summaryrefslogtreecommitdiff
path: root/src/minigame_countdown.c
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2020-08-28 16:14:21 -0400
committerGitHub <noreply@github.com>2020-08-28 16:14:21 -0400
commit09cfed64b5a10a51ca246ce7a4f57b95cf4b4456 (patch)
treed90353c1a06b199c585fdc258c049583392dc09f /src/minigame_countdown.c
parenteb4bcc89cd149ae1a5e43f2aef0dddf5a69bb23c (diff)
parentee72696b5340b5578941aeb5d03bca6099e26538 (diff)
Merge pull request #1146 from GriffinRichards/rename-songs
Give songs meaningful english names
Diffstat (limited to 'src/minigame_countdown.c')
-rw-r--r--src/minigame_countdown.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c
index be1c42e29..f5ef09cac 100644
--- a/src/minigame_countdown.c
+++ b/src/minigame_countdown.c
@@ -227,7 +227,7 @@ static void sub_802E938(struct Sprite *sprite)
sprite->invisible = FALSE;
case 1:
case 2:
- PlaySE(SE_KON);
+ PlaySE(SE_BALL_BOUNCE_1);
StartSpriteAnim(sprite, sprite->data[2]);
break;
case 3:
@@ -249,7 +249,7 @@ static void sub_802E938(struct Sprite *sprite)
static void sub_802EA50(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- PlaySE(SE_KON);
+ PlaySE(SE_BALL_BOUNCE_1);
gSprites[data[13]].callback = sub_802E938;
gSprites[data[13]].invisible = FALSE;
gTasks[taskId].data[0] = 3;
@@ -350,7 +350,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
// fallthrough
case 1:
if (sprite->data[2] == 0)
- PlaySE(SE_KON2);
+ PlaySE(SE_BALL_BOUNCE_2);
if (++sprite->data[2] >= 20)
{
sprite->data[2] = 0;
@@ -443,7 +443,7 @@ static void SpriteCB_Start(struct Sprite *sprite)
sprite->pos2.y = data[5] >> 4;
if (sprite->pos2.y >= 0)
{
- PlaySE(SE_KON2);
+ PlaySE(SE_BALL_BOUNCE_2);
sprite->pos2.y = 0;
data[0]++;
}
@@ -452,7 +452,7 @@ static void SpriteCB_Start(struct Sprite *sprite)
data[1] += 12;
if (data[1] >= 128)
{
- PlaySE(SE_KON2);
+ PlaySE(SE_BALL_BOUNCE_2);
data[1] = 0;
data[0]++;
}
@@ -463,7 +463,7 @@ static void SpriteCB_Start(struct Sprite *sprite)
data[1] += 16;
if (data[1] >= 128)
{
- PlaySE(SE_KON2);
+ PlaySE(SE_BALL_BOUNCE_2);
data[1] = 0;
data[0]++;
}