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authorPhlosioneer <mattmdrr2@gmail.com>2019-04-07 01:56:36 -0400
committerPhlosioneer <mattmdrr2@gmail.com>2019-04-07 01:56:36 -0400
commitd84d94e29a1424dd1d12ff821957bb6b1bc847d6 (patch)
treec5ba0778afca66a91f71815cd53fe9abef1bdac6 /src/field_weather_effect.c
parentad2a97935e1c1f4362f0dffa58ef437d191bab4e (diff)
parentc3cfd6065825ec8ddd5e1782998071518efaa322 (diff)
Merge branch 'master' into pokenav-decomp-again
Diffstat (limited to 'src/field_weather_effect.c')
-rw-r--r--src/field_weather_effect.c1934
1 files changed, 1024 insertions, 910 deletions
diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c
index be8fdc6cb..8fca02707 100644
--- a/src/field_weather_effect.c
+++ b/src/field_weather_effect.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle_anim.h"
#include "event_object_movement.h"
#include "field_weather.h"
#include "overworld.h"
@@ -12,16 +13,13 @@
#include "trig.h"
#include "gpu_regs.h"
-// This file's functions.
-void sub_80AC6B4(struct Sprite *);
-
// EWRAM
EWRAM_DATA static u8 gCurrentAlternatingWeather = 0;
EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
// CONST
-const u16 gUnknown_0854C290[] = INCBIN_U16("graphics/weather/1.gbapal");
-const u16 gUnknown_0854C2B0[] = INCBIN_U16("graphics/weather/2.gbapal");
+const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal");
+const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal");
const u8 gWeatherFog2Tiles[] = INCBIN_U8("graphics/weather/fog2.4bpp");
const u8 gWeatherFog1Tiles[] = INCBIN_U8("graphics/weather/fog1.4bpp");
const u8 gWeatherCloudTiles[] = INCBIN_U8("graphics/weather/cloud.4bpp");
@@ -32,58 +30,69 @@ const u8 gWeatherAshTiles[] = INCBIN_U8("graphics/weather/ash.4bpp");
const u8 gWeatherRainTiles[] = INCBIN_U8("graphics/weather/rain.4bpp");
const u8 gWeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp");
-static const struct Coords16 gUnknown_0854FB50[] =
+//------------------------------------------------------------------------------
+// Clouds
+//------------------------------------------------------------------------------
+
+static void CreateCloudSprites(void);
+static void DestroyCloudSprites(void);
+static void UpdateCloudSprite(struct Sprite *);
+
+// The clouds are positioned on the map's grid.
+// These coordinates are for the lower half of Route 120.
+static const struct Coords16 sCloudSpriteMapCoords[] =
{
{ 0, 66},
{ 5, 73},
{10, 78},
};
-static const struct SpriteSheet sCloudSpriteSheet = {gWeatherCloudTiles, sizeof(gWeatherCloudTiles), 0x1200};
+static const struct SpriteSheet sCloudSpriteSheet =
+{
+ .data = gWeatherCloudTiles,
+ .size = sizeof(gWeatherCloudTiles),
+ .tag = 0x1200
+};
-static const struct OamData gOamData_839A9DC =
+static const struct OamData sCloudSpriteOamData =
{
.y = 0,
.affineMode = 0,
- .objMode = 1,
+ .objMode = ST_OAM_OBJ_BLEND,
.mosaic = 0,
.bpp = 0,
- .shape = 0,
+ .shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
- .size = 3,
+ .size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 3,
.paletteNum = 0,
.affineParam = 0,
};
-static const union AnimCmd gSpriteAnim_839A9E4[] =
+static const union AnimCmd sCloudSpriteAnimCmd[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
-static const union AnimCmd *const gSpriteAnimTable_839A9EC[] =
+static const union AnimCmd *const sCloudSpriteAnimCmds[] =
{
- gSpriteAnim_839A9E4,
+ sCloudSpriteAnimCmd,
};
static const struct SpriteTemplate sCloudSpriteTemplate =
{
- .tileTag = 4608,
- .paletteTag = 4609,
- .oam = &gOamData_839A9DC,
- .anims = gSpriteAnimTable_839A9EC,
+ .tileTag = 0x1200,
+ .paletteTag = 0x1201,
+ .oam = &sCloudSpriteOamData,
+ .anims = sCloudSpriteAnimCmds,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC6B4,
+ .callback = UpdateCloudSprite,
};
-//------------------------------------------------------------------------------
-// Clouds
-//------------------------------------------------------------------------------
-
void Clouds_InitVars(void)
{
gWeatherPtr->gammaTargetIndex = 0;
@@ -101,8 +110,6 @@ void Clouds_InitAll(void)
Clouds_Main();
}
-void CreateCloudSprites(void);
-
void Clouds_Main(void)
{
switch (gWeatherPtr->initStep)
@@ -125,8 +132,6 @@ void Clouds_Main(void)
}
}
-void sub_807E0A0(void);
-
bool8 Clouds_Finish(void)
{
switch (gWeatherPtr->finishStep)
@@ -138,7 +143,7 @@ bool8 Clouds_Finish(void)
case 1:
if (Weather_UpdateBlend())
{
- sub_807E0A0();
+ DestroyCloudSprites();
gWeatherPtr->finishStep++;
}
return TRUE;
@@ -146,49 +151,45 @@ bool8 Clouds_Finish(void)
return FALSE;
}
-//------------------------------------------------------------------------------
-// Weather 2
-//------------------------------------------------------------------------------
-
-void Weather2_InitVars(void)
+void Sunny_InitVars(void)
{
gWeatherPtr->gammaTargetIndex = 0;
gWeatherPtr->gammaStepDelay = 20;
}
-void Weather2_InitAll(void)
+void Sunny_InitAll(void)
{
- Weather2_InitVars();
+ Sunny_InitVars();
}
-void Weather2_Main(void)
+void Sunny_Main(void)
{
}
-bool8 Weather2_Finish(void)
+bool8 Sunny_Finish(void)
{
- return 0;
+ return FALSE;
}
-void CreateCloudSprites(void)
+static void CreateCloudSprites(void)
{
u16 i;
+ u8 spriteId;
+ struct Sprite *sprite;
if (gWeatherPtr->cloudSpritesCreated == TRUE)
return;
+
LoadSpriteSheet(&sCloudSpriteSheet);
- LoadCustomWeatherSpritePalette(gUnknown_0854C290);
- for (i = 0; i < 3; i++)
+ LoadCustomWeatherSpritePalette(gCloudsWeatherPalette);
+ for (i = 0; i < NUM_CLOUD_SPRITES; i++)
{
- u8 spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF);
-
+ spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF);
if (spriteId != MAX_SPRITES)
{
- struct Sprite *sprite;
-
gWeatherPtr->sprites.s1.cloudSprites[i] = &gSprites[spriteId];
sprite = gWeatherPtr->sprites.s1.cloudSprites[i];
- sub_8093038(gUnknown_0854FB50[i].x + 7, gUnknown_0854FB50[i].y + 7, &sprite->pos1.x, &sprite->pos1.y);
+ SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + 7, sCloudSpriteMapCoords[i].y + 7, &sprite->pos1.x, &sprite->pos1.y);
sprite->coordOffsetEnabled = TRUE;
}
else
@@ -196,28 +197,32 @@ void CreateCloudSprites(void)
gWeatherPtr->sprites.s1.cloudSprites[i] = NULL;
}
}
+
gWeatherPtr->cloudSpritesCreated = TRUE;
}
-void sub_807E0A0(void)
+static void DestroyCloudSprites(void)
{
u16 i;
- if (gWeatherPtr->cloudSpritesCreated == FALSE)
+ if (!gWeatherPtr->cloudSpritesCreated)
return;
- for (i = 0; i < 3; i++)
+
+ for (i = 0; i < NUM_CLOUD_SPRITES; i++)
{
if (gWeatherPtr->sprites.s1.cloudSprites[i] != NULL)
DestroySprite(gWeatherPtr->sprites.s1.cloudSprites[i]);
}
+
FreeSpriteTilesByTag(0x1200);
gWeatherPtr->cloudSpritesCreated = FALSE;
}
-void sub_80AC6B4(struct Sprite *sprite)
+static void UpdateCloudSprite(struct Sprite *sprite)
{
+ // Move 1 pixel left every 2 frames.
sprite->data[0] = (sprite->data[0] + 1) & 1;
- if (sprite->data[0] != 0)
+ if (sprite->data[0])
sprite->pos1.x--;
}
@@ -225,6 +230,8 @@ void sub_80AC6B4(struct Sprite *sprite)
// Drought
//------------------------------------------------------------------------------
+static void UpdateDroughtBlend(u8);
+
void Drought_InitVars(void)
{
gWeatherPtr->initStep = 0;
@@ -276,14 +283,12 @@ void Drought_Main(void)
bool8 Drought_Finish(void)
{
- return 0;
+ return FALSE;
}
-void task50_0807B6D4(u8);
-
-void sub_80AC81C(void)
+void StartDroughtWeatherBlend(void)
{
- CreateTask(task50_0807B6D4, 0x50);
+ CreateTask(UpdateDroughtBlend, 0x50);
}
#define tState data[0]
@@ -291,7 +296,7 @@ void sub_80AC81C(void)
#define tBlendDelay data[2]
#define tWinRange data[3]
-void task50_0807B6D4(u8 taskId)
+static void UpdateDroughtBlend(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -350,14 +355,128 @@ void task50_0807B6D4(u8 taskId)
// Light Rain
//------------------------------------------------------------------------------
+static void LoadRainSpriteSheet(void);
+static bool8 CreateRainSprite(void);
+static void UpdateRainSprite(struct Sprite *sprite);
+static bool8 UpdateVisibleRainSprites(void);
+static void DestroyRainSprites(void);
+
+static const struct Coords16 sRainSpriteCoords[] =
+{
+ { 0, 0},
+ { 0, 160},
+ { 0, 64},
+ {144, 224},
+ {144, 128},
+ { 32, 32},
+ { 32, 192},
+ { 32, 96},
+ { 72, 128},
+ { 72, 32},
+ { 72, 192},
+ {216, 96},
+ {216, 0},
+ {104, 160},
+ {104, 64},
+ {104, 224},
+ {144, 0},
+ {144, 160},
+ {144, 64},
+ { 32, 224},
+ { 32, 128},
+ { 72, 32},
+ { 72, 192},
+ { 48, 96},
+};
+
+static const struct OamData sRainSpriteOamData =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = SPRITE_SHAPE(16x32),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(16x32),
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 2,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sRainSpriteFallAnimCmd[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sRainSpriteSplashAnimCmd[] =
+{
+ ANIMCMD_FRAME(8, 3),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(40, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sRainSpriteHeavySplashAnimCmd[] =
+{
+ ANIMCMD_FRAME(8, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sRainSpriteAnimCmds[] =
+{
+ sRainSpriteFallAnimCmd,
+ sRainSpriteSplashAnimCmd,
+ sRainSpriteHeavySplashAnimCmd,
+};
+
+static const struct SpriteTemplate sRainSpriteTemplate =
+{
+ .tileTag = 4614,
+ .paletteTag = 0x1200,
+ .oam = &sRainSpriteOamData,
+ .anims = sRainSpriteAnimCmds,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateRainSprite,
+};
+
+// Q28.4 fixed-point format values
+static const s16 sRainSpriteMovement[][2] =
+{
+ {-0x68, 0xD0},
+ {-0xA0, 0x140},
+};
+
+// First byte is the number of frames a raindrop falls before it splashes.
+// Second byte is the maximum number of frames a raindrop can "wait" before
+// it appears and starts falling. (This is only for the initial raindrop spawn.)
