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authorkiliwily <69381603+kiliwily@users.noreply.github.com>2020-09-12 18:43:20 +0200
committerkiliwily <69381603+kiliwily@users.noreply.github.com>2020-09-12 18:43:20 +0200
commit5c3669e0cd49ccc210d7c57228820685fef11230 (patch)
treee35581dc740febcc9049b442a9059a0e6e38fadb /src/metatile_behavior.c
parent58a2b62bae1406d2c768698ed13efcd6a5ffbeec (diff)
Bug documenting
Diffstat (limited to 'src/metatile_behavior.c')
-rw-r--r--src/metatile_behavior.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c
index dde4de329..516a44a07 100644
--- a/src/metatile_behavior.c
+++ b/src/metatile_behavior.c
@@ -968,6 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior)
bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior)
{
+ //BUG: The player is unintentionally able to emerge on water doors.
+ //Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
+ //To fix that add ||metatileBehavior == MB_WATER_DOOR to the if statement below and
+ //change the metatile behavior of the narrower water door with porymaps tilset editor.
if (metatileBehavior == MB_NO_SURFACING
|| metatileBehavior == MB_SEAWEED_NO_SURFACING)
return TRUE;