diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2021-07-07 09:11:52 -0400 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2021-07-07 09:11:52 -0400 |
commit | 810ca5f8ff79aeec6ffe8e982f4786aade616b4d (patch) | |
tree | 7732fc02ff8ced046cedcbd9643122aba7c7706a /src/evolution_graphics.c | |
parent | 3964820a84e4819bb807d601d2c3c7b196f764e8 (diff) |
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/evolution_graphics.c')
-rw-r--r-- | src/evolution_graphics.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/evolution_graphics.c b/src/evolution_graphics.c index 2a3aaa9e8..50098743d 100644 --- a/src/evolution_graphics.c +++ b/src/evolution_graphics.c @@ -115,18 +115,18 @@ static void SetEvoSparklesMatrices(void) static void SpriteCB_Sparkle_SpiralUpward(struct Sprite* sprite) { - if (sprite->pos1.y > 8) + if (sprite->y > 8) { u8 matrixNum; - sprite->pos1.y = 88 - (sprite->data[7] * sprite->data[7]) / 80; - sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4; - sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]); + sprite->y = 88 - (sprite->data[7] * sprite->data[7]) / 80; + sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4; + sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]); sprite->data[6] += 4; if (sprite->data[7] & 1) sprite->data[5]--; sprite->data[7]++; - if (sprite->pos2.y > 0) + if (sprite->y2 > 0) sprite->subpriority = 1; else sprite->subpriority = 20; @@ -155,11 +155,11 @@ static void CreateSparkle_SpiralUpward(u8 arg0) static void SpriteCB_Sparkle_ArcDown(struct Sprite* sprite) { - if (sprite->pos1.y < 88) + if (sprite->y < 88) { - sprite->pos1.y = 8 + (sprite->data[7] * sprite->data[7]) / 5; - sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4; - sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]); + sprite->y = 8 + (sprite->data[7] * sprite->data[7]) / 5; + sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4; + sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]); sprite->data[5] = 8 + Sin((u8)(sprite->data[7] * 4), 40); sprite->data[7]++; } @@ -186,8 +186,8 @@ static void SpriteCB_Sparkle_CircleInward(struct Sprite* sprite) { if (sprite->data[5] > 8) { - sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]); - sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]); + sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]); + sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]); sprite->data[5] -= sprite->data[3]; sprite->data[6] += 4; } @@ -214,13 +214,13 @@ static void CreateSparkle_CircleInward(u8 arg0, u8 arg1) static void SpriteCB_Sparkle_Spray(struct Sprite* sprite) { if (!(sprite->data[7] & 3)) - sprite->pos1.y++; + sprite->y++; if (sprite->data[6] < 128) { u8 matrixNum; - sprite->pos2.y = -Sin((u8)(sprite->data[6]), sprite->data[5]); - sprite->pos1.x = 120 + (sprite->data[3] * sprite->data[7]) / 3; + sprite->y2 = -Sin((u8)(sprite->data[6]), sprite->data[5]); + sprite->x = 120 + (sprite->data[3] * sprite->data[7]) / 3; sprite->data[6]++; matrixNum = 31 - (sprite->data[6] * 12 / 128); if (sprite->data[6] > 64) |