+static const u16 sRainSpriteFallingDurations[][2] =
+{
+ {18, 7},
+ {12, 10},
+};
+
+static const struct SpriteSheet sRainSpriteSheet =
+{
+ .data = gWeatherRainTiles,
+ .size = sizeof(gWeatherRainTiles),
+ .tag = 0x1206,
+};
+
void LightRain_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE;
- gWeatherPtr->unknown_6D6 = 0;
- gWeatherPtr->unknown_6DB = 8;
- gWeatherPtr->unknown_6DC = 0;
- gWeatherPtr->unknown_6D9 = 10;
+ gWeatherPtr->rainSpriteVisibleCounter = 0;
+ gWeatherPtr->rainSpriteVisibleDelay = 8;
+ gWeatherPtr->isHeavyRain = 0;
+ gWeatherPtr->targetRainSpriteCount = 10;
gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20;
SetRainStrengthFromSoundEffect(SE_T_KOAME);
@@ -366,14 +485,10 @@ void LightRain_InitVars(void)
void LightRain_InitAll(void)
{
LightRain_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
LightRain_Main();
}
-void LoadRainSpriteSheet(void);
-u8 CreateRainSprite(void);
-u8 sub_807E8E8(void);
-
void LightRain_Main(void)
{
switch (gWeatherPtr->initStep)
@@ -383,11 +498,11 @@ void LightRain_Main(void)
gWeatherPtr->initStep++;
break;
case 1:
- if (CreateRainSprite() == 0)
+ if (!CreateRainSprite())
gWeatherPtr->initStep++;
break;
case 2:
- if (sub_807E8E8() == FALSE)
+ if (!UpdateVisibleRainSprites())
{
gWeatherPtr->weatherGfxLoaded = TRUE;
gWeatherPtr->initStep++;
@@ -396,8 +511,6 @@ void LightRain_Main(void)
}
}
-void DestroyRainSprites(void);
-
bool8 LightRain_Finish(void)
{
switch (gWeatherPtr->finishStep)
@@ -412,12 +525,12 @@ bool8 LightRain_Finish(void)
}
else
{
- gWeatherPtr->unknown_6D9 = 0;
+ gWeatherPtr->targetRainSpriteCount = 0;
gWeatherPtr->finishStep++;
}
// fall through
case 1:
- if (sub_807E8E8() == FALSE)
+ if (!UpdateVisibleRainSprites())
{
DestroyRainSprites();
gWeatherPtr->finishStep++;
@@ -428,66 +541,74 @@ bool8 LightRain_Finish(void)
return FALSE;
}
-// defined below
-extern const s16 gUnknown_0839AABC[][2];
-extern const u16 gUnknown_0839AAC4[][2];
+#define tCounter data[0]
+#define tRandom data[1]
+#define tPosX data[2]
+#define tPosY data[3]
+#define tState data[4]
+#define tActive data[5]
+#define tWaiting data[6]
-void sub_807E4EC(struct Sprite *sprite)
+static void StartRainSpriteFall(struct Sprite *sprite)
{
- u32 randVal;
- u16 r6;
- s32 r4;
- s32 r0;
+ u32 rand;
+ u16 numFallingFrames;
+ int tileX;
+ int tileY;
- if (sprite->data[1] == 0)
- sprite->data[1] = 361;
- randVal = sprite->data[1] * 1103515245 + 12345;
- sprite->data[1] = ((randVal & 0x7FFF0000) >> 16) % 600;
+ if (sprite->tRandom == 0)
+ sprite->tRandom = 361;
- r6 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
+ // Standard RNG sequence.
+ rand = sprite->tRandom * 1103515245 + 12345;
+ sprite->tRandom = ((rand & 0x7FFF0000) >> 16) % 600;
- r4 = sprite->data[1] % 30;
- sprite->data[2] = r4 * 8; // useless assignment
+ numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][0];
- r0 = sprite->data[1] / 30;
- sprite->data[3] = r0 * 8; // useless assignment
+ tileX = sprite->tRandom % 30;
+ sprite->tPosX = tileX * 8; // Useless assignment, leftover from before fixed-point values were used
- sprite->data[2] = r4;
- sprite->data[2] <<= 7;
+ tileY = sprite->tRandom / 30;
+ sprite->tPosY = tileY * 8; // Useless assignment, leftover from before fixed-point values were used
- sprite->data[3] = r0;
- sprite->data[3] <<= 7;
+ sprite->tPosX = tileX;
+ sprite->tPosX <<= 7; // This is tileX * 8, using a fixed-point value with 4 decimal places
- sprite->data[2] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0] * r6;
- sprite->data[3] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1] * r6;
+ sprite->tPosY = tileY;
+ sprite->tPosY <<= 7; // This is tileX * 8, using a fixed-point value with 4 decimal places
+
+ // "Rewind" the rain sprites, from their ending position.
+ sprite->tPosX -= sRainSpriteMovement[gWeatherPtr->isHeavyRain][0] * numFallingFrames;
+ sprite->tPosY -= sRainSpriteMovement[gWeatherPtr->isHeavyRain][1] * numFallingFrames;
StartSpriteAnim(sprite, 0);
- sprite->data[4] = 0;
+ sprite->tState = 0;
sprite->coordOffsetEnabled = FALSE;
- sprite->data[0] = r6;
+ sprite->tCounter = numFallingFrames;
}
-void sub_807E5C0(struct Sprite *sprite)
+static void UpdateRainSprite(struct Sprite *sprite)
{
- if (sprite->data[4] == 0)
+ if (sprite->tState == 0)
{
- sprite->data[2] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0];
- sprite->data[3] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1];
- sprite->pos1.x = sprite->data[2] >> 4;
- sprite->pos1.y = sprite->data[3] >> 4;
+ // Raindrop is in its "falling" motion.
+ sprite->tPosX += sRainSpriteMovement[gWeatherPtr->isHeavyRain][0];
+ sprite->tPosY += sRainSpriteMovement[gWeatherPtr->isHeavyRain][1];
+ sprite->pos1.x = sprite->tPosX >> 4;
+ sprite->pos1.y = sprite->tPosY >> 4;
- if (sprite->data[5] != 0
+ if (sprite->tActive
&& (sprite->pos1.x >= -8 && sprite->pos1.x <= 248)
&& sprite->pos1.y >= -16 && sprite->pos1.y <= 176)
sprite->invisible = FALSE;
else
sprite->invisible = TRUE;
- sprite->data[0]--;
- if (sprite->data[0] == 0)
+ if (--sprite->tCounter == 0)
{
- StartSpriteAnim(sprite, gWeatherPtr->unknown_6DC + 1);
- sprite->data[4] = 1;
+ // Make raindrop splash on the ground
+ StartSpriteAnim(sprite, gWeatherPtr->isHeavyRain + 1);
+ sprite->tState = 1;
sprite->pos1.x -= gSpriteCoordOffsetX;
sprite->pos1.y -= gSpriteCoordOffsetY;
sprite->coordOffsetEnabled = TRUE;
@@ -495,363 +616,126 @@ void sub_807E5C0(struct Sprite *sprite)
}
else if (sprite->animEnded)
{
+ // The splashing animation ended.
sprite->invisible = TRUE;
- sub_807E4EC(sprite);
+ StartRainSpriteFall(sprite);
}
}
-void sub_807E6C4(struct Sprite *sprite)
+static void WaitRainSprite(struct Sprite *sprite)
{
- if (sprite->data[0] == 0)
+ if (sprite->tCounter == 0)
{
- sub_807E4EC(sprite);
- sprite->callback = sub_807E5C0;
+ StartRainSpriteFall(sprite);
+ sprite->callback = UpdateRainSprite;
}
else
{
- sprite->data[0]--;
+ sprite->tCounter--;
}
}
-void sub_807E6F0(struct Sprite *sprite, u16 b)
+static void InitRainSpriteMovement(struct Sprite *sprite, u16 val)
{
- u16 r8 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
- u16 r6 = b / (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
- u16 r4 = b % (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
+ u16 numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][0];
+ u16 numAdvanceRng = val / (sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][1] + numFallingFrames);
+ u16 frameVal = val % (sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][1] + numFallingFrames);
+
+ while (--numAdvanceRng != 0xFFFF)
+ StartRainSpriteFall(sprite);
- while (--r6 != 0xFFFF)
- sub_807E4EC(sprite);
- if (r4 < r8)
+ if (frameVal < numFallingFrames)
{
- while (--r4 != 0xFFFF)
- sub_807E5C0(sprite);
- sprite->data[6] = 0;
+ while (--frameVal != 0xFFFF)
+ UpdateRainSprite(sprite);
+
+ sprite->tWaiting = 0;
}
else
{
- sprite->data[0] = r4 - r8;
+ sprite->tCounter = frameVal - numFallingFrames;
sprite->invisible = TRUE;
- sprite->data[6] = 1;
+ sprite->tWaiting = 1;
}
}
-extern const struct SpriteSheet sRainSpriteSheet; // defined below
-
-void LoadRainSpriteSheet(void)
+static void LoadRainSpriteSheet(void)
{
LoadSpriteSheet(&sRainSpriteSheet);
}
-static const struct Coords16 sRainSpriteCoords[] =
-{
- { 0, 0},
- { 0, 160},
- { 0, 64},
- {144, 224},
- {144, 128},
- { 32, 32},
- { 32, 192},
- { 32, 96},
- { 72, 128},
- { 72, 32},
- { 72, 192},
- {216, 96},
- {216, 0},
- {104, 160},
- {104, 64},
- {104, 224},
- {144, 0},
- {144, 160},
- {144, 64},
- { 32, 224},
- { 32, 128},
- { 72, 32},
- { 72, 192},
- { 48, 96},
-};
-
-static const struct OamData gOamData_839AA68 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 0,
- .mosaic = 0,
- .bpp = 0,
- .shape = 2,
- .x = 0,
- .matrixNum = 0,
- .size = 2,
- .tileNum = 0,
- .priority = 1,
- .paletteNum = 2,
- .affineParam = 0,
-};
-
-static const union AnimCmd gSpriteAnim_839AA70[] =
-{
- ANIMCMD_FRAME(0, 16),
- ANIMCMD_JUMP(0),
-};
-
-static const union AnimCmd gSpriteAnim_839AA78[] =
-{
- ANIMCMD_FRAME(8, 3),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(40, 2),
- ANIMCMD_END,
-};
-
-static const union AnimCmd gSpriteAnim_839AA88[] =
-{
- ANIMCMD_FRAME(8, 3),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(24, 4),
- ANIMCMD_END,
-};
-
-static const union AnimCmd *const gSpriteAnimTable_839AA98[] =
-{
- gSpriteAnim_839AA70,
- gSpriteAnim_839AA78,
- gSpriteAnim_839AA88,
-};
-
-static const struct SpriteTemplate sRainSpriteTemplate =
+static bool8 CreateRainSprite(void)
{
- .tileTag = 4614,
- .paletteTag = 4608,
- .oam = &gOamData_839AA68,
- .anims = gSpriteAnimTable_839AA98,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807E5C0,
-};
-
-const s16 gUnknown_0839AABC[][2] =
-{
- {-104, 208},
- {-160, 320},
-};
-
-const u16 gUnknown_0839AAC4[][2] =
-{
- {18, 7},
- {12, 10},
-};
-
-static const struct SpriteSheet sRainSpriteSheet = {gWeatherRainTiles, sizeof(gWeatherRainTiles), 0x1206};
-
-static const struct OamData gOamData_839AAD4 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 0,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 0,
- .tileNum = 0,
- .priority = 1,
- .paletteNum = 0,
- .affineParam = 0,
-};
-
-static const struct SpriteFrameImage gSpriteImageTable_839AADC[] =
-{
- {gWeatherSnow1Tiles, sizeof(gWeatherSnow1Tiles)},
