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authorDizzyEggg <jajkodizzy@wp.pl>2018-04-29 14:21:59 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-04-29 14:21:59 +0200
commitfd40e93cb5fe4eb43551ae1a8f584e86bcc7ecf1 (patch)
treef11f19ec5a47723dd02f35d48d5935d5c5c08579 /src/load_save.c
parent25c669e36b8d23a24da567007bda1210ad9ce97e (diff)
clear item, save and load save files
Diffstat (limited to 'src/load_save.c')
-rw-r--r--src/load_save.c83
1 files changed, 42 insertions, 41 deletions
diff --git a/src/load_save.c b/src/load_save.c
index e3de66bb8..917c1dfe1 100644
--- a/src/load_save.c
+++ b/src/load_save.c
@@ -4,33 +4,30 @@
#include "main.h"
#include "pokemon.h"
#include "random.h"
+#include "malloc.h"
+#include "item.h"
extern void* gUnknown_0203CF5C;
extern bool16 IdentifyFlash(void);
-extern void SetBagItemsPointers(void);
extern void SetDecorationInventoriesPointers(void);
extern void ApplyNewEncryptionKeyToGameStats(u32 key);
-extern void ApplyNewEncryptionKeyToBagItems(u32 newKey);
-extern void ApplyNewEncryptionKeyToBagItems_(u32 key);
extern void ApplyNewEncryptionKeyToBerryPowder(u32 key);
extern void sub_8084FAC(int unused);
-// this is probably wrong or misleading due to it being used in ResetHeap...
-extern void InitHeap(void *pointer, u32 size);
-
#define SAVEBLOCK_MOVE_RANGE 128
struct LoadedSaveData
{
- /*0x0000*/ struct ItemSlot items[30];
- /*0x0078*/ struct ItemSlot keyItems[30];
- /*0x00F0*/ struct ItemSlot pokeBalls[16];
- /*0x0130*/ struct ItemSlot TMsHMs[64];
- /*0x0230*/ struct ItemSlot berries[46];
+ /*0x0000*/ struct ItemSlot items[BAG_ITEMS_COUNT];
+ /*0x0078*/ struct ItemSlot keyItems[BAG_KEYITEMS_COUNT];
+ /*0x00F0*/ struct ItemSlot pokeBalls[BAG_POKEBALLS_COUNT];
+ /*0x0130*/ struct ItemSlot TMsHMs[BAG_TMHM_COUNT];
+ /*0x0230*/ struct ItemSlot berries[BAG_BERRIES_COUNT];
/*0x02E8*/ struct MailStruct mail[MAIL_COUNT];
};
+// EWRAM DATA
EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
@@ -43,8 +40,13 @@ EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
EWRAM_DATA u32 gLastEncryptionKey = {0};
-void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
+// IWRAM common
+IWRAM_DATA bool32 gFlashMemoryPresent;
+IWRAM_DATA struct SaveBlock1 *gSaveBlock1Ptr;
+IWRAM_DATA struct SaveBlock2 *gSaveBlock2Ptr;
+IWRAM_DATA struct PokemonStorage *gPokemonStoragePtr;
+// code
void CheckForFlashMemory(void)
{
if (!IdentifyFlash())
@@ -53,7 +55,9 @@ void CheckForFlashMemory(void)
InitFlashTimer();
}
else
+ {
gFlashMemoryPresent = FALSE;
+ }
}
void ClearSav2(void)
@@ -80,8 +84,6 @@ void SetSaveBlocksPointers(u16 offset)
SetDecorationInventoriesPointers();
}
-extern u8 gHeap[];
-
void MoveSaveBlocks_ResetHeap(void)
{
void *vblankCB, *hblankCB;
@@ -132,7 +134,6 @@ void MoveSaveBlocks_ResetHeap(void)
gSaveBlock2Ptr->encryptionKey = encryptionKey;
}
-
u32 GetSecretBase2Field_9(void)
{
return gSaveBlock2Ptr->specialSaveWarp & 1;
@@ -159,112 +160,112 @@ void sav2_gender2_inplace_and_xFE(void)
gSaveBlock2Ptr->specialSaveWarp &= ~1;
}
-void copy_player_party_to_sav1(void) // SavePlayerParty
+void SavePlayerParty(void)
{
int i;
gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
}
-void copy_player_party_from_sav1(void) // LoadPlayerParty
+void LoadPlayerParty(void)
{
int i;
gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
}
-void save_serialize_npcs(void) // SaveMapObjects
+void SaveMapObjects(void)
{
int i;
- for (i = 0; i < 16; i++)
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
}
-void save_deserialize_npcs(void) // LoadMapObjects
+void LoadMapObjects(void)
{
int i;
- for (i = 0; i < 16; i++)
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
}
void SaveSerializedGame(void)
{
- copy_player_party_to_sav1();
- save_serialize_npcs();
+ SavePlayerParty();
+ SaveMapObjects();
}
void LoadSerializedGame(void)
{
- copy_player_party_from_sav1();
- save_deserialize_npcs();
+ LoadPlayerParty();
+ LoadMapObjects();
}
-void copy_bags_and_unk_data_from_save_blocks(void)
+void LoadPlayerBag(void)
{
int i;
// load player items.
- for (i = 0; i < 30; i++)
+ for (i = 0; i < BAG_ITEMS_COUNT; i++)
gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
// load player key items.
- for (i = 0; i < 30; i++)
+ for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
// load player pokeballs.
- for (i = 0; i < 16; i++)
+ for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
// load player TMs and HMs.
- for (i = 0; i < 64; i++)
+ for (i = 0; i < BAG_TMHM_COUNT; i++)
gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
// load player berries.
- for (i = 0; i < 46; i++)
+ for (i = 0; i < BAG_BERRIES_COUNT; i++)
gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
// load mail.
- for (i = 0; i < 16; i++)
+ for (i = 0; i < MAIL_COUNT; i++)
gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
}
-void copy_bags_and_unk_data_to_save_blocks(void)
+void SavePlayerBag(void)
{
int i;
u32 encryptionKeyBackup;
// save player items.
- for (i = 0; i < 30; i++)
+ for (i = 0; i < BAG_ITEMS_COUNT; i++)
gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
// save player key items.
- for (i = 0; i < 30; i++)
+ for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
// save player pokeballs.
- for (i = 0; i < 16; i++)
+ for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
// save player TMs and HMs.
- for (i = 0; i < 64; i++)
+ for (i = 0; i < BAG_TMHM_COUNT; i++)
gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
// save player berries.
- for (i = 0; i < 46; i++)
+ for (i = 0; i < BAG_BERRIES_COUNT; i++)
gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
// save mail.
- for (i = 0; i < 16; i++)
+ for (i = 0; i < MAIL_COUNT; i++)
gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;