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authorGriffinR <griffin.g.richards@gmail.com>2020-02-23 13:18:54 -0500
committerhuderlem <huderlem@gmail.com>2020-02-25 12:54:08 -0600
commit51cd0ac08116674a8ebd258af0620c2f7de9dc0e (patch)
tree27f125cc057a019049feccabc746ce09ac91a2f5 /src/flying.c
parentdc3c2b72f26463e4368f51e0380b8605ec06c40a (diff)
Rename battle anim type files, remove unneeded ARG_RET_IDs
Diffstat (limited to 'src/flying.c')
-rw-r--r--src/flying.c1248
1 files changed, 0 insertions, 1248 deletions
diff --git a/src/flying.c b/src/flying.c
deleted file mode 100644
index e7babf9d7..000000000
--- a/src/flying.c
+++ /dev/null
@@ -1,1248 +0,0 @@
-#include "global.h"
-#include "battle_anim.h"
-#include "palette.h"
-#include "trig.h"
-#include "constants/battle_anim.h"
-#include "constants/rgb.h"
-#include "random.h"
-
-extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
-
-static void AnimEllipticalGust(struct Sprite *);
-static void AnimEllipticalGust_Step(struct Sprite *);
-static void AnimGustToTarget(struct Sprite *);
-static void AnimGustToTarget_Step(struct Sprite *);
-static void AnimAirWaveCrescent(struct Sprite *);
-static void AnimFlyBallUp(struct Sprite *);
-static void AnimFlyBallUp_Step(struct Sprite *);
-static void AnimFlyBallAttack(struct Sprite *);
-static void AnimFlyBallAttack_Step(struct Sprite *);
-static void AnimFallingFeather(struct Sprite *);
-static void sub_810E520(struct Sprite *);
-static void sub_810EB40(struct Sprite *);
-static void sub_810EA4C(struct Sprite *);
-static void AnimWhirlwindLine(struct Sprite *);
-static void AnimBounceBallShrink(struct Sprite *);
-static void AnimBounceBallLand(struct Sprite *);
-static void AnimDiveBall(struct Sprite *);
-static void AnimDiveBall_Step1(struct Sprite *);
-static void AnimDiveBall_Step2(struct Sprite *);
-static void AnimDiveWaterSplash(struct Sprite *);
-static void AnimSprayWaterDroplet(struct Sprite *);
-static void AnimSprayWaterDroplet_Step(struct Sprite *);
-static void sub_810F004(struct Sprite *);
-static void sub_810F018(struct Sprite *);
-static void AnimSkyAttackBird(struct Sprite *);
-static void AnimSkyAttackBird_Step(struct Sprite *);
-static void AnimTask_AnimateGustTornadoPalette_Step(u8);
-
-
-const struct SpriteTemplate gEllipticalGustSpriteTemplate =
-{
- .tileTag = ANIM_TAG_GUST,
- .paletteTag = ANIM_TAG_GUST,
- .oam = &gOamData_AffineOff_ObjNormal_32x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimEllipticalGust,
-};
-
-static const union AffineAnimCmd sAffineAnim_GustToTarget[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24),
- AFFINEANIMCMD_END,
-};
-
-static const union AffineAnimCmd *const sAffineAnims_GustToTarget[] =
-{
- sAffineAnim_GustToTarget,
-};
-
-const struct SpriteTemplate gGustToTargetSpriteTemplate =
-{
- .tileTag = ANIM_TAG_GUST,
- .paletteTag = ANIM_TAG_GUST,
- .oam = &gOamData_AffineNormal_ObjNormal_32x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = sAffineAnims_GustToTarget,
- .callback = AnimGustToTarget,
-};
-
-static const union AnimCmd sAffineAnim_AirWaveCrescent[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
- ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_JUMP(0),
-};
-
-static const union AnimCmd *const sAffineAnims_AirWaveCrescent[] =
-{
- sAffineAnim_AirWaveCrescent,
-};
-
-const struct SpriteTemplate gAirWaveCrescentSpriteTemplate =
-{
- .tileTag = ANIM_TAG_AIR_WAVE_2,
- .paletteTag = ANIM_TAG_AIR_WAVE_2,
- .oam = &gOamData_AffineOff_ObjNormal_32x16,
- .anims = sAffineAnims_AirWaveCrescent,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimAirWaveCrescent,
-};
-
-static const union AffineAnimCmd sAffineAnim_FlyBallUp[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
- AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
- AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
- AFFINEANIMCMD_END,
-};
-
-static const union AffineAnimCmd *const sAffineAnims_FlyBallUp[] =
-{
- sAffineAnim_FlyBallUp,
-};
-
-static const union AffineAnimCmd sAffineAnim_FlyBallAttack_0[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1),
- AFFINEANIMCMD_END,
-};
-
