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authorGriffinR <griffin.g.richards@gmail.com>2020-08-27 15:36:48 -0400
committerGriffinR <griffin.g.richards@gmail.com>2020-08-27 16:04:11 -0400
commit38d4fc9c17467bfbb206116e4bef4648cedfe3d4 (patch)
tree8fe9ecf1015549af3a0f7ecb8d58ba69e468501f /src/data
parenta220d3986f9addc066e7c3be294cd00fb14d261f (diff)
Clean up rayquaza scene documentation
Diffstat (limited to 'src/data')
-rw-r--r--src/data/graphics/rayquaza_scene.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/data/graphics/rayquaza_scene.h b/src/data/graphics/rayquaza_scene.h
index 190fb4b3b..633213db8 100644
--- a/src/data/graphics/rayquaza_scene.h
+++ b/src/data/graphics/rayquaza_scene.h
@@ -1,17 +1,17 @@
// Scene 1 (RAY_ANIM_DUO_FIGHT / RAY_ANIM_DUO_FIGHT_PRE)
-const u32 gRaySceneDuoFight_Groudon_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon.4bpp.lz");
-const u32 gRaySceneDuoFight_GroudonShoulder_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon_shoulder.4bpp.lz");
-const u32 gRaySceneDuoFight_GroudonClaw_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon_claw.4bpp.lz");
-const u32 gRaySceneDuoFight_Kyogre_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre.4bpp.lz");
-const u32 gRaySceneDuoFight_KyogreShoulder_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre_shoulder.4bpp.lz");
-const u32 gRaySceneDuoFight_KyogreFin_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre_fin.4bpp.lz");
-const u32 gRaySceneDuoFight_Groudon_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon.gbapal.lz");
-const u32 gRaySceneDuoFight_Kyogre_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre.gbapal.lz");
-const u32 gRaySceneDuoFight_Clouds_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds.4bpp.lz");
-const u32 gRaySceneDuoFight_Clouds_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds.gbapal.lz"); // pal 1 clouds, pal 2 rain
-const u32 gRaySceneDuoFight_Clouds1_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds1.bin.lz");
-const u32 gRaySceneDuoFight_Clouds2_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds2.bin.lz");
-const u32 gRaySceneDuoFight_Clouds3_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds3.bin.lz");
+const u32 gRaySceneDuoFight_Groudon_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon.4bpp.lz");
+const u32 gRaySceneDuoFight_GroudonShoulder_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon_shoulder.4bpp.lz");
+const u32 gRaySceneDuoFight_GroudonClaw_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon_claw.4bpp.lz");
+const u32 gRaySceneDuoFight_Kyogre_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre.4bpp.lz");
+const u32 gRaySceneDuoFight_KyogrePectoralFin_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre_pectoral_fin.4bpp.lz");
+const u32 gRaySceneDuoFight_KyogreDorsalFin_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre_dorsal_fin.4bpp.lz");
+const u32 gRaySceneDuoFight_Groudon_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon.gbapal.lz");
+const u32 gRaySceneDuoFight_Kyogre_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre.gbapal.lz");
+const u32 gRaySceneDuoFight_Clouds_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds.4bpp.lz");
+const u32 gRaySceneDuoFight_Clouds_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds.gbapal.lz"); // pal 1 clouds, pal 2 rain
+const u32 gRaySceneDuoFight_Clouds1_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds1.bin.lz");
+const u32 gRaySceneDuoFight_Clouds2_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds2.bin.lz");
+const u32 gRaySceneDuoFight_Clouds3_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds3.bin.lz");
// Scene 2 (RAY_ANIM_TAKES_FLIGHT)
const u32 gRaySceneTakesFlight_Smoke_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_2/smoke.4bpp.lz");
@@ -34,14 +34,14 @@ const u32 gRaySceneDescends_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaza_s
const u32 gRaySceneDescends_Light_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/light.bin.lz");
// Scene 4 (RAY_ANIM_CHARGES)
-const u32 gRaySceneCharges_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.4bpp.lz");
-const u32 gRaySceneCharges_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.bin.lz");
-const u32 gRaySceneCharges_Streaks_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/streaks.4bpp.lz");
-const u32 gRaySceneCharges_Streaks_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/streaks.bin.lz");
-const u32 gRaySceneCharges_Rayquaza_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza.4bpp.lz");
-const u32 gRaySceneCharges_Rayquaza_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza.bin.lz");
-const u32 gRaySceneCharges_Rayquaza2_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza2.bin.lz"); // TODO: Clarify
-const u32 gRaySceneCharges_Bg_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.gbapal.lz");
+const u32 gRaySceneCharges_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.4bpp.lz");
+const u32 gRaySceneCharges_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.bin.lz");
+const u32 gRaySceneCharges_Streaks_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/streaks.4bpp.lz");
+const u32 gRaySceneCharges_Streaks_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/streaks.bin.lz");
+const u32 gRaySceneCharges_Rayquaza_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza.4bpp.lz");
+const u32 gRaySceneCharges_Rayquaza_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza.bin.lz");
+const u32 gRaySceneCharges_Orbs_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/orbs.bin.lz");
+const u32 gRaySceneCharges_Bg_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.gbapal.lz");
// Scene 5 (RAY_ANIM_CHASES_AWAY)
const u32 gRaySceneChasesAway_Groudon_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/groudon.4bpp.lz");
@@ -54,9 +54,9 @@ const u32 gRaySceneChasesAway_Groudon_Pal[] = INCBIN_U32("graphics/rayquaza
const u32 gRaySceneChasesAway_Kyogre_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/kyogre.gbapal.lz");
const u32 gRaySceneChasesAway_Rayquaza_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/rayquaza.gbapal.lz");
const u32 gRaySceneChasesAway_KyogreSplash_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/kyogre_splash.gbapal.lz");
-const u32 gRaySceneChasesAway_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/bg.4bpp.lz");
+const u32 gRaySceneChasesAway_Light_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/light.4bpp.lz");
const u32 gRaySceneChasesAway_Ring_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/ring.8bpp.lz");
+const u32 gRaySceneChasesAway_Light_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/light.bin.lz");
const u32 gRaySceneChasesAway_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/bg.bin.lz");
const u32 gRaySceneChasesAway_Ring_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/ring.bin.lz");
-const u32 gRaySceneChasesAway_Ring_Map[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/ring_map.bin.lz"); // TODO: Clarify
const u32 gRaySceneChasesAway_Bg_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/bg.gbapal.lz");