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authorPikalaxALT <pikalaxalt@gmail.com>2018-02-11 20:12:40 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2018-02-11 20:12:40 -0500
commit590c4b500b9dd37d372a935865aa4df0ab0bf43c (patch)
tree5572d76c91e106e74e1401076f130fb902f6b67b /src
parentbc063b45d05716d1eab283f6d474bcdc601cafde (diff)
parent14a76793e596d612efd273169c4172922c270f13 (diff)
Merge branch 'master' into record_mixing
Diffstat (limited to 'src')
-rw-r--r--src/battle_ai_script_commands.c666
-rw-r--r--src/battle_ai_switch_items.c389
-rw-r--r--src/battle_anim.c254
-rw-r--r--src/battle_bg.c752
-rw-r--r--src/battle_controller_link_opponent.c856
-rw-r--r--src/battle_controller_link_partner.c739
-rw-r--r--src/battle_controller_opponent.c871
-rw-r--r--src/battle_controller_player.c1370
-rw-r--r--src/battle_controller_player_partner.c807
-rw-r--r--src/battle_controller_recorded_opponent.c808
-rw-r--r--src/battle_controller_recorded_player.c822
-rw-r--r--src/battle_controller_safari.c191
-rw-r--r--src/battle_controller_wally.c551
-rw-r--r--src/battle_controllers.c576
-rw-r--r--src/battle_dome_cards.c12
-rw-r--r--src/battle_gfx_sfx_util.c1291
-rw-r--r--src/battle_interface.c350
-rw-r--r--src/battle_main.c (renamed from src/battle_2.c)2343
-rw-r--r--src/battle_message.c518
-rw-r--r--src/battle_script_commands.c5314
-rw-r--r--src/battle_setup.c1874
-rw-r--r--src/battle_transition.c4346
-rw-r--r--src/battle_util.c2243
-rw-r--r--src/battle_util2.c210
-rw-r--r--src/berry.c34
-rw-r--r--src/berry_blender.c3629
-rw-r--r--src/berry_fix_program.c335
-rw-r--r--src/berry_tag_screen.c653
-rw-r--r--src/bg.c4
-rw-r--r--src/bike.c1078
-rw-r--r--[-rwxr-xr-x]src/braille_puzzles.c36
-rw-r--r--src/calculate_base_damage.c60
-rw-r--r--[-rwxr-xr-x]src/clear_save_data_screen.c6
-rw-r--r--src/clock.c93
-rw-r--r--src/coins.c27
-rw-r--r--src/coord_event_weather.c119
-rw-r--r--src/daycare.c1319
-rw-r--r--src/decompress.c7
-rw-r--r--src/decoration.c178
-rw-r--r--src/decoration_inventory.c1
-rw-r--r--[-rwxr-xr-x]src/diploma.c15
-rw-r--r--src/dma3_manager.c555
-rw-r--r--src/egg_hatch.c155
-rw-r--r--src/event_data.c44
-rw-r--r--src/evolution_graphics.c84
-rw-r--r--src/evolution_scene.c215
-rw-r--r--src/field_door.c898
-rw-r--r--[-rwxr-xr-x]src/field_map_obj.c498
-rwxr-xr-xsrc/field_map_obj_helpers.c844
-rwxr-xr-xsrc/field_message_box.c155
-rw-r--r--src/field_poison.c148
-rw-r--r--src/field_region_map.c193
-rw-r--r--[-rwxr-xr-x]src/field_special_scene.c8
-rw-r--r--src/fldeff_teleport.c46
-rw-r--r--src/hall_of_fame.c1553
-rw-r--r--src/heal_location.c83
-rw-r--r--src/hof_pc.c46
-rw-r--r--src/international_string_util.c2
-rw-r--r--src/item.c48
-rw-r--r--src/item_icon.c169
-rwxr-xr-xsrc/item_use.c1122
-rw-r--r--src/landmark.c441
-rw-r--r--src/libc.c173
-rw-r--r--src/libisagbprn.c177
-rw-r--r--src/lilycove_lady.c52
-rw-r--r--src/load_save.c231
-rw-r--r--src/lottery_corner.c12
-rw-r--r--src/m4a_2.c8
-rw-r--r--src/m4a_4.c4
-rw-r--r--src/mail.c353
-rw-r--r--src/mail_data.c203
-rw-r--r--src/main.c9
-rw-r--r--src/menu.c2414
-rw-r--r--src/mystery_event_menu.c302
-rw-r--r--src/mystery_event_msg.c13
-rw-r--r--src/mystery_event_script.c396
-rw-r--r--src/naming_screen.c2175
-rw-r--r--src/new_game.c9
-rw-r--r--src/option_menu.c662
-rw-r--r--src/overworld.c (renamed from src/rom4.c)0
-rw-r--r--src/palette.c324
-rw-r--r--src/pokeball.c1276
-rw-r--r--src/pokeblock.c1336
-rw-r--r--src/pokeblock_feed.c1107
-rw-r--r--src/pokedex.c542
-rw-r--r--src/pokemon_1.c74
-rw-r--r--src/pokemon_2.c74
-rw-r--r--src/pokemon_3.c222
-rw-r--r--src/pokemon_animation.c5658
-rw-r--r--src/pokemon_icon.c1014
-rw-r--r--src/pokemon_size_record.c12
-rw-r--r--src/pokemon_storage_system.c190
-rw-r--r--[-rwxr-xr-x]src/pokemon_summary_screen.c138
-rw-r--r--src/random.c (renamed from src/rng.c)2
-rw-r--r--src/rayquaza_scene.c2932
-rw-r--r--src/record_mixing.c34
-rw-r--r--src/recorded_battle.c1668
-rw-r--r--src/region_map.c1948
-rw-r--r--src/reset_rtc_screen.c639
-rw-r--r--src/reset_save_heap.c6
-rw-r--r--src/reshow_battle_screen.c199
-rw-r--r--src/roamer.c4
-rw-r--r--src/rom_8034C54.c (renamed from src/battle_1.c)12
-rw-r--r--src/safari_zone.c54
-rw-r--r--src/save.c62
-rw-r--r--[-rwxr-xr-x]src/save_failed_screen.c27
-rw-r--r--[-rwxr-xr-x]src/save_location.c83
-rw-r--r--src/scanline_effect.c262
-rw-r--r--src/scrcmd.c216
-rw-r--r--src/secret_base.c389
-rw-r--r--src/sound.c80
-rw-r--r--src/sprite.c131
-rw-r--r--src/start_menu.c128
-rw-r--r--src/starter_choose.c391
-rw-r--r--src/text.c4124
-rw-r--r--src/text_window.c118
-rw-r--r--src/tileset_anims.c5
-rw-r--r--src/time_events.c118
-rw-r--r--src/title_screen.c783
-rw-r--r--src/trainer_see.c781
-rw-r--r--src/tv.c238
-rw-r--r--src/unk_81BAD84.c47
-rw-r--r--src/unk_text_util.c56
-rw-r--r--src/unk_text_util_2.c26
-rw-r--r--src/unk_transition.c633
-rw-r--r--src/use_pokeblock.c230
-rw-r--r--src/walda_phrase.c8
-rw-r--r--src/wallclock.c1057
-rw-r--r--src/wild_encounter.c5485
-rw-r--r--src/window.c738
130 files changed, 69836 insertions, 16092 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 24377eacc..d6ccf9305 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -2,17 +2,18 @@
#include "battle_ai_script_commands.h"
#include "pokemon.h"
#include "battle.h"
-#include "species.h"
-#include "abilities.h"
-#include "rng.h"
+#include "battle_setup.h"
+#include "constants/species.h"
+#include "constants/abilities.h"
+#include "random.h"
#include "item.h"
-#include "battle_move_effects.h"
-#include "moves.h"
+#include "constants/battle_move_effects.h"
+#include "constants/moves.h"
#include "util.h"
+#include "constants/battle_ai.h"
#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
-#define AIScriptRead8(ptr) ((ptr)[0])
#define AIScriptReadPtr(ptr) (const u8*) AIScriptRead32(ptr)
#define AI_ACTION_DONE 0x0001
@@ -27,14 +28,6 @@
#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
-enum
-{
- AI_TARGET,
- AI_USER,
- AI_TARGET_PARTNER,
- AI_USER_PARTNER
-};
-
// AI states
enum
{
@@ -52,26 +45,7 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th
AI scripts.
*/
-extern u32 gBattleTypeFlags;
-extern u8 gActiveBank;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u16 gCurrentMove;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
-extern u16 gTrainerBattleOpponent_A;
-extern u16 gTrainerBattleOpponent_B;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern u16 gSideAffecting[2];
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u16 gDynamicBasePower;
-extern u8 gBattleMoveFlags;
-extern s32 gBattleMoveDamage;
-extern u8 gCritMultiplier;
-extern u16 gBattleWeather;
-
extern const struct BattleMove gBattleMoves[];
-extern const struct BaseStats gBaseStats[];
extern const u8 * const gBattleAI_ScriptsTable[];
extern u32 GetAiScriptsInRecordedBattle();
@@ -105,30 +79,30 @@ static void BattleAICmd_if_less_than(void);
static void BattleAICmd_if_more_than(void);
static void BattleAICmd_if_equal(void);
static void BattleAICmd_if_not_equal(void);
-static void BattleAICmd_if_less_than_32(void);
-static void BattleAICmd_if_more_than_32(void);
-static void BattleAICmd_if_equal_32(void);
-static void BattleAICmd_if_not_equal_32(void);
+static void BattleAICmd_if_less_than_ptr(void);
+static void BattleAICmd_if_more_than_ptr(void);
+static void BattleAICmd_if_equal_ptr(void);
+static void BattleAICmd_if_not_equal_ptr(void);
static void BattleAICmd_if_move(void);
static void BattleAICmd_if_not_move(void);
static void BattleAICmd_if_in_bytes(void);
static void BattleAICmd_if_not_in_bytes(void);
static void BattleAICmd_if_in_hwords(void);
static void BattleAICmd_if_not_in_hwords(void);
-static void BattleAICmd_if_user_can_damage(void);
-static void BattleAICmd_if_user_cant_damage(void);
+static void BattleAICmd_if_user_has_attacking_move(void);
+static void BattleAICmd_if_user_has_no_attacking_moves(void);
static void BattleAICmd_get_turn_count(void);
static void BattleAICmd_get_type(void);
-static void BattleAICmd_get_last_used_bank_move_power(void);
-static void BattleAICmd_is_most_powerful_move(void);
+static void BattleAICmd_get_considered_move_power(void);
+static void BattleAICmd_get_how_powerful_move_is(void);
static void BattleAICmd_get_last_used_bank_move(void);
-static void BattleAICmd_if_arg_equal(void);
-static void BattleAICmd_if_arg_not_equal(void);
-static void BattleAICmd_if_would_go_first(void);
-static void BattleAICmd_if_would_not_go_first(void);
+static void BattleAICmd_if_equal_(void);
+static void BattleAICmd_if_not_equal_(void);
+static void BattleAICmd_if_user_goes(void);
+static void BattleAICmd_if_user_doesnt_go(void);
static void BattleAICmd_nullsub_2A(void);
static void BattleAICmd_nullsub_2B(void);
-static void BattleAICmd_count_alive_pokemon(void);
+static void BattleAICmd_count_usable_party_mons(void);
static void BattleAICmd_get_considered_move(void);
static void BattleAICmd_get_considered_move_effect(void);
static void BattleAICmd_get_ability(void);
@@ -148,17 +122,17 @@ static void BattleAICmd_if_stat_level_not_equal(void);
static void BattleAICmd_if_can_faint(void);
static void BattleAICmd_if_cant_faint(void);
static void BattleAICmd_if_has_move(void);
-static void BattleAICmd_if_dont_have_move(void);
-static void BattleAICmd_if_move_effect(void);
-static void BattleAICmd_if_not_move_effect(void);
+static void BattleAICmd_if_doesnt_have_move(void);
+static void BattleAICmd_if_has_move_with_effect(void);
+static void BattleAICmd_if_doesnt_have_move_with_effect(void);
static void BattleAICmd_if_any_move_disabled_or_encored(void);
static void BattleAICmd_if_curr_move_disabled_or_encored(void);
static void BattleAICmd_flee(void);
-static void BattleAICmd_if_random_100(void);
+static void BattleAICmd_if_random_safari_flee(void);
static void BattleAICmd_watch(void);
static void BattleAICmd_get_hold_effect(void);
static void BattleAICmd_get_gender(void);
-static void BattleAICmd_is_first_turn(void);
+static void BattleAICmd_is_first_turn_for(void);
static void BattleAICmd_get_stockpile_count(void);
static void BattleAICmd_is_double_battle(void);
static void BattleAICmd_get_used_held_item(void);
@@ -173,7 +147,7 @@ static void BattleAICmd_nullsub_55(void);
static void BattleAICmd_nullsub_56(void);
static void BattleAICmd_nullsub_57(void);
static void BattleAICmd_call(void);
-static void BattleAICmd_jump(void);
+static void BattleAICmd_goto(void);
static void BattleAICmd_end(void);
static void BattleAICmd_if_level_cond(void);
static void BattleAICmd_if_target_taunted(void);
@@ -187,7 +161,7 @@ static void BattleAICmd_if_holds_item(void);
// ewram
EWRAM_DATA const u8 *gAIScriptPtr = NULL;
-EWRAM_DATA static u8 sBank_AI = 0;
+EWRAM_DATA static u8 sBattler_AI = 0;
// const rom data
@@ -216,30 +190,30 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
BattleAICmd_if_more_than, // 0x12
BattleAICmd_if_equal, // 0x13
BattleAICmd_if_not_equal, // 0x14
- BattleAICmd_if_less_than_32, // 0x15
- BattleAICmd_if_more_than_32, // 0x16
- BattleAICmd_if_equal_32, // 0x17
- BattleAICmd_if_not_equal_32, // 0x18
+ BattleAICmd_if_less_than_ptr, // 0x15
+ BattleAICmd_if_more_than_ptr, // 0x16
+ BattleAICmd_if_equal_ptr, // 0x17
+ BattleAICmd_if_not_equal_ptr, // 0x18
BattleAICmd_if_move, // 0x19
BattleAICmd_if_not_move, // 0x1A
BattleAICmd_if_in_bytes, // 0x1B
BattleAICmd_if_not_in_bytes, // 0x1C
BattleAICmd_if_in_hwords, // 0x1D
BattleAICmd_if_not_in_hwords, // 0x1E
- BattleAICmd_if_user_can_damage, // 0x1F
- BattleAICmd_if_user_cant_damage, // 0x20
+ BattleAICmd_if_user_has_attacking_move, // 0x1F
+ BattleAICmd_if_user_has_no_attacking_moves, // 0x20
BattleAICmd_get_turn_count, // 0x21
BattleAICmd_get_type, // 0x22
- BattleAICmd_get_last_used_bank_move_power, // 0x23
- BattleAICmd_is_most_powerful_move, // 0x24
+ BattleAICmd_get_considered_move_power, // 0x23
+ BattleAICmd_get_how_powerful_move_is, // 0x24
BattleAICmd_get_last_used_bank_move, // 0x25
- BattleAICmd_if_arg_equal, // 0x26
- BattleAICmd_if_arg_not_equal, // 0x27
- BattleAICmd_if_would_go_first, // 0x28
- BattleAICmd_if_would_not_go_first, // 0x29
+ BattleAICmd_if_equal_, // 0x26
+ BattleAICmd_if_not_equal_, // 0x27
+ BattleAICmd_if_user_goes, // 0x28
+ BattleAICmd_if_user_doesnt_go, // 0x29
BattleAICmd_nullsub_2A, // 0x2A
BattleAICmd_nullsub_2B, // 0x2B
- BattleAICmd_count_alive_pokemon, // 0x2C
+ BattleAICmd_count_usable_party_mons, // 0x2C
BattleAICmd_get_considered_move, // 0x2D
BattleAICmd_get_considered_move_effect, // 0x2E
BattleAICmd_get_ability, // 0x2F
@@ -259,17 +233,17 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
BattleAICmd_if_can_faint, // 0x3D
BattleAICmd_if_cant_faint, // 0x3E
BattleAICmd_if_has_move, // 0x3F
- BattleAICmd_if_dont_have_move, // 0x40
- BattleAICmd_if_move_effect, // 0x41
- BattleAICmd_if_not_move_effect, // 0x42
+ BattleAICmd_if_doesnt_have_move, // 0x40
+ BattleAICmd_if_has_move_with_effect, // 0x41
+ BattleAICmd_if_doesnt_have_move_with_effect, // 0x42
BattleAICmd_if_any_move_disabled_or_encored, // 0x43
BattleAICmd_if_curr_move_disabled_or_encored, // 0x44
BattleAICmd_flee, // 0x45
- BattleAICmd_if_random_100, // 0x46
+ BattleAICmd_if_random_safari_flee, // 0x46
BattleAICmd_watch, // 0x47
BattleAICmd_get_hold_effect, // 0x48
BattleAICmd_get_gender, // 0x49
- BattleAICmd_is_first_turn, // 0x4A
+ BattleAICmd_is_first_turn_for, // 0x4A
BattleAICmd_get_stockpile_count, // 0x4B
BattleAICmd_is_double_battle, // 0x4C
BattleAICmd_get_used_held_item, // 0x4D
@@ -284,7 +258,7 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
BattleAICmd_nullsub_56, // 0x56
BattleAICmd_nullsub_57, // 0x57
BattleAICmd_call, // 0x58
- BattleAICmd_jump, // 0x59
+ BattleAICmd_goto, // 0x59
BattleAICmd_end, // 0x5A
BattleAICmd_if_level_cond, // 0x5B
BattleAICmd_if_target_taunted, // 0x5C
@@ -360,7 +334,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
defaultScoreMoves >>= 1;
}
- moveLimitations = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
// ignore moves that aren't possible to use
for (i = 0; i < 4; i++)
@@ -371,36 +345,38 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
}
gBattleResources->AI_ScriptsStack->size = 0;
- sBank_AI = gActiveBank;
+ sBattler_AI = gActiveBattler;
// decide a random target bank in doubles
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- gBankTarget = (Random() & 2) + (GetBankSide(gActiveBank) ^ 1);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget ^= 2;
+ gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget ^= BIT_FLANK;
}
// in singles there's only one choice
else
- gBankTarget = sBank_AI ^ 1;
+ {
+ gBattlerTarget = sBattler_AI ^ BIT_SIDE;
+ }
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle();
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- AI_THINKING_STRUCT->aiFlags = 0x40000000;
+ AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_SAFARI;
else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
- AI_THINKING_STRUCT->aiFlags = 0x20000000;
+ AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_ROAMING;
else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
- AI_THINKING_STRUCT->aiFlags = 0x80000000;
+ AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_FIRST_BATTLE;
else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY)
AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory();
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE))
- AI_THINKING_STRUCT->aiFlags = 7; // the smartest possible set
+ AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_TRY_TO_FAINT;
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;
else
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- AI_THINKING_STRUCT->aiFlags |= 0x80; // act smart in doubles and don't attack your partner
+ AI_THINKING_STRUCT->aiFlags |= AI_SCRIPT_DOUBLE_BATTLE; // act smart in doubles and don't attack your partner
}
u8 BattleAI_ChooseMoveOrAction(void)
@@ -450,7 +426,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
for (i = 1; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
+ if (gBattleMons[sBattler_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
{
// in ruby, the order of these if statements are reversed.
if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
@@ -485,7 +461,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
for (i = 0; i < 4; i++)
{
- if (i == sBank_AI || gBattleMons[i].hp == 0)
+ if (i == sBattler_AI || gBattleMons[i].hp == 0)
{
actionOrMoveIndex[i] = -1;
bestMovePointsForTarget[i] = -1;
@@ -497,9 +473,9 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
else
BattleAI_SetupAIData(0xF);
- gBankTarget = i;
+ gBattlerTarget = i;
- if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE))
+ if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE))
RecordLastUsedMoveByTarget();
AI_THINKING_STRUCT->aiLogicId = 0;
@@ -527,7 +503,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
mostViableMovesNo = 1;
for (j = 1; j < 4; j++)
{
- if (gBattleMons[sBank_AI].moves[j] != 0)
+ if (gBattleMons[sBattler_AI].moves[j] != 0)
{
if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j])
{
@@ -548,7 +524,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
bestMovePointsForTarget[i] = mostViableMovesScores[0];
// don't use a move against ally if it has less than 100 pts
- if (i == (sBank_AI ^ BIT_MON) && bestMovePointsForTarget[i] < 100)
+ if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
{
bestMovePointsForTarget[i] = -1;
mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match
@@ -579,8 +555,8 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
}
}
- gBankTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
- return actionOrMoveIndex[gBankTarget];
+ gBattlerTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
+ return actionOrMoveIndex[gBattlerTarget];
}
static void BattleAI_DoAIProcessing(void)
@@ -593,13 +569,13 @@ static void BattleAI_DoAIProcessing(void)
break;
case AIState_SettingUp:
gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
- if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
+ if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
{
AI_THINKING_STRUCT->moveConsidered = 0;
}
else
{
- AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex];
+ AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex];
}
AI_THINKING_STRUCT->aiState++;
break;
@@ -633,18 +609,18 @@ static void RecordLastUsedMoveByTarget(void)
for (i = 0; i < 4; i++)
{
- if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
- if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastUsedMovesByBanks[gBankTarget] // HACK: This redundant condition is a hack to make the asm match.
- && gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0)
+ if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match.
+ && gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == 0)
{
- gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastUsedMovesByBanks[gBankTarget];
+ gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget];
break;
}
}
}
-void ClearBankMoveHistory(u8 bank)
+void ClearBattlerMoveHistory(u8 bank)
{
s32 i;
@@ -657,7 +633,7 @@ void RecordAbilityBattle(u8 bank, u8 abilityId)
gBattleResources->battleHistory->abilities[bank] = abilityId;
}
-void ClearBankAbilityHistory(u8 bank)
+void ClearBattlerAbilityHistory(u8 bank)
{
gBattleResources->battleHistory->abilities[bank] = 0;
}
@@ -724,14 +700,14 @@ static void BattleAICmd_score(void)
static void BattleAICmd_if_hp_less_than(void)
{
- u16 index;
+ u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -739,14 +715,14 @@ static void BattleAICmd_if_hp_less_than(void)
static void BattleAICmd_if_hp_more_than(void)
{
- u16 index;
+ u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -754,14 +730,14 @@ static void BattleAICmd_if_hp_more_than(void)
static void BattleAICmd_if_hp_equal(void)
{
- u16 index;
+ u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -769,14 +745,14 @@ static void BattleAICmd_if_hp_equal(void)
static void BattleAICmd_if_hp_not_equal(void)
{
- u16 index;
+ u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -784,17 +760,17 @@ static void BattleAICmd_if_hp_not_equal(void)
static void BattleAICmd_if_status(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[index].status1 & arg) != 0)
+ if ((gBattleMons[bank].status1 & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -802,17 +778,17 @@ static void BattleAICmd_if_status(void)
static void BattleAICmd_if_not_status(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[index].status1 & arg) == 0)
+ if ((gBattleMons[bank].status1 & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -820,17 +796,17 @@ static void BattleAICmd_if_not_status(void)
static void BattleAICmd_if_status2(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[index].status2 & arg) != 0)
+ if ((gBattleMons[bank].status2 & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -838,17 +814,17 @@ static void BattleAICmd_if_status2(void)
static void BattleAICmd_if_not_status2(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[index].status2 & arg) == 0)
+ if ((gBattleMons[bank].status2 & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -856,17 +832,17 @@ static void BattleAICmd_if_not_status2(void)
static void BattleAICmd_if_status3(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gStatuses3[index] & arg) != 0)
+ if ((gStatuses3[bank] & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -874,17 +850,17 @@ static void BattleAICmd_if_status3(void)
static void BattleAICmd_if_not_status3(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gStatuses3[index] & arg) == 0)
+ if ((gStatuses3[bank] & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -892,18 +868,18 @@ static void BattleAICmd_if_not_status3(void)
static void BattleAICmd_if_side_affecting(void)
{
- u16 index;
- u32 arg1, arg2;
+ u16 bank;
+ u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
+ side = GET_BATTLER_SIDE(bank);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gSideAffecting[arg1] & arg2) != 0)
+ if ((gSideStatuses[side] & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -911,18 +887,18 @@ static void BattleAICmd_if_side_affecting(void)
static void BattleAICmd_if_not_side_affecting(void)
{
- u16 index;
- u32 arg1, arg2;
+ u16 bank;
+ u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
+ side = GET_BATTLER_SIDE(bank);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gSideAffecting[arg1] & arg2) == 0)
+ if ((gSideStatuses[side] & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -960,41 +936,41 @@ static void BattleAICmd_if_not_equal(void)
gAIScriptPtr += 6;
}
-static void BattleAICmd_if_less_than_32(void)
+static void BattleAICmd_if_less_than_ptr(void)
{
- const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
- if (AI_THINKING_STRUCT->funcResult < *temp)
+ if (AI_THINKING_STRUCT->funcResult < *value)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
-static void BattleAICmd_if_more_than_32(void)
+static void BattleAICmd_if_more_than_ptr(void)
{
- const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
- if (AI_THINKING_STRUCT->funcResult > *temp)
+ if (AI_THINKING_STRUCT->funcResult > *value)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
-static void BattleAICmd_if_equal_32(void)
+static void BattleAICmd_if_equal_ptr(void)
{
- const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
- if (AI_THINKING_STRUCT->funcResult == *temp)
+ if (AI_THINKING_STRUCT->funcResult == *value)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
-static void BattleAICmd_if_not_equal_32(void)
+static void BattleAICmd_if_not_equal_ptr(void)
{
- const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
- if (AI_THINKING_STRUCT->funcResult != *temp)
+ if (AI_THINKING_STRUCT->funcResult != *value)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
@@ -1084,14 +1060,14 @@ static void BattleAICmd_if_not_in_hwords(void)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
}
-static void BattleAICmd_if_user_can_damage(void)
+static void BattleAICmd_if_user_has_attacking_move(void)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
+ if (gBattleMons[sBattler_AI].moves[i] != 0
+ && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
if (i == 4)
@@ -1100,14 +1076,14 @@ static void BattleAICmd_if_user_can_damage(void)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
}
-static void BattleAICmd_if_user_cant_damage(void)
+static void BattleAICmd_if_user_has_no_attacking_moves(void)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
+ if (gBattleMons[sBattler_AI].moves[i] != 0
+ && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
if (i != 4)
@@ -1128,38 +1104,38 @@ static void BattleAICmd_get_type(void)
switch (typeVar)
{
- case 1: // player primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1;
+ case AI_TYPE1_USER: // AI user primary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1;
break;
- case 0: // enemy primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
+ case AI_TYPE1_TARGET: // target primary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1;
break;
- case 3: // player secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2;
+ case AI_TYPE2_USER: // AI user secondary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2;
break;
- case 2: // enemy secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
+ case AI_TYPE2_TARGET: // target secondary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2;
break;
- case 4: // type of move being pointed to
+ case AI_TYPE_MOVE: // type of move being pointed to
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
break;
}
gAIScriptPtr += 2;
}
-static u8 BattleAI_GetWantedBank(u8 index)
+static u8 BattleAI_GetWantedBank(u8 bank)
{
- switch (index)
+ switch (bank)
{
case AI_USER:
- return sBank_AI;
+ return sBattler_AI;
case AI_TARGET:
default:
- return gBankTarget;
+ return gBattlerTarget;
case AI_USER_PARTNER:
- return sBank_AI ^ BIT_MON;
+ return sBattler_AI ^ BIT_FLANK;
case AI_TARGET_PARTNER:
- return gBankTarget ^ BIT_MON;
+ return gBattlerTarget ^ BIT_FLANK;
}
}
@@ -1169,23 +1145,23 @@ static void BattleAICmd_is_of_type(void)
if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2])
{
- AI_THINKING_STRUCT->funcResult = 1;
+ AI_THINKING_STRUCT->funcResult = TRUE;
}
else
{
- AI_THINKING_STRUCT->funcResult = 0;
+ AI_THINKING_STRUCT->funcResult = FALSE;
}
gAIScriptPtr += 3;
}
-static void BattleAICmd_get_last_used_bank_move_power(void)
+static void BattleAICmd_get_considered_move_power(void)
{
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
gAIScriptPtr += 1;
}
-static void BattleAICmd_is_most_powerful_move(void)
+static void BattleAICmd_get_how_powerful_move_is(void)
{
s32 i, checkedMove;
s32 moveDmgs[4];
@@ -1202,24 +1178,24 @@ static void BattleAICmd_is_most_powerful_move(void)
gDynamicBasePower = 0;
*(&gBattleStruct->dynamicMoveType) = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
for (checkedMove = 0; checkedMove < 4; checkedMove++)
{
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
{
- if (gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
+ if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
break;
}
- if (gBattleMons[sBank_AI].moves[checkedMove] != MOVE_NONE
+ if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
- && gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1)
+ && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1)
{
- gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove];
- AI_CalcDmg(sBank_AI, gBankTarget);
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove];
+ AI_CalcDmg(sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
if (moveDmgs[checkedMove] == 0)
moveDmgs[checkedMove] = 1;
@@ -1237,13 +1213,13 @@ static void BattleAICmd_is_most_powerful_move(void)
}
if (checkedMove == 4)
- AI_THINKING_STRUCT->funcResult = 2; // is the most powerful
+ AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // is the most powerful
else
- AI_THINKING_STRUCT->funcResult = 1; // not most powerful
+ AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // not most powerful
}
else
{
- AI_THINKING_STRUCT->funcResult = 0; // highly discouraged in terms of power
+ AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // highly discouraged in terms of power
}
gAIScriptPtr++;
@@ -1252,14 +1228,14 @@ static void BattleAICmd_is_most_powerful_move(void)
static void BattleAICmd_get_last_used_bank_move(void)
{
if (gAIScriptPtr[1] == AI_USER)
- AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[sBank_AI];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI];
else
- AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[gBankTarget];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
gAIScriptPtr += 2;
}
-static void BattleAICmd_if_arg_equal(void)
+static void BattleAICmd_if_equal_(void) // same as if_equal
{
if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
@@ -1267,7 +1243,7 @@ static void BattleAICmd_if_arg_equal(void)
gAIScriptPtr += 6;
}
-static void BattleAICmd_if_arg_not_equal(void)
+static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
{
if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
@@ -1275,17 +1251,17 @@ static void BattleAICmd_if_arg_not_equal(void)
gAIScriptPtr += 6;
}
-static void BattleAICmd_if_would_go_first(void)
+static void BattleAICmd_if_user_goes(void)
{
- if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) == gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
-static void BattleAICmd_if_would_not_go_first(void)
+static void BattleAICmd_if_user_doesnt_go(void)
{
- if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) != gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1299,9 +1275,9 @@ static void BattleAICmd_nullsub_2B(void)
{
}
-static void BattleAICmd_count_alive_pokemon(void)
+static void BattleAICmd_count_usable_party_mons(void)
{
- u8 index;
+ u8 bank;
u8 bankOnField1, bankOnField2;
struct Pokemon *party;
int i;
@@ -1309,29 +1285,29 @@ static void BattleAICmd_count_alive_pokemon(void)
AI_THINKING_STRUCT->funcResult = 0;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- if (GetBankSide(index) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- u32 status;
- bankOnField1 = gBattlePartyID[index];
- status = GetBankIdentity(index) ^ 2;
- bankOnField2 = gBattlePartyID[GetBankByIdentity(status)];
+ u32 position;
+ bankOnField1 = gBattlerPartyIndexes[bank];
+ position = GetBattlerPosition(bank) ^ BIT_FLANK;
+ bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
else // in singles there's only one bank by side
{
- bankOnField1 = gBattlePartyID[index];
- bankOnField2 = gBattlePartyID[index];
+ bankOnField1 = gBattlerPartyIndexes[bank];
+ bankOnField2 = gBattlerPartyIndexes[bank];
}
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (i != bankOnField1 && i != bankOnField2
&& GetMonData(&party[i], MON_DATA_HP) != 0
@@ -1359,60 +1335,60 @@ static void BattleAICmd_get_considered_move_effect(void)
static void BattleAICmd_get_ability(void)
{
- u8 index;
+ u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBattler_AI;
else
- index = gBankTarget;
+ bank = gBattlerTarget;
- if(gActiveBank != index)
+ if (gActiveBattler != bank)
{
- if(BATTLE_HISTORY->abilities[index] != 0)
+ if (BATTLE_HISTORY->abilities[bank] != 0)
{
- AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[index];
+ AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[bank];
gAIScriptPtr += 2;
return;
}
// abilities that prevent fleeing.
- if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
- || gBattleMons[index].ability == ABILITY_MAGNET_PULL
- || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
+ if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG
+ || gBattleMons[bank].ability == ABILITY_MAGNET_PULL
+ || gBattleMons[bank].ability == ABILITY_ARENA_TRAP)
{
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability;
gAIScriptPtr += 2;
return;
}
- if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
+ if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE)
{
- if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
+ if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE)
{
// AI has no knowledge of opponent, so it guesses which ability.
if (Random() & 1)
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1;
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2;
}
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1; // it's definitely ability 1.
}
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
}
}
else
{
// The AI knows its own ability.
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability;
}
gAIScriptPtr += 2;
}
@@ -1488,31 +1464,31 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
dynamicMoveType = &gBattleStruct->dynamicMoveType;
*dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
AI_THINKING_STRUCT->funcResult = 0;
for (i = 0; i < 4; i++)
{
- gBattleMoveDamage = 40;
- gCurrentMove = gBattleMons[sBank_AI].moves[i];
+ gBattleMoveDamage = AI_EFFECTIVENESS_x1;
+ gCurrentMove = gBattleMons[sBattler_AI].moves[i];
if (gCurrentMove)
{
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
// reduce by 1/3.
if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
+ gBattleMoveDamage = AI_EFFECTIVENESS_x2;
if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
+ gBattleMoveDamage = AI_EFFECTIVENESS_x4;
if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
+ gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
+ gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
- gBattleMoveDamage = 0;
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
+ gBattleMoveDamage = AI_EFFECTIVENESS_x0;
if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
@@ -1528,25 +1504,25 @@ static void BattleAICmd_if_type_effectiveness(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
- gBattleMoveDamage = 40;
+ gBattleMoveDamage = AI_EFFECTIVENESS_x1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
+ gBattleMoveDamage = AI_EFFECTIVENESS_x2;
if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
+ gBattleMoveDamage = AI_EFFECTIVENESS_x4;
if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
+ gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
+ gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
- gBattleMoveDamage = 0;
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
+ gBattleMoveDamage = AI_EFFECTIVENESS_x0;
// store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
damageVar = gBattleMoveDamage;
@@ -1570,23 +1546,23 @@ static void BattleAICmd_if_status_in_party(void)
struct Pokemon *party;
int i;
u32 statusToCompareTo;
- u8 index;
+ u8 bank;
switch(gAIScriptPtr[1])
{
case AI_USER:
- index = sBank_AI;
+ bank = sBattler_AI;
break;
default:
- index = gBankTarget;
+ bank = gBattlerTarget;
break;
}
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
+ party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
u16 hp = GetMonData(&party[i], MON_DATA_HP);
@@ -1607,23 +1583,23 @@ static void BattleAICmd_if_status_not_in_party(void)
struct Pokemon *party;
int i;
u32 statusToCompareTo;
- u8 index;
+ u8 bank;
switch(gAIScriptPtr[1])
{
case 1:
- index = sBank_AI;
+ bank = sBattler_AI;
break;
default:
- index = gBankTarget;
+ bank = gBattlerTarget;
break;
}
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
+ party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
u16 hp = GetMonData(&party[i], MON_DATA_HP);
@@ -1641,13 +1617,13 @@ static void BattleAICmd_if_status_not_in_party(void)
static void BattleAICmd_get_weather(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
- AI_THINKING_STRUCT->funcResult = 1;
+ AI_THINKING_STRUCT->funcResult = AI_WEATHER_RAIN;
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
- AI_THINKING_STRUCT->funcResult = 2;
+ AI_THINKING_STRUCT->funcResult = AI_WEATHER_SANDSTORM;
if (gBattleWeather & WEATHER_SUN_ANY)
- AI_THINKING_STRUCT->funcResult = 0;
+ AI_THINKING_STRUCT->funcResult = AI_WEATHER_SUN;
if (gBattleWeather & WEATHER_HAIL_ANY)
- AI_THINKING_STRUCT->funcResult = 3;
+ AI_THINKING_STRUCT->funcResult = AI_WEATHER_HAIL;
gAIScriptPtr += 1;
}
@@ -1673,9 +1649,9 @@ static void BattleAICmd_if_stat_level_less_than(void)
u32 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -1688,9 +1664,9 @@ static void BattleAICmd_if_stat_level_more_than(void)
u32 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -1703,9 +1679,9 @@ static void BattleAICmd_if_stat_level_equal(void)
u32 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -1718,9 +1694,9 @@ static void BattleAICmd_if_stat_level_not_equal(void)
u32 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -1739,11 +1715,11 @@ static void BattleAICmd_if_can_faint(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBank_AI, gBankTarget);
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ AI_CalcDmg(sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -1751,7 +1727,7 @@ static void BattleAICmd_if_can_faint(void)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1768,17 +1744,17 @@ static void BattleAICmd_if_cant_faint(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBank_AI, gBankTarget);
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ AI_CalcDmg(sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
// this macro is missing the damage 0 = 1 assumption.
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1787,14 +1763,14 @@ static void BattleAICmd_if_cant_faint(void)
static void BattleAICmd_if_has_move(void)
{
int i;
- const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+ const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
- switch(gAIScriptPtr[1])
+ switch (gAIScriptPtr[1])
{
case AI_USER:
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] == *temp_ptr)
+ if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
break;
}
if (i == 4)
@@ -1808,7 +1784,7 @@ static void BattleAICmd_if_has_move(void)
return;
}
case AI_USER_PARTNER:
- if (gBattleMons[sBank_AI ^ 2].hp == 0)
+ if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
{
gAIScriptPtr += 8;
return;
@@ -1817,7 +1793,7 @@ static void BattleAICmd_if_has_move(void)
{
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI ^ 2].moves[i] == *temp_ptr)
+ if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr)
break;
}
}
@@ -1835,7 +1811,7 @@ static void BattleAICmd_if_has_move(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
- if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
break;
}
if (i == 4)
@@ -1851,10 +1827,10 @@ static void BattleAICmd_if_has_move(void)
}
}
-static void BattleAICmd_if_dont_have_move(void)
+static void BattleAICmd_if_doesnt_have_move(void)
{
int i;
- const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+ const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
switch(gAIScriptPtr[1])
{
@@ -1862,7 +1838,7 @@ static void BattleAICmd_if_dont_have_move(void)
case AI_USER_PARTNER: // UB: no separate check for user partner
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] == *temp_ptr)
+ if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
break;
}
if (i != 4)
@@ -1879,7 +1855,7 @@ static void BattleAICmd_if_dont_have_move(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
- if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
break;
}
if (i != 4)
@@ -1895,7 +1871,7 @@ static void BattleAICmd_if_dont_have_move(void)
}
}
-static void BattleAICmd_if_move_effect(void)
+static void BattleAICmd_if_has_move_with_effect(void)
{
int i;
@@ -1905,7 +1881,7 @@ static void BattleAICmd_if_move_effect(void)
case AI_USER_PARTNER:
for (i = 0; i < 4; i++)
{
- if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
@@ -1917,7 +1893,8 @@ static void BattleAICmd_if_move_effect(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
+ // UB: checks sBattler_AI instead of gBattlerTarget
+ if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
@@ -1928,7 +1905,7 @@ static void BattleAICmd_if_move_effect(void)
}
}
-static void BattleAICmd_if_not_move_effect(void)
+static void BattleAICmd_if_doesnt_have_move_with_effect(void)
{
int i;
@@ -1938,7 +1915,7 @@ static void BattleAICmd_if_not_move_effect(void)
case AI_USER_PARTNER:
for (i = 0; i < 4; i++)
{
- if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
+ if(gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
@@ -1950,7 +1927,7 @@ static void BattleAICmd_if_not_move_effect(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
- if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
@@ -1966,9 +1943,9 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gAIScriptPtr[2] == 0)
{
@@ -1998,7 +1975,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
switch (gAIScriptPtr[1])
{
case 0:
- if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2006,7 +1983,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
gAIScriptPtr += 6;
return;
case 1:
- if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2024,7 +2001,7 @@ static void BattleAICmd_flee(void)
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK);
}
-static void BattleAICmd_if_random_100(void)
+static void BattleAICmd_if_random_safari_flee(void)
{
u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20
@@ -2042,17 +2019,14 @@ static void BattleAICmd_watch(void)
static void BattleAICmd_get_hold_effect(void)
{
u8 bank;
- u16 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
- if (gActiveBank != bank)
- {
+ if (gActiveBattler != bank)
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
- }
else
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item);
@@ -2065,7 +2039,7 @@ static void BattleAICmd_if_holds_item(void)
u16 item;
u8 var1, var2;
- if ((bank & BIT_SIDE) == (sBank_AI & BIT_SIDE))
+ if ((bank & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[bank].item;
else
item = BATTLE_HISTORY->itemEffects[bank];
@@ -2085,23 +2059,23 @@ static void BattleAICmd_get_gender(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality);
gAIScriptPtr += 2;
}
-static void BattleAICmd_is_first_turn(void)
+static void BattleAICmd_is_first_turn_for(void)
{
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn;
@@ -2113,9 +2087,9 @@ static void BattleAICmd_get_stockpile_count(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter;
@@ -2134,9 +2108,9 @@ static void BattleAICmd_get_used_held_item(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
// This is likely a leftover from Ruby's code and its ugly ewram access
#ifdef NONMATCHING
@@ -2174,9 +2148,9 @@ static void BattleAICmd_get_protect_count(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses;
@@ -2213,7 +2187,7 @@ static void BattleAICmd_call(void)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
}
-static void BattleAICmd_jump(void)
+static void BattleAICmd_goto(void)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
}
@@ -2229,7 +2203,7 @@ static void BattleAICmd_if_level_cond(void)
switch (gAIScriptPtr[1])
{
case 0: // greater than
- if (gBattleMons[sBank_AI].level > gBattleMons[gBankTarget].level)
+ if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2237,7 +2211,7 @@ static void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 1: // less than
- if (gBattleMons[sBank_AI].level < gBattleMons[gBankTarget].level)
+ if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2245,7 +2219,7 @@ static void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 2: // equal
- if (gBattleMons[sBank_AI].level == gBattleMons[gBankTarget].level)
+ if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2257,7 +2231,7 @@ static void BattleAICmd_if_level_cond(void)
static void BattleAICmd_if_target_taunted(void)
{
- if (gDisableStructs[gBankTarget].tauntTimer1 != 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2265,7 +2239,7 @@ static void BattleAICmd_if_target_taunted(void)
static void BattleAICmd_if_target_not_taunted(void)
{
- if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2273,7 +2247,7 @@ static void BattleAICmd_if_target_not_taunted(void)
static void BattleAICmd_if_target_is_ally(void)
{
- if((sBank_AI & 1) == (gBankTarget & 1))
+ if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE))
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2281,9 +2255,9 @@ static void BattleAICmd_if_target_is_ally(void)
static void BattleAICmd_if_flash_fired(void)
{
- u8 index = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
- if(gBattleResources->flags->flags[index] & UNKNOWN_FLAG_FLASH_FIRE)
+ if (gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index a57df85fb..b0fcc2e29 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -1,30 +1,16 @@
#include "global.h"
#include "battle.h"
#include "battle_controllers.h"
-#include "abilities.h"
-#include "moves.h"
+#include "constants/abilities.h"
+#include "constants/moves.h"
#include "pokemon.h"
-#include "species.h"
-#include "rng.h"
+#include "constants/species.h"
+#include "random.h"
#include "util.h"
-#include "items.h"
+#include "constants/items.h"
#include "pokemon_item_effects.h"
-extern u8 gActiveBank;
-extern u8 gAbsentBankFlags;
-extern u32 gBattleTypeFlags;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
-extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
-extern u16 gDynamicBasePower;
-extern u8 gBattleMoveFlags;
-extern u8 gCritMultiplier;
-extern s32 gBattleMoveDamage;
-
extern const struct BattleMove gBattleMoves[];
-extern const struct BaseStats gBaseStats[];
extern const u8 gTypeEffectiveness[];
extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared
@@ -35,11 +21,11 @@ static bool8 ShouldUseItem(void);
static bool8 ShouldSwitchIfPerishSong(void)
{
- if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG
- && gDisableStructs[gActiveBank].perishSong1 == 0)
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
+ && gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
{
- *(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -48,7 +34,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
static bool8 ShouldSwitchIfWonderGuard(void)
{
- u8 opposingIdentity;
+ u8 opposingPosition;
u8 opposingBank;
u8 moveFlags;
s32 i, j;
@@ -60,27 +46,27 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
return FALSE;
- opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
+ opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
- if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD)
+ if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
return FALSE;
// check if pokemon has a super effective move
- for (opposingBank = GetBankByIdentity(opposingIdentity), i = 0; i < 4; i++)
+ for (opposingBank = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
{
- move = gBattleMons[gActiveBank].moves[i];
+ move = gBattleMons[gActiveBattler].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
return FALSE;
}
// get party information
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -90,7 +76,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -104,24 +90,24 @@ static bool8 ShouldSwitchIfWonderGuard(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlePartyID[gActiveBank])
+ if (i == gBattlerPartyIndexes[gActiveBattler])
continue;
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
- for (opposingBank = GetBankByIdentity(opposingIdentity), j = 0; j < 4; j++)
+ for (opposingBank = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % 3 < 2)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2)
{
// we found a mon
- *(gBattleStruct->field_294 + gActiveBank) = i;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -141,42 +127,42 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
return FALSE;
- if (gUnknown_02024250[gActiveBank] == 0)
+ if (gLastLandedMoves[gActiveBattler] == 0)
return FALSE;
- if (gUnknown_02024250[gActiveBank] == 0xFFFF)
+ if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
return FALSE;
- if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = gActiveBank;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
+ bankIn2 = gActiveBattler;
else
- bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
- bankIn1 = gActiveBank;
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ bankIn2 = gActiveBattler;
}
- if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_FIRE)
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE)
absorbingTypeAbility = ABILITY_FLASH_FIRE;
- else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_WATER)
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_WATER)
absorbingTypeAbility = ABILITY_WATER_ABSORB;
- else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_ELECTRIC)
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_ELECTRIC)
absorbingTypeAbility = ABILITY_VOLT_ABSORB;
else
return FALSE;
- if (gBattleMons[gActiveBank].ability == absorbingTypeAbility)
+ if (gBattleMons[gActiveBattler].ability == absorbingTypeAbility)
return FALSE;
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -186,7 +172,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -202,13 +188,13 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlePartyID[bankIn1])
+ if (i == gBattlerPartyIndexes[bankIn1])
continue;
- if (i == gBattlePartyID[bankIn2])
+ if (i == gBattlerPartyIndexes[bankIn2])
continue;
- if (i == *(gBattleStruct->field_5C + bankIn1))
+ if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
- if (i == *(gBattleStruct->field_5C + bankIn2))
+ if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
@@ -220,8 +206,8 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (absorbingTypeAbility == monAbility && Random() & 1)
{
// we found a mon
- *(gBattleStruct->field_294 + gActiveBank) = i;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -231,34 +217,34 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
static bool8 ShouldSwitchIfNaturalCure(void)
{
- if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
return FALSE;
- if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE)
+ if (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE)
return FALSE;
- if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2)
+ if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
return FALSE;
- if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
+ if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
{
- *(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
- else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
{
- *(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
- if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 1))
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1))
return TRUE;
- if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 1))
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
return TRUE;
if (Random() & 1)
{
- *(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -267,25 +253,25 @@ static bool8 ShouldSwitchIfNaturalCure(void)
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
{
- u8 opposingIdentity;
+ u8 opposingPosition;
u8 opposingBank;
s32 i;
u8 moveFlags;
u16 move;
- opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
- opposingBank = GetBankByIdentity(opposingIdentity);
+ opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
+ opposingBank = GetBattlerAtPosition(opposingPosition);
- if (!(gAbsentBankFlags & gBitTable[opposingBank]))
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
{
for (i = 0; i < 4; i++)
{
- move = gBattleMons[gActiveBank].moves[i];
+ move = gBattleMons[gActiveBattler].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
return TRUE;
@@ -297,18 +283,18 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
- opposingBank = GetBankByIdentity(opposingIdentity ^ BIT_MON);
+ opposingBank = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
- if (!(gAbsentBankFlags & gBitTable[opposingBank]))
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
{
for (i = 0; i < 4; i++)
{
- move = gBattleMons[gActiveBank].moves[i];
+ move = gBattleMons[gActiveBattler].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
return TRUE;
@@ -328,8 +314,8 @@ static bool8 AreStatsRaised(void)
for (i = 0; i < BATTLE_STATS_NO; i++)
{
- if (gBattleMons[gActiveBank].statStages[i] > 6)
- buffedStatsValue += gBattleMons[gActiveBank].statStages[i] - 6;
+ if (gBattleMons[gActiveBattler].statStages[i] > 6)
+ buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6;
}
return (buffedStatsValue > 3);
@@ -345,32 +331,32 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
u16 move;
u8 moveFlags;
- if (gUnknown_02024250[gActiveBank] == 0)
+ if (gLastLandedMoves[gActiveBattler] == 0)
return FALSE;
- if (gUnknown_02024250[gActiveBank] == 0xFFFF)
+ if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
return FALSE;
- if (gUnknown_02024270[gActiveBank] == 0xFF)
+ if (gLastHitBy[gActiveBattler] == 0xFF)
return FALSE;
- if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = gActiveBank;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
+ bankIn2 = gActiveBattler;
else
- bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
- bankIn1 = gActiveBank;
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ bankIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -380,7 +366,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -396,13 +382,13 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlePartyID[bankIn1])
+ if (i == gBattlerPartyIndexes[bankIn1])
continue;
- if (i == gBattlePartyID[bankIn2])
+ if (i == gBattlerPartyIndexes[bankIn2])
continue;
- if (i == *(gBattleStruct->field_5C + bankIn1))
+ if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
- if (i == *(gBattleStruct->field_5C + bankIn2))
+ if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
@@ -411,10 +397,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
else
monAbility = gBaseStats[species].ability1;
- moveFlags = AI_TypeCalc(gUnknown_02024250[gActiveBank], species, monAbility);
+ moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility);
if (moveFlags & flags)
{
- bankIn1 = gUnknown_02024270[gActiveBank];
+ bankIn1 = gLastHitBy[gActiveBattler];
for (j = 0; j < 4; j++)
{
@@ -423,10 +409,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
{
- *(gBattleStruct->field_294 + gActiveBank) = i;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -446,19 +432,19 @@ static bool8 ShouldSwitch(void)
s32 i;
s32 availableToSwitch;
- if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ if (gBattleMons[*(activeBankPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
return FALSE;
- if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ if (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
return FALSE;
- if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
return FALSE;
- if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
return FALSE; // misses the flying or levitate check
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
{
- if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
+ if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
return FALSE;
- if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
+ if (gBattleMons[gActiveBattler].type2 == TYPE_STEEL)
return FALSE;
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
@@ -468,10 +454,10 @@ static bool8 ShouldSwitch(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = *activeBankPtr;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK)])
bankIn2 = *activeBankPtr;
else
- bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
+ bankIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK);
}
else
{
@@ -481,7 +467,7 @@ static bool8 ShouldSwitch(void)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -491,7 +477,7 @@ static bool8 ShouldSwitch(void)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -504,13 +490,13 @@ static bool8 ShouldSwitch(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlePartyID[bankIn1])
+ if (i == gBattlerPartyIndexes[bankIn1])
continue;
- if (i == gBattlePartyID[bankIn2])
+ if (i == gBattlerPartyIndexes[bankIn2])
continue;
- if (i == *(gBattleStruct->field_5C + bankIn1))
+ if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
- if (i == *(gBattleStruct->field_5C + bankIn2))
+ if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
continue;
availableToSwitch++;
@@ -530,8 +516,8 @@ static bool8 ShouldSwitch(void)
return FALSE;
if (AreStatsRaised())
return FALSE;
- if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
- || FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2)
+ || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3))
return TRUE;
return FALSE;
@@ -543,9 +529,9 @@ void AI_TrySwitchOrUseItem(void)
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
- u8 bankIdentity = GetBankIdentity(gActiveBank);
+ u8 bankIdentity = GetBattlerPosition(gActiveBattler);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -554,25 +540,25 @@ void AI_TrySwitchOrUseItem(void)
{
if (ShouldSwitch())
{
- if (*(gBattleStruct->field_294 + gActiveBank) == 6)
+ if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
{
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
if (monToSwitchId == 6)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- bankIn1 = GetBankByIdentity(bankIdentity);
+ bankIn1 = GetBattlerAtPosition(bankIdentity);
bankIn2 = bankIn1;
}
else
{
- bankIn1 = GetBankByIdentity(bankIdentity);
- bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
+ bankIn1 = GetBattlerAtPosition(bankIdentity);
+ bankIn2 = GetBattlerAtPosition(bankIdentity ^ BIT_FLANK);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -586,23 +572,23 @@ void AI_TrySwitchOrUseItem(void)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
- if (monToSwitchId == gBattlePartyID[bankIn1])
+ if (monToSwitchId == gBattlerPartyIndexes[bankIn1])
continue;
- if (monToSwitchId == gBattlePartyID[bankIn2])
+ if (monToSwitchId == gBattlerPartyIndexes[bankIn2])
continue;
- if (monToSwitchId == *(gBattleStruct->field_5C + bankIn1))
+ if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
- if (monToSwitchId == *(gBattleStruct->field_5C + bankIn2))
+ if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn2))
continue;
break;
}
}
- *(gBattleStruct->field_294 + gActiveBank) = monToSwitchId;
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = monToSwitchId;
}
- *(gBattleStruct->field_5C + gActiveBank) = *(gBattleStruct->field_294 + gActiveBank);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler);
return;
}
else if (ShouldUseItem())
@@ -611,31 +597,28 @@ void AI_TrySwitchOrUseItem(void)
}
}
- EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBank ^ BIT_SIDE) << 8);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
}
-#define TYPE_FORESIGHT 0xFE
-#define TYPE_ENDTABLE 0xFF
-
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
{
s32 i = 0;
- while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
- if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
i += 3;
continue;
}
- else if (gTypeEffectiveness[i] == atkType)
+ else if (TYPE_EFFECT_ATK_TYPE(i) == atkType)
{
// check type1
- if (gTypeEffectiveness[i + 1] == defType1)
- *var = (*var * gTypeEffectiveness[i + 2]) / 10;
+ if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
+ *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
// check type2
- if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2)
- *var = (*var * gTypeEffectiveness[i + 2]) / 10;
+ if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
+ *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
}
i += 3;
}
@@ -654,34 +637,34 @@ u8 GetMostSuitableMonToSwitchInto(void)
u8 invalidMons;
u16 move;
- if (*(gBattleStruct->field_5C + gActiveBank) != 6)
- return *(gBattleStruct->field_5C + gActiveBank);
+ if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6)
+ return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
- return gBattlePartyID[gActiveBank] + 1;
+ return gBattlerPartyIndexes[gActiveBattler] + 1;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = gActiveBank;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
+ bankIn2 = gActiveBattler;
else
- bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ bankIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
// UB: It considers the opponent only player's side even though it can battle alongside player;
- opposingBank = Random() & BIT_MON;
- if (gAbsentBankFlags & gBitTable[opposingBank])
- opposingBank ^= BIT_MON;
+ opposingBank = Random() & BIT_FLANK;
+ if (gAbsentBattlerFlags & gBitTable[opposingBank])
+ opposingBank ^= BIT_FLANK;
}
else
{
- opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
- bankIn1 = gActiveBank;
- bankIn2 = gActiveBank;
+ opposingBank = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
+ bankIn1 = gActiveBattler;
+ bankIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -691,7 +674,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -709,10 +692,10 @@ u8 GetMostSuitableMonToSwitchInto(void)
if (species != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& !(gBitTable[i] & invalidMons)
- && gBattlePartyID[bankIn1] != i
- && gBattlePartyID[bankIn2] != i
- && i != *(gBattleStruct->field_5C + bankIn1)
- && i != *(gBattleStruct->field_5C + bankIn2))
+ && gBattlerPartyIndexes[bankIn1] != i
+ && gBattlerPartyIndexes[bankIn2] != i
+ && i != *(gBattleStruct->monToSwitchIntoId + bankIn1)
+ && i != *(gBattleStruct->monToSwitchIntoId + bankIn2))
{
u8 type1 = gBaseStats[species].type1;
u8 type2 = gBaseStats[species].type2;
@@ -737,7 +720,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
for (i = 0; i < 4; i++)
{
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
- if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
+ if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE)
break;
}
@@ -755,7 +738,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
bestDmg = 0;
bestMonId = 6;
@@ -767,13 +750,13 @@ u8 GetMostSuitableMonToSwitchInto(void)
continue;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
- if (gBattlePartyID[bankIn1] == i)
+ if (gBattlerPartyIndexes[bankIn1] == i)
continue;
- if (gBattlePartyID[bankIn2] == i)
+ if (gBattlerPartyIndexes[bankIn2] == i)
continue;
- if (i == *(gBattleStruct->field_5C + bankIn1))
+ if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
- if (i == *(gBattleStruct->field_5C + bankIn2))
+ if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
continue;
for (j = 0; j < 4; j++)
@@ -782,8 +765,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
gBattleMoveDamage = 0;
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
{
- AI_CalcDmg(gActiveBank, opposingBank);
- TypeCalc(move, gActiveBank, opposingBank);
+ AI_CalcDmg(gActiveBattler, opposingBank);
+ TypeCalc(move, gActiveBattler, opposingBank);
}
if (bestDmg < gBattleMoveDamage)
{
@@ -820,10 +803,10 @@ static bool8 ShouldUseItem(void)
u8 validMons = 0;
bool8 shouldUse = FALSE;
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT)
return FALSE;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -858,14 +841,14 @@ static bool8 ShouldUseItem(void)
else
itemEffects = gItemEffectTable[item - 13];
- *(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects);
+ *(gBattleStruct->AI_itemType + gActiveBattler / 2) = GetAI_ItemType(item, itemEffects);
- switch (*(gBattleStruct->AI_itemType + gActiveBank / 2))
+ switch (*(gBattleStruct->AI_itemType + gActiveBattler / 2))
{
case AI_ITEM_FULL_RESTORE:
- if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4)
+ if (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 4)
break;
- if (gBattleMons[gActiveBank].hp == 0)
+ if (gBattleMons[gActiveBattler].hp == 0)
break;
shouldUse = TRUE;
break;
@@ -873,65 +856,65 @@ static bool8 ShouldUseItem(void)
paramOffset = GetItemEffectParamOffset(item, 4, 4);
if (paramOffset == 0)
break;
- if (gBattleMons[gActiveBank].hp == 0)
+ if (gBattleMons[gActiveBattler].hp == 0)
break;
- if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset])
+ if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 || gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > itemEffects[paramOffset])
shouldUse = TRUE;
break;
case AI_ITEM_CURE_CONDITION:
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
- if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
+ if (itemEffects[3] & 0x20 && gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON))
+ if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON))
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN)
+ if (itemEffects[3] & 0x8 && gBattleMons[gActiveBattler].status1 & STATUS1_BURN)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE)
+ if (itemEffects[3] & 0x4 && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS)
+ if (itemEffects[3] & 0x2 && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ if (itemEffects[3] & 0x1 && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
shouldUse = TRUE;
}
break;
case AI_ITEM_X_STAT:
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
- if (gDisableStructs[gActiveBank].isFirstTurn == 0)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
+ if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
break;
if (itemEffects[0] & 0xF)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
if (itemEffects[1] & 0xF0)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
if (itemEffects[1] & 0xF)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
if (itemEffects[2] & 0xF)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
if (itemEffects[2] & 0xF0)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
if (itemEffects[0] & 0x30)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80;
shouldUse = TRUE;
break;
case AI_ITEM_GUARD_SPECS:
- bankSide = GetBankSide(gActiveBank);
- if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
+ bankSide = GetBattlerSide(gActiveBattler);
+ if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
shouldUse = TRUE;
break;
case AI_ITEM_NOT_RECOGNIZABLE:
@@ -940,8 +923,8 @@ static bool8 ShouldUseItem(void)
if (shouldUse)
{
- EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
- *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2) = item;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = 0;
return shouldUse;
}
diff --git a/src/battle_anim.c b/src/battle_anim.c
index fa3ac73be..7606f701d 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "sprite.h"
#include "contest.h"
#include "m4a.h"
@@ -24,8 +25,6 @@
#define ANIM_SPRITE_INDEX_COUNT 8
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
@@ -34,12 +33,9 @@ extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern struct MusicPlayerInfo gMPlay_BGM;
-extern struct MusicPlayerInfo gMPlay_SE1;
-extern struct MusicPlayerInfo gMPlay_SE2;
-extern u8 gDecompressionBuffer[];
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_SE1;
+extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern const u16 gUnknown_082C8D64[];
extern const u8 * const gBattleAnims_Moves[];
@@ -67,7 +63,7 @@ static void ScriptCmd_return(void);
static void ScriptCmd_setarg(void);
static void ScriptCmd_choosetwoturnanim(void);
static void ScriptCmd_jumpifmoveturn(void);
-static void ScriptCmd_jump(void);
+static void ScriptCmd_goto(void);
static void ScriptCmd_fadetobg(void);
static void ScriptCmd_restorebg(void);
static void ScriptCmd_waitbgfadeout(void);
@@ -129,9 +125,9 @@ EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
EWRAM_DATA u8 gAnimMoveTurn = 0;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
-EWRAM_DATA u8 gAnimBankAttacker = 0;
-EWRAM_DATA u8 gAnimBankTarget = 0;
-EWRAM_DATA u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT] = {0};
+EWRAM_DATA u8 gBattleAnimAttacker = 0;
+EWRAM_DATA u8 gBattleAnimTarget = 0;
+EWRAM_DATA u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_02038440 = 0;
// const rom data
@@ -156,7 +152,7 @@ static void (* const sScriptCmdTable[])(void) =
ScriptCmd_setarg,
ScriptCmd_choosetwoturnanim,
ScriptCmd_jumpifmoveturn,
- ScriptCmd_jump,
+ ScriptCmd_goto,
ScriptCmd_fadetobg,
ScriptCmd_restorebg,
ScriptCmd_waitbgfadeout,
@@ -213,15 +209,15 @@ void ClearBattleAnimationVars(void)
gAnimMoveTurn = 0;
sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
- gAnimBankAttacker = 0;
- gAnimBankTarget = 0;
+ gBattleAnimAttacker = 0;
+ gBattleAnimTarget = 0;
gUnknown_02038440 = 0;
}
void DoMoveAnim(u16 move)
{
- gAnimBankAttacker = gBankAttacker;
- gAnimBankTarget = gBankTarget;
+ gBattleAnimAttacker = gBattlerAttacker;
+ gBattleAnimTarget = gBattlerTarget;
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
@@ -233,12 +229,12 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
{
sub_80A8278();
UpdateOamPriorityInAllHealthboxes(0);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- if (GetBankSide(i) != 0)
- gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ if (GetBattlerSide(i) != 0)
+ gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
- gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
}
}
else
@@ -271,7 +267,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
{
if (tableId == gUnknown_082C8D64[i])
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
break;
}
}
@@ -408,7 +404,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_80A82E4(gAnimBankTarget) + (s8)(argVar);
+ subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar);
}
else
{
@@ -417,13 +413,13 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_80A82E4(gAnimBankAttacker) + (s8)(argVar);
+ subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar);
}
if (subpriority < 3)
subpriority = 3;
- CreateSpriteAndAnimate(template, sub_80A5C6C(gAnimBankTarget, 2), sub_80A5C6C(gAnimBankTarget, 3), subpriority);
+ CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
gAnimVisualTaskCount++;
}
@@ -513,8 +509,8 @@ static void ScriptCmd_end(void)
}
else
{
- m4aMPlayStop(&gMPlay_SE1);
- m4aMPlayStop(&gMPlay_SE2);
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
}
}
@@ -533,7 +529,7 @@ static void ScriptCmd_end(void)
if (!continuousAnim) // may have been used for debug?
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
if (!IsContest())
{
sub_80A8278();
@@ -564,7 +560,7 @@ static void sub_80A40F4(u8 taskId)
u8 newTaskId;
s16 *selfData = gTasks[taskId].data;
- u8 bankSpriteId = gBankSpriteIds[selfData[t1_MONBG_BANK]];
+ u8 bankSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BANK]];
gSprites[bankSpriteId].invisible = 1;
if (!selfData[t1_CREATE_ANOTHER_TASK])
@@ -605,15 +601,15 @@ static void ScriptCmd_monbg(void)
sBattleAnimScriptPtr++;
animBank = sBattleAnimScriptPtr[0];
- if (animBank & ANIM_BANK_TARGET)
- bank = gAnimBankTarget;
+ if (animBank & ANIM_TARGET)
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
- if (IsAnimBankSpriteVisible(bank))
+ if (IsBattlerSpriteVisible(bank))
{
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@@ -628,11 +624,11 @@ static void ScriptCmd_monbg(void)
}
- bank ^= BIT_MON;
- if (IsAnimBankSpriteVisible(bank))
+ bank ^= BIT_FLANK;
+ if (IsBattlerSpriteVisible(bank))
{
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@@ -651,20 +647,20 @@ static void ScriptCmd_monbg(void)
gAnimScriptCallback = WaitAnimFrameCount;
}
-bool8 IsAnimBankSpriteVisible(u8 bank)
+bool8 IsBattlerSpriteVisible(u8 bank)
{
if (IsContest())
{
- if (bank == gAnimBankAttacker)
+ if (bank == gBattleAnimAttacker)
return TRUE;
else
return FALSE;
}
- if (!IsBankSpritePresent(bank))
+ if (!IsBattlerSpritePresent(bank))
return FALSE;
if (IsContest())
return TRUE; // this line wont ever be reached.
- if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBankSpriteIds[bank]].invisible)
+ if (!gBattleSpritesDataPtr->battlerData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible)
return TRUE;
return FALSE;
@@ -698,7 +694,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
- bankSpriteId = gBankSpriteIds[bank];
+ bankSpriteId = gBattlerSpriteIds[bank];
gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
@@ -706,7 +702,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
- gSprites[gBankSpriteIds[bank]].invisible = 1;
+ gSprites[gBattlerSpriteIds[bank]].invisible = 1;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
@@ -717,7 +713,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
if (IsContest())
bankIdentity = 0;
else
- bankIdentity = GetBankIdentity(bank);
+ bankIdentity = GetBattlerPosition(bank);
sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
@@ -735,13 +731,13 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
- bankSpriteId = gBankSpriteIds[bank];
+ bankSpriteId = gBattlerSpriteIds[bank];
gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
- gSprites[gBankSpriteIds[bank]].invisible = 1;
+ gSprites[gBattlerSpriteIds[bank]].invisible = 1;
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
@@ -749,7 +745,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20);
- sub_8118FBC(2, 0, 0, GetBankIdentity(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
+ sub_8118FBC(2, 0, 0, GetBattlerPosition(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
}
}
@@ -862,20 +858,20 @@ static void ScriptCmd_clearmonbg(void)
sBattleAnimScriptPtr++;
animBankId = sBattleAnimScriptPtr[0];
- if (animBankId == ANIM_BANK_ATTACKER)
- animBankId = ANIM_BANK_ATK_PARTNER;
- else if (animBankId == ANIM_BANK_TARGET)
- animBankId = ANIM_BANK_DEF_PARTNER;
+ if (animBankId == ANIM_ATTACKER)
+ animBankId = ANIM_ATK_PARTNER;
+ else if (animBankId == ANIM_TARGET)
+ animBankId = ANIM_DEF_PARTNER;
- if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
- gSprites[gBankSpriteIds[bank]].invisible = 0;
+ gSprites[gBattlerSpriteIds[bank]].invisible = 0;
if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
- gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
@@ -892,8 +888,8 @@ static void sub_80A4980(u8 taskId)
if (gTasks[taskId].data[1] != 1)
{
u8 to_BG2;
- u8 identity = GetBankIdentity(gTasks[taskId].data[2]);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(gTasks[taskId].data[2]);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
to_BG2 = FALSE;
else
to_BG2 = TRUE;
@@ -924,20 +920,20 @@ static void ScriptCmd_monbg_22(void)
animBankId = sBattleAnimScriptPtr[0];
- if (animBankId == ANIM_BANK_ATTACKER)
- animBankId = ANIM_BANK_ATK_PARTNER;
- else if (animBankId == ANIM_BANK_TARGET)
- animBankId = ANIM_BANK_DEF_PARTNER;
+ if (animBankId == ANIM_ATTACKER)
+ animBankId = ANIM_ATK_PARTNER;
+ else if (animBankId == ANIM_TARGET)
+ animBankId = ANIM_DEF_PARTNER;
- if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
- if (IsAnimBankSpriteVisible(bank))
+ if (IsBattlerSpriteVisible(bank))
{
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@@ -945,11 +941,11 @@ static void ScriptCmd_monbg_22(void)
sub_80A438C(bank, toBG_2, FALSE);
}
- bank ^= BIT_MON;
- if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
+ bank ^= BIT_FLANK;
+ if (animBankId > 1 && IsBattlerSpriteVisible(bank))
{
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@@ -969,20 +965,20 @@ static void ScriptCmd_clearmonbg_23(void)
sBattleAnimScriptPtr++;
animBankId = sBattleAnimScriptPtr[0];
- if (animBankId == ANIM_BANK_ATTACKER)
- animBankId = ANIM_BANK_ATK_PARTNER;
- else if (animBankId == ANIM_BANK_TARGET)
- animBankId = ANIM_BANK_DEF_PARTNER;
+ if (animBankId == ANIM_ATTACKER)
+ animBankId = ANIM_ATK_PARTNER;
+ else if (animBankId == ANIM_TARGET)
+ animBankId = ANIM_DEF_PARTNER;
- if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
- if (IsAnimBankSpriteVisible(bank))
- gSprites[gBankSpriteIds[bank]].invisible = 0;
- if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
- gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ if (IsBattlerSpriteVisible(bank))
+ gSprites[gBattlerSpriteIds[bank]].invisible = 0;
+ if (animBankId > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
+ gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
@@ -1000,15 +996,15 @@ static void sub_80A4BB0(u8 taskId)
{
bool8 toBG_2;
u8 bank = gTasks[taskId].data[2];
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
- if (IsAnimBankSpriteVisible(bank))
+ if (IsBattlerSpriteVisible(bank))
sub_80A477C(toBG_2);
- if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
+ if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
sub_80A477C(toBG_2 ^ 1);
DestroyTask(taskId);
@@ -1099,7 +1095,7 @@ static void ScriptCmd_jumpifmoveturn(void)
sBattleAnimScriptPtr += 4;
}
-static void ScriptCmd_jump(void)
+static void ScriptCmd_goto(void)
{
sBattleAnimScriptPtr++;
sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
@@ -1144,7 +1140,7 @@ static void ScriptCmd_fadetobgfromset(void)
if (IsContest())
gTasks[taskId].tBackgroundId = bg3;
- else if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gTasks[taskId].tBackgroundId = bg2;
else
gTasks[taskId].tBackgroundId = bg1;
@@ -1269,21 +1265,21 @@ static void ScriptCmd_changebg(void)
s8 BattleAnimAdjustPanning(s8 pan)
{
- if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
else
pan = PAN_SIDE_PLAYER;
}
else if (IsContest())
{
- if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_SIDE_OPPONENT)
+ if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != PAN_SIDE_OPPONENT)
pan *= -1;
}
- else if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
if (pan == PAN_SIDE_OPPONENT)
pan = PAN_SIDE_PLAYER;
@@ -1291,7 +1287,7 @@ s8 BattleAnimAdjustPanning(s8 pan)
pan *= -1;
}
}
- else if (GetBankSide(gAnimBankTarget) == SIDE_OPPONENT)
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
{
if (pan == PAN_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
@@ -1311,16 +1307,16 @@ s8 BattleAnimAdjustPanning(s8 pan)
s8 BattleAnimAdjustPanning2(s8 pan)
{
- if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
else
pan = PAN_SIDE_PLAYER;
}
else
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER || IsContest())
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
pan = -pan;
}
return pan;
@@ -1649,8 +1645,8 @@ static void ScriptCmd_waitsound(void)
{
if (++sSoundAnimFramesToWait > 90)
{
- m4aMPlayStop(&gMPlay_SE1);
- m4aMPlayStop(&gMPlay_SE2);
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
sSoundAnimFramesToWait = 0;
}
else
@@ -1699,13 +1695,13 @@ static void ScriptCmd_monbgprio_28(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
- if (wantedBank != ANIM_BANK_ATTACKER)
- bank = gAnimBankTarget;
+ if (wantedBank != ANIM_ATTACKER)
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
- bankIdentity = GetBankIdentity(bank);
- if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ bankIdentity = GetBattlerPosition(bank);
+ if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
@@ -1730,15 +1726,15 @@ static void ScriptCmd_monbgprio_2A(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
- if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
- if (wantedBank != ANIM_BANK_ATTACKER)
- bank = gAnimBankTarget;
+ if (wantedBank != ANIM_ATTACKER)
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
- bankIdentity = GetBankIdentity(bank);
- if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ bankIdentity = GetBattlerPosition(bank);
+ if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
@@ -1750,7 +1746,7 @@ static void ScriptCmd_invisible(void)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = 1;
@@ -1761,7 +1757,7 @@ static void ScriptCmd_visible(void)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = 0;
@@ -1777,17 +1773,17 @@ static void ScriptCmd_doublebattle_2D(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
- && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
- if (wantedBank == ANIM_BANK_ATTACKER)
+ if (wantedBank == ANIM_ATTACKER)
{
- r4 = sub_80A8364(gAnimBankAttacker);
- spriteId = GetAnimBankSpriteId(0);
+ r4 = sub_80A8364(gBattleAnimAttacker);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
- r4 = sub_80A8364(gAnimBankTarget);
- spriteId = GetAnimBankSpriteId(1);
+ r4 = sub_80A8364(gBattleAnimTarget);
+ spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
{
@@ -1812,17 +1808,17 @@ static void ScriptCmd_doublebattle_2E(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
- && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
- if (wantedBank == ANIM_BANK_ATTACKER)
+ if (wantedBank == ANIM_ATTACKER)
{
- r4 = sub_80A8364(gAnimBankAttacker);
- spriteId = GetAnimBankSpriteId(0);
+ r4 = sub_80A8364(gBattleAnimAttacker);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
- r4 = sub_80A8364(gAnimBankTarget);
- spriteId = GetAnimBankSpriteId(1);
+ r4 = sub_80A8364(gBattleAnimTarget);
+ spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF && r4 == 2)
@@ -1832,7 +1828,7 @@ static void ScriptCmd_doublebattle_2E(void)
static void ScriptCmd_stopsound(void)
{
- m4aMPlayStop(&gMPlay_SE1);
- m4aMPlayStop(&gMPlay_SE2);
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
sBattleAnimScriptPtr++;
}
diff --git a/src/battle_bg.c b/src/battle_bg.c
new file mode 100644
index 000000000..f493bafea
--- /dev/null
+++ b/src/battle_bg.c
@@ -0,0 +1,752 @@
+#include "global.h"
+#include "battle.h"
+#include "sprite.h"
+#include "constants/trainers.h"
+#include "graphics.h"
+#include "decompress.h"
+#include "bg.h"
+#include "palette.h"
+#include "main.h"
+#include "gpu_regs.h"
+#include "link.h"
+#include "battle_message.h"
+#include "task.h"
+#include "trig.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "strings.h"
+#include "window.h"
+#include "text_window.h"
+#include "menu.h"
+#include "battle_setup.h"
+
+struct BattleBackground
+{
+ const void *tileset;
+ const void *tilemap;
+ const void *entryTileset;
+ const void *entryTilemap;
+ const void *palette;
+};
+
+extern const struct SpriteTemplate gUnknown_0831A9D0;
+extern const struct SpriteTemplate gUnknown_0831A9E8;
+extern const struct CompressedSpriteSheet gUnknown_0831AA00;
+extern const struct BgTemplate gUnknown_0831AA08[4];
+extern const struct WindowTemplate *gUnknown_0831ABA0[];
+extern const struct BattleBackground gBattleTerrainTable[];
+
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+
+extern u8 GetCurrentMapBattleScene(void);
+
+void sub_8035658(void)
+{
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08));
+
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ {
+ gBattleScripting.field_24 = 1;
+ SetBgTilemapBuffer(1, gUnknown_02023060);
+ SetBgTilemapBuffer(2, gUnknown_02023060);
+ }
+ else
+ {
+ gBattleScripting.field_24 = 0;
+ }
+
+ InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]);
+ DeactivateAllTextPrinters();
+}
+
+void sub_80356D0(void)
+{
+ DisableInterrupts(INTR_FLAG_HBLANK);
+ EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
+ sub_8035658();
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+}
+
+void ApplyPlayerChosenFrameToBattleMenu(void)
+{
+ sub_809882C(2, 0x12, 0x10);
+ sub_809882C(2, 0x22, 0x10);
+ LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ {
+ sub_81978B0(0x70);
+ copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70);
+ gPlttBufferUnfaded[0x76] = 0;
+ CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
+ }
+}
+
+void DrawMainBattleBackground(void)
+{
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == TRAINER_CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ return;
+ }
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
+ return;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ default:
+ case MAP_BATTLE_SCENE_NORMAL:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_FRONTIER:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
+ break;
+ }
+ }
+}
+
+void LoadBattleTextboxAndBackground(void)
+{
+ LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
+ CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
+ CopyBgTilemapBufferToVram(0);
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
+ ApplyPlayerChosenFrameToBattleMenu();
+
+ DrawMainBattleBackground();
+}
+
+static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
+{
+ s32 i;
+ u16 var = 0;
+ u16 src[6];
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gTasks[taskId].data[5] != 0)
+ {
+ switch (bank)
+ {
+ case 0:
+ var = 0x3F & gTasks[taskId].data[3];
+ break;
+ case 1:
+ var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
+ break;
+ case 2:
+ var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
+ break;
+ case 3:
+ var = 0x3F & gTasks[taskId].data[4];
+ break;
+ }
+ }
+ else
+ {
+ switch (bank)
+ {
+ case 0:
+ var = 0x3F & gTasks[taskId].data[3];
+ break;
+ case 1:
+ var = 0x3F & gTasks[taskId].data[4];
+ break;
+ case 2:
+ var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
+ break;
+ case 3:
+ var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
+ break;
+ }
+ }
+
+ for (i = 0; i < 3; i++)
+ {
+ src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+
+ CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 3, 1, 0x11);
+ CopyBgTilemapBufferToVram(bgId);
+ }
+ else
+ {
+ if (bank == gBattleScripting.multiplayerId)
+ var = gTasks[taskId].data[3];
+ else
+ var = gTasks[taskId].data[4];
+
+ for (i = 0; i < 6; i++)
+ {
+ src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+
+ CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 6, 1, 0x11);
+ CopyBgTilemapBufferToVram(bgId);
+ }
+}
+
+static void sub_8035C4C(void)
+{
+ if (gBattleOutcome == B_OUTCOME_DREW)
+ {
+ BattleHandleAddTextPrinter(gText_Draw, 0x15);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gBattleOutcome == B_OUTCOME_WON)
+ {
+ switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
+ {
+ case 0:
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ break;
+ case 1:
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ break;
+ case 2:
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ break;
+ case 3:
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ break;
+ }
+ }
+ else
+ {
+ switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
+ {
+ case 0:
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ break;
+ case 1:
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ break;
+ case 2:
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ break;
+ case 3:
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ break;
+ }
+ }
+ }
+ else if (gBattleOutcome == B_OUTCOME_WON)
+ {
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
+ {
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ }
+ else
+ {
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ }
+ }
+ else
+ {
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
+ {
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ }
+ else
+ {
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ }
+ }
+}
+
+void sub_8035D74(u8 taskId)
+{
+ struct LinkPlayer *linkPlayer;
+ u8 *name;
+ s32 i, palId;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ name = gLinkPlayers[i].name;
+ linkPlayer = &gLinkPlayers[i];
+
+ switch (linkPlayer->lp_field_18)
+ {
+ case 0:
+ BattleHandleAddTextPrinter(name, 0x11);
+ sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
+ break;
+ case 1:
+ BattleHandleAddTextPrinter(name, 0x12);
+ sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
+ break;
+ case 2:
+ BattleHandleAddTextPrinter(name, 0x13);
+ sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
+ break;
+ case 3:
+ BattleHandleAddTextPrinter(name, 0x14);
+ sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
+ break;
+ }
+ }
+ }
+ else
+ {
+ u8 playerId = gBattleScripting.multiplayerId;
+ u8 opponentId = playerId ^ BIT_SIDE;
+ u8 opponentId_copy = opponentId;
+
+ if (gLinkPlayers[playerId].lp_field_18 != 0)
+ opponentId = playerId, playerId = opponentId_copy;
+
+ name = gLinkPlayers[playerId].name;
+ BattleHandleAddTextPrinter(name, 0xF);
+
+ name = gLinkPlayers[opponentId].name;
+ BattleHandleAddTextPrinter(name, 0x10);
+
+ sub_8035AE4(taskId, playerId, 1, 2, 7);
+ sub_8035AE4(taskId, opponentId, 2, 2, 7);
+ }
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ palId = AllocSpritePalette(0x2710);
+ gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
+ gBattleStruct->field_7D = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
+ gBattleStruct->field_7E = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
+ gSprites[gBattleStruct->field_7D].invisible = 1;
+ gSprites[gBattleStruct->field_7E].invisible = 1;
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[5] != 0)
+ {
+ gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG1_Y = -36;
+ gBattle_BG2_Y = -36;
+ }
+ else
+ {
+ gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164;
+ gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164;
+ }
+
+ if (gTasks[taskId].data[2] != 0)
+ {
+ gTasks[taskId].data[2] -= 2;
+ gTasks[taskId].data[1] += 2;
+ }
+ else
+ {
+ if (gTasks[taskId].data[5] != 0)
+ sub_8035C4C();
+
+ PlaySE(SE_W231);
+ DestroyTask(taskId);
+ gSprites[gBattleStruct->field_7D].invisible = 0;
+ gSprites[gBattleStruct->field_7E].invisible = 0;
+ gSprites[gBattleStruct->field_7E].oam.tileNum += 0x40;
+ gSprites[gBattleStruct->field_7D].data[0] = 0;
+ gSprites[gBattleStruct->field_7E].data[0] = 1;
+ gSprites[gBattleStruct->field_7D].data[1] = gSprites[gBattleStruct->field_7D].pos1.x;
+ gSprites[gBattleStruct->field_7E].data[1] = gSprites[gBattleStruct->field_7E].pos1.x;
+ gSprites[gBattleStruct->field_7D].data[2] = 0;
+ gSprites[gBattleStruct->field_7E].data[2] = 0;
+ }
+ break;
+ }
+}
+
+void LoadBattleEntryBackground(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
+ LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
+ SetBgAttribute(1, BG_CTRL_ATTR_MAPBASEINDEX, 1);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
+ CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
+ CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
+ CopyBgTilemapBufferToVram(1);
+ CopyBgTilemapBufferToVram(2);
+ SetGpuReg(REG_OFFSET_WININ, 0x36);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x36);
+ gBattle_BG1_Y = 0xFF5C;
+ gBattle_BG2_Y = 0xFF5C;
+ LoadCompressedObjectPicUsingHeap(&gUnknown_0831AA00);
+ }
+ else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
+ }
+ else
+ {
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 2);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 2);
+ CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
+ CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
+ CopyBgTilemapBufferToVram(1);
+ CopyBgTilemapBufferToVram(2);
+ }
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000));
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == TRAINER_CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
+ return;
+ }
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
+ return;
+ }
+ }
+
+ if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
+ {
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000));
+ }
+ else
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
+ }
+ }
+}
+
+bool8 LoadChosenBattleElement(u8 caseId)
+{
+ bool8 ret = FALSE;
+
+ switch (caseId)
+ {
+ case 0:
+ LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
+ break;
+ case 1:
+ CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
+ CopyBgTilemapBufferToVram(0);
+ break;
+ case 2:
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
+ break;
+ case 3:
+ if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == TRAINER_CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ break;
+ }
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ default:
+ case MAP_BATTLE_SCENE_NORMAL:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_FRONTIER:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ break;
+ }
+ }
+ break;
+ case 4:
+ if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
+ {
+ if (gGameVersion == VERSION_RUBY)
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
+ else
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == TRAINER_CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ break;
+ }
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ default:
+ case MAP_BATTLE_SCENE_NORMAL:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_FRONTIER:
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ break;
+ }
+ }
+ break;
+ case 5:
+ if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
+ {
+ if (gGameVersion == VERSION_RUBY)
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ else
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == TRAINER_CLASS_LEADER)
+ {
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ break;
+ }
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
+ {
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
+ break;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ default:
+ case MAP_BATTLE_SCENE_NORMAL:
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_FRONTIER:
+ LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
+ break;
+ }
+ }
+ break;
+ case 6:
+ ApplyPlayerChosenFrameToBattleMenu();
+ break;
+ default:
+ ret = TRUE;
+ break;
+ }
+
+ return ret;
+}
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index 968f6d49f..290236f4a 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -4,13 +4,15 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_link_817C95C.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
#include "main.h"
-#include "songs.h"
+#include "constants/songs.h"
+#include "constants/trainers.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -22,47 +24,23 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
+#include "battle_setup.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
-extern u16 gScriptItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u16 gPartnerTrainerId;
-extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
-extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
-extern u16 gTrainerBattleOpponent_A;
-extern u16 gTrainerBattleOpponent_B;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
-extern const u8 gUnknown_0831F578[];
+extern const u8 gFacilityClassToPicIndex[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern void sub_81851A8(u8 *);
extern u16 sub_8068B48(void);
+extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void LinkOpponentHandleGetMonData(void);
@@ -82,7 +60,7 @@ static void LinkOpponentHandleBallThrowAnim(void);
static void LinkOpponentHandlePause(void);
static void LinkOpponentHandleMoveAnimation(void);
static void LinkOpponentHandlePrintString(void);
-static void LinkOpponentHandlePrintStringPlayerOnly(void);
+static void LinkOpponentHandlePrintSelectionString(void);
static void LinkOpponentHandleChooseAction(void);
static void LinkOpponentHandleUnknownYesNoBox(void);
static void LinkOpponentHandleChooseMove(void);
@@ -108,7 +86,7 @@ static void LinkOpponentHandleCmd39(void);
static void LinkOpponentHandleCmd40(void);
static void LinkOpponentHandleHitAnimation(void);
static void LinkOpponentHandleCmd42(void);
-static void LinkOpponentHandleEffectivenessSound(void);
+static void LinkOpponentHandlePlaySE(void);
static void LinkOpponentHandlePlayFanfareOrBGM(void);
static void LinkOpponentHandleFaintingCry(void);
static void LinkOpponentHandleIntroSlide(void);
@@ -154,7 +132,7 @@ static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
LinkOpponentHandlePause,
LinkOpponentHandleMoveAnimation,
LinkOpponentHandlePrintString,
- LinkOpponentHandlePrintStringPlayerOnly,
+ LinkOpponentHandlePrintSelectionString,
LinkOpponentHandleChooseAction,
LinkOpponentHandleUnknownYesNoBox,
LinkOpponentHandleChooseMove,
@@ -180,7 +158,7 @@ static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
LinkOpponentHandleCmd40,
LinkOpponentHandleHitAnimation,
LinkOpponentHandleCmd42,
- LinkOpponentHandleEffectivenessSound,
+ LinkOpponentHandlePlaySE,
LinkOpponentHandlePlayFanfareOrBGM,
LinkOpponentHandleFaintingCry,
LinkOpponentHandleIntroSlide,
@@ -202,15 +180,15 @@ static void nullsub_28(void)
void SetControllerToLinkOpponent(void)
{
- gBattleBankFunc[gActiveBank] = LinkOpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
}
static void LinkOpponentBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
- sLinkOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
+ sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
LinkOpponentBufferExecCompleted();
}
@@ -218,32 +196,32 @@ static void LinkOpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
static void sub_8064470(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
LinkOpponentBufferExecCompleted();
}
}
static void sub_80644D8(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
LinkOpponentBufferExecCompleted();
}
}
@@ -255,13 +233,13 @@ static void sub_8064520(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r8 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@@ -270,39 +248,39 @@ static void sub_8064520(void)
if (r8)
{
- if (r4 || !IsAnimBankSpriteVisible(gActiveBank ^ BIT_MON))
+ if (r4 || !IsBattlerSpriteVisible(BATTLE_PARTNER(gActiveBattler)))
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
return;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_80644D8;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80644D8;
}
}
@@ -310,106 +288,106 @@ static void sub_8064734(void)
{
bool32 r10 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
{
- sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ sub_8172EF0(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
+ sub_8076918(BATTLE_PARTNER(gActiveBattler));
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
- m4aMPlayContinue(&gMPlay_BGM);
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
+ m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
r10 = TRUE;
}
if (r10)
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
- if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 1)
+ if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1)
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
}
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[BATTLE_PARTNER(gActiveBattler)]]);
+ SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_8064520;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064520;
}
}
}
static void sub_8064B04(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
LinkOpponentBufferExecCompleted();
@@ -420,13 +398,13 @@ static void sub_8064B04(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
@@ -436,21 +414,21 @@ static void CompleteOnHealthbarDone(void)
static void sub_8064C14(void)
{
- if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
static void sub_8064C58(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_805EEE0(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
@@ -463,42 +441,42 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
- if (gSprites[spriteId].data1 == 32)
+ if (gSprites[spriteId].data[1] == 32)
{
- gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
LinkOpponentBufferExecCompleted();
}
else
{
- if ((gSprites[spriteId].data1 % 4) == 0)
+ if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
- gSprites[spriteId].data1++;
+ gSprites[spriteId].data[1]++;
}
}
static void sub_8064D60(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_8064DD0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0;
}
}
static void sub_8064DD0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs())
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
LinkOpponentBufferExecCompleted();
}
}
@@ -506,67 +484,67 @@ static void sub_8064DD0(void)
static void sub_8064E50(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_8064D60;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064D60;
}
}
static void sub_8064F40(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8064E50;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064E50;
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
LinkOpponentBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = LinkOpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@@ -577,13 +555,13 @@ static void LinkOpponentHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyLinkOpponentMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -591,7 +569,7 @@ static void LinkOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
LinkOpponentBufferExecCompleted();
}
@@ -605,7 +583,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
@@ -671,7 +649,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -686,7 +664,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -911,13 +889,13 @@ static void LinkOpponentHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetLinkOpponentMonData(gBattlePartyID[gActiveBank]);
+ SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -930,11 +908,11 @@ static void LinkOpponentHandleSetMonData(void)
static void SetLinkOpponentMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -975,10 +953,10 @@ static void SetLinkOpponentMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -992,196 +970,196 @@ static void SetLinkOpponentMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
}
static void LinkOpponentHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentHandleLoadMonSprite(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- sub_80A5C6C(gActiveBank, 2),
- sub_80A6138(gActiveBank),
- sub_80A82E4(gActiveBank));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8064B04;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064B04;
}
static void LinkOpponentHandleSwitchInAnim(void)
{
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_8066494(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_8064F40;
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_8066494(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064F40;
}
static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
@@ -1189,66 +1167,66 @@ static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
- sub_806A068(species, GetBankIdentity(bank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- sub_80A5C6C(bank, 2),
- sub_80A6138(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFE);
+ gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void LinkOpponentHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_805EEE0(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
- gBattleBankFunc[gActiveBank] = sub_8064C58;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064C58;
}
break;
}
@@ -1261,39 +1239,39 @@ static void LinkOpponentHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
}
else
{
- if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_FIRE_RED
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_LEAF_GREEN)
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
- if (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender != 0)
- trainerPicId = gUnknown_0831F578[0x4F];
+ if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_10];
else
- trainerPicId = gUnknown_0831F578[0x4E];
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_9];
}
- else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_RUBY
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_SAPPHIRE)
+ else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
- if (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender != 0)
- trainerPicId = gUnknown_0831F578[0x51];
+ if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_12];
else
- trainerPicId = gUnknown_0831F578[0x50];
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_11];
}
else
{
- trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender);
+ trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender);
}
}
}
@@ -1308,17 +1286,17 @@ static void LinkOpponentHandleDrawTrainerPic(void)
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_LEAF_GREEN)
{
if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != 0)
- trainerPicId = gUnknown_0831F578[0x4F];
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_10];
else
- trainerPicId = gUnknown_0831F578[0x4E];
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_9];
}
else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE)
{
if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != 0)
- trainerPicId = gUnknown_0831F578[0x51];
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_12];
else
- trainerPicId = gUnknown_0831F578[0x50];
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_11];
}
else
{
@@ -1326,73 +1304,73 @@ static void LinkOpponentHandleDrawTrainerPic(void)
}
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBank));
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void LinkOpponentHandleTrainerSlide(void)
{
u32 trainerPicId;
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
- gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_8064470;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064470;
}
static void LinkOpponentHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934;
- gBattleBankFunc[gActiveBank] = sub_8064C14;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064C14;
}
}
}
@@ -1419,25 +1397,25 @@ static void LinkOpponentHandlePause(void)
static void LinkOpponentHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
LinkOpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = LinkOpponentDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
@@ -1445,26 +1423,26 @@ static void LinkOpponentHandleMoveAnimation(void)
static void LinkOpponentDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1472,20 +1450,20 @@ static void LinkOpponentDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_805E394();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
LinkOpponentBufferExecCompleted();
}
break;
@@ -1498,14 +1476,14 @@ static void LinkOpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_817C95C(*stringId);
}
-static void LinkOpponentHandlePrintStringPlayerOnly(void)
+static void LinkOpponentHandlePrintSelectionString(void)
{
LinkOpponentBufferExecCompleted();
}
@@ -1545,23 +1523,23 @@ static void LinkOpponentHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void LinkOpponentHandleExpUpdate(void)
@@ -1571,24 +1549,24 @@ static void LinkOpponentHandleExpUpdate(void)
static void LinkOpponentHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void LinkOpponentHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- DoStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1645,7 +1623,7 @@ static void LinkOpponentHandleCmd37(void)
static void LinkOpponentHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
LinkOpponentBufferExecCompleted();
}
@@ -1663,16 +1641,16 @@ static void LinkOpponentHandleCmd40(void)
static void LinkOpponentHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
LinkOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1681,29 +1659,29 @@ static void LinkOpponentHandleCmd42(void)
LinkOpponentBufferExecCompleted();
}
-static void LinkOpponentHandleEffectivenessSound(void)
+static void LinkOpponentHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
- BattleMusicStop();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ BattleStopLowHpSound();
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
LinkOpponentBufferExecCompleted();
@@ -1711,7 +1689,7 @@ static void LinkOpponentHandlePlayFanfareOrBGM(void)
static void LinkOpponentHandleFaintingCry(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
LinkOpponentBufferExecCompleted();
@@ -1719,8 +1697,8 @@ static void LinkOpponentHandleFaintingCry(void)
static void LinkOpponentHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
- gUnknown_020243FC |= 1;
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
LinkOpponentBufferExecCompleted();
}
@@ -1729,46 +1707,46 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_80676FC);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80676FC);
taskId = CreateTask(sub_8067618, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_28;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_28;
}
static void sub_8067618(u8 taskId)
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_8066494(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8066494(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_8066494(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_8066494(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8066494(gActiveBattler, FALSE);
+ gActiveBattler = BATTLE_PARTNER(gActiveBattler);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8066494(gActiveBattler, FALSE);
+ gActiveBattler = BATTLE_PARTNER(gActiveBattler);
}
- gBattleBankFunc[gActiveBank] = sub_8064734;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064734;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@@ -1781,50 +1759,50 @@ static void sub_80676FC(struct Sprite *sprite)
static void LinkOpponentHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
LinkOpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
- if (gBattleBufferA[gActiveBank][2] != 0)
+ if (gBattleBufferA[gActiveBattler][2] != 0)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
return;
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
}
}
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_806782C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_806782C;
}
}
static void sub_806782C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
LinkOpponentBufferExecCompleted();
}
}
static void LinkOpponentHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
LinkOpponentBufferExecCompleted();
}
@@ -1835,25 +1813,25 @@ static void LinkOpponentHandleCmd50(void)
static void LinkOpponentHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
LinkOpponentBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
}
@@ -1861,7 +1839,7 @@ static void LinkOpponentHandleBattleAnimation(void)
static void LinkOpponentHandleLinkStandbyMsg(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][2]);
+ sub_81851A8(&gBattleBufferA[gActiveBattler][2]);
LinkOpponentBufferExecCompleted();
}
@@ -1872,18 +1850,18 @@ static void LinkOpponentHandleResetActionMoveSelection(void)
static void LinkOpponentHandleCmd55(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][4]);
+ sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
- if (gBattleBufferA[gActiveBank][1] == BATTLE_DREW)
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW)
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
else
- gBattleOutcome = gBattleBufferA[gActiveBank][1] ^ BATTLE_DREW;
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
- gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2];
+ gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkOpponentBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_92(void)
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index 4a70a4dc1..9d2c79922 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -4,13 +4,14 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_link_817C95C.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
#include "main.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -22,34 +23,11 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
+#include "battle_setup.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
-extern u16 gScriptItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u16 gPartnerTrainerId;
-extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -59,6 +37,7 @@ extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern void sub_81851A8(u8 *);
+extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void LinkPartnerHandleGetMonData(void);
@@ -78,7 +57,7 @@ static void LinkPartnerHandleBallThrowAnim(void);
static void LinkPartnerHandlePause(void);
static void LinkPartnerHandleMoveAnimation(void);
static void LinkPartnerHandlePrintString(void);
-static void LinkPartnerHandlePrintStringPlayerOnly(void);
+static void LinkPartnerHandlePrintSelectionString(void);
static void LinkPartnerHandleChooseAction(void);
static void LinkPartnerHandleUnknownYesNoBox(void);
static void LinkPartnerHandleChooseMove(void);
@@ -104,7 +83,7 @@ static void LinkPartnerHandleCmd39(void);
static void LinkPartnerHandleCmd40(void);
static void LinkPartnerHandleHitAnimation(void);
static void LinkPartnerHandleCmd42(void);
-static void LinkPartnerHandleEffectivenessSound(void);
+static void LinkPartnerHandlePlaySE(void);
static void LinkPartnerHandlePlayFanfareOrBGM(void);
static void LinkPartnerHandleFaintingCry(void);
static void LinkPartnerHandleIntroSlide(void);
@@ -149,7 +128,7 @@ static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
LinkPartnerHandlePause,
LinkPartnerHandleMoveAnimation,
LinkPartnerHandlePrintString,
- LinkPartnerHandlePrintStringPlayerOnly,
+ LinkPartnerHandlePrintSelectionString,
LinkPartnerHandleChooseAction,
LinkPartnerHandleUnknownYesNoBox,
LinkPartnerHandleChooseMove,
@@ -175,7 +154,7 @@ static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
LinkPartnerHandleCmd40,
LinkPartnerHandleHitAnimation,
LinkPartnerHandleCmd42,
- LinkPartnerHandleEffectivenessSound,
+ LinkPartnerHandlePlaySE,
LinkPartnerHandlePlayFanfareOrBGM,
LinkPartnerHandleFaintingCry,
LinkPartnerHandleIntroSlide,
@@ -197,15 +176,15 @@ static void nullsub_112(void)
void SetControllerToLinkPartner(void)
{
- gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
}
static void LinkPartnerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sLinkPartnerBufferCommands))
- sLinkPartnerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkPartnerBufferCommands))
+ sLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
LinkPartnerBufferExecCompleted();
}
@@ -213,26 +192,26 @@ static void LinkPartnerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkPartnerBufferExecCompleted();
}
static void sub_814AF54(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
LinkPartnerBufferExecCompleted();
}
}
static void sub_814AFBC(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
LinkPartnerBufferExecCompleted();
}
}
@@ -243,13 +222,13 @@ static void sub_814B004(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@@ -260,84 +239,84 @@ static void sub_814B004(void)
if (r6)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_814AFBC;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814AFBC;
}
}
static void sub_814B0E8(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8
- && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 != 1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
+ && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleBankFunc[gActiveBank] = sub_814B004;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B004;
}
}
static void sub_814B290(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
LinkPartnerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
LinkPartnerBufferExecCompleted();
}
}
static void sub_814B340(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
static void sub_814B3DC(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
@@ -350,39 +329,39 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
- if (gSprites[spriteId].data1 == 32)
+ if (gSprites[spriteId].data[1] == 32)
{
- gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
LinkPartnerBufferExecCompleted();
}
else
{
- if ((gSprites[spriteId].data1 % 4) == 0)
+ if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
- gSprites[spriteId].data1++;
+ gSprites[spriteId].data[1]++;
}
}
static void sub_814B4E0(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- CopyBattleSpriteInvisibility(gActiveBank);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_814B554;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B554;
}
}
static void sub_814B554(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
LinkPartnerBufferExecCompleted();
}
@@ -390,66 +369,66 @@ static void sub_814B554(void)
static void sub_814B5A8(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
- gBattleBankFunc[gActiveBank] = sub_814B4E0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B4E0;
}
}
static void sub_814B69C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- gBattleBankFunc[gActiveBank] = sub_814B5A8;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B5A8;
}
}
static void LinkPartnerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
LinkPartnerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
LinkPartnerBufferExecCompleted();
}
@@ -460,13 +439,13 @@ static void LinkPartnerHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyLinkPartnerMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -474,7 +453,7 @@ static void LinkPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
LinkPartnerBufferExecCompleted();
}
@@ -488,7 +467,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -554,7 +533,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -569,7 +548,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -794,13 +773,13 @@ static void LinkPartnerHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetLinkPartnerMonData(gBattlePartyID[gActiveBank]);
+ SetLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -813,11 +792,11 @@ static void LinkPartnerHandleSetMonData(void)
static void SetLinkPartnerMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -858,10 +837,10 @@ static void SetLinkPartnerMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -875,167 +854,167 @@ static void SetLinkPartnerMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void LinkPartnerHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
LinkPartnerBufferExecCompleted();
}
@@ -1044,28 +1023,28 @@ static void LinkPartnerHandleLoadMonSprite(void)
{
u16 species;
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- sub_80A5C6C(gActiveBank, 2),
- sub_80A6138(gActiveBank),
- sub_80A82E4(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_814B290;
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B290;
}
static void LinkPartnerHandleSwitchInAnim(void)
{
- ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_814CC98(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_814B69C;
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_814CC98(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B69C;
}
static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
@@ -1073,64 +1052,64 @@ static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- sub_80A5C6C(bank, 2),
- sub_80A6138(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF);
+ gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void LinkPartnerHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_814B3DC;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B3DC;
}
break;
}
@@ -1143,7 +1122,7 @@ static void LinkPartnerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
@@ -1153,31 +1132,31 @@ static void LinkPartnerHandleDrawTrainerPic(void)
xPos = 80;
}
- if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_FIRE_RED
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_LEAF_GREEN)
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RED;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
}
- else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_RUBY
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_SAPPHIRE)
+ else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RS_BRENDAN;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
}
else
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
}
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBank));
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void LinkPartnerHandleTrainerSlide(void)
@@ -1187,34 +1166,34 @@ static void LinkPartnerHandleTrainerSlide(void)
static void LinkPartnerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_814AF54;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814AF54;
}
static void LinkPartnerHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
- gBattleBankFunc[gActiveBank] = sub_814B340;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B340;
}
}
}
@@ -1241,25 +1220,25 @@ static void LinkPartnerHandlePause(void)
static void LinkPartnerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
LinkPartnerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = LinkPartnerDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
@@ -1267,26 +1246,26 @@ static void LinkPartnerHandleMoveAnimation(void)
static void LinkPartnerDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1294,20 +1273,20 @@ static void LinkPartnerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_805E394();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
LinkPartnerBufferExecCompleted();
}
break;
@@ -1320,14 +1299,14 @@ static void LinkPartnerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_817C95C(*stringId);
}
-static void LinkPartnerHandlePrintStringPlayerOnly(void)
+static void LinkPartnerHandlePrintSelectionString(void)
{
LinkPartnerBufferExecCompleted();
}
@@ -1367,23 +1346,23 @@ static void LinkPartnerHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void LinkPartnerHandleExpUpdate(void)
@@ -1393,24 +1372,24 @@ static void LinkPartnerHandleExpUpdate(void)
static void LinkPartnerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void LinkPartnerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- DoStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1467,7 +1446,7 @@ static void LinkPartnerHandleCmd37(void)
static void LinkPartnerHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
LinkPartnerBufferExecCompleted();
}
@@ -1485,16 +1464,16 @@ static void LinkPartnerHandleCmd40(void)
static void LinkPartnerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
LinkPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1503,29 +1482,29 @@ static void LinkPartnerHandleCmd42(void)
LinkPartnerBufferExecCompleted();
}
-static void LinkPartnerHandleEffectivenessSound(void)
+static void LinkPartnerHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
LinkPartnerBufferExecCompleted();
}
static void LinkPartnerHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
- BattleMusicStop();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ BattleStopLowHpSound();
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
LinkPartnerBufferExecCompleted();
@@ -1533,7 +1512,7 @@ static void LinkPartnerHandlePlayFanfareOrBGM(void)
static void LinkPartnerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
LinkPartnerBufferExecCompleted();
@@ -1541,8 +1520,8 @@ static void LinkPartnerHandleFaintingCry(void)
static void LinkPartnerHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
- gUnknown_020243FC |= 1;
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
LinkPartnerBufferExecCompleted();
}
@@ -1552,46 +1531,46 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
u8 taskId;
u32 trainerPicId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
- if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_FIRE_RED
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_LEAF_GREEN)
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RED;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
}
- else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_RUBY
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_SAPPHIRE)
+ else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RS_BRENDAN;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
}
else
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
}
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_814DCCC, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_112;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_112;
}
static void sub_814DCCC(u8 taskId)
@@ -1602,62 +1581,62 @@ static void sub_814DCCC(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_814CC98(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_814CC98(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_814CC98(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_814CC98(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_814CC98(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_814CC98(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_814B0E8;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B0E8;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void LinkPartnerHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
LinkPartnerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_814DE9C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814DE9C;
}
}
static void sub_814DE9C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
LinkPartnerBufferExecCompleted();
}
}
static void LinkPartnerHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
LinkPartnerBufferExecCompleted();
}
@@ -1668,25 +1647,25 @@ static void LinkPartnerHandleCmd50(void)
static void LinkPartnerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
LinkPartnerBufferExecCompleted();
}
static void LinkPartnerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
LinkPartnerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
}
@@ -1694,7 +1673,7 @@ static void LinkPartnerHandleBattleAnimation(void)
static void LinkPartnerHandleLinkStandbyMsg(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][2]);
+ sub_81851A8(&gBattleBufferA[gActiveBattler][2]);
LinkPartnerBufferExecCompleted();
}
@@ -1705,13 +1684,13 @@ static void LinkPartnerHandleResetActionMoveSelection(void)
static void LinkPartnerHandleCmd55(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][4]);
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
- gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2];
+ sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkPartnerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_113(void)
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 7ffd9d64b..5a3732f8b 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "battle_link_817C95C.h"
#include "battle_ai_script_commands.h"
#include "pokemon.h"
@@ -11,10 +12,10 @@
#include "util.h"
#include "main.h"
#include "item.h"
-#include "items.h"
-#include "songs.h"
+#include "constants/items.h"
+#include "constants/songs.h"
#include "sound.h"
-#include "moves.h"
+#include "constants/moves.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
@@ -23,36 +24,16 @@
#include "string_util.h"
#include "bg.h"
#include "reshow_battle_screen.h"
-#include "rng.h"
+#include "random.h"
#include "pokeball.h"
#include "data2.h"
+#include "battle_setup.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern bool8 gDoingBattleAnim;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern struct MusicPlayerInfo gMPlay_BGM;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern void *gUnknown_020244D8;
-extern void *gUnknown_020244DC;
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
-extern struct UnusedControllerStruct gUnknown_02022D0C;
-extern u16 gTrainerBattleOpponent_A;
-extern u16 gTrainerBattleOpponent_B;
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u16 gUnknown_020243FC;
-extern u8 gUnknown_020244B4[];
-extern void (*gPreBattleCallback1)(void);
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
@@ -83,7 +64,7 @@ static void OpponentHandleBallThrow(void);
static void OpponentHandlePause(void);
static void OpponentHandleMoveAnimation(void);
static void OpponentHandlePrintString(void);
-static void OpponentHandlePrintStringPlayerOnly(void);
+static void OpponentHandlePrintSelectionString(void);
static void OpponentHandleChooseAction(void);
static void OpponentHandleUnknownYesNoBox(void);
static void OpponentHandleChooseMove(void);
@@ -109,7 +90,7 @@ static void OpponentHandleCmd39(void);
static void OpponentHandleCmd40(void);
static void OpponentHandleHitAnimation(void);
static void OpponentHandleCmd42(void);
-static void OpponentHandleEffectivenessSound(void);
+static void OpponentHandlePlaySE(void);
static void OpponentHandlePlayFanfareOrBGM(void);
static void OpponentHandleFaintingCry(void);
static void OpponentHandleIntroSlide(void);
@@ -155,7 +136,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
OpponentHandlePause,
OpponentHandleMoveAnimation,
OpponentHandlePrintString,
- OpponentHandlePrintStringPlayerOnly,
+ OpponentHandlePrintSelectionString,
OpponentHandleChooseAction,
OpponentHandleUnknownYesNoBox,
OpponentHandleChooseMove,
@@ -181,7 +162,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
OpponentHandleCmd40,
OpponentHandleHitAnimation,
OpponentHandleCmd42,
- OpponentHandleEffectivenessSound,
+ OpponentHandlePlaySE,
OpponentHandlePlayFanfareOrBGM,
OpponentHandleFaintingCry,
OpponentHandleIntroSlide,
@@ -206,15 +187,15 @@ static void nullsub_26(void)
void SetControllerToOpponent(void)
{
- gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
}
static void OpponentBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sOpponentBufferCommands))
- sOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
+ sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
OpponentBufferExecCompleted();
}
@@ -222,32 +203,32 @@ static void OpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void sub_805F240(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
OpponentBufferExecCompleted();
}
}
static void sub_805F2A8(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
OpponentBufferExecCompleted();
}
}
@@ -259,42 +240,42 @@ static void sub_805F2F0(void)
if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = FALSE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = TRUE;
}
- gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank];
- gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON];
+ gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
+ gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK];
if (var)
{
if (var2 == TRUE)
{
- if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
else
return;
}
- else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- if (GetBankIdentity(gActiveBank) == 3)
+ if (GetBattlerPosition(gActiveBattler) == 3)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 == 0)
{
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
@@ -302,14 +283,14 @@ static void sub_805F2F0(void)
else
return;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
}
else
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_805F2A8;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8;
}
}
@@ -318,60 +299,60 @@ static void sub_805F560(void)
bool32 sp = FALSE;
bool32 r10 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
- if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- if (GetBankIdentity(gActiveBank) == 1)
- m4aMPlayContinue(&gMPlay_BGM);
+ if (GetBattlerPosition(gActiveBattler) == 1)
+ m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
sp = TRUE;
}
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
}
else
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
@@ -381,29 +362,29 @@ static void sub_805F560(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_805F2F0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0;
}
}
static void sub_805F994(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
OpponentBufferExecCompleted();
@@ -412,11 +393,11 @@ static void sub_805F994(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
OpponentBufferExecCompleted();
@@ -424,21 +405,21 @@ static void CompleteOnHealthbarDone(void)
static void sub_805FAC4(void)
{
- if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
static void sub_805FB08(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_805EEE0(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@@ -451,40 +432,40 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
- if (gSprites[spriteId].data1 == 32)
+ if (gSprites[spriteId].data[1] == 32)
{
- gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
OpponentBufferExecCompleted();
}
else
{
- if ((gSprites[spriteId].data1 % 4) == 0)
+ if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
- gSprites[spriteId].data1++;
+ gSprites[spriteId].data[1]++;
}
}
static void sub_805FC10(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_805FC80;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
}
}
static void sub_805FC80(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs())
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
OpponentBufferExecCompleted();
}
}
@@ -492,60 +473,60 @@ static void sub_805FC80(void)
static void sub_805FD00(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_805FC10;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FC10;
}
}
static void sub_805FDF0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_805FD00;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FD00;
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
OpponentBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
OpponentBufferExecCompleted();
}
static void OpponentBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@@ -556,13 +537,13 @@ static void OpponentHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += GetOpponentMonData(gBattlePartyID[gActiveBank], monData);
+ size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -570,7 +551,7 @@ static void OpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
OpponentBufferExecCompleted();
}
@@ -584,7 +565,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
@@ -650,7 +631,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -665,7 +646,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -883,14 +864,14 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
static void OpponentHandleGetRawMonData(void)
{
struct BattlePokemon battleMon;
- u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
+ u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
- EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst);
+ BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
OpponentBufferExecCompleted();
}
@@ -899,13 +880,13 @@ static void OpponentHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetOpponentMonData(gBattlePartyID[gActiveBank]);
+ SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -918,11 +899,11 @@ static void OpponentHandleSetMonData(void)
static void SetOpponentMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -963,10 +944,10 @@ static void SetOpponentMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -980,198 +961,198 @@ static void SetOpponentMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
}
static void OpponentHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
OpponentBufferExecCompleted();
}
static void OpponentHandleLoadMonSprite(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- sub_80A5C6C(gActiveBank, 2),
- sub_80A6138(gActiveBank),
- sub_80A82E4(gActiveBank));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = species;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_805F994;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F994;
}
static void OpponentHandleSwitchInAnim(void)
{
- *(gBattleStruct->field_5C + gActiveBank) = 6;
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_80613DC(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_805FDF0;
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
}
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
@@ -1179,66 +1160,66 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
- sub_806A068(species, GetBankIdentity(bank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- sub_80A5C6C(bank, 2),
- sub_80A6138(bank),
+ gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = species;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFE);
+ gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void OpponentHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_805EEE0(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
- gBattleBankFunc[gActiveBank] = sub_805FB08;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FB08;
}
break;
}
@@ -1261,7 +1242,7 @@ static void OpponentHandleDrawTrainerPic(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
@@ -1275,7 +1256,7 @@ static void OpponentHandleDrawTrainerPic(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
@@ -1291,7 +1272,7 @@ static void OpponentHandleDrawTrainerPic(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank != 1)
+ if (gActiveBattler != 1)
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
else
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
@@ -1303,7 +1284,7 @@ static void OpponentHandleDrawTrainerPic(void)
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
@@ -1313,20 +1294,20 @@ static void OpponentHandleDrawTrainerPic(void)
xPos = 176;
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBank));
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void OpponentHandleTrainerSlide(void)
@@ -1345,7 +1326,7 @@ static void OpponentHandleTrainerSlide(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
@@ -1359,7 +1340,7 @@ static void OpponentHandleTrainerSlide(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
@@ -1375,7 +1356,7 @@ static void OpponentHandleTrainerSlide(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank != 1)
+ if (gActiveBattler != 1)
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
else
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
@@ -1385,47 +1366,47 @@ static void OpponentHandleTrainerSlide(void)
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
- gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void OpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_805F240;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
}
static void OpponentHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934;
- gBattleBankFunc[gActiveBank] = sub_805FAC4;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
}
}
}
@@ -1452,51 +1433,51 @@ static void OpponentHandlePause(void)
static void OpponentHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
OpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = OpponentDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
}
}
}
static void OpponentDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1504,20 +1485,20 @@ static void OpponentDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_805E394();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
OpponentBufferExecCompleted();
}
break;
@@ -1530,14 +1511,14 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
- sub_81A57E4(gActiveBank, *stringId);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+ sub_81A57E4(gActiveBattler, *stringId);
}
-static void OpponentHandlePrintStringPlayerOnly(void)
+static void OpponentHandlePrintSelectionString(void)
{
OpponentBufferExecCompleted();
}
@@ -1557,13 +1538,13 @@ static void OpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
OpponentBufferExecCompleted();
}
else
{
u8 chosenMoveId;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
{
@@ -1574,24 +1555,24 @@ static void OpponentHandleChooseMove(void)
switch (chosenMoveId)
{
case 5:
- EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
break;
case 4:
- EmitTwoReturnValues(1, ACTION_RUN, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
case 6:
- EmitTwoReturnValues(1, 15, gBankTarget);
+ BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
- gBankTarget = gActiveBank;
+ gBattlerTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankTarget << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
break;
}
OpponentBufferExecCompleted();
@@ -1606,11 +1587,11 @@ static void OpponentHandleChooseMove(void)
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBank << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(Random() & 2) << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
else
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(IDENTITY_PLAYER_MON1) << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
OpponentBufferExecCompleted();
}
@@ -1619,7 +1600,7 @@ static void OpponentHandleChooseMove(void)
static void OpponentHandleChooseItem(void)
{
- EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2));
+ BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
OpponentBufferExecCompleted();
}
@@ -1627,7 +1608,7 @@ static void OpponentHandleChoosePokemon(void)
{
s32 chosenMonId;
- if (*(gBattleStruct->field_294 + gActiveBank) == 6)
+ if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
{
chosenMonId = GetMostSuitableMonToSwitchInto();
@@ -1637,17 +1618,17 @@ static void OpponentHandleChoosePokemon(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- bank2 = bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ bank2 = bank1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
else
{
- bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- bank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ bank1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ bank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -1660,8 +1641,8 @@ static void OpponentHandleChoosePokemon(void)
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
{
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
- && chosenMonId != gBattlePartyID[bank1]
- && chosenMonId != gBattlePartyID[bank2])
+ && chosenMonId != gBattlerPartyIndexes[bank1]
+ && chosenMonId != gBattlerPartyIndexes[bank2])
{
break;
}
@@ -1670,13 +1651,13 @@ static void OpponentHandleChoosePokemon(void)
}
else
{
- chosenMonId = *(gBattleStruct->field_294 + gActiveBank);
- *(gBattleStruct->field_294 + gActiveBank) = 6;
+ chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
}
- *(gBattleStruct->field_5C + gActiveBank) = chosenMonId;
- EmitChosenMonReturnValue(1, chosenMonId, NULL);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
+ BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
OpponentBufferExecCompleted();
}
@@ -1690,23 +1671,23 @@ static void OpponentHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2];
+ hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2];
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void OpponentHandleExpUpdate(void)
@@ -1716,24 +1697,24 @@ static void OpponentHandleExpUpdate(void)
static void OpponentHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void OpponentHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- DoStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1790,7 +1771,7 @@ static void OpponentHandleCmd37(void)
static void OpponentHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
OpponentBufferExecCompleted();
}
@@ -1808,16 +1789,16 @@ static void OpponentHandleCmd40(void)
static void OpponentHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1826,29 +1807,29 @@ static void OpponentHandleCmd42(void)
OpponentBufferExecCompleted();
}
-static void OpponentHandleEffectivenessSound(void)
+static void OpponentHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
OpponentBufferExecCompleted();
}
static void OpponentHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
- BattleMusicStop();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ BattleStopLowHpSound();
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
OpponentBufferExecCompleted();
@@ -1856,7 +1837,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
static void OpponentHandleFaintingCry(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
OpponentBufferExecCompleted();
@@ -1864,8 +1845,8 @@ static void OpponentHandleFaintingCry(void)
static void OpponentHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
- gUnknown_020243FC |= 1;
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
OpponentBufferExecCompleted();
}
@@ -1874,23 +1855,23 @@ static void OpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_806280C);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
taskId = CreateTask(sub_8062828, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_26;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
}
static void sub_806280C(struct Sprite *sprite)
@@ -1902,79 +1883,79 @@ static void sub_806280C(struct Sprite *sprite)
static void sub_8062828(u8 taskId)
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_805F560;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F560;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
static void OpponentHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
OpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
- if (gBattleBufferA[gActiveBank][2] != 0)
+ if (gBattleBufferA[gActiveBattler][2] != 0)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
return;
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
}
}
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_8062A2C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8062A2C;
}
}
static void sub_8062A2C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
OpponentBufferExecCompleted();
}
}
static void OpponentHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
OpponentBufferExecCompleted();
}
@@ -1985,25 +1966,25 @@ static void OpponentHandleCmd50(void)
static void OpponentHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
OpponentBufferExecCompleted();
}
static void OpponentHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
OpponentBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 10d361cb9..897122ddd 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -4,16 +4,17 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "battle_link_817C95C.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
#include "main.h"
#include "item.h"
-#include "items.h"
-#include "songs.h"
+#include "constants/items.h"
+#include "constants/songs.h"
#include "sound.h"
-#include "moves.h"
+#include "constants/moves.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
@@ -22,47 +23,22 @@
#include "string_util.h"
#include "bg.h"
#include "reshow_battle_screen.h"
-#include "rng.h"
+#include "random.h"
#include "pokeball.h"
#include "data2.h"
+#include "battle_setup.h"
+#include "item_use.h"
+#include "recorded_battle.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gAbsentBankFlags;
-extern u8 gNoOfAllBanks;
-extern bool8 gDoingBattleAnim;
-extern u8 gPlayerDpadHoldFrames;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u8 gMultiUsePlayerCursor;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern struct MusicPlayerInfo gMPlay_BGM;
-extern u16 gPartnerTrainerId;
-extern struct SpriteTemplate gUnknown_0202499C;
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u16 gScriptItemId;
extern u8 gUnknown_0203CEE8;
extern u8 gUnknown_0203CEE9;
extern u8 gUnknown_0203CF00[];
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleOutcome;
-extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
-extern u8 gBankInMenu;
-extern u32 gBattlePalaceMoveSelectionRngValue;
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
-extern u8 gUnknown_020244B4[];
-extern u16 gUnknown_020243FC;
extern struct UnusedControllerStruct gUnknown_02022D0C;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+extern struct SpriteTemplate gUnknown_0202499C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
@@ -102,7 +78,7 @@ static void PlayerHandleBallThrowAnim(void);
static void PlayerHandlePause(void);
static void PlayerHandleMoveAnimation(void);
static void PlayerHandlePrintString(void);
-static void PlayerHandlePrintStringPlayerOnly(void);
+static void PlayerHandlePrintSelectionString(void);
static void PlayerHandleChooseAction(void);
static void PlayerHandleUnknownYesNoBox(void);
static void PlayerHandleChooseMove(void);
@@ -128,7 +104,7 @@ static void PlayerHandleCmd39(void);
static void PlayerHandleCmd40(void);
static void PlayerHandleHitAnimation(void);
static void PlayerHandleCmd42(void);
-static void PlayerHandleEffectivenessSound(void);
+static void PlayerHandlePlaySE(void);
static void PlayerHandlePlayFanfareOrBGM(void);
static void PlayerHandleFaintingCry(void);
static void PlayerHandleIntroSlide(void);
@@ -189,7 +165,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
PlayerHandlePause,
PlayerHandleMoveAnimation,
PlayerHandlePrintString,
- PlayerHandlePrintStringPlayerOnly,
+ PlayerHandlePrintSelectionString,
PlayerHandleChooseAction,
PlayerHandleUnknownYesNoBox,
PlayerHandleChooseMove,
@@ -215,7 +191,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
PlayerHandleCmd40,
PlayerHandleHitAnimation,
PlayerHandleCmd42,
- PlayerHandleEffectivenessSound,
+ PlayerHandlePlaySE,
PlayerHandlePlayFanfareOrBGM,
PlayerHandleFaintingCry,
PlayerHandleIntroSlide,
@@ -231,10 +207,10 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
nullsub_22
};
-static const u8 sTargetIdentities[] = {IDENTITY_PLAYER_MON1, IDENTITY_PLAYER_MON2, IDENTITY_OPPONENT_MON2, IDENTITY_OPPONENT_MON1};
+static const u8 sTargetIdentities[] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT};
// unknown unused data
-static const u8 gUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
+static const u8 sUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
void nullsub_21(void)
{
@@ -242,33 +218,33 @@ void nullsub_21(void)
void SetControllerToPlayer(void)
{
- gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
gDoingBattleAnim = FALSE;
gPlayerDpadHoldFrames = 0;
}
static void PlayerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void PlayerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sPlayerBufferCommands))
- sPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerBufferCommands))
+ sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
PlayerBufferExecCompleted();
}
@@ -276,16 +252,16 @@ static void PlayerBufferRunCommand(void)
static void CompleteOnBankSpritePosX_0(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
PlayerBufferExecCompleted();
}
static void HandleInputChooseAction(void)
{
- u16 itemId = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
if (gMain.newAndRepeatedKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
gPlayerDpadHoldFrames++;
@@ -296,71 +272,71 @@ static void HandleInputChooseAction(void)
{
PlaySE(SE_SELECT);
- switch (gActionSelectionCursor[gActiveBank])
+ switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
- EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
break;
case 1:
- EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
break;
case 2:
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
break;
case 3:
- EmitTwoReturnValues(1, ACTION_RUN, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
}
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gActionSelectionCursor[gActiveBank] & 1) // if is ACTION_USE_ITEM or ACTION_RUN
+ if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gActionSelectionCursor[gActiveBank] & 1)) // if is ACTION_USE_MOVE or ACTION_SWITCH
+ if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gActionSelectionCursor[gActiveBank] & 2) // if is ACTION_SWITCH or ACTION_RUN
+ if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gActionSelectionCursor[gActiveBank] & 2)) // if is ACTION_USE_MOVE or ACTION_USE_ITEM
+ if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2
- && !(gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_PLAYER_MON1)])
+ && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if (gBattleBufferA[gActiveBank][1] == ACTION_USE_ITEM)
+ if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
{
// Add item to bag if it is a ball
if (itemId <= ITEM_PREMIER_BALL)
@@ -369,7 +345,7 @@ static void HandleInputChooseAction(void)
return;
}
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_CANCEL_PARTNER, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
PlayerBufferExecCompleted();
}
}
@@ -381,9 +357,9 @@ static void HandleInputChooseAction(void)
static void sub_80577F0(void) // unused
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- gBattleBankFunc[gActiveBank] = HandleInputChooseTarget;
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
}
static void HandleInputChooseTarget(void)
@@ -396,14 +372,14 @@ static void HandleInputChooseTarget(void)
// what a weird loop
i = 0;
- if (gNoOfAllBanks != 0)
+ if (gBattlersCount != 0)
{
do
{
if (i != gMultiUsePlayerCursor)
dp11b_obj_free(i, 1);
i++;
- } while (i < gNoOfAllBanks);
+ } while (i < gBattlersCount);
}
if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
@@ -414,30 +390,30 @@ static void HandleInputChooseTarget(void)
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
- EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8));
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
dp11b_obj_free(gMultiUsePlayerCursor, 1);
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
- dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
dp11b_obj_free(gMultiUsePlayerCursor, 1);
}
else if (gMain.newKeys & (DPAD_LEFT | DPAD_UP))
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
do
{
- u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor);
+ u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (currSelIdentity == identities[i])
break;
@@ -446,40 +422,40 @@ static void HandleInputChooseTarget(void)
{
if (--i < 0)
i = 4; // UB: array out of range
- gMultiUsePlayerCursor = GetBankByIdentity(identities[i]);
- } while (gMultiUsePlayerCursor == gNoOfAllBanks);
+ gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
+ } while (gMultiUsePlayerCursor == gBattlersCount);
i = 0;
- switch (GetBankIdentity(gMultiUsePlayerCursor))
+ switch (GetBattlerPosition(gMultiUsePlayerCursor))
{
- case IDENTITY_PLAYER_MON1:
- case IDENTITY_PLAYER_MON2:
- if (gActiveBank != gMultiUsePlayerCursor)
+ case B_POSITION_PLAYER_LEFT:
+ case B_POSITION_PLAYER_RIGHT:
+ if (gActiveBattler != gMultiUsePlayerCursor)
i++;
- else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER)
+ else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
i++;
break;
- case IDENTITY_OPPONENT_MON1:
- case IDENTITY_OPPONENT_MON2:
+ case B_POSITION_OPPONENT_LEFT:
+ case B_POSITION_OPPONENT_RIGHT:
i++;
break;
}
- if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor])
+ if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
else if (gMain.newKeys & (DPAD_RIGHT | DPAD_DOWN))
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
do
{
- u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor);
+ u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (currSelIdentity == identities[i])
break;
@@ -488,36 +464,36 @@ static void HandleInputChooseTarget(void)
{
if (++i > 3)
i = 0;
- gMultiUsePlayerCursor = GetBankByIdentity(identities[i]);
- } while (gMultiUsePlayerCursor == gNoOfAllBanks);
+ gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
+ } while (gMultiUsePlayerCursor == gBattlersCount);
i = 0;
- switch (GetBankIdentity(gMultiUsePlayerCursor))
+ switch (GetBattlerPosition(gMultiUsePlayerCursor))
{
- case IDENTITY_PLAYER_MON1:
- case IDENTITY_PLAYER_MON2:
- if (gActiveBank != gMultiUsePlayerCursor)
+ case B_POSITION_PLAYER_LEFT:
+ case B_POSITION_PLAYER_RIGHT:
+ if (gActiveBattler != gMultiUsePlayerCursor)
i++;
- else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER)
+ else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
i++;
break;
- case IDENTITY_OPPONENT_MON1:
- case IDENTITY_OPPONENT_MON2:
+ case B_POSITION_OPPONENT_LEFT:
+ case B_POSITION_OPPONENT_RIGHT:
i++;
break;
}
- if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor])
+ if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
}
static void HandleInputChooseMove(void)
{
bool32 canSelectTarget = FALSE;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
gPlayerDpadHoldFrames++;
@@ -529,7 +505,7 @@ static void HandleInputChooseMove(void)
u8 moveTarget;
PlaySE(SE_SELECT);
- if (moveInfo->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE)
+ if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE)
{
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
moveTarget = MOVE_TARGET_x10;
@@ -538,17 +514,17 @@ static void HandleInputChooseMove(void)
}
else
{
- moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].target;
+ moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target;
}
if (moveTarget & MOVE_TARGET_x10)
- gMultiUsePlayerCursor = gActiveBank;
+ gMultiUsePlayerCursor = gActiveBattler;
else
- gMultiUsePlayerCursor = GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE);
+ gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
- if (!gBattleBufferA[gActiveBank][1]) // not a double battle
+ if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
{
- if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBank][2])
+ if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBattler][2])
canSelectTarget++;
}
else // double battle
@@ -556,88 +532,88 @@ static void HandleInputChooseMove(void)
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_x10)))
canSelectTarget++; // either selected or user
- if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] == 0)
+ if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0)
{
canSelectTarget = FALSE;
}
else if (!(moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1)
{
- gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBank);
+ gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler);
canSelectTarget = FALSE;
}
}
if (!canSelectTarget)
{
- EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8));
+ BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
PlayerBufferExecCompleted();
}
else
{
- gBattleBankFunc[gActiveBank] = HandleInputChooseTarget;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
if (moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
- gMultiUsePlayerCursor = gActiveBank;
- else if (gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_OPPONENT_MON1)])
- gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gMultiUsePlayerCursor = gActiveBattler;
+ else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)])
+ gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
- gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, 10, 0xFFFF);
+ BtlController_EmitTwoReturnValues(1, 10, 0xFFFF);
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gMoveSelectionCursor[gActiveBank] & 1)
+ if (gMoveSelectionCursor[gActiveBattler] & 1)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gMoveSelectionCursor[gActiveBank] & 1)
- && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose)
+ if (!(gMoveSelectionCursor[gActiveBattler] & 1)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gMoveSelectionCursor[gActiveBank] & 2)
+ if (gMoveSelectionCursor[gActiveBattler] & 2)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gMoveSelectionCursor[gActiveBank] & 2)
- && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose)
+ if (!(gMoveSelectionCursor[gActiveBattler] & 2)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
@@ -646,16 +622,16 @@ static void HandleInputChooseMove(void)
{
if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
- if (gMoveSelectionCursor[gActiveBank] != 0)
+ if (gMoveSelectionCursor[gActiveBattler] != 0)
gMultiUsePlayerCursor = 0;
else
- gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBank] + 1;
+ gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1;
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
BattleHandleAddTextPrinter(gText_BattleSwitchWhich, 0xB);
- gBattleBankFunc[gActiveBank] = HandleMoveSwitchting;
+ gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting;
}
}
}
@@ -676,35 +652,35 @@ u32 sub_8057FBC(void) // unused
gBattle_BG0_Y = 0x140;
var = 0xFF;
}
- if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBank] & 1)
+ if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBattler] & 1)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
- if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBank] & 1)
- && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose)
+ if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBattler] & 1)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
- if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBank] & 2)
+ if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBattler] & 2)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
- if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBank] & 2)
- && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose)
+ if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBattler] & 2)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
return var;
@@ -720,73 +696,73 @@ static void HandleMoveSwitchting(void)
{
PlaySE(SE_SELECT);
- if (gMoveSelectionCursor[gActiveBank] != gMultiUsePlayerCursor)
+ if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor)
{
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
s32 i;
// swap moves and pp
- i = moveInfo->moves[gMoveSelectionCursor[gActiveBank]];
- moveInfo->moves[gMoveSelectionCursor[gActiveBank]] = moveInfo->moves[gMultiUsePlayerCursor];
+ i = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] = moveInfo->moves[gMultiUsePlayerCursor];
moveInfo->moves[gMultiUsePlayerCursor] = i;
- i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]];
- moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->currentPp[gMultiUsePlayerCursor];
+ i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->currentPp[gMultiUsePlayerCursor];
moveInfo->currentPp[gMultiUsePlayerCursor] = i;
- i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]];
- moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->maxPp[gMultiUsePlayerCursor];
+ i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->maxPp[gMultiUsePlayerCursor];
moveInfo->maxPp[gMultiUsePlayerCursor] = i;
- if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]])
+ if (gDisableStructs[gActiveBattler].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBattler]])
{
- gDisableStructs[gActiveBank].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBank]]);
- gDisableStructs[gActiveBank].unk18_b |= gBitTable[gMultiUsePlayerCursor];
+ gDisableStructs[gActiveBattler].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBattler]]);
+ gDisableStructs[gActiveBattler].unk18_b |= gBitTable[gMultiUsePlayerCursor];
}
MoveSelectionDisplayMoveNames();
for (i = 0; i < 4; i++)
- perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2);
+ perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor];
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
totalPPBonuses = 0;
for (i = 0; i < 4; i++)
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
- gBattleMons[gActiveBank].ppBonuses = totalPPBonuses;
+ gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses;
for (i = 0; i < 4; i++)
{
- gBattleMons[gActiveBank].moves[i] = moveInfo->moves[i];
- gBattleMons[gActiveBank].pp[i] = moveInfo->currentPp[i];
+ gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i];
}
- if (!(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
for (i = 0; i < 4; i++)
{
- moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
- moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i);
+ moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i);
+ moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i);
}
- totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES);
+ totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES);
for (i = 0; i < 4; i++)
perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
- i = moveStruct.moves[gMoveSelectionCursor[gActiveBank]];
- moveStruct.moves[gMoveSelectionCursor[gActiveBank]] = moveStruct.moves[gMultiUsePlayerCursor];
+ i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]];
+ moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor];
moveStruct.moves[gMultiUsePlayerCursor] = i;
- i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]];
- moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]] = moveStruct.currentPp[gMultiUsePlayerCursor];
+ i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]];
+ moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]] = moveStruct.currentPp[gMultiUsePlayerCursor];
moveStruct.currentPp[gMultiUsePlayerCursor] = i;
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor];
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
totalPPBonuses = 0;
@@ -795,17 +771,17 @@ static void HandleMoveSwitchting(void)
for (i = 0; i < 4; i++)
{
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
}
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses);
}
}
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
- gMoveSelectionCursor[gActiveBank] = gMultiUsePlayerCursor;
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor;
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpString();
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
@@ -814,8 +790,8 @@ static void HandleMoveSwitchting(void)
{
PlaySE(SE_SELECT);
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
MoveSelectionDisplayPpString();
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
@@ -824,15 +800,15 @@ static void HandleMoveSwitchting(void)
{
if (gMultiUsePlayerCursor & 1)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -842,15 +818,15 @@ static void HandleMoveSwitchting(void)
{
if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -860,15 +836,15 @@ static void HandleMoveSwitchting(void)
{
if (gMultiUsePlayerCursor & 2)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -878,15 +854,15 @@ static void HandleMoveSwitchting(void)
{
if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -904,7 +880,7 @@ static void sub_80586F8(void)
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8038D64);
- if (gBattleOutcome == BATTLE_WON)
+ if (gBattleOutcome == B_OUTCOME_WON)
sub_817E3F4();
FreeAllWindowBuffers();
}
@@ -917,7 +893,7 @@ static void sub_80586F8(void)
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8038D64);
- if (gBattleOutcome == BATTLE_WON)
+ if (gBattleOutcome == B_OUTCOME_WON)
sub_817E3F4();
FreeAllWindowBuffers();
}
@@ -937,7 +913,7 @@ void sub_80587B0(void)
else
sub_800ADF8();
- gBattleBankFunc[gActiveBank] = sub_80586F8;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80586F8;
}
}
else
@@ -952,32 +928,32 @@ void sub_80587B0(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
static void sub_80588B4(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(gSaveBlock2Ptr->playerGender);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
PlayerBufferExecCompleted();
}
}
static void sub_8058924(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
PlayerBufferExecCompleted();
}
}
@@ -988,33 +964,33 @@ static void sub_805896C(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
var = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
var = TRUE;
}
- if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8058924;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058924;
}
}
@@ -1023,58 +999,58 @@ static void sub_8058B40(void)
bool32 r9 = FALSE;
bool32 r8 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
- m4aMPlayContinue(&gMPlay_BGM);
+ m4aMPlayContinue(&gMPlayInfo_BGM);
else
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
r9 = TRUE;
}
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
}
else
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@@ -1083,63 +1059,63 @@ static void sub_8058B40(void)
if (r9 && r8)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_805896C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805896C;
}
}
static void sub_8058EDC(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_8058FC0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058FC0;
}
}
static void sub_8058FC0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& !IsCryPlayingOrClearCrySongs())
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerBufferExecCompleted();
}
}
static void sub_805902C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_8058EDC;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058EDC;
}
}
@@ -1147,24 +1123,24 @@ void c3_0802FDF4(u8 taskId)
{
if (!IsCryPlayingOrClearCrySongs())
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
DestroyTask(taskId);
}
}
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerBufferExecCompleted();
}
}
@@ -1186,7 +1162,7 @@ static void Task_GiveExpToMon(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -1201,13 +1177,13 @@ static void Task_GiveExpToMon(u8 taskId)
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
- && ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_MON]))
+ && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
gTasks[taskId].func = sub_8059544;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -1216,7 +1192,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1240,7 +1216,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
- SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp);
+ SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = sub_8059400;
}
@@ -1258,8 +1234,8 @@ static void sub_8059400(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 r4;
- r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[bank]);
+ r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
if (r4 == -1)
{
u8 level;
@@ -1280,17 +1256,17 @@ static void sub_8059400(u8 taskId)
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
gTasks[taskId].func = sub_8059544;
}
else
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1302,10 +1278,10 @@ static void sub_8059544(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- bank ^= BIT_MON;
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ bank ^= BIT_FLANK;
- DoSpecialBattleAnimation(bank, bank, bank, B_ANIM_LVL_UP);
+ InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
gTasks[taskId].func = sub_80595A4;
}
@@ -1319,10 +1295,10 @@ static void sub_80595A4(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_MON], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@@ -1336,31 +1312,31 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
bank = gTasks[taskId].tExpTask_bank;
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
static void sub_80596A8(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
static void sub_8059744(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
@@ -1377,9 +1353,9 @@ static void sub_80597CC(void)
{
u8 r4;
- gBattleBankFunc[gActiveBank] = sub_8059828;
- r4 = gTasks[gUnknown_03005D7C[gActiveBank]].data[0];
- DestroyTask(gUnknown_03005D7C[gActiveBank]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8059828;
+ r4 = gTasks[gUnknown_03005D7C[gActiveBattler]].data[0];
+ DestroyTask(gUnknown_03005D7C[gActiveBattler]);
FreeAllWindowBuffers();
sub_81B89AC(r4);
}
@@ -1390,11 +1366,11 @@ static void sub_8059828(void)
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
if (gUnknown_0203CEE8 == 1)
- EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00);
+ BtlController_EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00);
else
- EmitChosenMonReturnValue(1, 6, NULL);
+ BtlController_EmitChosenMonReturnValue(1, 6, NULL);
- if ((gBattleBufferA[gActiveBank][1] & 0xF) == 1)
+ if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
PrintLinkStandbyMsg();
PlayerBufferExecCompleted();
@@ -1405,7 +1381,7 @@ static void OpenBagAndChooseItem(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = CompleteWhenChoseItem;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
nullsub_35();
FreeAllWindowBuffers();
sub_81AABB0();
@@ -1416,33 +1392,33 @@ static void CompleteWhenChoseItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
- EmitOneReturnValue(1, gScriptItemId);
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
PlayerBufferExecCompleted();
}
}
static void CompleteOnSpecialAnimDone(void)
{
- if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
PlayerBufferExecCompleted();
}
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
- if (gSprites[spriteId].data1 == 32)
+ if (gSprites[spriteId].data[1] == 32)
{
- gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
PlayerBufferExecCompleted();
}
else
{
- if ((gSprites[spriteId].data1 % 4) == 0)
+ if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
- gSprites[spriteId].data1++;
+ gSprites[spriteId].data[1]++;
}
}
@@ -1468,9 +1444,9 @@ static void PlayerHandleUnknownYesNoInput(void)
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor != 0)
- EmitTwoReturnValues(1, 0xE, 0);
+ BtlController_EmitTwoReturnValues(1, 0xE, 0);
else
- EmitTwoReturnValues(1, 0xD, 0);
+ BtlController_EmitTwoReturnValues(1, 0xD, 0);
PlayerBufferExecCompleted();
}
@@ -1485,7 +1461,7 @@ static void PlayerHandleUnknownYesNoInput(void)
static void MoveSelectionDisplayMoveNames(void)
{
s32 i;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
gNumberOfMovesToChoose = 0;
for (i = 0; i < 4; i++)
@@ -1509,15 +1485,15 @@ static void MoveSelectionDisplayPpNumber(void)
u8 *txtPtr;
struct ChooseMoveStruct *moveInfo;
- if (gBattleBufferA[gActiveBank][2] == TRUE) // check if we didn't want to display pp number
+ if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number
return;
SetPpNumbersPaletteInMoveSelection();
- moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
- txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2);
+ moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
+ txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
txtPtr[0] = CHAR_SLASH;
txtPtr++;
- ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2);
+ ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 9);
}
@@ -1525,7 +1501,7 @@ static void MoveSelectionDisplayPpNumber(void)
static void MoveSelectionDisplayMoveType(void)
{
u8 *txtPtr;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
txtPtr[0] = EXT_CTRL_CODE_BEGIN;
@@ -1535,7 +1511,7 @@ static void MoveSelectionDisplayMoveType(void)
txtPtr[0] = 1;
txtPtr++;
- StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].type]);
+ StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 10);
}
@@ -1591,13 +1567,13 @@ void SetCB2ToReshowScreenAfterMenu2(void)
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
PlayerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
PlayerBufferExecCompleted();
}
@@ -1618,13 +1594,13 @@ static void PlayerHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyPlayerMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -1632,7 +1608,7 @@ static void PlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
PlayerBufferExecCompleted();
}
@@ -1646,7 +1622,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -1712,7 +1688,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -1727,7 +1703,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -1945,14 +1921,14 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
void PlayerHandleGetRawMonData(void)
{
struct BattlePokemon battleMon;
- u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
+ u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
- EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst);
+ BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
PlayerBufferExecCompleted();
}
@@ -1961,13 +1937,13 @@ static void PlayerHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetPlayerMonData(gBattlePartyID[gActiveBank]);
+ SetPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -1980,11 +1956,11 @@ static void PlayerHandleSetMonData(void)
static void SetPlayerMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -2025,10 +2001,10 @@ static void SetPlayerMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -2042,187 +2018,187 @@ static void SetPlayerMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void PlayerHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
PlayerBufferExecCompleted();
}
static void PlayerHandleLoadMonSprite(void)
{
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpritePosX_0;
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpritePosX_0;
}
static void PlayerHandleSwitchInAnim(void)
{
- ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
- sub_805B258(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_805902C;
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
+ sub_805B258(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805902C;
}
static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
@@ -2230,64 +2206,64 @@ static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- sub_80A5C6C(bank, 2),
- sub_80A6138(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF);
+ gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_8059744;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8059744;
}
break;
}
@@ -2325,7 +2301,7 @@ static void PlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
@@ -2351,32 +2327,32 @@ static void PlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
- gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
// use the back pic in any other scenario
else
{
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void PlayerHandleTrainerSlide(void)
@@ -2405,49 +2381,49 @@ static void PlayerHandleTrainerSlide(void)
trainerPicId = gSaveBlock2Ptr->playerGender;
}
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30);
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void PlayerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
- gBattleBankFunc[gActiveBank] = sub_80588B4;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80588B4;
}
static void PlayerHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
- gBattleBankFunc[gActiveBank] = sub_80596A8;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80596A8;
}
}
}
@@ -2462,23 +2438,23 @@ static void PlayerHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PlayerHandleBallThrowAnim(void)
{
- u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PlayerHandlePause(void)
{
- u8 var = gBattleBufferA[gActiveBank][1];
+ u8 var = gBattleBufferA[gActiveBattler][1];
// WTF is this??
while (var != 0)
@@ -2489,25 +2465,25 @@ static void PlayerHandlePause(void)
static void PlayerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
PlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = PlayerDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
@@ -2515,26 +2491,26 @@ static void PlayerHandleMoveAnimation(void)
static void PlayerDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -2542,20 +2518,20 @@ static void PlayerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_805E394();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlayerBufferExecCompleted();
}
break;
@@ -2568,17 +2544,17 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
sub_817C95C(*stringId);
- sub_81A57E4(gActiveBank, *stringId);
+ sub_81A57E4(gActiveBattler, *stringId);
}
-static void PlayerHandlePrintStringPlayerOnly(void)
+static void PlayerHandlePrintSelectionString(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
PlayerHandlePrintString();
else
PlayerBufferExecCompleted();
@@ -2590,7 +2566,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
- gBattleBankFunc[gActiveBank] = HandleInputChooseAction;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
@@ -2598,27 +2574,27 @@ static void PlayerHandleChooseAction(void)
{
s32 i;
- gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
sub_817F2A8();
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
}
static void PlayerHandleUnknownYesNoBox(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 12);
gMultiUsePlayerCursor = 1;
BattleCreateYesNoCursorAt(1);
- gBattleBankFunc[gActiveBank] = PlayerHandleUnknownYesNoInput;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerHandleUnknownYesNoInput;
}
else
{
@@ -2632,16 +2608,16 @@ static void HandleChooseMoveAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 320;
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
}
}
static void PlayerChooseMoveInBattlePalace(void)
{
- if (--*(gBattleStruct->field_298 + gActiveBank) == 0)
+ if (--*(gBattleStruct->field_298 + gActiveBattler) == 0)
{
gBattlePalaceMoveSelectionRngValue = gRngValue;
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
PlayerBufferExecCompleted();
}
}
@@ -2650,13 +2626,13 @@ static void PlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- *(gBattleStruct->field_298 + gActiveBank) = 8;
- gBattleBankFunc[gActiveBank] = PlayerChooseMoveInBattlePalace;
+ *(gBattleStruct->field_298 + gActiveBattler) = 8;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerChooseMoveInBattlePalace;
}
else
{
InitMoveSelectionsVarsAndStrings();
- gBattleBankFunc[gActiveBank] = HandleChooseMoveAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3;
}
}
@@ -2664,7 +2640,7 @@ void InitMoveSelectionsVarsAndStrings(void)
{
MoveSelectionDisplayMoveNames();
gMultiUsePlayerCursor = 0xFF;
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpString();
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
@@ -2675,11 +2651,11 @@ static void PlayerHandleChooseItem(void)
s32 i;
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
- gBattleBankFunc[gActiveBank] = OpenBagAndChooseItem;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
+ gBattlerInMenuId = gActiveBattler;
for (i = 0; i < 3; i++)
- gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][1 + i];
+ gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i];
}
static void PlayerHandleChoosePokemon(void)
@@ -2687,29 +2663,29 @@ static void PlayerHandleChoosePokemon(void)
s32 i;
for (i = 0; i < 3; i++)
- gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][4 + i];
+ gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][4 + i];
- if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBank][1] & 0xF) != 2)
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != 2)
{
- EmitChosenMonReturnValue(1, gBattlePartyID[gActiveBank] + 1, gUnknown_0203CF00);
+ BtlController_EmitChosenMonReturnValue(1, gBattlerPartyIndexes[gActiveBattler] + 1, gUnknown_0203CF00);
PlayerBufferExecCompleted();
}
else
{
- gUnknown_03005D7C[gActiveBank] = CreateTask(TaskDummy, 0xFF);
- gTasks[gUnknown_03005D7C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF;
- *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBank][1] >> 4;
- *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBank][2];
- *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBank][3];
+ gUnknown_03005D7C[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gUnknown_03005D7C[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
+ *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBattler][1] >> 4;
+ *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
+ *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3];
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
- gBattleBankFunc[gActiveBank] = sub_80597CC;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80597CC;
+ gBattlerInMenuId = gActiveBattler;
}
}
static void PlayerHandleCmd23(void)
{
- BattleMusicStop();
+ BattleStopLowHpSound();
BeginNormalPaletteFade(-1, 2, 0, 16, 0);
PlayerBufferExecCompleted();
}
@@ -2719,32 +2695,32 @@ static void PlayerHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal > 0)
gUnknown_0203CD70 += hpVal;
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void PlayerHandleExpUpdate(void)
{
- u8 monId = gBattleBufferA[gActiveBank][1];
+ u8 monId = gBattleBufferA[gActiveBattler][1];
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL)
{
@@ -2757,12 +2733,12 @@ static void PlayerHandleExpUpdate(void)
LoadBattleBarGfx(1);
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // unused return value
- expPointsToGive = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ expPointsToGive = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
taskId = CreateTask(Task_GiveExpToMon, 10);
gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
- gTasks[taskId].tExpTask_bank = gActiveBank;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gTasks[taskId].tExpTask_bank = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
}
@@ -2773,32 +2749,32 @@ static void PlayerHandleExpUpdate(void)
static void PlayerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PlayerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- DoStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PlayerHandleStatusXor(void)
{
- u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1];
+ u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val);
PlayerBufferExecCompleted();
}
@@ -2809,13 +2785,13 @@ static void PlayerHandleDataTransfer(void)
static void PlayerHandleDMA3Transfer(void)
{
- u32 dstArg = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8)
- | (gBattleBufferA[gActiveBank][3] << 16)
- | (gBattleBufferA[gActiveBank][4] << 24);
- u16 sizeArg = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8);
+ u32 dstArg = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8)
+ | (gBattleBufferA[gActiveBattler][3] << 16)
+ | (gBattleBufferA[gActiveBattler][4] << 24);
+ u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
- const u8 *src = &gBattleBufferA[gActiveBank][7];
+ const u8 *src = &gBattleBufferA[gActiveBattler][7];
u8 *dst = (u8*)(dstArg);
u32 size = sizeArg;
@@ -2836,7 +2812,7 @@ static void PlayerHandleDMA3Transfer(void)
static void PlayerHandlePlayBGM(void)
{
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
PlayerBufferExecCompleted();
}
@@ -2847,25 +2823,25 @@ static void PlayerHandleCmd32(void)
static void PlayerHandleTwoReturnValues(void)
{
- EmitTwoReturnValues(1, 0, 0);
+ BtlController_EmitTwoReturnValues(1, 0, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleChosenMonReturnValue(void)
{
- EmitChosenMonReturnValue(1, 0, NULL);
+ BtlController_EmitChosenMonReturnValue(1, 0, NULL);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue(void)
{
- EmitOneReturnValue(1, 0);
+ BtlController_EmitOneReturnValue(1, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue_Duplicate(void)
{
- EmitOneReturnValue_Duplicate(1, 0);
+ BtlController_EmitOneReturnValue_Duplicate(1, 0);
PlayerBufferExecCompleted();
}
@@ -2877,7 +2853,7 @@ static void PlayerHandleCmd37(void)
static void PlayerHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
PlayerBufferExecCompleted();
}
@@ -2895,16 +2871,16 @@ static void PlayerHandleCmd40(void)
static void PlayerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
PlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -2913,29 +2889,29 @@ static void PlayerHandleCmd42(void)
PlayerBufferExecCompleted();
}
-static void PlayerHandleEffectivenessSound(void)
+static void PlayerHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
PlayerBufferExecCompleted();
}
static void PlayerHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
- BattleMusicStop();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ BattleStopLowHpSound();
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
PlayerBufferExecCompleted();
@@ -2943,7 +2919,7 @@ static void PlayerHandlePlayFanfareOrBGM(void)
static void PlayerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
PlayerBufferExecCompleted();
@@ -2951,8 +2927,8 @@ static void PlayerHandleFaintingCry(void)
static void PlayerHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
- gUnknown_020243FC |= 1;
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
PlayerBufferExecCompleted();
}
@@ -2961,40 +2937,40 @@ static void PlayerHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(task05_08033660, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
void sub_805CC00(struct Sprite *sprite)
{
- u8 bank = sprite->data5;
+ u8 bank = sprite->data[5];
FreeSpriteOamMatrix(sprite);
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
DestroySprite(sprite);
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], 0);
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], 0);
}
static void task05_08033660(u8 taskId)
@@ -3005,93 +2981,93 @@ static void task05_08033660(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_805B258(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_805B258(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_805B258(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_805B258(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_805B258(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_805B258(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_8058B40;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058B40;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void PlayerHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
PlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_805CE38;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805CE38;
}
}
static void sub_805CE38(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
PlayerBufferExecCompleted();
}
}
static void PlayerHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
PlayerBufferExecCompleted();
}
static void PlayerHandleCmd50(void)
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
PlayerBufferExecCompleted();
}
static void PlayerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
PlayerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
}
@@ -3099,15 +3075,15 @@ static void PlayerHandleBattleAnimation(void)
static void PlayerHandleLinkStandbyMsg(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][2]);
- switch (gBattleBufferA[gActiveBank][1])
+ sub_81851A8(&gBattleBufferA[gActiveBattler][2]);
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
PrintLinkStandbyMsg();
// fall through
case 1:
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
break;
case 2:
PrintLinkStandbyMsg();
@@ -3118,17 +3094,17 @@ static void PlayerHandleLinkStandbyMsg(void)
static void PlayerHandleResetActionMoveSelection(void)
{
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case RESET_ACTION_MOVE_SELECTION:
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
break;
case RESET_ACTION_SELECTION:
- gActionSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
break;
case RESET_MOVE_SELECTION:
- gMoveSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
break;
}
PlayerBufferExecCompleted();
@@ -3136,13 +3112,13 @@ static void PlayerHandleResetActionMoveSelection(void)
static void PlayerHandleCmd55(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][4]);
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
- gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2];
+ sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PlayerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_22(void)
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 34fd8a3eb..159fdb2ff 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -4,12 +4,13 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
#include "main.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -21,35 +22,12 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
+#include "battle_setup.h"
+#include "item_use.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
-extern u16 gScriptItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u8 gBankInMenu;
-extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u16 gPartnerTrainerId;
-extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -59,6 +37,7 @@ extern const struct BattleMove gBattleMoves[];
extern void sub_81358F4(void);
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
+extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void PlayerPartnerHandleGetMonData(void);
@@ -78,7 +57,7 @@ static void PlayerPartnerHandleBallThrowAnim(void);
static void PlayerPartnerHandlePause(void);
static void PlayerPartnerHandleMoveAnimation(void);
static void PlayerPartnerHandlePrintString(void);
-static void PlayerPartnerHandlePrintStringPlayerOnly(void);
+static void PlayerPartnerHandlePrintSelectionString(void);
static void PlayerPartnerHandleChooseAction(void);
static void PlayerPartnerHandleUnknownYesNoBox(void);
static void PlayerPartnerHandleChooseMove(void);
@@ -104,7 +83,7 @@ static void PlayerPartnerHandleCmd39(void);
static void PlayerPartnerHandleCmd40(void);
static void PlayerPartnerHandleHitAnimation(void);
static void PlayerPartnerHandleCmd42(void);
-static void PlayerPartnerHandleEffectivenessSound(void);
+static void PlayerPartnerHandlePlaySE(void);
static void PlayerPartnerHandlePlayFanfareOrBGM(void);
static void PlayerPartnerHandleFaintingCry(void);
static void PlayerPartnerHandleIntroSlide(void);
@@ -155,7 +134,7 @@ static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
PlayerPartnerHandlePause,
PlayerPartnerHandleMoveAnimation,
PlayerPartnerHandlePrintString,
- PlayerPartnerHandlePrintStringPlayerOnly,
+ PlayerPartnerHandlePrintSelectionString,
PlayerPartnerHandleChooseAction,
PlayerPartnerHandleUnknownYesNoBox,
PlayerPartnerHandleChooseMove,
@@ -181,7 +160,7 @@ static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
PlayerPartnerHandleCmd40,
PlayerPartnerHandleHitAnimation,
PlayerPartnerHandleCmd42,
- PlayerPartnerHandleEffectivenessSound,
+ PlayerPartnerHandlePlaySE,
PlayerPartnerHandlePlayFanfareOrBGM,
PlayerPartnerHandleFaintingCry,
PlayerPartnerHandleIntroSlide,
@@ -198,7 +177,7 @@ static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
};
// unknown unused data
-static const u8 gUnknown_08617254[] =
+static const u8 sUnknown_08617254[] =
{
0x83, 0x4d, 0xf3, 0x5f, 0x6f, 0x4f, 0xeb, 0x3e,
0x67, 0x2e, 0x10, 0x46, 0x8c, 0x3d, 0x28, 0x35,
@@ -212,15 +191,15 @@ static void nullsub_77(void)
void SetControllerToPlayerPartner(void)
{
- gBattleBankFunc[gActiveBank] = PlayerPartnerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
}
static void PlayerPartnerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands))
- sPlayerPartnerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands))
+ sPlayerPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
PlayerPartnerBufferExecCompleted();
}
@@ -228,26 +207,26 @@ static void PlayerPartnerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerPartnerBufferExecCompleted();
}
static void sub_81BAE98(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
PlayerPartnerBufferExecCompleted();
}
}
static void sub_81BAF00(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
PlayerPartnerBufferExecCompleted();
}
}
@@ -258,13 +237,13 @@ static void sub_81BAF48(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@@ -275,59 +254,59 @@ static void sub_81BAF48(void)
if (r6)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_81BAF00;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BAF00;
}
}
static void sub_81BB02C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8
- && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 != 1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
+ && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleBankFunc[gActiveBank] = sub_81BAF48;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BAF48;
}
}
static void sub_81BB1D4(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
PlayerPartnerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerPartnerBufferExecCompleted();
}
}
@@ -350,7 +329,7 @@ static void Task_GiveExpToMon(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -365,13 +344,13 @@ static void Task_GiveExpToMon(u8 taskId)
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
- && ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_MON]))
+ && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
gTasks[taskId].func = sub_81BB628;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -380,7 +359,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -404,7 +383,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
- SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp);
+ SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = sub_81BB4E4;
}
@@ -422,8 +401,8 @@ static void sub_81BB4E4(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 r4;
- r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[bank]);
+ r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
if (r4 == -1)
{
u8 level;
@@ -444,17 +423,17 @@ static void sub_81BB4E4(u8 taskId)
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
gTasks[taskId].func = sub_81BB628;
}
else
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -466,10 +445,10 @@ static void sub_81BB628(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- bank ^= BIT_MON;
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ bank ^= BIT_FLANK;
- DoSpecialBattleAnimation(bank, bank, bank, B_ANIM_LVL_UP);
+ InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
gTasks[taskId].func = sub_81BB688;
}
@@ -483,10 +462,10 @@ static void sub_81BB688(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_MON], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@@ -500,31 +479,31 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
bank = gTasks[taskId].tExpTask_bank;
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
static void sub_81BB78C(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerPartnerBufferExecCompleted();
}
}
static void sub_81BB828(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerPartnerBufferExecCompleted();
}
}
@@ -537,39 +516,39 @@ static void CompleteOnInactiveTextPrinter2(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
- if (gSprites[spriteId].data1 == 32)
+ if (gSprites[spriteId].data[1] == 32)
{
- gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
PlayerPartnerBufferExecCompleted();
}
else
{
- if ((gSprites[spriteId].data1 % 4) == 0)
+ if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
- gSprites[spriteId].data1++;
+ gSprites[spriteId].data[1]++;
}
}
static void sub_81BB92C(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- CopyBattleSpriteInvisibility(gActiveBank);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_81BB9A0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB9A0;
}
}
static void sub_81BB9A0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
PlayerPartnerBufferExecCompleted();
}
@@ -577,66 +556,66 @@ static void sub_81BB9A0(void)
static void sub_81BB9F4(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
- gBattleBankFunc[gActiveBank] = sub_81BB92C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB92C;
}
}
static void sub_81BBAE8(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- gBattleBankFunc[gActiveBank] = sub_81BB9F4;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB9F4;
}
}
static void PlayerPartnerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = PlayerPartnerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
PlayerPartnerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
PlayerPartnerBufferExecCompleted();
}
@@ -647,13 +626,13 @@ static void PlayerPartnerHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyPlayerPartnerMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -661,7 +640,7 @@ static void PlayerPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
PlayerPartnerBufferExecCompleted();
}
@@ -675,7 +654,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -741,7 +720,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -756,7 +735,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -981,13 +960,13 @@ static void PlayerPartnerHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetPlayerPartnerMonData(gBattlePartyID[gActiveBank]);
+ SetPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -1000,11 +979,11 @@ static void PlayerPartnerHandleSetMonData(void)
static void SetPlayerPartnerMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -1045,10 +1024,10 @@ static void SetPlayerPartnerMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -1062,167 +1041,167 @@ static void SetPlayerPartnerMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void PlayerPartnerHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
PlayerPartnerBufferExecCompleted();
}
@@ -1231,28 +1210,28 @@ static void PlayerPartnerHandleLoadMonSprite(void)
{
u16 species;
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- sub_80A5C6C(gActiveBank, 2),
- sub_80A6138(gActiveBank),
- sub_80A82E4(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_81BB1D4;
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB1D4;
}
static void PlayerPartnerHandleSwitchInAnim(void)
{
- ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_81BD0E4(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_81BBAE8;
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_81BD0E4(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BBAE8;
}
static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
@@ -1260,64 +1239,64 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- sub_80A5C6C(bank, 2),
- sub_80A6138(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF);
+ gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerPartnerHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerPartnerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_81BB828;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB828;
}
break;
}
@@ -1347,31 +1326,31 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
// Use back pic only if the partner is Steven
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
{
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
else // otherwise use front sprite
{
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
- gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void PlayerPartnerHandleTrainerSlide(void)
@@ -1381,34 +1360,34 @@ static void PlayerPartnerHandleTrainerSlide(void)
static void PlayerPartnerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_81BAE98;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BAE98;
}
static void PlayerPartnerHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
- gBattleBankFunc[gActiveBank] = sub_81BB78C;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB78C;
}
}
}
@@ -1435,51 +1414,51 @@ static void PlayerPartnerHandlePause(void)
static void PlayerPartnerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
PlayerPartnerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = PlayerPartnerDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation;
}
}
}
static void PlayerPartnerDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1487,20 +1466,20 @@ static void PlayerPartnerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_805E394();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlayerPartnerBufferExecCompleted();
}
break;
@@ -1513,13 +1492,13 @@ static void PlayerPartnerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
}
-static void PlayerPartnerHandlePrintStringPlayerOnly(void)
+static void PlayerPartnerHandlePrintSelectionString(void)
{
PlayerPartnerBufferExecCompleted();
}
@@ -1538,21 +1517,21 @@ static void PlayerPartnerHandleUnknownYesNoBox(void)
static void PlayerPartnerHandleChooseMove(void)
{
u8 chosenMoveId;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
BattleAI_SetupAIData(0xF);
chosenMoveId = BattleAI_ChooseMoveOrAction();
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
- gBankTarget = gActiveBank;
+ gBattlerTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
- EmitTwoReturnValues(1, 10, chosenMoveId | (gBankTarget << 8));
+ BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8));
PlayerPartnerBufferExecCompleted();
}
@@ -1567,22 +1546,22 @@ static void PlayerPartnerHandleChoosePokemon(void)
if (chosenMonId == 6) // just switch to the next mon
{
- u8 playerMonIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- u8 selfIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ u8 playerMonIdentity = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ u8 selfIdentity = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
for (chosenMonId = 3; chosenMonId < 6; chosenMonId++)
{
if (GetMonData(&gPlayerParty[chosenMonId], MON_DATA_HP) != 0
- && chosenMonId != gBattlePartyID[playerMonIdentity]
- && chosenMonId != gBattlePartyID[selfIdentity])
+ && chosenMonId != gBattlerPartyIndexes[playerMonIdentity]
+ && chosenMonId != gBattlerPartyIndexes[selfIdentity])
{
break;
}
}
}
- *(gBattleStruct->field_5C + gActiveBank) = chosenMonId;
- EmitChosenMonReturnValue(1, chosenMonId, NULL);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
+ BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
PlayerPartnerBufferExecCompleted();
}
@@ -1596,28 +1575,28 @@ static void PlayerPartnerHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void PlayerPartnerHandleExpUpdate(void)
{
- u8 monId = gBattleBufferA[gActiveBank][1];
+ u8 monId = gBattleBufferA[gActiveBattler][1];
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL)
{
@@ -1630,12 +1609,12 @@ static void PlayerPartnerHandleExpUpdate(void)
LoadBattleBarGfx(1);
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // unused return value
- expPointsToGive = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ expPointsToGive = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
taskId = CreateTask(Task_GiveExpToMon, 10);
gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
- gTasks[taskId].tExpTask_bank = gActiveBank;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gTasks[taskId].tExpTask_bank = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
}
@@ -1646,24 +1625,24 @@ static void PlayerPartnerHandleExpUpdate(void)
static void PlayerPartnerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PlayerPartnerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- DoStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1720,7 +1699,7 @@ static void PlayerPartnerHandleCmd37(void)
static void PlayerPartnerHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
PlayerPartnerBufferExecCompleted();
}
@@ -1738,16 +1717,16 @@ static void PlayerPartnerHandleCmd40(void)
static void PlayerPartnerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
PlayerPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1756,29 +1735,29 @@ static void PlayerPartnerHandleCmd42(void)
PlayerPartnerBufferExecCompleted();
}
-static void PlayerPartnerHandleEffectivenessSound(void)
+static void PlayerPartnerHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
PlayerPartnerBufferExecCompleted();
}
static void PlayerPartnerHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
- BattleMusicStop();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ BattleStopLowHpSound();
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
PlayerPartnerBufferExecCompleted();
@@ -1786,7 +1765,7 @@ static void PlayerPartnerHandlePlayFanfareOrBGM(void)
static void PlayerPartnerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
PlayerPartnerBufferExecCompleted();
@@ -1794,8 +1773,8 @@ static void PlayerPartnerHandleFaintingCry(void)
static void PlayerPartnerHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
- gUnknown_020243FC |= 1;
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
PlayerPartnerBufferExecCompleted();
}
@@ -1804,16 +1783,16 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
@@ -1828,16 +1807,16 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
}
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_81BE2C8, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_77;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
}
static void sub_81BE2C8(u8 taskId)
@@ -1848,62 +1827,62 @@ static void sub_81BE2C8(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81BD0E4(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81BD0E4(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81BD0E4(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_81BD0E4(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81BD0E4(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_81BD0E4(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_81BB02C;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB02C;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void PlayerPartnerHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
PlayerPartnerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_81BE498;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BE498;
}
}
static void sub_81BE498(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
PlayerPartnerBufferExecCompleted();
}
}
static void PlayerPartnerHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
PlayerPartnerBufferExecCompleted();
}
@@ -1914,25 +1893,25 @@ static void PlayerPartnerHandleCmd50(void)
static void PlayerPartnerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
PlayerPartnerBufferExecCompleted();
}
static void PlayerPartnerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
PlayerPartnerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@@ -1948,11 +1927,11 @@ static void PlayerPartnerHandleResetActionMoveSelection(void)
static void PlayerPartnerHandleCmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PlayerPartnerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_128(void)
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index 0dc7631ce..855dfc554 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_link_817C95C.h"
#include "recorded_battle.h"
@@ -11,7 +12,7 @@
#include "link.h"
#include "util.h"
#include "main.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -23,38 +24,14 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
+#include "item_use.h"
+#include "battle_setup.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
-extern u16 gScriptItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u16 gPartnerTrainerId;
-extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
-extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
-extern u16 gTrainerBattleOpponent_A;
-extern u16 gTrainerBattleOpponent_B;
extern u8 gUnknown_0203C7B4;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -62,6 +39,7 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern u16 sub_8068B48(void);
+extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void RecordedOpponentHandleGetMonData(void);
@@ -81,7 +59,7 @@ static void RecordedOpponentHandleBallThrowAnim(void);
static void RecordedOpponentHandlePause(void);
static void RecordedOpponentHandleMoveAnimation(void);
static void RecordedOpponentHandlePrintString(void);
-static void RecordedOpponentHandlePrintStringPlayerOnly(void);
+static void RecordedOpponentHandlePrintSelectionString(void);
static void RecordedOpponentHandleChooseAction(void);
static void RecordedOpponentHandleUnknownYesNoBox(void);
static void RecordedOpponentHandleChooseMove(void);
@@ -107,7 +85,7 @@ static void RecordedOpponentHandleCmd39(void);
static void RecordedOpponentHandleCmd40(void);
static void RecordedOpponentHandleHitAnimation(void);
static void RecordedOpponentHandleCmd42(void);
-static void RecordedOpponentHandleEffectivenessSound(void);
+static void RecordedOpponentHandlePlaySE(void);
static void RecordedOpponentHandlePlayFanfareOrBGM(void);
static void RecordedOpponentHandleFaintingCry(void);
static void RecordedOpponentHandleIntroSlide(void);
@@ -153,7 +131,7 @@ static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void
RecordedOpponentHandlePause,
RecordedOpponentHandleMoveAnimation,
RecordedOpponentHandlePrintString,
- RecordedOpponentHandlePrintStringPlayerOnly,
+ RecordedOpponentHandlePrintSelectionString,
RecordedOpponentHandleChooseAction,
RecordedOpponentHandleUnknownYesNoBox,
RecordedOpponentHandleChooseMove,
@@ -179,7 +157,7 @@ static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void
RecordedOpponentHandleCmd40,
RecordedOpponentHandleHitAnimation,
RecordedOpponentHandleCmd42,
- RecordedOpponentHandleEffectivenessSound,
+ RecordedOpponentHandlePlaySE,
RecordedOpponentHandlePlayFanfareOrBGM,
RecordedOpponentHandleFaintingCry,
RecordedOpponentHandleIntroSlide,
@@ -201,15 +179,15 @@ static void nullsub_70(void)
void SetControllerToRecordedOpponent(void)
{
- gBattleBankFunc[gActiveBank] = RecordedOpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
}
static void RecordedOpponentBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands))
- sRecordedOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands))
+ sRecordedOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
RecordedOpponentBufferExecCompleted();
}
@@ -217,32 +195,32 @@ static void RecordedOpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedOpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedOpponentBufferExecCompleted();
}
static void sub_81865C8(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
RecordedOpponentBufferExecCompleted();
}
}
static void sub_8186630(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
RecordedOpponentBufferExecCompleted();
}
}
@@ -253,43 +231,39 @@ static void sub_8186678(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].animEnded)
- {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded)
var = TRUE;
- }
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].animEnded
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].animEnded)
- {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
var = TRUE;
- }
}
if (var)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
return;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8186630;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186630;
}
}
@@ -298,63 +272,63 @@ static void sub_818686C(void)
bool32 r9 = FALSE;
bool32 r8 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
- m4aMPlayContinue(&gMPlay_BGM);
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
+ m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
r9 = TRUE;
}
if (!IsDoubleBattle())
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
}
else
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@@ -364,36 +338,36 @@ static void sub_818686C(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_8186678;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186678;
}
}
static void sub_8186C48(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
RecordedOpponentBufferExecCompleted();
@@ -404,13 +378,13 @@ static void sub_8186C48(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
@@ -420,21 +394,21 @@ static void CompleteOnHealthbarDone(void)
static void sub_8186D58(void)
{
- if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedOpponentBufferExecCompleted();
}
}
static void sub_8186D9C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_805EEE0(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedOpponentBufferExecCompleted();
}
}
@@ -447,43 +421,43 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
- if (gSprites[spriteId].data1 == 32)
+ if (gSprites[spriteId].data[1] == 32)
{
- gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
RecordedOpponentBufferExecCompleted();
}
else
{
- if ((gSprites[spriteId].data1 % 4) == 0)
+ if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
- gSprites[spriteId].data1++;
+ gSprites[spriteId].data[1]++;
}
}
static void sub_8186EA4(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_8186F14;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186F14;
}
}
static void sub_8186F14(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& !IsCryPlayingOrClearCrySongs())
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
RecordedOpponentBufferExecCompleted();
}
}
@@ -491,67 +465,67 @@ static void sub_8186F14(void)
static void sub_8186F94(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_8186EA4;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186EA4;
}
}
static void sub_8187084(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8186F94;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186F94;
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
RecordedOpponentBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
RecordedOpponentBufferExecCompleted();
}
static void RecordedOpponentBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = RecordedOpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@@ -562,13 +536,13 @@ static void RecordedOpponentHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyRecordedOpponentMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -576,7 +550,7 @@ static void RecordedOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
RecordedOpponentBufferExecCompleted();
}
@@ -590,7 +564,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
@@ -656,7 +630,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -671,7 +645,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -896,13 +870,13 @@ static void RecordedOpponentHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetRecordedOpponentMonData(gBattlePartyID[gActiveBank]);
+ SetRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -915,11 +889,11 @@ static void RecordedOpponentHandleSetMonData(void)
static void SetRecordedOpponentMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -960,10 +934,10 @@ static void SetRecordedOpponentMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -977,198 +951,198 @@ static void SetRecordedOpponentMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
}
static void RecordedOpponentHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
RecordedOpponentBufferExecCompleted();
}
static void RecordedOpponentHandleLoadMonSprite(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- sub_80A5C6C(gActiveBank, 2),
- sub_80A6138(gActiveBank),
- sub_80A82E4(gActiveBank));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8186C48;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186C48;
}
static void RecordedOpponentHandleSwitchInAnim(void)
{
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_81885D8(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_8187084;
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_81885D8(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8187084;
}
static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
@@ -1176,65 +1150,65 @@ static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
- sub_806A068(species, GetBankIdentity(bank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- sub_80A5C6C(bank, 2),
- sub_80A6138(bank),
+ gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFE);
+ gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void RecordedOpponentHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_805EEE0(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedOpponentBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
- gBattleBankFunc[gActiveBank] = sub_8186D9C;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186D9C;
}
break;
}
@@ -1247,21 +1221,21 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
}
else
{
- trainerPicId = PlayerGenderToFrontTrainerPicId(sub_8185F40());
+ trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBattlerLinkPlayerGender());
}
}
else
@@ -1277,20 +1251,20 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
}
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBank));
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void RecordedOpponentHandleTrainerSlide(void)
@@ -1300,31 +1274,31 @@ static void RecordedOpponentHandleTrainerSlide(void)
static void RecordedOpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_81865C8;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81865C8;
}
static void RecordedOpponentHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934;
- gBattleBankFunc[gActiveBank] = sub_8186D58;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186D58;
}
}
}
@@ -1351,51 +1325,51 @@ static void RecordedOpponentHandlePause(void)
static void RecordedOpponentHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
RecordedOpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = RecordedOpponentDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation;
}
}
}
static void RecordedOpponentDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1403,20 +1377,20 @@ static void RecordedOpponentDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_805E394();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
RecordedOpponentBufferExecCompleted();
}
break;
@@ -1429,20 +1403,20 @@ static void RecordedOpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
-static void RecordedOpponentHandlePrintStringPlayerOnly(void)
+static void RecordedOpponentHandlePrintSelectionString(void)
{
RecordedOpponentBufferExecCompleted();
}
static void RecordedOpponentHandleChooseAction(void)
{
- EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
+ BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedOpponentBufferExecCompleted();
}
@@ -1455,13 +1429,13 @@ static void RecordedOpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
- u8 moveId = RecordedBattle_ReadBankAction(gActiveBank);
- u8 target = RecordedBattle_ReadBankAction(gActiveBank);
- EmitTwoReturnValues(1, 10, moveId | (target << 8));
+ u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
+ u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
+ BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
}
RecordedOpponentBufferExecCompleted();
@@ -1474,8 +1448,8 @@ static void RecordedOpponentHandleChooseItem(void)
static void RecordedOpponentHandleChoosePokemon(void)
{
- *(gBattleStruct->field_5C + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
- EmitChosenMonReturnValue(1, *(gBattleStruct->field_5C + gActiveBank), NULL);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
+ BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedOpponentBufferExecCompleted();
}
@@ -1489,23 +1463,23 @@ static void RecordedOpponentHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void RecordedOpponentHandleExpUpdate(void)
@@ -1515,24 +1489,24 @@ static void RecordedOpponentHandleExpUpdate(void)
static void RecordedOpponentHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void RecordedOpponentHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- DoStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1589,7 +1563,7 @@ static void RecordedOpponentHandleCmd37(void)
static void RecordedOpponentHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
RecordedOpponentBufferExecCompleted();
}
@@ -1607,16 +1581,16 @@ static void RecordedOpponentHandleCmd40(void)
static void RecordedOpponentHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
RecordedOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1625,29 +1599,29 @@ static void RecordedOpponentHandleCmd42(void)
RecordedOpponentBufferExecCompleted();
}
-static void RecordedOpponentHandleEffectivenessSound(void)
+static void RecordedOpponentHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
RecordedOpponentBufferExecCompleted();
}
static void RecordedOpponentHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
- BattleMusicStop();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ BattleStopLowHpSound();
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
RecordedOpponentBufferExecCompleted();
@@ -1655,7 +1629,7 @@ static void RecordedOpponentHandlePlayFanfareOrBGM(void)
static void RecordedOpponentHandleFaintingCry(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
RecordedOpponentBufferExecCompleted();
@@ -1663,8 +1637,8 @@ static void RecordedOpponentHandleFaintingCry(void)
static void RecordedOpponentHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
- gUnknown_020243FC |= 1;
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
RecordedOpponentBufferExecCompleted();
}
@@ -1673,46 +1647,46 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_818962C);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_818962C);
taskId = CreateTask(sub_8189548, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_70;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_70;
}
static void sub_8189548(u8 taskId)
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81885D8(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81885D8(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81885D8(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81885D8(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81885D8(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81885D8(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_818686C;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818686C;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@@ -1725,50 +1699,50 @@ static void sub_818962C(struct Sprite *sprite)
static void RecordedOpponentHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
RecordedOpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
- if (gBattleBufferA[gActiveBank][2] != 0)
+ if (gBattleBufferA[gActiveBattler][2] != 0)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
return;
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
}
}
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_818975C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818975C;
}
}
static void sub_818975C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
RecordedOpponentBufferExecCompleted();
}
}
static void RecordedOpponentHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
RecordedOpponentBufferExecCompleted();
}
@@ -1779,25 +1753,25 @@ static void RecordedOpponentHandleCmd50(void)
static void RecordedOpponentHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
RecordedOpponentBufferExecCompleted();
}
static void RecordedOpponentHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
RecordedOpponentBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@@ -1813,15 +1787,15 @@ static void RecordedOpponentHandleResetActionMoveSelection(void)
static void RecordedOpponentHandleCmd55(void)
{
- if (gBattleBufferA[gActiveBank][1] == BATTLE_DREW)
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW)
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
else
- gBattleOutcome = gBattleBufferA[gActiveBank][1] ^ BATTLE_DREW;
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
RecordedOpponentBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_119(void)
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index a3343a391..4efe5babf 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -4,13 +4,14 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "recorded_battle.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
#include "main.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -22,38 +23,14 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
+#include "item_use.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
-extern u16 gScriptItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u8 gBankInMenu;
-extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u16 gPartnerTrainerId;
-extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
-extern u8 gBattleCommunication[];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0203C7B4;
-extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -62,6 +39,7 @@ extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
+extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void RecordedPlayerHandleGetMonData(void);
@@ -81,7 +59,7 @@ static void RecordedPlayerHandleBallThrowAnim(void);
static void RecordedPlayerHandlePause(void);
static void RecordedPlayerHandleMoveAnimation(void);
static void RecordedPlayerHandlePrintString(void);
-static void RecordedPlayerHandlePrintStringPlayerOnly(void);
+static void RecordedPlayerHandlePrintSelectionString(void);
static void RecordedPlayerHandleChooseAction(void);
static void RecordedPlayerHandleUnknownYesNoBox(void);
static void RecordedPlayerHandleChooseMove(void);
@@ -107,7 +85,7 @@ static void RecordedPlayerHandleCmd39(void);
static void RecordedPlayerHandleCmd40(void);
static void RecordedPlayerHandleHitAnimation(void);
static void RecordedPlayerHandleCmd42(void);
-static void RecordedPlayerHandleEffectivenessSound(void);
+static void RecordedPlayerHandlePlaySE(void);
static void RecordedPlayerHandlePlayFanfareOrBGM(void);
static void RecordedPlayerHandleFaintingCry(void);
static void RecordedPlayerHandleIntroSlide(void);
@@ -152,7 +130,7 @@ static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void)
RecordedPlayerHandlePause,
RecordedPlayerHandleMoveAnimation,
RecordedPlayerHandlePrintString,
- RecordedPlayerHandlePrintStringPlayerOnly,
+ RecordedPlayerHandlePrintSelectionString,
RecordedPlayerHandleChooseAction,
RecordedPlayerHandleUnknownYesNoBox,
RecordedPlayerHandleChooseMove,
@@ -178,7 +156,7 @@ static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void)
RecordedPlayerHandleCmd40,
RecordedPlayerHandleHitAnimation,
RecordedPlayerHandleCmd42,
- RecordedPlayerHandleEffectivenessSound,
+ RecordedPlayerHandlePlaySE,
RecordedPlayerHandlePlayFanfareOrBGM,
RecordedPlayerHandleFaintingCry,
RecordedPlayerHandleIntroSlide,
@@ -200,15 +178,15 @@ static void nullsub_120(void)
void SetControllerToRecordedPlayer(void)
{
- gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
}
static void RecordedPlayerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
- sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
+ sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
RecordedPlayerBufferExecCompleted();
}
@@ -216,26 +194,26 @@ static void RecordedPlayerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedPlayerBufferExecCompleted();
}
static void sub_81899F0(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_8189A58(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
RecordedPlayerBufferExecCompleted();
}
}
@@ -244,53 +222,53 @@ static void sub_8189AA0(void)
{
bool32 r6 = FALSE;
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
}
- if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8189A58;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
}
}
else
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@@ -301,8 +279,8 @@ static void sub_8189AA0(void)
if (r6)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8189A58;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
}
}
}
@@ -311,118 +289,118 @@ static void sub_8189D40(void)
{
bool32 r10 = FALSE;
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
}
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
- m4aMPlayContinue(&gMPlay_BGM);
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
+ m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
r10 = TRUE;
}
- if (r10 && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (r10 && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_8189AA0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8189AA0;
}
}
static void sub_818A064(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_818A114(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_818A1B0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
@@ -435,39 +413,39 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
- if (gSprites[spriteId].data1 == 32)
+ if (gSprites[spriteId].data[1] == 32)
{
- gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
RecordedPlayerBufferExecCompleted();
}
else
{
- if ((gSprites[spriteId].data1 % 4) == 0)
+ if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
- gSprites[spriteId].data1++;
+ gSprites[spriteId].data[1]++;
}
}
static void sub_818A2B4(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- CopyBattleSpriteInvisibility(gActiveBank);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_818A328;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A328;
}
}
static void sub_818A328(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
RecordedPlayerBufferExecCompleted();
}
@@ -475,66 +453,66 @@ static void sub_818A328(void)
static void sub_818A37C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
- gBattleBankFunc[gActiveBank] = sub_818A2B4;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A2B4;
}
}
static void sub_818A470(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- gBattleBankFunc[gActiveBank] = sub_818A37C;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A37C;
}
}
static void RecordedPlayerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
RecordedPlayerBufferExecCompleted();
}
@@ -545,13 +523,13 @@ static void RecordedPlayerHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -559,7 +537,7 @@ static void RecordedPlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
RecordedPlayerBufferExecCompleted();
}
@@ -573,7 +551,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -639,7 +617,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -654,7 +632,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -879,13 +857,13 @@ static void RecordedPlayerHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetRecordedPlayerMonData(gBattlePartyID[gActiveBank]);
+ SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -898,11 +876,11 @@ static void RecordedPlayerHandleSetMonData(void)
static void SetRecordedPlayerMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -943,10 +921,10 @@ static void SetRecordedPlayerMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -960,167 +938,167 @@ static void SetRecordedPlayerMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void RecordedPlayerHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
RecordedPlayerBufferExecCompleted();
}
@@ -1129,28 +1107,28 @@ static void RecordedPlayerHandleLoadMonSprite(void)
{
u16 species;
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- sub_80A5C6C(gActiveBank, 2),
- sub_80A6138(gActiveBank),
- sub_80A82E4(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_818A064;
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A064;
}
static void RecordedPlayerHandleSwitchInAnim(void)
{
- ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_818BA6C(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_818A470;
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_818BA6C(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A470;
}
static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
@@ -1158,64 +1136,64 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- sub_80A5C6C(bank, 2),
- sub_80A6138(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF);
+ gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void RecordedPlayerHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_818A1B0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A1B0;
}
break;
}
@@ -1229,7 +1207,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- trainerPicId = sub_8185F40();
+ trainerPicId = GetActiveBattlerLinkPlayerGender();
else
trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender;
}
@@ -1240,7 +1218,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
@@ -1265,31 +1243,31 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
- gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
else
{
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void RecordedPlayerHandleTrainerSlide(void)
@@ -1299,34 +1277,34 @@ static void RecordedPlayerHandleTrainerSlide(void)
static void RecordedPlayerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_81899F0;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81899F0;
}
static void RecordedPlayerHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
- gBattleBankFunc[gActiveBank] = sub_818A114;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A114;
}
}
}
@@ -1353,51 +1331,51 @@ static void RecordedPlayerHandlePause(void)
static void RecordedPlayerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
RecordedPlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = RecordedPlayerDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
}
}
}
static void RecordedPlayerDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1405,20 +1383,20 @@ static void RecordedPlayerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_805E394();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
RecordedPlayerBufferExecCompleted();
}
break;
@@ -1431,22 +1409,22 @@ static void RecordedPlayerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
-static void RecordedPlayerHandlePrintStringPlayerOnly(void)
+static void RecordedPlayerHandlePrintSelectionString(void)
{
RecordedPlayerBufferExecCompleted();
}
static void ChooseActionInBattlePalace(void)
{
- if (gBattleCommunication[4] >= gNoOfAllBanks / 2)
+ if (gBattleCommunication[4] >= gBattlersCount / 2)
{
- EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
+ BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@@ -1455,11 +1433,11 @@ static void RecordedPlayerHandleChooseAction(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gBattleBankFunc[gActiveBank] = ChooseActionInBattlePalace;
+ gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
}
else
{
- EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
+ BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@@ -1473,13 +1451,13 @@ static void RecordedPlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
- u8 moveId = RecordedBattle_ReadBankAction(gActiveBank);
- u8 target = RecordedBattle_ReadBankAction(gActiveBank);
- EmitTwoReturnValues(1, 10, moveId | (target << 8));
+ u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
+ u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
+ BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
}
RecordedPlayerBufferExecCompleted();
@@ -1492,8 +1470,8 @@ static void RecordedPlayerHandleChooseItem(void)
static void RecordedPlayerHandleChoosePokemon(void)
{
- *(gBattleStruct->field_5C + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
- EmitChosenMonReturnValue(1, *(gBattleStruct->field_5C + gActiveBank), NULL);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
+ BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedPlayerBufferExecCompleted();
}
@@ -1507,24 +1485,24 @@ static void RecordedPlayerHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void RecordedPlayerHandleExpUpdate(void)
@@ -1534,24 +1512,24 @@ static void RecordedPlayerHandleExpUpdate(void)
static void RecordedPlayerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void RecordedPlayerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- DoStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1608,7 +1586,7 @@ static void RecordedPlayerHandleCmd37(void)
static void RecordedPlayerHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
RecordedPlayerBufferExecCompleted();
}
@@ -1626,16 +1604,16 @@ static void RecordedPlayerHandleCmd40(void)
static void RecordedPlayerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
RecordedPlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1644,29 +1622,29 @@ static void RecordedPlayerHandleCmd42(void)
RecordedPlayerBufferExecCompleted();
}
-static void RecordedPlayerHandleEffectivenessSound(void)
+static void RecordedPlayerHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
- BattleMusicStop();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ BattleStopLowHpSound();
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
RecordedPlayerBufferExecCompleted();
@@ -1674,7 +1652,7 @@ static void RecordedPlayerHandlePlayFanfareOrBGM(void)
static void RecordedPlayerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
RecordedPlayerBufferExecCompleted();
@@ -1682,8 +1660,8 @@ static void RecordedPlayerHandleFaintingCry(void)
static void RecordedPlayerHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
- gUnknown_020243FC |= 1;
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
RecordedPlayerBufferExecCompleted();
}
@@ -1693,35 +1671,35 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
u8 taskId;
u32 trainerPicId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
else
trainerPicId = gSaveBlock2Ptr->playerGender;
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_818CC24, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_120;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_120;
}
static void sub_818CC24(u8 taskId)
@@ -1732,62 +1710,62 @@ static void sub_818CC24(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_818BA6C(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_818BA6C(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_818BA6C(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_818BA6C(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_818BA6C(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_818BA6C(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_8189D40;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8189D40;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void RecordedPlayerHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
RecordedPlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_818CDF4;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818CDF4;
}
}
static void sub_818CDF4(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
RecordedPlayerBufferExecCompleted();
}
}
static void RecordedPlayerHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
RecordedPlayerBufferExecCompleted();
}
@@ -1798,25 +1776,25 @@ static void RecordedPlayerHandleCmd50(void)
static void RecordedPlayerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
RecordedPlayerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@@ -1832,11 +1810,11 @@ static void RecordedPlayerHandleResetActionMoveSelection(void)
static void RecordedPlayerHandleCmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
RecordedPlayerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_121(void)
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index 0c5b698cf..f65d11a84 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -4,11 +4,12 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
#include "main.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -19,27 +20,13 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
+#include "pokeblock.h"
+#include "item_use.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
-extern u16 gScriptItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u8 gBankInMenu;
-extern u16 gUnknown_020243FC;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
@@ -66,7 +53,7 @@ static void SafariHandleBallThrowAnim(void);
static void SafariHandlePause(void);
static void SafariHandleMoveAnimation(void);
static void SafariHandlePrintString(void);
-static void SafariHandlePrintStringPlayerOnly(void);
+static void SafariHandlePrintSelectionString(void);
static void SafariHandleChooseAction(void);
static void SafariHandleUnknownYesNoBox(void);
static void SafariHandleChooseMove(void);
@@ -92,7 +79,7 @@ static void SafariHandleCmd39(void);
static void SafariHandleCmd40(void);
static void SafariHandleHitAnimation(void);
static void SafariHandleCmd42(void);
-static void SafariHandleEffectivenessSound(void);
+static void SafariHandlePlaySE(void);
static void SafariHandlePlayFanfareOrBGM(void);
static void SafariHandleFaintingCry(void);
static void SafariHandleIntroSlide(void);
@@ -130,7 +117,7 @@ static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
SafariHandlePause,
SafariHandleMoveAnimation,
SafariHandlePrintString,
- SafariHandlePrintStringPlayerOnly,
+ SafariHandlePrintSelectionString,
SafariHandleChooseAction,
SafariHandleUnknownYesNoBox,
SafariHandleChooseMove,
@@ -156,7 +143,7 @@ static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
SafariHandleCmd40,
SafariHandleHitAnimation,
SafariHandleCmd42,
- SafariHandleEffectivenessSound,
+ SafariHandlePlaySE,
SafariHandlePlayFanfareOrBGM,
SafariHandleFaintingCry,
SafariHandleIntroSlide,
@@ -178,15 +165,15 @@ static void nullsub_114(void)
void SetControllerToSafari(void)
{
- gBattleBankFunc[gActiveBank] = SafariBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
}
static void SafariBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sSafariBufferCommands))
- sSafariBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sSafariBufferCommands))
+ sSafariBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
SafariBufferExecCompleted();
}
@@ -198,68 +185,68 @@ static void HandleInputChooseAction(void)
{
PlaySE(SE_SELECT);
- switch (gActionSelectionCursor[gActiveBank])
+ switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
- EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_BALL, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
break;
case 1:
- EmitTwoReturnValues(1, ACTION_POKEBLOCK_CASE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
break;
case 2:
- EmitTwoReturnValues(1, ACTION_GO_NEAR, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
break;
case 3:
- EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_RUN, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
break;
}
SafariBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gActionSelectionCursor[gActiveBank] & 1)
+ if (gActionSelectionCursor[gActiveBattler] & 1)
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gActionSelectionCursor[gActiveBank] & 1))
+ if (!(gActionSelectionCursor[gActiveBattler] & 1))
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gActionSelectionCursor[gActiveBank] & 2)
+ if (gActionSelectionCursor[gActiveBattler] & 2)
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gActionSelectionCursor[gActiveBank] & 2))
+ if (!(gActionSelectionCursor[gActiveBattler] & 2))
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
}
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@@ -271,7 +258,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void CompleteOnHealthboxSpriteCallbackDummy(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@@ -287,17 +274,17 @@ static void sub_81595E4(void)
static void CompleteOnSpecialAnimDone(void)
{
- if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
SafariBufferExecCompleted();
}
-static void OpenPokeblockCase(void)
+static void SafariOpenPokeblockCase(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = CompleteWhenChosePokeblock;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChosePokeblock;
FreeAllWindowBuffers();
- sub_81358F4();
+ OpenPokeblockCaseInBattle();
}
}
@@ -305,36 +292,36 @@ static void CompleteWhenChosePokeblock(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
- EmitOneReturnValue(1, gScriptItemId);
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
SafariBufferExecCompleted();
}
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
SafariBufferExecCompleted();
}
static void SafariBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = SafariBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
SafariBufferExecCompleted();
}
@@ -375,18 +362,18 @@ static void SafariHandleReturnMonToBall(void)
static void SafariHandleDrawTrainerPic(void)
{
- DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBank);
- sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBattler);
+ sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_0202499C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void SafariHandleTrainerSlide(void)
@@ -413,18 +400,18 @@ static void SafariHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void SafariHandleBallThrowAnim(void)
{
- u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void SafariHandlePause(void)
@@ -443,15 +430,15 @@ static void SafariHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
-static void SafariHandlePrintStringPlayerOnly(void)
+static void SafariHandlePrintSelectionString(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
SafariHandlePrintString();
else
SafariBufferExecCompleted();
@@ -463,7 +450,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
- gBattleBankFunc[gActiveBank] = HandleInputChooseAction;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
@@ -471,13 +458,13 @@ static void SafariHandleChooseAction(void)
{
s32 i;
- gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_SafariZoneMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
}
@@ -497,8 +484,8 @@ static void SafariHandleChooseItem(void)
s32 i;
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
- gBattleBankFunc[gActiveBank] = OpenPokeblockCase;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
+ gBattlerInMenuId = gActiveBattler;
}
static void SafariHandleChoosePokemon(void)
@@ -523,7 +510,7 @@ static void SafariHandleExpUpdate(void)
static void SafariHandleStatusIconUpdate(void)
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_SAFARI_BALLS_TEXT);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT);
SafariBufferExecCompleted();
}
@@ -607,29 +594,29 @@ static void SafariHandleCmd42(void)
SafariBufferExecCompleted();
}
-static void SafariHandleEffectivenessSound(void)
+static void SafariHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
SafariBufferExecCompleted();
}
static void SafariHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
- BattleMusicStop();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ BattleStopLowHpSound();
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
SafariBufferExecCompleted();
@@ -637,7 +624,7 @@ static void SafariHandlePlayFanfareOrBGM(void)
static void SafariHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry1(species, 25);
SafariBufferExecCompleted();
@@ -645,17 +632,17 @@ static void SafariHandleFaintingCry(void)
static void SafariHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
- gUnknown_020243FC |= 1;
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
SafariBufferExecCompleted();
}
static void SafariHandleIntroTrainerBallThrow(void)
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_SAFARI_ALL_TEXT);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- gBattleBankFunc[gActiveBank] = CompleteOnHealthboxSpriteCallbackDummy;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
}
static void SafariHandleDrawPartyStatusSummary(void)
@@ -680,13 +667,13 @@ static void SafariHandleSpriteInvisibility(void)
static void SafariHandleBattleAnimation(void)
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
SafariBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void SafariHandleLinkStandbyMsg(void)
@@ -701,12 +688,12 @@ static void SafariHandleResetActionMoveSelection(void)
static void SafariHandleCmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
SafariBufferExecCompleted();
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
- gBattleBankFunc[gActiveBank] = sub_81595E4;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81595E4;
}
static void nullsub_115(void)
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index c2addd30c..ad028b719 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -4,16 +4,17 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "constants/battle_anim.h"
#include "battle_link_817C95C.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
#include "main.h"
#include "item.h"
-#include "items.h"
-#include "songs.h"
+#include "constants/items.h"
+#include "constants/songs.h"
#include "sound.h"
-#include "moves.h"
+#include "constants/moves.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
@@ -22,42 +23,18 @@
#include "string_util.h"
#include "bg.h"
#include "reshow_battle_screen.h"
-#include "rng.h"
+#include "random.h"
#include "pokeball.h"
#include "data2.h"
#include "party_menu.h"
+#include "battle_setup.h"
+#include "item_use.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gAbsentBankFlags;
-extern u8 gNoOfAllBanks;
-extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u8 gMultiUsePlayerCursor;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern struct MusicPlayerInfo gMPlay_BGM;
-extern u16 gPartnerTrainerId;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct SpriteTemplate gUnknown_0202499C;
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u16 gScriptItemId;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleOutcome;
-extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
-extern u8 gBankInMenu;
-extern u32 gBattlePalaceMoveSelectionRngValue;
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
-extern u8 gUnknown_020244B4[];
-extern u16 gUnknown_020243FC;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
@@ -86,7 +63,7 @@ static void WallyHandleBallThrowAnim(void);
static void WallyHandlePause(void);
static void WallyHandleMoveAnimation(void);
static void WallyHandlePrintString(void);
-static void WallyHandlePrintStringPlayerOnly(void);
+static void WallyHandlePrintSelectionString(void);
static void WallyHandleChooseAction(void);
static void WallyHandleUnknownYesNoBox(void);
static void WallyHandleChooseMove(void);
@@ -112,7 +89,7 @@ static void WallyHandleCmd39(void);
static void WallyHandleCmd40(void);
static void WallyHandleHitAnimation(void);
static void WallyHandleCmd42(void);
-static void WallyHandleEffectivenessSound(void);
+static void WallyHandlePlaySE(void);
static void WallyHandlePlayFanfareOrBGM(void);
static void WallyHandleFaintingCry(void);
static void WallyHandleIntroSlide(void);
@@ -155,7 +132,7 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
WallyHandlePause,
WallyHandleMoveAnimation,
WallyHandlePrintString,
- WallyHandlePrintStringPlayerOnly,
+ WallyHandlePrintSelectionString,
WallyHandleChooseAction,
WallyHandleUnknownYesNoBox,
WallyHandleChooseMove,
@@ -181,7 +158,7 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
WallyHandleCmd40,
WallyHandleHitAnimation,
WallyHandleCmd42,
- WallyHandleEffectivenessSound,
+ WallyHandlePlaySE,
WallyHandlePlayFanfareOrBGM,
WallyHandleFaintingCry,
WallyHandleIntroSlide,
@@ -203,7 +180,7 @@ static void nullsub_117(void)
void SetControllerToWally(void)
{
- gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
gBattleStruct->wallyBattleState = 0;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = 0;
@@ -212,10 +189,10 @@ void SetControllerToWally(void)
static void WallyBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sWallyBufferCommands))
- sWallyBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands))
+ sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
WallyBufferExecCompleted();
}
@@ -232,7 +209,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -243,7 +220,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -253,7 +230,7 @@ static void WallyHandleActions(void)
case 3:
if (--gBattleStruct->wallyWaitFrames == 0)
{
- EmitTwoReturnValues(1, 9, 0);
+ BtlController_EmitTwoReturnValues(1, 9, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -274,7 +251,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
WallyBufferExecCompleted();
}
break;
@@ -283,7 +260,7 @@ static void WallyHandleActions(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -303,7 +280,7 @@ static void OpenBagAfterPaletteFade(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = CompleteOnChosenItem;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem;
nullsub_35();
FreeAllWindowBuffers();
DoWallyTutorialBagMenu();
@@ -314,37 +291,37 @@ static void CompleteOnChosenItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
- EmitOneReturnValue(1, gScriptItemId);
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
WallyBufferExecCompleted();
}
}
static void sub_816864C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8
- && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
+ && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleBankFunc[gActiveBank] = sub_8168818;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8168818;
}
}
@@ -353,23 +330,23 @@ static void sub_8168818(void)
{
bool32 r4 = FALSE;
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r4 = TRUE;
- if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
@@ -377,82 +354,82 @@ static void sub_8168818(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
}
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
- if (gSprites[spriteId].data1 == 32)
+ if (gSprites[spriteId].data[1] == 32)
{
- gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
WallyBufferExecCompleted();
}
else
{
- if ((gSprites[spriteId].data1 % 4) == 0)
+ if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
- gSprites[spriteId].data1++;
+ gSprites[spriteId].data[1]++;
}
}
static void sub_8168A20(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
WallyBufferExecCompleted();
}
static void WallyBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
WallyBufferExecCompleted();
}
@@ -463,13 +440,13 @@ static void WallyHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyWallyMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyWallyMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -477,7 +454,7 @@ static void WallyHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
WallyBufferExecCompleted();
}
@@ -491,7 +468,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -557,7 +534,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -572,7 +549,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -797,13 +774,13 @@ static void WallyHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetWallyMonData(gBattlePartyID[gActiveBank]);
+ SetWallyMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -816,11 +793,11 @@ static void WallyHandleSetMonData(void)
static void SetWallyMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -861,10 +838,10 @@ static void SetWallyMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -878,158 +855,158 @@ static void SetWallyMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void WallyHandleSetRawMonData(void)
@@ -1049,48 +1026,48 @@ static void WallyHandleSwitchInAnim(void)
static void WallyHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_8168A20;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8168A20;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
static void WallyHandleDrawTrainerPic(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
- sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void WallyHandleTrainerSlide(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
- sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void WallyHandleTrainerSlideBack(void)
@@ -1112,18 +1089,18 @@ static void WallyHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandleBallThrowAnim(void)
{
- u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandlePause(void)
@@ -1133,46 +1110,46 @@ static void WallyHandlePause(void)
static void WallyHandleMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
WallyBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = WallyDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation;
}
}
static void WallyDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1180,19 +1157,19 @@ static void WallyDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_805E394();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
WallyBufferExecCompleted();
}
break;
@@ -1205,15 +1182,15 @@ static void WallyHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
-static void WallyHandlePrintStringPlayerOnly(void)
+static void WallyHandlePrintSelectionString(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
WallyHandlePrintString();
else
WallyBufferExecCompleted();
@@ -1225,7 +1202,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
- gBattleBankFunc[gActiveBank] = WallyHandleActions;
+ gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
}
}
@@ -1233,13 +1210,13 @@ static void WallyHandleChooseAction(void)
{
s32 i;
- gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
}
@@ -1270,7 +1247,7 @@ static void WallyHandleChooseMove(void)
if (--gBattleStruct->wallyMoveFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, 10, 0x100);
+ BtlController_EmitTwoReturnValues(1, 10, 0x100);
WallyBufferExecCompleted();
}
break;
@@ -1280,8 +1257,8 @@ static void WallyHandleChooseMove(void)
static void WallyHandleChooseItem(void)
{
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
- gBattleBankFunc[gActiveBank] = OpenBagAfterPaletteFade;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
+ gBattlerInMenuId = gActiveBattler;
}
static void WallyHandleChoosePokemon(void)
@@ -1299,24 +1276,24 @@ static void WallyHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void WallyHandleExpUpdate(void)
@@ -1401,16 +1378,16 @@ static void WallyHandleCmd40(void)
static void WallyHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
WallyBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1419,22 +1396,22 @@ static void WallyHandleCmd42(void)
WallyBufferExecCompleted();
}
-static void WallyHandleEffectivenessSound(void)
+static void WallyHandlePlaySE(void)
{
- PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
WallyBufferExecCompleted();
}
static void WallyHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
- BattleMusicStop();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ BattleStopLowHpSound();
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
WallyBufferExecCompleted();
@@ -1442,7 +1419,7 @@ static void WallyHandlePlayFanfareOrBGM(void)
static void WallyHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry1(species, 25);
WallyBufferExecCompleted();
@@ -1450,8 +1427,8 @@ static void WallyHandleFaintingCry(void)
static void WallyHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
- gUnknown_020243FC |= 1;
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
WallyBufferExecCompleted();
}
@@ -1460,56 +1437,56 @@ static void WallyHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_816AC04, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
static void sub_816AA80(u8 bank)
{
u16 species;
- gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0;
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattleSpritesDataPtr->battlerData[bank].transformSpecies = 0;
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- sub_80A5C6C(bank, 2),
- sub_80A6138(bank),
+ sub_806A068(species, GetBattlerPosition(bank));
+ gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void sub_816AC04(u8 taskId)
@@ -1520,27 +1497,27 @@ static void sub_816AC04(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_816AA80(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_816864C;
- gActiveBank = savedActiveBank;
+ gActiveBattler = gTasks[taskId].data[0];
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_816AA80(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_816864C;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void WallyHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
WallyBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
WallyBufferExecCompleted();
}
}
@@ -1562,13 +1539,13 @@ static void WallyHandleSpriteInvisibility(void)
static void WallyHandleBattleAnimation(void)
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
WallyBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void WallyHandleLinkStandbyMsg(void)
@@ -1583,13 +1560,13 @@ static void WallyHandleResetActionMoveSelection(void)
static void WallyHandleCmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
WallyBufferExecCompleted();
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK)
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_118(void)
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 5c874438e..cbb4fff69 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -6,43 +6,19 @@
#include "battle_ai_script_commands.h"
#include "battle_anim.h"
#include "pokemon.h"
-#include "species.h"
+#include "constants/species.h"
#include "recorded_battle.h"
#include "util.h"
-#include "abilities.h"
+#include "constants/abilities.h"
#include "battle_message.h"
-extern u32 gBattleTypeFlags;
-extern u32 gBattleExecBuffer;
-extern void (*gBattleMainFunc)(void);
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern u8 gActiveBank;
+extern u8 gBattleBuffersTransferData[0x100];
extern u8 gUnknown_0202428C;
extern u32 gUnknown_02022FF4;
extern u8 gUnknown_0203C7B4;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBuffersTransferData[0x100];
extern u8 gUnknown_02022D08;
extern u8 gUnknown_02022D09;
extern u8 gUnknown_02022D0A;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u8 gEffectBank;
-extern u16 gBattleWeather;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u16 gCurrentMove;
-extern u16 gLastUsedMove;
-extern u16 gLastUsedItem;
-extern u8 gBattleOutcome;
-extern u8 gLastUsedAbility;
-extern u8 gStringBank;
extern const struct BattleMove gBattleMoves[];
@@ -51,8 +27,8 @@ extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu
// this file's funcionts
static void CreateTasksForSendRecvLinkBuffers(void);
-static void SetControllersVariablesInLinkBattle(void);
-static void SetControllersVariables(void);
+static void InitLinkBtlControllers(void);
+static void InitSinglePlayerBtlControllers(void);
static void SetBattlePartyIds(void);
static void Task_HandleSendLinkBuffersData(u8 taskId);
static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId);
@@ -64,7 +40,7 @@ void HandleLinkBattleSetup(void)
if (gLinkVSyncDisabled)
sub_800B488();
if (!gReceivedRemoteLinkPlayers)
- sub_8009734();
+ OpenLink();
CreateTask(task00_08081A90, 0);
CreateTasksForSendRecvLinkBuffers();
}
@@ -76,16 +52,16 @@ void SetUpBattleVarsAndBirchZigzagoon(void)
gBattleMainFunc = nullsub_20;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- gBattleBankFunc[i] = nullsub_21;
- gBanksByIdentity[i] = 0xFF;
+ gBattlerControllerFuncs[i] = nullsub_21;
+ gBattlerPositions[i] = 0xFF;
gActionSelectionCursor[i] = 0;
gMoveSelectionCursor[i] = 0;
}
HandleLinkBattleSetup();
- gBattleExecBuffer = 0;
+ gBattleControllerExecFlags = 0;
ClearBattleAnimationVars();
ClearBattleMonForms();
BattleAI_HandleItemUseBeforeAISetup(0xF);
@@ -113,18 +89,18 @@ void sub_8032768(void)
sub_8184DA4(2);
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- sub_8185EB8();
+ RecordedBattle_SaveParties();
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
- SetControllersVariablesInLinkBattle();
+ InitLinkBtlControllers();
else
- SetControllersVariables();
+ InitSinglePlayerBtlControllers();
SetBattlePartyIds();
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
sub_81B8D64(i, 0);
}
@@ -135,7 +111,7 @@ void sub_8032768(void)
*(gBattleStruct->field_204 + i) = 0;
}
-static void SetControllersVariables(void)
+static void InitSinglePlayerBtlControllers(void)
{
s32 i;
@@ -145,62 +121,62 @@ static void SetControllersVariables(void)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayerPartner;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayerPartner;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
}
else
{
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayerPartner;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayerPartner;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
}
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
sub_81B8D64(0, 0);
sub_81B8D64(1, 0);
sub_81B8D64(2, 1);
sub_81B8D64(3, 1);
- gBattlePartyID[0] = 0;
- gBattlePartyID[1] = 0;
- gBattlePartyID[2] = 3;
- gBattlePartyID[3] = 3;
+ gBattlerPartyIndexes[0] = 0;
+ gBattlerPartyIndexes[1] = 0;
+ gBattlerPartyIndexes[2] = 3;
+ gBattlerPartyIndexes[3] = 3;
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMainFunc = BeginBattleIntro;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- gBattleBankFunc[0] = SetControllerToSafari;
+ gBattlerControllerFuncs[0] = SetControllerToSafari;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
- gBattleBankFunc[0] = SetControllerToWally;
+ gBattlerControllerFuncs[0] = SetControllerToWally;
else
- gBattleBankFunc[0] = SetControllerToPlayer;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
@@ -210,32 +186,32 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToRecordedOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
else // see how the banks are switched
{
- gBattleBankFunc[1] = SetControllerToRecordedPlayer;
- gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[0] = SetControllerToRecordedOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
}
else
{
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
}
}
}
@@ -243,19 +219,19 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayer;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
@@ -263,35 +239,35 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = 0;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = 0;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = 1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = 1;
- gBattleBankFunc[2] = SetControllerToRecordedPlayer;
- gBanksByIdentity[2] = 2;
+ gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
+ gBattlerPositions[2] = 2;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = 3;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = 3;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
sub_81B8D64(0, 0);
sub_81B8D64(1, 0);
sub_81B8D64(2, 1);
sub_81B8D64(3, 1);
- gBattlePartyID[0] = 0;
- gBattlePartyID[1] = 0;
- gBattlePartyID[2] = 3;
- gBattlePartyID[3] = 3;
+ gBattlerPartyIndexes[0] = 0;
+ gBattlerPartyIndexes[1] = 0;
+ gBattlerPartyIndexes[2] = 3;
+ gBattlerPartyIndexes[3] = 3;
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
u8 var; // multiplayer Id in a recorded battle?
- for (var = gUnknown_0203C7B4, i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (var = gUnknown_0203C7B4, i = 0; i < MAX_BATTLERS_COUNT; i++)
{
switch (gLinkPlayers[i].lp_field_18)
{
@@ -307,53 +283,53 @@ static void SetControllersVariables(void)
if (i == var)
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1))
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1)))
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
else
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON1;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
@@ -361,59 +337,59 @@ static void SetControllersVariables(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_WILD)
{
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[2] = SetControllerToRecordedPlayer;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
- gBattleBankFunc[1] = SetControllerToRecordedOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[3] = SetControllerToRecordedOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToRecordedOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
}
else
{
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
}
}
else
{
- gBattleBankFunc[1] = SetControllerToRecordedPlayer;
- gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[3] = SetControllerToRecordedPlayer;
- gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToRecordedPlayer;
+ gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
- gBattleBankFunc[0] = SetControllerToRecordedOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToRecordedOpponent;
- gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToRecordedOpponent;
+ gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
}
else
{
- gBattleBankFunc[0] = SetControllerToOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToOpponent;
- gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToOpponent;
+ gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
}
}
}
}
}
-static void SetControllersVariablesInLinkBattle(void)
+static void InitLinkBtlControllers(void)
{
s32 i;
u8 multiplayerId;
@@ -424,23 +400,23 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToLinkOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
else
{
- gBattleBankFunc[1] = SetControllerToPlayer;
- gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[0] = SetControllerToLinkOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToLinkOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
@@ -449,35 +425,35 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToLinkOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayer;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToLinkOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToLinkOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
else
{
- gBattleBankFunc[1] = SetControllerToPlayer;
- gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[0] = SetControllerToLinkOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToLinkOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[3] = SetControllerToPlayer;
- gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToPlayer;
+ gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[2] = SetControllerToLinkOpponent;
- gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToLinkOpponent;
+ gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
@@ -486,45 +462,45 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToLinkPartner;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToLinkPartner;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
else
{
- gBattleBankFunc[0] = SetControllerToLinkPartner;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToLinkPartner;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToLinkOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayer;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToLinkOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToLinkOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
sub_81B8D64(0, 0);
sub_81B8D64(1, 0);
sub_81B8D64(2, 1);
sub_81B8D64(3, 1);
- gBattlePartyID[0] = 0;
- gBattlePartyID[1] = 0;
- gBattlePartyID[2] = 3;
- gBattlePartyID[3] = 3;
+ gBattlerPartyIndexes[0] = 0;
+ gBattlerPartyIndexes[1] = 0;
+ gBattlerPartyIndexes[2] = 3;
+ gBattlerPartyIndexes[3] = 3;
}
else
{
@@ -533,7 +509,7 @@ static void SetControllersVariablesInLinkBattle(void)
if (gBattleTypeFlags & BATTLE_TYPE_WILD)
gBattleMainFunc = BeginBattleIntro;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
switch (gLinkPlayers[i].lp_field_18)
{
@@ -549,18 +525,18 @@ static void SetControllersVariablesInLinkBattle(void)
if (i == multiplayerId)
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
@@ -569,42 +545,42 @@ static void SetControllersVariablesInLinkBattle(void)
if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1))
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1)))
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
else
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 1;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 1;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 3;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
}
}
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
}
@@ -614,20 +590,20 @@ static void SetBattlePartyIds(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < 6; j++)
{
if (i < 2)
{
- if (GET_BANK_SIDE2(i) == SIDE_PLAYER)
+ if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
{
if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -638,22 +614,22 @@ static void SetBattlePartyIds(void)
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
}
else
{
- if (GET_BANK_SIDE2(i) == SIDE_PLAYER)
+ if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
{
if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2.
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0
- && gBattlePartyID[i - 2] != j)
+ && gBattlerPartyIndexes[i - 2] != j)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -663,9 +639,9 @@ static void SetBattlePartyIds(void)
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0
- && gBattlePartyID[i - 2] != j)
+ && gBattlerPartyIndexes[i - 2] != j)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -674,7 +650,7 @@ static void SetBattlePartyIds(void)
}
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- gBattlePartyID[1] = 0, gBattlePartyID[3] = 3;
+ gBattlerPartyIndexes[1] = 0, gBattlerPartyIndexes[3] = 3;
}
}
@@ -693,14 +669,14 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
case 0:
for (i = 0; i < size; i++)
{
- gBattleBufferA[gActiveBank][i] = *data;
+ gBattleBufferA[gActiveBattler][i] = *data;
data++;
}
break;
case 1:
for (i = 0; i < size; i++)
{
- gBattleBufferB[gActiveBank][i] = *data;
+ gBattleBufferB[gActiveBattler][i] = *data;
data++;
}
break;
@@ -751,13 +727,13 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
gTasks[gUnknown_02022D08].data[14] = 0;
}
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId;
- gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBank;
- gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBankAttacker;
- gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBankTarget;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBattler;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattlerTarget;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
- gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBankFlags;
- gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBank;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBattler;
for (i = 0; i < size; i++)
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i];
@@ -793,9 +769,9 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
else
var = (gBattleTypeFlags & BATTLE_TYPE_MULTI) ? 4 : 2;
- if (sub_800ABAC() >= var)
+ if (GetLinkPlayerCount_2() >= var)
{
- if (sub_800ABBC())
+ if (IsLinkMaster())
{
sub_800A620();
gTasks[taskId].data[11]++;
@@ -912,7 +888,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0])
{
case 0:
- if (gBattleExecBuffer & gBitTable[bank])
+ if (gBattleControllerExecFlags & gBitTable[bank])
return;
memcpy(gBattleBufferA[bank], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
@@ -920,10 +896,10 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
{
- gBankAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
- gBankTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
- gAbsentBankFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6];
- gEffectBank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7];
+ gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
+ gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
+ gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6];
+ gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7];
}
break;
case 1:
@@ -931,7 +907,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
break;
case 2:
var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA];
- gBattleExecBuffer &= ~(gBitTable[bank] << (var * 4));
+ gBattleControllerExecFlags &= ~(gBitTable[bank] << (var * 4));
break;
}
@@ -939,7 +915,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
}
}
-void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
+void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
{
gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
gBattleBuffersTransferData[1] = requestId;
@@ -948,7 +924,7 @@ void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
+void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
{
gBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
gBattleBuffersTransferData[1] = monId;
@@ -957,7 +933,7 @@ void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data)
+void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data)
{
s32 i;
@@ -969,7 +945,7 @@ void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *da
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes);
}
-void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
+void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
{
s32 i;
@@ -981,7 +957,7 @@ void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, bytes + 3);
}
-void EmitLoadMonSprite(u8 bufferId)
+void BtlController_EmitLoadMonSprite(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
gBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE;
@@ -990,7 +966,7 @@ void EmitLoadMonSprite(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
+void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
{
gBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM;
gBattleBuffersTransferData[1] = partyId;
@@ -999,14 +975,14 @@ void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitReturnMonToBall(u8 bufferId, u8 arg1)
+void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1)
{
gBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL;
gBattleBuffersTransferData[1] = arg1;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitDrawTrainerPic(u8 bufferId)
+void BtlController_EmitDrawTrainerPic(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
gBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC;
@@ -1015,7 +991,7 @@ void EmitDrawTrainerPic(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitTrainerSlide(u8 bufferId)
+void BtlController_EmitTrainerSlide(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE;
@@ -1024,7 +1000,7 @@ void EmitTrainerSlide(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitTrainerSlideBack(u8 bufferId)
+void BtlController_EmitTrainerSlideBack(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK;
@@ -1033,7 +1009,7 @@ void EmitTrainerSlideBack(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitFaintAnimation(u8 bufferId)
+void BtlController_EmitFaintAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION;
gBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION;
@@ -1042,7 +1018,7 @@ void EmitFaintAnimation(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitPaletteFade(u8 bufferId)
+void BtlController_EmitPaletteFade(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
gBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
@@ -1051,7 +1027,7 @@ void EmitPaletteFade(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSuccessBallThrowAnim(u8 bufferId)
+void BtlController_EmitSuccessBallThrowAnim(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
gBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
@@ -1060,14 +1036,14 @@ void EmitSuccessBallThrowAnim(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitBallThrowAnim(u8 bufferId, u8 caseId)
+void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId)
{
gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM;
gBattleBuffersTransferData[1] = caseId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitPause(u8 bufferId, u8 toWait, void *data)
+void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data)
{
s32 i;
@@ -1078,7 +1054,7 @@ void EmitPause(u8 bufferId, u8 toWait, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, toWait * 3 + 2);
}
-void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit)
+void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit)
{
gBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION;
gBattleBuffersTransferData[1] = move;
@@ -1108,7 +1084,7 @@ void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
}
-void EmitPrintString(u8 bufferId, u16 stringID)
+void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
{
s32 i;
struct StringInfoBattle* stringInfo;
@@ -1120,16 +1096,16 @@ void EmitPrintString(u8 bufferId, u16 stringID)
stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
- stringInfo->lastMove = gLastUsedMove;
+ stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
- stringInfo->scrActive = gBattleScripting.bank;
+ stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52;
stringInfo->hpScale = gBattleStruct->hpScale;
- stringInfo->StringBank = gStringBank;
+ stringInfo->StringBank = gPotentialItemEffectBattler;
stringInfo->moveType = gBattleMoves[gCurrentMove].type;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
stringInfo->abilities[i] = gBattleMons[i].ability;
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
@@ -1140,10 +1116,10 @@ void EmitPrintString(u8 bufferId, u16 stringID)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
}
-void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
+void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
{
s32 i;
- struct StringInfoBattle* stringInfo;
+ struct StringInfoBattle *stringInfo;
gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
gBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY;
@@ -1152,13 +1128,13 @@ void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
- stringInfo->lastMove = gLastUsedMove;
+ stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
- stringInfo->scrActive = gBattleScripting.bank;
+ stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
stringInfo->abilities[i] = gBattleMons[i].ability;
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
@@ -1169,7 +1145,7 @@ void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
}
-void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
+void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
{
gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION;
gBattleBuffersTransferData[1] = arg1;
@@ -1178,7 +1154,7 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitUnknownYesNoBox(u8 bufferId)
+void BtlController_EmitUnknownYesNoBox(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
gBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX;
@@ -1187,7 +1163,7 @@ void EmitUnknownYesNoBox(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData)
+void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData)
{
s32 i;
@@ -1200,7 +1176,7 @@ void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4);
}
-void EmitChooseItem(u8 bufferId, u8 *arg1)
+void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1)
{
s32 i;
@@ -1210,7 +1186,7 @@ void EmitChooseItem(u8 bufferId, u8 *arg1)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
+void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
{
s32 i;
@@ -1223,7 +1199,7 @@ void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 8); // but only 7 bytes were written
}
-void EmitCmd23(u8 bufferId)
+void BtlController_EmitCmd23(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_23;
gBattleBuffersTransferData[1] = CONTROLLER_23;
@@ -1233,7 +1209,7 @@ void EmitCmd23(u8 bufferId)
}
// why is the argument u16 if it's being cast to s16 anyway?
-void EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
+void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
{
gBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE;
gBattleBuffersTransferData[1] = 0;
@@ -1243,7 +1219,7 @@ void EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
}
// why is the argument u16 if it's being cast to s16 anyway?
-void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
+void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
{
gBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE;
gBattleBuffersTransferData[1] = partyId;
@@ -1252,7 +1228,7 @@ void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
+void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
{
gBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE;
gBattleBuffersTransferData[1] = status1;
@@ -1266,7 +1242,7 @@ void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 9);
}
-void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
+void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
{
gBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION;
gBattleBuffersTransferData[1] = status2;
@@ -1277,14 +1253,14 @@ void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 6);
}
-void EmitStatusXor(u8 bufferId, u8 b)
+void BtlController_EmitStatusXor(u8 bufferId, u8 b)
{
gBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR;
gBattleBuffersTransferData[1] = b;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitDataTransfer(u8 bufferId, u16 size, void *data)
+void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data)
{
s32 i;
@@ -1297,7 +1273,7 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 4);
}
-void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
+void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
{
s32 i;
@@ -1313,7 +1289,7 @@ void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 7);
}
-void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
+void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
{
s32 i;
@@ -1325,7 +1301,7 @@ void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, songId + 3);
}
-void EmitCmd32(u8 bufferId, u16 size, void *data)
+void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
{
s32 i;
@@ -1337,7 +1313,7 @@ void EmitCmd32(u8 bufferId, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
}
-void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
+void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
{
gBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
gBattleBuffersTransferData[1] = arg1;
@@ -1346,7 +1322,7 @@ void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
+void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
{
s32 i;
@@ -1357,7 +1333,7 @@ void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5);
}
-void EmitOneReturnValue(u8 bufferId, u16 arg1)
+void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1)
{
gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
gBattleBuffersTransferData[1] = arg1;
@@ -1366,7 +1342,7 @@ void EmitOneReturnValue(u8 bufferId, u16 arg1)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
+void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
{
gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
gBattleBuffersTransferData[1] = b;
@@ -1375,7 +1351,7 @@ void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd37(u8 bufferId)
+void BtlController_EmitCmd37(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_37;
gBattleBuffersTransferData[1] = CONTROLLER_37;
@@ -1384,14 +1360,14 @@ void EmitCmd37(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd38(u8 bufferId, u8 b)
+void BtlController_EmitCmd38(u8 bufferId, u8 b)
{
gBattleBuffersTransferData[0] = CONTROLLER_38;
gBattleBuffersTransferData[1] = b;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitCmd39(u8 bufferId)
+void BtlController_EmitCmd39(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_39;
gBattleBuffersTransferData[1] = CONTROLLER_39;
@@ -1400,7 +1376,7 @@ void EmitCmd39(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd40(u8 bufferId)
+void BtlController_EmitCmd40(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_40;
gBattleBuffersTransferData[1] = CONTROLLER_40;
@@ -1409,7 +1385,7 @@ void EmitCmd40(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitHitAnimation(u8 bufferId)
+void BtlController_EmitHitAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
gBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION;
@@ -1418,7 +1394,7 @@ void EmitHitAnimation(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd42(u8 bufferId)
+void BtlController_EmitCmd42(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_42;
gBattleBuffersTransferData[1] = CONTROLLER_42;
@@ -1427,7 +1403,7 @@ void EmitCmd42(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitEffectivenessSound(u8 bufferId, u16 songId)
+void BtlController_EmitPlaySE(u8 bufferId, u16 songId)
{
gBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND;
gBattleBuffersTransferData[1] = songId;
@@ -1436,7 +1412,7 @@ void EmitEffectivenessSound(u8 bufferId, u16 songId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
+void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
{
gBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM;
gBattleBuffersTransferData[1] = songId;
@@ -1445,7 +1421,7 @@ void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitFaintingCry(u8 bufferId)
+void BtlController_EmitFaintingCry(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY;
gBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY;
@@ -1454,14 +1430,14 @@ void EmitFaintingCry(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitIntroSlide(u8 bufferId, u8 terrainId)
+void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId)
{
gBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
gBattleBuffersTransferData[1] = terrainId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitIntroTrainerBallThrow(u8 bufferId)
+void BtlController_EmitIntroTrainerBallThrow(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW;
gBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW;
@@ -1470,7 +1446,7 @@ void EmitIntroTrainerBallThrow(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
+void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
{
s32 i;
@@ -1483,7 +1459,7 @@ void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4);
}
-void EmitCmd49(u8 bufferId)
+void BtlController_EmitCmd49(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_49;
gBattleBuffersTransferData[1] = CONTROLLER_49;
@@ -1492,7 +1468,7 @@ void EmitCmd49(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd50(u8 bufferId)
+void BtlController_EmitCmd50(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_50;
gBattleBuffersTransferData[1] = CONTROLLER_50;
@@ -1501,7 +1477,7 @@ void EmitCmd50(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
+void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
{
gBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY;
gBattleBuffersTransferData[1] = isInvisible;
@@ -1510,7 +1486,7 @@ void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
+void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
{
gBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION;
gBattleBuffersTransferData[1] = animationId;
@@ -1519,7 +1495,7 @@ void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2)
+void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2)
{
bool8 arg2_ = arg2;
gBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG;
@@ -1533,14 +1509,14 @@ void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, gBattleBuffersTransferData[2] + 4);
}
-void EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
+void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
{
gBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION;
gBattleBuffersTransferData[1] = caseId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitCmd55(u8 bufferId, u8 arg1)
+void BtlController_EmitCmd55(u8 bufferId, u8 arg1)
{
gBattleBuffersTransferData[0] = CONTROLLER_55;
gBattleBuffersTransferData[1] = arg1;
diff --git a/src/battle_dome_cards.c b/src/battle_dome_cards.c
index e6c67b20e..076a4d342 100644
--- a/src/battle_dome_cards.c
+++ b/src/battle_dome_cards.c
@@ -4,7 +4,7 @@
#include "sprite.h"
#include "window.h"
#include "malloc.h"
-#include "species.h"
+#include "constants/species.h"
#include "palette.h"
#include "decompress.h"
#include "battle_dome_cards.h"
@@ -19,7 +19,7 @@ extern const union AffineAnimCmd *const gUnknown_082FF694[];
extern const union AnimCmd *const gUnknown_082FF70C[];
extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[NUM_SPECIES];
extern const union AnimCmd *const *const gUnknown_0830536C[];
-extern const u8 gUnknown_0831F578[];
+extern const u8 gFacilityClassToPicIndex[];
// Static type declarations
@@ -119,7 +119,7 @@ static void sub_818D0C4(u16 species, u32 otId, u32 personality, u8 paletteSlot,
if (paletteTag == 0xFFFF)
{
gUnknown_0203CCEC.paletteTag |= 0xFFFF;
- LoadCompressedPalette(species_and_otid_get_pal(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
+ LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
}
else
{
@@ -146,7 +146,7 @@ static void sub_818D180(u16 species, u32 otId, u32 personality, u8 paletteSlot,
{
if (!isTrainer)
{
- LoadCompressedPalette(species_and_otid_get_pal(species, otId, personality), paletteSlot * 0x10, 0x20);
+ LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20);
}
else
{
@@ -421,9 +421,9 @@ u8 sub_818D97C(u8 a0, u8 a1)
switch (a0)
{
default:
- return gUnknown_0831F578[0x3F];
+ return gFacilityClassToPicIndex[0x3F];
case 0:
- return gUnknown_0831F578[0x3C];
+ return gFacilityClassToPicIndex[0x3C];
}
}
return a0;
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
new file mode 100644
index 000000000..803b3eeab
--- /dev/null
+++ b/src/battle_gfx_sfx_util.c
@@ -0,0 +1,1291 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_controllers.h"
+#include "battle_ai_script_commands.h"
+#include "battle_anim.h"
+#include "constants/battle_anim.h"
+#include "battle_interface.h"
+#include "main.h"
+#include "malloc.h"
+#include "random.h"
+#include "util.h"
+#include "pokemon.h"
+#include "constants/moves.h"
+#include "task.h"
+#include "sprite.h"
+#include "sound.h"
+#include "m4a.h"
+#include "constants/species.h"
+#include "decompress.h"
+#include "data2.h"
+#include "palette.h"
+#include "blend_palette.h"
+#include "contest.h"
+#include "constants/songs.h"
+#include "constants/rgb.h"
+
+extern struct MusicPlayerInfo gMPlayInfo_SE1;
+extern struct MusicPlayerInfo gMPlayInfo_SE2;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+
+extern const struct BattleMove gBattleMoves[];
+extern const u8 gUnknown_0831C604[];
+extern const u8 * const gBattleAnims_VariousTable[];
+extern const u8 * const gBattleAnims_Special[];
+extern const struct CompressedSpriteSheet gMonFrontPicTable[];
+extern const struct CompressedSpriteSheet gMonBackPicTable[];
+extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
+extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
+extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
+extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
+extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[];
+extern const struct SpriteTemplate gUnknown_08329D98[4];
+extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
+extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
+extern const u8 gEnemyMonElevation[];
+
+// graphics
+extern const u32 gUnknown_08C093F0[];
+extern const u32 gSubstituteDollTilemap[];
+extern const u32 gSubstituteDollGfx[];
+extern const u16 gSubstituteDollPal[];
+extern const u8 gUnknown_08C1F1C8[];
+extern const u8 gUnknown_08C1F46C[];
+extern const u8 gUnknown_08C1F5E8[];
+extern const u8 gUnknown_08C1F76C[];
+extern const u8 gUnknown_08C1F8E8[];
+extern const u8 gBlankGfxCompressed[];
+extern const u16 gBattleInterface_BallStatusBarPal[];
+extern const u16 gBattleInterface_BallDisplayPal[];
+
+extern u8 sub_80688F8(u8, u8 battlerId);
+extern u8 pokemon_order_func(u8); // party menu
+extern void sub_81B8C68(void);
+
+// this file's functions
+static u8 sub_805D4A8(u16 move);
+static u16 BattlePalaceGetTargetRetValue(void);
+static void sub_805D7EC(struct Sprite *sprite);
+static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId);
+static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
+static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
+static void ClearSpritesBankHealthboxAnimData(void);
+
+// const rom data
+static const struct CompressedSpriteSheet gUnknown_0832C0D0 =
+{
+ gUnknown_08C1F1C8, 0x1000, TAG_HEALTHBOX_PLAYER1_TILE
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C0D8 =
+{
+ gUnknown_08C1F46C, 0x1000, TAG_HEALTHBOX_OPPONENT1_TILE
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C0E0[2] =
+{
+ {gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER1_TILE},
+ {gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER2_TILE}
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C0F0[2] =
+{
+ {gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT1_TILE},
+ {gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT2_TILE}
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C100 =
+{
+ gUnknown_08C1F8E8, 0x1000, TAG_HEALTHBOX_SAFARI_TILE
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C108[MAX_BATTLERS_COUNT] =
+{
+ {gBlankGfxCompressed, 0x0100, 0xd704},
+ {gBlankGfxCompressed, 0x0120, 0xd705},
+ {gBlankGfxCompressed, 0x0100, 0xd706},
+ {gBlankGfxCompressed, 0x0120, 0xd707}
+};
+
+static const struct SpritePalette gUnknown_0832C128[2] =
+{
+ {gBattleInterface_BallStatusBarPal, TAG_HEALTHBOX_PAL},
+ {gBattleInterface_BallDisplayPal, 0xd704}
+};
+
+// code
+void AllocateBattleSpritesData(void)
+{
+ gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
+ gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+ gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
+ gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
+ gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT);
+}
+
+void FreeBattleSpritesData(void)
+{
+ if (gBattleSpritesDataPtr == NULL)
+ return;
+
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr);
+}
+
+u16 ChooseMoveAndTargetInBattlePalace(void)
+{
+ s32 i, var1, var2;
+ s32 chosenMoveId = -1;
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
+ u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
+ s32 percent = Random() % 100;
+
+ i = (gBattleStruct->field_92 & gBitTable[gActiveBattler]) ? 2 : 0;
+ var2 = i;
+ var1 = i + 2;
+
+ for (; i < var1; i++)
+ {
+ if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)][i] > percent)
+ break;
+ }
+
+ percent = i - var2;
+ if (i == var1)
+ percent = 2;
+
+ for (var2 = 0, i = 0; i < 4; i++)
+ {
+ if (moveInfo->moves[i] == MOVE_NONE)
+ break;
+ if (percent == sub_805D4A8(moveInfo->moves[i]) && moveInfo->currentPp[i] != 0)
+ var2 |= gBitTable[i];
+ }
+
+ if (var2 != 0)
+ {
+ gBattleStruct->field_92 &= 0xF;
+ gBattleStruct->field_92 |= (var2 << 4);
+ BattleAI_SetupAIData(var2);
+ chosenMoveId = BattleAI_ChooseMoveOrAction();
+ }
+
+ if (chosenMoveId == -1)
+ {
+ if (unusableMovesBits != 0xF)
+ {
+ var1 = 0, var2 = 0;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (sub_805D4A8(moveInfo->moves[i]) == 0 && !(gBitTable[i] & unusableMovesBits))
+ var1 += 0x1;
+ if (sub_805D4A8(moveInfo->moves[i]) == 1 && !(gBitTable[i] & unusableMovesBits))
+ var1 += 0x10;
+ if (sub_805D4A8(moveInfo->moves[i]) == 2 && !(gBitTable[i] & unusableMovesBits))
+ var1 += 0x100;
+ }
+
+ if ((var1 & 0xF) > 1)
+ var2++;
+ if ((var1 & 0xF0) > 0x1F)
+ var2++;
+ if ((var1 & 0xF0) > 0x1FF)
+ var2++;
+
+ if (var2 > 1 || var2 == 0)
+ {
+ do
+ {
+ i = Random() % 4;
+ if (!(gBitTable[i] & unusableMovesBits))
+ chosenMoveId = i;
+ } while (chosenMoveId == -1);
+ }
+ else
+ {
+ if ((var1 & 0xF) > 1)
+ var2 = 0;
+ if ((var1 & 0xF0) > 0x1F)
+ var2 = 1;
+ if ((var1 & 0xF0) > 0x1FF)
+ var2 = 2;
+
+ do
+ {
+ i = Random() % 4;
+ if (!(gBitTable[i] & unusableMovesBits) && var2 == sub_805D4A8(moveInfo->moves[i]))
+ chosenMoveId = i;
+ } while (chosenMoveId == -1);
+ }
+
+ if (Random() % 100 > 49)
+ {
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
+ return 0;
+ }
+ }
+ else
+ {
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
+ return 0;
+ }
+ }
+
+ if (moveInfo->moves[chosenMoveId] == MOVE_CURSE)
+ {
+ if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
+ var1 = MOVE_TARGET_x10;
+ else
+ var1 = MOVE_TARGET_SELECTED;
+ }
+ else
+ {
+ var1 = gBattleMoves[moveInfo->moves[chosenMoveId]].target;
+ }
+
+ if (var1 & MOVE_TARGET_x10)
+ chosenMoveId |= (gActiveBattler << 8);
+ else if (var1 == MOVE_TARGET_SELECTED)
+ chosenMoveId |= (BattlePalaceGetTargetRetValue());
+ else
+ chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8);
+
+ return chosenMoveId;
+}
+
+static u8 sub_805D4A8(u16 move)
+{
+ switch (gBattleMoves[move].target)
+ {
+ case MOVE_TARGET_SELECTED:
+ case MOVE_TARGET_USER:
+ case MOVE_TARGET_RANDOM:
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_FOES_AND_ALLY:
+ if (gBattleMoves[move].power == 0)
+ return 2;
+ else
+ return 0;
+ break;
+ case MOVE_TARGET_DEPENDS:
+ case MOVE_TARGET_OPPONENTS_FIELD:
+ return 2;
+ case MOVE_TARGET_x10:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+static u16 BattlePalaceGetTargetRetValue(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u8 opposing1, opposing2;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ opposing1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ opposing2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ }
+ else
+ {
+ opposing1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ opposing2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ }
+
+ if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
+ return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
+
+ switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)])
+ {
+ case 0:
+ if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp)
+ return opposing1 << 8;
+ else
+ return opposing2 << 8;
+ case 1:
+ if (gBattleMons[opposing1].hp < gBattleMons[opposing2].hp)
+ return opposing1 << 8;
+ else
+ return opposing2 << 8;
+ case 2:
+ return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
+ }
+ }
+
+ return (gActiveBattler ^ BIT_SIDE) << 8;
+}
+
+void sub_805D714(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data[1];
+
+ if (!gSprites[spriteId].affineAnimEnded)
+ return;
+ if (gSprites[spriteId].invisible)
+ return;
+
+ if (gSprites[spriteId].animPaused)
+ {
+ gSprites[spriteId].animPaused = 0;
+ }
+ else
+ {
+ if (gSprites[spriteId].animEnded)
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void sub_805D770(struct Sprite *sprite, bool8 arg1)
+{
+ sprite->animPaused = 1;
+ sprite->callback = SpriteCallbackDummy;
+
+ if (!arg1)
+ StartSpriteAffineAnim(sprite, 1);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+
+ AnimateSprite(sprite);
+}
+
+void sub_805D7AC(struct Sprite *sprite)
+{
+ if (!(gIntroSlideFlags & 1))
+ {
+ sprite->pos2.x += sprite->data[0];
+ if (sprite->pos2.x == 0)
+ {
+ if (sprite->pos2.y != 0)
+ sprite->callback = sub_805D7EC;
+ else
+ sprite->callback = SpriteCallbackDummy;
+ }
+ }
+}
+
+static void sub_805D7EC(struct Sprite *sprite)
+{
+ sprite->pos2.y -= 2;
+ if (sprite->pos2.y == 0)
+ sprite->callback = SpriteCallbackDummy;
+}
+
+void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
+{
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1;
+ if (!isStatus2)
+ {
+ if (status == STATUS1_FREEZE)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ);
+ else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN);
+ else if (status == STATUS1_BURN)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN);
+ else if (status & STATUS1_SLEEP)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP);
+ else if (status == STATUS1_PARALYSIS)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ);
+ else // no animation
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
+ }
+ else
+ {
+ if (status & STATUS2_INFATUATION)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION);
+ else if (status & STATUS2_CONFUSION)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION);
+ else if (status & STATUS2_CURSED)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED);
+ else if (status & STATUS2_NIGHTMARE)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE);
+ else if (status & STATUS2_WRAPPED)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
+ else // no animation
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
+ }
+}
+
+#define tBattlerId data[0]
+
+bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument)
+{
+ u8 taskId;
+
+ if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80))
+ {
+ gBattleMonForms[activeBank] = (argument & ~(0x80));
+ return TRUE;
+ }
+ if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
+ && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
+ {
+ return TRUE;
+ }
+ if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
+ && tableId == B_ANIM_SUBSTITUTE_FADE
+ && gSprites[gBattlerSpriteIds[activeBank]].invisible)
+ {
+ LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]);
+ ClearBehindSubstituteBit(activeBank);
+ return TRUE;
+ }
+
+ gBattleAnimAttacker = atkBank;
+ gBattleAnimTarget = defBank;
+ gBattleSpritesDataPtr->animationData->animArg = argument;
+ LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
+ taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
+ gTasks[taskId].tBattlerId = activeBank;
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
+
+ return FALSE;
+}
+
+static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0;
+ DestroyTask(taskId);
+ }
+}
+
+#undef tBattlerId
+
+static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
+{
+ switch (animId)
+ {
+ case B_ANIM_SUBSTITUTE_FADE:
+ case B_ANIM_RAIN_CONTINUES:
+ case B_ANIM_SUN_CONTINUES:
+ case B_ANIM_SANDSTORM_CONTINUES:
+ case B_ANIM_HAIL_CONTINUES:
+ case B_ANIM_SNATCH_MOVE:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+#define tBattlerId data[0]
+
+void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId)
+{
+ u8 taskId;
+
+ gBattleAnimAttacker = atkBank;
+ gBattleAnimTarget = defBank;
+ LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
+ taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
+ gTasks[taskId].tBattlerId = activeBank;
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
+}
+
+static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0;
+ DestroyTask(taskId);
+ }
+}
+
+#undef tBattlerId
+
+// great function to include newly added moves that don't have animation yet
+bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
+{
+ return FALSE;
+}
+
+bool8 mplay_80342A4(u8 battlerId)
+{
+ u8 zero = 0;
+
+ if (IsSEPlaying())
+ {
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8++;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
+ return TRUE;
+
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
+ }
+ if (zero == 0)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0;
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
+{
+ u32 monsPersonality, currentPersonality, otId;
+ u16 species;
+ u8 position;
+ u16 paletteOffset;
+ const void *lzPaletteData;
+
+ monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ {
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ currentPersonality = monsPersonality;
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
+ currentPersonality = gTransformedPersonalities[battlerId];
+ }
+
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ position = GetBattlerPosition(battlerId);
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
+ gMonSpritesGfxPtr->sprites[position],
+ species, currentPersonality);
+
+ paletteOffset = 0x100 + battlerId * 16;
+
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ lzPaletteData = GetMonFrontSpritePal(mon);
+ else
+ lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
+
+ LZDecompressWram(lzPaletteData, gDecompressionBuffer);
+ LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
+ LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
+
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + battlerId * 16;
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
+ }
+
+ // transform's pink color
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
+{
+ u32 monsPersonality, currentPersonality, otId;
+ u16 species;
+ u8 position;
+ u16 paletteOffset;
+ const void *lzPaletteData;
+
+ monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ {
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ currentPersonality = monsPersonality;
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
+ currentPersonality = gTransformedPersonalities[battlerId];
+ }
+
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ position = GetBattlerPosition(battlerId);
+
+ if (sub_80688F8(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ {
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[position],
+ species, currentPersonality);
+ }
+ else
+ {
+ HandleLoadSpecialPokePic(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[position],
+ species, currentPersonality);
+ }
+
+ paletteOffset = 0x100 + battlerId * 16;
+
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ lzPaletteData = GetMonFrontSpritePal(mon);
+ else
+ lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
+
+ LZDecompressWram(lzPaletteData, gDecompressionBuffer);
+ LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
+ LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
+
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + battlerId * 16;
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
+ }
+
+ // transform's pink color
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void nullsub_23(void)
+{
+}
+
+void nullsub_24(u16 species)
+{
+}
+
+void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
+{
+ u8 position = GetBattlerPosition(battlerId);
+ DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId],
+ gMonSpritesGfxPtr->sprites[position],
+ SPECIES_NONE);
+ LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]);
+}
+
+void DecompressTrainerBackPic(u16 backPicId, u8 battlerId)
+{
+ u8 position = GetBattlerPosition(battlerId);
+ DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId],
+ gMonSpritesGfxPtr->sprites[position],
+ SPECIES_NONE);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data,
+ 0x100 + 16 * battlerId, 0x20);
+}
+
+void nullsub_25(u8 arg0)
+{
+}
+
+void FreeTrainerFrontPicPalette(u16 frontPicId)
+{
+ FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[frontPicId].tag);
+}
+
+void sub_805DFFC(void)
+{
+ u8 numberOfBanks = 0;
+ u8 i;
+
+ LoadSpritePalette(&gUnknown_0832C128[0]);
+ LoadSpritePalette(&gUnknown_0832C128[1]);
+ if (!IsDoubleBattle())
+ {
+ LoadCompressedObjectPic(&gUnknown_0832C0D0);
+ LoadCompressedObjectPic(&gUnknown_0832C0D8);
+ numberOfBanks = 2;
+ }
+ else
+ {
+ LoadCompressedObjectPic(&gUnknown_0832C0E0[0]);
+ LoadCompressedObjectPic(&gUnknown_0832C0E0[1]);
+ LoadCompressedObjectPic(&gUnknown_0832C0F0[0]);
+ LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
+ numberOfBanks = 4;
+ }
+ for (i = 0; i < numberOfBanks; i++)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[i]]);
+}
+
+bool8 BattleLoadAllHealthBoxesGfx(u8 state)
+{
+ bool8 retVal = FALSE;
+
+ if (state != 0)
+ {
+ if (state == 1)
+ {
+ LoadSpritePalette(&gUnknown_0832C128[0]);
+ LoadSpritePalette(&gUnknown_0832C128[1]);
+ }
+ else if (!IsDoubleBattle())
+ {
+ if (state == 2)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ LoadCompressedObjectPic(&gUnknown_0832C100);
+ else
+ LoadCompressedObjectPic(&gUnknown_0832C0D0);
+ }
+ else if (state == 3)
+ LoadCompressedObjectPic(&gUnknown_0832C0D8);
+ else if (state == 4)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]);
+ else if (state == 5)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]);
+ else
+ retVal = TRUE;
+ }
+ else
+ {
+ if (state == 2)
+ LoadCompressedObjectPic(&gUnknown_0832C0E0[0]);
+ else if (state == 3)
+ LoadCompressedObjectPic(&gUnknown_0832C0E0[1]);
+ else if (state == 4)
+ LoadCompressedObjectPic(&gUnknown_0832C0F0[0]);
+ else if (state == 5)
+ LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
+ else if (state == 6)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]);
+ else if (state == 7)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]);
+ else if (state == 8)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[2]]);
+ else if (state == 9)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[3]]);
+ else
+ retVal = TRUE;
+ }
+ }
+
+ return retVal;
+}
+
+void LoadBattleBarGfx(u8 arg0)
+{
+ LZDecompressWram(gUnknown_08C093F0, gMonSpritesGfxPtr->barFontGfx);
+}
+
+bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
+{
+ bool8 retVal = FALSE;
+
+ switch (*state1)
+ {
+ case 0:
+ ClearSpritesBankHealthboxAnimData();
+ (*state1)++;
+ break;
+ case 1:
+ if (!BattleLoadAllHealthBoxesGfx(*battlerId))
+ {
+ (*battlerId)++;
+ }
+ else
+ {
+ *battlerId = 0;
+ (*state1)++;
+ }
+ break;
+ case 2:
+ (*state1)++;
+ break;
+ case 3:
+ if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0)
+ gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites();
+ else
+ gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId);
+
+ (*battlerId)++;
+ if (*battlerId == gBattlersCount)
+ {
+ *battlerId = 0;
+ (*state1)++;
+ }
+ break;
+ case 4:
+ InitBattlerHealthboxCoords(*battlerId);
+ if (gBattlerPositions[*battlerId] <= 1)
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE);
+ else
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE);
+
+ (*battlerId)++;
+ if (*battlerId == gBattlersCount)
+ {
+ *battlerId = 0;
+ (*state1)++;
+ }
+ break;
+ case 5:
+ if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
+ }
+ else
+ {
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
+ }
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]);
+ (*battlerId)++;
+ if (*battlerId == gBattlersCount)
+ {
+ *battlerId = 0;
+ (*state1)++;
+ }
+ break;
+ case 6:
+ LoadAndCreateEnemyShadowSprites();
+ sub_81B8C68();
+ retVal = TRUE;
+ break;
+ }
+
+ return retVal;
+}
+
+void ClearSpritesHealthboxAnimData(void)
+{
+ memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
+ memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
+}
+
+static void ClearSpritesBankHealthboxAnimData(void)
+{
+ ClearSpritesHealthboxAnimData();
+ memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+}
+
+void CopyAllBattleSpritesInvisibilities(void)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; i++)
+ gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
+}
+
+void CopyBattleSpriteInvisibility(u8 battlerId)
+{
+ gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
+}
+
+void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
+{
+ u16 paletteOffset;
+ u32 personalityValue;
+ u32 otId;
+ u8 position;
+ const u8 *lzPaletteData;
+
+ if (notTransform)
+ {
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
+ paletteOffset = 0x100 + bankAtk * 16;
+ LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
+ gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
+ if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+ gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
+ }
+ else
+ {
+ const void *src;
+ void *dst;
+ u16 targetSpecies;
+
+ if (IsContest())
+ {
+ position = 0;
+ targetSpecies = gContestResources->field_18->field_2;
+ personalityValue = gContestResources->field_18->field_8;
+ otId = gContestResources->field_18->field_C;
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[0],
+ targetSpecies,
+ gContestResources->field_18->field_10);
+ }
+ else
+ {
+ position = GetBattlerPosition(bankAtk);
+
+ if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT)
+ targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
+ else
+ targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
+
+ if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER)
+ {
+ personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[position],
+ targetSpecies,
+ gTransformedPersonalities[bankAtk]);
+ }
+ else
+ {
+ personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[position],
+ targetSpecies,
+ gTransformedPersonalities[bankAtk]);
+ }
+ }
+
+ src = gMonSpritesGfxPtr->sprites[position];
+ dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32);
+ DmaCopy32(3, src, dst, 0x800);
+ paletteOffset = 0x100 + bankAtk * 16;
+ lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
+ LZDecompressWram(lzPaletteData, gDecompressionBuffer);
+ LoadPalette(gDecompressionBuffer, paletteOffset, 32);
+
+ if (targetSpecies == SPECIES_CASTFORM)
+ {
+ gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32);
+ }
+
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+
+ if (!IsContest())
+ {
+ gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies = targetSpecies;
+ gBattleMonForms[bankAtk] = gBattleMonForms[bankDef];
+ }
+
+ gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
+ }
+}
+
+void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
+{
+ u8 position;
+ s32 i;
+ u32 var;
+ const void *substitutePal;
+
+ if (!loadMonSprite)
+ {
+ if (IsContest())
+ position = 0;
+ else
+ position = GetBattlerPosition(battlerId);
+
+ if (IsContest())
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
+ else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
+ else
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
+
+ i = 1;
+ var = battlerId * 16;
+ substitutePal = gSubstituteDollPal;
+ for (; i < 4; i++)
+ {
+ register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[position];
+ void *dmaDst = (i * 0x800) + dmaSrc;
+ u32 dmaSize = 0x800;
+ DmaCopy32(3, dmaSrc, dmaDst, dmaSize);
+ i++;i--;
+ }
+
+ LoadCompressedPalette(substitutePal, 0x100 + var, 32);
+ }
+ else
+ {
+ if (!IsContest())
+ {
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ else
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ }
+ }
+}
+
+void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
+{
+ BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
+ StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
+
+ if (!loadMonSprite)
+ gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId);
+ else
+ gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId);
+}
+
+void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
+{
+ if (move == MOVE_SUBSTITUTE)
+ gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1;
+}
+
+void ClearBehindSubstituteBit(u8 battlerId)
+{
+ gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0;
+}
+
+void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
+{
+ u16 hp = GetMonData(mon, MON_DATA_HP);
+ u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
+ {
+ if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
+ {
+ if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
+ PlaySE(SE_HINSI);
+ gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
+ }
+ }
+ else
+ {
+ gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
+ if (!IsDoubleBattle())
+ {
+ m4aSongNumStop(SE_HINSI);
+ return;
+ }
+ if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
+ {
+ m4aSongNumStop(SE_HINSI);
+ return;
+ }
+ }
+}
+
+void BattleStopLowHpSound(void)
+{
+ u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+
+ gBattleSpritesDataPtr->battlerData[playerBank].lowHpSong = 0;
+ if (IsDoubleBattle())
+ gBattleSpritesDataPtr->battlerData[playerBank ^ BIT_FLANK].lowHpSong = 0;
+
+ m4aSongNumStop(SE_HINSI);
+}
+
+u8 GetMonHPBarLevel(struct Pokemon *mon)
+{
+ u16 hp = GetMonData(mon, MON_DATA_HP);
+ u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ return GetHPBarLevel(hp, maxHP);
+}
+
+void sub_805EAE8(void)
+{
+ if (gMain.inBattle)
+ {
+ u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]);
+ u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]);
+
+ if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1);
+ if (IsDoubleBattle() && GetMonData(&gPlayerParty[bank2PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[bank2PartyId], playerBank2);
+ }
+}
+
+void sub_805EB9C(u8 affineMode)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; i++)
+ {
+ if (IsBattlerSpritePresent(i))
+ {
+ gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
+ if (affineMode == 0)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
+ }
+ }
+ }
+}
+
+#define tBattlerId data[0]
+
+void LoadAndCreateEnemyShadowSprites(void)
+{
+ u8 battlerId;
+
+ LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow);
+
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
+
+ if (IsDoubleBattle())
+ {
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
+ }
+}
+
+void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
+{
+ bool8 invisible = FALSE;
+ u8 battlerId = shadowSprite->tBattlerId;
+ struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[battlerId]];
+
+ if (!bankSprite->inUse || !IsBattlerSpritePresent(battlerId))
+ {
+ shadowSprite->callback = SpriteCB_SetInvisible;
+ return;
+ }
+ if (gAnimScriptActive || bankSprite->invisible)
+ invisible = TRUE;
+ else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
+ && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
+ invisible = TRUE;
+
+ if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
+ invisible = TRUE;
+
+ shadowSprite->pos1.x = bankSprite->pos1.x;
+ shadowSprite->pos2.x = bankSprite->pos2.x;
+ shadowSprite->invisible = invisible;
+}
+
+#undef tBattlerId
+
+void SpriteCB_SetInvisible(struct Sprite *sprite)
+{
+ sprite->invisible = 1;
+}
+
+void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
+{
+ // The player's shadow is never seen
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ return;
+
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
+
+ if (gEnemyMonElevation[species] != 0)
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow;
+ else
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
+}
+
+void HideBattlerShadowSprite(u8 battlerId)
+{
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
+}
+
+void sub_805EF14(void)
+{
+ u16 *vramPtr = (u16*)(VRAM + 0x240);
+ s32 i;
+ s32 j;
+
+ for (i = 0; i < 9; i++)
+ {
+ for (j = 0; j < 16; j++)
+ {
+ if (!(*vramPtr & 0xF000))
+ *vramPtr |= 0xF000;
+ if (!(*vramPtr & 0x0F00))
+ *vramPtr |= 0x0F00;
+ if (!(*vramPtr & 0x00F0))
+ *vramPtr |= 0x00F0;
+ if (!(*vramPtr & 0x000F))
+ *vramPtr |= 0x000F;
+ vramPtr++;
+ }
+ }
+}
+
+void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
+{
+ gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
+ gBattleMonForms[battlerId] = 0;
+ if (!dontClearSubstitute)
+ ClearBehindSubstituteBit(battlerId);
+}
+
+void AllocateMonSpritesGfx(void)
+{
+ u8 i = 0, j;
+
+ gMonSpritesGfxPtr = NULL;
+ gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr));
+ gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000);
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
+ *(gMonSpritesGfxPtr->templates + i) = gUnknown_08329D98[i];
+
+ for (j = 0; j < 4; j++)
+ {
+ gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
+ gMonSpritesGfxPtr->field_74[i][j].size = 0x800;
+ }
+
+ gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i];
+ }
+
+ gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000);
+}
+
+void FreeMonSpritesGfx(void)
+{
+ if (gMonSpritesGfxPtr == NULL)
+ return;
+
+ if (gMonSpritesGfxPtr->field_17C != NULL)
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
+ if (gMonSpritesGfxPtr->field_178 != NULL)
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178);
+
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed);
+ gMonSpritesGfxPtr->sprites[0] = NULL;
+ gMonSpritesGfxPtr->sprites[1] = NULL;
+ gMonSpritesGfxPtr->sprites[2] = NULL;
+ gMonSpritesGfxPtr->sprites[3] = NULL;
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr);
+}
+
+bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon)
+{
+ s16 hp, maxHP;
+ s32 barLevel;
+
+ if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER))
+ return FALSE;
+
+ hp = GetMonData(mon, MON_DATA_HP);
+ maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ barLevel = GetHPBarLevel(hp, maxHP);
+ if (barLevel <= HP_BAR_YELLOW)
+ return FALSE;
+
+ return TRUE;
+}
diff --git a/src/battle_interface.c b/src/battle_interface.c
index 5f582a366..bc6ff1122 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -8,18 +8,19 @@
#include "string_util.h"
#include "text.h"
#include "sound.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "decompress.h"
#include "task.h"
#include "util.h"
#include "gpu_regs.h"
#include "battle_message.h"
-#include "species.h"
+#include "constants/species.h"
#include "pokedex.h"
#include "palette.h"
#include "international_string_util.h"
#include "safari_zone.h"
#include "battle_anim.h"
+#include "constants/rgb.h"
struct TestingBar
{
@@ -152,11 +153,6 @@ enum
HEALTHBOX_GFX_117,
};
-extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT];
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-
extern const u8 * const gNatureNamePointers[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
@@ -176,10 +172,6 @@ extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[];
extern const u8 gHealthboxElementsGfxTable[][32];
-// functions
-extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, const u8 *str); // menu.h
-extern void LoadBattleBarGfx(u8 arg0);
-
// this file's functions
static const u8 *GetHealthboxElementGfxPtr(u8 elementId);
@@ -556,13 +548,13 @@ enum
PAL_STATUS_BRN
};
-static const u16 sStatusIconPalettes[] =
+static const u16 sStatusIconColors[] =
{
- 0x6198, // PAL_STATUS_PSN
- 0xEF7, // PAL_STATUS_PAR
- 0x4694, // PAL_STATUS_SLP
- 0x72D1, // PAL_STATUS_FRZ
- 0x29DC // PAL_STATUS_BRN
+ RGB(24, 12, 24), // PAL_STATUS_PSN
+ RGB(23, 23, 3), // PAL_STATUS_PAR
+ RGB(20, 20, 17), // PAL_STATUS_SLP
+ RGB(17, 22, 28), // PAL_STATUS_FRZ
+ RGB(28, 14, 10) // PAL_STATUS_BRN
};
static const struct WindowTemplate sHealthboxWindowTemplate = {0, 0, 0, 8, 2, 0, 0}; // width = 8, height = 2
@@ -898,7 +890,7 @@ void sub_80724A8(s16 arg0, s16 arg1, u16 *arg2)
// healthboxSpriteId_2 refers to the other part
// there's also one other sprite that appears to be a black square? dont fully understand its role
-u8 CreateBankHealthboxSprites(u8 bank)
+u8 CreateBattlerHealthboxSprites(u8 battler)
{
s16 data6 = 0;
u8 healthboxSpriteId_1, healthboxSpriteId_2;
@@ -907,7 +899,7 @@ u8 CreateBankHealthboxSprites(u8 bank)
if (!IsDoubleBattle())
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
@@ -927,19 +919,19 @@ u8 CreateBankHealthboxSprites(u8 bank)
data6 = 2;
}
gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
- gSprites[healthboxSpriteId_2].data5 = healthboxSpriteId_1;
+ gSprites[healthboxSpriteId_2].data[5] = healthboxSpriteId_1;
gSprites[healthboxSpriteId_2].callback = sub_8072924;
}
else
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
- healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
- healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
+ healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
+ healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
- gSprites[healthboxSpriteId_2].data5 = healthboxSpriteId_1;
+ gSprites[healthboxSpriteId_2].data[5] = healthboxSpriteId_1;
gSprites[healthboxSpriteId_2].oam.tileNum += 32;
gSprites[healthboxSpriteId_2].callback = sub_8072924;
@@ -947,12 +939,12 @@ u8 CreateBankHealthboxSprites(u8 bank)
}
else
{
- healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
- healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
+ healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
+ healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
- gSprites[healthboxSpriteId_2].data5 = healthboxSpriteId_1;
+ gSprites[healthboxSpriteId_2].data[5] = healthboxSpriteId_1;
gSprites[healthboxSpriteId_2].oam.tileNum += 32;
gSprites[healthboxSpriteId_2].callback = sub_8072924;
@@ -960,22 +952,22 @@ u8 CreateBankHealthboxSprites(u8 bank)
}
}
- unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBanksByIdentity[bank]], 140, 60, 0);
+ unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBattlerPositions[battler]], 140, 60, 0);
unkSpritePtr = &gSprites[unkSpriteId];
- SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBankSide(bank)]);
+ SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBattlerSide(battler)]);
unkSpritePtr->subspriteMode = 2;
unkSpritePtr->oam.priority = 1;
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + unkSpritePtr->oam.tileNum * 32), 64);
- gSprites[healthboxSpriteId_1].data5 = unkSpriteId;
- gSprites[healthboxSpriteId_1].data6 = bank;
+ gSprites[healthboxSpriteId_1].data[5] = unkSpriteId;
+ gSprites[healthboxSpriteId_1].data[6] = battler;
gSprites[healthboxSpriteId_1].invisible = 1;
gSprites[healthboxSpriteId_2].invisible = 1;
- unkSpritePtr->data5 = healthboxSpriteId_1;
- unkSpritePtr->data6 = data6;
+ unkSpritePtr->data[5] = healthboxSpriteId_1;
+ unkSpritePtr->data[6] = data6;
unkSpritePtr->invisible = 1;
return healthboxSpriteId_1;
@@ -994,7 +986,7 @@ u8 CreateSafariPlayerHealthboxSprites(void)
gSprites[healthboxSpriteId_2].oam.tileNum += 64;
gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
- gSprites[healthboxSpriteId_2].data5 = healthboxSpriteId_1;
+ gSprites[healthboxSpriteId_2].data[5] = healthboxSpriteId_1;
gSprites[healthboxSpriteId_2].callback = sub_8072924;
@@ -1008,9 +1000,9 @@ static const u8 *GetHealthboxElementGfxPtr(u8 elementId)
static void sub_80728B4(struct Sprite *sprite)
{
- u8 var = sprite->data5;
+ u8 var = sprite->data[5];
- switch (sprite->data6)
+ switch (sprite->data[6])
{
case 0:
sprite->pos1.x = gSprites[var].pos1.x + 16;
@@ -1033,7 +1025,7 @@ static void sub_80728B4(struct Sprite *sprite)
static void sub_8072924(struct Sprite *sprite)
{
- u8 otherSpriteId = sprite->data5;
+ u8 otherSpriteId = sprite->data[5];
sprite->pos1.x = gSprites[otherSpriteId].pos1.x + 64;
sprite->pos1.y = gSprites[otherSpriteId].pos1.y;
@@ -1054,14 +1046,14 @@ void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal,
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId)
{
gSprites[healthboxSpriteId].invisible = 1;
- gSprites[gSprites[healthboxSpriteId].data5].invisible = 1;
+ gSprites[gSprites[healthboxSpriteId].data[5]].invisible = 1;
gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = 1;
}
void SetHealthboxSpriteVisible(u8 healthboxSpriteId)
{
gSprites[healthboxSpriteId].invisible = 0;
- gSprites[gSprites[healthboxSpriteId].data5].invisible = 0;
+ gSprites[gSprites[healthboxSpriteId].data[5]].invisible = 0;
gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = 0;
}
@@ -1074,7 +1066,7 @@ static void UpdateSpritePos(u8 spriteId, s16 x, s16 y)
void DestoryHealthboxSprite(u8 healthboxSpriteId)
{
DestroySprite(&gSprites[gSprites[healthboxSpriteId].oam.affineParam]);
- DestroySprite(&gSprites[gSprites[healthboxSpriteId].data5]);
+ DestroySprite(&gSprites[gSprites[healthboxSpriteId].data[5]]);
DestroySprite(&gSprites[healthboxSpriteId]);
}
@@ -1087,11 +1079,11 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- u8 healthboxSpriteId_1 = gHealthBoxesIds[i];
- u8 healthboxSpriteId_2 = gSprites[gHealthBoxesIds[i]].oam.affineParam;
- u8 healthboxSpriteId_3 = gSprites[gHealthBoxesIds[i]].data5;
+ u8 healthboxSpriteId_1 = gHealthboxSpriteIds[i];
+ u8 healthboxSpriteId_2 = gSprites[gHealthboxSpriteIds[i]].oam.affineParam;
+ u8 healthboxSpriteId_3 = gSprites[gHealthboxSpriteIds[i]].data[5];
gSprites[healthboxSpriteId_1].oam.priority = priority;
gSprites[healthboxSpriteId_2].oam.priority = priority;
@@ -1099,37 +1091,37 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
}
}
-void SetBankHealthboxSpritePos(u8 bank)
+void InitBattlerHealthboxCoords(u8 battler)
{
s16 x = 0, y = 0;
if (!IsDoubleBattle())
{
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
x = 44, y = 30;
else
x = 158, y = 88;
}
else
{
- switch (GetBankIdentity(bank))
+ switch (GetBattlerPosition(battler))
{
- case IDENTITY_PLAYER_MON1:
+ case B_POSITION_PLAYER_LEFT:
x = 159, y = 76;
break;
- case IDENTITY_PLAYER_MON2:
+ case B_POSITION_PLAYER_RIGHT:
x = 171, y = 101;
break;
- case IDENTITY_OPPONENT_MON1:
+ case B_POSITION_OPPONENT_LEFT:
x = 44, y = 19;
break;
- case IDENTITY_OPPONENT_MON2:
+ case B_POSITION_OPPONENT_RIGHT:
x = 32, y = 44;
break;
}
}
- UpdateSpritePos(gHealthBoxesIds[bank], x, y);
+ UpdateSpritePos(gHealthboxSpriteIds[battler], x, y);
}
static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
@@ -1156,7 +1148,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId);
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
- if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
objVram = (void*)(OBJ_VRAM0);
if (!IsDoubleBattle())
@@ -1180,7 +1172,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
u8 text[32];
void *objVram;
- if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER && !IsDoubleBattle())
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER && !IsDoubleBattle())
{
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
if (maxOrCurrent != HP_CURRENT) // singles, max
@@ -1210,11 +1202,11 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
}
else
{
- u8 bank;
+ u8 battler;
memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4));
- bank = gSprites[healthboxSpriteId].data6;
- if (IsDoubleBattle() == TRUE || GetBankSide(bank) == SIDE_OPPONENT)
+ battler = gSprites[healthboxSpriteId].data[6];
+ if (IsDoubleBattle() == TRUE || GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent);
}
@@ -1223,7 +1215,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
u32 var;
u8 i;
- if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
if (maxOrCurrent == HP_CURRENT)
var = 29;
@@ -1239,11 +1231,11 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
}
ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
- RenderTextFont9(gMonSpritesGfxPtr->fontPixels, 9, text);
+ RenderTextFont9(gMonSpritesGfxPtr->barFontGfx, 9, text);
for (i = 0; i < 3; i++)
{
- CpuCopy32(&gMonSpritesGfxPtr->fontPixels[i * 64 + 32],
+ CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[i * 64 + 32],
(void*)((OBJ_VRAM0) + 32 * (gSprites[healthboxSpriteId].oam.tileNum + var + i)),
0x20);
}
@@ -1258,11 +1250,11 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
u8 text[32];
void *objVram;
- if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
- if (gBattleSpritesDataPtr->bankData[gSprites[healthboxSpriteId].data6].hpNumbersNoBars) // don't print text if only bars are visible
+ if (gBattleSpritesDataPtr->battlerData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible
{
- spriteTileNum = gSprites[gSprites[healthboxSpriteId].data5].oam.tileNum * 32;
+ spriteTileNum = gSprites[gSprites[healthboxSpriteId].data[5]].oam.tileNum * 32;
objVram = (void*)(OBJ_VRAM0) + spriteTileNum;
if (maxOrCurrent != HP_CURRENT) // doubles, max hp
@@ -1292,9 +1284,9 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
u8 bank;
memcpy(text, sUnknown_0832C3D8, sizeof(sUnknown_0832C3D8));
- bank = gSprites[healthboxSpriteId].data6;
+ bank = gSprites[healthboxSpriteId].data[6];
- if (gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars) // don't print text if only bars are visible
+ if (gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars) // don't print text if only bars are visible
{
u8 var = 4;
u8 r7;
@@ -1304,23 +1296,23 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
if (maxOrCurrent == HP_CURRENT)
var = 0;
- r7 = gSprites[healthboxSpriteId].data5;
+ r7 = gSprites[healthboxSpriteId].data[5];
txtPtr = ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
if (!maxOrCurrent)
StringCopy(txtPtr, gText_Slash);
- RenderTextFont9(gMonSpritesGfxPtr->fontPixels, 9, text);
+ RenderTextFont9(gMonSpritesGfxPtr->barFontGfx, 9, text);
for (i = var; i < var + 3; i++)
{
if (i < 3)
{
- CpuCopy32(&gMonSpritesGfxPtr->fontPixels[((i - var) * 64) + 32],
+ CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32],
(void*)((OBJ_VRAM0) + 32 * (1 + gSprites[r7].oam.tileNum + i)),
0x20);
}
else
{
- CpuCopy32(&gMonSpritesGfxPtr->fontPixels[((i - var) * 64) + 32],
+ CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32],
(void*)((OBJ_VRAM0 + 0x20) + 32 * (i + gSprites[r7].oam.tileNum)),
0x20);
}
@@ -1328,14 +1320,14 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
if (maxOrCurrent == HP_CURRENT)
{
- CpuCopy32(&gMonSpritesGfxPtr->fontPixels[224],
+ CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[224],
(void*)((OBJ_VRAM0) + ((gSprites[r7].oam.tileNum + 4) * 32)),
0x20);
CpuFill32(0, (void*)((OBJ_VRAM0) + (gSprites[r7].oam.tileNum * 32)), 0x20);
}
else
{
- if (GetBankSide(bank) == SIDE_PLAYER) // impossible to reach part, because the bank is from the opponent's side
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER) // impossible to reach part, because the bank is from the opponent's side
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116),
(void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * 32),
@@ -1350,15 +1342,15 @@ static void sub_80730D4(u8 healthboxSpriteId, struct Pokemon *mon)
{
u8 text[20];
s32 j, var2;
- u8 *fontPixels;
+ u8 *barFontGfx;
u8 i, var, nature, healthboxSpriteId_2;
memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4));
- fontPixels = &gMonSpritesGfxPtr->fontPixels[0x520 + (GetBankIdentity(gSprites[healthboxSpriteId].data6) * 384)];
+ barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBattlerPosition(gSprites[healthboxSpriteId].data[6]) * 384)];
var = 5;
nature = GetNature(mon);
StringCopy(text + 6, gNatureNamePointers[nature]);
- RenderTextFont9(fontPixels, 9, text);
+ RenderTextFont9(barFontGfx, 9, text);
for (j = 6, i = 0; i < var; i++, j++)
{
@@ -1371,39 +1363,39 @@ static void sub_80730D4(u8 healthboxSpriteId, struct Pokemon *mon)
else
elementId = 43;
- CpuCopy32(GetHealthboxElementGfxPtr(elementId), fontPixels + (i * 64), 0x20);
+ CpuCopy32(GetHealthboxElementGfxPtr(elementId), barFontGfx + (i * 64), 0x20);
}
for (j = 1; j < var + 1; j++)
{
var2 = (gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * 32;
- CpuCopy32(fontPixels, (void*)(OBJ_VRAM0) + (var2), 0x20);
- fontPixels += 0x20;
+ CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (var2), 0x20);
+ barFontGfx += 0x20;
var2 = (8 + gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * 32;
- CpuCopy32(fontPixels, (void*)(OBJ_VRAM0) + (var2), 0x20);
- fontPixels += 0x20;
+ CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (var2), 0x20);
+ barFontGfx += 0x20;
}
- healthboxSpriteId_2 = gSprites[healthboxSpriteId].data5;
+ healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
ConvertIntToDecimalStringN(text + 6, gBattleStruct->field_7C, STR_CONV_MODE_RIGHT_ALIGN, 2);
ConvertIntToDecimalStringN(text + 9, gBattleStruct->field_7B, STR_CONV_MODE_RIGHT_ALIGN, 2);
text[5] = CHAR_SPACE;
text[8] = CHAR_SLASH;
- RenderTextFont9(gMonSpritesGfxPtr->fontPixels, 9, text);
+ RenderTextFont9(gMonSpritesGfxPtr->barFontGfx, 9, text);
j = healthboxSpriteId_2; // needed to match for some reason
for (j = 0; j < 5; j++)
{
if (j <= 1)
{
- CpuCopy32(&gMonSpritesGfxPtr->fontPixels[0x40 * j + 0x20],
+ CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20],
(void*)(OBJ_VRAM0) + (gSprites[healthboxSpriteId_2].oam.tileNum + 2 + j) * 32,
32);
}
else
{
- CpuCopy32(&gMonSpritesGfxPtr->fontPixels[0x40 * j + 0x20],
+ CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20],
(void*)(OBJ_VRAM0 + 0xC0) + (j + gSprites[healthboxSpriteId_2].oam.tileNum) * 32,
32);
}
@@ -1415,17 +1407,17 @@ void SwapHpBarsWithHpText(void)
s32 i;
u8 spriteId;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gSprites[gHealthBoxesIds[i]].callback == SpriteCallbackDummy
- && GetBankSide(i) != SIDE_OPPONENT
- && (IsDoubleBattle() || GetBankSide(i) != SIDE_PLAYER))
+ if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy
+ && GetBattlerSide(i) != B_SIDE_OPPONENT
+ && (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER))
{
bool8 noBars;
- gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars ^= 1;
- noBars = gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars;
- if (GetBankSide(i) == SIDE_PLAYER)
+ gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars ^= 1;
+ noBars = gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars;
+ if (GetBattlerSide(i) == B_SIDE_PLAYER)
{
if (!IsDoubleBattle())
continue;
@@ -1434,17 +1426,17 @@ void SwapHpBarsWithHpText(void)
if (noBars == TRUE) // bars to text
{
- spriteId = gSprites[gHealthBoxesIds[i]].data5;
+ spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
- UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
- UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
+ UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
+ UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
else // text to bars
{
- UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
- UpdateHealthboxAttribute(gHealthBoxesIds[i], &gPlayerParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthBoxesIds[i]].oam.tileNum * 32), 32);
+ UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gPlayerParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * 32), 32);
}
}
else
@@ -1453,26 +1445,26 @@ void SwapHpBarsWithHpText(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
- sub_80730D4(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]]);
+ sub_80730D4(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]]);
}
else
{
- spriteId = gSprites[gHealthBoxesIds[i]].data5;
+ spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
- UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
- UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
+ UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
+ UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
}
else // text to bars
{
- UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
- UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
+ UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_NICK);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_NICK);
}
}
- gSprites[gHealthBoxesIds[i]].data7 ^= 1;
+ gSprites[gHealthboxSpriteIds[i]].data[7] ^= 1;
}
}
}
@@ -1486,9 +1478,9 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
u8 ballIconSpritesIds[6];
u8 taskId;
- if (!arg2 || GetBankIdentity(bank) != IDENTITY_OPPONENT_MON2)
+ if (!arg2 || GetBattlerPosition(bank) != B_POSITION_OPPONENT_RIGHT)
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
{
isOpponent = FALSE;
bar_X = 136, bar_Y = 96;
@@ -1524,7 +1516,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
barSpriteId = CreateSprite(&sStatusSummaryBarSpriteTemplates[isOpponent], bar_X, bar_Y, 10);
SetSubspriteTables(&gSprites[barSpriteId], sStatusSummaryBar_SubspriteTable);
gSprites[barSpriteId].pos2.x = bar_pos2_X;
- gSprites[barSpriteId].data0 = bar_data0;
+ gSprites[barSpriteId].data[0] = bar_data0;
if (isOpponent)
{
@@ -1536,7 +1528,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
gSprites[barSpriteId].pos1.x += 96;
}
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
ballIconSpritesIds[i] = CreateSpriteAtEnd(&sStatusSummaryBallsSpriteTemplates[isOpponent], bar_X, bar_Y - 4, 9);
@@ -1549,25 +1541,25 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
gSprites[ballIconSpritesIds[i]].pos2.y = 0;
}
- gSprites[ballIconSpritesIds[i]].data0 = barSpriteId;
+ gSprites[ballIconSpritesIds[i]].data[0] = barSpriteId;
if (!isOpponent)
{
gSprites[ballIconSpritesIds[i]].pos1.x += 10 * i + 24;
- gSprites[ballIconSpritesIds[i]].data1 = i * 7 + 10;
+ gSprites[ballIconSpritesIds[i]].data[1] = i * 7 + 10;
gSprites[ballIconSpritesIds[i]].pos2.x = 120;
}
else
{
gSprites[ballIconSpritesIds[i]].pos1.x -= 10 * (5 - i) + 24;
- gSprites[ballIconSpritesIds[i]].data1 = (6 - i) * 7 + 10;
+ gSprites[ballIconSpritesIds[i]].data[1] = (6 - i) * 7 + 10;
gSprites[ballIconSpritesIds[i]].pos2.x = -120;
}
- gSprites[ballIconSpritesIds[i]].data2 = isOpponent;
+ gSprites[ballIconSpritesIds[i]].data[2] = isOpponent;
}
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -1576,7 +1568,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
if (partyInfo[i].hp == 0xFFFF) // empty slot or an egg
{
gSprites[ballIconSpritesIds[i]].oam.tileNum += 1;
- gSprites[ballIconSpritesIds[i]].data7 = 1;
+ gSprites[ballIconSpritesIds[i]].data[7] = 1;
}
else if (partyInfo[i].hp == 0) // fainted mon
{
@@ -1595,7 +1587,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
if (partyInfo[j].hp == 0xFFFF) // empty slot or an egg
{
gSprites[ballIconSpritesIds[var]].oam.tileNum += 1;
- gSprites[ballIconSpritesIds[var]].data7 = 1;
+ gSprites[ballIconSpritesIds[var]].data[7] = 1;
var--;
continue;
}
@@ -1624,7 +1616,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
if (partyInfo[i].hp == 0xFFFF) // empty slot or an egg
{
gSprites[ballIconSpritesIds[var]].oam.tileNum += 1;
- gSprites[ballIconSpritesIds[var]].data7 = 1;
+ gSprites[ballIconSpritesIds[var]].data[7] = 1;
}
else if (partyInfo[i].hp == 0) // fainted mon
{
@@ -1644,7 +1636,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
if (partyInfo[j].hp == 0xFFFF) // empty slot or an egg
{
gSprites[ballIconSpritesIds[i]].oam.tileNum += 1;
- gSprites[ballIconSpritesIds[i]].data7 = 1;
+ gSprites[ballIconSpritesIds[i]].data[7] = 1;
i++;
continue;
}
@@ -1712,23 +1704,23 @@ void sub_8073C30(u8 taskId)
{
for (i = 0; i < 6; i++)
{
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
- gSprites[sp[5 - i]].data1 = 7 * i;
- gSprites[sp[5 - i]].data3 = 0;
- gSprites[sp[5 - i]].data4 = 0;
+ gSprites[sp[5 - i]].data[1] = 7 * i;
+ gSprites[sp[5 - i]].data[3] = 0;
+ gSprites[sp[5 - i]].data[4] = 0;
gSprites[sp[5 - i]].callback = sub_8074158;
}
else
{
- gSprites[sp[i]].data1 = 7 * i;
- gSprites[sp[i]].data3 = 0;
- gSprites[sp[i]].data4 = 0;
+ gSprites[sp[i]].data[1] = 7 * i;
+ gSprites[sp[i]].data[3] = 0;
+ gSprites[sp[i]].data[4] = 0;
gSprites[sp[i]].callback = sub_8074158;
}
}
- gSprites[r10].data0 /= 2;
- gSprites[r10].data1 = 0;
+ gSprites[r10].data[0] /= 2;
+ gSprites[r10].data[1] = 0;
gSprites[r10].callback = sub_8074090;
SetSubspriteTables(&gSprites[r10], sUnknown_0832C2CC);
gTasks[taskId].func = sub_8073E08;
@@ -1831,17 +1823,17 @@ static void sub_8073F98(u8 taskId)
static void SpriteCB_StatusSummaryBar(struct Sprite *sprite)
{
if (sprite->pos2.x != 0)
- sprite->pos2.x += sprite->data0;
+ sprite->pos2.x += sprite->data[0];
}
static void sub_8074090(struct Sprite *sprite)
{
- sprite->data1 += 32;
- if (sprite->data0 > 0)
- sprite->pos2.x += sprite->data1 >> 4;
+ sprite->data[1] += 32;
+ if (sprite->data[0] > 0)
+ sprite->pos2.x += sprite->data[1] >> 4;
else
- sprite->pos2.x -= sprite->data1 >> 4;
- sprite->data1 &= 0xF;
+ sprite->pos2.x -= sprite->data[1] >> 4;
+ sprite->data[1] &= 0xF;
}
static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
@@ -1850,16 +1842,16 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
u16 var2;
s8 pan;
- if (sprite->data1 > 0)
+ if (sprite->data[1] > 0)
{
- sprite->data1--;
+ sprite->data[1]--;
return;
}
- var1 = sprite->data2;
- var2 = sprite->data3;
+ var1 = sprite->data[2];
+ var2 = sprite->data[3];
var2 += 56;
- sprite->data3 = var2 & 0xFFF0;
+ sprite->data[3] = var2 & 0xFFF0;
if (var1 != 0)
{
@@ -1880,7 +1872,7 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
if (var1 != 0)
pan = PAN_SIDE_PLAYER;
- if (sprite->data7 != 0)
+ if (sprite->data[7] != 0)
PlaySE2WithPanning(SE_TB_KARA, pan);
else
PlaySE1WithPanning(SE_TB_KON, pan);
@@ -1894,15 +1886,15 @@ static void sub_8074158(struct Sprite *sprite)
u8 var1;
u16 var2;
- if (sprite->data1 > 0)
+ if (sprite->data[1] > 0)
{
- sprite->data1--;
+ sprite->data[1]--;
return;
}
- var1 = sprite->data2;
- var2 = sprite->data3;
+ var1 = sprite->data[2];
+ var2 = sprite->data[3];
var2 += 56;
- sprite->data3 = var2 & 0xFFF0;
+ sprite->data[3] = var2 & 0xFFF0;
if (var1 != 0)
sprite->pos2.x += var2 >> 4;
else
@@ -1917,7 +1909,7 @@ static void sub_8074158(struct Sprite *sprite)
static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite)
{
- u8 barSpriteId = sprite->data0;
+ u8 barSpriteId = sprite->data[0];
sprite->pos2.x = gSprites[barSpriteId].pos2.x;
sprite->pos2.y = gSprites[barSpriteId].pos2.y;
@@ -1964,7 +1956,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
- if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
sub_8075198((void*)(0x6010040 + spriteTileNum), windowTileData, 6);
ptr = (void*)(OBJ_VRAM0);
@@ -1991,13 +1983,13 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
return;
- bank = gSprites[healthboxSpriteId].data6;
- if (GetBankSide(bank) == SIDE_PLAYER)
+ bank = gSprites[healthboxSpriteId].data[6];
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
return;
- if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
+ if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
return;
- healthboxSpriteId_2 = gSprites[healthboxSpriteId].data5;
+ healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
if (noStatus)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 8) * 32), 32);
@@ -2014,11 +2006,11 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
s16 tileNumAdder;
u8 statusPalId;
- bank = gSprites[healthboxSpriteId].data6;
- healthboxSpriteId_2 = gSprites[healthboxSpriteId].data5;
- if (GetBankSide(bank) == SIDE_PLAYER)
+ bank = gSprites[healthboxSpriteId].data[6];
+ healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
{
- status = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_STATUS);
+ status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
if (!IsDoubleBattle())
tileNumAdder = 0x1A;
else
@@ -2026,31 +2018,31 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
}
else
{
- status = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_STATUS);
+ status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
tileNumAdder = 0x11;
}
- if (status & STATUS_SLEEP)
+ if (status & STATUS1_SLEEP)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_SLP_BANK0, bank));
statusPalId = PAL_STATUS_SLP;
}
- else if (status & STATUS_PSN_ANY)
+ else if (status & STATUS1_PSN_ANY)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PSN_BANK0, bank));
statusPalId = PAL_STATUS_PSN;
}
- else if (status & STATUS_BURN)
+ else if (status & STATUS1_BURN)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_BRN_BANK0, bank));
statusPalId = PAL_STATUS_BRN;
}
- else if (status & STATUS_FREEZE)
+ else if (status & STATUS1_FREEZE)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_FRZ_BANK0, bank));
statusPalId = PAL_STATUS_FRZ;
}
- else if (status & STATUS_PARALYSIS)
+ else if (status & STATUS1_PARALYSIS)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PRZ_BANK0, bank));
statusPalId = PAL_STATUS_PAR;
@@ -2062,7 +2054,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
for (i = 0; i < 3; i++)
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * 32), 32);
- if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars)
+ if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 64);
TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE);
@@ -2072,12 +2064,12 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
pltAdder = gSprites[healthboxSpriteId].oam.paletteNum * 16;
pltAdder += bank + 12;
- FillPalette(sStatusIconPalettes[statusPalId], pltAdder + 0x100, 2);
+ FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2);
CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void*)(OBJ_PLTT + pltAdder * 2), 2);
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * 32), 96);
- if (IsDoubleBattle() == TRUE || GetBankSide(bank) == SIDE_OPPONENT)
+ if (IsDoubleBattle() == TRUE || GetBattlerSide(bank) == B_SIDE_OPPONENT)
{
- if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars)
+ if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars)
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 1) * 32), 32);
@@ -2178,12 +2170,12 @@ static void UpdateLeftNoOfBallsTextOnHealthbox(u8 healthboxSpriteId)
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId)
{
s32 maxHp, currHp;
- u8 bank = gSprites[healthboxSpriteId].data6;
+ u8 bank = gSprites[healthboxSpriteId].data[6];
if (elementId == HEALTHBOX_ALL && !IsDoubleBattle())
- GetBankSide(bank); // pointless function call
+ GetBattlerSide(bank); // pointless function call
- if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
u8 isDoubles;
@@ -2275,7 +2267,7 @@ s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3)
8, expFraction);
}
- if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars))
+ if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars))
sub_8074B9C(bank, whichBar);
if (var == -1)
@@ -2308,7 +2300,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
}
for (i = 0; i < 6; i++)
{
- u8 healthboxSpriteId_2 = gSprites[gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId].data5;
+ u8 healthboxSpriteId_2 = gSprites[gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId].data[5];
if (i < 2)
CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
(void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 2 + i) * 32), 32);
@@ -2323,7 +2315,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
gBattleSpritesDataPtr->battleBars[bank].receivedValue,
&gBattleSpritesDataPtr->battleBars[bank].field_10,
array, 8);
- level = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_LEVEL);
+ level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_LEVEL);
if (level == MAX_MON_LEVEL)
{
for (i = 0; i < 8; i++)
@@ -2545,19 +2537,19 @@ u8 GetHPBarLevel(s16 hp, s16 maxhp)
if (hp == maxhp)
{
- result = 4;
+ result = HP_BAR_FULL;
}
else
{
u8 fraction = GetScaledHPFraction(hp, maxhp, 48);
if (fraction > 24)
- result = 3;
+ result = HP_BAR_GREEN;
else if (fraction > 9)
- result = 2;
+ result = HP_BAR_YELLOW;
else if (fraction > 0)
- result = 1;
+ result = HP_BAR_RED;
else
- result = 0;
+ result = HP_BAR_EMPTY;
}
return result;
@@ -2566,17 +2558,17 @@ u8 GetHPBarLevel(s16 hp, s16 maxhp)
static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 arg3, u32 *windowId)
{
u16 winId;
- struct TextColor color;
+ u8 color[3];
struct WindowTemplate winTemplate = sHealthboxWindowTemplate;
winId = AddWindow(&winTemplate);
FillWindowPixelBuffer(winId, (arg3 << 4) | (arg3));
- color.fgColor = arg3;
- color.bgColor = 1;
- color.shadowColor = 3;
+ color[0] = arg3;
+ color[1] = 1;
+ color[2] = 3;
- AddTextPrinterParametrized2(winId, 0, x, y, 0, 0, &color, -1, str);
+ AddTextPrinterParameterized2(winId, 0, x, y, 0, 0, color, -1, str);
*windowId = winId;
return (u8*)(GetWindowAttribute(winId, WINDOW_TILE_DATA));
diff --git a/src/battle_2.c b/src/battle_main.c
index 24b43bdbd..3c4a61600 100644
--- a/src/battle_2.c
+++ b/src/battle_main.c
@@ -4,18 +4,21 @@
#include "main.h"
#include "load_save.h"
#include "gpu_regs.h"
-#include "unknown_task.h"
+#include "scanline_effect.h"
#include "battle_setup.h"
+#include "battle_scripts.h"
+#include "battle_interface.h"
#include "pokemon.h"
#include "palette.h"
#include "task.h"
#include "event_data.h"
-#include "species.h"
+#include "constants/species.h"
#include "berry.h"
#include "text.h"
#include "item.h"
-#include "items.h"
-#include "hold_effects.h"
+#include "constants/items.h"
+#include "constants/hold_effects.h"
+#include "constants/trainers.h"
#include "link.h"
#include "bg.h"
#include "dma3.h"
@@ -24,32 +27,28 @@
#include "event_data.h"
#include "m4a.h"
#include "window.h"
-#include "rng.h"
-#include "songs.h"
+#include "random.h"
+#include "constants/songs.h"
#include "sound.h"
#include "battle_message.h"
#include "sprite.h"
#include "util.h"
#include "trig.h"
#include "battle_ai_script_commands.h"
-#include "battle_move_effects.h"
+#include "constants/battle_move_effects.h"
#include "battle_controllers.h"
#include "pokedex.h"
-#include "abilities.h"
-#include "moves.h"
-#include "trainer_classes.h"
+#include "constants/abilities.h"
+#include "constants/moves.h"
#include "evolution_scene.h"
#include "roamer.h"
#include "tv.h"
#include "safari_zone.h"
-#include "battle_string_ids.h"
-
-struct UnknownStruct6
-{
- u16 unk0[0xA0];
- u8 fillerA0[0x640];
- u16 unk780[0xA0];
-};
+#include "constants/battle_string_ids.h"
+#include "data2.h"
+#include "decompress.h"
+#include "international_string_util.h"
+#include "pokeball.h"
struct UnknownPokemonStruct2
{
@@ -65,8 +64,6 @@ struct UnknownPokemonStruct2
/*0x1D*/ u8 language;
};
-extern u8 gBattleCommunication[];
-extern u8 gBattleTerrain;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
@@ -75,83 +72,16 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
-extern u16 gPartnerTrainerId;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
extern u16 gBattle_WIN1V;
-extern u16 gTrainerBattleOpponent_A;
-extern u16 gTrainerBattleOpponent_B;
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern void (*gPreBattleCallback1)(void);
-extern void (*gBattleMainFunc)(void);
-extern void (*gCB2_AfterEvolution)(void);
-extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for?
-extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for?
-extern u8 gUnknown_02039B28[]; // possibly a struct?
-extern struct UnknownStruct6 gUnknown_02038C28; // todo: identify & document
-extern struct MusicPlayerInfo gMPlay_SE1;
-extern struct MusicPlayerInfo gMPlay_SE2;
-extern u8 gDecompressionBuffer[];
-extern u16 gUnknown_020243FC;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u8 gStringBank;
-extern u32 gUnknown_02022F88;
-extern u32 gHitMarker;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u16 gPaydayMoney;
-extern u16 gBattleWeather;
-extern u16 gPauseCounterBattle;
-extern u16 gRandomTurnNumber;
-extern u8 gActiveBank;
-extern u8 gNoOfAllBanks;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gLeveledUpInBattle;
-extern u8 gAbsentBankFlags;
-extern u32 gBattleExecBuffer;
-extern u8 gMultiHitCounter;
-extern u8 gBattleMoveFlags;
-extern s32 gBattleMoveDamage;
-extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT];
-extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
-extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
-extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
-extern u16 gUnknown_02024258[BATTLE_BANKS_COUNT];
-extern u16 gUnknown_02024260[BATTLE_BANKS_COUNT];
-extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
-extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
-extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT];
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern u16 gSideAffecting[2];
-extern u16 gCurrentMove;
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
-extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
-extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
-extern u8 gCurrentActionFuncId;
-extern u8 gLastUsedAbility;
+extern struct MusicPlayerInfo gMPlayInfo_SE1;
+extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gUnknown_0203CF00[];
-extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
-extern const u8* gBattlescriptCurrInstr;
-extern u32 gBattlePalaceMoveSelectionRngValue;
-extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
-extern u8 gCurrentTurnActionNumber;
-extern u16 gDynamicBasePower;
-extern u8 gCritMultiplier;
-extern u8 gCurrMovePos;
-extern u8 gUnknown_020241E9;
-extern u16 gLastUsedMove;
extern const struct BattleMove gBattleMoves[];
-extern const u16 gUnknown_08C004E0[]; // battle textbox palette
+extern const u16 gBattleTextboxPalette[]; // battle textbox palette
extern const struct BgTemplate gUnknown_0831AA08[];
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
extern const u8 gUnknown_0831ACE0[];
@@ -159,8 +89,9 @@ extern const u8 gStatStageRatios[][2];
extern const u8 * const gBattleScriptsForMoveEffects[];
extern const u8 * const gBattlescriptsForBallThrow[];
extern const u8 * const gBattlescriptsForRunningByItem[];
-extern const u8 * const gUnknown_082DBD3C[];
+extern const u8 * const gBattlescriptsForUsingItem[];
extern const u8 * const gBattlescriptsForSafariActions[];
+extern const struct ScanlineEffectParams gUnknown_0831AC70;
// strings
extern const u8 gText_LinkStandby3[];
@@ -178,46 +109,15 @@ extern const u8 gText_Ice[];
extern const u8 gText_Confusion[];
extern const u8 gText_Love[];
-// battlescripts
-extern const u8 gUnknown_082DB8BE[];
-extern const u8 gUnknown_082DB881[];
-extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
-extern const u8 gUnknown_082DAB11[];
-extern const u8 gUnknown_082DB9BA[];
-extern const u8 gUnknown_082DAAFE[];
-extern const u8 gUnknown_082DAB0B[];
-extern const u8 BattleScript_FocusPunchSetUp[];
-extern const u8 BattleScript_LinkBattleWonOrLost[];
-extern const u8 BattleScript_FrontierTrainerBattleWon[];
-extern const u8 BattleScript_LocalTrainerBattleWon[];
-extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
-extern const u8 BattleScript_LocalBattleLost[];
-extern const u8 gUnknown_082DB9C8[];
-extern const u8 gUnknown_082DAA0B[];
-extern const u8 gUnknown_082DB9C1[];
-extern const u8 BattleScript_RanAwayUsingMonAbility[];
-extern const u8 BattleScript_SmokeBallEscape[];
-extern const u8 BattleScript_GotAwaySafely[];
-extern const u8 BattleScript_WildMonFled[];
-extern const u8 BattleScript_MoveUsedLoafingAround[];
-extern const u8 BattleScript_ActionSwitch[];
-extern const u8 BattleScript_PrintFailedToRunString[];
-
// functions
-extern void dp12_8087EA4(void);
-extern void sub_80356D0(void);
extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower
extern void sub_8166188(void); // battle tower, sets link battle mons level but why?
extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language
-extern void sub_81DB4DC(u8* dst, u8 arg2); //
extern void sub_81B9150(void);
-extern void sub_800AC34(void);
extern void sub_80B3AF8(u8 taskId); // cable club
-extern void sub_8076918(u8 bank);
-extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId);
extern void sub_81A56B4(void); // battle frontier 2
extern u8 sub_81A9E28(void); // battle frontier 2
-extern void sub_81A56E8(u8 bank); // battle frontier 2
+extern void sub_81A56E8(u8 battlerId); // battle frontier 2
extern void sub_81B8FB0(u8, u8); // party menu
extern u8 pokemon_order_func(u8); // party menu
extern bool8 InBattlePyramid(void);
@@ -265,7 +165,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void);
static void TryDoEventsBeforeFirstTurn(void);
static void HandleTurnActionSelectionState(void);
static void RunTurnActionsFunctions(void);
-static void SetActionsAndBanksTurnOrder(void);
+static void SetActionsAndBattlersTurnOrder(void);
static void sub_803CDF8(void);
static bool8 sub_803CDB8(void);
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
@@ -293,38 +193,145 @@ static void HandleAction_Action11(void);
static void HandleAction_NothingIsFainted(void);
static void HandleAction_ActionFinished(void);
+// EWRAM vars
+EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0};
+EWRAM_DATA u32 gBattleTypeFlags = 0;
+EWRAM_DATA u8 gBattleTerrain = 0;
+EWRAM_DATA u32 gUnknown_02022FF4 = 0;
+EWRAM_DATA struct UnknownPokemonStruct2 gUnknown_02022FF8[3] = {0}; // what is it used for?
+EWRAM_DATA struct UnknownPokemonStruct2* gUnknown_02023058 = NULL; // what is it used for?
+EWRAM_DATA u8 *gUnknown_0202305C = NULL;
+EWRAM_DATA u8 *gUnknown_02023060 = NULL;
+EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
+EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
+EWRAM_DATA u8 gActiveBattler = 0;
+EWRAM_DATA u32 gBattleControllerExecFlags = 0;
+EWRAM_DATA u8 gBattlersCount = 0;
+EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattleTurnOrder[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gCurrentTurnActionNumber = 0;
+EWRAM_DATA u8 gCurrentActionFuncId = 0;
+EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gCurrMovePos = 0;
+EWRAM_DATA u8 gChosenMovePos = 0;
+EWRAM_DATA u16 gCurrentMove = 0;
+EWRAM_DATA u16 gChosenMove = 0;
+EWRAM_DATA u16 gRandomMove = 0;
+EWRAM_DATA s32 gBattleMoveDamage = 0;
+EWRAM_DATA s32 gHpDealt = 0;
+EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastUsedItem = 0;
+EWRAM_DATA u8 gLastUsedAbility = 0;
+EWRAM_DATA u8 gBattlerAttacker = 0;
+EWRAM_DATA u8 gBattlerTarget = 0;
+EWRAM_DATA u8 gBattlerFainted = 0;
+EWRAM_DATA u8 gEffectBattler = 0;
+EWRAM_DATA u8 gPotentialItemEffectBattler = 0;
+EWRAM_DATA u8 gAbsentBattlerFlags = 0;
+EWRAM_DATA u8 gCritMultiplier = 0;
+EWRAM_DATA u8 gMultiHitCounter = 0;
+EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL;
+EWRAM_DATA u32 gUnusedBattleMainVar = 0;
+EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
+EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
+EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gMoveResultFlags = 0;
+EWRAM_DATA u32 gHitMarker = 0;
+EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gUnknown_0202428C = 0;
+EWRAM_DATA u16 gSideStatuses[2] = {0};
+EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
+EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gPauseCounterBattle = 0;
+EWRAM_DATA u16 gPaydayMoney = 0;
+EWRAM_DATA u16 gRandomTurnNumber = 0;
+EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
+EWRAM_DATA u8 gBattleOutcome = 0;
+EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gBattleWeather = 0;
+EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0};
+EWRAM_DATA u16 gIntroSlideFlags = 0;
+EWRAM_DATA u8 gSentPokesToOpponent[2] = {0};
+EWRAM_DATA u16 gDynamicBasePower = 0;
+EWRAM_DATA u16 gExpShareExp = 0;
+EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA struct BattleScripting gBattleScripting = {0};
+EWRAM_DATA struct BattleStruct *gBattleStruct = NULL;
+EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL;
+EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL;
+EWRAM_DATA struct BattleResources *gBattleResources = NULL;
+EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattlerInMenuId = 0;
+EWRAM_DATA bool8 gDoingBattleAnim = FALSE;
+EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gPlayerDpadHoldFrames = 0;
+EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL;
+EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL;
+EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244D8 = NULL;
+EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244DC = NULL;
+EWRAM_DATA u16 gBattleMovePower = 0;
+EWRAM_DATA u16 gMoveToLearn = 0;
+EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
+
+// IWRAM common vars
+void (*gPreBattleCallback1)(void);
+void (*gBattleMainFunc)(void);
+struct BattleResults gBattleResults;
+u8 gLeveledUpInBattle;
+void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
+u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
+u8 gMultiUsePlayerCursor;
+u8 gNumberOfMovesToChoose;
+u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+
// rom const data
static void (* const sTurnActionsFuncsTable[])(void) =
{
- HandleAction_UseMove, // ACTION_USE_MOVE
- HandleAction_UseItem, // ACTION_USE_ITEM
- HandleAction_Switch, // ACTION_SWITCH
- HandleAction_Run, // ACTION_RUN
- HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY
- HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL
- HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE
- HandleAction_GoNear, // ACTION_GO_NEAR
- HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN
- HandleAction_Action9, // ACTION_9
- HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT
+ HandleAction_UseMove, // B_ACTION_USE_MOVE
+ HandleAction_UseItem, // B_ACTION_USE_ITEM
+ HandleAction_Switch, // B_ACTION_SWITCH
+ HandleAction_Run, // B_ACTION_RUN
+ HandleAction_WatchesCarefully, // B_ACTION_SAFARI_WATCH_CAREFULLY
+ HandleAction_SafariZoneBallThrow, // B_ACTION_SAFARI_BALL
+ HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK
+ HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR
+ HandleAction_SafriZoneRun, // B_ACTION_SAFARI_RUN
+ HandleAction_Action9, // B_ACTION_UNKNOWN9
+ HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT
HandleAction_Action11, // not sure about this one
- HandleAction_ActionFinished, // ACTION_FINISHED
- HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED
+ HandleAction_ActionFinished, // B_ACTION_FINISHED
+ HandleAction_NothingIsFainted, // B_ACTION_NOTHING_FAINTED
};
static void (* const sEndTurnFuncsTable[])(void) =
{
HandleEndTurn_ContinueBattle, // battle outcome 0
- HandleEndTurn_BattleWon, // BATTLE_WON
- HandleEndTurn_BattleLost, // BATTLE_LOST
- HandleEndTurn_BattleLost, // BATTLE_DREW
- HandleEndTurn_RanFromBattle, // BATTLE_RAN
- HandleEndTurn_FinishBattle, // BATTLE_PLAYER_TELEPORTED
- HandleEndTurn_MonFled, // BATTLE_POKE_FLED
- HandleEndTurn_FinishBattle, // BATTLE_CAUGHT
+ HandleEndTurn_BattleWon, // B_OUTCOME_WON
+ HandleEndTurn_BattleLost, // B_OUTCOME_LOST
+ HandleEndTurn_BattleLost, // B_OUTCOME_DREW
+ HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN
+ HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED
+ HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED
+ HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT
HandleEndTurn_FinishBattle, // battle outcome 8
- HandleEndTurn_FinishBattle, // BATTLE_FORFEITED
- HandleEndTurn_FinishBattle, // BATTLE_OPPONENT_TELEPORTED
+ HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED
+ HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED
};
const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
@@ -353,7 +360,7 @@ static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
void CB2_InitBattle(void)
{
MoveSaveBlocks_ResetHeap();
- AllocateBattleResrouces();
+ AllocateBattleResources();
AllocateBattleSpritesData();
AllocateMonSpritesGfx();
sub_8185F84();
@@ -407,24 +414,21 @@ static void CB2_InitBattleInternal(void)
else
{
gBattle_WIN0V = 0x5051;
- dp12_8087EA4();
+ ScanlineEffect_Clear();
for (i = 0; i < 80; i++)
{
- gUnknown_02038C28.unk0[i] = 0xF0;
- gUnknown_02038C28.unk780[i] = 0xF0;
+ gScanlineEffectRegBuffers[0][i] = 0xF0;
+ gScanlineEffectRegBuffers[1][i] = 0xF0;
}
for (i = 80; i < 160; i++)
{
- #ifndef NONMATCHING
- asm(""::"r"(i)); // needed to match
- #endif // NONMATCHING
-
- gUnknown_02038C28.unk0[i] = 0xFF10;
- gUnknown_02038C28.unk780[i] = 0xFF10;
+ asm(""::"r"(i));
+ gScanlineEffectRegBuffers[0][i] = 0xFF10;
+ gScanlineEffectRegBuffers[1][i] = 0xFF10;
}
- sub_80BA038(gUnknown_0831AC70);
+ ScanlineEffect_SetParams(gUnknown_0831AC70);
}
ResetPaletteFade();
@@ -439,7 +443,7 @@ static void CB2_InitBattleInternal(void)
gBattleTerrain = BattleSetup_GetTerrainId();
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- gBattleTerrain = BATTLE_TERRAIN_INSIDE;
+ gBattleTerrain = BATTLE_TERRAIN_BUILDING;
sub_80356D0();
LoadBattleTextboxAndBackground();
@@ -485,7 +489,7 @@ static void sub_8036A5C(void)
u32 status = 0;
s32 i;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
@@ -509,7 +513,7 @@ static void sub_8036A5C(void)
gBattleStruct->field_182 = r6;
*(&gBattleStruct->field_183) = r6 >> 8;
- gBattleStruct->field_183 |= FlagGet(SYS_FRONTIER_PASS) << 7;
+ gBattleStruct->field_183 |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
}
static void SetPlayerBerryDataInBattleStruct(void)
@@ -778,7 +782,7 @@ static void CB2_HandleStartBattle(void)
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
- taskId = CreateTask(task00_0800F6FC, 0);
+ taskId = CreateTask(sub_8035D74, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
@@ -980,7 +984,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
- taskId = CreateTask(task00_0800F6FC, 0);
+ taskId = CreateTask(sub_8035D74, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
@@ -1164,7 +1168,7 @@ static void sub_80379F8(u8 arrayIdPlus)
gUnknown_02022FF8[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]);
StripExtCtrlCodes(gUnknown_02022FF8[i].nickname);
if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
- sub_81DB4DC(gUnknown_02022FF8[i].nickname, 0);
+ PadNameString(gUnknown_02022FF8[i].nickname, CHAR_SPACE);
}
memcpy(gUnknown_02023058, gUnknown_02022FF8, sizeof(gUnknown_02022FF8));
}
@@ -1366,7 +1370,7 @@ static void CB2_HandleStartMultiBattle(void)
sub_8036EB8(4, playerMultiplayerId);
SetAllPlayersBerryData();
sub_8068AA4();
- var = CreateTask(task00_0800F6FC, 0);
+ var = CreateTask(sub_8035D74, 0);
gTasks[var].data[1] = 0x10E;
gTasks[var].data[2] = 0x5A;
gTasks[var].data[5] = 0;
@@ -1610,7 +1614,7 @@ void BattleMainCB2(void)
if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
{
- gScriptResult = gBattleOutcome = BATTLE_PLAYER_TELEPORTED;
+ gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
ResetPaletteFadeControl();
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
SetMainCallback2(CB2_QuitRecordedBattle);
@@ -1620,7 +1624,7 @@ void BattleMainCB2(void)
static void FreeRestoreBattleData(void)
{
gMain.callback1 = gPreBattleCallback1;
- gUnknown_02039B28[0x15] = 3;
+ gScanlineEffect.state = 3;
gMain.inBattle = 0;
ZeroEnemyPartyMons();
m4aSongNumStop(0x5A);
@@ -1634,8 +1638,8 @@ void CB2_QuitRecordedBattle(void)
UpdatePaletteFade();
if (!gPaletteFade.active)
{
- m4aMPlayStop(&gMPlay_SE1);
- m4aMPlayStop(&gMPlay_SE2);
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
FreeRestoreBattleData();
FreeAllWindowBuffers();
SetMainCallback2(gMain.savedCallback);
@@ -1644,7 +1648,7 @@ void CB2_QuitRecordedBattle(void)
void sub_8038528(struct Sprite* sprite)
{
- sprite->data0 = 0;
+ sprite->data[0] = 0;
sprite->callback = sub_8038538;
}
@@ -1652,42 +1656,42 @@ static void sub_8038538(struct Sprite *sprite)
{
u16 *arr = (u16*)(gDecompressionBuffer);
- switch (sprite->data0)
+ switch (sprite->data[0])
{
case 0:
- sprite->data0++;
- sprite->data1 = 0;
- sprite->data2 = 0x281;
- sprite->data3 = 0;
- sprite->data4 = 1;
+ sprite->data[0]++;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0x281;
+ sprite->data[3] = 0;
+ sprite->data[4] = 1;
// fall through
case 1:
- sprite->data4--;
- if (sprite->data4 == 0)
+ sprite->data[4]--;
+ if (sprite->data[4] == 0)
{
s32 i;
s32 r2;
s32 r0;
- sprite->data4 = 2;
- r2 = sprite->data1 + sprite->data3 * 32;
- r0 = sprite->data2 - sprite->data3 * 32;
+ sprite->data[4] = 2;
+ r2 = sprite->data[1] + sprite->data[3] * 32;
+ r0 = sprite->data[2] - sprite->data[3] * 32;
for (i = 0; i < 29; i += 2)
{
arr[r2 + i] = 0x3D;
arr[r0 + i] = 0x3D;
}
- sprite->data3++;
- if (sprite->data3 == 21)
+ sprite->data[3]++;
+ if (sprite->data[3] == 21)
{
- sprite->data0++;
- sprite->data1 = 32;
+ sprite->data[0]++;
+ sprite->data[1] = 32;
}
}
break;
case 2:
- sprite->data1--;
- if (sprite->data1 == 20)
+ sprite->data[1]--;
+ if (sprite->data[1] == 20)
SetMainCallback2(CB2_InitBattle);
break;
}
@@ -1733,7 +1737,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
else
personalityValue = 0x88;
- for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++)
+ for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++)
nameHash += gTrainers[trainerNum].trainerName[j];
switch (gTrainers[trainerNum].partyFlags)
@@ -1742,7 +1746,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
{
const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves;
- for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
@@ -1750,11 +1754,11 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
break;
}
- case PARTY_FLAG_CUSTOM_MOVES:
+ case F_TRAINER_PARTY_CUSTOM_MOVESET:
{
const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves;
- for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
@@ -1768,11 +1772,11 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
}
break;
}
- case PARTY_FLAG_HAS_ITEM:
+ case F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves;
- for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
@@ -1782,11 +1786,11 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
break;
}
- case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
+ case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves;
- for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
@@ -1838,7 +1842,7 @@ void VBlankCB_Battle(void)
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
- sub_80BA0A8();
+ ScanlineEffect_InitHBlankDmaTransfer();
}
void nullsub_17(void)
@@ -1848,12 +1852,12 @@ void nullsub_17(void)
static void sub_8038B04(struct Sprite *sprite)
{
- if (sprite->data0 != 0)
- sprite->pos1.x = sprite->data1 + ((sprite->data2 & 0xFF00) >> 8);
+ if (sprite->data[0] != 0)
+ sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
else
- sprite->pos1.x = sprite->data1 - ((sprite->data2 & 0xFF00) >> 8);
+ sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
- sprite->data2 += 0x180;
+ sprite->data[2] += 0x180;
if (sprite->affineAnimEnded)
{
@@ -1902,7 +1906,7 @@ static void sub_8038B94(u8 taskId)
}
r7 = 0;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2);
u16 hp = GetMonData(&sp4[i], MON_DATA_HP);
@@ -1926,7 +1930,7 @@ static void sub_8038B94(u8 taskId)
gTasks[taskId].data[3] = r7;
r7 = 0;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2);
u16 hp = GetMonData(&sp8[i], MON_DATA_HP);
@@ -1976,18 +1980,18 @@ void sub_8038D64(void)
SetGpuReg(REG_OFFSET_WINOUT, 0);
gBattle_WIN0H = 0xF0;
gBattle_WIN0V = 0x5051;
- dp12_8087EA4();
+ ScanlineEffect_Clear();
for (i = 0; i < 80; i++)
{
- gUnknown_02038C28.unk0[i] = 0xF0;
- gUnknown_02038C28.unk780[i] = 0xF0;
+ gScanlineEffectRegBuffers[0][i] = 0xF0;
+ gScanlineEffectRegBuffers[1][i] = 0xF0;
}
for (i = 80; i < 160; i++)
{
asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter
- gUnknown_02038C28.unk0[i] = 0xFF10;
- gUnknown_02038C28.unk780[i] = 0xFF10;
+ gScanlineEffectRegBuffers[0][i] = 0xFF10;
+ gScanlineEffectRegBuffers[1][i] = 0xFF10;
}
ResetPaletteFade();
@@ -2002,7 +2006,7 @@ void sub_8038D64(void)
gBattle_BG3_Y = 0;
sub_80356D0();
- LoadCompressedPalette(gUnknown_08C004E0, 0, 64);
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
ApplyPlayerChosenFrameToBattleMenu();
ResetSpriteData();
ResetTasks();
@@ -2012,7 +2016,7 @@ void sub_8038D64(void)
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
- taskId = CreateTask(task00_0800F6FC, 0);
+ taskId = CreateTask(sub_8035D74, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 1;
@@ -2068,7 +2072,7 @@ static void sub_8038F34(void)
if (!gSaveBlock2Ptr->field_CA9_b && i == monsCount)
{
- if (FlagGet(SYS_FRONTIER_PASS))
+ if (FlagGet(FLAG_SYS_FRONTIER_PASS))
{
FreeAllWindowBuffers();
SetMainCallback2(sub_80392A8);
@@ -2406,8 +2410,8 @@ u32 sub_80397C4(u32 setId, u32 tableId)
return gUnknown_0831ABA0[setId][tableId].width * 8;
}
-#define tBank data0
-#define tSpeciesId data2
+#define sBattler data[0]
+#define sSpeciesId data[2]
void oac_poke_opponent(struct Sprite *sprite)
{
@@ -2418,7 +2422,7 @@ void oac_poke_opponent(struct Sprite *sprite)
static void sub_803980C(struct Sprite *sprite)
{
- if ((gUnknown_020243FC & 1) == 0)
+ if ((gIntroSlideFlags & 1) == 0)
{
sprite->pos2.x += 2;
if (sprite->pos2.x == 0)
@@ -2432,8 +2436,8 @@ static void sub_8039838(struct Sprite *sprite)
{
if (sprite->animEnded)
{
- sub_8076918(sprite->tBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]);
+ sub_8076918(sprite->sBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
sprite->callback = sub_8039894;
StartSpriteAnimIfDifferent(sprite, 0);
BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108);
@@ -2444,7 +2448,7 @@ static void sub_8039894(struct Sprite *sprite)
{
if (!gPaletteFade.active)
{
- BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, FALSE, 1);
+ BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, FALSE, 1);
}
}
@@ -2455,56 +2459,47 @@ void SpriteCallbackDummy_2(struct Sprite *sprite)
static void sub_80398BC(struct Sprite *sprite) // unused?
{
- sprite->data3 = 6;
- sprite->data4 = 1;
+ sprite->data[3] = 6;
+ sprite->data[4] = 1;
sprite->callback = sub_80398D0;
}
static void sub_80398D0(struct Sprite *sprite)
{
- sprite->data4--;
- if (sprite->data4 == 0)
+ sprite->data[4]--;
+ if (sprite->data[4] == 0)
{
- sprite->data4 = 8;
+ sprite->data[4] = 8;
sprite->invisible ^= 1;
- sprite->data3--;
- if (sprite->data3 == 0)
+ sprite->data[3]--;
+ if (sprite->data[3] == 0)
{
sprite->invisible = FALSE;
sprite->callback = SpriteCallbackDummy_2;
- gUnknown_02022F88 = 0;
+ sUnusedUnknownArray[0] = 0;
}
}
}
-// to get rid of once the struct is declared in a header
-struct MonCoords
-{
- // This would use a bitfield, but sub_8079F44
- // uses it as a u8 and casting won't match.