-static const union AffineAnimCmd sAffineAnim_FlyBallAttack_1[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1),
- AFFINEANIMCMD_END,
-};
-
-static const union AffineAnimCmd *const sAffineAnims_FlyBallAttack[] =
-{
- sAffineAnim_FlyBallAttack_0,
- sAffineAnim_FlyBallAttack_1,
-};
-
-const struct SpriteTemplate gFlyBallUpSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROUND_SHADOW,
- .paletteTag = ANIM_TAG_ROUND_SHADOW,
- .oam = &gOamData_AffineDouble_ObjNormal_64x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = sAffineAnims_FlyBallUp,
- .callback = AnimFlyBallUp,
-};
-
-const struct SpriteTemplate gFlyBallAttackSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROUND_SHADOW,
- .paletteTag = ANIM_TAG_ROUND_SHADOW,
- .oam = &gOamData_AffineNormal_ObjNormal_64x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = sAffineAnims_FlyBallAttack,
- .callback = AnimFlyBallAttack,
-};
-
-static const union AnimCmd sAnim_FallingFeather_0[] =
-{
- ANIMCMD_FRAME(0, 0),
- ANIMCMD_END,
-};
-
-static const union AnimCmd sAnim_FallingFeather_1[] =
-{
- ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-static const union AnimCmd *const sAnims_FallingFeather[] =
-{
- sAnim_FallingFeather_0,
- sAnim_FallingFeather_1,
-};
-
-const struct SpriteTemplate gFallingFeatherSpriteTemplate =
-{
- .tileTag = ANIM_TAG_WHITE_FEATHER,
- .paletteTag = ANIM_TAG_WHITE_FEATHER,
- .oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = sAnims_FallingFeather,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimFallingFeather,
-};
-
-const struct SpriteTemplate gUnknown_085963A0 =
-{
- .tileTag = ANIM_TAG_SMALL_BUBBLES,
- .paletteTag = ANIM_TAG_SMALL_BUBBLES,
- .oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810EA4C,
-};
-
-static const union AnimCmd sAnim_WhirlwindLines[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_FRAME(8, 1),
- ANIMCMD_FRAME(16, 1),
- ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-static const union AnimCmd *const sAnims_WhirlwindLines[] =
-{
- sAnim_WhirlwindLines,
-};
-
-const struct SpriteTemplate gWhirlwindLineSpriteTemplate =
-{
- .tileTag = ANIM_TAG_WHIRLWIND_LINES,
- .paletteTag = ANIM_TAG_WHIRLWIND_LINES,
- .oam = &gOamData_AffineOff_ObjNormal_32x16,
- .anims = sAnims_WhirlwindLines,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimWhirlwindLine,
-};
-
-static const union AffineAnimCmd sAffineAnim_BounceBallShrink[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
- AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
- AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7),
- AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5),
- AFFINEANIMCMD_END,
-};
-
-static const union AffineAnimCmd *const sAffineAnims_BounceBallShrink[] =
-{
- sAffineAnim_BounceBallShrink,
-};
-
-const struct SpriteTemplate gBounceBallShrinkSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROUND_SHADOW,
- .paletteTag = ANIM_TAG_ROUND_SHADOW,
- .oam = &gOamData_AffineDouble_ObjNormal_64x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = sAffineAnims_BounceBallShrink,
- .callback = AnimBounceBallShrink,
-};
-
-static const union AffineAnimCmd sAffineAnim_BounceBallLand[] =
-{
- AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-static const union AffineAnimCmd *const sAffineAnims_BounceBallLand[] =
-{
- sAffineAnim_BounceBallLand,
-};
-
-const struct SpriteTemplate gBounceBallLandSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROUND_SHADOW,
- .paletteTag = ANIM_TAG_ROUND_SHADOW,
- .oam = &gOamData_AffineDouble_ObjNormal_64x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = sAffineAnims_BounceBallLand,
- .callback = AnimBounceBallLand,
-};
-
-static const union AffineAnimCmd sAffineAnim_DiveBall[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
- AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
- AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
- AFFINEANIMCMD_END,
-};
-
-static const union AffineAnimCmd *const sAffineAnims_DiveBall[] =
-{
- sAffineAnim_DiveBall,
-};
-
-const struct SpriteTemplate gDiveBallSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROUND_SHADOW,