- {gWeatherSnow2Tiles, sizeof(gWeatherSnow2Tiles)},
-};
-
-static const union AnimCmd gSpriteAnim_839AAEC[] =
-{
- ANIMCMD_FRAME(0, 16),
- ANIMCMD_END,
-};
-
-static const union AnimCmd gSpriteAnim_839AAF4[] =
-{
- ANIMCMD_FRAME(1, 16),
- ANIMCMD_END,
-};
-
-static const union AnimCmd *const gSpriteAnimTable_839AAFC[] =
-{
- gSpriteAnim_839AAEC,
- gSpriteAnim_839AAF4,
-};
-
-void sub_807ED48(struct Sprite *);
-static const struct SpriteTemplate sSnowflakeSpriteTemplate =
-{
- .tileTag = 0xFFFF,
- .paletteTag = 4608,
- .oam = &gOamData_839AAD4,
- .anims = gSpriteAnimTable_839AAFC,
- .images = gSpriteImageTable_839AADC,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807ED48,
-};
-
-// unused data
-static const u16 unusedData_839AB1C[] = {0, 6, 6, 12, 18, 42, 300, 300};
-
-static const struct OamData gOamData_839AB2C =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 1,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 3,
- .tileNum = 0,
- .priority = 2,
- .paletteNum = 0,
- .affineParam = 0,
-};
-
-static const union AnimCmd gSpriteAnim_839AB34[] =
-{
- ANIMCMD_FRAME(0, 16),
- ANIMCMD_END,
-};
-
-static const union AnimCmd gSpriteAnim_839AB3C[] =
-{
- ANIMCMD_FRAME(32, 16),
- ANIMCMD_END,
-};
-
-static const union AnimCmd gSpriteAnim_839AB44[] =
-{
- ANIMCMD_FRAME(64, 16),
- ANIMCMD_END,
-};
-
-static const union AnimCmd gSpriteAnim_839AB4C[] =
-{
- ANIMCMD_FRAME(96, 16),
- ANIMCMD_END,
-};
-
-static const union AnimCmd gSpriteAnim_839AB54[] =
-{
- ANIMCMD_FRAME(128, 16),
- ANIMCMD_END,
-};
-
-static const union AnimCmd gSpriteAnim_839AB5C[] =
-{
- ANIMCMD_FRAME(160, 16),
- ANIMCMD_END,
-};
-
-static const union AnimCmd *const gSpriteAnimTable_839AB64[] =
-{
- gSpriteAnim_839AB34,
- gSpriteAnim_839AB3C,
- gSpriteAnim_839AB44,
- gSpriteAnim_839AB4C,
- gSpriteAnim_839AB54,
- gSpriteAnim_839AB5C,
-};
-
-static const union AffineAnimCmd gSpriteAffineAnim_839AB7C[] =
-{
- AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] =
-{
- gSpriteAffineAnim_839AB7C,
-};
-
-static void Fog1SpriteCallback(struct Sprite *);
-static const struct SpriteTemplate sFog1SpriteTemplate =
-{
- .tileTag = 4609,
- .paletteTag = 4608,
- .oam = &gOamData_839AB2C,
- .anims = gSpriteAnimTable_839AB64,
- .images = NULL,
- .affineAnims = gSpriteAffineAnimTable_839AB8C,
- .callback = Fog1SpriteCallback,
-};
-
-bool8 CreateRainSprite(void)
-{
- u8 spriteNum;
+ u8 spriteIndex;
u8 spriteId;
- if (gWeatherPtr->rainSpriteCount == 24)
+ if (gWeatherPtr->rainSpriteCount == MAX_RAIN_SPRITES)
return FALSE;
- spriteNum = gWeatherPtr->rainSpriteCount;
+ spriteIndex = gWeatherPtr->rainSpriteCount;
spriteId = CreateSpriteAtEnd(&sRainSpriteTemplate,
- sRainSpriteCoords[spriteNum].x, sRainSpriteCoords[spriteNum].y, 78);
+ sRainSpriteCoords[spriteIndex].x, sRainSpriteCoords[spriteIndex].y, 78);
+
if (spriteId != MAX_SPRITES)
{
- gSprites[spriteId].data[5] = 0;
- gSprites[spriteId].data[1] = spriteNum * 145;
- while (gSprites[spriteId].data[1] >= 600)
- gSprites[spriteId].data[1] -= 600;
- sub_807E4EC(&gSprites[spriteId]);
- sub_807E6F0(&gSprites[spriteId], spriteNum * 9);
+ gSprites[spriteId].tActive = 0;
+ gSprites[spriteId].tRandom = spriteIndex * 145;
+ while (gSprites[spriteId].tRandom >= 600)
+ gSprites[spriteId].tRandom -= 600;
+
+ StartRainSpriteFall(&gSprites[spriteId]);
+ InitRainSpriteMovement(&gSprites[spriteId], spriteIndex * 9);
gSprites[spriteId].invisible = TRUE;
- gWeatherPtr->sprites.s1.rainSprites[spriteNum] = &gSprites[spriteId];
+ gWeatherPtr->sprites.s1.rainSprites[spriteIndex] = &gSprites[spriteId];
}
else
{
- gWeatherPtr->sprites.s1.rainSprites[spriteNum] = NULL;
+ gWeatherPtr->sprites.s1.rainSprites[spriteIndex] = NULL;
}
- if (++gWeatherPtr->rainSpriteCount == 24)
+ if (++gWeatherPtr->rainSpriteCount == MAX_RAIN_SPRITES)
{
u16 i;
-
- for (i = 0; i < 24; i++)
+ for (i = 0; i < MAX_RAIN_SPRITES; i++)
{
- if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL)
+ if (gWeatherPtr->sprites.s1.rainSprites[i])
{
- if (gWeatherPtr->sprites.s1.rainSprites[i]->data[6] == 0)
- gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E5C0;
+ if (!gWeatherPtr->sprites.s1.rainSprites[i]->tWaiting)
+ gWeatherPtr->sprites.s1.rainSprites[i]->callback = UpdateRainSprite;
else
- gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E6C4;
+ gWeatherPtr->sprites.s1.rainSprites[i]->callback = WaitRainSprite;
}
}
+
return FALSE;
}
+
return TRUE;
}
-bool8 sub_807E8E8(void)
+static bool8 UpdateVisibleRainSprites(void)
{
- if (gWeatherPtr->unknown_6D8 == gWeatherPtr->unknown_6D9)
+ if (gWeatherPtr->curRainSpriteIndex == gWeatherPtr->targetRainSpriteCount)
return FALSE;
- if (++gWeatherPtr->unknown_6D6 > gWeatherPtr->unknown_6DB)
+ if (++gWeatherPtr->rainSpriteVisibleCounter > gWeatherPtr->rainSpriteVisibleDelay)
{
- gWeatherPtr->unknown_6D6 = 0;
- if (gWeatherPtr->unknown_6D8 < gWeatherPtr->unknown_6D9)
+ gWeatherPtr->rainSpriteVisibleCounter = 0;
+ if (gWeatherPtr->curRainSpriteIndex < gWeatherPtr->targetRainSpriteCount)
{
- gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8++]->data[5] = 1;
+ gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = 1;
}
else
{
- gWeatherPtr->unknown_6D8--;
- gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->data[5] = 0;
- gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->invisible = TRUE;
+ gWeatherPtr->curRainSpriteIndex--;
+ gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = 0;
+ gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->invisible = TRUE;
}
}
return TRUE;
}
-void DestroyRainSprites(void)
+static void DestroyRainSprites(void)
{
u16 i;
@@ -864,43 +748,50 @@ void DestroyRainSprites(void)
FreeSpriteTilesByTag(0x1206);
}
+#undef tCounter
+#undef tRandom
+#undef tPosX
+#undef tPosY
+#undef tState
+#undef tActive
+#undef tWaiting
+
//------------------------------------------------------------------------------
// Snow
//------------------------------------------------------------------------------
+static void UpdateSnowflakeSprite(struct Sprite *);
+static bool8 UpdateVisibleSnowflakeSprites(void);
+static bool8 CreateSnowflakeSprite(void);
+static bool8 DestroySnowflakeSprite(void);
+static void InitSnowflakeSpriteMovement(struct Sprite *);
+
void Snow_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20;
- gWeatherPtr->unknown_6E5 = 16;
- gWeatherPtr->unknown_6E0 = 0;
+ gWeatherPtr->targetSnowflakeSpriteCount = 16;
+ gWeatherPtr->snowflakeVisibleCounter = 0;
}
-void Snow_Main(void);
-void sub_807ED48(struct Sprite *);
-
void Snow_InitAll(void)
{
+ u16 i;
+
Snow_InitVars();
while (gWeatherPtr->weatherGfxLoaded == FALSE)
{
- u16 i;
-
Snow_Main();
for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++)
- {
- sub_807ED48(gWeatherPtr->sprites.s1.snowflakeSprites[i]);
- }
+ UpdateSnowflakeSprite(gWeatherPtr->sprites.s1.snowflakeSprites[i]);
}
}
-u8 snowflakes_progress(void);
-
void Snow_Main(void)
{
- if (gWeatherPtr->initStep == 0 && snowflakes_progress() == FALSE)
+ if (gWeatherPtr->initStep == 0 && !UpdateVisibleSnowflakeSprites())
{
gWeatherPtr->weatherGfxLoaded = TRUE;
gWeatherPtr->initStep++;
@@ -912,143 +803,211 @@ bool8 Snow_Finish(void)
switch (gWeatherPtr->finishStep)
{
case 0:
- gWeatherPtr->unknown_6E5 = 0;
- gWeatherPtr->unknown_6E0 = 0;
+ gWeatherPtr->targetSnowflakeSpriteCount = 0;
+ gWeatherPtr->snowflakeVisibleCounter = 0;
gWeatherPtr->finishStep++;
// fall through
case 1:
- if (snowflakes_progress() == FALSE)
+ if (!UpdateVisibleSnowflakeSprites())
{
gWeatherPtr->finishStep++;
return FALSE;
}
return TRUE;
}
+
return FALSE;
}
-bool8 CreateSnowflakeSprite(void);
-bool8 RemoveSnowflakeSprite(void);
-
-bool8 snowflakes_progress(void)
+static bool8 UpdateVisibleSnowflakeSprites(void)
{
- if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->unknown_6E5)
+ if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->targetSnowflakeSpriteCount)
return FALSE;
- gWeatherPtr->unknown_6E0++;
- if (gWeatherPtr->unknown_6E0 > 36)
+ if (++gWeatherPtr->snowflakeVisibleCounter > 36)
{
- gWeatherPtr->unknown_6E0 = 0;
- if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->unknown_6E5)
+ gWeatherPtr->snowflakeVisibleCounter = 0;
+ if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->targetSnowflakeSpriteCount)
CreateSnowflakeSprite();
else
- RemoveSnowflakeSprite();
+ DestroySnowflakeSprite();
}
- return (gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->unknown_6E5);
+
+ return gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->targetSnowflakeSpriteCount;
}
-void sub_807EC40(struct Sprite *);
+static const struct OamData sSnowflakeSpriteOamData =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = SPRITE_SHAPE(8x8),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(8x8),
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteFrameImage sSnowflakeSpriteImages[] =
+{
+ {gWeatherSnow1Tiles, sizeof(gWeatherSnow1Tiles)},
+ {gWeatherSnow2Tiles, sizeof(gWeatherSnow2Tiles)},
+};
-bool8 CreateSnowflakeSprite(void)
+static const union AnimCmd sSnowflakeAnimCmd0[] =
{
- u8 spriteId = CreateSpriteAtEnd(&sSnowflakeSpriteTemplate, 0, 0, 78);
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSnowflakeAnimCmd1[] =
+{
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_END,
+};
+static const union AnimCmd *const sSnowflakeAnimCmds[] =
+{
+ sSnowflakeAnimCmd0,
+ sSnowflakeAnimCmd1,
+};
+
