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Diffstat (limited to 'src/water.c')
-rw-r--r--src/water.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/water.c b/src/water.c
index 20bf2542d..9aa08bf01 100644
--- a/src/water.c
+++ b/src/water.c
@@ -483,7 +483,7 @@ extern const struct SpriteTemplate gUnknown_08597388;
void AnimTask_CreateRaindrops(u8 taskId)
{
u8 x, y;
-
+
if (gTasks[taskId].data[0] == 0)
{
gTasks[taskId].data[1] = gBattleAnimArgs[0];
@@ -520,7 +520,7 @@ void sub_8107228(struct Sprite *sprite)
void sub_8107260(struct Sprite *sprite)
{
u8 spriteId;
-
+
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
@@ -559,7 +559,7 @@ void sub_8107380(struct Sprite *sprite)
u8 otherSpriteId = sprite->data[5];
u8 timer = gSprites[otherSpriteId].data[4];
u16 trigIndex = gSprites[otherSpriteId].data[3];
-
+
sprite->data[0] = 1;
AnimTranslateLinear(sprite);
sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
@@ -593,7 +593,7 @@ void sub_8107430(struct Sprite *sprite)
void sub_810744C(struct Sprite *sprite)
{
s16 unkArg;
-
+
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
unkArg = -gBattleAnimArgs[2];
@@ -636,7 +636,7 @@ void sub_810756C(u8 taskId)
u16 *palPtr1;
u16 *palPtr2;
u16 rgbBuffer;
-
+
if (++gTasks[taskId].data[10] == 3)
{
gTasks[taskId].data[10] = 0;
@@ -724,7 +724,7 @@ _081075DE:\n\
void sub_81075EC(struct Sprite *sprite)
{
u16 retArg;
-
+
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
@@ -781,7 +781,7 @@ void sub_81076F4(u8 taskId)
void sub_8107730(struct Sprite *sprite)
{
u8 priority;
-
+
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
sprite->pos2.y = -10;
@@ -797,7 +797,7 @@ void sub_8107730(struct Sprite *sprite)
{
sprite->pos2.x = -10;
sprite->subpriority = priority - 2;
- }
+ }
}
else
{
@@ -876,7 +876,7 @@ void AnimTask_CreateSurfWave(u8 taskId)
{
struct BattleAnimBgData animBg;
u8 taskId2;
-
+
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
@@ -894,9 +894,9 @@ void AnimTask_CreateSurfWave(u8 taskId)
{
sub_80A6D60(&animBg, gUnknown_08D963A4, 1);
}
- AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBackgroundImage_Surf, animBg.tilesOffset);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Surf, animBg.tilesOffset);
if (gBattleAnimArgs[0] == 0)
- LoadCompressedPalette(gBattleAnimBackgroundPalette_Surf, animBg.paletteId * 16, 32);
+ LoadCompressedPalette(gBattleAnimBgPalette_Surf, animBg.paletteId * 16, 32);
else
LoadCompressedPalette(gBattleAnimBackgroundImageMuddyWater_Pal, animBg.paletteId * 16, 32);
taskId2 = CreateTask(sub_8107D58, gTasks[taskId].priority + 1);
@@ -1009,7 +1009,7 @@ _081079E0:\n\
_081079EA:\n\
mov r0, sp\n\
ldrb r0, [r0, 0x9]\n\
- ldr r1, =gBattleAnimBackgroundImage_Surf\n\
+ ldr r1, =gBattleAnimBgImage_Surf\n\
mov r2, sp\n\
ldrh r2, [r2, 0xA]\n\
bl AnimLoadCompressedBgGfx\n\
@@ -1018,7 +1018,7 @@ _081079EA:\n\
ldrsh r0, [r0, r1]\n\
cmp r0, 0\n\
bne _08107A24\n\
- ldr r0, =gBattleAnimBackgroundPalette_Surf\n\
+ ldr r0, =gBattleAnimBgPalette_Surf\n\
mov r1, sp\n\
ldrb r1, [r1, 0x8]\n\
lsls r1, 4\n\
@@ -1182,7 +1182,7 @@ void sub_8107B84(u8 taskId)
s16 unkUse;
u32 palOffset;
u16 palNum;
-
+
*BGptrX += gTasks[taskId].data[0];