- u8 coords; // u8 x:4, y:4;
- u8 y_offset;
-};
-
extern const struct MonCoords gMonFrontPicCoords[];
extern const struct MonCoords gCastformFrontSpriteCoords[];
void sub_8039934(struct Sprite *sprite)
{
- u8 bank = sprite->tBank;
+ u8 battler = sprite->sBattler;
u16 species;
u8 yOffset;
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != 0)
- species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0)
+ species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies;
else
- species = sprite->tSpeciesId;
+ species = sprite->sSpeciesId;
- GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); // Unused return value
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value
if (species == SPECIES_UNOWN)
{
- u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY);
+ u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C);
u16 unownSpecies;
@@ -2517,7 +2512,7 @@ void sub_8039934(struct Sprite *sprite)
}
else if (species == SPECIES_CASTFORM)
{
- yOffset = gCastformFrontSpriteCoords[gBattleMonForms[bank]].y_offset;
+ yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset;
}
else if (species > NUM_SPECIES)
{
@@ -2528,8 +2523,8 @@ void sub_8039934(struct Sprite *sprite)
yOffset = gMonFrontPicCoords[species].y_offset;
}
- sprite->data3 = 8 - yOffset / 8;
- sprite->data4 = 1;
+ sprite->data[3] = 8 - yOffset / 8;
+ sprite->data[4] = 1;
sprite->callback = sub_8039A48;
}
@@ -2537,50 +2532,50 @@ static void sub_8039A48(struct Sprite *sprite)
{
s32 i;
- sprite->data4--;
- if (sprite->data4 == 0)
+ sprite->data[4]--;
+ if (sprite->data[4] == 0)
{
- sprite->data4 = 2;
+ sprite->data[4] = 2;
sprite->pos2.y += 8;
- sprite->data3--;
- if (sprite->data3 < 0)
+ sprite->data[3]--;
+ if (sprite->data[3] < 0)
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
else
{
- u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankIdentity(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data3 << 8);
+ u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
for (i = 0; i < 0x100; i++)
*(dst++) = 0;
- StartSpriteAnim(sprite, gBattleMonForms[sprite->tBank]);
+ StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]);
}
}
}
void sub_8039AD8(struct Sprite *sprite)
{
- sprite->data3 = 8;
- sprite->data4 = sprite->invisible;
+ sprite->data[3] = 8;
+ sprite->data[4] = sprite->invisible;
sprite->callback = sub_8039AF4;
}
static void sub_8039AF4(struct Sprite *sprite)
{
- sprite->data3--;
- if (sprite->data3 == 0)
+ sprite->data[3]--;
+ if (sprite->data[3] == 0)
{
sprite->invisible ^= 1;
- sprite->data3 = 8;
+ sprite->data[3] = 8;
}
}
void sub_8039B2C(struct Sprite *sprite)
{
- sprite->invisible = sprite->data4;
- sprite->data4 = FALSE;
+ sprite->invisible = sprite->data[4];
+ sprite->data[4] = FALSE;
sprite->callback = SpriteCallbackDummy_2;
}
@@ -2590,10 +2585,10 @@ void sub_8039B58(struct Sprite *sprite)
{
if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
- if (HasTwoFramesAnimation(sprite->tSpeciesId))
+ if (HasTwoFramesAnimation(sprite->sSpeciesId))
StartSpriteAnim(sprite, 1);
}
- BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, TRUE, 1);
+ BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, TRUE, 1);
}
}
@@ -2604,13 +2599,13 @@ void sub_8039BB4(struct Sprite *sprite)
static void oac_poke_ally_(struct Sprite *sprite)
{
- if ((gUnknown_020243FC & 1) == 0)
+ if ((gIntroSlideFlags & 1) == 0)
{
sprite->pos2.x -= 2;
if (sprite->pos2.x == 0)
{
sprite->callback = SpriteCallbackDummy_3;
- sprite->data1 = 0;
+ sprite->data[1] = 0;
}
}
}
@@ -2626,73 +2621,73 @@ static void SpriteCallbackDummy_3(struct Sprite *sprite)
void sub_8039C00(struct Sprite *sprite)
{
- if (!(gUnknown_020243FC & 1))
+ if (!(gIntroSlideFlags & 1))
{
- sprite->pos2.x += sprite->data1;
- sprite->pos2.y += sprite->data2;
+ sprite->pos2.x += sprite->data[1];
+ sprite->pos2.y += sprite->data[2];
}
}
-void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
+void dp11b_obj_instanciate(u8 battler, u8 b, s8 c, s8 d)
{
u8 bounceHealthBoxSpriteId;
u8 spriteId2;
if (b)
{
- if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2)
+ if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2)
return;
}
else
{
- if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4)
+ if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4)
return;
}
bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce);
if (b == TRUE)
{
- spriteId2 = gHealthBoxesIds[bank];
- gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId;
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1;
- gSprites[bounceHealthBoxSpriteId].data0 = 0x80;
+ spriteId2 = gHealthboxSpriteIds[battler];
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_2 = bounceHealthBoxSpriteId;
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 1;
+ gSprites[bounceHealthBoxSpriteId].data[0] = 0x80;
}
else
{
- spriteId2 = gBankSpriteIds[bank];
- gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId;
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1;
- gSprites[bounceHealthBoxSpriteId].data0 = 0xC0;
+ spriteId2 = gBattlerSpriteIds[battler];
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_3 = bounceHealthBoxSpriteId;
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 1;
+ gSprites[bounceHealthBoxSpriteId].data[0] = 0xC0;
}
- gSprites[bounceHealthBoxSpriteId].data1 = c;
- gSprites[bounceHealthBoxSpriteId].data2 = d;
- gSprites[bounceHealthBoxSpriteId].data3 = spriteId2;
- gSprites[bounceHealthBoxSpriteId].data4 = b;
+ gSprites[bounceHealthBoxSpriteId].data[1] = c;
+ gSprites[bounceHealthBoxSpriteId].data[2] = d;
+ gSprites[bounceHealthBoxSpriteId].data[3] = spriteId2;
+ gSprites[bounceHealthBoxSpriteId].data[4] = b;
gSprites[spriteId2].pos2.x = 0;
gSprites[spriteId2].pos2.y = 0;
}
-void dp11b_obj_free(u8 bank, bool8 b)
+void dp11b_obj_free(u8 battler, bool8 b)
{
u8 r4;
if (b == TRUE)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2)
+ if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2)
return;
- r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data3;
- DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]);
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0;
+ r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2].data[3];
+ DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2]);
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 0;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4)
+ if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4)
return;
- r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data3;
- DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]);
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0;
+ r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3].data[3];
+ DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3]);
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 0;
}
gSprites[r4].pos2.x = 0;
gSprites[r4].pos2.y = 0;
@@ -2700,22 +2695,22 @@ void dp11b_obj_free(u8 bank, bool8 b)
static void SpriteCB_HealthBoxBounce(struct Sprite *sprite)
{
- u8 spriteId = sprite->data3;
+ u8 spriteId = sprite->data[3];
s32 var;
- if (sprite->data4 == 1)
- var = sprite->data0;
+ if (sprite->data[4] == 1)
+ var = sprite->data[0];
else
- var = sprite->data0;
+ var = sprite->data[0];
- gSprites[spriteId].pos2.y = Sin(var, sprite->data2) + sprite->data2;
- sprite->data0 = (sprite->data0 + sprite->data1) & 0xFF;
+ gSprites[spriteId].pos2.y = Sin(var, sprite->data[2]) + sprite->data[2];
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
}
void sub_8039E44(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
- BattleAnimateBackSprite(sprite, sprite->tSpeciesId);
+ BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
}
void sub_8039E60(struct Sprite *sprite)
@@ -2753,8 +2748,8 @@ static void BattleMainCB1(void)
{
gBattleMainFunc();
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
- gBattleBankFunc[gActiveBank]();
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
+ gBattlerControllerFuncs[gActiveBattler]();
}
static void BattleStartClearSetData(void)
@@ -2766,7 +2761,7 @@ static void BattleStartClearSetData(void)
TurnValuesCleanUp(FALSE);
SpecialStatusesClear();
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
gStatuses3[i] = 0;
@@ -2774,30 +2769,30 @@ static void BattleStartClearSetData(void)
for (j = 0; j < sizeof(struct DisableStruct); j++)
dataPtr[j] = 0;
- gDisableStructs[i].isFirstTurn= 2;
- gUnknown_02024284[i] = 0;
- gLastUsedMovesByBanks[i] = 0;
- gUnknown_02024250[i] = 0;
- gUnknown_02024258[i] = 0;
- gUnknown_02024260[i] = 0;
- gUnknown_02024270[i] = 0xFF;
+ gDisableStructs[i].isFirstTurn = 2;
+ sUnusedBattlersArray[i] = 0;
+ gLastMoves[i] = 0;
+ gLastLandedMoves[i] = 0;
+ gLastHitByType[i] = 0;
+ gLastResultingMoves[i] = 0;
+ gLastHitBy[i] = 0xFF;
gLockedMoves[i] = 0;
- gUnknownMovesUsedByBanks[i] = 0;
+ gLastPrintedMoves[i] = 0;
gBattleResources->flags->flags[i] = 0;
- gUnknown_02024230[i] = 0;
+ gPalaceSelectionBattleScripts[i] = 0;
}
for (i = 0; i < 2; i++)
{
- gSideAffecting[i] = 0;
+ gSideStatuses[i] = 0;
dataPtr = (u8 *)&gSideTimers[i];
for (j = 0; j < sizeof(struct SideTimer); j++)
dataPtr[j] = 0;
}
- gBankAttacker = 0;
- gBankTarget = 0;
+ gBattlerAttacker = 0;
+ gBattlerTarget = 0;
gBattleWeather = 0;
dataPtr = (u8 *)&gWishFutureKnock;
@@ -2811,14 +2806,14 @@ static void BattleStartClearSetData(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
gHitMarker |= HITMARKER_NO_ANIMATIONS;
}
- else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && sub_8185FB8())
+ else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleStyleInRecordedBattle())
gHitMarker |= HITMARKER_NO_ANIMATIONS;
gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
gMultiHitCounter = 0;
gBattleOutcome = 0;
- gBattleExecBuffer = 0;
+ gBattleControllerExecFlags = 0;
gPaydayMoney = 0;
gBattleResources->battleScriptsStack->size = 0;
gBattleResources->battleCallbackStack->size = 0;
@@ -2828,11 +2823,11 @@ static void BattleStartClearSetData(void)
gPauseCounterBattle = 0;
gBattleMoveDamage = 0;
- gUnknown_020243FC = 0;
+ gIntroSlideFlags = 0;
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gLeveledUpInBattle = 0;
- gAbsentBankFlags = 0;
+ gAbsentBattlerFlags = 0;
gBattleStruct->runTries = 0;
gBattleStruct->field_79 = 0;
gBattleStruct->field_7A = 0;
@@ -2853,9 +2848,9 @@ static void BattleStartClearSetData(void)
*(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
}
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- *(gBattleStruct->field_294 + i) = 6;
+ *(gBattleStruct->AI_monToSwitchIntoId + i) = 6;
}
gBattleStruct->field_DF = 0;
@@ -2875,114 +2870,114 @@ static void BattleStartClearSetData(void)
void SwitchInClearSetData(void)
{
- struct DisableStruct disableStructCopy = gDisableStructs[gActiveBank];
+ struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler];
s32 i;
u8 *ptr;
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
{
for (i = 0; i < BATTLE_STATS_NO; i++)
- gBattleMons[gActiveBank].statStages[i] = 6;
- for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleMons[gActiveBattler].statStages[i] = 6;
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
- if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank)
+ if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler)
{
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
- gDisableStructs[i].bankWithSureHit = 0;
+ gDisableStructs[i].battlerWithSureHit = 0;
}
}
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
- gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
+ gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
+ gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(gActiveBank) != GetBankSide(i)
+ if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i)
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
- && (gDisableStructs[i].bankWithSureHit == gActiveBank))
+ && (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
{
- gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
+ gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS);
gStatuses3[i] |= 0x10;
}
}
}
else
{
- gBattleMons[gActiveBank].status2 = 0;
- gStatuses3[gActiveBank] = 0;
+ gBattleMons[gActiveBattler].status2 = 0;
+ gStatuses3[gActiveBattler] = 0;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank))
- gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank));
- if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank)
+ if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
+ gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler));
+ if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
}
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
- ptr = (u8 *)&gDisableStructs[gActiveBank];
+ ptr = (u8 *)&gDisableStructs[gActiveBattler];
for (i = 0; i < sizeof(struct DisableStruct); i++)
ptr[i] = 0;
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP;
- gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit;
- gDisableStructs[gActiveBank].perishSong1 = disableStructCopy.perishSong1;
- gDisableStructs[gActiveBank].perishSong2 = disableStructCopy.perishSong2;
- gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape;
+ gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP;
+ gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit;
+ gDisableStructs[gActiveBattler].perishSongTimer1 = disableStructCopy.perishSongTimer1;
+ gDisableStructs[gActiveBattler].perishSongTimer2 = disableStructCopy.perishSongTimer2;
+ gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
}
- gBattleMoveFlags = 0;
- gDisableStructs[gActiveBank].isFirstTurn= 2;
- gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit;
- gLastUsedMovesByBanks[gActiveBank] = 0;
- gUnknown_02024250[gActiveBank] = 0;
- gUnknown_02024258[gActiveBank] = 0;
- gUnknown_02024260[gActiveBank] = 0;
- gUnknownMovesUsedByBanks[gActiveBank] = 0;
- gUnknown_02024270[gActiveBank] = 0xFF;
+ gMoveResultFlags = 0;
+ gDisableStructs[gActiveBattler].isFirstTurn = 2;
+ gDisableStructs[gActiveBattler].truantUnknownBit = disableStructCopy.truantUnknownBit;
+ gLastMoves[gActiveBattler] = 0;
+ gLastLandedMoves[gActiveBattler] = 0;
+ gLastHitByType[gActiveBattler] = 0;
+ gLastResultingMoves[gActiveBattler] = 0;
+ gLastPrintedMoves[gActiveBattler] = 0;
+ gLastHitBy[gActiveBattler] = 0xFF;
- *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
- *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
- *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0;
+ *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]);
+ gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank))
+ if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
*(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
*(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
}
- *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
}
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
- gBattleResources->flags->flags[gActiveBank] = 0;
+ gBattleResources->flags->flags[gActiveBattler] = 0;
gCurrentMove = 0;
gBattleStruct->field_DA = 0xFF;
- ClearBankMoveHistory(gActiveBank);
- ClearBankAbilityHistory(gActiveBank);
+ ClearBattlerMoveHistory(gActiveBattler);
+ ClearBattlerAbilityHistory(gActiveBattler);
}
void FaintClearSetData(void)
@@ -2991,91 +2986,91 @@ void FaintClearSetData(void)
u8 *ptr;
for (i = 0; i < BATTLE_STATS_NO; i++)
- gBattleMons[gActiveBank].statStages[i] = 6;
+ gBattleMons[gActiveBattler].statStages[i] = 6;
- gBattleMons[gActiveBank].status2 = 0;
- gStatuses3[gActiveBank] = 0;
+ gBattleMons[gActiveBattler].status2 = 0;
+ gStatuses3[gActiveBattler] = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
- if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank))
- gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank));
- if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank)
+ if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
+ gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler));
+ if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
}
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
- ptr = (u8 *)&gDisableStructs[gActiveBank];
+ ptr = (u8 *)&gDisableStructs[gActiveBattler];
for (i = 0; i < sizeof(struct DisableStruct); i++)
ptr[i] = 0;
- gProtectStructs[gActiveBank].protected = 0;
- gProtectStructs[gActiveBank].endured = 0;
- gProtectStructs[gActiveBank].onlyStruggle = 0;
- gProtectStructs[gActiveBank].helpingHand = 0;
- gProtectStructs[gActiveBank].bounceMove = 0;
- gProtectStructs[gActiveBank].stealMove = 0;
- gProtectStructs[gActiveBank].flag0Unknown = 0;
- gProtectStructs[gActiveBank].prlzImmobility = 0;
- gProtectStructs[gActiveBank].confusionSelfDmg = 0;
- gProtectStructs[gActiveBank].targetNotAffected = 0;
- gProtectStructs[gActiveBank].chargingTurn = 0;
- gProtectStructs[gActiveBank].fleeFlag = 0;
- gProtectStructs[gActiveBank].usedImprisionedMove = 0;
- gProtectStructs[gActiveBank].loveImmobility = 0;
- gProtectStructs[gActiveBank].usedDisabledMove = 0;
- gProtectStructs[gActiveBank].usedTauntedMove = 0;
- gProtectStructs[gActiveBank].flag2Unknown = 0;
- gProtectStructs[gActiveBank].flinchImmobility = 0;
- gProtectStructs[gActiveBank].notFirstStrike = 0;
-
- gDisableStructs[gActiveBank].isFirstTurn = 2;
-
- gLastUsedMovesByBanks[gActiveBank] = 0;
- gUnknown_02024250[gActiveBank] = 0;
- gUnknown_02024258[gActiveBank] = 0;
- gUnknown_02024260[gActiveBank] = 0;
- gUnknownMovesUsedByBanks[gActiveBank] = 0;
- gUnknown_02024270[gActiveBank] = 0xFF;
-
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
-
- *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
- *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
- *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
-
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]);
-
- for (i = 0; i < gNoOfAllBanks; i++)
- {
- if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank))
+ gProtectStructs[gActiveBattler].protected = 0;
+ gProtectStructs[gActiveBattler].endured = 0;
+ gProtectStructs[gActiveBattler].onlyStruggle = 0;
+ gProtectStructs[gActiveBattler].helpingHand = 0;
+ gProtectStructs[gActiveBattler].bounceMove = 0;
+ gProtectStructs[gActiveBattler].stealMove = 0;
+ gProtectStructs[gActiveBattler].flag0Unknown = 0;
+ gProtectStructs[gActiveBattler].prlzImmobility = 0;
+ gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
+ gProtectStructs[gActiveBattler].targetNotAffected = 0;
+ gProtectStructs[gActiveBattler].chargingTurn = 0;
+ gProtectStructs[gActiveBattler].fleeFlag = 0;
+ gProtectStructs[gActiveBattler].usedImprisionedMove = 0;
+ gProtectStructs[gActiveBattler].loveImmobility = 0;
+ gProtectStructs[gActiveBattler].usedDisabledMove = 0;
+ gProtectStructs[gActiveBattler].usedTauntedMove = 0;
+ gProtectStructs[gActiveBattler].flag2Unknown = 0;
+ gProtectStructs[gActiveBattler].flinchImmobility = 0;
+ gProtectStructs[gActiveBattler].notFirstStrike = 0;
+
+ gDisableStructs[gActiveBattler].isFirstTurn = 2;
+
+ gLastMoves[gActiveBattler] = 0;
+ gLastLandedMoves[gActiveBattler] = 0;
+ gLastHitByType[gActiveBattler] = 0;
+ gLastResultingMoves[gActiveBattler] = 0;
+ gLastPrintedMoves[gActiveBattler] = 0;
+ gLastHitBy[gActiveBattler] = 0xFF;
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
+
+ *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0;
+ *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+
+ gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
+
+ for (i = 0; i < gBattlersCount; i++)
+ {
+ if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
*(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
*(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
}
- *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
}
- gBattleResources->flags->flags[gActiveBank] = 0;
+ gBattleResources->flags->flags[gActiveBattler] = 0;
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
- ClearBankMoveHistory(gActiveBank);
- ClearBankAbilityHistory(gActiveBank);
+ ClearBattlerMoveHistory(gActiveBattler);
+ ClearBattlerAbilityHistory(gActiveBattler);
}
static void BattleIntroGetMonsData(void)
@@ -3083,16 +3078,16 @@ static void BattleIntroGetMonsData(void)
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
- gActiveBank = gBattleCommunication[1];
- EmitGetMonData(0, 0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattleCommunication[1];
+ BtlController_EmitGetMonData(0, 0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
gBattleCommunication[1]++;
- if (gBattleCommunication[1] == gNoOfAllBanks)
+ if (gBattleCommunication[1] == gBattlersCount)
gBattleMainFunc = BattleIntroPrepareBackgroundSlide;
else
gBattleCommunication[MULTIUSE_STATE] = 0;
@@ -3103,11 +3098,11 @@ static void BattleIntroGetMonsData(void)
static void BattleIntroPrepareBackgroundSlide(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBankByIdentity(0);
- EmitIntroSlide(0, gBattleTerrain);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(0);
+ BtlController_EmitIntroSlide(0, gBattleTerrain);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[0] = 0;
gBattleCommunication[1] = 0;
@@ -3119,15 +3114,15 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
u8 *ptr;
s32 i;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- ptr = (u8 *)&gBattleMons[gActiveBank];
+ ptr = (u8 *)&gBattleMons[gActiveBattler];
for (i = 0; i < sizeof(struct BattlePokemon); i++)
ptr[i] = 0;
}
@@ -3135,46 +3130,46 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
{
u16* hpOnSwitchout;
- ptr = (u8 *)&gBattleMons[gActiveBank];
+ ptr = (u8 *)&gBattleMons[gActiveBattler];
for (i = 0; i < sizeof(struct BattlePokemon); i++)
- ptr[i] = gBattleBufferB[gActiveBank][4 + i];
+ ptr[i] = gBattleBufferB[gActiveBattler][4 + i];
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
- gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
- hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(gActiveBank)];
- *hpOnSwitchout = gBattleMons[gActiveBank].hp;
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
+ gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
+ hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)];
+ *hpOnSwitchout = gBattleMons[gActiveBattler].hp;
for (i = 0; i < BATTLE_STATS_NO; i++)
- gBattleMons[gActiveBank].statStages[i] = 6;
- gBattleMons[gActiveBank].status2 = 0;
+ gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].status2 = 0;
}
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
- EmitDrawTrainerPic(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
{
- EmitDrawTrainerPic(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000)))
{
- HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
@@ -3182,28 +3177,28 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000)))
{
- HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
- EmitLoadMonSprite(0);
- MarkBufferBankForExecution(gActiveBank);
- gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ BtlController_EmitLoadMonSprite(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2
- || GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
- EmitDrawTrainerPic(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
- if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
- EmitDrawTrainerPic(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
@@ -3217,12 +3212,12 @@ static void BattleIntroDrawPartySummaryScreens(void)
s32 i;
struct HpAndStatus hpStatus[6];
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
@@ -3236,11 +3231,11 @@ static void BattleIntroDrawPartySummaryScreens(void)
hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
}
}
- gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ MarkBattlerForControllerExec(gActiveBattler);
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
@@ -3254,9 +3249,9 @@ static void BattleIntroDrawPartySummaryScreens(void)
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
}
}
- gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
}
@@ -3288,17 +3283,17 @@ static void BattleIntroDrawPartySummaryScreens(void)
static void BattleIntroPrintTrainerWantsToBattle(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- PrepareStringBattle(STRINGID_INTROMSG, gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler);
gBattleMainFunc = BattleIntroPrintOpponentSendsOut;
}
}
static void BattleIntroPrintWildMonAttacked(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
PrepareStringBattle(STRINGID_INTROMSG, 0);
@@ -3307,49 +3302,49 @@ static void BattleIntroPrintWildMonAttacked(void)
static void BattleIntroPrintOpponentSendsOut(void)
{
- u32 identity;
+ u32 position;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
else
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
}
else
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
- PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
}
static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
- u32 identity;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_OPPONENT_MON2;
+ position = B_POSITION_OPPONENT_RIGHT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_OPPONENT_MON2;
+ position = B_POSITION_OPPONENT_RIGHT;
else
- identity = IDENTITY_PLAYER_MON2;
+ position = B_POSITION_PLAYER_RIGHT;
}
else
- identity = IDENTITY_OPPONENT_MON2;
+ position = B_POSITION_OPPONENT_RIGHT;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == identity)
+ if (GetBattlerPosition(gActiveBattler) == position)
{
- EmitIntroTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3359,29 +3354,29 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
#ifdef NONMATCHING
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
- u32 identity;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
else
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
}
else
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == identity)
+ if (GetBattlerPosition(gActiveBattler) == position)
{
- EmitIntroTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation;
@@ -3427,13 +3422,13 @@ _0803B288:\n\
_0803B298:\n\
movs r5, 0x1\n\
_0803B29A:\n\
- ldr r0, =gBattleExecBuffer\n\
+ ldr r0, =gBattleControllerExecFlags\n\
ldr r2, [r0]\n\
cmp r2, 0\n\
bne _0803B2F2\n\
- ldr r0, =gActiveBank\n\
+ ldr r0, =gActiveBattler\n\
strb r2, [r0]\n\
- ldr r1, =gNoOfAllBanks\n\
+ ldr r1, =gBattlersCount\n\
adds r4, r0, 0\n\
ldrb r1, [r1]\n\
cmp r2, r1\n\
@@ -3441,15 +3436,15 @@ _0803B29A:\n\
adds r6, r4, 0\n\
_0803B2B2:\n\
ldrb r0, [r4]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, r5\n\
bne _0803B2D8\n\
movs r0, 0\n\
- bl EmitIntroTrainerBallThrow\n\
+ bl BtlController_EmitIntroTrainerBallThrow\n\
ldrb r0, [r4]\n\
- bl MarkBufferBankForExecution\n\
+ bl MarkBattlerForControllerExec\n\
ldr r0, =gBattleTypeFlags\n\
ldr r0, [r0]\n\
ldr r1, =0x00008040\n\
@@ -3460,10 +3455,10 @@ _0803B2D8:\n\
ldrb r0, [r6]\n\
adds r0, 0x1\n\
strb r0, [r6]\n\
- ldr r1, =gNoOfAllBanks\n\
+ ldr r1, =gBattlersCount\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- ldr r4, =gActiveBank\n\
+ ldr r4, =gActiveBattler\n\
ldrb r1, [r1]\n\
cmp r0, r1\n\
bcc _0803B2B2\n\
@@ -3484,18 +3479,18 @@ _0803B2F2:\n\
static void BattleIntroRecordMonsToDex(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000)))
{
- HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
}
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
@@ -3504,30 +3499,30 @@ static void BattleIntroRecordMonsToDex(void)
void sub_803B3AC(void) // unused
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
}
static void BattleIntroPrintPlayerSendsOut(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- u8 identity;
+ u8 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
else
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
}
else
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
- PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
}
@@ -3535,26 +3530,26 @@ static void BattleIntroPrintPlayerSendsOut(void)
static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
- u32 identity;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_PLAYER_MON2;
+ position = B_POSITION_PLAYER_RIGHT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_PLAYER_MON2;
+ position = B_POSITION_PLAYER_RIGHT;
else
- identity = IDENTITY_OPPONENT_MON2;
+ position = B_POSITION_OPPONENT_RIGHT;
}
else
- identity = IDENTITY_PLAYER_MON2;
+ position = B_POSITION_PLAYER_RIGHT;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == identity)
+ if (GetBattlerPosition(gActiveBattler) == position)
{
- EmitIntroTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3567,29 +3562,29 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
- u32 identity;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
else
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
}
else
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == identity)
+ if (GetBattlerPosition(gActiveBattler) == position)
{
- EmitIntroTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI))
{
gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation;
@@ -3607,14 +3602,14 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
void sub_803B598(void) // unused
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], FALSE);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3632,18 +3627,18 @@ static void TryDoEventsBeforeFirstTurn(void)
s32 j;
u8 effect = 0;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattleStruct->switchInAbilitiesCounter == 0)
{
- for (i = 0; i < gNoOfAllBanks; i++)
- gBanksByTurnOrder[i] = i;
- for (i = 0; i < gNoOfAllBanks - 1; i++)
+ for (i = 0; i < gBattlersCount; i++)
+ gBattleTurnOrder[i] = i;
+ for (i = 0; i < gBattlersCount - 1; i++)
{
- for (j = i + 1; j < gNoOfAllBanks; j++)
+ for (j = i + 1; j < gBattlersCount; j++)
{
- if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], TRUE) != 0)
+ if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], TRUE) != 0)
SwapTurnOrder(i, j);
}
}
@@ -3655,9 +3650,9 @@ static void TryDoEventsBeforeFirstTurn(void)
return;
}
// check all switch in abilities happening from the fastest mon to slowest
- while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks)
+ while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
{
- if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBanksByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattleTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
effect++;
gBattleStruct->switchInAbilitiesCounter++;
@@ -3670,9 +3665,9 @@ static void TryDoEventsBeforeFirstTurn(void)
if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0)
return;
// check all switch in items having effect from the fastest mon to slowest
- while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks)
+ while (gBattleStruct->switchInItemsCounter < gBattlersCount)
{
- if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBanksByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
+ if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattleTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
effect++;
gBattleStruct->switchInItemsCounter++;
@@ -3680,15 +3675,15 @@ static void TryDoEventsBeforeFirstTurn(void)
if (effect)
return;
}
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- *(gBattleStruct->field_5C + i) = 6;
- gActionForBanks[i] = ACTION_INIT_VALUE;
- gChosenMovesByBanks[i] = MOVE_NONE;
+ *(gBattleStruct->monToSwitchIntoId + i) = 6;
+ gChosenActionByBattler[i] = B_ACTION_NONE;
+ gChosenMoveByBattler[i] = MOVE_NONE;
}
TurnValuesCleanUp(FALSE);
SpecialStatusesClear();
- *(&gBattleStruct->field_91) = gAbsentBankFlags;
+ *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
ResetSentPokesToOpponentValue();
@@ -3696,24 +3691,24 @@ static void TryDoEventsBeforeFirstTurn(void)
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
*(&gBattleStruct->turnEffectsTracker) = 0;
- *(&gBattleStruct->turnEffectsBank) = 0;
- *(&gBattleStruct->field_1A0) = 0;
- *(&gBattleStruct->field_1A1) = 0;
+ *(&gBattleStruct->turnEffectsBattlerId) = 0;
+ *(&gBattleStruct->wishPerishSongState) = 0;
+ *(&gBattleStruct->wishPerishSongBattlerId) = 0;
gBattleScripting.atk49_state = 0;
- gBattleStruct->field_4D = 0;
- gBattleStruct->turncountersTracker = 0;
- gBattleMoveFlags = 0;
+ gBattleStruct->faintedActionsState = 0;
+ gBattleStruct->turnCountersTracker = 0;
+ gMoveResultFlags = 0;
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
StopCryAndClearCrySongs();
- BattleScriptExecute(gUnknown_082DB8BE);
+ BattleScriptExecute(BattleScript_82DB8BE);
}
}
@@ -3721,23 +3716,23 @@ static void HandleEndTurn_ContinueBattle(void)
{
s32 i;
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
gBattleMainFunc = BattleTurnPassed;
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
- if ((gBattleMons[i].status1 & STATUS_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
+ if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
CancelMultiTurnMoves(i);
}
gBattleStruct->turnEffectsTracker = 0;
- gBattleStruct->turnEffectsBank = 0;
- gBattleStruct->field_1A0 = 0;
- gBattleStruct->field_1A1 = 0;
- gBattleStruct->turncountersTracker = 0;
- gBattleMoveFlags = 0;
+ gBattleStruct->turnEffectsBattlerId = 0;
+ gBattleStruct->wishPerishSongState = 0;
+ gBattleStruct->wishPerishSongBattlerId = 0;
+ gBattleStruct->turnCountersTracker = 0;
+ gMoveResultFlags = 0;
}
}
@@ -3753,10 +3748,10 @@ void BattleTurnPassed(void)
if (TurnBasedEffects() != 0)
return;
}
- if (sub_8041728() != 0)
+ if (HandleFaintedMonActions() != 0)
return;
- gBattleStruct->field_4D = 0;
- if (sub_8041364() != 0)
+ gBattleStruct->faintedActionsState = 0;
+ if (HandleWishPerishSongOnTurnEnd() != 0)
return;
TurnValuesCleanUp(FALSE);
@@ -3768,7 +3763,7 @@ void BattleTurnPassed(void)
gBattleScripting.animTargetsHit = 0;
gBattleScripting.atk49_state = 0;
gBattleMoveDamage = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
for (i = 0; i < 5; i++)
gBattleCommunication[i] = 0;
@@ -3786,24 +3781,24 @@ void BattleTurnPassed(void)
gBattleStruct->field_DA++;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- gActionForBanks[i] = ACTION_INIT_VALUE;
- gChosenMovesByBanks[i] = MOVE_NONE;
+ gChosenActionByBattler[i] = B_ACTION_NONE;
+ gChosenMoveByBattler[i] = MOVE_NONE;
}
for (i = 0; i < 4; i++)
- *(gBattleStruct->field_5C + i) = 6;
+ *(gBattleStruct->monToSwitchIntoId + i) = 6;
- *(&gBattleStruct->field_91) = gAbsentBankFlags;
+ *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
- BattleScriptExecute(gUnknown_082DB881);
+ BattleScriptExecute(BattleScript_82DB881);
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_DA == 0)
- BattleScriptExecute(gUnknown_082DB8BE);
+ BattleScriptExecute(BattleScript_82DB8BE);
}
u8 IsRunningFromBattleImpossible(void)
@@ -3812,54 +3807,54 @@ u8 IsRunningFromBattleImpossible(void)
u8 side;
s32 i;
- if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
else
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
- gStringBank = gActiveBank;
+ gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
- if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY)
+ if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
return 0;
- side = GetBankSide(gActiveBank);
+ side = GetBattlerSide(gActiveBattler);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (side != GetBankSide(i)
+ if (side != GetBattlerSide(i)
&& gBattleMons[i].ability == ABILITY_SHADOW_TAG)
{
- gBattleScripting.bank = i;
+ gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
- if (side != GetBankSide(i)
- && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE
- && gBattleMons[gActiveBank].type1 != TYPE_FLYING
- && gBattleMons[gActiveBank].type2 != TYPE_FLYING
+ if (side != GetBattlerSide(i)
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
+ && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
&& gBattleMons[i].ability == ABILITY_ARENA_TRAP)
{
- gBattleScripting.bank = i;
+ gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
}
- i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0);
- if (i != 0 && (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL))
+ i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
+ if (i != 0 && (gBattleMons[gActiveBattler].type1 == TYPE_STEEL || gBattleMons[gActiveBattler].type2 == TYPE_STEEL))
{
- gBattleScripting.bank = i - 1;
+ gBattleScripting.battler = i - 1;
gLastUsedAbility = gBattleMons[i - 1].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
- if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
- || (gStatuses3[gActiveBank] & STATUS3_ROOTED))
+ if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
return 1;
@@ -3872,34 +3867,34 @@ u8 IsRunningFromBattleImpossible(void)
return 0;
}
-void sub_803BDA0(u8 bank)
+void sub_803BDA0(u8 battler)
{
s32 i;
u8 r4;
u8 r1;
- // gBattleStruct->field_60[bank][i]
+ // gBattleStruct->field_60[battler][i]
for (i = 0; i < 3; i++)
- gUnknown_0203CF00[i] = *(bank * 3 + i + (u8*)(gBattleStruct->field_60));
+ gUnknown_0203CF00[i] = *(battler * 3 + i + (u8*)(gBattleStruct->field_60));
- r4 = pokemon_order_func(gBattlePartyID[bank]);
- r1 = pokemon_order_func(*(gBattleStruct->field_5C + bank));
+ r4 = pokemon_order_func(gBattlerPartyIndexes[battler]);
+ r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + battler));
sub_81B8FB0(r4, r1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
for (i = 0; i < 3; i++)
{
- *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
- *((bank ^ BIT_MON) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ *(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
else
{
for (i = 0; i < 3; i++)
{
- *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
}
@@ -3922,235 +3917,235 @@ static void HandleTurnActionSelectionState(void)
s32 i;
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- u8 identity = GetBankIdentity(gActiveBank);
- switch (gBattleCommunication[gActiveBank])
+ u8 position = GetBattlerPosition(gActiveBattler);
+ switch (gBattleCommunication[gActiveBattler])
{
case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
- sub_8185FD0();
- gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
+ RecordedBattle_CopyBattlerMoves();
+ gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
break;
case STATE_BEFORE_ACTION_CHOSEN: // choose an action
- *(gBattleStruct->field_5C + gActiveBank) = 6;
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
- || !(identity & BIT_MON)
- || gBattleStruct->field_91 & gBitTable[GetBankByIdentity(identity ^ BIT_MON)]
- || gBattleCommunication[GetBankByIdentity(identity ^ BIT_MON)] == 5)
+ || !(position & BIT_FLANK)
+ || gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
+ || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == 5)
{
- if (gBattleStruct->field_91 & gBitTable[gActiveBank])
+ if (gBattleStruct->field_91 & gBitTable[gActiveBattler])
{
- gActionForBanks[gActiveBank] = ACTION_NOTHING_FAINTED;
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED;
else
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
- if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS
- || gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS
+ || gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE)
{
- gActionForBanks[gActiveBank] = ACTION_USE_MOVE;
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
- EmitChooseAction(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
- MarkBufferBankForExecution(gActiveBank);
- gBattleCommunication[gActiveBank]++;
+ BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattleCommunication[gActiveBattler]++;
}
}
}
break;
case STATE_WAIT_ACTION_CHOSEN: // try to perform an action
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
- gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
+ gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
- switch (gBattleBufferB[gActiveBank][1])
+ switch (gBattleBufferB[gActiveBattler][1])
{
- case ACTION_USE_MOVE:
+ case B_ACTION_USE_MOVE:
if (AreAllMovesUnusable())
{
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
- *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
return;
}
- else if (gDisableStructs[gActiveBank].encoredMove != 0)
+ else if (gDisableStructs[gActiveBattler].encoredMove != 0)
{
- gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove;
- *(gBattleStruct->chosenMovePositions + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos;
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove;
+ *(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
return;
}
else
{
struct ChooseMoveStruct moveInfo;
- moveInfo.species = gBattleMons[gActiveBank].species;
- moveInfo.monType1 = gBattleMons[gActiveBank].type1;
- moveInfo.monType2 = gBattleMons[gActiveBank].type2;
+ moveInfo.species = gBattleMons[gActiveBattler].species;
+ moveInfo.monType1 = gBattleMons[gActiveBattler].type1;
+ moveInfo.monType2 = gBattleMons[gActiveBattler].type2;
for (i = 0; i < 4; i++)
{
- moveInfo.moves[i] = gBattleMons[gActiveBank].moves[i];
- moveInfo.currentPp[i] = gBattleMons[gActiveBank].pp[i];
+ moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i];
+ moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i];
moveInfo.maxPp[i] = CalculatePPWithBonus(
- gBattleMons[gActiveBank].moves[i],
- gBattleMons[gActiveBank].ppBonuses,
+ gBattleMons[gActiveBattler].moves[i],
+ gBattleMons[gActiveBattler].ppBonuses,
i);
}
- EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
+ MarkBattlerForControllerExec(gActiveBattler);
}
break;
- case ACTION_USE_ITEM:
+ case B_ACTION_USE_ITEM:
if (gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_FRONTIER_NO_PYRAMID
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_x2000000))
{
- RecordedBattle_ClearBankAction(gActiveBank, 1);
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed;
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else
{
- EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
break;
- case ACTION_SWITCH:
- *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
- if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
+ case B_ACTION_SWITCH:
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
- || gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ || gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{
- EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ BtlController_EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
- else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
- || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
- && gBattleMons[gActiveBank].type1 != TYPE_FLYING
- && gBattleMons[gActiveBank].type2 != TYPE_FLYING
- && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
- || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0))
- && (gBattleMons[gActiveBank].type1 == TYPE_STEEL
- || gBattleMons[gActiveBank].type2 == TYPE_STEEL)))
+ else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
+ || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
+ && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
+ || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
+ && (gBattleMons[gActiveBattler].type1 == TYPE_STEEL
+ || gBattleMons[gActiveBattler].type2 == TYPE_STEEL)))
{
- EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBank]);
+ BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
}
else
{
- if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH)
- EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
- else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH)
- EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
+ BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
+ BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
else
- EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ BtlController_EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
- MarkBufferBankForExecution(gActiveBank);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
- case ACTION_SAFARI_ZONE_BALL:
+ case B_ACTION_SAFARI_BALL:
if (IsPlayerPartyAndPokemonStorageFull())
{
- gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB11;
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox;
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
break;
- case ACTION_POKEBLOCK_CASE:
- EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ case B_ACTION_SAFARI_POKEBLOCK:
+ BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
- case ACTION_CANCEL_PARTNER:
- gBattleCommunication[gActiveBank] = 7;
- gBattleCommunication[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] = 1;
- RecordedBattle_ClearBankAction(gActiveBank, 1);
- if (gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS
- || gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE)
+ case B_ACTION_CANCEL_PARTNER:
+ gBattleCommunication[gActiveBattler] = 7;
+ gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = 1;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
+ if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
+ || gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
{
- EmitCmd50(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitCmd50(0);
+ MarkBattlerForControllerExec(gActiveBattler);
return;
}
- else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH)
+ else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_SWITCH)
{
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 2);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 2);
}
- else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_RUN)
+ else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_RUN)
{
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
- else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE
- && (gProtectStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].onlyStruggle
- || gDisableStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].encoredMove))
+ else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE
+ && (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].onlyStruggle
+ || gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove))
{
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
- && gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE)
+ && gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE)
{
gRngValue = gBattlePalaceMoveSelectionRngValue;
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
else
{
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 3);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
}
- EmitCmd50(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitCmd50(0);
+ MarkBattlerForControllerExec(gActiveBattler);
return;
}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
- && gBattleBufferB[gActiveBank][1] == ACTION_RUN)
+ && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
- gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB9BA;
- gBattleCommunication[gActiveBank] = 8;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch;
+ gBattleCommunication[gActiveBattler] = 8;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
- && gBattleBufferB[gActiveBank][1] == ACTION_RUN)
+ && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
- BattleScriptExecute(gUnknown_082DAAFE);
- gBattleCommunication[gActiveBank] = 1;
+ BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
+ gBattleCommunication[gActiveBattler] = 1;
}
- else if (IsRunningFromBattleImpossible() != 0
- && gBattleBufferB[gActiveBank][1] == ACTION_RUN)
+ else if (IsRunningFromBattleImpossible()
+ && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
- gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB0B;
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else
{
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
}
}
break;
case STATE_WAIT_ACTION_CASE_CHOSEN:
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
- switch (gActionForBanks[gActiveBank])
+ switch (gChosenActionByBattler[gActiveBattler])
{
- case ACTION_USE_MOVE:
- switch (gBattleBufferB[gActiveBank][1])
+ case B_ACTION_USE_MOVE:
+ switch (gBattleBufferB[gActiveBattler][1])
{
case 3:
case 4:
@@ -4159,187 +4154,187 @@ static void HandleTurnActionSelectionState(void)
case 7:
case 8:
case 9:
- gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
+ gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
return;
case 15:
- gActionForBanks[gActiveBank] = ACTION_SWITCH;
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH;
sub_803CDF8();
return;
default:
sub_818603C(2);
- if ((gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)) == 0xFFFF)
+ if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
{
- gBattleCommunication[gActiveBank] = 1;
- RecordedBattle_ClearBankAction(gActiveBank, 1);
+ gBattleCommunication[gActiveBattler] = 1;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
}
else if (TrySetCantSelectMoveBattleScript())
{
- RecordedBattle_ClearBankAction(gActiveBank, 1);
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- gBattleBufferB[gActiveBank][1] = 0;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CHOSEN;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ gBattleBufferB[gActiveBattler][1] = 0;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN;
return;
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE))
{
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][2]);
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][3]);
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][2]);
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][3]);
}
- *(gBattleStruct->chosenMovePositions + gActiveBank) = gBattleBufferB[gActiveBank][2];
- gChosenMovesByBanks[gActiveBank] = gBattleMons[gActiveBank].moves[*(gBattleStruct->chosenMovePositions + gActiveBank)];
- *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
- gBattleCommunication[gActiveBank]++;
+ *(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleBufferB[gActiveBattler][2];
+ gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)];
+ *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
+ gBattleCommunication[gActiveBattler]++;
}
break;
}
break;
- case ACTION_USE_ITEM:
- if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0)
+ case B_ACTION_USE_ITEM:
+ if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) == 0)
{
- gBattleCommunication[gActiveBank] = 1;
+ gBattleCommunication[gActiveBattler] = 1;
}
else
{
- gLastUsedItem = (gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8));
- gBattleCommunication[gActiveBank]++;
+ gLastUsedItem = (gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8));
+ gBattleCommunication[gActiveBattler]++;
}
break;
- case ACTION_SWITCH:
- if (gBattleBufferB[gActiveBank][1] == 6)
+ case B_ACTION_SWITCH:
+ if (gBattleBufferB[gActiveBattler][1] == 6)
{
- gBattleCommunication[gActiveBank] = 1;
- RecordedBattle_ClearBankAction(gActiveBank, 1);
+ gBattleCommunication[gActiveBattler] = 1;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
}
else
{
sub_803CDF8();
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
}
break;
- case ACTION_RUN:
+ case B_ACTION_RUN:
gHitMarker |= HITMARKER_RUN;
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_WATCHES_CAREFULLY:
- gBattleCommunication[gActiveBank]++;
+ case B_ACTION_SAFARI_WATCH_CAREFULLY:
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_SAFARI_ZONE_BALL:
- gBattleCommunication[gActiveBank]++;
+ case B_ACTION_SAFARI_BALL:
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_POKEBLOCK_CASE:
- if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0)
+ case B_ACTION_SAFARI_POKEBLOCK:
+ if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) != 0)
{
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
}
else
{
- gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
+ gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
break;
- case ACTION_GO_NEAR:
- gBattleCommunication[gActiveBank]++;
+ case B_ACTION_SAFARI_GO_NEAR:
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_SAFARI_ZONE_RUN:
+ case B_ACTION_SAFARI_RUN:
gHitMarker |= HITMARKER_RUN;
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_9:
- gBattleCommunication[gActiveBank]++;
+ case B_ACTION_UNKNOWN9:
+ gBattleCommunication[gActiveBattler]++;
break;
}
}
break;
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
i = (sub_803CDB8() != 0);
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
- || (identity & BIT_MON)
- || (*(&gBattleStruct->field_91) & gBitTable[GetBankByIdentity(identity ^ BIT_MON)]))
+ || (position & BIT_FLANK)
+ || (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
{
- EmitLinkStandbyMsg(0, 0, i);
+ BtlController_EmitLinkStandbyMsg(0, 0, i);
}
else
{
- EmitLinkStandbyMsg(0, 1, i);
+ BtlController_EmitLinkStandbyMsg(0, 1, i);
}
- MarkBufferBankForExecution(gActiveBank);
- gBattleCommunication[gActiveBank]++;
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattleCommunication[gActiveBattler]++;
}
break;
case STATE_WAIT_ACTION_CONFIRMED:
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
}
break;
case STATE_SELECTION_SCRIPT:
- if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
+ if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
{
- gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
+ gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
}
else
{
- gBankAttacker = gActiveBank;
- gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ gBattlerAttacker = gActiveBattler;
+ gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
- gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
+ gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
}
break;
case STATE_WAIT_SET_BEFORE_ACTION:
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
- gBattleCommunication[gActiveBank] = 1;
+ gBattleCommunication[gActiveBattler] = 1;
}
break;
case STATE_SELECTION_SCRIPT_MAY_RUN:
- if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
+ if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
{
- if (gBattleBufferB[gActiveBank][1] == 13)
+ if (gBattleBufferB[gActiveBattler][1] == 13)
{
gHitMarker |= HITMARKER_RUN;
- gActionForBanks[gActiveBank] = ACTION_RUN;
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_RUN;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
- RecordedBattle_ClearBankAction(gActiveBank, 1);
- gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
+ gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
}
}
else
{
- gBankAttacker = gActiveBank;
- gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ gBattlerAttacker = gActiveBattler;
+ gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
- gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
+ gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
}
break;
}
}
// check if everyone chose actions
- if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gNoOfAllBanks)
+ if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
{
sub_818603C(1);
- gBattleMainFunc = SetActionsAndBanksTurnOrder;
+ gBattleMainFunc = SetActionsAndBattlersTurnOrder;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gActionForBanks[i] == ACTION_SWITCH)
- sub_80571DC(i, *(gBattleStruct->field_5C + i));
+ if (gChosenActionByBattler[i] == B_ACTION_SWITCH)
+ sub_80571DC(i, *(gBattleStruct->monToSwitchIntoId + i));
}
}
}
@@ -4349,13 +4344,13 @@ static bool8 sub_803CDB8(void)
{
s32 i, var;
- for (var = 0, i = 0; i < gNoOfAllBanks; i++)
+ for (var = 0, i = 0; i < gBattlersCount; i++)
{
if (gBattleCommunication[i] == 5)
var++;
}
- if (var + 1 == gNoOfAllBanks)
+ if (var + 1 == gBattlersCount)
return TRUE;
else
return FALSE;
@@ -4363,18 +4358,18 @@ static bool8 sub_803CDB8(void)
static void sub_803CDF8(void)
{
- *(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
}
}
@@ -4384,177 +4379,177 @@ void SwapTurnOrder(u8 id1, u8 id2)
gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2];
gActionsByTurnOrder[id2] = temp;
- temp = gBanksByTurnOrder[id1];
- gBanksByTurnOrder[id1] = gBanksByTurnOrder[id2];
- gBanksByTurnOrder[id2] = temp;
+ temp = gBattleTurnOrder[id1];
+ gBattleTurnOrder[id1] = gBattleTurnOrder[id2];
+ gBattleTurnOrder[id2] = temp;
}
-u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
+u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
{
u8 strikesFirst = 0;
- u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0;
- u32 speedBank1 = 0, speedBank2 = 0;
+ u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0;
+ u32 speedBattler1 = 0, speedBattler2 = 0;
u8 holdEffect = 0;
u8 holdEffectParam = 0;
- u16 moveBank1 = 0, moveBank2 = 0;
+ u16 moveBattler1 = 0, moveBattler2 = 0;
if (WEATHER_HAS_EFFECT)
{
- if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
- || (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
- speedMultiplierBank1 = 2;
+ if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
+ || (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
+ speedMultiplierBattler1 = 2;
else
- speedMultiplierBank1 = 1;
+ speedMultiplierBattler1 = 1;
- if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
- || (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
- speedMultiplierBank2 = 2;
+ if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
+ || (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
+ speedMultiplierBattler2 = 2;
else
- speedMultiplierBank2 = 1;
+ speedMultiplierBattler2 = 1;
}
else
{
- speedMultiplierBank1 = 1;
- speedMultiplierBank2 = 1;
+ speedMultiplierBattler1 = 1;
+ speedMultiplierBattler2 = 1;
}
- speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1)
- * (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0])
- / (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]);
+ speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1)
+ * (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0])
+ / (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]);
- if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[bank1].holdEffect;
- holdEffectParam = gEnigmaBerries[bank1].holdEffectParam;
+ holdEffect = gEnigmaBerries[battler1].holdEffect;
+ holdEffectParam = gEnigmaBerries[battler1].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item);
- holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item);
+ holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item);
}
// badge boost
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
- && FlagGet(BADGE03_GET)
- && GetBankSide(bank1) == SIDE_PLAYER)
+ && FlagGet(FLAG_BADGE03_GET)
+ && GetBattlerSide(battler1) == B_SIDE_PLAYER)
{
- speedBank1 = (speedBank1 * 110) / 100;
+ speedBattler1 = (speedBattler1 * 110) / 100;
}
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
- speedBank1 /= 2;
+ speedBattler1 /= 2;
- if (gBattleMons[bank1].status1 & STATUS_PARALYSIS)
- speedBank1 /= 4;
+ if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS)
+ speedBattler1 /= 4;
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
- speedBank1 = UINT_MAX;
+ speedBattler1 = UINT_MAX;
- // check second bank's speed
+ // check second battlerId's speed
- speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2)
- * (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0])
- / (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]);
+ speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2)
+ * (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0])
+ / (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]);
- if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[bank2].holdEffect;
- holdEffectParam = gEnigmaBerries[bank2].holdEffectParam;
+ holdEffect = gEnigmaBerries[battler2].holdEffect;
+ holdEffectParam = gEnigmaBerries[battler2].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item);
- holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item);
+ holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item);
}
// badge boost
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
- && FlagGet(BADGE03_GET)
- && GetBankSide(bank2) == SIDE_PLAYER)
+ && FlagGet(FLAG_BADGE03_GET)
+ && GetBattlerSide(battler2) == B_SIDE_PLAYER)
{
- speedBank2 = (speedBank2 * 110) / 100;
+ speedBattler2 = (speedBattler2 * 110) / 100;
}
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
- speedBank2 /= 2;
+ speedBattler2 /= 2;
- if (gBattleMons[bank2].status1 & STATUS_PARALYSIS)
- speedBank2 /= 4;
+ if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS)
+ speedBattler2 /= 4;
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
- speedBank2 = UINT_MAX;
+ speedBattler2 = UINT_MAX;
if (ignoreChosenMoves)
{
- moveBank1 = MOVE_NONE;
- moveBank2 = MOVE_NONE;
+ moveBattler1 = MOVE_NONE;
+ moveBattler2 = MOVE_NONE;
}
else
{
- if (gActionForBanks[bank1] == ACTION_USE_MOVE)
+ if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
{
- if (gProtectStructs[bank1].onlyStruggle)
- moveBank1 = MOVE_STRUGGLE;
+ if (gProtectStructs[battler1].onlyStruggle)
+ moveBattler1 = MOVE_STRUGGLE;
else
- moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)];
+ moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)];
}
else
- moveBank1 = MOVE_NONE;
+ moveBattler1 = MOVE_NONE;
- if (gActionForBanks[bank2] == ACTION_USE_MOVE)
+ if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
{
- if (gProtectStructs[bank2].onlyStruggle)
- moveBank2 = MOVE_STRUGGLE;
+ if (gProtectStructs[battler2].onlyStruggle)
+ moveBattler2 = MOVE_STRUGGLE;
else
- moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)];
+ moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)];
}
else
- moveBank2 = MOVE_NONE;
+ moveBattler2 = MOVE_NONE;
}
// both move priorities are different than 0
- if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0)
+ if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0)
{
// both priorities are the same
- if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority)
+ if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority)
{
- if (speedBank1 == speedBank2 && Random() & 1)
+ if (speedBattler1 == speedBattler2 && Random() & 1)
strikesFirst = 2; // same speeds, same priorities
- else if (speedBank1 < speedBank2)
- strikesFirst = 1; // bank2 has more speed
+ else if (speedBattler1 < speedBattler2)
+ strikesFirst = 1; // battler2 has more speed
- // else bank1 has more speed
+ // else battler1 has more speed
}
- else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority)
- strikesFirst = 1; // bank2's move has greater priority
+ else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority)
+ strikesFirst = 1; // battler2's move has greater priority
- // else bank1's move has greater priority
+ // else battler1's move has greater priority
}
// both priorities are equal to 0
else
{
- if (speedBank1 == speedBank2 && Random() & 1)
+ if (speedBattler1 == speedBattler2 && Random() & 1)
strikesFirst = 2; // same speeds, same priorities
- else if (speedBank1 < speedBank2)
- strikesFirst = 1; // bank2 has more speed
+ else if (speedBattler1 < speedBattler2)
+ strikesFirst = 1; // battler2 has more speed
- // else bank1 has more speed
+ // else battler1 has more speed
}
return strikesFirst;
}
-static void SetActionsAndBanksTurnOrder(void)
+static void SetActionsAndBattlersTurnOrder(void)
{
s32 var = 0;
s32 i, j;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[var] = gActiveBank;
+ gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler];
+ gBattleTurnOrder[var] = gActiveBattler;
var++;
}
}
@@ -4562,9 +4557,9 @@ static void SetActionsAndBanksTurnOrder(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActionForBanks[gActiveBank] == ACTION_RUN)
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
{
var = 5;
break;
@@ -4573,68 +4568,68 @@ static void SetActionsAndBanksTurnOrder(void)
}
else
{
- if (gActionForBanks[0] == ACTION_RUN)
+ if (gChosenActionByBattler[0] == B_ACTION_RUN)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
var = 5;
}
- if (gActionForBanks[2] == ACTION_RUN)
+ if (gChosenActionByBattler[2] == B_ACTION_RUN)
{
- gActiveBank = 2;
+ gActiveBattler = 2;
var = 5;
}
}
if (var == 5)
{
- gActionsByTurnOrder[0] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[0] = gActiveBank;
+ gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler];
+ gBattleTurnOrder[0] = gActiveBattler;
var = 1;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (i != gActiveBank)
+ if (i != gActiveBattler)
{
- gActionsByTurnOrder[var] = gActionForBanks[i];
- gBanksByTurnOrder[var] = i;
+ gActionsByTurnOrder[var] = gChosenActionByBattler[i];
+ gBattleTurnOrder[var] = i;
var++;
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
- gBattleStruct->focusPunchBank = 0;
+ gBattleStruct->focusPunchBattlerId = 0;
return;
}
else
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH)
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
{
- gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[var] = gActiveBank;
+ gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler];
+ gBattleTurnOrder[var] = gActiveBattler;
var++;
}
}
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH)
+ if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
{
- gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[var] = gActiveBank;
+ gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler];
+ gBattleTurnOrder[var] = gActiveBattler;
var++;
}
}
- for (i = 0; i < gNoOfAllBanks - 1; i++)
+ for (i = 0; i < gBattlersCount - 1; i++)
{
- for (j = i + 1; j < gNoOfAllBanks; j++)
+ for (j = i + 1; j < gBattlersCount; j++)
{
- u8 bank1 = gBanksByTurnOrder[i];
- u8 bank2 = gBanksByTurnOrder[j];
- if (gActionsByTurnOrder[i] != ACTION_USE_ITEM
- && gActionsByTurnOrder[j] != ACTION_USE_ITEM
- && gActionsByTurnOrder[i] != ACTION_SWITCH
- && gActionsByTurnOrder[j] != ACTION_SWITCH)
+ u8 battler1 = gBattleTurnOrder[i];
+ u8 battler2 = gBattleTurnOrder[j];
+ if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
+ && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
+ && gActionsByTurnOrder[i] != B_ACTION_SWITCH
+ && gActionsByTurnOrder[j] != B_ACTION_SWITCH)
{
- if (GetWhoStrikesFirst(bank1, bank2, FALSE))
+ if (GetWhoStrikesFirst(battler1, battler2, FALSE))
SwapTurnOrder(i, j);
}
}
@@ -4642,7 +4637,7 @@ static void SetActionsAndBanksTurnOrder(void)
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
- gBattleStruct->focusPunchBank = 0;
+ gBattleStruct->focusPunchBattlerId = 0;
}
static void TurnValuesCleanUp(bool8 var0)
@@ -4650,32 +4645,32 @@ static void TurnValuesCleanUp(bool8 var0)
s32 i;
u8 *dataPtr;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (var0)
{
- gProtectStructs[gActiveBank].protected = 0;
- gProtectStructs[gActiveBank].endured = 0;
+ gProtectStructs[gActiveBattler].protected = 0;
+ gProtectStructs[gActiveBattler].endured = 0;
}
else
{
- dataPtr = (u8*)(&gProtectStructs[gActiveBank]);
+ dataPtr = (u8*)(&gProtectStructs[gActiveBattler]);
for (i = 0; i < sizeof(struct ProtectStruct); i++)
dataPtr[i] = 0;
- if (gDisableStructs[gActiveBank].isFirstTurn)
- gDisableStructs[gActiveBank].isFirstTurn--;
+ if (gDisableStructs[gActiveBattler].isFirstTurn)
+ gDisableStructs[gActiveBattler].isFirstTurn--;
- if (gDisableStructs[gActiveBank].rechargeCounter)
+ if (gDisableStructs[gActiveBattler].rechargeCounter)
{
- gDisableStructs[gActiveBank].rechargeCounter--;
- if (gDisableStructs[gActiveBank].rechargeCounter == 0)
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gActiveBattler].rechargeCounter--;
+ if (gDisableStructs[gActiveBattler].rechargeCounter == 0)
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE);
}
}
- if (gDisableStructs[gActiveBank].substituteHP == 0)
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_SUBSTITUTE);
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE);
}
gSideTimers[0].followmeTimer = 0;
@@ -4684,10 +4679,10 @@ static void TurnValuesCleanUp(bool8 var0)
static void SpecialStatusesClear(void)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
s32 i;
- u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBank]);
+ u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBattler]);
for (i = 0; i < sizeof(struct SpecialStatus); i++)
dataPtr[i] = 0;
@@ -4698,14 +4693,14 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
{
if (!(gHitMarker & HITMARKER_RUN))
{
- while (gBattleStruct->focusPunchBank < gNoOfAllBanks)
+ while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
{
- gActiveBank = gBankAttacker = gBattleStruct->focusPunchBank;
- gBattleStruct->focusPunchBank++;
- if (gChosenMovesByBanks[gActiveBank] == MOVE_FOCUS_PUNCH
- && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
- && !(gDisableStructs[gBankAttacker].truantCounter)
- && !(gProtectStructs[gActiveBank].onlyStruggle))
+ gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
+ gBattleStruct->focusPunchBattlerId++;
+ if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
+ && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
+ && !(gDisableStructs[gBattlerAttacker].truantCounter)
+ && !(gProtectStructs[gActiveBattler].onlyStruggle))
{
BattleScriptExecute(BattleScript_FocusPunchSetUp);
return;
@@ -4725,7 +4720,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
gBattleMainFunc = RunTurnActionsFunctions;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
- gBattleScripting.field_16 = 0;
+ gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
}
@@ -4734,17 +4729,17 @@ static void RunTurnActionsFunctions(void)
if (gBattleOutcome != 0)
gCurrentActionFuncId = 12;
- *(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
+ *(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
sTurnActionsFuncsTable[gCurrentActionFuncId]();
- if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
+ if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
{
gHitMarker &= ~(HITMARKER_x100000);
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
}
else
{
- if (gBattleStruct->field_4B != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
+ if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
@@ -4758,47 +4753,47 @@ static void HandleEndTurn_BattleWon(void)
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
- gScriptResult = gBattleOutcome;
+ gSpecialVar_Result = gBattleOutcome;
gBattleTextBuff1[0] = gBattleOutcome;
- gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
{
- BattleMusicStop();
+ BattleStopLowHpSound();
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
- PlayBGM(BGM_KACHI3);
+ PlayBGM(MUS_KACHI3);
else
- PlayBGM(BGM_KACHI1);
+ PlayBGM(MUS_KACHI1);
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
- BattleMusicStop();
+ BattleStopLowHpSound();
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
{
- case CLASS_ELITE_FOUR:
- case CLASS_CHAMPION:
- PlayBGM(BGM_KACHI5);
+ case TRAINER_CLASS_ELITE_FOUR:
+ case TRAINER_CLASS_CHAMPION:
+ PlayBGM(MUS_KACHI5);
break;
- case CLASS_TEAM_AQUA:
- case CLASS_TEAM_MAGMA:
- case CLASS_AQUA_ADMIN:
- case CLASS_AQUA_LEADER:
- case CLASS_MAGMA_ADMIN:
- case CLASS_MAGMA_LEADER:
- PlayBGM(BGM_KACHI4);
+ case TRAINER_CLASS_TEAM_AQUA:
+ case TRAINER_CLASS_TEAM_MAGMA:
+ case TRAINER_CLASS_AQUA_ADMIN:
+ case TRAINER_CLASS_AQUA_LEADER:
+ case TRAINER_CLASS_MAGMA_ADMIN:
+ case TRAINER_CLASS_MAGMA_LEADER:
+ PlayBGM(MUS_KACHI4);
break;
- case CLASS_LEADER:
- PlayBGM(BGM_KACHI3);
+ case TRAINER_CLASS_LEADER:
+ PlayBGM(MUS_KACHI3);
break;
default:
- PlayBGM(BGM_KACHI1);
+ PlayBGM(MUS_KACHI1);
break;
}
}
@@ -4818,24 +4813,24 @@ static void HandleEndTurn_BattleLost(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
- if (gBattleOutcome & BATTLE_OUTCOME_BIT_x80)
+ if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN)
{
- gBattlescriptCurrInstr = gUnknown_082DB9C8;
- gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle;
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
gSaveBlock2Ptr->field_CA9_b = 1;
}
else
{
- gBattlescriptCurrInstr = gUnknown_082DAA0B;
- gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ gBattlescriptCurrInstr = BattleScript_82DAA0B;
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
}
else
{
gBattleTextBuff1[0] = gBattleOutcome;
- gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
}
else
@@ -4852,18 +4847,18 @@ static void HandleEndTurn_RanFromBattle(void)
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- gBattlescriptCurrInstr = gUnknown_082DB9C1;
- gBattleOutcome = BATTLE_FORFEITED;
+ gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
+ gBattleOutcome = B_OUTCOME_FORFEITED;
gSaveBlock2Ptr->field_CA9_b = 1;
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
{
- gBattlescriptCurrInstr = gUnknown_082DB9C1;
- gBattleOutcome = BATTLE_FORFEITED;
+ gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
+ gBattleOutcome = B_OUTCOME_FORFEITED;
}
else
{
- switch (gProtectStructs[gBankAttacker].fleeFlag)
+ switch (gProtectStructs[gBattlerAttacker].fleeFlag)
{
default:
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
@@ -4884,7 +4879,7 @@ static void HandleEndTurn_MonFled(void)
{
gCurrentActionFuncId = 0;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]);
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]);
gBattlescriptCurrInstr = BattleScript_WildMonFled;
gBattleMainFunc = HandleEndTurn_FinishBattle;
@@ -4902,19 +4897,19 @@ static void HandleEndTurn_FinishBattle(void)
| BATTLE_TYPE_WALLY_TUTORIAL
| BATTLE_TYPE_FRONTIER)))
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleResults.playerMon1Species == SPECIES_NONE)
{
- gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
- GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
+ gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
}
else
{
- gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
- GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
+ gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
}
}
}
@@ -4942,7 +4937,7 @@ static void HandleEndTurn_FinishBattle(void)
}
else
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
@@ -4952,7 +4947,7 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
if (!gPaletteFade.active)
{
ResetSpriteData();
- if (gLeveledUpInBattle == 0 || gBattleOutcome != BATTLE_WON)
+ if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
{
gBattleMainFunc = ReturnFromBattleToOverworld;
return;
@@ -4978,7 +4973,7 @@ static void TryEvolvePokemon(void)
while (gLeveledUpInBattle != 0)
{
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (gLeveledUpInBattle & gBitTable[i])
{
@@ -5020,14 +5015,14 @@ static void ReturnFromBattleToOverworld(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0)
return;
- gScriptResult = gBattleOutcome;
+ gSpecialVar_Result = gBattleOutcome;
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
{
UpdateRoamerHPStatus(&gEnemyParty[0]);
- if ((gBattleOutcome & BATTLE_WON) || gBattleOutcome == BATTLE_CAUGHT)
+ if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT)
SetRoamerInactive();
}
@@ -5039,20 +5034,20 @@ void RunBattleScriptCommands_PopCallbacksStack(void)
{
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
{
- if (BATTLE_CALLBACKS_STACK->size != 0)
- BATTLE_CALLBACKS_STACK->size--;
- gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size];
+ if (gBattleResources->battleCallbackStack->size != 0)
+ gBattleResources->battleCallbackStack->size--;
+ gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
}
else
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
void RunBattleScriptCommands(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
@@ -5061,200 +5056,200 @@ static void HandleAction_UseMove(void)
u8 side;
u8 var = 4;
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
- if (*(&gBattleStruct->field_91) & gBitTable[gBankAttacker])
+ if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker])
{
- gCurrentActionFuncId = ACTION_FINISHED;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
gCritMultiplier = 1;
gBattleScripting.dmgMultiplier = 1;
gBattleStruct->atkCancellerTracker = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gMultiHitCounter = 0;
gBattleCommunication[6] = 0;
- gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankAttacker);
+ gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
// choose move
- if (gProtectStructs[gBankAttacker].onlyStruggle)
+ if (gProtectStructs[gBattlerAttacker].onlyStruggle)
{
- gProtectStructs[gBankAttacker].onlyStruggle = 0;
- gCurrentMove = gLastUsedMove = MOVE_STRUGGLE;
+ gProtectStructs[gBattlerAttacker].onlyStruggle = 0;
+ gCurrentMove = gChosenMove = MOVE_STRUGGLE;
gHitMarker |= HITMARKER_NO_PPDEDUCT;
- *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
}
- else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
+ else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
{
- gCurrentMove = gLastUsedMove = gLockedMoves[gBankAttacker];
+ gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker];
}
// encore forces you to use the same move
- else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
- && gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
+ else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
+ && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
- gCurrentMove = gLastUsedMove = gDisableStructs[gBankAttacker].encoredMove;
- gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
- *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
+ gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove;
+ gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
// check if the encored move wasn't overwritten
- else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
- && gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
+ else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
+ && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
- gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
- gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
- gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE;
- gDisableStructs[gBankAttacker].encoredMovePos = 0;
- gDisableStructs[gBankAttacker].encoreTimer1 = 0;
- *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
+ gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
+ gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
+ gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
+ gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
+ gDisableStructs[gBattlerAttacker].encoreTimer1 = 0;
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
- else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker])
+ else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker])
{
- gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
- *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
+ gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
else
{
- gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
}
- if (gBattleMons[gBankAttacker].hp != 0)
+ if (gBattleMons[gBattlerAttacker].hp != 0)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
gBattleResults.lastUsedMovePlayer = gCurrentMove;
else
gBattleResults.lastUsedMoveOpponent = gCurrentMove;
}
// choose target
- side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer != 0
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
- && GetBankSide(gBankAttacker) != GetBankSide(gSideTimers[side].followmeTarget)
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)
&& gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
{
- gBankTarget = gSideTimers[side].followmeTarget;
+ gBattlerTarget = gSideTimers[side].followmeTarget;
}
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& gSideTimers[side].followmeTimer == 0
&& (gBattleMoves[gCurrentMove].power != 0
|| gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10)
- && gBattleMons[*(gBattleStruct->moveTarget + gBankAttacker)].ability != ABILITY_LIGHTNING_ROD
+ && gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD
&& gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
{
- side = GetBankSide(gBankAttacker);
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ side = GetBattlerSide(gBattlerAttacker);
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (side != GetBankSide(gActiveBank)
- && *(gBattleStruct->moveTarget + gBankAttacker) != gActiveBank
- && gBattleMons[gActiveBank].ability == ABILITY_LIGHTNING_ROD
- && BankGetTurnOrder(gActiveBank) < var)
+ if (side != GetBattlerSide(gActiveBattler)
+ && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler
+ && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD
+ && GetBattlerTurnOrderNum(gActiveBattler) < var)
{
- var = BankGetTurnOrder(gActiveBank);
+ var = GetBattlerTurnOrderNum(gActiveBattler);
}
}
if (var == 4)
{
- if (gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
+ if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
}
else
{
- gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker);
+ gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
}
- if (gAbsentBankFlags & gBitTable[gBankTarget])
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
{
- if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
else
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
}
}
else
{
- gActiveBank = gBanksByTurnOrder[var];
- RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
- gSpecialStatuses[gActiveBank].lightningRodRedirected = 1;
- gBankTarget = gActiveBank;
+ gActiveBattler = gBattleTurnOrder[var];
+ RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
+ gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
+ gBattlerTarget = gActiveBattler;
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
+ && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- if (gAbsentBankFlags & gBitTable[gBankTarget]
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
}
else
{
- gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
{
- if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
else
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
}
}
// choose battlescript
if (gBattleTypeFlags & BATTLE_TYPE_PALACE
- && gProtectStructs[gBankAttacker].flag_x10)
+ && gProtectStructs[gBattlerAttacker].flag_x10)
{
- if (gBattleMons[gBankAttacker].hp == 0)
+ if (gBattleMons[gBattlerAttacker].hp == 0)
{
- gCurrentActionFuncId = 12;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
- else if (gUnknown_02024230[gBankAttacker] != NULL)
+ else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
- gBattlescriptCurrInstr = gUnknown_02024230[gBankAttacker];
- gUnknown_02024230[gBankAttacker] = NULL;
+ gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker];
+ gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL;
}
else
{
@@ -5268,24 +5263,24 @@ static void HandleAction_UseMove(void)
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
- sub_81A56E8(gBankAttacker);
+ sub_81A56E8(gBattlerAttacker);
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_Switch(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- gActionSelectionCursor[gBankAttacker] = 0;
- gMoveSelectionCursor[gBankAttacker] = 0;
+ gActionSelectionCursor[gBattlerAttacker] = 0;
+ gMoveSelectionCursor[gBattlerAttacker] = 0;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, *(gBattleStruct->field_58 + gBankAttacker))
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker))
- gBattleScripting.bank = gBankAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_ActionSwitch;
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
if (gBattleResults.playerSwitchesCounter < 255)
gBattleResults.playerSwitchesCounter++;
@@ -5293,11 +5288,11 @@ static void HandleAction_Switch(void)
static void HandleAction_UseItem(void)
{
- gBankAttacker = gBankTarget = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerTarget = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- ClearFuryCutterDestinyBondGrudge(gBankAttacker);
- gLastUsedItem = gBattleBufferB[gBankAttacker][1] | (gBattleBufferB[gBankAttacker][2] << 8);
+ ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
+ gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8);
if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball
{
@@ -5307,38 +5302,38 @@ static void HandleAction_UseItem(void)
{
gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0];
}
- else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
- gBattlescriptCurrInstr = gUnknown_082DBD3C[0];
+ gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
}
else
{
- gBattleScripting.bank = gBankAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
- switch (*(gBattleStruct->AI_itemType + (gBankAttacker >> 1)))
+ switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1)))
{
case AI_ITEM_FULL_RESTORE:
case AI_ITEM_HEAL_HP:
break;
case AI_ITEM_CURE_CONDITION:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1)
+ if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)
{
- if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 0x3E)
+ if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E)
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
- while (!(*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1))
+ while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
{
- *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
+ *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
}
break;
case AI_ITEM_X_STAT:
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
- if (*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1)) & 0x80)
+ if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
@@ -5347,9 +5342,9 @@ static void HandleAction_UseItem(void)
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
- while (!((*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1))) & 1))
+ while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
{
- *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
+ *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
gBattleTextBuff1[2]++;
}
@@ -5365,49 +5360,49 @@ static void HandleAction_UseItem(void)
break;
}
- gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
+ gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)];
}
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
-bool8 TryRunFromBattle(u8 bank)
+bool8 TryRunFromBattle(u8 battler)
{
bool8 effect = FALSE;
u8 holdEffect;
u8 pyramidMultiplier;
u8 speedVar;
- if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[bank].holdEffect;
+ if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[battler].holdEffect;
else
- holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item);
- gStringBank = bank;
+ gPotentialItemEffectBattler = battler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
{
- gLastUsedItem = gBattleMons[bank].item ;
- gProtectStructs[bank].fleeFlag = 1;
+ gLastUsedItem = gBattleMons[battler].item ;
+ gProtectStructs[battler].fleeFlag = 1;
effect++;
}
- else if (gBattleMons[bank].ability == ABILITY_RUN_AWAY)
+ else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY)
{
if (InBattlePyramid())
{
gBattleStruct->runTries++;
pyramidMultiplier = sub_81A9E28();
- speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
+ speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
{
gLastUsedAbility = ABILITY_RUN_AWAY;
- gProtectStructs[bank].fleeFlag = 2;
+ gProtectStructs[battler].fleeFlag = 2;
effect++;
}
}
else
{
gLastUsedAbility = ABILITY_RUN_AWAY;
- gProtectStructs[bank].fleeFlag = 2;
+ gProtectStructs[battler].fleeFlag = 2;
effect++;
}
}
@@ -5422,13 +5417,13 @@ bool8 TryRunFromBattle(u8 bank)
if (InBattlePyramid())
{
pyramidMultiplier = sub_81A9E28();
- speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
+ speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
effect++;
}
- else if (gBattleMons[bank].speed < gBattleMons[bank ^ BIT_SIDE].speed)
+ else if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed)
{
- speedVar = (gBattleMons[bank].speed * 128) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
+ speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
effect++;
}
@@ -5443,8 +5438,8 @@ bool8 TryRunFromBattle(u8 bank)
if (effect)
{
- gCurrentTurnActionNumber = gNoOfAllBanks;
- gBattleOutcome = BATTLE_RAN;
+ gCurrentTurnActionNumber = gBattlersCount;
+ gBattleOutcome = B_OUTCOME_RAN;
}
return effect;
@@ -5452,53 +5447,53 @@ bool8 TryRunFromBattle(u8 bank)
static void HandleAction_Run(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentTurnActionNumber = gBattlersCount;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- if (gActionForBanks[gActiveBank] == ACTION_RUN)
- gBattleOutcome |= BATTLE_LOST;
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
+ gBattleOutcome |= B_OUTCOME_LOST;
}
else
{
- if (gActionForBanks[gActiveBank] == ACTION_RUN)
- gBattleOutcome |= BATTLE_WON;
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
+ gBattleOutcome |= B_OUTCOME_WON;
}
}
- gBattleOutcome |= BATTLE_OUTCOME_BIT_x80;
+ gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN;
gSaveBlock2Ptr->field_CA9_b = 1;
}
else
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
- if (!TryRunFromBattle(gBankAttacker)) // failed to run away
+ if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away
{
- ClearFuryCutterDestinyBondGrudge(gBankAttacker);
+ ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
}
else
{
- if (gBattleMons[gBankAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
else
{
- gCurrentTurnActionNumber = gNoOfAllBanks;
- gBattleOutcome = BATTLE_POKE_FLED;
+ gCurrentTurnActionNumber = gBattlersCount;
+ gBattleOutcome = B_OUTCOME_MON_FLED;
}
}
}
@@ -5506,31 +5501,31 @@ static void HandleAction_Run(void)
static void HandleAction_WatchesCarefully(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_SafariZoneBallThrow(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gNumSafariBalls--;
gLastUsedItem = ITEM_SAFARI_BALL;
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_ThrowPokeblock(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBankAttacker][1] - 1;
- gLastUsedItem = gBattleBufferB[gBankAttacker][2];
+ gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1;
+ gLastUsedItem = gBattleBufferB[gBattlerAttacker][2];
if (gBattleResults.field_1F < 0xFF)
gBattleResults.field_1F++;
@@ -5545,12 +5540,12 @@ static void HandleAction_ThrowPokeblock(void)
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_GoNear(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
@@ -5572,36 +5567,36 @@ static void HandleAction_GoNear(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_SafriZoneRun(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_NIGERU);
- gCurrentTurnActionNumber = gNoOfAllBanks;
- gBattleOutcome = BATTLE_RAN;
+ gCurrentTurnActionNumber = gBattlersCount;
+ gBattleOutcome = B_OUTCOME_RAN;
}
static void HandleAction_Action9(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
- gActionsByTurnOrder[1] = ACTION_FINISHED;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
+ gActionsByTurnOrder[1] = B_ACTION_FINISHED;
}
static void HandleAction_Action11(void)
{
- if (!sub_8041728())
+ if (!HandleFaintedMonActions())
{
- gBattleStruct->field_4D = 0;
- gCurrentActionFuncId = ACTION_FINISHED;
+ gBattleStruct->faintedActionsState = 0;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
}
}
@@ -5618,7 +5613,7 @@ static void HandleAction_NothingIsFainted(void)
static void HandleAction_ActionFinished(void)
{
- *(gBattleStruct->field_5C + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
+ *(gBattleStruct->monToSwitchIntoId + gBattleTurnOrder[gCurrentTurnActionNumber]) = 6;
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
@@ -5630,16 +5625,16 @@ static void HandleAction_ActionFinished(void)
gCurrentMove = 0;
gBattleMoveDamage = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
- gUnknown_02024250[gBankAttacker] = 0;
- gUnknown_02024258[gBankAttacker] = 0;
+ gLastLandedMoves[gBattlerAttacker] = 0;
+ gLastHitByType[gBattlerAttacker] = 0;
gBattleStruct->dynamicMoveType = 0;
gDynamicBasePower = 0;
gBattleScripting.atk49_state = 0;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
- gBattleScripting.field_16 = 0;
+ gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
}
diff --git a/src/battle_message.c b/src/battle_message.c
index 52c0c7af5..2b9783f1a 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -1,34 +1,23 @@
#include "global.h"
#include "battle.h"
#include "battle_message.h"
-#include "battle_string_ids.h"
-#include "moves.h"
+#include "constants/battle_string_ids.h"
+#include "constants/moves.h"
#include "text.h"
#include "string_util.h"
-#include "items.h"
+#include "constants/items.h"
#include "event_data.h"
#include "link.h"
#include "item.h"
#include "window.h"
#include "palette.h"
#include "battle_controllers.h"
+#include "battle_setup.h"
+#include "menu.h"
+#include "recorded_battle.h"
+#include "international_string_util.h"
-extern u16 gLastUsedItem;
-extern u8 gLastUsedAbility;
-extern u8 gActiveBank;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gStringBank;
-extern u8 gEffectBank;
-extern u8 gAbilitiesPerBank[BATTLE_BANKS_COUNT];
-extern u32 gBattleTypeFlags;
-extern u16 gTrainerBattleOpponent_A;
-extern u16 gTrainerBattleOpponent_B;
-extern u16 gPartnerTrainerId;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
+extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0203C7B4;
extern struct StringInfoBattle *gStringInfo;
@@ -54,12 +43,7 @@ extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav
extern void GetEreaderTrainerName(u8 *txtPtr);
extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
-extern const u8* GetTrainer1LoseText(void); // battle_setup
-extern const u8* GetTrainer2LoseText(void); // battle_setup
extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
-extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing);
-extern u8 sub_8185FC4(void);
-extern u8 sav2_get_text_speed(void);
// this file's functions
static void sub_814F8F8(u8 *textPtr);
@@ -485,8 +469,8 @@ const u8 gText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
const u8 gText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
const u8 gText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
const u8 gText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
-const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p");
-const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}");
+const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}\p");
+const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
const u8 gText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
const u8 gText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
const u8 gText_Someones[] = _("someone’s");
@@ -932,58 +916,237 @@ const u16 gSandStormHailDmgStringIds[] =
STRINGID_PKMNBUFFETEDBYSANDSTORM, STRINGID_PKMNPELTEDBYHAIL
};
-// todo once battlescripts are dumped
-const u16 gTooLazyToSplitThemStringIds[] =
+const u16 gSandStormHailEndStringIds[] =
{
- STRINGID_SANDSTORMSUBSIDED, STRINGID_HAILSTOPPED, STRINGID_RAINCONTINUES, STRINGID_DOWNPOURCONTINUES,
- STRINGID_RAINSTOPPED, STRINGID_PKMNPROTECTEDITSELF2, STRINGID_PKMNBRACEDITSELF,
- STRINGID_BUTITFAILED, STRINGID_BUTITFAILED, STRINGID_PKMNRAISEDDEF,
- STRINGID_PKMNRAISEDDEFALITTLE, STRINGID_PKMNRAISEDSPDEF, STRINGID_PKMNRAISEDSPDEFALITTLE,
- STRINGID_PKMNCOVEREDBYVEIL, STRINGID_PKMNSEEDED, STRINGID_PKMNEVADEDATTACK,
+ STRINGID_SANDSTORMSUBSIDED, STRINGID_HAILSTOPPED
+};
+
+const u16 gRainContinuesStringIds[] =
+{
+ STRINGID_RAINCONTINUES, STRINGID_DOWNPOURCONTINUES, STRINGID_RAINSTOPPED
+};
+
+const u16 gProtectLikeUsedStringIds[] =
+{
+ STRINGID_PKMNPROTECTEDITSELF2, STRINGID_PKMNBRACEDITSELF, STRINGID_BUTITFAILED
+};
+
+const u16 gReflectLightScreenSafeguardStringIds[] =
+{
+ STRINGID_BUTITFAILED, STRINGID_PKMNRAISEDDEF, STRINGID_PKMNRAISEDDEFALITTLE,
+ STRINGID_PKMNRAISEDSPDEF, STRINGID_PKMNRAISEDSPDEFALITTLE, STRINGID_PKMNCOVEREDBYVEIL
+};
+
+const u16 gLeechSeedStringIds[] =
+{
+ STRINGID_PKMNSEEDED, STRINGID_PKMNEVADEDATTACK,
STRINGID_ITDOESNTAFFECT, STRINGID_PKMNSAPPEDBYLEECHSEED, STRINGID_ITSUCKEDLIQUIDOOZE,
- STRINGID_PKMNWENTTOSLEEP, STRINGID_PKMNSLEPTHEALTHY, STRINGID_PKMNMAKINGUPROAR,
- STRINGID_PKMNCALMEDDOWN, STRINGID_PKMNSTOCKPILED, STRINGID_PKMNCANTSTOCKPILE,
- STRINGID_PKMNWOKEUP, STRINGID_PKMNWOKEUPINUPROAR, STRINGID_FAILEDTOSWALLOW,
- STRINGID_PKMNHPFULL, STRINGID_PKMNCANTSLEEPINUPROAR2, STRINGID_UPROARKEPTPKMNAWAKE,
- STRINGID_PKMNSTAYEDAWAKEUSING, STRINGID_PKMNSSTATCHANGED, STRINGID_PKMNSSTATCHANGED2,
- STRINGID_STATSWONTINCREASE, STRINGID_EMPTYSTRING3, STRINGID_USINGXTHEYOFZN,
- STRINGID_PKMNUSEDXTOGETPUMPED, STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4,
- STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3, STRINGID_PKMNWHIPPEDWHIRLWIND,
- STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING,
- STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER,
- STRINGID_PKMNSPRANGUP, STRINGID_PKMNSQUEEZEDBYBIND, STRINGID_PKMNWRAPPEDBY,
- STRINGID_PKMNTRAPPEDINVORTEX, STRINGID_PKMNCLAMPED, STRINGID_PKMNTRAPPEDINVORTEX,
- STRINGID_PKMNTRAPPEDBYSANDTOMB, STRINGID_PKMNSHROUDEDINMIST, STRINGID_BUTITFAILED,
- STRINGID_PKMNGETTINGPUMPED, STRINGID_BUTITFAILED, STRINGID_PKMNTRANSFORMEDINTO,
- STRINGID_BUTITFAILED, STRINGID_PKMNMADESUBSTITUTE, STRINGID_TOOWEAKFORSUBSTITUTE,
- STRINGID_PKMNWASPOISONED, STRINGID_PKMNPOISONEDBY, STRINGID_PKMNWASPARALYZED,
- STRINGID_PKMNWASPARALYZEDBY, STRINGID_PKMNFELLASLEEP, STRINGID_PKMNMADESLEEP,
- STRINGID_PKMNWASBURNED, STRINGID_PKMNBURNEDBY, STRINGID_PKMNWASFROZEN,
- STRINGID_PKMNFROZENBY, STRINGID_PKMNWASDEFROSTED2, STRINGID_PKMNWASDEFROSTEDBY,
- STRINGID_ATTACKMISSED, STRINGID_PKMNUNAFFECTED, STRINGID_PKMNFELLINLOVE,
- STRINGID_PKMNSXINFATUATEDY, STRINGID_PKMNENERGYDRAINED, STRINGID_ITSUCKEDLIQUIDOOZE,
- STRINGID_ELECTRICITYWEAKENED, STRINGID_FIREWEAKENED, STRINGID_BELLCHIMED,
- STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED,
- STRINGID_SOOTHINGAROMA, STRINGID_PKMNFORESAWATTACK, STRINGID_PKMNCHOSEXASDESTINY,
- STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT,
- STRINGID_SHOOTSOCLOSE, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
+};
+
+const u16 gRestUsedStringIds[] =
+{
+ STRINGID_PKMNWENTTOSLEEP, STRINGID_PKMNSLEPTHEALTHY
+};
+
+const u16 gUproarOverTurnStringIds[] =
+{
+ STRINGID_PKMNMAKINGUPROAR, STRINGID_PKMNCALMEDDOWN
+};
+
+const u16 gStockpileUsedStringIds[] =
+{
+ STRINGID_PKMNSTOCKPILED, STRINGID_PKMNCANTSTOCKPILE,
+};
+
+const u16 gWokeUpStringIds[] =
+{
+ STRINGID_PKMNWOKEUP, STRINGID_PKMNWOKEUPINUPROAR
+};
+
+const u16 gSwallowFailStringIds[] =
+{
+ STRINGID_FAILEDTOSWALLOW, STRINGID_PKMNHPFULL
+};
+
+const u16 gUproarAwakeStringIds[] =
+{
+ STRINGID_PKMNCANTSLEEPINUPROAR2, STRINGID_UPROARKEPTPKMNAWAKE, STRINGID_PKMNSTAYEDAWAKEUSING
+};
+
+const u16 gStatUpStringIds[] =
+{
+ STRINGID_PKMNSSTATCHANGED, STRINGID_PKMNSSTATCHANGED2, STRINGID_STATSWONTINCREASE,
+ STRINGID_EMPTYSTRING3, STRINGID_USINGXTHEYOFZN, STRINGID_PKMNUSEDXTOGETPUMPED
+};
+
+const u16 gStatDownStringIds[] =
+{
+ STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4, STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3
+};
+
+const u16 gFirstTurnOfTwoStringIds[] =
+{
+ STRINGID_PKMNWHIPPEDWHIRLWIND, STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING,
+ STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER, STRINGID_PKMNSPRANGUP
+};
+
+const u16 gWrappedStringIds[] =
+{
+ STRINGID_PKMNSQUEEZEDBYBIND, STRINGID_PKMNWRAPPEDBY, STRINGID_PKMNTRAPPEDINVORTEX,
+ STRINGID_PKMNCLAMPED, STRINGID_PKMNTRAPPEDINVORTEX, STRINGID_PKMNTRAPPEDBYSANDTOMB
+};
+
+const u16 gMistUsedStringIds[] =
+{
+ STRINGID_PKMNSHROUDEDINMIST, STRINGID_BUTITFAILED
+};
+
+const u16 gFocusEnergyUsedStringIds[] =
+{
+ STRINGID_PKMNGETTINGPUMPED, STRINGID_BUTITFAILED
+};
+
+const u16 gTransformUsedStringIds[] =
+{
+ STRINGID_PKMNTRANSFORMEDINTO, STRINGID_BUTITFAILED
+};
+
+const u16 gSubsituteUsedStringIds[] =
+{
+ STRINGID_PKMNMADESUBSTITUTE, STRINGID_TOOWEAKFORSUBSTITUTE
+};
+
+const u16 gGotPoisonedStringIds[] =
+{
+ STRINGID_PKMNWASPOISONED, STRINGID_PKMNPOISONEDBY
+};
+
+const u16 gGotParalyzedStringIds[] =
+{
+ STRINGID_PKMNWASPARALYZED, STRINGID_PKMNWASPARALYZEDBY
+};
+
+const u16 gFellAsleepStringIds[] =
+{
+ STRINGID_PKMNFELLASLEEP, STRINGID_PKMNMADESLEEP,
+};
+
+const u16 gGotBurnedStringIds[] =
+{
+ STRINGID_PKMNWASBURNED, STRINGID_PKMNBURNEDBY
+};
+
+const u16 gGotFrozenStringIds[] =
+{
+ STRINGID_PKMNWASFROZEN, STRINGID_PKMNFROZENBY
+};
+
+const u16 gGotDefrostedStringIds[] =
+{
+ STRINGID_PKMNWASDEFROSTED2, STRINGID_PKMNWASDEFROSTEDBY
+};
+
+const u16 gKOFailedStringIds[] =
+{
+ STRINGID_ATTACKMISSED, STRINGID_PKMNUNAFFECTED
+};
+
+const u16 gAttractUsedStringIds[] =
+{
+ STRINGID_PKMNFELLINLOVE, STRINGID_PKMNSXINFATUATEDY
+};
+
+const u16 gLeechSeedDrainStringIds[] =
+{
+ STRINGID_PKMNENERGYDRAINED, STRINGID_ITSUCKEDLIQUIDOOZE
+};
+
+const u16 gSportsUsedStringIds[] =
+{
+ STRINGID_ELECTRICITYWEAKENED, STRINGID_FIREWEAKENED
+};
+
+const u16 gPartyStatusHealStringIds[] =
+{
+ STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED,
+ // interesting how there are four instances of the same string
+ STRINGID_SOOTHINGAROMA
+};
+
+const u16 gFutureMoveUsedStringIds[] =
+{
+ STRINGID_PKMNFORESAWATTACK, STRINGID_PKMNCHOSEXASDESTINY
+};
+
+const u16 gBallEscapeStringIds[] =
+{
+ STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT, STRINGID_SHOOTSOCLOSE
+};
+
+const u16 gWeatherContinuesStringIds[] =
+{
+ STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
+ STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_SANDSTORMISRAGING,
STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_SANDSTORMISRAGING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_ITISRAINING, STRINGID_SUNLIGHTSTRONG, STRINGID_ITISRAINING,
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_PKMNLOAFING,
- STRINGID_PKMNWONTOBEY, STRINGID_PKMNTURNEDAWAY, STRINGID_PKMNPRETENDNOTNOTICE,
- STRINGID_PKMNINCAPABLEOFPOWER, STRINGID_CREPTCLOSER, STRINGID_CANTGETCLOSER,
- STRINGID_PKMNCURIOUSABOUTX, STRINGID_PKMNENTHRALLEDBYX, STRINGID_PKMNIGNOREDX,
+ STRINGID_SUNLIGHTSTRONG, STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING
+};
+
+const u16 gInobedientStringIds[] =
+{
+ STRINGID_PKMNLOAFING, STRINGID_PKMNWONTOBEY, STRINGID_PKMNTURNEDAWAY,
+ STRINGID_PKMNPRETENDNOTNOTICE, STRINGID_PKMNINCAPABLEOFPOWER
+};
+
+const u16 gSafariGetNearStringIds[] =
+{
+ STRINGID_CREPTCLOSER, STRINGID_CANTGETCLOSER
+};
+
+const u16 gSafariPokeblockResultStringIds[] =
+{
+ STRINGID_PKMNCURIOUSABOUTX, STRINGID_PKMNENTHRALLEDBYX, STRINGID_PKMNIGNOREDX
+};
+
+const u16 gTrainerItemCuredStatusStringIds[] =
+{
STRINGID_PKMNSITEMSNAPPEDOUT, STRINGID_PKMNSITEMCUREDPARALYSIS, STRINGID_PKMNSITEMDEFROSTEDIT,
- STRINGID_PKMNSITEMHEALEDBURN, STRINGID_PKMNSITEMCUREDPOISON, STRINGID_PKMNSITEMWOKEIT,
- STRINGID_PKMNSITEMCUREDPROBLEM, STRINGID_PKMNSITEMNORMALIZEDSTATUS, STRINGID_PKMNSXPREVENTSBURNS,
- STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY, STRINGID_PKMNPREVENTSPARALYSISWITH,
- STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY, STRINGID_PKMNPREVENTSPOISONINGWITH,
- STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY, STRINGID_PKMNOBTAINEDX,
- STRINGID_PKMNOBTAINEDX2, STRINGID_PKMNOBTAINEDXYOBTAINEDZ, STRINGID_PKMNRAISEDFIREPOWERWITH,
- STRINGID_PKMNSXMADEYINEFFECTIVE, STRINGID_PKMNTRANSFERREDSOMEONESPC, STRINGID_PKMNTRANSFERREDLANETTESPC,
- STRINGID_PKMNBOXSOMEONESPCFULL, STRINGID_PKMNBOXLANETTESPCFULL,
+ STRINGID_PKMNSITEMHEALEDBURN, STRINGID_PKMNSITEMCUREDPOISON, STRINGID_PKMNSITEMWOKEIT
+};
+
+const u16 gBerryEffectStringIds[] =
+{
+ STRINGID_PKMNSITEMCUREDPROBLEM, STRINGID_PKMNSITEMNORMALIZEDSTATUS
+};
+
+const u16 gBRNPreventionStringIds[] =
+{
+ STRINGID_PKMNSXPREVENTSBURNS, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY
+};
+
+const u16 gPRLZPreventionStringIds[] =
+{
+ STRINGID_PKMNPREVENTSPARALYSISWITH, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY
+};
+
+const u16 gPSNPreventionStringIds[] =
+{
+ STRINGID_PKMNPREVENTSPOISONINGWITH, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY
+};
+
+const u16 gItemSwapStringIds[] =
+{
+ STRINGID_PKMNOBTAINEDX, STRINGID_PKMNOBTAINEDX2, STRINGID_PKMNOBTAINEDXYOBTAINEDZ
+};
+
+const u16 gFlashFireStringIds[] =
+{
+ STRINGID_PKMNRAISEDFIREPOWERWITH, STRINGID_PKMNSXMADEYINEFFECTIVE
+};
+
+const u16 gCaughtMonStringIds[] =
+{
+ STRINGID_PKMNTRANSFERREDSOMEONESPC, STRINGID_PKMNTRANSFERREDLANETTESPC, STRINGID_PKMNBOXSOMEONESPCFULL, STRINGID_PKMNBOXLANETTESPCFULL,
};
const u16 gTrappingMoves[] =
@@ -1102,9 +1265,10 @@ const u8 gText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is
const u8 gText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
const u8 gText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
-const u16 gUnknown_085CCF0A[] =
+const u16 gStringIds_85CCF0A[] =
{
- 0x016E, 0x016F, 0x0170, 0x0171
+ STRINGID_GLINTAPPEARSINEYE, STRINGID_PKMNGETTINGINTOPOSITION,
+ STRINGID_PKMNBEGANGROWLINGDEEPLY, STRINGID_PKMNEAGERFORMORE
};
const u8 gText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
@@ -1145,6 +1309,8 @@ const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was
const u8 gText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
const u8 gText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
+// This is four lists of moves which use a different attack string in Japanese
+// to the default. See the documentation for sub_814F950 for more detail.
static const u16 sUnknownMoveTable[] =
{
MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH,
@@ -1159,16 +1325,16 @@ static const u16 sUnknownMoveTable[] =
MOVE_TRICK, MOVE_ASSIST, MOVE_INGRAIN, MOVE_KNOCK_OFF,
MOVE_CAMOUFLAGE, MOVE_ASTONISH, MOVE_ODOR_SLEUTH,
MOVE_GRASS_WHISTLE, MOVE_SHEER_COLD, MOVE_MUDDY_WATER,
- MOVE_IRON_DEFENSE, MOVE_BOUNCE, MOVE_NONE,
+ MOVE_IRON_DEFENSE, MOVE_BOUNCE, 0,
MOVE_TELEPORT, MOVE_RECOVER, MOVE_BIDE, MOVE_AMNESIA,
- MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, MOVE_NONE,
+ MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, 0,
MOVE_MEDITATE, MOVE_AGILITY, MOVE_MIMIC, MOVE_DOUBLE_TEAM,
MOVE_BARRAGE, MOVE_TRANSFORM, MOVE_STRUGGLE, MOVE_SCARY_FACE,
MOVE_CHARGE, MOVE_WISH, MOVE_BRICK_BREAK, MOVE_YAWN,
MOVE_FEATHER_DANCE, MOVE_TEETER_DANCE, MOVE_MUD_SPORT,
- MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, MOVE_NONE,
+ MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, 0,
MOVE_POUND, MOVE_SCRATCH, MOVE_VICE_GRIP,
MOVE_WING_ATTACK, MOVE_FLY, MOVE_BIND, MOVE_SLAM,
@@ -1182,12 +1348,12 @@ static const u16 sUnknownMoveTable[] =
MOVE_FORESIGHT, MOVE_CHARM, MOVE_ATTRACT, MOVE_ROCK_SMASH,
MOVE_UPROAR, MOVE_SPIT_UP, MOVE_SWALLOW, MOVE_TORMENT,
MOVE_FLATTER, MOVE_ROLE_PLAY, MOVE_ENDEAVOR, MOVE_TICKLE,
- MOVE_COVET, MOVE_NONE
+ MOVE_COVET, 0
};
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
-static const u8 gUnknown_085CD42C[] =
+static const u8 sUnknown_085CD42C[] =
{
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
@@ -1212,7 +1378,7 @@ static const u8 gUnknown_085CD42C[] =
0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0
};
-static const u8 gUnknown_085CD54C[] =
+static const u8 sUnknown_085CD54C[] =
{
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
@@ -1239,7 +1405,7 @@ static const u8 gUnknown_085CD54C[] =
static const u8 * const gUnknown_085CD660[] =
{
- gUnknown_085CD42C, gUnknown_085CD54C
+ sUnknown_085CD42C, sUnknown_085CD54C
};
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
@@ -1249,18 +1415,18 @@ void BufferStringBattle(u16 stringID)
s32 i;
const u8* stringPtr = NULL;
- gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]);
+ gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBattler][4]);
gLastUsedItem = gStringInfo->lastItem;
gLastUsedAbility = gStringInfo->lastAbility;
- gBattleScripting.bank = gStringInfo->scrActive;
+ gBattleScripting.battler = gStringInfo->scrActive;
*(&gBattleStruct->field_52) = gStringInfo->unk1605E;
*(&gBattleStruct->hpScale) = gStringInfo->hpScale;
- gStringBank = gStringInfo->StringBank;
+ gPotentialItemEffectBattler = gStringInfo->StringBank;
*(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- gAbilitiesPerBank[i] = gStringInfo->abilities[i];
+ gBattlerAbilities[i] = gStringInfo->abilities[i];
}
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
@@ -1320,7 +1486,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case STRINGID_INTROSENDOUT: // poke first send-out
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -1365,7 +1531,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case STRINGID_RETURNMON: // sending poke to ball msg
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0)
stringPtr = gText_PkmnThatsEnough;
@@ -1392,7 +1558,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case STRINGID_SWITCHINMON: // switch-in msg
- if (GetBankSide(gBattleScripting.bank) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleScripting.battler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
stringPtr = gText_GoPkmn2;
@@ -1409,7 +1575,7 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- if (gBattleScripting.bank == 1)
+ if (gBattleScripting.battler == 1)
stringPtr = gText_Trainer1SentOutPkmn2;
else
stringPtr = gText_Trainer2SentOutPkmn;
@@ -1428,7 +1594,7 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gBattleScripting.bank == 1)
+ if (gBattleScripting.battler == 1)
stringPtr = gText_Trainer1SentOutPkmn2;
else
stringPtr = gText_Trainer2SentOutPkmn;
@@ -1452,13 +1618,13 @@ void BufferStringBattle(u16 stringID)
stringPtr = gText_AttackerUsedX;
break;
case STRINGID_BATTLEEND: // battle end
- if (gBattleTextBuff1[0] & BATTLE_OUTCOME_BIT_x80)
+ if (gBattleTextBuff1[0] & B_OUTCOME_LINK_BATTLE_RAN)
{
- gBattleTextBuff1[0] &= ~(BATTLE_OUTCOME_BIT_x80);
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
- gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+ gBattleTextBuff1[0] &= ~(B_OUTCOME_LINK_BATTLE_RAN);
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
+ gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
- if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
+ if (gBattleTextBuff1[0] == B_OUTCOME_LOST || gBattleTextBuff1[0] == B_OUTCOME_DREW)
stringPtr = gText_GotAwaySafely;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = gText_TwoWildFled;
@@ -1467,23 +1633,23 @@ void BufferStringBattle(u16 stringID)
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
- gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
+ gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
switch (gBattleTextBuff1[0])
{
- case BATTLE_WON:
+ case B_OUTCOME_WON:
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
stringPtr = gText_TwoInGameTrainersDefeated;
else
stringPtr = gText_TwoLinkTrainersDefeated;
break;
- case BATTLE_LOST:
+ case B_OUTCOME_LOST:
stringPtr = gText_PlayerLostToTwo;
break;
- case BATTLE_DREW:
+ case B_OUTCOME_DREW:
stringPtr = gText_PlayerBattledToDrawVsTwo;
break;
}
@@ -1492,13 +1658,13 @@ void BufferStringBattle(u16 stringID)
{
switch (gBattleTextBuff1[0])
{
- case BATTLE_WON:
+ case B_OUTCOME_WON:
stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1;
break;
- case BATTLE_LOST:
+ case B_OUTCOME_LOST:
stringPtr = gText_PlayerLostAgainstTrainer1;
break;
- case BATTLE_DREW:
+ case B_OUTCOME_DREW:
stringPtr = gText_PlayerBattledToDrawTrainer1;
break;
}
@@ -1507,13 +1673,13 @@ void BufferStringBattle(u16 stringID)
{
switch (gBattleTextBuff1[0])
{
- case BATTLE_WON:
+ case B_OUTCOME_WON:
stringPtr = gText_PlayerDefeatedLinkTrainer;
break;
- case BATTLE_LOST:
+ case B_OUTCOME_LOST:
stringPtr = gText_PlayerLostAgainstLinkTrainer;
break;
- case BATTLE_DREW:
+ case B_OUTCOME_DREW:
stringPtr = gText_PlayerBattledToDrawLinkTrainer;
break;
}
@@ -1573,7 +1739,7 @@ static const u8* TryGetStatusString(u8* src)
}
#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
- if (GetBankSide(bank) != SIDE_PLAYER) \
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER) \
{ \
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
toCpy = gText_FoePkmnPrefix; \
@@ -1655,80 +1821,80 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gStringVar3;
break;
case B_TXT_PLAYER_MON1_NAME: // first player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON1)]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_PLAYER_MON2_NAME: // second player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON2)]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON2)]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
- GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
- GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
- HANDLE_NICKNAME_STRING_CASE(gBankAttacker,
- gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker))])
+ HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
+ gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
break;
case B_TXT_ATK_PARTNER_NAME: // attacker partner name
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
else
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker])
+ HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
break;
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget])
+ HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
break;
case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
+ HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler])
break;
case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank])
+ HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
break;
case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, gBattlePartyID[gBattleScripting.bank])
+ HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
break;
case B_TXT_CURRENT_MOVE: // current move name
if (gStringInfo->currentMove > LAST_MOVE_INDEX)
@@ -1736,11 +1902,11 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
else
toCpy = gMoveNames[gStringInfo->currentMove];
break;
- case B_TXT_LAST_MOVE: // last used move name
- if (gStringInfo->lastMove > LAST_MOVE_INDEX)
+ case B_TXT_LAST_MOVE: // originally used move name
+ if (gStringInfo->originallyUsedMove > LAST_MOVE_INDEX)
toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType];
else
- toCpy = gMoveNames[gStringInfo->lastMove];
+ toCpy = gMoveNames[gStringInfo->originallyUsedMove];
break;
case B_TXT_LAST_ITEM: // last used item
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
@@ -1749,10 +1915,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if ((gBattleScripting.multiplayerId != 0 && (gStringBank & BIT_SIDE))
- || (gBattleScripting.multiplayerId == 0 && !(gStringBank & BIT_SIDE)))
+ if ((gBattleScripting.multiplayerId != 0 && (gPotentialItemEffectBattler & BIT_SIDE))
+ || (gBattleScripting.multiplayerId == 0 && !(gPotentialItemEffectBattler & BIT_SIDE)))
{
- StringCopy(text, gEnigmaBerries[gStringBank].name);
+ StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
StringAppend(text, gText_BerrySuffix);
toCpy = text;
}
@@ -1763,9 +1929,9 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
else
{
- if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
{
- StringCopy(text, gEnigmaBerries[gStringBank].name);
+ StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
StringAppend(text, gText_BerrySuffix);
toCpy = text;
}
@@ -1789,16 +1955,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gAbilityNames[gLastUsedAbility];
break;
case B_TXT_ATK_ABILITY: // attacker ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]];
+ toCpy = gAbilityNames[gBattlerAbilities[gBattlerAttacker]];
break;
case B_TXT_DEF_ABILITY: // target ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]];
+ toCpy = gAbilityNames[gBattlerAbilities[gBattlerTarget]];
break;
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.bank]];
+ toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
break;
case B_TXT_EFF_ABILITY: // effect bank ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]];
+ toCpy = gAbilityNames[gBattlerAbilities[gEffectBattler]];
break;
case B_TXT_TRAINER1_CLASS: // trainer class name
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
@@ -1858,16 +2024,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gLinkPlayers[multiplayerID].name;
break;
case B_TXT_1F: // link partner name?
- toCpy = gLinkPlayers[GetBankMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_20: // link opponent 1 name?
- toCpy = gLinkPlayers[GetBankMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_21: // link opponent 2 name?
- toCpy = gLinkPlayers[GetBankMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_22: // link scripting active name
- toCpy = gLinkPlayers[GetBankMultiplayerId(gBattleScripting.bank)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
break;
case B_TXT_PLAYER_NAME: // player name
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
@@ -1888,7 +2054,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
else
{
- toCpy = GetTrainer1LoseText();
+ toCpy = GetTrainerALoseText();
}
break;
case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text
@@ -1904,46 +2070,46 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
break;
case B_TXT_26: // ?
- HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, *(&gBattleStruct->field_52))
+ HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52))
break;
case B_TXT_PC_CREATOR_NAME: // lanette pc
- if (FlagGet(SYS_PC_LANETTE))
+ if (FlagGet(FLAG_SYS_PC_LANETTE))
toCpy = gText_Lanettes;
else
toCpy = gText_Someones;
break;
case B_TXT_ATK_PREFIX2:
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix2;
else
toCpy = gText_FoePkmnPrefix3;
break;
case B_TXT_DEF_PREFIX2:
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix2;
else
toCpy = gText_FoePkmnPrefix3;
break;
case B_TXT_ATK_PREFIX1:
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix;
else
toCpy = gText_FoePkmnPrefix2;
break;
case B_TXT_DEF_PREFIX1:
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix;
else
toCpy = gText_FoePkmnPrefix2;
break;
case B_TXT_ATK_PREFIX3:
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix3;
else
toCpy = gText_FoePkmnPrefix4;
break;
case B_TXT_DEF_PREFIX3:
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix3;
else
toCpy = gText_FoePkmnPrefix4;
@@ -1985,7 +2151,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
else
{
- toCpy = GetTrainer2LoseText();
+ toCpy = GetTrainerBLoseText();
}
break;
case B_TXT_TRAINER2_WIN_TEXT:
@@ -2085,7 +2251,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
srcID += 2;
break;
case B_BUFF_MON_NICK_WITH_PREFIX: // poke nick with prefix
- if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER)
+ if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
{
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
@@ -2111,14 +2277,14 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
srcID += 3;
break;
case B_BUFF_MON_NICK: // poke nick without prefix
- if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER)
+ if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
else
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
StringGetEnd10(dst);
srcID += 3;
break;
- case B_BUFF_NEGATIVE_FLAVOUR: // flavour table
+ case B_BUFF_NEGATIVE_FLAVOR: // flavor table
StringAppend(dst, gPokeblockWasTooXStringTable[src[srcID + 1]]);
srcID += 2;
break;
@@ -2132,9 +2298,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
{
if (hword == ITEM_ENIGMA_BERRY)
{
- if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
{
- StringCopy(dst, gEnigmaBerries[gStringBank].name);
+ StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name);
StringAppend(dst, gText_BerrySuffix);
}
else
@@ -2151,6 +2317,10 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
}
}
+// Loads one of two text strings into the provided buffer. This is functionally
+// unused, since the value loaded into the buffer is not read; it loaded one of
+// two particles (either "は" or "の") which works in tandem with sub_814F950
+// below to effect changes in the meaning of the line.
static void sub_814F8F8(u8* textBuff)
{
s32 counter = 0;
@@ -2158,7 +2328,7 @@ static void sub_814F8F8(u8* textBuff)
while (counter != 4)
{
- if (sUnknownMoveTable[i] == MOVE_NONE)
+ if (sUnknownMoveTable[i] == 0)
counter++;
if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
break;
@@ -2173,6 +2343,24 @@ static void sub_814F8F8(u8* textBuff)
}
}
+// Appends "!" to the text buffer `dst`. In the original Japanese this looked
+// into the table of moves at sUnknownMoveTable and varied the line accordingly.
+//
+// gText_ExclamationMark was a plain "!", used for any attack not on the list.
+// It resulted in the translation "<NAME>'s <ATTACK>!".
+//
+// gText_ExclamationMark2 was "を つかった!". This resulted in the translation
+// "<NAME> used <ATTACK>!", which was used for all attacks in English.
+//
+// gText_ExclamationMark3 was "した!". This was used for those moves whose
+// names were verbs, such as Recover, and resulted in translations like "<NAME>
+// recovered itself!".
+//
+// gText_ExclamationMark4 was "を した!" This resulted in a translation of
+// "<NAME> did an <ATTACK>!".
+//
+// gText_ExclamationMark5 was " こうげき!" This resulted in a translation of
+// "<NAME>'s <ATTACK> attack!".
static void sub_814F950(u8* dst)
{
s32 counter = 0;
@@ -2237,7 +2425,7 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
textSubPrinter.letterSpacing = r8[(12 * arg1) + 4];
textSubPrinter.lineSpacing = r8[(12 * arg1) + 5];
textSubPrinter.fontColor_l = 0;
- textSubPrinter.fontColor_h = r8[(12 * arg1) + 7];
+ textSubPrinter.fgColor = r8[(12 * arg1) + 7];
textSubPrinter.bgColor = r8[(12 * arg1) + 8];
textSubPrinter.shadowColor = r8[(12 * arg1) + 9];
@@ -2264,9 +2452,9 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
speed = 1;
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- speed = sRecordedBattleTextSpeeds[sub_8185FC4()];
+ speed = sRecordedBattleTextSpeeds[GetTextSpeedInRecordedBattle()];
else
- speed = sav2_get_text_speed();
+ speed = GetPlayerTextSpeed();
gTextFlags.flag_0 = 1;
}
@@ -2287,10 +2475,10 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
void SetPpNumbersPaletteInMoveSelection(void)
{
- struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
const u16 *palPtr = gUnknown_08D85620;
- u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBank]],
- chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBank]]);
+ u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
+ chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0];
gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1];
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index c6cec7f0d..4d40d83a8 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -1,20 +1,25 @@
#include "global.h"
#include "battle.h"
-#include "battle_move_effects.h"
+#include "constants/battle_move_effects.h"
+#include "constants/battle_script_commands.h"
#include "battle_message.h"
#include "battle_ai_script_commands.h"
-#include "moves.h"
-#include "abilities.h"
+#include "battle_scripts.h"
+#include "constants/moves.h"
+#include "constants/abilities.h"
#include "item.h"
-#include "items.h"
-#include "hold_effects.h"
+#include "constants/items.h"
+#include "constants/hold_effects.h"
#include "util.h"
#include "pokemon.h"
#include "calculate_base_damage.h"
-#include "rng.h"
+#include "random.h"
#include "battle_controllers.h"
-#include "species.h"
-#include "songs.h"
+#include "battle_interface.h"
+#include "constants/species.h"
+#include "constants/songs.h"
+#include "constants/trainers.h"
+#include "constants/battle_anim.h"
#include "text.h"
#include "sound.h"
#include "pokedex.h"
@@ -34,81 +39,16 @@
#include "pokemon_storage_system.h"
#include "task.h"
#include "naming_screen.h"
-#include "battle_string_ids.h"
-
-// variables
-
-extern u8 gCritMultiplier;
-extern s32 gBattleMoveDamage;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern u32 gBattleTypeFlags;
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gActiveBank;
-extern u32 gBattleExecBuffer;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
-extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
-extern u16 gCurrentMove;
-extern u8 gLastUsedAbility;
-extern u16 gBattleWeather;
-extern u8 gStringBank;
-extern u8 gEffectBank;
-extern u8 gAbsentBankFlags;
-extern u8 gMultiHitCounter;
-extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
-extern u16 gSideAffecting[2];
-extern u16 gPauseCounterBattle;
-extern u16 gPaydayMoney;
-extern u16 gRandomTurnNumber;
-extern u8 gBattleOutcome;
-extern u8 gBattleTerrain;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern const u8* gBattlescriptCurrInstr;
-extern u8 gCurrMovePos;
-extern u8 gCurrentActionFuncId;
-extern u32 gHitMarker;
-extern u8 gBattleMoveFlags;
-extern u8 gBattleCommunication[];
-extern u16 gUnknown_02024250[4];
-extern u16 gUnknown_02024258[4];
-extern u16 gUnknown_02024260[4];
-extern u8 gUnknown_02024270[4];
-extern u8 gStringBank;
-extern u16 gDynamicBasePower;
-extern u16 gLastUsedItem;
-extern u16 gBattleMovePower;
-extern s32 gHpDealt;
-extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
-extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
-extern u8 gSentPokesToOpponent[2];
-extern u8 gBank1;
-extern u16 gExpShareExp;
-extern u8 gLeveledUpInBattle;
-extern void (*gBattleMainFunc)(void);
-extern u8 gPlayerPartyCount;
-extern u16 gMoveToLearn;
-extern u16 gRandomMove;
-extern u8 gBankInMenu;
-extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
-extern u8 gCurrentTurnActionNumber;
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
-extern u16 gPartnerTrainerId;
-extern u16 gLastUsedMove;
-extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
-extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
-extern u16 gTrainerBattleOpponent_A;
-extern u16 gTrainerBattleOpponent_B;
-extern u8 gUnknown_020241E9;
+#include "constants/battle_string_ids.h"
+#include "battle_setup.h"
+#include "overworld.h"
+
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
-extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
struct TrainerMoney
{
@@ -117,19 +57,15 @@ struct TrainerMoney
};
extern const struct BattleMove gBattleMoves[];
-extern const struct BaseStats gBaseStats[];
-extern const u8 gTypeEffectiveness[];
-extern const u16 gMissStringIds[];
-extern const u16 gTrappingMoves[];
+extern const u8 gTypeEffectiveness[336];
extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8* const gBattleScriptsForMoveEffects[];
// functions
-extern void sub_81A5718(u8 bank); // battle frontier 2
+extern void sub_81A5718(u8 battlerId); // battle frontier 2
extern void sub_81A56B4(void); // battle frontier 2
extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen
extern u8 sub_81C1B94(void); // pokemon summary screen
-extern void IncrementGameStat(u8 statId); // rom_4
extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s
extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s
extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s
@@ -137,98 +73,14 @@ extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu
extern u8 sub_81A5258(u8* arg0); // battle frontier 2
extern void sub_81A5BF8(void); // battle frontier 2
extern void sub_81A5D44(void); // battle frontier 2
-extern void sub_81B8E80(u8 bank, u8, u8); // party menu
+extern void sub_81B8E80(u8 battlerId, u8, u8); // party menu
extern bool8 sub_81B1250(void); // ?
-extern u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); // battle interface
extern bool8 InBattlePike(void);
extern bool8 InBattlePyramid(void);
extern u16 GetBattlePyramidPickupItemId(void);
extern u8 sav1_map_get_light_level(void);
extern u8 sub_813B21C(void);
extern u16 get_unknown_box_id(void);
-extern void sub_80356D0(void);
-
-// BattleScripts
-extern const u8 BattleScript_MoveEnd[];
-extern const u8 BattleScript_NoPPForMove[];
-extern const u8 BattleScript_MagicCoatBounce[];
-extern const u8 BattleScript_TookAttack[];
-extern const u8 BattleScript_SnatchedMove[];
-extern const u8 BattleScript_Pausex20[];
-extern const u8 BattleScript_SubstituteFade[];
-extern const u8 BattleScript_HangedOnMsg[];
-extern const u8 BattleScript_OneHitKOMsg[];
-extern const u8 BattleScript_EnduredMsg[];
-extern const u8 BattleScript_PSNPrevention[];
-extern const u8 BattleScript_BRNPrevention[];
-extern const u8 BattleScript_PRLZPrevention[];
-extern const u8 BattleScript_FlinchPrevention[];
-extern const u8 BattleScript_StatUp[];
-extern const u8 BattleScript_StatDown[];
-extern const u8 BattleScript_NoItemSteal[];
-extern const u8 BattleScript_ItemSteal[];
-extern const u8 BattleScript_RapidSpinAway[];
-extern const u8 BattleScript_TargetPRLZHeal[];
-extern const u8 BattleScript_KnockedOff[];
-extern const u8 BattleScript_StickyHoldActivates[];
-extern const u8 BattleScript_AllStatsUp[];
-extern const u8 BattleScript_AtkDefDown[];
-extern const u8 BattleScript_SAtkDown2[];
-extern const u8 BattleScript_LevelUp[];
-extern const u8 BattleScript_WrapFree[];
-extern const u8 BattleScript_LeechSeedFree[];
-extern const u8 BattleScript_SpikesFree[];
-extern const u8 BattleScript_ButItFailed[];
-extern const u8 BattleScript_ObliviousPreventsAttraction[];
-extern const u8 BattleScript_MistProtected[];
-extern const u8 BattleScript_AbilityNoStatLoss[];
-extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
-extern const u8 BattleScript_TrainerBallBlock[];
-extern const u8 BattleScript_WallyBallThrow[];
-extern const u8 BattleScript_SuccessBallThrow[];
-extern const u8 BattleScript_ShakeBallThrow[];
-extern const u8 BattleScript_FaintAttacker[];
-extern const u8 BattleScript_FaintTarget[];
-extern const u8 BattleScript_DestinyBondTakesLife[];
-extern const u8 BattleScript_GrudgeTakesPp[];
-extern const u8 BattleScript_RageIsBuilding[];
-extern const u8 BattleScript_DefrostedViaFireMove[];
-extern const u8 gUnknown_082DB87D[];
-extern const u8 gUnknown_082DAE90[];
-extern const u8 gUnknown_082DAE59[];
-extern const u8 gUnknown_082DAEC7[];
-extern const u8 BattleScript_MoveEffectSleep[];
-extern const u8 BattleScript_MoveEffectPoison[];
-extern const u8 BattleScript_MoveEffectBurn[];
-extern const u8 BattleScript_MoveEffectFreeze[];
-extern const u8 BattleScript_MoveEffectParalysis[];
-extern const u8 BattleScript_MoveEffectToxic[];
-extern const u8 BattleScript_MoveEffectConfusion[];
-extern const u8 BattleScript_MoveEffectUproar[];
-extern const u8 BattleScript_MoveEffectPayDay[];
-extern const u8 BattleScript_MoveEffectWrap[];
-extern const u8 BattleScript_MoveEffectRecoil33[];
-extern const u8 BattleScript_DampStopsExplosion[];
-extern const u8 BattleScript_MistProtected[];
-extern const u8 BattleScript_AbilityNoStatLoss[];
-extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
-extern const u8 BattleScript_ButItFailed[];
-extern const u8 gUnknown_082DADD8[];
-extern const u8 BattleScript_PrintPayDayMoneyString[];
-extern const u8 BattleScript_SturdyPreventsOHKO[];
-extern const u8 BattleScript_ObliviousPreventsAttraction[];
-extern const u8 BattleScript_PauseEffectivenessSoundResultMsgEndMove[];
-extern const u8 BattleScript_CastformChange[];
-extern const u8 BattleScript_TrainerBallBlock[];
-extern const u8 BattleScript_WallyBallThrow[];
-extern const u8 BattleScript_SuccessBallThrow[];
-extern const u8 BattleScript_ShakeBallThrow[];
-extern const u8 BattleScript_PresentDamageTarget[];
-extern const u8 BattleScript_AlreadyAtFullHp[];
-extern const u8 BattleScript_PresentHealTarget[];
-extern const u8 BattleScript_WrapFree[];
-extern const u8 BattleScript_LeechSeedFree[];
-extern const u8 BattleScript_SpikesFree[];
// strings
extern const u8 gText_BattleYesNoChoice[];
@@ -243,14 +95,15 @@ extern const u8 gText_BattleYesNoChoice[];
#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
-#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
+#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
-#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)))
+#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].physicalDmg != 0 \
+ || gSpecialStatuses[gBattlerTarget].specialDmg != 0)
// this file's functions
static bool8 IsTwoTurnsMove(u16 move);
-static void DestinyBondFlagUpdate(void);
-static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
+static void TrySetDestinyBondToHappen(void);
+static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void);
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr);
static bool32 IsMonGettingExpSentOut(void);
@@ -269,41 +122,41 @@ static void atk01_accuracycheck(void);
static void atk02_attackstring(void);
static void atk03_ppreduce(void);
static void atk04_critcalc(void);
-static void atk05_damagecalc1(void);
+static void atk05_damagecalc(void);
static void atk06_typecalc(void);
-static void atk07_dmg_adjustment(void);
-static void atk08_dmg_adjustment2(void);
+static void atk07_adjustnormaldamage(void);
+static void atk08_adjustnormaldamage2(void);
static void atk09_attackanimation(void);
static void atk0A_waitanimation(void);
static void atk0B_healthbarupdate(void);
static void atk0C_datahpupdate(void);
static void atk0D_critmessage(void);
-static void atk0E_effectiveness_sound(void);
+static void atk0E_effectivenesssound(void);
static void atk0F_resultmessage(void);
static void atk10_printstring(void);
-static void atk11_printstring_playeronly(void);
+static void atk11_printselectionstring(void);
static void atk12_waitmessage(void);
static void atk13_printfromtable(void);
-static void atk14_printfromtable_playeronly(void);
+static void atk14_printselectionstringfromtable(void);
static void atk15_seteffectwithchance(void);
static void atk16_seteffectprimary(void);
static void atk17_seteffectsecondary(void);
-static void atk18_status_effect_clear(void);
-static void atk19_faint_pokemon(void);
-static void atk1A_faint_animation(void);
-static void atk1B_faint_effects_clear(void);
+static void atk18_clearstatusfromeffect(void);
+static void atk19_tryfaintmon(void);
+static void atk1A_dofaintanimation(void);
+static void atk1B_cleareffectsonfaint(void);
static void atk1C_jumpifstatus(void);
static void atk1D_jumpifstatus2(void);
static void atk1E_jumpifability(void);
static void atk1F_jumpifsideaffecting(void);
static void atk20_jumpifstat(void);
-static void atk21_jumpifstatus3(void);
+static void atk21_jumpifstatus3condition(void);
static void atk22_jumpiftype(void);
static void atk23_getexp(void);
static void atk24(void);
-static void atk25_move_values_cleanup(void);
-static void atk26_set_multihit(void);
-static void atk27_decrement_multihit(void);
+static void atk25_movevaluescleanup(void);
+static void atk26_setmultihit(void);
+static void atk27_decrementmultihit(void);
static void atk28_goto(void);
static void atk29_jumpifbyte(void);
static void atk2A_jumpifhalfword(void);
@@ -314,7 +167,7 @@ static void atk2E_setbyte(void);
static void atk2F_addbyte(void);
static void atk30_subbyte(void);
static void atk31_copyarray(void);
-static void atk32_copyarray_withindex(void);
+static void atk32_copyarraywithindex(void);
static void atk33_orbyte(void);
static void atk34_orhalfword(void);
static void atk35_orword(void);
@@ -328,75 +181,75 @@ static void atk3C_return(void);
static void atk3D_end(void);
static void atk3E_end2(void);
static void atk3F_end3(void);
-static void atk40_jump_if_move_affected_by_protect(void);
+static void atk40_jumpifaffectedbyprotect(void);
static void atk41_call(void);
static void atk42_jumpiftype2(void);
static void atk43_jumpifabilitypresent(void);
-static void atk44_end_selection_script(void);
+static void atk44_endselectionscript(void);
static void atk45_playanimation(void);
static void atk46_playanimation2(void);
static void atk47_setgraphicalstatchangevalues(void);
static void atk48_playstatchangeanimation(void);
static void atk49_moveend(void);
static void atk4A_typecalc2(void);
-static void atk4B_return_atk_to_ball(void);
-static void atk4C_copy_poke_data(void);
-static void atk4D_switch_data_update(void);
-static void atk4E_switchin_anim(void);
-static void atk4F_jump_if_cannot_switch(void);
+static void atk4B_returnatktoball(void);
+static void atk4C_getswitchedmondata(void);
+static void atk4D_switchindataupdate(void);
+static void atk4E_switchinanim(void);
+static void atk4F_jumpifcantswitch(void);
static void atk50_openpartyscreen(void);
-static void atk51_switch_handle_order(void);
-static void atk52_switch_in_effects(void);
-static void atk53_trainer_slide(void);
-static void atk54_effectiveness_sound(void);
-static void atk55_play_fanfare(void);
-static void atk56_fainting_cry(void);
+static void atk51_switchhandleorder(void);
+static void atk52_switchineffects(void);
+static void atk53_trainerslidein(void);
+static void atk54_playse(void);
+static void atk55_fanfare(void);
+static void atk56_playfaintcry(void);
static void atk57(void);
-static void atk58_return_to_ball(void);
-static void atk59_learnmove_inbattle(void);
+static void atk58_returntoball(void);
+static void atk59_handlelearnnewmove(void);
static void atk5A_yesnoboxlearnmove(void);
static void atk5B_yesnoboxstoplearningmove(void);
static void atk5C_hitanimation(void);
static void atk5D_getmoneyreward(void);
-static void atk5E_8025A70(void);
-static void atk5F_8025B24(void);
-static void atk60_increment_gamestat(void);
-static void atk61_draw_party_status_summary(void);
-static void atk62_08025C6C(void);
+static void atk5E(void);
+static void atk5F(void);
+static void atk60_incrementgamestat(void);
+static void atk61_drawpartystatussummary(void);
+static void atk62(void);
static void atk63_jumptorandomattack(void);
static void atk64_statusanimation(void);
static void atk65_status2animation(void);
static void atk66_chosenstatusanimation(void);
static void atk67_yesnobox(void);
-static void atk68_80246A0(void);
-static void atk69_dmg_adjustment3(void);
+static void atk68_cancelallactions(void);
+static void atk69_adjustsetdamage(void);
static void atk6A_removeitem(void);
static void atk6B_atknameinbuff1(void);
-static void atk6C_draw_lvlupbox(void);
-static void atk6D_reset_sentpokes_value(void);
-static void atk6E_set_atk_to_player0(void);
-static void atk6F_set_visible(void);
-static void atk70_record_last_used_ability(void);
-static void atk71_buffer_move_to_learn(void);
-static void atk72_jump_if_run_attempt_success(void);
-static void atk73_hp_thresholds(void);
-static void atk74_hp_thresholds2(void);
-static void atk75_item_effect_on_opponent(void);
+static void atk6C_drawlvlupbox(void);
+static void atk6D_resetsentmonsvalue(void);
+static void atk6E_setatktoplayer0(void);
+static void atk6F_makevisible(void);
+static void atk70_recordlastability(void);
+static void atk71_buffermovetolearn(void);
+static void atk72_jumpifplayerran(void);
+static void atk73_hpthresholds(void);
+static void atk74_hpthresholds2(void);
+static void atk75_useitemonopponent(void);
static void atk76_various(void);
-static void atk77_set_protect_like(void);
+static void atk77_setprotectlike(void);
static void atk78_faintifabilitynotdamp(void);
static void atk79_setatkhptozero(void);
-static void atk7A_jumpwhiletargetvalid(void);
-static void atk7B_healhalfHP_if_possible(void);
+static void atk7A_jumpifnexttargetvalid(void);
+static void atk7B_tryhealhalfhealth(void);
static void atk7C_trymirrormove(void);
-static void atk7D_set_rain(void);
+static void atk7D_setrain(void);
static void atk7E_setreflect(void);
static void atk7F_setseeded(void);
static void atk80_manipulatedamage(void);
-static void atk81_setrest(void);
+static void atk81_trysetrest(void);
static void atk82_jumpifnotfirstturn(void);
static void atk83_nop(void);
-static void atk84_jump_if_cant_sleep(void);
+static void atk84_jumpifcantmakeasleep(void);
static void atk85_stockpile(void);
static void atk86_stockpiletobasedamage(void);
static void atk87_stockpiletohpheal(void);
@@ -405,22 +258,22 @@ static void atk89_statbuffchange(void);
static void atk8A_normalisebuffs(void);
static void atk8B_setbide(void);
static void atk8C_confuseifrepeatingattackends(void);
-static void atk8D_setmultihit_counter(void);
-static void atk8E_init_multihit_string(void);
+static void atk8D_setmultihitcounter(void);
+static void atk8E_initmultihitstring(void);
static void atk8F_forcerandomswitch(void);
-static void atk90_conversion_type_change(void);
+static void atk90_tryconversiontypechange(void);
static void atk91_givepaydaymoney(void);
static void atk92_setlightscreen(void);
-static void atk93_ko_move(void);
+static void atk93_tryKO(void);
static void atk94_damagetohalftargethp(void);
static void atk95_setsandstorm(void);
static void atk96_weatherdamage(void);
-static void atk97_try_infatuation(void);
-static void atk98_status_icon_update(void);
+static void atk97_tryinfatuating(void);
+static void atk98_updatestatusicon(void);
static void atk99_setmist(void);
-static void atk9A_set_focusenergy(void);
+static void atk9A_setfocusenergy(void);
static void atk9B_transformdataexecution(void);
-static void atk9C_set_substitute(void);
+static void atk9C_setsubstitute(void);
static void atk9D_mimicattackcopy(void);
static void atk9E_metronome(void);
static void atk9F_dmgtolevel(void);
@@ -428,39 +281,39 @@ static void atkA0_psywavedamageeffect(void);
static void atkA1_counterdamagecalculator(void);
static void atkA2_mirrorcoatdamagecalculator(void);
static void atkA3_disablelastusedattack(void);
-static void atkA4_setencore(void);
+static void atkA4_trysetencore(void);
static void atkA5_painsplitdmgcalc(void);
static void atkA6_settypetorandomresistance(void);
static void atkA7_setalwayshitflag(void);
static void atkA8_copymovepermanently(void);
-static void atkA9_sleeptalk_choose_move(void);
-static void atkAA_set_destinybond(void);
-static void atkAB_DestinyBondFlagUpdate(void);
+static void atkA9_trychoosesleeptalkmove(void);
+static void atkAA_setdestinybond(void);
+static void atkAB_trysetdestinybondtohappen(void);
static void atkAC_remaininghptopower(void);
-static void atkAD_spite_ppreduce(void);
-static void atkAE_heal_party_status(void);
+static void atkAD_tryspiteppreduce(void);
+static void atkAE_healpartystatus(void);
static void atkAF_cursetarget(void);
-static void atkB0_set_spikes(void);
-static void atkB1_set_foresight(void);
-static void atkB2_setperishsong(void);
+static void atkB0_trysetspikes(void);
+static void atkB1_setforesight(void);
+static void atkB2_trysetperishsong(void);
static void atkB3_rolloutdamagecalculation(void);
static void atkB4_jumpifconfusedandstatmaxed(void);
static void atkB5_furycuttercalc(void);
static void atkB6_happinesstodamagecalculation(void);
static void atkB7_presentdamagecalculation(void);
-static void atkB8_set_safeguard(void);
+static void atkB8_setsafeguard(void);
static void atkB9_magnitudedamagecalculation(void);
static void atkBA_jumpifnopursuitswitchdmg(void);
static void atkBB_setsunny(void);
static void atkBC_maxattackhalvehp(void);
static void atkBD_copyfoestats(void);
static void atkBE_rapidspinfree(void);
-static void atkBF_set_defense_curl(void);
+static void atkBF_setdefensecurlbit(void);
static void atkC0_recoverbasedonsunlight(void);
-static void atkC1_hidden_power(void);
-static void atkC2_selectnexttarget(void);
-static void atkC3_setfutureattack(void);
-static void atkC4_beat_up(void);
+static void atkC1_hiddenpowercalc(void);
+static void atkC2_selectfirstvalidtarget(void);
+static void atkC3_trysetfutureattack(void);
+static void atkC4_trydobeatup(void);
static void atkC5_setsemiinvulnerablebit(void);
static void atkC6_clearsemiinvulnerablebit(void);
static void atkC7_setminimize(void);
@@ -473,46 +326,46 @@ static void atkCD_cureifburnedparalysedorpoisoned(void);
static void atkCE_settorment(void);
static void atkCF_jumpifnodamage(void);
static void atkD0_settaunt(void);
-static void atkD1_set_helpinghand(void);
-static void atkD2_swap_items(void);
-static void atkD3_copy_ability(void);
-static void atkD4_wish_effect(void);
-static void atkD5_setroots(void);
+static void atkD1_trysethelpinghand(void);
+static void atkD2_tryswapitems(void);
+static void atkD3_trycopyability(void);
+static void atkD4_trywish(void);
+static void atkD5_trysetroots(void);
static void atkD6_doubledamagedealtifdamaged(void);
static void atkD7_setyawn(void);
static void atkD8_setdamagetohealthdifference(void);
static void atkD9_scaledamagebyhealthratio(void);
-static void atkDA_abilityswap(void);
-static void atkDB_imprisoneffect(void);
-static void atkDC_setgrudge(void);
+static void atkDA_tryswapabilities(void);
+static void atkDB_tryimprision(void);
+static void atkDC_trysetgrudge(void);
static void atkDD_weightdamagecalculation(void);
static void atkDE_asistattackselect(void);
-static void atkDF_setmagiccoat(void);
-static void atkE0_setstealstatchange(void);
-static void atkE1_intimidate_string_loader(void);
-static void atkE2_switchout_abilities(void);
+static void atkDF_trysetmagiccoat(void);
+static void atkE0_trysetsnatch(void);
+static void atkE1_trygetintimidatetarget(void);
+static void atkE2_switchoutabilities(void);
static void atkE3_jumpifhasnohp(void);
static void atkE4_getsecretpowereffect(void);
static void atkE5_pickup(void);
-static void atkE6_castform_change_animation(void);
-static void atkE7_castform_data_change(void);
+static void atkE6_docastformchangeanimation(void);
+static void atkE7_trycastformdatachange(void);
static void atkE8_settypebasedhalvers(void);
static void atkE9_setweatherballtype(void);
-static void atkEA_recycleitem(void);
+static void atkEA_tryrecycleitem(void);
static void atkEB_settypetoterrain(void);
-static void atkEC_pursuit_sth(void);
-static void atkED_802B4B4(void);
+static void atkEC_pursuitrelated(void);
+static void atkEF_snatchsetbanks(void);
static void atkEE_removelightscreenreflect(void);
-static void atkEF_pokeball_catch_calculation(void);
-static void atkF0_give_caught_mon(void);
-static void atkF1_set_caught_mon_dex_flags(void);
-static void atkF2_display_dex_info(void);
-static void atkF3_nickname_caught_poke(void);
+static void atkEF_handleballthrow(void);
+static void atkF0_givecaughtmon(void);
+static void atkF1_trysetcaughtmondexflags(void);
+static void atkF2_displaydexinfo(void);
+static void atkF3_trygivecaughtmonnick(void);
static void atkF4_subattackerhpbydmg(void);
static void atkF5_removeattackerstatus1(void);
-static void atkF6_action_finished(void);
-static void atkF7_turn_finished(void);
-static void atkF8_trainer_slide_back(void);
+static void atkF6_finishaction(void);
+static void atkF7_finishturn(void);
+static void atkF8_trainerslideout(void);
void (* const gBattleScriptingCommandsTable[])(void) =
{
@@ -521,41 +374,41 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk02_attackstring,
atk03_ppreduce,
atk04_critcalc,
- atk05_damagecalc1,
+ atk05_damagecalc,
atk06_typecalc,
- atk07_dmg_adjustment,
- atk08_dmg_adjustment2,
+ atk07_adjustnormaldamage,
+ atk08_adjustnormaldamage2,
atk09_attackanimation,
atk0A_waitanimation,
atk0B_healthbarupdate,
atk0C_datahpupdate,
atk0D_critmessage,
- atk0E_effectiveness_sound,
+ atk0E_effectivenesssound,
atk0F_resultmessage,
atk10_printstring,
- atk11_printstring_playeronly,
+ atk11_printselectionstring,
atk12_waitmessage,
atk13_printfromtable,
- atk14_printfromtable_playeronly,
+ atk14_printselectionstringfromtable,
atk15_seteffectwithchance,
atk16_seteffectprimary,
atk17_seteffectsecondary,
- atk18_status_effect_clear,
- atk19_faint_pokemon,
- atk1A_faint_animation,
- atk1B_faint_effects_clear,
+ atk18_clearstatusfromeffect,
+ atk19_tryfaintmon,
+ atk1A_dofaintanimation,
+ atk1B_cleareffectsonfaint,
atk1C_jumpifstatus,
atk1D_jumpifstatus2,
atk1E_jumpifability,
atk1F_jumpifsideaffecting,
atk20_jumpifstat,
- atk21_jumpifstatus3,
+ atk21_jumpifstatus3condition,
atk22_jumpiftype,
atk23_getexp,
atk24,
- atk25_move_values_cleanup,
- atk26_set_multihit,
- atk27_decrement_multihit,
+ atk25_movevaluescleanup,
+ atk26_setmultihit,
+ atk27_decrementmultihit,
atk28_goto,
atk29_jumpifbyte,
atk2A_jumpifhalfword,
@@ -566,7 +419,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk2F_addbyte,
atk30_subbyte,
atk31_copyarray,
- atk32_copyarray_withindex,
+ atk32_copyarraywithindex,
atk33_orbyte,
atk34_orhalfword,
atk35_orword,
@@ -580,75 +433,75 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk3D_end,
atk3E_end2,
atk3F_end3,
- atk40_jump_if_move_affected_by_protect,
+ atk40_jumpifaffectedbyprotect,
atk41_call,
atk42_jumpiftype2,
atk43_jumpifabilitypresent,
- atk44_end_selection_script,
+ atk44_endselectionscript,
atk45_playanimation,
atk46_playanimation2,
atk47_setgraphicalstatchangevalues,
atk48_playstatchangeanimation,
atk49_moveend,
atk4A_typecalc2,
- atk4B_return_atk_to_ball,
- atk4C_copy_poke_data,
- atk4D_switch_data_update,
- atk4E_switchin_anim,
- atk4F_jump_if_cannot_switch,
+ atk4B_returnatktoball,
+ atk4C_getswitchedmondata,
+ atk4D_switchindataupdate,
+ atk4E_switchinanim,
+ atk4F_jumpifcantswitch,
atk50_openpartyscreen,
- atk51_switch_handle_order,
- atk52_switch_in_effects,
- atk53_trainer_slide,
- atk54_effectiveness_sound,
- atk55_play_fanfare,
- atk56_fainting_cry,
+ atk51_switchhandleorder,
+ atk52_switchineffects,
+ atk53_trainerslidein,
+ atk54_playse,
+ atk55_fanfare,
+ atk56_playfaintcry,
atk57,
- atk58_return_to_ball,
- atk59_learnmove_inbattle,
+ atk58_returntoball,
+ atk59_handlelearnnewmove,
atk5A_yesnoboxlearnmove,
atk5B_yesnoboxstoplearningmove,
atk5C_hitanimation,
atk5D_getmoneyreward,
- atk5E_8025A70,
- atk5F_8025B24,
- atk60_increment_gamestat,
- atk61_draw_party_status_summary,
- atk62_08025C6C,
+ atk5E,
+ atk5F,
+ atk60_incrementgamestat,
+ atk61_drawpartystatussummary,
+ atk62,
atk63_jumptorandomattack,
atk64_statusanimation,
atk65_status2animation,
atk66_chosenstatusanimation,
atk67_yesnobox,
- atk68_80246A0,
- atk69_dmg_adjustment3,
+ atk68_cancelallactions,
+ atk69_adjustsetdamage,
atk6A_removeitem,
atk6B_atknameinbuff1,
- atk6C_draw_lvlupbox,
- atk6D_reset_sentpokes_value,
- atk6E_set_atk_to_player0,
- atk6F_set_visible,
- atk70_record_last_used_ability,
- atk71_buffer_move_to_learn,
- atk72_jump_if_run_attempt_success,
- atk73_hp_thresholds,
- atk74_hp_thresholds2,
- atk75_item_effect_on_opponent,
+ atk6C_drawlvlupbox,
+ atk6D_resetsentmonsvalue,
+ atk6E_setatktoplayer0,
+ atk6F_makevisible,
+ atk70_recordlastability,
+ atk71_buffermovetolearn,
+ atk72_jumpifplayerran,
+ atk73_hpthresholds,
+ atk74_hpthresholds2,
+ atk75_useitemonopponent,
atk76_various,
- atk77_set_protect_like,
+ atk77_setprotectlike,
atk78_faintifabilitynotdamp,
atk79_setatkhptozero,
- atk7A_jumpwhiletargetvalid,
- atk7B_healhalfHP_if_possible,
+ atk7A_jumpifnexttargetvalid,
+ atk7B_tryhealhalfhealth,
atk7C_trymirrormove,
- atk7D_set_rain,
+ atk7D_setrain,
atk7E_setreflect,
atk7F_setseeded,
atk80_manipulatedamage,
- atk81_setrest,
+ atk81_trysetrest,
atk82_jumpifnotfirstturn,
atk83_nop,
- atk84_jump_if_cant_sleep,
+ atk84_jumpifcantmakeasleep,
atk85_stockpile,
atk86_stockpiletobasedamage,
atk87_stockpiletohpheal,
@@ -657,22 +510,22 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk8A_normalisebuffs,
atk8B_setbide,
atk8C_confuseifrepeatingattackends,
- atk8D_setmultihit_counter,
- atk8E_init_multihit_string,
+ atk8D_setmultihitcounter,
+ atk8E_initmultihitstring,
atk8F_forcerandomswitch,
- atk90_conversion_type_change,
+ atk90_tryconversiontypechange,
atk91_givepaydaymoney,
atk92_setlightscreen,
- atk93_ko_move,
+ atk93_tryKO,
atk94_damagetohalftargethp,
atk95_setsandstorm,
atk96_weatherdamage,
- atk97_try_infatuation,
- atk98_status_icon_update,
+ atk97_tryinfatuating,
+ atk98_updatestatusicon,
atk99_setmist,
- atk9A_set_focusenergy,
+ atk9A_setfocusenergy,
atk9B_transformdataexecution,
- atk9C_set_substitute,
+ atk9C_setsubstitute,
atk9D_mimicattackcopy,
atk9E_metronome,
atk9F_dmgtolevel,
@@ -680,39 +533,39 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atkA1_counterdamagecalculator,
atkA2_mirrorcoatdamagecalculator,
atkA3_disablelastusedattack,
- atkA4_setencore,
+ atkA4_trysetencore,
atkA5_painsplitdmgcalc,
atkA6_settypetorandomresistance,
atkA7_setalwayshitflag,
atkA8_copymovepermanently,
- atkA9_sleeptalk_choose_move,
- atkAA_set_destinybond,
- atkAB_DestinyBondFlagUpdate,
+ atkA9_trychoosesleeptalkmove,
+ atkAA_setdestinybond,
+ atkAB_trysetdestinybondtohappen,
atkAC_remaininghptopower,
- atkAD_spite_ppreduce,
- atkAE_heal_party_status,
+ atkAD_tryspiteppreduce,
+ atkAE_healpartystatus,
atkAF_cursetarget,
- atkB0_set_spikes,
- atkB1_set_foresight,
- atkB2_setperishsong,
+ atkB0_trysetspikes,
+ atkB1_setforesight,
+ atkB2_trysetperishsong,
atkB3_rolloutdamagecalculation,
atkB4_jumpifconfusedandstatmaxed,
atkB5_furycuttercalc,
atkB6_happinesstodamagecalculation,
atkB7_presentdamagecalculation,
- atkB8_set_safeguard,
+ atkB8_setsafeguard,
atkB9_magnitudedamagecalculation,
atkBA_jumpifnopursuitswitchdmg,
atkBB_setsunny,
atkBC_maxattackhalvehp,
atkBD_copyfoestats,
atkBE_rapidspinfree,
- atkBF_set_defense_curl,
+ atkBF_setdefensecurlbit,
atkC0_recoverbasedonsunlight,
- atkC1_hidden_power,
- atkC2_selectnexttarget,
- atkC3_setfutureattack,
- atkC4_beat_up,
+ atkC1_hiddenpowercalc,
+ atkC2_selectfirstvalidtarget,
+ atkC3_trysetfutureattack,
+ atkC4_trydobeatup,
atkC5_setsemiinvulnerablebit,
atkC6_clearsemiinvulnerablebit,
atkC7_setminimize,
@@ -725,46 +578,46 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atkCE_settorment,
atkCF_jumpifnodamage,
atkD0_settaunt,
- atkD1_set_helpinghand,
- atkD2_swap_items,
- atkD3_copy_ability,
- atkD4_wish_effect,
- atkD5_setroots,
+ atkD1_trysethelpinghand,
+ atkD2_tryswapitems,
+ atkD3_trycopyability,
+ atkD4_trywish,
+ atkD5_trysetroots,
atkD6_doubledamagedealtifdamaged,
atkD7_setyawn,
atkD8_setdamagetohealthdifference,
atkD9_scaledamagebyhealthratio,
- atkDA_abilityswap,
- atkDB_imprisoneffect,
- atkDC_setgrudge,
+ atkDA_tryswapabilities,
+ atkDB_tryimprision,
+ atkDC_trysetgrudge,
atkDD_weightdamagecalculation,
atkDE_asistattackselect,
- atkDF_setmagiccoat,
- atkE0_setstealstatchange,
- atkE1_intimidate_string_loader,
- atkE2_switchout_abilities,
+ atkDF_trysetmagiccoat,
+ atkE0_trysetsnatch,
+ atkE1_trygetintimidatetarget,
+ atkE2_switchoutabilities,
atkE3_jumpifhasnohp,
atkE4_getsecretpowereffect,
atkE5_pickup,
- atkE6_castform_change_animation,
- atkE7_castform_data_change,
+ atkE6_docastformchangeanimation,
+ atkE7_trycastformdatachange,
atkE8_settypebasedhalvers,
atkE9_setweatherballtype,
- atkEA_recycleitem,
+ atkEA_tryrecycleitem,
atkEB_settypetoterrain,
- atkEC_pursuit_sth,
- atkED_802B4B4,
+ atkEC_pursuitrelated,
+ atkEF_snatchsetbanks,
atkEE_removelightscreenreflect,
- atkEF_pokeball_catch_calculation,
- atkF0_give_caught_mon,
- atkF1_set_caught_mon_dex_flags,
- atkF2_display_dex_info,
- atkF3_nickname_caught_poke,
+ atkEF_handleballthrow,
+ atkF0_givecaughtmon,
+ atkF1_trysetcaughtmondexflags,
+ atkF2_displaydexinfo,
+ atkF3_trygivecaughtmonnick,
atkF4_subattackerhpbydmg,
atkF5_removeattackerstatus1,
- atkF6_action_finished,
- atkF7_turn_finished,
- atkF8_trainer_slide_back
+ atkF6_finishaction,
+ atkF7_finishturn,
+ atkF8_trainerslideout
};
struct StatFractions
@@ -796,12 +649,12 @@ static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2};
static const u32 sStatusFlagsForMoveEffects[] =
{
0x00000000,
- STATUS_SLEEP,
- STATUS_POISON,
- STATUS_BURN,
- STATUS_FREEZE,
- STATUS_PARALYSIS,
- STATUS_TOXIC_POISON,
+ STATUS1_SLEEP,
+ STATUS1_POISON,
+ STATUS1_BURN,
+ STATUS1_FREEZE,
+ STATUS1_PARALYSIS,
+ STATUS1_TOXIC_POISON,
STATUS2_CONFUSION,
STATUS2_FLINCHED,
0x00000000,
@@ -828,7 +681,7 @@ static const u32 sStatusFlagsForMoveEffects[] =
0x00000000,
0x00000000,
STATUS2_ESCAPE_PREVENTION,
- 0x08000000,
+ STATUS2_NIGHTMARE,
0x00000000,
0x00000000,
0x00000000,
@@ -1037,11 +890,11 @@ static const u16 sRarePickupItems[] =
ITEM_FULL_RESTORE,
ITEM_ETHER,
ITEM_WHITE_HERB,
- ITEM_TM44,
+ ITEM_TM44_REST,
ITEM_ELIXIR,
- ITEM_TM01,
+ ITEM_TM01_FOCUS_PUNCH,
ITEM_LEFTOVERS,
- ITEM_TM26,
+ ITEM_TM26_EARTHQUAKE,
};
static const u8 sPickupProbabilities[] =
@@ -1068,22 +921,33 @@ static const u8 sBallCatchBonuses[] =
20, 15, 10, 15 // Ultra, Great, Poke, Safari
};
-// could be a 2d array or a struct
-const ALIGNED(4) u8 gUnknown_0831C494[] =
-{
- 0x3d, 0x44, 0x3d, 0x44, 0x14, 0x2d, 0x54, 0x5c,
- 0x46, 0x55, 0x20, 0x5c, 0x26, 0x45, 0x46, 0x55,
- 0x14, 0x5a, 0x46, 0x5c, 0x1e, 0x32, 0x20, 0x5a,
- 0x38, 0x4e, 0x38, 0x4e, 0x19, 0x28, 0x4b, 0x5a,
- 0x45, 0x4b, 0x1c, 0x53, 0x23, 0x2d, 0x1d, 0x23,
- 0x3e, 0x48, 0x1e, 0x32, 0x3a, 0x5f, 0x58, 0x5e,
- 0x22, 0x2d, 0x1d, 0x28, 0x23, 0x28, 0x23, 0x5f,
- 0x38, 0x4e, 0x38, 0x4e, 0x23, 0x50, 0x22, 0x5e,
- 0x2c, 0x5e, 0x22, 0x28, 0x38, 0x4e, 0x38, 0x4e,
- 0x1e, 0x58, 0x1e, 0x58, 0x1e, 0x2b, 0x1b, 0x21,
- 0x28, 0x5a, 0x19, 0x57, 0x12, 0x58, 0x5a, 0x5f,
- 0x58, 0x5e, 0x16, 0x2a, 0x2a, 0x5c, 0x2a, 0x2f,
- 0x38, 0x4e, 0x38, 0x4e
+const ALIGNED(4) u8 gUnknown_0831C494[][4] =
+{
+ {0x3d, 0x44, 0x3d, 0x44},
+ {0x14, 0x2d, 0x54, 0x5c},
+ {0x46, 0x55, 0x20, 0x5c},
+ {0x26, 0x45, 0x46, 0x55},
+ {0x14, 0x5a, 0x46, 0x5c},
+ {0x1e, 0x32, 0x20, 0x5a},
+ {0x38, 0x4e, 0x38, 0x4e},
+ {0x19, 0x28, 0x4b, 0x5a},
+ {0x45, 0x4b, 0x1c, 0x53},
+ {0x23, 0x2d, 0x1d, 0x23},
+ {0x3e, 0x48, 0x1e, 0x32},
+ {0x3a, 0x5f, 0x58, 0x5e},
+ {0x22, 0x2d, 0x1d, 0x28},
+ {0x23, 0x28, 0x23, 0x5f},
+ {0x38, 0x4e, 0x38, 0x4e},
+ {0x23, 0x50, 0x22, 0x5e},
+ {0x2c, 0x5e, 0x22, 0x28},
+ {0x38, 0x4e, 0x38, 0x4e},
+ {0x1e, 0x58, 0x1e, 0x58},
+ {0x1e, 0x2b, 0x1b, 0x21},
+ {0x28, 0x5a, 0x19, 0x57},
+ {0x12, 0x58, 0x5a, 0x5f},
+ {0x58, 0x5e, 0x16, 0x2a},
+ {0x2a, 0x5c, 0x2a, 0x2f},
+ {0x38, 0x4e, 0x38, 0x4e}
};
static const u8 sUnknown_0831C4F8[] =
@@ -1100,10 +964,10 @@ static void atk00_attackcanceler(void)
if (gBattleOutcome != 0)
{
- gCurrentActionFuncId = ACTION_FINISHED;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
- if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
+ if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattlescriptCurrInstr = BattleScript_MoveEnd;
@@ -1111,21 +975,21 @@ static void atk00_attackcanceler(void)
}
if (AtkCanceller_UnableToUseMove())
return;
- if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
return;
- if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
- && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
+ && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
{
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
gHitMarker &= ~(HITMARKER_x800000);
- if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
{
- i = IsPokeDisobedient(); // why use the 'i' variable...?
+ i = IsMonDisobedient(); // why use the 'i' variable...?
switch (i)
{
case 0:
@@ -1134,51 +998,51 @@ static void atk00_attackcanceler(void)
gHitMarker |= HITMARKER_OBEYS;
return;
default:
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
}
gHitMarker |= HITMARKER_OBEYS;
- if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
+ if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
{
- PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT);
- gProtectStructs[gBankTarget].bounceMove = 0;
+ PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
+ gProtectStructs[gBattlerTarget].bounceMove = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
return;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
+ if ((gProtectStructs[gBattleTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
- PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH);
- gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0;
- gBattleScripting.bank = gBanksByTurnOrder[i];
+ PressurePPLose(gBattlerAttacker, gBattleTurnOrder[i], MOVE_SNATCH);
+ gProtectStructs[gBattleTurnOrder[i]].stealMove = 0;
+ gBattleScripting.battler = gBattleTurnOrder[i];
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
return;
}
}
- if (gSpecialStatuses[gBankTarget].lightningRodRedirected)
+ if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
{
- gSpecialStatuses[gBankTarget].lightningRodRedirected = 0;
+ gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
- else if (TARGET_PROTECT_AFFECTED
- && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST))
- && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
+ else if (DEFENDER_IS_PROTECTED
+ && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST))
+ && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))))
{
- CancelMultiTurnMoves(gBankAttacker);
- gBattleMoveFlags |= MOVESTATUS_MISSED;
- gUnknown_02024250[gBankTarget] = 0;
- gUnknown_02024258[gBankTarget] = 0;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
gBattleCommunication[6] = 1;
gBattlescriptCurrInstr++;
}
@@ -1190,27 +1054,27 @@ static void atk00_attackcanceler(void)
static void JumpIfMoveFailed(u8 adder, u16 move)
{
- const void* BS_ptr = gBattlescriptCurrInstr + adder;
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- gUnknown_02024250[gBankTarget] = 0;
- gUnknown_02024258[gBankTarget] = 0;
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- DestinyBondFlagUpdate();
- if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move))
+ TrySetDestinyBondToHappen();
+ if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move))
return;
}
gBattlescriptCurrInstr = BS_ptr;
}
-static void atk40_jump_if_move_affected_by_protect(void)
+static void atk40_jumpifaffectedbyprotect(void)
{
- if (TARGET_PROTECT_AFFECTED)
+ if (DEFENDER_IS_PROTECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(5, 0);
gBattleCommunication[6] = 1;
}
@@ -1223,9 +1087,9 @@ static void atk40_jump_if_move_affected_by_protect(void)
bool8 JumpIfMoveAffectedByProtect(u16 move)
{
bool8 affected = FALSE;
- if (TARGET_PROTECT_AFFECTED)
+ if (DEFENDER_IS_PROTECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
gBattleCommunication[6] = 1;
affected = TRUE;
@@ -1233,35 +1097,35 @@ bool8 JumpIfMoveAffectedByProtect(u16 move)
return affected;
}
-bool8 AccuracyCalcHelper(u16 move)
+static bool8 AccuracyCalcHelper(u16 move)
{
- if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
{
JumpIfMoveFailed(7, move);
return TRUE;
}
- if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR)
+ if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
- if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
- if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1284,16 +1148,16 @@ static void atk01_accuracycheck(void)
if (move == 0xFFFE || move == 0xFFFF)
{
- if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
gBattlescriptCurrInstr += 7;
- else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else if (!JumpIfMoveAffectedByProtect(0))
gBattlescriptCurrInstr += 7;
}
else
{
- u8 type, moveAcc, holdEffect, quality;
+ u8 type, moveAcc, holdEffect, param;
s8 buff;
u16 calc;
@@ -1307,15 +1171,15 @@ static void atk01_accuracycheck(void)
if (AccuracyCalcHelper(move))
return;
- if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
{
- u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
+ u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
buff = acc;
}
else
{
- u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
- buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION];
+ u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
+ buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
}
if (buff < 0)
@@ -1331,33 +1195,33 @@ static void atk01_accuracycheck(void)
calc = sAccuracyStageRatios[buff].dividend * moveAcc;
calc /= sAccuracyStageRatios[buff].divisor;
- if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES)
calc = (calc * 130) / 100; // 1.3 compound eyes boost
- if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
+ if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
calc = (calc * 80) / 100; // 1.2 sand veil loss
- if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && type < 9)
calc = (calc * 80) / 100; // 1.2 hustle loss
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect;
- quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_EVASION_UP)
- calc = (calc * (100 - quality)) / 100;
+ calc = (calc * (100 - param)) / 100;
// final calculation
if ((Random() % 100 + 1) > calc)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
(gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
gBattleCommunication[6] = 2;
@@ -1372,11 +1236,11 @@ static void atk01_accuracycheck(void)
static void atk02_attackstring(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
{
- PrepareStringBattle(STRINGID_USEDMOVE, gBankAttacker);
+ PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
}
gBattlescriptCurrInstr++;
@@ -1387,42 +1251,42 @@ static void atk03_ppreduce(void)
{
s32 ppToDeduct = 1;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- if (!gSpecialStatuses[gBankAttacker].flag20)
+ if (!gSpecialStatuses[gBattlerAttacker].flag20)
{
switch (gBattleMoves[gCurrentMove].target)
{
case MOVE_TARGET_FOES_AND_ALLY:
- ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
break;
case MOVE_TARGET_BOTH:
case MOVE_TARGET_OPPONENTS_FIELD:
- ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
break;
default:
- if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE)
+ if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE)
ppToDeduct++;
break;
}
}
- if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos])
+ if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
{
- gProtectStructs[gBankAttacker].notFirstStrike = 1;
+ gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
- if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct)
- gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct;
+ if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct)
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct;
else
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0;
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0;
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
- && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos]))
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
+ && !((gDisableStructs[gBattlerAttacker].unk18_b) & gBitTable[gCurrMovePos]))
{
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]);
- MarkBufferBankForExecution(gBankAttacker);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
+ MarkBattlerForControllerExec(gBattlerAttacker);
}
}
@@ -1435,29 +1299,29 @@ static void atk04_critcalc(void)
u8 holdEffect;
u16 item, critChance;
- item = gBattleMons[gBankAttacker].item;
+ item = gBattleMons[gBattlerAttacker].item;
if (item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[gBankAttacker].holdEffect;
+ holdEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(item);
- gStringBank = gBankAttacker;
+ gPotentialItemEffectBattler = gBattlerAttacker;
- critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
+ (holdEffect == HOLD_EFFECT_SCOPE_LENS)
- + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY)
- + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD);
+ + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY)
+ + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD);
if (critChance > 4)
critChance = 4;
- if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR)
- && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT)
+ if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT)
&& !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
&& !(Random() % sCriticalHitChance[critChance]))
gCritMultiplier = 2;
@@ -1467,34 +1331,34 @@ static void atk04_critcalc(void)
gBattlescriptCurrInstr++;
}
-static void atk05_damagecalc1(void)
+static void atk05_damagecalc(void)
{
- u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)];
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
+ u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
sideStatus, gDynamicBasePower,
- gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget);
+ gBattleStruct->dynamicMoveType, gBattlerAttacker, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
- if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
gBattleMoveDamage *= 2;
- if (gProtectStructs[gBankAttacker].helpingHand)
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
gBattlescriptCurrInstr++;
}
-void AI_CalcDmg(u8 bankAtk, u8 bankDef)
+void AI_CalcDmg(u8 attacker, u8 defender)
{
- u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)];
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove,
+ u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker], &gBattleMons[defender], gCurrentMove,
sideStatus, gDynamicBasePower,
- gBattleStruct->dynamicMoveType, bankAtk, bankDef);
+ gBattleStruct->dynamicMoveType, attacker, defender);
gDynamicBasePower = 0;
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
- if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
gBattleMoveDamage *= 2;
- if (gProtectStructs[bankAtk].helpingHand)
+ if (gProtectStructs[attacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
}
@@ -1507,34 +1371,31 @@ static void ModulateDmgByType(u8 multiplier)
switch (multiplier)
{
case TYPE_MUL_NO_EFFECT:
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case TYPE_MUL_NOT_EFFECTIVE:
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case TYPE_MUL_SUPER_EFFECTIVE:
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
}
-#define TYPE_FORESIGHT 0xFE
-#define TYPE_ENDTABLE 0xFF
-
static void atk06_typecalc(void)
{
s32 i = 0;
@@ -1549,59 +1410,59 @@ static void atk06_typecalc(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
// check stab
- if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType)
+ if (gBattleMons[gBattlerAttacker].type1 == moveType || gBattleMons[gBattlerAttacker].type2 == moveType)
{
gBattleMoveDamage = gBattleMoveDamage * 15;
gBattleMoveDamage = gBattleMoveDamage / 10;
}
- if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
- gUnknown_02024250[gBankTarget] = 0;
- gUnknown_02024258[gBankTarget] = 0;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
gBattleCommunication[6] = moveType;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
{
- while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
- if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
}
- else if (gTypeEffectiveness[i] == moveType)
+ else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1)
- ModulateDmgByType(gTypeEffectiveness[i + 2]);
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
+ ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
// check type2
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
- gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2)
- ModulateDmgByType(gTypeEffectiveness[i + 2]);
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
+ gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2)
+ ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
}
i += 3;
}
}
- if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
- && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
+ && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
- gUnknown_02024250[gBankTarget] = 0;
- gUnknown_02024258[gBankTarget] = 0;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
gBattleCommunication[6] = 3;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
gBattlescriptCurrInstr++;
}
@@ -1617,65 +1478,66 @@ static void CheckWonderGuardAndLevitate(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
- if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
gLastUsedAbility = ABILITY_LEVITATE;
gBattleCommunication[6] = moveType;
- RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE);
+ RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE);
return;
}
- while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
- if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
}
- if (gTypeEffectiveness[i] == moveType)
+ if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check no effect
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
}
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
- gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
- gTypeEffectiveness[i + 2] == TYPE_MUL_NO_EFFECT)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
+ gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 &&
+ TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
}
// check super effective
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20)
flags |= 1;
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
- && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
- && gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
flags |= 1;
// check not very effective
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5)
flags |= 2;
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
- && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
- && gTypeEffectiveness[i + 2] == TYPE_MUL_NOT_EFFECTIVE)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
flags |= 2;
}
i += 3;
}
- if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2)
{
if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gBattleCommunication[6] = 3;
- RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD);
+ RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD);
}
}
}
@@ -1689,32 +1551,32 @@ static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as Mo
switch (multiplier)
{
case TYPE_MUL_NO_EFFECT:
- *flags |= MOVESTATUS_NOTAFFECTED;
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case TYPE_MUL_NOT_EFFECTIVE:
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_SUPEREFFECTIVE)
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (*flags & MOVE_RESULT_SUPER_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- *flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case TYPE_MUL_SUPER_EFFECTIVE:
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_NOTVERYEFFECTIVE)
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- *flags |= MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
}
-u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
+u8 TypeCalc(u16 move, u8 attacker, u8 defender)
{
s32 i = 0;
u8 flags = 0;
@@ -1726,48 +1588,48 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
moveType = gBattleMoves[move].type;
// check stab
- if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType)
+ if (gBattleMons[attacker].type1 == moveType || gBattleMons[attacker].type2 == moveType)
{
gBattleMoveDamage = gBattleMoveDamage * 15;
gBattleMoveDamage = gBattleMoveDamage / 10;
}
- if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
else
{
- while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
- if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[defender].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
}
- else if (gTypeEffectiveness[i] == moveType)
+ else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type1)
- ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1)
+ ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
// check type2
- if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type2 &&
- gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2)
- ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 &&
+ gBattleMons[defender].type1 != gBattleMons[defender].type2)
+ ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
}
i += 3;
}
}
- if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED)
- && AttacksThisTurn(bankAtk, move) == 2
- && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED)
+ && AttacksThisTurn(attacker, move) == 2
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[move].power)
{
- flags |= MOVESTATUS_MISSED;
+ flags |= MOVE_RESULT_MISSED;
}
return flags;
}
@@ -1786,33 +1648,33 @@ u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility)
if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
+ flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE;
}
else
{
- while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
- if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
i += 3;
continue;
}
- if (gTypeEffectiveness[i] == moveType)
+ if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (gTypeEffectiveness[i + 1] == type1)
- ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ if (TYPE_EFFECT_DEF_TYPE(i) == type1)
+ ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
// check type2
- if (gTypeEffectiveness[i + 1] == type2 && type1 != type2)
- ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ if (TYPE_EFFECT_DEF_TYPE(i) == type2 && type1 != type2)
+ ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
}
i += 3;
}
}
if (targetAbility == ABILITY_WONDER_GUARD
- && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[move].power)
- flags |= MOVESTATUS_NOTAFFECTED;
+ flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
return flags;
}
@@ -1836,94 +1698,96 @@ static void Unused_ApplyRandomDmgMultiplier(void)
ApplyRandomDmgMultiplier();
}
-static void atk07_dmg_adjustment(void)
+static void atk07_adjustnormaldamage(void)
{
- u8 holdEffect, quality;
+ u8 holdEffect, param;
ApplyRandomDmgMultiplier();
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
- if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
- RecordItemEffectBattle(gBankTarget, holdEffect);
- gSpecialStatuses[gBankTarget].focusBanded = 1;
+ RecordItemEffectBattle(gBattlerTarget, holdEffect);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
- if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
goto END;
- if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
- && !gSpecialStatuses[gBankTarget].focusBanded)
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattlerTarget].endured
+ && !gSpecialStatuses[gBattlerTarget].focusBanded)
goto END;
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
goto END;
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
- if (gProtectStructs[gBankTarget].endured)
+ if (gProtectStructs[gBattlerTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankTarget].focusBanded)
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
- gLastUsedItem = gBattleMons[gBankTarget].item;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
END:
gBattlescriptCurrInstr++;
}
-static void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
+static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
{
- u8 holdEffect, quality;
+ u8 holdEffect, param;
ApplyRandomDmgMultiplier();
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
- if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
- RecordItemEffectBattle(gBankTarget, holdEffect);
- gSpecialStatuses[gBankTarget].focusBanded = 1;
+ RecordItemEffectBattle(gBattlerTarget, holdEffect);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
- if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
goto END;
- if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded)
+ if (!gProtectStructs[gBattlerTarget].endured && !gSpecialStatuses[gBattlerTarget].focusBanded)
goto END;
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
goto END;
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
- if (gProtectStructs[gBankTarget].endured)
+ if (gProtectStructs[gBattlerTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankTarget].focusBanded)
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
- gLastUsedItem = gBattleMons[gBankTarget].item;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
END:
@@ -1932,7 +1796,7 @@ static void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't che
static void atk09_attackanimation(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
@@ -1952,17 +1816,17 @@ static void atk09_attackanimation(void)
gBattlescriptCurrInstr++;
return;
}
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
u8 multihit;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattlerAttacker;
- if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
multihit = gMultiHitCounter;
else if (gMultiHitCounter != 0 && gMultiHitCounter != 1)
{
- if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
multihit = 1;
else
multihit = gMultiHitCounter;
@@ -1970,10 +1834,10 @@ static void atk09_attackanimation(void)
else
multihit = gMultiHitCounter;
- EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit);
+ BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
gBattleScripting.animTurn += 1;
gBattleScripting.animTargetsHit += 1;
- MarkBufferBankForExecution(gBankAttacker);
+ MarkBattlerForControllerExec(gBattlerAttacker);
gBattlescriptCurrInstr++;
}
else
@@ -1986,22 +1850,22 @@ static void atk09_attackanimation(void)
static void atk0A_waitanimation(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr++;
}
static void atk0B_healthbarupdate(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBank);
+ PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler);
}
else
{
@@ -2015,10 +1879,10 @@ static void atk0B_healthbarupdate(void)
else
healthValue = maxPossibleDmgValue;
- EmitHealthBarUpdate(0, healthValue);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitHealthBarUpdate(0, healthValue);
+ MarkBattlerForControllerExec(gActiveBattler);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
gBattleResults.unk5_0 = 1;
}
}
@@ -2030,7 +1894,7 @@ static void atk0C_datahpupdate(void)
{
u32 moveType;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattleStruct->dynamicMoveType == 0)
@@ -2040,27 +1904,27 @@ static void atk0C_datahpupdate(void)
else
moveType = gBattleMoves[gCurrentMove].type;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage)
+ if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage;
- gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage;
+ if (gSpecialStatuses[gActiveBattler].dmg == 0)
+ gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage;
+ gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP;
- gHpDealt = gDisableStructs[gActiveBank].substituteHP;
- gDisableStructs[gActiveBank].substituteHP = 0;
+ if (gSpecialStatuses[gActiveBattler].dmg == 0)
+ gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP;
+ gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
+ gDisableStructs[gActiveBattler].substituteHP = 0;
}
// check substitute fading
- if (gDisableStructs[gActiveBank].substituteHP == 0)
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
{
gBattlescriptCurrInstr += 2;
BattleScriptPushCursor();
@@ -2073,9 +1937,9 @@ static void atk0C_datahpupdate(void)
gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
if (gBattleMoveDamage < 0) // hp goes up
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
- if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP)
- gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
+ if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP)
+ gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP;
}
else // hp goes down
@@ -2086,125 +1950,125 @@ static void atk0C_datahpupdate(void)
}
else
{
- gTakenDmg[gActiveBank] += gBattleMoveDamage;
- if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
- gTakenDmgBanks[gActiveBank] = gBankAttacker;
+ gTakenDmg[gActiveBattler] += gBattleMoveDamage;
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
+ gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker;
else
- gTakenDmgBanks[gActiveBank] = gBankTarget;
+ gTakenDmgByBattler[gActiveBattler] = gBattlerTarget;
}
- if (gBattleMons[gActiveBank].hp > gBattleMoveDamage)
+ if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- gHpDealt = gBattleMons[gActiveBank].hp;
- gBattleMons[gActiveBank].hp = 0;
+ gHpDealt = gBattleMons[gActiveBattler].hp;
+ gBattleMons[gActiveBattler].hp = 0;
}
- if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
- gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt;
+ if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
+ gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
- if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
+ if (IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
{
- gProtectStructs[gActiveBank].physicalDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt;
- if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
+ gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
{
- gProtectStructs[gActiveBank].physicalBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker;
+ gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker;
}
else
{
- gProtectStructs[gActiveBank].physicalBank = gBankTarget;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget;
+ gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget;
+ gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
}
}
- else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
+ else if (!IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000))
{
- gProtectStructs[gActiveBank].specialDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt;
- if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
+ gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
{
- gProtectStructs[gActiveBank].specialBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker;
+ gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker;
}
else
{
- gProtectStructs[gActiveBank].specialBank = gBankTarget;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget;
+ gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget;
+ gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget;
}
}
}
gHitMarker &= ~(HITMARKER_x100000);
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
else
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF;
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gSpecialStatuses[gActiveBattler].dmg == 0)
+ gSpecialStatuses[gActiveBattler].dmg = 0xFFFF;
}
gBattlescriptCurrInstr += 2;
}
static void atk0D_critmessage(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- PrepareStringBattle(STRINGID_CRITICALHIT, gBankAttacker);
+ PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
}
gBattlescriptCurrInstr++;
}
}
-static void atk0E_effectiveness_sound(void)
+static void atk0E_effectivenesssound(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = gBankTarget;
- if (!(gBattleMoveFlags & MOVESTATUS_MISSED))
+ gActiveBattler = gBattlerTarget;
+ if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
{
- switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
+ switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
{
- case MOVESTATUS_SUPEREFFECTIVE:
- EmitEffectivenessSound(0, SE_KOUKA_H);
- MarkBufferBankForExecution(gActiveBank);
+ case MOVE_RESULT_SUPER_EFFECTIVE:
+ BtlController_EmitPlaySE(0, SE_KOUKA_H);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
- EmitEffectivenessSound(0, SE_KOUKA_L);
- MarkBufferBankForExecution(gActiveBank);
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
+ BtlController_EmitPlaySE(0, SE_KOUKA_L);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
- case MOVESTATUS_NOTAFFECTED:
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
+ case MOVE_RESULT_FAILED:
// no sound
break;
- case MOVESTATUS_ENDURED:
- case MOVESTATUS_ONEHITKO:
- case MOVESTATUS_HUNGON:
+ case MOVE_RESULT_FOE_ENDURED:
+ case MOVE_RESULT_ONE_HIT_KO:
+ case MOVE_RESULT_FOE_HUNG_ON:
default:
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
- EmitEffectivenessSound(0, SE_KOUKA_H);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPlaySE(0, SE_KOUKA_H);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
+ else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
- EmitEffectivenessSound(0, SE_KOUKA_L);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPlaySE(0, SE_KOUKA_L);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)))
+ else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
{
- EmitEffectivenessSound(0, SE_KOUKA_M);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPlaySE(0, SE_KOUKA_M);
+ MarkBattlerForControllerExec(gActiveBattler);
}
break;
}
@@ -2216,10 +2080,10 @@ static void atk0F_resultmessage(void)
{
u32 stringId = 0;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2))
+ if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2))
{
stringId = gMissStringIds[gBattleCommunication[6]];
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2227,64 +2091,64 @@ static void atk0F_resultmessage(void)
else
{
gBattleCommunication[MSG_DISPLAY] = 1;
- switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
+ switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
{
- case MOVESTATUS_SUPEREFFECTIVE:
+ case MOVE_RESULT_SUPER_EFFECTIVE:
stringId = STRINGID_SUPEREFFECTIVE;
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
stringId = STRINGID_NOTVERYEFFECTIVE;
break;
- case MOVESTATUS_ONEHITKO:
+ case MOVE_RESULT_ONE_HIT_KO:
stringId = STRINGID_ONEHITKO;
break;
- case MOVESTATUS_ENDURED:
+ case MOVE_RESULT_FOE_ENDURED:
stringId = STRINGID_PKMNENDUREDHIT;
break;
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_FAILED:
stringId = STRINGID_BUTITFAILED;
break;
- case MOVESTATUS_NOTAFFECTED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
stringId = STRINGID_ITDOESNTAFFECT;
break;
- case MOVESTATUS_HUNGON:
- gLastUsedItem = gBattleMons[gBankTarget].item;
- gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ case MOVE_RESULT_FOE_HUNG_ON:
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ gPotentialItemEffectBattler = gBattlerTarget;
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
default:
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
{
stringId = STRINGID_ITDOESNTAFFECT;
}
- else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
+ else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO);
- gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE);
- gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO);
+ gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_ENDURED)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_HUNGON)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
{
- gLastUsedItem = gBattleMons[gBankTarget].item;
- gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ gPotentialItemEffectBattler = gBattlerTarget;
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_FAILED)
+ else if (gMoveResultFlags & MOVE_RESULT_FAILED)
{
stringId = STRINGID_BUTITFAILED;
}
@@ -2296,28 +2160,28 @@ static void atk0F_resultmessage(void)
}
if (stringId)
- PrepareStringBattle(stringId, gBankAttacker);
+ PrepareStringBattle(stringId, gBattlerAttacker);
gBattlescriptCurrInstr++;
}
static void atk10_printstring(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
- PrepareStringBattle(var, gBankAttacker);
+ PrepareStringBattle(var, gBattlerAttacker);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
}
}
-static void atk11_printstring_playeronly(void)
+static void atk11_printselectionstring(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattlerAttacker;
- EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2325,7 +2189,7 @@ static void atk11_printstring_playeronly(void)
static void atk12_waitmessage(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
if (!gBattleCommunication[MSG_DISPLAY])
{
@@ -2346,40 +2210,40 @@ static void atk12_waitmessage(void)
static void atk13_printfromtable(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
- PrepareStringBattle(*ptr, gBankAttacker);
+ PrepareStringBattle(*ptr, gBattlerAttacker);
gBattlescriptCurrInstr += 5;
gBattleCommunication[MSG_DISPLAY] = 1;
}
}
-static void atk14_printfromtable_playeronly(void)
+static void atk14_printselectionstringfromtable(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
- gActiveBank = gBankAttacker;
- EmitPrintStringPlayerOnly(0, *ptr);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPrintSelectionString(0, *ptr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
gBattleCommunication[MSG_DISPLAY] = 1;
}
}
-u8 BankGetTurnOrder(u8 bank)
+u8 GetBattlerTurnOrderNum(u8 battlerId)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == bank)
+ if (gBattleTurnOrder[i] == battlerId)
break;
}
return i;
@@ -2406,67 +2270,67 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
{
- gEffectBank = gBankAttacker; // bank that effects get applied on
+ gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER);
affectsUser = MOVE_EFFECT_AFFECTS_USER;
- gBattleScripting.bank = gBankTarget; // theoretically the attacker
+ gBattleScripting.battler = gBattlerTarget; // theoretically the attacker
}
else
{
- gEffectBank = gBankTarget;
- gBattleScripting.bank = gBankAttacker;
+ gEffectBattler = gBattlerTarget;
+ gBattleScripting.battler = gBattlerAttacker;
}
- if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
INCREMENT_RESET_RETURN
- if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
INCREMENT_RESET_RETURN
- if (gBattleMons[gEffectBank].hp == 0
+ if (gBattleMons[gEffectBattler].hp == 0
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM)
INCREMENT_RESET_RETURN
- if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER)
+ if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER)
INCREMENT_RESET_RETURN
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change
{
switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
{
- case STATUS_SLEEP:
+ case STATUS1_SLEEP:
// check active uproar
- if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF)
+ if (gBattleMons[gEffectBattler].ability != ABILITY_SOUNDPROOF)
{
- for (gActiveBank = 0;
- gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR);
- gActiveBank++)
+ for (gActiveBattler = 0;
+ gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR);
+ gActiveBattler++)
{}
}
else
- gActiveBank = gNoOfAllBanks;
+ gActiveBattler = gBattlersCount;
- if (gBattleMons[gEffectBank].status1)
+ if (gBattleMons[gEffectBattler].status1)
break;
- if (gActiveBank != gNoOfAllBanks)
+ if (gActiveBattler != gBattlersCount)
break;
- if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT)
break;
- if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA)
break;
- CancelMultiTurnMoves(gEffectBank);
+ CancelMultiTurnMoves(gEffectBattler);
statusChanged = TRUE;
break;
- case STATUS_POISON:
- if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY
+ case STATUS1_POISON:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
gLastUsedAbility = ABILITY_IMMUNITY;
- RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
+ RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
@@ -2482,8 +2346,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
RESET_RETURN
}
- if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
- || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
+ if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON
+ || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
@@ -2493,27 +2357,27 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
RESET_RETURN
}
- if (gBattleMons[gEffectBank].type1 == TYPE_POISON)
+ if (gBattleMons[gEffectBattler].type1 == TYPE_POISON)
break;
- if (gBattleMons[gEffectBank].type2 == TYPE_POISON)
+ if (gBattleMons[gEffectBattler].type2 == TYPE_POISON)
break;
- if (gBattleMons[gEffectBank].type1 == TYPE_STEEL)
+ if (gBattleMons[gEffectBattler].type1 == TYPE_STEEL)
break;
- if (gBattleMons[gEffectBank].type2 == TYPE_STEEL)
+ if (gBattleMons[gEffectBattler].type2 == TYPE_STEEL)
break;
- if (gBattleMons[gEffectBank].status1)
+ if (gBattleMons[gEffectBattler].status1)
break;
- if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
break;
statusChanged = TRUE;
break;
- case STATUS_BURN:
- if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL
+ case STATUS1_BURN:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
gLastUsedAbility = ABILITY_WATER_VEIL;
- RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL);
+ RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
@@ -2528,8 +2392,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
RESET_RETURN
}
- if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE
- || gBattleMons[gEffectBank].type2 == TYPE_FIRE)
+ if ((gBattleMons[gEffectBattler].type1 == TYPE_FIRE
+ || gBattleMons[gEffectBattler].type2 == TYPE_FIRE)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
@@ -2539,41 +2403,41 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
RESET_RETURN
}
- if (gBattleMons[gEffectBank].type1 == TYPE_FIRE)
+ if (gBattleMons[gEffectBattler].type1 == TYPE_FIRE)
break;
- if (gBattleMons[gEffectBank].type2 == TYPE_FIRE)
+ if (gBattleMons[gEffectBattler].type2 == TYPE_FIRE)
break;
- if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL)
break;
- if (gBattleMons[gEffectBank].status1)
+ if (gBattleMons[gEffectBattler].status1)
break;
statusChanged = TRUE;
break;
- case STATUS_FREEZE:
+ case STATUS1_FREEZE:
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
noSunCanFreeze = FALSE;
- if (gBattleMons[gEffectBank].type1 == TYPE_ICE)
+ if (gBattleMons[gEffectBattler].type1 == TYPE_ICE)
break;
- if (gBattleMons[gEffectBank].type2 == TYPE_ICE)
+ if (gBattleMons[gEffectBattler].type2 == TYPE_ICE)
break;
- if (gBattleMons[gEffectBank].status1)
+ if (gBattleMons[gEffectBattler].status1)
break;
if (noSunCanFreeze == 0)
break;
- if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR)
break;
- CancelMultiTurnMoves(gEffectBank);
+ CancelMultiTurnMoves(gEffectBattler);
statusChanged = TRUE;
break;
- case STATUS_PARALYSIS:
- if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER)
+ case STATUS1_PARALYSIS:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_LIMBER)
{
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
{
gLastUsedAbility = ABILITY_LIMBER;
- RecordAbilityBattle(gEffectBank, ABILITY_LIMBER);
+ RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
@@ -2592,16 +2456,16 @@ void SetMoveEffect(bool8 primary, u8 certain)
else
break;
}
- if (gBattleMons[gEffectBank].status1)
+ if (gBattleMons[gEffectBattler].status1)
break;
statusChanged = TRUE;
break;
- case STATUS_TOXIC_POISON:
- if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ case STATUS1_TOXIC_POISON:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
gLastUsedAbility = ABILITY_IMMUNITY;
- RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
+ RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
@@ -2617,8 +2481,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
RESET_RETURN
}
- if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
- || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
+ if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON
+ || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
@@ -2628,25 +2492,25 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
RESET_RETURN
}
- if (gBattleMons[gEffectBank].status1)
+ if (gBattleMons[gEffectBattler].status1)
break;
- if (gBattleMons[gEffectBank].type1 != TYPE_POISON
- && gBattleMons[gEffectBank].type2 != TYPE_POISON
- && gBattleMons[gEffectBank].type1 != TYPE_STEEL
- && gBattleMons[gEffectBank].type2 != TYPE_STEEL)
+ if (gBattleMons[gEffectBattler].type1 != TYPE_POISON
+ && gBattleMons[gEffectBattler].type2 != TYPE_POISON
+ && gBattleMons[gEffectBattler].type1 != TYPE_STEEL
+ && gBattleMons[gEffectBattler].type2 != TYPE_STEEL)
{
- if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
break;
// It's redundant, because at this point we know the status1 value is 0.
- gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON);
- gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON);
+ gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON);
+ gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON);
statusChanged = TRUE;
break;
}
else
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
}
break;
}
@@ -2654,16 +2518,16 @@ void SetMoveEffect(bool8 primary, u8 certain)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
- if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP)
- gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2);
+ if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP)
+ gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2);
else
- gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
- gActiveBank = gEffectBank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gEffectBattler;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
@@ -2698,7 +2562,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
else
{
- if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
{
gBattlescriptCurrInstr++;
}
@@ -2708,26 +2572,26 @@ void SetMoveEffect(bool8 primary, u8 certain)
switch (gBattleCommunication[MOVE_EFFECT_BYTE])
{
case MOVE_EFFECT_CONFUSION:
- if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO
- || gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO
+ || gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION)
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2;
+ gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
}
break;
case MOVE_EFFECT_FLINCH:
- if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS)
{
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
{
gLastUsedAbility = ABILITY_INNER_FOCUS;
- RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS);
+ RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS);
gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
}
else
@@ -2737,18 +2601,18 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
else
{
- if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber)
- gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber)
+ gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattlescriptCurrInstr++;
}
break;
case MOVE_EFFECT_UPROAR:
- if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR))
+ if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR))
{
- gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
- gLockedMoves[gEffectBank] = gCurrentMove;
- gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4;
+ gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gEffectBattler] = gCurrentMove;
+ gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
@@ -2759,10 +2623,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
break;
case MOVE_EFFECT_PAYDAY:
- if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER)
+ if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER)
{
u16 PayDay = gPaydayMoney;
- gPaydayMoney += (gBattleMons[gBankAttacker].level * 5);
+ gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
if (PayDay > gPaydayMoney)
gPaydayMoney = 0xFFFF;
}
@@ -2770,7 +2634,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case MOVE_EFFECT_TRI_ATTACK:
- if (gBattleMons[gEffectBank].status1)
+ if (gBattleMons[gEffectBattler].status1)
{
gBattlescriptCurrInstr++;
}
@@ -2781,23 +2645,23 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
break;
case MOVE_EFFECT_CHARGING:
- gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
- gLockedMoves[gEffectBank] = gCurrentMove;
- gProtectStructs[gEffectBank].chargingTurn = 1;
+ gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gEffectBattler] = gCurrentMove;
+ gProtectStructs[gEffectBattler].chargingTurn = 1;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_WRAP:
- if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED)
+ if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED)
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD;
+ gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 3) << 0xD;
- *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove;
- *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8;
- *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker;
+ *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove;
+ *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8;
+ *(gBattleStruct->wrappedBy + gEffectBattler) = gBattlerAttacker;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
@@ -2904,13 +2768,13 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
break;
case MOVE_EFFECT_RECHARGE:
- gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE;
- gDisableStructs[gEffectBank].rechargeCounter = 2;
- gLockedMoves[gEffectBank] = gCurrentMove;
+ gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE;
+ gDisableStructs[gEffectBattler].rechargeCounter = 2;
+ gLockedMoves[gEffectBattler] = gCurrentMove;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_RAGE:
- gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_STEAL_ITEM:
@@ -2921,8 +2785,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
break;
}
- side = GetBankSide(gBankAttacker);
- if (GetBankSide(gBankAttacker) == SIDE_OPPONENT
+ side = GetBattlerSide(gBattlerAttacker);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
@@ -2938,56 +2802,56 @@ void SetMoveEffect(bool8 primary, u8 certain)
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_SECRET_BASE))
- && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
+ && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
{
gBattlescriptCurrInstr++;
}
- else if (gBattleMons[gBankTarget].item
- && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
+ else if (gBattleMons[gBattlerTarget].item
+ && gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
- else if (gBattleMons[gBankAttacker].item != 0
- || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY
- || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)
- || gBattleMons[gBankTarget].item == 0)
+ else if (gBattleMons[gBattlerAttacker].item != 0
+ || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)
+ || gBattleMons[gBattlerTarget].item == 0)
{
gBattlescriptCurrInstr++;
}
else
{
- u16* changedItem = &gBattleStruct->changedItems[gBankAttacker];
- gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item;
- gBattleMons[gBankTarget].item = 0;
+ u16* changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
+ gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
+ gBattleMons[gBattlerTarget].item = 0;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
- MarkBufferBankForExecution(gBankAttacker);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
+ MarkBattlerForControllerExec(gBattlerAttacker);
- gActiveBank = gBankTarget;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
- MarkBufferBankForExecution(gBankTarget);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
+ MarkBattlerForControllerExec(gBattlerTarget);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_ItemSteal;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
}
}
break;
case MOVE_EFFECT_PREVENT_ESCAPE:
- gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
- gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
+ gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_NIGHTMARE:
- gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_ALL_STATS_UP:
@@ -2999,17 +2863,17 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
break;
case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
- if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS))
+ if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS))
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS);
+ gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS);
- gActiveBank = gBankTarget;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
@@ -3028,21 +2892,21 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case MOVE_EFFECT_THRASH:
- if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE)
+ if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE)
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
- gLockedMoves[gEffectBank] = gCurrentMove;
- gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA);
+ gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gEffectBattler] = gCurrentMove;
+ gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA);
}
break;
case MOVE_EFFECT_KNOCK_OFF:
- if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD)
+ if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD)
{
- if (gBattleMons[gEffectBank].item == 0)
+ if (gBattleMons[gEffectBattler].item == 0)
{
gBattlescriptCurrInstr++;
}
@@ -3050,23 +2914,23 @@ void SetMoveEffect(bool8 primary, u8 certain)
{
gLastUsedAbility = ABILITY_STICKY_HOLD;
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
- RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD);
+ RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD);
}
break;
}
- if (gBattleMons[gEffectBank].item)
+ if (gBattleMons[gEffectBattler].item)
{
- side = GetBankSide(gEffectBank);
+ side = GetBattlerSide(gEffectBattler);
- gLastUsedItem = gBattleMons[gEffectBank].item;
- gBattleMons[gEffectBank].item = 0;
- gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]];
+ gLastUsedItem = gBattleMons[gEffectBattler].item;
+ gBattleMons[gEffectBattler].item = 0;
+ gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]];
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_KnockedOff;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0;
}
else
{
@@ -3088,20 +2952,20 @@ static void atk15_seteffectwithchance(void)
{
u32 percentChance;
- if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE)
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
else
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN);
SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
}
else if (Random() % 100 < percentChance
&& gBattleCommunication[MOVE_EFFECT_BYTE]
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (percentChance >= 100)
SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
@@ -3114,7 +2978,7 @@ static void atk15_seteffectwithchance(void)
}
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
- gBattleScripting.field_16 = 0;
+ gBattleScripting.multihitMoveEffect = 0;
}
static void atk16_seteffectprimary(void)
@@ -3127,34 +2991,34 @@ static void atk17_seteffectsecondary(void)
SetMoveEffect(FALSE, 0);
}
-static void atk18_status_effect_clear(void)
+static void atk18_clearstatusfromeffect(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC)
- gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
else
- gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr += 2;
- gBattleScripting.field_16 = 0;
+ gBattleScripting.multihitMoveEffect = 0;
}
-static void atk19_faint_pokemon(void)
+static void atk19_tryfaintmon(void)
{
const u8 *BS_ptr;
if (gBattlescriptCurrInstr[2] != 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
BattleScriptPop();
gBattlescriptCurrInstr = BS_ptr;
- gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
}
else
{
@@ -3163,62 +3027,62 @@ static void atk19_faint_pokemon(void)
}
else
{
- u8 bank;
+ u8 battlerId;
- if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
+ if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
{
- gActiveBank = gBankAttacker;
- bank = gBankTarget;
+ gActiveBattler = gBattlerAttacker;
+ battlerId = gBattlerTarget;
BS_ptr = BattleScript_FaintAttacker;
}
else
{
- gActiveBank = gBankTarget;
- bank = gBankAttacker;
+ gActiveBattler = gBattlerTarget;
+ battlerId = gBattlerAttacker;
BS_ptr = BattleScript_FaintTarget;
}
- if (!(gAbsentBankFlags & gBitTable[gActiveBank])
- && gBattleMons[gActiveBank].hp == 0)
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gBattleMons[gActiveBattler].hp == 0)
{
- gHitMarker |= HITMARKER_FAINTED(gActiveBank);
+ gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr = BS_ptr;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
gHitMarker |= HITMARKER_x400000;
if (gBattleResults.playerFaintCounter < 0xFF)
gBattleResults.playerFaintCounter++;
- AdjustFriendshipOnBattleFaint(gActiveBank);
+ AdjustFriendshipOnBattleFaint(gActiveBattler);
}
else
{
if (gBattleResults.opponentFaintCounter < 0xFF)
gBattleResults.opponentFaintCounter++;
- gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
- if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0)
+ if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
{
gHitMarker &= ~(HITMARKER_DESTINYBOND);
BattleScriptPush(gBattlescriptCurrInstr);
- gBattleMoveDamage = gBattleMons[bank].hp;
+ gBattleMoveDamage = gBattleMons[battlerId].hp;
gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
}
- if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE)
+ if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE)
&& !(gHitMarker & HITMARKER_GRUDGE)
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
- && gBattleMons[gBankAttacker].hp != 0
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
+ && gBattleMons[gBattlerAttacker].hp != 0
&& gCurrentMove != MOVE_STRUGGLE)
{
- u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBankAttacker);
+ u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
- gBattleMons[gBankAttacker].pp[moveIndex] = 0;
+ gBattleMons[gBattlerAttacker].pp[moveIndex] = 0;
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
+ MarkBattlerForControllerExec(gActiveBattler);
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex])
}
}
else
@@ -3228,28 +3092,28 @@ static void atk19_faint_pokemon(void)
}
}
-static void atk1A_faint_animation(void)
+static void atk1A_dofaintanimation(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitFaintAnimation(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitFaintAnimation(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
}
-static void atk1B_faint_effects_clear(void)
+static void atk1B_cleareffectsonfaint(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0)
+ if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0)
{
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].status1 = 0;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
}
FaintClearSetData(); // Effects like attractions, trapping, etc.
@@ -3259,11 +3123,11 @@ static void atk1B_faint_effects_clear(void)
static void atk1C_jumpifstatus(void)
{
- u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
- if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp)
+ if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 10;
@@ -3271,11 +3135,11 @@ static void atk1C_jumpifstatus(void)
static void atk1D_jumpifstatus2(void)
{
- u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
- if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp)
+ if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 10;
@@ -3283,45 +3147,45 @@ static void atk1D_jumpifstatus2(void)
static void atk1E_jumpifability(void)
{
- u8 bank;
+ u8 battlerId;
u8 ability = gBattlescriptCurrInstr[2];
const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
- if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE)
+ if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
{
- bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0);
- if (bank)
+ battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattlerAttacker, ability, 0, 0);
+ if (battlerId)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
- RecordAbilityBattle(bank - 1, gLastUsedAbility);
- gBattleScripting.field_15 = bank - 1;
+ RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
+ gBattleScripting.battlerWithAbility = battlerId - 1;
}
else
gBattlescriptCurrInstr += 7;
}
- else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE)
+ else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE)
{
- bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0);
- if (bank)
+ battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
+ if (battlerId)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
- RecordAbilityBattle(bank - 1, gLastUsedAbility);
- gBattleScripting.field_15 = bank - 1;
+ RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
+ gBattleScripting.battlerWithAbility = battlerId - 1;
}
else
gBattlescriptCurrInstr += 7;
}
else
{
- bank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[bank].ability == ability)
+ battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[battlerId].ability == ability)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
- RecordAbilityBattle(bank, gLastUsedAbility);
- gBattleScripting.field_15 = bank;
+ RecordAbilityBattle(battlerId, gLastUsedAbility);
+ gBattleScripting.battlerWithAbility = battlerId;
}
else
gBattlescriptCurrInstr += 7;
@@ -3334,15 +3198,15 @@ static void atk1F_jumpifsideaffecting(void)
u16 flags;
const u8* jumpPtr;
- if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
- side = GET_BANK_SIDE(gBankAttacker);
+ if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
+ side = GET_BATTLER_SIDE(gBattlerAttacker);
else
- side = GET_BANK_SIDE(gBankTarget);
+ side = GET_BATTLER_SIDE(gBattlerTarget);
flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2);
jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4);
- if (gSideAffecting[side] & flags)
+ if (gSideStatuses[side] & flags)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 8;
@@ -3351,8 +3215,8 @@ static void atk1F_jumpifsideaffecting(void)
static void atk20_jumpifstat(void)
{
u8 ret = 0;
- u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
- u8 value = gBattleMons[bank].statStages[gBattlescriptCurrInstr[3]];
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]];
switch (gBattlescriptCurrInstr[2])
{
@@ -3388,25 +3252,25 @@ static void atk20_jumpifstat(void)
gBattlescriptCurrInstr += 9;
}
-static void atk21_jumpifstatus3(void)
+static void atk21_jumpifstatus3condition(void)
{
u32 flags;
- const u8* jumpPtr;
+ const u8 *jumpPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
if (gBattlescriptCurrInstr[6])
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr += 11;
else
gBattlescriptCurrInstr = jumpPtr;
}
else
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 11;
@@ -3415,11 +3279,11 @@ static void atk21_jumpifstatus3(void)
static void atk22_jumpiftype(void)
{
- u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 type = gBattlescriptCurrInstr[2];
const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
- if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type)
+ if (gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 7;
@@ -3435,13 +3299,13 @@ static void atk23_getexp(void)
s32 viaExpShare = 0;
u16* exp = &gBattleStruct->expValue;
- gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]);
- sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1];
+ gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
switch (gBattleScripting.atk23_state)
{
case 0: // check if should receive exp at all
- if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags &
+ if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
(BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000
@@ -3455,7 +3319,7 @@ static void atk23_getexp(void)
else
{
gBattleScripting.atk23_state++;
- gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]];
+ gBattleStruct->field_DF |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]];
}
break;
case 1: // calculate experience points to redistribute
@@ -3481,7 +3345,7 @@ static void atk23_getexp(void)
viaExpShare++;
}
- calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7;
+ calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7;
if (viaExpShare) // at least one mon is getting exp via exp share
{
@@ -3502,14 +3366,14 @@ static void atk23_getexp(void)
}
gBattleScripting.atk23_state++;
- gBattleStruct->expGetterId = 0;
+ gBattleStruct->expGetterMonId = 0;
gBattleStruct->sentInPokes = sentIn;
}
// fall through
case 2: // set exp value to the poke in expgetter_id and print message
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM);
+ item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM);
if (item == ITEM_ENIGMA_BERRY)
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
@@ -3522,7 +3386,7 @@ static void atk23_getexp(void)
gBattleScripting.atk23_state = 5;
gBattleMoveDamage = 0; // used for exp
}
- else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL)
+ else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_MON_LEVEL)
{
*(&gBattleStruct->sentInPokes) >>= 1;
gBattleScripting.atk23_state = 5;
@@ -3533,12 +3397,12 @@ static void atk23_getexp(void)
// music change in wild battle after fainting a poke
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
{
- BattleMusicStop();
+ BattleStopLowHpSound();
PlayBGM(0x161);
gBattleStruct->wildVictorySong++;
}
- if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP))
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
{
if (gBattleStruct->sentInPokes & 1)
gBattleMoveDamage = *exp;
@@ -3552,10 +3416,10 @@ static void atk23_getexp(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
- if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId]))
+ if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId]))
{
// check if the pokemon doesn't belong to the player
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3)
{
i = 0x149;
}
@@ -3570,31 +3434,31 @@ static void atk23_getexp(void)
i = 0x149;
}
- // get exp getter bank
+ // get exp getter battlerId
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2]))
- gBattleStruct->expGetterBank = 2;
+ if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
+ gBattleStruct->expGetterBattlerId = 2;
else
{
- if (!(gAbsentBankFlags & gBitTable[0]))
- gBattleStruct->expGetterBank = 0;
+ if (!(gAbsentBattlerFlags & gBitTable[0]))
+ gBattleStruct->expGetterBattlerId = 0;
else
- gBattleStruct->expGetterBank = 2;
+ gBattleStruct->expGetterBattlerId = 2;
}
}
else
- gBattleStruct->expGetterBank = 0;
+ gBattleStruct->expGetterBattlerId = 0;
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId)
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId)
// buffer 'gained' or 'gained a boosted'
PREPARE_STRING_BUFFER(gBattleTextBuff2, i)
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage)
- PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank);
- MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species);
+ PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
+ MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
}
gBattleStruct->sentInPokes >>= 1;
gBattleScripting.atk23_state++;
@@ -3602,72 +3466,72 @@ static void atk23_getexp(void)
}
break;
case 3: // Set stats and give exp
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gBattleBufferB[gBattleStruct->expGetterBank][0] = 0;
- if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
+ gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0;
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
{
- BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
- BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
- BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
- BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
- BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
- BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
+ gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
+ gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
+ gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
+ gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
+ gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
- gActiveBank = gBattleStruct->expGetterBank;
- EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattleStruct->expGetterBattlerId;
+ BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattleScripting.atk23_state++;
}
break;
case 4: // lvl up if necessary
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = gBattleStruct->expGetterBank;
- if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP)
+ gActiveBattler = gBattleStruct->expGetterBattlerId;
+ if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
{
- if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId)
- sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId)
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId)
- PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL))
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL))
BattleScriptPushCursor();
- gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId];
+ gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
gBattlescriptCurrInstr = BattleScript_LevelUp;
- gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8));
- AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0);
+ gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
+ AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
// update battle mon structure after level up
- if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
{
- gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
- gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
- gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
- gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
- gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
+ gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
+ gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
+ gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
+ gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Why is this duplicated?
- gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
- gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
- gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
- gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
+ gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
+ gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
}
// What is else if?
- if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
- gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
- gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
- gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
- gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
+ gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
+ gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
+ gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
+ gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Duplicated again, but this time there's no Sp Defense
- gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
- gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
- gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
+ gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
}
gBattleScripting.atk23_state = 5;
}
@@ -3683,19 +3547,19 @@ static void atk23_getexp(void)
gBattleScripting.atk23_state = 3;
else
{
- gBattleStruct->expGetterId++;
- if (gBattleStruct->expGetterId <= 5)
+ gBattleStruct->expGetterMonId++;
+ if (gBattleStruct->expGetterMonId <= 5)
gBattleScripting.atk23_state = 2; // loop again
else
gBattleScripting.atk23_state = 6; // we're done
}
break;
case 6: // increment instruction
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
// not sure why gf clears the item and ability here
- gBattleMons[gBank1].item = 0;
- gBattleMons[gBank1].ability = 0;
+ gBattleMons[gBattlerFainted].item = 0;
+ gBattleMons[gBattlerFainted].ability = 0;
gBattlescriptCurrInstr += 2;
}
break;
@@ -3708,7 +3572,7 @@ static void atk24(void)
u16 HP_count = 0;
s32 i;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID)
@@ -3724,7 +3588,7 @@ static void atk24(void)
for (i = 0; i < 6; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
- && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i])))
+ && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i])))
{
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
}
@@ -3732,7 +3596,7 @@ static void atk24(void)
}
if (HP_count == 0)
- gBattleOutcome |= BATTLE_LOST;
+ gBattleOutcome |= B_OUTCOME_LOST;
for (HP_count = 0, i = 0; i < 6; i++)
{
@@ -3744,7 +3608,7 @@ static void atk24(void)
}
if (HP_count == 0)
- gBattleOutcome |= BATTLE_WON;
+ gBattleOutcome |= B_OUTCOME_WON;
if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
{
@@ -3752,13 +3616,13 @@ static void atk24(void)
s32 foundOpponent;
// Impossible to decompile loops.
- for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2)
+ for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2)
{
if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
foundPlayer++;
}
- for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2)
+ for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2)
{
if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
foundOpponent++;
@@ -3794,7 +3658,7 @@ static void atk24(void)
mov r7, r8\n\
push {r7}\n\
movs r6, 0\n\
- ldr r0, =gBattleExecBuffer\n\
+ ldr r0, =gBattleControllerExecFlags\n\
ldr r0, [r0]\n\
cmp r0, 0\n\
beq _0804ACE2\n\
@@ -3967,7 +3831,7 @@ static void atk24(void)
beq _0804AF1A\n\
movs r3, 0\n\
movs r5, 0\n\
- ldr r0, =gNoOfAllBanks\n\
+ ldr r0, =gBattlersCount\n\
ldrb r1, [r0]\n\
mov r12, r0\n\
ldr r7, =gBattlescriptCurrInstr\n\
@@ -4082,7 +3946,7 @@ static void atk24(void)
static void MoveValuesCleanUp(void)
{
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gBattleScripting.dmgMultiplier = 1;
gCritMultiplier = 1;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
@@ -4091,19 +3955,19 @@ static void MoveValuesCleanUp(void)
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
}
-static void atk25_move_values_cleanup(void)
+static void atk25_movevaluescleanup(void)
{
MoveValuesCleanUp();
gBattlescriptCurrInstr += 1;
}
-static void atk26_set_multihit(void)
+static void atk26_setmultihit(void)
{
gMultiHitCounter = gBattlescriptCurrInstr[1];
gBattlescriptCurrInstr += 2;
}
-static void atk27_decrement_multihit(void)
+static void atk27_decrementmultihit(void)
{
if (--gMultiHitCounter == 0)
gBattlescriptCurrInstr += 5;
@@ -4313,7 +4177,7 @@ static void atk31_copyarray(void)
gBattlescriptCurrInstr += 10;
}
-static void atk32_copyarray_withindex(void)
+static void atk32_copyarraywithindex(void)
{
u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
@@ -4381,7 +4245,7 @@ static void atk38_bicword(void)
static void atk39_pause(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
if (++gPauseCounterBattle >= value)
@@ -4394,19 +4258,19 @@ static void atk39_pause(void)
static void atk3A_waitstate(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr++;
}
static void atk3B_healthbar_update(void)
{
- if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
- gActiveBank = gBankTarget;
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
+ gActiveBattler = gBattlerTarget;
else
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattlerAttacker;
- EmitHealthBarUpdate(0, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -4418,25 +4282,25 @@ static void atk3C_return(void)
static void atk3D_end(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
- sub_81A5718(gBankAttacker);
+ sub_81A5718(gBattlerAttacker);
- gBattleMoveFlags = 0;
- gActiveBank = 0;
+ gMoveResultFlags = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
static void atk3E_end2(void)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
static void atk3F_end3(void) // pops the main function stack
{
BattleScriptPop();
- if (BATTLE_CALLBACKS_STACK->size)
- BATTLE_CALLBACKS_STACK->size--;
- gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size];
+ if (gBattleResources->battleCallbackStack->size != 0)
+ gBattleResources->battleCallbackStack->size--;
+ gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
}
static void atk41_call(void)
@@ -4447,9 +4311,9 @@ static void atk41_call(void)
static void atk42_jumpiftype2(void)
{
- u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- if (gBattlescriptCurrInstr[2] == gBattleMons[bank].type1 || gBattlescriptCurrInstr[2] == gBattleMons[bank].type2)
+ if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
@@ -4463,24 +4327,24 @@ static void atk43_jumpifabilitypresent(void)
gBattlescriptCurrInstr += 6;
}
-static void atk44_end_selection_script(void)
+static void atk44_endselectionscript(void)
{
- *(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
+ *(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
}
static void atk45_playanimation(void)
{
const u16* argumentPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
{
- EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -4493,18 +4357,18 @@ static void atk45_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
{
- EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 7;
}
else
{
- EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
}
@@ -4514,7 +4378,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
const u16* argumentPtr;
const u8* animationIdPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
@@ -4522,8 +4386,8 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_SNATCH_MOVE
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
{
- EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -4535,18 +4399,18 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
{
- EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 10;
}
else
{
- EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
}
@@ -4583,7 +4447,7 @@ static void atk48_playstatchangeanimation(void)
s32 changeableStats = 0;
u32 statsToCheck = 0;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
statsToCheck = gBattlescriptCurrInstr[2];
if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
@@ -4595,19 +4459,19 @@ static void atk48_playstatchangeanimation(void)
{
if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK))
{
- if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
}
}
- else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
- && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY
- && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE
- && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC)
- && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK))
+ else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
+ && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY
+ && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
{
- if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
@@ -4630,7 +4494,7 @@ static void atk48_playstatchangeanimation(void)
checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE;
while (statsToCheck != 0)
{
- if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC)
+ if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
{
statAnimId = checkingStatAnimId;
changeableStats++;
@@ -4653,8 +4517,8 @@ static void atk48_playstatchangeanimation(void)
}
else if (changeableStats != 0 && gBattleScripting.field_1B == 0)
{
- EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
+ MarkBattlerForControllerExec(gActiveBattler);
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1)
gBattleScripting.field_1B = 1;
gBattlescriptCurrInstr += 4;
@@ -4684,8 +4548,8 @@ static void atk48_playstatchangeanimation(void)
ldr r0, [r5]\n\
ldrb r0, [r0, 0x1]\n\
str r3, [sp]\n\
- bl GetBattleBank\n\
- ldr r2, =gActiveBank\n\
+ bl GetBattlerForBattleScript\n\
+ ldr r2, =gActiveBattler\n\
strb r0, [r2]\n\
ldr r0, [r5]\n\
ldrb r4, [r0, 0x2]\n\
@@ -4722,7 +4586,7 @@ _0804BA26:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BA58\n\
- ldr r0, =gActiveBank\n\
+ ldr r0, =gActiveBattler\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
muls r0, r1\n\
@@ -4730,10 +4594,10 @@ _0804BA26:\n\
b _0804BAA0\n\
.pool\n\
_0804BA58:\n\
- ldr r6, =gActiveBank\n\
+ ldr r6, =gActiveBattler\n\
ldrb r0, [r6]\n\
str r3, [sp]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
mov r1, r10\n\
ands r1, r0\n\
lsls r0, r1, 1\n\
@@ -4881,10 +4745,10 @@ _0804BB6C:\n\
movs r1, 0x1\n\
mov r2, r8\n\
str r3, [sp]\n\
- bl EmitBattleAnimation\n\
- ldr r0, =gActiveBank\n\
+ bl BtlController_EmitBattleAnimation\n\
+ ldr r0, =gActiveBattler\n\
ldrb r0, [r0]\n\
- bl MarkBufferBankForExecution\n\
+ bl MarkBattlerForControllerExec\n\
ldr r0, =gBattlescriptCurrInstr\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
@@ -4930,25 +4794,24 @@ static void atk49_moveend(void)
u8 holdEffectAtk;
u16 *choicedMoveAtk;
u8 arg1, arg2;
- u16 lastMove;
+ u16 originallyUsedMove;
effect = FALSE;
- if (gLastUsedMove == 0xFFFF)
- lastMove = 0;
+ if (gChosenMove == 0xFFFF)
+ originallyUsedMove = 0;
else
- lastMove = gLastUsedMove;
+ originallyUsedMove = gChosenMove;
arg1 = gBattlescriptCurrInstr[1];
arg2 = gBattlescriptCurrInstr[2];
- if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY)
- holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect;
+ if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY)
+ holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect;
else
- holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item);
-
- choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker];
+ holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item);
+ choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker];
GET_MOVE_TYPE(gCurrentMove, moveType);
do
@@ -4956,13 +4819,13 @@ static void atk49_moveend(void)
switch (gBattleScripting.atk49_state)
{
case 0: // rage check
- if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
- && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED
- && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
+ && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
+ && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB)
{
- gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
+ gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = TRUE;
@@ -4970,15 +4833,15 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 1: // defrosting check
- if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
- && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
- && gSpecialStatuses[gBankTarget].moveturnLostHP_special
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE)
- {
- gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE);
- gActiveBank = gBankTarget;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
- MarkBufferBankForExecution(gActiveBank);
+ if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
+ && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
+ && gSpecialStatuses[gBattlerTarget].specialDmg
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE)
+ {
+ gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = TRUE;
@@ -4986,41 +4849,41 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 2: // target synchronize
- if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
case 3: // contact abilities
- if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBattlerTarget, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
case 4: // status immunities
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
- effect = TRUE; // it loops through all banks, so we increment after its done with all banks
+ effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
else
gBattleScripting.atk49_state++;
break;
case 5: // attacker synchronize
- if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
case 6: // update choice band move
if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
- || gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
+ || gChosenMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
goto LOOP;
- if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
+ if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
{
gBattleScripting.atk49_state++;
break;
}
- *choicedMoveAtk = gLastUsedMove;
+ *choicedMoveAtk = gChosenMove;
LOOP:
{
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk)
+ if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
break;
}
if (i == 4)
@@ -5030,7 +4893,7 @@ static void atk49_moveend(void)
}
break;
case 7: // changed held items
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
u16* changedItem = &gBattleStruct->changedItems[i];
if (*changedItem != 0)
@@ -5041,7 +4904,7 @@ static void atk49_moveend(void)
}
gBattleScripting.atk49_state++;
break;
- case 11: // item effects for all banks
+ case 11: // item effects for all battlers
if (ItemBattleEffects(3, 0, FALSE))
effect = TRUE;
else
@@ -5053,47 +4916,47 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 8: // make attacker sprite invisible
- if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)
+ if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
{
- gActiveBank = gBankAttacker;
- EmitSpriteInvisibility(0, TRUE);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSpriteInvisibility(0, TRUE);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 9: // make attacker sprite visible
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT
- || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE))
- || WasUnableToUseMove(gBankAttacker))
- {
- gActiveBank = gBankAttacker;
- EmitSpriteInvisibility(0, FALSE);
- MarkBufferBankForExecution(gActiveBank);
- gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
- gSpecialStatuses[gBankAttacker].restoredBankSprite = 1;
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
+ || !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
+ || WasUnableToUseMove(gBattlerAttacker))
+ {
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSpriteInvisibility(0, FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gSpecialStatuses[gBattlerAttacker].restoredBankSprite = 1;
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 10: // make target sprite visible
- if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks
- && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE))
+ if (!gSpecialStatuses[gBattlerTarget].restoredBankSprite && gBattlerTarget < gBattlersCount
+ && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
{
- gActiveBank = gBankTarget;
- EmitSpriteInvisibility(0, FALSE);
- MarkBufferBankForExecution(gActiveBank);
- gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSpriteInvisibility(0, FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 13: // update substitute
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gDisableStructs[i].substituteHP == 0)
gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
@@ -5103,87 +4966,87 @@ static void atk49_moveend(void)
case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases.
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
{
- gActiveBank = gBankAttacker;
- gBankAttacker = gBankTarget;
- gBankTarget = gActiveBank;
+ gActiveBattler = gBattlerAttacker;
+ gBattlerAttacker = gBattlerTarget;
+ gBattlerTarget = gActiveBattler;
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
}
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
{
- gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove;
+ gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
}
- if (!(gAbsentBankFlags & gBitTable[gBankAttacker])
- && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
- && gBattleMoves[lastMove].effect != EFFECT_BATON_PASS)
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
+ && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
+ && gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
{
if (gHitMarker & HITMARKER_OBEYS)
{
- gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove;
- gUnknown_02024260[gBankAttacker] = gCurrentMove;
+ gLastMoves[gBattlerAttacker] = gChosenMove;
+ gLastResultingMoves[gBattlerAttacker] = gCurrentMove;
}
else
{
- gLastUsedMovesByBanks[gBankAttacker] = 0xFFFF;
- gUnknown_02024260[gBankAttacker] = 0xFFFF;
+ gLastMoves[gBattlerAttacker] = 0xFFFF;
+ gLastResultingMoves[gBattlerAttacker] = 0xFFFF;
}
- if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget)))
- gUnknown_02024270[gBankTarget] = gBankAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)))
+ gLastHitBy[gBattlerTarget] = gBattlerAttacker;
- if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gLastUsedMove == 0xFFFF)
+ if (gChosenMove == 0xFFFF)
{
- gUnknown_02024250[gBankTarget] = gLastUsedMove;
+ gLastLandedMoves[gBattlerTarget] = gChosenMove;
}
else
{
- gUnknown_02024250[gBankTarget] = gCurrentMove;
- GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]);
+ gLastLandedMoves[gBattlerTarget] = gCurrentMove;
+ GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]);
}
}
else
{
- gUnknown_02024250[gBankTarget] = 0xFFFF;
+ gLastLandedMoves[gBattlerTarget] = 0xFFFF;
}
}
gBattleScripting.atk49_state++;
break;
case 15: // mirror move
- if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
- && gBattleMoves[lastMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
- && gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget))
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
+ && gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
+ && gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
u8 target, attacker;
- *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove;
- *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8;
+ *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 0) = gChosenMove;
+ *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
- target = gBankTarget;
- attacker = gBankAttacker;
- *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove;
+ target = gBattlerTarget;
+ attacker = gBattlerAttacker;
+ *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove;
- target = gBankTarget;
- attacker = gBankAttacker;
- *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8;
+ target = gBattlerTarget;
+ attacker = gBattlerAttacker;
+ *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8;
}
gBattleScripting.atk49_state++;
break;
case 16: //
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
+ && !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
- u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
- if (gBattleMons[bank].hp != 0)
+ u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
+ if (gBattleMons[battlerId].hp != 0)
{
- gBankTarget = bank;
+ gBattlerTarget = battlerId;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
gBattleScripting.atk49_state = 0;
MoveValuesCleanUp();
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
- gBattlescriptCurrInstr = gUnknown_082DB87D;
+ gBattlescriptCurrInstr = BattleScript_82DB87D;
return;
}
else
@@ -5214,21 +5077,21 @@ static void atk4A_typecalc2(void)
s32 i = 0;
u8 moveType = gBattleMoves[gCurrentMove].type;
- if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
- gUnknown_02024250[gBankTarget] = 0;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
+ gLastLandedMoves[gBattlerTarget] = 0;
gBattleCommunication[6] = moveType;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
{
- while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
- if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
{
break;
}
@@ -5239,45 +5102,45 @@ static void atk4A_typecalc2(void)
}
}
- if (gTypeEffectiveness[i] == moveType)
+ if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
{
- if (gTypeEffectiveness[i + 2] == 0)
+ if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
- if (gTypeEffectiveness[i + 2] == 5)
+ if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
{
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
- if (gTypeEffectiveness[i + 2] == 20)
+ if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
{
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
}
// check type2
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2)
{
- if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
- && gTypeEffectiveness[i + 2] == 0)
+ if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
- && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
- && gTypeEffectiveness[i + 2] == 5)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
{
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
- if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
- && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
- && gTypeEffectiveness[i + 2] == 20)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
{
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
}
}
@@ -5285,125 +5148,122 @@ static void atk4A_typecalc2(void)
}
}
- if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
- && !(flags & MOVESTATUS_NOEFFECT)
- && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
- && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
+ && !(flags & MOVE_RESULT_NO_EFFECT)
+ && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
- gUnknown_02024250[gBankTarget] = 0;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastLandedMoves[gBattlerTarget] = 0;
gBattleCommunication[6] = 3;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
gBattlescriptCurrInstr++;
}
-static void atk4B_return_atk_to_ball(void)
+static void atk4B_returnatktoball(void)
{
- gActiveBank = gBankAttacker;
- if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ gActiveBattler = gBattlerAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
{
- EmitReturnMonToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitReturnMonToBall(0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr++;
}
-static void atk4C_copy_poke_data(void)
+static void atk4C_getswitchedmondata(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- gBattlePartyID[gActiveBank] = *(gBattleStruct->field_5C + gActiveBank);
+ gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
- EmitGetMonData(0, 0, gBitTable[gBattlePartyID[gActiveBank]]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
-static void atk4D_switch_data_update(void)
+static void atk4D_switchindataupdate(void)
{
struct BattlePokemon oldData;
s32 i;
u8 *monData;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- oldData = gBattleMons[gActiveBank];
- monData = (u8*)(&gBattleMons[gActiveBank]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ oldData = gBattleMons[gActiveBattler];
+ monData = (u8*)(&gBattleMons[gActiveBattler]);
for (i = 0; i < sizeof(struct BattlePokemon); i++)
{
- monData[i] = gBattleBufferB[gActiveBank][4 + i];
+ monData[i] = gBattleBufferB[gActiveBattler][4 + i];
}
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
- gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
+ gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
// check knocked off item
- i = GetBankSide(gActiveBank);
- if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]])
+ i = GetBattlerSide(gActiveBattler);
+ if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
{
- gBattleMons[gActiveBank].item = 0;
+ gBattleMons[gActiveBattler].item = 0;
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- for (i = 0; i < 8; i++)
+ for (i = 0; i < BATTLE_STATS_NO; i++)
{
- gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i];
+ gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
}
- gBattleMons[gActiveBank].status2 = oldData.status2;
+ gBattleMons[gActiveBattler].status2 = oldData.status2;
}
SwitchInClearSetData();
- if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp
- && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
+ && gBattleMons[gActiveBattler].hp != 0 && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
{
- gBattleStruct->field_92 |= gBitTable[gActiveBank];
+ gBattleStruct->field_92 |= gBitTable[gActiveBattler];
}
- gBattleScripting.bank = gActiveBank;
- gBattleTextBuff1[0] = PLACEHOLDER_BEGIN;
- gBattleTextBuff1[1] = 7;
- gBattleTextBuff1[2] = gActiveBank;
- gBattleTextBuff1[3] = gBattlePartyID[gActiveBank];
- gBattleTextBuff1[4] = EOS;
+ gBattleScripting.battler = gActiveBattler;
+
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
gBattlescriptCurrInstr += 2;
}
-static void atk4E_switchin_anim(void)
+static void atk4E_switchinanim(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000
| BATTLE_TYPE_FRONTIER)))
- HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
- gAbsentBankFlags &= ~(gBitTable[gActiveBank]);
+ gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
- EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -5411,18 +5271,18 @@ static void atk4E_switchin_anim(void)
sub_81A56B4();
}
-static void atk4F_jump_if_cannot_switch(void)
+static void atk4F_jumpifcantswitch(void)
{
s32 val = 0;
s32 compareVar = 0;
struct Pokemon *party = NULL;
s32 r7 = 0;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES)
- && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
- || (gStatuses3[gActiveBank] & STATUS3_ROOTED)))
+ && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
}
@@ -5431,13 +5291,13 @@ static void atk4F_jump_if_cannot_switch(void)
#ifndef NONMATCHING
asm("":::"r5");
#endif // NONMATCHING
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
party = gEnemyParty;
else
party = gPlayerParty;
val = 0;
- if (2 & gActiveBank)
+ if (2 & gActiveBattler)
val = 3;
for (compareVar = val + 3; val < compareVar; val++)
@@ -5445,7 +5305,7 @@ static void atk4F_jump_if_cannot_switch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlerPartyIndexes[gActiveBattler] != val)
break;
}
@@ -5458,19 +5318,19 @@ static void atk4F_jump_if_cannot_switch(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
party = gPlayerParty;
val = 0;
- if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE)
+ if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
}
else
{
party = gEnemyParty;
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
val = 0;
else
val = 3;
@@ -5478,14 +5338,14 @@ static void atk4F_jump_if_cannot_switch(void)
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
party = gEnemyParty;
else
party = gPlayerParty;
val = 0;
- if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE)
+ if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
}
@@ -5494,7 +5354,7 @@ static void atk4F_jump_if_cannot_switch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlerPartyIndexes[gActiveBattler] != val)
break;
}
@@ -5503,12 +5363,12 @@ static void atk4F_jump_if_cannot_switch(void)
else
gBattlescriptCurrInstr += 6;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
party = gEnemyParty;
val = 0;
- if (gActiveBank == 3)
+ if (gActiveBattler == 3)
val = 3;
for (compareVar = val + 3; val < compareVar; val++)
@@ -5516,7 +5376,7 @@ static void atk4F_jump_if_cannot_switch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlerPartyIndexes[gActiveBattler] != val)
break;
}
@@ -5527,12 +5387,12 @@ static void atk4F_jump_if_cannot_switch(void)
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
- r7 = GetBankByIdentity(1);
+ r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBankByIdentity(3);
+ compareVar = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
compareVar = r7;
@@ -5540,10 +5400,10 @@ static void atk4F_jump_if_cannot_switch(void)
}
else
{
- r7 = GetBankByIdentity(0);
+ r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBankByIdentity(2);
+ compareVar = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
else
compareVar = r7;
@@ -5554,7 +5414,7 @@ static void atk4F_jump_if_cannot_switch(void)
if (GetMonData(&party[val], MON_DATA_HP) != 0
&& GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
- && val != gBattlePartyID[r7] && val != gBattlePartyID[compareVar])
+ && val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[compareVar])
break;
}
@@ -5567,22 +5427,22 @@ static void atk4F_jump_if_cannot_switch(void)
static void sub_804CF10(u8 arg0)
{
- *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
- *(gBattleStruct->field_5C + gActiveBank) = 6;
- gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]);
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
- EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
static void atk50_openpartyscreen(void)
{
u32 flags;
u8 hitmarkerFaintBits;
- u8 bank;
+ u8 battlerId;
const u8 *jumpPtr;
- bank = 0;
+ battlerId = 0;
flags = 0;
jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
@@ -5590,27 +5450,27 @@ static void atk50_openpartyscreen(void)
{
if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
- if (sub_80423F4(gActiveBank, 6, 6))
+ if (sub_80423F4(gActiveBattler, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(6);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
}
else
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
}
@@ -5622,88 +5482,88 @@ static void atk50_openpartyscreen(void)
if (gBitTable[0] & hitmarkerFaintBits)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
if (sub_80423F4(0, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
- sub_804CF10(gBattleStruct->field_5C[2]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ sub_804CF10(gBattleStruct->monToSwitchIntoId[2]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
flags |= 1;
}
}
if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
{
- gActiveBank = 2;
+ gActiveBattler = 2;
if (sub_80423F4(2, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
- sub_804CF10(gBattleStruct->field_5C[0]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ sub_804CF10(gBattleStruct->monToSwitchIntoId[0]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else if (!(flags & 1))
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
if (gBitTable[1] & hitmarkerFaintBits)
{
- gActiveBank = 1;
+ gActiveBattler = 1;
if (sub_80423F4(1, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
- sub_804CF10(gBattleStruct->field_5C[3]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ sub_804CF10(gBattleStruct->monToSwitchIntoId[3]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
flags |= 2;
}
}
if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
{
- gActiveBank = 3;
+ gActiveBattler = 3;
if (sub_80423F4(3, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
- sub_804CF10(gBattleStruct->field_5C[1]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ sub_804CF10(gBattleStruct->monToSwitchIntoId[1]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else if (!(flags & 2))
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -5713,13 +5573,13 @@ static void atk50_openpartyscreen(void)
flag40_2 = gSpecialStatuses[2].flag40;
if (!flag40_2 && hitmarkerFaintBits != 0)
{
- if (gAbsentBankFlags & gBitTable[0])
- gActiveBank = 2;
+ if (gAbsentBattlerFlags & gBitTable[0])
+ gActiveBattler = 2;
else
- gActiveBank = 0;
+ gActiveBattler = 0;
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -5729,13 +5589,13 @@ static void atk50_openpartyscreen(void)
flag40_3 = gSpecialStatuses[3].flag40;
if (!flag40_3 && hitmarkerFaintBits != 0)
{
- if (gAbsentBankFlags & gBitTable[1])
- gActiveBank = 3;
+ if (gAbsentBattlerFlags & gBitTable[1])
+ gActiveBattler = 3;
else
- gActiveBank = 1;
+ gActiveBattler = 1;
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
}
@@ -5750,34 +5610,34 @@ static void atk50_openpartyscreen(void)
hitmarkerFaintBits = gHitMarker >> 0x1C;
if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
{
- gActiveBank = 2;
+ gActiveBattler = 2;
if (sub_80423F4(2, gBattleBufferB[0][1], 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
- sub_804CF10(gBattleStruct->field_5C[0]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ sub_804CF10(gBattleStruct->monToSwitchIntoId[0]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
}
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
{
- gActiveBank = 3;
+ gActiveBattler = 3;
if (sub_80423F4(3, gBattleBufferB[1][1], 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
- sub_804CF10(gBattleStruct->field_5C[1]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ sub_804CF10(gBattleStruct->monToSwitchIntoId[1]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
}
gBattlescriptCurrInstr += 6;
@@ -5794,17 +5654,17 @@ static void atk50_openpartyscreen(void)
hitmarkerFaintBits = gHitMarker >> 0x1C;
- gBank1 = 0;
+ gBattlerFainted = 0;
while (1)
{
- if (gBitTable[gBank1] & hitmarkerFaintBits)
+ if (gBitTable[gBattlerFainted] & hitmarkerFaintBits)
break;
- if (gBank1 >= gNoOfAllBanks)
+ if (gBattlerFainted >= gBattlersCount)
break;
- gBank1++;
+ gBattlerFainted++;
}
- if (gBank1 == gNoOfAllBanks)
+ if (gBattlerFainted == gBattlersCount)
gBattlescriptCurrInstr = jumpPtr;
}
else
@@ -5814,76 +5674,76 @@ static void atk50_openpartyscreen(void)
else
hitmarkerFaintBits = 1;
- bank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(0x80));
- if (gSpecialStatuses[bank].flag40)
+ battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80));
+ if (gSpecialStatuses[battlerId].flag40)
{
gBattlescriptCurrInstr += 6;
}
- else if (sub_80423F4(bank, 6, 6))
+ else if (sub_80423F4(battlerId, 6, 6))
{
- gActiveBank = bank;
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gActiveBattler = battlerId;
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
gBattlescriptCurrInstr = jumpPtr;
}
else
{
- gActiveBank = bank;
- *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
- *(gBattleStruct->field_5C + gActiveBank) = 6;
- gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]);
+ gActiveBattler = battlerId;
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
- EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->field_5C + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 6;
- if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF)
+ if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.playerSwitchesCounter < 0xFF)
gBattleResults.playerSwitchesCounter++;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActiveBank != bank)
+ if (gActiveBattler != battlerId)
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
}
else
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gActiveBank])
- gActiveBank ^= BIT_MON;
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ gActiveBattler ^= BIT_FLANK;
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
}
}
-static void atk51_switch_handle_order(void)
+static void atk51_switchhandleorder(void)
{
s32 i;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
switch (gBattlescriptCurrInstr[2])
{
case 0:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleBufferB[i][0] == 0x22)
{
- *(gBattleStruct->field_5C + i) = gBattleBufferB[i][1];
+ *(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1];
if (!(gBattleStruct->field_93 & gBitTable[i]))
{
- RecordedBattle_SetBankAction(i, gBattleBufferB[i][1]);
+ RecordedBattle_SetBattlerAction(i, gBattleBufferB[i][1]);
gBattleStruct->field_93 |= gBitTable[i];
}
}
@@ -5891,40 +5751,40 @@ static void atk51_switch_handle_order(void)
break;
case 1:
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- sub_803BDA0(gActiveBank);
+ sub_803BDA0(gActiveBattler);
break;
case 2:
- if (!(gBattleStruct->field_93 & gBitTable[gActiveBank]))
+ if (!(gBattleStruct->field_93 & gBitTable[gActiveBattler]))
{
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
- gBattleStruct->field_93 |= gBitTable[gActiveBank];
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
+ gBattleStruct->field_93 |= gBitTable[gActiveBattler];
}
// fall through
case 3:
- gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
- *(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
+ gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
}
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
- sub_80571DC(gActiveBank, *(gBattleStruct->field_5C + gActiveBank));
+ sub_80571DC(gActiveBattler, *(gBattleStruct->monToSwitchIntoId + gActiveBattler));
}
else
{
- sub_803BDA0(gActiveBank);
+ sub_803BDA0(gActiveBattler);
}
- PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species)
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1])
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species)
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1])
break;
}
@@ -5932,65 +5792,65 @@ static void atk51_switch_handle_order(void)
gBattlescriptCurrInstr += 3;
}
-static void atk52_switch_in_effects(void)
+static void atk52_switchineffects(void)
{
s32 i;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- sub_803FA70(gActiveBank);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ sub_803FA70(gActiveBattler);
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- gSpecialStatuses[gActiveBank].flag40 = 0;
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ gSpecialStatuses[gActiveBattler].flag40 = 0;
- if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED)
- && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES)
- && gBattleMons[gActiveBank].type1 != TYPE_FLYING
- && gBattleMons[gActiveBank].type2 != TYPE_FLYING
- && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
+ if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
+ && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
+ && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
{
u8 spikesDmg;
- gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED;
+ gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND);
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_DESTINY_BOND);
gHitMarker &= ~(HITMARKER_DESTINYBOND);
- spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2;
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg);
+ spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
BattleScriptPushCursor();
- if (gBattlescriptCurrInstr[1] == 0)
- gBattlescriptCurrInstr = gUnknown_082DAE90;
- else if (gBattlescriptCurrInstr[1] == 1)
- gBattlescriptCurrInstr = gUnknown_082DAE59;
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
+ gBattlescriptCurrInstr = BattleScript_SpikesOnTarget;
+ else if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
+ gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker;
else
- gBattlescriptCurrInstr = gUnknown_082DAEC7;
+ gBattlescriptCurrInstr = BattleScript_SpikesOnFaintedBattler;
}
else
{
- if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit)
- gDisableStructs[gActiveBank].truantCounter = 1;
+ if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantUnknownBit)
+ gDisableStructs[gActiveBattler].truantCounter = 1;
- gDisableStructs[gActiveBank].truantUnknownBit = 0;
+ gDisableStructs[gActiveBattler].truantUnknownBit = 0;
- if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 &&
- ItemBattleEffects(0, gActiveBank, 0) == 0)
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0) == 0 &&
+ ItemBattleEffects(0, gActiveBattler, 0) == 0)
{
- gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == gActiveBank)
- gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
+ if (gBattleTurnOrder[i] == gActiveBattler)
+ gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)];
+ u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)];
*hpOnSwitchout = gBattleMons[i].hp;
}
@@ -5998,14 +5858,14 @@ static void atk52_switch_in_effects(void)
{
u32 hitmarkerFaintBits = gHitMarker >> 0x1C;
- gBank1++;
+ gBattlerFainted++;
while (1)
{
- if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1]))
+ if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted]))
break;
- if (gBank1 >= gNoOfAllBanks)
+ if (gBattlerFainted >= gBattlersCount)
break;
- gBank1++;
+ gBattlerFainted++;
}
}
gBattlescriptCurrInstr += 2;
@@ -6013,68 +5873,68 @@ static void atk52_switch_in_effects(void)
}
}
-static void atk53_trainer_slide(void)
+static void atk53_trainerslidein(void)
{
- gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]);
- EmitTrainerSlide(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
+ BtlController_EmitTrainerSlide(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
-static void atk54_effectiveness_sound(void)
+static void atk54_playse(void)
{
- gActiveBank = gBankAttacker;
- EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
-static void atk55_play_fanfare(void)
+static void atk55_fanfare(void)
{
- gActiveBank = gBankAttacker;
- EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
-static void atk56_fainting_cry(void)
+static void atk56_playfaintcry(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitFaintingCry(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitFaintingCry(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk57(void)
{
- gActiveBank = GetBankByIdentity(0);
- EmitCmd55(0, gBattleOutcome);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ BtlController_EmitCmd55(0, gBattleOutcome);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 1;
}
-static void atk58_return_to_ball(void)
+static void atk58_returntoball(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitReturnMonToBall(0, 1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitReturnMonToBall(0, 1);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
-static void atk59_learnmove_inbattle(void)
+static void atk59_handlelearnnewmove(void)
{
- const u8* jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- const u8* jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
+ const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
- u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]);
+ u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]);
while (ret == 0xFFFE)
- ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0);
+ ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
if (ret == 0)
{
@@ -6086,20 +5946,20 @@ static void atk59_learnmove_inbattle(void)
}
else
{
- gActiveBank = GetBankByIdentity(0);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- gActiveBank = GetBankByIdentity(2);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
}
}
@@ -6109,7 +5969,7 @@ static void atk59_learnmove_inbattle(void)
static void atk5A_yesnoboxlearnmove(void)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
switch (gBattleScripting.learnMoveState)
{
@@ -6159,7 +6019,7 @@ static void atk5A_yesnoboxlearnmove(void)
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
- sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
+ sub_81BFA38(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
gBattleScripting.learnMoveState++;
}
break;
@@ -6179,10 +6039,10 @@ static void atk5A_yesnoboxlearnmove(void)
}
else
{
- u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition);
+ u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition);
if (IsHMMove2(moveId))
{
- PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBank);
+ PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
gBattleScripting.learnMoveState = 6;
}
else
@@ -6191,10 +6051,10 @@ static void atk5A_yesnoboxlearnmove(void)
PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
- RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition);
- SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition);
+ RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition);
+ SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition);
- if (gBattlePartyID[0] == gBattleStruct->expGetterId
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId
&& !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[0].unk18_b & gBitTable[movePosition]))
{
@@ -6202,7 +6062,7 @@ static void atk5A_yesnoboxlearnmove(void)
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && gBattlePartyID[2] == gBattleStruct->expGetterId
+ && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId
&& !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[2].unk18_b & gBitTable[movePosition]))
{
@@ -6218,7 +6078,7 @@ static void atk5A_yesnoboxlearnmove(void)
gBattlescriptCurrInstr += 5;
break;
case 6:
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
gBattleScripting.learnMoveState = 2;
}
@@ -6275,16 +6135,16 @@ static void atk5B_yesnoboxstoplearningmove(void)
static void atk5C_hitanimation(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr += 2;
}
- else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0)
+ else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0)
{
- EmitHitAnimation(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitHitAnimation(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
@@ -6301,7 +6161,7 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
if (trainerId == SECRET_BASE_OPPONENT)
{
- moneyReward = 20 * gBattleResources->secretBase->partyLevels[0] * gBattleStruct->moneyMultiplier;
+ moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier;
}
else
{
@@ -6313,19 +6173,19 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
- case PARTY_FLAG_CUSTOM_MOVES:
+ case F_TRAINER_PARTY_CUSTOM_MOVESET:
{
const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
- case PARTY_FLAG_HAS_ITEM:
+ case F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
- case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
+ case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
@@ -6363,26 +6223,26 @@ static void atk5D_getmoneyreward(void)
gBattlescriptCurrInstr++;
}
-static void atk5E_8025A70(void)
+static void atk5E(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
switch (gBattleCommunication[0])
{
case 0:
- EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[0]++;
break;
case 1:
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
s32 i;
- struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4];
+ struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
for (i = 0; i < 4; i++)
{
- gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i];
- gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i];
+ gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
}
gBattlescriptCurrInstr += 2;
}
@@ -6390,11 +6250,11 @@ static void atk5E_8025A70(void)
}
}
-static void atk5F_8025B24(void)
+static void atk5F(void)
{
- gActiveBank = gBankAttacker;
- gBankAttacker = gBankTarget;
- gBankTarget = gActiveBank;
+ gActiveBattler = gBattlerAttacker;
+ gBattlerAttacker = gBattlerTarget;
+ gBattlerTarget = gActiveBattler;
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
@@ -6404,26 +6264,26 @@ static void atk5F_8025B24(void)
gBattlescriptCurrInstr++;
}
-static void atk60_increment_gamestat(void)
+static void atk60_incrementgamestat(void)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
IncrementGameStat(gBattlescriptCurrInstr[1]);
gBattlescriptCurrInstr += 2;
}
-static void atk61_draw_party_status_summary(void)
+static void atk61_drawpartystatussummary(void)
{
s32 i;
struct Pokemon* party;
struct HpAndStatus hpStatuses[6];
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -6443,42 +6303,42 @@ static void atk61_draw_party_status_summary(void)
}
}
- EmitDrawPartyStatusSummary(0, hpStatuses, 1);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawPartyStatusSummary(0, hpStatuses, 1);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
-static void atk62_08025C6C(void)
+static void atk62(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitCmd49(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitCmd49(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk63_jumptorandomattack(void)
{
- if (gBattlescriptCurrInstr[1] != 0)
+ if (gBattlescriptCurrInstr[1])
gCurrentMove = gRandomMove;
else
- gLastUsedMove = gCurrentMove = gRandomMove;
+ gChosenMove = gCurrentMove = gRandomMove;
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
static void atk64_statusanimation(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
- && gDisableStructs[gActiveBank].substituteHP == 0
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 2;
}
@@ -6488,16 +6348,16 @@ static void atk65_status2animation(void)
{
u32 wantedToAnimate;
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
- && gDisableStructs[gActiveBank].substituteHP == 0
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 6;
}
@@ -6507,16 +6367,16 @@ static void atk66_chosenstatusanimation(void)
{
u32 wantedStatus;
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
- && gDisableStructs[gActiveBank].substituteHP == 0
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 7;
}
@@ -6565,56 +6425,57 @@ static void atk67_yesnobox(void)
}
}
-static void atk68_80246A0(void)
+static void atk68_cancelallactions(void)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
- gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
+ for (i = 0; i < gBattlersCount; i++)
+ gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
gBattlescriptCurrInstr++;
}
-static void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random damage multiplier.
+static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no random damage multiplier.
{
- u8 holdEffect, quality;
+ u8 holdEffect, param;
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
- if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
- RecordItemEffectBattle(gBankTarget, holdEffect);
- gSpecialStatuses[gBankTarget].focusBanded = 1;
+ RecordItemEffectBattle(gBattlerTarget, holdEffect);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
- if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
goto END;
- if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
- && !gSpecialStatuses[gBankTarget].focusBanded)
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattlerTarget].endured
+ && !gSpecialStatuses[gBattlerTarget].focusBanded)
goto END;
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
goto END;
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
- if (gProtectStructs[gBankTarget].endured)
+ if (gProtectStructs[gBattlerTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankTarget].focusBanded)
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
- gLastUsedItem = gBattleMons[gBankTarget].item;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
END:
@@ -6625,26 +6486,26 @@ static void atk6A_removeitem(void)
{
u16* usedHeldItem;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank];
- *usedHeldItem = gBattleMons[gActiveBank].item;
- gBattleMons[gActiveBank].item = 0;
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
+ *usedHeldItem = gBattleMons[gActiveBattler].item;
+ gBattleMons[gActiveBattler].item = 0;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk6B_atknameinbuff1(void)
{
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
gBattlescriptCurrInstr++;
}
-static void atk6C_draw_lvlupbox(void)
+static void atk6C_drawlvlupbox(void)
{
if (gBattleScripting.atk6C_state == 0)
{
@@ -6740,7 +6601,7 @@ static void sub_804F100(void)
{
struct StatsArray currentStats;
- sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], &currentStats);
+ sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], &currentStats);
sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, &currentStats, 0xE, 0xD, 0xF);
}
@@ -6748,7 +6609,7 @@ static void sub_804F144(void)
{
struct StatsArray currentStats;
- sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], &currentStats);
+ sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], &currentStats);
sub_81D3784(0xD, &currentStats, 0xE, 0xD, 0xF);
}
@@ -6791,9 +6652,9 @@ static void PutLevelAndGenderOnLvlUpBox(void)
u8 *txtPtr;
u32 var;
- monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
- monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]);
- GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4);
+ monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
+ monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]);
+ GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4);
subPrinter.current_text_offset = gStringVar4;
subPrinter.windowId = 14;
@@ -6805,7 +6666,7 @@ static void PutLevelAndGenderOnLvlUpBox(void)
subPrinter.letterSpacing = 0;
subPrinter.lineSpacing = 0;
subPrinter.fontColor_l = TEXT_COLOR_TRANSPARENT;
- subPrinter.fontColor_h = TEXT_COLOR_WHITE;
+ subPrinter.fgColor = TEXT_COLOR_WHITE;
subPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
subPrinter.shadowColor = TEXT_COLOR_DARK_GREY;
@@ -6859,8 +6720,8 @@ static bool8 sub_804F344(void)
return (gBattle_BG2_X != 0x1A0);
}
-#define sDestroy data0
-#define sSavedLvlUpBoxXPosition data1
+#define sDestroy data[0]
+#define sSavedLvlUpBoxXPosition data[1]
static void PutMonIconOnLvlUpBox(void)
{
@@ -6869,8 +6730,8 @@ static void PutMonIconOnLvlUpBox(void)
struct SpriteSheet iconSheet;
struct SpritePalette iconPalSheet;
- u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES);
- u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY);
+ u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
+ u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
const u8* iconPtr = GetMonIconPtr(species, personality, 1);
iconSheet.data = iconPtr;
@@ -6910,40 +6771,40 @@ static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
static bool32 IsMonGettingExpSentOut(void)
{
- if (gBattlePartyID[0] == gBattleStruct->expGetterId)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
return TRUE;
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterId)
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
return TRUE;
return FALSE;
}
-static void atk6D_reset_sentpokes_value(void)
+static void atk6D_resetsentmonsvalue(void)
{
ResetSentPokesToOpponentValue();
gBattlescriptCurrInstr++;
}
-static void atk6E_set_atk_to_player0(void)
+static void atk6E_setatktoplayer0(void)
{
- gBankAttacker = GetBankByIdentity(0);
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr++;
}
-static void atk6F_set_visible(void)
+static void atk6F_makevisible(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitSpriteInvisibility(0, FALSE);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitSpriteInvisibility(0, FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
-static void atk70_record_last_used_ability(void)
+static void atk70_recordlastability(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
- gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument.
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument.
}
void BufferMoveToLearnIntoBattleTextBuff2(void)
@@ -6951,29 +6812,29 @@ void BufferMoveToLearnIntoBattleTextBuff2(void)
PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn);
}
-static void atk71_buffer_move_to_learn(void)
+static void atk71_buffermovetolearn(void)
{
BufferMoveToLearnIntoBattleTextBuff2();
gBattlescriptCurrInstr++;
}
-static void atk72_jump_if_run_attempt_success(void)
+static void atk72_jumpifplayerran(void)
{
- if (TryRunFromBattle(gBank1))
+ if (TryRunFromBattle(gBattlerFainted))
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
-static void atk73_hp_thresholds(void)
+static void atk73_hpthresholds(void)
{
u8 opposingBank;
s32 result;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- opposingBank = gActiveBank ^ BIT_SIDE;
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ opposingBank = gActiveBattler ^ BIT_SIDE;
result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP;
if (result == 0)
@@ -6992,7 +6853,7 @@ static void atk73_hp_thresholds(void)
gBattlescriptCurrInstr += 2;
}
-static void atk74_hp_thresholds2(void)
+static void atk74_hpthresholds2(void)
{
u8 opposingBank;
s32 result;
@@ -7000,9 +6861,9 @@ static void atk74_hp_thresholds2(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- opposingBank = gActiveBank ^ BIT_SIDE;
- hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank));
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ opposingBank = gActiveBattler ^ BIT_SIDE;
+ hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank));
result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout;
if (gBattleMons[opposingBank].hp >= hpSwitchout)
@@ -7018,10 +6879,10 @@ static void atk74_hp_thresholds2(void)
gBattlescriptCurrInstr += 2;
}
-static void atk75_item_effect_on_opponent(void)
+static void atk75_useitemonopponent(void)
{
- gBankInMenu = gBankAttacker;
- ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+ gBattlerInMenuId = gBattlerAttacker;
+ ExecuteTableBasedItemEffect(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
@@ -7031,52 +6892,52 @@ static void atk76_various(void)
u8 side;
s32 i;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
switch (gBattlescriptCurrInstr[2])
{
case VARIOUS_CANCEL_MULTI_TURN_MOVES:
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
break;
case VARIOUS_SET_MAGIC_COAT_TARGET:
- gBankAttacker = gBankTarget;
- side = GetBankSide(gBankAttacker) ^ 1;
+ gBattlerAttacker = gBattlerTarget;
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
- gBankTarget = gSideTimers[side].followmeTarget;
+ gBattlerTarget = gSideTimers[side].followmeTarget;
else
- gBankTarget = gActiveBank;
+ gBattlerTarget = gActiveBattler;
break;
- case VARIOUS_CAN_RUN_FROM_BATTLE:
+ case VARIOUS_IS_RUNNING_IMPOSSIBLE:
gBattleCommunication[0] = IsRunningFromBattleImpossible();
break;
case VARIOUS_GET_MOVE_TARGET:
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
break;
case 4:
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
gBattleCommunication[0] = 1;
else
gBattleCommunication[0] = 0;
break;
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
- gSpecialStatuses[gActiveBank].intimidatedPoke = 0;
- gSpecialStatuses[gActiveBank].traced = 0;
+ gSpecialStatuses[gActiveBattler].intimidatedPoke = 0;
+ gSpecialStatuses[gActiveBattler].traced = 0;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
- if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
{
u16 *choicedMove;
- if (gBattlePartyID[0] == gBattleStruct->expGetterId)
- gActiveBank = 0;
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
+ gActiveBattler = 0;
else
- gActiveBank = 2;
+ gActiveBattler = 2;
- choicedMove = &gBattleStruct->choicedMove[gActiveBank];
+ choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gActiveBank].moves[i] == *choicedMove)
+ if (gBattleMons[gActiveBattler].moves[i] == *choicedMove)
break;
}
if (i == 4)
@@ -7094,15 +6955,15 @@ static void atk76_various(void)
break;
case 8:
gBattleCommunication[0] = 0;
- gBattleScripting.bank = gActiveBank = gBattleCommunication[1];
- if (!(gBattleStruct->field_92 & gBitTable[gActiveBank])
- && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp
- && gBattleMons[gActiveBank].hp != 0
- && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ gBattleScripting.battler = gActiveBattler = gBattleCommunication[1];
+ if (!(gBattleStruct->field_92 & gBitTable[gActiveBattler])
+ && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
+ && gBattleMons[gActiveBattler].hp != 0
+ && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
{
- gBattleStruct->field_92 |= gBitTable[gActiveBank];
+ gBattleStruct->field_92 |= gBitTable[gActiveBattler];
gBattleCommunication[0] = 1;
- gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)];
+ gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)];
}
break;
case 9:
@@ -7115,14 +6976,14 @@ static void atk76_various(void)
case 10:
gBattleMons[1].hp = 0;
gHitMarker |= HITMARKER_FAINTED(1);
- gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]];
+ gBattleStruct->field_2A1 |= gBitTable[gBattlerPartyIndexes[1]];
gDisableStructs[1].truantUnknownBit = 1;
break;
case 11:
gBattleMons[0].hp = 0;
gHitMarker |= HITMARKER_FAINTED(0);
gHitMarker |= HITMARKER_x400000;
- gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]];
+ gBattleStruct->field_2A0 |= gBitTable[gBattlerPartyIndexes[0]];
gDisableStructs[0].truantUnknownBit = 1;
break;
case 12:
@@ -7131,14 +6992,14 @@ static void atk76_various(void)
gHitMarker |= HITMARKER_FAINTED(0);
gHitMarker |= HITMARKER_FAINTED(1);
gHitMarker |= HITMARKER_x400000;
- gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]];
- gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]];
+ gBattleStruct->field_2A0 |= gBitTable[gBattlerPartyIndexes[0]];
+ gBattleStruct->field_2A1 |= gBitTable[gBattlerPartyIndexes[1]];
gDisableStructs[0].truantUnknownBit = 1;
gDisableStructs[1].truantUnknownBit = 1;
break;
case VARIOUS_EMIT_YESNOBOX:
- EmitUnknownYesNoBox(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitUnknownYesNoBox(0);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
case 14:
sub_81A5BF8();
@@ -7159,82 +7020,82 @@ static void atk76_various(void)
return;
break;
case VARIOUS_RETURN_OPPONENT_MON1:
- gActiveBank = 1;
- if (gBattleMons[gActiveBank].hp != 0)
+ gActiveBattler = 1;
+ if (gBattleMons[gActiveBattler].hp != 0)
{
- EmitReturnMonToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitReturnMonToBall(0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
break;
case VARIOUS_RETURN_OPPONENT_MON2:
- if (gNoOfAllBanks > 3)
+ if (gBattlersCount > 3)
{
- gActiveBank = 3;
- if (gBattleMons[gActiveBank].hp != 0)
+ gActiveBattler = 3;
+ if (gBattleMons[gActiveBattler].hp != 0)
{
- EmitReturnMonToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitReturnMonToBall(0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
break;
case 21:
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x55);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x55);
break;
case 22:
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
break;
case 23:
- gBattleStruct->field_2A2 |= gBitTable[gActiveBank];
+ gBattleStruct->field_2A2 |= gBitTable[gActiveBattler];
break;
case 24:
- if (sub_805725C(gActiveBank))
+ if (sub_805725C(gActiveBattler))
return;
break;
case VARIOUS_SET_TELEPORT_OUTCOME:
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
- gBattleOutcome = BATTLE_PLAYER_TELEPORTED;
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
else
- gBattleOutcome = BATTLE_OPPONENT_TELEPORTED;
+ gBattleOutcome = B_OUTCOME_MON_TELEPORTED;
break;
case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
- EmitPlayFanfareOrBGM(0, BGM_KACHI1, TRUE);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
}
gBattlescriptCurrInstr += 3;
}
-static void atk77_set_protect_like(void) // protect and endure
+static void atk77_setprotectlike(void) // protect and endure
{
bool8 notLastTurn = TRUE;
- u16 lastMove = gUnknown_02024260[gBankAttacker];
+ u16 lastMove = gLastResultingMoves[gBattlerAttacker];
if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
- gDisableStructs[gBankAttacker].protectUses = 0;
+ gDisableStructs[gBattlerAttacker].protectUses = 0;
- if (gCurrentTurnActionNumber == (gNoOfAllBanks - 1))
+ if (gCurrentTurnActionNumber == (gBattlersCount - 1))
notLastTurn = FALSE;
- if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn)
+ if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT)
{
- gProtectStructs[gBankAttacker].protected = 1;
+ gProtectStructs[gBattlerAttacker].protected = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
{
- gProtectStructs[gBankAttacker].endured = 1;
+ gProtectStructs[gBattlerAttacker].endured = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- gDisableStructs[gBankAttacker].protectUses++;
+ gDisableStructs[gBattlerAttacker].protectUses++;
}
else
{
- gDisableStructs[gBankAttacker].protectUses = 0;
+ gDisableStructs[gBattlerAttacker].protectUses = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
}
gBattlescriptCurrInstr++;
@@ -7242,88 +7103,90 @@ static void atk77_set_protect_like(void) // protect and endure
static void atk78_faintifabilitynotdamp(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (gBattleMons[gBankTarget].ability == ABILITY_DAMP)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP)
break;
}
- if (gBankTarget == gNoOfAllBanks)
+ if (gBattlerTarget == gBattlersCount)
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
- EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (gBankTarget == gBankAttacker)
+ if (gBattlerTarget == gBattlerAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
}
else
{
gLastUsedAbility = ABILITY_DAMP;
- RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability);
+ RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
}
}
static void atk79_setatkhptozero(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = gBankAttacker;
- gBattleMons[gActiveBank].hp = 0;
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ gBattleMons[gActiveBattler].hp = 0;
+ BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
}
-static void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all targets.
+static void atk7A_jumpifnexttargetvalid(void)
{
- const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- for (gBankTarget++; ; gBankTarget++)
+ for (gBattlerTarget++; ; gBattlerTarget++)
{
- if (gBankTarget == gBankAttacker)
+ if (gBattlerTarget == gBattlerAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
- if (gBankTarget >= gNoOfAllBanks)
+ if (gBattlerTarget >= gBattlersCount)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = jumpPtr;
}
else
+ {
gBattlescriptCurrInstr += 5;
+ }
}
-static void atk7B_healhalfHP_if_possible(void)
+static void atk7B_tryhealhalfhealth(void)
{
const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER)
- gBankTarget = gBankAttacker;
+ if (gBattlescriptCurrInstr[5] == BS_ATTACKER)
+ gBattlerTarget = gBattlerAttacker;
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
gBattlescriptCurrInstr = failPtr;
else
gBattlescriptCurrInstr += 6;
@@ -7339,12 +7202,12 @@ static void atk7C_trymirrormove(void)
for (i = 0; i < 3; i++)
movesArray[i] = 0;
- for (validMovesCount = 0, i = 0; i < gNoOfAllBanks; i++)
+ for (validMovesCount = 0, i = 0; i < gBattlersCount; i++)
{
- if (i != gBankAttacker)
+ if (i != gBattlerAttacker)
{
- move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0)
- | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8);
+ move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0)
+ | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8);
if (move != 0 && move != 0xFFFF)
{
@@ -7354,14 +7217,14 @@ static void atk7C_trymirrormove(void)
}
}
- move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0)
- | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8);
+ move = *(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 0)
+ | (*(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 1) << 8);
if (move != 0 && move != 0xFFFF)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = move;
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (validMovesCount)
@@ -7369,21 +7232,21 @@ static void atk7C_trymirrormove(void)
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
i = Random() % validMovesCount;
gCurrentMove = movesArray[i];
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
gBattlescriptCurrInstr++;
}
}
-static void atk7D_set_rain(void)
+static void atk7D_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -7397,16 +7260,16 @@ static void atk7D_set_rain(void)
static void atk7E_setreflect(void)
{
- if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT)
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
@@ -7418,20 +7281,20 @@ static void atk7E_setreflect(void)
static void atk7F_setseeded(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS)
+ else if (gBattleMons[gBattlerTarget].type1 == TYPE_GRASS || gBattleMons[gBattlerTarget].type2 == TYPE_GRASS)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
{
- gStatuses3[gBankTarget] |= gBankAttacker;
- gStatuses3[gBankTarget] |= STATUS3_LEECHSEED;
+ gStatuses3[gBattlerTarget] |= gBattlerAttacker;
+ gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@@ -7449,8 +7312,8 @@ static void atk80_manipulatedamage(void)
gBattleMoveDamage /= 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage)
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
break;
case ATK80_DMG_DOUBLED:
gBattleMoveDamage *= 2;
@@ -7460,26 +7323,26 @@ static void atk80_manipulatedamage(void)
gBattlescriptCurrInstr += 2;
}
-static void atk81_setrest(void)
+static void atk81_trysetrest(void)
{
- const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- gActiveBank = gBankTarget = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1);
+ const u8 *failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gActiveBattler = gBattlerTarget = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1);
- if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
{
gBattlescriptCurrInstr = failJump;
}
else
{
- if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP)))
+ if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP)))
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattleMons[gBankTarget].status1 = 3;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gBattlerTarget].status1 = 3;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
@@ -7488,7 +7351,7 @@ static void atk82_jumpifnotfirstturn(void)
{
const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gDisableStructs[gBankAttacker].isFirstTurn)
+ if (gDisableStructs[gBattlerAttacker].isFirstTurn)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = failJump;
@@ -7499,20 +7362,20 @@ static void atk83_nop(void)
gBattlescriptCurrInstr++;
}
-bool8 UproarWakeUpCheck(u8 bank)
+bool8 UproarWakeUpCheck(u8 battlerId)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF)
+ if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF)
continue;
- gBattleScripting.bank = i;
+ gBattleScripting.battler = i;
- if (gBankTarget == 0xFF)
- gBankTarget = i;
- else if (gBankTarget == i)
+ if (gBattlerTarget == 0xFF)
+ gBattlerTarget = i;
+ else if (gBattlerTarget == i)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -7520,27 +7383,27 @@ bool8 UproarWakeUpCheck(u8 bank)
break;
}
- if (i == gNoOfAllBanks)
+ if (i == gBattlersCount)
return FALSE;
else
return TRUE;
}
-static void atk84_jump_if_cant_sleep(void)
+static void atk84_jumpifcantmakeasleep(void)
{
- const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (UproarWakeUpCheck(gBankTarget))
+ if (UproarWakeUpCheck(gBattlerTarget))
{
gBattlescriptCurrInstr = jumpPtr;
}
- else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA
- || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT)
+ else if (gBattleMons[gBattlerTarget].ability == ABILITY_INSOMNIA
+ || gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT)
{
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
gBattlescriptCurrInstr = jumpPtr;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
{
@@ -7550,16 +7413,16 @@ static void atk84_jump_if_cant_sleep(void)
static void atk85_stockpile(void)
{
- if (gDisableStructs[gBankAttacker].stockpileCounter == 3)
+ if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gDisableStructs[gBankAttacker].stockpileCounter++;
+ gDisableStructs[gBattlerAttacker].stockpileCounter++;
- PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter)
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@@ -7569,7 +7432,7 @@ static void atk85_stockpile(void)
static void atk86_stockpiletobasedamage(void)
{
const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
}
@@ -7577,17 +7440,17 @@ static void atk86_stockpiletobasedamage(void)
{
if (gBattleCommunication[6] != 1)
{
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0,
- 0, gBankAttacker, gBankTarget)
- * gDisableStructs[gBankAttacker].stockpileCounter;
- gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
+ 0, gBattlerAttacker, gBattlerTarget)
+ * gDisableStructs[gBattlerAttacker].stockpileCounter;
+ gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
- if (gProtectStructs[gBankAttacker].helpingHand)
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
}
- gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr += 5;
}
}
@@ -7596,30 +7459,30 @@ static void atk87_stockpiletohpheal(void)
{
const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
- else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp)
+ else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp)
{
- gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr = jumpPtr;
- gBankTarget = gBankAttacker;
+ gBattlerTarget = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter));
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter));
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
- gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
+ gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr += 5;
- gBankTarget = gBankAttacker;
+ gBattlerTarget = gBattlerAttacker;
}
}
@@ -7632,16 +7495,16 @@ static void atk88_negativedamage(void)
gBattlescriptCurrInstr++;
}
-static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
+static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
{
- bool8 certain = 0;
+ bool8 certain = FALSE;
bool8 notProtectAffected = FALSE;
u32 index;
if (flags & MOVE_EFFECT_AFFECTS_USER)
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattlerAttacker;
else
- gActiveBank = gBankTarget;
+ gActiveBattler = gBattlerTarget;
flags &= ~(MOVE_EFFECT_AFFECTS_USER);
@@ -7657,21 +7520,21 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
if ((statValue << 0x18) < 0) // stat decrease
{
- if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
+ if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_MistProtected;
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
@@ -7682,55 +7545,55 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
gBattlescriptCurrInstr = BattleScript_ButItFailed;
return STAT_CHANGE_DIDNT_WORK;
}
- else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY
- || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE)
+ else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
+ || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE
- && !certain && statId == STAT_STAGE_ACC)
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
+ && !certain && statId == STAT_ACC)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER
- && !certain && statId == STAT_STAGE_ATK)
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
+ && !certain && statId == STAT_ATK)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0)
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
{
return STAT_CHANGE_DIDNT_WORK;
}
@@ -7742,22 +7605,22 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
if (statValue == -2)
{
gBattleTextBuff2[1] = B_BUFF_STRING;
- gBattleTextBuff2[2] = 0xD3; // harshly
- gBattleTextBuff2[3] = 0xD3 >> 8;
+ gBattleTextBuff2[2] = STRINGID_STATHARSHLY;
+ gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
index = 4;
}
gBattleTextBuff2[index] = B_BUFF_STRING;
index++;
- gBattleTextBuff2[index] = 0xD4; // fell
+ gBattleTextBuff2[index] = STRINGID_STATFELL;
index++;
- gBattleTextBuff2[index] = 0xD4 >> 8;
+ gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
}
}
@@ -7769,32 +7632,32 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
if (statValue == 2)
{
gBattleTextBuff2[1] = B_BUFF_STRING;
- gBattleTextBuff2[2] = 0xD1; // sharply
- gBattleTextBuff2[3] = 0xD1 >> 8;
+ gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
+ gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
index = 4;
}
gBattleTextBuff2[index] = B_BUFF_STRING;
index++;
- gBattleTextBuff2[index] = 0xD2; // rose
+ gBattleTextBuff2[index] = STRINGID_STATROSE;
index++;
- gBattleTextBuff2[index] = 0xD2 >> 8;
+ gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0xC)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0xC)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
}
- gBattleMons[gActiveBank].statStages[statId] += statValue;
- if (gBattleMons[gActiveBank].statStages[statId] < 0)
- gBattleMons[gActiveBank].statStages[statId] = 0;
- if (gBattleMons[gActiveBank].statStages[statId] > 0xC)
- gBattleMons[gActiveBank].statStages[statId] = 0xC;
+ gBattleMons[gActiveBattler].statStages[statId] += statValue;
+ if (gBattleMons[gActiveBattler].statStages[statId] < 0)
+ gBattleMons[gActiveBattler].statStages[statId] = 0;
+ if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
+ gBattleMons[gActiveBattler].statStages[statId] = 0xC;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
return STAT_CHANGE_DIDNT_WORK;
@@ -7813,7 +7676,7 @@ static void atk8A_normalisebuffs(void) // haze
{
s32 i, j;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < BATTLE_STATS_NO; j++)
gBattleMons[i].statStages[j] = 6;
@@ -7824,23 +7687,23 @@ static void atk8A_normalisebuffs(void) // haze
static void atk8B_setbide(void)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
- gLockedMoves[gBankAttacker] = gCurrentMove;
- gTakenDmg[gBankAttacker] = 0;
- gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBattlerAttacker] = gCurrentMove;
+ gTakenDmg[gBattlerAttacker] = 0;
+ gBattleMons[gBattlerAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns
gBattlescriptCurrInstr++;
}
static void atk8C_confuseifrepeatingattackends(void)
{
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE))
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE))
gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
gBattlescriptCurrInstr++;
}
-static void atk8D_setmultihit_counter(void)
+static void atk8D_setmultihitcounter(void)
{
if (gBattlescriptCurrInstr[1])
{
@@ -7858,39 +7721,39 @@ static void atk8D_setmultihit_counter(void)
gBattlescriptCurrInstr += 2;
}
-static void atk8E_init_multihit_string(void)
+static void atk8E_initmultihitstring(void)
{
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
gBattlescriptCurrInstr++;
}
-static bool8 sub_8051064(void)
+static bool8 TryDoForceSwitchOut(void)
{
- if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
{
- *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget];
+ *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
}
else
{
u16 random = Random() & 0xFF;
- if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4))
+ if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
return FALSE;
}
- *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget];
+ *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
}
- gBattlescriptCurrInstr = gUnknown_082DADD8;
+ gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
return TRUE;
}
static void atk8F_forcerandomswitch(void)
{
s32 i;
- s32 bank1PartyId = 0;
- s32 bank2PartyId = 0;
+ s32 battler1PartyId = 0;
+ s32 battler2PartyId = 0;
#ifdef NONMATCHING
s32 lastMonId = 0; // + 1
@@ -7906,7 +7769,7 @@ static void atk8F_forcerandomswitch(void)
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER))
{
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -7915,7 +7778,7 @@ static void atk8F_forcerandomswitch(void)
|| (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000)
|| (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
{
- if ((gBankTarget & BIT_MON) != 0)
+ if ((gBattlerTarget & BIT_FLANK) != 0)
{
firstMonId = 3;
lastMonId = 6;
@@ -7927,13 +7790,13 @@ static void atk8F_forcerandomswitch(void)
}
monsCount = 3;
minNeeded = 1;
- bank2PartyId = gBattlePartyID[gBankTarget];
- bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000))
{
- if (sub_806D82C(GetBankMultiplayerId(gBankTarget)) == 1)
+ if (sub_806D82C(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
{
firstMonId = 3;
lastMonId = 6;
@@ -7945,12 +7808,12 @@ static void atk8F_forcerandomswitch(void)
}
monsCount = 3;
minNeeded = 1;
- bank2PartyId = gBattlePartyID[gBankTarget];
- bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
{
firstMonId = 0;
lastMonId = 6;
@@ -7959,7 +7822,7 @@ static void atk8F_forcerandomswitch(void)
}
else
{
- if ((gBankTarget & BIT_MON) != 0)
+ if ((gBattlerTarget & BIT_FLANK) != 0)
{
firstMonId = 3;
lastMonId = 6;
@@ -7972,8 +7835,8 @@ static void atk8F_forcerandomswitch(void)
monsCount = 3;
minNeeded = 1;
}
- bank2PartyId = gBattlePartyID[gBankTarget];
- bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -7981,8 +7844,8 @@ static void atk8F_forcerandomswitch(void)
lastMonId = 6;
monsCount = 6;
minNeeded = 2;
- bank2PartyId = gBattlePartyID[gBankTarget];
- bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else
{
@@ -7990,8 +7853,8 @@ static void atk8F_forcerandomswitch(void)
lastMonId = 6;
monsCount = 6;
minNeeded = 1;
- bank2PartyId = gBattlePartyID[gBankTarget]; // there is only one pokemon out in single battles
- bank1PartyId = gBattlePartyID[gBankTarget];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget];
}
for (i = firstMonId; i < lastMonId; i++)
@@ -8010,44 +7873,44 @@ static void atk8F_forcerandomswitch(void)
}
else
{
- if (sub_8051064())
+ if (TryDoForceSwitchOut())
{
do
{
i = Random() % monsCount;
i += firstMonId;
}
- while (i == bank2PartyId
- || i == bank1PartyId
+ while (i == battler2PartyId
+ || i == battler1PartyId
|| GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE
|| GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE
|| GetMonData(&party[i], MON_DATA_HP) == 0);
}
- *(gBattleStruct->field_5C + gBankTarget) = i;
+ *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
if (!sub_81B1250())
- sub_803BDA0(gBankTarget);
+ sub_803BDA0(gBattlerTarget);
if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|| (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- sub_81B8E80(gBankTarget, i, 0);
- sub_81B8E80(gBankTarget ^ BIT_MON, i, 1);
+ sub_81B8E80(gBattlerTarget, i, 0);
+ sub_81B8E80(gBattlerTarget ^ BIT_FLANK, i, 1);
}
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
- sub_80571DC(gBankTarget, i);
+ sub_80571DC(gBattlerTarget, i);
}
}
else
{
- sub_8051064();
+ TryDoForceSwitchOut();
}
}
-static void atk90_conversion_type_change(void) // randomly changes user's type to one of its moves' type
+static void atk90_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
{
u8 validMoves = 0;
u8 moveChecked;
@@ -8055,7 +7918,7 @@ static void atk90_conversion_type_change(void) // randomly changes user's type t
while (validMoves < 4)
{
- if (gBattleMons[gBankAttacker].moves[validMoves] == 0)
+ if (gBattleMons[gBattlerAttacker].moves[validMoves] == 0)
break;
validMoves++;
@@ -8063,17 +7926,17 @@ static void atk90_conversion_type_change(void) // randomly changes user's type t
for (moveChecked = 0; moveChecked < validMoves; moveChecked++)
{
- moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type;
+ moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
if (moveType == TYPE_MYSTERY)
{
- if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST)
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
}
- if (moveType != gBattleMons[gBankAttacker].type1
- && moveType != gBattleMons[gBankAttacker].type2)
+ if (moveType != gBattleMons[gBattlerAttacker].type1
+ && moveType != gBattleMons[gBattlerAttacker].type2)
{
break;
}
@@ -8090,20 +7953,20 @@ static void atk90_conversion_type_change(void) // randomly changes user's type t
while ((moveChecked = Random() & 3) >= validMoves);
- moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type;
+ moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
if (moveType == TYPE_MYSTERY)
{
- if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST)
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
}
}
- while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2);
+ while (moveType == gBattleMons[gBattlerAttacker].type1 || moveType == gBattleMons[gBattlerAttacker].type2);
- gBattleMons[gBankAttacker].type1 = moveType;
- gBattleMons[gBankAttacker].type2 = moveType;
+ gBattleMons[gBattlerAttacker].type1 = moveType;
+ gBattleMons[gBattlerAttacker].type2 = moveType;
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
@@ -8131,16 +7994,16 @@ static void atk91_givepaydaymoney(void)
static void atk92_setlightscreen(void)
{
- if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN)
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
@@ -8151,84 +8014,84 @@ static void atk92_setlightscreen(void)
gBattlescriptCurrInstr++;
}
-static void atk93_ko_move(void)
+static void atk93_tryKO(void)
{
u8 holdEffect, param;
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect;
- param = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- param = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
- RecordItemEffectBattle(gBankTarget, HOLD_EFFECT_FOCUS_BAND);
- gSpecialStatuses[gBankTarget].focusBanded = 1;
+ RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
- if (gBattleMons[gBankTarget].ability == ABILITY_STURDY)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastUsedAbility = ABILITY_STURDY;
gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO;
- RecordAbilityBattle(gBankTarget, ABILITY_STURDY);
+ RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
}
else
{
u16 chance;
- if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS))
+ if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS))
{
- chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level);
- if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
chance = TRUE;
else
chance = FALSE;
}
- else if (gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker
- && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker
+ && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
{
chance = TRUE;
}
else
{
- chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level);
- if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
chance = TRUE;
else
chance = FALSE;
}
if (chance)
{
- if (gProtectStructs[gBankTarget].endured)
+ if (gProtectStructs[gBattlerTarget].endured)
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankTarget].focusBanded)
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
- gLastUsedItem = gBattleMons[gBankTarget].item;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
else
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp;
- gBattleMoveFlags |= MOVESTATUS_ONEHITKO;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp;
+ gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO;
}
gBattlescriptCurrInstr += 5;
}
else
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
- if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -8239,7 +8102,7 @@ static void atk93_ko_move(void)
static void atk94_damagetohalftargethp(void) // super fang
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -8250,7 +8113,7 @@ static void atk95_setsandstorm(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -8268,17 +8131,17 @@ static void atk96_weatherdamage(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
- if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK
- && gBattleMons[gBankAttacker].type1 != TYPE_STEEL
- && gBattleMons[gBankAttacker].type1 != TYPE_GROUND
- && gBattleMons[gBankAttacker].type2 != TYPE_ROCK
- && gBattleMons[gBankAttacker].type2 != TYPE_STEEL
- && gBattleMons[gBankAttacker].type2 != TYPE_GROUND
- && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND)
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
- {
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_GROUND
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_ROCK
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_STEEL
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_GROUND
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_SAND_VEIL
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
@@ -8289,12 +8152,12 @@ static void atk96_weatherdamage(void)
}
if (gBattleWeather & WEATHER_HAIL)
{
- if (gBattleMons[gBankAttacker].type1 != TYPE_ICE
- && gBattleMons[gBankAttacker].type2 != TYPE_ICE
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND)
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
+ if (gBattleMons[gBattlerAttacker].type1 != TYPE_ICE
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_ICE
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
@@ -8309,27 +8172,27 @@ static void atk96_weatherdamage(void)
gBattleMoveDamage = 0;
}
- if (gAbsentBankFlags & gBitTable[gBankAttacker])
+ if (gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
gBattleMoveDamage = 0;
gBattlescriptCurrInstr++;
}
-static void atk97_try_infatuation(void)
+static void atk97_tryinfatuating(void)
{
struct Pokemon *monAttacker, *monTarget;
u16 speciesAttacker, speciesTarget;
u32 personalityAttacker, personalityTarget;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
else
- monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+ monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
- monTarget = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
else
- monTarget = &gEnemyParty[gBattlePartyID[gBankTarget]];
+ monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES);
personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY);
@@ -8337,16 +8200,16 @@ static void atk97_try_infatuation(void)
speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES);
personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY);
- if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_OBLIVIOUS)
{
gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction;
gLastUsedAbility = ABILITY_OBLIVIOUS;
- RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS);
+ RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS);
}
else
{
if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget)
- || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION
+ || gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION
|| GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
|| GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
{
@@ -8354,39 +8217,39 @@ static void atk97_try_infatuation(void)
}
else
{
- gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker);
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker);
gBattlescriptCurrInstr += 5;
}
}
}
-static void atk98_status_icon_update(void)
+static void atk98_updatestatusicon(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
{
- gActiveBank = gBankAttacker;
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = gBattlerAttacker;
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
gBattlescriptCurrInstr += 2;
@@ -8395,31 +8258,31 @@ static void atk98_status_icon_update(void)
static void atk99_setmist(void)
{
- if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer)
+ if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker;
- gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
gBattlescriptCurrInstr++;
}
-static void atk9A_set_focusenergy(void)
+static void atk9A_setfocusenergy(void)
{
- if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
gBattlescriptCurrInstr++;
@@ -8427,12 +8290,12 @@ static void atk9A_set_focusenergy(void)
static void atk9B_transformdataexecution(void)
{
- gLastUsedMove = 0xFFFF;
+ gChosenMove = 0xFFFF;
gBattlescriptCurrInstr++;
- if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED
- || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED
+ || gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -8440,55 +8303,55 @@ static void atk9B_transformdataexecution(void)
s32 i;
u8 *battleMonAttacker, *battleMonTarget;
- gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED;
- gDisableStructs[gBankAttacker].disabledMove = 0;
- gDisableStructs[gBankAttacker].disableTimer1 = 0;
- gDisableStructs[gBankAttacker].transformedMonPersonality = gBattleMons[gBankTarget].personality;
- gDisableStructs[gBankAttacker].unk18_b = 0;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
+ gDisableStructs[gBattlerAttacker].disabledMove = 0;
+ gDisableStructs[gBattlerAttacker].disableTimer1 = 0;
+ gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
+ gDisableStructs[gBattlerAttacker].unk18_b = 0;
- PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species)
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)
- battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]);
- battleMonTarget = (u8*)(&gBattleMons[gBankTarget]);
+ battleMonAttacker = (u8*)(&gBattleMons[gBattlerAttacker]);
+ battleMonTarget = (u8*)(&gBattleMons[gBattlerTarget]);
for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
battleMonAttacker[i] = battleMonTarget[i];
for (i = 0; i < 4; i++)
{
- if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5)
- gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp;
+ if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp < 5)
+ gBattleMons[gBattlerAttacker].pp[i] = gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp;
else
- gBattleMons[gBankAttacker].pp[i] = 5;
+ gBattleMons[gBattlerAttacker].pp[i] = 5;
}
- gActiveBank = gBankAttacker;
- EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
}
-static void atk9C_set_substitute(void)
+static void atk9C_setsubstitute(void)
{
- u32 hp = gBattleMons[gBankAttacker].maxHP / 4;
- if (gBattleMons[gBankAttacker].maxHP / 4 == 0)
+ u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4;
+ if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0)
hp = 1;
- if (gBattleMons[gBankAttacker].hp <= hp)
+ if (gBattleMons[gBattlerAttacker].hp <= hp)
{
gBattleMoveDamage = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
- gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
}
@@ -8507,12 +8370,12 @@ static bool8 IsMoveUncopyableByMimic(u16 move)
static void atk9D_mimicattackcopy(void)
{
- gLastUsedMove = 0xFFFF;
+ gChosenMove = 0xFFFF;
- if (IsMoveUncopyableByMimic(gLastUsedMovesByBanks[gBankTarget])
- || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
- || gLastUsedMovesByBanks[gBankTarget] == 0
- || gLastUsedMovesByBanks[gBankTarget] == 0xFFFF)
+ if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget])
+ || gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED
+ || gLastMoves[gBattlerTarget] == 0
+ || gLastMoves[gBattlerTarget] == 0xFFFF)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -8522,22 +8385,22 @@ static void atk9D_mimicattackcopy(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget])
break;
}
if (i == 4)
{
- gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMovesByBanks[gBankTarget];
- if (gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp < 5)
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp;
+ gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget];
+ if (gBattleMoves[gLastMoves[gBattlerTarget]].pp < 5)
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattlerTarget]].pp;
else
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5;
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5;
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
- gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos];
+ gDisableStructs[gBattlerAttacker].unk18_b |= gBitTable[gCurrMovePos];
gBattlescriptCurrInstr += 5;
}
else
@@ -8547,13 +8410,11 @@ static void atk9D_mimicattackcopy(void)
}
}
-#ifdef NONMATCHING
static void atk9E_metronome(void)
{
while (1)
{
- const u16 *move;
- s32 i, j;
+ s32 i;
gCurrentMove = (Random() & 0x1FF) + 1;
if (gCurrentMove > LAST_MOVE_INDEX)
@@ -8561,105 +8422,29 @@ static void atk9E_metronome(void)
for (i = 0; i < 4; i++); // ?
- for (move = sMovesForbiddenToCopy; ; move++)
+ i = -1;
+ while (1)
{
- if (*move == gCurrentMove)
+ i++;
+ if (sMovesForbiddenToCopy[i] == gCurrentMove)
break;
- if (*move == METRONOME_FORBIDDEN_END)
+ if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END)
break;
}
- if (*move == METRONOME_FORBIDDEN_END)
- break;
+ if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ return;
+ }
}
-
- gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
- gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
-}
-
-#else
-__attribute__((naked))
-static void atk9E_metronome(void)
-{
- asm(
- "\n\
- .syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r8\n\
- push {r7}\n\
- ldr r7, =gCurrentMove\n\
- movs r6, 0xB1\n\
- lsls r6, 1\n\
- ldr r5, =sMovesForbiddenToCopy\n\
- ldr r0, =gBattlescriptCurrInstr\n\
- mov r8, r0\n\
-_080524EE:\n\
- bl Random\n\
- ldr r2, =0x000001ff\n\
- adds r1, r2, 0\n\
- ands r0, r1\n\
- adds r0, 0x1\n\
- strh r0, [r7]\n\
- cmp r0, r6\n\
- bhi _080524EE\n\
- movs r0, 0x3\n\
-_08052502:\n\
- subs r0, 0x1\n\
- cmp r0, 0\n\
- bge _08052502\n\
- ldr r4, =gCurrentMove\n\
- ldrh r2, [r4]\n\
- ldr r3, =0x0000ffff\n\
- subs r0, r5, 0x2\n\
-_08052510:\n\
- adds r0, 0x2\n\
- ldrh r1, [r0]\n\
- cmp r1, r2\n\
- beq _0805251C\n\
- cmp r1, r3\n\
- bne _08052510\n\
-_0805251C:\n\
- ldr r0, =0x0000ffff\n\
- cmp r1, r0\n\
- bne _080524EE\n\
- ldr r2, =gHitMarker\n\
- ldr r0, [r2]\n\
- ldr r1, =0xfffffbff\n\
- ands r0, r1\n\
- str r0, [r2]\n\
- ldr r3, =gBattleScriptsForMoveEffects\n\
- ldr r2, =gBattleMoves\n\
- ldrh r1, [r4]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- ldrb r0, [r0]\n\
- lsls r0, 2\n\
- adds r0, r3\n\
- ldr r0, [r0]\n\
- mov r1, r8\n\
- str r0, [r1]\n\
- ldrh r0, [r4]\n\
- movs r1, 0\n\
- bl GetMoveTarget\n\
- ldr r1, =gBankTarget\n\
- strb r0, [r1]\n\
- pop {r3}\n\
- mov r8, r3\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
}
-#endif // NONMATCHING
-
static void atk9F_dmgtolevel(void)
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].level;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].level;
gBattlescriptCurrInstr++;
}
@@ -8670,54 +8455,54 @@ static void atkA0_psywavedamageeffect(void)
while ((randDamage = (Random() & 0xF)) > 10);
randDamage *= 10;
- gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100;
gBattlescriptCurrInstr++;
}
static void atkA1_counterdamagecalculator(void)
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank);
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
- if (gProtectStructs[gBankAttacker].physicalDmg
+ if (gProtectStructs[gBattlerAttacker].physicalDmg
&& sideAttacker != sideTarget
- && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp)
+ && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
{
- gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2;
+ gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
- gBankTarget = gSideTimers[sideTarget].followmeTarget;
+ gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
- gBankTarget = gProtectStructs[gBankAttacker].physicalBank;
+ gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
gBattlescriptCurrInstr += 5;
}
else
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank);
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
- if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp)
+ if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
{
- gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2;
+ gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
- gBankTarget = gSideTimers[sideTarget].followmeTarget;
+ gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
- gBankTarget = gProtectStructs[gBankAttacker].specialBank;
+ gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
gBattlescriptCurrInstr += 5;
}
else
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
@@ -8728,17 +8513,17 @@ static void atkA3_disablelastusedattack(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
}
- if (gDisableStructs[gBankTarget].disabledMove == 0
- && i != 4 && gBattleMons[gBankTarget].pp[i] != 0)
+ if (gDisableStructs[gBattlerTarget].disabledMove == 0
+ && i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0)
{
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].moves[i])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
- gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i];
- gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2;
- gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; // used to save the random amount of turns?
+ gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i];
+ gDisableStructs[gBattlerTarget].disableTimer1 = (Random() & 3) + 2;
+ gDisableStructs[gBattlerTarget].disableTimer2 = gDisableStructs[gBattlerTarget].disableTimer1; // used to save the random amount of turns?
gBattlescriptCurrInstr += 5;
}
else
@@ -8747,30 +8532,30 @@ static void atkA3_disablelastusedattack(void)
}
}
-static void atkA4_setencore(void)
+static void atkA4_trysetencore(void)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
}
- if (gLastUsedMovesByBanks[gBankTarget] == MOVE_STRUGGLE
- || gLastUsedMovesByBanks[gBankTarget] == MOVE_ENCORE
- || gLastUsedMovesByBanks[gBankTarget] == MOVE_MIRROR_MOVE)
+ if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
+ || gLastMoves[gBattlerTarget] == MOVE_ENCORE
+ || gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE)
{
i = 4;
}
- if (gDisableStructs[gBankTarget].encoredMove == 0
- && i != 4 && gBattleMons[gBankTarget].pp[i] != 0)
+ if (gDisableStructs[gBattlerTarget].encoredMove == 0
+ && i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0)
{
- gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i];
- gDisableStructs[gBankTarget].encoredMovePos = i;
- gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3;
- gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1;
+ gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
+ gDisableStructs[gBattlerTarget].encoredMovePos = i;
+ gDisableStructs[gBattlerTarget].encoreTimer1 = (Random() & 3) + 3;
+ gDisableStructs[gBattlerTarget].encoreTimer2 = gDisableStructs[gBattlerTarget].encoreTimer1;
gBattlescriptCurrInstr += 5;
}
else
@@ -8781,10 +8566,10 @@ static void atkA4_setencore(void)
static void atkA5_painsplitdmgcalc(void)
{
- if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE))
+ if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE))
{
- s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2;
- s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hpDiff;
+ s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2;
+ s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff;
u8* storeLoc = (void*)(&gBattleScripting.painSplitHp);
storeLoc[0] = (painSplitHp);
@@ -8792,8 +8577,8 @@ static void atkA5_painsplitdmgcalc(void)
storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16;
storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
- gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff;
- gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff;
+ gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
gBattlescriptCurrInstr += 5;
}
@@ -8803,338 +8588,97 @@ static void atkA5_painsplitdmgcalc(void)
}
}
-#ifdef NONMATCHING
static void atkA6_settypetorandomresistance(void) // conversion 2
{
- if (gUnknown_02024250[gBankAttacker] == 0
- || gUnknown_02024250[gBankAttacker] == 0xFFFF)
+ if (gLastLandedMoves[gBattlerAttacker] == 0
+ || gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
- else if (IsTwoTurnsMove(gUnknown_02024250[gBankAttacker])
- && gBattleMons[gUnknown_02024270[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS)
+ else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker])
+ && gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- s32 type = 0, rands = 0;
- do
+ s32 i, j, rands;
+
+ for (rands = 0; rands < 1000; rands++)
{
- while (((type = (Random() & 0x7F)) > 0x70));
+ while (((i = (Random() & 0x7F)) > sizeof(gTypeEffectiveness) / 3));
- type *= 3;
+ i *= 3;
- if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker]
- && gTypeEffectiveness[type + 2] <= 5
- && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1]
- && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
+ if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker]
+ && TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
{
- gBattleMons[gBankAttacker].type1 = type;
- gBattleMons[gBankAttacker].type2 = type;
+ gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i);
+ gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i);
- PREPARE_TYPE_BUFFER(gBattleTextBuff1, type)
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i))
gBattlescriptCurrInstr += 5;
return;
}
+ }
- rands++;
- } while (rands <= 999);
-
- type = 0, rands = 0;
- do
+ for (j = 0, rands = 0; rands < sizeof(gTypeEffectiveness); j += 3, rands += 3)
{
- s8 var = (s8)(gTypeEffectiveness[type]);
- if (var > -1 || var < -2)
+ switch (TYPE_EFFECT_ATK_TYPE(j))
{
- if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker]
- && gTypeEffectiveness[type + 2] <= 5
- && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1]
- && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
+ case TYPE_ENDTABLE:
+ case TYPE_FORESIGHT:
+ break;
+ default:
+ if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker]
+ && TYPE_EFFECT_MULTIPLIER(j) <= 5
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
{
- gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1];
- gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1];
+ gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands);
+ gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands);
- PREPARE_TYPE_BUFFER(gBattleTextBuff1, gTypeEffectiveness[rands + 1])
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands))
gBattlescriptCurrInstr += 5;
return;
}
+ break;
}
- type += 3, rands += 3;
- } while (rands < 336);
+ }
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
-#else
-__attribute__((naked))
-static void atkA6_settypetorandomresistance(void) // conversion 2
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- ldr r1, =gUnknown_02024250\n\
- ldr r4, =gBankAttacker\n\
- ldrb r0, [r4]\n\
- lsls r0, 1\n\
- adds r2, r0, r1\n\
- ldrh r1, [r2]\n\
- cmp r1, 0\n\
- beq _08052B7E\n\
- ldr r0, =0x0000ffff\n\
- cmp r1, r0\n\
- beq _08052B7E\n\
- ldrh r0, [r2]\n\
- bl IsTwoTurnsMove\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _08052C1C\n\
- ldr r1, =gBattleMons\n\
- ldr r2, =gUnknown_02024270\n\
- ldrb r0, [r4]\n\
- adds r0, r2\n\
- ldrb r2, [r0]\n\
- movs r0, 0x58\n\
- muls r0, r2\n\
- adds r1, 0x50\n\
- adds r0, r1\n\
- ldr r0, [r0]\n\
- movs r1, 0x80\n\
- lsls r1, 5\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08052C1C\n\
-_08052B7E:\n\
- ldr r3, =gBattlescriptCurrInstr\n\
- ldr r2, [r3]\n\
- ldrb r1, [r2, 0x1]\n\
- ldrb r0, [r2, 0x2]\n\
- lsls r0, 8\n\
- orrs r1, r0\n\
- ldrb r0, [r2, 0x3]\n\
- lsls r0, 16\n\
- orrs r1, r0\n\
- ldrb r0, [r2, 0x4]\n\
- lsls r0, 24\n\
- orrs r1, r0\n\
- str r1, [r3]\n\
- b _08052D08\n\
- .pool\n\
-_08052BB4:\n\
- mov r0, r12\n\
- strb r5, [r0]\n\
- mov r1, r10\n\
- ldrb r0, [r1]\n\
- muls r0, r2\n\
- adds r0, r7\n\
- adds r0, 0x22\n\
- strb r5, [r0]\n\
- ldr r1, =gBattleTextBuff1\n\
- movs r0, 0xFD\n\
- strb r0, [r1]\n\
- movs r0, 0x3\n\
- strb r0, [r1, 0x1]\n\
- strb r5, [r1, 0x2]\n\
- movs r0, 0xFF\n\
- strb r0, [r1, 0x3]\n\
- ldr r1, =gBattlescriptCurrInstr\n\
- b _08052C0A\n\
- .pool\n\
-_08052BE0:\n\
- mov r0, r8\n\
- adds r0, 0x1\n\
- adds r0, r3\n\
- ldrb r2, [r0]\n\
- strb r2, [r4]\n\
- mov r4, r10\n\
- ldrb r0, [r4]\n\
- muls r0, r6\n\
- ldr r7, =gBattleMons\n\
- adds r0, r7\n\
- adds r0, 0x22\n\
- strb r2, [r0]\n\
- ldr r1, =gBattleTextBuff1\n\
- movs r0, 0xFD\n\
- strb r0, [r1]\n\
- movs r0, 0x3\n\
- strb r0, [r1, 0x1]\n\
- strb r2, [r1, 0x2]\n\
- movs r0, 0xFF\n\
- strb r0, [r1, 0x3]\n\
- mov r1, r12\n\
-_08052C0A:\n\
- ldr r0, [r1]\n\
- adds r0, 0x5\n\
- str r0, [r1]\n\
- b _08052D08\n\
- .pool\n\
-_08052C1C:\n\
- movs r4, 0\n\
- mov r8, r4\n\
- movs r7, 0x7F\n\
- mov r9, r7\n\
-_08052C24:\n\
- bl Random\n\
- mov r4, r9\n\
- ands r4, r0\n\
- cmp r4, 0x70\n\
- bhi _08052C24\n\
- lsls r0, r4, 1\n\
- adds r4, r0, r4\n\
- ldr r6, =gTypeEffectiveness\n\
- adds r3, r4, r6\n\
- ldr r1, =gUnknown_02024258\n\
- ldr r2, =gBankAttacker\n\
- ldrb r5, [r2]\n\
- lsls r0, r5, 1\n\
- adds r0, r1\n\
- ldrb r1, [r3]\n\
- mov r10, r2\n\
- ldrh r0, [r0]\n\
- cmp r1, r0\n\
- bne _08052C80\n\
- adds r0, r4, 0x2\n\
- adds r0, r6\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x5\n\
- bhi _08052C80\n\
- ldr r7, =gBattleMons\n\
- movs r2, 0x58\n\
- adds r0, r5, 0\n\
- muls r0, r2\n\
- adds r3, r0, r7\n\
- movs r0, 0x21\n\
- adds r0, r3\n\
- mov r12, r0\n\
- adds r0, r4, 0x1\n\
- adds r0, r6\n\
- ldrb r5, [r0]\n\
- mov r1, r12\n\
- ldrb r0, [r1]\n\
- adds r1, r5, 0\n\
- cmp r0, r1\n\
- beq _08052C80\n\
- adds r0, r3, 0\n\
- adds r0, 0x22\n\
- ldrb r0, [r0]\n\
- cmp r0, r1\n\
- bne _08052BB4\n\
-_08052C80:\n\
- movs r7, 0x1\n\
- add r8, r7\n\
- ldr r0, =0x000003e7\n\
- cmp r8, r0\n\
- ble _08052C24\n\
- movs r0, 0\n\
- mov r8, r0\n\
- ldr r1, =gBattlescriptCurrInstr\n\
- mov r12, r1\n\
- ldr r3, =gTypeEffectiveness\n\
- adds r0, r4, 0x1\n\
- adds r0, r3\n\
- mov r9, r0\n\
- adds r5, r3, 0\n\
-_08052C9C:\n\
- ldrb r1, [r5]\n\
- cmp r1, 0xFF\n\
- bgt _08052CA6\n\
- cmp r1, 0xFE\n\
- bge _08052CE0\n\
-_08052CA6:\n\
- mov r4, r10\n\
- ldrb r2, [r4]\n\
- lsls r0, r2, 1\n\
- ldr r7, =gUnknown_02024258\n\
- adds r0, r7\n\
- ldrh r0, [r0]\n\
- cmp r1, r0\n\
- bne _08052CE0\n\
- ldrb r0, [r5, 0x2]\n\
- cmp r0, 0x5\n\
- bhi _08052CE0\n\
- movs r6, 0x58\n\
- adds r0, r2, 0\n\
- muls r0, r6\n\
- ldr r1, =gBattleMons\n\
- adds r2, r0, r1\n\
- adds r4, r2, 0\n\
- adds r4, 0x21\n\
- ldrb r0, [r4]\n\
- mov r7, r9\n\
- ldrb r1, [r7]\n\
- cmp r0, r1\n\
- beq _08052CE0\n\
- adds r0, r2, 0\n\
- adds r0, 0x22\n\
- ldrb r0, [r0]\n\
- cmp r0, r1\n\
- beq _08052CE0\n\
- b _08052BE0\n\
-_08052CE0:\n\
- adds r5, 0x3\n\
- movs r0, 0x3\n\
- add r8, r0\n\
- ldr r0, =0x0000014f\n\
- cmp r8, r0\n\
- bls _08052C9C\n\
- mov r1, r12\n\
- ldr r2, [r1]\n\
- ldrb r1, [r2, 0x1]\n\
- ldrb r0, [r2, 0x2]\n\
- lsls r0, 8\n\
- orrs r1, r0\n\
- ldrb r0, [r2, 0x3]\n\
- lsls r0, 16\n\
- orrs r1, r0\n\
- ldrb r0, [r2, 0x4]\n\
- lsls r0, 24\n\
- orrs r1, r0\n\
- mov r4, r12\n\
- str r1, [r4]\n\
-_08052D08:\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif // NONMATCHING
-
static void atkA7_setalwayshitflag(void)
{
- gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS);
- gStatuses3[gBankTarget] |= 0x10;
- gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker;
+ gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS);
+ gStatuses3[gBattlerTarget] |= 0x10;
+ gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker;
gBattlescriptCurrInstr++;
}
static void atkA8_copymovepermanently(void) // sketch
{
- gLastUsedMove = 0xFFFF;
+ gChosenMove = 0xFFFF;
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
- && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_STRUGGLE
- && gUnknownMovesUsedByBanks[gBankTarget] != 0
- && gUnknownMovesUsedByBanks[gBankTarget] != 0xFFFF
- && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_SKETCH)
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
+ && gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE
+ && gLastPrintedMoves[gBattlerTarget] != 0
+ && gLastPrintedMoves[gBattlerTarget] != 0xFFFF
+ && gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH)
+ if (gBattleMons[gBattlerAttacker].moves[i] == MOVE_SKETCH)
continue;
- if (gBattleMons[gBankAttacker].moves[i] == gUnknownMovesUsedByBanks[gBankTarget])
+ if (gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget])
break;
}
@@ -9146,21 +8690,21 @@ static void atkA8_copymovepermanently(void) // sketch
{
struct MovePpInfo movePpData;
- gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknownMovesUsedByBanks[gBankTarget];
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknownMovesUsedByBanks[gBankTarget]].pp;
- gActiveBank = gBankAttacker;
+ gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget];
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp;
+ gActiveBattler = gBattlerAttacker;
for (i = 0; i < 4; i++)
{
- movePpData.moves[i] = gBattleMons[gBankAttacker].moves[i];
- movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i];
+ movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i];
+ movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i];
}
- movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses;
+ movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses;
- EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
+ MarkBattlerForControllerExec(gActiveBattler);
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gUnknownMovesUsedByBanks[gBankTarget])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget])
gBattlescriptCurrInstr += 5;
}
@@ -9177,7 +8721,7 @@ static bool8 IsTwoTurnsMove(u16 move)
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
- || gBattleMoves[move].effect == EFFECT_FLY
+ || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
return TRUE;
else
@@ -9193,7 +8737,7 @@ static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
return FALSE;
}
-static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
+static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
{
// first argument is unused
if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
@@ -9204,7 +8748,7 @@ static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a chargi
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
- || gBattleMoves[move].effect == EFFECT_FLY
+ || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
{
if ((gHitMarker & HITMARKER_x8000000))
@@ -9213,24 +8757,24 @@ static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a chargi
return 2;
}
-static void atkA9_sleeptalk_choose_move(void)
+static void atkA9_trychoosesleeptalkmove(void)
{
s32 i;
u8 unusableMovesBits = 0;
for (i = 0; i < 4; i++)
{
- if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i])
- || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH
- || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR
- || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i]))
+ if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattlerAttacker].moves[i])
+ || gBattleMons[gBattlerAttacker].moves[i] == MOVE_FOCUS_PUNCH
+ || gBattleMons[gBattlerAttacker].moves[i] == MOVE_UPROAR
+ || IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i]))
{
unusableMovesBits |= gBitTable[i];
}
}
- unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
+ unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen
{
gBattlescriptCurrInstr += 5;
@@ -9244,25 +8788,25 @@ static void atkA9_sleeptalk_choose_move(void)
movePosition = Random() & 3;
} while ((gBitTable[movePosition] & unusableMovesBits));
- gRandomMove = gBattleMons[gBankAttacker].moves[movePosition];
+ gRandomMove = gBattleMons[gBattlerAttacker].moves[movePosition];
gCurrMovePos = movePosition;
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
- gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gBattlerTarget = GetMoveTarget(gRandomMove, 0);
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
-static void atkAA_set_destinybond(void)
+static void atkAA_setdestinybond(void)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND;
gBattlescriptCurrInstr++;
}
-static void DestinyBondFlagUpdate(void)
+static void TrySetDestinyBondToHappen(void)
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gBankTarget);
- if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gBattlerTarget);
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND
&& sideAttacker != sideTarget
&& !(gHitMarker & HITMARKER_GRUDGE))
{
@@ -9270,16 +8814,16 @@ static void DestinyBondFlagUpdate(void)
}
}
-static void atkAB_DestinyBondFlagUpdate(void)
+static void atkAB_trysetdestinybondtohappen(void)
{
- DestinyBondFlagUpdate();
+ TrySetDestinyBondToHappen();
gBattlescriptCurrInstr++;
}
static void atkAC_remaininghptopower(void)
{
s32 i;
- s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48);
+ s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48);
for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2)
{
@@ -9291,45 +8835,45 @@ static void atkAC_remaininghptopower(void)
gBattlescriptCurrInstr++;
}
-static void atkAD_spite_ppreduce(void)
+static void atkAD_tryspiteppreduce(void)
{
- if (gLastUsedMovesByBanks[gBankTarget] != 0
- && gLastUsedMovesByBanks[gBankTarget] != 0xFFFF)
+ if (gLastMoves[gBattlerTarget] != 0
+ && gLastMoves[gBattlerTarget] != 0xFFFF)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gLastUsedMovesByBanks[gBankTarget] == gBattleMons[gBankTarget].moves[i])
+ if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i])
break;
}
- if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1)
+ if (i != 4 && gBattleMons[gBattlerTarget].pp[i] > 1)
{
s32 ppToDeduct = (Random() & 3) + 2;
- if (gBattleMons[gBankTarget].pp[i] < ppToDeduct)
- ppToDeduct = gBattleMons[gBankTarget].pp[i];
+ if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
+ ppToDeduct = gBattleMons[gBattlerTarget].pp[i];
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1);
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
- gBattleMons[gBankTarget].pp[i] -= ppToDeduct;
- gActiveBank = gBankTarget;
+ gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct;
+ gActiveBattler = gBattlerTarget;
- if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i])
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (!(gDisableStructs[gActiveBattler].unk18_b & gBitTable[i])
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 5;
- if (gBattleMons[gBankTarget].pp[i] == 0)
- CancelMultiTurnMoves(gBankTarget);
+ if (gBattleMons[gBattlerTarget].pp[i] == 0)
+ CancelMultiTurnMoves(gBattlerTarget);
}
else
{
@@ -9342,7 +8886,7 @@ static void atkAD_spite_ppreduce(void)
}
}
-static void atkAE_heal_party_status(void)
+static void atkAE_healpartystatus(void)
{
u32 zero = 0;
u8 toHeal = 0;
@@ -9354,35 +8898,35 @@ static void atkAE_heal_party_status(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gBankAttacker].status1 = 0;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
}
else
{
- RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability);
+ RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
}
- gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+ gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF)
+ if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gActiveBank].status1 = 0;
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gActiveBattler].status1 = 0;
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
}
else
{
- RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
+ RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
}
}
@@ -9396,12 +8940,12 @@ static void atkAE_heal_party_status(void)
{
u8 ability;
- if (gBattlePartyID[gBankAttacker] == i)
- ability = gBattleMons[gBankAttacker].ability;
+ if (gBattlerPartyIndexes[gBattlerAttacker] == i)
+ ability = gBattleMons[gBattlerAttacker].ability;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && gBattlePartyID[gActiveBank] == i
- && !(gAbsentBankFlags & gBitTable[gActiveBank]))
- ability = gBattleMons[gActiveBank].ability;
+ && gBattlerPartyIndexes[gActiveBattler] == i
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ ability = gBattleMons[gActiveBattler].ability;
else
ability = GetAbilityBySpecies(species, abilityBit);
@@ -9415,24 +8959,24 @@ static void atkAE_heal_party_status(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
toHeal = 0x3F;
- gBattleMons[gBankAttacker].status1 = 0;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- gBattleMons[gActiveBank].status1 = 0;
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gActiveBattler].status1 = 0;
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
}
}
if (toHeal)
{
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr++;
@@ -9440,14 +8984,14 @@ static void atkAE_heal_party_status(void)
static void atkAF_cursetarget(void)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gBattleMons[gBankTarget].status2 |= STATUS2_CURSED;
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9455,35 +8999,35 @@ static void atkAF_cursetarget(void)
}
}
-static void atkB0_set_spikes(void)
+static void atkB0_trysetspikes(void)
{
- u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[targetSide].spikesAmount == 3)
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES;
+ gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES;
gSideTimers[targetSide].spikesAmount++;
gBattlescriptCurrInstr += 5;
}
}
-static void atkB1_set_foresight(void)
+static void atkB1_setforesight(void)
{
- gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT;
gBattlescriptCurrInstr++;
}
-static void atkB2_setperishsong(void)
+static void atkB2_trysetperishsong(void)
{
s32 i;
s32 notAffectedCount = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_PERISH_SONG
|| gBattleMons[i].ability == ABILITY_SOUNDPROOF)
@@ -9493,14 +9037,14 @@ static void atkB2_setperishsong(void)
else
{
gStatuses3[i] |= STATUS3_PERISH_SONG;
- gDisableStructs[i].perishSong1 = 3;
- gDisableStructs[i].perishSong2 = 3;
+ gDisableStructs[i].perishSongTimer1 = 3;
+ gDisableStructs[i].perishSongTimer2 = 3;
}
}
- PressurePPLoseOnUsingPerishSong(gBankAttacker);
+ PressurePPLoseOnUsingPerishSong(gBattlerAttacker);
- if (notAffectedCount == gNoOfAllBanks)
+ if (notAffectedCount == gBattlersCount)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -9508,33 +9052,33 @@ static void atkB2_setperishsong(void)
static void atkB3_rolloutdamagecalculation(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- CancelMultiTurnMoves(gBankAttacker);
- gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
s32 i;
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
{
- gDisableStructs[gBankAttacker].rolloutCounter1 = 5;
- gDisableStructs[gBankAttacker].rolloutCounter2 = 5;
- gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
- gLockedMoves[gBankAttacker] = gCurrentMove;
+ gDisableStructs[gBattlerAttacker].rolloutCounter1 = 5;
+ gDisableStructs[gBattlerAttacker].rolloutCounter2 = 5;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBattlerAttacker] = gCurrentMove;
}
- if (--gDisableStructs[gBankAttacker].rolloutCounter1 == 0) // last hit
+ if (--gDisableStructs[gBattlerAttacker].rolloutCounter1 == 0) // last hit
{
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
}
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
- for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutCounter1); i++)
+ for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutCounter1); i++)
gDynamicBasePower *= 2;
- if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL)
gDynamicBasePower *= 2;
gBattlescriptCurrInstr++;
@@ -9543,8 +9087,8 @@ static void atkB3_rolloutdamagecalculation(void)
static void atkB4_jumpifconfusedandstatmaxed(void)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION
- && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
+ && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -9552,21 +9096,21 @@ static void atkB4_jumpifconfusedandstatmaxed(void)
static void atkB5_furycuttercalc(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- gDisableStructs[gBankAttacker].furyCutterCounter = 0;
- gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove;
+ gDisableStructs[gBattlerAttacker].furyCutterCounter = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
s32 i;
- if (gDisableStructs[gBankAttacker].furyCutterCounter != 5)
- gDisableStructs[gBankAttacker].furyCutterCounter++;
+ if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5)
+ gDisableStructs[gBattlerAttacker].furyCutterCounter++;
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
- for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++)
+ for (i = 1; i < gDisableStructs[gBattlerAttacker].furyCutterCounter; i++)
gDynamicBasePower *= 2;
gBattlescriptCurrInstr++;
@@ -9576,9 +9120,9 @@ static void atkB5_furycuttercalc(void)
static void atkB6_happinesstodamagecalculation(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
- gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25;
+ gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25;
else // EFFECT_FRUSTRATION
- gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25;
+ gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25;
gBattlescriptCurrInstr++;
}
@@ -9595,34 +9139,34 @@ static void atkB7_presentdamagecalculation(void)
gDynamicBasePower = 120;
else
{
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
}
if (rand < 204)
- gBattlescriptCurrInstr = BattleScript_PresentDamageTarget;
- else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp)
+ gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
+ else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp)
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
{
- gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED);
+ gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE);
gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
}
}
-static void atkB8_set_safeguard(void)
+static void atkB8_setsafeguard(void)
{
- if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD)
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
@@ -9672,11 +9216,11 @@ static void atkB9_magnitudedamagecalculation(void)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (gBankTarget == gBankAttacker)
+ if (gBattlerTarget == gBattlerAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found
break;
}
@@ -9687,36 +9231,36 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
{
if (gMultiHitCounter == 1)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
}
else
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- if (gActionForBanks[gBankTarget] == 0
- && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget)
- && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
- && gBattleMons[gBankAttacker].hp
- && !gDisableStructs[gBankTarget].truantCounter
- && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT)
+ if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE
+ && gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget)
+ && !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
+ && gBattleMons[gBattlerAttacker].hp
+ && !gDisableStructs[gBattlerTarget].truantCounter
+ && gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == gBankTarget)
+ if (gBattleTurnOrder[i] == gBattlerTarget)
gActionsByTurnOrder[i] = 11;
}
gCurrentMove = MOVE_PURSUIT;
- gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankTarget);
+ gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget);
gBattlescriptCurrInstr += 5;
gBattleScripting.animTurn = 1;
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
@@ -9731,7 +9275,7 @@ static void atkBB_setsunny(void)
{
if (gBattleWeather & WEATHER_SUN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -9746,16 +9290,16 @@ static void atkBB_setsunny(void)
static void atkBC_maxattackhalvehp(void) // belly drum
{
- u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2;
+ u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
- if (!(gBattleMons[gBankAttacker].maxHP / 2))
+ if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
halfHp = 1;
- if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12
- && gBattleMons[gBankAttacker].hp > halfHp)
+ if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12
+ && gBattleMons[gBattlerAttacker].hp > halfHp)
{
- gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12;
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9773,7 +9317,7 @@ static void atkBD_copyfoestats(void) // psych up
for (i = 0; i < BATTLE_STATS_NO; i++)
{
- gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i];
+ gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i];
}
gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
@@ -9781,32 +9325,32 @@ static void atkBD_copyfoestats(void) // psych up
static void atkBE_rapidspinfree(void)
{
- if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED)
{
- gBattleScripting.bank = gBankTarget;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
- gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker);
+ gBattleScripting.battler = gBattlerTarget;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker);
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MOVE;
- gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0);
- gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1);
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 1);
gBattleTextBuff1[4] = B_BUFF_EOS;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WrapFree;
}
- else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED)
+ else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED)
{
- gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED);
- gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BANK);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
}
- else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
+ else if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SPIKES)
{
- gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
- gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0;
+ gSideStatuses[GetBattlerSide(gBattlerAttacker)] &= ~(SIDE_STATUS_SPIKES);
+ gSideTimers[GetBattlerSide(gBattlerAttacker)].spikesAmount = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SpikesFree;
}
@@ -9816,24 +9360,24 @@ static void atkBE_rapidspinfree(void)
}
}
-static void atkBF_set_defense_curl(void)
+static void atkBF_setdefensecurlbit(void)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL;
gBattlescriptCurrInstr++;
}
static void atkC0_recoverbasedonsunlight(void)
{
- gBankTarget = gBankAttacker;
+ gBattlerTarget = gBattlerAttacker;
- if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP)
+ if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP)
{
if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT)
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
else if (gBattleWeather & WEATHER_SUN_ANY)
- gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30;
+ gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
else // not sunny weather
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9848,24 +9392,24 @@ static void atkC0_recoverbasedonsunlight(void)
}
#ifdef NONMATCHING
-static void atkC1_hidden_power(void)
+static void atkC1_hiddenpowercalc(void)
{
- s32 powerBits;
- s32 typeBits;
+ u32 powerBits = 0;
+ u32 typeBits = 0;
- powerBits = ((gBattleMons[gBankAttacker].hpIV & 2) >> 1)
- | ((gBattleMons[gBankAttacker].attackIV & 2) << 0)
- | ((gBattleMons[gBankAttacker].defenseIV & 2) << 1)
- | ((gBattleMons[gBankAttacker].speedIV & 2) << 2)
- | ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3)
- | ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4);
+ powerBits |= ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1);
+ powerBits |= ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0);
+ powerBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1);
+ powerBits |= ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2);
+ powerBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3);
+ powerBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
- typeBits = ((gBattleMons[gBankAttacker].hpIV & 1) << 0)
- | ((gBattleMons[gBankAttacker].attackIV & 1) << 1)
- | ((gBattleMons[gBankAttacker].defenseIV & 1) << 2)
- | ((gBattleMons[gBankAttacker].speedIV & 1) << 3)
- | ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4)
- | ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5);
+ typeBits |= ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0);
+ typeBits |= ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1);
+ typeBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2);
+ typeBits |= ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3);
+ typeBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4);
+ typeBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
gDynamicBasePower = (40 * powerBits) / 63 + 30;
@@ -9879,7 +9423,7 @@ static void atkC1_hidden_power(void)
#else
__attribute__((naked))
-static void atkC1_hidden_power(void)
+static void atkC1_hiddenpowercalc(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -9888,7 +9432,7 @@ static void atkC1_hidden_power(void)
mov r5, r8\n\
push {r5-r7}\n\
ldr r2, =gBattleMons\n\
- ldr r0, =gBankAttacker\n\
+ ldr r0, =gBattlerAttacker\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
adds r4, r1, 0\n\
@@ -10022,36 +9566,36 @@ _080544F0:\n\
}
#endif // NONMATCHING
-static void atkC2_selectnexttarget(void)
+static void atkC2_selectfirstvalidtarget(void)
{
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (gBankTarget == gBankAttacker)
+ if (gBattlerTarget == gBattlerAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
gBattlescriptCurrInstr++;
}
-static void atkC3_setfutureattack(void)
+static void atkC3_trysetfutureattack(void)
{
- if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0)
+ if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK;
- gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove;
- gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker;
- gWishFutureKnock.futureSightCounter[gBankTarget] = 3;
- gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0,
- 0, gBankAttacker, gBankTarget);
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] |= SIDE_STATUS_FUTUREATTACK;
+ gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove;
+ gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker;
+ gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3;
+ gWishFutureKnock.futureSightDmg[gBattlerTarget] = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
+ 0, gBattlerAttacker, gBattlerTarget);
- if (gProtectStructs[gBankAttacker].helpingHand)
- gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10;
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
+ gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10;
if (gCurrentMove == MOVE_DOOM_DESIRE)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -10062,16 +9606,16 @@ static void atkC3_setfutureattack(void)
}
}
-static void atkC4_beat_up(void)
+static void atkC4_trydobeatup(void)
{
- struct Pokemon* party;
+ struct Pokemon *party;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- if (gBattleMons[gBankTarget].hp == 0)
+ if (gBattleMons[gBattlerTarget].hp == 0)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -10088,16 +9632,16 @@ static void atkC4_beat_up(void)
}
if (gBattleCommunication[0] < 6)
{
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0])
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0])
gBattlescriptCurrInstr += 9;
gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
gBattleMoveDamage *= gBattleMoves[gCurrentMove].power;
gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
- gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense;
+ gBattleMoveDamage /= gBaseStats[gBattleMons[gBattlerTarget].species].baseDefense;
gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
- if (gProtectStructs[gBankAttacker].helpingHand)
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
gBattleCommunication[0]++;
@@ -10115,13 +9659,13 @@ static void atkC5_setsemiinvulnerablebit(void)
{
case MOVE_FLY:
case MOVE_BOUNCE:
- gStatuses3[gBankAttacker] |= STATUS3_ON_AIR;
+ gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR;
break;
case MOVE_DIG:
- gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND;
+ gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND;
break;
case MOVE_DIVE:
- gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER;
+ gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER;
break;
}
@@ -10134,13 +9678,13 @@ static void atkC6_clearsemiinvulnerablebit(void)
{
case MOVE_FLY:
case MOVE_BOUNCE:
- gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR;
+ gStatuses3[gBattlerAttacker] &= ~STATUS3_ON_AIR;
break;
case MOVE_DIG:
- gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND;
+ gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERGROUND;
break;
case MOVE_DIVE:
- gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER;
+ gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERWATER;
break;
}
@@ -10150,7 +9694,7 @@ static void atkC6_clearsemiinvulnerablebit(void)
static void atkC7_setminimize(void)
{
if (gHitMarker & HITMARKER_OBEYS)
- gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED;
+ gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED;
gBattlescriptCurrInstr++;
}
@@ -10159,7 +9703,7 @@ static void atkC8_sethail(void)
{
if (gBattleWeather & WEATHER_HAIL_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -10174,34 +9718,34 @@ static void atkC8_sethail(void)
static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
{
- if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0
- && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0
+ if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0
+ && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0
&& gBattleCommunication[6] != 1)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
- EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
static void atkCA_setforcedtarget(void) // follow me
{
- gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1;
- gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker;
+ gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
+ gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
gBattlescriptCurrInstr++;
}
static void atkCB_setcharge(void)
{
- gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP;
- gDisableStructs[gBankAttacker].chargeTimer1 = 2;
- gDisableStructs[gBankAttacker].chargeTimer2 = 2;
+ gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
+ gDisableStructs[gBattlerAttacker].chargeTimer1 = 2;
+ gDisableStructs[gBattlerAttacker].chargeTimer2 = 2;
gBattlescriptCurrInstr++;
}
@@ -10209,20 +9753,20 @@ static void atkCC_callterrainattack(void) // nature power
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
}
static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
{
- if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
+ if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
{
- gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status1 = 0;
gBattlescriptCurrInstr += 5;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
}
else
{
@@ -10232,20 +9776,20 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
static void atkCE_settorment(void)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT;
gBattlescriptCurrInstr += 5;
}
}
static void atkCF_jumpifnodamage(void)
{
- if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg)
+ if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
@@ -10253,10 +9797,10 @@ static void atkCF_jumpifnodamage(void)
static void atkD0_settaunt(void)
{
- if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
{
- gDisableStructs[gBankTarget].tauntTimer1 = 2;
- gDisableStructs[gBankTarget].tauntTimer2 = 2;
+ gDisableStructs[gBattlerTarget].tauntTimer1 = 2;
+ gDisableStructs[gBattlerTarget].tauntTimer2 = 2;
gBattlescriptCurrInstr += 5;
}
else
@@ -10265,16 +9809,16 @@ static void atkD0_settaunt(void)
}
}
-static void atkD1_set_helpinghand(void)
+static void atkD1_trysethelpinghand(void)
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gBankTarget])
- && !gProtectStructs[gBankAttacker].helpingHand
- && !gProtectStructs[gBankTarget].helpingHand)
+ && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ && !gProtectStructs[gBattlerAttacker].helpingHand
+ && !gProtectStructs[gBattlerTarget].helpingHand)
{
- gProtectStructs[gBankTarget].helpingHand = 1;
+ gProtectStructs[gBattlerTarget].helpingHand = 1;
gBattlescriptCurrInstr += 5;
}
else
@@ -10283,11 +9827,11 @@ static void atkD1_set_helpinghand(void)
}
}
-static void atkD2_swap_items(void) // trick
+static void atkD2_tryswapitems(void) // trick
{
// opponent can't swap items with player in regular battles
if (gBattleTypeFlags & BATTLE_TYPE_x4000000
- || (GetBankSide(gBankAttacker) == SIDE_OPPONENT
+ || (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
@@ -10298,8 +9842,8 @@ static void atkD2_swap_items(void) // trick
}
else
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gBankTarget);
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gBattlerTarget);
// you can't swap items if they were knocked off in regular battles
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
@@ -10307,53 +9851,53 @@ static void atkD2_swap_items(void) // trick
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_SECRET_BASE
| BATTLE_TYPE_x2000000))
- && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]]
- || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]]))
+ && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
+ || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
// can't swap if two pokemon don't have an item
// or if either of them is an enigma berry or a mail
- else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0)
- || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY
- || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY
- || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item)
- || IS_ITEM_MAIL(gBattleMons[gBankTarget].item))
+ else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0)
+ || gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY
+ || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item)
+ || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
// check if ability prevents swapping
- else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
+ else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
{
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
// took a while, but all checks passed and items can be safely swapped
else
{
u16 oldItemAtk, *newItemAtk;
- newItemAtk = &gBattleStruct->changedItems[gBankAttacker];
- oldItemAtk = gBattleMons[gBankAttacker].item;
- *newItemAtk = gBattleMons[gBankTarget].item;
+ newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker];
+ oldItemAtk = gBattleMons[gBattlerAttacker].item;
+ *newItemAtk = gBattleMons[gBattlerTarget].item;
- gBattleMons[gBankAttacker].item = 0;
- gBattleMons[gBankTarget].item = oldItemAtk;
+ gBattleMons[gBattlerAttacker].item = 0;
+ gBattleMons[gBattlerTarget].item = oldItemAtk;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
- MarkBufferBankForExecution(gBankAttacker);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
+ MarkBattlerForControllerExec(gBattlerAttacker);
- gActiveBank = gBankTarget;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
- MarkBufferBankForExecution(gBankTarget);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
+ MarkBattlerForControllerExec(gBattlerTarget);
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0;
gBattlescriptCurrInstr += 5;
@@ -10370,13 +9914,13 @@ static void atkD2_swap_items(void) // trick
}
}
-static void atkD3_copy_ability(void) // role play
+static void atkD3_trycopyability(void) // role play
{
- if (gBattleMons[gBankTarget].ability != 0
- && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD)
+ if (gBattleMons[gBattlerTarget].ability != 0
+ && gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
{
- gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
gBattlescriptCurrInstr += 5;
}
else
@@ -10385,15 +9929,15 @@ static void atkD3_copy_ability(void) // role play
}
}
-static void atkD4_wish_effect(void)
+static void atkD4_trywish(void)
{
switch (gBattlescriptCurrInstr[1])
{
case 0: // use wish
- if (gWishFutureKnock.wishCounter[gBankAttacker] == 0)
+ if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0)
{
- gWishFutureKnock.wishCounter[gBankAttacker] = 2;
- gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker];
+ gWishFutureKnock.wishCounter[gBattlerAttacker] = 2;
+ gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
gBattlescriptCurrInstr += 6;
}
else
@@ -10402,14 +9946,14 @@ static void atkD4_wish_effect(void)
}
break;
case 1: // heal effect
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget])
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget])
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -10418,25 +9962,25 @@ static void atkD4_wish_effect(void)
}
}
-static void atkD5_setroots(void) // ingrain
+static void atkD5_trysetroots(void) // ingrain
{
- if (gStatuses3[gBankAttacker] & STATUS3_ROOTED)
+ if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gStatuses3[gBankAttacker] |= STATUS3_ROOTED;
+ gStatuses3[gBattlerAttacker] |= STATUS3_ROOTED;
gBattlescriptCurrInstr += 5;
}
}
static void atkD6_doubledamagedealtifdamaged(void)
{
- if ((gProtectStructs[gBankAttacker].physicalDmg
- && gProtectStructs[gBankAttacker].physicalBank == gBankTarget)
- || (gProtectStructs[gBankAttacker].specialDmg
- && gProtectStructs[gBankAttacker].specialBank == gBankTarget))
+ if ((gProtectStructs[gBattlerAttacker].physicalDmg
+ && gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
+ || (gProtectStructs[gBattlerAttacker].specialDmg
+ && gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget))
{
gBattleScripting.dmgMultiplier = 2;
}
@@ -10446,27 +9990,27 @@ static void atkD6_doubledamagedealtifdamaged(void)
static void atkD7_setyawn(void)
{
- if (gStatuses3[gBankTarget] & STATUS3_YAWN
- || gBattleMons[gBankTarget].status1 & STATUS_ANY)
+ if (gStatuses3[gBattlerTarget] & STATUS3_YAWN
+ || gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gStatuses3[gBankTarget] |= 0x1000;
+ gStatuses3[gBattlerTarget] |= 0x1000;
gBattlescriptCurrInstr += 5;
}
}
static void atkD8_setdamagetohealthdifference(void)
{
- if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp)
+ if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp;
gBattlescriptCurrInstr += 5;
}
}
@@ -10476,48 +10020,48 @@ static void atkD9_scaledamagebyhealthratio(void)
if (gDynamicBasePower == 0)
{
u8 power = gBattleMoves[gCurrentMove].power;
- gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP;
+ gDynamicBasePower = gBattleMons[gBattlerAttacker].hp * power / gBattleMons[gBattlerAttacker].maxHP;
if (gDynamicBasePower == 0)
gDynamicBasePower = 1;
}
gBattlescriptCurrInstr++;
}
-static void atkDA_abilityswap(void) // skill swap
+static void atkDA_tryswapabilities(void) // skill swap
{
- if ((gBattleMons[gBankAttacker].ability == 0
- && gBattleMons[gBankTarget].ability == 0)
- || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD
- || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
- || gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if ((gBattleMons[gBattlerAttacker].ability == 0
+ && gBattleMons[gBattlerTarget].ability == 0)
+ || gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD
+ || gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
+ || gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- u8 abilityAtk = gBattleMons[gBankAttacker].ability;
- gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
- gBattleMons[gBankTarget].ability = abilityAtk;
+ u8 abilityAtk = gBattleMons[gBattlerAttacker].ability;
+ gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
+ gBattleMons[gBattlerTarget].ability = abilityAtk;
gBattlescriptCurrInstr += 5;
}
}
-static void atkDB_imprisoneffect(void)
+static void atkDB_tryimprision(void)
{
- if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS))
+ if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- u8 bank, sideAttacker;
+ u8 battlerId, sideAttacker;
- sideAttacker = GetBankSide(gBankAttacker);
- PressurePPLoseOnUsingImprision(gBankAttacker);
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ sideAttacker = GetBattlerSide(gBattlerAttacker);
+ PressurePPLoseOnUsingImprision(gBattlerAttacker);
+ for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
{
- if (sideAttacker != GetBankSide(bank))
+ if (sideAttacker != GetBattlerSide(battlerId))
{
s32 attackerMoveId;
for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++)
@@ -10525,8 +10069,8 @@ static void atkDB_imprisoneffect(void)
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i]
- && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE)
+ if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i]
+ && gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
break;
}
if (i != 4)
@@ -10534,26 +10078,26 @@ static void atkDB_imprisoneffect(void)
}
if (attackerMoveId != 4)
{
- gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS;
+ gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS;
gBattlescriptCurrInstr += 5;
break;
}
}
}
- if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
+ if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
-static void atkDC_setgrudge(void)
+static void atkDC_trysetgrudge(void)
{
- if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE)
+ if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gStatuses3[gBankAttacker] |= STATUS3_GRUDGE;
+ gStatuses3[gBattlerAttacker] |= STATUS3_GRUDGE;
gBattlescriptCurrInstr += 5;
}
}
@@ -10563,7 +10107,7 @@ static void atkDD_weightdamagecalculation(void)
s32 i;
for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
{
- if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
+ if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1))
break;
}
@@ -10582,14 +10126,14 @@ static void atkDE_asistattackselect(void)
s32 monId, moveId;
u16* movesArray = gBattleStruct->assistPossibleMoves;
- if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER)
+ if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
party = gEnemyParty;
else
party = gPlayerParty;
for (monId = 0; monId < 6; monId++)
{
- if (monId == gBattlePartyID[gBankAttacker])
+ if (monId == gBattlerPartyIndexes[gBattlerAttacker])
continue;
if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
@@ -10619,7 +10163,7 @@ static void atkDE_asistattackselect(void)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
- gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gBattlerTarget = GetMoveTarget(gRandomMove, 0);
gBattlescriptCurrInstr += 5;
}
else
@@ -10628,68 +10172,68 @@ static void atkDE_asistattackselect(void)
}
}
-static void atkDF_setmagiccoat(void)
+static void atkDF_trysetmagiccoat(void)
{
- gBankTarget = gBankAttacker;
- gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn
+ gBattlerTarget = gBattlerAttacker;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gProtectStructs[gBankAttacker].bounceMove = 1;
+ gProtectStructs[gBattlerAttacker].bounceMove = 1;
gBattlescriptCurrInstr += 5;
}
}
-static void atkE0_setstealstatchange(void) // snatch
+static void atkE0_trysetsnatch(void) // snatch
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gProtectStructs[gBankAttacker].stealMove = 1;
+ gProtectStructs[gBattlerAttacker].stealMove = 1;
gBattlescriptCurrInstr += 5;
}
}
-static void atkE1_intimidate_string_loader(void)
+static void atkE1_trygetintimidatetarget(void)
{
u8 side;
- gBattleScripting.bank = gBattleStruct->intimidateBank;
- side = GetBankSide(gBattleScripting.bank);
+ gBattleScripting.battler = gBattleStruct->intimidateBank;
+ side = GetBattlerSide(gBattleScripting.battler);
- PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability)
+ PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability)
- for (;gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (;gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (GetBankSide(gBankTarget) == side)
+ if (GetBattlerSide(gBattlerTarget) == side)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
- if (gBankTarget >= gNoOfAllBanks)
+ if (gBattlerTarget >= gBattlersCount)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
-static void atkE2_switchout_abilities(void)
+static void atkE2_switchoutabilities(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- switch (gBattleMons[gActiveBank].ability)
+ switch (gBattleMons[gActiveBattler].ability)
{
case ABILITY_NATURAL_CURE:
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].status1 = 0;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
}
@@ -10698,9 +10242,9 @@ static void atkE2_switchout_abilities(void)
static void atkE3_jumpifhasnohp(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].hp == 0)
+ if (gBattleMons[gActiveBattler].hp == 0)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -10728,7 +10272,7 @@ static void atkE4_getsecretpowereffect(void)
case BATTLE_TERRAIN_POND:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
break;
- case BATTLE_TERRAIN_ROCK:
+ case BATTLE_TERRAIN_MOUNTAIN:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
break;
case BATTLE_TERRAIN_CAVE:
@@ -10817,25 +10361,25 @@ static void atkE5_pickup(void)
gBattlescriptCurrInstr++;
}
-static void atkE6_castform_change_animation(void)
+static void atkE6_docastformchangeanimation(void)
{
- gActiveBank = gBattleScripting.bank;
+ gActiveBattler = gBattleScripting.battler;
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
*(&gBattleStruct->formToChangeInto) |= 0x80;
- EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
}
-static void atkE7_castform_data_change(void)
+static void atkE7_trycastformdatachange(void)
{
u8 form;
gBattlescriptCurrInstr++;
- form = CastformDataTypeChange(gBattleScripting.bank);
+ form = CastformDataTypeChange(gBattleScripting.battler);
if (form)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
@@ -10849,18 +10393,18 @@ static void atkE8_settypebasedhalvers(void) // water and mud sport
if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT)
{
- if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT))
+ if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT))
{
- gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT;
+ gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
worked = TRUE;
}
}
else // water sport
{
- if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT))
+ if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT))
{
- gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT;
+ gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
worked = TRUE;
}
@@ -10893,20 +10437,20 @@ static void atkE9_setweatherballtype(void)
gBattlescriptCurrInstr++;
}
-static void atkEA_recycleitem(void)
+static void atkEA_tryrecycleitem(void)
{
u16 *usedHeldItem;
- gActiveBank = gBankAttacker;
- usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank];
- if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0)
+ gActiveBattler = gBattlerAttacker;
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
+ if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0)
{
gLastUsedItem = *usedHeldItem;
*usedHeldItem = 0;
- gBattleMons[gActiveBank].item = gLastUsedItem;
+ gBattleMons[gActiveBattler].item = gLastUsedItem;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
@@ -10918,11 +10462,11 @@ static void atkEA_recycleitem(void)
static void atkEB_settypetoterrain(void)
{
- if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain]
- && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain])
+ if (gBattleMons[gBattlerAttacker].type1 != sTerrainToType[gBattleTerrain]
+ && gBattleMons[gBattlerAttacker].type2 != sTerrainToType[gBattleTerrain])
{
- gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain];
- gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain];
+ gBattleMons[gBattlerAttacker].type1 = sTerrainToType[gBattleTerrain];
+ gBattleMons[gBattlerAttacker].type2 = sTerrainToType[gBattleTerrain];
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain])
@@ -10934,21 +10478,21 @@ static void atkEB_settypetoterrain(void)
}
}
-static void atkEC_pursuit_sth(void)
+static void atkEC_pursuitrelated(void)
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gActiveBank])
- && gActionForBanks[gActiveBank] == 0
- && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gChosenActionByBattler[gActiveBattler] == 0
+ && gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT)
{
- gActionsByTurnOrder[gActiveBank] = 11;
+ gActionsByTurnOrder[gActiveBattler] = 11;
gCurrentMove = MOVE_PURSUIT;
gBattlescriptCurrInstr += 5;
gBattleScripting.animTurn = 1;
- gBattleScripting.field_20 = gBankAttacker;
- gBankAttacker = gActiveBank;
+ gBattleScripting.field_20 = gBattlerAttacker;
+ gBattlerAttacker = gActiveBattler;
}
else
{
@@ -10956,27 +10500,27 @@ static void atkEC_pursuit_sth(void)
}
}
-static void atkED_802B4B4(void)
+static void atkEF_snatchsetbanks(void)
{
- gEffectBank = gBankAttacker;
+ gEffectBattler = gBattlerAttacker;
- if (gBankAttacker == gBankTarget)
- gBankAttacker = gBankTarget = gBattleScripting.bank;
+ if (gBattlerAttacker == gBattlerTarget)
+ gBattlerAttacker = gBattlerTarget = gBattleScripting.battler;
else
- gBankTarget = gBattleScripting.bank;
+ gBattlerTarget = gBattleScripting.battler;
- gBattleScripting.bank = gEffectBank;
+ gBattleScripting.battler = gEffectBattler;
gBattlescriptCurrInstr++;
}
static void atkEE_removelightscreenreflect(void) // brick break
{
- u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer)
{
- gSideAffecting[opposingSide] &= ~(SIDE_STATUS_REFLECT);
- gSideAffecting[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN);
+ gSideStatuses[opposingSide] &= ~(SIDE_STATUS_REFLECT);
+ gSideStatuses[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN);
gSideTimers[opposingSide].reflectTimer = 0;
gSideTimers[opposingSide].lightscreenTimer = 0;
gBattleScripting.animTurn = 1;
@@ -10991,26 +10535,26 @@ static void atkEE_removelightscreenreflect(void) // brick break
gBattlescriptCurrInstr++;
}
-static void atkEF_pokeball_catch_calculation(void)
+static void atkEF_handleballthrow(void)
{
u8 ballMultiplier = 0;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = gBankAttacker;
- gBankTarget = gBankAttacker ^ BIT_SIDE;
+ gActiveBattler = gBattlerAttacker;
+ gBattlerTarget = gBattlerAttacker ^ BIT_SIDE;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- EmitBallThrowAnim(0, BALL_TRAINER_BLOCK);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBallThrowAnim(0, BALL_TRAINER_BLOCK);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
- EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
}
else
@@ -11021,17 +10565,17 @@ static void atkEF_pokeball_catch_calculation(void)
if (gLastUsedItem == ITEM_SAFARI_BALL)
catchRate = gBattleStruct->field_7C * 1275 / 100;
else
- catchRate = gBaseStats[gBattleMons[gBankTarget].species].catchRate;
+ catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate;
if (gLastUsedItem > ITEM_SAFARI_BALL)
{
switch (gLastUsedItem)
{
case ITEM_NET_BALL:
- if (gBattleMons[gBankTarget].type1 == TYPE_WATER
- || gBattleMons[gBankTarget].type2 == TYPE_WATER
- || gBattleMons[gBankTarget].type1 == TYPE_BUG
- || gBattleMons[gBankTarget].type2 == TYPE_BUG)
+ if (gBattleMons[gBattlerTarget].type1 == TYPE_WATER
+ || gBattleMons[gBattlerTarget].type2 == TYPE_WATER
+ || gBattleMons[gBattlerTarget].type1 == TYPE_BUG
+ || gBattleMons[gBattlerTarget].type2 == TYPE_BUG)
ballMultiplier = 30;
else
ballMultiplier = 10;
@@ -11043,9 +10587,9 @@ static void atkEF_pokeball_catch_calculation(void)
ballMultiplier = 10;
break;
case ITEM_NEST_BALL:
- if (gBattleMons[gBankTarget].level < 40)
+ if (gBattleMons[gBattlerTarget].level < 40)
{
- ballMultiplier = 40 - gBattleMons[gBankTarget].level;
+ ballMultiplier = 40 - gBattleMons[gBattlerTarget].level;
if (ballMultiplier <= 9)
ballMultiplier = 10;
}
@@ -11055,7 +10599,7 @@ static void atkEF_pokeball_catch_calculation(void)
}
break;
case ITEM_REPEAT_BALL:
- if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), FLAG_GET_CAUGHT))
+ if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT))
ballMultiplier = 30;
else
ballMultiplier = 10;
@@ -11075,12 +10619,12 @@ static void atkEF_pokeball_catch_calculation(void)
ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2];
odds = (catchRate * ballMultiplier / 10)
- * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2)
- / (3 * gBattleMons[gBankTarget].maxHP);
+ * (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2)
+ / (3 * gBattleMons[gBattlerTarget].maxHP);
- if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
+ if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
odds *= 2;
- if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
+ if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
odds = (odds * 15) / 10;
if (gLastUsedItem != ITEM_SAFARI_BALL)
@@ -11098,10 +10642,10 @@ static void atkEF_pokeball_catch_calculation(void)
if (odds > 254) // mon caught
{
- EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -11120,13 +10664,13 @@ static void atkEF_pokeball_catch_calculation(void)
if (gLastUsedItem == ITEM_MASTER_BALL)
shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check?
- EmitBallThrowAnim(0, shakes);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBallThrowAnim(0, shakes);
+ MarkBattlerForControllerExec(gActiveBattler);
if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above
{
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -11142,36 +10686,36 @@ static void atkEF_pokeball_catch_calculation(void)
}
}
-static void atkF0_give_caught_mon(void)
+static void atkF0_givecaughtmon(void)
{
- if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
+ if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
{
if (!sub_813B21C())
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
}
else
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id()));
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
- if (FlagGet(SYS_PC_LANETTE))
+ if (FlagGet(FLAG_SYS_PC_LANETTE))
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
- gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL);
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
- gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL);
+ gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
+ gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL);
gBattlescriptCurrInstr++;
}
-static void atkF1_set_caught_mon_dex_flags(void)
+static void atkF1_trysetcaughtmondexflags(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL);
@@ -11187,7 +10731,7 @@ static void atkF1_set_caught_mon_dex_flags(void)
}
}
-static void atkF2_display_dex_info(void)
+static void atkF2_displaydexinfo(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
@@ -11202,8 +10746,8 @@ static void atkF2_display_dex_info(void)
{
FreeAllWindowBuffers();
gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species),
- gBattleMons[gBankTarget].otId,
- gBattleMons[gBankTarget].personality);
+ gBattleMons[gBattlerTarget].otId,
+ gBattleMons[gBattlerTarget].personality);
gBattleCommunication[0]++;
}
break;
@@ -11306,7 +10850,7 @@ void BattleDestroyYesNoCursorAt(u8 cursorPosition)
CopyBgTilemapBufferToVram(0);
}
-static void atkF3_nickname_caught_poke(void)
+static void atkF3_trygivecaughtmonnick(void)
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
@@ -11354,13 +10898,13 @@ static void atkF3_nickname_caught_poke(void)
case 2:
if (!gPaletteFade.active)
{
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
FreeAllWindowBuffers();
DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick,
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
- GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]),
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
+ GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]),
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
BattleMainCB2);
gBattleCommunication[MULTIUSE_STATE]++;
@@ -11369,7 +10913,7 @@ static void atkF3_nickname_caught_poke(void)
case 3:
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
{
- SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
break;
@@ -11384,32 +10928,32 @@ static void atkF3_nickname_caught_poke(void)
static void atkF4_subattackerhpbydmg(void)
{
- gBattleMons[gBankAttacker].hp -= gBattleMoveDamage;
+ gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage;
gBattlescriptCurrInstr++;
}
static void atkF5_removeattackerstatus1(void)
{
- gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status1 = 0;
gBattlescriptCurrInstr++;
}
-static void atkF6_action_finished(void)
+static void atkF6_finishaction(void)
{
- gCurrentActionFuncId = ACTION_FINISHED;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
}
-static void atkF7_turn_finished(void)
+static void atkF7_finishturn(void)
{
- gCurrentActionFuncId = ACTION_FINISHED;
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
+ gCurrentTurnActionNumber = gBattlersCount;
}
-static void atkF8_trainer_slide_back(void)
+static void atkF8_trainerslideout(void)
{
- gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]);
- EmitTrainerSlideBack(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
+ BtlController_EmitTrainerSlideBack(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
diff --git a/src/battle_setup.c b/src/battle_setup.c
new file mode 100644
index 000000000..52ed99b21
--- /dev/null
+++ b/src/battle_setup.c
@@ -0,0 +1,1874 @@
+#include "global.h"
+#include "constants/trainers.h"
+#include "battle.h"
+#include "battle_setup.h"
+#include "battle_transition.h"
+#include "main.h"
+#include "task.h"
+#include "pokemon_3.h"
+#include "safari_zone.h"
+#include "script.h"
+#include "constants/game_stat.h"
+#include "event_data.h"
+#include "constants/species.h"
+#include "constants/songs.h"
+#include "metatile_behavior.h"
+#include "constants/maps.h"
+#include "field_player_avatar.h"
+#include "fieldmap.h"
+#include "random.h"
+#include "starter_choose.h"
+#include "script_pokemon_80F8.h"
+#include "constants/items.h"
+#include "palette.h"
+#include "window.h"
+#include "field_map_obj.h"
+#include "event_scripts.h"
+#include "trainer_see.h"
+#include "field_message_box.h"
+#include "sound.h"
+#include "strings.h"
+#include "secret_base.h"
+#include "string_util.h"
+#include "overworld.h"
+#include "field_weather.h"
+
+enum
+{
+ TRAINER_PARAM_LOAD_VAL_8BIT,
+ TRAINER_PARAM_LOAD_VAL_16BIT,
+ TRAINER_PARAM_LOAD_VAL_32BIT,
+ TRAINER_PARAM_CLEAR_VAL_8BIT,
+ TRAINER_PARAM_CLEAR_VAL_16BIT,
+ TRAINER_PARAM_CLEAR_VAL_32BIT,
+ TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR,
+};
+
+struct TrainerBattleParameter
+{
+ void *varPtr;
+ u8 ptrType;
+};
+
+extern bool8 InBattlePyramid(void);
+extern bool8 InBattlePike(void);
+extern bool32 InTrainerHill(void);
+extern bool32 FieldPoisonEffectIsRunning(void);
+extern void overworld_free_bg_tilemaps(void);
+extern void prev_quest_postbuffer_cursor_backup_reset(void);
+extern void ResetPoisonStepCounter(void);
+extern void sub_81BE72C(void);
+extern void FreezeMapObjects(void);
+extern void sub_808BCF4(void);
+extern void sub_80EECC8(void);
+extern void Overworld_ClearSavedMusic(void);
+extern void CB2_WhiteOut(void);
+extern void sub_80AF6F0(void);
+extern void PlayBattleBGM(void);
+extern void sub_81DA57C(void);
+extern u8 Overworld_GetFlashLevel(void);
+extern u16 sub_81A9AA8(u8 localId);
+extern u16 sub_81D6180(u8 localId);
+extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjId);
+extern bool8 GetTrainerHillTrainerFlag(u8 mapObjId);
+extern bool8 sub_81D5C18(void);
+extern void sub_816306C(u8 a0);
+extern void sub_8163048(u8 a0);
+extern void sub_81A9B04(void);
+extern void sub_81D639C(void);
+extern void sub_81D6384(void);
+extern void sub_81D61E8(void);
+extern void sub_80982B8(void);
+extern void sub_81A9EDC(u16 a0);
+extern void sub_81D572C(u8 a0, u16 arg1);
+
+// this file's functions
+static void DoBattlePikeWildBattle(void);
+static void DoSafariBattle(void);
+static void DoStandardWildBattle(void);
+static void CB2_EndWildBattle(void);
+static void CB2_EndScriptedWildBattle(void);
+static u8 GetWildBattleTransition(void);
+static u8 GetTrainerBattleTransition(void);
+static void sub_80B1218(void);
+static void sub_80B1234(void);
+static void CB2_GiveStarter(void);
+static void CB2_StartFirstBattle(void);
+static void CB2_EndFirstBattle(void);
+static void CB2_EndTrainerBattle(void);
+static bool32 IsPlayerDefeated(u32 battleOutcome);
+static u16 GetRematchTrainerId(u16 trainerId);
+static void RegisterTrainerInMatchCall(void);
+static void HandleRematchVarsOnBattleEnd(void);
+static const u8 *GetIntroSpeechOfApproachingTrainer(void);
+static const u8 *GetTrainerCantBattleSpeech(void);
+
+// ewram vars
+EWRAM_DATA static u16 sTrainerBattleMode = 0;
+EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
+EWRAM_DATA u16 gTrainerBattleOpponent_B = 0;
+EWRAM_DATA u16 gPartnerTrainerId = 0;
+EWRAM_DATA static u16 sTrainerMapObjectLocalId = 0;
+EWRAM_DATA static u8 *sTrainerAIntroSpeech = NULL;
+EWRAM_DATA static u8 *sTrainerBIntroSpeech = NULL;
+EWRAM_DATA static u8 *sTrainerADefeatSpeech = NULL;
+EWRAM_DATA static u8 *sTrainerBDefeatSpeech = NULL;
+EWRAM_DATA static u8 *sTrainerVictorySpeech = NULL;
+EWRAM_DATA static u8 *sTrainerCannotBattleSpeech = NULL;
+EWRAM_DATA static u8 *sTrainerBattleEndScript = NULL;
+EWRAM_DATA static u8 *sTrainerABattleScriptRetAddr = NULL;
+EWRAM_DATA static u8 *sTrainerBBattleScriptRetAddr = NULL;
+EWRAM_DATA static bool8 sShouldCheckTrainerBScript = FALSE;
+EWRAM_DATA static u8 sNoOfPossibleTrainerRetScripts = 0;
+
+// const rom data
+
+// The first transition is used if the enemy pokemon are lower level than our pokemon.
+// Otherwise, the second transition is used.
+static const u8 sBattleTransitionTable_Wild[][2] =
+{
+ {B_TRANSITION_SLICE, B_TRANSITION_WHITEFADE}, // Normal
+ {B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES}, // Cave
+ {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
+ {B_TRANSITION_WAVE, B_TRANSITION_RIPPLE}, // Water
+};
+
+static const u8 sBattleTransitionTable_Trainer[][2] =
+{
+ {B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_SHARDS}, // Normal
+ {B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL}, // Cave
+ {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
+ {B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE}, // Water
+};
+
+static const u8 sUnknown_0854FE98[] =
+{
+ B_TRANSITION_29, B_TRANSITION_30, B_TRANSITION_31, B_TRANSITION_32,
+ B_TRANSITION_34, B_TRANSITION_35, B_TRANSITION_36, B_TRANSITION_37,
+ B_TRANSITION_38, B_TRANSITION_39, B_TRANSITION_40, B_TRANSITION_41
+};
+
+static const u8 sUnknown_0854FEA4[] =
+{
+ B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
+};
+
+static const u8 sUnknown_0854FEA7[] =
+{
+ B_TRANSITION_29, B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
+};
+
+static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
+{
+ {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
+ {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
+};
+
+static const struct TrainerBattleParameter sContinueScriptBattleParams[] =
+{
+ {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
+ {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
+};
+
+static const struct TrainerBattleParameter sDoubleBattleParams[] =
+{
+ {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
+ {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
+};
+
+static const struct TrainerBattleParameter sOrdinaryNoIntroBattleParams[] =
+{
+ {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
+ {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
+};
+
+static const struct TrainerBattleParameter sContinueScriptDoubleBattleParams[] =
+{
+ {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
+ {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
+};
+
+static const struct TrainerBattleParameter sTrainerBOrdinaryBattleParams[] =
+{
+ {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
+ {&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
+};
+
+static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[] =
+{
+ {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
+ {&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
+ {&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
+ {&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
+ {&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
+};
+
+const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES] =
+{
+ {{0x0025, 0x0028, 0x0029, 0x002a, 0x002b}, 0x0000, 0x0021},
+ {{0x02e1, 0x032c, 0x032d, 0x032e, 0x032f}, 0x0000, 0x0014},
+ {{0x002c, 0x002f, 0x0030, 0x0031, 0x0032}, 0x0000, 0x001a},
+ {{0x0039, 0x003c, 0x003d, 0x003e, 0x003f}, 0x0000, 0x0018},
+ {{0x0040, 0x0043, 0x0044, 0x0045, 0x0046}, 0x0000, 0x0018},
+ {{0x02af, 0x02b0, 0x02b1, 0x02b2, 0x02b3}, 0x0000, 0x0027},
+ {{0x02ff, 0x033c, 0x033d, 0x033e, 0x033f}, 0x0000, 0x0024},
+ {{0x005e, 0x0065, 0x0066, 0x0067, 0x0068}, 0x0000, 0x001a},
+ {{0x004e, 0x0054, 0x0055, 0x0056, 0x0057}, 0x0000, 0x001a},
+ {{0x006c, 0x006e, 0x006f, 0x0070, 0x0071}, 0x0018, 0x0014},
+ {{0x0072, 0x0078, 0x0079, 0x007a, 0x007b}, 0x0000, 0x0013},
+ {{0x0090, 0x034c, 0x034d, 0x034e, 0x034f}, 0x0018, 0x0038},
+ {{0x007f, 0x0084, 0x0085, 0x0086, 0x0087}, 0x0000, 0x0024},
+ {{0x0088, 0x008b, 0x008c, 0x008d, 0x008e}, 0x0000, 0x0013},
+ {{0x008f, 0x0093, 0x0094, 0x0095, 0x0096}, 0x0000, 0x001d},
+ {{0x009b, 0x00af, 0x00b0, 0x00b1, 0x00b2}, 0x0000, 0x0016},
+ {{0x00b7, 0x00b8, 0x00b9, 0x00ba, 0x00bb}, 0x0000, 0x001e},
+ {{0x02a0, 0x0338, 0x0339, 0x033a, 0x033b}, 0x0000, 0x002a},
+ {{0x00c3, 0x0340, 0x0341, 0x0342, 0x0343}, 0x0000, 0x0026},
+ {{0x00c4, 0x00c5, 0x00c6, 0x00c7, 0x00c8}, 0x0000, 0x0021},
+ {{0x00ce, 0x00cf, 0x00d0, 0x00d1, 0x00d2}, 0x0000, 0x001d},
+ {{0x00d8, 0x00db, 0x00dc, 0x00dd, 0x00de}, 0x0018, 0x000d},
+ {{0x02a9, 0x02aa, 0x02ab, 0x02ac, 0x02ad}, 0x0018, 0x0001},
+ {{0x00e2, 0x00e4, 0x00e5, 0x00e6, 0x00e7}, 0x0000, 0x0023},
+ {{0x00ee, 0x00ef, 0x00f0, 0x00f1, 0x00f2}, 0x0000, 0x0026},
+ {{0x00f9, 0x00fa, 0x00fb, 0x00fc, 0x00fd}, 0x0000, 0x0026},
+ {{0x00fe, 0x0101, 0x0102, 0x0103, 0x0104}, 0x0000, 0x0024},
+ {{0x0118, 0x011a, 0x011b, 0x011c, 0x011d}, 0x0000, 0x001f},
+ {{0x0111, 0x0114, 0x0115, 0x0116, 0x0117}, 0x0000, 0x001f},
+ {{0x011f, 0x0120, 0x0121, 0x0122, 0x0123}, 0x0000, 0x0020},
+ {{0x012e, 0x012f, 0x0130, 0x0131, 0x0132}, 0x0000, 0x0019},
+ {{0x0125, 0x0127, 0x0128, 0x0129, 0x012a}, 0x0000, 0x0012},
+ {{0x0133, 0x0134, 0x0135, 0x0136, 0x0137}, 0x0000, 0x001e},
+ {{0x0139, 0x013a, 0x013b, 0x013c, 0x013d}, 0x0018, 0x000c},
+ {{0x013e, 0x0148, 0x0149, 0x014a, 0x014b}, 0x0000, 0x0011},
+ {{0x0153, 0x015a, 0x015b, 0x015c, 0x015d}, 0x0000, 0x0015},
+ {{0x0178, 0x017b, 0x017c, 0x017d, 0x017e}, 0x0000, 0x002b},
+ {{0x0171, 0x0172, 0x0173, 0x0174, 0x0175}, 0x0000, 0x0020},
+ {{0x0166, 0x0168, 0x0169, 0x016a, 0x016b}, 0x0000, 0x0019},
+ {{0x016c, 0x016d, 0x016e, 0x016f, 0x0170}, 0x0000, 0x0020},
+ {{0x0182, 0x0184, 0x0185, 0x0186, 0x0187}, 0x0000, 0x002b},
+ {{0x0161, 0x0162, 0x0163, 0x0164, 0x0165}, 0x0000, 0x0019},
+ {{0x0179, 0x0334, 0x0335, 0x0336, 0x0337}, 0x0000, 0x0029},
+ {{0x0188, 0x0189, 0x018a, 0x018b, 0x018c}, 0x0018, 0x0001},
+ {{0x0196, 0x0199, 0x019a, 0x019b, 0x019c}, 0x0000, 0x0023},
+ {{0x01a3, 0x01a5, 0x01a6, 0x01a7, 0x01a8}, 0x0000, 0x001c},
+ {{0x01ab, 0x01ae, 0x01af, 0x01b0, 0x01b1}, 0x0000, 0x001e},
+ {{0x01b2, 0x01b5, 0x01b6, 0x01b7, 0x01b8}, 0x0000, 0x001c},
+ {{0x01c1, 0x01d1, 0x01d2, 0x01d3, 0x01d4}, 0x0000, 0x0027},
+ {{0x01da, 0x01dd, 0x01de, 0x01df, 0x01e0}, 0x0018, 0x000d},
+ {{0x01e1, 0x01e2, 0x01e7, 0x01e8, 0x01e9}, 0x0000, 0x0012},
+ {{0x01ec, 0x01f1, 0x01f2, 0x01f3, 0x01f4}, 0x0000, 0x0028},
+ {{0x02e4, 0x0330, 0x0331, 0x0332, 0x0333}, 0x0000, 0x0017},
+ {{0x0200, 0x0203, 0x0204, 0x0205, 0x0206}, 0x0000, 0x0019},
+ {{0x0221, 0x0224, 0x0225, 0x0226, 0x0227}, 0x0000, 0x0020},
+ {{0x021a, 0x021d, 0x021e, 0x021f, 0x0220}, 0x0000, 0x0020},
+ {{0x0009, 0x0348, 0x0349, 0x034a, 0x034b}, 0x0018, 0x0011},
+ {{0x022f, 0x0232, 0x0233, 0x0234, 0x0235}, 0x0000, 0x0022},
+ {{0x0228, 0x022b, 0x022c, 0x022d, 0x022e}, 0x0000, 0x0022},
+ {{0x025c, 0x025f, 0x0260, 0x0261, 0x0262}, 0x0000, 0x0013},
+ {{0x026d, 0x026e, 0x026f, 0x0270, 0x0271}, 0x0018, 0x000b},
+ {{0x0273, 0x027c, 0x027d, 0x027e, 0x027f}, 0x0000, 0x001b},
+ {{0x0001, 0x0344, 0x0345, 0x0346, 0x0347}, 0x0018, 0x000c},
+ {{0x0282, 0x0283, 0x0284, 0x0285, 0x0286}, 0x0018, 0x003e},
+ {{0x0291, 0x0292, 0x0293, 0x0294, 0x0294}, 0x0018, 0x002b},
+ {{0x0109, 0x0302, 0x0303, 0x0304, 0x0305}, 0x0000, 0x0003},
+ {{0x010a, 0x0306, 0x0307, 0x0308, 0x0309}, 0x0000, 0x000b},
+ {{0x010b, 0x030a, 0x030b, 0x030c, 0x030d}, 0x0000, 0x0002},
+ {{0x010c, 0x030e, 0x030f, 0x0310, 0x0311}, 0x0000, 0x000c},
+ {{0x010d, 0x0312, 0x0313, 0x0314, 0x0315}, 0x0000, 0x0000},
+ {{0x010e, 0x0316, 0x0317, 0x0318, 0x0319}, 0x0000, 0x0004},
+ {{0x010f, 0x031a, 0x031b, 0x031c, 0x031d}, 0x0000, 0x0006},
+ {{0x0110, 0x031e, 0x031f, 0x0320, 0x0321}, 0x0000, 0x0007},
+ {{0x0105, 0x0105, 0x0105, 0x0105, 0x0105}, 0x0000, 0x0008},
+ {{0x0106, 0x0106, 0x0106, 0x0106, 0x0106}, 0x0000, 0x0008},
+ {{0x0107, 0x0107, 0x0107, 0x0107, 0x0107}, 0x0000, 0x0008},
+ {{0x0108, 0x0108, 0x0108, 0x0108, 0x0108}, 0x0000, 0x0008},
+ {{0x014f, 0x014f, 0x014f, 0x014f, 0x014f}, 0x0000, 0x0008},
+};
+
+static const u16 sBadgeFlags[8] =
+{
+ FLAG_BADGE01_GET, FLAG_BADGE02_GET, FLAG_BADGE03_GET, FLAG_BADGE04_GET,
+ FLAG_BADGE05_GET, FLAG_BADGE06_GET, FLAG_BADGE07_GET, FLAG_BADGE08_GET,
+};
+
+#define tState data[0]
+#define tTransition data[1]
+
+static void Task_BattleStart(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (tState)
+ {
+ case 0:
+ if (!FieldPoisonEffectIsRunning()) // is poison not active?
+ {
+ BattleTransition_StartOnField(tTransition);
+ sub_81BE72C();
+ tState++; // go to case 1.
+ }
+ break;
+ case 1:
+ if (IsBattleTransitionDone() == TRUE)
+ {
+ overworld_free_bg_tilemaps();
+ SetMainCallback2(CB2_InitBattle);
+ prev_quest_postbuffer_cursor_backup_reset();
+ ResetPoisonStepCounter();
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+static void CreateBattleStartTask(u8 transition, u16 song)
+{
+ u8 taskId = CreateTask(Task_BattleStart, 1);
+
+ gTasks[taskId].tTransition = transition;
+ PlayMapChosenOrBattleBGM(song);
+}
+
+#undef tState
+#undef tTransition
+
+void BattleSetup_StartWildBattle(void)
+{
+ if (GetSafariZoneFlag())
+ DoSafariBattle();
+ else
+ DoStandardWildBattle();
+}
+
+void BattleSetup_StartBattlePikeWildBattle(void)
+{
+ DoBattlePikeWildBattle();
+}
+
+static void DoStandardWildBattle(void)
+{
+ ScriptContext2_Enable();
+ FreezeMapObjects();
+ sub_808BCF4();
+ gMain.savedCallback = CB2_EndWildBattle;
+ gBattleTypeFlags = 0;
+ if (InBattlePyramid())
+ {
+ VarSet(VAR_0x400E, 0);
+ gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
+ }
+ CreateBattleStartTask(GetWildBattleTransition(), 0);
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_WILD_BATTLES);
+ sub_80EECC8();
+ sub_80B1218();
+}
+
+void BattleSetup_StartRoamerBattle(void)
+{
+ ScriptContext2_Enable();
+ FreezeMapObjects();
+ sub_808BCF4();
+ gMain.savedCallback = CB2_EndWildBattle;
+ gBattleTypeFlags = BATTLE_TYPE_ROAMER;
+ CreateBattleStartTask(GetWildBattleTransition(), 0);
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_WILD_BATTLES);
+ sub_80EECC8();
+ sub_80B1218();
+}
+
+static void DoSafariBattle(void)
+{
+ ScriptContext2_Enable();
+ FreezeMapObjects();
+ sub_808BCF4();
+ gMain.savedCallback = CB2_EndSafariBattle;
+ gBattleTypeFlags = BATTLE_TYPE_SAFARI;
+ CreateBattleStartTask(GetWildBattleTransition(), 0);
+}
+
+static void DoBattlePikeWildBattle(void)
+{
+ ScriptContext2_Enable();
+ FreezeMapObjects();
+ sub_808BCF4();
+ gMain.savedCallback = CB2_EndWildBattle;
+ gBattleTypeFlags = BATTLE_TYPE_PIKE;
+ CreateBattleStartTask(GetWildBattleTransition(), 0);
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_WILD_BATTLES);
+ sub_80EECC8();
+ sub_80B1218();
+}
+
+static void DoTrainerBattle(void)
+{
+ CreateBattleStartTask(GetTrainerBattleTransition(), 0);
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
+ sub_80B1234();
+}
+
+static void sub_80B0828(void)
+{
+ if (InBattlePyramid())
+ CreateBattleStartTask(sub_80B100C(10), 0);
+ else
+ CreateBattleStartTask(sub_80B100C(11), 0);
+
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
+ sub_80B1234();
+}
+
+// Initiates battle where Wally catches Ralts
+void StartWallyTutorialBattle(void)
+{
+ CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
+ ScriptContext2_Enable();
+ gMain.savedCallback = c2_exit_to_overworld_1_continue_scripts_restart_music;
+ gBattleTypeFlags = BATTLE_TYPE_WALLY_TUTORIAL;
+ CreateBattleStartTask(B_TRANSITION_SLICE, 0);
+}
+
+void BattleSetup_StartScriptedWildBattle(void)
+{
+ ScriptContext2_Enable();
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
+ gBattleTypeFlags = 0;
+ CreateBattleStartTask(GetWildBattleTransition(), 0);
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_WILD_BATTLES);
+ sub_80EECC8();
+ sub_80B1218();
+}
+
+void BattleSetup_StartLatiBattle(void)
+{
+ ScriptContext2_Enable();
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
+ gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
+ CreateBattleStartTask(GetWildBattleTransition(), 0);
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_WILD_BATTLES);
+ sub_80EECC8();
+ sub_80B1218();
+}
+
+void BattleSetup_StartLegendaryBattle(void)
+{
+ ScriptContext2_Enable();
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
+ gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
+
+ switch (GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL))
+ {
+ default:
+ case SPECIES_GROUDON:
+ gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
+ CreateBattleStartTask(B_TRANSITION_GROUDON, MUS_BATTLE34);
+ break;
+ case SPECIES_KYOGRE:
+ gBattleTypeFlags |= BATTLE_TYPE_KYOGRE;
+ CreateBattleStartTask(B_TRANSITION_KYOGRE, MUS_BATTLE34);
+ break;
+ case SPECIES_RAYQUAZA:
+ gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
+ CreateBattleStartTask(B_TRANSITION_RAYQUAZA, MUS_VS_REKKU);
+ break;
+ case SPECIES_DEOXYS:
+ CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEO);
+ break;
+ case SPECIES_LUGIA:
+ case SPECIES_HO_OH:
+ CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEN);
+ break;
+ case SPECIES_MEW:
+ CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, MUS_VS_MEW);
+ break;
+ }
+
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_WILD_BATTLES);
+ sub_80EECC8();
+ sub_80B1218();
+}
+
+void StartGroudonKyogreBattle(void)
+{
+ ScriptContext2_Enable();
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
+ gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
+
+ if (gGameVersion == VERSION_RUBY)
+ CreateBattleStartTask(B_TRANSITION_SHARDS, MUS_BATTLE34); // GROUDON
+ else
+ CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_BATTLE34); // KYOGRE
+
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_WILD_BATTLES);
+ sub_80EECC8();
+ sub_80B1218();
+}
+
+void StartRegiBattle(void)
+{
+ u8 transitionId;
+ u16 species;
+
+ ScriptContext2_Enable();
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
+ gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
+
+ species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
+ switch (species)
+ {
+ case SPECIES_REGIROCK:
+ transitionId = B_TRANSITION_REGIROCK;
+ break;
+ case SPECIES_REGICE:
+ transitionId = B_TRANSITION_REGICE;
+ break;
+ case SPECIES_REGISTEEL:
+ transitionId = B_TRANSITION_REGISTEEL;
+ break;
+ default:
+ transitionId = B_TRANSITION_GRID_SQUARES;
+ break;
+ }
+ CreateBattleStartTask(transitionId, MUS_BATTLE36);
+
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_WILD_BATTLES);
+ sub_80EECC8();
+ sub_80B1218();
+}
+
+static void CB2_EndWildBattle(void)
+{
+ CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
+ ResetOamRange(0, 128);
+
+ if (IsPlayerDefeated(gBattleOutcome) == TRUE && !InBattlePyramid() && !InBattlePike())
+ {
+ SetMainCallback2(CB2_WhiteOut);
+ }
+ else
+ {
+ SetMainCallback2(c2_exit_to_overworld_2_switch);
+ gFieldCallback = sub_80AF6F0;
+ }
+}
+
+static void CB2_EndScriptedWildBattle(void)
+{
+ CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
+ ResetOamRange(0, 128);
+
+ if (IsPlayerDefeated(gBattleOutcome) == TRUE)
+ {
+ if (InBattlePyramid())
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ else
+ SetMainCallback2(CB2_WhiteOut);
+ }
+ else
+ {
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ }
+}
+
+u8 BattleSetup_GetTerrainId(void)
+{
+ u16 tileBehavior;
+ s16 x, y;
+
+ PlayerGetDestCoords(&x, &y);
+ tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
+
+ if (MetatileBehavior_IsTallGrass(tileBehavior))
+ return BATTLE_TERRAIN_GRASS;
+ if (MetatileBehavior_IsLongGrass(tileBehavior))
+ return BATTLE_TERRAIN_LONG_GRASS;
+ if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
+ return BATTLE_TERRAIN_SAND;
+
+ switch (gMapHeader.mapType)
+ {
+ case MAP_TYPE_TOWN:
+ case MAP_TYPE_CITY:
+ case MAP_TYPE_ROUTE:
+ break;
+ case MAP_TYPE_UNDERGROUND:
+ if (MetatileBehavior_IsMB_0B(tileBehavior))
+ return BATTLE_TERRAIN_BUILDING;
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
+ return BATTLE_TERRAIN_POND;
+ return BATTLE_TERRAIN_CAVE;
+ case MAP_TYPE_INDOOR:
+ case MAP_TYPE_SECRET_BASE:
+ return BATTLE_TERRAIN_BUILDING;
+ case MAP_TYPE_UNDERWATER:
+ return BATTLE_TERRAIN_UNDERWATER;
+ case MAP_TYPE_6:
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
+ return BATTLE_TERRAIN_WATER;
+ return BATTLE_TERRAIN_PLAIN;
+ }
+ if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
+ return BATTLE_TERRAIN_WATER;
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
+ return BATTLE_TERRAIN_POND;
+ if (MetatileBehavior_IsMountain(tileBehavior))
+ return BATTLE_TERRAIN_MOUNTAIN;
+ if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
+ {
+ if (MetatileBehavior_GetBridgeSth(tileBehavior))
+ return BATTLE_TERRAIN_POND;
+ if (MetatileBehavior_IsBridge(tileBehavior) == TRUE)
+ return BATTLE_TERRAIN_WATER;
+ }
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
+ return BATTLE_TERRAIN_SAND;
+ if (GetSav1Weather() == 8)
+ return BATTLE_TERRAIN_SAND;
+
+ return BATTLE_TERRAIN_PLAIN;
+}
+
+static u8 GetBattleTransitionTypeByMap(void)
+{
+ u16 tileBehavior;
+ s16 x, y;
+
+ PlayerGetDestCoords(&x, &y);
+ tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
+ if (Overworld_GetFlashLevel())
+ return B_TRANSITION_SHUFFLE;
+ if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
+ {
+ switch (gMapHeader.mapType)
+ {
+ case MAP_TYPE_UNDERGROUND:
+ return B_TRANSITION_SWIRL;
+ case MAP_TYPE_UNDERWATER:
+ return B_TRANSITION_BIG_POKEBALL;
+ default:
+ return B_TRANSITION_BLUR;
+ }
+ }
+ return B_TRANSITION_BIG_POKEBALL;
+}
+
+static u16 GetSumOfPlayerPartyLevel(u8 numMons)
+{
+ u8 sum = 0;
+ int i;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+
+ if (species != SPECIES_EGG && species != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
+ {
+ sum += GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
+ if (--numMons == 0)
+ break;
+ }
+ }
+ return sum;
+}
+
+static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
+{
+ u8 i;
+ u8 sum;
+ u32 count = numMons;
+
+ if (gTrainers[opponentId].partySize < count)
+ count = gTrainers[opponentId].partySize;
+
+ sum = 0;
+
+ switch (gTrainers[opponentId].partyFlags)
+ {
+ case 0:
+ {
+ const struct TrainerMonNoItemDefaultMoves *party;
+ party = gTrainers[opponentId].party.NoItemDefaultMoves;
+ for (i = 0; i < count; i++)
+ sum += party[i].lvl;
+ }
+ break;
+ case F_TRAINER_PARTY_CUSTOM_MOVESET:
+ {
+ const struct TrainerMonNoItemCustomMoves *party;
+ party = gTrainers[opponentId].party.NoItemCustomMoves;
+ for (i = 0; i < count; i++)
+ sum += party[i].lvl;
+ }
+ break;
+ case F_TRAINER_PARTY_HELD_ITEM:
+ {
+ const struct TrainerMonItemDefaultMoves *party;
+ party = gTrainers[opponentId].party.ItemDefaultMoves;
+ for (i = 0; i < count; i++)
+ sum += party[i].lvl;
+ }
+ break;
+ case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
+ {
+ const struct TrainerMonItemCustomMoves *party;
+ party = gTrainers[opponentId].party.ItemCustomMoves;
+ for (i = 0; i < count; i++)
+ sum += party[i].lvl;
+ }
+ break;
+ }
+
+ return sum;
+}
+
+static u8 GetWildBattleTransition(void)
+{
+ u8 transitionType = GetBattleTransitionTypeByMap();
+ u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
+ u8 playerLevel = GetSumOfPlayerPartyLevel(1);
+
+ if (enemyLevel < playerLevel)
+ {
+ if (InBattlePyramid())
+ return B_TRANSITION_BLUR;
+ else
+ return sBattleTransitionTable_Wild[transitionType][0];
+ }
+ else
+ {
+ if (InBattlePyramid())
+ return B_TRANSITION_GRID_SQUARES;
+ else
+ return sBattleTransitionTable_Wild[transitionType][1];
+ }
+}
+
+static u8 GetTrainerBattleTransition(void)
+{
+ u8 minPartyCount;
+ u8 transitionType;
+ u8 enemyLevel;
+ u8 playerLevel;
+
+ if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ return B_TRANSITION_CHAMPION;
+
+ if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR)
+ {
+ if (gTrainerBattleOpponent_A == TRAINER_SIDNEY)
+ return B_TRANSITION_SYDNEY;
+ if (gTrainerBattleOpponent_A == TRAINER_PHOEBE)
+ return B_TRANSITION_PHOEBE;
+ if (gTrainerBattleOpponent_A == TRAINER_GLACIA)
+ return B_TRANSITION_GLACIA;
+ if (gTrainerBattleOpponent_A == TRAINER_DRAKE)
+ return B_TRANSITION_DRAKE;
+ return B_TRANSITION_CHAMPION;
+ }
+
+ if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
+ return B_TRANSITION_CHAMPION;
+
+ if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_MAGMA
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_MAGMA_LEADER
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_MAGMA_ADMIN)
+ return B_TRANSITION_MAGMA;
+
+ if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_AQUA
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_AQUA_LEADER
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_AQUA_ADMIN)
+ return B_TRANSITION_AQUA;
+
+ if (gTrainers[gTrainerBattleOpponent_A].doubleBattle == TRUE)
+ minPartyCount = 2; // double battles always at least have 2 pokemon.
+ else
+ minPartyCount = 1;
+
+ transitionType = GetBattleTransitionTypeByMap();
+ enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent_A, minPartyCount);
+ playerLevel = GetSumOfPlayerPartyLevel(minPartyCount);
+
+ if (enemyLevel < playerLevel)
+ return sBattleTransitionTable_Trainer[transitionType][0];
+ else
+ return sBattleTransitionTable_Trainer[transitionType][1];
+}
+
+u8 sub_80B100C(s32 arg0)
+{
+ u16 var;
+ u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
+ u8 playerLevel = GetSumOfPlayerPartyLevel(1);
+
+ if (enemyLevel < playerLevel)
+ {
+ switch (arg0)
+ {
+ case 11:
+ case 12:
+ case 13:
+ return B_TRANSITION_POKEBALLS_TRAIL;
+ case 10:
+ return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
+ case 3:
+ return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
+ }
+
+ if (VarGet(VAR_0x40CE) != 3)
+ return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
+ }
+ else
+ {
+ switch (arg0)
+ {
+ case 11:
+ case 12:
+ case 13:
+ return B_TRANSITION_BIG_POKEBALL;
+ case 10:
+ return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
+ case 3:
+ return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
+ }
+
+ if (VarGet(VAR_0x40CE) != 3)
+ return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
+ }
+
+ var = gSaveBlock2Ptr->field_CB4[gSaveBlock2Ptr->battlePyramidWildHeaderId * 2 + 0]
+ + gSaveBlock2Ptr->field_CB4[gSaveBlock2Ptr->battlePyramidWildHeaderId * 2 + 1];
+
+ return sUnknown_0854FE98[var % ARRAY_COUNT(sUnknown_0854FE98)];
+}
+
+void ChooseStarter(void)
+{
+ SetMainCallback2(CB2_ChooseStarter);
+ gMain.savedCallback = CB2_GiveStarter;
+}
+
+static void CB2_GiveStarter(void)
+{
+ u16 starterMon;
+
+ *GetVarPointer(VAR_FIRST_POKE) = gSpecialVar_Result;
+ starterMon = GetStarterPokemon(gSpecialVar_Result);
+ ScriptGiveMon(starterMon, 5, 0, 0, 0, 0);
+ ResetTasks();
+ PlayBattleBGM();
+ SetMainCallback2(CB2_StartFirstBattle);
+ BattleTransition_Start(B_TRANSITION_BLUR);
+}
+
+static void CB2_StartFirstBattle(void)
+{
+ UpdatePaletteFade();
+ RunTasks();
+
+ if (IsBattleTransitionDone() == TRUE)
+ {
+ gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE;
+ gMain.savedCallback = CB2_EndFirstBattle;
+ FreeAllWindowBuffers();
+ SetMainCallback2(CB2_InitBattle);
+ prev_quest_postbuffer_cursor_backup_reset();
+ ResetPoisonStepCounter();
+ IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
+ IncrementGameStat(GAME_STAT_WILD_BATTLES);
+ sub_80EECC8();
+ sub_80B1218();
+ }
+}
+
+static void CB2_EndFirstBattle(void)
+{
+ Overworld_ClearSavedMusic();
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+}
+
+static void sub_80B1218(void)
+{
+ if (GetGameStat(GAME_STAT_WILD_BATTLES) % 60 == 0)
+ sub_81DA57C();
+}
+
+static void sub_80B1234(void)
+{
+ if (GetGameStat(GAME_STAT_TRAINER_BATTLES) % 20 == 0)
+ sub_81DA57C();
+}
+
+// why not just use the macros? maybe its because they didnt want to uncast const every time?