- .paletteTag = ANIM_TAG_ROUND_SHADOW,
- .oam = &gOamData_AffineDouble_ObjNormal_64x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = sAffineAnims_DiveBall,
- .callback = AnimDiveBall,
-};
-
-static const union AffineAnimCmd gUnknown_085964A8[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
- AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
- AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11),
- AFFINEANIMCMD_END,
-};
-
-// Unused
-static const union AffineAnimCmd *const gUnknown_085964C8[] =
-{
- gUnknown_085964A8,
-};
-
-const struct SpriteTemplate gDiveWaterSplashSpriteTemplate =
-{
- .tileTag = ANIM_TAG_SPLASH,
- .paletteTag = ANIM_TAG_SPLASH,
- .oam = &gOamData_AffineDouble_ObjNormal_64x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimDiveWaterSplash,
-};
-
-const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
-{
- .tileTag = ANIM_TAG_SWEAT_BEAD,
- .paletteTag = ANIM_TAG_SWEAT_BEAD,
- .oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimSprayWaterDroplet,
-};
-
-const struct SpriteTemplate gUnknown_085964FC =
-{
- .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
- .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
- .oam = &gOamData_AffineOff_ObjBlend_64x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810F004,
-};
-
-const struct SpriteTemplate gSkyAttackBirdSpriteTemplate =
-{
- .tileTag = ANIM_TAG_BIRD,
- .paletteTag = ANIM_TAG_BIRD,
- .oam = &gOamData_AffineDouble_ObjNormal_64x64,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimSkyAttackBird,
-};
-
-
-static void AnimEllipticalGust(struct Sprite *sprite)
-{
- InitSpritePosToAnimTarget(sprite, FALSE);
- sprite->pos1.y += 20;
- sprite->data[1] = 191;
- sprite->callback = AnimEllipticalGust_Step;
- sprite->callback(sprite);
-}
-
-static void AnimEllipticalGust_Step(struct Sprite *sprite)
-{
- sprite->pos2.x = Sin(sprite->data[1], 32);
- sprite->pos2.y = Cos(sprite->data[1], 8);
- sprite->data[1] += 5;
- sprite->data[1] &= 0xFF;
- if (++sprite->data[0] == 71)
- DestroyAnimSprite(sprite);
-}
-
-// Animates the palette on the gust tornado to make it look like its spinning
-void AnimTask_AnimateGustTornadoPalette(u8 taskId)
-{
- gTasks[taskId].data[0] = gBattleAnimArgs[1];
- gTasks[taskId].data[1] = gBattleAnimArgs[0];
- gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
- gTasks[taskId].func = AnimTask_AnimateGustTornadoPalette_Step;
-}
-
-static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
-{
- u8 data2;
- u16 temp;
- int i, base;
-
- if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
- {
- gTasks[taskId].data[10] = 0;
- data2 = gTasks[taskId].data[2];
- temp = gPlttBufferFaded[16 * data2 + 0x108];
- i = 7;
- base = data2 * 16;
-
- do
- {
- gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
- i--;
- } while (i > 0);
-
- gPlttBufferFaded[base + 0x101] = temp;
- }
-
- if (--gTasks[taskId].data[0] == 0)
- DestroyAnimVisualTask(taskId);
-}
-
-static void AnimGustToTarget(struct Sprite *sprite)
-{
- InitSpritePosToAnimAttacker(sprite, TRUE);
- if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
-
- sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
- InitAnimLinearTranslation(sprite);
- sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
- StoreSpriteCallbackInData6(sprite, AnimGustToTarget_Step);
-}
-
-static void AnimGustToTarget_Step(struct Sprite *sprite)
-{
- if (AnimTranslateLinear(sprite))
- DestroyAnimSprite(sprite);
-}
-
-static void AnimAirWaveCrescent(struct Sprite *sprite)
-{
- if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- {
- gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- gBattleAnimArgs[3] = -gBattleAnimArgs[3];
- }
-
- if (IsContest())
- {
- gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- gBattleAnimArgs[3] = -gBattleAnimArgs[3];
- }
-
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[0] = gBattleAnimArgs[4];
-
- if (gBattleAnimArgs[6] == 0)
- {
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
- }
- else
- {
- SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
- }
-
- sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
- sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