*BGptrY += gTasks[taskId].data[1];
sub_80A6B30(&animBg);
@@ -1412,7 +1412,7 @@ void sub_8107D58(u8 taskId)
struct ScanlineEffectParams params;
struct Task *task = &gTasks[taskId];
// u16 *scanlineBuffer;
-
+
switch (task->data[0])
{
case 0:
@@ -1883,7 +1883,7 @@ void sub_8108034(struct Sprite *sprite)
{
s16 randData;
s16 randData2;
-
+
sprite->oam.tileNum += 8;
InitSpritePosToAnimTarget(sprite, TRUE);
randData = (Random2() & 0xFF) | 256;
@@ -1911,7 +1911,7 @@ void sub_8108098(struct Sprite *sprite)
void sub_81080E4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
-
+
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[5] = gSprites[task->data[15]].pos1.y;
task->data[1] = sub_8108384();
@@ -1922,7 +1922,7 @@ void sub_81080E4(u8 taskId)
void sub_8108140(u8 taskId)
{
struct Task *task = &gTasks[taskId];
-
+
switch (task->data[0])
{
case 0:
@@ -2011,7 +2011,7 @@ u8 sub_8108384(void)
u16 maxhp;
u16 partyIndex;
struct Pokemon *slot;
-
+
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
@@ -2045,7 +2045,7 @@ void sub_8108408(struct Task *task, u8 taskId)
u8 subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
s16 increment = 4 - task->data[1];
u8 spriteId;
-
+
if (increment <= 0)
increment = 1;
for (i = 0; i < 20; i += increment)
@@ -2094,7 +2094,7 @@ void sub_810851C(struct Sprite *sprite)
void sub_81085C8(u8 taskId)
{
struct Task *task = &gTasks[taskId];
-
+
task->data[1] = sub_8108384();
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
@@ -2116,7 +2116,7 @@ void sub_810862C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 taskId2;
-
+
switch (task->data[0])
{
case 0:
@@ -2159,7 +2159,7 @@ void sub_810871C(struct Task *task, u8 taskId)
{
u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6];
u8 spriteId = CreateSprite(&gUnknown_08595268, task->data[7], 0, 0);
-
+
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].callback = sub_81087C0;
@@ -2212,7 +2212,7 @@ void sub_810886C(struct Sprite *sprite)
void sub_81088E4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
-
+
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1;
@@ -2229,7 +2229,7 @@ void sub_81088E4(u8 taskId)
void sub_8108978(u8 taskId)
{
struct Task *task = &gTasks[taskId];
-
+
switch (task->data[0])
{
case 0:
@@ -2298,7 +2298,7 @@ void sub_8108978(u8 taskId)
void sub_8108AC0(struct Task *task)
{
u8 spriteId;
-
+
if (++task->data[2] > 1)
{
task->data[2] = 0;
@@ -2334,7 +2334,7 @@ void sub_8108B2C(struct Sprite *sprite)
void sub_8108B94(struct Sprite *sprite)
{
u16 i;
-
+
if (TranslateAnimHorizontalArc(sprite))
{
for (i = 0; i < NUM_TASKS; i++)
@@ -2397,7 +2397,7 @@ void sub_8108CDC(struct Sprite *sprite)
{
int xDiff = sprite->data[1] - sprite->pos1.x;
int yDiff = sprite->data[2] - sprite->pos1.y;
-
+
sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3];
sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3];
if (++sprite->data[5] == sprite->data[4])
@@ -2420,7 +2420,7 @@ void sub_8108D54(struct Sprite *sprite, int xDiff, int yDiff)
s16 randomSomethingX = -xDiff + (Random2() % 10) - 5;
s16 i;
u8 spriteId;
-
+
for (i = 0; i <= 0; i++)
{
spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY + something, 130);