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authorDizzyEggg <jajkodizzy@wp.pl>2017-09-17 17:14:32 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-09-17 17:14:32 +0200
commit75595f9b3dfc57707183dae5d842ba21a8c2ff7f (patch)
treedfc69e0a40b91f355cd1166dd28ad388df9328d2 /src
parentc7592bc87c4b0f7007817784025046c304ca43c5 (diff)
decompile battle 3
Diffstat (limited to 'src')
-rw-r--r--src/battle_3.c1006
1 files changed, 1006 insertions, 0 deletions
diff --git a/src/battle_3.c b/src/battle_3.c
index 09c401a5c..af3d4ebdd 100644
--- a/src/battle_3.c
+++ b/src/battle_3.c
@@ -14,6 +14,7 @@
#include "string_util.h"
#include "battle_message.h"
#include "battle_ai.h"
+#include "event_data.h"
extern const u8* gBattlescriptCurrInstr;
extern const u8* gUnknown_02024220[BATTLE_BANKS_COUNT];
@@ -47,8 +48,14 @@ extern u8 gBattleMoveFlags;
extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
extern u8 gLastUsedAbility;
+extern u8 gFightStateTracker;
+extern u32 gBattleExecBuffer;
+extern u16 gRandomMove;
+extern u8 gCurrMovePos;
+extern u8 gUnknown_020241E9;
extern const struct BattleMove gBattleMoves[];
+extern void (* const gBattleScriptingCommandsTable[])(void);
// scripts
extern const u8 gUnknown_082DAE2A[];
@@ -132,6 +139,35 @@ extern const u8 gUnknown_082DB4B8[];
extern const u8 gUnknown_082DB4C1[];
extern const u8 BattleScript_TraceActivates[];
+extern const u8 BattleScript_WhiteHerbEnd2[];
+extern const u8 BattleScript_WhiteHerbRet[];
+extern const u8 BattleScript_ItemHealHP_RemoveItem[];
+extern const u8 BattleScript_BerryPPHealEnd2[];
+extern const u8 BattleScript_ItemHealHP_End2[];
+extern const u8 BattleScript_BerryConfuseHealEnd2[];
+extern const u8 BattleScript_BerryStatRaiseEnd2[];
+extern const u8 BattleScript_BerryFocusEnergyEnd2[];
+extern const u8 BattleScript_BerryCurePrlzEnd2[];
+extern const u8 BattleScript_BerryCurePsnEnd2[];
+extern const u8 BattleScript_BerryCureBrnEnd2[];
+extern const u8 BattleScript_BerryCureFrzEnd2[];
+extern const u8 BattleScript_BerryCureSlpEnd2[];
+extern const u8 BattleScript_BerryCureConfusionEnd2[];
+extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
+extern const u8 BattleScript_BerryCureParRet[];
+extern const u8 BattleScript_BerryCurePsnRet[];
+extern const u8 BattleScript_BerryCureBrnRet[];
+extern const u8 BattleScript_BerryCureFrzRet[];
+extern const u8 BattleScript_BerryCureSlpRet[];
+extern const u8 BattleScript_BerryCureConfusionRet[];
+extern const u8 BattleScript_BerryCureChosenStatusRet[];
+extern const u8 BattleScript_ItemHealHP_Ret[];
+
+extern const u8 gUnknown_082DB695[]; //disobedient while asleep
+extern const u8 gUnknown_082DB6A5[]; //disobedient, uses a random move
+extern const u8 gUnknown_082DB6D9[]; //disobedient, went to sleep
+extern const u8 gUnknown_082DB6F0[]; //disobedient, hits itself
+
extern const u8 gStatusConditionString_PoisonJpn[];
extern const u8 gStatusConditionString_SleepJpn[];
extern const u8 gStatusConditionString_ParalysisJpn[];
@@ -159,6 +195,9 @@ extern u8 GetBankByPlayerAI(u8);
extern u8 sub_806D864(u8);
extern u8 sub_806D82C(u8);
extern u8 weather_get_current(void);
+extern void sub_803E08C(void);
+extern void bc_move_exec_returning(void);
+extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor);
u8 IsImprisoned(u8 bank, u16 move);
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
@@ -5423,3 +5462,970 @@ _0804443A:\n\
.syntax divided");
}
#endif // NONMATCHING
+
+void b_call_bc_move_exec(const u8* BS_ptr)
+{
+ gBattlescriptCurrInstr = BS_ptr;
+ BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
+ gBattleMainFunc = bc_move_exec_returning;
+ gFightStateTracker = 0;
+}
+
+void b_push_move_exec(const u8* BS_ptr)
+{
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BS_ptr;
+ BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
+ gBattleMainFunc = sub_803E08C;
+}
+
+enum
+{
+ ITEM_NO_EFFECT, // 0
+ ITEM_STATUS_CHANGE, // 1
+ ITEM_EFFECT_OTHER, // 2
+ ITEM_PP_CHANGE, // 3
+ ITEM_HP_CHANGE, // 4
+ ITEM_STATS_CHANGE, // 5
+};
+
+enum
+{
+ FLAVOR_SPICY, // 0
+ FLAVOR_DRY, // 1
+ FLAVOR_SWEET, // 2
+ FLAVOR_BITTER, // 3
+ FLAVOR_SOUR, // 4
+};
+
+u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
+{
+ int i = 0;
+ u8 effect = ITEM_NO_EFFECT;
+ u8 changedPP = 0;
+ u8 bankHoldEffect, atkHoldEffect, defHoldEffect;
+ u8 bankQuality, atkQuality, defQuality;
+ u16 atkItem, defItem;
+
+ gLastUsedItem = gBattleMons[bank].item;
+ if (gLastUsedItem == ITEM_ENIGMA_BERRY)
+ {
+ bankHoldEffect = gEnigmaBerries[bank].holdEffect;
+ bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ }
+ else
+ {
+ bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+
+ atkItem = gBattleMons[gBankAttacker].item;
+ if (atkItem == ITEM_ENIGMA_BERRY)
+ {
+ atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect;
+ atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam;
+ }
+ else
+ {
+ atkHoldEffect = ItemId_GetHoldEffect(atkItem);
+ atkQuality = ItemId_GetHoldEffectParam(atkItem);
+ }
+
+ // def variables are unused
+ defItem = gBattleMons[gBankTarget].item;
+ if (defItem == ITEM_ENIGMA_BERRY)
+ {
+ defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect;
+ defQuality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ defHoldEffect = ItemId_GetHoldEffect(defItem);
+ defQuality = ItemId_GetHoldEffectParam(defItem);
+ }
+
+ switch (caseID)
+ {
+ case 0:
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_DOUBLE_PRIZE:
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ gBattleStruct->moneyMultiplier = 2;
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ b_call_bc_move_exec(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ }
+ break;
+ case 1:
+ if (gBattleMons[bank].hp)
+ {
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_RESTORE_HP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleMoveDamage = bankQuality;
+ if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = 4;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_PP:
+ if (!moveTurn)
+ {
+ struct Pokemon* poke;
