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Diffstat (limited to 'src/use_pokeblock.c')
-rw-r--r--src/use_pokeblock.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/use_pokeblock.c b/src/use_pokeblock.c
index 669b6ab25..6ebc707e5 100644
--- a/src/use_pokeblock.c
+++ b/src/use_pokeblock.c
@@ -29,7 +29,7 @@
This file handles the screen where the player chooses
which pokemon to give a pokeblock to. The subsequent scene
of feeding the pokeblock to the pokemon is handled by
- pokeblock_feed.c, and the rest of the pokeblock menu (and
+ pokeblock_feed.c, and the rest of the pokeblock menu (and
other pokeblock-related functions) are in pokeblock.c
*/
@@ -243,7 +243,7 @@ static const struct BgTemplate sBgTemplates[4] =
}
};
-static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] =
+static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] =
{
[WIN_NAME] = {
.bg = 0,
@@ -275,7 +275,7 @@ static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] =
DUMMY_WIN_TEMPLATE
};
-static const struct WindowTemplate sUsePokeblockYesNoWinTemplate =
+static const struct WindowTemplate sUsePokeblockYesNoWinTemplate =
{
.bg = 0,
.tilemapLeft = 24,
@@ -295,7 +295,7 @@ static const u8 *const sContestStatNames[] =
gText_Beauty3
};
-static const struct SpriteSheet sSpriteSheet_UpDown =
+static const struct SpriteSheet sSpriteSheet_UpDown =
{
gUsePokeblockUpDown_Gfx, 0x200, TAG_UP_DOWN
};
@@ -314,7 +314,7 @@ static const s16 sUpDownCoordsOnGraph[FLAVOR_COUNT][2] =
{197, 59}
};
-static const struct OamData sOam_UpDown =
+static const struct OamData sOam_UpDown =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -357,7 +357,7 @@ static const struct SpriteTemplate sSpriteTemplate_UpDown =
.callback = SpriteCallbackDummy,
};
-static const struct OamData sOam_Condition =
+static const struct OamData sOam_Condition =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -1143,9 +1143,9 @@ static void LoadAndCreateUpDownSprites(void)
static void SpriteCB_UpDown(struct Sprite *sprite)
{
if (sprite->data[0] < 6)
- sprite->pos2.y -= 2;
+ sprite->y2 -= 2;
else if (sprite->data[0] < 12)
- sprite->pos2.y += 2;
+ sprite->y2 += 2;
if (++sprite->data[0] > 60)
{
@@ -1234,7 +1234,7 @@ static void UpdateMonPic(u8 loadId)
{
sMenu->curMonSpriteId = spriteId;
gSprites[sMenu->curMonSpriteId].callback = SpriteCB_MonPic;
- gSprites[sMenu->curMonSpriteId].pos2.y -= 34;
+ gSprites[sMenu->curMonSpriteId].y2 -= 34;
sMenu->curMonTileStart = (void*)(OBJ_VRAM0 + (sMenu->curMonSheet * 32));
sMenu->curMonPalette = (sMenu->curMonPalette * 16) + 0x100;
}
@@ -1574,7 +1574,7 @@ static bool8 LoadNewSelection_MonToMon(void)
static void SpriteCB_MonPic(struct Sprite *sprite)
{
- sprite->pos1.x = sMenu->curMonXOffset + 38;
+ sprite->x = sMenu->curMonXOffset + 38;
}
static void SpriteCB_SelectionIconPokeball(struct Sprite *sprite)
@@ -1594,7 +1594,7 @@ static void SpriteCB_SelectionIconCancel(struct Sprite *sprite)
}
// Calculate the max id for sparkles/stars that appear around the pokemon on the condition screen
-// All pokemon start with 1 sparkle (added by CreateConditionSparkleSprites), so the number here +1
+// All pokemon start with 1 sparkle (added by CreateConditionSparkleSprites), so the number here +1
// is the total number of sparkles that appear
static void CalculateNumAdditionalSparkles(u8 monIndex)
{
@@ -1661,13 +1661,13 @@ static bool8 LoadConditionTitle(void)
// Literally the word "Condition", the title block that appears over the mon icon
static void SpriteCB_Condition(struct Sprite *sprite)
{
- s16 prevX = sprite->pos1.x;
+ s16 prevX = sprite->x;
- sprite->pos1.x += sprite->data[0];
- if ((prevX <= sprite->data[1] && sprite->pos1.x >= sprite->data[1])
- || (prevX >= sprite->data[1] && sprite->pos1.x <= sprite->data[1]))
+ sprite->x += sprite->data[0];
+ if ((prevX <= sprite->data[1] && sprite->x >= sprite->data[1])
+ || (prevX >= sprite->data[1] && sprite->x <= sprite->data[1]))
{
- sprite->pos1.x = sprite->data[1];
+ sprite->x = sprite->data[1];
sprite->callback = SpriteCallbackDummy;
}
}