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Diffstat (limited to 'src/evolution_graphics.c')
-rw-r--r--src/evolution_graphics.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/evolution_graphics.c b/src/evolution_graphics.c
index 2a3aaa9e8..50098743d 100644
--- a/src/evolution_graphics.c
+++ b/src/evolution_graphics.c
@@ -115,18 +115,18 @@ static void SetEvoSparklesMatrices(void)
static void SpriteCB_Sparkle_SpiralUpward(struct Sprite* sprite)
{
- if (sprite->pos1.y > 8)
+ if (sprite->y > 8)
{
u8 matrixNum;
- sprite->pos1.y = 88 - (sprite->data[7] * sprite->data[7]) / 80;
- sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
- sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->y = 88 - (sprite->data[7] * sprite->data[7]) / 80;
+ sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
+ sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]);
sprite->data[6] += 4;
if (sprite->data[7] & 1)
sprite->data[5]--;
sprite->data[7]++;
- if (sprite->pos2.y > 0)
+ if (sprite->y2 > 0)
sprite->subpriority = 1;
else
sprite->subpriority = 20;
@@ -155,11 +155,11 @@ static void CreateSparkle_SpiralUpward(u8 arg0)
static void SpriteCB_Sparkle_ArcDown(struct Sprite* sprite)
{
- if (sprite->pos1.y < 88)
+ if (sprite->y < 88)
{
- sprite->pos1.y = 8 + (sprite->data[7] * sprite->data[7]) / 5;
- sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
- sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->y = 8 + (sprite->data[7] * sprite->data[7]) / 5;
+ sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
+ sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]);
sprite->data[5] = 8 + Sin((u8)(sprite->data[7] * 4), 40);
sprite->data[7]++;
}
@@ -186,8 +186,8 @@ static void SpriteCB_Sparkle_CircleInward(struct Sprite* sprite)
{
if (sprite->data[5] > 8)
{
- sprite->pos2.y = Sin((u8)(sprite->data[6]), sprite->data[5]);
- sprite->pos2.x = Cos((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]);
sprite->data[5] -= sprite->data[3];
sprite->data[6] += 4;
}
@@ -214,13 +214,13 @@ static void CreateSparkle_CircleInward(u8 arg0, u8 arg1)
static void SpriteCB_Sparkle_Spray(struct Sprite* sprite)
{
if (!(sprite->data[7] & 3))
- sprite->pos1.y++;
+ sprite->y++;
if (sprite->data[6] < 128)
{
u8 matrixNum;
- sprite->pos2.y = -Sin((u8)(sprite->data[6]), sprite->data[5]);
- sprite->pos1.x = 120 + (sprite->data[3] * sprite->data[7]) / 3;
+ sprite->y2 = -Sin((u8)(sprite->data[6]), sprite->data[5]);
+ sprite->x = 120 + (sprite->data[3] * sprite->data[7]) / 3;
sprite->data[6]++;
matrixNum = 31 - (sprite->data[6] * 12 / 128);
if (sprite->data[6] > 64)