- sprite->callback = StartAnimLinearTranslation;
-
- StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
-}
-
-static void AnimFlyBallUp(struct Sprite *sprite)
-{
- InitSpritePosToAnimAttacker(sprite, TRUE);
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gBattleAnimArgs[3];
- sprite->callback = AnimFlyBallUp_Step;
- gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
-}
-
-static void AnimFlyBallUp_Step(struct Sprite *sprite)
-{
- if (sprite->data[0] > 0)
- {
- sprite->data[0]--;
- }
- else
- {
- sprite->data[2] += sprite->data[1];
- sprite->pos2.y -= (sprite->data[2] >> 8);
- }
-
- if (sprite->pos1.y + sprite->pos2.y < -32)
- DestroyAnimSprite(sprite);
-}
-
-static void AnimFlyBallAttack(struct Sprite *sprite)
-{
- if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- {
- sprite->pos1.x = 272;
- sprite->pos1.y = -32;
- StartSpriteAffineAnim(sprite, 1);
- }
- else
- {
- sprite->pos1.x = -32;
- sprite->pos1.y = -32;
- }
-
- sprite->data[0] = gBattleAnimArgs[0];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
-
- InitAnimLinearTranslation(sprite);
- sprite->callback = AnimFlyBallAttack_Step;
-}
-
-static void AnimFlyBallAttack_Step(struct Sprite *sprite)
-{
- sprite->data[0] = 1;
- AnimTranslateLinear(sprite);
- if (((u16)sprite->data[3] >> 8) > 200)
- {
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos2.x = 0;
- sprite->data[3] &= 0xFF;
- }
-
- if (sprite->pos1.x + sprite->pos2.x < -32
- || sprite->pos1.x + sprite->pos2.x > 272
- || sprite->pos1.y + sprite->pos2.y > 160)
- {
- gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
- DestroyAnimSprite(sprite);
- }
-}
-
-void DestroyAnimSpriteAfterTimer(struct Sprite *sprite)
-{
- if (sprite->data[0]-- <= 0)
- {
- if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
- {
- FreeOamMatrix(sprite->oam.matrixNum);
- sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
- }
-
- DestroySprite(sprite);
- gAnimVisualTaskCount--;
- }
-}
-
-struct FeatherDanceData
-{
- u16 unk0_0a:1;
- u16 unk0_0b:1;
- u16 unk0_0c:1;
- u16 unk0_0d:1;
- u16 unk0_1:4;
- u16 unk1:8;
- u16 unk2;
- s16 unk4;
- u16 unk6;
- u16 unk8;
- u16 unkA;
- u8 unkC[2];
- u16 unkE_0:1;
- u16 unkE_1:15;
-};
-
-static void AnimFallingFeather(struct Sprite *sprite)
-{
- u8 battler, matrixNum, sinIndex;
- s16 spriteCoord, sinVal;
-
- struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
-
- if (gBattleAnimArgs[ARG_RET_ID] & 0x100)
- battler = gBattleAnimAttacker;
- else
- battler = gBattleAnimTarget;
-
- if (GetBattlerSide(battler) == B_SIDE_PLAYER)
- gBattleAnimArgs[0] = -gBattleAnimArgs[0];
-
- sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
- spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
- sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
-
- data->unk8 = sprite->pos1.y << 8;
- data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
- data->unk0_0c = 1;
- data->unk2 = gBattleAnimArgs[2] & 0xFF;
- data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
- data->unk4 = gBattleAnimArgs[3];
- data->unk6 = gBattleAnimArgs[4];
- *(u16*)(data->unkC) = gBattleAnimArgs[5];
-
- if (data->unk2 >= 64 && data->unk2 <= 191)
- {
- if (!IsContest())
- sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
- else
- sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
-
- data->unkE_0 = 0;
-
- if (!(data->unk4 & 0x8000))
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
-
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
- }
- }
- else
- {
- sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
- data->unkE_0 = 1;
-
- if (data->unk4 & 0x8000)
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
-
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
- }
- }
-
- data->unk0_1 = data->unk2 >> 6;
- sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
- matrixNum = sprite->oam.matrixNum;
-
- sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
- sinVal = gSineTable[sinIndex];
-
- gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
- // The comparison below is completely pointless. 'sprite' is sure to be a valid pointer and
- // both the 'if' and 'else' parts are exactly the same.