+static u32 TrainerBattleLoadArg32(const u8 *ptr)
+{
+ return T1_READ_32(ptr);
+}
+
+static u16 TrainerBattleLoadArg16(const u8 *ptr)
+{
+ return T1_READ_16(ptr);
+}
+
+static u8 TrainerBattleLoadArg8(const u8 *ptr)
+{
+ return T1_READ_8(ptr);
+}
+
+static u16 GetTrainerAFlag(void)
+{
+ return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_A;
+}
+
+static u16 GetTrainerBFlag(void)
+{
+ return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_B;
+}
+
+static bool32 IsPlayerDefeated(u32 battleOutcome)
+{
+ switch (battleOutcome)
+ {
+ case B_OUTCOME_LOST:
+ case B_OUTCOME_DREW:
+ return TRUE;
+ case B_OUTCOME_WON:
+ case B_OUTCOME_RAN:
+ case B_OUTCOME_PLAYER_TELEPORTED:
+ case B_OUTCOME_MON_FLED:
+ case B_OUTCOME_CAUGHT:
+ return FALSE;
+ default:
+ return FALSE;
+ }
+}
+
+void ResetTrainerOpponentIds(void)
+{
+ gTrainerBattleOpponent_A = 0;
+ gTrainerBattleOpponent_B = 0;
+}
+
+static void InitTrainerBattleVariables(void)
+{
+ sTrainerBattleMode = 0;
+ if (gApproachingTrainerId == 0)
+ {
+ sTrainerAIntroSpeech = NULL;
+ sTrainerADefeatSpeech = NULL;
+ sTrainerABattleScriptRetAddr = NULL;
+ }
+ else
+ {
+ sTrainerBIntroSpeech = NULL;
+ sTrainerBDefeatSpeech = NULL;
+ sTrainerBBattleScriptRetAddr = NULL;
+ }
+ sTrainerMapObjectLocalId = 0;
+ sTrainerVictorySpeech = NULL;
+ sTrainerCannotBattleSpeech = NULL;
+ sTrainerBattleEndScript = NULL;
+}
+
+static inline void SetU8(void *ptr, u8 value)
+{
+ *(u8*)(ptr) = value;
+}
+
+static inline void SetU16(void *ptr, u16 value)
+{
+ *(u16*)(ptr) = value;
+}
+
+static inline void SetU32(void *ptr, u32 value)
+{
+ *(u32*)(ptr) = value;
+}
+
+static inline void SetPtr(const void *ptr, const void* value)
+{
+ *(const void**)(ptr) = value;
+}
+
+static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
+{
+ while (1)
+ {
+ switch (specs->ptrType)
+ {
+ case TRAINER_PARAM_LOAD_VAL_8BIT:
+ SetU8(specs->varPtr, TrainerBattleLoadArg8(data));
+ data += 1;
+ break;
+ case TRAINER_PARAM_LOAD_VAL_16BIT:
+ SetU16(specs->varPtr, TrainerBattleLoadArg16(data));
+ data += 2;
+ break;
+ case TRAINER_PARAM_LOAD_VAL_32BIT:
+ SetU32(specs->varPtr, TrainerBattleLoadArg32(data));
+ data += 4;
+ break;
+ case TRAINER_PARAM_CLEAR_VAL_8BIT:
+ SetU8(specs->varPtr, 0);
+ break;
+ case TRAINER_PARAM_CLEAR_VAL_16BIT:
+ SetU16(specs->varPtr, 0);
+ break;
+ case TRAINER_PARAM_CLEAR_VAL_32BIT:
+ SetU32(specs->varPtr, 0);
+ break;
+ case TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR:
+ SetPtr(specs->varPtr, data);
+ return;
+ }
+ specs++;
+ }
+}
+
+void SetMapVarsToTrainer(void)
+{
+ if (sTrainerMapObjectLocalId != 0)
+ {
+ gSpecialVar_LastTalked = sTrainerMapObjectLocalId;
+ gSelectedMapObject = GetFieldObjectIdByLocalIdAndMap(sTrainerMapObjectLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ }
+}
+
+const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
+{
+ InitTrainerBattleVariables();
+ sTrainerBattleMode = TrainerBattleLoadArg8(data);
+
+ switch (sTrainerBattleMode)
+ {
+ case 3:
+ TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
+ return EventScript_2713C2;
+ case 4:
+ TrainerBattleLoadArgs(sDoubleBattleParams, data);
+ SetMapVarsToTrainer();
+ return EventScript_TryDoDoubleTrainerBattle;
+ case 2:
+ if (gApproachingTrainerId == 0)
+ {
+ TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
+ SetMapVarsToTrainer();
+ }
+ else
+ {
+ TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data);
+ }
+ return EventScript_271362;
+ case 1:
+ TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
+ SetMapVarsToTrainer();
+ return EventScript_271362;
+ case 6:
+ case 8:
+ TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
+ SetMapVarsToTrainer();
+ return EventScript_TryDoDoubleTrainerBattle;
+ case 7:
+ TrainerBattleLoadArgs(sDoubleBattleParams, data);
+ SetMapVarsToTrainer();
+ gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
+ return EventScript_TryDoDoubleRematchBattle;
+ case 5:
+ TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
+ SetMapVarsToTrainer();
+ gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
+ return EventScript_2713D1;
+ case 9:
+ if (gApproachingTrainerId == 0)
+ {
+ TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
+ SetMapVarsToTrainer();
+ gTrainerBattleOpponent_A = sub_81A9AA8(gSpecialVar_LastTalked);
+ }
+ else
+ {
+ TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
+ gTrainerBattleOpponent_B = sub_81A9AA8(gSpecialVar_LastTalked);
+ }
+ return EventScript_271362;
+ case 10:
+ TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
+ return NULL;
+ case 11:
+ TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
+ return NULL;
+ case 12:
+ if (gApproachingTrainerId == 0)
+ {
+ TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
+ SetMapVarsToTrainer();
+ gTrainerBattleOpponent_A = sub_81D6180(gSpecialVar_LastTalked);
+ }
+ else
+ {
+ TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
+ gTrainerBattleOpponent_B = sub_81D6180(gSpecialVar_LastTalked);
+ }
+ return EventScript_271362;
+ default:
+ if (gApproachingTrainerId == 0)
+ {
+ TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
+ SetMapVarsToTrainer();
+ }
+ else
+ {
+ TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
+ }
+ return EventScript_271362;
+ }
+}
+
+void ConfigureAndSetUpOneTrainerBattle(u8 trainerMapObjId, const u8 *trainerScript)
+{
+ gSelectedMapObject = trainerMapObjId;
+ gSpecialVar_LastTalked = gMapObjects[trainerMapObjId].localId;
+ BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
+ ScriptContext1_SetupScript(EventScript_271354);
+ ScriptContext2_Enable();
+}
+
+void ConfigureTwoTrainersBattle(u8 trainerMapObjId, const u8 *trainerScript)
+{
+ gSelectedMapObject = trainerMapObjId;
+ gSpecialVar_LastTalked = gMapObjects[trainerMapObjId].localId;
+ BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
+}
+
+void SetUpTwoTrainersBattle(void)
+{
+ ScriptContext1_SetupScript(EventScript_271354);
+ ScriptContext2_Enable();
+}
+
+bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
+{
+ u32 flag = TrainerBattleLoadArg16(data + 2);
+ return FlagGet(FLAG_TRAINER_FLAG_START + flag);
+}
+
+void sub_80B16D8(void)
+{
+ struct MapObject *mapObject = &gMapObjects[gSelectedMapObject];
+
+ npc_set_running_behaviour_etc(mapObject, npc_running_behaviour_by_direction(mapObject->mapobj_unk_18));
+}
+
+u8 GetTrainerBattleMode(void)
+{
+ return sTrainerBattleMode;
+}
+
+bool8 GetTrainerFlag(void)
+{
+ if (InBattlePyramid())
+ return GetBattlePyramidTrainerFlag(gSelectedMapObject);
+ else if (InTrainerHill())
+ return GetTrainerHillTrainerFlag(gSelectedMapObject);
+ else
+ return FlagGet(GetTrainerAFlag());
+}
+
+static void SetBattledTrainersFlags(void)
+{
+ if (gTrainerBattleOpponent_B != 0)
+ FlagSet(GetTrainerBFlag());
+ FlagSet(GetTrainerAFlag());
+}
+
+static void SetBattledTrainerFlag(void)
+{
+ FlagSet(GetTrainerAFlag());
+}
+
+bool8 HasTrainerBeenFought(u16 trainerId)
+{
+ return FlagGet(FLAG_TRAINER_FLAG_START + trainerId);
+}
+
+void SetTrainerFlag(u16 trainerId)
+{
+ FlagSet(FLAG_TRAINER_FLAG_START + trainerId);
+}
+
+void ClearTrainerFlag(u16 trainerId)
+{
+ FlagClear(FLAG_TRAINER_FLAG_START + trainerId);
+}
+
+void BattleSetup_StartTrainerBattle(void)
+{
+ if (gNoOfApproachingTrainers == 2)
+ gBattleTypeFlags = (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TRAINER);
+ else
+ gBattleTypeFlags = (BATTLE_TYPE_TRAINER);
+
+ if (InBattlePyramid())
+ {
+ VarSet(VAR_0x400E, 0);
+ gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
+
+ if (gNoOfApproachingTrainers == 2)
+ {
+ sub_816306C(1);
+ ZeroMonData(&gEnemyParty[1]);
+ ZeroMonData(&gEnemyParty[2]);
+ ZeroMonData(&gEnemyParty[4]);
+ ZeroMonData(&gEnemyParty[5]);
+ }
+ else
+ {
+ sub_8163048(1);
+ ZeroMonData(&gEnemyParty[1]);
+ ZeroMonData(&gEnemyParty[2]);
+ }
+
+ sub_81A9B04();
+ }
+ else if (sub_81D5C18())
+ {
+ gBattleTypeFlags |= BATTLE_TYPE_x4000000;
+
+ if (gNoOfApproachingTrainers == 2)
+ sub_81D639C();
+ else
+ sub_81D6384();
+
+ sub_81D61E8();
+ }
+
+ sNoOfPossibleTrainerRetScripts = gNoOfApproachingTrainers;
+ gNoOfApproachingTrainers = 0;
+ sShouldCheckTrainerBScript = FALSE;
+ gUnknown_03006080 = 0;
+ gMain.savedCallback = CB2_EndTrainerBattle;
+
+ if (InBattlePyramid() || sub_81D5C18())
+ sub_80B0828();
+ else
+ DoTrainerBattle();
+
+ ScriptContext1_Stop();
+}
+
+static void CB2_EndTrainerBattle(void)
+{
+ if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ {
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ }
+ else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
+ {
+ if (InBattlePyramid() || sub_81D5C18())
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ else
+ SetMainCallback2(CB2_WhiteOut);
+ }
+ else
+ {
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ if (!InBattlePyramid() && !sub_81D5C18())
+ {
+ RegisterTrainerInMatchCall();
+ SetBattledTrainersFlags();
+ }
+ }
+}
+
+static void CB2_EndRematchBattle(void)
+{
+ if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ {
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ }
+ else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
+ {
+ SetMainCallback2(CB2_WhiteOut);
+ }
+ else
+ {
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ RegisterTrainerInMatchCall();
+ SetBattledTrainersFlags();
+ HandleRematchVarsOnBattleEnd();
+ }
+}
+
+void BattleSetup_StartRematchBattle(void)
+{
+ gBattleTypeFlags = BATTLE_TYPE_TRAINER;
+ gMain.savedCallback = CB2_EndRematchBattle;
+ DoTrainerBattle();
+ ScriptContext1_Stop();
+}
+
+void ShowTrainerIntroSpeech(void)
+{
+ if (InBattlePyramid())
+ {
+ if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
+ sub_81A9EDC(sub_81A9AA8(gSpecialVar_LastTalked));
+ else
+ sub_81A9EDC(sub_81A9AA8(gMapObjects[gApproachingTrainers[gApproachingTrainerId].mapObjectId].localId));
+
+ sub_80982B8();
+ }
+ else if (sub_81D5C18())
+ {
+ if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
+ sub_81D572C(2, sub_81D6180(gSpecialVar_LastTalked));
+ else
+ sub_81D572C(2, sub_81D6180(gMapObjects[gApproachingTrainers[gApproachingTrainerId].mapObjectId].localId));
+
+ sub_80982B8();
+ }
+ else
+ {
+ ShowFieldMessage(GetIntroSpeechOfApproachingTrainer());
+ }
+}
+
+const u8 *BattleSetup_GetScriptAddrAfterBattle(void)
+{
+ if (sTrainerBattleEndScript != NULL)
+ return sTrainerBattleEndScript;
+ else
+ return EventScript_TestSignpostMsg;
+}
+
+const u8 *BattleSetup_GetTrainerPostBattleScript(void)
+{
+ if (sShouldCheckTrainerBScript)
+ {
+ sShouldCheckTrainerBScript = FALSE;
+ if (sTrainerBBattleScriptRetAddr != NULL)
+ {
+ gUnknown_03006080 = 1;
+ return sTrainerBBattleScriptRetAddr;
+ }
+ }
+ else
+ {
+ if (sTrainerABattleScriptRetAddr != NULL)
+ {
+ gUnknown_03006080 = 0;
+ return sTrainerABattleScriptRetAddr;
+ }
+ }
+
+ return EventScript_TryGetTrainerScript;
+}
+
+void ShowTrainerCantBattleSpeech(void)
+{
+ ShowFieldMessage(GetTrainerCantBattleSpeech());
+}
+
+void SetUpTrainerEncounterMusic(void)
+{
+ u16 trainerId;
+ u16 music;
+
+ if (gApproachingTrainerId == 0)
+ trainerId = gTrainerBattleOpponent_A;
+ else
+ trainerId = gTrainerBattleOpponent_B;
+
+ if (sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
+ && sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC)
+ {
+ switch (GetTrainerEncounterMusicId(trainerId))
+ {
+ case TRAINER_ENCOUNTER_MUSIC_MALE:
+ music = MUS_BOYEYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_FEMALE:
+ music = MUS_GIRLEYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_GIRL:
+ music = MUS_SYOUJOEYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_INTENSE:
+ music = MUS_HAGESHII;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_COOL:
+ music = MUS_KAKKOII;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_AQUA:
+ music = MUS_AQA_0;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_MAGMA:
+ music = MUS_MGM0;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
+ music = MUS_SWIMEYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_TWINS:
+ music = MUS_HUTAGO;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
+ music = MUS_SITENNOU;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_HIKER:
+ music = MUS_YAMA_EYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
+ music = MUS_INTER_V;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_RICH:
+ music = MUS_TEST;
+ break;
+ default:
+ music = MUS_AYASII;
+ }
+ PlayNewMapMusic(music);
+ }
+}
+
+static const u8 *ReturnEmptyStringIfNull(const u8 *string)
+{
+ if (string == NULL)
+ return gText_EmptyString2;
+ else
+ return string;
+}
+
+static const u8 *GetIntroSpeechOfApproachingTrainer(void)
+{
+ if (gApproachingTrainerId == 0)
+ return ReturnEmptyStringIfNull(sTrainerAIntroSpeech);
+ else
+ return ReturnEmptyStringIfNull(sTrainerBIntroSpeech);
+}
+
+const u8 *GetTrainerALoseText(void)
+{
+ const u8 *string;
+
+ if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ string = GetSecretBaseTrainerLoseText();
+ else
+ string = sTrainerADefeatSpeech;
+
+ StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(string));
+ return gStringVar4;
+}
+
+const u8 *GetTrainerBLoseText(void)
+{
+ StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(sTrainerBDefeatSpeech));
+ return gStringVar4;
+}
+
+const u8 *GetTrainerWonSpeech(void)
+{
+ return ReturnEmptyStringIfNull(sTrainerVictorySpeech);
+}
+
+static const u8 *GetTrainerCantBattleSpeech(void)
+{
+ return ReturnEmptyStringIfNull(sTrainerCannotBattleSpeech);
+}
+
+static s32 FirstBattleTrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
+{
+ s32 i;
+
+ for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
+ {
+ if (table[i].trainerIds[0] == trainerId)
+ return i;
+ }
+
+ return -1;
+}
+
+static s32 TrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
+{
+ s32 i, j;
+
+ for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
+ {
+ for (j = 0; j < REMATCHES_COUNT; j++)
+ {
+ if (table[i].trainerIds[j] == 0)
+ break;
+ if (table[i].trainerIds[j] == trainerId)
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+static bool32 sub_80B1D94(s32 rematchTableId)
+{
+ if (rematchTableId >= REMATCH_ELITE_FOUR_ENTRIES)
+ return TRUE;
+ else if (rematchTableId == REMATCH_WALLY_ENTRY)
+ return (FlagGet(FLAG_0x07E) == FALSE);
+ else
+ return FALSE;
+}
+
+static void SetRematchIdForTrainer(const struct RematchTrainer *table, u32 tableId)
+{
+ s32 i;
+
+ for (i = 1; i < REMATCHES_COUNT; i++)
+ {
+ u16 trainerId = table[tableId].trainerIds[i];
+
+ if (trainerId == 0)
+ break;
+ if (!HasTrainerBeenFought(trainerId))
+ break;
+ }
+
+ gSaveBlock1Ptr->trainerRematches[tableId] = i;
+}
+
+static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
+{
+ s32 i;
+ bool32 ret = FALSE;
+
+ for (i = 0; i <= REMATCH_WALLY_ENTRY; i++)
+ {
+ if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && !sub_80B1D94(i))
+ {
+ if (gSaveBlock1Ptr->trainerRematches[i] != 0)
+ {
+ // Trainer already wants a rematch. Don't bother updating it
+ ret = TRUE;
+ }
+ else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i)
+ && (Random() % 100) <= 30) // 31% chance of getting a rematch
+ {
+ SetRematchIdForTrainer(table, i);
+ ret = TRUE;
+ }
+ }
+ }
+
+ return ret;
+}
+
+void UpdateRematchIfDefeated(s32 rematchTableId)
+{
+ if (HasTrainerBeenFought(gRematchTable[rematchTableId].trainerIds[0]) == TRUE)
+ SetRematchIdForTrainer(gRematchTable, rematchTableId);
+}
+
+static bool32 DoesSomeoneWantRematchIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
+{
+ s32 i;
+
+ for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
+ {
+ if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && gSaveBlock1Ptr->trainerRematches[i] != 0)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool32 IsRematchTrainerIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
+{
+ s32 i;
+
+ for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
+ {
+ if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 IsFirstTrainerIdReadyForRematch(const struct RematchTrainer *table, u16 firstBattleTrainerId)
+{
+ s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
+
+ if (tableId == -1)
+ return FALSE;
+ if (tableId >= 100)
+ return FALSE;
+ if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
+ return FALSE;
+
+ return TRUE;
+}
+
+static bool8 IsTrainerReadyForRematch_(const struct RematchTrainer *table, u16 trainerId)
+{
+ s32 tableId = TrainerIdToRematchTableId(table, trainerId);
+
+ if (tableId == -1)
+ return FALSE;
+ if (tableId >= 100)
+ return FALSE;
+ if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
+ return FALSE;
+
+ return TRUE;
+}
+
+static u16 GetRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
+{
+ const struct RematchTrainer *trainerEntry;
+ s32 i;
+ s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
+
+ if (tableId == -1)
+ return FALSE;
+
+ trainerEntry = &table[tableId];
+ for (i = 1; i < REMATCHES_COUNT; i++)
+ {
+ if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
+ return trainerEntry->trainerIds[i - 1];
+ if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
+ return trainerEntry->trainerIds[i];
+ }
+
+ return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
+}
+
+static u16 GetLastBeatenRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
+{
+ const struct RematchTrainer *trainerEntry;
+ s32 i;
+ s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
+
+ if (tableId == -1)
+ return FALSE;
+
+ trainerEntry = &table[tableId];
+ for (i = 1; i < REMATCHES_COUNT; i++)
+ {
+ if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
+ return trainerEntry->trainerIds[i - 1];
+ if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
+ return trainerEntry->trainerIds[i - 1];
+ }
+
+ return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
+}
+
+static void ClearTrainerWantRematchState(const struct RematchTrainer *table, u16 firstBattleTrainerId)
+{
+ s32 tableId = TrainerIdToRematchTableId(table, firstBattleTrainerId);
+
+ if (tableId != -1)
+ gSaveBlock1Ptr->trainerRematches[tableId] = 0;
+}
+
+static u32 GetTrainerMatchCallFlag(u32 trainerId)
+{
+ s32 i;
+
+ for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
+ {
+ if (gRematchTable[i].trainerIds[0] == trainerId)
+ return FLAG_MATCH_CALL_REGISTERED + i;
+ }
+
+ return 0xFFFF;
+}
+
+static void RegisterTrainerInMatchCall(void)
+{
+ if (FlagGet(FLAG_HAS_MATCH_CALL))
+ {
+ u32 matchCallFlagId = GetTrainerMatchCallFlag(gTrainerBattleOpponent_A);
+ if (matchCallFlagId != 0xFFFF)
+ FlagSet(matchCallFlagId);
+ }
+}
+
+static bool8 WasSecondRematchWon(const struct RematchTrainer *table, u16 firstBattleTrainerId)
+{
+ s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
+
+ if (tableId == -1)
+ return FALSE;
+ if (!HasTrainerBeenFought(table[tableId].trainerIds[1]))
+ return FALSE;
+
+ return TRUE;
+}
+
+static bool32 HasAtLeastFiveBadges(void)
+{
+ s32 i, count;
+
+ for (count = 0, i = 0; i < ARRAY_COUNT(sBadgeFlags); i++)
+ {
+ if (FlagGet(sBadgeFlags[i]) == TRUE)
+ {
+ if (++count >= 5)
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+#define STEP_COUNTER_MAX 255
+
+void IncrementRematchStepCounter(void)
+{
+ if (HasAtLeastFiveBadges())
+ {
+ if (gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
+ gSaveBlock1Ptr->trainerRematchStepCounter = STEP_COUNTER_MAX;
+ else
+ gSaveBlock1Ptr->trainerRematchStepCounter++;
+ }
+}
+
+static bool32 IsRematchStepCounterMaxed(void)
+{
+ if (HasAtLeastFiveBadges() && gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum)
+{
+ if (IsRematchStepCounterMaxed() && UpdateRandomTrainerRematches(gRematchTable, mapGroup, mapNum) == TRUE)
+ gSaveBlock1Ptr->trainerRematchStepCounter = 0;
+}
+
+bool32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum)
+{
+ return DoesSomeoneWantRematchIn_(gRematchTable, mapGroup, mapNum);
+}
+
+bool32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum)
+{
+ return IsRematchTrainerIn_(gRematchTable, mapGroup, mapNum);
+}
+
+static u16 GetRematchTrainerId(u16 trainerId)
+{
+ return GetRematchTrainerIdFromTable(gRematchTable, trainerId);
+}
+
+u16 GetLastBeatenRematchTrainerId(u16 trainerId)
+{
+ return GetLastBeatenRematchTrainerIdFromTable(gRematchTable, trainerId);
+}
+
+bool8 ShouldTryRematchBattle(void)
+{
+ if (IsFirstTrainerIdReadyForRematch(gRematchTable, gTrainerBattleOpponent_A))
+ return TRUE;
+
+ return WasSecondRematchWon(gRematchTable, gTrainerBattleOpponent_A);
+}
+
+bool8 IsTrainerReadyForRematch(void)
+{
+ return IsTrainerReadyForRematch_(gRematchTable, gTrainerBattleOpponent_A);
+}
+
+static void HandleRematchVarsOnBattleEnd(void)
+{
+ ClearTrainerWantRematchState(gRematchTable, gTrainerBattleOpponent_A);
+ SetBattledTrainersFlags();
+}
+
+void ShouldTryGetTrainerScript(void)
+{
+ if (sNoOfPossibleTrainerRetScripts > 1)
+ {
+ sNoOfPossibleTrainerRetScripts = 0;
+ sShouldCheckTrainerBScript = TRUE;
+ gSpecialVar_Result = TRUE;
+ }
+ else
+ {
+ sShouldCheckTrainerBScript = FALSE;
+ gSpecialVar_Result = FALSE;
+ }
+}
+
+u16 CountBattledRematchTeams(u16 trainerId)
+{
+ s32 i;
+
+ if (HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[0]) != TRUE)
+ return 0;
+
+ for (i = 1; i < REMATCHES_COUNT; i++)
+ {
+ if (gRematchTable[trainerId].trainerIds[i] == 0)
+ break;
+ if (!HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[i]))
+ break;
+ }
+
+ return i;
+}
diff --git a/src/battle_transition.c b/src/battle_transition.c
new file mode 100644
index 000000000..e0d208f23
--- /dev/null
+++ b/src/battle_transition.c
@@ -0,0 +1,4346 @@
+#include "global.h"
+#include "battle_transition.h"
+#include "unk_transition.h"
+#include "main.h"
+#include "overworld.h"
+#include "task.h"
+#include "palette.h"
+#include "trig.h"
+#include "field_effect.h"
+#include "field_camera.h"
+#include "random.h"
+#include "sprite.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "constants/trainers.h"
+#include "field_camera.h"
+#include "scanline_effect.h"
+#include "malloc.h"
+#include "gpu_regs.h"
+#include "decompress.h"
+#include "bg.h"
+#include "blend_palette.h"
+
+struct TransitionData
+{
+ vu8 VBlank_DMA;
+ u16 WININ;
+ u16 WINOUT;
+ u16 WIN0H;
+ u16 WIN0V;
+ u16 field_A; // unused
+ u16 field_C; // unused
+ u16 BLDCNT;
+ u16 BLDALPHA;
+ u16 BLDY;
+ s16 field_14;
+ s16 field_16;
+ s16 BG0HOFS_1;
+ s16 BG0HOFS_2;
+ s16 BG0VOFS; // used but not set
+ s16 field_1E; // unused
+ s16 field_20;
+ s16 field_22; // unused
+ s16 data[11];
+};
+
+struct StructRectangularSpiral
+{
+ u8 field_0;
+ s16 field_2;
+ u8 field_4;
+ s16 field_6;
+ u8 field_8;
+};
+
+typedef bool8 (*TransitionStateFunc)(struct Task *task);
+typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
+
+extern u16 gBattle_BG0_X;
+extern u16 gBattle_BG0_Y;
+
+extern const struct OamData gFieldObjectBaseOam_32x32;
+
+extern void sub_80AC3D0(void);
+
+// this file's functions
+static void LaunchBattleTransitionTask(u8 transitionId);
+static void Task_BattleTransitionMain(u8 taskId);
+static void Phase1Task_TransitionAll(u8 taskId);
+static void Phase2Task_Blur(u8 taskId);
+static void Phase2Task_Swirl(u8 taskId);
+static void Phase2Task_Shuffle(u8 taskId);
+static void Phase2Task_BigPokeball(u8 taskId);
+static void Phase2Task_PokeballsTrail(u8 taskId);
+static void Phase2Task_Clockwise_BlackFade(u8 taskId);
+static void Phase2Task_Ripple(u8 taskId);
+static void Phase2Task_Wave(u8 taskId);
+static void Phase2Task_Slice(u8 taskId);
+static void Phase2Task_WhiteFade(u8 taskId);
+static void Phase2Task_GridSquares(u8 taskId);
+static void Phase2Task_Shards(u8 taskId);
+static void Phase2Task_Sydney(u8 taskId);
+static void Phase2Task_Phoebe(u8 taskId);
+static void Phase2Task_Glacia(u8 taskId);
+static void Phase2Task_Drake(u8 taskId);
+static void Phase2Task_Champion(u8 taskId);
+static void Phase2Task_Aqua(u8 taskId);
+static void Phase2Task_Magma(u8 taskId);
+static void Phase2Task_Regice(u8 taskId);
+static void Phase2Task_Registeel(u8 taskId);
+static void Phase2Task_Regirock(u8 taskId);
+static void Phase2Task_Kyogre(u8 taskId);
+static void Phase2Task_Groudon(u8 taskId);
+static void Phase2Task_Rayquaza(u8 taskId);
+static void Phase2Task_ShredSplit(u8 taskId);
+static void Phase2Task_Blackhole1(u8 taskId);
+static void Phase2Task_Blackhole2(u8 taskId);
+static void Phase2Task_RectangularSpiral(u8 taskId);
+static void Phase2Task_29(u8 taskId);
+static void Phase2Task_30(u8 taskId);
+static void Phase2Task_31(u8 taskId);
+static void Phase2Task_32(u8 taskId);
+static void Phase2Task_33(u8 taskId);
+static void VBlankCB_BattleTransition(void);
+static void VBlankCB_Phase2_Swirl(void);
+static void HBlankCB_Phase2_Swirl(void);
+static void VBlankCB_Phase2_Shuffle(void);
+static void HBlankCB_Phase2_Shuffle(void);
+static void VBlankCB0_Phase2_BigPokeball(void);
+static void VBlankCB1_Phase2_BigPokeball(void);
+static void VBlankCB_Phase2_Clockwise_BlackFade(void);
+static void VBlankCB_Phase2_Ripple(void);
+static void HBlankCB_Phase2_Ripple(void);
+static void VBlankCB_Phase2_30(void);
+static void HBlankCB_Phase2_30(void);
+static void VBlankCB_Phase2_Wave(void);
+static void VBlankCB_Phase2_Slice(void);
+static void HBlankCB_Phase2_Slice(void);
+static void VBlankCB0_Phase2_WhiteFade(void);
+static void VBlankCB1_Phase2_WhiteFade(void);
+static void HBlankCB_Phase2_WhiteFade(void);
+static void VBlankCB_Phase2_Shards(void);
+static void VBlankCB_Phase2_Rayquaza(void);
+static bool8 Phase2_Blur_Func1(struct Task *task);
+static bool8 Phase2_Blur_Func2(struct Task *task);
+static bool8 Phase2_Blur_Func3(struct Task *task);
+static bool8 Phase2_Swirl_Func1(struct Task *task);
+static bool8 Phase2_Swirl_Func2(struct Task *task);
+static bool8 Phase2_Shuffle_Func1(struct Task *task);
+static bool8 Phase2_Shuffle_Func2(struct Task *task);
+static bool8 Phase2_Aqua_Func1(struct Task *task);
+static bool8 Phase2_Aqua_Func2(struct Task *task);
+static bool8 Phase2_Magma_Func1(struct Task *task);
+static bool8 Phase2_Magma_Func2(struct Task *task);
+static bool8 Phase2_FramesCountdown(struct Task *task);
+static bool8 Phase2_Regi_Func1(struct Task *task);
+static bool8 Phase2_Regice_Func2(struct Task *task);
+static bool8 Phase2_Registeel_Func2(struct Task *task);
+static bool8 Phase2_Regirock_Func2(struct Task *task);
+static bool8 Phase2_WeatherTrio_Func1(struct Task *task);
+static bool8 Phase2_WaitPaletteFade(struct Task *task);
+static bool8 Phase2_Kyogre_Func3(struct Task *task);
+static bool8 Phase2_Kyogre_Func4(struct Task *task);
+static bool8 Phase2_Kyogre_Func5(struct Task *task);
+static bool8 Phase2_Groudon_Func3(struct Task *task);
+static bool8 Phase2_Groudon_Func4(struct Task *task);
+static bool8 Phase2_Groudon_Func5(struct Task *task);
+static bool8 Phase2_WeatherDuo_Func6(struct Task *task);
+static bool8 Phase2_WeatherDuo_Func7(struct Task *task);
+static bool8 Phase2_BigPokeball_Func1(struct Task *task);
+static bool8 Phase2_BigPokeball_Func2(struct Task *task);
+static bool8 Phase2_BigPokeball_Func3(struct Task *task);
+static bool8 Phase2_BigPokeball_Func4(struct Task *task);
+static bool8 Phase2_BigPokeball_Func5(struct Task *task);
+static bool8 Phase2_BigPokeball_Func6(struct Task *task);
+static bool8 Phase2_PokeballsTrail_Func1(struct Task *task);
+static bool8 Phase2_PokeballsTrail_Func2(struct Task *task);
+static bool8 Phase2_PokeballsTrail_Func3(struct Task *task);
+static bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task);
+static bool8 Phase2_Clockwise_BlackFade_Func2(struct Task *task);
+static bool8 Phase2_Clockwise_BlackFade_Func3(struct Task *task);
+static bool8 Phase2_Clockwise_BlackFade_Func4(struct Task *task);
+static bool8 Phase2_Clockwise_BlackFade_Func5(struct Task *task);
+static bool8 Phase2_Clockwise_BlackFade_Func6(struct Task *task);
+static bool8 Phase2_Clockwise_BlackFade_Func7(struct Task *task);
+static bool8 Phase2_Ripple_Func1(struct Task *task);
+static bool8 Phase2_Ripple_Func2(struct Task *task);
+static bool8 Phase2_Wave_Func1(struct Task *task);
+static bool8 Phase2_Wave_Func2(struct Task *task);
+static bool8 Phase2_Wave_Func3(struct Task *task);
+static bool8 Phase2_Slice_Func1(struct Task *task);
+static bool8 Phase2_Slice_Func2(struct Task *task);
+static bool8 Phase2_Slice_Func3(struct Task *task);
+static bool8 Phase2_WhiteFade_Func1(struct Task *task);
+static bool8 Phase2_WhiteFade_Func2(struct Task *task);
+static bool8 Phase2_WhiteFade_Func3(struct Task *task);
+static bool8 Phase2_WhiteFade_Func4(struct Task *task);
+static bool8 Phase2_WhiteFade_Func5(struct Task *task);
+static bool8 Phase2_GridSquares_Func1(struct Task *task);
+static bool8 Phase2_GridSquares_Func2(struct Task *task);
+static bool8 Phase2_GridSquares_Func3(struct Task *task);
+static bool8 Phase2_Shards_Func1(struct Task *task);
+static bool8 Phase2_Shards_Func2(struct Task *task);
+static bool8 Phase2_Shards_Func3(struct Task *task);
+static bool8 Phase2_Shards_Func4(struct Task *task);
+static bool8 Phase2_Shards_Func5(struct Task *task);
+static bool8 Phase2_ShredSplit_Func1(struct Task *task);
+static bool8 Phase2_ShredSplit_Func2(struct Task *task);
+static bool8 Phase2_ShredSplit_Func3(struct Task *task);
+static bool8 Phase2_ShredSplit_Func4(struct Task *task);
+static bool8 Phase2_Blackhole_Func1(struct Task *task);
+static bool8 Phase2_Blackhole1_Func2(struct Task *task);
+static bool8 Phase2_Blackhole1_Func3(struct Task *task);
+static bool8 Phase2_Blackhole2_Func2(struct Task *task);
+static bool8 Phase2_RectangularSpiral_Func1(struct Task *task);
+static bool8 Phase2_RectangularSpiral_Func2(struct Task *task);
+static bool8 Phase2_RectangularSpiral_Func3(struct Task *task);
+static bool8 Phase2_29_Func1(struct Task *task);
+static bool8 Phase2_29_Func2(struct Task *task);
+static bool8 Phase2_30_Func1(struct Task *task);
+static bool8 Phase2_30_Func2(struct Task *task);
+static bool8 Phase2_30_Func3(struct Task *task);
+static bool8 Phase2_30_Func4(struct Task *task);
+static bool8 Phase2_Rayquaza_Func3(struct Task *task);
+static bool8 Phase2_Rayquaza_Func4(struct Task *task);
+static bool8 Phase2_Rayquaza_Func5(struct Task *task);
+static bool8 Phase2_Rayquaza_Func6(struct Task *task);
+static bool8 Phase2_Rayquaza_Func7(struct Task *task);
+static bool8 Phase2_Rayquaza_Func8(struct Task *task);
+static bool8 Phase2_Rayquaza_Func9(struct Task *task);
+static bool8 Phase2_31_Func1(struct Task *task);
+static bool8 Phase2_31_Func2(struct Task *task);
+static bool8 Phase2_31_Func3(struct Task *task);
+static bool8 Phase2_31_33_Func5(struct Task *task);
+static bool8 Phase2_33_Func1(struct Task *task);
+static bool8 Phase2_33_Func2(struct Task *task);
+static bool8 Phase2_33_Func3(struct Task *task);
+static bool8 Phase2_33_Func4(struct Task *task);
+static bool8 Phase2_32_Func1(struct Task *task);
+static bool8 Phase2_32_Func2(struct Task *task);
+static bool8 Phase2_32_Func3(struct Task *task);
+static bool8 Phase2_32_Func4(struct Task *task);
+static bool8 Phase2_32_Func5(struct Task *task);
+static bool8 Phase2_Mugshot_Func1(struct Task *task);
+static bool8 Phase2_Mugshot_Func2(struct Task *task);
+static bool8 Phase2_Mugshot_Func3(struct Task *task);
+static bool8 Phase2_Mugshot_Func4(struct Task *task);
+static bool8 Phase2_Mugshot_Func5(struct Task *task);
+static bool8 Phase2_Mugshot_Func6(struct Task *task);
+static bool8 Phase2_Mugshot_Func7(struct Task *task);
+static bool8 Phase2_Mugshot_Func8(struct Task *task);
+static bool8 Phase2_Mugshot_Func9(struct Task *task);
+static bool8 Phase2_Mugshot_Func10(struct Task *task);
+static void Phase2Task_MugShotTransition(u8 taskId);
+static void Mugshots_CreateOpponentPlayerSprites(struct Task *task);
+static void VBlankCB0_Phase2_Mugshots(void);
+static void VBlankCB1_Phase2_Mugshots(void);
+static void HBlankCB_Phase2_Mugshots(void);
+static bool8 Transition_Phase1(struct Task *task);
+static bool8 Transition_WaitForPhase1(struct Task *task);
+static bool8 Transition_Phase2(struct Task *task);
+static bool8 Transition_WaitForPhase2(struct Task *task);
+static void sub_8149F08(void);
+static void sub_8149F84(void);
+static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4);
+static void sub_814A014(u16 *a0, s16 a1, s16 a2, s16 a3);
+static void sub_8149F98(s16 *array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize);
+static void sub_8149F40(u16 **a0);
+static void sub_814A1AC(s16 *a0, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6);
+static bool8 sub_814A228(s16 *a0, bool8 a1, bool8 a2);
+static void sub_8148484(s16 spriteId, s16 value);
+static void sub_814849C(s16 spriteId);
+static s16 sub_81484B8(s16 spriteId);
+static bool8 Phase1_TransitionAll_Func1(struct Task *task);
+static bool8 Phase1_TransitionAll_Func2(struct Task *task);
+static bool8 IsPhase1Done(void);
+static bool16 sub_8149048(const s16 * const *arg0, struct StructRectangularSpiral *arg1);
+static void sub_814713C(struct Sprite *sprite);
+static void sub_8148380(struct Sprite *sprite);
+static void sub_8149864(struct Sprite *sprite);
+static bool8 sub_81483A8(struct Sprite *sprite);
+static bool8 sub_81483AC(struct Sprite *sprite);
+static bool8 sub_81483F8(struct Sprite *sprite);
+static bool8 sub_814842C(struct Sprite *sprite);
+static bool8 sub_8148458(struct Sprite *sprite);
+
+// iwram bss vars
+IWRAM_DATA static s16 sUnusedRectangularSpiralVar;
+IWRAM_DATA static u8 sTestingTransitionId;
+IWRAM_DATA static u8 sTestingTransitionState;
+IWRAM_DATA static struct StructRectangularSpiral sRectangularSpiralTransition[4];
+
+// ewram vars
+EWRAM_DATA static struct TransitionData *sTransitionStructPtr = NULL;
+
+// const rom data
+static const u32 sBigPokeball_Tileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball.4bpp");
+static const u32 sPokeballTrail_Tileset[] = INCBIN_U32("graphics/battle_transitions/pokeball_trail.4bpp");
+static const u8 sSpriteImage_85B98F0[] = INCBIN_U8("graphics/battle_transitions/pokeball.4bpp");
+static const u32 sUnknown_085B9AF0[] = INCBIN_U32("graphics/battle_transitions/elite_four_bg.4bpp");
+static const u8 sSpriteImage_85B9CD0[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp");
+static const u8 sSpriteImage_85BA4D0[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
+static const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp");
+static const u32 sEvilTeam_Palette[] = INCBIN_U32("graphics/battle_transitions/evil_team.gbapal");
+static const u32 sTeamAqua_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_aqua.4bpp.lz");
+static const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz");
+static const u32 sTeamMagma_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_magma.4bpp.lz");
+static const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz");
+static const u32 gUnknown_085BBC14[] = INCBIN_U32("graphics/battle_transitions/85BBC14.4bpp");
+static const u32 gUnknown_085BC2B4[] = INCBIN_U32("graphics/battle_transitions/85BC2B4.gbapal");
+static const u32 gUnknown_085BC2D4[] = INCBIN_U32("graphics/battle_transitions/85BC2D4.gbapal");
+static const u32 gUnknown_085BC2F4[] = INCBIN_U32("graphics/battle_transitions/85BC2F4.gbapal");
+static const u32 gUnknown_085BC314[] = INCBIN_U32("graphics/battle_transitions/85BC314.bin");
+static const u32 gUnknown_085BCB14[] = INCBIN_U32("graphics/battle_transitions/85BCB14.bin");
+static const u32 gUnknown_085BD314[] = INCBIN_U32("graphics/battle_transitions/85BD314.bin");
+static const u16 gUnknown_085BDB14[] = INCBIN_U16("graphics/battle_transitions/85BDB14.gbapal");
+static const u32 gUnknown_085BDB34[] = INCBIN_U32("graphics/battle_transitions/kyogre.4bpp.lz");
+static const u32 gUnknown_085BE1E8[] = INCBIN_U32("graphics/battle_transitions/kyogre.bin.lz");
+static const u32 gUnknown_085BE51C[] = INCBIN_U32("graphics/battle_transitions/groudon.4bpp.lz");
+static const u32 gUnknown_085BEA88[] = INCBIN_U32("graphics/battle_transitions/groudon.bin.lz");
+static const u16 gUnknown_085BEDA0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt1.gbapal");
+static const u16 gUnknown_085BEEE0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt2.gbapal");
+static const u16 gUnknown_085BF0A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt1.gbapal");
+static const u16 gUnknown_085BF2A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt2.gbapal");
+static const u16 gUnknown_085BF4A0[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal");
+static const u32 gUnknown_085BF6A0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp");
+static const u32 gUnknown_085C6BE0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
+static const u32 gUnknown_085C7BE0[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.gbapal");
+static const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz");
+static const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz");
+static const u32 gUnknown_085C8578[] = INCBIN_U32("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
+static const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
+static const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
+static const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");
+static const u32 gUnknown_085C88A4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz");
+static const u32 gUnknown_085C8928[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin");
+
+static const TaskFunc sPhase1_Tasks[B_TRANSITION_COUNT] =
+{
+ [0 ... B_TRANSITION_COUNT - 1] = &Phase1Task_TransitionAll
+};
+
+static const TaskFunc sPhase2_Tasks[B_TRANSITION_COUNT] =
+{
+ Phase2Task_Blur, // 0
+ Phase2Task_Swirl, // 1
+ Phase2Task_Shuffle, // 2
+ Phase2Task_BigPokeball, // 3
+ Phase2Task_PokeballsTrail, // 4
+ Phase2Task_Clockwise_BlackFade, // 5
+ Phase2Task_Ripple, // 6
+ Phase2Task_Wave, // 7
+ Phase2Task_Slice, // 8
+ Phase2Task_WhiteFade, // 9
+ Phase2Task_GridSquares, // 10
+ Phase2Task_Shards, // 11
+ Phase2Task_Sydney, // 12
+ Phase2Task_Phoebe, // 13
+ Phase2Task_Glacia, // 14
+ Phase2Task_Drake, // 15
+ Phase2Task_Champion, // 16
+ Phase2Task_Aqua, // 17
+ Phase2Task_Magma, // 18
+ Phase2Task_Regice, // 19
+ Phase2Task_Registeel, // 20
+ Phase2Task_Regirock, // 21
+ Phase2Task_Kyogre, // 22
+ Phase2Task_Groudon, // 23
+ Phase2Task_Rayquaza, // 24
+ Phase2Task_ShredSplit, // 25
+ Phase2Task_Blackhole1, // 26
+ Phase2Task_Blackhole2, // 27
+ Phase2Task_RectangularSpiral, // 28
+ Phase2Task_29, // 29
+ Phase2Task_30, // 30
+ Phase2Task_31, // 31
+ Phase2Task_32, // 32
+ Phase2Task_33, // 33
+ Phase2Task_34, // 34
+ Phase2Task_35, // 35
+ Phase2Task_36, // 36
+ Phase2Task_37, // 37
+ Phase2Task_38, // 38
+ Phase2Task_39, // 39
+ Phase2Task_40, // 40
+ Phase2Task_41, // 41
+};
+
+static const TransitionStateFunc sMainTransitionPhases[] =
+{
+ &Transition_Phase1,
+ &Transition_WaitForPhase1,
+ &Transition_Phase2,
+ &Transition_WaitForPhase2
+};
+
+static const TransitionStateFunc sPhase2_Blur_Funcs[] =
+{
+ Phase2_Blur_Func1,
+ Phase2_Blur_Func2,
+ Phase2_Blur_Func3
+};
+
+static const TransitionStateFunc sPhase2_Swirl_Funcs[] =
+{
+ Phase2_Swirl_Func1,
+ Phase2_Swirl_Func2,
+};
+
+static const TransitionStateFunc sPhase2_Shuffle_Funcs[] =
+{
+ Phase2_Shuffle_Func1,
+ Phase2_Shuffle_Func2,
+};
+
+static const TransitionStateFunc sPhase2_Aqua_Funcs[] =
+{
+ Phase2_Aqua_Func1,
+ Phase2_Aqua_Func2,
+ Phase2_BigPokeball_Func3,
+ Phase2_BigPokeball_Func4,
+ Phase2_BigPokeball_Func5,
+ Phase2_FramesCountdown,
+ Phase2_BigPokeball_Func6
+};
+
+static const TransitionStateFunc sPhase2_Magma_Funcs[] =
+{
+ Phase2_Magma_Func1,
+ Phase2_Magma_Func2,
+ Phase2_BigPokeball_Func3,
+ Phase2_BigPokeball_Func4,
+ Phase2_BigPokeball_Func5,
+ Phase2_FramesCountdown,
+ Phase2_BigPokeball_Func6
+};
+
+static const TransitionStateFunc sPhase2_BigPokeball_Funcs[] =
+{
+ Phase2_BigPokeball_Func1,
+ Phase2_BigPokeball_Func2,
+ Phase2_BigPokeball_Func3,
+ Phase2_BigPokeball_Func4,
+ Phase2_BigPokeball_Func5,
+ Phase2_BigPokeball_Func6
+};
+
+static const TransitionStateFunc sPhase2_Regice_Funcs[] =
+{
+ Phase2_Regi_Func1,
+ Phase2_Regice_Func2,
+ Phase2_BigPokeball_Func3,
+ Phase2_BigPokeball_Func4,
+ Phase2_BigPokeball_Func5,
+ Phase2_BigPokeball_Func6
+};
+
+static const TransitionStateFunc sPhase2_Registeel_Funcs[] =
+{
+ Phase2_Regi_Func1,
+ Phase2_Registeel_Func2,
+ Phase2_BigPokeball_Func3,
+ Phase2_BigPokeball_Func4,
+ Phase2_BigPokeball_Func5,
+ Phase2_BigPokeball_Func6
+};
+
+static const TransitionStateFunc sPhase2_Regirock_Funcs[] =
+{
+ Phase2_Regi_Func1,
+ Phase2_Regirock_Func2,
+ Phase2_BigPokeball_Func3,
+ Phase2_BigPokeball_Func4,
+ Phase2_BigPokeball_Func5,
+ Phase2_BigPokeball_Func6
+};
+
+static const TransitionStateFunc sPhase2_Kyogre_Funcs[] =
+{
+ Phase2_WeatherTrio_Func1,
+ Phase2_WaitPaletteFade,
+ Phase2_Kyogre_Func3,
+ Phase2_Kyogre_Func4,
+ Phase2_Kyogre_Func5,
+ Phase2_FramesCountdown,
+ Phase2_WeatherDuo_Func6,
+ Phase2_WeatherDuo_Func7
+};
+
+static const TransitionStateFunc sPhase2_PokeballsTrail_Funcs[] =
+{
+ Phase2_PokeballsTrail_Func1,
+ Phase2_PokeballsTrail_Func2,
+ Phase2_PokeballsTrail_Func3
+};
+
+static const s16 sUnknown_085C8B88[2] = {-16, 256};
+static const s16 sUnknown_085C8B8C[5] = {0, 32, 64, 18, 48};
+static const s16 sUnknown_085C8B96[2] = {8, -8};
+
+static const TransitionStateFunc sPhase2_Clockwise_BlackFade_Funcs[] =
+{
+ Phase2_Clockwise_BlackFade_Func1,
+ Phase2_Clockwise_BlackFade_Func2,
+ Phase2_Clockwise_BlackFade_Func3,
+ Phase2_Clockwise_BlackFade_Func4,
+ Phase2_Clockwise_BlackFade_Func5,
+ Phase2_Clockwise_BlackFade_Func6,
+ Phase2_Clockwise_BlackFade_Func7
+};
+
+static const TransitionStateFunc sPhase2_Ripple_Funcs[] =
+{
+ Phase2_Ripple_Func1,
+ Phase2_Ripple_Func2
+};
+
+static const TransitionStateFunc sPhase2_Wave_Funcs[] =
+{
+ Phase2_Wave_Func1,
+ Phase2_Wave_Func2,
+ Phase2_Wave_Func3
+};
+
+static const TransitionStateFunc sPhase2_Mugshot_Funcs[] =
+{
+ Phase2_Mugshot_Func1,
+ Phase2_Mugshot_Func2,
+ Phase2_Mugshot_Func3,
+ Phase2_Mugshot_Func4,
+ Phase2_Mugshot_Func5,
+ Phase2_Mugshot_Func6,
+ Phase2_Mugshot_Func7,
+ Phase2_Mugshot_Func8,
+ Phase2_Mugshot_Func9,
+ Phase2_Mugshot_Func10
+};
+
+static const u8 sMugshotsTrainerPicIDsTable[MUGSHOTS_COUNT] =
+{
+ TRAINER_PIC_ELITE_FOUR_SIDNEY,
+ TRAINER_PIC_ELITE_FOUR_PHOEBE,
+ TRAINER_PIC_ELITE_FOUR_GLACIA,
+ TRAINER_PIC_ELITE_FOUR_DRAKE,
+ TRAINER_PIC_CHAMPION_WALLACE
+};
+static const s16 sMugshotsOpponentRotationScales[MUGSHOTS_COUNT][2] =
+{
+ {0x200, 0x200},
+ {0x200, 0x200},
+ {0x1B0, 0x1B0},
+ {0x1A0, 0x1A0},
+ {0x188, 0x188},
+};
+static const s16 sMugshotsOpponentCoords[MUGSHOTS_COUNT][2] =
+{
+ {0, 0},
+ {0, 0},
+ {-4, 4},
+ {0, 5},
+ {-8, 7},
+};
+
+static const TransitionSpriteCallback sUnknown_085C8C24[] =
+{
+ sub_81483A8,
+ sub_81483AC,
+ sub_81483F8,
+ sub_814842C,
+ sub_81483A8,
+ sub_8148458,
+ sub_81483A8
+};
+
+static const s16 sUnknown_085C8C40[2] = {12, -12};
+static const s16 sUnknown_085C8C44[2] = {-1, 1};
+
+static const TransitionStateFunc sPhase2_Slice_Funcs[] =
+{
+ Phase2_Slice_Func1,
+ Phase2_Slice_Func2,
+ Phase2_Slice_Func3
+};
+
+static const TransitionStateFunc sPhase2_ShredSplit_Funcs[] =
+{
+ Phase2_ShredSplit_Func1,
+ Phase2_ShredSplit_Func2,
+ Phase2_ShredSplit_Func3,
+ Phase2_ShredSplit_Func4
+};
+
+static const u8 gUnknown_085C8C64[] = {39, 119};
+static const s16 gUnknown_085C8C66[] = {1, -1};
+
+static const TransitionStateFunc sPhase2_Blackhole1_Funcs[] =
+{
+ Phase2_Blackhole_Func1,
+ Phase2_Blackhole1_Func2,
+ Phase2_Blackhole1_Func3
+};
+
+static const TransitionStateFunc sPhase2_Blackhole2_Funcs[] =
+{
+ Phase2_Blackhole_Func1,
+ Phase2_Blackhole2_Func2
+};
+
+static const s16 gUnknown_085C8C80[] = {-6, 4};
+
+static const TransitionStateFunc sPhase2_RectangularSpiral_Funcs[] =
+{
+ Phase2_RectangularSpiral_Func1,
+ Phase2_RectangularSpiral_Func2,
+ Phase2_RectangularSpiral_Func3
+};
+
+static const s16 gUnknown_085C8C90[] = {1, 27, 275, -1};
+static const s16 gUnknown_085C8C98[] = {2, 486, -1};
+static const s16 gUnknown_085C8C9E[] = {3, 262, -1};
+static const s16 gUnknown_085C8CA4[] = {4, 507, -2};
+static const s16 gUnknown_085C8CAA[] = {1, 213, -1};
+static const s16 gUnknown_085C8CB0[] = {2, 548, -2};
+static const s16 gUnknown_085C8CB6[] = {3, 196, -1};
+static const s16 gUnknown_085C8CBC[] = {4, 573, 309, -1};
+static const s16 gUnknown_085C8CC4[] = {1, 474, -1};
+static const s16 gUnknown_085C8CCA[] = {2, 295, 32, -1};
+static const s16 gUnknown_085C8CD2[] = {3, 58, -1};
+static const s16 gUnknown_085C8CD8[] = {4, 455, -1};
+static const s16 gUnknown_085C8CDE[] = {1, 540, -1};
+static const s16 gUnknown_085C8CE4[] = {2, 229, -1};
+static const s16 gUnknown_085C8CEA[] = {3, 244, 28, -1};
+static const s16 gUnknown_085C8CF2[] = {4, 517, -1};
+
+static const s16 *const gUnknown_085C8CF8[] =
+{
+ gUnknown_085C8C90,
+ gUnknown_085C8CA4,
+ gUnknown_085C8C98,
+ gUnknown_085C8C9E,
+ gUnknown_085C8CEA,
+ gUnknown_085C8CE4,
+ gUnknown_085C8CF2,
+ gUnknown_085C8CDE
+};
+
+static const s16 *const gUnknown_085C8D18[] =
+{
+ gUnknown_085C8CBC,
+ gUnknown_085C8CB0,
+ gUnknown_085C8CB6,
+ gUnknown_085C8CAA,
+ gUnknown_085C8CCA,
+ gUnknown_085C8CD8,
+ gUnknown_085C8CC4,
+ gUnknown_085C8CD2
+};
+
+static const s16 *const *const gUnknown_085C8D38[] =
+{
+ gUnknown_085C8CF8,
+ gUnknown_085C8D18
+};
+
+static const TransitionStateFunc sPhase2_Groudon_Funcs[] =
+{
+ Phase2_WeatherTrio_Func1,
+ Phase2_WaitPaletteFade,
+ Phase2_Groudon_Func3,
+ Phase2_Groudon_Func4,
+ Phase2_Groudon_Func5,
+ Phase2_FramesCountdown,
+ Phase2_WeatherDuo_Func6,
+ Phase2_WeatherDuo_Func7
+};
+
+static const TransitionStateFunc sPhase2_Rayquaza_Funcs[] =
+{
+ Phase2_WeatherTrio_Func1,
+ Phase2_WaitPaletteFade,
+ Phase2_Rayquaza_Func3,
+ Phase2_Rayquaza_Func4,
+ Phase2_Rayquaza_Func5,
+ Phase2_Rayquaza_Func6,
+ Phase2_Rayquaza_Func7,
+ Phase2_Rayquaza_Func8,
+ Phase2_Rayquaza_Func9,
+ Phase2_Blackhole1_Func2,
+ Phase2_Blackhole1_Func3
+};
+
+static const TransitionStateFunc sPhase2_WhiteFade_Funcs[] =
+{
+ Phase2_WhiteFade_Func1,
+ Phase2_WhiteFade_Func2,
+ Phase2_WhiteFade_Func3,
+ Phase2_WhiteFade_Func4,
+ Phase2_WhiteFade_Func5
+};
+
+static const s16 sUnknown_085C8DA0[] = {0, 20, 15, 40, 10, 25, 35, 5};
+
+static const TransitionStateFunc sPhase2_GridSquares_Funcs[] =
+{
+ Phase2_GridSquares_Func1,
+ Phase2_GridSquares_Func2,
+ Phase2_GridSquares_Func3
+};
+
+static const TransitionStateFunc sPhase2_Shards_Funcs[] =
+{
+ Phase2_Shards_Func1,
+ Phase2_Shards_Func2,
+ Phase2_Shards_Func3,
+ Phase2_Shards_Func4,
+ Phase2_Shards_Func5
+};
+
+static const s16 sUnknown_085C8DD0[][5] =
+{
+ {56, 0, 0, 160, 0},
+ {104, 160, 240, 88, 1},
+ {240, 72, 56, 0, 1},
+ {0, 32, 144, 160, 0},
+ {144, 160, 184, 0, 1},
+ {56, 0, 168, 160, 0},
+ {168, 160, 48, 0, 1},
+};
+
+static const s16 sUnknown_085C8E16[] = {8, 4, 2, 1, 1, 1, 0};
+
+static const TransitionStateFunc sPhase1_TransitionAll_Funcs[] =
+{
+ Phase1_TransitionAll_Func1,
+ Phase1_TransitionAll_Func2
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_85C8E2C[] =
+{
+ sSpriteImage_85B98F0, 0x200
+};
+
+static const union AnimCmd sSpriteAnim_85C8E34[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_85C8E3C[] =
+{
+ sSpriteAnim_85C8E34
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_85C8E40[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -4, 1),
+ AFFINEANIMCMD_JUMP(0)
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_85C8E50[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 4, 1),
+ AFFINEANIMCMD_JUMP(0)
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_85C8E60[] =
+{
+ sSpriteAffineAnim_85C8E40,
+ sSpriteAffineAnim_85C8E50
+};
+
+static const struct SpriteTemplate gUnknown_085C8E68 =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 4105,
+ .oam = &gFieldObjectBaseOam_32x32,
+ .anims = sSpriteAnimTable_85C8E3C,
+ .images = sSpriteImageTable_85C8E2C,
+ .affineAnims = sSpriteAffineAnimTable_85C8E60,
+ .callback = sub_814713C
+};
+
+static const struct OamData gOamData_85C8E80 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_85C8E88[] =
+{
+ sSpriteImage_85B9CD0, 0x800
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_85C8E90[] =
+{
+ sSpriteImage_85BA4D0, 0x800
+};
+
+static const union AnimCmd sSpriteAnim_85C8E98[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_85C8EA0[] =
+{
+ sSpriteAnim_85C8E98
+};
+
+static const struct SpriteTemplate sSpriteTemplate_85C8EA4 =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 4106,
+ .oam = &gOamData_85C8E80,
+ .anims = sSpriteAnimTable_85C8EA0,
+ .images = sSpriteImageTable_85C8E88,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8148380
+};
+
+static const struct SpriteTemplate sSpriteTemplate_85C8EBC =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 4106,
+ .oam = &gOamData_85C8E80,
+ .anims = sSpriteAnimTable_85C8EA0,
+ .images = sSpriteImageTable_85C8E90,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8148380
+};
+
+static const u16 gFieldEffectObjectPalette10[] = INCBIN_U16("graphics/map_objects/palettes/field_effect_object_palette_10.gbapal");
+
+const struct SpritePalette gFieldEffectObjectPaletteInfo10 =
+{
+ gFieldEffectObjectPalette10, 0x1009
+};
+
+static const u16 sMugshotPal_Sydney[] = INCBIN_U16("graphics/battle_transitions/sidney_bg.gbapal");
+static const u16 sMugshotPal_Phoebe[] = INCBIN_U16("graphics/battle_transitions/phoebe_bg.gbapal");
+static const u16 sMugshotPal_Glacia[] = INCBIN_U16("graphics/battle_transitions/glacia_bg.gbapal");
+static const u16 sMugshotPal_Drake[] = INCBIN_U16("graphics/battle_transitions/drake_bg.gbapal");
+static const u16 sMugshotPal_Champion[] = INCBIN_U16("graphics/battle_transitions/wallace_bg.gbapal");
+static const u16 sMugshotPal_Brendan[] = INCBIN_U16("graphics/battle_transitions/brendan_bg.gbapal");
+static const u16 sMugshotPal_May[] = INCBIN_U16("graphics/battle_transitions/may_bg.gbapal");
+
+static const u16 *const sOpponentMugshotsPals[MUGSHOTS_COUNT] =
+{
+ sMugshotPal_Sydney,
+ sMugshotPal_Phoebe,
+ sMugshotPal_Glacia,
+ sMugshotPal_Drake,
+ sMugshotPal_Champion
+};
+
+static const u16 *const sPlayerMugshotsPals[2] =
+{
+ sMugshotPal_Brendan,
+ sMugshotPal_May
+};
+
+static const u16 sUnusedTrainerPalette[] = INCBIN_U16("graphics/battle_transitions/unused_trainer.gbapal");
+static const struct SpritePalette sSpritePalette_UnusedTrainer =
+{
+ sUnusedTrainerPalette, 0x100A
+};
+
+static const u16 sBigPokeball_Tilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_map.bin");
+static const u16 sMugshotsTilemap[] = INCBIN_U16("graphics/battle_transitions/elite_four_bg_map.bin");
+
+static const TransitionStateFunc sPhase2_29_Funcs[] =
+{
+ Phase2_29_Func1,
+ Phase2_29_Func2,
+ Phase2_BigPokeball_Func3,
+ Phase2_BigPokeball_Func4,
+ Phase2_BigPokeball_Func5,
+ Phase2_BigPokeball_Func6
+};
+
+static const TransitionStateFunc sPhase2_30_Funcs[] =
+{
+ Phase2_30_Func1,
+ Phase2_30_Func2,
+ Phase2_30_Func3,
+ Phase2_30_Func4
+};
+
+static const TransitionStateFunc sPhase2_31_Funcs[] =
+{
+ Phase2_31_Func1,
+ Phase2_31_Func2,
+ Phase2_31_Func3,
+ Phase2_31_33_Func5
+};
+
+static const TransitionStateFunc sPhase2_33_Funcs[] =
+{
+ Phase2_33_Func1,
+ Phase2_33_Func2,
+ Phase2_33_Func3,
+ Phase2_33_Func4,
+ Phase2_31_33_Func5
+};
+
+static const TransitionStateFunc sPhase2_32_Funcs[] =
+{
+ Phase2_32_Func1,
+ Phase2_32_Func2,
+ Phase2_32_Func3,
+ Phase2_32_Func4,
+ Phase2_32_Func5
+};
+
+static const u8 gUnknown_085C9A30[] = {0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x1b, 0x14, 0x0d, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x07, 0x0e, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x13, 0x0c, 0x0b, 0x0a, 0x09, 0x08, 0x0f, 0x10, 0x11, 0x12};
+static const u8 gUnknown_085C9A53[] = {0x00, 0x10, 0x29, 0x16, 0x2c, 0x02, 0x2b, 0x15, 0x2e, 0x1b, 0x09, 0x30, 0x26, 0x05, 0x39, 0x3b, 0x0c, 0x3f, 0x23, 0x1c, 0x0a, 0x35, 0x07, 0x31, 0x27, 0x17, 0x37, 0x01, 0x3e, 0x11, 0x3d, 0x1e, 0x06, 0x22, 0x0f, 0x33, 0x20, 0x3a, 0x0d, 0x2d, 0x25, 0x34, 0x0b, 0x18, 0x3c, 0x13, 0x38, 0x21, 0x1d, 0x32, 0x28, 0x36, 0x0e, 0x03, 0x2f, 0x14, 0x12, 0x19, 0x04, 0x24, 0x1a, 0x2a, 0x1f, 0x08, 0x00};
+
+// code
+static void CB2_TestBattleTransition(void)
+{
+ switch (sTestingTransitionState)
+ {
+ case 0:
+ LaunchBattleTransitionTask(sTestingTransitionId);
+ sTestingTransitionState++;
+ break;
+ case 1:
+ if (IsBattleTransitionDone())
+ {
+ sTestingTransitionState = 0;
+ SetMainCallback2(c2_exit_to_overworld_2_switch);
+ }
+ break;
+ }
+
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+void TestBattleTransition(u8 transitionId)
+{
+ sTestingTransitionId = transitionId;
+ SetMainCallback2(CB2_TestBattleTransition);
+}
+
+void BattleTransition_StartOnField(u8 transitionId)
+{
+ gMain.callback2 = CB2_OverworldBasic;
+ LaunchBattleTransitionTask(transitionId);
+}
+
+void BattleTransition_Start(u8 transitionId)
+{
+ LaunchBattleTransitionTask(transitionId);
+}
+
+// in all tasks data[0] is reserved for the state
+#define tState data[0]
+
+// main task that launches sub-tasks for phase1 and phase2
+#define tTransitionId data[1]
+#define tTransitionDone data[15]
+
+bool8 IsBattleTransitionDone(void)
+{
+ u8 taskId = FindTaskIdByFunc(Task_BattleTransitionMain);
+ if (gTasks[taskId].tTransitionDone)
+ {
+ DestroyTask(taskId);
+ FREE_AND_SET_NULL(sTransitionStructPtr);
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+static void LaunchBattleTransitionTask(u8 transitionId)
+{
+ u8 taskId = CreateTask(Task_BattleTransitionMain, 2);
+ gTasks[taskId].tTransitionId = transitionId;
+ sTransitionStructPtr = AllocZeroed(sizeof(*sTransitionStructPtr));
+}
+
+static void Task_BattleTransitionMain(u8 taskId)
+{
+ while (sMainTransitionPhases[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Transition_Phase1(struct Task *task)
+{
+ sub_80AC3D0();
+ CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
+ if (sPhase1_Tasks[task->tTransitionId] != NULL)
+ {
+ CreateTask(sPhase1_Tasks[task->tTransitionId], 4);
+ task->tState++;
+ return FALSE;
+ }
+ else
+ {
+ task->tState = 2;
+ return TRUE;
+ }
+}
+
+static bool8 Transition_WaitForPhase1(struct Task *task)
+{
+ if (FindTaskIdByFunc(sPhase1_Tasks[task->tTransitionId]) == 0xFF)
+ {
+ task->tState++;
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+static bool8 Transition_Phase2(struct Task *task)
+{
+ CreateTask(sPhase2_Tasks[task->tTransitionId], 0);
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Transition_WaitForPhase2(struct Task *task)
+{
+ task->tTransitionDone = FALSE;
+ if (FindTaskIdByFunc(sPhase2_Tasks[task->tTransitionId]) == 0xFF)
+ task->tTransitionDone = TRUE;
+ return FALSE;
+}
+
+#undef tTransitionId
+#undef tTransitionDone
+
+static void Phase1Task_TransitionAll(u8 taskId)
+{
+ if (gTasks[taskId].tState == 0)
+ {
+ gTasks[taskId].tState++;
+ CreatePhase1Task(0, 0, 3, 2, 2); // creates a sub-task for this sub-task
+ }
+ else if (IsPhase1Done())
+ {
+ DestroyTask(taskId);
+ }
+}
+
+// sub-task for phase2
+#define tData1 data[1]
+#define tData2 data[2]
+#define tData3 data[3]
+#define tData4 data[4]
+#define tData5 data[5]
+#define tData6 data[6]
+#define tFuncState data[7]
+#define tFrames data[8]
+#define tOpponentSpriteId data[13]
+#define tPlayerSpriteId data[14]
+#define tMugshotId data[15]
+
+static void Phase2Task_Blur(u8 taskId)
+{
+ while (sPhase2_Blur_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Blur_Func1(struct Task *task)
+{
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ SetGpuRegBits(REG_OFFSET_BG1CNT, BGCNT_MOSAIC);
+ SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_MOSAIC);
+ SetGpuRegBits(REG_OFFSET_BG3CNT, BGCNT_MOSAIC);
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Blur_Func2(struct Task *task)
+{
+ if (task->tData1 != 0)
+ {
+ task->tData1--;
+ }
+ else
+ {
+ task->tData1 = 4;
+ if (++task->tData2 == 10)
+ BeginNormalPaletteFade(-1, -1, 0, 0x10, 0);
+ SetGpuReg(REG_OFFSET_MOSAIC, (task->tData2 & 15) * 17);
+ if (task->tData2 > 14)
+ task->tState++;
+ }
+ return FALSE;
+}
+
+static bool8 Phase2_Blur_Func3(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ u8 taskId = FindTaskIdByFunc(Phase2Task_Blur);
+ DestroyTask(taskId);
+ }
+ return FALSE;
+}
+
+static void Phase2Task_Swirl(u8 taskId)
+{
+ while (sPhase2_Swirl_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Swirl_Func1(struct Task *task)
+{
+ sub_8149F08();
+ ScanlineEffect_Clear();
+ BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
+ sub_8149F98(gScanlineEffectRegBuffers[1], sTransitionStructPtr->field_14, 0, 2, 0, 160);
+
+ SetVBlankCallback(VBlankCB_Phase2_Swirl);
+ SetHBlankCallback(HBlankCB_Phase2_Swirl);
+
+ EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Swirl_Func2(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ task->tData1 += 4;
+ task->tData2 += 8;
+
+ sub_8149F98(gScanlineEffectRegBuffers[0], sTransitionStructPtr->field_14, task->tData1, 2, task->tData2, 160);
+
+ if (!gPaletteFade.active)
+ {
+ u8 taskId = FindTaskIdByFunc(Phase2Task_Swirl);
+ DestroyTask(taskId);
+ }
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Swirl(void)
+{
+ VBlankCB_BattleTransition();
+ if (sTransitionStructPtr->VBlank_DMA)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+}
+
+static void HBlankCB_Phase2_Swirl(void)
+{
+ u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
+ REG_BG1HOFS = var;
+ REG_BG2HOFS = var;
+ REG_BG3HOFS = var;
+}
+
+static void Phase2Task_Shuffle(u8 taskId)
+{
+ while (sPhase2_Shuffle_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Shuffle_Func1(struct Task *task)
+{
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
+ memset(gScanlineEffectRegBuffers[1], sTransitionStructPtr->field_16, 0x140);
+
+ SetVBlankCallback(VBlankCB_Phase2_Shuffle);
+ SetHBlankCallback(HBlankCB_Phase2_Shuffle);
+
+ EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Shuffle_Func2(struct Task *task)
+{
+ u8 i;
+ u16 r3, r4;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ r4 = task->tData1;
+ r3 = task->tData2 >> 8;
+ task->tData1 += 4224;
+ task->tData2 += 384;
+
+ for (i = 0; i < 160; i++, r4 += 4224)
+ {
+ u16 var = r4 / 256;
+ gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(var, r3);
+ }
+
+ if (!gPaletteFade.active)
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Shuffle));
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Shuffle(void)
+{
+ VBlankCB_BattleTransition();
+ if (sTransitionStructPtr->VBlank_DMA)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+}
+
+static void HBlankCB_Phase2_Shuffle(void)
+{
+ u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
+ REG_BG1VOFS = var;
+ REG_BG2VOFS = var;
+ REG_BG3VOFS = var;
+}
+
+static void Phase2Task_BigPokeball(u8 taskId)
+{
+ while (sPhase2_BigPokeball_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_Aqua(u8 taskId)
+{
+ while (sPhase2_Aqua_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_Magma(u8 taskId)
+{
+ while (sPhase2_Magma_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_Regice(u8 taskId)
+{
+ while (sPhase2_Regice_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_Registeel(u8 taskId)
+{
+ while (sPhase2_Registeel_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_Regirock(u8 taskId)
+{
+ while (sPhase2_Regirock_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_Kyogre(u8 taskId)
+{
+ while (sPhase2_Kyogre_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void sub_814669C(struct Task *task)
+{
+ s32 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ task->tData1 = 16;
+ task->tData2 = 0;
+ task->tData4 = 0;
+ task->tData5 = 0x4000;
+ sTransitionStructPtr->WININ = 63;
+ sTransitionStructPtr->WINOUT = 0;
+ sTransitionStructPtr->WIN0H = 240;
+ sTransitionStructPtr->WIN0V = 160;
+ sTransitionStructPtr->BLDCNT = 0x3F41;
+ sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | (task->tData2);
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = 240;
+ }
+
+ SetVBlankCallback(VBlankCB0_Phase2_BigPokeball);
+}
+
+static bool8 Phase2_Aqua_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ task->tFrames = 60;
+ sub_814669C(task);
+ sub_8149F58(&dst1, &dst2);
+ CpuFill16(0, dst1, 0x800);
+ LZ77UnCompVram(sTeamAqua_Tileset, dst2);
+ LoadPalette(sEvilTeam_Palette, 0xF0, 0x20);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Magma_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ task->tFrames = 60;
+ sub_814669C(task);
+ sub_8149F58(&dst1, &dst2);
+ CpuFill16(0, dst1, 0x800);
+ LZ77UnCompVram(sTeamMagma_Tileset, dst2);
+ LoadPalette(sEvilTeam_Palette, 0xF0, 0x20);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Regi_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ task->tFrames = 60;
+ sub_814669C(task);
+ sub_8149F58(&dst1, &dst2);
+ CpuFill16(0, dst1, 0x800);
+ CpuCopy16(gUnknown_085BBC14, dst2, 0x2000);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_BigPokeball_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_814669C(task);
+ sub_8149F58(&dst1, &dst2);
+ CpuFill16(0, dst1, 0x800);
+ CpuCopy16(sBigPokeball_Tileset, dst2, 0x580);
+ LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_BigPokeball_Func2(struct Task *task)
+{
+ s16 i, j;
+ u16 *dst1, *dst2;
+ const u16 *BigPokeballMap;
+
+ sub_8149F58(&dst1, &dst2);
+ BigPokeballMap = sBigPokeball_Tilemap;
+ for (i = 0; i < 20; i++)
+ {
+ for (j = 0; j < 30; j++, BigPokeballMap++)
+ {
+ dst1[i * 32 + j] = *BigPokeballMap | 0xF000;
+ }
+ }
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Aqua_Func2(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LZ77UnCompVram(sTeamAqua_Tilemap, dst1);
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Magma_Func2(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LZ77UnCompVram(sTeamMagma_Tilemap, dst1);
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Regice_Func2(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LoadPalette(gUnknown_085BC2B4, 0xF0, 0x20);
+ CpuCopy16(gUnknown_085BC314, dst1, 0x500);
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Registeel_Func2(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LoadPalette(gUnknown_085BC2D4, 0xF0, 0x20);
+ CpuCopy16(gUnknown_085BCB14, dst1, 0x500);
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Regirock_Func2(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LoadPalette(gUnknown_085BC2F4, 0xF0, 0x20);
+ CpuCopy16(gUnknown_085BD314, dst1, 0x500);
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Kyogre_Func3(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ CpuFill16(0, dst1, 0x800);
+ LZ77UnCompVram(gUnknown_085BDB34, dst2);
+ LZ77UnCompVram(gUnknown_085BE1E8, dst1);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Kyogre_Func4(struct Task *task)
+{
+ if (task->tData1 % 3 == 0)
+ {
+ u16 var = task->tData1 % 30;
+ var /= 3;
+ LoadPalette(gUnknown_085BEDA0 + (var * 16), 0xF0, 0x20);
+ }
+ if (++task->tData1 > 58)
+ {
+ task->tState++;
+ task->tData1 = 0;
+ }
+
+ return FALSE;
+}
+
+static bool8 Phase2_Kyogre_Func5(struct Task *task)
+{
+ if (task->tData1 % 5 == 0)
+ {
+ s16 var = task->tData1 / 5;
+ LoadPalette(gUnknown_085BEEE0 + (var * 16), 0xF0, 0x20);
+ }
+ if (++task->tData1 > 68)
+ {
+ task->tState++;
+ task->tData1 = 0;
+ task->tFrames = 30;
+ }
+
+ return FALSE;
+}
+
+static bool8 Phase2_WeatherDuo_Func6(struct Task *task)
+{
+ BeginNormalPaletteFade(0xFFFF8000, 1, 0, 0x10, 0);
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_WeatherDuo_Func7(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(task->func));
+ }
+ return FALSE;
+}
+
+static bool8 Phase2_BigPokeball_Func3(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ if (task->tData3 == 0 || --task->tData3 == 0)
+ {
+ task->tData2++;
+ task->tData3 = 2;
+ }
+ sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | task->tData2;
+ if (task->tData2 > 15)
+ task->tState++;
+ task->tData4 += 8;
+ task->tData5 -= 256;
+
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5 >> 8, 160);
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_BigPokeball_Func4(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ if (task->tData3 == 0 || --task->tData3 == 0)
+ {
+ task->tData1--;
+ task->tData3 = 2;
+ }
+ sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | task->tData2;
+ if (task->tData1 == 0)
+ task->tState++;
+ task->tData4 += 8;
+ task->tData5 -= 256;
+
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5 >> 8, 160);
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_BigPokeball_Func5(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ task->tData4 += 8;
+ task->tData5 -= 256;
+
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5 >> 8, 160);
+
+ if (task->tData5 <= 0)
+ {
+ task->tState++;
+ task->tData1 = 160;
+ task->tData2 = 256;
+ task->tData3 = 0;
+ }
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_FramesCountdown(struct Task *task)
+{
+ if (--task->tFrames == 0)
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_WeatherTrio_Func1(struct Task *task)
+{
+ BeginNormalPaletteFade(0x0000FFFF, 1, 0, 0x10, 0);
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_WaitPaletteFade(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_BigPokeball_Func6(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ if (task->tData2 < 1024)
+ task->tData2 += 128;
+ if (task->tData1 != 0)
+ {
+ task->tData1 -= (task->tData2 >> 8);
+ if (task->tData1 < 0)
+ task->tData1 = 0;
+ }
+ sub_814A014(gScanlineEffectRegBuffers[0], 120, 80, task->tData1);
+ if (task->tData1 == 0)
+ {
+ SetVBlankCallback(NULL);
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(task->func));
+ }
+ else
+ {
+ if (task->tData3 == 0)
+ {
+ task->tData3++;
+ SetVBlankCallback(VBlankCB1_Phase2_BigPokeball);
+ }
+
+ sTransitionStructPtr->VBlank_DMA++;
+ }
+
+ return FALSE;
+}
+
+static void Transition_BigPokeball_Vblank(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (sTransitionStructPtr->VBlank_DMA)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+ REG_WININ = sTransitionStructPtr->WININ;
+ REG_WINOUT = sTransitionStructPtr->WINOUT;
+ REG_WIN0V = sTransitionStructPtr->WIN0V;
+ REG_BLDCNT = sTransitionStructPtr->BLDCNT;
+ REG_BLDALPHA = sTransitionStructPtr->BLDALPHA;
+}
+
+static void VBlankCB0_Phase2_BigPokeball(void)
+{
+ Transition_BigPokeball_Vblank();
+ DmaSet(0, gScanlineEffectRegBuffers[1], &REG_BG0HOFS, 0xA2400001);
+}
+
+static void VBlankCB1_Phase2_BigPokeball(void)
+{
+ Transition_BigPokeball_Vblank();
+ DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
+}
+
+static void Phase2Task_PokeballsTrail(u8 taskId)
+{
+ while (sPhase2_PokeballsTrail_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_PokeballsTrail_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ CpuSet(sPokeballTrail_Tileset, dst2, 0x20);
+ CpuFill32(0, dst1, 0x800);
+ LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_PokeballsTrail_Func2(struct Task *task)
+{
+ s16 i;
+ s16 rand;
+ s16 arr0[ARRAY_COUNT(sUnknown_085C8B88)];
+ s16 arr1[ARRAY_COUNT(sUnknown_085C8B8C)];
+
+ memcpy(arr0, sUnknown_085C8B88, sizeof(sUnknown_085C8B88));
+ memcpy(arr1, sUnknown_085C8B8C, sizeof(sUnknown_085C8B8C));
+ rand = Random() & 1;
+ for (i = 0; i <= 4; i++, rand ^= 1)
+ {
+ gFieldEffectArguments[0] = arr0[rand]; // x
+ gFieldEffectArguments[1] = (i * 32) + 16; // y
+ gFieldEffectArguments[2] = rand;
+ gFieldEffectArguments[3] = arr1[i];
+ FieldEffectStart(FLDEFF_POKEBALL);
+ }
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_PokeballsTrail_Func3(struct Task *task)
+{
+ if (!FieldEffectActiveListContains(FLDEFF_POKEBALL))
+ {
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_PokeballsTrail));
+ }
+ return FALSE;
+}
+
+bool8 FldEff_Pokeball(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gUnknown_085C8E68, gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ gSprites[spriteId].oam.priority = 0;
+ gSprites[spriteId].oam.affineMode = 1;
+ gSprites[spriteId].data[0] = gFieldEffectArguments[2];
+ gSprites[spriteId].data[1] = gFieldEffectArguments[3];
+ gSprites[spriteId].data[2] = -1;
+ InitSpriteAffineAnim(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], gFieldEffectArguments[2]);
+ return FALSE;
+}
+
+#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \
+{ \
+ u32 index = (posY) * 32 + posX; \
+ ptr[index] = toStore; \
+}
+
+static void sub_814713C(struct Sprite *sprite)
+{
+ s16 arr0[ARRAY_COUNT(sUnknown_085C8B96)];
+
+ memcpy(arr0, sUnknown_085C8B96, sizeof(sUnknown_085C8B96));
+ if (sprite->data[1] != 0)
+ {
+ sprite->data[1]--;
+ }
+ else
+ {
+ if (sprite->pos1.x >= 0 && sprite->pos1.x <= 240)
+ {
+ s16 posX = sprite->pos1.x >> 3;
+ s16 posY = sprite->pos1.y >> 3;
+
+ if (posX != sprite->data[2])
+ {
+ u32 var;
+ u16 *ptr;
+
+ sprite->data[2] = posX;
+ var = (((REG_BG0CNT >> 8) & 0x1F) << 11); // r2
+ ptr = (u16 *)(VRAM + var);
+
+ SOME_VRAM_STORE(ptr, posY - 2, posX, 0xF001);
+ SOME_VRAM_STORE(ptr, posY - 1, posX, 0xF001);
+ SOME_VRAM_STORE(ptr, posY - 0, posX, 0xF001);
+ SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001);
+ }
+ }
+ sprite->pos1.x += arr0[sprite->data[0]];
+ if (sprite->pos1.x < -15 || sprite->pos1.x > 255)
+ FieldEffectStop(sprite, FLDEFF_POKEBALL);
+ }
+}
+
+static void Phase2Task_Clockwise_BlackFade(u8 taskId)
+{
+ while (sPhase2_Clockwise_BlackFade_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task)
+{
+ u16 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ sTransitionStructPtr->WININ = 0;
+ sTransitionStructPtr->WINOUT = 63;
+ sTransitionStructPtr->WIN0H = -3855;
+ sTransitionStructPtr->WIN0V = 160;
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = 0xF3F4;
+ }
+
+ SetVBlankCallback(VBlankCB_Phase2_Clockwise_BlackFade);
+ sTransitionStructPtr->data[4] = 120;
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Clockwise_BlackFade_Func2(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], -1, 1, 1);
+ do
+ {
+ gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (sTransitionStructPtr->data[2] + 1) | 0x7800;
+ } while (!sub_814A228(sTransitionStructPtr->data, 1, 1));
+
+ sTransitionStructPtr->data[4] += 16;
+ if (sTransitionStructPtr->data[4] >= 240)
+ {
+ sTransitionStructPtr->data[5] = 0;
+ task->tState++;
+ }
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Clockwise_BlackFade_Func3(struct Task *task)
+{
+ s16 r1, r3;
+ vu8 var = 0;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ sub_814A1AC(sTransitionStructPtr->data, 120, 80, 240, sTransitionStructPtr->data[5], 1, 1);
+
+ while (1)
+ {
+ r1 = 120, r3 = sTransitionStructPtr->data[2] + 1;
+ if (sTransitionStructPtr->data[5] >= 80)
+ r1 = sTransitionStructPtr->data[2], r3 = 240;
+ gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (r3) | (r1 << 8);
+ if (var != 0)
+ break;
+ var = sub_814A228(sTransitionStructPtr->data, 1, 1);
+ }
+
+ sTransitionStructPtr->data[5] += 8;
+ if (sTransitionStructPtr->data[5] >= 160)
+ {
+ sTransitionStructPtr->data[4] = 240;
+ task->tState++;
+ }
+ else
+ {
+ while (sTransitionStructPtr->data[3] < sTransitionStructPtr->data[5])
+ {
+ gScanlineEffectRegBuffers[0][++sTransitionStructPtr->data[3]] = (r3) | (r1 << 8);
+ }
+ }
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Clockwise_BlackFade_Func4(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], 160, 1, 1);
+ do
+ {
+ gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (sTransitionStructPtr->data[2] << 8) | 0xF0;
+ } while (!sub_814A228(sTransitionStructPtr->data, 1, 1));
+
+ sTransitionStructPtr->data[4] -= 16;
+ if (sTransitionStructPtr->data[4] <= 0)
+ {
+ sTransitionStructPtr->data[5] = 160;
+ task->tState++;
+ }
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Clockwise_BlackFade_Func5(struct Task *task)
+{
+ s16 r1, r2, var4;
+ vu8 var = 0;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ sub_814A1AC(sTransitionStructPtr->data, 120, 80, 0, sTransitionStructPtr->data[5], 1, 1);
+
+ while (1)
+ {
+ r1 = (gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]]) & 0xFF;
+ r2 = sTransitionStructPtr->data[2];
+ if (sTransitionStructPtr->data[5] <= 80)
+ r2 = 120, r1 = sTransitionStructPtr->data[2];
+ var4 = (r1) | (r2 << 8);
+ gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = var4;
+ if (var != 0)
+ break;
+ var = sub_814A228(sTransitionStructPtr->data, 1, 1);
+ }
+
+ sTransitionStructPtr->data[5] -= 8;
+ if (sTransitionStructPtr->data[5] <= 0)
+ {
+ sTransitionStructPtr->data[4] = 0;
+ task->tState++;
+ }
+ else
+ {
+ while (sTransitionStructPtr->data[3] > sTransitionStructPtr->data[5])
+ {
+ gScanlineEffectRegBuffers[0][--sTransitionStructPtr->data[3]] = (r1) | (r2 << 8);
+ }
+ }
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Clockwise_BlackFade_Func6(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], 0, 1, 1);
+ do
+ {
+ s16 r2, r3;
+
+ r2 = 120, r3 = sTransitionStructPtr->data[2];
+ if (sTransitionStructPtr->data[2] >= 120)
+ r2 = 0, r3 = 240;
+ gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (r3) | (r2 << 8);
+
+ } while (!sub_814A228(sTransitionStructPtr->data, 1, 1));
+
+ sTransitionStructPtr->data[4] += 16;
+ if (sTransitionStructPtr->data[2] > 120)
+ task->tState++;
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Clockwise_BlackFade_Func7(struct Task *task)
+{
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Clockwise_BlackFade));
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Clockwise_BlackFade(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (sTransitionStructPtr->VBlank_DMA != 0)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+ REG_WININ = sTransitionStructPtr->WININ;
+ REG_WINOUT = sTransitionStructPtr->WINOUT;
+ REG_WIN0V = sTransitionStructPtr->WIN0V;
+ REG_WIN0H = gScanlineEffectRegBuffers[1][0];
+ DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
+}
+
+static void Phase2Task_Ripple(u8 taskId)
+{
+ while (sPhase2_Ripple_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Ripple_Func1(struct Task *task)
+{
+ u8 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->field_16;
+ }
+
+ SetVBlankCallback(VBlankCB_Phase2_Ripple);
+ SetHBlankCallback(HBlankCB_Phase2_Ripple);
+
+ EnableInterrupts(INTR_FLAG_HBLANK);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Ripple_Func2(struct Task *task)
+{
+ u8 i;
+ s16 r3;
+ u16 r4, r8;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ r3 = task->tData2 >> 8;
+ r4 = task->tData1;
+ r8 = 384;
+ task->tData1 += 0x400;
+ if (task->tData2 <= 0x1FFF)
+ task->tData2 += 0x180;
+
+ for (i = 0; i < 160; i++, r4 += r8)
+ {
+ // todo: fix the asm
+ s16 var = r4 >> 8;
+ asm("");
+ gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(var, r3);
+ }
+
+ if (++task->tData3 == 81)
+ {
+ task->tData4++;
+ BeginNormalPaletteFade(-1, -2, 0, 0x10, 0);
+ }
+
+ if (task->tData4 != 0 && !gPaletteFade.active)
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Ripple));
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Ripple(void)
+{
+ VBlankCB_BattleTransition();
+ if (sTransitionStructPtr->VBlank_DMA)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+}
+
+static void HBlankCB_Phase2_Ripple(void)
+{
+ u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
+ REG_BG1VOFS = var;
+ REG_BG2VOFS = var;
+ REG_BG3VOFS = var;
+}
+
+static void Phase2Task_Wave(u8 taskId)
+{
+ while (sPhase2_Wave_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Wave_Func1(struct Task *task)
+{
+ u8 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ sTransitionStructPtr->WININ = 63;
+ sTransitionStructPtr->WINOUT = 0;
+ sTransitionStructPtr->WIN0H = 240;
+ sTransitionStructPtr->WIN0V = 160;
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = 242;
+ }
+
+ SetVBlankCallback(VBlankCB_Phase2_Wave);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Wave_Func2(struct Task *task)
+{
+ u8 i, r5;
+ u16* toStore;
+ bool8 nextFunc;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ toStore = gScanlineEffectRegBuffers[0];
+ r5 = task->tData2;
+ task->tData2 += 16;
+ task->tData1 += 8;
+
+ for (i = 0, nextFunc = TRUE; i < 160; i++, r5 += 4, toStore++)
+ {
+ s16 value = task->tData1 + Sin(r5, 40);
+ if (value < 0)
+ value = 0;
+ if (value > 240)
+ value = 240;
+ *toStore = (value << 8) | (0xF1);
+ if (value < 240)
+ nextFunc = FALSE;
+ }
+ if (nextFunc)
+ task->tState++;
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Wave_Func3(struct Task *task)
+{
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Wave));
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Wave(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (sTransitionStructPtr->VBlank_DMA != 0)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+ REG_WININ = sTransitionStructPtr->WININ;
+ REG_WINOUT = sTransitionStructPtr->WINOUT;
+ REG_WIN0V = sTransitionStructPtr->WIN0V;
+ DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
+}
+
+static void Phase2Task_Sydney(u8 taskId)
+{
+ gTasks[taskId].tMugshotId = MUGSHOT_SYDNEY;
+ Phase2Task_MugShotTransition(taskId);
+}
+
+static void Phase2Task_Phoebe(u8 taskId)
+{
+ gTasks[taskId].tMugshotId = MUGSHOT_PHOEBE;
+ Phase2Task_MugShotTransition(taskId);
+}
+
+static void Phase2Task_Glacia(u8 taskId)
+{
+ gTasks[taskId].tMugshotId = MUGSHOT_GLACIA;
+ Phase2Task_MugShotTransition(taskId);
+}
+
+static void Phase2Task_Drake(u8 taskId)
+{
+ gTasks[taskId].tMugshotId = MUGSHOT_DRAKE;
+ Phase2Task_MugShotTransition(taskId);
+}
+
+static void Phase2Task_Champion(u8 taskId)
+{
+ gTasks[taskId].tMugshotId = MUGSHOT_CHAMPION;
+ Phase2Task_MugShotTransition(taskId);
+}
+
+static void Phase2Task_MugShotTransition(u8 taskId)
+{
+ while (sPhase2_Mugshot_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Mugshot_Func1(struct Task *task)
+{
+ u8 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+ Mugshots_CreateOpponentPlayerSprites(task);
+
+ task->tData1 = 0;
+ task->tData2 = 1;
+ task->tData3 = 239;
+ sTransitionStructPtr->WININ = 63;
+ sTransitionStructPtr->WINOUT = 62;
+ sTransitionStructPtr->WIN0V = 160;
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = 0xF0F1;
+ }
+
+ SetVBlankCallback(VBlankCB0_Phase2_Mugshots);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func2(struct Task *task)
+{
+ s16 i, j;
+ u16 *dst1, *dst2;
+ const u16 *MugshotsMap;
+
+ MugshotsMap = sMugshotsTilemap;
+ sub_8149F58(&dst1, &dst2);
+ CpuSet(sUnknown_085B9AF0, dst2, 0xF0);
+ LoadPalette(sOpponentMugshotsPals[task->tMugshotId], 0xF0, 0x20);
+ LoadPalette(sPlayerMugshotsPals[gSaveBlock2Ptr->playerGender], 0xFA, 0xC);
+
+ for (i = 0; i < 20; i++)
+ {
+ for (j = 0; j < 32; j++, MugshotsMap++)
+ {
+ dst1[i * 32 + j] = *MugshotsMap | 0xF000;
+ }
+ }
+
+ EnableInterrupts(INTR_FLAG_HBLANK);
+
+ SetHBlankCallback(HBlankCB_Phase2_Mugshots);
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func3(struct Task *task)
+{
+ u8 i, r5;
+ u16* toStore;
+ s16 value;
+ s32 mergedValue;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ toStore = gScanlineEffectRegBuffers[0];
+ r5 = task->tData1;
+ task->tData1 += 0x10;
+
+ for (i = 0; i < 80; i++, toStore++, r5 += 0x10)
+ {
+ value = task->tData2 + Sin(r5, 0x10);
+ if (value < 0)
+ value = 1;
+ if (value > 0xF0)
+ value = 0xF0;
+ *toStore = value;
+ }
+ for (; i < 160; i++, toStore++, r5 += 0x10)
+ {
+ value = task->tData3 - Sin(r5, 0x10);
+ if (value < 0)
+ value = 0;
+ if (value > 0xEF)
+ value = 0xEF;
+ *toStore = (value << 8) | (0xF0);
+ }
+
+ task->tData2 += 8;
+ task->tData3 -= 8;
+ if (task->tData2 > 0xF0)
+ task->tData2 = 0xF0;
+ if (task->tData3 < 0)
+ task->tData3 = 0;
+ mergedValue = *(s32*)(&task->tData2);
+ if (mergedValue == 0xF0)
+ task->tState++;
+
+ sTransitionStructPtr->BG0HOFS_1 -= 8;
+ sTransitionStructPtr->BG0HOFS_2 += 8;
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func4(struct Task *task)
+{
+ u8 i;
+ u16* toStore;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ for (i = 0, toStore = gScanlineEffectRegBuffers[0]; i < 160; i++, toStore++)
+ {
+ *toStore = 0xF0;
+ }
+
+ task->tState++;
+ task->tData1 = 0;
+ task->tData2 = 0;
+ task->tData3 = 0;
+ sTransitionStructPtr->BG0HOFS_1 -= 8;
+ sTransitionStructPtr->BG0HOFS_2 += 8;
+
+ sub_8148484(task->tOpponentSpriteId, 0);
+ sub_8148484(task->tPlayerSpriteId, 1);
+ sub_814849C(task->tOpponentSpriteId);
+
+ PlaySE(SE_BT_START);
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func5(struct Task *task)
+{
+ sTransitionStructPtr->BG0HOFS_1 -= 8;
+ sTransitionStructPtr->BG0HOFS_2 += 8;
+ if (sub_81484B8(task->tOpponentSpriteId))
+ {
+ task->tState++;
+ sub_814849C(task->tPlayerSpriteId);
+ }
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func6(struct Task *task)
+{
+ sTransitionStructPtr->BG0HOFS_1 -= 8;
+ sTransitionStructPtr->BG0HOFS_2 += 8;
+ if (sub_81484B8(task->tPlayerSpriteId))
+ {
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ SetVBlankCallback(NULL);
+ DmaStop(0);
+ memset(gScanlineEffectRegBuffers[0], 0, 0x140);
+ memset(gScanlineEffectRegBuffers[1], 0, 0x140);
+ SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ task->tState++;
+ task->tData3 = 0;
+ task->tData4 = 0;
+ sTransitionStructPtr->BLDCNT = 0xBF;
+ SetVBlankCallback(VBlankCB1_Phase2_Mugshots);
+ }
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func7(struct Task *task)
+{
+ bool32 r6;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ r6 = TRUE;
+ sTransitionStructPtr->BG0HOFS_1 -= 8;
+ sTransitionStructPtr->BG0HOFS_2 += 8;
+
+ if (task->tData4 < 0x50)
+ task->tData4 += 2;
+ if (task->tData4 > 0x50)
+ task->tData4 = 0x50;
+
+ if (++task->tData3 & 1)
+ {
+ s16 i;
+ for (i = 0, r6 = FALSE; i <= task->tData4; i++)
+ {
+ s16 index1 = 0x50 - i;
+ s16 index2 = 0x50 + i;
+ if (gScanlineEffectRegBuffers[0][index1] <= 15)
+ {
+ r6 = TRUE;
+ gScanlineEffectRegBuffers[0][index1]++;
+ }
+ if (gScanlineEffectRegBuffers[0][index2] <= 15)
+ {
+ r6 = TRUE;
+ gScanlineEffectRegBuffers[0][index2]++;
+ }
+ }
+ }
+
+ if (task->tData4 == 0x50 && !r6)
+ task->tState++;
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func8(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ BlendPalettes(-1, 0x10, 0x7FFF);
+ sTransitionStructPtr->BLDCNT = 0xFF;
+ task->tData3 = 0;
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Mugshot_Func9(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ task->tData3++;
+ memset(gScanlineEffectRegBuffers[0], task->tData3, 0x140);
+ if (task->tData3 > 15)
+ task->tState++;
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func10(struct Task *task)
+{
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(task->func));
+ return FALSE;
+}
+
+static void VBlankCB0_Phase2_Mugshots(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (sTransitionStructPtr->VBlank_DMA != 0)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+ REG_BG0VOFS = sTransitionStructPtr->BG0VOFS;
+ REG_WININ = sTransitionStructPtr->WININ;
+ REG_WINOUT = sTransitionStructPtr->WINOUT;
+ REG_WIN0V = sTransitionStructPtr->WIN0V;
+ DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
+}
+
+static void VBlankCB1_Phase2_Mugshots(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (sTransitionStructPtr->VBlank_DMA != 0)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+ REG_BLDCNT = sTransitionStructPtr->BLDCNT;
+ DmaSet(0, gScanlineEffectRegBuffers[1], &REG_BLDY, 0xA2400001);
+}
+
+static void HBlankCB_Phase2_Mugshots(void)
+{
+ if (REG_VCOUNT < 80)
+ REG_BG0HOFS = sTransitionStructPtr->BG0HOFS_1;
+ else
+ REG_BG0HOFS = sTransitionStructPtr->BG0HOFS_2;
+}
+
+static void Mugshots_CreateOpponentPlayerSprites(struct Task *task)
+{
+ struct Sprite *opponentSprite, *playerSprite;
+
+ s16 mugshotId = task->tMugshotId;
+ task->tOpponentSpriteId = CreateTrainerSprite(sMugshotsTrainerPicIDsTable[mugshotId],
+ sMugshotsOpponentCoords[mugshotId][0] - 32,
+ sMugshotsOpponentCoords[mugshotId][1] + 42,
+ 0, gDecompressionBuffer);
+ task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), 272, 106, 0, gDecompressionBuffer);
+
+ opponentSprite = &gSprites[task->tOpponentSpriteId];
+ playerSprite = &gSprites[task->tPlayerSpriteId];
+
+ opponentSprite->callback = sub_8148380;
+ playerSprite->callback = sub_8148380;
+
+ opponentSprite->oam.affineMode = 3;
+ playerSprite->oam.affineMode = 3;
+
+ opponentSprite->oam.matrixNum = AllocOamMatrix();
+ playerSprite->oam.matrixNum = AllocOamMatrix();
+
+ opponentSprite->oam.shape = 1;
+ playerSprite->oam.shape = 1;
+
+ opponentSprite->oam.size = 3;
+ playerSprite->oam.size = 3;
+
+ CalcCenterToCornerVec(opponentSprite, 1, 3, 3);
+ CalcCenterToCornerVec(playerSprite, 1, 3, 3);
+
+ SetOamMatrixRotationScaling(opponentSprite->oam.matrixNum, sMugshotsOpponentRotationScales[mugshotId][0], sMugshotsOpponentRotationScales[mugshotId][1], 0);
+ SetOamMatrixRotationScaling(playerSprite->oam.matrixNum, -512, 512, 0);
+}
+
+static void sub_8148380(struct Sprite *sprite)
+{
+ while (sUnknown_085C8C24[sprite->data[0]](sprite));
+}
+
+static bool8 sub_81483A8(struct Sprite *sprite)
+{
+ return FALSE;
+}
+
+static bool8 sub_81483AC(struct Sprite *sprite)
+{
+ s16 arr0[2];
+ s16 arr1[2];
+
+ memcpy(arr0, sUnknown_085C8C40, sizeof(sUnknown_085C8C40));
+ memcpy(arr1, sUnknown_085C8C44, sizeof(sUnknown_085C8C44));
+
+ sprite->data[0]++;
+ sprite->data[1] = arr0[sprite->data[7]];
+ sprite->data[2] = arr1[sprite->data[7]];
+ return TRUE;
+}
+
+static bool8 sub_81483F8(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[1];
+ if (sprite->data[7] && sprite->pos1.x < 133)
+ sprite->data[0]++;
+ else if (!sprite->data[7] && sprite->pos1.x > 103)
+ sprite->data[0]++;
+ return FALSE;
+}
+
+static bool8 sub_814842C(struct Sprite *sprite)
+{
+ sprite->data[1] += sprite->data[2];
+ sprite->pos1.x += sprite->data[1];
+ if (sprite->data[1] == 0)
+ {
+ sprite->data[0]++;
+ sprite->data[2] = -sprite->data[2];
+ sprite->data[6] = 1;
+ }
+ return FALSE;
+}
+
+static bool8 sub_8148458(struct Sprite *sprite)
+{
+ sprite->data[1] += sprite->data[2];
+ sprite->pos1.x += sprite->data[1];
+ if (sprite->pos1.x < -31 || sprite->pos1.x > 271)
+ sprite->data[0]++;
+ return FALSE;
+}
+
+static void sub_8148484(s16 spriteId, s16 value)
+{
+ gSprites[spriteId].data[7] = value;
+}
+
+static void sub_814849C(s16 spriteId)
+{
+ gSprites[spriteId].data[0]++;
+}
+
+static s16 sub_81484B8(s16 spriteId)
+{
+ return gSprites[spriteId].data[6];
+}
+
+static void Phase2Task_Slice(u8 taskId)
+{
+ while (sPhase2_Slice_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Slice_Func1(struct Task *task)
+{
+ u16 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ task->tData2 = 256;
+ task->tData3 = 1;
+ sTransitionStructPtr->WININ = 63;
+ sTransitionStructPtr->WINOUT = 0;
+ sTransitionStructPtr->WIN0V = 160;
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->field_14;
+ gScanlineEffectRegBuffers[1][160 + i] = 0xF0;
+ }
+
+ EnableInterrupts(INTR_FLAG_HBLANK);
+ SetGpuRegBits(REG_OFFSET_DISPSTAT, DISPSTAT_HBLANK_INTR);
+
+ SetVBlankCallback(VBlankCB_Phase2_Slice);
+ SetHBlankCallback(HBlankCB_Phase2_Slice);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Slice_Func2(struct Task *task)
+{
+ u16 i;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ task->tData1 += (task->tData2 >> 8);
+ if (task->tData1 > 0xF0)
+ task->tData1 = 0xF0;
+ if (task->tData2 <= 0xFFF)
+ task->tData2 += task->tData3;
+ if (task->tData3 < 128)
+ task->tData3 <<= 1; // multiplying by two
+
+ for (i = 0; i < 160; i++)
+ {
+ u16 *storeLoc1 = &gScanlineEffectRegBuffers[0][i];
+ u16 *storeLoc2 = &gScanlineEffectRegBuffers[0][i + 160];
+ if (i & 1)
+ {
+ *storeLoc1 = sTransitionStructPtr->field_14 + task->tData1;
+ *storeLoc2 = 0xF0 - task->tData1;
+ }
+ else
+ {
+ *storeLoc1 = sTransitionStructPtr->field_14 - task->tData1;
+ *storeLoc2 = (task->tData1 << 8) | (0xF1);
+ }
+ }
+
+ if (task->tData1 > 0xEF)
+ task->tState++;
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Slice_Func3(struct Task *task)
+{
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Slice));
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Slice(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ REG_WININ = sTransitionStructPtr->WININ;
+ REG_WINOUT = sTransitionStructPtr->WINOUT;
+ REG_WIN0V = sTransitionStructPtr->WIN0V;
+ if (sTransitionStructPtr->VBlank_DMA)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640);
+ DmaSet(0, &gScanlineEffectRegBuffers[1][160], &REG_WIN0H, 0xA2400001);
+}
+
+static void HBlankCB_Phase2_Slice(void)
+{
+ if (REG_VCOUNT < 160)
+ {
+ u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
+ REG_BG1HOFS = var;
+ REG_BG2HOFS = var;
+ REG_BG3HOFS = var;
+ }
+}
+
+static void Phase2Task_ShredSplit(u8 taskId)
+{
+ while (sPhase2_ShredSplit_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_ShredSplit_Func1(struct Task *task)
+{
+ u16 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ sTransitionStructPtr->WININ = 63;
+ sTransitionStructPtr->WINOUT = 0;
+ sTransitionStructPtr->WIN0V = 160;
+
+ for (i = 0; i < 0xA0; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->field_14;
+ gScanlineEffectRegBuffers[1][0xA0 + i] = 0xF0;
+ gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_14;
+ gScanlineEffectRegBuffers[0][0xA0 + i] = 0xF0;
+ gScanlineEffectRegBuffers[0][0x140 + i] = 0;
+ gScanlineEffectRegBuffers[0][0x1E0 + i] = 0x100;
+ gScanlineEffectRegBuffers[0][0x280 + i] = 1;
+ }
+
+ task->tData4 = 0;
+ task->tData5 = 0;
+ task->tData6 = 7;
+
+ EnableInterrupts(INTR_FLAG_HBLANK);
+
+ SetVBlankCallback(VBlankCB_Phase2_Slice);
+ SetHBlankCallback(HBlankCB_Phase2_Slice);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_ShredSplit_Func2(struct Task *task)
+{
+ u16 i, j, k;
+ u8 arr1[ARRAY_COUNT(gUnknown_085C8C64)];
+ s16 arr2[ARRAY_COUNT(gUnknown_085C8C66)];
+ u8 var;
+ u16 *ptr4, *ptr3, *ptr1, *ptr2;
+ s16 unkVar;
+
+ memcpy(arr1, gUnknown_085C8C64, sizeof(arr1));
+ memcpy(arr2, gUnknown_085C8C66, sizeof(arr2));
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ var = 0;
+
+ for (i = 0; i <= task->tData5; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ for (k = 0; k < 2; k++)
+ {
+ unkVar = (arr1[j]) + (arr2[k] * -(i) * 2);
+ if (unkVar >= 0 && (unkVar != 79 || j != 1))
+ {
+ ptr4 = &gScanlineEffectRegBuffers[0][unkVar + 320];
+ ptr3 = &gScanlineEffectRegBuffers[0][unkVar + 480];
+ ptr1 = &gScanlineEffectRegBuffers[0][unkVar + 640];
+ if (*ptr4 > 0xEF)
+ {
+ *ptr4 = 0xF0;
+ var++;
+ }
+ else
+ {
+ *ptr4 += (*ptr3 >> 8);
+ if (*ptr1 <= 0x7F)
+ *ptr1 *= 2;
+ if (*ptr3 <= 0xFFF)
+ *ptr3 += *ptr1;
+ }
+ ptr2 = &gScanlineEffectRegBuffers[0][unkVar];
+ ptr3 = &gScanlineEffectRegBuffers[0][unkVar + 160];
+ *ptr2 = sTransitionStructPtr->field_14 + *ptr4;
+ *ptr3 = 0xF0 - *ptr4;
+
+ if (i == 0)
+ break;
+ }
+ }
+ }
+
+ for (j = 0; j < 2; j++)
+ {
+ for (k = 0; k < 2; k++)
+ {
+ unkVar = (arr1[j] + 1) + (arr2[k] * -(i) * 2);
+ if (unkVar <= 160 && (unkVar != 80 || j != 1))
+ {
+ ptr4 = &gScanlineEffectRegBuffers[0][unkVar + 320];
+ ptr3 = &gScanlineEffectRegBuffers[0][unkVar + 480];
+ ptr1 = &gScanlineEffectRegBuffers[0][unkVar + 640];
+ if (*ptr4 > 0xEF)
+ {
+ *ptr4 = 0xF0;
+ var++;
+ }
+ else
+ {
+ *ptr4 += (*ptr3 >> 8);
+ if (*ptr1 <= 0x7F)
+ *ptr1 *= 2;
+ if (*ptr3 <= 0xFFF)
+ *ptr3 += *ptr1;
+ }
+ ptr2 = &gScanlineEffectRegBuffers[0][unkVar];
+ ptr3 = &gScanlineEffectRegBuffers[0][unkVar + 160];
+ *ptr2 = sTransitionStructPtr->field_14 - *ptr4;
+ *ptr3 = (*ptr4 << 8) | (0xF1);
+
+ if (i == 0)
+ break;
+ }
+ }
+ }
+ }
+
+ if (--task->tData4 < 0)
+ task->tData4 = 0;
+ if (task->tData4 <= 0 && task->tData5 + 1 <= 20)
+ task->tData4 = task->tData6, task->tData5++;
+ if (var > 0x9F)
+ task->tState++;
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+// This function never increments the state counter, because the loop condition
+// is always false, resulting in the game being stuck in an infinite loop.
+// It's possible this transition is only partially
+// done and the second part was left out.
+static bool8 Phase2_ShredSplit_Func3(struct Task *task)
+{
+ u16 i;
+ bool32 done = TRUE;
+ u16 checkVar2 = 0xFF10;
+
+ for (i = 0; i < 0xA0; i++)
+ {
+ if (gScanlineEffectRegBuffers[1][i] != 0xF0 && gScanlineEffectRegBuffers[1][i] != checkVar2)
+ done = FALSE; // a break statement should be put here
+ }
+
+ if (done == TRUE)
+ task->tState++;
+
+ return FALSE;
+}
+
+static bool8 Phase2_ShredSplit_Func4(struct Task *task)
+{
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_ShredSplit));
+ return FALSE;
+}
+
+static void Phase2Task_Blackhole1(u8 taskId)
+{
+ while (sPhase2_Blackhole1_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_Blackhole2(u8 taskId)
+{
+ while (sPhase2_Blackhole2_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Blackhole_Func1(struct Task *task)
+{
+ s32 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ sTransitionStructPtr->WININ = 0;
+ sTransitionStructPtr->WINOUT = 63;
+ sTransitionStructPtr->WIN0H = 240;
+ sTransitionStructPtr->WIN0V = 160;
+
+ for (i = 0; i < 0xA0; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = 0;
+ }
+
+ SetVBlankCallback(VBlankCB1_Phase2_BigPokeball);
+
+ task->tState++;
+ task->tData1 = 1;
+ task->tData2 = 0x100;
+ task->tFuncState = 0;
+
+ return FALSE;
+}
+
+static bool8 Phase2_Blackhole1_Func3(struct Task *task)
+{
+ if (task->tFuncState == 1)
+ {
+ DmaStop(0);
+ SetVBlankCallback(NULL);
+ DestroyTask(FindTaskIdByFunc(task->func));
+ }
+ else
+ {
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ if (task->tData2 < 0x400)
+ task->tData2 += 0x80;
+ if (task->tData1 < 0xA0)
+ task->tData1 += (task->tData2 >> 8);
+ if (task->tData1 > 0xA0)
+ task->tData1 = 0xA0;
+ sub_814A014(gScanlineEffectRegBuffers[0], 0x78, 0x50, task->tData1);
+ if (task->tData1 == 0xA0)
+ {
+ task->tFuncState = 1;
+ sub_8149F84();
+ }
+ else
+ {
+ sTransitionStructPtr->VBlank_DMA++;
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 Phase2_Blackhole1_Func2(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ if (task->tFuncState == 0)
+ {
+ task->tFuncState++;
+ task->tData1 = 0x30;
+ task->tData6 = 0;
+ }
+ task->tData1 += gUnknown_085C8C80[task->tData6];
+ task->tData6 = (task->tData6 + 1) % 2;
+ sub_814A014(gScanlineEffectRegBuffers[0], 0x78, 0x50, task->tData1);
+ if (task->tData1 < 9)
+ {
+ task->tState++;
+ task->tFuncState = 0;
+ }
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Blackhole2_Func2(struct Task *task)
+{
+ u16 index; // should be s16 I think
+ s16 amplitude;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+ if (task->tFuncState == 0)
+ {
+ task->tFuncState++;
+ task->tData5 = 2;
+ task->tData6 = 2;
+ }
+ if (task->tData1 > 0xA0)
+ task->tData1 = 0xA0;
+
+ sub_814A014(gScanlineEffectRegBuffers[0], 0x78, 0x50, task->tData1);
+ if (task->tData1 == 0xA0)
+ {
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(task->func));
+ }
+
+ index = task->tData5;
+ if ((task->tData5 & 0xFF) <= 128)
+ {
+ amplitude = task->tData6;
+ task->tData5 += 8;
+ }
+ else
+ {
+ amplitude = task->tData6 - 1;
+ task->tData5 += 16;
+ }
+ task->tData1 += Sin(index & 0xFF, amplitude);
+
+ if (task->tData1 <= 0)
+ task->tData1 = 1;
+ if (task->tData5 > 0xFE)
+ task->tData5 >>= 8, task->tData6++;
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static void Phase2Task_RectangularSpiral(u8 taskId)
+{
+ while (sPhase2_RectangularSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_RectangularSpiral_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ CpuCopy16(sShrinkingBoxTileset, dst2, 0x20);
+ CpuCopy16(sShrinkingBoxTileset + 0x70, dst2 + 0x20, 0x20);
+ CpuFill16(0xF000, dst1, 0x800);
+ LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+
+ task->tData3 = 1;
+ task->tState++;
+
+ sRectangularSpiralTransition[0].field_0 = 0;
+ sRectangularSpiralTransition[0].field_2 = -1;
+ sRectangularSpiralTransition[0].field_4 = 1;
+ sRectangularSpiralTransition[0].field_6 = 308;
+ sRectangularSpiralTransition[0].field_8 = 0;
+
+ sRectangularSpiralTransition[1].field_0 = 0;
+ sRectangularSpiralTransition[1].field_2 = -1;
+ sRectangularSpiralTransition[1].field_4 = 1;
+ sRectangularSpiralTransition[1].field_6 = 308;
+ sRectangularSpiralTransition[1].field_8 = 0;
+
+ sRectangularSpiralTransition[2].field_0 = 0;
+ sRectangularSpiralTransition[2].field_2 = -3;
+ sRectangularSpiralTransition[2].field_4 = 1;
+ sRectangularSpiralTransition[2].field_6 = 307;
+ sRectangularSpiralTransition[2].field_8 = 0;
+
+ sRectangularSpiralTransition[3].field_0 = 0;
+ sRectangularSpiralTransition[3].field_2 = -3;
+ sRectangularSpiralTransition[3].field_4 = 1;
+ sRectangularSpiralTransition[3].field_6 = 307;
+ sRectangularSpiralTransition[3].field_8 = 0;
+
+ return FALSE;
+}
+
+static bool8 Phase2_RectangularSpiral_Func2(struct Task *task)
+{
+ u16 *dst1, *dst2;
+ u8 i;
+ u16 j;
+ bool32 done = TRUE;
+
+ sub_8149F58(&dst1, &dst2);
+
+ for (i = 0; i < 2; i++)
+ {
+ for (j = 0; j < ARRAY_COUNT(sRectangularSpiralTransition); j++)
+ {
+ s16 var = 0, var2 = 0;
+ s32 var3 = 0;
+
+ if (sub_8149048(gUnknown_085C8D38[j / 2], &sRectangularSpiralTransition[j]))
+ {
+ u32 one;
+ done = FALSE;
+ var = sRectangularSpiralTransition[j].field_2;
+ one = 1;
+ if ((j & 1) == one)
+ var = 0x27D - var;
+
+ var2 = var % 32;
+ var3 = var / 32 * 32;
+
+ dst1[var3 + var2] = 0xF002;
+ }
+ }
+ }
+
+ if (done == TRUE)
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_RectangularSpiral_Func3(struct Task *task)
+{
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(task->func));
+ return FALSE;
+}
+
+static bool16 sub_8149048(const s16 * const *arg0, struct StructRectangularSpiral *arg1)
+{
+ const s16 *array = arg0[arg1->field_0];
+ if (array[arg1->field_4] == -1)
+ return FALSE;
+
+ // ??
+ sUnusedRectangularSpiralVar = array[0];
+ sUnusedRectangularSpiralVar = array[1];
+ sUnusedRectangularSpiralVar = array[2];
+ sUnusedRectangularSpiralVar = array[3];
+
+ switch (array[0])
+ {
+ case 1:
+ arg1->field_2 += 0x1;
+ break;
+ case 2:
+ arg1->field_2 -= 0x1;
+ break;
+ case 3:
+ arg1->field_2 -= 0x20;
+ break;
+ case 4:
+ arg1->field_2 += 0x20;
+ break;
+ }
+
+ if (arg1->field_2 > 0x27F || array[arg1->field_4] == -1)
+ return FALSE;
+
+ if (arg1->field_8 == 0 && array[arg1->field_4] == -2)
+ {
+ arg1->field_8 = 1;
+ arg1->field_4 = 1;
+ arg1->field_2 = arg1->field_6;
+ arg1->field_0 = 4;
+ }
+
+ if (arg1->field_2 == array[arg1->field_4])
+ {
+ (arg1->field_0)++;
+ if (arg1->field_8 == 1)
+ {
+ if (arg1->field_0 > 7)
+ {
+ (arg1->field_4)++;
+ (arg1->field_0) = 4;
+ }
+ }
+ else
+ {
+ if (arg1->field_0 > 3)
+ {
+ (arg1->field_4)++;
+ (arg1->field_0) = 0;
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+static void Phase2Task_Groudon(u8 taskId)
+{
+ while (sPhase2_Groudon_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Groudon_Func3(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ CpuFill16(0, dst1, 0x800);
+ LZ77UnCompVram(gUnknown_085BE51C, dst2);
+ LZ77UnCompVram(gUnknown_085BEA88, dst1);
+
+ task->tState++;
+ task->tData1 = 0;
+ return FALSE;
+}
+
+static bool8 Phase2_Groudon_Func4(struct Task *task)
+{
+ if (task->tData1 % 3 == 0)
+ {
+ u16 var = (task->tData1 % 30) / 3;
+ LoadPalette(gUnknown_085BF0A0 + (var * 16), 0xF0, 0x20);
+ }
+ if (++task->tData1 > 58)
+ {
+ task->tState++;
+ task->tData1 = 0;
+ }
+
+ return FALSE;
+}
+
+static bool8 Phase2_Groudon_Func5(struct Task *task)
+{
+ if (task->tData1 % 5 == 0)
+ {
+ s16 var = task->tData1 / 5;
+ LoadPalette(gUnknown_085BF2A0 + (var * 16), 0xF0, 0x20);
+ }
+ if (++task->tData1 > 68)
+ {
+ task->tState++;
+ task->tData1 = 0;
+ task->tFrames = 30;
+ }
+
+ return FALSE;
+}
+
+static void Phase2Task_Rayquaza(u8 taskId)
+{
+ while (sPhase2_Rayquaza_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Rayquaza_Func3(struct Task *task)
+{
+ u16 *dst1, *dst2;
+ u16 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ SetGpuReg(REG_OFFSET_BG0CNT, 0x9A08);
+ sub_8149F58(&dst1, &dst2);
+ CpuFill16(0, dst1, 0x800);
+ CpuCopy16(gUnknown_085BF6A0, dst2, 0x2000);
+
+ sTransitionStructPtr->field_20 = 0;
+ task->tState++;
+ LoadPalette(gUnknown_085BF4A0 + 0x50, 0xF0, 0x20);
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = 0;
+ gScanlineEffectRegBuffers[1][i] = 0x100;
+ }
+
+ SetVBlankCallback(VBlankCB_Phase2_Rayquaza);
+ return FALSE;
+}
+
+static bool8 Phase2_Rayquaza_Func4(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ CpuCopy16(gUnknown_085C6BE0, dst1, 0x1000);
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Rayquaza_Func5(struct Task *task)
+{
+ if ((task->tData1 % 4) == 0)
+ {
+ u16 value = task->tData1 / 4;
+ const u16 *palPtr = &gUnknown_085BF4A0[(value + 5) * 16];
+ LoadPalette(palPtr, 0xF0, 0x20);
+ }
+ if (++task->tData1 > 40)
+ {
+ task->tState++;
+ task->tData1 = 0;
+ }
+
+ return FALSE;
+}
+
+static bool8 Phase2_Rayquaza_Func6(struct Task *task)
+{
+ if (++task->tData1 > 20)
+ {
+ task->tState++;
+ task->tData1 = 0;
+ BeginNormalPaletteFade(0xFFFF8000, 2, 0, 0x10, 0);
+ }
+
+ return FALSE;
+}
+
+static bool8 Phase2_Rayquaza_Func7(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ sTransitionStructPtr->field_20 = 1;
+ task->tState++;
+ }
+
+ return FALSE;
+}
+
+static bool8 Phase2_Rayquaza_Func8(struct Task *task)
+{
+ BlendPalettes(0x00007FFF, 8, 0);
+ BlendPalettes(0xFFFF8000, 0, 0);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Rayquaza_Func9(struct Task *task)
+{
+ if ((task->tData1 % 3) == 0)
+ {
+ u16 value = task->tData1 / 3;
+ const u16 *palPtr = &gUnknown_085BF4A0[(value + 0) * 16];
+ LoadPalette(palPtr, 0xF0, 0x20);
+ }
+ if (++task->tData1 >= 40)
+ {
+ u16 i;
+
+ sTransitionStructPtr->WININ = 0;
+ sTransitionStructPtr->WINOUT = 63;
+ sTransitionStructPtr->WIN0H = 240;
+ sTransitionStructPtr->WIN0V = 160;
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = 0;
+ }
+
+ SetVBlankCallback(VBlankCB1_Phase2_BigPokeball);
+ task->tState++;
+ task->tData2 = 0x100;
+ task->tFuncState = 0;
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
+ }
+
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Rayquaza(void)
+{
+ void *dmaSrc;
+
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+
+ if (sTransitionStructPtr->field_20 == 0)
+ dmaSrc = gScanlineEffectRegBuffers[0];
+ else if (sTransitionStructPtr->field_20 == 1)
+ dmaSrc = gScanlineEffectRegBuffers[1];
+ else
+ dmaSrc = gScanlineEffectRegBuffers[0];
+
+ DmaSet(0, dmaSrc, &REG_BG0VOFS, 0xA2400001);
+}
+
+static void Phase2Task_WhiteFade(u8 taskId)
+{
+ while (sPhase2_WhiteFade_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_WhiteFade_Func1(struct Task *task)
+{
+ u16 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ sTransitionStructPtr->BLDCNT = 0xBF;
+ sTransitionStructPtr->BLDY = 0;
+ sTransitionStructPtr->WININ = 0x1E;
+ sTransitionStructPtr->WINOUT = 0x3F;
+ sTransitionStructPtr->WIN0V = 0xA0;
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = 0;
+ gScanlineEffectRegBuffers[1][i + 160] = 0xF0;
+ }
+
+ EnableInterrupts(INTR_FLAG_HBLANK);
+ SetHBlankCallback(HBlankCB_Phase2_WhiteFade);
+ SetVBlankCallback(VBlankCB0_Phase2_WhiteFade);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_WhiteFade_Func2(struct Task *task)
+{
+ s16 i, posY;
+ s16 arr1[ARRAY_COUNT(sUnknown_085C8DA0)];
+ struct Sprite *sprite;
+
+ memcpy(arr1, sUnknown_085C8DA0, sizeof(sUnknown_085C8DA0));
+ for (i = 0, posY = 0; i < 8; i++, posY += 0x14)
+ {
+ sprite = &gSprites[CreateInvisibleSprite(sub_8149864)];
+ sprite->pos1.x = 0xF0;
+ sprite->pos1.y = posY;
+ sprite->data[5] = arr1[i];
+ }
+ sprite->data[6]++;
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_WhiteFade_Func3(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = 0;
+ if (sTransitionStructPtr->field_20 > 7)
+ {
+ BlendPalettes(-1, 0x10, 0x7FFF);
+ task->tState++;
+ }
+ return FALSE;
+}
+
+static bool8 Phase2_WhiteFade_Func4(struct Task *task)
+{
+ sTransitionStructPtr->VBlank_DMA = 0;
+
+ DmaStop(0);
+ SetVBlankCallback(0);
+ SetHBlankCallback(0);
+
+ sTransitionStructPtr->WIN0H = 0xF0;
+ sTransitionStructPtr->BLDY = 0;
+ sTransitionStructPtr->BLDCNT = 0xFF;
+ sTransitionStructPtr->WININ = 0x3F;
+
+ SetVBlankCallback(VBlankCB1_Phase2_WhiteFade);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_WhiteFade_Func5(struct Task *task)
+{
+ if (++sTransitionStructPtr->BLDY > 16)
+ {
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_WhiteFade));
+ }
+ return FALSE;
+}
+
+static void VBlankCB0_Phase2_WhiteFade(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ REG_BLDCNT = sTransitionStructPtr->BLDCNT;
+ REG_WININ = sTransitionStructPtr->WININ;
+ REG_WINOUT = sTransitionStructPtr->WINOUT;
+ REG_WIN0V = sTransitionStructPtr->WIN0V;
+ if (sTransitionStructPtr->VBlank_DMA)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640);
+ DmaSet(0, &gScanlineEffectRegBuffers[1][160], &REG_WIN0H, 0xA2400001);
+}
+
+static void VBlankCB1_Phase2_WhiteFade(void)
+{
+ VBlankCB_BattleTransition();
+ REG_BLDY = sTransitionStructPtr->BLDY;
+ REG_BLDCNT = sTransitionStructPtr->BLDCNT;
+ REG_WININ = sTransitionStructPtr->WININ;
+ REG_WINOUT = sTransitionStructPtr->WINOUT;
+ REG_WIN0H = sTransitionStructPtr->WIN0H;
+ REG_WIN0V = sTransitionStructPtr->WIN0V;
+}
+
+static void HBlankCB_Phase2_WhiteFade(void)
+{
+ REG_BLDY = gScanlineEffectRegBuffers[1][REG_VCOUNT];
+}
+
+static void sub_8149864(struct Sprite *sprite)
+{
+ if (sprite->data[5])
+ {
+ sprite->data[5]--;
+ if (sprite->data[6])
+ sTransitionStructPtr->VBlank_DMA = 1;
+ }
+ else
+ {
+ u16 i;
+ u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->pos1.y];
+ u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->pos1.y + 160];
+ for (i = 0; i < 20; i++)
+ {
+ ptr1[i] = sprite->data[0] >> 8;
+ ptr2[i] = (u8)(sprite->pos1.x);
+ }
+ if (sprite->pos1.x == 0 && sprite->data[0] == 0x1000)
+ sprite->data[1] = 1;
+
+ sprite->pos1.x -= 16;
+ sprite->data[0] += 0x80;
+
+ if (sprite->pos1.x < 0)
+ sprite->pos1.x = 0;
+ if (sprite->data[0] > 0x1000)
+ sprite->data[0] = 0x1000;
+
+ if (sprite->data[6])
+ sTransitionStructPtr->VBlank_DMA = 1;
+
+ if (sprite->data[1])
+ {
+ if (sprite->data[6] == 0 || (sTransitionStructPtr->field_20 > 6 && sprite->data[2]++ > 7))
+ {
+ sTransitionStructPtr->field_20++;
+ DestroySprite(sprite);
+ }
+ }
+ }
+}
+
+static void Phase2Task_GridSquares(u8 taskId)
+{
+ while (sPhase2_GridSquares_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_GridSquares_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ CpuSet(sShrinkingBoxTileset, dst2, 0x10);
+ CpuFill16(0xF000, dst1, 0x800);
+ LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_GridSquares_Func2(struct Task *task)
+{
+ u16* dst1;
+
+ if (task->tData1 == 0)
+ {
+ sub_8149F40(&dst1);
+ task->tData1 = 3;
+ task->tData2++;
+ CpuSet(sShrinkingBoxTileset + (task->tData2 * 8), dst1, 0x10);
+ if (task->tData2 > 0xD)
+ {
+ task->tState++;
+ task->tData1 = 16;
+ }
+ }
+
+ task->tData1--;
+ return FALSE;
+}
+
+static bool8 Phase2_GridSquares_Func3(struct Task *task)
+{
+ if (--task->tData1 == 0)
+ {
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_GridSquares));
+ }
+ return FALSE;
+}
+
+static void Phase2Task_Shards(u8 taskId)
+{
+ while (sPhase2_Shards_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_Shards_Func1(struct Task *task)
+{
+ u16 i;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+
+ sTransitionStructPtr->WININ = 0x3F;
+ sTransitionStructPtr->WINOUT = 0;
+ sTransitionStructPtr->WIN0V = 0xA0;
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = 0xF0;
+ }
+
+ CpuSet(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 0xA0);
+ SetVBlankCallback(VBlankCB_Phase2_Shards);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Shards_Func2(struct Task *task)
+{
+ sub_814A1AC(sTransitionStructPtr->data,
+ sUnknown_085C8DD0[task->tData1][0],
+ sUnknown_085C8DD0[task->tData1][1],
+ sUnknown_085C8DD0[task->tData1][2],
+ sUnknown_085C8DD0[task->tData1][3],
+ 1, 1);
+ task->tData2 = sUnknown_085C8DD0[task->tData1][4];
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Shards_Func3(struct Task *task)
+{
+ s16 i;
+ bool8 nextFunc;
+
+ sTransitionStructPtr->VBlank_DMA = 0;
+
+ for (i = 0, nextFunc = FALSE; i < 16; i++)
+ {
+ s16 r3 = gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] >> 8;
+ s16 r4 = gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] & 0xFF;
+ if (task->tData2 == 0)
+ {
+ if (r3 < sTransitionStructPtr->data[2])
+ r3 = sTransitionStructPtr->data[2];
+ if (r3 > r4)
+ r3 = r4;
+ }
+ else
+ {
+ if (r4 > sTransitionStructPtr->data[2])
+ r4 = sTransitionStructPtr->data[2];
+ if (r4 <= r3)
+ r4 = r3;
+ }
+ gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (r4) | (r3 << 8);
+ if (nextFunc)
+ {
+ task->tState++;
+ break;
+ }
+ else
+ nextFunc = sub_814A228(sTransitionStructPtr->data, 1, 1);
+ }
+
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Shards_Func4(struct Task *task)
+{
+ if (++task->tData1 < 7)
+ {
+ task->tState++;
+ task->tData3 = sUnknown_085C8E16[task->tData1 - 1];
+ return TRUE;
+ }
+ else
+ {
+ DmaStop(0);
+ sub_8149F84();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Shards));
+ return FALSE;
+ }
+}
+
+static bool8 Phase2_Shards_Func5(struct Task *task)
+{
+ if (--task->tData3 == 0)
+ {
+ task->tState = 1;
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Shards(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (sTransitionStructPtr->VBlank_DMA)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+ REG_WININ = sTransitionStructPtr->WININ;
+ REG_WINOUT = sTransitionStructPtr->WINOUT;
+ REG_WIN0V = sTransitionStructPtr->WIN0V;
+ REG_WIN0H = gScanlineEffectRegBuffers[1][0];
+ DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
+}
+
+// sub-task for phase2
+#undef tData1
+#undef tData2
+#undef tData3
+#undef tData4
+#undef tData5
+#undef tData6
+#undef tFuncState
+#undef tFrames
+#undef tOpponentSpriteId
+#undef tPlayerSpriteId
+#undef tMugshotId
+
+// sub-task for sub-task phase
+#define tData1 data[1]
+#define tData2 data[2]
+#define tData3 data[3]
+#define tData4 data[4]
+#define tData5 data[5]
+#define tData6 data[6]
+#define tData7 data[7]
+
+static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4)
+{
+ u8 taskId = CreateTask(TransitionPhase1_Task_RunFuncs, 3);
+ gTasks[taskId].tData1 = a0;
+ gTasks[taskId].tData2 = a1;
+ gTasks[taskId].tData3 = a2;
+ gTasks[taskId].tData4 = a3;
+ gTasks[taskId].tData5 = a4;
+ gTasks[taskId].tData6 = a0;
+}
+
+static bool8 IsPhase1Done(void)
+{
+ if (FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) == 0xFF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void TransitionPhase1_Task_RunFuncs(u8 taskId)
+{
+ while (sPhase1_TransitionAll_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase1_TransitionAll_Func1(struct Task *task)
+{
+ if (task->tData6 == 0 || --task->tData6 == 0)
+ {
+ task->tData6 = task->tData1;
+ task->tData7 += task->tData4;
+ if (task->tData7 > 16)
+ task->tData7 = 16;
+ BlendPalettes(-1, task->tData7, 0x2D6B);
+ }
+ if (task->tData7 > 15)
+ {
+ task->tState++;
+ task->tData6 = task->tData2;
+ }
+ return FALSE;
+}
+
+static bool8 Phase1_TransitionAll_Func2(struct Task *task)
+{
+ if (task->tData6 == 0 || --task->tData6 == 0)
+ {
+ task->tData6 = task->tData2;
+ task->tData7 -= task->tData5;
+ if (task->tData7 < 0)
+ task->tData7 = 0;
+ BlendPalettes(-1, task->tData7, 0x2D6B);
+ }
+ if (task->tData7 == 0)
+ {
+ if (--task->tData3 == 0)
+ DestroyTask(FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs));
+ else
+ {
+ task->tData6 = task->tData1;
+ task->tState = 0;
+ }
+ }
+ return FALSE;
+}
+
+#undef tData1
+#undef tData2
+#undef tData3
+#undef tData4
+#undef tData5
+#undef tData6
+#undef tData7
+
+static void sub_8149F08(void)
+{
+ memset(sTransitionStructPtr, 0, sizeof(*sTransitionStructPtr));
+ sub_8089C08(&sTransitionStructPtr->field_14, &sTransitionStructPtr->field_16);
+}
+
+static void VBlankCB_BattleTransition(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void sub_8149F40(u16 **a0)
+{
+ u16 reg, *vram;
+
+ reg = REG_BG0CNT >> 2;
+ reg <<= 0xE;
+ vram = (u16*)(VRAM + reg);
+
+ *a0 = vram;
+}
+
+void sub_8149F58(u16 **a0, u16 **a1)
+{
+ u16 reg0, reg1, *vram0, *vram1;
+
+ reg0 = REG_BG0CNT >> 8;
+ reg1 = REG_BG0CNT >> 2;
+
+ reg0 <<= 0xB;
+ reg1 <<= 0xE;
+
+ vram0 = (u16*)(VRAM + reg0);
+ *a0 = vram0;
+
+ vram1 = (u16*)(VRAM + reg1);
+ *a1 = vram1;
+}
+
+static void sub_8149F84(void)
+{
+ BlendPalettes(-1, 0x10, 0);
+}
+
+static void sub_8149F98(s16 *array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize)
+{
+ u8 i;
+ for (i = 0; arrSize > 0; arrSize--, i++, index += indexIncrementer)
+ {
+ array[i] = sinAdd + Sin(0xFF & index, amplitude);
+ }
+}
+
+static void sub_814A014(u16 *array, s16 a1, s16 a2, s16 a3)
+{
+ s16 i;
+
+ memset(array, 0xA, 160 * sizeof(s16));
+ for (i = 0; i < 64; i++)
+ {
+ s16 sinResult, cosResult;
+ s16 toStoreOrr, r2, r3, toStore, r7, r8;
+
+ sinResult = Sin(i, a3);
+ cosResult = Cos(i, a3);
+
+ toStoreOrr = a1 - sinResult;
+ toStore = a1 + sinResult;
+ r7 = a2 - cosResult;
+ r8 = a2 + cosResult;
+
+ if (toStoreOrr < 0)
+ toStoreOrr = 0;
+ if (toStore > 0xF0)
+ toStore = 0xF0;
+ if (r7 < 0)
+ r7 = 0;
+ if (r8 > 0x9F)
+ r8 = 0x9F;
+
+ toStore |= (toStoreOrr << 8);
+ array[r7] = toStore;
+ array[r8] = toStore;
+
+ cosResult = Cos(i + 1, a3);
+ r3 = a2 - cosResult;
+ r2 = a2 + cosResult;
+
+ if (r3 < 0)
+ r3 = 0;
+ if (r2 > 0x9F)
+ r2 = 0x9F;
+
+ while (r7 > r3)
+ array[--r7] = toStore;
+ while (r7 < r3)
+ array[++r7] = toStore;
+
+ while (r8 > r2)
+ array[--r8] = toStore;
+ while (r8 < r2)
+ array[++r8] = toStore;
+ }
+}
+
+static void sub_814A1AC(s16 *data, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6)
+{
+ data[0] = a1;
+ data[1] = a2;
+ data[2] = a1;
+ data[3] = a2;
+ data[4] = a3;
+ data[5] = a4;
+ data[6] = a5;
+ data[7] = a6;
+ data[8] = a3 - a1;
+ if (data[8] < 0)
+ {
+ data[8] = -data[8];
+ data[6] = -a5;
+ }
+ data[9] = a4 - a2;
+ if (data[9] < 0)
+ {
+ data[9] = -data[9];
+ data[7] = -a6;
+ }
+ data[10] = 0;
+}
+
+static bool8 sub_814A228(s16 *data, bool8 a1, bool8 a2)
+{
+ u8 var;
+ if (data[8] > data[9])
+ {
+ data[2] += data[6];
+ data[10] += data[9];
+ if (data[10] > data[8])
+ {
+ data[3] += data[7];
+ data[10] -= data[8];
+ }
+ }
+ else
+ {
+ data[3] += data[7];
+ data[10] += data[8];
+ if (data[10] > data[9])
+ {
+ data[2] += data[6];
+ data[10] -= data[9];
+ }
+ }
+ var = 0;
+ if ((data[6] > 0 && data[2] >= data[4]) || (data[6] < 0 && data[2] <= data[4]))
+ {
+ var++;
+ if (a1)
+ data[2] = data[4];
+ }
+ if ((data[7] > 0 && data[3] >= data[5]) || (data[7] < 0 && data[3] <= data[5]))
+ {
+ var++;
+ if (a2)
+ data[3] = data[5];
+ }
+
+ if (var == 2)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+// sub-task for phase2 of a couple of new transitions
+#define tData1 data[1]
+#define tData2 data[2]
+#define tData3 data[3]
+#define tData4 data[4]
+#define tData5 data[5]
+#define tData6 data[6]
+#define tData7 data[7]
+
+static bool8 Phase2_29_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_814669C(task);
+ sub_8149F58(&dst1, &dst2);
+ CpuFill16(0, dst1, 0x800);
+ LZ77UnCompVram(gUnknown_085C7C00, dst2);
+ LoadPalette(gUnknown_085C7BE0, 0xF0, 0x20);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_29_Func2(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LZ77UnCompVram(gUnknown_085C828C, dst1);
+ sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 0x84, task->tData5, 160);
+
+ task->tState++;
+ return TRUE;
+}
+
+static void Phase2Task_29(u8 taskId)
+{
+ while (sPhase2_29_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_30(u8 taskId)
+{
+ while (sPhase2_30_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_30_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F08();
+ ScanlineEffect_Clear();
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON);
+ task->tData2 = 0x2000;
+ task->tData1 = 0x7FFF;
+ task->tData5 = 0;
+ task->tData6 = 16;
+ task->tData7 = 2560;
+ sTransitionStructPtr->BLDCNT = 0x3F41;
+ sTransitionStructPtr->BLDALPHA = (task->tData6 << 8) | (task->tData5);
+ REG_BLDCNT = sTransitionStructPtr->BLDCNT;
+ REG_BLDALPHA = sTransitionStructPtr->BLDALPHA;
+ sub_8149F58(&dst1, &dst2);
+ CpuFill16(0, dst1, 0x800);
+ LZ77UnCompVram(gUnknown_085C7C00, dst2);
+ LoadPalette(gUnknown_085C7BE0, 0xF0, 0x20);
+ sTransitionStructPtr->field_16 = 0;
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_30_Func2(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LZ77UnCompVram(gUnknown_085C828C, dst1);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_30_Func3(struct Task *task)
+{
+ u8 i;
+
+ for (i = 0; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->field_16;
+ }
+
+ SetVBlankCallback(VBlankCB_Phase2_30);
+ SetHBlankCallback(HBlankCB_Phase2_30);
+ EnableInterrupts(INTR_FLAG_HBLANK);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_30_Func4(struct Task *task)
+{
+ u8 i;
+ u16 var6, amplitude, var8;
+
+ sTransitionStructPtr->VBlank_DMA = FALSE;
+
+ amplitude = task->tData2 >> 8;
+ var6 = task->tData1;
+ var8 = 384;
+
+ task->tData1 = var6 - task->tData7;
+
+ if (task->tData3 >= 70)
+ {
+ if (task->tData2 - 384 >= 0)
+ task->tData2 -= 384;
+ else
+ task->tData2 = 0;
+ }
+
+ if (task->tData3 >= 0 && task->tData3 % 3 == 0)
+ {
+ if (task->tData5 < 16)
+ task->tData5++;
+ else if (task->tData6 > 0)
+ task->tData6--;
+
+ sTransitionStructPtr->BLDALPHA = (task->tData6 << 8) | (task->tData5);
+ }
+
+ for (i = 0; i < 160; i++, var6 += var8)
+ {
+ s16 index = var6 / 256;
+ asm("");
+ gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(index, amplitude);
+ }
+
+ if (++task->tData3 == 101)
+ {
+ task->tData4++;
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ }
+
+ if (task->tData4 != 0 && !gPaletteFade.active)
+ DestroyTask(FindTaskIdByFunc(Phase2Task_30));
+
+ task->tData7 -= 17;
+ sTransitionStructPtr->VBlank_DMA++;
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_30(void)
+{
+ VBlankCB_BattleTransition();
+ REG_BLDCNT = sTransitionStructPtr->BLDCNT;
+ REG_BLDALPHA = sTransitionStructPtr->BLDALPHA;
+
+ if (sTransitionStructPtr->VBlank_DMA)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+}
+
+static void HBlankCB_Phase2_30(void)
+{
+ u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
+ REG_BG0VOFS = var;
+}
+
+static void Phase2Task_31(u8 taskId)
+{
+ while (sPhase2_31_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_33(u8 taskId)
+{
+ while (sPhase2_33_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static void Phase2Task_32(u8 taskId)
+{
+ while (sPhase2_32_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 Phase2_31_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LZ77UnCompVram(gUnknown_085C8598, dst2);
+
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
+ FillBgTilemapBufferRect(0, 1, 0, 0, 1, 0x20, 0xF);
+ FillBgTilemapBufferRect(0, 1, 0x1D, 0, 1, 0x20, 0xF);
+ CopyBgTilemapBufferToVram(0);
+ LoadPalette(gUnknown_085C8578, 0xF0, 0x20);
+
+ task->tData2 = 1;
+ task->tData3 = 0;
+ task->tData4 = 0;
+ task->tData7 = 10;
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_31_Func2(struct Task *task)
+{
+ CopyRectToBgTilemapBufferRect(0, gUnknown_085C8928, 0, 0, 4, 4, task->tData2, task->tData3, 4, 4, 0xF, 0, 0);
+ CopyBgTilemapBufferToVram(0);
+
+ task->tData2 += 4;
+ if (++task->tData4 == 7)
+ {
+ task->tData2 = 1;
+ task->tData3 += 4;
+ task->tData4 = 0;
+ if (task->tData3 > 19)
+ task->tState++;
+ }
+
+ return FALSE;
+}
+
+static bool8 Phase2_31_Func3(struct Task *task)
+{
+ u8 i;
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ if (task->tData6++ >= task->tData7)
+ {
+ switch (task->tData5)
+ {
+ case 0:
+ for (i = 250; i < 255; i++)
+ {
+ gPlttBufferUnfaded[i] = 0;
+ gPlttBufferFaded[i] = 0;
+ }
+ break;
+ case 1:
+ BlendPalettes(0xFFFF7FFF, 0x10, 0);
+ LZ77UnCompVram(gUnknown_085C86F4, dst2);
+ break;
+ case 2:
+ LZ77UnCompVram(gUnknown_085C87F4, dst2);
+ break;
+ case 3:
+ LZ77UnCompVram(gUnknown_085C88A4, dst2);
+ break;
+ default:
+ FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20);
+ CopyBgTilemapBufferToVram(0);
+ task->tState++;
+ return FALSE;
+ }
+
+ task->tData6 = 0;
+ task->tData5++;
+ }
+
+ return FALSE;
+}
+
+static bool8 Phase2_33_Func1(struct Task *task)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LZ77UnCompVram(gUnknown_085C8598, dst2);
+
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
+ FillBgTilemapBufferRect(0, 1, 0, 0, 1, 0x20, 0xF);
+ FillBgTilemapBufferRect(0, 1, 0x1D, 0, 1, 0x20, 0xF);
+ CopyBgTilemapBufferToVram(0);
+ LoadPalette(gUnknown_085C8578, 0xE0, 0x20);
+ LoadPalette(gUnknown_085C8578, 0xF0, 0x20);
+ BlendPalette(0xE0, 0x10, 8, 0);
+
+ task->tData2 = 34;
+ task->tData3 = 0;
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_33_Func2(struct Task *task)
+{
+ u8 var = gUnknown_085C9A30[task->tData2];
+ u8 varMod = var % 7;
+ u8 varDiv = var / 7;
+ CopyRectToBgTilemapBufferRect(0, &gUnknown_085C8928, 0, 0, 4, 4, 4 * varMod + 1, 4 * varDiv, 4, 4, 0xF, 0, 0);
+ CopyBgTilemapBufferToVram(0);
+
+ if (--task->tData2 < 0)
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_33_Func3(struct Task *task)
+{
+ BlendPalette(0xE0, 0x10, 3, 0);
+ BlendPalettes(0xFFFF3FFF, 0x10, 0);
+
+ task->tData2 = 0;
+ task->tData3 = 0;
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_33_Func4(struct Task *task)
+{
+ if ((task->tData3 ^= 1))
+ {
+ CopyRectToBgTilemapBufferRect(
+ 0,
+ gUnknown_085C8928,
+ 0,
+ 0,
+ 4,
+ 4,
+ 4 * (gUnknown_085C9A30[task->tData2] % 7) + 1,
+ 4 * (gUnknown_085C9A30[task->tData2] / 7),
+ 4,
+ 4,
+ 0xE,
+ 0,
+ 0);
+ }
+ else
+ {
+ if (task->tData2 > 0)
+ {
+ FillBgTilemapBufferRect(
+ 0,
+ 1,
+ 4 * (gUnknown_085C9A30[task->tData2 - 1] % 7) + 1,
+ 4 * (gUnknown_085C9A30[task->tData2 - 1] / 7),
+ 4,
+ 4,
+ 0xF);
+ }
+
+ task->tData2++;
+ }
+
+ if (task->tData2 > 34)
+ task->tState++;
+
+ CopyBgTilemapBufferToVram(0);
+ return FALSE;
+}
+
+static bool8 Phase2_31_33_Func5(struct Task *task)
+{
+ FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20);
+ CopyBgTilemapBufferToVram(0);
+ BlendPalettes(0xFFFFFFFF, 0x10, 0);
+ DestroyTask(FindTaskIdByFunc(task->func));
+ return FALSE;
+}
+
+// sub task for phase2 32
+#define tSub32_X_delta data[0]
+#define tSub32_Y_delta data[1]
+#define tSub32_Bool data[2]
+
+static void sub_814ABE4(u8 taskId)
+{
+ if (!(gTasks[taskId].tSub32_Bool ^= 1))
+ {
+ SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_X);
+ SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_Y);
+ gBattle_BG0_X += gTasks[taskId].tSub32_X_delta;
+ gBattle_BG0_Y += gTasks[taskId].tSub32_Y_delta;
+ }
+}
+
+static bool8 Phase2_32_Func1(struct Task *task)
+{
+ u8 taskId = 0;
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LZ77UnCompVram(gUnknown_085C8598, dst2);
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
+ CopyBgTilemapBufferToVram(0);
+ LoadPalette(gUnknown_085C8578, 0xF0, 0x20);
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_X);
+ SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_Y);
+
+ task->tData2 = 0;
+ taskId = CreateTask(sub_814ABE4, 1);
+ switch (Random() % 4)
+ {
+ case 0:
+ gTasks[taskId].tSub32_X_delta = 1;
+ gTasks[taskId].tSub32_Y_delta = 1;
+ break;
+ case 1:
+ gTasks[taskId].tSub32_X_delta = -1;
+ gTasks[taskId].tSub32_Y_delta = -1;
+ break;
+ case 2:
+ gTasks[taskId].tSub32_X_delta = 1;
+ gTasks[taskId].tSub32_Y_delta = -1;
+ break;
+ default:
+ gTasks[taskId].tSub32_X_delta = -1;
+ gTasks[taskId].tSub32_Y_delta = 1;
+ break;
+ }
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_32_Func2(struct Task *task)
+{
+ u8 var = gUnknown_085C9A53[task->tData2];
+ u8 varDiv = var / 8;
+ u8 varAnd = var & 7;
+
+ CopyRectToBgTilemapBufferRect(
+ 0,
+ &gUnknown_085C8928,
+ 0,
+ 0,
+ 4,
+ 4,
+ 4 * varDiv + 1,
+ 4 * varAnd,
+ 4,
+ 4,
+ 0xF,
+ 0,
+ 0);
+ CopyBgTilemapBufferToVram(0);
+
+ if (++task->tData2 > 63)
+ task->tState++;
+ return 0;
+}
+
+static bool8 Phase2_32_Func3(struct Task *task)
+{
+ BlendPalettes(0xFFFF7FFF, 0x10, 0);
+
+ task->tData2 = 0;
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_32_Func4(struct Task *task)
+{
+ u8 var = gUnknown_085C9A53[task->tData2];
+ u8 varDiv = var / 8;
+ u8 varAnd = var & 7;
+
+ FillBgTilemapBufferRect(0, 1, 4 * varDiv + 1, 4 * varAnd, 4, 4, 0xF);
+ CopyBgTilemapBufferToVram(0);
+
+ if (++task->tData2 > 63)
+ {
+ DestroyTask(FindTaskIdByFunc(sub_814ABE4));
+ task->tState++;
+ }
+
+ return FALSE;
+}
+
+#undef tSub32_X_delta
+#undef tSub32_Y_delta
+#undef tSub32_Bool
+
+static bool8 Phase2_32_Func5(struct Task *task)
+{
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_Y);
+
+ FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20);
+ CopyBgTilemapBufferToVram(0);
+ BlendPalettes(0xFFFFFFFF, 0x10, 0);
+
+ DestroyTask(FindTaskIdByFunc(task->func));
+ task->tState++; // UB: changing value of a destroyed task
+ return FALSE;
+}
+
+#undef tData1
+#undef tData2
+#undef tData3
+#undef tData4
+#undef tData5
+#undef tData6
+#undef tData7
diff --git a/src/battle_util.c b/src/battle_util.c
index 468b2c46d..ddd61ae19 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -1,178 +1,31 @@
#include "global.h"
#include "battle.h"
-#include "abilities.h"
-#include "moves.h"
-#include "hold_effects.h"
+#include "constants/battle_script_commands.h"
+#include "constants/abilities.h"
+#include "constants/moves.h"
+#include "constants/hold_effects.h"
+#include "constants/battle_anim.h"
#include "pokemon.h"
-#include "species.h"
+#include "constants/species.h"
#include "item.h"
-#include "items.h"
+#include "constants/items.h"
#include "util.h"
-#include "battle_move_effects.h"
-#include "rng.h"
+#include "constants/battle_move_effects.h"
+#include "battle_scripts.h"
+#include "random.h"
#include "text.h"
#include "string_util.h"
#include "battle_message.h"
+#include "constants/battle_string_ids.h"
#include "battle_ai_script_commands.h"
#include "battle_controllers.h"
#include "event_data.h"
#include "calculate_base_damage.h"
#include "link.h"
-
-extern const u8* gBattlescriptCurrInstr;
-extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
-extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gActiveBank;
-extern u8 gStringBank;
-extern u16 gCurrentMove;
-extern u16 gLastUsedItem;
-extern u8 gNoOfAllBanks;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u16 gBattleWeather;
-extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
-extern u16 gSideAffecting[2];
-extern u8 gBattleCommunication[];
-extern void (*gBattleMainFunc)(void);
-extern s32 gBattleMoveDamage;
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u32 gBattleTypeFlags;
-extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
-extern u32 gHitMarker;
-extern u8 gEffectBank;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBank1;
-extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
-extern u8 gBattleMoveFlags;
-extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
-extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
-extern u8 gLastUsedAbility;
-extern u8 gCurrentActionFuncId;
-extern u32 gBattleExecBuffer;
-extern u16 gRandomMove;
-extern u8 gCurrMovePos;
-extern u8 gUnknown_020241E9;
-extern u8 gSentPokesToOpponent[2];
+#include "berry.h"
extern const struct BattleMove gBattleMoves[];
-// scripts
-extern const u8 gUnknown_082DAE2A[];
-extern const u8 gUnknown_082DAE1F[];
-extern const u8 gUnknown_082DB089[];
-extern const u8 gUnknown_082DB098[];
-extern const u8 gUnknown_082DB0AF[];
-extern const u8 gUnknown_082DB0A0[];
-extern const u8 gUnknown_082DB185[];
-extern const u8 gUnknown_082DB181[];
-extern const u8 gUnknown_082DB812[];
-extern const u8 gUnknown_082DB076[];
-extern const u8 BattleScript_NoMovesLeft[];
-extern const u8 gUnknown_082DACFA[];
-extern const u8 gUnknown_082DAD0B[];
-extern const u8 gUnknown_082DACC9[];
-extern const u8 gUnknown_082DAC47[];
-extern const u8 gUnknown_082DACE0[];
-extern const u8 gUnknown_082DACD2[];
-extern const u8 BattleScript_WishComesTrue[];
-extern const u8 gUnknown_082DACC9[];
-extern const u8 gUnknown_082DAC2C[];
-extern const u8 BattleScript_IngrainTurnHeal[];
-extern const u8 BattleScript_LeechSeedTurnDrain[];
-extern const u8 BattleScript_PoisonTurnDmg[];
-extern const u8 BattleScript_BurnTurnDmg[];
-extern const u8 BattleScript_NightmareTurnDmg[];
-extern const u8 BattleScript_CurseTurnDmg[];
-extern const u8 BattleScript_WrapTurnDmg[];
-extern const u8 BattleScript_WrapEnds[];
-extern const u8 gUnknown_082DB234[];
-extern const u8 gUnknown_082DB2A6[];
-extern const u8 BattleScript_ThrashConfuses[];
-extern const u8 BattleScript_DisabledNoMore[];
-extern const u8 BattleScript_EncoredNoMore[];
-extern const u8 BattleScript_YawnMakesAsleep[];
-extern const u8 gUnknown_082DAFE4[];
-extern const u8 gUnknown_082DB8F3[];
-extern const u8 gUnknown_082DAF05[];
-extern const u8 gUnknown_082DAF20[];
-extern const u8 gUnknown_082DA7C4[];
-extern const u8 gUnknown_082DA7CD[];
-extern const u8 BattleScript_MoveUsedWokeUp[];
-extern const u8 BattleScript_MoveUsedIsAsleep[];
-extern const u8 BattleScript_MoveUsedIsFrozen[];
-extern const u8 BattleScript_MoveUsedUnfroze[];
-extern const u8 BattleScript_MoveUsedLoafingAround[];
-extern const u8 BattleScript_MoveUsedMustRecharge[];
-extern const u8 BattleScript_MoveUsedFlinched[];
-extern const u8 BattleScript_MoveUsedIsDisabled[];
-extern const u8 BattleScript_MoveUsedIsTaunted[];
-extern const u8 BattleScript_MoveUsedIsImprisoned[];
-extern const u8 BattleScript_MoveUsedIsConfused[];
-extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
-extern const u8 BattleScript_MoveUsedIsParalyzed[];
-extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
-extern const u8 BattleScript_MoveUsedIsInLove[];
-extern const u8 BattleScript_BideStoringEnergy[];
-extern const u8 BattleScript_BideAttack[];
-extern const u8 BattleScript_BideNoEnergyToAttack[];
-extern const u8 gUnknown_082DACE7[];
-extern const u8 BattleScript_DrizzleActivates[];
-extern const u8 BattleScript_SandstreamActivates[];
-extern const u8 BattleScript_DroughtActivates[];
-extern const u8 BattleScript_CastformChange[];
-extern const u8 BattleScript_RainDishActivates[];
-extern const u8 BattleScript_ShedSkinActivates[];
-extern const u8 BattleScript_SpeedBoostActivates[];
-extern const u8 BattleScript_SoundproofProtected[];
-extern const u8 BattleScript_MoveHPDrain[];
-extern const u8 BattleScript_MoveHPDrain_PPLoss[];
-extern const u8 BattleScript_FlashFireBoost[];
-extern const u8 BattleScript_FlashFireBoost_PPLoss[];
-extern const u8 gUnknown_082DB592[];
-extern const u8 gUnknown_082DB591[];
-extern const u8 BattleScript_ColorChangeActivates[];
-extern const u8 BattleScript_RoughSkinActivates[];
-extern const u8 BattleScript_ApplySecondaryEffect[];
-extern const u8 BattleScript_CuteCharmActivates[];
-extern const u8 gUnknown_082DB68C[];
-extern const u8 BattleScript_SynchronizeActivates[];
-extern const u8 gUnknown_082DB4B8[];
-extern const u8 gUnknown_082DB4C1[];
-extern const u8 BattleScript_TraceActivates[];
-
-extern const u8 BattleScript_WhiteHerbEnd2[];
-extern const u8 BattleScript_WhiteHerbRet[];
-extern const u8 BattleScript_ItemHealHP_RemoveItem[];
-extern const u8 BattleScript_BerryPPHealEnd2[];
-extern const u8 BattleScript_ItemHealHP_End2[];
-extern const u8 BattleScript_BerryConfuseHealEnd2[];
-extern const u8 BattleScript_BerryStatRaiseEnd2[];
-extern const u8 BattleScript_BerryFocusEnergyEnd2[];
-extern const u8 BattleScript_BerryCurePrlzEnd2[];
-extern const u8 BattleScript_BerryCurePsnEnd2[];
-extern const u8 BattleScript_BerryCureBrnEnd2[];
-extern const u8 BattleScript_BerryCureFrzEnd2[];
-extern const u8 BattleScript_BerryCureSlpEnd2[];
-extern const u8 BattleScript_BerryCureConfusionEnd2[];
-extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
-extern const u8 BattleScript_BerryCureParRet[];
-extern const u8 BattleScript_BerryCurePsnRet[];
-extern const u8 BattleScript_BerryCureBrnRet[];
-extern const u8 BattleScript_BerryCureFrzRet[];
-extern const u8 BattleScript_BerryCureSlpRet[];
-extern const u8 BattleScript_BerryCureConfusionRet[];
-extern const u8 BattleScript_BerryCureChosenStatusRet[];
-extern const u8 BattleScript_ItemHealHP_Ret[];
-
-extern const u8 gUnknown_082DB695[]; //disobedient while asleep
-extern const u8 gUnknown_082DB6A5[]; //disobedient, uses a random move
-extern const u8 gUnknown_082DB6D9[]; //disobedient, went to sleep
-extern const u8 gUnknown_082DB6F0[]; //disobedient, hits itself
-
extern u8 weather_get_current(void);
// rom const data
@@ -182,173 +35,169 @@ static const u16 sSoundMovesTable[] =
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
};
-u8 GetBattleBank(u8 caseId)
+u8 GetBattlerForBattleScript(u8 caseId)
{
u8 ret = 0;
switch (caseId)
{
- case BS_GET_TARGET:
- ret = gBankTarget;
+ case BS_TARGET:
+ ret = gBattlerTarget;
break;
- case BS_GET_ATTACKER:
- ret = gBankAttacker;
+ case BS_ATTACKER:
+ ret = gBattlerAttacker;
break;
- case BS_GET_EFFECT_BANK:
- ret = gEffectBank;
+ case BS_EFFECT_BATTLER:
+ ret = gEffectBattler;
break;
- case 7:
+ case BS_BANK_0:
ret = 0;
break;
- case BS_GET_SCRIPTING_BANK:
- ret = gBattleScripting.bank;
+ case BS_SCRIPTING:
+ ret = gBattleScripting.battler;
break;
- case 3:
- ret = gBank1;
+ case BS_FAINTED:
+ ret = gBattlerFainted;
break;
case 5:
- ret = gBank1;
+ ret = gBattlerFainted;
break;
case 4:
case 6:
case 8:
case 9:
- case BS_GET_PLAYER1:
- ret = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ case BS_PLAYER1:
+ ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
- case BS_GET_OPPONENT1:
- ret = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ case BS_OPPONENT1:
+ ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
- case BS_GET_PLAYER2:
- ret = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ case BS_PLAYER2:
+ ret = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
break;
- case BS_GET_OPPONENT2:
- ret = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ case BS_OPPONENT2:
+ ret = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
break;
}
return ret;
}
-void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move)
+void PressurePPLose(u8 defender, u8 attacker, u16 move)
{
s32 i;
- if (gBattleMons[bankDef].ability != ABILITY_PRESSURE)
+ if (gBattleMons[defender].ability != ABILITY_PRESSURE)
return;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[bankAtk].moves[i] == move)
+ if (gBattleMons[attacker].moves[i] == move)
break;
}
if (i == 4) // mons don't share any moves
return;
- if (gBattleMons[bankAtk].pp[i] != 0)
- gBattleMons[bankAtk].pp[i]--;
+ if (gBattleMons[attacker].pp[i] != 0)
+ gBattleMons[attacker].pp[i]--;
- if (!(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
- && !(gDisableStructs[bankAtk].unk18_b & gBitTable[i]))
+ if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].unk18_b & gBitTable[i]))
{
- gActiveBank = bankAtk;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
-void PressurePPLoseOnUsingImprision(u8 bankAtk)
+void PressurePPLoseOnUsingImprision(u8 attacker)
{
s32 i, j;
s32 imprisionPos = 4;
- u8 atkSide = GetBankSide(bankAtk);
+ u8 atkSide = GetBattlerSide(attacker);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (atkSide != GetBankSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
+ if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
{
for (j = 0; j < 4; j++)
{
- if (gBattleMons[bankAtk].moves[j] == MOVE_IMPRISON)
+ if (gBattleMons[attacker].moves[j] == MOVE_IMPRISON)
break;
}
if (j != 4)
{
imprisionPos = j;
- if (gBattleMons[bankAtk].pp[j] != 0)
- gBattleMons[bankAtk].pp[j]--;
+ if (gBattleMons[attacker].pp[j] != 0)
+ gBattleMons[attacker].pp[j]--;
}
}
}
if (imprisionPos != 4
- && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
- && !(gDisableStructs[bankAtk].unk18_b & gBitTable[imprisionPos]))
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].unk18_b & gBitTable[imprisionPos]))
{
- gActiveBank = bankAtk;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBank].pp[imprisionPos]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisionPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
-void PressurePPLoseOnUsingPerishSong(u8 bankAtk)
+void PressurePPLoseOnUsingPerishSong(u8 attacker)
{
s32 i, j;
s32 perishSongPos = 4;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleMons[i].ability == ABILITY_PRESSURE && i != bankAtk)
+ if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker)
{
for (j = 0; j < 4; j++)
{
- if (gBattleMons[bankAtk].moves[j] == MOVE_PERISH_SONG)
+ if (gBattleMons[attacker].moves[j] == MOVE_PERISH_SONG)
break;
}
if (j != 4)
{
perishSongPos = j;
- if (gBattleMons[bankAtk].pp[j] != 0)
- gBattleMons[bankAtk].pp[j]--;
+ if (gBattleMons[attacker].pp[j] != 0)
+ gBattleMons[attacker].pp[j]--;
}
}
}
if (perishSongPos != 4
- && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
- && !(gDisableStructs[bankAtk].unk18_b & gBitTable[perishSongPos]))
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].unk18_b & gBitTable[perishSongPos]))
{
- gActiveBank = bankAtk;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBank].pp[perishSongPos]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
-void MarkAllBufferBanksForExecution(void) // unused
+void MarkAllBattlersForControllerExec(void) // unused
{
s32 i;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- for (i = 0; i < gNoOfAllBanks; i++)
- gBattleExecBuffer |= gBitTable[i] << 0x1C;
+ for (i = 0; i < gBattlersCount; i++)
+ gBattleControllerExecFlags |= gBitTable[i] << 0x1C;
}
else
{
- for (i = 0; i < gNoOfAllBanks; i++)
- gBattleExecBuffer |= gBitTable[i];
+ for (i = 0; i < gBattlersCount; i++)
+ gBattleControllerExecFlags |= gBitTable[i];
}
}
-void MarkBufferBankForExecution(u8 bank)
+void MarkBattlerForControllerExec(u8 battlerId)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
- {
- gBattleExecBuffer |= gBitTable[bank] << 0x1C;
- }
+ gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C;
else
- {
- gBattleExecBuffer |= gBitTable[bank];
- }
+ gBattleControllerExecFlags |= gBitTable[battlerId];
}
void sub_803F850(u8 arg0)
@@ -356,45 +205,45 @@ void sub_803F850(u8 arg0)
s32 i;
for (i = 0; i < GetLinkPlayerCount(); i++)
- gBattleExecBuffer |= gBitTable[arg0] << (i << 2);
+ gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2);
- gBattleExecBuffer &= ~(0x10000000 << arg0);
+ gBattleControllerExecFlags &= ~(0x10000000 << arg0);
}
-void CancelMultiTurnMoves(u8 bank)
+void CancelMultiTurnMoves(u8 battler)
{
- gBattleMons[bank].status2 &= ~(STATUS2_MULTIPLETURNS);
- gBattleMons[bank].status2 &= ~(STATUS2_LOCK_CONFUSE);
- gBattleMons[bank].status2 &= ~(STATUS2_UPROAR);
- gBattleMons[bank].status2 &= ~(STATUS2_BIDE);
+ gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE);
+ gBattleMons[battler].status2 &= ~(STATUS2_UPROAR);
+ gBattleMons[battler].status2 &= ~(STATUS2_BIDE);
- gStatuses3[bank] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
- gDisableStructs[bank].rolloutCounter1 = 0;
- gDisableStructs[bank].furyCutterCounter = 0;
+ gDisableStructs[battler].rolloutCounter1 = 0;
+ gDisableStructs[battler].furyCutterCounter = 0;
}
-bool8 WasUnableToUseMove(u8 bank)
+bool8 WasUnableToUseMove(u8 battler)
{
- if (gProtectStructs[bank].prlzImmobility
- || gProtectStructs[bank].targetNotAffected
- || gProtectStructs[bank].usedImprisionedMove
- || gProtectStructs[bank].loveImmobility
- || gProtectStructs[bank].usedDisabledMove
- || gProtectStructs[bank].usedTauntedMove
- || gProtectStructs[bank].flag2Unknown
- || gProtectStructs[bank].flinchImmobility
- || gProtectStructs[bank].confusionSelfDmg)
+ if (gProtectStructs[battler].prlzImmobility
+ || gProtectStructs[battler].targetNotAffected
+ || gProtectStructs[battler].usedImprisionedMove
+ || gProtectStructs[battler].loveImmobility
+ || gProtectStructs[battler].usedDisabledMove
+ || gProtectStructs[battler].usedTauntedMove
+ || gProtectStructs[battler].flag2Unknown
+ || gProtectStructs[battler].flinchImmobility
+ || gProtectStructs[battler].confusionSelfDmg)
return TRUE;
else
return FALSE;
}
-void PrepareStringBattle(u16 stringId, u8 bank)
+void PrepareStringBattle(u16 stringId, u8 battler)
{
- gActiveBank = bank;
- EmitPrintString(0, stringId);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = battler;
+ BtlController_EmitPrintString(0, stringId);
+ MarkBattlerForControllerExec(gActiveBattler);
}
void ResetSentPokesToOpponentValue(void)
@@ -405,161 +254,161 @@ void ResetSentPokesToOpponentValue(void)
gSentPokesToOpponent[0] = 0;
gSentPokesToOpponent[1] = 0;
- for (i = 0; i < gNoOfAllBanks; i += 2)
- bits |= gBitTable[gBattlePartyID[i]];
+ for (i = 0; i < gBattlersCount; i += 2)
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
- for (i = 1; i < gNoOfAllBanks; i += 2)
- gSentPokesToOpponent[(i & BIT_MON) >> 1] = bits;
+ for (i = 1; i < gBattlersCount; i += 2)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
}
-void sub_803F9EC(u8 bank)
+void sub_803F9EC(u8 battler)
{
s32 i = 0;
u32 bits = 0;
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
- u8 id = ((bank & BIT_MON) >> 1);
- gSentPokesToOpponent[id] = 0;
+ u8 flank = ((battler & BIT_FLANK) >> 1);
+ gSentPokesToOpponent[flank] = 0;
- for (i = 0; i < gNoOfAllBanks; i += 2)
+ for (i = 0; i < gBattlersCount; i += 2)
{
- if (!(gAbsentBankFlags & gBitTable[i]))
- bits |= gBitTable[gBattlePartyID[i]];
+ if (!(gAbsentBattlerFlags & gBitTable[i]))
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
}
- gSentPokesToOpponent[id] = bits;
+ gSentPokesToOpponent[flank] = bits;
}
}
-void sub_803FA70(u8 bank)
+void sub_803FA70(u8 battler)
{
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
- sub_803F9EC(bank);
+ sub_803F9EC(battler);
}
else
{
s32 i;
- for (i = 1; i < gNoOfAllBanks; i++)
- gSentPokesToOpponent[(i & BIT_MON) >> 1] |= gBitTable[gBattlePartyID[bank]];
+ for (i = 1; i < gBattlersCount; i++)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]];
}
}
void BattleScriptPush(const u8* bsPtr)
{
- BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr;
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
}
void BattleScriptPushCursor(void)
{
- BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr;
}
void BattleScriptPop(void)
{
- gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size];
+ gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
}
u8 TrySetCantSelectMoveBattleScript(void)
{
u8 limitations = 0;
- u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
+ u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
u8 holdEffect;
- u16* choicedMove = &gBattleStruct->choicedMove[gActiveBank];
+ u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
- if (gDisableStructs[gActiveBank].disabledMove == move && move != 0)
+ if (gDisableStructs[gActiveBattler].disabledMove == move && move != 0)
{
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gUnknown_02024230[gActiveBank] = gUnknown_082DAE2A;
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAE1F;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove;
limitations = 1;
}
}
- if (move == gLastUsedMovesByBanks[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT))
+ if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT))
{
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gUnknown_02024230[gActiveBank] = gUnknown_082DB098;
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB089;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove;
limitations++;
}
}
- if (gDisableStructs[gActiveBank].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
+ if (gDisableStructs[gActiveBattler].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gUnknown_02024230[gActiveBank] = gUnknown_082DB0AF;
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB0A0;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt;
limitations++;
}
}
- if (GetImprisonedMovesCount(gActiveBank, move))
+ if (GetImprisonedMovesCount(gActiveBattler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gUnknown_02024230[gActiveBank] = gUnknown_082DB185;
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMoveInPalace;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB181;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMove;
limitations++;
}
}
- if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
else
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
- gStringBank = gActiveBank;
+ gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
{
gCurrentMove = *choicedMove;
- gLastUsedItem = gBattleMons[gActiveBank].item;
+ gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB812;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem;
limitations++;
}
}
- if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0)
+ if (gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]] == 0)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB076;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP;
limitations++;
}
}
@@ -567,36 +416,36 @@ u8 TrySetCantSelectMoveBattleScript(void)
return limitations;
}
-u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
+u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
{
u8 holdEffect;
- u16* choicedMove = &gBattleStruct->choicedMove[bank];
+ u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
s32 i;
- if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[bank].holdEffect;
+ if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[battlerId].holdEffect;
else
- holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
- gStringBank = bank;
+ gPotentialItemEffectBattler = battlerId;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
+ if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
unusableMoves |= gBitTable[i];
- if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP)
+ if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP)
unusableMoves |= gBitTable[i];
- if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED)
+ if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED)
unusableMoves |= gBitTable[i];
- if (gBattleMons[bank].moves[i] == gLastUsedMovesByBanks[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
+ if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
unusableMoves |= gBitTable[i];
- if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
+ if (gDisableStructs[battlerId].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
unusableMoves |= gBitTable[i];
- if (GetImprisonedMovesCount(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
+ if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
unusableMoves |= gBitTable[i];
- if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i])
+ if (gDisableStructs[battlerId].encoreTimer1 && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
- if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i])
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
}
return unusableMoves;
@@ -605,30 +454,30 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
bool8 AreAllMovesUnusable(void)
{
u8 unusable;
- unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
if (unusable == 0xF) // all moves are unusable
{
- gProtectStructs[gActiveBank].onlyStruggle = 1;
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_NoMovesLeft;
+ gProtectStructs[gActiveBattler].onlyStruggle = 1;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
}
else
{
- gProtectStructs[gActiveBank].onlyStruggle = 0;
+ gProtectStructs[gActiveBattler].onlyStruggle = 0;
}
return (unusable == 0xF);
}
-u8 GetImprisonedMovesCount(u8 bank, u16 move)
+u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
{
s32 i;
u8 imprisionedMoves = 0;
- u8 bankSide = GetBankSide(bank);
+ u8 bankSide = GetBattlerSide(battlerId);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
+ if (bankSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
{
s32 j;
for (j = 0; j < 4; j++)
@@ -649,10 +498,10 @@ u8 UpdateTurnCounters(void)
u8 effect = 0;
s32 i;
- for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++)
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; gBattlerAttacker++)
{
}
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; gBattlerTarget++)
{
}
@@ -660,26 +509,26 @@ u8 UpdateTurnCounters(void)
{
u8 sideBank;
- switch (gBattleStruct->turncountersTracker)
+ switch (gBattleStruct->turnCountersTracker)
{
case 0:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- gBanksByTurnOrder[i] = i;
+ gBattleTurnOrder[i] = i;
}
- for (i = 0; i < gNoOfAllBanks - 1; i++)
+ for (i = 0; i < gBattlersCount - 1; i++)
{
s32 j;
- for (j = i + 1; j < gNoOfAllBanks; j++)
+ for (j = i + 1; j < gBattlersCount; j++)
{
- if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
+ if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], 0))
SwapTurnOrder(i, j);
}
}
// It's stupid, but won't match without it
{
- u8* var = &gBattleStruct->turncountersTracker;
+ u8* var = &gBattleStruct->turnCountersTracker;
(*var)++;
gBattleStruct->turnSideTracker = 0;
}
@@ -688,18 +537,14 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBank = gBankAttacker = gSideTimers[sideBank].reflectBank;
- if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBattlerId;
+ if (gSideStatuses[sideBank] & SIDE_STATUS_REFLECT)
{
if (--gSideTimers[sideBank].reflectTimer == 0)
{
- gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
- BattleScriptExecute(gUnknown_082DACFA);
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = MOVE_REFLECT;
- gBattleTextBuff1[3] = MOVE_REFLECT >> 8;
- gBattleTextBuff1[4] = EOS;
+ gSideStatuses[sideBank] &= ~SIDE_STATUS_REFLECT;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
effect++;
}
}
@@ -709,7 +554,7 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
@@ -717,19 +562,15 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBank = gBankAttacker = gSideTimers[sideBank].lightscreenBank;
- if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBattlerId;
+ if (gSideStatuses[sideBank] & SIDE_STATUS_LIGHTSCREEN)
{
if (--gSideTimers[sideBank].lightscreenTimer == 0)
{
- gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
- BattleScriptExecute(gUnknown_082DACFA);
+ gSideStatuses[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = MOVE_LIGHT_SCREEN;
- gBattleTextBuff1[3] = MOVE_LIGHT_SCREEN >> 8;
- gBattleTextBuff1[4] = EOS;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
effect++;
}
}
@@ -739,7 +580,7 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
@@ -747,18 +588,14 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBank = gBankAttacker = gSideTimers[sideBank].mistBank;
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBattlerId;
if (gSideTimers[sideBank].mistTimer != 0
&& --gSideTimers[sideBank].mistTimer == 0)
{
- gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
- BattleScriptExecute(gUnknown_082DACFA);
+ gSideStatuses[sideBank] &= ~SIDE_STATUS_MIST;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = MOVE_MIST;
- gBattleTextBuff1[3] = MOVE_MIST >> 8;
- gBattleTextBuff1[4] = EOS;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
effect++;
}
gBattleStruct->turnSideTracker++;
@@ -767,7 +604,7 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
@@ -775,13 +612,13 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBank = gBankAttacker = gSideTimers[sideBank].safeguardBank;
- if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBattlerId;
+ if (gSideStatuses[sideBank] & SIDE_STATUS_SAFEGUARD)
{
if (--gSideTimers[sideBank].safeguardTimer == 0)
{
- gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
- BattleScriptExecute(gUnknown_082DAD0B);
+ gSideStatuses[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
+ BattleScriptExecute(BattleScript_SafeguardEnds);
effect++;
}
}
@@ -791,19 +628,19 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
case 5:
- while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
+ while (gBattleStruct->turnSideTracker < gBattlersCount)
{
- gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
- if (gWishFutureKnock.wishCounter[gActiveBank] != 0
- && --gWishFutureKnock.wishCounter[gActiveBank] == 0
- && gBattleMons[gActiveBank].hp != 0)
+ gActiveBattler = gBattleTurnOrder[gBattleStruct->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.wishCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
{
- gBankTarget = gActiveBank;
+ gBattlerTarget = gActiveBattler;
BattleScriptExecute(BattleScript_WishComesTrue);
effect++;
}
@@ -813,7 +650,7 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
}
break;
case 6:
@@ -833,13 +670,18 @@ u8 UpdateTurnCounters(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ {
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
else
+ {
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- BattleScriptExecute(gUnknown_082DAC2C);
+ }
+
+ BattleScriptExecute(BattleScript_RainContinuesOrEnds);
effect++;
}
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
break;
case 7:
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
@@ -847,17 +689,19 @@ u8 UpdateTurnCounters(void)
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
- gBattlescriptCurrInstr = gUnknown_082DACC9;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
- gBattlescriptCurrInstr = gUnknown_082DAC47;
+ {
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+ }
- gBattleScripting.animArg1 = 0xC;
+ gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
break;
case 8:
if (gBattleWeather & WEATHER_SUN_ANY)
@@ -865,15 +709,17 @@ u8 UpdateTurnCounters(void)
if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
- gBattlescriptCurrInstr = gUnknown_082DACE0;
+ gBattlescriptCurrInstr = BattleScript_SunlightFaded;
}
else
- gBattlescriptCurrInstr = gUnknown_082DACD2;
+ {
+ gBattlescriptCurrInstr = BattleScript_SunlightContinues;
+ }
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
break;
case 9:
if (gBattleWeather & WEATHER_HAIL)
@@ -881,17 +727,19 @@ u8 UpdateTurnCounters(void)
if (--gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_HAIL;
- gBattlescriptCurrInstr = gUnknown_082DACC9;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
- gBattlescriptCurrInstr = gUnknown_082DAC47;
+ {
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+ }
- gBattleScripting.animArg1 = 0xD;
+ gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
break;
case 10:
effect++;
@@ -908,23 +756,23 @@ u8 TurnBasedEffects(void)
u8 effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
- while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
+ while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
{
- gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
- if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBattlerId];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
- gBattleStruct->turnEffectsBank++;
+ gBattleStruct->turnEffectsBattlerId++;
}
else
{
switch (gBattleStruct->turnEffectsTracker)
{
case 0: // ingrain
- if ((gStatuses3[gActiveBank] & STATUS3_ROOTED)
- && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP
- && gBattleMons[gActiveBank].hp != 0)
+ if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP
+ && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
@@ -934,40 +782,40 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 1: // end turn abilities
- if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case 2: // item effects
- if (ItemBattleEffects(1, gActiveBank, 0))
+ if (ItemBattleEffects(1, gActiveBattler, 0))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case 18: // item effects again
- if (ItemBattleEffects(1, gActiveBank, 1))
+ if (ItemBattleEffects(1, gActiveBattler, 1))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case 3: // leech seed
- if ((gStatuses3[gActiveBank] & STATUS3_LEECHSEED)
- && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0
- && gBattleMons[gActiveBank].hp != 0)
+ if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
+ && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK].hp != 0
+ && gBattleMons[gActiveBattler].hp != 0)
{
- gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the battlerId that receives HP
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleScripting.animArg1 = gBankTarget;
- gBattleScripting.animArg2 = gBankAttacker;
+ gBattleScripting.animArg1 = gBattlerTarget;
+ gBattleScripting.animArg2 = gBattlerAttacker;
BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case 4: // poison
- if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_PoisonTurnDmg);
@@ -976,23 +824,23 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 5: // toxic poison
- if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns
- gBattleMons[gActiveBank].status1 += 0x100;
- gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
+ if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns
+ gBattleMons[gActiveBattler].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8;
BattleScriptExecute(BattleScript_PoisonTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case 6: // burn
- if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_BurnTurnDmg);
@@ -1001,13 +849,13 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 7: // spooky nightmares
- if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0)
{
// R/S does not perform this sleep check, which causes the nighmare effect to
// persist even after the affected Pokemon has been awakened by Shed Skin
- if (gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_NightmareTurnDmg);
@@ -1015,15 +863,15 @@ u8 TurnBasedEffects(void)
}
else
{
- gBattleMons[gActiveBank].status2 &= ~STATUS2_NIGHTMARE;
+ gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case 8: // curse
- if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_CurseTurnDmg);
@@ -1032,30 +880,30 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 9: // wrap
- if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMons[gActiveBank].status2 -= 0x2000;
- if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap
+ gBattleMons[gActiveBattler].status2 -= 0x2000;
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap
{
// This is the only way I could get this array access to match.
- gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
- gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
- gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
else // broke free
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
- gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr = BattleScript_WrapEnds;
}
@@ -1065,48 +913,48 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 10: // uproar
- if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
{
- for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++)
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
{
- if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
- && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- BattleScriptExecute(gUnknown_082DB234);
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ BattleScriptExecute(BattleScript_MonWokeUpInUproar);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
}
}
- if (gBankAttacker != gNoOfAllBanks)
+ if (gBattlerAttacker != gBattlersCount)
{
effect = 2; // a pokemon was awaken
break;
}
else
{
- gBankAttacker = gActiveBank;
- gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
- if (WasUnableToUseMove(gActiveBank))
+ gBattlerAttacker = gActiveBattler;
+ gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down
+ if (WasUnableToUseMove(gActiveBattler))
{
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS;
+ gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
}
- BattleScriptExecute(gUnknown_082DB2A6);
+ BattleScriptExecute(BattleScript_PrintUproarOverTurns);
effect = 1;
}
}
@@ -1114,20 +962,20 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 11: // thrash
- if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
{
- gBattleMons[gActiveBank].status2 -= 0x400;
- if (WasUnableToUseMove(gActiveBank))
- CancelMultiTurnMoves(gActiveBank);
- else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
- && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
+ gBattleMons[gActiveBattler].status2 -= 0x400;
+ if (WasUnableToUseMove(gActiveBattler))
+ CancelMultiTurnMoves(gActiveBattler);
+ else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS))
{
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS);
- if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION))
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION))
{
- gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
SetMoveEffect(1, 0);
- if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
BattleScriptExecute(BattleScript_ThrashConfuses);
effect++;
}
@@ -1136,22 +984,22 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 12: // disable
- if (gDisableStructs[gActiveBank].disableTimer1 != 0)
+ if (gDisableStructs[gActiveBattler].disableTimer1 != 0)
{
int i;
for (i = 0; i < 4; i++)
{
- if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i])
+ if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
break;
}
if (i == 4) // pokemon does not have the disabled move anymore
{
- gDisableStructs[gActiveBank].disabledMove = 0;
- gDisableStructs[gActiveBank].disableTimer1 = 0;
+ gDisableStructs[gActiveBattler].disabledMove = 0;
+ gDisableStructs[gActiveBattler].disableTimer1 = 0;
}
- else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends
+ else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends
{
- gDisableStructs[gActiveBank].disabledMove = 0;
+ gDisableStructs[gActiveBattler].disabledMove = 0;
BattleScriptExecute(BattleScript_DisabledNoMore);
effect++;
}
@@ -1159,18 +1007,18 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 13: // encore
- if (gDisableStructs[gActiveBank].encoreTimer1 != 0)
+ if (gDisableStructs[gActiveBattler].encoreTimer1 != 0)
{
- if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore
+ if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
{
- gDisableStructs[gActiveBank].encoredMove = 0;
- gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer1 = 0;
}
- else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0
- || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0)
+ else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0
+ || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
{
- gDisableStructs[gActiveBank].encoredMove = 0;
- gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer1 = 0;
BattleScriptExecute(BattleScript_EncoredNoMore);
effect++;
}
@@ -1178,33 +1026,33 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 14: // lock-on decrement
- if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS)
- gStatuses3[gActiveBank] -= 0x8;
+ if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBattler] -= 0x8;
gBattleStruct->turnEffectsTracker++;
break;
case 15: // charge
- if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0)
- gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP;
+ if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0)
+ gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
gBattleStruct->turnEffectsTracker++;
break;
case 16: // taunt
- if (gDisableStructs[gActiveBank].tauntTimer1)
- gDisableStructs[gActiveBank].tauntTimer1--;
+ if (gDisableStructs[gActiveBattler].tauntTimer1)
+ gDisableStructs[gActiveBattler].tauntTimer1--;
gBattleStruct->turnEffectsTracker++;
break;
case 17: // yawn
- if (gStatuses3[gActiveBank] & STATUS3_YAWN)
- {
- gStatuses3[gActiveBank] -= 0x800;
- if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY)
- && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT
- && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank))
- {
- CancelMultiTurnMoves(gActiveBank);
- gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
- gEffectBank = gActiveBank;
+ if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBattler] -= 0x800;
+ if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
+ && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gEffectBattler = gActiveBattler;
BattleScriptExecute(BattleScript_YawnMakesAsleep);
effect++;
}
@@ -1213,7 +1061,7 @@ u8 TurnBasedEffects(void)
break;
case 19: // done
gBattleStruct->turnEffectsTracker = 0;
- gBattleStruct->turnEffectsBank++;
+ gBattleStruct->turnEffectsBattlerId++;
break;
}
if (effect != 0)
@@ -1224,96 +1072,88 @@ u8 TurnBasedEffects(void)
return 0;
}
-bool8 sub_8041364(void)
+bool8 HandleWishPerishSongOnTurnEnd(void)
{
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
- switch (gBattleStruct->field_1A0)
+ switch (gBattleStruct->wishPerishSongState)
{
case 0:
- while (gBattleStruct->field_1A1 < gNoOfAllBanks)
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
{
- gActiveBank = gBattleStruct->field_1A1;
- if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBattler = gBattleStruct->wishPerishSongBattlerId;
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
- gBattleStruct->field_1A1++;
+ gBattleStruct->wishPerishSongBattlerId++;
continue;
}
- gBattleStruct->field_1A1++;
- if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0
- && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0
- && gBattleMons[gActiveBank].hp != 0)
+ gBattleStruct->wishPerishSongBattlerId++;
+ if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
{
- if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT)
+ if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBank];
- gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBank] >> 8;
- gBattleTextBuff1[4] = EOS;
- gBankTarget = gActiveBank;
- gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
- gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
- gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
- BattleScriptExecute(gUnknown_082DAFE4);
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
+
+ gBattlerTarget = gActiveBattler;
+ gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
+ gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
+ BattleScriptExecute(BattleScript_MonTookFutureAttack);
- if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0
- && gWishFutureKnock.futureSightCounter[gActiveBank ^ 2] == 0)
+ if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
+ && gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0)
{
- gSideAffecting[GetBankIdentity(gBankTarget) & 1] &= ~SIDE_STATUS_FUTUREATTACK;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~(SIDE_STATUS_FUTUREATTACK);
}
- return 1;
+ return TRUE;
}
}
// Why do I have to keep doing this to match?
{
- u8* var = &gBattleStruct->field_1A0;
- *var = 1;
- gBattleStruct->field_1A1 = 0;
+ u8 *state = &gBattleStruct->wishPerishSongState;
+ *state = 1;
+ gBattleStruct->wishPerishSongBattlerId = 0;
}
// fall through
case 1:
- while (gBattleStruct->field_1A1 < gNoOfAllBanks)
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
{
- gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->field_1A1];
- if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBattlerId];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
- gBattleStruct->field_1A1++;
+ gBattleStruct->wishPerishSongBattlerId++;
continue;
}
- gBattleStruct->field_1A1++;
- if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
+ gBattleStruct->wishPerishSongBattlerId++;
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 1;
- gBattleTextBuff1[2] = 1;
- gBattleTextBuff1[3] = 1;
- gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSong1;
- gBattleTextBuff1[5] = EOS;
- if (gDisableStructs[gActiveBank].perishSong1 == 0)
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1);
+ if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
{
- gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
- gBattlescriptCurrInstr = gUnknown_082DAF05;
+ gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
}
else
{
- gDisableStructs[gActiveBank].perishSong1--;
- gBattlescriptCurrInstr = gUnknown_082DAF20;
+ gDisableStructs[gActiveBattler].perishSongTimer1--;
+ gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
}
BattleScriptExecute(gBattlescriptCurrInstr);
- return 1;
+ return TRUE;
}
}
// Hm...
{
- u8* var = &gBattleStruct->field_1A0;
- *var = 2;
- gBattleStruct->field_1A1 = 0;
+ u8 *state = &gBattleStruct->wishPerishSongState;
+ *state = 2;
+ gBattleStruct->wishPerishSongBattlerId = 0;
}
// fall through
case 2:
@@ -1326,103 +1166,103 @@ bool8 sub_8041364(void)
for (i = 0; i < 2; i++)
CancelMultiTurnMoves(i);
- gBattlescriptCurrInstr = gUnknown_082DB8F3;
- BattleScriptExecute(gUnknown_082DB8F3);
- gBattleStruct->field_1A0++;
- return 1;
+ gBattlescriptCurrInstr = BattleScript_82DB8F3;
+ BattleScriptExecute(BattleScript_82DB8F3);
+ gBattleStruct->wishPerishSongState++;
+ return TRUE;
}
break;
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
- return 0;
+ return FALSE;
}
-#define sub_8041728_MAX_CASE 7
+#define FAINTED_ACTIONS_MAX_CASE 7
-bool8 sub_8041728(void)
+bool8 HandleFaintedMonActions(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
return FALSE;
do
{
int i;
- switch (gBattleStruct->field_4D)
+ switch (gBattleStruct->faintedActionsState)
{
case 0:
- gBattleStruct->field_4E = 0;
- gBattleStruct->field_4D++;
- for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleStruct->faintedActionsBattlerId = 0;
+ gBattleStruct->faintedActionsState++;
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
- gAbsentBankFlags &= ~(gBitTable[i]);
+ if (gAbsentBattlerFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
+ gAbsentBattlerFlags &= ~(gBitTable[i]);
}
// fall through
case 1:
do
{
- gBank1 = gBankTarget = gBattleStruct->field_4E;
- if (gBattleMons[gBattleStruct->field_4E].hp == 0
- && !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]])
- && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
+ gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]])
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
{
- BattleScriptExecute(gUnknown_082DA7C4);
- gBattleStruct->field_4D = 2;
+ BattleScriptExecute(BattleScript_GiveExp);
+ gBattleStruct->faintedActionsState = 2;
return TRUE;
}
- } while (++gBattleStruct->field_4E != gNoOfAllBanks);
- gBattleStruct->field_4D = 3;
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
+ gBattleStruct->faintedActionsState = 3;
break;
case 2:
- sub_803F9EC(gBank1);
- if (++gBattleStruct->field_4E == gNoOfAllBanks)
- gBattleStruct->field_4D = 3;
+ sub_803F9EC(gBattlerFainted);
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
+ gBattleStruct->faintedActionsState = 3;
else
- gBattleStruct->field_4D = 1;
+ gBattleStruct->faintedActionsState = 1;
break;
case 3:
- gBattleStruct->field_4E = 0;
- gBattleStruct->field_4D++;
+ gBattleStruct->faintedActionsBattlerId = 0;
+ gBattleStruct->faintedActionsState++;
// fall through
case 4:
do
{
- gBank1 = gBankTarget = gBattleStruct->field_4E;
- if (gBattleMons[gBattleStruct->field_4E].hp == 0
- && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
+ gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
{
- BattleScriptExecute(gUnknown_082DA7CD);
- gBattleStruct->field_4D = 5;
+ BattleScriptExecute(BattleScript_HandleFaintedMon);
+ gBattleStruct->faintedActionsState = 5;
return TRUE;
}
- } while (++gBattleStruct->field_4E != gNoOfAllBanks);
- gBattleStruct->field_4D = 6;
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
+ gBattleStruct->faintedActionsState = 6;
break;
case 5:
- if (++gBattleStruct->field_4E == gNoOfAllBanks)
- gBattleStruct->field_4D = 6;
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
+ gBattleStruct->faintedActionsState = 6;
else
- gBattleStruct->field_4D = 4;
+ gBattleStruct->faintedActionsState = 4;
break;
case 6:
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
return TRUE;
- gBattleStruct->field_4D++;
+ gBattleStruct->faintedActionsState++;
break;
- case 7:
+ case FAINTED_ACTIONS_MAX_CASE:
break;
}
- } while (gBattleStruct->field_4D != sub_8041728_MAX_CASE);
+ } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
return FALSE;
}
void TryClearRageStatuses(void)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMovesByBanks[i] != MOVE_RAGE)
+ if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE)
gBattleMons[i].status2 &= ~(STATUS2_RAGE);
}
}
@@ -1432,23 +1272,23 @@ void TryClearRageStatuses(void)
u8 AtkCanceller_UnableToUseMove(void)
{
u8 effect = 0;
- s32* bideDmg = &gBattleScripting.bideDmg;
+ s32 *bideDmg = &gBattleScripting.bideDmg;
do
{
switch (gBattleStruct->atkCancellerTracker)
{
case 0: // flags clear
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
- gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE);
gBattleStruct->atkCancellerTracker++;
break;
case 1: // check being asleep
- if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
{
- if (UproarWakeUpCheck(gBankAttacker))
+ if (UproarWakeUpCheck(gBattlerAttacker))
{
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
@@ -1457,15 +1297,15 @@ u8 AtkCanceller_UnableToUseMove(void)
else
{
u8 toSub;
- if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD)
toSub = 2;
else
toSub = 1;
- if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub)
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub)
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
else
- gBattleMons[gBankAttacker].status1 -= toSub;
- if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ gBattleMons[gBattlerAttacker].status1 -= toSub;
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
{
if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
{
@@ -1476,7 +1316,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
else
{
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
@@ -1487,7 +1327,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 2: // check being frozen
- if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
{
if (Random() % 5)
{
@@ -1504,7 +1344,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
else // unfreeze
{
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -1514,23 +1354,23 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 3: // truant
- if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
{
- CancelMultiTurnMoves(gBankAttacker);
+ CancelMultiTurnMoves(gBattlerAttacker);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case 4: // recharge
- if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
{
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE);
- gDisableStructs[gBankAttacker].rechargeCounter = 0;
- CancelMultiTurnMoves(gBankAttacker);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gBattlerAttacker].rechargeCounter = 0;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1538,11 +1378,11 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 5: // flinch
- if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
{
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED);
- gProtectStructs[gBankAttacker].flinchImmobility = 1;
- CancelMultiTurnMoves(gBankAttacker);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED);
+ gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1550,11 +1390,11 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 6: // disabled move
- if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0)
+ if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
{
- gProtectStructs[gBankAttacker].usedDisabledMove = 1;
- gBattleScripting.bank = gBankAttacker;
- CancelMultiTurnMoves(gBankAttacker);
+ gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
+ gBattleScripting.battler = gBattlerAttacker;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1562,10 +1402,10 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 7: // taunt
- if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
+ if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
{
- gProtectStructs[gBankAttacker].usedTauntedMove = 1;
- CancelMultiTurnMoves(gBankAttacker);
+ gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1573,10 +1413,10 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 8: // imprisoned
- if (GetImprisonedMovesCount(gBankAttacker, gCurrentMove))
+ if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
{
- gProtectStructs[gBankAttacker].usedImprisionedMove = 1;
- CancelMultiTurnMoves(gBankAttacker);
+ gProtectStructs[gBattlerAttacker].usedImprisionedMove = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1584,10 +1424,10 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 9: // confusion
- if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
{
- gBattleMons[gBankAttacker].status2--;
- if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ gBattleMons[gBattlerAttacker].status2--;
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
{
if (Random() & 1)
{
@@ -1597,9 +1437,9 @@ u8 AtkCanceller_UnableToUseMove(void)
else // confusion dmg
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- gBankTarget = gBankAttacker;
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
- gProtectStructs[gBankAttacker].confusionSelfDmg = 1;
+ gBattlerTarget = gBattlerAttacker;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
+ gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
@@ -1614,11 +1454,11 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 10: // paralysis
- if ((gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS) && (Random() % 4) == 0)
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
{
- gProtectStructs[gBankAttacker].prlzImmobility = 1;
+ gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
// This is removed in Emerald for some reason
- //CancelMultiTurnMoves(gBankAttacker);
+ //CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1626,17 +1466,17 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 11: // infatuation
- if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
{
- gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
+ gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
if (Random() & 1)
BattleScriptPushCursor();
else
{
BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
- gProtectStructs[gBankAttacker].loveImmobility = 1;
- CancelMultiTurnMoves(gBankAttacker);
+ gProtectStructs[gBattlerAttacker].loveImmobility = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
effect = 1;
@@ -1644,22 +1484,22 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 12: // bide
- if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
{
- gBattleMons[gBankAttacker].status2 -= 0x100;
- if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ gBattleMons[gBattlerAttacker].status2 -= 0x100;
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
else
{
// This is removed in Emerald for some reason
- //gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
- if (gTakenDmg[gBankAttacker])
+ //gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (gTakenDmg[gBattlerAttacker])
{
gCurrentMove = MOVE_BIDE;
- *bideDmg = gTakenDmg[gBankAttacker] * 2;
- gBankTarget = gTakenDmgBanks[gBankAttacker];
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetMoveTarget(MOVE_BIDE, 1);
+ *bideDmg = gTakenDmg[gBattlerAttacker] * 2;
+ gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1);
gBattlescriptCurrInstr = BattleScript_BideAttack;
}
else
@@ -1670,11 +1510,11 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 13: // move thawing
- if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
{
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -1683,7 +1523,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
gBattleStruct->atkCancellerTracker++;
break;
- case 14: // last case
+ case ATKCANCELLER_MAX_CASE:
break;
}
@@ -1691,14 +1531,14 @@ u8 AtkCanceller_UnableToUseMove(void)
if (effect == 2)
{
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
}
return effect;
}
-bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
+bool8 sub_80423F4(u8 battler, u8 r1, u8 r2)
{
struct Pokemon* party;
u8 r7;
@@ -1708,11 +1548,11 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- r6 = ((bank & 2) / 2);
+ r6 = ((battler & 2) / 2);
for (i = r6 * 3; i < r6 * 3 + 3; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
@@ -1726,10 +1566,10 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
party = gPlayerParty;
- r7 = GetBankMultiplayerId(bank);
+ r7 = GetBattlerMultiplayerId(battler);
r6 = sub_806D82C(r7);
}
else
@@ -1742,14 +1582,14 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
#endif // NONMATCHING
party = gEnemyParty;
- var = bank ^ 1;
+ var = battler ^ 1;
r6 = (var != 0) ? 1 : 0;
}
}
else
{
- r7 = GetBankMultiplayerId(bank);
- if (GetBankSide(bank) == SIDE_PLAYER)
+ r7 = GetBattlerMultiplayerId(battler);
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1764,11 +1604,11 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
}
return (i == r6 * 3 + 3);
}
- else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBankSide(bank) == SIDE_OPPONENT)
+ else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
party = gEnemyParty;
- if (bank == 1)
+ if (battler == 1)
r6 = 0;
else
r6 = 3;
@@ -1783,29 +1623,29 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
}
else
{
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
- r7 = GetBankByIdentity(1);
- r6 = GetBankByIdentity(3);
+ r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ r6 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
party = gEnemyParty;
}
else
{
- r7 = GetBankByIdentity(0);
- r6 = GetBankByIdentity(2);
+ r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ r6 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
party = gPlayerParty;
}
if (r1 == 6)
- r1 = gBattlePartyID[r7];
+ r1 = gBattlerPartyIndexes[r7];
if (r2 == 6)
- r2 = gBattlePartyID[r6];
+ r2 = gBattlerPartyIndexes[r6];
for (i = 0; i < 6; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
// FIXME: Using index[array] instead of array[index] is BAD!
- && i != r1 && i != r2 && i != r7[gBattleStruct->field_5C] && i != r6[gBattleStruct->field_5C])
+ && i != r1 && i != r2 && i != r7[gBattleStruct->monToSwitchIntoId] && i != r6[gBattleStruct->monToSwitchIntoId])
break;
}
return (i == 6);
@@ -1821,48 +1661,48 @@ enum
CASTFORM_TO_ICE, //4
};
-u8 CastformDataTypeChange(u8 bank)
+u8 CastformDataTypeChange(u8 battler)
{
u8 formChange = 0;
- if (gBattleMons[bank].species != SPECIES_CASTFORM || gBattleMons[bank].ability != ABILITY_FORECAST || gBattleMons[bank].hp == 0)
+ if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
return CASTFORM_NO_CHANGE;
- if (!WEATHER_HAS_EFFECT && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ if (!WEATHER_HAS_EFFECT && gBattleMons[battler].type1 != TYPE_NORMAL && gBattleMons[battler].type2 != TYPE_NORMAL)
{
- gBattleMons[bank].type1 = TYPE_NORMAL;
- gBattleMons[bank].type2 = TYPE_NORMAL;
+ gBattleMons[battler].type1 = TYPE_NORMAL;
+ gBattleMons[battler].type2 = TYPE_NORMAL;
return CASTFORM_TO_NORMAL;
}
if (!WEATHER_HAS_EFFECT)
return CASTFORM_NO_CHANGE;
- if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[battler].type1 != TYPE_NORMAL && gBattleMons[battler].type2 != TYPE_NORMAL)
{
- gBattleMons[bank].type1 = TYPE_NORMAL;
- gBattleMons[bank].type2 = TYPE_NORMAL;
+ gBattleMons[battler].type1 = TYPE_NORMAL;
+ gBattleMons[battler].type2 = TYPE_NORMAL;
formChange = CASTFORM_TO_NORMAL;
}
- if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[bank].type1 != TYPE_FIRE && gBattleMons[bank].type2 != TYPE_FIRE)
+ if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[battler].type1 != TYPE_FIRE && gBattleMons[battler].type2 != TYPE_FIRE)
{
- gBattleMons[bank].type1 = TYPE_FIRE;
- gBattleMons[bank].type2 = TYPE_FIRE;
+ gBattleMons[battler].type1 = TYPE_FIRE;
+ gBattleMons[battler].type2 = TYPE_FIRE;
formChange = CASTFORM_TO_FIRE;
}
- if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[bank].type1 != TYPE_WATER && gBattleMons[bank].type2 != TYPE_WATER)
+ if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[battler].type1 != TYPE_WATER && gBattleMons[battler].type2 != TYPE_WATER)
{
- gBattleMons[bank].type1 = TYPE_WATER;
- gBattleMons[bank].type2 = TYPE_WATER;
+ gBattleMons[battler].type1 = TYPE_WATER;
+ gBattleMons[battler].type2 = TYPE_WATER;
formChange = CASTFORM_TO_WATER;
}
- if (gBattleWeather & WEATHER_HAIL && gBattleMons[bank].type1 != TYPE_ICE && gBattleMons[bank].type2 != TYPE_ICE)
+ if (gBattleWeather & WEATHER_HAIL && gBattleMons[battler].type1 != TYPE_ICE && gBattleMons[battler].type2 != TYPE_ICE)
{
- gBattleMons[bank].type1 = TYPE_ICE;
- gBattleMons[bank].type2 = TYPE_ICE;
+ gBattleMons[battler].type1 = TYPE_ICE;
+ gBattleMons[battler].type2 = TYPE_ICE;
formChange = CASTFORM_TO_ICE;
}
return formChange;
}
// The largest function in the game, but even it could not save itself from decompiling.
-u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
+u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg)
{
u8 effect = 0;
struct Pokemon *pokeAtk;
@@ -1872,19 +1712,19 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
u32 pidAtk;
u32 pidDef;
- if (gBankAttacker >= gNoOfAllBanks)
- gBankAttacker = bank;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- pokeAtk = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ if (gBattlerAttacker >= gBattlersCount)
+ gBattlerAttacker = battler;
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
else
- pokeAtk = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+ pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
- if (gBankTarget >= gNoOfAllBanks)
- gBankTarget = bank;
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
- pokeDef = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ if (gBattlerTarget >= gBattlersCount)
+ gBattlerTarget = battler;
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
else
- pokeDef = &gEnemyParty[gBattlePartyID[gBankTarget]];
+ pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
@@ -1903,23 +1743,20 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (special)
gLastUsedAbility = special;
else
- gLastUsedAbility = gBattleMons[bank].ability;
+ gLastUsedAbility = gBattleMons[battler].ability;
if (moveArg)
move = moveArg;
else
move = gCurrentMove;
- if (gBattleStruct->dynamicMoveType)
- moveType = gBattleStruct->dynamicMoveType & 0x3F;
- else
- moveType = gBattleMoves[move].type;
+ GET_MOVE_TYPE(move, moveType);
switch (caseID)
{
case ABILITYEFFECT_ON_SWITCHIN: // 0
- if (gBankAttacker >= gNoOfAllBanks)
- gBankAttacker = bank;
+ if (gBattlerAttacker >= gBattlersCount)
+ gBattlerAttacker = battler;
switch (gLastUsedAbility)
{
case ABILITYEFFECT_SWITCH_IN_WEATHER:
@@ -1934,7 +1771,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1943,7 +1780,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1952,7 +1789,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1961,7 +1798,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (effect)
{
gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
- BattleScriptPushCursorAndCallback(gUnknown_082DACE7);
+ BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
}
break;
case ABILITY_DRIZZLE:
@@ -1969,7 +1806,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1978,7 +1815,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1987,44 +1824,44 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
case ABILITY_INTIMIDATE:
- if (!(gSpecialStatuses[bank].intimidatedPoke))
+ if (!(gSpecialStatuses[battler].intimidatedPoke))
{
- gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES;
- gSpecialStatuses[bank].intimidatedPoke = 1;
+ gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES;
+ gSpecialStatuses[battler].intimidatedPoke = 1;
}
break;
case ABILITY_FORECAST:
- effect = CastformDataTypeChange(bank);
+ effect = CastformDataTypeChange(battler);
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
*(&gBattleStruct->formToChangeInto) = effect - 1;
}
break;
case ABILITY_TRACE:
- if (!(gSpecialStatuses[bank].traced))
+ if (!(gSpecialStatuses[battler].traced))
{
- gStatuses3[bank] |= STATUS3_TRACE;
- gSpecialStatuses[bank].traced = 1;
+ gStatuses3[battler] |= STATUS3_TRACE;
+ gSpecialStatuses[battler].traced = 1;
}
break;
case ABILITY_CLOUD_NINE:
case ABILITY_AIR_LOCK:
{
- // that's a weird choice for a variable, why not use i or bank?
- for (target1 = 0; target1 < gNoOfAllBanks; target1++)
+ // that's a weird choice for a variable, why not use i or battler?
+ for (target1 = 0; target1 < gBattlersCount; target1++)
{
effect = CastformDataTypeChange(target1);
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- gBattleScripting.bank = target1;
+ gBattleScripting.battler = target1;
*(&gBattleStruct->formToChangeInto) = effect - 1;
break;
}
@@ -2034,18 +1871,18 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_ENDTURN: // 1
- if (gBattleMons[bank].hp != 0)
+ if (gBattleMons[battler].hp != 0)
{
- gBankAttacker = bank;
+ gBattlerAttacker = battler;
switch (gLastUsedAbility)
{
case ABILITY_RAIN_DISH:
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
- && gBattleMons[bank].maxHP > gBattleMons[bank].hp)
+ && gBattleMons[battler].maxHP > gBattleMons[battler].hp)
{
gLastUsedAbility = ABILITY_RAIN_DISH; // why
BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
- gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
@@ -2053,40 +1890,40 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_SHED_SKIN:
- if ((gBattleMons[bank].status1 & STATUS_ANY) && (Random() % 3) == 0)
+ if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0)
{
- if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON))
+ if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON))
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[battler].status1 & STATUS1_SLEEP)
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[battler].status1 & STATUS1_BURN)
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[battler].status1 & STATUS1_FREEZE)
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
- gBattleMons[bank].status1 = 0;
- gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch
- gBattleScripting.bank = gActiveBank = bank;
+ gBattleMons[battler].status1 = 0;
+ gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch
+ gBattleScripting.battler = gActiveBattler = battler;
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
effect++;
}
break;
case ABILITY_SPEED_BOOST:
- if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2)
+ if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2)
{
- gBattleMons[bank].statStages[STAT_STAGE_SPEED]++;
+ gBattleMons[battler].statStages[STAT_SPEED]++;
gBattleScripting.animArg1 = 0x11;
gBattleScripting.animArg2 = 0;
BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
case ABILITY_TRUANT:
- gDisableStructs[gBankAttacker].truantCounter ^= 1;
+ gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
break;
}
}
@@ -2101,7 +1938,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
if (sSoundMovesTable[i] != 0xFFFF)
{
- if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
gHitMarker |= HITMARKER_NO_PPDEDUCT;
gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
effect = 1;
@@ -2116,7 +1953,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_VOLT_ABSORB:
if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0)
{
- if (gProtectStructs[gBankAttacker].notFirstStrike)
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
else
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
@@ -2127,7 +1964,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_WATER_ABSORB:
if (moveType == TYPE_WATER && gBattleMoves[move].power != 0)
{
- if (gProtectStructs[gBankAttacker].notFirstStrike)
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
else
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
@@ -2136,23 +1973,23 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_FLASH_FIRE:
- if (moveType == TYPE_FIRE && !(gBattleMons[bank].status1 & STATUS_FREEZE))
+ if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE))
{
- if (!(gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE))
+ if (!(gBattleResources->flags->flags[battler] & UNKNOWN_FLAG_FLASH_FIRE))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (gProtectStructs[gBankAttacker].notFirstStrike)
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
- gBattleResources->flags->flags[bank] |= UNKNOWN_FLAG_FLASH_FIRE;
+ gBattleResources->flags->flags[battler] |= UNKNOWN_FLAG_FLASH_FIRE;
effect = 2;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- if (gProtectStructs[gBankAttacker].notFirstStrike)
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
@@ -2164,16 +2001,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
if (effect == 1)
{
- if (gBattleMons[bank].maxHP == gBattleMons[bank].hp)
+ if (gBattleMons[battler].maxHP == gBattleMons[battler].hp)
{
- if ((gProtectStructs[gBankAttacker].notFirstStrike))
- gBattlescriptCurrInstr = gUnknown_082DB592;
+ if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
+ gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
else
- gBattlescriptCurrInstr = gUnknown_082DB591;
+ gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
}
else
{
- gBattleMoveDamage = gBattleMons[bank].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[battler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
@@ -2185,16 +2022,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
switch (gLastUsedAbility)
{
case ABILITY_COLOR_CHANGE:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& move != MOVE_STRUGGLE
&& gBattleMoves[move].power != 0
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && gBattleMons[bank].type1 != moveType
- && gBattleMons[bank].type2 != moveType
- && gBattleMons[bank].hp != 0)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
+ && gBattleMons[battler].type1 != moveType
+ && gBattleMons[battler].type2 != moveType
+ && gBattleMons[battler].hp != 0)
{
- gBattleMons[bank].type1 = moveType;
- gBattleMons[bank].type2 = moveType;
+ gBattleMons[battler].type1 = moveType;
+ gBattleMons[battler].type2 = moveType;
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
@@ -2202,13 +2039,13 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_ROUGH_SKIN:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptPushCursor();
@@ -2217,10 +2054,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_EFFECT_SPORE:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 10) == 0)
{
@@ -2240,10 +2077,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_POISON_POINT:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
@@ -2255,10 +2092,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_STATIC:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
@@ -2270,11 +2107,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_FLAME_BODY:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
@@ -2285,20 +2122,20 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_CUTE_CHARM:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && gBattleMons[gBankTarget].hp != 0
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
+ && gBattleMons[gBattlerTarget].hp != 0
&& (Random() % 3) == 0
- && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
- && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
&& GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_INFATUATED_WITH(gBankTarget);
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
effect++;
@@ -2307,99 +2144,97 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_IMMUNITY: // 5
+ for (battler = 0; battler < gBattlersCount; battler++)
{
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ switch (gBattleMons[battler].ability)
{
- switch (gBattleMons[bank].ability)
+ case ABILITY_IMMUNITY:
+ if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
{
- case ABILITY_IMMUNITY:
- if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | STATUS_TOXIC_COUNTER))
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
- effect = 1;
- }
- break;
- case ABILITY_OWN_TEMPO:
- if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
- effect = 2;
- }
- break;
- case ABILITY_LIMBER:
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
- effect = 1;
- }
- break;
- case ABILITY_INSOMNIA:
- case ABILITY_VITAL_SPIRIT:
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
- {
- gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
- StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
- effect = 1;
- }
- break;
- case ABILITY_WATER_VEIL:
- if (gBattleMons[bank].status1 & STATUS_BURN)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
- effect = 1;
- }
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OWN_TEMPO:
+ if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ effect = 2;
+ }
+ break;
+ case ABILITY_LIMBER:
+ if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_INSOMNIA:
+ case ABILITY_VITAL_SPIRIT:
+ if (gBattleMons[battler].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_VEIL:
+ if (gBattleMons[battler].status1 & STATUS1_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_MAGMA_ARMOR:
+ if (gBattleMons[battler].status1 & STATUS1_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OBLIVIOUS:
+ if (gBattleMons[battler].status2 & STATUS2_INFATUATION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ effect = 3;
+ }
+ break;
+ }
+ if (effect)
+ {
+ switch (effect)
+ {
+ case 1: // status cleared
+ gBattleMons[battler].status1 = 0;
break;
- case ABILITY_MAGMA_ARMOR:
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
- effect = 1;
- }
+ case 2: // get rid of confusion
+ gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION);
break;
- case ABILITY_OBLIVIOUS:
- if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
- effect = 3;
- }
+ case 3: // get rid of infatuation
+ gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION);
break;
}
- if (effect)
- {
- switch (effect)
- {
- case 1: // status cleared
- gBattleMons[bank].status1 = 0;
- break;
- case 2: // get rid of confusion
- gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
- break;
- case 3: // get rid of infatuation
- gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
- break;
- }
- BattleScriptPushCursor();
- gBattlescriptCurrInstr = gUnknown_082DB68C;
- gBattleScripting.bank = bank;
- gActiveBank = bank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
- return effect;
- }
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
+ gBattleScripting.battler = battler;
+ gActiveBattler = battler;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ return effect;
}
}
break;
case ABILITYEFFECT_FORECAST: // 6
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (battler = 0; battler < gBattlersCount; battler++)
{
- if (gBattleMons[bank].ability == ABILITY_FORECAST)
+ if (gBattleMons[battler].ability == ABILITY_FORECAST)
{
- effect = CastformDataTypeChange(bank);
+ effect = CastformDataTypeChange(battler);
if (effect)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
*(&gBattleStruct->formToChangeInto) = effect - 1;
return effect;
}
@@ -2415,7 +2250,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
- gBattleScripting.bank = gBankTarget;
+ gBattleScripting.battler = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
@@ -2431,7 +2266,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
- gBattleScripting.bank = gBankAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
@@ -2439,13 +2274,13 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_INTIMIDATE1: // 9
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
{
gLastUsedAbility = ABILITY_INTIMIDATE;
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
- BattleScriptPushCursorAndCallback(gUnknown_082DB4B8);
+ BattleScriptPushCursorAndCallback(BattleScript_82DB4B8);
gBattleStruct->intimidateBank = i;
effect++;
break;
@@ -2453,42 +2288,42 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_TRACE: // 11
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
{
u8 target2;
- side = (GetBankIdentity(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
- target1 = GetBankByIdentity(side);
- target2 = GetBankByIdentity(side + BIT_MON);
+ side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
+ target1 = GetBattlerAtPosition(side);
+ target2 = GetBattlerAtPosition(side + BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
- gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side);
- gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side);
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
{
- gActiveBank = target1;
- gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ gActiveBattler = target1;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
- gActiveBank = target2;
- gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ gActiveBattler = target2;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
}
else
{
- gActiveBank = target1;
+ gActiveBattler = target1;
if (gBattleMons[target1].ability && gBattleMons[target1].hp)
{
gBattleMons[i].ability = gBattleMons[target1].ability;
@@ -2500,9 +2335,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
gStatuses3[i] &= ~(STATUS3_TRACE);
- gBattleScripting.bank = i;
+ gBattleScripting.battler = i;
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank])
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility)
break;
}
@@ -2510,14 +2345,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_INTIMIDATE2: // 10
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
{
gLastUsedAbility = ABILITY_INTIMIDATE;
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
BattleScriptPushCursor();
- gBattlescriptCurrInstr = gUnknown_082DB4C1;
+ gBattlescriptCurrInstr = BattleScript_82DB4C1;
gBattleStruct->intimidateBank = i;
effect++;
break;
@@ -2525,10 +2360,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect = i + 1;
@@ -2536,10 +2371,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_BANK_SIDE: // 13
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect = i + 1;
@@ -2550,21 +2385,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
switch (gLastUsedAbility)
{
case 0xFD:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_MUDSPORT)
effect = i + 1;
}
break;
case 0xFE:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_WATERSPORT)
effect = i + 1;
}
break;
default:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability)
{
@@ -2576,7 +2411,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_ON_FIELD: // 19
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
{
@@ -2586,9 +2421,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleMons[i].ability == ability && i != bank)
+ if (gBattleMons[i].ability == ability && i != battler)
{
gLastUsedAbility = ability;
effect = i + 1;
@@ -2596,10 +2431,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect++;
@@ -2607,10 +2442,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_BANK_SIDE: // 17
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect++;
@@ -2618,9 +2453,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_ON_FIELD: // 18
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleMons[i].ability == ability && i != bank)
+ if (gBattleMons[i].ability == ability && i != battler)
{
gLastUsedAbility = ability;
effect++;
@@ -2630,25 +2465,25 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF)
- RecordAbilityBattle(bank, gLastUsedAbility);
+ RecordAbilityBattle(battler, gLastUsedAbility);
}
return effect;
}
-void BattleScriptExecute(const u8* BS_ptr)
+void BattleScriptExecute(const u8 *BS_ptr)
{
gBattlescriptCurrInstr = BS_ptr;
- BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
gCurrentActionFuncId = 0;
}
-void BattleScriptPushCursorAndCallback(const u8* BS_ptr)
+void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BS_ptr;
- BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
gBattleMainFunc = RunBattleScriptCommands;
}
@@ -2662,16 +2497,7 @@ enum
ITEM_STATS_CHANGE, // 5
};
-enum
-{
- FLAVOR_SPICY, // 0
- FLAVOR_DRY, // 1
- FLAVOR_SWEET, // 2
- FLAVOR_BITTER, // 3
- FLAVOR_SOUR, // 4
-};
-
-u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
+u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
int i = 0;
u8 effect = ITEM_NO_EFFECT;
@@ -2680,11 +2506,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
u8 bankQuality, atkQuality, defQuality;
u16 atkItem, defItem;
- gLastUsedItem = gBattleMons[bank].item;
+ gLastUsedItem = gBattleMons[battlerId].item;
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
{
- bankHoldEffect = gEnigmaBerries[bank].holdEffect;
- bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ bankHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ bankQuality = gEnigmaBerries[battlerId].holdEffectParam;
}
else
{
@@ -2692,11 +2518,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
}
- atkItem = gBattleMons[gBankAttacker].item;
+ atkItem = gBattleMons[gBattlerAttacker].item;
if (atkItem == ITEM_ENIGMA_BERRY)
{
- atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect;
- atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam;
+ atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
+ atkQuality = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
}
else
{
@@ -2705,11 +2531,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
// def variables are unused
- defItem = gBattleMons[gBankTarget].item;
+ defItem = gBattleMons[gBattlerTarget].item;
if (defItem == ITEM_ENIGMA_BERRY)
{
- defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect;
- defQuality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ defQuality = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
@@ -2723,39 +2549,39 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
switch (bankHoldEffect)
{
case HOLD_EFFECT_DOUBLE_PRIZE:
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
gBattleStruct->moneyMultiplier = 2;
break;
case HOLD_EFFECT_RESTORE_STATS:
- for (i = 0; i < 8; i++)
+ for (i = 0; i < BATTLE_STATS_NO; i++)
{
- if (gBattleMons[bank].statStages[i] < 6)
+ if (gBattleMons[battlerId].statStages[i] < 6)
{
- gBattleMons[bank].statStages[i] = 6;
+ gBattleMons[battlerId].statStages[i] = 6;
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
- gActiveBank = gBankAttacker = bank;
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
}
break;
case 1:
- if (gBattleMons[bank].hp)
+ if (gBattleMons[battlerId].hp)
{
switch (bankHoldEffect)
{
case HOLD_EFFECT_RESTORE_HP:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
gBattleMoveDamage = bankQuality;
- if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP)
- gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ if (gBattleMons[battlerId].hp + bankQuality > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = 4;
@@ -2764,19 +2590,19 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_PP:
if (!moveTurn)
{
- struct Pokemon* poke;
+ struct Pokemon *mon;
u8 ppBonuses;
u16 move;
- if (GetBankSide(bank) == SIDE_PLAYER)
- poke = &gPlayerParty[gBattlePartyID[bank]];
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
else
- poke = &gEnemyParty[gBattlePartyID[bank]];
+ mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
for (i = 0; i < 4; i++)
{
- move = GetMonData(poke, MON_DATA_MOVE1 + i);
- changedPP = GetMonData(poke, MON_DATA_PP1 + i);
- ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES);
+ move = GetMonData(mon, MON_DATA_MOVE1 + i);
+ changedPP = GetMonData(mon, MON_DATA_PP1 + i);
+ ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
if (move && changedPP == 0)
break;
}
@@ -2787,64 +2613,60 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
changedPP = maxPP;
else
changedPP = changedPP + bankQuality;
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = move;
- gBattleTextBuff1[3] = move >> 8;
- gBattleTextBuff1[4] = 0xFF;
+
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
+
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
- EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
+ MarkBattlerForControllerExec(gActiveBattler);
effect = ITEM_PP_CHANGE;
}
}
break;
case HOLD_EFFECT_RESTORE_STATS:
- for (i = 0; i < 8; i++)
+ for (i = 0; i < BATTLE_STATS_NO; i++)
{
- if (gBattleMons[bank].statStages[i] < 6)
+ if (gBattleMons[battlerId].statStages[i] < 6)
{
- gBattleMons[bank].statStages[i] = 6;
+ gBattleMons[battlerId].statStages[i] = 6;
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
- gActiveBank = gBankAttacker = bank;
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
case HOLD_EFFECT_LEFTOVERS:
- if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn)
+ if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
{
- gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
- gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_End2);
effect = ITEM_HP_CHANGE;
- RecordItemEffectBattle(bank, bankHoldEffect);
+ RecordItemEffectBattle(battlerId, bankHoldEffect);
}
break;
// nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
case HOLD_EFFECT_CONFUSE_SPICY:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 8;
- gBattleTextBuff1[2] = FLAVOR_SPICY;
- gBattleTextBuff1[3] = EOS;
- gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
+
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
- gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
- if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0)
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
@@ -2852,19 +2674,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CONFUSE_DRY:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 8;
- gBattleTextBuff1[2] = FLAVOR_DRY;
- gBattleTextBuff1[3] = EOS;
- gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
+
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
- gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
- if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0)
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
@@ -2872,19 +2692,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CONFUSE_SWEET:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 8;
- gBattleTextBuff1[2] = FLAVOR_SWEET;
- gBattleTextBuff1[3] = EOS;
- gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
+
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
- gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
- if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0)
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
@@ -2892,19 +2710,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CONFUSE_BITTER:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 8;
- gBattleTextBuff1[2] = FLAVOR_BITTER;
- gBattleTextBuff1[3] = EOS;
- gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
+
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
- gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
- if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0)
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
@@ -2912,19 +2728,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CONFUSE_SOUR:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 8;
- gBattleTextBuff1[2] = FLAVOR_SOUR;
- gBattleTextBuff1[3] = EOS;
- gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
+
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
- gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
- if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0)
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
@@ -2933,105 +2747,85 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
break;
// copy/paste again, smh
case HOLD_EFFECT_ATTACK_UP:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC)
- {
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 5;
- gBattleTextBuff1[2] = STAT_STAGE_ATK;
- gBattleTextBuff1[3] = EOS;
-
- gBattleTextBuff2[0] = 0xFD;
- gBattleTextBuff2[1] = 0;
- gBattleTextBuff2[2] = 0xD2;
- gBattleTextBuff2[3] = 0xD2 >> 8;
- gBattleTextBuff2[4] = EOS;
-
- gEffectBank = bank;
- gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK;
- gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK;
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
+ PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
+
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_ATK, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_ATK;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_DEFENSE_UP:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 5;
- gBattleTextBuff1[2] = STAT_STAGE_DEF;
- gBattleTextBuff1[3] = EOS;
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
- gEffectBank = bank;
- gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF;
- gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF;
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_DEF, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_DEF;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SPEED_UP:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 5;
- gBattleTextBuff1[2] = STAT_STAGE_SPEED;
- gBattleTextBuff1[3] = EOS;
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
- gEffectBank = bank;
- gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED;
- gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED;
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPEED, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPEED;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SP_ATTACK_UP:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 5;
- gBattleTextBuff1[2] = STAT_STAGE_SPATK;
- gBattleTextBuff1[3] = EOS;
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
- gEffectBank = bank;
- gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK;
- gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK;
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPATK, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPATK;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
{
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 5;
- gBattleTextBuff1[2] = STAT_STAGE_SPDEF;
- gBattleTextBuff1[3] = EOS;
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
- gEffectBank = bank;
- gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF;
- gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF;
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPDEF, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPDEF;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_CRITICAL_UP:
- if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY))
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
{
- gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY;
+ gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_RANDOM_STAT_UP:
- if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality)
+ if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality)
{
for (i = 0; i < 5; i++)
{
- if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC)
+ if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC)
break;
}
if (i != 5)
@@ -3039,24 +2833,21 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
do
{
i = Random() % 5;
- } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC);
-
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 5;
- gBattleTextBuff1[2] = i + 1;
- gBattleTextBuff1[3] = EOS;
-
- gBattleTextBuff2[0] = 0xFD;
- gBattleTextBuff2[1] = 0;
- gBattleTextBuff2[2] = 0xD1;
- gBattleTextBuff2[3] = 0xD1 >> 8;
- gBattleTextBuff2[4] = 0;
- gBattleTextBuff2[5] = 0xD2;
- gBattleTextBuff2[6] = 0xD2 >> 8;
+ } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
+
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
+
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
+ gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
+ gBattleTextBuff2[4] = B_BUFF_STRING;
+ gBattleTextBuff2[5] = STRINGID_STATROSE;
+ gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
gBattleTextBuff2[7] = EOS;
- gEffectBank = bank;
- gBattleScripting.statChanger = 0x21 + i;
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(i + 1, 2, FALSE);
gBattleScripting.animArg1 = 0x21 + i + 6;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
@@ -3065,85 +2856,85 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CURE_PAR:
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
- gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
- if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
- gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
- gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
- gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
- gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
- gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
- if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
- gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_STATUS:
- if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
i = 0;
- if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
i++;
}
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
- gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
i++;
}
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
i++;
}
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
i++;
}
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
i++;
}
- if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
i++;
@@ -3152,16 +2943,16 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- gBattleMons[bank].status1 = 0;
- gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ gBattleMons[battlerId].status1 = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_ATTRACT:
- if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
{
- gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -3171,18 +2962,18 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
- gActiveBank = gBankAttacker = bank;
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
switch (effect)
{
case ITEM_STATUS_CHANGE:
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
case ITEM_PP_CHANGE:
- if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i]))
- gBattleMons[bank].pp[i] = changedPP;
+ if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].unk18_b & gBitTable[i]))
+ gBattleMons[battlerId].pp[i] = changedPP;
break;
}
}
@@ -3191,13 +2982,13 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case 2:
break;
case 3:
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
{
- gLastUsedItem = gBattleMons[bank].item;
- if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ gLastUsedItem = gBattleMons[battlerId].item;
+ if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
{
- bankHoldEffect = gEnigmaBerries[bank].holdEffect;
- bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ bankHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ bankQuality = gEnigmaBerries[battlerId].holdEffectParam;
}
else
{
@@ -3207,64 +2998,64 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
switch (bankHoldEffect)
{
case HOLD_EFFECT_CURE_PAR:
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
- gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
- if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
- gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
- gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
- gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
- gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
- gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
- if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
- gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_ATTRACT:
- if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
{
- gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -3273,35 +3064,35 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CURE_STATUS:
- if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
- if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
}
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
- gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
}
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
}
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
}
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
}
- if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
}
- gBattleMons[bank].status1 = 0;
- gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ gBattleMons[battlerId].status1 = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
@@ -3309,18 +3100,18 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_RESTORE_STATS:
- for (i = 0; i < 8; i++)
+ for (i = 0; i < BATTLE_STATS_NO; i++)
{
- if (gBattleMons[bank].statStages[i] < 6)
+ if (gBattleMons[battlerId].statStages[i] < 6)
{
- gBattleMons[bank].statStages[i] = 6;
+ gBattleMons[battlerId].statStages[i] = 6;
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
return effect; // unnecessary return
@@ -3329,11 +3120,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
- gActiveBank = bank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = battlerId;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
}
}
@@ -3344,33 +3135,33 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
switch (atkHoldEffect)
{
case HOLD_EFFECT_FLINCH:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (Random() % 100) < atkQuality
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
- && gBattleMons[gBankTarget].hp)
+ && gBattleMons[gBattlerTarget].hp)
{
- gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
BattleScriptPushCursor();
SetMoveEffect(0, 0);
BattleScriptPop();
}
break;
case HOLD_EFFECT_SHELL_BELL:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gSpecialStatuses[gBankTarget].moveturnLostHP != 0
- && gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF
- && gBankAttacker != gBankTarget
- && gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP
- && gBattleMons[gBankAttacker].hp != 0)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gSpecialStatuses[gBattlerTarget].dmg != 0
+ && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF
+ && gBattlerAttacker != gBattlerTarget
+ && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
+ && gBattleMons[gBattlerAttacker].hp != 0)
{
gLastUsedItem = atkItem;
- gStringBank = gBankAttacker;
- gBattleScripting.bank = gBankAttacker;
- gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1;
+ gPotentialItemEffectBattler = gBattlerAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
+ gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkQuality) * -1;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
- gSpecialStatuses[gBankTarget].moveturnLostHP = 0;
+ gSpecialStatuses[gBattlerTarget].dmg = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
effect++;
@@ -3384,16 +3175,16 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
return effect;
}
-void ClearFuryCutterDestinyBondGrudge(u8 bank)
+void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
{
- gDisableStructs[bank].furyCutterCounter = 0;
- gBattleMons[bank].status2 &= ~(STATUS2_DESTINY_BOND);
- gStatuses3[bank] &= ~(STATUS3_GRUDGE);
+ gDisableStructs[battlerId].furyCutterCounter = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[battlerId] &= ~(STATUS3_GRUDGE);
}
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
}
@@ -3411,21 +3202,21 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
switch (moveTarget)
{
case MOVE_TARGET_SELECTED:
- side = GetBankSide(gBankAttacker) ^ 1;
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBank = gSideTimers[side].followmeTarget;
else
{
- side = GetBankSide(gBankAttacker);
+ side = GetBattlerSide(gBattlerAttacker);
do
{
- targetBank = Random() % gNoOfAllBanks;
- } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]);
+ targetBank = Random() % gBattlersCount;
+ } while (targetBank == gBattlerAttacker || side == GetBattlerSide(targetBank) || gAbsentBattlerFlags & gBitTable[targetBank]);
if (gBattleMoves[move].type == TYPE_ELECTRIC
- && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
&& gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
{
- targetBank ^= 2;
+ targetBank ^= BIT_FLANK;
RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability);
gSpecialStatuses[targetBank].lightningRodRedirected = 1;
}
@@ -3435,62 +3226,58 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD:
- targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
- if (gAbsentBankFlags & gBitTable[targetBank])
- targetBank ^= 2;
+ targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[targetBank])
+ targetBank ^= BIT_FLANK;
break;
case MOVE_TARGET_RANDOM:
- side = GetBankSide(gBankAttacker) ^ 1;
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBank = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
- targetBank = GetBankByIdentity(1);
+ targetBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- targetBank = GetBankByIdentity(3);
+ targetBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
- targetBank = GetBankByIdentity(0);
+ targetBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
- targetBank = GetBankByIdentity(2);
+ targetBank = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- if (gAbsentBankFlags & gBitTable[targetBank])
- targetBank ^= 2;
+ if (gAbsentBattlerFlags & gBitTable[targetBank])
+ targetBank ^= BIT_FLANK;
}
else
- targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
break;
case MOVE_TARGET_USER:
case MOVE_TARGET_x10:
- targetBank = gBankAttacker;
+ targetBank = gBattlerAttacker;
break;
}
- #ifndef NONMATCHING
- MEME_ACCESS_U8(BattleStruct, gBattleStruct, gBankAttacker, moveTarget, targetBank);
- #else
- gBattleStruct->moveTarget[gBankAttacker] = targetBank;
- #endif // NONMATCHING
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBank;
return targetBank;
}
-static bool32 HasObedientBitSet(u8 bank)
+static bool32 HasObedientBitSet(u8 battlerId)
{
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
return TRUE;
- if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
- && GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
+ if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
+ && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
return TRUE;
- return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL);
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL);
}
-u8 IsPokeDisobedient(void)
+u8 IsMonDisobedient(void)
{
s32 rnd;
s32 calc;
@@ -3498,53 +3285,53 @@ u8 IsPokeDisobedient(void)
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return 0;
- if (GetBankSide(gBankAttacker) == SIDE_OPPONENT)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return 0;
- if (HasObedientBitSet(gBankAttacker)) // only if species is Mew or Deoxys
+ if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys
{
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gBankAttacker) == 2)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattlerAttacker) == 2)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
return 0;
- if (!IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName))
+ if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName))
return 0;
- if (FlagGet(BADGE08_GET))
+ if (FlagGet(FLAG_BADGE08_GET))
return 0;
obedienceLevel = 10;
- if (FlagGet(BADGE02_GET))
+ if (FlagGet(FLAG_BADGE02_GET))
obedienceLevel = 30;
- if (FlagGet(BADGE04_GET))
+ if (FlagGet(FLAG_BADGE04_GET))
obedienceLevel = 50;
- if (FlagGet(BADGE06_GET))
+ if (FlagGet(FLAG_BADGE06_GET))
obedienceLevel = 70;
}
- if (gBattleMons[gBankAttacker].level <= obedienceLevel)
+ if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
return 0;
rnd = (Random() & 255);
- calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
if (calc < obedienceLevel)
return 0;
// is not obedient
if (gCurrentMove == MOVE_RAGE)
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE);
- if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE);
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
{
- gBattlescriptCurrInstr = gUnknown_082DB695;
+ gBattlescriptCurrInstr = BattleScript_82DB695;
return 1;
}
rnd = (Random() & 255);
- calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
if (calc < obedienceLevel)
{
- calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF);
+ calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
if (calc == 0xF) // all moves cannot be used
{
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
@@ -3555,42 +3342,42 @@ u8 IsPokeDisobedient(void)
{
do
{
- gCurrMovePos = gUnknown_020241E9 = Random() & 3;
+ gCurrMovePos = gChosenMovePos = Random() & 3;
} while (gBitTable[gCurrMovePos] & calc);
- gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
- gBattlescriptCurrInstr = gUnknown_082DB6A5;
- gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gRandomMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
+ gBattlerTarget = GetMoveTarget(gRandomMove, 0);
gHitMarker |= HITMARKER_x200000;
return 2;
}
}
else
{
- obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel;
+ obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
calc = (Random() & 255);
- if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA)
+ if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA)
{
// try putting asleep
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].status2 & STATUS2_UPROAR)
break;
}
- if (i == gNoOfAllBanks)
+ if (i == gBattlersCount)
{
- gBattlescriptCurrInstr = gUnknown_082DB6D9;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
return 1;
}
}
calc -= obedienceLevel;
if (calc < obedienceLevel)
{
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
- gBankTarget = gBankAttacker;
- gBattlescriptCurrInstr = gUnknown_082DB6F0;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
+ gBattlerTarget = gBattlerAttacker;
+ gBattlescriptCurrInstr = BattleScript_82DB6F0;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
return 2;
}
diff --git a/src/battle_util2.c b/src/battle_util2.c
new file mode 100644
index 000000000..c1bbabc85
--- /dev/null
+++ b/src/battle_util2.c
@@ -0,0 +1,210 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_controllers.h"
+#include "malloc.h"
+#include "pokemon.h"
+#include "event_data.h"
+#include "constants/abilities.h"
+#include "random.h"
+#include "battle_scripts.h"
+
+extern u8 gUnknown_0203CF00[];
+
+extern void sub_81D55D0(void);
+extern void sub_81D5694(void);
+extern u8 pokemon_order_func(u8);
+extern void sub_81B8FB0(u8, u8);
+
+void AllocateBattleResources(void)
+{
+ gBattleResources = gBattleResources; // something dumb needed to match
+
+ if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ sub_81D55D0();
+
+ gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
+
+ gBattleResources = AllocZeroed(sizeof(*gBattleResources));
+ gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
+ gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
+ gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack));
+ gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack));
+ gBattleResources->statsBeforeLvlUp = AllocZeroed(sizeof(*gBattleResources->statsBeforeLvlUp));
+ gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai));
+ gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory));
+ gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
+
+ gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
+ gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
+
+ gUnknown_0202305C = AllocZeroed(0x2000);
+ gUnknown_02023060 = AllocZeroed(0x1000);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
+ {
+ u16 currSecretBaseId = VarGet(VAR_0x4054);
+ CreateSecretBaseEnemyParty(&gSaveBlock1Ptr->secretBases[currSecretBaseId]);
+ }
+}
+
+void FreeBattleResources(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ sub_81D5694();
+
+ if (gBattleResources != NULL)
+ {
+ FREE_AND_SET_NULL(gBattleStruct);
+
+ FREE_AND_SET_NULL(gBattleResources->secretBase);
+ FREE_AND_SET_NULL(gBattleResources->flags);
+ FREE_AND_SET_NULL(gBattleResources->battleScriptsStack);
+ FREE_AND_SET_NULL(gBattleResources->battleCallbackStack);
+ FREE_AND_SET_NULL(gBattleResources->statsBeforeLvlUp);
+ FREE_AND_SET_NULL(gBattleResources->ai);
+ FREE_AND_SET_NULL(gBattleResources->battleHistory);
+ FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack);
+ FREE_AND_SET_NULL(gBattleResources);
+
+ FREE_AND_SET_NULL(gLinkBattleSendBuffer);
+ FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
+
+ FREE_AND_SET_NULL(gUnknown_0202305C);
+ FREE_AND_SET_NULL(gUnknown_02023060);
+ }
+}
+
+void AdjustFriendshipOnBattleFaint(u8 battlerId)
+{
+ u8 opposingBank;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u8 opposingBank2;
+
+ opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ opposingBank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+
+ if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
+ opposingBank = opposingBank2;
+ }
+ else
+ {
+ opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ }
+
+ if (gBattleMons[opposingBank].level > gBattleMons[battlerId].level)
+ {
+ if (gBattleMons[opposingBank].level - gBattleMons[battlerId].level > 29)
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 8);
+ else
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
+ }
+ else
+ {
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
+ }
+}
+
+void sub_80571DC(u8 battlerId, u8 arg1)
+{
+ if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT)
+ {
+ s32 i;
+
+ // gBattleStruct->field_60[0][i]
+
+ for (i = 0; i < 3; i++)
+ gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
+
+ sub_81B8FB0(pokemon_order_func(gBattlerPartyIndexes[battlerId]), pokemon_order_func(arg1));
+
+ for (i = 0; i < 3; i++)
+ *(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ }
+}
+
+u32 sub_805725C(u8 battlerId)
+{
+ u32 effect = 0;
+
+ do
+ {
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ if (UproarWakeUpCheck(battlerId))
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ else
+ {
+ u32 toSub;
+
+ if (gBattleMons[battlerId].ability == ABILITY_EARLY_BIRD)
+ toSub = 2;
+ else
+ toSub = 1;
+
+ if ((gBattleMons[battlerId].status1 & STATUS1_SLEEP) < toSub)
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ else
+ gBattleMons[battlerId].status1 -= toSub;
+
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
+ effect = 2;
+ }
+ else
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ }
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 1:
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ if (Random() % 5 != 0)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
+ }
+ else
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ effect = 2;
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 2:
+ break;
+ }
+
+ } while (gBattleCommunication[MULTIUSE_STATE] != 2 && effect == 0);
+
+ if (effect == 2)
+ {
+ gActiveBattler = battlerId;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+
+ return effect;
+}
diff --git a/src/berry.c b/src/berry.c
index 98cf7d932..74b7090c0 100644
--- a/src/berry.c
+++ b/src/berry.c
@@ -2,9 +2,9 @@
#include "berry.h"
#include "main.h"
#include "item.h"
-#include "items.h"
+#include "constants/items.h"
#include "text.h"
-#include "rng.h"
+#include "random.h"
#include "event_data.h"
#include "fieldmap.h"
@@ -14,16 +14,10 @@ extern void CB2_ChooseBerry(void);
extern const u8* GetFieldObjectScriptPointerForComparison(void);
extern bool8 sub_8092E9C(u8, u8, u8);
-extern u16 gScriptItemId;
+extern u16 gSpecialVar_ItemId;
extern const u8 BerryTreeScript[];
-#define BERRY_NAME_LENGTH 6
-
-#define FIRST_BERRY ITEM_CHERI_BERRY
-#define LAST_BERRY ITEM_ENIGMA_BERRY
-
-
static const u8 sBerryDescriptionPart1_Cheri[] = _("Blooms with delicate pretty flowers.");
static const u8 sBerryDescriptionPart2_Cheri[] = _("The bright red BERRY is very spicy.");
static const u8 sBerryDescriptionPart1_Chesto[] = _("The BERRY’s thick skin and fruit are");
@@ -1062,28 +1056,28 @@ u8 GetStageByBerryTreeId(u8 id)
u8 ItemIdToBerryType(u16 item)
{
- u16 berry = item - FIRST_BERRY;
+ u16 berry = item - FIRST_BERRY_INDEX;
- if (berry > LAST_BERRY - FIRST_BERRY)
+ if (berry > LAST_BERRY_INDEX - FIRST_BERRY_INDEX)
return 1;
else
- return item - FIRST_BERRY + 1;
+ return ITEM_TO_BERRY(item);
}
u16 BerryTypeToItemId(u16 berry)
{
u16 item = berry - 1;
- if (item > LAST_BERRY - FIRST_BERRY)
- return FIRST_BERRY;
+ if (item > LAST_BERRY_INDEX - FIRST_BERRY_INDEX)
+ return FIRST_BERRY_INDEX;
else
- return berry + FIRST_BERRY - 1;
+ return berry + FIRST_BERRY_INDEX - 1;
}
void GetBerryNameByBerryType(u8 berry, u8 *string)
{
- memcpy(string, GetBerryInfo(berry)->name, BERRY_NAME_LENGTH);
- string[BERRY_NAME_LENGTH] = EOS;
+ memcpy(string, GetBerryInfo(berry)->name, BERRY_NAME_COUNT - 1);
+ string[BERRY_NAME_COUNT - 1] = EOS;
}
void GetBerryCountStringByBerryType(u8 berry, u8* dest, u32 berryCount)
@@ -1169,7 +1163,7 @@ void FieldObjectInteractionGetBerryTreeData(void)
id = FieldObjectGetBerryTreeId(gSelectedMapObject);
berry = GetBerryTypeByBerryTreeId(id);
ResetBerryTreeSparkleFlag(id);
- unk = gScriptLastTalked;
+ unk = gSpecialVar_LastTalked;
num = gSaveBlock1Ptr->location.mapNum;
group = gSaveBlock1Ptr->location.mapGroup;
if (sub_8092E9C(unk, num, group))
@@ -1202,7 +1196,7 @@ void Bag_ChooseBerry(void)
void FieldObjectInteractionPlantBerryTree(void)
{
- u8 berry = ItemIdToBerryType(gScriptItemId);
+ u8 berry = ItemIdToBerryType(gSpecialVar_ItemId);
PlantBerryTree(FieldObjectGetBerryTreeId(gSelectedMapObject), berry, 1, TRUE);
FieldObjectInteractionGetBerryTreeData();
@@ -1219,7 +1213,7 @@ void FieldObjectInteractionPickBerryTree(void)
void FieldObjectInteractionRemoveBerryTree(void)
{
RemoveBerryTree(FieldObjectGetBerryTreeId(gSelectedMapObject));
- sub_8092EF0(gScriptLastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ sub_8092EF0(gSpecialVar_LastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
u8 PlayerHasBerries(void)
diff --git a/src/berry_blender.c b/src/berry_blender.c
index db50fe4c4..848798442 100644
--- a/src/berry_blender.c
+++ b/src/berry_blender.c
@@ -1,18 +1,3623 @@
-
-// Includes
#include "global.h"
+#include "constants/game_stat.h"
+#include "overworld.h"
+#include "berry_blender.h"
+#include "bg.h"
+#include "window.h"
+#include "task.h"
+#include "sprite.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "m4a.h"
+#include "bg.h"
+#include "palette.h"
+#include "decompress.h"
+#include "malloc.h"
+#include "gpu_regs.h"
+#include "text.h"
+#include "event_data.h"
+#include "main.h"
+#include "link.h"
+#include "item_menu_icons.h"
+#include "berry.h"
+#include "item.h"
+#include "constants/items.h"
+#include "string_util.h"
+#include "international_string_util.h"
+#include "random.h"
+#include "menu.h"
+#include "pokeblock.h"
+#include "trig.h"
+#include "tv.h"
+
+#define BLENDER_SCORE_BEST 0
+#define BLENDER_SCORE_GOOD 1
+#define BLENDER_SCORE_MISS 2
+
+#define BLENDER_MAX_PLAYERS 4
+#define BLENDER_SCORES_NO 3
+
+enum
+{
+ PLAY_AGAIN_OK,
+ DONT_PLAY_AGAIN,
+ CANT_PLAY_NO_BERRIES,
+ CANT_PLAY_NO_PKBLCK_SPACE
+};
+
+struct BlenderBerry
+{
+ u16 itemId;
+ u8 name[BERRY_NAME_COUNT];
+ u8 flavors[FLAVOR_COUNT];
+ u8 smoothness;
+};
+
+struct TimeAndRPM
+{
+ u32 time;
+ u16 max_RPM;
+};
+
+struct BlenderGameBlock
+{
+ struct TimeAndRPM timeRPM;
+ u16 scores[BLENDER_MAX_PLAYERS][BLENDER_SCORES_NO];
+};
+
+struct TvBlenderStruct
+{
+ u8 name[11];
+ u8 pokeblockFlavor;
+ u8 pokeblockColor;
+ u8 pokeblockSheen;
+};
+
+struct BerryBlenderData
+{
+ u8 mainState;
+ u8 loadGfxState;
+ u8 unused_02[0x42];
+ u16 field_44;
+ u8 scoreIconIds[BLENDER_SCORES_NO];
+ u16 arrowPos;
+ s16 field_4C;
+ u16 max_RPM;
+ u8 syncArrowSpriteIds[BLENDER_MAX_PLAYERS];
+ u8 syncArrowSprite2Ids[BLENDER_MAX_PLAYERS];
+ u8 unused_57[0xB];
+ u8 gameEndState;
+ u16 field_64[BLENDER_MAX_PLAYERS];
+ u16 field_6C;
+ u16 field_6E;
+ u16 playAgainState;
+ u8 field_72;
+ u16 chosenItemId[BLENDER_MAX_PLAYERS];
+ u8 playersNo;
+ u8 unused_7D[0x10];
+ u16 field_8E[BLENDER_MAX_PLAYERS];
+ u16 field_96[BLENDER_MAX_PLAYERS];
+ u8 yesNoAnswer;
+ u8 stringVar[100];
+ u32 gameFrameTime;
+ s32 framesToWait;
+ u32 field_10C;
+ u8 unused_110[4];
+ u8 field_114;
+ u16 field_116;
+ u16 field_118;
+ u16 field_11A;
+ u16 bg_X;
+ u16 bg_Y;
+ u8 field_120[3];
+ u8 field_123;
+ u16 scores[BLENDER_MAX_PLAYERS][BLENDER_SCORES_NO];
+ u8 playerPlaces[BLENDER_MAX_PLAYERS];
+ struct BgAffineSrcData bgAffineSrc;
+ u16 field_154;
+ struct BlenderBerry blendedBerries[BLENDER_MAX_PLAYERS];
+ struct TimeAndRPM smallBlock;
+ u32 field_1A0;
+ u8 field_1A4;
+ struct TvBlenderStruct tvBlender;
+ u8 tilemapBuffers[2][0x800];
+ s16 textState;
+ void *tilesBuffer;
+ struct BlenderGameBlock gameBlock;
+};
+
+extern struct MusicPlayerInfo gMPlayInfo_SE2;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+extern u16 gSpecialVar_ItemId;
+extern u8 gInGameOpponentsNo;
+extern u8 gUnknown_020322D5;
+extern u8 gResultsWindowId;
+
+// graphics
+extern const u8 gBerryBlenderArrowTiles[];
+extern const u8 gBerryBlenderStartTiles[];
+extern const u8 gBerryBlenderMarubatsuTiles[];
+extern const u8 gBerryBlenderParticlesTiles[];
+extern const u8 gBerryBlenderCountdownNumbersTiles[];
+extern const u16 gBerryBlenderMiscPalette[];
+extern const u16 gBerryBlenderArrowPalette[];
+extern const u8 sBlenderCenterGfx[];
+extern const u8 gUnknown_08D91DB8[];
+extern const u8 gUnknown_08D927EC[];
+
+// text
+extern const u8 gText_SavingDontTurnOff2[];
+extern const u8 gText_Space[];
+extern const u8 gText_BlenderMaxSpeedRecord[];
+extern const u8 gText_234Players[];
+
+extern void sub_800A418(void);
+extern void sub_809882C(u8, u16, u8);
+extern void copy_textbox_border_tile_patterns_to_vram(u8, u16, u8);
+extern void sub_81AABF0(void (*callback)(void));
+extern void sub_800B4C0(void);
+extern void sub_8009F8C(void);
+extern void sub_8153430(void);
+extern bool8 sub_8153474(void);
+extern void sub_80EECEC(void);
+
+// this file's functions
+static void BerryBlender_SetBackgroundsPos(void);
+static void sub_8080EA4(u8 taskId);
+static void sub_8080FD0(u8 taskId);
+static void sub_80810F8(u8 taskId);
+static void sub_8081224(u8 taskId);
+static void sub_8083F3C(u8 taskId);
+static void sub_80833F8(struct Sprite *sprite);
+static void sub_8082F68(struct Sprite *sprite);
+static void sub_8083010(struct Sprite *sprite);
+static void sub_80830C0(struct Sprite *sprite);
+static void sub_8082F9C(struct Sprite *sprite);
+static void Blender_SetPlayerNamesLocal(u8 opponentsNum);
+static void sub_807FAC8(void);
+static void sub_8082D28(void);
+static bool32 Blender_PrintText(s16 *textState, const u8 *string, s32 textSpeed);
+static void sub_807FFA4(void);
+static void sub_8080018(void);
+static void sub_80808D4(void);
+static void Blender_DummiedOutFunc(s16 a0, s16 a1);
+static void sub_8081898(void);
+static void sub_8082CB4(struct BgAffineSrcData *bgAffineSrc);
+static bool8 sub_8083380(void);
+static void sub_808074C(void);
+static void Blender_PrintPlayerNames(void);
+static void sub_8080588(void);
+static void Blender_SetBankBerryData(u8 bank, u16 itemId);
+static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s32 speed, s32 caseId);
+static void sub_8080DF8(void);
+static void sub_8082E84(void);
+static void sub_80832BC(s16* a0, u16 a1);
+static void sub_8083140(u16 a0, u16 a2);
+static void sub_8083230(u16 a0);
+static void sub_808330C(void);
+static void sub_8082AD4(void);
+static void CB2_HandleBlenderEndGame(void);
+static bool8 Blender_PrintBlendingRanking(void);
+static bool8 Blender_PrintBlendingResults(void);
+static void CB2_HandlePlayerPlayAgainChoice(void);
+static void CB2_HandlePlayerLinkPlayAgainChoice(void);
+static void sub_8083170(u16 a0, u16 a1);
+static void Blender_PrintMadePokeblockString(struct Pokeblock *pokeblock, u8 *dst);
+static bool32 TryAddContestLinkTvShow(struct Pokeblock *pokeblock, struct TvBlenderStruct *a1);
+
+// ewram
+EWRAM_DATA static struct BerryBlenderData *sBerryBlenderData = NULL;
+EWRAM_DATA static s32 sUnknown_020322A8[5] = {0};
+EWRAM_DATA static s32 sUnknown_020322BC[5] = {0};
+EWRAM_DATA static u32 sUnknown_020322D0 = 0;
+
+// iwram
+IWRAM_DATA static s16 sUnknown_03000DE8[8];
+IWRAM_DATA static s16 sUnknown_03000DF8[6];
+IWRAM_DATA static s16 sUnknown_03000E04;
+IWRAM_DATA static s16 sUnknown_03000E06;
+
+// rom
+
+static const u16 sBlenderCenterPal[] = INCBIN_U16("graphics/berry_blender/center.gbapal");
+static const u8 sBlenderCenterMap[] = INCBIN_U8("graphics/berry_blender/center_map.bin");
+static const u16 sBlenderOuterPal[] = INCBIN_U16("graphics/berry_blender/outer.gbapal");
+
+// unreferenced pals?
+static const u16 sUnknownPal_0[] = INCBIN_U16("graphics/unknown/unknown_339514.gbapal");
+static const u16 sUnknownArray_1[224] = {0};
+
+// unused text?
+static const u8 sUnusedText_YesNo[] = _("YES\nNO");
+static const u8 sUnusedText_2[] = _("▶");
+static const u8 sUnusedText_Space[] = _(" ");
+static const u8 sUnusedText_Terminating[] = _("Terminating.");
+static const u8 sUnusedText_LinkPartnerNotFound[] = _("Link partner(s) not found.\nPlease try again.\p");
+
+static const u8 sText_BerryBlenderStart[] = _("Starting up the BERRY BLENDER.\pPlease select a BERRY from your BAG\nto put in the BERRY BLENDER.\p");
+static const u8 sText_NewParagraph[] = _("\p");
+static const u8 sText_WasMade[] = _(" was made!");
+static const u8 sText_Mister[] = _("MISTER");
+static const u8 sText_Laddie[] = _("LADDIE");
+static const u8 sText_Lassie[] = _("LASSIE");
+static const u8 sText_Master[] = _("MASTER");
+static const u8 sText_Dude[] = _("DUDE");
+static const u8 sText_Miss[] = _("MISS");
+
+static const u8* const sBlenderOpponentsNames[] =
+{
+ sText_Mister,
+ sText_Laddie,
+ sText_Lassie,
+ sText_Master,
+ sText_Dude,
+ sText_Miss
+};
+
+enum
+{
+ BLENDER_MISTER,
+ BLENDER_LADDIE,
+ BLENDER_LASSIE,
+ BLENDER_MASTER,
+ BLENDER_DUDE,
+ BLENDER_MISS
+};
+
+static const u8 sText_PressAToStart[] = _("Press the A Button to start.");
+static const u8 sText_PleaseWaitAWhile[] = _("Please wait a while.");
+static const u8 sText_CommunicationStandby[] = _("Communication standby…");
+static const u8 sText_WouldLikeToBlendAnotherBerry[] = _("Would you like to blend another BERRY?");
+static const u8 sText_RunOutOfBerriesForBlending[] = _("You’ve run out of BERRIES for\nblending in the BERRY BLENDER.\p");
+static const u8 sText_YourPokeblockCaseIsFull[] = _("Your {POKEBLOCK} CASE is full.\p");
+static const u8 sText_HasNoBerriesToPut[] = _(" has no BERRIES to put in\nthe BERRY BLENDER.");
+static const u8 sText_ApostropheSPokeblockCaseIsFull[] = _("’s {POKEBLOCK} CASE is full.\p");
+static const u8 sText_BlendingResults[] = _("RESULTS OF BLENDING");
+static const u8 sText_BerryUsed[] = _("BERRY USED");
+static const u8 sText_SpaceBerry[] = _(" BERRY");
+static const u8 sText_Time[] = _("Time:");
+static const u8 sText_Min[] = _(" min. ");
+static const u8 sText_Sec[] = _(" sec.");
+static const u8 sText_MaximumSpeed[] = _("MAXIMUM SPEED");
+static const u8 sText_RPM[] = _(" RPM");
+static const u8 sText_Dot[] = _(".");
+static const u8 sText_NewLine[] = _("\n");
+static const u8 sText_Space[] = _(" ");
+static const u8 sText_Ranking[] = _("RANKING");
+static const u8 sText_TheLevelIs[] = _("The level is ");
+static const u8 sText_TheFeelIs[] = _(", and the feel is ");
+static const u8 sText_Dot2[] = _(".");
+
+static const struct BgTemplate sBerryBlenderBgTemplates[3] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 3,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0,
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 12,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0,
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 8,
+ .screenSize = 1,
+ .paletteMode = 1,
+ .priority = 0,
+ .baseTile = 0,
+ }
+};
+
+static const struct WindowTemplate sBerryBlender_WindowTemplates[] =
+{
+ {0, 1, 6, 7, 2, 0xE, 0x28},
+ {0, 0x16, 6, 7, 2, 0xE, 0x36},
+ {0, 1, 0xC, 7, 2, 0xE, 0x44},
+ {0, 0x16, 0xC, 7, 2, 0xE, 0x52},
+ {0, 2, 0xF, 0x1B, 4, 0xE, 0x60},
+ {0, 5, 3, 0x15, 0xE, 0xE, 0x60},
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct WindowTemplate sBlender_YesNoWindowTemplate =
+{
+ 0, 0x15, 9, 5, 4, 0xE, 0xCC
+};
+
+static const s8 sUnknown_083399C0[][2] =
+{
+ {-1, -1}, {1, -1}, {-1, 1}, {1, 1}
+};
+
+static const u8 sBlenderSyncArrowsPos[BLENDER_MAX_PLAYERS][2] =
+{
+ {72, 32}, {168, 32}, {72, 128}, {168, 128}
+};
+
+static const u8 sUnknown_083399D0[3][4] =
+{
+ {-1, 0, 1, -1}, {-1, 0, 1, 2}, {0, 1, 2, 3}
+};
+
+static const u16 sUnknown_083399DC[] = {0, 0xC000, 0x4000, 0x8000};
+static const u8 sUnknown_083399E4[] = {1, 1, 0};
+static const u8 sUnknown_083399E7[] = {32, 224, 96, 160, 0};
+
+static const TaskFunc sUnknown_083399EC[] =
+{
+ sub_8080EA4, sub_8080FD0, sub_80810F8
+};
+
+static const struct OamData sOamData_8216314 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_821631C[] =
+{
+ ANIMCMD_FRAME(16, 5, 1, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8216324[] =
+{
+ ANIMCMD_FRAME(16, 5, .vFlip = TRUE),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_821632C[] =
+{
+ ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8216334[] =
+{
+ ANIMCMD_FRAME(16, 5, 0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_821633C[] =
+{
+ ANIMCMD_FRAME(48, 2, 1, 1),
+ ANIMCMD_FRAME(32, 5, 1, 1),
+ ANIMCMD_FRAME(48, 3, 1, 1),
+ ANIMCMD_FRAME(16, 5, 1, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8216350[] =
+{
+ ANIMCMD_FRAME(48, 2, .vFlip = TRUE),
+ ANIMCMD_FRAME(32, 5, .vFlip = TRUE),
+ ANIMCMD_FRAME(48, 3, .vFlip = TRUE),
+ ANIMCMD_FRAME(16, 5, .vFlip = TRUE),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8216364[] =
+{
+ ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8216378[] =
+{
+ ANIMCMD_FRAME(48, 2, 0, 0),
+ ANIMCMD_FRAME(32, 5, 0, 0),
+ ANIMCMD_FRAME(48, 3, 0, 0),
+ ANIMCMD_FRAME(16, 5, 0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_821638C[] =
+{
+ ANIMCMD_FRAME(0, 5, 1, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8216394[] =
+{
+ ANIMCMD_FRAME(0, 5, .vFlip = TRUE),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_821639C[] =
+{
+ ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_82163A4[] =
+{
+ ANIMCMD_FRAME(0, 5, 0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_82163AC[] =
+{
+ sSpriteAnim_821631C,
+ sSpriteAnim_8216324,
+ sSpriteAnim_821632C,
+ sSpriteAnim_8216334,
+ sSpriteAnim_821633C,
+ sSpriteAnim_8216350,
+ sSpriteAnim_8216364,
+ sSpriteAnim_8216378,
+ sSpriteAnim_821638C,
+ sSpriteAnim_8216394,
+ sSpriteAnim_821639C,
+ sSpriteAnim_82163A4
+};
+
+static const struct SpriteSheet sSpriteSheet_BlenderArrow =
+{
+ gBerryBlenderArrowTiles, 0x800, 46545
+};
+
+static const struct SpritePalette sSpritePal_BlenderMisc =
+{
+ gBerryBlenderMiscPalette, 46546
+};
+
+static const struct SpritePalette sSpritePal_BlenderArrow =
+{
+ gBerryBlenderArrowPalette, 12312
+};
+
+static const struct SpriteTemplate sBlenderSyncArrow_SpriteTemplate =
+{
+ .tileTag = 46545,
+ .paletteTag = 12312,
+ .oam = &sOamData_8216314,
+ .anims = sSpriteAnimTable_82163AC,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80833F8
+};
+
+static const struct OamData sOamData_821640C =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_8216414[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_821641C[] =
+{
+ ANIMCMD_FRAME(4, 20, 1, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8216424[] =
+{
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(12, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(12, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_821643C[] =
+{
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_8216444[] =
+{
+ sSpriteAnim_8216414,
+ sSpriteAnim_821641C,
+ sSpriteAnim_8216424,
+ sSpriteAnim_821643C,
+};
+
+static const struct SpriteSheet sUnknown_08339B38 =
+{
+ gBerryBlenderMarubatsuTiles, 0x200, 48888
+};
+
+static const struct SpriteTemplate sUnknown_08339B40 =
+{
+ .tileTag = 48888,
+ .paletteTag = 46546,
+ .oam = &sOamData_821640C,
+ .anims = sSpriteAnimTable_8216444,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8082F68
+};
+
+static const struct OamData sOamData_8216474 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_821647C[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8216494[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_82164AC[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(3, 3),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_82164D0[] =
+{
+ ANIMCMD_FRAME(5, 5, 1, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_82164D8[] =
+{
+ ANIMCMD_FRAME(6, 5, 1, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_82164E0[] =
+{
+ sSpriteAnim_821647C,
+ sSpriteAnim_8216494,
+ sSpriteAnim_82164AC,
+ sSpriteAnim_82164D0,
+ sSpriteAnim_82164D8,
+};
+
+static const struct SpriteSheet sUnknown_08339BD8 =
+{
+ gBerryBlenderParticlesTiles, 0xE0, 23456
+};
+
+static const struct SpriteTemplate sUnknown_08339BE0 =
+{
+ .tileTag = 23456,
+ .paletteTag = 46546,
+ .oam = &sOamData_8216474,
+ .anims = sSpriteAnimTable_82164E0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const struct OamData sOamData_8216514 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_821651C[] =
+{
+ ANIMCMD_FRAME(32, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8216524[] =
+{
+ ANIMCMD_FRAME(16, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_821652C[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_8216534[] =
+{
+ sSpriteAnim_821651C,
+ sSpriteAnim_8216524,
+ sSpriteAnim_821652C,
+};
+
+static const struct SpriteSheet sUnknown_08339C24 =
+{
+ gBerryBlenderCountdownNumbersTiles, 0x600, 12345
+};
+
+static const struct SpriteTemplate sUnknown_08339C2C =
+{
+ .tileTag = 12345,
+ .paletteTag = 46546,
+ .oam = &sOamData_8216514,
+ .anims = sSpriteAnimTable_8216534,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8083010
+};
+
+static const struct OamData sOamData_8216560 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_8216568[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_8216570[] =
+{
+ sSpriteAnim_8216568,
+};
+
+static const struct SpriteSheet sUnknown_08339C58 =
+{
+ gBerryBlenderStartTiles, 0x400, 12346
+};
+
+static const struct SpriteTemplate sUnknown_08339C60 =
+{
+ .tileTag = 12346,
+ .paletteTag = 46546,
+ .oam = &sOamData_8216560,
+ .anims = sSpriteAnimTable_8216570,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80830C0
+};
+
+static const s16 sUnknown_08339C78[][5] =
+{
+ {-10, 20, 10, 2, 1},
+ {250, 20, 10, -2, 1},
+ {-10, 140, 10, 2, -1},
+ {250, 140, 10, -2, -1},
+};
+
+static const u8 sOpponentBerrySets[][3] =
+{
+ {4, 3, 2}, {0, 4, 3}, {1, 0, 4}, {2, 1, 0}, {3, 2, 1}, {0, 2, 3}, {1, 3, 4}, {2, 4, 0}, {3, 0, 1}, {4, 1, 2},
+};
+
+static const u8 sSpecialOpponentBerrySets[] = {30, 31, 32, 33, 34};
+
+static const u8 sUnknown_08339CC3[] = {1, 1, 2, 3, 4};
+
+static const u8 sUnknown_08339CC8[] = {0x1C, 0x16, 0x13, 0x1A, 0x19, 0x0E, 0x0D, 0x0B, 0x07, 0x15};
+
+static const u8 sUnknown_08339CD2[] =
+{
+ 0xfe, 0x02, 0x02, 0xce, 0xd0, 0x37, 0x44, 0x07, 0x1f, 0x0c, 0x10,
+ 0x00, 0xff, 0xfe, 0x91, 0x72, 0xce, 0xd0, 0x37, 0x44, 0x07, 0x1f,
+ 0x0c, 0x10, 0x00, 0xff, 0x06, 0x27, 0x02, 0xff, 0x00, 0x0c, 0x48,
+ 0x02, 0xff, 0x00, 0x01, 0x1f, 0x02, 0xff, 0x00, 0x16, 0x37, 0x02,
+ 0xff, 0x00, 0x0d, 0x50, 0x4b, 0x02, 0xff, 0x06, 0x06, 0x06, 0x06,
+ 0x05, 0x03, 0x03, 0x03, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x02
+};
+
+static const struct WindowTemplate sBlenderRecordWindowTemplate = {0, 6, 4, 0x12, 0xB, 0xF, 8};
+
+// code
+
+static void Blender_ControlHitPitch(void)
+{
+ m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, 2 * (sBerryBlenderData->field_4C - 128));
+}
+
+static void VBlankCB0_BerryBlender(void)
+{
+ BerryBlender_SetBackgroundsPos();
+ SetBgAffine(2, sBerryBlenderData->bgAffineSrc.texX, sBerryBlenderData->bgAffineSrc.texY,
+ sBerryBlenderData->bgAffineSrc.scrX, sBerryBlenderData->bgAffineSrc.scrY,
+ sBerryBlenderData->bgAffineSrc.sx, sBerryBlenderData->bgAffineSrc.sy,
+ sBerryBlenderData->bgAffineSrc.alpha);
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static bool8 LoadBerryBlenderGfx(void)
+{
+ switch (sBerryBlenderData->loadGfxState)
+ {
+ case 0:
+ sBerryBlenderData->tilesBuffer = AllocZeroed(sub_8034974(sBlenderCenterGfx) + 100);
+ LZDecompressWram(sBlenderCenterGfx, sBerryBlenderData->tilesBuffer);
+ sBerryBlenderData->loadGfxState++;
+ break;
+ case 1:
+ CopyToBgTilemapBuffer(2, sBlenderCenterMap, 0x400, 0);
+ CopyBgTilemapBufferToVram(2);
+ LoadPalette(sBlenderCenterPal, 0, 0x100);
+ sBerryBlenderData->loadGfxState++;
+ break;
+ case 2:
+ LoadBgTiles(2, sBerryBlenderData->tilesBuffer, sub_8034974(sBlenderCenterGfx), 0);
+ sBerryBlenderData->loadGfxState++;
+ break;
+ case 3:
+ LZDecompressWram(gUnknown_08D91DB8, sBerryBlenderData->tilesBuffer);
+ sBerryBlenderData->loadGfxState++;
+ break;
+ case 4:
+ LoadBgTiles(1, sBerryBlenderData->tilesBuffer, sub_8034974(gUnknown_08D91DB8), 0);
+ sBerryBlenderData->loadGfxState++;
+ break;
+ case 5:
+ LZDecompressWram(gUnknown_08D927EC, sBerryBlenderData->tilesBuffer);
+ sBerryBlenderData->loadGfxState++;
+ break;
+ case 6:
+ CopyToBgTilemapBuffer(1, sBerryBlenderData->tilesBuffer, sub_8034974(gUnknown_08D927EC), 0);
+ CopyBgTilemapBufferToVram(1);
+ sBerryBlenderData->loadGfxState++;
+ break;
+ case 7:
+ LoadPalette(sBlenderOuterPal, 0x80, 0x20);
+ sBerryBlenderData->loadGfxState++;
+ break;
+ case 8:
+ LoadSpriteSheet(&sSpriteSheet_BlenderArrow);
+ LoadSpriteSheet(&sUnknown_08339BD8);
+ LoadSpriteSheet(&sUnknown_08339B38);
+ sBerryBlenderData->loadGfxState++;
+ break;
+ case 9:
+ LoadSpriteSheet(&sUnknown_08339C24);
+ LoadSpriteSheet(&sUnknown_08339C58);
+ LoadSpritePalette(&sSpritePal_BlenderArrow);
+ LoadSpritePalette(&sSpritePal_BlenderMisc);
+ Free(sBerryBlenderData->tilesBuffer);
+ sBerryBlenderData->loadGfxState = 0;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void sub_807F9D0(void)
+{
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x1E, 0x14);
+ CopyBgTilemapBufferToVram(0);
+ ShowBg(0);
+ ShowBg(1);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+}
+
+static void InitBerryBlenderWindows(void)
+{
+ if (InitWindows(sBerryBlender_WindowTemplates))
+ {
+ s32 i;
+
+ DeactivateAllTextPrinters();
+ for (i = 0; i < 5; i++)
+ FillWindowPixelBuffer(i, 0);
+
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x1E, 0x14);
+ sub_81978B0(0xE0);
+ }
+}
+
+void DoBerryBlending(void)
+{
+ if (sBerryBlenderData == NULL)
+ sBerryBlenderData = AllocZeroed(sizeof(*sBerryBlenderData));
+
+ sBerryBlenderData->gameEndState = 0;
+ sBerryBlenderData->mainState = 0;
+ sBerryBlenderData->gameEndState = 0;
+
+ Blender_SetPlayerNamesLocal(gSpecialVar_0x8004);
+ SetMainCallback2(sub_807FAC8);
+}
+
+static void sub_807FAC8(void)
+{
+ s32 i;
+
+ switch (sBerryBlenderData->mainState)
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ SetVBlankCallback(NULL);
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, sBerryBlenderBgTemplates, ARRAY_COUNT(sBerryBlenderBgTemplates));
+ SetBgTilemapBuffer(1, sBerryBlenderData->tilemapBuffers[0]);
+ SetBgTilemapBuffer(2, sBerryBlenderData->tilemapBuffers[1]);
+ sub_809882C(0, 1, 0xD0);
+ copy_textbox_border_tile_patterns_to_vram(0, 0x14, 0xF0);
+ InitBerryBlenderWindows();
+
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->field_118 = 0;
+ sBerryBlenderData->field_116 = 0;
+ sBerryBlenderData->field_11A = 0x50;
+ sBerryBlenderData->bg_X = 0;
+ sBerryBlenderData->bg_Y = 0;
+ sBerryBlenderData->loadGfxState = 0;
+
+ sub_8082D28();
+ break;
+ case 1:
+ if (LoadBerryBlenderGfx())
+ {
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ sBerryBlenderData->syncArrowSpriteIds[i] = CreateSprite(&sBlenderSyncArrow_SpriteTemplate, sBlenderSyncArrowsPos[i][0], sBlenderSyncArrowsPos[i][1], 1);
+ StartSpriteAnim(&gSprites[sBerryBlenderData->syncArrowSpriteIds[i]], i + 8);
+ }
+ if (gReceivedRemoteLinkPlayers != 0 && gLinkVSyncDisabled)
+ {
+ sub_800E0E8();
+ sub_800DFB4(0, 0);
+ }
+ SetVBlankCallback(VBlankCB0_BerryBlender);
+ sBerryBlenderData->mainState++;
+ }
+ break;
+ case 2:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ sub_8082D28();
+ sBerryBlenderData->mainState++;
+ break;
+ case 3:
+ sub_807F9D0();
+ if (!gPaletteFade.active)
+ sBerryBlenderData->mainState++;
+ break;
+ case 4:
+ if (Blender_PrintText(&sBerryBlenderData->textState, sText_BerryBlenderStart, GetPlayerTextSpeed()))
+ sBerryBlenderData->mainState++;
+ break;
+ case 5:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ sBerryBlenderData->mainState++;
+ break;
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ FreeAllWindowBuffers();
+ UnsetBgTilemapBuffer(2);
+ UnsetBgTilemapBuffer(1);
+ SetVBlankCallback(NULL);
+ sub_81AABF0(sub_807FFA4);
+
+ sBerryBlenderData->mainState = 0;
+ }
+ break;
+ }
+
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static void sub_807FD08(struct Sprite* sprite)
+{
+ sprite->data[1] += sprite->data[6];
+ sprite->data[2] -= sprite->data[4];
+ sprite->data[2] += sprite->data[7];
+ sprite->data[0] += sprite->data[7];
+ sprite->data[4]--;
+
+ if (sprite->data[0] < sprite->data[2])
+ {
+ sprite->data[3] = sprite->data[4] = sprite->data[3] - 1;
+
+ if (++sprite->data[5] > 3)
+ DestroySprite(sprite);
+ else
+ PlaySE(SE_TB_KARA);
+ }
+ sprite->pos1.x = sprite->data[1];
+ sprite->pos1.y = sprite->data[2];
+}
+
+static void sub_807FD64(struct Sprite* sprite, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6)
+{
+ sprite->data[0] = a3;
+ sprite->data[1] = a2;
+ sprite->data[2] = a3;
+ sprite->data[3] = a4;
+ sprite->data[4] = 10;
+ sprite->data[5] = 0;
+ sprite->data[6] = a5;
+ sprite->data[7] = a6;
+ sprite->callback = sub_807FD08;
+}
+
+static void sub_807FD90(u16 a0, u8 a1)
+{
+ u8 spriteId = sub_80D511C(a0 + 123, 0, 80, a1 & 1);
+ sub_807FD64(&gSprites[spriteId], sUnknown_08339C78[a1][0], sUnknown_08339C78[a1][1], sUnknown_08339C78[a1][2], sUnknown_08339C78[a1][3], sUnknown_08339C78[a1][4]);
+}
+
+static void Blender_CopyBerryData(struct BlenderBerry* berry, u16 itemId)
+{
+ const struct Berry *berryInfo = GetBerryInfo(ITEM_TO_BERRY(itemId));
+
+ berry->itemId = itemId;
+ StringCopy(berry->name, berryInfo->name);
+ berry->flavors[FLAVOR_SPICY] = berryInfo->spicy;
+ berry->flavors[FLAVOR_DRY] = berryInfo->dry;
+ berry->flavors[FLAVOR_SWEET] = berryInfo->sweet;
+ berry->flavors[FLAVOR_BITTER] = berryInfo->bitter;
+ berry->flavors[FLAVOR_SOUR] = berryInfo->sour;
+ berry->smoothness = berryInfo->smoothness;
+}
+
+static void Blender_SetPlayerNamesLocal(u8 opponentsNum)
+{
+ switch (opponentsNum)
+ {
+ case 0:
+ gInGameOpponentsNo = 0;
+ break;
+ case 1:
+ gInGameOpponentsNo = 1;
+ sBerryBlenderData->playersNo = 2;
+ StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
+
+ if (!FlagGet(FLAG_0x340))
+ StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_MASTER]);
+ else
+ StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_MISTER]);
+
+ gLinkPlayers[0].language = GAME_LANGUAGE;
+ gLinkPlayers[1].language = GAME_LANGUAGE;
+ break;
+ case 2:
+ gInGameOpponentsNo = 2;
+ sBerryBlenderData->playersNo = 3;
+ StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
+ StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_DUDE]);
+ StringCopy(gLinkPlayers[2].name, sBlenderOpponentsNames[BLENDER_LASSIE]);
+
+ gLinkPlayers[0].language = GAME_LANGUAGE;
+ gLinkPlayers[1].language = GAME_LANGUAGE;
+ gLinkPlayers[2].language = GAME_LANGUAGE;
+ break;
+ case 3:
+ gInGameOpponentsNo = 3;
+ sBerryBlenderData->playersNo = 4;
+ StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
+ StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_MISS]);
+ StringCopy(gLinkPlayers[2].name, sBlenderOpponentsNames[BLENDER_LADDIE]);
+ StringCopy(gLinkPlayers[3].name, sBlenderOpponentsNames[BLENDER_LASSIE]);
+
+ gLinkPlayers[0].language = GAME_LANGUAGE;
+ gLinkPlayers[1].language = GAME_LANGUAGE;
+ gLinkPlayers[2].language = GAME_LANGUAGE;
+ gLinkPlayers[3].language = GAME_LANGUAGE;
+ break;
+ }
+}
+
+static void sub_807FFA4(void)
+{
+ s32 i;
+
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ if (sBerryBlenderData == NULL)
+ sBerryBlenderData = AllocZeroed(sizeof(*sBerryBlenderData));
+
+ sBerryBlenderData->mainState = 0;
+ sBerryBlenderData->field_10C = 0;
+
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ sBerryBlenderData->chosenItemId[i] = ITEM_NONE;
+
+ Blender_SetPlayerNamesLocal(gSpecialVar_0x8004);
+
+ if (gSpecialVar_0x8004 == 0)
+ SetMainCallback2(sub_8080018);
+ else
+ SetMainCallback2(sub_80808D4);
+}
+
+static void sub_8080018(void)
+{
+ s32 i, j;
+
+ switch (sBerryBlenderData->mainState)
+ {
+ case 0:
+ sub_8080588();
+ gLinkType = 0x4422;
+ sBerryBlenderData->field_72 = 0;
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ sBerryBlenderData->field_64[i] = 0;
+ for (j = 0; j < 3; j++)
+ {
+ sBerryBlenderData->scores[i][j] = 0;
+ }
+ }
+ sBerryBlenderData->playAgainState = 0;
+ sBerryBlenderData->max_RPM = 0;
+ sBerryBlenderData->loadGfxState = 0;
+ sBerryBlenderData->mainState++;
+ break;
+ case 1:
+ if (LoadBerryBlenderGfx())
+ {
+ sBerryBlenderData->mainState++;
+ sub_8082D28();
+ }
+ break;
+ case 2:
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ sBerryBlenderData->syncArrowSprite2Ids[i] = CreateSprite(&sBlenderSyncArrow_SpriteTemplate, sBlenderSyncArrowsPos[i][0], sBlenderSyncArrowsPos[i][1], 1);
+ StartSpriteAnim(&gSprites[sBerryBlenderData->syncArrowSprite2Ids[i]], i + 8);
+ }
+ if (gReceivedRemoteLinkPlayers != 0 && gLinkVSyncDisabled)
+ {
+ sub_800E0E8();
+ sub_800DFB4(0, 0);
+ }
+ sBerryBlenderData->mainState++;
+ break;
+ case 3:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ sBerryBlenderData->mainState++;
+ break;
+ case 4:
+ sub_807F9D0();
+ if (!gPaletteFade.active)
+ {
+ sBerryBlenderData->mainState++;
+ }
+ break;
+ case 5:
+ Blender_PrintText(&sBerryBlenderData->textState, sText_CommunicationStandby, 0);
+ sBerryBlenderData->mainState = 8;
+ sBerryBlenderData->framesToWait = 0;
+ break;
+ case 8:
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->field_114 = 0;
+ Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[0], gSpecialVar_ItemId);
+ memcpy(gBlockSendBuffer, &sBerryBlenderData->blendedBerries[0], sizeof(struct BlenderBerry));
+ sub_800ADF8();
+ sBerryBlenderData->framesToWait = 0;
+ break;
+ case 9:
+ if (sub_800A520())
+ {
+ ResetBlockReceivedFlags();
+ if (GetMultiplayerId() == 0)
+ sub_800A4D8(4);
+ sBerryBlenderData->mainState++;
+ }
+ break;
+ case 10:
+ if (++sBerryBlenderData->framesToWait > 20)
+ {
+ sub_8197DF8(4, TRUE);
+ if (GetBlockReceivedStatus() == sub_800A9D8())
+ {
+ for (i = 0; i < GetLinkPlayerCount(); i++)
+ {
+ memcpy(&sBerryBlenderData->blendedBerries[i], &gBlockRecvBuffer[i][0], sizeof(struct BlenderBerry));
+ sBerryBlenderData->chosenItemId[i] = sBerryBlenderData->blendedBerries[i].itemId;
+ }
+
+ ResetBlockReceivedFlags();
+ sBerryBlenderData->mainState++;
+ }
+ }
+ break;
+ case 11:
+ sBerryBlenderData->playersNo = GetLinkPlayerCount();
+
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ if (sBerryBlenderData->field_114 == sUnknown_083399D0[sBerryBlenderData->playersNo - 2][i])
+ {
+ sub_807FD90(sBerryBlenderData->chosenItemId[sBerryBlenderData->field_114], i);
+ break;
+ }
+ }
+
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->field_114++;
+ break;
+ case 12:
+ if (++sBerryBlenderData->framesToWait > 60)
+ {
+ if (sBerryBlenderData->field_114 >= sBerryBlenderData->playersNo)
+ {
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->arrowPos = sUnknown_083399DC[sUnknown_083399E4[sBerryBlenderData->playersNo - 2]] - 22528;
+ }
+ else
+ {
+ sBerryBlenderData->mainState--;
+ }
+ sBerryBlenderData->framesToWait = 0;
+ }
+ break;
+ case 13:
+ if (sub_800A520())
+ {
+ sBerryBlenderData->mainState++;
+ sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
+ PlaySE(SE_RU_HYUU);
+ ShowBg(2);
+ }
+ break;
+ case 14:
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ sBerryBlenderData->arrowPos += 0x200;
+ sBerryBlenderData->field_11A += 4;
+ if (sBerryBlenderData->field_11A > 0xFF)
+ {
+ SetGpuRegBits(REG_OFFSET_BG2CNT, 2);
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->field_11A = 0x100;
+ sBerryBlenderData->arrowPos = sUnknown_083399DC[sUnknown_083399E4[sBerryBlenderData->playersNo - 2]];
+ sBerryBlenderData->framesToWait = 0;
+ PlaySE(SE_TRACK_DOOR);
+ sub_808074C();
+ Blender_PrintPlayerNames();
+ }
+ sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
+ break;
+ case 15:
+ if (sub_8083380())
+ {
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->mainState++;
+ }
+ sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
+ break;
+ case 16:
+ CreateSprite(&sUnknown_08339C2C, 120, -16, 3);
+ sBerryBlenderData->mainState++;
+ break;
+ case 18:
+ sBerryBlenderData->mainState++;
+ break;
+ case 19:
+ sub_800ADF8();
+ sBerryBlenderData->mainState++;
+ break;
+ case 20:
+ if (sub_800A520())
+ {
+ sub_800A418();
+ sBerryBlenderData->mainState++;
+ }
+ break;
+ case 21:
+ sBerryBlenderData->field_4C = 128;
+ sBerryBlenderData->gameFrameTime = 0;
+ SetMainCallback2(sub_8081898);
+ if (GetCurrentMapMusic() != MUS_CYCLING)
+ {
+ sBerryBlenderData->field_154 = GetCurrentMapMusic();
+ }
+ PlayBGM(MUS_CYCLING);
+ break;
+ }
+
+ Blender_DummiedOutFunc(sBerryBlenderData->bg_X, sBerryBlenderData->bg_Y);
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static void sub_8080588(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ ResetTasks();
+
+ SetVBlankCallback(VBlankCB0_BerryBlender);
+
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, sBerryBlenderBgTemplates, ARRAY_COUNT(sBerryBlenderBgTemplates));
+
+ SetBgTilemapBuffer(1, sBerryBlenderData->tilemapBuffers[0]);
+ SetBgTilemapBuffer(2, sBerryBlenderData->tilemapBuffers[1]);
+
+ sub_809882C(0, 1, 0xD0);
+ copy_textbox_border_tile_patterns_to_vram(0, 0x14, 0xF0);
+ InitBerryBlenderWindows();
+
+ sBerryBlenderData->field_44 = 0;
+ sBerryBlenderData->field_4C = 0;
+ sBerryBlenderData->arrowPos = 0;
+ sBerryBlenderData->max_RPM = 0;
+ sBerryBlenderData->bg_X = 0;
+ sBerryBlenderData->bg_Y = 0;
+}
+
+static u8 sub_8080624(u16 arrowPos, u8 playerId)
+{
+ u32 var1 = (arrowPos / 0x100) + 0x18;
+ u8 arrID = sBerryBlenderData->field_96[playerId];
+ u32 var2 = sUnknown_083399E7[arrID];
+
+ if (var1 >= var2 && var1 < var2 + 0x30)
+ {
+ if (var1 >= var2 + 20 && var1 < var2 + 28)
+ return 2;
+ else
+ return 1;
+ }
+
+ return 0;
+}
+
+static void Blender_SetOpponentsBerryData(u16 playerBerryItemId, u8 playersNum, struct BlenderBerry* playerBerry)
+{
+ u16 opponentSetId = 0;
+ u16 opponentBerryId;
+ u16 var;
+ u16 i;
+
+ if (playerBerryItemId == ITEM_ENIGMA_BERRY)
+ {
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ {
+ if (playerBerry->flavors[opponentSetId] > playerBerry->flavors[i])
+ opponentSetId = i;
+ }
+ opponentSetId += 5;
+ }
+ else
+ {
+ opponentSetId = playerBerryItemId - FIRST_BERRY_INDEX;
+ if (opponentSetId >= 5)
+ opponentSetId = (opponentSetId % 5) + 5;
+ }
+ for (i = 0; i < playersNum - 1; i++)
+ {
+ opponentBerryId = sOpponentBerrySets[opponentSetId][i];
+ var = playerBerryItemId - 163;
+ if (!FlagGet(0x340) && gSpecialVar_0x8004 == 1)
+ {
+ opponentSetId %= 5;
+ opponentBerryId = sSpecialOpponentBerrySets[opponentSetId];
+ if (var <= 4)
+ opponentBerryId -= 5;
+ }
+ Blender_SetBankBerryData(i + 1, opponentBerryId + FIRST_BERRY_INDEX);
+ }
+}
+
+static void sub_808074C(void)
+{
+ s32 i, j;
+
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ sBerryBlenderData->field_96[i] = 0xFF;
+ sBerryBlenderData->field_8E[i] = sUnknown_083399D0[sBerryBlenderData->playersNo - 2][i];
+ }
+ for (j = 0; j < BLENDER_MAX_PLAYERS; j++)
+ {
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ if (sBerryBlenderData->field_8E[i] == j)
+ sBerryBlenderData->field_96[j] = i;
+ }
+ }
+}
+
+static void Blender_PrintPlayerNames(void)
+{
+ s32 i, xPos;
+ u32 multiplayerId = 0;
+ u8 text[20];
+
+ if (gReceivedRemoteLinkPlayers)
+ multiplayerId = GetMultiplayerId();
+
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ if (sBerryBlenderData->field_8E[i] != 0xFF)
+ {
+ sBerryBlenderData->syncArrowSpriteIds[sBerryBlenderData->field_8E[i]] = sBerryBlenderData->syncArrowSprite2Ids[i];
+ StartSpriteAnim(&gSprites[sBerryBlenderData->syncArrowSpriteIds[sBerryBlenderData->field_8E[i]]], i);
+
+ text[0] = EOS;
+ StringCopy(text, gLinkPlayers[sBerryBlenderData->field_8E[i]].name);
+ xPos = GetStringCenterAlignXOffset(1, text, 0x38);
+
+ if (multiplayerId == sBerryBlenderData->field_8E[i])
+ Blender_AddTextPrinter(i, text, xPos, 1, 0, 2);
+ else
+ Blender_AddTextPrinter(i, text, xPos, 1, 0, 1);
+
+ PutWindowTilemap(i);
+ CopyWindowToVram(i, 3);
+ }
+ }
+}
+
+static void sub_80808D4(void)
+{
+ s32 i, j;
+
+ switch (sBerryBlenderData->mainState)
+ {
+ case 0:
+ sub_800B4C0();
+ sub_8080588();
+ Blender_SetBankBerryData(0, gSpecialVar_ItemId);
+ Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[0], gSpecialVar_ItemId);
+ Blender_SetOpponentsBerryData(gSpecialVar_ItemId, sBerryBlenderData->playersNo, &sBerryBlenderData->blendedBerries[0]);
+
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ sBerryBlenderData->field_64[i] = 0;
+ for (j = 0; j < 3; j++)
+ {
+ sBerryBlenderData->scores[i][j] = 0;
+ }
+ }
+
+ sBerryBlenderData->playAgainState = 0;
+ sBerryBlenderData->loadGfxState = 0;
+ gLinkType = 0x4422;
+ sBerryBlenderData->mainState++;
+ break;
+ case 1:
+ if (LoadBerryBlenderGfx())
+ {
+ sBerryBlenderData->mainState++;
+ sub_8082D28();
+ }
+ break;
+ case 2:
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ sBerryBlenderData->syncArrowSprite2Ids[i] = CreateSprite(&sBlenderSyncArrow_SpriteTemplate, sBlenderSyncArrowsPos[i][0], sBlenderSyncArrowsPos[i][1], 1);
+ StartSpriteAnim(&gSprites[sBerryBlenderData->syncArrowSprite2Ids[i]], i + 8);
+ }
+ sBerryBlenderData->mainState++;
+ break;
+ case 3:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->framesToWait = 0;
+ break;
+ case 4:
+ if (++sBerryBlenderData->framesToWait == 2)
+ sub_807F9D0();
+ if (!gPaletteFade.active)
+ sBerryBlenderData->mainState = 8;
+ break;
+ case 8:
+ sBerryBlenderData->mainState = 11;
+ sBerryBlenderData->field_114 = 0;
+ break;
+ case 11:
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ u32 var = sUnknown_083399D0[sBerryBlenderData->playersNo - 2][i];
+ if (sBerryBlenderData->field_114 == var)
+ {
+ sub_807FD90(sBerryBlenderData->chosenItemId[sBerryBlenderData->field_114], i);
+ break;
+ }
+ }
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->field_114++;
+ break;
+ case 12:
+ if (++sBerryBlenderData->framesToWait > 60)
+ {
+ if (sBerryBlenderData->field_114 >= sBerryBlenderData->playersNo)
+ {
+ sBerryBlenderData->arrowPos = sUnknown_083399DC[sUnknown_083399E4[sBerryBlenderData->playersNo - 2]] - 22528;
+ sBerryBlenderData->mainState++;
+ }
+ else
+ {
+ sBerryBlenderData->mainState--;
+ }
+ sBerryBlenderData->framesToWait = 0;
+ }
+ break;
+ case 13:
+ sBerryBlenderData->mainState++;
+ sub_808074C();
+ PlaySE(SE_RU_HYUU);
+ sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
+ ShowBg(2);
+ break;
+ case 14:
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ sBerryBlenderData->arrowPos += 0x200;
+ sBerryBlenderData->field_11A += 4;
+ if (sBerryBlenderData->field_11A > 0xFF)
+ {
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->field_11A = 0x100;
+ sBerryBlenderData->arrowPos = sUnknown_083399DC[sUnknown_083399E4[sBerryBlenderData->playersNo - 2]];
+ SetGpuRegBits(REG_OFFSET_BG2CNT, 2);
+ sBerryBlenderData->framesToWait = 0;
+ PlaySE(SE_TRACK_DOOR);
+ Blender_PrintPlayerNames();
+ }
+ sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
+ break;
+ case 15:
+ if (sub_8083380())
+ {
+ sBerryBlenderData->mainState++;
+ }
+ sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
+ break;
+ case 16:
+ CreateSprite(&sUnknown_08339C2C, 120, -16, 3);
+ sBerryBlenderData->mainState++;
+ break;
+ case 18:
+ sBerryBlenderData->mainState++;
+ break;
+ case 19:
+ sBerryBlenderData->mainState++;
+ break;
+ case 20:
+ sBerryBlenderData->mainState++;
+ break;
+ case 21:
+ sub_8080DF8();
+ sBerryBlenderData->field_4C = 0x80;
+ sBerryBlenderData->gameFrameTime = 0;
+ sBerryBlenderData->field_123 = 0;
+ sBerryBlenderData->field_72 = 0;
+ SetMainCallback2(sub_8081898);
+
+ if (gSpecialVar_0x8004 == 1)
+ {
+ if (!FlagGet(FLAG_0x340))
+ sBerryBlenderData->field_120[0] = CreateTask(sub_8081224, 10);
+ else
+ sBerryBlenderData->field_120[0] = CreateTask(sUnknown_083399EC[0], 10);
+ }
+
+ if (gSpecialVar_0x8004 > 1)
+ {
+ for (i = 0; i < gSpecialVar_0x8004; i++)
+ sBerryBlenderData->field_120[i] = CreateTask(sUnknown_083399EC[i], 10 + i);
+ }
+
+ if (GetCurrentMapMusic() != MUS_CYCLING)
+ sBerryBlenderData->field_154 = GetCurrentMapMusic();
+
+ PlayBGM(MUS_CYCLING);
+ PlaySE(SE_MOTER);
+ Blender_ControlHitPitch();
+ break;
+ }
+
+ Blender_DummiedOutFunc(sBerryBlenderData->bg_X, sBerryBlenderData->bg_Y);
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static void sub_8080DF8(void)
+{
+ s32 i;
+ for (i = 0; i < 4; i++)
+ {
+ gSendCmd[0] = 0;
+ gSendCmd[2] = 0;
+ gRecvCmds[i][0] = 0;
+ gRecvCmds[i][2] = 0;
+ }
+}
+
+static void sub_8080E20(u8 taskId)
+{
+ if(++gTasks[taskId].data[0] > gTasks[taskId].data[1])
+ {
+ gRecvCmds[gTasks[taskId].data[2]][2] = 0x2345;
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_8080E6C(u8 a0, u8 a1)
+{
+ u8 taskId = CreateTask(sub_8080E20, 80);
+ gTasks[taskId].data[1] = a1;
+ gTasks[taskId].data[2] = a0;
+}
+
+static void sub_8080EA4(u8 taskId)
+{
+ if (sub_8080624(sBerryBlenderData->arrowPos, 1) == 2)
+ {
+ if (gTasks[taskId].data[0] == 0)
+ {
+ if (sBerryBlenderData->field_123 == 0)
+ {
+ u8 rand = Random() / 655;
+ if (sBerryBlenderData->field_4C < 500)
+ {
+ if (rand > 75)
+ gRecvCmds[1][2] = 0x4523;
+ else
+ gRecvCmds[1][2] = 0x5432;
+
+ gRecvCmds[1][2] = 0x5432;
+ }
+ else if (sBerryBlenderData->field_4C < 1500)
+ {
+ if (rand > 80)
+ {
+ gRecvCmds[1][2] = 0x4523;
+ }
+ else
+ {
+ u8 value = rand - 21;
+ if (value < 60)
+ gRecvCmds[1][2] = 0x5432;
+ else if (rand < 10)
+ sub_8080E6C(1, 5);
+ }
+ }
+ else if (rand <= 90)
+ {
+ u8 value = rand - 71;
+ if (value < 20)
+ gRecvCmds[1][2] = 0x5432;
+ else if (rand < 30)
+ sub_8080E6C(1, 5);
+ }
+ else
+ {
+ gRecvCmds[1][2] = 0x4523;
+ }
+ }
+ else
+ {
+ gRecvCmds[1][2] = 0x4523;
+ }
+
+ gTasks[taskId].data[0] = 1;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[0] = 0;
+ }
+}
+
+static void sub_8080FD0(u8 taskId)
+{
+ u32 var1 = (sBerryBlenderData->arrowPos + 0x1800) & 0xFFFF;
+ u32 var2 = sBerryBlenderData->field_96[2] & 0xFF;
+ if ((var1 >> 8) > sUnknown_083399E7[var2] + 20 && (var1 >> 8) < sUnknown_083399E7[var2] + 40)
+ {
+ if (gTasks[taskId].data[0] == 0)
+ {
+ if (sBerryBlenderData->field_123 == 0)
+ {
+ u8 rand = Random() / 655;
+ if (sBerryBlenderData->field_4C < 500)
+ {
+ if (rand > 66)
+ gRecvCmds[2][2] = 0x4523;
+ else
+ gRecvCmds[2][2] = 0x5432;
+ }
+ else
+ {
+ u8 value;
+ if (rand > 65)
+ gRecvCmds[2][2] = 0x4523;
+ value = rand - 41;
+ if (value < 25)
+ gRecvCmds[2][2] = 0x5432;
+ if (rand < 10)
+ sub_8080E6C(2, 5);
+ }
+
+ gTasks[taskId].data[0] = 1;
+ }
+ else
+ {
+ gRecvCmds[2][2] = 0x4523;
+ gTasks[taskId].data[0] = 1;
+ }
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[0] = 0;
+ }
+}
+
+static void sub_80810F8(u8 taskId)
+{
+ u32 var1, var2;
+
+ var1 = (sBerryBlenderData->arrowPos + 0x1800) & 0xFFFF;
+ var2 = sBerryBlenderData->field_96[3] & 0xFF;
+ if ((var1 >> 8) > sUnknown_083399E7[var2] + 20 && (var1 >> 8) < sUnknown_083399E7[var2] + 40)
+ {
+ if (gTasks[taskId].data[0] == 0)
+ {
+ if (sBerryBlenderData->field_123 == 0)
+ {
+ u8 rand = (Random() / 655);
+ if (sBerryBlenderData->field_4C < 500)
+ {
+ if (rand > 88)
+ gRecvCmds[3][2] = 0x4523;
+ else
+ gRecvCmds[3][2] = 0x5432;
+ }
+ else
+ {
+ if (rand > 60)
+ {
+ gRecvCmds[3][2] = 0x4523;
+ }
+ else
+ {
+ s8 value = rand - 56; // makes me wonder what the original code was
+ u8 value2 = value;
+ if (value2 < 5)
+ gRecvCmds[3][2] = 0x5432;
+ }
+ if (rand < 5)
+ sub_8080E6C(3, 5);
+ }
+ gTasks[taskId].data[0] = 1;
+ }
+ else
+ {
+ gRecvCmds[3][2] = 0x4523;
+ gTasks[taskId].data[0] = 1;
+ }
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[0] = 0;
+ }
+}
+
+static void sub_8081224(u8 taskId)
+{
+ if (sub_8080624(sBerryBlenderData->arrowPos, 1) == 2)
+ {
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gRecvCmds[1][2] = 0x4523;
+ gTasks[taskId].data[0] = 1;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[0] = 0;
+ }
+}
+
+static void sub_8081288(u16 a0, u8 a1)
+{
+ u8 spriteId;
+
+ spriteId = CreateSprite(&sUnknown_08339B40,
+ sBlenderSyncArrowsPos[a1][0] - (10 * sUnknown_083399C0[a1][0]),
+ sBlenderSyncArrowsPos[a1][1] - (10 * sUnknown_083399C0[a1][1]),
+ 1);
+ if (a0 == 0x4523)
+ {
+ StartSpriteAnim(&gSprites[spriteId], 2);
+ gSprites[spriteId].callback = sub_8082F9C;
+ PlaySE(SE_RU_GASHIN);
+ }
+ else if (a0 == 0x5432)
+ {
+ StartSpriteAnim(&gSprites[spriteId], 0);
+ PlaySE(SE_SEIKAI);
+ }
+ else if (a0 == 0x2345)
+ {
+ StartSpriteAnim(&gSprites[spriteId], 1);
+ PlaySE(SE_HAZURE);
+ }
+ sub_8082E84();
+}
+
+static void sub_8081370(u16 a0)
+{
+ Blender_ControlHitPitch();
+ switch (a0)
+ {
+ case 0x4523:
+ if (sBerryBlenderData->field_4C < 1500)
+ sBerryBlenderData->field_4C += (0x180 / sUnknown_08339CC3[sBerryBlenderData->playersNo]);
+ else
+ {
+ sBerryBlenderData->field_4C += (128 / sUnknown_08339CC3[sBerryBlenderData->playersNo]);
+ sub_80832BC(&sBerryBlenderData->bg_X, (sBerryBlenderData->field_4C / 100) - 10);
+ sub_80832BC(&sBerryBlenderData->bg_Y, (sBerryBlenderData->field_4C / 100) - 10);
+ }
+ break;
+ case 0x5432:
+ if (sBerryBlenderData->field_4C < 1500)
+ sBerryBlenderData->field_4C += (0x100 / sUnknown_08339CC3[sBerryBlenderData->playersNo]);
+ break;
+ case 0x2345:
+ sBerryBlenderData->field_4C -= (0x100 / sUnknown_08339CC3[sBerryBlenderData->playersNo]);
+ if (sBerryBlenderData->field_4C < 0x80)
+ sBerryBlenderData->field_4C = 0x80;
+ break;
+ }
+}
+
+static bool32 sub_80814B0(u16 arg0, u16 arg1, u16 arg2)
+{
+ if (gReceivedRemoteLinkPlayers != 0 && gLinkVSyncDisabled)
+ {
+ if ((arg0 & 0xFF00) == arg2)
+ return TRUE;
+ }
+ else
+ {
+ if (arg0 == arg1)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void sub_80814F4(void)
+{
+ s32 i;
+
+ if (gSpecialVar_0x8004 != 0)
+ {
+ if (gSendCmd[2] != 0)
+ {
+ gRecvCmds[0][2] = gSendCmd[2];
+ gRecvCmds[0][0] = 0x4444;
+ gSendCmd[2] = 0;
+ }
+ for (i = 1; i < 4; i++)
+ {
+ if (gRecvCmds[i][2] != 0)
+ gRecvCmds[i][0] = 0x4444;
+ }
+ }
+ for (i = 0; i < sBerryBlenderData->playersNo; i++)
+ {
+ if (sub_80814B0(gRecvCmds[i][0], 0x4444, 0x4400))
+ {
+ u32 var = sBerryBlenderData->field_96[i];
+ if (gRecvCmds[i][2] == 0x4523)
+ {
+ sub_8081370(0x4523);
+ sBerryBlenderData->field_116 += (sBerryBlenderData->field_4C / 55);
+ if (sBerryBlenderData->field_116 >= 1000)
+ sBerryBlenderData->field_116 = 1000;
+ sub_8081288(0x4523, var);
+ sBerryBlenderData->scores[i][BLENDER_SCORE_BEST]++;
+ }
+ else if (gRecvCmds[i][2] == 0x5432)
+ {
+ sub_8081370(0x5432);
+ sBerryBlenderData->field_116 += (sBerryBlenderData->field_4C / 70);
+ sub_8081288(0x5432, var);
+ sBerryBlenderData->scores[i][BLENDER_SCORE_GOOD]++;
+ }
+ else if (gRecvCmds[i][2] == 0x2345)
+ {
+ sub_8081288(0x2345, var);
+ sub_8081370(0x2345);
+ if (sBerryBlenderData->scores[i][BLENDER_SCORE_MISS] < 999)
+ sBerryBlenderData->scores[i][BLENDER_SCORE_MISS]++;
+ }
+ if (gRecvCmds[i][2] == 0x2345 || gRecvCmds[2][i] == 0x4523 || gRecvCmds[2][i] == 0x5432) // could be a bug, 2 and i are reversed
+ {
+ if (sBerryBlenderData->field_4C > 1500)
+ m4aMPlayTempoControl(&gMPlayInfo_BGM, ((sBerryBlenderData->field_4C - 750) / 20) + 256);
+ else
+ m4aMPlayTempoControl(&gMPlayInfo_BGM, 0x100);
+ }
+ }
+ }
+ if (gSpecialVar_0x8004 != 0)
+ {
+ for (i = 0; i < sBerryBlenderData->playersNo; i++)
+ {
+ gRecvCmds[i][0] = 0;
+ gRecvCmds[i][2] = 0;
+ }
+ }
+}
+
+static void sub_8081744(void)
+{
+ u8 var2;
+ bool8 A_pressed = FALSE;
+ u8 playerId = 0;
+
+ if (gReceivedRemoteLinkPlayers != 0)
+ playerId = GetMultiplayerId();
+
+ var2 = sBerryBlenderData->field_96[playerId];
+
+ if (sBerryBlenderData->gameEndState == 0)
+ {
+ if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A && gMain.newKeys & A_BUTTON)
+ {
+ if ((gMain.heldKeysRaw & (A_BUTTON | L_BUTTON)) != (A_BUTTON | L_BUTTON))
+ A_pressed = TRUE;
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ A_pressed = TRUE;
+ }
+
+ if (A_pressed)
+ {
+ u8 var3;
+ StartSpriteAnim(&gSprites[sBerryBlenderData->syncArrowSpriteIds[sBerryBlenderData->field_8E[var2]]], var2 + 4);
+ var3 = sub_8080624(sBerryBlenderData->arrowPos, playerId);
+
+ if (var3 == 2)
+ gSendCmd[2] = 0x4523;
+ else if (var3 == 1)
+ gSendCmd[2] = 0x5432;
+ else
+ gSendCmd[2] = 0x2345;
+ }
+ }
+ if (++sBerryBlenderData->field_72 > 5)
+ {
+ if (sBerryBlenderData->field_4C > 128)
+ sBerryBlenderData->field_4C--;
+ sBerryBlenderData->field_72 = 0;
+ }
+ if (gUnknown_020322D5 && gMain.newKeys & L_BUTTON)
+ sBerryBlenderData->field_123 ^= 1;
+}
+
+static void sub_8081898(void)
+{
+ sub_8082D28();
+
+ if (sBerryBlenderData->gameFrameTime < (99 * 60 * 60) + (59 * 60)) // game time can't be longer than 99 minutes and 59 seconds, can't print 3 digits
+ sBerryBlenderData->gameFrameTime++;
+
+ sub_8081744();
+ SetLinkDebugValues((u16)(sBerryBlenderData->field_4C), sBerryBlenderData->field_116);
+ sub_80814F4();
+ sub_8083140(sBerryBlenderData->field_116, 1000);
+ sub_8083230(sBerryBlenderData->field_4C);
+ sub_808330C();
+ sub_8082AD4();
+ if (sBerryBlenderData->gameEndState == 0 && sBerryBlenderData->field_118 >= 1000)
+ {
+ sBerryBlenderData->field_116 = 1000;
+ sBerryBlenderData->gameEndState = 1;
+ SetMainCallback2(CB2_HandleBlenderEndGame);
+ }
+
+ Blender_DummiedOutFunc(sBerryBlenderData->bg_X, sBerryBlenderData->bg_Y);
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static void Blender_DummiedOutFunc(s16 a0, s16 a1)
+{
+
+}
+
+static bool8 sub_8081964(struct BlenderBerry* berries, u8 index1, u8 index2)
+{
+ if (berries[index1].itemId != berries[index2].itemId
+ || (StringCompare(berries[index1].name, berries[index2].name) == 0
+ && (berries[index1].flavors[FLAVOR_SPICY] == berries[index2].flavors[FLAVOR_SPICY]
+ && berries[index1].flavors[FLAVOR_DRY] == berries[index2].flavors[FLAVOR_DRY]
+ && berries[index1].flavors[FLAVOR_SWEET] == berries[index2].flavors[FLAVOR_SWEET]
+ && berries[index1].flavors[FLAVOR_BITTER] == berries[index2].flavors[FLAVOR_BITTER]
+ && berries[index1].flavors[FLAVOR_SOUR] == berries[index2].flavors[FLAVOR_SOUR]
+ && berries[index1].smoothness == berries[index2].smoothness)))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static u32 Blender_GetPokeblockColor(struct BlenderBerry* berries, s16* a1, u8 playersNo, u8 a3)
+{
+ s16 vars[6];
+ s32 i;
+ s32 r6;
+ u8 r2;
+
+ for (i = 0; i < 6; i++)
+ vars[i] = a1[i];
+
+ r6 = 0;
+ for (i = 0; i < 5; i++)
+ {
+ if (vars[i] == 0)
+ r6++;
+ }
+ if (r6 == 5 || a3 > 3)
+ return 12;
+ for (i = 0; i < playersNo; i++)
+ {
+ for (r6 = 0; r6 < playersNo; r6++)
+ {
+ if (berries[i].itemId == berries[r6].itemId && i != r6
+ && (berries[i].itemId != ITEM_ENIGMA_BERRY || sub_8081964(berries, i, r6)))
+ return 12;
+ }
+ }
+ r2 = 0;
+ for (r2 = 0, i = 0; i < 5; i++)
+ {
+ if (vars[i] > 0)
+ r2++;
+ }
+ if (r2 > 3)
+ return 13;
+ if (r2 == 3)
+ return 11;
+ for (i = 0; i < 5; i++)
+ {
+ if (vars[i] > 50)
+ return 14;
+ }
+ if (r2 == 1 && vars[0] > 0)
+ return 1;
+ if (r2 == 1 && vars[1] > 0)
+ return 2;
+ if (r2 == 1 && vars[2] > 0)
+ return 3;
+ if (r2 == 1 && vars[3] > 0)
+ return 4;
+ if (r2 == 1 && vars[4] > 0)
+ return 5;
+ if (r2 == 2)
+ {
+ s32 var = 0;
+ for (i = 0; i < 5; i++)
+ {
+ if (vars[i] > 0)
+ sUnknown_03000DF8[var++] = i;
+ }
+ if (vars[sUnknown_03000DF8[0]] >= vars[sUnknown_03000DF8[1]])
+ {
+ if (sUnknown_03000DF8[0] == 0)
+ return (sUnknown_03000DF8[1] << 16) | 6;
+ if (sUnknown_03000DF8[0] == 1)
+ return (sUnknown_03000DF8[1] << 16) | 7;
+ if (sUnknown_03000DF8[0] == 2)
+ return (sUnknown_03000DF8[1] << 16) | 8;
+ if (sUnknown_03000DF8[0] == 3)
+ return (sUnknown_03000DF8[1] << 16) | 9;
+ if (sUnknown_03000DF8[0] == 4)
+ return (sUnknown_03000DF8[1] << 16) | 10;
+ }
+ else
+ {
+ if (sUnknown_03000DF8[1] == 0)
+ return (sUnknown_03000DF8[0] << 16) | 6;
+ if (sUnknown_03000DF8[1] == 1)
+ return (sUnknown_03000DF8[0] << 16) | 7;
+ if (sUnknown_03000DF8[1] == 2)
+ return (sUnknown_03000DF8[0] << 16) | 8;
+ if (sUnknown_03000DF8[1] == 3)
+ return (sUnknown_03000DF8[0] << 16) | 9;
+ if (sUnknown_03000DF8[1] == 4)
+ return (sUnknown_03000DF8[0] << 16) | 10;
+ }
+ }
+ return 0;
+}
+
+static void sub_8081BB0(s16 value)
+{
+ sUnknown_03000E04 = value;
+}
+
+static s16 sub_8081BBC(void)
+{
+ return sUnknown_03000E04;
+}
+
+static void sub_8081BC8(s16 value)
+{
+ sUnknown_03000E06 = value;
+}
+
+static s16 sub_8081BD4(void)
+{
+ return sUnknown_03000E06;
+}
+
+static void Blender_CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *pokeblock, u8 playersNo, u8 *flavors, u16 maxRPM)
+{
+ s32 i, j;
+ s32 multiuseVar, var2;
+ u8 var3;
+
+ for (i = 0; i < 6; i++)
+ sUnknown_03000DE8[i] = 0;
+
+ for (i = 0; i < playersNo; i++)
+ {
+ for (j = 0; j < 6; j++)
+ sUnknown_03000DE8[j] += berries[i].flavors[j];
+ }
+
+ multiuseVar = sUnknown_03000DE8[0];
+ sUnknown_03000DE8[0] -= sUnknown_03000DE8[1];
+ sUnknown_03000DE8[1] -= sUnknown_03000DE8[2];
+ sUnknown_03000DE8[2] -= sUnknown_03000DE8[3];
+ sUnknown_03000DE8[3] -= sUnknown_03000DE8[4];
+ sUnknown_03000DE8[4] -= multiuseVar;
+
+ multiuseVar = 0;
+ for (i = 0; i < 5; i++)
+ {
+ if (sUnknown_03000DE8[i] < 0)
+ {
+ sUnknown_03000DE8[i] = 0;
+ multiuseVar++;
+ }
+ }
+ var3 = multiuseVar;
+ for (i = 0; i < 5; i++)
+ {
+ if (sUnknown_03000DE8[i] > 0)
+ {
+ if (sUnknown_03000DE8[i] < multiuseVar)
+ sUnknown_03000DE8[i] = 0;
+ else
+ sUnknown_03000DE8[i] -= multiuseVar;
+ }
+ }
+ for (i = 0; i < 5; i++)
+ {
+ sUnknown_020322A8[i] = sUnknown_03000DE8[i];
+ }
+
+ multiuseVar = maxRPM / 333 + 100;
+ sUnknown_020322D0 = multiuseVar;
+
+ for (i = 0; i < 5; i++)
+ {
+ s32 r4;
+ s32 r5 = sUnknown_03000DE8[i];
+ r5 = (r5 * multiuseVar) / 10;
+ r4 = r5 % 10;
+ r5 /= 10;
+ if (r4 > 4)
+ r5++;
+ sUnknown_03000DE8[i] = r5;
+ }
+ for (i = 0; i < 5; i++)
+ {
+ sUnknown_020322BC[i] = sUnknown_03000DE8[i];
+ }
+
+ pokeblock->color = Blender_GetPokeblockColor(berries, &sUnknown_03000DE8[0], playersNo, var3);
+ sUnknown_03000DE8[5] = (sUnknown_03000DE8[5] / playersNo) - playersNo;
+
+ if (sUnknown_03000DE8[5] < 0)
+ sUnknown_03000DE8[5] = 0;
+
+ if (pokeblock->color == 12)
+ {
+ multiuseVar = Random() % 10;
+ for (i = 0; i < 5; i++)
+ {
+ if ((sUnknown_08339CC8[multiuseVar] >> i) & 1)
+ sUnknown_03000DE8[i] = 2;
+ else
+ sUnknown_03000DE8[i] = 0;
+ }
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ if (sUnknown_03000DE8[i] > 255)
+ sUnknown_03000DE8[i] = 255;
+ }
+
+ pokeblock->spicy = sUnknown_03000DE8[0];
+ pokeblock->dry = sUnknown_03000DE8[1];
+ pokeblock->sweet = sUnknown_03000DE8[2];
+ pokeblock->bitter = sUnknown_03000DE8[3];
+ pokeblock->sour = sUnknown_03000DE8[4];
+ pokeblock->feel = sUnknown_03000DE8[5];
+
+ for (i = 0; i < 6; i++)
+ {
+ flavors[i] = sUnknown_03000DE8[i];
+ }
+}
+
+static void BlenderDebug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 playersNo, u8* flavors, u16 a4)
+{
+ Blender_CalculatePokeblock(berries, pokeblock, playersNo, flavors, a4);
+}
+
+static void sub_8081E20(void)
+{
+ u32 frames = (u16)(sBerryBlenderData->gameFrameTime);
+ u16 max_RPM = sBerryBlenderData->max_RPM;
+ s16 var = 0;
+
+ if (frames < 900)
+ var = 5;
+ else if ((u16)(frames - 900) < 600)
+ var = 4;
+ else if ((u16)(frames - 1500) < 600)
+ var = 3;
+ else if ((u16)(frames - 2100) < 900)
+ var = 2;
+ else if ((u16)(frames - 3300) < 300)
+ var = 1;
+
+ sub_8081BC8(var);
+
+ var = 0;
+ if (max_RPM <= 64)
+ {
+ if (max_RPM >= 50 && max_RPM < 100)
+ var = -1;
+ else if (max_RPM >= 100 && max_RPM < 150)
+ var = -2;
+ else if (max_RPM >= 150 && max_RPM < 200)
+ var = -3;
+ else if (max_RPM >= 200 && max_RPM < 250)
+ var = -4;
+ else if (max_RPM >= 250 && max_RPM < 300)
+ var = -5;
+ else if (max_RPM >= 350 && max_RPM < 400)
+ var = -6;
+ else if (max_RPM >= 400 && max_RPM < 450)
+ var = -7;
+ else if (max_RPM >= 500 && max_RPM < 550)
+ var = -8;
+ else if (max_RPM >= 550 && max_RPM < 600)
+ var = -9;
+ else if (max_RPM >= 600)
+ var = -10;
+ }
+
+ sub_8081BB0(var);
+}
+
+static void sub_8081F94(u16 *a0)
+{
+ if (gReceivedRemoteLinkPlayers != 0 && gLinkVSyncDisabled)
+ *a0 = 0x2F00;
+ else
+ *a0 = 0x2FFF;
+}
+
+static void CB2_HandleBlenderEndGame(void)
+{
+ u8 i, j;
+
+ if (sBerryBlenderData->gameEndState < 3)
+ sub_8082D28();
+
+ GetMultiplayerId(); // unused return value
+
+ switch (sBerryBlenderData->gameEndState)
+ {
+ case 1:
+ m4aMPlayTempoControl(&gMPlayInfo_BGM, 256);
+ for (i = 0; i < gSpecialVar_0x8004; i++)
+ {
+ DestroyTask(sBerryBlenderData->field_120[i]);
+ }
+ sBerryBlenderData->gameEndState++;
+ break;
+ case 2:
+ sBerryBlenderData->field_4C -= 32;
+ if (sBerryBlenderData->field_4C <= 0)
+ {
+ sub_8009F8C();
+ sBerryBlenderData->field_4C = 0;
+
+ if (gReceivedRemoteLinkPlayers != 0)
+ sBerryBlenderData->gameEndState++;
+ else
+ sBerryBlenderData->gameEndState = 5;
+
+ sBerryBlenderData->mainState = 0;
+ m4aMPlayStop(&gMPlayInfo_SE2);
+ }
+ Blender_ControlHitPitch();
+ break;
+ case 3:
+ if (GetMultiplayerId() != 0)
+ {
+ sBerryBlenderData->gameEndState++;
+ }
+ else if (sub_800A520())
+ {
+ if (gReceivedRemoteLinkPlayers != 0 && gLinkVSyncDisabled)
+ {
+ sBerryBlenderData->gameBlock.timeRPM.time = sBerryBlenderData->gameFrameTime;
+ sBerryBlenderData->gameBlock.timeRPM.max_RPM = sBerryBlenderData->max_RPM;
+
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ for (j = 0; j < BLENDER_SCORES_NO; j++)
+ sBerryBlenderData->gameBlock.scores[i][j] = sBerryBlenderData->scores[i][j];
+ }
+
+ if (SendBlock(0, &sBerryBlenderData->gameBlock, sizeof(sBerryBlenderData->gameBlock)))
+ sBerryBlenderData->gameEndState++;
+ }
+ else
+ {
+ sBerryBlenderData->smallBlock.time = sBerryBlenderData->gameFrameTime;
+ sBerryBlenderData->smallBlock.max_RPM = sBerryBlenderData->max_RPM;
+ if (SendBlock(0, &sBerryBlenderData->smallBlock, sizeof(sBerryBlenderData->smallBlock) + 32))
+ sBerryBlenderData->gameEndState++;
+ }
+ }
+ break;
+ case 4:
+ if (GetBlockReceivedStatus())
+ {
+ ResetBlockReceivedFlags();
+ sBerryBlenderData->gameEndState++;
+
+ if (gReceivedRemoteLinkPlayers != 0 && gLinkVSyncDisabled)
+ {
+ struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock*)(&gBlockRecvBuffer);
+
+ sBerryBlenderData->max_RPM = receivedBlock->timeRPM.max_RPM;
+ sBerryBlenderData->gameFrameTime = receivedBlock->timeRPM.time;
+
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ for (j = 0; j < BLENDER_SCORES_NO; j++)
+ sBerryBlenderData->scores[i][j] = receivedBlock->scores[i][j];
+ }
+ }
+ else
+ {
+ struct TimeAndRPM *receivedBlock = (struct TimeAndRPM*)(&gBlockRecvBuffer);
+
+ sBerryBlenderData->max_RPM = receivedBlock->max_RPM;
+ sBerryBlenderData->gameFrameTime = receivedBlock->time;
+ }
+ }
+ break;
+ case 5:
+ if (Blender_PrintBlendingRanking())
+ sBerryBlenderData->gameEndState++;
+ break;
+ case 6:
+ if (Blender_PrintBlendingResults())
+ {
+ if (gInGameOpponentsNo == 0)
+ IncrementGameStat(GAME_STAT_POKEBLOCKS_WITH_FRIENDS);
+ else
+ IncrementGameStat(GAME_STAT_POKEBLOCKS);
+
+ sBerryBlenderData->gameEndState++;
+ }
+ break;
+ case 7:
+ if (Blender_PrintText(&sBerryBlenderData->textState, sText_WouldLikeToBlendAnotherBerry, GetPlayerTextSpeed()))
+ sBerryBlenderData->gameEndState++;
+ break;
+ case 9:
+ sBerryBlenderData->yesNoAnswer = 0;
+ CreateYesNoMenu(&sBlender_YesNoWindowTemplate, 1, 0xD, 0);
+ sBerryBlenderData->gameEndState++;
+ break;
+ case 10:
+ switch (ProcessMenuInputNoWrap_())
+ {
+ case 1:
+ case -1:
+ sBerryBlenderData->yesNoAnswer = 1;
+ sBerryBlenderData->gameEndState++;
+ for (i = 0; i <BLENDER_MAX_PLAYERS; i++)
+ {
+ if (sBerryBlenderData->field_8E[i] != 0xFF)
+ {
+ PutWindowTilemap(i);
+ CopyWindowToVram(i, 3);
+ }
+ }
+ break;
+ case 0:
+ sBerryBlenderData->yesNoAnswer = 0;
+ sBerryBlenderData->gameEndState++;
+ for (i = 0; i <BLENDER_MAX_PLAYERS; i++)
+ {
+ if (sBerryBlenderData->field_8E[i] != 0xFF)
+ {
+ PutWindowTilemap(i);
+ CopyWindowToVram(i, 3);
+ }
+ }
+ break;
+ }
+ break;
+ case 11:
+ sub_8081F94(&gSendCmd[0]);
+ if (sBerryBlenderData->yesNoAnswer == 0)
+ {
+ if (IsBagPocketNonEmpty(BAG_BERRIES) == FALSE) // no berries
+ {
+ sBerryBlenderData->playAgainState = CANT_PLAY_NO_BERRIES;
+ gSendCmd[1] = 0x9999;
+ }
+ else if (GetFirstFreePokeblockSlot() == -1) // no space for pokeblocks
+ {
+ sBerryBlenderData->playAgainState = CANT_PLAY_NO_PKBLCK_SPACE;
+ gSendCmd[1] = 0xAAAA;
+ }
+ else
+ {
+ sBerryBlenderData->playAgainState = PLAY_AGAIN_OK;
+ gSendCmd[1] = 0x7779;
+ }
+ sBerryBlenderData->gameEndState++;
+ }
+ else
+ {
+ sBerryBlenderData->playAgainState = DONT_PLAY_AGAIN;
+ gSendCmd[1] = 0x8888;
+ sBerryBlenderData->gameEndState++;
+ }
+ break;
+ case 12:
+ if (gInGameOpponentsNo)
+ {
+ SetMainCallback2(CB2_HandlePlayerPlayAgainChoice);
+ sBerryBlenderData->gameEndState = 0;
+ sBerryBlenderData->mainState = 0;
+ }
+ else
+ {
+ sBerryBlenderData->gameEndState++;
+ }
+ break;
+ case 8:
+ sBerryBlenderData->gameEndState++;
+ break;
+ case 13:
+ if (Blender_PrintText(&sBerryBlenderData->textState, sText_CommunicationStandby, GetPlayerTextSpeed()))
+ {
+ SetMainCallback2(CB2_HandlePlayerLinkPlayAgainChoice);
+ sBerryBlenderData->gameEndState = 0;
+ sBerryBlenderData->mainState = 0;
+ }
+ break;
+ }
+
+ sub_808330C();
+ sub_8083230(sBerryBlenderData->field_4C);
+ sub_8082AD4();
+ Blender_DummiedOutFunc(sBerryBlenderData->bg_X, sBerryBlenderData->bg_Y);
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static bool8 LinkPlayAgainHandleSaving(void)
+{
+ switch (sBerryBlenderData->field_1A0)
+ {
+ case 0:
+ sub_800ADF8();
+ sBerryBlenderData->field_1A0 = 1;
+ sBerryBlenderData->framesToWait = 0;
+ break;
+ case 1:
+ if (sub_800A520())
+ {
+ sBerryBlenderData->field_1A0++;
+ gSoftResetDisabled = TRUE;
+ }
+ break;
+ case 2:
+ sub_8153430();
+ sBerryBlenderData->field_1A0++;
+ sBerryBlenderData->framesToWait = 0;
+ break;
+ case 3:
+ if (++sBerryBlenderData->framesToWait == 10)
+ {
+ sub_800ADF8();
+ sBerryBlenderData->field_1A0++;
+ }
+ break;
+ case 4:
+ if (sub_800A520())
+ {
+ if (sub_8153474())
+ {
+ sBerryBlenderData->field_1A0 = 5;
+ }
+ else
+ {
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->field_1A0 = 3;
+ }
+ }
+ break;
+ case 5:
+ sBerryBlenderData->field_1A0++;
+ sBerryBlenderData->framesToWait = 0;
+ break;
+ case 6:
+ if (++sBerryBlenderData->framesToWait > 5)
+ {
+ gSoftResetDisabled = FALSE;
+ return TRUE;
+ }
+ break;
+ }
+
+ return FALSE;
+}
+
+static void CB2_HandlePlayerLinkPlayAgainChoice(void)
+{
+ switch (sBerryBlenderData->gameEndState)
+ {
+ case 0:
+ if (sBerryBlenderData->field_64[0] == 0x2222)
+ {
+ sBerryBlenderData->gameEndState = 5;
+ }
+ else if (sBerryBlenderData->field_64[0] == 0x1111)
+ {
+ if (sBerryBlenderData->field_6C == 0x9999)
+ sBerryBlenderData->gameEndState = 2;
+ else if (sBerryBlenderData->field_6C == 0xAAAA)
+ sBerryBlenderData->gameEndState = 1;
+ else
+ sBerryBlenderData->gameEndState = 5;
+ }
+ break;
+ case 1:
+ sBerryBlenderData->gameEndState = 3;
+ StringCopy(gStringVar4, gLinkPlayers[sBerryBlenderData->field_6E].name);
+ StringAppend(gStringVar4, sText_ApostropheSPokeblockCaseIsFull);
+ break;
+ case 2:
+ sBerryBlenderData->gameEndState++;
+ StringCopy(gStringVar4, gLinkPlayers[sBerryBlenderData->field_6E].name);
+ StringAppend(gStringVar4, sText_HasNoBerriesToPut);
+ break;
+ case 3:
+ if (Blender_PrintText(&sBerryBlenderData->textState, gStringVar4, GetPlayerTextSpeed()))
+ {
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->gameEndState++;
+ }
+ break;
+ case 4:
+ if (++sBerryBlenderData->framesToWait > 60)
+ sBerryBlenderData->gameEndState = 5;
+ break;
+ case 5:
+ Blender_PrintText(&sBerryBlenderData->textState, gText_SavingDontTurnOff2, 0);
+ sub_800ADF8();
+ sBerryBlenderData->gameEndState++;
+ break;
+ case 6:
+ if (sub_800A520())
+ {
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->gameEndState++;
+ sBerryBlenderData->field_1A0 = 0;
+ }
+ break;
+ case 7:
+ if (LinkPlayAgainHandleSaving())
+ {
+ PlaySE(SE_SAVE);
+ sBerryBlenderData->gameEndState++;
+ }
+ break;
+ case 8:
+ sBerryBlenderData->gameEndState++;
+ sub_800ADF8();
+ break;
+ case 9:
+ if (sub_800A520())
+ {
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ sBerryBlenderData->gameEndState++;
+ }
+ break;
+ case 10:
+ if (!gPaletteFade.active)
+ {
+ if (sBerryBlenderData->field_64[0] == 0x2222)
+ {
+ FreeAllWindowBuffers();
+ UnsetBgTilemapBuffer(2);
+ UnsetBgTilemapBuffer(1);
+ FREE_AND_SET_NULL(sBerryBlenderData);
+ SetMainCallback2(DoBerryBlending);
+ }
+ else
+ {
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->gameEndState++;
+ }
+ }
+ break;
+ case 11:
+ if (++sBerryBlenderData->framesToWait > 30)
+ {
+ sub_800AC34();
+ sBerryBlenderData->gameEndState++;
+ }
+ break;
+ case 12:
+ if (gReceivedRemoteLinkPlayers == 0)
+ {
+ FREE_AND_SET_NULL(sBerryBlenderData);
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ }
+ break;
+ }
+
+ sub_8082AD4();
+ Blender_DummiedOutFunc(sBerryBlenderData->bg_X, sBerryBlenderData->bg_Y);
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static void CB2_HandlePlayerPlayAgainChoice(void)
+{
+ switch (sBerryBlenderData->gameEndState)
+ {
+ case 0:
+ if (sBerryBlenderData->playAgainState == PLAY_AGAIN_OK || sBerryBlenderData->playAgainState == DONT_PLAY_AGAIN)
+ sBerryBlenderData->gameEndState = 9;
+ if (sBerryBlenderData->playAgainState == CANT_PLAY_NO_BERRIES)
+ sBerryBlenderData->gameEndState = 2;
+ if (sBerryBlenderData->playAgainState == CANT_PLAY_NO_PKBLCK_SPACE)
+ sBerryBlenderData->gameEndState = 1;
+ break;
+ case 1:
+ sBerryBlenderData->gameEndState = 3;
+ sBerryBlenderData->textState = 0;
+ StringCopy(gStringVar4, sText_YourPokeblockCaseIsFull);
+ break;
+ case 2:
+ sBerryBlenderData->gameEndState++;
+ sBerryBlenderData->textState = 0;
+ StringCopy(gStringVar4, sText_RunOutOfBerriesForBlending);
+ break;
+ case 3:
+ if (Blender_PrintText(&sBerryBlenderData->textState, gStringVar4, GetPlayerTextSpeed()))
+ sBerryBlenderData->gameEndState = 9;
+ break;
+ case 9:
+ BeginFastPaletteFade(3);
+ sBerryBlenderData->gameEndState++;
+ break;
+ case 10:
+ if (!gPaletteFade.active)
+ {
+ if (sBerryBlenderData->playAgainState == PLAY_AGAIN_OK)
+ SetMainCallback2(DoBerryBlending);
+ else
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+
+ FreeAllWindowBuffers();
+ UnsetBgTilemapBuffer(2);
+ UnsetBgTilemapBuffer(1);
+ FREE_AND_SET_NULL(sBerryBlenderData);
+ }
+ break;
+ }
+
+ sub_8082AD4();
+ Blender_DummiedOutFunc(sBerryBlenderData->bg_X, sBerryBlenderData->bg_Y);
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static void sub_8082AD4(void)
+{
+ if (gReceivedRemoteLinkPlayers)
+ {
+ if (sub_80814B0(gRecvCmds[0][0], 0x2FFF, 0x2F00))
+ {
+ if (gRecvCmds[0][1] == 0x1111)
+ {
+ switch (gRecvCmds[0][2])
+ {
+ case 0x8888:
+ sBerryBlenderData->field_6C = 0x8888;
+ sBerryBlenderData->field_6E = gRecvCmds[0][3];
+ break;
+ case 0x9999:
+ sBerryBlenderData->field_6C = 0x9999;
+ sBerryBlenderData->field_6E = gRecvCmds[0][3];
+ break;
+ case 0xAAAA:
+ sBerryBlenderData->field_6C = 0xAAAA;
+ sBerryBlenderData->field_6E = gRecvCmds[0][3];
+ break;
+ }
+
+ sBerryBlenderData->field_64[0] = 0x1111;
+ }
+ else if (gRecvCmds[0][1] == 0x2222)
+ {
+ sBerryBlenderData->field_64[0] = 0x2222;
+ }
+ }
+ if (GetMultiplayerId() == 0 && sBerryBlenderData->field_64[0] != 0x1111 && sBerryBlenderData->field_64[0] != 0x2222)
+ {
+ u8 i;
+ for (i = 0; i < GetLinkPlayerCount(); i++)
+ {
+ if (sub_80814B0(gRecvCmds[i][0], 0x2FFF, 0x2F00))
+ {
+ switch (gRecvCmds[i][1])
+ {
+ case 0x8888:
+ sBerryBlenderData->field_64[i] = 0x8888;
+ break;
+ case 0x7779:
+ sBerryBlenderData->field_64[i] = 0x7779;
+ break;
+ case 0x9999:
+ sBerryBlenderData->field_64[i] = 0x9999;
+ break;
+ case 0xAAAA:
+ sBerryBlenderData->field_64[i] = 0xAAAA;
+ break;
+ }
+ }
+ }
+ for (i = 0; i < GetLinkPlayerCount(); i++)
+ {
+ if (sBerryBlenderData->field_64[i] == 0)
+ break;
+ }
+ if (i == GetLinkPlayerCount())
+ {
+ for (i = 0; i < GetLinkPlayerCount(); i++)
+ {
+ if (sBerryBlenderData->field_64[i] != 0x7779)
+ break;
+ }
+ sub_8081F94(&gSendCmd[0]);
+ if (i == GetLinkPlayerCount())
+ {
+ gSendCmd[1] = 0x2222;
+ }
+ else
+ {
+ gSendCmd[1] = 0x1111;
+ gSendCmd[2] = sBerryBlenderData->field_64[i];
+ gSendCmd[3] = i;
+ }
+ }
+ }
+ }
+}
+
+static void sub_8082CB4(struct BgAffineSrcData *dest)
+{
+ struct BgAffineSrcData affineSrc;
+
+ affineSrc.texX = 0x7800;
+ affineSrc.texY = 0x5000;
+ affineSrc.scrX = 0x78 - sBerryBlenderData->bg_X;
+ affineSrc.scrY = 0x50 - sBerryBlenderData->bg_Y;
+ affineSrc.sx = sBerryBlenderData->field_11A;
+ affineSrc.sy = sBerryBlenderData->field_11A;
+ affineSrc.alpha = sBerryBlenderData->arrowPos;
+
+ *dest = affineSrc;
+}
+
+u16 GetBlenderArrowPosition(void)
+{
+ return sBerryBlenderData->arrowPos;
+}
+
+static void sub_8082D28(void)
+{
+ u8 playerId = 0;
+
+ if (gReceivedRemoteLinkPlayers != 0)
+ playerId = GetMultiplayerId();
+
+ if (gLinkVSyncDisabled && gReceivedRemoteLinkPlayers != 0)
+ {
+ if (playerId == 0)
+ {
+ sBerryBlenderData->arrowPos += sBerryBlenderData->field_4C;
+ gSendCmd[5] = sBerryBlenderData->field_116;
+ gSendCmd[6] = sBerryBlenderData->arrowPos;
+ sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
+ }
+ else
+ {
+ if ((gRecvCmds[0][0] & 0xFF00) == 0x4400)
+ {
+ sBerryBlenderData->field_116 = gRecvCmds[0][5];
+ sBerryBlenderData->arrowPos = gRecvCmds[0][6];
+ sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
+ }
+ }
+ }
+ else
+ {
+ sBerryBlenderData->arrowPos += sBerryBlenderData->field_4C;
+ sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
+ }
+}
+
+static void BerryBlender_SetBackgroundsPos(void)
+{
+ SetGpuReg(REG_OFFSET_BG1HOFS, sBerryBlenderData->bg_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, sBerryBlenderData->bg_Y);
+
+ SetGpuReg(REG_OFFSET_BG0HOFS, sBerryBlenderData->bg_X);
+ SetGpuReg(REG_OFFSET_BG0VOFS, sBerryBlenderData->bg_Y);
+}
+
+static void sub_8082E3C(struct Sprite* sprite)
+{
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos2.x = sprite->data[2] / 8;
+ sprite->pos2.y = sprite->data[3] / 8;
+
+ if (sprite->animEnded)
+ DestroySprite(sprite);
+}
+
+static void sub_8082E84(void)
+{
+ s32 limit = (Random() % 2) + 1;
+ s32 i;
+
+ for (i = 0; i < limit; i++)
+ {
+ u16 rand;
+ s32 x, y;
+ u8 spriteId;
+
+ rand = sBerryBlenderData->arrowPos + (Random() % 20);
+
+ x = gSineTable[(rand & 0xFF) + 64] / 4;
+ y = gSineTable[(rand & 0xFF)] / 4;
+
+ spriteId = CreateSprite(&sUnknown_08339BE0, x + 120, y + 80, 1);
+ gSprites[spriteId].data[0] = 16 - (Random() % 32);
+ gSprites[spriteId].data[1] = 16 - (Random() % 32);
+
+ gSprites[spriteId].callback = sub_8082E3C;
+ }
+}
+
+static void sub_8082F68(struct Sprite* sprite)
+{
+ sprite->data[0]++;
+ sprite->pos2.y = -(sprite->data[0] / 3);
+
+ if (sprite->animEnded)
+ DestroySprite(sprite);
+}
+
+static void sub_8082F9C(struct Sprite* sprite)
+{
+ sprite->data[0]++;
+ sprite->pos2.y = -(sprite->data[0] * 2);
+
+ if (sprite->pos2.y < -12)
+ sprite->pos2.y = -12;
+ if (sprite->animEnded)
+ DestroySprite(sprite);
+}
+
+static void Blender_SetBankBerryData(u8 bank, u16 itemId)
+{
+ sBerryBlenderData->chosenItemId[bank] = itemId;
+ Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[bank], itemId);
+}
+
+static void sub_8083010(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] += 8;
+ if (sprite->data[1] > 88)
+ {
+ sprite->data[1] = 88;
+ sprite->data[0]++;
+ PlaySE(SE_KON);
+ }
+ break;
+ case 1:
+ sprite->data[2] += 1;
+ if (sprite->data[2] > 20)
+ {
+ sprite->data[0]++;
+ sprite->data[2] = 0;
+ }
+ break;
+ case 2:
+ sprite->data[1] += 4;
+ if (sprite->data[1] > 176)
+ {
+ if (++sprite->data[3] == 3)
+ {
+ DestroySprite(sprite);
+ CreateSprite(&sUnknown_08339C60, 120, -20, 2);
+ }
+ else
+ {
+ sprite->data[0] = 0;
+ sprite->data[1] = -16;
+ StartSpriteAnim(sprite, sprite->data[3]);
+ }
+ }
+ break;
+ }
+
+ sprite->pos2.y = sprite->data[1];
+}
+
+static void sub_80830C0(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] += 8;
+ if (sprite->data[1] > 92)
+ {
+ sprite->data[1] = 92;
+ sprite->data[0]++;
+ PlaySE(SE_PIN);
+ }
+ break;
+ case 1:
+ sprite->data[2] += 1;
+ if (sprite->data[2] > 20)
+ sprite->data[0]++;
+ break;
+ case 2:
+ sprite->data[1] += 4;
+ if (sprite->data[1] > 176)
+ {
+ sBerryBlenderData->mainState++;
+ DestroySprite(sprite);
+ }
+ break;
+ }
+
+ sprite->pos2.y = sprite->data[1];
+}
+
+static void sub_8083140(u16 a0, u16 a1)
+{
+ if (sBerryBlenderData->field_118 < a0)
+ {
+ sBerryBlenderData->field_118 += 2;
+ sub_8083170(sBerryBlenderData->field_118, a1);
+ }
+}
+
+static void sub_8083170(u16 a0, u16 a1)
+{
+ s32 var1, var2, var3, var4;
+ u16 *vram;
+
+ vram = (u16*)(VRAM + 0x6000);
+ var1 = (a0 * 64) / a1;
+ var2 = var1 / 8;
+ for (var4 = 0; var4 < var2; var4++)
+ {
+ vram[11 + var4] = 0x80E9;
+ vram[43 + var4] = 0x80F9;
+ }
+ var3 = var1 % 8;
+ if (var3 != 0)
+ {
+ vram[11 + var4] = var3 + 0x80E1;
+ vram[43 + var4] = var3 + 0x80F1;
+ var4++;
+ }
+ for (; var4 < 8; var4++)
+ {
+ vram[11 + var4] = 0x80E1;
+ vram[43 + var4] = 0x80F1;
+ }
+}
+
+static u32 sub_8083210(u16 a0)
+{
+ return 0x57E40 * a0 / 0x10000;
+}
+
+static void sub_8083230(u16 a0)
+{
+ u8 i;
+ u8 palAdders[5];
+
+ u32 var = sub_8083210(a0);
+ if (sBerryBlenderData->max_RPM < var)
+ sBerryBlenderData->max_RPM = var;
+ for (i = 0; i < 5; i++)
+ {
+ palAdders[i] = var % 10;
+ var /= 10;
+ }
+ *((u16*)(VRAM + 0x6458)) = palAdders[4] + 0x8072;
+ *((u16*)(VRAM + 0x645A)) = palAdders[3] + 0x8072;
+ *((u16*)(VRAM + 0x645C)) = palAdders[2] + 0x8072;
+ *((u16*)(VRAM + 0x6460)) = palAdders[1] + 0x8072;
+ *((u16*)(VRAM + 0x6462)) = palAdders[0] + 0x8072;
+}
+
+static void sub_80832BC(s16* a0, u16 a1)
+{
+ if (*a0 == 0)
+ *a0 = (Random() % a1) - (a1 / 2);
+}
+
+static void sub_80832E8(s16* a0)
+{
+ if (*a0 < 0)
+ (*a0)++;
+ if (*a0 > 0)
+ (*a0)--;
+}
+
+static void sub_808330C(void)
+{
+ sub_80832E8(&sBerryBlenderData->bg_X);
+ sub_80832E8(&sBerryBlenderData->bg_Y);
+}
+
+static void sub_8083334(s16* a0, u16 a1)
+{
+ s32 var;
+
+ if (a1 < 10)
+ var = 16;
+ else
+ var = 8;
+
+ if (*a0 == 0)
+ {
+ *a0 = (Random() % var) - (var / 2);
+ }
+ else
+ {
+ if (*a0 < 0)
+ (*a0)++;
+ if (*a0 > 0)
+ (*a0)--;
+ }
+}
+
+static bool8 sub_8083380(void)
+{
+ if (sBerryBlenderData->framesToWait == 0)
+ {
+ sBerryBlenderData->bg_X = 0;
+ sBerryBlenderData->bg_Y = 0;
+ }
+
+ sBerryBlenderData->framesToWait++;
+ sub_8083334(&sBerryBlenderData->bg_X, sBerryBlenderData->framesToWait);
+ sub_8083334(&sBerryBlenderData->bg_Y, sBerryBlenderData->framesToWait);
+
+ if (sBerryBlenderData->framesToWait == 20)
+ {
+ sBerryBlenderData->bg_X = 0;
+ sBerryBlenderData->bg_Y = 0;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void sub_80833F8(struct Sprite* sprite)
+{
+ sprite->pos2.x = -(sBerryBlenderData->bg_X);
+ sprite->pos2.y = -(sBerryBlenderData->bg_Y);
+}
+
+static void TryUpdateBerryBlenderRecord(void)
+{
+ if (gSaveBlock1Ptr->berryBlenderRecords[sBerryBlenderData->playersNo - 2] < sBerryBlenderData->max_RPM)
+ gSaveBlock1Ptr->berryBlenderRecords[sBerryBlenderData->playersNo - 2] = sBerryBlenderData->max_RPM;
+}
+
+static bool8 Blender_PrintBlendingResults(void)
+{
+ u16 i;
+ s32 xPos, yPos;
+
+ struct Pokeblock pokeblock;
+ u8 flavors[6];
+ u8 text[40];
+ u16 berryIds[4]; // unused
+
+ switch (sBerryBlenderData->mainState)
+ {
+ case 0:
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->framesToWait = 17;
+ break;
+ case 1:
+ sBerryBlenderData->framesToWait -= 10;
+ if (sBerryBlenderData->framesToWait < 0)
+ {
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->mainState++;
+ }
+ break;
+ case 2:
+ if (++sBerryBlenderData->framesToWait > 20)
+ {
+ for (i = 0; i < BLENDER_SCORES_NO; i++)
+ DestroySprite(&gSprites[sBerryBlenderData->scoreIconIds[i]]);
+
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->mainState++;
+ }
+ break;
+ case 3:
+ {
+ u16 minutes, seconds;
+ u8 *txtPtr;
+
+ xPos = GetStringCenterAlignXOffset(1, sText_BlendingResults, 0xA8);
+ Blender_AddTextPrinter(5, sText_BlendingResults, xPos, 1, TEXT_SPEED_FF, 0);
+
+ if (sBerryBlenderData->playersNo == 4)
+ yPos = 17;
+ else
+ yPos = 21;
+
+ for (i = 0; i < sBerryBlenderData->playersNo; yPos += 16, i++)
+ {
+ u8 place = sBerryBlenderData->playerPlaces[i];
+
+ ConvertIntToDecimalStringN(sBerryBlenderData->stringVar, i + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
+ StringAppend(sBerryBlenderData->stringVar, sText_Dot);
+ StringAppend(sBerryBlenderData->stringVar, gText_Space);
+ StringAppend(sBerryBlenderData->stringVar, gLinkPlayers[place].name);
+ Blender_AddTextPrinter(5, sBerryBlenderData->stringVar, 8, yPos, TEXT_SPEED_FF, 3);
+
+ StringCopy(sBerryBlenderData->stringVar, sBerryBlenderData->blendedBerries[place].name);
+ ConvertInternationalString(sBerryBlenderData->stringVar, gLinkPlayers[place].language);
+ StringAppend(sBerryBlenderData->stringVar, sText_SpaceBerry);
+ Blender_AddTextPrinter(5, sBerryBlenderData->stringVar, 0x54, yPos, TEXT_SPEED_FF, 3);
+ }
+
+ Blender_AddTextPrinter(5, sText_MaximumSpeed, 0, 0x51, TEXT_SPEED_FF, 3);
+ ConvertIntToDecimalStringN(sBerryBlenderData->stringVar, sBerryBlenderData->max_RPM / 100, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ StringAppend(sBerryBlenderData->stringVar, sText_Dot);
+
+ ConvertIntToDecimalStringN(text, sBerryBlenderData->max_RPM % 100, STR_CONV_MODE_LEADING_ZEROS, 2);
+ StringAppend(sBerryBlenderData->stringVar, text);
+ StringAppend(sBerryBlenderData->stringVar, sText_RPM);
+
+ xPos = GetStringRightAlignXOffset(1, sBerryBlenderData->stringVar, 0xA8);
+ Blender_AddTextPrinter(5, sBerryBlenderData->stringVar, xPos, 0x51, TEXT_SPEED_FF, 3);
+ Blender_AddTextPrinter(5, sText_Time, 0, 0x61, TEXT_SPEED_FF, 3);
+
+ seconds = (sBerryBlenderData->gameFrameTime / 60) % 60;
+ minutes = (sBerryBlenderData->gameFrameTime / (60 * 60));
+
+ ConvertIntToDecimalStringN(sBerryBlenderData->stringVar, minutes, STR_CONV_MODE_LEADING_ZEROS, 2);
+ txtPtr = StringAppend(sBerryBlenderData->stringVar, sText_Min);
+
+ ConvertIntToDecimalStringN(txtPtr, seconds, STR_CONV_MODE_LEADING_ZEROS, 2);
+ StringAppend(sBerryBlenderData->stringVar, sText_Sec);
+
+ xPos = GetStringRightAlignXOffset(1, sBerryBlenderData->stringVar, 0xA8);
+ Blender_AddTextPrinter(5, sBerryBlenderData->stringVar, xPos, 0x61, TEXT_SPEED_FF, 3);
+
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->mainState++;
+
+ CopyWindowToVram(5, 2);
+ }
+ break;
+ case 4:
+ if (gMain.newKeys & A_BUTTON)
+ sBerryBlenderData->mainState++;
+ break;
+ case 5:
+ sub_8198070(5, 1);
+
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
+ {
+ if (sBerryBlenderData->chosenItemId[i] != 0)
+ berryIds[i] = sBerryBlenderData->chosenItemId[i] - FIRST_BERRY_INDEX;
+ if (sBerryBlenderData->field_8E[i] != 0xFF)
+ {
+ PutWindowTilemap(i);
+ CopyWindowToVram(i, 3);
+ }
+ }
+
+ sub_8081E20();
+
+ Blender_CalculatePokeblock(sBerryBlenderData->blendedBerries, &pokeblock, sBerryBlenderData->playersNo, flavors, sBerryBlenderData->max_RPM);
+ Blender_PrintMadePokeblockString(&pokeblock, sBerryBlenderData->stringVar);
+ TryAddContestLinkTvShow(&pokeblock, &sBerryBlenderData->tvBlender);
+
+ CreateTask(sub_8083F3C, 6);
+ sub_80EECEC();
+
+ RemoveBagItem(gSpecialVar_ItemId, 1);
+ AddPokeblock(&pokeblock);
+
+ sBerryBlenderData->textState = 0;
+ sBerryBlenderData->mainState++;
+ break;
+ case 6:
+ if (Blender_PrintText(&sBerryBlenderData->textState, sBerryBlenderData->stringVar, GetPlayerTextSpeed()))
+ {
+ TryUpdateBerryBlenderRecord();
+ return TRUE;
+ }
+ break;
+ }
+
+ return FALSE;
+}
+
+static void Blender_PrintMadePokeblockString(struct Pokeblock *pokeblock, u8 *dst)
+{
+ u8 text[12];
+ u8 flavorLvl, feel;
+
+ dst[0] = EOS;
+ StringCopy(dst, gPokeblockNames[pokeblock->color]);
+ StringAppend(dst, sText_WasMade);
+ StringAppend(dst, sText_NewLine);
+
+ flavorLvl = GetHighestPokeblocksFlavorLevel(pokeblock);
+ feel = GetPokeblocksFeel(pokeblock);
+
+ StringAppend(dst, sText_TheLevelIs);
+ ConvertIntToDecimalStringN(text, flavorLvl, STR_CONV_MODE_LEFT_ALIGN, 3);
+ StringAppend(dst, text);
+
+ StringAppend(dst, sText_TheFeelIs);
+ ConvertIntToDecimalStringN(text, feel, STR_CONV_MODE_LEFT_ALIGN, 3);
+ StringAppend(dst, text);
+
+ StringAppend(dst, sText_Dot2);
+ StringAppend(dst, sText_NewParagraph);
+}
+
+static void Blender_SortBasedOnPoints(u8 *places, u8 playersNum, u32 *scores)
+{
+ s32 i, j;
+
+ for (i = 0; i < playersNum; i++)
+ {
+ for (j = 0; j < playersNum; j++)
+ {
+ if (scores[places[i]] > scores[places[j]])
+ {
+ u8 temp = places[i];
+ places[i] = places[j];
+ places[j] = temp;
+ }
+ }
+ }
+}
+
+static void Blender_SortScores(void)
+{
+ u8 playerId;
+ u8 i;
+ u8 places[BLENDER_MAX_PLAYERS];
+ u32 points[BLENDER_MAX_PLAYERS];
+
+ for (i = 0; i < sBerryBlenderData->playersNo; i++)
+ places[i] = i;
+ for (i = 0; i < sBerryBlenderData->playersNo; i++)
+ {
+ points[i] = 1000000 * sBerryBlenderData->scores[i][BLENDER_SCORE_BEST];
+ points[i] += 1000 * sBerryBlenderData->scores[i][BLENDER_SCORE_GOOD];
+ points[i] += 1000 - sBerryBlenderData->scores[i][BLENDER_SCORE_MISS];
+ }
+ Blender_SortBasedOnPoints(places, sBerryBlenderData->playersNo, points);
+ for (i = 0; i < sBerryBlenderData->playersNo; i++)
+ sBerryBlenderData->playerPlaces[i] = places[i];
+
+ if (gReceivedRemoteLinkPlayers == 0)
+ playerId = 0;
+ else
+ playerId = GetMultiplayerId();
+
+ for (i = 0; i < sBerryBlenderData->playersNo; i++)
+ {
+ if (sBerryBlenderData->playerPlaces[i] == playerId)
+ sBerryBlenderData->field_1A4 = i;
+ }
+}
+
+static bool8 Blender_PrintBlendingRanking(void)
+{
+ u16 i;
+ s32 xPos, yPos;
+
+ switch (sBerryBlenderData->mainState)
+ {
+ case 0:
+ sBerryBlenderData->mainState++;
+ sBerryBlenderData->framesToWait = 255;
+ break;
+ case 1:
+ sBerryBlenderData->framesToWait -= 10;
+ if (sBerryBlenderData->framesToWait < 0)
+ {
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->mainState++;
+ }
+ break;
+ case 2:
+ if (++sBerryBlenderData->framesToWait > 20)
+ {
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->mainState++;
+ }
+ break;
+ case 3:
+ SetWindowBorderStyle(5, 0, 1, 0xD);
+ xPos = GetStringCenterAlignXOffset(1, sText_Ranking, 0xA8);
+ Blender_AddTextPrinter(5, sText_Ranking, xPos, 1, TEXT_SPEED_FF, 0);
+
+ sBerryBlenderData->scoreIconIds[BLENDER_SCORE_BEST] = CreateSprite(&sUnknown_08339B40, 128, 52, 0);
+ StartSpriteAnim(&gSprites[sBerryBlenderData->scoreIconIds[BLENDER_SCORE_BEST]], 3);
+ gSprites[sBerryBlenderData->scoreIconIds[BLENDER_SCORE_BEST]].callback = SpriteCallbackDummy;
+
+ sBerryBlenderData->scoreIconIds[BLENDER_SCORE_GOOD] = CreateSprite(&sUnknown_08339B40, 160, 52, 0);
+ gSprites[sBerryBlenderData->scoreIconIds[BLENDER_SCORE_GOOD]].callback = SpriteCallbackDummy;
+
+ sBerryBlenderData->scoreIconIds[BLENDER_SCORE_MISS] = CreateSprite(&sUnknown_08339B40, 192, 52, 0);
+ StartSpriteAnim(&gSprites[sBerryBlenderData->scoreIconIds[BLENDER_SCORE_MISS]], 1);
+ gSprites[sBerryBlenderData->scoreIconIds[BLENDER_SCORE_MISS]].callback = SpriteCallbackDummy;
+
+ Blender_SortScores();
+
+ for (yPos = 0x29, i = 0; i < sBerryBlenderData->playersNo; yPos += 0x10, i++)
+ {
+ u8 place = sBerryBlenderData->playerPlaces[i];
+
+ ConvertIntToDecimalStringN(sBerryBlenderData->stringVar, i + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
+ StringAppend(sBerryBlenderData->stringVar, sText_Dot);
+ StringAppend(sBerryBlenderData->stringVar, gText_Space);
+ StringAppend(sBerryBlenderData->stringVar, gLinkPlayers[place].name);
+ Blender_AddTextPrinter(5, sBerryBlenderData->stringVar, 0, yPos, TEXT_SPEED_FF, 3);
+
+ ConvertIntToDecimalStringN(sBerryBlenderData->stringVar, sBerryBlenderData->scores[place][BLENDER_SCORE_BEST], STR_CONV_MODE_RIGHT_ALIGN, 3);
+ Blender_AddTextPrinter(5, sBerryBlenderData->stringVar, 0x4E, yPos, TEXT_SPEED_FF, 3);
+
+ ConvertIntToDecimalStringN(sBerryBlenderData->stringVar, sBerryBlenderData->scores[place][BLENDER_SCORE_GOOD], STR_CONV_MODE_RIGHT_ALIGN, 3);
+ Blender_AddTextPrinter(5, sBerryBlenderData->stringVar, 0x6E, yPos, TEXT_SPEED_FF, 3);
+
+ ConvertIntToDecimalStringN(sBerryBlenderData->stringVar, sBerryBlenderData->scores[place][BLENDER_SCORE_MISS], STR_CONV_MODE_RIGHT_ALIGN, 3);
+ Blender_AddTextPrinter(5, sBerryBlenderData->stringVar, 0x8E, yPos, TEXT_SPEED_FF, 3);
+ }
+
+ PutWindowTilemap(5);
+ CopyWindowToVram(5, 3);
+
+ sBerryBlenderData->framesToWait = 0;
+ sBerryBlenderData->mainState++;
+ break;
+ case 4:
+ if (++sBerryBlenderData->framesToWait > 20)
+ sBerryBlenderData->mainState++;
+ break;
+ case 5:
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ sBerryBlenderData->mainState++;
+ }
+ break;
+ case 6:
+ sBerryBlenderData->mainState = 0;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void ShowBerryBlenderRecordWindow(void)
+{
+ s32 i;
+ s32 xPos, yPos;
+ struct WindowTemplate winTemplate;
+ u8 text[32];
+
+ winTemplate = sBlenderRecordWindowTemplate;
+ gResultsWindowId = AddWindow(&winTemplate);
+ NewMenuHelpers_DrawStdWindowFrame(gResultsWindowId, 0);
+ FillWindowPixelBuffer(gResultsWindowId, 0x11);
+
+ xPos = GetStringCenterAlignXOffset(1, gText_BlenderMaxSpeedRecord, 0x90);
+ PrintTextOnWindow(gResultsWindowId, 1, gText_BlenderMaxSpeedRecord, xPos, 1, 0, NULL);
+ PrintTextOnWindow(gResultsWindowId, 1, gText_234Players, 4, 0x29, 0, NULL);
+
+ for (i = 0, yPos = 0x29; i < BLENDER_SCORES_NO; i++)
+ {
+ u8 *txtPtr;
+ u32 record;
+
+ record = gSaveBlock1Ptr->berryBlenderRecords[i];
+
+ txtPtr = ConvertIntToDecimalStringN(text, record / 100, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ txtPtr = StringAppend(txtPtr, sText_Dot);
+ txtPtr = ConvertIntToDecimalStringN(txtPtr, record % 100, STR_CONV_MODE_LEADING_ZEROS, 2);
+ txtPtr = StringAppend(txtPtr, sText_RPM);
+
+ xPos = GetStringRightAlignXOffset(1, text, 0x8C);
+ PrintTextOnWindow(gResultsWindowId, 1, text, xPos, yPos + (i * 16), 0, NULL);
+ }
+
+ PutWindowTilemap(gResultsWindowId);
+ CopyWindowToVram(gResultsWindowId, 3);
+}
+
+static void sub_8083F3C(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PlayFanfare(MUS_FANFA1);
+ gTasks[taskId].data[0]++;
+ }
+ if (IsFanfareTaskInactive())
+ {
+ PlayBGM(sBerryBlenderData->field_154);
+ DestroyTask(taskId);
+ }
+}
+
+static bool32 TryAddContestLinkTvShow(struct Pokeblock *pokeblock, struct TvBlenderStruct *tvBlender)
+{
+ u8 flavorLevel = GetHighestPokeblocksFlavorLevel(pokeblock);
+ u16 sheen = (flavorLevel * 10) / GetPokeblocksFeel(pokeblock);
+
+ tvBlender->pokeblockSheen = sheen;
+ tvBlender->pokeblockColor = pokeblock->color;
+ tvBlender->name[0] = EOS;
+
+ if (gReceivedRemoteLinkPlayers != 0)
+ {
+ if (sBerryBlenderData->field_1A4 == 0 && sheen > 20)
+ {
+ StringCopy(tvBlender->name, gLinkPlayers[sBerryBlenderData->playerPlaces[sBerryBlenderData->playersNo - 1]].name);
+ tvBlender->pokeblockFlavor = GetPokeblocksFlavor(pokeblock);
+ if (Put3CheersForPokeblocksOnTheAir(tvBlender->name, tvBlender->pokeblockFlavor,
+ tvBlender->pokeblockColor, tvBlender->pokeblockSheen,
+ gLinkPlayers[sBerryBlenderData->playerPlaces[sBerryBlenderData->playersNo - 1]].language))
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+ }
+ else if (sBerryBlenderData->field_1A4 == sBerryBlenderData->playersNo - 1 && sheen <= 20)
+ {
+ StringCopy(tvBlender->name, gLinkPlayers[sBerryBlenderData->playerPlaces[0]].name);
+ tvBlender->pokeblockFlavor = GetPokeblocksFlavor(pokeblock);
+ if (Put3CheersForPokeblocksOnTheAir(tvBlender->name, tvBlender->pokeblockFlavor,
+ tvBlender->pokeblockColor, tvBlender->pokeblockSheen,
+ gLinkPlayers[sBerryBlenderData->playerPlaces[0]].language))
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+ }
+ }
+
+ return FALSE;
+}
+
+static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s32 speed, s32 caseId)
+{
+ u8 txtColor[3];
+ u32 letterSpacing = 0;
-// Static type declarations
+ switch (caseId)
+ {
+ case 0:
+ case 3:
+ txtColor[0] = 1;
+ txtColor[1] = 2;
+ txtColor[2] = 3;
+ break;
+ case 1:
+ txtColor[0] = 0;
+ txtColor[1] = 2;
+ txtColor[2] = 3;
+ break;
+ case 2:
+ txtColor[0] = 0;
+ txtColor[1] = 4;
+ txtColor[2] = 5;
+ break;
+ }
-// Static RAM declarations
-IWRAM_DATA void *berry_blender_c_unused_03000de4;
-IWRAM_DATA s16 gUnknown_03000DE8[8];
-IWRAM_DATA s16 gUnknown_03000DF8[6];
-IWRAM_DATA s16 gUnknown_03000E04;
-IWRAM_DATA s16 gUnknown_03000E06;
+ if (caseId != 3)
+ {
+ FillWindowPixelBuffer(windowId, txtColor[0] | (txtColor[0] << 4));
+ }
-// Static ROM declarations
+ AddTextPrinterParameterized2(windowId, 1, x, y, letterSpacing, 1, txtColor, speed, string);
+}
-// .rodata
+static bool32 Blender_PrintText(s16 *textState, const u8 *string, s32 textSpeed)
+{
+ switch (*textState)
+ {
+ case 0:
+ sub_8197B1C(4, FALSE, 0x14, 0xF);
+ Blender_AddTextPrinter(4, string, 0, 1, textSpeed, 0);
+ PutWindowTilemap(4);
+ CopyWindowToVram(4, 3);
+ (*textState)++;
+ break;
+ case 1:
+ if (!IsTextPrinterActive(4))
+ {
+ *textState = 0;
+ return TRUE;
+ }
+ break;
+ }
-// .text
+ return FALSE;
+}
diff --git a/src/berry_fix_program.c b/src/berry_fix_program.c
index eca20af9d..f6a5895a9 100644
--- a/src/berry_fix_program.c
+++ b/src/berry_fix_program.c
@@ -1,5 +1,3 @@
-
-// Includes
#include "global.h"
#include "gpu_regs.h"
#include "multiboot.h"
@@ -8,8 +6,9 @@
#include "main.h"
#include "sprite.h"
#include "task.h"
-#include "unknown_task.h"
+#include "scanline_effect.h"
#include "window.h"
+#include "text.h"
#include "menu.h"
#include "m4a.h"
@@ -36,9 +35,9 @@ static void berry_fix_bg_hide(void);
// .rodata
-static const u8 gUnknown_08617E78[] = _("Berry Program Update");
-static const u8 gUnknown_08617E8D[] = _("Ruby/Sapphire");
-static const u8 gUnknown_08617E9B[] = _("Emerald");
+static const u8 sUnknown_08617E78[] = _("Berry Program Update");
+static const u8 sUnknown_08617E8D[] = _("Ruby/Sapphire");
+static const u8 sUnknown_08617E9B[] = _("Emerald");
static const u8 Unknown_08617EA3[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
static const u8 Unknown_08617F07[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again.");
@@ -63,15 +62,15 @@ static const struct WindowTemplate gUnknown_08618110[] = {
{-1}
};
-static const u16 gUnknown_08618138[] = {
+static const u16 sUnknown_08618138[] = {
0x7fff, 0x7fff, 0x318c, 0x675a,
0x043c, 0x3aff, 0x0664, 0x4bd2,
0x6546, 0x7b14, 0x7fff, 0x318c,
0x675a, 0x0000, 0x0000, 0x0000
};
-static const u8 gUnknown_08618158[] = {10, 11, 12};
-static const u8 gUnknown_0861815B[] = { 0, 10, 13};
+static const u8 sUnknown_08618158[] = {10, 11, 12};
+static const u8 sUnknown_0861815B[] = { 0, 10, 13};
static const u8 *const gUnknown_08618160[] = {
Unknown_08617F07,
@@ -82,50 +81,50 @@ static const u8 *const gUnknown_08618160[] = {
Unknown_08617EA3
};
-extern const u8 gUnknown_08DD87C0[];
-extern const u8 gUnknown_08DD8EE0[];
-extern const u8 gUnknown_08DD8780[];
-extern const u8 gUnknown_08DD90E0[];
-extern const u8 gUnknown_08DD9718[];
-extern const u8 gUnknown_08DD9080[];
-extern const u8 gUnknown_08DD98B4[];
-extern const u8 gUnknown_08DD9E58[];
-extern const u8 gUnknown_08DD9874[];
-extern const u8 gUnknown_08DDA02C[];
-extern const u8 gUnknown_08DDA63C[];
-extern const u8 gUnknown_08DD9FEC[];
-extern const u8 gUnknown_08DDA840[];
-extern const u8 gUnknown_08DDAE40[];
-extern const u8 gUnknown_08DDA800[];
-extern const u8 gUnknown_08DDB020[];
-extern const u8 gUnknown_08DDB2C4[];
-extern const u8 gUnknown_08DDAFE0[];
+extern const u8 gBerryFixGameboy_Gfx[];
+extern const u8 gBerryFixGameboy_Tilemap[];
+extern const u8 gBerryFixGameboy_Pal[];
+extern const u8 gBerryFixGameboyLogo_Gfx[];
+extern const u8 gBerryFixGameboyLogo_Tilemap[];
+extern const u8 gBerryFixGameboyLogo_Pal[];
+extern const u8 gBerryFixGbaTransfer_Gfx[];
+extern const u8 gBerryFixGbaTransfer_Tilemap[];
+extern const u8 gBerryFixGbaTransfer_Pal[];
+extern const u8 gBerryFixGbaTransferHighlight_Gfx[];
+extern const u8 gBerryFixGbaTransferHighlight_Tilemap[];
+extern const u8 gBerryFixGbaTransferHighlight_Pal[];
+extern const u8 gBerryFixGbaTransferError_Gfx[];
+extern const u8 gBerryFixGbaTransferError_Tilemap[];
+extern const u8 gBerryFixGbaTransferError_Pal[];
+extern const u8 gBerryFixWindow_Gfx[];
+extern const u8 gBerryFixWindow_Tilemap[];
+extern const u8 gBerryFixWindow_Pal[];
static const u8 *const gUnknown_08618178[][3] = {
{
- gUnknown_08DD87C0,
- gUnknown_08DD8EE0,
- gUnknown_08DD8780
+ gBerryFixGameboy_Gfx,
+ gBerryFixGameboy_Tilemap,
+ gBerryFixGameboy_Pal
}, {
- gUnknown_08DD90E0,
- gUnknown_08DD9718,
- gUnknown_08DD9080
+ gBerryFixGameboyLogo_Gfx,
+ gBerryFixGameboyLogo_Tilemap,
+ gBerryFixGameboyLogo_Pal
}, {
- gUnknown_08DD98B4,
- gUnknown_08DD9E58,
- gUnknown_08DD9874
+ gBerryFixGbaTransfer_Gfx,
+ gBerryFixGbaTransfer_Tilemap,
+ gBerryFixGbaTransfer_Pal
}, {
- gUnknown_08DDA02C,
- gUnknown_08DDA63C,
- gUnknown_08DD9FEC
+ gBerryFixGbaTransferHighlight_Gfx,
+ gBerryFixGbaTransferHighlight_Tilemap,
+ gBerryFixGbaTransferHighlight_Pal
}, {
- gUnknown_08DDA840,
- gUnknown_08DDAE40,
- gUnknown_08DDA800
+ gBerryFixGbaTransferError_Gfx,
+ gBerryFixGbaTransferError_Tilemap,
+ gBerryFixGbaTransferError_Pal
}, {
- gUnknown_08DDB020,
- gUnknown_08DDB2C4,
- gUnknown_08DDAFE0
+ gBerryFixWindow_Gfx,
+ gBerryFixWindow_Tilemap,
+ gBerryFixWindow_Pal
},
};
@@ -134,7 +133,7 @@ extern const u8 gMultiBootProgram_BerryGlitchFix_End[];
// .text
-void InitBerryFixProgram(void)
+void CB2_InitBerryFixProgram(void)
{
DisableInterrupts(0xFFFF);
EnableInterrupts(0x0001);
@@ -142,7 +141,7 @@ void InitBerryFixProgram(void)
SetVBlankCallback(NULL);
ResetSpriteData();
ResetTasks();
- remove_some_task();
+ ScanlineEffect_Stop();
SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
berry_fix_mb_manager = AllocZeroed(0x50);
berry_fix_mb_manager->state = 0;
@@ -218,10 +217,9 @@ static void berry_fix_main(void)
}
}
-#ifdef NONMATCHING
static void berry_fix_gpu_set(void)
{
- s32 width;
+ s32 width, left;
SetGpuReg(REG_OFFSET_BG0CNT, 0x0000);
SetGpuReg(REG_OFFSET_BG1CNT, 0x0000);
@@ -244,236 +242,33 @@ static void berry_fix_gpu_set(void)
InitWindows(gUnknown_08618110);
DeactivateAllTextPrinters();
- DmaCopy32(3, gUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
+ DmaCopy32(3, sUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
FillWindowPixelBuffer(2, 0);
FillWindowPixelBuffer(3, 0);
FillWindowPixelBuffer(0, 0xAA);
-// This block is a meme among memes
- width = (0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2;
- box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E9B);
- width = (s32)(0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2 + 0x78;
- box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E8D);
- width = (0x70 - GetStringWidth(0, gUnknown_08617E8D, 0)) / 2;
- box_print(3, 0, width, 0, gUnknown_0861815B, -1, gUnknown_08617E8D);
- width = (0xd0 - GetStringWidth(1, gUnknown_08617E78, 0)) / 2;
- box_print(0, 1, width, 2, gUnknown_08618158, -1, gUnknown_08617E78);
+ width = GetStringWidth(0, sUnknown_08617E9B, 0);
+ left = (0x78 - width) / 2;
+ box_print(2, 0, left, 3, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E9B);
+
+ width = GetStringWidth(0, sUnknown_08617E8D, 0);
+ left = (0x78 - width) / 2 + 0x78;
+ box_print(2, 0, left, 3, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E8D);
+
+ width = GetStringWidth(0, sUnknown_08617E8D, 0);
+ left = (0x70 - width) / 2;
+ box_print(3, 0, left, 0, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E8D);
+
+ width = GetStringWidth(1, sUnknown_08617E78, 0);
+ left = (0xD0 - width) / 2;
+ box_print(0, 1, left, 2, sUnknown_08618158, TEXT_SPEED_FF, sUnknown_08617E78);
CopyWindowToVram(2, 2);
CopyWindowToVram(3, 2);
CopyWindowToVram(0, 2);
}
-#else
-__attribute__((naked)) static void berry_fix_gpu_set(void)
-{
- asm(".syntax unified\n"
- "\tpush {r4-r6,lr}\n"
- "\tmov r6, r8\n"
- "\tpush {r6}\n"
- "\tsub sp, 0x10\n"
- "\tmovs r0, 0x8\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0xA\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x10\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x12\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x14\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x16\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x50\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r1, 0\n"
- "\tstr r1, [sp, 0xC]\n"
- "\tldr r4, =0x040000d4\n"
- "\tadd r0, sp, 0xC\n"
- "\tstr r0, [r4]\n"
- "\tmovs r0, 0xC0\n"
- "\tlsls r0, 19\n"
- "\tstr r0, [r4, 0x4]\n"
- "\tldr r0, =0x85006000\n"
- "\tstr r0, [r4, 0x8]\n"
- "\tldr r0, [r4, 0x8]\n"
- "\tstr r1, [sp, 0xC]\n"
- "\tadd r0, sp, 0xC\n"
- "\tstr r0, [r4]\n"
- "\tmovs r0, 0xE0\n"
- "\tlsls r0, 19\n"
- "\tstr r0, [r4, 0x4]\n"
- "\tldr r2, =0x85000100\n"
- "\tstr r2, [r4, 0x8]\n"
- "\tldr r0, [r4, 0x8]\n"
- "\tstr r1, [sp, 0xC]\n"
- "\tadd r0, sp, 0xC\n"
- "\tstr r0, [r4]\n"
- "\tmovs r0, 0xA0\n"
- "\tlsls r0, 19\n"
- "\tstr r0, [r4, 0x4]\n"
- "\tstr r2, [r4, 0x8]\n"
- "\tldr r0, [r4, 0x8]\n"
- "\tmovs r0, 0\n"
- "\tbl ResetBgsAndClearDma3BusyFlags\n"
- "\tldr r1, =gUnknown_08618108\n"
- "\tmovs r0, 0\n"
- "\tmovs r2, 0x2\n"
- "\tbl InitBgsFromTemplates\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0\n"
- "\tmovs r2, 0\n"
- "\tbl ChangeBgX\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0\n"
- "\tmovs r2, 0\n"
- "\tbl ChangeBgY\n"
- "\tmovs r0, 0x1\n"
- "\tmovs r1, 0\n"
- "\tmovs r2, 0\n"
- "\tbl ChangeBgX\n"
- "\tmovs r0, 0x1\n"
- "\tmovs r1, 0\n"
- "\tmovs r2, 0\n"
- "\tbl ChangeBgY\n"
- "\tldr r0, =gUnknown_08618110\n"
- "\tbl InitWindows\n"
- "\tbl DeactivateAllTextPrinters\n"
- "\tldr r0, =gUnknown_08618138\n"
- "\tstr r0, [r4]\n"
- "\tldr r0, =0x050001e0\n"
- "\tstr r0, [r4, 0x4]\n"
- "\tldr r0, =0x84000008\n"
- "\tstr r0, [r4, 0x8]\n"
- "\tldr r0, [r4, 0x8]\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0x40\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x2\n"
- "\tmovs r1, 0\n"
- "\tbl FillWindowPixelBuffer\n"
- "\tmovs r0, 0x3\n"
- "\tmovs r1, 0\n"
- "\tbl FillWindowPixelBuffer\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0xAA\n"
- "\tbl FillWindowPixelBuffer\n"
- "\tldr r5, =gUnknown_08617E9B\n"
- "\tmovs r0, 0\n"
- "\tadds r1, r5, 0\n"
- "\tmovs r2, 0\n"
- "\tbl GetStringWidth\n"
- "\tadds r1, r0, 0\n"
- "\tmovs r4, 0x78\n"
- "\tsubs r0, r4, r1\n"
- "\tlsrs r1, r0, 31\n"
- "\tadds r0, r1\n"
- "\tasrs r0, 1\n"
- "\tlsls r2, r0, 24\n"
- "\tlsrs r2, 24\n"
- "\tldr r6, =gUnknown_0861815B\n"
- "\tstr r6, [sp]\n"
- "\tmovs r0, 0x1\n"
- "\tnegs r0, r0\n"
- "\tmov r8, r0\n"
- "\tstr r0, [sp, 0x4]\n"
- "\tstr r5, [sp, 0x8]\n"
- "\tmovs r0, 0x2\n"
- "\tmovs r1, 0\n"
- "\tmovs r3, 0x3\n"
- "\tbl box_print\n"
- "\tldr r5, =gUnknown_08617E8D\n"
- "\tmovs r0, 0\n"
- "\tadds r1, r5, 0\n"
- "\tmovs r2, 0\n"
- "\tbl GetStringWidth\n"
- "\tadds r1, r0, 0\n"
- "\tsubs r4, r1\n"
- "\tlsrs r0, r4, 31\n"
- "\tadds r4, r0\n"
- "\tasrs r4, 1\n"
- "\tadds r0, r4, 0\n"
- "\tadds r0, 0x78\n"
- "\tlsls r2, r0, 24\n"
- "\tlsrs r2, 24\n"
- "\tstr r6, [sp]\n"
- "\tmov r0, r8\n"
- "\tstr r0, [sp, 0x4]\n"
- "\tstr r5, [sp, 0x8]\n"
- "\tmovs r0, 0x2\n"
- "\tmovs r1, 0\n"
- "\tmovs r3, 0x3\n"
- "\tbl box_print\n"
- "\tmovs r0, 0\n"
- "\tadds r1, r5, 0\n"
- "\tmovs r2, 0\n"
- "\tbl GetStringWidth\n"
- "\tadds r1, r0, 0\n"
- "\tmovs r0, 0x70\n"
- "\tsubs r0, r1\n"
- "\tlsrs r1, r0, 31\n"
- "\tadds r0, r1\n"
- "\tasrs r0, 1\n"
- "\tlsls r2, r0, 24\n"
- "\tlsrs r2, 24\n"
- "\tstr r6, [sp]\n"
- "\tmov r0, r8\n"
- "\tstr r0, [sp, 0x4]\n"
- "\tstr r5, [sp, 0x8]\n"
- "\tmovs r0, 0x3\n"
- "\tmovs r1, 0\n"
- "\tmovs r3, 0\n"
- "\tbl box_print\n"
- "\tldr r4, =gUnknown_08617E78\n"
- "\tmovs r0, 0x1\n"
- "\tadds r1, r4, 0\n"
- "\tmovs r2, 0\n"
- "\tbl GetStringWidth\n"
- "\tadds r1, r0, 0\n"
- "\tmovs r0, 0xD0\n"
- "\tsubs r0, r1\n"
- "\tlsrs r1, r0, 31\n"
- "\tadds r0, r1\n"
- "\tasrs r0, 1\n"
- "\tlsls r2, r0, 24\n"
- "\tlsrs r2, 24\n"
- "\tldr r0, =gUnknown_08618158\n"
- "\tstr r0, [sp]\n"
- "\tmov r0, r8\n"
- "\tstr r0, [sp, 0x4]\n"
- "\tstr r4, [sp, 0x8]\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0x1\n"
- "\tmovs r3, 0x2\n"
- "\tbl box_print\n"
- "\tmovs r0, 0x2\n"
- "\tmovs r1, 0x2\n"
- "\tbl CopyWindowToVram\n"
- "\tmovs r0, 0x3\n"
- "\tmovs r1, 0x2\n"
- "\tbl CopyWindowToVram\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0x2\n"
- "\tbl CopyWindowToVram\n"
- "\tadd sp, 0x10\n"
- "\tpop {r3}\n"
- "\tmov r8, r3\n"
- "\tpop {r4-r6}\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.pool\n"
- ".syntax divided");
-}
-#endif
-
static int berry_fix_text_update(int checkval)
{
if (berry_fix_mb_manager->unk1 == checkval)
@@ -497,7 +292,7 @@ static void berry_fix_text_print(int scene)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillWindowPixelBuffer(1, 0xAA);
- box_print(1, 1, 0, 0, gUnknown_08618158, -1, gUnknown_08618160[scene]);
+ box_print(1, 1, 0, 0, sUnknown_08618158, -1, gUnknown_08618160[scene]);
PutWindowTilemap(1);
CopyWindowToVram(1, 2);
switch (scene)
@@ -523,7 +318,7 @@ static void berry_fix_text_print(int scene)
ShowBg(1);
}
-static void berry_fix_bg_hide()
+static void berry_fix_bg_hide(void)
{
HideBg(0);
HideBg(1);
diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c
new file mode 100644
index 000000000..f86f350bf
--- /dev/null
+++ b/src/berry_tag_screen.c
@@ -0,0 +1,653 @@
+#include "global.h"
+#include "berry_tag_screen.h"
+#include "berry.h"
+#include "decompress.h"
+#include "field_map_obj.h"
+#include "item_menu.h"
+#include "constants/items.h"
+#include "item.h"
+#include "item_use.h"
+#include "main.h"
+#include "menu.h"
+#include "text.h"
+#include "window.h"
+#include "task.h"
+#include "menu_helpers.h"
+#include "palette.h"
+#include "overworld.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "strings.h"
+#include "bg.h"
+#include "malloc.h"
+#include "scanline_effect.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "item_menu_icons.h"
+#include "decompress.h"
+#include "international_string_util.h"
+
+// There are 4 windows used in berry tag screen.
+enum
+{
+ WIN_BERRY_NAME,
+ WIN_SIZE_FIRM,
+ WIN_DESC,
+ WIN_BERRY_TAG
+};
+
+struct BerryTagScreenStruct
+{
+ u16 tilemapBuffers[3][0x400];
+ u16 berryId;
+ u8 berrySpriteId;
+ u8 flavorCircleIds[FLAVOR_COUNT];
+ u16 gfxState;
+};
+
+// EWRAM vars
+static EWRAM_DATA struct BerryTagScreenStruct *sBerryTag = NULL;
+
+// const rom data
+static const struct BgTemplate sBackgroundTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 29,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 28,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0
+ }
+};
+
+static const u16 sFontPalette[] = INCBIN_U16("graphics/interface/berry_tag_screen.gbapal");
+
+static const u8 sTextColors[2][3] =
+{
+ {0, 2, 3},
+ {15, 14, 13}
+};
+
+static const struct WindowTemplate sWindowTemplates[] =
+{
+ {0x01, 0x0b, 0x04, 0x08, 0x02, 0x0f, 0x0045}, // WIN_BERRY_NAME
+ {0x01, 0x0b, 0x07, 0x12, 0x04, 0x0f, 0x0055}, // WIN_SIZE_FIRM
+ {0x01, 0x04, 0x0e, 0x19, 0x04, 0x0f, 0x009d}, // WIN_DESC
+ {0x00, 0x02, 0x00, 0x08, 0x02, 0x0f, 0x0101}, // WIN_BERRY_TAG
+ DUMMY_WIN_TEMPLATE
+};
+
+static const u8 *const sBerryFirmnessStrings[] =
+{
+ gBerryFirmnessString_VerySoft,
+ gBerryFirmnessString_Soft,
+ gBerryFirmnessString_Hard,
+ gBerryFirmnessString_VeryHard,
+ gBerryFirmnessString_SuperHard
+};
+
+// this file's functions
+static void CB2_InitBerryTagScreen(void);
+static void HandleInitBackgrounds(void);
+static void HandleInitWindows(void);
+static void AddBerryTagTextToBg0(void);
+static void PrintAllBerryData(void);
+static void CreateBerrySprite(void);
+static void CreateFlavorCircleSprites(void);
+static void SetFlavorCirclesVisiblity(void);
+static void PrintBerryNumberAndName(void);
+static void PrintBerrySize(void);
+static void PrintBerryFirmness(void);
+static void PrintBerryDescription1(void);
+static void PrintBerryDescription2(void);
+static bool8 InitBerryTagScreen(void);
+static bool8 LoadBerryTagGfx(void);
+static void Task_HandleInput(u8 taskId);
+static void Task_CloseBerryTagScreen(u8 taskId);
+static void Task_DisplayAnotherBerry(u8 taskId);
+static void TryChangeDisplayedBerry(u8 taskId, s8 toMove);
+static void HandleBagCursorPositionChange(s8 toMove);
+
+// code
+void DoBerryTagScreen(void)
+{
+ sBerryTag = AllocZeroed(sizeof(*sBerryTag));
+ sBerryTag->berryId = ItemIdToBerryType(gSpecialVar_ItemId);
+ SetMainCallback2(CB2_InitBerryTagScreen);
+}
+
+static void CB2_BerryTagScreen(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void VblankCB(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void CB2_InitBerryTagScreen(void)
+{
+ while (1)
+ {
+ if (sub_81221EC() == TRUE)
+ break;
+ if (InitBerryTagScreen() == TRUE)
+ break;
+ if (sub_81221AC() == TRUE)
+ break;
+ }
+}
+
+static bool8 InitBerryTagScreen(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankHBlankCallbacksToNull();
+ ResetVramOamAndBgCntRegs();
+ clear_scheduled_bg_copies_to_vram();
+ gMain.state++;
+ break;
+ case 1:
+ ScanlineEffect_Stop();
+ gMain.state++;
+ break;
+ case 2:
+ ResetPaletteFade();
+ gPaletteFade.bufferTransferDisabled = 1;
+ gMain.state++;
+ break;
+ case 3:
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 4:
+ FreeAllSpritePalettes();
+ gMain.state++;
+ break;
+ case 5:
+ if (!sub_81221AC())
+ ResetTasks();
+ gMain.state++;
+ break;
+ case 6:
+ HandleInitBackgrounds();
+ sBerryTag->gfxState = 0;
+ gMain.state++;
+ break;
+ case 7:
+ if (LoadBerryTagGfx())
+ gMain.state++;
+ break;
+ case 8:
+ HandleInitWindows();
+ gMain.state++;
+ break;
+ case 9:
+ AddBerryTagTextToBg0();
+ gMain.state++;
+ break;
+ case 10:
+ PrintAllBerryData();
+ gMain.state++;
+ break;
+ case 11:
+ CreateBerrySprite();
+ gMain.state++;
+ break;
+ case 12:
+ CreateFlavorCircleSprites();
+ SetFlavorCirclesVisiblity();
+ gMain.state++;
+ break;
+ case 13:
+ CreateTask(Task_HandleInput, 0);
+ gMain.state++;
+ break;
+ case 14:
+ BlendPalettes(-1, 0x10, 0);
+ gMain.state++;
+ break;
+ case 15:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gPaletteFade.bufferTransferDisabled = 0;
+ gMain.state++;
+ break;
+ default: // done
+ SetVBlankCallback(VblankCB);
+ SetMainCallback2(CB2_BerryTagScreen);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void HandleInitBackgrounds(void)
+{
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
+ SetBgTilemapBuffer(2, sBerryTag->tilemapBuffers[0]);
+ SetBgTilemapBuffer(3, sBerryTag->tilemapBuffers[1]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(2);
+ schedule_bg_copy_tilemap_to_vram(3);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+}
+
+static bool8 LoadBerryTagGfx(void)
+{
+ u16 i;
+
+ switch (sBerryTag->gfxState)
+ {
+ case 0:
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(2, gUnknown_08D9BB44, 0, 0, 0);
+ sBerryTag->gfxState++;
+ break;
+ case 1:
+ if (free_temp_tile_data_buffers_if_possible() != TRUE)
+ {
+ LZDecompressWram(gUnknown_08D9BF98, sBerryTag->tilemapBuffers[0]);
+ sBerryTag->gfxState++;
+ }
+ break;
+ case 2:
+ LZDecompressWram(gUnknown_08D9C13C, sBerryTag->tilemapBuffers[2]);
+ sBerryTag->gfxState++;
+ break;
+ case 3:
+ if (gSaveBlock2Ptr->playerGender == MALE)
+ {
+ for (i = 0; i < ARRAY_COUNT(sBerryTag->tilemapBuffers[1]); i++)
+ sBerryTag->tilemapBuffers[1][i] = 0x4042;
+ }
+ else
+ {
+ for (i = 0; i < ARRAY_COUNT(sBerryTag->tilemapBuffers[1]); i++)
+ sBerryTag->tilemapBuffers[1][i] = 0x5042;
+ }
+ sBerryTag->gfxState++;
+ break;
+ case 4:
+ LoadCompressedPalette(gUnknown_08D9BEF0, 0, 0xC0);
+ sBerryTag->gfxState++;
+ break;
+ case 5:
+ LoadCompressedObjectPic(&gUnknown_0857FDEC);
+ sBerryTag->gfxState++;
+ break;
+ default:
+ LoadCompressedObjectPalette(&gUnknown_0857FDF4);
+ return TRUE; // done
+ }
+
+ return FALSE;
+}
+
+static void HandleInitWindows(void)
+{
+ u16 i;
+
+ InitWindows(sWindowTemplates);
+ DeactivateAllTextPrinters();
+ LoadPalette(sFontPalette, 0xF0, 0x20);
+ for (i = 0; i < ARRAY_COUNT(sWindowTemplates) - 1; i++)
+ PutWindowTilemap(i);
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+}
+
+static void PrintTextInBerryTagScreen(u8 windowId, const u8 *text, u8 x, u8 y, s32 speed, u8 colorStructId)
+{
+ AddTextPrinterParameterized2(windowId, 1, x, y, 0, 0, sTextColors[colorStructId], speed, text);
+}
+
+static void AddBerryTagTextToBg0(void)
+{
+ memcpy(GetBgTilemapBuffer(0), sBerryTag->tilemapBuffers[2], sizeof(sBerryTag->tilemapBuffers[2]));
+ FillWindowPixelBuffer(WIN_BERRY_TAG, 0xFF);
+ PrintTextInBerryTagScreen(WIN_BERRY_TAG, gText_BerryTag, GetStringCenterAlignXOffset(1, gText_BerryTag, 0x40), 1, 0, 1);
+ PutWindowTilemap(WIN_BERRY_TAG);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static void PrintAllBerryData(void)
+{
+ PrintBerryNumberAndName();
+ PrintBerrySize();
+ PrintBerryFirmness();
+ PrintBerryDescription1();
+ PrintBerryDescription2();
+}
+
+static void PrintBerryNumberAndName(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ ConvertIntToDecimalStringN(gStringVar1, sBerryTag->berryId, 2, 2);
+ StringCopy(gStringVar2, berry->name);
+ StringExpandPlaceholders(gStringVar4, gText_UnkF908Var1Var2);
+ PrintTextInBerryTagScreen(WIN_BERRY_NAME, gStringVar4, 0, 1, 0, 0);
+}
+
+static void PrintBerrySize(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_SizeSlash, 0, 1, TEXT_SPEED_FF, NULL);
+ if (berry->size != 0)
+ {
+ u32 inches, fraction;
+
+ inches = 1000 * berry->size / 254;
+ if (inches % 10 > 4)
+ inches += 10;
+ fraction = (inches % 100) / 10;
+ inches /= 100;
+
+ ConvertIntToDecimalStringN(gStringVar1, inches, 0, 2);
+ ConvertIntToDecimalStringN(gStringVar2, fraction, 0, 2);
+ StringExpandPlaceholders(gStringVar4, gText_Var1DotVar2);
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gStringVar4, 0x28, 1, 0, NULL);
+ }
+ else
+ {
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_ThreeMarks, 0x28, 1, 0, NULL);
+ }
+}
+
+static void PrintBerryFirmness(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_FirmSlash, 0, 0x11, TEXT_SPEED_FF, NULL);
+ if (berry->firmness != 0)
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, sBerryFirmnessStrings[berry->firmness - 1], 0x28, 0x11, 0, NULL);
+ else
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_ThreeMarks, 0x28, 0x11, 0, NULL);
+}
+
+static void PrintBerryDescription1(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ PrintTextOnWindow(WIN_DESC, 1, berry->description1, 0, 1, 0, NULL);
+}
+
+static void PrintBerryDescription2(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ PrintTextOnWindow(WIN_DESC, 1, berry->description2, 0, 0x11, 0, NULL);
+}
+
+static void CreateBerrySprite(void)
+{
+ sBerryTag->berrySpriteId = CreateBerryTagSprite(sBerryTag->berryId - 1, 56, 64);
+}
+
+static void DestroyBerrySprite(void)
+{
+ DestroySprite(&gSprites[sBerryTag->berrySpriteId]);
+ FreeBerryTagSpritePalette();
+}
+
+static void CreateFlavorCircleSprites(void)
+{
+ sBerryTag->flavorCircleIds[FLAVOR_SPICY] = CreateBerryFlavorCircleSprite(64);
+ sBerryTag->flavorCircleIds[FLAVOR_DRY] = CreateBerryFlavorCircleSprite(104);
+ sBerryTag->flavorCircleIds[FLAVOR_SWEET] = CreateBerryFlavorCircleSprite(144);
+ sBerryTag->flavorCircleIds[FLAVOR_BITTER] = CreateBerryFlavorCircleSprite(184);
+ sBerryTag->flavorCircleIds[FLAVOR_SOUR] = CreateBerryFlavorCircleSprite(224);
+}
+
+static void SetFlavorCirclesVisiblity(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+
+ if (berry->spicy)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SPICY]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SPICY]].invisible = 1;
+
+ if (berry->dry)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_DRY]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_DRY]].invisible = 1;
+
+ if (berry->sweet)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SWEET]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SWEET]].invisible = 1;
+
+ if (berry->bitter)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_BITTER]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_BITTER]].invisible = 1;
+
+ if (berry->sour)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SOUR]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SOUR]].invisible = 1;
+}
+
+static void DestroyFlavorCircleSprites(void)
+{
+ u16 i;
+
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ DestroySprite(&gSprites[sBerryTag->flavorCircleIds[i]]);
+}
+
+static void PrepareToCloseBerryTagScreen(u8 taskId)
+{
+ PlaySE(SE_SELECT);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_CloseBerryTagScreen;
+}
+
+static void Task_CloseBerryTagScreen(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ DestroyBerrySprite();
+ DestroyFlavorCircleSprites();
+ Free(sBerryTag);
+ FreeAllWindowBuffers();
+ SetMainCallback2(bag_menu_mail_related);
+ DestroyTask(taskId);
+ }
+}
+
+static void Task_HandleInput(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ u16 arrowKeys = gMain.newAndRepeatedKeys & DPAD_ANY;
+ if (arrowKeys == DPAD_UP)
+ TryChangeDisplayedBerry(taskId, -1);
+ else if (arrowKeys == DPAD_DOWN)
+ TryChangeDisplayedBerry(taskId, 1);
+ else if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ PrepareToCloseBerryTagScreen(taskId);
+ }
+}
+
+static void TryChangeDisplayedBerry(u8 taskId, s8 toMove)
+{
+ s16 *data = gTasks[taskId].data;
+ s16 currPocketPosition = gUnknown_0203CE58.unk12[3] + gUnknown_0203CE58.unk8[3];
+ u32 newPocketPosition = currPocketPosition + toMove;
+ if (newPocketPosition < 46 && BagGetItemIdByPocketPosition(BAG_BERRIES, newPocketPosition) != 0)
+ {
+ if (toMove < 0)
+ data[1] = 2;
+ else
+ data[1] = 1;
+
+ data[0] = 0;
+ PlaySE(SE_SELECT);
+ HandleBagCursorPositionChange(toMove);
+ gTasks[taskId].func = Task_DisplayAnotherBerry;
+ }
+}
+
+static void HandleBagCursorPositionChange(s8 toMove)
+{
+ u16 *scrollPos = &gUnknown_0203CE58.unk12[3];
+ u16 *cursorPos = &gUnknown_0203CE58.unk8[3];
+ if (toMove > 0)
+ {
+ if (*cursorPos < 4 || BagGetItemIdByPocketPosition(BAG_BERRIES, *scrollPos + 8) == 0)
+ *cursorPos += toMove;
+ else
+ *scrollPos += toMove;
+ }
+ else
+ {
+ if (*cursorPos > 3 || *scrollPos == 0)
+ *cursorPos += toMove;
+ else
+ *scrollPos += toMove;
+ }
+
+ sBerryTag->berryId = ItemIdToBerryType(BagGetItemIdByPocketPosition(BAG_BERRIES, *scrollPos + *cursorPos));
+}
+
+static void Task_DisplayAnotherBerry(u8 taskId)
+{
+ u16 i;
+ s16 posY;
+ s16 *data = gTasks[taskId].data;
+ data[0] += 0x10;
+ data[0] &= 0xFF;
+
+ if (data[1] == 1)
+ {
+ switch (data[0])
+ {
+ case 0x30:
+ FillWindowPixelBuffer(0, 0);
+ break;
+ case 0x40:
+ PrintBerryNumberAndName();
+ break;
+ case 0x50:
+ DestroyBerrySprite();
+ CreateBerrySprite();
+ break;
+ case 0x60:
+ FillWindowPixelBuffer(1, 0);
+ break;
+ case 0x70:
+ PrintBerrySize();
+ break;
+ case 0x80:
+ PrintBerryFirmness();
+ break;
+ case 0x90:
+ SetFlavorCirclesVisiblity();
+ break;
+ case 0xA0:
+ FillWindowPixelBuffer(2, 0);
+ break;
+ case 0xB0:
+ PrintBerryDescription1();
+ break;
+ case 0xC0:
+ PrintBerryDescription2();
+ break;
+ }
+ }
+ else
+ {
+ switch (data[0])
+ {
+ case 0x30:
+ FillWindowPixelBuffer(2, 0);
+ break;
+ case 0x40:
+ PrintBerryDescription2();
+ break;
+ case 0x50:
+ PrintBerryDescription1();
+ break;
+ case 0x60:
+ SetFlavorCirclesVisiblity();
+ break;
+ case 0x70:
+ FillWindowPixelBuffer(1, 0);
+ break;
+ case 0x80:
+ PrintBerryFirmness();
+ break;
+ case 0x90:
+ PrintBerrySize();
+ break;
+ case 0xA0:
+ DestroyBerrySprite();
+ CreateBerrySprite();
+ break;
+ case 0xB0:
+ FillWindowPixelBuffer(0, 0);
+ break;
+ case 0xC0:
+ PrintBerryNumberAndName();
+ break;
+ }
+ }
+
+ if (data[1] == 1)
+ posY = -data[0];
+ else
+ posY = data[0];
+
+ gSprites[sBerryTag->berrySpriteId].pos2.y = posY;
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ gSprites[sBerryTag->flavorCircleIds[i]].pos2.y = posY;
+
+ ChangeBgY(1, 0x1000, data[1]);
+ ChangeBgY(2, 0x1000, data[1]);
+
+ if (data[0] == 0)
+ gTasks[taskId].func = Task_HandleInput;
+}
diff --git a/src/bg.c b/src/bg.c
index 74e3ea830..b699a0b1f 100644
--- a/src/bg.c
+++ b/src/bg.c
@@ -1007,7 +1007,7 @@ void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 dest
}
// Skipping for now, it probably uses structs passed by value
/*
-void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
+void CopyRectToBgTilemapBufferRect(u8 bg, const void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
{
u16 attribute;
u16 mode;
@@ -1049,7 +1049,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWid
}
}*/
__attribute__((naked))
-void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
+void CopyRectToBgTilemapBufferRect(u8 bg, const void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
{
asm("push {r4-r7,lr}\n\
mov r7, r10\n\
diff --git a/src/bike.c b/src/bike.c
new file mode 100644
index 000000000..64af7c711
--- /dev/null
+++ b/src/bike.c
@@ -0,0 +1,1078 @@
+#include "global.h"
+#include "bike.h"
+#include "field_map_obj.h"
+#include "field_player_avatar.h"
+#include "fieldmap.h"
+#include "constants/flags.h"
+#include "global.fieldmap.h"
+#include "metatile_behavior.h"
+#include "overworld.h"
+#include "constants/songs.h"
+#include "sound.h"
+
+extern bool8 gBikeCyclingChallenge;
+extern u8 gBikeCollisions;
+extern bool8 gUnknown_02037348;
+
+extern u8 sub_8093514(u8 direction);
+extern u8 sub_808B980(u8 direction);
+extern u8 sub_808B9BC(u8 direction);
+extern u8 sub_808B9A4(u8 direction);
+extern u8 sub_808C1B4(u8 direction);
+extern u8 npc_use_some_d2s(u8 direction);
+extern void Overworld_ClearSavedMusic(void);
+extern void Overworld_PlaySpecialMapMusic(void);
+
+// this file's functions
+static void MovePlayerOnMachBike(u8, u16, u16);
+static u8 GetMachBikeTransition(u8 *);
+static void MachBikeTransition_FaceDirection(u8);
+static void MachBikeTransition_TurnDirection(u8);
+static void MachBikeTransition_TrySpeedUp(u8);
+static void MachBikeTransition_TrySlowDown(u8);
+static void MovePlayerOnAcroBike(u8, u16, u16);
+static u8 CheckMovementInputAcroBike(u8 *, u16, u16);
+static u8 AcroBikeHandleInputNormal(u8 *, u16, u16);
+static u8 AcroBikeHandleInputTurning(u8 *, u16, u16);
+static u8 AcroBikeHandleInputWheelieStanding(u8 *, u16, u16);
+static u8 AcroBikeHandleInputBunnyHop(u8 *, u16, u16);
+static u8 AcroBikeHandleInputWheelieMoving(u8 *, u16, u16);
+static u8 AcroBikeHandleInputSidewaysJump(u8 *, u16, u16);
+static u8 AcroBikeHandleInputTurnJump(u8 *, u16, u16);
+static void AcroBikeTransition_FaceDirection(u8);
+static void AcroBikeTransition_TurnDirection(u8);
+static void AcroBikeTransition_Moving(u8);
+static void AcroBikeTransition_NormalToWheelie(u8);
+static void AcroBikeTransition_WheelieToNormal(u8);
+static void AcroBikeTransition_WheelieIdle(u8);
+static void AcroBikeTransition_WheelieHoppingStanding(u8);
+static void AcroBikeTransition_WheelieHoppingMoving(u8);
+static void AcroBikeTransition_SideJump(u8);
+static void AcroBikeTransition_TurnJump(u8);
+static void AcroBikeTransition_WheelieMoving(u8);
+static void AcroBikeTransition_WheelieRisingMoving(u8);
+static void AcroBikeTransition_WheelieLoweringMoving(u8);
+static void AcroBike_TryHistoryUpdate(u16, u16);
+static u8 AcroBike_GetJumpDirection(void);
+static void Bike_UpdateDirTimerHistory(u8);
+static void Bike_UpdateABStartSelectHistory(u8);
+static u8 Bike_DPadToDirection(u16);
+static u8 get_some_collision(u8);
+static u8 Bike_CheckCollisionTryAdvanceCollisionCount(struct MapObject *, s16, s16, u8, u8);
+static bool8 IsRunningDisallowedByMetatile(u8);
+static void Bike_TryAdvanceCyclingRoadCollisions();
+static u8 CanBikeFaceDirOnMetatile(u8, u8);
+static bool8 WillPlayerCollideWithCollision(u8, u8);
+static void Bike_SetBikeStill(void);
+
+// const rom data
+
+/*
+ A bike transition is a type of callback for the bike that actually
+ modifies the bicycle's direction or momentum or otherwise movement.
