diff options
author | Marcus Huderle <huderlem@gmail.com> | 2019-04-01 20:04:23 -0500 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2019-04-01 20:04:23 -0500 |
commit | 35505c7f5b421b7589d1d761dcbd41a1c40affb6 (patch) | |
tree | cfaa10583deb45a496c2cb926fba9079e8192267 /src/field_weather_effect.c | |
parent | 099ea89b77fdde1a6b31c7ef3e1975e57a175dd9 (diff) |
Document somre more weather effects
Diffstat (limited to 'src/field_weather_effect.c')
-rw-r--r-- | src/field_weather_effect.c | 785 |
1 files changed, 414 insertions, 371 deletions
diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index 95f80d061..0544710ad 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -33,9 +33,13 @@ const u8 gWeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp") // Clouds //------------------------------------------------------------------------------ -static void sub_80AC6B4(struct Sprite *); +static void CreateCloudSprites(void); +static void DestroyCloudSprites(void); +static void UpdateCloudSprite(struct Sprite *); -static const struct Coords16 gUnknown_0854FB50[] = +// The clouds are positioned on the map's grid. +// These coordinates are for the lower half of Route 120. +static const struct Coords16 sCloudSpriteMapCoords[] = { { 0, 66}, { 5, 73}, @@ -49,11 +53,11 @@ static const struct SpriteSheet sCloudSpriteSheet = .tag = 0x1200 }; -static const struct OamData gOamData_839A9DC = +static const struct OamData sCloudSpriteOamData = { .y = 0, .affineMode = 0, - .objMode = 1, + .objMode = ST_OAM_OBJ_BLEND, .mosaic = 0, .bpp = 0, .shape = SPRITE_SHAPE(64x64), @@ -66,26 +70,26 @@ static const struct OamData gOamData_839A9DC = .affineParam = 0, }; -static const union AnimCmd gSpriteAnim_839A9E4[] = +static const union AnimCmd sCloudSpriteAnimCmd[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; -static const union AnimCmd *const gSpriteAnimTable_839A9EC[] = +static const union AnimCmd *const sCloudSpriteAnimCmds[] = { - gSpriteAnim_839A9E4, + sCloudSpriteAnimCmd, }; static const struct SpriteTemplate sCloudSpriteTemplate = { - .tileTag = 4608, - .paletteTag = 4609, - .oam = &gOamData_839A9DC, - .anims = gSpriteAnimTable_839A9EC, + .tileTag = 0x1200, + .paletteTag = 0x1201, + .oam = &sCloudSpriteOamData, + .anims = sCloudSpriteAnimCmds, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80AC6B4, + .callback = UpdateCloudSprite, }; void Clouds_InitVars(void) @@ -105,8 +109,6 @@ void Clouds_InitAll(void) Clouds_Main(); } -void CreateCloudSprites(void); - void Clouds_Main(void) { switch (gWeatherPtr->initStep) @@ -129,8 +131,6 @@ void Clouds_Main(void) } } -void sub_807E0A0(void); - bool8 Clouds_Finish(void) { switch (gWeatherPtr->finishStep) @@ -142,7 +142,7 @@ bool8 Clouds_Finish(void) case 1: if (Weather_UpdateBlend()) { - sub_807E0A0(); + DestroyCloudSprites(); gWeatherPtr->finishStep++; } return TRUE; @@ -150,49 +150,45 @@ bool8 Clouds_Finish(void) return FALSE; } -//------------------------------------------------------------------------------ -// Weather 2 -//------------------------------------------------------------------------------ - -void Weather2_InitVars(void) +void Sunny_InitVars(void) { gWeatherPtr->gammaTargetIndex = 0; gWeatherPtr->gammaStepDelay = 20; } -void Weather2_InitAll(void) +void Sunny_InitAll(void) { - Weather2_InitVars(); + Sunny_InitVars(); } -void Weather2_Main(void) +void Sunny_Main(void) { } -bool8 Weather2_Finish(void) +bool8 Sunny_Finish(void) { - return 0; + return FALSE; } -void CreateCloudSprites(void) +static void CreateCloudSprites(void) { u16 i; + u8 spriteId; + struct Sprite *sprite; if (gWeatherPtr->cloudSpritesCreated == TRUE) return; + LoadSpriteSheet(&sCloudSpriteSheet); LoadCustomWeatherSpritePalette(gUnknown_0854C290); - for (i = 0; i < 3; i++) + for (i = 0; i < NUM_CLOUD_SPRITES; i++) { - u8 spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF); - + spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF); if (spriteId != MAX_SPRITES) { - struct Sprite *sprite; - gWeatherPtr->sprites.s1.cloudSprites[i] = &gSprites[spriteId]; sprite = gWeatherPtr->sprites.s1.cloudSprites[i]; - sub_8093038(gUnknown_0854FB50[i].x + 7, gUnknown_0854FB50[i].y + 7, &sprite->pos1.x, &sprite->pos1.y); + SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + 7, sCloudSpriteMapCoords[i].y + 7, &sprite->pos1.x, &sprite->pos1.y); sprite->coordOffsetEnabled = TRUE; } else @@ -200,28 +196,32 @@ void CreateCloudSprites(void) gWeatherPtr->sprites.s1.cloudSprites[i] = NULL; } } + gWeatherPtr->cloudSpritesCreated = TRUE; } -void sub_807E0A0(void) +static void DestroyCloudSprites(void) { u16 i; - if (gWeatherPtr->cloudSpritesCreated == FALSE) + if (!gWeatherPtr->cloudSpritesCreated) return; - for (i = 0; i < 3; i++) + + for (i = 0; i < NUM_CLOUD_SPRITES; i++) { if (gWeatherPtr->sprites.s1.cloudSprites[i] != NULL) DestroySprite(gWeatherPtr->sprites.s1.cloudSprites[i]); } + FreeSpriteTilesByTag(0x1200); gWeatherPtr->cloudSpritesCreated = FALSE; } -static void sub_80AC6B4(struct Sprite *sprite) +static void UpdateCloudSprite(struct Sprite *sprite) { + // Move 1 pixel left every 2 frames. sprite->data[0] = (sprite->data[0] + 1) & 1; - if (sprite->data[0] != 0) + if (sprite->data[0]) sprite->pos1.x--; } @@ -437,7 +437,7 @@ static const union AnimCmd *const sRainSpriteAnimCmds[] = static const struct SpriteTemplate sRainSpriteTemplate = { .tileTag = 4614, - .paletteTag = 4608, + .paletteTag = 0x1200, .oam = &sRainSpriteOamData, .anims = sRainSpriteAnimCmds, .images = NULL, @@ -475,7 +475,7 @@ void LightRain_InitVars(void) gWeatherPtr->rainSpriteVisibleCounter = 0; gWeatherPtr->rainSpriteVisibleDelay = 8; gWeatherPtr->isHeavyRain = 0; - gWeatherPtr->maxRainSprites = 10; + gWeatherPtr->targetRainSpriteCount = 10; gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaStepDelay = 20; SetRainStrengthFromSoundEffect(SE_T_KOAME); @@ -524,7 +524,7 @@ bool8 LightRain_Finish(void) } else { - gWeatherPtr->maxRainSprites = 0; + gWeatherPtr->targetRainSpriteCount = 0; gWeatherPtr->finishStep++; } // fall through @@ -714,13 +714,13 @@ static bool8 CreateRainSprite(void) static bool8 UpdateVisibleRainSprites(void) { - if (gWeatherPtr->curRainSpriteIndex == gWeatherPtr->maxRainSprites) + if (gWeatherPtr->curRainSpriteIndex == gWeatherPtr->targetRainSpriteCount) return FALSE; if (++gWeatherPtr->rainSpriteVisibleCounter > gWeatherPtr->rainSpriteVisibleDelay) { gWeatherPtr->rainSpriteVisibleCounter = 0; - if (gWeatherPtr->curRainSpriteIndex < gWeatherPtr->maxRainSprites) + if (gWeatherPtr->curRainSpriteIndex < gWeatherPtr->targetRainSpriteCount) { gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = 1; } @@ -759,39 +759,38 @@ static void DestroyRainSprites(void) // Snow //------------------------------------------------------------------------------ +static void UpdateSnowflakeSprite(struct Sprite *); +static bool8 UpdateVisibleSnowflakeSprites(void); +static bool8 CreateSnowflakeSprite(void); +static bool8 DestroySnowflakeSprite(void); +static void InitSnowflakeSpriteMovement(struct Sprite *); + void Snow_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaStepDelay = 20; - gWeatherPtr->unknown_6E5 = 16; - gWeatherPtr->unknown_6E0 = 0; + gWeatherPtr->targetSnowflakeSpriteCount = 16; + gWeatherPtr->snowflakeVisibleCounter = 0; } -void Snow_Main(void); -void sub_807ED48(struct Sprite *); - void Snow_InitAll(void) { + u16 i; + Snow_InitVars(); while (gWeatherPtr->weatherGfxLoaded == FALSE) { - u16 i; - Snow_Main(); for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++) - { - sub_807ED48(gWeatherPtr->sprites.s1.snowflakeSprites[i]); - } + UpdateSnowflakeSprite(gWeatherPtr->sprites.s1.snowflakeSprites[i]); } } -u8 snowflakes_progress(void); - void Snow_Main(void) { - if (gWeatherPtr->initStep == 0 && snowflakes_progress() == FALSE) + if (gWeatherPtr->initStep == 0 && !UpdateVisibleSnowflakeSprites()) { gWeatherPtr->weatherGfxLoaded = TRUE; gWeatherPtr->initStep++; @@ -803,44 +802,40 @@ bool8 Snow_Finish(void) switch (gWeatherPtr->finishStep) { case 0: - gWeatherPtr->unknown_6E5 = 0; - gWeatherPtr->unknown_6E0 = 0; + gWeatherPtr->targetSnowflakeSpriteCount = 0; + gWeatherPtr->snowflakeVisibleCounter = 0; gWeatherPtr->finishStep++; // fall through case 1: - if (snowflakes_progress() == FALSE) + if (!UpdateVisibleSnowflakeSprites()) { gWeatherPtr->finishStep++; return FALSE; } return TRUE; } + return FALSE; } -bool8 CreateSnowflakeSprite(void); -bool8 RemoveSnowflakeSprite(void); - -bool8 snowflakes_progress(void) +static bool8 UpdateVisibleSnowflakeSprites(void) { - if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->unknown_6E5) + if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->targetSnowflakeSpriteCount) return FALSE; - gWeatherPtr->unknown_6E0++; - if (gWeatherPtr->unknown_6E0 > 36) + if (++gWeatherPtr->snowflakeVisibleCounter > 36) { - gWeatherPtr->unknown_6E0 = 0; - if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->unknown_6E5) + gWeatherPtr->snowflakeVisibleCounter = 