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authorKurausukun <lord.uber1@gmail.com>2020-11-02 18:43:40 -0500
committerKurausukun <lord.uber1@gmail.com>2020-11-02 18:43:40 -0500
commit6545745e5997f48e0c853b30b144a10244e7ba20 (patch)
tree5b0e10ea033a9501105983f1671a76ea39ef8ab0 /src/metatile_behavior.c
parent8bf401c2272b7c4182f54cb1285f6067fb5247f9 (diff)
parent9794b077b501ca8c9e5e3f1b6cdd705ec2129d24 (diff)
Merge branch 'reverts' of https://github.com/aaaaaa123456789/pokeemerald into reverts
Diffstat (limited to 'src/metatile_behavior.c')
-rw-r--r--src/metatile_behavior.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c
index dde4de329..51cc65c22 100644
--- a/src/metatile_behavior.c
+++ b/src/metatile_behavior.c
@@ -968,6 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior)
bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior)
{
+ // BUG: The player is unintentionally able to emerge on water doors.
+ // Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
+ // To fix that add || metatileBehavior == MB_WATER_DOOR to the if statement below and
+ // change the metatile behavior of the narrower water door with porymaps tileset editor.
if (metatileBehavior == MB_NO_SURFACING
|| metatileBehavior == MB_SEAWEED_NO_SURFACING)
return TRUE;