+ Alternatively, a bike may also have input handlers which process the
+ bike transition to call: the acro bike has input handlers while the mach
+ bike does not. This is because the Acro needs to know the button inputs
+ for its complex tricks and actions.
+*/
+
+static void (*const sMachBikeTransitions[])(u8) =
+{
+ MachBikeTransition_FaceDirection, // Face vs Turn: Face has no anim while Turn does. Turn checks for collision because if you turn right as opposed to face right, if there is a wall there, turn will make a bonk sound effect while face will not.
+ MachBikeTransition_TurnDirection,
+ MachBikeTransition_TrySpeedUp,
+ MachBikeTransition_TrySlowDown,
+};
+
+// bikeFrameCounter is input which is represented by sMachBikeSpeeds in order: 0 is normal speed (1 speed), 1 is fast speed (2 speed), 2 is fastest speed (4 speed)
+static void (*const sMachBikeSpeedCallbacks[])(u8) =
+{
+ PlayerGoSpeed1, // normal speed (1 speed)
+ PlayerGoSpeed2, // fast speed (2 speed)
+ PlayerGoSpeed4, // fastest speed (4 speed)
+};
+
+static void (*const sAcroBikeTransitions[])(u8) =
+{
+ AcroBikeTransition_FaceDirection,
+ AcroBikeTransition_TurnDirection,
+ AcroBikeTransition_Moving,
+ AcroBikeTransition_NormalToWheelie,
+ AcroBikeTransition_WheelieToNormal,
+ AcroBikeTransition_WheelieIdle,
+ AcroBikeTransition_WheelieHoppingStanding,
+ AcroBikeTransition_WheelieHoppingMoving,
+ AcroBikeTransition_SideJump,
+ AcroBikeTransition_TurnJump,
+ AcroBikeTransition_WheelieMoving,
+ AcroBikeTransition_WheelieRisingMoving,
+ AcroBikeTransition_WheelieLoweringMoving,
+};
+
+static u8 (*const sAcroBikeInputHandlers[])(u8 *, u16, u16) =
+{
+ AcroBikeHandleInputNormal,
+ AcroBikeHandleInputTurning,
+ AcroBikeHandleInputWheelieStanding,
+ AcroBikeHandleInputBunnyHop,
+ AcroBikeHandleInputWheelieMoving,
+ AcroBikeHandleInputSidewaysJump,
+ AcroBikeHandleInputTurnJump,
+};
+
+// used with bikeFrameCounter from mach bike
+static const u16 sMachBikeSpeeds[] = {SPEED_NORMAL, SPEED_FAST, SPEED_FASTEST};
+
+// this is a list of timers to compare against later, terminated with 0. the only timer being compared against is 4 frames in this list.
+static const u8 sAcroBikeJumpTimerList[] = {4, 0};
+
+// this is a list of history inputs to do in order to do the check to retrieve a jump direction for acro bike. it seems to be an extensible list, so its possible that Game Freak may have intended for the Acro Bike to have more complex tricks at some point. The final list only has the acro jump.
+static const struct BikeHistoryInputInfo sAcroBikeTricksList[] =
+{
+ // the 0xF is a mask performed with each byte of the array in order to perform the check on only the last entry of the history list, otherwise the check wouldn't work as there can be 0xF0 as opposed to 0x0F.
+ {DIR_SOUTH, B_BUTTON, 0xF, 0xF, sAcroBikeJumpTimerList, sAcroBikeJumpTimerList, DIR_SOUTH},
+ {DIR_NORTH, B_BUTTON, 0xF, 0xF, sAcroBikeJumpTimerList, sAcroBikeJumpTimerList, DIR_NORTH},
+ {DIR_WEST, B_BUTTON, 0xF, 0xF, sAcroBikeJumpTimerList, sAcroBikeJumpTimerList, DIR_WEST},
+ {DIR_EAST, B_BUTTON, 0xF, 0xF, sAcroBikeJumpTimerList, sAcroBikeJumpTimerList, DIR_EAST},
+};
+
+// code
+void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys)
+{
+ if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE)
+ MovePlayerOnMachBike(direction, newKeys, heldKeys);
+ else
+ MovePlayerOnAcroBike(direction, newKeys, heldKeys);
+}
+
+static void MovePlayerOnMachBike(u8 direction, u16 newKeys, u16 heldKeys)
+{
+ sMachBikeTransitions[GetMachBikeTransition(&direction)](direction);
+}
+
+// dirTraveling is a variable that is 0 when the player is standing still.
+static u8 GetMachBikeTransition(u8 *dirTraveling)
+{
+ // if the dir updated before this function, get the relevent new direction to check later.
+ u8 direction = player_get_direction_upper_nybble();
+
+ // is the player standing still?
+ if (*dirTraveling == 0)
+ {
+ *dirTraveling = direction; // update the direction, since below we either faced a direction or we started moving.
+ if (gPlayerAvatar.bikeSpeed == SPEED_STANDING)
+ {
+ gPlayerAvatar.runningState = NOT_MOVING;
+ return MACH_TRANS_FACE_DIRECTION;
+ }
+ gPlayerAvatar.runningState = MOVING;
+ return MACH_TRANS_START_MOVING;
+ }
+
+ // we need to check if the last traveled direction changed from the new direction as well as ensuring that we dont update the state while the player is moving: see the else check.
+ if (*dirTraveling != direction && gPlayerAvatar.runningState != MOVING)
+ {
+ if (gPlayerAvatar.bikeSpeed != SPEED_STANDING)
+ {
+ *dirTraveling = direction; // implement the new direction
+ gPlayerAvatar.runningState = MOVING;
+ return MACH_TRANS_START_MOVING;
+ }
+ // if you didnt start moving but your dir was different, do a turn direction instead.
+ gPlayerAvatar.runningState = TURN_DIRECTION;
+ return MACH_TRANS_TURN_DIRECTION;
+ }
+ else // the player is either going in the current direction and hasnt changed or their state is currently moving.
+ {
+ gPlayerAvatar.runningState = MOVING;
+ return MACH_TRANS_KEEP_MOVING;
+ }
+}
+
+// the difference between face direction and turn direction is that one changes direction while the other does the animation of turning as well as changing direction.
+static void MachBikeTransition_FaceDirection(u8 direction)
+{
+ PlayerFaceDirection(direction);
+ Bike_SetBikeStill();
+}
+
+static void MachBikeTransition_TurnDirection(u8 direction)
+{
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E))
+ {
+ PlayerTurnInPlace(direction);
+ Bike_SetBikeStill();
+ }
+ else
+ {
+ MachBikeTransition_FaceDirection(playerMapObj->mapobj_unk_18);
+ }
+}
+
+static void MachBikeTransition_TrySpeedUp(u8 direction)
+{
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ u8 collision;
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == FALSE)
+ {
+ // we cannot go forward, so either slow down or, if we are stopped, idle face direction.
+ if (gPlayerAvatar.bikeSpeed)
+ MachBikeTransition_TrySlowDown(playerMapObj->placeholder18);
+ else
+ MachBikeTransition_FaceDirection(playerMapObj->placeholder18);
+ }
+ else
+ {
+ collision = get_some_collision(direction);
+ if (collision > 0 && collision < 12)
+ {
+ // we hit a solid object, but check to see if its a ledge and then jump.
+ if (collision == COLLISION_LEDGE_JUMP)
+ {
+ PlayerJumpLedge(direction);
+ }
+ else
+ {
+ // we hit a solid object that is not a ledge, so perform the collision.
+ Bike_SetBikeStill();
+ if (collision == 4 && IsPlayerCollidingWithFarawayIslandMew(direction))
+ PlayerOnBikeCollideWithFarawayIslandMew(direction);
+ else if (collision < 5 || collision > 8)
+ PlayerOnBikeCollide(direction);
+ }
+ }
+ else
+ {
+ // we did not hit anything that can slow us down, so perform the advancement callback depending on the bikeFrameCounter and try to increase the mach bike's speed.
+ sMachBikeSpeedCallbacks[gPlayerAvatar.bikeFrameCounter](direction);
+ gPlayerAvatar.bikeSpeed = gPlayerAvatar.bikeFrameCounter + (gPlayerAvatar.bikeFrameCounter >> 1); // same as dividing by 2, but compiler is insistent on >> 1
+ if (gPlayerAvatar.bikeFrameCounter < 2) // do not go faster than the last element in the mach bike array
+ gPlayerAvatar.bikeFrameCounter++;
+ }
+ }
+}
+
+static void MachBikeTransition_TrySlowDown(u8 direction)
+{
+ u8 collision;
+
+ if (gPlayerAvatar.bikeSpeed != SPEED_STANDING)
+ gPlayerAvatar.bikeFrameCounter = --gPlayerAvatar.bikeSpeed;
+
+ collision = get_some_collision(direction);
+
+ if (collision > 0 && collision < 12)
+ {
+ if (collision == COLLISION_LEDGE_JUMP)
+ {
+ PlayerJumpLedge(direction);
+ }
+ else
+ {
+ Bike_SetBikeStill();
+ if (collision == 4 && IsPlayerCollidingWithFarawayIslandMew(direction))
+ PlayerOnBikeCollideWithFarawayIslandMew(direction);
+ else if (collision < 5 || collision > 8)
+ PlayerOnBikeCollide(direction);
+ }
+ }
+ else
+ {
+ sMachBikeSpeedCallbacks[gPlayerAvatar.bikeFrameCounter](direction);
+ }
+}
+
+// the acro bike requires the input handler to be executed before the transition can.
+static void MovePlayerOnAcroBike(u8 newDirection, u16 newKeys, u16 heldKeys)
+{
+ sAcroBikeTransitions[CheckMovementInputAcroBike(&newDirection, newKeys, heldKeys)](newDirection);
+}
+
+static u8 CheckMovementInputAcroBike(u8 *newDirection, u16 newKeys, u16 heldKeys)
+{
+ return sAcroBikeInputHandlers[gPlayerAvatar.acroBikeState](newDirection, newKeys, heldKeys);
+}
+
+static u8 AcroBikeHandleInputNormal(u8 *newDirection, u16 newKeys, u16 heldKeys)
+{
+ u8 direction = player_get_direction_upper_nybble();
+
+ gPlayerAvatar.bikeFrameCounter = 0;
+ if (*newDirection == DIR_NONE)
+ {
+ if (newKeys & B_BUTTON)
+ {
+ //We're standing still with the B button held.
+ //Do a wheelie.
+ *newDirection = direction;
+ gPlayerAvatar.runningState = NOT_MOVING;
+ gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
+ return ACRO_TRANS_NORMAL_TO_WHEELIE;
+ }
+ else
+ {
+ *newDirection = direction;
+ gPlayerAvatar.runningState = NOT_MOVING;
+ return ACRO_TRANS_FACE_DIRECTION;
+ }
+ }
+ if (*newDirection == direction && (heldKeys & B_BUTTON) && gPlayerAvatar.bikeSpeed == SPEED_STANDING)
+ {
+ gPlayerAvatar.bikeSpeed++;
+ gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_MOVING;
+ return ACRO_TRANS_WHEELIE_RISING_MOVING;
+ }
+ if (*newDirection != direction && gPlayerAvatar.runningState != MOVING)
+ {
+ gPlayerAvatar.acroBikeState = ACRO_STATE_TURNING;
+ gPlayerAvatar.newDirBackup = *newDirection;
+ gPlayerAvatar.runningState = NOT_MOVING;
+ return CheckMovementInputAcroBike(newDirection, newKeys, heldKeys);
+ }
+ gPlayerAvatar.runningState = MOVING;
+ return ACRO_TRANS_MOVING;
+}
+
+static u8 AcroBikeHandleInputTurning(u8 *newDirection, u16 newKeys, u16 heldKeys)
+{
+ u8 direction;
+
+ *newDirection = gPlayerAvatar.newDirBackup;
+ gPlayerAvatar.bikeFrameCounter++;
+
+ // Wait 6 frames before actually changing direction
+ if (gPlayerAvatar.bikeFrameCounter > 6) // ... because it takes 6 frames to advance 1 tile.
+ {
+ gPlayerAvatar.runningState = TURN_DIRECTION;
+ gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
+ Bike_SetBikeStill();
+ return ACRO_TRANS_TURN_DIRECTION;
+ }
+ direction = player_get_direction_upper_nybble();
+ if (*newDirection == AcroBike_GetJumpDirection())
+ {
+ Bike_SetBikeStill(); // Bike_SetBikeStill sets speed to standing, but the next line immediately overrides it. could have just reset acroBikeState to 0 here instead of wasting a jump.
+ gPlayerAvatar.bikeSpeed = SPEED_NORMAL;
+ if (*newDirection == GetOppositeDirection(direction))
+ {
+ // do a turn jump.
+ // no need to update runningState, didnt move.
+ gPlayerAvatar.acroBikeState = ACRO_STATE_TURN_JUMP;
+ return ACRO_TRANS_TURN_JUMP;
+ }
+ else
+ {
+ // do a sideways jump.
+ gPlayerAvatar.runningState = MOVING; // we need to move, set state to moving.
+ gPlayerAvatar.acroBikeState = ACRO_STATE_SIDE_JUMP;
+ return ACRO_TRANS_SIDE_JUMP;
+ }
+ }
+ *newDirection = direction;
+ return ACRO_TRANS_FACE_DIRECTION;
+}
+
+static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16 heldKeys)
+{
+ u8 direction;
+ struct MapObject *playerMapObj;
+
+ direction = player_get_direction_upper_nybble();
+ playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ gPlayerAvatar.runningState = NOT_MOVING;
+
+ if (heldKeys & B_BUTTON)
+ gPlayerAvatar.bikeFrameCounter++;
+ else
+ {
+ // B button was released.
+ gPlayerAvatar.bikeFrameCounter = 0;
+ if (!MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
+ {
+ // Go back to normal on flat ground
+ *newDirection = direction;
+ gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
+ Bike_SetBikeStill();
+ return ACRO_TRANS_WHEELIE_TO_NORMAL;
+ }
+ }
+ if (gPlayerAvatar.bikeFrameCounter >= 40)
+ {
+ *newDirection = direction;
+ gPlayerAvatar.acroBikeState = ACRO_STATE_BUNNY_HOP;
+ Bike_SetBikeStill();
+ return ACRO_TRANS_WHEELIE_HOPPING_STANDING;
+ }
+ if (*newDirection == direction)
+ {
+ gPlayerAvatar.runningState = MOVING;
+ gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_MOVING;
+ Bike_SetBikeStill();
+ return ACRO_TRANS_WHEELIE_MOVING;
+ }
+ if (*newDirection == 0)
+ {
+ *newDirection = direction;
+ return ACRO_TRANS_WHEELIE_IDLE;
+ }
+ gPlayerAvatar.runningState = TURN_DIRECTION;
+ return ACRO_TRANS_WHEELIE_IDLE;
+}
+
+static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKeys)
+{
+ u8 direction;
+ struct MapObject *playerMapObj;
+
+ direction = player_get_direction_upper_nybble();
+ playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ if (!(heldKeys & B_BUTTON))
+ {
+ // B button was released
+ Bike_SetBikeStill();
+ if (MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
+ {
+ // even though B was released, dont undo the wheelie on the bumpy slope.
+ gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
+ return CheckMovementInputAcroBike(newDirection, newKeys, heldKeys);
+ }
+ else
+ {
+ // .. otherwise, go back to normal on flat ground
+ *newDirection = direction;
+ gPlayerAvatar.runningState = NOT_MOVING;
+ gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
+ return ACRO_TRANS_WHEELIE_TO_NORMAL;
+ }
+ }
+
+ // B Button is still held
+
+ if (*newDirection == DIR_NONE)
+ {
+ // we did not move, so keep hopping in place without moving.
+ *newDirection = direction;
+ gPlayerAvatar.runningState = NOT_MOVING;
+ return ACRO_TRANS_WHEELIE_HOPPING_STANDING;
+ }
+ if (*newDirection != direction && gPlayerAvatar.runningState != MOVING)
+ {
+ // we changed direction, so turn but do not move hop.
+ gPlayerAvatar.runningState = TURN_DIRECTION;
+ return ACRO_TRANS_WHEELIE_HOPPING_STANDING;
+ }
+ // otherwise, we started moving while hopping
+ gPlayerAvatar.runningState = MOVING;
+ return ACRO_TRANS_WHEELIE_HOPPING_MOVING;
+}
+
+static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 heldKeys)
+{
+ u8 direction;
+ struct MapObject *playerMapObj;
+
+ direction = player_get_direction_lower_nybble();
+ playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ if (!(heldKeys & B_BUTTON))
+ {
+ // we were moving on a wheelie, but we let go while moving. reset bike still status
+ Bike_SetBikeStill();
+ if (!MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
+ {
+ // we let go of B and arent on a bumpy slope, set state to normal because now we need to handle this
+ gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
+ if (*newDirection == DIR_NONE)
+ {
+ // we stopped moving but are turning, still try to lower the wheelie in place.
+ *newDirection = direction;
+ gPlayerAvatar.runningState = NOT_MOVING;
+ return ACRO_TRANS_WHEELIE_TO_NORMAL;
+ }
+ if (*newDirection != direction && gPlayerAvatar.runningState != MOVING)
+ {
+ // we did not turn while lowering wheelie, so do so without turning.
+ gPlayerAvatar.runningState = NOT_MOVING;
+ return ACRO_TRANS_WHEELIE_TO_NORMAL;
+ }
+ // if we are moving while lowering wheelie, put the acro into a lowering state while moving.
+ gPlayerAvatar.runningState = MOVING;
+ return ACRO_TRANS_WHEELIE_LOWERING_MOVING;
+ }
+ // please do not undo the wheelie on a bumpy slope
+ gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
+ return CheckMovementInputAcroBike(newDirection, newKeys, heldKeys);
+ }
+ // we are still holding B.
+ if (*newDirection == DIR_NONE)
+ {
+ // idle the wheelie in place because we're holding B without moving.
+ *newDirection = direction;
+ gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
+ gPlayerAvatar.runningState = NOT_MOVING;
+ Bike_SetBikeStill();
+ return ACRO_TRANS_WHEELIE_IDLE;
+ }
+ if (direction != *newDirection && gPlayerAvatar.runningState != MOVING)
+ {
+ gPlayerAvatar.runningState = NOT_MOVING;
+ return ACRO_TRANS_WHEELIE_IDLE;
+ }
+ gPlayerAvatar.runningState = MOVING;
+ return ACRO_TRANS_WHEELIE_MOVING;
+}
+
+static u8 AcroBikeHandleInputSidewaysJump(u8 *ptr, u16 newKeys, u16 heldKeys)
+{
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ playerMapObj->mapobj_bit_9 = 0;
+ FieldObjectSetDirection(playerMapObj, playerMapObj->mapobj_unk_18);
+ gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
+ return CheckMovementInputAcroBike(ptr, newKeys, heldKeys);
+}
+
+static u8 AcroBikeHandleInputTurnJump(u8 *ptr, u16 newKeys, u16 heldKeys)
+{
+ gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
+ return CheckMovementInputAcroBike(ptr, newKeys, heldKeys);
+}
+
+static void AcroBikeTransition_FaceDirection(u8 direction)
+{
+ PlayerFaceDirection(direction);
+}
+
+static void AcroBikeTransition_TurnDirection(u8 direction)
+{
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ direction = playerMapObj->placeholder18;
+ PlayerFaceDirection(direction);
+}
+
+static void AcroBikeTransition_Moving(u8 direction)
+{
+ u8 collision;
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ {
+ AcroBikeTransition_FaceDirection(playerMapObj->placeholder18);
+ return;
+ }
+ collision = get_some_collision(direction);
+ if (collision > 0 && collision < 12)
+ {
+ if (collision == COLLISION_LEDGE_JUMP)
+ PlayerJumpLedge(direction);
+ else if (collision == 4 && IsPlayerCollidingWithFarawayIslandMew(direction))
+ PlayerOnBikeCollideWithFarawayIslandMew(direction);
+ else if (collision < 5 || collision > 8)
+ PlayerOnBikeCollide(direction);
+ }
+ else
+ {
+ PlayerGoSpeed3(direction);
+ }
+}
+
+static void AcroBikeTransition_NormalToWheelie(u8 direction)
+{
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ direction = playerMapObj->placeholder18;
+ PlayerStartWheelie(direction);
+}
+
+static void AcroBikeTransition_WheelieToNormal(u8 direction)
+{
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ direction = playerMapObj->placeholder18;
+ PlayerEndWheelie(direction);
+}
+
+static void AcroBikeTransition_WheelieIdle(u8 direction)
+{
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ direction = playerMapObj->placeholder18;
+ PlayerIdleWheelie(direction);
+}
+
+static void AcroBikeTransition_WheelieHoppingStanding(u8 direction)
+{
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ direction = playerMapObj->placeholder18;
+ PlayerStandingHoppingWheelie(direction);
+}
+
+static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
+{
+ u8 collision;
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ {
+ AcroBikeTransition_WheelieHoppingStanding(playerMapObj->placeholder18);
+ return;
+ }
+ collision = get_some_collision(direction);
+ // TODO: Try to get rid of this goto
+ if (collision == 0 || collision == 9)
+ {
+ goto derp;
+ }
+ else if (collision == 6)
+ {
+ PlayerLedgeHoppingWheelie(direction);
+ }
+ else if (collision < 5 || collision > 8)
+ {
+ if (collision <= 11)
+ {
+ AcroBikeTransition_WheelieHoppingStanding(direction);
+ }
+ else
+ {
+ derp:
+ PlayerMovingHoppingWheelie(direction);
+ }
+ }
+}
+
+static void AcroBikeTransition_SideJump(u8 direction)
+{
+ u8 collision;
+ struct MapObject *playerMapObj;
+
+ collision = get_some_collision(direction);
+ if (collision != 0)
+ {
+ if (collision == 7)
+ return;
+ if (collision < 10)
+ {
+ AcroBikeTransition_TurnDirection(direction);
+ return;
+ }
+ if (WillPlayerCollideWithCollision(collision, direction) == FALSE)
+ {
+ AcroBikeTransition_TurnDirection(direction);
+ return;
+ }
+ }
+ playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ PlaySE(SE_JITE_PYOKO);
+ playerMapObj->mapobj_bit_9 = 1;
+ PlayerSetAnimId(sub_8093514(direction), 2);
+}
+
+static void AcroBikeTransition_TurnJump(u8 direction)
+{
+ PlayerAcroTurnJump(direction);
+}
+
+static void AcroBikeTransition_WheelieMoving(u8 direction)
+{
+ u8 collision;
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ {
+ PlayerIdleWheelie(playerMapObj->placeholder18);
+ return;
+ }
+ collision = get_some_collision(direction);
+ if (collision > 0 && collision < 12)
+ {
+ if (collision == 6)
+ {
+ PlayerLedgeHoppingWheelie(direction);
+ }
+ else if (collision == 9)
+ {
+ PlayerIdleWheelie(direction);
+ }
+ else if (collision <= 4)
+ {
+ if (MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
+ PlayerIdleWheelie(direction);
+ else
+ sub_808B980(direction); //hit wall?
+ }
+ return;
+ }
+ sub_808B9BC(direction);
+ gPlayerAvatar.runningState = MOVING;
+}
+
+static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
+{
+ u8 collision;
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ {
+ PlayerStartWheelie(playerMapObj->placeholder18);
+ return;
+ }
+ collision = get_some_collision(direction);
+ if (collision > 0 && collision < 12)
+ {
+ if (collision == 6)
+ {
+ PlayerLedgeHoppingWheelie(direction);
+ }
+ else if (collision == 9)
+ {
+ PlayerIdleWheelie(direction);
+ }
+ else if (collision <= 4)
+ {
+ if (MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
+ PlayerIdleWheelie(direction);
+ else
+ sub_808B980(direction); //hit wall?
+ }
+ return;
+ }
+ sub_808B9A4(direction);
+ gPlayerAvatar.runningState = MOVING;
+}
+
+static void AcroBikeTransition_WheelieLoweringMoving(u8 direction)
+{
+ u8 collision;
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
+ {
+ PlayerEndWheelie(playerMapObj->placeholder18);
+ return;
+ }
+ collision = get_some_collision(direction);
+ if (collision > 0 && collision < 12)
+ {
+ if (collision == 6)
+ PlayerJumpLedge(direction);
+ else if (collision < 5 || collision > 8)
+ PlayerEndWheelie(direction);
+ return;
+ }
+ npc_use_some_d2s(direction);
+}
+
+void Bike_TryAcroBikeHistoryUpdate(u16 newKeys, u16 heldKeys)
+{
+ if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)
+ AcroBike_TryHistoryUpdate(newKeys, heldKeys);
+}
+
+static void AcroBike_TryHistoryUpdate(u16 newKeys, u16 heldKeys) // newKeys is unused
+{
+ u8 direction = Bike_DPadToDirection(heldKeys);
+
+ if (direction == (gPlayerAvatar.directionHistory & 0xF))
+ {
+ // increment the timer for direction history since last input.
+ if (gPlayerAvatar.dirTimerHistory[0] < 0xFF)
+ gPlayerAvatar.dirTimerHistory[0]++;
+ }
+ else
+ {
+ Bike_UpdateDirTimerHistory(direction);
+ gPlayerAvatar.bikeSpeed = SPEED_STANDING;
+ }
+
+ direction = heldKeys & (A_BUTTON | B_BUTTON | SELECT_BUTTON | START_BUTTON); // directions is reused for some reason.
+ if (direction == (gPlayerAvatar.abStartSelectHistory & 0xF))
+ {
+ if (gPlayerAvatar.abStartSelectTimerHistory[0] < 0xFF)
+ gPlayerAvatar.abStartSelectTimerHistory[0]++;
+ }
+ else
+ {
+ Bike_UpdateABStartSelectHistory(direction);
+ gPlayerAvatar.bikeSpeed = SPEED_STANDING;
+ }
+}
+
+static bool8 HasPlayerInputTakenLongerThanList(const u8 *dirTimerList, const u8 *abStartSelectTimerList)
+{
+ u8 i;
+
+ for (i = 0; dirTimerList[i] != 0; i++)
+ {
+ if (gPlayerAvatar.dirTimerHistory[i] > dirTimerList[i])
+ return FALSE;
+ }
+ for (i = 0; abStartSelectTimerList[i] != 0; i++)
+ {
+ if (gPlayerAvatar.abStartSelectTimerHistory[i] > abStartSelectTimerList[i])
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static u8 AcroBike_GetJumpDirection(void)
+{
+ u32 i;
+
+ for (i = 0; i < ARRAY_COUNT(sAcroBikeTricksList); i++)
+ {
+ const struct BikeHistoryInputInfo *historyInputInfo = &sAcroBikeTricksList[i];
+ u32 dirHistory = gPlayerAvatar.directionHistory;
+ u32 abStartSelectHistory = gPlayerAvatar.abStartSelectHistory;
+
+ dirHistory &= historyInputInfo->dirHistoryMask;
+ abStartSelectHistory &= historyInputInfo->abStartSelectHistoryMask;
+ if (dirHistory == historyInputInfo->dirHistoryMatch && abStartSelectHistory == historyInputInfo->abStartSelectHistoryMatch && HasPlayerInputTakenLongerThanList(historyInputInfo->dirTimerHistoryList, historyInputInfo->abStartSelectHistoryList))
+ return historyInputInfo->direction;
+ }
+ return 0;
+}
+
+static void Bike_UpdateDirTimerHistory(u8 dir)
+{
+ u8 i;
+
+ gPlayerAvatar.directionHistory = (gPlayerAvatar.directionHistory << 4) | (dir & 0xF);
+
+ for (i = 7; i != 0; i--)
+ gPlayerAvatar.dirTimerHistory[i] = gPlayerAvatar.dirTimerHistory[i - 1];
+ gPlayerAvatar.dirTimerHistory[0] = 1;
+}
+
+static void Bike_UpdateABStartSelectHistory(u8 input)
+{
+ u8 i;
+
+ gPlayerAvatar.abStartSelectHistory = (gPlayerAvatar.abStartSelectHistory << 4) | (input & 0xF);
+
+ for (i = 7; i != 0; i--)
+ gPlayerAvatar.abStartSelectTimerHistory[i] = gPlayerAvatar.abStartSelectTimerHistory[i - 1];
+ gPlayerAvatar.abStartSelectTimerHistory[0] = 1;
+}
+
+static u8 Bike_DPadToDirection(u16 heldKeys)
+{
+ if (heldKeys & DPAD_UP)
+ return DIR_NORTH;
+ if (heldKeys & DPAD_DOWN)
+ return DIR_SOUTH;
+ if (heldKeys & DPAD_LEFT)
+ return DIR_WEST;
+ if (heldKeys & DPAD_RIGHT)
+ return DIR_EAST;
+ return DIR_NONE;
+}
+
+static u8 get_some_collision(u8 direction)
+{
+ s16 x;
+ s16 y;
+ u8 metatitleBehavior;
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ x = playerMapObj->coords2.x;
+ y = playerMapObj->coords2.y;
+ MoveCoords(direction, &x, &y);
+ metatitleBehavior = MapGridGetMetatileBehaviorAt(x, y);
+ return Bike_CheckCollisionTryAdvanceCollisionCount(playerMapObj, x, y, direction, metatitleBehavior);
+}
+
+static u8 Bike_CheckCollisionTryAdvanceCollisionCount(struct MapObject *mapObject, s16 x, s16 y, u8 direction, u8 metatitleBehavior)
+{
+ u8 collision = CheckForFieldObjectCollision(mapObject, x, y, direction, metatitleBehavior);
+
+ if (collision > 4)
+ return collision;
+
+ if (collision == 0 && IsRunningDisallowedByMetatile(metatitleBehavior))
+ collision = 2;
+
+ if (collision)
+ Bike_TryAdvanceCyclingRoadCollisions();
+
+ return collision;
+}
+
+bool8 RS_IsRunningDisallowed(u8 tile)
+{
+ if (IsRunningDisallowedByMetatile(tile) != FALSE || gMapHeader.mapType == MAP_TYPE_INDOOR)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static bool8 IsRunningDisallowedByMetatile(u8 tile)
+{
+ if (MetatileBehavior_IsRunningDisallowed(tile))
+ return TRUE;
+ if (MetatileBehavior_IsFortreeBridge(tile) && (PlayerGetZCoord() & 1) == 0)
+ return TRUE;
+ return FALSE;
+}
+
+static void Bike_TryAdvanceCyclingRoadCollisions(void)
+{
+ if (gBikeCyclingChallenge != FALSE && gBikeCollisions < 100)
+ gBikeCollisions++;
+}
+
+static bool8 CanBikeFaceDirOnMetatile(u8 direction, u8 tile)
+{
+ if (direction == DIR_EAST || direction == DIR_WEST)
+ {
+ // Bike cannot face east or west on a vertical rail
+ if (MetatileBehavior_IsIsolatedVerticalRail(tile)
+ || MetatileBehavior_IsVerticalRail(tile))
+ return FALSE;
+ }
+ else
+ {
+ // Bike cannot face north or south on a horizontal rail
+ if (MetatileBehavior_IsIsolatedHorizontalRail(tile)
+ || MetatileBehavior_IsHorizontalRail(tile))
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static bool8 WillPlayerCollideWithCollision(u8 newTileCollision, u8 direction)
+{
+ if (direction == DIR_NORTH || direction == DIR_SOUTH)
+ {
+ if (newTileCollision == 10 || newTileCollision == 12)
+ return FALSE;
+ }
+ else if (newTileCollision == 11 || newTileCollision == 13)
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+bool8 IsBikingDisallowedByPlayer(void)
+{
+ s16 x, y;
+ u8 tileBehavior;
+
+ if (!(gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_SURFING | PLAYER_AVATAR_FLAG_4)))
+ {
+ PlayerGetDestCoords(&x, &y);
+ tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
+ if (!IsRunningDisallowedByMetatile(tileBehavior))
+ return FALSE;
+ }
+ return TRUE;
+}
+
+bool8 player_should_look_direction_be_enforced_upon_movement(void)
+{
+ if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) != FALSE && MetatileBehavior_IsBumpySlope(gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1E) != FALSE)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+void GetOnOffBike(u8 transitionFlags)
+{
+ gUnknown_02037348 = FALSE;
+
+ if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
+ {
+ SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
+ Overworld_ClearSavedMusic();
+ Overworld_PlaySpecialMapMusic();
+ }
+ else
+ {
+ SetPlayerAvatarTransitionFlags(transitionFlags);
+ Overworld_SetSavedMusic(MUS_CYCLING);
+ Overworld_ChangeMusicTo(MUS_CYCLING);
+ }
+}
+
+void BikeClearState(int newDirHistory, int newAbStartHistory)
+{
+ u8 i;
+
+ gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
+ gPlayerAvatar.newDirBackup = DIR_NONE;
+ gPlayerAvatar.bikeFrameCounter = 0;
+ gPlayerAvatar.bikeSpeed = SPEED_STANDING;
+ gPlayerAvatar.directionHistory = newDirHistory;
+ gPlayerAvatar.abStartSelectHistory = newAbStartHistory;
+
+ for (i = 0; i < 8; i++)
+ gPlayerAvatar.dirTimerHistory[i] = 0;
+
+ for (i = 0; i < 8; i++)
+ gPlayerAvatar.abStartSelectTimerHistory[i] = 0;
+}
+
+void Bike_UpdateBikeCounterSpeed(u8 counter)
+{
+ gPlayerAvatar.bikeFrameCounter = counter;
+ gPlayerAvatar.bikeSpeed = gPlayerAvatar.bikeFrameCounter + (gPlayerAvatar.bikeFrameCounter >> 1); // lazy way of multiplying by 1.5.
+}
+
+static void Bike_SetBikeStill(void)
+{
+ gPlayerAvatar.bikeFrameCounter = 0;
+ gPlayerAvatar.bikeSpeed = SPEED_STANDING;
+}
+
+s16 GetPlayerSpeed(void)
+{
+ // because the player pressed a direction, it won't ever return a speed of 0 since this function returns the player's current speed.
+ s16 machSpeeds[3];
+
+ memcpy(machSpeeds, sMachBikeSpeeds, sizeof(machSpeeds));
+
+ if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE)
+ return machSpeeds[gPlayerAvatar.bikeFrameCounter];
+ else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)
+ return SPEED_FASTER;
+ else if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_SURFING | PLAYER_AVATAR_FLAG_DASH))
+ return SPEED_FAST;
+ else
+ return SPEED_NORMAL;
+}
+
+void Bike_HandleBumpySlopeJump(void)
+{
+ s16 x, y;
+ u8 tileBehavior;
+
+ if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)
+ {
+ PlayerGetDestCoords(&x, &y);
+ tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
+ if (MetatileBehavior_IsBumpySlope(tileBehavior))
+ {
+ gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
+ sub_808C1B4(player_get_direction_upper_nybble());
+ }
+ }
+}
+
+bool32 IsRunningDisallowed(u8 metatile)
+{
+ if (!(gMapHeader.flags & 4) || IsRunningDisallowedByMetatile(metatile) == TRUE)
+ return TRUE;
+ else
+ return FALSE;
+}
diff --git a/src/braille_puzzles.c b/src/braille_puzzles.c
index 9a6f0371c..d6924de9f 100755..100644
--- a/src/braille_puzzles.c
+++ b/src/braille_puzzles.c
@@ -1,19 +1,19 @@
#include "global.h"
#include "event_data.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "sound.h"
#include "script.h"
-#include "species.h"
+#include "constants/species.h"
#include "task.h"
#include "field_effect.h"
-#include "flags.h"
+#include "constants/flags.h"
extern void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatileId); // fieldmap
extern void DrawWholeMapView(); // field_camera
extern void SetCameraPanningCallback(void ( *callback)()); // field_camera
extern void InstallCameraPanAheadCallback(void);
extern void SetCameraPanning(s16 x, s16 y);
-extern u8 brm_get_pokemon_selection(void);
+extern u8 GetCursorSelectionMonId(void);
extern void FieldEffectActiveListRemove(u8 id); // field_effect
extern u8 oei_task_add(void);
@@ -33,7 +33,7 @@ void sub_8179944(void);
bool8 ShouldDoBrailleDigEffect(void)
{
- if (!FlagGet(SYS_BRAILLE_DIG)
+ if (!FlagGet(FLAG_SYS_BRAILLE_DIG)
&& (gSaveBlock1Ptr->location.mapGroup == 0x18
&& gSaveBlock1Ptr->location.mapNum == 0x47))
{
@@ -58,7 +58,7 @@ void DoBrailleDigEffect(void)
MapGridSetMetatileIdAt(18, 9, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
- FlagSet(SYS_BRAILLE_DIG);
+ FlagSet(FLAG_SYS_BRAILLE_DIG);
ScriptContext2_Disable();
}
@@ -81,7 +81,7 @@ bool8 CheckRelicanthWailord(void)
void ShouldDoBrailleStrengthEffectOld(void)
{
/*
- if (!FlagGet(SYS_BRAILLE_STRENGTH) && (gSaveBlock1.location.mapGroup == MAP_GROUP_DESERT_RUINS && gSaveBlock1.location.mapNum == MAP_ID_DESERT_RUINS))
+ if (!FlagGet(FLAG_SYS_BRAILLE_STRENGTH) && (gSaveBlock1.location.mapGroup == MAP_GROUP_DESERT_RUINS && gSaveBlock1.location.mapNum == MAP_ID_DESERT_RUINS))
{
if (gSaveBlock1.pos.x == 10 && gSaveBlock1.pos.y == 23)
return TRUE;
@@ -105,13 +105,13 @@ void DoBrailleStrengthEffect(void)
MapGridSetMetatileIdAt(16, 27, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
- FlagSet(SYS_BRAILLE_STRENGTH);
+ FlagSet(FLAG_SYS_BRAILLE_STRENGTH);
ScriptContext2_Disable();
}
bool8 ShouldDoBrailleFlyEffect(void)
{
- if (!FlagGet(SYS_BRAILLE_FLY) && (gSaveBlock1.location.mapGroup == MAP_GROUP_ANCIENT_TOMB && gSaveBlock1.location.mapNum == MAP_ID_ANCIENT_TOMB))
+ if (!FlagGet(FLAG_SYS_BRAILLE_FLY) && (gSaveBlock1.location.mapGroup == MAP_GROUP_ANCIENT_TOMB && gSaveBlock1.location.mapNum == MAP_ID_ANCIENT_TOMB))
{
if (gSaveBlock1.pos.x == 8 && gSaveBlock1.pos.y == 25)
return TRUE;
@@ -151,7 +151,7 @@ void UseFlyAncientTomb_Finish(void)
MapGridSetMetatileIdAt(16, 27, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
- FlagSet(SYS_BRAILLE_FLY);
+ FlagSet(FLAG_SYS_BRAILLE_FLY);
ScriptContext2_Disable();
}
*/
@@ -205,7 +205,7 @@ void SealedChamberShakingEffect(u8 taskId)
// moved later in the function because it was rewritten.
bool8 ShouldDoBrailleStrengthEffect(void)
{
- if (!FlagGet(SYS_BRAILLE_STRENGTH) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x06))
+ if (!FlagGet(FLAG_SYS_BRAILLE_STRENGTH) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x06))
{
if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
@@ -220,7 +220,7 @@ bool8 ShouldDoBrailleStrengthEffect(void)
void sub_8179834(void)
{
- gFieldEffectArguments[0] = brm_get_pokemon_selection();
+ gFieldEffectArguments[0] = GetCursorSelectionMonId();
FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
}
@@ -240,13 +240,13 @@ void sub_8179860(void)
MapGridSetMetatileIdAt(16, 27, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
- FlagSet(SYS_BRAILLE_STRENGTH);
+ FlagSet(FLAG_SYS_BRAILLE_STRENGTH);
ScriptContext2_Disable();
}
bool8 ShouldDoBrailleFlyEffect(void)
{
- if (!FlagGet(SYS_BRAILLE_FLY) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x44))
+ if (!FlagGet(FLAG_SYS_BRAILLE_FLY) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x44))
{
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
{ gBraillePuzzleCallbackFlag = FLY_PUZZLE; return TRUE; }
@@ -256,7 +256,7 @@ bool8 ShouldDoBrailleFlyEffect(void)
void sub_8179918(void)
{
- gFieldEffectArguments[0] = brm_get_pokemon_selection();
+ gFieldEffectArguments[0] = GetCursorSelectionMonId();
FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
}
@@ -276,7 +276,7 @@ void sub_8179944(void)
MapGridSetMetatileIdAt(16, 27, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
- FlagSet(SYS_BRAILLE_FLY);
+ FlagSet(FLAG_SYS_BRAILLE_FLY);
ScriptContext2_Disable();
}
@@ -284,7 +284,7 @@ void sub_8179944(void)
void DoBrailleWait(void)
{
/*
- if (!FlagGet(SYS_BRAILLE_WAIT))
+ if (!FlagGet(FLAG_SYS_BRAILLE_WAIT))
CreateTask(Task_BrailleWait, 0x50);
}
@@ -387,7 +387,7 @@ bool8 ShouldDoBrailleRegicePuzzle(void)
if (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x43)
{
// _08179A1A
- if (FlagGet(SYS_BRAILLE_WAIT) != FALSE)
+ if (FlagGet(FLAG_SYS_BRAILLE_WAIT) != FALSE)
return FALSE;
if (FlagGet(2) == FALSE)
return FALSE;
diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c
index 8996059f9..98468caa2 100644
--- a/src/calculate_base_damage.c
+++ b/src/calculate_base_damage.c
@@ -1,23 +1,15 @@
#include "global.h"
-#include "abilities.h"
+#include "constants/abilities.h"
#include "battle.h"
-#include "hold_effects.h"
+#include "battle_setup.h"
+#include "constants/hold_effects.h"
#include "event_data.h"
#include "item.h"
-#include "items.h"
+#include "constants/items.h"
#include "pokemon.h"
-#include "species.h"
-#include "moves.h"
-#include "battle_move_effects.h"
-
-extern u32 gBattleTypeFlags;
-extern struct BattlePokemon gBattleMons[4];
-extern u16 gCurrentMove;
-extern u8 gCritMultiplier;
-extern u16 gBattleWeather;
-extern struct BattleEnigmaBerry gEnigmaBerries[];
-extern u16 gBattleMovePower;
-extern u16 gTrainerBattleOpponent_A;
+#include "constants/species.h"
+#include "constants/moves.h"
+#include "constants/battle_move_effects.h"
bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank);
@@ -84,13 +76,13 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
attack *= 2;
- if (ShouldGetStatBadgeBoost(BADGE01_GET, bankAtk))
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE01_GET, bankAtk))
attack = (110 * attack) / 100;
- if (ShouldGetStatBadgeBoost(BADGE05_GET, bankDef))
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE05_GET, bankDef))
defense = (110 * defense) / 100;
- if (ShouldGetStatBadgeBoost(BADGE07_GET, bankAtk))
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankAtk))
spAttack = (110 * spAttack) / 100;
- if (ShouldGetStatBadgeBoost(BADGE07_GET, bankDef))
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankDef))
spDefense = (110 * spDefense) / 100;
for (i = 0; i < 17; i++)
@@ -149,35 +141,35 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
defense /= 2;
- if (type < TYPE_MYSTERY) // is physical
+ if (IS_MOVE_PHYSICAL(type))
{
if (gCritMultiplier == 2)
{
- if (attacker->statStages[STAT_STAGE_ATK] > 6)
- APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
+ if (attacker->statStages[STAT_ATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
else
damage = attack;
}
else
- APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
- if (defender->statStages[STAT_STAGE_DEF] < 6)
- APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
+ if (defender->statStages[STAT_DEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
else
damageHelper = defense;
}
else
- APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
damage = damage / damageHelper;
damage /= 50;
- if ((attacker->status1 & STATUS_BURN) && attacker->ability != ABILITY_GUTS)
+ if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS)
damage /= 2;
if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
@@ -199,30 +191,30 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (type == TYPE_MYSTERY)
damage = 0; // is ??? type. does 0 damage.
- if (type > TYPE_MYSTERY) // is special?
+ if (IS_MOVE_SPECIAL(type))
{
if (gCritMultiplier == 2)
{
- if (attacker->statStages[STAT_STAGE_SPATK] > 6)
- APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
+ if (attacker->statStages[STAT_SPATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
else
damage = spAttack;
}
else
- APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
- if (defender->statStages[STAT_STAGE_SPDEF] < 6)
- APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
+ if (defender->statStages[STAT_SPDEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
else
damageHelper = spDefense;
}
else
- APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
damage = (damage / damageHelper);
damage /= 50;
diff --git a/src/clear_save_data_screen.c b/src/clear_save_data_screen.c
index 3192e0e11..6d6a1545b 100755..100644
--- a/src/clear_save_data_screen.c
+++ b/src/clear_save_data_screen.c
@@ -1,7 +1,7 @@
#include "global.h"
#include "task.h"
-#include "menu.h"
#include "text.h"
+#include "menu.h"
#include "sound.h"
#include "main.h"
#include "save.h"
@@ -9,7 +9,7 @@
#include "gpu_regs.h"
#include "bg.h"
#include "text_window.h"
-#include "songs.h"
+#include "constants/songs.h"
extern u8 gText_ClearAllSaveData[];
extern u8 gText_ClearingData[];
@@ -88,7 +88,7 @@ static void Task_DoClearSaveDataScreenYesNo(u8 taskId)
static void Task_ClearSaveDataScreenYesNoChoice(u8 taskId)
{
- switch(sub_8198C58())
+ switch(ProcessMenuInputNoWrap_())
{
case 0:
FillWindowPixelBuffer(0, 17);
diff --git a/src/clock.c b/src/clock.c
new file mode 100644
index 000000000..7cea30166
--- /dev/null
+++ b/src/clock.c
@@ -0,0 +1,93 @@
+#include "global.h"
+#include "rom6.h"
+#include "event_data.h"
+#include "rtc.h"
+#include "lottery_corner.h"
+#include "dewford_trend.h"
+#include "tv.h"
+#include "field_screen.h"
+#include "berry.h"
+#include "main.h"
+#include "overworld.h"
+#include "wallclock.h"
+
+// static types
+
+// static declarations
+
+static void UpdatePerDay(struct Time *localTime);
+static void UpdatePerMinute(struct Time *localTime);
+
+// rodata
+
+// text
+
+static void InitTimeBasedEvents(void)
+{
+ FlagSet(FLAG_SYS_CLOCK_SET);
+ RtcCalcLocalTime();
+ gSaveBlock2Ptr->lastBerryTreeUpdate = gLocalTime;
+ VarSet(VAR_DAYS, gLocalTime.days);
+}
+
+void DoTimeBasedEvents(void)
+{
+ if (FlagGet(FLAG_SYS_CLOCK_SET) && !sub_813B9C0())
+ {
+ RtcCalcLocalTime();
+ UpdatePerDay(&gLocalTime);
+ UpdatePerMinute(&gLocalTime);
+ }
+}
+
+static void UpdatePerDay(struct Time *localTime)
+{
+ u16 *days = GetVarPointer(VAR_DAYS);
+ u16 daysSince;
+
+ if (*days != localTime->days && *days <= localTime->days)
+ {
+ daysSince = localTime->days - *days;
+ ClearUpperFlags();
+ UpdateDewfordTrendPerDay(daysSince);
+ UpdateTVShowsPerDay(daysSince);
+ UpdateWeatherPerDay(daysSince);
+ UpdatePartyPokerusTime(daysSince);
+ UpdateMirageRnd(daysSince);
+ UpdateBirchState(daysSince);
+ UpdateFrontierManiac(daysSince);
+ UpdateFrontierGambler(daysSince);
+ SetShoalItemFlag(daysSince);
+ SetRandomLotteryNumber(daysSince);
+ *days = localTime->days;
+ }
+}
+
+static void UpdatePerMinute(struct Time *localTime)
+{
+ struct Time difference;
+ int minutes;
+
+ CalcTimeDifference(&difference, &gSaveBlock2Ptr->lastBerryTreeUpdate, localTime);
+ minutes = 24 * 60 * difference.days + 60 * difference.hours + difference.minutes;
+ if (minutes != 0)
+ {
+ if (minutes >= 0)
+ {
+ BerryTreeTimeUpdate(minutes);
+ gSaveBlock2Ptr->lastBerryTreeUpdate = *localTime;
+ }
+ }
+}
+
+static void ReturnFromStartWallClock(void)
+{
+ InitTimeBasedEvents();
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+}
+
+void StartWallClock(void)
+{
+ SetMainCallback2(Cb2_StartWallClock);
+ gMain.savedCallback = ReturnFromStartWallClock;
+}
diff --git a/src/coins.c b/src/coins.c
index e1694b29c..12e0bd4ef 100644
--- a/src/coins.c
+++ b/src/coins.c
@@ -2,7 +2,7 @@
#include "coins.h"
#include "text.h"
#include "window.h"
-#include "text_window.h"
+#include "strings.h"
#include "string_util.h"
#include "menu.h"
#include "international_string_util.h"
@@ -11,10 +11,6 @@
EWRAM_DATA u8 sCoinsWindowId = 0;
-extern void sub_819746C(u8 windowId, bool8 copyToVram);
-
-extern const u8 gText_Coins[];
-
void PrintCoinsString(u32 coinAmount)
{
u32 xAlign;
@@ -53,7 +49,6 @@ void SetCoins(u16 coinAmount)
gSaveBlock1Ptr->coins = coinAmount ^ gSaveBlock2Ptr->encryptionKey;
}
-/* Can't match it lol
bool8 GiveCoins(u16 toAdd)
{
u16 newAmount;
@@ -67,10 +62,22 @@ bool8 GiveCoins(u16 toAdd)
}
else
{
- newAmount = ownedCoins + toAdd;
- if (newAmount > MAX_COINS)
- newAmount = MAX_COINS;
+ ownedCoins += toAdd;
+ if (ownedCoins > MAX_COINS)
+ ownedCoins = MAX_COINS;
+ newAmount = ownedCoins;
}
SetCoins(newAmount);
return TRUE;
-}*/
+}
+
+bool8 TakeCoins(u16 toSub)
+{
+ u16 ownedCoins = GetCoins();
+ if (ownedCoins >= toSub)
+ {
+ SetCoins(ownedCoins - toSub);
+ return TRUE;
+ }
+ return FALSE;
+}
diff --git a/src/coord_event_weather.c b/src/coord_event_weather.c
new file mode 100644
index 000000000..60b87fa30
--- /dev/null
+++ b/src/coord_event_weather.c
@@ -0,0 +1,119 @@
+#include "global.h"
+#include "constants/weather.h"
+#include "coord_event_weather.h"
+#include "field_weather.h"
+
+struct CoordEventWeather
+{
+ u8 coordEventWeather;
+ void (*func)(void);
+};
+
+static void CoordEventWeather_Clouds(void);
+static void CoordEventWeather_Sunny(void);
+static void CoordEventWeather_LightRain(void);
+static void CoordEventWeather_Snow(void);
+static void CoordEventWeather_Thunderstorm(void);
+static void CoordEventWeather_Fog(void);
+static void CoordEventWeather_DiagonalFog(void);
+static void CoordEventWeather_Ash(void);
+static void CoordEventWeather_Sandstorm(void);
+static void CoordEventWeather_Dark(void);
+static void CoordEventWeather_Drought(void);
+static void CoordEventWeather_Route119Cycle(void);
+static void CoordEventWeather_Route123Cycle(void);
+
+static const struct CoordEventWeather sCoordEventWeatherFuncs[] =
+{
+ { COORD_EVENT_WEATHER_CLOUDS, CoordEventWeather_Clouds },
+ { COORD_EVENT_WEATHER_SUNNY, CoordEventWeather_Sunny },
+ { COORD_EVENT_WEATHER_RAIN_LIGHT, CoordEventWeather_LightRain },
+ { COORD_EVENT_WEATHER_SNOW, CoordEventWeather_Snow },
+ { COORD_EVENT_WEATHER_RAIN_MED, CoordEventWeather_Thunderstorm },
+ { COORD_EVENT_WEATHER_FOG_1, CoordEventWeather_Fog },
+ { COORD_EVENT_WEATHER_FOG_2, CoordEventWeather_DiagonalFog },
+ { COORD_EVENT_WEATHER_ASH, CoordEventWeather_Ash },
+ { COORD_EVENT_WEATHER_SANDSTORM, CoordEventWeather_Sandstorm },
+ { COORD_EVENT_WEATHER_SHADE, CoordEventWeather_Dark },
+ { COORD_EVENT_WEATHER_DROUGHT, CoordEventWeather_Drought },
+ { COORD_EVENT_WEATHER_ROUTE119_CYCLE, CoordEventWeather_Route119Cycle },
+ { COORD_EVENT_WEATHER_ROUTE123_CYCLE, CoordEventWeather_Route123Cycle },
+};
+
+static void CoordEventWeather_Clouds(void)
+{
+ SetWeather(WEATHER_CLOUDS);
+}
+
+static void CoordEventWeather_Sunny(void)
+{
+ SetWeather(WEATHER_SUNNY);
+}
+
+static void CoordEventWeather_LightRain(void)
+{
+ SetWeather(WEATHER_RAIN_LIGHT);
+}
+
+static void CoordEventWeather_Snow(void)
+{
+ SetWeather(WEATHER_SNOW);
+}
+
+static void CoordEventWeather_Thunderstorm(void)
+{
+ SetWeather(WEATHER_RAIN_MED);
+}
+
+static void CoordEventWeather_Fog(void)
+{
+ SetWeather(WEATHER_FOG_1);
+}
+
+static void CoordEventWeather_DiagonalFog(void)
+{
+ SetWeather(WEATHER_FOG_2);
+}
+
+static void CoordEventWeather_Ash(void)
+{
+ SetWeather(WEATHER_ASH);
+}
+
+static void CoordEventWeather_Sandstorm(void)
+{
+ SetWeather(WEATHER_SANDSTORM);
+}
+
+static void CoordEventWeather_Dark(void)
+{
+ SetWeather(WEATHER_SHADE);
+}
+
+static void CoordEventWeather_Drought(void)
+{
+ SetWeather(WEATHER_DROUGHT);
+}
+
+static void CoordEventWeather_Route119Cycle(void)
+{
+ SetWeather(WEATHER_ROUTE119_CYCLE);
+}
+
+static void CoordEventWeather_Route123Cycle(void)
+{
+ SetWeather(WEATHER_ROUTE123_CYCLE);
+}
+
+void DoCoordEventWeather(u8 coordEventWeather)
+{
+ u8 i;
+ for (i = 0; i < ARRAY_COUNT(sCoordEventWeatherFuncs); i++)
+ {
+ if (sCoordEventWeatherFuncs[i].coordEventWeather == coordEventWeather)
+ {
+ sCoordEventWeatherFuncs[i].func();
+ return;
+ }
+ }
+}
diff --git a/src/daycare.c b/src/daycare.c
new file mode 100644
index 000000000..89c0a48d8
--- /dev/null
+++ b/src/daycare.c
@@ -0,0 +1,1319 @@
+#include "global.h"
+#include "pokemon.h"
+#include "daycare.h"
+#include "string_util.h"
+#include "constants/species.h"
+#include "constants/items.h"
+#include "mail.h"
+#include "pokemon_storage_system.h"
+#include "event_data.h"
+#include "random.h"
+#include "main.h"
+#include "constants/moves.h"
+#include "egg_hatch.h"
+#include "text.h"
+#include "menu.h"
+#include "international_string_util.h"
+#include "script.h"
+#include "task.h"
+#include "window.h"
+#include "list_menu.h"
+
+#define EGG_MOVES_ARRAY_COUNT 10
+#define EGG_LVL_UP_MOVES_ARRAY_COUNT 50
+
+extern u16 gMoveToLearn;
+
+// text
+extern const u8 gText_MaleSymbol4[];
+extern const u8 gText_FemaleSymbol4[];
+extern const u8 gText_GenderlessSymbol[];
+extern const u8 gText_NewLine2[];
+extern const u8 gText_Exit4[];
+extern const u8 gText_Lv[];
+extern const u8 gExpandedPlaceholder_Empty[];
+extern const u8 gText_Exit[];
+extern const u8 gDaycareText_GetAlongVeryWell[];
+extern const u8 gDaycareText_GetAlong[];
+extern const u8 gDaycareText_DontLikeOther[];
+extern const u8 gDaycareText_PlayOther[];
+
+extern u8 GetCursorSelectionMonId(void);
+extern u16 ItemIdToBattleMoveId(u16);
+extern s32 ListMenuHandleInputGetItemId(u8);
+extern void sub_81AE6C8(u8, u16*, u16*);
+extern void sub_819746C(u8, bool8);
+extern void NewMenuHelpers_DrawStdWindowFrame(u8, bool8);
+extern void sub_81B9328(void);
+extern void sub_81AF078(u32, bool8, struct ListMenu *);
+extern void c2_exit_to_overworld_2_switch(void);
+
+// this file's functions
+static void ClearDaycareMonMisc(struct DaycareMiscMon *misc);
+static void SetInitialEggData(struct Pokemon *mon, u16 species, struct DayCare *daycare);
+static u8 GetDaycareCompatibilityScore(struct DayCare *daycare);
+static void DaycarePrintMonInfo(u8 windowId, s32 daycareSlotId, u8 y);
+
+// RAM buffers used to assist with BuildEggMoveset()
+EWRAM_DATA static u16 sHatchedEggLevelUpMoves[EGG_LVL_UP_MOVES_ARRAY_COUNT] = {0};
+EWRAM_DATA static u16 sHatchedEggFatherMoves[4] = {0};
+EWRAM_DATA static u16 sHatchedEggFinalMoves[4] = {0};
+EWRAM_DATA static u16 sHatchedEggEggMoves[EGG_MOVES_ARRAY_COUNT] = {0};
+EWRAM_DATA static u16 sHatchedEggMotherMoves[4] = {0};
+
+#include "data/pokemon/egg_moves.h"
+
+static const struct WindowTemplate sDaycareLevelMenuWindowTemplate = {0, 0xF, 1, 0xE, 6, 0xF, 8};
+
+static const struct ListMenuItem sLevelMenuItems[] =
+{
+ {gExpandedPlaceholder_Empty, 0},
+ {gExpandedPlaceholder_Empty, 1},
+ {gText_Exit, 5}
+};
+
+static const struct ListMenuTemplate sDaycareListMenuLevelTemplate =
+{
+ .items = sLevelMenuItems,
+ .moveCursorFunc = sub_81AF078,
+ .unk_08 = DaycarePrintMonInfo,
+ .totalItems = 3,
+ .maxShowed = 3,
+ .unk_10 = 0,
+ .unk_11 = 0,
+ .unk_12 = 8,
+ .cursor_Y = 0,
+ .upText_Y = 1,
+ .cursorColor = 2,
+ .fillColor = 1,
+ .cursorShadowColor = 3,
+ .unk_16_0 = TRUE,
+ .spaceBetweenItems = 0,
+ .unk_16_7 = FALSE,
+ .unk_17_0 = 1,
+ .cursorKind = 0
+};
+
+static const u8 *const sCompatibilityMessages[] =
+{
+ gDaycareText_GetAlongVeryWell,
+ gDaycareText_GetAlong,
+ gDaycareText_DontLikeOther,
+ gDaycareText_PlayOther
+};
+
+static const u8 sJapaneseEggNickname[] = _("タマゴ"); // "tamago" ("egg" in Japanese)
+
+u8 *GetMonNick(struct Pokemon *mon, u8 *dest)
+{
+ u8 nickname[POKEMON_NAME_LENGTH * 2];
+
+ GetMonData(mon, MON_DATA_NICKNAME, nickname);
+ return StringCopy10(dest, nickname);
+}
+
+u8 *GetBoxMonNick(struct BoxPokemon *mon, u8 *dest)
+{
+ u8 nickname[POKEMON_NAME_LENGTH * 2];
+
+ GetBoxMonData(mon, MON_DATA_NICKNAME, nickname);
+ return StringCopy10(dest, nickname);
+}
+
+u8 CountPokemonInDaycare(struct DayCare *daycare)
+{
+ u8 i, count;
+ count = 0;
+
+ for (i = 0; i < DAYCARE_MON_COUNT; i++)
+ {
+ if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES) != 0)
+ count++;
+ }
+
+ return count;
+}
+
+void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDayCareMail *daycareMail)
+{
+ u8 i;
+ u8 numDaycareMons = 0;
+
+ for (i = 0; i < DAYCARE_MON_COUNT; i++)
+ {
+ if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES) != SPECIES_NONE)
+ {
+ numDaycareMons++;
+ if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_HELD_ITEM) == ITEM_NONE)
+ {
+ daycareMail->holdsItem[i] = FALSE;
+ }
+ else
+ {
+ daycareMail->holdsItem[i] = TRUE;
+ }
+ }
+ else
+ {
+ daycareMail->holdsItem[i] = TRUE;
+ }
+ }
+
+ daycareMail->numDaycareMons = numDaycareMons;
+}
+
+static s8 Daycare_FindEmptySpot(struct DayCare *daycare)
+{
+ u8 i;
+
+ for (i = 0; i < DAYCARE_MON_COUNT; i++)
+ {
+ if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES) == 0)
+ return i;
+ }
+
+ return -1;
+}
+
+static void StorePokemonInDaycare(struct Pokemon *mon, struct DaycareMon *daycareMon)
+{
+ if (MonHasMail(mon))
+ {
+ u8 mailId;
+
+ StringCopy(daycareMon->misc.OT_name, gSaveBlock2Ptr->playerName);
+ GetMonNick(mon, daycareMon->misc.monName);
+ StripExtCtrlCodes(daycareMon->misc.monName);
+ daycareMon->misc.gameLanguage = LANGUAGE_ENGLISH;
+ daycareMon->misc.monLanguage = GetMonData(mon, MON_DATA_LANGUAGE);
+ mailId = GetMonData(mon, MON_DATA_MAIL);
+ daycareMon->misc.mail = gSaveBlock1Ptr->mail[mailId];
+ TakeMailFromMon(mon);
+ }
+
+ daycareMon->mon = mon->box;
+ BoxMonRestorePP(&daycareMon->mon);
+ daycareMon->steps = 0;
+ ZeroMonData(mon);
+ CompactPartySlots();
+ CalculatePlayerPartyCount();
+}
+
+static void StorePokemonInEmptyDaycareSlot(struct Pokemon *mon, struct DayCare *daycare)
+{
+ s8 slotId = Daycare_FindEmptySpot(daycare);
+ StorePokemonInDaycare(mon, &daycare->mons[slotId]);
+}
+
+void StoreSelectedPokemonInDaycare(void)
+{
+ u8 monId = GetCursorSelectionMonId();
+ StorePokemonInEmptyDaycareSlot(&gPlayerParty[monId], &gSaveBlock1Ptr->daycare);
+}
+
+// Shifts the second daycare pokemon slot into the first slot.
+static void ShiftDaycareSlots(struct DayCare *daycare)
+{
+ // This condition is only satisfied when the player takes out the first pokemon from the daycare.
+ if (GetBoxMonData(&daycare->mons[1].mon, MON_DATA_SPECIES) != 0
+ && GetBoxMonData(&daycare->mons[0].mon, MON_DATA_SPECIES) == 0)
+ {
+ daycare->mons[0].mon = daycare->mons[1].mon;
+ ZeroBoxMonData(&daycare->mons[1].mon);
+
+ daycare->mons[0].misc = daycare->mons[1].misc;
+ daycare->mons[0].steps = daycare->mons[1].steps;
+ daycare->mons[1].steps = 0;
+ ClearDaycareMonMisc(&daycare->mons[1].misc);
+ }
+}
+
+static void ApplyDaycareExperience(struct Pokemon *mon)
+{
+ s32 i;
+ bool8 firstMove;
+ u16 learnedMove;
+
+ for (i = 0; i < MAX_MON_LEVEL; i++)
+ {
+ // Add the mon's gained daycare experience level by level until it can't level up anymore.
+ if (TryIncrementMonLevel(mon))
+ {
+ // Teach the mon new moves it learned while in the daycare.
+ firstMove = TRUE;
+ while ((learnedMove = MonTryLearningNewMove(mon, firstMove)) != 0)
+ {
+ firstMove = FALSE;
+ if (learnedMove == 0xFFFF)
+ {
+ // Mon already knows 4 moves.
+ DeleteFirstMoveAndGiveMoveToMon(mon, gMoveToLearn);
+ }
+ }
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ // Re-calculate the mons stats at its new level.
+ CalculateMonStats(mon);
+}
+
+static u16 TakeSelectedPokemonFromDaycare(struct DaycareMon *daycareMon)
+{
+ u16 species;
+ u32 experience;
+ struct Pokemon pokemon;
+
+ GetBoxMonNick(&daycareMon->mon, gStringVar1);
+ species = GetBoxMonData(&daycareMon->mon, MON_DATA_SPECIES);
+ BoxMonToMon(&daycareMon->mon, &pokemon);
+
+ if (GetMonData(&pokemon, MON_DATA_LEVEL) != MAX_MON_LEVEL)
+ {
+ experience = GetMonData(&pokemon, MON_DATA_EXP) + daycareMon->steps;
+ SetMonData(&pokemon, MON_DATA_EXP, &experience);
+ ApplyDaycareExperience(&pokemon);
+ }
+
+ gPlayerParty[PARTY_SIZE - 1] = pokemon;
+ if (daycareMon->misc.mail.itemId)
+ {
+ GiveMailToMon2(&gPlayerParty[PARTY_SIZE - 1], &daycareMon->misc.mail);
+ ClearDaycareMonMisc(&daycareMon->misc);
+ }
+
+ ZeroBoxMonData(&daycareMon->mon);
+ daycareMon->steps = 0;
+ CompactPartySlots();
+ CalculatePlayerPartyCount();
+ return species;
+}
+
+static u16 TakeSelectedPokemonMonFromDaycareShiftSlots(struct DayCare *daycare, u8 slotId)
+{
+ u16 species = TakeSelectedPokemonFromDaycare(&daycare->mons[slotId]);
+ ShiftDaycareSlots(daycare);
+ return species;
+}
+
+u16 TakePokemonFromDaycare(void)
+{
+ return TakeSelectedPokemonMonFromDaycareShiftSlots(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
+}
+
+static u8 GetLevelAfterDaycareSteps(struct BoxPokemon *mon, u32 steps)
+{
+ struct BoxPokemon tempMon = *mon;
+
+ u32 experience = GetBoxMonData(mon, MON_DATA_EXP) + steps;
+ SetBoxMonData(&tempMon, MON_DATA_EXP, &experience);
+ return GetLevelFromBoxMonExp(&tempMon);
+}
+
+static u8 GetNumLevelsGainedFromSteps(struct DaycareMon *daycareMon)
+{
+ u8 levelBefore;
+ u8 levelAfter;
+
+ levelBefore = GetLevelFromBoxMonExp(&daycareMon->mon);
+ levelAfter = GetLevelAfterDaycareSteps(&daycareMon->mon, daycareMon->steps);
+ return levelAfter - levelBefore;
+}
+
+static u8 GetNumLevelsGainedForDaycareMon(struct DaycareMon *daycareMon)
+{
+ u8 numLevelsGained = GetNumLevelsGainedFromSteps(daycareMon);
+ ConvertIntToDecimalStringN(gStringVar2, numLevelsGained, STR_CONV_MODE_LEFT_ALIGN, 2);
+ GetBoxMonNick(&daycareMon->mon, gStringVar1);
+ return numLevelsGained;
+}
+
+static u32 GetDaycareCostForSelectedMon(struct DaycareMon *daycareMon)
+{
+ u32 cost;
+
+ u8 numLevelsGained = GetNumLevelsGainedFromSteps(daycareMon);
+ GetBoxMonNick(&daycareMon->mon, gStringVar1);
+ cost = 100 + 100 * numLevelsGained;
+ ConvertIntToDecimalStringN(gStringVar2, cost, STR_CONV_MODE_LEFT_ALIGN, 5);
+ return cost;
+}
+
+static u16 GetDaycareCostForMon(struct DayCare *daycare, u8 slotId)
+{
+ return GetDaycareCostForSelectedMon(&daycare->mons[slotId]);
+}
+
+void GetDaycareCost(void)
+{
+ gSpecialVar_0x8005 = GetDaycareCostForMon(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
+}
+
+static void Debug_AddDaycareSteps(u16 numSteps)
+{
+ gSaveBlock1Ptr->daycare.mons[0].steps += numSteps;
+ gSaveBlock1Ptr->daycare.mons[1].steps += numSteps;
+}
+
+u8 GetNumLevelsGainedFromDaycare(void)
+{
+ if (GetBoxMonData(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004], MON_DATA_SPECIES) != 0)
+ return GetNumLevelsGainedForDaycareMon(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004]);
+
+ return 0;
+}
+
+static void ClearDaycareMonMisc(struct DaycareMiscMon *misc)
+{
+ s32 i;
+
+ for (i = 0; i < OT_NAME_LENGTH + 1; i++)
+ misc->OT_name[i] = 0;
+ for (i = 0; i < POKEMON_NAME_LENGTH + 1; i++)
+ misc->monName[i] = 0;
+
+ ClearMailStruct(&misc->mail);
+}
+
+static void ClearDaycareMon(struct DaycareMon *daycareMon)
+{
+ ZeroBoxMonData(&daycareMon->mon);
+ daycareMon->steps = 0;
+ ClearDaycareMonMisc(&daycareMon->misc);
+}
+
+static void ClearAllDaycareData(struct DayCare *daycare)
+{
+ u8 i;
+
+ for (i = 0; i < DAYCARE_MON_COUNT; i++)
+ ClearDaycareMon(&daycare->mons[i]);
+
+ daycare->offspringPersonality = 0;
+ daycare->stepCounter = 0;
+}
+
+// Determines what the species of an Egg would be based on the given species.
+// It determines this by working backwards through the evolution chain of the
+// given species.
+static u16 GetEggSpecies(u16 species)
+{
+ int i, j, k;
+ bool8 found;
+
+ // Working backwards up to 5 times seems arbitrary, since the maximum number
+ // of times would only be 3 for 3-stage evolutions.
+ for (i = 0; i < EVOS_PER_MON; i++)
+ {
+ found = FALSE;
+ for (j = 1; j < NUM_SPECIES; j++)
+ {
+ for (k = 0; k < EVOS_PER_MON; k++)
+ {
+ if (gEvolutionTable[j][k].targetSpecies == species)
+ {
+ species = j;
+ found = TRUE;
+ break;
+ }
+ }
+
+ if (found)
+ break;
+ }
+
+ if (j == NUM_SPECIES)
+ break;
+ }
+
+ return species;
+}
+
+static s32 GetSlotToInheritNature(struct DayCare *daycare)
+{
+ u32 species[DAYCARE_MON_COUNT];
+ s32 i;
+ s32 dittoCount;
+ s32 slot = -1;
+
+ // search for female gender
+ for (i = 0; i < DAYCARE_MON_COUNT; i++)
+ {
+ if (GetBoxMonGender(&daycare->mons[i].mon) == MON_FEMALE)
+ slot = i;
+ }
+
+ // search for ditto
+ for (dittoCount = 0, i = 0; i < DAYCARE_MON_COUNT; i++)
+ {
+ species[i] = GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES);
+ if (species[i] == SPECIES_DITTO)
+ dittoCount++, slot = i;
+ }
+
+ // coin flip on ...two Dittos
+ if (dittoCount == 2)
+ {
+ if (Random() >= USHRT_MAX / 2)
+ slot = 0;
+ else
+ slot = 1;
+ }
+
+ // nature inheritance only if holds everstone
+ if (GetBoxMonData(&daycare->mons[slot].mon, MON_DATA_HELD_ITEM) != ITEM_EVERSTONE
+ || Random() >= USHRT_MAX / 2)
+ {
+ return -1;
+ }
+
+ return slot;
+}
+
+static void _TriggerPendingDaycareEgg(struct DayCare *daycare)
+{
+ s32 natureSlot;
+ s32 natureTries = 0;
+
+ SeedRng2(gMain.vblankCounter2);
+ natureSlot = GetSlotToInheritNature(daycare);
+
+ if (natureSlot < 0)
+ {
+ daycare->offspringPersonality = (Random2() << 0x10) | ((Random() % 0xfffe) + 1);
+ }
+ else
+ {
+ u8 wantedNature = GetNatureFromPersonality(GetBoxMonData(&daycare->mons[natureSlot].mon, MON_DATA_PERSONALITY, NULL));
+ u32 personality;
+
+ do
+ {
+ personality = (Random2() << 0x10) | (Random());
+ if (wantedNature == GetNatureFromPersonality(personality) && personality != 0)
+ break; // we found a personality with the same nature
+
+ natureTries++;
+ } while (natureTries <= 2400);
+
+ daycare->offspringPersonality = personality;
+ }
+
+ FlagSet(FLAG_PENDING_DAYCARE_EGG);
+}
+
+static void _TriggerPendingDaycareMaleEgg(struct DayCare *daycare)
+{
+ daycare->offspringPersonality = (Random()) | (0x8000);
+ FlagSet(FLAG_PENDING_DAYCARE_EGG);
+}
+
+void TriggerPendingDaycareEgg(void)
+{
+ _TriggerPendingDaycareEgg(&gSaveBlock1Ptr->daycare);
+}
+
+static void TriggerPendingDaycareMaleEgg(void)
+{
+ _TriggerPendingDaycareMaleEgg(&gSaveBlock1Ptr->daycare);
+}
+
+// Removes the selected index from the given IV list and shifts the remaining
+// elements to the left.
+static void RemoveIVIndexFromList(u8 *ivs, u8 selectedIv)
+{
+ s32 i, j;
+ u8 temp[NUM_STATS];
+
+ ivs[selectedIv] = 0xff;
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ temp[i] = ivs[i];
+ }
+
+ j = 0;
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ if (temp[i] != 0xff)
+ ivs[j++] = temp[i];
+ }
+}
+
+static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
+{
+ u8 i;
+ u8 selectedIvs[3];
+ u8 availableIVs[NUM_STATS];
+ u8 whichParent[ARRAY_COUNT(selectedIvs)];
+ u8 iv;
+
+ // Initialize a list of IV indices.
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ availableIVs[i] = i;
+ }
+
+ // Select the 3 IVs that will be inherited.
+ for (i = 0; i < ARRAY_COUNT(selectedIvs); i++)
+ {
+ // Randomly pick an IV from the available list.
+ selectedIvs[i] = availableIVs[Random() % (NUM_STATS - i)];
+
+ // Remove the selected IV index from the available IV indices.
+ RemoveIVIndexFromList(availableIVs, i);
+ }
+
+ // Determine which parent each of the selected IVs should inherit from.
+ for (i = 0; i < ARRAY_COUNT(selectedIvs); i++)
+ {
+ whichParent[i] = Random() % 2;
+ }
+
+ // Set each of inherited IVs on the egg mon.
+ for (i = 0; i < ARRAY_COUNT(selectedIvs); i++)
+ {
+ switch (selectedIvs[i])
+ {
+ case 0:
+ iv = GetBoxMonData(&daycare->mons[whichParent[i]].mon, MON_DATA_HP_IV);
+ SetMonData(egg, MON_DATA_HP_IV, &iv);
+ break;
+ case 1:
+ iv = GetBoxMonData(&daycare->mons[whichParent[i]].mon, MON_DATA_ATK_IV);
+ SetMonData(egg, MON_DATA_ATK_IV, &iv);
+ break;
+ case 2:
+ iv = GetBoxMonData(&daycare->mons[whichParent[i]].mon, MON_DATA_DEF_IV);
+ SetMonData(egg, MON_DATA_DEF_IV, &iv);
+ break;
+ case 3:
+ iv = GetBoxMonData(&daycare->mons[whichParent[i]].mon, MON_DATA_SPEED_IV);
+ SetMonData(egg, MON_DATA_SPEED_IV, &iv);
+ break;
+ case 4:
+ iv = GetBoxMonData(&daycare->mons[whichParent[i]].mon, MON_DATA_SPATK_IV);
+ SetMonData(egg, MON_DATA_SPATK_IV, &iv);
+ break;
+ case 5:
+ iv = GetBoxMonData(&daycare->mons[whichParent[i]].mon, MON_DATA_SPDEF_IV);
+ SetMonData(egg, MON_DATA_SPDEF_IV, &iv);
+ break;
+ }
+ }
+}
+
+// Counts the number of egg moves a pokemon learns and stores the moves in
+// the given array.
+static u8 GetEggMoves(struct Pokemon *pokemon, u16 *eggMoves)
+{
+ u16 eggMoveIdx;
+ u16 numEggMoves;
+ u16 species;
+ u16 i;
+
+ numEggMoves = 0;
+ eggMoveIdx = 0;
+ species = GetMonData(pokemon, MON_DATA_SPECIES);
+ for (i = 0; i < ARRAY_COUNT(gEggMoves) - 1; i++)
+ {
+ if (gEggMoves[i] == species + EGG_MOVES_SPECIES_OFFSET)
+ {
+ eggMoveIdx = i + 1;
+ break;
+ }
+ }
+
+ for (i = 0; i < EGG_MOVES_ARRAY_COUNT; i++)
+ {
+ if (gEggMoves[eggMoveIdx + i] > EGG_MOVES_SPECIES_OFFSET)
+ {
+ // TODO: the curly braces around this if statement are required for a matching build.
+ break;
+ }
+
+ eggMoves[i] = gEggMoves[eggMoveIdx + i];
+ numEggMoves++;
+ }
+
+ return numEggMoves;
+}
+
+static void BuildEggMoveset(struct Pokemon *egg, struct BoxPokemon *father, struct BoxPokemon *mother)
+{
+ u16 numSharedParentMoves;
+ u32 numLevelUpMoves;
+ u16 numEggMoves;
+ u16 i, j;
+
+ numSharedParentMoves = 0;
+ for (i = 0; i < 4; i++)
+ {
+ sHatchedEggMotherMoves[i] = 0;
+ sHatchedEggFatherMoves[i] = 0;
+ sHatchedEggFinalMoves[i] = 0;
+ }
+ for (i = 0; i < EGG_MOVES_ARRAY_COUNT; i++)
+ sHatchedEggEggMoves[i] = 0;
+ for (i = 0; i < EGG_LVL_UP_MOVES_ARRAY_COUNT; i++)
+ sHatchedEggLevelUpMoves[i] = 0;
+
+ numLevelUpMoves = GetLevelUpMovesBySpecies(GetMonData(egg, MON_DATA_SPECIES), sHatchedEggLevelUpMoves);
+ for (i = 0; i < 4; i++)
+ {
+ sHatchedEggFatherMoves[i] = GetBoxMonData(father, MON_DATA_MOVE1 + i);
+ sHatchedEggMotherMoves[i] = GetBoxMonData(mother, MON_DATA_MOVE1 + i);
+ }
+
+ numEggMoves = GetEggMoves(egg, sHatchedEggEggMoves);
+
+ for (i = 0; i < 4; i++)
+ {
+ if (sHatchedEggFatherMoves[i] != MOVE_NONE)
+ {
+ for (j = 0; j < numEggMoves; j++)
+ {
+ if (sHatchedEggFatherMoves[i] == sHatchedEggEggMoves[j])
+ {
+ if (GiveMoveToMon(egg, sHatchedEggFatherMoves[i]) == 0xffff)
+ DeleteFirstMoveAndGiveMoveToMon(egg, sHatchedEggFatherMoves[i]);
+ break;
+ }
+ }
+ }
+ else
+ {
+ break;
+ }
+ }
+ for (i = 0; i < 4; i++)
+ {
+ if (sHatchedEggFatherMoves[i] != MOVE_NONE)
+ {
+ for (j = 0; j < NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES; j++)
+ {
+ if (sHatchedEggFatherMoves[i] == ItemIdToBattleMoveId(ITEM_TM01_FOCUS_PUNCH + j) && CanMonLearnTMHM(egg, j))
+ {
+ if (GiveMoveToMon(egg, sHatchedEggFatherMoves[i]) == 0xffff)
+ DeleteFirstMoveAndGiveMoveToMon(egg, sHatchedEggFatherMoves[i]);
+ }
+ }
+ }
+ }
+ for (i = 0; i < 4; i++)
+ {
+ if (sHatchedEggFatherMoves[i] == MOVE_NONE)
+ break;
+ for (j = 0; j < 4; j++)
+ {
+ if (sHatchedEggFatherMoves[i] == sHatchedEggMotherMoves[j] && sHatchedEggFatherMoves[i] != MOVE_NONE)
+ sHatchedEggFinalMoves[numSharedParentMoves++] = sHatchedEggFatherMoves[i];
+ }
+ }
+
+ for (i = 0; i < 4; i++)
+ {
+ if (sHatchedEggFinalMoves[i] == MOVE_NONE)
+ break;
+ for (j = 0; j < numLevelUpMoves; j++)
+ {
+ if (sHatchedEggLevelUpMoves[j] != MOVE_NONE && sHatchedEggFinalMoves[i] == sHatchedEggLevelUpMoves[j])
+ {
+ if (GiveMoveToMon(egg, sHatchedEggFinalMoves[i]) == 0xffff)
+ DeleteFirstMoveAndGiveMoveToMon(egg, sHatchedEggFinalMoves[i]);
+ break;
+ }
+ }
+ }
+}
+
+static void RemoveEggFromDayCare(struct DayCare *daycare)
+{
+ daycare->offspringPersonality = 0;
+ daycare->stepCounter = 0;
+}
+
+void RejectEggFromDayCare(void)
+{
+ RemoveEggFromDayCare(&gSaveBlock1Ptr->daycare);
+}
+
+static void AlterEggSpeciesWithIncenseItem(u16 *species, struct DayCare *daycare)
+{
+ u16 motherItem, fatherItem;
+ if (*species == SPECIES_WYNAUT || *species == SPECIES_AZURILL)
+ {
+ motherItem = GetBoxMonData(&daycare->mons[0].mon, MON_DATA_HELD_ITEM);
+ fatherItem = GetBoxMonData(&daycare->mons[1].mon, MON_DATA_HELD_ITEM);
+ if (*species == SPECIES_WYNAUT && motherItem != ITEM_LAX_INCENSE && fatherItem != ITEM_LAX_INCENSE)
+ {
+ *species = SPECIES_WOBBUFFET;
+ }
+
+ if (*species == SPECIES_AZURILL && motherItem != ITEM_SEA_INCENSE && fatherItem != ITEM_SEA_INCENSE)
+ {
+ *species = SPECIES_MARILL;
+ }
+ }
+}
+
+static void GiveVoltTackleIfLightBall(struct Pokemon *mon, struct DayCare *daycare)
+{
+ u32 motherItem = GetBoxMonData(&daycare->mons[0].mon, MON_DATA_HELD_ITEM);
+ u32 fatherItem = GetBoxMonData(&daycare->mons[1].mon, MON_DATA_HELD_ITEM);
+
+ if (motherItem == ITEM_LIGHT_BALL || fatherItem == ITEM_LIGHT_BALL)
+ {
+ if (GiveMoveToMon(mon, MOVE_VOLT_TACKLE) == 0xFFFF)
+ DeleteFirstMoveAndGiveMoveToMon(mon, MOVE_VOLT_TACKLE);
+ }
+}
+
+static u16 DetermineEggSpeciesAndParentSlots(struct DayCare *daycare, u8 *parentSlots)
+{
+ u16 i;
+ u16 species[2];
+ u16 eggSpecies;
+
+ // Determine which of the daycare mons is the mother and father of the egg.
+ // The 0th index of the parentSlots array is considered the mother slot, and the
+ // 1st index is the father slot.
+ for (i = 0; i < 2; i++)
+ {
+ species[i] = GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES);
+ if (species[i] == SPECIES_DITTO)
+ {
+ parentSlots[0] = i ^ 1;
+ parentSlots[1] = i;
+ }
+ else if (GetBoxMonGender(&daycare->mons[i].mon) == MON_FEMALE)
+ {
+ parentSlots[0] = i;
+ parentSlots[1] = i ^ 1;
+ }
+ }
+
+ eggSpecies = GetEggSpecies(species[parentSlots[0]]);
+ if (eggSpecies == SPECIES_NIDORAN_F && daycare->offspringPersonality & 0x8000)
+ {
+ eggSpecies = SPECIES_NIDORAN_M;
+ }
+ if (eggSpecies == SPECIES_ILLUMISE && daycare->offspringPersonality & 0x8000)
+ {
+ eggSpecies = SPECIES_VOLBEAT;
+ }
+
+ // Make Ditto the "mother" slot if the other daycare mon is male.
+ if (species[parentSlots[1]] == SPECIES_DITTO && GetBoxMonGender(&daycare->mons[parentSlots[0]].mon) != MON_FEMALE)
+ {
+ u8 temp = parentSlots[1];
+ parentSlots[1] = parentSlots[0];
+ parentSlots[0] = temp;
+ }
+
+ return eggSpecies;
+}
+
+static void _GiveEggFromDaycare(struct DayCare *daycare) // give_egg
+{
+ struct Pokemon egg;
+ u16 species;
+ u8 parentSlots[2]; // 0th index is "mother" daycare slot, 1st is "father"
+ bool8 isEgg;
+
+ species = DetermineEggSpeciesAndParentSlots(daycare, parentSlots);
+ AlterEggSpeciesWithIncenseItem(&species, daycare);
+ SetInitialEggData(&egg, species, daycare);
+ InheritIVs(&egg, daycare);
+ BuildEggMoveset(&egg, &daycare->mons[parentSlots[1]].mon, &daycare->mons[parentSlots[0]].mon);
+
+ if (species == SPECIES_PICHU)
+ GiveVoltTackleIfLightBall(&egg, daycare);
+
+ isEgg = TRUE;
+ SetMonData(&egg, MON_DATA_IS_EGG, &isEgg);
+ gPlayerParty[PARTY_SIZE - 1] = egg;
+ CompactPartySlots();
+ CalculatePlayerPartyCount();
+ RemoveEggFromDayCare(daycare);
+}
+
+void CreateEgg(struct Pokemon *mon, u16 species, bool8 setHotSpringsLocation)
+{
+ u8 metLevel;
+ u16 ball;
+ u8 language;
+ u8 metLocation;
+ u8 isEgg;
+
+ CreateMon(mon, species, EGG_HATCH_LEVEL, 0x20, FALSE, 0, FALSE, 0);
+ metLevel = 0;
+ ball = ITEM_POKE_BALL;
+ language = LANGUAGE_JAPANESE;
+ SetMonData(mon, MON_DATA_POKEBALL, &ball);
+ SetMonData(mon, MON_DATA_NICKNAME, sJapaneseEggNickname);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &gBaseStats[species].eggCycles);
+ SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ if (setHotSpringsLocation)
+ {
+ metLocation = 253; // hot springs; see PokemonSummaryScreen_PrintEggTrainerMemo
+ SetMonData(mon, MON_DATA_MET_LOCATION, &metLocation);
+ }
+
+ isEgg = TRUE;
+ SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
+}
+
+static void SetInitialEggData(struct Pokemon *mon, u16 species, struct DayCare *daycare)
+{
+ u32 personality;
+ u16 ball;
+ u8 metLevel;
+ u8 language;
+
+ personality = daycare->offspringPersonality;
+ CreateMon(mon, species, EGG_HATCH_LEVEL, 0x20, TRUE, personality, FALSE, 0);
+ metLevel = 0;
+ ball = ITEM_POKE_BALL;
+ language = LANGUAGE_JAPANESE;
+ SetMonData(mon, MON_DATA_POKEBALL, &ball);
+ SetMonData(mon, MON_DATA_NICKNAME, sJapaneseEggNickname);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &gBaseStats[species].eggCycles);
+ SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+}
+
+void GiveEggFromDaycare(void)
+{
+ _GiveEggFromDaycare(&gSaveBlock1Ptr->daycare);
+}
+
+static bool8 _DoEggActions_CheckHatch(struct DayCare *daycare)
+{
+ u32 i, validEggs = 0;
+
+ for (i = 0; i < DAYCARE_MON_COUNT; i++)
+ {
+ if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SANITY_BIT2))
+ daycare->mons[i].steps++, validEggs++;
+ }
+
+ // try to trigger poke sex
+ if (daycare->offspringPersonality == 0 && validEggs == 2 && (daycare->mons[1].steps & 0xFF) == 0xFF)
+ {
+ u8 loveScore = GetDaycareCompatibilityScore(daycare);
+ if (loveScore > (Random() * 100u) / USHRT_MAX)
+ TriggerPendingDaycareEgg();
+ }
+
+ if (++daycare->stepCounter == 255) // hatch an egg
+ {
+ u32 steps;
+ u8 toSub = GetEggStepsToSubtract();
+
+ for (i = 0; i < gPlayerPartyCount; i++)
+ {
+ if (!GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
+ continue;
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SANITY_BIT1))
+ continue;
+
+ steps = GetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP);
+ if (steps != 0) // subtract needed steps
+ {
+ if (steps >= toSub)
+ steps -= toSub;
+ else
+ steps -= 1;
+
+ SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &steps);
+ }
+ else // hatch the egg
+ {
+ gSpecialVar_0x8004 = i;
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE; // no hatching
+}
+
+bool8 DoEggActions_CheckHatch(void)
+{
+ return _DoEggActions_CheckHatch(&gSaveBlock1Ptr->daycare);
+}
+
+static bool8 IsEggPending(struct DayCare *daycare)
+{
+ return (daycare->offspringPersonality != 0);
+}
+
+// gStringVar1 = first mon's nickname
+// gStringVar2 = second mon's nickname
+// gStringVar3 = first mon trainer's name
+static void _GetDaycareMonNicknames(struct DayCare *daycare)
+{
+ u8 text[12];
+ if (GetBoxMonData(&daycare->mons[0].mon, MON_DATA_SPECIES) != 0)
+ {
+ GetBoxMonNick(&daycare->mons[0].mon, gStringVar1);
+ GetBoxMonData(&daycare->mons[0].mon, MON_DATA_OT_NAME, text);
+ StringCopy(gStringVar3, text);
+ }
+
+ if (GetBoxMonData(&daycare->mons[1].mon, MON_DATA_SPECIES) != 0)
+ {
+ GetBoxMonNick(&daycare->mons[1].mon, gStringVar2);
+ }
+}
+
+u16 GetSelectedMonNickAndSpecies(void)
+{
+ GetBoxMonNick(&gPlayerParty[GetCursorSelectionMonId()].box, gStringVar1);
+ return GetBoxMonData(&gPlayerParty[GetCursorSelectionMonId()].box, MON_DATA_SPECIES);
+}
+
+void GetDaycareMonNicknames(void)
+{
+ _GetDaycareMonNicknames(&gSaveBlock1Ptr->daycare);
+}
+
+u8 GetDaycareState(void)
+{
+ // The daycare can be in 4 possible states:
+ // 0: default state--no deposited mons, no egg
+ // 1: there is an egg waiting for the player to pick it up
+ // 2: there is a single pokemon in the daycare
+ // 3: there are two pokemon in the daycare, no egg
+
+ u8 numMons;
+ if (IsEggPending(&gSaveBlock1Ptr->daycare))
+ {
+ // There is an Egg waiting for the player.
+ return 1;
+ }
+
+ numMons = CountPokemonInDaycare(&gSaveBlock1Ptr->daycare);
+ if (numMons != 0)
+ {
+ return numMons + 1;
+ }
+
+ return 0;
+}
+
+static u8 GetDaycarePokemonCount(void)
+{
+ u8 ret = CountPokemonInDaycare(&gSaveBlock1Ptr->daycare);
+ if (ret)
+ return ret;
+
+ return 0;
+}
+
+static bool8 EggGroupsOverlap(u16 *eggGroups1, u16 *eggGroups2)
+{
+ // Determine if the two given egg group lists contain any of the
+ // same egg groups.
+ s32 i, j;
+
+ for (i = 0; i < 2; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ if (eggGroups1[i] == eggGroups2[j])
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+static u8 GetDaycareCompatibilityScore(struct DayCare *daycare)
+{
+ u32 i;
+ u16 eggGroups[2][2];
+ u16 species[2];
+ u32 trainerIds[2];
+ u32 genders[2];
+
+ for (i = 0; i < 2; i++)
+ {
+ u32 personality;
+
+ species[i] = GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES);
+ trainerIds[i] = GetBoxMonData(&daycare->mons[i].mon, MON_DATA_OT_ID);
+ personality = GetBoxMonData(&daycare->mons[i].mon, MON_DATA_PERSONALITY);
+ genders[i] = GetGenderFromSpeciesAndPersonality(species[i], personality);
+ eggGroups[i][0] = gBaseStats[species[i]].eggGroup1;
+ eggGroups[i][1] = gBaseStats[species[i]].eggGroup2;
+ }
+
+ // check unbreedable egg group
+ if (eggGroups[0][0] == EGG_GROUP_UNDISCOVERED || eggGroups[1][0] == EGG_GROUP_UNDISCOVERED)
+ return 0;
+ // two Ditto can't breed
+ if (eggGroups[0][0] == EGG_GROUP_DITTO && eggGroups[1][0] == EGG_GROUP_DITTO)
+ return 0;
+
+ // now that we checked, one ditto can breed with any other mon
+ if (eggGroups[0][0] == EGG_GROUP_DITTO || eggGroups[1][0] == EGG_GROUP_DITTO)
+ {
+ if (trainerIds[0] == trainerIds[1]) // same trainer
+ return 20;
+
+ return 50; // different trainers, more chance of poke sex
+ }
+ else
+ {
+ if (genders[0] == genders[1]) // no homo
+ return 0;
+ if (genders[0] == MON_GENDERLESS || genders[1] == MON_GENDERLESS)
+ return 0;
+ if (!EggGroupsOverlap(eggGroups[0], eggGroups[1])) // not compatible with each other
+ return 0;
+
+ if (species[0] == species[1]) // same species
+ {
+ if (trainerIds[0] == trainerIds[1]) // same species and trainer
+ return 50;
+
+ return 70; // different trainers, same species
+ }
+ else
+ {
+ if (trainerIds[0] != trainerIds[1]) // different trainers, different species
+ return 50;
+
+ return 20; // different species, same trainer
+ }
+ }
+}
+
+static u8 GetDaycareCompatibilityScoreFromSave(void)
+{
+ return GetDaycareCompatibilityScore(&gSaveBlock1Ptr->daycare);
+}
+
+void SetDaycareCompatibilityString(void)
+{
+ u8 whichString;
+ u8 relationshipScore;
+
+ relationshipScore = GetDaycareCompatibilityScoreFromSave();
+ whichString = 0;
+ if (relationshipScore == 0)
+ whichString = 3;
+ if (relationshipScore == 20)
+ whichString = 2;
+ if (relationshipScore == 50)
+ whichString = 1;
+ if (relationshipScore == 70)
+ whichString = 0;
+
+ StringCopy(gStringVar4, sCompatibilityMessages[whichString]);
+}
+
+bool8 NameHasGenderSymbol(const u8 *name, u8 genderRatio)
+{
+ u8 i;
+ u8 symbolsCount[2]; // male, female
+ symbolsCount[0] = symbolsCount[1] = 0;
+
+ for (i = 0; name[i] != EOS; i++)
+ {
+ if (name[i] == CHAR_MALE)
+ symbolsCount[0]++;
+ if (name[i] == CHAR_FEMALE)
+ symbolsCount[1]++;
+ }
+
+ if (genderRatio == MON_MALE && symbolsCount[0] != 0 && symbolsCount[1] == 0)
+ return TRUE;
+ if (genderRatio == MON_FEMALE && symbolsCount[1] != 0 && symbolsCount[0] == 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+static u8 *AppendGenderSymbol(u8 *name, u8 gender)
+{
+ if (gender == MON_MALE)
+ {
+ if (!NameHasGenderSymbol(name, MON_MALE))
+ return StringAppend(name, gText_MaleSymbol4);
+ }
+ else if (gender == MON_FEMALE)
+ {
+ if (!NameHasGenderSymbol(name, MON_FEMALE))
+ return StringAppend(name, gText_FemaleSymbol4);
+ }
+
+ return StringAppend(name, gText_GenderlessSymbol);
+}
+
+static u8 *AppendMonGenderSymbol(u8 *name, struct BoxPokemon *boxMon)
+{
+ return AppendGenderSymbol(name, GetBoxMonGender(boxMon));
+}
+
+static void GetDaycareLevelMenuText(struct DayCare *daycare, u8 *dest)
+{
+ u8 monNames[2][20];
+ u8 i;
+
+ *dest = EOS;
+ for (i = 0; i < 2; i++)
+ {
+ GetBoxMonNick(&daycare->mons[i].mon, monNames[i]);
+ AppendMonGenderSymbol(monNames[i], &daycare->mons[i].mon);
+ }
+
+ StringCopy(dest, monNames[0]);
+ StringAppend(dest, gText_NewLine2);
+ StringAppend(dest, monNames[1]);
+ StringAppend(dest, gText_NewLine2);
+ StringAppend(dest, gText_Exit4);
+}
+
+static void GetDaycareLevelMenuLevelText(struct DayCare *daycare, u8 *dest)
+{
+ u8 i;
+ u8 level;
+ u8 text[20];
+
+ *dest = EOS;
+ for (i = 0; i < 2; i++)
+ {
+ StringAppend(dest, gText_Lv);
+ level = GetLevelAfterDaycareSteps(&daycare->mons[i].mon, daycare->mons[i].steps);
+ ConvertIntToDecimalStringN(text, level, STR_CONV_MODE_LEFT_ALIGN, 3);
+ StringAppend(dest, text);
+ StringAppend(dest, gText_NewLine2);
+ }
+}
+
+static void DaycareAddTextPrinter(u8 windowId, const u8 *text, u32 x, u32 y)
+{
+ struct TextSubPrinter printer;
+
+ printer.current_text_offset = text;
+ printer.windowId = windowId;
+ printer.fontId = 1;
+ printer.x = x;
+ printer.y = y;
+ printer.currentX = x;
+ printer.currentY = y;
+ printer.fontColor_l = 0;
+ gTextFlags.flag_1 = 0;
+ printer.letterSpacing = 0;
+ printer.lineSpacing = 1;
+ printer.fgColor = 2;
+ printer.bgColor = 1;
+ printer.shadowColor = 3;
+
+ AddTextPrinter(&printer, 0xFF, NULL);
+}
+
+static void DaycarePrintMonNick(struct DayCare *daycare, u8 windowId, u32 daycareSlotId, u32 y)
+{
+ u8 nick[POKEMON_NAME_LENGTH * 2];
+
+ GetBoxMonNick(&daycare->mons[daycareSlotId].mon, nick);
+ AppendMonGenderSymbol(nick, &daycare->mons[daycareSlotId].mon);
+ DaycareAddTextPrinter(windowId, nick, 8, y);
+}
+
+static void DaycarePrintMonLvl(struct DayCare *daycare, u8 windowId, u32 daycareSlotId, u32 y)
+{
+ u8 level;
+ u32 x;
+ u8 lvlText[12];
+ u8 intText[8];
+
+ StringCopy(lvlText, gText_Lv);
+ level = GetLevelAfterDaycareSteps(&daycare->mons[daycareSlotId].mon, daycare->mons[daycareSlotId].steps);
+ ConvertIntToDecimalStringN(intText, level, STR_CONV_MODE_LEFT_ALIGN, 3);
+ StringAppend(lvlText, intText);
+ x = GetStringRightAlignXOffset(1, lvlText, 112);
+ DaycareAddTextPrinter(windowId, lvlText, x, y);
+}
+
+static void DaycarePrintMonInfo(u8 windowId, s32 daycareSlotId, u8 y)
+{
+ if (daycareSlotId < (unsigned) DAYCARE_MON_COUNT)
+ {
+ DaycarePrintMonNick(&gSaveBlock1Ptr->daycare, windowId, daycareSlotId, y);
+ DaycarePrintMonLvl(&gSaveBlock1Ptr->daycare, windowId, daycareSlotId, y);
+ }
+}
+
+#define tMenuListTaskId data[0]
+#define tWindowId data[1]
+
+static void Task_HandleDaycareLevelMenuInput(u8 taskId)
+{
+ u32 var = ListMenuHandleInputGetItemId(gTasks[taskId].tMenuListTaskId);
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ switch (var)
+ {
+ case 0:
+ case 1:
+ gSpecialVar_Result = var;
+ break;
+ case 5:
+ gSpecialVar_Result = 2;
+ break;
+ }
+ sub_81AE6C8(gTasks[taskId].tMenuListTaskId, NULL, NULL);
+ sub_819746C(gTasks[taskId].tWindowId, TRUE);
+ RemoveWindow(gTasks[taskId].tWindowId);
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ gSpecialVar_Result = 2;
+ sub_81AE6C8(gTasks[taskId].tMenuListTaskId, NULL, NULL);
+ sub_819746C(gTasks[taskId].tWindowId, TRUE);
+ RemoveWindow(gTasks[taskId].tWindowId);
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+ }
+}
+
+void ShowDaycareLevelMenu(void)
+{
+ struct ListMenuTemplate menuTemplate;
+ u8 windowId;
+ u8 listMenuTaskId;
+ u8 daycareMenuTaskId;
+
+ windowId = AddWindow(&sDaycareLevelMenuWindowTemplate);
+ NewMenuHelpers_DrawStdWindowFrame(windowId, FALSE);
+
+ menuTemplate = sDaycareListMenuLevelTemplate;
+ menuTemplate.unk_10 = windowId;
+ listMenuTaskId = ListMenuInit(&menuTemplate, 0, 0);
+
+ CopyWindowToVram(windowId, 3);
+
+ daycareMenuTaskId = CreateTask(Task_HandleDaycareLevelMenuInput, 3);
+ gTasks[daycareMenuTaskId].tMenuListTaskId = listMenuTaskId;
+ gTasks[daycareMenuTaskId].tWindowId = windowId;
+}
+
+#undef tMenuListTaskId
+#undef tWindowId
+
+void ChooseSendDaycareMon(void)
+{
+ sub_81B9328();
+ gMain.savedCallback = c2_exit_to_overworld_2_switch;
+}
diff --git a/src/decompress.c b/src/decompress.c
index 9210799ec..8e8827194 100644
--- a/src/decompress.c
+++ b/src/decompress.c
@@ -1,6 +1,6 @@
#include "global.h"
#include "decompress.h"
-#include "species.h"
+#include "constants/species.h"
#include "text.h"
#include "malloc.h"
#include "pokemon.h"
@@ -459,10 +459,9 @@ _08034964:\n\
.syntax divided");
}
-u32 sub_8034974(void* ptr)
+u32 sub_8034974(const u8 *ptr)
{
- u8* ptr_ = (u8*)(ptr);
- return (ptr_[3] << 16) | (ptr_[2] << 8) | (ptr_[1]);
+ return (ptr[3] << 16) | (ptr[2] << 8) | (ptr[1]);
}
bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src)
diff --git a/src/decoration.c b/src/decoration.c
index 0179d36a1..db19ff4c6 100644
--- a/src/decoration.c
+++ b/src/decoration.c
@@ -1,15 +1,15 @@
-
-// Includes
#include "global.h"
+#include "constants/decorations.h"
#include "decompress.h"
#include "malloc.h"
+#include "text.h"
#include "string_util.h"
#include "international_string_util.h"
#include "script.h"
#include "task.h"
#include "main.h"
#include "palette.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "overworld.h"
#include "fieldmap.h"
#include "metatile_behavior.h"
@@ -20,12 +20,12 @@
#include "field_map_obj.h"
#include "list_menu.h"
#include "menu_helpers.h"
-#include "new_menu_helpers.h"
+#include "menu.h"
#include "menu_indicators.h"
#include "sound.h"
#include "event_scripts.h"
#include "event_data.h"
-#include "region_map.h"
+#include "constants/region_map_sections.h"
#include "player_pc.h"
#include "strings.h"
#include "tv.h"
@@ -33,7 +33,7 @@
#include "tilesets.h"
#include "item_icon.h"
#include "trader.h"
-#include "map_object_constants.h"
+#include "constants/map_objects.h"
#include "decoration_inventory.h"
#include "decoration.h"
#include "graphics.h"
@@ -68,27 +68,27 @@ struct DecorRearrangementDataBuffer {
// Static RAM declarations
EWRAM_DATA u8 *gCurDecorInventoryItems = NULL;
-EWRAM_DATA u8 sSecretBasePCMenuCursorPos = 0;
-EWRAM_DATA u8 sCurDecorCatCount = 0;
-EWRAM_DATA u8 sSecretBaseItemsIndicesBuffer[16] = {};
-EWRAM_DATA u8 sPlayerRoomItemsIndicesBuffer[12] = {};
-EWRAM_DATA u16 sSecretBasePCSelectDecorLineNo = 0;
-EWRAM_DATA u16 sSecretBasePCSelectDecorPageNo = 0;
+EWRAM_DATA static u8 sSecretBasePCMenuCursorPos = 0;
+EWRAM_DATA static u8 sCurDecorCatCount = 0;
+EWRAM_DATA static u8 sSecretBaseItemsIndicesBuffer[16] = {};
+EWRAM_DATA static u8 sPlayerRoomItemsIndicesBuffer[12] = {};
+EWRAM_DATA static u16 sSecretBasePCSelectDecorLineNo = 0;
+EWRAM_DATA static u16 sSecretBasePCSelectDecorPageNo = 0;
EWRAM_DATA u8 gCurDecorationIndex = 0;
-EWRAM_DATA u8 sCurDecorationCategory = DECORCAT_DESK;
-EWRAM_DATA u32 filler_0203a174[2] = {};
+EWRAM_DATA static u8 sCurDecorationCategory = DECORCAT_DESK;
+EWRAM_DATA static u32 filler_0203a174[2] = {};
EWRAM_DATA struct DecorPCPointers gUnknown_0203A17C = {};
-EWRAM_DATA u8 sDecorMenuWindowIndices[4] = {};
+EWRAM_DATA static u8 sDecorMenuWindowIndices[4] = {};
EWRAM_DATA struct DecorPCBuffer *sDecorPCBuffer = NULL;
EWRAM_DATA struct PlaceDecorationGraphicsDataBuffer sPlaceDecorationGraphicsDataBuffer = {};
-EWRAM_DATA u16 sCurDecorMapX = 0;
-EWRAM_DATA u16 sCurDecorMapY = 0;
-EWRAM_DATA u8 sDecor_CameraSpriteObjectIdx1 = 0;
-EWRAM_DATA u8 sDecor_CameraSpriteObjectIdx2 = 0;
-EWRAM_DATA u8 sDecorationLastDirectionMoved = 0;
-EWRAM_DATA struct OamData sDecorSelectorOam = {};
-EWRAM_DATA struct DecorRearrangementDataBuffer sDecorRearrangementDataBuffer[16] = {};
-EWRAM_DATA u8 sCurDecorSelectedInRearrangement = 0;
+EWRAM_DATA static u16 sCurDecorMapX = 0;
+EWRAM_DATA static u16 sCurDecorMapY = 0;
+EWRAM_DATA static u8 sDecor_CameraSpriteObjectIdx1 = 0;
+EWRAM_DATA static u8 sDecor_CameraSpriteObjectIdx2 = 0;
+EWRAM_DATA static u8 sDecorationLastDirectionMoved = 0;
+EWRAM_DATA static struct OamData sDecorSelectorOam = {};
+EWRAM_DATA static struct DecorRearrangementDataBuffer sDecorRearrangementDataBuffer[16] = {};
+EWRAM_DATA static u8 sCurDecorSelectedInRearrangement = 0;
// Static ROM declarations
@@ -500,7 +500,7 @@ void sub_8126B80(u8 taskId)
void sub_8126C08(void)
{
FillWindowPixelBuffer(0, 0x11);
- AddTextPrinterParametrized(0, 1, sSecretBasePCMenuItemDescriptions[sSecretBasePCMenuCursorPos], 0, 0, 2, 1, 3);
+ AddTextPrinterParameterized(0, 1, sSecretBasePCMenuItemDescriptions[sSecretBasePCMenuCursorPos], 0, 0, 2, 1, 3);
}
void SecretBasePC_Decorate(u8 taskId)
@@ -529,7 +529,7 @@ void SecretBasePC_PutAway(u8 taskId)
{
sub_8126A58(0);
sub_8197434(0, 0);
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = sub_8129ABC;
}
@@ -727,7 +727,7 @@ void sub_81271CC(u8 taskId)
{
sub_8126A58(1);
sub_8126A88();
- sub_81973C4(0, 0);
+ NewMenuHelpers_DrawDialogueFrame(0, 0);
sub_8126C08();
gTasks[taskId].func = sub_8126B80;
}
@@ -792,17 +792,17 @@ void sub_8127330(u8 taskId)
for (i = 0; i < sDecorPCBuffer->unk_520 - 1; i ++)
{
sub_8127454(sDecorPCBuffer->names[i], gCurDecorInventoryItems[i]);
- sDecorPCBuffer->items[i].unk_00 = sDecorPCBuffer->names[i];
- sDecorPCBuffer->items[i].unk_04 = i;
+ sDecorPCBuffer->items[i].name = sDecorPCBuffer->names[i];
+ sDecorPCBuffer->items[i].id = i;
}
StringCopy(sDecorPCBuffer->names[i], gText_Cancel);
- sDecorPCBuffer->items[i].unk_00 = sDecorPCBuffer->names[i];
- sDecorPCBuffer->items[i].unk_04 = -2;
- gUnknown_03006310 = gUnknown_085A6BD0;
- gUnknown_03006310.unk_10 = sDecorMenuWindowIndices[1];
- gUnknown_03006310.unk_0c = sDecorPCBuffer->unk_520;
- gUnknown_03006310.unk_00 = sDecorPCBuffer->items;
- gUnknown_03006310.unk_0e = sDecorPCBuffer->unk_521;
+ sDecorPCBuffer->items[i].name = sDecorPCBuffer->names[i];
+ sDecorPCBuffer->items[i].id = -2;
+ gMultiuseListMenuTemplate = gUnknown_085A6BD0;
+ gMultiuseListMenuTemplate.unk_10 = sDecorMenuWindowIndices[1];
+ gMultiuseListMenuTemplate.totalItems = sDecorPCBuffer->unk_520;
+ gMultiuseListMenuTemplate.items = sDecorPCBuffer->items;
+ gMultiuseListMenuTemplate.maxShowed = sDecorPCBuffer->unk_521;
}
void sub_8127454(u8 *dest, u16 decorId)
@@ -871,7 +871,7 @@ void sub_812759C(u8 taskId)
sub_81272C8();
sub_81272F8();
sub_8127330(taskId);
- data[13] = ListMenuInit(&gUnknown_03006310, sSecretBasePCSelectDecorPageNo, sSecretBasePCSelectDecorLineNo);
+ data[13] = ListMenuInit(&gMultiuseListMenuTemplate, sSecretBasePCSelectDecorPageNo, sSecretBasePCSelectDecorLineNo);
sub_8127500();
}
@@ -889,8 +889,8 @@ void sub_812764C(u8 taskId)
data = gTasks[taskId].data;
if (!gPaletteFade.active)
{
- input = ListMenuHandleInput(data[13]);
- get_coro_args_x18_x1A(data[13], &sSecretBasePCSelectDecorPageNo, &sSecretBasePCSelectDecorLineNo);
+ input = ListMenuHandleInputGetItemId(data[13]);
+ sub_81AE860(data[13], &sSecretBasePCSelectDecorPageNo, &sSecretBasePCSelectDecorLineNo);
switch (input)
{
case -1:
@@ -1247,7 +1247,7 @@ void sub_8127F68(u8 taskId)
{
if (sub_8127F38() == TRUE)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = sub_8128060;
}
@@ -1303,7 +1303,7 @@ void sub_8128060(u8 taskId)
void ConfigureCameraObjectForPlacingDecoration(struct PlaceDecorationGraphicsDataBuffer *data, u8 decor)
{
- sDecor_CameraSpriteObjectIdx1 = gSprites[gUnknown_03005DD0.unk4].data0;
+ sDecor_CameraSpriteObjectIdx1 = gSprites[gUnknown_03005DD0.unk4].data[0];
gUnknown_03005DD0.unk4 = gpu_pal_decompress_alloc_tag_and_upload(data, decor);
gSprites[gUnknown_03005DD0.unk4].oam.priority = 1;
gSprites[gUnknown_03005DD0.unk4].callback = sub_81292D0;
@@ -1384,8 +1384,8 @@ void sub_812826C(u8 taskId)
void sub_81283BC(u8 taskId)
{
gTasks[taskId].data[10] = 0;
- gSprites[sDecor_CameraSpriteObjectIdx1].data7 = 1;
- gSprites[sDecor_CameraSpriteObjectIdx2].data7 = 1;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[7] = 1;
+ gSprites[sDecor_CameraSpriteObjectIdx2].data[7] = 1;
sub_8128DE0();
sub_8128950(taskId);
}
@@ -1393,8 +1393,8 @@ void sub_81283BC(u8 taskId)
void sub_8128414(u8 taskId)
{
gTasks[taskId].data[10] = 0;
- gSprites[sDecor_CameraSpriteObjectIdx1].data7 = 1;
- gSprites[sDecor_CameraSpriteObjectIdx2].data7 = 1;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[7] = 1;
+ gSprites[sDecor_CameraSpriteObjectIdx2].data[7] = 1;
sub_8128DE0();
StringExpandPlaceholders(gStringVar4, gText_CancelDecorating);
DisplayItemMessageOnField(taskId, gStringVar4, sub_8128B80);
@@ -1600,10 +1600,10 @@ void sub_81289F0(u8 taskId)
{
sCurDecorMapX = gTasks[taskId].data[0] - 7;
sCurDecorMapY = gTasks[taskId].data[1] - 7;
- ScriptContext1_SetupScript(gUnknown_08275D1F);
+ ScriptContext1_SetupScript(EventScript_275D1F);
}
gSprites[sDecor_CameraSpriteObjectIdx1].pos1.y += 2;
- if (gMapHeader.regionMapSectionId == REGION_MAP_SECRET_BASE)
+ if (gMapHeader.regionMapSectionId == MAPSEC_SECRET_BASE)
{
TV_PutSecretBaseVisitOnTheAir();
}
@@ -1661,7 +1661,7 @@ void sub_8128BA0(u8 taskId)
void sub_8128BBC(u8 taskId)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = c1_overworld_prev_quest;
}
@@ -1700,7 +1700,7 @@ void sub_8128C64(u8 taskId)
data[2] ++;
break;
case 1:
- ScriptContext1_SetupScript(gUnknown_08275D0C);
+ ScriptContext1_SetupScript(EventScript_275D0C);
data[2] ++;
break;
case 2:
@@ -1770,8 +1770,8 @@ bool8 sub_8128DB4(void)
void sub_8128DE0(void)
{
sDecorationLastDirectionMoved = 0;
- gSprites[sDecor_CameraSpriteObjectIdx1].data2 = 0;
- gSprites[sDecor_CameraSpriteObjectIdx1].data3 = 0;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[2] = 0;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[3] = 0;
}
void sub_8128E18(u8 taskId)
@@ -1779,7 +1779,7 @@ void sub_8128E18(u8 taskId)
s16 *data;
data = gTasks[taskId].data;
- if (!gSprites[sDecor_CameraSpriteObjectIdx1].data4)
+ if (!gSprites[sDecor_CameraSpriteObjectIdx1].data[4])
{
if (data[10] == 1)
{
@@ -1793,29 +1793,29 @@ void sub_8128E18(u8 taskId)
if ((gMain.heldKeys & 0x0F0) == DPAD_UP)
{
sDecorationLastDirectionMoved = DIR_SOUTH;
- gSprites[sDecor_CameraSpriteObjectIdx1].data2 = 0;
- gSprites[sDecor_CameraSpriteObjectIdx1].data3 = -2;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[2] = 0;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[3] = -2;
data[1]--;
}
if ((gMain.heldKeys & 0x0F0) == DPAD_DOWN)
{
sDecorationLastDirectionMoved = DIR_NORTH;
- gSprites[sDecor_CameraSpriteObjectIdx1].data2 = 0;
- gSprites[sDecor_CameraSpriteObjectIdx1].data3 = 2;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[2] = 0;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[3] = 2;
data[1]++;
}
if ((gMain.heldKeys & 0x0F0) == DPAD_LEFT)
{
sDecorationLastDirectionMoved = DIR_WEST;
- gSprites[sDecor_CameraSpriteObjectIdx1].data2 = -2;
- gSprites[sDecor_CameraSpriteObjectIdx1].data3 = 0;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[2] = -2;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[3] = 0;
data[0]--;
}
if ((gMain.heldKeys & 0x0F0) == DPAD_RIGHT)
{
sDecorationLastDirectionMoved = DIR_EAST;
- gSprites[sDecor_CameraSpriteObjectIdx1].data2 = 2;
- gSprites[sDecor_CameraSpriteObjectIdx1].data3 = 0;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[2] = 2;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[3] = 0;
data[0]++;
}
if (!sub_8128DB4() || !sub_8128D10(taskId))
@@ -1825,8 +1825,8 @@ void sub_8128E18(u8 taskId)
}
if (sDecorationLastDirectionMoved)
{
- gSprites[sDecor_CameraSpriteObjectIdx1].data4++;
- gSprites[sDecor_CameraSpriteObjectIdx1].data4 &= 7;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[4]++;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[4] &= 7;
}
if (!data[10])
{
@@ -1844,7 +1844,7 @@ void sub_8128E18(u8 taskId)
void sub_8128FD8(u8 taskId)
{
sub_8197434(0, 1);
- gSprites[sDecor_CameraSpriteObjectIdx1].data7 = 0;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[7] = 0;
gTasks[taskId].data[10] = 0;
gTasks[taskId].func = sub_8128E18;
}
@@ -1955,20 +1955,20 @@ void SetDecorSelectionBoxOamAttributes(u8 decorShape)
void sub_81292D0(struct Sprite *sprite)
{
- sprite->data2 = 0;
- sprite->data3 = 0;
- sprite->data4 = 0;
- sprite->data5 = 0;
- sprite->data6 = 0;
- sprite->data7 = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+ sprite->data[6] = 0;
+ sprite->data[7] = 0;
sprite->callback = sub_81292E8;
}
void sub_81292E8(struct Sprite *sprite)
{
- if (sprite->data7 == 0)
+ if (sprite->data[7] == 0)
{
- if (sprite->data6 < 15)
+ if (sprite->data[6] < 15)
{
sprite->invisible = FALSE;
}
@@ -1976,8 +1976,8 @@ void sub_81292E8(struct Sprite *sprite)
{
sprite->invisible = TRUE;
}
- sprite->data6 ++;
- sprite->data6 &= 0x1F;
+ sprite->data[6] ++;
+ sprite->data[6] &= 0x1F;
}
else
{
@@ -2013,9 +2013,9 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor)
{
return MAX_SPRITES;
}
- LZDecompressWram(GetDecorationIconPicOrPalette(decor, 0), gUnknown_0203CEBC);
- CopyItemIconPicTo4x4Buffer(gUnknown_0203CEBC, gUnknown_0203CEC0);
- sheet.data = gUnknown_0203CEC0;
+ LZDecompressWram(GetDecorationIconPicOrPalette(decor, 0), gItemIconDecompressionBuffer);
+ CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer);
+ sheet.data = gItemIcon4x4Buffer;
sheet.size = 0x200;
sheet.tag = tilesTag;
LoadSpriteSheet(&sheet);
@@ -2023,7 +2023,7 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor)
palette.tag = paletteTag;
LoadCompressedObjectPalette(&palette);
template = malloc(sizeof(struct SpriteTemplate));
- *template = gUnknown_08614FF4;
+ *template = gItemIconSpriteTemplate;
template->tileTag = tilesTag;
template->paletteTag = paletteTag;
spriteId = CreateSprite(template, 0, 0, 0);
@@ -2133,10 +2133,10 @@ void sub_8129708(void)
u16 i;
gSpecialVar_0x8005 = 0;
- gScriptResult = 0;
+ gSpecialVar_Result = 0;
if (gSpecialVar_0x8004 == sCurDecorSelectedInRearrangement)
{
- gScriptResult = 1;
+ gSpecialVar_Result = 1;
}
else if (gDecorations[gUnknown_0203A17C.items[sDecorRearrangementDataBuffer[gSpecialVar_0x8004].idx]].permission == DECORPERM_SOLID_MAT)
{
@@ -2206,7 +2206,7 @@ void sub_81298EC(u8 taskId)
case 1:
if (!gPaletteFade.active) {
DrawWholeMapView();
- ScriptContext1_SetupScript(gUnknown_08275D2E);
+ ScriptContext1_SetupScript(EventScript_275D2E);
sub_8197434(0, 1);
gTasks[taskId].data[2] = 2;
}
@@ -2222,7 +2222,7 @@ void sub_81298EC(u8 taskId)
{
StringExpandPlaceholders(gStringVar4, gText_DecorationReturnedToPC);
DisplayItemMessageOnField(taskId, gStringVar4, sub_8129D64);
- if (gMapHeader.regionMapSectionId == REGION_MAP_SECRET_BASE)
+ if (gMapHeader.regionMapSectionId == MAPSEC_SECRET_BASE)
{
TV_PutSecretBaseVisitOnTheAir();
}
@@ -2249,7 +2249,7 @@ bool8 sub_81299AC(u8 taskId)
void SetUpPuttingAwayDecorationPlayerAvatar(void)
{
player_get_direction_lower_nybble();
- sDecor_CameraSpriteObjectIdx1 = gSprites[gUnknown_03005DD0.unk4].data0;
+ sDecor_CameraSpriteObjectIdx1 = gSprites[gUnknown_03005DD0.unk4].data[0];
sub_812A39C();
gUnknown_03005DD0.unk4 = CreateSprite(&gUnknown_085A7404, 0x78, 0x50, 0);
if (gSaveBlock2Ptr->playerGender == MALE)
@@ -2300,7 +2300,7 @@ void sub_8129ABC(u8 taskId)
void sub_8129B34(u8 taskId)
{
sub_8197434(0, 1);
- gSprites[sDecor_CameraSpriteObjectIdx1].data7 = 0;
+ gSprites[sDecor_CameraSpriteObjectIdx1].data[7] = 0;
gSprites[sDecor_CameraSpriteObjectIdx1].invisible = FALSE;
gSprites[sDecor_CameraSpriteObjectIdx1].callback = sub_812A36C;
gSprites[sDecor_CameraSpriteObjectIdx2].pos1.x = 0x88;
@@ -2635,7 +2635,7 @@ void sub_812A1A0(u8 taskId)
void sub_812A1C0(u8 taskId)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = sub_81298EC;
}
@@ -2654,7 +2654,7 @@ void sub_812A210(u8 taskId)
void sub_812A22C(u8 taskId)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = sub_812A25C;
}
@@ -2691,7 +2691,7 @@ void sub_812A2C4(u8 taskId)
data[2] ++;
break;
case 1:
- ScriptContext1_SetupScript(gUnknown_08275D0C);
+ ScriptContext1_SetupScript(EventScript_275D0C);
data[2] ++;
break;
case 2:
@@ -2712,7 +2712,7 @@ void sub_812A334(void)
u8 taskId;
pal_fill_black();
- sub_81973C4(0, 1);
+ NewMenuHelpers_DrawDialogueFrame(0, 1);
sub_8126ABC();
taskId = CreateTask(sub_812A2C4, 8);
gTasks[taskId].data[2] = 0;
@@ -2720,9 +2720,9 @@ void sub_812A334(void)
void sub_812A36C(struct Sprite *sprite)
{
- sprite->data0 ++;
- sprite->data0 &= 0x1F;
- if (sprite->data0 > 15)
+ sprite->data[0] ++;
+ sprite->data[0] &= 0x1F;
+ if (sprite->data[0] > 15)
{
sprite->invisible = TRUE;
}
diff --git a/src/decoration_inventory.c b/src/decoration_inventory.c
index 03ab6c00c..308320206 100644
--- a/src/decoration_inventory.c
+++ b/src/decoration_inventory.c
@@ -1,6 +1,7 @@
// Includes
#include "global.h"
+#include "constants/decorations.h"
#include "decoration.h"
#include "decoration_inventory.h"
diff --git a/src/diploma.c b/src/diploma.c
index d4a269757..289e0e043 100755..100644
--- a/src/diploma.c
+++ b/src/diploma.c
@@ -3,7 +3,7 @@
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
-#include "unknown_task.h"
+#include "scanline_effect.h"
#include "task.h"
#include "malloc.h"
#include "decompress.h"
@@ -17,7 +17,7 @@ extern int decompress_and_copy_tile_data_to_vram(u8 bg_id, void *src, int size,
extern bool8 free_temp_tile_data_buffers_if_possible(void);
extern void sub_80861E8(void); // rom4
extern bool16 sub_80C0944(void);
-extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, u8 *str);
+extern void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 *color, s8 speed, u8 *str);
extern u16 gUnknown_0860F074[];
@@ -72,7 +72,7 @@ void CB2_ShowDiploma(void)
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
- remove_some_task();
+ ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
@@ -208,12 +208,7 @@ static void InitDiplomaWindow(void)
static void PrintDiplomaText(u8 *text, u8 var1, u8 var2)
{
- struct TextColor color =
- {
- .fgColor = 0,
- .bgColor = 2,
- .shadowColor = 3,
- };
+ u8 color[3] = {0, 2, 3};
- AddTextPrinterParametrized2(0, 1, var1, var2, 0, 0, &color, -1, text);
+ AddTextPrinterParameterized2(0, 1, var1, var2, 0, 0, color, -1, text);
}
diff --git a/src/dma3_manager.c b/src/dma3_manager.c
index bb015c5cf..28df9d932 100644
--- a/src/dma3_manager.c
+++ b/src/dma3_manager.c
@@ -1,13 +1,24 @@
#include "global.h"
#include "dma3.h"
-IWRAM_DATA struct {
- /* 0x00 */ const u8 *src;
- /* 0x04 */ u8 *dest;
- /* 0x08 */ u16 size;
- /* 0x0A */ u16 mode;
- /* 0x0C */ u32 value;
-} gDma3Requests[128];
+// Maximum amount of data we will transfer in one operation
+#define MAX_DMA_BLOCK_SIZE 0x1000
+
+#define MAX_DMA_REQUESTS 128
+
+#define DMA_REQUEST_COPY32 1
+#define DMA_REQUEST_FILL32 2
+#define DMA_REQUEST_COPY16 3
+#define DMA_REQUEST_FILL16 4
+
+IWRAM_DATA struct
+{
+ const u8 *src;
+ u8 *dest;
+ u16 size;
+ u16 mode;
+ u32 value;
+} gDma3Requests[MAX_DMA_REQUESTS];
static bool8 gDma3ManagerLocked;
static u8 gDma3RequestCursor;
@@ -19,88 +30,103 @@ void ClearDma3Requests(void)
gDma3ManagerLocked = TRUE;
gDma3RequestCursor = 0;
- for(i = 0; i < (u8)ARRAY_COUNT(gDma3Requests); i++)
+ for (i = 0; i < MAX_DMA_REQUESTS; i++)
{
gDma3Requests[i].size = 0;
- gDma3Requests[i].src = 0;
- gDma3Requests[i].dest = 0;
+ gDma3Requests[i].src = NULL;
+ gDma3Requests[i].dest = NULL;
}
gDma3ManagerLocked = FALSE;
}
-#ifdef NONMATCHING
+#define Dma3CopyLarge_(src, dest, size, bit) \
+{ \
+ const void *_src = src; \
+ void *_dest = dest; \
+ u32 _size = size; \
+ while (1) \
+ { \
+ if (_size <= MAX_DMA_BLOCK_SIZE) \
+ { \
+ DmaCopy##bit(3, _src, _dest, _size); \
+ break; \
+ } \
+ DmaCopy##bit(3, _src, _dest, MAX_DMA_BLOCK_SIZE); \
+ _src += MAX_DMA_BLOCK_SIZE; \
+ _dest += MAX_DMA_BLOCK_SIZE; \
+ _size -= MAX_DMA_BLOCK_SIZE; \
+ } \
+}
+
+#define Dma3CopyLarge16_(src, dest, size) Dma3CopyLarge_(src, dest, size, 16)
+#define Dma3CopyLarge32_(src, dest, size) Dma3CopyLarge_(src, dest, size, 32)
+
+#define Dma3FillLarge_(value, dest, size, bit) \
+{ \
+ void *_dest = dest; \
+ u32 _size = size; \
+ while (1) \
+ { \
+ if (_size <= MAX_DMA_BLOCK_SIZE) \
+ { \
+ DmaFill##bit(3, value, _dest, _size); \
+ break; \
+ } \
+ DmaFill##bit(3, value, _dest, MAX_DMA_BLOCK_SIZE); \
+ _dest += MAX_DMA_BLOCK_SIZE; \
+ _size -= MAX_DMA_BLOCK_SIZE; \
+ } \
+}
+
+#define Dma3FillLarge16_(value, dest, size) Dma3FillLarge_(value, dest, size, 16)
+#define Dma3FillLarge32_(value, dest, size) Dma3FillLarge_(value, dest, size, 32)
+
+
void ProcessDma3Requests(void)
{
- // NOTE: the fillerA member of the DMA struct is actually u32 value;
- u16 total_size;
+ u16 bytesTransferred;
if (gDma3ManagerLocked)
return;
- total_size = 0;
+ bytesTransferred = 0;
// as long as there are DMA requests to process (unless size or vblank is an issue), do not exit
- while (gDma3Requests[gDma3RequestCursor].size)
+ while (gDma3Requests[gDma3RequestCursor].size != 0)
{
- total_size += gDma3Requests[gDma3RequestCursor].size;
+ bytesTransferred += gDma3Requests[gDma3RequestCursor].size;
- if (total_size > 0xA000)
- return; // don't do too much at once
-
- if (REG_VCOUNT > 224)
- return;// we're about to leave vblank, stop
+ if (bytesTransferred > 40 * 1024)
+ return; // don't transfer more than 40 KiB
+ if (*(u8 *)REG_ADDR_VCOUNT > 224)
+ return; // we're about to leave vblank, stop
switch (gDma3Requests[gDma3RequestCursor].mode)
{
- case 1: // regular 32-bit copy
- // _08000C8C
- if(gDma3Requests[gDma3RequestCursor].size <= 0x1000)
- {
- DmaCopy32(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
- break;
- }
- while (gDma3Requests[gDma3RequestCursor].size > 0x1000)
- {
- DmaCopy32(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, 0x1000);
- gDma3Requests[gDma3RequestCursor].src += 0x1000;
- gDma3Requests[gDma3RequestCursor].dest += 0x1000;
- gDma3Requests[gDma3RequestCursor].size -= 0x1000;
- }
- DmaCopy32(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
+ case DMA_REQUEST_COPY32: // regular 32-bit copy
+ Dma3CopyLarge32_(gDma3Requests[gDma3RequestCursor].src,
+ gDma3Requests[gDma3RequestCursor].dest,
+ gDma3Requests[gDma3RequestCursor].size);
break;
- case 2: // repeat a single 32-bit value across RAM
- // _08000CD0
- while (gDma3Requests[gDma3RequestCursor].size > 0x1000)
- {
- DmaFill32(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, 0x1000);
- gDma3Requests[gDma3RequestCursor].dest += 0x1000;
- gDma3Requests[gDma3RequestCursor].size -= 0x1000;
- }
- DmaFill32(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
+ case DMA_REQUEST_FILL32: // repeat a single 32-bit value across RAM
+ Dma3FillLarge32_(gDma3Requests[gDma3RequestCursor].value,
+ gDma3Requests[gDma3RequestCursor].dest,
+ gDma3Requests[gDma3RequestCursor].size);
break;
- case 3: // regular 16-bit copy
- // _08000D3C
- while (gDma3Requests[gDma3RequestCursor].size > 0x1000)
- {
- DmaCopy16(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, 0x1000);
- gDma3Requests[gDma3RequestCursor].src += 0x1000;
- gDma3Requests[gDma3RequestCursor].dest += 0x1000;
- gDma3Requests[gDma3RequestCursor].size -= 0x1000;
- }
- DmaCopy16(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
+ case DMA_REQUEST_COPY16: // regular 16-bit copy
+ Dma3CopyLarge16_(gDma3Requests[gDma3RequestCursor].src,
+ gDma3Requests[gDma3RequestCursor].dest,
+ gDma3Requests[gDma3RequestCursor].size);
break;
- case 4: // repeat a single 16-bit value across RAM
- // _08000D88
- while (gDma3Requests[gDma3RequestCursor].size > 0x1000)
- {
- DmaFill16(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, 0x1000);
- gDma3Requests[gDma3RequestCursor].dest += 0x1000;
- gDma3Requests[gDma3RequestCursor].size -= 0x1000;
- }
- DmaFill16(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
+ case DMA_REQUEST_FILL16: // repeat a single 16-bit value across RAM
+ Dma3FillLarge16_(gDma3Requests[gDma3RequestCursor].value,
+ gDma3Requests[gDma3RequestCursor].dest,
+ gDma3Requests[gDma3RequestCursor].size);
break;
}
+
+ // Free the request
gDma3Requests[gDma3RequestCursor].src = NULL;
gDma3Requests[gDma3RequestCursor].dest = NULL;
gDma3Requests[gDma3RequestCursor].size = 0;
@@ -108,375 +134,54 @@ void ProcessDma3Requests(void)
gDma3Requests[gDma3RequestCursor].value = 0;
gDma3RequestCursor++;
- if (gDma3RequestCursor >= 128) // loop back to the first DMA request
+ if (gDma3RequestCursor >= MAX_DMA_REQUESTS) // loop back to the first DMA request
gDma3RequestCursor = 0;
}
}
-#else
-__attribute__((naked))
-void ProcessDma3Requests(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0xC\n\
- ldr r0, =gDma3ManagerLocked\n\
- ldrb r0, [r0]\n\
- cmp r0, 0\n\
- beq _08000C06\n\
- b _08000E46\n\
-_08000C06:\n\
- movs r0, 0\n\
- str r0, [sp, 0x8]\n\
- ldr r1, =gDma3Requests\n\
- ldr r2, =gDma3RequestCursor\n\
- ldrb r0, [r2]\n\
- lsls r0, 4\n\
- adds r0, r1\n\
- ldrh r0, [r0, 0x8]\n\
- mov r12, r2\n\
- cmp r0, 0\n\
- bne _08000C1E\n\
- b _08000E46\n\
-_08000C1E:\n\
- mov r8, r1\n\
- adds r1, 0x4\n\
- mov r10, r1\n\
- movs r6, 0x80\n\
- lsls r6, 5\n\
- ldr r7, =0x040000D4 @REG_DMA3\n\
- movs r2, 0\n\
- mov r9, r2\n\
-_08000C2E:\n\
- mov r3, r12 @ gDma3RequestCursor\n\
- ldrb r0, [r3]\n\
- lsls r5, r0, 4\n\
- mov r0, r8 @ gDma3Requests\n\
- adds r1, r5, r0 @ gDma3Requests[gDma3RequestCursor]\n\
- ldrh r0, [r1, 0x8] @ gDma3Requests[gDma3RequestCursor].size\n\
- ldr r2, [sp, 0x8]\n\
- adds r0, r2, r0\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- str r0, [sp, 0x8]\n\
- movs r0, 0xA0\n\
- lsls r0, 8\n\
- ldr r3, [sp, 0x8]\n\
- cmp r3, r0\n\
- bls _08000C50\n\
- b _08000E46\n\
-_08000C50:\n\
- ldr r0, =0x04000006 @REG_VCOUNT\n\
- ldrb r0, [r0]\n\
- cmp r0, 0xE0\n\
- bls _08000C5A\n\
- b _08000E46\n\
-_08000C5A:\n\
- ldrh r0, [r1, 0xA]\n\
- cmp r0, 0x2\n\
- beq _08000CD0\n\
- cmp r0, 0x2\n\
- bgt _08000C80\n\
- cmp r0, 0x1\n\
- beq _08000C8C\n\
- b _08000DF0\n\
- .pool\n\
-_08000C80:\n\
- cmp r0, 0x3\n\
- beq _08000D3C\n\
- cmp r0, 0x4\n\
- bne _08000C8A\n\
- b _08000D88\n\
-_08000C8A:\n\
- b _08000DF0\n\
-_08000C8C:\n\
- ldr r3, [r1]\n\
- mov r2, r10\n\
- adds r0, r5, r2\n\
- ldr r2, [r0]\n\
- ldrh r1, [r1, 0x8]\n\
- cmp r1, r6\n\
- bhi _08000CA6\n\
- str r3, [r7]\n\
- str r2, [r7, 0x4]\n\
- lsrs r0, r1, 2\n\
- movs r1, 0x84\n\
- lsls r1, 24\n\
- b _08000DAA\n\
-_08000CA6:\n\
- ldr r4, =0x040000D4 @REG_DMA3\n\
- str r3, [r4]\n\
- str r2, [r4, 0x4]\n\
- ldr r0, =0x84000400\n\
- str r0, [r4, 0x8]\n\
- ldr r0, [r4, 0x8]\n\
- adds r3, r6\n\
- adds r2, r6\n\
- subs r1, r6\n\
- cmp r1, r6\n\
- bhi _08000CA6\n\
- str r3, [r4]\n\
- str r2, [r4, 0x4]\n\
- lsrs r0, r1, 2\n\
- movs r1, 0x84\n\
- lsls r1, 24\n\
- b _08000D76\n\
- .pool\n\
-_08000CD0:\n\
- mov r3, r10\n\
- adds r0, r5, r3\n\
- ldr r4, [r0]\n\
- ldrh r1, [r1, 0x8]\n\
- cmp r1, r6\n\
- bhi _08000CF4\n\
- mov r0, r8\n\
- adds r0, 0xC\n\
- adds r0, r5, r0\n\
- ldr r0, [r0]\n\
- str r0, [sp]\n\
- mov r5, sp\n\
- str r5, [r7]\n\
- str r4, [r7, 0x4]\n\
- lsrs r0, r1, 2\n\
- movs r1, 0x85\n\
- lsls r1, 24\n\
- b _08000DAA\n\
-_08000CF4:\n\
- mov r2, r12\n\
- ldrb r0, [r2]\n\
- lsls r0, 4\n\
- mov r5, r8\n\
- adds r5, 0xC\n\
- adds r0, r5\n\
- ldr r0, [r0]\n\
- str r0, [sp]\n\
- ldr r3, =0x040000D4 @REG_DMA3\n\
- mov r0, sp\n\
- str r0, [r3]\n\
- str r4, [r3, 0x4]\n\
- ldr r0, =0x85000400\n\
- str r0, [r3, 0x8]\n\
- ldr r0, [r3, 0x8]\n\
- adds r4, r6\n\
- subs r1, r6\n\
- cmp r1, r6\n\
- bhi _08000CF4\n\
- ldrb r0, [r2]\n\
- lsls r0, 4\n\
- adds r0, r5\n\
- ldr r0, [r0]\n\
- str r0, [sp]\n\
- mov r2, sp\n\
- str r2, [r3]\n\
- str r4, [r3, 0x4]\n\
- lsrs r0, r1, 2\n\
- movs r1, 0x85\n\
- lsls r1, 24\n\
- b _08000DEA\n\
- .pool\n\
-_08000D3C:\n\
- ldr r3, [r1]\n\
- mov r2, r10\n\
- adds r0, r5, r2\n\
- ldr r2, [r0]\n\
- ldrh r1, [r1, 0x8]\n\
- cmp r1, r6\n\
- bhi _08000D56\n\
- str r3, [r7]\n\
- str r2, [r7, 0x4]\n\
- lsrs r0, r1, 1\n\
- movs r1, 0x80\n\
- lsls r1, 24\n\
- b _08000DAA\n\
-_08000D56:\n\
- ldr r4, =0x040000D4 @REG_DMA3\n\
- str r3, [r4]\n\
- str r2, [r4, 0x4]\n\
- ldr r0, =0x80000800\n\
- str r0, [r4, 0x8]\n\
- ldr r0, [r4, 0x8]\n\
- adds r3, r6\n\
- adds r2, r6\n\
- subs r1, r6\n\
- cmp r1, r6\n\
- bhi _08000D56\n\
- str r3, [r4]\n\
- str r2, [r4, 0x4]\n\
- lsrs r0, r1, 1\n\
- movs r1, 0x80\n\
- lsls r1, 24\n\
-_08000D76:\n\
- orrs r0, r1\n\
- str r0, [r4, 0x8]\n\
- ldr r0, [r4, 0x8]\n\
- b _08000DF0\n\
- .pool\n\
-_08000D88:\n\
- mov r3, r10\n\
- adds r0, r5, r3\n\
- ldr r2, [r0]\n\
- ldrh r4, [r1, 0x8]\n\
- add r1, sp, 0x4\n\
- cmp r4, r6\n\
- bhi _08000DB2\n\
- mov r0, r8\n\
- adds r0, 0xC\n\
- adds r0, r5, r0\n\
- ldr r0, [r0]\n\
- strh r0, [r1]\n\
- str r1, [r7]\n\
- str r2, [r7, 0x4]\n\
- lsrs r0, r4, 1\n\
- movs r1, 0x81\n\
- lsls r1, 24\n\
-_08000DAA:\n\
- orrs r0, r1\n\
- str r0, [r7, 0x8]\n\
- ldr r0, [r7, 0x8]\n\
- b _08000DF0\n\
-_08000DB2:\n\
- mov r5, r12\n\
- ldrb r0, [r5]\n\
- lsls r0, 4\n\
- ldr r3, =gDma3Requests + 0x0C\n\
- adds r0, r3\n\
- ldr r0, [r0]\n\
- strh r0, [r1]\n\
- ldr r3, =0x040000D4 @REG_DMA3\n\
- str r1, [r3]\n\
- str r2, [r3, 0x4]\n\
- ldr r0, =0x81000800\n\
- str r0, [r3, 0x8]\n\
- ldr r0, [r3, 0x8]\n\
- adds r2, r6\n\
- subs r4, r6\n\
- cmp r4, r6\n\
- bhi _08000DB2\n\
- ldrb r0, [r5]\n\
- lsls r0, 4\n\
- ldr r5, =gDma3Requests + 0x0C\n\
- adds r0, r5\n\
- ldr r0, [r0]\n\
- strh r0, [r1]\n\
- str r1, [r3]\n\
- str r2, [r3, 0x4]\n\
- lsrs r0, r4, 1\n\
- movs r1, 0x81\n\
- lsls r1, 24\n\
-_08000DEA:\n\
- orrs r0, r1\n\
- str r0, [r3, 0x8]\n\
- ldr r0, [r3, 0x8]\n\
-_08000DF0:\n\
- ldr r1, =gDma3Requests\n\
- mov r3, r12\n\
- ldrb r0, [r3]\n\
- lsls r0, 4\n\
- adds r0, r1\n\
- mov r2, r9\n\
- str r2, [r0]\n\
- ldrb r0, [r3]\n\
- lsls r0, 4\n\
- add r0, r10\n\
- str r2, [r0]\n\
- ldrb r0, [r3]\n\
- lsls r0, 4\n\
- adds r0, r1\n\
- movs r4, 0\n\
- strh r2, [r0, 0x8]\n\
- ldrb r0, [r3]\n\
- lsls r0, 4\n\
- adds r0, r1\n\
- mov r5, r9\n\
- strh r5, [r0, 0xA]\n\
- ldrb r0, [r3]\n\
- lsls r0, 4\n\
- adds r1, 0xC\n\
- adds r0, r1\n\
- mov r1, r9\n\
- str r1, [r0]\n\
- ldrb r0, [r3]\n\
- adds r0, 0x1\n\
- strb r0, [r3]\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- bge _08000E34\n\
- strb r4, [r3]\n\
-_08000E34:\n\
- mov r2, r12\n\
- ldrb r0, [r2]\n\
- lsls r0, 4\n\
- ldr r3, =gDma3Requests\n\
- adds r0, r3\n\
- ldrh r0, [r0, 0x8]\n\
- cmp r0, 0\n\
- beq _08000E46\n\
- b _08000C2E\n\
-_08000E46:\n\
- add sp, 0xC\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif
-int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode)
+s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode)
{
int cursor;
- int var = 0;
-
- gDma3ManagerLocked = 1;
+ int i = 0;
+ gDma3ManagerLocked = TRUE;
cursor = gDma3RequestCursor;
- while(1)
+
+ while (i < MAX_DMA_REQUESTS)
{
- if(!gDma3Requests[cursor].size) // an empty copy was found and the current cursor will be returned.
+ if (gDma3Requests[cursor].size == 0) // an empty request was found.
{
gDma3Requests[cursor].src = src;
gDma3Requests[cursor].dest = dest;
gDma3Requests[cursor].size = size;
- if(mode == 1)
- gDma3Requests[cursor].mode = mode;
+ if (mode == 1)
+ gDma3Requests[cursor].mode = DMA_REQUEST_COPY32;
else
- gDma3Requests[cursor].mode = 3;
+ gDma3Requests[cursor].mode = DMA_REQUEST_COPY16;
gDma3ManagerLocked = FALSE;
- return (s16)cursor;
+ return cursor;
}
- if(++cursor >= 0x80) // loop back to start.
- {
+ if (++cursor >= MAX_DMA_REQUESTS) // loop back to start.
cursor = 0;
- }
- if(++var >= 0x80) // max checks were made. all resulted in failure.
- {
- break;
- }
+ i++;
}
gDma3ManagerLocked = FALSE;
- return -1;
+ return -1; // no free DMA request was found
}
-int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
+s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
{
int cursor;
- int var = 0;
+ int i = 0;
cursor = gDma3RequestCursor;
- gDma3ManagerLocked = 1;
+ gDma3ManagerLocked = TRUE;
- while(1)
+ while (i < MAX_DMA_REQUESTS)
{
- if(!gDma3Requests[cursor].size)
+ if (gDma3Requests[cursor].size == 0) // an empty request was found.
{
gDma3Requests[cursor].dest = dest;
gDma3Requests[cursor].size = size;
@@ -484,41 +189,39 @@ int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
gDma3Requests[cursor].value = value;
if(mode == 1)
- gDma3Requests[cursor].mode = 2;
+ gDma3Requests[cursor].mode = DMA_REQUEST_FILL32;
else
- gDma3Requests[cursor].mode = 4;
+ gDma3Requests[cursor].mode = DMA_REQUEST_FILL16;
gDma3ManagerLocked = FALSE;
- return (s16)cursor;
+ return cursor;
}
- if(++cursor >= 0x80) // loop back to start.
- {
+ if (++cursor >= MAX_DMA_REQUESTS) // loop back to start.
cursor = 0;
- }
- if(++var >= 0x80) // max checks were made. all resulted in failure.
- {
- break;
- }
+ i++;
}
gDma3ManagerLocked = FALSE;
- return -1;
+ return -1; // no free DMA request was found
}
-int CheckForSpaceForDma3Request(s16 index)
+s16 CheckForSpaceForDma3Request(s16 index)
{
- int current = 0;
+ int i = 0;
- if (index == -1)
+ if (index == -1) // check if all requests are free
{
- for (; current < 0x80; current ++)
- if (gDma3Requests[current].size)
+ while (i < MAX_DMA_REQUESTS)
+ {
+ if (gDma3Requests[i].size != 0)
return -1;
-
+ i++;
+ }
+ return 0;
+ }
+ else // check the specified request
+ {
+ if (gDma3Requests[index].size != 0)
+ return -1;
return 0;
}
-
- if (gDma3Requests[index].size)
- return -1;
-
- return 0;
}
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index 589e8901d..5a2fe5ca2 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -1,7 +1,8 @@
#include "global.h"
#include "pokemon.h"
+#include "egg_hatch.h"
#include "pokedex.h"
-#include "items.h"
+#include "constants/items.h"
#include "script.h"
#include "decompress.h"
#include "task.h"
@@ -9,20 +10,21 @@
#include "main.h"
#include "event_data.h"
#include "sound.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "text.h"
#include "text_window.h"
#include "string_util.h"
#include "menu.h"
#include "trig.h"
-#include "rng.h"
+#include "random.h"
#include "malloc.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "bg.h"
#include "m4a.h"
#include "window.h"
-#include "abilities.h"
+#include "constants/abilities.h"
+#include "daycare.h"
#include "battle.h" // to get rid of later
struct EggHatchData
@@ -39,43 +41,40 @@ struct EggHatchData
u8 unused_9;
u8 unused_A;
u16 species;
- struct TextColor textColor;
+ u8 textColor[3];
};
extern struct SpriteTemplate gUnknown_0202499C;
extern void (*gFieldCallback)(void);
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
-extern const u8 gUnknown_08C00000[];
-extern const u8 gUnknown_08C00524[];
-extern const u8 gUnknown_08C004E0[];
-extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
-extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
+extern const u8 gBattleTextboxTiles[];
+extern const u8 gBattleTextboxTilemap[];
+extern const u8 gBattleTextboxPalette[];
+extern const u16 gTradeGba2_Pal[]; // palette, gameboy advance
+extern const u32 gTradeGba_Gfx[]; // tileset gameboy advance
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
extern const u8 gText_HatchedFromEgg[];
extern const u8 gText_NickHatchPrompt[];
-extern u8* GetMonNick(struct Pokemon* mon, u8* dst);
-extern u8* GetBoxMonNick(struct BoxPokemon* boxMon, u8* dst);
extern u8 sav1_map_get_name(void);
-extern s8 sub_8198C58(void);
+extern s8 ProcessMenuInputNoWrap_(void);
extern void TVShowConvertInternationalString(u8* str1, u8* str2, u8);
extern void sub_806A068(u16, u8);
-extern void fade_screen(u8, u8);
+extern void FadeScreen(u8, u8);
extern void overworld_free_bg_tilemaps(void);
extern void sub_80AF168(void);
extern void AllocateMonSpritesGfx(void);
extern void FreeMonSpritesGfx(void);
-extern void remove_some_task(void);
+extern void ScanlineEffect_Stop(void);
extern void reset_temp_tile_data_buffers(void);
extern void c2_exit_to_overworld_2_switch(void);
extern void play_some_sound(void);
extern void copy_decompressed_tile_data_to_vram_autofree(u8 bg_id, const void* src, u16 size, u16 offset, u8 mode);
extern void CreateYesNoMenu(const struct WindowTemplate*, u16, u8, u8);
extern void DoNamingScreen(u8, const u8*, u16, u8, u32, MainCallback);
-extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor* colors, s8 speed, u8 *str);
extern u16 sub_80D22D0(void);
-extern u8 sub_80C7050(u8);
+extern u8 CountPartyAliveNonEggMonsExcept(u8);
static void Task_EggHatch(u8 taskID);
static void CB2_EggHatch_0(void);
@@ -92,7 +91,7 @@ static void CreateRandomEggShardSprite(void);
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
// IWRAM bss
-static IWRAM_DATA struct EggHatchData* sEggHatchData;
+static IWRAM_DATA struct EggHatchData *sEggHatchData;
// rom data
static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/palettes/egg_palette.gbapal");
@@ -327,7 +326,7 @@ static void CreatedHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
pokerus = GetMonData(egg, MON_DATA_POKERUS);
obedience = GetMonData(egg, MON_DATA_OBEDIENCE);
- CreateMon(temp, species, 5, 32, TRUE, personality, 0, 0);
+ CreateMon(temp, species, EGG_HATCH_LEVEL, 32, TRUE, personality, 0, 0);
for (i = 0; i < 4; i++)
{
@@ -393,19 +392,19 @@ void ScriptHatchMon(void)
AddHatchedMonToParty(gSpecialVar_0x8004);
}
-static bool8 sub_807158C(struct DaycareData* daycare, u8 daycareId)
+static bool8 sub_807158C(struct DayCare *daycare, u8 daycareId)
{
u8 nick[0x20];
- struct DaycareMon* daycareMon = &daycare->mons[daycareId];
+ struct DaycareMon *daycareMon = &daycare->mons[daycareId];
GetBoxMonNick(&daycareMon->mon, nick);
- if (daycareMon->mail.itemId != 0
- && (StringCompareWithoutExtCtrlCodes(nick, daycareMon->monName) != 0
- || StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->OT_name) != 0))
+ if (daycareMon->misc.mail.itemId != 0
+ && (StringCompareWithoutExtCtrlCodes(nick, daycareMon->misc.monName) != 0
+ || StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->misc.OT_name) != 0))
{
StringCopy(gStringVar1, nick);
- TVShowConvertInternationalString(gStringVar2, daycareMon->OT_name, daycareMon->language_maybe);
- TVShowConvertInternationalString(gStringVar3, daycareMon->monName, daycareMon->unknown);
+ TVShowConvertInternationalString(gStringVar2, daycareMon->misc.OT_name, daycareMon->misc.gameLanguage);
+ TVShowConvertInternationalString(gStringVar3, daycareMon->misc.monName, daycareMon->misc.monLanguage);
return TRUE;
}
return FALSE;
@@ -466,7 +465,7 @@ void EggHatch(void)
{
ScriptContext2_Enable();
CreateTask(Task_EggHatch, 10);
- fade_screen(1, 0);
+ FadeScreen(1, 0);
}
static void Task_EggHatch(u8 taskID)
@@ -513,7 +512,7 @@ static void CB2_EggHatch_0(void)
FreeAllSpritePalettes();
ResetSpriteData();
ResetTasks();
- remove_some_task();
+ ScanlineEffect_Stop();
m4aSoundVSyncOn();
gMain.state++;
break;
@@ -523,9 +522,9 @@ static void CB2_EggHatch_0(void)
gMain.state++;
break;
case 2:
- copy_decompressed_tile_data_to_vram_autofree(0, gUnknown_08C00000, 0, 0, 0);
- CopyToBgTilemapBuffer(0, gUnknown_08C00524, 0, 0);
- LoadCompressedPalette(gUnknown_08C004E0, 0, 0x20);
+ copy_decompressed_tile_data_to_vram_autofree(0, gBattleTextboxTiles, 0, 0, 0);
+ CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 0x20);
gMain.state++;
break;
case 3:
@@ -549,8 +548,8 @@ static void CB2_EggHatch_0(void)
break;
case 7:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
- LoadPalette(gUnknown_08DD7300, 0x10, 0xA0);
- LoadBgTiles(1, gUnknown_08DD7360, 0x1420, 0);
+ LoadPalette(gTradeGba2_Pal, 0x10, 0xA0);
+ LoadBgTiles(1, gTradeGba_Gfx, 0x1420, 0);
CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0);
CopyBgTilemapBufferToVram(1);
gMain.state++;
@@ -670,7 +669,7 @@ static void CB2_EggHatch_1(void)
}
break;
case 10:
- switch (sub_8198C58())
+ switch (ProcessMenuInputNoWrap_())
{
case 0:
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar3);
@@ -710,16 +709,16 @@ static void CB2_EggHatch_1(void)
static void SpriteCB_Egg_0(struct Sprite* sprite)
{
- if (++sprite->data0 > 20)
+ if (++sprite->data[0] > 20)
{
sprite->callback = SpriteCB_Egg_1;
- sprite->data0 = 0;
+ sprite->data[0] = 0;
}
else
{
- sprite->data1 = (sprite->data1 + 20) & 0xFF;
- sprite->pos2.x = Sin(sprite->data1, 1);
- if (sprite->data0 == 15)
+ sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 1);
+ if (sprite->data[0] == 15)
{
PlaySE(SE_BOWA);
StartSpriteAnim(sprite, 1);
@@ -730,19 +729,19 @@ static void SpriteCB_Egg_0(struct Sprite* sprite)
static void SpriteCB_Egg_1(struct Sprite* sprite)
{
- if (++sprite->data2 > 30)
+ if (++sprite->data[2] > 30)
{
- if (++sprite->data0 > 20)
+ if (++sprite->data[0] > 20)
{
sprite->callback = SpriteCB_Egg_2;
- sprite->data0 = 0;
- sprite->data2 = 0;
+ sprite->data[0] = 0;
+ sprite->data[2] = 0;
}
else
{
- sprite->data1 = (sprite->data1 + 20) & 0xFF;
- sprite->pos2.x = Sin(sprite->data1, 2);
- if (sprite->data0 == 15)
+ sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 2);
+ if (sprite->data[0] == 15)
{
PlaySE(SE_BOWA);
StartSpriteAnim(sprite, 2);
@@ -753,30 +752,30 @@ static void SpriteCB_Egg_1(struct Sprite* sprite)
static void SpriteCB_Egg_2(struct Sprite* sprite)
{
- if (++sprite->data2 > 30)
+ if (++sprite->data[2] > 30)
{
- if (++sprite->data0 > 38)
+ if (++sprite->data[0] > 38)
{
u16 species;
sprite->callback = SpriteCB_Egg_3;
- sprite->data0 = 0;
+ sprite->data[0] = 0;
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
gSprites[sEggHatchData->pokeSpriteID].pos2.x = 0;
gSprites[sEggHatchData->pokeSpriteID].pos2.y = 0;
}
else
{
- sprite->data1 = (sprite->data1 + 20) & 0xFF;
- sprite->pos2.x = Sin(sprite->data1, 2);
- if (sprite->data0 == 15)
+ sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 2);
+ if (sprite->data[0] == 15)
{
PlaySE(SE_BOWA);
StartSpriteAnim(sprite, 2);
CreateRandomEggShardSprite();
CreateRandomEggShardSprite();
}
- if (sprite->data0 == 30)
+ if (sprite->data[0] == 30)
PlaySE(SE_BOWA);
}
}
@@ -784,60 +783,60 @@ static void SpriteCB_Egg_2(struct Sprite* sprite)
static void SpriteCB_Egg_3(struct Sprite* sprite)
{
- if (++sprite->data0 > 50)
+ if (++sprite->data[0] > 50)
{
sprite->callback = SpriteCB_Egg_4;
- sprite->data0 = 0;
+ sprite->data[0] = 0;
}
}
static void SpriteCB_Egg_4(struct Sprite* sprite)
{
s16 i;
- if (sprite->data0 == 0)
+ if (sprite->data[0] == 0)
BeginNormalPaletteFade(-1, -1, 0, 0x10, 0xFFFF);
- if (sprite->data0 < 4u)
+ if (sprite->data[0] < 4u)
{
for (i = 0; i <= 3; i++)
CreateRandomEggShardSprite();
}
- sprite->data0++;
+ sprite->data[0]++;
if (!gPaletteFade.active)
{
PlaySE(SE_TAMAGO);
sprite->invisible = 1;
sprite->callback = SpriteCB_Egg_5;
- sprite->data0 = 0;
+ sprite->data[0] = 0;
}
}
static void SpriteCB_Egg_5(struct Sprite* sprite)
{
- if (sprite->data0 == 0)
+ if (sprite->data[0] == 0)
{
gSprites[sEggHatchData->pokeSpriteID].invisible = 0;
StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], 1);
}
- if (sprite->data0 == 8)
+ if (sprite->data[0] == 8)
BeginNormalPaletteFade(-1, -1, 0x10, 0, 0xFFFF);
- if (sprite->data0 <= 9)
+ if (sprite->data[0] <= 9)
gSprites[sEggHatchData->pokeSpriteID].pos1.y -= 1;
- if (sprite->data0 > 40)
+ if (sprite->data[0] > 40)
sprite->callback = SpriteCallbackDummy;
- sprite->data0++;
+ sprite->data[0]++;
}
static void SpriteCB_EggShard(struct Sprite* sprite)
{
- sprite->data4 += sprite->data1;
- sprite->data5 += sprite->data2;
+ sprite->data[4] += sprite->data[1];
+ sprite->data[5] += sprite->data[2];
- sprite->pos2.x = sprite->data4 / 256;
- sprite->pos2.y = sprite->data5 / 256;
+ sprite->pos2.x = sprite->data[4] / 256;
+ sprite->pos2.y = sprite->data[5] / 256;
- sprite->data2 += sprite->data3;
+ sprite->data[2] += sprite->data[3];
- if (sprite->pos1.y + sprite->pos2.y > sprite->pos1.y + 20 && sprite->data2 > 0)
+ if (sprite->pos1.y + sprite->pos2.y > sprite->pos1.y + 20 && sprite->data[2] > 0)
DestroySprite(sprite);
}
@@ -855,19 +854,19 @@ static void CreateRandomEggShardSprite(void)
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex)
{
u8 spriteID = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
- gSprites[spriteID].data1 = data1;
- gSprites[spriteID].data2 = data2;
- gSprites[spriteID].data3 = data3;
+ gSprites[spriteID].data[1] = data1;
+ gSprites[spriteID].data[2] = data2;
+ gSprites[spriteID].data[3] = data3;
StartSpriteAnim(&gSprites[spriteID], spriteAnimIndex);
}
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed)
{
FillWindowPixelBuffer(windowId, 0xFF);
- sEggHatchData->textColor.fgColor = 0;
- sEggHatchData->textColor.bgColor = 5;
- sEggHatchData->textColor.shadowColor = 6;
- AddTextPrinterParametrized2(windowId, 1, x, y, 0, 0, &sEggHatchData->textColor, speed, string);
+ sEggHatchData->textColor[0] = 0;
+ sEggHatchData->textColor[1] = 5;
+ sEggHatchData->textColor[2] = 6;
+ AddTextPrinterParameterized2(windowId, 1, x, y, 0, 0, sEggHatchData->textColor, speed, string);
}
u8 GetEggStepsToSubtract(void)
@@ -888,6 +887,6 @@ u8 GetEggStepsToSubtract(void)
u16 sub_80722E0(void)
{
u16 value = sub_80D22D0();
- value += sub_80C7050(6);
+ value += CountPartyAliveNonEggMonsExcept(6);
return value;
}
diff --git a/src/event_data.c b/src/event_data.c
index 19a310db5..9f1432f17 100644
--- a/src/event_data.c
+++ b/src/event_data.c
@@ -17,11 +17,11 @@ EWRAM_DATA u16 gSpecialVar_0x8008 = 0;
EWRAM_DATA u16 gSpecialVar_0x8009 = 0;
EWRAM_DATA u16 gSpecialVar_0x800A = 0;
EWRAM_DATA u16 gSpecialVar_0x800B = 0;
-EWRAM_DATA u16 gScriptResult = 0;
-EWRAM_DATA u16 gScriptLastTalked = 0;
-EWRAM_DATA u16 gScriptFacing = 0;
-EWRAM_DATA u16 gSpecialVar_0x8012 = 0;
-EWRAM_DATA u16 gSpecialVar_0x8013 = 0;
+EWRAM_DATA u16 gSpecialVar_Result = 0;
+EWRAM_DATA u16 gSpecialVar_LastTalked = 0;
+EWRAM_DATA u16 gSpecialVar_Facing = 0;
+EWRAM_DATA u16 gSpecialVar_MonBoxId = 0;
+EWRAM_DATA u16 gSpecialVar_MonBoxPos = 0;
EWRAM_DATA u16 gSpecialVar_0x8014 = 0;
EWRAM_DATA static u8 gUnknown_020375FC[16] = {0};
@@ -40,11 +40,11 @@ void ClearTempFieldEventData(void)
{
memset(gSaveBlock1Ptr->flags, 0, TEMP_FLAGS_SIZE);
memset(gSaveBlock1Ptr->vars, 0, TEMP_VARS_SIZE);
- FlagClear(SYS_ENC_UP_ITEM);
- FlagClear(SYS_ENC_DOWN_ITEM);
- FlagClear(SYS_USE_STRENGTH);
- FlagClear(SYS_CTRL_OBJ_DELETE);
- FlagClear(SYS_UNKNOWN_880);
+ FlagClear(FLAG_SYS_ENC_UP_ITEM);
+ FlagClear(FLAG_SYS_ENC_DOWN_ITEM);
+ FlagClear(FLAG_SYS_USE_STRENGTH);
+ FlagClear(FLAG_SYS_CTRL_OBJ_DELETE);
+ FlagClear(FLAG_0x880);
}
// probably had different flag splits at one point.
@@ -58,7 +58,7 @@ void DisableNationalPokedex(void)
u16 *nationalDexVar = GetVarPointer(VAR_NATIONAL_DEX);
gSaveBlock2Ptr->pokedex.nationalMagic = 0;
*nationalDexVar = 0;
- FlagClear(SYS_NATIONAL_DEX);
+ FlagClear(FLAG_SYS_NATIONAL_DEX);
}
void EnableNationalPokedex(void)
@@ -66,7 +66,7 @@ void EnableNationalPokedex(void)
u16 *nationalDexVar = GetVarPointer(VAR_NATIONAL_DEX);
gSaveBlock2Ptr->pokedex.nationalMagic = 0xDA;
*nationalDexVar = 0x302;
- FlagSet(SYS_NATIONAL_DEX);
+ FlagSet(FLAG_SYS_NATIONAL_DEX);
gSaveBlock2Ptr->pokedex.unknown1 = 1;
gSaveBlock2Ptr->pokedex.order = 0;
sub_80BB358();
@@ -74,7 +74,7 @@ void EnableNationalPokedex(void)
bool32 IsNationalPokedexEnabled(void)
{
- if (gSaveBlock2Ptr->pokedex.nationalMagic == 0xDA && VarGet(VAR_NATIONAL_DEX) == 0x302 && FlagGet(SYS_NATIONAL_DEX))
+ if (gSaveBlock2Ptr->pokedex.nationalMagic == 0xDA && VarGet(VAR_NATIONAL_DEX) == 0x302 && FlagGet(FLAG_SYS_NATIONAL_DEX))
return TRUE;
else
return FALSE;
@@ -82,32 +82,32 @@ bool32 IsNationalPokedexEnabled(void)
void DisableMysteryEvent(void)
{
- FlagClear(SYS_MYSTERY_EVENT_ENABLE);
+ FlagClear(FLAG_SYS_MYSTERY_EVENT_ENABLE);
}
void EnableMysteryEvent(void)
{
- FlagSet(SYS_MYSTERY_EVENT_ENABLE);
+ FlagSet(FLAG_SYS_MYSTERY_EVENT_ENABLE);
}
bool32 IsMysteryEventEnabled(void)
{
- return FlagGet(SYS_MYSTERY_EVENT_ENABLE);
+ return FlagGet(FLAG_SYS_MYSTERY_EVENT_ENABLE);
}
void DisableMysteryGift(void)
{
- FlagClear(SYS_MYSTERY_GIFT_ENABLE);
+ FlagClear(FLAG_SYS_MYSTERY_GIFT_ENABLE);
}
void EnableMysteryGift(void)
{
- FlagSet(SYS_MYSTERY_GIFT_ENABLE);
+ FlagSet(FLAG_SYS_MYSTERY_GIFT_ENABLE);
}
bool32 IsMysteryGiftEnabled(void)
{
- return FlagGet(SYS_MYSTERY_GIFT_ENABLE);
+ return FlagGet(FLAG_SYS_MYSTERY_GIFT_ENABLE);
}
void sub_809D4D8(void)
@@ -145,18 +145,18 @@ void sub_809D570(void)
void DisableResetRTC(void)
{
VarSet(VAR_RESET_RTC_ENABLE, 0);
- FlagClear(SYS_RESET_RTC_ENABLE);
+ FlagClear(FLAG_SYS_RESET_RTC_ENABLE);
}
void EnableResetRTC(void)
{
VarSet(VAR_RESET_RTC_ENABLE, 0x920);
- FlagSet(SYS_RESET_RTC_ENABLE);
+ FlagSet(FLAG_SYS_RESET_RTC_ENABLE);
}
bool32 CanResetRTC(void)
{
- if (FlagGet(SYS_RESET_RTC_ENABLE) && VarGet(VAR_RESET_RTC_ENABLE) == 0x920)
+ if (FlagGet(FLAG_SYS_RESET_RTC_ENABLE) && VarGet(VAR_RESET_RTC_ENABLE) == 0x920)
return TRUE;
else
return FALSE;
diff --git a/src/evolution_graphics.c b/src/evolution_graphics.c
index eca5d4bdc..8d02eef91 100644
--- a/src/evolution_graphics.c
+++ b/src/evolution_graphics.c
@@ -2,11 +2,11 @@
#include "evolution_graphics.h"
#include "sprite.h"
#include "trig.h"
-#include "rng.h"
+#include "random.h"
#include "decompress.h"
#include "task.h"
#include "sound.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "palette.h"
// this file's functions
@@ -112,18 +112,18 @@ static void SpriteCB_PreEvoSparkleSet1(struct Sprite* sprite)
{
u8 matrixNum;
- sprite->pos1.y = 88 - (sprite->data7 * sprite->data7) / 80;
- sprite->pos2.y = Sin((u8)(sprite->data6), sprite->data5) / 4;
- sprite->pos2.x = Cos((u8)(sprite->data6), sprite->data5);
- sprite->data6 += 4;
- if (sprite->data7 & 1)
- sprite->data5--;
- sprite->data7++;
+ sprite->pos1.y = 88 - (sprite->data[7] * sprite->data[7]) / 80;
+ sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
+ sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->data[6] += 4;
+ if (sprite->data[7] & 1)
+ sprite->data[5]--;
+ sprite->data[7]++;
if (sprite->pos2.y > 0)
sprite->subpriority = 1;
else
sprite->subpriority = 20;
- matrixNum = sprite->data5 / 4 + 20;
+ matrixNum = sprite->data[5] / 4 + 20;
if (matrixNum > 31)
matrixNum = 31;
sprite->oam.matrixNum = matrixNum;
@@ -137,9 +137,9 @@ static void CreatePreEvoSparkleSet1(u8 arg0)
u8 spriteID = CreateSprite(&sEvoSparkleSpriteTemplate, 120, 88, 0);
if (spriteID != MAX_SPRITES)
{
- gSprites[spriteID].data5 = 48;
- gSprites[spriteID].data6 = arg0;
- gSprites[spriteID].data7 = 0;
+ gSprites[spriteID].data[5] = 48;
+ gSprites[spriteID].data[6] = arg0;
+ gSprites[spriteID].data[7] = 0;
gSprites[spriteID].oam.affineMode = 1;
gSprites[spriteID].oam.matrixNum = 31;
gSprites[spriteID].callback = SpriteCB_PreEvoSparkleSet1;
@@ -150,11 +150,11 @@ static void SpriteCB_PreEvoSparkleSet2(struct Sprite* sprite)
{
if (sprite->pos1.y < 88)
{
- sprite->pos1.y = 8 + (sprite->data7 * sprite->data7) / 5;
- sprite->pos2.y = Sin((u8)(sprite->data6), sprite->data5) / 4;
- sprite->pos2.x = Cos((u8)(sprite->data6), sprite->data5);
- sprite->data5 = 8 + Sin((u8)(sprite->data7 * 4), 40);
- sprite->data7++;
+ sprite->pos1.y = 8 + (sprite->data[7] * sprite->data[7]) / 5;
+ sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
+ sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->data[5] = 8 + Sin((u8)(sprite->data[7] * 4), 40);
+ sprite->data[7]++;
}
else
DestroySprite(sprite);
@@ -165,9 +165,9 @@ static void CreatePreEvoSparkleSet2(u8 arg0)
u8 spriteID = CreateSprite(&sEvoSparkleSpriteTemplate, 120, 8, 0);
if (spriteID != MAX_SPRITES)
{
- gSprites[spriteID].data5 = 8;
- gSprites[spriteID].data6 = arg0;
- gSprites[spriteID].data7 = 0;
+ gSprites[spriteID].data[5] = 8;
+ gSprites[spriteID].data[6] = arg0;
+ gSprites[spriteID].data[7] = 0;
gSprites[spriteID].oam.affineMode = 1;
gSprites[spriteID].oam.matrixNum = 25;
gSprites[spriteID].subpriority = 1;
@@ -177,12 +177,12 @@ static void CreatePreEvoSparkleSet2(u8 arg0)
static void SpriteCB_PostEvoSparkleSet1(struct Sprite* sprite)
{
- if (sprite->data5 > 8)
+ if (sprite->data[5] > 8)
{
- sprite->pos2.y = Sin((u8)(sprite->data6), sprite->data5);
- sprite->pos2.x = Cos((u8)(sprite->data6), sprite->data5);
- sprite->data5 -= sprite->data3;
- sprite->data6 += 4;
+ sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->data[5] -= sprite->data[3];
+ sprite->data[6] += 4;
}
else
DestroySprite(sprite);
@@ -193,10 +193,10 @@ static void CreatePostEvoSparkleSet1(u8 arg0, u8 arg1)
u8 spriteID = CreateSprite(&sEvoSparkleSpriteTemplate, 120, 56, 0);
if (spriteID != MAX_SPRITES)
{
- gSprites[spriteID].data3 = arg1;
- gSprites[spriteID].data5 = 120;
- gSprites[spriteID].data6 = arg0;
- gSprites[spriteID].data7 = 0;
+ gSprites[spriteID].data[3] = arg1;
+ gSprites[spriteID].data[5] = 120;
+ gSprites[spriteID].data[6] = arg0;
+ gSprites[spriteID].data[7] = 0;
gSprites[spriteID].oam.affineMode = 1;
gSprites[spriteID].oam.matrixNum = 31;
gSprites[spriteID].subpriority = 1;
@@ -206,29 +206,29 @@ static void CreatePostEvoSparkleSet1(u8 arg0, u8 arg1)
static void SpriteCB_PostEvoSparkleSet2(struct Sprite* sprite)
{
- if (!(sprite->data7 & 3))
+ if (!(sprite->data[7] & 3))
sprite->pos1.y++;
- if (sprite->data6 < 128)
+ if (sprite->data[6] < 128)
{
u8 matrixNum;
- sprite->pos2.y = -Sin((u8)(sprite->data6), sprite->data5);
- sprite->pos1.x = 120 + (sprite->data3 * sprite->data7) / 3;
- sprite->data6++;
- matrixNum = 31 - (sprite->data6 * 12 / 128);
- if (sprite->data6 > 64)
+ sprite->pos2.y = -Sin((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->pos1.x = 120 + (sprite->data[3] * sprite->data[7]) / 3;
+ sprite->data[6]++;
+ matrixNum = 31 - (sprite->data[6] * 12 / 128);
+ if (sprite->data[6] > 64)
sprite->subpriority = 1;
else
{
sprite->invisible = 0;
sprite->subpriority = 20;
- if (sprite->data6 > 112 && sprite->data6 & 1)
+ if (sprite->data[6] > 112 && sprite->data[6] & 1)
sprite->invisible = 1;
}
if (matrixNum < 20)
matrixNum = 20;
sprite->oam.matrixNum = matrixNum;
- sprite->data7++;
+ sprite->data[7]++;
}
else
DestroySprite(sprite);
@@ -239,9 +239,9 @@ static void CreatePostEvoSparkleSet2(u8 arg0)
u8 spriteID = CreateSprite(&sEvoSparkleSpriteTemplate, 120, 56, 0);
if (spriteID != MAX_SPRITES)
{
- gSprites[spriteID].data3 = 3 - (Random() % 7);
- gSprites[spriteID].data5 = 48 + (Random() & 0x3F);
- gSprites[spriteID].data7 = 0;
+ gSprites[spriteID].data[3] = 3 - (Random() % 7);
+ gSprites[spriteID].data[5] = 48 + (Random() & 0x3F);
+ gSprites[spriteID].data[7] = 0;
gSprites[spriteID].oam.affineMode = 1;
gSprites[spriteID].oam.matrixNum = 31;
gSprites[spriteID].subpriority = 20;
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index 68731a14a..f38f9f19c 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -11,16 +11,17 @@
#include "pokemon.h"
#include "string_util.h"
#include "battle.h"
-#include "unknown_task.h"
+#include "scanline_effect.h"
#include "decompress.h"
#include "m4a.h"
#include "menu.h"
#include "pokedex.h"
-#include "species.h"
+#include "constants/species.h"
#include "sound.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "overworld.h"
#include "battle_message.h"
+#include "constants/battle_string_ids.h"
#include "gpu_regs.h"
#include "bg.h"
#include "link.h"
@@ -47,27 +48,18 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
-extern u8 gBattleTerrain;
extern struct SpriteTemplate gUnknown_0202499C;
extern bool8 gAffineAnimsDisabled;
extern u16 gMoveToLearn;
+extern const u8 gSpeciesNames[][11];
-extern u8 gBattleCommunication[];
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
#define sEvoGraphicsTaskID gBattleCommunication[2]
extern const struct WindowTemplate gUnknown_0833900C;
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
-extern const u8 gUnknown_085B58C9[][4];
-extern const u16 gUnknown_085B5884[];
-extern const u8 gUnknown_085B58D9[];
-extern const u16 gUnknown_085B51E4[];
-extern const u32 gUnknown_085B4134[];
-extern const u32 gUnknown_085B482C[];
-extern const u32 gUnknown_085B4D10[];
// strings
-extern const u8 gText_ShedinjaJapaneseName2[];
extern const u8 gText_PkmnIsEvolving[];
extern const u8 gText_CongratsPkmnEvolved[];
extern const u8 gText_BattleYesNoChoice[];
@@ -84,7 +76,7 @@ extern void sub_806A068(u16, u8);
extern void sub_807F19C(void);
extern void sub_807B140(void);
extern void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
-extern void sub_8085784(void);
+extern void Overworld_PlaySpecialMapMusic(void);
extern void sub_81BFA38(struct Pokemon *party, u8 monId, u8 partyCount, void *CB2_ptr, u16 move);
extern u8 sub_81C1B94(void);
extern void sub_807F1A8(u8 arg0, const u8 *arg1, u8 arg2);
@@ -106,6 +98,80 @@ static void InitMovingBackgroundTask(bool8 isLink);
static void sub_813FEE8(u8 taskId);
static void sub_8140174(void);
+// const data
+static const u16 sUnknown_085B4114[] = INCBIN_U16("graphics/evolution_scene/unknown_5B4114.gbapal");
+static const u32 sUnknown_085B4134[] = INCBIN_U32("graphics/evolution_scene/bg.4bpp.lz");
+static const u32 sUnknown_085B482C[] = INCBIN_U32("graphics/evolution_scene/bg.bin.lz");
+static const u32 sUnknown_085B4D10[] = INCBIN_U32("graphics/evolution_scene/bg2.bin.lz");
+static const u16 sUnknown_085B51E4[] = INCBIN_U16("graphics/evolution_scene/gray_transition_intro.gbapal");
+static const u16 sUnknown_085B53E4[] = INCBIN_U16("graphics/evolution_scene/gray_transition_lighten.gbapal");
+static const u16 sUnknown_085B5544[] = INCBIN_U16("graphics/evolution_scene/gray_transition_darken.gbapal");
+static const u16 sUnknown_085B56E4[] = INCBIN_U16("graphics/evolution_scene/gray_transition_outro.gbapal");
+static const u16 sUnknown_085B5884[] = INCBIN_U16("graphics/evolution_scene/transition.gbapal");
+
+static const u8 Text_ShedinjaJapaneseName[] = _("ヌケニン");
+
+static const u8 sUnknown_085B58C9[][4] =
+{
+ { 0x00, 0x0C, 0x01, 0x06 },
+ { 0x0D, 0x24, 0x05, 0x02 },
+ { 0x0D, 0x18, 0x01, 0x02 },
+ { 0x25, 0x31, 0x01, 0x06 },
+};
+
+static const u8 sUnknown_085B58D9[][16] = {
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x0B, 0x00, 0x00 },
+ { 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x00, 0x00 },
+ { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x00, 0x00 },
+ { 0x00, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x00, 0x00 },
+ { 0x00, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x00, 0x00 },
+ { 0x00, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x00, 0x00 },
+ { 0x00, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x00, 0x00 },
+ { 0x00, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x00, 0x00 },
+ { 0x00, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x00, 0x00 },
+ { 0x00, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x00, 0x00 },
+ { 0x00, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x00, 0x00 },
+ { 0x00, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x00, 0x00 },
+ { 0x00, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x00, 0x00 },
+ { 0x00, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x00, 0x00 },
+ { 0x00, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00 },
+ { 0x00, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x00, 0x00 },
+ { 0x00, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x00, 0x00 },
+ { 0x00, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x00, 0x00 },
+ { 0x00, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x00, 0x00 },
+ { 0x00, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x00, 0x00 },
+ { 0x00, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x00, 0x00 },
+ { 0x00, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x00, 0x00 },
+ { 0x00, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x00 },
+ { 0x00, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x00, 0x00 },
+ { 0x00, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x00, 0x00 },
+ { 0x00, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x00, 0x00 },
+ { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x00, 0x00 },
+ { 0x00, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00 },
+ { 0x00, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }
+};
+
static void CB2_BeginEvolutionScene(void)
{
UpdatePaletteFade();
@@ -201,7 +267,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
sub_80356D0();
LoadBattleTextboxAndBackground();
ResetSpriteData();
- remove_some_task();
+ ScanlineEffect_Stop();
ResetTasks();
FreeAllSpritePalettes();
@@ -507,16 +573,16 @@ static void CB2_TradeEvolutionSceneUpdate(void)
static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
{
u32 data = 0;
- if (gEvolutionTable[preEvoSpecies].evolutions[0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < 6)
+ if (gEvolutionTable[preEvoSpecies][0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < 6)
{
s32 i;
- struct Pokemon* Shedinja = &gPlayerParty[gPlayerPartyCount];
- const struct EvolutionData* evoTable;
- const struct EvolutionData* evos;
+ struct Pokemon* shedinja = &gPlayerParty[gPlayerPartyCount];
+ const struct Evolution *evos;
+ const struct Evolution *evos2;
CopyMon(&gPlayerParty[gPlayerPartyCount], mon, sizeof(struct Pokemon));
- SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, (&gEvolutionTable[preEvoSpecies].evolutions[1].targetSpecies));
- SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_NICKNAME, (gSpeciesNames[gEvolutionTable[preEvoSpecies].evolutions[1].targetSpecies]));
+ SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, (&gEvolutionTable[preEvoSpecies][1].targetSpecies));
+ SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_NICKNAME, (gSpeciesNames[gEvolutionTable[preEvoSpecies][1].targetSpecies]));
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_HELD_ITEM, (&data));
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_MARKINGS, (&data));
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_10, (&data));
@@ -534,15 +600,16 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
CalculatePlayerPartyCount();
// can't match it otherwise, ehh
- evoTable = gEvolutionTable;
- evos = evoTable + preEvoSpecies;
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos->evolutions[1].targetSpecies), FLAG_SET_SEEN);
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos->evolutions[1].targetSpecies), FLAG_SET_CAUGHT);
+ evos2 = gEvolutionTable[0];
+ evos = evos2 + EVOS_PER_MON * preEvoSpecies;
+
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos[1].targetSpecies), FLAG_SET_SEEN);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos[1].targetSpecies), FLAG_SET_CAUGHT);
- if (GetMonData(Shedinja, MON_DATA_SPECIES) == SPECIES_SHEDINJA
- && GetMonData(Shedinja, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE
+ if (GetMonData(shedinja, MON_DATA_SPECIES) == SPECIES_SHEDINJA
+ && GetMonData(shedinja, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE
&& GetMonData(mon, MON_DATA_SPECIES) == SPECIES_NINJASK)
- SetMonData(Shedinja, MON_DATA_NICKNAME, gText_ShedinjaJapaneseName2);
+ SetMonData(shedinja, MON_DATA_NICKNAME, Text_ShedinjaJapaneseName);
}
}
@@ -592,14 +659,14 @@ static void Task_EvolutionScene(u8 taskID)
case 3:
if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteID)) // wait for animation, play tu du SE
{
- PlaySE(BGM_ME_SHINKA);
+ PlaySE(MUS_ME_SHINKA);
gTasks[taskID].tState++;
}
break;
case 4: // play evolution music and fade screen black
if (!IsSEPlaying())
{
- PlayNewMapMusic(BGM_SHINKA);
+ PlayNewMapMusic(MUS_SHINKA);
gTasks[taskID].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
}
@@ -675,7 +742,7 @@ static void Task_EvolutionScene(u8 taskID)
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
BattleHandleAddTextPrinter(gStringVar4, 0);
- PlayBGM(BGM_FANFA5);
+ PlayBGM(MUS_FANFA5);
gTasks[taskID].tState++;
SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskID].tPostEvoSpecies));
CalculateMonStats(mon);
@@ -696,7 +763,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!(gTasks[taskID].tBits & TASK_BIT_LEARN_MOVE))
{
StopMapMusic();
- sub_8085784();
+ Overworld_PlaySpecialMapMusic();
}
gTasks[taskID].tBits |= TASK_BIT_LEARN_MOVE;
@@ -725,7 +792,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!(gTasks[taskID].tBits & TASK_BIT_LEARN_MOVE))
{
StopMapMusic();
- sub_8085784();
+ Overworld_PlaySpecialMapMusic();
}
if (!gTasks[taskID].tEvoWasStopped)
CreateShedinja(gTasks[taskID].tPreEvoSpecies, mon);
@@ -770,8 +837,8 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
- PlayFanfare(BGM_FANFA1);
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[3]);
+ PlayFanfare(MUS_FANFA1);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
gTasks[taskID].tState++;
@@ -788,7 +855,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[4]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
}
@@ -796,7 +863,7 @@ static void Task_EvolutionScene(u8 taskID)
case 1:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[5]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
}
@@ -804,7 +871,7 @@ static void Task_EvolutionScene(u8 taskID)
case 2:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[6]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tData7 = 5;
gTasks[taskID].tData8 = 10;
@@ -881,7 +948,7 @@ static void Task_EvolutionScene(u8 taskID)
u16 move = GetMonData(mon, var + MON_DATA_MOVE1);
if (IsHMMove2(move))
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[307]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState = 12;
}
@@ -897,14 +964,14 @@ static void Task_EvolutionScene(u8 taskID)
}
break;
case 7:
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[207]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
break;
case 8:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[7]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
}
@@ -912,20 +979,20 @@ static void Task_EvolutionScene(u8 taskID)
case 9:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[208]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tState = 20;
}
break;
case 10:
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[8]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tData7 = 11;
gTasks[taskID].tData8 = 0;
gTasks[taskID].tLearnMoveState = 3;
break;
case 11:
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[9]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tState = 15;
break;
@@ -960,15 +1027,15 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 2:
if (IsCryFinished())
{
- m4aSongNumStop(BGM_SHINKA);
- PlaySE(BGM_ME_SHINKA);
+ m4aSongNumStop(MUS_SHINKA);
+ PlaySE(MUS_ME_SHINKA);
gTasks[taskID].tState++;
}
break;
case 3:
if (!IsSEPlaying())
{
- PlayBGM(BGM_SHINKA);
+ PlayBGM(MUS_SHINKA);
gTasks[taskID].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
}
@@ -1038,7 +1105,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
sub_807F1A8(0, gStringVar4, 1);
- PlayFanfare(BGM_FANFA5);
+ PlayFanfare(MUS_FANFA5);
gTasks[taskID].tState++;
SetMonData(mon, MON_DATA_SPECIES, (&gTasks[taskID].tPostEvoSpecies));
CalculateMonStats(mon);
@@ -1071,7 +1138,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
}
else
{
- PlayBGM(BGM_SHINKA);
+ PlayBGM(MUS_SHINKA);
sub_807F1A8(0, gText_CommunicationStandby5, 1);
gTasks[taskID].tState++;
}
@@ -1115,8 +1182,8 @@ static void Task_TradeEvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
- PlayFanfare(BGM_FANFA1);
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[3]);
+ PlayFanfare(MUS_FANFA1);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
gTasks[taskID].tState++;
@@ -1133,7 +1200,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[4]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnMoveState++;
}
@@ -1141,7 +1208,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 1:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[5]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnMoveState++;
}
@@ -1149,7 +1216,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 2:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[6]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tData7 = 5;
gTasks[taskID].tData8 = 9;
@@ -1166,11 +1233,11 @@ static void Task_TradeEvolutionScene(u8 taskID)
}
break;
case 4:
- switch (sub_8198C58())
+ switch (ProcessMenuInputNoWrap_())
{
case 0:
sEvoCursorPos = 0;
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[292]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
if (gTasks[taskID].tLearnMoveState == 5)
@@ -1179,7 +1246,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 1:
case -1:
sEvoCursorPos = 1;
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[292]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData8;
break;
@@ -1215,7 +1282,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
u16 move = GetMonData(mon, var + MON_DATA_MOVE1);
if (IsHMMove2(move))
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[307]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnMoveState = 11;
}
@@ -1225,7 +1292,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
RemoveMonPPBonus(mon, var);
SetMonMoveSlot(mon, gMoveToLearn, var);
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[207]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnMoveState++;
}
@@ -1235,7 +1302,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 7:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[7]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnMoveState++;
}
@@ -1243,20 +1310,20 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 8:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[208]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tState = 18;
}
break;
case 9:
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[8]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tData7 = 10;
gTasks[taskID].tData8 = 0;
gTasks[taskID].tLearnMoveState = 3;
break;
case 10:
- BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[9]);
+ BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tState = 13;
break;
@@ -1299,7 +1366,7 @@ static void VBlankCB_EvolutionScene(void)
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
- sub_80BA0A8();
+ ScanlineEffect_InitHBlankDmaTransfer();
}
static void VBlankCB_TradeEvolutionScene(void)
@@ -1316,7 +1383,7 @@ static void VBlankCB_TradeEvolutionScene(void)
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
- sub_80BA0A8();
+ ScanlineEffect_InitHBlankDmaTransfer();
}
static void sub_813FDEC(u8 taskId)
@@ -1328,17 +1395,17 @@ static void sub_813FDEC(u8 taskId)
if (data[5]++ < 20)
return;
- if (data[0]++ > gUnknown_085B58C9[data[2]][3])
+ if (data[0]++ > sUnknown_085B58C9[data[2]][3])
{
- if (gUnknown_085B58C9[data[2]][1] == data[1])
+ if (sUnknown_085B58C9[data[2]][1] == data[1])
{
data[3]++;
- if (data[3] == gUnknown_085B58C9[data[2]][2])
+ if (data[3] == sUnknown_085B58C9[data[2]][2])
{
data[3] = 0;
data[2]++;
}
- data[1] = gUnknown_085B58C9[data[2]][0];
+ data[1] = sUnknown_085B58C9[data[2]][0];
}
else
{
@@ -1409,7 +1476,7 @@ static void InitMovingBgValues(u16 *movingBgs)
{
for (j = 0; j < 16; j++)
{
- movingBgs[i * 16 + j] = gUnknown_085B5884[gUnknown_085B58D9[i * 16 + j]];
+ movingBgs[i * 16 + j] = sUnknown_085B5884[sUnknown_085B58D9[i][j]];
}
}
}
@@ -1426,11 +1493,11 @@ static void InitMovingBackgroundTask(bool8 isLink)
else
innerBgId = 1, outerBgId = 3;
- LoadPalette(gUnknown_085B51E4, 0xA0, 0x20);
+ LoadPalette(sUnknown_085B51E4, 0xA0, 0x20);
- copy_decompressed_tile_data_to_vram_autofree(1, gUnknown_085B4134, FALSE, 0, 0);
- CopyToBgTilemapBuffer(1, gUnknown_085B482C, 0, 0);
- CopyToBgTilemapBuffer(outerBgId, gUnknown_085B4D10, 0, 0);
+ copy_decompressed_tile_data_to_vram_autofree(1, sUnknown_085B4134, FALSE, 0, 0);
+ CopyToBgTilemapBuffer(1, sUnknown_085B482C, 0, 0);
+ CopyToBgTilemapBuffer(outerBgId, sUnknown_085B4D10, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(outerBgId);
diff --git a/src/field_door.c b/src/field_door.c
new file mode 100644
index 000000000..f73c6bb55
--- /dev/null
+++ b/src/field_door.c
@@ -0,0 +1,898 @@
+#include "global.h"
+#include "field_door.h"
+#include "field_camera.h"
+#include "fieldmap.h"
+#include "metatile_behavior.h"
+#include "event_data.h"
+#include "constants/songs.h"
+#include "constants/flags.h"
+#include "constants/maps.h"
+#include "task.h"
+
+bool8 sub_808A964(void);
+
+const u8 DoorAnimTiles_04[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/04/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/04/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/04/2.4bpp"),
+};
+
+// TODO: Make these blank palette includes?
+asm(".space 32");
+
+const u8 DoorAnimTiles_05[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/05/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/05/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/05/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_08[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/08/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/08/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/08/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_15[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/15/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/15/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/15/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_16[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/16/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/16/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/16/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_00[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/00/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/00/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/00/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_01[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/01/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/01/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/01/2.4bpp"),
+};
+
+const u8 DoorAnimTiles_02[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/02/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/02/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/02/2.4bpp"),
+};
+
+const u8 DoorAnimTiles_03[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/03/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/03/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/03/2.4bpp"),
+};
+
+const u8 DoorAnimTiles_06[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/06/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/06/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/06/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_07[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/07/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/07/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/07/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_09[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/09/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/09/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/09/2.4bpp"),
+};
+
+asm(".space 0x5900");
+
+const u8 DoorAnimTiles_UnusedTops[][0x40] =
+{
+ INCBIN_U8("graphics/door_anims/unused_848EDEC/0_top.4bpp"),
+ INCBIN_U8("graphics/door_anims/unused_848EDEC/1_top.4bpp"),
+ INCBIN_U8("graphics/door_anims/unused_848EDEC/2_top.4bpp"),
+};
+
+asm(".space 0x140");
+
+const u8 DoorAnimTiles_UnusedBottoms[][0x40] =
+{
+ INCBIN_U8("graphics/door_anims/unused_848EDEC/0_bottom.4bpp"),
+ INCBIN_U8("graphics/door_anims/unused_848EDEC/1_bottom.4bpp"),
+ INCBIN_U8("graphics/door_anims/unused_848EDEC/2_bottom.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_10[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/10/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/10/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/10/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_11[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/11/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/11/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/11/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_12[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/12/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/12/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/12/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_13[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/13/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/13/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/13/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_14[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/14/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/14/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/14/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_17[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/17/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/17/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/17/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_18[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/18/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/18/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/18/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_19[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/19/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/19/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/19/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_20[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/20/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/20/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/20/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_21[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/21/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/21/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/21/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_22[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/22/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/22/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/22/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_23[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/23/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/23/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/23/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_24[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/24/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/24/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/24/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_25[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/25/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/25/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/25/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_26[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/26/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/26/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/26/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_27[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/27/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/27/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/27/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_28[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/28/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/28/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/28/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_29[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/29/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/29/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/29/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_30[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/30/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/30/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/30/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_31[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/31/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/31/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/31/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_32[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/32/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/32/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/32/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_33[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/33/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/33/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/33/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_34[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/34/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/34/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/34/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_35[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/35/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/35/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/35/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_36[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/36/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/36/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/36/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_37[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/37/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/37/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/37/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_38[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/38/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/38/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/38/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_39[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/39/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/39/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/39/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_40[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/40/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/40/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/40/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_41[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/41/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/41/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/41/2.4bpp"),
+};
+
+const u8 DoorAnimTiles_42[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/42/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/42/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/42/2.4bpp"),
+ INCBIN_U8("graphics/door_anims/42/3.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_43[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/43/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/43/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/43/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_44[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/44/0_left.4bpp"),
+ INCBIN_U8("graphics/door_anims/44/0_right.4bpp"),
+ INCBIN_U8("graphics/door_anims/44/1_left.4bpp"),
+ INCBIN_U8("graphics/door_anims/44/1_right.4bpp"),
+ INCBIN_U8("graphics/door_anims/44/2_left.4bpp"),
+ INCBIN_U8("graphics/door_anims/44/2_right.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_45[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/45/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/45/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/45/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_46[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/46/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/46/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/46/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_47[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/47/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/47/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/47/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_48[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/48/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/48/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/48/2.4bpp"),
+ INCBIN_U8("graphics/door_anims/48/3.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_49[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/49/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/49/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/49/2.4bpp"),
+};
+
+asm(".space 32");
+
+const u8 DoorAnimTiles_50[][0x100] =
+{
+ INCBIN_U8("graphics/door_anims/50/0.4bpp"),
+ INCBIN_U8("graphics/door_anims/50/1.4bpp"),
+ INCBIN_U8("graphics/door_anims/50/2.4bpp"),
+};
+
+asm(".space 32");
+
+static const struct DoorAnimFrame gDoorOpenAnimFrames[] =
+{
+ {4, -1},
+ {4, 0},
+ {4, 0x100},
+ {4, 0x200},
+ {0, 0},
+};
+
+static const struct DoorAnimFrame gDoorCloseAnimFrames[] =
+{
+ {4, 0x200},
+ {4, 0x100},
+ {4, 0},
+ {4, -1},
+ {0, 0},
+};
+
+static const struct DoorAnimFrame gBigDoorOpenAnimFrames[] =
+{
+ {4, -1},
+ {4, 0},
+ {4, 0x200},
+ {4, 0x400},
+ {0, 0},
+};
+
+static const struct DoorAnimFrame gBigDoorCloseAnimFrames[] =
+{
+ {4, 0x400},
+ {4, 0x200},
+ {4, 0},
+ {4, -1},
+ {0, 0},
+};
+
+const u8 DoorAnimPalettes_8496FDC[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 00
+const u8 DoorAnimPalettes_8496FE4[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 01
+const u8 DoorAnimPalettes_8496FEC[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 02
+const u8 DoorAnimPalettes_8496FF4[] = {0, 0, 1, 1, 1, 1, 1, 1}; // door 03
+const u8 DoorAnimPalettes_8496FFC[] = {10, 10, 6, 6, 6, 6, 6, 6}; // door 04
+const u8 DoorAnimPalettes_8497004[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 05
+const u8 DoorAnimPalettes_849700C[] = {11, 11, 11, 11, 11, 11, 11, 11}; // door 06
+const u8 DoorAnimPalettes_8497014[] = {10, 10, 10, 10, 10, 10, 10, 10}; // door 07
+const u8 DoorAnimPalettes_849701C[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 08
+const u8 DoorAnimPalettes_8497024[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 09
+const u8 DoorAnimPalettes_849702C[] = {10, 10, 9, 9, 9, 9, 9, 9}; // door 10
+const u8 DoorAnimPalettes_8497034[] = {9, 9, 1, 1, 1, 1, 1, 1}; // door 11
+const u8 DoorAnimPalettes_849703C[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 12
+const u8 DoorAnimPalettes_8497044[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 13
+const u8 DoorAnimPalettes_849704C[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 14
+const u8 DoorAnimPalettes_8497054[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 15
+const u8 DoorAnimPalettes_849705C[] = {0, 0, 5, 5, 5, 5, 5, 5}; // door 16
+const u8 DoorAnimPalettes_8497064[] = {6, 6, 1, 1, 1, 1, 1, 1}; // door 17
+const u8 DoorAnimPalettes_849706C[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 18
+const u8 DoorAnimPalettes_8497074[] = {6, 6, 5, 5, 5, 5, 5, 5}; // door 19
+const u8 DoorAnimPalettes_849707C[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 20
+const u8 DoorAnimPalettes_8497084[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 21
+const u8 DoorAnimPalettes_849708C[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 22
+const u8 DoorAnimPalettes_8497094[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 23
+const u8 DoorAnimPalettes_849709C[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 24
+const u8 DoorAnimPalettes_84970A4[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 25
+const u8 DoorAnimPalettes_84970AC[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 26
+const u8 DoorAnimPalettes_84970B4[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 27
+const u8 DoorAnimPalettes_84970BC[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 28
+const u8 DoorAnimPalettes_84970C4[] = {11, 11, 7, 7, 7, 7, 7, 7}; // door 29
+const u8 DoorAnimPalettes_84970CC[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 30
+const u8 DoorAnimPalettes_84970D4[] = {6, 6, 7, 7, 7, 7, 7, 7}; // door 31
+const u8 DoorAnimPalettes_84970DC[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 32
+const u8 DoorAnimPalettes_84970E4[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 33
+const u8 DoorAnimPalettes_84970EC[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 34
+const u8 DoorAnimPalettes_84970F4[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 35
+const u8 DoorAnimPalettes_84970FC[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 36
+const u8 DoorAnimPalettes_8497104[] = {0, 0, 0, 0, 0, 0, 0, 0}; // door 37
+const u8 DoorAnimPalettes_849710C[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 38
+const u8 DoorAnimPalettes_8497114[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 39
+const u8 DoorAnimPalettes_849711C[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 40
+const u8 DoorAnimPalettes_8497124[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 41
+const u8 DoorAnimPalettes_849712C[] = {1, 1, 1, 1, 1, 1, 1, 1}; // doors 42, 43, and 44
+const u8 DoorAnimPalettes_8497134[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 45
+const u8 DoorAnimPalettes_849713C[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 46
+const u8 DoorAnimPalettes_8497144[] = {1, 1, 1, 1, 1, 1, 1, 1}; // unused
+const u8 DoorAnimPalettes_849714C[] = {1, 1, 1, 1, 1, 1, 1, 1}; // doors 47 and 48
+const u8 DoorAnimPalettes_8497154[] = {9, 9, 7, 7, 7, 7, 7, 7}; // door 49
+const u8 DoorAnimPalettes_849715C[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 50
+const u8 DoorAnimPalettes_8497164[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 51
+const u8 DoorAnimPalettes_849716C[] = {9, 9, 7, 7, 7, 7, 7, 7}; // door 52
+
+static const struct DoorGraphics gDoorAnimGraphicsTable[] =
+{
+ {0x021, 0, 1, DoorAnimTiles_00, DoorAnimPalettes_8496FDC}, // door 00
+ {0x061, 1, 1, DoorAnimTiles_01, DoorAnimPalettes_8496FE4}, // door 01
+ {0x1CD, 1, 1, DoorAnimTiles_02, DoorAnimPalettes_8496FEC}, // door 02
+ {0x041, 1, 1, DoorAnimTiles_03, DoorAnimPalettes_8496FF4}, // door 03
+ {0x248, 0, 1, DoorAnimTiles_04, DoorAnimPalettes_8496FFC}, // door 04
+ {0x249, 0, 1, DoorAnimTiles_05, DoorAnimPalettes_8497004}, // door 05
+ {0x22F, 0, 1, DoorAnimTiles_06, DoorAnimPalettes_849700C}, // door 06
+ {0x21F, 0, 1, DoorAnimTiles_07, DoorAnimPalettes_8497014}, // door 07
+ {0x2A5, 0, 1, DoorAnimTiles_08, DoorAnimPalettes_849701C}, // door 08
+ {0x287, 0, 1, DoorAnimTiles_09, DoorAnimPalettes_849702C}, // door 09
+ {0x2AC, 0, 1, DoorAnimTiles_10, DoorAnimPalettes_849706C}, // door 10
+ {0x3A1, 0, 1, DoorAnimTiles_11, DoorAnimPalettes_8497074}, // door 11
+ {0x2DC, 0, 1, DoorAnimTiles_12, DoorAnimPalettes_8497064}, // door 12
+ {0x225, 0, 1, DoorAnimTiles_13, DoorAnimPalettes_849705C}, // door 13
+ {0x1DB, 1, 1, DoorAnimTiles_14, DoorAnimPalettes_8497084}, // door 14
+ {0x246, 0, 1, DoorAnimTiles_15, DoorAnimPalettes_8497024}, // door 15
+ {0x28E, 0, 1, DoorAnimTiles_16, DoorAnimPalettes_849707C}, // door 16
+ {0x2A1, 0, 1, DoorAnimTiles_17, DoorAnimPalettes_8497034}, // door 17
+ {0x21C, 0, 1, DoorAnimTiles_18, DoorAnimPalettes_849704C}, // door 18
+ {0x21E, 0, 1, DoorAnimTiles_19, DoorAnimPalettes_8497054}, // door 19
+ {0x21D, 1, 1, DoorAnimTiles_20, DoorAnimPalettes_849703C}, // door 20
+ {0x21A, 0, 1, DoorAnimTiles_21, DoorAnimPalettes_8497044}, // door 21
+ {0x224, 0, 1, DoorAnimTiles_22, DoorAnimPalettes_849708C}, // door 22
+ {0x289, 0, 1, DoorAnimTiles_23, DoorAnimPalettes_8497094}, // door 23
+ {0x30C, 1, 1, DoorAnimTiles_24, DoorAnimPalettes_849709C}, // door 24
+ {0x32D, 1, 1, DoorAnimTiles_25, DoorAnimPalettes_84970A4}, // door 25
+ {0x2ED, 1, 1, DoorAnimTiles_26, DoorAnimPalettes_84970AC}, // door 26
+ {0x264, 1, 1, DoorAnimTiles_27, DoorAnimPalettes_84970B4}, // door 27
+ {0x22B, 0, 1, DoorAnimTiles_28, DoorAnimPalettes_84970BC}, // door 28
+ {0x2F7, 0, 1, DoorAnimTiles_29, DoorAnimPalettes_84970C4}, // door 29
+ {0x297, 0, 1, DoorAnimTiles_30, DoorAnimPalettes_84970CC}, // door 30
+ {0x285, 1, 1, DoorAnimTiles_31, DoorAnimPalettes_84970D4}, // door 31
+ {0x25D, 1, 1, DoorAnimTiles_32, DoorAnimPalettes_84970DC}, // door 32
+ {0x20E, 1, 1, DoorAnimTiles_33, DoorAnimPalettes_84970E4}, // door 33
+ {0x3B0, 1, 1, DoorAnimTiles_34, DoorAnimPalettes_84970EC}, // door 34
+ {0x28A, 1, 1, DoorAnimTiles_35, DoorAnimPalettes_84970F4}, // door 35
+ {0x263, 1, 1, DoorAnimTiles_36, DoorAnimPalettes_84970FC}, // door 36
+ {0x329, 1, 1, DoorAnimTiles_37, DoorAnimPalettes_8497104}, // door 37
+ {0x291, 0, 1, DoorAnimTiles_38, DoorAnimPalettes_849710C}, // door 38
+ {0x21B, 2, 1, DoorAnimTiles_39, DoorAnimPalettes_8497114}, // door 39
+ {0x209, 1, 1, DoorAnimTiles_40, DoorAnimPalettes_849711C}, // door 40
+ {0x219, 0, 1, DoorAnimTiles_41, DoorAnimPalettes_8497124}, // door 41
+ {0x393, 1, 1, DoorAnimTiles_42, DoorAnimPalettes_849712C}, // door 42
+ {0x3D4, 1, 1, DoorAnimTiles_42, DoorAnimPalettes_849712C}, // door 43
+ {0x36C, 1, 1, DoorAnimTiles_42, DoorAnimPalettes_849712C}, // door 44
+ {0x25E, 1, 1, DoorAnimTiles_43, DoorAnimPalettes_8497134}, // door 45
+ {0x2AD, 1, 2, DoorAnimTiles_44, DoorAnimPalettes_849713C}, // door 46
+ {0x3FC, 0, 1, DoorAnimTiles_45, DoorAnimPalettes_849714C}, // door 47
+ {0x396, 1, 1, DoorAnimTiles_46, DoorAnimPalettes_849714C}, // door 48
+ {0x20A, 1, 1, DoorAnimTiles_47, DoorAnimPalettes_8497154}, // door 49
+ {0x26B, 1, 1, DoorAnimTiles_48, DoorAnimPalettes_849715C}, // door 50
+ {0x32C, 1, 1, DoorAnimTiles_49, DoorAnimPalettes_8497164}, // door 51
+ {0x383, 1, 1, DoorAnimTiles_50, DoorAnimPalettes_849716C}, // door 52
+ {0, 0, 0, NULL, NULL},
+};
+
+static void CopyDoorTilesToVram(const struct DoorGraphics *gfx, const struct DoorAnimFrame *frame)
+{
+ if (gfx->size == 2)
+ CpuFastSet(gfx->tiles + frame->offset, (void *)(VRAM + 0x7E00), 0x80);
+ else
+ CpuFastSet(gfx->tiles + frame->offset, (void *)(VRAM + 0x7F00), 0x40);
+}
+
+static void door_build_blockdef(u16 *a, u16 b, const u8 *c)
+{
+ int i;
+ u16 unk;
+
+ for (i = 0; i < 4; i++)
+ {
+ unk = *(c++) << 12;
+ a[i] = unk | (b + i);
+ }
+ for (; i < 8; i++)
+ {
+ unk = *(c++) << 12;
+ a[i] = unk;
+ }
+}
+
+static void DrawCurrentDoorAnimFrame(const struct DoorGraphics *gfx, u32 x, u32 y, const u8 *pal)
+{
+ u16 arr[24];
+
+ if (gfx->size == 2)
+ {
+ door_build_blockdef(&arr[8], 0x3F0, pal);
+ DrawDoorMetatileAt(x, y - 1, &arr[8]);
+ door_build_blockdef(&arr[8], 0x3F4, pal + 4);
+ DrawDoorMetatileAt(x, y, &arr[8]);
+ door_build_blockdef(&arr[8], 0x3F8, pal);
+ DrawDoorMetatileAt(x + 1, y - 1, &arr[8]);
+ door_build_blockdef(&arr[8], 0x3FC, pal + 4);
+ DrawDoorMetatileAt(x + 1, y, &arr[8]);
+ }
+ else
+ {
+ door_build_blockdef(&arr[0], 0x3F8, pal);
+ DrawDoorMetatileAt(x, y - 1, &arr[0]);
+ door_build_blockdef(&arr[0], 0x3FC, pal + 4);
+ DrawDoorMetatileAt(x, y, &arr[0]);
+ }
+}
+
+static void DrawClosedDoorTiles(const struct DoorGraphics *gfx, u32 x, u32 y)
+{
+ CurrentMapDrawMetatileAt(x, y - 1);
+ CurrentMapDrawMetatileAt(x, y);
+
+ if (gfx->size == 2)
+ {
+ CurrentMapDrawMetatileAt(x + 1, y - 1);
+ CurrentMapDrawMetatileAt(x + 1, y);
+ }
+}
+
+static void DrawDoor(const struct DoorGraphics *gfx, const struct DoorAnimFrame *frame, u32 x, u32 y)
+{
+ if (frame->offset == 0xFFFF)
+ {
+ DrawClosedDoorTiles(gfx, x, y);
+ if (sub_808A964())
+ DrawClosedDoorTiles(gfx, gSpecialVar_0x8004 + 7, gSpecialVar_0x8005 + 7);
+ }
+ else
+ {
+ CopyDoorTilesToVram(gfx, frame);
+ DrawCurrentDoorAnimFrame(gfx, x, y, gfx->palette);
+ if (sub_808A964())
+ DrawCurrentDoorAnimFrame(gfx, gSpecialVar_0x8004 + 7, gSpecialVar_0x8005 + 7, gfx->palette);
+ }
+}
+
+enum
+{
+ TD_FRAMELIST = 0,
+ TD_GFX = 2,
+ TD_FRAME = 4,
+ TD_COUNTER,
+ TD_X,
+ TD_Y
+};
+
+static bool32 sub_808A5F0(struct DoorGraphics *gfx, struct DoorAnimFrame *frames, s16 *taskData)
+{
+ if (taskData[TD_COUNTER] == 0)
+ DrawDoor(gfx, &frames[taskData[TD_FRAME]], taskData[TD_X], taskData[TD_Y]);
+ if (taskData[TD_COUNTER] == frames[taskData[TD_FRAME]].time)
+ {
+ taskData[TD_COUNTER] = 0;
+ taskData[TD_FRAME]++;
+ if (frames[taskData[TD_FRAME]].time == 0)
+ return FALSE;
+ else
+ return TRUE;
+ }
+ taskData[TD_COUNTER]++;
+ return TRUE;
+}
+
+static void Task_AnimateDoor(u8 taskId)
+{
+ u16 *taskData = gTasks[taskId].data;
+ struct DoorAnimFrame *frames = (struct DoorAnimFrame *)(taskData[TD_FRAMELIST] << 16 | taskData[TD_FRAMELIST + 1]);
+ struct DoorGraphics *gfx = (struct DoorGraphics *)(taskData[TD_GFX] << 16 | taskData[TD_GFX + 1]);
+
+ if (sub_808A5F0(gfx, frames, taskData) == FALSE)
+ DestroyTask(taskId);
+}
+
+static const struct DoorAnimFrame *GetLastDoorFrame(const struct DoorAnimFrame *frame, const void *unused)
+{
+ while (frame->time != 0)
+ frame++;
+ return frame - 1;
+}
+
+static const struct DoorGraphics *GetDoorGraphics(const struct DoorGraphics *gfx, u16 metatileNum)
+{
+ while (gfx->tiles != NULL)
+ {
+ if (gfx->metatileNum == metatileNum)
+ return gfx;
+ gfx++;
+ }
+ return NULL;
+}
+
+static s8 StartDoorAnimationTask(const struct DoorGraphics *gfx, const struct DoorAnimFrame *frames, u32 x, u32 y)
+{
+ if (FuncIsActiveTask(Task_AnimateDoor) == TRUE)
+ return -1;
+ else
+ {
+ u8 taskId = CreateTask(Task_AnimateDoor, 0x50);
+ s16 *taskData = gTasks[taskId].data;
+
+ taskData[TD_X] = x;
+ taskData[TD_Y] = y;
+
+ taskData[TD_FRAMELIST + 1] = (u32)frames;
+ taskData[TD_FRAMELIST] = (u32)frames >> 16;
+
+ taskData[TD_GFX + 1] = (u32)gfx;
+ taskData[TD_GFX] = (u32)gfx >> 16;
+
+ return taskId;
+ }
+}
+
+static void DrawClosedDoor(const struct DoorGraphics *gfx, u32 x, u32 y)
+{
+ DrawClosedDoorTiles(gfx, x, y);
+}
+
+static void DrawOpenedDoor(const struct DoorGraphics *gfx, u32 x, u32 y)
+{
+ gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y));
+ if (gfx != NULL)
+ DrawDoor(gfx, GetLastDoorFrame(gDoorOpenAnimFrames, gDoorOpenAnimFrames), x, y);
+}
+
+static s8 StartDoorOpenAnimation(const struct DoorGraphics *gfx, u32 x, u32 y)
+{
+ gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y));
+ if (gfx == NULL)
+ {
+ return -1;
+ }
+ else
+ {
+ if (gfx->size == 2)
+ return StartDoorAnimationTask(gfx, gBigDoorOpenAnimFrames, x, y);
+ else
+ return StartDoorAnimationTask(gfx, gDoorOpenAnimFrames, x, y);
+ }
+}
+
+static s8 StartDoorCloseAnimation(const struct DoorGraphics *gfx, u32 x, u32 y)
+{
+ gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y));
+ if (gfx == NULL)
+ return -1;
+ else
+ return StartDoorAnimationTask(gfx, gDoorCloseAnimFrames, x, y);
+}
+
+static s8 cur_mapdata_get_door_x2_at(const struct DoorGraphics *gfx, u32 x, u32 y)
+{
+ gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y));
+ if (gfx == NULL)
+ return -1;
+ else
+ return gfx->sound;
+}
+
+void unref_sub_808A83C(u32 x, u32 y)
+{
+ StartDoorOpenAnimation(gDoorAnimGraphicsTable, x, y);
+}
+
+void FieldSetDoorOpened(u32 x, u32 y)
+{
+ if (MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y)))
+ DrawOpenedDoor(gDoorAnimGraphicsTable, x, y);
+}
+
+void FieldSetDoorClosed(u32 x, u32 y)
+{
+ if (MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y)))
+ DrawClosedDoor(gDoorAnimGraphicsTable, x, y);
+}
+
+s8 FieldAnimateDoorClose(u32 x, u32 y)
+{
+ if (!MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y)))
+ return -1;
+ else
+ return StartDoorCloseAnimation(gDoorAnimGraphicsTable, x, y);
+}
+
+s8 FieldAnimateDoorOpen(u32 x, u32 y)
+{
+ if (!MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y)))
+ return -1;
+ else
+ return StartDoorOpenAnimation(gDoorAnimGraphicsTable, x, y);
+}
+
+bool8 FieldIsDoorAnimationRunning(void)
+{
+ return FuncIsActiveTask(Task_AnimateDoor);
+}
+
+u32 GetDoorSoundEffect(u32 x, u32 y)
+{
+ int sound = cur_mapdata_get_door_x2_at(gDoorAnimGraphicsTable, x, y);
+
+ if (sound == 0)
+ return SE_DOOR;
+ else if (sound == 1)
+ return SE_JIDO_DOA;
+ else if (sound == 2)
+ return SE_TU_SAA;
+ else
+ return SE_DOOR;
+}
+
+bool8 sub_808A964(void)
+{
+ if (FlagGet(FLAG_SPECIAL_FLAG_0x4002))
+ {
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2))
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index 9932563f2..906eff4b7 100755..100644
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -4,7 +4,7 @@
#include "malloc.h"
#include "sprite.h"
#include "overworld.h"
-#include "rng.h"
+#include "random.h"
#include "event_scripts.h"
#include "berry.h"
#include "palette.h"
@@ -14,7 +14,7 @@
#include "rom_818CFC8.h"
#include "rom_81BE66C.h"
#include "field_ground_effect.h"
-#include "map_obj_8097404.h"
+#include "field_map_obj_helpers.h"
#include "mauville_old_man.h"
#include "metatile_behavior.h"
#include "field_effect.h"
@@ -30,7 +30,7 @@
bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
void FieldObjectCB_##name(struct Sprite *sprite)\
{\
- FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
+ FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
}\
bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
@@ -42,11 +42,11 @@ extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
void FieldObjectCB_##name(struct Sprite *sprite)\
{\
- FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
+ FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
}\
bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
- return (table)[sprite->data1](mapObject, sprite);\
+ return (table)[sprite->data[1]](mapObject, sprite);\
}
#define field_object_path(idx, table, sub, path, catch, coord)\
@@ -655,7 +655,7 @@ static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate,
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
- sprite->data0 = mapObjectId;
+ sprite->data[0] = mapObjectId;
mapObject->spriteId = spriteId;
mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
if (!mapObject->mapobj_bit_12)
@@ -813,8 +813,8 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
sprite->oam.paletteNum -= 16;
}
sprite->coordOffsetEnabled = TRUE;
- sprite->data0 = a1;
- sprite->data1 = z;
+ sprite->data[0] = a1;
+ sprite->data[1] = z;
if (graphicsInfo->paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
@@ -1003,7 +1003,7 @@ static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
}
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
- sprite->data0 = mapObjectId;
+ sprite->data[0] = mapObjectId;
mapObject->spriteId = spriteId;
if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b)
{
@@ -1174,11 +1174,11 @@ void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGr
}
}
-void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
+void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup)
{
- *localId = mapObject->localId;
- *mapNum = mapObject->mapNum;
- *mapGroup = mapObject->mapGroup;
+ *(u8*)(localId) = mapObject->localId;
+ *(u8*)(mapNum) = mapObject->mapNum;
+ *(u8*)(mapGroup) = mapObject->mapGroup;
}
void sub_808E75C(s16 x, s16 y)
@@ -1463,7 +1463,7 @@ u8 AddCameraObject(u8 linkedSpriteId)
spriteId = CreateSprite(&gUnknown_084975D4, 0, 0, 4);
gSprites[spriteId].invisible = TRUE;
- gSprites[spriteId].data0 = linkedSpriteId;
+ gSprites[spriteId].data[0] = linkedSpriteId;
return spriteId;
}
@@ -1472,15 +1472,15 @@ void ObjectCB_CameraObject(struct Sprite *sprite)
void (*callbacks[ARRAY_COUNT(gUnknown_084975EC)])(struct Sprite *);
memcpy(callbacks, gUnknown_084975EC, sizeof gUnknown_084975EC);
- callbacks[sprite->data1](sprite);
+ callbacks[sprite->data[1]](sprite);
}
/*static*/ void CameraObject_0(struct Sprite *sprite)
{
- sprite->pos1.x = gSprites[sprite->data0].pos1.x;
- sprite->pos1.y = gSprites[sprite->data0].pos1.y;
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
sprite->invisible = TRUE;
- sprite->data1 = 1;
+ sprite->data[1] = 1;
CameraObject_1(sprite);
}
@@ -1489,20 +1489,20 @@ void ObjectCB_CameraObject(struct Sprite *sprite)
s16 x;
s16 y;
- y = gSprites[sprite->data0].pos1.y;
- x = gSprites[sprite->data0].pos1.x;
- sprite->data2 = x - sprite->pos1.x;
- sprite->data3 = y - sprite->pos1.y;
+ y = gSprites[sprite->data[0]].pos1.y;
+ x = gSprites[sprite->data[0]].pos1.x;
+ sprite->data[2] = x - sprite->pos1.x;
+ sprite->data[3] = y - sprite->pos1.y;
sprite->pos1.x = x;
sprite->pos1.y = y;
}
/*static*/ void CameraObject_2(struct Sprite *sprite)
{
- sprite->pos1.x = gSprites[sprite->data0].pos1.x;
- sprite->pos1.y = gSprites[sprite->data0].pos1.y;
- sprite->data2 = 0;
- sprite->data3 = 0;
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
}
static struct Sprite *FindCameraObject(void)
@@ -1526,7 +1526,7 @@ void CameraObjectReset1(void)
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
- cameraObject->data1 = 0;
+ cameraObject->data[1] = 0;
cameraObject->callback(cameraObject);
}
}
@@ -1538,7 +1538,7 @@ void CameraObjectSetFollowedObjectId(u8 objectId)
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
- cameraObject->data0 = objectId;
+ cameraObject->data[0] = objectId;
CameraObjectReset1();
}
}
@@ -1552,12 +1552,12 @@ u8 CameraObjectGetFollowedObjectId(void)
{
return MAX_SPRITES;
}
- return cameraObject->data0;
+ return cameraObject->data[0];
}
void CameraObjectReset2(void)
{
- FindCameraObject()->data1 = 2;
+ FindCameraObject()->data[1] = 2;
}
u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
@@ -1765,10 +1765,10 @@ void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat)
switch (decorCat)
{
case DECORCAT_DOLL:
- sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A2);
+ sub_808F228(&gMapObjects[mapObjectId], EventScript_2766A2);
break;
case DECORCAT_CUSHION:
- sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A6);
+ sub_808F228(&gMapObjects[mapObjectId], EventScript_2766A6);
break;
}
}
@@ -1818,14 +1818,14 @@ field_object_step(GoRandomDirections, gUnknown_0850D6F4)
bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -1836,7 +1836,7 @@ bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
return FALSE;
}
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
- sprite->data1 = 3;
+ sprite->data[1] = 3;
return TRUE;
}
@@ -1844,7 +1844,7 @@ bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -1858,10 +1858,10 @@ bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
memcpy(directions, gUnknown_0850D710, sizeof directions);
chosenDirection = directions[Random() & 0x03];
FieldObjectSetDirection(mapObject, chosenDirection);
- sprite->data1 = 5;
+ sprite->data[1] = 5;
if (npc_block_way__next_tile(mapObject, chosenDirection))
{
- sprite->data1 = 1;
+ sprite->data[1] = 1;
}
return TRUE;
}
@@ -1870,7 +1870,7 @@ bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 6;
+ sprite->data[1] = 6;
return TRUE;
}
@@ -1879,7 +1879,7 @@ bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite)
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 1;
+ sprite->data[1] = 1;
}
return FALSE;
}
@@ -2140,14 +2140,14 @@ field_object_step(LookRandomDirections, gUnknown_0850D740)
bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2157,7 +2157,7 @@ bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2166,7 +2166,7 @@ bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2184,7 +2184,7 @@ bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2193,14 +2193,14 @@ field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754)
bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2211,7 +2211,7 @@ bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite)
return FALSE;
}
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
- sprite->data1 = 3;
+ sprite->data[1] = 3;
return TRUE;
}
@@ -2219,7 +2219,7 @@ bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2233,10 +2233,10 @@ bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite)
memcpy(directions, gUnknown_0850D770, sizeof directions);
direction = directions[Random() & 0x01];
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 5;
+ sprite->data[1] = 5;
if (npc_block_way__next_tile(mapObject, direction))
{
- sprite->data1 = 1;
+ sprite->data[1] = 1;
}
return TRUE;
}
@@ -2245,7 +2245,7 @@ bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 6;
+ sprite->data[1] = 6;
return TRUE;
}
@@ -2254,7 +2254,7 @@ bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 1;
+ sprite->data[1] = 1;
}
return FALSE;
}
@@ -2264,14 +2264,14 @@ field_object_step(RandomlyGoEastOrWest, gUnknown_0850D774)
bool8 sub_808FC4C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_808FC60(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2282,7 +2282,7 @@ bool8 sub_808FC8C(struct MapObject *mapObject, struct Sprite *sprite)
return FALSE;
}
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
- sprite->data1 = 3;
+ sprite->data[1] = 3;
return TRUE;
}
@@ -2290,7 +2290,7 @@ bool8 sub_808FCC8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2304,10 +2304,10 @@ bool8 sub_808FCE8(struct MapObject *mapObject, struct Sprite *sprite)
memcpy(directions, gUnknown_0850D790, sizeof directions);
direction = directions[Random() & 0x01];
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 5;
+ sprite->data[1] = 5;
if (npc_block_way__next_tile(mapObject, direction))
{
- sprite->data1 = 1;
+ sprite->data[1] = 1;
}
return TRUE;
}
@@ -2316,7 +2316,7 @@ bool8 sub_808FD34(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 6;
+ sprite->data[1] = 6;
return TRUE;
}
@@ -2325,7 +2325,7 @@ bool8 sub_808FD64(struct MapObject *mapObject, struct Sprite *sprite)
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 1;
+ sprite->data[1] = 1;
}
return FALSE;
}
@@ -2336,7 +2336,7 @@ bool8 sub_808FDD0(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2344,7 +2344,7 @@ bool8 sub_808FDFC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
return FALSE;
@@ -2362,17 +2362,17 @@ void FieldObjectCB_BerryTree(struct Sprite *sprite)
{
struct MapObject *mapObject;
- mapObject = &gMapObjects[sprite->data0];
- if (!(sprite->data7 & 0x0001))
+ mapObject = &gMapObjects[sprite->data[0]];
+ if (!(sprite->data[7] & 0x0001))
{
get_berry_tree_graphics(mapObject, sprite);
- sprite->data7 |= 0x0001;
+ sprite->data[7] |= 0x0001;
}
FieldObjectStep(mapObject, sprite, FieldObjectCB2_BerryTree);
}
static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite)
{
- return gUnknown_0850D7A0[sprite->data1](mapObject, sprite);
+ return gUnknown_0850D7A0[sprite->data[1]](mapObject, sprite);
}
bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite *sprite)
@@ -2385,7 +2385,7 @@ bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite
berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
if (berryStage == 0)
{
- if (!(sprite->data7 & 0x0004) && sprite->animNum == 4)
+ if (!(sprite->data[7] & 0x0004) && sprite->animNum == 4)
{
gFieldEffectArguments[0] = mapObject->coords2.x;
gFieldEffectArguments[1] = mapObject->coords2.y;
@@ -2401,12 +2401,12 @@ bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite
berryStage --;
if (sprite->animNum != berryStage)
{
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
get_berry_tree_graphics(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, 0x39);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2414,7 +2414,7 @@ bool8 sub_808FF48 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
- sprite->data1 = 0;
+ sprite->data[1] = 0;
return TRUE;
}
return FALSE;
@@ -2423,9 +2423,9 @@ bool8 sub_808FF48 (struct MapObject *mapObject, struct Sprite *sprite)
bool8 do_berry_tree_growth_sparkle_2 (struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 3;
- sprite->data2 = 0;
- sprite->data7 |= 0x0002;
+ sprite->data[1] = 3;
+ sprite->data[2] = 0;
+ sprite->data[7] |= 0x0002;
gFieldEffectArguments[0] = mapObject->coords2.x;
gFieldEffectArguments[1] = mapObject->coords2.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
@@ -2436,14 +2436,14 @@ bool8 do_berry_tree_growth_sparkle_2 (struct MapObject *mapObject, struct Sprite
bool8 sub_808FFB4 (struct MapObject *mapObject, struct Sprite *sprite)
{
- sprite->data2 ++;
- mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1;
+ sprite->data[2] ++;
+ mapObject->mapobj_bit_13 = (sprite->data[2] & 0x02) >> 1;
sprite->animPaused = TRUE;
- if (sprite->data2 > 64)
+ if (sprite->data[2] > 64)
{
get_berry_tree_graphics(mapObject, sprite);
- sprite->data1 = 4;
- sprite->data2 = 0;
+ sprite->data[1] = 4;
+ sprite->data[2] = 0;
return TRUE;
}
return FALSE;
@@ -2451,13 +2451,13 @@ bool8 sub_808FFB4 (struct MapObject *mapObject, struct Sprite *sprite)
bool8 sub_8090004 (struct MapObject *mapObject, struct Sprite *sprite)
{
- sprite->data2 ++;
- mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1;
+ sprite->data[2] ++;
+ mapObject->mapobj_bit_13 = (sprite->data[2] & 0x02) >> 1;
sprite->animPaused = TRUE;
- if (sprite->data2 > 64)
+ if (sprite->data[2] > 64)
{
- sprite->data1 = 0;
- sprite->data7 &= ~0x0002;
+ sprite->data[1] = 0;
+ sprite->data[7] &= ~0x0002;
return TRUE;
}
return FALSE;
@@ -2468,14 +2468,14 @@ field_object_step(RandomlyLookNorthOrSouth, gUnknown_0850D7B4)
bool8 sub_8090094 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_80900A8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2485,7 +2485,7 @@ bool8 sub_80900D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2494,7 +2494,7 @@ bool8 sub_8090118 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2512,7 +2512,7 @@ bool8 sub_8090148 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2521,14 +2521,14 @@ field_object_step(RandomlyLookEastOrWest, gUnknown_0850D7C8)
bool8 sub_80901D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_80901E8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2538,7 +2538,7 @@ bool8 sub_8090214 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2547,7 +2547,7 @@ bool8 sub_8090258 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2565,7 +2565,7 @@ bool8 sub_8090288 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2574,14 +2574,14 @@ field_object_step(RandomlyLookNorthOrWest, gUnknown_0850D7DC)
bool8 sub_8090314 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_8090328 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2591,7 +2591,7 @@ bool8 sub_8090354 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2600,7 +2600,7 @@ bool8 sub_8090398 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2618,7 +2618,7 @@ bool8 sub_80903C8 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2627,14 +2627,14 @@ field_object_step(RandomlyLookNorthOrEast, gUnknown_0850D7F4)
bool8 sub_8090454 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_8090468 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2644,7 +2644,7 @@ bool8 sub_8090494 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2653,7 +2653,7 @@ bool8 sub_80904D8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2671,7 +2671,7 @@ bool8 sub_8090508 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2680,14 +2680,14 @@ field_object_step(RandomlyLookSouthOrWest, gUnknown_0850D80C)
bool8 sub_8090594 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_80905A8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2697,7 +2697,7 @@ bool8 sub_80905D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2706,7 +2706,7 @@ bool8 sub_8090618 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2724,7 +2724,7 @@ bool8 sub_8090648 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2733,14 +2733,14 @@ field_object_step(RandomlyLookSouthOrEast, gUnknown_0850D824)
bool8 sub_80906D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_80906E8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2750,7 +2750,7 @@ bool8 sub_8090714 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2759,7 +2759,7 @@ bool8 sub_8090758 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2777,7 +2777,7 @@ bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2786,14 +2786,14 @@ field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2803,7 +2803,7 @@ bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2812,7 +2812,7 @@ bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2830,7 +2830,7 @@ bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2839,14 +2839,14 @@ field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2856,7 +2856,7 @@ bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2865,7 +2865,7 @@ bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2883,7 +2883,7 @@ bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2892,14 +2892,14 @@ field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2909,7 +2909,7 @@ bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2918,7 +2918,7 @@ bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2936,7 +2936,7 @@ bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2945,14 +2945,14 @@ field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -2962,7 +2962,7 @@ bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -2971,7 +2971,7 @@ bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 4;
+ sprite->data[1] = 4;
return TRUE;
}
return FALSE;
@@ -2989,7 +2989,7 @@ bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -2999,7 +2999,7 @@ bool8 sub_8090D14 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -3008,7 +3008,7 @@ bool8 sub_8090D40 (struct MapObject *mapObject, struct Sprite *sprite)
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, 48);
- sprite->data1 = 2;
+ sprite->data[1] = 2;
}
return FALSE;
}
@@ -3017,7 +3017,7 @@ bool8 sub_8090D64 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -3034,7 +3034,7 @@ bool8 sub_8090D90 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[mapObject->mapobj_unk_18];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 0;
+ sprite->data[1] = 0;
return TRUE;
}
@@ -3044,7 +3044,7 @@ bool8 sub_8090E18 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -3053,7 +3053,7 @@ bool8 sub_8090E44 (struct MapObject *mapObject, struct Sprite *sprite)
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, 48);
- sprite->data1 = 2;
+ sprite->data[1] = 2;
}
return FALSE;
}
@@ -3062,7 +3062,7 @@ bool8 sub_8090E68 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
- sprite->data1 = 3;
+ sprite->data[1] = 3;
}
return FALSE;
}
@@ -3079,7 +3079,7 @@ bool8 sub_8090E94 (struct MapObject *mapObject, struct Sprite *sprite)
direction = directions[mapObject->mapobj_unk_18];
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 0;
+ sprite->data[1] = 0;
return TRUE;
}
@@ -3088,7 +3088,7 @@ field_object_step(AlternatelyGoInOppositeDirections, gUnknown_0850D8CC)
bool8 sub_8090F1C (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -3102,7 +3102,7 @@ bool8 sub_8090F30 (struct MapObject *mapObject, struct Sprite *sprite)
direction = GetOppositeDirection(direction);
}
FieldObjectSetDirection(mapObject, direction);
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3131,7 +3131,7 @@ bool8 sub_8090F68 (struct MapObject *mapObject, struct Sprite *sprite)
}
FieldObjectSetRegularAnim(mapObject, sprite, animId);
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 3;
+ sprite->data[1] = 3;
return TRUE;
}
@@ -3140,7 +3140,7 @@ bool8 sub_8091020 (struct MapObject *mapObject, struct Sprite *sprite)
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 1;
+ sprite->data[1] = 1;
}
return FALSE;
}
@@ -3148,7 +3148,7 @@ bool8 sub_8091020 (struct MapObject *mapObject, struct Sprite *sprite)
bool8 sub_8091048(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -3177,7 +3177,7 @@ bool8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, stru
}
FieldObjectSetRegularAnim(mapObject, sprite, animId);
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3186,7 +3186,7 @@ bool8 sub_8091110(struct MapObject *mapObject, struct Sprite *sprite)
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 1;
+ sprite->data[1] = 1;
}
return FALSE;
}
@@ -3225,13 +3225,13 @@ bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Spr
{
mapObject->mapobj_unk_21 = player_get_direction_lower_nybble();
}
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite)
{
- if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
+ if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.tileTransitionState == 2)
{
return FALSE;
}
@@ -3243,7 +3243,7 @@ bool8 sub_8091F20(struct MapObject *mapObject, struct Sprite *sprite)
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
- sprite->data1 = 1;
+ sprite->data[1] = 1;
}
return FALSE;
}
@@ -3257,7 +3257,7 @@ bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, playerDirection)));
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3278,7 +3278,7 @@ bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
}
@@ -3293,7 +3293,7 @@ bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3312,7 +3312,7 @@ bool8 sub_80920A4(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3331,7 +3331,7 @@ bool8 sub_809215C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3350,7 +3350,7 @@ bool8 sub_8092214(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3362,7 +3362,7 @@ bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 pl
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
FieldObjectSetRegularAnim(mapObject, sprite, sub_80934BC(direction));
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3381,7 +3381,7 @@ bool8 sub_8092314(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3402,7 +3402,7 @@ bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
@@ -3410,7 +3410,7 @@ field_object_step(CopyPlayer2, gUnknown_0850DA90)
bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
{
- if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
+ if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.tileTransitionState == 2)
{
return FALSE;
}
@@ -3423,15 +3423,15 @@ void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
{
struct MapObject *mapObject;
- mapObject = &gMapObjects[sprite->data0];
- if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
+ mapObject = &gMapObjects[sprite->data[0]];
+ if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
{
- FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
+ FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE);
mapObject->mapobj_unk_21 = 1;
- sprite->data7 ++;
+ sprite->data[7] ++;
}
- FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC);
+ FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, sub_80925AC);
}
bool8 sub_80925AC(struct MapObject *mapObject, struct Sprite *sprite)
@@ -3444,15 +3444,15 @@ void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
{
struct MapObject *mapObject;
- mapObject = &gMapObjects[sprite->data0];
- if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
+ mapObject = &gMapObjects[sprite->data[0]];
+ if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
{
- FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
+ FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
mapObject->mapobj_unk_21 = 1;
- sprite->data7 ++;
+ sprite->data[7] ++;
}
- FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC);
+ FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, sub_80925AC);
}
extern bool8 (*const gUnknown_0850DA9C[])(struct MapObject *, struct Sprite *);
@@ -3460,19 +3460,19 @@ bool8 sub_809268C(struct MapObject *, struct Sprite *);
void FieldObjectCB_Hidden1(struct Sprite *sprite)
{
- if (!sprite->data7)
+ if (!sprite->data[7])
{
- gMapObjects[sprite->data0].mapobj_bit_26 = TRUE;
+ gMapObjects[sprite->data[0]].mapobj_bit_26 = TRUE;
sprite->subspriteMode = 2;
sprite->oam.priority = 3;
- sprite->data7 ++;
+ sprite->data[7] ++;
}
- FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_809268C);
+ FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, sub_809268C);
}
bool8 sub_809268C(struct MapObject *mapObject, struct Sprite *sprite)
{
- return gUnknown_0850DA9C[sprite->data1](mapObject, sprite);
+ return gUnknown_0850DA9C[sprite->data[1]](mapObject, sprite);
}
bool8 sub_80926AC (struct MapObject *mapObject, struct Sprite *sprite)
@@ -3484,7 +3484,7 @@ bool8 sub_80926B8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
- sprite->data1 = 0;
+ sprite->data[1] = 0;
}
return FALSE;
}
@@ -3495,7 +3495,7 @@ bool8 sub_8092718(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -3505,7 +3505,7 @@ bool8 sub_8092788(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay32AnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -3515,7 +3515,7 @@ bool8 sub_80927F8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -3525,7 +3525,7 @@ bool8 sub_8092868(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18));
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
@@ -3536,14 +3536,14 @@ bool8 sub_80928D8(struct MapObject *mapObject, struct Sprite *sprite)
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
mapObject->mapobj_bit_13 = TRUE;
- sprite->data1 = 1;
+ sprite->data[1] = 1;
return TRUE;
}
bool8 sub_809290C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
- sprite->data1 = 2;
+ sprite->data[1] = 2;
return TRUE;
}
return FALSE;
@@ -3561,7 +3561,7 @@ void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
mapObject->mapobj_bit_6 = FALSE;
mapObject->mapobj_bit_7 = FALSE;
mapObject->mapobj_unk_1C = 0xFF;
- sprite->data1 = 0;
+ sprite->data[1] = 0;
}
#define dirn2anim(name, table)\
@@ -3680,7 +3680,7 @@ void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern)
mapObject->mapobj_unk_21 = 0;
mapObject->animId = 0;
gSprites[mapObject->spriteId].callback = gUnknown_08505438[animPattern];
- gSprites[mapObject->spriteId].data1 = 0;
+ gSprites[mapObject->spriteId].data[1] = 0;
}
dirn2anim(npc_running_behaviour_by_direction, gUnknown_0850DB53)
@@ -3811,7 +3811,7 @@ bool8 sub_8092E9C(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId) && gSprites[gMapObjects[mapObjectId].spriteId].data7 & 0x02)
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId) && gSprites[gMapObjects[mapObjectId].spriteId].data[7] & 0x02)
{
return TRUE;
}
@@ -3824,7 +3824,7 @@ void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
- gSprites[gMapObjects[mapObjectId].spriteId].data7 |= 0x04;
+ gSprites[gMapObjects[mapObjectId].spriteId].data[7] |= 0x04;
}
}
@@ -3975,7 +3975,7 @@ bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
mapObject->mapobj_unk_1C = specialAnimId;
mapObject->mapobj_bit_6 = TRUE;
mapObject->mapobj_bit_7 = FALSE;
- gSprites[mapObject->spriteId].data2 = 0;
+ gSprites[mapObject->spriteId].data[2] = 0;
return FALSE;
}
@@ -3998,8 +3998,8 @@ void FieldObjectClearAnim(struct MapObject *mapObject)
mapObject->mapobj_unk_1C = 0xFF;
mapObject->mapobj_bit_6 = FALSE;
mapObject->mapobj_bit_7 = FALSE;
- gSprites[mapObject->spriteId].data1 = 0;
- gSprites[mapObject->spriteId].data2 = 0;
+ gSprites[mapObject->spriteId].data[1] = 0;
+ gSprites[mapObject->spriteId].data[2] = 0;
}
u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject)
@@ -4137,7 +4137,7 @@ static u32 state_to_direction(u8 a0, u32 a1, u32 a2)
static void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
{
- if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data[2]](mapObject, sprite))
{
mapObject->mapobj_bit_7 = TRUE;
}
@@ -4145,10 +4145,10 @@ static void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprit
bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite)
{
- if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data[2]](mapObject, sprite))
{
mapObject->mapobj_unk_1C = 0xFF;
- sprite->data2 = 0;
+ sprite->data[2] = 0;
return TRUE;
}
return FALSE;
@@ -4157,7 +4157,7 @@ bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *spr
void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
{
mapObject->mapobj_unk_1C = animId;
- sprite->data2 = 0;
+ sprite->data[2] = 0;
}
// file boundary?
@@ -4168,7 +4168,7 @@ void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 directio
npc_coords_shift_still(mapObject);
obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
sprite->animPaused = TRUE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
}
bool8 sub_8093950(struct MapObject *mapObject, struct Sprite *sprite)
@@ -4212,7 +4212,7 @@ void npc_apply_direction(struct MapObject *mapObject, struct Sprite *sprite, u8
sprite->animPaused = TRUE;
}
mapObject->mapobj_bit_2 = TRUE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
}
void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
@@ -4255,7 +4255,7 @@ void sub_8093AF0(struct MapObject *mapObject, struct Sprite *sprite, u8 directio
sub_80976DC(sprite, direction);
sprite->animPaused = FALSE;
mapObject->mapobj_bit_2 = TRUE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
}
void sub_8093B60(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
@@ -4287,7 +4287,7 @@ bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
{\
if (fn2(mapObject, sprite))\
{\
- sprite->data2 = 2;\
+ sprite->data[2] = 2;\
return TRUE;\
}\
return FALSE;\
@@ -4323,7 +4323,7 @@ void sub_8093FC4(struct MapObject *mapObject, struct Sprite *sprite, u8 directio
sub_8092F88(direction, &x, &y, displacements[speed], displacements[speed]);
npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
sub_809783C(sprite, direction, speed, a5);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
sprite->animPaused = 0;
mapObject->mapobj_bit_2 = 1;
mapObject->mapobj_bit_4 = 1;
@@ -4345,11 +4345,11 @@ u8 sub_80940C4(struct MapObject *mapObject, struct Sprite *sprite, u8 callback(s
memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2);
result = callback(sprite);
- if (result == 1 && displacements[sprite->data4] != 0)
+ if (result == 1 && displacements[sprite->data[4]] != 0)
{
x = 0;
y = 0;
- sub_8092F88(mapObject->placeholder18, &x, &y, displacements[sprite->data4], displacements[sprite->data4]);
+ sub_8092F88(mapObject->placeholder18, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]);
npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
mapObject->mapobj_bit_2 = TRUE;
mapObject->mapobj_bit_4 = TRUE;
@@ -4418,7 +4418,7 @@ bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
if (fn2(mapObject, sprite))\
{\
mapObject->mapobj_bit_22 = FALSE;\
- sprite->data2 = 2;\
+ sprite->data[2] = 2;\
return TRUE;\
}\
return FALSE;\
@@ -4431,15 +4431,15 @@ maybe_shadow_1_macro(sub_8094338, maybe_shadow_1, sub_80941B0, DIR_EAST, 2, 0)
void sub_8094390(struct Sprite *sprite, u16 duration)
{
- sprite->data2 = 1;
- sprite->data3 = duration;
+ sprite->data[2] = 1;
+ sprite->data[3] = duration;
}
bool8 sub_8094398(struct MapObject *mapObject, struct Sprite *sprite)
{
- if (-- sprite->data3 == 0)
+ if (-- sprite->data[3] == 0)
{
- sprite->data2 = 2;
+ sprite->data[2] = 2;
return TRUE;
}
return FALSE;
@@ -4468,15 +4468,15 @@ void sub_8094554(struct MapObject *mapObject, struct Sprite *sprite, u8 directio
FieldObjectSetDirection(mapObject, direction);
npc_apply_anim_looping(mapObject, sprite, animNum);
sprite->animPaused = FALSE;
- sprite->data2 = 1;
- sprite->data3 = duration;
+ sprite->data[2] = 1;
+ sprite->data[3] = duration;
}
bool8 sub_809459C(struct MapObject *mapObject, struct Sprite *sprite)
{
- if (-- sprite->data3 == 0)
+ if (-- sprite->data[3] == 0)
{
- sprite->data2 = 2;
+ sprite->data[2] = 2;
sprite->animPaused = TRUE;
return TRUE;
}
@@ -4485,7 +4485,7 @@ bool8 sub_809459C(struct MapObject *mapObject, struct Sprite *sprite)
bool8 sub_80945C4(struct MapObject *mapObject, struct Sprite *sprite)
{
- if (sprite->data3 & 1)
+ if (sprite->data[3] & 1)
{
sprite->animDelayCounter ++;
}
@@ -4539,7 +4539,7 @@ void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct
{
obj_anim_image_set_and_seek(sprite, animNum, 0);
FieldObjectSetDirection(mapObject, direction);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
}
bool8 sub_8094DAC(struct MapObject *mapObject, struct Sprite *sprite)
@@ -4552,7 +4552,7 @@ bool8 sub_8094DC4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_80979BC(sprite))
{
- sprite->data2 = 2;
+ sprite->data[2] = 2;
return TRUE;
}
return FALSE;
@@ -4575,7 +4575,7 @@ bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
{\
if (sub_80941C8(mapObject, sprite))\
{\
- sprite->data2 = 2;\
+ sprite->data[2] = 2;\
mapObject->mapobj_bit_5 = FALSE;\
return TRUE;\
}\
@@ -4595,7 +4595,7 @@ bool8 sub_8094F38(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y));
}
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
@@ -4607,21 +4607,21 @@ bool8 sub_8094F94(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, GetOppositeDirection(sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y)));
}
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 sub_8094FF8(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_9 = TRUE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 sub_8095008(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_9 = FALSE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
@@ -4653,66 +4653,66 @@ bool8 sub_8095450(struct MapObject *mapObject, struct Sprite *sprite)
bool8 sub_8095460(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_25 = FALSE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 sub_8095470(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_25 = TRUE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 sub_8095480(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_12 = TRUE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 sub_8095490(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 sub_80954BC(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_13 = TRUE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_13 = FALSE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
{
- FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
+ FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
{
- FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
+ FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
{
- FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
+ FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_HEART_ICON);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
@@ -4725,11 +4725,11 @@ bool8 sub_8095548(struct MapObject *mapObject, struct Sprite *sprite)
}
if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A)
{
- sprite->data2 = 2;
+ sprite->data[2] = 2;
return TRUE;
}
sub_8155D78(mapObject);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return sub_809558C(mapObject, sprite);
}
@@ -4737,7 +4737,7 @@ bool8 sub_809558C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8155DA0(mapObject))
{
- sprite->data2 = 2;
+ sprite->data[2] = 2;
return TRUE;
}
return FALSE;
@@ -4746,7 +4746,7 @@ bool8 sub_809558C(struct MapObject *mapObject, struct Sprite *sprite)
bool8 sub_80955AC(struct MapObject *mapObject, struct Sprite *sprite)
{
obj_anim_image_set_and_seek(sprite, 1, 0);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return FALSE;
}
@@ -4755,7 +4755,7 @@ bool8 sub_80955C8(struct MapObject *mapObject, struct Sprite *sprite)
if (sub_80979BC(sprite))
{
SetFieldObjectStepTimer(sprite, 32);
- sprite->data2 = 2;
+ sprite->data[2] = 2;
}
return FALSE;
}
@@ -4766,7 +4766,7 @@ bool8 sub_80955EC(struct MapObject *mapObject, struct Sprite *sprite)
if (RunFieldObjectStepTimer(sprite))
{
mapObject->mapobj_bit_13 = TRUE;
- sprite->data2 = 3;
+ sprite->data[2] = 3;
}
return FALSE;
}
@@ -4774,7 +4774,7 @@ bool8 sub_80955EC(struct MapObject *mapObject, struct Sprite *sprite)
bool8 sub_8095628(struct MapObject *mapObject, struct Sprite *sprite)
{
obj_anim_image_set_and_seek(sprite, 1, 0);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return FALSE;
}
@@ -4783,7 +4783,7 @@ bool8 sub_8095644(struct MapObject *mapObject, struct Sprite *sprite)
if (sub_80979BC(sprite))
{
SetFieldObjectStepTimer(sprite, 32);
- sprite->data2 = 2;
+ sprite->data[2] = 2;
}
return FALSE;
}
@@ -4794,7 +4794,7 @@ bool8 sub_8095668(struct MapObject *mapObject, struct Sprite *sprite)
if (RunFieldObjectStepTimer(sprite))
{
mapObject->mapobj_bit_13 = TRUE;
- sprite->data2 = 3;
+ sprite->data[2] = 3;
}
return FALSE;
}
@@ -4802,14 +4802,14 @@ bool8 sub_8095668(struct MapObject *mapObject, struct Sprite *sprite)
bool8 sub_80956A4(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_26 = TRUE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
bool8 sub_80956B4(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_26 = FALSE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
@@ -4856,7 +4856,7 @@ bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
if (fn2(mapObject, sprite))\
{\
sprite->affineAnimPaused = TRUE;\
- sprite->data2 = 2;\
+ sprite->data[2] = 2;\
return TRUE;\
}\
return FALSE;\
@@ -4873,7 +4873,7 @@ static void sub_80958C0(struct MapObject *mapObject, struct Sprite *sprite, u8 d
npc_coords_shift_still(mapObject);
obj_npc_animation_step(mapObject, sprite, sub_80929FC(direction));
sprite->animPaused = TRUE;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
}
bool8 sub_8095900(struct MapObject *mapObject, struct Sprite *sprite)
@@ -4941,7 +4941,7 @@ bool8 sub_8095B0C(struct MapObject *mapObject, struct Sprite *sprite)
bool8 sub_8095B44(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8095AF0(mapObject, sprite);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return sub_8095B64(mapObject, sprite);
}
@@ -4949,7 +4949,7 @@ bool8 sub_8095B64(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8095B0C(mapObject, sprite))
{
- sprite->data2 = 2;
+ sprite->data[2] = 2;
return TRUE;
}
return FALSE;
@@ -5017,7 +5017,7 @@ an_walk_any_2_macro(sub_8096428, sub_8096330, npc_obj_ministep_stop_on_arrival,
bool8 sub_8096468(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8097FA4(mapObject);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
@@ -5025,7 +5025,7 @@ bool8 sub_809647C(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8098044(mapObject->mapobj_unk_1B);
sprite->pos2.y = 0;
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
@@ -5034,7 +5034,7 @@ bool8 sub_8096494(struct MapObject *mapObject, struct Sprite *sprite)
if (sprite->pos2.y == 0)
{
sub_8098044(mapObject->mapobj_unk_1B);
- sprite->data2 = 1;
+ sprite->data[2] = 1;
return TRUE;
}
return FALSE;
diff --git a/src/field_map_obj_helpers.c b/src/field_map_obj_helpers.c
new file mode 100755
index 000000000..de26cb034
--- /dev/null
+++ b/src/field_map_obj_helpers.c
@@ -0,0 +1,844 @@
+#include "global.h"
+#include "field_ground_effect.h"
+#include "field_map_obj.h"
+#include "field_effect.h"
+#include "field_map_obj_helpers.h"
+#include "malloc.h"
+#include "task.h"
+#include "util.h"
+
+typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
+
+extern const struct Coords16 gUnknown_0850DB7C[4];
+extern s16 gUnknown_0850E768[];
+extern SpriteStepFunc *const gUnknown_0850E754[];
+extern const s8 gUnknown_0850E772[];
+extern const s8 gUnknown_0850E7BA[];
+extern const s8 *const gUnknown_0850E834[];
+extern s16 gUnknown_0850E840[];
+extern u8 gUnknown_0850E846[];
+extern s16 gUnknown_0850E84A[];
+extern u8 gUnknown_0850E850[];
+
+void sub_8097D68(struct Sprite *sprite);
+void sub_8097FE4(u8);
+
+bool8 FreezeMapObject(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6 || mapObject->mapobj_bit_8)
+ {
+ return TRUE;
+ }
+ else
+ {
+ mapObject->mapobj_bit_8 = 1;
+ mapObject->mapobj_bit_23 = gSprites[mapObject->spriteId].animPaused;
+ mapObject->mapobj_bit_24 = gSprites[mapObject->spriteId].affineAnimPaused;
+ gSprites[mapObject->spriteId].animPaused = 1;
+ gSprites[mapObject->spriteId].affineAnimPaused = 1;
+ return FALSE;
+ }
+}
+
+void FreezeMapObjects(void)
+{
+ u8 i;
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
+ if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
+ FreezeMapObject(&gMapObjects[i]);
+}
+
+void FreezeMapObjectsExceptOne(u8 a1)
+{
+ u8 i;
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
+ if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
+ FreezeMapObject(&gMapObjects[i]);
+}
+
+void npc_sync_anim_pause_bits(struct MapObject *mapObject)
+{
+ if (mapObject->active && mapObject->mapobj_bit_8)
+ {
+ mapObject->mapobj_bit_8 = 0;
+ gSprites[mapObject->spriteId].animPaused = mapObject->mapobj_bit_23;
+ gSprites[mapObject->spriteId].affineAnimPaused = mapObject->mapobj_bit_24;
+ }
+}
+
+void UnfreezeMapObjects(void)
+{
+ u8 i;
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
+ if (gMapObjects[i].active)
+ npc_sync_anim_pause_bits(&gMapObjects[i]);
+}
+
+void little_step(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += gUnknown_0850DB7C[dir].y;
+}
+
+void double_little_steps(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y;
+}
+
+void triple_little_steps(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x + (u16) gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y + (u16) gUnknown_0850DB7C[dir].y;
+}
+
+void quad_little_steps(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 4 * (u16) gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += 4 * (u16) gUnknown_0850DB7C[dir].y;
+}
+
+void oct_little_steps(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 8 * (u16) gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += 8 * (u16) gUnknown_0850DB7C[dir].y;
+}
+
+void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
+{
+ sprite->data[3] = a2;
+ sprite->data[4] = a3;
+ sprite->data[5] = 0;
+}
+
+bool8 obj_npc_ministep(struct Sprite *sprite)
+{
+ if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
+ return FALSE;
+
+ gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
+
+ sprite->data[5]++;
+
+ if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
+ return FALSE;
+
+ return TRUE;
+}
+
+void sub_80976DC(struct Sprite *sprite, u8 a2)
+{
+ sprite->data[3] = a2;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+}
+
+bool8 sub_80976EC(struct Sprite *sprite)
+{
+ if (!(sprite->data[4] & 1))
+ {
+ little_step(sprite, sprite->data[3]);
+ sprite->data[5]++;
+ }
+
+ sprite->data[4]++;
+
+ if (sprite->data[5] > 15)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy?
+
+s16 sub_8097728(s16 a1)
+{
+ return gUnknown_0850E7BA[a1];
+}
+
+s16 sub_809773C(s16 a1)
+{
+ return gUnknown_0850E772[a1];
+}
+
+void sub_8097750(struct Sprite *sprite)
+{
+ sprite->data[6] = 0;
+ sprite->data[7] = 0;
+}
+
+bool8 sub_8097758(struct Sprite *sprite)
+{
+ bool8 result = FALSE;
+
+ switch(sprite->data[7])
+ {
+ case 0:
+ sprite->pos2.x += sub_809773C(sprite->data[6]);
+ sprite->pos2.y += sub_8097728(sprite->data[6]);
+ break;
+ case 1:
+ sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
+ sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
+ break;
+ case 2:
+ sprite->pos2.x -= sub_809773C(sprite->data[6]);
+ sprite->pos2.y += sub_8097728(sprite->data[6]);
+ break;
+ case 3:
+ sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
+ sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
+ break;
+ }
+ if(++sprite->data[6] == 0x48)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7]++;
+ }
+ if(sprite->data[7] == 0x4)
+ {
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ result = TRUE;
+ }
+ return result;
+}
+
+s16 sub_8097820(s16 a1, u8 a2)
+{
+ return gUnknown_0850E834[a2][a1];
+}
+
+void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
+{
+ sprite->data[3] = a2;
+ sprite->data[4] = a3;
+ sprite->data[5] = a4;
+ sprite->data[6] = 0;
+}
+
+u8 sub_809785C(struct Sprite *sprite)
+{
+ s16 v5[3];
+ u8 v6[3];
+ u8 v2;
+
+ memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
+ memcpy(v6, gUnknown_0850E846, 3);
+ v2 = 0;
+
+ if (sprite->data[4])
+ little_step(sprite, sprite->data[3]);
+
+ sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
+
+ sprite->data[6]++;
+
+ if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
+ v2 = 1;
+
+ if (sprite->data[6] >= v5[sprite->data[4]])
+ {
+ sprite->pos2.y = 0;
+ v2 = -1;
+ }
+
+ return v2;
+}
+
+u8 sub_80978E4(struct Sprite *sprite)
+{
+ s16 v5[3];
+ u8 v6[3];
+ u8 v2;
+
+ memcpy(v5, gUnknown_0850E84A, 6);
+ memcpy(v6, gUnknown_0850E850, 3);
+ v2 = 0;
+
+ if (sprite->data[4] && !(sprite->data[6] & 1))
+ little_step(sprite, sprite->data[3]);
+
+ sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
+
+ sprite->data[6]++;
+
+ if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
+ v2 = 1;
+
+ if (sprite->data[6] >= v5[sprite->data[4]])
+ {
+ sprite->pos2.y = 0;
+ v2 = -1;
+ }
+
+ return v2;
+}
+
+void SetFieldObjectStepTimer(struct Sprite *sprite, u16 timer)
+{
+ sprite->data[3] = timer;
+}
+
+
+bool8 RunFieldObjectStepTimer(struct Sprite *sprite)
+{
+ sprite->data[3]--;
+
+ if (sprite->data[3] == 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3)
+{
+ sprite->animNum = a2;
+ sprite->animPaused = 0 ;
+ SeekSpriteAnim(sprite, a3);
+}
+
+bool8 sub_80979BC(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void sub_80979D4(struct Sprite *sprite, bool8 invisible)
+{
+ u16 x, y;
+ s16 x2, y2;
+
+ sprite->invisible = invisible;
+
+ if (sprite->coordOffsetEnabled)
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ }
+ else
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+
+ x2 = x - (sprite->centerToCornerVecX >> 1);
+ y2 = y - (sprite->centerToCornerVecY >> 1);
+
+ if ((s16)x > 255 || x2 < -16)
+ sprite->invisible = 1;
+ if ((s16)y > 175 || y2 < -16)
+ sprite->invisible = 1;
+}
+
+void sub_8097AC8(struct Sprite *sprite)
+{
+ sub_8097D68(sprite);
+ SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
+ sub_80979D4(sprite, sprite->data[2]);
+}
+
+void sub_8097AF0(void)
+{
+ int i;
+
+ for(i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ if(sprite->inUse && sprite->callback == sub_8097AC8)
+ DestroySprite(sprite);
+ }
+}
+
+int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
+{
+ int i;
+
+ for(i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var)
+ return i;
+ }
+ return MAX_SPRITES;
+}
+
+void sub_8097B78(u8 var1, u8 var2)
+{
+ u8 spriteId = sub_8097B2C(var1);
+
+ if(spriteId != MAX_SPRITES)
+ StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2));
+}
+
+void sub_8097BB4(u8 var1, u8 var2)
+{
+ int spriteId = sub_8097B2C(var1);
+
+ if(spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+ const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(var2);
+ u16 tileNum = sprite->oam.tileNum;
+
+ sprite->oam = *gfxInfo->oam;
+ sprite->oam.tileNum = tileNum;
+ sprite->oam.paletteNum = gfxInfo->paletteSlot;
+ sprite->images = gfxInfo->images;
+
+ if(gfxInfo->subspriteTables == NULL)
+ {
+ sprite->subspriteTables = NULL;
+ sprite->subspriteTableNum = 0;
+ sprite->subspriteMode = 0;
+ }
+ else
+ {
+ SetSubspriteTables(sprite, gfxInfo->subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ StartSpriteAnim(sprite, 0);
+ }
+}
+
+void sub_8097C44(u8 var, bool32 var2)
+{
+ u8 spriteId = sub_8097B2C(var);
+
+ if(spriteId == MAX_SPRITES)
+ return;
+
+ if(var2)
+ gSprites[spriteId].data[2] = 1;
+ else
+ gSprites[spriteId].data[2] = 0;
+}
+
+bool32 sub_8097C8C(u8 var)
+{
+ u8 spriteId = sub_8097B2C(var);
+
+ if(spriteId == MAX_SPRITES)
+ return FALSE;
+
+ return (gSprites[spriteId].data[2] == TRUE);
+}
+
+void sub_8097CC4(u8 var1, u8 var2)
+{
+ u8 spriteId = sub_8097B2C(var1);
+
+ if(spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[3] = var2;
+ gSprites[spriteId].data[4] = 0;
+ }
+}
+
+void sub_8097CF4(struct Sprite *sprite)
+{
+ switch(sprite->data[4])
+ {
+ case 0:
+ sprite->pos2.y = 0;
+ sprite->data[4]++;
+ case 1:
+ sprite->pos2.y -= 8;
+ if(sprite->pos2.y == -160)
+ {
+ sprite->pos2.y = 0;
+ sprite->data[2] = 1;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ }
+ }
+}
+
+void sub_8097D30(struct Sprite *sprite)
+{
+ switch(sprite->data[4])
+ {
+ case 0:
+ sprite->pos2.y = -160;
+ sprite->data[4]++;
+ case 1:
+ sprite->pos2.y += 8;
+ if(sprite->pos2.y == 0)
+ {
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ }
+ }
+}
+
+void sub_8097D68(struct Sprite *sprite)
+{
+ switch(sprite->data[3])
+ {
+ case 1:
+ sub_8097D30(sprite);
+ break;
+ case 2:
+ sub_8097CF4(sprite);
+ break;
+ case 0:
+ break;
+ default:
+ sprite->data[3] = 0;
+ break;
+ }
+}
+
+bool32 sub_8097D9C(u8 var)
+{
+ u8 spriteId = sub_8097B2C(var);
+
+ if(spriteId == MAX_SPRITES)
+ return FALSE;
+
+ if(gSprites[spriteId].data[3] != FALSE)
+ return TRUE;
+
+ return FALSE;
+}
+
+u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ return FieldEffectStart(fieldEffectId);
+}
+
+void DoShadowFieldEffect(struct MapObject *mapObject)
+{
+ if (!mapObject->mapobj_bit_22)
+ {
+ mapObject->mapobj_bit_22 = 1;
+ oe_exec_and_other_stuff(FLDEFF_SHADOW, mapObject);
+ }
+}
+
+void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ gFieldEffectArguments[0] = sprite->pos1.x;
+ gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
+ gFieldEffectArguments[2] = 151;
+ gFieldEffectArguments[3] = 3;
+ FieldEffectStart(FLDEFF_RIPPLE);
+}
+
+#ifdef NONMATCHING
+bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ bool32 ableToStore = FALSE;
+ if (gUnknown_020375B8 == NULL)
+ {
+ gUnknown_020375B8 = AllocZeroed(0x14);
+ gUnknown_020375B8[0] = mapObject->localId;
+ gUnknown_020375B8[16] = 1;
+ ableToStore = TRUE;
+ }
+ else
+ {
+ u8 i;
+ u8 firstFreeSlot;
+ bool32 found;
+ for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
+ {
+ if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0)
+ firstFreeSlot = i;
+
+ if (gUnknown_020375B8[i] == mapObject->localId)
+ {
+ found = TRUE;
+ break;
+ }
+ }
+
+ if (!found && firstFreeSlot != 16)
+ {
+ gUnknown_020375B8[firstFreeSlot] = mapObject->localId;
+ gUnknown_020375B8[16]++;
+ ableToStore = TRUE; // the nonmatching problem is that ableToStore == TRUE isnt being merged with the above ableToStore = TRUE assignment.
+ }
+ }
+
+ if (ableToStore == TRUE)
+ {
+ mapObject->mapobj_bit_12 = TRUE;
+ mapObject->mapobj_bit_9 = TRUE;
+ }
+
+ sprite->data[2] = 1;
+ return TRUE;
+}
+#else
+__attribute__((naked))
+bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ adds r4, r0, 0\n\
+ mov r8, r1\n\
+ movs r0, 0\n\
+ mov r12, r0\n\
+ ldr r0, =gUnknown_020375B8\n\
+ ldr r1, [r0]\n\
+ adds r6, r0, 0\n\
+ cmp r1, 0\n\
+ bne _08097E80\n\
+ movs r0, 0x14\n\
+ bl AllocZeroed\n\
+ str r0, [r6]\n\
+ ldrb r1, [r4, 0x8]\n\
+ strb r1, [r0]\n\
+ ldr r1, [r6]\n\
+ movs r0, 0x1\n\
+ strb r0, [r1, 0x10]\n\
+ b _08097ECC\n\
+ .pool\n\
+_08097E80:\n\
+ movs r2, 0x10\n\
+ movs r5, 0\n\
+ movs r1, 0\n\
+ adds r3, r6, 0\n\
+ b _08097E90\n\
+_08097E8A:\n\
+ adds r0, r1, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r1, r0, 24\n\
+_08097E90:\n\
+ cmp r1, 0xF\n\
+ bhi _08097EB2\n\
+ cmp r2, 0x10\n\
+ bne _08097EA4\n\
+ ldr r0, [r3]\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08097EA4\n\
+ adds r2, r1, 0\n\
+_08097EA4:\n\
+ ldr r0, [r3]\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ ldrb r7, [r4, 0x8]\n\
+ cmp r0, r7\n\
+ bne _08097E8A\n\
+ movs r5, 0x1\n\
+_08097EB2:\n\
+ cmp r5, 0\n\
+ bne _08097ECE\n\
+ cmp r2, 0x10\n\
+ beq _08097ECE\n\
+ ldr r0, [r6]\n\
+ adds r0, r2\n\
+ ldrb r1, [r4, 0x8]\n\
+ strb r1, [r0]\n\
+ ldr r1, [r6]\n\
+ ldrb r0, [r1, 0x10]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1, 0x10]\n\
+ movs r0, 0x1\n\
+_08097ECC:\n\
+ mov r12, r0\n\
+_08097ECE:\n\
+ mov r1, r12\n\
+ cmp r1, 0x1\n\
+ bne _08097EE0\n\
+ ldrb r0, [r4, 0x1]\n\
+ movs r1, 0x10\n\
+ orrs r0, r1\n\
+ movs r1, 0x2\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x1]\n\
+_08097EE0:\n\
+ movs r0, 0x1\n\
+ mov r7, r8\n\
+ strh r0, [r7, 0x32]\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .syntax divided");
+}
+#endif
+
+// this function is very similar to the above one and I don't want to decompile this one until the above is matching.
+__attribute__((naked))
+bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ adds r6, r0, 0\n\
+ mov r8, r1\n\
+ movs r0, 0x1\n\
+ strh r0, [r1, 0x32]\n\
+ ldr r5, =gUnknown_020375B8\n\
+ ldr r0, [r5]\n\
+ cmp r0, 0\n\
+ beq _08097F68\n\
+ movs r7, 0\n\
+ adds r0, r6, 0\n\
+ bl sub_8097F78\n\
+ lsls r0, 24\n\
+ lsrs r1, r0, 24\n\
+ cmp r1, 0x10\n\
+ beq _08097F28\n\
+ ldr r0, [r5]\n\
+ adds r0, r1\n\
+ movs r1, 0\n\
+ strb r1, [r0]\n\
+ ldr r1, [r5]\n\
+ ldrb r0, [r1, 0x10]\n\
+ subs r0, 0x1\n\
+ strb r0, [r1, 0x10]\n\
+ movs r7, 0x1\n\
+_08097F28:\n\
+ ldr r0, [r5]\n\
+ ldrb r4, [r0, 0x10]\n\
+ cmp r4, 0\n\
+ bne _08097F36\n\
+ bl Free\n\
+ str r4, [r5]\n\
+_08097F36:\n\
+ cmp r7, 0x1\n\
+ bne _08097F68\n\
+ ldrb r0, [r6, 0x5]\n\
+ bl GetFieldObjectGraphicsInfo\n\
+ ldrb r1, [r0, 0xC]\n\
+ lsls r1, 25\n\
+ lsrs r1, 31\n\
+ lsls r1, 4\n\
+ ldrb r2, [r6, 0x1]\n\
+ movs r0, 0x11\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ movs r1, 0x3\n\
+ negs r1, r1\n\
+ ands r0, r1\n\
+ strb r0, [r6, 0x1]\n\
+ mov r2, r8\n\
+ adds r2, 0x2C\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x41\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ strb r0, [r2]\n\
+_08097F68:\n\
+ movs r0, 0x1\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .pool\n\
+ .syntax divided");
+}
+
+u8 sub_8097F78(struct MapObject *mapObject)
+{
+ u8 i;
+
+ for(i = 0; i < MAP_OBJECTS_COUNT; i++)
+ {
+ if(gUnknown_020375B8[i] == mapObject->localId)
+ return i;
+ }
+ return MAP_OBJECTS_COUNT;
+}
+
+void sub_8097FA4(struct MapObject *mapObject)
+{
+ u8 taskId = CreateTask(sub_8097FE4, 0xFF);
+ struct Task *task = &gTasks[taskId];
+
+ StoreWordInTwoHalfwords(&task->data[0], (u32)mapObject);
+ mapObject->mapobj_unk_1B = taskId;
+ task->data[3] = 0xFFFF;
+}
+
+void sub_8097FE4(u8 taskId)
+{
+ struct MapObject *mapObject;
+ struct Sprite *sprite;
+ struct Task *task = &gTasks[taskId];
+
+ LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&mapObject); // load the map object pointer.
+ sprite = &gSprites[mapObject->spriteId];
+
+ if(!(task->data[2] & 0x3))
+ sprite->pos2.y += task->data[3];
+
+ if(!(task->data[2] & 0xF))
+ task->data[3] = -task->data[3];
+
+ task->data[2]++;
+}
+
+void sub_8098044(u8 taskId)
+{
+ u32 word;
+ struct Task *task = &gTasks[taskId];
+
+ LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used???
+ DestroyTask(taskId);
+}
+
+void sub_8098074(u8 var1, u8 var2)
+{
+ u8 i;
+
+ for(i = 0; i < MAP_OBJECTS_COUNT; i++)
+ {
+ if(i != var1 && i != var2 &&
+ gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
+ FreezeMapObject(&gMapObjects[i]);
+ }
+}
+
+bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->pos2.y = 0;
+ sprite->data[2]++;
+ return FALSE;
+}
+
+bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->pos2.y -= 8;
+
+ if(sprite->pos2.y == -160)
+ sprite->data[2]++;
+ return FALSE;
+}
+
+bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->pos2.y = -160;
+ sprite->data[2]++;
+ return FALSE;
+}
+
+bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->pos2.y += 8;
+
+ if(!sprite->pos2.y)
+ sprite->data[2]++;
+ return FALSE;
+}
+
+// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
+bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return TRUE;
+}
diff --git a/src/field_message_box.c b/src/field_message_box.c
new file mode 100755
index 000000000..8ca291e33
--- /dev/null
+++ b/src/field_message_box.c
@@ -0,0 +1,155 @@
+#include "global.h"
+#include "menu.h"
+#include "string.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "battle_frontier_1.h"
+
+EWRAM_DATA u8 gUnknown_020375BC = 0;
+
+void textbox_fdecode_auto_and_task_add(u8*, int);
+void textbox_auto_and_task_add(void);
+
+void sub_8098128(void)
+{
+ gUnknown_020375BC = 0;
+ gTextFlags.flag_0 = 0;
+ gTextFlags.flag_1 = 0;
+ gTextFlags.flag_2 = 0;
+ gTextFlags.flag_3 = 0;
+}
+
+void sub_8098154(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_81973A4();
+ task->data[0]++;
+ break;
+ case 1:
+ NewMenuHelpers_DrawDialogueFrame(0, 1);
+ task->data[0]++;
+ break;
+ case 2:
+ if (sub_8197224() != 1)
+ {
+ gUnknown_020375BC = 0;
+ DestroyTask(taskId);
+ }
+ }
+}
+
+void task_add_textbox(void)
+{
+ CreateTask(sub_8098154, 0x50);
+}
+
+void task_del_textbox(void)
+{
+ u8 taskId = FindTaskIdByFunc(sub_8098154);
+ if (taskId != 0xFF)
+ DestroyTask(taskId);
+}
+
+bool8 ShowFieldMessage(u8 *str)
+{
+ if (gUnknown_020375BC != 0)
+ return FALSE;
+ textbox_fdecode_auto_and_task_add(str, 1);
+ gUnknown_020375BC = 2;
+ return TRUE;
+}
+
+void sub_8098214(u8 taskId)
+{
+ if (sub_8196094() == 0)
+ {
+ gUnknown_020375BC = 0;
+ DestroyTask(taskId);
+ }
+}
+
+bool8 sub_8098238(u8 *str)
+{
+ if (gUnknown_020375BC != 0)
+ return FALSE;
+ StringExpandPlaceholders(gStringVar4, str);
+ CreateTask(sub_8098214, 0);
+ sub_8196080(str);
+ gUnknown_020375BC = 2;
+ return TRUE;
+}
+
+bool8 ShowFieldAutoScrollMessage(u8 *str)
+{
+ if (gUnknown_020375BC != 0)
+ return FALSE;
+ gUnknown_020375BC = 3;
+ textbox_fdecode_auto_and_task_add(str, 0);
+ return TRUE;
+}
+
+bool8 sub_80982A0(u8 *str)
+{
+ gUnknown_020375BC = 3;
+ textbox_fdecode_auto_and_task_add(str, 1);
+ return TRUE;
+}
+
+bool8 sub_80982B8(void)
+{
+ if (gUnknown_020375BC != 0)
+ return FALSE;
+ gUnknown_020375BC = 2;
+ textbox_auto_and_task_add();
+ return TRUE;
+}
+
+void textbox_fdecode_auto_and_task_add(u8* str, int a)
+{
+ StringExpandPlaceholders(gStringVar4, str);
+ AddTextPrinterForMessage(a);
+ task_add_textbox();
+}
+
+void textbox_auto_and_task_add(void)
+{
+ AddTextPrinterForMessage(1);
+ task_add_textbox();
+}
+
+void HideFieldMessageBox(void)
+{
+ task_del_textbox();
+ sub_8197434(0, 1);
+ gUnknown_020375BC = 0;
+}
+
+u8 textbox_any_visible(void)
+{
+ return gUnknown_020375BC;
+}
+
+bool8 IsFieldMessageBoxHidden(void)
+{
+ if (gUnknown_020375BC == 0)
+ return TRUE;
+ return FALSE;
+}
+
+void sub_8098358(void)
+{
+ task_del_textbox();
+ NewMenuHelpers_DrawStdWindowFrame(0, 1);
+ gUnknown_020375BC = 0;
+}
+
+void sub_8098374(void)
+{
+ task_del_textbox();
+ gUnknown_020375BC = 0;
+}
diff --git a/src/field_poison.c b/src/field_poison.c
new file mode 100644
index 000000000..98819c450
--- /dev/null
+++ b/src/field_poison.c
@@ -0,0 +1,148 @@
+#include "global.h"
+#include "string_util.h"
+#include "party_menu.h"
+#include "constants/species.h"
+#include "task.h"
+#include "field_message_box.h"
+#include "strings.h"
+#include "rom_818CFC8.h"
+#include "battle_frontier_2.h"
+#include "pokenav.h"
+#include "event_data.h"
+#include "script.h"
+#include "battle.h"
+#include "fldeff_80F9BCC.h"
+#include "field_poison.h"
+
+static bool32 sub_80F9568(struct Pokemon *pokemon)
+{
+ u16 species = GetMonData(pokemon, MON_DATA_SPECIES2);
+ if (species == SPECIES_NONE || species == SPECIES_EGG)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static bool32 sub_80F958C(void)
+{
+ int i;
+ struct Pokemon *pokemon;
+
+ for (pokemon = gPlayerParty, i = 0; i < PARTY_SIZE; i++, pokemon++)
+ {
+ if (sub_80F9568(pokemon) && GetMonData(pokemon, MON_DATA_HP) != 0)
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+static void sub_80F95C0(u8 partyIdx)
+{
+ struct Pokemon *pokemon = gPlayerParty + partyIdx;
+ unsigned int status = STATUS1_NONE;
+ AdjustFriendship(pokemon, 0x07);
+ SetMonData(pokemon, MON_DATA_STATUS, &status);
+ GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
+ StringGetEnd10(gStringVar1);
+}
+
+static bool32 sub_80F960C(u8 partyIdx)
+{
+ struct Pokemon *pokemon = gPlayerParty + partyIdx;
+ if (sub_80F9568(pokemon) && GetMonData(pokemon, MON_DATA_HP) == 0 && pokemon_ailments_get_primary(GetMonData(pokemon, MON_DATA_STATUS)) == AILMENT_PSN)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void sub_80F9654(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ for (; data[1] < PARTY_SIZE; data[1]++)
+ {
+ if (sub_80F960C(data[1]))
+ {
+ sub_80F95C0(data[1]);
+ ShowFieldMessage(gText_PkmnFainted3);
+ data[0]++;
+ return;
+ }
+ }
+ data[0] = 2;
+ break;
+ case 1:
+ if (IsFieldMessageBoxHidden())
+ {
+ data[0]--;
+ }
+ break;
+ case 2:
+ if (sub_80F958C())
+ {
+ if (InBattlePyramid() | InBattlePike() || sub_81D5C18())
+ {
+ gSpecialVar_Result = 2;
+ }
+ else
+ {
+ gSpecialVar_Result = 1;
+ }
+ }
+ else
+ {
+ gSpecialVar_Result = 0;
+ }
+ EnableBothScriptContexts();
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+void sub_80F972C(void)
+{
+ CreateTask(sub_80F9654, 80);
+ ScriptContext1_Stop();
+}
+
+unsigned int overworld_poison(void)
+{
+ int i;
+ unsigned int hp;
+ struct Pokemon *pokemon = gPlayerParty;
+ unsigned int numPoisoned = 0;
+ unsigned int numFainted = 0;
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(pokemon, MON_DATA_SANITY_BIT2) && pokemon_ailments_get_primary(GetMonData(pokemon, MON_DATA_STATUS)) == AILMENT_PSN)
+ {
+ hp = GetMonData(pokemon, MON_DATA_HP);
+ if (hp == 0 || --hp == 0)
+ {
+ numFainted++;
+ }
+ SetMonData(pokemon, MON_DATA_HP, &hp);
+ numPoisoned++;
+ }
+ pokemon++;
+ }
+ if (numFainted != 0 || numPoisoned != 0)
+ {
+ overworld_poison_effect();
+ }
+ if (numFainted != 0)
+ {
+ return FLDPSN_FNT;
+ }
+ if (numPoisoned != 0)
+ {
+ return FLDPSN_PSN;
+ }
+ return FLDPSN_NONE;
+}
diff --git a/src/field_region_map.c b/src/field_region_map.c
new file mode 100644
index 000000000..b7d677c90
--- /dev/null
+++ b/src/field_region_map.c
@@ -0,0 +1,193 @@
+
+// Includes
+#include "global.h"
+#include "main.h"
+#include "malloc.h"
+#include "gpu_regs.h"
+#include "bg.h"
+#include "text.h"
+#include "window.h"
+#include "text_window.h"
+#include "palette.h"
+#include "menu.h"
+#include "strings.h"
+#include "international_string_util.h"
+#include "region_map.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+static EWRAM_DATA struct {
+ MainCallback callback;
+ u32 filler_004;
+ struct RegionMap regionMap;
+ u16 state;
+} *sFieldRegionMapHandler = NULL;
+
+// Static ROM declarations
+
+static void MCB2_InitRegionMapRegisters(void);
+static void VBCB_FieldUpdateRegionMap(void);
+static void MCB2_FieldUpdateRegionMap(void);
+static void FieldUpdateRegionMap(void);
+static void PrintRegionMapSecName(void);
+
+// .rodata
+
+static const struct BgTemplate gUnknown_085E5068[] = {
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ }, {
+ .bg = 2,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 28,
+ .screenSize = 2,
+ .paletteMode = 1,
+ .priority = 2,
+ .baseTile = 0
+ }
+};
+
+static const struct WindowTemplate gUnknown_085E5070[] = {
+ { 0, 17, 17, 12, 2, 15, 0x0001 },
+ { 0, 22, 1, 7, 2, 15, 0x0019 },
+ DUMMY_WIN_TEMPLATE
+};
+
+// .text
+
+void sub_817018C(MainCallback callback)
+{
+ SetVBlankCallback(NULL);
+ sFieldRegionMapHandler = malloc(sizeof(*sFieldRegionMapHandler));
+ sFieldRegionMapHandler->state = 0;
+ sFieldRegionMapHandler->callback = callback;
+ SetMainCallback2(MCB2_InitRegionMapRegisters);
+}
+
+static void MCB2_InitRegionMapRegisters(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3VOFS, 0);
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, gUnknown_085E5068, 2);
+ InitWindows(gUnknown_085E5070);
+ DeactivateAllTextPrinters();
+ sub_809882C(0, 0x27, 0xd0);
+ clear_scheduled_bg_copies_to_vram();
+ SetMainCallback2(MCB2_FieldUpdateRegionMap);
+ SetVBlankCallback(VBCB_FieldUpdateRegionMap);
+}
+
+static void VBCB_FieldUpdateRegionMap(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void MCB2_FieldUpdateRegionMap(void)
+{
+ FieldUpdateRegionMap();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+ do_scheduled_bg_tilemap_copies_to_vram();
+}
+
+static void FieldUpdateRegionMap(void)
+{
+ u8 offset;
+
+ switch (sFieldRegionMapHandler->state)
+ {
+ case 0:
+ InitRegionMap(&sFieldRegionMapHandler->regionMap, 0);
+ CreateRegionMapPlayerIcon(0, 0);
+ CreateRegionMapCursor(1, 1);
+ sFieldRegionMapHandler->state++;
+ break;
+ case 1:
+ SetWindowBorderStyle(1, 0, 0x27, 0xd);
+ offset = GetStringCenterAlignXOffset(1, gText_Hoenn, 0x38);
+ PrintTextOnWindow(1, 1, gText_Hoenn, offset, 1, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+ SetWindowBorderStyle(0, 0, 0x27, 0xd);
+ PrintRegionMapSecName();
+ BeginNormalPaletteFade(-1, 0, 16, 0, 0);
+ sFieldRegionMapHandler->state++;
+ break;
+ case 2:
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
+ ShowBg(0);
+ ShowBg(2);
+ sFieldRegionMapHandler->state++;
+ break;
+ case 3:
+ if (!gPaletteFade.active)
+ {
+ sFieldRegionMapHandler->state++;
+ }
+ break;
+ case 4:
+ switch (sub_81230AC())
+ {
+ case INPUT_EVENT_MOVE_END:
+ PrintRegionMapSecName();
+ break;
+ case INPUT_EVENT_A_BUTTON:
+ case INPUT_EVENT_B_BUTTON:
+ sFieldRegionMapHandler->state++;
+ break;
+ }
+ break;
+ case 5:
+ BeginNormalPaletteFade(-1, 0, 0, 16, 0);
+ sFieldRegionMapHandler->state++;
+ break;
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ FreeRegionMapIconResources();
+ SetMainCallback2(sFieldRegionMapHandler->callback);
+ if (sFieldRegionMapHandler != NULL)
+ {
+ free(sFieldRegionMapHandler);
+ sFieldRegionMapHandler = NULL;
+ }
+ FreeAllWindowBuffers();
+ }
+ break;
+ }
+}
+
+static void PrintRegionMapSecName(void)
+{
+ if (sFieldRegionMapHandler->regionMap.iconDrawType != MAPSECTYPE_NONE)
+ {
+ FillWindowPixelBuffer(0, 0x11);
+ PrintTextOnWindow(0, 1, sFieldRegionMapHandler->regionMap.mapSecName, 0, 1, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+ }
+ else
+ {
+ FillWindowPixelBuffer(0, 0x11);
+ CopyWindowToVram(0, 3);
+ }
+}
diff --git a/src/field_special_scene.c b/src/field_special_scene.c
index 54c1d8144..a704beaab 100755..100644
--- a/src/field_special_scene.c
+++ b/src/field_special_scene.c
@@ -2,11 +2,11 @@
#include "task.h"
#include "sprite.h"
#include "field_map_obj.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "sound.h"
#include "palette.h"
#include "script.h"
-#include "vars.h"
+#include "constants/vars.h"
#include "event_data.h"
#include "main.h"
@@ -211,7 +211,7 @@ void Task_HandleTruckSequence(u8 taskId)
data[1]++;
if (data[1] == 90)
{
- PlaySE(SE_TRACK_HAIK);
+ PlaySE(SE_TRACK_HAIKI);
data[1] = 0;
data[0] = 5;
}
@@ -354,7 +354,7 @@ void sub_80FB768(void)
void sub_80FB7A4(void)
{
- FlagSet(SYS_CRUISE_MODE);
+ FlagSet(FLAG_SYS_CRUISE_MODE);
FlagSet(0x4001);
FlagSet(0x4000);
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
diff --git a/src/fldeff_teleport.c b/src/fldeff_teleport.c
new file mode 100644
index 000000000..5b3492db0
--- /dev/null
+++ b/src/fldeff_teleport.c
@@ -0,0 +1,46 @@
+#include "global.h"
+#include "fldeff_teleport.h"
+#include "field_effect.h"
+#include "field_player_avatar.h"
+#include "party_menu.h"
+#include "overworld.h"
+#include "rom6.h"
+#include "task.h"
+
+extern bool8 (*gUnknown_03005DB0)(void);
+extern void (*gUnknown_0203CEEC)(void);
+
+bool8 SetUpFieldMove_Teleport(void)
+{
+ if (Overworld_MapTypeAllowsTeleportAndFly(gMapHeader.mapType) == TRUE)
+ {
+ gUnknown_03005DB0 = FieldCallback_Teleport;
+ gUnknown_0203CEEC = hm_teleport_run_dp02scr;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void hm_teleport_run_dp02scr(void)
+{
+ Overworld_ResetStateAfterTeleport();
+ FieldEffectStart(FLDEFF_USE_TELEPORT);
+ gFieldEffectArguments[0] = (u32)GetCursorSelectionMonId();
+}
+
+bool8 FldEff_UseTeleport(void)
+{
+ u8 taskId = oei_task_add();
+ gTasks[taskId].data[8] = (u32)sub_817C94C >> 16;
+ gTasks[taskId].data[9] = (u32)sub_817C94C;
+ SetPlayerAvatarTransitionFlags(1);
+ return FALSE;
+}
+
+void sub_817C94C(void)
+{
+ FieldEffectActiveListRemove(FLDEFF_USE_TELEPORT);
+ sub_80B7FC8();
+}
+
+
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
index d9fd40b84..6dda6ad9c 100644
--- a/src/hall_of_fame.c
+++ b/src/hall_of_fame.c
@@ -1,4 +1,1557 @@
#include "global.h"
#include "hall_of_fame.h"
+#include "task.h"
+#include "palette.h"
+#include "sprite.h"
+#include "pokemon.h"
+#include "text.h"
+#include "malloc.h"
+#include "gpu_regs.h"
+#include "main.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "decompress.h"
+#include "save.h"
+#include "window.h"
+#include "bg.h"
+#include "constants/species.h"
+#include "constants/game_stat.h"
+#include "blend_palette.h"
+#include "string_util.h"
+#include "m4a.h"
+#include "international_string_util.h"
+#include "scanline_effect.h"
+#include "trig.h"
+#include "random.h"
+#include "event_data.h"
+#include "overworld.h"
+#include "menu.h"
+struct HallofFameMon
+{
+ u32 tid;
+ u32 personality;
+ u16 species:9;
+ u16 lvl:7;
+ u8 nick[10];
+};
+struct HallofFameTeam
+{
+ struct HallofFameMon mon[6];
+};
+
+struct HofGfx
+{
+ u16 state;
+ u8 field_2[16];
+ u8 tilemap1[0x1000];
+ u8 tilemap2[0x1000];
+};
+
+static EWRAM_DATA struct HallofFameTeam *sHofMonPtr = NULL;
+static EWRAM_DATA struct HofGfx *sHofGfxPtr = NULL;
+
+extern bool8 gHasHallOfFameRecords;
+extern u32 gUnknown_0203BCD4;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+extern MainCallback gGameContinueCallback;
+extern u32 gDamagedSaveSectors;
+extern u8 gReservedSpritePaletteCount;
+extern const u8 gSpeciesNames[][11];
+
+#define HALL_OF_FAME_MAX_TEAMS 50
+
+// strings
+extern const u8 gText_SavingDontTurnOffPower[];
+extern const u8 gText_LeagueChamp[];
+extern const u8 gText_HOFNumber[];
+extern const u8 gText_PickNextCancel[];
+extern const u8 gText_PickCancel[];
+extern const u8 gText_UnkCtrlF800Exit[];
+extern const u8 gText_HOFCorrupted[];
+extern const u8 gText_WelcomeToHOF[];
+extern const u8 gText_Number[];
+extern const u8 gText_Level[];
+extern const u8 gText_IDNumber[];
+extern const u8 gText_Name[];
+extern const u8 gText_MainMenuTime[];
+
+// graphics
+extern const u8 gContestConfetti_Gfx[];
+extern const u8 gContestConfetti_Pal[];
+
+extern void NewMenuHelpers_DrawDialogueFrame(u8, u8);
+extern void sub_8175620(void);
+extern u8 TrySavingData(u8);
+extern u8 sub_818D3E4(u16 species, u32 trainerId, u32 personality, u8 flags, s16 x, s16 y, u8, u16);
+extern void sub_8197434(u8, u8);
+extern u16 sub_818D97C(u8 playerGender, u8);
+extern u16 sub_818D8AC(u16, u8, s16, s16, u8, u16);
+extern const void* stdpal_get(u8);
+extern void sub_80987D4(u8, u8, u16, u8);
+extern u16 sub_818D820(u16);
+extern u16 sub_818D8F0(u16);
+extern u16 sub_818D7D8(u16 species, u32 trainerId, u32 personality, u8 arg3, s16 sp0, s16 sp1, u8 sp2, u16 sp3);
+extern void sub_8198204(u8 *dst, const u8 *src, u8, u8, u8);
+extern bool8 sub_80F9C30(void);
+extern void sub_8198314(void);
+extern void ReturnFromHallOfFamePC(void);
+extern void sub_8198180(const u8 *src, u8, u8);
+extern void sub_80F9BF4(u16, u16, u8);
+extern void sub_81980F0(u8, u8, u8, u8, u16);
+extern void sub_80F9BCC(u16, u16, u8);
+extern bool8 sub_80F9C1C(void);
+extern u16 SpeciesToPokedexNum(u16 species);
+extern void dp13_810BB8C(void);
+extern void sub_81971D0(void);
+extern void sub_8197200(void);
+extern void sub_8152254(void);
+extern void sub_81525D0(u8);
+extern void sub_8152438(u8, void*);
+extern void sub_8152474(u8, u8, u8);
+extern void sub_81522D4(void);
+extern bool32 sub_81521C0(u8);
+extern u8 sub_81524C4(const struct OamData *arg0, s16 arg1, s16 arg2, s16 arg3, s16 arg4, u8 arg5, s16 arg6);
+
+// this file's functions
+static void ClearVramOamPltt_LoadHofPal(void);
+static void sub_8174F70(void);
+static void sub_8174FAC(void);
+static bool8 sub_81751FC(void);
+static void SetCallback2AfterHallOfFameDisplay(void);
+static bool8 sub_8175024(void);
+static void Task_Hof_InitMonData(u8 taskId);
+static void Task_Hof_InitTeamSaveData(u8 taskId);
+static void Task_Hof_SetMonDisplayTask(u8 taskId);
+static void Task_Hof_TrySaveData(u8 taskId);
+static void Task_Hof_WaitForFrames(u8 taskId);
+static void Task_Hof_DisplayMon(u8 taskId);
+static void Task_Hof_PrintMonInfoAfterAnimating(u8 taskId);
+static void Task_Hof_TryDisplayAnotherMon(u8 taskId);
+static void Task_Hof_PaletteFadeAndPrintWelcomeText(u8 taskId);
+static void sub_8173DC0(u8 taskId);
+static void sub_8173EA4(u8 taskId);
+static void sub_8173EE4(u8 taskId);
+static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId);
+static void Task_Hof_ExitOnKeyPressed(u8 taskId);
+static void Task_Hof_HandlePaletteOnExit(u8 taskId);
+static void Task_Hof_HandleExit(u8 taskId);
+static void Task_HofPC_CopySaveData(u8 taskId);
+static void Task_HofPC_PrintDataIsCorrupted(u8 taskId);
+static void Task_HofPC_DrawSpritesPrintText(u8 taskId);
+static void Task_HofPC_PrintMonInfo(u8 taskId);
+static void Task_HofPC_HandleInput(u8 taskId);
+static void Task_HofPC_HandlePaletteOnExit(u8 taskId);
+static void Task_HofPC_HandleExit(u8 taskId);
+static void Task_HofPC_ExitOnButtonPress(u8 taskId);
+static void SpriteCB_GetOnScreenAndAnimate(struct Sprite *sprite);
+static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u8 unused2);
+static void HallOfFame_PrintWelcomeText(u8 unusedPossiblyWindowId, u8 unused2);
+static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2);
+static void sub_8175364(u8 taskId);
+static void sub_81751A4(struct Sprite* sprite);
+
+// const rom data
+static const struct BgTemplate sHof_BgTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 29,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0
+ },
+};
+
+static const struct WindowTemplate sHof_WindowTemplate = {0, 2, 2, 0xE, 6, 0xE, 1};
+
+static const u8 sUnknown_085E5388[] = {0, 1, 2, 0};
+
+static const u8 sUnknown_085E538C[] = {0, 2, 3, 0, 4, 5, 0, 0};
+
+static const struct CompressedSpriteSheet sHallOfFame_ConfettiSpriteSheet =
+{
+ gContestConfetti_Gfx, 0x220, 1001
+};
+
+static const u8 sUnused0[8] = {};
+
+static const struct CompressedSpritePalette sHallOfFame_ConfettiSpritePalette =
+{
+ gContestConfetti_Pal, 1001
+};
+
+static const u8 sUnused1[8] = {};
+
+static const s16 sHallOfFame_MonFullTeamPositions[6][4] =
+{
+ {120, 210, 120, 40},
+ {326, 220, 56, 40},
+ {-86, 220, 184, 40},
+ {120, -62, 120, 88},
+ {-70, -92, 200, 88},
+ {310, -92, 40, 88}
+};
+
+static const s16 sHallOfFame_MonHalfTeamPositions[3][4] =
+{
+ {120, 234, 120, 64},
+ {326, 244, 56, 64},
+ {-86, 244, 184, 64}
+};
+
+static const struct OamData sOamData_85E53FC =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_85E5404[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E540C[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E5414[] =
+{
+ ANIMCMD_FRAME(2, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E541C[] =
+{
+ ANIMCMD_FRAME(3, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E5424[] =
+{
+ ANIMCMD_FRAME(4, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E542C[] =
+{
+ ANIMCMD_FRAME(5, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E5434[] =
+{
+ ANIMCMD_FRAME(6, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E543C[] =
+{
+ ANIMCMD_FRAME(7, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E5444[] =
+{
+ ANIMCMD_FRAME(8, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E544C[] =
+{
+ ANIMCMD_FRAME(9, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E5454[] =
+{
+ ANIMCMD_FRAME(10, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E545C[] =
+{
+ ANIMCMD_FRAME(11, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E5464[] =
+{
+ ANIMCMD_FRAME(12, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E546C[] =
+{
+ ANIMCMD_FRAME(13, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E5474[] =
+{
+ ANIMCMD_FRAME(14, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E547C[] =
+{
+ ANIMCMD_FRAME(15, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85E5484[] =
+{
+ ANIMCMD_FRAME(16, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd * const sSpriteAnimTable_85E548C[] =
+{
+ sSpriteAnim_85E5404, sSpriteAnim_85E540C, sSpriteAnim_85E5414, sSpriteAnim_85E541C,
+ sSpriteAnim_85E5424, sSpriteAnim_85E542C, sSpriteAnim_85E5434, sSpriteAnim_85E543C,
+ sSpriteAnim_85E5444, sSpriteAnim_85E544C, sSpriteAnim_85E5454, sSpriteAnim_85E545C,
+ sSpriteAnim_85E5464, sSpriteAnim_85E546C, sSpriteAnim_85E5474, sSpriteAnim_85E547C,
+ sSpriteAnim_85E5484
+};
+
+static const struct SpriteTemplate sSpriteTemplate_85E54D0 =
+{
+ .tileTag = 1001,
+ .paletteTag = 1001,
+ .oam = &sOamData_85E53FC,
+ .anims = sSpriteAnimTable_85E548C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81751A4
+};
+
+static const u16 sHallOfFame_Pal[] = INCBIN_U16("graphics/misc/japanese_hof.gbapal");
+
+static const u8 sHallOfFame_Gfx[] = INCBIN_U8("graphics/misc/japanese_hof.4bpp.lz");
+
+static const struct HallofFameMon sDummyFameMon =
+{
+ 0x3EA03EA, 0, 0, 0, {0}
+};
+
+static const u8 sUnused2[6] = {2, 1, 3, 6, 4, 5};
+
+// code
+static void VBlankCB_HallOfFame(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void CB2_HallOfFame(void)
+{
+ RunTasks();
+ RunTextPrinters();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static bool8 InitHallOfFameScreen(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankCallback(NULL);
+ ClearVramOamPltt_LoadHofPal();
+ sHofGfxPtr = AllocZeroed(sizeof(*sHofGfxPtr));
+ gMain.state = 1;
+ break;
+ case 1:
+ sub_8174F70();
+ gMain.state++;
+ break;
+ case 2:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F42);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x710);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ sub_8174FAC();
+ sHofGfxPtr->state = 0;
+ gMain.state++;
+ break;
+ case 3:
+ if (!sub_8175024())
+ {
+ SetVBlankCallback(VBlankCB_HallOfFame);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gMain.state++;
+ }
+ break;
+ case 4:
+ UpdatePaletteFade();
+ if (!gPaletteFade.active)
+ {
+ SetMainCallback2(CB2_HallOfFame);
+ PlayBGM(MUS_DENDOU);
+ return FALSE;
+ }
+ break;
+ }
+ return TRUE;
+}
+
+#define tDontSaveData data[0]
+#define tDisplayedMonId data[1]
+#define tMonNumber data[2]
+#define tFrameCount data[3]
+#define tPlayerSpriteID data[4]
+#define tMonSpriteId(i) data[i + 5]
+
+void CB2_DoHallOfFameScreen(void)
+{
+ if (!InitHallOfFameScreen())
+ {
+ u8 taskId = CreateTask(Task_Hof_InitMonData, 0);
+ gTasks[taskId].tDontSaveData = FALSE;
+ sHofMonPtr = AllocZeroed(sizeof(*sHofMonPtr));
+ }
+}
+
+void CB2_DoHallOfFameScreenDontSaveData(void)
+{
+ if (!InitHallOfFameScreen())
+ {
+ u8 taskId = CreateTask(Task_Hof_InitMonData, 0);
+ gTasks[taskId].tDontSaveData = TRUE;
+ sHofMonPtr = AllocZeroed(sizeof(*sHofMonPtr));
+ }
+}
+
+static void Task_Hof_InitMonData(u8 taskId)
+{
+ u16 i, j;
+
+ gTasks[taskId].tMonNumber = 0; // valid pokes
+
+ for (i = 0; i < 6; i++)
+ {
+ u8 nick[POKEMON_NAME_LENGTH + 2];
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES))
+ {
+ sHofMonPtr->mon[i].species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ sHofMonPtr->mon[i].tid = GetMonData(&gPlayerParty[i], MON_DATA_OT_ID);
+ sHofMonPtr->mon[i].personality = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY);
+ sHofMonPtr->mon[i].lvl = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
+ GetMonData(&gPlayerParty[i], MON_DATA_NICKNAME, nick);
+ for (j = 0; j < POKEMON_NAME_LENGTH; j++)
+ {
+ sHofMonPtr->mon[i].nick[j] = nick[j];
+ }
+ gTasks[taskId].tMonNumber++;
+ }
+ else
+ {
+ sHofMonPtr->mon[i].species = 0;
+ sHofMonPtr->mon[i].tid = 0;
+ sHofMonPtr->mon[i].personality = 0;
+ sHofMonPtr->mon[i].lvl = 0;
+ sHofMonPtr->mon[i].nick[0] = EOS;
+ }
+ }
+
+ gUnknown_0203BCD4 = 0;
+ gTasks[taskId].tDisplayedMonId = 0;
+ gTasks[taskId].tPlayerSpriteID = 0xFF;
+
+ for (i = 0; i < 6; i++)
+ {
+ gTasks[taskId].tMonSpriteId(i) = 0xFF;
+ }
+
+ if (gTasks[taskId].tDontSaveData)
+ gTasks[taskId].func = Task_Hof_SetMonDisplayTask;
+ else
+ gTasks[taskId].func = Task_Hof_InitTeamSaveData;
+}
+
+static void Task_Hof_InitTeamSaveData(u8 taskId)
+{
+ u16 i;
+ struct HallofFameTeam* lastSavedTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
+
+ if (!gHasHallOfFameRecords)
+ {
+ memset(gDecompressionBuffer, 0, 0x2000);
+ }
+ else
+ {
+ if (sub_81534D0(3) != TRUE)
+ memset(gDecompressionBuffer, 0, 0x2000);
+ }
+
+ for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, lastSavedTeam++)
+ {
+ if (lastSavedTeam->mon[0].species == 0)
+ break;
+ }
+ if (i >= HALL_OF_FAME_MAX_TEAMS)
+ {
+ struct HallofFameTeam *afterTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
+ struct HallofFameTeam *beforeTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
+ afterTeam++;
+ for (i = 0; i < HALL_OF_FAME_MAX_TEAMS - 1; i++, beforeTeam++, afterTeam++)
+ {
+ *beforeTeam = *afterTeam;
+ }
+ lastSavedTeam--;
+ }
+ *lastSavedTeam = *sHofMonPtr;
+
+ NewMenuHelpers_DrawDialogueFrame(0, 0);
+ AddTextPrinterParameterized(0, 1, gText_SavingDontTurnOffPower, 0, NULL, 2, 1, 3);
+ CopyWindowToVram(0, 3);
+ gTasks[taskId].func = Task_Hof_TrySaveData;
+}
+
+static void Task_Hof_TrySaveData(u8 taskId)
+{
+ gGameContinueCallback = CB2_DoHallOfFameScreenDontSaveData;
+ if (TrySavingData(3) == 0xFF && gDamagedSaveSectors != 0)
+ {
+ UnsetBgTilemapBuffer(1);
+ UnsetBgTilemapBuffer(3);
+ FreeAllWindowBuffers();
+
+ if (sHofGfxPtr != NULL)
+ FREE_AND_SET_NULL(sHofGfxPtr);
+ if (sHofMonPtr != NULL)
+ FREE_AND_SET_NULL(sHofMonPtr);
+
+ DestroyTask(taskId);
+ }
+ else
+ {
+ PlaySE(SE_SAVE);
+ gTasks[taskId].func = Task_Hof_WaitForFrames;
+ gTasks[taskId].tFrameCount = 32;
+ }
+}
+
+static void Task_Hof_WaitForFrames(u8 taskId)
+{
+ if (gTasks[taskId].tFrameCount)
+ gTasks[taskId].tFrameCount--;
+ else
+ gTasks[taskId].func = Task_Hof_SetMonDisplayTask;
+}
+
+static void Task_Hof_SetMonDisplayTask(u8 taskId)
+{
+ gTasks[taskId].func = Task_Hof_DisplayMon;
+}
+
+#define tDestinationX data[1]
+#define tDestinationY data[2]
+#define tSpecies data[7]
+
+static void Task_Hof_DisplayMon(u8 taskId)
+{
+ u8 spriteId;
+ s16 xPos, yPos, field4, field6;
+
+ u16 currMonId = gTasks[taskId].tDisplayedMonId;
+ struct HallofFameMon* currMon = &sHofMonPtr->mon[currMonId];
+
+ if (gTasks[taskId].tMonNumber > 3)
+ {
+ xPos = sHallOfFame_MonFullTeamPositions[currMonId][0];
+ yPos = sHallOfFame_MonFullTeamPositions[currMonId][1];
+ field4 = sHallOfFame_MonFullTeamPositions[currMonId][2];
+ field6 = sHallOfFame_MonFullTeamPositions[currMonId][3];
+ }
+ else
+ {
+ xPos = sHallOfFame_MonHalfTeamPositions[currMonId][0];
+ yPos = sHallOfFame_MonHalfTeamPositions[currMonId][1];
+ field4 = sHallOfFame_MonHalfTeamPositions[currMonId][2];
+ field6 = sHallOfFame_MonHalfTeamPositions[currMonId][3];
+ }
+
+ if (currMon->species == SPECIES_EGG)
+ field6 += 10;
+
+ spriteId = sub_818D3E4(currMon->species, currMon->tid, currMon->personality, 1, xPos, yPos, currMonId, 0xFFFF);
+ gSprites[spriteId].tDestinationX = field4;
+ gSprites[spriteId].tDestinationY = field6;
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].tSpecies = currMon->species;
+ gSprites[spriteId].callback = SpriteCB_GetOnScreenAndAnimate;
+ gTasks[taskId].tMonSpriteId(currMonId) = spriteId;
+ sub_8197434(0, 1);
+ gTasks[taskId].func = Task_Hof_PrintMonInfoAfterAnimating;
+}
+
+static void Task_Hof_PrintMonInfoAfterAnimating(u8 taskId)
+{
+ u16 currMonId = gTasks[taskId].tDisplayedMonId;
+ struct HallofFameMon* currMon = &sHofMonPtr->mon[currMonId];
+ struct Sprite *monSprite = &gSprites[gTasks[taskId].tMonSpriteId(currMonId)];
+
+ if (monSprite->callback == SpriteCallbackDummy)
+ {
+ monSprite->oam.affineMode = 0;
+ HallOfFame_PrintMonInfo(currMon, 0, 14);
+ gTasks[taskId].tFrameCount = 120;
+ gTasks[taskId].func = Task_Hof_TryDisplayAnotherMon;
+ }
+}
+
+static void Task_Hof_TryDisplayAnotherMon(u8 taskId)
+{
+ u16 currPokeID = gTasks[taskId].tDisplayedMonId;
+ struct HallofFameMon* currMon = &sHofMonPtr->mon[currPokeID];
+
+ if (gTasks[taskId].tFrameCount != 0)
+ {
+ gTasks[taskId].tFrameCount--;
+ }
+ else
+ {
+ gUnknown_0203BCD4 |= (0x10000 << gSprites[gTasks[taskId].tMonSpriteId(currPokeID)].oam.paletteNum);
+ if (gTasks[taskId].tDisplayedMonId <= 4 && currMon[1].species != SPECIES_NONE) // there is another pokemon to display
+ {
+ gTasks[taskId].tDisplayedMonId++;
+ BeginNormalPaletteFade(gUnknown_0203BCD4, 0, 12, 12, 0x63B0);
+ gSprites[gTasks[taskId].tMonSpriteId(currPokeID)].oam.priority = 1;
+ gTasks[taskId].func = Task_Hof_DisplayMon;
+ }
+ else
+ {
+ gTasks[taskId].func = Task_Hof_PaletteFadeAndPrintWelcomeText;
+ }
+ }
+}
+
+static void Task_Hof_PaletteFadeAndPrintWelcomeText(u8 taskId)
+{
+ u16 i;
+
+ BeginNormalPaletteFade(0xFFFF0000, 0, 0, 0, 0);
+ for (i = 0; i < 6; i++)
+ {
+ if (gTasks[taskId].tMonSpriteId(i) != 0xFF)
+ gSprites[gTasks[taskId].tMonSpriteId(i)].oam.priority = 0;
+ }
+
+ HallOfFame_PrintWelcomeText(0, 15);
+ PlaySE(SE_DENDOU);
+ gTasks[taskId].tFrameCount = 400;
+ gTasks[taskId].func = sub_8173DC0;
+}
+
+static void sub_8173DC0(u8 taskId)
+{
+ if (gTasks[taskId].tFrameCount != 0)
+ {
+ gTasks[taskId].tFrameCount--;
+ if ((gTasks[taskId].tFrameCount & 3) == 0 && gTasks[taskId].tFrameCount > 110)
+ sub_81751FC();
+ }
+ else
+ {
+ u16 i;
+ for (i = 0; i < 6; i++)
+ {
+ if (gTasks[taskId].tMonSpriteId(i) != 0xFF)
+ gSprites[gTasks[taskId].tMonSpriteId(i)].oam.priority = 1;
+ }
+ BeginNormalPaletteFade(gUnknown_0203BCD4, 0, 12, 12, 0x63B0);
+ FillWindowPixelBuffer(0, 0);
+ CopyWindowToVram(0, 3);
+ gTasks[taskId].tFrameCount = 7;
+ gTasks[taskId].func = sub_8173EA4;
+ }
+}
+
+static void sub_8173EA4(u8 taskId)
+{
+ if (gTasks[taskId].tFrameCount >= 16)
+ {
+ gTasks[taskId].func = sub_8173EE4;
+ }
+ else
+ {
+ gTasks[taskId].tFrameCount++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].tFrameCount * 256);
+ }
+}
+
+static void sub_8173EE4(u8 taskId)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(3);
+ gTasks[taskId].tPlayerSpriteID = sub_818D8AC(sub_818D97C(gSaveBlock2Ptr->playerGender, 1), 1, 120, 72, 6, 0xFFFF);
+ AddWindow(&sHof_WindowTemplate);
+ sub_80987D4(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0);
+ LoadPalette(stdpal_get(1), 0xE0, 0x20);
+ gTasks[taskId].tFrameCount = 120;
+ gTasks[taskId].func = Task_Hof_WaitAndPrintPlayerInfo;
+}
+
+static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId)
+{
+ if (gTasks[taskId].tFrameCount != 0)
+ {
+ gTasks[taskId].tFrameCount--;
+ }
+ else if (gSprites[gTasks[taskId].tPlayerSpriteID].pos1.x != 192)
+ {
+ gSprites[gTasks[taskId].tPlayerSpriteID].pos1.x++;
+ }
+ else
+ {
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
+ HallOfFame_PrintPlayerInfo(1, 2);
+ NewMenuHelpers_DrawDialogueFrame(0, 0);
+ AddTextPrinterParameterized(0, 1, gText_LeagueChamp, 0, NULL, 2, 1, 3);
+ CopyWindowToVram(0, 3);
+ gTasks[taskId].func = Task_Hof_ExitOnKeyPressed;
+ }
+}
+
+static void Task_Hof_ExitOnKeyPressed(u8 taskId)
+{
+ if (gMain.newKeys & A_BUTTON)
+ {
+ FadeOutBGM(4);
+ gTasks[taskId].func = Task_Hof_HandlePaletteOnExit;
+ }
+}
+
+static void Task_Hof_HandlePaletteOnExit(u8 taskId)
+{
+ CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
+ BeginNormalPaletteFade(-1, 8, 0, 0x10, 0);
+ gTasks[taskId].func = Task_Hof_HandleExit;
+}
+
+static void Task_Hof_HandleExit(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ s32 i;
+
+ for (i = 0; i < 6; i++)
+ {
+ u8 spriteId = gTasks[taskId].tMonSpriteId(i);
+ if (spriteId != 0xFF)
+ {
+ FreeOamMatrix(gSprites[spriteId].oam.matrixNum);
+ sub_818D820(spriteId);
+ }
+ }
+
+ sub_818D8F0(gTasks[taskId].tPlayerSpriteID);
+ HideBg(0);
+ HideBg(1);
+ HideBg(3);
+ FreeAllWindowBuffers();
+ UnsetBgTilemapBuffer(1);
+ UnsetBgTilemapBuffer(3);
+ ResetBgsAndClearDma3BusyFlags(0);
+ DestroyTask(taskId);
+
+ if (sHofGfxPtr != NULL)
+ FREE_AND_SET_NULL(sHofGfxPtr);
+ if (sHofMonPtr != NULL)
+ FREE_AND_SET_NULL(sHofMonPtr);
+
+ SetCallback2AfterHallOfFameDisplay();
+ }
+}
+
+static void SetCallback2AfterHallOfFameDisplay(void)
+{
+ SetMainCallback2(sub_8175620);
+}
+
+#undef tDontSaveData
+#undef tDisplayedPoke
+#undef tMonNumber
+#undef tFrameCount
+#undef tPlayerSpriteID
+#undef tMonSpriteId
+
+#define tCurrTeamNo data[0]
+#define tCurrPageNo data[1]
+#define tCurrMonId data[2]
+#define tMonNo data[4]
+#define tMonSpriteId(i) data[i + 5]
+
+void CB2_DoHallOfFamePC(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ default:
+ SetVBlankCallback(NULL);
+ ClearVramOamPltt_LoadHofPal();
+ sHofGfxPtr = AllocZeroed(sizeof(*sHofGfxPtr));
+ gMain.state = 1;
+ break;
+ case 1:
+ sub_8174F70();
+ gMain.state++;
+ break;
+ case 2:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ sub_8174FAC();
+ gMain.state++;
+ break;
+ case 3:
+ if (!sub_8175024())
+ {
+ struct HallofFameTeam *fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
+ fameTeam->mon[0] = sDummyFameMon;
+ sub_80F9BCC(0, 0, 0);
+ SetVBlankCallback(VBlankCB_HallOfFame);
+ gMain.state++;
+ }
+ break;
+ case 4:
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+ if (!sub_80F9C1C())
+ gMain.state++;
+ break;
+ case 5:
+ {
+ u8 taskId, i;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F42);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x710);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ taskId = CreateTask(Task_HofPC_CopySaveData, 0);
+
+ for (i = 0; i < 6; i++)
+ {
+ gTasks[taskId].tMonSpriteId(i) = 0xFF;
+ }
+
+ sHofMonPtr = AllocZeroed(0x2000);
+ SetMainCallback2(CB2_HallOfFame);
+ }
+ break;
+ }
+}
+
+static void Task_HofPC_CopySaveData(u8 taskId)
+{
+ sub_81980F0(0, 0x1E, 0, 0xC, 0x226);
+ if (sub_81534D0(3) != 1)
+ {
+ gTasks[taskId].func = Task_HofPC_PrintDataIsCorrupted;
+ }
+ else
+ {
+ u16 i;
+ struct HallofFameTeam* savedTeams;
+
+ CpuCopy16(gDecompressionBuffer, sHofMonPtr, 0x2000);
+ savedTeams = sHofMonPtr;
+ for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, savedTeams++)
+ {
+ if (savedTeams->mon[0].species == SPECIES_NONE)
+ break;
+ }
+
+ if (i < HALL_OF_FAME_MAX_TEAMS)
+ gTasks[taskId].tCurrTeamNo = i - 1;
+ else
+ gTasks[taskId].tCurrTeamNo = HALL_OF_FAME_MAX_TEAMS - 1;
+
+ gTasks[taskId].tCurrPageNo = GetGameStat(GAME_STAT_ENTERED_HOF);
+
+ gTasks[taskId].func = Task_HofPC_DrawSpritesPrintText;
+ }
+}
+
+static void Task_HofPC_DrawSpritesPrintText(u8 taskId)
+{
+ struct HallofFameTeam* savedTeams = sHofMonPtr;
+ struct HallofFameMon* currMon;
+ u16 i;
+
+ for (i = 0; i < gTasks[taskId].tCurrTeamNo; i++)
+ savedTeams++;
+
+ currMon = &savedTeams->mon[0];
+ gUnknown_0203BCD4 = 0;
+ gTasks[taskId].tCurrMonId = 0;
+ gTasks[taskId].tMonNo = 0;
+
+ for (i = 0; i < 6; i++, currMon++)
+ {
+ if (currMon->species != 0)
+ gTasks[taskId].tMonNo++;
+ }
+
+ currMon = &savedTeams->mon[0];
+
+ for (i = 0; i < 6; i++, currMon++)
+ {
+ if (currMon->species != 0)
+ {
+ u16 spriteId;
+ s16 posX, posY;
+
+ if (gTasks[taskId].tMonNo > 3)
+ {
+ posX = sHallOfFame_MonFullTeamPositions[i][2];
+ posY = sHallOfFame_MonFullTeamPositions[i][3];
+ }
+ else
+ {
+ posX = sHallOfFame_MonHalfTeamPositions[i][2];
+ posY = sHallOfFame_MonHalfTeamPositions[i][3];
+ }
+
+ if (currMon->species == SPECIES_EGG)
+ posY += 10;
+
+ spriteId = sub_818D7D8(currMon->species, currMon->tid, currMon->personality, 1, posX, posY, i, 0xFFFF);
+ gSprites[spriteId].oam.priority = 1;
+ gTasks[taskId].tMonSpriteId(i) = spriteId;
+ }
+ else
+ {
+ gTasks[taskId].tMonSpriteId(i) = 0xFF;
+ }
+ }
+
+ BlendPalettes(0xFFFF0000, 0xC, 0x63B0);
+
+ ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].tCurrPageNo, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ StringExpandPlaceholders(gStringVar4, gText_HOFNumber);
+
+ if (gTasks[taskId].tCurrTeamNo <= 0)
+ sub_8198204(gStringVar4, gText_PickCancel, 0, 0, 1);
+ else
+ sub_8198204(gStringVar4, gText_PickNextCancel, 0, 0, 1);
+
+ gTasks[taskId].func = Task_HofPC_PrintMonInfo;
+}
+
+static void Task_HofPC_PrintMonInfo(u8 taskId)
+{
+ struct HallofFameTeam* savedTeams = sHofMonPtr;
+ struct HallofFameMon* currMon;
+ u16 i;
+ u16 currMonID;
+
+ for (i = 0; i < gTasks[taskId].tCurrTeamNo; i++)
+ savedTeams++;
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 spriteId = gTasks[taskId].tMonSpriteId(i);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].oam.priority = 1;
+ }
+
+ currMonID = gTasks[taskId].tMonSpriteId(gTasks[taskId].tCurrMonId);
+ gSprites[currMonID].oam.priority = 0;
+ gUnknown_0203BCD4 = (0x10000 << gSprites[currMonID].oam.paletteNum) ^ 0xFFFF0000;
+ BlendPalettesUnfaded(gUnknown_0203BCD4, 0xC, 0x63B0);
+
+ currMon = &savedTeams->mon[gTasks[taskId].tCurrMonId];
+ if (currMon->species != SPECIES_EGG)
+ {
+ StopCryAndClearCrySongs();
+ PlayCry1(currMon->species, 0);
+ }
+ HallOfFame_PrintMonInfo(currMon, 0, 14);
+
+ gTasks[taskId].func = Task_HofPC_HandleInput;
+}
+
+static void Task_HofPC_HandleInput(u8 taskId)
+{
+ u16 i;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ if (gTasks[taskId].tCurrTeamNo != 0) // prepare another team to view
+ {
+ gTasks[taskId].tCurrTeamNo--;
+ for (i = 0; i < 6; i++)
+ {
+ u8 spriteId = gTasks[taskId].tMonSpriteId(i);
+ if (spriteId != 0xFF)
+ {
+ sub_818D820(spriteId);
+ gTasks[taskId].tMonSpriteId(i) = 0xFF;
+ }
+ }
+ if (gTasks[taskId].tCurrPageNo != 0)
+ gTasks[taskId].tCurrPageNo--;
+ gTasks[taskId].func = Task_HofPC_DrawSpritesPrintText;
+ }
+ else // no more teams to view, turn off hall of fame PC
+ {
+ if (IsCryPlayingOrClearCrySongs())
+ {
+ StopCryAndClearCrySongs();
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
+ }
+ gTasks[taskId].func = Task_HofPC_HandlePaletteOnExit;
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON) // turn off hall of fame PC
+ {
+ if (IsCryPlayingOrClearCrySongs())
+ {
+ StopCryAndClearCrySongs();
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
+ }
+ gTasks[taskId].func = Task_HofPC_HandlePaletteOnExit;
+ }
+ else if (gMain.newKeys & DPAD_UP && gTasks[taskId].tCurrMonId != 0) // change mon -1
+ {
+ gTasks[taskId].tCurrMonId--;
+ gTasks[taskId].func = Task_HofPC_PrintMonInfo;
+ }
+ else if (gMain.newKeys & DPAD_DOWN && gTasks[taskId].tCurrMonId < gTasks[taskId].tMonNo - 1) // change mon +1
+ {
+ gTasks[taskId].tCurrMonId++;
+ gTasks[taskId].func = Task_HofPC_PrintMonInfo;
+ }
+}
+
+static void Task_HofPC_HandlePaletteOnExit(u8 taskId)
+{
+ struct HallofFameTeam* fameTeam;
+
+ CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
+ fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
+ fameTeam->mon[0] = sDummyFameMon;
+ sub_80F9BF4(0, 0, 0);
+ gTasks[taskId].func = Task_HofPC_HandleExit;
+}
+
+static void Task_HofPC_HandleExit(u8 taskId)
+{
+ if (!sub_80F9C30())
+ {
+ u8 i;
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 spriteId = gTasks[taskId].tMonSpriteId(i);
+ if (spriteId != 0xFF)
+ {
+ sub_818D820(spriteId);
+ gTasks[taskId].tMonSpriteId(i) = 0xFF;
+ }
+ }
+
+ HideBg(0);
+ HideBg(1);
+ HideBg(3);
+ sub_8198314();
+ FreeAllWindowBuffers();
+ UnsetBgTilemapBuffer(1);
+ UnsetBgTilemapBuffer(3);
+ ResetBgsAndClearDma3BusyFlags(0);
+ DestroyTask(taskId);
+
+ if (sHofGfxPtr != NULL)
+ FREE_AND_SET_NULL(sHofGfxPtr);
+ if (sHofMonPtr != NULL)
+ FREE_AND_SET_NULL(sHofMonPtr);
+
+ ReturnFromHallOfFamePC();
+ }
+}
+
+static void Task_HofPC_PrintDataIsCorrupted(u8 taskId)
+{
+ sub_8198180(gText_UnkCtrlF800Exit, 8, 1);
+ NewMenuHelpers_DrawDialogueFrame(0, 0);
+ AddTextPrinterParameterized(0, 1, gText_HOFCorrupted, 0, NULL, 2, 1, 3);
+ CopyWindowToVram(0, 3);
+ gTasks[taskId].func = Task_HofPC_ExitOnButtonPress;
+}
+
+static void Task_HofPC_ExitOnButtonPress(u8 taskId)
+{
+ if (gMain.newKeys & A_BUTTON)
+ gTasks[taskId].func = Task_HofPC_HandlePaletteOnExit;
+}
+
+#undef tCurrTeamNo
+#undef tCurrPageNo
+#undef tCurrMonId
+#undef tMonNo
+#undef tMonSpriteId
+
+static void HallOfFame_PrintWelcomeText(u8 unusedPossiblyWindowId, u8 unused2)
+{
+ FillWindowPixelBuffer(0, 0);
+ PutWindowTilemap(0);
+ box_print(0, 1, GetStringCenterAlignXOffset(1, gText_WelcomeToHOF, 0xD0), 1, sUnknown_085E5388, 0, gText_WelcomeToHOF);
+ CopyWindowToVram(0, 3);
+}
+
+static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u8 unused2)
+{
+ u8 text[30];
+ u8 *stringPtr;
+ s32 dexNumber;
+ s32 width;
+
+ FillWindowPixelBuffer(0, 0);
+ PutWindowTilemap(0);
+
+ // dex number
+ if (currMon->species != SPECIES_EGG)
+ {
+ stringPtr = StringCopy(text, gText_Number);
+ dexNumber = SpeciesToPokedexNum(currMon->species);
+ if (dexNumber != 0xFFFF)
+ {
+ stringPtr[0] = (dexNumber / 100) + CHAR_0;
+ stringPtr++;
+ dexNumber %= 100;
+ stringPtr[0] = (dexNumber / 10) + CHAR_0;
+ stringPtr++;
+ stringPtr[0] = (dexNumber % 10) + CHAR_0;
+ stringPtr++;
+ }
+ else
+ {
+ *(stringPtr)++ = CHAR_QUESTION_MARK;
+ *(stringPtr)++ = CHAR_QUESTION_MARK;
+ *(stringPtr)++ = CHAR_QUESTION_MARK;
+ }
+ stringPtr[0] = EOS;
+ box_print(0, 1, 0x10, 1, sUnknown_085E5388, -1, text);
+ }
+
+ // nick, species names, gender and level
+ memcpy(text, currMon->nick, POKEMON_NAME_LENGTH);
+ text[POKEMON_NAME_LENGTH] = EOS;
+ if (currMon->species == SPECIES_EGG)
+ {
+ width = GetStringCenterAlignXOffset(1, text, 0xD0);
+ box_print(0, 1, width, 1, sUnknown_085E5388, -1, text);
+ CopyWindowToVram(0, 3);
+ }
+ else
+ {
+ width = GetStringRightAlignXOffset(1, text, 0x80);
+ box_print(0, 1, width, 1, sUnknown_085E5388, -1, text);
+
+ text[0] = CHAR_SLASH;
+ stringPtr = StringCopy(text + 1, gSpeciesNames[currMon->species]);
+
+ if (currMon->species != SPECIES_NIDORAN_M && currMon->species != SPECIES_NIDORAN_F)
+ {
+ switch (GetGenderFromSpeciesAndPersonality(currMon->species, currMon->personality))
+ {
+ case MON_MALE:
+ stringPtr[0] = CHAR_MALE;
+ stringPtr++;
+ break;
+ case MON_FEMALE:
+ stringPtr[0] = CHAR_FEMALE;
+ stringPtr++;
+ break;
+ }
+ }
+
+ stringPtr[0] = EOS;
+ box_print(0, 1, 0x80, 1, sUnknown_085E5388, -1, text);
+
+ stringPtr = StringCopy(text, gText_Level);
+ ConvertIntToDecimalStringN(stringPtr, currMon->lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
+ box_print(0, 1, 0x24, 0x11, sUnknown_085E5388, -1, text);
+
+ stringPtr = StringCopy(text, gText_IDNumber);
+ ConvertIntToDecimalStringN(stringPtr, (u16)(currMon->tid), STR_CONV_MODE_LEADING_ZEROS, 5);
+ box_print(0, 1, 0x68, 0x11, sUnknown_085E5388, -1, text);
+
+ CopyWindowToVram(0, 3);
+ }
+}
+
+static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
+{
+ u8 text[20];
+ u32 width;
+ u16 trainerId;
+
+ FillWindowPixelBuffer(1, 0x11);
+ PutWindowTilemap(1);
+ SetWindowBorderStyle(1, FALSE, 0x21D, 0xD);
+ box_print(1, 1, 0, 1, sUnknown_085E538C, -1, gText_Name);
+
+ width = GetStringRightAlignXOffset(1, gSaveBlock2Ptr->playerName, 0x70);
+ box_print(1, 1, width, 1, sUnknown_085E538C, -1, gSaveBlock2Ptr->playerName);
+
+ trainerId = (gSaveBlock2Ptr->playerTrainerId[0]) | (gSaveBlock2Ptr->playerTrainerId[1] << 8);
+ box_print(1, 1, 0, 0x11, sUnknown_085E538C, 0, gText_IDNumber);
+ text[0] = (trainerId % 100000) / 10000 + CHAR_0;
+ text[1] = (trainerId % 10000) / 1000 + CHAR_0;
+ text[2] = (trainerId % 1000) / 100 + CHAR_0;
+ text[3] = (trainerId % 100) / 10 + CHAR_0;
+ text[4] = (trainerId % 10) / 1 + CHAR_0;
+ text[5] = EOS;
+ width = GetStringRightAlignXOffset(1, text, 0x70);
+ box_print(1, 1, width, 0x11, sUnknown_085E538C, -1, text);
+
+ box_print(1, 1, 0, 0x21, sUnknown_085E538C, -1, gText_MainMenuTime);
+ text[0] = (gSaveBlock2Ptr->playTimeHours / 100) + CHAR_0;
+ text[1] = (gSaveBlock2Ptr->playTimeHours % 100) / 10 + CHAR_0;
+ text[2] = (gSaveBlock2Ptr->playTimeHours % 10) + CHAR_0;
+
+ if (text[0] == CHAR_0)
+ text[0] = CHAR_SPACE;
+ if (text[0] == CHAR_SPACE && text[1] == CHAR_0)
+ text[8] = CHAR_SPACE;
+
+ text[3] = CHAR_COLON;
+ text[4] = (gSaveBlock2Ptr->playTimeMinutes % 100) / 10 + CHAR_0;
+ text[5] = (gSaveBlock2Ptr->playTimeMinutes % 10) + CHAR_0;
+ text[6] = EOS;
+
+ width = GetStringRightAlignXOffset(1, text, 0x70);
+ box_print(1, 1, width, 0x21, sUnknown_085E538C, -1, text);
+
+ CopyWindowToVram(1, 3);
+}
+
+static void ClearVramOamPltt_LoadHofPal(void)
+{
+ u32 vramOffset, oamOffset, plttOffset;
+ u32 vramSize, oamSize, plttSize;
+
+ vramOffset = (VRAM);
+ vramSize = VRAM_SIZE;
+ while (TRUE)
+ {
+ DmaFill16(3, 0, vramOffset, 0x1000);
+ vramOffset += 0x1000;
+ vramSize -= 0x1000;
+ if (vramSize <= 0x1000)
+ {
+ DmaFill16(3, 0, vramOffset, vramSize);
+ break;
+ }
+ }
+
+ oamOffset = OAM;
+ oamSize = OAM_SIZE;
+ DmaFill32(3, 0, oamOffset, oamSize);
+
+ plttOffset = PLTT;
+ plttSize = PLTT_SIZE;
+ DmaFill16(3, 0, plttOffset, plttSize);
+
+ ResetPaletteFade();
+ LoadPalette(sHallOfFame_Pal, 0, 0x20);
+}
+
+static void sub_8174F70(void)
+{
+ ScanlineEffect_Stop();
+ ResetTasks();
+ ResetSpriteData();
+ reset_temp_tile_data_buffers();
+ dp13_810BB8C();
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 8;
+ LoadCompressedObjectPic(&sHallOfFame_ConfettiSpriteSheet);
+ LoadCompressedObjectPalette(&sHallOfFame_ConfettiSpritePalette);
+}
+
+static void sub_8174FAC(void)
+{
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sHof_BgTemplates, ARRAY_COUNT(sHof_BgTemplates));
+ SetBgTilemapBuffer(1, sHofGfxPtr->tilemap1);
+ SetBgTilemapBuffer(3, sHofGfxPtr->tilemap2);
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ ChangeBgX(3, 0, 0);
+ ChangeBgY(3, 0, 0);
+}
+
+static bool8 sub_8175024(void)
+{
+ switch (sHofGfxPtr->state)
+ {
+ case 0:
+ decompress_and_copy_tile_data_to_vram(1, sHallOfFame_Gfx, 0, 0, 0);
+ break;
+ case 1:
+ if (free_temp_tile_data_buffers_if_possible())
+ return TRUE;
+ break;
+ case 2:
+ FillBgTilemapBufferRect_Palette0(1, 1, 0, 0, 0x20, 2);
+ FillBgTilemapBufferRect_Palette0(1, 0, 0, 3, 0x20, 0xB);
+ FillBgTilemapBufferRect_Palette0(1, 1, 0, 0xE, 0x20, 6);
+ FillBgTilemapBufferRect_Palette0(3, 2, 0, 0, 0x20, 0x20);
+
+ CopyBgTilemapBufferToVram(1);
+ CopyBgTilemapBufferToVram(3);
+ break;
+ case 3:
+ sub_81971D0();
+ sub_8197200();
+ break;
+ case 4:
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(3);
+ sHofGfxPtr->state = 0;
+ return FALSE;
+ }
+
+ sHofGfxPtr->state++;
+ return TRUE;
+}
+
+static void SpriteCB_GetOnScreenAndAnimate(struct Sprite *sprite)
+{
+ if (sprite->pos1.x != sprite->tDestinationX
+ || sprite->pos1.y != sprite->tDestinationY)
+ {
+ if (sprite->pos1.x < sprite->tDestinationX)
+ sprite->pos1.x += 15;
+ if (sprite->pos1.x > sprite->tDestinationX)
+ sprite->pos1.x -= 15;
+
+ if (sprite->pos1.y < sprite->tDestinationY)
+ sprite->pos1.y += 10;
+ if (sprite->pos1.y > sprite->tDestinationY)
+ sprite->pos1.y -= 10;
+ }
+ else
+ {
+ s16 species = sprite->tSpecies;
+
+ if (species == SPECIES_EGG)
+ DoMonFrontSpriteAnimation(sprite, species, TRUE, 3);
+ else
+ DoMonFrontSpriteAnimation(sprite, species, FALSE, 3);
+ }
+}
+
+#undef tDestinationX
+#undef tDestinationY
+#undef tSpecies
+
+static void sub_81751A4(struct Sprite* sprite)
+{
+ if (sprite->pos2.y > 120)
+ {
+ DestroySprite(sprite);
+ }
+ else
+ {
+ u16 rand;
+ u8 tableID;
+
+ sprite->pos2.y++;
+ sprite->pos2.y += sprite->data[1];
+
+ tableID = sprite->data[0];
+ rand = (Random() % 4) + 8;
+ sprite->pos2.x = rand * gSineTable[tableID] / 256;
+
+ sprite->data[0] += 4;
+ }
+}
+
+static bool8 sub_81751FC(void)
+{
+ u8 spriteID;
+ struct Sprite* sprite;
+
+ s16 posX = Random() % 240;
+ s16 posY = -(Random() % 8);
+
+ spriteID = CreateSprite(&sSpriteTemplate_85E54D0, posX, posY, 0);
+ sprite = &gSprites[spriteID];
+
+ StartSpriteAnim(sprite, Random() % 17);
+
+ if (Random() & 3)
+ sprite->data[1] = 0;
+ else
+ sprite->data[1] = 1;
+
+ return FALSE;
+}
+
+void sub_8175280(void)
+{
+ u8 taskId;
+
+ gSpecialVar_0x8004 = 180;
+ taskId = CreateTask(sub_8175364, 0);
+ if (taskId != 0xFF)
+ {
+ gTasks[taskId].data[1] = gSpecialVar_0x8004;
+ gSpecialVar_0x8005 = taskId;
+ }
+}
+
+static void sub_81752C0(void)
+{
+ u8 taskId;
+
+ if ((taskId = FindTaskIdByFunc(sub_8175364)) != 0xFF)
+ DestroyTask(taskId);
+
+ sub_8152254();
+ FreeSpriteTilesByTag(0x3E9);
+ FreeSpritePaletteByTag(0x3E9);
+}
+
+struct UnknownStruct912B4
+{
+ s16 field_0;
+ s16 field_2;
+ s16 field_4;
+ s16 field_6;
+ s16 field_8;
+ s16 field_A;
+ s16 field_C;
+ s16 field_E;
+ s16 field_10;
+ s16 field_12;
+ s16 field_14;
+ s16 field_16;
+ s16 field_18;
+ s16 field_1A;
+ s16 field_1C;
+ s16 field_1E;
+ s16 field_20;
+ s16 field_22;
+ s16 field_24;
+ s16 field_26;
+ s16 field_28;
+};
+
+static void sub_81752F4(struct UnknownStruct912B4 *unkStruct)
+{
+ if (unkStruct->field_E > 110)
+ {
+ gTasks[unkStruct->field_28].data[15]--;
+ sub_81525D0(unkStruct->field_16);
+ }
+ else
+ {
+ u8 var;
+ s32 rand;
+
+ unkStruct->field_E++;
+ unkStruct->field_E += unkStruct->field_1C;
+
+ var = unkStruct->field_1A;
+ rand = Random();
+ rand &= 3;
+ rand += 8;
+ unkStruct->field_C = (rand) * ((gSineTable[var])) / 256;
+
+ unkStruct->field_1A += 4;
+ }
+}
+
+static void sub_8175364(u8 taskId)
+{
+ u32 var = 0;
+ u16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 0:
+ if (!sub_81521C0(0x40))
+ {
+ DestroyTask(taskId);
+ gSpecialVar_0x8004 = var;
+ gSpecialVar_0x8005 = 0xFFFF;
+ }
+ LoadCompressedObjectPic(&sHallOfFame_ConfettiSpriteSheet);
+ LoadCompressedObjectPalette(&sHallOfFame_ConfettiSpritePalette);
+ data[0]++;
+ break;
+ case 1:
+ if (data[1] != 0 && data[1] % 3 == 0)
+ {
+ var = sub_81524C4(&sOamData_85E53FC, 0x3E9, 0x3E9, Random() % 240, -(Random() % 8), Random() % 0x11, var);
+ if (var != 0xFF)
+ {
+ sub_8152438(var, sub_81752F4);
+ if ((Random() & 3) == 0)
+ sub_8152474(var, 1, 1);
+ sub_8152474(var, 7, taskId);
+ data[15]++;
+ }
+ }
+ sub_81522D4();
+ if (data[1] != 0)
+ data[1]--;
+ else if (data[15] == 0)
+ data[0] = 0xFF;
+ break;
+ case 0xFF:
+ sub_81752C0();
+ gSpecialVar_0x8004 = var;
+ gSpecialVar_0x8005 = 0xFFFF;
+ break;
+ }
+}
diff --git a/src/heal_location.c b/src/heal_location.c
new file mode 100644
index 000000000..aa90fe1ae
--- /dev/null
+++ b/src/heal_location.c
@@ -0,0 +1,83 @@
+
+// Includes
+#include "global.h"
+#include "constants/maps.h"
+#include "heal_location.h"
+
+#define HEAL_LOCATION(map, x, y) {MAP_GROUP(map), MAP_NUM(map), x, y}
+
+// Static type declarations
+
+// Static RAM declarations
+
+// Static ROM declarations
+
+// .rodata
+
+static const struct HealLocation sHealLocations[] = {
+ HEAL_LOCATION(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 4, 2),
+ HEAL_LOCATION(LITTLEROOT_TOWN_MAYS_HOUSE_2F, 4, 2),
+ HEAL_LOCATION(PETALBURG_CITY, 20, 17),
+ HEAL_LOCATION(SLATEPORT_CITY, 19, 20),
+ HEAL_LOCATION(MAUVILLE_CITY, 22, 6),
+ HEAL_LOCATION(RUSTBORO_CITY, 16, 39),
+ HEAL_LOCATION(FORTREE_CITY, 5, 7),
+ HEAL_LOCATION(LILYCOVE_CITY, 24, 15),
+ HEAL_LOCATION(MOSSDEEP_CITY, 28, 17),
+ HEAL_LOCATION(SOOTOPOLIS_CITY, 43, 32),
+ HEAL_LOCATION(EVER_GRANDE_CITY, 27, 49),
+ HEAL_LOCATION(LITTLEROOT_TOWN, 5, 9),
+ HEAL_LOCATION(LITTLEROOT_TOWN, 14, 9),
+ HEAL_LOCATION(OLDALE_TOWN, 6, 17),
+ HEAL_LOCATION(DEWFORD_TOWN, 2, 11),
+ HEAL_LOCATION(LAVARIDGE_TOWN, 9, 7),
+ HEAL_LOCATION(FALLARBOR_TOWN, 14, 8),
+ HEAL_LOCATION(VERDANTURF_TOWN, 16, 4),
+ HEAL_LOCATION(PACIFIDLOG_TOWN, 8, 16),
+ HEAL_LOCATION(EVER_GRANDE_CITY, 18, 6),
+ HEAL_LOCATION(SOUTHERN_ISLAND_EXTERIOR, 15, 20),
+ HEAL_LOCATION(BATTLE_FRONTIER_OUTSIDE_EAST, 3, 52)
+};
+
+#define NUM_HEAL_LOCATIONS (ARRAY_COUNT(sHealLocations))
+
+// .text
+
+static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
+{
+ u32 i;
+
+ for (i = 0; i < NUM_HEAL_LOCATIONS; i++)
+ {
+ if (sHealLocations[i].group == mapGroup && sHealLocations[i].map == mapNum)
+ {
+ return i + 1;
+ }
+ }
+ return 0;
+}
+
+const struct HealLocation *GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
+{
+ u32 loc;
+
+ loc = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
+ if (loc == 0)
+ {
+ return NULL;
+ }
+ return &sHealLocations[loc - 1];
+}
+
+const struct HealLocation *GetHealLocationPointer(u32 loc)
+{
+ if (loc == 0)
+ {
+ return NULL;
+ }
+ if (loc > NUM_HEAL_LOCATIONS)
+ {
+ return NULL;
+ }
+ return &sHealLocations[loc - 1];
+}
diff --git a/src/hof_pc.c b/src/hof_pc.c
new file mode 100644
index 000000000..e772f04e8
--- /dev/null
+++ b/src/hof_pc.c
@@ -0,0 +1,46 @@
+#include "global.h"
+#include "hall_of_fame.h"
+#include "main.h"
+#include "palette.h"
+#include "overworld.h"
+#include "script.h"
+#include "script_menu.h"
+#include "task.h"
+
+extern void (*gFieldCallback)(void);
+extern void (*gUnknown_0300485C)(void);
+
+extern void Overworld_PlaySpecialMapMusic(void);
+extern bool16 ScrSpecial_CreatePCMenu(void);
+extern void ScriptMenu_DisplayPCStartupPrompt(void);
+
+static void ReshowPCMenuAfterHallOfFamePC(void);
+static void Task_WaitForPaletteFade(u8);
+
+void AccessHallOfFamePC(void)
+{
+ SetMainCallback2(CB2_DoHallOfFamePC);
+ ScriptContext2_Enable();
+}
+
+void ReturnFromHallOfFamePC(void)
+{
+ SetMainCallback2(c2_exit_to_overworld_2_switch);
+ gFieldCallback = ReshowPCMenuAfterHallOfFamePC;
+}
+
+static void ReshowPCMenuAfterHallOfFamePC(void)
+{
+ ScriptContext2_Enable();
+ Overworld_PlaySpecialMapMusic();
+ ScrSpecial_CreatePCMenu();
+ ScriptMenu_DisplayPCStartupPrompt();
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
+ CreateTask(Task_WaitForPaletteFade, 10);
+}
+
+static void Task_WaitForPaletteFade(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ DestroyTask(taskId);
+}
diff --git a/src/international_string_util.c b/src/international_string_util.c
index 81985d614..89b4a7a69 100644
--- a/src/international_string_util.c
+++ b/src/international_string_util.c
@@ -1,6 +1,6 @@
#include "global.h"
-#include "international_string_util.h"
#include "text.h"
+#include "international_string_util.h"
extern s32 convert_pixel_width_to_tile_width(s32 a0); // script menu
diff --git a/src/item.c b/src/item.c
index 845c0109c..ef815fb81 100644
--- a/src/item.c
+++ b/src/item.c
@@ -1,17 +1,17 @@
#include "global.h"
#include "item.h"
-#include "items.h"
+#include "berry.h"
+#include "constants/items.h"
#include "string_util.h"
#include "text.h"
#include "event_data.h"
-extern void ApplyNewEncyprtionKeyToHword(u16* hword, u32 newKey);
+extern void ApplyNewEncryptionKeyToHword(u16* hword, u32 newKey);
extern bool8 InBattlePyramid(void);
extern const u8 gText_PokeBalls[];
extern const u8 gText_Berries[];
extern const u8 gText_Berry[];
-extern const u8 gUnknown_085897E4[][28]; // not sure what this one is
bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count);
@@ -36,39 +36,39 @@ void SetBagItemId(u16* slot, u16 newItemId)
*slot = newItemId;
}
-void ApplyNewEncyprtionKeyToBagItems(u32 newKey)
+void ApplyNewEncryptionKeyToBagItems(u32 newKey)
{
u32 pocket, item;
for (pocket = 0; pocket < 5; pocket++)
{
for (item = 0; item < gBagPockets[pocket].capacity; item++)
- ApplyNewEncyprtionKeyToHword(&(gBagPockets[pocket].itemSlots[item].quantity), newKey);
+ ApplyNewEncryptionKeyToHword(&(gBagPockets[pocket].itemSlots[item].quantity), newKey);
}
}
-void ApplyNewEncyprtionKeyToBagItems_(u32 newKey) // really GF?
+void ApplyNewEncryptionKeyToBagItems_(u32 newKey) // really GF?
{
- ApplyNewEncyprtionKeyToBagItems(newKey);
+ ApplyNewEncryptionKeyToBagItems(newKey);
}
// TODO: move those max values to defines
void SetBagItemsPointers(void)
{
- gBagPockets[ITEMS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_Items;
- gBagPockets[ITEMS_POCKET].capacity = 30;
+ gBagPockets[BAG_ITEMS - 1].itemSlots = gSaveBlock1Ptr->bagPocket_Items;
+ gBagPockets[BAG_ITEMS - 1].capacity = 30;
- gBagPockets[KEYITEMS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_KeyItems;
- gBagPockets[KEYITEMS_POCKET].capacity = 30;
+ gBagPockets[BAG_KEYITEMS - 1].itemSlots = gSaveBlock1Ptr->bagPocket_KeyItems;
+ gBagPockets[BAG_KEYITEMS - 1].capacity = 30;
- gBagPockets[BALLS_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_PokeBalls;
- gBagPockets[BALLS_POCKET].capacity = 16;
+ gBagPockets[BAG_POKEBALLS - 1].itemSlots = gSaveBlock1Ptr->bagPocket_PokeBalls;
+ gBagPockets[BAG_POKEBALLS - 1].capacity = 16;
- gBagPockets[TMHM_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_TMHM;
- gBagPockets[TMHM_POCKET].capacity = 64;
+ gBagPockets[BAG_TMsHMs - 1].itemSlots = gSaveBlock1Ptr->bagPocket_TMHM;
+ gBagPockets[BAG_TMsHMs - 1].capacity = 64;
- gBagPockets[BERRIES_POCKET].itemSlots = gSaveBlock1Ptr->bagPocket_Berries;
- gBagPockets[BERRIES_POCKET].capacity = 46;
+ gBagPockets[BAG_BERRIES - 1].itemSlots = gSaveBlock1Ptr->bagPocket_Berries;
+ gBagPockets[BAG_BERRIES - 1].capacity = 46;
}
void CopyItemName(u16 itemId, u8 *string)
@@ -87,8 +87,8 @@ void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity)
}
else
{
- if (itemId >= 0x85 && itemId <= 0xAF)
- GetBerryCountString(string, gUnknown_085897E4[itemId], quantity);
+ if (itemId >= ITEM_CHERI_BERRY && itemId <= ITEM_ENIGMA_BERRY)
+ GetBerryCountString(string, gBerries[itemId - ITEM_CHERI_BERRY].name, quantity);
else
StringCopy(string, ItemId_GetItem(itemId)->name);
}
@@ -156,11 +156,11 @@ bool8 HasAtLeastOneBerry(void)
{
if (CheckBagHasItem(i, 1) == TRUE)
{
- gScriptResult = 1;
+ gSpecialVar_Result = 1;
return TRUE;
}
}
- gScriptResult = 0;
+ gSpecialVar_Result = 0;
return FALSE;
}
@@ -177,7 +177,7 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
if (InBattlePyramid() || FlagGet(0x4004) == TRUE)
return CheckPyramidBagHasSpace(itemId, count);
pocket = ItemId_GetPocket(itemId) - 1;
- if (pocket != BERRIES_POCKET)
+ if (pocket != BAG_BERRIES)
slotCapacity = 99;
else
slotCapacity = 999;
@@ -190,7 +190,7 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity + count <= slotCapacity)
return TRUE;
- if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
+ if (pocket == BAG_TMsHMs || pocket == BAG_BERRIES)
return FALSE;
count -= slotCapacity - quantity;
if (count == 0)
@@ -207,7 +207,7 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
{
if (count <= slotCapacity)
return TRUE;
- if (pocket == TMHM_POCKET || pocket == BERRIES_POCKET)
+ if (pocket == BAG_TMsHMs || pocket == BAG_BERRIES)
return FALSE;
count -= slotCapacity;
}
diff --git a/src/item_icon.c b/src/item_icon.c
new file mode 100644
index 000000000..4aaad9c31
--- /dev/null
+++ b/src/item_icon.c
@@ -0,0 +1,169 @@
+#include "global.h"
+#include "item_icon.h"
+#include "malloc.h"
+#include "sprite.h"
+#include "decompress.h"
+#include "constants/items.h"
+
+// EWRAM vars
+EWRAM_DATA void *gItemIconDecompressionBuffer = NULL;
+EWRAM_DATA void *gItemIcon4x4Buffer = NULL;
+
+// const rom data
+extern const void *const gItemIconTable[][2]; // todo: move to C file
+
+static const struct OamData sOamData_ItemIcon =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 2,
+ .affineParam = 0
+};
+
+static const union AnimCmd sSpriteAnim_ItemIcon[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_ItemIcon[] =
+{
+ sSpriteAnim_ItemIcon
+};
+
+const struct SpriteTemplate gItemIconSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &sOamData_ItemIcon,
+ .anims = sSpriteAnimTable_ItemIcon,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+// code
+bool8 AllocItemIconTemporaryBuffers(void)
+{
+ gItemIconDecompressionBuffer = gItemIconDecompressionBuffer; // needed to match
+ gItemIconDecompressionBuffer = Alloc(0x120);
+ if (gItemIconDecompressionBuffer == NULL)
+ return FALSE;
+
+ gItemIcon4x4Buffer = gItemIcon4x4Buffer; // needed to match
+ gItemIcon4x4Buffer = AllocZeroed(0x200);
+ if (gItemIcon4x4Buffer == NULL)
+ {
+ Free(gItemIconDecompressionBuffer);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void FreeItemIconTemporaryBuffers(void)
+{
+ Free(gItemIconDecompressionBuffer);
+ Free(gItemIcon4x4Buffer);
+}
+
+void CopyItemIconPicTo4x4Buffer(const void *src, void *dest)
+{
+ u8 i;
+
+ for (i = 0; i < 3; i++)
+ CpuCopy16(src + i * 96, dest + i * 128, 0x60);
+}
+
+u8 AddItemIconSprite(u16 tilesTag, u16 paletteTag, u16 itemId)
+{
+ if (!AllocItemIconTemporaryBuffers())
+ {
+ return MAX_SPRITES;
+ }
+ else
+ {
+ u8 spriteId;
+ struct SpriteSheet spriteSheet;
+ struct CompressedSpritePalette spritePalette;
+ struct SpriteTemplate *spriteTemplate;
+
+ LZDecompressWram(GetItemIconPicOrPalette(itemId, 0), gItemIconDecompressionBuffer);
+ CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer);
+ spriteSheet.data = gItemIcon4x4Buffer;
+ spriteSheet.size = 0x200;
+ spriteSheet.tag = tilesTag;
+ LoadSpriteSheet(&spriteSheet);
+
+ spritePalette.data = GetItemIconPicOrPalette(itemId, 1);
+ spritePalette.tag = paletteTag;
+ LoadCompressedObjectPalette(&spritePalette);
+
+ spriteTemplate = Alloc(sizeof(*spriteTemplate));
+ CpuCopy16(&gItemIconSpriteTemplate, spriteTemplate, sizeof(*spriteTemplate));
+ spriteTemplate->tileTag = tilesTag;
+ spriteTemplate->paletteTag = paletteTag;
+ spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
+
+ FreeItemIconTemporaryBuffers();
+ Free(spriteTemplate);
+
+ return spriteId;
+ }
+}
+
+u8 AddCustomItemIconSprite(struct SpriteTemplate *customSpriteTemplate, u16 tilesTag, u16 paletteTag, u16 itemId)
+{
+ if (!AllocItemIconTemporaryBuffers())
+ {
+ return MAX_SPRITES;
+ }
+ else
+ {
+ u8 spriteId;
+ struct SpriteSheet spriteSheet;
+ struct CompressedSpritePalette spritePalette;
+ struct SpriteTemplate *spriteTemplate;
+
+ LZDecompressWram(GetItemIconPicOrPalette(itemId, 0), gItemIconDecompressionBuffer);
+ CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer);
+ spriteSheet.data = gItemIcon4x4Buffer;
+ spriteSheet.size = 0x200;
+ spriteSheet.tag = tilesTag;
+ LoadSpriteSheet(&spriteSheet);
+
+ spritePalette.data = GetItemIconPicOrPalette(itemId, 1);
+ spritePalette.tag = paletteTag;
+ LoadCompressedObjectPalette(&spritePalette);
+
+ spriteTemplate = Alloc(sizeof(*spriteTemplate));
+ CpuCopy16(customSpriteTemplate, spriteTemplate, sizeof(*spriteTemplate));
+ spriteTemplate->tileTag = tilesTag;
+ spriteTemplate->paletteTag = paletteTag;
+ spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
+
+ FreeItemIconTemporaryBuffers();
+ Free(spriteTemplate);
+
+ return spriteId;
+ }
+}
+
+const void *GetItemIconPicOrPalette(u16 itemId, u8 which)
+{
+ if (itemId == 0xFFFF)
+ itemId = ITEM_FIELD_ARROW;
+ else if (itemId > ITEM_LAST_ID)
+ itemId = 0;
+
+ return gItemIconTable[itemId][which];
+}
diff --git a/src/item_use.c b/src/item_use.c
new file mode 100755
index 000000000..1fdd925ac
--- /dev/null
+++ b/src/item_use.c
@@ -0,0 +1,1122 @@
+#include "global.h"
+#include "item_use.h"
+#include "battle.h"
+#include "berry.h"
+#include "bike.h"
+#include "coins.h"
+#include "constants/flags.h"
+#include "constants/items.h"
+#include "constants/songs.h"
+#include "constants/vars.h"
+#include "data2.h"
+#include "event_data.h"
+#include "fieldmap.h"
+#include "field_map_obj.h"
+#include "field_player_avatar.h"
+#include "field_screen.h"
+#include "field_weather.h"
+#include "item.h"
+#include "field_map_obj_helpers.h"
+#include "mail.h"
+#include "metatile_behavior.h"
+#include "overworld.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "rom_818CFC8.h"
+#include "script.h"
+#include "sound.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+
+extern void(**gUnknown_0203CE54)(void);
+extern void(**gUnknown_0203CF2C)(void);
+extern void(*gUnknown_0203A0F4)(u8 taskId);
+extern void(*gUnknown_085920D8[])(void);
+extern void (*gUnknown_03006328)(u8, u16, TaskFunc);
+extern void unknown_ItemMenu_Confirm(u8 taskId);
+extern void sub_81C5B14(u8 taskId);
+extern u8 gText_DadsAdvice[];
+extern u8 gText_CantDismountBike[];
+extern void sub_8197434(u8 a, u8 b);
+extern void sub_80984F4(void);
+extern void ItemUseOutOfBattle_TMHM(u8 a);
+extern void ItemUseOutOfBattle_EvolutionStone(u8 b);
+extern void bag_menu_mail_related(void);
+extern void OpenPokeblockCase(u8 a, void(*b)(void));
+extern void overworld_free_bg_tilemaps(void);
+extern bool32 sav1_map_is_biking_allowed(void);
+extern bool8 IsPlayerFacingSurfableFishableWater(void);
+extern bool8 sub_81221AC(void);
+extern u8 gText_ItemFinderNothing[];
+extern u8 gText_ItemFinderNearby[];
+extern u8 gText_ItemFinderOnTop[];
+extern u8 gText_CoinCase[];
+extern u8 gText_PowderQty[];
+extern u8 gUnknown_085920E4[];
+extern u8 Route102_EventScript_274482[];
+extern u8 Route102_EventScript_2744C0[];
+extern u8 BattleFrontier_OutsideEast_EventScript_242CFC[];
+extern u8 gText_BootedUpHM[];
+extern u8 gText_BootedUpTM[];
+extern u8 gText_TMHMContainedVar1[];
+extern u8 gText_PlayerUsedVar2[];
+extern u8 gText_RepelEffectsLingered[];
+extern u8 gText_UsedVar2WildLured[];
+extern u8 gText_UsedVar2WildRepelled[];
+extern u8 gText_BoxFull[];
+extern u8 gText_WontHaveEffect[];
+extern int sub_80247BC(void);
+extern struct MapHeader* mapconnection_get_mapheader(struct MapConnection *connection);
+extern void SetUpItemUseCallback(u8 taskId);
+extern void ItemUseCB_Medicine(u8, u16, TaskFunc);
+extern void sub_81B67C8(u8, u16, TaskFunc);
+extern void sub_81B79E8(u8, u16, TaskFunc);
+extern void dp05_ether(u8, u16, TaskFunc);
+extern void dp05_pp_up(u8, u16, TaskFunc);
+extern void dp05_rare_candy(u8, u16, TaskFunc);
+extern void sub_81B6DC4(u8, u16, TaskFunc);
+extern void sub_81B7C74(u8, u16, TaskFunc);
+extern u16 ItemIdToBattleMoveId(u16);
+extern void bag_menu_yes_no(u8, u8, void(**)(u8 taskId));
+extern void (*gUnknown_085920E8[])(u8 taskId);
+extern void sub_81C5924(void);
+extern void sub_81C59BC(void);
+extern void sub_81AB9A8(u8);
+extern void sub_81ABA88(u8);
+extern void sub_80B7CC8(void);
+extern void flagmods_08054D70(void);
+extern u8* sub_806CF78(u16);
+extern bool8 ExecuteTableBasedItemEffect_(struct Pokemon*, u16, u8, u8);
+extern void sub_81B89F0(void);
+extern u8 GetItemEffectType(u16);
+extern struct MapConnection *sub_8088A8C(s16, s16);
+
+void MapPostLoadHook_UseItem(void);
+void sub_80AF6D4(void);
+void Task_CallItemUseOnFieldCallback(u8 taskId);
+void bag_menu_inits_lists_menu(u8 taskId);
+void ItemUseOnFieldCB_Bike(u8 taskId);
+void ItemUseOnFieldCB_Rod(u8 taskId);
+void ItemUseOnFieldCB_Itemfinder(u8 taskId);
+void sub_80FD504(u8 taskId);
+void sub_80FD5CC(u8 taskId);
+void sub_80FDA94(u8 taskId);
+void sub_80FDADC(u8 taskId);
+void sub_80FD7C8(u8 taskId);
+void sub_80FDC00(u8 taskId);
+void sub_80FDD74(u8 taskId);
+void sub_80FDE08(u8 taskId);
+void sub_80FDE7C(u8 taskId);
+void sub_80FDF90(u8 taskId);
+void task08_0809AD8C(u8 taskId);
+void sub_80FE024(u8 taskId);
+void sub_80FE124(u8 taskId);
+void sub_80FE164(u8 taskId);
+
+void DisplayItemMessage(u8 taskId, u8 a, u8* str, void(*callback)(u8 taskId));
+void DisplayItemMessageInBattlePyramid(u8 taskId, u8* str, void(*callback)(u8 taskId));
+void DisplayItemMessageOnField(u8 taskId, u8* str, void(*callback)(u8 taskId));
+void sub_81C6714(u8 taskId);
+void CleanUpAfterFailingToUseRegisteredKeyItemOnField(u8 taskId);
+void StartFishing(u8 a);
+bool8 ItemfinderCheckForHiddenItems(struct MapEvents *, u8);
+u8 sub_80FD9B0(s16 a, s16 b);
+void sub_80FDA24(u8 a);
+void sub_80FD8E0(u8 taskId, s16 x, s16 y);
+void sub_80FDBEC(void);
+bool8 sub_80FDE2C(void);
+void ItemUseOutOfBattle_CannotUse(u8 taskId);
+
+void SetUpItemUseCallback(u8 taskId)
+{
+ u8 type;
+ if (gSpecialVar_ItemId == ITEM_ENIGMA_BERRY)
+ type = gTasks[taskId].data[4] - 1;
+ else
+ type = ItemId_GetType(gSpecialVar_ItemId) - 1;
+ if (!InBattlePyramid())
+ {
+ *gUnknown_0203CE54 = gUnknown_085920D8[type];
+ unknown_ItemMenu_Confirm(taskId);
+ }
+ else
+ {
+ *gUnknown_0203CF2C = gUnknown_085920D8[type];
+ sub_81C5B14(taskId);
+ }
+}
+
+void SetUpItemUseOnFieldCallback(u8 taskId)
+{
+ if (gTasks[taskId].data[3] != 1)
+ {
+ gFieldCallback = MapPostLoadHook_UseItem;
+ SetUpItemUseCallback(taskId);
+ }
+ else
+ gUnknown_0203A0F4(taskId);
+}
+
+void MapPostLoadHook_UseItem(void)
+{
+ pal_fill_black();
+ CreateTask(Task_CallItemUseOnFieldCallback, 8);
+}
+
+void Task_CallItemUseOnFieldCallback(u8 taskId)
+{
+ if (sub_80ABDFC() == 1)
+ gUnknown_0203A0F4(taskId);
+}
+
+void DisplayCannotUseItemMessage(u8 taskId, bool8 isUsingRegisteredKeyItemOnField, const u8 *str)
+{
+ StringExpandPlaceholders(gStringVar4, str);
+ if (!isUsingRegisteredKeyItemOnField)
+ {
+ if (!InBattlePyramid())
+ DisplayItemMessage(taskId, 1, gStringVar4, bag_menu_inits_lists_menu);
+ else
+ DisplayItemMessageInBattlePyramid(taskId, gText_DadsAdvice, sub_81C6714);
+ }
+ else
+ DisplayItemMessageOnField(taskId, gStringVar4, CleanUpAfterFailingToUseRegisteredKeyItemOnField);
+}
+
+void DisplayDadsAdviceCannotUseItemMessage(u8 taskId, bool8 isUsingRegisteredKeyItemOnField)
+{
+ DisplayCannotUseItemMessage(taskId, isUsingRegisteredKeyItemOnField, gText_DadsAdvice);
+}
+
+void DisplayCannotDismountBikeMessage(u8 taskId, bool8 isUsingRegisteredKeyItemOnField)
+{
+ DisplayCannotUseItemMessage(taskId, isUsingRegisteredKeyItemOnField, gText_CantDismountBike);
+}
+
+void CleanUpAfterFailingToUseRegisteredKeyItemOnField(u8 taskId)
+{
+ sub_8197434(0, 1);
+ DestroyTask(taskId);
+ sub_80984F4();
+ ScriptContext2_Disable();
+}
+
+u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId)
+{
+ if (ItemId_GetFieldFunc(itemId) == ItemUseOutOfBattle_TMHM)
+ return 1;
+ else if (ItemId_GetFieldFunc(itemId) == ItemUseOutOfBattle_EvolutionStone)
+ return 2;
+ else
+ return 0;
+}
+
+void sub_80FD254()
+{
+ struct MailStruct mail;
+ mail.itemId = gSpecialVar_ItemId;
+ ReadMail(&mail, bag_menu_mail_related, 0);
+}
+
+void ItemUseOutOfBattle_Mail(u8 taskId)
+{
+ *gUnknown_0203CE54 = sub_80FD254;
+ unknown_ItemMenu_Confirm(taskId);
+}
+
+void ItemUseOutOfBattle_Bike(u8 taskId)
+{
+ s16* data = gTasks[taskId].data;
+ s16 coordsY;
+ s16 coordsX;
+ u8 behavior;
+ PlayerGetDestCoords(&coordsX, &coordsY);
+ behavior = MapGridGetMetatileBehaviorAt(coordsX, coordsY);
+ if (FlagGet(FLAG_SYS_CYCLING_ROAD) == TRUE || MetatileBehavior_IsVerticalRail(behavior) == TRUE || MetatileBehavior_IsHorizontalRail(behavior) == TRUE || MetatileBehavior_IsIsolatedVerticalRail(behavior) == TRUE || MetatileBehavior_IsIsolatedHorizontalRail(behavior) == TRUE)
+ DisplayCannotDismountBikeMessage(taskId, data[3]);
+ else
+ {
+ if (sav1_map_is_biking_allowed() == TRUE && IsBikingDisallowedByPlayer() == 0)
+ {
+ gUnknown_0203A0F4 = ItemUseOnFieldCB_Bike;
+ SetUpItemUseOnFieldCallback(taskId);
+ }
+ else
+ DisplayDadsAdviceCannotUseItemMessage(taskId, data[3]);
+ }
+}
+
+void ItemUseOnFieldCB_Bike(u8 taskId)
+{
+ if (!ItemId_GetSecondaryId(gSpecialVar_ItemId))
+ GetOnOffBike(2);
+ else
+ GetOnOffBike(4);
+ sub_80984F4();
+ ScriptContext2_Disable();
+ DestroyTask(taskId);
+}
+
+bool32 CanFish()
+{
+ s16 x, y;
+ u16 tileBehavior;
+
+ GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
+ tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
+
+ if (MetatileBehavior_IsWaterfall(tileBehavior))
+ return FALSE;
+
+ if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_4))
+ return FALSE;
+
+ if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
+ {
+ if (IsPlayerFacingSurfableFishableWater())
+ return TRUE;
+ }
+ else
+ {
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior) && !MapGridIsImpassableAt(x, y))
+ return TRUE;
+ if (MetatileBehavior_8089510(tileBehavior) == TRUE)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void ItemUseOutOfBattle_Rod(u8 taskId)
+{
+ if (CanFish() == TRUE)
+ {
+ gUnknown_0203A0F4 = ItemUseOnFieldCB_Rod;
+ SetUpItemUseOnFieldCallback(taskId);
+ }
+ else
+ DisplayDadsAdviceCannotUseItemMessage(taskId, gTasks[taskId].data[3]);
+}
+
+void ItemUseOnFieldCB_Rod(u8 taskId)
+{
+ StartFishing(ItemId_GetSecondaryId(gSpecialVar_ItemId));
+ DestroyTask(taskId);
+}
+
+void ItemUseOutOfBattle_Itemfinder(u8 var)
+{
+ IncrementGameStat(0x27);
+ gUnknown_0203A0F4 = ItemUseOnFieldCB_Itemfinder;
+ SetUpItemUseOnFieldCallback(var);
+}
+
+void ItemUseOnFieldCB_Itemfinder(u8 taskId)
+{
+ if (ItemfinderCheckForHiddenItems(gMapHeader.events, taskId) == TRUE)
+ gTasks[taskId].func = sub_80FD504;
+ else
+ DisplayItemMessageOnField(taskId, gText_ItemFinderNothing, sub_80FD5CC);
+}
+
+void sub_80FD504(u8 taskId)
+{
+ u8 playerDir;
+ u8 playerDirToItem;
+ u8 i;
+ s16* data = gTasks[taskId].data;
+ if (!data[3])
+ {
+ if (data[4] == 4)
+ {
+ playerDirToItem = sub_80FD9B0(data[0], data[1]);
+ if (playerDirToItem)
+ {
+ sub_80FDA24(gUnknown_085920E4[playerDirToItem - 1]);
+ gTasks[taskId].func = sub_80FDA94;
+ }
+ else
+ {
+ playerDir = player_get_direction_lower_nybble();
+ for (i = 0; i < 4; i++)
+ {
+ if (playerDir == gUnknown_085920E4[i])
+ data[5] = (i + 1) & 3;
+ }
+ gTasks[taskId].func = sub_80FDADC;
+ data[3] = 0;
+ data[2] = 0;
+ }
+ return;
+ }
+ PlaySE(SE_DAUGI);
+ data[4]++;
+ }
+ data[3] = (data[3] + 1) & 0x1F;
+}
+
+void sub_80FD5CC(u8 taskId)
+{
+ sub_8197434(0, 1);
+ sub_80984F4();
+ ScriptContext2_Disable();
+ DestroyTask(taskId);
+}
+
+bool8 ItemfinderCheckForHiddenItems(struct MapEvents *events, u8 taskId)
+{
+ int distanceX, distanceY;
+ s16 x, y, i, newDistanceX, newDistanceY;
+ PlayerGetDestCoords(&x, &y);
+ gTasks[taskId].data[2] = FALSE;
+ for (i = 0; i < events->bgEventCount; i++)
+ {
+ if (events->bgEvents[i].kind == 7 && !FlagGet(events->bgEvents[i].bgUnion.hiddenItem.hiddenItemId + 0x1F4))
+ {
+ distanceX = (u16)events->bgEvents[i].x + 7;
+ newDistanceX = distanceX - x;
+ distanceY = (u16)events->bgEvents[i].y + 7;
+ newDistanceY = distanceY - y;
+
+ if ((u16)(newDistanceX + 7) < 15 && (newDistanceY >= -5) && (newDistanceY < 6))
+ sub_80FD8E0(taskId, newDistanceX, newDistanceY);
+ }
+ }
+
+ sub_80FD7C8(taskId);
+ if (gTasks[taskId].data[2] == TRUE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 sub_80FD6D4(struct MapEvents *events, s16 x, s16 y)
+{
+ u8 bgEventCount = events->bgEventCount;
+ struct BgEvent *bgEvent = events->bgEvents;
+ int i;
+
+ for (i = 0; i < bgEventCount; i++)
+ {
+ if (bgEvent[i].kind == 7 && x == (u16)bgEvent[i].x && y == (u16)bgEvent[i].y) // hidden item and coordinates matches x and y passed?