0; + if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->targetSnowflakeSpriteCount) CreateSnowflakeSprite(); else - RemoveSnowflakeSprite(); + DestroySnowflakeSprite(); } - return (gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->unknown_6E5); -} -void sub_807EC40(struct Sprite *); + return gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->targetSnowflakeSpriteCount; +} -static const struct OamData gOamData_839AAD4 = +static const struct OamData sSnowflakeSpriteOamData = { .y = 0, .affineMode = 0, @@ -857,231 +852,161 @@ static const struct OamData gOamData_839AAD4 = .affineParam = 0, }; -static const struct SpriteFrameImage gSpriteImageTable_839AADC[] = +static const struct SpriteFrameImage sSnowflakeSpriteImages[] = { {gWeatherSnow1Tiles, sizeof(gWeatherSnow1Tiles)}, {gWeatherSnow2Tiles, sizeof(gWeatherSnow2Tiles)}, }; -static const union AnimCmd gSpriteAnim_839AAEC[] = +static const union AnimCmd sSnowflakeAnimCmd0[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_839AAF4[] = +static const union AnimCmd sSnowflakeAnimCmd1[] = { ANIMCMD_FRAME(1, 16), ANIMCMD_END, }; -static const union AnimCmd *const gSpriteAnimTable_839AAFC[] = +static const union AnimCmd *const sSnowflakeAnimCmds[] = { - gSpriteAnim_839AAEC, - gSpriteAnim_839AAF4, + sSnowflakeAnimCmd0, + sSnowflakeAnimCmd1, }; -void sub_807ED48(struct Sprite *); static const struct SpriteTemplate sSnowflakeSpriteTemplate = { .tileTag = 0xFFFF, - .paletteTag = 4608, - .oam = &gOamData_839AAD4, - .anims = gSpriteAnimTable_839AAFC, - .images = gSpriteImageTable_839AADC, + .paletteTag = 0x1200, + .oam = &sSnowflakeSpriteOamData, + .anims = sSnowflakeAnimCmds, + .images = sSnowflakeSpriteImages, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_807ED48, -}; - -// unused data -static const u16 unusedData_839AB1C[] = {0, 6, 6, 12, 18, 42, 300, 300}; - -static const struct OamData gOamData_839AB2C = -{ - .y = 0, - .affineMode = 0, - .objMode = 1, - .mosaic = 0, - .bpp = 0, - .shape = SPRITE_SHAPE(64x64), - .x = 0, - .matrixNum = 0, - .size = SPRITE_SIZE(64x64), - .tileNum = 0, - .priority = 2, - .paletteNum = 0, - .affineParam = 0, -}; - -static const union AnimCmd gSpriteAnim_839AB34[] = -{ - ANIMCMD_FRAME(0, 16), - ANIMCMD_END, -}; - -static const union AnimCmd gSpriteAnim_839AB3C[] = -{ - ANIMCMD_FRAME(32, 16), - ANIMCMD_END, -}; - -static const union AnimCmd gSpriteAnim_839AB44[] = -{ - ANIMCMD_FRAME(64, 16), - ANIMCMD_END, -}; - -static const union AnimCmd gSpriteAnim_839AB4C[] = -{ - ANIMCMD_FRAME(96, 16), - ANIMCMD_END, -}; - -static const union AnimCmd gSpriteAnim_839AB54[] = -{ - ANIMCMD_FRAME(128, 16), - ANIMCMD_END, -}; - -static const union AnimCmd gSpriteAnim_839AB5C[] = -{ - ANIMCMD_FRAME(160, 16), - ANIMCMD_END, -}; - -static const union AnimCmd *const gSpriteAnimTable_839AB64[] = -{ - gSpriteAnim_839AB34, - gSpriteAnim_839AB3C, - gSpriteAnim_839AB44, - gSpriteAnim_839AB4C, - gSpriteAnim_839AB54, - gSpriteAnim_839AB5C, -}; - -static const union AffineAnimCmd gSpriteAffineAnim_839AB7C[] = -{ - AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), - AFFINEANIMCMD_END, -}; - -static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] = -{ - gSpriteAffineAnim_839AB7C, + .callback = UpdateSnowflakeSprite, }; -static void Fog1SpriteCallback(struct Sprite *); -static const struct SpriteTemplate sFog1SpriteTemplate = -{ - .tileTag = 4609, - .paletteTag = 4608, - .oam = &gOamData_839AB2C, - .anims = gSpriteAnimTable_839AB64, - .images = NULL, - .affineAnims = gSpriteAffineAnimTable_839AB8C, - .callback = Fog1SpriteCallback, -}; +#define tPosY data[0] +#define tDeltaY data[1] +#define tWaveDelta data[2] +#define tWaveIndex data[3] +#define tSnowflakeId data[4] +#define tFallCounter data[5] +#define tFallDuration data[6] +#define tDeltaY2 data[7] -bool8 CreateSnowflakeSprite(void) +static bool8 CreateSnowflakeSprite(void) { u8 spriteId = CreateSpriteAtEnd(&sSnowflakeSpriteTemplate, 0, 0, 78); - if (spriteId == MAX_SPRITES) return FALSE; - gSprites[spriteId].data[4] = gWeatherPtr->snowflakeSpriteCount; - sub_807EC40(&gSprites[spriteId]); + + gSprites[spriteId].tSnowflakeId = gWeatherPtr->snowflakeSpriteCount; + InitSnowflakeSpriteMovement(&gSprites[spriteId]); gSprites[spriteId].coordOffsetEnabled = TRUE; gWeatherPtr->sprites.s1.snowflakeSprites[gWeatherPtr->snowflakeSpriteCount++] = &gSprites[spriteId]; return TRUE; } -bool8 RemoveSnowflakeSprite(void) +static bool8 DestroySnowflakeSprite(void) { - if (gWeatherPtr->snowflakeSpriteCount != 0) + if (gWeatherPtr->snowflakeSpriteCount) { DestroySprite(gWeatherPtr->sprites.s1.snowflakeSprites[--gWeatherPtr->snowflakeSpriteCount]); return TRUE; } + return FALSE; } -void sub_807EC40(struct Sprite *sprite) +static void InitSnowflakeSpriteMovement(struct Sprite *sprite) { - u16 r4 = ((sprite->data[4] * 5) & 7) * 30 + (Random() % 30); - u16 r6; + u16 rand; + u16 x = ((sprite->tSnowflakeId * 5) & 7) * 30 + (Random() % 30); sprite->pos1.y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); - sprite->pos1.x = r4 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); - sprite->data[0] = sprite->pos1.y * 128; + sprite->pos1.x = x - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); + sprite->tPosY = sprite->pos1.y * 128; sprite->pos2.x = 0; - r6 = Random(); - sprite->data[1] = (r6 & 3) * 5 + 64; - sprite->data[7] = (r6 & 3) * 5 + 64; - StartSpriteAnim(sprite, (r6 & 1) ? 0 : 1); - sprite->data[3] = 0; - sprite->data[2] = ((r6 & 3) == 0) ? 2 : 1; - sprite->data[6] = (r6 & 0x1F) + 210; - sprite->data[5] = 0; + rand = Random(); + sprite->tDeltaY = (rand & 3) * 5 + 64; + sprite->tDeltaY2 = sprite->tDeltaY; + StartSpriteAnim(sprite, (rand & 1) ? 0 : 1); + sprite->tWaveIndex = 0; + sprite->tWaveDelta = ((rand & 3) == 0) ? 2 : 1; + sprite->tFallDuration = (rand & 0x1F) + 210; + sprite->tFallCounter = 0; } -void sub_807ECEC(struct Sprite *sprite) +static void WaitSnowflakeSprite(struct Sprite *sprite) { if (gWeatherPtr->unknown_6E2 > 18) { sprite->invisible = FALSE; - sprite->callback = sub_807ED48; - sprite->pos1.y = 0xFA - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); - sprite->data[0] = sprite->pos1.y * 128; + sprite->callback = UpdateSnowflakeSprite; + sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); + sprite->tPosY = sprite->pos1.y * 128; gWeatherPtr->unknown_6E2 = 0; } } -void sub_807ED48(struct Sprite *sprite) +static void UpdateSnowflakeSprite(struct Sprite *sprite) { - s16 r3; - s16 r2; + s16 x; + s16 y; + + sprite->tPosY += sprite->tDeltaY; + sprite->pos1.y = sprite->tPosY >> 7; + sprite->tWaveIndex += sprite->tWaveDelta; + sprite->tWaveIndex &= 0xFF; + sprite->pos2.x = gSineTable[sprite->tWaveIndex] / 64; - sprite->data[0] += sprite->data[1]; - sprite->pos1.y = sprite->data[0] >> 7; - sprite->data[3] = (sprite->data[3] + sprite->data[2]) & 0xFF; - sprite->pos2.x = gSineTable[sprite->data[3]] / 64; + x = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF; + if (x & 0x100) + x |= -0x100; - r3 = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF; - if (r3 & 0x100) - r3 |= -0x100; // hmm... what is this? - if (r3 < -3) + if (x < -3) sprite->pos1.x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); - else if (r3 > 242) + else if (x > 242) sprite->pos1.x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); - r2 = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF; - if (r2 > 163 && r2 < 171) + y = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF; + if (y > 163 && y < 171) { sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); - sprite->data[0] = sprite->pos1.y * 128; - sprite->data[5] = 0; - sprite->data[6] = 220; + sprite->tPosY = sprite->pos1.y * 128; + sprite->tFallCounter = 0; + sprite->tFallDuration = 220; } - else if (r2 > 242 && r2 < 250) + else if (y > 242 && y < 250) { sprite->pos1.y = 163; - sprite->data[0] = sprite->pos1.y * 128; - sprite->data[5] = 0; - sprite->data[6] = 220; + sprite->tPosY = sprite->pos1.y * 128; + sprite->tFallCounter = 0; + sprite->tFallDuration = 220; sprite->invisible = TRUE; - sprite->callback = sub_807ECEC; + sprite->callback = WaitSnowflakeSprite; } - sprite->data[5]++; - if (sprite->data[5] == sprite->data[6]) + if (++sprite->tFallCounter == sprite->tFallDuration) { - sub_807EC40(sprite); + InitSnowflakeSpriteMovement(sprite); sprite->pos1.y = 250; sprite->invisible = TRUE; - sprite->callback = sub_807ECEC; + sprite->callback = WaitSnowflakeSprite; } } +#undef tPosY +#undef tDeltaY +#undef tWaveDelta +#undef tWaveIndex +#undef tSnowflakeId +#undef tFallCounter +#undef tFallDuration +#undef tDeltaY2 + //------------------------------------------------------------------------------ // Medium Rain //------------------------------------------------------------------------------ @@ -1093,16 +1018,14 @@ void MedRain_InitVars(void) gWeatherPtr->rainSpriteVisibleCounter = 0; gWeatherPtr->rainSpriteVisibleDelay = 4; gWeatherPtr->isHeavyRain = 0; - gWeatherPtr->maxRainSprites = 16; + gWeatherPtr->targetRainSpriteCount = 16; gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment - gWeatherPtr->unknown_6ED = 