diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-10-07 16:10:35 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-07 16:10:35 -0400 |
commit | a2655ba9ab82646a54f60abc6078df372179f8d4 (patch) | |
tree | 95b074a1a4d77d6cd77e413e1d6e72eb55b595b0 /src/use_pokeblock.c | |
parent | e86d3410a1719fcbf62754bfda93a295aa7e0d57 (diff) | |
parent | 001a25e49cd6acdac89a62f4230aef80422e78f2 (diff) |
Merge branch 'master' into doc-union
Diffstat (limited to 'src/use_pokeblock.c')
-rw-r--r-- | src/use_pokeblock.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/use_pokeblock.c b/src/use_pokeblock.c index 669b6ab25..6ebc707e5 100644 --- a/src/use_pokeblock.c +++ b/src/use_pokeblock.c @@ -29,7 +29,7 @@ This file handles the screen where the player chooses which pokemon to give a pokeblock to. The subsequent scene of feeding the pokeblock to the pokemon is handled by - pokeblock_feed.c, and the rest of the pokeblock menu (and + pokeblock_feed.c, and the rest of the pokeblock menu (and other pokeblock-related functions) are in pokeblock.c */ @@ -243,7 +243,7 @@ static const struct BgTemplate sBgTemplates[4] = } }; -static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] = +static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] = { [WIN_NAME] = { .bg = 0, @@ -275,7 +275,7 @@ static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] = DUMMY_WIN_TEMPLATE }; -static const struct WindowTemplate sUsePokeblockYesNoWinTemplate = +static const struct WindowTemplate sUsePokeblockYesNoWinTemplate = { .bg = 0, .tilemapLeft = 24, @@ -295,7 +295,7 @@ static const u8 *const sContestStatNames[] = gText_Beauty3 }; -static const struct SpriteSheet sSpriteSheet_UpDown = +static const struct SpriteSheet sSpriteSheet_UpDown = { gUsePokeblockUpDown_Gfx, 0x200, TAG_UP_DOWN }; @@ -314,7 +314,7 @@ static const s16 sUpDownCoordsOnGraph[FLAVOR_COUNT][2] = {197, 59} }; -static const struct OamData sOam_UpDown = +static const struct OamData sOam_UpDown = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -357,7 +357,7 @@ static const struct SpriteTemplate sSpriteTemplate_UpDown = .callback = SpriteCallbackDummy, }; -static const struct OamData sOam_Condition = +static const struct OamData sOam_Condition = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -1143,9 +1143,9 @@ static void LoadAndCreateUpDownSprites(void) static void SpriteCB_UpDown(struct Sprite *sprite) { if (sprite->data[0] < 6) - sprite->pos2.y -= 2; + sprite->y2 -= 2; else if (sprite->data[0] < 12) - sprite->pos2.y += 2; + sprite->y2 += 2; if (++sprite->data[0] > 60) { @@ -1234,7 +1234,7 @@ static void UpdateMonPic(u8 loadId) { sMenu->curMonSpriteId = spriteId; gSprites[sMenu->curMonSpriteId].callback = SpriteCB_MonPic; - gSprites[sMenu->curMonSpriteId].pos2.y -= 34; + gSprites[sMenu->curMonSpriteId].y2 -= 34; sMenu->curMonTileStart = (void*)(OBJ_VRAM0 + (sMenu->curMonSheet * 32)); sMenu->curMonPalette = (sMenu->curMonPalette * 16) + 0x100; } @@ -1574,7 +1574,7 @@ static bool8 LoadNewSelection_MonToMon(void) static void SpriteCB_MonPic(struct Sprite *sprite) { - sprite->pos1.x = sMenu->curMonXOffset + 38; + sprite->x = sMenu->curMonXOffset + 38; } static void SpriteCB_SelectionIconPokeball(struct Sprite *sprite) @@ -1594,7 +1594,7 @@ static void SpriteCB_SelectionIconCancel(struct Sprite *sprite) } // Calculate the max id for sparkles/stars that appear around the pokemon on the condition screen -// All pokemon start with 1 sparkle (added by CreateConditionSparkleSprites), so the number here +1 +// All pokemon start with 1 sparkle (added by CreateConditionSparkleSprites), so the number here +1 // is the total number of sparkles that appear static void CalculateNumAdditionalSparkles(u8 monIndex) { @@ -1661,13 +1661,13 @@ static bool8 LoadConditionTitle(void) // Literally the word "Condition", the title block that appears over the mon icon static void SpriteCB_Condition(struct Sprite *sprite) { - s16 prevX = sprite->pos1.x; + s16 prevX = sprite->x; - sprite->pos1.x += sprite->data[0]; - if ((prevX <= sprite->data[1] && sprite->pos1.x >= sprite->data[1]) - || (prevX >= sprite->data[1] && sprite->pos1.x <= sprite->data[1])) + sprite->x += sprite->data[0]; + if ((prevX <= sprite->data[1] && sprite->x >= sprite->data[1]) + || (prevX >= sprite->data[1] && sprite->x <= sprite->data[1])) { - sprite->pos1.x = sprite->data[1]; + sprite->x = sprite->data[1]; sprite->callback = SpriteCallbackDummy; } } |