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author | DizzyEggg <jajkodizzy@wp.pl> | 2018-01-21 14:23:04 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-21 14:23:04 +0100 |
commit | e85d7d5492fb854ba627fb93f4265f1953437327 (patch) | |
tree | a08966da51210038e4baf75307ac94a770550199 /src/battle_transition.c | |
parent | 0db23bc215000bbad41968ba5a650e55f86ceb71 (diff) |
Add a comment about one battle transition
Diffstat (limited to 'src/battle_transition.c')
-rw-r--r-- | src/battle_transition.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c index ca2134837..e003e0fce 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task) return FALSE; } +// This function never increments the state counter, because the loop condition +// is always false, resulting in the game being stuck in an infinite loop. +// It's possible this transition is only partially +// done and the second part was left out. static bool8 Phase2_ShredSplit_Func3(struct Task *task) { u16 i; |