diff options
author | scnorton <scnorton@biociphers.org> | 2017-09-15 16:08:01 -0400 |
---|---|---|
committer | scnorton <scnorton@biociphers.org> | 2017-09-15 16:08:01 -0400 |
commit | 2e1ecdb87711172b1916f3e102315867c5b65d18 (patch) | |
tree | 8ede6cee61037fb97bf20efe9f3f2976150bdcac /src | |
parent | f6840ba7e7783cb961f6b6afb7ac7eb45717a13f (diff) |
Tridirectional spinners
Diffstat (limited to 'src')
-rwxr-xr-x | src/field_map_obj.c | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c index f4092265c..0ccf6039f 100755 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c @@ -2698,3 +2698,215 @@ bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite) sprite->data1 = 1; return TRUE; } + +field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C) + +bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 direction; + + memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST); + if (direction == 0) + { + direction = directions[Random() & 0x03]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854) + +bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 direction; + + memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST); + if (direction == 0) + { + direction = directions[Random() & 0x03]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C) + +bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 direction; + + memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST); + if (direction == 0) + { + direction = directions[Random() & 0x03]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884) + +bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 direction; + + memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST); + if (direction == 0) + { + direction = directions[Random() & 0x03]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} |