- // The only reason for this is making sure the compiler generates the exact ASM.
- if (sprite)
- {
- gOamMatrices[matrixNum].b = sinVal;
- gOamMatrices[matrixNum].c = -sinVal;
- }
- else
- {
- gOamMatrices[matrixNum].b = sinVal;
- gOamMatrices[matrixNum].c = -sinVal;
- }
-
- sprite->callback = sub_810E520;
-}
-
-static void sub_810E520(struct Sprite *sprite)
-{
- u8 matrixNum, sinIndex;
- s16 sinVal = 0;
- struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
- if (data->unk0_0a)
- {
- if (data->unk1-- % 256 == 0)
- {
- data->unk0_0a = 0;
- data->unk1 = 0;
- }
- }
- else
- {
- switch (data->unk2 / 64)
- {
- case 0:
- if (data->unk0_1 << 24 >> 24 == 1) // the shifts have to be here
- {
- data->unk0_0d = 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_1 << 24 >> 24 == 3)
- {
- data->unk0_0b ^= 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
- if (data->unk0_0c)
- {
- if (!IsContest())
- {
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
- }
- else
- {
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
- }
- }
- data->unk0_0d = 0;
- data->unk2;
- }
- data->unk0_1 = 0;
- break;
- case 1:
- if (data->unk0_1 << 24 >> 24 == 0)
- {
- data->unk0_0d = 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_1 << 24 >> 24 == 2)
- {
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
- if (data->unk0_0c)
- {
- if (!IsContest())
- {
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
- }
- else
- {
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
- }
- }
- data->unk0_0d = 0;
- }
- data->unk0_1 = 1;
- break;
- case 2:
- if (data->unk0_1 << 24 >> 24 == 3)
- {
- data->unk0_0d = 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_1 << 24 >> 24 == 1)
- {
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
- if (data->unk0_0c)
- {
- if (!IsContest())
- {
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
- }
- else
- {
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
- }
- }
- data->unk0_0d = 0;
- }
- data->unk0_1 = 2;
- break;
- case 3:
- if (data->unk0_1 << 24 >> 24 == 2)
- {
- data->unk0_0d = 1;
- }
- else if (data->unk0_1 << 24 >> 24 == 0)
- {
- data->unk0_0b ^= 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
- if (data->unk0_0c)
- {
- if (!IsContest())
- {
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
- }
- else
- {
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
- }
- }
- data->unk0_0d = 0;
- }
- data->unk0_1 = 3;
- break;
- }
- #ifndef NONMATCHING
- asm("":::"r8");
- #endif
- sprite->pos2.x = (data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
- matrixNum = sprite->oam.matrixNum;
-
- sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
- sinVal = gSineTable[sinIndex];
-
- gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
- gOamMatrices[matrixNum].b = sinVal;
- gOamMatrices[matrixNum].c = -sinVal;
-
- data->unk8 += data->unk6;
- sprite->pos1.y = data->unk8 >> 8;
- if (data->unk4 & 0x8000)
- data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
- else
- data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
-
- if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
- {
- sprite->data[0] = 0;
- sprite->callback = DestroyAnimSpriteAfterTimer;
- }
- }
-}
-
-static void sub_810EA4C(struct Sprite *sprite)
-{
- sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- sprite->callback = TranslateAnimSpriteToTargetMonLocation;
-}
-
-static void AnimWhirlwindLine(struct Sprite * sprite)
-{
- u16 arg;