+ {
+ if (!FlagGet(bgEvent[i].bgUnion.hiddenItem.hiddenItemId + 0x1F4))
+ return TRUE;
+ else
+ return FALSE;
+ }
+ }
+ return FALSE;
+}
+
+bool8 sub_80FD730(struct MapConnection *connection, int x, int y)
+{
+ struct MapHeader *mapHeader;
+ u16 localX, localY;
+ u32 localOffset;
+ s32 localLength;
+
+ mapHeader = mapconnection_get_mapheader(connection);
+
+ switch (connection->direction)
+ {
+ // same weird temp variable behavior seen in sub_80FD6D4
+ case 2:
+ localOffset = connection->offset + 7;
+ localX = x - localOffset;
+ localLength = mapHeader->mapData->height - 7;
+ localY = localLength + y; // additions are reversed for some reason
+ break;
+ case 1:
+ localOffset = connection->offset + 7;
+ localX = x - localOffset;
+ localLength = gMapHeader.mapData->height + 7;
+ localY = y - localLength;
+ break;
+ case 3:
+ localLength = mapHeader->mapData->width - 7;
+ localX = localLength + x; // additions are reversed for some reason
+ localOffset = connection->offset + 7;
+ localY = y - localOffset;
+ break;
+ case 4:
+ localLength = gMapHeader.mapData->width + 7;
+ localX = x - localLength;
+ localOffset = connection->offset + 7;
+ localY = y - localOffset;
+ break;
+ default:
+ return FALSE;
+ }
+ return sub_80FD6D4(mapHeader->events, localX, localY);
+}
+
+void sub_80FD7C8(u8 taskId)
+{
+ s16 x, y;
+ s16 curX, curY;
+ s16 width = gMapHeader.mapData->width + 7;
+ s16 height = gMapHeader.mapData->height + 7;
+
+ s16 var1 = 7;
+ s16 var2 = 7;
+
+ PlayerGetDestCoords(&x, &y);
+
+ for (curX = x - 7; curX <= x + 7; curX++)
+ {
+ for (curY = y - 5; curY <= y + 5; curY++)
+ {
+ if (var1 > curX
+ || curX >= width
+ || var2 > curY
+ || curY >= height)
+ {
+ struct MapConnection *conn = sub_8088A8C(curX, curY);
+ if (conn && sub_80FD730(conn, curX, curY) == TRUE)
+ sub_80FD8E0(taskId, curX - x, curY - y);
+ }
+ }
+ }
+}
+
+void sub_80FD8E0(u8 taskId, s16 x, s16 y)
+{
+ s16 *data = gTasks[taskId].data;
+ s16 var1, var2, var3, var4;
+
+ if (data[2] == FALSE)
+ {
+ data[0] = x;
+ data[1] = y;
+ data[2] = TRUE;
+ }
+ else
+ {
+ // data[0] and data[1] contain the player's coordinates.
+ // x and y contain the item's coordinates.
+ if (data[0] < 0)
+ var1 = data[0] * -1; // item is to the left
+ else
+ var1 = data[0]; // item is to the right
+
+ if (data[1] < 0)
+ var2 = data[1] * -1; // item is to the north
+ else
+ var2 = data[1]; // item is to the south
+
+ if (x < 0)
+ var3 = x * -1;
+ else
+ var3 = x;
+
+ if (y < 0)
+ var4 = y * -1;
+ else
+ var4 = y;
+
+ if (var1 + var2 > var3 + var4)
+ {
+ data[0] = x;
+ data[1] = y;
+ }
+ else
+ {
+ if (var1 + var2 == var3 + var4 && (var2 > var4 || (var2 == var4 && data[1] < y)))
+ {
+ data[0] = x;
+ data[1] = y;
+ }
+ }
+ }
+}
+
+u8 sub_80FD9B0(s16 itemX, s16 itemY)
+{
+ s16 abX, abY;
+
+ if (itemX == 0 && itemY == 0)
+ return DIR_NONE; // player is standing on the item.
+
+ // get absolute X distance.
+ if (itemX < 0)
+ abX = itemX * -1;
+ else
+ abX = itemX;
+
+ // get absolute Y distance.
+ if (itemY < 0)
+ abY = itemY * -1;
+ else
+ abY = itemY;
+
+ if (abX > abY)
+ {
+ if (itemX < 0)
+ return DIR_EAST;
+ else
+ return DIR_NORTH;
+ }
+ else
+ {
+ if (abX < abY)
+ {
+ if (itemY < 0)
+ return DIR_SOUTH;
+ else
+ return DIR_WEST;
+ }
+ if (abX == abY)
+ {
+ if (itemY < 0)
+ return DIR_SOUTH;
+ else
+ return DIR_WEST;
+ }
+ return DIR_NONE; // should never get here. return something so it doesnt crash.
+ }
+}
+
+void sub_80FDA24(u8 direction)
+{
+ FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
+ FieldObjectClearAnim(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
+ npc_sync_anim_pause_bits(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
+ PlayerTurnInPlace(direction);
+}
+
+void sub_80FDA94(u8 taskId)
+{
+ if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE)
+ DisplayItemMessageOnField(taskId, gText_ItemFinderNearby, sub_80FD5CC);
+}
+
+void sub_80FDADC(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE
+ || data[2] == FALSE)
+ {
+ sub_80FDA24(gUnknown_085920E4[data[5]]);
+ data[2] = 1;
+ data[5] = (data[5] + 1) & 3;
+ data[3]++;
+
+ if (data[3] == 4)
+ DisplayItemMessageOnField(taskId, gText_ItemFinderOnTop, sub_80FD5CC);
+ }
+}
+
+void ItemUseOutOfBattle_PokeblockCase(u8 taskId)
+{
+ if (sub_81221AC() == TRUE)
+ {
+ DisplayDadsAdviceCannotUseItemMessage(taskId, gTasks[taskId].data[3]);
+ }
+ else if (gTasks[taskId].data[3] != TRUE)
+ {
+ *gUnknown_0203CE54 = sub_80FDBEC;
+ unknown_ItemMenu_Confirm(taskId);
+ }
+ else
+ {
+ gFieldCallback = sub_80AF6D4;
+ FadeScreen(1, 0);
+ gTasks[taskId].func = sub_80FDC00;
+ }
+}
+
+void sub_80FDBEC(void)
+{
+ OpenPokeblockCase(0, bag_menu_mail_related);
+}
+
+void sub_80FDC00(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ overworld_free_bg_tilemaps();
+ OpenPokeblockCase(0, c2_exit_to_overworld_2_switch);
+ DestroyTask(taskId);
+ }
+}
+
+void ItemUseOutOfBattle_CoinCase(u8 taskId)
+{
+ ConvertIntToDecimalStringN(gStringVar1, GetCoins(), 0, 4);
+ StringExpandPlaceholders(gStringVar4, gText_CoinCase);
+
+ if (!gTasks[taskId].data[3])
+ {
+ DisplayItemMessage(taskId, 1, gStringVar4, bag_menu_inits_lists_menu);
+ }
+ else
+ {
+ DisplayItemMessageOnField(taskId, gStringVar4, CleanUpAfterFailingToUseRegisteredKeyItemOnField);
+ }
+}
+
+void ItemUseOutOfBattle_PowderJar(u8 taskId)
+{
+ ConvertIntToDecimalStringN(gStringVar1, sub_80247BC(), 0, 5);
+ StringExpandPlaceholders(gStringVar4, gText_PowderQty);
+
+ if (!gTasks[taskId].data[3])
+ {
+ DisplayItemMessage(taskId, 1, gStringVar4, bag_menu_inits_lists_menu);
+ }
+ else
+ {
+ DisplayItemMessageOnField(taskId, gStringVar4, CleanUpAfterFailingToUseRegisteredKeyItemOnField);
+ }
+}
+
+void sub_80FDD10(u8 taskId)
+{
+ if (IsPlayerFacingPlantedBerryTree() == TRUE)
+ {
+ gUnknown_0203A0F4 = sub_80FDD74;
+ gFieldCallback = MapPostLoadHook_UseItem;
+ *gUnknown_0203CE54 = c2_exit_to_overworld_2_switch;
+ unknown_ItemMenu_Confirm(taskId);
+ }
+ else
+ {
+ ItemId_GetFieldFunc(gSpecialVar_ItemId)(taskId);
+ }
+}
+
+void sub_80FDD74(u8 taskId)
+{
+ RemoveBagItem(gSpecialVar_ItemId, 1);
+ ScriptContext2_Enable();
+ ScriptContext1_SetupScript(Route102_EventScript_274482);
+ DestroyTask(taskId);
+}
+
+void ItemUseOutOfBattle_WailmerPail(u8 taskId)
+{
+ if (sub_80FDE2C() == TRUE)
+ {
+ gUnknown_0203A0F4 = sub_80FDE7C;
+ SetUpItemUseOnFieldCallback(taskId);
+ }
+ else if (TryToWaterBerryTree() == TRUE)
+ {
+ gUnknown_0203A0F4 = sub_80FDE08;
+ SetUpItemUseOnFieldCallback(taskId);
+ }
+ else
+ {
+ DisplayDadsAdviceCannotUseItemMessage(taskId, gTasks[taskId].data[3]);
+ }
+}
+
+void sub_80FDE08(u8 taskId)
+{
+ ScriptContext2_Enable();
+ ScriptContext1_SetupScript(Route102_EventScript_2744C0);
+ DestroyTask(taskId);
+}
+
+bool8 sub_80FDE2C(void)
+{
+ u16 x, y;
+ u8 z;
+ u8 objId;
+ GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
+ z = PlayerGetZCoord();
+ objId = GetFieldObjectIdByXYZ(x, y, z);
+ if (objId == 16 || gMapObjects[objId].graphicsId != 0xE4)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+void sub_80FDE7C(u8 taskId)
+{
+ ScriptContext2_Enable();
+ ScriptContext1_SetupScript(BattleFrontier_OutsideEast_EventScript_242CFC);
+ DestroyTask(taskId);
+}
+
+void ItemUseOutOfBattle_Medicine(u8 taskId)
+{
+ gUnknown_03006328 = ItemUseCB_Medicine;
+ SetUpItemUseCallback(taskId);
+}
+
+void ItemUseOutOfBattle_ReduceEV(u8 taskId)
+{
+ gUnknown_03006328 = sub_81B67C8;
+ SetUpItemUseCallback(taskId);
+}
+
+void ItemUseOutOfBattle_SacredAsh(u8 taskId)
+{
+ gUnknown_03006328 = sub_81B79E8;
+ SetUpItemUseCallback(taskId);
+}
+
+void ItemUseOutOfBattle_PPRecovery(u8 taskId)
+{
+ gUnknown_03006328 = dp05_ether;
+ SetUpItemUseCallback(taskId);
+}
+
+void ItemUseOutOfBattle_PPUp(u8 taskId)
+{
+ gUnknown_03006328 = dp05_pp_up;
+ SetUpItemUseCallback(taskId);
+}
+
+void ItemUseOutOfBattle_RareCandy(u8 taskId)
+{
+ gUnknown_03006328 = dp05_rare_candy;
+ SetUpItemUseCallback(taskId);
+}
+
+void ItemUseOutOfBattle_TMHM(u8 taskId)
+{
+ if (gSpecialVar_ItemId >= ITEM_HM01_CUT)
+ DisplayItemMessage(taskId, 1, gText_BootedUpHM, sub_80FDF90); // HM
+ else
+ DisplayItemMessage(taskId, 1, gText_BootedUpTM, sub_80FDF90); // TM
+}
+
+void sub_80FDF90(u8 taskId)
+{
+ PlaySE(SE_PC_LOGIN);
+ gTasks[taskId].func = task08_0809AD8C;
+}
+
+void task08_0809AD8C(u8 taskId)
+{
+ if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ {
+ StringCopy(gStringVar1, gMoveNames[ItemIdToBattleMoveId(gSpecialVar_ItemId)]);
+ StringExpandPlaceholders(gStringVar4, gText_TMHMContainedVar1);
+ DisplayItemMessage(taskId, 1, gStringVar4, sub_80FE024);
+ }
+}
+
+void sub_80FE024(u8 taskId)
+{
+ bag_menu_yes_no(taskId, 6, gUnknown_085920E8);
+}
+
+void sub_80FE03C(u8 taskId)
+{
+ gUnknown_03006328 = sub_81B6DC4;
+ SetUpItemUseCallback(taskId);
+}
+
+void sub_80FE058(void)
+{
+ RemoveBagItem(gSpecialVar_ItemId, 1);
+ CopyItemName(gSpecialVar_ItemId, gStringVar2);
+ StringExpandPlaceholders(gStringVar4, gText_PlayerUsedVar2);
+ if (!InBattlePyramid())
+ {
+ sub_81AB9A8(ItemId_GetPocket(gSpecialVar_ItemId));
+ sub_81ABA88(ItemId_GetPocket(gSpecialVar_ItemId));
+ }
+ else
+ {
+ sub_81C5924();
+ sub_81C59BC();
+ }
+}
+
+void ItemUseOutOfBattle_Repel(u8 taskId)
+{
+ if (VarGet(VAR_REPEL_STEP_COUNT) == 0)
+ gTasks[taskId].func = sub_80FE124;
+ else if (!InBattlePyramid())
+ DisplayItemMessage(taskId, 1, gText_RepelEffectsLingered, bag_menu_inits_lists_menu);
+ else
+ DisplayItemMessageInBattlePyramid(taskId, gText_RepelEffectsLingered, sub_81C6714);
+}
+
+void sub_80FE124(u8 taskId)
+{
+ s16* data = gTasks[taskId].data;
+
+ if (++data[8] > 7)
+ {
+ data[8] = 0;
+ PlaySE(SE_TU_SAA);
+ gTasks[taskId].func = sub_80FE164;
+ }
+}
+
+void sub_80FE164(u8 taskId)
+{
+ if (!IsSEPlaying())
+ {
+ VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(gSpecialVar_ItemId));
+ sub_80FE058();
+ if (!InBattlePyramid())
+ DisplayItemMessage(taskId, 1, gStringVar4, bag_menu_inits_lists_menu);
+ else
+ DisplayItemMessageInBattlePyramid(taskId, gStringVar4, sub_81C6714);
+ }
+}
+
+void sub_80FE1D0(u8 taskId)
+{
+ if(++gTasks[taskId].data[8] > 7)
+ {
+ PlaySE(SE_BIDORO);
+ if (!InBattlePyramid())
+ DisplayItemMessage(taskId, 1, gStringVar4, bag_menu_inits_lists_menu);
+ else
+ DisplayItemMessageInBattlePyramid(taskId, gStringVar4, sub_81C6714);
+ }
+}
+
+void ItemUseOutOfBattle_BlackWhiteFlute(u8 taskId)
+{
+ CopyItemName(gSpecialVar_ItemId, gStringVar2);
+ if (gSpecialVar_ItemId == ITEM_WHITE_FLUTE)
+ {
+ FlagSet(FLAG_SYS_ENC_UP_ITEM);
+ FlagClear(FLAG_SYS_ENC_DOWN_ITEM);
+ StringExpandPlaceholders(gStringVar4, gText_UsedVar2WildLured);
+ }
+ else
+ {
+ FlagSet(FLAG_SYS_ENC_DOWN_ITEM);
+ FlagClear(FLAG_SYS_ENC_UP_ITEM);
+ StringExpandPlaceholders(gStringVar4, gText_UsedVar2WildRepelled);
+ }
+ gTasks[taskId].data[8] = 0;
+ gTasks[taskId].func = sub_80FE1D0;
+}
+
+void task08_080A1C44(u8 taskId)
+{
+ player_avatar_init_params_reset();
+ sub_80B7CC8();
+ DestroyTask(taskId);
+}
+
+void re_escape_rope(u8 taskId)
+{
+ flagmods_08054D70();
+ sub_80FE058();
+ gTasks[taskId].data[0] = 0;
+ DisplayItemMessageOnField(taskId, gStringVar4, task08_080A1C44);
+}
+
+bool8 sub_80FE314(void)
+{
+ if (gMapHeader.flags & 2)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void ItemUseOutOfBattle_EscapeRope(u8 taskId)
+{
+ if (sub_80FE314() == TRUE)
+ {
+ gUnknown_0203A0F4 = re_escape_rope;
+ SetUpItemUseOnFieldCallback(taskId);
+ }
+ else
+ {
+ DisplayDadsAdviceCannotUseItemMessage(taskId, gTasks[taskId].data[3]);
+ }
+}
+
+void ItemUseOutOfBattle_EvolutionStone(u8 taskId)
+{
+ gUnknown_03006328 = sub_81B7C74;
+ SetUpItemUseCallback(taskId);
+}
+
+void ItemUseInBattle_PokeBall(u8 taskId)
+{
+ if (IsPlayerPartyAndPokemonStorageFull() == FALSE) // have room for mon?
+ {
+ RemoveBagItem(gSpecialVar_ItemId, 1);
+ if (!InBattlePyramid())
+ unknown_ItemMenu_Confirm(taskId);
+ else
+ sub_81C5B14(taskId);
+ }
+ else if (!InBattlePyramid())
+ {
+ DisplayItemMessage(taskId, 1, gText_BoxFull, bag_menu_inits_lists_menu);
+ }
+ else
+ DisplayItemMessageInBattlePyramid(taskId, gText_BoxFull, sub_81C6714);
+}
+
+void sub_80FE408(u8 taskId)
+{
+ if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ {
+ if (!InBattlePyramid())
+ unknown_ItemMenu_Confirm(taskId);
+ else
+ sub_81C5B14(taskId);
+ }
+}
+
+void sub_80FE440(u8 taskId)
+{
+ if(++gTasks[taskId].data[8] > 7)
+ {
+ PlaySE(SE_KAIFUKU);
+ RemoveBagItem(gSpecialVar_ItemId, 1);
+ if (!InBattlePyramid())
+ DisplayItemMessage(taskId, 1, sub_806CF78(gSpecialVar_ItemId), sub_80FE408);
+ else
+ DisplayItemMessageInBattlePyramid(taskId, sub_806CF78(gSpecialVar_ItemId), sub_80FE408);
+ }
+}
+
+void ItemUseInBattle_StatIncrease(u8 taskId)
+{
+ u16 partyId = gBattlerPartyIndexes[gBattlerInMenuId];
+
+ if (ExecuteTableBasedItemEffect_(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE)
+ {
+ if (!InBattlePyramid())
+ DisplayItemMessage(taskId, 1, gText_WontHaveEffect, bag_menu_inits_lists_menu);
+ else
+ DisplayItemMessageInBattlePyramid(taskId, gText_WontHaveEffect, sub_81C6714);
+ }
+ else
+ {
+ gTasks[taskId].func = sub_80FE440;
+ gTasks[taskId].data[8] = 0;
+ }
+}
+
+void sub_80FE54C(u8 taskId)
+{
+ if (!InBattlePyramid())
+ {
+ *gUnknown_0203CE54 = sub_81B89F0;
+ unknown_ItemMenu_Confirm(taskId);
+ }
+ else
+ {
+ *gUnknown_0203CF2C = sub_81B89F0;
+ sub_81C5B14(taskId);
+ }
+}
+
+void ItemUseInBattle_Medicine(u8 taskId)
+{
+ gUnknown_03006328 = ItemUseCB_Medicine;
+ sub_80FE54C(taskId);
+}
+
+void sub_80FE5AC(u8 taskId)
+{
+ gUnknown_03006328 = sub_81B79E8;
+ sub_80FE54C(taskId);
+}
+
+void ItemUseInBattle_PPRecovery(u8 taskId)
+{
+ gUnknown_03006328 = dp05_ether;
+ sub_80FE54C(taskId);
+}
+
+void ItemUseInBattle_Escape(u8 taskId)
+{
+
+ if((gBattleTypeFlags & BATTLE_TYPE_TRAINER) == FALSE)
+ {
+ sub_80FE058();
+ if (!InBattlePyramid())
+ DisplayItemMessage(taskId, 1, gStringVar4, unknown_ItemMenu_Confirm);
+ else
+ DisplayItemMessageInBattlePyramid(taskId, gStringVar4, sub_81C5B14);
+ }
+ else
+ {
+ DisplayDadsAdviceCannotUseItemMessage(taskId, gTasks[taskId].data[3]);
+ }
+}
+
+void ItemUseOutOfBattle_EnigmaBerry(u8 taskId)
+{
+ switch (GetItemEffectType(gSpecialVar_ItemId) - 1)
+ {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ gTasks[taskId].data[4] = 1;
+ ItemUseOutOfBattle_Medicine(taskId);
+ break;
+ case 9:
+ gTasks[taskId].data[4] = 1;
+ ItemUseOutOfBattle_SacredAsh(taskId);
+ break;
+ case 0:
+ gTasks[taskId].data[4] = 1;
+ ItemUseOutOfBattle_RareCandy(taskId);
+ break;
+ case 18:
+ case 19:
+ gTasks[taskId].data[4] = 1;
+ ItemUseOutOfBattle_PPUp(taskId);
+ break;
+ case 20:
+ gTasks[taskId].data[4] = 1;
+ ItemUseOutOfBattle_PPRecovery(taskId);
+ break;
+ default:
+ gTasks[taskId].data[4] = 4;
+ ItemUseOutOfBattle_CannotUse(taskId);
+ }
+}
+
+void ItemUseInBattle_EnigmaBerry(u8 taskId)
+{
+ switch (GetItemEffectType(gSpecialVar_ItemId))
+ {
+ case 0:
+ ItemUseInBattle_StatIncrease(taskId);
+ break;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 11:
+ ItemUseInBattle_Medicine(taskId);
+ break;
+ case 21:
+ ItemUseInBattle_PPRecovery(taskId);
+ break;
+ default:
+ ItemUseOutOfBattle_CannotUse(taskId);
+ }
+}
+
+void ItemUseOutOfBattle_CannotUse(u8 taskId)
+{
+ DisplayDadsAdviceCannotUseItemMessage(taskId, gTasks[taskId].data[3]);
+}
diff --git a/src/landmark.c b/src/landmark.c
new file mode 100644
index 000000000..4eade159a
--- /dev/null
+++ b/src/landmark.c
@@ -0,0 +1,441 @@
+#include "global.h"
+#include "event_data.h"
+#include "constants/region_map_sections.h"
+
+struct Landmark
+{
+ const u8 *name;
+ u16 flag;
+};
+
+struct LandmarkList
+{
+ u8 mapSection;
+ u8 id;
+ const struct Landmark *const *landmarks;
+};
+
+static const u8 LandmarkName_FlowerShop[] = _("FLOWER SHOP");
+static const u8 LandmarkName_PetalburgWoods[] = _("PETALBURG WOODS");
+static const u8 LandmarkName_MrBrineysCottage[] = _("MR. BRINEY’S COTTAGE");
+static const u8 LandmarkName_AbandonedShip[] = _("ABANDONED SHIP");
+static const u8 LandmarkName_SeashoreHouse[] = _("SEASHORE HOUSE");
+static const u8 LandmarkName_SlateportBeach[] = _("SLATEPORT BEACH");
+static const u8 LandmarkName_CyclingRoad[] = _("CYCLING ROAD");
+static const u8 LandmarkName_NewMauville[] = _("NEW MAUVILLE");
+static const u8 LandmarkName_TrickHouse[] = _("TRICK HOUSE");
+static const u8 LandmarkName_OldLadysRestShop[] = _("OLD LADY’S REST STOP");
+static const u8 LandmarkName_Desert[] = _("DESERT");
+static const u8 LandmarkName_WinstrateFamily[] = _("THE WINSTRATE FAMILY");
+static const u8 LandmarkName_CableCar[] = _("CABLE CAR");
+static const u8 LandmarkName_GlassWorkshop[] = _("GLASS WORKSHOP");
+static const u8 LandmarkName_WeatherInstitute[] = _("WEATHER INSTITUTE");
+static const u8 LandmarkName_MeteorFalls[] = _("METEOR FALLS");
+static const u8 LandmarkName_TunnelersRestHouse[] = _("TUNNELER’S RESTHOUSE");
+static const u8 LandmarkName_RusturfTunnel[] = _("RUSTURF TUNNEL");
+static const u8 LandmarkName_PokemonDayCare[] = _("POKéMON DAY CARE");
+static const u8 LandmarkName_SafariZoneEntrance[] = _("SAFARI ZONE ENTRANCE");
+static const u8 LandmarkName_MtPyre[] = _("MT. PYRE");
+static const u8 LandmarkName_ShoalCave[] = _("SHOAL CAVE");
+static const u8 LandmarkName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
+static const u8 LandmarkName_GraniteCave[] = _("GRANITE CAVE");
+static const u8 LandmarkName_OceanCurrent[] = _("OCEAN CURRENT");
+static const u8 LandmarkName_LanettesHouse[] = _("LANETTE’S HOUSE");
+static const u8 LandmarkName_FieryPath[] = _("FIERY PATH");
+static const u8 LandmarkName_JaggedPass[] = _("JAGGED PASS");
+static const u8 LandmarkName_SkyPillar[] = _("SKY PILLAR");
+static const u8 LandmarkName_BerryMastersHouse[] = _("BERRY MASTER’S HOUSE");
+static const u8 LandmarkName_IslandCave[] = _("ISLAND CAVE");
+static const u8 LandmarkName_DesertRuins[] = _("DESERT RUINS");
+static const u8 LandmarkName_ScorchedSlab[] = _("SCORCHED SLAB");
+static const u8 LandmarkName_AncientTomb[] = _("ANCIENT TOMB");
+static const u8 LandmarkName_SealedChamber[] = _("SEALED CHAMBER");
+static const u8 LandmarkName_FossilManiacsHouse[] = _("FOSSIL MANIAC’S HOUSE");
+static const u8 LandmarkName_HuntersHouse[] = _("HUNTER’S HOUSE");
+static const u8 LandmarkName_MagmaHideout[] = _("MAGMA HIDEOUT");
+static const u8 LandmarkName_MirageTower[] = _("MIRAGE TOWER");
+static const u8 LandmarkName_AlteringCave[] = _("ALTERING CAVE");
+static const u8 LandmarkName_DesertUnderpass[] = _("DESERT UNDERPASS");
+static const u8 LandmarkName_TrainerHill[] = _("TRAINER HILL");
+
+static const struct Landmark Landmark_FlowerShop = {LandmarkName_FlowerShop, FLAG_LANDMARK_FLOWER_SHOP};
+static const struct Landmark Landmark_PetalburgWoods = {LandmarkName_PetalburgWoods, -1};
+static const struct Landmark Landmark_MrBrineysCottage = {LandmarkName_MrBrineysCottage, FLAG_LANDMARK_MR_BRINEY_HOUSE};
+static const struct Landmark Landmark_AbandonedShip = {LandmarkName_AbandonedShip, FLAG_LANDMARK_ABANDONED_SHIP};
+static const struct Landmark Landmark_SeashoreHouse = {LandmarkName_SeashoreHouse, FLAG_LANDMARK_SEASHORE_HOUSE};
+static const struct Landmark Landmark_SlateportBeach = {LandmarkName_SlateportBeach, -1};
+static const struct Landmark Landmark_CyclingRoad = {LandmarkName_CyclingRoad, -1};
+static const struct Landmark Landmark_NewMauville = {LandmarkName_NewMauville, FLAG_LANDMARK_NEW_MAUVILLE};
+static const struct Landmark Landmark_TrickHouse = {LandmarkName_TrickHouse, FLAG_LANDMARK_TRICK_HOUSE};
+static const struct Landmark Landmark_OldLadysRestShop = {LandmarkName_OldLadysRestShop, FLAG_LANDMARK_OLD_LADY_REST_SHOP};
+static const struct Landmark Landmark_Desert = {LandmarkName_Desert, -1};
+static const struct Landmark Landmark_WinstrateFamily = {LandmarkName_WinstrateFamily, FLAG_LANDMARK_WINSTRATE_FAMILY};
+static const struct Landmark Landmark_CableCar = {LandmarkName_CableCar, -1};
+static const struct Landmark Landmark_GlassWorkshop = {LandmarkName_GlassWorkshop, FLAG_LANDMARK_GLASS_WORKSHOP};
+static const struct Landmark Landmark_WeatherInstitute = {LandmarkName_WeatherInstitute, -1};
+static const struct Landmark Landmark_MeteorFalls = {LandmarkName_MeteorFalls, -1};
+static const struct Landmark Landmark_TunnelersRestHouse = {LandmarkName_TunnelersRestHouse, FLAG_LANDMARK_TUNNELERS_REST_HOUSE};
+static const struct Landmark Landmark_RusturfTunnel = {LandmarkName_RusturfTunnel, -1};
+static const struct Landmark Landmark_PokemonDayCare = {LandmarkName_PokemonDayCare, FLAG_LANDMARK_POKEMON_DAYCARE};
+static const struct Landmark Landmark_SafariZoneEntrance = {LandmarkName_SafariZoneEntrance, -1};
+static const struct Landmark Landmark_MtPyre = {LandmarkName_MtPyre, -1};
+static const struct Landmark Landmark_ShoalCave = {LandmarkName_ShoalCave, -1};
+static const struct Landmark Landmark_SeafloorCavern = {LandmarkName_SeafloorCavern, FLAG_LANDMARK_SEAFLOOR_CAVERN};
+static const struct Landmark Landmark_GraniteCave = {LandmarkName_GraniteCave, -1};
+static const struct Landmark Landmark_OceanCurrent = {LandmarkName_OceanCurrent, -1};
+static const struct Landmark Landmark_LanettesHouse = {LandmarkName_LanettesHouse, FLAG_LANDMARK_LANETTES_HOUSE};
+static const struct Landmark Landmark_FieryPath = {LandmarkName_FieryPath, FLAG_LANDMARK_FIERY_PATH};
+static const struct Landmark Landmark_JaggedPass = {LandmarkName_JaggedPass, -1};
+static const struct Landmark Landmark_BerryMastersHouse = {LandmarkName_BerryMastersHouse, FLAG_LANDMARK_BERRY_MASTERS_HOUSE};
+static const struct Landmark Landmark_IslandCave = {LandmarkName_IslandCave, FLAG_LANDMARK_ISLAND_CAVE};
+static const struct Landmark Landmark_DesertRuins = {LandmarkName_DesertRuins, FLAG_LANDMARK_DESERT_RUINS};
+static const struct Landmark Landmark_ScorchedSlab = {LandmarkName_ScorchedSlab, FLAG_LANDMARK_SCORCHED_SLAB};
+static const struct Landmark Landmark_AncientTomb = {LandmarkName_AncientTomb, FLAG_LANDMARK_ANCIENT_TOMB};
+static const struct Landmark Landmark_SealedChamber = {LandmarkName_SealedChamber, FLAG_LANDMARK_SEALED_CHAMBER};
+static const struct Landmark Landmark_FossilManiacsHouse = {LandmarkName_FossilManiacsHouse, FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE};
+static const struct Landmark Landmark_HuntersHouse = {LandmarkName_HuntersHouse, FLAG_LANDMARK_HUNTERS_HOUSE};
+static const struct Landmark Landmark_SkyPillar = {LandmarkName_SkyPillar, FLAG_LANDMARK_SKY_PILLAR};
+static const struct Landmark Landmark_MirageTower = {LandmarkName_MirageTower, FLAG_LANDMARK_MIRAGE_TOWER};
+static const struct Landmark Landmark_AlteringCave = {LandmarkName_AlteringCave, FLAG_LANDMARK_ALTERING_CAVE};
+static const struct Landmark Landmark_DesertUnderpass = {LandmarkName_DesertUnderpass, FLAG_LANDMARK_DESERT_UNDERPASS};
+static const struct Landmark Landmark_TrainerHill = {LandmarkName_TrainerHill, FLAG_LANDMARK_TRAINER_HILL};
+
+static const struct Landmark *const Landmarks_Route103_2[] =
+{
+ &Landmark_AlteringCave,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route104_0[] =
+{
+ &Landmark_FlowerShop,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route104_1[] =
+{
+ &Landmark_PetalburgWoods,
+ &Landmark_MrBrineysCottage,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route105_0[] =
+{
+ &Landmark_IslandCave,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route106_1[] =
+{
+ &Landmark_GraniteCave,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route108_0[] =
+{
+ &Landmark_AbandonedShip,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route109_0[] =
+{
+ &Landmark_SeashoreHouse,
+ &Landmark_SlateportBeach,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route110_0[] =
+{
+ &Landmark_CyclingRoad,
+ &Landmark_NewMauville,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route110_1[] =
+{
+ &Landmark_CyclingRoad,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route110_2[] =
+{
+ &Landmark_CyclingRoad,
+ &Landmark_TrickHouse,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route111_0[] =
+{
+ &Landmark_OldLadysRestShop,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route111_1[] =
+{
+ &Landmark_Desert,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route111_2[] =
+{
+ &Landmark_MirageTower,
+ &Landmark_Desert,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route111_3[] =
+{
+ &Landmark_DesertRuins,
+ &Landmark_Desert,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route111_4[] =
+{
+ &Landmark_TrainerHill,
+ &Landmark_WinstrateFamily,
+ &Landmark_Desert,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route112_0[] =
+{
+ &Landmark_FieryPath,
+ &Landmark_JaggedPass,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route112_1[] =
+{
+ &Landmark_CableCar,
+ &Landmark_FieryPath,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route113_1[] =
+{
+ &Landmark_GlassWorkshop,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route114_1[] =
+{
+ &Landmark_DesertUnderpass,
+ &Landmark_FossilManiacsHouse,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route114_2[] =
+{
+ &Landmark_LanettesHouse,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_MeteorFalls[] =
+{
+ &Landmark_MeteorFalls,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route116_1[] =
+{
+ &Landmark_TunnelersRestHouse,
+ &Landmark_RusturfTunnel,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route116_2[] =
+{
+ &Landmark_RusturfTunnel,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route117_2[] =
+{
+ &Landmark_PokemonDayCare,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route119_1[] =
+{
+ &Landmark_WeatherInstitute,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route120_0[] =
+{
+ &Landmark_ScorchedSlab,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route120_2[] =
+{
+ &Landmark_AncientTomb,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route121_2[] =
+{
+ &Landmark_SafariZoneEntrance,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route122_0[] =
+{
+ &Landmark_MtPyre,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route123_0[] =
+{
+ &Landmark_BerryMastersHouse,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route124_7[] =
+{
+ &Landmark_HuntersHouse,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route125_2[] =
+{
+ &Landmark_ShoalCave,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route128_1[] =
+{
+ &Landmark_SeafloorCavern,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route131_1[] =
+{
+ &Landmark_SkyPillar,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_OceanCurrent[] =
+{
+ &Landmark_OceanCurrent,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_Route134_2[] =
+{
+ &Landmark_SealedChamber,
+ &Landmark_OceanCurrent,
+ NULL,
+};
+
+static const struct Landmark *const Landmarks_MtChimney_2[] =
+{
+ &Landmark_CableCar,
+ &Landmark_JaggedPass,
+ NULL,
+};
+
+static const struct LandmarkList gLandmarkLists[] =
+{
+ {MAPSEC_ROUTE_103, 2, Landmarks_Route103_2},
+ {MAPSEC_ROUTE_104, 0, Landmarks_Route104_0},
+ {MAPSEC_ROUTE_104, 1, Landmarks_Route104_1},
+ {MAPSEC_ROUTE_105, 0, Landmarks_Route105_0},
+ {MAPSEC_ROUTE_106, 1, Landmarks_Route106_1},
+ {MAPSEC_ROUTE_108, 0, Landmarks_Route108_0},
+ {MAPSEC_ROUTE_109, 0, Landmarks_Route109_0},
+ {MAPSEC_ROUTE_110, 0, Landmarks_Route110_0},
+ {MAPSEC_ROUTE_110, 1, Landmarks_Route110_1},
+ {MAPSEC_ROUTE_110, 2, Landmarks_Route110_2},
+ {MAPSEC_ROUTE_111, 0, Landmarks_Route111_0},
+ {MAPSEC_ROUTE_111, 1, Landmarks_Route111_1},
+ {MAPSEC_ROUTE_111, 2, Landmarks_Route111_2},
+ {MAPSEC_ROUTE_111, 3, Landmarks_Route111_3},
+ {MAPSEC_ROUTE_111, 4, Landmarks_Route111_4},
+ {MAPSEC_ROUTE_112, 0, Landmarks_Route112_0},
+ {MAPSEC_ROUTE_112, 1, Landmarks_Route112_1},
+ {MAPSEC_ROUTE_113, 1, Landmarks_Route113_1},
+ {MAPSEC_ROUTE_114, 1, Landmarks_Route114_1},
+ {MAPSEC_ROUTE_114, 2, Landmarks_Route114_2},
+ {MAPSEC_ROUTE_114, 3, Landmarks_MeteorFalls},
+ {MAPSEC_ROUTE_115, 0, Landmarks_MeteorFalls},
+ {MAPSEC_ROUTE_115, 1, Landmarks_MeteorFalls},
+ {MAPSEC_ROUTE_116, 1, Landmarks_Route116_1},
+ {MAPSEC_ROUTE_116, 2, Landmarks_Route116_2},
+ {MAPSEC_ROUTE_117, 2, Landmarks_Route117_2},
+ {MAPSEC_ROUTE_119, 1, Landmarks_Route119_1},
+ {MAPSEC_ROUTE_120, 0, Landmarks_Route120_0},
+ {MAPSEC_ROUTE_120, 2, Landmarks_Route120_2},
+ {MAPSEC_ROUTE_121, 2, Landmarks_Route121_2},
+ {MAPSEC_ROUTE_122, 0, Landmarks_Route122_0},
+ {MAPSEC_ROUTE_123, 0, Landmarks_Route123_0},
+ {MAPSEC_ROUTE_122, 1, Landmarks_Route122_0},
+ {MAPSEC_ROUTE_124, 7, Landmarks_Route124_7},
+ {MAPSEC_ROUTE_125, 2, Landmarks_Route125_2},
+ {MAPSEC_ROUTE_128, 1, Landmarks_Route128_1},
+ {MAPSEC_ROUTE_131, 1, Landmarks_Route131_1},
+ {MAPSEC_ROUTE_132, 0, Landmarks_OceanCurrent},
+ {MAPSEC_ROUTE_132, 1, Landmarks_OceanCurrent},
+ {MAPSEC_ROUTE_133, 0, Landmarks_OceanCurrent},
+ {MAPSEC_ROUTE_133, 1, Landmarks_OceanCurrent},
+ {MAPSEC_ROUTE_133, 2, Landmarks_OceanCurrent},
+ {MAPSEC_ROUTE_134, 0, Landmarks_OceanCurrent},
+ {MAPSEC_ROUTE_134, 1, Landmarks_OceanCurrent},
+ {MAPSEC_ROUTE_134, 2, Landmarks_Route134_2},
+ {MAPSEC_MT_CHIMNEY, 2, Landmarks_MtChimney_2},
+ {MAPSEC_NONE, 0, NULL},
+};
+
+static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id);
+
+const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count)
+{
+ const struct Landmark *const *landmarks = GetLandmarks(mapSection, id);
+
+ if (!landmarks)
+ return NULL;
+
+ while (1)
+ {
+ const struct Landmark *landmark = *landmarks;
+
+ if (landmark->flag == 0xFFFF || FlagGet(landmark->flag) == TRUE)
+ {
+ if (count == 0)
+ break;
+ else
+ count--;
+ }
+
+ landmarks++;
+ if (!*landmarks)
+ return NULL;
+ }
+
+ return (*landmarks)->name;
+}
+
+static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id)
+{
+ u16 i = 0;
+
+ for (; gLandmarkLists[i].mapSection != MAPSEC_NONE; i++)
+ {
+ if (gLandmarkLists[i].mapSection > mapSection)
+ return NULL;
+ if (gLandmarkLists[i].mapSection == mapSection)
+ break;
+ }
+
+ if (gLandmarkLists[i].mapSection == MAPSEC_NONE)
+ return NULL;
+
+ for (; gLandmarkLists[i].mapSection == mapSection; i++)
+ {
+ if (gLandmarkLists[i].id == id)
+ return gLandmarkLists[i].landmarks;
+ }
+
+ return NULL;
+}
diff --git a/src/libc.c b/src/libc.c
deleted file mode 100644
index 1f457957b..000000000
--- a/src/libc.c
+++ /dev/null
@@ -1,173 +0,0 @@
-#include "global.h"
-#include <stddef.h>
-
-#define LBLOCKSIZE (sizeof(long))
-
-// Nonzero if (long)X contains a NULL byte.
-#define CONTAINSNULL(X) (((X) - 0x01010101) & ~(X) & 0x80808080)
-
-// Nonzero if X is not aligned on a "long" boundary.
-#define UNALIGNED(X) ((long)X & (LBLOCKSIZE - 1))
-
-void *memcpy(void *dst0, const void *src0, size_t len0)
-{
- char *dst = dst0;
- const char *src = src0;
- long *aligned_dst;
- const long *aligned_src;
- unsigned int len = len0;
-
- // If the size is small, or either src or dst is unaligned,
- // then go to the byte copy loop. This should be rare.
- if(len >= 16 && !(UNALIGNED(src) | UNALIGNED(dst)))
- {
- aligned_dst = (long *)dst;
- aligned_src = (long *)src;
-
- // Copy 4X long words at a time if possible.
- while(len >= 16)
- {
- *aligned_dst++ = *aligned_src++;
- *aligned_dst++ = *aligned_src++;
- *aligned_dst++ = *aligned_src++;
- *aligned_dst++ = *aligned_src++;
- len -= 16;
- }
-
- // Copy one long word at a time if possible
- while(len >= 4)
- {
- *aligned_dst++ = *aligned_src++;
- len -= 4;
- }
-
- dst = (char *)aligned_dst;
- src = (char *)aligned_src;
- }
-
- // Pick up any remaining bytes with a byte copier.
- while(len--)
- *dst++ = *src++;
-
- return dst0;
-}
-
-void *memset(void *m, int c, size_t n)
-{
- char *s = (char *)m;
- int count, i;
- unsigned long buffer;
- unsigned long *aligned_addr;
- unsigned char *unaligned_addr;
-
- // If the size is small or m is unaligned,
- // then go to the byte copy loop. This should be rare.
- if(n >= LBLOCKSIZE && !UNALIGNED(m))
- {
- // We know that n is large and m is word-aligned.
- aligned_addr = (unsigned long *)m;
-
- // Store C into each char sized location in buffer so that
- // we can set large blocks quickly.
- c &= 0xFF;
- if(LBLOCKSIZE == 4)
- {
- buffer = (c << 8) | c;
- buffer |= (buffer << 16);
- }
- else
- {
- buffer = 0;
- for(i = 0; i < LBLOCKSIZE; i++)
- buffer = (buffer << 8) | c;
- }
-
- while(n >= LBLOCKSIZE * 4)
- {
- *aligned_addr++ = buffer;
- *aligned_addr++ = buffer;
- *aligned_addr++ = buffer;
- *aligned_addr++ = buffer;
- n -= LBLOCKSIZE * 4;
- }
- while(n >= LBLOCKSIZE)
- {
- *aligned_addr++ = buffer;
- n -= LBLOCKSIZE;
- }
-
- s = (char *)aligned_addr;
- }
-
- // Pick up the remainder with a bytewise loop.
- while(n--)
- *s++ = (char)c;
-
- return m;
-}
-
-int strcmp(const char *s1, const char *s2)
-{
- unsigned long *a1;
- unsigned long *a2;
-
- // If s1 or s2 are unaligned, then skip this and compare bytes.
- if(!(UNALIGNED(s1) | UNALIGNED(s2)))
- {
- // Compare them a word at a time.
- a1 = (unsigned long *)s1;
- a2 = (unsigned long *)s2;
- while(*a1 == *a2)
- {
- // If *a1 == *a2, and we find a null in *a1,
- // then the strings must be equal, so return zero.
- if(CONTAINSNULL(*a1))
- return 0;
-
- a1++;
- a2++;
- }
-
- s1 = (char *)a1;
- s2 = (char *)a2;
- }
-
- // Check the remaining few bytes.
- while(*s1 != '\0' && *s1 == *s2)
- {
- s1++;
- s2++;
- }
-
- return (*(unsigned char *) s1) - (*(unsigned char *) s2);
-}
-
-char* strcpy(char *dst0, const char *src0)
-{
- char *dst = dst0;
- const char *src = src0;
- unsigned long *a1;
- const unsigned long *a2;
-
- // If SRC or DEST is unaligned, then copy bytes.
- if(!(UNALIGNED(src) | UNALIGNED(dst)))
- {
- // SRC and DEST are both "long int" aligned, try to do "long int"
- // sized copies.
- a1 = (unsigned long *)dst;
- a2 = (unsigned long *)src;
- while(!CONTAINSNULL(*a2))
- {
- *a1++ = *a2++;
- }
-
- dst = (char *)a1;
- src = (char *)a2;
- }
-
- // Copy the remaining few bytes.
- while(*dst++ = *src++);
-
- return dst0;
-}
-
diff --git a/src/libisagbprn.c b/src/libisagbprn.c
new file mode 100644
index 000000000..e0e979e95
--- /dev/null
+++ b/src/libisagbprn.c
@@ -0,0 +1,177 @@
+#include <stdarg.h>
+#include <stdio.h>
+#include "gba/gba.h"
+#include "config.h"
+
+#define AGB_PRINT_FLUSH_ADDR 0x9FE209D
+#define AGB_PRINT_STRUCT_ADDR 0x9FE20F8
+#define AGB_PRINT_PROTECT_ADDR 0x9FE2FFE
+#define WSCNT_DATA (WAITCNT_PHI_OUT_16MHZ | WAITCNT_WS0_S_2 | WAITCNT_WS0_N_4)
+
+// originally for auto no$gba support, the string "no$gba" should be at this address,
+// the user needs to read this string out as the memory viewer won't show it.
+#define NOCASHGBAIDADDR 0x4FFFA00
+#define NOCASHGBAPRINTADDR1 0x4FFFA10 // automatically adds a newline after the string has finished
+#define NOCASHGBAPRINTADDR2 0x4FFFA14 // does not automatically add the newline. by default, NOCASHGBAPRINTADDR2 is used. this is used to keep strings consistent between no$gba and VBA-RR, but a user can choose to forgo this.
+
+struct AGBPrintStruct
+{
+ u16 m_nRequest;
+ u16 m_nBank;
+ u16 m_nGet;
+ u16 m_nPut;
+};
+
+typedef void (*LPFN_PRINT_FLUSH)(void);
+
+#ifndef NDEBUG
+
+void AGBPrintFlush1Block(void);
+
+void AGBPrintInit(void)
+{
+ volatile struct AGBPrintStruct *pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
+ u16 *pWSCNT = (u16 *)REG_ADDR_WAITCNT;
+ u16 *pProtect = (u16 *)AGB_PRINT_PROTECT_ADDR;
+ u16 nOldWSCNT = *pWSCNT;
+ *pWSCNT = WSCNT_DATA;
+ *pProtect = 0x20;
+ pPrint->m_nRequest = pPrint->m_nGet = pPrint->m_nPut = 0;
+ pPrint->m_nBank = 0xFD;
+ *pProtect = 0;
+ *pWSCNT = nOldWSCNT;
+}
+
+static void AGBPutcInternal(const char cChr)
+{
+ volatile struct AGBPrintStruct *pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
+ u16 *pPrintBuf = (u16 *)(0x8000000 + (pPrint->m_nBank << 16));
+ u16 *pProtect = (u16 *)AGB_PRINT_PROTECT_ADDR;
+ u16 nData = pPrintBuf[pPrint->m_nPut / 2];
+ *pProtect = 0x20;
+ nData = (pPrint->m_nPut & 1) ? (nData & 0xFF) | (cChr << 8) : (nData & 0xFF00) | cChr;
+ pPrintBuf[pPrint->m_nPut / 2] = nData;
+ pPrint->m_nPut++;
+ *pProtect = 0;
+}
+
+void AGBPutc(const char cChr)
+{
+ u16 *pWSCNT = (u16 *)REG_ADDR_WAITCNT;
+ u16 nOldWSCNT = *pWSCNT;
+ volatile struct AGBPrintStruct *pPrint;
+ *pWSCNT = WSCNT_DATA;
+ AGBPutcInternal(cChr);
+ *pWSCNT = nOldWSCNT;
+ pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
+ if (pPrint->m_nPut == ((pPrint->m_nGet - 1) & 0xFFFF))
+ AGBPrintFlush1Block();
+}
+
+void AGBPrint(const char *pBuf)
+{
+ volatile struct AGBPrintStruct *pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
+ u16 *pWSCNT = (u16 *)REG_ADDR_WAITCNT;
+ u16 nOldWSCNT = *pWSCNT;
+ *pWSCNT = WSCNT_DATA;
+ while (*pBuf)
+ {
+ AGBPutc(*pBuf);
+ pBuf++;
+ }
+ *pWSCNT = nOldWSCNT;
+}
+
+void AGBPrintf(const char *pBuf, ...)
+{
+ char bufPrint[0x100];
+ va_list vArgv;
+ va_start(vArgv, pBuf);
+ vsprintf(bufPrint, pBuf, vArgv);
+ va_end(vArgv);
+ AGBPrint(bufPrint);
+}
+
+static void AGBPrintTransferDataInternal(u32 bAllData)
+{
+ LPFN_PRINT_FLUSH lpfnFuncFlush;
+ u16 *pIME;
+ u16 nIME;
+ u16 *pWSCNT;
+ u16 nOldWSCNT;
+ u16 *pProtect;
+ volatile struct AGBPrintStruct *pPrint;
+
+ pProtect = (u16 *)AGB_PRINT_PROTECT_ADDR;
+ pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
+ lpfnFuncFlush = (LPFN_PRINT_FLUSH)AGB_PRINT_FLUSH_ADDR;
+ pIME = (u16 *)REG_ADDR_IME;
+ nIME = *pIME;
+ pWSCNT = (u16 *)REG_ADDR_WAITCNT;
+ nOldWSCNT = *pWSCNT;
+ *pIME = nIME & ~1;
+ *pWSCNT = WSCNT_DATA;
+
+ if (bAllData)
+ {
+ while (pPrint->m_nPut != pPrint->m_nGet)
+ {
+ *pProtect = 0x20;
+ lpfnFuncFlush();
+ *pProtect = 0;
+ }
+ }
+ else if (pPrint->m_nPut != pPrint->m_nGet)
+ {
+ *pProtect = 0x20;
+ lpfnFuncFlush();
+ *pProtect = 0;
+ }
+
+ *pWSCNT = nOldWSCNT;
+ *pIME = nIME;
+}
+
+void AGBPrintFlush1Block(void)
+{
+ AGBPrintTransferDataInternal(FALSE);
+}
+
+void AGBPrintFlush(void)
+{
+ AGBPrintTransferDataInternal(TRUE);
+}
+
+void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram)
+{
+ if (nStopProgram)
+ {
+ AGBPrintf("ASSERTION FAILED FILE=[%s] LINE=[%d] EXP=[%s] \n", pFile, nLine, pExpression);
+ AGBPrintFlush();
+ asm(".hword 0xEFFF");
+ }
+ else
+ {
+ AGBPrintf("WARING FILE=[%s] LINE=[%d] EXP=[%s] \n", pFile, nLine, pExpression);
+ }
+}
+
+// no$gba print functions, uncomment to use
+/*
+void NoCashGBAPrint(const char *pBuf)
+{
+ *(volatile u32*)NOCASHGBAPRINTADDR2 = (u32)pBuf;
+}
+
+void NoCashGBAPrintf(const char *pBuf, ...)
+{
+ char bufPrint[0x100];
+ va_list vArgv;
+ va_start(vArgv, pBuf);
+ vsprintf(bufPrint, pBuf, vArgv);
+ va_end(vArgv);
+ NoCashGBAPrint(bufPrint);
+}
+*/
+
+#endif
diff --git a/src/lilycove_lady.c b/src/lilycove_lady.c
index 64e28ecc9..cbfb8484c 100644
--- a/src/lilycove_lady.c
+++ b/src/lilycove_lady.c
@@ -8,10 +8,10 @@
#include "rom6.h"
#include "event_data.h"
#include "script.h"
-#include "rng.h"
+#include "random.h"
#include "string_util.h"
#include "item.h"
-#include "items.h"
+#include "constants/items.h"
#include "item_menu.h"
#include "text.h"
#include "easy_chat.h"
@@ -29,10 +29,10 @@ static u8 sub_818E258(const u8 *);
extern const u8 gText_Lady2[];
-static const u16 gUnknown_0860B074[] = {
+static const u16 sUnknown_0860B074[] = {
0x62, 0xcb, 0xdc, 0xcc, 0xd1
};
-static const u16 gUnknown_0860B07E[] = {
+static const u16 sUnknown_0860B07E[] = {
0x1a, 0x14, 0x0a
};
@@ -119,11 +119,11 @@ static const u16 *const gUnknown_0860B1A4[] = {
Unknown_0860B192
};
-static const u16 gUnknown_0860B1E4[] = {
+static const u16 sUnknown_0860B1E4[] = {
0x0210, 0x0400, 0x0212, 0x1a26, 0x0208, 0x045d, 0x040a, 0x0411, 0x0464, 0x020e, 0x1a25, 0x181b, 0x1a24, 0x0420, 0x0410, 0x0400
};
-static const u16 gUnknown_0860B204[] = {
+static const u16 sUnknown_0860B204[] = {
0x007b, 0x007f, 0x0081, 0x0023, 0x0023, 0x0023, 0x00a5, 0x00a7, 0x00a6, 0x000b, 0x012f, 0x006b, 0x006d, 0x0044, 0x0044, 0x000c
};
@@ -176,7 +176,7 @@ static const u16 *const gUnknown_0860B2EC[] = {
Unknown_0860B2D6
};
-static const u16 gUnknown_0860B304[] = {
+static const u16 sUnknown_0860B304[] = {
0x0b, 0x6e, 0x40, 0x6f, 0x44, 0x47
};
@@ -218,7 +218,7 @@ static const u8 *const gUnknown_0860B338[] = {
gUnknown_085EADE7
};
-static const u16 gUnknown_0860B34C[] = {
+static const u16 sUnknown_0860B34C[] = {
0x0120, 0x013b, 0x011e, 0x013d, 0x0019
};
@@ -226,7 +226,7 @@ static EWRAM_DATA struct LilycoveLadyFavour *gUnknown_0203CD64 = NULL;
static EWRAM_DATA struct LilycoveLadyQuiz *gUnknown_0203CD68 = NULL;
static EWRAM_DATA struct LilycoveLadyContest *gUnknown_0203CD6C = NULL;
-extern EWRAM_DATA u16 gScriptItemId;
+extern EWRAM_DATA u16 gSpecialVar_ItemId;
u8 GetLilycoveLadyId(void)
{
@@ -237,16 +237,16 @@ void sub_818D9C0(void)
{
LilycoveLady *lilycoveLady;
- VarSet(VAR_0x4010, gUnknown_0860B07E[GetLilycoveLadyId()]);
+ VarSet(VAR_0x4010, sUnknown_0860B07E[GetLilycoveLadyId()]);
if (GetLilycoveLadyId() == LILYCOVE_LADY_CONTEST)
{
lilycoveLady = &gSaveBlock1Ptr->lilycoveLady;
- VarSet(VAR_0x4011, gUnknown_0860B074[lilycoveLady->contest.category]);
- gScriptResult = TRUE;
+ VarSet(VAR_0x4011, sUnknown_0860B074[lilycoveLady->contest.category]);
+ gSpecialVar_Result = TRUE;
}
else
{
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
}
}
@@ -308,7 +308,7 @@ void SetLilycoveLadyRandomly(void)
void sub_818DAEC(void)
{
- gScriptResult = GetLilycoveLadyId();
+ gSpecialVar_Result = GetLilycoveLadyId();
}
static u8 sub_818DB04(const u16 *data)
@@ -459,7 +459,7 @@ static bool8 sub_818DD84(u16 itemId)
bool8 sub_818DE44(void)
{
- return sub_818DD84(gScriptItemId);
+ return sub_818DD84(gSpecialVar_ItemId);
}
bool8 sub_818DE5C(void)
@@ -481,7 +481,7 @@ u16 sub_818DEA0(void)
u16 itemId;
gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
- itemId = gUnknown_0860B304[gUnknown_0203CD64->unk_00c];
+ itemId = sUnknown_0860B304[gUnknown_0203CD64->unk_00c];
sub_818DE88(itemId);
gUnknown_0203CD64->phase = 2;
return itemId;
@@ -508,8 +508,8 @@ static void sub_818DF00(void)
{
gUnknown_0203CD68->unk_002[i] = gUnknown_0860B1A4[v0][i];
}
- gUnknown_0203CD68->unk_014 = gUnknown_0860B1E4[v0];
- gUnknown_0203CD68->itemId = gUnknown_0860B204[v0];
+ gUnknown_0203CD68->unk_014 = sUnknown_0860B1E4[v0];
+ gUnknown_0203CD68->itemId = sUnknown_0860B204[v0];
gUnknown_0203CD68->unk_02b = v0;
gUnknown_0203CD68->playerName[0] = EOS;
}
@@ -581,13 +581,13 @@ u8 sub_818E06C(void)
{
i = 0;
}
- } while (sub_811F8D8(gUnknown_0860B1E4[i]) == 0);
+ } while (sub_811F8D8(sUnknown_0860B1E4[i]) == 0);
for (j = 0; j < 9; j ++)
{
quiz->unk_002[j] = gUnknown_0860B1A4[i][j];
}
- quiz->unk_014 = gUnknown_0860B1E4[i];
- quiz->itemId = gUnknown_0860B204[i];
+ quiz->unk_014 = sUnknown_0860B1E4[i];
+ quiz->itemId = sUnknown_0860B204[i];
quiz->unk_02b = i;
quiz->playerName[0] = EOS;
}
@@ -845,7 +845,7 @@ void sub_818E47C(void)
void sub_818E490(void)
{
- RemoveBagItem(gScriptItemId, 1);
+ RemoveBagItem(gSpecialVar_ItemId, 1);
}
void sub_818E4A4(void)
@@ -853,7 +853,7 @@ void sub_818E4A4(void)
u8 i;
gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
- gUnknown_0203CD68->itemId = gScriptItemId;
+ gUnknown_0203CD68->itemId = gSpecialVar_ItemId;
for (i = 0; i < 4; i ++)
{
gUnknown_0203CD68->playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
@@ -943,7 +943,7 @@ static void sub_818E6B0(u8 sheen)
}
}
-bool8 sub_818E704(struct Pokeblock *pokeblock)
+bool8 GivePokeblockToContestLady(struct Pokeblock *pokeblock)
{
u8 sheen;
bool8 response;
@@ -1079,7 +1079,7 @@ void sub_818E914(void)
void sub_818E92C(void)
{
- sub_81357FC(3, c2_exit_to_overworld_2_switch);
+ OpenPokeblockCase(3, c2_exit_to_overworld_2_switch);
}
void sub_818E940(void)
@@ -1091,7 +1091,7 @@ void sub_818E940(void)
void sub_818E960(void)
{
gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
- gSpecialVar_0x8005 = gUnknown_0860B34C[gUnknown_0203CD6C->category];
+ gSpecialVar_0x8005 = sUnknown_0860B34C[gUnknown_0203CD6C->category];
}
u8 sub_818E990(void)
diff --git a/src/load_save.c b/src/load_save.c
index 68d978e3d..a516c08c2 100644
--- a/src/load_save.c
+++ b/src/load_save.c
@@ -3,19 +3,34 @@
#include "load_save.h"
#include "main.h"
#include "pokemon.h"
-#include "rng.h"
-#include "malloc.h"
+#include "random.h"
extern void* gUnknown_0203CF5C;
extern bool16 IdentifyFlash(void);
extern void SetBagItemsPointers(void);
extern void SetDecorationInventoriesPointers(void);
+extern void ApplyNewEncryptionKeyToGameStats(u32 key);
+extern void ApplyNewEncryptionKeyToBagItems(u32 newKey);
+extern void ApplyNewEncryptionKeyToBagItems_(u32 key);
+extern void ApplyNewEncryptionKeyToBerryPowder(u32 key);
+extern void sub_8084FAC(int unused);
-void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);
+// this is probably wrong or misleading due to it being used in ResetHeap...
+extern void InitHeap(void *pointer, u32 size);
#define SAVEBLOCK_MOVE_RANGE 128
+struct LoadedSaveData
+{
+ /*0x0000*/ struct ItemSlot items[30];
+ /*0x0078*/ struct ItemSlot keyItems[30];
+ /*0x00F0*/ struct ItemSlot pokeBalls[16];
+ /*0x0130*/ struct ItemSlot TMsHMs[64];
+ /*0x0230*/ struct ItemSlot berries[46];
+ /*0x02E8*/ struct MailStruct mail[MAIL_COUNT];
+};
+
EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
@@ -25,6 +40,11 @@ EWRAM_DATA u8 gSaveblock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
+EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
+EWRAM_DATA u32 gLastEncryptionKey = {0};
+
+void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
+
void CheckForFlashMemory(void)
{
if (!IdentifyFlash())
@@ -60,18 +80,15 @@ void SetSaveBlocksPointers(u16 offset)
SetDecorationInventoriesPointers();
}
-struct SaveBlocksInOne
-{
- struct SaveBlock2 sav2;
- struct SaveBlock1 sav1;
- struct PokemonStorage sav3;
-};
-/*
+extern u8 gHeap[];
+
void MoveSaveBlocks_ResetHeap(void)
{
void *vblankCB, *hblankCB;
u32 encryptionKey;
- struct SaveBlocksInOne* copiedSavs;
+ struct SaveBlock2 *saveBlock2Copy;
+ struct SaveBlock1 *saveBlock1Copy;
+ struct PokemonStorage *pokemonStorageCopy;
// save interrupt functions and turn them off
vblankCB = gMain.vblankCallback;
@@ -80,24 +97,30 @@ void MoveSaveBlocks_ResetHeap(void)
gMain.hblankCallback = NULL;
gUnknown_0203CF5C = NULL;
- copiedSavs = (void*)(gHeap);
+ saveBlock2Copy = (struct SaveBlock2 *)(gHeap);
+ saveBlock1Copy = (struct SaveBlock1 *)(gHeap + sizeof(struct SaveBlock2));
+ pokemonStorageCopy = (struct PokemonStorage *)(gHeap + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1));
- // copy saveblocks' content
- copiedSavs->sav2 = *gSaveBlock2Ptr;
- copiedSavs->sav1 = *gSaveBlock1Ptr;
- copiedSavs->sav3 = *gPokemonStoragePtr;
+ // backup the saves.
+ *saveBlock2Copy = *gSaveBlock2Ptr;
+ *saveBlock1Copy = *gSaveBlock1Ptr;
+ *pokemonStorageCopy = *gPokemonStoragePtr;
// change saveblocks' pointers
// argument is a sum of the individual trainerId bytes
- SetSaveBlocksPointers(copiedSavs->sav2.playerTrainerId[0] + copiedSavs->sav2.playerTrainerId[1] + copiedSavs->sav2.playerTrainerId[2] + copiedSavs->sav2.playerTrainerId[3]);
+ SetSaveBlocksPointers(
+ saveBlock2Copy->playerTrainerId[0] +
+ saveBlock2Copy->playerTrainerId[1] +
+ saveBlock2Copy->playerTrainerId[2] +
+ saveBlock2Copy->playerTrainerId[3]);
// restore saveblock data since the pointers changed
- *gSaveBlock2Ptr = copiedSavs->sav2;
- *gSaveBlock1Ptr = copiedSavs->sav1;
- *gPokemonStoragePtr = copiedSavs->sav3;
+ *gSaveBlock2Ptr = *saveBlock2Copy;
+ *gSaveBlock1Ptr = *saveBlock1Copy;
+ *gPokemonStoragePtr = *pokemonStorageCopy;
// heap was destroyed in the copying process, so reset it
- InitHeap(gHeap, sizeof(gHeap));
+ InitHeap(gHeap, HEAP_SIZE);
// restore interrupt functions
gMain.hblankCallback = hblankCB;
@@ -105,6 +128,168 @@ void MoveSaveBlocks_ResetHeap(void)
// create a new encryption key
encryptionKey = (Random() << 0x10) + (Random());
- ApplyNewEncyprtionKeyToAllEncryptedData(encryptionKey);
+ ApplyNewEncryptionKeyToAllEncryptedData(encryptionKey);
gSaveBlock2Ptr->encryptionKey = encryptionKey;
-}*/
+}
+
+
+u8 sav2_x1_query_bit1(void)
+{
+ return gSaveBlock2Ptr->specialSaveWarp & 1;
+}
+
+void sav2_x9_clear_bit1(void)
+{
+ gSaveBlock2Ptr->specialSaveWarp &= ~1;
+}
+
+void sub_8076D48(void)
+{
+ gSaveBlock2Ptr->specialSaveWarp |= 1;
+}
+
+void sub_8076D5C(void)
+{
+ sub_8084FAC(0);
+ gSaveBlock2Ptr->specialSaveWarp |= 1;
+}
+
+void sav2_gender2_inplace_and_xFE(void)
+{
+ gSaveBlock2Ptr->specialSaveWarp &= ~1;
+}
+
+void copy_player_party_to_sav1(void) // SavePlayerParty
+{
+ int i;
+
+ gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
+
+ for (i = 0; i < 6; i++)
+ gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
+}
+
+void copy_player_party_from_sav1(void) // LoadPlayerParty
+{
+ int i;
+
+ gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
+
+ for (i = 0; i < 6; i++)
+ gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
+}
+
+void save_serialize_npcs(void) // SaveMapObjects
+{
+ int i;
+
+ for (i = 0; i < 16; i++)
+ gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
+}
+
+void save_deserialize_npcs(void) // LoadMapObjects
+{
+ int i;
+
+ for (i = 0; i < 16; i++)
+ gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
+}
+
+void SaveSerializedGame(void)
+{
+ copy_player_party_to_sav1();
+ save_serialize_npcs();
+}
+
+void LoadSerializedGame(void)
+{
+ copy_player_party_from_sav1();
+ save_deserialize_npcs();
+}
+
+void copy_bags_and_unk_data_from_save_blocks(void)
+{
+ int i;
+
+ // load player items.
+ for (i = 0; i < 30; i++)
+ gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
+
+ // load player key items.
+ for (i = 0; i < 30; i++)
+ gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
+
+ // load player pokeballs.
+ for (i = 0; i < 16; i++)
+ gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
+
+ // load player TMs and HMs.
+ for (i = 0; i < 64; i++)
+ gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
+
+ // load player berries.
+ for (i = 0; i < 46; i++)
+ gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
+
+ // load mail.
+ for (i = 0; i < 16; i++)
+ gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
+
+ gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
+}
+
+void copy_bags_and_unk_data_to_save_blocks(void)
+{
+ int i;
+ u32 encryptionKeyBackup;
+
+ // save player items.
+ for (i = 0; i < 30; i++)
+ gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
+
+ // save player key items.
+ for (i = 0; i < 30; i++)
+ gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
+
+ // save player pokeballs.
+ for (i = 0; i < 16; i++)
+ gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
+
+ // save player TMs and HMs.
+ for (i = 0; i < 64; i++)
+ gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
+
+ // save player berries.
+ for (i = 0; i < 46; i++)
+ gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
+
+ // save mail.
+ for (i = 0; i < 16; i++)
+ gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
+
+ encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;
+ gSaveBlock2Ptr->encryptionKey = gLastEncryptionKey;
+ ApplyNewEncryptionKeyToBagItems(encryptionKeyBackup);
+ gSaveBlock2Ptr->encryptionKey = encryptionKeyBackup; // updated twice?
+}
+
+void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey)
+{
+ *hWord ^= gSaveBlock2Ptr->encryptionKey;
+ *hWord ^= newKey;
+}
+
+void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey)
+{
+ *word ^= gSaveBlock2Ptr->encryptionKey;
+ *word ^= newKey;
+}
+
+void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
+{
+ ApplyNewEncryptionKeyToGameStats(encryptionKey);
+ ApplyNewEncryptionKeyToBagItems_(encryptionKey);
+ ApplyNewEncryptionKeyToBerryPowder(encryptionKey);
+ ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->money, encryptionKey);
+ ApplyNewEncryptionKeyToHword(&gSaveBlock1Ptr->coins, encryptionKey);
+}
diff --git a/src/lottery_corner.c b/src/lottery_corner.c
index 3939f7d7f..2ded9c943 100644
--- a/src/lottery_corner.c
+++ b/src/lottery_corner.c
@@ -2,9 +2,9 @@
#include "lottery_corner.h"
#include "event_data.h"
#include "pokemon.h"
-#include "items.h"
-#include "rng.h"
-#include "species.h"
+#include "constants/items.h"
+#include "random.h"
+#include "constants/species.h"
#include "string_util.h"
#include "text.h"
@@ -42,7 +42,7 @@ void SetRandomLotteryNumber(u16 i)
void RetrieveLotteryNumber(void)
{
u16 lottoNumber = GetLotteryNumber();
- gScriptResult = lottoNumber;
+ gSpecialVar_Result = lottoNumber;
}
void PickLotteryCornerTicket(void)
@@ -66,7 +66,7 @@ void PickLotteryCornerTicket(void)
if (!GetMonData(pkmn, MON_DATA_IS_EGG))
{
u32 otId = GetMonData(pkmn, MON_DATA_OT_ID);
- u8 numMatchingDigits = GetMatchingDigits(gScriptResult, otId);
+ u8 numMatchingDigits = GetMatchingDigits(gSpecialVar_Result, otId);
if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
{
@@ -90,7 +90,7 @@ void PickLotteryCornerTicket(void)
!GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_IS_EGG))
{
u32 otId = GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_OT_ID);
- u8 numMatchingDigits = GetMatchingDigits(gScriptResult, otId);
+ u8 numMatchingDigits = GetMatchingDigits(gSpecialVar_Result, otId);
if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
{
diff --git a/src/m4a_2.c b/src/m4a_2.c
index 2d3c65848..0625f05d1 100644
--- a/src/m4a_2.c
+++ b/src/m4a_2.c
@@ -11,10 +11,10 @@ void *gMPlayJumpTable[36];
struct CgbChannel gCgbChans[4];
struct MusicPlayerTrack gPokemonCryTracks[MAX_POKEMON_CRIES * 2];
struct PokemonCrySong gPokemonCrySong;
-struct MusicPlayerInfo gMPlay_BGM;
-struct MusicPlayerInfo gMPlay_SE1;
-struct MusicPlayerInfo gMPlay_SE2;
-struct MusicPlayerInfo gMPlay_SE3;
+struct MusicPlayerInfo gMPlayInfo_BGM;
+struct MusicPlayerInfo gMPlayInfo_SE1;
+struct MusicPlayerInfo gMPlayInfo_SE2;
+struct MusicPlayerInfo gMPlayInfo_SE3;
u8 gMPlayMemAccArea[0x10];
u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust)
diff --git a/src/m4a_4.c b/src/m4a_4.c
index 99195ec00..e645fbef5 100644
--- a/src/m4a_4.c
+++ b/src/m4a_4.c
@@ -45,7 +45,7 @@ void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16
mplayInfo->ident = ID_NUMBER;
}
-void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 pitch)
+void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s16 pitch)
{
s32 i;
u32 bit;
@@ -66,7 +66,7 @@ void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16
{
if (track->flags & MPT_FLG_EXIST)
{
- track->keyShiftX = (s16)pitch >> 8;
+ track->keyShiftX = pitch >> 8;
track->pitX = pitch;
track->flags |= MPT_FLG_PITCHG;
}
diff --git a/src/mail.c b/src/mail.c
index 1060d73bd..ac263ac67 100644
--- a/src/mail.c
+++ b/src/mail.c
@@ -1,14 +1,14 @@
-
-// Includes
#include "global.h"
+#include "mail.h"
+#include "constants/items.h"
#include "main.h"
#include "overworld.h"
#include "task.h"
-#include "unknown_task.h"
+#include "scanline_effect.h"
#include "palette.h"
+#include "text.h"
#include "menu.h"
#include "menu_helpers.h"
-#include "text.h"
#include "text_window.h"
#include "string_util.h"
#include "international_string_util.h"
@@ -16,11 +16,46 @@
#include "gpu_regs.h"
#include "bg.h"
#include "pokemon_icon.h"
-#include "species.h"
+#include "constants/species.h"
#include "malloc.h"
#include "easy_chat.h"
-#include "mail_data.h"
-#include "mail.h"
+
+extern const u16 gMailPalette_Orange[];
+extern const u16 gMailPalette_Harbor[];
+extern const u16 gMailPalette_Glitter[];
+extern const u16 gMailPalette_Mech[];
+extern const u16 gMailPalette_Wood[];
+extern const u16 gMailPalette_Wave[];
+extern const u16 gMailPalette_Bead[];
+extern const u16 gMailPalette_Shadow[];
+extern const u16 gMailPalette_Tropic[];
+extern const u16 gMailPalette_Dream[];
+extern const u16 gMailPalette_Fab[];
+extern const u16 gMailPalette_Retro[];
+extern const u8 gMailTiles_Orange[];
+extern const u8 gMailTilemap_Orange[];
+extern const u8 gMailTiles_Harbor[];
+extern const u8 gMailTilemap_Harbor[];
+extern const u8 gMailTiles_Glitter[];
+extern const u8 gMailTilemap_Glitter[];
+extern const u8 gMailTiles_Mech[];
+extern const u8 gMailTilemap_Mech[];
+extern const u8 gMailTiles_Wood[];
+extern const u8 gMailTilemap_Wood[];
+extern const u8 gMailTiles_Wave[];
+extern const u8 gMailTilemap_Wave[];
+extern const u8 gMailTiles_Bead[];
+extern const u8 gMailTilemap_Bead[];
+extern const u8 gMailTiles_Shadow[];
+extern const u8 gMailTilemap_Shadow[];
+extern const u8 gMailTiles_Tropic[];
+extern const u8 gMailTilemap_Tropic[];
+extern const u8 gMailTiles_Dream[];
+extern const u8 gMailTilemap_Dream[];
+extern const u8 gMailTiles_Fab[];
+extern const u8 gMailTilemap_Fab[];
+extern const u8 gMailTiles_Retro[];
+extern const u8 gMailTilemap_Retro[];
// Static type declarations
@@ -52,9 +87,7 @@ struct MailGraphics
u16 color12;
};
-// Static RAM declarations
-
-static EWRAM_DATA struct
+struct MailRead
{
/*0x0000*/ u8 strbuf[8][64];
/*0x0200*/ u8 playerName[12];
@@ -73,22 +106,26 @@ static EWRAM_DATA struct
/*0x0228*/ const struct MailLayout *layout;
/*0x022c*/ u8 bg1TilemapBuffer[0x1000];
/*0x122c*/ u8 bg2TilemapBuffer[0x1000];
-} *gUnknown_0203A134 = NULL;
+};
+
+// Static RAM declarations
+
+static EWRAM_DATA struct MailRead *sMailRead = NULL;
// Static ROM declarations
-void sub_81219F0(void);
-void sub_8121A1C(void);
-void sub_8121B1C(void);
-void sub_8121C50(void);
-void sub_8121C64(void);
-void sub_8121C98(void);
-void sub_8121CC0(void);
-void sub_8121D00(void);
+static void CB2_InitMailRead(void);
+static void sub_8121A1C(void);
+static void sub_8121B1C(void);
+static void VBlankCB_MailRead(void);
+static void CB2_MailRead(void);
+static void CB2_WaitForPaletteExitOnKeyPress(void);
+static void CB2_ExitOnKeyPress(void);
+static void CB2_ExitMailReadFreeVars(void);
// .rodata
-const struct BgTemplate gUnknown_0859F290[] = {
+static const struct BgTemplate sUnknown_0859F290[] = {
{
.bg = 0,
.charBaseIndex = 2,
@@ -107,7 +144,7 @@ const struct BgTemplate gUnknown_0859F290[] = {
}
};
-const struct WindowTemplate gUnknown_0859F29C[] = {
+static const struct WindowTemplate sUnknown_0859F29C[] = {
{
.priority = 0,
.tilemapLeft = 2,
@@ -120,89 +157,52 @@ const struct WindowTemplate gUnknown_0859F29C[] = {
DUMMY_WIN_TEMPLATE
};
-const u8 gUnknown_0859F2AC[] = {
+static const u8 sUnknown_0859F2AC[] = {
0,
10,
11
};
-const u16 gUnknown_0859F2B0[][2] = {
+static const u16 sUnknown_0859F2B0[][2] = {
{ 0x6ACD, 0x51A5 },
{ 0x45FC, 0x38D4 }
};
-extern const u16 gUnknown_08DBE818[];
-extern const u16 gUnknown_08DBE838[];
-extern const u16 gUnknown_08DBE858[];
-extern const u16 gUnknown_08DBE878[];
-extern const u16 gUnknown_08DBE898[];
-extern const u16 gUnknown_08DBE8B8[];
-extern const u16 gUnknown_08DBE8D8[];
-extern const u16 gUnknown_08DBE8F8[];
-extern const u16 gUnknown_08DBE918[];
-extern const u16 gUnknown_08DBE938[];
-extern const u16 gUnknown_08DBE958[];
-extern const u16 gUnknown_08DBE978[];
-extern const u8 gUnknown_08DBE998[];
-extern const u8 gUnknown_08DBFBA4[];
-extern const u8 gUnknown_08DBEB38[];
-extern const u8 gUnknown_08DBFC7C[];
-extern const u8 gUnknown_08DBEC74[];
-extern const u8 gUnknown_08DBFD5C[];
-extern const u8 gUnknown_08DBEE84[];
-extern const u8 gUnknown_08DBFE68[];
-extern const u8 gUnknown_08DBEF5C[];
-extern const u8 gUnknown_08DBFF44[];
-extern const u8 gUnknown_08DBF154[];
-extern const u8 gUnknown_08DC0034[];
-extern const u8 gUnknown_08DBF2D4[];
-extern const u8 gUnknown_08DC0114[];
-extern const u8 gUnknown_08DBF37C[];
-extern const u8 gUnknown_08DC01F4[];
-extern const u8 gUnknown_08DBF50C[];
-extern const u8 gUnknown_08DC0300[];
-extern const u8 gUnknown_08DBF64C[];
-extern const u8 gUnknown_08DC03F0[];
-extern const u8 gUnknown_08DBF7B4[];
-extern const u8 gUnknown_08DC04E8[];
-extern const u8 gUnknown_08DBF904[];
-extern const u8 gUnknown_08DC0600[];
-
-const struct MailGraphics gUnknown_0859F2B8[] = {
+static const struct MailGraphics sUnknown_0859F2B8[] = {
{
- gUnknown_08DBE818, gUnknown_08DBE998, gUnknown_08DBFBA4, 0x02c0, 0x0000, 0x294a, 0x6739
+ gMailPalette_Orange, gMailTiles_Orange, gMailTilemap_Orange, 0x02c0, 0x0000, 0x294a, 0x6739
}, {
- gUnknown_08DBE838, gUnknown_08DBEB38, gUnknown_08DBFC7C, 0x02e0, 0x0000, 0x7fff, 0x4631
+ gMailPalette_Harbor, gMailTiles_Harbor, gMailTilemap_Harbor, 0x02e0, 0x0000, 0x7fff, 0x4631
}, {
- gUnknown_08DBE858, gUnknown_08DBEC74, gUnknown_08DBFD5C, 0x0400, 0x0000, 0x294a, 0x6739
+ gMailPalette_Glitter, gMailTiles_Glitter, gMailTilemap_Glitter, 0x0400, 0x0000, 0x294a, 0x6739
}, {
- gUnknown_08DBE878, gUnknown_08DBEE84, gUnknown_08DBFE68, 0x01e0, 0x0000, 0x7fff, 0x4631
+ gMailPalette_Mech, gMailTiles_Mech, gMailTilemap_Mech, 0x01e0, 0x0000, 0x7fff, 0x4631
}, {
- gUnknown_08DBE898, gUnknown_08DBEF5C, gUnknown_08DBFF44, 0x02e0, 0x0000, 0x7fff, 0x4631
+ gMailPalette_Wood, gMailTiles_Wood, gMailTilemap_Wood, 0x02e0, 0x0000, 0x7fff, 0x4631
}, {
- gUnknown_08DBE8B8, gUnknown_08DBF154, gUnknown_08DC0034, 0x0300, 0x0000, 0x294a, 0x6739
+ gMailPalette_Wave, gMailTiles_Wave, gMailTilemap_Wave, 0x0300, 0x0000, 0x294a, 0x6739
}, {
- gUnknown_08DBE8D8, gUnknown_08DBF2D4, gUnknown_08DC0114, 0x0140, 0x0000, 0x7fff, 0x4631
+ gMailPalette_Bead, gMailTiles_Bead, gMailTilemap_Bead, 0x0140, 0x0000, 0x7fff, 0x4631
}, {
- gUnknown_08DBE8F8, gUnknown_08DBF37C, gUnknown_08DC01F4, 0x0300, 0x0000, 0x7fff, 0x4631
+ gMailPalette_Shadow, gMailTiles_Shadow, gMailTilemap_Shadow, 0x0300, 0x0000, 0x7fff, 0x4631
}, {
- gUnknown_08DBE918, gUnknown_08DBF50C, gUnknown_08DC0300, 0x0220, 0x0000, 0x294a, 0x6739
+ gMailPalette_Tropic, gMailTiles_Tropic, gMailTilemap_Tropic, 0x0220, 0x0000, 0x294a, 0x6739
}, {
- gUnknown_08DBE938, gUnknown_08DBF64C, gUnknown_08DC03F0, 0x0340, 0x0000, 0x294a, 0x6739
+ gMailPalette_Dream, gMailTiles_Dream, gMailTilemap_Dream, 0x0340, 0x0000, 0x294a, 0x6739
}, {
- gUnknown_08DBE958, gUnknown_08DBF7B4, gUnknown_08DC04E8, 0x02a0, 0x0000, 0x294a, 0x6739
+ gMailPalette_Fab, gMailTiles_Fab, gMailTilemap_Fab, 0x02a0, 0x0000, 0x294a, 0x6739
}, {
- gUnknown_08DBE978, gUnknown_08DBF904, gUnknown_08DC0600, 0x0520, 0x0000, 0x294a, 0x6739
+ gMailPalette_Retro, gMailTiles_Retro, gMailTilemap_Retro, 0x0520, 0x0000, 0x294a, 0x6739
}
};
-const struct UnkMailStruct Unknown_0859F3A8[] = {
+static const struct UnkMailStruct Unknown_0859F3A8[] = {
{ .numEasyChatWords = 3, .lineHeight = 16 },
{ .numEasyChatWords = 3, .lineHeight = 16 },
{ .numEasyChatWords = 3, .lineHeight = 16 }
};
-const struct MailLayout gUnknown_0859F3B4[] = {
+static const struct MailLayout sUnknown_0859F3B4[] = {
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
@@ -217,7 +217,7 @@ const struct MailLayout gUnknown_0859F3B4[] = {
{ 0x03, 0x00, 0x00, 0x02, 0x00, Unknown_0859F3A8 }
};
-const struct UnkMailStruct Unknown_0859F444[] = {
+static const struct UnkMailStruct Unknown_0859F444[] = {
{ .numEasyChatWords = 2, .lineHeight = 16 },
{ .numEasyChatWords = 2, .lineHeight = 16 },
{ .numEasyChatWords = 2, .lineHeight = 16 },
@@ -225,7 +225,7 @@ const struct UnkMailStruct Unknown_0859F444[] = {
{ .numEasyChatWords = 1, .lineHeight = 16 }
};
-const struct MailLayout gUnknown_0859F458[] = {
+static const struct MailLayout sUnknown_0859F458[] = {
{ 0x05, 0x07, 0x58, 0x0b, 0x1e, Unknown_0859F444 },
{ 0x05, 0x0a, 0x60, 0x09, 0x1e, Unknown_0859F444 },
{ 0x05, 0x0c, 0x68, 0x05, 0x1e, Unknown_0859F444 },
@@ -240,86 +240,64 @@ const struct MailLayout gUnknown_0859F458[] = {
{ 0x05, 0x09, 0x60, 0x05, 0x1e, Unknown_0859F444 }
};
-// What the heck are these meant to be? Call them u16 for now.
-
-const u16 Unknown_0859F4E8[] = {
- 0x00, 0x4000, 0x00, 0x00
-};
-
-const u16 Unknown_0859F4F0[] = {
- 0x00, 0x00, -1, 0x00
-};
-
-const u16 Unknown_0859F4F8[] = {
- 0x04, 0x00, -1, 0x00
-};
-
-const u16 Unknown_0859F500[] = {
- 0x00, 0x40, -1, 0x00
-};
-
-const u16 *const gUnknown_0859F508[] = {
- Unknown_0859F4F0,
- Unknown_0859F4F8,
- Unknown_0859F500
-};
-
// .text
-void sub_8121478(struct MailStruct *mail, MainCallback callback, bool8 flag) {
+void ReadMail(struct MailStruct *mail, void (*callback)(void), bool8 flag)
+{
u16 buffer[2];
u16 species;
- gUnknown_0203A134 = calloc(1, sizeof(*gUnknown_0203A134));
- gUnknown_0203A134->language = LANGUAGE_ENGLISH;
- gUnknown_0203A134->playerIsSender = TRUE;
- gUnknown_0203A134->parserSingle = CopyEasyChatWord;
- gUnknown_0203A134->parserMultiple = ConvertEasyChatWordsToString;
- if (mail->itemId >= ITEM_ORANGE_MAIL && mail->itemId <= ITEM_RETRO_MAIL) {
- gUnknown_0203A134->mailType = mail->itemId - ITEM_ORANGE_MAIL;
+ sMailRead = calloc(1, sizeof(*sMailRead));
+ sMailRead->language = LANGUAGE_ENGLISH;
+ sMailRead->playerIsSender = TRUE;
+ sMailRead->parserSingle = CopyEasyChatWord;
+ sMailRead->parserMultiple = ConvertEasyChatWordsToString;
+ if (IS_ITEM_MAIL(mail->itemId))
+ {
+ sMailRead->mailType = mail->itemId - ITEM_ORANGE_MAIL;
}
else
{
- gUnknown_0203A134->mailType = 0;
+ sMailRead->mailType = 0;
flag = FALSE;
}
- switch (gUnknown_0203A134->playerIsSender)
+ switch (sMailRead->playerIsSender)
{
case FALSE:
default:
- gUnknown_0203A134->layout = &gUnknown_0859F3B4[gUnknown_0203A134->mailType];
+ sMailRead->layout = &sUnknown_0859F3B4[sMailRead->mailType];
break;
case TRUE:
- gUnknown_0203A134->layout = &gUnknown_0859F458[gUnknown_0203A134->mailType];
+ sMailRead->layout = &sUnknown_0859F458[sMailRead->mailType];
break;
}
- species = sub_80D45E8(mail->species, buffer);
+ species = MailSpeciesToSpecies(mail->species, buffer);
if (species >= SPECIES_BULBASAUR && species < NUM_SPECIES)
{
- switch (gUnknown_0203A134->mailType)
+ switch (sMailRead->mailType)
{
default:
- gUnknown_0203A134->animsActive = 0;
+ sMailRead->animsActive = 0;
break;
case ITEM_BEAD_MAIL - ITEM_ORANGE_MAIL:
- gUnknown_0203A134->animsActive = 1;
+ sMailRead->animsActive = 1;
break;
case ITEM_DREAM_MAIL - ITEM_ORANGE_MAIL:
- gUnknown_0203A134->animsActive = 2;
+ sMailRead->animsActive = 2;
break;
}
}
else
{
- gUnknown_0203A134->animsActive = 0;
+ sMailRead->animsActive = 0;
}
- gUnknown_0203A134->mail = mail;
- gUnknown_0203A134->callback = callback;
- gUnknown_0203A134->flag = flag;
- SetMainCallback2(sub_81219F0);
+ sMailRead->mail = mail;
+ sMailRead->callback = callback;
+ sMailRead->flag = flag;
+ SetMainCallback2(CB2_InitMailRead);
}
-bool8 sub_81215EC(void)
+static bool8 MailReadBuildGraphics(void)
{
u16 icon;
@@ -327,7 +305,7 @@ bool8 sub_81215EC(void)
{
case 0:
SetVBlankCallback(NULL);
- remove_some_task();
+ ScanlineEffect_Stop();
SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
break;
case 1:
@@ -353,21 +331,21 @@ bool8 sub_81215EC(void)
SetGpuReg(REG_OFFSET_BG2HOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG3HOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG3VOFS, 0x0000);
- SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
SetGpuReg(REG_OFFSET_BLDALPHA, 0x0000);
break;
case 6:
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_0859F290, 3);
- SetBgTilemapBuffer(1, gUnknown_0203A134->bg1TilemapBuffer);
- SetBgTilemapBuffer(2, gUnknown_0203A134->bg2TilemapBuffer);
+ InitBgsFromTemplates(0, sUnknown_0859F290, 3);
+ SetBgTilemapBuffer(1, sMailRead->bg1TilemapBuffer);
+ SetBgTilemapBuffer(2, sMailRead->bg2TilemapBuffer);
break;
case 7:
- InitWindows(gUnknown_0859F29C);
+ InitWindows(sUnknown_0859F29C);
DeactivateAllTextPrinters();
break;
case 8:
- decompress_and_copy_tile_data_to_vram(1, gUnknown_0859F2B8[gUnknown_0203A134->mailType].tiles, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(1, sUnknown_0859F2B8[sMailRead->mailType].tiles, 0, 0, 0);
break;
case 9:
if (free_temp_tile_data_buffers_if_possible())
@@ -378,7 +356,7 @@ bool8 sub_81215EC(void)
case 10:
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(2, 1, 0, 0, 30, 20);
- CopyToBgTilemapBuffer(1, gUnknown_0859F2B8[gUnknown_0203A134->mailType].tileMap, 0, 0);
+ CopyToBgTilemapBuffer(1, sUnknown_0859F2B8[sMailRead->mailType].tileMap, 0, 0);
break;
case 11:
CopyBgTilemapBufferToVram(0);
@@ -386,25 +364,25 @@ bool8 sub_81215EC(void)
CopyBgTilemapBufferToVram(2);
break;
case 12:
- LoadPalette(sub_8098C64(), 240, 32);
- gPlttBufferUnfaded[250] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color10;
- gPlttBufferFaded[250] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color10;
- gPlttBufferUnfaded[251] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color12;
- gPlttBufferFaded[251] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color12;
- LoadPalette(gUnknown_0859F2B8[gUnknown_0203A134->mailType].palette, 0, 32);
- gPlttBufferUnfaded[10] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
- gPlttBufferFaded[10] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
- gPlttBufferUnfaded[11] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
- gPlttBufferFaded[11] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
+ LoadPalette(GetOverworldTextboxPalettePtr(), 240, 32);
+ gPlttBufferUnfaded[250] = sUnknown_0859F2B8[sMailRead->mailType].color10;
+ gPlttBufferFaded[250] = sUnknown_0859F2B8[sMailRead->mailType].color10;
+ gPlttBufferUnfaded[251] = sUnknown_0859F2B8[sMailRead->mailType].color12;
+ gPlttBufferFaded[251] = sUnknown_0859F2B8[sMailRead->mailType].color12;
+ LoadPalette(sUnknown_0859F2B8[sMailRead->mailType].palette, 0, 32);
+ gPlttBufferUnfaded[10] = sUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
+ gPlttBufferFaded[10] = sUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
+ gPlttBufferUnfaded[11] = sUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
+ gPlttBufferFaded[11] = sUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
break;
case 13:
- if (gUnknown_0203A134->flag)
+ if (sMailRead->flag)
{
sub_8121A1C();
}
break;
case 14:
- if (gUnknown_0203A134->flag)
+ if (sMailRead->flag)
{
sub_8121B1C();
RunTextPrinters();
@@ -417,20 +395,20 @@ bool8 sub_81215EC(void)
}
break;
case 16:
- SetVBlankCallback(sub_8121C50);
+ SetVBlankCallback(VBlankCB_MailRead);
gPaletteFade.bufferTransferDisabled = TRUE;
break;
case 17:
- icon = sub_80D2E84(gUnknown_0203A134->mail->species);
- switch (gUnknown_0203A134->animsActive)
+ icon = sub_80D2E84(sMailRead->mail->species);
+ switch (sMailRead->animsActive)
{
case 1:
sub_80D2F68(icon);
- gUnknown_0203A134->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x60, 0x80, 0, 0);
+ sMailRead->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x60, 0x80, 0, 0);
break;
case 2:
sub_80D2F68(icon);
- gUnknown_0203A134->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x28, 0x80, 0, 0);
+ sMailRead->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x28, 0x80, 0, 0);
break;
}
break;
@@ -441,53 +419,53 @@ bool8 sub_81215EC(void)
ShowBg(2);
BeginNormalPaletteFade(-1, 0, 16, 0, 0);
gPaletteFade.bufferTransferDisabled = FALSE;
- gUnknown_0203A134->callback2 = sub_8121C98;
+ sMailRead->callback2 = CB2_WaitForPaletteExitOnKeyPress;
return TRUE;
default:
return FALSE;
}
- gMain.state ++;
+ gMain.state++;
return FALSE;
}
-void sub_81219F0(void)
+static void CB2_InitMailRead(void)
{
do
{
- if (sub_81215EC() == TRUE)
+ if (MailReadBuildGraphics() == TRUE)
{
- SetMainCallback2(sub_8121C64);
+ SetMainCallback2(CB2_MailRead);
break;
}
} while (sub_81221AC() != TRUE);
}
-void sub_8121A1C(void)
+static void sub_8121A1C(void)
{
u16 i;
u8 total;
u8 *ptr;
total = 0;
- for (i = 0; i < gUnknown_0203A134->layout->numSubStructs; i ++)
+ for (i = 0; i < sMailRead->layout->numSubStructs; i ++)
{
- ConvertEasyChatWordsToString(gUnknown_0203A134->strbuf[i], &gUnknown_0203A134->mail->words[total], gUnknown_0203A134->layout->var8[i].numEasyChatWords, 1);
- total += gUnknown_0203A134->layout->var8[i].numEasyChatWords;
+ ConvertEasyChatWordsToString(sMailRead->strbuf[i], &sMailRead->mail->words[total], sMailRead->layout->var8[i].numEasyChatWords, 1);
+ total += sMailRead->layout->var8[i].numEasyChatWords;
}
- ptr = StringCopy(gUnknown_0203A134->playerName, gUnknown_0203A134->mail->playerName);
- if (!gUnknown_0203A134->playerIsSender)
+ ptr = StringCopy(sMailRead->playerName, sMailRead->mail->playerName);
+ if (!sMailRead->playerIsSender)
{
StringCopy(ptr, gText_FromSpace);
- gUnknown_0203A134->signatureWidth = gUnknown_0203A134->layout->signatureWidth - (StringLength(gUnknown_0203A134->playerName) * 8 - 0x60);
+ sMailRead->signatureWidth = sMailRead->layout->signatureWidth - (StringLength(sMailRead->playerName) * 8 - 0x60);
}
else
{
- sub_81DB52C(gUnknown_0203A134->playerName);
- gUnknown_0203A134->signatureWidth = gUnknown_0203A134->layout->signatureWidth;
+ sub_81DB52C(sMailRead->playerName);
+ sMailRead->signatureWidth = sMailRead->layout->signatureWidth;
}
}
-void sub_8121B1C(void)
+static void sub_8121B1C(void)
{
u16 i;
u8 strbuf[0x20];
@@ -501,77 +479,76 @@ void sub_8121B1C(void)
PutWindowTilemap(1);
FillWindowPixelBuffer(0, 0);
FillWindowPixelBuffer(1, 0);
- for (i = 0; i < gUnknown_0203A134->layout->numSubStructs; i ++)
+ for (i = 0; i < sMailRead->layout->numSubStructs; i ++)
{
- if (gUnknown_0203A134->strbuf[i][0] == EOS || gUnknown_0203A134->strbuf[i][0] == CHAR_SPACE)
+ if (sMailRead->strbuf[i][0] == EOS || sMailRead->strbuf[i][0] == CHAR_SPACE)
{
continue;
}
- box_print(0, 1, gUnknown_0203A134->layout->var8[i].xOffset + gUnknown_0203A134->layout->wordsYPos, y + gUnknown_0203A134->layout->wordsXPos, gUnknown_0859F2AC, 0, gUnknown_0203A134->strbuf[i]);
- y += gUnknown_0203A134->layout->var8[i].lineHeight;
+ box_print(0, 1, sMailRead->layout->var8[i].xOffset + sMailRead->layout->wordsYPos, y + sMailRead->layout->wordsXPos, sUnknown_0859F2AC, 0, sMailRead->strbuf[i]);
+ y += sMailRead->layout->var8[i].lineHeight;
}
bufptr = StringCopy(strbuf, gText_FromSpace);
- StringCopy(bufptr, gUnknown_0203A134->playerName);
- box_x = GetStringCenterAlignXOffset(1, strbuf, gUnknown_0203A134->signatureWidth) + 0x68;
- box_y = gUnknown_0203A134->layout->signatureYPos + 0x58;
- box_print(0, 1, box_x, box_y, gUnknown_0859F2AC, 0, strbuf);
+ StringCopy(bufptr, sMailRead->playerName);
+ box_x = GetStringCenterAlignXOffset(1, strbuf, sMailRead->signatureWidth) + 0x68;
+ box_y = sMailRead->layout->signatureYPos + 0x58;
+ box_print(0, 1, box_x, box_y, sUnknown_0859F2AC, 0, strbuf);
CopyWindowToVram(0, 3);
CopyWindowToVram(1, 3);
}
-void sub_8121C50(void)
+static void VBlankCB_MailRead(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
-void sub_8121C64(void)
+static void CB2_MailRead(void)
{
- if (gUnknown_0203A134->animsActive != 0)
+ if (sMailRead->animsActive != 0)
{
AnimateSprites();
BuildOamBuffer();
}
- gUnknown_0203A134->callback2();
+ sMailRead->callback2();
}
-void sub_8121C98(void)
+static void CB2_WaitForPaletteExitOnKeyPress(void)
{
if (!UpdatePaletteFade())
{
- gUnknown_0203A134->callback2 = sub_8121CC0;
+ sMailRead->callback2 = CB2_ExitOnKeyPress;
}
}
-void sub_8121CC0(void)
+static void CB2_ExitOnKeyPress(void)
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
- gUnknown_0203A134->callback2 = sub_8121D00;
+ sMailRead->callback2 = CB2_ExitMailReadFreeVars;
}
}
-void sub_8121D00(void)
+static void CB2_ExitMailReadFreeVars(void)
{
if (!UpdatePaletteFade())
{
- SetMainCallback2(gUnknown_0203A134->callback);
- switch (gUnknown_0203A134->animsActive)
+ SetMainCallback2(sMailRead->callback);
+ switch (sMailRead->animsActive)
{
case 1:
case 2:
- sub_80D2FF0(sub_80D2E84(gUnknown_0203A134->mail->species));
- sub_80D2EF8(&gSprites[gUnknown_0203A134->monIconSprite]);
+ sub_80D2FF0(sub_80D2E84(sMailRead->mail->species));
+ sub_80D2EF8(&gSprites[sMailRead->monIconSprite]);
}
- memset(gUnknown_0203A134, 0, sizeof(*gUnknown_0203A134));
+ memset(sMailRead, 0, sizeof(*sMailRead));
ResetPaletteFade();
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
ResetBgsAndClearDma3BusyFlags(0);
FreeAllWindowBuffers();
- free(gUnknown_0203A134);
- gUnknown_0203A134 = NULL;
+ FREE_AND_SET_NULL(sMailRead);
}
}
diff --git a/src/mail_data.c b/src/mail_data.c
new file mode 100644
index 000000000..ebb49febf
--- /dev/null
+++ b/src/mail_data.c
@@ -0,0 +1,203 @@
+#include "global.h"
+#include "mail.h"
+#include "constants/items.h"
+#include "pokemon.h"
+#include "pokemon_icon.h"
+#include "constants/species.h"
+#include "text.h"
+#include "international_string_util.h"
+
+void ClearMailData(void)
+{
+ u8 i;
+
+ for (i = 0; i < MAIL_COUNT; i++)
+ ClearMailStruct(&gSaveBlock1Ptr->mail[i]);
+}
+
+void ClearMailStruct(struct MailStruct *mail)
+{
+ s32 i;
+
+ for (i = 0; i < MAIL_WORDS_COUNT; i++)
+ mail->words[i] = 0xFFFF;
+
+ for (i = 0; i < PLAYER_NAME_LENGTH; i++)
+ mail->playerName[i] = EOS;
+
+ for (i = 0; i < 4; i++)
+ mail->trainerId[i] = 0;
+
+ mail->species = SPECIES_BULBASAUR;
+ mail->itemId = ITEM_NONE;
+}
+
+bool8 MonHasMail(struct Pokemon *mon)
+{
+ u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM);
+ if (ItemIsMail(heldItem) && GetMonData(mon, MON_DATA_MAIL) != 0xFF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+u8 GiveMailToMon(struct Pokemon *mon, u16 itemId)
+{
+ u8 heldItem[2];
+ u8 id, i;
+ u16 species;
+ u32 personality;
+
+ heldItem[0] = itemId;
+ heldItem[1] = itemId >> 8;
+
+ for (id = 0; id < PARTY_SIZE; id++)
+ {
+ if (gSaveBlock1Ptr->mail[id].itemId == 0)
+ {
+ for (i = 0; i < MAIL_WORDS_COUNT; i++)
+ gSaveBlock1Ptr->mail[id].words[i] = 0xFFFF;
+
+ for (i = 0; i < PLAYER_NAME_LENGTH - 1; i++)
+ gSaveBlock1Ptr->mail[id].playerName[i] = gSaveBlock2Ptr->playerName[i];
+ gSaveBlock1Ptr->mail[id].playerName[i] = EOS;
+ PadNameString(gSaveBlock1Ptr->mail[id].playerName, CHAR_SPACE);
+
+ for (i = 0; i < 4; i++)
+ gSaveBlock1Ptr->mail[id].trainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
+
+ species = GetBoxMonData(&mon->box, MON_DATA_SPECIES);
+ personality = GetBoxMonData(&mon->box, MON_DATA_PERSONALITY);
+ gSaveBlock1Ptr->mail[id].species = SpeciesToMailSpecies(species, personality);
+ gSaveBlock1Ptr->mail[id].itemId = itemId;
+ SetMonData(mon, MON_DATA_MAIL, &id);
+ SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
+ return id;
+ }
+ }
+
+ return 0xFF;
+}
+
+u16 SpeciesToMailSpecies(u16 species, u32 personality)
+{
+ if (species == SPECIES_UNOWN)
+ {
+ u32 species = GetUnownLetterByPersonality(personality) + 30000;
+ return species;
+ }
+
+ return species;
+}
+
+u16 MailSpeciesToSpecies(u16 mailSpecies, u16 *buffer)
+{
+ u16 result;
+
+ if (mailSpecies >= 30000 && mailSpecies < (30000 + UNOWN_FORM_COUNT))
+ {
+ result = SPECIES_UNOWN;
+ *buffer = mailSpecies - 30000;
+ }
+ else
+ {
+ result = mailSpecies;
+ }
+
+ return result;
+}
+
+u8 GiveMailToMon2(struct Pokemon *mon, struct MailStruct *mail)
+{
+ u8 heldItem[2];
+ u16 itemId = mail->itemId;
+ u8 mailId = GiveMailToMon(mon, itemId);
+
+ if (mailId == 0xFF)
+ return 0xFF;
+
+ gSaveBlock1Ptr->mail[mailId] = *mail;
+
+ SetMonData(mon, MON_DATA_MAIL, &mailId);
+
+ heldItem[0] = itemId;
+ heldItem[1] = itemId >> 8;
+
+ SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
+
+ return mailId;
+}
+
+static bool32 DummyMailFunc(void)
+{
+ return FALSE;
+}
+
+void TakeMailFromMon(struct Pokemon *mon)
+{
+ u8 heldItem[2];
+ u8 mailId;
+
+ if (MonHasMail(mon))
+ {
+ mailId = GetMonData(mon, MON_DATA_MAIL);
+ gSaveBlock1Ptr->mail[mailId].itemId = ITEM_NONE;
+ mailId = 0xFF;
+ heldItem[0] = ITEM_NONE;
+ heldItem[1] = ITEM_NONE << 8;
+ SetMonData(mon, MON_DATA_MAIL, &mailId);
+ SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
+ }
+}
+
+void ClearMailItemId(u8 mailId)
+{
+ gSaveBlock1Ptr->mail[mailId].itemId = ITEM_NONE;
+}
+
+u8 TakeMailFromMon2(struct Pokemon *mon)
+{
+ u8 i;
+ u8 newHeldItem[2];
+ u8 newMailId;
+
+ newHeldItem[0] = ITEM_NONE;
+ newHeldItem[1] = ITEM_NONE << 8;
+ newMailId = 0xFF;
+
+ for (i = PARTY_SIZE; i < MAIL_COUNT; i++)
+ {
+ if (gSaveBlock1Ptr->mail[i].itemId == ITEM_NONE)
+ {
+ memcpy(&gSaveBlock1Ptr->mail[i], &gSaveBlock1Ptr->mail[GetMonData(mon, MON_DATA_MAIL)], sizeof(struct MailStruct));
+ gSaveBlock1Ptr->mail[GetMonData(mon, MON_DATA_MAIL)].itemId = ITEM_NONE;
+ SetMonData(mon, MON_DATA_MAIL, &newMailId);
+ SetMonData(mon, MON_DATA_HELD_ITEM, newHeldItem);
+ return i;
+ }
+ }
+
+ return 0xFF;
+}
+
+bool8 ItemIsMail(u16 itemId)
+{
+ switch (itemId)
+ {
+ case ITEM_ORANGE_MAIL:
+ case ITEM_HARBOR_MAIL:
+ case ITEM_GLITTER_MAIL:
+ case ITEM_MECH_MAIL:
+ case ITEM_WOOD_MAIL:
+ case ITEM_WAVE_MAIL:
+ case ITEM_BEAD_MAIL:
+ case ITEM_SHADOW_MAIL:
+ case ITEM_TROPIC_MAIL:
+ case ITEM_DREAM_MAIL:
+ case ITEM_FAB_MAIL:
+ case ITEM_RETRO_MAIL:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
diff --git a/src/main.c b/src/main.c
index 665a4dd84..d4601293b 100644
--- a/src/main.c
+++ b/src/main.c
@@ -2,7 +2,7 @@
#include "main.h"
#include "m4a.h"
#include "rtc.h"
-#include "rng.h"
+#include "random.h"
#include "dma3.h"
#include "gba/flash_internal.h"
#include "battle.h"
@@ -29,7 +29,7 @@ extern void MapMusicMain(void);
extern void EnableInterrupts(u16);
extern void sub_8033648(void);
extern u16 SetFlashTimerIntr(u8 timerNum, void (**intrFunc)(void));
-extern void remove_some_task(void);
+extern void ScanlineEffect_Stop(void);
extern struct SoundInfo gSoundInfo;
extern u32 gFlashMemoryPresent;
@@ -122,7 +122,7 @@ void AgbMain()
ClearDma3Requests();
ResetBgs();
SetDefaultFontsPointer();
- InitHeap(gHeap, 0x1C000);
+ InitHeap(gHeap, HEAP_SIZE);
gSoftResetDisabled = FALSE;
@@ -332,7 +332,6 @@ void SetSerialCallback(IntrCallback callback)
}
extern void CopyBufferedValuesToGpuRegs(void);
-extern void ProcessDma3Requests(void);
static void VBlankIntr(void)
{
@@ -426,7 +425,7 @@ void DoSoftReset(void)
{
REG_IME = 0;
m4aSoundVSyncOff();
- remove_some_task();
+ ScanlineEffect_Stop();
DmaStop(1);
DmaStop(2);
DmaStop(3);
diff --git a/src/menu.c b/src/menu.c
new file mode 100644
index 000000000..d06f950d3
--- /dev/null
+++ b/src/menu.c
@@ -0,0 +1,2414 @@
+#include "global.h"
+#include "bg.h"
+#include "window.h"
+#include "palette.h"
+#include "menu.h"
+#include "constants/songs.h"
+#include "main.h"
+#include "sound.h"
+#include "menu_helpers.h"
+#include "malloc.h"
+#include "task.h"
+#include "dma3.h"
+#include "string_util.h"
+#include "pokemon_icon.h"
+#include "constants/flags.h"
+#include "event_data.h"
+#include "pokedex.h"
+#include "region_map.h"
+#include "text_window.h"
+#include "strings.h"
+#include "graphics.h"
+
+#define DLG_WINDOW_PALETTE_NUM 15
+#define DLG_WINDOW_BASE_TILE_NUM 0x200
+#define STD_WINDOW_PALETTE_NUM 14
+#define STD_WINDOW_BASE_TILE_NUM 0x214
+
+struct SomeUnkStruct_60F0D4
+{
+ u8 unk1;
+ u8 unk2;
+ u16 unk3;
+};
+
+struct Menu
+{
+ u8 left;
+ u8 top;
+ s8 cursorPos;
+ s8 minCursorPos;
+ s8 maxCursorPos;
+ u8 windowId;
+ u8 fontId;
+ u8 optionWidth;
+ u8 optionHeight;
+ u8 horizontalCount;
+ u8 verticalCount;
+ bool8 APressMuted;
+};
+
+static EWRAM_DATA u8 gUnknown_0203CD8C = 0;
+static EWRAM_DATA u8 gUnknown_0203CD8D = 0;
+static EWRAM_DATA struct Menu gUnknown_0203CD90 = {0};
+static EWRAM_DATA u16 gUnknown_0203CD9C = 0;
+static EWRAM_DATA u8 gUnknown_0203CD9E = 0;
+static EWRAM_DATA u8 gUnknown_0203CD9F = 0;
+static EWRAM_DATA u8 gUnknown_0203CDA0 = 0;
+static EWRAM_DATA u16 sFiller = 0; // needed to align
+static EWRAM_DATA bool8 gUnknown_0203CDA4[4] = {FALSE};
+static EWRAM_DATA u16 gUnknown_0203CDA8 = 0;
+static EWRAM_DATA void *gUnknown_0203CDAC[0x20] = {NULL};
+
+const u16 gUnknown_0860F074[] = INCBIN_U16("graphics/interface/860F074.gbapal");
+static const u8 gUnknown_0860F094[] = { 8, 4, 1 };
+
+static const struct WindowTemplate gUnknown_0860F098[] =
+{
+ { 0x00, 0x02, 0x0F, 0x1B, 0x04, 0x0F, 0x194 },
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct WindowTemplate gUnknown_0860F0A8 =
+{
+ 0x00, 0x15, 0x09, 0x05, 0x04, 0x0F, 0x125
+};
+
+const u16 gUnknown_0860F0B0[] = INCBIN_U16("graphics/interface/860F0B0.gbapal");
+const u8 gUnknown_0860F0D0[] = { 15, 1, 2 };
+const struct SomeUnkStruct_60F0D4 gUnknown_0860F0D4[] =
+{
+ { 12, 12, 0x00 },
+ { 32, 12, 0x20 },
+ { 32, 12, 0x64 },
+ { 32, 12, 0x60 },
+ { 32, 12, 0x80 },
+ { 32, 12, 0x48 },
+ { 32, 12, 0x44 },
+ { 32, 12, 0x6C },
+ { 32, 12, 0x68 },
+ { 32, 12, 0x88 },
+ { 32, 12, 0xA4 },
+ { 32, 12, 0x24 },
+ { 32, 12, 0x28 },
+ { 32, 12, 0x2C },
+ { 32, 12, 0x40 },
+ { 32, 12, 0x84 },
+ { 32, 12, 0x4C },
+ { 32, 12, 0xA0 },
+ { 32, 12, 0x8C },
+ { 42, 12, 0xA8 },
+ { 42, 12, 0xC0 },
+ { 42, 12, 0xC8 },
+ { 42, 12, 0xE0 },
+ { 42, 12, 0xE8 },
+ { 8, 8, 0xAE },
+ { 8, 8, 0xAF },
+};
+
+// Forward declarations
+extern void sub_81973A4(void);
+extern void DrawStandardFrame(u8, u8, u8, u8, u8, u8);
+extern void DrawDialogueFrame(u8, u8, u8, u8, u8, u8);
+extern void sub_81977BC(u8, u8, u8, u8, u8, u8);
+extern void sub_8197804(u8, u8, u8, u8, u8, u8);
+extern void sub_8197BB4(u8, u8, u8, u8, u8, u8);
+extern void sub_8197E30(u8, u8, u8, u8, u8, u8);
+extern void DrawWindowBorder(u8, u8, u8, u8, u8, u8);
+extern void sub_81980A8(u8, u8, u8, u8, u8, u8);
+extern u8 MoveMenuCursor(s8);
+extern u8 sub_8199134(s8, s8);
+extern void sub_8199F74(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 letterSpacing, u8 lineSpacing);
+extern void sub_8198C78(void);
+extern void task_free_buf_after_copying_tile_data_to_vram(u8 taskId);
+
+void sub_81971D0(void)
+{
+ InitWindows(gUnknown_0860F098);
+ gUnknown_0203CD8C = 0xFF;
+ gUnknown_0203CD8D = 0xFF;
+}
+
+void sub_81971F4(void)
+{
+ FreeAllWindowBuffers();
+}
+
+void sub_8197200(void)
+{
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ DeactivateAllTextPrinters();
+ sub_81973A4();
+}
+
+u16 sub_8197224(void)
+{
+ RunTextPrinters();
+ return IsTextPrinterActive(0);
+}
+
+u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 fgColor, u8 bgColor, u8 shadowColor)
+{
+ struct TextSubPrinter printer;
+
+ printer.current_text_offset = str;
+ printer.windowId = windowId;
+ printer.fontId = fontId;
+ printer.x = 0;
+ printer.y = 1;
+ printer.currentX = 0;
+ printer.currentY = 1;
+ printer.letterSpacing = 0;
+ printer.lineSpacing = 0;
+ printer.fontColor_l = 0;
+ printer.fgColor = fgColor;
+ printer.bgColor = bgColor;
+ printer.shadowColor = shadowColor;
+
+ gTextFlags.flag_1 = 0;
+ return AddTextPrinter(&printer, speed, callback);
+}
+
+void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress)
+{
+ void (*callback)(struct TextSubPrinter *, u16) = NULL;
+ gTextFlags.flag_0 = allowSkippingDelayWithButtonPress;
+ AddTextPrinterParameterized(0, 1, gStringVar4, GetPlayerTextSpeed(), callback, 2, 1, 3);
+}
+
+void AddTextPrinterForMessage_2(bool8 allowSkippingDelayWithButtonPress)
+{
+ gTextFlags.flag_0 = allowSkippingDelayWithButtonPress;
+ AddTextPrinterParameterized(0, 1, gStringVar4, GetPlayerTextSpeed(), NULL, 2, 1, 3);
+}
+
+void AddTextPrinterWithCustomSpeedForMessage(bool8 allowSkippingDelayWithButtonPress, u8 speed)
+{
+ gTextFlags.flag_0 = allowSkippingDelayWithButtonPress;
+ AddTextPrinterParameterized(0, 1, gStringVar4, speed, NULL, 2, 1, 3);
+}
+
+void sub_81973A4(void)
+{
+ copy_textbox_border_tile_patterns_to_vram(0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
+ sub_809882C(0, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM * 0x10);
+}
+
+void NewMenuHelpers_DrawDialogueFrame(u8 windowId, bool8 copyToVram)
+{
+ CallWindowFunction(windowId, DrawDialogueFrame);
+ FillWindowPixelBuffer(windowId, 0x11);
+ PutWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void NewMenuHelpers_DrawStdWindowFrame(u8 windowId, bool8 copyToVram)
+{
+ CallWindowFunction(windowId, DrawStandardFrame);
+ FillWindowPixelBuffer(windowId, 0x11);
+ PutWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void sub_8197434(u8 windowId, bool8 copyToVram)
+{
+ CallWindowFunction(windowId, sub_8197804);
+ FillWindowPixelBuffer(windowId, 0x11);
+ ClearWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void sub_819746C(u8 windowId, bool8 copyToVram)
+{
+ CallWindowFunction(windowId, sub_81977BC);
+ FillWindowPixelBuffer(windowId, 0x11);
+ ClearWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void DrawStandardFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
+{
+ int i;
+
+ FillBgTilemapBufferRect(bg,
+ STD_WINDOW_BASE_TILE_NUM + 0,
+ tilemapLeft - 1,
+ tilemapTop - 1,
+ 1,
+ 1,
+ STD_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ STD_WINDOW_BASE_TILE_NUM + 1,
+ tilemapLeft,
+ tilemapTop - 1,
+ width,
+ 1,
+ STD_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ STD_WINDOW_BASE_TILE_NUM + 2,
+ tilemapLeft + width,
+ tilemapTop - 1,
+ 1,
+ 1,
+ STD_WINDOW_PALETTE_NUM);
+
+ for (i = tilemapTop; i < tilemapTop + height; i++)
+ {
+ FillBgTilemapBufferRect(bg,
+ STD_WINDOW_BASE_TILE_NUM + 3,
+ tilemapLeft - 1,
+ i,
+ 1,
+ 1,
+ STD_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ STD_WINDOW_BASE_TILE_NUM + 5,
+ tilemapLeft + width,
+ i,
+ 1,
+ 1,
+ STD_WINDOW_PALETTE_NUM);
+ }
+
+ FillBgTilemapBufferRect(bg,
+ STD_WINDOW_BASE_TILE_NUM + 6,
+ tilemapLeft - 1,
+ tilemapTop + height,
+ 1,
+ 1,
+ STD_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ STD_WINDOW_BASE_TILE_NUM + 7,
+ tilemapLeft,
+ tilemapTop + height,
+ width,
+ 1,
+ STD_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ STD_WINDOW_BASE_TILE_NUM + 8,
+ tilemapLeft + width,
+ tilemapTop + height,
+ 1,
+ 1,
+ STD_WINDOW_PALETTE_NUM);
+}
+
+void DrawDialogueFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
+{
+ FillBgTilemapBufferRect(bg,
+ DLG_WINDOW_BASE_TILE_NUM + 1,
+ tilemapLeft - 2,
+ tilemapTop - 1,
+ 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ DLG_WINDOW_BASE_TILE_NUM + 3,
+ tilemapLeft - 1,
+ tilemapTop - 1,
+ 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ DLG_WINDOW_BASE_TILE_NUM + 4,
+ tilemapLeft,
+ tilemapTop - 1,
+ width - 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ DLG_WINDOW_BASE_TILE_NUM + 5,
+ tilemapLeft + width - 1,
+ tilemapTop - 1,
+ 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ DLG_WINDOW_BASE_TILE_NUM + 6,
+ tilemapLeft + width,
+ tilemapTop - 1,
+ 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ DLG_WINDOW_BASE_TILE_NUM + 7,
+ tilemapLeft - 2,
+ tilemapTop,
+ 1,
+ 5,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ DLG_WINDOW_BASE_TILE_NUM + 9,
+ tilemapLeft - 1,
+ tilemapTop,
+ width + 1,
+ 5,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ DLG_WINDOW_BASE_TILE_NUM + 10,
+ tilemapLeft + width,
+ tilemapTop,
+ 1,
+ 5,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 1),
+ tilemapLeft - 2,
+ tilemapTop + height,
+ 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 3),
+ tilemapLeft - 1,
+ tilemapTop + height,
+ 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 4),
+ tilemapLeft,
+ tilemapTop + height,
+ width - 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 5),
+ tilemapLeft + width - 1,
+ tilemapTop + height,
+ 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 6),
+ tilemapLeft + width,
+ tilemapTop + height,
+ 1,
+ 1,
+ DLG_WINDOW_PALETTE_NUM);
+}
+
+void sub_81977BC(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
+{
+ FillBgTilemapBufferRect(bg, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, STD_WINDOW_PALETTE_NUM);
+}
+
+void sub_8197804(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
+{
+ FillBgTilemapBufferRect(bg, 0, tilemapLeft - 3, tilemapTop - 1, width + 6, height + 2, STD_WINDOW_PALETTE_NUM);
+}
+
+void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram)
+{
+ SetWindowBorderStyle(windowId, copyToVram, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM);
+}
+
+void sub_819786C(u8 windowId, bool8 copyToVram)
+{
+ copy_textbox_border_tile_patterns_to_vram(windowId, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
+ sub_8197B1C(windowId, copyToVram, DLG_WINDOW_BASE_TILE_NUM, 0xF);
+}
+
+void sub_819789C(void)
+{
+ LoadPalette(gUnknown_0860F074, STD_WINDOW_PALETTE_NUM * 0x10, 0x14);
+}
+
+void sub_81978B0(u16 offset)
+{
+ LoadPalette(gUnknown_0860F074, offset, 0x14);
+}
+
+const u16 *sub_81978C8(void)
+{
+ return gUnknown_0860F074;
+}
+
+u16 sub_81978D0(u8 colorNum)
+{
+ if (colorNum > 15)
+ colorNum = 0;
+ return gUnknown_0860F074[colorNum];
+}
+
+void DisplayItemMessageOnField(u8 taskId, const u8 *string, TaskFunc callback)
+{
+ sub_81973A4();
+ DisplayMessageAndContinueTask(taskId, 0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM, 1, GetPlayerTextSpeed(), string, callback);
+ CopyWindowToVram(0, 3);
+}
+
+void sub_8197930(void)
+{
+ CreateYesNoMenu(&gUnknown_0860F0A8, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM, 0);
+}
+
+void sub_8197948(u8 initialCursorPos)
+{
+ CreateYesNoMenu(&gUnknown_0860F0A8, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM, initialCursorPos);
+}
+
+u32 sub_8197964(void)
+{
+ if (gTextFlags.flag_3)
+ return 1;
+ return gSaveBlock2Ptr->optionsTextSpeed;
+}
+
+u8 GetPlayerTextSpeed(void)
+{
+ u32 speed;
+ if (gSaveBlock2Ptr->optionsTextSpeed > 2)
+ gSaveBlock2Ptr->optionsTextSpeed = 1;
+ speed = sub_8197964();
+ return gUnknown_0860F094[speed];
+}
+
+u8 sub_81979C4(u8 a1)
+{
+ if (gUnknown_0203CD8C == 0xFF)
+ gUnknown_0203CD8C = sub_8198AA4(0, 0x16, 1, 7, (a1 * 2) + 2, 0xF, 0x139);
+ return gUnknown_0203CD8C;
+}
+
+u8 GetStartMenuWindowId(void)
+{
+ return gUnknown_0203CD8C;
+}
+
+void remove_start_menu_window_maybe(void)
+{
+ if (gUnknown_0203CD8C != 0xFF)
+ {
+ RemoveWindow(gUnknown_0203CD8C);
+ gUnknown_0203CD8C = 0xFF;
+ }
+}
+
+u16 sub_8197A30(void)
+{
+ return DLG_WINDOW_BASE_TILE_NUM;
+}
+
+u16 sub_8197A38(void)
+{
+ return STD_WINDOW_BASE_TILE_NUM;
+}
+
+u8 AddMapNamePopUpWindow(void)
+{
+ if (gUnknown_0203CD8D == 0xFF)
+ gUnknown_0203CD8D = sub_8198AA4(0, 1, 1, 10, 3, 14, 0x107);
+ return gUnknown_0203CD8D;
+}
+
+u8 GetMapNamePopUpWindowId(void)
+{
+ return gUnknown_0203CD8D;
+}
+
+void RemoveMapNamePopUpWindow(void)
+{
+ if (gUnknown_0203CD8D != 0xFF)
+ {
+ RemoveWindow(gUnknown_0203CD8D);
+ gUnknown_0203CD8D = 0xFF;
+ }
+}
+
+void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextSubPrinter *, u16))
+{
+ gTextFlags.flag_0 = a1;
+ AddTextPrinterParameterized(0, 1, gStringVar4, GetPlayerTextSpeed(), callback, 2, 1, 3);
+}
+
+void sub_8197AE8(bool8 copyToVram)
+{
+ FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, 0x11);
+ if (copyToVram == TRUE)
+ CopyBgTilemapBufferToVram(0);
+}
+
+void sub_8197B1C(u8 windowId, bool8 copyToVram, u16 a3, u8 a4)
+{
+ gUnknown_0203CD9C = a3;
+ gUnknown_0203CD9E = a4;
+ CallWindowFunction(windowId, sub_8197BB4);
+ FillWindowPixelBuffer(windowId, 0x11);
+ PutWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void sub_8197B64(u8 windowId, bool8 copyToVram, u16 a3)
+{
+ gUnknown_0203CD9C = a3;
+ gUnknown_0203CD9E = GetWindowAttribute(windowId, WINDOW_PALETTE_NUM);
+ CallWindowFunction(windowId, sub_8197BB4);
+ FillWindowPixelBuffer(windowId, 0x11);
+ PutWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void sub_8197BB4(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
+{
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 1,
+ tilemapLeft - 2,
+ tilemapTop - 1,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 3,
+ tilemapLeft - 1,
+ tilemapTop - 1,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 4,
+ tilemapLeft,
+ tilemapTop - 1,
+ width - 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 5,
+ tilemapLeft + width - 1,
+ tilemapTop - 1,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 6,
+ tilemapLeft + width,
+ tilemapTop - 1,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 7,
+ tilemapLeft - 2,
+ tilemapTop,
+ 1,
+ 5,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 9,
+ tilemapLeft - 1,
+ tilemapTop,
+ width + 1,
+ 5,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 10,
+ tilemapLeft + width,
+ tilemapTop,
+ 1,
+ 5,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(gUnknown_0203CD9C + 1),
+ tilemapLeft - 2,
+ tilemapTop + height,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(gUnknown_0203CD9C + 3),
+ tilemapLeft - 1,
+ tilemapTop + height,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(gUnknown_0203CD9C + 4),
+ tilemapLeft,
+ tilemapTop + height,
+ width - 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(gUnknown_0203CD9C + 5),
+ tilemapLeft + width - 1,
+ tilemapTop + height,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ BG_TILE_V_FLIP(gUnknown_0203CD9C + 6),
+ tilemapLeft + width,
+ tilemapTop + height,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+}
+
+void sub_8197DF8(u8 windowId, bool8 copyToVram)
+{
+ CallWindowFunction(windowId, sub_8197E30);
+ FillWindowPixelBuffer(windowId, 0);
+ ClearWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void sub_8197E30(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
+{
+ FillBgTilemapBufferRect(bg, 0, tilemapLeft - 3, tilemapTop - 1, width + 6, height + 2, 0);
+}
+
+void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 baseTileNum, u8 paletteNum)
+{
+ gUnknown_0203CD9C = baseTileNum;
+ gUnknown_0203CD9E = paletteNum;
+ CallWindowFunction(windowId, DrawWindowBorder);
+ FillWindowPixelBuffer(windowId, 0x11);
+ PutWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void sub_8197EC8(u8 windowId, bool8 copyToVram, u16 baseTileNum)
+{
+ gUnknown_0203CD9C = baseTileNum;
+ gUnknown_0203CD9E = GetWindowAttribute(windowId, WINDOW_PALETTE_NUM);
+ CallWindowFunction(windowId, DrawWindowBorder);
+ FillWindowPixelBuffer(windowId, 0x11);
+ PutWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void DrawWindowBorder(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
+{
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 0,
+ tilemapLeft - 1,
+ tilemapTop - 1,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 1,
+ tilemapLeft,
+ tilemapTop - 1,
+ width,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 2,
+ tilemapLeft + width,
+ tilemapTop - 1,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 3,
+ tilemapLeft - 1,
+ tilemapTop,
+ 1,
+ height,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 5,
+ tilemapLeft + width,
+ tilemapTop,
+ 1,
+ height,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 6,
+ tilemapLeft - 1,
+ tilemapTop + height,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 7,
+ tilemapLeft,
+ tilemapTop + height,
+ width,
+ 1,
+ gUnknown_0203CD9E);
+ FillBgTilemapBufferRect(bg,
+ gUnknown_0203CD9C + 8,
+ tilemapLeft + width,
+ tilemapTop + height,
+ 1,
+ 1,
+ gUnknown_0203CD9E);
+}
+
+void sub_8198070(u8 windowId, bool8 copyToVram)
+{
+ CallWindowFunction(windowId, sub_81980A8);
+ FillWindowPixelBuffer(windowId, 0);
+ ClearWindowTilemap(windowId);
+ if (copyToVram == TRUE)
+ CopyWindowToVram(windowId, 3);
+}
+
+void sub_81980A8(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
+{
+ FillBgTilemapBufferRect(bg, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0);
+}
+
+u8 sub_81980F0(u8 bg, u8 xPos, u8 yPos, u8 palette, u16 baseTile)
+{
+ struct WindowTemplate window;
+ memset(&window, 0, sizeof(window));
+
+ if (bg > 3)
+ window.priority = 0;
+ else
+ window.priority = bg;
+
+ window.tilemapTop = yPos;
+ window.height = 2;
+ window.tilemapLeft = 0x1E - xPos;
+ window.width = xPos;
+ window.paletteNum = palette;
+ window.baseBlock = baseTile;
+
+ gUnknown_0203CDA0 = AddWindow(&window);
+
+ if (palette > 15)
+ palette = 15 * 16;
+ else
+ palette *= 16;
+
+ LoadPalette(gUnknown_0860F0B0, palette, sizeof(gUnknown_0860F0B0));
+ return gUnknown_0203CDA0;
+}
+
+void sub_8198180(const u8 *string, u8 a2, bool8 copyToVram)
+{
+ u16 width = 0;
+
+ if (gUnknown_0203CDA0 != 0xFF)
+ {
+ PutWindowTilemap(gUnknown_0203CDA0);
+ FillWindowPixelBuffer(gUnknown_0203CDA0, 0xFF);
+ width = GetStringWidth(0, string, 0);
+ box_print(gUnknown_0203CDA0,
+ 0,
+ 0xEC - (GetWindowAttribute(gUnknown_0203CDA0, WINDOW_TILEMAP_LEFT) * 8) - a2 - width,
+ 1,
+ gUnknown_0860F0D0,
+ 0,
+ string);
+ if (copyToVram)
+ CopyWindowToVram(gUnknown_0203CDA0, 3);
+ }
+}
+
+void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram)
+{
+ u8 color[3];
+ u16 width = 0;
+
+ if (gUnknown_0203CDA0 != 0xFF)
+ {
+ if (a3 != 0)
+ {
+ color[0] = 0;
+ color[1] = 1;
+ color[2] = 2;
+ }
+ else
+ {
+ color[0] = 15;
+ color[1] = 1;
+ color[2] = 2;
+ }
+ PutWindowTilemap(gUnknown_0203CDA0);
+ FillWindowPixelBuffer(gUnknown_0203CDA0, 0xFF);
+ if (string2 != NULL)
+ {
+ width = GetStringWidth(0, string2, 0);
+ box_print(gUnknown_0203CDA0,
+ 0,
+ 0xEC - (GetWindowAttribute(gUnknown_0203CDA0, WINDOW_TILEMAP_LEFT) * 8) - a4 - width,
+ 1,
+ color,
+ 0,
+ string2);
+ }
+ AddTextPrinterParameterized2(gUnknown_0203CDA0, 1, 4, 1, 0, 0, color, 0, string);
+ if (copyToVram)
+ CopyWindowToVram(gUnknown_0203CDA0, 3);
+ }
+}
+
+void sub_81982D8(void)
+{
+ if (gUnknown_0203CDA0 != 0xFF)
+ CopyWindowToVram(gUnknown_0203CDA0, 3);
+}
+
+void sub_81982F0(void)
+{
+ if (gUnknown_0203CDA0 != 0xFF)
+ {
+ FillWindowPixelBuffer(gUnknown_0203CDA0, 0xFF);
+ CopyWindowToVram(gUnknown_0203CDA0, 3);
+ }
+}
+
+void sub_8198314(void)
+{
+ if (gUnknown_0203CDA0 != 0xFF)
+ {
+ FillWindowPixelBuffer(gUnknown_0203CDA0, 0);
+ ClearWindowTilemap(gUnknown_0203CDA0);
+ CopyWindowToVram(gUnknown_0203CDA0, 3);
+ RemoveWindow(gUnknown_0203CDA0);
+ gUnknown_0203CDA0 = 0xFF;
+ }
+}
+
+u8 sub_8198348(u8 windowId, u8 fontId, u8 left, u8 top, u8 cursorHeight, u8 numChoices, u8 initialCursorPos, u8 a7)
+{
+ s32 pos;
+
+ gUnknown_0203CD90.left = left;
+ gUnknown_0203CD90.top = top;
+ gUnknown_0203CD90.minCursorPos = 0;
+ gUnknown_0203CD90.maxCursorPos = numChoices - 1;
+ gUnknown_0203CD90.windowId = windowId;
+ gUnknown_0203CD90.fontId = fontId;
+ gUnknown_0203CD90.optionHeight = cursorHeight;
+ gUnknown_0203CD90.APressMuted = a7;
+
+ pos = initialCursorPos;
+
+ if (pos < 0 || pos > gUnknown_0203CD90.maxCursorPos)
+ gUnknown_0203CD90.cursorPos = 0;
+ else
+ gUnknown_0203CD90.cursorPos = pos;
+
+ MoveMenuCursor(0);
+ return gUnknown_0203CD90.cursorPos;
+}
+
+u8 sub_81983AC(u8 windowId, u8 fontId, u8 left, u8 top, u8 cursorHeight, u8 numChoices, u8 initialCursorPos)
+{
+ return sub_8198348(windowId, fontId, left, top, cursorHeight, numChoices, initialCursorPos, 0);
+}
+
+u8 sub_81983EC(u8 windowId, u8 fontId, u8 left, u8 top, u8 numChoices, u8 initialCursorPos)
+{
+ u8 cursorHeight = GetMenuCursorDimensionByFont(fontId, 1);
+ return sub_81983AC(windowId, fontId, left, top, cursorHeight, numChoices, initialCursorPos);
+}
+
+void RedrawMenuCursor(u8 oldPos, u8 newPos)
+{
+ u8 width, height;
+
+ width = GetMenuCursorDimensionByFont(gUnknown_0203CD90.fontId, 0);
+ height = GetMenuCursorDimensionByFont(gUnknown_0203CD90.fontId, 1);
+ FillWindowPixelRect(gUnknown_0203CD90.windowId, 0x11, gUnknown_0203CD90.left, gUnknown_0203CD90.optionHeight * oldPos + gUnknown_0203CD90.top, width, height);
+ PrintTextOnWindow(gUnknown_0203CD90.windowId, gUnknown_0203CD90.fontId, gText_SelectorArrow3, gUnknown_0203CD90.left, gUnknown_0203CD90.optionHeight * newPos + gUnknown_0203CD90.top, 0, 0);
+}
+
+u8 MoveMenuCursor(s8 cursorDelta)
+{
+ u8 oldPos = gUnknown_0203CD90.cursorPos;
+ int newPos = gUnknown_0203CD90.cursorPos + cursorDelta;
+
+ if (newPos < gUnknown_0203CD90.minCursorPos)
+ gUnknown_0203CD90.cursorPos = gUnknown_0203CD90.maxCursorPos;
+ else if (newPos > gUnknown_0203CD90.maxCursorPos)
+ gUnknown_0203CD90.cursorPos = gUnknown_0203CD90.minCursorPos;
+ else
+ gUnknown_0203CD90.cursorPos += cursorDelta;
+
+ RedrawMenuCursor(oldPos, gUnknown_0203CD90.cursorPos);
+ return gUnknown_0203CD90.cursorPos;
+}
+
+u8 MoveMenuCursorNoWrapAround(s8 cursorDelta)
+{
+ u8 oldPos = gUnknown_0203CD90.cursorPos;
+ int newPos = gUnknown_0203CD90.cursorPos + cursorDelta;
+
+ if (newPos < gUnknown_0203CD90.minCursorPos)
+ gUnknown_0203CD90.cursorPos = gUnknown_0203CD90.minCursorPos;
+ else if (newPos > gUnknown_0203CD90.maxCursorPos)
+ gUnknown_0203CD90.cursorPos = gUnknown_0203CD90.maxCursorPos;
+ else
+ gUnknown_0203CD90.cursorPos += cursorDelta;
+
+ RedrawMenuCursor(oldPos, gUnknown_0203CD90.cursorPos);
+ return gUnknown_0203CD90.cursorPos;
+}
+
+u8 GetMenuCursorPos(void)
+{
+ return gUnknown_0203CD90.cursorPos;
+}
+
+s8 ProcessMenuInput(void)
+{
+ if (gMain.newKeys & A_BUTTON)
+ {
+ if (!gUnknown_0203CD90.APressMuted)
+ PlaySE(SE_SELECT);
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ return MENU_B_PRESSED;
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ MoveMenuCursor(-1);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ MoveMenuCursor(1);
+ return MENU_NOTHING_CHOSEN;
+ }
+
+ return MENU_NOTHING_CHOSEN;
+}
+
+s8 ProcessMenuInputNoWrapAround(void)
+{
+ u8 oldPos = gUnknown_0203CD90.cursorPos;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ if (!gUnknown_0203CD90.APressMuted)
+ PlaySE(SE_SELECT);
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ return MENU_B_PRESSED;
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ if (oldPos != MoveMenuCursorNoWrapAround(-1))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (oldPos != MoveMenuCursorNoWrapAround(1))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+
+ return MENU_NOTHING_CHOSEN;
+}
+
+s8 ProcessMenuInput_other(void)
+{
+ if (gMain.newKeys & A_BUTTON)
+ {
+ if (!gUnknown_0203CD90.APressMuted)
+ PlaySE(SE_SELECT);
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ return MENU_B_PRESSED;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ MoveMenuCursor(-1);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ MoveMenuCursor(1);
+ return MENU_NOTHING_CHOSEN;
+ }
+
+ return MENU_NOTHING_CHOSEN;
+}
+
+s8 ProcessMenuInputNoWrapAround_other(void)
+{
+ u8 oldPos = gUnknown_0203CD90.cursorPos;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ if (!gUnknown_0203CD90.APressMuted)
+ PlaySE(SE_SELECT);
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ return MENU_B_PRESSED;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_UP)
+ {
+ if (oldPos != MoveMenuCursorNoWrapAround(-1))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_DOWN)
+ {
+ if (oldPos != MoveMenuCursorNoWrapAround(1))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+
+ return MENU_NOTHING_CHOSEN;
+}
+
+void PrintTextArray(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *strs)
+{
+ u8 i;
+ for (i = 0; i < itemCount; i++)
+ {
+ PrintTextOnWindow(windowId, fontId, strs[i].text, left, (lineHeight * i) + top, 0xFF, NULL);
+ }
+ CopyWindowToVram(windowId, 2);
+}
+
+void sub_81987BC(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, u8 a6, u8 a7)
+{
+ u8 i;
+ for (i = 0; i < itemCount; i++)
+ {
+ sub_8199F74(windowId, fontId, strs[i].text, left, (lineHeight * i) + top, 0xFF, NULL, a6, a7);
+ }
+ CopyWindowToVram(windowId, 2);
+}
+
+void sub_8198854(u8 windowId, u8 fontId, u8 lineHeight, u8 itemCount, const struct MenuAction *strs)
+{
+ PrintTextArray(windowId, fontId, GetFontAttribute(fontId, 0), 1, lineHeight, itemCount, strs);
+}
+
+void AddItemMenuActionTextPrinters(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a8)
+{
+ u8 i;
+ struct TextSubPrinter printer;
+
+ printer.windowId = windowId;
+ printer.fontId = fontId;
+ printer.fgColor = GetFontAttribute(fontId, 5);
+ printer.bgColor = GetFontAttribute(fontId, 6);
+ printer.shadowColor = GetFontAttribute(fontId, 7);
+ printer.fontColor_l = GetFontAttribute(fontId, 4);
+ printer.letterSpacing = letterSpacing;
+ printer.lineSpacing = GetFontAttribute(fontId, 3);
+ printer.x = left;
+ printer.currentX = left;
+
+ for (i = 0; i < itemCount; i++)
+ {
+ printer.current_text_offset = strs[a8[i]].text;
+ printer.y = (lineHeight * i) + top;
+ printer.currentY = printer.y;
+ AddTextPrinter(&printer, 0xFF, NULL);
+ }
+
+ CopyWindowToVram(windowId, 2);
+}
+
+void sub_81989B8(u8 windowId, u8 fontId, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a5)
+{
+ AddItemMenuActionTextPrinters(windowId, fontId, GetFontAttribute(fontId, 0), 1, GetFontAttribute(fontId, 2), lineHeight, itemCount, strs, a5);
+}
+
+void SetWindowTemplateFields(struct WindowTemplate *template, u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock)
+{
+ template->priority = bg;
+ template->tilemapLeft = left;
+ template->tilemapTop = top;
+ template->width = width;
+ template->height = height;
+ template->paletteNum = paletteNum;
+ template->baseBlock = baseBlock;
+}
+
+struct WindowTemplate sub_8198A50(u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock)
+{
+ struct WindowTemplate template;
+ SetWindowTemplateFields(&template, bg, left, top, width, height, paletteNum, baseBlock);
+ return template;
+}
+
+u16 sub_8198AA4(u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock)
+{
+ struct WindowTemplate template;
+ SetWindowTemplateFields(&template, bg, left, top, width, height, paletteNum, baseBlock);
+ return AddWindow(&template);
+}
+
+void sub_8198AF8(const struct WindowTemplate *window, u8 fontId, u8 left, u8 top, u16 baseTileNum, u8 paletteNum, u8 initialCursorPos)
+{
+ struct TextSubPrinter printer;
+
+ gUnknown_0203CD9F = AddWindow(window);
+ SetWindowBorderStyle(gUnknown_0203CD9F, TRUE, baseTileNum, paletteNum);
+
+ printer.current_text_offset = gText_YesNo;
+ printer.windowId = gUnknown_0203CD9F;
+ printer.fontId = fontId;
+ printer.x = GetFontAttribute(fontId, 0) + left;
+ printer.y = top;
+ printer.currentX = printer.x;
+ printer.currentY = printer.y;
+ printer.fgColor = GetFontAttribute(fontId, 5);
+ printer.bgColor = GetFontAttribute(fontId, 6);
+ printer.shadowColor = GetFontAttribute(fontId, 7);
+ printer.fontColor_l = GetFontAttribute(fontId, 4);
+ printer.letterSpacing = GetFontAttribute(fontId, 2);
+ printer.lineSpacing = GetFontAttribute(fontId, 3);
+
+ AddTextPrinter(&printer, 0xFF, NULL);
+
+ sub_81983AC(gUnknown_0203CD9F, fontId, left, top, GetFontAttribute(fontId, 1), 2, initialCursorPos);
+}
+
+void sub_8198C34(const struct WindowTemplate *window, u8 fontId, u16 baseTileNum, u8 paletteNum)
+{
+ sub_8198AF8(window, fontId, 0, 1, baseTileNum, paletteNum, 0);
+}
+
+s8 ProcessMenuInputNoWrap_(void)
+{
+ s8 result = ProcessMenuInputNoWrapAround();
+ if (result != MENU_NOTHING_CHOSEN)
+ sub_8198C78();
+ return result;
+}
+
+void sub_8198C78(void)
+{
+ sub_8198070(gUnknown_0203CD9F, TRUE);
+ RemoveWindow(gUnknown_0203CD9F);
+}
+
+void sub_8198C94(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 a5, u8 a6, u8 a7, const struct MenuAction *strs)
+{
+ u8 i;
+ u8 j;
+ for (i = 0; i < a7; i++)
+ {
+ for (j = 0; j < a6; j++)
+ {
+ PrintTextOnWindow(windowId, fontId, strs[(i * a6) + j].text, (a4 * j) + left, (a5 * i) + top, 0xFF, NULL);
+ }
+ }
+ CopyWindowToVram(windowId, 2);
+}
+
+void sub_8198D54(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struct MenuAction *strs)
+{
+ sub_8198C94(windowId, fontId, GetFontAttribute(fontId, 0), 0, a2, a3, a4, a5, strs);
+}
+
+void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8)
+{
+ u8 i;
+ u8 j;
+ struct TextSubPrinter printer;
+
+ printer.windowId = windowId;
+ printer.fontId = fontId;
+ printer.fgColor = GetFontAttribute(fontId, 5);
+ printer.bgColor = GetFontAttribute(fontId, 6);
+ printer.shadowColor = GetFontAttribute(fontId, 7);
+ printer.fontColor_l = GetFontAttribute(fontId, 4);
+ printer.letterSpacing = GetFontAttribute(fontId, 2);
+ printer.lineSpacing = GetFontAttribute(fontId, 3);
+
+ for (i = 0; i < itemCount2; i++)
+ {
+ for (j = 0; j < itemCount; j++)
+ {
+ printer.current_text_offset = strs[a8[(itemCount * i) + j]].text;
+ printer.x = (a4 * j) + left;
+ printer.y = (GetFontAttribute(fontId, 1) * i) + top;
+ printer.currentX = printer.x;
+ printer.currentY = printer.y;
+ AddTextPrinter(&printer, 0xFF, NULL);
+ }
+ }
+
+ CopyWindowToVram(windowId, 2);
+}
+
+void sub_8198EF8(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struct MenuAction *strs, const u8 *a8)
+{
+ sub_8198DBC(windowId, fontId, GetFontAttribute(fontId, 0), 0, a2, a4, a5, strs, a8);
+}
+
+u8 sub_8198F58(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 cursorHeight, u8 a6, u8 a7, u8 numChoices, u8 a9)
+{
+ s32 pos;
+
+ gUnknown_0203CD90.left = left;
+ gUnknown_0203CD90.top = top;
+ gUnknown_0203CD90.minCursorPos = 0;
+ gUnknown_0203CD90.maxCursorPos = numChoices - 1;
+ gUnknown_0203CD90.windowId = windowId;
+ gUnknown_0203CD90.fontId = fontId;
+ gUnknown_0203CD90.optionWidth = a4;
+ gUnknown_0203CD90.optionHeight = cursorHeight;
+ gUnknown_0203CD90.horizontalCount = a6;
+ gUnknown_0203CD90.verticalCount = a7;
+
+ pos = a9;
+
+ if (pos < 0 || pos > gUnknown_0203CD90.maxCursorPos)
+ gUnknown_0203CD90.cursorPos = 0;
+ else
+ gUnknown_0203CD90.cursorPos = pos;
+
+ sub_8199134(0, 0);
+ return gUnknown_0203CD90.cursorPos;
+}
+
+u8 sub_8198FD4(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 a5, u8 a6, u8 a7)
+{
+ u8 cursorHeight = GetMenuCursorDimensionByFont(fontId, 1);
+ u8 numChoices = a5 * a6;
+ return sub_8198F58(windowId, fontId, left, top, a4, cursorHeight, a5, a6, numChoices, a7);
+}
+
+void sub_8199060(u8 oldCursorPos, u8 newCursorPos)
+{
+ u8 cursorWidth = GetMenuCursorDimensionByFont(gUnknown_0203CD90.fontId, 0);
+ u8 cursorHeight = GetMenuCursorDimensionByFont(gUnknown_0203CD90.fontId, 1);
+ u8 xPos = (oldCursorPos % gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.optionWidth + gUnknown_0203CD90.left;
+ u8 yPos = (oldCursorPos / gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.optionHeight + gUnknown_0203CD90.top;
+ FillWindowPixelRect(gUnknown_0203CD90.windowId,
+ 0x11,
+ xPos,
+ yPos,
+ cursorWidth,
+ cursorHeight);
+ xPos = (newCursorPos % gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.optionWidth + gUnknown_0203CD90.left;
+ yPos = (newCursorPos / gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.optionHeight + gUnknown_0203CD90.top;
+ PrintTextOnWindow(gUnknown_0203CD90.windowId,
+ gUnknown_0203CD90.fontId,
+ gText_SelectorArrow3,
+ xPos,
+ yPos,
+ 0,
+ 0);
+}
+
+u8 sub_8199134(s8 deltaX, s8 deltaY)
+{
+ u8 oldPos = gUnknown_0203CD90.cursorPos;
+
+ if (deltaX != 0)
+ {
+ if ((gUnknown_0203CD90.cursorPos % gUnknown_0203CD90.horizontalCount) + deltaX < 0)
+ {
+ gUnknown_0203CD90.cursorPos += gUnknown_0203CD90.horizontalCount - 1;
+ }
+ else if ((gUnknown_0203CD90.cursorPos % gUnknown_0203CD90.horizontalCount) + deltaX >= gUnknown_0203CD90.horizontalCount)
+ {
+ gUnknown_0203CD90.cursorPos = (gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) * gUnknown_0203CD90.horizontalCount;
+ }
+ else
+ {
+ gUnknown_0203CD90.cursorPos += deltaX;
+ }
+ }
+
+ if (deltaY != 0)
+ {
+ if ((gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) + deltaY < 0)
+ {
+ gUnknown_0203CD90.cursorPos += gUnknown_0203CD90.horizontalCount * (gUnknown_0203CD90.verticalCount - 1);
+ }
+ else if ((gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) + deltaY >= gUnknown_0203CD90.verticalCount)
+ {
+ gUnknown_0203CD90.cursorPos -= gUnknown_0203CD90.horizontalCount * (gUnknown_0203CD90.verticalCount - 1);
+ }
+ else
+ {
+ gUnknown_0203CD90.cursorPos += (gUnknown_0203CD90.horizontalCount * deltaY);
+ }
+ }
+
+ if (gUnknown_0203CD90.cursorPos > gUnknown_0203CD90.maxCursorPos)
+ {
+ gUnknown_0203CD90.cursorPos = oldPos;
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else
+ {
+ sub_8199060(oldPos, gUnknown_0203CD90.cursorPos);
+ return gUnknown_0203CD90.cursorPos;
+ }
+}
+
+u8 sub_81991F8(s8 deltaX, s8 deltaY)
+{
+ u8 oldPos = gUnknown_0203CD90.cursorPos;
+
+ if (deltaX != 0)
+ {
+ if (((gUnknown_0203CD90.cursorPos % gUnknown_0203CD90.horizontalCount) + deltaX >= 0) &&
+ ((gUnknown_0203CD90.cursorPos % gUnknown_0203CD90.horizontalCount) + deltaX < gUnknown_0203CD90.horizontalCount))
+ {
+ gUnknown_0203CD90.cursorPos += deltaX;
+ }
+ }
+
+ if (deltaY != 0)
+ {
+ if (((gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) + deltaY >= 0) &&
+ ((gUnknown_0203CD90.cursorPos / gUnknown_0203CD90.horizontalCount) + deltaY < gUnknown_0203CD90.verticalCount))
+ {
+ gUnknown_0203CD90.cursorPos += (gUnknown_0203CD90.horizontalCount * deltaY);
+ }
+ }
+
+ if (gUnknown_0203CD90.cursorPos > gUnknown_0203CD90.maxCursorPos)
+ {
+ gUnknown_0203CD90.cursorPos = oldPos;
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else
+ {
+ sub_8199060(oldPos, gUnknown_0203CD90.cursorPos);
+ return gUnknown_0203CD90.cursorPos;
+ }
+}
+
+s8 sub_8199284(void)
+{
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ return MENU_B_PRESSED;
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ sub_8199134(0, -1);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ sub_8199134(0, 1);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if (gMain.newKeys & DPAD_LEFT || GetLRKeysState() == 1)
+ {
+ PlaySE(SE_SELECT);
+ sub_8199134(-1, 0);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if (gMain.newKeys & DPAD_RIGHT || GetLRKeysState() == 2)
+ {
+ PlaySE(SE_SELECT);
+ sub_8199134(1, 0);
+ return MENU_NOTHING_CHOSEN;
+ }
+
+ return MENU_NOTHING_CHOSEN;
+}
+
+s8 sub_8199334(void)
+{
+ u8 oldPos = gUnknown_0203CD90.cursorPos;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ return MENU_B_PRESSED;
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ if (oldPos != sub_81991F8(0, -1))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (oldPos != sub_81991F8(0, 1))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if (gMain.newKeys & DPAD_LEFT || GetLRKeysState() == 1)
+ {
+ if (oldPos != sub_81991F8(-1, 0))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if (gMain.newKeys & DPAD_RIGHT || GetLRKeysState() == 2)
+ {
+ if (oldPos != sub_81991F8(1, 0))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+
+ return MENU_NOTHING_CHOSEN;
+}
+
+s8 sub_81993D8(void)
+{
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ return MENU_B_PRESSED;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ sub_8199134(0, -1);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ sub_8199134(0, 1);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_LEFT || sub_812210C() == 1)
+ {
+ PlaySE(SE_SELECT);
+ sub_8199134(-1, 0);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_RIGHT || sub_812210C() == 2)
+ {
+ PlaySE(SE_SELECT);
+ sub_8199134(1, 0);
+ return MENU_NOTHING_CHOSEN;
+ }
+
+ return MENU_NOTHING_CHOSEN;
+}
+
+s8 sub_8199484(void)
+{
+ u8 oldPos = gUnknown_0203CD90.cursorPos;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ return gUnknown_0203CD90.cursorPos;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ return MENU_B_PRESSED;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_UP)
+ {
+ if (oldPos != sub_81991F8(0, -1))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_DOWN)
+ {
+ if (oldPos != sub_81991F8(0, 1))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_LEFT || sub_812210C() == 1)
+ {
+ if (oldPos != sub_81991F8(-1, 0))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+ else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_RIGHT || sub_812210C() == 2)
+ {
+ if (oldPos != sub_81991F8(1, 0))
+ PlaySE(SE_SELECT);
+ return MENU_NOTHING_CHOSEN;
+ }
+
+ return MENU_NOTHING_CHOSEN;
+}
+
+u8 InitMenuInUpperLeftCorner(u8 windowId, u8 itemCount, u8 initialCursorPos, bool8 APressMuted)
+{
+ s32 pos;
+
+ gUnknown_0203CD90.left = 0;
+ gUnknown_0203CD90.top = 1;
+ gUnknown_0203CD90.minCursorPos = 0;
+ gUnknown_0203CD90.maxCursorPos = itemCount - 1;
+ gUnknown_0203CD90.windowId = windowId;
+ gUnknown_0203CD90.fontId = 1;
+ gUnknown_0203CD90.optionHeight = 16;
+ gUnknown_0203CD90.APressMuted = APressMuted;
+
+ pos = initialCursorPos;
+
+ if (pos < 0 || pos > gUnknown_0203CD90.maxCursorPos)
+ gUnknown_0203CD90.cursorPos = 0;
+ else
+ gUnknown_0203CD90.cursorPos = pos;
+
+ return MoveMenuCursor(0);
+}
+
+u8 InitMenuInUpperLeftCornerPlaySoundWhenAPressed(u8 windowId, u8 itemCount, u8 initialCursorPos)
+{
+ return InitMenuInUpperLeftCorner(windowId, itemCount, initialCursorPos, FALSE);
+}
+
+void PrintMenuTable(u8 windowId, u8 itemCount, const struct MenuAction *strs)
+{
+ u32 i;
+
+ for (i = 0; i < itemCount; i++)
+ {
+ PrintTextOnWindow(windowId, 1, strs[i].text, 8, (i * 16) + 1, 0xFF, NULL);
+ }
+
+ CopyWindowToVram(windowId, 2);
+}
+
+void sub_81995E4(u8 windowId, u8 itemCount, const struct MenuAction *strs, const u8 *a8)
+{
+ u8 i;
+ struct TextSubPrinter printer;
+
+ printer.windowId = windowId;
+ printer.fontId = 1;
+ printer.fgColor = GetFontAttribute(1, 5);
+ printer.bgColor = GetFontAttribute(1, 6);
+ printer.shadowColor = GetFontAttribute(1, 7);
+ printer.fontColor_l = GetFontAttribute(1, 4);
+ printer.letterSpacing = 0;
+ printer.lineSpacing = 0;
+ printer.x = 8;
+ printer.currentX = 8;
+
+ for (i = 0; i < itemCount; i++)
+ {
+ printer.current_text_offset = strs[a8[i]].text;
+ printer.y = (i * 16) + 1;
+ printer.currentY = (i * 16) + 1;
+ AddTextPrinter(&printer, 0xFF, NULL);
+ }
+
+ CopyWindowToVram(windowId, 2);
+}
+
+void CreateYesNoMenu(const struct WindowTemplate *window, u16 baseTileNum, u8 paletteNum, u8 initialCursorPos)
+{
+ struct TextSubPrinter printer;
+
+ gUnknown_0203CD9F = AddWindow(window);
+ SetWindowBorderStyle(gUnknown_0203CD9F, TRUE, baseTileNum, paletteNum);
+
+ printer.current_text_offset = gText_YesNo;
+ printer.windowId = gUnknown_0203CD9F;
+ printer.fontId = 1;
+ printer.x = 8;
+ printer.y = 1;
+ printer.currentX = printer.x;
+ printer.currentY = printer.y;
+ printer.fgColor = GetFontAttribute(1, 5);
+ printer.bgColor = GetFontAttribute(1, 6);
+ printer.shadowColor = GetFontAttribute(1, 7);
+ printer.fontColor_l = GetFontAttribute(1, 4);
+ printer.letterSpacing = 0;
+ printer.lineSpacing = 0;
+
+ AddTextPrinter(&printer, 0xFF, NULL);
+ InitMenuInUpperLeftCornerPlaySoundWhenAPressed(gUnknown_0203CD9F, 2, initialCursorPos);
+}
+
+void sub_81997AC(u8 windowId, u8 a4, u8 a6, u8 a7, const struct MenuAction *strs)
+{
+ u32 i;
+ u32 j;
+ for (i = 0; i < a7; i++)
+ {
+ for (j = 0; j < a6; j++)
+ {
+ PrintTextOnWindow(windowId, 1, strs[(i * a6) + j].text, (a4 * j) + 8, (i * 16) + 1, 0xFF, NULL);
+ }
+ }
+ CopyWindowToVram(windowId, 2);
+}
+
+void sub_819983C(u8 windowId, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8)
+{
+ u8 i;
+ u8 j;
+ struct TextSubPrinter printer;
+
+ printer.windowId = windowId;
+ printer.fontId = 1;
+ printer.fgColor = GetFontAttribute(1, 5);
+ printer.bgColor = GetFontAttribute(1, 6);
+ printer.shadowColor = GetFontAttribute(1, 7);
+ printer.fontColor_l = GetFontAttribute(1, 4);
+ printer.letterSpacing = 0;
+ printer.lineSpacing = 0;
+
+ for (i = 0; i < itemCount2; i++)
+ {
+ for (j = 0; j < itemCount; j++)
+ {
+ printer.current_text_offset = strs[a8[(itemCount * i) + j]].text;
+ printer.x = (a4 * j) + 8;
+ printer.y = (16 * i) + 1;
+ printer.currentX = printer.x;
+ printer.currentY = printer.y;
+ AddTextPrinter(&printer, 0xFF, NULL);
+ }
+ }
+
+ CopyWindowToVram(windowId, 2);
+}
+
+u8 sub_8199944(u8 windowId, u8 optionWidth, u8 horizontalCount, u8 verticalCount, u8 initialCursorPos)
+{
+ s32 pos;
+
+ gUnknown_0203CD90.left = 0;
+ gUnknown_0203CD90.top = 1;
+ gUnknown_0203CD90.minCursorPos = 0;
+ gUnknown_0203CD90.maxCursorPos = (horizontalCount * verticalCount) - 1;
+ gUnknown_0203CD90.windowId = windowId;
+ gUnknown_0203CD90.fontId = 1;
+ gUnknown_0203CD90.optionWidth = optionWidth;
+ gUnknown_0203CD90.optionHeight = 16;
+ gUnknown_0203CD90.horizontalCount = horizontalCount;
+ gUnknown_0203CD90.verticalCount = verticalCount;
+
+ pos = initialCursorPos;
+
+ if (pos < 0 || pos > gUnknown_0203CD90.maxCursorPos)
+ gUnknown_0203CD90.cursorPos = 0;
+ else
+ gUnknown_0203CD90.cursorPos = pos;
+
+ sub_8199134(0, 0);
+ return gUnknown_0203CD90.cursorPos;
+}
+
+void clear_scheduled_bg_copies_to_vram(void)
+{
+ memset(gUnknown_0203CDA4, 0, sizeof(gUnknown_0203CDA4));
+}
+
+void schedule_bg_copy_tilemap_to_vram(u8 bgId)
+{
+ gUnknown_0203CDA4[bgId] = TRUE;
+}
+
+void do_scheduled_bg_tilemap_copies_to_vram(void)
+{
+ if (gUnknown_0203CDA4[0] == TRUE)
+ {
+ CopyBgTilemapBufferToVram(0);
+ gUnknown_0203CDA4[0] = FALSE;
+ }
+ if (gUnknown_0203CDA4[1] == TRUE)
+ {
+ CopyBgTilemapBufferToVram(1);
+ gUnknown_0203CDA4[1] = FALSE;
+ }
+ if (gUnknown_0203CDA4[2] == TRUE)
+ {
+ CopyBgTilemapBufferToVram(2);
+ gUnknown_0203CDA4[2] = FALSE;
+ }
+ if (gUnknown_0203CDA4[3] == TRUE)
+ {
+ CopyBgTilemapBufferToVram(3);
+ gUnknown_0203CDA4[3] = FALSE;
+ }
+}
+
+void reset_temp_tile_data_buffers(void)
+{
+ int i;
+ for (i = 0; i < (s32)ARRAY_COUNT(gUnknown_0203CDAC); i++)
+ {
+ gUnknown_0203CDAC[i] = NULL;
+ }
+ gUnknown_0203CDA8 = 0;
+}
+
+bool8 free_temp_tile_data_buffers_if_possible(void)
+{
+ int i;
+
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ if (gUnknown_0203CDA8)
+ {
+ for (i = 0; i < gUnknown_0203CDA8; i++)
+ {
+ FREE_AND_SET_NULL(gUnknown_0203CDAC[i]);
+ }
+ gUnknown_0203CDA8 = 0;
+ }
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+void *decompress_and_copy_tile_data_to_vram(u8 bgId, const void *src, int size, u16 offset, u8 mode)
+{
+ int sizeOut;
+ if (gUnknown_0203CDA8 < ARRAY_COUNT(gUnknown_0203CDAC))
+ {
+ void *ptr = malloc_and_decompress(src, &sizeOut);
+ if (!size)
+ size = sizeOut;
+ if (ptr)
+ {
+ copy_decompressed_tile_data_to_vram(bgId, ptr, size, offset, mode);
+ gUnknown_0203CDAC[gUnknown_0203CDA8++] = ptr;
+ }
+ return ptr;
+ }
+ return NULL;
+}
+
+void copy_decompressed_tile_data_to_vram_autofree(u8 bgId, const void *src, int size, u16 offset, u8 mode)
+{
+ int sizeOut;
+ void *ptr = malloc_and_decompress(src, &sizeOut);
+ if (!size)
+ size = sizeOut;
+ if (ptr)
+ {
+ u8 taskId = CreateTask(task_free_buf_after_copying_tile_data_to_vram, 0);
+ gTasks[taskId].data[0] = copy_decompressed_tile_data_to_vram(bgId, ptr, size, offset, mode);
+ SetWordTaskArg(taskId, 1, (u32)ptr);
+ }
+}
+
+void task_free_buf_after_copying_tile_data_to_vram(u8 taskId)
+{
+ if (!CheckForSpaceForDma3Request(gTasks[taskId].data[0]))
+ {
+ Free((void *)GetWordTaskArg(taskId, 1));
+ DestroyTask(taskId);
+ }
+}
+
+void *malloc_and_decompress(const void *src, int *size)
+{
+ void *ptr;
+ u8 *sizeAsBytes = (u8 *)size;
+ u8 *srcAsBytes = (u8 *)src;
+
+ sizeAsBytes[0] = srcAsBytes[1];
+ sizeAsBytes[1] = srcAsBytes[2];
+ sizeAsBytes[2] = srcAsBytes[3];
+ sizeAsBytes[3] = 0;
+
+ ptr = Alloc(*size);
+ if (ptr)
+ LZ77UnCompWram(src, ptr);
+ return ptr;
+}
+
+u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode)
+{
+ switch (mode)
+ {
+ case 0:
+ return LoadBgTiles(bgId, src, size, offset);
+ case 1:
+ return LoadBgTilemap(bgId, src, size, offset);
+ default:
+ return -1;
+ }
+}
+
+void sub_8199C30(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette)
+{
+ u8 i;
+ u8 j;
+ u16 *ptr = GetBgTilemapBuffer(bgId);
+
+ for (i = top; i < top + height; i++)
+ {
+ for (j = left; j < left + width; j++)
+ {
+ ptr[(i * 32) + j] = (ptr[(i * 32) + j] & 0xFFF) | (palette << 12);
+ }
+ }
+}
+
+void sub_8199CBC(u8 bgId, u16 *dest, u8 left, u8 top, u8 width, u8 height)
+{
+ u8 i;
+ u8 j;
+ const u16 *src = GetBgTilemapBuffer(bgId);
+
+ for (i = 0; i < height; i++)
+ {
+ for (j = 0; j < width; j++)
+ {
+ dest[(i * width) + j] = src[(i + top) * 32 + j + left];
+ }
+ }
+}
+
+void sub_8199D3C(void *ptr, int delta, int width, int height, bool32 is8BPP)
+{
+ int i;
+ int area = width * height;
+ if (is8BPP == TRUE)
+ {
+ u8 *as8BPP = ptr;
+ for (i = 0; i < area; i++)
+ {
+ as8BPP[i] += delta;
+ }
+ }
+ else
+ {
+ u16 *as4BPP = ptr;
+ for (i = 0; i < area; i++)
+ {
+ as4BPP[i] = (as4BPP[i] & 0xFC00) | ((as4BPP[i] + delta) & 0x3FF);
+ }
+ }
+}
+
+void sub_8199D98(void)
+{
+ ChangeBgX(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgX(2, 0, 0);
+ ChangeBgX(3, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgY(1, 0, 0);
+ ChangeBgY(2, 0, 0);
+ ChangeBgY(3, 0, 0);
+}
+
+void sub_8199DF0(u32 bg, u8 a1, int a2, int a3)
+{
+ int temp = (!GetBgAttribute(bg, 4)) ? 0x20 : 0x40;
+ void *addr = (void *)((GetBgAttribute(bg, 1) * 0x4000) + (GetBgAttribute(bg, 10) + a2) * temp);
+ RequestDma3Fill(a1 << 24 | a1 << 16 | a1 << 8 | a1, addr + VRAM, a3 * temp, 1);
+}
+
+void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str)
+{
+ struct TextSubPrinter printer;
+
+ printer.current_text_offset = str;
+ printer.windowId = windowId;
+ printer.fontId = fontId;
+ printer.x = left;
+ printer.y = top;
+ printer.currentX = printer.x;
+ printer.currentY = printer.y;
+ printer.letterSpacing = GetFontAttribute(fontId, 2);
+ printer.lineSpacing = GetFontAttribute(fontId, 3);
+ printer.fontColor_l = 0;
+ printer.fgColor = color[1];
+ printer.bgColor = color[0];
+ printer.shadowColor = color[2];
+
+ AddTextPrinter(&printer, speed, NULL);
+}
+
+void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str)
+{
+ struct TextSubPrinter printer;
+
+ printer.current_text_offset = str;
+ printer.windowId = windowId;
+ printer.fontId = fontId;
+ printer.x = left;
+ printer.y = top;
+ printer.currentX = printer.x;
+ printer.currentY = printer.y;
+ printer.letterSpacing = letterSpacing;
+ printer.lineSpacing = lineSpacing;
+ printer.fontColor_l = 0;
+ printer.fgColor = color[1];
+ printer.bgColor = color[0];
+ printer.shadowColor = color[2];
+
+ AddTextPrinter(&printer, speed, NULL);
+}
+
+void sub_8199F74(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 letterSpacing, u8 lineSpacing)
+{
+ struct TextSubPrinter printer;
+
+ printer.current_text_offset = str;
+ printer.windowId = windowId;
+ printer.fontId = fontId;
+ printer.x = left;
+ printer.y = top;
+ printer.currentX = left;
+ printer.currentY = top;
+ printer.letterSpacing = letterSpacing;
+ printer.lineSpacing = lineSpacing;
+ printer.fontColor_l = 0;
+
+ printer.fgColor = GetFontAttribute(fontId, 5);
+ printer.bgColor = GetFontAttribute(fontId, 6);
+ printer.shadowColor = GetFontAttribute(fontId, 7);
+
+ AddTextPrinter(&printer, speed, callback);
+}
+
+void sub_819A024(u8 windowId, const u8 *src, u16 a2, u16 a3)
+{
+ int count = 0;
+ while (gSaveBlock2Ptr->playerName[count] != EOS)
+ count++;
+
+ StringExpandPlaceholders(gStringVar4, src);
+
+ PrintTextOnWindow(windowId, 1, gStringVar4, a2, a3, 0xFF, 0);
+}
+
+//Screw this function, it's long and unreferenced and ugh
+
+struct UnkStruct_819A080 {
+ u8 *unk00;
+ u16 unk04;
+ u16 unk06;
+};
+
+#ifdef NONMATCHING
+void sub_819A080(struct UnkStruct_819A080 *a0, struct UnkStruct_819A080 *a1, u16 a2, u16 a3, u16 a4, u16 a5, u16 a6, u16 a7)
+{
+ // r3 = a3
+ // r4 = a5
+ // r1 = a6
+ // r5 = a7
+ // sp+00 = a0
+ // sp+04 = a1
+ // sp+08 = a2
+ // sp+0c = a4
+ int sp10 = a1->unk04 - a4 < a6 ? a1->unk04 - a4 + a2 : a6 + a2;
+ int sp14 = a0->unk06 - a5 < a7 ? a3 + a0->unk06 - a5 : a3 + a7;
+ int sp18 = (a0->unk04 + (a0->unk04 & 0x7)) / 8;
+ int sp1c = (a1->unk04 + (a1->unk04 & 0x7)) / 8;
+ int r12; // sp+20
+ int r8; // sp+24
+ int r5;
+ int r6;
+ u16 r2;
+
+ for (r12 = a3, r8 = a5; r12 < sp14; r12++, r8++)
+ {
+ for (r5 = a2, r6 = a4; a5 < sp10; a5++, a6++)
+ {
+ u8 *r3 = a0->unk00 + ((r5 >> 1) & 0x3) + ((r5 >> 3) << 5) + (((r12 >> 3) * sp18) << 5) + ((r12 & 0x7) << 2);
+ u8 *r4 = a1->unk00 + ((r6 >> 1) & 0x3) + ((r6 >> 3) << 5) + (((r8 >> 3) * sp1c) << 5) + ((r8 & 0x7) << 2);
+ if (((uintptr_t)r4) & 0x1)
+ {
+ u16 *r4_2 = (u16 *)(r4 - 1);
+ if (r6 & 0x1)
+ {
+ r2 = *r4_2 & 0x0fff;
+ if (r5 & 0x1)
+ *r4_2 = r2 | ((*r3 & 0xf0) << 8);
+ else
+ *r4_2 = r2 | ((*r3 & 0x0f) << 12);
+ }
+ else
+ {
+ r2 = *r4_2 * 0xf0ff;
+ if (r5 & 0x1)
+ *r4_2 = r2 | ((*r3 & 0xf0) << 4);
+ else
+ *r4_2 = r2 | ((*r3 & 0x0f) << 8);
+ }
+ }
+ else
+ {
+ u16 *r4_2 = (u16 *)r4;
+ if (r6 & 1)
+ {
+ r2 = *r4_2 & 0xff0f;
+ if (r5 & 1)
+ *r4_2 = r2 | ((*r3 & 0xf0) << 0);
+ else
+ *r4_2 = r2 | ((*r3 & 0x0f) << 4);
+ }
+ else
+ {
+ r2 = *r4_2 & 0xfff0;
+ if (r5 & 1)
+ *r4_2 = r2 | ((*r3 & 0xf0) >> 4);
+ else
+ *r4_2 = r2 | ((*r3 & 0x0f) >> 0);
+ }
+ }
+ }
+ }
+}
+#else
+__attribute__((naked))
+void sub_819A080(struct UnkStruct_819A080 *a0, struct UnkStruct_819A080 *a1, u16 a2, u16 a3, u16 a4, u16 a5, u16 a6, u16 a7)
+{
+ asm("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, #0x28\n\
+ str r0, [sp]\n\
+ str r1, [sp, #0x4]\n\
+ ldr r0, [sp, #0x48]\n\
+ ldr r4, [sp, #0x4C]\n\
+ ldr r1, [sp, #0x50]\n\
+ ldr r5, [sp, #0x54]\n\
+ lsl r2, #16\n\
+ lsr r2, #16\n\
+ str r2, [sp, #0x8]\n\
+ lsl r3, #16\n\
+ lsr r3, #16\n\
+ lsl r0, #16\n\
+ lsr r0, #16\n\
+ str r0, [sp, #0xC]\n\
+ lsl r4, #16\n\
+ lsr r4, #16\n\
+ lsl r1, #16\n\
+ lsr r1, #16\n\
+ lsl r5, #16\n\
+ lsr r5, #16\n\
+ ldr r2, [sp, #0x4]\n\
+ ldrh r0, [r2, #0x4]\n\
+ ldr r2, [sp, #0xC]\n\
+ sub r0, r2\n\
+ ldr r2, [sp, #0x8]\n\
+ add r2, r1, r2\n\
+ str r2, [sp, #0x10]\n\
+ cmp r0, r1\n\
+ bge _0819A0CC\n\
+ ldr r1, [sp, #0x8]\n\
+ add r0, r1\n\
+ str r0, [sp, #0x10]\n\
+_0819A0CC:\n\
+ ldr r2, [sp, #0x4]\n\
+ ldrh r1, [r2, #0x6]\n\
+ sub r0, r1, r4\n\
+ cmp r0, r5\n\
+ bge _0819A0DE\n\
+ add r0, r3, r1\n\
+ sub r0, r4\n\
+ str r0, [sp, #0x14]\n\
+ b _0819A0E2\n\
+_0819A0DE:\n\
+ add r5, r3, r5\n\
+ str r5, [sp, #0x14]\n\
+_0819A0E2:\n\
+ ldr r0, [sp]\n\
+ ldrh r1, [r0, #0x4]\n\
+ mov r2, #0x7\n\
+ add r0, r1, #0\n\
+ and r0, r2\n\
+ add r1, r0\n\
+ asr r1, #3\n\
+ str r1, [sp, #0x18]\n\
+ ldr r0, [sp, #0x4]\n\
+ ldrh r1, [r0, #0x4]\n\
+ add r0, r1, #0\n\
+ and r0, r2\n\
+ add r1, r0\n\
+ asr r1, #3\n\
+ str r1, [sp, #0x1C]\n\
+ mov r12, r3\n\
+ mov r8, r4\n\
+ ldr r1, [sp, #0x14]\n\
+ cmp r12, r1\n\
+ blt _0819A10C\n\
+ b _0819A24A\n\
+_0819A10C:\n\
+ ldr r5, [sp, #0x8]\n\
+ ldr r6, [sp, #0xC]\n\
+ mov r2, r12\n\
+ add r2, #0x1\n\
+ str r2, [sp, #0x20]\n\
+ mov r0, r8\n\
+ add r0, #0x1\n\
+ str r0, [sp, #0x24]\n\
+ ldr r1, [sp, #0x10]\n\
+ cmp r5, r1\n\
+ blt _0819A124\n\
+ b _0819A23A\n\
+_0819A124:\n\
+ mov r7, #0x1\n\
+ mov r2, #0xF0\n\
+ mov r10, r2\n\
+ mov r0, #0xF\n\
+ mov r9, r0\n\
+_0819A12E:\n\
+ asr r0, r5, #1\n\
+ mov r1, #0x3\n\
+ and r0, r1\n\
+ ldr r2, [sp]\n\
+ ldr r1, [r2]\n\
+ add r1, r0\n\
+ asr r0, r5, #3\n\
+ lsl r0, #5\n\
+ add r1, r0\n\
+ mov r2, r12\n\
+ asr r0, r2, #3\n\
+ ldr r2, [sp, #0x18]\n\
+ mul r0, r2\n\
+ lsl r0, #5\n\
+ add r1, r0\n\
+ mov r2, r12\n\
+ lsl r0, r2, #29\n\
+ lsr r0, #27\n\
+ add r3, r1, r0\n\
+ asr r0, r6, #1\n\
+ mov r1, #0x3\n\
+ and r0, r1\n\
+ ldr r2, [sp, #0x4]\n\
+ ldr r1, [r2]\n\
+ add r1, r0\n\
+ asr r0, r6, #3\n\
+ lsl r0, #5\n\
+ add r1, r0\n\
+ mov r2, r8\n\
+ asr r0, r2, #3\n\
+ ldr r2, [sp, #0x1C]\n\
+ mul r0, r2\n\
+ lsl r0, #5\n\
+ add r1, r0\n\
+ mov r2, r8\n\
+ lsl r0, r2, #29\n\
+ lsr r0, #27\n\
+ add r4, r1, r0\n\
+ add r0, r4, #0\n\
+ and r0, r7\n\
+ cmp r0, #0\n\
+ beq _0819A1DA\n\
+ sub r4, #0x1\n\
+ add r0, r6, #0\n\
+ and r0, r7\n\
+ cmp r0, #0\n\
+ beq _0819A1B2\n\
+ ldrh r0, [r4]\n\
+ ldr r2, =0x00000fff\n\
+ and r2, r0\n\
+ add r0, r5, #0\n\
+ and r0, r7\n\
+ cmp r0, #0\n\
+ beq _0819A1A8\n\
+ ldrb r1, [r3]\n\
+ mov r0, r10\n\
+ and r0, r1\n\
+ lsl r0, #8\n\
+ b _0819A22A\n\
+ .pool\n\
+_0819A1A8:\n\
+ ldrb r1, [r3]\n\
+ mov r0, r9\n\
+ and r0, r1\n\
+ lsl r0, #12\n\
+ b _0819A22A\n\
+_0819A1B2:\n\
+ ldrh r0, [r4]\n\
+ ldr r2, =0x0000f0ff\n\
+ and r2, r0\n\
+ add r0, r5, #0\n\
+ and r0, r7\n\
+ cmp r0, #0\n\
+ beq _0819A1D0\n\
+ ldrb r1, [r3]\n\
+ mov r0, r10\n\
+ and r0, r1\n\
+ lsl r0, #4\n\
+ b _0819A22A\n\
+ .pool\n\
+_0819A1D0:\n\
+ ldrb r1, [r3]\n\
+ mov r0, r9\n\
+ and r0, r1\n\
+ lsl r0, #8\n\
+ b _0819A22A\n\
+_0819A1DA:\n\
+ add r0, r6, #0\n\
+ and r0, r7\n\
+ cmp r0, #0\n\
+ beq _0819A206\n\
+ ldrh r0, [r4]\n\
+ ldr r2, =0x0000ff0f\n\
+ and r2, r0\n\
+ add r0, r5, #0\n\
+ and r0, r7\n\
+ cmp r0, #0\n\
+ beq _0819A1FC\n\
+ ldrb r1, [r3]\n\
+ mov r0, r10\n\
+ b _0819A228\n\
+ .pool\n\
+_0819A1FC:\n\
+ ldrb r1, [r3]\n\
+ mov r0, r9\n\
+ and r0, r1\n\
+ lsl r0, #4\n\
+ b _0819A22A\n\
+_0819A206:\n\
+ ldrh r0, [r4]\n\
+ ldr r2, =0x0000fff0\n\
+ and r2, r0\n\
+ add r0, r5, #0\n\
+ and r0, r7\n\
+ cmp r0, #0\n\
+ beq _0819A224\n\
+ ldrb r1, [r3]\n\
+ mov r0, r10\n\
+ and r0, r1\n\
+ lsr r0, #4\n\
+ b _0819A22A\n\
+ .pool\n\
+_0819A224:\n\
+ ldrb r1, [r3]\n\
+ mov r0, r9\n\
+_0819A228:\n\
+ and r0, r1\n\
+_0819A22A:\n\
+ orr r2, r0\n\
+ strh r2, [r4]\n\
+ add r5, #0x1\n\
+ add r6, #0x1\n\
+ ldr r0, [sp, #0x10]\n\
+ cmp r5, r0\n\
+ bge _0819A23A\n\
+ b _0819A12E\n\
+_0819A23A:\n\
+ ldr r1, [sp, #0x20]\n\
+ mov r12, r1\n\
+ ldr r2, [sp, #0x24]\n\
+ mov r8, r2\n\
+ ldr r0, [sp, #0x14]\n\
+ cmp r12, r0\n\
+ bge _0819A24A\n\
+ b _0819A10C\n\
+_0819A24A:\n\
+ add sp, #0x28\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n");
+}
+#endif
+
+void sub_819A25C(u8 palOffset, u16 speciesId)
+{
+ LoadPalette(GetValidMonIconPalettePtr(speciesId), palOffset, 0x20);
+}
+
+void sub_819A27C(u8 windowId, u16 speciesId, u32 personality, u16 x, u16 y)
+{
+ BlitBitmapToWindow(windowId, GetMonIconPtr(speciesId, personality, 1), x, y, 32, 32);
+}
+
+void sub_819A2BC(u8 palOffset, u8 palId)
+{
+ const u16 *palette;
+
+ switch (palId)
+ {
+ case 0:
+ default:
+ palette = gFireRedMenuElements1_Pal;
+ break;
+ case 1:
+ palette = gFireRedMenuElements2_Pal;
+ break;
+ case 2:
+ palette = gFireRedMenuElements3_Pal;
+ break;
+ }
+
+ LoadPalette(palette, palOffset, 0x20);
+}
+
+void blit_move_info_icon(u8 windowId, u8 iconId, u16 x, u16 y)
+{
+ BlitBitmapRectToWindow(windowId, gFireRedMenuElements_Gfx + gUnknown_0860F0D4[iconId].unk3 * 32, 0, 0, 128, 128, x, y, gUnknown_0860F0D4[iconId].unk1, gUnknown_0860F0D4[iconId].unk2);
+}
+
+void sub_819A344(u8 a0, u8 *a1, u8 a2)
+{
+ s32 curFlag;
+ s32 flagCount;
+ u8 *endOfString;
+ u8 *string = a1;
+
+ *(string++) = EXT_CTRL_CODE_BEGIN;
+ *(string++) = EXT_CTRL_CODE_COLOR;
+ *(string++) = a2;
+ *(string++) = EXT_CTRL_CODE_BEGIN;
+ *(string++) = EXT_CTRL_CODE_SHADOW;
+ *(string++) = a2 + 1;
+
+ switch (a0)
+ {
+ case 0:
+ StringCopy(string, gSaveBlock2Ptr->playerName);
+ break;
+ case 1:
+ if (IsNationalPokedexEnabled())
+ string = ConvertIntToDecimalStringN(string, pokedex_count(1), 0, 3);
+ else
+ string = ConvertIntToDecimalStringN(string, sub_80C0844(1), 0, 3);
+ *string = EOS;
+ break;
+ case 2:
+ string = ConvertIntToDecimalStringN(string, gSaveBlock2Ptr->playTimeHours, 0, 3);
+ *(string++) = CHAR_COLON;
+ ConvertIntToDecimalStringN(string, gSaveBlock2Ptr->playTimeMinutes, 2, 2);
+ break;
+ case 3:
+ sub_81245DC(string, gMapHeader.regionMapSectionId);
+ break;
+ case 4:
+ for (curFlag = FLAG_BADGE01_GET, flagCount = 0, endOfString = string + 1; curFlag <= FLAG_BADGE08_GET; curFlag++)
+ {
+ if (FlagGet(curFlag))
+ flagCount++;
+ }
+ *string = flagCount + CHAR_0;
+ *endOfString = EOS;
+ break;
+ }
+}
diff --git a/src/mystery_event_menu.c b/src/mystery_event_menu.c
new file mode 100644
index 000000000..31b366ae9
--- /dev/null
+++ b/src/mystery_event_menu.c
@@ -0,0 +1,302 @@
+#include "global.h"
+#include "mystery_event_menu.h"
+#include "link.h"
+#include "main.h"
+#include "menu.h"
+#include "mystery_event_script.h"
+#include "palette.h"
+#include "save.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "strings.h"
+#include "task.h"
+#include "text.h"
+#include "bg.h"
+#include "window.h"
+#include "gpu_regs.h"
+#include "text_window.h"
+#include "decompress.h"
+
+// this file's functions
+static void CB2_MysteryEventMenu(void);
+static void PrintMysteryMenuText(u8 windowId, const u8 *text, u8 x, u8 y, s32 speed);
+
+// EWRAM vars
+static EWRAM_DATA u8 sUnknown_0203BCF8 = 0; // set but unused
+
+// const rom data
+static const struct BgTemplate sBgTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ }
+};
+
+static const struct WindowTemplate sWindowTemplates[] =
+{
+ {0, 4, 15, 22, 4, 14, 20},
+ {0, 7, 6, 16, 4, 14, 0x6C},
+ DUMMY_WIN_TEMPLATE
+};
+
+// code
+static void VBlankCB(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static bool8 CheckLanguageMatch(void)
+{
+ return (gLinkPlayers[0].language == gLinkPlayers[1].language);
+}
+
+void CB2_InitMysteryEventMenu(void)
+{
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ ResetTasks();
+ SetVBlankCallback(VBlankCB);
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
+ if (InitWindows(sWindowTemplates))
+ {
+ s32 i;
+
+ DeactivateAllTextPrinters();
+ for (i = 0; i < 2; i++)
+ FillWindowPixelBuffer(i, 0);
+
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x1E, 0x14);
+ sub_809882C(0, 1u, 0xD0u);
+ sub_81978B0(0xE0);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ CreateTask(Task_DestroySelf, 0);
+ StopMapMusic();
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+ FillPalette(0, 0, 2);
+ SetMainCallback2(CB2_MysteryEventMenu);
+ }
+}
+
+static bool8 GetEventLoadMessage(u8 *dest, u32 status)
+{
+ bool8 retVal = TRUE;
+
+ if (status == 0)
+ {
+ StringCopy(dest, gText_EventSafelyLoaded);
+ retVal = FALSE;
+ }
+
+ if (status == 2)
+ retVal = FALSE;
+
+ if (status == 1)
+ StringCopy(dest, gText_LoadErrorEndingSession);
+
+ return retVal;
+}
+
+static void CB2_MysteryEventMenu(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ SetWindowBorderStyle(0, 1, 1, 0xD);
+ PutWindowTilemap(0);
+ CopyWindowToVram(0, 3);
+ ShowBg(0);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gMain.state++;
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ PrintMysteryMenuText(0, gText_LinkStandby2, 1, 2, 1);
+ gMain.state++;
+ }
+ break;
+ case 2:
+ if (!IsTextPrinterActive(0))
+ {
+ gMain.state++;
+ gLinkType = 21761;
+ OpenLink();
+ }
+ break;
+ case 3:
+ if ((gLinkStatus & 0x20) && (gLinkStatus & 0x1C) > 4)
+ {
+ PlaySE(SE_PIN);
+ PrintMysteryMenuText(0, gText_PressAToLoadEvent, 1, 2, 1);
+ gMain.state++;
+ }
+ if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ CloseLink();
+ gMain.state = 15;
+ }
+ break;
+ case 4:
+ if (!IsTextPrinterActive(0))
+ gMain.state++;
+ break;
+ case 5:
+ if (GetLinkPlayerCount_2() == 2)
+ {
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ sub_800A620();
+ SetWindowBorderStyle(1, 1, 1, 0xD);
+ PrintMysteryMenuText(1, gText_LoadingEvent, 1, 2, 0);
+ PutWindowTilemap(1);
+ CopyWindowToVram(1, 3);
+ gMain.state++;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ CloseLink();
+ gMain.state = 15;
+ }
+ }
+ else
+ {
+ GetEventLoadMessage(gStringVar4, 1);
+ PrintMysteryMenuText(0, gStringVar4, 1, 2, 1);
+ gMain.state = 13;
+ }
+ break;
+ case 6:
+ if (IsLinkConnectionEstablished())
+ {
+ if (gReceivedRemoteLinkPlayers != 0)
+ {
+ if (sub_800A0C8(2, 2) == 3)
+ {
+ sub_800AC34();
+ GetEventLoadMessage(gStringVar4, 1);
+ PrintMysteryMenuText(0, gStringVar4, 1, 2, 1);
+ gMain.state = 13;
+ }
+ else if (CheckLanguageMatch())
+ {
+ PrintMysteryMenuText(0, gText_DontRemoveCableTurnOff, 1, 2, 1);
+ gMain.state++;
+ }
+ else
+ {
+ CloseLink();
+ GetEventLoadMessage(gStringVar4, 1);
+ PrintMysteryMenuText(0, gStringVar4, 1, 2, 1);
+ gMain.state = 13;
+ }
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ CloseLink();
+ gMain.state = 15;
+ }
+ break;
+ case 7:
+ if (!IsTextPrinterActive(0))
+ gMain.state++;
+ break;
+ case 8:
+ if (GetBlockReceivedStatus())
+ {
+ ResetBlockReceivedFlags();
+ gMain.state++;
+ }
+ break;
+ case 9:
+ gMain.state++;
+ break;
+ case 10:
+ sub_800AC34();
+ gMain.state++;
+ break;
+ case 11:
+ if (gReceivedRemoteLinkPlayers == 0)
+ {
+ u16 unkVal = RunMysteryEventScript(gDecompressionBuffer);
+ CpuFill32(0, gDecompressionBuffer, 0x7D4);
+ if (!GetEventLoadMessage(gStringVar4, unkVal))
+ TrySavingData(NORMAL_SAVE);
+ gMain.state++;
+ }
+ break;
+ case 12:
+ PrintMysteryMenuText(0, gStringVar4, 1, 2, 1);
+ gMain.state++;
+ break;
+ case 13:
+ if (!IsTextPrinterActive(0))
+ {
+ gMain.state++;
+ sUnknown_0203BCF8 = 0;
+ }
+ break;
+ case 14:
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ gMain.state++;
+ }
+ break;
+ case 15:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gMain.state++;
+ break;
+ case 16:
+ if (!gPaletteFade.active)
+ DoSoftReset();
+ break;
+ }
+
+ if (gLinkStatus & 0x40 && !IsLinkMaster())
+ {
+ CloseLink();
+ GetEventLoadMessage(gStringVar4, 1);
+ PrintMysteryMenuText(0, gStringVar4, 1, 2, 1);
+ gMain.state = 13;
+ }
+
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static void PrintMysteryMenuText(u8 windowId, const u8 *text, u8 x, u8 y, s32 speed)
+{
+ u8 textColor[3];
+ u8 letterSpacing = 0;
+ u8 lineSpacing = 1;
+ textColor[0] = 1;
+ textColor[1] = 2;
+ textColor[2] = 3;
+
+ FillWindowPixelBuffer(windowId, (textColor[0]) | (textColor[0] << 4));
+ AddTextPrinterParameterized2(windowId, 1, x, y, letterSpacing, lineSpacing, textColor, speed, text);
+}
diff --git a/src/mystery_event_msg.c b/src/mystery_event_msg.c
new file mode 100644
index 000000000..74261179b
--- /dev/null
+++ b/src/mystery_event_msg.c
@@ -0,0 +1,13 @@
+#include "global.h"
+
+const u8 gText_MysteryGiftBerry[] = _("Obtained a {STR_VAR_2} BERRY!\nDad has it at PETALBURG GYM.");
+const u8 gText_MysteryGiftBerryTransform[] = _("The {STR_VAR_1} BERRY transformed into\none {STR_VAR_2} BERRY.");
+const u8 gText_MysteryGiftBerryObtained[] = _("The {STR_VAR_1} BERRY has already been\nobtained.");
+const u8 gText_MysteryGiftSpecialRibbon[] = _("A special RIBBON was awarded to\nyour party POKéMON.");
+const u8 gText_MysteryGiftNationalDex[] = _("The POKéDEX has been upgraded\nwith the NATIONAL MODE.");
+const u8 gText_MysteryGiftRareWord[] = _("A rare word has been added.");
+const u8 gText_MysteryGiftSentOver[] = _("{STR_VAR_1} was sent over!");
+const u8 gText_MysteryGiftFullParty[] = _("Your party is full.\n{STR_VAR_1} could not be sent over.");
+const u8 gText_MysteryGiftNewTrainer[] = _("A new TRAINER has arrived in\nHOENN.");
+const u8 gText_MysteryGiftNewAdversaryInBattleTower[] = _("A new adversary has arrived in the\nBATTLE TOWER.");
+const u8 gText_MysteryGiftCantBeUsed[] = _("This data can’t be used in\nthis version.");
diff --git a/src/mystery_event_script.c b/src/mystery_event_script.c
new file mode 100644
index 000000000..8822cd05a
--- /dev/null
+++ b/src/mystery_event_script.c
@@ -0,0 +1,396 @@
+#include "global.h"
+#include "berry.h"
+#include "battle_tower.h"
+#include "easy_chat.h"
+#include "event_data.h"
+#include "mail.h"
+#include "mystery_event_script.h"
+#include "pokedex.h"
+#include "pokemon.h"
+#include "pokemon_size_record.h"
+#include "script.h"
+#include "constants/species.h"
+#include "strings.h"
+#include "string_util.h"
+#include "text.h"
+#include "util.h"
+#include "mystery_event_msg.h"
+#include "pokemon_storage_system.h"
+
+extern void sub_811EFC0(u8);
+extern void ValidateEReaderTrainer(void);
+
+extern ScrCmdFunc gMysteryEventScriptCmdTable[];
+extern ScrCmdFunc gMysteryEventScriptCmdTableEnd[];
+
+#define LANGUAGE_MASK 0x1
+#define VERSION_MASK 0x200
+
+EWRAM_DATA static struct ScriptContext sMysteryEventScriptContext = {0};
+
+static bool32 CheckCompatibility(u16 a1, u32 a2, u16 a3, u32 a4)
+{
+ if (!(a1 & LANGUAGE_MASK))
+ return FALSE;
+
+ if (!(a2 & LANGUAGE_MASK))
+ return FALSE;
+
+ if (!(a3 & 0x4))
+ return FALSE;
+
+ if (!(a4 & VERSION_MASK))
+ return FALSE;
+
+ return TRUE;
+}
+
+static void SetIncompatible(void)
+{
+ StringExpandPlaceholders(gStringVar4, gText_MysteryGiftCantBeUsed);
+ SetMysteryEventScriptStatus(3);
+}
+
+static void InitMysteryEventScript(struct ScriptContext *ctx, u8 *script)
+{
+ InitScriptContext(ctx, gMysteryEventScriptCmdTable, gMysteryEventScriptCmdTableEnd);
+ SetupBytecodeScript(ctx, script);
+ ctx->data[0] = (u32)script;
+ ctx->data[1] = 0;
+ ctx->data[2] = 0;
+ ctx->data[3] = 0;
+}
+
+static bool32 RunMysteryEventScriptCommand(struct ScriptContext *ctx)
+{
+ if (RunScriptCommand(ctx) && ctx->data[3])
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void sub_8153870(u8 *script)
+{
+ InitMysteryEventScript(&sMysteryEventScriptContext, script);
+}
+
+bool32 sub_8153884(u32 *a0)
+{
+ bool32 ret = RunMysteryEventScriptCommand(&sMysteryEventScriptContext);
+ *a0 = sMysteryEventScriptContext.data[2];
+
+ return ret;
+}
+
+u32 RunMysteryEventScript(u8 *script)
+{
+ struct ScriptContext *ctx = &sMysteryEventScriptContext;
+ InitMysteryEventScript(ctx, script);
+ while (RunMysteryEventScriptCommand(ctx));
+
+ return ctx->data[2];
+}
+
+void SetMysteryEventScriptStatus(u32 val)
+{
+ sMysteryEventScriptContext.data[2] = val;
+}
+
+static int CalcRecordMixingGiftChecksum(void)
+{
+ unsigned int i;
+ int sum = 0;
+ u8 *data = (u8*)(&gSaveBlock1Ptr->recordMixingGift.data);
+
+ for (i = 0; i < sizeof(gSaveBlock1Ptr->recordMixingGift.data); i++)
+ sum += data[i];
+
+ return sum;
+}
+
+static bool32 IsRecordMixingGiftValid(void)
+{
+ struct RecordMixingGiftData *data = &gSaveBlock1Ptr->recordMixingGift.data;
+ int checksum = CalcRecordMixingGiftChecksum();
+
+ if (data->unk0 == 0
+ || data->quantity == 0
+ || data->itemId == 0
+ || checksum == 0
+ || checksum != gSaveBlock1Ptr->recordMixingGift.checksum)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+static void ClearRecordMixingGift(void)
+{
+ CpuFill16(0, &gSaveBlock1Ptr->recordMixingGift, sizeof(gSaveBlock1Ptr->recordMixingGift));
+}
+
+static void SetRecordMixingGift(u8 unk, u8 quantity, u16 itemId)
+{
+ if (!unk || !quantity || !itemId)
+ {
+ ClearRecordMixingGift();
+ }
+ else
+ {
+ gSaveBlock1Ptr->recordMixingGift.data.unk0 = unk;
+ gSaveBlock1Ptr->recordMixingGift.data.quantity = quantity;
+ gSaveBlock1Ptr->recordMixingGift.data.itemId = itemId;
+ gSaveBlock1Ptr->recordMixingGift.checksum = CalcRecordMixingGiftChecksum();
+ }
+}
+
+u16 GetRecordMixingGift(void)
+{
+ struct RecordMixingGiftData *data = &gSaveBlock1Ptr->recordMixingGift.data;
+
+ if (!IsRecordMixingGiftValid())
+ {
+ ClearRecordMixingGift();
+ return 0;
+ }
+ else
+ {
+ u16 itemId = data->itemId;
+ data->quantity--;
+ if (data->quantity == 0)
+ ClearRecordMixingGift();
+ else
+ gSaveBlock1Ptr->recordMixingGift.checksum = CalcRecordMixingGiftChecksum();
+
+ return itemId;
+ }
+}
+
+bool8 MEScrCmd_end(struct ScriptContext *ctx)
+{
+ StopScript(ctx);
+ return TRUE;
+}
+
+bool8 MEScrCmd_checkcompat(struct ScriptContext *ctx)
+{
+ u16 v1;
+ u32 v2;
+ u16 v3;
+ u32 v4;
+
+ ctx->data[1] = ScriptReadWord(ctx);
+ v1 = ScriptReadHalfword(ctx);
+ v2 = ScriptReadWord(ctx);
+ v3 = ScriptReadHalfword(ctx);
+ v4 = ScriptReadWord(ctx);
+
+ if (CheckCompatibility(v1, v2, v3, v4) == TRUE)
+ ctx->data[3] = 1;
+ else
+ SetIncompatible();
+
+ return TRUE;
+}
+
+bool8 MEScrCmd_nop(struct ScriptContext *ctx)
+{
+ return FALSE;
+}
+
+bool8 MEScrCmd_setstatus(struct ScriptContext *ctx)
+{
+ u8 value = ScriptReadByte(ctx);
+ ctx->data[2] = value;
+ return FALSE;
+}
+
+bool8 MEScrCmd_setmsg(struct ScriptContext *ctx)
+{
+ u8 value = ScriptReadByte(ctx);
+ u8 *str = (u8 *)(ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]);
+ if (value == 0xFF || value == ctx->data[2])
+ StringExpandPlaceholders(gStringVar4, str);
+ return FALSE;
+}
+
+bool8 MEScrCmd_runscript(struct ScriptContext *ctx)
+{
+ u8 *script = (u8 *)(ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]);
+ ScriptContext2_RunNewScript(script);
+ return FALSE;
+}
+
+bool8 MEScrCmd_setenigmaberry(struct ScriptContext *ctx)
+{
+ u8 *str;
+ const u8 *message;
+ bool32 haveBerry = IsEnigmaBerryValid();
+ u8 *berry = (u8 *)(ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]);
+ StringCopyN(gStringVar1, gSaveBlock1Ptr->enigmaBerry.berry.name, BERRY_NAME_COUNT);
+ SetEnigmaBerry(berry);
+ StringCopyN(gStringVar2, gSaveBlock1Ptr->enigmaBerry.berry.name, BERRY_NAME_COUNT);
+
+ if (!haveBerry)
+ {
+ str = gStringVar4;
+ message = gText_MysteryGiftBerry;
+ }
+ else if (StringCompare(gStringVar1, gStringVar2))
+ {
+ str = gStringVar4;
+ message = gText_MysteryGiftBerryTransform;
+ }
+ else
+ {
+ str = gStringVar4;
+ message = gText_MysteryGiftBerryObtained;
+ }
+
+ StringExpandPlaceholders(str, message);
+
+ ctx->data[2] = 2;
+
+ if (IsEnigmaBerryValid() == TRUE)
+ VarSet(VAR_ENIGMA_BERRY_AVAILABLE, 1);
+ else
+ ctx->data[2] = 1;
+
+ return FALSE;
+}
+
+bool8 MEScrCmd_giveribbon(struct ScriptContext *ctx)
+{
+ u8 index = ScriptReadByte(ctx);
+ u8 ribbonId = ScriptReadByte(ctx);
+ GiveGiftRibbonToParty(index, ribbonId);
+ StringExpandPlaceholders(gStringVar4, gText_MysteryGiftSpecialRibbon);
+ ctx->data[2] = 2;
+ return FALSE;
+}
+
+bool8 MEScrCmd_initramscript(struct ScriptContext *ctx)
+{
+ u8 mapGroup = ScriptReadByte(ctx);
+ u8 mapNum = ScriptReadByte(ctx);
+ u8 objectId = ScriptReadByte(ctx);
+ u8 *script = (u8 *)(ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]);
+ u8 *scriptEnd = (u8 *)(ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]);
+ InitRamScript(script, scriptEnd - script, mapGroup, mapNum, objectId);
+ return FALSE;
+}
+
+bool8 MEScrCmd_givenationaldex(struct ScriptContext *ctx)
+{
+ EnableNationalPokedex();
+ StringExpandPlaceholders(gStringVar4, gText_MysteryGiftNationalDex);
+ ctx->data[2] = 2;
+ return FALSE;
+}
+
+bool8 MEScrCmd_addrareword(struct ScriptContext *ctx)
+{
+ sub_811EFC0(ScriptReadByte(ctx));
+ StringExpandPlaceholders(gStringVar4, gText_MysteryGiftRareWord);
+ ctx->data[2] = 2;
+ return FALSE;
+}
+
+bool8 MEScrCmd_setrecordmixinggift(struct ScriptContext *ctx)
+{
+ u8 unk = ScriptReadByte(ctx);
+ u8 quantity = ScriptReadByte(ctx);
+ u16 itemId = ScriptReadHalfword(ctx);
+ SetRecordMixingGift(unk, quantity, itemId);
+ return FALSE;
+}
+
+bool8 MEScrCmd_givepokemon(struct ScriptContext *ctx)
+{
+ struct MailStruct mail;
+ struct Pokemon pokemon;
+ u16 species;
+ u16 heldItem;
+ u32 data = ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0];
+ void *pokemonPtr = (void *)data;
+ void *mailPtr = (void *)(data + sizeof(struct Pokemon));
+
+ pokemon = *(struct Pokemon *)pokemonPtr;
+ species = GetMonData(&pokemon, MON_DATA_SPECIES2);
+
+ if (species == SPECIES_EGG)
+ StringCopyN(gStringVar1, gText_EggNickname, POKEMON_NAME_LENGTH + 1);
+ else
+ StringCopyN(gStringVar1, gText_Pokemon, POKEMON_NAME_LENGTH + 1);
+
+ if (gPlayerPartyCount == PARTY_SIZE)
+ {
+ StringExpandPlaceholders(gStringVar4, gText_MysteryGiftFullParty);
+ ctx->data[2] = 3;
+ }
+ else
+ {
+ memcpy(&gPlayerParty[5], pokemonPtr, sizeof(struct Pokemon));
+ memcpy(&mail, mailPtr, sizeof(struct MailStruct));
+
+ if (species != SPECIES_EGG)
+ {
+ u16 pokedexNum = SpeciesToNationalPokedexNum(species);
+ GetSetPokedexFlag(pokedexNum, FLAG_SET_SEEN);
+ GetSetPokedexFlag(pokedexNum, FLAG_SET_CAUGHT);
+ }
+
+ heldItem = GetMonData(&gPlayerParty[5], MON_DATA_HELD_ITEM);
+ if (ItemIsMail(heldItem))
+ GiveMailToMon2(&gPlayerParty[5], &mail);
+ CompactPartySlots();
+ CalculatePlayerPartyCount();
+ StringExpandPlaceholders(gStringVar4, gText_MysteryGiftSentOver);
+ ctx->data[2] = 2;
+ }
+
+ return FALSE;
+}
+
+bool8 MEScrCmd_addtrainer(struct ScriptContext *ctx)
+{
+ u32 data = ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0];
+ memcpy((void*)(gSaveBlock2Ptr) + 0xBEC, (void *)data, 0xBC);
+ ValidateEReaderTrainer();
+ StringExpandPlaceholders(gStringVar4, gText_MysteryGiftNewTrainer);
+ ctx->data[2] = 2;
+ return FALSE;
+}
+
+bool8 MEScrCmd_enableresetrtc(struct ScriptContext *ctx)
+{
+ EnableResetRTC();
+ StringExpandPlaceholders(gStringVar4, gText_InGameClockUsable);
+ ctx->data[2] = 2;
+ return FALSE;
+}
+
+bool8 MEScrCmd_checksum(struct ScriptContext *ctx)
+{
+ int checksum = ScriptReadWord(ctx);
+ u8 *data = (u8 *)(ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]);
+ u8 *dataEnd = (u8 *)(ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]);
+ if (checksum != CalcByteArraySum(data, dataEnd - data))
+ {
+ ctx->data[3] = 0;
+ ctx->data[2] = 1;
+ }
+ return TRUE;
+}
+
+bool8 MEScrCmd_crc(struct ScriptContext *ctx)
+{
+ int crc = ScriptReadWord(ctx);
+ u8 *data = (u8 *)(ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]);
+ u8 *dataEnd = (u8 *)(ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]);
+ if (crc != CalcCRC16(data, dataEnd - data))
+ {
+ ctx->data[3] = 0;
+ ctx->data[2] = 1;
+ }
+ return TRUE;
+}
diff --git a/src/naming_screen.c b/src/naming_screen.c
new file mode 100644
index 000000000..47d8b8ad1
--- /dev/null
+++ b/src/naming_screen.c
@@ -0,0 +1,2175 @@
+#include "global.h"
+#include "naming_screen.h"
+#include "malloc.h"
+#include "palette.h"
+#include "task.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "window.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "pokemon.h"
+#include "field_specials.h"
+#include "field_player_avatar.h"
+#include "field_map_obj.h"
+#include "event_data.h"
+#include "constants/vars.h"
+#include "constants/songs.h"
+#include "pokemon_storage_system.h"
+#include "sound.h"
+#include "trig.h"
+#include "field_effect.h"
+#include "pokemon_icon.h"
+#include "data2.h"
+#include "strings.h"
+#include "menu.h"
+#include "text_window.h"
+#include "overworld.h"
+#include "constants/map_objects.h"
+
+EWRAM_DATA static struct NamingScreenData *gNamingScreenData = NULL;
+extern u16 gKeyRepeatStartDelay;
+
+// extern graphics
+extern const u16 gNamingScreenMenu_Pal[];
+extern const u8 gNamingScreenMenu_Gfx[];
+extern const u8 gUnknown_08DD4544[];
+extern const u8 gUnknown_08DD4620[];
+extern const u8 gUnknown_08DD46E0[];
+extern const u8 gUnknown_08DD47A0[];
+extern const u8 gNamingScreenRWindow_Gfx[];
+extern const u8 gNamingScreenKeyboardButton_Gfx[];
+extern const u8 gNamingScreenROptions_Gfx[];
+extern const u8 gNamingScreenCursor_Gfx[];
+extern const u8 gNamingScreenRightPointingTriangleTiles[];
+extern const u8 gNamingScreenUnderscoreTiles[];
+
+// extern text
+extern const u8 gExpandedPlaceholder_Empty[];
+extern const u8 gText_PkmnTransferredSomeonesPC[];
+extern const u8 gText_PkmnTransferredLanettesPC[];
+extern const u8 gText_PkmnBoxSomeonesPCFull[];
+extern const u8 gText_PkmnBoxLanettesPCFull[];
+extern const u8 gText_MoveOkBack[];
+extern const u8 gText_YourName[];
+extern const u8 gText_BoxName[];
+extern const u8 gText_PkmnsNickname[];
+extern const u8 gText_TellHimTheWords[];
+extern const u8 gUnknown_0862B88D[];
+extern const u8 gUnknown_0862B8AE[];
+extern const u8 gUnknown_0862B8CF[];
+extern const u8 gUnknown_0862B8F0[];
+extern const u8 gUnknown_0862B911[];
+extern const u8 gUnknown_0862B932[];
+extern const u8 gUnknown_0862B953[];
+extern const u8 gUnknown_0862B974[];
+extern const u8 gUnknown_0862B995[];
+extern const u8 gUnknown_0862B9AE[];
+extern const u8 gUnknown_0862B9C7[];
+extern const u8 gUnknown_0862B9E0[];
+
+
+// start of .rodata
+static const u8 gSpriteImage_858BBF8[] = INCBIN_U8("graphics/naming_screen/pc_icon/0.4bpp");
+static const u8 gSpriteImage_858BCB8[] = INCBIN_U8("graphics/naming_screen/pc_icon/1.4bpp");
+static const u16 gUnknown_0858BD78[] = INCBIN_U16("graphics/naming_screen/0.gbapal");
+static const u16 gUnknown_0858BD98[] = INCBIN_U16("graphics/naming_screen/1.gbapal");
+
+static const u8 *const gUnknown_0858BDB8[] =
+{
+ gText_PkmnTransferredSomeonesPC,
+ gText_PkmnTransferredLanettesPC,
+ gText_PkmnBoxSomeonesPCFull,
+ gText_PkmnBoxLanettesPCFull
+};
+
+static const u8 gUnknown_0858BDC8[] = _("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!");
+
+static const struct BgTemplate gUnknown_0858BE00[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 30,
+ .priority = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 29,
+ .priority = 1
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 28,
+ .priority = 2
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 3,
+ .mapBaseIndex = 31,
+ .priority = 3
+ }
+};
+
+static const struct WindowTemplate gUnknown_0858BE10[] = {
+ { 0x01, 0x03, 0x0A, 0x13, 0x08, 0x0A, 0x030 },
+ { 0x02, 0x03, 0x0A, 0x13, 0x08, 0x0A, 0x0C8 },
+ { 0x03, 0x08, 0x06, 0x11, 0x02, 0x0A, 0x030 },
+ { 0x03, 0x08, 0x04, 0x11, 0x02, 0x0A, 0x052 },
+ { 0x00, 0x00, 0x00, 0x1E, 0x02, 0x0B, 0x074 },
+ DUMMY_WIN_TEMPLATE
+};
+
+static const u8 gUnknown_0858BE40[] = __("abcdef .ghijkl ,mnopqrs tuvwxyz ABCDEF .GHIJKL ,MNOPQRS TUVWXYZ 01234 56789 !?♂♀/- …“”‘’ ");
+
+static const u8 gUnknown_0858BEA0[] = { 8, 8, 6 };
+static const u8 gUnknown_0858BEA3[] = { 0, 12, 24, 56, 68, 80, 92, 123, 0, 12, 24, 56, 68, 80, 92, 123, 0, 22, 44, 66, 88, 110, 0, 0 };
+
+// forward declarations
+static const struct NamingScreenTemplate *const sNamingScreenTemplates[];
+static const struct SubspriteTable gUnknown_0858C050[];
+static const struct SubspriteTable gUnknown_0858C058[];
+static const struct SubspriteTable gUnknown_0858C070[];
+static const struct SubspriteTable gUnknown_0858C078[];
+static const struct SpriteTemplate gUnknown_0858C0C0;
+static const struct SpriteTemplate gUnknown_0858C0D8;
+static const struct SpriteTemplate gUnknown_0858C0F0;
+static const struct SpriteTemplate gUnknown_0858C108;
+static const struct SpriteTemplate gUnknown_0858C120;
+static const struct SpriteTemplate gUnknown_0858C138;
+static const struct SpriteTemplate sSpriteTemplate_InputArrow;
+static const struct SpriteTemplate sSpriteTemplate_Underscore;
+static const struct SpriteTemplate gUnknown_0858C180;
+static const u8* const gUnknown_0858C198[][4];
+static const struct SpriteSheet gUnknown_0858C1C8[];
+static const struct SpritePalette gUnknown_0858C230[];
+
+static void C2_NamingScreen(void);
+static void NamingScreen_Init(void);
+static void NamingScreen_InitBGs(void);
+static void sub_80E3194(void);
+static void sub_80E31B0(u8 taskId);
+static bool8 MainState_BeginFadeIn(void);
+static bool8 MainState_WaitFadeIn(void);
+static bool8 MainState_HandleInput(void);
+static bool8 MainState_MoveToOKButton(void);
+static bool8 MainState_6(void);
+static bool8 MainState_BeginFadeInOut(void);
+static bool8 MainState_WaitFadeOutAndExit(void);
+static void DisplaySentToPCMessage(void);
+static bool8 sub_80E3604(void);
+static bool8 MainState_StartPageSwap(void);
+static bool8 MainState_WaitPageSwap(void);
+static void StartPageSwapAnim(void);
+static void Task_HandlePageSwapAnim(u8);
+static bool8 IsPageSwapAnimNotInProgress(void);
+static void sub_80E3948(u8, u8, u8);
+static void Task_80E39BC(u8);
+static u16 sub_80E3A74(u8);
+static void sub_80E3AE8(u8);
+static void sub_80E3B10(struct Task *, u8, u8);
+static void sub_80E3CC8(void);
+static void CursorInit(void);
+static void SetCursorPos(s16, s16);
+static void GetCursorPos(s16 *x, s16 *y);
+static void MoveCursorToOKButton(void);
+static void sub_80E3E3C(u8);
+static void sub_80E3E94(u8);
+static u8 IsCursorAnimFinished(void);
+static u8 GetCurrentPageColumnCount(void);
+static void CreatePageSwitcherSprites(void);
+static void sub_80E4050(void);
+static void sub_80E41B8(u8, struct Sprite *, struct Sprite *);
+static void CreateBackOkSprites(void);
+static void CreateUnderscoreSprites(void);
+static void CreateInputTargetIcon(void);
+static u8 HandleKeyboardEvent(void);
+static u8 sub_80E45E0(void);
+static u8 GetInputEvent(void);
+static void SetInputState(u8);
+static void sub_80E4964(void);
+static u8 GetTextCaretPosition(void);
+static void DeleteTextCharacter(void);
+static bool8 sub_80E4B54(void);
+static void AddTextCharacter(u8);
+static void sub_80E4BE4(void);
+static void choose_name_or_words_screen_load_bg_tile_patterns(void);
+static void sub_80E4CB8(void);
+static void choose_name_or_words_screen_apply_bg_pals(void);
+static void sub_80E4CF8(u8, const void *);
+static void nullsub_10(u8, u8);
+static void sub_80E4D10(void);
+static void sub_80E4DE4(u8, u8);
+static void sub_80E4E5C(void);
+static void sub_80E4EF0(void);
+static void sub_80E4F58(void);
+static void NamingScreen_TurnOffScreen(void);
+static void NamingScreen_InitDisplayMode(void);
+static void VBlankCB_NamingScreen(void);
+static void sub_80E501C(void);
+static bool8 sub_80E503C(u8);
+
+void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback)
+{
+ gNamingScreenData = Alloc(sizeof(struct NamingScreenData));
+ if (!gNamingScreenData)
+ {
+ SetMainCallback2(returnCallback);
+ }
+ else
+ {
+ gNamingScreenData->templateNum = templateNum;
+ gNamingScreenData->monSpecies = monSpecies;
+ gNamingScreenData->monGender = monGender;
+ gNamingScreenData->monPersonality = monPersonality;
+ gNamingScreenData->destBuffer = destBuffer;
+ gNamingScreenData->returnCallback = returnCallback;
+
+ if (templateNum == 0)
+ StartTimer1();
+
+ SetMainCallback2(C2_NamingScreen);
+ }
+}
+
+static void C2_NamingScreen(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ NamingScreen_TurnOffScreen();
+ NamingScreen_Init();
+ gMain.state++;
+ break;
+ case 1:
+ NamingScreen_InitBGs();
+ gMain.state++;
+ break;
+ case 2:
+ ResetPaletteFade();
+ gMain.state++;
+ break;
+ case 3:
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ gMain.state++;
+ break;
+ case 4:
+ ResetTasks();
+ gMain.state++;
+ break;
+ case 5:
+ choose_name_or_words_screen_apply_bg_pals();
+ gMain.state++;
+ break;
+ case 6:
+ choose_name_or_words_screen_load_bg_tile_patterns();
+ gMain.state++;
+ break;
+ case 7:
+ sub_80E3CC8();
+ UpdatePaletteFade();
+ sub_80E501C();
+ gMain.state++;
+ break;
+ default:
+ sub_80E4CB8();
+ sub_80E3194();
+ break;
+ }
+}
+
+static void NamingScreen_Init(void)
+{
+ gNamingScreenData->state = 0;
+ gNamingScreenData->bg1vOffset = 0;
+ gNamingScreenData->bg2vOffset = 0;
+ gNamingScreenData->bg1Priority = BGCNT_PRIORITY(1);
+ gNamingScreenData->bg2Priority = BGCNT_PRIORITY(2);
+ gNamingScreenData->bgToReveal = 0;
+ gNamingScreenData->bgToHide = 1;
+ gNamingScreenData->template = sNamingScreenTemplates[gNamingScreenData->templateNum];
+ gNamingScreenData->currentPage = gNamingScreenData->template->initialPage;
+ gNamingScreenData->inputCharBaseXPos = (240 - gNamingScreenData->template->maxChars * 8) / 2 + 6;
+ if (gNamingScreenData->templateNum == 4)
+ gNamingScreenData->inputCharBaseXPos += 11;
+ gNamingScreenData->keyRepeatStartDelayCopy = gKeyRepeatStartDelay;
+ memset(gNamingScreenData->textBuffer, 0xFF, sizeof(gNamingScreenData->textBuffer));
+ if (gNamingScreenData->template->copyExistingString != 0)
+ StringCopy(gNamingScreenData->textBuffer, gNamingScreenData->destBuffer);
+ gKeyRepeatStartDelay = 16;
+}
+
+static void sub_80E2FA4(void)
+{
+ u8 i;
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].inUse)
+ gSprites[i].invisible = FALSE;
+ }
+ sub_80E3E3C(0);
+}
+
+static void NamingScreen_InitBGs(void)
+{
+ u8 i;
+
+ DmaClearLarge16(3, (void *)VRAM, VRAM_SIZE, 0x1000);
+ DmaClear32(3, (void *)OAM, OAM_SIZE);
+ DmaClear16(3, (void *)PLTT, PLTT_SIZE);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_0858BE00, 4);
+
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ ChangeBgX(2, 0, 0);
+ ChangeBgY(2, 0, 0);
+ ChangeBgX(3, 0, 0);
+ ChangeBgY(3, 0, 0);
+
+ sub_81971D0();
+ sub_8197200();
+
+ for (i = 0; i < 5; i++)
+ gNamingScreenData->windows[i] = AddWindow(&gUnknown_0858BE10[i]);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0xC, 0x8));
+
+ SetBgTilemapBuffer(1, gNamingScreenData->tilemapBuffer1);
+ SetBgTilemapBuffer(2, gNamingScreenData->tilemapBuffer2);
+ SetBgTilemapBuffer(3, gNamingScreenData->tilemapBuffer3);
+
+ FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 0x20, 0x20);
+ FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 0x20, 0x20);
+ FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 0x20, 0x20);
+}
+
+static void sub_80E3194(void)
+{
+ CreateTask(sub_80E31B0, 2);
+ SetMainCallback2(sub_80E4F58);
+}
+
+static void sub_80E31B0(u8 taskId)
+{
+ switch (gNamingScreenData->state)
+ {
+ case 0:
+ MainState_BeginFadeIn();
+ sub_80E2FA4();
+ NamingScreen_InitDisplayMode();
+ break;
+ case 1:
+ MainState_WaitFadeIn();
+ break;
+ case 2:
+ MainState_HandleInput();
+ break;
+ case 3:
+ MainState_MoveToOKButton();
+ MainState_HandleInput();
+ break;
+ case 4:
+ MainState_StartPageSwap();
+ break;
+ case 5:
+ MainState_WaitPageSwap();
+ break;
+ case 6:
+ MainState_6();
+ break;
+ case 7:
+ sub_80E3604();
+ break;
+ case 8:
+ MainState_BeginFadeInOut();
+ break;
+ case 9:
+ MainState_WaitFadeOutAndExit();
+ break;
+ }
+}
+
+static const u8 gUnknown_0858BEBB[] = { 0, 2, 1 };
+static const u8 gUnknown_0858BEBE[] = { 1, 0, 2 };
+static const u8 gUnknown_0858BEC1[] = { 2, 1, 0 };
+
+static u8 sub_80E3244(u8 a1)
+{
+ return gUnknown_0858BEBB[a1];
+}
+
+static u8 sub_80E3254(void)
+{
+ return gUnknown_0858BEBE[gNamingScreenData->currentPage];
+}
+
+static u8 sub_80E3274(void)
+{
+ return gUnknown_0858BEC1[gNamingScreenData->currentPage];
+}
+
+static bool8 MainState_BeginFadeIn(void)
+{
+ sub_80E4CF8(3, gUnknown_08DD4544);
+ gNamingScreenData->currentPage = 1;
+ sub_80E4CF8(2, gUnknown_08DD46E0);
+ sub_80E4CF8(1, gUnknown_08DD4620);
+ sub_80E4DE4(gNamingScreenData->windows[1], 0);
+ sub_80E4DE4(gNamingScreenData->windows[0], 1);
+ nullsub_10(2, 0);
+ nullsub_10(1, 1);
+ sub_80E4D10();
+ sub_80E4964();
+ sub_80E4EF0();
+ CopyBgTilemapBufferToVram(1);
+ CopyBgTilemapBufferToVram(2);
+ CopyBgTilemapBufferToVram(3);
+ BlendPalettes(-1, 16, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
+ gNamingScreenData->state++;
+ return FALSE;
+}
+
+static bool8 MainState_WaitFadeIn(void)
+{
+ if (!gPaletteFade.active)
+ {
+ SetInputState(INPUT_STATE_ENABLED);
+ sub_80E3E94(1);
+ gNamingScreenData->state++;
+ }
+ return FALSE;
+}
+
+static bool8 MainState_HandleInput(void)
+{
+ return HandleKeyboardEvent();
+}
+
+static bool8 MainState_MoveToOKButton(void)
+{
+ if (IsCursorAnimFinished())
+ {
+ SetInputState(INPUT_STATE_ENABLED);
+ MoveCursorToOKButton();
+ gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT;
+ }
+ return FALSE;
+}
+
+static bool8 MainState_6(void)
+{
+ sub_80E4BE4();
+ SetInputState(INPUT_STATE_DISABLED);
+ sub_80E3E94(0);
+ sub_80E3948(3, 0, 1);
+ if (gNamingScreenData->templateNum == NAMING_SCREEN_CAUGHT_MON &&
+ CalculatePlayerPartyCount() >= 6)
+ {
+ DisplaySentToPCMessage();
+ gNamingScreenData->state = MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE;
+ return FALSE;
+ }
+ else
+ {
+ gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT;
+ return TRUE; //Exit the naming screen
+ }
+}
+
+static bool8 MainState_BeginFadeInOut(void)
+{
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ gNamingScreenData->state++;
+ return FALSE;
+}
+
+static bool8 MainState_WaitFadeOutAndExit(void)
+{
+ if (!gPaletteFade.active)
+ {
+ if (gNamingScreenData->templateNum == NAMING_SCREEN_PLAYER)
+ SeedRngAndSetTrainerId();
+ SetMainCallback2(gNamingScreenData->returnCallback);
+ DestroyTask(FindTaskIdByFunc(sub_80E31B0));
+ FreeAllWindowBuffers();
+ FREE_AND_SET_NULL(gNamingScreenData);
+ }
+ return FALSE;
+}
+
+static void DisplaySentToPCMessage(void)
+{
+ u8 stringToDisplay = 0;
+
+ if (!sub_813B260())
+ {
+ StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
+ StringCopy(gStringVar2, gNamingScreenData->destBuffer);
+ }
+ else
+ {
+ StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
+ StringCopy(gStringVar2, gNamingScreenData->destBuffer);
+ StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id()));
+ stringToDisplay = 2;
+ }
+
+ if (FlagGet(FLAG_SYS_PC_LANETTE))
+ stringToDisplay++;
+
+ StringExpandPlaceholders(gStringVar4, gUnknown_0858BDB8[stringToDisplay]);
+ NewMenuHelpers_DrawDialogueFrame(0, 0);
+ gTextFlags.flag_0 = TRUE;
+ AddTextPrinterParameterized(0, 1, gStringVar4, GetPlayerTextSpeed(), 0, 2, 1, 3);
+ CopyWindowToVram(0, 3);
+}
+
+static bool8 sub_80E3604(void)
+{
+ RunTextPrinters();
+
+ if (!IsTextPrinterActive(0) && (gMain.newKeys & A_BUTTON))
+ gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT;
+
+ return FALSE;
+}
+
+static bool8 MainState_StartPageSwap(void)
+{
+ SetInputState(INPUT_STATE_DISABLED);
+ sub_80E4050();
+ StartPageSwapAnim();
+ sub_80E3E3C(1);
+ sub_80E3948(0, 0, 1);
+ PlaySE(SE_WIN_OPEN);
+ gNamingScreenData->state = MAIN_STATE_WAIT_PAGE_SWAP;
+ return FALSE;
+}
+
+static bool8 MainState_WaitPageSwap(void)
+{
+ s16 cursorX;
+ s16 cursorY;
+ bool32 var3;
+
+ if (IsPageSwapAnimNotInProgress())
+ {
+
+ GetCursorPos(&cursorX, &cursorY);
+ var3 = (cursorX == GetCurrentPageColumnCount());
+
+ gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT;
+ gNamingScreenData->currentPage++;
+ gNamingScreenData->currentPage %= 3;
+
+ if (var3)
+ {
+ cursorX = GetCurrentPageColumnCount();
+ }
+ else
+ {
+ if (cursorX >= GetCurrentPageColumnCount())
+ cursorX = GetCurrentPageColumnCount() - 1;
+ }
+
+ SetCursorPos(cursorX, cursorY);
+ sub_80E4E5C();
+ SetInputState(INPUT_STATE_ENABLED);
+ sub_80E3E3C(0);
+ }
+ return FALSE;
+}
+
+//--------------------------------------------------
+// Page Swap
+//--------------------------------------------------
+
+#define tState data[0]
+#define tFrameCount data[1]
+
+static bool8 PageSwapAnimState_Init(struct Task *);
+static bool8 PageSwapAnimState_1(struct Task *);
+static bool8 PageSwapAnimState_2(struct Task *);
+static bool8 PageSwapAnimState_Done(struct Task *);
+
+static bool8 (*const sPageSwapAnimStateFuncs[])(struct Task *) =
+{
+ PageSwapAnimState_Init,
+ PageSwapAnimState_1,
+ PageSwapAnimState_2,
+ PageSwapAnimState_Done,
+};
+
+static void StartPageSwapAnim(void)
+{
+ u8 taskId;
+
+ taskId = CreateTask(Task_HandlePageSwapAnim, 0);
+ Task_HandlePageSwapAnim(taskId);
+}
+
+static void Task_HandlePageSwapAnim(u8 taskId)
+{
+ while (sPageSwapAnimStateFuncs[gTasks[taskId].tState](&gTasks[taskId]) != 0);
+}
+
+static bool8 IsPageSwapAnimNotInProgress(void)
+{
+ if (FindTaskIdByFunc(Task_HandlePageSwapAnim) == 0xFF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static bool8 PageSwapAnimState_Init(struct Task *task)
+{
+ gNamingScreenData->bg1vOffset = 0;
+ gNamingScreenData->bg2vOffset = 0;
+ task->tState++;
+ return 0;
+}
+
+static bool8 PageSwapAnimState_1(struct Task *task)
+{
+ u16 *const arr[] =
+ {
+ &gNamingScreenData->bg2vOffset,
+ &gNamingScreenData->bg1vOffset
+ };
+
+ task->tFrameCount += 4;
+ *arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40);
+ *arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40);
+ if (task->tFrameCount >= 64)
+ {
+ u8 temp = gNamingScreenData->bg1Priority; //Why u8 and not u16?
+
+ gNamingScreenData->bg1Priority = gNamingScreenData->bg2Priority;
+ gNamingScreenData->bg2Priority = temp;
+ task->tState++;
+ }
+ return 0;
+}
+
+static bool8 PageSwapAnimState_2(struct Task *task)
+{
+ u16 *const arr[] =
+ {
+ &gNamingScreenData->bg2vOffset,
+ &gNamingScreenData->bg1vOffset
+ };
+
+ task->tFrameCount += 4;
+ *arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40);
+ *arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40);
+ if (task->tFrameCount >= 128)
+ {
+ u8 temp = gNamingScreenData->bgToReveal;
+
+ gNamingScreenData->bgToReveal = gNamingScreenData->bgToHide;
+ gNamingScreenData->bgToHide = temp;
+ task->tState++;
+ }
+ return 0;
+}
+
+static bool8 PageSwapAnimState_Done(struct Task *task)
+{
+ DestroyTask(FindTaskIdByFunc(Task_HandlePageSwapAnim));
+ return 0;
+}
+
+#undef tState
+#undef tFrameCount
+
+//--------------------------------------------------
+//
+//--------------------------------------------------
+
+static void sub_80E3920(void)
+{
+ u8 taskId;
+
+ taskId = CreateTask(Task_80E39BC, 3);
+ gTasks[taskId].data[0] = 3;
+}
+
+static void sub_80E3948(u8 a, u8 b, u8 c)
+{
+ struct Task *task = &gTasks[FindTaskIdByFunc(Task_80E39BC)];
+
+ if (a == task->data[0] && c == 0)
+ {
+ task->data[1] = b;
+ task->data[2] = 1;
+ return;
+ }
+ if (a == 3 && task->data[1] == 0 && c == 0)
+ return;
+ if (task->data[0] != 3)
+ sub_80E3AE8(task->data[0]);
+ sub_80E3B10(task, a, b);
+}
+
+static void Task_80E39BC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[0] == 3 || task->data[2] == 0)
+ return;
+ MultiplyInvertedPaletteRGBComponents(sub_80E3A74(task->data[0]), task->data[3], task->data[3], task->data[3]);
+ if (task->data[5] != 0)
+ {
+ task->data[5]--;
+ if (task->data[5] != 0)
+ return;
+ }
+ task->data[5] = 2;
+ if (task->data[4] >= 0)
+ {
+ if (task->data[3] < 14)
+ {
+ task->data[3] += task->data[4];
+ task->data[6] += task->data[4];
+ }
+ else
+ {
+ task->data[3] = 16;
+ task->data[6]++;
+ }
+ }
+ else
+ {
+ task->data[3] += task->data[4];
+ task->data[6] += task->data[4];
+ }
+
+ if (task->data[3] == 16 && task->data[6] == 22)
+ {
+ task->data[4] = -4;
+ }
+ else if (task->data[3] == 0)
+ {
+ task->data[2] = task->data[1];
+ task->data[4] = 2;
+ task->data[6] = 0;
+ }
+}
+
+static u16 sub_80E3A74(u8 a)
+{
+ const u16 arr[] =
+ {
+ IndexOfSpritePaletteTag(4) * 16 + 0x10E,
+ IndexOfSpritePaletteTag(6) * 16 + 0x10E,
+ IndexOfSpritePaletteTag(7) * 16 + 0x10E,
+ IndexOfSpritePaletteTag(7) * 16 + 0x101,
+ };
+
+ return arr[a];
+}
+
+static void sub_80E3AE8(u8 a)
+{
+ u16 index = sub_80E3A74(a);
+
+ gPlttBufferFaded[index] = gPlttBufferUnfaded[index];
+}
+
+static void sub_80E3B10(struct Task *task, u8 b, u8 c)
+{
+ task->data[0] = b;
+ task->data[1] = c;
+ task->data[2] = 1;
+ task->data[3] = 4;
+ task->data[4] = 2;
+ task->data[5] = 0;
+ task->data[6] = 4;
+}
+
+static void sub_80E3B30(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ StartSpriteAnim(sprite, 0);
+ sprite->invisible = (sprite->data[4] & 0xFF);
+ if (sprite->data[0] == GetCurrentPageColumnCount())
+ sprite->invisible = TRUE;
+ if (sprite->invisible || (sprite->data[4] & 0xFF00) == 0
+ || sprite->data[0] != sprite->data[2] || sprite->data[1] != sprite->data[3])
+ {
+ sprite->data[5] = 0;
+ sprite->data[6] = 2;
+ sprite->data[7] = 2;
+ }
+ sprite->data[7]--;
+ if (sprite->data[7] == 0)
+ {
+ sprite->data[5] += sprite->data[6];
+ if (sprite->data[5] == 16 || sprite->data[5] == 0)
+ sprite->data[6] = -sprite->data[6];
+ sprite->data[7] = 2;
+ }
+ if ((sprite->data[4] & 0xFF00) != 0)
+ {
+ s8 gb = sprite->data[5];
+ s8 r = sprite->data[5] >> 1;
+ u16 index = IndexOfSpritePaletteTag(5) * 16 + 0x0101;
+
+ MultiplyInvertedPaletteRGBComponents(index, r, gb, gb);
+ }
+}
+
+static void sub_80E3C20(struct Sprite *sprite)
+{
+ const s16 arr[] = {0, -4, -2, -1};
+
+ if (sprite->data[0] == 0 || --sprite->data[0] == 0)
+ {
+ sprite->data[0] = 8;
+ sprite->data[1] = (sprite->data[1] + 1) & 3;
+ }
+ sprite->pos2.x = arr[sprite->data[1]];
+}
+
+static void sub_80E3C6C(struct Sprite *sprite)
+{
+ const s16 arr[] = {2, 3, 2, 1};
+ u8 var;
+
+ var = GetTextCaretPosition();
+ if (var != (u8)sprite->data[0])
+ {
+ sprite->pos2.y = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ sprite->pos2.y = arr[sprite->data[1]];
+ sprite->data[2]++;
+ if (sprite->data[2] > 8)
+ {
+ sprite->data[1] = (sprite->data[1] + 1) & 3;
+ sprite->data[2] = 0;
+ }
+ }
+}
+
+//--------------------------------------------------
+// Cursor
+//--------------------------------------------------
+
+static void sub_80E3CC8(void)
+{
+ CursorInit();
+ CreatePageSwitcherSprites();
+ CreateBackOkSprites();
+ CreateUnderscoreSprites();
+ CreateInputTargetIcon();
+}
+
+static void CursorInit(void)
+{
+ gNamingScreenData->cursorSpriteId = CreateSprite(&gUnknown_0858C138, 38, 88, 1);
+ sub_80E3E3C(1);
+ gSprites[gNamingScreenData->cursorSpriteId].oam.priority = 1;
+ gSprites[gNamingScreenData->cursorSpriteId].oam.objMode = 1;
+ gSprites[gNamingScreenData->cursorSpriteId].data[6] = 1;
+ gSprites[gNamingScreenData->cursorSpriteId].data[6] = 2;
+ SetCursorPos(0, 0);
+}
+
+static void SetCursorPos(s16 x, s16 y)
+{
+ struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId];
+
+ if (x < gUnknown_0858BEA0[sub_80E3274()])
+ cursorSprite->pos1.x = gUnknown_0858BEA3[x + sub_80E3274() * 8] + 38;
+ else
+ cursorSprite->pos1.x = 0;
+
+ cursorSprite->pos1.y = y * 16 + 88;
+ cursorSprite->data[2] = cursorSprite->data[0];
+ cursorSprite->data[3] = cursorSprite->data[1];
+ cursorSprite->data[0] = x;
+ cursorSprite->data[1] = y;
+}
+
+static void GetCursorPos(s16 *x, s16 *y)
+{
+ struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId];
+
+ *x = cursorSprite->data[0];
+ *y = cursorSprite->data[1];
+}
+
+static void MoveCursorToOKButton(void)
+{
+ SetCursorPos(GetCurrentPageColumnCount(), 2);
+}
+
+static void sub_80E3E3C(u8 a)
+{
+ gSprites[gNamingScreenData->cursorSpriteId].data[4] &= -256;
+ gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a;
+ StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 0);
+}
+
+static void sub_80E3E94(u8 a)
+{
+ gSprites[gNamingScreenData->cursorSpriteId].data[4] &= 0xFF;
+ gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a << 8;
+}
+
+static void sub_80E3ED8(void)
+{
+ StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 1);
+}
+
+static bool8 IsCursorAnimFinished(void)
+{
+ return gSprites[gNamingScreenData->cursorSpriteId].animEnded;
+}
+
+enum
+{
+ KEY_ROLE_CHAR,
+ KEY_ROLE_PAGE,
+ KEY_ROLE_BACKSPACE,
+ KEY_ROLE_OK,
+};
+
+static const u8 sKeyRoles[] = {KEY_ROLE_PAGE, KEY_ROLE_BACKSPACE, KEY_ROLE_OK};
+
+static u8 GetKeyRoleAtCursorPos(void)
+{
+ s16 cursorX;
+ s16 cursorY;
+
+ GetCursorPos(&cursorX, &cursorY);
+ if (cursorX < GetCurrentPageColumnCount())
+ return KEY_ROLE_CHAR;
+ else
+ return sKeyRoles[cursorY];
+}
+
+static u8 GetCurrentPageColumnCount(void)
+{
+ return gUnknown_0858BEA0[sub_80E3274()];
+}
+
+static void CreatePageSwitcherSprites(void)
+{
+ u8 spriteId1;
+ u8 spriteId2;
+ u8 spriteId3;
+
+ spriteId1 = CreateSprite(&gUnknown_0858C0C0, 0xCC, 0x58, 0);
+ gNamingScreenData->selectBtnFrameSpriteId = spriteId1;
+ SetSubspriteTables(&gSprites[spriteId1], gUnknown_0858C050);
+ gSprites[spriteId1].invisible = TRUE;
+
+ spriteId2 = CreateSprite(&gUnknown_0858C0F0, 0xCC, 0x54, 1);
+ gSprites[spriteId1].data[6] = spriteId2;
+ SetSubspriteTables(&gSprites[spriteId2], gUnknown_0858C058);
+ gSprites[spriteId2].invisible = TRUE;
+
+ spriteId3 = CreateSprite(&gUnknown_0858C0D8, 0xCC, 0x53, 2);
+ gSprites[spriteId3].oam.priority = 1;
+ gSprites[spriteId1].data[7] = spriteId3;
+ gSprites[spriteId3].invisible = TRUE;
+}
+
+static void sub_80E4050(void)
+{
+ struct Sprite *sprite = &gSprites[gNamingScreenData->selectBtnFrameSpriteId];
+
+ sprite->data[0] = 2;
+ sprite->data[1] = gNamingScreenData->currentPage;
+}
+
+static u8 sub_80E40AC(struct Sprite *);
+static u8 sub_80E4100(struct Sprite *);
+static u8 sub_80E4104(struct Sprite *);
+static u8 sub_80E4178(struct Sprite *);
+
+static u8 (*const gUnknown_0858BEE8[])(struct Sprite *) =
+{
+ sub_80E40AC,
+ sub_80E4100,
+ sub_80E4104,
+ sub_80E4178,
+};
+
+static void sub_80E4084(struct Sprite *sprite)
+{
+ while (gUnknown_0858BEE8[sprite->data[0]](sprite) != 0);
+}
+
+static u8 sub_80E40AC(struct Sprite *sprite)
+{
+ struct Sprite *sprite1 = &gSprites[sprite->data[6]];
+ struct Sprite *sprite2 = &gSprites[sprite->data[7]];
+
+ sub_80E41B8(sub_80E3244(gNamingScreenData->currentPage), sprite1, sprite2);
+ sprite->data[0]++;
+ return 0;
+}
+
+static u8 sub_80E4100(struct Sprite *sprite)
+{
+ return 0;
+}
+
+static u8 sub_80E4104(struct Sprite *sprite)
+{
+ struct Sprite *r4 = &gSprites[sprite->data[6]];
+ struct Sprite *r5 = &gSprites[sprite->data[7]];
+
+ r4->pos2.y++;
+ if (r4->pos2.y > 7)
+ {
+ sprite->data[0]++;
+ r4->pos2.y = -4;
+ r4->invisible = TRUE;
+ sub_80E41B8(sub_80E3244(((u8)sprite->data[1] + 1) % 3), r4, r5);
+ }
+ return 0;
+}
+
+static u8 sub_80E4178(struct Sprite *sprite)
+{
+ struct Sprite *r2 = &gSprites[sprite->data[6]];
+
+ r2->invisible = FALSE;
+ r2->pos2.y++;
+ if (r2->pos2.y >= 0)
+ {
+ r2->pos2.y = 0;
+ sprite->data[0] = 1;
+ }
+ return 0;
+}
+
+static const u16 gUnknown_0858BEF8[] = {1, 3, 2};
+static const u16 gUnknown_0858BEFE[] = {4, 6, 5};
+
+static void sub_80E41B8(u8 a, struct Sprite *b, struct Sprite *c)
+{
+ c->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_0858BEF8[a]);
+ b->sheetTileStart = GetSpriteTileStartByTag(gUnknown_0858BEFE[a]);
+ b->subspriteTableNum = a;
+}
+
+//
+
+static void CreateBackOkSprites(void)
+{
+ u8 spriteId;
+
+ spriteId = CreateSprite(&gUnknown_0858C108, 0xCC, 0x74, 0);
+ SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C070);
+ gSprites[spriteId].invisible = TRUE;
+
+ spriteId = CreateSprite(&gUnknown_0858C120, 0xCC, 0x8C, 0);
+ SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C070);
+ gSprites[spriteId].invisible = TRUE;
+}
+
+static void CreateUnderscoreSprites(void)
+{
+ u8 spriteId;
+ s16 xPos;
+ u8 i;
+
+ xPos = gNamingScreenData->inputCharBaseXPos - 5;
+ spriteId = CreateSprite(&sSpriteTemplate_InputArrow, xPos, 0x38, 0);
+ gSprites[spriteId].oam.priority = 3;
+ gSprites[spriteId].invisible = TRUE;
+ xPos = gNamingScreenData->inputCharBaseXPos;
+ for (i = 0; i < gNamingScreenData->template->maxChars; i++, xPos += 8)
+ {
+ spriteId = CreateSprite(&sSpriteTemplate_Underscore, xPos + 3, 0x3C, 0);
+ gSprites[spriteId].oam.priority = 3;
+ gSprites[spriteId].data[0] = i;
+ gSprites[spriteId].invisible = TRUE;
+ }
+}
+
+//--------------------------------------------------
+// Icon creation (the thing you're naming or giving input to)
+//--------------------------------------------------
+
+static void TaskDummy2(void);
+static void NamingScreen_CreatePlayerIcon(void);
+static void NamingScreen_CreatePCIcon(void);
+static void NamingScreen_CreateMonIcon(void);
+static void NamingScreen_CreateWandaDadIcon(void);
+
+static void (*const sIconFunctions[])(void) =
+{
+ TaskDummy2,
+ NamingScreen_CreatePlayerIcon,
+ NamingScreen_CreatePCIcon,
+ NamingScreen_CreateMonIcon,
+ NamingScreen_CreateWandaDadIcon,
+};
+
+static void CreateInputTargetIcon(void)
+{
+ sIconFunctions[gNamingScreenData->template->iconFunction]();
+}
+
+static void TaskDummy2(void)
+{
+
+}
+
+static void NamingScreen_CreatePlayerIcon(void)
+{
+ u8 rivalGfxId;
+ u8 spriteId;
+
+ rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, gNamingScreenData->monSpecies);
+ spriteId = AddPseudoFieldObject(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0);
+ gSprites[spriteId].oam.priority = 3;
+ StartSpriteAnim(&gSprites[spriteId], 4);
+}
+
+static void NamingScreen_CreatePCIcon(void)
+{
+ u8 spriteId;
+
+ spriteId = CreateSprite(&gUnknown_0858C180, 0x38, 0x29, 0);
+ SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C078);
+ gSprites[spriteId].oam.priority = 3;
+}
+
+static void NamingScreen_CreateMonIcon(void)
+{
+ u8 spriteId;
+
+ sub_80D2F04();
+ spriteId = CreateMonIcon(gNamingScreenData->monSpecies, SpriteCallbackDummy, 0x38, 0x28, 0, gNamingScreenData->monPersonality, 1);
+ gSprites[spriteId].oam.priority = 3;
+}
+
+static void NamingScreen_CreateWandaDadIcon(void)
+{
+ u8 spriteId;
+
+ spriteId = AddPseudoFieldObject(MAP_OBJ_GFX_MAN_1, SpriteCallbackDummy, 0x38, 0x25, 0);
+ gSprites[spriteId].oam.priority = 3;
+ StartSpriteAnim(&gSprites[spriteId], 4);
+}
+
+//--------------------------------------------------
+// Keyboard handling
+//--------------------------------------------------
+
+static bool8 KeyboardKeyHandler_Character(u8);
+static bool8 KeyboardKeyHandler_Page(u8);
+static bool8 KeyboardKeyHandler_Backspace(u8);
+static bool8 KeyboardKeyHandler_OK(u8);
+
+static bool8 (*const sKeyboardKeyHandlers[])(u8) =
+{
+ KeyboardKeyHandler_Character,
+ KeyboardKeyHandler_Page,
+ KeyboardKeyHandler_Backspace,
+ KeyboardKeyHandler_OK,
+};
+
+static bool8 HandleKeyboardEvent(void)
+{
+ u8 event = GetInputEvent();
+ u8 keyRole = GetKeyRoleAtCursorPos();
+
+ if (event == KBEVENT_PRESSED_SELECT)
+ {
+ return sub_80E45E0();
+ }
+ else if (event == KBEVENT_PRESSED_B)
+ {
+ DeleteTextCharacter();
+ return FALSE;
+ }
+ else if (event == KBEVENT_PRESSED_START)
+ {
+ MoveCursorToOKButton();
+ return FALSE;
+ }
+ else
+ {
+ return sKeyboardKeyHandlers[keyRole](event);
+ }
+}
+
+static bool8 KeyboardKeyHandler_Character(u8 event)
+{
+ sub_80E3948(3, 0, 0);
+ if (event == KBEVENT_PRESSED_A)
+ {
+ bool8 var = sub_80E4B54();
+
+ sub_80E3ED8();
+ if (var)
+ {
+ SetInputState(INPUT_STATE_2);
+ gNamingScreenData->state = MAIN_STATE_MOVE_TO_OK_BUTTON;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 KeyboardKeyHandler_Page(u8 event)
+{
+ sub_80E3948(0, 1, 0);
+ if (event == KBEVENT_PRESSED_A)
+ return sub_80E45E0();
+ else
+ return FALSE;
+}
+
+static bool8 KeyboardKeyHandler_Backspace(u8 event)
+{
+ sub_80E3948(1, 1, 0);
+ if (event == KBEVENT_PRESSED_A)
+ DeleteTextCharacter();
+ return FALSE;
+}
+
+static bool8 KeyboardKeyHandler_OK(u8 event)
+{
+ sub_80E3948(2, 1, 0);
+ if (event == KBEVENT_PRESSED_A)
+ {
+ PlaySE(SE_SELECT);
+ gNamingScreenData->state = MAIN_STATE_6;
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+static bool8 sub_80E45E0(void)
+{
+ gNamingScreenData->state = MAIN_STATE_START_PAGE_SWAP;
+ return TRUE;
+}
+
+//--------------------------------------------------
+// Input handling
+//--------------------------------------------------
+
+enum
+{
+ FNKEY_CASE,
+ FNKEY_BACK,
+ FNKEY_OK,
+};
+
+#define tState data[0]
+#define tKeyboardEvent data[1]
+#define tKbFunctionKey data[2]
+
+
+static void InputState_Disabled(struct Task *);
+static void InputState_Enabled(struct Task *);
+static void InputState_2(struct Task *);
+
+static void (*const sInputStateFuncs[])(struct Task *) =
+{
+ InputState_Disabled,
+ InputState_Enabled,
+ InputState_2,
+};
+
+static void Task_HandleInput(u8);
+static void HandleDpadMovement(struct Task *);
+
+static void InputInit(void)
+{
+ CreateTask(Task_HandleInput, 1);
+}
+
+static u8 GetInputEvent(void)
+{
+ u8 taskId = FindTaskIdByFunc(Task_HandleInput);
+
+ return gTasks[taskId].tKeyboardEvent;
+}
+
+static void SetInputState(u8 state)
+{
+ u8 taskId = FindTaskIdByFunc(Task_HandleInput);
+
+ gTasks[taskId].tState = state;
+}
+
+static void Task_HandleInput(u8 taskId)
+{
+ sInputStateFuncs[gTasks[taskId].tState](&gTasks[taskId]);
+}
+
+static void InputState_Disabled(struct Task *task)
+{
+ task->tKeyboardEvent = 0;
+}
+
+static void InputState_Enabled(struct Task *task)
+{
+ task->tKeyboardEvent = 0;
+
+ if (gMain.newKeys & A_BUTTON)
+ task->tKeyboardEvent = KBEVENT_PRESSED_A;
+ else if (gMain.newKeys & B_BUTTON)
+ task->tKeyboardEvent = KBEVENT_PRESSED_B;
+ else if (gMain.newKeys & SELECT_BUTTON)
+ task->tKeyboardEvent = KBEVENT_PRESSED_SELECT;
+ else if (gMain.newKeys & START_BUTTON)
+ task->tKeyboardEvent = KBEVENT_PRESSED_START;
+ else
+ HandleDpadMovement(task);
+}
+
+static void InputState_2(struct Task *task)
+{
+ task->tKeyboardEvent = 0;
+}
+
+static void HandleDpadMovement(struct Task *task)
+{
+ const s16 sDpadDeltaX[] =
+ {
+ 0, //none
+ 0, //up
+ 0, //down
+ -1, //left
+ 1 //right
+ };
+
+ const s16 sDpadDeltaY[] =
+ {
+ 0, //none
+ -1, //up
+ 1, //down
+ 0, //left
+ 0 //right
+ };
+
+ const s16 s4RowTo3RowTableY[] = {0, 1, 1, 2};
+ const s16 gUnknown_0858BF50[] = {0, 0, 3};
+
+ s16 cursorX;
+ s16 cursorY;
+ u16 dpadDir;
+ s16 prevCursorX;
+
+ GetCursorPos(&cursorX, &cursorY);
+ dpadDir = 0;
+ if (gMain.newAndRepeatedKeys & DPAD_UP)
+ dpadDir = 1;
+ if (gMain.newAndRepeatedKeys & DPAD_DOWN)
+ dpadDir = 2;
+ if (gMain.newAndRepeatedKeys & DPAD_LEFT)
+ dpadDir = 3;
+ if (gMain.newAndRepeatedKeys & DPAD_RIGHT)
+ dpadDir = 4;
+
+ //Get new cursor position
+ prevCursorX = cursorX;
+ cursorX += sDpadDeltaX[dpadDir];
+ cursorY += sDpadDeltaY[dpadDir];
+
+ //Wrap cursor position in the X direction
+ if (cursorX < 0)
+ cursorX = GetCurrentPageColumnCount();
+ if (cursorX > GetCurrentPageColumnCount())
+ cursorX = 0;
+
+ //Handle cursor movement in X direction
+ if (sDpadDeltaX[dpadDir] != 0)
+ {
+ if (cursorX == GetCurrentPageColumnCount())
+ {
+ //We are now on the last column
+ task->tKbFunctionKey = cursorY;
+ cursorY = s4RowTo3RowTableY[cursorY];
+ }
+ else if (prevCursorX == GetCurrentPageColumnCount())
+ {
+ if (cursorY == 1)
+ cursorY = task->tKbFunctionKey;
+ else
+ cursorY = gUnknown_0858BF50[cursorY];
+ }
+ }
+
+ if (cursorX == GetCurrentPageColumnCount())
+ {
+ //There are only 3 keys on the last column, unlike the others,
+ //so wrap Y accordingly
+ if (cursorY < 0)
+ cursorY = 2;
+ if (cursorY > 2)
+ cursorY = 0;
+ if (cursorY == 0)
+ task->tKbFunctionKey = FNKEY_BACK;
+ else if (cursorY == 2)
+ task->tKbFunctionKey = FNKEY_OK;
+ }
+ else
+ {
+ if (cursorY < 0)
+ cursorY = 3;
+ if (cursorY > 3)
+ cursorY = 0;
+ }
+ SetCursorPos(cursorX, cursorY);
+}
+
+#undef tState
+#undef tKeyboardEvent
+#undef tKbFunctionKey
+
+static void sub_80E4894(void)
+{
+ FillWindowPixelBuffer(gNamingScreenData->windows[3], 0x11);
+ PrintTextOnWindow(gNamingScreenData->windows[3], 1, gNamingScreenData->template->title, 8, 1, 0, 0);
+ PutWindowTilemap(gNamingScreenData->windows[3]);
+}
+
+static void sub_80E48E8(void)
+{
+ u8 buffer[0x20];
+
+ StringCopy(buffer, gSpeciesNames[gNamingScreenData->monSpecies]);
+ StringAppendN(buffer, gNamingScreenData->template->title, 15);
+ FillWindowPixelBuffer(gNamingScreenData->windows[3], 0x11);
+ PrintTextOnWindow(gNamingScreenData->windows[3], 1, buffer, 8, 1, 0, 0);
+ PutWindowTilemap(gNamingScreenData->windows[3]);
+}
+
+static void (*const gUnknown_0858BF58[])(void) =
+{
+ sub_80E4894,
+ sub_80E4894,
+ sub_80E48E8,
+ sub_80E48E8,
+ sub_80E4894,
+};
+
+static void sub_80E4964(void)
+{
+ gUnknown_0858BF58[gNamingScreenData->templateNum]();
+}
+
+static void TaskDummy3(void);
+static void sub_80E49BC(void);
+
+static void (*const gUnknown_0858BF6C[])(void) =
+{
+ TaskDummy3,
+ sub_80E49BC,
+};
+
+static void sub_80E498C(void)
+{
+ gUnknown_0858BF6C[gNamingScreenData->template->addGenderIcon]();
+}
+
+static void TaskDummy3(void)
+{
+
+}
+
+static const u8 sGenderColors[2][3] =
+{
+ {0, 9, 8},
+ {0, 5, 4}
+};
+
+static void sub_80E49BC(void)
+{
+ u8 genderSymbol[2];
+ bool8 isFemale = FALSE;
+
+ StringCopy(genderSymbol, gText_MaleSymbol);
+
+ if (gNamingScreenData->monGender != MON_GENDERLESS)
+ {
+ if (gNamingScreenData->monGender == MON_FEMALE)
+ {
+ StringCopy(genderSymbol, gText_FemaleSymbol);
+ isFemale = TRUE;
+ }
+ box_print(gNamingScreenData->windows[2], 1, 0x68, 1, sGenderColors[isFemale], -1, genderSymbol);
+ }
+}
+
+static u8 GetCharAtKeyboardPos(s16 a, s16 b)
+{
+ return gUnknown_0858BE40[a + b * 8 + sub_80E3274() * 32];
+}
+
+
+static u8 GetTextCaretPosition(void)
+{
+ u8 i;
+
+ for (i = 0; i < gNamingScreenData->template->maxChars; i++)
+ {
+ if (gNamingScreenData->textBuffer[i] == EOS)
+ return i;
+ }
+ return gNamingScreenData->template->maxChars - 1;
+}
+
+static u8 GetPreviousTextCaretPosition(void)
+{
+ s8 i;
+
+ for (i = gNamingScreenData->template->maxChars - 1; i > 0; i--)
+ {
+ if (gNamingScreenData->textBuffer[i] != EOS)
+ return i;
+ }
+ return 0;
+}
+
+static void DeleteTextCharacter(void)
+{
+ u8 index;
+ u8 var2;
+
+ index = GetPreviousTextCaretPosition();
+ gNamingScreenData->textBuffer[index] = 0;
+ sub_80E4D10();
+ CopyBgTilemapBufferToVram(3);
+ gNamingScreenData->textBuffer[index] = EOS;
+ var2 = GetKeyRoleAtCursorPos();
+ if (var2 == 0 || var2 == 2)
+ sub_80E3948(1, 0, 1);
+ PlaySE(SE_BOWA);
+}
+
+static bool8 sub_80E4B54(void)
+{
+ s16 x;
+ s16 y;
+
+ GetCursorPos(&x, &y);
+ AddTextCharacter(GetCharAtKeyboardPos(x, y));
+ sub_80E4D10();
+ CopyBgTilemapBufferToVram(3);
+ PlaySE(SE_SELECT);
+
+ if (GetPreviousTextCaretPosition() != gNamingScreenData->template->maxChars - 1)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+static void AddTextCharacter(u8 ch)
+{
+ u8 index = GetTextCaretPosition();
+
+ gNamingScreenData->textBuffer[index] = ch;
+}
+
+static void sub_80E4BE4(void)
+{
+ u8 i;
+
+ for (i = 0; i < gNamingScreenData->template->maxChars; i++)
+ {
+ if (gNamingScreenData->textBuffer[i] != CHAR_SPACE && gNamingScreenData->textBuffer[i] != EOS)
+ {
+ StringCopyN(gNamingScreenData->destBuffer, gNamingScreenData->textBuffer, gNamingScreenData->template->maxChars + 1);
+ break;
+ }
+ }
+}
+
+static void choose_name_or_words_screen_load_bg_tile_patterns(void)
+{
+ LZ77UnCompWram(gNamingScreenMenu_Gfx, gNamingScreenData->tileBuffer);
+ LoadBgTiles(1, gNamingScreenData->tileBuffer, 0x600, 0);
+ LoadBgTiles(2, gNamingScreenData->tileBuffer, 0x600, 0);
+ LoadBgTiles(3, gNamingScreenData->tileBuffer, 0x600, 0);
+ LoadSpriteSheets(gUnknown_0858C1C8);
+ LoadSpritePalettes(gUnknown_0858C230);
+}
+
+static void sub_80E4CB8(void)
+{
+ InputInit();
+ sub_80E3920();
+}
+
+static void choose_name_or_words_screen_apply_bg_pals(void)
+{
+ LoadPalette(gNamingScreenMenu_Pal, 0, 0xC0);
+ LoadPalette(gUnknown_0858BD78, 0xA0, sizeof(gUnknown_0858BD78));
+ LoadPalette(stdpal_get(2), 0xB0, 0x20);
+}
+
+static void sub_80E4CF8(u8 bg, const void *src)
+{
+ CopyToBgTilemapBuffer(bg, src, 0, 0);
+}
+
+static void nullsub_10(u8 a1, u8 a2)
+{
+
+}
+
+static void sub_80E4D10(void)
+{
+ u8 i;
+ u8 temp[2];
+ u16 unk2;
+ u8 maxChars = gNamingScreenData->template->maxChars;
+ u16 unk = gNamingScreenData->inputCharBaseXPos - 0x40;
+
+ FillWindowPixelBuffer(gNamingScreenData->windows[2], 0x11);
+
+ for (i = 0; i < maxChars; i++)
+ {
+ temp[0] = gNamingScreenData->textBuffer[i];
+ temp[1] = gExpandedPlaceholder_Empty[0];
+ unk2 = (sub_80E503C(temp[0]) == 1) ? 2 : 0;
+
+ PrintTextOnWindow(gNamingScreenData->windows[2], 1, temp, i * 8 + unk + unk2, 1, 0xFF, NULL);
+ }
+
+ sub_80E498C();
+ CopyWindowToVram(gNamingScreenData->windows[2], 2);
+ PutWindowTilemap(gNamingScreenData->windows[2]);
+}
+
+struct TextColorThing // needed because of alignment... it's so stupid
+{
+ u8 colors[3][4];
+};
+
+static const struct TextColorThing sUnkColorStruct =
+{
+ {
+ {13, 1, 2},
+ {14, 1, 2},
+ {15, 1, 2}
+ }
+};
+
+static const u8 sFillValues[3] =
+{
+ 0xEE, 0xDD, 0xFF
+};
+
+static const u8 *const sUnkColors[3] =
+{
+ sUnkColorStruct.colors[1],
+ sUnkColorStruct.colors[0],
+ sUnkColorStruct.colors[2]
+};
+
+static void sub_80E4DE4(u8 window, u8 a1)
+{
+ u8 i;
+
+ FillWindowPixelBuffer(window, sFillValues[a1]);
+
+ for (i = 0; i < 4; i++)
+ {
+ box_print(window, 1, 0, i * 16 + 1, sUnkColors[a1], 0, gUnknown_0858C198[a1][i]);
+ }
+
+ PutWindowTilemap(window);
+}
+
+static const u8 *const gUnknown_0858BF98[] =
+{
+ gUnknown_08DD4620,
+ gUnknown_08DD46E0,
+ gUnknown_08DD47A0
+};
+
+static void sub_80E4E5C(void)
+{
+ u8 unk1;
+ u8 unk2;
+ u8 unk3;
+ u8 bg1Priority = GetGpuReg(REG_OFFSET_BG1CNT) & 3;
+ u8 bg2Priority = GetGpuReg(REG_OFFSET_BG2CNT) & 3;
+
+ if (bg1Priority > bg2Priority)
+ {
+ unk1 = 1;
+ unk2 = 1;
+ unk3 = gNamingScreenData->windows[0];
+ }
+ else
+ {
+ unk1 = 2;
+ unk2 = 2;
+ unk3 = gNamingScreenData->windows[1];
+ }
+
+ sub_80E4CF8(unk1, gUnknown_0858BF98[gNamingScreenData->currentPage]);
+ sub_80E4DE4(unk3, sub_80E3254());
+ nullsub_10(unk1, sub_80E3254());
+ CopyBgTilemapBufferToVram(unk2);
+}
+
+static void sub_80E4EF0(void)
+{
+ const u8 color[3] = { 15, 1, 2 };
+
+ FillWindowPixelBuffer(gNamingScreenData->windows[4], 0xFF);
+ box_print(gNamingScreenData->windows[4], 0, 2, 1, color, 0, gText_MoveOkBack);
+ PutWindowTilemap(gNamingScreenData->windows[4]);
+ CopyWindowToVram(gNamingScreenData->windows[4], 3);
+}
+
+static void sub_80E4F58(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static void NamingScreen_TurnOffScreen(void)
+{
+ SetVBlankCallback(NULL);
+ SetHBlankCallback(NULL);
+}
+
+static void NamingScreen_InitDisplayMode(void)
+{
+ SetVBlankCallback(VBlankCB_NamingScreen);
+}
+
+static void VBlankCB_NamingScreen(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+ SetGpuReg(REG_OFFSET_BG1VOFS, gNamingScreenData->bg1vOffset);
+ SetGpuReg(REG_OFFSET_BG2VOFS, gNamingScreenData->bg2vOffset);
+ SetGpuReg(REG_OFFSET_BG1CNT, GetGpuReg(REG_OFFSET_BG1CNT) & 0xFFFC);
+ SetGpuRegBits(REG_OFFSET_BG1CNT, gNamingScreenData->bg1Priority);
+ SetGpuReg(REG_OFFSET_BG2CNT, GetGpuReg(REG_OFFSET_BG2CNT) & 0xFFFC);
+ SetGpuRegBits(REG_OFFSET_BG2CNT, gNamingScreenData->bg2Priority);
+}
+
+static void sub_80E501C(void)
+{
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+}
+
+static bool8 sub_80E503C(u8 character)
+{
+ u8 i;
+
+ for (i = 0; gUnknown_0858BDC8[i] != EOS; i++)
+ {
+ if (character == gUnknown_0858BDC8[i])
+ return FALSE;
+ }
+ return FALSE;
+}
+
+static void sub_80E5074(void)
+{
+ DoNamingScreen(0, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, sub_8086194);
+}
+
+static void sub_80E509C(void)
+{
+ DoNamingScreen(1, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, sub_8086194);
+}
+
+static void sub_80E50C4(void)
+{
+ DoNamingScreen(2, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, sub_8086194);
+}
+
+static void sub_80E50EC(void)
+{
+ DoNamingScreen(3, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, sub_8086194);
+}
+
+//--------------------------------------------------
+// Forward-declared variables
+//--------------------------------------------------
+
+static const struct NamingScreenTemplate playerNamingScreenTemplate =
+{
+ .copyExistingString = 0,
+ .maxChars = 7,
+ .iconFunction = 1,
+ .addGenderIcon = 0,
+ .initialPage = 1,
+ .unused = 35,
+ .title = gText_YourName,
+};
+
+static const struct NamingScreenTemplate pcBoxNamingTemplate =
+{
+ .copyExistingString = 0,
+ .maxChars = 8,
+ .iconFunction = 2,
+ .addGenderIcon = 0,
+ .initialPage = 1,
+ .unused = 19,
+ .title = gText_BoxName,
+};
+
+static const struct NamingScreenTemplate monNamingScreenTemplate =
+{
+ .copyExistingString = 0,
+ .maxChars = 10,
+ .iconFunction = 3,
+ .addGenderIcon = 1,
+ .initialPage = 1,
+ .unused = 35,
+ .title = gText_PkmnsNickname,
+};
+
+static const struct NamingScreenTemplate wandaWordsScreenTemplate =
+{
+ .copyExistingString = 1,
+ .maxChars = 15,
+ .iconFunction = 4,
+ .addGenderIcon = 0,
+ .initialPage = 1,
+ .unused = 11,
+ .title = gText_TellHimTheWords,
+};
+
+static const struct NamingScreenTemplate *const sNamingScreenTemplates[] =
+{
+ &playerNamingScreenTemplate,
+ &pcBoxNamingTemplate,
+ &monNamingScreenTemplate,
+ &monNamingScreenTemplate,
+ &wandaWordsScreenTemplate,
+};
+
+const struct OamData gOamData_858BFEC =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+const struct OamData gOamData_858BFF4 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+const struct OamData gOamData_858BFFC =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct Subsprite gUnknown_0858C004[] =
+{
+ {-20, -16, 1, 1, 0, 1},
+ { 12, -16, 0, 0, 4, 1},
+ {-20, -8, 1, 1, 5, 1},
+ { 12, -8, 0, 0, 9, 1},
+ {-20, 0, 1, 1, 10, 1},
+ { 12, 0, 0, 0, 14, 1},
+ {-20, 8, 1, 1, 15, 1},
+ { 12, 8, 0, 0, 19, 1}
+};
+
+static const struct Subsprite gUnknown_0858C024[] =
+{
+ {-12, -4, 1, 0, 0, 1},
+ { 4, -4, 0, 0, 2, 1}
+};
+
+static const struct Subsprite gUnknown_0858C02C[] =
+{
+ {-20, -12, 1, 1, 0, 1},
+ { 12, -12, 0, 0, 4, 1},
+ {-20, -4, 1, 1, 5, 1},
+ { 12, -4, 0, 0, 9, 1},
+ {-20, 4, 1, 1, 10, 1},
+ { 12, 4, 0, 0, 14, 1}
+};
+
+static const struct Subsprite gUnknown_0858C044[] =
+{
+ {-8, -12, 1, 0, 0, 3},
+ {-8, -4, 1, 0, 2, 3},
+ {-8, 4, 1, 0, 4, 3}
+};
+
+static const struct SubspriteTable gUnknown_0858C050[] =
+{
+ {ARRAY_COUNT(gUnknown_0858C004), gUnknown_0858C004}
+};
+
+static const struct SubspriteTable gUnknown_0858C058[] =
+{
+ {ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024},
+ {ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024},
+ {ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024}
+};
+
+static const struct SubspriteTable gUnknown_0858C070[] =
+{
+ {ARRAY_COUNT(gUnknown_0858C02C), gUnknown_0858C02C}
+};
+
+static const struct SubspriteTable gUnknown_0858C078[] =
+{
+ {ARRAY_COUNT(gUnknown_0858C044), gUnknown_0858C044}
+};
+
+static const struct SpriteFrameImage gUnknown_0858C080[] =
+{
+ {gSpriteImage_858BBF8, sizeof(gSpriteImage_858BBF8)},
+ {gSpriteImage_858BCB8, sizeof(gSpriteImage_858BCB8)},
+};
+
+static const union AnimCmd gSpriteAnim_858C090[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_JUMP(0)
+};
+
+static const union AnimCmd gSpriteAnim_858C098[] =
+{
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_END
+};
+
+static const union AnimCmd gSpriteAnim_858C0A4[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_JUMP(0)
+};
+
+static const union AnimCmd *const gSpriteAnimTable_858C0B0[] =
+{
+ gSpriteAnim_858C090
+};
+
+static const union AnimCmd *const gSpriteAnimTable_858C0B4[] =
+{
+ gSpriteAnim_858C090,
+ gSpriteAnim_858C098
+};
+
+static const union AnimCmd *const gSpriteAnimTable_858C0BC[] =
+{
+ gSpriteAnim_858C0A4
+};
+
+static const struct SpriteTemplate gUnknown_0858C0C0 =
+{
+ .tileTag = 0x0002,
+ .paletteTag = 0x0004,
+ .oam = &gOamData_858BFEC,
+ .anims = gSpriteAnimTable_858C0B0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80E4084
+};
+
+static const struct SpriteTemplate gUnknown_0858C0D8 =
+{
+ .tileTag = 0x0003,
+ .paletteTag = 0x0001,
+ .oam = &gOamData_858BFFC,
+ .anims = gSpriteAnimTable_858C0B0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const struct SpriteTemplate gUnknown_0858C0F0 =
+{
+ .tileTag = 0x0004,
+ .paletteTag = 0x0004,
+ .oam = &gOamData_858BFEC,
+ .anims = gSpriteAnimTable_858C0B0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const struct SpriteTemplate gUnknown_0858C108 =
+{
+ .tileTag = 0x0000,
+ .paletteTag = 0x0006,
+ .oam = &gOamData_858BFEC,
+ .anims = gSpriteAnimTable_858C0B0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const struct SpriteTemplate gUnknown_0858C120 =
+{
+ .tileTag = 0x0001,
+ .paletteTag = 0x0007,
+ .oam = &gOamData_858BFEC,
+ .anims = gSpriteAnimTable_858C0B0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const struct SpriteTemplate gUnknown_0858C138 =
+{
+ .tileTag = 0x0007,
+ .paletteTag = 0x0005,
+ .oam = &gOamData_858BFF4,
+ .anims = gSpriteAnimTable_858C0B4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80E3B30
+};
+
+static const struct SpriteTemplate sSpriteTemplate_InputArrow =
+{
+ .tileTag = 0x000A,
+ .paletteTag = 0x0003,
+ .oam = &gOamData_858BFEC,
+ .anims = gSpriteAnimTable_858C0B0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80E3C20
+};
+
+static const struct SpriteTemplate sSpriteTemplate_Underscore =
+{
+ .tileTag = 0x000B,
+ .paletteTag = 0x0003,
+ .oam = &gOamData_858BFEC,
+ .anims = gSpriteAnimTable_858C0B0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80E3C6C
+};
+
+static const struct SpriteTemplate gUnknown_0858C180 =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 0x0000,
+ .oam = &gOamData_858BFEC,
+ .anims = gSpriteAnimTable_858C0BC,
+ .images = gUnknown_0858C080,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const u8* const gUnknown_0858C198[][4] =
+{
+ {
+ gUnknown_0862B88D,
+ gUnknown_0862B8AE,
+ gUnknown_0862B8CF,
+ gUnknown_0862B8F0
+ },
+ {
+ gUnknown_0862B911,
+ gUnknown_0862B932,
+ gUnknown_0862B953,
+ gUnknown_0862B974
+ },
+ {
+ gUnknown_0862B995,
+ gUnknown_0862B9AE,
+ gUnknown_0862B9C7,
+ gUnknown_0862B9E0
+ },
+};
+
+static const struct SpriteSheet gUnknown_0858C1C8[] =
+{
+ {gNamingScreenRWindow_Gfx + 0x280, 0x1E0, 0x0000},
+ {gNamingScreenRWindow_Gfx + 0x460, 0x1E0, 0x0001},
+ {gNamingScreenRWindow_Gfx, 0x280, 0x0002},
+ {gNamingScreenKeyboardButton_Gfx + 0x20, 0x100, 0x0003},
+ {gNamingScreenROptions_Gfx, 0x060, 0x0004},
+ {gNamingScreenROptions_Gfx + 0xA0, 0x060, 0x0005},
+ {gNamingScreenROptions_Gfx + 0x140, 0x060, 0x0006},
+ {gNamingScreenCursor_Gfx, 0x080, 0x0007},
+ {gNamingScreenCursor_Gfx + 0xA0, 0x080, 0x0008},
+ {gNamingScreenCursor_Gfx + 0x140, 0x080, 0x0009},
+ {gNamingScreenRightPointingTriangleTiles, 0x020, 0x000A},
+ {gNamingScreenUnderscoreTiles, 0x020, 0x000B},
+ {NULL}
+};
+
+static const struct SpritePalette gUnknown_0858C230[] =
+{
+ {gNamingScreenMenu_Pal, 0x0000},
+ {gNamingScreenMenu_Pal + 0x10, 0x0001},
+ {gNamingScreenMenu_Pal + 0x20, 0x0002},
+ {gNamingScreenMenu_Pal + 0x30, 0x0003},
+ {gNamingScreenMenu_Pal + 0x40, 0x0004},
+ {gNamingScreenMenu_Pal + 0x50, 0x0005},
+ {gNamingScreenMenu_Pal + 0x40, 0x0006},
+ {gNamingScreenMenu_Pal + 0x40, 0x0007},
+ {NULL}
+};
diff --git a/src/new_game.c b/src/new_game.c
index d0666dd71..89771e92b 100644
--- a/src/new_game.c
+++ b/src/new_game.c
@@ -1,6 +1,6 @@
#include "global.h"
#include "new_game.h"
-#include "rng.h"
+#include "random.h"
#include "pokemon.h"
#include "roamer.h"
#include "pokemon_size_record.h"
@@ -33,7 +33,6 @@ extern void Overworld_SetWarpDestination(s8 mapBank, s8 mapNo, s8 warpNo, s8 xPo
extern void warp_in(void);
extern void sub_80BB358(void);
extern void ResetBagScrollPositions(void);
-extern void sub_813624C(void); // clears something pokeblock related
extern void ResetPokedex(void);
extern void sub_8084400(void);
extern void ClearMailData(void);
@@ -59,7 +58,7 @@ extern void ResetContestLinkResults(void);
extern void ResetPokeJumpResults(void);
extern void SetBerryPowder(u32* powder, u32 newValue);
-extern u8 gUnknown_082715DE[];
+extern u8 EventScript_2715DE[];
void WriteUnalignedWord(u32 var, u8 *dataPtr)
{
@@ -148,7 +147,7 @@ void sub_808447C(void)
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
ResetBagScrollPositions();
- sub_813624C();
+ ResetPokeblockScrollPositions();
}
void NewGameInitData(void)
@@ -198,7 +197,7 @@ void NewGameInitData(void)
ResetFanClub();
ResetLotteryCorner();
WarpToTruck();
- ScriptContext2_RunNewScript(gUnknown_082715DE);
+ ScriptContext2_RunNewScript(EventScript_2715DE);
ResetMiniGamesResults();
copy_strings_to_sav1();
SetLilycoveLady();
diff --git a/src/option_menu.c b/src/option_menu.c
new file mode 100644
index 000000000..cbbe14b77
--- /dev/null
+++ b/src/option_menu.c
@@ -0,0 +1,662 @@
+#include "global.h"
+#include "option_menu.h"
+#include "main.h"
+#include "menu.h"
+#include "scanline_effect.h"
+#include "palette.h"
+#include "sprite.h"
+#include "task.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "window.h"
+#include "text.h"
+#include "text_window.h"
+#include "international_string_util.h"
+#include "strings.h"
+
+extern void SetPokemonCryStereo(u32 val);
+
+// Task data
+enum
+{
+ TD_MENUSELECTION,
+ TD_TEXTSPEED,
+ TD_BATTLESCENE,
+ TD_BATTLESTYLE,
+ TD_SOUND,
+ TD_BUTTONMODE,
+ TD_FRAMETYPE,
+};
+
+// Menu items
+enum
+{
+ MENUITEM_TEXTSPEED,
+ MENUITEM_BATTLESCENE,
+ MENUITEM_BATTLESTYLE,
+ MENUITEM_SOUND,
+ MENUITEM_BUTTONMODE,
+ MENUITEM_FRAMETYPE,
+ MENUITEM_CANCEL,
+ MENUITEM_COUNT,
+};
+
+// Window Ids
+enum
+{
+ WIN_TEXT_OPTION,
+ WIN_OPTIONS
+};
+
+// this file's functions
+static void Task_OptionMenuFadeIn(u8 taskId);
+static void Task_OptionMenuProcessInput(u8 taskId);
+static void Task_OptionMenuSave(u8 taskId);
+static void Task_OptionMenuFadeOut(u8 taskId);
+static void HighlightOptionMenuItem(u8 selection);
+static u8 TextSpeed_ProcessInput(u8 selection);
+static void TextSpeed_DrawChoices(u8 selection);
+static u8 BattleScene_ProcessInput(u8 selection);
+static void BattleScene_DrawChoices(u8 selection);
+static u8 BattleStyle_ProcessInput(u8 selection);
+static void BattleStyle_DrawChoices(u8 selection);
+static u8 Sound_ProcessInput(u8 selection);
+static void Sound_DrawChoices(u8 selection);
+static u8 FrameType_ProcessInput(u8 selection);
+static void FrameType_DrawChoices(u8 selection);
+static u8 ButtonMode_ProcessInput(u8 selection);
+static void ButtonMode_DrawChoices(u8 selection);
+static void DrawTextOption(void);
+static void DrawOptionMenuTexts(void);
+static void sub_80BB154(void);
+
+// EWRAM vars
+EWRAM_DATA static bool8 sArrowPressed = FALSE;
+
+// const rom data
+static const u16 sUnknown_0855C604[] = INCBIN_U16("graphics/misc/option_menu_text.gbapal");
+// note: this is only used in the Japanese release
+static const u8 sEqualSignGfx[] = INCBIN_U8("graphics/misc/option_menu_equals_sign.4bpp");
+
+static const u8 *const sOptionMenuItemsNames[MENUITEM_COUNT] =
+{
+ gText_TextSpeed,
+ gText_BattleScene,
+ gText_BattleStyle,
+ gText_Sound,
+ gText_ButtonMode,
+ gText_Frame,
+ gText_OptionMenuCancel,
+};
+
+static const struct WindowTemplate sOptionMenuWinTemplates[] =
+{
+ {1, 2, 1, 0x1A, 2, 1, 2},
+ {0, 2, 5, 0x1A, 0xE, 1, 0x36},
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct BgTemplate sOptionMenuBgTemplates[] =
+{
+ {
+ .bg = 1,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 0,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ }
+};
+
+static const u16 sUnknown_0855C6A0[] = {0x7E51};
+
+// code
+static void MainCB2(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static void VBlankCB(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+void CB2_InitOptionMenu(void)
+{
+ switch (gMain.state)
+ {
+ default:
+ case 0:
+ SetVBlankCallback(NULL);
+ gMain.state++;
+ break;
+ case 1:
+ {
+ u8 *addr;
+ u32 size;
+
+ addr = (u8 *)VRAM;
+ size = 0x18000;
+ while (1)
+ {
+ DmaFill16(3, 0, addr, 0x1000);
+ addr += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaFill16(3, 0, addr, size);
+ break;
+ }
+ }
+ DmaClear32(3, OAM, OAM_SIZE);
+ DmaClear16(3, PLTT, PLTT_SIZE);
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sOptionMenuBgTemplates, ARRAY_COUNT(sOptionMenuBgTemplates));
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ ChangeBgX(2, 0, 0);
+ ChangeBgY(2, 0, 0);
+ ChangeBgX(3, 0, 0);
+ ChangeBgY(3, 0, 0);
+ InitWindows(sOptionMenuWinTemplates);
+ DeactivateAllTextPrinters();
+ SetGpuReg(REG_OFFSET_WIN0H, 0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0);
+ SetGpuReg(REG_OFFSET_WININ, 1);
+ SetGpuReg(REG_OFFSET_WINOUT, 35);
+ SetGpuReg(REG_OFFSET_BLDCNT, 193);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 4);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ gMain.state++;
+ }
+ break;
+ case 2:
+ ResetPaletteFade();
+ ScanlineEffect_Stop();
+ ResetTasks();
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 3:
+ LoadBgTiles(1, GetWindowFrameTilesPal(gSaveBlock2Ptr->optionsWindowFrameType)->tiles, 0x120, 0x1A2);
+ gMain.state++;
+ break;
+ case 4:
+ LoadPalette(sUnknown_0855C6A0, 0, sizeof(sUnknown_0855C6A0));
+ LoadPalette(GetWindowFrameTilesPal(gSaveBlock2Ptr->optionsWindowFrameType)->pal, 0x70, 0x20);
+ gMain.state++;
+ break;
+ case 5:
+ LoadPalette(sUnknown_0855C604, 0x10, sizeof(sUnknown_0855C604));
+ gMain.state++;
+ break;
+ case 6:
+ PutWindowTilemap(0);
+ DrawTextOption();
+ gMain.state++;
+ break;
+ case 7:
+ gMain.state++;
+ break;
+ case 8:
+ PutWindowTilemap(1);
+ DrawOptionMenuTexts();
+ gMain.state++;
+ case 9:
+ sub_80BB154();
+ gMain.state++;
+ break;
+ case 10:
+ {
+ u8 taskId = CreateTask(Task_OptionMenuFadeIn, 0);
+
+ gTasks[taskId].data[TD_MENUSELECTION] = 0;
+ gTasks[taskId].data[TD_TEXTSPEED] = gSaveBlock2Ptr->optionsTextSpeed;
+ gTasks[taskId].data[TD_BATTLESCENE] = gSaveBlock2Ptr->optionsBattleSceneOff;
+ gTasks[taskId].data[TD_BATTLESTYLE] = gSaveBlock2Ptr->optionsBattleStyle;
+ gTasks[taskId].data[TD_SOUND] = gSaveBlock2Ptr->optionsSound;
+ gTasks[taskId].data[TD_BUTTONMODE] = gSaveBlock2Ptr->optionsButtonMode;
+ gTasks[taskId].data[TD_FRAMETYPE] = gSaveBlock2Ptr->optionsWindowFrameType;
+
+ TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]);
+ BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]);
+ BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]);
+ Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]);
+ ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]);
+ FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]);
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+
+ CopyWindowToVram(WIN_OPTIONS, 3);
+ gMain.state++;
+ break;
+ }
+ case 11:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ SetVBlankCallback(VBlankCB);
+ SetMainCallback2(MainCB2);
+ return;
+ }
+}
+
+static void Task_OptionMenuFadeIn(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ gTasks[taskId].func = Task_OptionMenuProcessInput;
+}
+
+static void Task_OptionMenuProcessInput(u8 taskId)
+{
+ if (gMain.newKeys & A_BUTTON)
+ {
+ if (gTasks[taskId].data[TD_MENUSELECTION] == MENUITEM_CANCEL)
+ gTasks[taskId].func = Task_OptionMenuSave;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ gTasks[taskId].func = Task_OptionMenuSave;
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ if (gTasks[taskId].data[TD_MENUSELECTION] > 0)
+ gTasks[taskId].data[TD_MENUSELECTION]--;
+ else
+ gTasks[taskId].data[TD_MENUSELECTION] = 6;
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (gTasks[taskId].data[TD_MENUSELECTION] <= 5)
+ gTasks[taskId].data[TD_MENUSELECTION]++;
+ else
+ gTasks[taskId].data[TD_MENUSELECTION] = 0;
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+ }
+ else
+ {
+ u8 previousOption;
+
+ switch (gTasks[taskId].data[TD_MENUSELECTION])
+ {
+ case MENUITEM_TEXTSPEED:
+ previousOption = gTasks[taskId].data[TD_TEXTSPEED];
+ gTasks[taskId].data[TD_TEXTSPEED] = TextSpeed_ProcessInput(gTasks[taskId].data[TD_TEXTSPEED]);
+
+ if (previousOption != gTasks[taskId].data[TD_TEXTSPEED])
+ TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]);
+ break;
+ case MENUITEM_BATTLESCENE:
+ previousOption = gTasks[taskId].data[TD_BATTLESCENE];
+ gTasks[taskId].data[TD_BATTLESCENE] = BattleScene_ProcessInput(gTasks[taskId].data[TD_BATTLESCENE]);
+
+ if (previousOption != gTasks[taskId].data[TD_BATTLESCENE])
+ BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]);
+ break;
+ case MENUITEM_BATTLESTYLE:
+ previousOption = gTasks[taskId].data[TD_BATTLESTYLE];
+ gTasks[taskId].data[TD_BATTLESTYLE] = BattleStyle_ProcessInput(gTasks[taskId].data[TD_BATTLESTYLE]);
+
+ if (previousOption != gTasks[taskId].data[TD_BATTLESTYLE])
+ BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]);
+ break;
+ case MENUITEM_SOUND:
+ previousOption = gTasks[taskId].data[TD_SOUND];
+ gTasks[taskId].data[TD_SOUND] = Sound_ProcessInput(gTasks[taskId].data[TD_SOUND]);
+
+ if (previousOption != gTasks[taskId].data[TD_SOUND])
+ Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]);
+ break;
+ case MENUITEM_BUTTONMODE:
+ previousOption = gTasks[taskId].data[TD_BUTTONMODE];
+ gTasks[taskId].data[TD_BUTTONMODE] = ButtonMode_ProcessInput(gTasks[taskId].data[TD_BUTTONMODE]);
+
+ if (previousOption != gTasks[taskId].data[TD_BUTTONMODE])
+ ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]);
+ break;
+ case MENUITEM_FRAMETYPE:
+ previousOption = gTasks[taskId].data[TD_FRAMETYPE];
+ gTasks[taskId].data[TD_FRAMETYPE] = FrameType_ProcessInput(gTasks[taskId].data[TD_FRAMETYPE]);
+
+ if (previousOption != gTasks[taskId].data[TD_FRAMETYPE])
+ FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]);
+ break;
+ default:
+ return;
+ }
+
+ if (sArrowPressed)
+ {
+ sArrowPressed = FALSE;
+ CopyWindowToVram(WIN_OPTIONS, 2);
+ }
+ }
+}
+
+static void Task_OptionMenuSave(u8 taskId)
+{
+ gSaveBlock2Ptr->optionsTextSpeed = gTasks[taskId].data[TD_TEXTSPEED];
+ gSaveBlock2Ptr->optionsBattleSceneOff = gTasks[taskId].data[TD_BATTLESCENE];
+ gSaveBlock2Ptr->optionsBattleStyle = gTasks[taskId].data[TD_BATTLESTYLE];
+ gSaveBlock2Ptr->optionsSound = gTasks[taskId].data[TD_SOUND];
+ gSaveBlock2Ptr->optionsButtonMode = gTasks[taskId].data[TD_BUTTONMODE];
+ gSaveBlock2Ptr->optionsWindowFrameType = gTasks[taskId].data[TD_FRAMETYPE];
+
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_OptionMenuFadeOut;
+}
+
+static void Task_OptionMenuFadeOut(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ DestroyTask(taskId);
+ FreeAllWindowBuffers();
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+static void HighlightOptionMenuItem(u8 index)
+{
+ SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(16, 224));
+ SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(index * 16 + 40, index * 16 + 56));
+}
+
+static void DrawOptionMenuChoice(const u8 *text, u8 x, u8 y, u8 style)
+{
+ u8 dst[16];
+ u16 i;
+
+ for (i = 0; *text != EOS && i <= 14; i++)
+ dst[i] = *(text++);
+
+ if (style != 0)
+ {
+ dst[2] = 4;
+ dst[5] = 5;
+ }
+
+ dst[i] = EOS;
+ PrintTextOnWindow(WIN_OPTIONS, 1, dst, x, y + 1, TEXT_SPEED_FF, NULL);
+}
+
+static u8 TextSpeed_ProcessInput(u8 selection)
+{
+ if (gMain.newKeys & DPAD_RIGHT)
+ {
+ if (selection <= 1)
+ selection++;
+ else
+ selection = 0;
+
+ sArrowPressed = TRUE;
+ }
+ if (gMain.newKeys & DPAD_LEFT)
+ {
+ if (selection != 0)
+ selection--;
+ else
+ selection = 2;
+
+ sArrowPressed = TRUE;
+ }
+ return selection;
+}
+
+static void TextSpeed_DrawChoices(u8 selection)
+{
+ u8 styles[3];
+ s32 widthSlow, widthMid, widthFast, xMid;
+
+ styles[0] = 0;
+ styles[1] = 0;
+ styles[2] = 0;
+ styles[selection] = 1;
+
+ DrawOptionMenuChoice(gText_TextSpeedSlow, 104, 0, styles[0]);
+
+ widthSlow = GetStringWidth(1, gText_TextSpeedSlow, 0);
+ widthMid = GetStringWidth(1, gText_TextSpeedMid, 0);
+ widthFast = GetStringWidth(1, gText_TextSpeedFast, 0);
+
+ widthMid -= 94;
+ xMid = (widthSlow - widthMid - widthFast) / 2 + 104;
+ DrawOptionMenuChoice(gText_TextSpeedMid, xMid, 0, styles[1]);
+
+ DrawOptionMenuChoice(gText_TextSpeedFast, GetStringRightAlignXOffset(1, gText_TextSpeedFast, 198), 0, styles[2]);
+}
+
+static u8 BattleScene_ProcessInput(u8 selection)
+{
+ if (gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
+ {
+ selection ^= 1;
+ sArrowPressed = TRUE;
+ }
+
+ return selection;
+}
+
+static void BattleScene_DrawChoices(u8 selection)
+{
+ u8 styles[2];
+
+ styles[0] = 0;
+ styles[1] = 0;
+ styles[selection] = 1;
+
+ DrawOptionMenuChoice(gText_BattleSceneOn, 104, 16, styles[0]);
+ DrawOptionMenuChoice(gText_BattleSceneOff, GetStringRightAlignXOffset(1, gText_BattleSceneOff, 198), 16, styles[1]);
+}
+
+static u8 BattleStyle_ProcessInput(u8 selection)
+{
+ if (gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
+ {
+ selection ^= 1;
+ sArrowPressed = TRUE;
+ }
+
+ return selection;
+}
+
+static void BattleStyle_DrawChoices(u8 selection)
+{
+ u8 styles[2];
+
+ styles[0] = 0;
+ styles[1] = 0;
+ styles[selection] = 1;
+
+ DrawOptionMenuChoice(gText_BattleStyleShift, 104, 32, styles[0]);
+ DrawOptionMenuChoice(gText_BattleStyleSet, GetStringRightAlignXOffset(1, gText_BattleStyleSet, 198), 32, styles[1]);
+}
+
+static u8 Sound_ProcessInput(u8 selection)
+{
+ if (gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
+ {
+ selection ^= 1;
+ SetPokemonCryStereo(selection);
+ sArrowPressed = TRUE;
+ }
+
+ return selection;
+}
+
+static void Sound_DrawChoices(u8 selection)
+{
+ u8 styles[2];
+
+ styles[0] = 0;
+ styles[1] = 0;
+ styles[selection] = 1;
+
+ DrawOptionMenuChoice(gText_SoundMono, 104, 48, styles[0]);
+ DrawOptionMenuChoice(gText_SoundStereo, GetStringRightAlignXOffset(1, gText_SoundStereo, 198), 48, styles[1]);
+}
+
+static u8 FrameType_ProcessInput(u8 selection)
+{
+ if (gMain.newKeys & DPAD_RIGHT)
+ {
+ if (selection < WINDOW_FRAMES_COUNT - 1)
+ selection++;
+ else
+ selection = 0;
+
+ LoadBgTiles(1, GetWindowFrameTilesPal(selection)->tiles, 0x120, 0x1A2);
+ LoadPalette(GetWindowFrameTilesPal(selection)->pal, 0x70, 0x20);
+ sArrowPressed = TRUE;
+ }
+ if (gMain.newKeys & DPAD_LEFT)
+ {
+ if (selection != 0)
+ selection--;
+ else
+ selection = WINDOW_FRAMES_COUNT - 1;
+
+ LoadBgTiles(1, GetWindowFrameTilesPal(selection)->tiles, 0x120, 0x1A2);
+ LoadPalette(GetWindowFrameTilesPal(selection)->pal, 0x70, 0x20);
+ sArrowPressed = TRUE;
+ }
+ return selection;
+}
+
+static void FrameType_DrawChoices(u8 selection)
+{
+ u8 text[16];
+ u8 n = selection + 1;
+ u16 i;
+
+ for (i = 0; gText_FrameTypeNumber[i] != EOS && i <= 5; i++)
+ text[i] = gText_FrameTypeNumber[i];
+
+ // Convert a number to decimal string
+ if (n / 10 != 0)
+ {
+ text[i] = n / 10 + CHAR_0;
+ i++;
+ text[i] = n % 10 + CHAR_0;
+ i++;
+ }
+ else
+ {
+ text[i] = n % 10 + CHAR_0;
+ i++;
+ text[i] = 0x77;
+ i++;
+ }
+
+ text[i] = EOS;
+
+ DrawOptionMenuChoice(gText_FrameType, 104, 80, 0);
+ DrawOptionMenuChoice(text, 128, 80, 1);
+}
+
+static u8 ButtonMode_ProcessInput(u8 selection)
+{
+ if (gMain.newKeys & DPAD_RIGHT)
+ {
+ if (selection <= 1)
+ selection++;
+ else
+ selection = 0;
+
+ sArrowPressed = TRUE;
+ }
+ if (gMain.newKeys & DPAD_LEFT)
+ {
+ if (selection != 0)
+ selection--;
+ else
+ selection = 2;
+
+ sArrowPressed = TRUE;
+ }
+ return selection;
+}
+
+static void ButtonMode_DrawChoices(u8 selection)
+{
+ s32 widthNormal, widthLR, widthLA, xLR;
+ u8 styles[3];
+
+ styles[0] = 0;
+ styles[1] = 0;
+ styles[2] = 0;
+ styles[selection] = 1;
+
+ DrawOptionMenuChoice(gText_ButtonTypeNormal, 104, 64, styles[0]);
+
+ widthNormal = GetStringWidth(1, gText_ButtonTypeNormal, 0);
+ widthLR = GetStringWidth(1, gText_ButtonTypeLR, 0);
+ widthLA = GetStringWidth(1, gText_ButtonTypeLEqualsA, 0);
+
+ widthLR -= 94;
+ xLR = (widthNormal - widthLR - widthLA) / 2 + 104;
+ DrawOptionMenuChoice(gText_ButtonTypeLR, xLR, 64, styles[1]);
+
+ DrawOptionMenuChoice(gText_ButtonTypeLEqualsA, GetStringRightAlignXOffset(1, gText_ButtonTypeLEqualsA, 198), 64, styles[2]);
+}
+
+static void DrawTextOption(void)
+{
+ FillWindowPixelBuffer(WIN_TEXT_OPTION, 0x11);
+ PrintTextOnWindow(WIN_TEXT_OPTION, 1, gText_Option, 8, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(WIN_TEXT_OPTION, 3);
+}
+
+static void DrawOptionMenuTexts(void)
+{
+ u8 i;
+
+ FillWindowPixelBuffer(WIN_OPTIONS, 0x11);
+ for (i = 0; i < MENUITEM_COUNT; i++)
+ {
+ PrintTextOnWindow(WIN_OPTIONS, 1, sOptionMenuItemsNames[i], 8, (i * 16) + 1, TEXT_SPEED_FF, NULL);
+ }
+ CopyWindowToVram(WIN_OPTIONS, 3);
+}
+
+static void sub_80BB154(void)
+{
+ // bg, tileNum, x, y, width, height, pal
+ FillBgTilemapBufferRect(1, 0x1A2, 1, 0, 1, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1A3, 2, 0, 0x1B, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1A4, 28, 0, 1, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1A5, 1, 1, 1, 2, 7);
+ FillBgTilemapBufferRect(1, 0x1A7, 28, 1, 1, 2, 7);
+ FillBgTilemapBufferRect(1, 0x1A8, 1, 3, 1, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1A9, 2, 3, 0x1B, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1AA, 28, 3, 1, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1A2, 1, 4, 1, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1A3, 2, 4, 0x1A, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1A4, 28, 4, 1, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1A5, 1, 5, 1, 0x12, 7);
+ FillBgTilemapBufferRect(1, 0x1A7, 28, 5, 1, 0x12, 7);
+ FillBgTilemapBufferRect(1, 0x1A8, 1, 19, 1, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1A9, 2, 19, 0x1A, 1, 7);
+ FillBgTilemapBufferRect(1, 0x1AA, 28, 19, 1, 1, 7);
+
+ CopyBgTilemapBufferToVram(1);
+}
diff --git a/src/rom4.c b/src/overworld.c
index c538595f2..c538595f2 100644
--- a/src/rom4.c
+++ b/src/overworld.c
diff --git a/src/palette.c b/src/palette.c
index d4bb593da..fd4ad32ad 100644
--- a/src/palette.c
+++ b/src/palette.c
@@ -4,6 +4,7 @@
#include "decompress.h"
#include "gpu_regs.h"
#include "task.h"
+#include "constants/rgb.h"
enum
{
@@ -65,7 +66,8 @@ static const struct PaletteStructTemplate gDummyPaletteStructTemplate = {
.uid = 0xFFFF,
.pst_field_B_5 = 1
};
-static const u8 gUnknown_0852489C[] = {
+
+static const u8 sRoundedDownGrayscaleMap[] = {
0, 0, 0, 0, 0,
5, 5, 5, 5, 5,
11, 11, 11, 11, 11,
@@ -620,7 +622,7 @@ static u8 UpdateFastPaletteFade(void)
gPlttBufferFaded[i] = r | (g << 5) | (b << 10);
}
break;
- case FAST_FADE_OUT_TO_WHTIE:
+ case FAST_FADE_OUT_TO_WHITE:
for (i = paletteOffsetStart; i < paletteOffsetEnd; i++)
{
struct PlttData *data = (struct PlttData *)&gPlttBufferFaded[i];
@@ -701,7 +703,7 @@ static u8 UpdateFastPaletteFade(void)
case FAST_FADE_IN_FROM_BLACK:
CpuCopy32(gPlttBufferUnfaded, gPlttBufferFaded, PLTT_SIZE);
break;
- case FAST_FADE_OUT_TO_WHTIE:
+ case FAST_FADE_OUT_TO_WHITE:
CpuFill32(0xFFFFFFFF, gPlttBufferFaded, PLTT_SIZE);
break;
case FAST_FADE_OUT_TO_BLACK:
@@ -838,292 +840,94 @@ void BlendPalettesUnfaded(u32 selectedPalettes, u8 coeff, u16 color)
void TintPalette_GrayScale(u16 *palette, u16 count)
{
- s32 r;
- s32 g;
- s32 b;
- s32 gray;
+ s32 r, g, b, i;
+ u32 gray;
- int i;
for (i = 0; i < count; i++)
{
- r = *palette & 0x1F;
- g = (*palette >> 5) & 0x1F;
+ r = (*palette >> 0) & 0x1F;
+ g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
-
- r *= 0x4C;
- r += g * 0x97;
- r += b * 0x1D;
-
- gray = r >> 8;
-
- *palette++ = gray << 10 | gray << 5 | gray;
+
+ gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
+
+ *palette++ = (gray << 10) | (gray << 5) | (gray << 0);
}
- return;
}
void TintPalette_GrayScale2(u16 *palette, u16 count)
{
- s32 r;
- s32 g;
- s32 b;
- s32 gray;
+ s32 r, g, b, i;
+ u32 gray;
- int i;
for (i = 0; i < count; i++)
{
- r = *palette & 0x1F;
- g = (*palette >> 5) & 0x1F;
+ r = (*palette >> 0) & 0x1F;
+ g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
-
- r *= 0x4C;
- r += g * 0x97;
- r += b * 0x1D;
-
- gray = r >> 8;
-
- if ((u32)gray > 0x1F)
+
+ gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
+
+ if (gray > 0x1F)
gray = 0x1F;
-
- gray = gUnknown_0852489C[gray];
-
- *palette++ = gray << 10 | gray << 5 | gray;
+
+ gray = sRoundedDownGrayscaleMap[gray];
+
+ *palette++ = (gray << 10) | (gray << 5) | (gray << 0);
}
- return;
}
-#ifdef NONMATCHING
void TintPalette_SepiaTone(u16 *palette, u16 count)
{
- s32 r;
- s32 g;
- s32 b;
+ s32 r, g, b, i;
u32 gray;
- u32 sepia;
- s8 r2;
- s8 g2;
- s8 b2;
- int i;
for (i = 0; i < count; i++)
{
- r = *palette & 0x1F;
- g = (*palette >> 5) & 0x1F;
+ r = (*palette >> 0) & 0x1F;
+ g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
-
- r *= 0x4C;
- r += g * 0x97;
- r += b * 0x1D;
-
- gray = (s32)(r >> 8);
-
- sepia = (gray * 0x133);
-
- r2 = (u16)sepia >> 8;
-
- g2 = gray;
-
- b2 = (gray * 15);
-
- if (r2 > 0x1F)
- r2 = 0x1F;
-
- *palette++ = b2 << 10 | g2 << 5 | r2;
+
+ gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
+
+ r = (u16)((Q_8_8(1.2) * gray)) >> 8;
+ g = (u16)((Q_8_8(1.0) * gray)) >> 8;
+ b = (u16)((Q_8_8(0.94) * gray)) >> 8;
+
+ if (r > 31)
+ r = 31;
+
+ *palette++ = (b << 10) | (g << 5) | (r << 0);
}
- return;
}
-#else
-__attribute__((naked))
-void TintPalette_SepiaTone(u16 *palette, u16 count)
-{
- asm("push {r4-r7,lr}\n\
- add r5, r0, #0\n\
- lsl r1, #16\n\
- lsr r1, #16\n\
- cmp r1, #0\n\
- beq _080A2BA2\n\
- mov r7, #0x1F\n\
- add r6, r1, #0\n\
-_080A2B50:\n\
- ldrh r0, [r5]\n\
- mov r1, #0x1F\n\
- and r1, r0\n\
- lsl r0, #16\n\
- lsr r2, r0, #21\n\
- and r2, r7\n\
- lsr r3, r0, #26\n\
- and r3, r7\n\
- mov r0, #0x4C\n\
- mul r1, r0\n\
- mov r0, #0x97\n\
- mul r0, r2\n\
- add r1, r0\n\
- lsl r0, r3, #3\n\
- sub r0, r3\n\
- lsl r0, #2\n\
- add r0, r3\n\
- add r1, r0\n\
- asr r1, #8\n\
- ldr r0, =0x00000133\n\
- mul r0, r1\n\
- lsl r0, #16\n\
- lsr r2, r0, #24\n\
- lsl r0, r1, #24\n\
- lsr r4, r0, #24\n\
- lsl r0, r1, #4\n\
- sub r0, r1\n\
- lsl r0, #20\n\
- lsr r3, r0, #24\n\
- cmp r2, #0x1F\n\
- ble _080A2B90\n\
- mov r2, #0x1F\n\
-_080A2B90:\n\
- lsl r0, r3, #10\n\
- lsl r1, r4, #5\n\
- orr r0, r1\n\
- orr r0, r2\n\
- strh r0, [r5]\n\
- add r5, #0x2\n\
- sub r6, #0x1\n\
- cmp r6, #0\n\
- bne _080A2B50\n\
-_080A2BA2:\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool");
-}
-#endif // NONMATCHING
-#ifdef NONMATCHING
-void sub_80A2BAC(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
+void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 bTone)
{
- s32 r;
- s32 g;
- s32 b;
- s32 gray;
- u8 r2;
- u8 g2;
- u8 b2;
+ s32 r, g, b, i;
+ u32 gray;
- int i;
for (i = 0; i < count; i++)
{
- r = *palette & 0x1F;
- g = (*palette >> 5) & 0x1F;
+ r = (*palette >> 0) & 0x1F;
+ g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
-
- r *= 0x4C;
- r += g * 0x97;
- r += b * 0x1D;
-
- gray = r >> 8;
-
- r2 = (u16)(gray * a3) >> 8;
-
- g2 = (u16)(gray * a4) >> 8;
-
- b2 = (u16)(gray * a5) >> 8;
-
- if (r2 > 0x1F)
- r2 = 0x1F;
-
- if (g2 > 0x1F)
- g2 = 0x1F;
-
- if (b2 > 0x1F)
- b2 = 0x1F;
-
- *palette++ = b2 << 10 | g2 << 5 | r2;
+
+ gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
+
+ r = (u16)((rTone * gray)) >> 8;
+ g = (u16)((gTone * gray)) >> 8;
+ b = (u16)((bTone * gray)) >> 8;
+
+ if (r > 31)
+ r = 31;
+ if (g > 31)
+ g = 31;
+ if (b > 31)
+ b = 31;
+
+ *palette++ = (b << 10) | (g << 5) | (r << 0);
}
- return;
-}
-#else
-__attribute__((naked))
-void sub_80A2BAC(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
-{
- asm("push {r4-r7,lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6,r7}\n\
- add r5, r0, #0\n\
- ldr r0, [sp, #0x1C]\n\
- lsl r1, #16\n\
- lsr r1, #16\n\
- lsl r2, #16\n\
- lsr r2, #16\n\
- mov r9, r2\n\
- lsl r3, #16\n\
- lsr r3, #16\n\
- mov r8, r3\n\
- lsl r0, #16\n\
- lsr r0, #16\n\
- mov r12, r0\n\
- cmp r1, #0\n\
- beq _080A2C38\n\
- mov r7, #0x1F\n\
- add r6, r1, #0\n\
-_080A2BD6:\n\
- ldrh r0, [r5]\n\
- mov r1, #0x1F\n\
- and r1, r0\n\
- lsl r0, #16\n\
- lsr r2, r0, #21\n\
- and r2, r7\n\
- lsr r3, r0, #26\n\
- and r3, r7\n\
- mov r0, #0x4C\n\
- mul r1, r0\n\
- mov r0, #0x97\n\
- mul r0, r2\n\
- add r1, r0\n\
- lsl r0, r3, #3\n\
- sub r0, r3\n\
- lsl r0, #2\n\
- add r0, r3\n\
- add r1, r0\n\
- asr r1, #8\n\
- mov r0, r9\n\
- mul r0, r1\n\
- lsl r0, #16\n\
- lsr r4, r0, #24\n\
- mov r0, r8\n\
- mul r0, r1\n\
- lsl r0, #16\n\
- lsr r2, r0, #24\n\
- mov r0, r12\n\
- mul r0, r1\n\
- lsl r0, #16\n\
- lsr r3, r0, #24\n\
- cmp r4, #0x1F\n\
- ble _080A2C1A\n\
- mov r4, #0x1F\n\
-_080A2C1A:\n\
- cmp r2, #0x1F\n\
- ble _080A2C20\n\
- mov r2, #0x1F\n\
-_080A2C20:\n\
- cmp r3, #0x1F\n\
- ble _080A2C26\n\
- mov r3, #0x1F\n\
-_080A2C26:\n\
- lsl r0, r3, #10\n\
- lsl r1, r2, #5\n\
- orr r0, r1\n\
- orr r0, r4\n\
- strh r0, [r5]\n\
- add r5, #0x2\n\
- sub r6, #0x1\n\
- cmp r6, #0\n\
- bne _080A2BD6\n\
-_080A2C38:\n\
- pop {r3,r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0");
}
-#endif
void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7)
{
@@ -1153,7 +957,7 @@ void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7)
gTasks[taskId].func(taskId);
}
-u32 sub_80A2CF8(u8 var)
+bool32 sub_80A2CF8(u8 var)
{
int i;
@@ -1181,7 +985,7 @@ void sub_80A2D54(u8 taskId)
{
u32 wordVar;
s16 *data;
- u16 temp;
+ s16 temp;
data = gTasks[taskId].data;
wordVar = GetWordTaskArg(taskId, 5);
@@ -1191,7 +995,7 @@ void sub_80A2D54(u8 taskId)
data[4] = 0;
BlendPalettes(wordVar, data[0], data[7]);
temp = data[1];
- if (data[0] == (s16)temp)
+ if (data[0] == temp)
{
DestroyTask(taskId);
}
@@ -1200,12 +1004,12 @@ void sub_80A2D54(u8 taskId)
data[0] += data[2];
if (data[2] >= 0)
{
- if (data[0] < (s16)temp)
+ if (data[0] < temp)
{
return;
}
}
- else if (data[0] > (s16)temp)
+ else if (data[0] > temp)
{
return;
}
diff --git a/src/pokeball.c b/src/pokeball.c
new file mode 100644
index 000000000..795a33827
--- /dev/null
+++ b/src/pokeball.c
@@ -0,0 +1,1276 @@
+#include "global.h"
+#include "pokemon.h"
+#include "sprite.h"
+#include "pokeball.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "task.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "trig.h"
+#include "main.h"
+#include "m4a.h"
+#include "decompress.h"
+#include "constants/species.h"
+#include "util.h"
+#include "graphics.h"
+
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+
+// this file's functions
+static void Task_DoPokeballSendOutAnim(u8 taskId);
+static void SpriteCB_TestBallThrow(struct Sprite *sprite);
+static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
+static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
+static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
+static void sub_80756D4(struct Sprite *sprite);
+static void sub_80756E0(struct Sprite *sprite);
+static void sub_807574C(struct Sprite *sprite);
+static void sub_80757E4(struct Sprite *sprite);
+static void sub_8075838(struct Sprite *sprite);
+static void sub_8075930(struct Sprite *sprite);
+static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
+static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite);
+static void sub_8075970(struct Sprite *sprite);
+static void HandleBallAnimEnd(struct Sprite *sprite);
+static void sub_8075FB4(struct Sprite *sprite);
+static void sub_80760F8(struct Sprite *sprite);
+static void sub_8076524(struct Sprite *sprite);
+static void sub_80765E0(struct Sprite *sprite);
+static void sub_80767D4(struct Sprite *sprite);
+static void sub_807687C(struct Sprite *sprite);
+static void sub_80768F0(struct Sprite *sprite);
+static void sub_80769A8(struct Sprite *sprite);
+static void sub_80769CC(struct Sprite *sprite);
+static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite);
+static u16 GetBankPokeballItemId(u8 bank);
+
+// rom const data
+
+#define GFX_TAG_POKEBALL 55000
+#define GFX_TAG_GREATBALL 55001
+#define GFX_TAG_SAFARIBALL 55002
+#define GFX_TAG_ULTRABALL 55003
+#define GFX_TAG_MASTERBALL 55004
+#define GFX_TAG_NETBALL 55005
+#define GFX_TAG_DIVEBALL 55006
+#define GFX_TAG_NESTBALL 55007
+#define GFX_TAG_REPEATBALL 55008
+#define GFX_TAG_TIMERBALL 55009
+#define GFX_TAG_LUXURYBALL 55010
+#define GFX_TAG_PREMIERBALL 55011
+
+const struct CompressedSpriteSheet gBallSpriteSheets[POKEBALL_COUNT] =
+{
+ {gInterfaceGfx_PokeBall, 384, GFX_TAG_POKEBALL},
+ {gInterfaceGfx_GreatBall, 384, GFX_TAG_GREATBALL},
+ {gInterfaceGfx_SafariBall, 384, GFX_TAG_SAFARIBALL},
+ {gInterfaceGfx_UltraBall, 384, GFX_TAG_ULTRABALL},
+ {gInterfaceGfx_MasterBall, 384, GFX_TAG_MASTERBALL},
+ {gInterfaceGfx_NetBall, 384, GFX_TAG_NETBALL},
+ {gInterfaceGfx_DiveBall, 384, GFX_TAG_DIVEBALL},
+ {gInterfaceGfx_NestBall, 384, GFX_TAG_NESTBALL},
+ {gInterfaceGfx_RepeatBall, 384, GFX_TAG_REPEATBALL},
+ {gInterfaceGfx_TimerBall, 384, GFX_TAG_TIMERBALL},
+ {gInterfaceGfx_LuxuryBall, 384, GFX_TAG_LUXURYBALL},
+ {gInterfaceGfx_PremierBall, 384, GFX_TAG_PREMIERBALL},
+};
+
+const struct CompressedSpritePalette gBallSpritePalettes[POKEBALL_COUNT] =
+{
+ {gInterfacePal_PokeBall, GFX_TAG_POKEBALL},
+ {gInterfacePal_GreatBall, GFX_TAG_GREATBALL},
+ {gInterfacePal_SafariBall, GFX_TAG_SAFARIBALL},
+ {gInterfacePal_UltraBall, GFX_TAG_ULTRABALL},
+ {gInterfacePal_MasterBall, GFX_TAG_MASTERBALL},
+ {gInterfacePal_NetBall, GFX_TAG_NETBALL},
+ {gInterfacePal_DiveBall, GFX_TAG_DIVEBALL},
+ {gInterfacePal_NestBall, GFX_TAG_NESTBALL},
+ {gInterfacePal_RepeatBall, GFX_TAG_REPEATBALL},
+ {gInterfacePal_TimerBall, GFX_TAG_TIMERBALL},
+ {gInterfacePal_LuxuryBall, GFX_TAG_LUXURYBALL},
+ {gInterfacePal_PremierBall, GFX_TAG_PREMIERBALL},
+};
+
+static const struct OamData sBallOamData =
+{
+ .y = 0,
+ .affineMode = 3,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sBallAnimSeq3[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq5[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq4[] =
+{
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq6[] =
+{
+ ANIMCMD_FRAME(12, 1),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq0[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sBallAnimSeq1[] =
+{
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sBallAnimSeq2[] =
+{
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sBallAnimSequences[] =
+{
+ sBallAnimSeq0,
+ sBallAnimSeq1,
+ sBallAnimSeq2,
+
+ // unused?
