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author | GriffinR <griffin.g.richards@gmail.com> | 2020-09-19 18:09:49 -0400 |
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committer | GitHub <noreply@github.com> | 2020-09-19 18:09:49 -0400 |
commit | 0b592228c523747521ae0e096d7d680bc0418e2c (patch) | |
tree | 164515aa3969239c3f70dd87327525767ca1732f /src/metatile_behavior.c | |
parent | 0088f59b1db2734cf89a24b57d10fa32ace40074 (diff) | |
parent | f1366dfc694c78ac934e58a917a173f95c55df28 (diff) |
Merge pull request #1186 from kiliwily/DocSomeBugs
Document some bugs
Diffstat (limited to 'src/metatile_behavior.c')
-rw-r--r-- | src/metatile_behavior.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c index dde4de329..51cc65c22 100644 --- a/src/metatile_behavior.c +++ b/src/metatile_behavior.c @@ -968,6 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior) bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior) { + // BUG: The player is unintentionally able to emerge on water doors. + // Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch. + // To fix that add || metatileBehavior == MB_WATER_DOOR to the if statement below and + // change the metatile behavior of the narrower water door with porymaps tileset editor. if (metatileBehavior == MB_NO_SURFACING || metatileBehavior == MB_SEAWEED_NO_SURFACING) return TRUE; |