diff options
author | GriffinR <griffin.richards@comcast.net> | 2019-12-01 19:19:47 -0500 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2019-12-06 19:05:28 -0600 |
commit | a4191040c97fdd297e00f5fa68a0466e064e9e12 (patch) | |
tree | b5f62ac7659a53ed548b183b134bbfccb9dae177 /src/field_weather_effect.c | |
parent | 7beddd16dd81d79ee886183053037e68910e01d5 (diff) |
Sync weather names
Diffstat (limited to 'src/field_weather_effect.c')
-rw-r--r-- | src/field_weather_effect.c | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index 7f955c10a..540541406 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -14,7 +14,7 @@ #include "gpu_regs.h" // EWRAM -EWRAM_DATA static u8 gCurrentAlternatingWeather = 0; +EWRAM_DATA static u8 gCurrentAbnormalWeather = 0; EWRAM_DATA static u16 gUnusedWeatherRelated = 0; // CONST @@ -516,9 +516,9 @@ bool8 LightRain_Finish(void) switch (gWeatherPtr->finishStep) { case 0: - if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT - || gWeatherPtr->nextWeather == WEATHER_RAIN_MED - || gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY) + if (gWeatherPtr->nextWeather == WEATHER_RAIN + || gWeatherPtr->nextWeather == WEATHER_RAIN_THUNDERSTORM + || gWeatherPtr->nextWeather == WEATHER_DOWNPOUR) { gWeatherPtr->finishStep = 0xFF; return FALSE; @@ -1178,9 +1178,9 @@ bool8 Rain_Finish(void) Rain_Main(); if (gWeatherPtr->unknown_6EA) { - if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT - || gWeatherPtr->nextWeather == WEATHER_RAIN_MED - || gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY) + if (gWeatherPtr->nextWeather == WEATHER_RAIN + || gWeatherPtr->nextWeather == WEATHER_RAIN_THUNDERSTORM + || gWeatherPtr->nextWeather == WEATHER_DOWNPOUR) return FALSE; gWeatherPtr->targetRainSpriteCount = 0; @@ -1365,7 +1365,7 @@ void Fog1_Main(void) { case 0: CreateFog1Sprites(); - if (gWeatherPtr->currWeather == WEATHER_FOG_1) + if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL) Weather_SetTargetBlendCoeffs(12, 8, 3); else Weather_SetTargetBlendCoeffs(4, 16, 0); @@ -2399,13 +2399,13 @@ static void UpdateBubbleSprite(struct Sprite *sprite) //------------------------------------------------------------------------------ // Unused function. -static void UnusedSetCurrentAlternatingWeather(u32 a0, u32 a1) +static void UnusedSetCurrentAbnormalWeather(u32 a0, u32 a1) { - gCurrentAlternatingWeather = a0; + gCurrentAbnormalWeather = a0; gUnusedWeatherRelated = a1; } -static void Task_DoAlternatingWeather(u8 taskId) +static void Task_DoAbnormalWeather(u8 taskId) { s16 *data = gTasks[taskId].data; @@ -2415,7 +2415,7 @@ static void Task_DoAlternatingWeather(u8 taskId) if (data[15]-- <= 0) { SetNextWeather(data[1]); - gCurrentAlternatingWeather = data[1]; + gCurrentAbnormalWeather = data[1]; data[15] = 600; data[0]++; } @@ -2424,7 +2424,7 @@ static void Task_DoAlternatingWeather(u8 taskId) if (data[15]-- <= 0) { SetNextWeather(data[2]); - gCurrentAlternatingWeather = data[2]; + gCurrentAbnormalWeather = data[2]; data[15] = 600; data[0] = 0; } @@ -2432,27 +2432,27 @@ static void Task_DoAlternatingWeather(u8 taskId) } } -static void CreateAlternatingWeatherTask(void) +static void CreateAbnormalWeatherTask(void) { - u8 taskId = CreateTask(Task_DoAlternatingWeather, 0); + u8 taskId = CreateTask(Task_DoAbnormalWeather, 0); s16 *data = gTasks[taskId].data; data[15] = 600; - if (gCurrentAlternatingWeather == WEATHER_RAIN_HEAVY) + if (gCurrentAbnormalWeather == WEATHER_DOWNPOUR) { data[1] = WEATHER_DROUGHT; - data[2] = WEATHER_RAIN_HEAVY; + data[2] = WEATHER_DOWNPOUR; } - else if (gCurrentAlternatingWeather == WEATHER_DROUGHT) + else if (gCurrentAbnormalWeather == WEATHER_DROUGHT) { - data[1] = WEATHER_RAIN_HEAVY; + data[1] = WEATHER_DOWNPOUR; data[2] = WEATHER_DROUGHT; } else { - gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY; + gCurrentAbnormalWeather = WEATHER_DOWNPOUR; data[1] = WEATHER_DROUGHT; - data[2] = WEATHER_RAIN_HEAVY; + data[2] = WEATHER_DOWNPOUR; } } @@ -2494,17 +2494,17 @@ void DoCurrentWeather(void) { u8 weather = GetSav1Weather(); - if (weather == WEATHER_ALTERNATING) + if (weather == WEATHER_ABNORMAL) { - if (!FuncIsActiveTask(Task_DoAlternatingWeather)) - CreateAlternatingWeatherTask(); - weather = gCurrentAlternatingWeather; + if (!FuncIsActiveTask(Task_DoAbnormalWeather)) + CreateAbnormalWeatherTask(); + weather = gCurrentAbnormalWeather; } else { - if (FuncIsActiveTask(Task_DoAlternatingWeather)) - DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather)); - gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY; + if (FuncIsActiveTask(Task_DoAbnormalWeather)) + DestroyTask(FindTaskIdByFunc(Task_DoAbnormalWeather)); + gCurrentAbnormalWeather = WEATHER_DOWNPOUR; } SetNextWeather(weather); } @@ -2513,17 +2513,17 @@ void ResumePausedWeather(void) { u8 weather = GetSav1Weather(); - if (weather == WEATHER_ALTERNATING) + if (weather == WEATHER_ABNORMAL) { - if (!FuncIsActiveTask(Task_DoAlternatingWeather)) - CreateAlternatingWeatherTask(); - weather = gCurrentAlternatingWeather; + if (!FuncIsActiveTask(Task_DoAbnormalWeather)) + CreateAbnormalWeatherTask(); + weather = gCurrentAbnormalWeather; } else { - if (FuncIsActiveTask(Task_DoAlternatingWeather)) - DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather)); - gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY; + if (FuncIsActiveTask(Task_DoAbnormalWeather)) + DestroyTask(FindTaskIdByFunc(Task_DoAbnormalWeather)); + gCurrentAbnormalWeather = WEATHER_DOWNPOUR; } SetCurrentAndNextWeather(weather); } @@ -2531,15 +2531,15 @@ void ResumePausedWeather(void) static const u8 sWeatherCycleRoute119[] = { WEATHER_SUNNY, - WEATHER_RAIN_LIGHT, - WEATHER_RAIN_MED, - WEATHER_RAIN_LIGHT, + WEATHER_RAIN, + WEATHER_RAIN_THUNDERSTORM, + WEATHER_RAIN, }; static const u8 sWeatherCycleRoute123[] = { WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_RAIN_LIGHT, + WEATHER_RAIN, WEATHER_SUNNY, }; @@ -2547,25 +2547,25 @@ static u8 TranslateWeatherNum(u8 weather) { switch (weather) { - case WEATHER_NONE: return WEATHER_NONE; - case WEATHER_CLOUDS: return WEATHER_CLOUDS; - case WEATHER_SUNNY: return WEATHER_SUNNY; - case WEATHER_RAIN_LIGHT: return WEATHER_RAIN_LIGHT; - case WEATHER_SNOW: return WEATHER_SNOW; - case WEATHER_RAIN_MED: return WEATHER_RAIN_MED; - case WEATHER_FOG_1: return WEATHER_FOG_1; - case WEATHER_ASH: return WEATHER_ASH; - case WEATHER_SANDSTORM: return WEATHER_SANDSTORM; - case WEATHER_FOG_2: return WEATHER_FOG_2; - case WEATHER_FOG_3: return WEATHER_FOG_3; - case WEATHER_SHADE: return WEATHER_SHADE; - case WEATHER_DROUGHT: return WEATHER_DROUGHT; - case WEATHER_RAIN_HEAVY: return WEATHER_RAIN_HEAVY; - case WEATHER_BUBBLES: return WEATHER_BUBBLES; - case WEATHER_ALTERNATING: return WEATHER_ALTERNATING; - case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage]; - case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage]; - default: return WEATHER_NONE; + case WEATHER_NONE: return WEATHER_NONE; + case WEATHER_SUNNY_CLOUDS: return WEATHER_SUNNY_CLOUDS; + case WEATHER_SUNNY: return WEATHER_SUNNY; + case WEATHER_RAIN: return WEATHER_RAIN; + case WEATHER_SNOW: return WEATHER_SNOW; + case WEATHER_RAIN_THUNDERSTORM: return WEATHER_RAIN_THUNDERSTORM; + case WEATHER_FOG_HORIZONTAL: return WEATHER_FOG_HORIZONTAL; + case WEATHER_VOLCANIC_ASH: return WEATHER_VOLCANIC_ASH; + case WEATHER_SANDSTORM: return WEATHER_SANDSTORM; + case WEATHER_FOG_DIAGONAL: return WEATHER_FOG_DIAGONAL; + case WEATHER_UNDERWATER: return WEATHER_UNDERWATER; + case WEATHER_CLOUDY: return WEATHER_CLOUDY; + case WEATHER_DROUGHT: return WEATHER_DROUGHT; + case WEATHER_DOWNPOUR: return WEATHER_DOWNPOUR; + case WEATHER_UNDERWATER_BUBBLES: return WEATHER_UNDERWATER_BUBBLES; + case WEATHER_ABNORMAL: return WEATHER_ABNORMAL; + case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage]; + case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage]; + default: return WEATHER_NONE; } } @@ -2579,7 +2579,7 @@ void UpdateWeatherPerDay(u16 increment) static void UpdateRainCounter(u8 newWeather, u8 oldWeather) { if (newWeather != oldWeather - && (newWeather == WEATHER_RAIN_LIGHT || newWeather == WEATHER_RAIN_MED)) + && (newWeather == WEATHER_RAIN || newWeather == WEATHER_RAIN_THUNDERSTORM)) IncrementGameStat(GAME_STAT_GOT_RAINED_ON); } |