- u8 mult;
-
- if (gBattleAnimArgs[2] == ANIM_ATTACKER)
- InitSpritePosToAnimAttacker(sprite, 0);
- else
- InitSpritePosToAnimTarget(sprite, FALSE);
-
- if ((gBattleAnimArgs[2] == ANIM_ATTACKER && !GetBattlerSide(gBattleAnimAttacker))
- || (gBattleAnimArgs[2] == ANIM_TARGET && !GetBattlerSide(gBattleAnimTarget)))
- {
- sprite->pos1.x += 8;
- }
-
- SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
- sprite->pos1.x -= 32;
- sprite->data[1] = 0x0ccc;
-
- arg = gBattleAnimArgs[4];
- mult = 12;
- sprite->pos2.x += mult * arg;
- sprite->data[0] = arg;
- sprite->data[7] = gBattleAnimArgs[3];
- sprite->callback = sub_810EB40;
-}
-
-static void sub_810EB40(struct Sprite *sprite)
-{
- sprite->pos2.x += sprite->data[1] >> 8;
-
- if (++sprite->data[0] == 6)
- {
- sprite->data[0] = 0;
- sprite->pos2.x = 0;
- StartSpriteAnim(sprite, 0);
- }
-
- if (--sprite->data[7] == -1)
- DestroyAnimSprite(sprite);
-}
-
-void AnimTask_DrillPeckHitSplats(u8 task)
-{
- if (!(gTasks[task].data[0] % 32))
- {
- gAnimVisualTaskCount++;
-
- gBattleAnimArgs[0] = Sin(gTasks[task].data[0], -13);
- gBattleAnimArgs[1] = Cos(gTasks[task].data[0], -13);
- gBattleAnimArgs[2] = 1;
- gBattleAnimArgs[3] = 3;
-
- CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
- GetBattlerSpriteCoord(gBattleAnimTarget, 2),
- GetBattlerSpriteCoord(gBattleAnimTarget, 3),
- 3);
- }
-
- gTasks[task].data[0] += 8;
-
- if (gTasks[task].data[0] > 255)
- DestroyAnimVisualTask(task);
-}
-
-static void AnimBounceBallShrink(struct Sprite *sprite)
-{
- switch (sprite->data[0])
- {
- case 0:
- InitSpritePosToAnimAttacker(sprite, 1);
- gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
- ++sprite->data[0];
- break;
- case 1:
- if (sprite->affineAnimEnded)
- DestroyAnimSprite(sprite);
- break;
- }
-}
-
-static void AnimBounceBallLand(struct Sprite *sprite)
-{
- switch (sprite->data[0])
- {
- case 0:
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
- sprite->pos2.y = -sprite->pos1.y - 32;
- sprite->data[0]++;
- break;
- case 1:
- sprite->pos2.y += 10;
- if (sprite->pos2.y >= 0)
- ++sprite->data[0];
- break;
- case 2:
- sprite->pos2.y -= 10;
- if (sprite->pos1.y + sprite->pos2.y < -32)
- {
- gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
- DestroyAnimSprite(sprite);
- }
- break;
- }
-}
-
-static void AnimDiveBall(struct Sprite *sprite)
-{
- InitSpritePosToAnimAttacker(sprite, 1);
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gBattleAnimArgs[3];
- sprite->callback = AnimDiveBall_Step1;
- gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
-}
-
-void AnimDiveBall_Step1(struct Sprite *sprite)
-{
- if (sprite->data[0] > 0)
- {
- sprite->data[0]--;
- }
- else if (sprite->pos1.y + sprite->pos2.y > -32)
- {
- sprite->data[2] += sprite->data[1];
- sprite->pos2.y -= (sprite->data[2] >> 8);
- }
- else
- {
- sprite->invisible = TRUE;
- if (sprite->data[3]++ > 20)
- sprite->callback = AnimDiveBall_Step2;
- }
-}
-
-static void AnimDiveBall_Step2(struct Sprite *sprite)
-{
- sprite->pos2.y += sprite->data[2] >> 8;
-
- if (sprite->pos1.y + sprite->pos2.y > -32)
- sprite->invisible = FALSE;
-
- if (sprite->pos2.y > 0)
- DestroyAnimSprite(sprite);
-}
-
-static void AnimDiveWaterSplash(struct Sprite *sprite)
-{
- u32 matrixNum;
- int t1, t2;
-
- switch (sprite->data[0])
- {
- case 0:
- if (!gBattleAnimArgs[0])
- {
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
- }
- else
- {
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
