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author | kiliwily <69381603+kiliwily@users.noreply.github.com> | 2020-09-12 18:43:20 +0200 |
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committer | kiliwily <69381603+kiliwily@users.noreply.github.com> | 2020-09-12 18:43:20 +0200 |
commit | 5c3669e0cd49ccc210d7c57228820685fef11230 (patch) | |
tree | e35581dc740febcc9049b442a9059a0e6e38fadb /src/metatile_behavior.c | |
parent | 58a2b62bae1406d2c768698ed13efcd6a5ffbeec (diff) |
Bug documenting
Diffstat (limited to 'src/metatile_behavior.c')
-rw-r--r-- | src/metatile_behavior.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c index dde4de329..516a44a07 100644 --- a/src/metatile_behavior.c +++ b/src/metatile_behavior.c @@ -968,6 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior) bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior) { + //BUG: The player is unintentionally able to emerge on water doors. + //Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch. + //To fix that add ||metatileBehavior == MB_WATER_DOOR to the if statement below and + //change the metatile behavior of the narrower water door with porymaps tilset editor. if (metatileBehavior == MB_NO_SURFACING || metatileBehavior == MB_SEAWEED_NO_SURFACING) return TRUE; |