diff options
Diffstat (limited to 'src/data')
-rw-r--r-- | src/data/graphics/rayquaza_scene.h | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/data/graphics/rayquaza_scene.h b/src/data/graphics/rayquaza_scene.h index 190fb4b3b..633213db8 100644 --- a/src/data/graphics/rayquaza_scene.h +++ b/src/data/graphics/rayquaza_scene.h @@ -1,17 +1,17 @@ // Scene 1 (RAY_ANIM_DUO_FIGHT / RAY_ANIM_DUO_FIGHT_PRE) -const u32 gRaySceneDuoFight_Groudon_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon.4bpp.lz"); -const u32 gRaySceneDuoFight_GroudonShoulder_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon_shoulder.4bpp.lz"); -const u32 gRaySceneDuoFight_GroudonClaw_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon_claw.4bpp.lz"); -const u32 gRaySceneDuoFight_Kyogre_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre.4bpp.lz"); -const u32 gRaySceneDuoFight_KyogreShoulder_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre_shoulder.4bpp.lz"); -const u32 gRaySceneDuoFight_KyogreFin_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre_fin.4bpp.lz"); -const u32 gRaySceneDuoFight_Groudon_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon.gbapal.lz"); -const u32 gRaySceneDuoFight_Kyogre_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre.gbapal.lz"); -const u32 gRaySceneDuoFight_Clouds_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds.4bpp.lz"); -const u32 gRaySceneDuoFight_Clouds_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds.gbapal.lz"); // pal 1 clouds, pal 2 rain -const u32 gRaySceneDuoFight_Clouds1_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds1.bin.lz"); -const u32 gRaySceneDuoFight_Clouds2_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds2.bin.lz"); -const u32 gRaySceneDuoFight_Clouds3_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds3.bin.lz"); +const u32 gRaySceneDuoFight_Groudon_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon.4bpp.lz"); +const u32 gRaySceneDuoFight_GroudonShoulder_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon_shoulder.4bpp.lz"); +const u32 gRaySceneDuoFight_GroudonClaw_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon_claw.4bpp.lz"); +const u32 gRaySceneDuoFight_Kyogre_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre.4bpp.lz"); +const u32 gRaySceneDuoFight_KyogrePectoralFin_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre_pectoral_fin.4bpp.lz"); +const u32 gRaySceneDuoFight_KyogreDorsalFin_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre_dorsal_fin.4bpp.lz"); +const u32 gRaySceneDuoFight_Groudon_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/groudon.gbapal.lz"); +const u32 gRaySceneDuoFight_Kyogre_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/kyogre.gbapal.lz"); +const u32 gRaySceneDuoFight_Clouds_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds.4bpp.lz"); +const u32 gRaySceneDuoFight_Clouds_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds.gbapal.lz"); // pal 1 clouds, pal 2 rain +const u32 gRaySceneDuoFight_Clouds1_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds1.bin.lz"); +const u32 gRaySceneDuoFight_Clouds2_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds2.bin.lz"); +const u32 gRaySceneDuoFight_Clouds3_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_1/clouds3.bin.lz"); // Scene 2 (RAY_ANIM_TAKES_FLIGHT) const u32 gRaySceneTakesFlight_Smoke_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_2/smoke.4bpp.lz"); @@ -34,14 +34,14 @@ const u32 gRaySceneDescends_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaza_s const u32 gRaySceneDescends_Light_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/light.bin.lz"); // Scene 4 (RAY_ANIM_CHARGES) -const u32 gRaySceneCharges_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.4bpp.lz"); -const u32 gRaySceneCharges_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.bin.lz"); -const u32 gRaySceneCharges_Streaks_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/streaks.4bpp.lz"); -const u32 gRaySceneCharges_Streaks_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/streaks.bin.lz"); -const u32 gRaySceneCharges_Rayquaza_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza.4bpp.lz"); -const u32 gRaySceneCharges_Rayquaza_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza.bin.lz"); -const u32 gRaySceneCharges_Rayquaza2_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza2.bin.lz"); // TODO: Clarify -const u32 gRaySceneCharges_Bg_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.gbapal.lz"); +const u32 gRaySceneCharges_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.4bpp.lz"); +const u32 gRaySceneCharges_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.bin.lz"); +const u32 gRaySceneCharges_Streaks_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/streaks.4bpp.lz"); +const u32 gRaySceneCharges_Streaks_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/streaks.bin.lz"); +const u32 gRaySceneCharges_Rayquaza_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza.4bpp.lz"); +const u32 gRaySceneCharges_Rayquaza_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/rayquaza.bin.lz"); +const u32 gRaySceneCharges_Orbs_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/orbs.bin.lz"); +const u32 gRaySceneCharges_Bg_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_4/bg.gbapal.lz"); // Scene 5 (RAY_ANIM_CHASES_AWAY) const u32 gRaySceneChasesAway_Groudon_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/groudon.4bpp.lz"); @@ -54,9 +54,9 @@ const u32 gRaySceneChasesAway_Groudon_Pal[] = INCBIN_U32("graphics/rayquaza const u32 gRaySceneChasesAway_Kyogre_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/kyogre.gbapal.lz"); const u32 gRaySceneChasesAway_Rayquaza_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/rayquaza.gbapal.lz"); const u32 gRaySceneChasesAway_KyogreSplash_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/kyogre_splash.gbapal.lz"); -const u32 gRaySceneChasesAway_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/bg.4bpp.lz"); +const u32 gRaySceneChasesAway_Light_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/light.4bpp.lz"); const u32 gRaySceneChasesAway_Ring_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/ring.8bpp.lz"); +const u32 gRaySceneChasesAway_Light_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/light.bin.lz"); const u32 gRaySceneChasesAway_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/bg.bin.lz"); const u32 gRaySceneChasesAway_Ring_Tilemap[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/ring.bin.lz"); -const u32 gRaySceneChasesAway_Ring_Map[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/ring_map.bin.lz"); // TODO: Clarify const u32 gRaySceneChasesAway_Bg_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_5/bg.gbapal.lz"); |