diff options
author | Phlosioneer <mattmdrr2@gmail.com> | 2019-04-04 16:00:25 -0400 |
---|---|---|
committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-04-04 16:00:25 -0400 |
commit | 50da52c29b3ee075c43f9832aaa4a7b8848e0ec7 (patch) | |
tree | 1202ae0dfba3cb352678792eb9cb2e1473a7108c /src | |
parent | 83b6210dcb1e8344a3d5ec67073fb96af927e8bc (diff) |
Fix utf8 errors in contest_effect's comments
Diffstat (limited to 'src')
-rw-r--r-- | src/contest_effect.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/contest_effect.c b/src/contest_effect.c index 7a7f3e3a5..d6b06c3ba 100644 --- a/src/contest_effect.c +++ b/src/contest_effect.c @@ -129,7 +129,7 @@ static void ContestEffect_UserLessEasilyStartled(void) SetContestantEffectStringID(eContestResources8.contestant,CONTEST_STRING_STOPPED_CARING); } -// Slightly startles the POK�MON in front. +// Slightly startles the POKéMON in front. static void ContestEffect_StartleFrontMon(void) { u8 idx = 0; @@ -176,7 +176,7 @@ static void ContestEffect_StartlePrevMons(void) SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Startles the POK�MON that appealed before the user. +// Startles the POKéMON that appealed before the user. static void ContestEffect_StartlePrevMon2(void) { u8 rval = Random() % 10; @@ -193,7 +193,7 @@ static void ContestEffect_StartlePrevMon2(void) ContestEffect_StartleFrontMon(); } -// Startles all POK�MON that appealed before the user. +// Startles all POKéMON that appealed before the user. static void ContestEffect_StartlePrevMons2(void) { u8 numStartled = 0; @@ -239,7 +239,7 @@ static void ContestEffect_StartlePrevMons2(void) SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_MESSED_UP2); } -// Shifts the JUDGE�s attention from others. +// Shifts the JUDGE's attention from others. static void ContestEffect_ShiftJudgeAttention(void) { bool32 hitAny = FALSE; @@ -269,7 +269,7 @@ static void ContestEffect_ShiftJudgeAttention(void) } } -// Startles the POK�MON that has the JUDGE�s attention. +// Startles the POKéMON that has the JUDGE's attention. static void ContestEffect_StartleMonWithJudgesAttention(void) { u8 numStartled = 0; @@ -307,7 +307,7 @@ static void ContestEffect_JamsOthersButMissOneTurn(void) SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Startles POK�MON that made a same-type appeal. +// Startles POKéMON that made a same-type appeal. static void ContestEffect_StartleMonsSameTypeAppeal(void) { u16 move = eContestantStatus[eContestResources8.contestant].currMove; @@ -315,42 +315,42 @@ static void ContestEffect_StartleMonsSameTypeAppeal(void) SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POK�MON that made COOL appeals. +// Badly startles POKéMON that made COOL appeals. static void ContestEffect_StartleMonsCoolAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_COOL); SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POK�MON that made BEAUTY appeals. +// Badly startles POKéMON that made BEAUTY appeals. static void ContestEffect_StartleMonsBeautyAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_BEAUTY); SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POK�MON that made CUTE appeals. +// Badly startles POKéMON that made CUTE appeals. static void ContestEffect_StartleMonsCuteAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_CUTE); SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POK�MON that made SMART appeals. +// Badly startles POKéMON that made SMART appeals. static void ContestEffect_StartleMonsSmartAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_SMART); SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POK�MON that made TOUGH appeals. +// Badly startles POKéMON that made TOUGH appeals. static void ContestEffect_StartleMonsToughAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_TOUGH); SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Makes one POK�MON after the user nervous. +// Makes one POKéMON after the user nervous. static void ContestEffect_MakeFollowingMonNervous(void) { bool32 hitAny = FALSE; @@ -382,7 +382,7 @@ static void ContestEffect_MakeFollowingMonNervous(void) SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_MESSED_UP2); } -// Makes all POK�MON after the user nervous. +// Makes all POKéMON after the user nervous. static void ContestEffect_MakeFollowingMonsNervous(void) { u8 numUnnerved = 0; @@ -489,7 +489,7 @@ static void ContestEffect_WorsenConditionOfPrevMons(void) SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_IGNORED); } -// Badly startles POK�MON in good condition. +// Badly startles POKéMON in good condition. static void ContestEffect_BadlyStartlesMonsInGoodCondition(void) { u8 numHit = 0; @@ -605,7 +605,7 @@ static void ContestEffect_BetterWhenLater(void) SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY); } -// The appeal�s quality varies depending on its timing. +// The appeal's quality varies depending on its timing. static void ContestEffect_QualityDependsOnTiming(void) { u8 rval = Random() % 10; @@ -718,7 +718,7 @@ static void ContestEffect_AffectedByPrevAppeal(void) } } -// Ups the user�s condition. Helps prevent nervousness. +// Ups the user's condition. Helps prevent nervousness. static void ContestEffect_ImproveConditionPreventNervousness(void) { if (eContestantStatus[eContestResources8.contestant].condition < 30) @@ -733,7 +733,7 @@ static void ContestEffect_ImproveConditionPreventNervousness(void) } } -// The appeal works well if the user�s condition is good. +// The appeal works well if the user's condition is good. static void ContestEffect_BetterWithGoodCondition(void) { eContestantStatus[eContestResources8.contestant].appealTripleCondition = TRUE; @@ -827,7 +827,7 @@ static void ContestEffect_NextAppealLater(void) } } -// Makes the next turn�s order more easily scrambled. +// Makes the next turn's order more easily scrambled. static void ContestEffect_MakeScramblingTurnOrderEasier(void) { // dummied out? @@ -888,7 +888,7 @@ static void ContestEffect_ExciteAudienceInAnyContest(void) } } -// Badly startles all POK�MON that made good appeals. +// Badly startles all POKéMON that made good appeals. static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void) { int i; |