+ sBallAnimSeq3,
+ sBallAnimSeq4,
+ sBallAnimSeq5,
+ sBallAnimSeq6,
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq0[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq1[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -3, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq2[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 3, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq3[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq4[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 25, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sBallAffineAnimSequences[] =
+{
+ sBallAffineAnimSeq0,
+ sBallAffineAnimSeq1,
+ sBallAffineAnimSeq2,
+ sBallAffineAnimSeq3,
+ sBallAffineAnimSeq4,
+};
+
+const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
+{
+ {
+ .tileTag = GFX_TAG_POKEBALL,
+ .paletteTag = GFX_TAG_POKEBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_GREATBALL,
+ .paletteTag = GFX_TAG_GREATBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_SAFARIBALL,
+ .paletteTag = GFX_TAG_SAFARIBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_ULTRABALL,
+ .paletteTag = GFX_TAG_ULTRABALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_MASTERBALL,
+ .paletteTag = GFX_TAG_MASTERBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_NETBALL,
+ .paletteTag = GFX_TAG_NETBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_DIVEBALL,
+ .paletteTag = GFX_TAG_DIVEBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_NESTBALL,
+ .paletteTag = GFX_TAG_NESTBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_REPEATBALL,
+ .paletteTag = GFX_TAG_REPEATBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_TIMERBALL,
+ .paletteTag = GFX_TAG_TIMERBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_LUXURYBALL,
+ .paletteTag = GFX_TAG_LUXURYBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_PREMIERBALL,
+ .paletteTag = GFX_TAG_PREMIERBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+};
+
+#define tFrames data[0]
+#define tPan data[1]
+#define tThrowId data[2]
+#define tBank data[3]
+#define tOpponentBank data[4]
+
+u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
+{
+ u8 taskId;
+
+ gDoingBattleAnim = TRUE;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive = 1;
+
+ taskId = CreateTask(Task_DoPokeballSendOutAnim, 5);
+ gTasks[taskId].tPan = pan;
+ gTasks[taskId].tThrowId = kindOfThrow;
+ gTasks[taskId].tBank = gActiveBattler;
+
+ return 0;
+}
+
+#define sBank data[6]
+
+static void Task_DoPokeballSendOutAnim(u8 taskId)
+{
+ u16 throwCaseId;
+ u8 bank;
+ u16 itemId, ballId;
+ u8 ballSpriteId;
+ bool8 notSendOut = FALSE;
+
+ if (gTasks[taskId].tFrames == 0)
+ {
+ gTasks[taskId].tFrames++;
+ return;
+ }
+
+ throwCaseId = gTasks[taskId].tThrowId;
+ bank = gTasks[taskId].tBank;
+
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
+ itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
+ else
+ itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
+
+ ballId = ItemIdToBallId(itemId);
+ LoadBallGfx(ballId);
+ ballSpriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
+ gSprites[ballSpriteId].data[0] = 0x80;
+ gSprites[ballSpriteId].data[1] = 0;
+ gSprites[ballSpriteId].data[7] = throwCaseId;
+
+ switch (throwCaseId)
+ {
+ case POKEBALL_PLAYER_SENDOUT:
+ gBattlerTarget = bank;
+ gSprites[ballSpriteId].pos1.x = 24;
+ gSprites[ballSpriteId].pos1.y = 68;
+ gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
+ break;
+ case POKEBALL_OPPONENT_SENDOUT:
+ gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(bank, BANK_X_POS);
+ gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(bank, BANK_Y_POS) + 24;
+ gBattlerTarget = bank;
+ gSprites[ballSpriteId].data[0] = 0;
+ gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
+ break;
+ default:
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ notSendOut = TRUE;
+ break;
+ }
+
+ gSprites[ballSpriteId].sBank = gBattlerTarget;
+ if (!notSendOut)
+ {
+ DestroyTask(taskId);
+ return;
+ }
+
+ // this will perform an unused ball throw animation
+ gSprites[ballSpriteId].data[0] = 0x22;
+ gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BANK_X_POS);
+ gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BANK_Y_POS) - 16;
+ gSprites[ballSpriteId].data[5] = -40;
+ sub_80A68D4(&gSprites[ballSpriteId]);
+ gSprites[ballSpriteId].oam.affineParam = taskId;
+ gTasks[taskId].tOpponentBank = gBattlerTarget;
+ gTasks[taskId].func = TaskDummy;
+ PlaySE(SE_NAGERU);
+}
+
+static void SpriteCB_TestBallThrow(struct Sprite *sprite)
+{
+ if (AnimateBallThrow(sprite))
+ {
+ u16 ballId;
+ u8 taskId = sprite->oam.affineParam;
+ u8 opponentBank = gTasks[taskId].tOpponentBank;
+ u8 noOfShakes = gTasks[taskId].tThrowId;
+
+ StartSpriteAnim(sprite, 1);
+ sprite->affineAnimPaused = 1;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[5] = 0;
+ ballId = ItemIdToBallId(GetBankPokeballItemId(opponentBank));
+ LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBank, 14, ballId);
+ sprite->sBank = opponentBank;
+ sprite->data[7] = noOfShakes;
+ DestroyTask(taskId);
+ sprite->callback = sub_80756D4;
+ }
+}
+
+#undef tFrames
+#undef tPan
+#undef tThrowId
+#undef tBank
+#undef tOpponentBank
+
+static void sub_80756D4(struct Sprite *sprite)
+{
+ sprite->callback = sub_80756E0;
+}
+
+static void sub_80756E0(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 10)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_807574C;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 2);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
+ gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0;
+ }
+}
+
+static void sub_807574C(struct Sprite *sprite)
+{
+ sprite->data[5]++;
+ if (sprite->data[5] == 11)
+ PlaySE(SE_SUIKOMU);
+ if (gSprites[gBattlerSpriteIds[sprite->sBank]].affineAnimEnded)
+ {
+ StartSpriteAnim(sprite, 2);
+ gSprites[gBattlerSpriteIds[sprite->sBank]].invisible = TRUE;
+ sprite->data[5] = 0;
+ sprite->callback = sub_80757E4;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] += 0x60;
+ gSprites[gBattlerSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] >> 8;
+ }
+}
+
+static void sub_80757E4(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ sprite->data[5]++;
+ if (sprite->data[5] == 1)
+ {
+ sprite->data[3] = 0;
+ sprite->data[4] = 32;
+ sprite->data[5] = 0;
+ sprite->pos1.y += Cos(0, 32);
+ sprite->pos2.y = -Cos(0, sprite->data[4]);
+ sprite->callback = sub_8075838;
+ }
+ }
+}
+
+static void sub_8075838(struct Sprite *sprite)
+{
+ bool8 r5 = FALSE;
+
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] += 4 + (sprite->data[3] >> 8);
+ if (sprite->data[5] >= 64)
+ {
+ sprite->data[4] -= 10;
+ sprite->data[3] += 0x101;
+ if (sprite->data[3] >> 8 == 4)
+ r5 = TRUE;
+ switch (sprite->data[3] >> 8)
+ {
+ case 1:
+ PlaySE(SE_KON);
+ break;
+ case 2:
+ PlaySE(SE_KON2);
+ break;
+ case 3:
+ PlaySE(SE_KON3);
+ break;
+ default:
+ PlaySE(SE_KON4);
+ break;
+ }
+ }
+ break;
+ case 1:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] -= 4 + (sprite->data[3] >> 8);
+ if (sprite->data[5] <= 0)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= 0xFF00;
+ }
+ break;
+ }
+ if (r5)
+ {
+ sprite->data[3] = 0;
+ sprite->pos1.y += Cos(64, 32);
+ sprite->pos2.y = 0;
+ if (sprite->data[7] == 0)
+ {
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+ }
+ else
+ {
+ sprite->callback = sub_8075930;
+ sprite->data[4] = 1;
+ sprite->data[5] = 0;
+ }
+ }
+}
+
+static void sub_8075930(struct Sprite *sprite)
+{
+ sprite->data[3]++;
+ if (sprite->data[3] == 31)
+ {
+ sprite->data[3] = 0;
+ sprite->affineAnimPaused = TRUE;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_8075970;
+ PlaySE(SE_BOWA);
+ }
+}
+
+static void sub_8075970(struct Sprite *sprite)
+{
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ case 2:
+ sprite->pos2.x += sprite->data[4];
+ sprite->data[5] += sprite->data[4];
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data[5] > 3 || sprite->data[5] < -3)
+ {
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 1:
+ sprite->data[5]++;
+ if (sprite->data[5] == 1)
+ {
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->affineAnimPaused = TRUE;
+ }
+ break;
+ case 3:
+ sprite->data[3] += 0x100;
+ if (sprite->data[3] >> 8 == sprite->data[7])
+ {
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+ }
+ else
+ {
+ if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3)
+ {
+ sprite->callback = sub_8075FB4;
+ sprite->affineAnimPaused = TRUE;
+ }
+ else
+ {
+ sprite->data[3]++;
+ sprite->affineAnimPaused = TRUE;
+ }
+ }
+ break;
+ case 4:
+ default:
+ sprite->data[5]++;
+ if (sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= 0xFF00;
+ StartSpriteAffineAnim(sprite, 3);
+ if (sprite->data[4] < 0)
+ StartSpriteAffineAnim(sprite, 2);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+ PlaySE(SE_BOWA);
+ }
+ break;
+ }
+}
+
+#define tCryTaskSpecies data[0]
+#define tCryTaskPan data[1]
+#define tCryTaskWantedCry data[2]
+#define tCryTaskBank data[3]
+#define tCryTaskMonSpriteId data[4]
+#define tCryTaskMonPtr1 data[5]
+#define tCryTaskMonPtr2 data[6]
+#define tCryTaskFrames data[10]
+#define tCryTaskState data[15]
+
+static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
+{
+ u8 wantedCry = gTasks[taskId].tCryTaskWantedCry;
+ s8 pan = gTasks[taskId].tCryTaskPan;
+ u16 species = gTasks[taskId].tCryTaskSpecies;
+ u8 bank = gTasks[taskId].tCryTaskBank;
+ u8 monSpriteId = gTasks[taskId].tCryTaskMonSpriteId;
+ struct Pokemon *mon = (void*)(u32)((gTasks[taskId].tCryTaskMonPtr1 << 0x10) | (u16)(gTasks[taskId].tCryTaskMonPtr2));
+
+ switch (gTasks[taskId].tCryTaskState)
+ {
+ case 0:
+ default:
+ if (gSprites[monSpriteId].affineAnimEnded)
+ gTasks[taskId].tCryTaskState = wantedCry + 1;
+ break;
+ case 1:
+ if (ShouldPlayNormalPokeCry(mon) == TRUE)
+ PlayCry3(species, pan, 0);
+ else
+ PlayCry3(species, pan, 11);
+ gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 0;
+ DestroyTask(taskId);
+ break;
+ case 2:
+ StopCryAndClearCrySongs();
+ gTasks[taskId].tCryTaskFrames = 3;
+ gTasks[taskId].tCryTaskState = 20;
+ break;
+ case 20:
+ if (gTasks[taskId].tCryTaskFrames == 0)
+ {
+ if (ShouldPlayNormalPokeCry(mon) == TRUE)
+ PlayCry4(species, pan, 1);
+ else
+ PlayCry4(species, pan, 12);
+
+ gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 0;
+ DestroyTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].tCryTaskFrames--;
+ }
+ break;
+ case 3:
+ gTasks[taskId].tCryTaskFrames = 6;
+ gTasks[taskId].tCryTaskState = 30;
+ break;
+ case 30:
+ if (gTasks[taskId].tCryTaskFrames != 0)
+ {
+ gTasks[taskId].tCryTaskFrames--;
+ break;
+ }
+ gTasks[taskId].tCryTaskState++;
+ // fall through
+ case 31:
+ if (!IsCryPlayingOrClearCrySongs())
+ {
+ StopCryAndClearCrySongs();
+ gTasks[taskId].tCryTaskFrames = 3;
+ gTasks[taskId].tCryTaskState++;
+ }
+ break;
+ case 32:
+ if (gTasks[taskId].tCryTaskFrames != 0)
+ {
+ gTasks[taskId].tCryTaskFrames--;
+ break;
+ }
+ if (ShouldPlayNormalPokeCry(mon) == TRUE)
+ PlayCry4(species, pan, 0);
+ else
+ PlayCry4(species, pan, 11);
+
+ gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 0;
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
+{
+ u8 bank = sprite->sBank;
+ u32 ballId;
+
+ StartSpriteAnim(sprite, 1);
+ ballId = ItemIdToBallId(GetBankPokeballItemId(bank));
+ LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBank, 14, ballId);
+ sprite->callback = HandleBallAnimEnd;
+
+ if (gMain.inBattle)
+ {
+ struct Pokemon *mon;
+ u16 species;
+ s8 pan;
+ u16 wantedCryCase;
+ u8 taskId;
+
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
+ {
+ mon = &gEnemyParty[gBattlerPartyIndexes[bank]];
+ pan = 25;
+ }
+ else
+ {
+ mon = &gPlayerParty[gBattlerPartyIndexes[bank]];
+ pan = -25;
+ }
+
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ if ((bank == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || bank == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
+ && IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (IsBGMPlaying())
+ m4aMPlayStop(&gMPlayInfo_BGM);
+ }
+ else
+ {
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
+ }
+ }
+
+ if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1)
+ wantedCryCase = 0;
+ else if (bank == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || bank == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
+ wantedCryCase = 1;
+ else
+ wantedCryCase = 2;
+
+ gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 1;
+
+ taskId = CreateTask(Task_PlayCryWhenReleasedFromBall, 3);
+ gTasks[taskId].tCryTaskSpecies = species;
+ gTasks[taskId].tCryTaskPan = pan;
+ gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
+ gTasks[taskId].tCryTaskBank = bank;
+ gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBank];
+ gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10;
+ gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
+ gTasks[taskId].tCryTaskState = 0;
+ }
+
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 1);
+
+ if (GetBattlerSide(sprite->sBank) == B_SIDE_OPPONENT)
+ gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039B58;
+ else
+ gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039E44;
+
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
+ gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0x1000;
+}
+
+#undef tCryTaskSpecies
+#undef tCryTaskPan
+#undef tCryTaskWantedCry
+#undef tCryTaskBank
+#undef tCryTaskMonSpriteId
+#undef tCryTaskMonPtr1
+#undef tCryTaskMonPtr2
+#undef tCryTaskFrames
+#undef tCryTaskState
+
+static void sub_8075FB4(struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ sprite->callback = sub_80760F8;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+}
+
+static void HandleBallAnimEnd(struct Sprite *sprite)
+{
+ bool8 affineAnimEnded = FALSE;
+ u8 bank = sprite->sBank;
+
+ gSprites[gBattlerSpriteIds[bank]].invisible = FALSE;
+ if (sprite->animEnded)
+ sprite->invisible = TRUE;
+ if (gSprites[gBattlerSpriteIds[bank]].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[bank]], 0);
+ affineAnimEnded = TRUE;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[bank]].data[1] -= 288;
+ gSprites[gBattlerSpriteIds[bank]].pos2.y = gSprites[gBattlerSpriteIds[bank]].data[1] >> 8;
+ }
+ if (sprite->animEnded && affineAnimEnded)
+ {
+ s32 i, doneBanks;
+
+ gSprites[gBattlerSpriteIds[bank]].pos2.y = 0;
+ gDoingBattleAnim = FALSE;
+ gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+
+ for (doneBanks = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ if (gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive == 0)
+ doneBanks++;
+ }
+ if (doneBanks == MAX_BATTLERS_COUNT)
+ {
+ for (i = 0; i < POKEBALL_COUNT; i++)
+ FreeBallGfx(i);
+ }
+ }
+}
+
+static void sub_80760F8(struct Sprite *sprite)
+{
+ u8 bank = sprite->sBank;
+
+ sprite->data[4]++;
+ if (sprite->data[4] == 40)
+ {
+ return;
+ }
+ else if (sprite->data[4] == 95)
+ {
+ gDoingBattleAnim = FALSE;
+ m4aMPlayAllStop();
+ PlaySE(MUS_FANFA5);
+ }
+ else if (sprite->data[4] == 315)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
+ DestroySpriteAndFreeResources(sprite);
+ if (gMain.inBattle)
+ gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
+ }
+}
+
+static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
+{
+ sprite->data[0] = 25;
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->sBank, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->sBank, 3) + 24;
+ sprite->data[5] = -30;
+ sprite->oam.affineParam = sprite->sBank;
+ sub_80A68D4(sprite);
+ sprite->callback = SpriteCB_PlayerMonSendOut_2;
+}
+
+#define HIBYTE(x) (((x) >> 8) & 0xFF)
+
+static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
+{
+ u32 r6;
+ u32 r7;
+
+ if (HIBYTE(sprite->data[7]) >= 35 && HIBYTE(sprite->data[7]) < 80)
+ {
+ s16 r4;
+
+ if ((sprite->oam.affineParam & 0xFF00) == 0)
+ {
+ r6 = sprite->data[1] & 1;
+ r7 = sprite->data[2] & 1;
+ sprite->data[1] = ((sprite->data[1] / 3) & ~1) | r6;
+ sprite->data[2] = ((sprite->data[2] / 3) & ~1) | r7;
+ StartSpriteAffineAnim(sprite, 4);
+ }
+ r4 = sprite->data[0];
+ sub_80A6F3C(sprite);
+ sprite->data[7] += sprite->sBank / 3;
+ sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
+ sprite->oam.affineParam += 0x100;
+ if ((sprite->oam.affineParam >> 8) % 3 != 0)
+ sprite->data[0] = r4;
+ else
+ sprite->data[0] = r4 - 1;
+ if (HIBYTE(sprite->data[7]) >= 80)
+ {
+ r6 = sprite->data[1] & 1;
+ r7 = sprite->data[2] & 1;
+ sprite->data[1] = ((sprite->data[1] * 3) & ~1) | r6;
+ sprite->data[2] = ((sprite->data[2] * 3) & ~1) | r7;
+ }
+ }
+ else
+ {
+ if (AnimateBallThrow(sprite))
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->sBank = sprite->oam.affineParam & 0xFF;
+ sprite->data[0] = 0;
+
+ if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
+ && sprite->sBank == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
+ sprite->callback = SpriteCB_ReleaseMon2FromBall;
+ else
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+
+ StartSpriteAffineAnim(sprite, 0);
+ }
+ }
+}
+
+static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite)
+{
+ if (sprite->data[0]++ > 24)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+ }
+}
+
+static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
+{
+ sprite->data[0]++;
+ if (sprite->data[0] > 15)
+ {
+ sprite->data[0] = 0;
+ if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
+ && sprite->sBank == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
+ sprite->callback = SpriteCB_ReleaseMon2FromBall;
+ else
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+ }
+}
+
+#undef sBank
+
+static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
+{
+ return LaunchBallStarsTask(x, y, kindOfStars, d, BALL_POKE);
+}
+
+static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 bank, u32 arg2)
+{
+ return LaunchBallFadeMonTask(unFadeLater, bank, arg2, BALL_POKE);
+}
+
+void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species)
+{
+ u8 spriteId;
+
+ LoadCompressedObjectPicUsingHeap(&gBallSpriteSheets[0]);
+ LoadCompressedObjectPaletteUsingHeap(&gBallSpritePalettes[0]);
+ spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy);
+
+ gSprites[spriteId].data[0] = monSpriteId;
+ gSprites[spriteId].data[5] = gSprites[monSpriteId].pos1.x;
+ gSprites[spriteId].data[6] = gSprites[monSpriteId].pos1.y;
+
+ gSprites[monSpriteId].pos1.x = x;
+ gSprites[monSpriteId].pos1.y = y;
+ gSprites[monSpriteId].data[7] = species;
+
+ gSprites[spriteId].data[1] = g;
+ gSprites[spriteId].data[2] = bank;
+ gSprites[spriteId].data[3] = h;
+ gSprites[spriteId].data[4] = h >> 0x10;
+ gSprites[spriteId].oam.priority = oamPriority;
+ gSprites[spriteId].callback = sub_8076524;
+
+ gSprites[monSpriteId].invisible = TRUE;
+}
+
+static void sub_8076524(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ {
+ u8 r5;
+ u8 r7 = sprite->data[0];
+ u8 bank = sprite->data[2];
+ u32 r4 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
+
+ if (sprite->subpriority != 0)
+ r5 = sprite->subpriority - 1;
+ else
+ r5 = 0;
+
+ StartSpriteAnim(sprite, 1);
+ LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
+ sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, bank, r4);
+ sprite->callback = sub_80765E0;
+ gSprites[r7].invisible = FALSE;
+ StartSpriteAffineAnim(&gSprites[r7], 1);
+ AnimateSprite(&gSprites[r7]);
+ gSprites[r7].data[1] = 0x1000;
+ sprite->data[7] = 0;
+ }
+ else
+ {
+ sprite->data[1]--;
+ }
+}
+
+static void sub_80765E0(struct Sprite *sprite)
+{
+ bool8 r12 = FALSE;
+ bool8 r6 = FALSE;
+ u8 monSpriteId = sprite->data[0];
+ u16 var1;
+ u16 var2;
+
+ if (sprite->animEnded)
+ sprite->invisible = TRUE;
+ if (gSprites[monSpriteId].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[monSpriteId], 0);
+ r12 = TRUE;
+ }
+ var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x;
+ var2 = (sprite->data[6] - sprite->pos1.y) * sprite->data[7] / 128 + sprite->pos1.y;
+ gSprites[monSpriteId].pos1.x = var1;
+ gSprites[monSpriteId].pos1.y = var2;
+ if (sprite->data[7] < 128)
+ {
+ s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8);
+
+ sprite->data[7] += 4;
+ gSprites[monSpriteId].pos2.x = sine;
+ gSprites[monSpriteId].pos2.y = sine;
+ }
+ else
+ {
+ gSprites[monSpriteId].pos1.x = sprite->data[5];
+ gSprites[monSpriteId].pos1.y = sprite->data[6];
+ gSprites[monSpriteId].pos2.x = 0;
+ gSprites[monSpriteId].pos2.y = 0;
+ r6 = TRUE;
+ }
+ if (sprite->animEnded && r12 && r6)
+ {
+ if (gSprites[monSpriteId].data[7] == SPECIES_EGG)
+ DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].data[7], TRUE, 0);
+ else
+ DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].data[7], FALSE, 0);
+
+ DestroySpriteAndFreeResources(sprite);
+ }
+}
+
+u8 sub_807671C(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h)
+{
+ u8 spriteId;
+
+ LoadCompressedObjectPicUsingHeap(&gBallSpriteSheets[0]);
+ LoadCompressedObjectPaletteUsingHeap(&gBallSpritePalettes[0]);
+ spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subPriority);
+ gSprites[spriteId].data[0] = a;
+ gSprites[spriteId].data[1] = g;
+ gSprites[spriteId].data[2] = b;
+ gSprites[spriteId].data[3] = h;
+ gSprites[spriteId].data[4] = h >> 16;
+ gSprites[spriteId].oam.priority = oamPriority;
+ gSprites[spriteId].callback = sub_80767D4;
+ return spriteId;
+}
+
+static void sub_80767D4(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ {
+ u8 r6;
+ u8 r7 = sprite->data[0];
+ u8 r8 = sprite->data[2];
+ u32 r5 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
+
+ if (sprite->subpriority != 0)
+ r6 = sprite->subpriority - 1;
+ else
+ r6 = 0;
+
+ StartSpriteAnim(sprite, 1);
+ LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
+ sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5);
+ sprite->callback = sub_807687C;
+ StartSpriteAffineAnim(&gSprites[r7], 2);
+ AnimateSprite(&gSprites[r7]);
+ gSprites[r7].data[1] = 0;
+ }
+ else
+ {
+ sprite->data[1]--;
+ }
+}
+
+static void sub_807687C(struct Sprite *sprite)
+{
+ u8 r1;
+
+ sprite->data[5]++;
+ if (sprite->data[5] == 11)
+ PlaySE(SE_SUIKOMU);
+ r1 = sprite->data[0];
+ if (gSprites[r1].affineAnimEnded)
+ {
+ StartSpriteAnim(sprite, 2);
+ gSprites[r1].invisible = TRUE;
+ sprite->data[5] = 0;
+ sprite->callback = sub_80768F0;
+ }
+ else
+ {
+ gSprites[r1].data[1] += 96;
+ gSprites[r1].pos2.y = -gSprites[r1].data[1] >> 8;
+ }
+}
+
+static void sub_80768F0(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ sprite->callback = SpriteCallbackDummy;
+}
+
+static void DestroySpriteAndFreeResources_(struct Sprite *sprite)
+{
+ DestroySpriteAndFreeResources(sprite);
+}
+
+void sub_8076918(u8 bank)
+{
+ struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[bank]];
+
+ healthboxSprite->data[0] = 5;
+ healthboxSprite->data[1] = 0;
+ healthboxSprite->pos2.x = 0x73;
+ healthboxSprite->pos2.y = 0;
+ healthboxSprite->callback = sub_80769CC;
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
+ {
+ healthboxSprite->data[0] = -healthboxSprite->data[0];
+ healthboxSprite->data[1] = -healthboxSprite->data[1];
+ healthboxSprite->pos2.x = -healthboxSprite->pos2.x;
+ healthboxSprite->pos2.y = -healthboxSprite->pos2.y;
+ }
+ gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
+ if (GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT)
+ healthboxSprite->callback = sub_80769A8;
+}
+
+static void sub_80769A8(struct Sprite *sprite)
+{
+ sprite->data[1]++;
+ if (sprite->data[1] == 20)
+ {
+ sprite->data[1] = 0;
+ sprite->callback = sub_80769CC;
+ }
+}
+
+static void sub_80769CC(struct Sprite *sprite)
+{
+ sprite->pos2.x -= sprite->data[0];
+ sprite->pos2.y -= sprite->data[1];
+ if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
+ sprite->callback = SpriteCallbackDummy;
+}
+
+void DoHitAnimHealthboxEffect(u8 bank)
+{
+ u8 spriteId;
+
+ spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
+ gSprites[spriteId].data[0] = 1;
+ gSprites[spriteId].data[1] = gHealthboxSpriteIds[bank];
+ gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
+}
+
+static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite)
+{
+ u8 r1 = sprite->data[1];
+
+ gSprites[r1].pos2.y = sprite->data[0];
+ sprite->data[0] = -sprite->data[0];
+ sprite->data[2]++;
+ if (sprite->data[2] == 21)
+ {
+ gSprites[r1].pos2.x = 0;
+ gSprites[r1].pos2.y = 0;
+ DestroySprite(sprite);
+ }
+}
+
+void LoadBallGfx(u8 ballId)
+{
+ u16 var;
+
+ if (GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag) == 0xFFFF)
+ {
+ LoadCompressedObjectPicUsingHeap(&gBallSpriteSheets[ballId]);
+ LoadCompressedObjectPaletteUsingHeap(&gBallSpritePalettes[ballId]);
+ }
+ switch (ballId)
+ {
+ case BALL_DIVE:
+ case BALL_LUXURY:
+ case BALL_PREMIER:
+ break;
+ default:
+ var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag);
+ LZDecompressVram(gOpenPokeballGfx, (void *)(VRAM + 0x10100 + var * 32));
+ break;
+ }
+}
+
+void FreeBallGfx(u8 ballId)
+{
+ FreeSpriteTilesByTag(gBallSpriteSheets[ballId].tag);
+ FreeSpritePaletteByTag(gBallSpritePalettes[ballId].tag);
+}
+
+static u16 GetBankPokeballItemId(u8 bank)
+{
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
+ else
+ return GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
+}
diff --git a/src/pokeblock.c b/src/pokeblock.c
new file mode 100644
index 000000000..b9d1d94c6
--- /dev/null
+++ b/src/pokeblock.c
@@ -0,0 +1,1336 @@
+#include "global.h"
+#include "pokeblock.h"
+#include "bg.h"
+#include "strings.h"
+#include "text.h"
+#include "menu.h"
+#include "task.h"
+#include "menu_helpers.h"
+#include "pokemon.h"
+#include "graphics.h"
+#include "malloc.h"
+#include "main.h"
+#include "battle.h"
+#include "battle_controllers.h"
+#include "palette.h"
+#include "scanline_effect.h"
+#include "list_menu.h"
+#include "gpu_regs.h"
+#include "decompress.h"
+#include "international_string_util.h"
+#include "item.h"
+#include "constants/items.h"
+#include "string_util.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "berry.h"
+#include "menu_indicators.h"
+#include "event_data.h"
+#include "battle_message.h"
+#include "safari_zone.h"
+#include "lilycove_lady.h"
+
+#define POKEBLOCK_MAX_FEEL 99
+#define FIELD_E75_COUNT 7
+
+struct PokeblockMenuStruct
+{
+ u8 tilemap[0x800];
+ void (*callbackOnUse)(void);
+ const u8 *pokeblockOptionsIds;
+ u8 optionsNo;
+ u8 caseId;
+ u8 itemsNo;
+ u8 maxShowed;
+ struct ListMenuItem items[POKEBLOCKS_COUNT + 1];
+ u8 menuItemsStrings[POKEBLOCKS_COUNT + 1][0x20]; // + 1 because of STOW CASE item
+ u8 pokeblockCaseSpriteId;
+ u8 field_E75[FIELD_E75_COUNT];
+ u8 unkTaskId;
+ bool8 isSwapping;
+ s16 gfxState;
+ u8 unused[8];
+};
+
+struct PokeblockSavedData
+{
+ void (*callback)(void);
+ u16 lastItemPos;
+ u16 lastItemPage;
+};
+
+enum
+{
+ PKBL_USE_ON_FIELD,
+ PKBL_TOSS,
+ PKBL_CANCEL,
+ PKBL_USE_IN_BATTLE,
+ PKBL_USE_ON_FEEDER,
+ PKBL_GIVE_TO_LADY
+};
+
+extern u16 gSpecialVar_ItemId;
+extern void (*gFieldCallback)(void);
+
+extern const u16 gUnknown_0860F074[];
+
+extern void c2_exit_to_overworld_2_switch(void);
+extern bool8 sub_81221EC(void);
+extern void sub_809882C(u8, u16, u8);
+extern void copy_textbox_border_tile_patterns_to_vram(u8, u16, u8);
+extern void sub_80AF168(void);
+
+// this file's functions
+static void CB2_InitPokeblockMenu(void);
+static bool8 InitPokeblockMenu(void);
+static bool8 LoadPokeblockMenuGfx(void);
+static void HandleInitBackgrounds(void);
+static void HandleInitWindows(void);
+static void SetMenuItemsCountAndMaxShowed(void);
+static void sub_81362E0(void);
+static void sub_8136344(void);
+static void HandlePokeblockListMenuItems(void);
+static void sub_81363BC(void);
+static void MovePokeblockMenuCursor(u32 pkblId, bool8 arg1, struct ListMenu *arg2);
+static void PutPokeblockInfoText(void);
+static void HandlePokeblockMenuCursor(u16 cursorPos, u16 arg1);
+static void PutPokeblockListMenuString(u8 *dst, u16 pkblId);
+static void Task_HandlePokeblockMenuInput(u8 taskId);
+static void PokeblockAction_UseOnField(u8 taskId);
+static void PokeblockAction_Toss(u8 taskId);
+static void PokeblockAction_Cancel(u8 taskId);
+static void PokeblockAction_UseInBattle(u8 taskId);
+static void PokeblockAction_UseOnPokeblockFeeder(u8 taskId);
+static void PokeblockAction_GiveToContestLady(u8 taskId);
+static void TossPokeblockChoice_Yes(u8 taskId);
+static void TossPokeblockChoice_No(u8 taskId);
+static void Task_FreeDataAndExitPokeblockCase(u8 taskId);
+static void Task_HandlePokeblockOptionsInput(u8 taskId);
+static void PutPokeblockOptionsWindow(u8 taskId);
+static void Task_HandlePokeblocksSwapInput(u8 taskId);
+static void sub_8136470(struct Sprite *sprite);
+static void sub_8135FCC(s32 pkblId);
+static void HandlePokeblocksSwap(u8 taskId, bool8 noSwap);
+static void UsePokeblockOnField(void);
+static void ReturnToPokeblockCaseOnField(void);
+static void CreateTossPokeblockYesNoMenu(u8 taskId);
+static void HandleErasePokeblock(u8 taskId);
+
+// ram variables
+EWRAM_DATA static struct PokeblockSavedData sSavedPokeblockData = {0};
+EWRAM_DATA static struct PokeblockMenuStruct *sPokeblockMenu = NULL;
+
+// const rom data
+const s8 gPokeblockFlavorCompatibilityTable[] =
+{
+ // Cool, Beauty, Cute, Smart, Tough
+ 0, 0, 0, 0, 0, // Hardy
+ 1, 0, 0, 0, -1, // Lonely
+ 1, 0, -1, 0, 0, // Brave
+ 1, -1, 0, 0, 0, // Adamant
+ 1, 0, 0, -1, 0, // Naughty
+ -1, 0, 0, 0, 1, // Bold
+ 0, 0, 0, 0, 0, // Docile
+ 0, 0, -1, 0, 1, // Relaxed
+ 0, -1, 0, 0, 1, // Impish
+ 0, 0, 0, -1, 1, // Lax
+ -1, 0, 1, 0, 0, // Timid
+ 0, 0, 1, 0, -1, // Hasty
+ 0, 0, 0, 0, 0, // Serious
+ 0, -1, 1, 0, 0, // Jolly
+ 0, 0, 1, -1, 0, // Naive
+ -1, 1, 0, 0, 0, // Modest
+ 0, 1, 0, 0, -1, // Mild
+ 0, 1, -1, 0, 0, // Quiet
+ 0, 0, 0, 0, 0, // Bashful
+ 0, 1, 0, -1, 0, // Rash
+ -1, 0, 0, 1, 0, // Calm
+ 0, 0, 0, 1, -1, // Gentle
+ 0, 0, -1, 1, 0, // Sassy
+ 0, -1, 0, 1, 0, // Careful
+ 0, 0, 0, 0, 0 // Quirky
+};
+
+static const struct BgTemplate sBgTemplatesForPokeblockMenu[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 3,
+ .mapBaseIndex = 29,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ }
+};
+
+const u8 *const gPokeblockNames[] =
+{
+ NULL,
+ gText_RedPokeblock,
+ gText_BluePokeblock,
+ gText_PinkPokeblock,
+ gText_GreenPokeblock,
+ gText_YellowPokeblock,
+ gText_PurplePokeblock,
+ gText_IndigoPokeblock,
+ gText_BrownPokeblock,
+ gText_LiteBluePokeblock,
+ gText_OlivePokeblock,
+ gText_GrayPokeblock,
+ gText_BlackPokeblock,
+ gText_WhitePokeblock,
+ gText_GoldPokeblock
+};
+
+static const struct MenuAction sPokeblockMenuActions[] =
+{
+ {gMenuText_Use, PokeblockAction_UseOnField},
+ {gMenuText_Toss, PokeblockAction_Toss},
+ {gText_Cancel2, PokeblockAction_Cancel},
+ {gMenuText_Use, PokeblockAction_UseInBattle},
+ {gMenuText_Use, PokeblockAction_UseOnPokeblockFeeder},
+ {gMenuText_Give2, PokeblockAction_GiveToContestLady},
+};
+
+static const u8 sActionsOnField[] = {PKBL_USE_ON_FIELD, PKBL_TOSS, PKBL_CANCEL};
+static const u8 sActionsInBattle[] = {PKBL_USE_IN_BATTLE, PKBL_CANCEL};
+static const u8 sActionsOnPokeblockFeeder[] = {PKBL_USE_ON_FEEDER, PKBL_CANCEL};
+static const u8 sActionsWhenGivingToLady[] = {PKBL_GIVE_TO_LADY, PKBL_CANCEL};
+
+static const struct YesNoFuncTable sTossYesNoFuncTable = {TossPokeblockChoice_Yes, TossPokeblockChoice_No};
+
+static const u8 sContestStatsMonData[] = {MON_DATA_COOL, MON_DATA_BEAUTY, MON_DATA_CUTE, MON_DATA_SMART, MON_DATA_TOUGH};
+
+static const struct OamData sOamData_PokeblockCase =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_PokeblockCase[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_PokeblockCase[] =
+{
+ sSpriteAnim_PokeblockCase
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_85B26C8[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -2, 2),
+ AFFINEANIMCMD_FRAME(0, 0, 2, 4),
+ AFFINEANIMCMD_FRAME(0, 0, -2, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 2, 2),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_85B26F0[] =
+{
+ sSpriteAffineAnim_85B26C8
+};
+
+const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet =
+{
+ gMenuPokeblockDevice_Gfx, 0x800, GFX_TAG_POKEBLOCK_CASE
+};
+
+const struct CompressedSpritePalette gPokeblockCase_SpritePal =
+{
+ gMenuPokeblockDevice_Pal, GFX_TAG_POKEBLOCK_CASE
+};
+
+static const struct SpriteTemplate sSpriteTemplate_PokeblockCase =
+{
+ GFX_TAG_POKEBLOCK_CASE,
+ GFX_TAG_POKEBLOCK_CASE,
+ &sOamData_PokeblockCase,
+ sSpriteAnimTable_PokeblockCase,
+ NULL,
+ gDummySpriteAffineAnimTable,
+ SpriteCallbackDummy
+};
+
+static const u8 sTextColorInPokeblockMenu[3] = {0, 2, 3};
+
+static const struct Pokeblock sFavoritePokeblocksTable[] =
+{
+ { PBLOCK_CLR_RED, 20, 0, 0, 0, 0, 20},
+ { PBLOCK_CLR_BLUE, 0, 20, 0, 0, 0, 20},
+ { PBLOCK_CLR_PINK, 0, 0, 20, 0, 0, 20},
+ { PBLOCK_CLR_GREEN, 0, 0, 0, 20, 0, 20},
+ { PBLOCK_CLR_YELLOW, 0, 0, 0, 0, 20, 20}
+};
+
+static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] =
+{
+ {0, 2, 1, 9, 2, 0xF, 0x1E},
+ {0, 0xF, 1, 0xE, 0x12, 0xF, 0x30},
+ {0, 2, 0xD, 5, 2, 0xF, 0x12C},
+ {0, 2, 0xF, 5, 2, 0xF, 0x136},
+ {0, 2, 0x11, 5, 2, 0xF, 0x140},
+ {0, 8, 0xD, 5, 2, 0xF, 0x14A},
+ {0, 8, 0xF, 5, 2, 0xF, 0x154},
+ {0, 0xB, 0x11, 2, 2, 0xF, 0x15E},
+ {1, 7, 5, 6, 6, 0xF, 0x162},
+ {1, 7, 7, 6, 4, 0xF, 0x186},
+ {1, 2, 0xF, 0x1B, 4, 0xF, 0x19E},
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct WindowTemplate sTossPkblockWindowTemplate = {1, 0x15, 9, 5, 4, 0xF, 0x20A};
+
+static const struct ListMenuTemplate sPokeblockListMenuTemplate =
+{
+ .items = NULL,
+ .moveCursorFunc = MovePokeblockMenuCursor,
+ .unk_08 = NULL,
+ .totalItems = 0,
+ .maxShowed = 0,
+ .unk_10 = 1,
+ .unk_11 = 0,
+ .unk_12 = 1,
+ .cursor_Y = 0,
+ .upText_Y = 1,
+ .cursorColor = 2,
+ .fillColor = 0,
+ .cursorShadowColor = 3,
+ .unk_16_0 = FALSE,
+ .spaceBetweenItems = 32,
+ .unk_16_7 = FALSE,
+ .unk_17_0 = 1,
+ .cursorKind = 1
+};
+
+// code
+void OpenPokeblockCase(u8 caseId, void (*callback)(void))
+{
+ sPokeblockMenu = Alloc(sizeof(*sPokeblockMenu));
+ sPokeblockMenu->caseId = caseId;
+ sPokeblockMenu->callbackOnUse = NULL;
+ sPokeblockMenu->unkTaskId = 0xFF;
+ sPokeblockMenu->isSwapping = FALSE;
+ sSavedPokeblockData.callback = callback;
+
+ switch (sPokeblockMenu->caseId)
+ {
+ case PBLOCK_CASE_BATTLE:
+ sPokeblockMenu->pokeblockOptionsIds = sActionsInBattle;
+ sPokeblockMenu->optionsNo = ARRAY_COUNT(sActionsInBattle);
+ break;
+ case PBLOCK_CASE_FEEDER:
+ sPokeblockMenu->pokeblockOptionsIds = sActionsOnPokeblockFeeder;
+ sPokeblockMenu->optionsNo = ARRAY_COUNT(sActionsOnPokeblockFeeder);
+ break;
+ case PBLOCK_CASE_GIVE:
+ sPokeblockMenu->pokeblockOptionsIds = sActionsWhenGivingToLady;
+ sPokeblockMenu->optionsNo = ARRAY_COUNT(sActionsWhenGivingToLady);
+ break;
+ default:
+ sPokeblockMenu->pokeblockOptionsIds = sActionsOnField;
+ sPokeblockMenu->optionsNo = ARRAY_COUNT(sActionsOnField);
+ break;
+ }
+
+ SetMainCallback2(CB2_InitPokeblockMenu);
+}
+
+void OpenPokeblockCaseInBattle(void)
+{
+ OpenPokeblockCase(PBLOCK_CASE_BATTLE, SetCB2ToReshowScreenAfterMenu2);
+}
+
+void OpenPokeblockCaseOnFeeder(void)
+{
+ OpenPokeblockCase(PBLOCK_CASE_FEEDER, c2_exit_to_overworld_2_switch);
+}
+
+static void CB2_PokeblockMenu(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void VBlankCB_PokeblockMenu(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void CB2_InitPokeblockMenu(void)
+{
+ while (1)
+ {
+ if (sub_81221EC() == TRUE)
+ break;
+ if (InitPokeblockMenu() == TRUE)
+ break;
+ if (sub_81221AC() == TRUE)
+ break;
+ }
+}
+
+static bool8 InitPokeblockMenu(void)
+{
+ u8 taskId;
+
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankHBlankCallbacksToNull();
+ clear_scheduled_bg_copies_to_vram();
+ gMain.state++;
+ break;
+ case 1:
+ ScanlineEffect_Stop();
+ gMain.state++;
+ break;
+ case 2:
+ FreeAllSpritePalettes();
+ gMain.state++;
+ break;
+ case 3:
+ ResetPaletteFade();
+ gPaletteFade.bufferTransferDisabled = 1;
+ gMain.state++;
+ break;
+ case 4:
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 5:
+ if (sPokeblockMenu->caseId != PBLOCK_CASE_BATTLE)
+ ResetTasks();
+ gMain.state++;
+ break;
+ case 6:
+ HandleInitBackgrounds();
+ sPokeblockMenu->gfxState = 0;
+ gMain.state++;
+ break;
+ case 7:
+ if (!LoadPokeblockMenuGfx())
+ return FALSE;
+ gMain.state++;
+ break;
+ case 8:
+ SetMenuItemsCountAndMaxShowed();
+ sub_81362E0();
+ sub_8136344();
+ gMain.state++;
+ break;
+ case 9:
+ sPokeblockMenu->pokeblockCaseSpriteId = CreatePokeblockCaseSprite(56, 64, 0);
+ gMain.state++;
+ break;
+ case 10:
+ sub_8122344(&sPokeblockMenu->field_E75, FIELD_E75_COUNT);
+ gMain.state++;
+ break;
+ case 11:
+ HandlePokeblockMenuCursor(sSavedPokeblockData.lastItemPos, 0x1005);
+ gMain.state++;
+ break;
+ case 12:
+ HandleInitWindows();
+ gMain.state++;
+ break;
+ case 13:
+ HandlePokeblockListMenuItems();
+ gMain.state++;
+ break;
+ case 14:
+ sub_81363BC();
+ gMain.state++;
+ break;
+ case 15:
+ taskId = CreateTask(Task_HandlePokeblockMenuInput, 0);
+ gTasks[taskId].data[0] = ListMenuInit(&gMultiuseListMenuTemplate, sSavedPokeblockData.lastItemPage, sSavedPokeblockData.lastItemPos);
+ gMain.state++;
+ break;
+ case 16:
+ PutPokeblockInfoText();
+ gMain.state++;
+ break;
+ case 17:
+ BlendPalettes(-1, 0x10, 0);
+ gMain.state++;
+ break;
+ case 18:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gPaletteFade.bufferTransferDisabled = 0;
+ gMain.state++;
+ break;
+ default:
+ SetVBlankCallback(VBlankCB_PokeblockMenu);
+ SetMainCallback2(CB2_PokeblockMenu);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void HandleInitBackgrounds(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sBgTemplatesForPokeblockMenu, ARRAY_COUNT(sBgTemplatesForPokeblockMenu));
+ SetBgTilemapBuffer(2, sPokeblockMenu->tilemap);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(2);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static bool8 LoadPokeblockMenuGfx(void)
+{
+ switch (sPokeblockMenu->gfxState)
+ {
+ case 0:
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(2, gMenuPokeblock_Gfx, 0, 0, 0);
+ sPokeblockMenu->gfxState++;
+ break;
+ case 1:
+ if (free_temp_tile_data_buffers_if_possible() != TRUE)
+ {
+ LZDecompressWram(gMenuPokeblock_Tilemap, sPokeblockMenu->tilemap);
+ sPokeblockMenu->gfxState++;
+ }
+ break;
+ case 2:
+ LoadCompressedPalette(gMenuPokeblock_Pal, 0, 0xC0);
+ sPokeblockMenu->gfxState++;
+ break;
+ case 3:
+ LoadCompressedObjectPic(&gPokeblockCase_SpriteSheet);
+ sPokeblockMenu->gfxState++;
+ break;
+ case 4:
+ LoadCompressedObjectPalette(&gPokeblockCase_SpritePal);
+ sPokeblockMenu->gfxState++;
+ break;
+ case 5:
+ LoadListMenuArrowsGfx();
+ sPokeblockMenu->gfxState = 0;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void HandleInitWindows(void)
+{
+ u8 i;
+
+ InitWindows(sWindowTemplatesForPokeblockMenu);
+ DeactivateAllTextPrinters();
+ sub_809882C(0, 1, 0xE0);
+ copy_textbox_border_tile_patterns_to_vram(0, 0xA, 0xD0);
+ LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+
+ for (i = 0; i < ARRAY_COUNT(sWindowTemplatesForPokeblockMenu) - 1; i++)
+ {
+ FillWindowPixelBuffer(i, 0);
+ }
+
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+}
+
+static void PrintOnPokeblockWindow(u8 windowId, const u8 *string, s32 x)
+{
+ AddTextPrinterParameterized2(windowId, 1, x, 1, 0, 0, sTextColorInPokeblockMenu, 0, string);
+}
+
+static void PutPokeblockInfoText(void)
+{
+ u8 i;
+
+ const u8 *itemName = ItemId_GetItem(ITEM_POKEBLOCK_CASE)->name;
+ PrintOnPokeblockWindow(0, itemName, GetStringCenterAlignXOffset(1, itemName, 0x48));
+
+ PrintOnPokeblockWindow(2, gText_Spicy, 0);
+ PrintOnPokeblockWindow(3, gText_Dry, 0);
+ PrintOnPokeblockWindow(4, gText_Sweet, 0);
+ PrintOnPokeblockWindow(5, gText_Bitter, 0);
+ PrintOnPokeblockWindow(6, gText_Sour, 0);
+
+ for (i = 0; i < 8; i++)
+ {
+ PutWindowTilemap(i);
+ }
+}
+
+static void HandlePokeblockListMenuItems(void)
+{
+ u16 i;
+
+ for (i = 0; i < sPokeblockMenu->itemsNo - 1; i++)
+ {
+ PutPokeblockListMenuString(sPokeblockMenu->menuItemsStrings[i], i);
+ sPokeblockMenu->items[i].name = sPokeblockMenu->menuItemsStrings[i];
+ sPokeblockMenu->items[i].id = i;
+ }
+
+ StringCopy(sPokeblockMenu->menuItemsStrings[i], gText_StowCase);
+ sPokeblockMenu->items[i].name = sPokeblockMenu->menuItemsStrings[i];
+ sPokeblockMenu->items[i].id = LIST_B_PRESSED;
+
+ gMultiuseListMenuTemplate = sPokeblockListMenuTemplate;
+ gMultiuseListMenuTemplate.unk_17_0 = 7;
+ gMultiuseListMenuTemplate.totalItems = sPokeblockMenu->itemsNo;
+ gMultiuseListMenuTemplate.items = sPokeblockMenu->items;
+ gMultiuseListMenuTemplate.maxShowed = sPokeblockMenu->maxShowed;
+}
+
+static void PutPokeblockListMenuString(u8 *dst, u16 pkblId)
+{
+ struct Pokeblock *pkblock = &gSaveBlock1Ptr->pokeblocks[pkblId];
+ u8 *txtPtr = StringCopy(dst, gPokeblockNames[pkblock->color]);
+
+ *(txtPtr++) = EXT_CTRL_CODE_BEGIN;
+ *(txtPtr++) = 0x12;
+ *(txtPtr++) = 0x57;
+
+ ConvertIntToDecimalStringN(gStringVar1, GetHighestPokeblocksFlavorLevel(pkblock), STR_CONV_MODE_LEFT_ALIGN, 3);
+ StringExpandPlaceholders(txtPtr, gText_LvVar1);
+}
+
+static void MovePokeblockMenuCursor(u32 pkblId, bool8 arg1, struct ListMenu *arg2)
+{
+ if (arg1 != TRUE)
+ {
+ PlaySE(SE_SELECT);
+ gSprites[sPokeblockMenu->pokeblockCaseSpriteId].callback = sub_8136470;
+ }
+
+ if (!sPokeblockMenu->isSwapping)
+ sub_8135FCC(pkblId);
+}
+
+static void sub_8135FCC(s32 pkblId)
+{
+ u8 i;
+ struct Pokeblock *pokeblock;
+ u16 rectTilemapSrc[2];
+
+ FillWindowPixelBuffer(7, 0);
+
+ if (pkblId != LIST_B_PRESSED)
+ {
+ pokeblock = &gSaveBlock1Ptr->pokeblocks[pkblId];
+ rectTilemapSrc[0] = 0x17;
+ rectTilemapSrc[1] = 0x18;
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ {
+ if (GetPokeblockData(pokeblock, PBLOCK_SPICY + i) > 0)
+ {
+ rectTilemapSrc[0] = (i << 0xC) + 0x17;
+ rectTilemapSrc[1] = (i << 0xC) + 0x18;
+ }
+ else
+ {
+ rectTilemapSrc[0] = 0xF;
+ rectTilemapSrc[1] = 0xF;
+ }
+ CopyToBgTilemapBufferRect(2, rectTilemapSrc, (i / 3 * 6) + 1, (i % 3 * 2) + 13, 1, 2);
+ }
+ ConvertIntToDecimalStringN(gStringVar1, GetPokeblocksFeel(pokeblock), STR_CONV_MODE_RIGHT_ALIGN, 2);
+ PrintOnPokeblockWindow(7, gStringVar1, 4);
+ }
+ else
+ {
+ rectTilemapSrc[0] = 0xF;
+ rectTilemapSrc[1] = 0xF;
+
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ {
+ CopyToBgTilemapBufferRect(2, rectTilemapSrc, (i / 3 * 6) + 1, (i % 3 * 2) + 13, 1, 2);
+ }
+ CopyWindowToVram(7, 2);
+ }
+
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(2);
+}
+
+static void HandlePokeblockMenuCursor(u16 cursorPos, u16 arg1)
+{
+ FillBgTilemapBufferRect_Palette0(2, arg1, 0xF, (cursorPos * 2) + 1, 0xE, 2);
+ schedule_bg_copy_tilemap_to_vram(2);
+}
+
+static void CompactPokeblockSlots(void)
+{
+ u16 i, j;
+
+ for (i = 0; i < POKEBLOCKS_COUNT - 1; i++)
+ {
+ for (j = i + 1; j < POKEBLOCKS_COUNT; j++)
+ {
+ if (gSaveBlock1Ptr->pokeblocks[i].color == 0)
+ {
+ struct Pokeblock temp = gSaveBlock1Ptr->pokeblocks[i];
+ gSaveBlock1Ptr->pokeblocks[i] = gSaveBlock1Ptr->pokeblocks[j];
+ gSaveBlock1Ptr->pokeblocks[j] = temp;
+ }
+ }
+ }
+}
+
+static void SwapSortPokeblocksInternalData(u32 id1, u32 id2)
+{
+ s16 i, count;
+ struct Pokeblock *pokeblocks = gSaveBlock1Ptr->pokeblocks;
+ struct Pokeblock *copyPokeblock1;
+
+ if (id1 == id2)
+ return;
+
+ copyPokeblock1 = Alloc(sizeof(struct Pokeblock));
+ *copyPokeblock1 = pokeblocks[id1];
+
+ if (id2 > id1)
+ {
+ id2--;
+ for (count = id2, i = id1; i < count; i++)
+ pokeblocks[i] = pokeblocks[i + 1];
+ }
+ else
+ {
+ for (count = id2, i = id1; i > count; i--)
+ pokeblocks[i] = pokeblocks[i - 1];
+ }
+
+ pokeblocks[id2] = *copyPokeblock1;
+ Free(copyPokeblock1);
+}
+
+void ResetPokeblockScrollPositions(void)
+{
+ sSavedPokeblockData.lastItemPos = 0;
+ sSavedPokeblockData.lastItemPage = 0;
+}
+
+static void SetMenuItemsCountAndMaxShowed(void)
+{
+ u16 i;
+
+ CompactPokeblockSlots();
+
+ for (sPokeblockMenu->itemsNo = 0, i = 0; i < POKEBLOCKS_COUNT; i++)
+ {
+ if (gSaveBlock1Ptr->pokeblocks[i].color != 0)
+ sPokeblockMenu->itemsNo++;
+ }
+
+ sPokeblockMenu->itemsNo++; // STOW CASE menu item
+
+ if (sPokeblockMenu->itemsNo > 9)
+ sPokeblockMenu->maxShowed = 9;
+ else
+ sPokeblockMenu->maxShowed = sPokeblockMenu->itemsNo;
+}
+
+static void sub_81362E0(void)
+{
+ if (sSavedPokeblockData.lastItemPage != 0)
+ {
+ if (sSavedPokeblockData.lastItemPage + sPokeblockMenu->maxShowed > sPokeblockMenu->itemsNo)
+ sSavedPokeblockData.lastItemPage = sPokeblockMenu->itemsNo - sPokeblockMenu->maxShowed;
+ }
+
+ if (sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos >= sPokeblockMenu->itemsNo)
+ {
+ if (sPokeblockMenu->itemsNo == 0)
+ sSavedPokeblockData.lastItemPos = 0;
+ else
+ sSavedPokeblockData.lastItemPos = sPokeblockMenu->itemsNo - 1;
+ }
+}
+
+static void sub_8136344(void)
+{
+ if (sSavedPokeblockData.lastItemPos > 4)
+ {
+ u8 i;
+
+ for (i = 0;
+ (i < sSavedPokeblockData.lastItemPos - 4) && (sSavedPokeblockData.lastItemPage + sPokeblockMenu->maxShowed != sPokeblockMenu->itemsNo);
+ sSavedPokeblockData.lastItemPos--, sSavedPokeblockData.lastItemPage++, i++);
+ }
+}
+
+static void sub_81363BC(void)
+{
+ if (sPokeblockMenu->unkTaskId == 0xFF)
+ {
+ sPokeblockMenu->unkTaskId = AddScrollIndicatorArrowPairParametrized(2, 0xB0, 8, 0x98, sPokeblockMenu->itemsNo - sPokeblockMenu->maxShowed,
+ 0x456, 0x456, &sSavedPokeblockData.lastItemPage);
+ }
+}
+
+static void sub_8136418(void)
+{
+ if (sPokeblockMenu->unkTaskId != 0xFF)
+ {
+ RemoveScrollIndicatorArrowPair(sPokeblockMenu->unkTaskId);
+ sPokeblockMenu->unkTaskId = 0xFF;
+ }
+}
+
+u8 CreatePokeblockCaseSprite(s16 x, s16 y, u8 subpriority)
+{
+ return CreateSprite(&sSpriteTemplate_PokeblockCase, x, y, subpriority);
+}
+
+static void sub_8136470(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 1)
+ sprite->data[0] = 0;
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->oam.affineMode = 1;
+ sprite->affineAnims = sSpriteAffineAnimTable_85B26F0;
+ InitSpriteAffineAnim(sprite);
+ sprite->data[0] = 1;
+ sprite->data[1] = 0;
+ break;
+ case 1:
+ if (++sprite->data[1] > 11)
+ {
+ sprite->oam.affineMode = 0;
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->callback = SpriteCallbackDummy;
+ }
+ break;
+ }
+}
+
+static void FadePaletteAndSetTaskToClosePokeblockCase(u8 taskId)
+{
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_FreeDataAndExitPokeblockCase;
+}
+
+static void Task_FreeDataAndExitPokeblockCase(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ if (!gPaletteFade.active)
+ {
+ if (sPokeblockMenu->caseId == PBLOCK_CASE_FEEDER || sPokeblockMenu->caseId == PBLOCK_CASE_GIVE)
+ gFieldCallback = sub_80AF168;
+
+ sub_81AE6C8(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ sub_8136418();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+
+ if (sPokeblockMenu->callbackOnUse != NULL)
+ SetMainCallback2(sPokeblockMenu->callbackOnUse);
+ else
+ SetMainCallback2(sSavedPokeblockData.callback);
+
+ FreeAllWindowBuffers();
+ Free(sPokeblockMenu);
+ DestroyTask(taskId);
+ }
+}
+
+static void Task_HandlePokeblockMenuInput(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ if (!gPaletteFade.active && sub_81221EC() != TRUE)
+ {
+ if (gMain.newKeys & SELECT_BUTTON)
+ {
+ sub_81AE860(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ if (sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos != sPokeblockMenu->itemsNo - 1)
+ {
+ PlaySE(SE_SELECT);
+ HandlePokeblockMenuCursor(sSavedPokeblockData.lastItemPos, 0x2005);
+ data[2] = sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos;
+ sPokeblockMenu->isSwapping = TRUE;
+ gTasks[taskId].func = Task_HandlePokeblocksSwapInput;
+ }
+ }
+ else
+ {
+ u16 oldPosition = sSavedPokeblockData.lastItemPos;
+ s32 itemId = ListMenuHandleInputGetItemId(data[0]);
+
+ sub_81AE860(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ if (oldPosition != sSavedPokeblockData.lastItemPos)
+ {
+ HandlePokeblockMenuCursor(oldPosition, 5);
+ HandlePokeblockMenuCursor(sSavedPokeblockData.lastItemPos, 0x1005);
+ }
+
+ switch (itemId)
+ {
+ case LIST_NOTHING_CHOSEN:
+ break;
+ case LIST_B_PRESSED:
+ PlaySE(SE_SELECT);
+ gSpecialVar_Result = 0xFFFF;
+ gSpecialVar_ItemId = 0;
+ FadePaletteAndSetTaskToClosePokeblockCase(taskId);
+ break;
+ default:
+ PlaySE(SE_SELECT);
+ gSpecialVar_ItemId = itemId;
+ PutPokeblockOptionsWindow(taskId);
+ break;
+ }
+ }
+ }
+}
+
+static void Task_HandlePokeblocksSwapInput(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ if (sub_81221EC() == TRUE)
+ return;
+
+ if (gMain.newKeys & SELECT_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ sub_81AE860(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ HandlePokeblocksSwap(taskId, FALSE);
+ }
+ else
+ {
+ u16 i = sSavedPokeblockData.lastItemPage;
+ u16 var = sSavedPokeblockData.lastItemPos;
+ s32 itemId = ListMenuHandleInputGetItemId(data[0]);
+
+ sub_81AE860(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ if (i != sSavedPokeblockData.lastItemPage || var != sSavedPokeblockData.lastItemPos)
+ {
+ for (i = 0; i < 9; i++)
+ {
+ var = i + sSavedPokeblockData.lastItemPage;
+ if (var == data[2])
+ HandlePokeblockMenuCursor(i, 0x2005);
+ else
+ HandlePokeblockMenuCursor(i, 5);
+ }
+ }
+
+ sub_81223FC(sPokeblockMenu->field_E75, FIELD_E75_COUNT, 0);
+ sub_8122448(sPokeblockMenu->field_E75, FIELD_E75_COUNT, 0x80, (sSavedPokeblockData.lastItemPos * 16) + 8);
+
+ switch (itemId)
+ {
+ case LIST_NOTHING_CHOSEN:
+ break;
+ case LIST_B_PRESSED: // same id as STOW CASE field
+ PlaySE(SE_SELECT);
+ if (gMain.newKeys & A_BUTTON)
+ HandlePokeblocksSwap(taskId, FALSE);
+ else
+ HandlePokeblocksSwap(taskId, TRUE);
+ break;
+ default:
+ PlaySE(SE_SELECT);
+ HandlePokeblocksSwap(taskId, FALSE);
+ break;
+ }
+ }
+}
+
+static void HandlePokeblocksSwap(u8 taskId, bool8 noSwap)
+{
+ u8 i;
+ s16 *data = gTasks[taskId].data;
+ u16 swappedFromId = sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos;
+
+ sPokeblockMenu->isSwapping = FALSE;
+ sub_81AE6C8(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+
+ if (!noSwap && data[2] != swappedFromId && data[2] != swappedFromId - 1)
+ {
+ SwapSortPokeblocksInternalData(data[2], swappedFromId);
+ HandlePokeblockListMenuItems();
+ }
+
+ if (data[2] < swappedFromId)
+ sSavedPokeblockData.lastItemPos--;
+
+ data[0] = ListMenuInit(&gMultiuseListMenuTemplate, sSavedPokeblockData.lastItemPage, sSavedPokeblockData.lastItemPos);
+ schedule_bg_copy_tilemap_to_vram(0);
+ sub_81223FC(sPokeblockMenu->field_E75, FIELD_E75_COUNT, 1);
+
+ for (i = 0; i < 9; i++)
+ HandlePokeblockMenuCursor(i, 5);
+
+ HandlePokeblockMenuCursor(sSavedPokeblockData.lastItemPos, 0x1005);
+ gTasks[taskId].func = Task_HandlePokeblockMenuInput;
+}
+
+static void PutPokeblockOptionsWindow(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ if (sPokeblockMenu->optionsNo == 3)
+ data[1] = 8;
+ else
+ data[1] = 9;
+
+ sub_8136418();
+ SetWindowBorderStyle(data[1], 0, 1, 0xE);
+ sub_81995E4(data[1], sPokeblockMenu->optionsNo, sPokeblockMenuActions, sPokeblockMenu->pokeblockOptionsIds);
+ InitMenuInUpperLeftCornerPlaySoundWhenAPressed(data[1], sPokeblockMenu->optionsNo, 0);
+ PutWindowTilemap(data[1]);
+ schedule_bg_copy_tilemap_to_vram(1);
+
+ gTasks[taskId].func = Task_HandlePokeblockOptionsInput;
+}
+
+static void Task_HandlePokeblockOptionsInput(u8 taskId)
+{
+ s8 itemId;
+
+ if (sub_81221EC() == TRUE)
+ return;
+
+ itemId = ProcessMenuInputNoWrapAround();
+ if (itemId == MENU_NOTHING_CHOSEN)
+ {
+ return;
+ }
+ else if (itemId == MENU_B_PRESSED)
+ {
+ PlaySE(SE_SELECT);
+ PokeblockAction_Cancel(taskId);
+ }
+ else
+ {
+ PlaySE(SE_SELECT);
+ sPokeblockMenuActions[sPokeblockMenu->pokeblockOptionsIds[itemId]].func.void_u8(taskId);
+ }
+}
+
+static void PokeblockAction_UseOnField(u8 taskId)
+{
+ sPokeblockMenu->callbackOnUse = UsePokeblockOnField;
+ FadePaletteAndSetTaskToClosePokeblockCase(taskId);
+}
+
+static void UsePokeblockOnField(void)
+{
+ ChooseMonToGivePokeblock(&gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId], ReturnToPokeblockCaseOnField);
+}
+
+static void ReturnToPokeblockCaseOnField(void)
+{
+ OpenPokeblockCase(PBLOCK_CASE_FIELD, sSavedPokeblockData.callback);
+}
+
+static void PokeblockAction_Toss(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ sub_8198070(data[1], FALSE);
+ StringCopy(gStringVar1, gPokeblockNames[gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId].color]);
+ StringExpandPlaceholders(gStringVar4, gText_ThrowAwayVar1);
+ DisplayMessageAndContinueTask(taskId, 10, 10, 13, 1, GetPlayerTextSpeed(), gStringVar4, CreateTossPokeblockYesNoMenu);
+}
+
+static void CreateTossPokeblockYesNoMenu(u8 taskId)
+{
+ CreateYesNoMenuWithCallbacks(taskId, &sTossPkblockWindowTemplate, 1, 0, 2, 1, 0xE, &sTossYesNoFuncTable);
+}
+
+static void TossPokeblockChoice_Yes(u8 taskId)
+{
+ StringExpandPlaceholders(gStringVar4, gText_Var1ThrownAway);
+ DisplayMessageAndContinueTask(taskId, 10, 10, 13, 1, GetPlayerTextSpeed(), gStringVar4, HandleErasePokeblock);
+}
+
+static void HandleErasePokeblock(u8 taskId)
+{
+ if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ {
+ s16 *data;
+ u16 *lastPage, *lastPos;
+
+ TryClearPokeblock(gSpecialVar_ItemId);
+ PlaySE(SE_SELECT);
+
+ lastPage = &sSavedPokeblockData.lastItemPage;
+ lastPos = &sSavedPokeblockData.lastItemPos;
+ data = gTasks[taskId].data;
+
+ sub_81AE6C8(data[0], lastPage, lastPos);
+ HandlePokeblockMenuCursor(*lastPos, 5);
+ SetMenuItemsCountAndMaxShowed();
+ sub_81362E0();
+ HandlePokeblockListMenuItems();
+ data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *lastPage, *lastPos);
+ HandlePokeblockMenuCursor(*lastPos, 0x1005);
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ TossPokeblockChoice_No(taskId);
+ }
+}
+
+static void TossPokeblockChoice_No(u8 taskId)
+{
+ sub_8197DF8(10, FALSE);
+ schedule_bg_copy_tilemap_to_vram(1);
+ sub_81363BC();
+ gTasks[taskId].func = Task_HandlePokeblockMenuInput;
+}
+
+static void PokeblockAction_UseInBattle(u8 taskId)
+{
+ u8 nature = GetNature(&gEnemyParty[0]);
+ s16 gain = PokeblockGetGain(nature, &gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId]);
+ StringCopy(gBattleTextBuff1, gPokeblockNames[gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId].color]);
+ TryClearPokeblock(gSpecialVar_ItemId);
+
+ gSpecialVar_ItemId = gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId].color << 8;
+ if (gain == 0)
+ gSpecialVar_ItemId += 1;
+ else if (gain > 0)
+ gSpecialVar_ItemId += 2;
+ else
+ gSpecialVar_ItemId += 3;
+
+ FadePaletteAndSetTaskToClosePokeblockCase(taskId);
+}
+
+static void PokeblockAction_UseOnPokeblockFeeder(u8 taskId)
+{
+ SafariZoneActivatePokeblockFeeder(gSpecialVar_ItemId);
+ StringCopy(gStringVar1, gPokeblockNames[gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId].color]);
+ gSpecialVar_Result = gSpecialVar_ItemId;
+ TryClearPokeblock(gSpecialVar_ItemId);
+ gSpecialVar_ItemId = 0;
+ FadePaletteAndSetTaskToClosePokeblockCase(taskId);
+}
+
+static void PokeblockAction_GiveToContestLady(u8 taskId)
+{
+ gSpecialVar_0x8004 = GivePokeblockToContestLady(&gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId]);
+ gSpecialVar_Result = gSpecialVar_ItemId;
+ TryClearPokeblock(gSpecialVar_ItemId);
+ gSpecialVar_ItemId = 0;
+ FadePaletteAndSetTaskToClosePokeblockCase(taskId);
+}
+
+static void PokeblockAction_Cancel(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ sub_8198070(data[1], FALSE);
+ schedule_bg_copy_tilemap_to_vram(1);
+ sub_81363BC();
+ gTasks[taskId].func = Task_HandlePokeblockMenuInput;
+}
+
+static void ClearPokeblock(u8 pkblId)
+{
+ gSaveBlock1Ptr->pokeblocks[pkblId].color = 0;
+ gSaveBlock1Ptr->pokeblocks[pkblId].spicy = 0;
+ gSaveBlock1Ptr->pokeblocks[pkblId].dry = 0;
+ gSaveBlock1Ptr->pokeblocks[pkblId].sweet = 0;
+ gSaveBlock1Ptr->pokeblocks[pkblId].bitter = 0;
+ gSaveBlock1Ptr->pokeblocks[pkblId].sour = 0;
+ gSaveBlock1Ptr->pokeblocks[pkblId].feel = 0;
+}
+
+void ClearPokeblocks(void)
+{
+ u8 i;
+
+ for (i = 0; i < POKEBLOCKS_COUNT; i++)
+ ClearPokeblock(i);
+}
+
+u8 GetHighestPokeblocksFlavorLevel(const struct Pokeblock *pokeblock)
+{
+ u8 i;
+ u8 maxFlavor = GetPokeblockData(pokeblock, PBLOCK_SPICY);
+
+ for (i = PBLOCK_SPICY; i < FLAVOR_COUNT; i++)
+ {
+ u8 currFlavor = GetPokeblockData(pokeblock, PBLOCK_SPICY + i);
+ if (maxFlavor < currFlavor)
+ maxFlavor = currFlavor;
+ }
+
+ return maxFlavor;
+}
+
+u8 GetPokeblocksFeel(const struct Pokeblock *pokeblock)
+{
+ u8 feel = GetPokeblockData(pokeblock, PBLOCK_FEEL);
+ if (feel > POKEBLOCK_MAX_FEEL)
+ feel = POKEBLOCK_MAX_FEEL;
+
+ return feel;
+}
+
+s8 GetFirstFreePokeblockSlot(void)
+{
+ u8 i;
+
+ for (i = 0; i < POKEBLOCKS_COUNT; i++)
+ {
+ if (gSaveBlock1Ptr->pokeblocks[i].color == 0)
+ return i;
+ }
+
+ return -1;
+}
+
+bool32 AddPokeblock(const struct Pokeblock *pokeblock)
+{
+ s8 slot = GetFirstFreePokeblockSlot();
+
+ if (slot == -1)
+ {
+ return FALSE;
+ }
+ else
+ {
+ gSaveBlock1Ptr->pokeblocks[slot] = *pokeblock;
+ return TRUE;
+ }
+}
+
+bool32 TryClearPokeblock(u8 pkblId)
+{
+ if (gSaveBlock1Ptr->pokeblocks[pkblId].color == 0)
+ {
+ return FALSE;
+ }
+ else
+ {
+ ClearPokeblock(pkblId);
+ return TRUE;
+ }
+}
+
+s16 GetPokeblockData(const struct Pokeblock *pokeblock, u8 field)
+{
+ if (field == PBLOCK_COLOR)
+ return pokeblock->color;
+ if (field == PBLOCK_SPICY)
+ return pokeblock->spicy;
+ if (field == PBLOCK_DRY)
+ return pokeblock->dry;
+ if (field == PBLOCK_SWEET)
+ return pokeblock->sweet;
+ if (field == PBLOCK_BITTER)
+ return pokeblock->bitter;
+ if (field == PBLOCK_SOUR)
+ return pokeblock->sour;
+ if (field == PBLOCK_FEEL)
+ return pokeblock->feel;
+
+ return 0;
+}
+
+s16 PokeblockGetGain(u8 nature, const struct Pokeblock *pokeblock)
+{
+ u8 flavor;
+ s16 curGain, totalGain = 0;
+
+ for (flavor = 0; flavor < FLAVOR_COUNT; flavor++)
+ {
+ curGain = GetPokeblockData(pokeblock, flavor + PBLOCK_SPICY);
+ if (curGain > 0)
+ totalGain += curGain * gPokeblockFlavorCompatibilityTable[5 * nature + flavor];
+ }
+
+ return totalGain;
+}
+
+void PokeblockCopyName(const struct Pokeblock *pokeblock, u8 *dest)
+{
+ u8 color = GetPokeblockData(pokeblock, PBLOCK_COLOR);
+ StringCopy(dest, gPokeblockNames[color]);
+}
+
+bool8 CopyMonFavoritePokeblockName(u8 nature, u8 *dest)
+{
+ u8 i;
+
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ {
+ if (PokeblockGetGain(nature, &sFavoritePokeblocksTable[i]) > 0)
+ {
+ StringCopy(dest, gPokeblockNames[i + 1]);
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+u8 GetPokeblocksFlavor(const struct Pokeblock *pokeblock)
+{
+ s16 bestFlavor = 0;
+ s16 i;
+
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ {
+ if (GetPokeblockData(pokeblock, bestFlavor + 1) < GetPokeblockData(pokeblock, i + 1))
+ bestFlavor = i;
+ }
+
+ return bestFlavor;
+}
diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c
new file mode 100644
index 000000000..2039808cb
--- /dev/null
+++ b/src/pokeblock_feed.c
@@ -0,0 +1,1107 @@
+#include "global.h"
+#include "pokeblock.h"
+#include "sprite.h"
+#include "task.h"
+#include "palette.h"
+#include "menu.h"
+#include "malloc.h"
+#include "pokemon.h"
+#include "blend_palette.h"
+#include "main.h"
+#include "menu_helpers.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "data2.h"
+#include "decompress.h"
+#include "event_data.h"
+#include "strings.h"
+#include "string_util.h"
+#include "party_menu.h"
+#include "m4a.h"
+#include "sound.h"
+#include "trig.h"
+#include "graphics.h"
+#include "battle.h" // to get rid of once gMonSpritesGfxPtr is put elsewhere
+
+struct PokeblockFeedStruct
+{
+ struct Sprite *monSpritePtr;
+ struct Sprite savedMonSprite;
+ u8 tilemapBuffer[0x808];
+ s16 field_850[0x200];
+ s16 field_C50[0x200];
+ u8 field_1050;
+ u8 animId;
+ u8 field_1052;
+ bool8 noMonFlip;
+ u16 species;
+ u16 field_1056;
+ u16 field_1058;
+ u8 nature;
+ u8 monSpriteId_;
+ u8 field_105C;
+ u8 monSpriteId;
+ u8 pokeblockCaseSpriteId;
+ u8 pokeblockSpriteId;
+ s16 field_1060[15];
+ s16 loadGfxState;
+ u8 unused;
+};
+
+extern u16 gSpecialVar_ItemId;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+extern struct SpriteTemplate gUnknown_0202499C;
+
+extern const u8 gBattleTerrainPalette_Frontier[];
+extern const u8 gBattleTerrainTiles_Building[];
+extern const u8 gUnknown_08D9BA44[];
+extern const struct CompressedSpriteSheet gMonFrontPicTable[];
+extern const u16 gUnknown_0860F074[];
+
+extern bool8 sub_81221EC(void);
+extern void sub_806A068(u16, u8);
+extern void sub_809882C(u8, u16, u8);
+
+// this file's functions
+static void HandleInitBackgrounds(void);
+static void HandleInitWindows(void);
+static void LaunchPokeblockFeedTask(void);
+static void SetPokeblockSpritePal(u8 pokeblockCaseId);
+static void sub_817A5CC(void);
+static void sub_8148108(u8 spriteId, bool8 a1);
+static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 arg1);
+static void PrepareMonToMoveToPokeblock(u8 spriteId);
+static void Task_HandleMonAtePokeblock(u8 taskId);
+static void Task_PaletteFadeToReturn(u8 taskId);
+static void sub_817A634(void);
+static void sub_817A468(struct Sprite *sprite);
+static void sub_817AB68(void);
+static void sub_817AA54(void);
+static bool8 sub_817A91C(void);
+static bool8 FreeMonSpriteOamMatrix(void);
+static bool8 sub_817A9E4(void);
+static bool8 LoadMonAndSceneGfx(struct Pokemon *mon);
+static u8 CreatePokeblockSprite(void);
+static u8 CreatePokeblockCaseSpriteForFeeding(void);
+static u8 CreateMonSprite(struct Pokemon *mon);
+static void SpriteCB_ThrownPokeblock(struct Sprite* sprite);
+
+// ram variables
+EWRAM_DATA static struct PokeblockFeedStruct *sPokeblockFeed = NULL;
+EWRAM_DATA static struct CompressedSpritePalette sPokeblockSpritePal = {0};
+
+// const rom data
+static const u8 sNatureToMonPokeblockAnim[][2] =
+{
+ { 0, 0 }, // HARDY
+ { 3, 0 }, // LONELY
+ { 4, 1 }, // BRAVE
+ { 5, 0 }, // ADAMANT
+ { 10, 0 }, // NAUGHTY
+ { 13, 0 }, // BOLD
+ { 15, 0 }, // DOCILE
+ { 16, 2 }, // RELAXED
+ { 18, 0 }, // IMPISH
+ { 19, 0 }, // LAX
+ { 20, 0 }, // TIMID
+ { 25, 0 }, // HASTY
+ { 27, 3 }, // SERIOUS
+ { 28, 0 }, // JOLLY
+ { 29, 0 }, // NAIVE
+ { 33, 4 }, // MODEST
+ { 36, 0 }, // MILD
+ { 37, 0 }, // QUIET
+ { 39, 0 }, // BASHFUL
+ { 42, 0 }, // RASH
+ { 45, 0 }, // CALM
+ { 46, 5 }, // GENTLE
+ { 47, 6 }, // SASSY
+ { 48, 0 }, // CAREFUL
+ { 53, 0 }, // QUIRKY
+};
+
+static const s16 sMonPokeblockAnims[][10] =
+{
+ // HARDY
+ { 0, 4, 0, 8, 24, 0, 0, 0, 12, 0},
+ { 0, 4, 0, 16, 24, 0, 0, 0, 12, 0},
+ { 0, 4, 0, 32, 32, 0, 0, 0, 16, 1},
+
+ // LONELY
+ { 0, 3, 6, 0, 48, 0, 0, 0, 24, 1},
+
+ // BRAVE
+ { 64, 16, -24, 0, 32, 0, 0, 0, 0, 1},
+
+ // ADAMANT
+ { 0, 4, 8, 0, 16, 0, -8, 0, 0, 0},
+ { 0, 0, 0, 0, 16, 0, 0, 0, 0, 0},
+ { 0, 4, 8, 0, 16, 0, -8, 0, 0, 0},
+ { 0, 0, 0, 0, 16, 0, 0, 0, 0, 0},
+ { 0, 4, -16, 0, 4, 0, 16, 0, 0, 1},
+
+ // NAUGHTY
+ { 0, 3, 6, 0, 12, 0, 0, 0, 6, 0},
+ { 0, 3, -6, 0, 12, 0, 0, 0, 6, 0},
+ { 0, 16, 16, 0, 45, 1, 0, 0, 0, 1},
+
+ // BOLD
+ { 0, 16, 0, 24, 32, 0, 0, 0, 16, 0},
+ { 0, 16, 0, 23, 32, 0, 0, 0, 16, 1},
+
+ // DOCILE
+ { 0, 0, 0, 0, 80, 0, 0, 0, 0, 1},
+
+ // RELAXED
+ { 0, 2, 8, 0, 32, 0, 0, 0, 0, 0},
+ { 0, 2, -8, 0, 32, 0, 0, 0, 0, 1},
+
+ // IMPISH
+ { 0, 32, 2, 1, 48, 1, 0, 0, 24, 1},
+
+ // LAX
+ { 0, 2, 16, 16, 128, 0, 0, 0, 0, 1},
+
+ // TIMID
+ { 0, 2, -8, 0, 48, 0, -24, 0, 0, 0},
+ { 0, 0, 0, 0, 8, 0, 0, 0, 0, 0},
+ { 64, 32, 2, 0, 36, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 8, 0, 0, 0, 0, 0},
+ { 0, 2, 8, 0, 48, 0, 24, 0, 0, 1},
+
+ // HASTY
+ { 64, 24, 16, 0, 32, 0, 0, 0, 0, 0},
+ { 0, 28, 2, 1, 32, 1, 0, 0, 16, 1},
+
+ // SERIOUS
+ { 0, 0, 0, 0, 32, 0, 0, 0, 0, 1},
+
+ // JOLLY
+ { 64, 16, -16, 2, 48, 0, 0, 0, 32, 1},
+
+ // NAIVE
+ { 0, 12, -8, 4, 24, 0, 8, 0, 12, 0},
+ { 0, 12, 8, 8, 24, 0, -16, 0, 12, 0},
+ { 0, 12, -8, 16, 24, 0, 16, 0, 12, 0},
+ { 0, 12, 8, 28, 24, 0, -8, 0, 12, 1},
+
+ // MODEST
+ { 0, 0, 0, 0, 8, 0, 0, 0, 0, 0},
+ { 64, 16, -4, 0, 32, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 8, 0, 0, 0, 0, 1},
+
+ // MILD
+ { 128, 4, 0, 8, 64, 0, 0, 0, 0, 1},
+
+ // QUIET
+ { 0, 2, 16, 0, 48, 0, 0, 0, 0, 0},
+ { 128, 2, 16, 0, 48, 0, 0, 0, 0, 1},
+
+ // BASHFUL
+ { 0, 2, -4, 0, 48, 0, -48, 0, 0, 0},
+ { 0, 0, 0, 0, 80, 0, 0, 0, 0, 0},
+ { 0, 2, 8, 0, 24, 0, 48, 0, 0, 1},
+
+ // RASH
+ { 64, 4, 64, 58, 52, 0, -88, 0, 0, 0},
+ { 0, 0, 0, 0, 80, 0, 0, 0, 0, 0},
+ { 0, 24, 80, 0, 32, 0, 88, 0, 0, 1},
+
+ // CALM
+ { 0, 2, 16, 4, 64, 0, 0, 0, 0, 1},
+
+ // GENTLE
+ { 0, 0, 0, 0, 32, 0, 0, 0, 0, 1},
+
+ // SASSY
+ { 0, 0, 0, 0, 42, 0, 0, 0, 0, 1},
+
+ // CAREFUL
+ { 0, 4, 0, 8, 24, 0, 0, 0, 12, 0},
+ { 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
+ { 0, 4, 0, 12, 24, 0, 0, 0, 12, 0},
+ { 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
+ { 0, 4, 0, 4, 24, 0, 0, 0, 12, 1},
+
+ // QUIRKY
+ { 0, 4, 16, 12, 64, 0, 0, 0, 0, 0},
+ { 0, -4, 16, 12, 64, 0, 0, 0, 0, 1},
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411E90[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411EA0[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 12, 1),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 30),
+ AFFINEANIMCMD_FRAME(0, 0, -12, 1),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411EC0[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 12, 1),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 28),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 3),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411EE8[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 32),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411F08[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 32),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411F30[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411F50[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411F78[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411F98[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411FC0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 24),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 4),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8411FE0[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 24),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 4),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8412008[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -12, 2),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8412028[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -12, 2),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F04FC[] =
+{
+ sSpriteAffineAnim_8411E90,
+ sSpriteAffineAnim_8411EA0,
+ sSpriteAffineAnim_8411EE8,
+ sSpriteAffineAnim_8411F30,
+ sSpriteAffineAnim_8411F78,
+ sSpriteAffineAnim_8411FC0,
+ sSpriteAffineAnim_8412008,
+ sSpriteAffineAnim_8411E90,
+ sSpriteAffineAnim_8411E90,
+ sSpriteAffineAnim_8411E90,
+ sSpriteAffineAnim_8411E90,
+ sSpriteAffineAnim_8411EC0,
+ sSpriteAffineAnim_8411F08,
+ sSpriteAffineAnim_8411F50,
+ sSpriteAffineAnim_8411F98,
+ sSpriteAffineAnim_8411FE0,
+ sSpriteAffineAnim_8412028,
+ sSpriteAffineAnim_8411E90,
+ sSpriteAffineAnim_8411E90,
+ sSpriteAffineAnim_8411E90,
+ sSpriteAffineAnim_8411E90,
+};
+
+static const struct BgTemplate sBackgroundTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0
+ }
+};
+
+static const struct WindowTemplate sWindowTemplates[] =
+{
+ {0, 1, 0xF, 0x1C, 4, 0xF, 0xA},
+ DUMMY_WIN_TEMPLATE
+};
+
+static const u8* const sPokeblocksPals[] =
+{
+ gPokeblockRed_Pal,
+ gPokeblockBlue_Pal,
+ gPokeblockPink_Pal,
+ gPokeblockGreen_Pal,
+ gPokeblockYellow_Pal,
+ gPokeblockPurple_Pal,
+ gPokeblockIndigo_Pal,
+ gPokeblockBrown_Pal,
+ gPokeblockLiteBlue_Pal,
+ gPokeblockOlive_Pal,
+ gPokeblockGray_Pal,
+ gPokeblockBlack_Pal,
+ gPokeblockWhite_Pal,
+ gPokeblockGold_Pal
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_84120DC[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_MonNoFlip[] =
+{
+ sSpriteAffineAnim_84120DC
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_84120F0[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1),
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8412148[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1),
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F0664[] =
+{
+ sSpriteAffineAnim_84120DC
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F0668[] =
+{
+ sSpriteAffineAnim_84120F0
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F066C[] =
+{
+ sSpriteAffineAnim_8412148
+};
+
+static const struct OamData sThrownPokeblockOamData =
+{
+ .y = 0,
+ .affineMode = 3,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sThrownPokeblockSpriteAnim[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sThrownPokeblockAnimTable[] =
+{
+ sThrownPokeblockSpriteAnim,
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_84121C0[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 1),
+ AFFINEANIMCMD_JUMP(1)
+};
+
+static const union AffineAnimCmd *const sThrownPokeblockAffineAnimTable[] =
+{
+ sSpriteAffineAnim_84121C0
+};
+
+static const struct CompressedSpriteSheet sPokeblock_SpriteSheet =
+{
+ gPokeblock_Gfx, 0x20, GFX_TAG_POKEBLOCK
+};
+
+static const struct SpriteTemplate sThrownPokeblockSpriteTemplate =
+{
+ .tileTag = GFX_TAG_POKEBLOCK,
+ .paletteTag = GFX_TAG_POKEBLOCK,
+ .oam = &sThrownPokeblockOamData,
+ .anims = sThrownPokeblockAnimTable,
+ .images = NULL,
+ .affineAnims = sThrownPokeblockAffineAnimTable,
+ .callback = SpriteCB_ThrownPokeblock
+};
+
+// code
+static void CB2_PokeblockFeed(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void VBlankCB_PokeblockFeed(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static bool8 TransitionToPokeblockFeedScene(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ sPokeblockFeed = AllocZeroed(sizeof(*sPokeblockFeed));
+ SetVBlankHBlankCallbacksToNull();
+ clear_scheduled_bg_copies_to_vram();
+ gMain.state++;
+ break;
+ case 1:
+ ResetPaletteFade();
+ gPaletteFade.bufferTransferDisabled = 1;
+ gMain.state++;
+ break;
+ case 2:
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 3:
+ FreeAllSpritePalettes();
+ gMain.state++;
+ break;
+ case 4:
+ AllocateMonSpritesGfx();
+ gMain.state++;
+ break;
+ case 5:
+ HandleInitBackgrounds();
+ gMain.state++;
+ break;
+ case 6:
+ HandleInitWindows();
+ gMain.state++;
+ break;
+ case 7:
+ if (LoadMonAndSceneGfx(&gPlayerParty[gPokeblockMonId]))
+ {
+ gMain.state++;
+ }
+ break;
+ case 8:
+ sPokeblockFeed->pokeblockCaseSpriteId = CreatePokeblockCaseSpriteForFeeding();
+ gMain.state++;
+ break;
+ case 9:
+ sPokeblockFeed->monSpriteId = CreateMonSprite(&gPlayerParty[gPokeblockMonId]);
+ gMain.state++;
+ break;
+ case 10:
+ SetWindowBorderStyle(0, 1, 1, 14);
+ gMain.state++;
+ break;
+ case 11:
+ LaunchPokeblockFeedTask();
+ gMain.state++;
+ break;
+ case 12:
+ BlendPalettes(-1, 0x10, 0);
+ gMain.state++;
+ break;
+ case 13:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gPaletteFade.bufferTransferDisabled = 0;
+ gMain.state++;
+ break;
+ default:
+ SetVBlankCallback(VBlankCB_PokeblockFeed);
+ SetMainCallback2(CB2_PokeblockFeed);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void CB2_PreparePokeblockFeedScene(void)
+{
+ while (1)
+ {
+ if (sub_81221EC() == TRUE)
+ break;
+ if (TransitionToPokeblockFeedScene() == TRUE)
+ break;
+ if (sub_81221AC() == TRUE)
+ break;
+ }
+}
+
+static void HandleInitBackgrounds(void)
+{
+ ResetVramOamAndBgCntRegs();
+
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
+ SetBgTilemapBuffer(1, sPokeblockFeed->tilemapBuffer);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(1);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+
+ ShowBg(0);
+ ShowBg(1);
+
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
+{
+ u16 species;
+ u32 personality, trainerId;
+ const struct CompressedSpritePalette *palette;
+
+ switch (sPokeblockFeed->loadGfxState)
+ {
+ case 0:
+ species = GetMonData(mon, MON_DATA_SPECIES2);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+ HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites[1], species, personality);
+ sPokeblockFeed->loadGfxState++;
+ break;
+ case 1:
+ species = GetMonData(mon, MON_DATA_SPECIES2);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+ trainerId = GetMonData(mon, MON_DATA_OT_ID);
+ palette = GetMonSpritePalStructFromOtIdPersonality(species, trainerId, personality);
+
+ LoadCompressedObjectPalette(palette);
+ sub_806A068(palette->tag, 1);
+ sPokeblockFeed->loadGfxState++;
+ break;
+ case 2:
+ LoadCompressedObjectPic(&gPokeblockCase_SpriteSheet);
+ sPokeblockFeed->loadGfxState++;
+ break;
+ case 3:
+ LoadCompressedObjectPalette(&gPokeblockCase_SpritePal);
+ sPokeblockFeed->loadGfxState++;
+ break;
+ case 4:
+ LoadCompressedObjectPic(&sPokeblock_SpriteSheet);
+ sPokeblockFeed->loadGfxState++;
+ break;
+ case 5:
+ SetPokeblockSpritePal(gSpecialVar_ItemId);
+ LoadCompressedObjectPalette(&sPokeblockSpritePal);
+ sPokeblockFeed->loadGfxState++;
+ break;
+ case 6:
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(1, gBattleTerrainTiles_Building, 0, 0, 0);
+ sPokeblockFeed->loadGfxState++;
+ break;
+ case 7:
+ if (free_temp_tile_data_buffers_if_possible() != TRUE)
+ {
+ LZDecompressWram(gUnknown_08D9BA44, sPokeblockFeed->tilemapBuffer);
+ sPokeblockFeed->loadGfxState++;
+ }
+ break;
+ case 8:
+ LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
+ sPokeblockFeed->loadGfxState = 0;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void HandleInitWindows(void)
+{
+ InitWindows(sWindowTemplates);
+ DeactivateAllTextPrinters();
+ sub_809882C(0, 1, 0xE0);
+ LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ FillWindowPixelBuffer(0, 0);
+ PutWindowTilemap(0);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static void SetPokeblockSpritePal(u8 pokeblockCaseId)
+{
+ u8 colorId = GetPokeblockData(&gSaveBlock1Ptr->pokeblocks[pokeblockCaseId], PBLOCK_COLOR);
+ sPokeblockSpritePal.data = sPokeblocksPals[colorId - 1];
+ sPokeblockSpritePal.tag = GFX_TAG_POKEBLOCK;
+}
+
+// defines for task data fields
+
+#define tFrames data[0]
+#define tData1 data[1]
+
+static void Task_HandlePokeblockFeed(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ switch (gTasks[taskId].tFrames)
+ {
+ case 0:
+ sPokeblockFeed->field_1050 = 0;
+ sPokeblockFeed->field_1058 = 0;
+ sub_817A5CC();
+ break;
+ case 255:
+ DoPokeblockCaseThrowEffect(sPokeblockFeed->pokeblockCaseSpriteId, gTasks[taskId].tData1);
+ break;
+ case 269:
+ sPokeblockFeed->pokeblockSpriteId = CreatePokeblockSprite();
+ break;
+ case 281:
+ PrepareMonToMoveToPokeblock(sPokeblockFeed->monSpriteId);
+ break;
+ case 297:
+ gTasks[taskId].func = Task_HandleMonAtePokeblock;
+ return;
+ }
+
+ if (sPokeblockFeed->field_1058 < sPokeblockFeed->field_1056)
+ sub_817A634();
+ else if (sPokeblockFeed->field_1058 == sPokeblockFeed->field_1056)
+ gTasks[taskId].tFrames = 254;
+
+ sPokeblockFeed->field_1058++;
+ gTasks[taskId].tFrames++;
+ }
+}
+
+static void LaunchPokeblockFeedTask(void)
+{
+ u8 taskId = CreateTask(Task_HandlePokeblockFeed, 0);
+ gTasks[taskId].tFrames = 0;
+ gTasks[taskId].tData1 = 1;
+}
+
+static void Task_WaitForAtePokeblockText(u8 taskId)
+{
+ if (RunTextPrintersRetIsActive(0) != TRUE)
+ gTasks[taskId].func = Task_PaletteFadeToReturn;
+}
+
+static void Task_HandleMonAtePokeblock(u8 taskId)
+{
+ struct Pokemon *mon = &gPlayerParty[gPokeblockMonId];
+ struct Pokeblock *pokeblock = &gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId];
+
+ gPokeblockGain = PokeblockGetGain(GetNature(mon), pokeblock);
+ GetMonNickname(mon, gStringVar1);
+ PokeblockCopyName(pokeblock, gStringVar2);
+
+ if (gPokeblockGain == 0)
+ StringExpandPlaceholders(gStringVar4, gText_Var1AteTheVar2);
+ else if (gPokeblockGain > 0)
+ StringExpandPlaceholders(gStringVar4, gText_Var1HappilyAteVar2);
+ else
+ StringExpandPlaceholders(gStringVar4, gText_Var1DisdainfullyAteVar2);
+
+ gTextFlags.flag_0 = 1;
+ AddTextPrinterParameterized(0, 1, gStringVar4, GetPlayerTextSpeed(), NULL, 2, 1, 3);
+ gTasks[taskId].func = Task_WaitForAtePokeblockText;
+}
+
+static void Task_ReturnAfterPaletteFade(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, -1, 0x100);
+ SetMainCallback2(gMain.savedCallback);
+ DestroyTask(taskId);
+ FreeAllWindowBuffers();
+ Free(sPokeblockFeed);
+ FreeMonSpritesGfx();
+ }
+}
+
+static void Task_PaletteFadeToReturn(u8 taskId)
+{
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_ReturnAfterPaletteFade;
+}
+
+#undef tFrames
+#undef tData1
+
+// defines for mon sprite data fields
+
+#define tDelta data[0]
+#define tDeltaMod data[1]
+#define tSpecies data[2]
+
+static u8 CreateMonSprite(struct Pokemon* mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2);
+ u8 spriteId = CreateSprite(&gUnknown_0202499C, 48, 80, 2);
+
+ sPokeblockFeed->species = species;
+ sPokeblockFeed->monSpriteId_ = spriteId;
+ sPokeblockFeed->nature = GetNature(mon);
+ gSprites[spriteId].tSpecies = species;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+
+ sPokeblockFeed->noMonFlip = TRUE;
+ if (!IsPokeSpriteNotFlipped(species))
+ {
+ gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_MonNoFlip;
+ gSprites[spriteId].oam.affineMode = 3;
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+ sPokeblockFeed->noMonFlip = FALSE;
+ }
+
+ return spriteId;
+}
+
+static void PrepareMonToMoveToPokeblock(u8 spriteId)
+{
+ gSprites[spriteId].pos1.x = 48;
+ gSprites[spriteId].pos1.y = 80;
+ gSprites[spriteId].tDelta = -8;
+ gSprites[spriteId].tDeltaMod = 1;
+ gSprites[spriteId].callback = sub_817A468;
+}
+
+static void sub_817A468(struct Sprite* sprite)
+{
+ sprite->pos1.x += 4;
+ sprite->pos1.y += sprite->tDelta;
+ sprite->tDelta += sprite->tDeltaMod;
+
+ if (sprite->tDelta == 0)
+ PlayCry1(sprite->tSpecies, 0);
+ if (sprite->tDelta == 9)
+ sprite->callback = SpriteCallbackDummy;
+}
+
+#undef tDelta
+#undef tDeltaMod
+#undef tSpecies
+
+static u8 CreatePokeblockCaseSpriteForFeeding(void)
+{
+ u8 spriteId = CreatePokeblockCaseSprite(188, 100, 2);
+ gSprites[spriteId].oam.affineMode = 1;
+ gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_85F0664;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ InitSpriteAffineAnim(&gSprites[spriteId]);
+ return spriteId;
+}
+
+static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 a1)
+{
+ FreeOamMatrix(gSprites[spriteId].oam.matrixNum);
+ gSprites[spriteId].oam.affineMode = 3;
+
+ if (!a1)
+ gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_85F0668;
+ else
+ gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_85F066C;
+
+ InitSpriteAffineAnim(&gSprites[spriteId]);
+}
+
+// defines for the pokeblock sprite data fields
+#define tDelta data[0]
+#define tDeltaMod data[1]
+
+static u8 CreatePokeblockSprite(void)
+{
+ u8 spriteId = CreateSprite(&sThrownPokeblockSpriteTemplate, 174, 84, 1);
+ gSprites[spriteId].tDelta = -12;
+ gSprites[spriteId].tDeltaMod = 1;
+ return spriteId;
+}
+
+static void SpriteCB_ThrownPokeblock(struct Sprite* sprite)
+{
+ sprite->pos1.x -= 4;
+ sprite->pos1.y += sprite->tDelta;
+ sprite->tDelta += sprite->tDeltaMod;
+ if (sprite->tDelta == 10)
+ DestroySprite(sprite);
+}
+
+#undef tDelta
+#undef tDeltaMod
+
+static void sub_817A5CC(void)
+{
+ u8 animId, i;
+ struct PokeblockFeedStruct *pokeblockFeed;
+
+ pokeblockFeed = sPokeblockFeed;
+ pokeblockFeed->field_1056 = 1;
+ animId = sNatureToMonPokeblockAnim[pokeblockFeed->nature][0];
+ for (i = 0; i < 8; i++, animId++)
+ {
+ pokeblockFeed->field_1056 += sMonPokeblockAnims[animId][4];
+ if (sMonPokeblockAnims[animId][9] == 1)
+ break;
+ }
+}
+
+static void sub_817A634(void)
+{
+ struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed;
+
+ switch (pokeblockFeed->field_1050)
+ {
+ case 0:
+ pokeblockFeed->animId = sNatureToMonPokeblockAnim[pokeblockFeed->nature][0];
+ pokeblockFeed->monSpritePtr = &gSprites[pokeblockFeed->monSpriteId_];
+ pokeblockFeed->savedMonSprite = *pokeblockFeed->monSpritePtr;
+ pokeblockFeed->field_1050 = 10;
+ break;
+ case 1 ... 9:
+ break;
+ case 10:
+ sub_817A91C();
+ if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != 0)
+ {
+ pokeblockFeed->monSpritePtr->oam.affineMode = 3;
+ pokeblockFeed->monSpritePtr->oam.matrixNum = 0;
+ pokeblockFeed->monSpritePtr->affineAnims = sSpriteAffineAnimTable_85F04FC;
+ InitSpriteAffineAnim(pokeblockFeed->monSpritePtr);
+ }
+ pokeblockFeed->field_1050 = 50;
+ case 50:
+ if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != 0)
+ {
+ if (!pokeblockFeed->noMonFlip) // double negation, so mon's sprite is flipped
+ StartSpriteAffineAnim(pokeblockFeed->monSpritePtr, sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] + 10);
+ else
+ StartSpriteAffineAnim(pokeblockFeed->monSpritePtr, sNatureToMonPokeblockAnim[pokeblockFeed->nature][1]);
+ }
+ pokeblockFeed->field_1050 = 60;
+ break;
+ case 60:
+ if (sub_817A9E4() == TRUE)
+ {
+ if (pokeblockFeed->field_1060[9] == 0)
+ {
+ pokeblockFeed->animId++;
+ sub_817A91C();
+ pokeblockFeed->field_1050 = 60;
+ }
+ else
+ {
+ FreeOamMatrix(pokeblockFeed->monSpritePtr->oam.matrixNum);
+ pokeblockFeed->field_1050 = 70;
+ }
+ }
+ break;
+ case 70:
+ FreeMonSpriteOamMatrix();
+ pokeblockFeed->animId = 0;
+ pokeblockFeed->field_1050 = 0;
+ break;
+ case 71 ... 90:
+ break;
+ }
+}
+
+static bool8 sub_817A91C(void)
+{
+ struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed;
+ u8 i;
+
+ for (i = 0; i < 10; i++)
+ pokeblockFeed->field_1060[i] = sMonPokeblockAnims[pokeblockFeed->animId][i];
+
+ if (pokeblockFeed->field_1060[4] == 0)
+ {
+ return TRUE;
+ }
+ else
+ {
+ pokeblockFeed->field_1060[10] = Sin(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[2]);
+ pokeblockFeed->field_1060[11] = Cos(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[3]);
+ pokeblockFeed->field_1060[12] = pokeblockFeed->field_1060[4];
+ pokeblockFeed->field_1060[13] = pokeblockFeed->monSpritePtr->pos2.x;
+ pokeblockFeed->field_1060[14] = pokeblockFeed->monSpritePtr->pos2.y;
+ sub_817AB68();
+ pokeblockFeed->field_1060[4] = pokeblockFeed->field_1060[12];
+ sub_817AA54();
+ pokeblockFeed->field_1060[4] = pokeblockFeed->field_1060[12];
+ return FALSE;
+ }
+}
+
+static bool8 sub_817A9E4(void)
+{
+ u16 var = sPokeblockFeed->field_1060[12] - sPokeblockFeed->field_1060[4];
+
+ sPokeblockFeed->monSpritePtr->pos2.x = sPokeblockFeed->field_850[var];
+ sPokeblockFeed->monSpritePtr->pos2.y = sPokeblockFeed->field_C50[var];
+
+ if (--sPokeblockFeed->field_1060[4] == 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static bool8 FreeMonSpriteOamMatrix(void)
+{
+ FreeSpriteOamMatrix(sPokeblockFeed->monSpritePtr);
+ return FALSE;
+}
+
+static void sub_817AA54(void)
+{
+ struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed;
+ u16 i;
+ u16 r8 = pokeblockFeed->field_1060[8];
+ u16 r7 = pokeblockFeed->field_1060[12] - r8;
+ s16 var3 = pokeblockFeed->field_1060[13] + pokeblockFeed->field_1060[6];
+ s16 r9 = pokeblockFeed->field_1060[14] + pokeblockFeed->field_1060[7];
+
+ for (i = 0; i < r7 - 1; i++)
+ {
+ s16 r1 = pokeblockFeed->field_850[r8 + i] - (var3);
+ s16 r4 = pokeblockFeed->field_C50[r8 + i] - r9;
+
+ pokeblockFeed->field_850[r8 + i] -= r1 * (i + 1) / r7;
+ pokeblockFeed->field_C50[r8 + i] -= r4 * (i + 1) / r7;
+ }
+
+ pokeblockFeed->field_850[(r8 + r7) - 1] = var3;
+ pokeblockFeed->field_C50[(r8 + r7) - 1] = r9;
+}
+
+static void sub_817AB68(void)
+{
+ struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed;
+ bool8 var_24 = FALSE;
+ s16 r8 = pokeblockFeed->field_1060[13] - pokeblockFeed->field_1060[10];
+ s16 r7 = pokeblockFeed->field_1060[14] - pokeblockFeed->field_1060[11];
+
+ while (1)
+ {
+ u16 r5;
+ u16 r4;
+ u16 var;
+
+ var = abs(pokeblockFeed->field_1060[5]);
+ r5 = var + pokeblockFeed->field_1060[3];
+ pokeblockFeed->field_1060[3] = r5;
+
+ if (pokeblockFeed->field_1060[2] < 0)
+ var_24 = TRUE;
+
+ r4 = pokeblockFeed->field_1060[12] - pokeblockFeed->field_1060[4];
+
+ if (pokeblockFeed->field_1060[4] == 0)
+ break;
+
+ if (!var_24)
+ {
+ pokeblockFeed->field_850[r4] = Sin(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[2] + r5 / 0x100) + r8;
+ pokeblockFeed->field_C50[r4] = Cos(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[3] + r5 / 0x100) + r7;
+ }
+ else
+ {
+ pokeblockFeed->field_850[r4] = Sin(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[2] - r5 / 0x100) + r8;
+ pokeblockFeed->field_C50[r4] = Cos(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[3] - r5 / 0x100) + r7;
+ }
+
+ pokeblockFeed->field_1060[0] += pokeblockFeed->field_1060[1];
+ pokeblockFeed->field_1060[0] &= 0xFF;
+ pokeblockFeed->field_1060[4]--;
+ }
+}
diff --git a/src/pokedex.c b/src/pokedex.c
new file mode 100644
index 000000000..a74594865
--- /dev/null
+++ b/src/pokedex.c
@@ -0,0 +1,542 @@
+#include "global.h"
+#include "gba/m4a_internal.h"
+#include "pokedex.h"
+#include "sprite.h"
+#include "graphics.h"
+#include "decompress.h"
+#include "bg.h"
+#include "window.h"
+
+// this file's functions
+void sub_80BE604(struct Sprite *sprite);
+void sub_80BE658(struct Sprite *sprite);
+void sub_80BE758(struct Sprite *sprite);
+void sub_80BE780(struct Sprite *sprite);
+void sub_80BE44C(struct Sprite *sprite);
+void sub_80BE834(struct Sprite *sprite);
+
+// const rom data
+#include "data/pokedex_orders.h"
+
+static const struct OamData sOamData_855CFE4 =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_855CFEC =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_855CFF4 =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_855CFFC =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 2,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_855D004 =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_855D00C =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 2,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const union AnimCmd sSpriteAnim_855D014[] =
+{
+ ANIMCMD_FRAME(3, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D01C[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D024[] =
+{
+ ANIMCMD_FRAME(16, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D02C[] =
+{
+ ANIMCMD_FRAME(48, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D034[] =
+{
+ ANIMCMD_FRAME(40, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D03C[] =
+{
+ ANIMCMD_FRAME(32, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D044[] =
+{
+ ANIMCMD_FRAME(56, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D04C[] =
+{
+ ANIMCMD_FRAME(64, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D054[] =
+{
+ ANIMCMD_FRAME(96, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D05C[] =
+{
+ ANIMCMD_FRAME(160, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D064[] =
+{
+ ANIMCMD_FRAME(168, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D06C[] =
+{
+ ANIMCMD_FRAME(128, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D074[] =
+{
+ ANIMCMD_FRAME(130, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D07C[] =
+{
+ ANIMCMD_FRAME(132, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D084[] =
+{
+ ANIMCMD_FRAME(134, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D08C[] =
+{
+ ANIMCMD_FRAME(136, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D094[] =
+{
+ ANIMCMD_FRAME(138, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D09C[] =
+{
+ ANIMCMD_FRAME(140, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0A4[] =
+{
+ ANIMCMD_FRAME(142, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0AC[] =
+{
+ ANIMCMD_FRAME(144, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0B4[] =
+{
+ ANIMCMD_FRAME(146, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0BC[] =
+{
+ ANIMCMD_FRAME(176, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0C4[] =
+{
+ ANIMCMD_FRAME(178, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0CC[] =
+{
+ ANIMCMD_FRAME(180, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0D4[] =
+{
+ ANIMCMD_FRAME(182, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0DC[] =
+{
+ ANIMCMD_FRAME(184, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0E4[] =
+{
+ ANIMCMD_FRAME(186, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0EC[] =
+{
+ ANIMCMD_FRAME(188, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0F4[] =
+{
+ ANIMCMD_FRAME(190, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D0FC[] =
+{
+ ANIMCMD_FRAME(192, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D104[] =
+{
+ ANIMCMD_FRAME(194, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_855D10C[] =
+{
+ ANIMCMD_FRAME(4, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_855D114[] =
+{
+ sSpriteAnim_855D014
+};
+
+static const union AnimCmd *const sSpriteAnimTable_855D118[] =
+{
+ sSpriteAnim_855D01C
+};
+
+static const union AnimCmd *const sSpriteAnimTable_855D11C[] =
+{
+ sSpriteAnim_855D024
+};
+
+static const union AnimCmd *const sSpriteAnimTable_855D120[] =
+{
+ sSpriteAnim_855D02C,
+ sSpriteAnim_855D034,
+ sSpriteAnim_855D03C,
+ sSpriteAnim_855D044
+};
+
+static const union AnimCmd *const sSpriteAnimTable_855D130[] =
+{
+ sSpriteAnim_855D04C,
+ sSpriteAnim_855D054
+};
+
+static const union AnimCmd *const sSpriteAnimTable_855D138[] =
+{
+ sSpriteAnim_855D05C,
+ sSpriteAnim_855D064
+};
+
+static const union AnimCmd *const sSpriteAnimTable_855D140[] =
+{
+ sSpriteAnim_855D06C,
+ sSpriteAnim_855D074,
+ sSpriteAnim_855D07C,
+ sSpriteAnim_855D084,
+ sSpriteAnim_855D08C,
+ sSpriteAnim_855D094,
+ sSpriteAnim_855D09C,
+ sSpriteAnim_855D0A4,
+ sSpriteAnim_855D0AC,
+ sSpriteAnim_855D0B4
+};
+
+static const union AnimCmd *const sSpriteAnimTable_855D168[] =
+{
+ sSpriteAnim_855D0BC,
+ sSpriteAnim_855D0C4,
+ sSpriteAnim_855D0CC,
+ sSpriteAnim_855D0D4,
+ sSpriteAnim_855D0DC,
+ sSpriteAnim_855D0E4,
+ sSpriteAnim_855D0EC,
+ sSpriteAnim_855D0F4,
+ sSpriteAnim_855D0FC,
+ sSpriteAnim_855D104
+};
+
+static const union AnimCmd *const sSpriteAnimTable_855D190[] =
+{
+ sSpriteAnim_855D10C
+};
+
+const struct SpriteTemplate gUnknown_0855D194 =
+{
+ .tileTag = 4096,
+ .paletteTag = 4096,
+ .oam = &sOamData_855CFE4,
+ .anims = sSpriteAnimTable_855D114,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BE604,
+};
+
+const struct SpriteTemplate gUnknown_0855D1AC =
+{
+ .tileTag = 4096,
+ .paletteTag = 4096,
+ .oam = &sOamData_855CFEC,
+ .anims = sSpriteAnimTable_855D118,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BE658,
+};
+
+const struct SpriteTemplate gUnknown_0855D1C4 =
+{
+ .tileTag = 4096,
+ .paletteTag = 4096,
+ .oam = &sOamData_855CFF4,
+ .anims = sSpriteAnimTable_855D120,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BE758,
+};
+
+const struct SpriteTemplate gUnknown_0855D1DC =
+{
+ .tileTag = 4096,
+ .paletteTag = 4096,
+ .oam = &sOamData_855CFFC,
+ .anims = sSpriteAnimTable_855D11C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BE780,
+};
+
+const struct SpriteTemplate gUnknown_0855D1F4 =
+{
+ .tileTag = 4096,
+ .paletteTag = 4096,
+ .oam = &sOamData_855D004,
+ .anims = sSpriteAnimTable_855D130,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BE44C,
+};
+
+const struct SpriteTemplate gUnknown_0855D20C =
+{
+ .tileTag = 4096,
+ .paletteTag = 4096,
+ .oam = &sOamData_855CFF4,
+ .anims = sSpriteAnimTable_855D138,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BE44C,
+};
+
+const struct SpriteTemplate gUnknown_0855D224 =
+{
+ .tileTag = 4096,
+ .paletteTag = 4096,
+ .oam = &sOamData_855D00C,
+ .anims = sSpriteAnimTable_855D140,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BE44C,
+};
+
+const struct SpriteTemplate gUnknown_0855D23C =
+{
+ .tileTag = 4096,
+ .paletteTag = 4096,
+ .oam = &sOamData_855D00C,
+ .anims = sSpriteAnimTable_855D168,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BE44C,
+};
+
+const struct SpriteTemplate gUnknown_0855D254 =
+{
+ .tileTag = 4096,
+ .paletteTag = 4096,
+ .oam = &sOamData_855D00C,
+ .anims = sSpriteAnimTable_855D190,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BE834,
+};
+
+const struct CompressedSpriteSheet gSpriteSheets_0855D26C[] =
+{
+ {gPokedexMenu2_Gfx, 0x2000, 4096},
+ {0}
+};
+
+const struct CompressedSpritePalette gSpritePalettes_0855D26C[] =
+{
+ {gPokedexText_Pal, 4096},
+ {0}
+};
+
+const u8 gUnknown_0855D28C[] = {0x4, 0x8, 0x10, 0x20, 0x20};
+const u8 gUnknown_0855D291[] = {0x8, 0x4, 0x2, 0x1, 0x1};
+
+const struct BgTemplate gBgTemplates_0855D298[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 12,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 13,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 14,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 15,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0
+ }
+};
+
+const struct WindowTemplate sWindowTemplates_0855D2A8[] =
+{
+ {2, 0, 0, 0x20, 0x20, 0, 1},
+ DUMMY_WIN_TEMPLATE
+};
+
diff --git a/src/pokemon_1.c b/src/pokemon_1.c
index f56ade967..cafd86c07 100644
--- a/src/pokemon_1.c
+++ b/src/pokemon_1.c
@@ -1,8 +1,12 @@
#include "global.h"
#include "pokemon.h"
-#include "rng.h"
+#include "random.h"
#include "main.h"
-#include "items.h"
+#include "constants/species.h"
+#include "constants/abilities.h"
+#include "constants/items.h"
+#include "constants/trainers.h"
+#include "constants/moves.h"
#include "string_util.h"
#include "text.h"
@@ -14,6 +18,68 @@
extern u8 sav1_map_get_name(void);
+// EWRAM vars
+EWRAM_DATA u8 sLearningMoveTableID = 0;
+EWRAM_DATA u8 gPlayerPartyCount = 0;
+EWRAM_DATA u8 gEnemyPartyCount = 0;
+EWRAM_DATA struct Pokemon gPlayerParty[PARTY_SIZE] = {0};
+EWRAM_DATA struct Pokemon gEnemyParty[PARTY_SIZE] = {0};
+
+// const rom data
+const u16 gSpeciesToHoennPokedexNum[] = {203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 156, 157, 112, 113, 227, 228, 229, 230, 231, 232, 233, 234, 153, 154, 138, 139, 63, 64, 88, 89, 90, 235, 236, 237, 238, 239, 240, 241, 242, 158, 159, 243, 244, 245, 246, 247, 248, 249, 39, 40, 41, 73, 74, 75, 250, 251, 252, 66, 67, 57, 58, 59, 253, 254, 255, 256, 82, 83, 257, 92, 93, 258, 259, 106, 107, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 84, 85, 270, 271, 272, 273, 274, 275, 276, 108, 109, 169, 170, 277, 278, 279, 184, 185, 50, 51, 143, 144, 280, 281, 282, 283, 284, 167, 285, 52, 53, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 65, 181, 182, 155, 324, 137, 325, 326, 162, 163, 327, 328, 329, 91, 55, 56, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 161, 164, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 168, 357, 358, 359, 103, 104, 360, 361, 180, 362, 363, 364, 365, 115, 366, 367, 186, 165, 166, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 42, 43, 44, 25, 26, 34, 35, 114, 27, 28, 32, 33, 99, 100, 61, 62, 145, 131, 132, 60, 105, 68, 127, 128, 183, 129, 130, 140, 141, 97, 98, 116, 117, 118, 48, 49, 78, 79, 101, 102, 173, 174, 175, 119, 120, 171, 172, 125, 126, 54, 110, 111, 80, 81, 69, 76, 77, 121, 122, 160, 148, 149, 94, 36, 37, 38, 95, 96, 150, 45, 46, 47, 176, 177, 178, 152, 146, 147, 124, 123, 179, 70, 71, 72, 142, 86, 87, 133, 134, 135, 136, 29, 30, 31, 187, 188, 189, 190, 191, 192, 193, 194, 195, 198, 199, 200, 196, 197, 201, 202, 151};
+const u16 gSpeciesToNationalPokedexNum[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 290, 291, 292, 276, 277, 285, 286, 327, 278, 279, 283, 284, 320, 321, 300, 301, 352, 343, 344, 299, 324, 302, 339, 340, 370, 341, 342, 349, 350, 318, 319, 328, 329, 330, 296, 297, 309, 310, 322, 323, 363, 364, 365, 331, 332, 361, 362, 337, 338, 298, 325, 326, 311, 312, 303, 307, 308, 333, 334, 360, 355, 356, 315, 287, 288, 289, 316, 317, 357, 293, 294, 295, 366, 367, 368, 359, 353, 354, 336, 335, 369, 304, 305, 306, 351, 313, 314, 345, 346, 347, 348, 280, 281, 282, 371, 372, 373, 374, 375, 376, 377, 378, 379, 382, 383, 384, 380, 381, 385, 386, 358};
+const u16 gHoennToNationalOrder[] = {252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 63, 64, 65, 290, 291, 292, 293, 294, 295, 296, 297, 118, 119, 129, 130, 298, 183, 184, 74, 75, 76, 299, 300, 301, 41, 42, 169, 72, 73, 302, 303, 304, 305, 306, 66, 67, 68, 307, 308, 309, 310, 311, 312, 81, 82, 100, 101, 313, 314, 43, 44, 45, 182, 84, 85, 315, 316, 317, 318, 319, 320, 321, 322, 323, 218, 219, 324, 88, 89, 109, 110, 325, 326, 27, 28, 327, 227, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 174, 39, 40, 349, 350, 351, 120, 121, 352, 353, 354, 355, 356, 357, 358, 359, 37, 38, 172, 25, 26, 54, 55, 360, 202, 177, 178, 203, 231, 232, 127, 214, 111, 112, 361, 362, 363, 364, 365, 366, 367, 368, 369, 222, 170, 171, 370, 116, 117, 230, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 29, 30, 31, 32, 33, 34, 35, 36, 46, 47, 48, 49, 50, 51, 52, 53, 56, 57, 58, 59, 60, 61, 62, 69, 70, 71, 77, 78, 79, 80, 83, 86, 87, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 102, 103, 104, 105, 106, 107, 108, 113, 114, 115, 122, 123, 124, 125, 126, 128, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 173, 175, 176, 179, 180, 181, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 215, 216, 217, 220, 221, 223, 224, 225, 226, 228, 229, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411};
+
+const struct SpindaSpot gSpindaSpotGraphics[] =
+{
+ {16, 7, INCBIN_U16("graphics/spinda_spots/spot_0.bin")},
+ {40, 8, INCBIN_U16("graphics/spinda_spots/spot_1.bin")},
+ {22, 25, INCBIN_U16("graphics/spinda_spots/spot_2.bin")},
+ {34, 26, INCBIN_U16("graphics/spinda_spots/spot_3.bin")}
+};
+
+#include "data/pokemon/item_effects.h"
+
+const s8 gNatureStatTable[][5] =
+{
+ // Atk Def Spd Sp.Atk Sp.Def
+ { 0, 0, 0, 0, 0}, // Hardy
+ { +1, -1, 0, 0, 0}, // Lonely
+ { +1, 0, -1, 0, 0}, // Brave
+ { +1, 0, 0, -1, 0}, // Adamant
+ { +1, 0, 0, 0, -1}, // Naughty
+ { -1, +1, 0, 0, 0}, // Bold
+ { 0, 0, 0, 0, 0}, // Docile
+ { 0, +1, -1, 0, 0}, // Relaxed
+ { 0, +1, 0, -1, 0}, // Impish
+ { 0, +1, 0, 0, -1}, // Lax
+ { -1, 0, +1, 0, 0}, // Timid
+ { 0, -1, +1, 0, 0}, // Hasty
+ { 0, 0, 0, 0, 0}, // Serious
+ { 0, 0, +1, -1, 0}, // Jolly
+ { 0, 0, +1, 0, -1}, // Naive
+ { -1, 0, 0, +1, 0}, // Modest
+ { 0, -1, 0, +1, 0}, // Mild
+ { 0, 0, -1, +1, 0}, // Quiet
+ { 0, 0, 0, 0, 0}, // Bashful
+ { 0, 0, 0, +1, -1}, // Rash
+ { -1, 0, 0, 0, +1}, // Calm
+ { 0, -1, 0, 0, +1}, // Gentle
+ { 0, 0, -1, 0, +1}, // Sassy
+ { 0, 0, 0, -1, +1}, // Careful
+ { 0, 0, 0, 0, 0}, // Quirky
+};
+
+#include "data/pokemon/tmhm_learnsets.h"
+#include "data/pokemon/trainer_class_lookups.h"
+#include "data/pokemon/cry_ids.h"
+#include "data/pokemon/experience_tables.h"
+#include "data/pokemon/base_stats.h"
+#include "data/pokemon/level_up_learnsets.h"
+#include "data/pokemon/evolution.h"
+#include "data/pokemon/level_up_learnset_pointers.h"
+
+// code
void ZeroBoxMonData(struct BoxPokemon *boxMon)
{
u8 *raw = (u8 *)boxMon;
@@ -43,14 +109,14 @@ void ZeroMonData(struct Pokemon *mon)
void ZeroPlayerPartyMons(void)
{
s32 i;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
ZeroMonData(&gPlayerParty[i]);
}
void ZeroEnemyPartyMons(void)
{
s32 i;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
ZeroMonData(&gEnemyParty[i]);
}
diff --git a/src/pokemon_2.c b/src/pokemon_2.c
index bb0e265b5..3f37381c3 100644
--- a/src/pokemon_2.c
+++ b/src/pokemon_2.c
@@ -2,9 +2,9 @@
#include "pokemon.h"
#include "battle.h"
#include "event_data.h"
-#include "rng.h"
+#include "random.h"
#include "sprite.h"
-#include "species.h"
+#include "constants/species.h"
#include "text.h"
#include "string_util.h"
@@ -14,10 +14,10 @@ struct Unknown_020249B4
struct SpriteTemplate* templates;
};
-extern u8 gAbsentBankFlags;
-extern u8 gActiveBank;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
+extern u8 gAbsentBattlerFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerAttacker;
+extern u8 gBattlerTarget;
extern u8 gLastUsedAbility;
extern u16 gTrainerBattleOpponent_A;
extern u32 gBattleTypeFlags;
@@ -34,9 +34,9 @@ extern const union AnimCmd* const * const gUnknown_0830536C[];
extern const u8 gText_BadEgg[];
extern const u8 gText_EggNickname[];
-extern u8 GetBankSide(u8 bank);
-extern u8 GetBankByIdentity(u8 bank);
-extern u8 GetBankIdentity(u8 bank);
+extern u8 GetBattlerSide(u8 bank);
+extern u8 GetBattlerAtPosition(u8 bank);
+extern u8 GetBattlerPosition(u8 bank);
u8 CountAliveMonsInBattle(u8 caseId)
{
@@ -48,21 +48,21 @@ u8 CountAliveMonsInBattle(u8 caseId)
case BATTLE_ALIVE_EXCEPT_ACTIVE:
for (i = 0; i < 4; i++)
{
- if (i != gActiveBank && !(gAbsentBankFlags & gBitTable[i]))
+ if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
case BATTLE_ALIVE_ATK_SIDE:
for (i = 0; i < 4; i++)
{
- if (GetBankSide(i) == GetBankSide(gBankAttacker) && !(gAbsentBankFlags & gBitTable[i]))
+ if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
case BATTLE_ALIVE_DEF_SIDE:
for (i = 0; i < 4; i++)
{
- if (GetBankSide(i) == GetBankSide(gBankTarget) && !(gAbsentBankFlags & gBitTable[i]))
+ if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
@@ -75,7 +75,7 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
return FALSE;
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
return FALSE;
@@ -86,11 +86,11 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank)
u8 GetDefaultMoveTarget(u8 bank)
{
- u8 status = GetBankIdentity(bank) & 1;
+ u8 status = GetBattlerPosition(bank) & 1;
status ^= 1;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
- return GetBankByIdentity(status);
+ return GetBattlerAtPosition(status);
if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1)
{
u8 val;
@@ -99,14 +99,14 @@ u8 GetDefaultMoveTarget(u8 bank)
val = status ^ 2;
else
val = status;
- return GetBankByIdentity(val);
+ return GetBattlerAtPosition(val);
}
else
{
- if ((gAbsentBankFlags & gBitTable[status]))
- return GetBankByIdentity(status ^ 2);
+ if ((gAbsentBattlerFlags & gBitTable[status]))
+ return GetBattlerAtPosition(status ^ 2);
else
- return GetBankByIdentity(status);
+ return GetBattlerAtPosition(status);
}
}
@@ -332,7 +332,7 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
ret = mon->defense;
break;
case MON_DATA_SPEED:
- ret = GetDeoxysStat(mon, STAT_SPD);
+ ret = GetDeoxysStat(mon, STAT_SPEED);
if (!ret)
ret = mon->speed;
break;
@@ -1087,10 +1087,10 @@ u8 SendMonToPC(struct Pokemon* mon)
{
MonRestorePP(mon);
CopyMon(checkingMon, &mon->box, sizeof(mon->box));
- gSpecialVar_0x8012 = boxNo;
- gSpecialVar_0x8013 = boxPos;
+ gSpecialVar_MonBoxId = boxNo;
+ gSpecialVar_MonBoxPos = boxPos;
if (get_unknown_box_id() != boxNo)
- FlagClear(SYS_STORAGE_UNKNOWN_FLAG);
+ FlagClear(FLAG_SYS_STORAGE_UNKNOWN_FLAG);
VarSet(VAR_STORAGE_UNKNOWN, boxNo);
return MON_GIVEN_TO_PC;
}
@@ -1155,7 +1155,7 @@ u8 GetMonsStateToDoubles_2(void)
s32 aliveCount = 0;
s32 i;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL);
if (species != SPECIES_EGG && species != SPECIES_NONE
@@ -1197,45 +1197,45 @@ void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord)
for (i = 0; i < PARTY_SIZE; i++)
{
- if (gBattleResources->secretBase->partySpecies[i])
+ if (gBattleResources->secretBase->party.species[i])
{
CreateMon(&gEnemyParty[i],
- gBattleResources->secretBase->partySpecies[i],
- gBattleResources->secretBase->partyLevels[i],
+ gBattleResources->secretBase->party.species[i],
+ gBattleResources->secretBase->party.levels[i],
15,
1,
- gBattleResources->secretBase->partyPersonality[i],
+ gBattleResources->secretBase->party.personality[i],
2,
0);
- SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->partyHeldItems[i]);
+ SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->party.heldItems[i]);
for (j = 0; j < 6; j++)
- SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->partyEVs[i]);
+ SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->party.EVs[i]);
for (j = 0; j < 4; j++)
{
- SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->partyMoves[i * 4 + j]);
- SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->partyMoves[i * 4 + j]].pp);
+ SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->party.moves[i * 4 + j]);
+ SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->party.moves[i * 4 + j]].pp);
}
}
}
}
-extern const u8 gUnknown_0831F578[];
-extern const u8 gTrainerClassToNameIndex[];
+extern const u8 gFacilityClassToPicIndex[];
+extern const u8 gFacilityClassToTrainerClass[];
extern const u8 gSecretBaseTrainerClasses[][5];
u8 GetSecretBaseTrainerPicIndex(void)
{
u8 trainerClass = gSecretBaseTrainerClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
- return gUnknown_0831F578[trainerClass];
+ return gFacilityClassToPicIndex[trainerClass];
}
u8 GetSecretBaseTrainerNameIndex(void)
{
u8 trainerClass = gSecretBaseTrainerClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
- return gTrainerClassToNameIndex[trainerClass];
+ return gFacilityClassToTrainerClass[trainerClass];
}
bool8 IsPlayerPartyAndPokemonStorageFull(void)
@@ -1353,7 +1353,7 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
StringCopy10(gBattleMons[bank].nickname, nickname);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[bank].otName);
- hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(bank)];
+ hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(bank)];
*hpSwitchout = gBattleMons[bank].hp;
for (i = 0; i < 8; i++)
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
index 27da8b18e..0dd1131de 100644
--- a/src/pokemon_3.c
+++ b/src/pokemon_3.c
@@ -1,39 +1,39 @@
#include "global.h"
#include "pokemon.h"
#include "main.h"
-#include "items.h"
+#include "constants/items.h"
#include "string_util.h"
#include "battle_message.h"
#include "rtc.h"
#include "item.h"
#include "battle.h"
-#include "species.h"
+#include "constants/species.h"
#include "link.h"
-#include "hold_effects.h"
-#include "rng.h"
-#include "trainer_classes.h"
-#include "trainer_ids.h"
-#include "songs.h"
+#include "constants/hold_effects.h"
+#include "random.h"
+#include "constants/trainers.h"
+#include "constants/songs.h"
#include "sound.h"
#include "m4a.h"
#include "task.h"
#include "sprite.h"
#include "text.h"
-#include "abilities.h"
+#include "constants/abilities.h"
#include "pokemon_animation.h"
#include "pokedex.h"
+#include "pokeblock.h"
extern struct BattlePokemon gBattleMons[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4];
-extern u8 gActiveBank;
-extern u8 gBankInMenu;
-extern u8 gBankTarget;
-extern u8 gBankAttacker;
-extern u8 gStringBank;
+extern u8 gActiveBattler;
+extern u8 gBattlerInMenuId;
+extern u8 gBattlerTarget;
+extern u8 gBattlerAttacker;
+extern u8 gPotentialItemEffectBattler;
extern u16 gTrainerBattleOpponent_A;
extern u32 gBattleTypeFlags;
extern u8 gBattleMonForms[4];
-extern u16 gBattlePartyID[4];
+extern u16 gBattlerPartyIndexes[4];
extern u8 gLastUsedAbility;
extern u16 gPartnerTrainerId;
extern u32 gHitMarker;
@@ -59,7 +59,6 @@ extern const u8 gText_PkmnsXPreventsSwitching[];
extern const struct CompressedSpritePalette gMonPaletteTable[];
extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
extern const u16 gHMMoves[];
-extern const s8 gPokeblockFlavorCompatibilityTable[];
extern const u8 gMonAnimationDelayTable[];
extern const u8 gMonFrontAnimIdsTable[];
@@ -75,8 +74,6 @@ extern u8 GetFrontierOpponentClass(u16 trainerId);
extern u8 pokemon_order_func(u8 bankPartyId);
extern void GetFrontierTrainerName(u8* dest, u16 trainerId);
extern void sub_81C488C(u8);
-extern void sub_817F578(struct Sprite*, u8 frontAnimId);
-extern u8 GetSpeciesBackAnimId(u16 species);
static void sub_806E6CC(u8 taskId);
@@ -116,7 +113,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
if (itemId == ITEM_ENIGMA_BERRY)
{
- temp = gEnigmaBerries[gActiveBank].itemEffect;
+ temp = gEnigmaBerries[gActiveBattler].itemEffect;
}
itemEffect = temp;
@@ -213,7 +210,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
void sub_806CF24(s32 stat)
{
- gBankTarget = gBankInMenu;
+ gBattlerTarget = gBattlerInMenuId;
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
StringCopy(gBattleTextBuff2, gText_StatRose);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
@@ -227,7 +224,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemId == ITEM_ENIGMA_BERRY)
{
if (gMain.inBattle)
- itemEffect = gEnigmaBerries[gBankInMenu].itemEffect;
+ itemEffect = gEnigmaBerries[gBattlerInMenuId].itemEffect;
else
itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
}
@@ -236,7 +233,7 @@ u8 *sub_806CF78(u16 itemId)
itemEffect = gItemEffectTable[itemId - 13];
}
- gStringBank = gBankInMenu;
+ gPotentialItemEffectBattler = gBattlerInMenuId;
for (i = 0; i < 3; i++)
{
@@ -250,7 +247,7 @@ u8 *sub_806CF78(u16 itemId)
}
else
{
- gBankAttacker = gBankInMenu;
+ gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
}
}
@@ -258,7 +255,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemEffect[3] & 0x80)
{
- gBankAttacker = gBankInMenu;
+ gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
}
@@ -304,56 +301,56 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
for (i = 0; i < 5; i++)
{
- switch (gEvolutionTable[species].evolutions[i].method)
+ switch (gEvolutionTable[species][i].method)
{
case EVO_FRIENDSHIP:
if (friendship >= 220)
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_FRIENDSHIP_DAY:
RtcCalcLocalTime();
if (gLocalTime.hours >= 12 && gLocalTime.hours < 24 && friendship >= 220)
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_FRIENDSHIP_NIGHT:
RtcCalcLocalTime();
if (gLocalTime.hours >= 0 && gLocalTime.hours < 12 && friendship >= 220)
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL:
- if (gEvolutionTable[species].evolutions[i].param <= level)
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ if (gEvolutionTable[species][i].param <= level)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_ATK_GT_DEF:
- if (gEvolutionTable[species].evolutions[i].param <= level)
+ if (gEvolutionTable[species][i].param <= level)
if (GetMonData(mon, MON_DATA_ATK, 0) > GetMonData(mon, MON_DATA_DEF, 0))
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_ATK_EQ_DEF:
- if (gEvolutionTable[species].evolutions[i].param <= level)
+ if (gEvolutionTable[species][i].param <= level)
if (GetMonData(mon, MON_DATA_ATK, 0) == GetMonData(mon, MON_DATA_DEF, 0))
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_ATK_LT_DEF:
- if (gEvolutionTable[species].evolutions[i].param <= level)
+ if (gEvolutionTable[species][i].param <= level)
if (GetMonData(mon, MON_DATA_ATK, 0) < GetMonData(mon, MON_DATA_DEF, 0))
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_SILCOON:
- if (gEvolutionTable[species].evolutions[i].param <= level && (upperPersonality % 10) <= 4)
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) <= 4)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_CASCOON:
- if (gEvolutionTable[species].evolutions[i].param <= level && (upperPersonality % 10) > 4)
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) > 4)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_NINJASK:
- if (gEvolutionTable[species].evolutions[i].param <= level)
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ if (gEvolutionTable[species][i].param <= level)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_BEAUTY:
- if (gEvolutionTable[species].evolutions[i].param <= beauty)
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ if (gEvolutionTable[species][i].param <= beauty)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
}
}
@@ -361,17 +358,17 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
case 1:
for (i = 0; i < 5; i++)
{
- switch (gEvolutionTable[species].evolutions[i].method)
+ switch (gEvolutionTable[species][i].method)
{
case EVO_TRADE:
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_TRADE_ITEM:
- if (gEvolutionTable[species].evolutions[i].param == heldItem)
+ if (gEvolutionTable[species][i].param == heldItem)
{
heldItem = 0;
SetMonData(mon, MON_DATA_HELD_ITEM, (u8 *)&heldItem);
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
}
break;
}
@@ -381,10 +378,10 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
case 3:
for (i = 0; i < 5; i++)
{
- if (gEvolutionTable[species].evolutions[i].method == EVO_ITEM
- && gEvolutionTable[species].evolutions[i].param == evolutionItem)
+ if (gEvolutionTable[species][i].method == EVO_ITEM
+ && gEvolutionTable[species][i].param == evolutionItem)
{
- targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
}
}
@@ -618,7 +615,7 @@ bool16 sub_806D82C(u8 id)
return retVal;
}
-s32 GetBankMultiplayerId(u16 a1)
+s32 GetBattlerMultiplayerId(u16 a1)
{
s32 id;
for (id = 0; id < MAX_LINK_PLAYERS; id++)
@@ -692,9 +689,9 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
if ((event != 5 || !(Random() & 1))
&& (event != 3
|| ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
- && (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR
- || gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_LEADER
- || gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION))))
+ && (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION))))
{
s8 mod = gUnknown_08329ECE[event][friendshipLevel];
if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
@@ -1146,55 +1143,57 @@ void ClearBattleMonForms(void)
u16 GetBattleBGM(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
- return 0x1E0;
+ return MUS_BATTLE34;
if (gBattleTypeFlags & BATTLE_TYPE_REGI)
- return 0x1DF;
+ return MUS_BATTLE36;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
- return 0x1DC;
+ return MUS_BATTLE20;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass;
+
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A);
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
- trainerClass = CLASS_EXPERT;
+ trainerClass = TRAINER_CLASS_EXPERT;
else
trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+
switch (trainerClass)
{
- case CLASS_AQUA_LEADER:
- case CLASS_MAGMA_LEADER:
- return 0x1E3;
- case CLASS_TEAM_AQUA:
- case CLASS_TEAM_MAGMA:
- case CLASS_AQUA_ADMIN:
- case CLASS_MAGMA_ADMIN:
- return 0x1DB;
- case CLASS_LEADER:
- return 0x1DD;
- case CLASS_CHAMPION:
- return 0x1DE;
- case CLASS_PKMN_TRAINER_RIVAL:
+ case TRAINER_CLASS_AQUA_LEADER:
+ case TRAINER_CLASS_MAGMA_LEADER:
+ return MUS_BATTLE30;
+ case TRAINER_CLASS_TEAM_AQUA:
+ case TRAINER_CLASS_TEAM_MAGMA:
+ case TRAINER_CLASS_AQUA_ADMIN:
+ case TRAINER_CLASS_MAGMA_ADMIN:
+ return MUS_BATTLE31;
+ case TRAINER_CLASS_LEADER:
+ return MUS_BATTLE32;
+ case TRAINER_CLASS_CHAMPION:
+ return MUS_BATTLE33;
+ case TRAINER_CLASS_PKMN_TRAINER_3:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
- return 0x1E1;
+ return MUS_BATTLE35;
if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, gText_BattleWallyName))
- return 0x1DC;
- return 0x1E1;
- case CLASS_ELITE_FOUR:
- return 0x1E2;
- case CLASS_SALON_MAIDEN:
- case CLASS_DOME_ACE:
- case CLASS_PALACE_MAVEN:
- case CLASS_ARENA_TYCOON:
- case CLASS_FACTORY_HEAD:
- case CLASS_PIKE_QUEEN:
- case CLASS_PYRAMID_KING:
- return 0x1D7;
+ return MUS_BATTLE20;
+ return MUS_BATTLE35;
+ case TRAINER_CLASS_ELITE_FOUR:
+ return MUS_BATTLE38;
+ case TRAINER_CLASS_SALON_MAIDEN:
+ case TRAINER_CLASS_DOME_ACE:
+ case TRAINER_CLASS_PALACE_MAVEN:
+ case TRAINER_CLASS_ARENA_TYCOON:
+ case TRAINER_CLASS_FACTORY_HEAD:
+ case TRAINER_CLASS_PIKE_QUEEN:
+ case TRAINER_CLASS_PYRAMID_KING:
+ return MUS_VS_FRONT;
default:
- return 0x1DC;
+ return MUS_BATTLE20;
}
}
- return 0x1DA;
+ return MUS_BATTLE27;
}
void PlayBattleBGM(void)
@@ -1234,12 +1233,12 @@ static void sub_806E6CC(u8 taskId)
DestroyTask(taskId);
}
-const u8 *pokemon_get_pal(struct Pokemon *mon)
+const u8 *GetMonFrontSpritePal(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
- return species_and_otid_get_pal(species, otId, personality);
+ return GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality);
}
// Extracts the upper 16 bits of a 32-bit number
@@ -1248,7 +1247,7 @@ const u8 *pokemon_get_pal(struct Pokemon *mon)
// Extracts the lower 16 bits of a 32-bit number
#define LOHALF(n) ((n) & 0xFFFF)
-const u8 *species_and_otid_get_pal(u16 species, u32 otId, u32 personality)
+const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality)
{
u32 shinyValue;
@@ -1297,21 +1296,21 @@ bool8 IsPokeSpriteNotFlipped(u16 species)
return gBaseStats[species].noFlip;
}
-s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2)
+s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor)
{
u8 nature = GetNature(mon);
- return gPokeblockFlavorCompatibilityTable[nature * 5 + a2];
+ return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor];
}
-s8 GetFlavourRelationByPersonality(u32 personality, u8 a2)
+s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor)
{
u8 nature = GetNatureFromPersonality(personality);
- return gPokeblockFlavorCompatibilityTable[nature * 5 + a2];
+ return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor];
}
bool8 IsTradedMon(struct Pokemon *mon)
{
- u8 otName[8];
+ u8 otName[OT_NAME_LENGTH + 1];
u32 otId;
GetMonData(mon, MON_DATA_OT_NAME, otName);
otId = GetMonData(mon, MON_DATA_OT_ID, 0);
@@ -1367,12 +1366,12 @@ void sub_806E994(void)
gBattleTextBuff1[2] = gBattleStruct->field_49;
gBattleTextBuff1[4] = B_BUFF_EOS;
- if (!GetBankSide(gBattleStruct->field_49))
- gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->field_49]);
+ if (!GetBattlerSide(gBattleStruct->field_49))
+ gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->field_49]);
else
- gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->field_49];
+ gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49];
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlePartyID[gBankInMenu]))
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBattlerInMenuId, pokemon_order_func(gBattlerPartyIndexes[gBattlerInMenuId]))
BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
}
@@ -1396,7 +1395,7 @@ static s32 GetWildMonTableIdInAlteringCave(u16 species)
void SetWildMonHeldItem(void)
{
- if (!(gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID | BATTLE_TYPE_x100000)))
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID | BATTLE_TYPE_PIKE)))
{
u16 rnd = Random() % 100;
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
@@ -1462,12 +1461,14 @@ bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
return retVal;
}
-const u8* GetTrainerPartnerName(void)
+const u8 *GetTrainerPartnerName(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
- return gTrainers[TRAINER_ID_STEVEN].trainerName;
+ {
+ return gTrainers[TRAINER_STEVEN].trainerName;
+ }
else
{
GetFrontierTrainerName(gStringVar1, gPartnerTrainerId);
@@ -1477,7 +1478,7 @@ const u8* GetTrainerPartnerName(void)
else
{
u8 id = GetMultiplayerId();
- return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
+ return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
}
}
@@ -1505,7 +1506,7 @@ static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId)
{
if (--gTasks[taskId].data[3] == 0)
{
- sub_817F578(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
+ StartMonSummaryAnimation(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
sub_81C488C(0xFF);
DestroyTask(taskId);
}
@@ -1520,7 +1521,6 @@ void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u
}
extern void SpriteCallbackDummy_2(struct Sprite*);
-extern void sub_817F60C(struct Sprite*);
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
{
@@ -1577,11 +1577,11 @@ void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneF
gTasks[taskId].data[2] = gMonFrontAnimIdsTable[species - 1];
gTasks[taskId].data[3] = gMonAnimationDelayTable[species - 1];
sub_81C488C(taskId);
- sub_817F60C(sprite);
+ SetSpriteCB_MonAnimDummy(sprite);
}
else
{
- sub_817F578(sprite, gMonFrontAnimIdsTable[species - 1]);
+ StartMonSummaryAnimation(sprite, gMonFrontAnimIdsTable[species - 1]);
}
}
@@ -1600,7 +1600,7 @@ void BattleAnimateBackSprite(struct Sprite* sprite, u16 species)
}
else
{
- LaunchAnimationTaskForBackSprite(sprite, GetSpeciesBackAnimId(species));
+ LaunchAnimationTaskForBackSprite(sprite, GetSpeciesBackAnimSet(species));
sprite->callback = SpriteCallbackDummy_2;
}
}
@@ -1652,11 +1652,11 @@ u8 sub_806EF84(u8 arg0, u8 arg1)
return i;
}
-extern const u8 gUnknown_0831F578[];
+extern const u8 gFacilityClassToPicIndex[];
u16 sub_806EFF0(u16 arg0)
{
- return gUnknown_0831F578[arg0];
+ return gFacilityClassToPicIndex[arg0];
}
u16 PlayerGenderToFrontTrainerPicId(u8 playerGender)
@@ -1682,14 +1682,14 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
}
}
-const u8* GetTrainerClassNameFromId(u16 trainerId)
+const u8 *GetTrainerClassNameFromId(u16 trainerId)
{
if (trainerId > NO_OF_TRAINERS)
trainerId = 0;
return gTrainerClassNames[gTrainers[trainerId].trainerClass];
}
-const u8* GetTrainerNameFromId(u16 trainerId)
+const u8 *GetTrainerNameFromId(u16 trainerId)
{
if (trainerId > NO_OF_TRAINERS)
trainerId = 0;
diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c
new file mode 100644
index 000000000..02755fe40
--- /dev/null
+++ b/src/pokemon_animation.c
@@ -0,0 +1,5658 @@
+#include "global.h"
+#include "pokemon.h"
+#include "sprite.h"
+#include "pokemon_animation.h"
+#include "trig.h"
+#include "task.h"
+#include "blend_palette.h"
+#include "constants/rgb.h"
+
+struct UnkAnimStruct
+{
+ u16 field_0;
+ s16 field_2;
+ s16 field_4;
+ s16 field_6;
+ s16 field_8;
+};
+
+extern u16 gBattlerPartyIndexes[];
+
+// this file's functions
+static void pokemonanimfunc_00(struct Sprite *sprite);
+static void pokemonanimfunc_01(struct Sprite *sprite);
+static void pokemonanimfunc_02(struct Sprite *sprite);
+static void pokemonanimfunc_03(struct Sprite *sprite);
+static void pokemonanimfunc_04(struct Sprite *sprite);
+static void pokemonanimfunc_05(struct Sprite *sprite);
+static void pokemonanimfunc_06(struct Sprite *sprite);
+static void pokemonanimfunc_07(struct Sprite *sprite);
+static void pokemonanimfunc_08(struct Sprite *sprite);
+static void pokemonanimfunc_09(struct Sprite *sprite);
+static void pokemonanimfunc_0A(struct Sprite *sprite);
+static void pokemonanimfunc_0B(struct Sprite *sprite);
+static void pokemonanimfunc_0C(struct Sprite *sprite);
+static void pokemonanimfunc_0D(struct Sprite *sprite);
+static void pokemonanimfunc_0E(struct Sprite *sprite);
+static void pokemonanimfunc_0F(struct Sprite *sprite);
+static void pokemonanimfunc_10(struct Sprite *sprite);
+static void pokemonanimfunc_11(struct Sprite *sprite);
+static void pokemonanimfunc_12(struct Sprite *sprite);
+static void pokemonanimfunc_13(struct Sprite *sprite);
+static void pokemonanimfunc_14(struct Sprite *sprite);
+static void pokemonanimfunc_15(struct Sprite *sprite);
+static void pokemonanimfunc_16(struct Sprite *sprite);
+static void pokemonanimfunc_17(struct Sprite *sprite);
+static void pokemonanimfunc_18(struct Sprite *sprite);
+static void pokemonanimfunc_19(struct Sprite *sprite);
+static void pokemonanimfunc_1A(struct Sprite *sprite);
+static void pokemonanimfunc_1B(struct Sprite *sprite);
+static void pokemonanimfunc_1C(struct Sprite *sprite);
+static void pokemonanimfunc_1D(struct Sprite *sprite);
+static void pokemonanimfunc_1E(struct Sprite *sprite);
+static void pokemonanimfunc_1F(struct Sprite *sprite);
+static void pokemonanimfunc_20(struct Sprite *sprite);
+static void pokemonanimfunc_21(struct Sprite *sprite);
+static void pokemonanimfunc_22(struct Sprite *sprite);
+static void pokemonanimfunc_23(struct Sprite *sprite);
+static void pokemonanimfunc_24(struct Sprite *sprite);
+static void pokemonanimfunc_25(struct Sprite *sprite);
+static void pokemonanimfunc_26(struct Sprite *sprite);
+static void pokemonanimfunc_27(struct Sprite *sprite);
+static void pokemonanimfunc_28(struct Sprite *sprite);
+static void pokemonanimfunc_29(struct Sprite *sprite);
+static void pokemonanimfunc_2A(struct Sprite *sprite);
+static void pokemonanimfunc_2B(struct Sprite *sprite);
+static void pokemonanimfunc_2C(struct Sprite *sprite);
+static void pokemonanimfunc_2D(struct Sprite *sprite);
+static void pokemonanimfunc_2E(struct Sprite *sprite);
+static void pokemonanimfunc_2F(struct Sprite *sprite);
+static void pokemonanimfunc_30(struct Sprite *sprite);
+static void pokemonanimfunc_31(struct Sprite *sprite);
+static void pokemonanimfunc_32(struct Sprite *sprite);
+static void pokemonanimfunc_33(struct Sprite *sprite);
+static void pokemonanimfunc_34(struct Sprite *sprite);
+static void pokemonanimfunc_35(struct Sprite *sprite);
+static void pokemonanimfunc_36(struct Sprite *sprite);
+static void pokemonanimfunc_37(struct Sprite *sprite);
+static void pokemonanimfunc_38(struct Sprite *sprite);
+static void pokemonanimfunc_39(struct Sprite *sprite);
+static void pokemonanimfunc_3A(struct Sprite *sprite);
+static void pokemonanimfunc_3B(struct Sprite *sprite);
+static void pokemonanimfunc_3C(struct Sprite *sprite);
+static void pokemonanimfunc_3D(struct Sprite *sprite);
+static void pokemonanimfunc_3E(struct Sprite *sprite);
+static void pokemonanimfunc_3F(struct Sprite *sprite);
+static void pokemonanimfunc_40(struct Sprite *sprite);
+static void pokemonanimfunc_41(struct Sprite *sprite);
+static void pokemonanimfunc_42(struct Sprite *sprite);
+static void pokemonanimfunc_43(struct Sprite *sprite);
+static void pokemonanimfunc_44(struct Sprite *sprite);
+static void pokemonanimfunc_45(struct Sprite *sprite);
+static void pokemonanimfunc_46(struct Sprite *sprite);
+static void pokemonanimfunc_47(struct Sprite *sprite);
+static void pokemonanimfunc_48(struct Sprite *sprite);
+static void pokemonanimfunc_49(struct Sprite *sprite);
+static void pokemonanimfunc_4A(struct Sprite *sprite);
+static void pokemonanimfunc_4B(struct Sprite *sprite);
+static void pokemonanimfunc_4C(struct Sprite *sprite);
+static void pokemonanimfunc_4D(struct Sprite *sprite);
+static void pokemonanimfunc_4E(struct Sprite *sprite);
+static void pokemonanimfunc_4F(struct Sprite *sprite);
+static void pokemonanimfunc_50(struct Sprite *sprite);
+static void pokemonanimfunc_51(struct Sprite *sprite);
+static void pokemonanimfunc_52(struct Sprite *sprite);
+static void pokemonanimfunc_53(struct Sprite *sprite);
+static void pokemonanimfunc_54(struct Sprite *sprite);
+static void pokemonanimfunc_55(struct Sprite *sprite);
+static void pokemonanimfunc_56(struct Sprite *sprite);
+static void pokemonanimfunc_57(struct Sprite *sprite);
+static void pokemonanimfunc_58(struct Sprite *sprite);
+static void pokemonanimfunc_59(struct Sprite *sprite);
+static void pokemonanimfunc_5A(struct Sprite *sprite);
+static void pokemonanimfunc_5B(struct Sprite *sprite);
+static void pokemonanimfunc_5C(struct Sprite *sprite);
+static void pokemonanimfunc_5D(struct Sprite *sprite);
+static void pokemonanimfunc_5E(struct Sprite *sprite);
+static void pokemonanimfunc_5F(struct Sprite *sprite);
+static void pokemonanimfunc_60(struct Sprite *sprite);
+static void pokemonanimfunc_61(struct Sprite *sprite);
+static void pokemonanimfunc_62(struct Sprite *sprite);
+static void pokemonanimfunc_63(struct Sprite *sprite);
+static void pokemonanimfunc_64(struct Sprite *sprite);
+static void pokemonanimfunc_65(struct Sprite *sprite);
+static void pokemonanimfunc_66(struct Sprite *sprite);
+static void pokemonanimfunc_67(struct Sprite *sprite);
+static void pokemonanimfunc_68(struct Sprite *sprite);
+static void pokemonanimfunc_69(struct Sprite *sprite);
+static void pokemonanimfunc_6A(struct Sprite *sprite);
+static void pokemonanimfunc_6B(struct Sprite *sprite);
+static void pokemonanimfunc_6C(struct Sprite *sprite);
+static void pokemonanimfunc_6D(struct Sprite *sprite);
+static void pokemonanimfunc_6E(struct Sprite *sprite);
+static void pokemonanimfunc_6F(struct Sprite *sprite);
+static void pokemonanimfunc_70(struct Sprite *sprite);
+static void pokemonanimfunc_71(struct Sprite *sprite);
+static void pokemonanimfunc_72(struct Sprite *sprite);
+static void pokemonanimfunc_73(struct Sprite *sprite);
+static void pokemonanimfunc_74(struct Sprite *sprite);
+static void pokemonanimfunc_75(struct Sprite *sprite);
+static void pokemonanimfunc_76(struct Sprite *sprite);
+static void pokemonanimfunc_77(struct Sprite *sprite);
+static void pokemonanimfunc_78(struct Sprite *sprite);
+static void pokemonanimfunc_79(struct Sprite *sprite);
+static void pokemonanimfunc_7A(struct Sprite *sprite);
+static void pokemonanimfunc_7B(struct Sprite *sprite);
+static void pokemonanimfunc_7C(struct Sprite *sprite);
+static void pokemonanimfunc_7D(struct Sprite *sprite);
+static void pokemonanimfunc_7E(struct Sprite *sprite);
+static void pokemonanimfunc_7F(struct Sprite *sprite);
+static void pokemonanimfunc_80(struct Sprite *sprite);
+static void pokemonanimfunc_81(struct Sprite *sprite);
+static void pokemonanimfunc_82(struct Sprite *sprite);
+static void pokemonanimfunc_83(struct Sprite *sprite);
+static void pokemonanimfunc_84(struct Sprite *sprite);
+static void pokemonanimfunc_85(struct Sprite *sprite);
+static void pokemonanimfunc_86(struct Sprite *sprite);
+static void pokemonanimfunc_87(struct Sprite *sprite);
+static void pokemonanimfunc_88(struct Sprite *sprite);
+static void pokemonanimfunc_89(struct Sprite *sprite);
+static void pokemonanimfunc_8A(struct Sprite *sprite);
+static void pokemonanimfunc_8B(struct Sprite *sprite);
+static void pokemonanimfunc_8C(struct Sprite *sprite);
+static void pokemonanimfunc_8D(struct Sprite *sprite);
+static void pokemonanimfunc_8E(struct Sprite *sprite);
+static void pokemonanimfunc_8F(struct Sprite *sprite);
+static void pokemonanimfunc_90(struct Sprite *sprite);
+static void pokemonanimfunc_91(struct Sprite *sprite);
+static void pokemonanimfunc_92(struct Sprite *sprite);
+static void pokemonanimfunc_93(struct Sprite *sprite);
+static void pokemonanimfunc_94(struct Sprite *sprite);
+static void pokemonanimfunc_95(struct Sprite *sprite);
+static void pokemonanimfunc_96(struct Sprite *sprite);
+
+static void SpriteCB_SetDummyOnAnimEnd(struct Sprite *sprite);
+
+#define STRUCT_COUNT 4
+
+// IWRAM bss
+static IWRAM_DATA struct UnkAnimStruct sUnknown_03001240[STRUCT_COUNT];
+static IWRAM_DATA u8 sUnknown_03001270;
+static IWRAM_DATA bool32 sUnknown_03001274;
+
+// const rom data
+static const u8 sSpeciesToBackAnimSet[] =
+{
+ 0x00, // SPECIES_NONE
+ 0x13, // SPECIES_BULBASAUR
+ 0x02, // SPECIES_IVYSAUR
+ 0x08, // SPECIES_VENUSAUR
+ 0x12, // SPECIES_CHARMANDER
+ 0x15, // SPECIES_CHARMELEON
+ 0x17, // SPECIES_CHARIZARD
+ 0x12, // SPECIES_SQUIRTLE
+ 0x12, // SPECIES_WARTORTLE
+ 0x19, // SPECIES_BLASTOISE
+ 0x02, // SPECIES_CATERPIE
+ 0x13, // SPECIES_METAPOD
+ 0x11, // SPECIES_BUTTERFREE
+ 0x02, // SPECIES_WEEDLE
+ 0x13, // SPECIES_KAKUNA
+ 0x01, // SPECIES_BEEDRILL
+ 0x0f, // SPECIES_PIDGEY
+ 0x15, // SPECIES_PIDGEOTTO
+ 0x0f, // SPECIES_PIDGEOT
+ 0x0a, // SPECIES_RATTATA
+ 0x0a, // SPECIES_RATICATE
+ 0x0f, // SPECIES_SPEAROW
+ 0x15, // SPECIES_FEAROW
+ 0x0f, // SPECIES_EKANS
+ 0x09, // SPECIES_ARBOK
+ 0x16, // SPECIES_PIKACHU
+ 0x16, // SPECIES_RAICHU
+ 0x12, // SPECIES_SANDSHREW
+ 0x10, // SPECIES_SANDSLASH
+ 0x12, // SPECIES_NIDORAN_F
+ 0x15, // SPECIES_NIDORINA
+ 0x09, // SPECIES_NIDOQUEEN
+ 0x12, // SPECIES_NIDORAN_M
+ 0x15, // SPECIES_NIDORINO
+ 0x09, // SPECIES_NIDOKING
+ 0x13, // SPECIES_CLEFAIRY
+ 0x13, // SPECIES_CLEFABLE
+ 0x10, // SPECIES_VULPIX
+ 0x01, // SPECIES_NINETALES
+ 0x13, // SPECIES_JIGGLYPUFF
+ 0x06, // SPECIES_WIGGLYTUFF
+ 0x11, // SPECIES_ZUBAT
+ 0x09, // SPECIES_GOLBAT
+ 0x02, // SPECIES_ODDISH
+ 0x02, // SPECIES_GLOOM
+ 0x14, // SPECIES_VILEPLUME
+ 0x02, // SPECIES_PARAS
+ 0x08, // SPECIES_PARASECT
+ 0x0a, // SPECIES_VENONAT
+ 0x11, // SPECIES_VENOMOTH
+ 0x09, // SPECIES_DIGLETT
+ 0x09, // SPECIES_DUGTRIO
+ 0x10, // SPECIES_MEOWTH
+ 0x0f, // SPECIES_PERSIAN
+ 0x02, // SPECIES_PSYDUCK
+ 0x14, // SPECIES_GOLDUCK
+ 0x10, // SPECIES_MANKEY
+ 0x10, // SPECIES_PRIMEAPE
+ 0x15, // SPECIES_GROWLITHE
+ 0x15, // SPECIES_ARCANINE
+ 0x12, // SPECIES_POLIWAG
+ 0x09, // SPECIES_POLIWHIRL
+ 0x0e, // SPECIES_POLIWRATH
+ 0x14, // SPECIES_ABRA
+ 0x14, // SPECIES_KADABRA
+ 0x0d, // SPECIES_ALAKAZAM
+ 0x15, // SPECIES_MACHOP
+ 0x09, // SPECIES_MACHOKE
+ 0x09, // SPECIES_MACHAMP
+ 0x0b, // SPECIES_BELLSPROUT
+ 0x0b, // SPECIES_WEEPINBELL
+ 0x0b, // SPECIES_VICTREEBEL
+ 0x02, // SPECIES_TENTACOOL
+ 0x02, // SPECIES_TENTACRUEL
+ 0x0e, // SPECIES_GEODUDE
+ 0x08, // SPECIES_GRAVELER
+ 0x08, // SPECIES_GOLEM
+ 0x17, // SPECIES_PONYTA
+ 0x15, // SPECIES_RAPIDASH
+ 0x02, // SPECIES_SLOWPOKE
+ 0x13, // SPECIES_SLOWBRO
+ 0x0f, // SPECIES_MAGNEMITE
+ 0x0f, // SPECIES_MAGNETON
+ 0x02, // SPECIES_FARFETCHD
+ 0x0f, // SPECIES_DODUO
+ 0x15, // SPECIES_DODRIO
+ 0x13, // SPECIES_SEEL
+ 0x02, // SPECIES_DEWGONG
+ 0x0b, // SPECIES_GRIMER
+ 0x0c, // SPECIES_MUK
+ 0x13, // SPECIES_SHELLDER
+ 0x0f, // SPECIES_CLOYSTER
+ 0x01, // SPECIES_GASTLY
+ 0x01, // SPECIES_HAUNTER
+ 0x14, // SPECIES_GENGAR
+ 0x09, // SPECIES_ONIX
+ 0x13, // SPECIES_DROWZEE
+ 0x14, // SPECIES_HYPNO
+ 0x0a, // SPECIES_KRABBY
+ 0x09, // SPECIES_KINGLER
+ 0x15, // SPECIES_VOLTORB
+ 0x15, // SPECIES_ELECTRODE
+ 0x02, // SPECIES_EXEGGCUTE
+ 0x10, // SPECIES_EXEGGUTOR
+ 0x15, // SPECIES_CUBONE
+ 0x10, // SPECIES_MAROWAK
+ 0x02, // SPECIES_HITMONLEE
+ 0x0f, // SPECIES_HITMONCHAN
+ 0x02, // SPECIES_LICKITUNG
+ 0x06, // SPECIES_KOFFING
+ 0x06, // SPECIES_WEEZING
+ 0x0e, // SPECIES_RHYHORN
+ 0x0e, // SPECIES_RHYDON
+ 0x12, // SPECIES_CHANSEY
+ 0x0b, // SPECIES_TANGELA
+ 0x12, // SPECIES_KANGASKHAN
+ 0x13, // SPECIES_HORSEA
+ 0x11, // SPECIES_SEADRA
+ 0x11, // SPECIES_GOLDEEN
+ 0x11, // SPECIES_SEAKING
+ 0x13, // SPECIES_STARYU
+ 0x19, // SPECIES_STARMIE
+ 0x14, // SPECIES_MR_MIME
+ 0x0f, // SPECIES_SCYTHER
+ 0x13, // SPECIES_JYNX
+ 0x16, // SPECIES_ELECTABUZZ
+ 0x17, // SPECIES_MAGMAR
+ 0x0e, // SPECIES_PINSIR
+ 0x0e, // SPECIES_TAUROS
+ 0x10, // SPECIES_MAGIKARP
+ 0x09, // SPECIES_GYARADOS
+ 0x19, // SPECIES_LAPRAS
+ 0x05, // SPECIES_DITTO
+ 0x12, // SPECIES_EEVEE
+ 0x19, // SPECIES_VAPOREON
+ 0x16, // SPECIES_JOLTEON
+ 0x17, // SPECIES_FLAREON
+ 0x01, // SPECIES_PORYGON
+ 0x13, // SPECIES_OMANYTE
+ 0x13, // SPECIES_OMASTAR
+ 0x13, // SPECIES_KABUTO
+ 0x15, // SPECIES_KABUTOPS
+ 0x15, // SPECIES_AERODACTYL
+ 0x13, // SPECIES_SNORLAX
+ 0x19, // SPECIES_ARTICUNO
+ 0x16, // SPECIES_ZAPDOS
+ 0x17, // SPECIES_MOLTRES
+ 0x02, // SPECIES_DRATINI
+ 0x0f, // SPECIES_DRAGONAIR
+ 0x09, // SPECIES_DRAGONITE
+ 0x0d, // SPECIES_MEWTWO
+ 0x12, // SPECIES_MEW
+ 0x12, // SPECIES_CHIKORITA
+ 0x02, // SPECIES_BAYLEEF
+ 0x09, // SPECIES_MEGANIUM
+ 0x12, // SPECIES_CYNDAQUIL
+ 0x15, // SPECIES_QUILAVA
+ 0x17, // SPECIES_TYPHLOSION
+ 0x15, // SPECIES_TOTODILE
+ 0x15, // SPECIES_CROCONAW
+ 0x09, // SPECIES_FERALIGATR
+ 0x12, // SPECIES_SENTRET
+ 0x10, // SPECIES_FURRET
+ 0x11, // SPECIES_HOOTHOOT
+ 0x0f, // SPECIES_NOCTOWL
+ 0x0a, // SPECIES_LEDYBA
+ 0x11, // SPECIES_LEDIAN
+ 0x0a, // SPECIES_SPINARAK
+ 0x02, // SPECIES_ARIADOS
+ 0x0f, // SPECIES_CROBAT
+ 0x0b, // SPECIES_CHINCHOU
+ 0x16, // SPECIES_LANTURN
+ 0x12, // SPECIES_PICHU
+ 0x13, // SPECIES_CLEFFA
+ 0x13, // SPECIES_IGGLYBUFF
+ 0x13, // SPECIES_TOGEPI
+ 0x11, // SPECIES_TOGETIC
+ 0x12, // SPECIES_NATU
+ 0x14, // SPECIES_XATU
+ 0x12, // SPECIES_MAREEP
+ 0x13, // SPECIES_FLAAFFY
+ 0x16, // SPECIES_AMPHAROS
+ 0x11, // SPECIES_BELLOSSOM
+ 0x12, // SPECIES_MARILL
+ 0x13, // SPECIES_AZUMARILL
+ 0x02, // SPECIES_SUDOWOODO
+ 0x10, // SPECIES_POLITOED
+ 0x11, // SPECIES_HOPPIP
+ 0x11, // SPECIES_SKIPLOOM
+ 0x11, // SPECIES_JUMPLUFF
+ 0x10, // SPECIES_AIPOM
+ 0x13, // SPECIES_SUNKERN
+ 0x02, // SPECIES_SUNFLORA
+ 0x11, // SPECIES_YANMA
+ 0x0b, // SPECIES_WOOPER
+ 0x02, // SPECIES_QUAGSIRE
+ 0x14, // SPECIES_ESPEON
+ 0x14, // SPECIES_UMBREON
+ 0x12, // SPECIES_MURKROW
+ 0x13, // SPECIES_SLOWKING
+ 0x01, // SPECIES_MISDREAVUS
+ 0x14, // SPECIES_UNOWN
+ 0x0b, // SPECIES_WOBBUFFET
+ 0x14, // SPECIES_GIRAFARIG
+ 0x08, // SPECIES_PINECO
+ 0x09, // SPECIES_FORRETRESS
+ 0x0f, // SPECIES_DUNSPARCE
+ 0x05, // SPECIES_GLIGAR
+ 0x09, // SPECIES_STEELIX
+ 0x15, // SPECIES_SNUBBULL
+ 0x09, // SPECIES_GRANBULL
+ 0x0d, // SPECIES_QWILFISH
+ 0x15, // SPECIES_SCIZOR
+ 0x13, // SPECIES_SHUCKLE
+ 0x15, // SPECIES_HERACROSS
+ 0x0f, // SPECIES_SNEASEL
+ 0x13, // SPECIES_TEDDIURSA
+ 0x09, // SPECIES_URSARING
+ 0x17, // SPECIES_SLUGMA
+ 0x17, // SPECIES_MAGCARGO
+ 0x0a, // SPECIES_SWINUB
+ 0x08, // SPECIES_PILOSWINE
+ 0x02, // SPECIES_CORSOLA
+ 0x02, // SPECIES_REMORAID
+ 0x05, // SPECIES_OCTILLERY
+ 0x0f, // SPECIES_DELIBIRD
+ 0x02, // SPECIES_MANTINE
+ 0x15, // SPECIES_SKARMORY
+ 0x09, // SPECIES_HOUNDOUR
+ 0x09, // SPECIES_HOUNDOOM
+ 0x19, // SPECIES_KINGDRA
+ 0x15, // SPECIES_PHANPY
+ 0x0e, // SPECIES_DONPHAN
+ 0x01, // SPECIES_PORYGON2
+ 0x13, // SPECIES_STANTLER
+ 0x02, // SPECIES_SMEARGLE
+ 0x0f, // SPECIES_TYROGUE
+ 0x07, // SPECIES_HITMONTOP
+ 0x02, // SPECIES_SMOOCHUM
+ 0x08, // SPECIES_ELEKID
+ 0x17, // SPECIES_MAGBY
+ 0x02, // SPECIES_MILTANK
+ 0x13, // SPECIES_BLISSEY
+ 0x16, // SPECIES_RAIKOU
+ 0x17, // SPECIES_ENTEI
+ 0x19, // SPECIES_SUICUNE
+ 0x0e, // SPECIES_LARVITAR
+ 0x09, // SPECIES_PUPITAR
+ 0x0e, // SPECIES_TYRANITAR
+ 0x19, // SPECIES_LUGIA
+ 0x17, // SPECIES_HO_OH
+ 0x18, // SPECIES_CELEBI
+ 0x00, // SPECIES_OLD_UNOWN_B
+ 0x00, // SPECIES_OLD_UNOWN_C
+ 0x00, // SPECIES_OLD_UNOWN_D
+ 0x00, // SPECIES_OLD_UNOWN_E
+ 0x00, // SPECIES_OLD_UNOWN_F
+ 0x00, // SPECIES_OLD_UNOWN_G
+ 0x00, // SPECIES_OLD_UNOWN_H
+ 0x00, // SPECIES_OLD_UNOWN_I
+ 0x00, // SPECIES_OLD_UNOWN_J
+ 0x00, // SPECIES_OLD_UNOWN_K
+ 0x00, // SPECIES_OLD_UNOWN_L
+ 0x00, // SPECIES_OLD_UNOWN_M
+ 0x00, // SPECIES_OLD_UNOWN_N
+ 0x00, // SPECIES_OLD_UNOWN_O
+ 0x00, // SPECIES_OLD_UNOWN_P
+ 0x00, // SPECIES_OLD_UNOWN_Q
+ 0x00, // SPECIES_OLD_UNOWN_R
+ 0x00, // SPECIES_OLD_UNOWN_S
+ 0x00, // SPECIES_OLD_UNOWN_T
+ 0x00, // SPECIES_OLD_UNOWN_U
+ 0x00, // SPECIES_OLD_UNOWN_V
+ 0x00, // SPECIES_OLD_UNOWN_W
+ 0x00, // SPECIES_OLD_UNOWN_X
+ 0x00, // SPECIES_OLD_UNOWN_Y
+ 0x00, // SPECIES_OLD_UNOWN_Z
+ 0x10, // SPECIES_TREECKO
+ 0x15, // SPECIES_GROVYLE
+ 0x09, // SPECIES_SCEPTILE
+ 0x12, // SPECIES_TORCHIC
+ 0x10, // SPECIES_COMBUSKEN
+ 0x17, // SPECIES_BLAZIKEN
+ 0x02, // SPECIES_MUDKIP
+ 0x12, // SPECIES_MARSHTOMP
+ 0x19, // SPECIES_SWAMPERT
+ 0x12, // SPECIES_POOCHYENA
+ 0x08, // SPECIES_MIGHTYENA
+ 0x0f, // SPECIES_ZIGZAGOON
+ 0x15, // SPECIES_LINOONE
+ 0x0b, // SPECIES_WURMPLE
+ 0x08, // SPECIES_SILCOON
+ 0x11, // SPECIES_BEAUTIFLY
+ 0x08, // SPECIES_CASCOON
+ 0x0f, // SPECIES_DUSTOX
+ 0x02, // SPECIES_LOTAD
+ 0x10, // SPECIES_LOMBRE
+ 0x10, // SPECIES_LUDICOLO
+ 0x13, // SPECIES_SEEDOT
+ 0x09, // SPECIES_NUZLEAF
+ 0x14, // SPECIES_SHIFTRY
+ 0x0a, // SPECIES_NINCADA
+ 0x01, // SPECIES_NINJASK
+ 0x14, // SPECIES_SHEDINJA
+ 0x12, // SPECIES_TAILLOW
+ 0x15, // SPECIES_SWELLOW
+ 0x13, // SPECIES_SHROOMISH
+ 0x15, // SPECIES_BRELOOM
+ 0x07, // SPECIES_SPINDA
+ 0x11, // SPECIES_WINGULL
+ 0x11, // SPECIES_PELIPPER
+ 0x03, // SPECIES_SURSKIT
+ 0x11, // SPECIES_MASQUERAIN
+ 0x19, // SPECIES_WAILMER
+ 0x19, // SPECIES_WAILORD
+ 0x13, // SPECIES_SKITTY
+ 0x12, // SPECIES_DELCATTY
+ 0x01, // SPECIES_KECLEON
+ 0x13, // SPECIES_BALTOY
+ 0x14, // SPECIES_CLAYDOL
+ 0x0e, // SPECIES_NOSEPASS
+ 0x17, // SPECIES_TORKOAL
+ 0x01, // SPECIES_SABLEYE
+ 0x0b, // SPECIES_BARBOACH
+ 0x09, // SPECIES_WHISCASH
+ 0x04, // SPECIES_LUVDISC
+ 0x0f, // SPECIES_CORPHISH
+ 0x15, // SPECIES_CRAWDAUNT
+ 0x03, // SPECIES_FEEBAS
+ 0x19, // SPECIES_MILOTIC
+ 0x04, // SPECIES_CARVANHA
+ 0x15, // SPECIES_SHARPEDO
+ 0x13, // SPECIES_TRAPINCH
+ 0x01, // SPECIES_VIBRAVA
+ 0x0f, // SPECIES_FLYGON
+ 0x0e, // SPECIES_MAKUHITA
+ 0x0e, // SPECIES_HARIYAMA
+ 0x15, // SPECIES_ELECTRIKE
+ 0x09, // SPECIES_MANECTRIC
+ 0x0e, // SPECIES_NUMEL
+ 0x17, // SPECIES_CAMERUPT
+ 0x13, // SPECIES_SPHEAL
+ 0x09, // SPECIES_SEALEO
+ 0x09, // SPECIES_WALREIN
+ 0x0a, // SPECIES_CACNEA
+ 0x08, // SPECIES_CACTURNE
+ 0x0f, // SPECIES_SNORUNT
+ 0x0f, // SPECIES_GLALIE
+ 0x13, // SPECIES_LUNATONE
+ 0x13, // SPECIES_SOLROCK
+ 0x10, // SPECIES_AZURILL
+ 0x10, // SPECIES_SPOINK
+ 0x14, // SPECIES_GRUMPIG
+ 0x12, // SPECIES_PLUSLE
+ 0x12, // SPECIES_MINUN
+ 0x09, // SPECIES_MAWILE
+ 0x14, // SPECIES_MEDITITE
+ 0x14, // SPECIES_MEDICHAM
+ 0x11, // SPECIES_SWABLU
+ 0x11, // SPECIES_ALTARIA
+ 0x12, // SPECIES_WYNAUT
+ 0x01, // SPECIES_DUSKULL
+ 0x01, // SPECIES_DUSCLOPS
+ 0x18, // SPECIES_ROSELIA
+ 0x02, // SPECIES_SLAKOTH
+ 0x10, // SPECIES_VIGOROTH
+ 0x08, // SPECIES_SLAKING
+ 0x0b, // SPECIES_GULPIN
+ 0x0b, // SPECIES_SWALOT
+ 0x0e, // SPECIES_TROPIUS
+ 0x13, // SPECIES_WHISMUR
+ 0x09, // SPECIES_LOUDRED
+ 0x0d, // SPECIES_EXPLOUD
+ 0x13, // SPECIES_CLAMPERL
+ 0x11, // SPECIES_HUNTAIL
+ 0x11, // SPECIES_GOREBYSS
+ 0x14, // SPECIES_ABSOL
+ 0x01, // SPECIES_SHUPPET
+ 0x01, // SPECIES_BANETTE
+ 0x0b, // SPECIES_SEVIPER
+ 0x15, // SPECIES_ZANGOOSE
+ 0x02, // SPECIES_RELICANTH
+ 0x15, // SPECIES_ARON
+ 0x09, // SPECIES_LAIRON
+ 0x0e, // SPECIES_AGGRON
+ 0x11, // SPECIES_CASTFORM
+ 0x11, // SPECIES_VOLBEAT
+ 0x11, // SPECIES_ILLUMISE
+ 0x0c, // SPECIES_LILEEP
+ 0x0b, // SPECIES_CRADILY
+ 0x0f, // SPECIES_ANORITH
+ 0x09, // SPECIES_ARMALDO
+ 0x14, // SPECIES_RALTS
+ 0x14, // SPECIES_KIRLIA
+ 0x14, // SPECIES_GARDEVOIR
+ 0x09, // SPECIES_BAGON
+ 0x09, // SPECIES_SHELGON
+ 0x08, // SPECIES_SALAMENCE
+ 0x0f, // SPECIES_BELDUM
+ 0x15, // SPECIES_METANG
+ 0x09, // SPECIES_METAGROSS
+ 0x09, // SPECIES_REGIROCK
+ 0x09, // SPECIES_REGICE
+ 0x09, // SPECIES_REGISTEEL
+ 0x19, // SPECIES_KYOGRE
+ 0x17, // SPECIES_GROUDON
+ 0x0d, // SPECIES_RAYQUAZA
+ 0x01, // SPECIES_LATIAS
+ 0x01, // SPECIES_LATIOS
+ 0x11, // SPECIES_JIRACHI
+ 0x14, // SPECIES_DEOXYS
+ 0x11, // SPECIES_CHIMECHO
+};
+
+static const u8 sUnknown_0860AA64[][2] =
+{
+ {0, 5},
+ {1, 1},
+ {0, 15},
+ {1, 4},
+ {0, 2},
+ {1, 2},
+ {0, 2},
+ {1, 2},
+ {0, 2},
+ {1, 2},
+ {0, 2},
+ {1, 2},
+ {0, 2},
+ {0, 0xFF}
+};
+
+static const u8 sUnknown_0860AA80[][2] =
+{
+ {6, 30},
+ {0xFE, 15},
+ {6, 30},
+ {0xFF, 0}
+};
+
+static void (* const sMonAnimFunctions[])(struct Sprite *sprite) =
+{
+ pokemonanimfunc_00,
+ pokemonanimfunc_01,
+ pokemonanimfunc_02,
+ pokemonanimfunc_03,
+ pokemonanimfunc_04,
+ pokemonanimfunc_05,
+ pokemonanimfunc_06,
+ pokemonanimfunc_07,
+ pokemonanimfunc_08,
+ pokemonanimfunc_09,
+ pokemonanimfunc_0A,
+ pokemonanimfunc_0B,
+ pokemonanimfunc_0C,
+ pokemonanimfunc_0D,
+ pokemonanimfunc_0E,
+ pokemonanimfunc_0F,
+ pokemonanimfunc_10,
+ pokemonanimfunc_11,
+ pokemonanimfunc_12,
+ pokemonanimfunc_13,
+ pokemonanimfunc_14,
+ pokemonanimfunc_15,
+ pokemonanimfunc_16,
+ pokemonanimfunc_17,
+ pokemonanimfunc_18,
+ pokemonanimfunc_19,
+ pokemonanimfunc_1A,
+ pokemonanimfunc_1B,
+ pokemonanimfunc_1C,
+ pokemonanimfunc_1D,
+ pokemonanimfunc_1E,
+ pokemonanimfunc_1F,
+ pokemonanimfunc_20,
+ pokemonanimfunc_21,
+ pokemonanimfunc_22,
+ pokemonanimfunc_23,
+ pokemonanimfunc_24,
+ pokemonanimfunc_25,
+ pokemonanimfunc_26,
+ pokemonanimfunc_27,
+ pokemonanimfunc_28,
+ pokemonanimfunc_29,
+ pokemonanimfunc_2A,
+ pokemonanimfunc_2B,
+ pokemonanimfunc_2C,
+ pokemonanimfunc_2D,
+ pokemonanimfunc_2E,
+ pokemonanimfunc_2F,
+ pokemonanimfunc_30,
+ pokemonanimfunc_31,
+ pokemonanimfunc_32,
+ pokemonanimfunc_33,
+ pokemonanimfunc_34,
+ pokemonanimfunc_35,
+ pokemonanimfunc_36,
+ pokemonanimfunc_37,
+ pokemonanimfunc_38,
+ pokemonanimfunc_39,
+ pokemonanimfunc_3A,
+ pokemonanimfunc_3B,
+ pokemonanimfunc_3C,
+ pokemonanimfunc_3D,
+ pokemonanimfunc_3E,
+ pokemonanimfunc_3F,
+ pokemonanimfunc_40,
+ pokemonanimfunc_41,
+ pokemonanimfunc_42,
+ pokemonanimfunc_43,
+ pokemonanimfunc_44,
+ pokemonanimfunc_45,
+ pokemonanimfunc_46,
+ pokemonanimfunc_47,
+ pokemonanimfunc_48,
+ pokemonanimfunc_49,
+ pokemonanimfunc_4A,
+ pokemonanimfunc_4B,
+ pokemonanimfunc_4C,
+ pokemonanimfunc_4D,
+ pokemonanimfunc_4E,
+ pokemonanimfunc_4F,
+ pokemonanimfunc_50,
+ pokemonanimfunc_51,
+ pokemonanimfunc_52,
+ pokemonanimfunc_53,
+ pokemonanimfunc_54,
+ pokemonanimfunc_55,
+ pokemonanimfunc_56,
+ pokemonanimfunc_57,
+ pokemonanimfunc_58,
+ pokemonanimfunc_59,
+ pokemonanimfunc_5A,
+ pokemonanimfunc_5B,
+ pokemonanimfunc_5C,
+ pokemonanimfunc_5D,
+ pokemonanimfunc_5E,
+ pokemonanimfunc_5F,
+ pokemonanimfunc_60,
+ pokemonanimfunc_61,
+ pokemonanimfunc_62,
+ pokemonanimfunc_63,
+ pokemonanimfunc_64,
+ pokemonanimfunc_65,
+ pokemonanimfunc_66,
+ pokemonanimfunc_67,
+ pokemonanimfunc_68,
+ pokemonanimfunc_69,
+ pokemonanimfunc_6A,
+ pokemonanimfunc_6B,
+ pokemonanimfunc_6C,
+ pokemonanimfunc_6D,
+ pokemonanimfunc_6E,
+ pokemonanimfunc_6F,
+ pokemonanimfunc_70,
+ pokemonanimfunc_71,
+ pokemonanimfunc_72,
+ pokemonanimfunc_73,
+ pokemonanimfunc_74,
+ pokemonanimfunc_75,
+ pokemonanimfunc_76,
+ pokemonanimfunc_77,
+ pokemonanimfunc_78,
+ pokemonanimfunc_79,
+ pokemonanimfunc_7A,
+ pokemonanimfunc_7B,
+ pokemonanimfunc_7C,
+ pokemonanimfunc_7D,
+ pokemonanimfunc_7E,
+ pokemonanimfunc_7F,
+ pokemonanimfunc_80,
+ pokemonanimfunc_81,
+ pokemonanimfunc_82,
+ pokemonanimfunc_83,
+ pokemonanimfunc_84,
+ pokemonanimfunc_85,
+ pokemonanimfunc_86,
+ pokemonanimfunc_87,
+ pokemonanimfunc_88,
+ pokemonanimfunc_89,
+ pokemonanimfunc_8A,
+ pokemonanimfunc_8B,
+ pokemonanimfunc_8C,
+ pokemonanimfunc_8D,
+ pokemonanimfunc_8E,
+ pokemonanimfunc_8F,
+ pokemonanimfunc_90,
+ pokemonanimfunc_91,
+ pokemonanimfunc_92,
+ pokemonanimfunc_93,
+ pokemonanimfunc_94,
+ pokemonanimfunc_95,
+ pokemonanimfunc_96
+};
+
+// counting from Id 1, because 0 in sSpeciesToBackAnimSet is used for mons with no back animation
+static const u8 sBackAnimationIds[] =
+{
+ 0x60, 0x5f, 0x02, // 1
+ 0x5e, 0x03, 0x46, // 2
+ 0x6d, 0x3e, 0x6e, // 3
+ 0x6f, 0x70, 0x3f, // 4
+ 0x71, 0x13, 0x72, // 5
+ 0x6c, 0x6b, 0x3a, // 6
+ 0x64, 0x14, 0x4f, // 7
+ 0x5d, 0x0f, 0x4c, // 8
+ 0x61, 0x57, 0x58, // 9
+ 0x67, 0x66, 0x59, // 0xA
+ 0x74, 0x73, 0x5a, // 0xB
+ 0x75, 0x76, 0x5b, // 0xC
+ 0x77, 0x78, 0x65, // 0xD
+ 0x63, 0x5c, 0x62, // 0xE
+ 0x6a, 0x69, 0x68, // 0xF
+ 0x7b, 0x7a, 0x79, // 0x10
+ 0x7e, 0x7d, 0x7c, // 0x11
+ 0x81, 0x80, 0x7f, // 0x12
+ 0x84, 0x82, 0x83, // 0x13
+ 0x85, 0x86, 0x87, // 0x14
+ 0x88, 0x89, 0x8a, // 0x15
+ 0x8b, 0x8c, 0x8d, // 0x16
+ 0x8e, 0x8f, 0x90, // 0x17
+ 0x91, 0x92, 0x93, // 0x18
+ 0x94, 0x95, 0x96, // 0x19
+};
+
+static const u8 sBackAnimNatureModTable[] =
+{
+ 0x00, // NATURE_HARDY
+ 0x02, // NATURE_LONELY
+ 0x00, // NATURE_BRAVE
+ 0x00, // NATURE_ADAMANT
+ 0x00, // NATURE_NAUGHTY
+ 0x01, // NATURE_BOLD
+ 0x01, // NATURE_DOCILE
+ 0x01, // NATURE_RELAXED
+ 0x00, // NATURE_IMPISH
+ 0x01, // NATURE_LAX
+ 0x02, // NATURE_TIMID
+ 0x00, // NATURE_HASTY
+ 0x01, // NATURE_SERIOUS
+ 0x00, // NATURE_JOLLY
+ 0x00, // NATURE_NAIVE
+ 0x02, // NATURE_MODEST
+ 0x02, // NATURE_MILD
+ 0x02, // NATURE_QUIET
+ 0x02, // NATURE_BASHFUL
+ 0x01, // NATURE_RASH
+ 0x01, // NATURE_CALM
+ 0x02, // NATURE_GENTLE
+ 0x01, // NATURE_SASSY
+ 0x02, // NATURE_CAREFUL
+ 0x01, // NATURE_QUIRKY
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_860AD48[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMDTYPE_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_860AD58[] =
+{
+ AFFINEANIMCMD_FRAME(-256, 256, 0, 0),
+ AFFINEANIMCMDTYPE_END
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_860AD68[] =
+{
+ sSpriteAffineAnim_860AD48,
+ sSpriteAffineAnim_860AD58
+};
+
+// code
+static void MonAnimDummySpriteCallback(struct Sprite *sprite)
+{
+}
+
+static void sub_817F3F0(struct Sprite *sprite, u16 index, s16 amplitudeX, s16 amplitudeY)
+{
+ s16 xAdder, yAdder;
+
+ amplitudeX *= -1;
+ amplitudeY *= -1;
+
+ xAdder = Cos(index, amplitudeX) - Sin(index, amplitudeY);
+ yAdder = Cos(index, amplitudeY) + Sin(index, amplitudeX);
+
+ amplitudeX *= -1;
+ amplitudeY *= -1;
+
+ sprite->pos2.x = xAdder + amplitudeX;
+ sprite->pos2.y = yAdder + amplitudeY;
+}
+
+u8 GetSpeciesBackAnimSet(u16 species)
+{
+ if (sSpeciesToBackAnimSet[species] != 0)
+ return sSpeciesToBackAnimSet[species] - 1;
+ else
+ return 0;
+}
+
+#define tState data[0]
+#define tPtrLO data[1]
+#define tPtrHI data[2]
+#define tAnimId data[3]
+#define tSaved0 data[4]
+#define tSaved2 data[5]
+
+static void Task_HandleMonAnimation(u8 taskId)
+{
+ u32 i;
+ struct Sprite *sprite = (struct Sprite*)(u32)((gTasks[taskId].tPtrLO << 0x10) | (gTasks[taskId].tPtrHI));
+
+ if (gTasks[taskId].tState == 0)
+ {
+ gTasks[taskId].tSaved0 = sprite->data[0];
+ gTasks[taskId].tSaved2 = sprite->data[2];
+ sprite->data[1] = 1;
+ sprite->data[0] = 0;
+
+ for (i = 2; i < ARRAY_COUNT(sprite->data); i++)
+ sprite->data[i] = 0;
+
+ sprite->callback = sMonAnimFunctions[gTasks[taskId].tAnimId];
+ sUnknown_03001274 = FALSE;
+
+ gTasks[taskId].tState++;
+ }
+ if (sprite->callback == SpriteCallbackDummy)
+ {
+ sprite->data[0] = gTasks[taskId].tSaved0;
+ sprite->data[2] = gTasks[taskId].tSaved2;
+ sprite->data[1] = 0;
+
+ DestroyTask(taskId);
+ }
+}
+
+void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId)
+{
+ u8 taskId = CreateTask(Task_HandleMonAnimation, 128);
+ gTasks[taskId].tPtrLO = (u32)(sprite) >> 0x10;
+ gTasks[taskId].tPtrHI = (u32)(sprite);
+ gTasks[taskId].tAnimId = frontAnimId;
+}
+
+void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId)
+{
+ sUnknown_03001274 = TRUE;
+ sprite->callback = sMonAnimFunctions[frontAnimId];
+}
+
+void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
+{
+ u8 nature, taskId, animId, bank;
+
+ taskId = CreateTask(Task_HandleMonAnimation, 128);
+ gTasks[taskId].tPtrLO = (u32)(sprite) >> 0x10;
+ gTasks[taskId].tPtrHI = (u32)(sprite);
+
+ bank = sprite->data[0];
+ nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[bank]]);
+
+ animId = 3 * backAnimSet + sBackAnimNatureModTable[nature];
+ gTasks[taskId].tAnimId = sBackAnimationIds[animId];
+}
+
+#undef tState
+#undef tPtrLO
+#undef tPtrHI
+#undef tAnimId
+#undef tSaved0
+#undef tSaved2
+
+void SetSpriteCB_MonAnimDummy(struct Sprite *sprite)
+{
+ sprite->callback = MonAnimDummySpriteCallback;
+}
+
+static void SetAffineData(struct Sprite *sprite, s16 xScale, s16 yScale, u16 rotation)
+{
+ u8 matrixNum;
+ struct ObjAffineSrcData affineSrcData;
+ struct OamMatrix dest;
+
+ affineSrcData.xScale = xScale;
+ affineSrcData.yScale = yScale;
+ affineSrcData.rotation = rotation;
+
+ matrixNum = sprite->oam.matrixNum;
+
+ ObjAffineSet(&affineSrcData, &dest, 1, 2);
+ gOamMatrices[matrixNum].a = dest.a;
+ gOamMatrices[matrixNum].b = dest.b;
+ gOamMatrices[matrixNum].c = dest.c;
+ gOamMatrices[matrixNum].d = dest.d;
+}
+
+static void HandleStartAffineAnim(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 3;
+ sprite->affineAnims = sSpriteAffineAnimTable_860AD68;
+
+ if (sUnknown_03001274 == TRUE)
+ InitSpriteAffineAnim(sprite);
+
+ if (!sprite->data[1])
+ StartSpriteAffineAnim(sprite, 1);
+ else
+ StartSpriteAffineAnim(sprite, 0);
+
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+ sprite->affineAnimPaused = 1;
+}
+
+static void HandleSetAffineData(struct Sprite *sprite, s16 xScale, s16 yScale, u16 rotation)
+{
+ if (!sprite->data[1])
+ {
+ xScale *= -1;
+ rotation *= -1;
+ }
+
+ SetAffineData(sprite, xScale, yScale, rotation);
+}
+
+static void sub_817F70C(struct Sprite *sprite)
+{
+ if (!sprite->data[1])
+ sprite->pos2.x *= -1;
+}
+
+static bool32 sub_817F724(u8 id)
+{
+ if (id >= STRUCT_COUNT)
+ {
+ return FALSE;
+ }
+ else
+ {
+ sUnknown_03001240[id].field_6 = 0;
+ sUnknown_03001240[id].field_0 = 0;
+ sUnknown_03001240[id].field_4 = 1;
+ sUnknown_03001240[id].field_2 = 0;
+ sUnknown_03001240[id].field_8 = 0;
+ return TRUE;
+ }
+}
+
+static u8 sub_817F758(void)
+{
+ sUnknown_03001270 = (sUnknown_03001270 + 1) % STRUCT_COUNT;
+ sub_817F724(sUnknown_03001270);
+ return sUnknown_03001270;
+}
+
+static void sub_817F77C(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 1;
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+
+ if (sUnknown_03001274 == TRUE)
+ {
+ if (!sprite->data[1])
+ sprite->hFlip = 1;
+ else
+ sprite->hFlip = 0;
+
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.matrixNum |= (sprite->hFlip << 3);
+ sprite->oam.affineMode = 0;
+ }
+}
+
+static void pokemonanimfunc_01(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > 40)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 var = (sprite->data[2] * 512 / 40) % 256;
+
+ sprite->data[4] = Sin(var, 32) + 256;
+ sprite->data[5] = Cos(var, 32) + 256;
+ HandleSetAffineData(sprite, sprite->data[4], sprite->data[5], 0);
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_02(struct Sprite *sprite)
+{
+ if (sprite->data[2] > 40)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ s8 sign;
+ if (!(sprite->data[2] & 1))
+ sign = 1;
+ else
+ sign = -1;
+
+ sprite->pos2.x = Sin((sprite->data[2] * 128 / 40) % 256, 6) * sign;
+ }
+
+ sprite->data[2]++;
+}
+
+static void sub_817F8FC(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+
+ if (sprite->data[2] > sprite->data[0])
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ sprite->pos2.x = Sin((sprite->data[2] * 384 / sprite->data[0]) % 256, 6);
+ }
+
+ sprite->data[2]++;
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_03(struct Sprite *sprite)
+{
+ sprite->data[0] = 40;
+ sub_817F8FC(sprite);
+ sprite->callback = sub_817F8FC;
+}
+
+static void sub_817F978(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+
+ if (sprite->data[2] > sprite->data[0])
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ sprite->pos2.y = -(Sin((sprite->data[2] * 384 / sprite->data[0]) % 256, 6));
+ }
+
+ sprite->data[2]++;
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_04(struct Sprite *sprite)
+{
+ sprite->data[0] = 40;
+ sub_817F978(sprite);
+ sprite->callback = sub_817F978;
+}
+
+#ifdef NONMATCHING
+static void sub_817F9F4(struct Sprite *sprite)
+{
+ s32 counter = sprite->data[2];
+
+ if (counter > 384)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ s32 divCounter = counter / 128;
+
+ switch (divCounter)
+ {
+ case 0:
+ case 1:
+ sprite->pos2.y = -(Sin(counter % 128, sprite->data[0] * 2));
+ break;
+ case 2:
+ case 3:
+ sprite->pos2.y = -(Sin(counter - 256, sprite->data[0] * 3));
+ break;
+ }
+ }
+
+ sprite->data[2] += 12;
+}
+
+#else
+__attribute__((naked))
+static void sub_817F9F4(struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {r4,lr}\n\
+ adds r4, r0, 0\n\
+ movs r0, 0x32\n\
+ ldrsh r1, [r4, r0]\n\
+ movs r0, 0xC0\n\
+ lsls r0, 1\n\
+ cmp r1, r0\n\
+ ble _0817FA14\n\
+ ldr r0, =SpriteCB_SetDummyOnAnimEnd\n\
+ str r0, [r4, 0x1C]\n\
+ movs r0, 0\n\
+ strh r0, [r4, 0x24]\n\
+ b _0817FA5E\n\
+ .pool\n\
+_0817FA14:\n\
+ adds r0, r1, 0\n\
+ cmp r1, 0\n\
+ bge _0817FA1C\n\
+ adds r0, 0x7F\n\
+_0817FA1C:\n\
+ asrs r2, r0, 7\n\
+ lsls r0, r2, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0\n\
+ blt _0817FA60\n\
+ cmp r0, 0x1\n\
+ ble _0817FA48\n\
+ cmp r0, 0x3\n\
+ bgt _0817FA60\n\
+ ldr r2, =0xffffff00\n\
+ adds r1, r2\n\
+ lsls r0, r1, 16\n\
+ asrs r0, 16\n\
+ movs r1, 0x2E\n\
+ ldrsh r2, [r4, r1]\n\
+ lsls r1, r2, 1\n\
+ adds r1, r2\n\
+ lsls r1, 16\n\
+ b _0817FA56\n\
+ .pool\n\
+_0817FA48:\n\
+ lsls r0, r2, 7\n\
+ subs r0, r1, r0\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ movs r2, 0x2E\n\
+ ldrsh r1, [r4, r2]\n\
+ lsls r1, 17\n\
+_0817FA56:\n\
+ asrs r1, 16\n\
+ bl Sin\n\
+ negs r0, r0\n\
+_0817FA5E:\n\
+ strh r0, [r4, 0x26]\n\
+_0817FA60:\n\
+ ldrh r0, [r4, 0x32]\n\
+ adds r0, 0xC\n\
+ strh r0, [r4, 0x32]\n\
+ pop {r4}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+static void pokemonanimfunc_1E(struct Sprite *sprite)
+{
+ sprite->data[0] = 4;
+ sub_817F9F4(sprite);
+ sprite->callback = sub_817F9F4;
+}
+
+static void pokemonanimfunc_06(struct Sprite *sprite)
+{
+ s32 counter = sprite->data[2];
+
+ if (counter > 768)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ s16 divCounter = counter / 128;
+
+ switch (divCounter)
+ {
+ case 0:
+ case 1:
+ sprite->pos2.x = 0;
+ break;
+ case 2:
+ counter = 0;
+ break;
+ case 3:
+ sprite->pos2.x = -(counter % 128 * 8) / 128;
+ break;
+ case 4:
+ sprite->pos2.x = (counter % 128) / 8 - 8;
+ break;
+ case 5:
+ sprite->pos2.x = -(counter % 128 * 8) / 128 + 8;
+ break;
+ }
+
+ sprite->pos2.y = -(Sin(counter % 128, 8));
+ }
+
+ sprite->data[2] += 12;
+}
+
+static void pokemonanimfunc_09(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > 40)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 index = (sprite->data[2] * 256 / 40) % 256;
+
+ if (sprite->data[2] % 2 == 0)
+ {
+ sprite->data[4] = Sin(index, 32) + 256;
+ sprite->data[5] = Sin(index, 32) + 256;
+ }
+ else
+ {
+ sprite->data[4] = Sin(index, 8) + 256;
+ sprite->data[5] = Sin(index, 8) + 256;
+ }
+
+ HandleSetAffineData(sprite, sprite->data[4], sprite->data[5], 0);
+ }
+
+ sprite->data[2]++;
+}
+
+static const s8 sUnknown_0860AD70[][3] =
+{
+ {-1, -1, 6},
+ {2, 0, 6},
+ {-2, 2, 6},
+ {2, 0, 6},
+ {-2, -2, 6},
+ {2, 0, 6},
+ {-2, 2, 6},
+ {2, 0, 6},
+ {-1, -1, 6},
+ {0, 0, 0},
+};
+
+static void sub_817FC20(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+
+ if (sprite->data[2] == 0)
+ sprite->data[3] = 0;
+
+ if (sUnknown_0860AD70[sprite->data[3]][2] == sprite->data[2])
+ {
+ if (sUnknown_0860AD70[sprite->data[3]][2] == 0)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[3]++;
+ sprite->data[2] = 0;
+ }
+ }
+
+ if (sUnknown_0860AD70[sprite->data[3]][2] == 0)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->pos2.x += sUnknown_0860AD70[sprite->data[3]][0];
+ sprite->pos2.y += sUnknown_0860AD70[sprite->data[3]][1];
+ sprite->data[2]++;
+ sub_817F70C(sprite);
+ }
+}
+
+static void pokemonanimfunc_0A(struct Sprite *sprite)
+{
+ sub_817FC20(sprite);
+ sprite->callback = sub_817FC20;
+}
+
+static void sub_817FCDC(struct Sprite *sprite)
+{
+ s32 counter = sprite->data[2];
+
+ if (counter > 2304)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ sprite->pos2.x = Sin(counter % 256, sprite->data[7]);
+ }
+
+ sprite->data[2] += sprite->data[0];
+}
+
+static void pokemonanimfunc_0F(struct Sprite *sprite)
+{
+ sprite->data[0] = 60;
+ sprite->data[7] = 3;
+ sub_817FCDC(sprite);
+ sprite->callback = sub_817FCDC;
+}
+
+static void sub_817FD44(struct Sprite *sprite)
+{
+ s32 counter = sprite->data[2];
+
+ if (counter > 2304)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ sprite->pos2.y = Sin(counter % 256, 3);
+ }
+
+ sprite->data[2] += sprite->data[0];
+}
+
+static void pokemonanimfunc_10(struct Sprite *sprite)
+{
+ sprite->data[0] = 60;
+ sub_817FD44(sprite);
+ sprite->callback = sub_817FD44;
+}
+
+static void pokemonanimfunc_11(struct Sprite *sprite)
+{
+ if (sprite->data[2] > 512)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ s8 sign;
+ s32 index, amplitude;
+
+ if (!(sprite->data[2] & 1))
+ sign = 1;
+ else
+ sign = -1;
+
+ amplitude = Sin(sprite->data[2] / 4, 8);
+ index = sprite->data[2] % 256;
+
+ sprite->pos2.y = Sin(index, amplitude) * sign;
+ sprite->pos2.x = Cos(index, amplitude) * sign;
+ }
+
+ sprite->data[2] += 9;
+}
+
+static void sub_817FE30(struct Sprite *sprite)
+{
+ s16 id = sprite->data[0];
+
+ if (sUnknown_03001240[id].field_0 != 0)
+ {
+ sUnknown_03001240[id].field_0--;
+ }
+ else
+ {
+ if (sprite->data[2] == 0 && sUnknown_03001240[id].field_8 == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sUnknown_03001240[id].field_8++;
+ }
+
+ if (sprite->data[2] > sUnknown_03001240[id].field_6)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+
+ if (sUnknown_03001240[id].field_4 > 1)
+ {
+ sUnknown_03001240[id].field_4--;
+ sUnknown_03001240[id].field_0 = 10;
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ }
+ else
+ {
+ sprite->data[6] = Sin(sprite->data[2] % 256, 4096);
+ HandleSetAffineData(sprite, 256, 256, sprite->data[6]);
+ }
+
+ sprite->data[2] += 16;
+ }
+}
+
+static void pokemonanimfunc_12(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_6 = 512;
+ sUnknown_03001240[id].field_0 = 0;
+ sub_817FE30(sprite);
+ sprite->callback = sub_817FE30;
+}
+
+static void sub_817FF3C(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0];
+
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > sUnknown_03001240[id].field_0)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[6] = (65536 / sUnknown_03001240[id].field_8) * sprite->data[2];
+ HandleSetAffineData(sprite, 256, 256, sprite->data[6]);
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_1F(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_0 = 60;
+ sUnknown_03001240[id].field_8 = 20;
+ sub_817FF3C(sprite);
+ sprite->callback = sub_817FF3C;
+}
+
+static void sub_817FFF0(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0];
+
+ sub_817F70C(sprite);
+
+ if (sprite->data[2] > sUnknown_03001240[id].field_6)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 index = (sprite->data[2] + 192) % 256;
+
+ sprite->pos2.x = -(Cos(index, sUnknown_03001240[id].field_8 * 2));
+ sprite->pos2.y = Sin(index, sUnknown_03001240[id].field_8) + sUnknown_03001240[id].field_8;
+ }
+
+ sprite->data[2] += sUnknown_03001240[id].field_2;
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_14(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_6 = 512;
+ sUnknown_03001240[id].field_8 = 6;
+ sUnknown_03001240[id].field_2 = 24;
+ sub_817FFF0(sprite);
+ sprite->callback = sub_817FFF0;
+}
+
+static void pokemonanimfunc_15(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+
+ if (sprite->data[2] > 128)
+ {
+ BlendPalette(sprite->data[7], 0x10, 0, RGB_BLACK);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[6] = Sin(sprite->data[2], 16);
+ BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_BLACK);
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_16(struct Sprite *sprite)
+{
+ s16 index1 = 0, index2 = 0;
+
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > 40)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ index2 = (sprite->data[2] * 128) / 40;
+
+ if (sprite->data[2] >= 10 && sprite->data[2] <= 29)
+ {
+ sprite->data[7] += 51;
+ index1 = 0xFF & sprite->data[7];
+ }
+
+ if (sprite->data[1] == 0)
+ sprite->data[4] = (Sin(index2, 40) - 256) + Sin(index1, 16);
+ else
+ sprite->data[4] = (256 - Sin(index2, 40)) - Sin(index1, 16);
+
+ sprite->data[5] = Sin(index2, 16) + 256;
+ SetAffineData(sprite, sprite->data[4], sprite->data[5], 0);
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_17(struct Sprite *sprite)
+{
+ s16 posY = 0, index1 = 0, index2 = 0;
+
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > 40)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.y = posY;
+ }
+ else
+ {
+ index2 = (sprite->data[2] * 128) / 40;
+
+ if (sprite->data[2] >= 10 && sprite->data[2] <= 29)
+ {
+ sprite->data[7] += 51;
+ index1 = 0xFF & sprite->data[7];
+ }
+
+ if (sprite->data[1] == 0)
+ sprite->data[4] = -(Sin(index2, 16)) - 256;
+ else
+ sprite->data[4] = Sin(index2, 16) + 256;
+
+ sprite->data[5] = (256 - Sin(index2, 40)) - Sin(index1, 8);
+
+ if (sprite->data[5] != 256)
+ posY = (256 - sprite->data[5]) / 8;
+
+ sprite->pos2.y = -(posY);
+ SetAffineData(sprite, sprite->data[4], sprite->data[5], 0);
+ }
+
+ sprite->data[2]++;
+}
+
+static void sub_818031C(struct Sprite *sprite)
+{
+ u8 index = sprite->data[2];
+ u8 var7 = sprite->data[6];
+ u8 var5 = sUnknown_0860AA80[sprite->data[5]][0];
+ u8 var6 = sUnknown_0860AA80[sprite->data[5]][1];
+ u8 amplitude = 0;
+
+ if (var5 != 0xFE)
+ amplitude = (var6 - var7) * var5 / var6;
+ else
+ amplitude = 0;
+
+ if (var5 == 0xFF)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ sprite->pos2.y = Sin(index, amplitude);
+
+ if (var7 == var6)
+ {
+ sprite->data[5]++;
+ sprite->data[6] = 0;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[0];
+ sprite->data[6]++;
+ }
+ }
+}
+
+static void pokemonanimfunc_19(struct Sprite *sprite)
+{
+ sprite->data[0] = 48;
+ sub_818031C(sprite);
+ sprite->callback = sub_818031C;
+}
+
+static void pokemonanimfunc_1A(struct Sprite *sprite)
+{
+ u8 counter = 0;
+
+ sub_817F70C(sprite);
+ counter = sprite->data[2];
+
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > 35)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ s16 index = ((counter - 10) * 128) / 20;
+
+ if (counter < 10)
+ HandleSetAffineData(sprite, 256, 256, counter / 2 * 512);
+ else if (counter >= 10 && counter <= 29)
+ sprite->pos2.x = -(Sin(index, 5));
+ else
+ HandleSetAffineData(sprite, 256, 256, (35 - counter) / 2 * 1024);
+ }
+
+ sprite->data[2]++;
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_1B(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > 100)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.y = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 index = (sprite->data[2] * 256) / 100;
+ sprite->pos2.y = Sin(index, 10);
+ HandleSetAffineData(sprite, 256, 256, Sin(index, 3276));
+ }
+
+ sprite->data[2]++;
+}
+
+static void sub_81804F8(struct Sprite *sprite)
+{
+ s32 var = 0;
+ s16 index = 0;
+
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > 100)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.y = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ index = (sprite->data[2] * 256) / 100;
+ var = (sprite->data[2] * 512) / 100;
+ var &= 0xFF;
+ sprite->pos2.y = Sin(index, sprite->data[0]);
+ HandleSetAffineData(sprite, 256, 256, Sin(var, 3276));
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_1C(struct Sprite *sprite)
+{
+ sprite->data[0] = 10;
+ sub_81804F8(sprite);
+ sprite->callback = sub_81804F8;
+}
+
+static void sub_81805B0(struct Sprite *sprite)
+{
+ s32 var = 0;
+ s16 index = 0;
+
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > 100)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.y = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ index = (sprite->data[2] * 256) / 100;
+ var = (sprite->data[2] * 512) / 100;
+ var &= 0xFF;
+ sprite->pos2.y = -(Sin(index / 2, sprite->data[0] * 2));
+ HandleSetAffineData(sprite, 256, 256, Sin(var, 3276));
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_18(struct Sprite *sprite)
+{
+ sprite->data[0] = 5;
+ sub_81805B0(sprite);
+ sprite->callback = sub_81805B0;
+}
+
+static void pokemonanimfunc_1D(struct Sprite *sprite)
+{
+ s32 var;
+ s16 index = 0;
+
+ sub_817F70C(sprite);
+ var = 0;
+
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ if (sprite->data[2] > 100)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.x = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 toDiv = 100;
+
+ index = (sprite->data[2] * 256) / toDiv;
+ var = (sprite->data[2] * 512) / toDiv;
+ var &= 0xFF;
+ sprite->pos2.x = Sin(index, 8);
+ HandleSetAffineData(sprite, 256, 256, Sin(var, 3276));
+ }
+
+ sprite->data[2]++;
+ sub_817F70C(sprite);
+}
+
+static void sub_8180714(struct Sprite *sprite)
+{
+ s16 posY = 0;
+
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[3] = 0;
+ }
+
+ sub_817F70C(sprite);
+
+ if (sprite->data[2] > sprite->data[0] * 3)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.y = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 yScale = Sin(sprite->data[4], 32) + 256;
+
+ if (sprite->data[2] > sprite->data[0] && sprite->data[2] < sprite->data[0] * 2)
+ sprite->data[3] += (128 / sprite->data[0]);
+ if (yScale > 256)
+ posY = (256 - yScale) / 8;
+
+ sprite->pos2.y = -(Sin(sprite->data[3], 10)) - posY;
+ HandleSetAffineData(sprite, 256 - Sin(sprite->data[4], 32), yScale, 0);
+ sprite->data[2]++;
+ sprite->data[4] = (sprite->data[4] + 128 / sprite->data[0]) & 0xFF;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_00(struct Sprite *sprite)
+{
+ sprite->data[0] = 16;
+ sub_8180714(sprite);
+ sprite->callback = sub_8180714;
+}
+
+static void sub_8180828(struct Sprite *sprite)
+{
+ s16 posY = 0;
+
+ if (sprite->data[2] > (128 / sprite->data[6]) * sprite->data[7])
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.y = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 yScale = Sin(sprite->data[4], 32) + 256;
+
+ if (yScale > 256)
+ posY = (256 - yScale) / 8;
+
+ sprite->pos2.y = -(posY);
+ HandleSetAffineData(sprite, Sin(sprite->data[4], 48) + 256, yScale, 0);
+ sprite->data[2]++;
+ sprite->data[4] = (sprite->data[4] + sprite->data[6]) & 0xFF;
+ }
+}
+
+static void pokemonanimfunc_13(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 3;
+ sprite->data[6] = 8;
+ }
+
+ sub_8180828(sprite);
+}
+
+static const s8 sUnknown_0860AD8E[][8][3] =
+{
+ {
+ {0, 8, 8},
+ {8, -8, 12},
+ {-8, 8, 12},
+ {8, -8, 12},
+ {-8, 8, 12},
+ {8, -8, 12},
+ {-8, 0, 12},
+ {0, 0, 0}
+ },
+ {
+ {0, 8, 16},
+ {8, -8, 24},
+ {-8, 8, 24},
+ {8, -8, 24},
+ {-8, 8, 24},
+ {8, -8, 24},
+ {-8, 0, 24},
+ {0, 0, 0}
+ },
+};
+
+static void sub_8180900(struct Sprite *sprite)
+{
+ s16 var;
+ u8 structId;
+ s8 r9;
+ s16 r10;
+ s16 r7;
+ u32 arrId;
+
+ sub_817F70C(sprite);
+ structId = sprite->data[0];
+ var = sUnknown_03001240[structId].field_6;
+ r9 = sUnknown_0860AD8E[sUnknown_03001240[structId].field_8][sprite->data[4]][0];
+ r10 = sUnknown_0860AD8E[sUnknown_03001240[structId].field_8][sprite->data[4]][1] - r9;
+ arrId = sUnknown_03001240[structId].field_8;
+ r7 = sprite->data[3];
+
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ }
+
+ if (sUnknown_0860AD8E[arrId][sprite->data[4]][2] == 0)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ u16 rotation;
+
+ sprite->pos2.y = -(Sin(r7 * 128 / sUnknown_0860AD8E[arrId][sprite->data[4]][2], 10));
+ sprite->pos2.x = (r10 * r7 / sUnknown_0860AD8E[arrId][sprite->data[4]][2]) + r9;
+
+ rotation = -(var * sprite->pos2.x) / 8;
+ HandleSetAffineData(sprite, 256, 256, rotation);
+
+ if (r7 == sUnknown_0860AD8E[arrId][sprite->data[4]][2])
+ {
+ sprite->data[4]++;
+ sprite->data[3] = 0;
+ }
+ else
+ {
+ sprite->data[3]++;
+ }
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_05(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+ sUnknown_03001240[id].field_6 = 4096;
+ sUnknown_03001240[id].field_8 = sprite->data[6];
+ sub_8180900(sprite);
+ sprite->callback = sub_8180900;
+}
+
+static void pokemonanimfunc_20(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+
+ if (sprite->data[2] > 128)
+ {
+ BlendPalette(sprite->data[7], 0x10, 0, RGB(31, 22, 0));
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[6] = Sin(sprite->data[2], 12);
+ BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB(31, 22, 0));
+ }
+
+ sprite->data[2] += 2;
+}
+
+static void pokemonanimfunc_21(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+
+ if (sprite->data[2] > 128)
+ {
+ BlendPalette(sprite->data[7], 0x10, 0, RGB_RED);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[6] = Sin(sprite->data[2], 12);
+ BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_RED);
+ }
+
+ sprite->data[2] += 2;
+}
+
+static void pokemonanimfunc_22(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+
+ if (sprite->data[2] > 128)
+ {
+ BlendPalette(sprite->data[7], 0x10, 0, RGB_BLUE);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[6] = Sin(sprite->data[2], 12);
+ BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_BLUE);
+ }
+
+ sprite->data[2] += 2;
+}
+
+static void pokemonanimfunc_23(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+
+ if (sprite->data[2] > 128)
+ {
+ BlendPalette(sprite->data[7], 0x10, 0, RGB_YELLOW);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[6] = Sin(sprite->data[2], 12);
+ BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_YELLOW);
+ }
+
+ sprite->data[2] += 2;
+}
+
+static void pokemonanimfunc_24(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+
+ if (sprite->data[2] > 128)
+ {
+ BlendPalette(sprite->data[7], 0x10, 0, RGB(24, 0, 24));
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[6] = Sin(sprite->data[2], 12);
+ BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB(24, 0, 24));
+ }
+
+ sprite->data[2] += 2;
+}
+
+static void sub_8180CB4(struct Sprite *sprite);
+static void sub_8180CE8(struct Sprite *sprite);
+static void sub_8180D44(struct Sprite *sprite);
+static void sub_8180DC0(struct Sprite *sprite);
+static void sub_8180E28(struct Sprite *sprite);
+
+static void pokemonanimfunc_25(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->callback = sub_8180CB4;
+}
+
+static void sub_8180CB4(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (++sprite->pos2.x > 7)
+ {
+ sprite->pos2.x = 8;
+ sprite->data[7] = 2;
+ sprite->callback = sub_8180CE8;
+ }
+ sub_817F70C(sprite);
+}
+
+static void sub_8180CE8(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+
+ sprite->pos2.x -= sprite->data[7];
+ sprite->data[7]++;
+ if (sprite->pos2.x <= 0)
+ {
+ s16 subResult;
+ u8 var = sprite->data[7];
+ sprite->data[6] = 0;
+ subResult = sprite->pos2.x;
+
+ do
+ {
+ subResult -= var;
+ sprite->data[6]++;
+ var++;
+ }
+ while (subResult > -8);
+
+ sprite->data[5] = 1;
+ sprite->callback = sub_8180D44;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8180D44(struct Sprite *sprite)
+{
+ u8 rotation;
+
+ sub_817F70C(sprite);
+ sprite->pos2.x -= sprite->data[7];
+ sprite->data[7]++;
+ rotation = (sprite->data[5] * 6) / sprite->data[6];
+
+ if (++sprite->data[5] > sprite->data[6])
+ sprite->data[5] = sprite->data[6];
+
+ HandleSetAffineData(sprite, 256, 256, rotation * 256);
+
+ if (sprite->pos2.x < -8)
+ {
+ sprite->pos2.x = -8;
+ sprite->data[4] = 2;
+ sprite->data[3] = 0;
+ sprite->data[2] = rotation;
+ sprite->callback = sub_8180DC0;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8180DC0(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+
+ if (sprite->data[3] > 11)
+ {
+ sprite->data[2] -= 2;
+ if (sprite->data[2] < 0)
+ sprite->data[2] = 0;
+
+ HandleSetAffineData(sprite, 256, 256, sprite->data[2] << 8);
+ if (sprite->data[2] == 0)
+ sprite->callback = sub_8180E28;
+ }
+ else
+ {
+ sprite->pos2.x += sprite->data[4];
+ sprite->data[4] *= -1;
+ sprite->data[3]++;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8180E28(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+
+ sprite->pos2.x += 2;
+ if (sprite->pos2.x > 0)
+ {
+ sprite->pos2.x = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8180E78(struct Sprite *sprite);
+static void sub_8180ED0(struct Sprite *sprite);
+static void sub_8180F2C(struct Sprite *sprite);
+
+static void pokemonanimfunc_26(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->data[3] = 0;
+ sprite->callback = sub_8180E78;
+}
+
+static void sub_8180E78(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x++;
+ sprite->pos2.y--;
+
+ if (sprite->pos2.x % 2 == 0 && sprite->data[3] <= 0)
+ sprite->data[3] = 10;
+ if (sprite->pos2.x > 7)
+ {
+ sprite->pos2.x = 8;
+ sprite->pos2.y = -8;
+ sprite->data[4] = 0;
+ sprite->callback = sub_8180ED0;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8180ED0(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x = Cos(sprite->data[4], 16) - 8;
+ sprite->pos2.y = Sin(sprite->data[4], 16) - 8;
+
+ if (sprite->data[4] > 63)
+ {
+ sprite->data[2] = 160;
+ sprite->data[3] = 10;
+ sprite->callback = sub_8180F2C;
+ }
+ sprite->data[4] += 8;
+ if (sprite->data[4] > 64)
+ sprite->data[4] = 64;
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8180F2C(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3]--;
+ }
+ else
+ {
+ u32 rotation;
+
+ sprite->pos2.x = Cos(sprite->data[2], 5) - 4;
+ sprite->pos2.y = -(Sin(sprite->data[2], 5)) + 4;
+ sprite->data[2] -= 4;
+ rotation = sprite->data[2] - 32;
+ HandleSetAffineData(sprite, 256, 256, rotation * 512);
+
+ if (sprite->data[2] <= 32)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_27(struct Sprite *sprite)
+{
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3]--;
+ }
+ else
+ {
+ sprite->data[4] = (sprite->data[4] == 0) ? 1 : 0;
+ sprite->invisible = sprite->data[4];
+ if (++sprite->data[2] > 19)
+ {
+ sprite->invisible = 0;
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ sprite->data[3] = 2;
+ }
+}
+
+static void sub_8181024(struct Sprite *sprite);
+static void sub_8181068(struct Sprite *sprite);
+static void sub_81810C4(struct Sprite *sprite);
+
+static void pokemonanimfunc_28(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->callback = sub_8181024;
+}
+
+static void sub_8181024(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x--;
+ sprite->pos2.y++;
+
+ if (sprite->pos2.x <= -16)
+ {
+ sprite->pos2.x = -16;
+ sprite->pos2.y = 16;
+ sprite->callback = sub_8181068;
+ sprite->data[2] = 160;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8181068(struct Sprite *sprite)
+{
+ u32 rotation;
+
+ sub_817F70C(sprite);
+ sprite->data[2] -= 4;
+ sprite->pos2.x = Cos(sprite->data[2], 22);
+ sprite->pos2.y = -(Sin(sprite->data[2], 22));
+ rotation = sprite->data[2] - 32;
+ HandleSetAffineData(sprite, 256, 256, rotation * 512);
+
+ if (sprite->data[2] <= 32)
+ sprite->callback = sub_81810C4;
+
+ sub_817F70C(sprite);
+}
+
+static void sub_81810C4(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x--;
+ sprite->pos2.y++;
+
+ if (sprite->pos2.x <= 0)
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8181110(struct Sprite *sprite);
+static void sub_8181144(struct Sprite *sprite);
+static void sub_81811A4(struct Sprite *sprite);
+
+static void pokemonanimfunc_29(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->callback = sub_8181110;
+}
+
+static void sub_8181110(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x++;
+ sprite->pos2.y--;
+
+ if (sprite->pos2.x > 15)
+ {
+ sprite->data[2] = 0;
+ sprite->callback = sub_8181144;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8181144(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->data[2] += 16;
+
+ if (sprite->pos2.x <= -16)
+ {
+ sprite->pos2.x = -16;
+ sprite->pos2.y = 16;
+ sprite->data[2] = 0;
+ sprite->callback = sub_81811A4;
+ }
+ else
+ {
+ sprite->pos2.x -= 2;
+ sprite->pos2.y += 2;
+ }
+
+ HandleSetAffineData(sprite, 256, 256, sprite->data[2] << 8);
+ sub_817F70C(sprite);
+}
+
+static void sub_81811A4(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x++;
+ sprite->pos2.y--;;
+
+ if (sprite->pos2.x >= 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8181214(struct Sprite *sprite);
+
+static void pokemonanimfunc_2A(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+ sUnknown_03001240[id].field_2 = 2;
+ sub_8181214(sprite);
+ sprite->callback = sub_8181214;
+}
+
+static void sub_8181214(struct Sprite *sprite)
+{
+ if (sUnknown_03001240[sprite->data[0]].field_0 != 0)
+ {
+ sUnknown_03001240[sprite->data[0]].field_0--;
+ }
+ else
+ {
+ sub_817F70C(sprite);
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2]++;
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = sUnknown_03001240[sprite->data[0]].field_2;
+ sprite->data[3] = -1;
+ sprite->data[4] = -1;
+ sprite->data[5] = 0;
+ sprite->data[6] = 0;
+ }
+
+ sprite->pos2.x += (sprite->data[7] * 2 * sprite->data[3]);
+ sprite->pos2.y += (sprite->data[7] * sprite->data[4]);
+ sprite->data[6] += 8;
+ if (sprite->pos2.x <= -16 || sprite->pos2.x >= 16)
+ {
+ sprite->pos2.x = sprite->data[3] * 16;
+ sprite->data[3] *= -1;
+ sprite->data[5]++;
+ }
+ else if (sprite->pos2.y <= -16 || sprite->pos2.y >= 16)
+ {
+ sprite->pos2.y = sprite->data[4] * 16;
+ sprite->data[4] *= -1;
+ sprite->data[5]++;
+ }
+
+ if (sprite->data[5] > 5 && sprite->pos2.x <= 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ if (sUnknown_03001240[sprite->data[0]].field_4 > 1)
+ {
+ sUnknown_03001240[sprite->data[0]].field_4--;
+ sprite->data[5] = 0;
+ sprite->data[6] = 0;
+ sUnknown_03001240[sprite->data[0]].field_0 = 10;
+ }
+ else
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ }
+
+ HandleSetAffineData(sprite, 256, 256, sprite->data[6] << 8);
+ sub_817F70C(sprite);
+ }
+}
+
+static void sub_8181370(struct Sprite *sprite);
+
+static void pokemonanimfunc_2B(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->data[6] = 0;
+ sprite->data[7] = 0;
+ sprite->callback = sub_8181370;
+}
+
+static void sub_8181370(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->data[6] += 4;
+ sprite->pos2.x = -(Sin(sprite->data[6], 16));
+ sprite->pos2.y = -(Sin((sprite->data[6] * 2) & 0xFF, 8));
+ if (sprite->data[6] > 192 && sprite->data[7] == 1)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->data[7]++;
+ }
+ else if (sprite->data[6] > 64 && sprite->data[7] == 0)
+ {
+ HandleSetAffineData(sprite, -256, 256, 0);
+ sprite->data[7]++;
+ }
+
+ if (sprite->data[6] > 255)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_2C(struct Sprite *sprite)
+{
+ if (++sprite->data[2] == 1)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[6] = 0;
+ sprite->data[5] = 0;
+ sprite->data[4] = 0;
+ }
+
+ if (sUnknown_0860AA64[sprite->data[6]][1] == 0xFF)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ if (sprite->data[4] == 1)
+ {
+ if (sUnknown_0860AA64[sprite->data[6]][0] != 0)
+ BlendPalette(sprite->data[7], 0x10, 0x10, RGB_YELLOW);
+ else
+ BlendPalette(sprite->data[7], 0x10, 0, RGB_YELLOW);
+
+ sprite->data[4] = 0;
+ }
+
+ if (sUnknown_0860AA64[sprite->data[6]][1] == sprite->data[5])
+ {
+ sprite->data[4] = 1;
+ sprite->data[5] = 0;
+ sprite->data[6]++;
+ }
+ else
+ {
+ sprite->data[5]++;
+ }
+ }
+}
+
+static void sub_81814D4(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ sub_817F70C(sprite);
+ if (sprite->data[2] > sUnknown_03001240[sprite->data[0]].field_8)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.x = 0;
+ if (sUnknown_03001240[sprite->data[0]].field_4 > 1)
+ {
+ sUnknown_03001240[sprite->data[0]].field_4--;
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ }
+ else
+ {
+ s16 index = (sprite->data[2] * 256) / sUnknown_03001240[sprite->data[0]].field_8;
+ sprite->pos2.x = -(Sin(index, 10));
+ HandleSetAffineData(sprite, 256, 256, Sin(index, 3276));
+ }
+
+ sprite->data[2]++;
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_2D(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+ sUnknown_03001240[id].field_8 = 50;
+ sub_81814D4(sprite);
+ sprite->callback = sub_81814D4;
+}
+
+static void sub_81815D4(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ HandleStartAffineAnim(sprite);
+
+ sub_817F70C(sprite);
+ if (sprite->data[2] > sUnknown_03001240[sprite->data[0]].field_8)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.x = 0;
+ if (sUnknown_03001240[sprite->data[0]].field_4 > 1)
+ {
+ sUnknown_03001240[sprite->data[0]].field_4--;
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ }
+ else
+ {
+ s16 index = (sprite->data[2] * 256) / sUnknown_03001240[sprite->data[0]].field_8;
+ sprite->pos2.x = -(Sin(index, 10));
+ HandleSetAffineData(sprite, 256, 256, -(Sin(index, 3276)));
+ }
+
+ sprite->data[2]++;
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_2E(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+ sUnknown_03001240[id].field_8 = 50;
+ sub_81815D4(sprite);
+ sprite->callback = sub_81815D4;
+}
+
+static void sub_8181708(struct Sprite *sprite);
+static void sub_8181770(struct Sprite *sprite);
+static void sub_8181794(struct Sprite *sprite);
+
+static void pokemonanimfunc_2F(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->data[6] = -(14 * sprite->centerToCornerVecX / 10);
+ sprite->data[7] = 128;
+ sprite->callback = sub_8181708;
+}
+
+static void sub_8181708(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->data[7]--;
+ sprite->pos2.x = Cos(sprite->data[7], sprite->data[6]) + sprite->data[6];
+
+ sprite->pos2.y = -(Sin(sprite->data[7], sprite->data[6] += 0)); // dummy += 0 is needed to match
+
+ HandleSetAffineData(sprite, 256, 256, (sprite->data[7] - 128) << 8);
+ if (sprite->data[7] <= 120)
+ {
+ sprite->data[7] = 120;
+ sprite->data[3] = 0;
+ sprite->callback = sub_8181770;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8181770(struct Sprite *sprite)
+{
+ if (sprite->data[3] == 20)
+ {
+ sprite->callback = sub_8181794;
+ sprite->data[3] = 0;
+ }
+
+ sprite->data[3]++;
+}
+
+static void sub_8181794(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->data[7] += 2;
+ sprite->pos2.x = Cos(sprite->data[7], sprite->data[6]) + sprite->data[6];
+
+ sprite->pos2.y = -(Sin(sprite->data[7], sprite->data[6] += 0)); // dummy += 0 is needed to match
+
+ HandleSetAffineData(sprite, 256, 256, (sprite->data[7] - 128) << 8);
+ if (sprite->data[7] >= 128)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->data[2] = 0;
+ sub_817F77C(sprite);
+ sprite->callback = pokemonanimfunc_10;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8181810(struct Sprite *sprite)
+{
+ if (sUnknown_03001240[sprite->data[0]].field_0 != 0)
+ {
+ sUnknown_03001240[sprite->data[0]].field_0--;
+ }
+ else
+ {
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+ sprite->data[2] = 1;
+ }
+
+ if (sprite->data[5] == 0)
+ {
+ sprite->data[7] = Sin(sprite->data[4], 256);
+ sprite->pos2.y = Sin(sprite->data[4], 16);
+ sprite->data[6] = Sin(sprite->data[4], 32);
+ HandleSetAffineData(sprite, 256 - sprite->data[6], 256 + sprite->data[7], 0);
+ if (sprite->data[4] == 128)
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ }
+ }
+ else if (sprite->data[5] == 1)
+ {
+ sprite->data[7] = Sin(sprite->data[4], 32);
+ sprite->pos2.y = -(Sin(sprite->data[4], 8));
+ sprite->data[6] = Sin(sprite->data[4], 128);
+ HandleSetAffineData(sprite, 256 + sprite->data[6], 256 - sprite->data[7], 0);
+ if (sprite->data[4] == 128)
+ {
+ if (sUnknown_03001240[sprite->data[0]].field_4 > 1)
+ {
+ sUnknown_03001240[sprite->data[0]].field_4--;
+ sUnknown_03001240[sprite->data[0]].field_0 = 10;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+ }
+ else
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ }
+ }
+
+ sprite->data[4] += sUnknown_03001240[sprite->data[0]].field_6;
+ }
+}
+
+static void pokemonanimfunc_30(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+ sUnknown_03001240[id].field_6 = 4;
+ sub_8181810(sprite);
+ sprite->callback = sub_8181810;
+}
+
+static void pokemonanimfunc_31(struct Sprite *sprite)
+{
+ s32 counter = sprite->data[2];
+ sub_817F70C(sprite);
+ if (counter > 512)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ switch (sprite->data[2] / 128)
+ {
+ case 0:
+ sprite->pos2.x = -(counter % 128 * 8) / 128;
+ break;
+ case 1:
+ sprite->pos2.x = (counter % 128 / 16) - 8;
+ break;
+ case 2:
+ sprite->pos2.x = (counter % 128 / 16);
+ break;
+ case 3:
+ sprite->pos2.x = -(counter % 128 * 8) / 128 + 8;
+ break;
+ }
+
+ sprite->pos2.y = -(Sin(counter % 128, 8));
+ }
+
+ sprite->data[2] += 12;
+ sub_817F70C(sprite);
+}
+
+static void sub_8181ABC(struct Sprite *sprite);
+static void sub_8181B4C(struct Sprite *sprite);
+static void sub_8181C2C(struct Sprite *sprite);
+
+static void pokemonanimfunc_32(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+ sUnknown_03001240[id].field_8 = -1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[3] = 0;
+ sub_8181ABC(sprite);
+ sprite->callback = sub_8181ABC;
+}
+
+static void sub_8181ABC(struct Sprite *sprite)
+{
+ if (sUnknown_03001240[sprite->data[0]].field_0 != 0)
+ {
+ sUnknown_03001240[sprite->data[0]].field_0--;
+ }
+ else
+ {
+ s32 counter;
+
+ sub_817F70C(sprite);
+ counter = sprite->data[2];
+ if (sprite->data[2] > 128)
+ {
+ sprite->data[2] = 0;
+ sprite->callback = sub_8181B4C;
+ }
+ else
+ {
+ s32 var = 8 * sUnknown_03001240[sprite->data[0]].field_8;
+ sprite->pos2.x = var * (counter % 128) / 128;
+ sprite->pos2.y = -(Sin(counter % 128, 8));
+ sprite->data[2] += 12;
+ }
+
+ sub_817F70C(sprite);
+ }
+}
+
+static void sub_8181B4C(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] > 48)
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.y = 0;
+ sprite->data[2] = 0;
+ sprite->callback = sub_8181C2C;
+ }
+ else
+ {
+ s16 yDelta;
+ s16 yScale = Sin(sprite->data[4], 64) + 256;
+ if (sprite->data[2] >= 16 && sprite->data[2] <= 31)
+ {
+ sprite->data[3] += 8;
+ sprite->pos2.x -= sUnknown_03001240[sprite->data[0]].field_8;
+ }
+
+ yDelta = 0;
+ if (yScale > 256)
+ yDelta = (256 - yScale) / 8;
+
+ sprite->pos2.y = -(Sin(sprite->data[3], 20)) - yDelta;
+ HandleSetAffineData(sprite, 256 - Sin(sprite->data[4], 32), yScale, 0);
+ sprite->data[2]++;
+ sprite->data[4] += 8;
+ sprite->data[4] &= 0xFF;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8181C2C(struct Sprite *sprite)
+{
+ s32 counter;
+
+ sub_817F70C(sprite);
+ counter = sprite->data[2];
+ if (counter > 128)
+ {
+ if (sUnknown_03001240[sprite->data[0]].field_4 > 1)
+ {
+ sUnknown_03001240[sprite->data[0]].field_4--;
+ sUnknown_03001240[sprite->data[0]].field_0 = 10;
+ sprite->data[3] = 0;
+ sprite->data[2] = 0;
+ sprite->data[4] = 0;
+ sprite->callback = sub_8181ABC;
+ }
+ else
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ register s32 var asm("r4") = sUnknown_03001240[sprite->data[0]].field_8;
+
+ sprite->pos2.x = (var << 3) * (counter % 128) / 128 - (sUnknown_03001240[sprite->data[0]].field_8 * 8);
+ sprite->pos2.y = -(Sin(counter % 128, 8));
+ }
+
+ sprite->data[2] += 12;
+ sub_817F70C(sprite);
+}
+
+static void sub_8181CE8(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ }
+
+ sub_817F70C(sprite);
+ if (sprite->data[7] > 254)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ if (sUnknown_03001240[sprite->data[0]].field_4 > 1)
+ {
+ sUnknown_03001240[sprite->data[0]].field_4--;
+ sprite->data[2] = 0;
+ sprite->data[7] = 0;
+ }
+ else
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+
+ sub_817F70C(sprite);
+ }
+ else
+ {
+ u16 rotation;
+
+ sprite->pos2.x = -(Sin(sprite->data[7], 16));
+ rotation = Sin(sprite->data[7], 32);
+ HandleSetAffineData(sprite, 256, 256, rotation << 8);
+ sprite->data[7] += sUnknown_03001240[sprite->data[0]].field_6;
+ sub_817F70C(sprite);
+ }
+}
+
+static void pokemonanimfunc_33(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+ sUnknown_03001240[id].field_6 = 4;
+ sub_8181CE8(sprite);
+ sprite->callback = sub_8181CE8;
+}
+
+static void pokemonanimfunc_34(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ }
+
+ sub_817F70C(sprite);
+ if (sprite->data[7] > 254)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sub_817F70C(sprite);
+ }
+ else
+ {
+ u16 rotation;
+
+ sprite->pos2.x = -(Sin(sprite->data[7], 16));
+ sprite->pos2.y = -(Sin(sprite->data[7] % 128, 16));
+ rotation = Sin(sprite->data[7], 32);
+ HandleSetAffineData(sprite, 256, 256, rotation << 8);
+ sprite->data[7] += 8;
+ sub_817F70C(sprite);
+ }
+}
+
+static void pokemonanimfunc_35(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ sprite->data[7] = 0;
+
+ if (sprite->data[2] == sprite->data[7])
+ {
+ sprite->data[7] = 0;
+ sprite->data[2]++;
+ sprite->invisible = 0;
+ }
+ else
+ {
+ sprite->data[7]++;
+ sprite->invisible = 1;
+ }
+
+ if (sprite->data[2] > 10)
+ {
+ sprite->invisible = 0;
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+}
+
+static void sub_8181F14(struct Sprite *sprite);
+static void sub_8181F50(struct Sprite *sprite);
+static void sub_8181FC0(struct Sprite *sprite);
+
+static void pokemonanimfunc_36(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 0;
+ sprite->callback = sub_8181F14;
+}
+
+static void sub_8181F14(struct Sprite *sprite)
+{
+ if (sprite->data[7] > 31)
+ {
+ sprite->data[7] = 32;
+ sprite->data[2] = 0;
+ sprite->callback = sub_8181F50;
+ }
+ else
+ {
+ sprite->data[7] += 4;
+ }
+
+ HandleSetAffineData(sprite, 256, 256, sprite->data[7] << 8);
+}
+
+static void sub_8181F50(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] > 512)
+ {
+ sprite->callback = sub_8181FC0;
+ sprite->data[6] = 0;
+ }
+ else
+ {
+ sprite->pos2.x = -(sprite->data[2] * 16) / 512;
+ sprite->pos2.y = -(Sin(sprite->data[2] % 128, 4));
+ sprite->data[2] += 12;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8181FC0(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->data[7] -= 2;
+ if (sprite->data[7] < 0)
+ {
+ sprite->data[7] = 0;
+ sprite->pos2.x = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->pos2.x = -(Sin(sprite->data[7] * 2, 16));
+ }
+
+ HandleSetAffineData(sprite, 256, 256, sprite->data[7] << 8);
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_37(struct Sprite *sprite)
+{
+ u16 rotation;
+
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ }
+
+ sub_817F70C(sprite);
+ if (sprite->data[7] > 255)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[7] = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[7] += 16;
+ sprite->pos2.x = -(Sin(sprite->data[7] % 128, 8));
+ sprite->pos2.y = -(Sin(sprite->data[7] % 128, 8));
+ }
+
+ rotation = Sin(sprite->data[7] % 128, 16);
+ HandleSetAffineData(sprite, 256, 256, rotation << 8);
+ sub_817F70C(sprite);
+}
+
+static void sub_81820FC(struct Sprite *sprite);
+static void sub_818216C(struct Sprite *sprite);
+static void sub_81821CC(struct Sprite *sprite);
+static void sub_8182248(struct Sprite *sprite);
+
+static void pokemonanimfunc_38(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 0;
+ sprite->data[4] = 0;
+ sprite->callback = sub_81820FC;
+}
+
+static void sub_81820FC(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[7] > 24)
+ {
+ if (++sprite->data[4] > 4)
+ {
+ sprite->data[4] = 0;
+ sprite->callback = sub_818216C;
+ }
+ }
+ else
+ {
+ sprite->data[7] += 2;
+ sprite->pos2.x = Sin(sprite->data[7], 8);
+ sprite->pos2.y = -(Sin(sprite->data[7], 8));
+ }
+
+ HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8);
+ sub_817F70C(sprite);
+}
+
+static void sub_818216C(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[7] > 32)
+ {
+ sprite->data[6] = 1;
+ sprite->callback = sub_81821CC;
+ }
+ else
+ {
+ sprite->data[7] += 2;
+ sprite->pos2.x = Sin(sprite->data[7], 8);
+ sprite->pos2.y = -(Sin(sprite->data[7], 8));
+ }
+
+ HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8);
+ sub_817F70C(sprite);
+}
+
+static void sub_81821CC(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->data[7] += (sprite->data[6] * 4);
+ if (sprite->data[5] > 9)
+ {
+ sprite->data[7] = 32;
+ sprite->callback = sub_8182248;
+ }
+
+ sprite->pos2.x = Sin(sprite->data[7], 8);
+ sprite->pos2.y = -(Sin(sprite->data[7], 8));
+ if (sprite->data[7] <= 28 || sprite->data[7] >= 36)
+ {
+ sprite->data[6] *= -1;
+ sprite->data[5]++;
+ }
+
+ HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8);
+ sub_817F70C(sprite);
+}
+
+static void sub_8182248(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[7] <= 0)
+ {
+ sprite->data[7] = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[7] -= 2;
+ sprite->pos2.x = Sin(sprite->data[7], 8);
+ sprite->pos2.y = -(Sin(sprite->data[7], 8));
+ }
+
+ HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8);
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_39(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] > 40)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ s8 sign;
+ if (!(sprite->data[2] & 1))
+ sign = 1;
+ else
+ sign = -1;
+
+ if ((sprite->data[2] % 4) / 2 == 0)
+ {
+ sprite->pos2.x = Sin((sprite->data[2] * 128 / 40) % 256, 16) * sign;
+ sprite->pos2.y = -(sprite->pos2.x);
+ }
+ else
+ {
+ sprite->pos2.x = -(Sin((sprite->data[2] * 128 / 40) % 256, 16)) * sign;
+ sprite->pos2.y = sprite->pos2.x;
+ }
+ }
+
+ sprite->data[2]++;
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_3A(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[5] = 0;
+ sprite->data[6] = 0;
+ sprite->data[7] = 0;
+ sprite->data[2]++;
+ }
+
+ if (sprite->data[6] > 0)
+ {
+ sprite->data[6]--;
+ if (sprite->data[5] != 3)
+ {
+ s16 scale = (8 * sprite->data[6]) / 20;
+ scale = Sin(sprite->data[7] - scale, 64);
+ HandleSetAffineData(sprite, 256 - scale, 256 - scale, 0);
+ }
+ }
+ else
+ {
+ s16 var;
+
+ if (sprite->data[5] == 3)
+ {
+ if (sprite->data[7] > 63)
+ {
+ sprite->data[7] = 64;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ var = Cos(sprite->data[7], 64);
+ }
+ else
+ {
+ var = Sin(sprite->data[7], 64);
+ if (sprite->data[7] > 63)
+ {
+ sprite->data[5] = 3;
+ sprite->data[6] = 10;
+ sprite->data[7] = 0;
+ }
+ else
+ {
+ if (var > 48 && sprite->data[5] == 1)
+ {
+ sprite->data[5] = 2;
+ sprite->data[6] = 20;
+ }
+ else if (var > 16 && sprite->data[5] == 0)
+ {
+ sprite->data[5] = 1;
+ sprite->data[6] = 20;
+ }
+ }
+ }
+
+ sprite->data[7] += 2;
+ HandleSetAffineData(sprite, 256 - var, 256 - var, 0);
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_3B(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ }
+
+ if (sprite->data[7] > 512)
+ {
+ sprite->pos2.y = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 yScale;
+
+ sprite->pos2.y = Sin(sprite->data[7] % 256, 8);
+ sprite->data[7] += 8;
+ yScale = Sin(sprite->data[7] % 128, 96);
+ HandleSetAffineData(sprite, 256, yScale + 256, 0);
+ }
+}
+
+static void pokemonanimfunc_3C(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ }
+
+ if (sprite->data[7] > 256)
+ {
+ sprite->pos2.y = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 yScale;
+
+ sprite->pos2.y = Sin(sprite->data[7], 16);
+ sprite->data[7] += 4;
+ yScale = Sin((sprite->data[7] % 64) * 2, 128);
+ HandleSetAffineData(sprite, 256, yScale + 256, 0);
+ }
+}
+
+static void sub_81825F8(struct Sprite *sprite);
+static void sub_8182648(struct Sprite *sprite);
+static void sub_81826F8(struct Sprite *sprite);
+
+static void pokemonanimfunc_3D(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->callback = sub_81825F8;
+ sprite->data[7] = 0;
+}
+
+static void sub_81825F8(struct Sprite *sprite)
+{
+ s16 yScale;
+
+ sprite->data[7] += 8;
+ if (sprite->data[7] > 63)
+ {
+ sprite->data[7] = 0;
+ sprite->data[6] = 0;
+ sprite->callback = sub_8182648;
+ yScale = Sin(64, 128); // 128 * 1 = 128
+ }
+ else
+ {
+ yScale = Sin(sprite->data[7], 128);
+ }
+
+ HandleSetAffineData(sprite, 256, 256 + yScale, 0);
+}
+
+static void sub_8182648(struct Sprite *sprite)
+{
+ s16 yScale;
+
+ sprite->data[7] += 4;
+ if (sprite->data[7] > 95)
+ {
+ yScale = Cos(0, 128); // 128 * (-1) = -128
+ sprite->data[7] = 0;
+ sprite->data[6]++;
+ }
+ else
+ {
+ s16 sign, index;
+
+ sprite->pos2.y = -(sprite->data[6] * 4) - Sin(sprite->data[7], 8);
+ if (sprite->data[7] > 63)
+ {
+ sign = -1;
+ index = sprite->data[7] - 64;
+ }
+ else
+ {
+ sign = 1;
+ index = 0;
+ }
+
+ yScale = Cos((index * 2) + sprite->data[7], 128) * sign;
+ }
+
+ HandleSetAffineData(sprite, 256, 256 + yScale, 0);
+ if (sprite->data[6] == 3)
+ {
+ sprite->data[7] = 0;
+ sprite->callback = sub_81826F8;
+ }
+}
+
+static void sub_81826F8(struct Sprite *sprite)
+{
+ s16 yScale;
+
+ sprite->data[7] += 8;
+ yScale = Cos(sprite->data[7], 128);
+ sprite->pos2.y = -(Cos(sprite->data[7], 12));
+ if (sprite->data[7] > 63)
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.y = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ }
+
+ HandleSetAffineData(sprite, 256, 256 + yScale, 0);
+}
+
+static void sub_8182764(struct Sprite *sprite)
+{
+ if (sprite->data[7] > sprite->data[5])
+ {
+ sprite->pos2.x = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ }
+ else
+ {
+ s16 xScale;
+
+ sprite->pos2.x = Sin(sprite->data[7] % 256, sprite->data[4]);
+ sprite->data[7] += sprite->data[6];
+ xScale = Sin(sprite->data[7] % 128, 96);
+ HandleSetAffineData(sprite, 256 + xScale, 256, 0);
+ }
+}
+
+static void pokemonanimfunc_3E(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ sprite->data[6] = 8;
+ sprite->data[5] = 512;
+ sprite->data[4] = 8;
+ }
+
+ sub_8182764(sprite);
+}
+
+static void sub_8182830(struct Sprite *sprite)
+{
+ if (sprite->data[7] > sprite->data[5])
+ {
+ sprite->pos2.x = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ }
+ else
+ {
+ s16 xScale;
+
+ sprite->pos2.x = Sin(sprite->data[7] % 256, sprite->data[4]);
+ sprite->data[7] += sprite->data[6];
+ xScale = Sin((sprite->data[7] % 64) * 2, 128);
+ HandleSetAffineData(sprite, 256 + xScale, 256, 0);
+ }
+}
+
+static void pokemonanimfunc_3F(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ sprite->data[6] = 4;
+ sprite->data[5] = 256;
+ sprite->data[4] = 16;
+ }
+
+ sub_8182830(sprite);
+}
+
+static void pokemonanimfunc_40(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ }
+
+ if (sprite->data[7] > 512)
+ {
+ sprite->pos2.x = 0;
+ sub_817F77C(sprite);
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 scale;
+
+ sprite->pos2.x = Sin(sprite->data[7] % 256, 8);
+ sprite->data[7] += 8;
+ scale = Sin(sprite->data[7] % 128, 96);
+ HandleSetAffineData(sprite, 256 + scale, 256 + scale, 0);
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_41(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ }
+
+ if (sprite->data[7] > 512)
+ {
+ sprite->pos2.x = 0;
+ sub_817F77C(sprite);
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 scale;
+
+ sprite->pos2.x = -(Sin((sprite->data[7] % 256) / 2, 16));
+ sprite->data[7] += 8;
+ scale = -(Sin((sprite->data[7] % 256) / 2, 64));
+ HandleSetAffineData(sprite, 256 + scale, 256 + scale, 0);
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_42(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ }
+
+ if (sprite->data[7] > 512)
+ {
+ sprite->pos2.x = 0;
+ sub_817F77C(sprite);
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ s16 scale;
+
+ sprite->pos2.x = -(Sin(sprite->data[7] % 256 , 8));
+ sprite->data[7] += 8;
+ scale = Sin((sprite->data[7] % 256) / 2, 96);
+ HandleSetAffineData(sprite, 256 + scale, 256 + scale, 0);
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_43(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] > 2048)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->data[6] = 0;
+ }
+ else
+ {
+ s16 caseVar = (sprite->data[2] / 512) % 4;
+ switch (caseVar)
+ {
+ case 0:
+ sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512;
+ break;
+ case 1:
+ sprite->pos2.x = (sprite->data[2] % 512 / 32) - 16;
+ break;
+ case 2:
+ sprite->pos2.x = (sprite->data[2] % 512) / 32;
+ break;
+ case 3:
+ sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512 + 16;
+ break;
+ }
+
+ sprite->pos2.y = -(Sin(sprite->data[2] % 128, 4));
+ sprite->data[2] += 24;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_44(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] = 64;
+ sprite->data[2]++;
+ }
+
+ sprite->data[7] += 8;
+ if (sprite->data[6] == 4)
+ {
+ if (sprite->data[7] > 63)
+ {
+ sprite->data[7] = 0;
+ sprite->data[6]++;
+ }
+ }
+ else
+ {
+ if (sprite->data[7] > 127)
+ {
+ sprite->data[7] = 0;
+ sprite->data[6]++;
+ }
+ }
+
+ switch (sprite->data[6])
+ {
+ case 1:
+ sprite->pos2.x = -(Cos(sprite->data[7], 8));
+ sprite->pos2.y = Sin(sprite->data[7], 8) - 8;
+ break;
+ case 2:
+ sprite->pos2.x = Sin(sprite->data[7] + 128, 8) + 8;
+ sprite->pos2.y = -(Cos(sprite->data[7], 8));
+ break;
+ case 3:
+ sprite->pos2.x = Cos(sprite->data[7], 8);
+ sprite->pos2.y = Sin(sprite->data[7] + 128, 8) + 8;
+ break;
+ case 0:
+ case 4:
+ sprite->pos2.x = Sin(sprite->data[7], 8) - 8;
+ sprite->pos2.y = Cos(sprite->data[7], 8);
+ break;
+ default:
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ break;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_45(struct Sprite *sprite)
+{
+ sprite->data[0] = 32;
+ sub_8180714(sprite);
+ sprite->callback = sub_8180714;
+}
+
+static void pokemonanimfunc_46(struct Sprite *sprite)
+{
+ sprite->data[0] = 80;
+ sub_817F8FC(sprite);
+ sprite->callback = sub_817F8FC;
+}
+
+static void pokemonanimfunc_47(struct Sprite *sprite)
+{
+ sprite->data[0] = 80;
+ sub_817F978(sprite);
+ sprite->callback = sub_817F978;
+}
+
+static void pokemonanimfunc_48(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_6 = 2048;
+ sUnknown_03001240[id].field_8 = sprite->data[6];
+ sub_8180900(sprite);
+ sprite->callback = sub_8180900;
+}
+
+static void pokemonanimfunc_49(struct Sprite *sprite)
+{
+ sprite->data[6] = 1;
+ pokemonanimfunc_05(sprite);
+}
+
+static void pokemonanimfunc_4A(struct Sprite *sprite)
+{
+ sprite->data[6] = 1;
+ pokemonanimfunc_48(sprite);
+}
+
+static void pokemonanimfunc_4B(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ sprite->data[0] = 0;
+
+ if (sprite->data[0] <= 0)
+ {
+ sub_817FC20(sprite);
+ sprite->data[0] = 1;
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+static void pokemonanimfunc_4C(struct Sprite *sprite)
+{
+ sprite->data[0] = 30;
+ sprite->data[7] = 3;
+ sub_817FCDC(sprite);
+ sprite->callback = sub_817FCDC;
+}
+
+static void pokemonanimfunc_4D(struct Sprite *sprite)
+{
+ sprite->data[0] = 30;
+ sub_817FD44(sprite);
+ sprite->callback = sub_817FD44;
+}
+
+static void pokemonanimfunc_4E(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_6 = 1024;
+ sUnknown_03001240[id].field_0 = 0;
+ sUnknown_03001240[id].field_4 = 2;
+ sub_817FE30(sprite);
+ sprite->callback = sub_817FE30;
+}
+
+static void pokemonanimfunc_4F(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_6 = 512;
+ sUnknown_03001240[id].field_8 = 3;
+ sUnknown_03001240[id].field_2 = 12;
+ sub_817FFF0(sprite);
+ sprite->callback = sub_817FFF0;
+}
+
+static void pokemonanimfunc_50(struct Sprite *sprite)
+{
+ sprite->data[0] = 24;
+ sub_818031C(sprite);
+ sprite->callback = sub_818031C;
+}
+
+static void pokemonanimfunc_51(struct Sprite *sprite)
+{
+ sprite->data[0] = 5;
+ sub_81804F8(sprite);
+ sprite->callback = sub_81804F8;
+}
+
+static void pokemonanimfunc_52(struct Sprite *sprite)
+{
+ sprite->data[0] = 3;
+ sub_817F9F4(sprite);
+ sprite->callback = sub_817F9F4;
+}
+
+static void pokemonanimfunc_53(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_0 = 60;
+ sUnknown_03001240[id].field_8 = 30;
+ sub_817FF3C(sprite);
+ sprite->callback = sub_817FF3C;
+}
+
+static void pokemonanimfunc_54(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_2 = 1;
+ sUnknown_03001240[id].field_4 = 2;
+ sub_8181214(sprite);
+ sprite->callback = sub_8181214;
+}
+
+static void pokemonanimfunc_55(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_6 = 4;
+ sUnknown_03001240[id].field_4 = 2;
+ sub_8181810(sprite);
+ sprite->callback = sub_8181810;
+}
+
+static void pokemonanimfunc_56(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_8 = 1;
+ sUnknown_03001240[id].field_4 = 2;
+ HandleStartAffineAnim(sprite);
+ sprite->data[3] = 0;
+ sub_8181ABC(sprite);
+ sprite->callback = sub_8181ABC;
+}
+
+static void pokemonanimfunc_07(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_6 = 2;
+ sub_8181CE8(sprite);
+ sprite->callback = sub_8181CE8;
+}
+
+static void pokemonanimfunc_08(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_6 = 4;
+ sUnknown_03001240[id].field_4 = 2;
+ sub_8181CE8(sprite);
+ sprite->callback = sub_8181CE8;
+}
+
+static void pokemonanimfunc_0B(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_8 = 100;
+ sub_81814D4(sprite);
+ sprite->callback = sub_81814D4;
+}
+
+static void pokemonanimfunc_0C(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_8 = 50;
+ sUnknown_03001240[id].field_4 = 2;
+ sub_81814D4(sprite);
+ sprite->callback = sub_81814D4;
+}
+
+static void pokemonanimfunc_0D(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_8 = 100;
+ sub_81815D4(sprite);
+ sprite->callback = sub_81815D4;
+}
+
+static void pokemonanimfunc_0E(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_8 = 50;
+ sUnknown_03001240[id].field_4 = 2;
+ sub_81815D4(sprite);
+ sprite->callback = sub_81815D4;
+}
+
+static void sub_8183140(struct Sprite *sprite)
+{
+ s32 counter = sprite->data[2];
+ if (counter > 2304)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ sprite->pos2.y = Sin((counter + 192) % 256, sprite->data[7]) + sprite->data[7];
+ }
+
+ sprite->data[2] += sprite->data[0];
+}
+
+static void pokemonanimfunc_57(struct Sprite *sprite)
+{
+ sprite->data[0] = 60;
+ sprite->data[7] = 3;
+ sub_8183140(sprite);
+ sprite->callback = sub_8183140;
+}
+
+static void pokemonanimfunc_58(struct Sprite *sprite)
+{
+ sprite->data[0] = 30;
+ sprite->data[7] = 3;
+ sub_8183140(sprite);
+ sprite->callback = sub_8183140;
+}
+
+static void pokemonanimfunc_59(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] > 2048)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->data[6] = 0;
+ }
+ else
+ {
+ s16 divCase = (sprite->data[2] / 512) % 4;
+ switch (divCase)
+ {
+ case 0:
+ sprite->pos2.x = (sprite->data[2] % 512) / 32;
+ break;
+ case 2:
+ sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512;
+ break;
+ case 1:
+ sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512 + 16;
+ break;
+ case 3:
+ sprite->pos2.x = (sprite->data[2] % 512) / 32 - 16;
+ break;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[2] % 128, 4);
+ sprite->data[2] += 24;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_81832C8(struct Sprite *sprite)
+{
+ s16 index1 = 0, index2 = 0;
+
+ if (sprite->data[5] > sprite->data[6])
+ {
+ sprite->pos2.y = 0;
+ sprite->data[5] = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ if (sprite->data[4] <= 1)
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[4]--;
+ sprite->data[7] = 0;
+ }
+ }
+ else
+ {
+ u8 amplitude, cmpVal1, cmpVal2;
+ s16 xScale, yScale;
+
+ index2 = (sprite->data[5] * 128) / sprite->data[6];
+ cmpVal1 = sprite->data[6] / 4;
+ cmpVal2 = cmpVal1 * 3;
+ if (sprite->data[5] >= cmpVal1 && sprite->data[5] < cmpVal2)
+ {
+ sprite->data[7] += 51;
+ index1 = sprite->data[7] & 0xFF;
+ }
+
+ if (sprite->data[1] == 0)
+ xScale = -256 - Sin(index2, 16);
+ else
+ xScale = 256 + Sin(index2, 16);
+
+ amplitude = sprite->data[3];
+ yScale = 256 - Sin(index2, amplitude) - Sin(index1, amplitude / 5);
+ SetAffineData(sprite, xScale, yScale, 0);
+ sprite->data[5]++;
+ }
+}
+
+static void pokemonanimfunc_5A(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 1;
+ sprite->data[6] = 40;
+ sprite->data[3] = 40;
+ sprite->data[5] = 0;
+ sprite->data[7] = 0;
+ }
+
+ sub_81832C8(sprite);
+}
+
+static void sub_8183418(struct Sprite *sprite)
+{
+ s16 index1 = 0, index2;
+
+ if (sprite->data[5] > sprite->data[6])
+ {
+ sprite->data[5] = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ if (sprite->data[4] <= 1)
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[4]--;
+ sprite->data[7] = 0;
+ }
+ }
+ else
+ {
+ u8 amplitude, cmpVal1, cmpVal2;
+ s16 xScale;
+
+ index2 = (sprite->data[5] * 128) / sprite->data[6];
+ cmpVal1 = sprite->data[6] / 4;
+ cmpVal2 = cmpVal1 * 3;
+ if (sprite->data[5] >= cmpVal1 && sprite->data[5] < cmpVal2)
+ {
+ sprite->data[7] += 51;
+ index1 = sprite->data[7] & 0xFF;
+ }
+
+ amplitude = sprite->data[3];
+
+ if (sprite->data[1] == 0)
+ xScale = -256 + Sin(index2, amplitude) + Sin(index1, amplitude / 5 * 2);
+ else
+ xScale = 256 - Sin(index2, amplitude) - Sin(index1, amplitude / 5 * 2);
+
+ SetAffineData(sprite, xScale, 256, 0);
+ sprite->data[5]++;
+ }
+}
+
+static void pokemonanimfunc_5B(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 1;
+ sprite->data[6] = 40;
+ sprite->data[3] = 40;
+ sprite->data[5] = 0;
+ sprite->data[7] = 0;
+ }
+
+ sub_8183418(sprite);
+}
+
+static void sub_8183574(struct Sprite *sprite)
+{
+ u8 var6, var7;
+ u8 var8 = sprite->data[2];
+ u8 var9 = sprite->data[6];
+ u8 var5 = sUnknown_0860AA80[sprite->data[5]][0];
+ u8 var2 = var5;
+ if (var5 != 0xFF)
+ var5 = sprite->data[7];
+ else
+ var5 = 0xFF; // needed to match
+
+ var6 = sUnknown_0860AA80[sprite->data[5]][1];
+ var7 = 0;
+ if (var2 != 0xFE)
+ var7 = (var6 - var9) * var5 / var6;
+
+ if (var5 == 0xFF)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ sprite->pos2.y = Sin((var8 + 192) % 256, var7) + var7;
+ if (var9 == var6)
+ {
+ sprite->data[5]++;
+ sprite->data[6] = 0;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[0];
+ sprite->data[6]++;
+ }
+ }
+}
+
+static void pokemonanimfunc_5C(struct Sprite *sprite)
+{
+ sprite->data[0] = 40;
+ sprite->data[7] = 6;
+ sub_8183574(sprite);
+ sprite->callback = sub_8183574;
+}
+
+static void pokemonanimfunc_5D(struct Sprite *sprite)
+{
+ sprite->data[0] = 70;
+ sprite->data[7] = 6;
+ sub_817FCDC(sprite);
+ sprite->callback = sub_817FCDC;
+}
+
+static void pokemonanimfunc_5E(struct Sprite *sprite)
+{
+ sprite->data[0] = 20;
+ sub_817F8FC(sprite);
+ sprite->callback = sub_817F8FC;
+}
+
+static void pokemonanimfunc_5F(struct Sprite *sprite)
+{
+ if (sprite->data[2] > 40)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ s8 sign;
+ if (!(sprite->data[2] & 1))
+ sign = 1;
+ else
+ sign = -1;
+
+ sprite->pos2.x = Sin((sprite->data[2] * 128 / 40) % 256, 9) * sign;
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_60(struct Sprite *sprite)
+{
+ if (sprite->data[2] > 40)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ s8 sign;
+ if (!(sprite->data[2] & 1))
+ sign = 1;
+ else
+ sign = -1;
+
+ sprite->pos2.x = Sin((sprite->data[2] * 128 / 40) % 256, 12) * sign;
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_61(struct Sprite *sprite)
+{
+ sprite->data[0] = 70;
+ sprite->data[7] = 6;
+ sub_8183140(sprite);
+ sprite->callback = sub_8183140;
+}
+
+static void pokemonanimfunc_62(struct Sprite *sprite)
+{
+ sprite->data[0] = 24;
+ sprite->data[7] = 6;
+ sub_8183574(sprite);
+ sprite->callback = sub_8183574;
+}
+
+static void pokemonanimfunc_63(struct Sprite *sprite)
+{
+ sprite->data[0] = 56;
+ sprite->data[7] = 9;
+ sub_8183574(sprite);
+ sprite->callback = sub_8183574;
+}
+
+static void pokemonanimfunc_64(struct Sprite *sprite)
+{
+ u8 id = sprite->data[0] = sub_817F758();
+
+ sUnknown_03001240[id].field_6 = 1024;
+ sUnknown_03001240[id].field_8 = 6;
+ sUnknown_03001240[id].field_2 = 24;
+ sub_817FFF0(sprite);
+ sprite->callback = sub_817FFF0;
+}
+
+static void sub_81837DC(struct Sprite *sprite)
+{
+ s16 index1 = 0, index2 = 0;
+ if (sprite->data[5] > sprite->data[6])
+ {
+ sprite->pos2.y = 0;
+ sprite->data[5] = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ if (sprite->data[4] <= 1)
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[4]--;
+ sprite->data[7] = 0;
+ }
+ }
+ else
+ {
+ u8 amplitude, cmpVal1, cmpVal2;
+ s16 xScale, yScale;
+
+ index2 = (sprite->data[5] * 128) / sprite->data[6];
+ cmpVal1 = sprite->data[6] / 4;
+ cmpVal2 = cmpVal1 * 3;
+ if (sprite->data[5] >= cmpVal1 && sprite->data[5] < cmpVal2)
+ {
+ sprite->data[7] += 51;
+ index1 = sprite->data[7] & 0xFF;
+ }
+
+ amplitude = sprite->data[3];
+
+ if (sprite->data[1] == 0)
+ xScale = Sin(index2, amplitude) + (Sin(index1, amplitude / 5 * 2) - 256);
+ else
+ xScale = 256 - Sin(index1, amplitude / 5 * 2) - Sin(index2, amplitude);
+
+ yScale = 256 - Sin(index1, amplitude / 5) - Sin(index2, amplitude);
+ SetAffineData(sprite, xScale, yScale, 0);
+ sprite->data[5]++;
+ }
+}
+
+static void pokemonanimfunc_65(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 1;
+ sprite->data[6] = 40;
+ sprite->data[3] = 40;
+ sprite->data[5] = 0;
+ sprite->data[7] = 0;
+ }
+
+ sub_81837DC(sprite);
+}
+
+static void pokemonanimfunc_66(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] > 2048)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->data[6] = 0;
+ }
+ else
+ {
+ s16 divCase = (sprite->data[2] / 512) % 4;
+ switch (divCase)
+ {
+ case 0:
+ sprite->pos2.x = (sprite->data[2] % 512) / 32;
+ break;
+ case 2:
+ sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512;
+ break;
+ case 1:
+ sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512 + 16;
+ break;
+ case 3:
+ sprite->pos2.x = (sprite->data[2] % 512) / 32 - 16;
+ break;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[2] % 128, 4);
+ sprite->data[2] += 48;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_67(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] > 2048)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->data[6] = 0;
+ }
+ else
+ {
+ s16 divCase = (sprite->data[2] / 512) % 4;
+ switch (divCase)
+ {
+ case 0:
+ sprite->pos2.x = (sprite->data[2] % 512) / 32;
+ break;
+ case 2:
+ sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512;
+ break;
+ case 1:
+ sprite->pos2.x = -(sprite->data[2] % 512 * 16) / 512 + 16;
+ break;
+ case 3:
+ sprite->pos2.x = (sprite->data[2] % 512) / 32 - 16;
+ break;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[2] % 96, 4);
+ sprite->data[2] += 64;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static const s8 sUnknown_0860ADBE[][3] =
+{
+// x y timer
+ {1, 1, 12},
+ {-2, 0, 12},
+ {1, -1, 12},
+ {0, 0, 0}
+};
+
+static void sub_8183B4C(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] == 0)
+ sprite->data[3] = 0;
+
+ if (sUnknown_0860ADBE[sprite->data[3]][2] / sprite->data[5] == sprite->data[2])
+ {
+ sprite->data[3]++;
+ sprite->data[2] = 0;
+ }
+
+ if (sUnknown_0860ADBE[sprite->data[3]][2] / sprite->data[5] == 0)
+ {
+ if (--sprite->data[6] == 0)
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ else
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ s32 amplitude = sprite->data[5];
+ sprite->pos2.x += (sUnknown_0860ADBE[sprite->data[3]][0] * amplitude);
+ sprite->pos2.y += (sUnknown_0860ADBE[sprite->data[3]][1] * sprite->data[5]); // what's the point of the var if you're not reusing it?
+ sprite->data[2]++;
+ sub_817F70C(sprite);
+ }
+}
+
+static void pokemonanimfunc_68(struct Sprite *sprite)
+{
+ sprite->data[5] = 1;
+ sprite->data[6] = 1;
+ sub_8183B4C(sprite);
+ sprite->callback = sub_8183B4C;
+}
+
+static void pokemonanimfunc_69(struct Sprite *sprite)
+{
+ sprite->data[5] = 2;
+ sprite->data[6] = 1;
+ sub_8183B4C(sprite);
+ sprite->callback = sub_8183B4C;
+}
+
+static void pokemonanimfunc_6A(struct Sprite *sprite)
+{
+ sprite->data[5] = 2;
+ sprite->data[6] = 2;
+ sub_8183B4C(sprite);
+ sprite->callback = sub_8183B4C;
+}
+
+static void sub_8183C6C(struct Sprite *sprite)
+{
+ if (sprite->data[7] > 255)
+ {
+ if (sprite->data[5] <= 1)
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ }
+ else
+ {
+ sprite->data[5]--;
+ sprite->data[7] = 0;
+ }
+ }
+ else
+ {
+ s16 scale;
+
+ sprite->data[7] += sprite->data[6];
+ if (sprite->data[7] > 256)
+ sprite->data[7] = 256;
+
+ scale = Sin(sprite->data[7] / 2, 64);
+ HandleSetAffineData(sprite, 256 - scale, 256 - scale, 0);
+ }
+}
+
+static void pokemonanimfunc_6B(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ sprite->data[6] = 4;
+ sprite->data[5] = 1;
+ }
+
+ sub_8183C6C(sprite);
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_6C(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ sprite->data[6] = 8;
+ sprite->data[5] = 2;
+ }
+
+ sub_8183C6C(sprite);
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_6D(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ sprite->data[6] = 8;
+ sprite->data[5] = 512;
+ sprite->data[4] = 16;
+ }
+
+ sub_8182764(sprite);
+}
+
+static void pokemonanimfunc_6E(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ sprite->data[6] = 4;
+ sprite->data[5] = 256;
+ sprite->data[4] = 16;
+ }
+
+ sub_8182764(sprite);
+}
+
+static void pokemonanimfunc_6F(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ sprite->data[6] = 8;
+ sprite->data[5] = 512;
+ sprite->data[4] = 16;
+ }
+
+ sub_8182830(sprite);
+}
+
+static void pokemonanimfunc_70(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[2]++;
+ sprite->data[7] = 0;
+ sprite->data[6] = 8;
+ sprite->data[5] = 512;
+ sprite->data[4] = 8;
+ }
+
+ sub_8182830(sprite);
+}
+
+static void pokemonanimfunc_71(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 5;
+ sprite->data[6] = 8;
+ }
+
+ sub_8180828(sprite);
+}
+
+static void pokemonanimfunc_72(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 3;
+ sprite->data[6] = 4;
+ }
+
+ sub_8180828(sprite);
+}
+
+static void pokemonanimfunc_73(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 1;
+ sprite->data[6] = 30;
+ sprite->data[3] = 60;
+ sprite->data[7] = 0;
+ }
+
+ sub_81832C8(sprite);
+}
+
+static void pokemonanimfunc_74(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 2;
+ sprite->data[6] = 20;
+ sprite->data[3] = 70;
+ sprite->data[7] = 0;
+ }
+
+ sub_81832C8(sprite);
+}
+
+static void pokemonanimfunc_75(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 2;
+ sprite->data[6] = 20;
+ sprite->data[3] = 70;
+ sprite->data[5] = 0;
+ sprite->data[7] = 0;
+ }
+
+ sub_8183418(sprite);
+}
+
+static void pokemonanimfunc_76(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 1;
+ sprite->data[6] = 30;
+ sprite->data[3] = 60;
+ sprite->data[5] = 0;
+ sprite->data[7] = 0;
+ }
+
+ sub_8183418(sprite);
+}
+
+static void pokemonanimfunc_77(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 2;
+ sprite->data[6] = 20;
+ sprite->data[3] = 70;
+ sprite->data[5] = 0;
+ sprite->data[7] = 0;
+ }
+
+ sub_81837DC(sprite);
+}
+
+static void pokemonanimfunc_78(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ HandleStartAffineAnim(sprite);
+ sprite->data[4] = 1;
+ sprite->data[6] = 30;
+ sprite->data[3] = 60;
+ sprite->data[5] = 0;
+ sprite->data[7] = 0;
+ }
+
+ sub_81837DC(sprite);
+}
+
+static void sub_8183FA8(struct Sprite *sprite)
+{
+ if (sprite->data[7] > 255)
+ {
+ if (sprite->data[6] <= 1)
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ sprite->data[7] %= 256;
+ sprite->data[6]--;
+ }
+ }
+ else
+ {
+ sprite->pos2.x = -(Sin(sprite->data[7], sprite->data[5]));
+ sprite->pos2.y = Sin((sprite->data[7] + 192) % 256, sprite->data[4]);
+ if (sprite->pos2.y > 0)
+ sprite->pos2.y *= -1;
+
+ sprite->pos2.y += sprite->data[4];
+ sprite->data[7] += sprite->data[3];
+ }
+}
+
+static void pokemonanimfunc_79(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ sprite->data[6] = 1;
+ sprite->data[7] = 0;
+ sprite->data[5] = 12;
+ sprite->data[4] = 12;
+ sprite->data[3] = 4;
+ }
+
+ sub_8183FA8(sprite);
+}
+
+static void pokemonanimfunc_7A(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ sprite->data[6] = 1;
+ sprite->data[7] = 0;
+ sprite->data[5] = 12;
+ sprite->data[4] = 12;
+ sprite->data[3] = 6;
+ }
+
+ sub_8183FA8(sprite);
+}
+
+static void pokemonanimfunc_7B(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ sprite->data[6] = 2;
+ sprite->data[7] = 0;
+ sprite->data[5] = 12;
+ sprite->data[4] = 12;
+ sprite->data[3] = 8;
+ }
+
+ sub_8183FA8(sprite);
+}
+
+static void sub_81840C4(struct Sprite *sprite)
+{
+ if (sprite->data[7] > 256)
+ {
+ if (sprite->data[6] <= sprite->data[4])
+ {
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[4]++;
+ sprite->data[7] = 0;
+ }
+
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ s16 posX;
+
+ if (sprite->data[7] > 159)
+ {
+ if (sprite->data[7] > 256)
+ sprite->data[7] = 256;
+
+ sprite->pos2.y = -(Sin(sprite->data[7] % 256, 8));
+ }
+ else if (sprite->data[7] > 95)
+ {
+ sprite->pos2.y = Sin(96, 6) - Sin((sprite->data[7] - 96) * 2, 4);
+ }
+ else
+ {
+ sprite->pos2.y = Sin(sprite->data[7], 6);
+ }
+
+ posX = -(Sin(sprite->data[7] / 2, sprite->data[5]));
+ if (sprite->data[4] % 2 == 0)
+ posX *= -1;
+
+ sprite->pos2.x = posX;
+ sprite->data[7] += sprite->data[3];
+ }
+}
+
+static void pokemonanimfunc_7C(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ sprite->data[6] = 2;
+ sprite->data[7] = 0;
+ sprite->data[5] = 16;
+ sprite->data[4] = 1;
+ sprite->data[3] = 4;
+ }
+
+ sub_81840C4(sprite);
+}
+
+static void pokemonanimfunc_7D(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ sprite->data[6] = 2;
+ sprite->data[7] = 0;
+ sprite->data[5] = 16;
+ sprite->data[4] = 1;
+ sprite->data[3] = 6;
+ }
+
+ sub_81840C4(sprite);
+}
+
+static void pokemonanimfunc_7E(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ sprite->data[6] = 3;
+ sprite->data[7] = 0;
+ sprite->data[5] = 16;
+ sprite->data[4] = 1;
+ sprite->data[3] = 8;
+ }
+
+ sub_81840C4(sprite);
+}
+
+static void pokemonanimfunc_7F(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ sprite->data[6] = 1;
+ sprite->data[7] = 0;
+ sprite->data[5] = 4;
+ sprite->data[4] = 6;
+ sprite->data[3] = 4;
+ }
+
+ sub_8183FA8(sprite);
+}
+
+static void pokemonanimfunc_80(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ sprite->data[6] = 1;
+ sprite->data[7] = 0;
+ sprite->data[5] = 4;
+ sprite->data[4] = 6;
+ sprite->data[3] = 6;
+ }
+
+ sub_8183FA8(sprite);
+}
+
+static void pokemonanimfunc_81(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[2] = 1;
+ sprite->data[6] = 2;
+ sprite->data[7] = 0;
+ sprite->data[5] = 4;
+ sprite->data[4] = 6;
+ sprite->data[3] = 8;
+ }
+
+ sub_8183FA8(sprite);
+}
+
+static void sub_8184290(struct Sprite *sprite)
+{
+ u16 index = Sin((sprite->data[2] * 128) / sprite->data[7], sprite->data[5]);
+ sprite->data[6] = -(index << 8);
+ sub_817F3F0(sprite, index, sprite->data[4], 0);
+ HandleSetAffineData(sprite, 256, 256, sprite->data[6]);
+}
+
+static void pokemonanimfunc_82(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 60;
+ sprite->data[5] = 8;
+ sprite->data[4] = -32;
+ sprite->data[3] = 1;
+ sprite->data[0] = 0;
+ }
+
+ if (sprite->data[2] > sprite->data[7])
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ if (sprite->data[3] <= sprite->data[0])
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ return;
+ }
+ else
+ {
+ sprite->data[2] = 0;
+ }
+ }
+ else
+ {
+ sub_8184290(sprite);
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_83(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 90;
+ sprite->data[5] = 8;
+ sprite->data[4] = -32;
+ sprite->data[3] = 1;
+ sprite->data[0] = 0;
+ }
+
+ if (sprite->data[2] > sprite->data[7])
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ if (sprite->data[3] <= sprite->data[0])
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ return;
+ }
+ else
+ {
+ sprite->data[2] = 0;
+ }
+ }
+ else
+ {
+ sub_8184290(sprite);
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_84(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 30;
+ sprite->data[5] = 8;
+ sprite->data[4] = -32;
+ sprite->data[3] = 2;
+ sprite->data[0] = 0;
+ }
+
+ if (sprite->data[2] > sprite->data[7])
+ {
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ if (sprite->data[3] <= sprite->data[0])
+ {
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ return;
+ }
+ else
+ {
+ sprite->data[2] = 0;
+ }
+ }
+ else
+ {
+ sub_8184290(sprite);
+ }
+
+ sprite->data[2]++;
+}
+
+static void sub_8184468(struct Sprite *sprite)
+{
+ if (sprite->data[2] > sprite->data[7])
+ {
+ sprite->pos2.y = 0;
+ HandleSetAffineData(sprite, 256, 256, 0);
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ u8 posY_unsigned;
+ s8 posY_signed;
+ s32 posY;
+ s16 index = (u16)(sprite->data[2] % sprite->data[6] * 256) / sprite->data[6] % 256;
+ if (sprite->data[2] % 2 == 0)
+ {
+ sprite->data[4] = Sin(index, 32) + 256;
+ sprite->data[5] = Sin(index, 32) + 256;
+ posY_unsigned = Sin(index, 32);
+ posY_signed = posY_unsigned;
+ }
+ else
+ {
+ sprite->data[4] = Sin(index, 8) + 256;
+ sprite->data[5] = Sin(index, 8) + 256;
+ posY_unsigned = Sin(index, 8);
+ posY_signed = posY_unsigned;
+ }
+
+ posY = posY_signed;
+ if (posY < 0)
+ posY += 7;
+ sprite->pos2.y = (u32)(posY) >> 3;
+ HandleSetAffineData(sprite, sprite->data[4], sprite->data[5], 0);
+ }
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_85(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->pos2.y += 2;
+ sprite->data[6] = 40;
+ sprite->data[7] = 80;
+ }
+
+ sub_8184468(sprite);
+}
+
+static void pokemonanimfunc_86(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->pos2.y += 2;
+ sprite->data[6] = 40;
+ sprite->data[7] = 40;
+ }
+
+ sub_8184468(sprite);
+}
+
+static void pokemonanimfunc_87(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ HandleStartAffineAnim(sprite);
+ sprite->pos2.y += 2;
+ sprite->data[6] = 80;
+ sprite->data[7] = 80;
+ }
+
+ sub_8184468(sprite);
+}
+
+static void sub_8184610(struct Sprite *sprite);
+static void sub_8184640(struct Sprite *sprite);
+static void sub_8184678(struct Sprite *sprite);
+static void sub_81846B8(struct Sprite *sprite);
+
+static void sub_81845D4(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x -= sprite->data[2];
+ if (sprite->pos2.x <= -sprite->data[6])
+ {
+ sprite->pos2.x = -sprite->data[6];
+ sprite->data[7] = 2;
+ sprite->callback = sub_8184610;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8184610(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x += sprite->data[7];
+ sprite->data[7]++;
+ if (sprite->pos2.x >= 0)
+ sprite->callback = sub_8184640;
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8184640(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x += sprite->data[7];
+ sprite->data[7]++;
+ if (sprite->pos2.x > sprite->data[6])
+ {
+ sprite->pos2.x = sprite->data[6];
+ sprite->callback = sub_8184678;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_8184678(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ if (sprite->data[3] >= sprite->data[5])
+ {
+ sprite->callback = sub_81846B8;
+ }
+ else
+ {
+ sprite->pos2.x += sprite->data[4];
+ sprite->data[4] *= -1;
+ sprite->data[3]++;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void sub_81846B8(struct Sprite *sprite)
+{
+ sub_817F70C(sprite);
+ sprite->pos2.x -= 2;
+ if (sprite->pos2.x <= 0)
+ {
+ sprite->pos2.x = 0;
+ sub_817F77C(sprite);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+
+ sub_817F70C(sprite);
+}
+
+static void pokemonanimfunc_88(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 4;
+ sprite->data[6] = 12;
+ sprite->data[5] = 16;
+ sprite->data[4] = 4;
+ sprite->data[3] = 0;
+ sprite->data[2] = 2;
+ sprite->callback = sub_81845D4;
+}
+
+static void pokemonanimfunc_89(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 2;
+ sprite->data[6] = 8;
+ sprite->data[5] = 12;
+ sprite->data[4] = 2;
+ sprite->data[3] = 0;
+ sprite->data[2] = 1;
+ sprite->callback = sub_81845D4;
+}
+
+static void pokemonanimfunc_8A(struct Sprite *sprite)
+{
+ HandleStartAffineAnim(sprite);
+ sprite->data[7] = 0;
+ sprite->data[6] = 6;
+ sprite->data[5] = 6;
+ sprite->data[4] = 2;
+ sprite->data[3] = 0;
+ sprite->data[2] = 1;
+ sprite->callback = sub_81845D4;
+}
+
+static void sub_8184770(struct Sprite *sprite)
+{
+ sprite->pos2.x = sprite->data[1];
+ if (sprite->data[0] > 1)
+ {
+ sprite->data[1] *= -1;
+ sprite->data[0] = 0;
+ }
+ else
+ {
+ sprite->data[0]++;
+ }
+}
+
+struct YellowBlendStruct
+{
+ u8 field_0;
+ u8 field_1;
+};
+
+static const struct YellowBlendStruct sUnknown_0860ADCC[] =
+{
+ {0, 1},
+ {1, 2},
+ {0, 15},
+ {1, 1},
+ {0, 15},
+ {1, 1},
+ {0, 15},
+ {1, 1},
+ {0, 1},
+ {1, 1},
+ {0, 1},
+ {1, 1},
+ {0, 1},
+ {1, 1},
+ {0, 1},
+ {1, 1},
+ {0, 1},
+ {1, 1},
+ {0, 1},
+ {0, 0xFF}
+};
+
+static const struct YellowBlendStruct sUnknown_0860AE1C[] =
+{
+ {0, 5},
+ {1, 1},
+ {0, 15},
+ {1, 4},
+ {0, 2},
+ {1, 2},
+ {0, 2},
+ {1, 2},
+ {0, 2},
+ {1, 2},
+ {0, 2},
+ {1, 2},
+ {0, 2},
+ {0, 0xFF}
+};
+
+static const struct YellowBlendStruct sUnknown_0860AE54[] =
+{
+ {0, 1},
+ {1, 1},
+ {0, 20},
+ {1, 1},
+ {0, 20},
+ {1, 1},
+ {0, 20},
+ {1, 1},
+ {0, 1},
+ {0, 0xFF}
+};
+
+static const struct YellowBlendStruct *const sUnknown_0860AE7C[] =
+{
+ sUnknown_0860ADCC,
+ sUnknown_0860AE1C,
+ sUnknown_0860AE54
+};
+
+static void BackAnimBlendYellow(struct Sprite *sprite)
+{
+ const struct YellowBlendStruct *array = sUnknown_0860AE7C[sprite->data[3]];
+ sub_8184770(sprite);
+ if (array[sprite->data[6]].field_1 == 0xFF)
+ {
+ sprite->pos2.x = 0;
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ if (sprite->data[4] == 1)
+ {
+ if (array[sprite->data[6]].field_0 != 0)
+ BlendPalette(sprite->data[7], 0x10, 0x10, RGB_YELLOW);
+ else
+ BlendPalette(sprite->data[7], 0x10, 0, RGB_YELLOW);
+
+ sprite->data[4] = 0;
+ }
+
+ if (array[sprite->data[6]].field_1 == sprite->data[5])
+ {
+ sprite->data[4] = 1;
+ sprite->data[5] = 0;
+ sprite->data[6]++;
+ }
+ else
+ {
+ sprite->data[5]++;
+ }
+ }
+}
+
+static void pokemonanimfunc_8B(struct Sprite *sprite)
+{
+ if (++sprite->data[2] == 1)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[6] = 0;
+ sprite->data[5] = 0;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ }
+
+ BackAnimBlendYellow(sprite);
+}
+
+static void pokemonanimfunc_8C(struct Sprite *sprite)
+{
+ if (++sprite->data[2] == 1)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[6] = 0;
+ sprite->data[5] = 0;
+ sprite->data[4] = 0;
+ sprite->data[3] = 1;
+ }
+
+ BackAnimBlendYellow(sprite);
+}
+
+static void pokemonanimfunc_8D(struct Sprite *sprite)
+{
+ if (++sprite->data[2] == 1)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[6] = 0;
+ sprite->data[5] = 0;
+ sprite->data[4] = 0;
+ sprite->data[3] = 2;
+ }
+
+ BackAnimBlendYellow(sprite);
+}
+
+static void BackAnimBlend(struct Sprite *sprite)
+{
+ static const u16 sColors[] =
+ {
+ RGB_RED, RGB_GREEN, RGB_BLUE, RGB_BLACK
+ };
+
+ if (sprite->data[2] > 127)
+ {
+ BlendPalette(sprite->data[7], 0x10, 0, RGB_RED);
+ sprite->callback = SpriteCB_SetDummyOnAnimEnd;
+ }
+ else
+ {
+ sprite->data[6] = Sin(sprite->data[2], 12);
+ BlendPalette(sprite->data[7], 0x10, sprite->data[6], sColors[sprite->data[1]]);
+ }
+}
+
+static void sub_8184934(struct Sprite *sprite)
+{
+ if (sprite->data[3] < sprite->data[4])
+ {
+ sub_817F70C(sprite);
+ if (sprite->data[5] > sprite->data[0])
+ {
+ if (++sprite->data[3] < sprite->data[4])
+ sprite->data[5] = 0;
+
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ s8 sign = 1 - (sprite->data[3] % 2 * 2);
+ sprite->pos2.x = sign * Sin((sprite->data[5] * 384 / sprite->data[0]) % 256, 6);
+ sprite->data[5]++;
+ }
+
+ sub_817F70C(sprite);
+ }
+}
+
+static void pokemonanimfunc_8E(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[0] = 10;
+ sprite->data[5] = 0;
+ sprite->data[4] = 2;
+ sprite->data[3] = 0;
+ sprite->data[1] = 0;
+ }
+
+ if (sprite->data[2] % 2 == 0)
+ BackAnimBlend(sprite);
+
+ if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2)
+ sub_8184934(sprite);
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_8F(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[0] = 20;
+ sprite->data[5] = 0;
+ sprite->data[4] = 1;
+ sprite->data[3] = 0;
+ sprite->data[1] = 0;
+ }
+
+ if (sprite->data[2] % 2 == 0)
+ BackAnimBlend(sprite);
+
+ if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2)
+ sub_8184934(sprite);
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_90(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[0] = 80;
+ sprite->data[5] = 0;
+ sprite->data[4] = 1;
+ sprite->data[3] = 0;
+ sprite->data[1] = 0;
+ }
+
+ if (sprite->data[2] % 2 == 0)
+ BackAnimBlend(sprite);
+
+ if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2)
+ sub_8184934(sprite);
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_91(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[0] = 10;
+ sprite->data[5] = 0;
+ sprite->data[4] = 2;
+ sprite->data[3] = 0;
+ sprite->data[1] = 1;
+ }
+
+ if (sprite->data[2] % 2 == 0)
+ BackAnimBlend(sprite);
+
+ if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2)
+ sub_8184934(sprite);
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_92(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[0] = 20;
+ sprite->data[5] = 0;
+ sprite->data[4] = 1;
+ sprite->data[3] = 0;
+ sprite->data[1] = 1;
+ }
+
+ if (sprite->data[2] % 2 == 0)
+ BackAnimBlend(sprite);
+
+ if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2)
+ sub_8184934(sprite);
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_93(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[0] = 80;
+ sprite->data[5] = 0;
+ sprite->data[4] = 1;
+ sprite->data[3] = 0;
+ sprite->data[1] = 1;
+ }
+
+ if (sprite->data[2] % 2 == 0)
+ BackAnimBlend(sprite);
+
+ if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2)
+ sub_8184934(sprite);
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_94(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[0] = 10;
+ sprite->data[5] = 0;
+ sprite->data[4] = 2;
+ sprite->data[3] = 0;
+ sprite->data[1] = 2;
+ }
+
+ if (sprite->data[2] % 2 == 0)
+ BackAnimBlend(sprite);
+
+ if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2)
+ sub_8184934(sprite);
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_95(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[0] = 20;
+ sprite->data[5] = 0;
+ sprite->data[4] = 1;
+ sprite->data[3] = 0;
+ sprite->data[1] = 2;
+ }
+
+ if (sprite->data[2] % 2 == 0)
+ BackAnimBlend(sprite);
+
+ if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2)
+ sub_8184934(sprite);
+
+ sprite->data[2]++;
+}
+
+static void pokemonanimfunc_96(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->data[7] = (sprite->oam.paletteNum * 16) + 256;
+ sprite->data[0] = 80;
+ sprite->data[5] = 0;
+ sprite->data[4] = 1;
+ sprite->data[3] = 0;
+ sprite->data[1] = 2;
+ }
+
+ if (sprite->data[2] % 2 == 0)
+ BackAnimBlend(sprite);
+
+ if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2)
+ sub_8184934(sprite);
+
+ sprite->data[2]++;
+}
+
+static void SpriteCB_SetDummyOnAnimEnd(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ sprite->callback = SpriteCallbackDummy;
+}
diff --git a/src/pokemon_icon.c b/src/pokemon_icon.c
new file mode 100644
index 000000000..4d1cc51c5
--- /dev/null
+++ b/src/pokemon_icon.c
@@ -0,0 +1,1014 @@
+#include "global.h"
+#include "sprite.h"
+#include "graphics.h"
+
+#define POKE_ICON_BASE_PAL_TAG 56000
+
+const u8 * const gMonIconTable[] =
+{
+ gMonIcon_Bulbasaur,
+ gMonIcon_Bulbasaur,
+ gMonIcon_Ivysaur,
+ gMonIcon_Venusaur,
+ gMonIcon_Charmander,
+ gMonIcon_Charmeleon,
+ gMonIcon_Charizard,
+ gMonIcon_Squirtle,
+ gMonIcon_Wartortle,
+ gMonIcon_Blastoise,
+ gMonIcon_Caterpie,
+ gMonIcon_Metapod,
+ gMonIcon_Butterfree,
+ gMonIcon_Weedle,
+ gMonIcon_Kakuna,
+ gMonIcon_Beedrill,
+ gMonIcon_Pidgey,
+ gMonIcon_Pidgeotto,
+ gMonIcon_Pidgeot,
+ gMonIcon_Rattata,
+ gMonIcon_Raticate,
+ gMonIcon_Spearow,
+ gMonIcon_Fearow,
+ gMonIcon_Ekans,
+ gMonIcon_Arbok,
+ gMonIcon_Pikachu,
+ gMonIcon_Raichu,
+ gMonIcon_Sandshrew,
+ gMonIcon_Sandslash,
+ gMonIcon_NidoranF,
+ gMonIcon_Nidorina,
+ gMonIcon_Nidoqueen,
+ gMonIcon_NidoranM,
+ gMonIcon_Nidorino,
+ gMonIcon_Nidoking,
+ gMonIcon_Clefairy,
+ gMonIcon_Clefable,
+ gMonIcon_Vulpix,
+ gMonIcon_Ninetales,
+ gMonIcon_Jigglypuff,
+ gMonIcon_Wigglytuff,
+ gMonIcon_Zubat,
+ gMonIcon_Golbat,
+ gMonIcon_Oddish,
+ gMonIcon_Gloom,
+ gMonIcon_Vileplume,
+ gMonIcon_Paras,
+ gMonIcon_Parasect,
+ gMonIcon_Venonat,
+ gMonIcon_Venomoth,
+ gMonIcon_Diglett,
+ gMonIcon_Dugtrio,
+ gMonIcon_Meowth,
+ gMonIcon_Persian,
+ gMonIcon_Psyduck,
+ gMonIcon_Golduck,
+ gMonIcon_Mankey,
+ gMonIcon_Primeape,
+ gMonIcon_Growlithe,
+ gMonIcon_Arcanine,
+ gMonIcon_Poliwag,
+ gMonIcon_Poliwhirl,
+ gMonIcon_Poliwrath,
+ gMonIcon_Abra,
+ gMonIcon_Kadabra,
+ gMonIcon_Alakazam,
+ gMonIcon_Machop,
+ gMonIcon_Machoke,
+ gMonIcon_Machamp,
+ gMonIcon_Bellsprout,
+ gMonIcon_Weepinbell,
+ gMonIcon_Victreebel,
+ gMonIcon_Tentacool,
+ gMonIcon_Tentacruel,
+ gMonIcon_Geodude,
+ gMonIcon_Graveler,
+ gMonIcon_Golem,
+ gMonIcon_Ponyta,
+ gMonIcon_Rapidash,
+ gMonIcon_Slowpoke,
+ gMonIcon_Slowbro,
+ gMonIcon_Magnemite,
+ gMonIcon_Magneton,
+ gMonIcon_Farfetchd,
+ gMonIcon_Doduo,
+ gMonIcon_Dodrio,
+ gMonIcon_Seel,
+ gMonIcon_Dewgong,
+ gMonIcon_Grimer,
+ gMonIcon_Muk,
+ gMonIcon_Shellder,
+ gMonIcon_Cloyster,
+ gMonIcon_Gastly,
+ gMonIcon_Haunter,
+ gMonIcon_Gengar,
+ gMonIcon_Onix,
+ gMonIcon_Drowzee,
+ gMonIcon_Hypno,
+ gMonIcon_Krabby,
+ gMonIcon_Kingler,
+ gMonIcon_Voltorb,
+ gMonIcon_Electrode,
+ gMonIcon_Exeggcute,
+ gMonIcon_Exeggutor,
+ gMonIcon_Cubone,
+ gMonIcon_Marowak,
+ gMonIcon_Hitmonlee,
+ gMonIcon_Hitmonchan,
+ gMonIcon_Lickitung,
+ gMonIcon_Koffing,
+ gMonIcon_Weezing,
+ gMonIcon_Rhyhorn,
+ gMonIcon_Rhydon,
+ gMonIcon_Chansey,
+ gMonIcon_Tangela,
+ gMonIcon_Kangaskhan,
+ gMonIcon_Horsea,
+ gMonIcon_Seadra,
+ gMonIcon_Goldeen,
+ gMonIcon_Seaking,
+ gMonIcon_Staryu,
+ gMonIcon_Starmie,
+ gMonIcon_Mrmime,
+ gMonIcon_Scyther,
+ gMonIcon_Jynx,
+ gMonIcon_Electabuzz,
+ gMonIcon_Magmar,
+ gMonIcon_Pinsir,
+ gMonIcon_Tauros,
+ gMonIcon_Magikarp,
+ gMonIcon_Gyarados,
+ gMonIcon_Lapras,
+ gMonIcon_Ditto,
+ gMonIcon_Eevee,
+ gMonIcon_Vaporeon,
+ gMonIcon_Jolteon,
+ gMonIcon_Flareon,
+ gMonIcon_Porygon,
+ gMonIcon_Omanyte,
+ gMonIcon_Omastar,
+ gMonIcon_Kabuto,
+ gMonIcon_Kabutops,
+ gMonIcon_Aerodactyl,
+ gMonIcon_Snorlax,
+ gMonIcon_Articuno,
+ gMonIcon_Zapdos,
+ gMonIcon_Moltres,
+ gMonIcon_Dratini,
+ gMonIcon_Dragonair,
+ gMonIcon_Dragonite,
+ gMonIcon_Mewtwo,
+ gMonIcon_Mew,
+ gMonIcon_Chikorita,
+ gMonIcon_Bayleef,
+ gMonIcon_Meganium,
+ gMonIcon_Cyndaquil,
+ gMonIcon_Quilava,
+ gMonIcon_Typhlosion,
+ gMonIcon_Totodile,
+ gMonIcon_Croconaw,
+ gMonIcon_Feraligatr,
+ gMonIcon_Sentret,
+ gMonIcon_Furret,
+ gMonIcon_Hoothoot,
+ gMonIcon_Noctowl,
+ gMonIcon_Ledyba,
+ gMonIcon_Ledian,
+ gMonIcon_Spinarak,
+ gMonIcon_Ariados,
+ gMonIcon_Crobat,
+ gMonIcon_Chinchou,
+ gMonIcon_Lanturn,
+ gMonIcon_Pichu,
+ gMonIcon_Cleffa,
+ gMonIcon_Igglybuff,
+ gMonIcon_Togepi,
+ gMonIcon_Togetic,
+ gMonIcon_Natu,
+ gMonIcon_Xatu,
+ gMonIcon_Mareep,
+ gMonIcon_Flaaffy,
+ gMonIcon_Ampharos,
+ gMonIcon_Bellossom,
+ gMonIcon_Marill,
+ gMonIcon_Azumarill,
+ gMonIcon_Sudowoodo,
+ gMonIcon_Politoed,
+ gMonIcon_Hoppip,
+ gMonIcon_Skiploom,
+ gMonIcon_Jumpluff,
+ gMonIcon_Aipom,
+ gMonIcon_Sunkern,
+ gMonIcon_Sunflora,
+ gMonIcon_Yanma,
+ gMonIcon_Wooper,
+ gMonIcon_Quagsire,
+ gMonIcon_Espeon,
+ gMonIcon_Umbreon,
+ gMonIcon_Murkrow,
+ gMonIcon_Slowking,
+ gMonIcon_Misdreavus,
+ gMonIcon_UnownA,
+ gMonIcon_Wobbuffet,
+ gMonIcon_Girafarig,
+ gMonIcon_Pineco,
+ gMonIcon_Forretress,
+ gMonIcon_Dunsparce,
+ gMonIcon_Gligar,
+ gMonIcon_Steelix,
+ gMonIcon_Snubbull,
+ gMonIcon_Granbull,
+ gMonIcon_Qwilfish,
+ gMonIcon_Scizor,
+ gMonIcon_Shuckle,
+ gMonIcon_Heracross,
+ gMonIcon_Sneasel,
+ gMonIcon_Teddiursa,
+ gMonIcon_Ursaring,
+ gMonIcon_Slugma,
+ gMonIcon_Magcargo,
+ gMonIcon_Swinub,
+ gMonIcon_Piloswine,
+ gMonIcon_Corsola,
+ gMonIcon_Remoraid,
+ gMonIcon_Octillery,
+ gMonIcon_Delibird,
+ gMonIcon_Mantine,
+ gMonIcon_Skarmory,
+ gMonIcon_Houndour,
+ gMonIcon_Houndoom,
+ gMonIcon_Kingdra,
+ gMonIcon_Phanpy,
+ gMonIcon_Donphan,
+ gMonIcon_Porygon2,
+ gMonIcon_Stantler,
+ gMonIcon_Smeargle,
+ gMonIcon_Tyrogue,
+ gMonIcon_Hitmontop,
+ gMonIcon_Smoochum,
+ gMonIcon_Elekid,
+ gMonIcon_Magby,
+ gMonIcon_Miltank,
+ gMonIcon_Blissey,
+ gMonIcon_Raikou,
+ gMonIcon_Entei,
+ gMonIcon_Suicune,
+ gMonIcon_Larvitar,
+ gMonIcon_Pupitar,
+ gMonIcon_Tyranitar,
+ gMonIcon_Lugia,
+ gMonIcon_HoOh,
+ gMonIcon_Celebi,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_QuestionMark,
+ gMonIcon_Treecko,
+ gMonIcon_Grovyle,
+ gMonIcon_Sceptile,
+ gMonIcon_Torchic,
+ gMonIcon_Combusken,
+ gMonIcon_Blaziken,
+ gMonIcon_Mudkip,
+ gMonIcon_Marshtomp,
+ gMonIcon_Swampert,
+ gMonIcon_Poochyena,
+ gMonIcon_Mightyena,
+ gMonIcon_Zigzagoon,
+ gMonIcon_Linoone,
+ gMonIcon_Wurmple,
+ gMonIcon_Silcoon,
+ gMonIcon_Beautifly,
+ gMonIcon_Cascoon,
+ gMonIcon_Dustox,
+ gMonIcon_Lotad,
+ gMonIcon_Lombre,
+ gMonIcon_Ludicolo,
+ gMonIcon_Seedot,
+ gMonIcon_Nuzleaf,
+ gMonIcon_Shiftry,
+ gMonIcon_Nincada,
+ gMonIcon_Ninjask,
+ gMonIcon_Shedinja,
+ gMonIcon_Taillow,
+ gMonIcon_Swellow,
+ gMonIcon_Shroomish,
+ gMonIcon_Breloom,
+ gMonIcon_Spinda,
+ gMonIcon_Wingull,
+ gMonIcon_Pelipper,
+ gMonIcon_Surskit,
+ gMonIcon_Masquerain,
+ gMonIcon_Wailmer,
+ gMonIcon_Wailord,
+ gMonIcon_Skitty,
+ gMonIcon_Delcatty,
+ gMonIcon_Kecleon,
+ gMonIcon_Baltoy,
+ gMonIcon_Claydol,
+ gMonIcon_Nosepass,
+ gMonIcon_Torkoal,
+ gMonIcon_Sableye,
+ gMonIcon_Barboach,
+ gMonIcon_Whiscash,
+ gMonIcon_Luvdisc,
+ gMonIcon_Corphish,
+ gMonIcon_Crawdaunt,
+ gMonIcon_Feebas,
+ gMonIcon_Milotic,
+ gMonIcon_Carvanha,
+ gMonIcon_Sharpedo,
+ gMonIcon_Trapinch,
+ gMonIcon_Vibrava,
+ gMonIcon_Flygon,
+ gMonIcon_Makuhita,
+ gMonIcon_Hariyama,
+ gMonIcon_Electrike,
+ gMonIcon_Manectric,
+ gMonIcon_Numel,
+ gMonIcon_Camerupt,
+ gMonIcon_Spheal,
+ gMonIcon_Sealeo,
+ gMonIcon_Walrein,
+ gMonIcon_Cacnea,
+ gMonIcon_Cacturne,
+ gMonIcon_Snorunt,
+ gMonIcon_Glalie,
+ gMonIcon_Lunatone,
+ gMonIcon_Solrock,
+ gMonIcon_Azurill,
+ gMonIcon_Spoink,
+ gMonIcon_Grumpig,
+ gMonIcon_Plusle,
+ gMonIcon_Minun,
+ gMonIcon_Mawile,
+ gMonIcon_Meditite,
+ gMonIcon_Medicham,
+ gMonIcon_Swablu,
+ gMonIcon_Altaria,
+ gMonIcon_Wynaut,
+ gMonIcon_Duskull,
+ gMonIcon_Dusclops,
+ gMonIcon_Roselia,
+ gMonIcon_Slakoth,
+ gMonIcon_Vigoroth,
+ gMonIcon_Slaking,
+ gMonIcon_Gulpin,
+ gMonIcon_Swalot,
+ gMonIcon_Tropius,
+ gMonIcon_Whismur,
+ gMonIcon_Loudred,
+ gMonIcon_Exploud,
+ gMonIcon_Clamperl,
+ gMonIcon_Huntail,
+ gMonIcon_Gorebyss,
+ gMonIcon_Absol,
+ gMonIcon_Shuppet,
+ gMonIcon_Banette,
+ gMonIcon_Seviper,
+ gMonIcon_Zangoose,
+ gMonIcon_Relicanth,
+ gMonIcon_Aron,
+ gMonIcon_Lairon,
+ gMonIcon_Aggron,
+ gMonIcon_Castform,
+ gMonIcon_Volbeat,
+ gMonIcon_Illumise,
+ gMonIcon_Lileep,
+ gMonIcon_Cradily,
+ gMonIcon_Anorith,
+ gMonIcon_Armaldo,
+ gMonIcon_Ralts,
+ gMonIcon_Kirlia,
+ gMonIcon_Gardevoir,
+ gMonIcon_Bagon,
+ gMonIcon_Shelgon,
+ gMonIcon_Salamence,
+ gMonIcon_Beldum,
+ gMonIcon_Metang,
+ gMonIcon_Metagross,
+ gMonIcon_Regirock,
+ gMonIcon_Regice,
+ gMonIcon_Registeel,
+ gMonIcon_Kyogre,
+ gMonIcon_Groudon,
+ gMonIcon_Rayquaza,
+ gMonIcon_Latias,
+ gMonIcon_Latios,
+ gMonIcon_Jirachi,
+ gMonIcon_Deoxys,
+ gMonIcon_Chimecho,
+ gMonIcon_Egg,
+ gMonIcon_UnownB,
+ gMonIcon_UnownC,
+ gMonIcon_UnownD,
+ gMonIcon_UnownE,
+ gMonIcon_UnownF,
+ gMonIcon_UnownG,
+ gMonIcon_UnownH,
+ gMonIcon_UnownI,
+ gMonIcon_UnownJ,
+ gMonIcon_UnownK,
+ gMonIcon_UnownL,
+ gMonIcon_UnownM,
+ gMonIcon_UnownN,
+ gMonIcon_UnownO,
+ gMonIcon_UnownP,
+ gMonIcon_UnownQ,
+ gMonIcon_UnownR,
+ gMonIcon_UnownS,
+ gMonIcon_UnownT,
+ gMonIcon_UnownU,
+ gMonIcon_UnownV,
+ gMonIcon_UnownW,
+ gMonIcon_UnownX,
+ gMonIcon_UnownY,
+ gMonIcon_UnownZ,
+ gMonIcon_UnownExclamationMark,
+ gMonIcon_UnownQuestionMark,
+};
+
+const u8 gMonIconPaletteIndices[] =
+{
+ 0, // ??????????
+ 1, // Bulbasaur
+ 1, // Ivysaur
+ 1, // Venusaur
+ 0, // Charmander
+ 0, // Charmeleon
+ 0, // Charizard
+ 0, // Squirtle
+ 2, // Wartortle
+ 2, // Blastoise
+ 1, // Caterpie
+ 1, // Metapod
+ 0, // Butterfree
+ 1, // Weedle
+ 2, // Kakuna
+ 2, // Beedrill
+ 0, // Pidgey
+ 0, // Pidgeotto
+ 0, // Pidgeot
+ 2, // Rattata
+ 1, // Raticate
+ 0, // Spearow
+ 0, // Fearow
+ 2, // Ekans
+ 2, // Arbok
+ 2, // Pikachu
+ 0, // Raichu
+ 2, // Sandshrew
+ 2, // Sandslash
+ 2, // Nidoran♀
+ 2, // Nidorina
+ 2, // Nidoqueen
+ 2, // Nidoran♂
+ 2, // Nidorino
+ 2, // Nidoking
+ 0, // Clefairy
+ 0, // Clefable
+ 2, // Vulpix
+ 1, // Ninetales
+ 0, // Jigglypuff
+ 0, // Wigglytuff
+ 2, // Zubat
+ 2, // Golbat
+ 1, // Oddish
+ 0, // Gloom
+ 0, // Vileplume
+ 0, // Paras
+ 0, // Parasect
+ 0, // Venonat
+ 2, // Venomoth
+ 2, // Diglett
+ 2, // Dugtrio
+ 1, // Meowth
+ 1, // Persian
+ 1, // Psyduck
+ 2, // Golduck
+ 1, // Mankey
+ 2, // Primeape
+ 0, // Growlithe
+ 0, // Arcanine
+ 0, // Poliwag
+ 0, // Poliwhirl
+ 0, // Poliwrath
+ 2, // Abra
+ 2, // Kadabra
+ 2, // Alakazam
+ 0, // Machop
+ 2, // Machoke
+ 0, // Machamp
+ 1, // Bellsprout
+ 1, // Weepinbell
+ 1, // Victreebel
+ 2, // Tentacool
+ 2, // Tentacruel
+ 1, // Geodude
+ 1, // Graveler
+ 1, // Golem
+ 0, // Ponyta
+ 0, // Rapidash
+ 0, // Slowpoke
+ 0, // Slowbro
+ 0, // Magnemite
+ 0, // Magneton
+ 1, // Farfetch'd
+ 2, // Doduo
+ 2, // Dodrio
+ 2, // Seel
+ 2, // Dewgong
+ 2, // Grimer
+ 2, // Muk
+ 2, // Shellder
+ 2, // Cloyster
+ 2, // Gastly
+ 2, // Haunter
+ 2, // Gengar
+ 2, // Onix
+ 2, // Drowzee
+ 1, // Hypno
+ 2, // Krabby
+ 2, // Kingler
+ 0, // Voltorb
+ 0, // Electrode
+ 0, // Exeggcute
+ 1, // Exeggutor
+ 1, // Cubone
+ 1, // Marowak
+ 2, // Hitmonlee
+ 2, // Hitmonchan
+ 1, // Lickitung
+ 2, // Koffing
+ 2, // Weezing
+ 1, // Rhyhorn
+ 1, // Rhydon
+ 0, // Chansey
+ 0, // Tangela
+ 1, // Kangaskhan
+ 0, // Horsea
+ 0, // Seadra
+ 0, // Goldeen
+ 0, // Seaking
+ 2, // Staryu
+ 2, // Starmie
+ 0, // Mr. mime
+ 1, // Scyther
+ 2, // Jynx
+ 1, // Electabuzz
+ 0, // Magmar
+ 2, // Pinsir
+ 2, // Tauros
+ 0, // Magikarp
+ 0, // Gyarados
+ 2, // Lapras
+ 2, // Ditto
+ 2, // Eevee
+ 0, // Vaporeon
+ 0, // Jolteon
+ 0, // Flareon
+ 0, // Porygon
+ 0, // Omanyte
+ 0, // Omastar
+ 2, // Kabuto
+ 2, // Kabutops
+ 0, // Aerodactyl
+ 1, // Snorlax
+ 0, // Articuno
+ 0, // Zapdos
+ 0, // Moltres
+ 0, // Dratini
+ 0, // Dragonair
+ 2, // Dragonite
+ 2, // Mewtwo
+ 0, // Mew
+ 1, // Chikorita
+ 1, // Bayleef
+ 1, // Meganium
+ 1, // Cyndaquil
+ 1, // Quilava
+ 1, // Typhlosion
+ 2, // Totodile
+ 2, // Croconaw
+ 2, // Feraligatr
+ 2, // Sentret
+ 2, // Furret
+ 2, // Hoothoot
+ 2, // Noctowl
+ 0, // Ledyba
+ 0, // Ledian
+ 1, // Spinarak
+ 0, // Ariados
+ 2, // Crobat
+ 2, // Chinchou
+ 0, // Lanturn
+ 0, // Pichu
+ 0, // Cleffa
+ 1, // Igglybuff
+ 2, // Togepi
+ 2, // Togetic
+ 0, // Natu
+ 0, // Xatu
+ 2, // Mareep
+ 0, // Flaaffy
+ 0, // Ampharos
+ 1, // Bellossom
+ 2, // Marill
+ 2, // Azumarill
+ 1, // Sudowoodo
+ 1, // Politoed
+ 1, // Hoppip
+ 1, // Skiploom
+ 2, // Jumpluff
+ 2, // Aipom
+ 1, // Sunkern
+ 1, // Sunflora
+ 1, // Yanma
+ 0, // Wooper
+ 0, // Quagsire
+ 2, // Espeon
+ 2, // Umbreon
+ 2, // Murkrow
+ 0, // Slowking
+ 0, // Misdreavus
+ 0, // Unown A
+ 0, // Wobbuffet
+ 1, // Girafarig
+ 0, // Pineco
+ 2, // Forretress
+ 2, // Dunsparce
+ 2, // Gligar
+ 0, // Steelix
+ 0, // Snubbull
+ 2, // Granbull
+ 0, // Qwilfish
+ 0, // Scizor
+ 1, // Shuckle
+ 2, // Heracross
+ 0, // Sneasel
+ 0, // Teddiursa
+ 2, // Ursaring
+ 0, // Slugma
+ 0, // Magcargo
+ 2, // Swinub
+ 2, // Piloswine
+ 0, // Corsola
+ 0, // Remoraid
+ 0, // Octillery
+ 0, // Delibird
+ 2, // Mantine
+ 0, // Skarmory
+ 0, // Houndour
+ 0, // Houndoom
+ 0, // Kingdra
+ 0, // Phanpy
+ 0, // Donphan
+ 0, // Porygon2
+ 2, // Stantler
+ 1, // Smeargle
+ 2, // Tyrogue
+ 2, // Hitmontop
+ 1, // Smoochum
+ 1, // Elekid
+ 1, // Magby
+ 1, // Miltank
+ 1, // Blissey
+ 0, // Raikou
+ 2, // Entei
+ 0, // Suicune
+ 1, // Larvitar
+ 0, // Pupitar
+ 1, // Tyranitar
+ 0, // Lugia
+ 1, // Ho-Oh
+ 1, // Celebi
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 0, // ?
+ 1, // Treecko
+ 0, // Grovyle
+ 1, // Sceptile
+ 0, // Torchic
+ 0, // Combusken
+ 0, // Blaziken
+ 0, // Mudkip
+ 0, // Marshtomp
+ 0, // Swampert
+ 2, // Poochyena
+ 2, // Mightyena
+ 2, // Zigzagoon
+ 2, // Linoone
+ 0, // Wurmple
+ 2, // Silcoon
+ 0, // Beautifly
+ 2, // Cascoon
+ 1, // Dustox
+ 1, // Lotad
+ 1, // Lombre
+ 1, // Ludicolo
+ 1, // Seedot
+ 1, // Nuzleaf
+ 0, // Shiftry
+ 1, // Nincada
+ 1, // Ninjask
+ 1, // Shedinja
+ 2, // Taillow
+ 2, // Swellow
+ 1, // Shroomish
+ 1, // Breloom
+ 1, // Spinda
+ 0, // Wingull
+ 0, // Pelipper
+ 2, // Surskit
+ 0, // Masquerain
+ 2, // Wailmer
+ 0, // Wailord
+ 0, // Skitty
+ 2, // Delcatty
+ 1, // Kecleon
+ 1, // Baltoy
+ 0, // Claydol
+ 0, // Nosepass
+ 1, // Torkoal
+ 2, // Sableye
+ 0, // Barboach
+ 0, // Whiscash
+ 0, // Luvdisc
+ 0, // Corphish
+ 0, // Crawdaunt
+ 2, // Feebas
+ 0, // Milotic
+ 0, // Carvanha
+ 0, // Sharpedo
+ 1, // Trapinch
+ 1, // Vibrava
+ 1, // Flygon
+ 2, // Makuhita
+ 1, // Hariyama
+ 1, // Electrike
+ 0, // Manectric
+ 1, // Numel
+ 0, // Camerupt
+ 2, // Spheal
+ 2, // Sealeo
+ 0, // Walrein
+ 1, // Cacnea
+ 1, // Cacturne
+ 2, // Snorunt
+ 0, // Glalie
+ 1, // Lunatone
+ 0, // Solrock
+ 2, // Azurill
+ 0, // Spoink
+ 2, // Grumpig
+ 0, // Plusle
+ 0, // Minun
+ 2, // Mawile
+ 0, // Meditite
+ 0, // Medicham
+ 0, // Swablu
+ 0, // Altaria
+ 0, // Wynaut
+ 0, // Duskull
+ 0, // Dusclops
+ 0, // Roselia
+ 2, // Slakoth
+ 2, // Vigoroth
+ 1, // Slaking
+ 1, // Gulpin
+ 2, // Swalot
+ 1, // Tropius
+ 0, // Whismur
+ 2, // Loudred
+ 2, // Exploud
+ 0, // Clamperl
+ 0, // Huntail
+ 0, // Gorebyss
+ 0, // Absol
+ 0, // Shuppet
+ 0, // Banette
+ 2, // Seviper
+ 0, // Zangoose
+ 1, // Relicanth
+ 2, // Aron
+ 2, // Lairon
+ 2, // Aggron
+ 0, // Castform
+ 0, // Volbeat
+ 2, // Illumise
+ 2, // Lileep
+ 0, // Cradily
+ 0, // Anorith
+ 0, // Armaldo
+ 1, // Ralts
+ 1, // Kirlia
+ 1, // Gardevoir
+ 2, // Bagon
+ 2, // Shelgon
+ 0, // Salamence
+ 0, // Beldum
+ 0, // Metang
+ 0, // Metagross
+ 2, // Regirock
+ 2, // Regice
+ 2, // Registeel
+ 2, // Kyogre
+ 0, // Groudon
+ 1, // Rayquaza
+ 0, // Latias
+ 2, // Latios
+ 0, // Jirachi
+ 0, // Deoxys
+ 0, // Chimecho
+ 1, // Egg
+ 0, // Unown B
+ 0, // Unown C
+ 0, // Unown D
+ 0, // Unown E
+ 0, // Unown F
+ 0, // Unown G
+ 0, // Unown H
+ 0, // Unown I
+ 0, // Unown J
+ 0, // Unown K
+ 0, // Unown L
+ 0, // Unown M
+ 0, // Unown N
+ 0, // Unown O
+ 0, // Unown P
+ 0, // Unown Q
+ 0, // Unown R
+ 0, // Unown S
+ 0, // Unown T
+ 0, // Unown U
+ 0, // Unown V
+ 0, // Unown W
+ 0, // Unown X
+ 0, // Unown Y
+ 0, // Unown Z
+ 0, // Unown Exclamation Mark
+ 0, // Unown Question Mark
+};
+
+const struct SpritePalette gMonIconPaletteTable[] =
+{
+ { gMonIconPalettes[0], POKE_ICON_BASE_PAL_TAG + 0 },
+ { gMonIconPalettes[1], POKE_ICON_BASE_PAL_TAG + 1 },
+ { gMonIconPalettes[2], POKE_ICON_BASE_PAL_TAG + 2 },
+
+// There are only 3 actual palettes. The following are unused
+// and don't point to valid data.
+ { gMonIconPalettes[3], POKE_ICON_BASE_PAL_TAG + 3 },
+ { gMonIconPalettes[4], POKE_ICON_BASE_PAL_TAG + 4 },
+ { gMonIconPalettes[5], POKE_ICON_BASE_PAL_TAG + 5 },
+};
+
+const struct OamData sMonIconOamData =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+// fastest to slowest
+
+static const union AnimCmd sAnim_0[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sAnim_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sAnim_2[] =
+{
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sAnim_3[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sAnim_4[] =
+{
+ ANIMCMD_FRAME(0, 29),
+ ANIMCMD_FRAME(0, 29), // frame 0 is repeated
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const sMonIconAnims[] =
+{
+ sAnim_0,
+ sAnim_1,
+ sAnim_2,
+ sAnim_3,
+ sAnim_4,
+};
+
+static const union AffineAnimCmd sAffineAnim_0[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 0, 10),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sAffineAnim_1[] =
+{
+ AFFINEANIMCMD_FRAME(-2, -2, 0, 122),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const sMonIconAffineAnims[] =
+{
+ sAffineAnim_0,
+ sAffineAnim_1,
+};
+
+const u16 sSpriteImageSizes[3][4] =
+{
+ // square
+ {
+ 0x20, // 1×1
+ 0x80, // 2×2
+ 0x200, // 4×4
+ 0x800, // 8×8
+ },
+
+ // horizontal rectangle
+ {
+ 0x40, // 2×1
+ 0x80, // 4×1
+ 0x100, // 4×2
+ 0x400, // 8×4
+ },
+
+ // vertical rectangle
+ {
+ 0x40, // 1×2
+ 0x80, // 1×4
+ 0x100, // 2×4
+ 0x400, // 4×8
+ },
+};
diff --git a/src/pokemon_size_record.c b/src/pokemon_size_record.c
index 1758fba32..fe3b3e8dd 100644
--- a/src/pokemon_size_record.c
+++ b/src/pokemon_size_record.c
@@ -1,7 +1,7 @@
#include "global.h"
#include "pokemon_size_record.h"
#include "event_data.h"
-#include "species.h"
+#include "constants/species.h"
#include "string_util.h"
#include "text.h"
#include "pokemon.h"
@@ -109,13 +109,13 @@ static void FormatMonSizeRecord(u8 *string, u32 size)
static u8 CompareMonSize(u16 species, u16 *sizeRecord)
{
- if (gScriptResult == 0xFF)
+ if (gSpecialVar_Result == 0xFF)
{
return 0;
}
else
{
- struct Pokemon *pkmn = &gPlayerParty[gScriptResult];
+ struct Pokemon *pkmn = &gPlayerParty[gSpecialVar_Result];
if (GetMonData(pkmn, MON_DATA_IS_EGG) == TRUE || GetMonData(pkmn, MON_DATA_SPECIES) != species)
{
@@ -173,7 +173,7 @@ void CompareSeedotSize(void)
{
u16 *sizeRecord = GetVarPointer(VAR_SEEDOT_SIZE_RECORD);
- gScriptResult = CompareMonSize(SPECIES_SEEDOT, sizeRecord);
+ gSpecialVar_Result = CompareMonSize(SPECIES_SEEDOT, sizeRecord);
}
void InitLotadSizeRecord(void)
@@ -192,7 +192,7 @@ void CompareLotadSize(void)
{
u16 *sizeRecord = GetVarPointer(VAR_LOTAD_SIZE_RECORD);
- gScriptResult = CompareMonSize(SPECIES_LOTAD, sizeRecord);
+ gSpecialVar_Result = CompareMonSize(SPECIES_LOTAD, sizeRecord);
}
void GiveGiftRibbonToParty(u8 index, u8 ribbonId)
@@ -217,6 +217,6 @@ void GiveGiftRibbonToParty(u8 index, u8 ribbonId)
}
}
if (gotRibbon)
- FlagSet(SYS_RIBBON_GET);
+ FlagSet(FLAG_SYS_RIBBON_GET);
}
}
diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c
index 3e409244c..7f8c24ab7 100644
--- a/src/pokemon_storage_system.c
+++ b/src/pokemon_storage_system.c
@@ -1,15 +1,189 @@
-
-// Includes
#include "global.h"
+#include "pokemon_storage_system.h"
+#include "pokemon.h"
+#include "constants/species.h"
+#include "event_data.h"
+#include "string_util.h"
+#include "text.h"
+#include "strings.h"
+#include "window.h"
+
+IWRAM_DATA u8 gUnknown_03000F78[0x188];
-// Static type declarations
+struct OptionAndDescription
+{
+ const u8 *optionTxt;
+ const u8 *descriptionTxt;
+};
-// Static RAM declarations
+// const rom data
+const struct OptionAndDescription gUnknown_085716C0[] =
+{
+ {gText_WithdrawPokemon, gText_WithdrawMonDescription},
+ {gText_DepositPokemon, gText_DepositMonDescription},
+ {gText_MovePokemon, gText_MoveMonDescription},
+ {gText_MoveItems, gText_MoveItemsDescription},
+ {gText_SeeYa, gText_SeeYaDescription}
+};
-IWRAM_DATA u8 gUnknown_03000F78[0x188];
+const struct WindowTemplate gUnknown_085716E8 = {0, 1, 1, 0x11, 0xA, 0xF, 1};
+
+static const union AnimCmd sSpriteAnim_85716F0[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_85716F8[] =
+{
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8571700[] =
+{
+ ANIMCMD_FRAME(6, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8571708[] =
+{
+ ANIMCMD_FRAME(10, 5),
+ ANIMCMD_END
+};
+
+const union AnimCmd *const sSpriteAnimTable_8571710[] =
+{
+ sSpriteAnim_85716F0,
+ sSpriteAnim_85716F8,
+ sSpriteAnim_8571700,
+ sSpriteAnim_8571708
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_8571720[] =
+{
+ AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_8571730[] =
+{
+ sSpriteAffineAnim_8571720
+};
+
+const u8 gUnknown_08571734[] = {4, 0xF, 0xE};
+const u8 gUnknown_08571737[] = _("/30");
+
+// code
+u8 CountMonsInBox(u8 boxId)
+{
+ u16 i, count;
+
+ for (i = 0, count = 0; i < IN_BOX_COUNT; i++)
+ {
+ if (GetBoxMonDataFromAnyBox(boxId, i, MON_DATA_SPECIES) != SPECIES_NONE)
+ count++;
+ }
+
+ return count;
+}
+
+s16 GetFirstFreeBoxSpot(u8 boxId)
+{
+ u16 i;
+
+ for (i = 0; i < IN_BOX_COUNT; i++)
+ {
+ if (GetBoxMonDataFromAnyBox(boxId, i, MON_DATA_SPECIES) == SPECIES_NONE)
+ return i;
+ }
+
+ return -1; // all spots are taken
+}
+
+u8 CountPartyNonEggMons(void)
+{
+ u16 i, count;
+
+ for (i = 0, count = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
+ {
+ count++;
+ }
+ }
+
+ return count;
+}
+
+u8 CountPartyAliveNonEggMonsExcept(u8 slotToIgnore)
+{
+ u16 i, count;
+
+ for (i = 0, count = 0; i < PARTY_SIZE; i++)
+ {
+ if (i != slotToIgnore
+ && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
+ && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
+ {
+ count++;
+ }
+ }
+
+ return count;
+}
+
+u16 CountPartyAliveNonEggMons_IgnoreVar0x8004Slot(void)
+{
+ return CountPartyAliveNonEggMonsExcept(gSpecialVar_0x8004);
+}
+
+u8 CountPartyMons(void)
+{
+ u16 i, count;
+
+ for (i = 0, count = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE)
+ {
+ count++;
+ }
+ }
+
+ return count;
+}
+
+static u8 *StringCopyAndFillWithSpaces(u8 *dst, const u8 *src, u16 n)
+{
+ u8 *str;
+
+ for (str = StringCopy(dst, src); str < dst + n; str++)
+ *str = CHAR_SPACE;
+
+ *str = EOS;
+ return str;
+}
-// Static ROM declarations
+/* can't match
+static void sub_80C7128(u16 *dst, u16 dstToAdd, u16 dstToMul, const u16 *src, u16 srcToAdd, u16 srcToMul, u32 size, u16 count, u16 srcBy)
+{
+ u16 i;
-// .rodata
+ size <<= 0x11;
+ dst += (dstToMul * 32) + dstToAdd;
+ src += (srcToMul * srcBy) + srcToAdd;
-// .text
+ i = 0;
+ if (i < count)
+ {
+ size >>= 1;
+ for (i = 0; i < count; i++)
+ {
+ CpuSet(src, dst, size >> 0x10);
+ dst += 0x20;
+ src += srcBy;
+ }
+ }
+}*/
diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c
index 838e91d90..8c9e7a8a0 100755..100644
--- a/src/pokemon_summary_screen.c
+++ b/src/pokemon_summary_screen.c
@@ -3,22 +3,24 @@
#include "bg.h"
#include "decompress.h"
#include "item.h"
-#include "items.h"
+#include "constants/items.h"
#include "link.h"
#include "m4a.h"
#include "main.h"
#include "malloc.h"
-#include "moves.h"
+#include "constants/moves.h"
#include "palette.h"
#include "pokemon.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "sound.h"
-#include "species.h"
+#include "constants/species.h"
#include "sprite.h"
+#include "unk_text_util.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "window.h"
+#include "event_data.h"
struct ContestMove
{
@@ -35,25 +37,22 @@ struct ContestEffect
u8 jam;
};
-
-
extern struct UnkSummaryStruct* gUnknown_0203CF1C;
extern struct BgTemplate gUnknown_0861CBB4;
extern u8 gUnknown_0203CF20;
-extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern s8 gUnknown_0861CC1C[];
extern u8 gUnknown_08329D22[];
extern u8 gUnknown_0203CF21;
-extern u16 gSpecialVar_0x8005;
extern struct UnkStruct_61CC04 gUnknown_0861CC04;
extern struct UnkStruct_61CC04 gUnknown_0861CC10;
extern struct UnkStruct_61CC04 gUnknown_0861CBEC;
extern struct UnkStruct_61CC04 gUnknown_0861CBF8;
-extern u16 gUnknown_08DC3CD4[];
+extern u16 gSummaryScreenWindow_Tilemap[];
extern struct ContestMove gContestMoves[];
extern struct ContestEffect gContestEffects[];
extern struct WindowTemplate gUnknown_0861CC24;
-extern struct TextColor gUnknown_0861CD2C[];
+extern u8 gUnknown_0861CD2C[][3];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern u8 gText_MaleSymbol[];
extern u8 gText_FemaleSymbol[];
@@ -72,9 +71,9 @@ extern void do_scheduled_bg_tilemap_copies_to_vram(void);
extern u8 sub_81221EC();
extern u8 sub_81221AC();
extern void SetVBlankHBlankCallbacksToNull();
-extern void sub_8121DA0();
+extern void ResetVramOamAndBgCntRegs();
extern void clear_scheduled_bg_copies_to_vram();
-extern void remove_some_task();
+extern void ScanlineEffect_Stop();
extern void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
extern void ShowBg(u8 a);
extern void SetGpuReg(u8 regOffset, u16 value);
@@ -92,12 +91,11 @@ extern struct CompressedSpriteSheet gUnknown_0861D074;
extern struct CompressedSpriteSheet gUnknown_0861D0F8;
extern struct CompressedSpritePalette gUnknown_0861D100;
extern struct CompressedSpritePalette gUnknown_0861D07C;
-extern u8 gUnknown_08D97B84;
+extern u8 gMoveTypes_Pal;
extern u8 gUnknown_08D97D0C;
extern void reset_temp_tile_data_buffers();
extern void decompress_and_copy_tile_data_to_vram(u8 a, void* tiledata, u8 b, u8 c, u8 d);
extern u8 free_temp_tile_data_buffers_if_possible();
-extern void sub_8069004(struct BoxPokemon* a, void* b);
extern void sub_81C1E20(u8 taskId);
extern u8 *GetMonNickname(struct Pokemon *mon, u8 *dest);
extern u16 SpeciesToPokedexNum(u16 species);
@@ -162,14 +160,12 @@ extern struct BattleMove gBattleMoves[];
extern u32 ChangeBgX(u8 bg, u32 value, u8 op);
extern void sub_8199C30(u8 a, u8 b, u8 c, u8 d, u8 e, u8 f);
-extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor* colors, s8 speed, u8 *str);
+extern void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8* colors, s8 speed, u8 *str);
extern s32 GetStringCenterAlignXOffset(u8 fontId, u8 *str, s32 totalWidth);
extern s32 GetStringRightAlignXOffset(u8 fontId, u8 *str, s32 totalWidth);
extern bool8 sub_81A6BF4();
extern bool8 sub_81B9E94();
-extern void sub_81AFBF0();
-extern u8 sub_81AFC0C(u8 a, u8 *b);
-extern void sub_81AFC28(u8 *a, u8 *b);
+extern void UnkTextUtil_Reset();
extern void sub_8124610(u8 *a, u8 b);
extern int GetPlayerIDAsU32();
extern u8 GetCurrentPpToMaxPpState(u8 a, u8 b);
@@ -195,7 +191,7 @@ void sub_81C4A88();
void sub_81C4280();
void sub_81C0510(u8 taskId);
void sub_81C171C(u8 taskId);
-void sub_8121E10();
+void ResetAllBgsCoordinates();
u8 sub_81B205C(struct Pokemon* a);
void sub_81C1DA4(u16 a, s16 b);
void sub_81C1EFC(u16 a, s16 b, u16 c);
@@ -452,12 +448,12 @@ bool8 sub_81BFB10(void)
{
case 0:
SetVBlankHBlankCallbacksToNull();
- sub_8121DA0();
+ ResetVramOamAndBgCntRegs();
clear_scheduled_bg_copies_to_vram();
gMain.state++;
break;
case 1:
- remove_some_task();
+ ScanlineEffect_Stop();
gMain.state++;
break;
case 2:
@@ -580,7 +576,7 @@ void sub_81BFE24()
SetBgTilemapBuffer(1, &gUnknown_0203CF1C->unkTilemap2);
SetBgTilemapBuffer(2, &gUnknown_0203CF1C->unkTilemap1);
SetBgTilemapBuffer(3, &gUnknown_0203CF1C->unkTilemap0);
- sub_8121E10();
+ ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(1);
schedule_bg_copy_tilemap_to_vram(2);
schedule_bg_copy_tilemap_to_vram(3);
@@ -650,7 +646,7 @@ u8 sub_81BFEB0()
gUnknown_0203CF1C->unk40F0++;
break;
case 12:
- LoadCompressedPalette(&gUnknown_08D97B84, 0x1D0, 0x60);
+ LoadCompressedPalette(&gMoveTypes_Pal, 0x1D0, 0x60);
gUnknown_0203CF1C->unk40F0 = 0;
return 1;
}
@@ -667,7 +663,7 @@ void sub_81C0098(struct Pokemon *mon)
else
{
struct BoxPokemon *boxMon = gUnknown_0203CF1C->unk0->boxMon;
- sub_8069004(&boxMon[gUnknown_0203CF1C->unk40BE], mon);
+ BoxMonToMon(&boxMon[gUnknown_0203CF1C->unk40BE], mon);
}
}
@@ -795,7 +791,7 @@ void sub_81C0484(u8 taskId)
ResetSpriteData();
FreeAllSpritePalettes();
StopCryAndClearCrySongs();
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
if (gMonSpritesGfxPtr == 0)
sub_806F47C(0);
sub_81C0434();
@@ -939,7 +935,7 @@ void sub_81C0704(u8 taskId)
gUnknown_0203CF1C->unk40D3 = sub_81C45F4(&gUnknown_0203CF1C->currentMon, &data[1]);
if (gUnknown_0203CF1C->unk40D3 == 0xFF)
return;
- gSprites[gUnknown_0203CF1C->unk40D3].data2 = 1;
+ gSprites[gUnknown_0203CF1C->unk40D3].data[2] = 1;
sub_81C0E24();
data[1] = 0;
break;
@@ -954,7 +950,7 @@ void sub_81C0704(u8 taskId)
sub_81C2524();
break;
case 12:
- gSprites[gUnknown_0203CF1C->unk40D3].data2 = 0;
+ gSprites[gUnknown_0203CF1C->unk40D3].data[2] = 0;
break;
default:
if (sub_81221EC() == 0 && FuncIsActiveTask(sub_81C20F0) == 0)
@@ -1810,7 +1806,7 @@ void sub_81C171C(u8 taskId)
void sub_81C174C(u8 taskId)
{
s16* data = gTasks[taskId].data;
-
+
if (sub_81221EC() != 1)
{
if (gPaletteFade.active != 1)
@@ -1857,7 +1853,7 @@ void sub_81C174C(u8 taskId)
gUnknown_0203CF21 = 4;
gSpecialVar_0x8005 = 4;
sub_81C044C(taskId);
- }
+ }
}
}
}
@@ -1907,7 +1903,7 @@ void sub_81C1940(u8 taskId)
{
if (gUnknown_0203CF1C->unk40C0 != 2)
{
-
+
ClearWindowTilemap(19);
if (!gSprites[gUnknown_0203CF1C->unk40D5].invisible)
ClearWindowTilemap(13);
@@ -2224,7 +2220,7 @@ void sub_81C1E20(u8 taskId)
{
if (gUnknown_0203CF1C->unk40C0 == 2)
PutWindowTilemap(14);
-
+
}
else
{
@@ -2277,7 +2273,7 @@ void sub_81C1F80(u8 taskId)
PutWindowTilemap(15);
sub_81C240C(data[2]);
}
- else
+ else
{
if (!gSprites[gUnknown_0203CF1C->unk40D5].invisible)
{
@@ -2345,18 +2341,18 @@ void sub_81C2194(u16 *a, u16 b, u8 c)
{
for (i = 0; i < 20; i++)
{
- a[(i + var) << 1] = gUnknown_08DC3CD4[i] + b;
- a[((i + var) << 1) + 0x40] = gUnknown_08DC3CD4[i] + b;
- a[((i + var) << 1) + 0x80] = gUnknown_08DC3CD4[i + 20] + b;
+ a[(i + var) << 1] = gSummaryScreenWindow_Tilemap[i] + b;
+ a[((i + var) << 1) + 0x40] = gSummaryScreenWindow_Tilemap[i] + b;
+ a[((i + var) << 1) + 0x80] = gSummaryScreenWindow_Tilemap[i + 20] + b;
}
}
else
{
for (i = 0; i < 20; i++)
{
- a[(i + var)] = gUnknown_08DC3CD4[i + 20] + b;
- a[((i + var)) + 0x40] = gUnknown_08DC3CD4[i + 40] + b;
- a[((i + var)) + 0x80] = gUnknown_08DC3CD4[i + 40] + b;
+ a[(i + var)] = gSummaryScreenWindow_Tilemap[i + 20] + b;
+ a[((i + var)) + 0x40] = gSummaryScreenWindow_Tilemap[i + 40] + b;
+ a[((i + var)) + 0x80] = gSummaryScreenWindow_Tilemap[i + 40] + b;
}
}
}
@@ -2374,7 +2370,7 @@ void sub_81C2194(u16 *a, u16 b, u8 c)
cmp r2, 0\n\
bne _081C21E4\n\
movs r3, 0\n\
- ldr r5, =gUnknown_08DC3CD4\n\
+ ldr r5, =gSummaryScreenWindow_Tilemap\n\
_081C21A8:\n\
adds r2, r7, r3\n\
lsls r2, 1\n\
@@ -2404,7 +2400,7 @@ _081C21A8:\n\
.pool\n\
_081C21E4:\n\
movs r3, 0\n\
- ldr r5, =gUnknown_08DC3CD4\n\
+ ldr r5, =gSummaryScreenWindow_Tilemap\n\
_081C21E8:\n\
adds r1, r7, r3\n\
lsls r1, 1\n\
@@ -2559,7 +2555,7 @@ void sub_81C2554()
void sub_81C25A4(u8 a, u8 *b, u8 c, u8 d, u8 e, u8 f)
{
- AddTextPrinterParametrized2(a, 1, c, d, 0, e, &gUnknown_0861CD2C[f], 0, b);
+ AddTextPrinterParameterized2(a, 1, c, d, 0, e, gUnknown_0861CD2C[f], 0, b);
}
void sub_81C25E8()
@@ -2994,12 +2990,12 @@ void sub_81C307C()
{
struct PokeSummary *sum = &gUnknown_0203CF1C->summary;
u8 *text;
- sub_81AFBF0();
- sub_81AFC0C(0, gUnknown_0861CE74);
- sub_81AFC0C(1, gUnknown_0861CE7B);
+ UnkTextUtil_Reset();
+ UnkTextUtil_SetPtrI(0, gUnknown_0861CE74);
+ UnkTextUtil_SetPtrI(1, gUnknown_0861CE7B);
sub_81C31C0();
if (sub_81A6BF4() == TRUE || sub_81B9E94() == TRUE || sub_81C3304() == TRUE)
- sub_81AFC28(gStringVar4, gText_XNature);
+ UnkTextUtil_StringExpandPlaceholders(gStringVar4, gText_XNature);
else
{
u8 *alloced1 = Alloc(32);
@@ -3008,7 +3004,7 @@ void sub_81C307C()
if (sum->metLocation <= 0xD4)
{
sub_8124610(alloced2, sum->metLocation);
- sub_81AFC0C(4, alloced2);
+ UnkTextUtil_SetPtrI(4, alloced2);
}
if (sub_81C3220() == 1)
{
@@ -3023,7 +3019,7 @@ void sub_81C307C()
text = (sum->metLocation > 0xD4) ? gText_XNatureObtainedInTrade : gText_XNatureProbablyMetAt;
else
text = gText_XNatureObtainedInTrade;
- sub_81AFC28(gStringVar4, text);
+ UnkTextUtil_StringExpandPlaceholders(gStringVar4, text);
Free(alloced1);
Free(alloced2);
}
@@ -3037,8 +3033,8 @@ void sub_81C3194()
void sub_81C31C0()
{
struct UnkSummaryStruct *sumStruct = gUnknown_0203CF1C;
- sub_81AFC0C(2, gNatureNamePointers[sumStruct->summary.nature]);
- sub_81AFC0C(5, gText_EmptyString5);
+ UnkTextUtil_SetPtrI(2, gNatureNamePointers[sumStruct->summary.nature]);
+ UnkTextUtil_SetPtrI(5, gText_EmptyString5);
}
void sub_81C31F0(u8 *a)
@@ -3047,7 +3043,7 @@ void sub_81C31F0(u8 *a)
if (level == 0)
level = 5;
ConvertIntToDecimalStringN(a, level, 0, 3);
- sub_81AFC0C(3, a);
+ UnkTextUtil_SetPtrI(3, a);
}
u8 sub_81C3220()
@@ -3302,12 +3298,12 @@ void sub_81C3710()
ConvertIntToDecimalStringN(alloced2, gUnknown_0203CF1C->summary.maxHP, 1, 3);
ConvertIntToDecimalStringN(alloced3, gUnknown_0203CF1C->summary.atk, 1, 7);
ConvertIntToDecimalStringN(alloced4, gUnknown_0203CF1C->summary.def, 1, 7);
- sub_81AFBF0();
- sub_81AFC0C(0, alloced1);
- sub_81AFC0C(1, alloced2);
- sub_81AFC0C(2, alloced3);
- sub_81AFC0C(3, alloced4);
- sub_81AFC28(gStringVar4, gUnknown_0861CE82);
+ UnkTextUtil_Reset();
+ UnkTextUtil_SetPtrI(0, alloced1);
+ UnkTextUtil_SetPtrI(1, alloced2);
+ UnkTextUtil_SetPtrI(2, alloced3);
+ UnkTextUtil_SetPtrI(3, alloced4);
+ UnkTextUtil_StringExpandPlaceholders(gStringVar4, gUnknown_0861CE82);
Free(alloced1);
Free(alloced2);
Free(alloced3);
@@ -3324,11 +3320,11 @@ void sub_81C3808()
ConvertIntToDecimalStringN(gStringVar1, gUnknown_0203CF1C->summary.spatk, 1, 3);
ConvertIntToDecimalStringN(gStringVar2, gUnknown_0203CF1C->summary.spdef, 1, 3);
ConvertIntToDecimalStringN(gStringVar3, gUnknown_0203CF1C->summary.speed, 1, 3);
- sub_81AFBF0();
- sub_81AFC0C(0, gStringVar1);
- sub_81AFC0C(1, gStringVar2);
- sub_81AFC0C(2, gStringVar3);
- sub_81AFC28(gStringVar4, gUnknown_0861CE8E);
+ UnkTextUtil_Reset();
+ UnkTextUtil_SetPtrI(0, gStringVar1);
+ UnkTextUtil_SetPtrI(1, gStringVar2);
+ UnkTextUtil_SetPtrI(2, gStringVar3);
+ UnkTextUtil_StringExpandPlaceholders(gStringVar4, gUnknown_0861CE8E);
}
void sub_81C3890()
@@ -3437,10 +3433,10 @@ void sub_81C3B08(u8 a)
sub_81C25A4(r8, gMoveNames[move], 0, (a<<4) + 1, 0, 1);
ConvertIntToDecimalStringN(gStringVar1, r10->summary.pp[a], 1, 2);
ConvertIntToDecimalStringN(gStringVar2, r6, 1, 2);
- sub_81AFBF0();
- sub_81AFC0C(0, gStringVar1);
- sub_81AFC0C(1, gStringVar2);
- sub_81AFC28(gStringVar4, gUnknown_0861CE97);
+ UnkTextUtil_Reset();
+ UnkTextUtil_SetPtrI(0, gStringVar1);
+ UnkTextUtil_SetPtrI(1, gStringVar2);
+ UnkTextUtil_StringExpandPlaceholders(gStringVar4, gUnknown_0861CE97);
text = gStringVar4;
r5 = GetCurrentPpToMaxPpState(r10->summary.pp[a], r6) + 9;
offset = GetStringRightAlignXOffset(1, text, 0x2C);
@@ -3532,17 +3528,17 @@ void sub_81C3B08(u8 a)
movs r2, 0x1\n\
movs r3, 0x2\n\
bl ConvertIntToDecimalStringN\n\
- bl sub_81AFBF0\n\
+ bl UnkTextUtil_Reset\n\
movs r0, 0\n\
mov r1, r8\n\
- bl sub_81AFC0C\n\
+ bl UnkTextUtil_SetPtrI\n\
movs r0, 0x1\n\
adds r1, r4, 0\n\
- bl sub_81AFC0C\n\
+ bl UnkTextUtil_SetPtrI\n\
ldr r4, =gStringVar4\n\
ldr r1, =gUnknown_0861CE97\n\
adds r0, r4, 0\n\
- bl sub_81AFC28\n\
+ bl UnkTextUtil_StringExpandPlaceholders\n\
adds r7, r4, 0\n\
ldrb r0, [r5]\n\
adds r1, r6, 0\n\
@@ -3645,7 +3641,7 @@ void sub_81C3D54(u8 taskId)
{
s16 *data = gTasks[taskId].data;
s16 dataa = data[0] - 1;
-
+
switch (dataa)
{
case 0:
@@ -3676,4 +3672,4 @@ void sub_81C3D54(u8 taskId)
return;
}
data[0]++;
-} \ No newline at end of file
+}
diff --git a/src/rng.c b/src/random.c
index ddd149018..f2f0ede58 100644
--- a/src/rng.c
+++ b/src/random.c
@@ -1,5 +1,5 @@
#include "global.h"
-#include "rng.h"
+#include "random.h"
// The number 1103515245 comes from the example implementation of rand and srand
// in the ISO C standard.
diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c
new file mode 100644
index 000000000..25b9ccd53
--- /dev/null
+++ b/src/rayquaza_scene.c
@@ -0,0 +1,2932 @@
+#include "global.h"
+#include "rayquaza_scene.h"
+#include "sprite.h"
+#include "task.h"
+#include "graphics.h"
+#include "bg.h"
+#include "main.h"
+#include "malloc.h"
+#include "palette.h"
+#include "scanline_effect.h"
+#include "menu.h"
+#include "menu_helpers.h"
+#include "gpu_regs.h"
+#include "decompress.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+#include "constants/rgb.h"
+#include "random.h"
+
+struct RaySceneStruct
+{
+ MainCallback callback;
+ u8 tilemapBuffers[4][0x800];
+ u16 field_2004; // set but unused
+ u8 animId;
+ bool8 onlyOneAnim;
+ s16 field_2008;
+ s16 field_200A;
+ u8 unusedFields[12]; // completely unused
+};
+
+// EWRAM vars
+static EWRAM_DATA struct RaySceneStruct *sRayScene = NULL;
+
+// this file's functions
+static void Task_DuoFightAnim(u8 taskId);
+static void Task_RayTakesFlightAnim(u8 taskId);
+static void Task_RayDescendsAnim(u8 taskId);
+static void Task_RayChargesAnim(u8 taskId);
+static void Task_RayChasesAwayAnim(u8 taskId);
+static void Task_HandleRayDescends(u8 taskId);
+static void Task_RayDescendsEnd(u8 taskId);
+static void Task_HandleRayCharges(u8 taskId);
+static void sub_81D8AD8(u8 taskId);
+static void sub_81D8B2C(u8 taskId);
+static void Task_RayChargesEnd(u8 taskId);
+static void Task_HandleRayChasesAway(u8 taskId);
+static void sub_81D8FB0(u8 taskId);
+static void sub_81D7228(u8 taskId);
+static void Task_HandleDuoFight(u8 taskId);
+static void sub_81D752C(u8 taskId);
+static void Task_DuoFightEnd(u8 taskId);
+static void Task_HandleRayTakesFlight(u8 taskId);
+static void sub_81D81A4(u8 taskId);
+static void Task_RayTakesFlightEnd(u8 taskId);
+static void sub_81D94D4(u8 taskId);
+static void sub_81D93D8(u8 taskId);
+static void Task_RayChasesAwayEnd(u8 taskId);
+static void sub_81D90A8(u8 taskId);
+static void sub_81D98B4(u8 taskId);
+static void Task_EndAfterFadeScreen(u8 taskId);
+static void CB2_InitRayquazaScene(void);
+static void CB2_RayquazaScene(void);
+static void sub_81D750C(void);
+static void sub_81D7438(void);
+static void sub_81D7480(void);
+static void sub_81D74C8(void);
+static void sub_81D8BB4(void);
+static void sub_81D6A20(struct Sprite *sprite);
+static void sub_81D6D20(struct Sprite *sprite);
+static void sub_81D7860(struct Sprite *sprite);
+static void sub_81D7D14(struct Sprite *sprite);
+static void sub_81D7700(struct Sprite *sprite);
+static void sub_81D7A60(struct Sprite *sprite);
+static void sub_81D874C(struct Sprite *sprite);
+static void sub_81D9338(struct Sprite *sprite);
+static void sub_81D9420(struct Sprite *sprite);
+static void sub_81D8260(struct Sprite *sprite);
+static void sub_81D961C(struct Sprite *sprite);
+static void sub_81D97E0(struct Sprite *sprite);
+static void sub_81D9528(struct Sprite *sprite);
+static u8 sub_81D7664(void);
+static u8 sub_81D78BC(void);
+static u8 sub_81D86CC(void);
+static void DuoFightEnd(u8 taskId, s8 palDelay);
+static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y);
+
+// const rom data
+static const TaskFunc sTasksForAnimations[] =
+{
+ Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT_PRE
+ Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT
+ Task_RayTakesFlightAnim, // RAY_ANIM_TAKES_FLIGHT
+ Task_RayDescendsAnim, // RAY_ANIM_DESCENDS
+ Task_RayChargesAnim, // RAY_ANIM_CHARGES
+ Task_RayChasesAwayAnim, // RAY_ANIM_CHACES_AWAY
+ Task_EndAfterFadeScreen // RAY_ANIM_END
+};
+
+static const struct OamData sOamData_862A6BC =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_862A6C4 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_862A6CC =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_862A6D4 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_862A6DC =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_862A6E4 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 2,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_862A6EC =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_862A6F4 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const union AnimCmd sSpriteAnim_862A6FC[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(64, 30),
+ ANIMCMD_FRAME(128, 30),
+ ANIMCMD_FRAME(64, 30),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_862A710[] =
+{
+ ANIMCMD_FRAME(192, 30),
+ ANIMCMD_FRAME(256, 30),
+ ANIMCMD_FRAME(320, 30),
+ ANIMCMD_FRAME(256, 30),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862A724[] =
+{
+ sSpriteAnim_862A6FC,
+ sSpriteAnim_862A710
+};
+
+static const struct SpriteTemplate sUnknown_0862A72C =
+{
+ .tileTag = 30505,
+ .paletteTag = 30505,
+ .oam = &sOamData_862A6BC,
+ .anims = sSpriteAnimTable_862A724,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AnimCmd sSpriteAnim_862A744[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862A74C[] =
+{
+ sSpriteAnim_862A744
+};
+
+static const struct SpriteTemplate sUnknown_0862A750 =
+{
+ .tileTag = 30506,
+ .paletteTag = 30505,
+ .oam = &sOamData_862A6C4,
+ .anims = sSpriteAnimTable_862A74C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AnimCmd sSpriteAnim_862A768[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862A770[] =
+{
+ sSpriteAnim_862A768
+};
+
+static const struct SpriteTemplate sUnknown_0862A774 =
+{
+ .tileTag = 30507,
+ .paletteTag = 30505,
+ .oam = &sOamData_862A6CC,
+ .anims = sSpriteAnimTable_862A770,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AnimCmd sSpriteAnim_862A78C[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A794[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A79C[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A7A4[] =
+{
+ ANIMCMD_FRAME(24, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A7AC[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A7B4[] =
+{
+ ANIMCMD_FRAME(40, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A7BC[] =
+{
+ ANIMCMD_FRAME(48, 36),
+ ANIMCMD_FRAME(64, 36),
+ ANIMCMD_FRAME(80, 36),
+ ANIMCMD_FRAME(64, 36),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_862A7D0[] =
+{
+ ANIMCMD_FRAME(56, 36),
+ ANIMCMD_FRAME(72, 36),
+ ANIMCMD_FRAME(88, 36),
+ ANIMCMD_FRAME(72, 36),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_862A7E4[] =
+{
+ ANIMCMD_FRAME(96, 36),
+ ANIMCMD_FRAME(104, 36),
+ ANIMCMD_FRAME(112, 36),
+ ANIMCMD_FRAME(104, 36),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862A7F8[] =
+{
+ sSpriteAnim_862A78C,
+ sSpriteAnim_862A794,
+ sSpriteAnim_862A79C,
+ sSpriteAnim_862A7A4,
+ sSpriteAnim_862A7AC,
+ sSpriteAnim_862A7B4,
+ sSpriteAnim_862A7BC,
+ sSpriteAnim_862A7D0,
+ sSpriteAnim_862A7E4
+};
+
+static const struct SpriteTemplate sUnknown_0862A81C =
+{
+ .tileTag = 30508,
+ .paletteTag = 30508,
+ .oam = &sOamData_862A6D4,
+ .anims = sSpriteAnimTable_862A7F8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AnimCmd sSpriteAnim_862A834[] =
+{
+ ANIMCMD_FRAME(0, 36),
+ ANIMCMD_FRAME(2, 36),
+ ANIMCMD_FRAME(4, 36),
+ ANIMCMD_FRAME(2, 36),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862A848[] =
+{
+ sSpriteAnim_862A834
+};
+
+static const struct SpriteTemplate sUnknown_0862A84C =
+{
+ .tileTag = 30509,
+ .paletteTag = 30508,
+ .oam = &sOamData_862A6DC,
+ .anims = sSpriteAnimTable_862A848,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct SpriteTemplate sUnknown_0862A864 =
+{
+ .tileTag = 30510,
+ .paletteTag = 30508,
+ .oam = &sOamData_862A6C4,
+ .anims = sSpriteAnimTable_862A74C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct ScanlineEffectParams sUnknown_0862A87C =
+{
+ .dmaDest = (vu16 *)REG_ADDR_BG1HOFS,
+ .dmaControl = 0xA2600001,
+ .initState = 1
+};
+
+static const struct BgTemplate sUnknown_0862A888[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 29,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+};
+
+static const union AnimCmd sSpriteAnim_862A894[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(64, 20),
+ ANIMCMD_FRAME(128, 20),
+ ANIMCMD_FRAME(64, 20),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_862A8A8[] =
+{
+ ANIMCMD_FRAME(192, 20),
+ ANIMCMD_FRAME(256, 20),
+ ANIMCMD_FRAME(320, 20),
+ ANIMCMD_FRAME(256, 20),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862A8BC[] =
+{
+ sSpriteAnim_862A894,
+ sSpriteAnim_862A8A8
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862A8C4 =
+{
+ gRaySceneGroudon_Gfx, 0x3000, 30505
+};
+
+static const struct CompressedSpritePalette sUnknown_0862A8CC =
+{
+ gRaySceneGroudon_Pal, 30505
+};
+
+static const struct SpriteTemplate sUnknown_0862A8D4 =
+{
+ .tileTag = 30505,
+ .paletteTag = 30505,
+ .oam = &sOamData_862A6BC,
+ .anims = sSpriteAnimTable_862A8BC,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AnimCmd sSpriteAnim_862A8EC[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862A8F4[] =
+{
+ sSpriteAnim_862A8EC
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862A8F8 =
+{
+ gRaySceneGroudon2_Gfx, 0x200, 30506
+};
+
+static const struct SpriteTemplate sUnknown_0862A900 =
+{
+ .tileTag = 30506,
+ .paletteTag = 30505,
+ .oam = &sOamData_862A6C4,
+ .anims = sSpriteAnimTable_862A8F4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AnimCmd sSpriteAnim_862A918[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862A920[] =
+{
+ sSpriteAnim_862A918
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862A924 =
+{
+ gRaySceneGroudon3_Gfx, 0x400, 30507
+};
+
+static const struct SpriteTemplate sUnknown_0862A92C =
+{
+ .tileTag = 30507,
+ .paletteTag = 30505,
+ .oam = &sOamData_862A6CC,
+ .anims = sSpriteAnimTable_862A920,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AnimCmd sSpriteAnim_862A944[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A94C[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A954[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A95C[] =
+{
+ ANIMCMD_FRAME(24, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A964[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A96C[] =
+{
+ ANIMCMD_FRAME(40, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862A974[] =
+{
+ ANIMCMD_FRAME(48, 24),
+ ANIMCMD_FRAME(64, 24),
+ ANIMCMD_FRAME(80, 24),
+ ANIMCMD_FRAME(64, 24),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_862A988[] =
+{
+ ANIMCMD_FRAME(56, 24),
+ ANIMCMD_FRAME(72, 24),
+ ANIMCMD_FRAME(88, 24),
+ ANIMCMD_FRAME(72, 24),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_862A99C[] =
+{
+ ANIMCMD_FRAME(96, 24),
+ ANIMCMD_FRAME(104, 24),
+ ANIMCMD_FRAME(112, 24),
+ ANIMCMD_FRAME(104, 24),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862A9B0[] =
+{
+ sSpriteAnim_862A944,
+ sSpriteAnim_862A94C,
+ sSpriteAnim_862A954,
+ sSpriteAnim_862A95C,
+ sSpriteAnim_862A964,
+ sSpriteAnim_862A96C,
+ sSpriteAnim_862A974,
+ sSpriteAnim_862A988,
+ sSpriteAnim_862A99C
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862A9D4 =
+{
+ gRaySceneKyogre_Gfx, 0xF00, 30508
+};
+
+static const struct CompressedSpritePalette sUnknown_0862A9DC =
+{
+ gRaySceneKyogre_Pal, 30508
+};
+
+static const struct SpriteTemplate sUnknown_0862A9E4 =
+{
+ .tileTag = 30508,
+ .paletteTag = 30508,
+ .oam = &sOamData_862A6D4,
+ .anims = sSpriteAnimTable_862A9B0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AnimCmd sSpriteAnim_862A9FC[] =
+{
+ ANIMCMD_FRAME(0, 24),
+ ANIMCMD_FRAME(2, 24),
+ ANIMCMD_FRAME(4, 24),
+ ANIMCMD_FRAME(2, 24),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862AA10[] =
+{
+ sSpriteAnim_862A9FC
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AA14 =
+{
+ gRaySceneKyogre2_Gfx, 0xC0, 30509
+};
+
+static const struct SpriteTemplate sUnknown_0862AA1C =
+{
+ .tileTag = 30509,
+ .paletteTag = 30508,
+ .oam = &sOamData_862A6DC,
+ .anims = sSpriteAnimTable_862AA10,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AA34 =
+{
+ gRaySceneKyogre3_Gfx, 0x200, 30510
+};
+
+static const struct SpriteTemplate sUnknown_0862AA3C =
+{
+ .tileTag = 30510,
+ .paletteTag = 30508,
+ .oam = &sOamData_862A6C4,
+ .anims = sSpriteAnimTable_862A8F4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct BgTemplate sUnknown_0862AA54[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 29,
+ .screenSize = 1,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ }
+};
+
+static const union AnimCmd sSpriteAnim_862AA60[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862AA68[] =
+{
+ sSpriteAnim_862AA60
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_862AA6C[] =
+{
+ AFFINEANIMCMD_FRAME(-64, -64, 0, 1),
+ AFFINEANIMCMD_FRAME(32, 32, 0, 14),
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_JUMP(0)
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_862AA8C[] =
+{
+ sSpriteAffineAnim_862AA6C
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AA90 =
+{
+ gRaySceneSmoke_Gfx, 0x100, 30555
+};
+
+static const struct CompressedSpritePalette sUnknown_0862AA98 =
+{
+ gRaySceneSmoke_Pal, 30555
+};
+
+static const struct SpriteTemplate sUnknown_0862AAA0 =
+{
+ .tileTag = 30555,
+ .paletteTag = 30555,
+ .oam = &sOamData_862A6D4,
+ .anims = sSpriteAnimTable_862AA68,
+ .images = NULL,
+ .affineAnims = sSpriteAffineAnimTable_862AA8C,
+ .callback = sub_81D8260,
+};
+
+static const s8 sUnknown_0862AAB8[][2] =
+{
+ {-1, 5},
+ {-3, -4},
+ {5, -3},
+ {-7, 2},
+ {-9, -1},
+ {1, -5},
+ {3, 4},
+ {-5, 3},
+ {7, -2},
+ {9, 1}
+};
+
+static const struct BgTemplate sUnknown_0862AACC[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 29,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 28,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0
+ }
+};
+
+static const union AnimCmd sSpriteAnim_862AADC[] =
+{
+ ANIMCMD_FRAME(0, 32),
+ ANIMCMD_FRAME(64, 32),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862AAE8[] =
+{
+ sSpriteAnim_862AADC
+};
+
+static const union AnimCmd sSpriteAnim_862AAEC[] =
+{
+ ANIMCMD_FRAME(0, 32),
+ ANIMCMD_FRAME(8, 32),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862AAF8[] =
+{
+ sSpriteAnim_862AAEC
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AAFC =
+{
+ gRaySceneRayquazaFly1_Gfx, 0x1000, 30556
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AB04 =
+{
+ gRaySceneRayquazaTail_Gfx, 0x200, 30557
+};
+
+static const struct CompressedSpritePalette sUnknown_0862AB0C =
+{
+ gRaySceneRayquaza_Pal, 30556
+};
+
+static const struct SpriteTemplate sUnknown_0862AB14 =
+{
+ .tileTag = 30556,
+ .paletteTag = 30556,
+ .oam = &sOamData_862A6BC,
+ .anims = sSpriteAnimTable_862AAE8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct SpriteTemplate sUnknown_0862AB2C =
+{
+ .tileTag = 30557,
+ .paletteTag = 30556,
+ .oam = &sOamData_862A6E4,
+ .anims = sSpriteAnimTable_862AAF8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct BgTemplate sUnknown_0862AB44[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 29,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 3,
+ .mapBaseIndex = 28,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0
+ }
+};
+
+static const union AnimCmd sSpriteAnim_862AB54[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862AB5C[] =
+{
+ ANIMCMD_FRAME(0, 48),
+ ANIMCMD_FRAME(64, 32),
+ ANIMCMD_FRAME(0, 48),
+ ANIMCMD_FRAME(128, 32),
+ ANIMCMD_JUMP(0)
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862AB70[] =
+{
+ sSpriteAnim_862AB54,
+ sSpriteAnim_862AB5C
+};
+
+static const union AnimCmd sSpriteAnim_862AB78[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862AB80[] =
+{
+ sSpriteAnim_862AB78,
+};
+
+static const union AnimCmd sSpriteAnim_862AB84[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862AB8C[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862AB94[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862AB9C[] =
+{
+ sSpriteAnim_862AB84,
+ sSpriteAnim_862AB8C,
+ sSpriteAnim_862AB94
+};
+
+static const union AnimCmd sSpriteAnim_862ABA8[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862ABB0[] =
+{
+ ANIMCMD_FRAME(64, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862ABB8[] =
+{
+ ANIMCMD_FRAME(128, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862ABC0[] =
+{
+ ANIMCMD_FRAME(192, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862ABC8[] =
+{
+ sSpriteAnim_862ABA8,
+ sSpriteAnim_862ABB0,
+ sSpriteAnim_862ABB8,
+ sSpriteAnim_862ABC0
+};
+
+static const union AnimCmd sSpriteAnim_862ABD8[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862ABE0[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862ABE8[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862ABF0[] =
+{
+ ANIMCMD_FRAME(48, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862ABF8[] =
+{
+ sSpriteAnim_862ABD8,
+ sSpriteAnim_862ABE0,
+ sSpriteAnim_862ABE8,
+ sSpriteAnim_862ABF0
+};
+
+static const union AnimCmd sSpriteAnim_862AC08[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_FRAME(12, 8),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_FRAME(20, 8),
+ ANIMCMD_JUMP(0)
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862AC24[] =
+{
+ sSpriteAnim_862AC08
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AC28 =
+{
+ gRaySceneGroudonLeft_Gfx, 0x1800, 30565
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AC30 =
+{
+ gRaySceneGroudonTail_Gfx, 0x80, 30566
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AC38 =
+{
+ gRaySceneKyogreRight_Gfx, 0x600, 30568
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AC40 =
+{
+ gRaySceneRayquazaHover_Gfx, 0x2000, 30569
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AC48 =
+{
+ gRaySceneRayquazaFlyIn_Gfx, 0x800, 30570
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862AC50 =
+{
+ gRaySceneSplash_Gfx, 0x300, 30571
+};
+
+static const struct CompressedSpritePalette sUnknown_0862AC58 =
+{
+ gRaySceneGroudonLeft_Pal, 30565
+};
+
+static const struct CompressedSpritePalette sUnknown_0862AC60 =
+{
+ gRaySceneKyogreRight_Pal, 30568
+};
+
+static const struct CompressedSpritePalette sUnknown_0862AC68 =
+{
+ gRaySceneRayquazaHover_Pal, 30569
+};
+
+static const struct CompressedSpritePalette sUnknown_0862AC70 =
+{
+ gRaySceneSplash_Pal, 30571
+};
+
+static const struct SpriteTemplate sUnknown_0862AC78 =
+{
+ .tileTag = 30565,
+ .paletteTag = 30565,
+ .oam = &sOamData_862A6BC,
+ .anims = sSpriteAnimTable_862AB70,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct SpriteTemplate sUnknown_0862AC90 =
+{
+ .tileTag = 30566,
+ .paletteTag = 30565,
+ .oam = &sOamData_862A6EC,
+ .anims = sSpriteAnimTable_862AB80,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct SpriteTemplate sUnknown_0862ACA8 =
+{
+ .tileTag = 30568,
+ .paletteTag = 30568,
+ .oam = &sOamData_862A6C4,
+ .anims = sSpriteAnimTable_862AB9C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct SpriteTemplate sUnknown_0862ACC0 =
+{
+ .tileTag = 30569,
+ .paletteTag = 30569,
+ .oam = &sOamData_862A6BC,
+ .anims = sSpriteAnimTable_862ABC8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81D961C,
+};
+
+static const struct SpriteTemplate sUnknown_0862ACD8 =
+{
+ .tileTag = 30570,
+ .paletteTag = 30569,
+ .oam = &sOamData_862A6C4,
+ .anims = sSpriteAnimTable_862ABF8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct SpriteTemplate sUnknown_0862ACF0 =
+{
+ .tileTag = 30571,
+ .paletteTag = 30571,
+ .oam = &sOamData_862A6F4,
+ .anims = sSpriteAnimTable_862AC24,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct BgTemplate sUnknown_0862AD08[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 29,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ }
+};
+
+// code
+void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void))
+{
+ sRayScene = AllocZeroed(sizeof(*sRayScene));
+ sRayScene->animId = animId;
+ sRayScene->callback = callback;
+ sRayScene->onlyOneAnim = onlyOneAnim;
+ SetMainCallback2(CB2_InitRayquazaScene);
+}
+
+static void CB2_InitRayquazaScene(void)
+{
+ SetVBlankHBlankCallbacksToNull();
+ clear_scheduled_bg_copies_to_vram();
+ ScanlineEffect_Stop();
+ FreeAllSpritePalettes();
+ ResetPaletteFade();
+ ResetSpriteData();
+ ResetTasks();
+ FillPalette(0, 0xF0, 0x20);
+ CreateTask(sTasksForAnimations[sRayScene->animId], 0);
+ SetMainCallback2(CB2_RayquazaScene);
+}
+
+static void CB2_RayquazaScene(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void VBlankCB_RayquazaScene(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void Task_EndAfterFadeScreen(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ SetMainCallback2(sRayScene->callback);
+ Free(sRayScene);
+ DestroyTask(taskId);
+ }
+}
+
+static void Task_SetNextAnim(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ if (sRayScene->onlyOneAnim == TRUE)
+ {
+ gTasks[taskId].func = Task_EndAfterFadeScreen;
+ }
+ else
+ {
+ sRayScene->animId++;
+ sRayScene->field_2004 = 0;
+ gTasks[taskId].func = sTasksForAnimations[sRayScene->animId];
+ }
+ }
+}
+
+static void sub_81D68C8(void)
+{
+ SetGpuReg(REG_OFFSET_WININ, 0x3F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0);
+ SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
+ gPlttBufferUnfaded[0] = 0;
+ gPlttBufferFaded[0] = 0;
+}
+
+static void sub_81D6904(void)
+{
+ SetGpuReg(REG_OFFSET_WININ, 0x3F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x3F);
+}
+
+static void Task_HandleDuoFightPre(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D750C();
+ if (!gPaletteFade.active)
+ {
+ s16 counter = data[0];
+ if (counter == 64)
+ {
+ sub_81D7438();
+ }
+ else if (counter == 144)
+ {
+ sub_81D7480();
+ }
+ else
+ {
+ switch (counter)
+ {
+ case 328:
+ DuoFightEnd(taskId, 0);
+ return;
+ case 148:
+ sub_81D74C8();
+ break;
+ }
+ }
+
+ data[0]++;
+ }
+}
+
+static u8 sub_81D6984(void)
+{
+ u8 spriteId;
+ s16 *data;
+
+ spriteId = CreateSprite(&sUnknown_0862A72C, 88, 72, 3);
+ gSprites[spriteId].callback = sub_81D6A20;
+ data = gSprites[spriteId].data;
+ data[0] = CreateSprite(&sUnknown_0862A72C, 56, 104, 3);
+ data[1] = CreateSprite(&sUnknown_0862A750, 75, 101, 0);
+ data[2] = CreateSprite(&sUnknown_0862A774, 109, 114, 1);
+ StartSpriteAnim(&gSprites[data[0]], 1);
+ return spriteId;
+}
+
+static void sub_81D6A20(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ data[5]++;
+ data[5] &= 0x1F;
+ if (data[5] == 0 && sprite->pos1.x != 72)
+ {
+ sprite->pos1.x--;
+ gSprites[sprite->data[0]].pos1.x--;
+ gSprites[data[1]].pos1.x--;
+ gSprites[data[2]].pos1.x--;
+ }
+
+ switch (sprite->animCmdIndex)
+ {
+ case 0:
+ gSprites[data[1]].pos2.x = 0;
+ gSprites[data[1]].pos2.y = 0;
+ gSprites[data[2]].pos2.x = 0;
+ gSprites[data[2]].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ gSprites[data[1]].pos2.x = -1;
+ gSprites[data[1]].pos2.y = 0;
+ gSprites[data[2]].pos2.x = -1;
+ gSprites[data[2]].pos2.y = 0;
+ break;
+ case 2:
+ gSprites[data[1]].pos2.x = -1;
+ gSprites[data[1]].pos2.y = 1;
+ gSprites[data[2]].pos2.x = -2;
+ gSprites[data[2]].pos2.y = 1;
+ break;
+ }
+}
+
+static u8 sub_81D6B7C(void)
+{
+ u8 spriteId;
+ s16 *data;
+
+ spriteId = CreateSprite(&sUnknown_0862A81C, 136, 96, 1);
+ gSprites[spriteId].callback = sub_81D6D20;
+ data = gSprites[spriteId].data;
+
+ data[0] = CreateSprite(&sUnknown_0862A81C, 168, 96, 1) << 8;
+ data[0] |= CreateSprite(&sUnknown_0862A81C, 136, 112, 1);
+ data[1] = CreateSprite(&sUnknown_0862A81C, 168, 112, 1) << 8;
+ data[1] |= CreateSprite(&sUnknown_0862A81C, 136, 128, 1);
+ data[2] = CreateSprite(&sUnknown_0862A81C, 168, 128, 1) << 8;
+ data[2] |= CreateSprite(&sUnknown_0862A81C, 104, 128, 2);
+ data[3] = CreateSprite(&sUnknown_0862A81C, 136, 128, 2) << 8;
+ data[3] |= CreateSprite(&sUnknown_0862A81C, 184, 128, 0);
+ data[4] = CreateSprite(&sUnknown_0862A84C, 208, 132, 0) << 8;
+ data[4] |= CreateSprite(&sUnknown_0862A864, 200, 120, 1);
+
+ StartSpriteAnim(&gSprites[data[0] >> 8], 1);
+ StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
+ StartSpriteAnim(&gSprites[data[1] >> 8], 3);
+ StartSpriteAnim(&gSprites[data[1] & 0xFF], 4);
+ StartSpriteAnim(&gSprites[data[2] >> 8], 5);
+ StartSpriteAnim(&gSprites[data[2] & 0xFF], 6);
+ StartSpriteAnim(&gSprites[data[3] >> 8], 7);
+ StartSpriteAnim(&gSprites[data[3] & 0xFF], 8);
+
+ return spriteId;
+}
+
+static void sub_81D6D20(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ data[5]++;
+ data[5] &= 0x1F;
+ if (data[5] == 0 && sprite->pos1.x != 152)
+ {
+ sprite->pos1.x++;
+ gSprites[sprite->data[0] >> 8].pos1.x++;
+ gSprites[sprite->data[0] & 0xFF].pos1.x++;
+ gSprites[data[1] >> 8].pos1.x++;
+ gSprites[data[1] & 0xFF].pos1.x++;
+ gSprites[data[2] >> 8].pos1.x++;
+ gSprites[data[2] & 0xFF].pos1.x++;
+ gSprites[data[3] >> 8].pos1.x++;
+ gSprites[data[3] & 0xFF].pos1.x++;
+ gSprites[data[4] >> 8].pos1.x++;
+ gSprites[data[4] & 0xFF].pos1.x++;
+ }
+
+ switch (gSprites[data[2] & 0xFF].animCmdIndex)
+ {
+ case 0:
+ sprite->pos2.y = 0;
+ gSprites[data[0] >> 8].pos2.y = 0;
+ gSprites[data[0] & 0xFF].pos2.y = 0;
+ gSprites[data[1] >> 8].pos2.y = 0;
+ gSprites[data[1] & 0xFF].pos2.y = 0;
+ gSprites[data[2] >> 8].pos2.y = 0;
+ gSprites[data[2] & 0xFF].pos2.y = 0;
+ gSprites[data[3] >> 8].pos2.y = 0;
+ gSprites[data[3] & 0xFF].pos2.y = 0;
+ gSprites[data[4] >> 8].pos2.y = 0;
+ gSprites[data[4] & 0xFF].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ sprite->pos2.y = 1;
+ gSprites[data[0] >> 8].pos2.y = 1;
+ gSprites[data[0] & 0xFF].pos2.y = 1;
+ gSprites[data[1] >> 8].pos2.y = 1;
+ gSprites[data[1] & 0xFF].pos2.y = 1;
+ gSprites[data[2] >> 8].pos2.y = 1;
+ gSprites[data[2] & 0xFF].pos2.y = 1;
+ gSprites[data[3] >> 8].pos2.y = 1;
+ gSprites[data[3] & 0xFF].pos2.y = 1;
+ gSprites[data[4] >> 8].pos2.y = 1;
+ gSprites[data[4] & 0xFF].pos2.y = 1;
+ break;
+ case 2:
+ sprite->pos2.y = 2;
+ gSprites[data[0] >> 8].pos2.y = 2;
+ gSprites[data[0] & 0xFF].pos2.y = 2;
+ gSprites[data[1] >> 8].pos2.y = 2;
+ gSprites[data[1] & 0xFF].pos2.y = 2;
+ gSprites[data[2] >> 8].pos2.y = 2;
+ gSprites[data[4] & 0xFF].pos2.y = 2;
+ break;
+ }
+}
+
+static void VBlankCB_DuoFight(void)
+{
+ VBlankCB_RayquazaScene();
+ ScanlineEffect_InitHBlankDmaTransfer();
+}
+
+static void sub_81D6FE0(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sUnknown_0862A888, ARRAY_COUNT(sUnknown_0862A888));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D706C(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRaySceneClouds1_Tilemap, sRayScene->tilemapBuffers[1]);
+ LZDecompressWram(gRaySceneClouds3_Tilemap, sRayScene->tilemapBuffers[2]);
+ LoadCompressedPalette(gRaySceneClouds_Pal, 0, 0x40);
+ LoadCompressedObjectPic(&sUnknown_0862A8C4);
+ LoadCompressedObjectPic(&sUnknown_0862A8F8);
+ LoadCompressedObjectPic(&sUnknown_0862A924);
+ LoadCompressedObjectPic(&sUnknown_0862A9D4);
+ LoadCompressedObjectPic(&sUnknown_0862AA14);
+ LoadCompressedObjectPic(&sUnknown_0862AA34);
+ LoadCompressedObjectPalette(&sUnknown_0862A8CC);
+ LoadCompressedObjectPalette(&sUnknown_0862A9DC);
+}
+
+static void Task_DuoFightAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ ScanlineEffect_Clear();
+ sub_81D6FE0();
+ sub_81D706C();
+ CpuFastFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
+ ScanlineEffect_SetParams(sUnknown_0862A87C);
+ data[0] = 0;
+ data[1] = CreateTask(sub_81D7228, 0);
+ if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
+ {
+ data[2] = sub_81D6984();
+ data[3] = sub_81D6B7C();
+ gTasks[taskId].func = Task_HandleDuoFightPre;
+ }
+ else
+ {
+ data[2] = sub_81D7664();
+ data[3] = sub_81D78BC();
+ gTasks[taskId].func = Task_HandleDuoFight;
+ StopMapMusic();
+ }
+
+ BlendPalettes(-1, 0x10, 0);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ SetVBlankCallback(VBlankCB_DuoFight);
+ PlaySE(SE_T_OOAME);
+}
+
+static void sub_81D7228(u8 taskId)
+{
+ s16 i;
+ u16 *data = gTasks[taskId].data;
+
+ for (i = 24; i < 92; i++)
+ {
+ if (i <= 47)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[0] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[0] >> 8;
+ }
+ else if (i <= 63)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[1] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[1] >> 8;
+ }
+ else if (i <= 75)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[2] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[2] >> 8;
+ }
+ else if (i <= 83)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[3] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[3] >> 8;
+ }
+ else if (i <= 87)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[4] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[4] >> 8;
+ }
+ else
+ {
+ gScanlineEffectRegBuffers[0][i] = data[5] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[5] >> 8;
+ }
+ }
+
+ if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
+ {
+ data[0] += 448;
+ data[1] += 384;
+ data[2] += 320;
+ data[3] += 256;
+ data[4] += 192;
+ data[5] += 128;
+ }
+ else
+ {
+ data[0] += 768;
+ data[1] += 640;
+ data[2] += 512;
+ data[3] += 384;
+ data[4] += 256;
+ data[5] += 128;
+ }
+}
+
+static void Task_HandleDuoFight(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D750C();
+ if (!gPaletteFade.active)
+ {
+ s16 counter = data[0];
+ if (counter == 32 || counter == 112)
+ {
+ sub_81D7438();
+ }
+ else if (counter == 216)
+ {
+ sub_81D7480();
+ }
+ else if (counter == 220)
+ {
+ sub_81D74C8();
+ }
+ else
+ {
+ switch (counter)
+ {
+ case 412:
+ DuoFightEnd(taskId, 2);
+ return;
+ case 380:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
+ gTasks[data[1]].func = sub_81D752C;
+ gTasks[data[1]].data[0] = 0;
+ gTasks[data[1]].data[2] = data[2];
+ gTasks[data[1]].data[3] = data[3];
+ ScanlineEffect_Stop();
+ break;
+ }
+ }
+
+ data[0]++;
+ }
+}
+
+static void sub_81D7438(void)
+{
+ PlaySE(SE_T_KAMI);
+ sub_80A2C44(0x7FFF, 0, 0x10, 0, -1, 0, 0);
+ sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1);
+}
+
+static void sub_81D7480(void)
+{
+ PlaySE(SE_T_KAMI);
+ sub_80A2C44(0x7FFF, 0, 0x10, 0x10, -1, 0, 0);
+ sub_80A2C44(0xFFFF0000, 0, 0x10, 0x10, 0, 0, 1);
+}
+
+static void sub_81D74C8(void)
+{
+ sub_80A2C44(0x7FFF, 4, 0x10, 0, -1, 0, 0);
+ sub_80A2C44(0xFFFF0000, 4, 0x10, 0, 0, 0, 1);
+}
+
+static void sub_81D750C(void)
+{
+ ChangeBgX(2, 0x400, 1);
+ ChangeBgY(2, 0x800, 2);
+}
+
+static void sub_81D752C(u8 taskId)
+{
+ u16 bgY;
+ s16 *data = gTasks[taskId].data;
+ sub_81D7860(&gSprites[data[2]]);
+ sub_81D7D14(&gSprites[data[3]]);
+
+ bgY = GetBgY(1);
+ if (GetBgY(1) == 0 || bgY > 0x8000)
+ ChangeBgY(1, 0x400, 2);
+
+ if (data[0] != 16)
+ {
+ data[0]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, (data[0] << 8) | (16 - data[0]));
+ }
+}
+
+static void DuoFightEnd(u8 taskId, s8 palDelay)
+{
+ PlaySE(SE_T_OOAME_E);
+ BeginNormalPaletteFade(-1, palDelay, 0, 0x10, 0);
+ gTasks[taskId].func = Task_DuoFightEnd;
+}
+
+static void Task_DuoFightEnd(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D750C();
+ if (!gPaletteFade.active)
+ {
+ DestroyTask(data[1]);
+ ChangeBgY(1, 0, 0);
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Stop();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ data[0] = 0;
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+}
+
+static u8 sub_81D7664(void)
+{
+ u8 spriteId;
+ s16 *data;
+
+ spriteId = CreateSprite(&sUnknown_0862A8D4, 98, 72, 3);
+ gSprites[spriteId].callback = sub_81D7700;
+ data = gSprites[spriteId].data;
+ data[0] = CreateSprite(&sUnknown_0862A8D4, 66, 104, 3);
+ data[1] = CreateSprite(&sUnknown_0862A900, 85, 101, 0);
+ data[2] = CreateSprite(&sUnknown_0862A92C, 119, 114, 1);
+ StartSpriteAnim(&gSprites[data[0]], 1);
+ return spriteId;
+}
+
+static void sub_81D7700(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ data[5]++;
+ data[5] &= 0xF;
+ if (!(data[5] & 7) && sprite->pos1.x != 72)
+ {
+ sprite->pos1.x--;
+ gSprites[sprite->data[0]].pos1.x--;
+ gSprites[data[1]].pos1.x--;
+ gSprites[data[2]].pos1.x--;
+ }
+
+ switch (sprite->animCmdIndex)
+ {
+ case 0:
+ gSprites[data[1]].pos2.x = 0;
+ gSprites[data[1]].pos2.y = 0;
+ gSprites[data[2]].pos2.x = 0;
+ gSprites[data[2]].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ gSprites[data[1]].pos2.x = -1;
+ gSprites[data[1]].pos2.y = 0;
+ gSprites[data[2]].pos2.x = -1;
+ gSprites[data[2]].pos2.y = 0;
+ break;
+ case 2:
+ gSprites[data[1]].pos2.x = -1;
+ gSprites[data[1]].pos2.y = 1;
+ gSprites[data[2]].pos2.x = -2;
+ gSprites[data[2]].pos2.y = 1;
+ break;
+ }
+}
+
+static void sub_81D7860(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ if (sprite->pos1.y <= 160)
+ {
+ sprite->pos1.y += 8;
+ gSprites[sprite->data[0]].pos1.y += 8;
+ gSprites[data[1]].pos1.y += 8;
+ gSprites[data[2]].pos1.y += 8;
+ }
+}
+
+static u8 sub_81D78BC(void)
+{
+ u8 spriteId;
+ s16 *data;
+
+ spriteId = CreateSprite(&sUnknown_0862A9E4, 126, 96, 1);
+ gSprites[spriteId].callback = sub_81D7A60;
+ data = gSprites[spriteId].data;
+
+ data[0] = CreateSprite(&sUnknown_0862A9E4, 158, 96, 1) << 8;
+ data[0] |= CreateSprite(&sUnknown_0862A9E4, 126, 112, 1);
+ data[1] = CreateSprite(&sUnknown_0862A9E4, 158, 112, 1) << 8;
+ data[1] |= CreateSprite(&sUnknown_0862A9E4, 126, 128, 1);
+ data[2] = CreateSprite(&sUnknown_0862A9E4, 158, 128, 1) << 8;
+ data[2] |= CreateSprite(&sUnknown_0862A9E4, 94, 128, 2);
+ data[3] = CreateSprite(&sUnknown_0862A9E4, 126, 128, 2) << 8;
+ data[3] |= CreateSprite(&sUnknown_0862A9E4, 174, 128, 0);
+ data[4] = CreateSprite(&sUnknown_0862AA1C, 198, 132, 0) << 8;
+ data[4] |= CreateSprite(&sUnknown_0862AA3C, 190, 120, 1);
+
+ StartSpriteAnim(&gSprites[data[0] >> 8], 1);
+ StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
+ StartSpriteAnim(&gSprites[data[1] >> 8], 3);
+ StartSpriteAnim(&gSprites[data[1] & 0xFF], 4);
+ StartSpriteAnim(&gSprites[data[2] >> 8], 5);
+ StartSpriteAnim(&gSprites[data[2] & 0xFF], 6);
+ StartSpriteAnim(&gSprites[data[3] >> 8], 7);
+ StartSpriteAnim(&gSprites[data[3] & 0xFF], 8);
+
+ return spriteId;
+}
+
+static void sub_81D7A60(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ data[5]++;
+ data[5] &= 0xF;
+ if (!(data[5] & 7) && sprite->pos1.x != 152)
+ {
+ sprite->pos1.x++;
+ gSprites[sprite->data[0] >> 8].pos1.x++;
+ gSprites[sprite->data[0] & 0xFF].pos1.x++;
+ gSprites[data[1] >> 8].pos1.x++;
+ gSprites[data[1] & 0xFF].pos1.x++;
+ gSprites[data[2] >> 8].pos1.x++;
+ gSprites[data[2] & 0xFF].pos1.x++;
+ gSprites[data[3] >> 8].pos1.x++;
+ gSprites[data[3] & 0xFF].pos1.x++;
+ gSprites[data[4] >> 8].pos1.x++;
+ gSprites[data[4] & 0xFF].pos1.x++;
+ }
+
+ switch (gSprites[data[2] & 0xFF].animCmdIndex)
+ {
+ case 0:
+ sprite->pos2.y = 0;
+ gSprites[data[0] >> 8].pos2.y = 0;
+ gSprites[data[0] & 0xFF].pos2.y = 0;
+ gSprites[data[1] >> 8].pos2.y = 0;
+ gSprites[data[1] & 0xFF].pos2.y = 0;
+ gSprites[data[2] >> 8].pos2.y = 0;
+ gSprites[data[2] & 0xFF].pos2.y = 0;
+ gSprites[data[3] >> 8].pos2.y = 0;
+ gSprites[data[3] & 0xFF].pos2.y = 0;
+ gSprites[data[4] >> 8].pos2.y = 0;
+ gSprites[data[4] & 0xFF].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ sprite->pos2.y = 1;
+ gSprites[data[0] >> 8].pos2.y = 1;
+ gSprites[data[0] & 0xFF].pos2.y = 1;
+ gSprites[data[1] >> 8].pos2.y = 1;
+ gSprites[data[1] & 0xFF].pos2.y = 1;
+ gSprites[data[2] >> 8].pos2.y = 1;
+ gSprites[data[2] & 0xFF].pos2.y = 1;
+ gSprites[data[3] >> 8].pos2.y = 1;
+ gSprites[data[3] & 0xFF].pos2.y = 1;
+ gSprites[data[4] >> 8].pos2.y = 1;
+ gSprites[data[4] & 0xFF].pos2.y = 1;
+ break;
+ case 2:
+ sprite->pos2.y = 2;
+ gSprites[data[0] >> 8].pos2.y = 2;
+ gSprites[data[0] & 0xFF].pos2.y = 2;
+ gSprites[data[1] >> 8].pos2.y = 2;
+ gSprites[data[1] & 0xFF].pos2.y = 2;
+ gSprites[data[2] >> 8].pos2.y = 2;
+ gSprites[data[4] & 0xFF].pos2.y = 2;
+ break;
+ }
+}
+
+static void sub_81D7D14(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ if (sprite->pos1.y <= 160)
+ {
+ sprite->pos1.y += 8;
+ gSprites[sprite->data[0] >> 8].pos1.y += 8;
+ gSprites[sprite->data[0] & 0xFF].pos1.y += 8;
+ gSprites[data[1] >> 8].pos1.y += 8;
+ gSprites[data[1] & 0xFF].pos1.y += 8;
+ gSprites[data[2] >> 8].pos1.y += 8;
+ gSprites[data[2] & 0xFF].pos1.y += 8;
+ gSprites[data[3] >> 8].pos1.y += 8;
+ gSprites[data[3] & 0xFF].pos1.y += 8;
+ gSprites[data[4] >> 8].pos1.y += 8;
+ gSprites[data[4] & 0xFF].pos1.y += 8;
+ }
+}
+
+static void sub_81D7E10(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, sUnknown_0862AA54, ARRAY_COUNT(sUnknown_0862AA54));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D7E9C(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(2, gRaySceneRayquaza_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRaySceneOvercast_Tilemap, sRayScene->tilemapBuffers[1]);
+ LZDecompressWram(gRaySceneRayquaza_Tilemap, sRayScene->tilemapBuffers[2]);
+ LoadCompressedPalette(gRaySceneRayquaza_Pal, 0, 0x40);
+ LoadCompressedObjectPic(&sUnknown_0862AA90);
+ LoadCompressedObjectPalette(&sUnknown_0862AA98);
+}
+
+static void Task_RayTakesFlightAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ PlayNewMapMusic(MUS_REKKUU_KOURIN);
+ sub_81D7E10();
+ sub_81D7E9C();
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x808);
+ BlendPalettes(-1, 0x10, 0);
+ SetVBlankCallback(VBlankCB_RayquazaScene);
+ CreateTask(sub_81D81A4, 0);
+ data[0] = 0;
+ data[1] = 0;
+ gTasks[taskId].func = Task_HandleRayTakesFlight;
+}
+
+static void Task_HandleRayTakesFlight(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ if (data[1] == 8)
+ {
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ data[2] = 0;
+ data[3] = 30;
+ data[4] = 0;
+ data[5] = 7;
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 1:
+ data[2] += data[3];
+ data[4] += data[5];
+ if (data[3] > 3)
+ data[3] -= 3;
+ if (data[5] != 0)
+ data[5]--;
+ if (data[2] > 255)
+ {
+ data[2] = 256;
+ data[3] = 0;
+ data[6] = 12;
+ data[7] = -1;
+ data[1] = 0;
+ data[0]++;
+ }
+ SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0);
+ break;
+ case 2:
+ data[1]++;
+ SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32 + (data[6] >> 2), data[2], data[2], 0);
+ data[6] += data[7];
+ if (data[6] == 12 || data[6] == -12)
+ {
+ data[7] *= -1;
+ if (data[1] > 295)
+ {
+ data[0]++;
+ BeginNormalPaletteFade(-1, 6, 0, 0x10, 0);
+ }
+ }
+ break;
+ case 3:
+ data[2] += 16;
+ SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0);
+ Task_RayTakesFlightEnd(taskId);
+ break;
+ }
+}
+
+static void Task_RayTakesFlightEnd(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ SetVBlankCallback(NULL);
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+}
+
+static void sub_81D81A4(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if ((data[1] & 3) == 0)
+ {
+ u8 spriteId = CreateSprite(&sUnknown_0862AAA0,
+ (sUnknown_0862AAB8[data[0]][0] * 4) + 120,
+ (sUnknown_0862AAB8[data[0]][1] * 4) + 80,
+ 0);
+ gSprites[spriteId].data[0] = (s8)(data[0]);
+ gSprites[spriteId].oam.objMode = 1;
+ gSprites[spriteId].oam.affineMode = 3;
+ gSprites[spriteId].oam.priority = 2;
+ InitSpriteAffineAnim(&gSprites[spriteId]);
+ if (data[0] == 9)
+ {
+ DestroyTask(taskId);
+ return;
+ }
+ else
+ {
+ data[0]++;
+ }
+ }
+
+ data[1]++;
+}
+
+static void sub_81D8260(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ sprite->pos2.x += sUnknown_0862AAB8[sprite->data[0]][0];
+ sprite->pos2.y += sUnknown_0862AAB8[sprite->data[0]][1];
+ }
+
+ sprite->data[1]++;
+ sprite->data[1] &= 0xF;
+}
+
+static void sub_81D82B0(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sUnknown_0862AACC, ARRAY_COUNT(sUnknown_0862AACC));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ schedule_bg_copy_tilemap_to_vram(3);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D8358(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(0, gRaySceneRayquazaLight_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast2_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRaySceneRayquazaLight_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRaySceneOvercast2_Tilemap, sRayScene->tilemapBuffers[3]);
+ CpuFastFill16(0, sRayScene->tilemapBuffers[2], 0x800);
+ CpuFastCopy(sRayScene->tilemapBuffers[3], sRayScene->tilemapBuffers[1], 0x800);
+ CpuFastFill16(0, &sRayScene->tilemapBuffers[1][0x100], 0x340);
+
+ LoadCompressedPalette(gRaySceneOvercast2_Pal, 0, 0x40);
+ gPlttBufferUnfaded[0] = RGB_WHITE;
+ gPlttBufferFaded[0] = RGB_WHITE;
+ LoadCompressedObjectPic(&sUnknown_0862AAFC);
+ LoadCompressedObjectPic(&sUnknown_0862AB04);
+ LoadCompressedObjectPalette(&sUnknown_0862AB0C);
+}
+
+static void sub_81D844C(void)
+{
+ u16 VCOUNT = GetGpuReg(REG_OFFSET_VCOUNT);
+ if (VCOUNT >= 24 && VCOUNT <= 135 && VCOUNT - 24 <= sRayScene->field_2008)
+ REG_BLDALPHA = 0xD08;
+ else
+ REG_BLDALPHA = 0x1000;
+
+ if (VCOUNT == 0)
+ {
+ if (sRayScene->field_2008 <= 0x1FFF)
+ {
+ if (sRayScene->field_2008 <= 39)
+ sRayScene->field_2008 += 4;
+ else if (sRayScene->field_2008 <= 79)
+ sRayScene->field_2008 += 2;
+ else
+ sRayScene->field_2008 += 1;
+ }
+
+ sRayScene->field_200A++;
+ }
+}
+
+static void Task_RayDescendsAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D82B0();
+ sub_81D8358();
+ SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
+ BlendPalettes(-1, 0x10, 0);
+ SetVBlankCallback(VBlankCB_RayquazaScene);
+ sRayScene->field_2008 = 0;
+ sRayScene->field_200A = 0;
+ data[0] = 0;
+ data[1] = 0;
+ data[2] = 0;
+ data[3] = 0;
+ data[4] = 0x1000;
+ gTasks[taskId].func = Task_HandleRayDescends;
+}
+
+static void Task_HandleRayDescends(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ if (data[1] == 8)
+ {
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ if (data[1] == 10)
+ {
+ data[1] = 0;
+ data[0]++;
+ SetHBlankCallback(sub_81D844C);
+ EnableInterrupts(INTR_FLAG_HBLANK | INTR_FLAG_VBLANK);
+ }
+ else
+ {
+ data[1]++;
+ }
+ }
+ break;
+ case 2:
+ if (data[1] == 80)
+ {
+ data[1] = 0;
+ data[0]++;
+ sub_81D86CC();
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 3:
+ if (++data[1] == 368)
+ {
+ data[1] = 0;
+ data[0]++;
+ }
+ break;
+ case 4:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_RayDescendsEnd;
+ break;
+ }
+}
+
+static void Task_RayDescendsEnd(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ SetVBlankCallback(NULL);
+ SetHBlankCallback(NULL);
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+}
+
+static u8 sub_81D86CC(void)
+{
+ u8 spriteId = CreateSprite(&sUnknown_0862AB14, 160, 0, 0);
+ s16 *data = gSprites[spriteId].data;
+ data[0] = CreateSprite(&sUnknown_0862AB2C, 184, -48, 0);
+ gSprites[spriteId].callback = sub_81D874C;
+ gSprites[spriteId].oam.priority = 3;
+ gSprites[data[0]].oam.priority = 3;
+ return spriteId;
+}
+
+static void sub_81D874C(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ s16 counter = data[2];
+ if (counter == 0)
+ {
+ data[3] = 12;
+ data[4] = 8;
+ }
+ else if (counter == 256)
+ {
+ data[3] = 9;
+ data[4] = 7;
+ }
+ else if (counter == 268)
+ {
+ data[3] = 8;
+ data[4] = 6;
+ }
+ else if (counter == 280)
+ {
+ data[3] = 7;
+ data[4] = 5;
+ }
+ else if (counter == 292)
+ {
+ data[3] = 6;
+ data[4] = 4;
+ }
+ else if (counter == 304)
+ {
+ data[3] = 5;
+ data[4] = 3;
+ }
+ else if (counter == 320)
+ {
+ data[3] = 4;
+ data[4] = 2;
+ }
+
+ if (data[2] % data[3] == 0)
+ {
+ sprite->pos2.x--;
+ gSprites[data[0]].pos2.x--;
+ }
+ if (data[2] % data[4] == 0)
+ {
+ sprite->pos2.y++;
+ gSprites[data[0]].pos2.y++;
+ }
+
+ data[2]++;
+}
+
+static void sub_81D8828(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sUnknown_0862AB44, ARRAY_COUNT(sUnknown_0862AB44));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ schedule_bg_copy_tilemap_to_vram(3);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D88D0(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(1, gRaySceneRayquazaChase_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(2, gRaySceneChaseStreaks_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(3, gRaySceneChaseBg_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRayChaseRayquazaChase2_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRayChaseRayquazaChase_Tilemap, sRayScene->tilemapBuffers[1]);
+ LZDecompressWram(gRaySceneChaseStreaks_Tilemap, sRayScene->tilemapBuffers[2]);
+ LZDecompressWram(gRaySceneChaseBg_Tilemap, sRayScene->tilemapBuffers[3]);
+ LoadCompressedPalette(gRaySceneChase_Pal, 0, 0x80);
+}
+
+static void Task_RayChargesAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D8828();
+ sub_81D88D0();
+ sub_81D68C8();
+ BlendPalettes(-1, 0x10, 0);
+ SetVBlankCallback(VBlankCB_RayquazaScene);
+ data[0] = 0;
+ data[1] = 0;
+ data[2] = CreateTask(sub_81D8AD8, 0);
+ gTasks[taskId].func = Task_HandleRayCharges;
+}
+
+static void Task_HandleRayCharges(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D8BB4();
+ if ((data[3] & 7) == 0 && data[0] <= 1 && data[1] <= 89)
+ PlaySE(SE_OP_BASYU);
+
+ data[3]++;
+ switch (data[0])
+ {
+ case 0:
+ if (data[1] == 8)
+ {
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 1:
+ if (data[1] == 127)
+ {
+ data[1] = 0;
+ data[0]++;
+ gTasks[data[2]].func = sub_81D8B2C;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 2:
+ if (data[1] == 12)
+ {
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 3:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_RayChargesEnd;
+ break;
+ }
+}
+
+static void sub_81D8AD8(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if ((data[15] & 3) == 0)
+ {
+ ChangeBgX(1, (Random() % 8 - 4) << 8, 0);
+ ChangeBgY(1, (Random() % 8 - 4) << 8, 0);
+ }
+
+ data[15]++;
+}
+
+static void sub_81D8B2C(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if (data[0] == 0)
+ {
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ data[0]++;
+ data[1] = 10;
+ data[2] = -1;
+ }
+ else if (data[0] == 1)
+ {
+ ChangeBgX(1, data[1] << 8, 2);
+ ChangeBgY(1, data[1] << 8, 1);
+ data[1] += data[2];
+ if (data[1] == -10)
+ data[2] *= -1;
+ }
+}
+
+static void sub_81D8BB4(void)
+{
+ ChangeBgX(2, 0x400, 2);
+ ChangeBgY(2, 0x400, 1);
+ ChangeBgX(0, 0x800, 2);
+ ChangeBgY(0, 0x800, 1);
+}
+
+static void Task_RayChargesEnd(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D8BB4();
+ if (!gPaletteFade.active)
+ {
+ SetVBlankCallback(NULL);
+ sub_81D6904();
+ DestroyTask(data[2]);
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+}
+
+static void sub_81D8C38(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, sUnknown_0862AD08, ARRAY_COUNT(sUnknown_0862AD08));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D8CC4(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(2, gRaySceneHushRing_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(0, gRaySceneHushBg_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRaySceneHushRing_Tilemap, sRayScene->tilemapBuffers[1]);
+ LZDecompressWram(gRaySceneHushBg_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRaySceneHushRing_Map, sRayScene->tilemapBuffers[2]);
+ LoadCompressedPalette(gRaySceneHushBg_Pal, 0, 0x60);
+ LoadCompressedObjectPic(&sUnknown_0862AC28);
+ LoadCompressedObjectPic(&sUnknown_0862AC30);
+ LoadCompressedObjectPic(&sUnknown_0862AC38);
+ LoadCompressedObjectPic(&sUnknown_0862AC40);
+ LoadCompressedObjectPic(&sUnknown_0862AC48);
+ LoadCompressedObjectPic(&sUnknown_0862AC50);
+ LoadCompressedObjectPalette(&sUnknown_0862AC58);
+ LoadCompressedObjectPalette(&sUnknown_0862AC60);
+ LoadCompressedObjectPalette(&sUnknown_0862AC68);
+ LoadCompressedObjectPalette(&sUnknown_0862AC70);
+}
+
+static void Task_RayChasesAwayAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D8C38();
+ sub_81D8CC4();
+ sub_81D68C8();
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0xE09);
+ BlendPalettes(-1, 0x10, 0);
+ SetVBlankCallback(VBlankCB_RayquazaScene);
+ data[0] = 0;
+ data[1] = 0;
+ gTasks[taskId].func = Task_HandleRayChasesAway;
+ data[2] = CreateTask(sub_81D8FB0, 0);
+ gTasks[data[2]].data[0] = 0;
+ gTasks[data[2]].data[1] = 0;
+ gTasks[data[2]].data[2] = 0;
+ gTasks[data[2]].data[3] = 1;
+ gTasks[data[2]].data[4] = 1;
+}
+
+static void Task_HandleRayChasesAway(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ if (data[1] == 8)
+ {
+ sub_81D90A8(taskId);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 1:
+ if (gSprites[data[5]].callback == sub_81D97E0)
+ {
+ if (data[1] == 64)
+ {
+ sub_81D94D4(taskId);
+ sub_81D93D8(taskId);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ }
+ break;
+ case 2:
+ if (data[1] == 448)
+ {
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ if (data[1] % 144 == 0)
+ {
+ sub_80A2C44(0xFFFE, 0, 0x10, 0, -1, 0, 0);
+ sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1);
+ }
+ }
+ break;
+ case 3:
+ BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
+ gTasks[taskId].func = Task_RayChasesAwayEnd;
+ break;
+ }
+}
+
+static void sub_81D8FB0(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if ((data[0] & 0xF) == 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDALPHA, ((data[1] + 14) << 8 & 0x1F00) | ((data[2] + 9) & 0xF));
+ data[1] -= data[3];
+ data[2] += data[4];
+ if (data[1] == -3 || data[1] == 0)
+ data[3] *= -1;
+ if (data[2] == 3 || data[2] == 0)
+ data[4] *= -1;
+ }
+
+ data[0]++;
+}
+
+static void Task_RayChasesAwayEnd(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if (!gPaletteFade.active)
+ {
+ StopMapMusic();
+ if (data[1] == 0)
+ {
+ SetVBlankCallback(NULL);
+ sub_81D6904();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ DestroyTask(data[2]);
+ }
+
+ if (data[1] == 32)
+ {
+ data[1] = 0;
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+ else
+ {
+ data[1]++;
+ }
+ }
+}
+
+static void sub_81D90A8(u8 taskId)
+{
+ s16 *taskData, *spriteData;
+
+ taskData = gTasks[taskId].data;
+
+ taskData[3] = CreateSprite(&sUnknown_0862AC78, 64, 120, 0);
+ spriteData = gSprites[taskData[3]].data;
+ spriteData[0] = CreateSprite(&sUnknown_0862AC90, 16, 130, 0);
+ gSprites[taskData[3]].oam.priority = 1;
+ gSprites[spriteData[0]].oam.priority = 1;
+
+ taskData[4] = CreateSprite(&sUnknown_0862ACA8, 160, 128, 1);
+ spriteData = gSprites[taskData[4]].data;
+ spriteData[0] = CreateSprite(&sUnknown_0862ACA8, 192, 128, 1);
+ spriteData[1] = CreateSprite(&sUnknown_0862ACA8, 224, 128, 1);
+ gSprites[taskData[4]].oam.priority = 1;
+ gSprites[spriteData[0]].oam.priority = 1;
+ gSprites[spriteData[1]].oam.priority = 1;
+ StartSpriteAnim(&gSprites[spriteData[0]], 1);
+ StartSpriteAnim(&gSprites[spriteData[1]], 2);
+
+ taskData[5] = CreateSprite(&sUnknown_0862ACC0, 120, -65, 0);
+ spriteData = gSprites[taskData[5]].data;
+ spriteData[0] = CreateSprite(&sUnknown_0862ACD8, 120, -113, 0);
+ gSprites[taskData[5]].oam.priority = 1;
+ gSprites[spriteData[0]].oam.priority = 1;
+}
+
+static void sub_81D9274(u8 taskId)
+{
+ s16 *taskData = gTasks[taskId].data;
+
+ gSprites[taskData[3]].callback = sub_81D9338;
+ gSprites[taskData[3]].data[4] = 0;
+ gSprites[taskData[3]].data[5] = 0;
+ gSprites[taskData[3]].data[6] = 4;
+ gSprites[taskData[3]].data[7] = 0;
+
+ gSprites[taskData[4]].callback = sub_81D9338;
+ gSprites[taskData[4]].data[4] = 0;
+ gSprites[taskData[4]].data[5] = 0;
+ gSprites[taskData[4]].data[6] = 4;
+ gSprites[taskData[4]].data[7] = 1;
+}
+
+static void sub_81D9338(struct Sprite *sprite)
+{
+ if ((sprite->data[4] & 7) == 0)
+ {
+ if (sprite->data[7] == 0)
+ {
+ sprite->pos1.x -= sprite->data[6];
+ gSprites[sprite->data[0]].pos1.x -= sprite->data[6];
+ }
+ else
+ {
+ sprite->pos1.x += sprite->data[6];
+ gSprites[sprite->data[0]].pos1.x += sprite->data[6];
+ gSprites[sprite->data[1]].pos1.x += sprite->data[6];
+ }
+
+ sprite->data[5]++;
+ sprite->data[6] -= sprite->data[5];
+ if (sprite->data[5] == 3)
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+ sprite->data[6] = 0;
+ sprite->callback = SpriteCallbackDummy;
+ return;
+ }
+ }
+
+ sprite->data[4]++;
+}
+
+static void sub_81D93D8(u8 taskId)
+{
+ s16 *taskData = gTasks[taskId].data;
+ gSprites[taskData[3]].callback = sub_81D9420;
+ StartSpriteAnim(&gSprites[taskData[3]], 1);
+}
+
+static void sub_81D9420(struct Sprite *sprite)
+{
+ switch (sprite->animCmdIndex)
+ {
+ case 0:
+ case 2:
+ if (sprite->animDelayCounter % 12 == 0)
+ {
+ sprite->pos1.x -= 2;
+ gSprites[sprite->data[0]].pos1.x -=2;
+ }
+ gSprites[sprite->data[0]].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ gSprites[sprite->data[0]].pos2.y = -2;
+ if ((sprite->animDelayCounter & 15) == 0)
+ {
+ sprite->pos1.y++;
+ gSprites[sprite->data[0]].pos1.y++;
+ }
+ break;
+ }
+}
+
+static void sub_81D94D4(u8 taskId)
+{
+ s16 *taskData, *spriteData;
+
+ taskData = gTasks[taskId].data;
+ spriteData = gSprites[taskData[4]].data;
+
+ gSprites[taskData[4]].callback = sub_81D9528;
+ gSprites[spriteData[0]].callback = sub_81D9528;
+ gSprites[spriteData[1]].callback = sub_81D9528;
+}
+
+static void sub_81D9528(struct Sprite *sprite)
+{
+ if ((sprite->data[4] & 3) == 0)
+ {
+ if (sprite->pos2.x == 1)
+ sprite->pos2.x = -1;
+ else
+ sprite->pos2.x = 1;
+ }
+ if (sprite->data[5] == 128)
+ {
+ sprite->data[7] = CreateSprite(&sUnknown_0862ACF0, 152, 132, 0);
+ gSprites[sprite->data[7]].oam.priority = 1;
+ sprite->data[7] = CreateSprite(&sUnknown_0862ACF0, 224, 132, 0);
+ gSprites[sprite->data[7]].oam.priority = 1;
+ gSprites[sprite->data[7]].hFlip = 1;
+ sprite->data[5]++;
+ }
+ if (sprite->data[5] > 127)
+ {
+ if (sprite->pos2.y != 32)
+ {
+ sprite->data[6]++;
+ sprite->pos2.y = sprite->data[6] >> 4;
+ }
+ }
+ else
+ {
+ sprite->data[5]++;
+ }
+
+ if (sprite->data[4] % 64 == 0)
+ PlaySE(SE_W250);
+
+ sprite->data[4]++;
+}
+
+static void sub_81D961C(struct Sprite *sprite)
+{
+ s16 counter = sprite->data[7];
+ if (counter <= 64)
+ {
+ sprite->pos2.y += 2;
+ gSprites[sprite->data[0]].pos2.y += 2;
+ if (sprite->data[7] == 64)
+ {
+ sub_81D9868(sprite, 1, 0, -48);
+ sprite->data[4] = 5;
+ sprite->data[5] = -1;
+ gSprites[sprite->data[0]].data[4] = 3;
+ gSprites[sprite->data[0]].data[5] = 5;
+ }
+ }
+ else if (counter <= 111)
+ {
+ sub_81D97E0(sprite);
+ if (sprite->data[4] == 0)
+ PlaySE(SE_BT_START);
+ if (sprite->data[4] == -3)
+ sub_81D9868(sprite, 2, 48, 16);
+ }
+ else if (counter == 112)
+ {
+ gSprites[sprite->data[0]].data[4] = 7;
+ gSprites[sprite->data[0]].data[5] = 3;
+ sub_81D97E0(sprite);
+ }
+ else if (counter <= 327)
+ {
+ sub_81D97E0(sprite);
+ }
+ else if (counter == 328)
+ {
+ sub_81D97E0(sprite);
+ sub_81D9868(sprite, 3, 48, 16);
+ sprite->pos2.x = 1;
+ gSprites[sprite->data[0]].pos2.x = 1;
+ PlayCry1(SPECIES_RAYQUAZA, 0);
+ CreateTask(sub_81D98B4, 0);
+ }
+ else
+ {
+ switch (counter)
+ {
+ case 376:
+ sprite->pos2.x = 0;
+ gSprites[sprite->data[0]].pos2.x = 0;
+ sub_81D97E0(sprite);
+ sub_81D9868(sprite, 2, 48, 16);
+ sprite->callback = sub_81D97E0;
+ return;
+ case 352:
+ sub_81D9274(FindTaskIdByFunc(Task_HandleRayChasesAway));
+ break;
+ }
+ }
+
+ if (sprite->data[7] > 328 && (sprite->data[7] & 1) == 0)
+ {
+ sprite->pos2.x *= -1;
+ gSprites[sprite->data[0]].pos2.x = sprite->pos2.x;
+ }
+
+ sprite->data[7]++;
+}
+
+static void sub_81D97E0(struct Sprite *sprite)
+{
+ struct Sprite *sprite2 = &gSprites[sprite->data[0]];
+ if (!(sprite->data[6] & sprite2->data[4]))
+ {
+ sprite->pos2.y += sprite->data[4];
+ gSprites[sprite->data[0]].pos2.y += sprite->data[4];
+ sprite->data[4] += sprite->data[5];
+ if (sprite->data[4] >= sprite2->data[5] || sprite->data[4] <= -sprite2->data[5])
+ {
+ if (sprite->data[4] > sprite2->data[5])
+ sprite->data[4] = sprite2->data[5];
+ else if (sprite->data[4] < -sprite2->data[5])
+ sprite->data[4] = -sprite2->data[5];
+
+ sprite->data[5] *= -1;
+ }
+ }
+
+ sprite->data[6]++;
+}
+
+static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y)
+{
+ struct Sprite *sprite2 = &gSprites[sprite->data[0]];
+
+ sprite2->pos1.x = sprite->pos1.x + x;
+ sprite2->pos1.y = sprite->pos1.y + y;
+
+ sprite2->pos2.x = sprite->pos2.x;
+ sprite2->pos2.y = sprite->pos2.y;
+
+ StartSpriteAnim(sprite, animNum);
+ StartSpriteAnim(sprite2, animNum);
+}
+
+static void sub_81D98B4(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ SetBgAffine(2, 0x4000, 0x4000, 0x78, 0x40, 0x100, 0x100, 0);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ data[4] = 16;
+ data[0]++;
+ break;
+ case 1:
+ if (data[5] == 8)
+ PlaySE(SE_JIDO_DOA);
+ if (data[2] == 2)
+ {
+ data[0]++;
+ }
+ else
+ {
+ data[1] += data[4];
+ data[5]++;
+ if (data[3] % 3 == 0 && data[4] != 4)
+ data[4] -= 2;
+
+ data[3]++;
+ SetBgAffine(2, 0x4000, 0x4000, 0x78, 0x40, 0x100 - data[1], 0x100 - data[1], 0);
+ if (data[1] > 255)
+ {
+ data[1] = 0;
+ data[3] = 0;
+ data[5] = 0;
+ data[4] = 16;
+ data[2]++;
+ }
+ }
+ break;
+ case 2:
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ DestroyTask(taskId);
+ break;
+ }
+}
diff --git a/src/record_mixing.c b/src/record_mixing.c
index afaa091eb..ff4d64f08 100644
--- a/src/record_mixing.c
+++ b/src/record_mixing.c
@@ -2,12 +2,12 @@
// Includes
#include "global.h"
#include "malloc.h"
-#include "rng.h"
-#include "items.h"
+#include "random.h"
+#include "constants/items.h"
#include "text.h"
#include "item.h"
#include "task.h"
-#include "species.h"
+#include "constants/species.h"
#include "save.h"
#include "load_save.h"
#include "pokemon.h"
@@ -15,13 +15,13 @@
#include "link.h"
#include "tv.h"
#include "battle_tower.h"
-#include "new_menu_helpers.h"
#include "window.h"
#include "mystery_event_script.h"
#include "secret_base.h"
#include "mauville_old_man.h"
#include "sound.h"
-#include "songs.h"
+#include "constants/songs.h"
+#include "menu.h"
#include "overworld.h"
#include "field_screen.h"
#include "fldeff_80F9BCC.h"
@@ -153,7 +153,7 @@ void sub_80E6CA0(struct PlayerRecords *dest)
sub_81659DC(gUnknown_0300114C, &dest->battleTowerRecord);
if (GetMultiplayerId() == 0)
{
- dest->battleTowerRecord.ruby_sapphire.unk_11c8 = sub_81539D4();
+ dest->battleTowerRecord.ruby_sapphire.unk_11c8 = GetRecordMixingGift();
}
}
@@ -173,7 +173,7 @@ void sub_80E6D54(struct PlayerRecords *dest)
TaskDummy4(&dest->battleTowerRecord);
if (GetMultiplayerId() == 0)
{
- dest->battleTowerRecord.ruby_sapphire.unk_11c8 = sub_81539D4();
+ dest->battleTowerRecord.ruby_sapphire.unk_11c8 = GetRecordMixingGift();
}
}
@@ -206,7 +206,7 @@ void sub_80E6E24(void)
sub_80E8AC0(&gUnknown_0203A018->battleTowerRecord);
if (GetMultiplayerId() == 0)
{
- gUnknown_0203A018->unk_1210 = sub_81539D4();
+ gUnknown_0203A018->unk_1210 = GetRecordMixingGift();
}
sub_80E8110(gUnknown_0203A018->unk_1254, gUnknown_03001154);
sub_80E8260(gUnknown_0203A018->unk_12dc);
@@ -248,7 +248,7 @@ void sub_80E6F60(u32 which)
void sub_80E70F4(const u8 *src)
{
- sub_81973C4(0, 0);
+ NewMenuHelpers_DrawDialogueFrame(0, 0);
PrintTextOnWindow(0, 1, src, 0, 1, 0, NULL);
CopyWindowToVram(0, 3);
}
@@ -285,7 +285,7 @@ static void sub_80E715C(u8 taskId)
if (!gTasks[data[10]].isActive)
{
data[0] = 2;
- FlagSet(SYS_MIX_RECORD);
+ FlagSet(FLAG_SYS_MIX_RECORD);
sub_80FB074();
DestroyTask(data[15]);
}
@@ -354,8 +354,8 @@ static void sub_80E7324(u8 taskId)
}
break;
case 101:
- r4 = sub_800ABAC();
- if (sub_800ABBC() == TRUE)
+ r4 = GetLinkPlayerCount_2();
+ if (IsLinkMaster() == TRUE)
{
if (r4 == sub_800AA48())
{
@@ -371,14 +371,14 @@ static void sub_80E7324(u8 taskId)
}
break;
case 201:
- if (sub_800AA48() == sub_800ABAC() && ++ task->data[12] > (sub_800ABAC() * 30))
+ if (sub_800AA48() == GetLinkPlayerCount_2() && ++ task->data[12] > (GetLinkPlayerCount_2() * 30))
{
sub_800A620();
task->data[0] = 1;
}
break;
case 301:
- if (sub_800AA48() == sub_800ABAC())
+ if (sub_800AA48() == GetLinkPlayerCount_2())
{
task->data[0] = 1;
}
@@ -398,7 +398,7 @@ static void sub_80E7324(u8 taskId)
}
break;
case 2:
- task->data[6] = sub_800ABAC();
+ task->data[6] = GetLinkPlayerCount_2();
task->data[0] = 0;
task->data[5] = sub_80E7810();
task->func = sub_80E756C;
@@ -1427,7 +1427,7 @@ __attribute__((naked)) static void sub_80E7B60(struct UnkStruct_80E7B60 *src, si
static void sub_80E7F68(u16 *item, u8 which)
{
- if (which != 0 && *item != ITEM_NONE && GetPocketByItemId(*item) == KEYITEMS_POCKET + 1)
+ if (which != 0 && *item != ITEM_NONE && GetPocketByItemId(*item) == BAG_KEYITEMS)
{
if (!CheckBagHasItem(*item, 1) && !CheckPCHasItem(*item, 1) && AddBagItem(*item, 1))
{
@@ -1435,7 +1435,7 @@ static void sub_80E7F68(u16 *item, u8 which)
StringCopy(gStringVar1, gLinkPlayers[0].name);
if (*item == ITEM_EON_TICKET)
{
- FlagSet(SYS_HAS_EON_TICKET);
+ FlagSet(FLAG_SYS_HAS_EON_TICKET);
}
}
else
diff --git a/src/recorded_battle.c b/src/recorded_battle.c
new file mode 100644
index 000000000..e60457257
--- /dev/null
+++ b/src/recorded_battle.c
@@ -0,0 +1,1668 @@
+#include "global.h"
+#include "battle.h"
+#include "recorded_battle.h"
+#include "main.h"
+#include "pokemon.h"
+#include "random.h"
+#include "event_data.h"
+#include "link.h"
+#include "string_util.h"
+#include "palette.h"
+#include "save.h"
+#include "malloc.h"
+#include "util.h"
+#include "task.h"
+#include "text.h"
+#include "battle_setup.h"
+
+#define BATTLER_RECORD_SIZE 664
+#define ILLEGAL_BATTLE_TYPES ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \
+ | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \
+ | BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \
+ | BATTLE_TYPE_RECORDED | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE \
+ | BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA))
+
+extern u8 gUnknown_03001278;
+extern u8 gUnknown_03001279;
+
+struct PlayerInfo
+{
+ u32 trainerId;
+ u8 name[PLAYER_NAME_LENGTH];
+ u8 gender;
+ u16 battlerId;
+ u16 language;
+};
+
+struct MovePp
+{
+ u16 moves[4];
+ u8 pp[4];
+};
+
+struct RecordedBattleSave
+{
+ struct Pokemon playerParty[PARTY_SIZE];
+ struct Pokemon opponentParty[PARTY_SIZE];
+ u8 playersName[MAX_BATTLERS_COUNT][PLAYER_NAME_LENGTH];
+ u8 playersGender[MAX_BATTLERS_COUNT];
+ u32 playersTrainerId[MAX_BATTLERS_COUNT];
+ u8 playersLanguage[MAX_BATTLERS_COUNT];
+ u32 rngSeed;
+ u32 battleFlags;
+ u8 playersBattlers[MAX_BATTLERS_COUNT];
+ u16 opponentA;
+ u16 opponentB;
+ u16 partnerId;
+ u16 field_4FA;
+ u8 field_4FC;
+ u8 field_4FD;
+ u8 field_4FE;
+ u8 battleStyle : 1;
+ u8 textSpeed : 3;
+ u32 AI_scripts;
+ u8 field_504[8];
+ u8 field_50C;
+ u8 field_50D;
+ u16 field_50E[6];
+ u8 field_51A;
+ u8 field_51B;
+ u8 battleRecord[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE];
+ u32 checksum;
+};
+
+EWRAM_DATA u32 gRecordedBattleRngSeed = 0;
+EWRAM_DATA u32 gBattlePalaceMoveSelectionRngValue = 0;
+EWRAM_DATA static u8 sBattleRecords[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE] = {0};
+EWRAM_DATA static u16 sRecordedBytesNo[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA static u16 sUnknown_0203C79C[4] = {0};
+EWRAM_DATA static u16 sUnknown_0203C7A4[4] = {0};
+EWRAM_DATA static u8 sUnknown_0203C7AC = 0;
+EWRAM_DATA static u8 sUnknown_0203C7AD = 0;
+EWRAM_DATA static u8 sUnknown_0203C7AE = 0;
+EWRAM_DATA static u8 sUnknown_0203C7AF = 0;
+EWRAM_DATA static MainCallback sCallback2_AfterRecordedBattle = NULL;
+EWRAM_DATA u8 gUnknown_0203C7B4 = 0;
+EWRAM_DATA static u8 sUnknown_0203C7B5 = 0;
+EWRAM_DATA static u8 sRecordedBattle_BattleStyle = 0;
+EWRAM_DATA static u8 sRecordedBattle_TextSpeed = 0;
+EWRAM_DATA static u32 sRecordedBattle_BattleFlags = 0;
+EWRAM_DATA static u32 sRecordedBattle_AI_Scripts = 0;
+EWRAM_DATA static struct Pokemon sSavedPlayerParty[PARTY_SIZE] = {0};
+EWRAM_DATA static struct Pokemon sSavedOpponentParty[PARTY_SIZE] = {0};
+EWRAM_DATA static u16 sRecordedBattle_PlayerMonMoves[2][4] = {0};
+EWRAM_DATA static struct PlayerInfo sRecordedBattle_Players[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA static u8 sUnknown_0203CCD0 = 0;
+EWRAM_DATA static u8 sUnknown_0203CCD1[8] = {0};
+EWRAM_DATA static u8 sUnknown_0203CCD9 = 0;
+EWRAM_DATA static u8 sUnknown_0203CCDA = 0;
+EWRAM_DATA static u16 sUnknown_0203CCDC[6] = {0};
+EWRAM_DATA static u8 sUnknown_0203CCE8 = 0;
+
+extern u32 sub_81A513C(void);
+extern void PlayMapChosenOrBattleBGM(bool8);
+
+// this file's functions
+static u8 sub_8185278(u8 *arg0, u8 *arg1, u8 *arg2);
+static bool32 AllocTryCopyRecordedBattleSaveData(struct RecordedBattleSave *dst);
+static void RecordedBattle_RestoreSavedParties(void);
+static void CB2_RecordedBattle(void);
+
+void sub_8184DA4(u8 arg0)
+{
+ s32 i, j;
+
+ sUnknown_0203C7AC = arg0;
+ sUnknown_0203CCD0 = 0;
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ sRecordedBytesNo[i] = 0;
+ sUnknown_0203C79C[i] = 0;
+ sUnknown_0203C7A4[i] = 0;
+
+ if (arg0 == 1)
+ {
+ for (j = 0; j < BATTLER_RECORD_SIZE; j++)
+ {
+ sBattleRecords[i][j] |= 0xFF;
+ }
+ sRecordedBattle_BattleFlags = gBattleTypeFlags;
+ sRecordedBattle_AI_Scripts = gBattleResources->ai->aiFlags;
+ }
+ }
+}
+
+void sub_8184E58(void)
+{
+ s32 i, j;
+
+ if (sUnknown_0203C7AC == 1)
+ {
+ gRecordedBattleRngSeed = gRngValue;
+ sUnknown_0203C7AE = VarGet(VAR_FRONTIER_FACILITY);
+ sUnknown_0203C7AF = sub_81A513C();
+ }
+ else if (sUnknown_0203C7AC == 2)
+ {
+ gRngValue = gRecordedBattleRngSeed;
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 linkPlayersCount;
+ u8 text[30];
+
+ gUnknown_0203C7B4 = GetMultiplayerId();
+ linkPlayersCount = GetLinkPlayerCount();
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ sRecordedBattle_Players[i].trainerId = gLinkPlayers[i].trainerId;
+ sRecordedBattle_Players[i].gender = gLinkPlayers[i].gender;
+ sRecordedBattle_Players[i].battlerId = gLinkPlayers[i].lp_field_18;
+ sRecordedBattle_Players[i].language = gLinkPlayers[i].language;
+
+ if (i < linkPlayersCount)
+ {
+ StringCopy(text, gLinkPlayers[i].name);
+ StripExtCtrlCodes(text);
+ StringCopy(sRecordedBattle_Players[i].name, text);
+ }
+ else
+ {
+ for (j = 0; j < PLAYER_NAME_LENGTH; j++)
+ sRecordedBattle_Players[i].name[j] = gLinkPlayers[i].name[j];
+ }
+ }
+ }
+ else
+ {
+ sRecordedBattle_Players[0].trainerId = (gSaveBlock2Ptr->playerTrainerId[0])
+ | (gSaveBlock2Ptr->playerTrainerId[1] << 8)
+ | (gSaveBlock2Ptr->playerTrainerId[2] << 16)
+ | (gSaveBlock2Ptr->playerTrainerId[3] << 24);
+
+ sRecordedBattle_Players[0].gender = gSaveBlock2Ptr->playerGender;
+ sRecordedBattle_Players[0].battlerId = 0;
+ sRecordedBattle_Players[0].language = gGameLanguage;
+
+ for (i = 0; i < PLAYER_NAME_LENGTH; i++)
+ sRecordedBattle_Players[0].name[i] = gSaveBlock2Ptr->playerName[i];
+ }
+}
+
+void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action)
+{
+ if (sRecordedBytesNo[battlerId] < BATTLER_RECORD_SIZE && sUnknown_0203C7AC != 2)
+ {
+ sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++] = action;
+ }
+}
+
+void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear)
+{
+ s32 i;
+
+ for (i = 0; i < bytesToClear; i++)
+ {
+ sRecordedBytesNo[battlerId]--;
+ sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] |= 0xFF;
+ if (sRecordedBytesNo[battlerId] == 0)
+ break;
+ }
+}
+
+u8 RecordedBattle_GetBattlerAction(u8 battlerId)
+{
+ // trying to read past array or invalid action byte, battle is over
+ if (sRecordedBytesNo[battlerId] >= BATTLER_RECORD_SIZE || sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == 0xFF)
+ {
+ gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah
+ ResetPaletteFadeControl();
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ SetMainCallback2(CB2_QuitRecordedBattle);
+ return -1;
+ }
+ else
+ {
+ return sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++];
+ }
+}
+
+u8 sub_81850D0(void)
+{
+ return sUnknown_0203C7AC;
+}
+
+u8 sub_81850DC(u8 *arg0)
+{
+ u8 i, j;
+ u8 ret = 0;
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ if (sRecordedBytesNo[i] != sUnknown_0203C79C[i])
+ {
+ arg0[ret++] = i;
+ arg0[ret++] = sRecordedBytesNo[i] - sUnknown_0203C79C[i];
+
+ for (j = 0; j < sRecordedBytesNo[i] - sUnknown_0203C79C[i]; j++)
+ {
+ arg0[ret++] = sBattleRecords[i][sUnknown_0203C79C[i] + j];
+ }
+
+ sUnknown_0203C79C[i] = sRecordedBytesNo[i];
+ }
+ }
+
+ return ret;
+}
+
+void sub_81851A8(u8 *arg0)
+{
+ s32 i;
+ u8 var1 = 2;
+ u8 var2;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ return;
+
+ for (i = 0; i < GetLinkPlayerCount(); i++)
+ {
+ if ((gLinkPlayers[i].version & 0xFF) != VERSION_EMERALD)
+ return;
+ }
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
+ {
+ for (var2 = *arg0; var2 != 0;)
+ {
+ u8 unkVar = sub_8185278(arg0, &var1, &var2);
+ u8 unkVar2 = sub_8185278(arg0, &var1, &var2);
+
+ for (i = 0; i < unkVar2; i++)
+ {
+ sBattleRecords[unkVar][sUnknown_0203C7A4[unkVar]++] = sub_8185278(arg0, &var1, &var2);
+ }
+ }
+ }
+}
+
+static u8 sub_8185278(u8 *arg0, u8 *arg1, u8 *arg2)
+{
+ (*arg2)--;
+ return arg0[(*arg1)++];
+}
+
+bool32 CanCopyRecordedBattleSaveData(void)
+{
+ struct RecordedBattleSave *dst = AllocZeroed(sizeof(struct RecordedBattleSave));
+ bool32 ret = AllocTryCopyRecordedBattleSaveData(dst);
+ Free(dst);
+ return ret;
+}
+
+static bool32 IsRecordedBattleSaveValid(struct RecordedBattleSave *save)
+{
+ if (save->battleFlags == 0)
+ return FALSE;
+ if (save->battleFlags & ILLEGAL_BATTLE_TYPES)
+ return FALSE;
+ if (CalcByteArraySum((void*)(save), sizeof(*save) - 4) != save->checksum)
+ return FALSE;
+
+ return TRUE;
+}
+
+static bool32 sub_81852F0(struct RecordedBattleSave *battleSave, struct RecordedBattleSave *saveSection)
+{
+ memset(saveSection, 0, sizeof(struct SaveSection));
+ memcpy(saveSection, battleSave, sizeof(*battleSave));
+
+ saveSection->checksum = CalcByteArraySum((void*)(saveSection), sizeof(*saveSection) - 4);
+
+ if (sub_8153634(31, (void*)(saveSection)) != 1)
+ return FALSE;
+
+ return TRUE;
+}
+
+#ifdef NONMATCHING
+u32 MoveRecordedBattleToSaveData(void)
+{
+ s32 i, j;
+ u8 var = 0;
+ struct RecordedBattleSave *battleSave = AllocZeroed(sizeof(struct RecordedBattleSave));
+ struct SaveSection *savSection = AllocZeroed(sizeof(struct SaveSection));
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ battleSave->playerParty[i] = sSavedPlayerParty[i];
+ battleSave->opponentParty[i] = sSavedOpponentParty[i];
+ }
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ for (j = 0; j < PLAYER_NAME_LENGTH; j++)
+ {
+ battleSave->playersName[i][j] = sRecordedBattle_Players[i].name[j];
+ }
+ battleSave->playersGender[i] = sRecordedBattle_Players[i].gender;
+ battleSave->playersLanguage[i] = sRecordedBattle_Players[i].language;
+ battleSave->playersBattlers[i] = sRecordedBattle_Players[i].battlerId;
+ battleSave->playersTrainerId[i] = sRecordedBattle_Players[i].trainerId;
+ }
+
+ battleSave->rngSeed = gRecordedBattleRngSeed;
+
+ if (sRecordedBattle_BattleFlags & BATTLE_TYPE_LINK)
+ {
+ battleSave->battleFlags = (sRecordedBattle_BattleFlags & ~(BATTLE_TYPE_LINK | BATTLE_TYPE_20));
+ battleSave->battleFlags |= BATTLE_TYPE_x2000000;
+
+ if (sRecordedBattle_BattleFlags & BATTLE_TYPE_WILD)
+ {
+ battleSave->battleFlags |= BATTLE_TYPE_x80000000;
+ }
+ else if (sRecordedBattle_BattleFlags & BATTLE_TYPE_MULTI)
+ {
+ switch (sRecordedBattle_Players[0].battlerId)
+ {
+ case 0:
+ case 2:
+ if (!(sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1))
+ battleSave->battleFlags |= BATTLE_TYPE_x80000000;
+ break;
+ case 1:
+ case 3:
+ if ((sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1))
+ battleSave->battleFlags |= BATTLE_TYPE_x80000000;
+ break;
+ }
+ }
+ }
+ else
+ {
+ battleSave->battleFlags = sRecordedBattle_BattleFlags;
+ }
+
+ battleSave->opponentA = gTrainerBattleOpponent_A;
+ battleSave->opponentB = gTrainerBattleOpponent_B;
+ battleSave->partnerId = gPartnerTrainerId;
+ battleSave->field_4FA = gUnknown_0203C7B4;
+ battleSave->field_4FC = gSaveBlock2Ptr->field_CA9_b;
+ battleSave->field_4FD = sUnknown_0203C7AE;
+ battleSave->field_4FE = sUnknown_0203C7AF;
+ battleSave->battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
+ battleSave->textSpeed = gSaveBlock2Ptr->optionsTextSpeed;
+ battleSave->AI_scripts = sRecordedBattle_AI_Scripts;
+
+ /* Can't match it without proper knowledge of the Saveblock 2.
