diff options
author | Phlosioneer <mattmdrr2@gmail.com> | 2019-04-07 01:56:36 -0400 |
---|---|---|
committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-04-07 01:56:36 -0400 |
commit | d84d94e29a1424dd1d12ff821957bb6b1bc847d6 (patch) | |
tree | c5ba0778afca66a91f71815cd53fe9abef1bdac6 /src/water.c | |
parent | ad2a97935e1c1f4362f0dffa58ef437d191bab4e (diff) | |
parent | c3cfd6065825ec8ddd5e1782998071518efaa322 (diff) |
Merge branch 'master' into pokenav-decomp-again
Diffstat (limited to 'src/water.c')
-rw-r--r-- | src/water.c | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/water.c b/src/water.c index 20bf2542d..9aa08bf01 100644 --- a/src/water.c +++ b/src/water.c @@ -483,7 +483,7 @@ extern const struct SpriteTemplate gUnknown_08597388; void AnimTask_CreateRaindrops(u8 taskId) { u8 x, y; - + if (gTasks[taskId].data[0] == 0) { gTasks[taskId].data[1] = gBattleAnimArgs[0]; @@ -520,7 +520,7 @@ void sub_8107228(struct Sprite *sprite) void sub_8107260(struct Sprite *sprite) { u8 spriteId; - + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0]; @@ -559,7 +559,7 @@ void sub_8107380(struct Sprite *sprite) u8 otherSpriteId = sprite->data[5]; u8 timer = gSprites[otherSpriteId].data[4]; u16 trigIndex = gSprites[otherSpriteId].data[3]; - + sprite->data[0] = 1; AnimTranslateLinear(sprite); sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]); @@ -593,7 +593,7 @@ void sub_8107430(struct Sprite *sprite) void sub_810744C(struct Sprite *sprite) { s16 unkArg; - + InitSpritePosToAnimAttacker(sprite, TRUE); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) unkArg = -gBattleAnimArgs[2]; @@ -636,7 +636,7 @@ void sub_810756C(u8 taskId) u16 *palPtr1; u16 *palPtr2; u16 rgbBuffer; - + if (++gTasks[taskId].data[10] == 3) { gTasks[taskId].data[10] = 0; @@ -724,7 +724,7 @@ _081075DE:\n\ void sub_81075EC(struct Sprite *sprite) { u16 retArg; - + InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = 30; sprite->data[1] = sprite->pos1.x; @@ -781,7 +781,7 @@ void sub_81076F4(u8 taskId) void sub_8107730(struct Sprite *sprite) { u8 priority; - + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); sprite->pos2.y = -10; @@ -797,7 +797,7 @@ void sub_8107730(struct Sprite *sprite) { sprite->pos2.x = -10; sprite->subpriority = priority - 2; - } + } } else { @@ -876,7 +876,7 @@ void AnimTask_CreateSurfWave(u8 taskId) { struct BattleAnimBgData animBg; u8 taskId2; - + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); @@ -894,9 +894,9 @@ void AnimTask_CreateSurfWave(u8 taskId) { sub_80A6D60(&animBg, gUnknown_08D963A4, 1); } - AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBackgroundImage_Surf, animBg.tilesOffset); + AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Surf, animBg.tilesOffset); if (gBattleAnimArgs[0] == 0) - LoadCompressedPalette(gBattleAnimBackgroundPalette_Surf, animBg.paletteId * 16, 32); + LoadCompressedPalette(gBattleAnimBgPalette_Surf, animBg.paletteId * 16, 32); else LoadCompressedPalette(gBattleAnimBackgroundImageMuddyWater_Pal, animBg.paletteId * 16, 32); taskId2 = CreateTask(sub_8107D58, gTasks[taskId].priority + 1); @@ -1009,7 +1009,7 @@ _081079E0:\n\ _081079EA:\n\ mov r0, sp\n\ ldrb r0, [r0, 0x9]\n\ - ldr r1, =gBattleAnimBackgroundImage_Surf\n\ + ldr r1, =gBattleAnimBgImage_Surf\n\ mov r2, sp\n\ ldrh r2, [r2, 0xA]\n\ bl AnimLoadCompressedBgGfx\n\ @@ -1018,7 +1018,7 @@ _081079EA:\n\ ldrsh r0, [r0, r1]\n\ cmp r0, 0\n\ bne _08107A24\n\ - ldr r0, =gBattleAnimBackgroundPalette_Surf\n\ + ldr r0, =gBattleAnimBgPalette_Surf\n\ mov r1, sp\n\ ldrb r1, [r1, 0x8]\n\ lsls r1, 4\n\ @@ -1182,7 +1182,7 @@ void sub_8107B84(u8 taskId) s16 unkUse; u32 palOffset; u16 palNum; - + *BGptrX += gTasks[taskId].data[0]; *BGptrY += gTasks[taskId].data[1]; sub_80A6B30(&animBg); @@ -1412,7 +1412,7 @@ void sub_8107D58(u8 taskId) struct ScanlineEffectParams params; struct Task *task = &gTasks[taskId]; // u16 *scanlineBuffer; - + switch (task->data[0]) { case 0: @@ -1883,7 +1883,7 @@ void sub_8108034(struct Sprite *sprite) { s16 randData; s16 randData2; - + sprite->oam.tileNum += 8; InitSpritePosToAnimTarget(sprite, TRUE); randData = (Random2() & 0xFF) | 256; @@ -1911,7 +1911,7 @@ void sub_8108098(struct Sprite *sprite) void sub_81080E4(u8 taskId) { struct Task *task = &gTasks[taskId]; - + task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[5] = gSprites[task->data[15]].pos1.y; task->data[1] = sub_8108384(); @@ -1922,7 +1922,7 @@ void sub_81080E4(u8 taskId) void sub_8108140(u8 taskId) { struct Task *task = &gTasks[taskId]; - + switch (task->data[0]) { case 0: @@ -2011,7 +2011,7 @@ u8 sub_8108384(void) u16 maxhp; u16 partyIndex; struct Pokemon *slot; - + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker]; @@ -2045,7 +2045,7 @@ void sub_8108408(struct Task *task, u8 taskId) u8 subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; s16 increment = 4 - task->data[1]; u8 spriteId; - + if (increment <= 0) increment = 1; for (i = 0; i < 20; i += increment) @@ -2094,7 +2094,7 @@ void sub_810851C(struct Sprite *sprite) void sub_81085C8(u8 taskId) { struct Task *task = &gTasks[taskId]; - + task->data[1] = sub_8108384(); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { @@ -2116,7 +2116,7 @@ void sub_810862C(u8 taskId) { struct Task *task = &gTasks[taskId]; u8 taskId2; - + switch (task->data[0]) { case 0: @@ -2159,7 +2159,7 @@ void sub_810871C(struct Task *task, u8 taskId) { u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6]; u8 spriteId = CreateSprite(&gUnknown_08595268, task->data[7], 0, 0); - + if (spriteId != MAX_SPRITES) { gSprites[spriteId].callback = sub_81087C0; @@ -2212,7 +2212,7 @@ void sub_810886C(struct Sprite *sprite) void sub_81088E4(u8 taskId) { struct Task *task = &gTasks[taskId]; - + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1; @@ -2229,7 +2229,7 @@ void sub_81088E4(u8 taskId) void sub_8108978(u8 taskId) { struct Task *task = &gTasks[taskId]; - + switch (task->data[0]) { case 0: @@ -2298,7 +2298,7 @@ void sub_8108978(u8 taskId) void sub_8108AC0(struct Task *task) { u8 spriteId; - + if (++task->data[2] > 1) { task->data[2] = 0; @@ -2334,7 +2334,7 @@ void sub_8108B2C(struct Sprite *sprite) void sub_8108B94(struct Sprite *sprite) { u16 i; - + if (TranslateAnimHorizontalArc(sprite)) { for (i = 0; i < NUM_TASKS; i++) @@ -2397,7 +2397,7 @@ void sub_8108CDC(struct Sprite *sprite) { int xDiff = sprite->data[1] - sprite->pos1.x; int yDiff = sprite->data[2] - sprite->pos1.y; - + sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3]; sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3]; if (++sprite->data[5] == sprite->data[4]) @@ -2420,7 +2420,7 @@ void sub_8108D54(struct Sprite *sprite, int xDiff, int yDiff) s16 randomSomethingX = -xDiff + (Random2() % 10) - 5; s16 i; u8 spriteId; - + for (i = 0; i <= 0; i++) { spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY + something, 130); |