- }
-
- sprite->data[1] = 512;
-
- TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
- sprite->data[0]++;
- break;
- case 1:
- if (sprite->data[2] <= 11)
- sprite->data[1] -= 40;
- else
- sprite->data[1] += 40;
-
- sprite->data[2]++;
-
- TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
-
- matrixNum = sprite->oam.matrixNum;
-
- t1 = 15616;
- t2 = t1 / gOamMatrices[matrixNum].d + 1;
-
- if (t2 > 128)
- t2 = 128;
-
- t2 = (64 - t2) / 2;
- sprite->pos2.y = t2;
-
- if (sprite->data[2] == 24)
- {
- sub_80A749C(sprite);
- DestroyAnimSprite(sprite);
- }
- break;
- }
-}
-
-// Launches a water droplet away from the specified battler. Used by Astonish and Dive
-static void AnimSprayWaterDroplet(struct Sprite *sprite)
-{
- int v1 = 0x1ff & Random2();
- int v2 = 0x7f & Random2();
-
- if (v1 % 2)
- sprite->data[0] = 736 + v1;
- else
- sprite->data[0] = 736 - v1;
-
- if (v2 % 2)
- sprite->data[1] = 896 + v2;
- else
- sprite->data[1] = 896 - v2;
-
- sprite->data[2] = gBattleAnimArgs[0];
-
- if (sprite->data[2])
- sprite->oam.matrixNum = ST_OAM_HFLIP;
-
- if (gBattleAnimArgs[1] == 0)
- {
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
- }
- else
- {
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
- }
-
- sprite->callback = AnimSprayWaterDroplet_Step;
-}
-
-static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
-{
- if (sprite->data[2] == 0)
- {
- sprite->pos2.x += sprite->data[0] >> 8;
- sprite->pos2.y -= sprite->data[1] >> 8;
- }
- else
- {
- sprite->pos2.x -= sprite->data[0] >> 8;
- sprite->pos2.y -= sprite->data[1] >> 8;
- }
-
- sprite->data[0] = sprite->data[0];
- sprite->data[1] -= 32;
-
- if (sprite->data[0] < 0)
- sprite->data[0] = 0;
-
- if (++sprite->data[3] == 31)
- DestroyAnimSprite(sprite);
-}
-
-static void sub_810F004(struct Sprite *sprite)
-{
- sprite->data[6] = 0;
- sprite->data[7] = 64;
- sprite->callback = sub_810F018;
-}
-
-static void sub_810F018(struct Sprite *sprite)
-{
- switch (sprite->data[0])
- {
- case 0:
- if (++sprite->data[1] > 8)
- {
- sprite->data[1] = 0;
- sprite->invisible ^= 1;
- if (++sprite->data[2] > 5 && sprite->invisible)
- sprite->data[0]++;
- }
- break;
- case 1:
- DestroyAnimSprite(sprite);
- break;
- }
-}
-
-static void AnimSkyAttackBird(struct Sprite *sprite)
-{
- u16 rotation;
- s16 posx = sprite->pos1.x;
- s16 posy = sprite->pos1.y;
-
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
-
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
-
- sprite->data[6] = ((posx - sprite->pos1.x) << 4) / 12;
- sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12;
-
- rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y);
- rotation += 49152;
-
- TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
-
- sprite->callback = AnimSkyAttackBird_Step;
-}
-
-void AnimSkyAttackBird_Step(struct Sprite *sprite)
-{
- sprite->data[4] += sprite->data[6];
- sprite->data[5] += sprite->data[7];
-
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
-
- if (sprite->pos1.x > 285 || sprite->pos1.x < -45
- || sprite->pos1.y > 157 || sprite->pos1.y < -45)
- DestroySpriteAndMatrix(sprite);
-}
-
-void unref_sub_810F184(u8 taskId)
-{
- if (gBattleAnimArgs[0] == 0)
- {
- u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
- gSprites[spriteId].invisible = TRUE;
- }
- else
- {
- u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
- gSprites[spriteId].invisible = FALSE;
- }
- DestroyAnimVisualTask(taskId);
-}