+static const struct SpriteTemplate sSnowflakeSpriteTemplate =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 0x1200,
+ .oam = &sSnowflakeSpriteOamData,
+ .anims = sSnowflakeAnimCmds,
+ .images = sSnowflakeSpriteImages,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateSnowflakeSprite,
+};
+
+#define tPosY data[0]
+#define tDeltaY data[1]
+#define tWaveDelta data[2]
+#define tWaveIndex data[3]
+#define tSnowflakeId data[4]
+#define tFallCounter data[5]
+#define tFallDuration data[6]
+#define tDeltaY2 data[7]
+
+static bool8 CreateSnowflakeSprite(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&sSnowflakeSpriteTemplate, 0, 0, 78);
if (spriteId == MAX_SPRITES)
return FALSE;
- gSprites[spriteId].data[4] = gWeatherPtr->snowflakeSpriteCount;
- sub_807EC40(&gSprites[spriteId]);
+
+ gSprites[spriteId].tSnowflakeId = gWeatherPtr->snowflakeSpriteCount;
+ InitSnowflakeSpriteMovement(&gSprites[spriteId]);
gSprites[spriteId].coordOffsetEnabled = TRUE;
gWeatherPtr->sprites.s1.snowflakeSprites[gWeatherPtr->snowflakeSpriteCount++] = &gSprites[spriteId];
return TRUE;
}
-bool8 RemoveSnowflakeSprite(void)
+static bool8 DestroySnowflakeSprite(void)
{
- if (gWeatherPtr->snowflakeSpriteCount != 0)
+ if (gWeatherPtr->snowflakeSpriteCount)
{
DestroySprite(gWeatherPtr->sprites.s1.snowflakeSprites[--gWeatherPtr->snowflakeSpriteCount]);
return TRUE;
}
+
return FALSE;
}
-void sub_807EC40(struct Sprite *sprite)
+static void InitSnowflakeSpriteMovement(struct Sprite *sprite)
{
- u16 r4 = ((sprite->data[4] * 5) & 7) * 30 + (Random() % 30);
- u16 r6;
+ u16 rand;
+ u16 x = ((sprite->tSnowflakeId * 5) & 7) * 30 + (Random() % 30);
sprite->pos1.y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
- sprite->pos1.x = r4 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
- sprite->data[0] = sprite->pos1.y * 128;
+ sprite->pos1.x = x - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+ sprite->tPosY = sprite->pos1.y * 128;
sprite->pos2.x = 0;
- r6 = Random();
- sprite->data[1] = (r6 & 3) * 5 + 64;
- sprite->data[7] = (r6 & 3) * 5 + 64;
- StartSpriteAnim(sprite, (r6 & 1) ? 0 : 1);
- sprite->data[3] = 0;
- sprite->data[2] = ((r6 & 3) == 0) ? 2 : 1;
- sprite->data[6] = (r6 & 0x1F) + 210;
- sprite->data[5] = 0;
+ rand = Random();
+ sprite->tDeltaY = (rand & 3) * 5 + 64;
+ sprite->tDeltaY2 = sprite->tDeltaY;
+ StartSpriteAnim(sprite, (rand & 1) ? 0 : 1);
+ sprite->tWaveIndex = 0;
+ sprite->tWaveDelta = ((rand & 3) == 0) ? 2 : 1;
+ sprite->tFallDuration = (rand & 0x1F) + 210;
+ sprite->tFallCounter = 0;
}
-void sub_807ECEC(struct Sprite *sprite)
+static void WaitSnowflakeSprite(struct Sprite *sprite)
{
if (gWeatherPtr->unknown_6E2 > 18)
{
sprite->invisible = FALSE;
- sprite->callback = sub_807ED48;
- sprite->pos1.y = 0xFA - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
- sprite->data[0] = sprite->pos1.y * 128;
+ sprite->callback = UpdateSnowflakeSprite;
+ sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->tPosY = sprite->pos1.y * 128;
gWeatherPtr->unknown_6E2 = 0;
}
}
-void sub_807ED48(struct Sprite *sprite)
+static void UpdateSnowflakeSprite(struct Sprite *sprite)
{
- s16 r3;
- s16 r2;
+ s16 x;
+ s16 y;
- sprite->data[0] += sprite->data[1];
- sprite->pos1.y = sprite->data[0] >> 7;
- sprite->data[3] = (sprite->data[3] + sprite->data[2]) & 0xFF;
- sprite->pos2.x = gSineTable[sprite->data[3]] / 64;
+ sprite->tPosY += sprite->tDeltaY;
+ sprite->pos1.y = sprite->tPosY >> 7;
+ sprite->tWaveIndex += sprite->tWaveDelta;
+ sprite->tWaveIndex &= 0xFF;
+ sprite->pos2.x = gSineTable[sprite->tWaveIndex] / 64;
- r3 = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF;
- if (r3 & 0x100)
- r3 |= -0x100; // hmm... what is this?
- if (r3 < -3)
+ x = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF;
+ if (x & 0x100)
+ x |= -0x100;
+
+ if (x < -3)
sprite->pos1.x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
- else if (r3 > 242)
+ else if (x > 242)
sprite->pos1.x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
- r2 = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF;
- if (r2 > 163 && r2 < 171)
+ y = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF;
+ if (y > 163 && y < 171)
{
sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
- sprite->data[0] = sprite->pos1.y * 128;
- sprite->data[5] = 0;
- sprite->data[6] = 220;
+ sprite->tPosY = sprite->pos1.y * 128;
+ sprite->tFallCounter = 0;
+ sprite->tFallDuration = 220;
}
- else if (r2 > 242 && r2 < 250)
+ else if (y > 242 && y < 250)
{
sprite->pos1.y = 163;
- sprite->data[0] = sprite->pos1.y * 128;
- sprite->data[5] = 0;
- sprite->data[6] = 220;
+ sprite->tPosY = sprite->pos1.y * 128;
+ sprite->tFallCounter = 0;
+ sprite->tFallDuration = 220;
sprite->invisible = TRUE;
- sprite->callback = sub_807ECEC;
+ sprite->callback = WaitSnowflakeSprite;
}
- sprite->data[5]++;
- if (sprite->data[5] == sprite->data[6])
+ if (++sprite->tFallCounter == sprite->tFallDuration)
{
- sub_807EC40(sprite);
+ InitSnowflakeSpriteMovement(sprite);
sprite->pos1.y = 250;
sprite->invisible = TRUE;
- sprite->callback = sub_807ECEC;
+ sprite->callback = WaitSnowflakeSprite;
}
}
+#undef tPosY
+#undef tDeltaY
+#undef tWaveDelta
+#undef tWaveIndex
+#undef tSnowflakeId
+#undef tFallCounter
+#undef tFallDuration
+#undef tDeltaY2
+
//------------------------------------------------------------------------------
// Medium Rain
//------------------------------------------------------------------------------
@@ -1057,19 +1016,17 @@ void MedRain_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE;
- gWeatherPtr->unknown_6D6 = 0;
- gWeatherPtr->unknown_6DB = 4;
- gWeatherPtr->unknown_6DC = 0;
- gWeatherPtr->unknown_6D9 = 16;
+ gWeatherPtr->rainSpriteVisibleCounter = 0;
+ gWeatherPtr->rainSpriteVisibleDelay = 4;
+ gWeatherPtr->isHeavyRain = 0;
+ gWeatherPtr->targetRainSpriteCount = 16;
gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20;
gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
- gWeatherPtr->unknown_6ED = 0;
+ gWeatherPtr->thunderTriggered = 0;
SetRainStrengthFromSoundEffect(SE_T_AME);
}
-void Rain_Main(void);
-
void MedRain_InitAll(void)
{
MedRain_InitVars();
@@ -1081,14 +1038,17 @@ void MedRain_InitAll(void)
// Heavy Rain
//------------------------------------------------------------------------------
+static void UpdateThunderSound(void);
+static void SetThunderCounter(u16);
+
void HeavyRain_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE;
- gWeatherPtr->unknown_6D6 = 0;
- gWeatherPtr->unknown_6DB = 4;
- gWeatherPtr->unknown_6DC = 1;
- gWeatherPtr->unknown_6D9 = 24;
+ gWeatherPtr->rainSpriteVisibleCounter = 0;
+ gWeatherPtr->rainSpriteVisibleDelay = 4;
+ gWeatherPtr->isHeavyRain = 1;
+ gWeatherPtr->targetRainSpriteCount = 24;
gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20;
gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
@@ -1102,9 +1062,6 @@ void HeavyRain_InitAll(void)
Rain_Main();
}
-void UpdateThunderSound(void);
-void SetThunderCounter(u16);
-
void Rain_Main(void)
{
UpdateThunderSound();
@@ -1115,20 +1072,19 @@ void Rain_Main(void)
gWeatherPtr->initStep++;
break;
case 1:
- if (CreateRainSprite())
- break;
- gWeatherPtr->initStep++;
+ if (!CreateRainSprite())
+ gWeatherPtr->initStep++;
break;
case 2:
- if (sub_807E8E8())
- break;
- gWeatherPtr->weatherGfxLoaded = TRUE;
- gWeatherPtr->initStep++;
+ if (!UpdateVisibleRainSprites())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
break;
case 3:
- if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_CHANGING_WEATHER)
- break;
- gWeatherPtr->initStep = 6;
+ if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER)
+ gWeatherPtr->initStep = 6;
break;
case 4:
gWeatherPtr->unknown_6EA = 1;
@@ -1136,9 +1092,8 @@ void Rain_Main(void)
gWeatherPtr->initStep++;
// fall through
case 5:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- gWeatherPtr->initStep++;
+ if (--gWeatherPtr->unknown_6E6 == 0)
+ gWeatherPtr->initStep++;
break;
case 6:
gWeatherPtr->unknown_6EA = 1;
@@ -1153,57 +1108,60 @@ void Rain_Main(void)
sub_80ABC48(19);
if (gWeatherPtr->unknown_6EB == 0 && gWeatherPtr->unknown_6EC == 1)
SetThunderCounter(20);
+
gWeatherPtr->unknown_6E6 = (Random() % 3) + 6;
gWeatherPtr->initStep++;
break;
case 9:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- sub_80ABC48(3);
- gWeatherPtr->unknown_6EA = 1;
- if (--gWeatherPtr->unknown_6EC != 0)
- {
- gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
- gWeatherPtr->initStep = 10;
- }
- else if (gWeatherPtr->unknown_6EB == 0)
+ if (--gWeatherPtr->unknown_6E6 == 0)
{
- gWeatherPtr->initStep = 4;
- }
- else
- {
- gWeatherPtr->initStep = 11;
+ sub_80ABC48(3);
+ gWeatherPtr->unknown_6EA = 1;
+ if (--gWeatherPtr->unknown_6EC != 0)
+ {
+ gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
+ gWeatherPtr->initStep = 10;
+ }
+ else if (gWeatherPtr->unknown_6EB == 0)
+ {
+ gWeatherPtr->initStep = 4;
+ }
+ else
+ {
+ gWeatherPtr->initStep = 11;
+ }
}
break;
case 10:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- gWeatherPtr->initStep = 8;
+ if (--gWeatherPtr->unknown_6E6 == 0)
+ gWeatherPtr->initStep = 8;
break;
case 11:
gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
gWeatherPtr->initStep++;
break;
case 12:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- SetThunderCounter(100);
- sub_80ABC48(19);
- // Why use "% 16" everywhere else and "& 0xF" here. So dumb.
- gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30;
- gWeatherPtr->initStep++;
+ if (--gWeatherPtr->unknown_6E6 == 0)
+ {
+ SetThunderCounter(100);
+ sub_80ABC48(19);
+ gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30;
+ gWeatherPtr->initStep++;
+ }
break;
case 13:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- sub_80ABC7C(19, 3, 5);
- gWeatherPtr->initStep++;
+ if (--gWeatherPtr->unknown_6E6 == 0)
+ {
+ sub_80ABC7C(19, 3, 5);
+ gWeatherPtr->initStep++;
+ }
break;
case 14:
- if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_IDLE)
- break;
- gWeatherPtr->unknown_6EA = 1;
- gWeatherPtr->initStep = 4;
+ if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE)
+ {
+ gWeatherPtr->unknown_6EA = 1;
+ gWeatherPtr->initStep = 4;
+ }
break;
}
}
@@ -1218,51 +1176,56 @@ bool8 Rain_Finish(void)
// fall through
case 1:
Rain_Main();
- if (gWeatherPtr->unknown_6EA != 0)
+ if (gWeatherPtr->unknown_6EA)
{
if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT
|| gWeatherPtr->nextWeather == WEATHER_RAIN_MED
|| gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
return FALSE;
- gWeatherPtr->unknown_6D9 = 0;
+
+ gWeatherPtr->targetRainSpriteCount = 0;
gWeatherPtr->finishStep++;
}
break;
case 2:
- if (sub_807E8E8())
- break;
- DestroyRainSprites();
- gWeatherPtr->unknown_6ED = 0;
- gWeatherPtr->finishStep++;
- return FALSE;
+ if (!UpdateVisibleRainSprites())
+ {
+ DestroyRainSprites();
+ gWeatherPtr->thunderTriggered = 0;
+ gWeatherPtr->finishStep++;
+ return FALSE;
+ }
+ break;
default:
return FALSE;
}
return TRUE;
}
-void SetThunderCounter(u16 max)
+static void SetThunderCounter(u16 max)
{
- if (gWeatherPtr->unknown_6ED == 0)
+ if (gWeatherPtr->thunderTriggered == 0)
{
gWeatherPtr->thunderCounter = Random() % max;
- gWeatherPtr->unknown_6ED = 1;
+ gWeatherPtr->thunderTriggered = 1;
}
}
-void UpdateThunderSound(void)
+static void UpdateThunderSound(void)
{
- if (gWeatherPtr->unknown_6ED == 1)
+ if (gWeatherPtr->thunderTriggered == 1)
{
if (gWeatherPtr->thunderCounter == 0)
{
if (IsSEPlaying())
return;
+
if (Random() & 1)
PlaySE(SE_T_KAMI);
else
PlaySE(SE_T_KAMI2);
- gWeatherPtr->unknown_6ED = 0;
+
+ gWeatherPtr->thunderTriggered = 0;
}
else
{
@@ -1275,6 +1238,95 @@ void UpdateThunderSound(void)
// Fog 1
//------------------------------------------------------------------------------
+// unused data
+static const u16 unusedData_839AB1C[] = {0, 6, 6, 12, 18, 42, 300, 300};
+
+static const struct OamData gOamData_839AB2C =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 1,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = SPRITE_SHAPE(64x64),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(64x64),
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd gSpriteAnim_839AB34[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB3C[] =
+{
+ ANIMCMD_FRAME(32, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB44[] =
+{
+ ANIMCMD_FRAME(64, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB4C[] =
+{
+ ANIMCMD_FRAME(96, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB54[] =
+{
+ ANIMCMD_FRAME(128, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB5C[] =
+{
+ ANIMCMD_FRAME(160, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gSpriteAnimTable_839AB64[] =
+{
+ gSpriteAnim_839AB34,
+ gSpriteAnim_839AB3C,
+ gSpriteAnim_839AB44,
+ gSpriteAnim_839AB4C,
+ gSpriteAnim_839AB54,
+ gSpriteAnim_839AB5C,
+};
+
+static const union AffineAnimCmd gSpriteAffineAnim_839AB7C[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] =
+{
+ gSpriteAffineAnim_839AB7C,
+};
+
+static void Fog1SpriteCallback(struct Sprite *);
+static const struct SpriteTemplate sFog1SpriteTemplate =
+{
+ .tileTag = 0x1201,
+ .paletteTag = 0x1200,
+ .oam = &gOamData_839AB2C,
+ .anims = gSpriteAnimTable_839AB64,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_839AB8C,
+ .callback = Fog1SpriteCallback,
+};
+
void Fog1_Main(void);
static void CreateFog1Sprites(void);
static void DestroyFog1Sprites(void);
@@ -1287,8 +1339,8 @@ void Fog1_InitVars(void)
gWeatherPtr->gammaStepDelay = 20;
if (gWeatherPtr->fog1SpritesCreated == 0)
{
- gWeatherPtr->unknown_6F0 = 0;
- gWeatherPtr->unknown_6F2 = 0;
+ gWeatherPtr->fog1ScrollCounter = 0;
+ gWeatherPtr->fog1ScrollOffset = 0;
gWeatherPtr->fog1ScrollPosX = 0;
Weather_SetBlendCoeffs(0, 16);
}
@@ -1303,11 +1355,11 @@ void Fog1_InitAll(void)
void Fog1_Main(void)
{
- gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF;
- if (++gWeatherPtr->unknown_6F0 > 3)
+ gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fog1ScrollOffset) & 0xFF;
+ if (++gWeatherPtr->fog1ScrollCounter > 3)
{
- gWeatherPtr->unknown_6F0 = 0;
- gWeatherPtr->unknown_6F2++;
+ gWeatherPtr->fog1ScrollCounter = 0;
+ gWeatherPtr->fog1ScrollOffset++;
}
switch (gWeatherPtr->initStep)
{
@@ -1331,12 +1383,13 @@ void Fog1_Main(void)
bool8 Fog1_Finish(void)
{
- gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF;
- if (++gWeatherPtr->unknown_6F0 > 3)
+ gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fog1ScrollOffset) & 0xFF;
+ if (++gWeatherPtr->fog1ScrollCounter > 3)
{
- gWeatherPtr->unknown_6F0 = 0;
- gWeatherPtr->unknown_6F2++;
+ gWeatherPtr->fog1ScrollCounter = 0;
+ gWeatherPtr->fog1ScrollOffset++;
}
+
switch (gWeatherPtr->finishStep)
{
case 0:
@@ -1344,9 +1397,8 @@ bool8 Fog1_Finish(void)
gWeatherPtr->finishStep++;
break;
case 1:
- if (!Weather_UpdateBlend())
- break;
- gWeatherPtr->finishStep++;
+ if (Weather_UpdateBlend())
+ gWeatherPtr->finishStep++;
break;
case 2:
DestroyFog1Sprites();
@@ -1358,15 +1410,15 @@ bool8 Fog1_Finish(void)
return TRUE;
}
-#define sprColumn data[0]
+#define tSpriteColumn data[0]
static void Fog1SpriteCallback(struct Sprite *sprite)
{
sprite->pos2.y = (u8)gSpriteCoordOffsetY;
- sprite->pos1.x = gWeatherPtr->fog1ScrollPosX + 32 + sprite->sprColumn * 64;
- if (sprite->pos1.x > 0x10F)
+ sprite->pos1.x = gWeatherPtr->fog1ScrollPosX + 32 + sprite->tSpriteColumn * 64;
+ if (sprite->pos1.x > 271)
{
- sprite->pos1.x = 480 + gWeatherPtr->fog1ScrollPosX - (4 - sprite->sprColumn) * 64;
+ sprite->pos1.x = 480 + gWeatherPtr->fog1ScrollPosX - (4 - sprite->tSpriteColumn) * 64;
sprite->pos1.x &= 0x1FF;
}
}
@@ -1374,21 +1426,24 @@ static void Fog1SpriteCallback(struct Sprite *sprite)
static void CreateFog1Sprites(void)
{
u16 i;
+ u8 spriteId;
+ struct Sprite *sprite;
if (!gWeatherPtr->fog1SpritesCreated)
{
- struct SpriteSheet fog1SpriteSheet = {gWeatherFog1Tiles, sizeof(gWeatherFog1Tiles), 0x1201};
-
+ struct SpriteSheet fog1SpriteSheet = {
+ .data = gWeatherFog1Tiles,
+ .size = sizeof(gWeatherFog1Tiles),
+ .tag = 0x1201,
+ };
LoadSpriteSheet(&fog1SpriteSheet);
- for (i = 0; i < 20; i++)
+ for (i = 0; i < NUM_FOG1_SPRITES; i++)
{
- u8 spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF);
-
+ spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF);
if (spriteId != MAX_SPRITES)
{
- struct Sprite *sprite = &gSprites[spriteId];
-
- sprite->sprColumn = i % 5;
+ sprite = &gSprites[spriteId];
+ sprite->tSpriteColumn = i % 5;
sprite->pos1.x = (i % 5) * 64 + 32;
sprite->pos1.y = (i / 5) * 64 + 32;
gWeatherPtr->sprites.s2.fog1Sprites[i] = sprite;
@@ -1398,36 +1453,38 @@ static void CreateFog1Sprites(void)
gWeatherPtr->sprites.s2.fog1Sprites[i] = NULL;
}
}
+
gWeatherPtr->fog1SpritesCreated = TRUE;
}
}
-#undef sprColumn
-
static void DestroyFog1Sprites(void)
{
u16 i;
if (gWeatherPtr->fog1SpritesCreated)
{
- for (i = 0; i < 20; i++)
+ for (i = 0; i < NUM_FOG1_SPRITES; i++)
{
if (gWeatherPtr->sprites.s2.fog1Sprites[i] != NULL)
DestroySprite(gWeatherPtr->sprites.s2.fog1Sprites[i]);
}
+
FreeSpriteTilesByTag(0x1201);
gWeatherPtr->fog1SpritesCreated = 0;
}
}
+#undef tSpriteColumn
+
//------------------------------------------------------------------------------
// Volcanic ash
//------------------------------------------------------------------------------
-void Ash_Main(void);
-void LoadAshSpriteSheet(void);
-void CreateAshSprites(void);
-void DestroyAshSprites(void);
+static void LoadAshSpriteSheet(void);
+static void CreateAshSprites(void);
+static void DestroyAshSprites(void);
+static void UpdateAshSprite(struct Sprite *);
void Ash_InitVars(void)
{
@@ -1439,7 +1496,7 @@ void Ash_InitVars(void)
if (!gWeatherPtr->ashSpritesCreated)
{
Weather_SetBlendCoeffs(0, 16);
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(64, 63)); // Those aren't even valid coefficients!
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(64, 63)); // These aren't valid blend coefficients!
