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authorDizzyEggg <jajkodizzy@wp.pl>2018-04-29 14:21:59 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-04-29 14:21:59 +0200
commitfd40e93cb5fe4eb43551ae1a8f584e86bcc7ecf1 (patch)
treef11f19ec5a47723dd02f35d48d5935d5c5c08579 /src/save.c
parent25c669e36b8d23a24da567007bda1210ad9ce97e (diff)
clear item, save and load save files
Diffstat (limited to 'src/save.c')
-rw-r--r--src/save.c31
1 files changed, 10 insertions, 21 deletions
diff --git a/src/save.c b/src/save.c
index 8025d6586..81731692e 100644
--- a/src/save.c
+++ b/src/save.c
@@ -4,17 +4,15 @@
#include "constants/game_stat.h"
#include "task.h"
#include "decompress.h"
+#include "load_save.h"
+#include "overworld.h"
// for the chunk declarations
-extern struct SaveBlock2 gSaveblock2;
-extern struct SaveBlock1 gSaveblock1;
-extern struct PokemonStorage gPokemonStorage;
extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
-extern u8 gDecompressionBuffer[];
-extern u32 gFlashMemoryPresent;
extern u16 gUnknown_03006294;
extern bool8 gSoftResetDisabled;
+extern u32 gUnknown_0203CF5C;
// Divide save blocks into individual chunks to be written to flash sectors
@@ -24,13 +22,13 @@ extern bool8 gSoftResetDisabled;
/*
* Sector Layout:
- *
+ *
* Sectors 0 - 13: Save Slot 1
* Sectors 14 - 27: Save Slot 2
* Sectors 28 - 29: Hall of Fame
* Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US)
* Sector 31: Recorded Battle
- *
+ *
* There are two save slots for saving the player's game data. We alternate between
* them each time the game is saved, so that if the current save slot is corrupt,
* we can load the previous one. We also rotate the sectors in each save slot
@@ -41,7 +39,7 @@ extern bool8 gSoftResetDisabled;
// (u8 *)structure was removed from the first statement of the macro in Emerald.
// This is because malloc is used to allocate addresses so storing the raw
-// addresses should not be done in the offsets information.
+// addresses should not be done in the offsets information.
#define SAVEBLOCK_CHUNK(structure, chunkNum) \
{ \
chunkNum * SECTOR_DATA_SIZE, \
@@ -69,8 +67,10 @@ const struct SaveSectionOffsets gSaveSectionOffsets[] =
};
extern void DoSaveFailedScreen(u8); // save_failed_screen
-extern void LoadSerializedGame(void); // load_save
extern bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
+extern void save_serialize_map(void);
+extern void sub_800ADF8(void);
+extern bool8 sub_800A520(void);
// iwram common
u16 gLastWrittenSector;
@@ -656,11 +656,6 @@ void UpdateSaveAddresses(void)
}
}
-extern u32 GetGameStat(u8 index); // rom4
-extern void IncrementGameStat(u8 index); // rom4
-extern void SaveSerializedGame(void); // load_save
-extern u32 gUnknown_0203CF5C;
-
u8 HandleSavingData(u8 saveType)
{
u8 i;
@@ -836,7 +831,7 @@ u16 sub_815355C(void)
struct SaveSection* savSection;
savSection = gFastSaveSection = &gSaveDataBuffer;
- if (gFlashMemoryPresent != 1)
+ if (gFlashMemoryPresent != TRUE)
return 0;
UpdateSaveAddresses();
GetSaveValidStatus(gRamSaveSectionLocations);
@@ -897,12 +892,6 @@ u32 sub_8153634(u8 sector, u8* src)
return 1;
}
-extern void save_serialize_map(void);
-extern void sub_8076D5C(void);
-extern void sav2_gender2_inplace_and_xFE(void);
-extern void sub_800ADF8(void);
-extern bool8 sub_800A520(void);
-
void sub_8153688(u8 taskId)
{
s16* taskData = gTasks[taskId].data;