0; + gWeatherPtr->thunderTriggered = 0; SetRainStrengthFromSoundEffect(SE_T_AME); } -void Rain_Main(void); - void MedRain_InitAll(void) { MedRain_InitVars(); @@ -1114,6 +1037,9 @@ void MedRain_InitAll(void) // Heavy Rain //------------------------------------------------------------------------------ +static void UpdateThunderSound(void); +static void SetThunderCounter(u16); + void HeavyRain_InitVars(void) { gWeatherPtr->initStep = 0; @@ -1121,7 +1047,7 @@ void HeavyRain_InitVars(void) gWeatherPtr->rainSpriteVisibleCounter = 0; gWeatherPtr->rainSpriteVisibleDelay = 4; gWeatherPtr->isHeavyRain = 1; - gWeatherPtr->maxRainSprites = 24; + gWeatherPtr->targetRainSpriteCount = 24; gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment @@ -1135,9 +1061,6 @@ void HeavyRain_InitAll(void) Rain_Main(); } -static void UpdateThunderSound(void); -static void SetThunderCounter(u16); - void Rain_Main(void) { UpdateThunderSound(); @@ -1148,20 +1071,19 @@ void Rain_Main(void) gWeatherPtr->initStep++; break; case 1: - if (CreateRainSprite()) - break; - gWeatherPtr->initStep++; + if (!CreateRainSprite()) + gWeatherPtr->initStep++; break; case 2: - if (UpdateVisibleRainSprites()) - break; - gWeatherPtr->weatherGfxLoaded = TRUE; - gWeatherPtr->initStep++; + if (!UpdateVisibleRainSprites()) + { + gWeatherPtr->weatherGfxLoaded = TRUE; + gWeatherPtr->initStep++; + } break; case 3: - if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_CHANGING_WEATHER) - break; - gWeatherPtr->initStep = 6; + if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER) + gWeatherPtr->initStep = 6; break; case 4: gWeatherPtr->unknown_6EA = 1; @@ -1169,9 +1091,8 @@ void Rain_Main(void) gWeatherPtr->initStep++; // fall through case 5: - if (--gWeatherPtr->unknown_6E6 != 0) - break; - gWeatherPtr->initStep++; + if (--gWeatherPtr->unknown_6E6 == 0) + gWeatherPtr->initStep++; break; case 6: gWeatherPtr->unknown_6EA = 1; @@ -1186,57 +1107,60 @@ void Rain_Main(void) sub_80ABC48(19); if (gWeatherPtr->unknown_6EB == 0 && gWeatherPtr->unknown_6EC == 1) SetThunderCounter(20); + gWeatherPtr->unknown_6E6 = (Random() % 3) + 6; gWeatherPtr->initStep++; break; case 9: - if (--gWeatherPtr->unknown_6E6 != 0) - break; - sub_80ABC48(3); - gWeatherPtr->unknown_6EA = 1; - if (--gWeatherPtr->unknown_6EC != 0) - { - gWeatherPtr->unknown_6E6 = (Random() % 16) + 60; - gWeatherPtr->initStep = 10; - } - else if (gWeatherPtr->unknown_6EB == 0) + if (--gWeatherPtr->unknown_6E6 == 0) { - gWeatherPtr->initStep = 4; - } - else - { - gWeatherPtr->initStep = 11; + sub_80ABC48(3); + gWeatherPtr->unknown_6EA = 1; + if (--gWeatherPtr->unknown_6EC != 0) + { + gWeatherPtr->unknown_6E6 = (Random() % 16) + 60; + gWeatherPtr->initStep = 10; + } + else if (gWeatherPtr->unknown_6EB == 0) + { + gWeatherPtr->initStep = 4; + } + else + { + gWeatherPtr->initStep = 11; + } } break; case 10: - if (--gWeatherPtr->unknown_6E6 != 0) - break; - gWeatherPtr->initStep = 8; + if (--gWeatherPtr->unknown_6E6 == 0) + gWeatherPtr->initStep = 8; break; case 11: gWeatherPtr->unknown_6E6 = (Random() % 16) + 60; gWeatherPtr->initStep++; break; case 12: - if (--gWeatherPtr->unknown_6E6 != 0) - break; - SetThunderCounter(100); - sub_80ABC48(19); - // Why use "% 16" everywhere else and "& 0xF" here. So dumb. - gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30; - gWeatherPtr->initStep++; + if (--gWeatherPtr->unknown_6E6 == 0) + { + SetThunderCounter(100); + sub_80ABC48(19); + gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30; + gWeatherPtr->initStep++; + } break; case 13: - if (--gWeatherPtr->unknown_6E6 != 0) - break; - sub_80ABC7C(19, 3, 5); - gWeatherPtr->initStep++; + if (--gWeatherPtr->unknown_6E6 == 0) + { + sub_80ABC7C(19, 3, 5); + gWeatherPtr->initStep++; + } break; case 14: - if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_IDLE) - break; - gWeatherPtr->unknown_6EA = 1; - gWeatherPtr->initStep = 4; + if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) + { + gWeatherPtr->unknown_6EA = 1; + gWeatherPtr->initStep = 4; + } break; } } @@ -1251,23 +1175,26 @@ bool8 Rain_Finish(void) // fall through case 1: Rain_Main(); - if (gWeatherPtr->unknown_6EA != 0) + if (gWeatherPtr->unknown_6EA) { if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT || gWeatherPtr->nextWeather == WEATHER_RAIN_MED || gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY) return FALSE; - gWeatherPtr->maxRainSprites = 0; + + gWeatherPtr->targetRainSpriteCount = 0; gWeatherPtr->finishStep++; } break; case 2: - if (UpdateVisibleRainSprites()) - break; - DestroyRainSprites(); - gWeatherPtr->unknown_6ED = 0; - gWeatherPtr->finishStep++; - return FALSE; + if (!UpdateVisibleRainSprites()) + { + DestroyRainSprites(); + gWeatherPtr->thunderTriggered = 0; + gWeatherPtr->finishStep++; + return FALSE; + } + break; default: return FALSE; } @@ -1276,26 +1203,28 @@ bool8 Rain_Finish(void) static void SetThunderCounter(u16 max) { - if (gWeatherPtr->unknown_6ED == 0) + if (gWeatherPtr->thunderTriggered == 0) { gWeatherPtr->thunderCounter = Random() % max; - gWeatherPtr->unknown_6ED = 1; + gWeatherPtr->thunderTriggered = 1; } } static void UpdateThunderSound(void) { - if (gWeatherPtr->unknown_6ED == 1) + if (gWeatherPtr->thunderTriggered == 1) { if (gWeatherPtr->thunderCounter == 0) { if (IsSEPlaying()) return; + if (Random() & 1) PlaySE(SE_T_KAMI); else PlaySE(SE_T_KAMI2); - gWeatherPtr->unknown_6ED = 0; + + gWeatherPtr->thunderTriggered = 0; } else { @@ -1308,6 +1237,95 @@ static void UpdateThunderSound(void) // Fog 1 //------------------------------------------------------------------------------ +// unused data +static const u16 unusedData_839AB1C[] = {0, 6, 6, 12, 18, 42, 300, 300}; + +static const struct OamData gOamData_839AB2C = +{ + .y = 0, + .affineMode = 0, + .objMode = 1, + .mosaic = 0, + .bpp = 0, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0, + .priority = 2, + .paletteNum = 0, + .affineParam = 0, +}; + +static const union AnimCmd gSpriteAnim_839AB34[] = +{ + ANIMCMD_FRAME(0, 16), + ANIMCMD_END, +}; + +static const union AnimCmd gSpriteAnim_839AB3C[] = +{ + ANIMCMD_FRAME(32, 16), + ANIMCMD_END, +}; + +static const union AnimCmd gSpriteAnim_839AB44[] = +{ + ANIMCMD_FRAME(64, 16), + ANIMCMD_END, +}; + +static const union AnimCmd gSpriteAnim_839AB4C[] = +{ + ANIMCMD_FRAME(96, 16), + ANIMCMD_END, +}; + +static const union AnimCmd gSpriteAnim_839AB54[] = +{ + ANIMCMD_FRAME(128, 16), + ANIMCMD_END, +}; + +static const union AnimCmd gSpriteAnim_839AB5C[] = +{ + ANIMCMD_FRAME(160, 16), + ANIMCMD_END, +}; + +static const union AnimCmd *const gSpriteAnimTable_839AB64[] = +{ + gSpriteAnim_839AB34, + gSpriteAnim_839AB3C, + gSpriteAnim_839AB44, + gSpriteAnim_839AB4C, + gSpriteAnim_839AB54, + gSpriteAnim_839AB5C, +}; + +static const union AffineAnimCmd gSpriteAffineAnim_839AB7C[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] = +{ + gSpriteAffineAnim_839AB7C, +}; + +static void Fog1SpriteCallback(struct Sprite *); +static const struct SpriteTemplate sFog1SpriteTemplate = +{ + .tileTag = 0x1201, + .paletteTag = 0x1200, + .oam = &gOamData_839AB2C, + .anims = gSpriteAnimTable_839AB64, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_839AB8C, + .callback = Fog1SpriteCallback, +}; + void Fog1_Main(void); static void CreateFog1Sprites(void); static void DestroyFog1Sprites(void); @@ -1320,8 +1338,8 @@ void Fog1_InitVars(void) gWeatherPtr->gammaStepDelay = 20; if (gWeatherPtr->fog1SpritesCreated == 0) { - gWeatherPtr->unknown_6F0 = 0; - gWeatherPtr->unknown_6F2 = 0; + gWeatherPtr->fog1ScrollCounter = 0; + gWeatherPtr->fog1ScrollOffset = 0; gWeatherPtr->fog1ScrollPosX = 0; Weather_SetBlendCoeffs(0, 16); } @@ -1336,11 +1354,11 @@ void Fog1_InitAll(void) void Fog1_Main(void) { - gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF; - if (++gWeatherPtr->unknown_6F0 > 3) + gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fog1ScrollOffset) & 0xFF; + if (++gWeatherPtr->fog1ScrollCounter > 3) { - gWeatherPtr->unknown_6F0 = 0; - gWeatherPtr->unknown_6F2++; + gWeatherPtr->fog1ScrollCounter = 0; + gWeatherPtr->fog1ScrollOffset++; } switch (gWeatherPtr->initStep) { @@ -1364,12 +1382,13 @@ void Fog1_Main(void) bool8 Fog1_Finish(void) { - gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF; - if (++gWeatherPtr->unknown_6F0 > 3) + gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fog1ScrollOffset) & 0xFF; + if (++gWeatherPtr->fog1ScrollCounter > 3) { - gWeatherPtr->unknown_6F0 = 0; - gWeatherPtr->unknown_6F2++; + gWeatherPtr->fog1ScrollCounter = 0; + gWeatherPtr->fog1ScrollOffset++; } + switch (gWeatherPtr->finishStep) { case 0: @@ -1377,9 +1396,8 @@ bool8 Fog1_Finish(void) gWeatherPtr->finishStep++; break; case 1: - if (!Weather_UpdateBlend()) - break; - gWeatherPtr->finishStep++; + if (Weather_UpdateBlend()) + gWeatherPtr->finishStep++; break; case 2: DestroyFog1Sprites(); @@ -1391,15 +1409,15 @@ bool8 Fog1_Finish(void) return TRUE; } -#define sprColumn data[0] +#define tSpriteColumn data[0] static void Fog1SpriteCallback(struct Sprite *sprite) { sprite->pos2.y = (u8)gSpriteCoordOffsetY; - sprite->pos1.x = gWeatherPtr->fog1ScrollPosX + 32 + sprite->sprColumn * 64; - if (sprite->pos1.x > 0x10F) + sprite->pos1.x = gWeatherPtr->fog1ScrollPosX + 32 + sprite->tSpriteColumn * 64; + if (sprite->pos1.x > 271) { - sprite->pos1.x = 480 + gWeatherPtr->fog1ScrollPosX - (4 - sprite->sprColumn) * 64; + sprite->pos1.x = 480 + gWeatherPtr->fog1ScrollPosX - (4 - sprite->tSpriteColumn) * 64; sprite->pos1.x &= 0x1FF; } } @@ -1407,21 +1425,24 @@ static void Fog1SpriteCallback(struct Sprite *sprite) static void CreateFog1Sprites(void) { u16 i; + u8 spriteId; + struct Sprite *sprite; if (!gWeatherPtr->fog1SpritesCreated) { - struct SpriteSheet fog1SpriteSheet = {gWeatherFog1Tiles, sizeof(gWeatherFog1Tiles), 0x1201}; - + struct SpriteSheet fog1SpriteSheet = { + .data = gWeatherFog1Tiles, + .size = sizeof(gWeatherFog1Tiles), + .tag = 0x1201, + }; LoadSpriteSheet(&fog1SpriteSheet); - for (i = 0; i < 20; i++) + for (i = 0; i < NUM_FOG_SPRITES; i++) { - u8 spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF); - + spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF); if (spriteId != MAX_SPRITES) { - struct Sprite *sprite = &gSprites[spriteId]; - - sprite->sprColumn = i % 5; + sprite = &gSprites[spriteId]; + sprite->tSpriteColumn = i % 5; sprite->pos1.x = (i % 5) * 64 + 32; sprite->pos1.y = (i / 5) * 64 + 32; gWeatherPtr->sprites.s2.fog1Sprites[i] = sprite; @@ -1431,36 +1452,38 @@ static void CreateFog1Sprites(void) gWeatherPtr->sprites.s2.fog1Sprites[i] = NULL; } } + gWeatherPtr->fog1SpritesCreated = TRUE; } } -#undef sprColumn - static void DestroyFog1Sprites(void) { u16 i; if (gWeatherPtr->fog1SpritesCreated) { - for (i = 0; i < 20; i++) + for (i = 0; i < NUM_FOG_SPRITES; i++) { if (gWeatherPtr->sprites.s2.fog1Sprites[i] != NULL) DestroySprite(gWeatherPtr->sprites.s2.fog1Sprites[i]); } + FreeSpriteTilesByTag(0x1201); gWeatherPtr->fog1SpritesCreated = 0; } } +#undef tSpriteColumn + //------------------------------------------------------------------------------ // Volcanic ash //------------------------------------------------------------------------------ -void Ash_Main(void); -void LoadAshSpriteSheet(void); -void CreateAshSprites(void); -void DestroyAshSprites(void); +static void LoadAshSpriteSheet(void); +static void CreateAshSprites(void); +static void DestroyAshSprites(void); +static void UpdateAshSprite(struct Sprite *); void Ash_InitVars(void) { @@ -1472,7 +1495,7 @@ void Ash_InitVars(void) if (!gWeatherPtr->ashSpritesCreated) { Weather_SetBlendCoeffs(0, 16); - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(64, 63)); // Those aren't even valid coefficients! + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(64, 63)); // These aren't valid blend coefficients! } } @@ -1485,9 +1508,10 @@ void Ash_InitAll(void) void Ash_Main(void) { - gWeatherPtr->unknown_6FC = gSpriteCoordOffsetX & 0x1FF; - while (gWeatherPtr->unknown_6FC > 0xEF) - gWeatherPtr->unknown_6FC -= 0xF0; + gWeatherPtr->baseAshSpritesX = gSpriteCoordOffsetX & 0x1FF; + while (gWeatherPtr->baseAshSpritesX >= 240) + gWeatherPtr->baseAshSpritesX -= 240; + switch (gWeatherPtr->initStep) { case 0: @@ -1497,14 +1521,16 @@ void Ash_Main(void) case 1: if (!gWeatherPtr->ashSpritesCreated) CreateAshSprites(); + Weather_SetTargetBlendCoeffs(16, 0, 1); gWeatherPtr->initStep++; break; case 2: - if (!Weather_UpdateBlend()) - break; - gWeatherPtr->weatherGfxLoaded = TRUE; - gWeatherPtr->initStep++; + if (Weather_UpdateBlend()) + { + gWeatherPtr->weatherGfxLoaded = TRUE; + gWeatherPtr->initStep++; + } break; default: Weather_UpdateBlend(); @@ -1521,10 +1547,11 @@ bool8 Ash_Finish(void) gWeatherPtr->finishStep++; break; case 1: - if (!Weather_UpdateBlend()) - break; - DestroyAshSprites(); - gWeatherPtr->finishStep++; + if (Weather_UpdateBlend()) + { + DestroyAshSprites(); + gWeatherPtr->finishStep++; + } break; case 2: SetGpuReg(REG_OFFSET_BLDALPHA, 0); @@ -1536,18 +1563,23 @@ bool8 Ash_Finish(void) return TRUE; } -static const struct SpriteSheet sAshSpriteSheet = {gWeatherAshTiles, sizeof(gWeatherAshTiles), 0x1202}; +static const struct SpriteSheet sAshSpriteSheet = +{ + .data = gWeatherAshTiles, + .size = sizeof(gWeatherAshTiles), + .tag = 0x1202, +}; -void LoadAshSpriteSheet(void) +static void LoadAshSpriteSheet(void) { LoadSpriteSheet(&sAshSpriteSheet); } -const struct OamData gOamData_839ABB8 = +static const struct OamData sAshSpriteOamData = { .y = 0, .affineMode = 0, - .objMode = 1, + .objMode = ST_OAM_OBJ_BLEND, .mosaic = 0, .bpp = 