}
}
@@ -1452,9 +1509,10 @@ void Ash_InitAll(void)
void Ash_Main(void)
{
- gWeatherPtr->unknown_6FC = gSpriteCoordOffsetX & 0x1FF;
- while (gWeatherPtr->unknown_6FC > 0xEF)
- gWeatherPtr->unknown_6FC -= 0xF0;
+ gWeatherPtr->ashBaseSpritesX = gSpriteCoordOffsetX & 0x1FF;
+ while (gWeatherPtr->ashBaseSpritesX >= 240)
+ gWeatherPtr->ashBaseSpritesX -= 240;
+
switch (gWeatherPtr->initStep)
{
case 0:
@@ -1464,14 +1522,16 @@ void Ash_Main(void)
case 1:
if (!gWeatherPtr->ashSpritesCreated)
CreateAshSprites();
+
Weather_SetTargetBlendCoeffs(16, 0, 1);
gWeatherPtr->initStep++;
break;
case 2:
- if (!Weather_UpdateBlend())
- break;
- gWeatherPtr->weatherGfxLoaded = TRUE;
- gWeatherPtr->initStep++;
+ if (Weather_UpdateBlend())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
break;
default:
Weather_UpdateBlend();
@@ -1488,10 +1548,11 @@ bool8 Ash_Finish(void)
gWeatherPtr->finishStep++;
break;
case 1:
- if (!Weather_UpdateBlend())
- break;
- DestroyAshSprites();
- gWeatherPtr->finishStep++;
+ if (Weather_UpdateBlend())
+ {
+ DestroyAshSprites();
+ gWeatherPtr->finishStep++;
+ }
break;
case 2:
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
@@ -1503,72 +1564,78 @@ bool8 Ash_Finish(void)
return TRUE;
}
-static const struct SpriteSheet sAshSpriteSheet = {gWeatherAshTiles, sizeof(gWeatherAshTiles), 0x1202};
+static const struct SpriteSheet sAshSpriteSheet =
+{
+ .data = gWeatherAshTiles,
+ .size = sizeof(gWeatherAshTiles),
+ .tag = 0x1202,
+};
-void LoadAshSpriteSheet(void)
+static void LoadAshSpriteSheet(void)
{
LoadSpriteSheet(&sAshSpriteSheet);
}
-const struct OamData gOamData_839ABB8 =
+static const struct OamData sAshSpriteOamData =
{
.y = 0,
- .affineMode = 0,
- .objMode = 1,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_BLEND,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
.x = 0,
- .matrixNum = 0,
- .size = 3,
+ .size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 15,
- .affineParam = 0,
};
-const union AnimCmd gSpriteAnim_839ABC0[] =
+static const union AnimCmd sAshSpriteAnimCmd0[] =
{
ANIMCMD_FRAME(0, 60),
ANIMCMD_FRAME(64, 60),
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gSpriteAnimTable_839ABCC[] =
+static const union AnimCmd *const sAshSpriteAnimCmds[] =
{
- gSpriteAnim_839ABC0,
+ sAshSpriteAnimCmd0,
};
-void sub_807FAA8(struct Sprite *);
static const struct SpriteTemplate sAshSpriteTemplate =
{
.tileTag = 4610,
- .paletteTag = 4608,
- .oam = &gOamData_839ABB8,
- .anims = gSpriteAnimTable_839ABCC,
+ .paletteTag = 0x1200,
+ .oam = &sAshSpriteOamData,
+ .anims = sAshSpriteAnimCmds,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807FAA8,
+ .callback = UpdateAshSprite,
};
-void CreateAshSprites(void)
+#define tOffsetY data[0]
+#define tCounterY data[1]
+#define tSpriteColumn data[2]
+#define tSpriteRow data[3]
+
+static void CreateAshSprites(void)
{
u8 i;
+ u8 spriteId;
+ struct Sprite *sprite;
if (!gWeatherPtr->ashSpritesCreated)
{
- for (i = 0; i < 20; i++)
+ for (i = 0; i < NUM_ASH_SPRITES; i++)
{
- u8 spriteId = CreateSpriteAtEnd(&sAshSpriteTemplate, 0, 0, 0x4E);
-
+ spriteId = CreateSpriteAtEnd(&sAshSpriteTemplate, 0, 0, 0x4E);
if (spriteId != MAX_SPRITES)
{
- struct Sprite *sprite = &gSprites[spriteId];
-
- sprite->data[1] = 0;
- sprite->data[2] = (u8)(i % 5);
- sprite->data[3] = (u8)(i / 5);
- sprite->data[0] = sprite->data[3] * 64 + 32;
+ sprite = &gSprites[spriteId];
+ sprite->tCounterY = 0;
+ sprite->tSpriteColumn = (u8)(i % 5);
+ sprite->tSpriteRow = (u8)(i / 5);
+ sprite->tOffsetY = sprite->tSpriteRow * 64 + 32;
gWeatherPtr->sprites.s2.ashSprites[i] = sprite;
}
else
@@ -1576,69 +1643,79 @@ void CreateAshSprites(void)
gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
}
}
+
gWeatherPtr->ashSpritesCreated = TRUE;
}
}
-void DestroyAshSprites(void)
+static void DestroyAshSprites(void)
{
u16 i;
if (gWeatherPtr->ashSpritesCreated)
{
- for (i = 0; i < 20; i++)
+ for (i = 0; i < NUM_ASH_SPRITES; i++)
{
if (gWeatherPtr->sprites.s2.ashSprites[i] != NULL)
DestroySprite(gWeatherPtr->sprites.s2.ashSprites[i]);
}
+
FreeSpriteTilesByTag(0x1202);
gWeatherPtr->ashSpritesCreated = FALSE;
}
}
-void sub_807FAA8(struct Sprite *sprite)
+static void UpdateAshSprite(struct Sprite *sprite)
{
- sprite->data[1]++;
- if (sprite->data[1] > 5)
+ if (++sprite->tCounterY > 5)
{
- sprite->data[1] = 0;
- sprite->data[0]++;
+ sprite->tCounterY = 0;
+ sprite->tOffsetY++;
}
- sprite->pos1.y = gSpriteCoordOffsetY + sprite->data[0];
- sprite->pos1.x = gWeatherPtr->unknown_6FC + 32 + sprite->data[2] * 64;
+
+ sprite->pos1.y = gSpriteCoordOffsetY + sprite->tOffsetY;
+ sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
if (sprite->pos1.x > 271)
{
- sprite->pos1.x = gWeatherPtr->unknown_6FC + 0x1E0 - (4 - sprite->data[2]) * 64;
+ sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
sprite->pos1.x &= 0x1FF;
}
}
+#undef tOffsetY
+#undef tCounterY
+#undef tSpriteColumn
+#undef tSpriteRow
+
//------------------------------------------------------------------------------
// Fog 2
//------------------------------------------------------------------------------
+static void UpdateFog2Movement(void);
+static void CreateFog2Sprites(void);
+static void DestroyFog2Sprites(void);
+static void UpdateFog2Sprite(struct Sprite *);
+
void Fog2_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = 0;
gWeatherPtr->gammaTargetIndex = 0;
gWeatherPtr->gammaStepDelay = 20;
- gWeatherPtr->unknown_6F0 = 0;
- gWeatherPtr->unknown_6F2 = 1;
- if (gWeatherPtr->fog2SpritesCreated == 0)
- {
- gWeatherPtr->unknown_71C = 0;
- gWeatherPtr->unknown_71E = 0;
- gWeatherPtr->unknown_720 = 0;
- gWeatherPtr->unknown_722 = 0;
- gWeatherPtr->unknown_718 = 0;
- gWeatherPtr->unknown_71A = 0;
+ gWeatherPtr->fog1ScrollCounter = 0;
+ gWeatherPtr->fog1ScrollOffset = 1;
+ if (!gWeatherPtr->fog2SpritesCreated)
+ {
+ gWeatherPtr->fog2ScrollXCounter = 0;
+ gWeatherPtr->fog2ScrollYCounter = 0;
+ gWeatherPtr->fog2XOffset = 0;
+ gWeatherPtr->fog2YOffset = 0;
+ gWeatherPtr->fog2BaseSpritesX = 0;
+ gWeatherPtr->fog2PosY = 0;
Weather_SetBlendCoeffs(0, 16);
}
}
-void Fog2_Main(void);
-
void Fog2_InitAll(void)
{
Fog2_InitVars();
@@ -1646,12 +1723,9 @@ void Fog2_InitAll(void)
Fog2_Main();
}
-void sub_807FC9C(void);
-void CreateFog2Sprites(void);
-
void Fog2_Main(void)
{
- sub_807FC9C();
+ UpdateFog2Movement();
switch (gWeatherPtr->initStep)
{
case 0:
@@ -1671,11 +1745,9 @@ void Fog2_Main(void)
}
}
-void DestroyFog2Sprites(void);
-
bool8 Fog2_Finish(void)
{
- sub_807FC9C();
+ UpdateFog2Movement();
switch (gWeatherPtr->finishStep)
{
case 0:
@@ -1697,170 +1769,185 @@ bool8 Fog2_Finish(void)
return TRUE;
}
-void sub_807FC9C(void)
+static void UpdateFog2Movement(void)
{
- if (++gWeatherPtr->unknown_71C > 2)
+ if (++gWeatherPtr->fog2ScrollXCounter > 2)
{
- gWeatherPtr->unknown_720++;
- gWeatherPtr->unknown_71C = 0;
+ gWeatherPtr->fog2XOffset++;
+ gWeatherPtr->fog2ScrollXCounter = 0;
}
- if (++gWeatherPtr->unknown_71E > 4)
+ if (++gWeatherPtr->fog2ScrollYCounter > 4)
{
- gWeatherPtr->unknown_722++;
- gWeatherPtr->unknown_71E = 0;
+ gWeatherPtr->fog2YOffset++;
+ gWeatherPtr->fog2ScrollYCounter = 0;
}
- gWeatherPtr->unknown_718 = (gSpriteCoordOffsetX - gWeatherPtr->unknown_720) & 0xFF;
- gWeatherPtr->unknown_71A = gSpriteCoordOffsetY + gWeatherPtr->unknown_722;
+ gWeatherPtr->fog2BaseSpritesX = (gSpriteCoordOffsetX - gWeatherPtr->fog2XOffset) & 0xFF;
+ gWeatherPtr->fog2PosY = gSpriteCoordOffsetY + gWeatherPtr->fog2YOffset;
}
-extern const struct SpriteTemplate sFog2SpriteTemplate; // defined below
-
-void CreateFog2Sprites(void)
+static const struct SpriteSheet gFog2SpriteSheet =
{
- u16 i;
-
- if (!gWeatherPtr->fog2SpritesCreated)
- {
- struct SpriteSheet fog2SpriteSheet = {gWeatherFog2Tiles, sizeof(gWeatherFog2Tiles), 0x1203};
-
- LoadSpriteSheet(&fog2SpriteSheet);
- for (i = 0; i < 20; i++)
- {
- u8 spriteId = CreateSpriteAtEnd(&sFog2SpriteTemplate, 0, (i / 5) * 64, 0xFF);
-
- if (spriteId != MAX_SPRITES)
- {
- struct Sprite *sprite = &gSprites[spriteId];
-
- sprite->data[0] = i % 5;
- sprite->data[1] = i / 5;
- gWeatherPtr->sprites.s2.fog2Sprites[i] = sprite;
- }
- else
- {
- gWeatherPtr->sprites.s2.fog2Sprites[i] = NULL;
- }
- }
- gWeatherPtr->fog2SpritesCreated = TRUE;
- }
-}
+ .data = gWeatherFog2Tiles,
+ .size = sizeof(gWeatherFog2Tiles),
+ .tag = 0x1203,
+};
-const struct OamData gOamData_839ABF0 =
+static const struct OamData sFog2SpriteOamData =
{
.y = 0,
- .affineMode = 0,
- .objMode = 1,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_BLEND,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
.x = 0,
- .matrixNum = 0,
- .size = 3,
+ .size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
- .affineParam = 0,
};
-const union AnimCmd gSpriteAnim_839ABF8[] =
+static const union AnimCmd sFog2SpriteAnimCmd0[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
-const union AnimCmd *const gSpriteAnimTable_839AC00[] =
+static const union AnimCmd *const sFog2SpriteAnimCmds[] =
{
- gSpriteAnim_839ABF8,
+ sFog2SpriteAnimCmd0,
};
-void Fog2SpriteCallback(struct Sprite *);
-const struct SpriteTemplate sFog2SpriteTemplate =
+static const struct SpriteTemplate sFog2SpriteTemplate =
{
- .tileTag = 4611,
- .paletteTag = 4608,
- .oam = &gOamData_839ABF0,
- .anims = gSpriteAnimTable_839AC00,
+ .tileTag = 0x1203,
+ .paletteTag = 0x1200,
+ .oam = &sFog2SpriteOamData,
+ .anims = sFog2SpriteAnimCmds,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = Fog2SpriteCallback,
+ .callback = UpdateFog2Sprite,
};
-void DestroyFog2Sprites(void)
+#define tSpriteColumn data[0]
+#define tSpriteRow data[1]
+
+static void CreateFog2Sprites(void)
+{
+ u16 i;
+ struct SpriteSheet fog2SpriteSheet;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ if (!gWeatherPtr->fog2SpritesCreated)
+ {
+ fog2SpriteSheet = gFog2SpriteSheet;
+ LoadSpriteSheet(&fog2SpriteSheet);
+ for (i = 0; i < NUM_FOG2_SPRITES; i++)
+ {
+ spriteId = CreateSpriteAtEnd(&sFog2SpriteTemplate, 0, (i / 5) * 64, 0xFF);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->tSpriteColumn = i % 5;
+ sprite->tSpriteRow = i / 5;
+ gWeatherPtr->sprites.s2.fog2Sprites[i] = sprite;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.fog2Sprites[i] = NULL;
+ }
+ }
+
+ gWeatherPtr->fog2SpritesCreated = TRUE;
+ }
+}
+
+static void DestroyFog2Sprites(void)
{
u16 i;
if (gWeatherPtr->fog2SpritesCreated)
{
- for (i = 0; i < 20; i++)
+ for (i = 0; i < NUM_FOG2_SPRITES; i++)
{
- if (gWeatherPtr->sprites.s2.fog2Sprites[i] != NULL)
+ if (gWeatherPtr->sprites.s2.fog2Sprites[i])
DestroySprite(gWeatherPtr->sprites.s2.fog2Sprites[i]);
}
+
FreeSpriteTilesByTag(0x1203);
gWeatherPtr->fog2SpritesCreated = FALSE;
}
}
-void Fog2SpriteCallback(struct Sprite *sprite)
+static void UpdateFog2Sprite(struct Sprite *sprite)
{
- sprite->pos2.y = gWeatherPtr->unknown_71A;
- sprite->pos1.x = gWeatherPtr->unknown_718 + 32 + sprite->data[0] * 64;
+ sprite->pos2.y = gWeatherPtr->fog2PosY;
+ sprite->pos1.x = gWeatherPtr->fog2BaseSpritesX + 32 + sprite->tSpriteColumn * 64;
if (sprite->pos1.x > 271)
{
- sprite->pos1.x = gWeatherPtr->unknown_718 + 0x1E0 - (4 - sprite->data[0]) * 64;
+ sprite->pos1.x = gWeatherPtr->fog2BaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
sprite->pos1.x &= 0x1FF;
}
}
+#undef tSpriteColumn
+#undef tSpriteRow
+
//------------------------------------------------------------------------------
// Sandstorm
//------------------------------------------------------------------------------
+static void UpdateSandstormWaveIndex(void);
+static void UpdateSandstormMovement(void);
+static void CreateSandstormSprites(void);
+static void CreateSwirlSandstormSprites(void);
+static void DestroySandstormSprites(void);
+static void UpdateSandstormSprite(struct Sprite *);
+static void WaitSandSwirlSpriteEntrance(struct Sprite *);
+static void UpdateSandstormSwirlSprite(struct Sprite *);
+
+#define MIN_SANDSTORM_WAVE_INDEX 0x20
+
void Sandstorm_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = 0;
gWeatherPtr->gammaTargetIndex = 0;
gWeatherPtr->gammaStepDelay = 20;
- if (gWeatherPtr->sandstormSprites1Created == 0)
+ if (!gWeatherPtr->sandstormSpritesCreated)
{
- gWeatherPtr->unknown_704 = gWeatherPtr->unknown_708 = 0;
- gWeatherPtr->unknown_712 = 8;
- gWeatherPtr->unknown_714 = 0;
+ gWeatherPtr->sandstormXOffset = gWeatherPtr->sandstormYOffset = 0;
+ gWeatherPtr->sandstormWaveIndex = 8;
+ gWeatherPtr->sandstormWaveCounter = 0;
// Dead code. How does the compiler not optimize this out?
