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author | GriffinR <griffin.g.richards@gmail.com> | 2020-02-19 20:22:53 -0500 |
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committer | huderlem <huderlem@gmail.com> | 2020-02-25 12:54:08 -0600 |
commit | 208057d7ae3913523f4bfe43623becff38a80e10 (patch) | |
tree | 3601bf39376456921194f921893b6b6e9dd309bd /src/normal.c | |
parent | 0d651c7c9e2834229e14d60c00c203d7798d3890 (diff) |
Document move anims S-Z
Diffstat (limited to 'src/normal.c')
-rw-r--r-- | src/normal.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/normal.c b/src/normal.c index 02f5d92a2..1bc0287d9 100644 --- a/src/normal.c +++ b/src/normal.c @@ -176,7 +176,8 @@ const struct SpriteTemplate gBasicHitSplatSpriteTemplate = .callback = AnimBasicHitSplat, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_8597370 = +// TODO: Needs generic descriptive name, what distinguishes this hit splat +const struct SpriteTemplate gSpikeHitSplatSpriteTemplate = { .tileTag = ANIM_TAG_IMPACT, .paletteTag = ANIM_TAG_IMPACT, @@ -625,7 +626,8 @@ static void sub_8115D2C(u8 taskId) } } -void sub_8115D94(u8 taskId) +// Flashes the specified anim tag with given color. Used e.g. to flash the particles in Hyper Beam red +void AnimTask_FlashAnimTagWithColor(u8 taskId) { u8 paletteIndex; |