0, .shape = SPRITE_SHAPE(64x64), @@ -1560,48 +1592,52 @@ const struct OamData gOamData_839ABB8 = .affineParam = 0, }; -const union AnimCmd gSpriteAnim_839ABC0[] = +static const union AnimCmd sAshSpriteAnimCmd0[] = { ANIMCMD_FRAME(0, 60), ANIMCMD_FRAME(64, 60), ANIMCMD_JUMP(0), }; -const union AnimCmd *const gSpriteAnimTable_839ABCC[] = +static const union AnimCmd *const sAshSpriteAnimCmds[] = { - gSpriteAnim_839ABC0, + sAshSpriteAnimCmd0, }; -void sub_807FAA8(struct Sprite *); static const struct SpriteTemplate sAshSpriteTemplate = { .tileTag = 4610, - .paletteTag = 4608, - .oam = &gOamData_839ABB8, - .anims = gSpriteAnimTable_839ABCC, + .paletteTag = 0x1200, + .oam = &sAshSpriteOamData, + .anims = sAshSpriteAnimCmds, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_807FAA8, + .callback = UpdateAshSprite, }; -void CreateAshSprites(void) +#define tOffsetY data[0] +#define tCounterY data[1] +#define tSpriteColumn data[2] +#define tSpriteRow data[3] + +static void CreateAshSprites(void) { u8 i; + u8 spriteId; + struct Sprite *sprite; if (!gWeatherPtr->ashSpritesCreated) { - for (i = 0; i < 20; i++) + for (i = 0; i < NUM_ASH_SPRITES; i++) { - u8 spriteId = CreateSpriteAtEnd(&sAshSpriteTemplate, 0, 0, 0x4E); - + spriteId = CreateSpriteAtEnd(&sAshSpriteTemplate, 0, 0, 0x4E); if (spriteId != MAX_SPRITES) { - struct Sprite *sprite = &gSprites[spriteId]; - - sprite->data[1] = 0; - sprite->data[2] = (u8)(i % 5); - sprite->data[3] = (u8)(i / 5); - sprite->data[0] = sprite->data[3] * 64 + 32; + sprite = &gSprites[spriteId]; + sprite->tCounterY = 0; + sprite->tSpriteColumn = (u8)(i % 5); + sprite->tSpriteRow = (u8)(i / 5); + sprite->tOffsetY = sprite->tSpriteRow * 64 + 32; gWeatherPtr->sprites.s2.ashSprites[i] = sprite; } else @@ -1609,43 +1645,50 @@ void CreateAshSprites(void) gWeatherPtr->sprites.s2.ashSprites[i] = NULL; } } + gWeatherPtr->ashSpritesCreated = TRUE; } } -void DestroyAshSprites(void) +static void DestroyAshSprites(void) { u16 i; if (gWeatherPtr->ashSpritesCreated) { - for (i = 0; i < 20; i++) + for (i = 0; i < NUM_ASH_SPRITES; i++) { if (gWeatherPtr->sprites.s2.ashSprites[i] != NULL) DestroySprite(gWeatherPtr->sprites.s2.ashSprites[i]); } + FreeSpriteTilesByTag(0x1202); gWeatherPtr->ashSpritesCreated = FALSE; } } -void sub_807FAA8(struct Sprite *sprite) +static void UpdateAshSprite(struct Sprite *sprite) { - sprite->data[1]++; - if (sprite->data[1] > 5) + if (++sprite->tCounterY > 5) { - sprite->data[1] = 0; - sprite->data[0]++; + sprite->tCounterY = 0; + sprite->tOffsetY++; } - sprite->pos1.y = gSpriteCoordOffsetY + sprite->data[0]; - sprite->pos1.x = gWeatherPtr->unknown_6FC + 32 + sprite->data[2] * 64; + + sprite->pos1.y = gSpriteCoordOffsetY + sprite->tOffsetY; + sprite->pos1.x = gWeatherPtr->baseAshSpritesX + 32 + sprite->tSpriteColumn * 64; if (sprite->pos1.x > 271) { - sprite->pos1.x = gWeatherPtr->unknown_6FC + 0x1E0 - (4 - sprite->data[2]) * 64; + sprite->pos1.x = gWeatherPtr->baseAshSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; sprite->pos1.x &= 0x1FF; } } +#undef tOffsetY +#undef tCounterY +#undef tSpriteColumn +#undef tSpriteRow + //------------------------------------------------------------------------------ // Fog 2 //------------------------------------------------------------------------------ @@ -1656,8 +1699,8 @@ void Fog2_InitVars(void) gWeatherPtr->weatherGfxLoaded = 0; gWeatherPtr->gammaTargetIndex = 0; gWeatherPtr->gammaStepDelay = 20; - gWeatherPtr->unknown_6F0 = 0; - gWeatherPtr->unknown_6F2 = 1; + gWeatherPtr->fog1ScrollCounter = 0; + gWeatherPtr->fog1ScrollOffset = 1; if (gWeatherPtr->fog2SpritesCreated == 0) { gWeatherPtr->unknown_71C = 0; @@ -1812,7 +1855,7 @@ void Fog2SpriteCallback(struct Sprite *); const struct SpriteTemplate sFog2SpriteTemplate = { .tileTag = 4611, - .paletteTag = 4608, + .paletteTag = 0x1200, .oam = &gOamData_839ABF0, .anims = gSpriteAnimTable_839AC00, .images = NULL, @@ -2017,8 +2060,8 @@ const union AnimCmd *const gSpriteAnimTable_839AC34[] = void SandstormSpriteCallback1(struct Sprite *); const struct SpriteTemplate sSandstormSpriteTemplate = { - .tileTag = 4612, - .paletteTag = 4609, + .tileTag = 0x1204, + .paletteTag = 0x1201, .oam = &gOamData_839AC1C, .anims = gSpriteAnimTable_839AC34, .images = NULL, @@ -2250,7 +2293,7 @@ void unc_0807DAB4(struct Sprite *); const struct SpriteTemplate gSpriteTemplate_839ACBC = { .tileTag = 4613, - .paletteTag = 4608, + .paletteTag = 0x1200, .oam = &gUnknown_08524904, .anims = gSpriteAnimTable_839ACB8, .images = NULL, |