- if (gWeatherPtr->unknown_712 > 0x5F)
- gWeatherPtr->unknown_712 = 0x80 - gWeatherPtr->unknown_712;
+ if (gWeatherPtr->sandstormWaveIndex >= 0x80 - MIN_SANDSTORM_WAVE_INDEX)
+ gWeatherPtr->sandstormWaveIndex = 0x80 - gWeatherPtr->sandstormWaveIndex;
+
Weather_SetBlendCoeffs(0, 16);
}
}
-void Sandstorm_Main(void);
-
void Sandstorm_InitAll(void)
{
Sandstorm_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
Sandstorm_Main();
}
-void sub_808002C(void);
-void sub_8080064(void);
-void CreateSandstormSprites_1(void);
-void CreateSandstormSprites_2(void);
-
void Sandstorm_Main(void)
{
- sub_8080064();
- sub_808002C();
- if (gWeatherPtr->unknown_712 > 0x5F)
- gWeatherPtr->unknown_712 = 32;
+ UpdateSandstormMovement();
+ UpdateSandstormWaveIndex();
+ if (gWeatherPtr->sandstormWaveIndex >= 0x80 - MIN_SANDSTORM_WAVE_INDEX)
+ gWeatherPtr->sandstormWaveIndex = MIN_SANDSTORM_WAVE_INDEX;
+
switch (gWeatherPtr->initStep)
{
case 0:
- CreateSandstormSprites_1();
- CreateSandstormSprites_2();
+ CreateSandstormSprites();
+ CreateSwirlSandstormSprites();
gWeatherPtr->initStep++;
break;
case 1:
@@ -1868,20 +1955,19 @@ void Sandstorm_Main(void)
gWeatherPtr->initStep++;
break;
case 2:
- if (!Weather_UpdateBlend())
- break;
- gWeatherPtr->weatherGfxLoaded = TRUE;
- gWeatherPtr->initStep++;
+ if (Weather_UpdateBlend())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
break;
}
}
-void sub_80800E4(void);
-
bool8 Sandstorm_Finish(void)
{
- sub_8080064();
- sub_808002C();
+ UpdateSandstormMovement();
+ UpdateSandstormWaveIndex();
switch (gWeatherPtr->finishStep)
{
case 0:
@@ -1889,216 +1975,235 @@ bool8 Sandstorm_Finish(void)
gWeatherPtr->finishStep++;
break;
case 1:
- if (!Weather_UpdateBlend())
- break;
- gWeatherPtr->finishStep++;
+ if (Weather_UpdateBlend())
+ gWeatherPtr->finishStep++;
break;
case 2:
- sub_80800E4();
+ DestroySandstormSprites();
gWeatherPtr->finishStep++;
break;
default:
return FALSE;
}
+
return TRUE;
}
-void sub_808002C(void)
+static void UpdateSandstormWaveIndex(void)
{
- if (gWeatherPtr->unknown_714++ > 4)
+ if (gWeatherPtr->sandstormWaveCounter++ > 4)
{
- gWeatherPtr->unknown_712++;
- gWeatherPtr->unknown_714 = 0;
+ gWeatherPtr->sandstormWaveIndex++;
+ gWeatherPtr->sandstormWaveCounter = 0;
}
}
-void sub_8080064(void)
+static void UpdateSandstormMovement(void)
{
- gWeatherPtr->unknown_704 -= gSineTable[gWeatherPtr->unknown_712] * 4;
- gWeatherPtr->unknown_708 -= gSineTable[gWeatherPtr->unknown_712];
- gWeatherPtr->unknown_70E = (gSpriteCoordOffsetX + (gWeatherPtr->unknown_704 >> 8)) & 0xFF;
- gWeatherPtr->unknown_710 = gSpriteCoordOffsetY + (gWeatherPtr->unknown_708 >> 8);
+ gWeatherPtr->sandstormXOffset -= gSineTable[gWeatherPtr->sandstormWaveIndex] * 4;
+ gWeatherPtr->sandstormYOffset -= gSineTable[gWeatherPtr->sandstormWaveIndex];
+ gWeatherPtr->sandstormBaseSpritesX = (gSpriteCoordOffsetX + (gWeatherPtr->sandstormXOffset >> 8)) & 0xFF;
+ gWeatherPtr->sandstormPosY = gSpriteCoordOffsetY + (gWeatherPtr->sandstormYOffset >> 8);
}
-void sub_80800E4(void)
+static void DestroySandstormSprites(void)
{
u16 i;
- if (gWeatherPtr->sandstormSprites1Created)
+ if (gWeatherPtr->sandstormSpritesCreated)
{
- for (i = 0; i < 20; i++)
+ for (i = 0; i < NUM_SANDSTORM_SPRITES; i++)
{
- if (gWeatherPtr->sprites.s2.sandstormSprites1[i] != NULL)
+ if (gWeatherPtr->sprites.s2.sandstormSprites1[i])
DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites1[i]);
}
- gWeatherPtr->sandstormSprites1Created = FALSE;
+
+ gWeatherPtr->sandstormSpritesCreated = FALSE;
FreeSpriteTilesByTag(0x1204);
}
- if (gWeatherPtr->sandstormSprites2Created)
+ if (gWeatherPtr->sandstormSwirlSpritesCreated)
{
- for (i = 0; i < 5; i++)
+ for (i = 0; i < NUM_SWIRL_SANDSTORM_SPRITES; i++)
{
if (gWeatherPtr->sprites.s2.sandstormSprites2[i] != NULL)
DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites2[i]);
}
- gWeatherPtr->sandstormSprites2Created = FALSE;
+
+ gWeatherPtr->sandstormSwirlSpritesCreated = FALSE;
}
}
-const struct OamData gOamData_839AC1C =
+static const struct OamData sSandstormSpriteOamData =
{
.y = 0,
- .affineMode = 0,
- .objMode = 1,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_BLEND,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
.x = 0,
- .matrixNum = 0,
- .size = 3,
+ .size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
- .affineParam = 0,
};
-const union AnimCmd gSpriteAnim_839AC24[] =
+static const union AnimCmd sSandstormSpriteAnimCmd0[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
-const union AnimCmd gSpriteAnim_839AC2C[] =
+static const union AnimCmd sSandstormSpriteAnimCmd1[] =
{
ANIMCMD_FRAME(64, 3),
ANIMCMD_END,
};
-const union AnimCmd *const gSpriteAnimTable_839AC34[] =
+static const union AnimCmd *const sSandstormSpriteAnimCmds[] =
{
- gSpriteAnim_839AC24,
- gSpriteAnim_839AC2C,
+ sSandstormSpriteAnimCmd0,
+ sSandstormSpriteAnimCmd1,
};
-void SandstormSpriteCallback1(struct Sprite *);
-const struct SpriteTemplate sSandstormSpriteTemplate =
+static const struct SpriteTemplate sSandstormSpriteTemplate =
{
- .tileTag = 4612,
- .paletteTag = 4609,
- .oam = &gOamData_839AC1C,
- .anims = gSpriteAnimTable_839AC34,
+ .tileTag = 0x1204,
+ .paletteTag = 0x1201,
+ .oam = &sSandstormSpriteOamData,
+ .anims = sSandstormSpriteAnimCmds,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = SandstormSpriteCallback1,
+ .callback = UpdateSandstormSprite,
+};
+
+static const struct SpriteSheet sSandstormSpriteSheet =
+{
+ .data = gWeatherSandstormTiles,
+ .size = sizeof(gWeatherSandstormTiles),
+ .tag = 0x1204,
};
-static const struct SpriteSheet sSandstormSpriteSheet = {gWeatherSandstormTiles, sizeof(gWeatherSandstormTiles), 0x1204};
+// Regular sandstorm sprites
+#define tSpriteColumn data[0]
+#define tSpriteRow data[1]
+
+// Swirly sandstorm sprites
+#define tRadius data[0]
+#define tWaveIndex data[1]
+#define tRadiusCounter data[2]
+#define tEntranceDelay data[3]
-void CreateSandstormSprites_1(void)
+static void CreateSandstormSprites(void)
{
u16 i;
+ u8 spriteId;
- if (!gWeatherPtr->sandstormSprites1Created)
+ if (!gWeatherPtr->sandstormSpritesCreated)
{
LoadSpriteSheet(&sSandstormSpriteSheet);
- LoadCustomWeatherSpritePalette(gUnknown_0854C2B0);
- for (i = 0; i < 20; i++)
+ LoadCustomWeatherSpritePalette(gSandstormWeatherPalette);
+ for (i = 0; i < NUM_SANDSTORM_SPRITES; i++)
{
- u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1);
-
+ spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1);
if (spriteId != MAX_SPRITES)
{
gWeatherPtr->sprites.s2.sandstormSprites1[i] = &gSprites[spriteId];
- gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[0] = i % 5;
- gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[1] = i / 5;
+ gWeatherPtr->sprites.s2.sandstormSprites1[i]->tSpriteColumn = i % 5;
+ gWeatherPtr->sprites.s2.sandstormSprites1[i]->tSpriteRow = i / 5;
}
else
{
gWeatherPtr->sprites.s2.sandstormSprites1[i] = NULL;
}
}
- gWeatherPtr->sandstormSprites1Created = TRUE;
+
+ gWeatherPtr->sandstormSpritesCreated = TRUE;
}
}
-const u16 gUnknown_0839AC5C[] = {0, 120, 80, 160, 40, 0};
+static const u16 sSwirlEntranceDelays[] = {0, 120, 80, 160, 40, 0};
-void SandstormSpriteCallback2(struct Sprite *);
-
-void CreateSandstormSprites_2(void)
+static void CreateSwirlSandstormSprites(void)
{
u16 i;
+ u8 spriteId;
- if (!gWeatherPtr->sandstormSprites2Created)
+ if (!gWeatherPtr->sandstormSwirlSpritesCreated)
{
- for (i = 0; i < 5; i++)
+ for (i = 0; i < NUM_SWIRL_SANDSTORM_SPRITES; i++)
{
- u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, i * 48 + 24, 208, 1);
-
+ spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, i * 48 + 24, 208, 1);
if (spriteId != MAX_SPRITES)
{
gWeatherPtr->sprites.s2.sandstormSprites2[i] = &gSprites[spriteId];
gWeatherPtr->sprites.s2.sandstormSprites2[i]->oam.size = 2;
- gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[1] = i * 51;
- gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[0] = 8;
- gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[2] = 0;
- gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[4] = 0x6730;
- gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[3] = gUnknown_0839AC5C[i];
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->tSpriteRow = i * 51;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->tRadius = 8;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->tRadiusCounter = 0;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[4] = 0x6730; // unused value
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->tEntranceDelay = sSwirlEntranceDelays[i];