+ if (gTrainerBattleOpponent_A >= 300 && gTrainerBattleOpponent_A <= 399)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ battleSave->field_504[i] = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_A - 300].field_4[i];
+ }
+ battleSave->field_50C = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_A - 300].field_1;
+
+ if (sUnknown_0203CCE8 == 1)
+ {
+ for (i = 0; i < 6; i++)
+ {
+ battleSave->field_50E[i] = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_A - 300].field_28[i];
+ }
+ }
+ else
+ {
+ for (i = 0; i < 6; i++)
+ {
+ battleSave->field_50E[i] = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_A - 300].field_1C[i];
+ }
+ }
+ battleSave->field_51A = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_A - 300].field_E4;
+ }
+ else if (gTrainerBattleOpponent_B >= 300 && gTrainerBattleOpponent_B <= 399)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ battleSave->field_504[i] = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_B - 300].field_4[i];
+ }
+ battleSave->field_50C = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_B - 300].field_1;
+
+ if (sUnknown_0203CCE8 == 1)
+ {
+ for (i = 0; i < 6; i++)
+ {
+ battleSave->field_50E[i] = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_B - 300].field_28[i];
+ }
+ }
+ else
+ {
+ for (i = 0; i < 6; i++)
+ {
+ battleSave->field_50E[i] = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_B - 300].field_1C[i];
+ }
+ }
+ battleSave->field_51A = gSaveBlock2Ptr->field_738[gTrainerBattleOpponent_B - 300].field_E4;
+ }
+ else if (gPartnerTrainerId >= 300 && gPartnerTrainerId <= 399)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ battleSave->field_504[i] = gSaveBlock2Ptr->field_738[gPartnerTrainerId - 300].field_4[i];
+ }
+ battleSave->field_50C = gSaveBlock2Ptr->field_738[gPartnerTrainerId - 300].field_1;
+
+ if (sUnknown_0203CCE8 == 1)
+ {
+ for (i = 0; i < 6; i++)
+ {
+ battleSave->field_50E[i] = gSaveBlock2Ptr->field_738[gPartnerTrainerId - 300].field_28[i];
+ }
+ }
+ else
+ {
+ for (i = 0; i < 6; i++)
+ {
+ battleSave->field_50E[i] = gSaveBlock2Ptr->field_738[gPartnerTrainerId - 300].field_1C[i];
+ }
+ }
+ battleSave->field_51A = gSaveBlock2Ptr->field_738[gPartnerTrainerId - 300].field_E4;
+ }
+
+ */
+}
+
+#else
+__attribute__((naked))
+u32 MoveRecordedBattleToSaveData(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0xC\n\
+ movs r0, 0\n\
+ str r0, [sp, 0x4]\n\
+ movs r0, 0xF8\n\
+ lsls r0, 4\n\
+ bl AllocZeroed\n\
+ adds r7, r0, 0\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ bl AllocZeroed\n\
+ str r0, [sp]\n\
+ movs r6, 0\n\
+_0818535E:\n\
+ movs r0, 0x64\n\
+ adds r4, r6, 0\n\
+ muls r4, r0\n\
+ adds r5, r7, r4\n\
+ ldr r1, =sSavedPlayerParty\n\
+ adds r1, r4, r1\n\
+ adds r0, r5, 0\n\
+ movs r2, 0x64\n\
+ bl memcpy\n\
+ movs r1, 0x96\n\
+ lsls r1, 2\n\
+ adds r5, r1\n\
+ ldr r0, =sSavedOpponentParty\n\
+ adds r4, r0\n\
+ adds r0, r5, 0\n\
+ adds r1, r4, 0\n\
+ movs r2, 0x64\n\
+ bl memcpy\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _0818535E\n\
+ movs r6, 0\n\
+ ldr r2, =gSaveBlock2Ptr\n\
+ mov r9, r2\n\
+ movs r3, 0x9A\n\
+ lsls r3, 3\n\
+ adds r3, r7, r3\n\
+ str r3, [sp, 0x8]\n\
+ ldr r5, =sRecordedBattle_Players\n\
+ mov r8, r6\n\
+ mov r12, r6\n\
+ movs r4, 0x96\n\
+ lsls r4, 3\n\
+ adds r4, r7\n\
+ mov r10, r4\n\
+ ldr r0, =0x000004e4\n\
+ adds r4, r7, r0\n\
+_081853AC:\n\
+ lsls r1, r6, 3\n\
+ ldr r0, =sRecordedBattle_Players\n\
+ adds r0, 0x4\n\
+ mov r3, r8\n\
+ adds r2, r3, r0\n\
+ add r1, r10\n\
+ movs r3, 0x7\n\
+_081853BA:\n\
+ ldrb r0, [r2]\n\
+ strb r0, [r1]\n\
+ adds r2, 0x1\n\
+ adds r1, 0x1\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _081853BA\n\
+ ldr r0, [sp, 0x8]\n\
+ adds r1, r0, r6\n\
+ ldrb r0, [r5, 0xC]\n\
+ strb r0, [r1]\n\
+ ldrh r0, [r5, 0x10]\n\
+ strb r0, [r4]\n\
+ ldrh r0, [r5, 0xE]\n\
+ strb r0, [r4, 0xC]\n\
+ ldr r1, =0x000004d4\n\
+ adds r0, r7, r1\n\
+ add r0, r12\n\
+ ldr r1, [r5]\n\
+ str r1, [r0]\n\
+ adds r5, 0x14\n\
+ movs r2, 0x14\n\
+ add r8, r2\n\
+ movs r3, 0x4\n\
+ add r12, r3\n\
+ adds r4, 0x1\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x3\n\
+ ble _081853AC\n\
+ movs r4, 0x9D\n\
+ lsls r4, 3\n\
+ adds r1, r7, r4\n\
+ ldr r5, =gRecordedBattleRngSeed\n\
+ ldr r0, [r5]\n\
+ str r0, [r1]\n\
+ ldr r0, =sRecordedBattle_BattleFlags\n\
+ ldr r2, [r0]\n\
+ movs r0, 0x2\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _081854DC\n\
+ ldr r1, =0x000004ec\n\
+ adds r3, r7, r1\n\
+ movs r1, 0x23\n\
+ negs r1, r1\n\
+ ands r1, r2\n\
+ movs r0, 0x80\n\
+ lsls r0, 18\n\
+ orrs r1, r0\n\
+ str r1, [r3]\n\
+ movs r0, 0x4\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _08185454\n\
+ movs r0, 0x80\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ str r1, [r3]\n\
+ b _081854E2\n\
+ .pool\n\
+_08185454:\n\
+ movs r0, 0x40\n\
+ ands r2, r0\n\
+ cmp r2, 0\n\
+ beq _081854E2\n\
+ ldr r2, =sRecordedBattle_Players\n\
+ ldrh r0, [r2, 0xE]\n\
+ cmp r0, 0x1\n\
+ beq _081854A8\n\
+ cmp r0, 0x1\n\
+ bgt _08185474\n\
+ cmp r0, 0\n\
+ beq _0818547E\n\
+ b _081854E2\n\
+ .pool\n\
+_08185474:\n\
+ cmp r0, 0x2\n\
+ beq _0818547E\n\
+ cmp r0, 0x3\n\
+ beq _081854A8\n\
+ b _081854E2\n\
+_0818547E:\n\
+ ldr r3, =gUnknown_0203C7B4\n\
+ ldrb r1, [r3]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ ldr r4, =sRecordedBattle_Players\n\
+ adds r0, r4\n\
+ ldrh r1, [r0, 0xE]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _081854E2\n\
+ ldr r5, =0x000004ec\n\
+ adds r0, r7, r5\n\
+ b _081854C4\n\
+ .pool\n\
+_081854A8:\n\
+ ldr r0, =gUnknown_0203C7B4\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ ldr r1, =sRecordedBattle_Players\n\
+ adds r0, r1\n\
+ ldrh r1, [r0, 0xE]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _081854E2\n\
+ ldr r2, =0x000004ec\n\
+ adds r0, r7, r2\n\
+_081854C4:\n\
+ ldr r1, [r0]\n\
+ movs r2, 0x80\n\
+ lsls r2, 24\n\
+ orrs r1, r2\n\
+ str r1, [r0]\n\
+ b _081854E2\n\
+ .pool\n\
+_081854DC:\n\
+ ldr r3, =0x000004ec\n\
+ adds r0, r7, r3\n\
+ str r2, [r0]\n\
+_081854E2:\n\
+ ldr r4, =gTrainerBattleOpponent_A\n\
+ ldrh r1, [r4]\n\
+ ldr r5, =0x000004f4\n\
+ adds r0, r7, r5\n\
+ strh r1, [r0]\n\
+ ldr r0, =gTrainerBattleOpponent_B\n\
+ ldrh r1, [r0]\n\
+ ldr r2, =0x000004f6\n\
+ adds r0, r7, r2\n\
+ strh r1, [r0]\n\
+ ldr r3, =gPartnerTrainerId\n\
+ ldrh r1, [r3]\n\
+ movs r4, 0x9F\n\
+ lsls r4, 3\n\
+ adds r0, r7, r4\n\
+ strh r1, [r0]\n\
+ ldr r5, =gUnknown_0203C7B4\n\
+ ldrb r1, [r5]\n\
+ adds r2, 0x4\n\
+ adds r0, r7, r2\n\
+ strh r1, [r0]\n\
+ mov r3, r9\n\
+ ldr r0, [r3]\n\
+ ldr r4, =0x00000ca9\n\
+ adds r0, r4\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 30\n\
+ lsrs r0, 30\n\
+ ldr r5, =0x000004fc\n\
+ adds r1, r7, r5\n\
+ strb r0, [r1]\n\
+ ldr r0, =sUnknown_0203C7AE\n\
+ ldrb r1, [r0]\n\
+ adds r2, 0x3\n\
+ adds r0, r7, r2\n\
+ strb r1, [r0]\n\
+ ldr r3, =sUnknown_0203C7AF\n\
+ ldrb r1, [r3]\n\
+ ldr r4, =0x000004fe\n\
+ adds r0, r7, r4\n\
+ strb r1, [r0]\n\
+ mov r5, r9\n\
+ ldr r0, [r5]\n\
+ ldrb r1, [r0, 0x15]\n\
+ lsls r1, 29\n\
+ ldr r0, =0x000004ff\n\
+ adds r3, r7, r0\n\
+ lsrs r1, 31\n\
+ ldrb r2, [r3]\n\
+ movs r0, 0x2\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r3]\n\
+ ldr r1, [r5]\n\
+ ldrb r1, [r1, 0x14]\n\
+ lsls r1, 29\n\
+ lsrs r1, 28\n\
+ movs r2, 0xF\n\
+ negs r2, r2\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r3]\n\
+ movs r2, 0xA0\n\
+ lsls r2, 3\n\
+ adds r1, r7, r2\n\
+ ldr r3, =sRecordedBattle_AI_Scripts\n\
+ ldr r0, [r3]\n\
+ str r0, [r1]\n\
+ ldr r4, =0xfffffed4\n\
+ adds r1, r4, 0\n\
+ ldr r5, =gTrainerBattleOpponent_A\n\
+ ldrh r5, [r5]\n\
+ adds r0, r1, r5\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0x63\n\
+ bls _08185580\n\
+ b _081856C4\n\
+_08185580:\n\
+ movs r6, 0\n\
+ ldr r0, =0x00000504\n\
+ adds r3, r7, r0\n\
+ mov r10, r9\n\
+ ldr r1, =gTrainerBattleOpponent_A\n\
+ mov r12, r1\n\
+ adds r2, r4, 0\n\
+ mov r8, r2\n\
+ ldr r4, =0x0000073c\n\
+_08185592:\n\
+ adds r2, r3, r6\n\
+ mov r5, r10\n\
+ ldr r1, [r5]\n\
+ mov r5, r12\n\
+ ldrh r0, [r5]\n\
+ add r0, r8\n\
+ movs r5, 0xEC\n\
+ muls r0, r5\n\
+ adds r0, r6, r0\n\
+ adds r1, r4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1]\n\
+ strb r0, [r2]\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x7\n\
+ ble _08185592\n\
+ mov r0, r9\n\
+ ldr r2, [r0]\n\
+ ldr r1, =gTrainerBattleOpponent_A\n\
+ ldrh r0, [r1]\n\
+ ldr r3, =0xfffffed4\n\
+ adds r0, r3\n\
+ movs r1, 0xEC\n\
+ muls r0, r1\n\
+ adds r2, r0\n\
+ ldr r4, =0x00000739\n\
+ adds r2, r4\n\
+ ldrb r1, [r2]\n\
+ ldr r5, =0x0000050c\n\
+ adds r0, r7, r5\n\
+ strb r1, [r0]\n\
+ ldr r1, =sUnknown_0203CCE8\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x1\n\
+ bne _08185664\n\
+ movs r6, 0\n\
+ ldr r2, =0x0000050e\n\
+ adds r4, r7, r2\n\
+ mov r10, r9\n\
+ ldr r5, =gTrainerBattleOpponent_A\n\
+ mov r8, r5\n\
+ adds r5, r3, 0\n\
+_081855E6:\n\
+ lsls r3, r6, 1\n\
+ mov r0, r10\n\
+ ldr r2, [r0]\n\
+ mov r1, r8\n\
+ ldrh r0, [r1]\n\
+ adds r0, r5\n\
+ movs r1, 0xEC\n\
+ muls r0, r1\n\
+ adds r3, r0\n\
+ movs r0, 0xEC\n\
+ lsls r0, 3\n\
+ adds r2, r0\n\
+ adds r2, r3\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r4]\n\
+ adds r4, 0x2\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _081855E6\n\
+ b _08185696\n\
+ .pool\n\
+_08185664:\n\
+ movs r6, 0\n\
+ ldr r1, =0x0000050e\n\
+ adds r4, r7, r1\n\
+ mov r10, r9\n\
+ ldr r2, =gTrainerBattleOpponent_A\n\
+ mov r8, r2\n\
+ adds r5, r3, 0\n\
+_08185672:\n\
+ lsls r3, r6, 1\n\
+ mov r0, r10\n\
+ ldr r2, [r0]\n\
+ mov r1, r8\n\
+ ldrh r0, [r1]\n\
+ adds r0, r5\n\
+ movs r1, 0xEC\n\
+ muls r0, r1\n\
+ adds r3, r0\n\
+ ldr r0, =0x00000754\n\
+ adds r2, r0\n\
+ adds r2, r3\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r4]\n\
+ adds r4, 0x2\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _08185672\n\
+_08185696:\n\
+ mov r1, r9\n\
+ ldr r2, [r1]\n\
+ ldr r3, =gTrainerBattleOpponent_A\n\
+ ldrh r0, [r3]\n\
+ ldr r4, =0xfffffed4\n\
+ adds r0, r4\n\
+ movs r1, 0xEC\n\
+ muls r0, r1\n\
+ adds r2, r0\n\
+ ldr r5, =0x0000081c\n\
+ adds r2, r5\n\
+ ldrb r1, [r2]\n\
+ b _08185856\n\
+ .pool\n\
+_081856C4:\n\
+ ldr r3, =gTrainerBattleOpponent_B\n\
+ ldrh r3, [r3]\n\
+ adds r0, r1, r3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0x63\n\
+ bls _081856D4\n\
+ b _081857E4\n\
+_081856D4:\n\
+ movs r6, 0\n\
+ ldr r4, =0x00000504\n\
+ adds r3, r7, r4\n\
+ mov r10, r9\n\
+ ldr r5, =gTrainerBattleOpponent_B\n\
+ mov r12, r5\n\
+ ldr r0, =0xfffffed4\n\
+ mov r8, r0\n\
+ ldr r4, =0x0000073c\n\
+_081856E6:\n\
+ adds r2, r3, r6\n\
+ mov r5, r10\n\
+ ldr r1, [r5]\n\
+ mov r5, r12\n\
+ ldrh r0, [r5]\n\
+ add r0, r8\n\
+ movs r5, 0xEC\n\
+ muls r0, r5\n\
+ adds r0, r6, r0\n\
+ adds r1, r4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1]\n\
+ strb r0, [r2]\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x7\n\
+ ble _081856E6\n\
+ mov r0, r9\n\
+ ldr r2, [r0]\n\
+ ldr r1, =gTrainerBattleOpponent_B\n\
+ ldrh r0, [r1]\n\
+ ldr r3, =0xfffffed4\n\
+ adds r0, r3\n\
+ movs r1, 0xEC\n\
+ muls r0, r1\n\
+ adds r2, r0\n\
+ ldr r4, =0x00000739\n\
+ adds r2, r4\n\
+ ldrb r1, [r2]\n\
+ ldr r5, =0x0000050c\n\
+ adds r0, r7, r5\n\
+ strb r1, [r0]\n\
+ ldr r1, =sUnknown_0203CCE8\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x1\n\
+ bne _08185784\n\
+ movs r6, 0\n\
+ ldr r2, =0x0000050e\n\
+ adds r4, r7, r2\n\
+ mov r10, r9\n\
+ ldr r5, =gTrainerBattleOpponent_B\n\
+ mov r8, r5\n\
+ adds r5, r3, 0\n\
+_0818573A:\n\
+ lsls r3, r6, 1\n\
+ mov r0, r10\n\
+ ldr r2, [r0]\n\
+ mov r1, r8\n\
+ ldrh r0, [r1]\n\
+ adds r0, r5\n\
+ movs r1, 0xEC\n\
+ muls r0, r1\n\
+ adds r3, r0\n\
+ movs r0, 0xEC\n\
+ lsls r0, 3\n\
+ adds r2, r0\n\
+ adds r2, r3\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r4]\n\
+ adds r4, 0x2\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _0818573A\n\
+ b _081857B6\n\
+ .pool\n\
+_08185784:\n\
+ movs r6, 0\n\
+ ldr r1, =0x0000050e\n\
+ adds r4, r7, r1\n\
+ mov r10, r9\n\
+ ldr r2, =gTrainerBattleOpponent_B\n\
+ mov r8, r2\n\
+ adds r5, r3, 0\n\
+_08185792:\n\
+ lsls r3, r6, 1\n\
+ mov r0, r10\n\
+ ldr r2, [r0]\n\
+ mov r1, r8\n\
+ ldrh r0, [r1]\n\
+ adds r0, r5\n\
+ movs r1, 0xEC\n\
+ muls r0, r1\n\
+ adds r3, r0\n\
+ ldr r0, =0x00000754\n\
+ adds r2, r0\n\
+ adds r2, r3\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r4]\n\
+ adds r4, 0x2\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _08185792\n\
+_081857B6:\n\
+ mov r1, r9\n\
+ ldr r2, [r1]\n\
+ ldr r3, =gTrainerBattleOpponent_B\n\
+ ldrh r0, [r3]\n\
+ ldr r4, =0xfffffed4\n\
+ adds r0, r4\n\
+ movs r1, 0xEC\n\
+ muls r0, r1\n\
+ adds r2, r0\n\
+ ldr r5, =0x0000081c\n\
+ adds r2, r5\n\
+ ldrb r1, [r2]\n\
+ b _08185856\n\
+ .pool\n\
+_081857E4:\n\
+ ldr r3, =gPartnerTrainerId\n\
+ ldrh r3, [r3]\n\
+ adds r0, r1, r3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0x63\n\
+ bhi _0818585C\n\
+ movs r6, 0\n\
+ ldr r4, =0x00000504\n\
+ adds r3, r7, r4\n\
+ mov r10, r9\n\
+ ldr r5, =gPartnerTrainerId\n\
+ mov r12, r5\n\
+ ldr r0, =0xfffffed4\n\
+ mov r8, r0\n\
+ ldr r4, =0x0000073c\n\
+_08185804:\n\
+ adds r2, r3, r6\n\
+ mov r5, r10\n\
+ ldr r1, [r5]\n\
+ mov r5, r12\n\
+ ldrh r0, [r5]\n\
+ add r0, r8\n\
+ movs r5, 0xEC\n\
+ muls r0, r5\n\
+ adds r0, r6, r0\n\
+ adds r1, r4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1]\n\
+ strb r0, [r2]\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x7\n\
+ ble _08185804\n\
+ mov r0, r9\n\
+ ldr r1, [r0]\n\
+ ldr r2, =gPartnerTrainerId\n\
+ ldrh r0, [r2]\n\
+ ldr r3, =0xfffffed4\n\
+ adds r0, r3\n\
+ movs r2, 0xEC\n\
+ muls r0, r2\n\
+ adds r1, r0\n\
+ ldr r4, =0x00000739\n\
+ adds r1, r4\n\
+ ldrb r1, [r1]\n\
+ ldr r5, =0x0000050c\n\
+ adds r0, r7, r5\n\
+ strb r1, [r0]\n\
+ mov r0, r9\n\
+ ldr r1, [r0]\n\
+ ldr r4, =gPartnerTrainerId\n\
+ ldrh r0, [r4]\n\
+ adds r0, r3\n\
+ muls r0, r2\n\
+ adds r1, r0\n\
+ ldr r5, =0x0000081c\n\
+ adds r1, r5\n\
+ ldrb r1, [r1]\n\
+_08185856:\n\
+ ldr r2, =0x0000051a\n\
+ adds r0, r7, r2\n\
+ strb r1, [r0]\n\
+_0818585C:\n\
+ ldr r3, =gTrainerBattleOpponent_A\n\
+ ldrh r0, [r3]\n\
+ ldr r1, =0x0000018f\n\
+ cmp r0, r1\n\
+ bls _08185900\n\
+ mov r4, r9\n\
+ ldr r2, [r4]\n\
+ adds r1, r0, 0\n\
+ ldr r3, =0xfffffe70\n\
+ adds r1, r3\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r2, r0\n\
+ adds r2, 0xDC\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 27\n\
+ lsrs r0, 27\n\
+ ldr r5, =0x0000050d\n\
+ adds r1, r7, r5\n\
+ strb r0, [r1]\n\
+ movs r6, 0\n\
+ ldr r0, =0x0000050e\n\
+ adds r4, r7, r0\n\
+ mov r10, r9\n\
+ ldr r1, =gTrainerBattleOpponent_A\n\
+ mov r8, r1\n\
+ adds r5, r3, 0\n\
+_08185894:\n\
+ lsls r3, r6, 1\n\
+ mov r0, r10\n\
+ ldr r2, [r0]\n\
+ mov r0, r8\n\
+ ldrh r1, [r0]\n\
+ adds r1, r5\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r3, r0\n\
+ movs r1, 0x82\n\
+ lsls r1, 1\n\
+ adds r2, r1\n\
+ adds r2, r3\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r4]\n\
+ adds r4, 0x2\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _08185894\n\
+ mov r3, r9\n\
+ ldr r2, [r3]\n\
+ ldr r4, =gTrainerBattleOpponent_A\n\
+ ldrh r1, [r4]\n\
+ ldr r5, =0xfffffe70\n\
+ adds r1, r5\n\
+ b _081859AC\n\
+ .pool\n\
+_08185900:\n\
+ ldr r3, =gTrainerBattleOpponent_B\n\
+ ldrh r0, [r3]\n\
+ cmp r0, r1\n\
+ bls _0818597C\n\
+ mov r4, r9\n\
+ ldr r2, [r4]\n\
+ adds r1, r0, 0\n\
+ ldr r3, =0xfffffe70\n\
+ adds r1, r3\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r2, r0\n\
+ adds r2, 0xDC\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 27\n\
+ lsrs r0, 27\n\
+ ldr r5, =0x0000050d\n\
+ adds r1, r7, r5\n\
+ strb r0, [r1]\n\
+ movs r6, 0\n\
+ ldr r0, =0x0000050e\n\
+ adds r4, r7, r0\n\
+ mov r10, r9\n\
+ ldr r1, =gTrainerBattleOpponent_B\n\
+ mov r8, r1\n\
+ adds r5, r3, 0\n\
+_08185936:\n\
+ lsls r3, r6, 1\n\
+ mov r0, r10\n\
+ ldr r2, [r0]\n\
+ mov r0, r8\n\
+ ldrh r1, [r0]\n\
+ adds r1, r5\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r3, r0\n\
+ movs r1, 0x82\n\
+ lsls r1, 1\n\
+ adds r2, r1\n\
+ adds r2, r3\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r4]\n\
+ adds r4, 0x2\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _08185936\n\
+ mov r3, r9\n\
+ ldr r2, [r3]\n\
+ ldr r4, =gTrainerBattleOpponent_B\n\
+ ldrh r1, [r4]\n\
+ ldr r5, =0xfffffe70\n\
+ adds r1, r5\n\
+ b _081859AC\n\
+ .pool\n\
+_0818597C:\n\
+ ldr r3, =gPartnerTrainerId\n\
+ ldrh r0, [r3]\n\
+ cmp r0, r1\n\
+ bls _081859C0\n\
+ mov r4, r9\n\
+ ldr r2, [r4]\n\
+ adds r1, r0, 0\n\
+ ldr r3, =0xfffffe70\n\
+ adds r1, r3\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r2, r0\n\
+ adds r2, 0xDC\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 27\n\
+ lsrs r0, 27\n\
+ ldr r5, =0x0000050d\n\
+ adds r1, r7, r5\n\
+ strb r0, [r1]\n\
+ ldr r2, [r4]\n\
+ ldr r0, =gPartnerTrainerId\n\
+ ldrh r1, [r0]\n\
+ adds r1, r3\n\
+_081859AC:\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r2, r0\n\
+ ldr r1, =0x0000011b\n\
+ adds r0, r2, r1\n\
+ ldrb r1, [r0]\n\
+ ldr r2, =0x0000051b\n\
+ adds r0, r7, r2\n\
+ strb r1, [r0]\n\
+_081859C0:\n\
+ movs r6, 0\n\
+ ldr r3, =0x00000297\n\
+ mov r10, r3\n\
+ ldr r4, =sBattleRecords\n\
+ mov r9, r4\n\
+ movs r5, 0xA6\n\
+ lsls r5, 2\n\
+ mov r8, r5\n\
+ ldr r0, =0x0000051c\n\
+ adds r5, r7, r0\n\
+_081859D4:\n\
+ adds r4, r6, 0x1\n\
+ mov r0, r8\n\
+ muls r0, r6\n\
+ mov r1, r9\n\
+ adds r2, r0, r1\n\
+ adds r1, r0, r5\n\
+ mov r3, r10\n\
+ adds r3, 0x1\n\
+_081859E4:\n\
+ ldrb r0, [r2]\n\
+ strb r0, [r1]\n\
+ adds r2, 0x1\n\
+ adds r1, 0x1\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bne _081859E4\n\
+ adds r6, r4, 0\n\
+ cmp r6, 0x3\n\
+ ble _081859D4\n\
+_081859F8:\n\
+ adds r0, r7, 0\n\
+ ldr r1, [sp]\n\
+ bl sub_81852F0\n\
+ adds r4, r0, 0\n\
+ cmp r4, 0x1\n\
+ beq _08185A14\n\
+ ldr r0, [sp, 0x4]\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x4]\n\
+ cmp r0, 0x2\n\
+ bls _081859F8\n\
+_08185A14:\n\
+ adds r0, r7, 0\n\
+ bl Free\n\
+ ldr r0, [sp]\n\
+ bl Free\n\
+ adds r0, r4, 0\n\
+ add sp, 0xC\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .pool\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+static bool32 TryCopyRecordedBattleSaveData(struct RecordedBattleSave *dst, struct SaveSection *saveBuffer)
+{
+ if (TryCopySpecialSaveSection(SECTION_ID_RECORDED_BATTLE, (void*)(saveBuffer)) != 1)
+ return FALSE;
+
+ memcpy(dst, saveBuffer, sizeof(struct RecordedBattleSave));
+
+ if (!IsRecordedBattleSaveValid(dst))
+ return FALSE;
+
+ return TRUE;
+}
+
+static bool32 AllocTryCopyRecordedBattleSaveData(struct RecordedBattleSave *dst)
+{
+ struct SaveSection *savBuffer = AllocZeroed(sizeof(struct SaveSection));
+ bool32 ret = TryCopyRecordedBattleSaveData(dst, savBuffer);
+ Free(savBuffer);
+
+ return ret;
+}
+
+static void CB2_RecordedBattleEnd(void)
+{
+ gSaveBlock2Ptr->frontierChosenLvl = sUnknown_0203C7AD;
+ gBattleOutcome = 0;
+ gBattleTypeFlags = 0;
+ gTrainerBattleOpponent_A = 0;
+ gTrainerBattleOpponent_B = 0;
+ gPartnerTrainerId = 0;
+
+ RecordedBattle_RestoreSavedParties();
+ SetMainCallback2(sCallback2_AfterRecordedBattle);
+}
+
+#define tFramesToWait data[0]
+
+static void Task_StartAfterCountdown(u8 taskId)
+{
+ if (--gTasks[taskId].tFramesToWait == 0)
+ {
+ gMain.savedCallback = CB2_RecordedBattleEnd;
+ SetMainCallback2(CB2_InitBattle);
+ DestroyTask(taskId);
+ }
+}
+
+static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
+{
+ bool8 var;
+ s32 i, j;
+
+ ZeroPlayerPartyMons();
+ ZeroEnemyPartyMons();
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ gPlayerParty[i] = src->playerParty[i];
+ gEnemyParty[i] = src->opponentParty[i];
+ }
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ for (var = FALSE, j = 0; j < PLAYER_NAME_LENGTH; j++)
+ {
+ gLinkPlayers[i].name[j] = src->playersName[i][j];
+ if (src->playersName[i][j] == EOS)
+ var = TRUE;
+ }
+ gLinkPlayers[i].gender = src->playersGender[i];
+ gLinkPlayers[i].language = src->playersLanguage[i];
+ gLinkPlayers[i].lp_field_18 = src->playersBattlers[i];
+ gLinkPlayers[i].trainerId = src->playersTrainerId[i];
+
+ if (var)
+ ConvertInternationalString(gLinkPlayers[i].name, gLinkPlayers[i].language);
+ }
+
+ gRecordedBattleRngSeed = src->rngSeed;
+ gBattleTypeFlags = src->battleFlags | BATTLE_TYPE_RECORDED;
+ gTrainerBattleOpponent_A = src->opponentA;
+ gTrainerBattleOpponent_B = src->opponentB;
+ gPartnerTrainerId = src->partnerId;
+ gUnknown_0203C7B4 = src->field_4FA;
+ sUnknown_0203C7AD = gSaveBlock2Ptr->frontierChosenLvl;
+ sUnknown_0203C7AE = src->field_4FD;
+ sUnknown_0203C7AF = src->field_4FE;
+ sRecordedBattle_BattleStyle = src->battleStyle;
+ sRecordedBattle_TextSpeed = src->textSpeed;
+ sRecordedBattle_AI_Scripts = src->AI_scripts;
+
+ for (i = 0; i < 8; i++)
+ {
+ sUnknown_0203CCD1[i] = src->field_504[i];
+ }
+
+ sUnknown_0203CCD9 = src->field_50C;
+ sUnknown_0203CCDA = src->field_50D;
+ gUnknown_03001278 = src->field_51A;
+ gUnknown_03001279 = src->field_51B;
+
+ for (i = 0; i < 6; i++)
+ {
+ sUnknown_0203CCDC[i] = src->field_50E[i];
+ }
+
+ gSaveBlock2Ptr->frontierChosenLvl = src->field_4FC;
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ for (j = 0; j < BATTLER_RECORD_SIZE; j++)
+ {
+ sBattleRecords[i][j] = src->battleRecord[i][j];
+ }
+ }
+}
+
+void PlayRecordedBattle(void (*CB2_After)(void))
+{
+ struct RecordedBattleSave *battleSave = AllocZeroed(sizeof(struct RecordedBattleSave));
+ if (AllocTryCopyRecordedBattleSaveData(battleSave) == TRUE)
+ {
+ u8 taskId;
+
+ RecordedBattle_SaveParties();
+ SetRecordedBattleVarsFromSave(battleSave);
+
+ taskId = CreateTask(Task_StartAfterCountdown, 1);
+ gTasks[taskId].tFramesToWait = 128;
+
+ sCallback2_AfterRecordedBattle = CB2_After;
+ PlayMapChosenOrBattleBGM(FALSE);
+ SetMainCallback2(CB2_RecordedBattle);
+ }
+ Free(battleSave);
+}
+
+#undef tFramesToWait
+
+static void CB2_RecordedBattle(void)
+{
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTasks();
+}
+
+u8 sub_8185EA0(void)
+{
+ return sUnknown_0203C7AE;
+}
+
+u8 sub_8185EAC(void)
+{
+ return sUnknown_0203C7AF;
+}
+
+void RecordedBattle_SaveParties(void)
+{
+ s32 i;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ sSavedPlayerParty[i] = gPlayerParty[i];
+ sSavedOpponentParty[i] = gEnemyParty[i];
+ }
+}
+
+static void RecordedBattle_RestoreSavedParties(void)
+{
+ s32 i;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ gPlayerParty[i] = sSavedPlayerParty[i];
+ gEnemyParty[i] = sSavedOpponentParty[i];
+ }
+}
+
+u8 GetActiveBattlerLinkPlayerGender(void)
+{
+ s32 i;
+
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
+ {
+ if (gLinkPlayers[i].lp_field_18 == gActiveBattler)
+ break;
+ }
+
+ if (i != MAX_LINK_PLAYERS)
+ return gLinkPlayers[i].gender;
+
+ return 0;
+}
+
+void sub_8185F84(void)
+{
+ sUnknown_0203C7B5 = 0;
+}
+
+void sub_8185F90(u16 arg0)
+{
+ sUnknown_0203C7B5 |= (arg0 & 0x8000) >> 0xF;
+}
+
+u8 sub_8185FAC(void)
+{
+ return sUnknown_0203C7B5;
+}
+
+u8 GetBattleStyleInRecordedBattle(void)
+{
+ return sRecordedBattle_BattleStyle;
+}
+
+u8 GetTextSpeedInRecordedBattle(void)
+{
+ return sRecordedBattle_TextSpeed;
+}
+
+void RecordedBattle_CopyBattlerMoves(void)
+{
+ s32 i;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
+ return;
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ return;
+ if (sUnknown_0203C7AC == 2)
+ return;
+
+ for (i = 0; i < 4; i++)
+ {
+ sRecordedBattle_PlayerMonMoves[gActiveBattler / 2][i] = gBattleMons[gActiveBattler].moves[i];
+ }
+}
+
+#define ACTION_MOVE_CHANGE 6
+
+void sub_818603C(u8 arg0)
+{
+ s32 battlerId, j, k;
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ return;
+
+ for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
+ {
+ if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) // player's side only
+ {
+ if (arg0 == 1)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ if (gBattleMons[battlerId].moves[j] != sRecordedBattle_PlayerMonMoves[battlerId / 2][j])
+ break;
+ }
+ if (j != 4) // player's mon's move has been changed
+ {
+ RecordedBattle_SetBattlerAction(battlerId, ACTION_MOVE_CHANGE);
+ for (j = 0; j < 4; j++)
+ {
+ for (k = 0; k < 4; k++)
+ {
+ if (gBattleMons[battlerId].moves[j] == sRecordedBattle_PlayerMonMoves[battlerId / 2][k])
+ {
+ RecordedBattle_SetBattlerAction(battlerId, k);
+ break;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ if (sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == ACTION_MOVE_CHANGE)
+ {
+ u8 ppBonuses[4];
+ u8 array1[4];
+ u8 array2[4];
+ struct MovePp movePp;
+ u8 array3[8];
+ u8 var;
+
+ RecordedBattle_GetBattlerAction(battlerId);
+ for (j = 0; j < 4; j++)
+ {
+ ppBonuses[j] = ((gBattleMons[battlerId].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
+ }
+ for (j = 0; j < 4; j++)
+ {
+ array1[j] = RecordedBattle_GetBattlerAction(battlerId);
+ movePp.moves[j] = gBattleMons[battlerId].moves[array1[j]];
+ movePp.pp[j] = gBattleMons[battlerId].pp[array1[j]];
+ array3[j] = ppBonuses[array1[j]];
+ array2[j] = (gDisableStructs[battlerId].unk18_b & gBitTable[j]) >> j;
+ }
+ for (j = 0; j < 4; j++)
+ {
+ gBattleMons[battlerId].moves[j] = movePp.moves[j];
+ gBattleMons[battlerId].pp[j] = movePp.pp[j];
+ }
+ gBattleMons[battlerId].ppBonuses = 0;
+ gDisableStructs[battlerId].unk18_b = 0;
+ for (j = 0; j < 4; j++)
+ {
+ gBattleMons[battlerId].ppBonuses |= (array3[j]) << (j << 1);
+ gDisableStructs[battlerId].unk18_b |= (array2[j]) << (j);
+ }
+
+ if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED))
+ {
+ for (j = 0; j < 4; j++)
+ {
+ ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
+ }
+ for (j = 0; j < 4; j++)
+ {
+ movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + array1[j], NULL);
+ movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + array1[j], NULL);
+ array3[j] = ppBonuses[array1[j]];
+ }
+ for (j = 0; j < 4; j++)
+ {
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + j, &movePp.pp[j]);
+ }
+ var = 0;
+ for (j = 0; j < 4; j++)
+ {
+ var |= (array3[j]) << (j << 1);
+ }
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, &var);
+ }
+
+ gChosenMoveByBattler[battlerId] = gBattleMons[battlerId].moves[*(gBattleStruct->chosenMovePositions + battlerId)];
+ }
+ }
+ }
+ }
+}
+
+u32 GetAiScriptsInRecordedBattle(void)
+{
+ return sRecordedBattle_AI_Scripts;
+}
+
+void sub_8186444(void)
+{
+ sUnknown_0203CCD0 = 1;
+}
+
+bool8 sub_8186450(void)
+{
+ return (sUnknown_0203CCD0 == 0);
+}
+
+void sub_8186468(u8 *dst)
+{
+ s32 i;
+
+ for (i = 0; i < 8; i++)
+ dst[i] = sUnknown_0203CCD1[i];
+
+ dst[7] = EOS;
+ ConvertInternationalString(dst, gUnknown_03001278);
+}
+
+u8 sub_818649C(void)
+{
+ return sUnknown_0203CCD9;
+}
+
+u8 sub_81864A8(void)
+{
+ return sUnknown_0203CCDA;
+}
+
+u8 sub_81864B4(void)
+{
+ return gUnknown_03001278;
+}
+
+u8 sub_81864C0(void)
+{
+ return gUnknown_03001279;
+}
+
+void sub_81864CC(void)
+{
+ sUnknown_0203CCE8 = gBattleOutcome;
+}
+
+u16 *sub_81864E0(void)
+{
+ return sUnknown_0203CCDC;
+}
diff --git a/src/region_map.c b/src/region_map.c
new file mode 100644
index 000000000..086c0ba68
--- /dev/null
+++ b/src/region_map.c
@@ -0,0 +1,1948 @@
+#include "global.h"
+#include "main.h"
+#include "text.h"
+#include "menu.h"
+#include "malloc.h"
+#include "gpu_regs.h"
+#include "palette.h"
+#include "party_menu.h"
+#include "trig.h"
+#include "constants/maps.h"
+#include "overworld.h"
+#include "constants/flags.h"
+#include "event_data.h"
+#include "rom6.h"
+#include "secret_base.h"
+#include "string_util.h"
+#include "international_string_util.h"
+#include "strings.h"
+#include "text_window.h"
+#include "constants/songs.h"
+#include "m4a.h"
+#include "field_effect.h"
+#include "region_map.h"
+#include "constants/region_map_sections.h"
+
+#define MAP_WIDTH 28
+#define MAP_HEIGHT 15
+#define MAPCURSOR_X_MIN 1
+#define MAPCURSOR_Y_MIN 2
+#define MAPCURSOR_X_MAX (MAPCURSOR_X_MIN + MAP_WIDTH - 1)
+#define MAPCURSOR_Y_MAX (MAPCURSOR_Y_MIN + MAP_HEIGHT - 1)
+
+// Static type declarations
+
+struct RegionMapLocation
+{
+ u8 x;
+ u8 y;
+ u8 width;
+ u8 height;
+ const u8 *name;
+};
+
+// Static RAM declarations
+
+static EWRAM_DATA struct RegionMap *gRegionMap = NULL;
+static EWRAM_DATA struct {
+ /*0x000*/ void (*unk_000)(void);
+ /*0x004*/ u16 unk_004;
+ /*0x006*/ u16 mapSecId;
+ /*0x008*/ struct RegionMap regionMap;
+ /*0x88c*/ u8 unk_88c[0x1c0];
+ /*0xa4c*/ u8 unk_a4c[0x26];
+ /*0xa72*/ bool8 unk_a72;
+} *gUnknown_0203A148 = NULL; // a74
+
+static bool32 gUnknown_03001180;
+static bool32 gUnknown_03001184;
+
+// Static ROM declarations
+
+static u8 ProcessRegionMapInput_Full(void);
+static u8 MoveRegionMapCursor_Full(void);
+static u8 ProcessRegionMapInput_Zoomed(void);
+static u8 MoveRegionMapCursor_Zoomed(void);
+static void CalcZoomScrollParams(s16 scrollX, s16 scrollY, s16 c, s16 d, u16 e, u16 f, u8 rotation);
+static u16 GetRegionMapSectionIdAt_Internal(u16 x, u16 y);
+static void RegionMap_SetBG2XAndBG2Y(s16 x, s16 y);
+static void RegionMap_InitializeStateBasedOnPlayerLocation(void);
+static void RegionMap_InitializeStateBasedOnSSTidalLocation(void);
+static u8 get_flagnr_blue_points(u16 mapSecId);
+static u16 CorrectSpecialMapSecId_Internal(u16 mapSecId);
+static u16 RegionMap_GetTerraCaveMapSecId(void);
+static void RegionMap_GetMarineCaveCoords(u16 *x, u16 *y);
+static bool32 RegionMap_IsPlayerInCave(u8 mapSecId);
+static void RegionMap_GetPositionOfCursorWithinMapSection(void);
+static bool8 RegionMap_IsMapSecIdInNextRow(u16 y);
+static void SpriteCallback_CursorFull(struct Sprite *sprite);
+static void FreeRegionMapCursorSprite(void);
+static void HideRegionMapPlayerIcon(void);
+static void UnhideRegionMapPlayerIcon(void);
+static void RegionMapPlayerIconSpriteCallback_Zoomed(struct Sprite *sprite);
+static void RegionMapPlayerIconSpriteCallback_Full(struct Sprite *sprite);
+static void RegionMapPlayerIconSpriteCallback(struct Sprite *sprite);
+static void sub_81248C0(void);
+static void sub_81248D4(void);
+static void sub_81248F4(void callback(void));
+static void sub_8124904(void);
+static void sub_8124A70(void);
+static void sub_8124AD4(void);
+static void sub_8124BE4(void);
+static void sub_8124CBC(struct Sprite *sprite);
+static void sub_8124D14(void);
+static void sub_8124D64(void);
+static void sub_8124E0C(void);
+
+// .rodata
+
+static const u16 sRegionMapCursorPal[] = INCBIN_U16("graphics/pokenav/cursor.gbapal");
+static const u8 sRegionMapCursorSmallGfxLZ[] = INCBIN_U8("graphics/pokenav/cursor_small.4bpp.lz");
+static const u8 sRegionMapCursorLargeGfxLZ[] = INCBIN_U8("graphics/pokenav/cursor_large.4bpp.lz");
+static const u16 sRegionMapBkgnd_Pal[] = INCBIN_U16("graphics/pokenav/region_map.gbapal");
+static const u8 sRegionMapBkgnd_GfxLZ[] = INCBIN_U8("graphics/pokenav/region_map.8bpp.lz");
+static const u8 sRegionMapBkgnd_TilemapLZ[] = INCBIN_U8("graphics/pokenav/region_map_map.bin.lz");
+static const u16 sRegionMapPlayerIcon_BrendanPal[] = INCBIN_U16("graphics/pokenav/brendan_icon.gbapal");
+static const u8 sRegionMapPlayerIcon_BrendanGfx[] = INCBIN_U8("graphics/pokenav/brendan_icon.4bpp");
+static const u16 sRegionMapPlayerIcon_MayPal[] = INCBIN_U16("graphics/pokenav/may_icon.gbapal");
+static const u8 sRegionMapPlayerIcon_MayGfx[] = INCBIN_U8("graphics/pokenav/may_icon.4bpp");
+
+static const u8 sRegionMap_MapSectionLayout[] = INCBIN_U8("graphics/pokenav/region_map_section_layout.bin");
+
+#include "data/region_map/region_map_entries.h"
+
+static const u16 sRegionMap_SpecialPlaceLocations[][2] = {
+ {MAPSEC_UNDERWATER_TERRA_CAVE, MAPSEC_ROUTE_105},
+ {MAPSEC_UNDERWATER_124, MAPSEC_ROUTE_124},
+ {MAPSEC_UNDERWATER_UNK1, MAPSEC_ROUTE_129},
+ {MAPSEC_UNDERWATER_125, MAPSEC_ROUTE_126},
+ {MAPSEC_UNDERWATER_126, MAPSEC_ROUTE_127},
+ {MAPSEC_UNDERWATER_127, MAPSEC_ROUTE_128},
+ {MAPSEC_UNDERWATER_129, MAPSEC_ROUTE_129},
+ {MAPSEC_UNDERWATER_SOOTOPOLIS, MAPSEC_SOOTOPOLIS_CITY},
+ {MAPSEC_UNDERWATER_128, MAPSEC_ROUTE_128},
+ {MAPSEC_AQUA_HIDEOUT, MAPSEC_LILYCOVE_CITY},
+ {MAPSEC_AQUA_HIDEOUT_OLD, MAPSEC_LILYCOVE_CITY},
+ {MAPSEC_MAGMA_HIDEOUT, MAPSEC_ROUTE_112},
+ {MAPSEC_UNDERWATER_SEALED_CHAMBER, MAPSEC_ROUTE_134},
+ {MAPSEC_PETALBURG_WOODS, MAPSEC_ROUTE_104},
+ {MAPSEC_JAGGED_PASS, MAPSEC_ROUTE_112},
+ {MAPSEC_MT_PYRE, MAPSEC_ROUTE_122},
+ {MAPSEC_SKY_PILLAR, MAPSEC_ROUTE_131},
+ {MAPSEC_MIRAGE_TOWER, MAPSEC_ROUTE_111},
+ {MAPSEC_TRAINER_HILL, MAPSEC_ROUTE_111},
+ {MAPSEC_DESERT_UNDERPASS, MAPSEC_ROUTE_114},
+ {MAPSEC_ALTERING_CAVE_2, MAPSEC_ROUTE_103},
+ {MAPSEC_ARTISAN_CAVE, MAPSEC_ROUTE_103},
+ {MAPSEC_ABANDONED_SHIP, MAPSEC_ROUTE_108},
+ {MAPSEC_NONE, MAPSEC_NONE}
+};
+
+static const u16 sRegionMap_MarineCaveMapSecIds[] = {
+ MAPSEC_MARINE_CAVE,
+ MAPSEC_UNDERWATER_MARINE_CAVE,
+ MAPSEC_UNDERWATER_MARINE_CAVE
+};
+
+static const u16 sTerraCaveMapSectionIds[] = {
+ MAPSEC_ROUTE_114,
+ MAPSEC_ROUTE_114,
+ MAPSEC_ROUTE_115,
+ MAPSEC_ROUTE_115,
+ MAPSEC_ROUTE_116,
+ MAPSEC_ROUTE_116,
+ MAPSEC_ROUTE_118,
+ MAPSEC_ROUTE_118,
+ MAPSEC_ROUTE_105,
+ MAPSEC_ROUTE_105,
+ MAPSEC_ROUTE_125,
+ MAPSEC_ROUTE_125,
+ MAPSEC_ROUTE_127,
+ MAPSEC_ROUTE_127,
+ MAPSEC_ROUTE_129,
+ MAPSEC_ROUTE_129
+};
+
+static const struct UCoords16 sTerraCaveLocationCoords[] = {
+ {0x00, 0x0a},
+ {0x00, 0x0c},
+ {0x18, 0x03},
+ {0x19, 0x04},
+ {0x19, 0x06},
+ {0x19, 0x07},
+ {0x18, 0x0a},
+ {0x18, 0x0a}
+};
+
+static const u8 sRegionMap_MapSecAquaHideoutOld[] = {
+ MAPSEC_AQUA_HIDEOUT_OLD
+};
+
+static const struct OamData sRegionMapCursorOam = {
+ .size = 1, .priority = 1
+};
+
+static const union AnimCmd sRegionMapCursorAnim1[] = {
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(4, 20),
+ ANIMCMD_JUMP(0)
+};
+
+static const union AnimCmd sRegionMapCursorAnim2[] = {
+ ANIMCMD_FRAME( 0, 10),
+ ANIMCMD_FRAME(16, 10),
+ ANIMCMD_FRAME(32, 10),
+ ANIMCMD_FRAME(16, 10),
+ ANIMCMD_JUMP(0)
+};
+
+static const union AnimCmd *const sRegionMapCursorAnimTable[] = {
+ sRegionMapCursorAnim1,
+ sRegionMapCursorAnim2
+};
+
+static const struct SpritePalette sRegionMapCursorSpritePalette = { sRegionMapCursorPal, 0 };
+
+static const struct SpriteTemplate sRegionMapCursorSpriteTemplate = {
+ 0,
+ 0,
+ &sRegionMapCursorOam,
+ sRegionMapCursorAnimTable,
+ NULL,
+ gDummySpriteAffineAnimTable,
+ SpriteCallback_CursorFull
+};
+
+static const struct OamData sRegionMapPlayerIconOam = {
+ .size = 1, .priority = 2
+};
+
+static const union AnimCmd sRegionMapPlayerIconAnim1[] = {
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sRegionMapPlayerIconAnimTable[] = {
+ sRegionMapPlayerIconAnim1
+};
+
+static const u8 sRegionMapEventSectionIds[] = {
+ MAPSEC_BIRTH_ISLAND_2,
+ MAPSEC_FARAWAY_ISLAND,
+ MAPSEC_NAVEL_ROCK2
+};
+
+static const u16 sRegionMapFramePal[] = INCBIN_U16("graphics/pokenav/map_frame.gbapal");
+
+static const u8 sRegionMapFrameGfxLZ[] = INCBIN_U8("graphics/pokenav/map_frame.4bpp.lz");
+
+static const u8 sRegionMapFrameTilemapLZ[] = INCBIN_U8("graphics/pokenav/map_frame.bin.lz");
+
+static const u16 Unknown_085A1D48[] = INCBIN_U16("graphics/pokenav/fly_target_icons.gbapal");
+
+static const u8 sUnknown_085A1D68[] = INCBIN_U8("graphics/pokenav/fly_target_icons.4bpp.lz");
+
+static const u8 sUnknown_085A1E3C[][3] = {
+ {MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 1},
+ {MAP_GROUP(OLDALE_TOWN), MAP_NUM(OLDALE_TOWN), 14},
+ {MAP_GROUP(DEWFORD_TOWN), MAP_NUM(DEWFORD_TOWN), 15},
+ {MAP_GROUP(LAVARIDGE_TOWN), MAP_NUM(LAVARIDGE_TOWN), 16},
+ {MAP_GROUP(FALLARBOR_TOWN), MAP_NUM(FALLARBOR_TOWN), 17},
+ {MAP_GROUP(VERDANTURF_TOWN), MAP_NUM(VERDANTURF_TOWN), 18},
+ {MAP_GROUP(PACIFIDLOG_TOWN), MAP_NUM(PACIFIDLOG_TOWN), 19},
+ {MAP_GROUP(PETALBURG_CITY), MAP_NUM(PETALBURG_CITY), 3},
+ {MAP_GROUP(SLATEPORT_CITY), MAP_NUM(SLATEPORT_CITY), 4},
+ {MAP_GROUP(MAUVILLE_CITY), MAP_NUM(MAUVILLE_CITY), 5},
+ {MAP_GROUP(RUSTBORO_CITY), MAP_NUM(RUSTBORO_CITY), 6},
+ {MAP_GROUP(FORTREE_CITY), MAP_NUM(FORTREE_CITY), 7},
+ {MAP_GROUP(LILYCOVE_CITY), MAP_NUM(LILYCOVE_CITY), 8},
+ {MAP_GROUP(MOSSDEEP_CITY), MAP_NUM(MOSSDEEP_CITY), 9},
+ {MAP_GROUP(SOOTOPOLIS_CITY), MAP_NUM(SOOTOPOLIS_CITY), 10},
+ {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), 11},
+ {MAP_GROUP(ROUTE101), MAP_NUM(ROUTE101), 0},
+ {MAP_GROUP(ROUTE102), MAP_NUM(ROUTE102), 0},
+ {MAP_GROUP(ROUTE103), MAP_NUM(ROUTE103), 0},
+ {MAP_GROUP(ROUTE104), MAP_NUM(ROUTE104), 0},
+ {MAP_GROUP(ROUTE105), MAP_NUM(ROUTE105), 0},
+ {MAP_GROUP(ROUTE106), MAP_NUM(ROUTE106), 0},
+ {MAP_GROUP(ROUTE107), MAP_NUM(ROUTE107), 0},
+ {MAP_GROUP(ROUTE108), MAP_NUM(ROUTE108), 0},
+ {MAP_GROUP(ROUTE109), MAP_NUM(ROUTE109), 0},
+ {MAP_GROUP(ROUTE110), MAP_NUM(ROUTE110), 0},
+ {MAP_GROUP(ROUTE111), MAP_NUM(ROUTE111), 0},
+ {MAP_GROUP(ROUTE112), MAP_NUM(ROUTE112), 0},
+ {MAP_GROUP(ROUTE113), MAP_NUM(ROUTE113), 0},
+ {MAP_GROUP(ROUTE114), MAP_NUM(ROUTE114), 0},
+ {MAP_GROUP(ROUTE115), MAP_NUM(ROUTE115), 0},
+ {MAP_GROUP(ROUTE116), MAP_NUM(ROUTE116), 0},
+ {MAP_GROUP(ROUTE117), MAP_NUM(ROUTE117), 0},
+ {MAP_GROUP(ROUTE118), MAP_NUM(ROUTE118), 0},
+ {MAP_GROUP(ROUTE119), MAP_NUM(ROUTE119), 0},
+ {MAP_GROUP(ROUTE120), MAP_NUM(ROUTE120), 0},
+ {MAP_GROUP(ROUTE121), MAP_NUM(ROUTE121), 0},
+ {MAP_GROUP(ROUTE122), MAP_NUM(ROUTE122), 0},
+ {MAP_GROUP(ROUTE123), MAP_NUM(ROUTE123), 0},
+ {MAP_GROUP(ROUTE124), MAP_NUM(ROUTE124), 0},
+ {MAP_GROUP(ROUTE125), MAP_NUM(ROUTE125), 0},
+ {MAP_GROUP(ROUTE126), MAP_NUM(ROUTE126), 0},
+ {MAP_GROUP(ROUTE127), MAP_NUM(ROUTE127), 0},
+ {MAP_GROUP(ROUTE128), MAP_NUM(ROUTE128), 0},
+ {MAP_GROUP(ROUTE129), MAP_NUM(ROUTE129), 0},
+ {MAP_GROUP(ROUTE130), MAP_NUM(ROUTE130), 0},
+ {MAP_GROUP(ROUTE131), MAP_NUM(ROUTE131), 0},
+ {MAP_GROUP(ROUTE132), MAP_NUM(ROUTE132), 0},
+ {MAP_GROUP(ROUTE133), MAP_NUM(ROUTE133), 0},
+ {MAP_GROUP(ROUTE134), MAP_NUM(ROUTE134), 0}
+};
+
+static const u8 *const gUnknown_085A1ED4[] = {
+ gText_PokemonLeague,
+ gText_PokemonCenter
+};
+
+static const struct {
+ const u8 *const *name;
+ u16 mapSecId;
+ u16 flag;
+} gUnknown_085A1EDC[] = {
+ gUnknown_085A1ED4,
+ MAPSEC_EVER_GRANDE_CITY,
+ FLAG_LANDMARK_POKEMON_LEAGUE
+};
+
+static const struct BgTemplate gUnknown_085A1EE4[] = {
+ { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 31, .screenSize = 0, .paletteMode = 0, .priority = 0 },
+ { .bg = 1, .charBaseIndex = 3, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 1 },
+ { .bg = 2, .charBaseIndex = 2, .mapBaseIndex = 28, .screenSize = 2, .paletteMode = 1, .priority = 2 }
+};
+
+static const struct WindowTemplate gUnknown_085A1EF0[] = {
+ { 0, 17, 17, 12, 2, 15, 0x01 },
+ { 0, 17, 15, 12, 4, 15, 0x19 },
+ { 0, 1, 18, 14, 2, 15, 0x49 },
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct SpritePalette gUnknown_085A1F10 = {
+ Unknown_085A1D48, 2
+};
+
+static const u16 sUnknown_085A1F18[][2] = {
+ {FLAG_LANDMARK_BATTLE_FRONTIER, MAPSEC_BATTLE_FRONTIER},
+ {-1, MAPSEC_NONE}
+};
+
+static const struct OamData gOamData_085A1F20 = {
+ .priority = 2
+};
+
+static const union AnimCmd gUnknown_085A1F28[] = {
+ ANIMCMD_FRAME( 0, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd gUnknown_085A1F30[] = {
+ ANIMCMD_FRAME( 1, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd gUnknown_085A1F38[] = {
+ ANIMCMD_FRAME( 3, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd gUnknown_085A1F40[] = {
+ ANIMCMD_FRAME( 5, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd gUnknown_085A1F48[] = {
+ ANIMCMD_FRAME( 6, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd gUnknown_085A1F50[] = {
+ ANIMCMD_FRAME( 8, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd gUnknown_085A1F58[] = {
+ ANIMCMD_FRAME(10, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const gUnknown_085A1F60[] = {
+ gUnknown_085A1F28,
+ gUnknown_085A1F30,
+ gUnknown_085A1F38,
+ gUnknown_085A1F40,
+ gUnknown_085A1F48,
+ gUnknown_085A1F50,
+ gUnknown_085A1F58
+};
+
+static const struct SpriteTemplate gUnknown_085A1F7C = {
+ 2,
+ 2,
+ &gOamData_085A1F20,
+ gUnknown_085A1F60,
+ NULL,
+ gDummySpriteAffineAnimTable,
+ SpriteCallbackDummy
+};
+
+// .text
+
+void InitRegionMap(struct RegionMap *regionMap, bool8 zoomed)
+{
+ sub_8122CF8(regionMap, NULL, zoomed);
+ while (sub_8122DB0());
+}
+
+void sub_8122CF8(struct RegionMap *regionMap, struct BgTemplate *template, bool8 zoomed)
+{
+ gRegionMap = regionMap;
+ gRegionMap->initStep = 0;
+ gRegionMap->zoomed = zoomed;
+ gRegionMap->inputCallback = zoomed == TRUE ? ProcessRegionMapInput_Zoomed : ProcessRegionMapInput_Full;
+ if (template != NULL)
+ {
+ gRegionMap->bgNum = template->bg;
+ gRegionMap->charBaseIdx = template->charBaseIndex;
+ gRegionMap->mapBaseIdx = template->mapBaseIndex;
+ gRegionMap->bgManaged = TRUE;
+ }
+ else
+ {
+ gRegionMap->bgNum = 2;
+ gRegionMap->charBaseIdx = 2;
+ gRegionMap->mapBaseIdx = 28;
+ gRegionMap->bgManaged = FALSE;
+ }
+}
+
+void sub_8122D88(struct RegionMap *regionMap)
+{
+ gRegionMap = regionMap;
+ RegionMap_InitializeStateBasedOnPlayerLocation();
+ gRegionMap->playerIconSpritePosX = gRegionMap->cursorPosX;
+ gRegionMap->playerIconSpritePosY = gRegionMap->cursorPosY;
+}
+
+bool8 sub_8122DB0(void)
+{
+ switch (gRegionMap->initStep)
+ {
+ case 0:
+ if (gRegionMap->bgManaged)
+ {
+ decompress_and_copy_tile_data_to_vram(gRegionMap->bgNum, sRegionMapBkgnd_GfxLZ, 0, 0, 0);
+ }
+ else
+ {
+ LZ77UnCompVram(sRegionMapBkgnd_GfxLZ, (u16 *)BG_CHAR_ADDR(2));
+ }
+ break;
+ case 1:
+ if (gRegionMap->bgManaged)
+ {
+ if (!free_temp_tile_data_buffers_if_possible())
+ {
+ decompress_and_copy_tile_data_to_vram(gRegionMap->bgNum, sRegionMapBkgnd_TilemapLZ, 0, 0, 1);
+ }
+ }
+ else
+ {
+ LZ77UnCompVram(sRegionMapBkgnd_TilemapLZ, (u16 *)BG_SCREEN_ADDR(28));
+ }
+ break;
+ case 2:
+ if (!free_temp_tile_data_buffers_if_possible())
+ {
+ LoadPalette(sRegionMapBkgnd_Pal, 0x70, 0x60);
+ }
+ break;
+ case 3:
+ LZ77UnCompWram(sRegionMapCursorSmallGfxLZ, gRegionMap->cursorSmallImage);
+ break;
+ case 4:
+ LZ77UnCompWram(sRegionMapCursorLargeGfxLZ, gRegionMap->cursorLargeImage);
+ break;
+ case 5:
+ RegionMap_InitializeStateBasedOnPlayerLocation();
+ gRegionMap->playerIconSpritePosX = gRegionMap->cursorPosX;
+ gRegionMap->playerIconSpritePosY = gRegionMap->cursorPosY;
+ gRegionMap->mapSecId = CorrectSpecialMapSecId_Internal(gRegionMap->mapSecId);
+ gRegionMap->iconDrawType = get_flagnr_blue_points(gRegionMap->mapSecId);
+ GetMapName(gRegionMap->mapSecName, gRegionMap->mapSecId, 16);
+ break;
+ case 6:
+ if (gRegionMap->zoomed == FALSE)
+ {
+ CalcZoomScrollParams(0, 0, 0, 0, 0x100, 0x100, 0);
+ }
+ else
+ {
+ gRegionMap->scrollX = gRegionMap->cursorPosX * 8 - 0x34;
+ gRegionMap->scrollY = gRegionMap->cursorPosY * 8 - 0x44;
+ gRegionMap->zoomedCursorPosX = gRegionMap->cursorPosX;
+ gRegionMap->zoomedCursorPosY = gRegionMap->cursorPosY;
+ CalcZoomScrollParams(gRegionMap->scrollX, gRegionMap->scrollY, 0x38, 0x48, 0x80, 0x80, 0);
+ }
+ break;
+ case 7:
+ RegionMap_GetPositionOfCursorWithinMapSection();
+ UpdateRegionMapVideoRegs();
+ gRegionMap->cursorSprite = NULL;
+ gRegionMap->playerIconSprite = NULL;
+ gRegionMap->cursorMovementFrameCounter = 0;
+ gRegionMap->blinkPlayerIcon = FALSE;
+ if (gRegionMap->bgManaged)
+ {
+ SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_MAPBASEINDEX, 2);
+ SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_VISIBLE, gRegionMap->charBaseIdx);
+ SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_CHARBASEINDEX, gRegionMap->mapBaseIdx);
+ SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_PRIORITY, 1);
+ SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_SCREENSIZE, 1);
+ }
+ gRegionMap->initStep++;
+ return FALSE;
+ default:
+ return FALSE;
+ }
+ gRegionMap->initStep++;
+ return TRUE;
+}
+
+void sub_8123030(u16 a0, u32 a1)
+{
+ BlendPalettes(0x380, a1, a0);
+ CpuCopy16(gPlttBufferFaded + 0x70, gPlttBufferUnfaded + 0x70, 0x60);
+}
+
+void FreeRegionMapIconResources(void)
+{
+ if (gRegionMap->cursorSprite != NULL)
+ {
+ DestroySprite(gRegionMap->cursorSprite);
+ FreeSpriteTilesByTag(gRegionMap->cursorTileTag);
+ FreeSpritePaletteByTag(gRegionMap->cursorPaletteTag);
+ }
+ if (gRegionMap->playerIconSprite != NULL)
+ {
+ DestroySprite(gRegionMap->playerIconSprite);
+ FreeSpriteTilesByTag(gRegionMap->playerIconTileTag);
+ FreeSpritePaletteByTag(gRegionMap->playerIconPaletteTag);
+ }
+}
+
+u8 sub_81230AC(void)
+{
+ return gRegionMap->inputCallback();
+}
+
+static u8 ProcessRegionMapInput_Full(void)
+{
+ u8 input;
+
+ input = INPUT_EVENT_NONE;
+ gRegionMap->cursorDeltaX = 0;
+ gRegionMap->cursorDeltaY = 0;
+ if (gMain.heldKeys & DPAD_UP && gRegionMap->cursorPosY > MAPCURSOR_Y_MIN)
+ {
+ gRegionMap->cursorDeltaY = -1;
+ input = INPUT_EVENT_MOVE_START;
+ }
+ if (gMain.heldKeys & DPAD_DOWN && gRegionMap->cursorPosY < MAPCURSOR_Y_MAX)
+ {
+ gRegionMap->cursorDeltaY = +1;
+ input = INPUT_EVENT_MOVE_START;
+ }
+ if (gMain.heldKeys & DPAD_LEFT && gRegionMap->cursorPosX > MAPCURSOR_X_MIN)
+ {
+ gRegionMap->cursorDeltaX = -1;
+ input = INPUT_EVENT_MOVE_START;
+ }
+ if (gMain.heldKeys & DPAD_RIGHT && gRegionMap->cursorPosX < MAPCURSOR_X_MAX)
+ {
+ gRegionMap->cursorDeltaX = +1;
+ input = INPUT_EVENT_MOVE_START;
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ input = INPUT_EVENT_A_BUTTON;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ input = INPUT_EVENT_B_BUTTON;
+ }
+ if (input == INPUT_EVENT_MOVE_START)
+ {
+ gRegionMap->cursorMovementFrameCounter = 4;
+ gRegionMap->inputCallback = MoveRegionMapCursor_Full;
+ }
+ return input;
+}
+
+static u8 MoveRegionMapCursor_Full(void)
+{
+ u16 mapSecId;
+
+ if (gRegionMap->cursorMovementFrameCounter != 0)
+ {
+ return INPUT_EVENT_MOVE_CONT;
+ }
+ if (gRegionMap->cursorDeltaX > 0)
+ {
+ gRegionMap->cursorPosX++;
+ }
+ if (gRegionMap->cursorDeltaX < 0)
+ {
+ gRegionMap->cursorPosX--;
+ }
+ if (gRegionMap->cursorDeltaY > 0)
+ {
+ gRegionMap->cursorPosY++;
+ }
+ if (gRegionMap->cursorDeltaY < 0)
+ {
+ gRegionMap->cursorPosY--;
+ }
+ mapSecId = GetRegionMapSectionIdAt_Internal(gRegionMap->cursorPosX, gRegionMap->cursorPosY);
+ gRegionMap->iconDrawType = get_flagnr_blue_points(mapSecId);
+ if (mapSecId != gRegionMap->mapSecId)
+ {
+ gRegionMap->mapSecId = mapSecId;
+ GetMapName(gRegionMap->mapSecName, gRegionMap->mapSecId, 16);
+ }
+ RegionMap_GetPositionOfCursorWithinMapSection();
+ gRegionMap->inputCallback = ProcessRegionMapInput_Full;
+ return INPUT_EVENT_MOVE_END;
+}
+
+static u8 ProcessRegionMapInput_Zoomed(void)
+{
+ u8 input;
+
+ input = INPUT_EVENT_NONE;
+ gRegionMap->zoomedCursorDeltaX = 0;
+ gRegionMap->zoomedCursorDeltaY = 0;
+ if (gMain.heldKeys & DPAD_UP && gRegionMap->scrollY > -0x34)
+ {
+ gRegionMap->zoomedCursorDeltaY = -1;
+ input = INPUT_EVENT_MOVE_START;
+ }
+ if (gMain.heldKeys & DPAD_DOWN && gRegionMap->scrollY < 0x3c)
+ {
+ gRegionMap->zoomedCursorDeltaY = +1;
+ input = INPUT_EVENT_MOVE_START;
+ }
+ if (gMain.heldKeys & DPAD_LEFT && gRegionMap->scrollX > -0x2c)
+ {
+ gRegionMap->zoomedCursorDeltaX = -1;
+ input = INPUT_EVENT_MOVE_START;
+ }
+ if (gMain.heldKeys & DPAD_RIGHT && gRegionMap->scrollX < 0xac)
+ {
+ gRegionMap->zoomedCursorDeltaX = +1;
+ input = INPUT_EVENT_MOVE_START;
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ input = INPUT_EVENT_A_BUTTON;
+ }
+ if (gMain.newKeys & B_BUTTON)
+ {
+ input = INPUT_EVENT_B_BUTTON;
+ }
+ if (input == INPUT_EVENT_MOVE_START)
+ {
+ gRegionMap->inputCallback = MoveRegionMapCursor_Zoomed;
+ gRegionMap->zoomedCursorMovementFrameCounter = 0;
+ }
+ return input;
+}
+
+static u8 MoveRegionMapCursor_Zoomed(void)
+{
+ u16 x;
+ u16 y;
+ u16 mapSecId;
+
+ gRegionMap->scrollY += gRegionMap->zoomedCursorDeltaY;
+ gRegionMap->scrollX += gRegionMap->zoomedCursorDeltaX;
+ RegionMap_SetBG2XAndBG2Y(gRegionMap->scrollX, gRegionMap->scrollY);
+ gRegionMap->zoomedCursorMovementFrameCounter++;
+ if (gRegionMap->zoomedCursorMovementFrameCounter == 8)
+ {
+ x = (gRegionMap->scrollX + 0x2c) / 8 + 1;
+ y = (gRegionMap->scrollY + 0x34) / 8 + 2;
+ if (x != gRegionMap->zoomedCursorPosX || y != gRegionMap->zoomedCursorPosY)
+ {
+ gRegionMap->zoomedCursorPosX = x;
+ gRegionMap->zoomedCursorPosY = y;
+ mapSecId = GetRegionMapSectionIdAt_Internal(x, y);
+ gRegionMap->iconDrawType = get_flagnr_blue_points(mapSecId);
+ if (mapSecId != gRegionMap->mapSecId)
+ {
+ gRegionMap->mapSecId = mapSecId;
+ GetMapName(gRegionMap->mapSecName, gRegionMap->mapSecId, 16);
+ }
+ RegionMap_GetPositionOfCursorWithinMapSection();
+ }
+ gRegionMap->zoomedCursorMovementFrameCounter = 0;
+ gRegionMap->inputCallback = ProcessRegionMapInput_Zoomed;
+ return INPUT_EVENT_MOVE_END;
+ }
+ return INPUT_EVENT_MOVE_CONT;
+}
+
+void sub_8123418(void)
+{
+ if (gRegionMap->zoomed == FALSE)
+ {
+ gRegionMap->scrollY = 0;
+ gRegionMap->scrollX = 0;
+ gRegionMap->unk_040 = 0;
+ gRegionMap->unk_03c = 0;
+ gRegionMap->unk_060 = gRegionMap->cursorPosX * 8 - 0x34;
+ gRegionMap->unk_062 = gRegionMap->cursorPosY * 8 - 0x44;
+ gRegionMap->unk_044 = (gRegionMap->unk_060 << 8) / 16;
+ gRegionMap->unk_048 = (gRegionMap->unk_062 << 8) / 16;
+ gRegionMap->zoomedCursorPosX = gRegionMap->cursorPosX;
+ gRegionMap->zoomedCursorPosY = gRegionMap->cursorPosY;
+ gRegionMap->unk_04c = 0x10000;
+ gRegionMap->unk_050 = -0x800;
+ }
+ else
+ {
+ gRegionMap->unk_03c = gRegionMap->scrollX * 0x100;
+ gRegionMap->unk_040 = gRegionMap->scrollY * 0x100;
+ gRegionMap->unk_060 = 0;
+ gRegionMap->unk_062 = 0;
+ gRegionMap->unk_044 = -(gRegionMap->unk_03c / 16);
+ gRegionMap->unk_048 = -(gRegionMap->unk_040 / 16);
+ gRegionMap->cursorPosX = gRegionMap->zoomedCursorPosX;
+ gRegionMap->cursorPosY = gRegionMap->zoomedCursorPosY;
+ gRegionMap->unk_04c = 0x8000;
+ gRegionMap->unk_050 = 0x800;
+ }
+ gRegionMap->unk_06e = 0;
+ FreeRegionMapCursorSprite();
+ HideRegionMapPlayerIcon();
+}
+
+bool8 sub_8123514(void)
+{
+ bool8 retVal;
+
+ if (gRegionMap->unk_06e >= 16)
+ {
+ return 0;
+ }
+ gRegionMap->unk_06e++;
+ if (gRegionMap->unk_06e == 16)
+ {
+ gRegionMap->unk_044 = 0;
+ gRegionMap->unk_048 = 0;
+ gRegionMap->scrollX = gRegionMap->unk_060;
+ gRegionMap->scrollY = gRegionMap->unk_062;
+ gRegionMap->unk_04c = (gRegionMap->zoomed == FALSE) ? (128 << 8) : (256 << 8);
+ gRegionMap->zoomed = !gRegionMap->zoomed;
+ gRegionMap->inputCallback = (gRegionMap->zoomed == FALSE) ? ProcessRegionMapInput_Full : ProcessRegionMapInput_Zoomed;
+ CreateRegionMapCursor(gRegionMap->cursorTileTag, gRegionMap->cursorPaletteTag);
+ UnhideRegionMapPlayerIcon();
+ retVal = FALSE;
+ }
+ else
+ {
+ gRegionMap->unk_03c += gRegionMap->unk_044;
+ gRegionMap->unk_040 += gRegionMap->unk_048;
+ gRegionMap->scrollX = gRegionMap->unk_03c >> 8;
+ gRegionMap->scrollY = gRegionMap->unk_040 >> 8;
+ gRegionMap->unk_04c += gRegionMap->unk_050;
+ if ((gRegionMap->unk_044 < 0 && gRegionMap->scrollX < gRegionMap->unk_060) || (gRegionMap->unk_044 > 0 && gRegionMap->scrollX > gRegionMap->unk_060))
+ {
+ gRegionMap->scrollX = gRegionMap->unk_060;
+ gRegionMap->unk_044 = 0;
+ }
+ if ((gRegionMap->unk_048 < 0 && gRegionMap->scrollY < gRegionMap->unk_062) || (gRegionMap->unk_048 > 0 && gRegionMap->scrollY > gRegionMap->unk_062))
+ {
+ gRegionMap->scrollY = gRegionMap->unk_062;
+ gRegionMap->unk_048 = 0;
+ }
+ if (gRegionMap->zoomed == FALSE)
+ {
+ if (gRegionMap->unk_04c < (128 << 8))
+ {
+ gRegionMap->unk_04c = (128 << 8);
+ gRegionMap->unk_050 = 0;
+ }
+ }
+ else
+ {
+ if (gRegionMap->unk_04c > (256 << 8))
+ {
+ gRegionMap->unk_04c = (256 << 8);
+ gRegionMap->unk_050 = 0;
+ }
+ }
+ retVal = TRUE;
+ }
+ CalcZoomScrollParams(gRegionMap->scrollX, gRegionMap->scrollY, 0x38, 0x48, gRegionMap->unk_04c >> 8, gRegionMap->unk_04c >> 8, 0);
+ return retVal;
+}
+
+static void CalcZoomScrollParams(s16 scrollX, s16 scrollY, s16 c, s16 d, u16 e, u16 f, u8 rotation)
+{
+ s32 var1;
+ s32 var2;
+ s32 var3;
+ s32 var4;
+
+ gRegionMap->bg2pa = e * gSineTable[rotation + 64] >> 8;
+ gRegionMap->bg2pc = e * -gSineTable[rotation] >> 8;
+ gRegionMap->bg2pb = f * gSineTable[rotation] >> 8;
+ gRegionMap->bg2pd = f * gSineTable[rotation + 64] >> 8;
+
+ var1 = (scrollX << 8) + (c << 8);
+ var2 = d * gRegionMap->bg2pb + gRegionMap->bg2pa * c;
+ gRegionMap->bg2x = var1 - var2;
+
+ var3 = (scrollY << 8) + (d << 8);
+ var4 = gRegionMap->bg2pd * d + gRegionMap->bg2pc * c;
+ gRegionMap->bg2y = var3 - var4;
+
+ gRegionMap->needUpdateVideoRegs = TRUE;
+}
+
+static void RegionMap_SetBG2XAndBG2Y(s16 x, s16 y)
+{
+ gRegionMap->bg2x = (x << 8) + 0x1c00;
+ gRegionMap->bg2y = (y << 8) + 0x2400;
+ gRegionMap->needUpdateVideoRegs = TRUE;
+}
+
+void UpdateRegionMapVideoRegs(void)
+{
+ if (gRegionMap->needUpdateVideoRegs)
+ {
+ SetGpuReg(REG_OFFSET_BG2PA, gRegionMap->bg2pa);
+ SetGpuReg(REG_OFFSET_BG2PB, gRegionMap->bg2pb);
+ SetGpuReg(REG_OFFSET_BG2PC, gRegionMap->bg2pc);
+ SetGpuReg(REG_OFFSET_BG2PD, gRegionMap->bg2pd);
+ SetGpuReg(REG_OFFSET_BG2X_L, gRegionMap->bg2x);
+ SetGpuReg(REG_OFFSET_BG2X_H, gRegionMap->bg2x >> 16);
+ SetGpuReg(REG_OFFSET_BG2Y_L, gRegionMap->bg2y);
+ SetGpuReg(REG_OFFSET_BG2Y_H, gRegionMap->bg2y >> 16);
+ gRegionMap->needUpdateVideoRegs = FALSE;
+ }
+}
+
+void PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(s16 x, s16 y)
+{
+ CalcZoomScrollParams(x, y, 0x38, 0x48, 0x100, 0x100, 0);
+ UpdateRegionMapVideoRegs();
+ if (gRegionMap->playerIconSprite != NULL)
+ {
+ gRegionMap->playerIconSprite->pos2.x = -x;
+ gRegionMap->playerIconSprite->pos2.y = -y;
+ }
+}
+
+static u16 GetRegionMapSectionIdAt_Internal(u16 x, u16 y)
+{
+ if (y < MAPCURSOR_Y_MIN || y > MAPCURSOR_Y_MAX || x < MAPCURSOR_X_MIN || x > MAPCURSOR_X_MAX)
+ {
+ return MAPSEC_NONE;
+ }
+ y -= MAPCURSOR_Y_MIN;
+ x -= MAPCURSOR_X_MIN;
+ return sRegionMap_MapSectionLayout[x + y * MAP_WIDTH];
+}
+
+static void RegionMap_InitializeStateBasedOnPlayerLocation(void)
+{
+ const struct MapHeader *mapHeader;
+ u16 mapWidth;
+ u16 mapHeight;
+ u16 x;
+ u16 y;
+ u16 dimensionScale;
+ u16 xOnMap;
+ struct WarpData *storedWarp;
+
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SS_TIDAL_CORRIDOR)
+ && (gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_CORRIDOR)
+ || gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_LOWER_DECK)
+ || gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_ROOMS)))
+ {
+ RegionMap_InitializeStateBasedOnSSTidalLocation();
+ return;
+ }
+
+ switch (get_map_light_level_by_bank_and_number(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
+ {
+ default:
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ case 6:
+ gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
+ gRegionMap->playerIsInCave = FALSE;
+ mapWidth = gMapHeader.mapData->width;
+ mapHeight = gMapHeader.mapData->height;
+ x = gSaveBlock1Ptr->pos.x;
+ y = gSaveBlock1Ptr->pos.y;
+ if (gRegionMap->mapSecId == MAPSEC_UNDERWATER_128 || gRegionMap->mapSecId == MAPSEC_UNDERWATER_MARINE_CAVE)
+ {
+ gRegionMap->playerIsInCave = TRUE;
+ }
+ break;
+ case 4:
+ case 7:
+ if (gMapHeader.flags & 0x02)
+ {
+ mapHeader = get_mapheader_by_bank_and_number(gSaveBlock1Ptr->warp4.mapGroup, gSaveBlock1Ptr->warp4.mapNum);
+ gRegionMap->mapSecId = mapHeader->regionMapSectionId;
+ gRegionMap->playerIsInCave = TRUE;
+ mapWidth = mapHeader->mapData->width;
+ mapHeight = mapHeader->mapData->height;
+ x = gSaveBlock1Ptr->warp4.x;
+ y = gSaveBlock1Ptr->warp4.y;
+ }
+ else
+ {
+ gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
+ gRegionMap->playerIsInCave = TRUE;
+ mapWidth = 1;
+ mapHeight = 1;
+ x = 1;
+ y = 1;
+ }
+ break;
+ case 9:
+ mapHeader = get_mapheader_by_bank_and_number((u16)gSaveBlock1Ptr->warp2.mapGroup, (u16)gSaveBlock1Ptr->warp2.mapNum);
+ gRegionMap->mapSecId = mapHeader->regionMapSectionId;
+ gRegionMap->playerIsInCave = TRUE;
+ mapWidth = mapHeader->mapData->width;
+ mapHeight = mapHeader->mapData->height;
+ x = gSaveBlock1Ptr->warp2.x;
+ y = gSaveBlock1Ptr->warp2.y;
+ break;
+ case 8:
+
+ gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
+ if (gRegionMap->mapSecId != MAPSEC_DYNAMIC)
+ {
+ storedWarp = &gSaveBlock1Ptr->warp4;
+ mapHeader = get_mapheader_by_bank_and_number(storedWarp->mapGroup, storedWarp->mapNum);
+ }
+ else
+ {
+ storedWarp = &gSaveBlock1Ptr->warp2;
+ mapHeader = get_mapheader_by_bank_and_number(storedWarp->mapGroup, storedWarp->mapNum);
+ gRegionMap->mapSecId = mapHeader->regionMapSectionId;
+ }
+ if (RegionMap_IsPlayerInCave(gRegionMap->mapSecId))
+ {
+ gRegionMap->playerIsInCave = TRUE;
+ }
+ else
+ {
+ gRegionMap->playerIsInCave = FALSE;
+ }
+ mapWidth = mapHeader->mapData->width;
+ mapHeight = mapHeader->mapData->height;
+ x = storedWarp->x;
+ y = storedWarp->y;
+ break;
+ }
+
+ xOnMap = x;
+
+ dimensionScale = mapWidth / gRegionMapEntries[gRegionMap->mapSecId].width;
+ if (dimensionScale == 0)
+ {
+ dimensionScale = 1;
+ }
+ x /= dimensionScale;
+ if (x >= gRegionMapEntries[gRegionMap->mapSecId].width)
+ {
+ x = gRegionMapEntries[gRegionMap->mapSecId].width - 1;
+ }
+
+ dimensionScale = mapHeight / gRegionMapEntries[gRegionMap->mapSecId].height;
+ if (dimensionScale == 0)
+ {
+ dimensionScale = 1;
+ }
+ y /= dimensionScale;
+ if (y >= gRegionMapEntries[gRegionMap->mapSecId].height)
+ {
+ y = gRegionMapEntries[gRegionMap->mapSecId].height - 1;
+ }
+
+ switch (gRegionMap->mapSecId)
+ {
+ case MAPSEC_ROUTE_114:
+ if (y != 0)
+ {
+ x = 0;
+ }
+ break;
+ case MAPSEC_ROUTE_126:
+ case MAPSEC_UNDERWATER_125:
+ x = 0;
+ if (gSaveBlock1Ptr->pos.x > 32)
+ {
+ x = 1;
+ }
+ if (gSaveBlock1Ptr->pos.x > 0x33)
+ {
+ x++;
+ }
+ y = 0;
+ if (gSaveBlock1Ptr->pos.y > 0x25)
+ {
+ y = 1;
+ }
+ if (gSaveBlock1Ptr->pos.y > 0x38)
+ {
+ y++;
+ }
+ break;
+ case MAPSEC_ROUTE_121:
+ x = 0;
+ if (xOnMap > 14)
+ {
+ x = 1;
+ }
+ if (xOnMap > 0x1C)
+ {
+ x++;
+ }
+ if (xOnMap > 0x36)
+ {
+ x++;
+ }
+ break;
+ case MAPSEC_UNDERWATER_MARINE_CAVE:
+ RegionMap_GetMarineCaveCoords(&gRegionMap->cursorPosX, &gRegionMap->cursorPosY);
+ return;
+ }
+ gRegionMap->cursorPosX = gRegionMapEntries[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
+ gRegionMap->cursorPosY = gRegionMapEntries[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
+}
+
+static void RegionMap_InitializeStateBasedOnSSTidalLocation(void)
+{
+ u16 y;
+ u16 x;
+ u8 mapGroup;
+ u8 mapNum;
+ u16 dimensionScale;
+ s16 xOnMap;
+ s16 yOnMap;
+ const struct MapHeader *mapHeader;
+
+ y = 0;
+ x = 0;
+ switch (GetSSTidalLocation(&mapGroup, &mapNum, &xOnMap, &yOnMap))
+ {
+ case 1:
+ gRegionMap->mapSecId = MAPSEC_SLATEPORT_CITY;
+ break;
+ case 2:
+ gRegionMap->mapSecId = MAPSEC_LILYCOVE_CITY;
+ break;
+ case 3:
+ gRegionMap->mapSecId = MAPSEC_ROUTE_124;
+ break;
+ case 4:
+ gRegionMap->mapSecId = MAPSEC_ROUTE_131;
+ break;
+ default:
+ case 0:
+ mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
+
+ gRegionMap->mapSecId = mapHeader->regionMapSectionId;
+ dimensionScale = mapHeader->mapData->width / gRegionMapEntries[gRegionMap->mapSecId].width;
+ if (dimensionScale == 0)
+ dimensionScale = 1;
+ x = xOnMap / dimensionScale;
+ if (x >= gRegionMapEntries[gRegionMap->mapSecId].width)
+ x = gRegionMapEntries[gRegionMap->mapSecId].width - 1;
+
+ dimensionScale = mapHeader->mapData->height / gRegionMapEntries[gRegionMap->mapSecId].height;
+ if (dimensionScale == 0)
+ dimensionScale = 1;
+ y = yOnMap / dimensionScale;
+ if (y >= gRegionMapEntries[gRegionMap->mapSecId].height)
+ y = gRegionMapEntries[gRegionMap->mapSecId].height - 1;
+ break;
+ }
+ gRegionMap->playerIsInCave = FALSE;
+ gRegionMap->cursorPosX = gRegionMapEntries[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
+ gRegionMap->cursorPosY = gRegionMapEntries[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
+}
+
+static u8 get_flagnr_blue_points(u16 mapSecId)
+{
+ switch (mapSecId)
+ {
+ case MAPSEC_NONE:
+ return MAPSECTYPE_NONE;
+ case MAPSEC_LITTLEROOT_TOWN:
+ return FlagGet(FLAG_VISITED_LITTLEROOT_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_OLDALE_TOWN:
+ return FlagGet(FLAG_VISITED_OLDALE_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_DEWFORD_TOWN:
+ return FlagGet(FLAG_VISITED_DEWFORD_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_LAVARIDGE_TOWN:
+ return FlagGet(FLAG_VISITED_LAVARIDGE_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_FALLARBOR_TOWN:
+ return FlagGet(FLAG_VISITED_FALLARBOR_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_VERDANTURF_TOWN:
+ return FlagGet(FLAG_VISITED_VERDANTURF_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_PACIFIDLOG_TOWN:
+ return FlagGet(FLAG_VISITED_PACIFIDLOG_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_PETALBURG_CITY:
+ return FlagGet(FLAG_VISITED_PETALBURG_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_SLATEPORT_CITY:
+ return FlagGet(FLAG_VISITED_SLATEPORT_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_MAUVILLE_CITY:
+ return FlagGet(FLAG_VISITED_MAUVILLE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_RUSTBORO_CITY:
+ return FlagGet(FLAG_VISITED_RUSTBORO_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_FORTREE_CITY:
+ return FlagGet(FLAG_VISITED_FORTREE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_LILYCOVE_CITY:
+ return FlagGet(FLAG_VISITED_LILYCOVE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_MOSSDEEP_CITY:
+ return FlagGet(FLAG_VISITED_MOSSDEEP_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_SOOTOPOLIS_CITY:
+ return FlagGet(FLAG_VISITED_SOOTOPOLIS_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_EVER_GRANDE_CITY:
+ return FlagGet(FLAG_VISITED_EVER_GRANDE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
+ case MAPSEC_BATTLE_FRONTIER:
+ return FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER) ? MAPSECTYPE_BATTLE_FRONTIER : MAPSECTYPE_NONE;
+ case MAPSEC_SOUTHERN_ISLAND:
+ return FlagGet(FLAG_LANDMARK_SOUTHERN_ISLAND) ? MAPSECTYPE_PLAIN : MAPSECTYPE_NONE;
+ default:
+ return MAPSECTYPE_PLAIN;
+ }
+}
+
+u16 GetRegionMapSectionIdAt(u16 x, u16 y)
+{
+ return GetRegionMapSectionIdAt_Internal(x, y);
+}
+
+static u16 CorrectSpecialMapSecId_Internal(u16 mapSecId)
+{
+ u32 i;
+
+ for (i = 0; i < 3; i++)
+ {
+ if (sRegionMap_MarineCaveMapSecIds[i] == mapSecId)
+ {
+ return RegionMap_GetTerraCaveMapSecId();
+ }
+ }
+ for (i = 0; sRegionMap_SpecialPlaceLocations[i][0] != MAPSEC_NONE; i++)
+ {
+ if (sRegionMap_SpecialPlaceLocations[i][0] == mapSecId)
+ {
+ return sRegionMap_SpecialPlaceLocations[i][1];
+ }
+ }
+ return mapSecId;
+}
+
+static u16 RegionMap_GetTerraCaveMapSecId(void)
+{
+ s16 idx;
+
+ idx = VarGet(VAR_0x4037) - 1;
+ if (idx < 0 || idx > 15)
+ {
+ idx = 0;
+ }
+ return sTerraCaveMapSectionIds[idx];
+}
+
+static void RegionMap_GetMarineCaveCoords(u16 *x, u16 *y)
+{
+ u16 idx;
+
+ idx = VarGet(VAR_0x4037);
+ if (idx < 9 || idx > 16)
+ {
+ idx = 9;
+ }
+ idx -= 9;
+ *x = sTerraCaveLocationCoords[idx].x + MAPCURSOR_X_MIN;
+ *y = sTerraCaveLocationCoords[idx].y + MAPCURSOR_Y_MIN;
+}
+
+static bool32 RegionMap_IsPlayerInCave(u8 mapSecId)
+{
+ u32 i;
+
+ for (i = 0; i < 1; i++)
+ {
+ if (sRegionMap_MapSecAquaHideoutOld[i] == mapSecId)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+u16 CorrectSpecialMapSecId(u16 mapSecId)
+{
+ return CorrectSpecialMapSecId_Internal(mapSecId);
+}
+
+static void RegionMap_GetPositionOfCursorWithinMapSection(void)
+{
+ u16 x;
+ u16 y;
+ u16 posWithinMapSec;
+
+ if (gRegionMap->mapSecId == MAPSEC_NONE)
+ {
+ gRegionMap->posWithinMapSec = 0;
+ return;
+ }
+ if (!gRegionMap->zoomed)
+ {
+ x = gRegionMap->cursorPosX;
+ y = gRegionMap->cursorPosY;
+ }
+ else
+ {
+ x = gRegionMap->zoomedCursorPosX;
+ y = gRegionMap->zoomedCursorPosY;
+ }
+ posWithinMapSec = 0;
+ while (1)
+ {
+ if (x <= MAPCURSOR_X_MIN)
+ {
+ if (RegionMap_IsMapSecIdInNextRow(y))
+ {
+ y--;
+ x = MAPCURSOR_X_MAX + 1;
+ }
+ else
+ {
+ break;
+ }
+ }
+ else
+ {
+ x--;
+ if (GetRegionMapSectionIdAt_Internal(x, y) == gRegionMap->mapSecId)
+ {
+ posWithinMapSec++;
+ }
+ }
+ }
+ gRegionMap->posWithinMapSec = posWithinMapSec;
+}
+
+static bool8 RegionMap_IsMapSecIdInNextRow(u16 y)
+{
+ u16 x;
+
+ if (y-- == 0)
+ {
+ return FALSE;
+ }
+ for (x = MAPCURSOR_X_MIN; x <= MAPCURSOR_X_MAX; x++)
+ {
+ if (GetRegionMapSectionIdAt_Internal(x, y) == gRegionMap->mapSecId)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static void SpriteCallback_CursorFull(struct Sprite *sprite)
+{
+ if (gRegionMap->cursorMovementFrameCounter != 0)
+ {
+ sprite->pos1.x += 2 * gRegionMap->cursorDeltaX;
+ sprite->pos1.y += 2 * gRegionMap->cursorDeltaY;
+ gRegionMap->cursorMovementFrameCounter--;
+ }
+}
+
+static void SpriteCallback_CursorZoomed(struct Sprite *sprite)
+{
+
+}
+
+void CreateRegionMapCursor(u16 tileTag, u16 paletteTag)
+{
+ u8 spriteId;
+ struct SpriteTemplate template;
+ struct SpritePalette palette;
+ struct SpriteSheet sheet;
+
+ palette = sRegionMapCursorSpritePalette;
+ template = sRegionMapCursorSpriteTemplate;
+ sheet.tag = tileTag;
+ template.tileTag = tileTag;
+ gRegionMap->cursorTileTag = tileTag;
+ palette.tag = paletteTag;
+ template.paletteTag = paletteTag;
+ gRegionMap->cursorPaletteTag = paletteTag;
+ if (!gRegionMap->zoomed)
+ {
+ sheet.data = gRegionMap->cursorSmallImage;
+ sheet.size = sizeof(gRegionMap->cursorSmallImage);
+ template.callback = SpriteCallback_CursorFull;
+ }
+ else
+ {
+ sheet.data = gRegionMap->cursorLargeImage;
+ sheet.size = sizeof(gRegionMap->cursorLargeImage);
+ template.callback = SpriteCallback_CursorZoomed;
+ }
+ LoadSpriteSheet(&sheet);
+ LoadSpritePalette(&palette);
+ spriteId = CreateSprite(&template, 0x38, 0x48, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ gRegionMap->cursorSprite = &gSprites[spriteId];
+ if (gRegionMap->zoomed == TRUE)
+ {
+ gRegionMap->cursorSprite->oam.size = 2;
+ gRegionMap->cursorSprite->pos1.x -= 8;
+ gRegionMap->cursorSprite->pos1.y -= 8;
+ StartSpriteAnim(gRegionMap->cursorSprite, 1);
+ }
+ else
+ {
+ gRegionMap->cursorSprite->oam.size = 1;
+ gRegionMap->cursorSprite->pos1.x = 8 * gRegionMap->cursorPosX + 4;
+ gRegionMap->cursorSprite->pos1.y = 8 * gRegionMap->cursorPosY + 4;
+ }
+ gRegionMap->cursorSprite->data[1] = 2;
+ gRegionMap->cursorSprite->data[2] = (IndexOfSpritePaletteTag(paletteTag) << 4) + 0x101;
+ gRegionMap->cursorSprite->data[3] = TRUE;
+ }
+}
+
+static void FreeRegionMapCursorSprite(void)
+{
+ if (gRegionMap->cursorSprite != NULL)
+ {
+ DestroySprite(gRegionMap->cursorSprite);
+ FreeSpriteTilesByTag(gRegionMap->cursorTileTag);
+ FreeSpritePaletteByTag(gRegionMap->cursorPaletteTag);
+ }
+}
+
+void sub_8124268(void)
+{
+ gRegionMap->cursorSprite->data[3] = TRUE;
+}
+
+void sub_8124278(void)
+{
+ gRegionMap->cursorSprite->data[3] = FALSE;
+}
+
+void CreateRegionMapPlayerIcon(u16 tileTag, u16 paletteTag)
+{
+ u8 spriteId;
+ struct SpriteSheet sheet = {sRegionMapPlayerIcon_BrendanGfx, 0x80, tileTag};
+ struct SpritePalette palette = {sRegionMapPlayerIcon_BrendanPal, paletteTag};
+ struct SpriteTemplate template = {tileTag, paletteTag, &sRegionMapPlayerIconOam, sRegionMapPlayerIconAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
+
+ if (sub_8124668(gMapHeader.regionMapSectionId))
+ {
+ gRegionMap->playerIconSprite = NULL;
+ return;
+ }
+ if (gSaveBlock2Ptr->playerGender == FEMALE)
+ {
+ sheet.data = sRegionMapPlayerIcon_MayGfx;
+ palette.data = sRegionMapPlayerIcon_MayPal;
+ }
+ LoadSpriteSheet(&sheet);
+ LoadSpritePalette(&palette);
+ spriteId = CreateSprite(&template, 0, 0, 1);
+ gRegionMap->playerIconSprite = &gSprites[spriteId];
+ if (!gRegionMap->zoomed)
+ {
+ gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 8 + 4;
+ gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 8 + 4;
+ gRegionMap->playerIconSprite->callback = RegionMapPlayerIconSpriteCallback_Full;
+ }
+ else
+ {
+ gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 16 - 0x30;
+ gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 16 - 0x42;
+ gRegionMap->playerIconSprite->callback = RegionMapPlayerIconSpriteCallback_Zoomed;
+ }
+}
+
+static void HideRegionMapPlayerIcon(void)
+{
+ if (gRegionMap->playerIconSprite != NULL)
+ {
+ gRegionMap->playerIconSprite->invisible = TRUE;
+ gRegionMap->playerIconSprite->callback = SpriteCallbackDummy;
+ }
+}
+
+static void UnhideRegionMapPlayerIcon(void)
+{
+ if (gRegionMap->playerIconSprite != NULL)
+ {
+ if (gRegionMap->zoomed == TRUE)
+ {
+ gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 16 - 0x30;
+ gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 16 - 0x42;
+ gRegionMap->playerIconSprite->callback = RegionMapPlayerIconSpriteCallback_Zoomed;
+ gRegionMap->playerIconSprite->invisible = FALSE;
+ }
+ else
+ {
+ gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 8 + 4;
+ gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 8 + 4;
+ gRegionMap->playerIconSprite->pos2.x = 0;
+ gRegionMap->playerIconSprite->pos2.y = 0;
+ gRegionMap->playerIconSprite->callback = RegionMapPlayerIconSpriteCallback_Full;
+ gRegionMap->playerIconSprite->invisible = FALSE;
+ }
+ }
+}
+
+static void RegionMapPlayerIconSpriteCallback_Zoomed(struct Sprite *sprite)
+{
+ sprite->pos2.x = -2 * gRegionMap->scrollX;
+ sprite->pos2.y = -2 * gRegionMap->scrollY;
+ sprite->data[0] = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ sprite->data[1] = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ if (sprite->data[0] < -8 || sprite->data[0] > 0xa8 || sprite->data[1] < -8 || sprite->data[1] > 0xf8)
+ {
+ sprite->data[2] = FALSE;
+ }
+ else
+ {
+ sprite->data[2] = TRUE;
+ }
+ if (sprite->data[2] == TRUE)
+ {
+ RegionMapPlayerIconSpriteCallback(sprite);
+ }
+ else
+ {
+ sprite->invisible = TRUE;
+ }
+}
+
+static void RegionMapPlayerIconSpriteCallback_Full(struct Sprite *sprite)
+{
+ RegionMapPlayerIconSpriteCallback(sprite);
+}
+
+static void RegionMapPlayerIconSpriteCallback(struct Sprite *sprite)
+{
+ if (gRegionMap->blinkPlayerIcon)
+ {
+ if (++sprite->data[7] > 16)
+ {
+ sprite->data[7] = 0;
+ sprite->invisible = sprite->invisible ? FALSE : TRUE;
+ }
+ }
+ else
+ {
+ sprite->invisible = FALSE;
+ }
+}
+
+void sub_812454C(void)
+{
+ if (gRegionMap->playerIsInCave)
+ {
+ gRegionMap->blinkPlayerIcon = TRUE;
+ }
+}
+
+u8 *GetMapName(u8 *dest, u16 regionMapId, u16 padLength)
+{
+ u8 *str;
+ u16 i;
+
+ if (regionMapId == MAPSEC_SECRET_BASE)
+ {
+ str = GetSecretBaseMapName(dest);
+ }
+ else if (regionMapId < MAPSEC_NONE)
+ {
+ str = StringCopy(dest, gRegionMapEntries[regionMapId].name);
+ }
+ else
+ {
+ if (padLength == 0)
+ {
+ padLength = 18;
+ }
+ return StringFill(dest, CHAR_SPACE, padLength);
+ }
+ if (padLength != 0)
+ {
+ for (i = str - dest; i < padLength; i++)
+ {
+ *str++ = CHAR_SPACE;
+ }
+ *str = EOS;
+ }
+ return str;
+}
+
+u8 *sub_81245DC(u8 *dest, u16 mapSecId)
+{
+ switch (mapSecId)
+ {
+ case MAPSEC_DYNAMIC:
+ return StringCopy(dest, gText_Ferry);
+ case MAPSEC_SECRET_BASE:
+ return StringCopy(dest, gText_SecretBase);
+ default:
+ return GetMapName(dest, mapSecId, 0);
+ }
+}
+
+u8 *sub_8124610(u8 *dest, u16 mapSecId)
+{
+ if (mapSecId == MAPSEC_AQUA_HIDEOUT_OLD)
+ {
+ return StringCopy(dest, gText_Hideout);
+ }
+ else
+ {
+ return sub_81245DC(dest, mapSecId);
+ }
+}
+
+void sub_8124630(u16 mapSecId, u16 *x, u16 *y, u16 *width, u16 *height)
+{
+ *x = gRegionMapEntries[mapSecId].x;
+ *y = gRegionMapEntries[mapSecId].y;
+ *width = gRegionMapEntries[mapSecId].width;
+ *height = gRegionMapEntries[mapSecId].height;
+}
+
+bool8 sub_8124658(void)
+{
+ return gRegionMap->zoomed;
+}
+
+bool32 sub_8124668(u8 mapSecId)
+{
+ u32 i;
+
+ for (i = 0; i < 3; i++)
+ {
+ if (mapSecId == sRegionMapEventSectionIds[i])
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+void MCB2_FlyMap(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3VOFS, 0);
+ gUnknown_0203A148 = malloc(sizeof(*gUnknown_0203A148));
+ if (gUnknown_0203A148 == NULL)
+ {
+ SetMainCallback2(sub_8086194);
+ }
+ else
+ {
+ ResetPaletteFade();
+ ResetSpriteData();
+ FreeSpriteTileRanges();
+ FreeAllSpritePalettes();
+ gMain.state++;
+ }
+ break;
+ case 1:
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, gUnknown_085A1EE4, 3);
+ gMain.state++;
+ break;
+ case 2:
+ InitWindows(gUnknown_085A1EF0);
+ DeactivateAllTextPrinters();
+ gMain.state++;
+ break;
+ case 3:
+ sub_809882C(0, 0x65, 0xd0);
+ clear_scheduled_bg_copies_to_vram();
+ gMain.state++;
+ break;
+ case 4:
+ InitRegionMap(&gUnknown_0203A148->regionMap, FALSE);
+ CreateRegionMapCursor(0, 0);
+ CreateRegionMapPlayerIcon(1, 1);
+ gUnknown_0203A148->mapSecId = gUnknown_0203A148->regionMap.mapSecId;
+ StringFill(gUnknown_0203A148->unk_a4c, CHAR_SPACE, 16);
+ gUnknown_03001180 = TRUE;
+ sub_8124904();
+ gMain.state++;
+ break;
+ case 5:
+ LZ77UnCompVram(sRegionMapFrameGfxLZ, (u16 *)BG_CHAR_ADDR(3));
+ gMain.state++;
+ break;
+ case 6:
+ LZ77UnCompVram(sRegionMapFrameTilemapLZ, (u16 *)BG_SCREEN_ADDR(30));
+ gMain.state++;
+ break;
+ case 7:
+ LoadPalette(sRegionMapFramePal, 0x10, 0x20);
+ PutWindowTilemap(2);
+ FillWindowPixelBuffer(2, 0x00);
+ PrintTextOnWindow(2, 1, gText_FlyToWhere, 0, 1, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+ gMain.state++;
+ break;
+ case 8:
+ sub_8124A70();
+ gMain.state++;
+ break;
+ case 9:
+ BlendPalettes(-1, 16, 0);
+ SetVBlankCallback(sub_81248C0);
+ gMain.state++;
+ break;
+ case 10:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ sub_81248F4(sub_8124D14);
+ SetMainCallback2(sub_81248D4);
+ gMain.state++;
+ break;
+ }
+}
+
+static void sub_81248C0(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void sub_81248D4(void)
+{
+ gUnknown_0203A148->unk_000();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+}
+
+static void sub_81248F4(void callback(void))
+{
+ gUnknown_0203A148->unk_000 = callback;
+ gUnknown_0203A148->unk_004 = 0;
+}
+
+static void sub_8124904(void)
+{
+ u16 i;
+ bool32 flag;
+ const u8 *name;
+
+ if (gUnknown_0203A148->regionMap.iconDrawType > MAPSECTYPE_NONE && gUnknown_0203A148->regionMap.iconDrawType <= MAPSECTYPE_BATTLE_FRONTIER)
+ {
+ flag = FALSE;
+ for (i = 0; i < 1; i++)
+ {
+ if (gUnknown_0203A148->regionMap.mapSecId == gUnknown_085A1EDC[i].mapSecId)
+ {
+ if (FlagGet(gUnknown_085A1EDC[i].flag))
+ {
+ StringLength(gUnknown_085A1EDC[i].name[gUnknown_0203A148->regionMap.posWithinMapSec]);
+ flag = TRUE;
+ sub_8198070(0, FALSE);
+ SetWindowBorderStyle(1, FALSE, 0x65, 0x0d);
+ PrintTextOnWindow(1, 1, gUnknown_0203A148->regionMap.mapSecName, 0, 1, 0, NULL);
+ name = gUnknown_085A1EDC[i].name[gUnknown_0203A148->regionMap.posWithinMapSec];
+ PrintTextOnWindow(1, 1, name, GetStringRightAlignXOffset(1, name, 0x60), 0x11, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+ gUnknown_03001180 = TRUE;
+ }
+ break;
+ }
+ }
+ if (!flag)
+ {
+ if (gUnknown_03001180 == TRUE)
+ {
+ sub_8198070(1, FALSE);
+ SetWindowBorderStyle(0, FALSE, 0x65, 0x0d);
+ }
+ else
+ {
+ FillWindowPixelBuffer(0, 0x11);
+ }
+ PrintTextOnWindow(0, 1, gUnknown_0203A148->regionMap.mapSecName, 0, 1, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+ gUnknown_03001180 = FALSE;
+ }
+ }
+ else
+ {
+ if (gUnknown_03001180 == TRUE)
+ {
+ sub_8198070(1, FALSE);
+ SetWindowBorderStyle(0, FALSE, 0x65, 0x0d);
+ }
+ FillWindowPixelBuffer(0, 0x11);
+ CopyWindowToVram(0, 2);
+ schedule_bg_copy_tilemap_to_vram(0);
+ gUnknown_03001180 = FALSE;
+ }
+}
+
+
+static void sub_8124A70(void)
+{
+ struct SpriteSheet sheet;
+
+ LZ77UnCompWram(sUnknown_085A1D68, gUnknown_0203A148->unk_88c);
+ sheet.data = gUnknown_0203A148->unk_88c;
+ sheet.size = 0x1c0;
+ sheet.tag = 2;
+ LoadSpriteSheet(&sheet);
+ LoadSpritePalette(&gUnknown_085A1F10);
+ sub_8124AD4();
+ sub_8124BE4();
+}
+
+static void sub_8124AD4(void)
+{
+ u16 canFlyFlag;
+ u16 i;
+ u16 x;
+ u16 y;
+ u16 width;
+ u16 height;
+ u16 shape;
+ u8 spriteId;
+
+ canFlyFlag = FLAG_VISITED_LITTLEROOT_TOWN;
+ for (i = 0; i < 16; i++)
+ {
+ sub_8124630(i, &x, &y, &width, &height);
+ x = (x + MAPCURSOR_X_MIN) * 8 + 4;
+ y = (y + MAPCURSOR_Y_MIN) * 8 + 4;
+ if (width == 2)
+ {
+ shape = ST_OAM_H_RECTANGLE;
+ }
+ else if (height == 2)
+ {
+ shape = ST_OAM_V_RECTANGLE;
+ }
+ else
+ {
+ shape = ST_OAM_SQUARE;
+ }
+ spriteId = CreateSprite(&gUnknown_085A1F7C, x, y, 10);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.shape = shape;
+ if (FlagGet(canFlyFlag))
+ {
+ gSprites[spriteId].callback = sub_8124CBC;
+ }
+ else
+ {
+ shape += 3;
+ }
+ StartSpriteAnim(&gSprites[spriteId], shape);
+ gSprites[spriteId].data[0] = i;
+ }
+ canFlyFlag++;
+ }
+}
+
+static void sub_8124BE4(void)
+{
+ u16 i;
+ u16 x;
+ u16 y;
+ u16 width;
+ u16 height;
+ u16 mapSecId;
+ u8 spriteId;
+
+ for (i = 0; sUnknown_085A1F18[i][1] != MAPSEC_NONE; i++)
+ {
+ if (FlagGet(sUnknown_085A1F18[i][0]))
+ {
+ mapSecId = sUnknown_085A1F18[i][1];
+ sub_8124630(mapSecId, &x, &y, &width, &height);
+ x = (x + MAPCURSOR_X_MIN) * 8;
+ y = (y + MAPCURSOR_Y_MIN) * 8;
+ spriteId = CreateSprite(&gUnknown_085A1F7C, x, y, 10);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.size = 1;
+ gSprites[spriteId].callback = sub_8124CBC;
+ StartSpriteAnim(&gSprites[spriteId], 6);
+ gSprites[spriteId].data[0] = mapSecId;
+ }
+ }
+ }
+}
+
+static void sub_8124CBC(struct Sprite *sprite)
+{
+ if (gUnknown_0203A148->regionMap.mapSecId == sprite->data[0])
+ {
+ if (++sprite->data[1] > 16)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible = sprite->invisible ? FALSE : TRUE;
+ }
+ }
+ else
+ {
+ sprite->data[1] = 16;
+ sprite->invisible = FALSE;
+ }
+}
+
+static void sub_8124D14(void)
+{
+ switch (gUnknown_0203A148->unk_004)
+ {
+ case 0:
+ BeginNormalPaletteFade(-1, 0, 16, 0, 0);
+ gUnknown_0203A148->unk_004++;
+ break;
+ case 1:
+ if (!UpdatePaletteFade())
+ {
+ sub_81248F4(sub_8124D64);
+ }
+ break;
+ }
+}
+
+static void sub_8124D64(void)
+{
+ if (gUnknown_0203A148->unk_004 == 0)
+ {
+ switch (sub_81230AC())
+ {
+ case INPUT_EVENT_NONE:
+ case INPUT_EVENT_MOVE_START:
+ case INPUT_EVENT_MOVE_CONT:
+ break;
+ case INPUT_EVENT_MOVE_END:
+ sub_8124904();
+ break;
+ case INPUT_EVENT_A_BUTTON:
+ if (gUnknown_0203A148->regionMap.iconDrawType == MAPSECTYPE_CITY_CANFLY || gUnknown_0203A148->regionMap.iconDrawType == MAPSECTYPE_BATTLE_FRONTIER)
+ {
+ m4aSongNumStart(SE_SELECT);
+ gUnknown_0203A148->unk_a72 = TRUE;
+ sub_81248F4(sub_8124E0C);
+ }
+ break;
+ case INPUT_EVENT_B_BUTTON:
+ m4aSongNumStart(SE_SELECT);
+ gUnknown_0203A148->unk_a72 = FALSE;
+ sub_81248F4(sub_8124E0C);
+ break;
+ }
+ }
+}
+
+static void sub_8124E0C(void)
+{
+ switch (gUnknown_0203A148->unk_004)
+ {
+ case 0:
+ BeginNormalPaletteFade(-1, 0, 0, 16, 0);
+ gUnknown_0203A148->unk_004++;
+ break;
+ case 1:
+ if (!UpdatePaletteFade())
+ {
+ FreeRegionMapIconResources();
+ if (gUnknown_0203A148->unk_a72)
+ {
+ switch (gUnknown_0203A148->regionMap.mapSecId)
+ {
+ case MAPSEC_SOUTHERN_ISLAND:
+ sub_8084CCC(0x15);
+ break;
+ case MAPSEC_BATTLE_FRONTIER:
+ sub_8084CCC(0x16);
+ break;
+ case MAPSEC_LITTLEROOT_TOWN:
+ sub_8084CCC(gSaveBlock2Ptr->playerGender == MALE ? 0x0C : 0x0D);
+ break;
+ case MAPSEC_EVER_GRANDE_CITY:
+ sub_8084CCC(FlagGet(FLAG_LANDMARK_POKEMON_LEAGUE) && gUnknown_0203A148->regionMap.posWithinMapSec == 0 ? 0x14 : 0x0B);
+ break;
+ default:
+ if (sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2] != 0)
+ {
+ sub_8084CCC(sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2]);
+ }
+ else
+ {
+ warp1_set_2(sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][0], sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][1], -1);
+ }
+ break;
+ }
+ sub_80B69DC();
+ }
+ else
+ {
+ SetMainCallback2(sub_81B58A8);
+ }
+ if (gUnknown_0203A148 != NULL)
+ {
+ free(gUnknown_0203A148);
+ gUnknown_0203A148 = NULL;
+ }
+ FreeAllWindowBuffers();
+ }
+ break;
+ }
+}
diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c
new file mode 100644
index 000000000..9bd462b60
--- /dev/null
+++ b/src/reset_rtc_screen.c
@@ -0,0 +1,639 @@
+#include "global.h"
+#include "reset_rtc_screen.h"
+#include "event_data.h"
+#include "main.h"
+#include "menu.h"
+#include "palette.h"
+#include "rtc.h"
+#include "save.h"
+#include "sprite.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "string_util.h"
+#include "strings.h"
+#include "task.h"
+#include "text.h"
+#include "scanline_effect.h"
+#include "bg.h"
+#include "window.h"
+#include "gpu_regs.h"
+
+struct ResetRtcStruct
+{
+ /*0x0*/ u8 dataIndex;
+ /*0x2*/ u16 minVal;
+ /*0x4*/ u16 maxVal;
+ /*0x6*/ u8 left;
+ /*0x7*/ u8 right;
+ /*0x8*/ u8 unk8;
+};
+
+// this file's functions
+static void CB2_ResetRtcScreen(void);
+static void VBlankCB(void);
+static void Task_ResetRtcScreen(u8 taskId);
+static void sub_809F048(void);
+
+// const rom data
+static const struct BgTemplate sBackgroundTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ }
+};
+
+static const struct WindowTemplate sUnknown_08510408[] =
+{
+ {0x00, 0x01, 0x01, 0x13, 0x09, 0x0f, 0x0155},
+ {0x00, 0x02, 0x0f, 0x1b, 0x04, 0x0f, 0x00e9},
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct WindowTemplate sUnknown_08510420 = {0x00, 0x04, 0x09, 0x15, 0x02, 0x0f, 0x00bf};
+
+static const struct ResetRtcStruct sUnknown_08510428[5] =
+{
+ {
+ .dataIndex = 3,
+ .minVal = 1,
+ .maxVal = 9999,
+ .left = 0,
+ .right = 2,
+ .unk8 = 0,
+ },
+ {
+ .dataIndex = 4,
+ .minVal = 0,
+ .maxVal = 23,
+ .left = 1,
+ .right = 3,
+ .unk8 = 0,
+ },
+ {
+ .dataIndex = 5,
+ .minVal = 0,
+ .maxVal = 59,
+ .left = 2,
+ .right = 4,
+ .unk8 = 0,
+ },
+ {
+ .dataIndex = 6,
+ .minVal = 0,
+ .maxVal = 59,
+ .left = 3,
+ .right = 5,
+ .unk8 = 0,
+ },
+ {
+ .dataIndex = 7,
+ .minVal = 0,
+ .maxVal = 0,
+ .left = 4,
+ .right = 0,
+ .unk8 = 6,
+ },
+};
+
+static const struct OamData sOamData_08510464 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const u8 sResetRtcScreen_DownArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_downarrow.4bpp");
+static const u8 sResetRtcScreen_RightArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_rightarrow.4bpp");
+static const u16 sResetRtcScreen_ArrowPal[] = INCBIN_U16("graphics/misc/reset_rtc_screen_arrow.gbapal");
+
+static const struct SpriteFrameImage sSpriteImageTable_85104B4[] =
+{
+ obj_frame_tiles(sResetRtcScreen_DownArrowGfx),
+ obj_frame_tiles(sResetRtcScreen_RightArrowGfx)
+};
+
+static const struct SpritePalette sSpritePalette_Arrow =
+{
+ sResetRtcScreen_ArrowPal, 0x1000
+};
+
+static const union AnimCmd sSpriteAnim_85104CC[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_85104D4[] =
+{
+ ANIMCMD_FRAME(0, 158, .vFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_85104DC[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_85104E4[] =
+{
+ sSpriteAnim_85104CC,
+ sSpriteAnim_85104D4,
+ sSpriteAnim_85104DC,
+};
+
+static const struct SpriteTemplate sSpriteTemplate_85104F0 =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 0x1000,
+ .oam = &sOamData_08510464,
+ .anims = sSpriteAnimTable_85104E4,
+ .images = sSpriteImageTable_85104B4,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+// code
+static void SpriteCB_ResetRtcCursor0(struct Sprite *sprite)
+{
+ int state = gTasks[sprite->data[0]].data[2];
+ if (state != sprite->data[1])
+ {
+ sprite->data[1] = state;
+ switch (state)
+ {
+ case 1:
+ sprite->invisible = FALSE;
+ sprite->animNum = 1;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 53;
+ sprite->pos1.y = 68;
+ break;
+ case 2:
+ sprite->invisible = FALSE;
+ sprite->animNum = 1;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 86;
+ sprite->pos1.y = 68;
+ break;
+ case 3:
+ sprite->invisible = FALSE;
+ sprite->animNum = 1;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 101;
+ sprite->pos1.y = 68;
+ break;
+ case 4:
+ sprite->invisible = FALSE;
+ sprite->animNum = 1;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 116;
+ sprite->pos1.y = 68;
+ break;
+ case 5:
+ sprite->invisible = FALSE;
+ sprite->animNum = 2;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 153;
+ sprite->pos1.y = 80;
+ break;
+ case 6:
+ DestroySprite(sprite);
+ break;
+ }
+ }
+}
+
+static void SpriteCB_ResetRtcCursor1(struct Sprite *sprite)
+{
+ int state = gTasks[sprite->data[0]].data[2];
+ if (state != sprite->data[1])
+ {
+ sprite->data[1] = state;
+ switch (state)
+ {
+ case 1:
+ sprite->invisible = FALSE;
+ sprite->animNum = 0;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 53;
+ sprite->pos1.y = 92;
+ break;
+ case 2:
+ sprite->invisible = FALSE;
+ sprite->animNum = 0;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 86;
+ sprite->pos1.y = 92;
+ break;
+ case 3:
+ sprite->invisible = FALSE;
+ sprite->animNum = 0;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 101;
+ sprite->pos1.y = 92;
+ break;
+ case 4:
+ sprite->invisible = FALSE;
+ sprite->animNum = 0;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 116;
+ sprite->pos1.y = 92;
+ break;
+ case 5:
+ sprite->invisible = TRUE;
+ break;
+ case 6:
+ DestroySprite(sprite);
+ break;
+ }
+ }
+}
+
+static void CreateCursor(u8 taskId)
+{
+ u32 spriteId;
+
+ LoadSpritePalette(&sSpritePalette_Arrow);
+
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0);
+ gSprites[spriteId].callback = SpriteCB_ResetRtcCursor0;
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = -1;
+
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0);
+ gSprites[spriteId].callback = SpriteCB_ResetRtcCursor1;
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = -1;
+}
+
+static void FreeCursorPalette(void)
+{
+ FreeSpritePaletteByTag(sSpritePalette_Arrow.tag);
+}
+
+static void HideChooseTimeWindow(u8 windowId)
+{
+ sub_8198070(windowId, FALSE);
+ RemoveWindow(windowId);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static void PrintTime(u8 windowId, u8 x, u8 y, u16 days, u8 hours, u8 minutes, u8 seconds)
+{
+ u8 *dest = gStringVar4;
+
+ ConvertIntToDecimalStringN(gStringVar1, days, 1, 4);
+ dest = StringCopy(dest, gStringVar1);
+ dest = StringCopy(dest, gText_Day);
+
+ ConvertIntToDecimalStringN(gStringVar1, hours, 1, 3);
+ dest = StringCopy(dest, gStringVar1);
+ dest = StringCopy(dest, gText_Colon3);
+
+ ConvertIntToDecimalStringN(gStringVar1, minutes, 2, 2);
+ dest = StringCopy(dest, gStringVar1);
+ dest = StringCopy(dest, gText_Colon3);
+
+ ConvertIntToDecimalStringN(gStringVar1, seconds, 2, 2);
+ dest = StringCopy(dest, gStringVar1);
+
+ PrintTextOnWindow(windowId, 1, gStringVar4, x, y, TEXT_SPEED_FF, NULL);
+}
+
+static void ShowChooseTimeWindow(u8 windowId, u16 days, u8 hours, u8 minutes, u8 seconds)
+{
+ SetWindowBorderStyle(windowId, FALSE, 0x214, 0xE);
+ PrintTime(windowId, 0, 1, days, hours, minutes, seconds);
+ PrintTextOnWindow(windowId, 1, gText_Confirm2, 126, 1, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static bool32 MoveTimeUpDown(s16 *val, int minVal, int maxVal, u16 keys)
+{
+ if (keys & DPAD_DOWN)
+ {
+ *val -= 1;
+ if (*val < minVal)
+ *val = maxVal;
+ }
+ else if (keys & DPAD_UP)
+ {
+ *val += 1;
+ if (*val > maxVal)
+ *val = minVal;
+ }
+ else if (keys & DPAD_LEFT)
+ {
+ *val -= 10;
+ if (*val < minVal)
+ *val = maxVal;
+ }
+ else if (keys & DPAD_RIGHT)
+ {
+ *val += 10;
+ if (*val > maxVal)
+ *val = minVal;
+ }
+ else
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static void Task_ResetRtc_3(u8 taskId)
+{
+ gTasks[taskId].data[0] = 1;
+}
+
+static void Task_ResetRtc_2(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ HideChooseTimeWindow(data[8]);
+ FreeCursorPalette();
+ gTasks[taskId].func = Task_ResetRtc_3;
+}
+
+static void Task_ResetRtc_1(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ u8 selection = data[2];
+ const struct ResetRtcStruct *selectionInfo = &sUnknown_08510428[selection - 1];
+
+ if (gMain.newKeys & B_BUTTON)
+ {
+ gTasks[taskId].func = Task_ResetRtc_2;
+ data[1] = 0;
+ data[2] = 6;
+ PlaySE(SE_SELECT);
+ return;
+ }
+
+ if (gMain.newKeys & DPAD_RIGHT)
+ {
+ if (selectionInfo->right)
+ {
+ data[2] = selectionInfo->right;
+ PlaySE(SE_SELECT);
+ return;
+ }
+ }
+
+ if (gMain.newKeys & DPAD_LEFT)
+ {
+ if (selectionInfo->left)
+ {
+ data[2] = selectionInfo->left;
+ PlaySE(SE_SELECT);
+ return;
+ }
+ }
+
+ if (selection == 5)
+ {
+ if (gMain.newKeys & A_BUTTON)
+ {
+ gLocalTime.days = data[3];
+ gLocalTime.hours = data[4];
+ gLocalTime.minutes = data[5];
+ gLocalTime.seconds = data[6];
+ PlaySE(SE_SELECT);
+ gTasks[taskId].func = Task_ResetRtc_2;
+ data[1] = 1;
+ data[2] = 6;
+ }
+ }
+ else if (MoveTimeUpDown(&data[selectionInfo->dataIndex], selectionInfo->minVal, selectionInfo->maxVal, gMain.newAndRepeatedKeys & (DPAD_UP | DPAD_DOWN)))
+ {
+ PlaySE(SE_SELECT);
+ PrintTime(data[8], 0, 1, data[3], data[4], data[5], data[6]);
+ CopyWindowToVram(data[8], 2);
+ }
+}
+
+static void Task_ResetRtc_0(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ data[0] = 0;
+ data[3] = gLocalTime.days;
+ data[4] = gLocalTime.hours;
+ data[5] = gLocalTime.minutes;
+ data[6] = gLocalTime.seconds;
+ data[8] = AddWindow(&sUnknown_08510420);
+ ShowChooseTimeWindow(data[8], data[3], data[4], data[5], data[6]);
+ CreateCursor(taskId);
+ data[2] = 2;
+ gTasks[taskId].func = Task_ResetRtc_1;
+}
+
+void CB2_InitResetRtcScreen(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetVBlankCallback(NULL);
+ DmaClear16(3, PLTT, PLTT_SIZE);
+ DmaFillLarge16(3, 0, (u8 *)VRAM, 0x18000, 0x1000);
+ ResetOamRange(0, 128);
+ LoadOam();
+ ScanlineEffect_Stop();
+ ScanlineEffect_Clear();
+ ResetSpriteData();
+ ResetTasks();
+ ResetPaletteFade();
+ sub_809F048();
+ SetVBlankCallback(VBlankCB);
+ SetMainCallback2(CB2_ResetRtcScreen);
+ CreateTask(Task_ResetRtcScreen, 80);
+}
+
+static void sub_809F048(void)
+{
+ clear_scheduled_bg_copies_to_vram();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
+ schedule_bg_copy_tilemap_to_vram(0);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ InitWindows(sUnknown_08510408);
+ DeactivateAllTextPrinters();
+ sub_81973A4();
+}
+
+static void CB2_ResetRtcScreen(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void VBlankCB(void)
+{
+ ProcessSpriteCopyRequests();
+ LoadOam();
+ TransferPlttBuffer();
+}
+
+static void ShowMessage(const u8 *str)
+{
+ sub_8197B1C(1, FALSE, 0x200, 0xF);
+ PrintTextOnWindow(1, 1, str, 0, 1, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static void Task_ShowResetRtcPrompt(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 0:
+ SetWindowBorderStyle(0, FALSE, 0x214, 0xE);
+ PrintTextOnWindow(0, 1, gText_PresentTime, 0, 1, TEXT_SPEED_FF, 0);
+ PrintTime(
+ 0,
+ 0,
+ 17,
+ gLocalTime.days,
+ gLocalTime.hours,
+ gLocalTime.minutes,
+ gLocalTime.seconds);
+ PrintTextOnWindow(0, 1, gText_PreviousTime, 0, 33, TEXT_SPEED_FF, 0);
+ PrintTime(
+ 0,
+ 0,
+ 49,
+ gSaveBlock2Ptr->lastBerryTreeUpdate.days,
+ gSaveBlock2Ptr->lastBerryTreeUpdate.hours,
+ gSaveBlock2Ptr->lastBerryTreeUpdate.minutes,
+ gSaveBlock2Ptr->lastBerryTreeUpdate.seconds);
+ ShowMessage(gText_ResetRTCConfirmCancel);
+ CopyWindowToVram(0, 2);
+ schedule_bg_copy_tilemap_to_vram(0);
+ data[0]++;
+ case 1:
+ if (gMain.newKeys & B_BUTTON)
+ {
+ DestroyTask(taskId);
+ DoSoftReset();
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+static void Task_ResetRtcScreen(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 0:
+ BeginNormalPaletteFade(-1, 1, 0x10, 0, 0xFFFF);
+ data[0] = 1;
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
+ {
+ ShowMessage(gText_NoSaveFileCantSetTime);
+ data[0] = 5;
+ }
+ else
+ {
+ RtcCalcLocalTime();
+ data[1] = CreateTask(Task_ShowResetRtcPrompt, 80);
+ data[0] = 2;
+ }
+ }
+ break;
+ case 2:
+ if (gTasks[data[1]].isActive != TRUE)
+ {
+ sub_8198070(0, FALSE);
+ ShowMessage(gText_PleaseResetTime);
+ gLocalTime = gSaveBlock2Ptr->lastBerryTreeUpdate;
+ data[1] = CreateTask(Task_ResetRtc_0, 80);
+ data[0] = 3;
+ }
+ break;
+ case 3:
+ if (gTasks[data[1]].data[0])
+ {
+ if (!gTasks[data[1]].data[1])
+ {
+ DestroyTask(data[1]);
+ data[0] = 2;
+ }
+ else
+ {
+ DestroyTask(data[1]);
+ RtcReset();
+ RtcCalcLocalTimeOffset(
+ gLocalTime.days,
+ gLocalTime.hours,
+ gLocalTime.minutes,
+ gLocalTime.seconds);
+ gSaveBlock2Ptr->lastBerryTreeUpdate = gLocalTime;
+ VarSet(VAR_DAYS, gLocalTime.days);
+ DisableResetRTC();
+ ShowMessage(gText_ClockHasBeenReset);
+ data[0] = 4;
+ }
+ }
+ break;
+ case 4:
+ if (TrySavingData(0) == 1)
+ {
+ ShowMessage(gText_SaveCompleted);
+ PlaySE(SE_PINPON);
+ }
+ else
+ {
+ ShowMessage(gText_SaveFailed);
+ PlaySE(SE_BOO);
+ }
+ data[0] = 5;
+ case 5:
+ if (gMain.newKeys & A_BUTTON)
+ {
+ BeginNormalPaletteFade(-1, 1, 0, 0x10, 0xFFFF);
+ data[0] = 6;
+ }
+ else
+ {
+ break;
+ }
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ DestroyTask(taskId);
+ FreeAllWindowBuffers();
+ DoSoftReset();
+ }
+ }
+}
diff --git a/src/reset_save_heap.c b/src/reset_save_heap.c
index d4dbc5f42..9950f6691 100644
--- a/src/reset_save_heap.c
+++ b/src/reset_save_heap.c
@@ -15,7 +15,7 @@ void sub_81700F8(void)
imeBackup = REG_IME;
REG_IME = 0;
RegisterRamReset(0x00000001);
- ClearGpuRegBits(REG_OFFSET_DISPCNT, 0x80);
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK);
REG_IME = imeBackup;
gMain.inBattle = FALSE;
SetSaveBlocksPointers(sub_815355C());
@@ -23,10 +23,8 @@ void sub_81700F8(void)
ResetSaveCounters();
sub_81534D0(0);
if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
- {
Sav2_ClearSetDefault();
- }
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
- InitHeap(gHeap, 0x1c000);
+ InitHeap(gHeap, HEAP_SIZE);
SetMainCallback2(sub_8086230);
}
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index 002f4f069..b12917c61 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -3,15 +3,16 @@
#include "battle.h"
#include "palette.h"
#include "main.h"
-#include "unknown_task.h"
+#include "scanline_effect.h"
#include "text.h"
#include "gpu_regs.h"
#include "bg.h"
#include "battle_controllers.h"
#include "link.h"
#include "sprite.h"
-#include "species.h"
+#include "constants/species.h"
#include "battle_interface.h"
+#include "battle_anim.h"
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@@ -21,33 +22,17 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
-extern u8 gReservedSpritePaletteCount;
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gBankInMenu;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern u32 gBattleTypeFlags;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
-extern void dp12_8087EA4(void);
-extern void trs_config(void);
-extern bool8 IsDoubleBattle(void);
-extern u8 sub_80A614C(u8 bank);
-extern u8 sub_80A6138(u8 bank);
-extern u8 sub_80A82E4(u8 bank);
extern void sub_806A068(u16 species, u8 bankIdentity);
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
-extern u8 sub_80A5C6C(u8 bank, u8 caseId);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
-static bool8 LoadBankSpriteGfx(u8 bank);
-static void CreateBankSprite(u8 bank);
+static bool8 LoadBattlerSpriteGfx(u8 bank);
+static void CreateBattlerSprite(u8 bank);
static void CreateHealthboxSprite(u8 bank);
static void sub_80A95F4(void);
@@ -72,8 +57,8 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
switch (gBattleScripting.reshowMainState)
{
case 0:
- dp12_8087EA4();
- trs_config();
+ ScanlineEffect_Clear();
+ sub_8035658();
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
ShowBg(0);
@@ -104,7 +89,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
gReservedSpritePaletteCount = 4;
break;
case 5:
- sub_805E350();
+ ClearSpritesHealthboxAnimData();
break;
case 6:
if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
@@ -118,32 +103,32 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
}
break;
case 7:
- if (!LoadBankSpriteGfx(0))
+ if (!LoadBattlerSpriteGfx(0))
gBattleScripting.reshowMainState--;
break;
case 8:
- if (!LoadBankSpriteGfx(1))
+ if (!LoadBattlerSpriteGfx(1))
gBattleScripting.reshowMainState--;
break;
case 9:
- if (!LoadBankSpriteGfx(2))
+ if (!LoadBattlerSpriteGfx(2))
gBattleScripting.reshowMainState--;
break;
case 10:
- if (!LoadBankSpriteGfx(3))
+ if (!LoadBattlerSpriteGfx(3))
gBattleScripting.reshowMainState--;
break;
case 11:
- CreateBankSprite(0);
+ CreateBattlerSprite(0);
break;
case 12:
- CreateBankSprite(1);
+ CreateBattlerSprite(1);
break;
case 13:
- CreateBankSprite(2);
+ CreateBattlerSprite(2);
break;
case 14:
- CreateBankSprite(3);
+ CreateBattlerSprite(3);
break;
case 15:
CreateHealthboxSprite(0);
@@ -164,18 +149,18 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
LoadAndCreateEnemyShadowSprites();
- opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
- SetBankEnemyShadowSpriteCallback(opponentBank, species);
+ opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
+ SetBattlerShadowSpriteCallback(opponentBank, species);
if (IsDoubleBattle())
{
- opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
- species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
- SetBankEnemyShadowSpriteCallback(opponentBank, species);
+ opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
+ SetBattlerShadowSpriteCallback(opponentBank, species);
}
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
{
@@ -208,25 +193,25 @@ static void sub_80A95F4(void)
regBgcnt2->charBaseBlock = 0;
}
-static bool8 LoadBankSpriteGfx(u8 bank)
+static bool8 LoadBattlerSpriteGfx(u8 battler)
{
- if (bank < gNoOfAllBanks)
+ if (battler < gBattlersCount)
{
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
- if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
+ if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
else
- BattleLoadSubstituteSpriteGfx(bank, FALSE);
+ BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
}
- else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
- DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank);
- else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
- DecompressTrainerBackPic(BACK_PIC_WALLY, bank);
- else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
+ DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler);
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
+ DecompressTrainerBackPic(BACK_PIC_WALLY, battler);
+ else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
else
- BattleLoadSubstituteSpriteGfx(bank, FALSE);
+ BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
gBattleScripting.reshowHelperState = 0;
}
@@ -243,111 +228,111 @@ struct MonCoords
};
extern const struct MonCoords gTrainerBackPicCoords[];
-static void CreateBankSprite(u8 bank)
+static void CreateBattlerSprite(u8 battler)
{
- if (bank < gNoOfAllBanks)
+ if (battler < gBattlersCount)
{
u8 posY;
- if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
- posY = sub_80A614C(bank);
+ if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
+ posY = GetSubstituteSpriteDefault_Y(battler);
else
- posY = sub_80A6138(bank);
+ posY = GetBattlerSpriteDefault_Y(battler);
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
- if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
return;
- sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
+ gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
- gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
+ if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
+ gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
- else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
{
- sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
+ sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
+ gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
sub_80A82E4(0));
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
{
- sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
+ sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
+ gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
sub_80A82E4(0));
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
}
else
{
- if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
return;
- sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
+ gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
- gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
+ if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
+ gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
- gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
+ gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible;
}
}
-static void CreateHealthboxSprite(u8 bank)
+static void CreateHealthboxSprite(u8 battler)
{
- if (bank < gNoOfAllBanks)
+ if (battler < gBattlersCount)
{
u8 healthboxSpriteId;
- if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
- else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
return;
else
- healthboxSpriteId = CreateBankHealthboxSprites(bank);
+ healthboxSpriteId = CreateBattlerHealthboxSprites(battler);
- gHealthBoxesIds[bank] = healthboxSpriteId;
- SetBankHealthboxSpritePos(bank);
+ gHealthboxSpriteIds[battler] = healthboxSpriteId;
+ InitBattlerHealthboxCoords(battler);
SetHealthboxSpriteVisible(healthboxSpriteId);
- if (GetBankSide(bank) != SIDE_PLAYER)
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_SAFARI_ALL_TEXT);
else
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
- if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
- DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
+ if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT)
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], TRUE);
else
- DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], FALSE);
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
- if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
{
- if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
}
diff --git a/src/roamer.c b/src/roamer.c
index cbe1b6312..fbd25bfad 100644
--- a/src/roamer.c
+++ b/src/roamer.c
@@ -1,8 +1,8 @@
#include "global.h"
#include "roamer.h"
#include "pokemon.h"
-#include "rng.h"
-#include "species.h"
+#include "random.h"
+#include "constants/species.h"
#include "event_data.h"
enum
diff --git a/src/battle_1.c b/src/rom_8034C54.c
index 5e4ef5583..4d4492524 100644
--- a/src/battle_1.c
+++ b/src/rom_8034C54.c
@@ -1,17 +1,5 @@
-
-// Includes
#include "global.h"
-// Static type declarations
-
-// Static RAM declarations
-
IWRAM_DATA u32 gUnknown_03000DD4;
IWRAM_DATA u32 gUnknown_03000DD8;
IWRAM_DATA u32 gUnknown_03000DDC;
-
-// Static ROM declarations
-
-// .rodata
-
-// .text
diff --git a/src/safari_zone.c b/src/safari_zone.c
index 77c6bbd61..dd3cf3733 100644
--- a/src/safari_zone.c
+++ b/src/safari_zone.c
@@ -1,10 +1,11 @@
#include "global.h"
#include "safari_zone.h"
#include "event_data.h"
-#include "game_stat.h"
+#include "constants/game_stat.h"
#include "main.h"
#include "battle.h"
#include "string_util.h"
+#include "pokeblock.h"
struct PokeblockFeeder
{
@@ -20,11 +21,10 @@ struct PokeblockFeeder
extern u8 gBattleOutcome;
extern void* gFieldCallback;
-extern u8 gUnknown_082A4B8A[];
-extern u8 gUnknown_082A4B6F[];
-extern u8 gUnknown_082A4B4C[];
-extern u8 gUnknown_082A4B9B[];
-extern const u8* const gPokeblockNames[];
+extern u8 EventScript_2A4B8A[];
+extern u8 EventScript_2A4B6F[];
+extern u8 EventScript_2A4B4C[];
+extern u8 EventScript_2A4B9B[];
extern void sub_80EE44C(u8, u8);
extern void IncrementGameStat(u8 index);
@@ -50,17 +50,17 @@ static void DecrementFeederStepCounters(void);
bool32 GetSafariZoneFlag(void)
{
- return FlagGet(SYS_SAFARI_MODE);
+ return FlagGet(FLAG_SYS_SAFARI_MODE);
}
void SetSafariZoneFlag(void)
{
- FlagSet(SYS_SAFARI_MODE);
+ FlagSet(FLAG_SYS_SAFARI_MODE);
}
void ResetSafariZoneFlag(void)
{
- FlagClear(SYS_SAFARI_MODE);
+ FlagClear(FLAG_SYS_SAFARI_MODE);
}
void EnterSafariMode(void)
@@ -94,7 +94,7 @@ bool8 SafariZoneTakeStep(void)
sSafariZoneStepCounter--;
if (sSafariZoneStepCounter == 0)
{
- ScriptContext1_SetupScript(gUnknown_082A4B8A);
+ ScriptContext1_SetupScript(EventScript_2A4B8A);
return TRUE;
}
return FALSE;
@@ -102,28 +102,28 @@ bool8 SafariZoneTakeStep(void)
void SafariZoneRetirePrompt(void)
{
- ScriptContext1_SetupScript(gUnknown_082A4B6F);
+ ScriptContext1_SetupScript(EventScript_2A4B6F);
}
-void sub_80FC190(void)
+void CB2_EndSafariBattle(void)
{
sSafariZoneFleedMons += gBattleResults.field_1F;
- if (gBattleOutcome == BATTLE_CAUGHT)
+ if (gBattleOutcome == B_OUTCOME_CAUGHT)
sSafariZoneCaughtMons++;
if (gNumSafariBalls != 0)
{
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
- else if (gBattleOutcome == BATTLE_SAFARI_OUT_OF_BALLS)
+ else if (gBattleOutcome == B_OUTCOME_NO_SAFARI_BALLS)
{
- ScriptContext2_RunNewScript(gUnknown_082A4B4C);
+ ScriptContext2_RunNewScript(EventScript_2A4B4C);
warp_in();
gFieldCallback = sub_80AF6F0;
SetMainCallback2(c2_load_new_map);
}
- else if (gBattleOutcome == BATTLE_CAUGHT)
+ else if (gBattleOutcome == B_OUTCOME_CAUGHT)
{
- ScriptContext1_SetupScript(gUnknown_082A4B9B);
+ ScriptContext1_SetupScript(EventScript_2A4B9B);
ScriptContext1_Stop();
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
@@ -152,13 +152,13 @@ void GetPokeblockFeederInFront(void)
&& sPokeblockFeeders[i].x == x
&& sPokeblockFeeders[i].y == y)
{
- gScriptResult = i;
+ gSpecialVar_Result = i;
StringCopy(gStringVar1, gPokeblockNames[sPokeblockFeeders[i].pokeblock.color]);
return;
}
}
- gScriptResult = -1;
+ gSpecialVar_Result = -1;
}
void GetPokeblockFeederWithinRange(void)
@@ -181,13 +181,13 @@ void GetPokeblockFeederWithinRange(void)
y *= -1;
if ((x + y) <= 5)
{
- gScriptResult = i;
+ gSpecialVar_Result = i;
return;
}
}
}
- gScriptResult = -1;
+ gSpecialVar_Result = -1;
}
// unused
@@ -195,20 +195,20 @@ struct Pokeblock *SafariZoneGetPokeblockInFront(void)
{
GetPokeblockFeederInFront();
- if (gScriptResult == 0xFFFF)
+ if (gSpecialVar_Result == 0xFFFF)
return NULL;
else
- return &sPokeblockFeeders[gScriptResult].pokeblock;
+ return &sPokeblockFeeders[gSpecialVar_Result].pokeblock;
}
struct Pokeblock *SafariZoneGetActivePokeblock(void)
{
GetPokeblockFeederWithinRange();
- if (gScriptResult == 0xFFFF)
+ if (gSpecialVar_Result == 0xFFFF)
return NULL;
else
- return &sPokeblockFeeders[gScriptResult].pokeblock;
+ return &sPokeblockFeeders[gSpecialVar_Result].pokeblock;
}
void SafariZoneActivatePokeblockFeeder(u8 pkblId)
@@ -255,13 +255,13 @@ bool8 GetInFrontFeederPokeblockAndSteps(void)
{
GetPokeblockFeederInFront();
- if (gScriptResult == 0xFFFF)
+ if (gSpecialVar_Result == 0xFFFF)
{
return FALSE;
}
ConvertIntToDecimalStringN(gStringVar2,
- sPokeblockFeeders[gScriptResult].stepCounter,
+ sPokeblockFeeders[gSpecialVar_Result].stepCounter,
STR_CONV_MODE_LEADING_ZEROS, 3);
return TRUE;
diff --git a/src/save.c b/src/save.c
index 2c1b26ca9..8d77e801a 100644
--- a/src/save.c
+++ b/src/save.c
@@ -1,16 +1,71 @@
#include "global.h"
#include "gba/flash_internal.h"
#include "save.h"
-#include "game_stat.h"
+#include "constants/game_stat.h"
#include "task.h"
+// for the chunk declarations
+extern struct SaveBlock2 gSaveblock2;
+extern struct SaveBlock1 gSaveblock1;
+extern struct PokemonStorage gPokemonStorage;
+
extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
extern u8 gDecompressionBuffer[];
extern u32 gFlashMemoryPresent;
extern u16 gUnknown_03006294;
extern bool8 gSoftResetDisabled;
-extern const struct SaveSectionOffsets gSaveSectionOffsets[0xE];
+// Divide save blocks into individual chunks to be written to flash sectors
+
+// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
+#define SECTOR_DATA_SIZE 3968
+#define SECTOR_FOOTER_SIZE 128
+
+/*
+ * Sector Layout:
+ *
+ * Sectors 0 - 13: Save Slot 1
+ * Sectors 14 - 27: Save Slot 2
+ * Sectors 28 - 29: Hall of Fame
+ * Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US)
+ * Sector 31: Recorded Battle
+ *
+ * There are two save slots for saving the player's game data. We alternate between
+ * them each time the game is saved, so that if the current save slot is corrupt,
+ * we can load the previous one. We also rotate the sectors in each save slot
+ * so that the same data is not always being written to the same sector. This
+ * might be done to reduce wear on the flash memory, but I'm not sure, since all
+ * 14 sectors get written anyway.
+ */
+
+// (u8 *)structure was removed from the first statement of the macro in Emerald.
+// This is because malloc is used to allocate addresses so storing the raw
+// addresses should not be done in the offsets information.
+#define SAVEBLOCK_CHUNK(structure, chunkNum) \
+{ \
+ chunkNum * SECTOR_DATA_SIZE, \
+ min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
+} \
+
+const struct SaveSectionOffsets gSaveSectionOffsets[] =
+{
+ SAVEBLOCK_CHUNK(gSaveblock2, 0),
+
+ SAVEBLOCK_CHUNK(gSaveblock1, 0),
+ SAVEBLOCK_CHUNK(gSaveblock1, 1),
+ SAVEBLOCK_CHUNK(gSaveblock1, 2),
+ SAVEBLOCK_CHUNK(gSaveblock1, 3),
+
+ SAVEBLOCK_CHUNK(gPokemonStorage, 0),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 1),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 2),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 3),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 4),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 5),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 6),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 7),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 8),
+};
extern void DoSaveFailedScreen(u8); // save_failed_screen
extern void LoadSerializedGame(void); // load_save
@@ -797,7 +852,7 @@ u16 sub_815355C(void)
return 0;
}
-u32 sub_81535DC(u8 sector, u8* dst)
+u32 TryCopySpecialSaveSection(u8 sector, u8* dst)
{
s32 i;
s32 size;
@@ -826,6 +881,7 @@ u32 sub_8153634(u8 sector, u8* src)
if (sector != 30 && sector != 31)
return 0xFF;
+
savDataBuffer = &gSaveDataBuffer;
*(u32*)(savDataBuffer) = 0xB39D;
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c
index 3f49b89e6..b207d7e74 100755..100644
--- a/src/save_failed_screen.c
+++ b/src/save_failed_screen.c
@@ -9,12 +9,11 @@
#include "menu.h"
#include "save.h"
#include "gba/flash_internal.h"
+#include "text_window.h"
#define MSG_WIN_TOP 12
#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
-extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, u8 *str);
-
extern void (*gGameContinueCallback)(void);
extern u32 gDamagedSaveSectors;
@@ -23,9 +22,7 @@ extern const u8 gBirchHelpGfx[];
extern const u8 gBirchBagTilemap[];
extern const u8 gBirchGrassTilemap[];
extern const u16 gBirchBagGrassPal[];
-extern const u16 gUnknown_0850FEFC[];
extern const u16 gUnknown_0860F074[];
-extern const u32 gUnknown_0850E87C[];
extern struct SaveSection gSaveDataBuffer;
extern u8 gText_SaveFailedCheckingBackup[];
@@ -156,8 +153,8 @@ static const u8 sClockFrames[8][3] =
{ 5, 1, 0 },
};
-static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
-static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
+static const u8 sSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
+static const u8 sSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
static void CB2_SaveFailedScreen(void);
static void CB2_WipeSave(void);
@@ -171,12 +168,12 @@ static bool8 WipeSectors(u32);
// although this is a general text printer, it's only used in this file.
static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
{
- struct TextColor color;
+ u8 color[3];
- color.fgColor = 0;
- color.bgColor = 15;
- color.shadowColor = 3;
- AddTextPrinterParametrized2(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
+ color[0] = 0;
+ color[1] = 15;
+ color[2] = 3;
+ AddTextPrinterParameterized2(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, color, 0, text);
}
void DoSaveFailedScreen(u8 saveType)
@@ -223,12 +220,12 @@ static void CB2_SaveFailedScreen(void)
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
- LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
+ LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
- LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
+ LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
InitWindows(gUnknown_085EFD94);
// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
@@ -240,8 +237,8 @@ static void CB2_SaveFailedScreen(void)
ResetTasks();
ResetPaletteFade();
LoadPalette(gBirchBagGrassPal, 0, 0x40);
- LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
- LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
+ LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
+ LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
diff --git a/src/save_location.c b/src/save_location.c
index 61a5fd30d..262aaf40c 100755..100644
--- a/src/save_location.c
+++ b/src/save_location.c
@@ -1,9 +1,6 @@
#include "global.h"
#include "save_location.h"
-#include "map_constants.h"
-
-// used to make the list defines a little less ugly.
-#define MAP(name) ((MAP_GROUP_##name << 8) + (MAP_ID_##name))
+#include "constants/maps.h"
// specialSaveWarp flags
#define POKECENTER_SAVEWARP (1 << 1)
@@ -29,44 +26,44 @@ static bool32 IsCurMapInLocationList(const u16 *list)
// TODO: Not require a packed u16 array for these lists
static const u16 sSaveLocationPokeCenterList[] =
{
- MAP(OLDALE_TOWN_POKEMON_CENTER_1F),
- MAP(OLDALE_TOWN_POKEMON_CENTER_2F),
- MAP(DEWFORD_TOWN_POKEMON_CENTER_1F),
- MAP(DEWFORD_TOWN_POKEMON_CENTER_2F),
- MAP(LAVARIDGE_TOWN_POKEMON_CENTER_1F),
- MAP(LAVARIDGE_TOWN_POKEMON_CENTER_2F),
- MAP(FALLARBOR_TOWN_POKEMON_CENTER_1F),
- MAP(FALLARBOR_TOWN_POKEMON_CENTER_2F),
- MAP(VERDANTURF_TOWN_POKEMON_CENTER_1F),
- MAP(VERDANTURF_TOWN_POKEMON_CENTER_2F),
- MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_1F),
- MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_2F),
- MAP(PETALBURG_CITY_POKEMON_CENTER_1F),
- MAP(PETALBURG_CITY_POKEMON_CENTER_2F),
- MAP(SLATEPORT_CITY_POKEMON_CENTER_1F),
- MAP(SLATEPORT_CITY_POKEMON_CENTER_2F),
- MAP(MAUVILLE_CITY_POKEMON_CENTER_1F),
- MAP(MAUVILLE_CITY_POKEMON_CENTER_2F),
- MAP(RUSTBORO_CITY_POKEMON_CENTER_1F),
- MAP(RUSTBORO_CITY_POKEMON_CENTER_2F),
- MAP(FORTREE_CITY_POKEMON_CENTER_1F),
- MAP(FORTREE_CITY_POKEMON_CENTER_2F),
- MAP(LILYCOVE_CITY_POKEMON_CENTER_1F),
- MAP(LILYCOVE_CITY_POKEMON_CENTER_2F),
- MAP(MOSSDEEP_CITY_POKEMON_CENTER_1F),
- MAP(MOSSDEEP_CITY_POKEMON_CENTER_2F),
- MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_1F),
- MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_2F),
- MAP(EVER_GRANDE_CITY_POKEMON_CENTER_1F),
- MAP(EVER_GRANDE_CITY_POKEMON_CENTER_2F),
- MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_1F),
- MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F),
- MAP(BATTLE_FRONTIER_POKEMON_CENTER_1F),
- MAP(BATTLE_FRONTIER_POKEMON_CENTER_2F),
- MAP(SINGLE_BATTLE_COLOSSEUM),
- MAP(TRADE_CENTER),
- MAP(RECORD_CORNER),
- MAP(DOUBLE_BATTLE_COLOSSEUM),
+ MAP_OLDALE_TOWN_POKEMON_CENTER_1F,
+ MAP_OLDALE_TOWN_POKEMON_CENTER_2F,
+ MAP_DEWFORD_TOWN_POKEMON_CENTER_1F,
+ MAP_DEWFORD_TOWN_POKEMON_CENTER_2F,
+ MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F,
+ MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F,
+ MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F,
+ MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F,
+ MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F,
+ MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F,
+ MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F,
+ MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F,
+ MAP_PETALBURG_CITY_POKEMON_CENTER_1F,
+ MAP_PETALBURG_CITY_POKEMON_CENTER_2F,
+ MAP_SLATEPORT_CITY_POKEMON_CENTER_1F,
+ MAP_SLATEPORT_CITY_POKEMON_CENTER_2F,
+ MAP_MAUVILLE_CITY_POKEMON_CENTER_1F,
+ MAP_MAUVILLE_CITY_POKEMON_CENTER_2F,
+ MAP_RUSTBORO_CITY_POKEMON_CENTER_1F,
+ MAP_RUSTBORO_CITY_POKEMON_CENTER_2F,
+ MAP_FORTREE_CITY_POKEMON_CENTER_1F,
+ MAP_FORTREE_CITY_POKEMON_CENTER_2F,
+ MAP_LILYCOVE_CITY_POKEMON_CENTER_1F,
+ MAP_LILYCOVE_CITY_POKEMON_CENTER_2F,
+ MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F,
+ MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F,
+ MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F,
+ MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F,
+ MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F,
+ MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F,
+ MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F,
+ MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F,
+ MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F,
+ MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F,
+ MAP_SINGLE_BATTLE_COLOSSEUM,
+ MAP_TRADE_CENTER,
+ MAP_RECORD_CORNER,
+ MAP_DOUBLE_BATTLE_COLOSSEUM,
0xFFFF,
};
@@ -77,7 +74,7 @@ static bool32 IsCurMapPokeCenter(void)
static const u16 sSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
{
- MAP(BATTLE_TOWER_LOBBY),
+ MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY,
0xFFFF,
};
diff --git a/src/scanline_effect.c b/src/scanline_effect.c
new file mode 100644
index 000000000..148e053fc
--- /dev/null
+++ b/src/scanline_effect.c
@@ -0,0 +1,262 @@
+#include "global.h"
+#include "data2.h"
+#include "task.h"
+#include "trig.h"
+#include "scanline_effect.h"
+
+static void CopyValue16Bit(void);
+static void CopyValue32Bit(void);
+
+extern u16 gBattle_BG0_Y;
+extern u16 gBattle_BG0_X;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+
+// EWRAM vars
+
+// Per-scanline register values.
+// This is double buffered so that it can be safely written to at any time
+// without overwriting the buffer that the DMA is currently reading
+EWRAM_DATA u16 gScanlineEffectRegBuffers[2][0x3C0] = {0};
+
+EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0};
+EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE;
+
+void ScanlineEffect_Stop(void)
+{
+ gScanlineEffect.state = 0;
+ DmaStop(0);
+ if (gScanlineEffect.waveTaskId != 0xFF)
+ {
+ DestroyTask(gScanlineEffect.waveTaskId);
+ gScanlineEffect.waveTaskId = 0xFF;
+ }
+}
+
+void ScanlineEffect_Clear(void)
+{
+ CpuFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
+ gScanlineEffect.dmaSrcBuffers[0] = NULL;
+ gScanlineEffect.dmaSrcBuffers[1] = NULL;
+ gScanlineEffect.dmaDest = NULL;
+ gScanlineEffect.dmaControl = 0;
+ gScanlineEffect.srcBuffer = 0;
+ gScanlineEffect.state = 0;
+ gScanlineEffect.unused16 = 0;
+ gScanlineEffect.unused17 = 0;
+ gScanlineEffect.waveTaskId = 0xFF;
+}
+
+void ScanlineEffect_SetParams(struct ScanlineEffectParams params)
+{
+ if (params.dmaControl == SCANLINE_EFFECT_DMACNT_16BIT) // 16-bit
+ {
+ // Set the DMA src to the value for the second scanline because the
+ // first DMA transfer occurs in HBlank *after* the first scanline is drawn
+ gScanlineEffect.dmaSrcBuffers[0] = (u16 *)gScanlineEffectRegBuffers[0] + 1;
+ gScanlineEffect.dmaSrcBuffers[1] = (u16 *)gScanlineEffectRegBuffers[1] + 1;
+ gScanlineEffect.setFirstScanlineReg = CopyValue16Bit;
+ }
+ else // assume 32-bit
+ {
+ // Set the DMA src to the value for the second scanline because the
+ // first DMA transfer occurs in HBlank *after* the first scanline is drawn
+ gScanlineEffect.dmaSrcBuffers[0] = (u32 *)gScanlineEffectRegBuffers[0] + 1;
+ gScanlineEffect.dmaSrcBuffers[1] = (u32 *)gScanlineEffectRegBuffers[1] + 1;
+ gScanlineEffect.setFirstScanlineReg = CopyValue32Bit;
+ }
+
+ gScanlineEffect.dmaControl = params.dmaControl;
+ gScanlineEffect.dmaDest = params.dmaDest;
+ gScanlineEffect.state = params.initState;
+ gScanlineEffect.unused16 = params.unused9;
+ gScanlineEffect.unused17 = params.unused9;
+}
+
+void ScanlineEffect_InitHBlankDmaTransfer(void)
+{
+ if (gScanlineEffect.state == 0)
+ {
+ return;
+ }
+ else if (gScanlineEffect.state == 3)
+ {
+ gScanlineEffect.state = 0;
+ DmaStop(0);
+ sShouldStopWaveTask = TRUE;
+ }
+ else
+ {
+ DmaStop(0);
+ // Set DMA to copy to dest register on each HBlank for the next frame.
+ // The HBlank DMA transfers do not occurr during VBlank, so the transfer
+ // will begin on the HBlank after the first scanline
+ DmaSet(0, gScanlineEffect.dmaSrcBuffers[gScanlineEffect.srcBuffer], gScanlineEffect.dmaDest, gScanlineEffect.dmaControl);
+ // Manually set the reg for the first scanline
+ gScanlineEffect.setFirstScanlineReg();
+ // Swap current buffer
+ gScanlineEffect.srcBuffer ^= 1;
+ }
+}
+
+// These two functions are used to copy the register for the first scanline,
+// depending whether it is a 16-bit register or a 32-bit register.
+
+static void CopyValue16Bit(void)
+{
+ u16 *dest = (u16 *)gScanlineEffect.dmaDest;
+ u16 *src = (u16 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
+
+ *dest = *src;
+}
+
+static void CopyValue32Bit(void)
+{
+ u32 *dest = (u32 *)gScanlineEffect.dmaDest;
+ u32 *src = (u32 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
+
+ *dest = *src;
+}
+
+#define tStartLine data[0]
+#define tEndLine data[1]
+#define tWaveLength data[2]
+#define tSrcBufferOffset data[3]
+#define tFramesUntilMove data[4]
+#define tDelayInterval data[5]
+#define tRegOffset data[6]
+#define tApplyBattleBgOffsets data[7]
+
+static void TaskFunc_UpdateWavePerFrame(u8 taskId)
+{
+ int value = 0;
+ int i;
+ int offset;
+
+ if (sShouldStopWaveTask)
+ {
+ DestroyTask(taskId);
+ gScanlineEffect.waveTaskId = 0xFF;
+ }
+ else
+ {
+ if (gTasks[taskId].tApplyBattleBgOffsets)
+ {
+ switch (gTasks[taskId].tRegOffset)
+ {
+ case SCANLINE_EFFECT_REG_BG0HOFS:
+ value = gBattle_BG0_X;
+ break;
+ case SCANLINE_EFFECT_REG_BG0VOFS:
+ value = gBattle_BG0_Y;
+ break;
+ case SCANLINE_EFFECT_REG_BG1HOFS:
+ value = gBattle_BG1_X;
+ break;
+ case SCANLINE_EFFECT_REG_BG1VOFS:
+ value = gBattle_BG1_Y;
+ break;
+ case SCANLINE_EFFECT_REG_BG2HOFS:
+ value = gBattle_BG2_X;
+ break;
+ case SCANLINE_EFFECT_REG_BG2VOFS:
+ value = gBattle_BG2_Y;
+ break;
+ case SCANLINE_EFFECT_REG_BG3HOFS:
+ value = gBattle_BG3_X;
+ break;
+ case SCANLINE_EFFECT_REG_BG3VOFS:
+ value = gBattle_BG3_Y;
+ break;
+ }
+ }
+ if (gTasks[taskId].tFramesUntilMove != 0)
+ {
+ gTasks[taskId].tFramesUntilMove--;
+ offset = gTasks[taskId].tSrcBufferOffset + 320;
+ for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
+ offset++;
+ }
+ }
+ else
+ {
+ gTasks[taskId].tFramesUntilMove = gTasks[taskId].tDelayInterval;
+ offset = gTasks[taskId].tSrcBufferOffset + 320;
+ for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
+ offset++;
+ }
+
+ // increment src buffer offset
+ gTasks[taskId].tSrcBufferOffset++;
+ if (gTasks[taskId].tSrcBufferOffset == gTasks[taskId].tWaveLength)
+ gTasks[taskId].tSrcBufferOffset = 0;
+ }
+ }
+}
+
+static void GenerateWave(u16 *buffer, u8 frequency, u8 amplitude, u8 unused)
+{
+ u16 i = 0;
+ u8 theta = 0;
+
+ while (i < 256)
+ {
+ buffer[i] = (gSineTable[theta] * amplitude) / 256;
+ theta += frequency;
+ i++;
+ }
+}
+
+// Initializes a background "wave" effect that affects scanlines startLine (inclusive) to endLine (exclusive).
+// 'frequency' and 'amplitude' control the frequency and amplitude of the wave.
+// 'delayInterval' controls how fast the wave travels up the screen. The wave will shift upwards one scanline every 'delayInterval'+1 frames.
+// 'regOffset' is the offset of the video register to modify.
+u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 applyBattleBgOffsets)
+{
+ int i;
+ int offset;
+ struct ScanlineEffectParams params;
+ u8 taskId;
+
+ ScanlineEffect_Clear();
+
+ params.dmaDest = (void *)(REG_ADDR_BG0HOFS + regOffset);
+ params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ params.initState = 1;
+ params.unused9 = 0;
+ ScanlineEffect_SetParams(params);
+
+ taskId = CreateTask(TaskFunc_UpdateWavePerFrame, 0);
+
+ gTasks[taskId].tStartLine = startLine;
+ gTasks[taskId].tEndLine = endLine;
+ gTasks[taskId].tWaveLength = 256 / frequency;
+ gTasks[taskId].tSrcBufferOffset = 0;
+ gTasks[taskId].tFramesUntilMove = delayInterval;
+ gTasks[taskId].tDelayInterval = delayInterval;
+ gTasks[taskId].tRegOffset = regOffset;
+ gTasks[taskId].tApplyBattleBgOffsets = applyBattleBgOffsets;
+
+ gScanlineEffect.waveTaskId = taskId;
+ sShouldStopWaveTask = FALSE;
+
+ GenerateWave(&gScanlineEffectRegBuffers[0][320], frequency, amplitude, endLine - startLine);
+
+ offset = 320;
+ for (i = startLine; i < endLine; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[0][offset];
+ gScanlineEffectRegBuffers[1][i] = gScanlineEffectRegBuffers[0][offset];
+ offset++;
+ }
+
+ return taskId;
+}
diff --git a/src/scrcmd.c b/src/scrcmd.c
index af314609c..d2e9c13c9 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -29,12 +29,11 @@
#include "menu.h"
#include "money.h"
#include "mystery_event_script.h"
-#include "new_menu_helpers.h"
#include "palette.h"
#include "party_menu.h"
#include "pokemon_3.h"
#include "pokemon_storage_system.h"
-#include "rng.h"
+#include "random.h"
#include "overworld.h"
#include "rtc.h"
#include "script.h"
@@ -64,14 +63,7 @@ static EWRAM_DATA u16 sMovingNpcMapBank = 0;
static EWRAM_DATA u16 sMovingNpcMapId = 0;
static EWRAM_DATA u16 sFieldEffectScriptId = 0;
-extern u16 gSpecialVar_0x8000;
-extern u16 gSpecialVar_0x8001;
-extern u16 gSpecialVar_0x8002;
-extern u16 gSpecialVar_0x8004;
-
-extern u16 gScriptResult;
-
-extern u16 gScriptContestCategory;
+extern u16 gSpecialVar_ContestCategory;
IWRAM_DATA u8 gUnknown_03000F30;
@@ -491,25 +483,25 @@ bool8 ScrCmd_random(struct ScriptContext *ctx)
{
u16 max = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = Random() % max;
+ gSpecialVar_Result = Random() % max;
return FALSE;
}
-bool8 ScrCmd_additem(struct ScriptContext *ctx)
+bool8 ScrCmd_giveitem(struct ScriptContext *ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u32 quantity = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = AddBagItem(itemId, (u8)quantity);
+ gSpecialVar_Result = AddBagItem(itemId, (u8)quantity);
return FALSE;
}
-bool8 ScrCmd_removeitem(struct ScriptContext *ctx)
+bool8 ScrCmd_takeitem(struct ScriptContext *ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u32 quantity = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = RemoveBagItem(itemId, (u8)quantity);
+ gSpecialVar_Result = RemoveBagItem(itemId, (u8)quantity);
return FALSE;
}
@@ -518,7 +510,7 @@ bool8 ScrCmd_checkitemspace(struct ScriptContext *ctx)
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u32 quantity = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = CheckBagHasSpace(itemId, (u8)quantity);
+ gSpecialVar_Result = CheckBagHasSpace(itemId, (u8)quantity);
return FALSE;
}
@@ -527,7 +519,7 @@ bool8 ScrCmd_checkitem(struct ScriptContext *ctx)
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u32 quantity = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = CheckBagHasItem(itemId, (u8)quantity);
+ gSpecialVar_Result = CheckBagHasItem(itemId, (u8)quantity);
return FALSE;
}
@@ -535,16 +527,16 @@ bool8 ScrCmd_checkitemtype(struct ScriptContext *ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = GetPocketByItemId(itemId);
+ gSpecialVar_Result = GetPocketByItemId(itemId);
return FALSE;
}
-bool8 ScrCmd_addpcitem(struct ScriptContext *ctx)
+bool8 ScrCmd_givepcitem(struct ScriptContext *ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u16 quantity = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = AddPCItem(itemId, quantity);
+ gSpecialVar_Result = AddPCItem(itemId, quantity);
return FALSE;
}
@@ -553,39 +545,39 @@ bool8 ScrCmd_checkpcitem(struct ScriptContext *ctx)
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u16 quantity = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = CheckPCHasItem(itemId, quantity);
+ gSpecialVar_Result = CheckPCHasItem(itemId, quantity);
return FALSE;
}
-bool8 ScrCmd_adddecor(struct ScriptContext *ctx)
+bool8 ScrCmd_givedecoration(struct ScriptContext *ctx)
{
u32 decorId = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = DecorationAdd(decorId);
+ gSpecialVar_Result = DecorationAdd(decorId);
return FALSE;
}
-bool8 ScrCmd_removedecor(struct ScriptContext *ctx)
+bool8 ScrCmd_takedecoration(struct ScriptContext *ctx)
{
u32 decorId = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = DecorationRemove(decorId);
+ gSpecialVar_Result = DecorationRemove(decorId);
return FALSE;
}
-bool8 ScrCmd_checkdecor(struct ScriptContext *ctx)
+bool8 ScrCmd_checkdecorspace(struct ScriptContext *ctx)
{
u32 decorId = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = DecorationCheckSpace(decorId);
+ gSpecialVar_Result = DecorationCheckSpace(decorId);
return FALSE;
}
-bool8 ScrCmd_hasdecor(struct ScriptContext *ctx)
+bool8 ScrCmd_checkdecor(struct ScriptContext *ctx)
{
u32 decorId = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = CheckHasDecoration(decorId);
+ gSpecialVar_Result = CheckHasDecoration(decorId);
return FALSE;
}
@@ -613,14 +605,14 @@ bool8 ScrCmd_incrementgamestat(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_animdarklevel(struct ScriptContext *ctx)
+bool8 ScrCmd_animateflash(struct ScriptContext *ctx)
{
sub_80B009C(ScriptReadByte(ctx));
ScriptContext1_Stop();
return TRUE;
}
-bool8 ScrCmd_setdarklevel(struct ScriptContext *ctx)
+bool8 ScrCmd_setflashradius(struct ScriptContext *ctx)
{
u16 flashLevel = VarGet(ScriptReadHalfword(ctx));
@@ -638,17 +630,17 @@ static bool8 IsPaletteNotActive(void)
bool8 ScrCmd_fadescreen(struct ScriptContext *ctx)
{
- fade_screen(ScriptReadByte(ctx), 0);
+ FadeScreen(ScriptReadByte(ctx), 0);
SetupNativeScript(ctx, IsPaletteNotActive);
return TRUE;
}
-bool8 ScrCmd_fadescreendelay(struct ScriptContext *ctx)
+bool8 ScrCmd_fadescreenspeed(struct ScriptContext *ctx)
{
u8 mode = ScriptReadByte(ctx);
- u8 delay = ScriptReadByte(ctx);
+ u8 speed = ScriptReadByte(ctx);
- fade_screen(mode, delay);
+ FadeScreen(mode, speed);
SetupNativeScript(ctx, IsPaletteNotActive);
return TRUE;
}
@@ -656,18 +648,18 @@ bool8 ScrCmd_fadescreendelay(struct ScriptContext *ctx)
bool8 ScrCmd_fadescreenswapbuffers(struct ScriptContext *ctx)
{
u8 mode = ScriptReadByte(ctx);
-
+
switch (mode)
{
case 1:
default:
CpuCopy32(gPlttBufferUnfaded, gPaletteDecompressionBuffer, PLTT_DECOMP_BUFFER_SIZE);
- fade_screen(mode, 0);
+ FadeScreen(mode, 0);
break;
case 0:
case 2:
CpuCopy32(gPaletteDecompressionBuffer, gPlttBufferUnfaded, PLTT_DECOMP_BUFFER_SIZE);
- fade_screen(mode, 0);
+ FadeScreen(mode, 0);
break;
}
@@ -726,7 +718,7 @@ bool8 ScrCmd_setweather(struct ScriptContext *ctx)
bool8 ScrCmd_resetweather(struct ScriptContext *ctx)
{
- sub_80AEDBC();
+ SetSav1WeatherFromCurrMapHeader();
return FALSE;
}
@@ -736,7 +728,7 @@ bool8 ScrCmd_doweather(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_tileeffect(struct ScriptContext *ctx)
+bool8 ScrCmd_setstepcallback(struct ScriptContext *ctx)
{
ActivatePerStepCallback(ScriptReadByte(ctx));
return FALSE;
@@ -907,9 +899,9 @@ bool8 ScrCmd_getplayerxy(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_countpokemon(struct ScriptContext *ctx)
+bool8 ScrCmd_getpartysize(struct ScriptContext *ctx)
{
- gScriptResult = CalculatePlayerPartyCount();
+ gSpecialVar_Result = CalculatePlayerPartyCount();
return FALSE;
}
@@ -1121,7 +1113,7 @@ bool8 ScrCmd_moveobjectoffscreen(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_showobject(struct ScriptContext *ctx)
+bool8 ScrCmd_showobject_at(struct ScriptContext *ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
@@ -1131,7 +1123,7 @@ bool8 ScrCmd_showobject(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_hideobject(struct ScriptContext *ctx)
+bool8 ScrCmd_hideobject_at(struct ScriptContext *ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
@@ -1313,7 +1305,7 @@ bool8 ScrCmd_cmdDB(struct ScriptContext *ctx)
if (msg == NULL)
msg = (const u8 *)ctx->data[0];
sub_81973A4();
- sub_81973C4(0, 1);
+ NewMenuHelpers_DrawDialogueFrame(0, 1);
PrintTextOnWindow(0, 1, msg, 0, 1, 0, 0);
return FALSE;
}
@@ -1339,7 +1331,7 @@ static bool8 WaitForAorBPress(void)
return FALSE;
}
-bool8 ScrCmd_waitbutton(struct ScriptContext *ctx)
+bool8 ScrCmd_waitbuttonpress(struct ScriptContext *ctx)
{
SetupNativeScript(ctx, WaitForAorBPress);
return TRUE;
@@ -1445,7 +1437,7 @@ bool8 ScrCmd_drawboxtext(struct ScriptContext *ctx)
u8 top = ScriptReadByte(ctx);
u8 multichoiceId = ScriptReadByte(ctx);
u8 ignoreBPress = ScriptReadByte(ctx);
-
+
/*if (Multichoice(left, top, multichoiceId, ignoreBPress) == TRUE)
{
ScriptContext1_Stop();
@@ -1454,7 +1446,7 @@ bool8 ScrCmd_drawboxtext(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_drawpokepic(struct ScriptContext *ctx)
+bool8 ScrCmd_showmonpic(struct ScriptContext *ctx)
{
u16 species = VarGet(ScriptReadHalfword(ctx));
u8 x = ScriptReadByte(ctx);
@@ -1464,7 +1456,7 @@ bool8 ScrCmd_drawpokepic(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_erasepokepic(struct ScriptContext *ctx)
+bool8 ScrCmd_hidemonpic(struct ScriptContext *ctx)
{
bool8 (*func)(void) = ScriptMenu_GetPicboxWaitFunc();
@@ -1474,7 +1466,7 @@ bool8 ScrCmd_erasepokepic(struct ScriptContext *ctx)
return TRUE;
}
-bool8 ScrCmd_drawcontestwinner(struct ScriptContext *ctx)
+bool8 ScrCmd_showcontestwinner(struct ScriptContext *ctx)
{
u8 v1 = ScriptReadByte(ctx);
@@ -1501,36 +1493,36 @@ bool8 ScrCmd_braillemessage(struct ScriptContext *ctx)
u8 y;
StringExpandPlaceholders(gStringVar4, ptr + 6);
-
+
width = GetStringWidth(6, gStringVar4, -1) / 8;
-
+
if (width > 0x1C)
width = 0x1C;
-
+
for (i = 0, height = 4; gStringVar4[i] != 0xFF;)
{
if (gStringVar4[i++] == 0xFE)
height += 3;
}
-
+
if (height > 0x12)
height = 0x12;
-
+
x = width + 2;
temp1 = (0x1E - x) / 2;
x = temp1 + 1;
temp1 = ((x - temp1 - 1) * 8 + 3);
-
+
y = height + 2;
temp2 = (0x14 - y) / 2;
y = temp2 + 2;
temp2 = ((y - temp2 - 1) * 8);
-
+
sub_8198A50(&template1, 0, x, y, width, height, 0xF, 0x1);
template2 = template1;
gUnknown_03000F30 = AddWindow(&template2);
sub_809882C(gUnknown_03000F30, 0x214, 0xE0);
- sub_81973FC(gUnknown_03000F30, 0);
+ NewMenuHelpers_DrawStdWindowFrame(gUnknown_03000F30, 0);
PutWindowTilemap(gUnknown_03000F30);
FillWindowPixelBuffer(gUnknown_03000F30, 0x11);
PrintTextOnWindow(gUnknown_03000F30, 6, gStringVar4, temp1, temp2, 0xFF, 0x0);
@@ -1651,7 +1643,7 @@ _0809AEC6:\n\
bl sub_809882C\n\
ldrb r0, [r5]\n\
mov r1, #0\n\
- bl sub_81973FC\n\
+ bl NewMenuHelpers_DrawStdWindowFrame\n\
ldrb r0, [r5]\n\
bl PutWindowTilemap\n\
ldrb r0, [r5]\n\
@@ -1694,7 +1686,7 @@ bool8 ScrCmd_vmessage(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getspeciesname(struct ScriptContext *ctx)
+bool8 ScrCmd_bufferspeciesname(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 species = VarGet(ScriptReadHalfword(ctx));
@@ -1703,7 +1695,7 @@ bool8 ScrCmd_getspeciesname(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getfirstpartypokename(struct ScriptContext *ctx)
+bool8 ScrCmd_bufferleadmonspeciesname(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
@@ -1714,7 +1706,7 @@ bool8 ScrCmd_getfirstpartypokename(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getpartypokename(struct ScriptContext *ctx)
+bool8 ScrCmd_bufferpartymonnick(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
@@ -1724,7 +1716,7 @@ bool8 ScrCmd_getpartypokename(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getitemname(struct ScriptContext *ctx)
+bool8 ScrCmd_bufferitemname(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 itemId = VarGet(ScriptReadHalfword(ctx));
@@ -1733,7 +1725,7 @@ bool8 ScrCmd_getitemname(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getitemnameplural(struct ScriptContext *ctx)
+bool8 ScrCmd_bufferitemnameplural(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 itemId = VarGet(ScriptReadHalfword(ctx));
@@ -1743,7 +1735,7 @@ bool8 ScrCmd_getitemnameplural(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getdecorname(struct ScriptContext *ctx)
+bool8 ScrCmd_bufferdecorationname(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 decorId = VarGet(ScriptReadHalfword(ctx));
@@ -1752,7 +1744,7 @@ bool8 ScrCmd_getdecorname(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getmovename(struct ScriptContext *ctx)
+bool8 ScrCmd_buffermovename(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 moveId = VarGet(ScriptReadHalfword(ctx));
@@ -1761,7 +1753,7 @@ bool8 ScrCmd_getmovename(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getnumberstring(struct ScriptContext *ctx)
+bool8 ScrCmd_buffernumberstring(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 v1 = VarGet(ScriptReadHalfword(ctx));
@@ -1771,7 +1763,7 @@ bool8 ScrCmd_getnumberstring(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getstdstring(struct ScriptContext *ctx)
+bool8 ScrCmd_bufferstdstring(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 index = VarGet(ScriptReadHalfword(ctx));
@@ -1780,7 +1772,7 @@ bool8 ScrCmd_getstdstring(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getcontesttype(struct ScriptContext *ctx)
+bool8 ScrCmd_buffercontesttype(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 index = VarGet(ScriptReadHalfword(ctx));
@@ -1789,7 +1781,7 @@ bool8 ScrCmd_getcontesttype(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getstring(struct ScriptContext *ctx)
+bool8 ScrCmd_bufferstring(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
const u8 *text = (u8 *)ScriptReadWord(ctx);
@@ -1806,7 +1798,7 @@ bool8 ScrCmd_vloadword(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_vgetstring(struct ScriptContext *ctx)
+bool8 ScrCmd_vbufferstring(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u32 addr = ScriptReadWord(ctx);
@@ -1817,7 +1809,7 @@ bool8 ScrCmd_vgetstring(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_getboxname(struct ScriptContext *ctx)
+bool8 ScrCmd_bufferboxname(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 boxId = VarGet(ScriptReadHalfword(ctx));
@@ -1826,7 +1818,7 @@ bool8 ScrCmd_getboxname(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_givepoke(struct ScriptContext *ctx)
+bool8 ScrCmd_givemon(struct ScriptContext *ctx)
{
u16 species = VarGet(ScriptReadHalfword(ctx));
u8 level = ScriptReadByte(ctx);
@@ -1835,7 +1827,7 @@ bool8 ScrCmd_givepoke(struct ScriptContext *ctx)
u32 unkParam2 = ScriptReadWord(ctx);
u8 unkParam3 = ScriptReadByte(ctx);
- gScriptResult = ScriptGiveMon(species, level, item, unkParam1, unkParam2, unkParam3);
+ gSpecialVar_Result = ScriptGiveMon(species, level, item, unkParam1, unkParam2, unkParam3);
return FALSE;
}
@@ -1843,11 +1835,11 @@ bool8 ScrCmd_giveegg(struct ScriptContext *ctx)
{
u16 species = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = ScriptGiveEgg(species);
+ gSpecialVar_Result = ScriptGiveEgg(species);
return FALSE;
}
-bool8 ScrCmd_setpokemove(struct ScriptContext *ctx)
+bool8 ScrCmd_setmonmove(struct ScriptContext *ctx)
{
u8 partyIndex = ScriptReadByte(ctx);
u8 slot = ScriptReadByte(ctx);
@@ -1857,12 +1849,12 @@ bool8 ScrCmd_setpokemove(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_checkpokemove(struct ScriptContext *ctx)
+bool8 ScrCmd_checkpartymove(struct ScriptContext *ctx)
{
u8 i;
u16 moveId = ScriptReadHalfword(ctx);
- gScriptResult = 6;
+ gSpecialVar_Result = 6;
for (i = 0; i < 6; i++)
{
u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL);
@@ -1871,7 +1863,7 @@ bool8 ScrCmd_checkpokemove(struct ScriptContext *ctx)
// UB: GetMonData() arguments don't match function definition
if (!GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) && pokemon_has_move(&gPlayerParty[i], moveId) == TRUE)
{
- gScriptResult = i;
+ gSpecialVar_Result = i;
gSpecialVar_0x8004 = species;
break;
}
@@ -1905,7 +1897,7 @@ bool8 ScrCmd_checkmoney(struct ScriptContext *ctx)
u8 ignore = ScriptReadByte(ctx);
if (!ignore)
- gScriptResult = IsEnoughMoney(&gSaveBlock1Ptr->money, amount);
+ gSpecialVar_Result = IsEnoughMoney(&gSaveBlock1Ptr->money, amount);
return FALSE;
}
@@ -1924,7 +1916,7 @@ bool8 ScrCmd_hidemoneybox(struct ScriptContext *ctx)
{
/*u8 x = ScriptReadByte(ctx);
u8 y = ScriptReadByte(ctx);*/
-
+
HideMoneyBox();
return FALSE;
}
@@ -1973,19 +1965,19 @@ bool8 ScrCmd_trainerbattle(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_battlebegin(struct ScriptContext *ctx)
+bool8 ScrCmd_dotrainerbattle(struct ScriptContext *ctx)
{
BattleSetup_StartTrainerBattle();
return TRUE;
}
-bool8 ScrCmd_ontrainerbattleend(struct ScriptContext *ctx)
+bool8 ScrCmd_gotopostbattlescript(struct ScriptContext *ctx)
{
ctx->scriptPtr = BattleSetup_GetScriptAddrAfterBattle();
return FALSE;
}
-bool8 ScrCmd_ontrainerbattleendgoto(struct ScriptContext *ctx)
+bool8 ScrCmd_gotobeatenscript(struct ScriptContext *ctx)
{
ctx->scriptPtr = BattleSetup_GetTrainerPostBattleScript();
return FALSE;
@@ -1995,7 +1987,7 @@ bool8 ScrCmd_checktrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
- ctx->comparisonResult = HasTrainerAlreadyBeenFought(index);
+ ctx->comparisonResult = HasTrainerBeenFought(index);
return FALSE;
}
@@ -2003,7 +1995,7 @@ bool8 ScrCmd_settrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
- trainer_flag_set(index);
+ SetTrainerFlag(index);
return FALSE;
}
@@ -2011,7 +2003,7 @@ bool8 ScrCmd_cleartrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
- trainer_flag_clear(index);
+ ClearTrainerFlag(index);
return FALSE;
}
@@ -2041,7 +2033,7 @@ bool8 ScrCmd_pokemart(struct ScriptContext *ctx)
return TRUE;
}
-bool8 ScrCmd_pokemartdecor(struct ScriptContext *ctx)
+bool8 ScrCmd_pokemartdecoration(struct ScriptContext *ctx)
{
const void *ptr = (void *)ScriptReadWord(ctx);
@@ -2050,7 +2042,7 @@ bool8 ScrCmd_pokemartdecor(struct ScriptContext *ctx)
return TRUE;
}
-bool8 ScrCmd_pokemartbp(struct ScriptContext *ctx)
+bool8 ScrCmd_pokemartdecoration2(struct ScriptContext *ctx)
{
const void *ptr = (void *)ScriptReadWord(ctx);
@@ -2068,7 +2060,7 @@ bool8 ScrCmd_playslotmachine(struct ScriptContext *ctx)
return TRUE;
}
-bool8 ScrCmd_plantberrytree(struct ScriptContext *ctx)
+bool8 ScrCmd_setberrytree(struct ScriptContext *ctx)
{
u8 treeId = ScriptReadByte(ctx);
u8 berry = ScriptReadByte(ctx);
@@ -2085,11 +2077,11 @@ bool8 ScrCmd_getpricereduction(struct ScriptContext *ctx)
{
u16 value = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = GetPriceReduction(value);
+ gSpecialVar_Result = GetPriceReduction(value);
return FALSE;
}
-bool8 ScrCmd_choosecontestpkmn(struct ScriptContext *ctx)
+bool8 ScrCmd_choosecontestmon(struct ScriptContext *ctx)
{
sub_81B9404();
ScriptContext1_Stop();
@@ -2113,7 +2105,7 @@ bool8 ScrCmd_showcontestresults(struct ScriptContext *ctx)
bool8 ScrCmd_contestlinktransfer(struct ScriptContext *ctx)
{
- sub_80F84C4(gScriptContestCategory);
+ sub_80F84C4(gSpecialVar_ContestCategory);
ScriptContext1_Stop();
return TRUE;
}
@@ -2127,7 +2119,7 @@ bool8 ScrCmd_dofieldeffect(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_setfieldeffect(struct ScriptContext *ctx)
+bool8 ScrCmd_setfieldeffectarg(struct ScriptContext *ctx)
{
u8 argNum = ScriptReadByte(ctx);
@@ -2150,7 +2142,7 @@ bool8 ScrCmd_waitfieldeffect(struct ScriptContext *ctx)
return TRUE;
}
-bool8 ScrCmd_sethealplace(struct ScriptContext *ctx)
+bool8 ScrCmd_setrespawn(struct ScriptContext *ctx)
{
u16 healLocationId = VarGet(ScriptReadHalfword(ctx));
@@ -2160,11 +2152,11 @@ bool8 ScrCmd_sethealplace(struct ScriptContext *ctx)
bool8 ScrCmd_checkplayergender(struct ScriptContext *ctx)
{
- gScriptResult = gSaveBlock2Ptr->playerGender;
+ gSpecialVar_Result = gSaveBlock2Ptr->playerGender;
return FALSE;
}
-bool8 ScrCmd_playpokecry(struct ScriptContext *ctx)
+bool8 ScrCmd_playmoncry(struct ScriptContext *ctx)
{
u16 species = VarGet(ScriptReadHalfword(ctx));
u16 mode = VarGet(ScriptReadHalfword(ctx));
@@ -2173,13 +2165,13 @@ bool8 ScrCmd_playpokecry(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_waitpokecry(struct ScriptContext *ctx)
+bool8 ScrCmd_waitmoncry(struct ScriptContext *ctx)
{
SetupNativeScript(ctx, IsCryFinished);
return TRUE;
}
-bool8 ScrCmd_setmaptile(struct ScriptContext *ctx)
+bool8 ScrCmd_setmetatile(struct ScriptContext *ctx)
{
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
@@ -2285,9 +2277,9 @@ bool8 ScrCmd_givecoins(struct ScriptContext *ctx)
u16 coins = VarGet(ScriptReadHalfword(ctx));
if (GiveCoins(coins) == TRUE)
- gScriptResult = 0;
+ gSpecialVar_Result = 0;
else
- gScriptResult = 1;
+ gSpecialVar_Result = 1;
return FALSE;
}
@@ -2296,9 +2288,9 @@ bool8 ScrCmd_takecoins(struct ScriptContext *ctx)
u16 coins = VarGet(ScriptReadHalfword(ctx));
if (TakeCoins(coins) == TRUE)
- gScriptResult = 0;
+ gSpecialVar_Result = 0;
else
- gScriptResult = 1;
+ gSpecialVar_Result = 1;
return FALSE;
}
@@ -2332,7 +2324,7 @@ bool8 ScrCmd_mossdeepgym4(struct ScriptContext *ctx)
bool8 ScrCmd_cmdD8(struct ScriptContext *ctx)
{
- gSelectedMapObject = sub_80B47BC();
+ gSelectedMapObject = GetCurrentApproachingTrainerMapObjectId();
return FALSE;
}
@@ -2353,8 +2345,8 @@ bool8 ScrCmd_cmdD9(struct ScriptContext *ctx)
}
}
-// This command will force the Pokémon to be obedient, you don't get to choose which value to set its obedience to
-bool8 ScrCmd_setpokeobedient(struct ScriptContext *ctx)
+// This command will force the Pokémon to be obedient, you don't get to make it disobedient
+bool8 ScrCmd_setmonobedient(struct ScriptContext *ctx)
{
bool8 obedient = TRUE;
u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
@@ -2363,18 +2355,18 @@ bool8 ScrCmd_setpokeobedient(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_checkpokeobedience(struct ScriptContext *ctx)
+bool8 ScrCmd_checkmonobedience(struct ScriptContext *ctx)
{
u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
- gScriptResult = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OBEDIENCE, NULL);
+ gSpecialVar_Result = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OBEDIENCE, NULL);
return FALSE;
}
bool8 ScrCmd_cmdCF(struct ScriptContext *ctx)
{
const u8* v1 = sub_8099244();
-
+
if (v1)
{
((u8*)gUnknown_020375C0) = ctx->scriptPtr;
@@ -2398,7 +2390,7 @@ bool8 ScrCmd_warpD1(struct ScriptContext *ctx)
return TRUE;
}
-bool8 ScrCmd_setpokemetlocation(struct ScriptContext *ctx)
+bool8 ScrCmd_setmonmetlocation(struct ScriptContext *ctx)
{
u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
u8 location = ScriptReadByte(ctx);
@@ -2414,7 +2406,7 @@ void sub_809BDB4(void)
RemoveWindow(gUnknown_03000F30);
}
-bool8 ScrCmd_gettrainerclass(struct ScriptContext *ctx)
+bool8 ScrCmd_buffertrainerclassname(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 trainerClassId = VarGet(ScriptReadHalfword(ctx));
@@ -2423,7 +2415,7 @@ bool8 ScrCmd_gettrainerclass(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_gettrainername(struct ScriptContext *ctx)
+bool8 ScrCmd_buffertrainername(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 trainerClassId = VarGet(ScriptReadHalfword(ctx));
diff --git a/src/secret_base.c b/src/secret_base.c
index 6ba4312b2..e3c06a75d 100644
--- a/src/secret_base.c
+++ b/src/secret_base.c
@@ -1,6 +1,7 @@
// Includes
#include "global.h"
+#include "constants/decorations.h"
#include "malloc.h"
#include "task.h"
#include "palette.h"
@@ -8,10 +9,10 @@
#include "window.h"
#include "menu.h"
#include "menu_helpers.h"
-#include "new_menu_helpers.h"
#include "menu_indicators.h"
-#include "map_constants.h"
-#include "songs.h"
+#include "constants/maps.h"
+#include "constants/songs.h"
+#include "constants/species.h"
#include "sound.h"
#include "overworld.h"
#include "fieldmap.h"
@@ -31,6 +32,7 @@
#include "international_string_util.h"
#include "event_data.h"
#include "battle.h"
+#include "battle_setup.h"
#include "rom6.h"
#include "decoration.h"
#include "link.h"
@@ -89,30 +91,30 @@ const struct {
};
const u8 gUnknown_0858CFE8[] = {
- MAP_ID_SECRET_BASE_RED_CAVE1, 0x00, 0x01, 0x03,
- MAP_ID_SECRET_BASE_RED_CAVE2, 0x00, 0x05, 0x09,
- MAP_ID_SECRET_BASE_RED_CAVE3, 0x00, 0x01, 0x03,
- MAP_ID_SECRET_BASE_RED_CAVE4, 0x00, 0x07, 0x0d,
- MAP_ID_SECRET_BASE_BROWN_CAVE1, 0x00, 0x02, 0x03,
- MAP_ID_SECRET_BASE_BROWN_CAVE2, 0x00, 0x09, 0x02,
- MAP_ID_SECRET_BASE_BROWN_CAVE3, 0x00, 0x0d, 0x04,
- MAP_ID_SECRET_BASE_BROWN_CAVE4, 0x00, 0x01, 0x02,
- MAP_ID_SECRET_BASE_BLUE_CAVE1, 0x00, 0x01, 0x03,
- MAP_ID_SECRET_BASE_BLUE_CAVE2, 0x00, 0x01, 0x02,
- MAP_ID_SECRET_BASE_BLUE_CAVE3, 0x00, 0x03, 0x0f,
- MAP_ID_SECRET_BASE_BLUE_CAVE4, 0x00, 0x03, 0x0e,
- MAP_ID_SECRET_BASE_YELLOW_CAVE1, 0x00, 0x09, 0x03,
- MAP_ID_SECRET_BASE_YELLOW_CAVE2, 0x00, 0x08, 0x07,
- MAP_ID_SECRET_BASE_YELLOW_CAVE3, 0x00, 0x03, 0x06,
- MAP_ID_SECRET_BASE_YELLOW_CAVE4, 0x00, 0x05, 0x09,
- MAP_ID_SECRET_BASE_TREE1, 0x00, 0x02, 0x03,
- MAP_ID_SECRET_BASE_TREE2, 0x00, 0x05, 0x06,
- MAP_ID_SECRET_BASE_TREE3, 0x00, 0x0f, 0x03,
- MAP_ID_SECRET_BASE_TREE4, 0x00, 0x04, 0x0a,
- MAP_ID_SECRET_BASE_SHRUB1, 0x00, 0x03, 0x03,
- MAP_ID_SECRET_BASE_SHRUB2, 0x00, 0x01, 0x02,
- MAP_ID_SECRET_BASE_SHRUB3, 0x00, 0x07, 0x08,
- MAP_ID_SECRET_BASE_SHRUB4, 0x00, 0x09, 0x06
+ MAP_NUM(SECRET_BASE_RED_CAVE1), 0x00, 0x01, 0x03,
+ MAP_NUM(SECRET_BASE_RED_CAVE2), 0x00, 0x05, 0x09,
+ MAP_NUM(SECRET_BASE_RED_CAVE3), 0x00, 0x01, 0x03,
+ MAP_NUM(SECRET_BASE_RED_CAVE4), 0x00, 0x07, 0x0d,
+ MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0x00, 0x02, 0x03,
+ MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0x00, 0x09, 0x02,
+ MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0x00, 0x0d, 0x04,
+ MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0x00, 0x01, 0x02,
+ MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0x00, 0x01, 0x03,
+ MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0x00, 0x01, 0x02,
+ MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0x00, 0x03, 0x0f,
+ MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0x00, 0x03, 0x0e,
+ MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0x00, 0x09, 0x03,
+ MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0x00, 0x08, 0x07,
+ MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0x00, 0x03, 0x06,
+ MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0x00, 0x05, 0x09,
+ MAP_NUM(SECRET_BASE_TREE1), 0x00, 0x02, 0x03,
+ MAP_NUM(SECRET_BASE_TREE2), 0x00, 0x05, 0x06,
+ MAP_NUM(SECRET_BASE_TREE3), 0x00, 0x0f, 0x03,
+ MAP_NUM(SECRET_BASE_TREE4), 0x00, 0x04, 0x0a,
+ MAP_NUM(SECRET_BASE_SHRUB1), 0x00, 0x03, 0x03,
+ MAP_NUM(SECRET_BASE_SHRUB2), 0x00, 0x01, 0x02,
+ MAP_NUM(SECRET_BASE_SHRUB3), 0x00, 0x07, 0x08,
+ MAP_NUM(SECRET_BASE_SHRUB4), 0x00, 0x09, 0x06
};
const struct MenuAction gUnknown_0858D048[] = {
@@ -175,14 +177,14 @@ void sub_80E8B6C(void)
{
u16 i;
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
for (i = 0; i < 20; i ++)
{
if (sCurSecretBaseId != gSaveBlock1Ptr->secretBases[i].secretBaseId)
{
continue;
}
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
VarSet(VAR_0x4054, i);
break;
}
@@ -192,11 +194,11 @@ void sub_80E8BC8(void)
{
if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0)
{
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
}
else
{
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
}
}
@@ -360,7 +362,7 @@ void sub_80E8F9C(void)
s8 idx;
idx = sCurSecretBaseId / 10 * 4;
- warp1_set_2(MAP_GROUP_SECRET_BASE_RED_CAVE1, gUnknown_0858CFE8[idx], gUnknown_0858CFE8[idx + 1]);
+ warp1_set_2(MAP_GROUP(SECRET_BASE_RED_CAVE1), gUnknown_0858CFE8[idx], gUnknown_0858CFE8[idx + 1]);
}
void sub_80E8FD0(u8 taskId)
@@ -393,7 +395,7 @@ void sub_80E8FD0(u8 taskId)
void sub_80E9068(void)
{
CreateTask(sub_80E8FD0, 0);
- fade_screen(1, 0);
+ FadeScreen(1, 0);
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
}
@@ -450,12 +452,12 @@ void sub_80E916C(u8 taskId)
void sub_80E91F8(void)
{
CreateTask(sub_80E916C, 0);
- fade_screen(1, 0);
+ FadeScreen(1, 0);
}
bool8 CurrentMapIsSecretBase(void)
{
- if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_SECRET_BASE_RED_CAVE1 && (u8)gSaveBlock1Ptr->location.mapNum <= MAP_ID_SECRET_BASE_SHRUB4)
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SECRET_BASE_RED_CAVE1) && (u8)gSaveBlock1Ptr->location.mapNum <= MAP_NUM(SECRET_BASE_SHRUB4))
{
return TRUE;
}
@@ -544,22 +546,22 @@ void sub_80E933C(void)
metatile = MapGridGetMetatileBehaviorAt(gSpecialVar_0x8006 + 7, gSpecialVar_0x8007 + 7);
if (MetatileBehavior_IsMB_B5(metatile) == TRUE || MetatileBehavior_IsMB_C3(metatile) == TRUE)
{
- gScriptResult = gMapHeader.events->mapObjects[objIdx].graphicsId + VAR_0x3F20;
- VarSet(gScriptResult, gDecorations[roomDecor[decorIdx]].tiles[0]);
- gScriptResult = gMapHeader.events->mapObjects[objIdx].localId;
+ gSpecialVar_Result = gMapHeader.events->mapObjects[objIdx].graphicsId + VAR_0x3F20;
+ VarSet(gSpecialVar_Result, gDecorations[roomDecor[decorIdx]].tiles[0]);
+ gSpecialVar_Result = gMapHeader.events->mapObjects[objIdx].localId;
FlagClear(gSpecialVar_0x8004 + 0xAE);
- show_sprite(gScriptResult, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
- sub_808EBA8(gScriptResult, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gSpecialVar_0x8006, gSpecialVar_0x8007);
- sub_808F254(gScriptResult, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ show_sprite(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ sub_808EBA8(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gSpecialVar_0x8006, gSpecialVar_0x8007);
+ sub_808F254(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
if (CurrentMapIsSecretBase() == TRUE && VarGet(VAR_0x4054) != 0)
{
if (category == DECORCAT_DOLL)
{
- sub_808F28C(gScriptResult, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, DECORCAT_DOLL);
+ sub_808F28C(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, DECORCAT_DOLL);
}
else if (category == DECORCAT_CUSHION)
{
- sub_808F28C(gScriptResult, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, DECORCAT_CUSHION);
+ sub_808F28C(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, DECORCAT_CUSHION);
}
}
gSpecialVar_0x8004 ++;
@@ -608,14 +610,14 @@ void sub_80E9668(struct Coords16 *coords, struct MapEvents *events)
{
sub_80E9608(coords, events);
sub_80E8B6C();
- ScriptContext1_SetupScript(gUnknown_08275BB7);
+ ScriptContext1_SetupScript(EventScript_275BB7);
}
bool8 sub_80E9680(void)
{
sub_80E8B58();
sub_80E8B6C();
- if (gScriptResult == TRUE)
+ if (gSpecialVar_Result == TRUE)
{
return FALSE;
}
@@ -650,18 +652,18 @@ void sub_80E96A4(u8 taskId)
void sub_80E9728(void)
{
CreateTask(sub_80E96A4, 0);
- fade_screen(1, 0);
+ FadeScreen(1, 0);
}
void sub_80E9744(void)
{
if (gSaveBlock1Ptr->secretBases[0].secretBaseId != sCurSecretBaseId)
{
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
}
else
{
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
}
}
@@ -710,237 +712,45 @@ u8 sub_80E98AC(struct Pokemon *pokemon)
return evTotal / 6;
}
-#ifdef NONMATCHING
-// This function is a meme
void sub_80E9914(void)
{
- u32 zero;
- u32 *personality;
u16 partyIdx;
u16 moveIdx;
u16 sbPartyIdx;
- u16 *species;
- u16 *items;
- u16 *moves;
- u8 *levels;
- u8 *evs;
+ struct SecretBaseParty *party;
sbPartyIdx = 0;
- personality = gSaveBlock1Ptr->secretBases[0].partyPersonality;
+ party = &gSaveBlock1Ptr->secretBases[0].party;
if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0)
{
- partyIdx = 0;
- moves = gSaveBlock1Ptr->secretBases[0].partyMoves;
- species = gSaveBlock1Ptr->secretBases[0].partySpecies;
- items = gSaveBlock1Ptr->secretBases[0].partyHeldItems;
- levels = gSaveBlock1Ptr->secretBases[0].partyLevels;
- evs = gSaveBlock1Ptr->secretBases[0].partyEVs;
- zero = 0;
- for (partyIdx = 0; partyIdx < PARTY_SIZE; partyIdx ++)
+ for (partyIdx = 0; partyIdx < PARTY_SIZE; partyIdx++)
{
- for (moveIdx = 0; moveIdx < 4; moveIdx ++)
+ for (moveIdx = 0; moveIdx < 4; moveIdx++)
{
- moves[partyIdx * 4 + moveIdx] = zero;
+ party->moves[partyIdx * 4 + moveIdx] = 0;
}
- species[partyIdx] = zero;
- items[partyIdx] = zero;
- levels[partyIdx] = zero;
- personality[partyIdx] = zero;
- evs[partyIdx] = zero;
- if (GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&gPlayerParty[partyIdx], MON_DATA_IS_EGG))
+ party->species[partyIdx] = 0;
+ party->heldItems[partyIdx] = 0;
+ party->levels[partyIdx] = 0;
+ party->personality[partyIdx] = 0;
+ party->EVs[partyIdx] = 0;
+ if (GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&gPlayerParty[partyIdx], MON_DATA_IS_EGG))
{
- for (moveIdx = 0; moveIdx < 4; moveIdx ++)
+ for (moveIdx = 0; moveIdx < 4; moveIdx++)
{
- moves[sbPartyIdx * 4 + moveIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_MOVE1 + moveIdx);
+ party->moves[sbPartyIdx * 4 + moveIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_MOVE1 + moveIdx);
}
- species[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES);
- items[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_HELD_ITEM);
- levels[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_LEVEL);
- personality[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY);
- evs[sbPartyIdx] = sub_80E98AC(&gPlayerParty[partyIdx]);
- sbPartyIdx ++;
+ party->species[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES);
+ party->heldItems[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_HELD_ITEM);
+ party->levels[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_LEVEL);
+ party->personality[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY);
+ party->EVs[sbPartyIdx] = sub_80E98AC(&gPlayerParty[partyIdx]);
+ sbPartyIdx++;
}
}
}
}
-#else
-__attribute__((naked)) void sub_80E9914(void)
-{
- asm_unified("\tpush {r4-r7,lr}\n"
- "\tmov r7, r10\n"
- "\tmov r6, r9\n"
- "\tmov r5, r8\n"
- "\tpush {r5-r7}\n"
- "\tsub sp, 0x24\n"
- "\tmovs r0, 0\n"
- "\tmov r10, r0\n"
- "\tldr r0, =gSaveBlock1Ptr\n"
- "\tldr r1, [r0]\n"
- "\tldr r2, =0x00001ad0\n"
- "\tadds r2, r1, r2\n"
- "\tstr r2, [sp]\n"
- "\tldr r3, =0x00001a9c\n"
- "\tadds r0, r1, r3\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0\n"
- "\tbne _080E993A\n"
- "\tb _080E9A60\n"
- "_080E993A:\n"
- "\tmovs r6, 0\n"
- "\tldr r7, =0x00001ae8\n"
- "\tadds r7, r1, r7\n"
- "\tstr r7, [sp, 0x14]\n"
- "\tldr r0, =0x00001b18\n"
- "\tadds r0, r1, r0\n"
- "\tstr r0, [sp, 0xC]\n"
- "\tldr r2, =0x00001b24\n"
- "\tadds r2, r1, r2\n"
- "\tstr r2, [sp, 0x10]\n"
- "\tadds r3, 0x94\n"
- "\tadds r3, r1, r3\n"
- "\tstr r3, [sp, 0x18]\n"
- "\tldr r7, =0x00001b36\n"
- "\tadds r7, r1, r7\n"
- "\tstr r7, [sp, 0x1C]\n"
- "\tmov r9, r6\n"
- "_080E995C:\n"
- "\tmovs r4, 0\n"
- "\tlsls r5, r6, 2\n"
- "\tlsls r3, r6, 1\n"
- "\tldr r0, =gPlayerParty\n"
- "\tmov r8, r0\n"
- "\tadds r1, r6, 0x1\n"
- "\tstr r1, [sp, 0x4]\n"
- "\tadds r2, r5, 0\n"
- "\tldr r1, [sp, 0x14]\n"
- "_080E996E:\n"
- "\tadds r0, r2, r4\n"
- "\tlsls r0, 1\n"
- "\tadds r0, r1, r0\n"
- "\tmov r7, r9\n"
- "\tstrh r7, [r0]\n"
- "\tadds r0, r4, 0x1\n"
- "\tlsls r0, 16\n"
- "\tlsrs r4, r0, 16\n"
- "\tcmp r4, 0x3\n"
- "\tbls _080E996E\n"
- "\tldr r1, [sp, 0xC]\n"
- "\tadds r0, r1, r3\n"
- "\tmov r2, r9\n"
- "\tstrh r2, [r0]\n"
- "\tldr r7, [sp, 0x10]\n"
- "\tadds r0, r7, r3\n"
- "\tstrh r2, [r0]\n"
- "\tldr r1, [sp, 0x18]\n"
- "\tadds r0, r1, r6\n"
- "\tmov r2, r9\n"
- "\tstrb r2, [r0]\n"
- "\tldr r3, [sp]\n"
- "\tadds r0, r3, r5\n"
- "\tmov r7, r9\n"
- "\tstr r7, [r0]\n"
- "\tldr r1, [sp, 0x1C]\n"
- "\tadds r0, r1, r6\n"
- "\tstrb r7, [r0]\n"
- "\tmovs r2, 0x64\n"
- "\tadds r5, r6, 0\n"
- "\tmuls r5, r2\n"
- "\tmov r3, r8\n"
- "\tadds r4, r5, r3\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0xB\n"
- "\tbl GetMonData\n"
- "\tcmp r0, 0\n"
- "\tbeq _080E9A54\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0x2D\n"
- "\tbl GetMonData\n"
- "\tcmp r0, 0\n"
- "\tbne _080E9A54\n"
- "\tmovs r4, 0\n"
- "\tmov r7, r10\n"
- "\tlsls r7, 2\n"
- "\tmov r8, r7\n"
- "\tmov r0, r10\n"
- "\tlsls r7, r0, 1\n"
- "\tadds r0, 0x1\n"
- "\tstr r0, [sp, 0x8]\n"
- "\tldr r2, =gPlayerParty\n"
- "_080E99DA:\n"
- "\tadds r1, r4, 0\n"
- "\tadds r1, 0xD\n"
- "\tadds r0, r5, r2\n"
- "\tstr r2, [sp, 0x20]\n"
- "\tbl GetMonData\n"
- "\tmov r3, r8\n"
- "\tadds r1, r3, r4\n"
- "\tlsls r1, 1\n"
- "\tldr r3, [sp, 0x14]\n"
- "\tadds r1, r3, r1\n"
- "\tstrh r0, [r1]\n"
- "\tadds r0, r4, 0x1\n"
- "\tlsls r0, 16\n"
- "\tlsrs r4, r0, 16\n"
- "\tldr r2, [sp, 0x20]\n"
- "\tcmp r4, 0x3\n"
- "\tbls _080E99DA\n"
- "\tmovs r0, 0x64\n"
- "\tadds r4, r6, 0\n"
- "\tmuls r4, r0\n"
- "\tldr r0, =gPlayerParty\n"
- "\tadds r4, r0\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0xB\n"
- "\tbl GetMonData\n"
- "\tldr r2, [sp, 0xC]\n"
- "\tadds r1, r2, r7\n"
- "\tstrh r0, [r1]\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0xC\n"
- "\tbl GetMonData\n"
- "\tldr r3, [sp, 0x10]\n"
- "\tadds r1, r3, r7\n"
- "\tstrh r0, [r1]\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0x38\n"
- "\tbl GetMonData\n"
- "\tldr r1, [sp, 0x18]\n"
- "\tadd r1, r10\n"
- "\tstrb r0, [r1]\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0\n"
- "\tbl GetMonData\n"
- "\tldr r1, [sp]\n"
- "\tadd r1, r8\n"
- "\tstr r0, [r1]\n"
- "\tadds r0, r4, 0\n"
- "\tbl sub_80E98AC\n"
- "\tldr r1, [sp, 0x1C]\n"
- "\tadd r1, r10\n"
- "\tstrb r0, [r1]\n"
- "\tldr r7, [sp, 0x8]\n"
- "\tlsls r0, r7, 16\n"
- "\tlsrs r0, 16\n"
- "\tmov r10, r0\n"
- "_080E9A54:\n"
- "\tldr r1, [sp, 0x4]\n"
- "\tlsls r0, r1, 16\n"
- "\tlsrs r6, r0, 16\n"
- "\tcmp r6, 0x5\n"
- "\tbhi _080E9A60\n"
- "\tb _080E995C\n"
- "_080E9A60:\n"
- "\tadd sp, 0x24\n"
- "\tpop {r3-r5}\n"
- "\tmov r8, r3\n"
- "\tmov r9, r4\n"
- "\tmov r10, r5\n"
- "\tpop {r4-r7}\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.pool");
-}
-#endif
void sub_80E9A90(void)
{
@@ -1016,15 +826,15 @@ void sub_80E9BDC(void)
{
if (sub_80E9878(VarGet(VAR_0x4054)) == TRUE)
{
- gScriptResult = 1;
+ gSpecialVar_Result = 1;
}
else if (sub_80E9BA8() > 9)
{
- gScriptResult = 2;
+ gSpecialVar_Result = 2;
}
else
{
- gScriptResult = 0;
+ gSpecialVar_Result = 0;
}
}
@@ -1081,13 +891,13 @@ void game_continue(u8 taskId)
if (sub_80E9878(i))
{
sub_80E9780(gUnknown_0203A020->names[count], i);
- gUnknown_0203A020->items[count].unk_00 = gUnknown_0203A020->names[count];
- gUnknown_0203A020->items[count].unk_04 = i;
+ gUnknown_0203A020->items[count].name = gUnknown_0203A020->names[count];
+ gUnknown_0203A020->items[count].id = i;
count ++;
}
}
- gUnknown_0203A020->items[count].unk_00 = gText_Cancel;
- gUnknown_0203A020->items[count].unk_04 = -2;
+ gUnknown_0203A020->items[count].name = gText_Cancel;
+ gUnknown_0203A020->items[count].id = -2;
data[0] = count + 1;
if (data[0] < 8)
{
@@ -1097,11 +907,11 @@ void game_continue(u8 taskId)
{
data[3] = 8;
}
- gUnknown_03006310 = gUnknown_0858D07C;
- gUnknown_03006310.unk_10 = data[6];
- gUnknown_03006310.unk_0c = data[0];
- gUnknown_03006310.unk_00 = gUnknown_0203A020->items;
- gUnknown_03006310.unk_0e = data[3];
+ gMultiuseListMenuTemplate = gUnknown_0858D07C;
+ gMultiuseListMenuTemplate.unk_10 = data[6];
+ gMultiuseListMenuTemplate.totalItems = data[0];
+ gMultiuseListMenuTemplate.items = gUnknown_0203A020->items;
+ gMultiuseListMenuTemplate.maxShowed = data[3];
}
void sub_80E9DEC(u32 a0, bool8 flag, struct ListMenu *menu)
@@ -1118,7 +928,7 @@ void sub_80E9E00(u8 taskId)
data = gTasks[taskId].data;
SetStandardWindowBorderStyle(data[6], 0);
- data[5] = ListMenuInit(&gUnknown_03006310, data[2], data[1]);
+ data[5] = ListMenuInit(&gMultiuseListMenuTemplate, data[2], data[1]);
sub_80E9E44(taskId);
schedule_bg_copy_tilemap_to_vram(0);
}
@@ -1137,8 +947,8 @@ void sub_80E9E90(u8 taskId)
s32 input;
data = gTasks[taskId].data;
- input = ListMenuHandleInput(data[5]);
- get_coro_args_x18_x1A(data[5], &data[2], &data[1]);
+ input = ListMenuHandleInputGetItemId(data[5]);
+ sub_81AE860(data[5], &data[2], &data[1]);
switch (input)
{
case -1:
@@ -1282,48 +1092,48 @@ u8 sub_80EA20C(u8 secretBaseRecordId)
return (gSaveBlock1Ptr->secretBases[secretBaseRecordId].trainerId[0] % 5) + (gSaveBlock1Ptr->secretBases[secretBaseRecordId].gender * 5);
}
-const u8 *sub_80EA250(void)
+const u8 *GetSecretBaseTrainerLoseText(void)
{
u8 param;
param = sub_80EA20C(VarGet(VAR_0x4054));
if (param == 0)
{
- return gUnknown_08274966;
+ return SecretBase_RedCave1_Text_274966;
}
if (param == 1)
{
- return gUnknown_08274D13;
+ return SecretBase_RedCave1_Text_274D13;
}
if (param == 2)
{
- return gUnknown_08274FFE;
+ return SecretBase_RedCave1_Text_274FFE;
}
if (param == 3)
{
- return gUnknown_08275367;
+ return SecretBase_RedCave1_Text_275367;
}
if (param == 4)
{
- return gUnknown_082756C7;
+ return SecretBase_RedCave1_Text_2756C7;
}
if (param == 5)
{
- return gUnknown_08274B24;
+ return SecretBase_RedCave1_Text_274B24;
}
if (param == 6)
{
- return gUnknown_08274E75;
+ return SecretBase_RedCave1_Text_274E75;
}
if (param == 7)
{
- return gUnknown_082751E1;
+ return SecretBase_RedCave1_Text_2751E1;
}
if (param == 8)
{
- return gUnknown_082754F6;
+ return SecretBase_RedCave1_Text_2754F6;
}
- return gUnknown_082758CC;
+ return SecretBase_RedCave1_Text_2758CC;
}
void sub_80EA2E4(void)
@@ -1335,7 +1145,7 @@ void sub_80EA2E4(void)
void sub_80EA30C(void)
{
- gSaveBlock1Ptr->secretBases[VarGet(VAR_0x4054)].sbr_field_1_5 = gScriptResult;
+ gSaveBlock1Ptr->secretBases[VarGet(VAR_0x4054)].sbr_field_1_5 = gSpecialVar_Result;
}
void sub_80EA354(void)
@@ -1353,10 +1163,9 @@ void sub_80EA354(void)
FlagSet(0x922);
}
gSpecialVar_0x8004 = sub_80EA20C(secretBaseRecordId);
- gScriptResult = gSaveBlock1Ptr->secretBases[secretBaseRecordId].sbr_field_1_5;
+ gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseRecordId].sbr_field_1_5;
}
-
void sub_80EA3E4(u8 taskId)
{
s16 x;
@@ -1866,7 +1675,7 @@ void sub_80EAF80(void *records, size_t recordSize, u8 linkIdx)
{
struct SecretBaseRecordMixer mixers[3];
u16 i;
-
+
if (FlagGet(0x60))
{
switch (GetLinkPlayerCount())
diff --git a/src/sound.c b/src/sound.c
index a95511ece..ba3f659cc 100644
--- a/src/sound.c
+++ b/src/sound.c
@@ -5,7 +5,7 @@
#include "m4a.h"
#include "main.h"
#include "pokemon.h"
-#include "songs.h"
+#include "constants/songs.h"
#include "task.h"
struct Fanfare
@@ -29,10 +29,10 @@ IWRAM_DATA static u16 sFanfareCounter;
bool8 gDisableMusic;
extern u32 gBattleTypeFlags;
-extern struct MusicPlayerInfo gMPlay_BGM;
-extern struct MusicPlayerInfo gMPlay_SE1;
-extern struct MusicPlayerInfo gMPlay_SE2;
-extern struct MusicPlayerInfo gMPlay_SE3;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_SE1;
+extern struct MusicPlayerInfo gMPlayInfo_SE2;
+extern struct MusicPlayerInfo gMPlayInfo_SE3;
extern struct ToneData gCryTable[];
extern struct ToneData gCryTable2[];
extern const struct Fanfare sFanfares[];
@@ -171,7 +171,7 @@ bool8 IsNotWaitingForBGMStop(void)
void PlayFanfareByFanfareNum(u8 fanfareNum)
{
u16 songNum;
- m4aMPlayStop(&gMPlay_BGM);
+ m4aMPlayStop(&gMPlayInfo_BGM);
songNum = sFanfares[fanfareNum].songNum;
sFanfareCounter = sFanfares[fanfareNum].duration;
m4aSongNumStart(songNum);
@@ -187,9 +187,9 @@ bool8 WaitFanfare(bool8 stop)
else
{
if (!stop)
- m4aMPlayContinue(&gMPlay_BGM);
+ m4aMPlayContinue(&gMPlayInfo_BGM);
else
- m4aSongNumStart(SE_STOP);
+ m4aSongNumStart(MUS_DUMMY);
return TRUE;
}
@@ -232,7 +232,7 @@ static void Task_Fanfare(u8 taskId)
}
else
{
- m4aMPlayContinue(&gMPlay_BGM);
+ m4aMPlayContinue(&gMPlayInfo_BGM);
DestroyTask(taskId);
}
}
@@ -250,46 +250,46 @@ void FadeInNewBGM(u16 songNum, u8 speed)
if (songNum == 0xFFFF)
songNum = 0;
m4aSongNumStart(songNum);
- m4aMPlayImmInit(&gMPlay_BGM);
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0);
+ m4aMPlayImmInit(&gMPlayInfo_BGM);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0);
m4aSongNumStop(songNum);
- m4aMPlayFadeIn(&gMPlay_BGM, speed);
+ m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
}
void FadeOutBGMTemporarily(u8 speed)
{
- m4aMPlayFadeOutTemporarily(&gMPlay_BGM, speed);
+ m4aMPlayFadeOutTemporarily(&gMPlayInfo_BGM, speed);
}
bool8 IsBGMPausedOrStopped(void)
{
- if (gMPlay_BGM.status & MUSICPLAYER_STATUS_PAUSE)
+ if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
return TRUE;
- if (!(gMPlay_BGM.status & MUSICPLAYER_STATUS_TRACK))
+ if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return TRUE;
return FALSE;
}
void FadeInBGM(u8 speed)
{
- m4aMPlayFadeIn(&gMPlay_BGM, speed);
+ m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
}
void FadeOutBGM(u8 speed)
{
- m4aMPlayFadeOut(&gMPlay_BGM, speed);
+ m4aMPlayFadeOut(&gMPlayInfo_BGM, speed);
}
bool8 IsBGMStopped(void)
{
- if (!(gMPlay_BGM.status & MUSICPLAYER_STATUS_TRACK))
+ if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return TRUE;
return FALSE;
}
void PlayCry1(u16 species, s8 pan)
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, 0);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
@@ -308,7 +308,7 @@ void PlayCry3(u16 species, s8 pan, u8 mode)
}
else
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
@@ -324,7 +324,7 @@ void PlayCry4(u16 species, s8 pan, u8 mode)
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
}
}
@@ -337,7 +337,7 @@ void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
}
else
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
gPokemonCryBGMDuckingCounter = 2;
}
@@ -345,7 +345,7 @@ void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
void PlayCry5(u16 species, u8 mode)
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, 0, CRY_VOLUME, 10, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
@@ -529,7 +529,7 @@ static void Task_DuckBGMForPokemonCry(u8 taskId)
if (!IsPokemonCryPlaying(gMPlay_PokemonCry))
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
DestroyTask(taskId);
}
}
@@ -557,55 +557,55 @@ void PlaySE(u16 songNum)
void PlaySE12WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
- m4aMPlayImmInit(&gMPlay_SE1);
- m4aMPlayImmInit(&gMPlay_SE2);
- m4aMPlayPanpotControl(&gMPlay_SE1, 0xFFFF, pan);
- m4aMPlayPanpotControl(&gMPlay_SE2, 0xFFFF, pan);
+ m4aMPlayImmInit(&gMPlayInfo_SE1);
+ m4aMPlayImmInit(&gMPlayInfo_SE2);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
void PlaySE1WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
- m4aMPlayImmInit(&gMPlay_SE1);
- m4aMPlayPanpotControl(&gMPlay_SE1, 0xFFFF, pan);
+ m4aMPlayImmInit(&gMPlayInfo_SE1);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
}
void PlaySE2WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
- m4aMPlayImmInit(&gMPlay_SE2);
- m4aMPlayPanpotControl(&gMPlay_SE2, 0xFFFF, pan);
+ m4aMPlayImmInit(&gMPlayInfo_SE2);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
void SE12PanpotControl(s8 pan)
{
- m4aMPlayPanpotControl(&gMPlay_SE1, 0xFFFF, pan);
- m4aMPlayPanpotControl(&gMPlay_SE2, 0xFFFF, pan);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
+ m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
bool8 IsSEPlaying(void)
{
- if ((gMPlay_SE1.status & MUSICPLAYER_STATUS_PAUSE) && (gMPlay_SE2.status & MUSICPLAYER_STATUS_PAUSE))
+ if ((gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_PAUSE) && (gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_PAUSE))
return FALSE;
- if (!(gMPlay_SE1.status & MUSICPLAYER_STATUS_TRACK) && !(gMPlay_SE2.status & MUSICPLAYER_STATUS_TRACK))
+ if (!(gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_TRACK) && !(gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
bool8 IsBGMPlaying(void)
{
- if (gMPlay_BGM.status & MUSICPLAYER_STATUS_PAUSE)
+ if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
return FALSE;
- if (!(gMPlay_BGM.status & MUSICPLAYER_STATUS_TRACK))
+ if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
bool8 IsSpecialSEPlaying(void)
{
- if (gMPlay_SE3.status & MUSICPLAYER_STATUS_PAUSE)
+ if (gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_PAUSE)
return FALSE;
- if (!(gMPlay_SE3.status & MUSICPLAYER_STATUS_TRACK))
+ if (!(gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
diff --git a/src/sprite.c b/src/sprite.c
index daa019019..8a4729b27 100644
--- a/src/sprite.c
+++ b/src/sprite.c
@@ -168,14 +168,7 @@ static const struct Sprite sDummySprite =
.animPaused = 0,
.affineAnimPaused = 0,
.animLoopCounter = 0,
- .data0 = 0,
- .data1 = 0,
- .data2 = 0,
- .data3 = 0,
- .data4 = 0,
- .data5 = 0,
- .data6 = 0,
- .data7 = 0,
+ .data = {0, 0, 0, 0, 0, 0, 0},
.inUse = 0,
.coordOffsetEnabled = 0,
.invisible = 0,
@@ -247,12 +240,26 @@ static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] =
AffineAnimCmd_frame,
};
-static const s32 gUnknown_082EC6F4[24] =
+static const s32 sUnknown_082EC6F4[3][4][2] =
{
- 8, 8, 0x10, 0x10, 0x20, 0x20,
- 0x40, 0x40, 0x10, 8, 0x20, 8,
- 0x20, 0x10, 0x40, 0x20, 8, 0x10,
- 8, 0x20, 0x10, 0x20, 0x20, 0x40,
+ {
+ {8, 8},
+ {0x10, 0x10},
+ {0x20, 0x20},
+ {0x40, 0x40},
+ },
+ {
+ {0x10, 8},
+ {0x20, 8},
+ {0x20, 0x10},
+ {0x40, 0x20},
+ },
+ {
+ {8, 0x10},
+ {8, 0x20},
+ {0x10, 0x20},
+ {0x20, 0x40},
+ },
};
static const struct OamDimensions sOamDimensions[3][4] =
@@ -1075,7 +1082,7 @@ void BeginAffineAnim(struct Sprite *sprite)
ApplyAffineAnimFrame(matrixNum, &frameCmd);
sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration;
if (sprite->flags_f)
- obj_update_pos2(sprite, sprite->data6, sprite->data7);
+ obj_update_pos2(sprite, sprite->data[6], sprite->data[7]);
}
}
@@ -1101,7 +1108,7 @@ void ContinueAffineAnim(struct Sprite *sprite)
sAffineAnimCmdFuncs[funcIndex](matrixNum, sprite);
}
if (sprite->flags_f)
- obj_update_pos2(sprite, sprite->data6, sprite->data7);
+ obj_update_pos2(sprite, sprite->data[6], sprite->data[7]);
}
}
@@ -1197,8 +1204,8 @@ u8 GetSpriteMatrixNum(struct Sprite *sprite)
void sub_8007E18(struct Sprite* sprite, s16 a2, s16 a3)
{
- sprite->data6 = a2;
- sprite->data7 = a3;
+ sprite->data[6] = a2;
+ sprite->data[7] = a3;
sprite->flags_f = 1;
}
@@ -1214,106 +1221,26 @@ s32 sub_8007E28(s32 a0, s32 a1, s32 a2)
return a2 - ((u32)(a2 * a1) / (u32)(a0) + var1);
}
-#ifdef NONMATCHING
-void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
+void obj_update_pos2(struct Sprite *sprite, s32 a1, s32 a2)
{
s32 var0, var1, var2;
- u8 matrixNum = sprite->oam.matrixNum;
+
+ u32 matrixNum = sprite->oam.matrixNum;
if (a1 != 0x800)
{
- var0 = gUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32];
+ var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][0];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].a;
sprite->pos2.x = sub_8007E28(var1, var2, a1);
}
if (a2 != 0x800)
{
- var0 = gUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)];
+ var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][1];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].d;
sprite->pos2.y = sub_8007E28(var1, var2, a2);
}
}
-#else
-__attribute__((naked))
-void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6,r7}\n\
- adds r5, r0, 0\n\
- adds r6, r1, 0\n\
- mov r8, r2\n\
- ldrb r1, [r5, 0x3]\n\
- lsls r0, r1, 26\n\
- lsrs r7, r0, 27\n\
- movs r0, 0x80\n\
- lsls r0, 4\n\
- mov r9, r0\n\
- cmp r6, r9\n\
- beq _08007EA2\n\
- ldr r2, =gUnknown_082EC6F4\n\
- lsrs r1, 6\n\
- lsls r1, 3\n\
- ldrb r0, [r5, 0x1]\n\
- lsrs r0, 6\n\
- lsls r0, 5\n\
- adds r1, r0\n\
- adds r1, r2\n\
- ldr r0, [r1]\n\
- lsls r4, r0, 8\n\
- lsls r0, 16\n\
- ldr r2, =gOamMatrices\n\
- lsls r1, r7, 3\n\
- adds r1, r2\n\
- movs r2, 0\n\
- ldrsh r1, [r1, r2]\n\
- bl __divsi3\n\
- adds r1, r0, 0\n\
- adds r0, r4, 0\n\
- adds r2, r6, 0\n\
- bl sub_8007E28\n\
- strh r0, [r5, 0x24]\n\
-_08007EA2:\n\
- cmp r8, r9\n\
- beq _08007EDA\n\
- ldr r2, =gUnknown_082EC6F4\n\
- ldrb r1, [r5, 0x3]\n\
- lsrs r1, 6\n\
- lsls r1, 3\n\
- ldrb r0, [r5, 0x1]\n\
- lsrs r0, 6\n\
- lsls r0, 5\n\
- adds r1, r0\n\
- adds r2, 0x4\n\
- adds r1, r2\n\
- ldr r0, [r1]\n\
- lsls r4, r0, 8\n\
- lsls r0, 16\n\
- ldr r2, =gOamMatrices\n\
- lsls r1, r7, 3\n\
- adds r1, r2\n\
- movs r2, 0x6\n\
- ldrsh r1, [r1, r2]\n\
- bl __divsi3\n\
- adds r1, r0, 0\n\
- adds r0, r4, 0\n\
- mov r2, r8\n\
- bl sub_8007E28\n\
- strh r0, [r5, 0x26]\n\
-_08007EDA:\n\
- pop {r3,r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif // NONMATCHING
void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip)
{
diff --git a/src/start_menu.c b/src/start_menu.c
index 37331a922..d076d307d 100644
--- a/src/start_menu.c
+++ b/src/start_menu.c
@@ -6,6 +6,8 @@
#include "window.h"
#include "string_util.h"
#include "text.h"
+#include "strings.h"
+#include "bg.h"
// Menu actions
enum
@@ -25,6 +27,15 @@ enum
MENU_ACTION_PYRAMID_BAG
};
+extern bool32 is_c1_link_related_active(void);
+extern bool32 InUnionRoom(void);
+extern bool8 InBattlePike(void);
+extern bool8 InBattlePyramid(void);
+extern bool8 InMultiBattleRoom(void);
+extern void NewMenuHelpers_DrawStdWindowFrame(u8 windowId, u8 a1);
+extern void sub_8198070(u8 windowId, u8 a1);
+
+// this file's functions
static void BuildStartMenuActions_LinkMode(void);
static void BuildStartMenuActions_UnionRoom(void);
static void BuildStartMenuActions_SafariZone(void);
@@ -32,21 +43,94 @@ static void BuildStartMenuActions_BattlePike(void);
static void BuildStartMenuActions_BattlePyramid(void);
static void BuildStartMenuActions_MultiBattleRoom(void);
static void BuildStartMenuActions_Normal(void);
-u8 StartMenu_PlayerName(void);
-
-extern bool32 is_c1_link_related_active(void);
-extern bool32 InUnionRoom(void);
-extern bool8 InBattlePike(void);
-extern bool8 InBattlePyramid(void);
-extern bool8 InMultiBattleRoom(void);
-extern void sub_81973FC(u8 windowId, u8 a1);
-extern void sub_8198070(u8 windowId, u8 a1);
+bool8 StartMenu_Pokedex(void);
+bool8 StartMenu_Pokemon(void);
+bool8 StartMenu_Bag(void);
+bool8 StartMenu_PokeNav(void);
+bool8 StartMenu_PlayerName(void);
+bool8 StartMenu_Save(void);
+bool8 StartMenu_Option(void);
+bool8 StartMenu_Exit(void);
+bool8 StartMenu_SafariZoneRetire(void);
+bool8 StartMenu_LinkModePlayerName(void);
+bool8 StartMenu_BattlePyramidRetire(void);
+bool8 StartMenu_BattlePyramidBag(void);
+// EWRAM vars
EWRAM_DATA u8 sSafariBallsWindowId = 0;
EWRAM_DATA u8 sBattlePyramidFloorWindowId = 0;
EWRAM_DATA u8 sStartMenuCursorPos = 0;
EWRAM_DATA u8 sNumStartMenuActions = 0;
EWRAM_DATA u8 sCurrentStartMenuActions[9] = {0};
+EWRAM_DATA u8 gUnknown_02037619[2] = {0};
+EWRAM_DATA bool8 (*gUnknown_0203761C)(void) = NULL;
+EWRAM_DATA u8 gUnknown_02037620 = 0;
+EWRAM_DATA u8 gUnknown_02037621 = 0;
+EWRAM_DATA u8 gUnknown_02037622 = 0;
+
+// const rom data
+static const struct WindowTemplate gSafariBallsWindowTemplate = {0, 1, 1, 9, 4, 0xF, 8};
+
+static const u8* const sPyramindFloorNames[] =
+{
+ gText_Floor1,
+ gText_Floor2,
+ gText_Floor3,
+ gText_Floor4,
+ gText_Floor5,
+ gText_Floor6,
+ gText_Floor7,
+ gText_Peak
+};
+
+static const struct WindowTemplate gPyramidFloorWindowTemplate_2 = {0, 1, 1, 0xA, 4, 0xF, 8};
+static const struct WindowTemplate gPyramidFloorWindowTemplate_1 = {0, 1, 1, 0xC, 4, 0xF, 8};
+
+const struct MenuAction sStartMenuItems[] =
+{
+ {gText_MenuPokedex, {.u8_void = StartMenu_Pokedex}},
+ {gText_MenuPokemon, {.u8_void = StartMenu_Pokemon}},
+ {gText_MenuBag, {.u8_void = StartMenu_Bag}},
+ {gText_MenuPokenav, {.u8_void = StartMenu_PokeNav}},
+ {gText_MenuPlayer, {.u8_void = StartMenu_PlayerName}},
+ {gText_MenuSave, {.u8_void = StartMenu_Save}},
+ {gText_MenuOption, {.u8_void = StartMenu_Option}},
+ {gText_MenuExit, {.u8_void = StartMenu_Exit}},
+ {gText_MenuRetire, {.u8_void = StartMenu_SafariZoneRetire}},
+ {gText_MenuPlayer, {.u8_void = StartMenu_LinkModePlayerName}},
+ {gText_MenuRest, {.u8_void = StartMenu_Save}},
+ {gText_MenuRetire, {.u8_void = StartMenu_BattlePyramidRetire}},
+ {gText_MenuBag, {.u8_void = StartMenu_BattlePyramidBag}}
+};
+
+const struct BgTemplate gUnknown_085105A8[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ }
+};
+
+const struct WindowTemplate gUnknown_085105AC[] =
+{
+ {0, 2, 0xF, 0x1A, 4, 0xF, 0x194},
+ DUMMY_WIN_TEMPLATE
+};
+
+const struct WindowTemplate gUnknown_085105BC = {0, 1, 1, 0xE, 0xA, 0xF, 8};
+
+// code
+void SetDexPokemonPokenavFlags(void) // unused
+{
+ FlagSet(FLAG_SYS_POKEDEX_GET);
+ FlagSet(FLAG_SYS_POKEMON_GET);
+ FlagSet(FLAG_SYS_POKENAV_GET);
+}
void BuildStartMenuActions(void)
{
@@ -74,12 +158,12 @@ void AddStartMenuAction(u8 action)
static void BuildStartMenuActions_Normal(void)
{
- if (FlagGet(SYS_POKEDEX_GET) == TRUE)
+ if (FlagGet(FLAG_SYS_POKEDEX_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKEDEX);
- if (FlagGet(SYS_POKEMON_GET) == TRUE)
+ if (FlagGet(FLAG_SYS_POKEMON_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_BAG);
- if (FlagGet(SYS_POKENAV_GET) == TRUE)
+ if (FlagGet(FLAG_SYS_POKENAV_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKENAV);
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_SAVE);
@@ -102,7 +186,7 @@ static void BuildStartMenuActions_LinkMode(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_BAG);
- if (FlagGet(SYS_POKENAV_GET) == TRUE)
+ if (FlagGet(FLAG_SYS_POKENAV_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKENAV);
AddStartMenuAction(MENU_ACTION_PLAYER_LINK);
AddStartMenuAction(MENU_ACTION_OPTION);
@@ -113,7 +197,7 @@ static void BuildStartMenuActions_UnionRoom(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_BAG);
- if (FlagGet(SYS_POKENAV_GET) == TRUE)
+ if (FlagGet(FLAG_SYS_POKENAV_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKENAV);
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_OPTION);
@@ -148,25 +232,17 @@ static void BuildStartMenuActions_MultiBattleRoom(void)
AddStartMenuAction(MENU_ACTION_EXIT);
}
-extern const struct WindowTemplate gSafariBallsWindowTemplate;
-extern const struct WindowTemplate gPyramidFloorWindowTemplate_1;
-extern const struct WindowTemplate gPyramidFloorWindowTemplate_2;
-extern const u8 gText_SafariBallStock[];
-
void DisplaySafariBallsWindow(void)
{
sSafariBallsWindowId = AddWindow(&gSafariBallsWindowTemplate);
PutWindowTilemap(sSafariBallsWindowId);
- sub_81973FC(sSafariBallsWindowId, 0);
+ NewMenuHelpers_DrawStdWindowFrame(sSafariBallsWindowId, 0);
ConvertIntToDecimalStringN(gStringVar1, gNumSafariBalls, STR_CONV_MODE_RIGHT_ALIGN, 2);
StringExpandPlaceholders(gStringVar4, gText_SafariBallStock);
PrintTextOnWindow(sSafariBallsWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sSafariBallsWindowId, 2);
}
-extern const u8* const gUnknown_08510510[];
-extern const u8 gText_BattlePyramidFloor[];
-
void DisplayPyramidFloorWindow(void)
{
// TODO: fix location
@@ -175,8 +251,8 @@ void DisplayPyramidFloorWindow(void)
else
sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_2);
PutWindowTilemap(sBattlePyramidFloorWindowId);
- sub_81973FC(sBattlePyramidFloorWindowId, 0);
- StringCopy(gStringVar1, gUnknown_08510510[gSaveBlock2Ptr->field_CAA[4]]);
+ NewMenuHelpers_DrawStdWindowFrame(sBattlePyramidFloorWindowId, 0);
+ StringCopy(gStringVar1, sPyramindFloorNames[gSaveBlock2Ptr->field_CAA[4]]);
StringExpandPlaceholders(gStringVar4, gText_BattlePyramidFloor);
PrintTextOnWindow(sBattlePyramidFloorWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sBattlePyramidFloorWindowId, 2);
@@ -197,8 +273,6 @@ void RemoveExtraStartMenuWindows(void)
}
}
-extern const struct MenuAction sStartMenuItems[];
-
/*
// Prints n menu items starting at *index
static bool32 PrintStartMenuItemsMultistep(s16 *index, u32 n)
diff --git a/src/starter_choose.c b/src/starter_choose.c
new file mode 100644
index 000000000..83a7b8112
--- /dev/null
+++ b/src/starter_choose.c
@@ -0,0 +1,391 @@
+#include "global.h"
+#include "starter_choose.h"
+#include "palette.h"
+#include "sprite.h"
+#include "pokemon.h"
+#include "task.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "main.h"
+#include "window.h"
+#include "text.h"
+#include "decompress.h"
+#include "menu.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "event_data.h"
+#include "pokedex.h"
+#include "data2.h"
+#include "international_string_util.h"
+#include "trig.h"
+
+#define STARTER_MON_COUNT 3
+
+// Position of the sprite of the selected starter Pokemon
+#define STARTER_PKMN_POS_X 120
+#define STARTER_PKMN_POS_Y 64
+
+// graphics
+extern const u32 gBirchHelpGfx[];
+extern const u32 gBirchBagTilemap[];
+extern const u32 gBirchGrassTilemap[];
+extern const u16 gBirchBagGrassPal[];
+
+// text
+extern const u8 gText_BirchInTrouble[];
+extern const u8 gText_ConfirmStarterChoice[];
+
+extern const u16 sStarterMon[STARTER_MON_COUNT];
+extern const struct BgTemplate gUnknown_085B1E00[3];
+extern const struct WindowTemplate gUnknown_085B1DCC[];
+extern const struct WindowTemplate gUnknown_085B1DDC;
+extern const struct CompressedSpriteSheet gUnknown_085B1ED8[];
+extern const struct CompressedSpriteSheet gUnknown_085B1EE8[];
+extern const struct SpritePalette gUnknown_085B1EF8[];
+extern const struct SpriteTemplate sSpriteTemplate_PokeBall;
+extern const struct SpriteTemplate sSpriteTemplate_Hand;
+extern const struct SpriteTemplate gUnknown_085B1F40;
+extern const union AffineAnimCmd *const gUnknown_085B1ED0;
+extern const u8 sPokeballCoords[STARTER_MON_COUNT][2];
+extern const struct WindowTemplate gUnknown_085B1DE4;
+extern const u8 gStarterChoose_LabelCoords[][2];
+extern const u8 gUnknown_085B1E0C[];
+extern const u8 gUnknown_085B1E28[][2];
+
+extern void sub_809882C(u8, u16, u8);
+extern void ScanlineEffect_Stop(void);
+extern void clear_scheduled_bg_copies_to_vram(void);
+extern void dp13_810BB8C(void);
+extern void do_scheduled_bg_tilemap_copies_to_vram(void);
+extern u16 sub_818D820(u16);
+extern const u16 *GetOverworldTextboxPalettePtr(void);
+extern u8 sub_818D3E4(u16 species, u32 trainerId, u32 personality, u8 flags, s16 x, s16 y, u8, u16);
+
+// this file's functions
+static void MainCallback2_StarterChoose(void);
+static void sub_8134604(void);
+static void Task_StarterChoose1(u8 taskId);
+static void Task_StarterChoose2(u8 taskId);
+static void Task_StarterChoose3(u8 taskId);
+static void Task_StarterChoose4(u8 taskId);
+static void Task_StarterChoose5(u8 taskId);
+static void Task_StarterChoose6(u8 taskId);
+static void Task_MoveStarterChooseCursor(u8 taskId);
+static void sub_8134668(u8 taskId);
+static void CreateStarterPokemonLabel(u8 selection);
+static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y);
+void StarterPokemonSpriteCallback(struct Sprite *sprite);
+
+static IWRAM_DATA u16 sStarterChooseWindowId;
+
+u16 GetStarterPokemon(u16 chosenStarterId)
+{
+ if (chosenStarterId > STARTER_MON_COUNT)
+ chosenStarterId = 0;
+ return sStarterMon[chosenStarterId];
+}
+
+static void VblankCB_StarterChoose(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+#define tStarterSelection data[0]
+#define tPkmnSpriteId data[1]
+#define tCircleSpriteId data[2]
+
+void CB2_ChooseStarter(void)
+{
+ u16 savedIme;
+ u8 taskId;
+ u8 spriteId;
+
+ SetVBlankCallback(NULL);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetGpuReg(REG_OFFSET_BG3CNT, 0);
+ SetGpuReg(REG_OFFSET_BG2CNT, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0);
+ SetGpuReg(REG_OFFSET_BG0CNT, 0);
+
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ ChangeBgX(2, 0, 0);
+ ChangeBgY(2, 0, 0);
+ ChangeBgX(3, 0, 0);
+ ChangeBgY(3, 0, 0);
+
+ DmaFill16(3, 0, VRAM, VRAM_SIZE);
+ DmaFill32(3, 0, OAM, OAM_SIZE);
+ DmaFill16(3, 0, PLTT, PLTT_SIZE);
+
+ LZ77UnCompVram(&gBirchHelpGfx, (void *)VRAM);
+ LZ77UnCompVram(&gBirchBagTilemap, (void *)(VRAM + 0x3000));
+ LZ77UnCompVram(&gBirchGrassTilemap, (void *)(VRAM + 0x3800));
+
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_085B1E00, ARRAY_COUNT(gUnknown_085B1E00));
+ InitWindows(gUnknown_085B1DCC);
+
+ DeactivateAllTextPrinters();
+ sub_809882C(0, 0x2A8, 0xD0);
+ clear_scheduled_bg_copies_to_vram();
+ ScanlineEffect_Stop();
+ ResetTasks();
+ ResetSpriteData();
+ ResetPaletteFade();
+ FreeAllSpritePalettes();
+ dp13_810BB8C();
+
+ LoadPalette(GetOverworldTextboxPalettePtr(), 0xE0, 0x20);
+ LoadPalette(gBirchBagGrassPal, 0, 0x40);
+ LoadCompressedObjectPic(&gUnknown_085B1ED8[0]);
+ LoadCompressedObjectPic(&gUnknown_085B1EE8[0]);
+ LoadSpritePalettes(gUnknown_085B1EF8);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+
+ EnableInterrupts(DISPSTAT_VBLANK);
+ SetVBlankCallback(VblankCB_StarterChoose);
+ SetMainCallback2(MainCallback2_StarterChoose);
+
+ SetGpuReg(REG_OFFSET_WININ, 0x3F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x1F);
+ SetGpuReg(REG_OFFSET_WIN0H, 0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0xFE);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 7);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+
+ ShowBg(0);
+ ShowBg(2);
+ ShowBg(3);
+
+ taskId = CreateTask(Task_StarterChoose1, 0);
+ gTasks[taskId].tStarterSelection = 1;
+
+ // Create hand sprite
+ spriteId = CreateSprite(&sSpriteTemplate_Hand, 120, 56, 2);
+ gSprites[spriteId].data[0] = taskId;
+
+ // Create three Pokeball sprites
+ spriteId = CreateSprite(&sSpriteTemplate_PokeBall, sPokeballCoords[0][0], sPokeballCoords[0][1], 2);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = 0;
+
+ spriteId = CreateSprite(&sSpriteTemplate_PokeBall, sPokeballCoords[1][0], sPokeballCoords[1][1], 2);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = 1;
+
+ spriteId = CreateSprite(&sSpriteTemplate_PokeBall, sPokeballCoords[2][0], sPokeballCoords[2][1], 2);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = 2;
+
+ sStarterChooseWindowId = 0xFF;
+}
+
+static void MainCallback2_StarterChoose(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void Task_StarterChoose1(u8 taskId)
+{
+ CreateStarterPokemonLabel(gTasks[taskId].tStarterSelection);
+ SetWindowBorderStyle(0, FALSE, 0x2A8, 0xD);
+ PrintTextOnWindow(0, 1, gText_BirchInTrouble, 0, 1, 0, NULL);
+ PutWindowTilemap(0);
+ schedule_bg_copy_tilemap_to_vram(0);
+ gTasks[taskId].func = Task_StarterChoose2;
+}
+
+static void Task_StarterChoose2(u8 taskId)
+{
+ u8 selection = gTasks[taskId].tStarterSelection;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ u8 spriteId;
+
+ sub_8134604();
+
+ // Create white circle background
+ spriteId = CreateSprite(&gUnknown_085B1F40, sPokeballCoords[selection][0], sPokeballCoords[selection][1], 1);
+ gTasks[taskId].tCircleSpriteId = spriteId;
+
+ // Create Pokemon sprite
+ spriteId = CreatePokemonFrontSprite(GetStarterPokemon(gTasks[taskId].tStarterSelection), sPokeballCoords[selection][0], sPokeballCoords[selection][1]);
+ gSprites[spriteId].affineAnims = &gUnknown_085B1ED0;
+ gSprites[spriteId].callback = StarterPokemonSpriteCallback;
+
+ gTasks[taskId].tPkmnSpriteId = spriteId;
+ gTasks[taskId].func = Task_StarterChoose3;
+ }
+ else if ((gMain.newKeys & DPAD_LEFT) && selection > 0)
+ {
+ gTasks[taskId].tStarterSelection--;
+ gTasks[taskId].func = Task_MoveStarterChooseCursor;
+ }
+ else if ((gMain.newKeys & DPAD_RIGHT) && selection < (STARTER_MON_COUNT - 1))
+ {
+ gTasks[taskId].tStarterSelection++;
+ gTasks[taskId].func = Task_MoveStarterChooseCursor;
+ }
+}
+
+static void Task_StarterChoose3(u8 taskId)
+{
+ if (gSprites[gTasks[taskId].tCircleSpriteId].affineAnimEnded &&
+ gSprites[gTasks[taskId].tCircleSpriteId].pos1.x == STARTER_PKMN_POS_X &&
+ gSprites[gTasks[taskId].tCircleSpriteId].pos1.y == STARTER_PKMN_POS_Y)
+ {
+ gTasks[taskId].func = Task_StarterChoose4;
+ }
+}
+
+static void Task_StarterChoose4(u8 taskId)
+{
+ PlayCry1(GetStarterPokemon(gTasks[taskId].tStarterSelection), 0);
+ FillWindowPixelBuffer(0, 0x11);
+ PrintTextOnWindow(0, 1, gText_ConfirmStarterChoice, 0, 1, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+ CreateYesNoMenu(&gUnknown_085B1DDC, 0x2A8, 0xD, 0);
+ gTasks[taskId].func = Task_StarterChoose5;
+}
+
+static void Task_StarterChoose5(u8 taskId)
+{
+ u8 spriteId;
+
+ switch (ProcessMenuInputNoWrap_())
+ {
+ case 0: // YES
+ // Return the starter choice and exit.
+ gSpecialVar_Result = gTasks[taskId].tStarterSelection;
+ dp13_810BB8C();
+ SetMainCallback2(gMain.savedCallback);
+ break;
+ case 1: // NO
+ case -1: // B button
+ PlaySE(SE_SELECT);
+ spriteId = gTasks[taskId].tPkmnSpriteId;
+ FreeOamMatrix(gSprites[spriteId].oam.matrixNum);
+ sub_818D820(spriteId);
+
+ spriteId = gTasks[taskId].tCircleSpriteId;
+ FreeOamMatrix(gSprites[spriteId].oam.matrixNum);
+ DestroySprite(&gSprites[spriteId]);
+ gTasks[taskId].func = Task_StarterChoose6;
+ break;
+ }
+}
+
+static void Task_StarterChoose6(u8 taskId)
+{
+ gTasks[taskId].func = Task_StarterChoose1;
+}
+
+static void CreateStarterPokemonLabel(u8 selection)
+{
+ u8 text[32];
+ struct WindowTemplate winTemplate;
+ const u8 *speciesName;
+ s32 width;
+ u8 labelLeft, labelRight, labelTop, labelBottom;
+
+ u16 species = GetStarterPokemon(selection);
+ CopyMonCategoryText(SpeciesToNationalPokedexNum(species), text);
+ speciesName = gSpeciesNames[species];
+
+ winTemplate = gUnknown_085B1DE4;
+ winTemplate.tilemapLeft = gStarterChoose_LabelCoords[selection][0];
+ winTemplate.tilemapTop = gStarterChoose_LabelCoords[selection][1];
+
+ sStarterChooseWindowId = AddWindow(&winTemplate);
+ FillWindowPixelBuffer(sStarterChooseWindowId, 0);
+
+ width = GetStringCenterAlignXOffset(7, text, 0x68);
+ box_print(sStarterChooseWindowId, 7, width, 1, gUnknown_085B1E0C, 0, text);
+
+ width = GetStringCenterAlignXOffset(1, speciesName, 0x68);
+ box_print(sStarterChooseWindowId, 1, width, 0x11, gUnknown_085B1E0C, 0, speciesName);
+
+ PutWindowTilemap(sStarterChooseWindowId);
+ schedule_bg_copy_tilemap_to_vram(0);
+
+ labelLeft = gStarterChoose_LabelCoords[selection][0] * 8 - 4;
+ labelRight = (gStarterChoose_LabelCoords[selection][0] + 13) * 8 + 4;
+ labelTop = gStarterChoose_LabelCoords[selection][1] * 8;
+ labelBottom = (gStarterChoose_LabelCoords[selection][1] + 4) * 8;
+ SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(labelLeft, labelRight));
+ SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(labelTop, labelBottom));
+}
+
+static void sub_8134604(void)
+{
+ FillWindowPixelBuffer(sStarterChooseWindowId, 0);
+ ClearWindowTilemap(sStarterChooseWindowId);
+ RemoveWindow(sStarterChooseWindowId);
+ sStarterChooseWindowId = 0xFF;
+ SetGpuReg(REG_OFFSET_WIN0H, 0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static void Task_MoveStarterChooseCursor(u8 taskId)
+{
+ sub_8134604();
+ gTasks[taskId].func = sub_8134668;
+}
+
+static void sub_8134668(u8 taskId)
+{
+ CreateStarterPokemonLabel(gTasks[taskId].tStarterSelection);
+ gTasks[taskId].func = Task_StarterChoose2;
+}
+
+static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y)
+{
+ u8 spriteId;
+
+ spriteId = sub_818D3E4(species, 8, 0, 1, x, y, 0xE, 0xFFFF);
+ gSprites[spriteId].oam.priority = 0;
+ return spriteId;
+}
+
+void sub_81346DC(struct Sprite *sprite)
+{
+ sprite->pos1.x = gUnknown_085B1E28[gTasks[sprite->data[0]].tStarterSelection][0];
+ sprite->pos1.y = gUnknown_085B1E28[gTasks[sprite->data[0]].tStarterSelection][1];
+ sprite->pos2.y = Sin(sprite->data[1], 8);
+ sprite->data[1] = (u8)(sprite->data[1]) + 4;
+}
+
+void sub_813473C(struct Sprite *sprite)
+{
+ if (gTasks[sprite->data[0]].tStarterSelection == sprite->data[1])
+ StartSpriteAnimIfDifferent(sprite, 1);
+ else
+ StartSpriteAnimIfDifferent(sprite, 0);
+}
+
+void StarterPokemonSpriteCallback(struct Sprite *sprite)
+{
+ //Move sprite to upper center of screen
+ if (sprite->pos1.x > STARTER_PKMN_POS_X)
+ sprite->pos1.x -= 4;
+ if (sprite->pos1.x < STARTER_PKMN_POS_X)
+ sprite->pos1.x += 4;
+ if (sprite->pos1.y > STARTER_PKMN_POS_Y)
+ sprite->pos1.y -= 2;
+ if (sprite->pos1.y < STARTER_PKMN_POS_Y)
+ sprite->pos1.y += 2;
+}
diff --git a/src/text.c b/src/text.c
index 8108a6867..6a83d5d15 100644
--- a/src/text.c
+++ b/src/text.c
@@ -1,6 +1,9 @@
#include "global.h"
+#include "battle.h"
#include "main.h"
+#include "m4a.h"
#include "palette.h"
+#include "sound.h"
#include "string_util.h"
#include "window.h"
#include "text.h"
@@ -13,7 +16,8 @@ extern void CopyWindowToVram(u8 windowId, u8 mode);
extern u16 Font6Func(struct TextPrinter *textPrinter);
extern u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
extern void PlaySE(u16 songNum);
-extern u8* sub_81AFC74(u8 a1);
+extern u8* UnkTextUtil_GetPtrI(u8 a1);
+extern int sub_8197964();
EWRAM_DATA struct TextPrinter gTempTextPrinter = {0};
EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {0};
@@ -24,6 +28,7 @@ static u16 gLastTextFgColor;
static u16 gLastTextShadowColor;
extern struct Main gMain;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
const struct FontInfo *gFonts;
u8 gUnknown_03002F84;
@@ -35,22 +40,22 @@ u8 gGlyphDimensions[0x2];
TextFlags gTextFlags;
const u8 gFontHalfRowOffsets[] = {
- 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00,
+ 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00,
0x09, 0x0A, 0x0B, 0x09, 0x0C, 0x0D, 0x0E, 0x0C, 0x0F, 0x10, 0x11, 0x0F, 0x09, 0x0A, 0x0B, 0x09,
0x12, 0x13, 0x14, 0x12, 0x15, 0x16, 0x17, 0x15, 0x18, 0x19, 0x1A, 0x18, 0x12, 0x13, 0x14, 0x12,
- 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00,
+ 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00,
0x1B, 0x1C, 0x1D, 0x1B, 0x1E, 0x1F, 0x20, 0x1E, 0x21, 0x22, 0x23, 0x21, 0x1B, 0x1C, 0x1D, 0x1B,
0x24, 0x25, 0x26, 0x24, 0x27, 0x28, 0x29, 0x27, 0x2A, 0x2B, 0x2C, 0x2A, 0x24, 0x25, 0x26, 0x24,
- 0x2D, 0x2E, 0x2F, 0x2D, 0x30, 0x31, 0x32, 0x30, 0x33, 0x34, 0x35, 0x33, 0x2D, 0x2E, 0x2F, 0x2D,
+ 0x2D, 0x2E, 0x2F, 0x2D, 0x30, 0x31, 0x32, 0x30, 0x33, 0x34, 0x35, 0x33, 0x2D, 0x2E, 0x2F, 0x2D,
0x1B, 0x1C, 0x1D, 0x1B, 0x1E, 0x1F, 0x20, 0x1E, 0x21, 0x22, 0x23, 0x21, 0x1B, 0x1C, 0x1D, 0x1B,
0x36, 0x37, 0x38, 0x36, 0x39, 0x3A, 0x3B, 0x39, 0x3C, 0x3D, 0x3E, 0x3C, 0x36, 0x37, 0x38, 0x36,
- 0x3F, 0x40, 0x41, 0x3F, 0x42, 0x43, 0x44, 0x42, 0x45, 0x46, 0x47, 0x45, 0x3F, 0x40, 0x41, 0x3F,
+ 0x3F, 0x40, 0x41, 0x3F, 0x42, 0x43, 0x44, 0x42, 0x45, 0x46, 0x47, 0x45, 0x3F, 0x40, 0x41, 0x3F,
0x48, 0x49, 0x4A, 0x48, 0x4B, 0x4C, 0x4D, 0x4B, 0x4E, 0x4F, 0x50, 0x4E, 0x48, 0x49, 0x4A, 0x48,
0x36, 0x37, 0x38, 0x36, 0x39, 0x3A, 0x3B, 0x39, 0x3C, 0x3D, 0x3E, 0x3C, 0x36, 0x37, 0x38, 0x36,
- 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00,
+ 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00,
0x09, 0x0A, 0x0B, 0x09, 0x0C, 0x0D, 0x0E, 0x0C, 0x0F, 0x10, 0x11, 0x0F, 0x09, 0x0A, 0x0B, 0x09,
0x12, 0x13, 0x14, 0x12, 0x15, 0x16, 0x17, 0x15, 0x18, 0x19, 0x1A, 0x18, 0x12, 0x13, 0x14, 0x12,
- 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00
+ 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00
};
const u8 gDownArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow.4bpp");
@@ -159,7 +164,7 @@ u16 PrintTextOnWindow(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 spee
subPrinter.letterSpacing = gFonts[fontId].letterSpacing;
subPrinter.lineSpacing = gFonts[fontId].lineSpacing;
subPrinter.fontColor_l = gFonts[fontId].fontColor_l;
- subPrinter.fontColor_h = gFonts[fontId].fontColor_h;
+ subPrinter.fgColor = gFonts[fontId].fgColor;
subPrinter.bgColor = gFonts[fontId].bgColor;
subPrinter.shadowColor = gFonts[fontId].shadowColor;
return AddTextPrinter(&subPrinter, speed, callback);
@@ -189,8 +194,8 @@ bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*ca
gTempTextPrinter.minLetterSpacing = 0;
gTempTextPrinter.japanese = 0;
- GenerateFontHalfRowLookupTable(textSubPrinter->fontColor_h, textSubPrinter->bgColor, textSubPrinter->shadowColor);
- if (speed != 0xFF && speed != 0x0)
+ GenerateFontHalfRowLookupTable(textSubPrinter->fgColor, textSubPrinter->bgColor, textSubPrinter->shadowColor);
+ if (speed != TEXT_SPEED_FF && speed != 0x0)
{
--gTempTextPrinter.text_speed;
gTextPrinters[textSubPrinter->windowId] = gTempTextPrinter;
@@ -204,7 +209,7 @@ bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*ca
break;
}
- if (speed != 0xFF)
+ if (speed != TEXT_SPEED_FF)
CopyWindowToVram(gTempTextPrinter.subPrinter.windowId, 2);
gTextPrinters[textSubPrinter->windowId].sub_union.sub.active = 0;
}
@@ -378,460 +383,460 @@ __attribute__((naked))
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor)
{
asm("push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, #0x24\n\
- lsl r0, #24\n\
- lsr r0, #24\n\
- lsl r1, #24\n\
- lsr r1, #24\n\
- lsl r2, #24\n\
- lsr r2, #24\n\
- ldr r3, =gFontHalfRowLookupTable\n\
- ldr r4, =gLastTextBgColor\n\
- strh r1, [r4]\n\
- ldr r4, =gLastTextFgColor\n\
- strh r0, [r4]\n\
- ldr r4, =gLastTextShadowColor\n\
- strh r2, [r4]\n\
- lsl r5, r1, #12\n\
- lsl r6, r0, #12\n\
- lsl r4, r2, #12\n\
- mov r8, r4\n\
- lsl r7, r1, #8\n\
- str r7, [sp]\n\
- lsl r4, r1, #4\n\
- mov r9, r4\n\
- orr r7, r4\n\
- str r7, [sp, #0x4]\n\
- orr r7, r1\n\
- add r4, r5, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- add r4, r6, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- mov r4, r8\n\
- orr r7, r4\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- lsl r7, r0, #8\n\
- mov r10, r7\n\
- mov r4, r10\n\
- mov r7, r9\n\
- orr r4, r7\n\
- str r4, [sp, #0x8]\n\
- add r7, r4, #0\n\
- orr r7, r1\n\
- add r4, r5, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- add r4, r6, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- mov r4, r8\n\
- orr r7, r4\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- lsl r7, r2, #8\n\
- mov r12, r7\n\
- mov r4, r12\n\
- mov r7, r9\n\
- orr r4, r7\n\
- str r4, [sp, #0xC]\n\
- add r7, r4, #0\n\
- orr r7, r1\n\
- add r4, r5, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- add r4, r6, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- mov r4, r8\n\
- orr r7, r4\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- lsl r7, r0, #4\n\
- mov r9, r7\n\
- ldr r4, [sp]\n\
- orr r4, r7\n\
- str r4, [sp, #0x10]\n\
- add r7, r4, #0\n\
- orr r7, r1\n\
- add r4, r5, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- add r4, r6, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- mov r4, r8\n\
- orr r7, r4\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- mov r7, r10\n\
- add r4, r7, #0\n\
- mov r7, r9\n\
- orr r4, r7\n\
- str r4, [sp, #0x14]\n\
- add r7, r4, #0\n\
- orr r7, r1\n\
- add r4, r5, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- add r4, r6, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- mov r4, r8\n\
- orr r7, r4\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- mov r7, r12\n\
- add r4, r7, #0\n\
- mov r7, r9\n\
- orr r4, r7\n\
- str r4, [sp, #0x18]\n\
- add r7, r4, #0\n\
- orr r7, r1\n\
- add r4, r5, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- add r4, r6, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- mov r4, r8\n\
- orr r7, r4\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- lsl r7, r2, #4\n\
- mov r9, r7\n\
- mov r4, r9\n\
- ldr r7, [sp]\n\
- orr r7, r4\n\
- str r7, [sp, #0x1C]\n\
- orr r7, r1\n\
- add r4, r5, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- add r4, r6, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- mov r4, r8\n\
- orr r7, r4\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- mov r7, r9\n\
- mov r4, r10\n\
- orr r4, r7\n\
- str r4, [sp, #0x20]\n\
- add r7, r4, #0\n\
- orr r7, r1\n\
- add r4, r5, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- add r4, r6, #0\n\
- orr r4, r7\n\
- strh r4, [r3]\n\
- add r3, #0x2\n\
- mov r4, r8\n\
- orr r7, r4\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- mov r4, r12\n\
- mov r7, r9\n\
- orr r4, r7\n\
- add r7, r4, #0\n\
- orr r7, r1\n\
- add r1, r5, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- add r1, r6, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- mov r1, r8\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- ldr r7, [sp, #0x4]\n\
- orr r7, r0\n\
- add r1, r5, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- add r1, r6, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- mov r1, r8\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- ldr r7, [sp, #0x8]\n\
- orr r7, r0\n\
- add r1, r5, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- add r1, r6, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- mov r1, r8\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- ldr r7, [sp, #0xC]\n\
- orr r7, r0\n\
- add r1, r5, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- add r1, r6, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- mov r1, r8\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- ldr r7, [sp, #0x10]\n\
- orr r7, r0\n\
- add r1, r5, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- add r1, r6, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- mov r1, r8\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- ldr r7, [sp, #0x14]\n\
- orr r7, r0\n\
- add r1, r5, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- add r1, r6, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- mov r1, r8\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- ldr r7, [sp, #0x18]\n\
- orr r7, r0\n\
- add r1, r5, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- add r1, r6, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- mov r1, r8\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- ldr r7, [sp, #0x1C]\n\
- orr r7, r0\n\
- add r1, r5, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- add r1, r6, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- mov r1, r8\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- ldr r7, [sp, #0x20]\n\
- orr r7, r0\n\
- add r1, r5, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- add r1, r6, #0\n\
- orr r1, r7\n\
- strh r1, [r3]\n\
- add r3, #0x2\n\
- mov r1, r8\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r4, #0\n\
- orr r7, r0\n\
- add r0, r5, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- add r0, r6, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r2, #0\n\
- ldr r0, [sp, #0x4]\n\
- orr r7, r0\n\
- add r0, r5, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- add r0, r6, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- orr r7, r1\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r2, #0\n\
- ldr r1, [sp, #0x8]\n\
- orr r7, r1\n\
- add r0, r5, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- add r0, r6, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- mov r0, r8\n\
- orr r7, r0\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r2, #0\n\
- ldr r1, [sp, #0xC]\n\
- orr r7, r1\n\
- add r0, r5, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- add r0, r6, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- mov r0, r8\n\
- orr r7, r0\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r2, #0\n\
- ldr r1, [sp, #0x10]\n\
- orr r7, r1\n\
- add r0, r5, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- add r0, r6, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- mov r0, r8\n\
- orr r7, r0\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r2, #0\n\
- ldr r1, [sp, #0x14]\n\
- orr r7, r1\n\
- add r0, r5, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- add r0, r6, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- mov r0, r8\n\
- orr r7, r0\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r2, #0\n\
- ldr r1, [sp, #0x18]\n\
- orr r7, r1\n\
- add r0, r5, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- add r0, r6, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- mov r0, r8\n\
- orr r7, r0\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r2, #0\n\
- ldr r1, [sp, #0x1C]\n\
- orr r7, r1\n\
- add r0, r5, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- add r0, r6, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- mov r0, r8\n\
- orr r7, r0\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r2, #0\n\
- ldr r1, [sp, #0x20]\n\
- orr r7, r1\n\
- add r0, r5, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- add r0, r6, #0\n\
- orr r0, r7\n\
- strh r0, [r3]\n\
- add r3, #0x2\n\
- mov r0, r8\n\
- orr r7, r0\n\
- strh r7, [r3]\n\
- add r3, #0x2\n\
- add r7, r2, #0\n\
- orr r7, r4\n\
- orr r5, r7\n\
- strh r5, [r3]\n\
- add r3, #0x2\n\
- orr r6, r7\n\
- strh r6, [r3]\n\
- orr r0, r7\n\
- strh r0, [r3, #0x2]\n\
- add sp, #0x24\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool");
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, #0x24\n\
+ lsl r0, #24\n\
+ lsr r0, #24\n\
+ lsl r1, #24\n\
+ lsr r1, #24\n\
+ lsl r2, #24\n\
+ lsr r2, #24\n\
+ ldr r3, =gFontHalfRowLookupTable\n\
+ ldr r4, =gLastTextBgColor\n\
+ strh r1, [r4]\n\
+ ldr r4, =gLastTextFgColor\n\
+ strh r0, [r4]\n\
+ ldr r4, =gLastTextShadowColor\n\
+ strh r2, [r4]\n\
+ lsl r5, r1, #12\n\
+ lsl r6, r0, #12\n\
+ lsl r4, r2, #12\n\
+ mov r8, r4\n\
+ lsl r7, r1, #8\n\
+ str r7, [sp]\n\
+ lsl r4, r1, #4\n\
+ mov r9, r4\n\
+ orr r7, r4\n\
+ str r7, [sp, #0x4]\n\
+ orr r7, r1\n\
+ add r4, r5, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ add r4, r6, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ mov r4, r8\n\
+ orr r7, r4\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ lsl r7, r0, #8\n\
+ mov r10, r7\n\
+ mov r4, r10\n\
+ mov r7, r9\n\
+ orr r4, r7\n\
+ str r4, [sp, #0x8]\n\
+ add r7, r4, #0\n\
+ orr r7, r1\n\
+ add r4, r5, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ add r4, r6, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ mov r4, r8\n\
+ orr r7, r4\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ lsl r7, r2, #8\n\
+ mov r12, r7\n\
+ mov r4, r12\n\
+ mov r7, r9\n\
+ orr r4, r7\n\
+ str r4, [sp, #0xC]\n\
+ add r7, r4, #0\n\
+ orr r7, r1\n\
+ add r4, r5, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ add r4, r6, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ mov r4, r8\n\
+ orr r7, r4\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ lsl r7, r0, #4\n\
+ mov r9, r7\n\
+ ldr r4, [sp]\n\
+ orr r4, r7\n\
+ str r4, [sp, #0x10]\n\
+ add r7, r4, #0\n\
+ orr r7, r1\n\
+ add r4, r5, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ add r4, r6, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ mov r4, r8\n\
+ orr r7, r4\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ mov r7, r10\n\
+ add r4, r7, #0\n\
+ mov r7, r9\n\
+ orr r4, r7\n\
+ str r4, [sp, #0x14]\n\
+ add r7, r4, #0\n\
+ orr r7, r1\n\
+ add r4, r5, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ add r4, r6, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ mov r4, r8\n\
+ orr r7, r4\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ mov r7, r12\n\
+ add r4, r7, #0\n\
+ mov r7, r9\n\
+ orr r4, r7\n\
+ str r4, [sp, #0x18]\n\
+ add r7, r4, #0\n\
+ orr r7, r1\n\
+ add r4, r5, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ add r4, r6, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ mov r4, r8\n\
+ orr r7, r4\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ lsl r7, r2, #4\n\
+ mov r9, r7\n\
+ mov r4, r9\n\
+ ldr r7, [sp]\n\
+ orr r7, r4\n\
+ str r7, [sp, #0x1C]\n\
+ orr r7, r1\n\
+ add r4, r5, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ add r4, r6, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ mov r4, r8\n\
+ orr r7, r4\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ mov r7, r9\n\
+ mov r4, r10\n\
+ orr r4, r7\n\
+ str r4, [sp, #0x20]\n\
+ add r7, r4, #0\n\
+ orr r7, r1\n\
+ add r4, r5, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ add r4, r6, #0\n\
+ orr r4, r7\n\
+ strh r4, [r3]\n\
+ add r3, #0x2\n\
+ mov r4, r8\n\
+ orr r7, r4\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ mov r4, r12\n\
+ mov r7, r9\n\
+ orr r4, r7\n\
+ add r7, r4, #0\n\
+ orr r7, r1\n\
+ add r1, r5, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ add r1, r6, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ mov r1, r8\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ ldr r7, [sp, #0x4]\n\
+ orr r7, r0\n\
+ add r1, r5, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ add r1, r6, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ mov r1, r8\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ ldr r7, [sp, #0x8]\n\
+ orr r7, r0\n\
+ add r1, r5, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ add r1, r6, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ mov r1, r8\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ ldr r7, [sp, #0xC]\n\
+ orr r7, r0\n\
+ add r1, r5, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ add r1, r6, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ mov r1, r8\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ ldr r7, [sp, #0x10]\n\
+ orr r7, r0\n\
+ add r1, r5, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ add r1, r6, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ mov r1, r8\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ ldr r7, [sp, #0x14]\n\
+ orr r7, r0\n\
+ add r1, r5, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ add r1, r6, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ mov r1, r8\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ ldr r7, [sp, #0x18]\n\
+ orr r7, r0\n\
+ add r1, r5, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ add r1, r6, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ mov r1, r8\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ ldr r7, [sp, #0x1C]\n\
+ orr r7, r0\n\
+ add r1, r5, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ add r1, r6, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ mov r1, r8\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ ldr r7, [sp, #0x20]\n\
+ orr r7, r0\n\
+ add r1, r5, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ add r1, r6, #0\n\
+ orr r1, r7\n\
+ strh r1, [r3]\n\
+ add r3, #0x2\n\
+ mov r1, r8\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r4, #0\n\
+ orr r7, r0\n\
+ add r0, r5, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ add r0, r6, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r2, #0\n\
+ ldr r0, [sp, #0x4]\n\
+ orr r7, r0\n\
+ add r0, r5, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ add r0, r6, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ orr r7, r1\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r2, #0\n\
+ ldr r1, [sp, #0x8]\n\
+ orr r7, r1\n\
+ add r0, r5, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ add r0, r6, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ mov r0, r8\n\
+ orr r7, r0\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r2, #0\n\
+ ldr r1, [sp, #0xC]\n\
+ orr r7, r1\n\
+ add r0, r5, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ add r0, r6, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ mov r0, r8\n\
+ orr r7, r0\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r2, #0\n\
+ ldr r1, [sp, #0x10]\n\
+ orr r7, r1\n\
+ add r0, r5, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ add r0, r6, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ mov r0, r8\n\
+ orr r7, r0\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r2, #0\n\
+ ldr r1, [sp, #0x14]\n\
+ orr r7, r1\n\
+ add r0, r5, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ add r0, r6, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ mov r0, r8\n\
+ orr r7, r0\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r2, #0\n\
+ ldr r1, [sp, #0x18]\n\
+ orr r7, r1\n\
+ add r0, r5, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ add r0, r6, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ mov r0, r8\n\
+ orr r7, r0\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r2, #0\n\
+ ldr r1, [sp, #0x1C]\n\
+ orr r7, r1\n\
+ add r0, r5, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ add r0, r6, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ mov r0, r8\n\
+ orr r7, r0\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r2, #0\n\
+ ldr r1, [sp, #0x20]\n\
+ orr r7, r1\n\
+ add r0, r5, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ add r0, r6, #0\n\
+ orr r0, r7\n\
+ strh r0, [r3]\n\
+ add r3, #0x2\n\
+ mov r0, r8\n\
+ orr r7, r0\n\
+ strh r7, [r3]\n\
+ add r3, #0x2\n\
+ add r7, r2, #0\n\
+ orr r7, r4\n\
+ orr r5, r7\n\
+ strh r5, [r3]\n\
+ add r3, #0x2\n\
+ orr r6, r7\n\
+ strh r6, [r3]\n\
+ orr r0, r7\n\
+ strh r0, [r3, #0x2]\n\
+ add sp, #0x24\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool");
}
#endif
@@ -874,165 +879,165 @@ __attribute__((naked))
void DecompressGlyphTile(const u16 *src, u16 *dest)
{
asm("push {r4-r7,lr}\n\
- mov r7, r8\n\
- push {r7}\n\
- ldrh r7, [r0]\n\
- ldr r5, =gFontHalfRowLookupTable\n\
- ldr r4, =gFontHalfRowOffsets\n\
- mov r2, #0xFF\n\
- mov r8, r2\n\
- add r2, r7, #0\n\
- mov r3, r8\n\
- and r2, r3\n\
- add r2, r4\n\
- ldrb r2, [r2]\n\
- lsl r2, #1\n\
- add r2, r5\n\
- ldrh r3, [r2]\n\
- lsl r3, #16\n\
- lsr r2, r7, #8\n\
- add r2, r4\n\
- ldrb r2, [r2]\n\
- lsl r2, #1\n\
- add r2, r5\n\
- ldrh r2, [r2]\n\
- orr r3, r2\n\
- add r6, r1, #0\n\
- stmia r6!, {r3}\n\
- ldrh r7, [r0, #0x2]\n\
- add r0, #0x4\n\
- add r2, r7, #0\n\
- mov r3, r8\n\
- and r2, r3\n\
- add r2, r4\n\
- ldrb r2, [r2]\n\
- lsl r2, #1\n\
- add r2, r5\n\
- ldrh r3, [r2]\n\
- lsl r3, #16\n\
- lsr r2, r7, #8\n\
- add r2, r4\n\
- ldrb r2, [r2]\n\
- lsl r2, #1\n\
- add r2, r5\n\
- ldrh r2, [r2]\n\
- orr r3, r2\n\
- str r3, [r1, #0x4]\n\
- add r6, #0x4\n\
- ldrh r7, [r0]\n\
- add r0, #0x2\n\
- add r1, r7, #0\n\
- mov r2, r8\n\
- and r1, r2\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r2, [r1]\n\
- lsl r2, #16\n\
- lsr r1, r7, #8\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r1, [r1]\n\
- orr r2, r1\n\
- stmia r6!, {r2}\n\
- ldrh r7, [r0]\n\
- add r0, #0x2\n\
- add r1, r7, #0\n\
- mov r3, r8\n\
- and r1, r3\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r2, [r1]\n\
- lsl r2, #16\n\
- lsr r1, r7, #8\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r1, [r1]\n\
- orr r2, r1\n\
- stmia r6!, {r2}\n\
- ldrh r7, [r0]\n\
- add r0, #0x2\n\
- add r1, r7, #0\n\
- and r1, r3\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r2, [r1]\n\
- lsl r2, #16\n\
- lsr r1, r7, #8\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r1, [r1]\n\
- orr r2, r1\n\
- stmia r6!, {r2}\n\
- ldrh r7, [r0]\n\
- add r0, #0x2\n\
- add r1, r7, #0\n\
- and r1, r3\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r2, [r1]\n\
- lsl r2, #16\n\
- lsr r1, r7, #8\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r1, [r1]\n\
- orr r2, r1\n\
- stmia r6!, {r2}\n\
- ldrh r7, [r0]\n\
- add r1, r7, #0\n\
- and r1, r3\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r2, [r1]\n\
- lsl r2, #16\n\
- lsr r1, r7, #8\n\
- add r1, r4\n\
- ldrb r1, [r1]\n\
- lsl r1, #1\n\
- add r1, r5\n\
- ldrh r1, [r1]\n\
- orr r2, r1\n\
- stmia r6!, {r2}\n\
- ldrh r7, [r0, #0x2]\n\
- add r0, r7, #0\n\
- and r0, r3\n\
- add r0, r4\n\
- ldrb r0, [r0]\n\
- lsl r0, #1\n\
- add r0, r5\n\
- ldrh r1, [r0]\n\
- lsl r1, #16\n\
- lsr r0, r7, #8\n\
- add r0, r4\n\
- ldrb r0, [r0]\n\
- lsl r0, #1\n\
- add r0, r5\n\
- ldrh r0, [r0]\n\
- orr r1, r0\n\
- str r1, [r6]\n\
- pop {r3}\n\
- mov r8, r3\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool");
+ mov r7, r8\n\
+ push {r7}\n\
+ ldrh r7, [r0]\n\
+ ldr r5, =gFontHalfRowLookupTable\n\
+ ldr r4, =gFontHalfRowOffsets\n\
+ mov r2, #0xFF\n\
+ mov r8, r2\n\
+ add r2, r7, #0\n\
+ mov r3, r8\n\
+ and r2, r3\n\
+ add r2, r4\n\
+ ldrb r2, [r2]\n\
+ lsl r2, #1\n\
+ add r2, r5\n\
+ ldrh r3, [r2]\n\
+ lsl r3, #16\n\
+ lsr r2, r7, #8\n\
+ add r2, r4\n\
+ ldrb r2, [r2]\n\
+ lsl r2, #1\n\
+ add r2, r5\n\
+ ldrh r2, [r2]\n\
+ orr r3, r2\n\
+ add r6, r1, #0\n\
+ stmia r6!, {r3}\n\
+ ldrh r7, [r0, #0x2]\n\
+ add r0, #0x4\n\
+ add r2, r7, #0\n\
+ mov r3, r8\n\
+ and r2, r3\n\
+ add r2, r4\n\
+ ldrb r2, [r2]\n\
+ lsl r2, #1\n\
+ add r2, r5\n\
+ ldrh r3, [r2]\n\
+ lsl r3, #16\n\
+ lsr r2, r7, #8\n\
+ add r2, r4\n\
+ ldrb r2, [r2]\n\
+ lsl r2, #1\n\
+ add r2, r5\n\
+ ldrh r2, [r2]\n\
+ orr r3, r2\n\
+ str r3, [r1, #0x4]\n\
+ add r6, #0x4\n\
+ ldrh r7, [r0]\n\
+ add r0, #0x2\n\
+ add r1, r7, #0\n\
+ mov r2, r8\n\
+ and r1, r2\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r2, [r1]\n\
+ lsl r2, #16\n\
+ lsr r1, r7, #8\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r1, [r1]\n\
+ orr r2, r1\n\
+ stmia r6!, {r2}\n\
+ ldrh r7, [r0]\n\
+ add r0, #0x2\n\
+ add r1, r7, #0\n\
+ mov r3, r8\n\
+ and r1, r3\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r2, [r1]\n\
+ lsl r2, #16\n\
+ lsr r1, r7, #8\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r1, [r1]\n\
+ orr r2, r1\n\
+ stmia r6!, {r2}\n\
+ ldrh r7, [r0]\n\
+ add r0, #0x2\n\
+ add r1, r7, #0\n\
+ and r1, r3\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r2, [r1]\n\
+ lsl r2, #16\n\
+ lsr r1, r7, #8\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r1, [r1]\n\
+ orr r2, r1\n\
+ stmia r6!, {r2}\n\
+ ldrh r7, [r0]\n\
+ add r0, #0x2\n\
+ add r1, r7, #0\n\
+ and r1, r3\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r2, [r1]\n\
+ lsl r2, #16\n\
+ lsr r1, r7, #8\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r1, [r1]\n\
+ orr r2, r1\n\
+ stmia r6!, {r2}\n\
+ ldrh r7, [r0]\n\
+ add r1, r7, #0\n\
+ and r1, r3\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r2, [r1]\n\
+ lsl r2, #16\n\
+ lsr r1, r7, #8\n\
+ add r1, r4\n\
+ ldrb r1, [r1]\n\
+ lsl r1, #1\n\
+ add r1, r5\n\
+ ldrh r1, [r1]\n\
+ orr r2, r1\n\
+ stmia r6!, {r2}\n\
+ ldrh r7, [r0, #0x2]\n\
+ add r0, r7, #0\n\
+ and r0, r3\n\
+ add r0, r4\n\
+ ldrb r0, [r0]\n\
+ lsl r0, #1\n\
+ add r0, r5\n\
+ ldrh r1, [r0]\n\
+ lsl r1, #16\n\
+ lsr r0, r7, #8\n\
+ add r0, r4\n\
+ ldrb r0, [r0]\n\
+ lsl r0, #1\n\
+ add r0, r5\n\
+ ldrh r0, [r0]\n\
+ orr r1, r0\n\
+ str r1, [r6]\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool");
}
#endif
@@ -1055,703 +1060,703 @@ __attribute__((naked))
void CopyGlyphToWindow(struct TextPrinter *x)
{
asm("push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, #0x8C\n\
- add r3, r0, #0\n\
- ldrb r1, [r3, #0x4]\n\
- lsl r0, r1, #1\n\
- add r0, r1\n\
- lsl r0, #2\n\
- ldr r1, =gWindows\n\
- add r1, r0, r1\n\
- add r2, r1, #0\n\
- ldrb r7, [r1, #0x3]\n\
- lsl r0, r7, #3\n\
- ldrb r6, [r3, #0x8]\n\
- sub r4, r0, r6\n\
- ldr r5, =gUnknown_03002F90\n\
- add r0, r5, #0\n\
- add r0, #0x80\n\
- ldrb r0, [r0]\n\
- cmp r4, r0\n\
- ble _08004DD2\n\
- add r4, r0, #0\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, #0x8C\n\
+ add r3, r0, #0\n\
+ ldrb r1, [r3, #0x4]\n\
+ lsl r0, r1, #1\n\
+ add r0, r1\n\
+ lsl r0, #2\n\
+ ldr r1, =gWindows\n\
+ add r1, r0, r1\n\
+ add r2, r1, #0\n\
+ ldrb r7, [r1, #0x3]\n\
+ lsl r0, r7, #3\n\
+ ldrb r6, [r3, #0x8]\n\
+ sub r4, r0, r6\n\
+ ldr r5, =gUnknown_03002F90\n\
+ add r0, r5, #0\n\
+ add r0, #0x80\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ ble _08004DD2\n\
+ add r4, r0, #0\n\
_08004DD2:\n\
- ldrb r0, [r1, #0x4]\n\
- lsl r0, #3\n\
- ldrb r3, [r3, #0x9]\n\
- sub r0, r3\n\
- add r1, r5, #0\n\
- add r1, #0x81\n\
- ldrb r1, [r1]\n\
- cmp r0, r1\n\
- ble _08004DE6\n\
- add r0, r1, #0\n\
+ ldrb r0, [r1, #0x4]\n\
+ lsl r0, #3\n\
+ ldrb r3, [r3, #0x9]\n\
+ sub r0, r3\n\
+ add r1, r5, #0\n\
+ add r1, #0x81\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ ble _08004DE6\n\
+ add r0, r1, #0\n\
_08004DE6:\n\
- str r6, [sp]\n\
- mov r8, r3\n\
- add r3, r5, #0\n\
- ldr r2, [r2, #0x8]\n\
- mov r9, r2\n\
- lsl r1, r7, #5\n\
- str r1, [sp, #0x4]\n\
- cmp r4, #0x8\n\
- ble _08004DFA\n\
- b _08004F94\n\
+ str r6, [sp]\n\
+ mov r8, r3\n\
+ add r3, r5, #0\n\
+ ldr r2, [r2, #0x8]\n\
+ mov r9, r2\n\
+ lsl r1, r7, #5\n\
+ str r1, [sp, #0x4]\n\
+ cmp r4, #0x8\n\
+ ble _08004DFA\n\
+ b _08004F94\n\
_08004DFA:\n\
- cmp r0, #0x8\n\
- bgt _08004E84\n\
- mov r1, r8\n\
- str r3, [sp, #0x8]\n\
- add r2, r6, #0\n\
- add r2, r4\n\
- mov r8, r2\n\
- add r0, r1, r0\n\
- str r0, [sp, #0xC]\n\
- str r6, [sp, #0x10]\n\
- cmp r1, r0\n\
- bcc _08004E14\n\
- b _080052AA\n\
+ cmp r0, #0x8\n\
+ bgt _08004E84\n\
+ mov r1, r8\n\
+ str r3, [sp, #0x8]\n\
+ add r2, r6, #0\n\
+ add r2, r4\n\
+ mov r8, r2\n\
+ add r0, r1, r0\n\
+ str r0, [sp, #0xC]\n\
+ str r6, [sp, #0x10]\n\
+ cmp r1, r0\n\
+ bcc _08004E14\n\
+ b _080052AA\n\
_08004E14:\n\
- ldr r3, [sp, #0x8]\n\
- ldm r3!, {r5}\n\
- str r3, [sp, #0x8]\n\
- ldr r4, [sp, #0x10]\n\
- add r0, r1, #0x1\n\
- mov r10, r0\n\
- cmp r4, r8\n\
- bcs _08004E72\n\
- mov r2, #0x7\n\
- mov r12, r2\n\
- lsr r0, r1, #3\n\
- ldr r2, [sp, #0x4]\n\
- add r3, r0, #0\n\
- mul r3, r2\n\
- add r7, r3, #0\n\
- mov r3, r12\n\
- and r1, r3\n\
- lsl r6, r1, #2\n\
+ ldr r3, [sp, #0x8]\n\
+ ldm r3!, {r5}\n\
+ str r3, [sp, #0x8]\n\
+ ldr r4, [sp, #0x10]\n\
+ add r0, r1, #0x1\n\
+ mov r10, r0\n\
+ cmp r4, r8\n\
+ bcs _08004E72\n\
+ mov r2, #0x7\n\
+ mov r12, r2\n\
+ lsr r0, r1, #3\n\
+ ldr r2, [sp, #0x4]\n\
+ add r3, r0, #0\n\
+ mul r3, r2\n\
+ add r7, r3, #0\n\
+ mov r3, r12\n\
+ and r1, r3\n\
+ lsl r6, r1, #2\n\
_08004E38:\n\
- add r3, r5, #0\n\
- mov r0, #0xF\n\
- and r3, r0\n\
- cmp r3, #0\n\
- beq _08004E6A\n\
- lsr r2, r4, #3\n\
- lsl r2, #5\n\
- add r2, r9\n\
- add r0, r4, #0\n\
- mov r1, r12\n\
- and r0, r1\n\
- lsr r0, #1\n\
- add r2, r0\n\
- add r2, r7\n\
- add r2, r6\n\
- mov r1, #0x1\n\
- and r1, r4\n\
- lsl r1, #2\n\
- lsl r3, r1\n\
- mov r0, #0xF0\n\
- asr r0, r1\n\
- ldrb r1, [r2]\n\
- and r0, r1\n\
- orr r3, r0\n\
- strb r3, [r2]\n\
+ add r3, r5, #0\n\
+ mov r0, #0xF\n\
+ and r3, r0\n\
+ cmp r3, #0\n\
+ beq _08004E6A\n\
+ lsr r2, r4, #3\n\
+ lsl r2, #5\n\
+ add r2, r9\n\
+ add r0, r4, #0\n\
+ mov r1, r12\n\
+ and r0, r1\n\
+ lsr r0, #1\n\
+ add r2, r0\n\
+ add r2, r7\n\
+ add r2, r6\n\
+ mov r1, #0x1\n\
+ and r1, r4\n\
+ lsl r1, #2\n\
+ lsl r3, r1\n\
+ mov r0, #0xF0\n\
+ asr r0, r1\n\
+ ldrb r1, [r2]\n\
+ and r0, r1\n\
+ orr r3, r0\n\
+ strb r3, [r2]\n\
_08004E6A:\n\
- lsr r5, #4\n\
- add r4, #0x1\n\
- cmp r4, r8\n\
- bcc _08004E38\n\
+ lsr r5, #4\n\
+ add r4, #0x1\n\
+ cmp r4, r8\n\
+ bcc _08004E38\n\
_08004E72:\n\
- mov r1, r10\n\
- ldr r2, [sp, #0xC]\n\
- cmp r1, r2\n\
- bcc _08004E14\n\
- b _080052AA\n\
- .pool\n\
+ mov r1, r10\n\
+ ldr r2, [sp, #0xC]\n\
+ cmp r1, r2\n\
+ bcc _08004E14\n\
+ b _080052AA\n\
+ .pool\n\
_08004E84:\n\
- mov r1, r8\n\
- str r3, [sp, #0x14]\n\
- ldr r3, [sp]\n\
- add r3, r4\n\
- mov r12, r3\n\
- add r2, r1, #0\n\
- add r2, #0x8\n\
- str r2, [sp, #0x18]\n\
- ldr r3, [sp]\n\
- str r3, [sp, #0x1C]\n\
- mov r2, r12\n\
- str r2, [sp, #0x74]\n\
- ldr r3, [sp, #0x18]\n\
- str r3, [sp, #0x88]\n\
- sub r0, #0x8\n\
- str r0, [sp, #0x80]\n\
- cmp r1, r3\n\
- bcs _08004F0E\n\
+ mov r1, r8\n\
+ str r3, [sp, #0x14]\n\
+ ldr r3, [sp]\n\
+ add r3, r4\n\
+ mov r12, r3\n\
+ add r2, r1, #0\n\
+ add r2, #0x8\n\
+ str r2, [sp, #0x18]\n\
+ ldr r3, [sp]\n\
+ str r3, [sp, #0x1C]\n\
+ mov r2, r12\n\
+ str r2, [sp, #0x74]\n\
+ ldr r3, [sp, #0x18]\n\
+ str r3, [sp, #0x88]\n\
+ sub r0, #0x8\n\
+ str r0, [sp, #0x80]\n\
+ cmp r1, r3\n\
+ bcs _08004F0E\n\
_08004EA8:\n\
- ldr r0, [sp, #0x14]\n\
- ldm r0!, {r5}\n\
- str r0, [sp, #0x14]\n\
- ldr r4, [sp, #0x1C]\n\
- add r2, r1, #0x1\n\
- mov r8, r2\n\
- cmp r4, r12\n\
- bcs _08004F06\n\
- mov r3, #0x7\n\
- mov r10, r3\n\
- lsr r0, r1, #3\n\
- ldr r3, [sp, #0x4]\n\
- add r2, r0, #0\n\
- mul r2, r3\n\
- add r7, r2, #0\n\
- mov r0, r10\n\
- and r1, r0\n\
- lsl r6, r1, #2\n\
+ ldr r0, [sp, #0x14]\n\
+ ldm r0!, {r5}\n\
+ str r0, [sp, #0x14]\n\
+ ldr r4, [sp, #0x1C]\n\
+ add r2, r1, #0x1\n\
+ mov r8, r2\n\
+ cmp r4, r12\n\
+ bcs _08004F06\n\
+ mov r3, #0x7\n\
+ mov r10, r3\n\
+ lsr r0, r1, #3\n\
+ ldr r3, [sp, #0x4]\n\
+ add r2, r0, #0\n\
+ mul r2, r3\n\
+ add r7, r2, #0\n\
+ mov r0, r10\n\
+ and r1, r0\n\
+ lsl r6, r1, #2\n\
_08004ECC:\n\
- add r3, r5, #0\n\
- mov r1, #0xF\n\
- and r3, r1\n\
- cmp r3, #0\n\
- beq _08004EFE\n\
- lsr r2, r4, #3\n\
- lsl r2, #5\n\
- add r2, r9\n\
- add r0, r4, #0\n\
- mov r1, r10\n\
- and r0, r1\n\
- lsr r0, #1\n\
- add r2, r0\n\
- add r2, r7\n\
- add r2, r6\n\
- mov r1, #0x1\n\
- and r1, r4\n\
- lsl r1, #2\n\
- lsl r3, r1\n\
- mov r0, #0xF0\n\
- asr r0, r1\n\
- ldrb r1, [r2]\n\
- and r0, r1\n\
- orr r3, r0\n\
- strb r3, [r2]\n\
+ add r3, r5, #0\n\
+ mov r1, #0xF\n\
+ and r3, r1\n\
+ cmp r3, #0\n\
+ beq _08004EFE\n\
+ lsr r2, r4, #3\n\
+ lsl r2, #5\n\
+ add r2, r9\n\
+ add r0, r4, #0\n\
+ mov r1, r10\n\
+ and r0, r1\n\
+ lsr r0, #1\n\
+ add r2, r0\n\
+ add r2, r7\n\
+ add r2, r6\n\
+ mov r1, #0x1\n\
+ and r1, r4\n\
+ lsl r1, #2\n\
+ lsl r3, r1\n\
+ mov r0, #0xF0\n\
+ asr r0, r1\n\
+ ldrb r1, [r2]\n\
+ and r0, r1\n\
+ orr r3, r0\n\
+ strb r3, [r2]\n\
_08004EFE:\n\
- lsr r5, #4\n\
- add r4, #0x1\n\
- cmp r4, r12\n\
- bcc _08004ECC\n\
+ lsr r5, #4\n\
+ add r4, #0x1\n\
+ cmp r4, r12\n\
+ bcc _08004ECC\n\
_08004F06:\n\
- mov r1, r8\n\
- ldr r2, [sp, #0x18]\n\
- cmp r1, r2\n\
- bcc _08004EA8\n\
+ mov r1, r8\n\
+ ldr r2, [sp, #0x18]\n\
+ cmp r1, r2\n\
+ bcc _08004EA8\n\
_08004F0E:\n\
- ldr r1, [sp, #0x88]\n\
- ldr r3, =gUnknown_03002FD0\n\
- str r3, [sp, #0x20]\n\
- ldr r0, [sp, #0x74]\n\
- mov r8, r0\n\
- ldr r2, [sp, #0x80]\n\
- add r2, r1, r2\n\
- str r2, [sp, #0x24]\n\
- ldr r3, [sp]\n\
- str r3, [sp, #0x28]\n\
- cmp r1, r2\n\
- bcc _08004F28\n\
- b _080052AA\n\
+ ldr r1, [sp, #0x88]\n\
+ ldr r3, =gUnknown_03002FD0\n\
+ str r3, [sp, #0x20]\n\
+ ldr r0, [sp, #0x74]\n\
+ mov r8, r0\n\
+ ldr r2, [sp, #0x80]\n\
+ add r2, r1, r2\n\
+ str r2, [sp, #0x24]\n\
+ ldr r3, [sp]\n\
+ str r3, [sp, #0x28]\n\
+ cmp r1, r2\n\
+ bcc _08004F28\n\
+ b _080052AA\n\
_08004F28:\n\
- ldr r0, [sp, #0x20]\n\
- ldm r0!, {r5}\n\
- str r0, [sp, #0x20]\n\
- ldr r4, [sp, #0x28]\n\
- add r2, r1, #0x1\n\
- mov r10, r2\n\
- cmp r4, r8\n\
- bcs _08004F86\n\
- mov r3, #0x7\n\
- mov r12, r3\n\
- lsr r0, r1, #3\n\
- ldr r3, [sp, #0x4]\n\
- add r2, r0, #0\n\
- mul r2, r3\n\
- add r7, r2, #0\n\
- mov r0, r12\n\
- and r1, r0\n\
- lsl r6, r1, #2\n\
+ ldr r0, [sp, #0x20]\n\
+ ldm r0!, {r5}\n\
+ str r0, [sp, #0x20]\n\
+ ldr r4, [sp, #0x28]\n\
+ add r2, r1, #0x1\n\
+ mov r10, r2\n\
+ cmp r4, r8\n\
+ bcs _08004F86\n\
+ mov r3, #0x7\n\
+ mov r12, r3\n\
+ lsr r0, r1, #3\n\
+ ldr r3, [sp, #0x4]\n\
+ add r2, r0, #0\n\
+ mul r2, r3\n\
+ add r7, r2, #0\n\
+ mov r0, r12\n\
+ and r1, r0\n\
+ lsl r6, r1, #2\n\
_08004F4C:\n\
- add r3, r5, #0\n\
- mov r1, #0xF\n\
- and r3, r1\n\
- cmp r3, #0\n\
- beq _08004F7E\n\
- lsr r2, r4, #3\n\
- lsl r2, #5\n\
- add r2, r9\n\
- add r0, r4, #0\n\
- mov r1, r12\n\
- and r0, r1\n\
- lsr r0, #1\n\
- add r2, r0\n\
- add r2, r7\n\
- add r2, r6\n\
- mov r1, #0x1\n\
- and r1, r4\n\
- lsl r1, #2\n\
- lsl r3, r1\n\
- mov r0, #0xF0\n\
- asr r0, r1\n\
- ldrb r1, [r2]\n\
- and r0, r1\n\
- orr r3, r0\n\
- strb r3, [r2]\n\
+ add r3, r5, #0\n\
+ mov r1, #0xF\n\
+ and r3, r1\n\
+ cmp r3, #0\n\
+ beq _08004F7E\n\
+ lsr r2, r4, #3\n\
+ lsl r2, #5\n\
+ add r2, r9\n\
+ add r0, r4, #0\n\
+ mov r1, r12\n\
+ and r0, r1\n\
+ lsr r0, #1\n\
+ add r2, r0\n\
+ add r2, r7\n\
+ add r2, r6\n\
+ mov r1, #0x1\n\
+ and r1, r4\n\
+ lsl r1, #2\n\
+ lsl r3, r1\n\
+ mov r0, #0xF0\n\
+ asr r0, r1\n\
+ ldrb r1, [r2]\n\
+ and r0, r1\n\
+ orr r3, r0\n\
+ strb r3, [r2]\n\
_08004F7E:\n\
- lsr r5, #4\n\
- add r4, #0x1\n\
- cmp r4, r8\n\
- bcc _08004F4C\n\
+ lsr r5, #4\n\
+ add r4, #0x1\n\
+ cmp r4, r8\n\
+ bcc _08004F4C\n\
_08004F86:\n\
- mov r1, r10\n\
- ldr r2, [sp, #0x24]\n\
- cmp r1, r2\n\
- bcc _08004F28\n\
- b _080052AA\n\
- .pool\n\
+ mov r1, r10\n\
+ ldr r2, [sp, #0x24]\n\
+ cmp r1, r2\n\
+ bcc _08004F28\n\
+ b _080052AA\n\
+ .pool\n\
_08004F94:\n\
- cmp r0, #0x8\n\
- ble _08004F9A\n\
- b _080050A4\n\
+ cmp r0, #0x8\n\
+ ble _08004F9A\n\
+ b _080050A4\n\
_08004F9A:\n\
- mov r1, r8\n\
- str r3, [sp, #0x2C]\n\
- ldr r3, [sp]\n\
- add r3, #0x8\n\
- mov r12, r3\n\
- add r0, r8\n\
- str r0, [sp, #0x30]\n\
- ldr r0, [sp]\n\
- str r0, [sp, #0x34]\n\
- ldr r2, [sp, #0x30]\n\
- str r2, [sp, #0x78]\n\
- str r3, [sp, #0x84]\n\
- sub r4, #0x8\n\
- str r4, [sp, #0x7C]\n\
- cmp r8, r2\n\
- bcs _0800501C\n\
+ mov r1, r8\n\
+ str r3, [sp, #0x2C]\n\
+ ldr r3, [sp]\n\
+ add r3, #0x8\n\
+ mov r12, r3\n\
+ add r0, r8\n\
+ str r0, [sp, #0x30]\n\
+ ldr r0, [sp]\n\
+ str r0, [sp, #0x34]\n\
+ ldr r2, [sp, #0x30]\n\
+ str r2, [sp, #0x78]\n\
+ str r3, [sp, #0x84]\n\
+ sub r4, #0x8\n\
+ str r4, [sp, #0x7C]\n\
+ cmp r8, r2\n\
+ bcs _0800501C\n\
_08004FBA:\n\
- ldr r0, [sp, #0x2C]\n\
- ldm r0!, {r5}\n\
- str r0, [sp, #0x2C]\n\
- ldr r4, [sp, #0x34]\n\
- add r2, r1, #0x1\n\
- mov r10, r2\n\
- cmp r4, r12\n\
- bcs _08005014\n\
- lsr r0, r1, #3\n\
- ldr r2, [sp, #0x4]\n\
- add r3, r0, #0\n\
- mul r3, r2\n\
- add r7, r3, #0\n\
- mov r3, #0x7\n\
- and r1, r3\n\
- lsl r6, r1, #2\n\
+ ldr r0, [sp, #0x2C]\n\
+ ldm r0!, {r5}\n\
+ str r0, [sp, #0x2C]\n\
+ ldr r4, [sp, #0x34]\n\
+ add r2, r1, #0x1\n\
+ mov r10, r2\n\
+ cmp r4, r12\n\
+ bcs _08005014\n\
+ lsr r0, r1, #3\n\
+ ldr r2, [sp, #0x4]\n\
+ add r3, r0, #0\n\
+ mul r3, r2\n\
+ add r7, r3, #0\n\
+ mov r3, #0x7\n\
+ and r1, r3\n\
+ lsl r6, r1, #2\n\
_08004FDA:\n\
- add r3, r5, #0\n\
- mov r0, #0xF\n\
- and r3, r0\n\
- cmp r3, #0\n\
- beq _0800500C\n\
- lsr r2, r4, #3\n\
- lsl r2, #5\n\
- add r2, r9\n\
- add r0, r4, #0\n\
- mov r1, #0x7\n\
- and r0, r1\n\
- lsr r0, #1\n\
- add r2, r0\n\
- add r2, r7\n\
- add r2, r6\n\
- mov r1, #0x1\n\
- and r1, r4\n\
- lsl r1, #2\n\
- lsl r3, r1\n\
- mov r0, #0xF0\n\
- asr r0, r1\n\
- ldrb r1, [r2]\n\
- and r0, r1\n\
- orr r3, r0\n\
- strb r3, [r2]\n\
+ add r3, r5, #0\n\
+ mov r0, #0xF\n\
+ and r3, r0\n\
+ cmp r3, #0\n\
+ beq _0800500C\n\
+ lsr r2, r4, #3\n\
+ lsl r2, #5\n\
+ add r2, r9\n\
+ add r0, r4, #0\n\
+ mov r1, #0x7\n\
+ and r0, r1\n\
+ lsr r0, #1\n\
+ add r2, r0\n\
+ add r2, r7\n\
+ add r2, r6\n\
+ mov r1, #0x1\n\
+ and r1, r4\n\
+ lsl r1, #2\n\
+ lsl r3, r1\n\
+ mov r0, #0xF0\n\
+ asr r0, r1\n\
+ ldrb r1, [r2]\n\
+ and r0, r1\n\
+ orr r3, r0\n\
+ strb r3, [r2]\n\
_0800500C:\n\
- lsr r5, #4\n\
- add r4, #0x1\n\
- cmp r4, r12\n\
- bcc _08004FDA\n\
+ lsr r5, #4\n\
+ add r4, #0x1\n\
+ cmp r4, r12\n\
+ bcc _08004FDA\n\
_08005014:\n\
- mov r1, r10\n\
- ldr r2, [sp, #0x30]\n\
- cmp r1, r2\n\
- bcc _08004FBA\n\
+ mov r1, r10\n\
+ ldr r2, [sp, #0x30]\n\
+ cmp r1, r2\n\
+ bcc _08004FBA\n\
_0800501C:\n\
- mov r1, r8\n\
- ldr r3, =gUnknown_03002FB0\n\
- str r3, [sp, #0x38]\n\
- ldr r0, [sp, #0x84]\n\
- ldr r2, [sp, #0x7C]\n\
- add r0, r2\n\
- mov r8, r0\n\
- ldr r3, [sp, #0x78]\n\
- str r3, [sp, #0x3C]\n\
- ldr r0, [sp, #0x84]\n\
- str r0, [sp, #0x40]\n\
- cmp r1, r3\n\
- bcc _08005038\n\
- b _080052AA\n\
+ mov r1, r8\n\
+ ldr r3, =gUnknown_03002FB0\n\
+ str r3, [sp, #0x38]\n\
+ ldr r0, [sp, #0x84]\n\
+ ldr r2, [sp, #0x7C]\n\
+ add r0, r2\n\
+ mov r8, r0\n\
+ ldr r3, [sp, #0x78]\n\
+ str r3, [sp, #0x3C]\n\
+ ldr r0, [sp, #0x84]\n\
+ str r0, [sp, #0x40]\n\
+ cmp r1, r3\n\
+ bcc _08005038\n\
+ b _080052AA\n\
_08005038:\n\
- ldr r2, [sp, #0x38]\n\
- ldm r2!, {r5}\n\
- str r2, [sp, #0x38]\n\
- ldr r4, [sp, #0x40]\n\
- add r3, r1, #0x1\n\
- mov r10, r3\n\
- cmp r4, r8\n\
- bcs _08005096\n\
- mov r0, #0x7\n\
- mov r12, r0\n\
- lsr r0, r1, #3\n\
- ldr r3, [sp, #0x4]\n\
- add r2, r0, #0\n\
- mul r2, r3\n\
- add r7, r2, #0\n\
- mov r0, r12\n\
- and r1, r0\n\
- lsl r6, r1, #2\n\
+ ldr r2, [sp, #0x38]\n\
+ ldm r2!, {r5}\n\
+ str r2, [sp, #0x38]\n\
+ ldr r4, [sp, #0x40]\n\
+ add r3, r1, #0x1\n\
+ mov r10, r3\n\
+ cmp r4, r8\n\
+ bcs _08005096\n\
+ mov r0, #0x7\n\
+ mov r12, r0\n\
+ lsr r0, r1, #3\n\
+ ldr r3, [sp, #0x4]\n\
+ add r2, r0, #0\n\
+ mul r2, r3\n\
+ add r7, r2, #0\n\
+ mov r0, r12\n\
+ and r1, r0\n\
+ lsl r6, r1, #2\n\
_0800505C:\n\
- add r3, r5, #0\n\
- mov r1, #0xF\n\
- and r3, r1\n\
- cmp r3, #0\n\
- beq _0800508E\n\
- lsr r2, r4, #3\n\
- lsl r2, #5\n\
- add r2, r9\n\
- add r0, r4, #0\n\
- mov r1, r12\n\
- and r0, r1\n\
- lsr r0, #1\n\
- add r2, r0\n\
- add r2, r7\n\
- add r2, r6\n\
- mov r1, #0x1\n\
- and r1, r4\n\
- lsl r1, #2\n\
- lsl r3, r1\n\
- mov r0, #0xF0\n\
- asr r0, r1\n\
- ldrb r1, [r2]\n\
- and r0, r1\n\
- orr r3, r0\n\
- strb r3, [r2]\n\
+ add r3, r5, #0\n\
+ mov r1, #0xF\n\
+ and r3, r1\n\
+ cmp r3, #0\n\
+ beq _0800508E\n\
+ lsr r2, r4, #3\n\
+ lsl r2, #5\n\
+ add r2, r9\n\
+ add r0, r4, #0\n\
+ mov r1, r12\n\
+ and r0, r1\n\
+ lsr r0, #1\n\
+ add r2, r0\n\
+ add r2, r7\n\
+ add r2, r6\n\
+ mov r1, #0x1\n\
+ and r1, r4\n\
+ lsl r1, #2\n\
+ lsl r3, r1\n\
+ mov r0, #0xF0\n\
+ asr r0, r1\n\
+ ldrb r1, [r2]\n\
+ and r0, r1\n\
+ orr r3, r0\n\
+ strb r3, [r2]\n\
_0800508E:\n\
- lsr r5, #4\n\
- add r4, #0x1\n\
- cmp r4, r8\n\
- bcc _0800505C\n\
+ lsr r5, #4\n\
+ add r4, #0x1\n\
+ cmp r4, r8\n\
+ bcc _0800505C\n\
_08005096:\n\
- mov r1, r10\n\
- ldr r2, [sp, #0x3C]\n\
- cmp r1, r2\n\
- bcc _08005038\n\
- b _080052AA\n\
- .pool\n\
+ mov r1, r10\n\
+ ldr r2, [sp, #0x3C]\n\
+ cmp r1, r2\n\
+ bcc _08005038\n\
+ b _080052AA\n\
+ .pool\n\
_080050A4:\n\
- mov r1, r8\n\
- str r5, [sp, #0x44]\n\
- ldr r3, [sp]\n\
- add r3, #0x8\n\
- mov r12, r3\n\
- mov r2, r8\n\
- add r2, #0x8\n\
- str r2, [sp, #0x48]\n\
- ldr r3, [sp]\n\
- str r3, [sp, #0x4C]\n\
- str r2, [sp, #0x88]\n\
- sub r0, #0x8\n\
- str r0, [sp, #0x80]\n\
- mov r0, r12\n\
- str r0, [sp, #0x84]\n\
- sub r4, #0x8\n\
- str r4, [sp, #0x7C]\n\
- cmp r8, r2\n\
- bcs _0800512C\n\
+ mov r1, r8\n\
+ str r5, [sp, #0x44]\n\
+ ldr r3, [sp]\n\
+ add r3, #0x8\n\
+ mov r12, r3\n\
+ mov r2, r8\n\
+ add r2, #0x8\n\
+ str r2, [sp, #0x48]\n\
+ ldr r3, [sp]\n\
+ str r3, [sp, #0x4C]\n\
+ str r2, [sp, #0x88]\n\
+ sub r0, #0x8\n\
+ str r0, [sp, #0x80]\n\
+ mov r0, r12\n\
+ str r0, [sp, #0x84]\n\
+ sub r4, #0x8\n\
+ str r4, [sp, #0x7C]\n\
+ cmp r8, r2\n\
+ bcs _0800512C\n\
_080050CA:\n\
- ldr r2, [sp, #0x44]\n\
- ldm r2!, {r5}\n\
- str r2, [sp, #0x44]\n\
- ldr r4, [sp, #0x4C]\n\
- add r3, r1, #0x1\n\
- mov r10, r3\n\
- cmp r4, r12\n\
- bcs _08005124\n\
- lsr r0, r1, #3\n\
- ldr r3, [sp, #0x4]\n\
- add r2, r0, #0\n\
- mul r2, r3\n\
- add r7, r2, #0\n\
- mov r0, #0x7\n\
- and r1, r0\n\
- lsl r6, r1, #2\n\
+ ldr r2, [sp, #0x44]\n\
+ ldm r2!, {r5}\n\
+ str r2, [sp, #0x44]\n\
+ ldr r4, [sp, #0x4C]\n\
+ add r3, r1, #0x1\n\
+ mov r10, r3\n\
+ cmp r4, r12\n\
+ bcs _08005124\n\
+ lsr r0, r1, #3\n\
+ ldr r3, [sp, #0x4]\n\
+ add r2, r0, #0\n\
+ mul r2, r3\n\
+ add r7, r2, #0\n\
+ mov r0, #0x7\n\
+ and r1, r0\n\
+ lsl r6, r1, #2\n\
_080050EA:\n\
- add r3, r5, #0\n\
- mov r1, #0xF\n\
- and r3, r1\n\
- cmp r3, #0\n\
- beq _0800511C\n\
- lsr r2, r4, #3\n\
- lsl r2, #5\n\
- add r2, r9\n\
- add r0, r4, #0\n\
- mov r1, #0x7\n\
- and r0, r1\n\
- lsr r0, #1\n\
- add r2, r0\n\
- add r2, r7\n\
- add r2, r6\n\
- mov r1, #0x1\n\
- and r1, r4\n\
- lsl r1, #2\n\
- lsl r3, r1\n\
- mov r0, #0xF0\n\
- asr r0, r1\n\
- ldrb r1, [r2]\n\
- and r0, r1\n\
- orr r3, r0\n\
- strb r3, [r2]\n\
+ add r3, r5, #0\n\
+ mov r1, #0xF\n\
+ and r3, r1\n\
+ cmp r3, #0\n\
+ beq _0800511C\n\
+ lsr r2, r4, #3\n\
+ lsl r2, #5\n\
+ add r2, r9\n\
+ add r0, r4, #0\n\
+ mov r1, #0x7\n\
+ and r0, r1\n\
+ lsr r0, #1\n\
+ add r2, r0\n\
+ add r2, r7\n\
+ add r2, r6\n\
+ mov r1, #0x1\n\
+ and r1, r4\n\
+ lsl r1, #2\n\
+ lsl r3, r1\n\
+ mov r0, #0xF0\n\
+ asr r0, r1\n\
+ ldrb r1, [r2]\n\
+ and r0, r1\n\
+ orr r3, r0\n\
+ strb r3, [r2]\n\
_0800511C:\n\
- lsr r5, #4\n\
- add r4, #0x1\n\
- cmp r4, r12\n\
- bcc _080050EA\n\
+ lsr r5, #4\n\
+ add r4, #0x1\n\
+ cmp r4, r12\n\
+ bcc _080050EA\n\
_08005124:\n\
- mov r1, r10\n\
- ldr r2, [sp, #0x48]\n\
- cmp r1, r2\n\
- bcc _080050CA\n\
+ mov r1, r10\n\
+ ldr r2, [sp, #0x48]\n\
+ cmp r1, r2\n\
+ bcc _080050CA\n\
_0800512C:\n\
- mov r1, r8\n\
- ldr r3, =gUnknown_03002FB0\n\
- str r3, [sp, #0x50]\n\
- ldr r0, [sp, #0x84]\n\
- ldr r2, [sp, #0x7C]\n\
- add r0, r2\n\
- mov r8, r0\n\
- ldr r3, [sp, #0x88]\n\
- str r3, [sp, #0x54]\n\
- ldr r0, [sp, #0x84]\n\
- str r0, [sp, #0x58]\n\
- cmp r1, r3\n\
- bcs _080051AC\n\
+ mov r1, r8\n\
+ ldr r3, =gUnknown_03002FB0\n\
+ str r3, [sp, #0x50]\n\
+ ldr r0, [sp, #0x84]\n\
+ ldr r2, [sp, #0x7C]\n\
+ add r0, r2\n\
+ mov r8, r0\n\
+ ldr r3, [sp, #0x88]\n\
+ str r3, [sp, #0x54]\n\
+ ldr r0, [sp, #0x84]\n\
+ str r0, [sp, #0x58]\n\
+ cmp r1, r3\n\
+ bcs _080051AC\n\
_08005146:\n\
- ldr r2, [sp, #0x50]\n\
- ldm r2!, {r5}\n\
- str r2, [sp, #0x50]\n\
- ldr r4, [sp, #0x58]\n\
- add r3, r1, #0x1\n\
- mov r10, r3\n\
- cmp r4, r8\n\
- bcs _080051A4\n\
- mov r0, #0x7\n\
- mov r12, r0\n\
- lsr r0, r1, #3\n\
- ldr r3, [sp, #0x4]\n\
- add r2, r0, #0\n\
- mul r2, r3\n\
- add r7, r2, #0\n\
- mov r0, r12\n\
- and r1, r0\n\
- lsl r6, r1, #2\n\
+ ldr r2, [sp, #0x50]\n\
+ ldm r2!, {r5}\n\
+ str r2, [sp, #0x50]\n\
+ ldr r4, [sp, #0x58]\n\
+ add r3, r1, #0x1\n\
+ mov r10, r3\n\
+ cmp r4, r8\n\
+ bcs _080051A4\n\
+ mov r0, #0x7\n\
+ mov r12, r0\n\
+ lsr r0, r1, #3\n\
+ ldr r3, [sp, #0x4]\n\
+ add r2, r0, #0\n\
+ mul r2, r3\n\
+ add r7, r2, #0\n\
+ mov r0, r12\n\
+ and r1, r0\n\
+ lsl r6, r1, #2\n\
_0800516A:\n\
- add r3, r5, #0\n\
- mov r1, #0xF\n\
- and r3, r1\n\
- cmp r3, #0\n\
- beq _0800519C\n\
- lsr r2, r4, #3\n\
- lsl r2, #5\n\
- add r2, r9\n\
- add r0, r4, #0\n\
- mov r1, r12\n\
- and r0, r1\n\
- lsr r0, #1\n\
- add r2, r0\n\
- add r2, r7\n\
- add r2, r6\n\
- mov r1, #0x1\n\
- and r1, r4\n\
- lsl r1, #2\n\
- lsl r3, r1\n\
- mov r0, #0xF0\n\
- asr r0, r1\n\
- ldrb r1, [r2]\n\
- and r0, r1\n\
- orr r3, r0\n\
- strb r3, [r2]\n\
+ add r3, r5, #0\n\
+ mov r1, #0xF\n\
+ and r3, r1\n\
+ cmp r3, #0\n\
+ beq _0800519C\n\
+ lsr r2, r4, #3\n\
+ lsl r2, #5\n\
+ add r2, r9\n\
+ add r0, r4, #0\n\
+ mov r1, r12\n\
+ and r0, r1\n\
+ lsr r0, #1\n\
+ add r2, r0\n\
+ add r2, r7\n\
+ add r2, r6\n\
+ mov r1, #0x1\n\
+ and r1, r4\n\
+ lsl r1, #2\n\
+ lsl r3, r1\n\
+ mov r0, #0xF0\n\
+ asr r0, r1\n\
+ ldrb r1, [r2]\n\
+ and r0, r1\n\
+ orr r3, r0\n\
+ strb r3, [r2]\n\
_0800519C:\n\
- lsr r5, #4\n\
- add r4, #0x1\n\
- cmp r4, r8\n\
- bcc _0800516A\n\
+ lsr r5, #4\n\
+ add r4, #0x1\n\
+ cmp r4, r8\n\
+ bcc _0800516A\n\
_080051A4:\n\
- mov r1, r10\n\
- ldr r2, [sp, #0x54]\n\
- cmp r1, r2\n\
- bcc _08005146\n\
+ mov r1, r10\n\
+ ldr r2, [sp, #0x54]\n\
+ cmp r1, r2\n\
+ bcc _08005146\n\
_080051AC:\n\
- ldr r1, [sp, #0x88]\n\
- ldr r3, =gUnknown_03002FD0\n\
- str r3, [sp, #0x5C]\n\
- ldr r0, [sp, #0x84]\n\
- mov r8, r0\n\
- ldr r2, [sp, #0x80]\n\
- add r2, r1, r2\n\
- str r2, [sp, #0x60]\n\
- ldr r3, [sp]\n\
- str r3, [sp, #0x64]\n\
- cmp r1, r2\n\
- bcs _0800522A\n\
+ ldr r1, [sp, #0x88]\n\
+ ldr r3, =gUnknown_03002FD0\n\
+ str r3, [sp, #0x5C]\n\
+ ldr r0, [sp, #0x84]\n\
+ mov r8, r0\n\
+ ldr r2, [sp, #0x80]\n\
+ add r2, r1, r2\n\
+ str r2, [sp, #0x60]\n\
+ ldr r3, [sp]\n\
+ str r3, [sp, #0x64]\n\
+ cmp r1, r2\n\
+ bcs _0800522A\n\
_080051C4:\n\
- ldr r0, [sp, #0x5C]\n\
- ldm r0!, {r5}\n\
- str r0, [sp, #0x5C]\n\
- ldr r4, [sp, #0x64]\n\
- add r2, r1, #0x1\n\
- mov r10, r2\n\
- cmp r4, r8\n\
- bcs _08005222\n\
- mov r3, #0x7\n\
- mov r12, r3\n\
- lsr r0, r1, #3\n\
- ldr r3, [sp, #0x4]\n\
- add r2, r0, #0\n\
- mul r2, r3\n\
- add r7, r2, #0\n\
- mov r0, r12\n\
- and r1, r0\n\
- lsl r6, r1, #2\n\
+ ldr r0, [sp, #0x5C]\n\
+ ldm r0!, {r5}\n\
+ str r0, [sp, #0x5C]\n\
+ ldr r4, [sp, #0x64]\n\
+ add r2, r1, #0x1\n\
+ mov r10, r2\n\
+ cmp r4, r8\n\
+ bcs _08005222\n\
+ mov r3, #0x7\n\
+ mov r12, r3\n\
+ lsr r0, r1, #3\n\
+ ldr r3, [sp, #0x4]\n\
+ add r2, r0, #0\n\
+ mul r2, r3\n\
+ add r7, r2, #0\n\
+ mov r0, r12\n\
+ and r1, r0\n\
+ lsl r6, r1, #2\n\
_080051E8:\n\
- add r3, r5, #0\n\
- mov r1, #0xF\n\
- and r3, r1\n\
- cmp r3, #0\n\
- beq _0800521A\n\
- lsr r2, r4, #3\n\
- lsl r2, #5\n\
- add r2, r9\n\
- add r0, r4, #0\n\
- mov r1, r12\n\
- and r0, r1\n\
- lsr r0, #1\n\
- add r2, r0\n\
- add r2, r7\n\
- add r2, r6\n\
- mov r1, #0x1\n\
- and r1, r4\n\
- lsl r1, #2\n\
- lsl r3, r1\n\
- mov r0, #0xF0\n\
- asr r0, r1\n\
- ldrb r1, [r2]\n\
- and r0, r1\n\
- orr r3, r0\n\
- strb r3, [r2]\n\
+ add r3, r5, #0\n\
+ mov r1, #0xF\n\
+ and r3, r1\n\
+ cmp r3, #0\n\
+ beq _0800521A\n\
+ lsr r2, r4, #3\n\
+ lsl r2, #5\n\
+ add r2, r9\n\
+ add r0, r4, #0\n\
+ mov r1, r12\n\
+ and r0, r1\n\
+ lsr r0, #1\n\
+ add r2, r0\n\
+ add r2, r7\n\
+ add r2, r6\n\
+ mov r1, #0x1\n\
+ and r1, r4\n\
+ lsl r1, #2\n\
+ lsl r3, r1\n\
+ mov r0, #0xF0\n\
+ asr r0, r1\n\
+ ldrb r1, [r2]\n\
+ and r0, r1\n\
+ orr r3, r0\n\
+ strb r3, [r2]\n\
_0800521A:\n\
- lsr r5, #4\n\
- add r4, #0x1\n\
- cmp r4, r8\n\
- bcc _080051E8\n\
+ lsr r5, #4\n\
+ add r4, #0x1\n\
+ cmp r4, r8\n\
+ bcc _080051E8\n\
_08005222:\n\
- mov r1, r10\n\
- ldr r2, [sp, #0x60]\n\
- cmp r1, r2\n\
- bcc _080051C4\n\
+ mov r1, r10\n\
+ ldr r2, [sp, #0x60]\n\
+ cmp r1, r2\n\
+ bcc _080051C4\n\
_0800522A:\n\
- ldr r4, [sp, #0x84]\n\
- ldr r1, [sp, #0x88]\n\
- ldr r3, =gUnknown_03002FF0\n\
- str r3, [sp, #0x68]\n\
- ldr r0, [sp, #0x7C]\n\
- add r0, r4\n\
- mov r8, r0\n\
- ldr r2, [sp, #0x80]\n\
- add r2, r1, r2\n\
- str r2, [sp, #0x6C]\n\
- str r4, [sp, #0x70]\n\
- cmp r1, r2\n\
- bcs _080052AA\n\
+ ldr r4, [sp, #0x84]\n\
+ ldr r1, [sp, #0x88]\n\
+ ldr r3, =gUnknown_03002FF0\n\
+ str r3, [sp, #0x68]\n\
+ ldr r0, [sp, #0x7C]\n\
+ add r0, r4\n\
+ mov r8, r0\n\
+ ldr r2, [sp, #0x80]\n\
+ add r2, r1, r2\n\
+ str r2, [sp, #0x6C]\n\
+ str r4, [sp, #0x70]\n\
+ cmp r1, r2\n\
+ bcs _080052AA\n\
_08005244:\n\
- ldr r3, [sp, #0x68]\n\
- ldm r3!, {r5}\n\
- str r3, [sp, #0x68]\n\
- ldr r4, [sp, #0x70]\n\
- add r0, r1, #0x1\n\
- mov r10, r0\n\
- cmp r4, r8\n\
- bcs _080052A2\n\
- mov r2, #0x7\n\
- mov r12, r2\n\
- lsr r0, r1, #3\n\
- ldr r2, [sp, #0x4]\n\
- add r3, r0, #0\n\
- mul r3, r2\n\
- add r7, r3, #0\n\
- mov r3, r12\n\
- and r1, r3\n\
- lsl r6, r1, #2\n\
+ ldr r3, [sp, #0x68]\n\
+ ldm r3!, {r5}\n\
+ str r3, [sp, #0x68]\n\
+ ldr r4, [sp, #0x70]\n\
+ add r0, r1, #0x1\n\
+ mov r10, r0\n\
+ cmp r4, r8\n\
+ bcs _080052A2\n\
+ mov r2, #0x7\n\
+ mov r12, r2\n\
+ lsr r0, r1, #3\n\
+ ldr r2, [sp, #0x4]\n\
+ add r3, r0, #0\n\
+ mul r3, r2\n\
+ add r7, r3, #0\n\
+ mov r3, r12\n\
+ and r1, r3\n\
+ lsl r6, r1, #2\n\
_08005268:\n\
- add r3, r5, #0\n\
- mov r0, #0xF\n\
- and r3, r0\n\
- cmp r3, #0\n\
- beq _0800529A\n\
- lsr r2, r4, #3\n\
- lsl r2, #5\n\
- add r2, r9\n\
- add r0, r4, #0\n\
- mov r1, r12\n\
- and r0, r1\n\
- lsr r0, #1\n\
- add r2, r0\n\
- add r2, r7\n\
- add r2, r6\n\
- mov r1, #0x1\n\
- and r1, r4\n\
- lsl r1, #2\n\
- lsl r3, r1\n\
- mov r0, #0xF0\n\
- asr r0, r1\n\
- ldrb r1, [r2]\n\
- and r0, r1\n\
- orr r3, r0\n\
- strb r3, [r2]\n\
+ add r3, r5, #0\n\
+ mov r0, #0xF\n\
+ and r3, r0\n\
+ cmp r3, #0\n\
+ beq _0800529A\n\
+ lsr r2, r4, #3\n\
+ lsl r2, #5\n\
+ add r2, r9\n\
+ add r0, r4, #0\n\
+ mov r1, r12\n\
+ and r0, r1\n\
+ lsr r0, #1\n\
+ add r2, r0\n\
+ add r2, r7\n\
+ add r2, r6\n\
+ mov r1, #0x1\n\
+ and r1, r4\n\
+ lsl r1, #2\n\
+ lsl r3, r1\n\
+ mov r0, #0xF0\n\
+ asr r0, r1\n\
+ ldrb r1, [r2]\n\
+ and r0, r1\n\
+ orr r3, r0\n\
+ strb r3, [r2]\n\
_0800529A:\n\
- lsr r5, #4\n\
- add r4, #0x1\n\
- cmp r4, r8\n\
- bcc _08005268\n\
+ lsr r5, #4\n\
+ add r4, #0x1\n\
+ cmp r4, r8\n\
+ bcc _08005268\n\
_080052A2:\n\
- mov r1, r10\n\
- ldr r2, [sp, #0x6C]\n\
- cmp r1, r2\n\
- bcc _08005244\n\
+ mov r1, r10\n\
+ ldr r2, [sp, #0x6C]\n\
+ cmp r1, r2\n\
+ bcc _08005244\n\
_080052AA:\n\
- add sp, #0x8C\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool");
+ add sp, #0x8C\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool");
}
void ClearTextSpan(struct TextPrinter *textPrinter, u32 width)
@@ -2046,733 +2051,1028 @@ void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *c
}
}
}
+#ifdef NONMATCHING
+u16 RenderText(struct TextPrinter *textPrinter)
+{
+ struct TextPrinterSubStruct *r4 = &textPrinter->sub_union.sub;
+ u16 currChar;
+ s32 width;
+
+ switch (textPrinter->state) // _080057C4
+ {
+ case 0: // _080057F0
+ if ((gMain.heldKeys & (A_BUTTON | B_BUTTON)) && r4->font_type_upper)
+ textPrinter->delayCounter = 0;
+
+ if (textPrinter->delayCounter && textPrinter->text_speed) //_0800580A
+ {
+ textPrinter->delayCounter--;
+ if (gTextFlags.flag_0 && (gMain.newKeys & (A_BUTTON | B_BUTTON)))
+ {
+ r4->font_type_upper = 1;
+ textPrinter->delayCounter = 0;
+ }
+ return 3;
+ }
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED) && gTextFlags.flag_2)
+ textPrinter->delayCounter = 3;
+ else
+ textPrinter->delayCounter = textPrinter->text_speed;
+
+ currChar = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+
+ switch (currChar) //_0800588A
+ {
+ case 0xF8+6: //_080058B8
+ textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
+ textPrinter->subPrinter.currentY += (gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing);
+ return 2;
+ case 0xF8+5: //_080058DC
+ textPrinter->subPrinter.current_text_offset++;
+ return 2;
+ case 0xF8+4: //_080058E0
+ currChar = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ switch (currChar) // _080058F0
+ {
+ case 1: // _08005960
+ textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ return 2;
+ case 2: // _08005982
+ textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ return 2;
+ case 3: // _080059A6
+ textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ return 2;
+ case 4: // _080059C0
+ textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ return 2;
+ case 5: // _08005A0E
+ textPrinter->subPrinter.current_text_offset++;
+ return 2;
+ case 6: //_08005A12
+ r4->font_type = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ return 2;
+ case 7: // _08005A0A
+ return 2;
+ case 8: // _08005A2A
+ textPrinter->delayCounter = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ textPrinter->state = 6;
+ return 2;
+ case 9: // _08005A3A
+ textPrinter->state = 1;
+ if (gTextFlags.flag_2)
+ r4->frames_visible_counter = 0;
+ return 3;
+ case 10: // _08005A58
+ textPrinter->state = 5;
+ return 3;
+ case 11: // _08005A5C
+ currChar = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ currChar |= *textPrinter->subPrinter.current_text_offset << 8;
+ textPrinter->subPrinter.current_text_offset++;
+ PlayBGM(currChar);
+ return 2;
+ case 16: // _08005A76
+ currChar = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ currChar |= (*textPrinter->subPrinter.current_text_offset << 8);
+ textPrinter->subPrinter.current_text_offset++;
+ PlaySE(currChar);
+ return 2;
+ case 13: // _08005A90
+ textPrinter->subPrinter.currentX = textPrinter->subPrinter.x + *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ return 2;
+ case 14: // _08005A98
+ textPrinter->subPrinter.currentY = textPrinter->subPrinter.y + *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ return 2;
+ case 15: // _08005AA4
+ FillWindowPixelBuffer(textPrinter->subPrinter.windowId, textPrinter->subPrinter.bgColor | textPrinter->subPrinter.bgColor << 4);
+ textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
+ textPrinter->subPrinter.currentY = textPrinter->subPrinter.y;
+ return 2;
+ case 23: // _08005ABE
+ m4aMPlayStop(&gMPlayInfo_BGM);
+ return 2;
+ case 24: // _08005ACC
+ m4aMPlayContinue(&gMPlayInfo_BGM);
+ return 2;
+ case 17: // _08005AD8
+ width = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ if (width > 0)
+ {
+ ClearTextSpan(textPrinter, width);
+ textPrinter->subPrinter.currentX += width;
+ return 0;
+ }
+ return 2;
+ case 18: // _08005AF2
+ textPrinter->subPrinter.currentX = *textPrinter->subPrinter.current_text_offset + textPrinter->subPrinter.x;
+ textPrinter->subPrinter.current_text_offset++;
+ return 2;
+ case 19: // _08005B02
+ {
+ s32 widthHelper = *textPrinter->subPrinter.current_text_offset;
+ widthHelper += textPrinter->subPrinter.x;
+ textPrinter->subPrinter.current_text_offset++;
+ width = widthHelper - textPrinter->subPrinter.currentX;
+ if (width > 0)
+ {
+ ClearTextSpan(textPrinter, width);
+ textPrinter->subPrinter.currentX += width;
+ return 0;
+ }
+ }
+ return 2;
+ case 20: // _08005B26
+ textPrinter->minLetterSpacing = *textPrinter->subPrinter.current_text_offset++;
+ return 2;
+ case 21: // _08005B36
+ textPrinter->japanese = 1;
+ return 2;
+ case 22: // _08005B3E
+ textPrinter->japanese = 0;
+ return 2;
+ case 12: // _08005B5A
+ currChar = *textPrinter->subPrinter.current_text_offset | 0x100;
+ textPrinter->subPrinter.current_text_offset++;
+ break;
+ }
+ break;
+
+ case 0xF8+3: // _08005B48
+ textPrinter->state = 2;
+ TextPrinterInitDownArrowCounters(textPrinter);
+ return 3;
+ case 0xF8+2: // _08005B4C
+ textPrinter->state = 3;
+ TextPrinterInitDownArrowCounters(textPrinter);
+ return 3;
+ case 0xF8+1: // _08005B5A
+ currChar = *textPrinter->subPrinter.current_text_offset | 0x100;
+ textPrinter->subPrinter.current_text_offset++;
+ break;
+ case 0xF8+0: // _08005B6C
+ currChar = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset++;
+ gUnknown_03002F90[0x80] = DrawKeypadIcon(textPrinter->subPrinter.windowId, currChar, textPrinter->subPrinter.currentX, textPrinter->subPrinter.currentY);
+ textPrinter->subPrinter.currentX += gUnknown_03002F90[0x80] + textPrinter->subPrinter.letterSpacing;
+ return 0;
+ case 0xF8+7: // _08005D6C
+ return 1;
+ }
+
+ switch (r4->font_type) // _08005B90
+ {
+ case 0: // _08005BCC
+ DecompressGlyphFont0(currChar, textPrinter->japanese);
+ break;
+ case 1: // _08005BDA
+ DecompressGlyphFont1(currChar, textPrinter->japanese);
+ break;
+ case 2:
+ case 3:
+ case 4:
+ case 5: // _08005BE8
+ DecompressGlyphFont2(currChar, textPrinter->japanese);
+ break;
+ case 7: // _08005BF6
+ DecompressGlyphFont7(currChar, textPrinter->japanese);
+ break;
+ case 8: // _08005C04
+ DecompressGlyphFont8(currChar, textPrinter->japanese);
+ break;
+ case 6: // _08005C10
+ break;
+ }
+
+ CopyGlyphToWindow(textPrinter); // _08005C10
+
+ if (textPrinter->minLetterSpacing)
+ {
+ textPrinter->subPrinter.currentX += gUnknown_03002F90[0x80];
+ width = textPrinter->minLetterSpacing - gUnknown_03002F90[0x80];
+ if (width > 0)
+ {
+ ClearTextSpan(textPrinter, width);
+ textPrinter->subPrinter.currentX += width;
+ }
+ }
+ else // _08005C48
+ {
+ if (textPrinter->japanese)
+ textPrinter->subPrinter.currentX += (gUnknown_03002F90[0x80] + textPrinter->subPrinter.letterSpacing);
+ else
+ textPrinter->subPrinter.currentX += gUnknown_03002F90[0x80];
+ }
+ return 0;
+ case 1: // _08005C78
+ if (TextPrinterWait(textPrinter))
+ textPrinter->state = 0;
+ return 3;
+ case 2: // _08005C8C
+ if (TextPrinterWaitWithDownArrow(textPrinter))
+ {
+ FillWindowPixelBuffer(textPrinter->subPrinter.windowId, (textPrinter->subPrinter.bgColor << 4) | textPrinter->subPrinter.bgColor);
+ textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
+ textPrinter->subPrinter.currentY = textPrinter->subPrinter.y;
+ textPrinter->state = 0;
+ }
+ return 3;
+ case 3: // _08005CB8
+ if (TextPrinterWaitWithDownArrow(textPrinter))
+ {
+ TextPrinterClearDownArrow(textPrinter);
+ textPrinter->scrollDistance = gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing;
+ textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
+ textPrinter->state = 4;
+ }
+ return 3;
+ case 4: // _08005CF0
+ if (textPrinter->scrollDistance)
+ {
+ int scrollSpeed = sub_8197964();
+ int speed = gWindowVerticalScrollSpeeds[scrollSpeed];
+ if (textPrinter->scrollDistance < speed)
+ {
+ ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor);
+ textPrinter->scrollDistance = 0;
+ }
+ else
+ {
+ ScrollWindow(textPrinter->subPrinter.windowId, 0, speed, textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor);
+ textPrinter->scrollDistance -= speed;
+ }
+ CopyWindowToVram(textPrinter->subPrinter.windowId, 2);
+ }
+ else
+ {
+ textPrinter->state = 0;
+ }
+ return 3;
+ case 5: // _08005D48
+ if (!IsSEPlaying())
+ textPrinter->state = 0;
+ return 3;
+ case 6: // _08005D5A
+ if (textPrinter->delayCounter != 0)
+ textPrinter->delayCounter--;
+ else
+ textPrinter->state = 0;
+ return 3;
+ }
+
+ return 1;
+}
+#else
__attribute__((naked))
-u16 RenderText(struct TextPrinter *textPrinter) // 80057B4
+u16 RenderText(struct TextPrinter *textPrinter)
{
asm("push {r4-r6,lr}\n\
- add r6, r0, #0\n\
- add r4, r6, #0\n\
- add r4, #0x14\n\
- ldrb r0, [r6, #0x1C]\n\
- cmp r0, #0x6\n\
- bls _080057C4\n\
- b _08005D6C\n\
+ add r6, r0, #0\n\
+ add r4, r6, #0\n\
+ add r4, #0x14\n\
+ ldrb r0, [r6, #0x1C]\n\
+ cmp r0, #0x6\n\
+ bls _080057C4\n\
+ b _08005D6C\n\
_080057C4:\n\
- lsl r0, #2\n\
- ldr r1, =_080057D4\n\
- add r0, r1\n\
- ldr r0, [r0]\n\
- mov pc, r0\n\
- .pool\n\
- .align 2, 0\n\
+ lsl r0, #2\n\
+ ldr r1, =_080057D4\n\
+ add r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .pool\n\
+ .align 2, 0\n\
_080057D4:\n\
- .4byte _080057F0\n\
- .4byte _08005C78\n\
- .4byte _08005C8C\n\
- .4byte _08005CB8\n\
- .4byte _08005CF0\n\
- .4byte _08005D48\n\
- .4byte _08005D5A\n\
+ .4byte _080057F0\n\
+ .4byte _08005C78\n\
+ .4byte _08005C8C\n\
+ .4byte _08005CB8\n\
+ .4byte _08005CF0\n\
+ .4byte _08005D48\n\
+ .4byte _08005D5A\n\
_080057F0:\n\
- ldr r2, =gMain\n\
- ldrh r1, [r2, #0x2C]\n\
- mov r0, #0x3\n\
- and r0, r1\n\
- cmp r0, #0\n\
- beq _0800580A\n\
- ldrb r1, [r4]\n\
- mov r0, #0x10\n\
- and r0, r1\n\
- cmp r0, #0\n\
- beq _0800580A\n\
- mov r0, #0\n\
- strb r0, [r6, #0x1E]\n\
+ ldr r2, =gMain\n\
+ ldrh r1, [r2, #0x2C]\n\
+ mov r0, #0x3\n\
+ and r0, r1\n\
+ cmp r0, #0\n\
+ beq _0800580A\n\
+ ldrb r1, [r4]\n\
+ mov r0, #0x10\n\
+ and r0, r1\n\
+ cmp r0, #0\n\
+ beq _0800580A\n\
+ mov r0, #0\n\
+ strb r0, [r6, #0x1E]\n\
_0800580A:\n\
- ldrb r1, [r6, #0x1E]\n\
- cmp r1, #0\n\
- beq _0800584C\n\
- ldrb r0, [r6, #0x1D]\n\
- cmp r0, #0\n\
- beq _0800584C\n\
- sub r0, r1, #0x1\n\
- strb r0, [r6, #0x1E]\n\
- ldr r0, =gTextFlags\n\
- ldrb r1, [r0]\n\
- mov r0, #0x1\n\
- and r0, r1\n\
- cmp r0, #0\n\
- bne _08005828\n\
- b _08005B56\n\
+ ldrb r1, [r6, #0x1E]\n\
+ cmp r1, #0\n\
+ beq _0800584C\n\
+ ldrb r0, [r6, #0x1D]\n\
+ cmp r0, #0\n\
+ beq _0800584C\n\
+ sub r0, r1, #0x1\n\
+ strb r0, [r6, #0x1E]\n\
+ ldr r0, =gTextFlags\n\
+ ldrb r1, [r0]\n\
+ mov r0, #0x1\n\
+ and r0, r1\n\
+ cmp r0, #0\n\
+ bne _08005828\n\
+ b _08005B56\n\
_08005828:\n\
- ldrh r1, [r2, #0x2E]\n\
- mov r0, #0x3\n\
- and r0, r1\n\
- cmp r0, #0\n\
- bne _08005834\n\
- b _08005B56\n\
+ ldrh r1, [r2, #0x2E]\n\
+ mov r0, #0x3\n\
+ and r0, r1\n\
+ cmp r0, #0\n\
+ bne _08005834\n\
+ b _08005B56\n\
_08005834:\n\
- ldrb r0, [r4]\n\
- mov r1, #0x10\n\
- orr r0, r1\n\
- strb r0, [r4]\n\
- mov r0, #0\n\
- strb r0, [r6, #0x1E]\n\
- b _08005B56\n\
- .pool\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x10\n\
+ orr r0, r1\n\
+ strb r0, [r4]\n\
+ mov r0, #0\n\
+ strb r0, [r6, #0x1E]\n\
+ b _08005B56\n\
+ .pool\n\
_0800584C:\n\
- ldr r0, =gBattleTypeFlags\n\
- ldr r0, [r0]\n\
- mov r1, #0x80\n\
- lsl r1, #17\n\
- and r0, r1\n\
- cmp r0, #0\n\
- bne _08005874\n\
- ldr r0, =gTextFlags\n\
- ldrb r1, [r0]\n\
- mov r0, #0x4\n\
- and r0, r1\n\
- cmp r0, #0\n\
- beq _08005874\n\
- mov r0, #0x3\n\
- b _08005876\n\
- .pool\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ mov r1, #0x80\n\
+ lsl r1, #17\n\
+ and r0, r1\n\
+ cmp r0, #0\n\
+ bne _08005874\n\
+ ldr r0, =gTextFlags\n\
+ ldrb r1, [r0]\n\
+ mov r0, #0x4\n\
+ and r0, r1\n\
+ cmp r0, #0\n\
+ beq _08005874\n\
+ mov r0, #0x3\n\
+ b _08005876\n\
+ .pool\n\
_08005874:\n\
- ldrb r0, [r6, #0x1D]\n\
+ ldrb r0, [r6, #0x1D]\n\
_08005876:\n\
- strb r0, [r6, #0x1E]\n\
- ldr r0, [r6]\n\
- ldrb r3, [r0]\n\
- add r0, #0x1\n\
- str r0, [r6]\n\
- add r0, r3, #0\n\
- sub r0, #0xF8\n\
- cmp r0, #0x7\n\
- bls _0800588A\n\
- b _08005B90\n\
+ strb r0, [r6, #0x1E]\n\
+ ldr r0, [r6]\n\
+ ldrb r3, [r0]\n\
+ add r0, #0x1\n\
+ str r0, [r6]\n\
+ add r0, r3, #0\n\
+ sub r0, #0xF8\n\
+ cmp r0, #0x7\n\
+ bls _0800588A\n\
+ b _08005B90\n\
_0800588A:\n\
- lsl r0, #2\n\
- ldr r1, =_08005898\n\
- add r0, r1\n\
- ldr r0, [r0]\n\
- mov pc, r0\n\
- .pool\n\
- .align 2, 0\n\
+ lsl r0, #2\n\
+ ldr r1, =_08005898\n\
+ add r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .pool\n\
+ .align 2, 0\n\
_08005898:\n\
- .4byte _08005B6C\n\
- .4byte _08005B5A\n\
- .4byte _08005B4C\n\
- .4byte _08005B48\n\
- .4byte _080058E0\n\
- .4byte _080058DC\n\
- .4byte _080058B8\n\
- .4byte _08005D6C\n\
+ .4byte _08005B6C\n\
+ .4byte _08005B5A\n\
+ .4byte _08005B4C\n\
+ .4byte _08005B48\n\
+ .4byte _080058E0\n\
+ .4byte _080058DC\n\
+ .4byte _080058B8\n\
+ .4byte _08005D6C\n\
_080058B8:\n\
- ldrb r0, [r6, #0x6]\n\
- strb r0, [r6, #0x8]\n\
- ldrb r1, [r6, #0x5]\n\
- ldr r0, =gFonts\n\
- ldr r2, [r0]\n\
- lsl r0, r1, #1\n\
- add r0, r1\n\
- lsl r0, #2\n\
- add r0, r2\n\
- ldrb r1, [r6, #0xB]\n\
- ldrb r0, [r0, #0x5]\n\
- add r1, r0\n\
- ldrb r0, [r6, #0x9]\n\
- add r0, r1\n\
- b _08005ABA\n\
- .pool\n\
+ ldrb r0, [r6, #0x6]\n\
+ strb r0, [r6, #0x8]\n\
+ ldrb r1, [r6, #0x5]\n\
+ ldr r0, =gFonts\n\
+ ldr r2, [r0]\n\
+ lsl r0, r1, #1\n\
+ add r0, r1\n\
+ lsl r0, #2\n\
+ add r0, r2\n\
+ ldrb r1, [r6, #0xB]\n\
+ ldrb r0, [r0, #0x5]\n\
+ add r1, r0\n\
+ ldrb r0, [r6, #0x9]\n\
+ add r0, r1\n\
+ b _08005ABA\n\
+ .pool\n\
_080058DC:\n\
- ldr r0, [r6]\n\
- b _08005B30\n\
+ ldr r0, [r6]\n\
+ b _08005B30\n\
_080058E0:\n\
- ldr r0, [r6]\n\
- ldrb r3, [r0]\n\
- add r0, #0x1\n\
- str r0, [r6]\n\
- sub r0, r3, #0x1\n\
- cmp r0, #0x17\n\
- bls _080058F0\n\
- b _08005B90\n\
+ ldr r0, [r6]\n\
+ ldrb r3, [r0]\n\
+ add r0, #0x1\n\
+ str r0, [r6]\n\
+ sub r0, r3, #0x1\n\
+ cmp r0, #0x17\n\
+ bls _080058F0\n\
+ b _08005B90\n\
_080058F0:\n\
- lsl r0, #2\n\
- ldr r1, =_08005900\n\
- add r0, r1\n\
- ldr r0, [r0]\n\
- mov pc, r0\n\
- .pool\n\
- .align 2, 0\n\
+ lsl r0, #2\n\
+ ldr r1, =_08005900\n\
+ add r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .pool\n\
+ .align 2, 0\n\
_08005900:\n\
- .4byte _08005960\n\
- .4byte _08005982\n\
- .4byte _080059A6\n\
- .4byte _080059C0\n\
- .4byte _08005A0E\n\
- .4byte _08005A12\n\
- .4byte _08005A0A\n\
- .4byte _08005A2A\n\
- .4byte _08005A3A\n\
- .4byte _08005A58\n\
- .4byte _08005A5C\n\
- .4byte _08005B5A\n\
- .4byte _08005A90\n\
- .4byte _08005A98\n\
- .4byte _08005AA4\n\
- .4byte _08005A76\n\
- .4byte _08005AD8\n\
- .4byte _08005AF2\n\
- .4byte _08005B02\n\
- .4byte _08005B26\n\
- .4byte _08005B36\n\
- .4byte _08005B3E\n\
- .4byte _08005ABE\n\
- .4byte _08005ACC\n\
+ .4byte _08005960 @0\n\
+ .4byte _08005982 @1\n\
+ .4byte _080059A6 @2\n\
+ .4byte _080059C0 @3\n\
+ .4byte _08005A0E @4\n\
+ .4byte _08005A12 @5\n\
+ .4byte _08005A0A @6\n\
+ .4byte _08005A2A @7\n\
+ .4byte _08005A3A @8\n\
+ .4byte _08005A58 @9\n\
+ .4byte _08005A5C @10\n\
+ .4byte _08005B5A @11\n\
+ .4byte _08005A90 @12\n\
+ .4byte _08005A98 @13\n\
+ .4byte _08005AA4 @14\n\
+ .4byte _08005A76 @15\n\
+ .4byte _08005AD8 @16\n\
+ .4byte _08005AF2 @17\n\
+ .4byte _08005B02 @18\n\
+ .4byte _08005B26 @19\n\
+ .4byte _08005B36 @20\n\
+ .4byte _08005B3E @21\n\
+ .4byte _08005ABE @22\n\
+ .4byte _08005ACC @23\n\
_08005960:\n\
- ldr r2, [r6]\n\
- ldrb r1, [r2]\n\
- lsl r1, #4\n\
- ldrb r3, [r6, #0xC]\n\
- mov r0, #0xF\n\
- and r0, r3\n\
- orr r0, r1\n\
- strb r0, [r6, #0xC]\n\
- add r2, #0x1\n\
- str r2, [r6]\n\
- lsl r0, #24\n\
- lsr r0, #28\n\
- ldrb r2, [r6, #0xD]\n\
- lsl r1, r2, #28\n\
- lsr r1, #28\n\
- lsr r2, #4\n\
- b _08005A06\n\
+ ldr r2, [r6]\n\
+ ldrb r1, [r2]\n\
+ lsl r1, #4\n\
+ ldrb r3, [r6, #0xC]\n\
+ mov r0, #0xF\n\
+ and r0, r3\n\
+ orr r0, r1\n\
+ strb r0, [r6, #0xC]\n\
+ add r2, #0x1\n\
+ str r2, [r6]\n\
+ lsl r0, #24\n\
+ lsr r0, #28\n\
+ ldrb r2, [r6, #0xD]\n\
+ lsl r1, r2, #28\n\
+ lsr r1, #28\n\
+ lsr r2, #4\n\
+ b _08005A06\n\
_08005982:\n\
- ldr r1, [r6]\n\
- ldrb r2, [r1]\n\
- mov r0, #0xF\n\
- and r0, r2\n\
- ldrb r3, [r6, #0xD]\n\
- mov r2, #0x10\n\
- neg r2, r2\n\
- and r2, r3\n\
- orr r2, r0\n\
- strb r2, [r6, #0xD]\n\
- add r1, #0x1\n\
- str r1, [r6]\n\
- ldrb r0, [r6, #0xC]\n\
- lsr r0, #4\n\
- lsl r1, r2, #28\n\
- lsr r1, #28\n\
- lsr r2, #4\n\
- b _08005A06\n\
+ ldr r1, [r6]\n\
+ ldrb r2, [r1]\n\
+ mov r0, #0xF\n\
+ and r0, r2\n\
+ ldrb r3, [r6, #0xD]\n\
+ mov r2, #0x10\n\
+ neg r2, r2\n\
+ and r2, r3\n\
+ orr r2, r0\n\
+ strb r2, [r6, #0xD]\n\
+ add r1, #0x1\n\
+ str r1, [r6]\n\
+ ldrb r0, [r6, #0xC]\n\
+ lsr r0, #4\n\
+ lsl r1, r2, #28\n\
+ lsr r1, #28\n\
+ lsr r2, #4\n\
+ b _08005A06\n\
_080059A6:\n\
- ldr r1, [r6]\n\
- ldrb r0, [r1]\n\
- lsl r0, #4\n\
- ldrb r3, [r6, #0xD]\n\
- mov r2, #0xF\n\
- and r2, r3\n\
- orr r2, r0\n\
- strb r2, [r6, #0xD]\n\
- add r1, #0x1\n\
- str r1, [r6]\n\
- ldrb r0, [r6, #0xC]\n\
- lsr r0, #4\n\
- b _080059FE\n\
+ ldr r1, [r6]\n\
+ ldrb r0, [r1]\n\
+ lsl r0, #4\n\
+ ldrb r3, [r6, #0xD]\n\
+ mov r2, #0xF\n\
+ and r2, r3\n\
+ orr r2, r0\n\
+ strb r2, [r6, #0xD]\n\
+ add r1, #0x1\n\
+ str r1, [r6]\n\
+ ldrb r0, [r6, #0xC]\n\
+ lsr r0, #4\n\
+ b _080059FE\n\
_080059C0:\n\
- ldr r3, [r6]\n\
- ldrb r1, [r3]\n\
- lsl r1, #4\n\
- ldrb r4, [r6, #0xC]\n\
- mov r2, #0xF\n\
- add r0, r2, #0\n\
- and r0, r4\n\
- orr r0, r1\n\
- strb r0, [r6, #0xC]\n\
- add r5, r3, #0x1\n\
- str r5, [r6]\n\
- ldrb r3, [r3, #0x1]\n\
- add r1, r2, #0\n\
- and r1, r3\n\
- ldrb r4, [r6, #0xD]\n\
- mov r3, #0x10\n\
- neg r3, r3\n\
- and r3, r4\n\
- orr r3, r1\n\
- strb r3, [r6, #0xD]\n\
- add r4, r5, #0x1\n\
- str r4, [r6]\n\
- ldrb r1, [r5, #0x1]\n\
- lsl r1, #4\n\
- and r2, r3\n\
- orr r2, r1\n\
- strb r2, [r6, #0xD]\n\
- add r4, #0x1\n\
- str r4, [r6]\n\
- lsl r0, #24\n\
- lsr r0, #28\n\
+ ldr r3, [r6]\n\
+ ldrb r1, [r3]\n\
+ lsl r1, #4\n\
+ ldrb r4, [r6, #0xC]\n\
+ mov r2, #0xF\n\
+ add r0, r2, #0\n\
+ and r0, r4\n\
+ orr r0, r1\n\
+ strb r0, [r6, #0xC]\n\
+ add r5, r3, #0x1\n\
+ str r5, [r6]\n\
+ ldrb r3, [r3, #0x1]\n\
+ add r1, r2, #0\n\
+ and r1, r3\n\
+ ldrb r4, [r6, #0xD]\n\
+ mov r3, #0x10\n\
+ neg r3, r3\n\
+ and r3, r4\n\
+ orr r3, r1\n\
+ strb r3, [r6, #0xD]\n\
+ add r4, r5, #0x1\n\
+ str r4, [r6]\n\
+ ldrb r1, [r5, #0x1]\n\
+ lsl r1, #4\n\
+ and r2, r3\n\
+ orr r2, r1\n\
+ strb r2, [r6, #0xD]\n\
+ add r4, #0x1\n\
+ str r4, [r6]\n\
+ lsl r0, #24\n\
+ lsr r0, #28\n\
_080059FE:\n\
- lsl r1, r2, #28\n\
- lsr r1, #28\n\
- lsl r2, #24\n\
- lsr r2, #28\n\
+ lsl r1, r2, #28\n\
+ lsr r1, #28\n\
+ lsl r2, #24\n\
+ lsr r2, #28\n\
_08005A06:\n\
- bl GenerateFontHalfRowLookupTable\n\
+ bl GenerateFontHalfRowLookupTable\n\
_08005A0A:\n\
- mov r0, #0x2\n\
- b _08005D6E\n\
+ mov r0, #0x2\n\
+ b _08005D6E\n\
_08005A0E:\n\
- ldr r0, [r6]\n\
- b _08005B30\n\
+ ldr r0, [r6]\n\
+ b _08005B30\n\
_08005A12:\n\
- ldr r0, [r6]\n\
- ldrb r0, [r0]\n\
- mov r1, #0xF\n\
- and r1, r0\n\
- ldrb r2, [r4]\n\
- mov r0, #0x10\n\
- neg r0, r0\n\
- and r0, r2\n\
- orr r0, r1\n\
- strb r0, [r4]\n\
- ldr r0, [r6]\n\
- b _08005B30\n\
+ ldr r0, [r6]\n\
+ ldrb r0, [r0]\n\
+ mov r1, #0xF\n\
+ and r1, r0\n\
+ ldrb r2, [r4]\n\
+ mov r0, #0x10\n\
+ neg r0, r0\n\
+ and r0, r2\n\
+ orr r0, r1\n\
+ strb r0, [r4]\n\
+ ldr r0, [r6]\n\
+ b _08005B30\n\
_08005A2A:\n\
- ldr r0, [r6]\n\
- ldrb r1, [r0]\n\
- strb r1, [r6, #0x1E]\n\
- add r0, #0x1\n\
- str r0, [r6]\n\
- mov r0, #0x6\n\
- strb r0, [r6, #0x1C]\n\
- b _08005A0A\n\
+ ldr r0, [r6]\n\
+ ldrb r1, [r0]\n\
+ strb r1, [r6, #0x1E]\n\
+ add r0, #0x1\n\
+ str r0, [r6]\n\
+ mov r0, #0x6\n\
+ strb r0, [r6, #0x1C]\n\
+ b _08005A0A\n\
_08005A3A:\n\
- mov r0, #0x1\n\
- strb r0, [r6, #0x1C]\n\
- ldr r0, =gTextFlags\n\
- ldrb r1, [r0]\n\
- mov r0, #0x4\n\
- and r0, r1\n\
- cmp r0, #0\n\
- bne _08005A4C\n\
- b _08005B56\n\
+ mov r0, #0x1\n\
+ strb r0, [r6, #0x1C]\n\
+ ldr r0, =gTextFlags\n\
+ ldrb r1, [r0]\n\
+ mov r0, #0x4\n\
+ and r0, r1\n\
+ cmp r0, #0\n\
+ bne _08005A4C\n\
+ b _08005B56\n\
_08005A4C:\n\
- mov r0, #0\n\
- strb r0, [r4, #0x2]\n\
- b _08005B56\n\
- .pool\n\
+ mov r0, #0\n\
+ strb r0, [r4, #0x2]\n\
+ b _08005B56\n\
+ .pool\n\
_08005A58:\n\
- mov r0, #0x5\n\
- b _08005D56\n\
+ mov r0, #0x5\n\
+ b _08005D56\n\
_08005A5C:\n\
- ldr r0, [r6]\n\
- ldrb r3, [r0]\n\
- add r1, r0, #0x1\n\
- str r1, [r6]\n\
- ldrb r0, [r0, #0x1]\n\
- lsl r0, #8\n\
- orr r3, r0\n\
- add r1, #0x1\n\
- str r1, [r6]\n\
- add r0, r3, #0\n\
- bl PlayBGM\n\
- b _08005A0A\n\
+ ldr r0, [r6]\n\
+ ldrb r3, [r0]\n\
+ add r1, r0, #0x1\n\
+ str r1, [r6]\n\
+ ldrb r0, [r0, #0x1]\n\
+ lsl r0, #8\n\
+ orr r3, r0\n\
+ add r1, #0x1\n\
+ str r1, [r6]\n\
+ add r0, r3, #0\n\
+ bl PlayBGM\n\
+ b _08005A0A\n\
_08005A76:\n\
- ldr r0, [r6]\n\
- ldrb r3, [r0]\n\
- add r1, r0, #0x1\n\
- str r1, [r6]\n\
- ldrb r0, [r0, #0x1]\n\
- lsl r0, #8\n\
- orr r3, r0\n\
- add r1, #0x1\n\
- str r1, [r6]\n\
- add r0, r3, #0\n\
- bl PlaySE\n\
- b _08005A0A\n\
+ ldr r0, [r6]\n\
+ ldrb r3, [r0]\n\
+ add r1, r0, #0x1\n\
+ str r1, [r6]\n\
+ ldrb r0, [r0, #0x1]\n\
+ lsl r0, #8\n\
+ orr r3, r0\n\
+ add r1, #0x1\n\
+ str r1, [r6]\n\
+ add r0, r3, #0\n\
+ bl PlaySE\n\
+ b _08005A0A\n\
_08005A90:\n\
- ldr r1, [r6]\n\
- ldrb r0, [r1]\n\
- ldrb r3, [r6, #0x6]\n\
- b _08005AF8\n\
+ ldr r1, [r6]\n\
+ ldrb r0, [r1]\n\
+ ldrb r3, [r6, #0x6]\n\
+ b _08005AF8\n\
_08005A98:\n\
- ldr r1, [r6]\n\
- ldrb r0, [r1]\n\
- ldrb r2, [r6, #0x7]\n\
- add r0, r2\n\
- strb r0, [r6, #0x9]\n\
- b _08005AFC\n\
+ ldr r1, [r6]\n\
+ ldrb r0, [r1]\n\
+ ldrb r2, [r6, #0x7]\n\
+ add r0, r2\n\
+ strb r0, [r6, #0x9]\n\
+ b _08005AFC\n\
_08005AA4:\n\
- ldrb r0, [r6, #0x4]\n\
- ldrb r2, [r6, #0xD]\n\
- lsl r2, #28\n\
- lsr r1, r2, #4\n\
- orr r1, r2\n\
- lsr r1, #24\n\
- bl FillWindowPixelBuffer\n\
- ldrb r0, [r6, #0x6]\n\
- strb r0, [r6, #0x8]\n\
- ldrb r0, [r6, #0x7]\n\
+ ldrb r0, [r6, #0x4]\n\
+ ldrb r2, [r6, #0xD]\n\
+ lsl r2, #28\n\
+ lsr r1, r2, #4\n\
+ orr r1, r2\n\
+ lsr r1, #24\n\
+ bl FillWindowPixelBuffer\n\
+ ldrb r0, [r6, #0x6]\n\
+ strb r0, [r6, #0x8]\n\
+ ldrb r0, [r6, #0x7]\n\
_08005ABA:\n\
- strb r0, [r6, #0x9]\n\
- b _08005A0A\n\
+ strb r0, [r6, #0x9]\n\
+ b _08005A0A\n\
_08005ABE:\n\
- ldr r0, =gMPlay_BGM\n\
- bl m4aMPlayStop\n\
- b _08005A0A\n\
- .pool\n\
+ ldr r0, =gMPlayInfo_BGM\n\
+ bl m4aMPlayStop\n\
+ b _08005A0A\n\
+ .pool\n\
_08005ACC:\n\
- ldr r0, =gMPlay_BGM\n\
- bl m4aMPlayContinue\n\
- b _08005A0A\n\
- .pool\n\
+ ldr r0, =gMPlayInfo_BGM\n\
+ bl m4aMPlayContinue\n\
+ b _08005A0A\n\
+ .pool\n\
_08005AD8:\n\
- ldr r0, [r6]\n\
- ldrb r4, [r0]\n\
- add r0, #0x1\n\
- str r0, [r6]\n\
- cmp r4, #0\n\
- ble _08005A0A\n\
- add r0, r6, #0\n\
- add r1, r4, #0\n\
- bl ClearTextSpan\n\
- ldrb r0, [r6, #0x8]\n\
- add r0, r4\n\
- b _08005C6E\n\
+ ldr r0, [r6]\n\
+ ldrb r4, [r0]\n\
+ add r0, #0x1\n\
+ str r0, [r6]\n\
+ cmp r4, #0\n\
+ ble _08005A0A\n\
+ add r0, r6, #0\n\
+ add r1, r4, #0\n\
+ bl ClearTextSpan\n\
+ ldrb r0, [r6, #0x8]\n\
+ add r0, r4\n\
+ b _08005C6E\n\
_08005AF2:\n\
- ldr r1, [r6]\n\
- ldrb r0, [r6, #0x6]\n\
- ldrb r3, [r1]\n\
+ ldr r1, [r6]\n\
+ ldrb r0, [r6, #0x6]\n\
+ ldrb r3, [r1]\n\
_08005AF8:\n\
- add r0, r3\n\
- strb r0, [r6, #0x8]\n\
+ add r0, r3\n\
+ strb r0, [r6, #0x8]\n\
_08005AFC:\n\
- add r1, #0x1\n\
- str r1, [r6]\n\
- b _08005A0A\n\
+ add r1, #0x1\n\
+ str r1, [r6]\n\
+ b _08005A0A\n\
_08005B02:\n\
- ldr r0, [r6]\n\
- ldrb r2, [r0]\n\
- ldrb r1, [r6, #0x6]\n\
- add r2, r1\n\
- add r0, #0x1\n\
- str r0, [r6]\n\
- ldrb r0, [r6, #0x8]\n\
- sub r4, r2, r0\n\
- cmp r4, #0\n\
- bgt _08005B18\n\
- b _08005A0A\n\
+ ldr r0, [r6]\n\
+ ldrb r2, [r0]\n\
+ ldrb r1, [r6, #0x6]\n\
+ add r2, r1\n\
+ add r0, #0x1\n\
+ str r0, [r6]\n\
+ ldrb r0, [r6, #0x8]\n\
+ sub r4, r2, r0\n\
+ cmp r4, #0\n\
+ bgt _08005B18\n\
+ b _08005A0A\n\
_08005B18:\n\
- add r0, r6, #0\n\
- add r1, r4, #0\n\
- bl ClearTextSpan\n\
- ldrb r0, [r6, #0x8]\n\
- add r0, r4\n\
- b _08005C6E\n\
+ add r0, r6, #0\n\
+ add r1, r4, #0\n\
+ bl ClearTextSpan\n\
+ ldrb r0, [r6, #0x8]\n\
+ add r0, r4\n\
+ b _08005C6E\n\
_08005B26:\n\
- ldr r0, [r6]\n\
- ldrb r2, [r0]\n\
- add r1, r6, #0\n\
- add r1, #0x20\n\
- strb r2, [r1]\n\
+ ldr r0, [r6]\n\
+ ldrb r2, [r0]\n\
+ add r1, r6, #0\n\
+ add r1, #0x20\n\
+ strb r2, [r1]\n\
_08005B30:\n\
- add r0, #0x1\n\
- str r0, [r6]\n\
- b _08005A0A\n\
+ add r0, #0x1\n\
+ str r0, [r6]\n\
+ b _08005A0A\n\
_08005B36:\n\
- add r1, r6, #0\n\
- add r1, #0x21\n\
- mov r0, #0x1\n\
- b _08005B44\n\
+ add r1, r6, #0\n\
+ add r1, #0x21\n\
+ mov r0, #0x1\n\
+ b _08005B44\n\
_08005B3E:\n\
- add r1, r6, #0\n\
- add r1, #0x21\n\
- mov r0, #0\n\
+ add r1, r6, #0\n\
+ add r1, #0x21\n\
+ mov r0, #0\n\
_08005B44:\n\
- strb r0, [r1]\n\
- b _08005A0A\n\
+ strb r0, [r1]\n\
+ b _08005A0A\n\
_08005B48:\n\
- mov r0, #0x2\n\
- b _08005B4E\n\
+ mov r0, #0x2\n\
+ b _08005B4E\n\
_08005B4C:\n\
- mov r0, #0x3\n\
+ mov r0, #0x3\n\
_08005B4E:\n\
- strb r0, [r6, #0x1C]\n\
- add r0, r6, #0\n\
- bl TextPrinterInitDownArrowCounters\n\
+ strb r0, [r6, #0x1C]\n\
+ add r0, r6, #0\n\
+ bl TextPrinterInitDownArrowCounters\n\
_08005B56:\n\
- mov r0, #0x3\n\
- b _08005D6E\n\
+ mov r0, #0x3\n\
+ b _08005D6E\n\
_08005B5A:\n\
- ldr r0, [r6]\n\
- ldrb r3, [r0]\n\
- mov r2, #0x80\n\
- lsl r2, #1\n\
- add r1, r2, #0\n\
- orr r3, r1\n\
- add r0, #0x1\n\
- str r0, [r6]\n\
- b _08005B90\n\
+ ldr r0, [r6]\n\
+ ldrb r3, [r0]\n\
+ mov r2, #0x80\n\
+ lsl r2, #1\n\
+ add r1, r2, #0\n\
+ orr r3, r1\n\
+ add r0, #0x1\n\
+ str r0, [r6]\n\
+ b _08005B90\n\
_08005B6C:\n\
- ldr r0, [r6]\n\
- ldrb r3, [r0]\n\
- add r0, #0x1\n\
- str r0, [r6]\n\
- ldrb r0, [r6, #0x4]\n\
- add r1, r3, #0\n\
- ldrb r2, [r6, #0x8]\n\
- ldrb r3, [r6, #0x9]\n\
- bl DrawKeypadIcon\n\
- ldr r1, =gUnknown_03002F90\n\
- add r1, #0x80\n\
- strb r0, [r1]\n\
- ldrb r3, [r6, #0xA]\n\
- add r0, r3\n\
- b _08005C6A\n\
- .pool\n\
+ ldr r0, [r6]\n\
+ ldrb r3, [r0]\n\
+ add r0, #0x1\n\
+ str r0, [r6]\n\
+ ldrb r0, [r6, #0x4]\n\
+ add r1, r3, #0\n\
+ ldrb r2, [r6, #0x8]\n\
+ ldrb r3, [r6, #0x9]\n\
+ bl DrawKeypadIcon\n\
+ ldr r1, =gUnknown_03002F90\n\
+ add r1, #0x80\n\
+ strb r0, [r1]\n\
+ ldrb r3, [r6, #0xA]\n\
+ add r0, r3\n\
+ b _08005C6A\n\
+ .pool\n\
_08005B90:\n\
- ldr r0, [r4]\n\
- lsl r0, #28\n\
- lsr r0, #28\n\
- cmp r0, #0x8\n\
- bhi _08005C10\n\
- lsl r0, #2\n\
- ldr r1, =_08005BA8\n\
- add r0, r1\n\
- ldr r0, [r0]\n\
- mov pc, r0\n\
- .pool\n\
- .align 2, 0\n\
+ ldr r0, [r4]\n\
+ lsl r0, #28\n\
+ lsr r0, #28\n\
+ cmp r0, #0x8\n\
+ bhi _08005C10\n\
+ lsl r0, #2\n\
+ ldr r1, =_08005BA8\n\
+ add r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .pool\n\
+ .align 2, 0\n\
_08005BA8:\n\
- .4byte _08005BCC\n\
- .4byte _08005BDA\n\
- .4byte _08005BE8\n\
- .4byte _08005BE8\n\
- .4byte _08005BE8\n\
- .4byte _08005BE8\n\
- .4byte _08005C10\n\
- .4byte _08005BF6\n\
- .4byte _08005C04\n\
+ .4byte _08005BCC\n\
+ .4byte _08005BDA\n\
+ .4byte _08005BE8\n\
+ .4byte _08005BE8\n\
+ .4byte _08005BE8\n\
+ .4byte _08005BE8\n\
+ .4byte _08005C10\n\
+ .4byte _08005BF6\n\
+ .4byte _08005C04\n\
_08005BCC:\n\
- add r0, r6, #0\n\
- add r0, #0x21\n\
- ldrb r1, [r0]\n\
- add r0, r3, #0\n\
- bl DecompressGlyphFont0\n\
- b _08005C10\n\
+ add r0, r6, #0\n\
+ add r0, #0x21\n\
+ ldrb r1, [r0]\n\
+ add r0, r3, #0\n\
+ bl DecompressGlyphFont0\n\
+ b _08005C10\n\
_08005BDA:\n\
- add r0, r6, #0\n\
- add r0, #0x21\n\
- ldrb r1, [r0]\n\
- add r0, r3, #0\n\
- bl DecompressGlyphFont1\n\
- b _08005C10\n\
+ add r0, r6, #0\n\
+ add r0, #0x21\n\
+ ldrb r1, [r0]\n\
+ add r0, r3, #0\n\
+ bl DecompressGlyphFont1\n\
+ b _08005C10\n\
_08005BE8:\n\
- add r0, r6, #0\n\
- add r0, #0x21\n\
- ldrb r1, [r0]\n\
- add r0, r3, #0\n\
- bl DecompressGlyphFont2\n\
- b _08005C10\n\
+ add r0, r6, #0\n\
+ add r0, #0x21\n\
+ ldrb r1, [r0]\n\
+ add r0, r3, #0\n\
+ bl DecompressGlyphFont2\n\
+ b _08005C10\n\
_08005BF6:\n\
- add r0, r6, #0\n\
- add r0, #0x21\n\
- ldrb r1, [r0]\n\
- add r0, r3, #0\n\
- bl DecompressGlyphFont7\n\
- b _08005C10\n\
+ add r0, r6, #0\n\
+ add r0, #0x21\n\
+ ldrb r1, [r0]\n\
+ add r0, r3, #0\n\
+ bl DecompressGlyphFont7\n\
+ b _08005C10\n\
_08005C04:\n\
- add r0, r6, #0\n\
- add r0, #0x21\n\
- ldrb r1, [r0]\n\
- add r0, r3, #0\n\
- bl DecompressGlyphFont8\n\
+ add r0, r6, #0\n\
+ add r0, #0x21\n\
+ ldrb r1, [r0]\n\
+ add r0, r3, #0\n\
+ bl DecompressGlyphFont8\n\
_08005C10:\n\
- add r0, r6, #0\n\
- bl CopyGlyphToWindow\n\
- add r2, r6, #0\n\
- add r2, #0x20\n\
- ldrb r0, [r2]\n\
- cmp r0, #0\n\
- beq _08005C48\n\
- ldr r1, =gUnknown_03002F90\n\
- add r1, #0x80\n\
- ldrb r0, [r1]\n\
- ldrb r3, [r6, #0x8]\n\
- add r0, r3\n\
- strb r0, [r6, #0x8]\n\
- ldrb r2, [r2]\n\
- ldrb r0, [r1]\n\
- sub r4, r2, r0\n\
- cmp r4, #0\n\
- ble _08005C70\n\
- add r0, r6, #0\n\
- add r1, r4, #0\n\
- bl ClearTextSpan\n\
- ldrb r0, [r6, #0x8]\n\
- add r0, r4\n\
- b _08005C6E\n\
- .pool\n\
+ add r0, r6, #0\n\
+ bl CopyGlyphToWindow\n\
+ add r2, r6, #0\n\
+ add r2, #0x20\n\
+ ldrb r0, [r2]\n\
+ cmp r0, #0\n\
+ beq _08005C48\n\
+ ldr r1, =gUnknown_03002F90\n\
+ add r1, #0x80\n\
+ ldrb r0, [r1]\n\
+ ldrb r3, [r6, #0x8]\n\
+ add r0, r3\n\
+ strb r0, [r6, #0x8]\n\
+ ldrb r2, [r2]\n\
+ ldrb r0, [r1]\n\
+ sub r4, r2, r0\n\
+ cmp r4, #0\n\
+ ble _08005C70\n\
+ add r0, r6, #0\n\
+ add r1, r4, #0\n\
+ bl ClearTextSpan\n\
+ ldrb r0, [r6, #0x8]\n\
+ add r0, r4\n\
+ b _08005C6E\n\
+ .pool\n\
_08005C48:\n\
- add r0, r6, #0\n\
- add r0, #0x21\n\
- ldrb r0, [r0]\n\
- cmp r0, #0\n\
- beq _08005C64\n\
- ldr r0, =gUnknown_03002F90\n\
- add r0, #0x80\n\
- ldrb r1, [r6, #0xA]\n\
- ldrb r0, [r0]\n\
- add r1, r0\n\
- ldrb r0, [r6, #0x8]\n\
- b _08005C6C\n\
- .pool\n\
+ add r0, r6, #0\n\
+ add r0, #0x21\n\
+ ldrb r0, [r0]\n\
+ cmp r0, #0\n\
+ beq _08005C64\n\
+ ldr r0, =gUnknown_03002F90\n\
+ add r0, #0x80\n\
+ ldrb r1, [r6, #0xA]\n\
+ ldrb r0, [r0]\n\
+ add r1, r0\n\
+ ldrb r0, [r6, #0x8]\n\
+ b _08005C6C\n\
+ .pool\n\
_08005C64:\n\
- ldr r0, =gUnknown_03002F90\n\
- add r0, #0x80\n\
- ldrb r0, [r0]\n\
+ ldr r0, =gUnknown_03002F90\n\
+ add r0, #0x80\n\
+ ldrb r0, [r0]\n\
_08005C6A:\n\
- ldrb r1, [r6, #0x8]\n\
+ ldrb r1, [r6, #0x8]\n\
_08005C6C:\n\
- add r0, r1\n\
+ add r0, r1\n\
_08005C6E:\n\
- strb r0, [r6, #0x8]\n\
+ strb r0, [r6, #0x8]\n\
_08005C70:\n\
- mov r0, #0\n\
- b _08005D6E\n\
- .pool\n\
+ mov r0, #0\n\
+ b _08005D6E\n\
+ .pool\n\
_08005C78:\n\
- add r0, r6, #0\n\
- bl TextPrinterWait\n\
- lsl r0, #16\n\
- cmp r0, #0\n\
- bne _08005C86\n\
- b _08005B56\n\
+ add r0, r6, #0\n\
+ bl TextPrinterWait\n\
+ lsl r0, #16\n\
+ cmp r0, #0\n\
+ bne _08005C86\n\
+ b _08005B56\n\
_08005C86:\n\
- mov r0, #0\n\
- strb r0, [r6, #0x1C]\n\
- b _08005B56\n\
+ mov r0, #0\n\
+ strb r0, [r6, #0x1C]\n\
+ b _08005B56\n\
_08005C8C:\n\
- add r0, r6, #0\n\
- bl TextPrinterWaitWithDownArrow\n\
- lsl r0, #16\n\
- cmp r0, #0\n\
- bne _08005C9A\n\
- b _08005B56\n\
+ add r0, r6, #0\n\
+ bl TextPrinterWaitWithDownArrow\n\
+ lsl r0, #16\n\
+ cmp r0, #0\n\
+ bne _08005C9A\n\
+ b _08005B56\n\
_08005C9A:\n\
- ldrb r0, [r6, #0x4]\n\
- ldrb r2, [r6, #0xD]\n\
- lsl r2, #28\n\
- lsr r1, r2, #4\n\
- orr r1, r2\n\
- lsr r1, #24\n\
- bl FillWindowPixelBuffer\n\
- ldrb r0, [r6, #0x6]\n\
- mov r1, #0\n\
- strb r0, [r6, #0x8]\n\
- ldrb r0, [r6, #0x7]\n\
- strb r0, [r6, #0x9]\n\
- strb r1, [r6, #0x1C]\n\
- b _08005B56\n\
+ ldrb r0, [r6, #0x4]\n\
+ ldrb r2, [r6, #0xD]\n\
+ lsl r2, #28\n\
+ lsr r1, r2, #4\n\
+ orr r1, r2\n\
+ lsr r1, #24\n\
+ bl FillWindowPixelBuffer\n\
+ ldrb r0, [r6, #0x6]\n\
+ mov r1, #0\n\
+ strb r0, [r6, #0x8]\n\
+ ldrb r0, [r6, #0x7]\n\
+ strb r0, [r6, #0x9]\n\
+ strb r1, [r6, #0x1C]\n\
+ b _08005B56\n\
_08005CB8:\n\
- add r0, r6, #0\n\
- bl TextPrinterWaitWithDownArrow\n\
- lsl r0, #16\n\
- cmp r0, #0\n\
- bne _08005CC6\n\
- b _08005B56\n\
+ add r0, r6, #0\n\
+ bl TextPrinterWaitWithDownArrow\n\
+ lsl r0, #16\n\
+ cmp r0, #0\n\
+ bne _08005CC6\n\
+ b _08005B56\n\
_08005CC6:\n\
- add r0, r6, #0\n\
- bl TextPrinterClearDownArrow\n\
- ldrb r1, [r6, #0x5]\n\
- ldr r0, =gFonts\n\
- ldr r2, [r0]\n\
- lsl r0, r1, #1\n\
- add r0, r1\n\
- lsl r0, #2\n\
- add r0, r2\n\
- ldrb r1, [r6, #0xB]\n\
- ldrb r0, [r0, #0x5]\n\
- add r1, r0\n\
- strb r1, [r6, #0x1F]\n\
- ldrb r0, [r6, #0x6]\n\
- strb r0, [r6, #0x8]\n\
- mov r0, #0x4\n\
- strb r0, [r6, #0x1C]\n\
- b _08005B56\n\
- .pool\n\
+ add r0, r6, #0\n\
+ bl TextPrinterClearDownArrow\n\
+ ldrb r1, [r6, #0x5]\n\
+ ldr r0, =gFonts\n\
+ ldr r2, [r0]\n\
+ lsl r0, r1, #1\n\
+ add r0, r1\n\
+ lsl r0, #2\n\
+ add r0, r2\n\
+ ldrb r1, [r6, #0xB]\n\
+ ldrb r0, [r0, #0x5]\n\
+ add r1, r0\n\
+ strb r1, [r6, #0x1F]\n\
+ ldrb r0, [r6, #0x6]\n\
+ strb r0, [r6, #0x8]\n\
+ mov r0, #0x4\n\
+ strb r0, [r6, #0x1C]\n\
+ b _08005B56\n\
+ .pool\n\
_08005CF0:\n\
- ldrb r0, [r6, #0x1F]\n\
- cmp r0, #0\n\
- beq _08005D44\n\
- bl sub_8197964\n\
- ldr r1, =gWindowVerticalScrollSpeeds\n\
- add r0, r1\n\
- ldrb r4, [r0]\n\
- ldrb r2, [r6, #0x1F]\n\
- cmp r2, r4\n\
- bge _08005D20\n\
- ldrb r0, [r6, #0x4]\n\
- ldrb r1, [r6, #0xD]\n\
- lsl r1, #28\n\
- lsr r3, r1, #4\n\
- orr r3, r1\n\
- lsr r3, #24\n\
- mov r1, #0\n\
- bl ScrollWindow\n\
- mov r0, #0\n\
- b _08005D38\n\
- .pool\n\
+ ldrb r0, [r6, #0x1F]\n\
+ cmp r0, #0\n\
+ beq _08005D44\n\
+ bl sub_8197964\n\
+ ldr r1, =gWindowVerticalScrollSpeeds\n\
+ add r0, r1\n\
+ ldrb r4, [r0]\n\
+ ldrb r2, [r6, #0x1F]\n\
+ cmp r2, r4\n\
+ bge _08005D20\n\
+ ldrb r0, [r6, #0x4]\n\
+ ldrb r1, [r6, #0xD]\n\
+ lsl r1, #28\n\
+ lsr r3, r1, #4\n\
+ orr r3, r1\n\
+ lsr r3, #24\n\
+ mov r1, #0\n\
+ bl ScrollWindow\n\
+ mov r0, #0\n\
+ b _08005D38\n\
+ .pool\n\
_08005D20:\n\
- ldrb r0, [r6, #0x4]\n\
- ldrb r1, [r6, #0xD]\n\
- lsl r1, #28\n\
- lsr r3, r1, #4\n\
- orr r3, r1\n\
- lsr r3, #24\n\
- mov r1, #0\n\
- add r2, r4, #0\n\
- bl ScrollWindow\n\
- ldrb r0, [r6, #0x1F]\n\
- sub r0, r4\n\
+ ldrb r0, [r6, #0x4]\n\
+ ldrb r1, [r6, #0xD]\n\
+ lsl r1, #28\n\
+ lsr r3, r1, #4\n\
+ orr r3, r1\n\
+ lsr r3, #24\n\
+ mov r1, #0\n\
+ add r2, r4, #0\n\
+ bl ScrollWindow\n\
+ ldrb r0, [r6, #0x1F]\n\
+ sub r0, r4\n\
_08005D38:\n\
- strb r0, [r6, #0x1F]\n\
- ldrb r0, [r6, #0x4]\n\
- mov r1, #0x2\n\
- bl CopyWindowToVram\n\
- b _08005B56\n\
+ strb r0, [r6, #0x1F]\n\
+ ldrb r0, [r6, #0x4]\n\
+ mov r1, #0x2\n\
+ bl CopyWindowToVram\n\
+ b _08005B56\n\
_08005D44:\n\
- strb r0, [r6, #0x1C]\n\
- b _08005B56\n\
+ strb r0, [r6, #0x1C]\n\
+ b _08005B56\n\
_08005D48:\n\
- bl IsSEPlaying\n\
- lsl r0, #24\n\
- lsr r0, #24\n\
- cmp r0, #0\n\
- beq _08005D56\n\
- b _08005B56\n\
+ bl IsSEPlaying\n\
+ lsl r0, #24\n\
+ lsr r0, #24\n\
+ cmp r0, #0\n\
+ beq _08005D56\n\
+ b _08005B56\n\
_08005D56:\n\
- strb r0, [r6, #0x1C]\n\
- b _08005B56\n\
+ strb r0, [r6, #0x1C]\n\
+ b _08005B56\n\
_08005D5A:\n\
- ldrb r0, [r6, #0x1E]\n\
- add r1, r0, #0\n\
- cmp r1, #0\n\
- beq _08005D68\n\
- sub r0, #0x1\n\
- strb r0, [r6, #0x1E]\n\
- b _08005B56\n\
+ ldrb r0, [r6, #0x1E]\n\
+ add r1, r0, #0\n\
+ cmp r1, #0\n\
+ beq _08005D68\n\
+ sub r0, #0x1\n\
+ strb r0, [r6, #0x1E]\n\
+ b _08005B56\n\
_08005D68:\n\
- strb r1, [r6, #0x1C]\n\
- b _08005B56\n\
+ strb r1, [r6, #0x1C]\n\
+ b _08005B56\n\
_08005D6C:\n\
- mov r0, #0x1\n\
+ mov r0, #0x1\n\
_08005D6E:\n\
- pop {r4-r6}\n\
- pop {r1}\n\
- bx r1");
+ pop {r4-r6}\n\
+ pop {r1}\n\
+ bx r1\n");
}
+#endif
u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
{
@@ -2932,7 +3232,7 @@ u32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
}
case 0xF7:
if (bufferPointer == NULL)
- bufferPointer = sub_81AFC74(*++str);
+ bufferPointer = UnkTextUtil_GetPtrI(*++str);
while (*bufferPointer != 0xFF)
{
glyphWidth = func(*bufferPointer++, isJapanese);
@@ -3218,7 +3518,7 @@ u8 GetFontAttribute(u8 fontId, u8 attributeId)
result = gFontInfos[fontId].fontColor_l;
break;
case 5:
- result = gFontInfos[fontId].fontColor_h;
+ result = gFontInfos[fontId].fgColor;
break;
case 6:
result = gFontInfos[fontId].bgColor;
diff --git a/src/text_window.c b/src/text_window.c
index 55aedf688..33cd7cffe 100644
--- a/src/text_window.c
+++ b/src/text_window.c
@@ -3,27 +3,98 @@
#include "text_window.h"
#include "window.h"
#include "palette.h"
-
-extern u8 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
-extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
-
-extern const struct TilesPal gUnknown_0851021C[];
-extern const u32 gUnknown_08DDD748[];
-extern const u16 gUnknown_0851017C[];
-extern const u16 gUnknown_08DDD728[];
-
-const struct TilesPal* sub_8098758(u8 id)
+#include "bg.h"
+#include "graphics.h"
+
+// const rom data
+const u32 gTextWindowFrame1_Gfx[] = INCBIN_U32("graphics/text_window/1.4bpp");
+static const u32 sTextWindowFrame2_Gfx[] = INCBIN_U32("graphics/text_window/2.4bpp");
+static const u32 sTextWindowFrame3_Gfx[] = INCBIN_U32("graphics/text_window/3.4bpp");
+static const u32 sTextWindowFrame4_Gfx[] = INCBIN_U32("graphics/text_window/4.4bpp");
+static const u32 sTextWindowFrame5_Gfx[] = INCBIN_U32("graphics/text_window/5.4bpp");
+static const u32 sTextWindowFrame6_Gfx[] = INCBIN_U32("graphics/text_window/6.4bpp");
+static const u32 sTextWindowFrame7_Gfx[] = INCBIN_U32("graphics/text_window/7.4bpp");
+static const u32 sTextWindowFrame8_Gfx[] = INCBIN_U32("graphics/text_window/8.4bpp");
+static const u32 sTextWindowFrame9_Gfx[] = INCBIN_U32("graphics/text_window/9.4bpp");
+static const u32 sTextWindowFrame10_Gfx[] = INCBIN_U32("graphics/text_window/10.4bpp");
+static const u32 sTextWindowFrame11_Gfx[] = INCBIN_U32("graphics/text_window/11.4bpp");
+static const u32 sTextWindowFrame12_Gfx[] = INCBIN_U32("graphics/text_window/12.4bpp");
+static const u32 sTextWindowFrame13_Gfx[] = INCBIN_U32("graphics/text_window/13.4bpp");
+static const u32 sTextWindowFrame14_Gfx[] = INCBIN_U32("graphics/text_window/14.4bpp");
+static const u32 sTextWindowFrame15_Gfx[] = INCBIN_U32("graphics/text_window/15.4bpp");
+static const u32 sTextWindowFrame16_Gfx[] = INCBIN_U32("graphics/text_window/16.4bpp");
+static const u32 sTextWindowFrame17_Gfx[] = INCBIN_U32("graphics/text_window/17.4bpp");
+static const u32 sTextWindowFrame18_Gfx[] = INCBIN_U32("graphics/text_window/18.4bpp");
+static const u32 sTextWindowFrame19_Gfx[] = INCBIN_U32("graphics/text_window/19.4bpp");
+static const u32 sTextWindowFrame20_Gfx[] = INCBIN_U32("graphics/text_window/20.4bpp");
+
+const u16 gTextWindowFrame1_Pal[] = INCBIN_U16("graphics/text_window/1.gbapal");
+static const u16 sTextWindowFrame2_Pal[] = INCBIN_U16("graphics/text_window/2.gbapal");
+static const u16 sTextWindowFrame3_Pal[] = INCBIN_U16("graphics/text_window/3.gbapal");
+static const u16 sTextWindowFrame4_Pal[] = INCBIN_U16("graphics/text_window/4.gbapal");
+static const u16 sTextWindowFrame5_Pal[] = INCBIN_U16("graphics/text_window/5.gbapal");
+static const u16 sTextWindowFrame6_Pal[] = INCBIN_U16("graphics/text_window/6.gbapal");
+static const u16 sTextWindowFrame7_Pal[] = INCBIN_U16("graphics/text_window/7.gbapal");
+static const u16 sTextWindowFrame8_Pal[] = INCBIN_U16("graphics/text_window/8.gbapal");
+static const u16 sTextWindowFrame9_Pal[] = INCBIN_U16("graphics/text_window/9.gbapal");
+static const u16 sTextWindowFrame10_Pal[] = INCBIN_U16("graphics/text_window/10.gbapal");
+static const u16 sTextWindowFrame11_Pal[] = INCBIN_U16("graphics/text_window/11.gbapal");
+static const u16 sTextWindowFrame12_Pal[] = INCBIN_U16("graphics/text_window/12.gbapal");
+static const u16 sTextWindowFrame13_Pal[] = INCBIN_U16("graphics/text_window/13.gbapal");
+static const u16 sTextWindowFrame14_Pal[] = INCBIN_U16("graphics/text_window/14.gbapal");
+static const u16 sTextWindowFrame15_Pal[] = INCBIN_U16("graphics/text_window/15.gbapal");
+static const u16 sTextWindowFrame16_Pal[] = INCBIN_U16("graphics/text_window/16.gbapal");
+static const u16 sTextWindowFrame17_Pal[] = INCBIN_U16("graphics/text_window/17.gbapal");
+static const u16 sTextWindowFrame18_Pal[] = INCBIN_U16("graphics/text_window/18.gbapal");
+static const u16 sTextWindowFrame19_Pal[] = INCBIN_U16("graphics/text_window/19.gbapal");
+static const u16 sTextWindowFrame20_Pal[] = INCBIN_U16("graphics/text_window/20.gbapal");
+
+static const u16 sUnknown_0851017C[][16] =
{
- if (id > 19)
- return &gUnknown_0851021C[0];
+ INCBIN_U16("graphics/text_window/message_box.gbapal"),
+ INCBIN_U16("graphics/text_window/text_pal1.gbapal"),
+ INCBIN_U16("graphics/text_window/text_pal2.gbapal"),
+ INCBIN_U16("graphics/text_window/text_pal3.gbapal"),
+ INCBIN_U16("graphics/text_window/text_pal4.gbapal")
+};
+
+static const struct TilesPal sWindowFrames[WINDOW_FRAMES_COUNT] =
+{
+ {gTextWindowFrame1_Gfx, gTextWindowFrame1_Pal},
+ {sTextWindowFrame2_Gfx, sTextWindowFrame2_Pal},
+ {sTextWindowFrame3_Gfx, sTextWindowFrame3_Pal},
+ {sTextWindowFrame4_Gfx, sTextWindowFrame4_Pal},
+ {sTextWindowFrame5_Gfx, sTextWindowFrame5_Pal},
+ {sTextWindowFrame6_Gfx, sTextWindowFrame6_Pal},
+ {sTextWindowFrame7_Gfx, sTextWindowFrame7_Pal},
+ {sTextWindowFrame8_Gfx, sTextWindowFrame8_Pal},
+ {sTextWindowFrame9_Gfx, sTextWindowFrame9_Pal},
+ {sTextWindowFrame10_Gfx, sTextWindowFrame10_Pal},
+ {sTextWindowFrame11_Gfx, sTextWindowFrame11_Pal},
+ {sTextWindowFrame12_Gfx, sTextWindowFrame12_Pal},
+ {sTextWindowFrame13_Gfx, sTextWindowFrame13_Pal},
+ {sTextWindowFrame14_Gfx, sTextWindowFrame14_Pal},
+ {sTextWindowFrame15_Gfx, sTextWindowFrame15_Pal},
+ {sTextWindowFrame16_Gfx, sTextWindowFrame16_Pal},
+ {sTextWindowFrame17_Gfx, sTextWindowFrame17_Pal},
+ {sTextWindowFrame18_Gfx, sTextWindowFrame18_Pal},
+ {sTextWindowFrame19_Gfx, sTextWindowFrame19_Pal},
+ {sTextWindowFrame20_Gfx, sTextWindowFrame20_Pal}
+};
+
+// code
+const struct TilesPal *GetWindowFrameTilesPal(u8 id)
+{
+ if (id >= WINDOW_FRAMES_COUNT)
+ return &sWindowFrames[0];
else
- return &gUnknown_0851021C[id];
+ return &sWindowFrames[id];
}
void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset)
{
- LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_08DDD748, 0x1C0, destOffset);
- LoadPalette(sub_8098C64(), palOffset, 0x20);
+ LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gMessageBox_Gfx, 0x1C0, destOffset);
+ LoadPalette(GetOverworldTextboxPalettePtr(), palOffset, 0x20);
}
void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset)
@@ -33,8 +104,8 @@ void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset)
void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
{
- LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_0851021C[frameId].tiles, 0x120, destOffset);
- LoadPalette(gUnknown_0851021C[frameId].pal, palOffset, 0x20);
+ LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), sWindowFrames[frameId].tiles, 0x120, destOffset);
+ LoadPalette(sWindowFrames[frameId].pal, palOffset, 0x20);
}
void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset)
@@ -89,7 +160,7 @@ void rbox_fill_rectangle(u8 windowId)
FillBgTilemapBufferRect(bgLayer, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0x11);
}
-const u16* stdpal_get(u8 id)
+const u16 *stdpal_get(u8 id)
{
switch (id)
{
@@ -110,16 +181,17 @@ const u16* stdpal_get(u8 id)
id = 0x40;
break;
}
- return &gUnknown_0851017C[id];
+
+ return (const u16 *)(sUnknown_0851017C) + id;
}
-const u16* sub_8098C64(void)
+const u16 *GetOverworldTextboxPalettePtr(void)
{
- return gUnknown_08DDD728;
+ return gMessageBox_Pal;
}
void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset)
{
- LoadBgTiles(bg, gUnknown_0851021C[gSaveBlock2Ptr->optionsWindowFrameType].tiles, 0x120, destOffset);
- LoadPalette(sub_8098758(gSaveBlock2Ptr->optionsWindowFrameType)->pal, palOffset, 0x20);
+ LoadBgTiles(bg, sWindowFrames[gSaveBlock2Ptr->optionsWindowFrameType].tiles, 0x120, destOffset);
+ LoadPalette(GetWindowFrameTilesPal(gSaveBlock2Ptr->optionsWindowFrameType)->pal, palOffset, 0x20);
}
diff --git a/src/tileset_anims.c b/src/tileset_anims.c
index 4ad787e1c..f89cfdd2b 100644
--- a/src/tileset_anims.c
+++ b/src/tileset_anims.c
@@ -5,6 +5,7 @@
#include "blend_palette.h"
#include "battle_transition.h"
#include "task.h"
+#include "battle_transition.h"
// Static type declarations
@@ -1392,7 +1393,7 @@ static void sub_80A1818(u16 a1)
{
CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
- if ((u8)FindTaskIdByFunc(sub_8149DFC) != 0xFF )
+ if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) != 0xFF )
{
sSecondaryTilesetCB = sub_80A1670;
sSecondaryTilesetCBBufferSize = 0x20;
@@ -1402,7 +1403,7 @@ static void sub_80A1818(u16 a1)
static void sub_80A1884(u16 a1)
{
CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
- if ((u8)FindTaskIdByFunc(sub_8149DFC) == 0xFF )
+ if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) == 0xFF )
{
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if (!--sSecondaryTilesetCBBufferSize)
diff --git a/src/time_events.c b/src/time_events.c
new file mode 100644
index 000000000..1f169a5c6
--- /dev/null
+++ b/src/time_events.c
@@ -0,0 +1,118 @@
+#include "global.h"
+#include "time_events.h"
+#include "event_data.h"
+#include "field_weather.h"
+#include "pokemon.h"
+#include "random.h"
+#include "overworld.h"
+#include "rtc.h"
+#include "script.h"
+#include "task.h"
+
+static u32 GetMirageRnd(void)
+{
+ u32 hi = VarGet(VAR_MIRAGE_RND_H);
+ u32 lo = VarGet(VAR_MIRAGE_RND_L);
+ return (hi << 16) | lo;
+}
+
+static void SetMirageRnd(u32 rnd)
+{
+ VarSet(VAR_MIRAGE_RND_H, rnd >> 16);
+ VarSet(VAR_MIRAGE_RND_L, rnd);
+}
+
+// unused
+void InitMirageRnd(void)
+{
+ SetMirageRnd((Random() << 16) | Random());
+}
+
+void UpdateMirageRnd(u16 days)
+{
+ s32 rnd = GetMirageRnd();
+ while (days)
+ {
+ rnd = 1103515245 * rnd + 12345;
+ days--;
+ }
+ SetMirageRnd(rnd);
+}
+
+bool8 IsMirageIslandPresent(void)
+{
+ u16 rnd = GetMirageRnd() >> 16;
+ int i;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && (GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY) & 0xFFFF) == rnd)
+ return TRUE;
+
+ return FALSE;
+}
+
+void UpdateShoalTideFlag(void)
+{
+ static const u8 tide[] =
+ {
+ 1, // 00
+ 1, // 01
+ 1, // 02
+ 0, // 03
+ 0, // 04
+ 0, // 05
+ 0, // 06
+ 0, // 07
+ 0, // 08
+ 1, // 09
+ 1, // 10
+ 1, // 11
+ 1, // 12
+ 1, // 13
+ 1, // 14
+ 0, // 15
+ 0, // 16
+ 0, // 17
+ 0, // 18
+ 0, // 19
+ 0, // 20
+ 1, // 21
+ 1, // 22
+ 1, // 23
+ };
+
+ if (is_light_level_1_2_3_5_or_6(get_map_light_from_warp0()))
+ {
+ RtcCalcLocalTime();
+ if (tide[gLocalTime.hours])
+ FlagSet(FLAG_SYS_SHOAL_TIDE);
+ else
+ FlagClear(FLAG_SYS_SHOAL_TIDE);
+ }
+}
+
+static void Task_WaitWeather(u8 taskId)
+{
+ if (IsWeatherChangeComplete())
+ {
+ EnableBothScriptContexts();
+ DestroyTask(taskId);
+ }
+}
+
+void WaitWeather(void)
+{
+ CreateTask(Task_WaitWeather, 80);
+}
+
+void InitBirchState(void)
+{
+ *GetVarPointer(VAR_BIRCH_STATE) = 0;
+}
+
+void UpdateBirchState(u16 days)
+{
+ u16 *state = GetVarPointer(VAR_BIRCH_STATE);
+ *state += days;
+ *state %= 7;
+}
diff --git a/src/title_screen.c b/src/title_screen.c
new file mode 100644
index 000000000..4e25c8152
--- /dev/null
+++ b/src/title_screen.c
@@ -0,0 +1,783 @@
+#include "global.h"
+#include "title_screen.h"
+#include "sprite.h"
+#include "gba/m4a_internal.h"
+#include "clear_save_data_menu.h"
+#include "decompress.h"
+#include "event_data.h"
+#include "intro.h"
+#include "m4a.h"
+#include "main.h"
+#include "main_menu.h"
+#include "palette.h"
+#include "reset_rtc_screen.h"
+#include "berry_fix_program.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "scanline_effect.h"
+#include "gpu_regs.h"
+#include "trig.h"
+#include "constants/rgb.h"
+
+#define VERSION_BANNER_SHAPE 1
+#define VERSION_BANNER_RIGHT_TILEOFFSET 64
+#define VERSION_BANNER_BYTES 0x1000
+#define VERSION_BANNER_LEFT_X 98
+#define VERSION_BANNER_RIGHT_X 162
+#define VERSION_BANNER_Y 2
+#define VERSION_BANNER_Y_GOAL 66
+#define START_BANNER_X 128
+
+#define CLEAR_SAVE_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON | DPAD_UP)
+#define RESET_RTC_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON | DPAD_LEFT)
+#define BERRY_UPDATE_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON)
+#define A_B_START_SELECT (A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON)
+
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+
+extern const u8 gTitleScreenEmeraldVersionGfx[];
+extern const u8 gTitleScreenPressStartGfx[];
+extern const u8 gTitleScreenPokemonLogoGfx[];
+extern const u8 gUnknown_08DE0644[];
+extern const u8 gUnknown_08DDE458[];
+extern const u16 gTitleScreenBgPalettes[];
+extern const u16 gTitleScreenPressStartPal[];
+extern const u16 gTitleScreenEmeraldVersionPal[];
+
+// this file's functions
+static void MainCB2(void);
+static void Task_TitleScreenPhase1(u8);
+static void Task_TitleScreenPhase2(u8);
+static void Task_TitleScreenPhase3(u8);
+static void CB2_GoToMainMenu(void);
+static void CB2_GoToClearSaveDataScreen(void);
+static void CB2_GoToResetRtcScreen(void);
+static void CB2_GoToBerryFixScreen(void);
+static void CB2_GoToCopyrightScreen(void);
+static void UpdateLegendaryMarkingColor(u8);
+
+static void SpriteCB_VersionBannerLeft(struct Sprite *sprite);
+static void SpriteCB_VersionBannerRight(struct Sprite *sprite);
+static void SpriteCB_PressStartCopyrightBanner(struct Sprite *sprite);
+static void SpriteCB_PokemonLogoShine(struct Sprite *sprite);
+
+// const rom data
+static const u16 sUnusedUnknownPal[] = INCBIN_U16("graphics/title_screen/unk_853EF78.gbapal");
+
+static const u8 sTitleScreenRayquazaGfx[] = INCBIN_U8("graphics/title_screen/rayquaza.4bpp.lz");
+static const u8 sTitleScreenRayquazaTilemap[] = INCBIN_U8("graphics/title_screen/rayquaza.bin.lz");
+static const u8 sTitleScreenLogoShineGfx[] = INCBIN_U8("graphics/title_screen/logo_shine.4bpp.lz");
+static const u8 sTitleScreenCloudsGfx[] = INCBIN_U8("graphics/title_screen/clouds.4bpp.lz");
+
+const u16 gUnknown_0853FF70[] =
+{
+ 0x0010, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710,
+ 0x0810, 0x0910, 0x0a10, 0x0b10, 0x0c10, 0x0d10, 0x0e10, 0x0f10,
+ 0x100f, 0x100e, 0x100d, 0x100c, 0x100b, 0x100a, 0x1009, 0x1008,
+ 0x1007, 0x1006, 0x1005, 0x1004, 0x1003, 0x1002, 0x1001, 0x1000,
+ 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
+ 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
+ 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
+ 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
+};
+
+static const struct OamData sVersionBannerLeftOamData =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 1,
+ .shape = VERSION_BANNER_SHAPE,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct OamData sVersionBannerRightOamData =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 1,
+ .shape = VERSION_BANNER_SHAPE,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sVersionBannerLeftAnimSequence[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sVersionBannerRightAnimSequence[] =
+{
+ ANIMCMD_FRAME(VERSION_BANNER_RIGHT_TILEOFFSET, 30),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sVersionBannerLeftAnimTable[] =
+{
+ sVersionBannerLeftAnimSequence,
+};
+
+static const union AnimCmd *const sVersionBannerRightAnimTable[] =
+{
+ sVersionBannerRightAnimSequence,
+};
+
+static const struct SpriteTemplate sVersionBannerLeftSpriteTemplate =
+{
+ .tileTag = 1000,
+ .paletteTag = 1000,
+ .oam = &sVersionBannerLeftOamData,
+ .anims = sVersionBannerLeftAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_VersionBannerLeft,
+};
+
+static const struct SpriteTemplate sVersionBannerRightSpriteTemplate =
+{
+ .tileTag = 1000,
+ .paletteTag = 1000,
+ .oam = &sVersionBannerRightOamData,
+ .anims = sVersionBannerRightAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_VersionBannerRight,
+};
+
+static const struct CompressedSpriteSheet sSpriteSheet_EmeraldVersion[] =
+{
+ {gTitleScreenEmeraldVersionGfx, VERSION_BANNER_BYTES, 1000},
+ {NULL},
+};
+
+static const struct OamData sOamData_CopyrightBanner =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sCopyrightBannerAnim0[] =
+{
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_END,
+};
+static const union AnimCmd sCopyrightBannerAnim1[] =
+{
+ ANIMCMD_FRAME(5, 4),
+ ANIMCMD_END,
+};
+static const union AnimCmd sCopyrightBannerAnim2[] =
+{
+ ANIMCMD_FRAME(9, 4),
+ ANIMCMD_END,
+};
+static const union AnimCmd sCopyrightBannerAnim3[] =
+{
+ ANIMCMD_FRAME(13, 4),
+ ANIMCMD_END,
+};
+static const union AnimCmd sCopyrightBannerAnim4[] =
+{
+ ANIMCMD_FRAME(17, 4),
+ ANIMCMD_END,
+};
+static const union AnimCmd sCopyrightBannerAnim5[] =
+{
+ ANIMCMD_FRAME(21, 4),
+ ANIMCMD_END,
+};
+static const union AnimCmd sCopyrightBannerAnim6[] =
+{
+ ANIMCMD_FRAME(25, 4),
+ ANIMCMD_END,
+};
+static const union AnimCmd sCopyrightBannerAnim7[] =
+{
+ ANIMCMD_FRAME(29, 4),
+ ANIMCMD_END,
+};
+static const union AnimCmd sCopyrightBannerAnim8[] =
+{
+ ANIMCMD_FRAME(33, 4),
+ ANIMCMD_END,
+};
+static const union AnimCmd sCopyrightBannerAnim9[] =
+{
+ ANIMCMD_FRAME(37, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sStartCopyrightBannerAnimTable[] =
+{
+ sCopyrightBannerAnim0,
+ sCopyrightBannerAnim1,
+ sCopyrightBannerAnim2,
+ sCopyrightBannerAnim3,
+ sCopyrightBannerAnim4,
+ sCopyrightBannerAnim5,
+ sCopyrightBannerAnim6,
+ sCopyrightBannerAnim7,
+ sCopyrightBannerAnim8,
+ sCopyrightBannerAnim9,
+};
+
+static const struct SpriteTemplate sStartCopyrightBannerSpriteTemplate =
+{
+ .tileTag = 1001,
+ .paletteTag = 1001,
+ .oam = &sOamData_CopyrightBanner,
+ .anims = sStartCopyrightBannerAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_PressStartCopyrightBanner,
+};
+
+static const struct CompressedSpriteSheet sSpriteSheet_PressStart[] =
+{
+ {gTitleScreenPressStartGfx, 0x520, 1001},
+ {NULL},
+};
+
+static const struct SpritePalette sSpritePalette_PressStart[] =
+{
+ {gTitleScreenPressStartPal, 1001},
+ {NULL},
+};
+
+static const struct OamData sPokemonLogoShineOamData =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sPokemonLogoShineAnimSequence[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sPokemonLogoShineAnimTable[] =
+{
+ sPokemonLogoShineAnimSequence,
+};
+
+static const struct SpriteTemplate sPokemonLogoShineSpriteTemplate =
+{
+ .tileTag = 1002,
+ .paletteTag = 1001,
+ .oam = &sPokemonLogoShineOamData,
+ .anims = sPokemonLogoShineAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_PokemonLogoShine,
+};
+
+static const struct CompressedSpriteSheet sPokemonLogoShineSpriteSheet[] =
+{
+ {sTitleScreenLogoShineGfx, 0x800, 1002},
+ {NULL},
+};
+
+// code
+static void SpriteCB_VersionBannerLeft(struct Sprite *sprite)
+{
+ if (gTasks[sprite->data[1]].data[1] != 0)
+ {
+ sprite->oam.objMode = 0;
+ sprite->pos1.y = VERSION_BANNER_Y_GOAL;
+ }
+ else
+ {
+ if (sprite->pos1.y != VERSION_BANNER_Y_GOAL)
+ sprite->pos1.y++;
+ if (sprite->data[0] != 0)
+ sprite->data[0]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[sprite->data[0]]);
+ }
+}
+
+static void SpriteCB_VersionBannerRight(struct Sprite *sprite)
+{
+ if (gTasks[sprite->data[1]].data[1] != 0)
+ {
+ sprite->oam.objMode = 0;
+ sprite->pos1.y = VERSION_BANNER_Y_GOAL;
+ }
+ else
+ {
+ if (sprite->pos1.y != VERSION_BANNER_Y_GOAL)
+ sprite->pos1.y++;
+ }
+}
+
+static void SpriteCB_PressStartCopyrightBanner(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 1)
+ {
+ sprite->data[1]++;
+ // Alternate between hidden and shown every 16th frame
+ if (sprite->data[1] & 0x10)
+ sprite->invisible = FALSE;
+ else
+ sprite->invisible = TRUE;
+ }
+ else
+ {
+ sprite->invisible = FALSE;
+ }
+}
+
+static void CreatePressStartBanner(s16 x, s16 y)
+{
+ u8 i;
+ u8 spriteId;
+
+ x -= 64;
+ for (i = 0; i < 5; i++, x += 32)
+ {
+ spriteId = CreateSprite(&sStartCopyrightBannerSpriteTemplate, x, y, 0);
+ StartSpriteAnim(&gSprites[spriteId], i);
+ gSprites[spriteId].data[0] = 1;
+ }
+}
+
+static void CreateCopyrightBanner(s16 x, s16 y)
+{
+ u8 i;
+ u8 spriteId;
+
+ x -= 64;
+ for (i = 0; i < 5; i++, x += 32)
+ {
+ spriteId = CreateSprite(&sStartCopyrightBannerSpriteTemplate, x, y, 0);
+ StartSpriteAnim(&gSprites[spriteId], i + 5);
+ }
+}
+
+static void SpriteCB_PokemonLogoShine(struct Sprite *sprite)
+{
+ if (sprite->pos1.x < 272)
+ {
+ if (sprite->data[0]) // Flash background
+ {
+ u16 backgroundColor;
+
+ if (sprite->pos1.x < DISPLAY_WIDTH / 2)
+ {
+ // Brighten background color
+ if (sprite->data[1] < 31)
+ sprite->data[1]++;
+ if (sprite->data[1] < 31)
+ sprite->data[1]++;
+ }
+ else
+ {
+ // Darken background color
+ if (sprite->data[1] != 0)
+ sprite->data[1]--;
+ if (sprite->data[1] != 0)
+ sprite->data[1]--;
+ }
+
+ backgroundColor = _RGB(sprite->data[1], sprite->data[1], sprite->data[1]);
+ if (sprite->pos1.x == DISPLAY_WIDTH / 2 + 12
+ || sprite->pos1.x == DISPLAY_WIDTH / 2 + 16
+ || sprite->pos1.x == DISPLAY_WIDTH / 2 + 20
+ || sprite->pos1.x == DISPLAY_WIDTH / 2 + 24)
+ gPlttBufferFaded[0] = RGB(24, 31, 12);
+ else
+ gPlttBufferFaded[0] = backgroundColor;
+ }
+ sprite->pos1.x += 4;
+ }
+ else
+ {
+ gPlttBufferFaded[0] = RGB_BLACK;
+ DestroySprite(sprite);
+ }
+}
+
+static void SpriteCB_PokemonLogoShine2(struct Sprite *sprite)
+{
+ if (sprite->pos1.x < 272)
+ sprite->pos1.x += 8;
+ else
+ DestroySprite(sprite);
+}
+
+static void StartPokemonLogoShine(u8 flashBg)
+{
+ u8 spriteId;
+
+ switch (flashBg)
+ {
+ case 0:
+ case 2:
+ spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, 0, 68, 0);
+ gSprites[spriteId].oam.objMode = 2;
+ gSprites[spriteId].data[0] = flashBg;
+ break;
+ case 1:
+ spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, 0, 68, 0);
+ gSprites[spriteId].oam.objMode = 2;
+ gSprites[spriteId].data[0] = flashBg;
+ gSprites[spriteId].invisible = TRUE;
+
+ spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, 0, 68, 0);
+ gSprites[spriteId].callback = SpriteCB_PokemonLogoShine2;
+ gSprites[spriteId].oam.objMode = 2;
+
+ spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, -80, 68, 0);
+ gSprites[spriteId].callback = SpriteCB_PokemonLogoShine2;
+ gSprites[spriteId].oam.objMode = 2;
+ break;
+ }
+}
+
+static void VBlankCB(void)
+{
+ ScanlineEffect_InitHBlankDmaTransfer();
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+}
+
+#define tCounter data[0]
+#define tSkipToNext data[1]
+
+void CB2_InitTitleScreen(void)
+{
+ switch (gMain.state)
+ {
+ default:
+ case 0:
+ SetVBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ *((u16 *)PLTT) = RGB_WHITE;
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetGpuReg(REG_OFFSET_BG2CNT, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0);
+ SetGpuReg(REG_OFFSET_BG0CNT, 0);
+ SetGpuReg(REG_OFFSET_BG2HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
+ DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
+ DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
+ ResetPaletteFade();
+ gMain.state = 1;
+ break;
+ case 1:
+ LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)VRAM);
+ LZ77UnCompVram(gUnknown_08DE0644, (void *)(VRAM + 0x4800));
+ LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0);
+ LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(VRAM + 0x8000));
+ LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(VRAM + 0xD000));
+ LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(VRAM + 0xC000));
+ LZ77UnCompVram(gUnknown_08DDE458, (void *)(VRAM + 0xD800));
+ ScanlineEffect_Stop();
+ ResetTasks();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 9;
+ LoadCompressedObjectPic(&sSpriteSheet_EmeraldVersion[0]);
+ LoadCompressedObjectPic(&sSpriteSheet_PressStart[0]);
+ LoadCompressedObjectPic(&sPokemonLogoShineSpriteSheet[0]);
+ LoadPalette(gTitleScreenEmeraldVersionPal, 0x100, 0x20);
+ LoadSpritePalette(&sSpritePalette_PressStart[0]);
+ gMain.state = 2;
+ break;
+ case 2:
+ {
+ u8 taskId = CreateTask(Task_TitleScreenPhase1, 0);
+
+ gTasks[taskId].tCounter = 256;
+ gTasks[taskId].tSkipToNext = FALSE;
+ gTasks[taskId].data[2] = -16;
+ gTasks[taskId].data[3] = -32;
+ gMain.state = 3;
+ break;
+ }
+ case 3:
+ BeginNormalPaletteFade(-1, 1, 0x10, 0, 0xFFFF);
+ SetVBlankCallback(VBlankCB);
+ gMain.state = 4;
+ break;
+ case 4:
+ sub_816F2A8(0x78, 0x50, 0x100, 0);
+ SetGpuReg(REG_OFFSET_BG2X_L, -29 * 256);
+ SetGpuReg(REG_OFFSET_BG2X_H, -1);
+ SetGpuReg(REG_OFFSET_BG2Y_L, -32 * 256);
+ SetGpuReg(REG_OFFSET_BG2Y_H, -1);
+ SetGpuReg(REG_OFFSET_WIN0H, 0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0);
+ SetGpuReg(REG_OFFSET_WIN1H, 0);
+ SetGpuReg(REG_OFFSET_WIN1V, 0);
+ SetGpuReg(REG_OFFSET_WININ, 0x1F1F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x3F1F);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x84);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0xC);
+ SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(26) | BGCNT_16COLOR | BGCNT_TXT256x256);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(3) | BGCNT_SCREENBASE(27) | BGCNT_16COLOR | BGCNT_TXT256x256);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(9) | BGCNT_256COLOR | BGCNT_AFF256x256);
+ EnableInterrupts(INTR_FLAG_VBLANK);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1
+ | DISPCNT_OBJ_1D_MAP
+ | DISPCNT_BG2_ON
+ | DISPCNT_OBJ_ON
+ | DISPCNT_WIN0_ON
+ | DISPCNT_OBJWIN_ON);
+ m4aSongNumStart(0x19D);
+ gMain.state = 5;
+ break;
+ case 5:
+ if (!UpdatePaletteFade())
+ {
+ StartPokemonLogoShine(0);
+ ScanlineEffect_InitWave(0, DISPLAY_HEIGHT, 4, 4, 0, SCANLINE_EFFECT_REG_BG1HOFS, TRUE);
+ SetMainCallback2(MainCB2);
+ }
+ break;
+ }
+}
+
+static void MainCB2(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+// Shine the Pokemon logo two more times, and fade in the version banner
+static void Task_TitleScreenPhase1(u8 taskId)
+{
+ // Skip to next phase when A, B, Start, or Select is pressed
+ if ((gMain.newKeys & A_B_START_SELECT) || gTasks[taskId].data[1] != 0)
+ {
+ gTasks[taskId].tSkipToNext = TRUE;
+ gTasks[taskId].tCounter = 0;
+ }
+
+ if (gTasks[taskId].tCounter != 0)
+ {
+ u16 frameNum = gTasks[taskId].tCounter;
+ if (frameNum == 176)
+ StartPokemonLogoShine(1);
+ else if (frameNum == 64)
+ StartPokemonLogoShine(2);
+
+ gTasks[taskId].tCounter--;
+ }
+ else
+ {
+ u8 spriteId;
+
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
+ SetGpuReg(REG_OFFSET_WININ, 0);
+ SetGpuReg(REG_OFFSET_WINOUT, 0);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F50);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x10);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+
+ // Create left side of version banner
+ spriteId = CreateSprite(&sVersionBannerLeftSpriteTemplate, VERSION_BANNER_LEFT_X, VERSION_BANNER_Y, 0);
+ gSprites[spriteId].data[0] = 64;
+ gSprites[spriteId].data[1] = taskId;
+
+ // Create right side of version banner
+ spriteId = CreateSprite(&sVersionBannerRightSpriteTemplate, VERSION_BANNER_RIGHT_X, VERSION_BANNER_Y, 0);
+ gSprites[spriteId].data[1] = taskId;
+
+ gTasks[taskId].tCounter = 144;
+ gTasks[taskId].func = Task_TitleScreenPhase2;
+ }
+}
+
+// Create "Press Start" and copyright banners, and slide Pokemon logo up
+static void Task_TitleScreenPhase2(u8 taskId)
+{
+ u32 yPos;
+
+ // Skip to next phase when A, B, Start, or Select is pressed
+ if ((gMain.newKeys & A_B_START_SELECT) || gTasks[taskId].tSkipToNext)
+ {
+ gTasks[taskId].tSkipToNext = TRUE;
+ gTasks[taskId].tCounter = 0;
+ }
+
+ if (gTasks[taskId].tCounter != 0)
+ {
+ gTasks[taskId].tCounter--;
+ }
+ else
+ {
+ gTasks[taskId].tSkipToNext = TRUE;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x2142);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0xF06);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1
+ | DISPCNT_OBJ_1D_MAP
+ | DISPCNT_BG0_ON
+ | DISPCNT_BG1_ON
+ | DISPCNT_BG2_ON
+ | DISPCNT_OBJ_ON);
+ CreatePressStartBanner(START_BANNER_X, 108);
+ CreateCopyrightBanner(START_BANNER_X, 148);
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].func = Task_TitleScreenPhase3;
+ }
+
+ if (!(gTasks[taskId].tCounter & 3) && gTasks[taskId].data[2] != 0)
+ gTasks[taskId].data[2]++;
+ if (!(gTasks[taskId].tCounter & 1) && gTasks[taskId].data[3] != 0)
+ gTasks[taskId].data[3]++;
+
+ // Slide Pokemon logo up
+ yPos = gTasks[taskId].data[3] * 256;
+ SetGpuReg(REG_OFFSET_BG2Y_L, yPos);
+ SetGpuReg(REG_OFFSET_BG2Y_H, yPos / 0x10000);
+
+ gTasks[taskId].data[5] = 15;
+ gTasks[taskId].data[6] = 6;
+}
+
+// Show Rayquaza silhouette and process main title screen input
+static void Task_TitleScreenPhase3(u8 taskId)
+{
+ if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & START_BUTTON))
+ {
+ FadeOutBGM(4);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0xFFFF);
+ SetMainCallback2(CB2_GoToMainMenu);
+ }
+ else if ((gMain.heldKeys & CLEAR_SAVE_BUTTON_COMBO) == CLEAR_SAVE_BUTTON_COMBO)
+ {
+ SetMainCallback2(CB2_GoToClearSaveDataScreen);
+ }
+ else if ((gMain.heldKeys & RESET_RTC_BUTTON_COMBO) == RESET_RTC_BUTTON_COMBO
+ && CanResetRTC() == TRUE)
+ {
+ FadeOutBGM(4);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ SetMainCallback2(CB2_GoToResetRtcScreen);
+ }
+ else if ((gMain.heldKeys & BERRY_UPDATE_BUTTON_COMBO) == BERRY_UPDATE_BUTTON_COMBO)
+ {
+ FadeOutBGM(4);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ SetMainCallback2(CB2_GoToBerryFixScreen);
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_BG2Y_L, 0);
+ SetGpuReg(REG_OFFSET_BG2Y_H, 0);
+ gTasks[taskId].tCounter++;
+ if (gTasks[taskId].tCounter & 1)
+ {
+ gTasks[taskId].data[4]++;
+ gBattle_BG1_Y = gTasks[taskId].data[4] / 2;
+ gBattle_BG1_X = 0;
+ }
+ UpdateLegendaryMarkingColor(gTasks[taskId].tCounter);
+ if ((gMPlayInfo_BGM.status & 0xFFFF) == 0)
+ {
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0xFFFF);
+ SetMainCallback2(CB2_GoToCopyrightScreen);
+ }
+ }
+}
+
+static void CB2_GoToMainMenu(void)
+{
+ if (!UpdatePaletteFade())
+ SetMainCallback2(CB2_InitMainMenu);
+}
+
+static void CB2_GoToCopyrightScreen(void)
+{
+ if (!UpdatePaletteFade())
+ SetMainCallback2(CB2_InitCopyrightScreenAfterTitleScreen);
+}
+
+static void CB2_GoToClearSaveDataScreen(void)
+{
+ if (!UpdatePaletteFade())
+ SetMainCallback2(CB2_InitClearSaveDataScreen);
+}
+
+static void CB2_GoToResetRtcScreen(void)
+{
+ if (!UpdatePaletteFade())
+ SetMainCallback2(CB2_InitResetRtcScreen);
+}
+
+static void CB2_GoToBerryFixScreen(void)
+{
+ if (!UpdatePaletteFade())
+ {
+ m4aMPlayAllStop();
+ SetMainCallback2(CB2_InitBerryFixProgram);
+ }
+}
+
+static void UpdateLegendaryMarkingColor(u8 frameNum)
+{
+ if ((frameNum % 4) == 0) // Change color every 4th frame
+ {
+ s32 intensity = Cos(frameNum, 128) + 128;
+ s32 r = 31 - ((intensity * 32 - intensity) / 256);
+ s32 g = 31 - (intensity * 22 / 256);
+ s32 b = 12;
+
+ u16 color = RGB(r, g, b);
+ LoadPalette(&color, 0xEF, sizeof(color));
+ }
+}
diff --git a/src/trainer_see.c b/src/trainer_see.c
new file mode 100644
index 000000000..7706da703
--- /dev/null
+++ b/src/trainer_see.c
@@ -0,0 +1,781 @@
+#include "global.h"
+#include "trainer_see.h"
+#include "battle_setup.h"
+#include "pokemon.h"
+#include "sprite.h"
+#include "field_effect.h"
+#include "field_map_obj.h"
+#include "field_player_avatar.h"
+#include "field_map_obj_helpers.h"
+#include "pokenav.h"
+#include "task.h"
+#include "util.h"
+#include "script.h"
+#include "event_data.h"
+#include "script_movement.h"
+
+extern bool8 InBattlePyramid(void);
+extern bool32 InTrainerHill(void);
+extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjectId);
+extern bool8 GetTrainerHillTrainerFlag(u8 mapObjectId);
+extern void sub_809BE48(u16 npcId);
+
+// this file's functions
+static u8 CheckTrainer(u8 mapObjectId);
+static u8 GetTrainerApproachDistance(struct MapObject *trainerObj);
+static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction);
+static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range);
+static void Task_RunTrainerSeeFuncList(u8 taskId);
+static void Task_DestroyTrainerApproachTask(u8 taskId);
+static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
+
+static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+
+static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+
+static void SpriteCB_TrainerIcons(struct Sprite *sprite);
+
+// IWRAM common
+u16 gUnknown_03006080;
+u8 gUnknown_03006084[4];
+struct ApproachingTrainer gApproachingTrainers[2];
+u8 gNoOfApproachingTrainers;
+u8 gUnknown_030060AC;
+
+// EWRAM
+EWRAM_DATA u8 gApproachingTrainerId = 0;
+
+// const rom data
+static const u8 sEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion_exclamation.4bpp");
+static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
+static const u8 sEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp");
+
+static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *trainerObj, s16 range, s16 x, s16 y) =
+{
+ GetTrainerApproachDistanceSouth,
+ GetTrainerApproachDistanceNorth,
+ GetTrainerApproachDistanceWest,
+ GetTrainerApproachDistanceEast,
+};
+
+static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
+{
+ sub_80B4178,
+ sub_80B417C,
+ sub_80B41C0,
+ sub_80B4200,
+ sub_80B425C,
+ sub_80B4318,
+ sub_80B435C,
+ sub_80B4390,
+ sub_80B43AC,
+ sub_80B43E0,
+ sub_80B4438,
+ sub_80B44AC
+};
+
+static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
+{
+ sub_80B43AC,
+ sub_80B43E0,
+ sub_80B4438,
+ sub_80B44AC,
+};
+
+static const struct OamData sOamData_Icons =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_ExclamationQuestionMark[] =
+{
+ {sEmotion_ExclamationMarkGfx, 0x80},
+ {sEmotion_QuestionMarkGfx, 0x80}
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_HeartIcon[] =
+{
+ {sEmotion_HeartGfx, 0x80}
+};
+
+static const union AnimCmd sSpriteAnim_Icons1[] =
+{
+ ANIMCMD_FRAME(0, 60),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_Icons2[] =
+{
+ ANIMCMD_FRAME(1, 60),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_Icons[] =
+{
+ sSpriteAnim_Icons1,
+ sSpriteAnim_Icons2
+};
+
+static const struct SpriteTemplate sSpriteTemplate_ExclamationQuestionMark =
+{
+ .tileTag = 0xffff,
+ .paletteTag = 0xffff,
+ .oam = &sOamData_Icons,
+ .anims = sSpriteAnimTable_Icons,
+ .images = sSpriteImageTable_ExclamationQuestionMark,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_TrainerIcons
+};
+
+static const struct SpriteTemplate sSpriteTemplate_HeartIcon =
+{
+ .tileTag = 0xffff,
+ .paletteTag = 0x1004,
+ .oam = &sOamData_Icons,
+ .anims = sSpriteAnimTable_Icons,
+ .images = sSpriteImageTable_HeartIcon,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_TrainerIcons
+};
+
+// code
+bool8 CheckForTrainersWantingBattle(void)
+{
+ u8 i;
+
+ gNoOfApproachingTrainers = 0;
+ gApproachingTrainerId = 0;
+
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
+ {
+ u8 retVal;
+
+ if (!gMapObjects[i].active)
+ continue;
+ if (gMapObjects[i].trainerType != 1 && gMapObjects[i].trainerType != 3)
+ continue;
+
+ retVal = CheckTrainer(i);
+ if (retVal == 2)
+ break; // two trainers have been found
+
+ if (retVal == 0) // no trainers
+ continue;
+
+ if (gNoOfApproachingTrainers > 1)
+ break;
+ if (GetMonsStateToDoubles_2() != 0) // one trainer found and cant have a double battle
+ break;
+ }
+
+ if (gNoOfApproachingTrainers == 1)
+ {
+ ResetTrainerOpponentIds();
+ ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].mapObjectId,
+ gApproachingTrainers[gNoOfApproachingTrainers - 1].trainerScriptPtr);
+ gUnknown_030060AC = 1;
+ return TRUE;
+ }
+ else if (gNoOfApproachingTrainers == 2)
+ {
+ ResetTrainerOpponentIds();
+ for (i = 0; i < gNoOfApproachingTrainers; i++, gApproachingTrainerId++)
+ {
+ ConfigureTwoTrainersBattle(gApproachingTrainers[i].mapObjectId,
+ gApproachingTrainers[i].trainerScriptPtr);
+ }
+ SetUpTwoTrainersBattle();
+ gApproachingTrainerId = 0;
+ gUnknown_030060AC = 1;
+ return TRUE;
+ }
+ else
+ {
+ gUnknown_030060AC = 0;
+ return FALSE;
+ }
+}
+
+static u8 CheckTrainer(u8 mapObjectId)
+{
+ const u8 *scriptPtr;
+ u8 ret = 1;
+ u8 approachDistance;
+
+ if (InTrainerHill() == TRUE)
+ scriptPtr = sub_81D62AC();
+ else
+ scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjectId);
+
+ if (InBattlePyramid())
+ {
+ if (GetBattlePyramidTrainerFlag(mapObjectId))
+ return 0;
+ }
+ else if (InTrainerHill() == TRUE)
+ {
+ if (GetTrainerHillTrainerFlag(mapObjectId))
+ return 0;
+ }
+ else
+ {
+ if (GetTrainerFlagFromScriptPointer(scriptPtr))
+ return 0;
+ }
+
+ approachDistance = GetTrainerApproachDistance(&gMapObjects[mapObjectId]);
+
+ if (approachDistance != 0)
+ {
+ if (scriptPtr[1] == TRAINER_BATTLE_DOUBLE
+ || scriptPtr[1] == TRAINER_BATTLE_REMATCH_DOUBLE
+ || scriptPtr[1] == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE)
+ {
+ if (GetMonsStateToDoubles_2() != 0)
+ return 0;
+
+ ret = 2;
+ }
+
+ gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId = mapObjectId;
+ gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
+ gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
+ TrainerApproachPlayer(&gMapObjects[mapObjectId], approachDistance - 1);
+ gNoOfApproachingTrainers++;
+
+ return ret;
+ }
+
+ return 0;
+}
+
+static u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
+{
+ s16 x, y;
+ u8 i;
+ u8 approachDistance;
+
+ PlayerGetDestCoords(&x, &y);
+ if (trainerObj->trainerType == 1) // can only see in one direction
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->mapobj_unk_18);
+ }
+ else // can see in all directions
+ {
+ for (i = 0; i < 4; i++)
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
+ return approachDistance;
+ }
+ }
+
+ return 0;
+}
+
+// Returns how far south the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.x == x
+ && y > trainerObj->coords2.y
+ && y <= trainerObj->coords2.y + range)
+ return (y - trainerObj->coords2.y);
+ else
+ return 0;
+}
+
+// Returns how far north the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.x == x
+ && y < trainerObj->coords2.y
+ && y >= trainerObj->coords2.y - range)
+ return (trainerObj->coords2.y - y);
+ else
+ return 0;
+}
+
+// Returns how far west the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.y == y
+ && x < trainerObj->coords2.x
+ && x >= trainerObj->coords2.x - range)
+ return (trainerObj->coords2.x - x);
+ else
+ return 0;
+}
+
+// Returns how far east the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.y == y
+ && x > trainerObj->coords2.x
+ && x <= trainerObj->coords2.x + range)
+ return (x - trainerObj->coords2.x);
+ else
+ return 0;
+}
+
+#define COLLISION_MASK (~1)
+
+static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction)
+{
+ s16 x, y;
+ u8 unk19_temp;
+ u8 unk19b_temp;
+ u8 i;
+ u8 collision;
+
+ if (approachDistance == 0)
+ return 0;
+
+ x = trainerObj->coords2.x;
+ y = trainerObj->coords2.y;
+
+ MoveCoords(direction, &x, &y);
+ for (i = 0; i < approachDistance - 1; i++, MoveCoords(direction, &x, &y))
+ {
+ collision = sub_8092C8C(trainerObj, x, y, direction);
+ if (collision != 0 && (collision & COLLISION_MASK))
+ return 0;
+ }
+
+ // preserve mapobj_unk_19 before clearing.
