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authorGriffinR <griffin.g.richards@gmail.com>2021-05-04 01:21:50 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-05-04 01:21:50 -0400
commit4206359862da51e3cc3d6b36ab0a3280c1123b9e (patch)
tree8fdc84f588af2678cb5081c9b62c2601b17b9f93 /src/event_object_lock.c
parent24e02085d77a71834cead3886b4ae2fbfbb72b6f (diff)
Fix some object lock names
Diffstat (limited to 'src/event_object_lock.c')
-rw-r--r--src/event_object_lock.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/event_object_lock.c b/src/event_object_lock.c
index dec2d7906..179c72813 100644
--- a/src/event_object_lock.c
+++ b/src/event_object_lock.c
@@ -40,7 +40,7 @@ bool8 IsFreezePlayerFinished(void)
}
-void ScriptFreezeObjectEvents(void)
+void FreezeObjects_WaitForPlayer(void)
{
FreezeObjectEvents();
CreateTask(Task_FreezePlayer, 80);
@@ -82,7 +82,9 @@ bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
}
}
-void LockSelectedObjectEvent(void)
+// Freeze all objects immediately except the selected object and the player.
+// The selected object and player are frozen once their movement is finished.
+void FreezeObjects_WaitForPlayerAndSelected(void)
{
u8 taskId;
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
@@ -144,6 +146,8 @@ static void Task_FreezeObjectAndPlayer(u8 taskId)
DestroyTask(taskId);
}
+// Freeze all objects immediately except the player and the approaching trainers.
+// The approaching trainers and player are frozen once their movement is finished
void FreezeForApproachingTrainers(void)
{
u8 trainerObjectId1, trainerObjectId2, taskId;