StartSpriteAnim(gWeatherPtr->sprites.s2.sandstormSprites2[i], 1);
CalcCenterToCornerVec(gWeatherPtr->sprites.s2.sandstormSprites2[i], 0, 2, 0);
- gWeatherPtr->sprites.s2.sandstormSprites2[i]->callback = SandstormSpriteCallback2;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->callback = WaitSandSwirlSpriteEntrance;
}
else
{
gWeatherPtr->sprites.s2.sandstormSprites2[i] = NULL;
}
- gWeatherPtr->sandstormSprites2Created = TRUE;
+
+ gWeatherPtr->sandstormSwirlSpritesCreated = TRUE;
}
}
}
-void SandstormSpriteCallback1(struct Sprite *sprite)
+static void UpdateSandstormSprite(struct Sprite *sprite)
{
- sprite->pos2.y = gWeatherPtr->unknown_710;
- sprite->pos1.x = gWeatherPtr->unknown_70E + 32 + sprite->data[0] * 64;
+ sprite->pos2.y = gWeatherPtr->sandstormPosY;
+ sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
if (sprite->pos1.x > 271)
{
- sprite->pos1.x = gWeatherPtr->unknown_70E + 0x1E0 - (4 - sprite->data[0]) * 64;
+ sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
sprite->pos1.x &= 0x1FF;
}
}
-void SandstormSpriteCallback3(struct Sprite *);
-
-void SandstormSpriteCallback2(struct Sprite *sprite)
+static void WaitSandSwirlSpriteEntrance(struct Sprite *sprite)
{
- if (--sprite->data[3] == -1)
- sprite->callback = SandstormSpriteCallback3;
+ if (--sprite->tEntranceDelay == -1)
+ sprite->callback = UpdateSandstormSwirlSprite;
}
-void SandstormSpriteCallback3(struct Sprite *sprite)
+static void UpdateSandstormSwirlSprite(struct Sprite *sprite)
{
- u32 x;
- u32 y;
+ u32 x, y;
if (--sprite->pos1.y < -48)
{
sprite->pos1.y = 208;
- sprite->data[0] = 4;
+ sprite->tRadius = 4;
}
- x = sprite->data[0] * gSineTable[sprite->data[1]];
- y = sprite->data[0] * gSineTable[sprite->data[1] + 64];
+
+ x = sprite->tRadius * gSineTable[sprite->tWaveIndex];
+ y = sprite->tRadius * gSineTable[sprite->tWaveIndex + 0x40];
sprite->pos2.x = x >> 8;
sprite->pos2.y = y >> 8;
- sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
- if (++sprite->data[2] > 8)
+ sprite->tWaveIndex = (sprite->tWaveIndex + 10) & 0xFF;
+ if (++sprite->tRadiusCounter > 8)
{
- sprite->data[2] = 0;
- sprite->data[0]++;
+ sprite->tRadiusCounter = 0;
+ sprite->tRadius++;
}
}
+#undef tSpriteColumn
+#undef tSpriteRow
+
+#undef tRadius
+#undef tWaveIndex
+#undef tRadiusCounter
+#undef tEntranceDelay
+
//------------------------------------------------------------------------------
// Shade
//------------------------------------------------------------------------------
@@ -2125,165 +2230,172 @@ bool8 Shade_Finish(void)
}
//------------------------------------------------------------------------------
-// Weather 14
+// Bubbles
//------------------------------------------------------------------------------
-const u8 gUnknown_0839AC68[] = {40, 90, 60, 90, 2, 60, 40, 30};
+static void CreateBubbleSprite(u16);
+static void DestroyBubbleSprites(void);
+static void UpdateBubbleSprite(struct Sprite *);
+
+static const u8 sBubbleStartDelays[] = {40, 90, 60, 90, 2, 60, 40, 30};
+
+static const struct SpriteSheet sWeatherBubbleSpriteSheet =
+{
+ .data = gWeatherBubbleTiles,
+ .size = sizeof(gWeatherBubbleTiles),
+ .tag = 0x1205,
+};
-const struct SpriteSheet gWeatherBubbleSpriteSheet = {gWeatherBubbleTiles, sizeof(gWeatherBubbleTiles), 0x1205};
+static const s16 sBubbleStartCoords[][2] =
+{
+ {120, 160},
+ {376, 160},
+ { 40, 140},
+ {296, 140},
+ {180, 130},
+ {436, 130},
+ { 60, 160},
+ {436, 160},
+ {220, 180},
+ {476, 180},
+ { 10, 90},
+ {266, 90},
+ {256, 160},
+};
void Bubbles_InitVars(void)
{
Fog1_InitVars();
- if (gWeatherPtr->unknown_72E == 0)
+ if (!gWeatherPtr->bubblesSpritesCreated)
{
- LoadSpriteSheet(&gWeatherBubbleSpriteSheet);
- gWeatherPtr->unknown_728 = 0;
- gWeatherPtr->unknown_726 = gUnknown_0839AC68[0];
- gWeatherPtr->unknown_72A = 0;
- gWeatherPtr->unknown_72C = 0;
+ LoadSpriteSheet(&sWeatherBubbleSpriteSheet);
+ gWeatherPtr->bubblesDelayIndex = 0;
+ gWeatherPtr->bubblesDelayCounter = sBubbleStartDelays[0];
+ gWeatherPtr->bubblesCoordsIndex = 0;
+ gWeatherPtr->bubblesSpriteCount = 0;
}
}
-void Bubbles_Main(void);
-
void Bubbles_InitAll(void)
{
Bubbles_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
Bubbles_Main();
}
-void sub_8080588(u16);
-
void Bubbles_Main(void)
{
Fog1_Main();
- if (++gWeatherPtr->unknown_726 > gUnknown_0839AC68[gWeatherPtr->unknown_728])
+ if (++gWeatherPtr->bubblesDelayCounter > sBubbleStartDelays[gWeatherPtr->bubblesDelayIndex])
{
- gWeatherPtr->unknown_726 = 0;
- if (++gWeatherPtr->unknown_728 > 7)
- gWeatherPtr->unknown_728 = 0;
- sub_8080588(gWeatherPtr->unknown_72A);
- if (++gWeatherPtr->unknown_72A > 12)
- gWeatherPtr->unknown_72A = 0;
+ gWeatherPtr->bubblesDelayCounter = 0;
+ if (++gWeatherPtr->bubblesDelayIndex > ARRAY_COUNT(sBubbleStartDelays) - 1)
+ gWeatherPtr->bubblesDelayIndex = 0;
+
+ CreateBubbleSprite(gWeatherPtr->bubblesCoordsIndex);
+ if (++gWeatherPtr->bubblesCoordsIndex > ARRAY_COUNT(sBubbleStartCoords) - 1)
+ gWeatherPtr->bubblesCoordsIndex = 0;
}
}
-void sub_8080610(void);
-
bool8 Bubbles_Finish(void)
{
if (!Fog1_Finish())
{
- sub_8080610();
+ DestroyBubbleSprites();
return FALSE;
}
+
return TRUE;
}
-const s16 gUnknown_0839AC78[][2] =
-{
- {120, 160},
- {376, 160},
- { 40, 140},
- {296, 140},
- {180, 130},
- {436, 130},
- { 60, 160},
- {436, 160},
- {220, 180},
- {476, 180},
- { 10, 90},
- {266, 90},
- {256, 160},
-};
-
-const union AnimCmd gSpriteAnim_839ACAC[] =
+static const union AnimCmd sBubbleSpriteAnimCmd0[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_END,
};
-const union AnimCmd *const gSpriteAnimTable_839ACB8[] =
+static const union AnimCmd *const sBubbleSpriteAnimCmds[] =
{
- gSpriteAnim_839ACAC,
+ sBubbleSpriteAnimCmd0,
};
-extern const struct OamData gUnknown_08524904;
-
-void unc_0807DAB4(struct Sprite *);
-const struct SpriteTemplate gSpriteTemplate_839ACBC =
+static const struct SpriteTemplate sBubbleSpriteTemplate =
{
- .tileTag = 4613,
- .paletteTag = 4608,
+ .tileTag = 0x1205,
+ .paletteTag = 0x1200,
.oam = &gUnknown_08524904,
- .anims = gSpriteAnimTable_839ACB8,
+ .anims = sBubbleSpriteAnimCmds,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = unc_0807DAB4,
+ .callback = UpdateBubbleSprite,
};
-void sub_8080588(u16 a)
-{
- s16 x = gUnknown_0839AC78[a][0];
- s16 y = gUnknown_0839AC78[a][1] - gSpriteCoordOffsetY;
- u8 spriteId = CreateSpriteAtEnd(
- &gSpriteTemplate_839ACBC,
- x,
- y,
- 0);
+#define tScrollXCounter data[0]
+#define tScrollXDir data[1]
+#define tCounter data[2]
+static void CreateBubbleSprite(u16 coordsIndex)
+{
+ s16 x = sBubbleStartCoords[coordsIndex][0];
+ s16 y = sBubbleStartCoords[coordsIndex][1] - gSpriteCoordOffsetY;
+ u8 spriteId = CreateSpriteAtEnd(&sBubbleSpriteTemplate, x, y, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].coordOffsetEnabled = TRUE;
- gSprites[spriteId].data[0] = 0;
- gSprites[spriteId].data[1] = 0;
- gSprites[spriteId].data[2] = 0;
- gWeatherPtr->unknown_72C++;
+ gSprites[spriteId].tScrollXCounter = 0;
+ gSprites[spriteId].tScrollXDir = 0;
+ gSprites[spriteId].tCounter = 0;
+ gWeatherPtr->bubblesSpriteCount++;
}
}
-void sub_8080610(void)
+static void DestroyBubbleSprites(void)
{
u16 i;
- if (gWeatherPtr->unknown_72C != 0)
+ if (gWeatherPtr->bubblesSpriteCount)
{
- for (i = 0; i < 64; i++)
+ for (i = 0; i < MAX_SPRITES; i++)
{
- if (gSprites[i].template == &gSpriteTemplate_839ACBC)
+ if (gSprites[i].template == &sBubbleSpriteTemplate)
DestroySprite(&gSprites[i]);
}
+
FreeSpriteTilesByTag(0x1205);
- gWeatherPtr->unknown_72C = 0;
+ gWeatherPtr->bubblesSpriteCount = 0;
}
}
-void unc_0807DAB4(struct Sprite *sprite)
+static void UpdateBubbleSprite(struct Sprite *sprite)
{
- ++sprite->data[0];
- if (++sprite->data[0] > 8) // double increment
+ ++sprite->tScrollXCounter;
+ if (++sprite->tScrollXCounter > 8) // double increment
{
- sprite->data[0] = 0;
- if (sprite->data[1] == 0)
+ sprite->tScrollXCounter = 0;
+ if (sprite->tScrollXDir == 0)
{
if (++sprite->pos2.x > 4)
- sprite->data[1] = 1;
+ sprite->tScrollXDir = 1;
}
else
{
if (--sprite->pos2.x <= 0)
- sprite->data[1] = 0;
+ sprite->tScrollXDir = 0;
}
}
+
sprite->pos1.y -= 3;
- if (++sprite->data[2] > 0x77)
+ if (++sprite->tCounter >= 120)
DestroySprite(sprite);
}
+#undef tScrollXCounter
+#undef tScrollXDir
+#undef tCounter
+
//------------------------------------------------------------------------------
// Unused function.
@@ -2470,3 +2582,5 @@ static void UpdateRainCounter(u8 newWeather, u8 oldWeather)
&& (newWeather == WEATHER_RAIN_LIGHT || newWeather == WEATHER_RAIN_MED))
IncrementGameStat(GAME_STAT_GOT_RAINED_ON);
}
+
+