+ unk19_temp = trainerObj->range.as_nybbles.x;
+ unk19b_temp = trainerObj->range.as_nybbles.y;
+ trainerObj->range.as_nybbles.x = 0;
+ trainerObj->range.as_nybbles.y = 0;
+
+ collision = npc_block_way(trainerObj, x, y, direction);
+
+ trainerObj->range.as_nybbles.x = unk19_temp;
+ trainerObj->range.as_nybbles.y = unk19b_temp;
+ if (collision == 4)
+ return approachDistance;
+
+ return 0;
+}
+
+#define tFuncId data[0]
+#define tTrainerRange data[3]
+#define tOutOfAshSpriteId data[4]
+#define tTrainerMapObjectId data[7]
+
+static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range)
+{
+ struct Task *task;
+
+ gApproachingTrainers[gNoOfApproachingTrainers].taskId = CreateTask(Task_RunTrainerSeeFuncList, 0x50);
+ task = &gTasks[gApproachingTrainers[gNoOfApproachingTrainers].taskId];
+ task->tTrainerRange = range;
+ task->tTrainerMapObjectId = gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId;
+}
+
+static void sub_80B40C8(TaskFunc followupFunc)
+{
+ u8 taskId;
+ TaskFunc taskFunc;
+
+ if (gApproachingTrainerId == 0)
+ taskId = gApproachingTrainers[0].taskId;
+ else
+ taskId = gApproachingTrainers[1].taskId;
+
+ taskFunc = Task_RunTrainerSeeFuncList;
+ SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
+ gTasks[taskId].tFuncId = 1;
+ taskFunc(taskId);
+}
+
+static void Task_RunTrainerSeeFuncList(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ struct MapObject *trainerObj = &gMapObjects[task->tTrainerMapObjectId];
+
+ if (!trainerObj->active)
+ {
+ SwitchTaskToFollowupFunc(taskId);
+ }
+ else
+ {
+ while (sTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj));
+ }
+}
+
+static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ return FALSE;
+}
+
+static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ u8 direction;
+
+ FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
+ direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
+ FieldObjectSetSpecialAnim(trainerObj, direction);
+ task->tFuncId++;
+ return TRUE;
+}
+
+static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
+ {
+ return FALSE;
+ }
+ else
+ {
+ task->tFuncId++;
+ if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58)
+ task->tFuncId = 6;
+ if (trainerObj->animPattern == 63)
+ task->tFuncId = 8;
+ return TRUE;
+ }
+}
+
+static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ if (task->tTrainerRange)
+ {
+ FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
+ task->tTrainerRange--;
+ }
+ else
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x3E);
+ task->tFuncId++;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct MapObject *playerObj;
+
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ return FALSE;
+
+ npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
+ sub_808F23C(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
+ sub_808F208(trainerObj);
+
+ playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
+ return FALSE;
+
+ sub_808BCE8();
+ FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
+ task->tFuncId++;
+ return FALSE;
+}
+
+static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
+ SwitchTaskToFollowupFunc(taskId);
+ return FALSE;
+}
+
+static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x59);
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ task->tFuncId = 3;
+
+ return FALSE;
+}
+
+static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x3E);
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
+ {
+ gFieldEffectArguments[0] = trainerObj->coords2.x;
+ gFieldEffectArguments[1] = trainerObj->coords2.y;
+ gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
+ gFieldEffectArguments[3] = 2;
+ task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct Sprite *sprite;
+
+ if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
+ {
+ trainerObj->mapobj_bit_26 = 0;
+ trainerObj->mapobj_bit_2 = 1;
+
+ sprite = &gSprites[trainerObj->spriteId];
+ sprite->oam.priority = 2;
+ FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
+ FieldObjectSetSpecialAnim(trainerObj, sub_80934BC(trainerObj->mapobj_unk_18));
+ task->tFuncId++;
+ }
+
+ return FALSE;
+}
+
+static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
+ task->tFuncId = 3;
+
+ return FALSE;
+}
+
+#undef tFuncId
+#undef tTrainerRange
+#undef tOutOfAshSpriteId
+#undef tTrainerMapObjectId
+
+static void sub_80B44C8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ struct MapObject *mapObj;
+
+ // another mapObj loaded into by loadword?
+ LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
+ if (!task->data[7])
+ {
+ FieldObjectClearAnim(mapObj);
+ task->data[7]++;
+ }
+ sTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
+ if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
+ {
+ npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
+ sub_808F23C(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
+ DestroyTask(taskId);
+ }
+ else
+ {
+ mapObj->mapobj_bit_7 = 0;
+ }
+}
+
+void sub_80B4578(struct MapObject *var)
+{
+ StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
+}
+
+void EndTrainerApproach(void)
+{
+ sub_80B40C8(Task_DestroyTrainerApproachTask);
+}
+
+static void Task_DestroyTrainerApproachTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+}
+
+void sub_80B45D0(void)
+{
+ if (gNoOfApproachingTrainers == 2)
+ {
+ if (gApproachingTrainerId == 0)
+ {
+ gApproachingTrainerId++;
+ gSpecialVar_Result = 1;
+ UnfreezeMapObjects();
+ FreezeMapObjectsExceptOne(gApproachingTrainers[1].mapObjectId);
+ }
+ else
+ {
+ gApproachingTrainerId = 0;
+ gSpecialVar_Result = 0;
+ }
+ }
+ else
+ {
+ gSpecialVar_Result = 0;
+ }
+}
+
+#define sLocalId data[0]
+#define sMapNum data[1]
+#define sMapGroup data[2]
+#define sData3 data[3]
+#define sData4 data[4]
+#define sFldEffId data[7]
+
+u8 FldEff_ExclamationMarkIcon1(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x53);
+
+ if (spriteId != MAX_SPRITES)
+ SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_1, 0);
+
+ return 0;
+}
+
+u8 FldEff_ExclamationMarkIcon2(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x52);
+
+ if (spriteId != MAX_SPRITES)
+ SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_2, 1);
+
+ return 0;
+}
+
+u8 FldEff_HeartIcon(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HeartIcon, 0, 0, 0x52);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+
+ SetIconSpriteData(sprite, FLDEFF_HEART_ICON, 0);
+ sprite->oam.paletteNum = 2;
+ }
+
+ return 0;
+}
+
+static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
+{
+ sprite->oam.priority = 1;
+ sprite->coordOffsetEnabled = 1;
+
+ sprite->sLocalId = gFieldEffectArguments[0];
+ sprite->sMapNum = gFieldEffectArguments[1];
+ sprite->sMapGroup = gFieldEffectArguments[2];
+ sprite->sData3 = -5;
+ sprite->sFldEffId = fldEffId;
+
+ StartSpriteAnim(sprite, spriteAnimNum);
+}
+
+static void SpriteCB_TrainerIcons(struct Sprite *sprite)
+{
+ u8 mapObjId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &mapObjId)
+ || sprite->animEnded)
+ {
+ FieldEffectStop(sprite, sprite->sFldEffId);
+ }
+ else
+ {
+ struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
+ sprite->sData4 += sprite->sData3;
+ sprite->pos1.x = mapObjSprite->pos1.x;
+ sprite->pos1.y = mapObjSprite->pos1.y - 16;
+ sprite->pos2.x = mapObjSprite->pos2.x;
+ sprite->pos2.y = mapObjSprite->pos2.y + sprite->sData4;
+ if (sprite->sData4)
+ sprite->sData3++;
+ else
+ sprite->sData3 = 0;
+ }
+}
+
+#undef sLocalId
+#undef sMapNum
+#undef sMapGroup
+#undef sData3
+#undef sData4
+#undef sFldEffId
+
+u8 GetCurrentApproachingTrainerMapObjectId(void)
+{
+ if (gApproachingTrainerId == 0)
+ return gApproachingTrainers[0].mapObjectId;
+ else
+ return gApproachingTrainers[1].mapObjectId;
+}
+
+u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId)
+{
+ if (arrayId >= ARRAY_COUNT(gApproachingTrainers))
+ return 0;
+ else if (arrayId == 0)
+ return gApproachingTrainers[0].mapObjectId;
+ else
+ return gApproachingTrainers[1].mapObjectId;
+}
+
+void sub_80B4808(void)
+{
+ struct MapObject *trainerObj;
+
+ if (gUnknown_030060AC == 1)
+ {
+ trainerObj = &gMapObjects[gApproachingTrainers[gUnknown_03006080].mapObjectId];
+ gUnknown_03006084[0] = GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18));
+ gUnknown_03006084[1] = 0xFE;
+ ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
+ }
+ else
+ {
+ trainerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ gUnknown_03006084[0] = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
+ gUnknown_03006084[1] = 0xFE;
+ ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
+ }
+
+ sub_809BE48(0xFF);
+}
diff --git a/src/tv.c b/src/tv.c
index 3c822b394..ddcff9f1d 100644
--- a/src/tv.c
+++ b/src/tv.c
@@ -1,10 +1,8 @@
-
-// Includes
#include "global.h"
#include "rtc.h"
#include "overworld.h"
-#include "map_constants.h"
-#include "rng.h"
+#include "constants/maps.h"
+#include "random.h"
#include "event_data.h"
#include "fieldmap.h"
#include "field_camera.h"
@@ -14,12 +12,12 @@
#include "pokemon_storage_system.h"
#include "field_message_box.h"
#include "easy_chat.h"
-#include "species.h"
-#include "moves.h"
+#include "constants/species.h"
+#include "constants/moves.h"
#include "battle.h"
#include "battle_tower.h"
#include "contest.h"
-#include "items.h"
+#include "constants/items.h"
#include "item.h"
#include "link.h"
#include "main.h"
@@ -34,10 +32,14 @@
#include "naming_screen.h"
#include "malloc.h"
#include "region_map.h"
+#include "constants/region_map_sections.h"
#include "decoration.h"
#include "secret_base.h"
#include "tv.h"
+extern const u8 gSpeciesNames[][11];
+extern const u8 gMoveNames[][13];
+
// Static type declarations
#define rbernoulli(num, den) TV_BernoulliTrial(0xFFFF * (num) / (den))
@@ -214,23 +216,23 @@ const struct {
// TODO: Figure out what these are, and define constants in include/flags.h
const u16 sGoldSymbolFlags[] = {
- SYS_TOWER_GOLD,
- SYS_DOME_GOLD,
- SYS_PALACE_GOLD,
- SYS_ARENA_GOLD,
- SYS_FACTORY_GOLD,
- SYS_PIKE_GOLD,
- SYS_PYRAMID_GOLD
+ FLAG_SYS_TOWER_GOLD,
+ FLAG_SYS_DOME_GOLD,
+ FLAG_SYS_PALACE_GOLD,
+ FLAG_SYS_ARENA_GOLD,
+ FLAG_SYS_FACTORY_GOLD,
+ FLAG_SYS_PIKE_GOLD,
+ FLAG_SYS_PYRAMID_GOLD
};
const u16 sSilverSymbolFlags[] = {
- SYS_TOWER_SILVER,
- SYS_DOME_SILVER,
- SYS_PALACE_SILVER,
- SYS_ARENA_SILVER,
- SYS_FACTORY_SILVER,
- SYS_PIKE_SILVER,
- SYS_PYRAMID_SILVER
+ FLAG_SYS_TOWER_SILVER,
+ FLAG_SYS_DOME_SILVER,
+ FLAG_SYS_PALACE_SILVER,
+ FLAG_SYS_ARENA_SILVER,
+ FLAG_SYS_FACTORY_SILVER,
+ FLAG_SYS_PIKE_SILVER,
+ FLAG_SYS_PYRAMID_SILVER
};
// TODO: Figure out what these are, and define constants in include/vars.h
@@ -823,7 +825,7 @@ u8 FindAnyTVShowOnTheAir(void)
void UpdateTVScreensOnMap(int width, int height)
{
- FlagSet(SYS_TV_WATCH);
+ FlagSet(FLAG_SYS_TV_WATCH);
switch (CheckForBigMovieOrEmergencyNewsOnTV())
{
case 1:
@@ -832,13 +834,13 @@ void UpdateTVScreensOnMap(int width, int height)
case 2:
break;
default:
- if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F && gSaveBlock1Ptr->location.mapNum == MAP_ID_LILYCOVE_CITY_COVE_LILY_MOTEL_1F)
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_COVE_LILY_MOTEL_1F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_COVE_LILY_MOTEL_1F))
{
SetTVMetatilesOnMap(width, height, 0x3);
}
- else if (FlagGet(SYS_TV_START) && (FindAnyTVShowOnTheAir() != 0xff || FindAnyTVNewsOnTheAir() != 0xff || IsTVShowInSearchOfTrainersAiring()))
+ else if (FlagGet(FLAG_SYS_TV_START) && (FindAnyTVShowOnTheAir() != 0xff || FindAnyTVNewsOnTheAir() != 0xff || IsTVShowInSearchOfTrainersAiring()))
{
- FlagClear(SYS_TV_WATCH);
+ FlagClear(FLAG_SYS_TV_WATCH);
SetTVMetatilesOnMap(width, height, 0x3);
}
break;
@@ -1206,7 +1208,7 @@ void PutPokemonTodayFailedOnTheAir(void)
{
ct = 0xFF;
}
- if (ct > 2 && (gBattleOutcome == BATTLE_POKE_FLED || gBattleOutcome == BATTLE_WON))
+ if (ct > 2 && (gBattleOutcome == B_OUTCOME_MON_FLED || gBattleOutcome == B_OUTCOME_WON))
{
sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE)
@@ -1263,7 +1265,7 @@ void InterviewAfter_ContestLiveUpdates(void)
show2->contestLiveUpdates.kind = TVSHOW_CONTEST_LIVE_UPDATES;
show2->contestLiveUpdates.active = TRUE;
StringCopy(show2->contestLiveUpdates.playerName, gSaveBlock2Ptr->playerName);
- show2->contestLiveUpdates.category = gScriptContestCategory;
+ show2->contestLiveUpdates.category = gSpecialVar_ContestCategory;
show2->contestLiveUpdates.species = GetMonData(&gPlayerParty[gUnknown_02039F24], MON_DATA_SPECIES, NULL);
show2->contestLiveUpdates.winningSpecies = show->contestLiveUpdates.winningSpecies;
show2->contestLiveUpdates.appealFlags2 = show->contestLiveUpdates.appealFlags2;
@@ -1288,7 +1290,7 @@ void PutBattleUpdateOnTheAir(u8 a0, u16 a1, u16 a2, u16 a3)
if (sCurTVShowSlot != -1)
{
FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BATTLE_UPDATE);
- if (gScriptResult != 1)
+ if (gSpecialVar_Result != 1)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->battleUpdate.kind = TVSHOW_BATTLE_UPDATE;
@@ -1337,7 +1339,7 @@ bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 unus
return FALSE;
}
FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_3_CHEERS_FOR_POKEBLOCKS);
- if (gScriptResult == 1)
+ if (gSpecialVar_Result == 1)
{
return FALSE;
}
@@ -1527,8 +1529,8 @@ void BravoTrainerPokemonProfile_BeforeInterview2(u8 a0)
if (sCurTVShowSlot != -1)
{
show->bravoTrainer.contestResult = a0;
- show->bravoTrainer.contestCategory = gScriptContestCategory;
- show->bravoTrainer.contestRank = gUnknown_02039F2E;
+ show->bravoTrainer.contestCategory = gSpecialVar_ContestCategory;
+ show->bravoTrainer.contestRank = gSpecialVar_ContestRank;
show->bravoTrainer.species = GetMonData(&gPlayerParty[gUnknown_02039F24], MON_DATA_SPECIES, NULL);
GetMonData(&gPlayerParty[gUnknown_02039F24], MON_DATA_NICKNAME, show->bravoTrainer.pokemonNickname);
StripExtCtrlCodes(show->bravoTrainer.pokemonNickname);
@@ -1575,7 +1577,9 @@ void SaveRecordedItemPurchasesForTVShow(void)
TVShow *show;
u8 i;
- if (!(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_TRAINER_HILL_LOBBY && gSaveBlock1Ptr->location.mapNum == MAP_ID_TRAINER_HILL_LOBBY) && !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_BATTLE_FRONTIER_MART && gSaveBlock1Ptr->location.mapNum == MAP_ID_BATTLE_FRONTIER_MART) && !rbernoulli(1, 3))
+ if (!(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(TRAINER_HILL_ENTRANCE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(TRAINER_HILL_ENTRANCE))
+ && !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_MART) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_MART))
+ && !rbernoulli(1, 3))
{
sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SMART_SHOPPER, FALSE) != TRUE)
@@ -1606,7 +1610,7 @@ void PutNameRaterShowOnTheAir(void)
TVShow *show;
InterviewBefore_NameRater();
- if (gScriptResult != 1)
+ if (gSpecialVar_Result != 1)
{
GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar1);
if (StringLength(gSaveBlock2Ptr->playerName) > 1 && StringLength(gStringVar1) > 1)
@@ -1653,7 +1657,7 @@ void PutLilycoveContestLadyShowOnTheAir(void)
TVShow *show;
sub_80EFA88();
- if (gScriptResult != TRUE)
+ if (gSpecialVar_Result != TRUE)
{
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
sub_818E848(&show->contestLiveUpdates2.language);
@@ -1731,7 +1735,7 @@ void sub_80ED718(void)
u16 outbreakIdx;
TVShow *show;
- if (FlagGet(SYS_GAME_CLEAR))
+ if (FlagGet(FLAG_SYS_GAME_CLEAR))
{
for (i = 0; i < 24; i ++)
{
@@ -1788,7 +1792,7 @@ void EndMassOutbreak(void)
gSaveBlock1Ptr->outbreakDaysLeft = 0;
}
-void sub_80ED888(u16 days)
+void UpdateTVShowsPerDay(u16 days)
{
sub_80ED8B4(days);
@@ -1883,7 +1887,7 @@ void PutFishingAdviceShowOnTheAir(void)
}
}
-void sub_80EDA3C(u16 species)
+void SetPokemonAnglerSpecies(u16 species)
{
sPokemonAnglerSpecies = species;
}
@@ -1943,7 +1947,7 @@ void sub_80EDB44(void)
show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
show->rivalTrainer.kind = TVSHOW_TODAYS_RIVAL_TRAINER;
show->rivalTrainer.active = FALSE;
- for (i = BADGE01_GET, nBadges = 0; i < BADGE01_GET + 8; i ++)
+ for (i = FLAG_BADGE01_GET, nBadges = 0; i < FLAG_BADGE01_GET + 8; i ++)
{
if (FlagGet(i))
{
@@ -2398,23 +2402,23 @@ void sub_80EE184(void)
show->breakingNews.poke1Species = gBattleResults.playerMon1Species;
switch (gBattleOutcome)
{
- case BATTLE_LOST:
- case BATTLE_DREW:
+ case B_OUTCOME_LOST:
+ case B_OUTCOME_DREW:
show->breakingNews.kind = TVSHOW_OFF_AIR;
return;
- case BATTLE_CAUGHT:
+ case B_OUTCOME_CAUGHT:
show->breakingNews.outcome = 0;
break;
- case BATTLE_WON:
+ case B_OUTCOME_WON:
show->breakingNews.outcome = 1;
break;
- case BATTLE_RAN:
- case BATTLE_PLAYER_TELEPORTED:
- case BATTLE_SAFARI_OUT_OF_BALLS:
+ case B_OUTCOME_RAN:
+ case B_OUTCOME_PLAYER_TELEPORTED:
+ case B_OUTCOME_NO_SAFARI_BALLS:
show->breakingNews.outcome = 2;
break;
- case BATTLE_POKE_FLED:
- case BATTLE_OPPONENT_TELEPORTED:
+ case B_OUTCOME_MON_FLED:
+ case B_OUTCOME_MON_TELEPORTED:
show->breakingNews.outcome = 3;
break;
}
@@ -2613,7 +2617,7 @@ bool8 sub_80EE7C0(void)
return TRUE;
}
FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_SPECIAL);
- if (gScriptResult == TRUE)
+ if (gSpecialVar_Result == TRUE)
{
return TRUE;
}
@@ -2814,7 +2818,7 @@ void sub_80EED88(void)
{
u8 newsKind;
- if (FlagGet(SYS_GAME_CLEAR))
+ if (FlagGet(FLAG_SYS_GAME_CLEAR))
{
sCurTVShowSlot = sub_80EEE30(gSaveBlock1Ptr->pokeNews);
if (sCurTVShowSlot != -1 && rbernoulli(1, 100) != TRUE)
@@ -2905,7 +2909,7 @@ void DoPokeNews(void)
i = FindAnyTVNewsOnTheAir();
if (i == 0xFF)
{
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
}
else
{
@@ -2928,7 +2932,7 @@ void DoPokeNews(void)
gSaveBlock1Ptr->pokeNews[i].state = 0;
ShowFieldMessage(sPokeNewsTextGroup_Upcoming[gSaveBlock1Ptr->pokeNews[i].kind]);
}
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
}
}
@@ -2959,13 +2963,13 @@ bool8 IsPriceDiscounted(u8 newsKind)
switch (newsKind)
{
case POKENEWS_SLATEPORT:
- if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_SLATEPORT_CITY && gSaveBlock1Ptr->location.mapNum == MAP_ID_SLATEPORT_CITY && gScriptLastTalked == 25)
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SLATEPORT_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SLATEPORT_CITY) && gSpecialVar_LastTalked == 25)
{
return TRUE;
}
return FALSE;
case POKENEWS_LILYCOVE:
- if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP && gSaveBlock1Ptr->location.mapNum == MAP_ID_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP)
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP))
{
return TRUE;
}
@@ -3005,7 +3009,7 @@ void sub_80EF120(u16 days)
}
else
{
- if (gSaveBlock1Ptr->pokeNews[i].state == 0 && FlagGet(SYS_GAME_CLEAR) == TRUE)
+ if (gSaveBlock1Ptr->pokeNews[i].state == 0 && FlagGet(FLAG_SYS_GAME_CLEAR) == TRUE)
{
gSaveBlock1Ptr->pokeNews[i].state = 1;
}
@@ -3189,7 +3193,7 @@ void FindActiveBroadcastByShowType_SetScriptResult(u8 kind)
{
if (gSaveBlock1Ptr->tvShows[i].common.active == TRUE)
{
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
}
else
{
@@ -3205,7 +3209,7 @@ void FindActiveBroadcastByShowType_SetScriptResult(u8 kind)
void InterviewBefore(void)
{
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
switch (gSpecialVar_0x8005)
{
case TVSHOW_FAN_CLUB_LETTER:
@@ -3244,7 +3248,7 @@ void InterviewBefore(void)
void InterviewBefore_FanClubLetter(void)
{
FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_LETTER);
- if (!gScriptResult)
+ if (!gSpecialVar_Result)
{
StringCopy(gStringVar1, gSpeciesNames[GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL)]);
InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].fanclubLetter.words, 6);
@@ -3254,7 +3258,7 @@ void InterviewBefore_FanClubLetter(void)
void InterviewBefore_RecentHappenings(void)
{
FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_RECENT_HAPPENINGS);
- if (!gScriptResult)
+ if (!gSpecialVar_Result)
{
InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].recentHappenings.words, 6);
}
@@ -3263,7 +3267,7 @@ void InterviewBefore_RecentHappenings(void)
void InterviewBefore_PkmnFanClubOpinions(void)
{
FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_PKMN_FAN_CLUB_OPINIONS);
- if (!gScriptResult)
+ if (!gSpecialVar_Result)
{
StringCopy(gStringVar1, gSpeciesNames[GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL)]);
GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_NICKNAME, gStringVar2);
@@ -3274,7 +3278,7 @@ void InterviewBefore_PkmnFanClubOpinions(void)
void InterviewBefore_Dummy(void)
{
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
}
void InterviewBefore_NameRater(void)
@@ -3285,7 +3289,7 @@ void InterviewBefore_NameRater(void)
void InterviewBefore_BravoTrainerPkmnProfile(void)
{
FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE);
- if (!gScriptResult)
+ if (!gSpecialVar_Result)
{
InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].bravoTrainer.words, 2);
}
@@ -3304,7 +3308,7 @@ void InterviewBefore_3CheersForPokeblocks(void)
void InterviewBefore_BravoTrainerBTProfile(void)
{
FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE);
- if (!gScriptResult)
+ if (!gSpecialVar_Result)
{
InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].bravoTrainerTower.words, 1);
}
@@ -3313,7 +3317,7 @@ void InterviewBefore_BravoTrainerBTProfile(void)
void InterviewBefore_FanClubSpecial(void)
{
FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_SPECIAL);
- if (!gScriptResult)
+ if (!gSpecialVar_Result)
{
InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].fanClubSpecial.words, 1);
}
@@ -3429,11 +3433,11 @@ void sub_80EFA88(void)
gSpecialVar_0x8006 = sCurTVShowSlot;
if (sCurTVShowSlot == -1)
{
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
}
else
{
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
}
}
@@ -3636,7 +3640,7 @@ void ChangeBoxPokemonNickname(void)
{
struct BoxPokemon *boxMon;
- boxMon = GetBoxedMonPtr(gSpecialVar_0x8012, gSpecialVar_0x8013);
+ boxMon = GetBoxedMonPtr(gSpecialVar_MonBoxId, gSpecialVar_MonBoxPos);
GetBoxMonData(boxMon, MON_DATA_NICKNAME, gStringVar3);
GetBoxMonData(boxMon, MON_DATA_NICKNAME, gStringVar2);
DoNamingScreen(3, gStringVar2, GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL), GetBoxMonGender(boxMon), GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL), ChangeBoxPokemonNickname_CB);
@@ -3644,7 +3648,7 @@ void ChangeBoxPokemonNickname(void)
void ChangeBoxPokemonNickname_CB(void)
{
- SetBoxMonNickFromAnyBox(gSpecialVar_0x8012, gSpecialVar_0x8013, gStringVar2);
+ SetBoxMonNickFromAnyBox(gSpecialVar_MonBoxId, gSpecialVar_MonBoxPos, gStringVar2);
c2_exit_to_overworld_1_continue_scripts_restart_music();
}
@@ -3658,11 +3662,11 @@ void TV_CheckMonOTIDEqualsPlayerID(void)
{
if (GetPlayerIDAsU32() == GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_OT_ID, NULL))
{
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
}
else
{
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
}
}
@@ -3694,29 +3698,29 @@ u32 GetPlayerIDAsU32(void)
u8 CheckForBigMovieOrEmergencyNewsOnTV(void)
{
- if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)
+ if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
{
return 0;
}
if (gSaveBlock2Ptr->playerGender == MALE)
{
- if (gSaveBlock1Ptr->location.mapNum != MAP_ID_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)
+ if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
{
return 0;
}
}
else
{
- if (gSaveBlock1Ptr->location.mapNum != MAP_ID_LITTLEROOT_TOWN_MAYS_HOUSE_1F)
+ if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(LITTLEROOT_TOWN_MAYS_HOUSE_1F))
{
return 0;
}
}
- if (FlagGet(SYS_TV_LATI) == TRUE)
+ if (FlagGet(FLAG_SYS_TV_LATI) == TRUE)
{
return 1;
}
- if (FlagGet(SYS_TV_HOME) == TRUE)
+ if (FlagGet(FLAG_SYS_TV_HOME) == TRUE)
{
return 2;
}
@@ -3725,11 +3729,11 @@ u8 CheckForBigMovieOrEmergencyNewsOnTV(void)
void GetMomOrDadStringForTVMessage(void)
{
- if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
{
if (gSaveBlock2Ptr->playerGender == MALE)
{
- if (gSaveBlock1Ptr->location.mapNum == MAP_ID_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)
+ if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
{
StringCopy(gStringVar1, gText_Mom);
VarSet(VAR_0x4003, 1);
@@ -3737,7 +3741,7 @@ void GetMomOrDadStringForTVMessage(void)
}
else
{
- if (gSaveBlock1Ptr->location.mapNum == MAP_ID_LITTLEROOT_TOWN_MAYS_HOUSE_1F)
+ if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(LITTLEROOT_TOWN_MAYS_HOUSE_1F))
{
StringCopy(gStringVar1, gText_Mom);
VarSet(VAR_0x4003, 1);
@@ -4561,7 +4565,7 @@ void sub_80F0B64(void)
{
u16 i;
- if (FlagGet(SYS_GAME_CLEAR) != TRUE)
+ if (FlagGet(FLAG_SYS_GAME_CLEAR) != TRUE)
{
for (i = 0; i < 24; i ++)
{
@@ -4736,7 +4740,7 @@ void sub_80F0F24(void)
{
u8 i;
- if (FlagGet(SYS_GAME_CLEAR) != TRUE)
+ if (FlagGet(FLAG_SYS_GAME_CLEAR) != TRUE)
{
for (i = 0; i < 16; i ++)
{
@@ -5108,7 +5112,7 @@ void DoTVShowBravoTrainerPokemonProfile(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -5180,7 +5184,7 @@ void DoTVShowBravoTrainerBattleTower(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch(state)
{
@@ -5277,7 +5281,7 @@ void DoTVShowTodaysSmartShopper(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch(state)
{
@@ -5400,7 +5404,7 @@ void DoTVShowTheNameRaterShow(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -5498,7 +5502,7 @@ void DoTVShowPokemonTodaySuccessfulCapture(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -5576,7 +5580,7 @@ void DoTVShowPokemonTodayFailedCapture(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -5630,7 +5634,7 @@ void DoTVShowPokemonFanClubLetter(void)
u16 rval;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -5683,7 +5687,7 @@ void DoTVShowRecentHappenings(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -5718,7 +5722,7 @@ void DoTVShowPokemonFanClubOpinions(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -5768,7 +5772,7 @@ void DoTVShowPokemonContestLiveUpdates(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6115,7 +6119,7 @@ void DoTVShowPokemonBattleUpdate(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6187,7 +6191,7 @@ void DoTVShow3CheersForPokeblocks(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6288,7 +6292,7 @@ void DoTVShowInSearchOfTrainers(void)
{
u8 state;
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6344,7 +6348,7 @@ void DoTVShowInSearchOfTrainers(void)
CopyEasyChatWord(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.quote[0]);
StringCopy(gStringVar2, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]);
StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]);
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
sTVShowState = 0;
TakeTVShowInSearchOfTrainersOffTheAir();
break;
@@ -6358,7 +6362,7 @@ void DoTVShowPokemonAngler(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
if (show->pokemonAngler.nBites < show->pokemonAngler.nFails)
{
sTVShowState = 0;
@@ -6392,7 +6396,7 @@ void DoTVShowTheWorldOfMasters(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6422,7 +6426,7 @@ void DoTVShowTodaysRivalTrainer(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6432,10 +6436,10 @@ void DoTVShowTodaysRivalTrainer(void)
default:
sTVShowState = 7;
break;
- case REGION_MAP_SECRET_BASE:
+ case MAPSEC_SECRET_BASE:
sTVShowState = 8;
break;
- case REGION_MAP_NONE:
+ case MAPSEC_DYNAMIC:
switch (show->rivalTrainer.mapDataId)
{
case 0x115 ... 0x117:
@@ -6499,7 +6503,7 @@ void DoTVShowTodaysRivalTrainer(void)
break;
case 1:
TV_PrintIntToStringVar(0, show->rivalTrainer.badgeCount);
- if (FlagGet(CODE_FLAGS + 0x48))
+ if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
{
if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
{
@@ -6516,7 +6520,7 @@ void DoTVShowTodaysRivalTrainer(void)
}
break;
case 2:
- if (FlagGet(CODE_FLAGS + 0x48))
+ if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
{
if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
{
@@ -6571,7 +6575,7 @@ void DoTVShowDewfordTrendWatcherNetwork(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6627,13 +6631,13 @@ void DoTVShowHoennTreasureInvestigators(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
case 0:
StringCopy(gStringVar1, ItemId_GetItem(show->treasureInvestigators.item)->name);
- if (show->treasureInvestigators.location == REGION_MAP_NONE)
+ if (show->treasureInvestigators.location == MAPSEC_DYNAMIC)
{
switch (show->treasureInvestigators.mapDataId)
{
@@ -6671,7 +6675,7 @@ void DoTVShowFindThatGamer(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6745,7 +6749,7 @@ void DoTVShowBreakingNewsTV(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6848,7 +6852,7 @@ void DoTVShowSecretBaseVisit(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -6944,7 +6948,7 @@ void DoTVShowPokemonLotteryWinnerFlashReport(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
TVShowConvertInternationalString(gStringVar1, show->lottoWinner.playerName, show->lottoWinner.language);
if (show->lottoWinner.whichPrize == 0)
@@ -6974,7 +6978,7 @@ void DoTVShowThePokemonBattleSeminar(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -7038,7 +7042,7 @@ void DoTVShowTrainerFanClubSpecial(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -7104,7 +7108,7 @@ void DoTVShowTrainerFanClub(void)
u32 playerId;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -7191,7 +7195,7 @@ void DoTVShowSpotTheCuties(void)
u32 playerId;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -7296,7 +7300,7 @@ void DoTVShowPokemonNewsBattleFrontier(void)
u32 playerId;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -7445,7 +7449,7 @@ void DoTVShowWhatsNo1InHoennToday(void)
u32 playerId;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -7561,7 +7565,7 @@ void DoTVShowSecretBaseSecrets(void)
u16 i;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -7797,7 +7801,7 @@ void DoTVShowSafariFanClub(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -7884,7 +7888,7 @@ void DoTVShowPokemonContestLiveUpdates2(void)
u8 state;
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
- gScriptResult = FALSE;
+ gSpecialVar_Result = FALSE;
state = sTVShowState;
switch (state)
{
@@ -7916,7 +7920,7 @@ void DoTVShowPokemonContestLiveUpdates2(void)
void TVShowDone(void)
{
- gScriptResult = TRUE;
+ gSpecialVar_Result = TRUE;
sTVShowState = 0;
gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.active = FALSE;
}
diff --git a/src/unk_81BAD84.c b/src/unk_81BAD84.c
new file mode 100644
index 000000000..c0d891c12
--- /dev/null
+++ b/src/unk_81BAD84.c
@@ -0,0 +1,47 @@
+#include "global.h"
+#include "graphics.h"
+
+const struct {
+ const u8 *gfx;
+ const u8 *tileMap;
+ const u16 *pltt;
+} gUnknown_08617128[] = {
+ {
+ gBerryFixGameboy_Gfx,
+ gBerryFixGameboy_Tilemap,
+ gBerryFixGameboy_Pal
+ }, {
+ gBerryFixGameboyLogo_Gfx,
+ gBerryFixGameboyLogo_Tilemap,
+ gBerryFixGameboyLogo_Pal
+ }, {
+ gBerryFixGbaTransfer_Gfx,
+ gBerryFixGbaTransfer_Tilemap,
+ gBerryFixGbaTransfer_Pal
+ }, {
+ gBerryFixGbaTransferHighlight_Gfx,
+ gBerryFixGbaTransferHighlight_Tilemap,
+ gBerryFixGbaTransferHighlight_Pal
+ }, {
+ gBerryFixGbaTransferError_Gfx,
+ gBerryFixGbaTransferError_Tilemap,
+ gBerryFixGbaTransferError_Pal
+ }, {
+ gBerryFixWindow_Gfx,
+ gBerryFixWindow_Tilemap,
+ gBerryFixWindow_Pal
+ }
+};
+
+void sub_81BAD84(u32 idx)
+{
+ REG_DISPCNT = 0x0000;
+ REG_BG0HOFS = 0x0000;
+ REG_BG0VOFS = 0x0000;
+ REG_BLDCNT = 0x0000;
+ LZ77UnCompVram(gUnknown_08617128[idx].gfx, (void *)BG_CHAR_ADDR(0));
+ LZ77UnCompVram(gUnknown_08617128[idx].tileMap, (void *)BG_SCREEN_ADDR(31));
+ CpuCopy16(gUnknown_08617128[idx].pltt, (void *)PLTT, 0x200);
+ REG_BG0CNT = 0x1f00;
+ REG_DISPCNT = DISPCNT_BG0_ON;
+}
diff --git a/src/unk_text_util.c b/src/unk_text_util.c
new file mode 100644
index 000000000..2773522b2
--- /dev/null
+++ b/src/unk_text_util.c
@@ -0,0 +1,56 @@
+#include "global.h"
+#include "text.h"
+#include "unk_text_util.h"
+#include "string_util.h"
+
+static EWRAM_DATA const u8 *sStringPointers[8] = {};
+
+void UnkTextUtil_Reset(void)
+{
+ const u8 **ptr;
+ u8 *fillval;
+ const u8 **ptr2;
+
+ ptr = sStringPointers;
+ fillval = NULL;
+ ptr2 = ptr + (ARRAY_COUNT(sStringPointers) - 1);
+ do
+ {
+ *ptr2-- = fillval;
+ } while ((int)ptr2 >= (int)ptr);
+}
+
+void UnkTextUtil_SetPtrI(u8 idx, const u8 *ptr)
+{
+ if (idx < ARRAY_COUNT(sStringPointers))
+ {
+ sStringPointers[idx] = ptr;
+ }
+}
+
+u8 *UnkTextUtil_StringExpandPlaceholders(u8 *dest, const u8 *src)
+{
+ while (*src != EOS)
+ {
+ if (*src != CHAR_SPECIAL_F7)
+ {
+ *dest++ = *src++;
+ }
+ else
+ {
+ src++;
+ if (sStringPointers[*src] != NULL)
+ {
+ dest = StringCopy(dest, sStringPointers[*src]);
+ }
+ src++;
+ }
+ }
+ *dest = EOS;
+ return dest;
+}
+
+const u8 *UnkTextUtil_GetPtrI(u8 idx)
+{
+ return sStringPointers[idx];
+}
diff --git a/src/unk_text_util_2.c b/src/unk_text_util_2.c
index d88af611f..ca8246128 100644
--- a/src/unk_text_util_2.c
+++ b/src/unk_text_util_2.c
@@ -4,8 +4,8 @@
#include "text.h"
#include "sound.h"
-static const u8 gUnknown_08616124[] = {1, 2, 4};
-static const u16 gFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
+static const u8 sUnknown_08616124[] = {1, 2, 4};
+static const u16 sFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
static void DecompressGlyphFont6(u16);
@@ -13,7 +13,7 @@ u16 Font6Func(struct TextPrinter *textPrinter)
{
u16 char_;
struct TextPrinterSubStruct *sub;
-
+
sub = &textPrinter->sub_union.sub;
switch (textPrinter->state)
{
@@ -57,24 +57,24 @@ u16 Font6Func(struct TextPrinter *textPrinter)
switch (char_)
{
case 1:
- textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset ++;
- GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ textPrinter->subPrinter.fgColor = *textPrinter->subPrinter.current_text_offset ++;
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
return 2;
case 2:
textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.current_text_offset ++;
- GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
return 2;
case 3:
textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.current_text_offset ++;
- GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
return 2;
case 4:
- textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.fgColor = *textPrinter->subPrinter.current_text_offset;
textPrinter->subPrinter.bgColor = *++ textPrinter->subPrinter.current_text_offset;
textPrinter->subPrinter.shadowColor = *++ textPrinter->subPrinter.current_text_offset;
textPrinter->subPrinter.current_text_offset ++;
- GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
return 2;
case 5:
textPrinter->subPrinter.current_text_offset ++;
@@ -163,15 +163,15 @@ u16 Font6Func(struct TextPrinter *textPrinter)
case 4:
if (textPrinter->scrollDistance)
{
- if (textPrinter->scrollDistance < gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
+ if (textPrinter->scrollDistance < sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
{
ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->scrollDistance = 0;
}
else
{
- ScrollWindow(textPrinter->subPrinter.windowId, 0, gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
- textPrinter->scrollDistance -= gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
+ ScrollWindow(textPrinter->subPrinter.windowId, 0, sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
+ textPrinter->scrollDistance -= sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
}
CopyWindowToVram(textPrinter->subPrinter.windowId, 2);
}
@@ -204,7 +204,7 @@ static void DecompressGlyphFont6(u16 glyph)
{
const u16 *glyphs;
- glyphs = gFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
+ glyphs = sFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40));
diff --git a/src/unk_transition.c b/src/unk_transition.c
new file mode 100644
index 000000000..feaddc8ce
--- /dev/null
+++ b/src/unk_transition.c
@@ -0,0 +1,633 @@
+#include "global.h"
+#include "sprite.h"
+#include "decompress.h"
+#include "unk_transition.h"
+#include "battle_transition.h"
+#include "task.h"
+#include "palette.h"
+#include "trig.h"
+#include "bg.h"
+#include "gpu_regs.h"
+
+typedef bool8 (*TransitionStateFunc)(struct Task *task);
+
+// this file's functions
+static void sub_81DA848(struct Sprite *sprite);
+static void sub_81DA9BC(struct Sprite *sprite);
+static bool8 sub_81DAACC(struct Task *task);
+static bool8 sub_81DAC14(struct Task *task);
+static bool8 sub_81DABBC(struct Task *task);
+static bool8 sub_81DAB4C(struct Task *task);
+static bool8 sub_81DAC80(struct Task *task);
+static bool8 sub_81DACEC(struct Task *task);
+static bool8 sub_81DAD58(struct Task *task);
+static bool8 sub_81DADC4(struct Task *task);
+static bool8 sub_81DAE44(struct Task *task);
+static bool8 sub_81DAEB0(struct Task *task);
+static bool8 sub_81DAF34(struct Task *task);
+static bool8 sub_81DAFA0(struct Task *task);
+static bool8 sub_81DB02C(struct Task *task);
+static bool8 sub_81DB098(struct Task *task);
+static bool8 sub_81DB124(struct Task *task);
+static bool8 sub_81DB190(struct Task *task);
+static bool8 sub_81DB224(struct Task *task);
+static bool8 sub_81DB290(struct Task *task);
+static bool8 sub_81DB328(struct Task *task);
+
+// const rom data
+// TODO: move those from .s file to .c
+extern const u8 gUnknown_0862AD54[];
+extern const u8 gUnknown_0862AF30[];
+extern const u8 gUnknown_0862B0DC[];
+extern const u16 gUnknown_0862B53C[];
+
+static const struct OamData sOamData_862B71C =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct CompressedSpriteSheet sUnknown_0862B724 =
+{
+ gUnknown_0862B0DC, 0x1800, 11920
+};
+
+static const struct SpritePalette sUnknown_0862B72C =
+{
+ gUnknown_0862B53C, 11920
+};
+
+static const union AnimCmd sSpriteAnim_862B734[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862B73C[] =
+{
+ ANIMCMD_FRAME(64, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_862B744[] =
+{
+ ANIMCMD_FRAME(128, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_862B74C[] =
+{
+ sSpriteAnim_862B734,
+ sSpriteAnim_862B73C,
+ sSpriteAnim_862B744
+};
+
+static const struct SpriteTemplate sUnknown_0862B758 =
+{
+ .tileTag = 11920,
+ .paletteTag = 11920,
+ .oam = &sOamData_862B71C,
+ .anims = sSpriteAnimTable_862B74C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const TransitionStateFunc sPhase2_34_Funcs[] =
+{
+ sub_81DAACC,
+ sub_81DAC14,
+ sub_81DABBC,
+ sub_81DAB4C,
+ sub_81DAC80
+};
+
+static const TransitionStateFunc sPhase2_35_Funcs[] =
+{
+ sub_81DAACC,
+ sub_81DACEC,
+ sub_81DABBC,
+ sub_81DAB4C,
+ sub_81DAD58
+};
+
+static const TransitionStateFunc sPhase2_36_Funcs[] =
+{
+ sub_81DAACC,
+ sub_81DADC4,
+ sub_81DABBC,
+ sub_81DAB4C,
+ sub_81DAE44
+};
+
+static const TransitionStateFunc sPhase2_37_Funcs[] =
+{
+ sub_81DAACC,
+ sub_81DAEB0,
+ sub_81DABBC,
+ sub_81DAB4C,
+ sub_81DAF34
+};
+
+static const TransitionStateFunc sPhase2_38_Funcs[] =
+{
+ sub_81DAACC,
+ sub_81DAFA0,
+ sub_81DABBC,
+ sub_81DAB4C,
+ sub_81DB02C
+};
+
+static const TransitionStateFunc sPhase2_39_Funcs[] =
+{
+ sub_81DAACC,
+ sub_81DB098,
+ sub_81DABBC,
+ sub_81DAB4C,
+ sub_81DB124
+};
+
+static const TransitionStateFunc sPhase2_40_Funcs[] =
+{
+ sub_81DAACC,
+ sub_81DB190,
+ sub_81DABBC,
+ sub_81DAB4C,
+ sub_81DB224
+};
+
+static const TransitionStateFunc sPhase2_41_Funcs[] =
+{
+ sub_81DAACC,
+ sub_81DB290,
+ sub_81DABBC,
+ sub_81DAB4C,
+ sub_81DB328
+};
+
+// code
+static void sub_81DA700(void)
+{
+ u16 *dst1, *dst2;
+
+ sub_8149F58(&dst1, &dst2);
+ LZ77UnCompVram(gUnknown_0862AD54, dst2);
+ LZ77UnCompVram(gUnknown_0862AF30, dst1);
+ LoadPalette(gUnknown_0862B53C, 0xF0, 0x20);
+ LoadCompressedObjectPic(&sUnknown_0862B724);
+ LoadSpritePalette(&sUnknown_0862B72C);
+}
+
+static u8 sub_81DA74C(s16 x, s16 y, u8 arg2, u8 arg3, s8 arg4, s8 arg5, u8 spriteAnimNum)
+{
+ u8 spriteId = CreateSprite(&sUnknown_0862B758, x, y, 0);
+
+ switch (spriteAnimNum)
+ {
+ case 0:
+ gSprites[spriteId].data[0] = 120;
+ gSprites[spriteId].data[1] = 45;
+ break;
+ case 1:
+ gSprites[spriteId].data[0] = 89;
+ gSprites[spriteId].data[1] = 97;
+ break;
+ case 2:
+ gSprites[spriteId].data[0] = 151;
+ gSprites[spriteId].data[1] = 97;
+ break;
+ }
+
+ gSprites[spriteId].data[2] = arg4;
+ gSprites[spriteId].data[3] = arg5;
+ gSprites[spriteId].data[6] = arg2;
+ gSprites[spriteId].data[7] = arg3;
+ gSprites[spriteId].data[4] = 0;
+ gSprites[spriteId].data[5] = 0;
+
+ StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
+ gSprites[spriteId].callback = sub_81DA848;
+
+ return spriteId;
+}
+
+static void sub_81DA848(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+
+ if (sprite->pos1.x == data[0] && sprite->pos1.y == data[1])
+ {
+ sprite->callback = SpriteCallbackDummy;
+ }
+ else
+ {
+ if (data[4] == data[6])
+ {
+ sprite->pos1.x += data[2];
+ data[4] = 0;
+ }
+ else
+ {
+ data[4]++;
+ }
+
+ if (data[5] == data[7])
+ {
+ sprite->pos1.y += data[3];
+ data[5] = 0;
+ }
+ else
+ {
+ data[5]++;
+ }
+ }
+}
+
+static u8 sub_81DA8BC(s16 x, s16 y, s16 arg2, s16 arg3, s16 arg4, s16 arg5, s16 arg6, u8 spriteAnimNum)
+{
+ u8 spriteId = CreateSprite(&sUnknown_0862B758, x, y, 0);
+
+ switch (spriteAnimNum)
+ {
+ case 0:
+ gSprites[spriteId].data[0] = 120;
+ gSprites[spriteId].data[1] = 45;
+ break;
+ case 1:
+ gSprites[spriteId].data[0] = 89;
+ gSprites[spriteId].data[1] = 97;
+ break;
+ case 2:
+ gSprites[spriteId].data[0] = 151;
+ gSprites[spriteId].data[1] = 97;
+ break;
+ }
+
+ gSprites[spriteId].data[2] = arg2;
+ gSprites[spriteId].data[3] = arg3;
+ gSprites[spriteId].data[4] = arg4;
+ gSprites[spriteId].data[5] = arg5;
+ gSprites[spriteId].data[6] = arg6;
+
+ StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
+ gSprites[spriteId].callback = sub_81DA9BC;
+
+ return spriteId;
+}
+
+static void sub_81DA9BC(struct Sprite *sprite)
+{
+ sprite->pos2.x = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
+ sprite->pos2.y = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
+
+ sprite->data[2] = (sprite->data[2] + sprite->data[3]) % 360;
+
+ if (sprite->data[4] != sprite->data[5])
+ sprite->data[4] += sprite->data[6];
+ else
+ sprite->callback = SpriteCallbackDummy;
+}
+
+#define tState data[0]
+
+static void sub_81DAA20(struct Task *task)
+{
+ FreeSpriteTilesByTag(11920);
+ FreeSpritePaletteByTag(11920);
+
+ DestroySprite(&gSprites[task->data[4]]);
+ DestroySprite(&gSprites[task->data[5]]);
+ DestroySprite(&gSprites[task->data[6]]);
+}
+
+static bool8 sub_81DAA74(struct Task *task)
+{
+ if (gSprites[task->data[4]].callback == SpriteCallbackDummy
+ && gSprites[task->data[5]].callback == SpriteCallbackDummy
+ && gSprites[task->data[6]].callback == SpriteCallbackDummy)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static bool8 sub_81DAACC(struct Task *task)
+{
+ if (task->data[1] == 0)
+ {
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
+
+ task->data[1]++;
+ return FALSE;
+ }
+ else
+ {
+ sub_81DA700();
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F41);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgY(0, 0x500, 2);
+
+ task->data[1] = 0;
+ task->tState++;
+ return TRUE;
+ }
+}
+
+static bool8 sub_81DAB4C(struct Task *task)
+{
+ if (task->data[2] == 0)
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
+
+ if (task->data[2] == 16)
+ {
+ if (task->data[3] == 31)
+ {
+ BeginNormalPaletteFade(-1, -1, 0, 0x10, 0);
+ task->tState++;
+ }
+ else
+ {
+ task->data[3]++;
+ }
+ }
+ else
+ {
+ u16 var;
+
+ task->data[2]++;
+ var = task->data[2];
+ SetGpuReg(REG_OFFSET_BLDALPHA, (var) | ((16 - var) << 8));
+ }
+
+ return FALSE;
+}
+
+static bool8 sub_81DABBC(struct Task *task)
+{
+ if (sub_81DAA74(task) == TRUE)
+ task->tState++;
+
+ return FALSE;
+}
+
+void Phase2Task_34(u8 taskId)
+{
+ while (sPhase2_34_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 sub_81DAC14(struct Task *task)
+{
+ task->data[4] = sub_81DA74C(120, -51, 0, 0, 0, 2, 0);
+ task->data[5] = sub_81DA74C(-7, 193, 0, 0, 2, -2, 1);
+ task->data[6] = sub_81DA74C(247, 193, 0, 0, -2, -2, 2);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 sub_81DAC80(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_81DAA20(task);
+ DestroyTask(FindTaskIdByFunc(Phase2Task_34));
+ }
+
+ return FALSE;
+}
+
+void Phase2Task_35(u8 taskId)
+{
+ while (sPhase2_35_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 sub_81DACEC(struct Task *task)
+{
+ task->data[4] = sub_81DA74C(120, 197, 0, 0, 0, -4, 0);
+ task->data[5] = sub_81DA74C(241, 59, 0, 1, -4, 2, 1);
+ task->data[6] = sub_81DA74C(-1, 59, 0, 1, 4, 2, 2);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 sub_81DAD58(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_81DAA20(task);
+ DestroyTask(FindTaskIdByFunc(Phase2Task_35));
+ }
+
+ return FALSE;
+}
+
+void Phase2Task_36(u8 taskId)
+{
+ while (sPhase2_36_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 sub_81DADC4(struct Task *task)
+{
+ task->data[4] = sub_81DA8BC(120, 45, 12, 4, 128, 0, -4, 0);
+ task->data[5] = sub_81DA8BC(89, 97, 252, 4, 128, 0, -4, 1);
+ task->data[6] = sub_81DA8BC(151, 97, 132, 4, 128, 0, -4, 2);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 sub_81DAE44(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_81DAA20(task);
+ DestroyTask(FindTaskIdByFunc(Phase2Task_36));
+ }
+
+ return FALSE;
+}
+
+void Phase2Task_37(u8 taskId)
+{
+ while (sPhase2_37_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 sub_81DAEB0(struct Task *task)
+{
+ task->data[4] = sub_81DA8BC(120, 80, 284, 8, 131, 35, -3, 0);
+ task->data[5] = sub_81DA8BC(120, 80, 44, 8, 131, 35, -3, 1);
+ task->data[6] = sub_81DA8BC(121, 80, 164, 8, 131, 35, -3, 2);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 sub_81DAF34(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_81DAA20(task);
+ DestroyTask(FindTaskIdByFunc(Phase2Task_37));
+ }
+
+ return FALSE;
+}
+
+void Phase2Task_38(u8 taskId)
+{
+ while (sPhase2_38_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 sub_81DAFA0(struct Task *task)
+{
+ if (task->data[1] == 0)
+ {
+ task->data[4] = sub_81DA74C(120, -51, 0, 0, 0, 4, 0);
+ }
+ else if (task->data[1] == 16)
+ {
+ task->data[5] = sub_81DA74C(-7, 193, 0, 0, 4, -4, 1);
+ }
+ else if (task->data[1] == 32)
+ {
+ task->data[6] = sub_81DA74C(247, 193, 0, 0, -4, -4, 2);
+ task->tState++;
+ }
+
+ task->data[1]++;
+ return FALSE;
+}
+
+static bool8 sub_81DB02C(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_81DAA20(task);
+ DestroyTask(FindTaskIdByFunc(Phase2Task_38));
+ }
+
+ return FALSE;
+}
+
+void Phase2Task_39(u8 taskId)
+{
+ while (sPhase2_39_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 sub_81DB098(struct Task *task)
+{
+ if (task->data[1] == 0)
+ {
+ task->data[4] = sub_81DA74C(120, 197, 0, 0, 0, -8, 0);
+ }
+ else if (task->data[1] == 16)
+ {
+ task->data[5] = sub_81DA74C(241, 78, 0, 0, -8, 1, 1);
+ }
+ else if (task->data[1] == 32)
+ {
+ task->data[6] = sub_81DA74C(-1, 78, 0, 0, 8, 1, 2);
+ task->tState++;
+ }
+
+ task->data[1]++;
+ return FALSE;
+}
+
+static bool8 sub_81DB124(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_81DAA20(task);
+ DestroyTask(FindTaskIdByFunc(Phase2Task_39));
+ }
+
+ return FALSE;
+}
+
+void Phase2Task_40(u8 taskId)
+{
+ while (sPhase2_40_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 sub_81DB190(struct Task *task)
+{
+ if (task->data[1] == 0)
+ {
+ task->data[4] = sub_81DA8BC(120, 45, 12, 4, 128, 0, -4, 0);
+ }
+ else if (task->data[1] == 16)
+ {
+ task->data[5] = sub_81DA8BC(89, 97, 252, 4, 128, 0, -4, 1);
+ }
+ else if (task->data[1] == 32)
+ {
+ task->data[6] = sub_81DA8BC(151, 97, 132, 4, 128, 0, -4, 2);
+ task->tState++;
+ }
+
+ task->data[1]++;
+ return FALSE;
+}
+
+static bool8 sub_81DB224(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_81DAA20(task);
+ DestroyTask(FindTaskIdByFunc(Phase2Task_40));
+ }
+
+ return FALSE;
+}
+
+void Phase2Task_41(u8 taskId)
+{
+ while (sPhase2_41_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+static bool8 sub_81DB290(struct Task *task)
+{
+ if (task->data[1] == 0)
+ {
+ task->data[4] = sub_81DA8BC(120, 80, 284, 8, 131, 35, -3, 0);
+ }
+ else if (task->data[1] == 16)
+ {
+ task->data[5] = sub_81DA8BC(120, 80, 44, 8, 131, 35, -3, 1);
+ }
+ else if (task->data[1] == 32)
+ {
+ task->data[6] = sub_81DA8BC(121, 80, 164, 8, 131, 35, -3, 2);
+ task->tState++;
+ }
+
+ task->data[1]++;
+ return FALSE;
+}
+
+static bool8 sub_81DB328(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_81DAA20(task);
+ DestroyTask(FindTaskIdByFunc(Phase2Task_41));
+ }
+
+ return FALSE;
+}
diff --git a/src/use_pokeblock.c b/src/use_pokeblock.c
new file mode 100644
index 000000000..c8898d08f
--- /dev/null
+++ b/src/use_pokeblock.c
@@ -0,0 +1,230 @@
+#include "global.h"
+#include "main.h"
+#include "pokeblock.h"
+#include "malloc.h"
+#include "palette.h"
+#include "pokenav.h"
+#include "scanline_effect.h"
+#include "text.h"
+#include "bg.h"
+#include "window.h"
+#include "text_window.h"
+
+struct UsePokeblockSubStruct
+{
+ void (*field_0)(void);
+ void (*callback)(void);
+ struct Pokeblock *pokeblock;
+ struct Pokemon *pokemon;
+ u8 stringBuffer[0x40];
+ u8 field_50;
+ u8 field_51;
+ u8 field_52;
+ u8 field_53;
+ u8 field_54;
+ u8 field_55;
+ u8 field_56;
+ u8 field_57[5];
+ u8 field_5c[5];
+ u8 field_61[5];
+ s16 field_66[5];
+};
+
+struct UsePokeblockStruct
+{
+ u8 field_0[0x7C58];
+ u8 field_7C58[0x378];
+ struct UsePokeblockSubStruct info;
+};
+
+extern u16 gKeyRepeatStartDelay;
+
+// this file's functions
+void sub_816636C(void (*func)(void));
+void sub_8166380(void);
+void sub_816631C(void);
+void sub_81662C0(void);
+void sub_8166564(void);
+void sub_8166304(void);
+void sub_81668F8(void);
+void sub_8167420(void);
+void sub_8167760(void);
+u8 sub_81672E4(u8 arg0);
+bool8 sub_8168328(void);
+bool8 sub_8167930(void);
+void sub_8167608(u8 arg0);
+void sub_8167BA0(u16 arg0, u8 copyToVramMode);
+
+extern const struct BgTemplate gUnknown_085DFCCC[4];
+extern const struct WindowTemplate gUnknown_085DFCDC[];
+
+// ram variables
+EWRAM_DATA struct UsePokeblockSubStruct *gUnknown_0203BC90 = NULL;
+EWRAM_DATA void (*gUnknown_0203BC94)(void) = NULL;
+EWRAM_DATA struct Pokeblock *gUnknown_0203BC98 = NULL;
+EWRAM_DATA u8 gPokeblockMonId = 0;
+EWRAM_DATA s16 gPokeblockGain = 0;
+EWRAM_DATA void *gUnknown_0203BCA0 = NULL;
+EWRAM_DATA void *gUnknown_0203BCA4 = NULL;
+EWRAM_DATA void *gUnknown_0203BCA8 = NULL;
+EWRAM_DATA struct UsePokeblockStruct *gUnknown_0203BCAC = NULL;
+
+// const rom data
+// todo: make it static once the file is decompiled
+
+// code
+void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void))
+{
+ gUnknown_0203BCAC = AllocZeroed(0x806C);
+ gUnknown_0203BC90 = &gUnknown_0203BCAC->info;
+ gUnknown_0203BC90->pokeblock = pokeblock;
+ gUnknown_0203BC90->callback = callback;
+ sub_816636C(sub_8166380);
+ SetMainCallback2(sub_816631C);
+}
+
+void CB2_ReturnAndChooseMonToGivePokeblock(void)
+{
+ gUnknown_0203BCAC = AllocZeroed(0x806C);
+ gUnknown_0203BC90 = &gUnknown_0203BCAC->info;
+ gUnknown_0203BC90->pokeblock = gUnknown_0203BC98;
+ gUnknown_0203BC90->callback = gUnknown_0203BC94;
+ gPokeblockMonId = sub_81672E4(gPokeblockMonId);
+ gUnknown_0203BC90->field_56 = gPokeblockMonId < 4 ? 0 : 1;
+ sub_816636C(sub_8166380);
+ SetMainCallback2(sub_81662C0);
+}
+
+void sub_81662C0(void)
+{
+ gUnknown_0203BC90->field_0();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+ if (gUnknown_0203BC90->field_0 == sub_8166564)
+ {
+ gUnknown_0203BC90->field_50 = 0;
+ SetMainCallback2(sub_8166304);
+ }
+}
+
+void sub_8166304(void)
+{
+ sub_81668F8();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+void sub_816631C(void)
+{
+ gUnknown_0203BC90->field_0();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+void sub_8166340(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+ sub_81D2108(gUnknown_0203BCAC->field_7C58);
+ ScanlineEffect_InitHBlankDmaTransfer();
+}
+
+void sub_816636C(void (*func)(void))
+{
+ gUnknown_0203BC90->field_0 = func;
+ gUnknown_0203BC90->field_50 = 0;
+}
+
+void sub_8166380(void)
+{
+ switch (gUnknown_0203BC90->field_50)
+ {
+ case 0:
+ gUnknown_0203BCAC->field_0[0x7B10] = 0xFF;
+ sub_81D1ED4(gUnknown_0203BCAC->field_7C58);
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 1:
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 2:
+ SetVBlankCallback(NULL);
+ CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 3:
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_085DFCCC, ARRAY_COUNT(gUnknown_085DFCCC));
+ InitWindows(gUnknown_085DFCDC);
+ DeactivateAllTextPrinters();
+ sub_809882C(0, 0x97, 0xE0);
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 4:
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 5:
+ if (!sub_8168328())
+ {
+ gUnknown_0203BC90->field_50++;
+ }
+ break;
+ case 6:
+ gKeyRepeatStartDelay = 20;
+ sub_8167420();
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 7:
+ if (!sub_8167930())
+ {
+ gUnknown_0203BC90->field_50++;
+ }
+ break;
+ case 8:
+ sub_8167608(0);
+ sub_8167760();
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 9:
+ if (!sub_81D312C(&gUnknown_0203BCAC->field_0[0x7B0E]))
+ {
+ gUnknown_0203BC90->field_50++;
+ }
+ break;
+ case 10:
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 11:
+ sub_81D2754(gUnknown_0203BCAC->field_7C58, &gUnknown_0203BCAC->field_0[0x7C6C]);
+ sub_81D20AC(gUnknown_0203BCAC->field_7C58);
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 12:
+ if (!sub_81D20BC(gUnknown_0203BCAC->field_7C58))
+ {
+ sub_81D1F84(gUnknown_0203BCAC->field_7C58, &gUnknown_0203BCAC->field_7C58[0x14], &gUnknown_0203BCAC->field_7C58[0x14]);
+ gUnknown_0203BC90->field_50++;
+ }
+ break;
+ case 13:
+ sub_81D2230(gUnknown_0203BCAC->field_7C58);
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 14:
+ PutWindowTilemap(0);
+ PutWindowTilemap(1);
+ sub_8167BA0(0, 1);
+ gUnknown_0203BC90->field_50++;
+ break;
+ case 15:
+ sub_816636C(sub_8166564);
+ break;
+ }
+}
diff --git a/src/walda_phrase.c b/src/walda_phrase.c
index 7e06d1319..59fd3fedb 100644
--- a/src/walda_phrase.c
+++ b/src/walda_phrase.c
@@ -98,17 +98,17 @@ u16 TryGetWallpaperWithWaldaPhrase(void)
u16 backgroundClr, foregroundClr;
u8 patternId, iconId;
u16 trainerId = ReadUnalignedWord(gSaveBlock2Ptr->playerTrainerId);
- gScriptResult = TryCalculateWallpaper(&backgroundClr, &foregroundClr, &iconId, &patternId, trainerId, GetWaldaPhrasePtr());
+ gSpecialVar_Result = TryCalculateWallpaper(&backgroundClr, &foregroundClr, &iconId, &patternId, trainerId, GetWaldaPhrasePtr());
- if (gScriptResult)
+ if (gSpecialVar_Result)
{
SetWaldaWallpaperPatternId(patternId);
SetWaldaWallpaperIconId(iconId);
SetWaldaWallpaperColors(backgroundClr, foregroundClr);
}
- SetWaldaWallpaperLockedOrUnlocked(gScriptResult);
- return (bool8)(gScriptResult);
+ SetWaldaWallpaperLockedOrUnlocked(gSpecialVar_Result);
+ return (bool8)(gSpecialVar_Result);
}
static u8 GetLetterTableId(u8 letter)
diff --git a/src/wallclock.c b/src/wallclock.c
new file mode 100644
index 000000000..f15bbbc27
--- /dev/null
+++ b/src/wallclock.c
@@ -0,0 +1,1057 @@
+#include "global.h"
+#include "main.h"
+#include "palette.h"
+#include "gpu_regs.h"
+#include "bg.h"
+#include "rtc.h"
+#include "clock.h"
+#include "wallclock.h"
+#include "event_data.h"
+#include "graphics.h"
+#include "text.h"
+#include "window.h"
+#include "text_window.h"
+#include "menu.h"
+#include "scanline_effect.h"
+#include "task.h"
+#include "strings.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "trig.h"
+#include "decompress.h"
+
+// static types
+
+#define tMinuteHandAngle data[0]
+#define tHourHandAngle data[1]
+#define tHours data[2]
+#define tMinutes data[3]
+#define tMvmtDir data[4]
+#define tPeriod data[5]
+#define tMvmtSpeed data[6]
+
+#define TAG_GFX_WALL_CLOCK_HAND 0x1000
+#define TAG_PAL_WALL_CLOCK_HAND 0x1000
+
+// static declarations
+
+static void WallClockMainCallback(void);
+static void Task_SetClock1(u8 taskId);
+static void Task_SetClock2(u8 taskId);
+static void Task_SetClock3(u8 taskId);
+static void Task_SetClock4(u8 taskId);
+static void Task_SetClock5(u8 taskId);
+static void Task_SetClock6(u8 taskId);
+static void Task_ViewClock1(u8 taskId);
+static void Task_ViewClock2(u8 taskId);
+static void Task_ViewClock3(u8 taskId);
+static void Task_ViewClock4(u8 taskId);
+static u16 CalcNewMinHandAngle(u16 a0, u8 command, u8 a2);
+static bool32 AdvanceClock(u8 taskId, u8 command);
+static void UpdateClockPeriod(u8 taskId, u8 command);
+static void InitClockWithRtc(u8 taskId);
+static void SpriteCB_MinuteHand(struct Sprite *sprite);
+static void SpriteCB_HourHand(struct Sprite *sprite);
+static void SpriteCB_AMIndicator(struct Sprite *sprite);
+static void SpriteCB_PMIndicator(struct Sprite *sprite);
+
+// rodata
+
+static const u8 sUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
+static const u16 sUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
+static const struct WindowTemplate gUnknown_085B21DC[] = {
+ { 0x00, 0x03, 0x11, 0x18, 0x02, 0x0e, 0x200 },
+ { 0x02, 0x18, 0x10, 0x06, 0x02, 0x0c, 0x230 },
+ DUMMY_WIN_TEMPLATE
+};
+static const struct WindowTemplate gUnknown_085B21F4 = {
+ 0x00, 0x18, 0x09, 0x05, 0x04, 0x0e, 0x23c
+};
+static const struct BgTemplate gUnknown_085B21FC[] = {
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .priority = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 8,
+ .priority = 1
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 7,
+ .priority = 2
+ }
+};
+static const struct CompressedSpriteSheet gUnknown_085B2208 = {
+ sUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
+};
+static const u32 filler_85B2210[2] = {};
+static const struct SpritePalette gUnknown_085B2218[] = {
+ { gWallclockMale_Pal, TAG_PAL_WALL_CLOCK_HAND },
+ { gWallclockFemale_Pal, 0x1001 },
+ {}
+};
+static const struct OamData Unknown_085B2230 = {
+ .y = 0xa0,
+ .size = 3,
+ .priority = 1
+};
+static const union AnimCmd Unknown_085B2238[] = {
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END
+};
+static const union AnimCmd Unknown_085B2240[] = {
+ ANIMCMD_FRAME(64, 30),
+ ANIMCMD_END
+};
+static const union AnimCmd *const gUnknown_085B2248[] = {
+ Unknown_085B2238
+};
+static const union AnimCmd *const gUnknown_085B224C[] = {
+ Unknown_085B2240
+};
+static const struct SpriteTemplate gUnknown_085B2250 = {
+ TAG_GFX_WALL_CLOCK_HAND,
+ TAG_PAL_WALL_CLOCK_HAND,
+ &Unknown_085B2230,
+ gUnknown_085B2248,
+ NULL,
+ gDummySpriteAffineAnimTable,
+ SpriteCB_MinuteHand
+};
+static const struct SpriteTemplate gUnknown_085B2268 = {
+ TAG_GFX_WALL_CLOCK_HAND,
+ TAG_PAL_WALL_CLOCK_HAND,
+ &Unknown_085B2230,
+ gUnknown_085B224C,
+ NULL,
+ gDummySpriteAffineAnimTable,
+ SpriteCB_HourHand
+};
+static const struct OamData Unknown_085B2280 = {
+ .y = 0xa0,
+ .size = 1,
+ .priority = 3
+};
+static const union AnimCmd Unknown_085B2288[] = {
+ ANIMCMD_FRAME(0x84, 30),
+ ANIMCMD_END
+};
+static const union AnimCmd Unknown_085B2290[] = {
+ ANIMCMD_FRAME(0x80, 30),
+ ANIMCMD_END
+};
+static const union AnimCmd *const gUnknown_085B2298[] = {
+ Unknown_085B2288
+};
+static const union AnimCmd *const gUnknown_085B229C[] = {
+ Unknown_085B2290
+};
+static const struct SpriteTemplate gUnknown_085B22A0 = {
+ TAG_GFX_WALL_CLOCK_HAND,
+ TAG_PAL_WALL_CLOCK_HAND,
+ &Unknown_085B2280,
+ gUnknown_085B2298,
+ NULL,
+ gDummySpriteAffineAnimTable,
+ SpriteCB_AMIndicator
+};
+static const struct SpriteTemplate gUnknown_085B22B8 = {
+ TAG_GFX_WALL_CLOCK_HAND,
+ TAG_PAL_WALL_CLOCK_HAND,
+ &Unknown_085B2280,
+ gUnknown_085B229C,
+ NULL,
+ gDummySpriteAffineAnimTable,
+ SpriteCB_PMIndicator
+};
+static const s8 sClockHandCoords[][2] = {
+ { 0x00, -0x18},
+ { 0x01, -0x19},
+ { 0x01, -0x19},
+ { 0x02, -0x19},
+ { 0x02, -0x19},
+ { 0x02, -0x19},
+ { 0x03, -0x18},
+ { 0x03, -0x19},
+ { 0x04, -0x19},
+ { 0x04, -0x19},
+ { 0x04, -0x19},
+ { 0x05, -0x19},
+ { 0x05, -0x19},
+ { 0x06, -0x18},
+ { 0x06, -0x18},
+ { 0x06, -0x18},
+ { 0x07, -0x18},
+ { 0x07, -0x18},
+ { 0x07, -0x18},
+ { 0x08, -0x18},
+ { 0x08, -0x18},
+ { 0x09, -0x18},
+ { 0x09, -0x18},
+ { 0x0a, -0x17},
+ { 0x0a, -0x17},
+ { 0x0b, -0x16},
+ { 0x0b, -0x16},
+ { 0x0b, -0x16},
+ { 0x0c, -0x16},
+ { 0x0c, -0x15},
+ { 0x0d, -0x15},
+ { 0x0d, -0x15},
+ { 0x0d, -0x15},
+ { 0x0e, -0x15},
+ { 0x0e, -0x15},
+ { 0x0e, -0x14},
+ { 0x0e, -0x14},
+ { 0x0f, -0x14},
+ { 0x0f, -0x13},
+ { 0x10, -0x13},
+ { 0x10, -0x13},
+ { 0x10, -0x13},
+ { 0x10, -0x12},
+ { 0x10, -0x12},
+ { 0x11, -0x12},
+ { 0x11, -0x11},
+ { 0x11, -0x11},
+ { 0x12, -0x11},
+ { 0x12, -0x11},
+ { 0x12, -0x10},
+ { 0x12, -0x10},
+ { 0x13, -0x10},
+ { 0x13, -0x0f},
+ { 0x13, -0x0f},
+ { 0x14, -0x0f},
+ { 0x14, -0x0e},
+ { 0x14, -0x0e},
+ { 0x14, -0x0d},
+ { 0x14, -0x0d},
+ { 0x15, -0x0d},
+ { 0x15, -0x0d},
+ { 0x15, -0x0c},
+ { 0x16, -0x0c},
+ { 0x16, -0x0c},
+ { 0x16, -0x0b},
+ { 0x16, -0x0b},
+ { 0x16, -0x0a},
+ { 0x17, -0x0a},
+ { 0x17, -0x09},
+ { 0x17, -0x09},
+ { 0x17, -0x09},
+ { 0x17, -0x09},
+ { 0x17, -0x08},
+ { 0x17, -0x08},
+ { 0x17, -0x07},
+ { 0x17, -0x07},
+ { 0x17, -0x06},
+ { 0x18, -0x06},
+ { 0x18, -0x06},
+ { 0x19, -0x05},
+ { 0x19, -0x05},
+ { 0x18, -0x04},
+ { 0x19, -0x04},
+ { 0x18, -0x03},
+ { 0x19, -0x03},
+ { 0x19, -0x03},
+ { 0x19, -0x02},
+ { 0x19, -0x02},
+ { 0x18, -0x01},
+ { 0x19, -0x01},
+ { 0x18, 0x00},
+ { 0x18, 0x00},
+ { 0x18, 0x00},
+ { 0x18, 0x01},
+ { 0x18, 0x01},
+ { 0x19, 0x02},
+ { 0x18, 0x02},
+ { 0x19, 0x02},
+ { 0x18, 0x03},
+ { 0x18, 0x03},
+ { 0x19, 0x04},
+ { 0x18, 0x04},
+ { 0x18, 0x05},
+ { 0x18, 0x05},
+ { 0x18, 0x05},
+ { 0x18, 0x06},
+ { 0x17, 0x06},
+ { 0x17, 0x06},
+ { 0x17, 0x07},
+ { 0x17, 0x08},
+ { 0x17, 0x08},
+ { 0x17, 0x08},
+ { 0x17, 0x09},
+ { 0x17, 0x09},
+ { 0x17, 0x0a},
+ { 0x16, 0x0a},
+ { 0x16, 0x0a},
+ { 0x16, 0x0b},
+ { 0x16, 0x0b},
+ { 0x16, 0x0b},
+ { 0x16, 0x0c},
+ { 0x15, 0x0c},
+ { 0x15, 0x0c},
+ { 0x15, 0x0d},
+ { 0x14, 0x0d},
+ { 0x14, 0x0d},
+ { 0x13, 0x0d},
+ { 0x13, 0x0d},
+ { 0x13, 0x0e},
+ { 0x13, 0x0e},
+ { 0x13, 0x0f},
+ { 0x13, 0x0f},
+ { 0x12, 0x0f},
+ { 0x12, 0x10},
+ { 0x11, 0x10},
+ { 0x11, 0x10},
+ { 0x11, 0x11},
+ { 0x11, 0x11},
+ { 0x10, 0x11},
+ { 0x10, 0x12},
+ { 0x10, 0x12},
+ { 0x0f, 0x12},
+ { 0x0e, 0x12},
+ { 0x0f, 0x13},
+ { 0x0e, 0x13},
+ { 0x0e, 0x13},
+ { 0x0d, 0x13},
+ { 0x0d, 0x14},
+ { 0x0d, 0x14},
+ { 0x0d, 0x14},
+ { 0x0c, 0x14},
+ { 0x0c, 0x14},
+ { 0x0c, 0x15},
+ { 0x0b, 0x15},
+ { 0x0b, 0x15},
+ { 0x0b, 0x15},
+ { 0x0a, 0x15},
+ { 0x0a, 0x16},
+ { 0x0a, 0x16},
+ { 0x09, 0x16},
+ { 0x09, 0x16},
+ { 0x08, 0x16},
+ { 0x07, 0x16},
+ { 0x07, 0x17},
+ { 0x07, 0x17},
+ { 0x06, 0x17},
+ { 0x06, 0x17},
+ { 0x05, 0x17},
+ { 0x05, 0x17},
+ { 0x05, 0x18},
+ { 0x04, 0x18},
+ { 0x04, 0x18},
+ { 0x04, 0x18},
+ { 0x03, 0x18},
+ { 0x02, 0x18},
+ { 0x02, 0x18},
+ { 0x01, 0x18},
+ { 0x01, 0x18},
+ { 0x00, 0x18},
+ { 0x00, 0x18},
+ {-0x01, 0x17},
+ { 0x00, 0x18},
+ { 0x00, 0x18},
+ {-0x01, 0x18},
+ {-0x01, 0x18},
+ {-0x02, 0x18},
+ {-0x02, 0x18},
+ {-0x03, 0x18},
+ {-0x03, 0x18},
+ {-0x04, 0x18},
+ {-0x04, 0x18},
+ {-0x05, 0x18},
+ {-0x05, 0x17},
+ {-0x05, 0x17},
+ {-0x06, 0x17},
+ {-0x06, 0x17},
+ {-0x07, 0x17},
+ {-0x07, 0x17},
+ {-0x07, 0x17},
+ {-0x08, 0x17},
+ {-0x08, 0x16},
+ {-0x09, 0x16},
+ {-0x09, 0x16},
+ {-0x0a, 0x16},
+ {-0x0a, 0x16},
+ {-0x0a, 0x15},
+ {-0x0b, 0x15},
+ {-0x0b, 0x15},
+ {-0x0b, 0x15},
+ {-0x0b, 0x14},
+ {-0x0c, 0x14},
+ {-0x0c, 0x14},
+ {-0x0d, 0x14},
+ {-0x0d, 0x14},
+ {-0x0d, 0x13},
+ {-0x0e, 0x13},
+ {-0x0e, 0x13},
+ {-0x0e, 0x13},
+ {-0x0e, 0x12},
+ {-0x0f, 0x12},
+ {-0x0f, 0x12},
+ {-0x0f, 0x11},
+ {-0x10, 0x11},
+ {-0x10, 0x11},
+ {-0x11, 0x11},
+ {-0x11, 0x10},
+ {-0x11, 0x10},
+ {-0x12, 0x10},
+ {-0x11, 0x0f},
+ {-0x12, 0x0f},
+ {-0x12, 0x0f},
+ {-0x13, 0x0f},
+ {-0x13, 0x0e},
+ {-0x13, 0x0e},
+ {-0x13, 0x0d},
+ {-0x13, 0x0d},
+ {-0x14, 0x0d},
+ {-0x14, 0x0c},
+ {-0x14, 0x0c},
+ {-0x15, 0x0c},
+ {-0x15, 0x0c},
+ {-0x15, 0x0b},
+ {-0x15, 0x0b},
+ {-0x15, 0x0a},
+ {-0x15, 0x0a},
+ {-0x15, 0x09},
+ {-0x16, 0x09},
+ {-0x16, 0x09},
+ {-0x16, 0x08},
+ {-0x16, 0x08},
+ {-0x16, 0x07},
+ {-0x17, 0x07},
+ {-0x17, 0x07},
+ {-0x17, 0x06},
+ {-0x17, 0x06},
+ {-0x17, 0x05},
+ {-0x18, 0x05},
+ {-0x17, 0x04},
+ {-0x17, 0x04},
+ {-0x18, 0x04},
+ {-0x18, 0x04},
+ {-0x18, 0x03},
+ {-0x18, 0x03},
+ {-0x18, 0x02},
+ {-0x18, 0x02},
+ {-0x18, 0x01},
+ {-0x18, 0x01},
+ {-0x18, 0x01},
+ {-0x18, 0x00},
+ {-0x19, 0x00},
+ {-0x18, -0x01},
+ {-0x19, -0x01},
+ {-0x18, -0x01},
+ {-0x18, -0x02},
+ {-0x18, -0x02},
+ {-0x18, -0x03},
+ {-0x18, -0x03},
+ {-0x18, -0x04},
+ {-0x18, -0x04},
+ {-0x18, -0x04},
+ {-0x18, -0x05},
+ {-0x18, -0x05},
+ {-0x18, -0x06},
+ {-0x18, -0x06},
+ {-0x17, -0x06},
+ {-0x17, -0x07},
+ {-0x17, -0x07},
+ {-0x17, -0x08},
+ {-0x17, -0x08},
+ {-0x17, -0x09},
+ {-0x17, -0x09},
+ {-0x16, -0x09},
+ {-0x16, -0x09},
+ {-0x16, -0x0a},
+ {-0x16, -0x0a},
+ {-0x15, -0x0a},
+ {-0x15, -0x0b},
+ {-0x16, -0x0b},
+ {-0x16, -0x0c},
+ {-0x15, -0x0c},
+ {-0x15, -0x0d},
+ {-0x15, -0x0d},
+ {-0x14, -0x0d},
+ {-0x15, -0x0e},
+ {-0x14, -0x0e},
+ {-0x14, -0x0e},
+ {-0x13, -0x0e},
+ {-0x13, -0x0f},
+ {-0x13, -0x0f},
+ {-0x12, -0x10},
+ {-0x12, -0x10},
+ {-0x12, -0x10},
+ {-0x12, -0x11},
+ {-0x12, -0x11},
+ {-0x11, -0x11},
+ {-0x11, -0x12},
+ {-0x11, -0x12},
+ {-0x10, -0x12},
+ {-0x10, -0x12},
+ {-0x10, -0x13},
+ {-0x10, -0x13},
+ {-0x0f, -0x13},
+ {-0x0f, -0x13},
+ {-0x0f, -0x14},
+ {-0x0e, -0x14},
+ {-0x0e, -0x14},
+ {-0x0e, -0x15},
+ {-0x0d, -0x15},
+ {-0x0d, -0x15},
+ {-0x0d, -0x15},
+ {-0x0c, -0x15},
+ {-0x0c, -0x16},
+ {-0x0b, -0x16},
+ {-0x0b, -0x16},
+ {-0x0b, -0x16},
+ {-0x0a, -0x16},
+ {-0x0a, -0x16},
+ {-0x09, -0x16},
+ {-0x09, -0x17},
+ {-0x09, -0x17},
+ {-0x08, -0x17},
+ {-0x08, -0x17},
+ {-0x07, -0x17},
+ {-0x07, -0x17},
+ {-0x07, -0x18},
+ {-0x06, -0x18},
+ {-0x06, -0x18},
+ {-0x05, -0x18},
+ {-0x05, -0x18},
+ {-0x04, -0x18},
+ {-0x04, -0x18},
+ {-0x04, -0x18},
+ {-0x04, -0x19},
+ {-0x03, -0x19},
+ {-0x02, -0x19},
+ {-0x02, -0x18},
+ {-0x02, -0x18},
+ {-0x01, -0x19},
+ {-0x01, -0x19},
+ { 0x00, -0x19}
+};
+
+// text
+
+static void WallClockVblankCallback(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void LoadWallClockGraphics(void)
+{
+ SetVBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BG3CNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BG2CNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BG0CNT, 0x0000);
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ ChangeBgX(2, 0, 0);
+ ChangeBgY(2, 0, 0);
+ ChangeBgX(3, 0, 0);
+ ChangeBgY(3, 0, 0);
+ DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
+ DmaClear32(3, (void *)OAM, OAM_SIZE);
+ DmaClear16(3, (void *)PLTT, PLTT_SIZE);
+ LZ77UnCompVram(gWallclock_Gfx, (void *)VRAM);
+ if (gSpecialVar_0x8004 == 0)
+ {
+ LoadPalette(gWallclockMale_Pal, 0x00, 0x20);
+ }
+ else
+ {
+ LoadPalette(gWallclockFemale_Pal, 0x00, 0x20);
+ }
+ LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20);
+ LoadPalette(sUnknown_085B21D4, 0xc0, 0x08);
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
+ InitWindows(gUnknown_085B21DC);
+ DeactivateAllTextPrinters();
+ sub_809882C(0, 0x250, 0xd0);
+ clear_scheduled_bg_copies_to_vram();
+ ScanlineEffect_Stop();
+ ResetTasks();
+ ResetSpriteData();
+ ResetPaletteFade();
+ FreeAllSpritePalettes();
+ LoadCompressedObjectPic(&gUnknown_085B2208);
+ LoadSpritePalettes(gUnknown_085B2218);
+}
+
+static void WallClockInit(void)
+{
+ BeginNormalPaletteFade(-1, 0, 16, 0, 0);
+ EnableInterrupts(INTR_FLAG_VBLANK);
+ SetVBlankCallback(WallClockVblankCallback);
+ SetMainCallback2(WallClockMainCallback);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x0000);
+ SetGpuReg(REG_OFFSET_BLDY, 0x0000);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
+ ShowBg(0);
+ ShowBg(2);
+ ShowBg(3);
+}
+
+void Cb2_StartWallClock(void)
+{
+ u8 taskId;
+ u8 spriteId;
+
+ LoadWallClockGraphics();
+ LZ77UnCompVram(gUnknown_08DCC648, (u16 *)BG_SCREEN_ADDR(7));
+
+ taskId = CreateTask(Task_SetClock1, 0);
+ gTasks[taskId].tHours = 10;
+ gTasks[taskId].tMinutes = 0;
+ gTasks[taskId].tMvmtDir = 0;
+ gTasks[taskId].tPeriod = 0;
+ gTasks[taskId].tMvmtSpeed = 0;
+ gTasks[taskId].tMinuteHandAngle = 0;
+ gTasks[taskId].tHourHandAngle = 300;
+
+ spriteId = CreateSprite(&gUnknown_085B2250, 0x78, 0x50, 1);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
+ gSprites[spriteId].oam.matrixNum = 0;
+
+ spriteId = CreateSprite(&gUnknown_085B2268, 0x78, 0x50, 0);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
+ gSprites[spriteId].oam.matrixNum = 1;
+
+ spriteId = CreateSprite(&gUnknown_085B22A0, 0x78, 0x50, 2);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = 45;
+
+ spriteId = CreateSprite(&gUnknown_085B22B8, 0x78, 0x50, 2);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = 90;
+
+ WallClockInit();
+
+ PrintTextOnWindow(1, 1, gText_Confirm3, 0, 1, 0, NULL);
+ PutWindowTilemap(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+}
+
+void Cb2_ViewWallClock(void)
+{
+ u8 taskId;
+ u8 spriteId;
+ u8 angle1;
+ u8 angle2;
+
+ LoadWallClockGraphics();
+ LZ77UnCompVram(gUnknown_08DCC908, (u16 *)BG_SCREEN_ADDR(7));
+
+ taskId = CreateTask(Task_ViewClock1, 0);
+ InitClockWithRtc(taskId);
+ if (gTasks[taskId].tPeriod == 0)
+ {
+ angle1 = 45;
+ angle2 = 90;
+ }
+ else
+ {
+ angle1 = 90;
+ angle2 = 135;
+ }
+
+ spriteId = CreateSprite(&gUnknown_085B2250, 0x78, 0x50, 1);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
+ gSprites[spriteId].oam.matrixNum = 0;
+
+ spriteId = CreateSprite(&gUnknown_085B2268, 0x78, 0x50, 0);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
+ gSprites[spriteId].oam.matrixNum = 1;
+
+ spriteId = CreateSprite(&gUnknown_085B22A0, 0x78, 0x50, 2);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = angle1;
+
+ spriteId = CreateSprite(&gUnknown_085B22B8, 0x78, 0x50, 2);
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = angle2;
+
+ WallClockInit();
+
+ PrintTextOnWindow(1, 1, gText_Cancel4, 0, 1, 0, NULL);
+ PutWindowTilemap(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+}
+
+static void WallClockMainCallback(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void Task_SetClock1(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ gTasks[taskId].func = Task_SetClock2;
+ }
+}
+
+static void Task_SetClock2(u8 taskId)
+{
+ if (gTasks[taskId].tMinuteHandAngle % 6)
+ {
+ gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMvmtDir, gTasks[taskId].tMvmtSpeed);
+ }
+ else
+ {
+ gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6;
+ gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
+ if (gMain.newKeys & A_BUTTON)
+ {
+ gTasks[taskId].func = Task_SetClock3;
+ }
+ else
+ {
+ gTasks[taskId].tMvmtDir = 0;
+ if (gMain.heldKeys & DPAD_LEFT)
+ {
+ gTasks[taskId].tMvmtDir = 1;
+ }
+ if (gMain.heldKeys & DPAD_RIGHT)
+ {
+ gTasks[taskId].tMvmtDir = 2;
+ }
+ if (gTasks[taskId].tMvmtDir != 0)
+ {
+ if (gTasks[taskId].tMvmtSpeed < 0xFF)
+ {
+ gTasks[taskId].tMvmtSpeed++;
+ }
+ gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMvmtDir, gTasks[taskId].tMvmtSpeed);
+ AdvanceClock(taskId, gTasks[taskId].tMvmtDir);
+ }
+ else
+ {
+ gTasks[taskId].tMvmtSpeed = 0;
+ }
+ }
+ }
+}
+
+static void Task_SetClock3(u8 taskId)
+{
+ SetWindowBorderStyle(0, FALSE, 0x250, 0x0d);
+ PrintTextOnWindow(0, 1, gText_IsThisTheCorrectTime, 0, 1, 0, NULL);
+ PutWindowTilemap(0);
+ schedule_bg_copy_tilemap_to_vram(0);
+ CreateYesNoMenu(&gUnknown_085B21F4, 0x250, 0x0d, 1);
+ gTasks[taskId].func = Task_SetClock4;
+}
+
+static void Task_SetClock4(u8 taskId)
+{
+ switch (ProcessMenuInputNoWrap_())
+ {
+ case 0:
+ PlaySE(SE_SELECT);
+ gTasks[taskId].func = Task_SetClock5;
+ break;
+ case 1:
+ case -1:
+ PlaySE(SE_SELECT);
+ sub_8198070(0, FALSE);
+ ClearWindowTilemap(0);
+ gTasks[taskId].func = Task_SetClock2;
+ break;
+ }
+}
+
+static void Task_SetClock5(u8 taskId)
+{
+ RtcInitLocalTimeOffset(gTasks[taskId].tHours, gTasks[taskId].tMinutes);
+ BeginNormalPaletteFade(-1, 0, 0, 16, 0);
+ gTasks[taskId].func = Task_SetClock6;
+}
+
+static void Task_SetClock6(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ FreeAllWindowBuffers();
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+static void Task_ViewClock1(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ gTasks[taskId].func = Task_ViewClock2;
+ }
+}
+
+static void Task_ViewClock2(u8 taskId)
+{
+ InitClockWithRtc(taskId);
+ if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ {
+ gTasks[taskId].func = Task_ViewClock3;
+ }
+}
+
+static void Task_ViewClock3(u8 taskId)
+{
+ BeginNormalPaletteFade(-1, 0, 0, 16, 0);
+ gTasks[taskId].func = Task_ViewClock4;
+}
+
+static void Task_ViewClock4(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+static u8 CalcMinHandDelta(u16 a0)
+{
+ if (a0 > 60)
+ {
+ return 6;
+ }
+ if (a0 > 30)
+ {
+ return 3;
+ }
+ if (a0 > 10)
+ {
+ return 2;
+ }
+ return 1;
+}
+
+static u16 CalcNewMinHandAngle(u16 a0, u8 command, u8 a2)
+{
+ u8 r1 = CalcMinHandDelta(a2);
+ switch (command)
+ {
+ case 1:
+ if (a0) a0 -= r1;
+ else a0 = 360 - r1;
+ break;
+ case 2:
+ if (a0 < 360 - r1) a0 += r1;
+ else a0 = 0;
+ break;
+ }
+ return a0;
+}
+
+static bool32 AdvanceClock(u8 taskId, u8 command)
+{
+ switch (command)
+ {
+ case 1:
+ if (gTasks[taskId].tMinutes > 0)
+ {
+ gTasks[taskId].tMinutes--;
+ }
+ else
+ {
+ gTasks[taskId].tMinutes = 59;
+ if (gTasks[taskId].tHours > 0)
+ {
+ gTasks[taskId].tHours--;
+ }
+ else
+ {
+ gTasks[taskId].tHours = 23;
+ }
+ UpdateClockPeriod(taskId, command);
+ }
+ break;
+ case 2:
+ if (gTasks[taskId].tMinutes < 59)
+ {
+ gTasks[taskId].tMinutes++;
+ }
+ else
+ {
+ gTasks[taskId].tMinutes = 0;
+ if (gTasks[taskId].tHours < 23)
+ {
+ gTasks[taskId].tHours++;
+ }
+ else
+ {
+ gTasks[taskId].tHours = 0;
+ }
+ UpdateClockPeriod(taskId, command);
+ }
+ break;
+ }
+ return FALSE;
+}
+
+static void UpdateClockPeriod(u8 taskId, u8 command)
+{
+ u8 hours = gTasks[taskId].tHours;
+ switch (command)
+ {
+ case 1:
+ switch (hours)
+ {
+ case 11:
+ gTasks[taskId].tPeriod = FALSE;
+ break;
+ case 23:
+ gTasks[taskId].tPeriod = TRUE;
+ break;
+ }
+ break;
+ case 2:
+ switch (hours)
+ {
+ case 0:
+ gTasks[taskId].tPeriod = FALSE;
+ break;
+ case 12:
+ gTasks[taskId].tPeriod = TRUE;
+ break;
+ }
+ break;
+ }
+}
+
+static void InitClockWithRtc(u8 taskId)
+{
+ RtcCalcLocalTime();
+ gTasks[taskId].tHours = gLocalTime.hours;
+ gTasks[taskId].tMinutes = gLocalTime.minutes;
+ gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6;
+ gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
+ if (gLocalTime.hours < 12)
+ {
+ gTasks[taskId].tPeriod = FALSE;
+ }
+ else
+ {
+ gTasks[taskId].tPeriod = TRUE;
+ }
+}
+
+static void SpriteCB_MinuteHand(struct Sprite *sprite)
+{
+ u16 angle = gTasks[sprite->data[0]].tMinuteHandAngle;
+ s16 sin = Sin2(angle) / 16;
+ s16 cos = Cos2(angle) / 16;
+ u16 xhat;
+ u16 yhat;
+
+ SetOamMatrix(0, cos, sin, -sin, cos);
+ xhat = sClockHandCoords[angle][0];
+ yhat = sClockHandCoords[angle][1];
+
+ if (xhat > 0x80)
+ {
+ xhat |= 0xff00;
+ }
+ if (yhat > 0x80)
+ {
+ yhat |= 0xff00;
+ }
+ sprite->pos2.x = xhat;
+ sprite->pos2.y = yhat;
+}
+
+static void SpriteCB_HourHand(struct Sprite *sprite)
+{
+ u16 angle = gTasks[sprite->data[0]].tHourHandAngle;
+ s16 sin = Sin2(angle) / 16;
+ s16 cos = Cos2(angle) / 16;
+ u16 xhat;
+ u16 yhat;
+
+ SetOamMatrix(1, cos, sin, -sin, cos);
+ xhat = sClockHandCoords[angle][0];
+ yhat = sClockHandCoords[angle][1];
+ if (xhat > 0x80)
+ {
+ xhat |= 0xff00;
+ }
+ if (yhat > 0x80)
+ {
+ yhat |= 0xff00;
+ }
+ sprite->pos2.x = xhat;
+ sprite->pos2.y = yhat;
+}
+
+static void SpriteCB_AMIndicator(struct Sprite *sprite)
+{
+ if (gTasks[sprite->data[0]].tPeriod)
+ {
+ if (sprite->data[1] >= 60 && sprite->data[1] < 90)
+ {
+ sprite->data[1] += 5;
+ }
+ if (sprite->data[1] < 60)
+ {
+ sprite->data[1]++;
+ }
+ }
+ else
+ {
+ if (sprite->data[1] >= 46 && sprite->data[1] < 76)
+ {
+ sprite->data[1] -= 5;
+ }
+ if (sprite->data[1] > 75)
+ {
+ sprite->data[1]--;
+ }
+ }
+ sprite->pos2.x = Cos2(sprite->data[1]) * 30 / 0x1000;
+ sprite->pos2.y = Sin2(sprite->data[1]) * 30 / 0x1000;
+}
+
+static void SpriteCB_PMIndicator(struct Sprite *sprite)
+{
+ if (gTasks[sprite->data[0]].tPeriod)
+ {
+ if (sprite->data[1] >= 105 && sprite->data[1] < 135)
+ {
+ sprite->data[1] += 5;
+ }
+ if (sprite->data[1] < 105)
+ {
+ sprite->data[1]++;
+ }
+ }
+ else
+ {
+ if (sprite->data[1] >= 91 && sprite->data[1] < 121)
+ {
+ sprite->data[1] -= 5;
+ }
+ if (sprite->data[1] > 120)
+ {
+ sprite->data[1]--;
+ }
+ }
+ sprite->pos2.x = Cos2(sprite->data[1]) * 30 / 0x1000;
+ sprite->pos2.y = Sin2(sprite->data[1]) * 30 / 0x1000;
+}
diff --git a/src/wild_encounter.c b/src/wild_encounter.c
new file mode 100644
index 000000000..279b6e672
--- /dev/null
+++ b/src/wild_encounter.c
@@ -0,0 +1,5485 @@
+#include "global.h"
+#include "wild_encounter.h"
+#include "pokemon.h"
+#include "constants/species.h"
+#include "metatile_behavior.h"
+#include "fieldmap.h"
+#include "random.h"
+#include "constants/maps.h"
+#include "field_player_avatar.h"
+#include "constants/abilities.h"
+#include "event_data.h"
+#include "safari_zone.h"
+#include "overworld.h"
+#include "pokeblock.h"
+#include "battle_setup.h"
+#include "roamer.h"
+#include "constants/game_stat.h"
+#include "tv.h"
+#include "link.h"
+#include "script.h"
+#include "constants/items.h"
+#include "constants/maps.h"
+
+extern const u8 EventScript_RepelWoreOff[];
+
+#define NUM_FEEBAS_SPOTS 6
+
+extern u8 GetBattlePikeWildMonHeaderId(void);
+extern bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate);
+extern void GenerateBattlePyramidWildMon(void);
+extern bool8 InBattlePike(void);
+extern bool8 InBattlePyramid(void);
+
+// this file's functions
+static u16 FeebasRandom(void);
+static void FeebasSeedRng(u16 seed);
+static bool8 IsWildLevelAllowedByRepel(u8 level);
+static void ApplyFluteEncounterRateMod(u32 *encRate);
+static void ApplyCleanseTagEncounterRateMod(u32 *encRate);
+static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u8 ability, u8 *monIndex);
+static bool8 IsAbilityAllowingEncounter(u8 level);
+
+// EWRAM vars
+EWRAM_DATA static u8 sWildEncountersDisabled = 0;
+EWRAM_DATA static u32 sFeebasRngValue = 0;
+
+// const rom data
+const struct WildPokemon gRoute101_LandMons[] =
+{
+ {2, 2, SPECIES_WURMPLE},
+ {2, 2, SPECIES_POOCHYENA},
+ {2, 2, SPECIES_WURMPLE},
+ {3, 3, SPECIES_WURMPLE},
+ {3, 3, SPECIES_POOCHYENA},
+ {3, 3, SPECIES_POOCHYENA},
+ {3, 3, SPECIES_WURMPLE},
+ {3, 3, SPECIES_POOCHYENA},
+ {2, 2, SPECIES_ZIGZAGOON},
+ {2, 2, SPECIES_ZIGZAGOON},
+ {3, 3, SPECIES_ZIGZAGOON},
+ {3, 3, SPECIES_ZIGZAGOON},
+};
+
+const struct WildPokemonInfo gRoute101_LandMonsInfo = {20, gRoute101_LandMons};
+
+const struct WildPokemon gRoute102_LandMons[] =
+{
+ {3, 3, SPECIES_POOCHYENA},
+ {3, 3, SPECIES_WURMPLE},
+ {4, 4, SPECIES_POOCHYENA},
+ {4, 4, SPECIES_WURMPLE},
+ {3, 3, SPECIES_LOTAD},
+ {4, 4, SPECIES_LOTAD},
+ {3, 3, SPECIES_ZIGZAGOON},
+ {3, 3, SPECIES_ZIGZAGOON},
+ {4, 4, SPECIES_ZIGZAGOON},
+ {4, 4, SPECIES_RALTS},
+ {4, 4, SPECIES_ZIGZAGOON},
+ {3, 3, SPECIES_SEEDOT},
+};
+
+const struct WildPokemonInfo gRoute102_LandMonsInfo = {20, gRoute102_LandMons};
+
+const struct WildPokemon gRoute102_WaterMons[] =
+{
+ {20, 30, SPECIES_MARILL},
+ {10, 20, SPECIES_MARILL},
+ {30, 35, SPECIES_MARILL},
+ {5, 10, SPECIES_MARILL},
+ {20, 30, SPECIES_GOLDEEN},
+};
+
+const struct WildPokemonInfo gRoute102_WaterMonsInfo = {4, gRoute102_WaterMons};
+
+const struct WildPokemon gRoute102_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_CORPHISH},
+ {25, 30, SPECIES_CORPHISH},
+ {30, 35, SPECIES_CORPHISH},
+ {20, 25, SPECIES_CORPHISH},
+ {35, 40, SPECIES_CORPHISH},
+ {40, 45, SPECIES_CORPHISH},
+};
+
+const struct WildPokemonInfo gRoute102_FishingMonsInfo = {30, gRoute102_FishingMons};
+
+const struct WildPokemon gRoute103_LandMons[] =
+{
+ {2, 2, SPECIES_POOCHYENA},
+ {3, 3, SPECIES_POOCHYENA},
+ {3, 3, SPECIES_POOCHYENA},
+ {4, 4, SPECIES_POOCHYENA},
+ {2, 2, SPECIES_WINGULL},
+ {3, 3, SPECIES_ZIGZAGOON},
+ {3, 3, SPECIES_ZIGZAGOON},
+ {4, 4, SPECIES_ZIGZAGOON},
+ {3, 3, SPECIES_WINGULL},
+ {3, 3, SPECIES_WINGULL},
+ {2, 2, SPECIES_WINGULL},
+ {4, 4, SPECIES_WINGULL},
+};
+
+const struct WildPokemonInfo gRoute103_LandMonsInfo = {20, gRoute103_LandMons};
+
+const struct WildPokemon gRoute103_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute103_WaterMonsInfo = {4, gRoute103_WaterMons};
+
+const struct WildPokemon gRoute103_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute103_FishingMonsInfo = {30, gRoute103_FishingMons};
+
+const struct WildPokemon gRoute104_LandMons[] =
+{
+ {4, 4, SPECIES_POOCHYENA},
+ {4, 4, SPECIES_WURMPLE},
+ {5, 5, SPECIES_POOCHYENA},
+ {5, 5, SPECIES_MARILL},
+ {4, 4, SPECIES_MARILL},
+ {5, 5, SPECIES_POOCHYENA},
+ {4, 4, SPECIES_TAILLOW},
+ {5, 5, SPECIES_TAILLOW},
+ {4, 4, SPECIES_WINGULL},
+ {4, 4, SPECIES_WINGULL},
+ {3, 3, SPECIES_WINGULL},
+ {5, 5, SPECIES_WINGULL},
+};
+
+const struct WildPokemonInfo gRoute104_LandMonsInfo = {20, gRoute104_LandMons};
+
+const struct WildPokemon gRoute104_WaterMons[] =
+{
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute104_WaterMonsInfo = {4, gRoute104_WaterMons};
+
+const struct WildPokemon gRoute104_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_MAGIKARP},
+ {25, 30, SPECIES_MAGIKARP},
+ {30, 35, SPECIES_MAGIKARP},
+ {20, 25, SPECIES_MAGIKARP},
+ {35, 40, SPECIES_MAGIKARP},
+ {40, 45, SPECIES_MAGIKARP},
+};
+
+const struct WildPokemonInfo gRoute104_FishingMonsInfo = {30, gRoute104_FishingMons};
+
+const struct WildPokemon gRoute105_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute105_WaterMonsInfo = {4, gRoute105_WaterMons};
+
+const struct WildPokemon gRoute105_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute105_FishingMonsInfo = {30, gRoute105_FishingMons};
+
+const struct WildPokemon gRoute110_LandMons[] =
+{
+ {12, 12, SPECIES_POOCHYENA},
+ {12, 12, SPECIES_ELECTRIKE},
+ {12, 12, SPECIES_GULPIN},
+ {13, 13, SPECIES_ELECTRIKE},
+ {13, 13, SPECIES_MINUN},
+ {13, 13, SPECIES_ODDISH},
+ {13, 13, SPECIES_MINUN},
+ {13, 13, SPECIES_GULPIN},
+ {12, 12, SPECIES_WINGULL},
+ {12, 12, SPECIES_WINGULL},
+ {12, 12, SPECIES_PLUSLE},
+ {13, 13, SPECIES_PLUSLE},
+};
+
+const struct WildPokemonInfo gRoute110_LandMonsInfo = {20, gRoute110_LandMons};
+
+const struct WildPokemon gRoute110_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute110_WaterMonsInfo = {4, gRoute110_WaterMons};
+
+const struct WildPokemon gRoute110_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute110_FishingMonsInfo = {30, gRoute110_FishingMons};
+
+const struct WildPokemon gRoute111_LandMons[] =
+{
+ {20, 20, SPECIES_SANDSHREW},
+ {20, 20, SPECIES_TRAPINCH},
+ {21, 21, SPECIES_SANDSHREW},
+ {21, 21, SPECIES_TRAPINCH},
+ {19, 19, SPECIES_BALTOY},
+ {21, 21, SPECIES_BALTOY},
+ {19, 19, SPECIES_SANDSHREW},
+ {19, 19, SPECIES_TRAPINCH},
+ {20, 20, SPECIES_BALTOY},
+ {20, 20, SPECIES_CACNEA},
+ {22, 22, SPECIES_CACNEA},
+ {22, 22, SPECIES_CACNEA},
+};
+
+const struct WildPokemonInfo gRoute111_LandMonsInfo = {10, gRoute111_LandMons};
+
+const struct WildPokemon gRoute111_WaterMons[] =
+{
+ {20, 30, SPECIES_MARILL},
+ {10, 20, SPECIES_MARILL},
+ {30, 35, SPECIES_MARILL},
+ {5, 10, SPECIES_MARILL},
+ {20, 30, SPECIES_GOLDEEN},
+};
+
+const struct WildPokemonInfo gRoute111_WaterMonsInfo = {4, gRoute111_WaterMons};
+
+const struct WildPokemon gRoute111_RockSmashMons[] =
+{
+ {10, 15, SPECIES_GEODUDE},
+ {5, 10, SPECIES_GEODUDE},
+ {15, 20, SPECIES_GEODUDE},
+ {15, 20, SPECIES_GEODUDE},
+ {15, 20, SPECIES_GEODUDE},
+};
+
+const struct WildPokemonInfo gRoute111_RockSmashMonsInfo = {20, gRoute111_RockSmashMons};
+
+const struct WildPokemon gRoute111_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_BARBOACH},
+ {25, 30, SPECIES_BARBOACH},
+ {30, 35, SPECIES_BARBOACH},
+ {20, 25, SPECIES_BARBOACH},
+ {35, 40, SPECIES_BARBOACH},
+ {40, 45, SPECIES_BARBOACH},
+};
+
+const struct WildPokemonInfo gRoute111_FishingMonsInfo = {30, gRoute111_FishingMons};
+
+const struct WildPokemon gRoute112_LandMons[] =
+{
+ {15, 15, SPECIES_NUMEL},
+ {15, 15, SPECIES_NUMEL},
+ {15, 15, SPECIES_MARILL},
+ {14, 14, SPECIES_NUMEL},
+ {14, 14, SPECIES_NUMEL},
+ {14, 14, SPECIES_MARILL},
+ {16, 16, SPECIES_NUMEL},
+ {16, 16, SPECIES_MARILL},
+ {16, 16, SPECIES_NUMEL},
+ {16, 16, SPECIES_NUMEL},
+ {16, 16, SPECIES_NUMEL},
+ {16, 16, SPECIES_NUMEL},
+};
+
+const struct WildPokemonInfo gRoute112_LandMonsInfo = {20, gRoute112_LandMons};
+
+const struct WildPokemon gRoute113_LandMons[] =
+{
+ {15, 15, SPECIES_SPINDA},
+ {15, 15, SPECIES_SPINDA},
+ {15, 15, SPECIES_SLUGMA},
+ {14, 14, SPECIES_SPINDA},
+ {14, 14, SPECIES_SPINDA},
+ {14, 14, SPECIES_SLUGMA},
+ {16, 16, SPECIES_SPINDA},
+ {16, 16, SPECIES_SLUGMA},
+ {16, 16, SPECIES_SPINDA},
+ {16, 16, SPECIES_SKARMORY},
+ {16, 16, SPECIES_SPINDA},
+ {16, 16, SPECIES_SKARMORY},
+};
+
+const struct WildPokemonInfo gRoute113_LandMonsInfo = {20, gRoute113_LandMons};
+
+const struct WildPokemon gRoute114_LandMons[] =
+{
+ {16, 16, SPECIES_SWABLU},
+ {16, 16, SPECIES_LOTAD},
+ {17, 17, SPECIES_SWABLU},
+ {15, 15, SPECIES_SWABLU},
+ {15, 15, SPECIES_LOTAD},
+ {16, 16, SPECIES_LOMBRE},
+ {16, 16, SPECIES_LOMBRE},
+ {18, 18, SPECIES_LOMBRE},
+ {17, 17, SPECIES_SEVIPER},
+ {15, 15, SPECIES_SEVIPER},
+ {17, 17, SPECIES_SEVIPER},
+ {15, 15, SPECIES_NUZLEAF},
+};
+
+const struct WildPokemonInfo gRoute114_LandMonsInfo = {20, gRoute114_LandMons};
+
+const struct WildPokemon gRoute114_WaterMons[] =
+{
+ {20, 30, SPECIES_MARILL},
+ {10, 20, SPECIES_MARILL},
+ {30, 35, SPECIES_MARILL},
+ {5, 10, SPECIES_MARILL},
+ {20, 30, SPECIES_GOLDEEN},
+};
+
+const struct WildPokemonInfo gRoute114_WaterMonsInfo = {4, gRoute114_WaterMons};
+
+const struct WildPokemon gRoute114_RockSmashMons[] =
+{
+ {10, 15, SPECIES_GEODUDE},
+ {5, 10, SPECIES_GEODUDE},
+ {15, 20, SPECIES_GEODUDE},
+ {15, 20, SPECIES_GEODUDE},
+ {15, 20, SPECIES_GEODUDE},
+};
+
+const struct WildPokemonInfo gRoute114_RockSmashMonsInfo = {20, gRoute114_RockSmashMons};
+
+const struct WildPokemon gRoute114_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_BARBOACH},
+ {25, 30, SPECIES_BARBOACH},
+ {30, 35, SPECIES_BARBOACH},
+ {20, 25, SPECIES_BARBOACH},
+ {35, 40, SPECIES_BARBOACH},
+ {40, 45, SPECIES_BARBOACH},
+};
+
+const struct WildPokemonInfo gRoute114_FishingMonsInfo = {30, gRoute114_FishingMons};
+
+const struct WildPokemon gRoute116_LandMons[] =
+{
+ {6, 6, SPECIES_POOCHYENA},
+ {6, 6, SPECIES_WHISMUR},
+ {6, 6, SPECIES_NINCADA},
+ {7, 7, SPECIES_ABRA},
+ {7, 7, SPECIES_NINCADA},
+ {6, 6, SPECIES_TAILLOW},
+ {7, 7, SPECIES_TAILLOW},
+ {8, 8, SPECIES_TAILLOW},
+ {7, 7, SPECIES_POOCHYENA},
+ {8, 8, SPECIES_POOCHYENA},
+ {7, 7, SPECIES_SKITTY},
+ {8, 8, SPECIES_SKITTY},
+};
+
+const struct WildPokemonInfo gRoute116_LandMonsInfo = {20, gRoute116_LandMons};
+
+const struct WildPokemon gRoute117_LandMons[] =
+{
+ {13, 13, SPECIES_POOCHYENA},
+ {13, 13, SPECIES_ODDISH},
+ {14, 14, SPECIES_POOCHYENA},
+ {14, 14, SPECIES_ODDISH},
+ {13, 13, SPECIES_MARILL},
+ {13, 13, SPECIES_ODDISH},
+ {13, 13, SPECIES_ILLUMISE},
+ {13, 13, SPECIES_ILLUMISE},
+ {14, 14, SPECIES_ILLUMISE},
+ {14, 14, SPECIES_ILLUMISE},
+ {13, 13, SPECIES_VOLBEAT},
+ {13, 13, SPECIES_SEEDOT},
+};
+
+const struct WildPokemonInfo gRoute117_LandMonsInfo = {20, gRoute117_LandMons};
+
+const struct WildPokemon gRoute117_WaterMons[] =
+{
+ {20, 30, SPECIES_MARILL},
+ {10, 20, SPECIES_MARILL},
+ {30, 35, SPECIES_MARILL},
+ {5, 10, SPECIES_MARILL},
+ {20, 30, SPECIES_GOLDEEN},
+};
+
+const struct WildPokemonInfo gRoute117_WaterMonsInfo = {4, gRoute117_WaterMons};
+
+const struct WildPokemon gRoute117_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_CORPHISH},
+ {25, 30, SPECIES_CORPHISH},
+ {30, 35, SPECIES_CORPHISH},
+ {20, 25, SPECIES_CORPHISH},
+ {35, 40, SPECIES_CORPHISH},
+ {40, 45, SPECIES_CORPHISH},
+};
+
+const struct WildPokemonInfo gRoute117_FishingMonsInfo = {30, gRoute117_FishingMons};
+
+const struct WildPokemon gRoute118_LandMons[] =
+{
+ {24, 24, SPECIES_ZIGZAGOON},
+ {24, 24, SPECIES_ELECTRIKE},
+ {26, 26, SPECIES_ZIGZAGOON},
+ {26, 26, SPECIES_ELECTRIKE},
+ {26, 26, SPECIES_LINOONE},
+ {26, 26, SPECIES_MANECTRIC},
+ {25, 25, SPECIES_WINGULL},
+ {25, 25, SPECIES_WINGULL},
+ {26, 26, SPECIES_WINGULL},
+ {26, 26, SPECIES_WINGULL},
+ {27, 27, SPECIES_WINGULL},
+ {25, 25, SPECIES_KECLEON},
+};
+
+const struct WildPokemonInfo gRoute118_LandMonsInfo = {20, gRoute118_LandMons};
+
+const struct WildPokemon gRoute118_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute118_WaterMonsInfo = {4, gRoute118_WaterMons};
+
+const struct WildPokemon gRoute118_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_CARVANHA},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_CARVANHA},
+ {20, 25, SPECIES_CARVANHA},
+ {35, 40, SPECIES_CARVANHA},
+ {40, 45, SPECIES_CARVANHA},
+};
+
+const struct WildPokemonInfo gRoute118_FishingMonsInfo = {30, gRoute118_FishingMons};
+
+const struct WildPokemon gRoute124_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute124_WaterMonsInfo = {4, gRoute124_WaterMons};
+
+const struct WildPokemon gRoute124_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute124_FishingMonsInfo = {30, gRoute124_FishingMons};
+
+const struct WildPokemon gPetalburgWoods_LandMons[] =
+{
+ {5, 5, SPECIES_POOCHYENA},
+ {5, 5, SPECIES_WURMPLE},
+ {5, 5, SPECIES_SHROOMISH},
+ {6, 6, SPECIES_POOCHYENA},
+ {5, 5, SPECIES_SILCOON},
+ {5, 5, SPECIES_CASCOON},
+ {6, 6, SPECIES_WURMPLE},
+ {6, 6, SPECIES_SHROOMISH},
+ {5, 5, SPECIES_TAILLOW},
+ {5, 5, SPECIES_SLAKOTH},
+ {6, 6, SPECIES_TAILLOW},
+ {6, 6, SPECIES_SLAKOTH},
+};
+
+const struct WildPokemonInfo gPetalburgWoods_LandMonsInfo = {20, gPetalburgWoods_LandMons};
+
+const struct WildPokemon gRusturfTunnel_LandMons[] =
+{
+ {6, 6, SPECIES_WHISMUR},
+ {7, 7, SPECIES_WHISMUR},
+ {6, 6, SPECIES_WHISMUR},
+ {6, 6, SPECIES_WHISMUR},
+ {7, 7, SPECIES_WHISMUR},
+ {7, 7, SPECIES_WHISMUR},
+ {5, 5, SPECIES_WHISMUR},
+ {8, 8, SPECIES_WHISMUR},
+ {5, 5, SPECIES_WHISMUR},
+ {8, 8, SPECIES_WHISMUR},
+ {5, 5, SPECIES_WHISMUR},
+ {8, 8, SPECIES_WHISMUR},
+};
+
+const struct WildPokemonInfo gRusturfTunnel_LandMonsInfo = {10, gRusturfTunnel_LandMons};
+
+const struct WildPokemon gGraniteCave_1F_LandMons[] =
+{
+ {7, 7, SPECIES_ZUBAT},
+ {8, 8, SPECIES_MAKUHITA},
+ {7, 7, SPECIES_MAKUHITA},
+ {8, 8, SPECIES_ZUBAT},
+ {9, 9, SPECIES_MAKUHITA},
+ {8, 8, SPECIES_ABRA},
+ {10, 10, SPECIES_MAKUHITA},
+ {6, 6, SPECIES_MAKUHITA},
+ {7, 7, SPECIES_GEODUDE},
+ {8, 8, SPECIES_GEODUDE},
+ {6, 6, SPECIES_GEODUDE},
+ {9, 9, SPECIES_GEODUDE},
+};
+
+const struct WildPokemonInfo gGraniteCave_1F_LandMonsInfo = {10, gGraniteCave_1F_LandMons};
+
+const struct WildPokemon gGraniteCave_B1F_LandMons[] =
+{
+ {9, 9, SPECIES_ZUBAT},
+ {10, 10, SPECIES_ARON},
+ {9, 9, SPECIES_ARON},
+ {11, 11, SPECIES_ARON},
+ {10, 10, SPECIES_ZUBAT},
+ {9, 9, SPECIES_ABRA},
+ {10, 10, SPECIES_MAKUHITA},
+ {11, 11, SPECIES_MAKUHITA},
+ {10, 10, SPECIES_SABLEYE},
+ {10, 10, SPECIES_SABLEYE},
+ {9, 9, SPECIES_SABLEYE},
+ {11, 11, SPECIES_SABLEYE},
+};
+
+const struct WildPokemonInfo gGraniteCave_B1F_LandMonsInfo = {10, gGraniteCave_B1F_LandMons};
+
+const struct WildPokemon gMtPyre_1F_LandMons[] =
+{
+ {27, 27, SPECIES_SHUPPET},
+ {28, 28, SPECIES_SHUPPET},
+ {26, 26, SPECIES_SHUPPET},
+ {25, 25, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {23, 23, SPECIES_SHUPPET},
+ {22, 22, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+};
+
+const struct WildPokemonInfo gMtPyre_1F_LandMonsInfo = {10, gMtPyre_1F_LandMons};
+
+const struct WildPokemon gVictoryRoad_1F_LandMons[] =
+{
+ {40, 40, SPECIES_GOLBAT},
+ {40, 40, SPECIES_HARIYAMA},
+ {40, 40, SPECIES_LAIRON},
+ {40, 40, SPECIES_LOUDRED},
+ {36, 36, SPECIES_ZUBAT},
+ {36, 36, SPECIES_MAKUHITA},
+ {38, 38, SPECIES_GOLBAT},
+ {38, 38, SPECIES_HARIYAMA},
+ {36, 36, SPECIES_ARON},
+ {36, 36, SPECIES_WHISMUR},
+ {36, 36, SPECIES_ARON},
+ {36, 36, SPECIES_WHISMUR},
+};
+
+const struct WildPokemonInfo gVictoryRoad_1F_LandMonsInfo = {10, gVictoryRoad_1F_LandMons};
+
+const struct WildPokemon gSafariZone_South_LandMons[] =
+{
+ {25, 25, SPECIES_ODDISH},
+ {27, 27, SPECIES_ODDISH},
+ {25, 25, SPECIES_GIRAFARIG},
+ {27, 27, SPECIES_GIRAFARIG},
+ {25, 25, SPECIES_NATU},
+ {25, 25, SPECIES_DODUO},
+ {25, 25, SPECIES_GLOOM},
+ {27, 27, SPECIES_WOBBUFFET},
+ {25, 25, SPECIES_PIKACHU},
+ {27, 27, SPECIES_WOBBUFFET},
+ {27, 27, SPECIES_PIKACHU},
+ {29, 29, SPECIES_WOBBUFFET},
+};
+
+const struct WildPokemonInfo gSafariZone_South_LandMonsInfo = {25, gSafariZone_South_LandMons};
+
+const struct WildPokemon gUnderwater2_WaterMons[] =
+{
+ {20, 30, SPECIES_CLAMPERL},
+ {20, 30, SPECIES_CHINCHOU},
+ {30, 35, SPECIES_CLAMPERL},
+ {30, 35, SPECIES_RELICANTH},
+ {30, 35, SPECIES_RELICANTH},
+};
+
+const struct WildPokemonInfo gUnderwater2_WaterMonsInfo = {4, gUnderwater2_WaterMons};
+
+const struct WildPokemon gAbandonedShip_Rooms_B1F_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_TENTACOOL},
+ {30, 35, SPECIES_TENTACRUEL},
+};
+
+const struct WildPokemonInfo gAbandonedShip_Rooms_B1F_WaterMonsInfo = {4, gAbandonedShip_Rooms_B1F_WaterMons};
+
+const struct WildPokemon gAbandonedShip_Rooms_B1F_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_TENTACOOL},
+ {25, 30, SPECIES_TENTACOOL},
+ {30, 35, SPECIES_TENTACOOL},
+ {30, 35, SPECIES_TENTACRUEL},
+ {25, 30, SPECIES_TENTACRUEL},
+ {20, 25, SPECIES_TENTACRUEL},
+};
+
+const struct WildPokemonInfo gAbandonedShip_Rooms_B1F_FishingMonsInfo = {20, gAbandonedShip_Rooms_B1F_FishingMons};
+
+const struct WildPokemon gGraniteCave_B2F_LandMons[] =
+{
+ {10, 10, SPECIES_ZUBAT},
+ {11, 11, SPECIES_ARON},
+ {10, 10, SPECIES_ARON},
+ {11, 11, SPECIES_ZUBAT},
+ {12, 12, SPECIES_ARON},
+ {10, 10, SPECIES_ABRA},
+ {10, 10, SPECIES_SABLEYE},
+ {11, 11, SPECIES_SABLEYE},
+ {12, 12, SPECIES_SABLEYE},
+ {10, 10, SPECIES_SABLEYE},
+ {12, 12, SPECIES_SABLEYE},
+ {10, 10, SPECIES_SABLEYE},
+};
+
+const struct WildPokemonInfo gGraniteCave_B2F_LandMonsInfo = {10, gGraniteCave_B2F_LandMons};
+
+const struct WildPokemon gGraniteCave_B2F_RockSmashMons[] =
+{
+ {10, 15, SPECIES_GEODUDE},
+ {10, 20, SPECIES_NOSEPASS},
+ {5, 10, SPECIES_GEODUDE},
+ {15, 20, SPECIES_GEODUDE},
+ {15, 20, SPECIES_GEODUDE},
+};
+
+const struct WildPokemonInfo gGraniteCave_B2F_RockSmashMonsInfo = {20, gGraniteCave_B2F_RockSmashMons};
+
+const struct WildPokemon gFieryPath_LandMons[] =
+{
+ {15, 15, SPECIES_NUMEL},
+ {15, 15, SPECIES_KOFFING},
+ {16, 16, SPECIES_NUMEL},
+ {15, 15, SPECIES_MACHOP},
+ {15, 15, SPECIES_TORKOAL},
+ {15, 15, SPECIES_SLUGMA},
+ {16, 16, SPECIES_KOFFING},
+ {16, 16, SPECIES_MACHOP},
+ {14, 14, SPECIES_TORKOAL},
+ {16, 16, SPECIES_TORKOAL},
+ {14, 14, SPECIES_GRIMER},
+ {14, 14, SPECIES_GRIMER},
+};
+
+const struct WildPokemonInfo gFieryPath_LandMonsInfo = {10, gFieryPath_LandMons};
+
+const struct WildPokemon gMeteorFalls_B1F_2R_LandMons[] =
+{
+ {33, 33, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {30, 30, SPECIES_BAGON},
+ {35, 35, SPECIES_SOLROCK},
+ {35, 35, SPECIES_BAGON},
+ {37, 37, SPECIES_SOLROCK},
+ {25, 25, SPECIES_BAGON},
+ {39, 39, SPECIES_SOLROCK},
+ {38, 38, SPECIES_GOLBAT},
+ {40, 40, SPECIES_GOLBAT},
+ {38, 38, SPECIES_GOLBAT},
+ {40, 40, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gMeteorFalls_B1F_2R_LandMonsInfo = {10, gMeteorFalls_B1F_2R_LandMons};
+
+const struct WildPokemon gMeteorFalls_B1F_2R_WaterMons[] =
+{
+ {30, 35, SPECIES_GOLBAT},
+ {30, 35, SPECIES_GOLBAT},
+ {25, 35, SPECIES_SOLROCK},
+ {15, 25, SPECIES_SOLROCK},
+ {5, 15, SPECIES_SOLROCK},
+};
+
+const struct WildPokemonInfo gMeteorFalls_B1F_2R_WaterMonsInfo = {4, gMeteorFalls_B1F_2R_WaterMons};
+
+const struct WildPokemon gMeteorFalls_B1F_2R_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_BARBOACH},
+ {25, 30, SPECIES_BARBOACH},
+ {30, 35, SPECIES_BARBOACH},
+ {30, 35, SPECIES_WHISCASH},
+ {35, 40, SPECIES_WHISCASH},
+ {40, 45, SPECIES_WHISCASH},
+};
+
+const struct WildPokemonInfo gMeteorFalls_B1F_2R_FishingMonsInfo = {30, gMeteorFalls_B1F_2R_FishingMons};
+
+const struct WildPokemon gJaggedPass_LandMons[] =
+{
+ {21, 21, SPECIES_NUMEL},
+ {21, 21, SPECIES_NUMEL},
+ {21, 21, SPECIES_MACHOP},
+ {20, 20, SPECIES_NUMEL},
+ {20, 20, SPECIES_SPOINK},
+ {20, 20, SPECIES_MACHOP},
+ {21, 21, SPECIES_SPOINK},
+ {22, 22, SPECIES_MACHOP},
+ {22, 22, SPECIES_NUMEL},
+ {22, 22, SPECIES_SPOINK},
+ {22, 22, SPECIES_NUMEL},
+ {22, 22, SPECIES_SPOINK},
+};
+
+const struct WildPokemonInfo gJaggedPass_LandMonsInfo = {20, gJaggedPass_LandMons};
+
+const struct WildPokemon gRoute106_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute106_WaterMonsInfo = {4, gRoute106_WaterMons};
+
+const struct WildPokemon gRoute106_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute106_FishingMonsInfo = {30, gRoute106_FishingMons};
+
+const struct WildPokemon gRoute107_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute107_WaterMonsInfo = {4, gRoute107_WaterMons};
+
+const struct WildPokemon gRoute107_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute107_FishingMonsInfo = {30, gRoute107_FishingMons};
+
+const struct WildPokemon gRoute108_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute108_WaterMonsInfo = {4, gRoute108_WaterMons};
+
+const struct WildPokemon gRoute108_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute108_FishingMonsInfo = {30, gRoute108_FishingMons};
+
+const struct WildPokemon gRoute109_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute109_WaterMonsInfo = {4, gRoute109_WaterMons};
+
+const struct WildPokemon gRoute109_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute109_FishingMonsInfo = {30, gRoute109_FishingMons};
+
+const struct WildPokemon gRoute115_LandMons[] =
+{
+ {23, 23, SPECIES_SWABLU},
+ {23, 23, SPECIES_TAILLOW},
+ {25, 25, SPECIES_SWABLU},
+ {24, 24, SPECIES_TAILLOW},
+ {25, 25, SPECIES_TAILLOW},
+ {25, 25, SPECIES_SWELLOW},
+ {24, 24, SPECIES_JIGGLYPUFF},
+ {25, 25, SPECIES_JIGGLYPUFF},
+ {24, 24, SPECIES_WINGULL},
+ {24, 24, SPECIES_WINGULL},
+ {26, 26, SPECIES_WINGULL},
+ {25, 25, SPECIES_WINGULL},
+};
+
+const struct WildPokemonInfo gRoute115_LandMonsInfo = {20, gRoute115_LandMons};
+
+const struct WildPokemon gRoute115_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute115_WaterMonsInfo = {4, gRoute115_WaterMons};
+
+const struct WildPokemon gRoute115_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute115_FishingMonsInfo = {30, gRoute115_FishingMons};
+
+const struct WildPokemon gNewMauville_Inside_LandMons[] =
+{
+ {24, 24, SPECIES_VOLTORB},
+ {24, 24, SPECIES_MAGNEMITE},
+ {25, 25, SPECIES_VOLTORB},
+ {25, 25, SPECIES_MAGNEMITE},
+ {23, 23, SPECIES_VOLTORB},
+ {23, 23, SPECIES_MAGNEMITE},
+ {26, 26, SPECIES_VOLTORB},
+ {26, 26, SPECIES_MAGNEMITE},
+ {22, 22, SPECIES_VOLTORB},
+ {22, 22, SPECIES_MAGNEMITE},
+ {26, 26, SPECIES_ELECTRODE},
+ {26, 26, SPECIES_MAGNETON},
+};
+
+const struct WildPokemonInfo gNewMauville_Inside_LandMonsInfo = {10, gNewMauville_Inside_LandMons};
+
+const struct WildPokemon gRoute119_LandMons[] =
+{
+ {25, 25, SPECIES_ZIGZAGOON},
+ {25, 25, SPECIES_LINOONE},
+ {27, 27, SPECIES_ZIGZAGOON},
+ {25, 25, SPECIES_ODDISH},
+ {27, 27, SPECIES_LINOONE},
+ {26, 26, SPECIES_ODDISH},
+ {27, 27, SPECIES_ODDISH},
+ {24, 24, SPECIES_ODDISH},
+ {25, 25, SPECIES_TROPIUS},
+ {26, 26, SPECIES_TROPIUS},
+ {27, 27, SPECIES_TROPIUS},
+ {25, 25, SPECIES_KECLEON},
+};
+
+const struct WildPokemonInfo gRoute119_LandMonsInfo = {15, gRoute119_LandMons};
+
+const struct WildPokemon gRoute119_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute119_WaterMonsInfo = {4, gRoute119_WaterMons};
+
+const struct WildPokemon gRoute119_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_CARVANHA},
+ {25, 30, SPECIES_CARVANHA},
+ {30, 35, SPECIES_CARVANHA},
+ {20, 25, SPECIES_CARVANHA},
+ {35, 40, SPECIES_CARVANHA},
+ {40, 45, SPECIES_CARVANHA},
+};
+
+const struct WildPokemonInfo gRoute119_FishingMonsInfo = {30, gRoute119_FishingMons};
+
+const struct WildPokemon gRoute120_LandMons[] =
+{
+ {25, 25, SPECIES_POOCHYENA},
+ {25, 25, SPECIES_MIGHTYENA},
+ {27, 27, SPECIES_MIGHTYENA},
+ {25, 25, SPECIES_ODDISH},
+ {25, 25, SPECIES_MARILL},
+ {26, 26, SPECIES_ODDISH},
+ {27, 27, SPECIES_ODDISH},
+ {27, 27, SPECIES_MARILL},
+ {25, 25, SPECIES_ABSOL},
+ {27, 27, SPECIES_ABSOL},
+ {25, 25, SPECIES_KECLEON},
+ {25, 25, SPECIES_SEEDOT},
+};
+
+const struct WildPokemonInfo gRoute120_LandMonsInfo = {20, gRoute120_LandMons};
+
+const struct WildPokemon gRoute120_WaterMons[] =
+{
+ {20, 30, SPECIES_MARILL},
+ {10, 20, SPECIES_MARILL},
+ {30, 35, SPECIES_MARILL},
+ {5, 10, SPECIES_MARILL},
+ {20, 30, SPECIES_GOLDEEN},
+};
+
+const struct WildPokemonInfo gRoute120_WaterMonsInfo = {4, gRoute120_WaterMons};
+
+const struct WildPokemon gRoute120_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_BARBOACH},
+ {25, 30, SPECIES_BARBOACH},
+ {30, 35, SPECIES_BARBOACH},
+ {20, 25, SPECIES_BARBOACH},
+ {35, 40, SPECIES_BARBOACH},
+ {40, 45, SPECIES_BARBOACH},
+};
+
+const struct WildPokemonInfo gRoute120_FishingMonsInfo = {30, gRoute120_FishingMons};
+
+const struct WildPokemon gRoute121_LandMons[] =
+{
+ {26, 26, SPECIES_POOCHYENA},
+ {26, 26, SPECIES_SHUPPET},
+ {26, 26, SPECIES_MIGHTYENA},
+ {28, 28, SPECIES_SHUPPET},
+ {28, 28, SPECIES_MIGHTYENA},
+ {26, 26, SPECIES_ODDISH},
+ {28, 28, SPECIES_ODDISH},
+ {28, 28, SPECIES_GLOOM},
+ {26, 26, SPECIES_WINGULL},
+ {27, 27, SPECIES_WINGULL},
+ {28, 28, SPECIES_WINGULL},
+ {25, 25, SPECIES_KECLEON},
+};
+
+const struct WildPokemonInfo gRoute121_LandMonsInfo = {20, gRoute121_LandMons};
+
+const struct WildPokemon gRoute121_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute121_WaterMonsInfo = {4, gRoute121_WaterMons};
+
+const struct WildPokemon gRoute121_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute121_FishingMonsInfo = {30, gRoute121_FishingMons};
+
+const struct WildPokemon gRoute122_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute122_WaterMonsInfo = {4, gRoute122_WaterMons};
+
+const struct WildPokemon gRoute122_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute122_FishingMonsInfo = {30, gRoute122_FishingMons};
+
+const struct WildPokemon gRoute123_LandMons[] =
+{
+ {26, 26, SPECIES_POOCHYENA},
+ {26, 26, SPECIES_SHUPPET},
+ {26, 26, SPECIES_MIGHTYENA},
+ {28, 28, SPECIES_SHUPPET},
+ {28, 28, SPECIES_MIGHTYENA},
+ {26, 26, SPECIES_ODDISH},
+ {28, 28, SPECIES_ODDISH},
+ {28, 28, SPECIES_GLOOM},
+ {26, 26, SPECIES_WINGULL},
+ {27, 27, SPECIES_WINGULL},
+ {28, 28, SPECIES_WINGULL},
+ {25, 25, SPECIES_KECLEON},
+};
+
+const struct WildPokemonInfo gRoute123_LandMonsInfo = {20, gRoute123_LandMons};
+
+const struct WildPokemon gRoute123_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute123_WaterMonsInfo = {4, gRoute123_WaterMons};
+
+const struct WildPokemon gRoute123_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute123_FishingMonsInfo = {30, gRoute123_FishingMons};
+
+const struct WildPokemon gMtPyre_2F_LandMons[] =
+{
+ {27, 27, SPECIES_SHUPPET},
+ {28, 28, SPECIES_SHUPPET},
+ {26, 26, SPECIES_SHUPPET},
+ {25, 25, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {23, 23, SPECIES_SHUPPET},
+ {22, 22, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+};
+
+const struct WildPokemonInfo gMtPyre_2F_LandMonsInfo = {10, gMtPyre_2F_LandMons};
+
+const struct WildPokemon gMtPyre_3F_LandMons[] =
+{
+ {27, 27, SPECIES_SHUPPET},
+ {28, 28, SPECIES_SHUPPET},
+ {26, 26, SPECIES_SHUPPET},
+ {25, 25, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {23, 23, SPECIES_SHUPPET},
+ {22, 22, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+};
+
+const struct WildPokemonInfo gMtPyre_3F_LandMonsInfo = {10, gMtPyre_3F_LandMons};
+
+const struct WildPokemon gMtPyre_4F_LandMons[] =
+{
+ {27, 27, SPECIES_SHUPPET},
+ {28, 28, SPECIES_SHUPPET},
+ {26, 26, SPECIES_SHUPPET},
+ {25, 25, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {23, 23, SPECIES_SHUPPET},
+ {22, 22, SPECIES_SHUPPET},
+ {27, 27, SPECIES_DUSKULL},
+ {27, 27, SPECIES_DUSKULL},
+ {25, 25, SPECIES_DUSKULL},
+ {29, 29, SPECIES_DUSKULL},
+};
+
+const struct WildPokemonInfo gMtPyre_4F_LandMonsInfo = {10, gMtPyre_4F_LandMons};
+
+const struct WildPokemon gMtPyre_5F_LandMons[] =
+{
+ {27, 27, SPECIES_SHUPPET},
+ {28, 28, SPECIES_SHUPPET},
+ {26, 26, SPECIES_SHUPPET},
+ {25, 25, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {23, 23, SPECIES_SHUPPET},
+ {22, 22, SPECIES_SHUPPET},
+ {27, 27, SPECIES_DUSKULL},
+ {27, 27, SPECIES_DUSKULL},
+ {25, 25, SPECIES_DUSKULL},
+ {29, 29, SPECIES_DUSKULL},
+};
+
+const struct WildPokemonInfo gMtPyre_5F_LandMonsInfo = {10, gMtPyre_5F_LandMons};
+
+const struct WildPokemon gMtPyre_6F_LandMons[] =
+{
+ {27, 27, SPECIES_SHUPPET},
+ {28, 28, SPECIES_SHUPPET},
+ {26, 26, SPECIES_SHUPPET},
+ {25, 25, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {23, 23, SPECIES_SHUPPET},
+ {22, 22, SPECIES_SHUPPET},
+ {27, 27, SPECIES_DUSKULL},
+ {27, 27, SPECIES_DUSKULL},
+ {25, 25, SPECIES_DUSKULL},
+ {29, 29, SPECIES_DUSKULL},
+};
+
+const struct WildPokemonInfo gMtPyre_6F_LandMonsInfo = {10, gMtPyre_6F_LandMons};
+
+const struct WildPokemon gMtPyre_Exterior_LandMons[] =
+{
+ {27, 27, SPECIES_SHUPPET},
+ {27, 27, SPECIES_SHUPPET},
+ {28, 28, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {29, 29, SPECIES_VULPIX},
+ {27, 27, SPECIES_VULPIX},
+ {29, 29, SPECIES_VULPIX},
+ {25, 25, SPECIES_VULPIX},
+ {27, 27, SPECIES_WINGULL},
+ {27, 27, SPECIES_WINGULL},
+ {26, 26, SPECIES_WINGULL},
+ {28, 28, SPECIES_WINGULL},
+};
+
+const struct WildPokemonInfo gMtPyre_Exterior_LandMonsInfo = {10, gMtPyre_Exterior_LandMons};
+
+const struct WildPokemon gMtPyre_Summit_LandMons[] =
+{
+ {28, 28, SPECIES_SHUPPET},
+ {29, 29, SPECIES_SHUPPET},
+ {27, 27, SPECIES_SHUPPET},
+ {26, 26, SPECIES_SHUPPET},
+ {30, 30, SPECIES_SHUPPET},
+ {25, 25, SPECIES_SHUPPET},
+ {24, 24, SPECIES_SHUPPET},
+ {28, 28, SPECIES_DUSKULL},
+ {26, 26, SPECIES_DUSKULL},
+ {30, 30, SPECIES_DUSKULL},
+ {28, 28, SPECIES_CHIMECHO},
+ {28, 28, SPECIES_CHIMECHO},
+};
+
+const struct WildPokemonInfo gMtPyre_Summit_LandMonsInfo = {10, gMtPyre_Summit_LandMons};
+
+const struct WildPokemon gGraniteCave_StevensRoom_LandMons[] =
+{
+ {7, 7, SPECIES_ZUBAT},
+ {8, 8, SPECIES_MAKUHITA},
+ {7, 7, SPECIES_MAKUHITA},
+ {8, 8, SPECIES_ZUBAT},
+ {9, 9, SPECIES_MAKUHITA},
+ {8, 8, SPECIES_ABRA},
+ {10, 10, SPECIES_MAKUHITA},
+ {6, 6, SPECIES_MAKUHITA},
+ {7, 7, SPECIES_ARON},
+ {8, 8, SPECIES_ARON},
+ {7, 7, SPECIES_ARON},
+ {8, 8, SPECIES_ARON},
+};
+
+const struct WildPokemonInfo gGraniteCave_StevensRoom_LandMonsInfo = {10, gGraniteCave_StevensRoom_LandMons};
+
+const struct WildPokemon gRoute125_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute125_WaterMonsInfo = {4, gRoute125_WaterMons};
+
+const struct WildPokemon gRoute125_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute125_FishingMonsInfo = {30, gRoute125_FishingMons};
+
+const struct WildPokemon gRoute126_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute126_WaterMonsInfo = {4, gRoute126_WaterMons};
+
+const struct WildPokemon gRoute126_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute126_FishingMonsInfo = {30, gRoute126_FishingMons};
+
+const struct WildPokemon gRoute127_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute127_WaterMonsInfo = {4, gRoute127_WaterMons};
+
+const struct WildPokemon gRoute127_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute127_FishingMonsInfo = {30, gRoute127_FishingMons};
+
+const struct WildPokemon gRoute128_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute128_WaterMonsInfo = {4, gRoute128_WaterMons};
+
+const struct WildPokemon gRoute128_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_LUVDISC},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_LUVDISC},
+ {30, 35, SPECIES_WAILMER},
+ {30, 35, SPECIES_CORSOLA},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute128_FishingMonsInfo = {30, gRoute128_FishingMons};
+
+const struct WildPokemon gRoute129_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_WAILORD},
+};
+
+const struct WildPokemonInfo gRoute129_WaterMonsInfo = {4, gRoute129_WaterMons};
+
+const struct WildPokemon gRoute129_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute129_FishingMonsInfo = {30, gRoute129_FishingMons};
+
+const struct WildPokemon gRoute130_LandMons[] =
+{
+ {30, 30, SPECIES_WYNAUT},
+ {35, 35, SPECIES_WYNAUT},
+ {25, 25, SPECIES_WYNAUT},
+ {40, 40, SPECIES_WYNAUT},
+ {20, 20, SPECIES_WYNAUT},
+ {45, 45, SPECIES_WYNAUT},
+ {15, 15, SPECIES_WYNAUT},
+ {50, 50, SPECIES_WYNAUT},
+ {10, 10, SPECIES_WYNAUT},
+ {5, 5, SPECIES_WYNAUT},
+ {10, 10, SPECIES_WYNAUT},
+ {5, 5, SPECIES_WYNAUT},
+};
+
+const struct WildPokemonInfo gRoute130_LandMonsInfo = {20, gRoute130_LandMons};
+
+const struct WildPokemon gRoute130_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute130_WaterMonsInfo = {4, gRoute130_WaterMons};
+
+const struct WildPokemon gRoute130_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute130_FishingMonsInfo = {30, gRoute130_FishingMons};
+
+const struct WildPokemon gRoute131_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute131_WaterMonsInfo = {4, gRoute131_WaterMons};
+
+const struct WildPokemon gRoute131_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute131_FishingMonsInfo = {30, gRoute131_FishingMons};
+
+const struct WildPokemon gRoute132_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute132_WaterMonsInfo = {4, gRoute132_WaterMons};
+
+const struct WildPokemon gRoute132_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_HORSEA},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute132_FishingMonsInfo = {30, gRoute132_FishingMons};
+
+const struct WildPokemon gRoute133_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute133_WaterMonsInfo = {4, gRoute133_WaterMons};
+
+const struct WildPokemon gRoute133_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_HORSEA},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute133_FishingMonsInfo = {30, gRoute133_FishingMons};
+
+const struct WildPokemon gRoute134_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gRoute134_WaterMonsInfo = {4, gRoute134_WaterMons};
+
+const struct WildPokemon gRoute134_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_HORSEA},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gRoute134_FishingMonsInfo = {30, gRoute134_FishingMons};
+
+const struct WildPokemon gAbandonedShip_HiddenFloorCorridors_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_TENTACOOL},
+ {30, 35, SPECIES_TENTACRUEL},
+};
+
+const struct WildPokemonInfo gAbandonedShip_HiddenFloorCorridors_WaterMonsInfo = {4, gAbandonedShip_HiddenFloorCorridors_WaterMons};
+
+const struct WildPokemon gAbandonedShip_HiddenFloorCorridors_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_TENTACOOL},
+ {25, 30, SPECIES_TENTACOOL},
+ {30, 35, SPECIES_TENTACOOL},
+ {30, 35, SPECIES_TENTACRUEL},
+ {25, 30, SPECIES_TENTACRUEL},
+ {20, 25, SPECIES_TENTACRUEL},
+};
+
+const struct WildPokemonInfo gAbandonedShip_HiddenFloorCorridors_FishingMonsInfo = {20, gAbandonedShip_HiddenFloorCorridors_FishingMons};
+
+const struct WildPokemon gSeafloorCavern_Room1_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {33, 33, SPECIES_ZUBAT},
+ {28, 28, SPECIES_ZUBAT},
+ {29, 29, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {35, 35, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room1_LandMonsInfo = {4, gSeafloorCavern_Room1_LandMons};
+
+const struct WildPokemon gSeafloorCavern_Room2_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {33, 33, SPECIES_ZUBAT},
+ {28, 28, SPECIES_ZUBAT},
+ {29, 29, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {35, 35, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room2_LandMonsInfo = {4, gSeafloorCavern_Room2_LandMons};
+
+const struct WildPokemon gSeafloorCavern_Room3_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {33, 33, SPECIES_ZUBAT},
+ {28, 28, SPECIES_ZUBAT},
+ {29, 29, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {35, 35, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room3_LandMonsInfo = {4, gSeafloorCavern_Room3_LandMons};
+
+const struct WildPokemon gSeafloorCavern_Room4_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {33, 33, SPECIES_ZUBAT},
+ {28, 28, SPECIES_ZUBAT},
+ {29, 29, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {35, 35, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room4_LandMonsInfo = {4, gSeafloorCavern_Room4_LandMons};
+
+const struct WildPokemon gSeafloorCavern_Room5_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {33, 33, SPECIES_ZUBAT},
+ {28, 28, SPECIES_ZUBAT},
+ {29, 29, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {35, 35, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room5_LandMonsInfo = {4, gSeafloorCavern_Room5_LandMons};
+
+const struct WildPokemon gSeafloorCavern_Room6_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {33, 33, SPECIES_ZUBAT},
+ {28, 28, SPECIES_ZUBAT},
+ {29, 29, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {35, 35, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room6_LandMonsInfo = {4, gSeafloorCavern_Room6_LandMons};
+
+const struct WildPokemon gSeafloorCavern_Room6_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_ZUBAT},
+ {30, 35, SPECIES_ZUBAT},
+ {30, 35, SPECIES_GOLBAT},
+ {30, 35, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room6_WaterMonsInfo = {4, gSeafloorCavern_Room6_WaterMons};
+
+const struct WildPokemon gSeafloorCavern_Room6_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room6_FishingMonsInfo = {10, gSeafloorCavern_Room6_FishingMons};
+
+const struct WildPokemon gSeafloorCavern_Room7_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {33, 33, SPECIES_ZUBAT},
+ {28, 28, SPECIES_ZUBAT},
+ {29, 29, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {35, 35, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room7_LandMonsInfo = {4, gSeafloorCavern_Room7_LandMons};
+
+const struct WildPokemon gSeafloorCavern_Room7_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_ZUBAT},
+ {30, 35, SPECIES_ZUBAT},
+ {30, 35, SPECIES_GOLBAT},
+ {30, 35, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room7_WaterMonsInfo = {4, gSeafloorCavern_Room7_WaterMons};
+
+const struct WildPokemon gSeafloorCavern_Room7_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room7_FishingMonsInfo = {10, gSeafloorCavern_Room7_FishingMons};
+
+const struct WildPokemon gSeafloorCavern_Room8_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {33, 33, SPECIES_ZUBAT},
+ {28, 28, SPECIES_ZUBAT},
+ {29, 29, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {35, 35, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Room8_LandMonsInfo = {4, gSeafloorCavern_Room8_LandMons};
+
+const struct WildPokemon gSeafloorCavern_Entrance_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_ZUBAT},
+ {30, 35, SPECIES_ZUBAT},
+ {30, 35, SPECIES_GOLBAT},
+ {30, 35, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Entrance_WaterMonsInfo = {4, gSeafloorCavern_Entrance_WaterMons};
+
+const struct WildPokemon gSeafloorCavern_Entrance_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gSeafloorCavern_Entrance_FishingMonsInfo = {10, gSeafloorCavern_Entrance_FishingMons};
+
+const struct WildPokemon gCaveOfOrigin_Entrance_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {33, 33, SPECIES_ZUBAT},
+ {28, 28, SPECIES_ZUBAT},
+ {29, 29, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {35, 35, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gCaveOfOrigin_Entrance_LandMonsInfo = {4, gCaveOfOrigin_Entrance_LandMons};
+
+const struct WildPokemon gCaveOfOrigin_1F_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {30, 30, SPECIES_SABLEYE},
+ {32, 32, SPECIES_SABLEYE},
+ {34, 34, SPECIES_SABLEYE},
+ {33, 33, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gCaveOfOrigin_1F_LandMonsInfo = {4, gCaveOfOrigin_1F_LandMons};
+
+const struct WildPokemon gCaveOfOrigin_UnusedRubySapphireMap1_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {30, 30, SPECIES_SABLEYE},
+ {32, 32, SPECIES_SABLEYE},
+ {34, 34, SPECIES_SABLEYE},
+ {33, 33, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gCaveOfOrigin_UnusedRubySapphireMap1_LandMonsInfo = {4, gCaveOfOrigin_UnusedRubySapphireMap1_LandMons};
+
+const struct WildPokemon gCaveOfOrigin_UnusedRubySapphireMap2_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {30, 30, SPECIES_SABLEYE},
+ {32, 32, SPECIES_SABLEYE},
+ {34, 34, SPECIES_SABLEYE},
+ {33, 33, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gCaveOfOrigin_UnusedRubySapphireMap2_LandMonsInfo = {4, gCaveOfOrigin_UnusedRubySapphireMap2_LandMons};
+
+const struct WildPokemon gCaveOfOrigin_UnusedRubySapphireMap3_LandMons[] =
+{
+ {30, 30, SPECIES_ZUBAT},
+ {31, 31, SPECIES_ZUBAT},
+ {32, 32, SPECIES_ZUBAT},
+ {30, 30, SPECIES_SABLEYE},
+ {32, 32, SPECIES_SABLEYE},
+ {34, 34, SPECIES_SABLEYE},
+ {33, 33, SPECIES_ZUBAT},
+ {34, 34, SPECIES_ZUBAT},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {36, 36, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gCaveOfOrigin_UnusedRubySapphireMap3_LandMonsInfo = {4, gCaveOfOrigin_UnusedRubySapphireMap3_LandMons};
+
+const struct WildPokemon gNewMauville_Entrance_LandMons[] =
+{
+ {24, 24, SPECIES_VOLTORB},
+ {24, 24, SPECIES_MAGNEMITE},
+ {25, 25, SPECIES_VOLTORB},
+ {25, 25, SPECIES_MAGNEMITE},
+ {23, 23, SPECIES_VOLTORB},
+ {23, 23, SPECIES_MAGNEMITE},
+ {26, 26, SPECIES_VOLTORB},
+ {26, 26, SPECIES_MAGNEMITE},
+ {22, 22, SPECIES_VOLTORB},
+ {22, 22, SPECIES_MAGNEMITE},
+ {22, 22, SPECIES_VOLTORB},
+ {22, 22, SPECIES_MAGNEMITE},
+};
+
+const struct WildPokemonInfo gNewMauville_Entrance_LandMonsInfo = {10, gNewMauville_Entrance_LandMons};
+
+const struct WildPokemon gSafariZone_Southwest_LandMons[] =
+{
+ {25, 25, SPECIES_ODDISH},
+ {27, 27, SPECIES_ODDISH},
+ {25, 25, SPECIES_GIRAFARIG},
+ {27, 27, SPECIES_GIRAFARIG},
+ {25, 25, SPECIES_NATU},
+ {27, 27, SPECIES_DODUO},
+ {25, 25, SPECIES_GLOOM},
+ {27, 27, SPECIES_WOBBUFFET},
+ {25, 25, SPECIES_PIKACHU},
+ {27, 27, SPECIES_WOBBUFFET},
+ {27, 27, SPECIES_PIKACHU},
+ {29, 29, SPECIES_WOBBUFFET},
+};
+
+const struct WildPokemonInfo gSafariZone_Southwest_LandMonsInfo = {25, gSafariZone_Southwest_LandMons};
+
+const struct WildPokemon gSafariZone_Southwest_WaterMons[] =
+{
+ {20, 30, SPECIES_PSYDUCK},
+ {20, 30, SPECIES_PSYDUCK},
+ {30, 35, SPECIES_PSYDUCK},
+ {30, 35, SPECIES_PSYDUCK},
+ {30, 35, SPECIES_PSYDUCK},
+};
+
+const struct WildPokemonInfo gSafariZone_Southwest_WaterMonsInfo = {9, gSafariZone_Southwest_WaterMons};
+
+const struct WildPokemon gSafariZone_Southwest_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 25, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_GOLDEEN},
+ {25, 30, SPECIES_GOLDEEN},
+ {30, 35, SPECIES_GOLDEEN},
+ {30, 35, SPECIES_SEAKING},
+ {35, 40, SPECIES_SEAKING},
+ {25, 30, SPECIES_SEAKING},
+};
+
+const struct WildPokemonInfo gSafariZone_Southwest_FishingMonsInfo = {35, gSafariZone_Southwest_FishingMons};
+
+const struct WildPokemon gSafariZone_North_LandMons[] =
+{
+ {27, 27, SPECIES_PHANPY},
+ {27, 27, SPECIES_ODDISH},
+ {29, 29, SPECIES_PHANPY},
+ {29, 29, SPECIES_ODDISH},
+ {27, 27, SPECIES_NATU},
+ {29, 29, SPECIES_GLOOM},
+ {31, 31, SPECIES_GLOOM},
+ {29, 29, SPECIES_NATU},
+ {29, 29, SPECIES_XATU},
+ {27, 27, SPECIES_HERACROSS},
+ {31, 31, SPECIES_XATU},
+ {29, 29, SPECIES_HERACROSS},
+};
+
+const struct WildPokemonInfo gSafariZone_North_LandMonsInfo = {25, gSafariZone_North_LandMons};
+
+const struct WildPokemon gSafariZone_North_RockSmashMons[] =
+{
+ {10, 15, SPECIES_GEODUDE},
+ {5, 10, SPECIES_GEODUDE},
+ {15, 20, SPECIES_GEODUDE},
+ {20, 25, SPECIES_GEODUDE},
+ {25, 30, SPECIES_GEODUDE},
+};
+
+const struct WildPokemonInfo gSafariZone_North_RockSmashMonsInfo = {25, gSafariZone_North_RockSmashMons};
+
+const struct WildPokemon gSafariZone_Northwest_LandMons[] =
+{
+ {27, 27, SPECIES_RHYHORN},
+ {27, 27, SPECIES_ODDISH},
+ {29, 29, SPECIES_RHYHORN},
+ {29, 29, SPECIES_ODDISH},
+ {27, 27, SPECIES_DODUO},
+ {29, 29, SPECIES_GLOOM},
+ {31, 31, SPECIES_GLOOM},
+ {29, 29, SPECIES_DODUO},
+ {29, 29, SPECIES_DODRIO},
+ {27, 27, SPECIES_PINSIR},
+ {31, 31, SPECIES_DODRIO},
+ {29, 29, SPECIES_PINSIR},
+};
+
+const struct WildPokemonInfo gSafariZone_Northwest_LandMonsInfo = {25, gSafariZone_Northwest_LandMons};
+
+const struct WildPokemon gSafariZone_Northwest_WaterMons[] =
+{
+ {20, 30, SPECIES_PSYDUCK},
+ {20, 30, SPECIES_PSYDUCK},
+ {30, 35, SPECIES_PSYDUCK},
+ {30, 35, SPECIES_GOLDUCK},
+ {25, 40, SPECIES_GOLDUCK},
+};
+
+const struct WildPokemonInfo gSafariZone_Northwest_WaterMonsInfo = {9, gSafariZone_Northwest_WaterMons};
+
+const struct WildPokemon gSafariZone_Northwest_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 25, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_GOLDEEN},
+ {25, 30, SPECIES_GOLDEEN},
+ {30, 35, SPECIES_GOLDEEN},
+ {30, 35, SPECIES_SEAKING},
+ {35, 40, SPECIES_SEAKING},
+ {25, 30, SPECIES_SEAKING},
+};
+
+const struct WildPokemonInfo gSafariZone_Northwest_FishingMonsInfo = {35, gSafariZone_Northwest_FishingMons};
+
+const struct WildPokemon gVictoryRoad_B1F_LandMons[] =
+{
+ {40, 40, SPECIES_GOLBAT},
+ {40, 40, SPECIES_HARIYAMA},
+ {40, 40, SPECIES_LAIRON},
+ {40, 40, SPECIES_LAIRON},
+ {38, 38, SPECIES_GOLBAT},
+ {38, 38, SPECIES_HARIYAMA},
+ {42, 42, SPECIES_GOLBAT},
+ {42, 42, SPECIES_HARIYAMA},
+ {42, 42, SPECIES_LAIRON},
+ {38, 38, SPECIES_MAWILE},
+ {42, 42, SPECIES_LAIRON},
+ {38, 38, SPECIES_MAWILE},
+};
+
+const struct WildPokemonInfo gVictoryRoad_B1F_LandMonsInfo = {10, gVictoryRoad_B1F_LandMons};
+
+const struct WildPokemon gVictoryRoad_B1F_RockSmashMons[] =
+{
+ {30, 40, SPECIES_GRAVELER},
+ {30, 40, SPECIES_GEODUDE},
+ {35, 40, SPECIES_GRAVELER},
+ {35, 40, SPECIES_GRAVELER},
+ {35, 40, SPECIES_GRAVELER},
+};
+
+const struct WildPokemonInfo gVictoryRoad_B1F_RockSmashMonsInfo = {20, gVictoryRoad_B1F_RockSmashMons};
+
+const struct WildPokemon gVictoryRoad_B2F_LandMons[] =
+{
+ {40, 40, SPECIES_GOLBAT},
+ {40, 40, SPECIES_SABLEYE},
+ {40, 40, SPECIES_LAIRON},
+ {40, 40, SPECIES_LAIRON},
+ {42, 42, SPECIES_GOLBAT},
+ {42, 42, SPECIES_SABLEYE},
+ {44, 44, SPECIES_GOLBAT},
+ {44, 44, SPECIES_SABLEYE},
+ {42, 42, SPECIES_LAIRON},
+ {42, 42, SPECIES_MAWILE},
+ {44, 44, SPECIES_LAIRON},
+ {44, 44, SPECIES_MAWILE},
+};
+
+const struct WildPokemonInfo gVictoryRoad_B2F_LandMonsInfo = {10, gVictoryRoad_B2F_LandMons};
+
+const struct WildPokemon gVictoryRoad_B2F_WaterMons[] =
+{
+ {30, 35, SPECIES_GOLBAT},
+ {25, 30, SPECIES_GOLBAT},
+ {35, 40, SPECIES_GOLBAT},
+ {35, 40, SPECIES_GOLBAT},
+ {35, 40, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gVictoryRoad_B2F_WaterMonsInfo = {4, gVictoryRoad_B2F_WaterMons};
+
+const struct WildPokemon gVictoryRoad_B2F_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_BARBOACH},
+ {25, 30, SPECIES_BARBOACH},
+ {30, 35, SPECIES_BARBOACH},
+ {30, 35, SPECIES_WHISCASH},
+ {35, 40, SPECIES_WHISCASH},
+ {40, 45, SPECIES_WHISCASH},
+};
+
+const struct WildPokemonInfo gVictoryRoad_B2F_FishingMonsInfo = {30, gVictoryRoad_B2F_FishingMons};
+
+const struct WildPokemon gMeteorFalls_1F_1R_LandMons[] =
+{
+ {16, 16, SPECIES_ZUBAT},
+ {17, 17, SPECIES_ZUBAT},
+ {18, 18, SPECIES_ZUBAT},
+ {15, 15, SPECIES_ZUBAT},
+ {14, 14, SPECIES_ZUBAT},
+ {16, 16, SPECIES_SOLROCK},
+ {18, 18, SPECIES_SOLROCK},
+ {14, 14, SPECIES_SOLROCK},
+ {19, 19, SPECIES_ZUBAT},
+ {20, 20, SPECIES_ZUBAT},
+ {19, 19, SPECIES_ZUBAT},
+ {20, 20, SPECIES_ZUBAT},
+};
+
+const struct WildPokemonInfo gMeteorFalls_1F_1R_LandMonsInfo = {10, gMeteorFalls_1F_1R_LandMons};
+
+const struct WildPokemon gMeteorFalls_1F_1R_WaterMons[] =
+{
+ {5, 35, SPECIES_ZUBAT},
+ {30, 35, SPECIES_ZUBAT},
+ {25, 35, SPECIES_SOLROCK},
+ {15, 25, SPECIES_SOLROCK},
+ {5, 15, SPECIES_SOLROCK},
+};
+
+const struct WildPokemonInfo gMeteorFalls_1F_1R_WaterMonsInfo = {4, gMeteorFalls_1F_1R_WaterMons};
+
+const struct WildPokemon gMeteorFalls_1F_1R_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_BARBOACH},
+ {25, 30, SPECIES_BARBOACH},
+ {30, 35, SPECIES_BARBOACH},
+ {20, 25, SPECIES_BARBOACH},
+ {35, 40, SPECIES_BARBOACH},
+ {40, 45, SPECIES_BARBOACH},
+};
+
+const struct WildPokemonInfo gMeteorFalls_1F_1R_FishingMonsInfo = {30, gMeteorFalls_1F_1R_FishingMons};
+
+const struct WildPokemon gMeteorFalls_1F_2R_LandMons[] =
+{
+ {33, 33, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {35, 35, SPECIES_SOLROCK},
+ {33, 33, SPECIES_SOLROCK},
+ {37, 37, SPECIES_SOLROCK},
+ {35, 35, SPECIES_GOLBAT},
+ {39, 39, SPECIES_SOLROCK},
+ {38, 38, SPECIES_GOLBAT},
+ {40, 40, SPECIES_GOLBAT},
+ {38, 38, SPECIES_GOLBAT},
+ {40, 40, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gMeteorFalls_1F_2R_LandMonsInfo = {10, gMeteorFalls_1F_2R_LandMons};
+
+const struct WildPokemon gMeteorFalls_1F_2R_WaterMons[] =
+{
+ {30, 35, SPECIES_GOLBAT},
+ {30, 35, SPECIES_GOLBAT},
+ {25, 35, SPECIES_SOLROCK},
+ {15, 25, SPECIES_SOLROCK},
+ {5, 15, SPECIES_SOLROCK},
+};
+
+const struct WildPokemonInfo gMeteorFalls_1F_2R_WaterMonsInfo = {4, gMeteorFalls_1F_2R_WaterMons};
+
+const struct WildPokemon gMeteorFalls_1F_2R_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_BARBOACH},
+ {25, 30, SPECIES_BARBOACH},
+ {30, 35, SPECIES_BARBOACH},
+ {30, 35, SPECIES_WHISCASH},
+ {35, 40, SPECIES_WHISCASH},
+ {40, 45, SPECIES_WHISCASH},
+};
+
+const struct WildPokemonInfo gMeteorFalls_1F_2R_FishingMonsInfo = {30, gMeteorFalls_1F_2R_FishingMons};
+
+const struct WildPokemon gMeteorFalls_B1F_1R_LandMons[] =
+{
+ {33, 33, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {35, 35, SPECIES_SOLROCK},
+ {33, 33, SPECIES_SOLROCK},
+ {37, 37, SPECIES_SOLROCK},
+ {35, 35, SPECIES_GOLBAT},
+ {39, 39, SPECIES_SOLROCK},
+ {38, 38, SPECIES_GOLBAT},
+ {40, 40, SPECIES_GOLBAT},
+ {38, 38, SPECIES_GOLBAT},
+ {40, 40, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gMeteorFalls_B1F_1R_LandMonsInfo = {10, gMeteorFalls_B1F_1R_LandMons};
+
+const struct WildPokemon gMeteorFalls_B1F_1R_WaterMons[] =
+{
+ {30, 35, SPECIES_GOLBAT},
+ {30, 35, SPECIES_GOLBAT},
+ {25, 35, SPECIES_SOLROCK},
+ {15, 25, SPECIES_SOLROCK},
+ {5, 15, SPECIES_SOLROCK},
+};
+
+const struct WildPokemonInfo gMeteorFalls_B1F_1R_WaterMonsInfo = {4, gMeteorFalls_B1F_1R_WaterMons};
+
+const struct WildPokemon gMeteorFalls_B1F_1R_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_BARBOACH},
+ {25, 30, SPECIES_BARBOACH},
+ {30, 35, SPECIES_BARBOACH},
+ {30, 35, SPECIES_WHISCASH},
+ {35, 40, SPECIES_WHISCASH},
+ {40, 45, SPECIES_WHISCASH},
+};
+
+const struct WildPokemonInfo gMeteorFalls_B1F_1R_FishingMonsInfo = {30, gMeteorFalls_B1F_1R_FishingMons};
+
+const struct WildPokemon gShoalCave_LowTideStairsRoom_LandMons[] =
+{
+ {26, 26, SPECIES_ZUBAT},
+ {26, 26, SPECIES_SPHEAL},
+ {28, 28, SPECIES_ZUBAT},
+ {28, 28, SPECIES_SPHEAL},
+ {30, 30, SPECIES_ZUBAT},
+ {30, 30, SPECIES_SPHEAL},
+ {32, 32, SPECIES_ZUBAT},
+ {32, 32, SPECIES_SPHEAL},
+ {32, 32, SPECIES_GOLBAT},
+ {32, 32, SPECIES_SPHEAL},
+ {32, 32, SPECIES_GOLBAT},
+ {32, 32, SPECIES_SPHEAL},
+};
+
+const struct WildPokemonInfo gShoalCave_LowTideStairsRoom_LandMonsInfo = {10, gShoalCave_LowTideStairsRoom_LandMons};
+
+const struct WildPokemon gShoalCave_LowTideLowerRoom_LandMons[] =
+{
+ {26, 26, SPECIES_ZUBAT},
+ {26, 26, SPECIES_SPHEAL},
+ {28, 28, SPECIES_ZUBAT},
+ {28, 28, SPECIES_SPHEAL},
+ {30, 30, SPECIES_ZUBAT},
+ {30, 30, SPECIES_SPHEAL},
+ {32, 32, SPECIES_ZUBAT},
+ {32, 32, SPECIES_SPHEAL},
+ {32, 32, SPECIES_GOLBAT},
+ {32, 32, SPECIES_SPHEAL},
+ {32, 32, SPECIES_GOLBAT},
+ {32, 32, SPECIES_SPHEAL},
+};
+
+const struct WildPokemonInfo gShoalCave_LowTideLowerRoom_LandMonsInfo = {10, gShoalCave_LowTideLowerRoom_LandMons};
+
+const struct WildPokemon gShoalCave_LowTideInnerRoom_LandMons[] =
+{
+ {26, 26, SPECIES_ZUBAT},
+ {26, 26, SPECIES_SPHEAL},
+ {28, 28, SPECIES_ZUBAT},
+ {28, 28, SPECIES_SPHEAL},
+ {30, 30, SPECIES_ZUBAT},
+ {30, 30, SPECIES_SPHEAL},
+ {32, 32, SPECIES_ZUBAT},
+ {32, 32, SPECIES_SPHEAL},
+ {32, 32, SPECIES_GOLBAT},
+ {32, 32, SPECIES_SPHEAL},
+ {32, 32, SPECIES_GOLBAT},
+ {32, 32, SPECIES_SPHEAL},
+};
+
+const struct WildPokemonInfo gShoalCave_LowTideInnerRoom_LandMonsInfo = {10, gShoalCave_LowTideInnerRoom_LandMons};
+
+const struct WildPokemon gShoalCave_LowTideInnerRoom_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_ZUBAT},
+ {25, 30, SPECIES_SPHEAL},
+ {25, 30, SPECIES_SPHEAL},
+ {25, 35, SPECIES_SPHEAL},
+};
+
+const struct WildPokemonInfo gShoalCave_LowTideInnerRoom_WaterMonsInfo = {4, gShoalCave_LowTideInnerRoom_WaterMons};
+
+const struct WildPokemon gShoalCave_LowTideInnerRoom_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gShoalCave_LowTideInnerRoom_FishingMonsInfo = {10, gShoalCave_LowTideInnerRoom_FishingMons};
+
+const struct WildPokemon gShoalCave_LowTideEntranceRoom_LandMons[] =
+{
+ {26, 26, SPECIES_ZUBAT},
+ {26, 26, SPECIES_SPHEAL},
+ {28, 28, SPECIES_ZUBAT},
+ {28, 28, SPECIES_SPHEAL},
+ {30, 30, SPECIES_ZUBAT},
+ {30, 30, SPECIES_SPHEAL},
+ {32, 32, SPECIES_ZUBAT},
+ {32, 32, SPECIES_SPHEAL},
+ {32, 32, SPECIES_GOLBAT},
+ {32, 32, SPECIES_SPHEAL},
+ {32, 32, SPECIES_GOLBAT},
+ {32, 32, SPECIES_SPHEAL},
+};
+
+const struct WildPokemonInfo gShoalCave_LowTideEntranceRoom_LandMonsInfo = {10, gShoalCave_LowTideEntranceRoom_LandMons};
+
+const struct WildPokemon gShoalCave_LowTideEntranceRoom_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {5, 35, SPECIES_ZUBAT},
+ {25, 30, SPECIES_SPHEAL},
+ {25, 30, SPECIES_SPHEAL},
+ {25, 35, SPECIES_SPHEAL},
+};
+
+const struct WildPokemonInfo gShoalCave_LowTideEntranceRoom_WaterMonsInfo = {4, gShoalCave_LowTideEntranceRoom_WaterMons};
+
+const struct WildPokemon gShoalCave_LowTideEntranceRoom_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gShoalCave_LowTideEntranceRoom_FishingMonsInfo = {10, gShoalCave_LowTideEntranceRoom_FishingMons};
+
+const struct WildPokemon gLilycoveCity_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gLilycoveCity_WaterMonsInfo = {4, gLilycoveCity_WaterMons};
+
+const struct WildPokemon gLilycoveCity_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_STARYU},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gLilycoveCity_FishingMonsInfo = {10, gLilycoveCity_FishingMons};
+
+const struct WildPokemon gDewfordTown_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gDewfordTown_WaterMonsInfo = {4, gDewfordTown_WaterMons};
+
+const struct WildPokemon gDewfordTown_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gDewfordTown_FishingMonsInfo = {10, gDewfordTown_FishingMons};
+
+const struct WildPokemon gSlateportCity_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gSlateportCity_WaterMonsInfo = {4, gSlateportCity_WaterMons};
+
+const struct WildPokemon gSlateportCity_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_WAILMER},
+ {20, 25, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gSlateportCity_FishingMonsInfo = {10, gSlateportCity_FishingMons};
+
+const struct WildPokemon gMossdeepCity_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gMossdeepCity_WaterMonsInfo = {4, gMossdeepCity_WaterMons};
+
+const struct WildPokemon gMossdeepCity_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gMossdeepCity_FishingMonsInfo = {10, gMossdeepCity_FishingMons};
+
+const struct WildPokemon gPacifidlogTown_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gPacifidlogTown_WaterMonsInfo = {4, gPacifidlogTown_WaterMons};
+
+const struct WildPokemon gPacifidlogTown_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_SHARPEDO},
+ {30, 35, SPECIES_WAILMER},
+ {25, 30, SPECIES_WAILMER},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gPacifidlogTown_FishingMonsInfo = {10, gPacifidlogTown_FishingMons};
+
+const struct WildPokemon gEverGrandeCity_WaterMons[] =
+{
+ {5, 35, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_WINGULL},
+ {15, 25, SPECIES_WINGULL},
+ {25, 30, SPECIES_PELIPPER},
+ {25, 30, SPECIES_PELIPPER},
+};
+
+const struct WildPokemonInfo gEverGrandeCity_WaterMonsInfo = {4, gEverGrandeCity_WaterMons};
+
+const struct WildPokemon gEverGrandeCity_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_LUVDISC},
+ {10, 30, SPECIES_WAILMER},
+ {30, 35, SPECIES_LUVDISC},
+ {30, 35, SPECIES_WAILMER},
+ {30, 35, SPECIES_CORSOLA},
+ {35, 40, SPECIES_WAILMER},
+ {40, 45, SPECIES_WAILMER},
+};
+
+const struct WildPokemonInfo gEverGrandeCity_FishingMonsInfo = {10, gEverGrandeCity_FishingMons};
+
+const struct WildPokemon gPetalburgCity_WaterMons[] =
+{
+ {20, 30, SPECIES_MARILL},
+ {10, 20, SPECIES_MARILL},
+ {30, 35, SPECIES_MARILL},
+ {5, 10, SPECIES_MARILL},
+ {5, 10, SPECIES_MARILL},
+};
+
+const struct WildPokemonInfo gPetalburgCity_WaterMonsInfo = {1, gPetalburgCity_WaterMons};
+
+const struct WildPokemon gPetalburgCity_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_GOLDEEN},
+ {10, 30, SPECIES_CORPHISH},
+ {25, 30, SPECIES_CORPHISH},
+ {30, 35, SPECIES_CORPHISH},
+ {20, 25, SPECIES_CORPHISH},
+ {35, 40, SPECIES_CORPHISH},
+ {40, 45, SPECIES_CORPHISH},
+};
+
+const struct WildPokemonInfo gPetalburgCity_FishingMonsInfo = {10, gPetalburgCity_FishingMons};
+
+const struct WildPokemon gUnderwater1_WaterMons[] =
+{
+ {20, 30, SPECIES_CLAMPERL},
+ {20, 30, SPECIES_CHINCHOU},
+ {30, 35, SPECIES_CLAMPERL},
+ {30, 35, SPECIES_RELICANTH},
+ {30, 35, SPECIES_RELICANTH},
+};
+
+const struct WildPokemonInfo gUnderwater1_WaterMonsInfo = {4, gUnderwater1_WaterMons};
+
+const struct WildPokemon gShoalCave_LowTideIceRoom_LandMons[] =
+{
+ {26, 26, SPECIES_ZUBAT},
+ {26, 26, SPECIES_SPHEAL},
+ {28, 28, SPECIES_ZUBAT},
+ {28, 28, SPECIES_SPHEAL},
+ {30, 30, SPECIES_ZUBAT},
+ {30, 30, SPECIES_SPHEAL},
+ {26, 26, SPECIES_SNORUNT},
+ {32, 32, SPECIES_SPHEAL},
+ {30, 30, SPECIES_GOLBAT},
+ {28, 28, SPECIES_SNORUNT},
+ {32, 32, SPECIES_GOLBAT},
+ {30, 30, SPECIES_SNORUNT},
+};
+
+const struct WildPokemonInfo gShoalCave_LowTideIceRoom_LandMonsInfo = {10, gShoalCave_LowTideIceRoom_LandMons};
+
+const struct WildPokemon gSkyPillar_1F_LandMons[] =
+{
+ {33, 33, SPECIES_SABLEYE},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {34, 34, SPECIES_SABLEYE},
+ {36, 36, SPECIES_CLAYDOL},
+ {37, 37, SPECIES_BANETTE},
+ {38, 38, SPECIES_BANETTE},
+ {36, 36, SPECIES_CLAYDOL},
+ {37, 37, SPECIES_CLAYDOL},
+ {38, 38, SPECIES_CLAYDOL},
+ {37, 37, SPECIES_CLAYDOL},
+ {38, 38, SPECIES_CLAYDOL},
+};
+
+const struct WildPokemonInfo gSkyPillar_1F_LandMonsInfo = {10, gSkyPillar_1F_LandMons};
+
+const struct WildPokemon gSootopolisCity_WaterMons[] =
+{
+ {5, 35, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_MAGIKARP},
+ {15, 25, SPECIES_MAGIKARP},
+ {25, 30, SPECIES_MAGIKARP},
+ {25, 30, SPECIES_MAGIKARP},
+};
+
+const struct WildPokemonInfo gSootopolisCity_WaterMonsInfo = {1, gSootopolisCity_WaterMons};
+
+const struct WildPokemon gSootopolisCity_FishingMons[] =
+{
+ {5, 10, SPECIES_MAGIKARP},
+ {5, 10, SPECIES_TENTACOOL},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_MAGIKARP},
+ {10, 30, SPECIES_MAGIKARP},
+ {30, 35, SPECIES_MAGIKARP},
+ {30, 35, SPECIES_MAGIKARP},
+ {35, 40, SPECIES_GYARADOS},
+ {35, 45, SPECIES_GYARADOS},
+ {5, 45, SPECIES_GYARADOS},
+};
+
+const struct WildPokemonInfo gSootopolisCity_FishingMonsInfo = {10, gSootopolisCity_FishingMons};
+
+const struct WildPokemon gSkyPillar_3F_LandMons[] =
+{
+ {33, 33, SPECIES_SABLEYE},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {34, 34, SPECIES_SABLEYE},
+ {36, 36, SPECIES_CLAYDOL},
+ {37, 37, SPECIES_BANETTE},
+ {38, 38, SPECIES_BANETTE},
+ {36, 36, SPECIES_CLAYDOL},
+ {37, 37, SPECIES_CLAYDOL},
+ {38, 38, SPECIES_CLAYDOL},
+ {37, 37, SPECIES_CLAYDOL},
+ {38, 38, SPECIES_CLAYDOL},
+};
+
+const struct WildPokemonInfo gSkyPillar_3F_LandMonsInfo = {10, gSkyPillar_3F_LandMons};
+
+const struct WildPokemon gSkyPillar_5F_LandMons[] =
+{
+ {33, 33, SPECIES_SABLEYE},
+ {34, 34, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {34, 34, SPECIES_SABLEYE},
+ {36, 36, SPECIES_CLAYDOL},
+ {37, 37, SPECIES_BANETTE},
+ {38, 38, SPECIES_BANETTE},
+ {36, 36, SPECIES_CLAYDOL},
+ {37, 37, SPECIES_CLAYDOL},
+ {38, 38, SPECIES_ALTARIA},
+ {39, 39, SPECIES_ALTARIA},
+ {39, 39, SPECIES_ALTARIA},
+};
+
+const struct WildPokemonInfo gSkyPillar_5F_LandMonsInfo = {10, gSkyPillar_5F_LandMons};
+
+const struct WildPokemon gSafariZone_Southeast_LandMons[] =
+{
+ {33, 33, SPECIES_SUNKERN},
+ {34, 34, SPECIES_MAREEP},
+ {35, 35, SPECIES_SUNKERN},
+ {36, 36, SPECIES_MAREEP},
+ {34, 34, SPECIES_AIPOM},
+ {33, 33, SPECIES_SPINARAK},
+ {35, 35, SPECIES_HOOTHOOT},
+ {34, 34, SPECIES_SNUBBULL},
+ {36, 36, SPECIES_STANTLER},
+ {37, 37, SPECIES_GLIGAR},
+ {39, 39, SPECIES_STANTLER},
+ {40, 40, SPECIES_GLIGAR},
+};
+
+const struct WildPokemonInfo gSafariZone_Southeast_LandMonsInfo = {25, gSafariZone_Southeast_LandMons};
+
+const struct WildPokemon gSafariZone_Southeast_WaterMons[] =
+{
+ {25, 30, SPECIES_WOOPER},
+ {25, 30, SPECIES_MARILL},
+ {25, 30, SPECIES_MARILL},
+ {30, 35, SPECIES_MARILL},
+ {35, 40, SPECIES_QUAGSIRE},
+};
+
+const struct WildPokemonInfo gSafariZone_Southeast_WaterMonsInfo = {9, gSafariZone_Southeast_WaterMons};
+
+const struct WildPokemon gSafariZone_Southeast_FishingMons[] =
+{
+ {25, 30, SPECIES_MAGIKARP},
+ {25, 30, SPECIES_GOLDEEN},
+ {25, 30, SPECIES_MAGIKARP},
+ {25, 30, SPECIES_GOLDEEN},
+ {30, 35, SPECIES_REMORAID},
+ {25, 30, SPECIES_GOLDEEN},
+ {25, 30, SPECIES_REMORAID},
+ {30, 35, SPECIES_REMORAID},
+ {30, 35, SPECIES_REMORAID},
+ {35, 40, SPECIES_OCTILLERY},
+};
+
+const struct WildPokemonInfo gSafariZone_Southeast_FishingMonsInfo = {35, gSafariZone_Southeast_FishingMons};
+
+const struct WildPokemon gSafariZone_Northeast_LandMons[] =
+{
+ {33, 33, SPECIES_AIPOM},
+ {34, 34, SPECIES_TEDDIURSA},
+ {35, 35, SPECIES_AIPOM},
+ {36, 36, SPECIES_TEDDIURSA},
+ {34, 34, SPECIES_SUNKERN},
+ {33, 33, SPECIES_LEDYBA},
+ {35, 35, SPECIES_HOOTHOOT},
+ {34, 34, SPECIES_PINECO},
+ {36, 36, SPECIES_HOUNDOUR},
+ {37, 37, SPECIES_MILTANK},
+ {39, 39, SPECIES_HOUNDOUR},
+ {40, 40, SPECIES_MILTANK},
+};
+
+const struct WildPokemonInfo gSafariZone_Northeast_LandMonsInfo = {25, gSafariZone_Northeast_LandMons};
+
+const struct WildPokemon gSafariZone_Northeast_RockSmashMons[] =
+{
+ {25, 30, SPECIES_SHUCKLE},
+ {20, 25, SPECIES_SHUCKLE},
+ {30, 35, SPECIES_SHUCKLE},
+ {30, 35, SPECIES_SHUCKLE},
+ {35, 40, SPECIES_SHUCKLE},
+};
+
+const struct WildPokemonInfo gSafariZone_Northeast_RockSmashMonsInfo = {25, gSafariZone_Northeast_RockSmashMons};
+
+const struct WildPokemon gMagmaHideout_1F_LandMons[] =
+{
+ {27, 27, SPECIES_GEODUDE},
+ {28, 28, SPECIES_TORKOAL},
+ {28, 28, SPECIES_GEODUDE},
+ {30, 30, SPECIES_TORKOAL},
+ {29, 29, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GRAVELER},
+ {30, 30, SPECIES_GRAVELER},
+ {31, 31, SPECIES_GRAVELER},
+ {32, 32, SPECIES_GRAVELER},
+ {33, 33, SPECIES_GRAVELER},
+};
+
+const struct WildPokemonInfo gMagmaHideout_1F_LandMonsInfo = {10, gMagmaHideout_1F_LandMons};
+
+const struct WildPokemon gMagmaHideout_2F_1R_LandMons[] =
+{
+ {27, 27, SPECIES_GEODUDE},
+ {28, 28, SPECIES_TORKOAL},
+ {28, 28, SPECIES_GEODUDE},
+ {30, 30, SPECIES_TORKOAL},
+ {29, 29, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GRAVELER},
+ {30, 30, SPECIES_GRAVELER},
+ {31, 31, SPECIES_GRAVELER},
+ {32, 32, SPECIES_GRAVELER},
+ {33, 33, SPECIES_GRAVELER},
+};
+
+const struct WildPokemonInfo gMagmaHideout_2F_1R_LandMonsInfo = {10, gMagmaHideout_2F_1R_LandMons};
+
+const struct WildPokemon gMagmaHideout_2F_2R_LandMons[] =
+{
+ {27, 27, SPECIES_GEODUDE},
+ {28, 28, SPECIES_TORKOAL},
+ {28, 28, SPECIES_GEODUDE},
+ {30, 30, SPECIES_TORKOAL},
+ {29, 29, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GRAVELER},
+ {30, 30, SPECIES_GRAVELER},
+ {31, 31, SPECIES_GRAVELER},
+ {32, 32, SPECIES_GRAVELER},
+ {33, 33, SPECIES_GRAVELER},
+};
+
+const struct WildPokemonInfo gMagmaHideout_2F_2R_LandMonsInfo = {10, gMagmaHideout_2F_2R_LandMons};
+
+const struct WildPokemon gMagmaHideout_3F_1R_LandMons[] =
+{
+ {27, 27, SPECIES_GEODUDE},
+ {28, 28, SPECIES_TORKOAL},
+ {28, 28, SPECIES_GEODUDE},
+ {30, 30, SPECIES_TORKOAL},
+ {29, 29, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GRAVELER},
+ {30, 30, SPECIES_GRAVELER},
+ {31, 31, SPECIES_GRAVELER},
+ {32, 32, SPECIES_GRAVELER},
+ {33, 33, SPECIES_GRAVELER},
+};
+
+const struct WildPokemonInfo gMagmaHideout_3F_1R_LandMonsInfo = {10, gMagmaHideout_3F_1R_LandMons};
+
+const struct WildPokemon gMagmaHideout_3F_2R_LandMons[] =
+{
+ {27, 27, SPECIES_GEODUDE},
+ {28, 28, SPECIES_TORKOAL},
+ {28, 28, SPECIES_GEODUDE},
+ {30, 30, SPECIES_TORKOAL},
+ {29, 29, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GRAVELER},
+ {30, 30, SPECIES_GRAVELER},
+ {31, 31, SPECIES_GRAVELER},
+ {32, 32, SPECIES_GRAVELER},
+ {33, 33, SPECIES_GRAVELER},
+};
+
+const struct WildPokemonInfo gMagmaHideout_3F_2R_LandMonsInfo = {10, gMagmaHideout_3F_2R_LandMons};
+
+const struct WildPokemon gMagmaHideout_4F_LandMons[] =
+{
+ {27, 27, SPECIES_GEODUDE},
+ {28, 28, SPECIES_TORKOAL},
+ {28, 28, SPECIES_GEODUDE},
+ {30, 30, SPECIES_TORKOAL},
+ {29, 29, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GRAVELER},
+ {30, 30, SPECIES_GRAVELER},
+ {31, 31, SPECIES_GRAVELER},
+ {32, 32, SPECIES_GRAVELER},
+ {33, 33, SPECIES_GRAVELER},
+};
+
+const struct WildPokemonInfo gMagmaHideout_4F_LandMonsInfo = {10, gMagmaHideout_4F_LandMons};
+
+const struct WildPokemon gMagmaHideout_3F_3R_LandMons[] =
+{
+ {27, 27, SPECIES_GEODUDE},
+ {28, 28, SPECIES_TORKOAL},
+ {28, 28, SPECIES_GEODUDE},
+ {30, 30, SPECIES_TORKOAL},
+ {29, 29, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GRAVELER},
+ {30, 30, SPECIES_GRAVELER},
+ {31, 31, SPECIES_GRAVELER},
+ {32, 32, SPECIES_GRAVELER},
+ {33, 33, SPECIES_GRAVELER},
+};
+
+const struct WildPokemonInfo gMagmaHideout_3F_3R_LandMonsInfo = {10, gMagmaHideout_3F_3R_LandMons};
+
+const struct WildPokemon gMagmaHideout_2F_3R_LandMons[] =
+{
+ {27, 27, SPECIES_GEODUDE},
+ {28, 28, SPECIES_TORKOAL},
+ {28, 28, SPECIES_GEODUDE},
+ {30, 30, SPECIES_TORKOAL},
+ {29, 29, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GEODUDE},
+ {30, 30, SPECIES_GRAVELER},
+ {30, 30, SPECIES_GRAVELER},
+ {31, 31, SPECIES_GRAVELER},
+ {32, 32, SPECIES_GRAVELER},
+ {33, 33, SPECIES_GRAVELER},
+};
+
+const struct WildPokemonInfo gMagmaHideout_2F_3R_LandMonsInfo = {10, gMagmaHideout_2F_3R_LandMons};
+
+const struct WildPokemon gMirageTower_1F_LandMons[] =
+{
+ {21, 21, SPECIES_SANDSHREW},
+ {21, 21, SPECIES_TRAPINCH},
+ {20, 20, SPECIES_SANDSHREW},
+ {20, 20, SPECIES_TRAPINCH},
+ {20, 20, SPECIES_SANDSHREW},
+ {20, 20, SPECIES_TRAPINCH},
+ {22, 22, SPECIES_SANDSHREW},
+ {22, 22, SPECIES_TRAPINCH},
+ {23, 23, SPECIES_SANDSHREW},
+ {23, 23, SPECIES_TRAPINCH},
+ {24, 24, SPECIES_SANDSHREW},
+ {24, 24, SPECIES_TRAPINCH},
+};
+
+const struct WildPokemonInfo gMirageTower_1F_LandMonsInfo = {10, gMirageTower_1F_LandMons};
+
+const struct WildPokemon gMirageTower_2F_LandMons[] =
+{
+ {21, 21, SPECIES_SANDSHREW},
+ {21, 21, SPECIES_TRAPINCH},
+ {20, 20, SPECIES_SANDSHREW},
+ {20, 20, SPECIES_TRAPINCH},
+ {20, 20, SPECIES_SANDSHREW},
+ {20, 20, SPECIES_TRAPINCH},
+ {22, 22, SPECIES_SANDSHREW},
+ {22, 22, SPECIES_TRAPINCH},
+ {23, 23, SPECIES_SANDSHREW},
+ {23, 23, SPECIES_TRAPINCH},
+ {24, 24, SPECIES_SANDSHREW},
+ {24, 24, SPECIES_TRAPINCH},
+};
+
+const struct WildPokemonInfo gMirageTower_2F_LandMonsInfo = {10, gMirageTower_2F_LandMons};
+
+const struct WildPokemon gMirageTower_3F_LandMons[] =
+{
+ {21, 21, SPECIES_SANDSHREW},
+ {21, 21, SPECIES_TRAPINCH},
+ {20, 20, SPECIES_SANDSHREW},
+ {20, 20, SPECIES_TRAPINCH},
+ {20, 20, SPECIES_SANDSHREW},
+ {20, 20, SPECIES_TRAPINCH},
+ {22, 22, SPECIES_SANDSHREW},
+ {22, 22, SPECIES_TRAPINCH},
+ {23, 23, SPECIES_SANDSHREW},
+ {23, 23, SPECIES_TRAPINCH},
+ {24, 24, SPECIES_SANDSHREW},
+ {24, 24, SPECIES_TRAPINCH},
+};
+
+const struct WildPokemonInfo gMirageTower_3F_LandMonsInfo = {10, gMirageTower_3F_LandMons};
+
+const struct WildPokemon gMirageTower_4F_LandMons[] =
+{
+ {21, 21, SPECIES_SANDSHREW},
+ {21, 21, SPECIES_TRAPINCH},
+ {20, 20, SPECIES_SANDSHREW},
+ {20, 20, SPECIES_TRAPINCH},
+ {20, 20, SPECIES_SANDSHREW},
+ {20, 20, SPECIES_TRAPINCH},
+ {22, 22, SPECIES_SANDSHREW},
+ {22, 22, SPECIES_TRAPINCH},
+ {23, 23, SPECIES_SANDSHREW},
+ {23, 23, SPECIES_TRAPINCH},
+ {24, 24, SPECIES_SANDSHREW},
+ {24, 24, SPECIES_TRAPINCH},
+};
+
+const struct WildPokemonInfo gMirageTower_4F_LandMonsInfo = {10, gMirageTower_4F_LandMons};
+
+const struct WildPokemon gDesertUnderpass_LandMons[] =
+{
+ {38, 38, SPECIES_DITTO},
+ {35, 35, SPECIES_WHISMUR},
+ {40, 40, SPECIES_DITTO},
+ {40, 40, SPECIES_LOUDRED},
+ {41, 41, SPECIES_DITTO},
+ {36, 36, SPECIES_WHISMUR},
+ {38, 38, SPECIES_LOUDRED},
+ {42, 42, SPECIES_DITTO},
+ {38, 38, SPECIES_WHISMUR},
+ {43, 43, SPECIES_DITTO},
+ {44, 44, SPECIES_LOUDRED},
+ {45, 45, SPECIES_DITTO},
+};
+
+const struct WildPokemonInfo gDesertUnderpass_LandMonsInfo = {10, gDesertUnderpass_LandMons};
+
+const struct WildPokemon gArtisanCave_B1F_LandMons[] =
+{
+ {40, 40, SPECIES_SMEARGLE},
+ {41, 41, SPECIES_SMEARGLE},
+ {42, 42, SPECIES_SMEARGLE},
+ {43, 43, SPECIES_SMEARGLE},
+ {44, 44, SPECIES_SMEARGLE},
+ {45, 45, SPECIES_SMEARGLE},
+ {46, 46, SPECIES_SMEARGLE},
+ {47, 47, SPECIES_SMEARGLE},
+ {48, 48, SPECIES_SMEARGLE},
+ {49, 49, SPECIES_SMEARGLE},
+ {50, 50, SPECIES_SMEARGLE},
+ {50, 50, SPECIES_SMEARGLE},
+};
+
+const struct WildPokemonInfo gArtisanCave_B1F_LandMonsInfo = {10, gArtisanCave_B1F_LandMons};
+
+const struct WildPokemon gArtisanCave_1F_LandMons[] =
+{
+ {40, 40, SPECIES_SMEARGLE},
+ {41, 41, SPECIES_SMEARGLE},
+ {42, 42, SPECIES_SMEARGLE},
+ {43, 43, SPECIES_SMEARGLE},
+ {44, 44, SPECIES_SMEARGLE},
+ {45, 45, SPECIES_SMEARGLE},
+ {46, 46, SPECIES_SMEARGLE},
+ {47, 47, SPECIES_SMEARGLE},
+ {48, 48, SPECIES_SMEARGLE},
+ {49, 49, SPECIES_SMEARGLE},
+ {50, 50, SPECIES_SMEARGLE},
+ {50, 50, SPECIES_SMEARGLE},
+};
+
+const struct WildPokemonInfo gArtisanCave_1F_LandMonsInfo = {10, gArtisanCave_1F_LandMons};
+
+const struct WildPokemon gAlteringCave1_LandMons[] =
+{
+ {10, 10, SPECIES_ZUBAT},
+ {12, 12, SPECIES_ZUBAT},
+ {8, 8, SPECIES_ZUBAT},
+ {14, 14, SPECIES_ZUBAT},
+ {10, 10, SPECIES_ZUBAT},
+ {12, 12, SPECIES_ZUBAT},
+ {16, 16, SPECIES_ZUBAT},
+ {6, 6, SPECIES_ZUBAT},
+ {8, 8, SPECIES_ZUBAT},
+ {14, 14, SPECIES_ZUBAT},
+ {8, 8, SPECIES_ZUBAT},
+ {14, 14, SPECIES_ZUBAT},
+};
+
+const struct WildPokemonInfo gAlteringCave1_LandMonsInfo = {7, gAlteringCave1_LandMons};
+
+const struct WildPokemon gAlteringCave2_LandMons[] =
+{
+ {7, 7, SPECIES_MAREEP},
+ {9, 9, SPECIES_MAREEP},
+ {5, 5, SPECIES_MAREEP},
+ {11, 11, SPECIES_MAREEP},
+ {7, 7, SPECIES_MAREEP},
+ {9, 9, SPECIES_MAREEP},
+ {13, 13, SPECIES_MAREEP},
+ {3, 3, SPECIES_MAREEP},
+ {5, 5, SPECIES_MAREEP},
+ {11, 11, SPECIES_MAREEP},
+ {5, 5, SPECIES_MAREEP},
+ {11, 11, SPECIES_MAREEP},
+};
+
+const struct WildPokemonInfo gAlteringCave2_LandMonsInfo = {7, gAlteringCave2_LandMons};
+
+const struct WildPokemon gAlteringCave3_LandMons[] =
+{
+ {23, 23, SPECIES_PINECO},
+ {25, 25, SPECIES_PINECO},
+ {22, 22, SPECIES_PINECO},
+ {27, 27, SPECIES_PINECO},
+ {23, 23, SPECIES_PINECO},
+ {25, 25, SPECIES_PINECO},
+ {29, 29, SPECIES_PINECO},
+ {19, 19, SPECIES_PINECO},
+ {21, 21, SPECIES_PINECO},
+ {27, 27, SPECIES_PINECO},
+ {21, 21, SPECIES_PINECO},
+ {27, 27, SPECIES_PINECO},
+};
+
+const struct WildPokemonInfo gAlteringCave3_LandMonsInfo = {7, gAlteringCave3_LandMons};
+
+const struct WildPokemon gAlteringCave4_LandMons[] =
+{
+ {16, 16, SPECIES_HOUNDOUR},
+ {18, 18, SPECIES_HOUNDOUR},
+ {14, 14, SPECIES_HOUNDOUR},
+ {20, 20, SPECIES_HOUNDOUR},
+ {16, 16, SPECIES_HOUNDOUR},
+ {18, 18, SPECIES_HOUNDOUR},
+ {22, 22, SPECIES_HOUNDOUR},
+ {12, 12, SPECIES_HOUNDOUR},
+ {14, 14, SPECIES_HOUNDOUR},
+ {20, 20, SPECIES_HOUNDOUR},
+ {14, 14, SPECIES_HOUNDOUR},
+ {20, 20, SPECIES_HOUNDOUR},
+};
+
+const struct WildPokemonInfo gAlteringCave4_LandMonsInfo = {7, gAlteringCave4_LandMons};
+
+const struct WildPokemon gAlteringCave5_LandMons[] =
+{
+ {10, 10, SPECIES_TEDDIURSA},
+ {12, 12, SPECIES_TEDDIURSA},
+ {8, 8, SPECIES_TEDDIURSA},
+ {14, 14, SPECIES_TEDDIURSA},
+ {10, 10, SPECIES_TEDDIURSA},
+ {12, 12, SPECIES_TEDDIURSA},
+ {16, 16, SPECIES_TEDDIURSA},
+ {6, 6, SPECIES_TEDDIURSA},
+ {8, 8, SPECIES_TEDDIURSA},
+ {14, 14, SPECIES_TEDDIURSA},
+ {8, 8, SPECIES_TEDDIURSA},
+ {14, 14, SPECIES_TEDDIURSA},
+};
+
+const struct WildPokemonInfo gAlteringCave5_LandMonsInfo = {7, gAlteringCave5_LandMons};
+
+const struct WildPokemon gAlteringCave6_LandMons[] =
+{
+ {22, 22, SPECIES_AIPOM},
+ {24, 24, SPECIES_AIPOM},
+ {20, 20, SPECIES_AIPOM},
+ {26, 26, SPECIES_AIPOM},
+ {22, 22, SPECIES_AIPOM},
+ {24, 24, SPECIES_AIPOM},
+ {28, 28, SPECIES_AIPOM},
+ {18, 18, SPECIES_AIPOM},
+ {20, 20, SPECIES_AIPOM},
+ {26, 26, SPECIES_AIPOM},
+ {20, 20, SPECIES_AIPOM},
+ {26, 26, SPECIES_AIPOM},
+};
+
+const struct WildPokemonInfo gAlteringCave6_LandMonsInfo = {7, gAlteringCave6_LandMons};
+
+const struct WildPokemon gAlteringCave7_LandMons[] =
+{
+ {22, 22, SPECIES_SHUCKLE},
+ {24, 24, SPECIES_SHUCKLE},
+ {20, 20, SPECIES_SHUCKLE},
+ {26, 26, SPECIES_SHUCKLE},
+ {22, 22, SPECIES_SHUCKLE},
+ {24, 24, SPECIES_SHUCKLE},
+ {28, 28, SPECIES_SHUCKLE},
+ {18, 18, SPECIES_SHUCKLE},
+ {20, 20, SPECIES_SHUCKLE},
+ {26, 26, SPECIES_SHUCKLE},
+ {20, 20, SPECIES_SHUCKLE},
+ {26, 26, SPECIES_SHUCKLE},
+};
+
+const struct WildPokemonInfo gAlteringCave7_LandMonsInfo = {7, gAlteringCave7_LandMons};
+
+const struct WildPokemon gAlteringCave8_LandMons[] =
+{
+ {22, 22, SPECIES_STANTLER},
+ {24, 24, SPECIES_STANTLER},
+ {20, 20, SPECIES_STANTLER},
+ {26, 26, SPECIES_STANTLER},
+ {22, 22, SPECIES_STANTLER},
+ {24, 24, SPECIES_STANTLER},
+ {28, 28, SPECIES_STANTLER},
+ {18, 18, SPECIES_STANTLER},
+ {20, 20, SPECIES_STANTLER},
+ {26, 26, SPECIES_STANTLER},
+ {20, 20, SPECIES_STANTLER},
+ {26, 26, SPECIES_STANTLER},
+};
+
+const struct WildPokemonInfo gAlteringCave8_LandMonsInfo = {7, gAlteringCave8_LandMons};
+
+const struct WildPokemon gAlteringCave9_LandMons[] =
+{
+ {22, 22, SPECIES_SMEARGLE},
+ {24, 24, SPECIES_SMEARGLE},
+ {20, 20, SPECIES_SMEARGLE},
+ {26, 26, SPECIES_SMEARGLE},
+ {22, 22, SPECIES_SMEARGLE},
+ {24, 24, SPECIES_SMEARGLE},
+ {28, 28, SPECIES_SMEARGLE},
+ {18, 18, SPECIES_SMEARGLE},
+ {20, 20, SPECIES_SMEARGLE},
+ {26, 26, SPECIES_SMEARGLE},
+ {20, 20, SPECIES_SMEARGLE},
+ {26, 26, SPECIES_SMEARGLE},
+};
+
+const struct WildPokemonInfo gAlteringCave9_LandMonsInfo = {7, gAlteringCave9_LandMons};
+
+const struct WildPokemon gMeteorFalls_StevensCave_LandMons[] =
+{
+ {33, 33, SPECIES_GOLBAT},
+ {35, 35, SPECIES_GOLBAT},
+ {33, 33, SPECIES_GOLBAT},
+ {35, 35, SPECIES_SOLROCK},
+ {33, 33, SPECIES_SOLROCK},
+ {37, 37, SPECIES_SOLROCK},
+ {35, 35, SPECIES_GOLBAT},
+ {39, 39, SPECIES_SOLROCK},
+ {38, 38, SPECIES_GOLBAT},
+ {40, 40, SPECIES_GOLBAT},
+ {38, 38, SPECIES_GOLBAT},
+ {40, 40, SPECIES_GOLBAT},
+};
+
+const struct WildPokemonInfo gMeteorFalls_StevensCave_LandMonsInfo = {10, gMeteorFalls_StevensCave_LandMons};
+
+const struct WildPokemonHeader gWildMonHeaders[] =
+{
+ {
+ .mapGroup = MAP_GROUP(ROUTE101),
+ .mapNum = MAP_NUM(ROUTE101),
+ .landMonsInfo = &gRoute101_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE102),
+ .mapNum = MAP_NUM(ROUTE102),
+ .landMonsInfo = &gRoute102_LandMonsInfo,
+ .waterMonsInfo = &gRoute102_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute102_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE103),
+ .mapNum = MAP_NUM(ROUTE103),
+ .landMonsInfo = &gRoute103_LandMonsInfo,
+ .waterMonsInfo = &gRoute103_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute103_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE104),
+ .mapNum = MAP_NUM(ROUTE104),
+ .landMonsInfo = &gRoute104_LandMonsInfo,
+ .waterMonsInfo = &gRoute104_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute104_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE105),
+ .mapNum = MAP_NUM(ROUTE105),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute105_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute105_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE110),
+ .mapNum = MAP_NUM(ROUTE110),
+ .landMonsInfo = &gRoute110_LandMonsInfo,
+ .waterMonsInfo = &gRoute110_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute110_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE111),
+ .mapNum = MAP_NUM(ROUTE111),
+ .landMonsInfo = &gRoute111_LandMonsInfo,
+ .waterMonsInfo = &gRoute111_WaterMonsInfo,
+ .rockSmashMonsInfo = &gRoute111_RockSmashMonsInfo,
+ .fishingMonsInfo = &gRoute111_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE112),
+ .mapNum = MAP_NUM(ROUTE112),
+ .landMonsInfo = &gRoute112_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE113),
+ .mapNum = MAP_NUM(ROUTE113),
+ .landMonsInfo = &gRoute113_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE114),
+ .mapNum = MAP_NUM(ROUTE114),
+ .landMonsInfo = &gRoute114_LandMonsInfo,
+ .waterMonsInfo = &gRoute114_WaterMonsInfo,
+ .rockSmashMonsInfo = &gRoute114_RockSmashMonsInfo,
+ .fishingMonsInfo = &gRoute114_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE116),
+ .mapNum = MAP_NUM(ROUTE116),
+ .landMonsInfo = &gRoute116_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE117),
+ .mapNum = MAP_NUM(ROUTE117),
+ .landMonsInfo = &gRoute117_LandMonsInfo,
+ .waterMonsInfo = &gRoute117_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute117_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE118),
+ .mapNum = MAP_NUM(ROUTE118),
+ .landMonsInfo = &gRoute118_LandMonsInfo,
+ .waterMonsInfo = &gRoute118_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute118_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE124),
+ .mapNum = MAP_NUM(ROUTE124),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute124_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute124_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(PETALBURG_WOODS),
+ .mapNum = MAP_NUM(PETALBURG_WOODS),
+ .landMonsInfo = &gPetalburgWoods_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(RUSTURF_TUNNEL),
+ .mapNum = MAP_NUM(RUSTURF_TUNNEL),
+ .landMonsInfo = &gRusturfTunnel_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(GRANITE_CAVE_1F),
+ .mapNum = MAP_NUM(GRANITE_CAVE_1F),
+ .landMonsInfo = &gGraniteCave_1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(GRANITE_CAVE_B1F),
+ .mapNum = MAP_NUM(GRANITE_CAVE_B1F),
+ .landMonsInfo = &gGraniteCave_B1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MT_PYRE_1F),
+ .mapNum = MAP_NUM(MT_PYRE_1F),
+ .landMonsInfo = &gMtPyre_1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(VICTORY_ROAD_1F),
+ .mapNum = MAP_NUM(VICTORY_ROAD_1F),
+ .landMonsInfo = &gVictoryRoad_1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SAFARI_ZONE_SOUTHEAST),
+ .mapNum = MAP_NUM(SAFARI_ZONE_SOUTHEAST),
+ .landMonsInfo = &gSafariZone_South_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(UNDERWATER2),
+ .mapNum = MAP_NUM(UNDERWATER2),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gUnderwater2_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ABANDONED_SHIP_ROOMS_B1F),
+ .mapNum = MAP_NUM(ABANDONED_SHIP_ROOMS_B1F),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gAbandonedShip_Rooms_B1F_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gAbandonedShip_Rooms_B1F_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(GRANITE_CAVE_B2F),
+ .mapNum = MAP_NUM(GRANITE_CAVE_B2F),
+ .landMonsInfo = &gGraniteCave_B2F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = &gGraniteCave_B2F_RockSmashMonsInfo,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(FIERY_PATH),
+ .mapNum = MAP_NUM(FIERY_PATH),
+ .landMonsInfo = &gFieryPath_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(METEOR_FALLS_B1F_2R),
+ .mapNum = MAP_NUM(METEOR_FALLS_B1F_2R),
+ .landMonsInfo = &gMeteorFalls_B1F_2R_LandMonsInfo,
+ .waterMonsInfo = &gMeteorFalls_B1F_2R_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gMeteorFalls_B1F_2R_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(JAGGED_PASS),
+ .mapNum = MAP_NUM(JAGGED_PASS),
+ .landMonsInfo = &gJaggedPass_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE106),
+ .mapNum = MAP_NUM(ROUTE106),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute106_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute106_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE107),
+ .mapNum = MAP_NUM(ROUTE107),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute107_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute107_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE108),
+ .mapNum = MAP_NUM(ROUTE108),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute108_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute108_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE109),
+ .mapNum = MAP_NUM(ROUTE109),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute109_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute109_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE115),
+ .mapNum = MAP_NUM(ROUTE115),
+ .landMonsInfo = &gRoute115_LandMonsInfo,
+ .waterMonsInfo = &gRoute115_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute115_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(NEW_MAUVILLE_INSIDE),
+ .mapNum = MAP_NUM(NEW_MAUVILLE_INSIDE),
+ .landMonsInfo = &gNewMauville_Inside_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE119),
+ .mapNum = MAP_NUM(ROUTE119),
+ .landMonsInfo = &gRoute119_LandMonsInfo,
+ .waterMonsInfo = &gRoute119_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute119_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE120),
+ .mapNum = MAP_NUM(ROUTE120),
+ .landMonsInfo = &gRoute120_LandMonsInfo,
+ .waterMonsInfo = &gRoute120_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute120_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE121),
+ .mapNum = MAP_NUM(ROUTE121),
+ .landMonsInfo = &gRoute121_LandMonsInfo,
+ .waterMonsInfo = &gRoute121_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute121_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE122),
+ .mapNum = MAP_NUM(ROUTE122),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute122_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute122_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE123),
+ .mapNum = MAP_NUM(ROUTE123),
+ .landMonsInfo = &gRoute123_LandMonsInfo,
+ .waterMonsInfo = &gRoute123_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute123_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(MT_PYRE_2F),
+ .mapNum = MAP_NUM(MT_PYRE_2F),
+ .landMonsInfo = &gMtPyre_2F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MT_PYRE_3F),
+ .mapNum = MAP_NUM(MT_PYRE_3F),
+ .landMonsInfo = &gMtPyre_3F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MT_PYRE_4F),
+ .mapNum = MAP_NUM(MT_PYRE_4F),
+ .landMonsInfo = &gMtPyre_4F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MT_PYRE_5F),
+ .mapNum = MAP_NUM(MT_PYRE_5F),
+ .landMonsInfo = &gMtPyre_5F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MT_PYRE_6F),
+ .mapNum = MAP_NUM(MT_PYRE_6F),
+ .landMonsInfo = &gMtPyre_6F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MT_PYRE_EXTERIOR),
+ .mapNum = MAP_NUM(MT_PYRE_EXTERIOR),
+ .landMonsInfo = &gMtPyre_Exterior_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MT_PYRE_SUMMIT),
+ .mapNum = MAP_NUM(MT_PYRE_SUMMIT),
+ .landMonsInfo = &gMtPyre_Summit_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(GRANITE_CAVE_STEVENS_ROOM),
+ .mapNum = MAP_NUM(GRANITE_CAVE_STEVENS_ROOM),
+ .landMonsInfo = &gGraniteCave_StevensRoom_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE125),
+ .mapNum = MAP_NUM(ROUTE125),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute125_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute125_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE126),
+ .mapNum = MAP_NUM(ROUTE126),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute126_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute126_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE127),
+ .mapNum = MAP_NUM(ROUTE127),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute127_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute127_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE128),
+ .mapNum = MAP_NUM(ROUTE128),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute128_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute128_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE129),
+ .mapNum = MAP_NUM(ROUTE129),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute129_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute129_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE130),
+ .mapNum = MAP_NUM(ROUTE130),
+ .landMonsInfo = &gRoute130_LandMonsInfo,
+ .waterMonsInfo = &gRoute130_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute130_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE131),
+ .mapNum = MAP_NUM(ROUTE131),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute131_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute131_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE132),
+ .mapNum = MAP_NUM(ROUTE132),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute132_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute132_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE133),
+ .mapNum = MAP_NUM(ROUTE133),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute133_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute133_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ROUTE134),
+ .mapNum = MAP_NUM(ROUTE134),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gRoute134_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gRoute134_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS),
+ .mapNum = MAP_NUM(ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gAbandonedShip_HiddenFloorCorridors_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gAbandonedShip_HiddenFloorCorridors_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM1),
+ .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM1),
+ .landMonsInfo = &gSeafloorCavern_Room1_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM2),
+ .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM2),
+ .landMonsInfo = &gSeafloorCavern_Room2_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM3),
+ .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM3),
+ .landMonsInfo = &gSeafloorCavern_Room3_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM4),
+ .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM4),
+ .landMonsInfo = &gSeafloorCavern_Room4_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM5),
+ .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM5),
+ .landMonsInfo = &gSeafloorCavern_Room5_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM6),
+ .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM6),
+ .landMonsInfo = &gSeafloorCavern_Room6_LandMonsInfo,
+ .waterMonsInfo = &gSeafloorCavern_Room6_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gSeafloorCavern_Room6_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM7),
+ .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM7),
+ .landMonsInfo = &gSeafloorCavern_Room7_LandMonsInfo,
+ .waterMonsInfo = &gSeafloorCavern_Room7_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gSeafloorCavern_Room7_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ROOM8),
+ .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ROOM8),
+ .landMonsInfo = &gSeafloorCavern_Room8_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SEAFLOOR_CAVERN_ENTRANCE),
+ .mapNum = MAP_NUM(SEAFLOOR_CAVERN_ENTRANCE),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gSeafloorCavern_Entrance_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gSeafloorCavern_Entrance_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_ENTRANCE),
+ .mapNum = MAP_NUM(CAVE_OF_ORIGIN_ENTRANCE),
+ .landMonsInfo = &gCaveOfOrigin_Entrance_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_1F),
+ .mapNum = MAP_NUM(CAVE_OF_ORIGIN_1F),
+ .landMonsInfo = &gCaveOfOrigin_1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_UNUSED_RS_B1F),
+ .mapNum = MAP_NUM(CAVE_OF_ORIGIN_UNUSED_RS_B1F),
+ .landMonsInfo = &gCaveOfOrigin_UnusedRubySapphireMap1_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_UNUSED_RS_B2F),
+ .mapNum = MAP_NUM(CAVE_OF_ORIGIN_UNUSED_RS_B2F),
+ .landMonsInfo = &gCaveOfOrigin_UnusedRubySapphireMap2_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(CAVE_OF_ORIGIN_UNUSED_RS_B3F),
+ .mapNum = MAP_NUM(CAVE_OF_ORIGIN_UNUSED_RS_B3F),
+ .landMonsInfo = &gCaveOfOrigin_UnusedRubySapphireMap3_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(NEW_MAUVILLE_ENTRANCE),
+ .mapNum = MAP_NUM(NEW_MAUVILLE_ENTRANCE),
+ .landMonsInfo = &gNewMauville_Entrance_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SAFARI_ZONE_SOUTHWEST),
+ .mapNum = MAP_NUM(SAFARI_ZONE_SOUTHWEST),
+ .landMonsInfo = &gSafariZone_Southwest_LandMonsInfo,
+ .waterMonsInfo = &gSafariZone_Southwest_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gSafariZone_Southwest_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(SAFARI_ZONE_NORTHEAST),
+ .mapNum = MAP_NUM(SAFARI_ZONE_NORTHEAST),
+ .landMonsInfo = &gSafariZone_North_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = &gSafariZone_North_RockSmashMonsInfo,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SAFARI_ZONE_NORTHWEST),
+ .mapNum = MAP_NUM(SAFARI_ZONE_NORTHWEST),
+ .landMonsInfo = &gSafariZone_Northwest_LandMonsInfo,
+ .waterMonsInfo = &gSafariZone_Northwest_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gSafariZone_Northwest_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(VICTORY_ROAD_B1F),
+ .mapNum = MAP_NUM(VICTORY_ROAD_B1F),
+ .landMonsInfo = &gVictoryRoad_B1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = &gVictoryRoad_B1F_RockSmashMonsInfo,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(VICTORY_ROAD_B2F),
+ .mapNum = MAP_NUM(VICTORY_ROAD_B2F),
+ .landMonsInfo = &gVictoryRoad_B2F_LandMonsInfo,
+ .waterMonsInfo = &gVictoryRoad_B2F_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gVictoryRoad_B2F_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(METEOR_FALLS_1F_1R),
+ .mapNum = MAP_NUM(METEOR_FALLS_1F_1R),
+ .landMonsInfo = &gMeteorFalls_1F_1R_LandMonsInfo,
+ .waterMonsInfo = &gMeteorFalls_1F_1R_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gMeteorFalls_1F_1R_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(METEOR_FALLS_1F_2R),
+ .mapNum = MAP_NUM(METEOR_FALLS_1F_2R),
+ .landMonsInfo = &gMeteorFalls_1F_2R_LandMonsInfo,
+ .waterMonsInfo = &gMeteorFalls_1F_2R_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gMeteorFalls_1F_2R_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(METEOR_FALLS_B1F_1R),
+ .mapNum = MAP_NUM(METEOR_FALLS_B1F_1R),
+ .landMonsInfo = &gMeteorFalls_B1F_1R_LandMonsInfo,
+ .waterMonsInfo = &gMeteorFalls_B1F_1R_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gMeteorFalls_B1F_1R_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM),
+ .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM),
+ .landMonsInfo = &gShoalCave_LowTideStairsRoom_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_LOWER_ROOM),
+ .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_LOWER_ROOM),
+ .landMonsInfo = &gShoalCave_LowTideLowerRoom_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_INNER_ROOM),
+ .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_INNER_ROOM),
+ .landMonsInfo = &gShoalCave_LowTideInnerRoom_LandMonsInfo,
+ .waterMonsInfo = &gShoalCave_LowTideInnerRoom_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gShoalCave_LowTideInnerRoom_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM),
+ .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM),
+ .landMonsInfo = &gShoalCave_LowTideEntranceRoom_LandMonsInfo,
+ .waterMonsInfo = &gShoalCave_LowTideEntranceRoom_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gShoalCave_LowTideEntranceRoom_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(LILYCOVE_CITY),
+ .mapNum = MAP_NUM(LILYCOVE_CITY),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gLilycoveCity_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gLilycoveCity_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(DEWFORD_TOWN),
+ .mapNum = MAP_NUM(DEWFORD_TOWN),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gDewfordTown_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gDewfordTown_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(SLATEPORT_CITY),
+ .mapNum = MAP_NUM(SLATEPORT_CITY),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gSlateportCity_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gSlateportCity_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(MOSSDEEP_CITY),
+ .mapNum = MAP_NUM(MOSSDEEP_CITY),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gMossdeepCity_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gMossdeepCity_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(PACIFIDLOG_TOWN),
+ .mapNum = MAP_NUM(PACIFIDLOG_TOWN),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gPacifidlogTown_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gPacifidlogTown_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(EVER_GRANDE_CITY),
+ .mapNum = MAP_NUM(EVER_GRANDE_CITY),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gEverGrandeCity_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gEverGrandeCity_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(PETALBURG_CITY),
+ .mapNum = MAP_NUM(PETALBURG_CITY),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gPetalburgCity_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gPetalburgCity_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(UNDERWATER1),
+ .mapNum = MAP_NUM(UNDERWATER1),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gUnderwater1_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SHOAL_CAVE_LOW_TIDE_ICE_ROOM),
+ .mapNum = MAP_NUM(SHOAL_CAVE_LOW_TIDE_ICE_ROOM),
+ .landMonsInfo = &gShoalCave_LowTideIceRoom_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SKY_PILLAR_1F),
+ .mapNum = MAP_NUM(SKY_PILLAR_1F),
+ .landMonsInfo = &gSkyPillar_1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SOOTOPOLIS_CITY),
+ .mapNum = MAP_NUM(SOOTOPOLIS_CITY),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = &gSootopolisCity_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gSootopolisCity_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(SKY_PILLAR_3F),
+ .mapNum = MAP_NUM(SKY_PILLAR_3F),
+ .landMonsInfo = &gSkyPillar_3F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SKY_PILLAR_5F),
+ .mapNum = MAP_NUM(SKY_PILLAR_5F),
+ .landMonsInfo = &gSkyPillar_5F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(SAFARI_ZONE_EM_2),
+ .mapNum = MAP_NUM(SAFARI_ZONE_EM_2),
+ .landMonsInfo = &gSafariZone_Southeast_LandMonsInfo,
+ .waterMonsInfo = &gSafariZone_Southeast_WaterMonsInfo,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = &gSafariZone_Southeast_FishingMonsInfo,
+ },
+ {
+ .mapGroup = MAP_GROUP(SAFARI_ZONE_EM_1),
+ .mapNum = MAP_NUM(SAFARI_ZONE_EM_1),
+ .landMonsInfo = &gSafariZone_Northeast_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = &gSafariZone_Northeast_RockSmashMonsInfo,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_1F),
+ .mapNum = MAP_NUM(MAGMA_HIDEOUT_1F),
+ .landMonsInfo = &gMagmaHideout_1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_2F_1R),
+ .mapNum = MAP_NUM(MAGMA_HIDEOUT_2F_1R),
+ .landMonsInfo = &gMagmaHideout_2F_1R_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_2F_2R),
+ .mapNum = MAP_NUM(MAGMA_HIDEOUT_2F_2R),
+ .landMonsInfo = &gMagmaHideout_2F_2R_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_3F_1R),
+ .mapNum = MAP_NUM(MAGMA_HIDEOUT_3F_1R),
+ .landMonsInfo = &gMagmaHideout_3F_1R_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_3F_2R),
+ .mapNum = MAP_NUM(MAGMA_HIDEOUT_3F_2R),
+ .landMonsInfo = &gMagmaHideout_3F_2R_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_4F),
+ .mapNum = MAP_NUM(MAGMA_HIDEOUT_4F),
+ .landMonsInfo = &gMagmaHideout_4F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_3F_3R),
+ .mapNum = MAP_NUM(MAGMA_HIDEOUT_3F_3R),
+ .landMonsInfo = &gMagmaHideout_3F_3R_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MAGMA_HIDEOUT_2F_3R),
+ .mapNum = MAP_NUM(MAGMA_HIDEOUT_2F_3R),
+ .landMonsInfo = &gMagmaHideout_2F_3R_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MIRAGE_TOWER_1F),
+ .mapNum = MAP_NUM(MIRAGE_TOWER_1F),
+ .landMonsInfo = &gMirageTower_1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MIRAGE_TOWER_2F),
+ .mapNum = MAP_NUM(MIRAGE_TOWER_2F),
+ .landMonsInfo = &gMirageTower_2F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MIRAGE_TOWER_3F),
+ .mapNum = MAP_NUM(MIRAGE_TOWER_3F),
+ .landMonsInfo = &gMirageTower_3F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(MIRAGE_TOWER_4F),
+ .mapNum = MAP_NUM(MIRAGE_TOWER_4F),
+ .landMonsInfo = &gMirageTower_4F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(DESERT_UNDERPASS),
+ .mapNum = MAP_NUM(DESERT_UNDERPASS),
+ .landMonsInfo = &gDesertUnderpass_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ARTISAN_CAVE_B1F),
+ .mapNum = MAP_NUM(ARTISAN_CAVE_B1F),
+ .landMonsInfo = &gArtisanCave_B1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ARTISAN_CAVE_1F),
+ .mapNum = MAP_NUM(ARTISAN_CAVE_1F),
+ .landMonsInfo = &gArtisanCave_1F_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ALTERING_CAVE),
+ .mapNum = MAP_NUM(ALTERING_CAVE),
+ .landMonsInfo = &gAlteringCave1_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ALTERING_CAVE),
+ .mapNum = MAP_NUM(ALTERING_CAVE),
+ .landMonsInfo = &gAlteringCave2_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ALTERING_CAVE),
+ .mapNum = MAP_NUM(ALTERING_CAVE),
+ .landMonsInfo = &gAlteringCave3_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ALTERING_CAVE),
+ .mapNum = MAP_NUM(ALTERING_CAVE),
+ .landMonsInfo = &gAlteringCave4_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ALTERING_CAVE),
+ .mapNum = MAP_NUM(ALTERING_CAVE),
+ .landMonsInfo = &gAlteringCave5_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ALTERING_CAVE),
+ .mapNum = MAP_NUM(ALTERING_CAVE),
+ .landMonsInfo = &gAlteringCave6_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ALTERING_CAVE),
+ .mapNum = MAP_NUM(ALTERING_CAVE),
+ .landMonsInfo = &gAlteringCave7_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ALTERING_CAVE),
+ .mapNum = MAP_NUM(ALTERING_CAVE),
+ .landMonsInfo = &gAlteringCave8_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(ALTERING_CAVE),
+ .mapNum = MAP_NUM(ALTERING_CAVE),
+ .landMonsInfo = &gAlteringCave9_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(METEOR_FALLS_STEVENS_CAVE),
+ .mapNum = MAP_NUM(METEOR_FALLS_STEVENS_CAVE),
+ .landMonsInfo = &gMeteorFalls_StevensCave_LandMonsInfo,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = MAP_GROUP(UNDEFINED),
+ .mapNum = MAP_NUM(UNDEFINED),
+ .landMonsInfo = NULL,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+};
+
+const struct WildPokemon gBattlePyramidPlaceholders_1[] =
+{
+ {5, 5, SPECIES_BULBASAUR},
+ {5, 5, SPECIES_BULBASAUR},
+ {5, 5, SPECIES_BULBASAUR},
+ {5, 5, SPECIES_BULBASAUR},
+ {5, 5, SPECIES_IVYSAUR},
+ {5, 5, SPECIES_IVYSAUR},
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_CHARMANDER},
+};
+
+const struct WildPokemonInfo gBattlePyramidPlaceholders_1Info = {4, gBattlePyramidPlaceholders_1};
+
+const struct WildPokemon gBattlePyramidPlaceholders_2[] =
+{
+ {5, 5, SPECIES_IVYSAUR},
+ {5, 5, SPECIES_IVYSAUR},
+ {5, 5, SPECIES_IVYSAUR},
+ {5, 5, SPECIES_IVYSAUR},
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMANDER},
+};
+
+const struct WildPokemonInfo gBattlePyramidPlaceholders_2Info = {4, gBattlePyramidPlaceholders_2};
+
+const struct WildPokemon gBattlePyramidPlaceholders_3[] =
+{
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_VENUSAUR},
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARIZARD},
+};
+
+const struct WildPokemonInfo gBattlePyramidPlaceholders_3Info = {4, gBattlePyramidPlaceholders_3};
+
+const struct WildPokemon gBattlePyramidPlaceholders_4[] =
+{
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_CHARMANDER},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_SQUIRTLE},
+};
+
+const struct WildPokemonInfo gBattlePyramidPlaceholders_4Info = {4, gBattlePyramidPlaceholders_4};
+
+const struct WildPokemon gBattlePyramidPlaceholders_5[] =
+{
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_WARTORTLE},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_WARTORTLE},
+};
+
+const struct WildPokemonInfo gBattlePyramidPlaceholders_5Info = {4, gBattlePyramidPlaceholders_5};
+
+const struct WildPokemon gBattlePyramidPlaceholders_6[] =
+{
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_WARTORTLE},
+ {5, 5, SPECIES_WARTORTLE},
+ {5, 5, SPECIES_WARTORTLE},
+ {5, 5, SPECIES_WARTORTLE},
+ {5, 5, SPECIES_WARTORTLE},
+ {5, 5, SPECIES_WARTORTLE},
+};
+
+const struct WildPokemonInfo gBattlePyramidPlaceholders_6Info = {4, gBattlePyramidPlaceholders_6};
+
+const struct WildPokemon gBattlePyramidPlaceholders_7[] =
+{
+ {5, 5, SPECIES_WARTORTLE},
+ {5, 5, SPECIES_WARTORTLE},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_SQUIRTLE},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARIZARD},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+ {5, 5, SPECIES_CHARMELEON},
+};
+
+const struct WildPokemonInfo gBattlePyramidPlaceholders_7Info = {8, gBattlePyramidPlaceholders_7};
+
+const struct WildPokemonHeader gBattlePyramidWildMonHeaders[] =
+{
+ {
+ .mapGroup = 0,
+ .mapNum = 1,
+ .landMonsInfo = &gBattlePyramidPlaceholders_1Info,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 0,
+ .mapNum = 2,
+ .landMonsInfo = &gBattlePyramidPlaceholders_2Info,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 0,
+ .mapNum = 3,
+ .landMonsInfo = &gBattlePyramidPlaceholders_3Info,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 0,
+ .mapNum = 4,
+ .landMonsInfo = &gBattlePyramidPlaceholders_4Info,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 0,
+ .mapNum = 5,
+ .landMonsInfo = &gBattlePyramidPlaceholders_5Info,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 0,
+ .mapNum = 6,
+ .landMonsInfo = &gBattlePyramidPlaceholders_6Info,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 0,
+ .mapNum = 7,
+ .landMonsInfo = &gBattlePyramidPlaceholders_7Info,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 255,
+ .mapNum = 255,
+ .landMonsInfo = NULL,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+};
+
+const struct WildPokemon gBattlePikeMons_1[] =
+{
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+ {5, 5, SPECIES_DUSCLOPS},
+ {5, 5, SPECIES_DUSCLOPS},
+ {5, 5, SPECIES_DUSCLOPS},
+ {5, 5, SPECIES_DUSCLOPS},
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+ {5, 5, SPECIES_DUSCLOPS},
+ {5, 5, SPECIES_DUSCLOPS},
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+};
+
+const struct WildPokemonInfo gBattlePikeMonsInfo_1 = {10, gBattlePikeMons_1};
+
+const struct WildPokemon gBattlePikeMons_2[] =
+{
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+ {5, 5, SPECIES_ELECTRODE},
+ {5, 5, SPECIES_ELECTRODE},
+ {5, 5, SPECIES_ELECTRODE},
+ {5, 5, SPECIES_ELECTRODE},
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+ {5, 5, SPECIES_ELECTRODE},
+ {5, 5, SPECIES_ELECTRODE},
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+};
+
+const struct WildPokemonInfo gBattlePikeMonsInfo_2 = {10, gBattlePikeMons_2};
+
+const struct WildPokemon gBattlePikeMons_3[] =
+{
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+ {5, 5, SPECIES_BRELOOM},
+ {5, 5, SPECIES_BRELOOM},
+ {5, 5, SPECIES_BRELOOM},
+ {5, 5, SPECIES_BRELOOM},
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+ {5, 5, SPECIES_BRELOOM},
+ {5, 5, SPECIES_BRELOOM},
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+};
+
+const struct WildPokemonInfo gBattlePikeMonsInfo_3 = {10, gBattlePikeMons_3};
+
+const struct WildPokemon gBattlePikeMons_4[] =
+{
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+ {5, 5, SPECIES_WOBBUFFET},
+ {5, 5, SPECIES_WOBBUFFET},
+ {5, 5, SPECIES_WOBBUFFET},
+ {5, 5, SPECIES_WOBBUFFET},
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+ {5, 5, SPECIES_WOBBUFFET},
+ {5, 5, SPECIES_WOBBUFFET},
+ {5, 5, SPECIES_SEVIPER},
+ {5, 5, SPECIES_MILOTIC},
+};
+
+const struct WildPokemonInfo gBattlePikeMonsInfo_4 = {10, gBattlePikeMons_4};
+
+const struct WildPokemonHeader gBattlePikeWildMonHeaders[] =
+{
+ {
+ .mapGroup = 0,
+ .mapNum = 1,
+ .landMonsInfo = &gBattlePikeMonsInfo_1,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 0,
+ .mapNum = 2,
+ .landMonsInfo = &gBattlePikeMonsInfo_2,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 0,
+ .mapNum = 3,
+ .landMonsInfo = &gBattlePikeMonsInfo_3,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 0,
+ .mapNum = 4,
+ .landMonsInfo = &gBattlePikeMonsInfo_4,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+ {
+ .mapGroup = 255,
+ .mapNum = 255,
+ .landMonsInfo = NULL,
+ .waterMonsInfo = NULL,
+ .rockSmashMonsInfo = NULL,
+ .fishingMonsInfo = NULL,
+ },
+};
+
+const struct WildPokemon gWildFeebasRoute119Data = {20, 25, SPECIES_FEEBAS};
+
+const u16 gRoute119WaterTileData[] =
+{
+ 0, 0x2D, 0,
+ 0x2E, 0x5B, 0x83,
+ 0x5C, 0x8B, 0x12A,
+};
+
+// code
+void DisableWildEncounters(bool8 disabled)
+{
+ sWildEncountersDisabled = disabled;
+}
+
+static u16 GetRoute119WaterTileNum(s16 x, s16 y, u8 section)
+{
+ u16 xCur;
+ u16 yCur;
+ u16 yMin = gRoute119WaterTileData[section * 3 + 0];
+ u16 yMax = gRoute119WaterTileData[section * 3 + 1];
+ u16 tileNum = gRoute119WaterTileData[section * 3 + 2];
+
+ for (yCur = yMin; yCur <= yMax; yCur++)
+ {
+ for (xCur = 0; xCur < gMapHeader.mapData->width; xCur++)
+ {
+ u8 tileBehaviorId = MapGridGetMetatileBehaviorAt(xCur + 7, yCur + 7);
+ if (MetatileBehavior_IsSurfableAndNotWaterfall(tileBehaviorId) == TRUE)
+ {
+ tileNum++;
+ if (x == xCur && y == yCur)
+ return tileNum;
+ }
+ }
+ }
+ return tileNum + 1;
+}
+
+static bool8 CheckFeebas(void)
+{
+ u8 i;
+ u16 feebasSpots[NUM_FEEBAS_SPOTS];
+ s16 x;
+ s16 y;
+ u8 route119Section = 0;
+ u16 waterTileNum;
+
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE119)
+ && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE119))
+ {
+ GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
+ x -= 7;
+ y -= 7;
+
+#ifdef NONMATCHING
+ if (y >= gRoute119WaterTileData[3 * 1 + 0] && y <= gRoute119WaterTileData[3 * 1 + 1])
+ route119Section = 1;
+ if (y >= gRoute119WaterTileData[3 * 2 + 0] && y <= gRoute119WaterTileData[3 * 2 + 1])
+ route119Section = 2;
+#else
+ {
+ register const u16 *arr asm("r0");
+ if (y >= (arr = gRoute119WaterTileData)[3 * 1 + 0] && y <= arr[3 * 1 + 1])
+ route119Section = 1;
+ if (y >= arr[3 * 2 + 0] && y <= arr[3 * 2 + 1])
+ route119Section = 2;
+ }
+#endif
+
+ if (Random() % 100 > 49) // 50% chance of encountering Feebas
+ return FALSE;
+
+ FeebasSeedRng(gSaveBlock1Ptr->easyChatPairs[0].unk2);
+ for (i = 0; i != NUM_FEEBAS_SPOTS;)
+ {
+ feebasSpots[i] = FeebasRandom() % 447;
+ if (feebasSpots[i] == 0)
+ feebasSpots[i] = 447;
+ if (feebasSpots[i] < 1 || feebasSpots[i] >= 4)
+ i++;
+ }
+ waterTileNum = GetRoute119WaterTileNum(x, y, route119Section);
+ for (i = 0; i < NUM_FEEBAS_SPOTS; i++)
+ {
+ if (waterTileNum == feebasSpots[i])
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+// The number 1103515245 comes from the example implementation of rand and srand
+// in the ISO C standard.
+
+static u16 FeebasRandom(void)
+{
+ sFeebasRngValue = (1103515245 * sFeebasRngValue) + 12345;
+ return sFeebasRngValue >> 16;
+}
+
+static void FeebasSeedRng(u16 seed)
+{
+ sFeebasRngValue = seed;
+}
+
+static u8 ChooseWildMonIndex_Land(void)
+{
+ u8 rand = Random() % 100;
+
+ if (rand < 20) // 20% chance
+ return 0;
+ else if (rand >= 20 && rand < 40) // 20% chance
+ return 1;
+ else if (rand >= 40 && rand < 50) // 10% chance
+ return 2;
+ else if (rand >= 50 && rand < 60) // 10% chance
+ return 3;
+ else if (rand >= 60 && rand < 70) // 10% chance
+ return 4;
+ else if (rand >= 70 && rand < 80) // 10% chance
+ return 5;
+ else if (rand >= 80 && rand < 85) // 5% chance
+ return 6;
+ else if (rand >= 85 && rand < 90) // 5% chance
+ return 7;
+ else if (rand >= 90 && rand < 94) // 4% chance
+ return 8;
+ else if (rand >= 94 && rand < 98) // 4% chance
+ return 9;
+ else if (rand == 98) // 1% chance
+ return 10;
+ else // 1% chance
+ return 11;
+}
+
+static u8 ChooseWildMonIndex_WaterRock(void)
+{
+ u8 rand = Random() % 100;
+
+ if (rand < 60) // 60% chance
+ return 0;
+ else if (rand >= 60 && rand < 90) // 30% chance
+ return 1;
+ else if (rand >= 90 && rand < 95) // 5% chance
+ return 2;
+ else if (rand >= 95 && rand < 99) // 4% chance
+ return 3;
+ else // 1% chance
+ return 4;
+}
+
+enum
+{
+ OLD_ROD,
+ GOOD_ROD,
+ SUPER_ROD
+};
+
+static u8 ChooseWildMonIndex_Fishing(u8 rod)
+{
+ u8 wildMonIndex = 0;
+ u8 rand = Random() % 100;
+
+ switch (rod)
+ {
+ case OLD_ROD:
+ if (rand < 70) // 70% chance
+ wildMonIndex = 0;
+ else // 30% chance
+ wildMonIndex = 1;
+ break;
+ case GOOD_ROD:
+ if (rand < 60) // 60% chance
+ wildMonIndex = 2;
+ if (rand >= 60 && rand < 80) // 20% chance
+ wildMonIndex = 3;
+ if (rand >= 80 && rand < 100) // 20% chance
+ wildMonIndex = 4;
+ break;
+ case SUPER_ROD:
+ if (rand < 40) // 40% chance
+ wildMonIndex = 5;
+ if (rand >= 40 && rand < 80) // 40% chance
+ wildMonIndex = 6;
+ if (rand >= 80 && rand < 95) // 15% chance
+ wildMonIndex = 7;
+ if (rand >= 95 && rand < 99) // 4% chance
+ wildMonIndex = 8;
+ if (rand == 99) // 1% chance
+ wildMonIndex = 9;
+ break;
+ }
+ return wildMonIndex;
+}
+
+static u8 ChooseWildMonLevel(const struct WildPokemon *wildPokemon)
+{
+ u8 min;
+ u8 max;
+ u8 range;
+ u8 rand;
+
+ // Make sure minimum level is less than maximum level
+ if (wildPokemon->maxLevel >= wildPokemon->minLevel)
+ {
+ min = wildPokemon->minLevel;
+ max = wildPokemon->maxLevel;
+ }
+ else
+ {
+ min = wildPokemon->maxLevel;
+ max = wildPokemon->minLevel;
+ }
+ range = max - min + 1;
+ rand = Random() % range;
+
+ // check ability for max level mon
+ if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3))
+ {
+ u8 ability = GetMonAbility(&gPlayerParty[0]);
+ if (ability == ABILITY_HUSTLE || ability == ABILITY_VITAL_SPIRIT || ability == ABILITY_PRESSURE)
+ {
+ if (Random() % 2 == 0)
+ return max;
+
+ if (rand != 0)
+ rand--;
+ }
+ }
+
+ return min + rand;
+}
+
+static u16 GetCurrentMapWildMonHeaderId(void)
+{
+ u16 i;
+
+ for (i = 0; ; i++)
+ {
+ const struct WildPokemonHeader *wildHeader = &gWildMonHeaders[i];
+ if (wildHeader->mapGroup == 0xFF)
+ break;
+
+ if (gWildMonHeaders[i].mapGroup == gSaveBlock1Ptr->location.mapGroup &&
+ gWildMonHeaders[i].mapNum == gSaveBlock1Ptr->location.mapNum)
+ {
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ALTERING_CAVE) &&
+ gSaveBlock1Ptr->location.mapNum == MAP_NUM(ALTERING_CAVE))
+ {
+ u16 alteringCaveId = VarGet(VAR_ALTERING_CAVE_WILD_SET);
+ if (alteringCaveId > 8)
+ alteringCaveId = 0;
+
+ i += alteringCaveId;
+ }
+
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+static u8 PickWildMonNature(void)
+{
+ u8 i;
+ u8 j;
+ struct Pokeblock *safariPokeblock;
+ u8 natures[25];
+
+ if (GetSafariZoneFlag() == TRUE && Random() % 100 < 80)
+ {
+ safariPokeblock = SafariZoneGetActivePokeblock();
+ if (safariPokeblock != NULL)
+ {
+ for (i = 0; i < 25; i++)
+ natures[i] = i;
+ for (i = 0; i < 24; i++)
+ {
+ for (j = i + 1; j < 25; j++)
+ {
+ if (Random() & 1)
+ {
+ u8 temp = natures[i];
+
+ natures[i] = natures[j];
+ natures[j] = temp;
+ }
+ }
+ }
+ for (i = 0; i < 25; i++)
+ {
+ if (PokeblockGetGain(natures[i], safariPokeblock) > 0)
+ return natures[i];
+ }
+ }
+ }
+ // check synchronize for a pokemon with the same ability
+ if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3)
+ && GetMonAbility(&gPlayerParty[0]) == ABILITY_SYNCHRONIZE
+ && Random() % 2 == 0)
+ {
+ return GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY) % 25;
+ }
+
+ // random nature
+ return Random() % 25;
+}
+
+static void CreateWildMon(u16 species, u8 level)
+{
+ bool32 checkCuteCharm;
+
+ ZeroEnemyPartyMons();
+ checkCuteCharm = TRUE;
+
+ switch (gBaseStats[species].genderRatio)
+ {
+ case MON_MALE:
+ case MON_FEMALE:
+ case MON_GENDERLESS:
+ checkCuteCharm = FALSE;
+ break;
+ }
+
+ if (checkCuteCharm
+ && !GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3)
+ && GetMonAbility(&gPlayerParty[0]) == ABILITY_CUTE_CHARM
+ && Random() % 3 != 0)
+ {
+ u16 leadingMonSpecies = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES);
+ u32 leadingMonPersonality = GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY);
+ u8 gender = GetGenderFromSpeciesAndPersonality(leadingMonSpecies, leadingMonPersonality);
+
+ // misses mon is genderless check, although no genderless mon can have cute charm as ability
+ if (gender == MON_FEMALE)
+ gender = MON_MALE;
+ else
+ gender = MON_FEMALE;
+
+ CreateMonWithGenderNatureLetter(&gEnemyParty[0], species, level, 32, gender, PickWildMonNature(), 0);
+ return;
+ }
+
+ CreateMonWithNature(&gEnemyParty[0], species, level, 32, PickWildMonNature());
+}
+
+enum
+{
+ WILD_AREA_LAND,
+ WILD_AREA_WATER,
+ WILD_AREA_ROCKS,
+ WILD_AREA_FISHING,
+};
+
+#define WILD_CHECK_REPEL 0x1
+#define WILD_CHECK_KEEN_EYE 0x2
+
+static bool8 TryGenerateWildMon(const struct WildPokemonInfo *wildMonInfo, u8 area, u8 flags)
+{
+ u8 wildMonIndex = 0;
+ u8 level;
+
+ switch (area)
+ {
+ case WILD_AREA_LAND:
+ if (TryGetAbilityInfluencedWildMonIndex(wildMonInfo->wildPokemon, TYPE_STEEL, ABILITY_MAGNET_PULL, &wildMonIndex))
+ break;
+ if (TryGetAbilityInfluencedWildMonIndex(wildMonInfo->wildPokemon, TYPE_ELECTRIC, ABILITY_STATIC, &wildMonIndex))
+ break;
+
+ wildMonIndex = ChooseWildMonIndex_Land();
+ break;
+ case WILD_AREA_WATER:
+ if (TryGetAbilityInfluencedWildMonIndex(wildMonInfo->wildPokemon, TYPE_ELECTRIC, ABILITY_STATIC, &wildMonIndex))
+ break;
+
+ wildMonIndex = ChooseWildMonIndex_WaterRock();
+ break;
+ case WILD_AREA_ROCKS:
+ wildMonIndex = ChooseWildMonIndex_WaterRock();
+ break;
+ }
+
+ level = ChooseWildMonLevel(&wildMonInfo->wildPokemon[wildMonIndex]);
+ if (flags & WILD_CHECK_REPEL && !IsWildLevelAllowedByRepel(level))
+ return FALSE;
+ if (gMapHeader.mapDataId != 0x166 && flags & WILD_CHECK_KEEN_EYE && !IsAbilityAllowingEncounter(level))
+ return FALSE;
+
+ CreateWildMon(wildMonInfo->wildPokemon[wildMonIndex].species, level);
+ return TRUE;
+}
+
+static u16 GenerateFishingWildMon(const struct WildPokemonInfo *wildMonInfo, u8 rod)
+{
+ u8 wildMonIndex = ChooseWildMonIndex_Fishing(rod);
+ u8 level = ChooseWildMonLevel(&wildMonInfo->wildPokemon[wildMonIndex]);
+
+ CreateWildMon(wildMonInfo->wildPokemon[wildMonIndex].species, level);
+ return wildMonInfo->wildPokemon[wildMonIndex].species;
+}
+
+static bool8 SetUpMassOutbreakEncounter(u8 flags)
+{
+ u16 i;
+
+ if (flags & WILD_CHECK_REPEL && !IsWildLevelAllowedByRepel(gSaveBlock1Ptr->outbreakPokemonLevel))
+ return FALSE;
+
+ CreateWildMon(gSaveBlock1Ptr->outbreakPokemonSpecies, gSaveBlock1Ptr->outbreakPokemonLevel);
+ for (i = 0; i < 4; i++)
+ SetMonMoveSlot(&gEnemyParty[0], gSaveBlock1Ptr->outbreakPokemonMoves[i], i);
+
+ return TRUE;
+}
+
+static bool8 DoMassOutbreakEncounterTest(void)
+{
+ if (gSaveBlock1Ptr->outbreakPokemonSpecies != 0
+ && gSaveBlock1Ptr->location.mapNum == gSaveBlock1Ptr->outbreakLocationMapNum
+ && gSaveBlock1Ptr->location.mapGroup == gSaveBlock1Ptr->outbreakLocationMapGroup)
+ {
+ if (Random() % 100 < gSaveBlock1Ptr->outbreakPokemonProbability)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool8 DoWildEncounterRateDiceRoll(u16 encounterRate)
+{
+ if (Random() % 2880 < encounterRate)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static bool8 DoWildEncounterRateTest(u32 encounterRate, bool8 ignoreAbility)
+{
+ encounterRate *= 16;
+ if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
+ encounterRate = encounterRate * 80 / 100;
+ ApplyFluteEncounterRateMod(&encounterRate);
+ ApplyCleanseTagEncounterRateMod(&encounterRate);
+ if (!ignoreAbility && !GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3))
+ {
+ u32 ability = GetMonAbility(&gPlayerParty[0]);
+
+ if (ability == ABILITY_STENCH && gMapHeader.mapDataId == 0x169)
+ encounterRate = encounterRate * 3 / 4;
+ else if (ability == ABILITY_STENCH)
+ encounterRate /= 2;
+ else if (ability == ABILITY_ILLUMINATE)
+ encounterRate *= 2;
+ else if (ability == ABILITY_WHITE_SMOKE)
+ encounterRate /= 2;
+ else if (ability == ABILITY_ARENA_TRAP)
+ encounterRate *= 2;
+ else if (ability == ABILITY_SAND_VEIL && gSaveBlock1Ptr->weather == 8)
+ encounterRate /= 2;
+ }
+ if (encounterRate > 2880)
+ encounterRate = 2880;
+ return DoWildEncounterRateDiceRoll(encounterRate);
+}
+
+static bool8 DoGlobalWildEncounterDiceRoll(void)
+{
+ if (Random() % 100 >= 60)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+static bool8 AreLegendariesInSootopolisPreventingEncounters(void)
+{
+ if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(SOOTOPOLIS_CITY)
+ || gSaveBlock1Ptr->location.mapNum != MAP_NUM(SOOTOPOLIS_CITY))
+ {
+ return FALSE;
+ }
+
+ return FlagGet(FLAG_LEGENDARIES_IN_SOOTOPOLIS);
+}
+
+bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavior)
+{
+ u16 headerId;
+ struct Roamer *roamer;
+
+ if (sWildEncountersDisabled == TRUE)
+ return FALSE;
+
+ headerId = GetCurrentMapWildMonHeaderId();
+ if (headerId == 0xFFFF) // invalid
+ {
+ if (gMapHeader.mapDataId == 0x166)
+ {
+ headerId = GetBattlePikeWildMonHeaderId();
+ if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
+ return FALSE;
+ else if (DoWildEncounterRateTest(gBattlePikeWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
+ return FALSE;
+ else if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
+ return FALSE;
+ else if (!TryGenerateBattlePikeWildMon(TRUE))
+ return FALSE;
+
+ BattleSetup_StartBattlePikeWildBattle();
+ return TRUE;
+ }
+ if (gMapHeader.mapDataId == 0x169)
+ {
+ headerId = gSaveBlock2Ptr->battlePyramidWildHeaderId;
+ if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
+ return FALSE;
+ else if (DoWildEncounterRateTest(gBattlePyramidWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
+ return FALSE;
+ else if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
+ return FALSE;
+
+ GenerateBattlePyramidWildMon();
+ BattleSetup_StartWildBattle();
+ return TRUE;
+ }
+ }
+ else
+ {
+ if (MetatileBehavior_IsLandWildEncounter(currMetaTileBehavior) == TRUE)
+ {
+ if (gWildMonHeaders[headerId].landMonsInfo == NULL)
+ return FALSE;
+ else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
+ return FALSE;
+ else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
+ return FALSE;
+
+ if (TryStartRoamerEncounter() == TRUE)
+ {
+ roamer = &gSaveBlock1Ptr->roamer;
+ if (!IsWildLevelAllowedByRepel(roamer->level))
+ return FALSE;
+
+ BattleSetup_StartRoamerBattle();
+ return TRUE;
+ }
+ else
+ {
+ if (DoMassOutbreakEncounterTest() == TRUE && SetUpMassOutbreakEncounter(WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
+ {
+ BattleSetup_StartWildBattle();
+ return TRUE;
+ }
+
+ // try a regular wild land encounter
+ if (TryGenerateWildMon(gWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
+ {
+ BattleSetup_StartWildBattle();
+ return TRUE;
+ }
+
+ return FALSE;
+ }
+ }
+ else if (MetatileBehavior_IsWaterWildEncounter(currMetaTileBehavior) == TRUE
+ || (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && MetatileBehavior_IsBridge(currMetaTileBehavior) == TRUE))
+ {
+ if (AreLegendariesInSootopolisPreventingEncounters() == TRUE)
+ return FALSE;
+ else if (gWildMonHeaders[headerId].waterMonsInfo == NULL)
+ return FALSE;
+ else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
+ return FALSE;
+ else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].waterMonsInfo->encounterRate, FALSE) != TRUE)
+ return FALSE;
+
+ if (TryStartRoamerEncounter() == TRUE)
+ {
+ roamer = &gSaveBlock1Ptr->roamer;
+ if (!IsWildLevelAllowedByRepel(roamer->level))
+ return FALSE;
+
+ BattleSetup_StartRoamerBattle();
+ return TRUE;
+ }
+ else // try a regular surfing encounter
+ {
+ if (TryGenerateWildMon(gWildMonHeaders[headerId].waterMonsInfo, WILD_AREA_WATER, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
+ {
+ BattleSetup_StartWildBattle();
+ return TRUE;
+ }
+
+ return FALSE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+void RockSmashWildEncounter(void)
+{
+ u16 headerId = GetCurrentMapWildMonHeaderId();
+
+ if (headerId != 0xFFFF)
+ {
+ const struct WildPokemonInfo *wildPokemonInfo = gWildMonHeaders[headerId].rockSmashMonsInfo;
+
+ if (wildPokemonInfo == NULL)
+ {
+ gSpecialVar_Result = FALSE;
+ }
+ else if (DoWildEncounterRateTest(wildPokemonInfo->encounterRate, 1) == TRUE
+ && TryGenerateWildMon(wildPokemonInfo, 2, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
+ {
+ BattleSetup_StartWildBattle();
+ gSpecialVar_Result = TRUE;
+ }
+ else
+ {
+ gSpecialVar_Result = FALSE;
+ }
+ }
+ else
+ {
+ gSpecialVar_Result = FALSE;
+ }
+}
+
+bool8 SweetScentWildEncounter(void)
+{
+ s16 x, y;
+ u16 headerId;
+
+ PlayerGetDestCoords(&x, &y);
+ headerId = GetCurrentMapWildMonHeaderId();
+ if (headerId == 0xFFFF) // invalid
+ {
+ if (gMapHeader.mapDataId == 0x166)
+ {
+ headerId = GetBattlePikeWildMonHeaderId();
+ if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0) != TRUE)
+ return FALSE;
+
+ TryGenerateBattlePikeWildMon(FALSE);
+ BattleSetup_StartBattlePikeWildBattle();
+ return TRUE;
+ }
+ if (gMapHeader.mapDataId == 0x169)
+ {
+ headerId = gSaveBlock2Ptr->battlePyramidWildHeaderId;
+ if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0) != TRUE)
+ return FALSE;
+
+ GenerateBattlePyramidWildMon();
+ BattleSetup_StartWildBattle();
+ return TRUE;
+ }
+ }
+ else
+ {
+ if (MetatileBehavior_IsLandWildEncounter(MapGridGetMetatileBehaviorAt(x, y)) == TRUE)
+ {
+ if (gWildMonHeaders[headerId].landMonsInfo == NULL)
+ return FALSE;
+
+ if (TryStartRoamerEncounter() == TRUE)
+ {
+ BattleSetup_StartRoamerBattle();
+ return TRUE;
+ }
+
+ if (DoMassOutbreakEncounterTest() == TRUE)
+ SetUpMassOutbreakEncounter(0);
+ else
+ TryGenerateWildMon(gWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0);
+
+ BattleSetup_StartWildBattle();
+ return TRUE;
+ }
+ else if (MetatileBehavior_IsWaterWildEncounter(MapGridGetMetatileBehaviorAt(x, y)) == TRUE)
+ {
+ if (AreLegendariesInSootopolisPreventingEncounters() == TRUE)
+ return FALSE;
+ if (gWildMonHeaders[headerId].waterMonsInfo == NULL)
+ return FALSE;
+
+ if (TryStartRoamerEncounter() == TRUE)
+ {
+ BattleSetup_StartRoamerBattle();
+ return TRUE;
+ }
+
+ TryGenerateWildMon(gWildMonHeaders[headerId].waterMonsInfo, WILD_AREA_WATER, 0);
+ BattleSetup_StartWildBattle();
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+bool8 DoesCurrentMapHaveFishingMons(void)
+{
+ u16 headerId = GetCurrentMapWildMonHeaderId();
+
+ if (headerId != 0xFFFF && gWildMonHeaders[headerId].fishingMonsInfo != NULL)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void FishingWildEncounter(u8 rod)
+{
+ u16 species;
+
+ if (CheckFeebas() == TRUE)
+ {
+ u8 level = ChooseWildMonLevel(&gWildFeebasRoute119Data);
+
+ species = gWildFeebasRoute119Data.species;
+ CreateWildMon(species, level);
+ }
+ else
+ {
+ species = GenerateFishingWildMon(gWildMonHeaders[GetCurrentMapWildMonHeaderId()].fishingMonsInfo, rod);
+ }
+ IncrementGameStat(GAME_STAT_FISHING_CAPTURES);
+ SetPokemonAnglerSpecies(species);
+ BattleSetup_StartWildBattle();
+}
+
+u16 GetLocalWildMon(bool8 *isWaterMon)
+{
+ u16 headerId;
+ const struct WildPokemonInfo *landMonsInfo;
+ const struct WildPokemonInfo *waterMonsInfo;
+
+ *isWaterMon = FALSE;
+ headerId = GetCurrentMapWildMonHeaderId();
+ if (headerId == 0xFFFF)
+ return SPECIES_NONE;
+ landMonsInfo = gWildMonHeaders[headerId].landMonsInfo;
+ waterMonsInfo = gWildMonHeaders[headerId].waterMonsInfo;
+ // Neither
+ if (landMonsInfo == NULL && waterMonsInfo == NULL)
+ return SPECIES_NONE;
+ // Land Pokemon
+ else if (landMonsInfo != NULL && waterMonsInfo == NULL)
+ return landMonsInfo->wildPokemon[ChooseWildMonIndex_Land()].species;
+ // Water Pokemon
+ else if (landMonsInfo == NULL && waterMonsInfo != NULL)
+ {
+ *isWaterMon = TRUE;
+ return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species;
+ }
+ // Either land or water Pokemon
+ if ((Random() % 100) < 80)
+ {
+ return landMonsInfo->wildPokemon[ChooseWildMonIndex_Land()].species;
+ }
+ else
+ {
+ *isWaterMon = TRUE;
+ return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species;
+ }
+}
+
+u16 GetLocalWaterMon(void)
+{
+ u16 headerId = GetCurrentMapWildMonHeaderId();
+
+ if (headerId != 0xFFFF)
+ {
+ const struct WildPokemonInfo *waterMonsInfo = gWildMonHeaders[headerId].waterMonsInfo;
+
+ if (waterMonsInfo)
+ return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species;
+ }
+ return SPECIES_NONE;
+}
+
+bool8 UpdateRepelCounter(void)
+{
+ u16 steps;
+
+ if (InBattlePike() || InBattlePyramid())
+ return FALSE;
+ if (InUnionRoom() == TRUE)
+ return FALSE;
+
+ steps = VarGet(VAR_REPEL_STEP_COUNT);
+
+ if (steps != 0)
+ {
+ steps--;
+ VarSet(VAR_REPEL_STEP_COUNT, steps);
+ if (steps == 0)
+ {
+ ScriptContext1_SetupScript(EventScript_RepelWoreOff);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 IsWildLevelAllowedByRepel(u8 wildLevel)
+{
+ u8 i;
+
+ if (!VarGet(VAR_REPEL_STEP_COUNT))
+ return TRUE;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_HP) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
+ {
+ u8 ourLevel = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
+
+ if (wildLevel < ourLevel)
+ return FALSE;
+ else
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 IsAbilityAllowingEncounter(u8 level)
+{
+ u8 ability;
+
+ if (GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3))
+ return TRUE;
+
+ ability = GetMonAbility(&gPlayerParty[0]);
+ if (ability == ABILITY_KEEN_EYE || ability == ABILITY_INTIMIDATE)
+ {
+ u8 playerMonLevel = GetMonData(&gPlayerParty[0], MON_DATA_LEVEL);
+ if (playerMonLevel > 5 && level <= playerMonLevel - 5 && !(Random() % 2))
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static bool8 TryGetRandomWildMonIndexByType(const struct WildPokemon *wildMon, u8 type, u8 numMon, u8 *monIndex)
+{
+ u8 validIndexes[numMon]; // variable length array, an interesting feature
+ u8 i, validMonCount;
+
+ for (i = 0; i < numMon; i++)
+ validIndexes[i] = 0;
+
+ for (validMonCount = 0, i = 0; i < numMon; i++)
+ {
+ if (gBaseStats[wildMon[i].species].type1 == type || gBaseStats[wildMon[i].species].type2 == type)
+ validIndexes[validMonCount++] = i;
+ }
+
+ if (validMonCount == 0 || validMonCount == numMon)
+ return FALSE;
+
+ *monIndex = validIndexes[Random() % validMonCount];
+ return TRUE;
+}
+
+static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u8 ability, u8 *monIndex)
+{
+ if (GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3))
+ return FALSE;
+ else if (GetMonAbility(&gPlayerParty[0]) != ability)
+ return FALSE;
+ else if (Random() % 2 != 0)
+ return FALSE;
+
+ return TryGetRandomWildMonIndexByType(wildMon, type, LAND_WILD_COUNT, monIndex);
+}
+
+static void ApplyFluteEncounterRateMod(u32 *encRate)
+{
+ if (FlagGet(FLAG_SYS_ENC_UP_ITEM) == TRUE)
+ *encRate += *encRate / 2;
+ else if (FlagGet(FLAG_SYS_ENC_DOWN_ITEM) == TRUE)
+ *encRate = *encRate / 2;
+}
+
+static void ApplyCleanseTagEncounterRateMod(u32 *encRate)
+{
+ if (GetMonData(&gPlayerParty[0], MON_DATA_HELD_ITEM) == ITEM_CLEANSE_TAG)
+ *encRate = *encRate * 2 / 3;
+}
diff --git a/src/window.c b/src/window.c
index f4cb48ec0..9a892d079 100644
--- a/src/window.c
+++ b/src/window.c
@@ -403,7 +403,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
}
}
-void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height)
+void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height)
{
BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height);
}
@@ -465,696 +465,74 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
}
-// functionally equivalent, its fucking hard to match
-#ifdef NONMATCHING
+#define MOVE_TILES_DOWN(a) \
+{ \
+ destOffset = i + (a); \
+ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
+ if (srcOffset < size) \
+ *(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \
+ else \
+ *(u32*)(tileData + destOffset) = fillValue32; \
+ distanceLoop++; \
+}
+
+#define MOVE_TILES_UP(a) \
+{ \
+ destOffset = i + (a); \
+ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
+ if (srcOffset < size) \
+ *(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \
+ else \
+ *(u32*)(tileData - destOffset) = fillValue32; \
+ distanceLoop++; \
+}
+
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
{
- s32 i, id1, id2, size;
- u32 distanceLoop, toFill, width;
- u8 *tileData;
- struct WindowTemplate window;
-
- tileData = gWindows[windowId].tileData;
- toFill = (fillValue << 0x18) | (fillValue << 0x10) | (fillValue << 8) | fillValue;
- window = gWindows[windowId].window;
- size = 0x20 * (window.height * window.width);
- width = window.width;
- if (direction != 1)
+ struct WindowTemplate window = gWindows[windowId].window;
+ u8 *tileData = gWindows[windowId].tileData;
+ u32 fillValue32 = (fillValue << 24) | (fillValue << 16) | (fillValue << 8) | fillValue;
+ s32 size = window.height * window.width * 32;
+ u32 width = window.width;
+ s32 i;
+ s32 srcOffset, destOffset;
+ u32 distanceLoop;
+
+ switch (direction)
{
- s32 signedDirection = direction;
- if (signedDirection <= 1)
+ case 0:
+ for (i = 0; i < size; i += 32)
{
- if (signedDirection == 0)
- {
- for (i = 0; i < size; i += 0x20)
- {
- distanceLoop = distance;
- id1 = i + 0;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
- else
- *(u32*)(tileData + id1) = toFill;
-
- distanceLoop++;
- id1 = i + 4;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
- else
- *(u32*)(tileData + id1) = toFill;
-
- distanceLoop++;
- id1 = i + 8;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
- else
- *(u32*)(tileData + id1) = toFill;
-
- distanceLoop++;
- id1 = i + 12;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
- else
- *(u32*)(tileData + id1) = toFill;
-
- distanceLoop++;
- id1 = i + 16;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
- else
- *(u32*)(tileData + id1) = toFill;
-
- distanceLoop++;
- id1 = i + 20;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
- else
- *(u32*)(tileData + id1) = toFill;
-
- distanceLoop++;
- id1 = i + 24;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
- else
- *(u32*)(tileData + id1) = toFill;
-
- distanceLoop++;
- id1 = i + 28;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
- else
- *(u32*)(tileData + id1) = toFill;
- }
- }
+ distanceLoop = distance;
+ MOVE_TILES_DOWN(0)
+ MOVE_TILES_DOWN(4)
+ MOVE_TILES_DOWN(8)
+ MOVE_TILES_DOWN(12)
+ MOVE_TILES_DOWN(16)
+ MOVE_TILES_DOWN(20)
+ MOVE_TILES_DOWN(24)
+ MOVE_TILES_DOWN(28)
}
- }
- else
- {
+ break;
+ case 1:
tileData += size - 4;
- for (i = 0; i < size; i += 0x20)
+ for (i = 0; i < size; i += 32)
{
distanceLoop = distance;
- id1 = i + 0;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
- else
- *(u32*)(tileData - id1) = toFill;
-
- distanceLoop++;
- id1 = i + 4;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
- else
- *(u32*)(tileData - id1) = toFill;
-
- distanceLoop++;
- id1 = i + 8;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
- else
- *(u32*)(tileData - id1) = toFill;
-
- distanceLoop++;
- id1 = i + 12;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
- else
- *(u32*)(tileData - id1) = toFill;
-
- distanceLoop++;
- id1 = i + 16;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
- else
- *(u32*)(tileData - id1) = toFill;
-
- distanceLoop++;
- id1 = i + 20;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
- else
- *(u32*)(tileData - id1) = toFill;
-
- distanceLoop++;
- id1 = i + 24;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
- else
- *(u32*)(tileData - id1) = toFill;
-
- distanceLoop++;
- id1 = i + 28;
- id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
- if (id2 < size)
- *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
- else
- *(u32*)(tileData - id1) = toFill;
+ MOVE_TILES_UP(0)
+ MOVE_TILES_UP(4)
+ MOVE_TILES_UP(8)
+ MOVE_TILES_UP(12)
+ MOVE_TILES_UP(16)
+ MOVE_TILES_UP(20)
+ MOVE_TILES_UP(24)
+ MOVE_TILES_UP(28)
}
+ break;
+ case 2:
+ break;
}
}
-#else
-__attribute__((naked))
-void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x8\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- lsls r1, 24\n\
- lsrs r1, 24\n\
- mov r8, r1\n\
- lsls r2, 24\n\
- lsrs r2, 24\n\
- str r2, [sp]\n\
- lsls r3, 24\n\
- lsrs r3, 24\n\
- ldr r2, =gWindows\n\
- lsls r1, r0, 1\n\
- adds r1, r0\n\
- lsls r1, 2\n\
- adds r4, r1, r2\n\
- adds r2, 0x8\n\
- adds r1, r2\n\
- ldr r5, [r1]\n\
- lsls r7, r3, 24\n\
- lsls r0, r3, 16\n\
- orrs r7, r0\n\
- lsls r0, r3, 8\n\
- orrs r7, r0\n\
- orrs r7, r3\n\
- ldr r1, [r4]\n\
- ldr r2, [r4, 0x4]\n\
- ldrb r3, [r4, 0x4]\n\
- lsrs r0, r1, 24\n\
- muls r0, r3\n\
- lsls r6, r0, 5\n\
- lsrs r1, 24\n\
- mov r12, r1\n\
- mov r0, r8\n\
- cmp r0, 0x1\n\
- bne _08003CE8\n\
- b _08003E9E\n\
-_08003CE8:\n\
- cmp r0, 0x1\n\
- ble _08003CEE\n\
- b _08004046\n\
-_08003CEE:\n\
- cmp r0, 0\n\
- beq _08003CF4\n\
- b _08004046\n\
-_08003CF4:\n\
- movs r4, 0\n\
- cmp r4, r6\n\
- blt _08003CFC\n\
- b _08004046\n\
-_08003CFC:\n\
- movs r1, 0x8\n\
- negs r1, r1\n\
- mov r9, r1\n\
- movs r2, 0x7\n\
- mov r8, r2\n\
- mov r10, r5\n\
-_08003D08:\n\
- ldr r3, [sp]\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- adds r0, r3, 0\n\
- mov r2, r8\n\
- ands r0, r2\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003D34\n\
- adds r0, r5, r1\n\
- ldr r0, [r0]\n\
- mov r1, r10\n\
- str r0, [r1]\n\
- b _08003D38\n\
- .pool\n\
-_08003D34:\n\
- mov r2, r10\n\
- str r7, [r2]\n\
-_08003D38:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0x4\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003D64\n\
- adds r0, r5, r2\n\
- adds r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003D68\n\
-_08003D64:\n\
- adds r0, r5, r2\n\
- str r7, [r0]\n\
-_08003D68:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x8\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003D96\n\
- adds r0, r5, r2\n\
- adds r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003D9A\n\
-_08003D96:\n\
- adds r0, r5, r2\n\
- str r7, [r0]\n\
-_08003D9A:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0xC\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003DC8\n\
- adds r0, r5, r2\n\
- adds r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003DCC\n\
-_08003DC8:\n\
- adds r0, r5, r2\n\
- str r7, [r0]\n\
-_08003DCC:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x10\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003DFA\n\
- adds r0, r5, r2\n\
- adds r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003DFE\n\
-_08003DFA:\n\
- adds r0, r5, r2\n\
- str r7, [r0]\n\
-_08003DFE:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x14\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003E2C\n\
- adds r0, r5, r2\n\
- adds r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003E30\n\
-_08003E2C:\n\
- adds r0, r5, r2\n\
- str r7, [r0]\n\
-_08003E30:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x18\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003E5E\n\
- adds r0, r5, r2\n\
- adds r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003E62\n\
-_08003E5E:\n\
- adds r0, r5, r2\n\
- str r7, [r0]\n\
-_08003E62:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x1C\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- adds r0, r1, 0\n\
- mov r1, r8\n\
- ands r3, r1\n\
- orrs r0, r3\n\
- lsls r0, 2\n\
- adds r1, r4, r0\n\
- cmp r1, r6\n\
- bge _08003E8C\n\
- adds r0, r5, r2\n\
- adds r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003E90\n\
-_08003E8C:\n\
- adds r0, r5, r2\n\
- str r7, [r0]\n\
-_08003E90:\n\
- movs r2, 0x20\n\
- add r10, r2\n\
- adds r4, 0x20\n\
- cmp r4, r6\n\
- bge _08003E9C\n\
- b _08003D08\n\
-_08003E9C:\n\
- b _08004046\n\
-_08003E9E:\n\
- subs r0, r6, 0x4\n\
- adds r5, r0\n\
- movs r4, 0\n\
- cmp r4, r6\n\
- blt _08003EAA\n\
- b _08004046\n\
-_08003EAA:\n\
- movs r0, 0x8\n\
- negs r0, r0\n\
- mov r9, r0\n\
- movs r1, 0x7\n\
- mov r8, r1\n\
- mov r10, r5\n\
-_08003EB6:\n\
- ldr r3, [sp]\n\
- adds r0, r3, 0\n\
- mov r2, r9\n\
- ands r0, r2\n\
- mov r1, r12\n\
- muls r1, r0\n\
- adds r0, r3, 0\n\
- mov r2, r8\n\
- ands r0, r2\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003EDC\n\
- subs r0, r5, r1\n\
- ldr r0, [r0]\n\
- mov r1, r10\n\
- str r0, [r1]\n\
- b _08003EE0\n\
-_08003EDC:\n\
- mov r2, r10\n\
- str r7, [r2]\n\
-_08003EE0:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0x4\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003F0C\n\
- subs r0, r5, r2\n\
- subs r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003F10\n\
-_08003F0C:\n\
- subs r0, r5, r2\n\
- str r7, [r0]\n\
-_08003F10:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x8\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003F3E\n\
- subs r0, r5, r2\n\
- subs r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003F42\n\
-_08003F3E:\n\
- subs r0, r5, r2\n\
- str r7, [r0]\n\
-_08003F42:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0xC\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003F70\n\
- subs r0, r5, r2\n\
- subs r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003F74\n\
-_08003F70:\n\
- subs r0, r5, r2\n\
- str r7, [r0]\n\
-_08003F74:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x10\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003FA2\n\
- subs r0, r5, r2\n\
- subs r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003FA6\n\
-_08003FA2:\n\
- subs r0, r5, r2\n\
- str r7, [r0]\n\
-_08003FA6:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x14\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08003FD4\n\
- subs r0, r5, r2\n\
- subs r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08003FD8\n\
-_08003FD4:\n\
- subs r0, r5, r2\n\
- str r7, [r0]\n\
-_08003FD8:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x18\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- str r1, [sp, 0x4]\n\
- adds r0, r3, 0\n\
- mov r1, r8\n\
- ands r0, r1\n\
- ldr r1, [sp, 0x4]\n\
- orrs r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4, r1\n\
- cmp r1, r6\n\
- bge _08004006\n\
- subs r0, r5, r2\n\
- subs r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _0800400A\n\
-_08004006:\n\
- subs r0, r5, r2\n\
- str r7, [r0]\n\
-_0800400A:\n\
- adds r3, 0x1\n\
- adds r2, r4, 0\n\
- adds r2, 0x1C\n\
- adds r0, r3, 0\n\
- mov r1, r9\n\
- ands r0, r1\n\
- mov r1, r12\n\
- muls r1, r0\n\
- adds r0, r1, 0\n\
- mov r1, r8\n\
- ands r3, r1\n\
- orrs r0, r3\n\
- lsls r0, 2\n\
- adds r1, r4, r0\n\
- cmp r1, r6\n\
- bge _08004034\n\
- subs r0, r5, r2\n\
- subs r1, r5, r1\n\
- ldr r1, [r1]\n\
- str r1, [r0]\n\
- b _08004038\n\
-_08004034:\n\
- subs r0, r5, r2\n\
- str r7, [r0]\n\
-_08004038:\n\
- movs r2, 0x20\n\
- negs r2, r2\n\
- add r10, r2\n\
- adds r4, 0x20\n\
- cmp r4, r6\n\
- bge _08004046\n\
- b _08003EB6\n\
-_08004046:\n\
- add sp, 0x8\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided");
-}
-#endif // NONMATCHING
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8))
{