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authorPikalaxALT <pikalaxalt@gmail.com>2018-02-11 20:12:40 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2018-02-11 20:12:40 -0500
commit590c4b500b9dd37d372a935865aa4df0ab0bf43c (patch)
tree5572d76c91e106e74e1401076f130fb902f6b67b /src/calculate_base_damage.c
parentbc063b45d05716d1eab283f6d474bcdc601cafde (diff)
parent14a76793e596d612efd273169c4172922c270f13 (diff)
Merge branch 'master' into record_mixing
Diffstat (limited to 'src/calculate_base_damage.c')
-rw-r--r--src/calculate_base_damage.c60
1 files changed, 26 insertions, 34 deletions
diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c
index 8996059f9..98468caa2 100644
--- a/src/calculate_base_damage.c
+++ b/src/calculate_base_damage.c
@@ -1,23 +1,15 @@
#include "global.h"
-#include "abilities.h"
+#include "constants/abilities.h"
#include "battle.h"
-#include "hold_effects.h"
+#include "battle_setup.h"
+#include "constants/hold_effects.h"
#include "event_data.h"
#include "item.h"
-#include "items.h"
+#include "constants/items.h"
#include "pokemon.h"
-#include "species.h"
-#include "moves.h"
-#include "battle_move_effects.h"
-
-extern u32 gBattleTypeFlags;
-extern struct BattlePokemon gBattleMons[4];
-extern u16 gCurrentMove;
-extern u8 gCritMultiplier;
-extern u16 gBattleWeather;
-extern struct BattleEnigmaBerry gEnigmaBerries[];
-extern u16 gBattleMovePower;
-extern u16 gTrainerBattleOpponent_A;
+#include "constants/species.h"
+#include "constants/moves.h"
+#include "constants/battle_move_effects.h"
bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank);
@@ -84,13 +76,13 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
attack *= 2;
- if (ShouldGetStatBadgeBoost(BADGE01_GET, bankAtk))
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE01_GET, bankAtk))
attack = (110 * attack) / 100;
- if (ShouldGetStatBadgeBoost(BADGE05_GET, bankDef))
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE05_GET, bankDef))
defense = (110 * defense) / 100;
- if (ShouldGetStatBadgeBoost(BADGE07_GET, bankAtk))
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankAtk))
spAttack = (110 * spAttack) / 100;
- if (ShouldGetStatBadgeBoost(BADGE07_GET, bankDef))
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankDef))
spDefense = (110 * spDefense) / 100;
for (i = 0; i < 17; i++)
@@ -149,35 +141,35 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
defense /= 2;
- if (type < TYPE_MYSTERY) // is physical
+ if (IS_MOVE_PHYSICAL(type))
{
if (gCritMultiplier == 2)
{
- if (attacker->statStages[STAT_STAGE_ATK] > 6)
- APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
+ if (attacker->statStages[STAT_ATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
else
damage = attack;
}
else
- APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
- if (defender->statStages[STAT_STAGE_DEF] < 6)
- APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
+ if (defender->statStages[STAT_DEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
else
damageHelper = defense;
}
else
- APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
damage = damage / damageHelper;
damage /= 50;
- if ((attacker->status1 & STATUS_BURN) && attacker->ability != ABILITY_GUTS)
+ if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS)
damage /= 2;
if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
@@ -199,30 +191,30 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (type == TYPE_MYSTERY)
damage = 0; // is ??? type. does 0 damage.
- if (type > TYPE_MYSTERY) // is special?
+ if (IS_MOVE_SPECIAL(type))
{
if (gCritMultiplier == 2)
{
- if (attacker->statStages[STAT_STAGE_SPATK] > 6)
- APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
+ if (attacker->statStages[STAT_SPATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
else
damage = spAttack;
}
else
- APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
- if (defender->statStages[STAT_STAGE_SPDEF] < 6)
- APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
+ if (defender->statStages[STAT_SPDEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
else
damageHelper = spDefense;
}
else
- APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
damage = (damage / damageHelper);
damage /= 50;