+ u8 ppBonuses;
+ u16 move;
+
+ if (GetBankSide(bank) == 0)
+ poke = &gPlayerParty[gBattlePartyID[bank]];
+ else
+ poke = &gEnemyParty[gBattlePartyID[bank]];
+ for (i = 0; i < 4; i++)
+ {
+ move = GetMonData(poke, MON_DATA_MOVE1 + i);
+ changedPP = GetMonData(poke, MON_DATA_PP1 + i);
+ ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES);
+ if (move && changedPP == 0)
+ break;
+ }
+ if (i != 4)
+ {
+ u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
+ if (changedPP + bankQuality > maxPP)
+ changedPP = maxPP;
+ else
+ changedPP = changedPP + bankQuality;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = move;
+ gBattleTextBuff1[3] = move >> 8;
+ gBattleTextBuff1[4] = 0xFF;
+ b_call_bc_move_exec(BattleScript_BerryPPHealEnd2);
+ EmitSetAttributes(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
+ MarkBufferBankForExecution(gActiveBank);
+ effect = ITEM_PP_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ b_call_bc_move_exec(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ case HOLD_EFFECT_LEFTOVERS:
+ if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn)
+ {
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ b_call_bc_move_exec(BattleScript_ItemHealHP_End2);
+ effect = ITEM_HP_CHANGE;
+ RecordItemEffectBattle(bank, bankHoldEffect);
+ }
+ break;
+ // nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
+ case HOLD_EFFECT_CONFUSE_SPICY:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SPICY;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_DRY:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_DRY;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SWEET:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SWEET;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_BITTER:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_BITTER;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SOUR:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SOUR;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ // copy/paste again, smh
+ case HOLD_EFFECT_ATTACK_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_ATK;
+ gBattleTextBuff1[3] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD2;
+ gBattleTextBuff2[3] = 0xD2 >> 8;
+ gBattleTextBuff2[4] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK;
+ gBattleScripting.animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_DEFENSE_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_DEF;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF;
+ gBattleScripting.animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SPEED_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPEED;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED;
+ gBattleScripting.animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_ATTACK_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPATK;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK;
+ gBattleScripting.animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_DEFENSE_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPDEF;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF;
+ gBattleScripting.animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CRITICAL_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY;
+ b_call_bc_move_exec(BattleScript_BerryFocusEnergyEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_RANDOM_STAT_UP:
+ if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality)
+ {
+ for (i = 0; i < 5; i++)
+ {
+ if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC)
+ break;
+ }
+ if (i != 5)
+ {
+ do
+ {
+ i = Random() % 5;
+ } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC);
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = i + 1;
+ gBattleTextBuff1[3] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD1;
+ gBattleTextBuff2[3] = 0xD1 >> 8;
+ gBattleTextBuff2[4] = 0;
+ gBattleTextBuff2[5] = 0xD2;
+ gBattleTextBuff2[6] = 0xD2 >> 8;
+ gBattleTextBuff2[7] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x21 + i;
+ gBattleScripting.animArg1 = 0x21 + i + 6;
+ gBattleScripting.animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ b_call_bc_move_exec(BattleScript_BerryCurePrlzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ b_call_bc_move_exec(BattleScript_BerryCurePsnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ b_call_bc_move_exec(BattleScript_BerryCureBrnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ b_call_bc_move_exec(BattleScript_BerryCureFrzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ b_call_bc_move_exec(BattleScript_BerryCureSlpEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ b_call_bc_move_exec(BattleScript_BerryCureConfusionEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ i = 0;
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ i++;
+ }
+ if (!(i > 1))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleMons[bank].status1 = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ switch (effect)
+ {
+ case ITEM_STATUS_CHANGE:
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case ITEM_PP_CHANGE:
+ if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i]))
+ gBattleMons[bank].pp[i] = changedPP;
+ break;
+ }
+ }
+ }
+ break;
+ case 2:
+ break;
+ case 3:
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ gLastUsedItem = gBattleMons[bank].item;
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ {
+ bankHoldEffect = gEnigmaBerries[bank].holdEffect;
+ bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ }
+ else
+ {
+ bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ b_movescr_stack_push_cursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ }
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ }
+ gBattleMons[bank].status1 = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ b_movescr_stack_push_cursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
+ return effect; // unnecessary return
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ gActiveBank = bank;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+ }
+ break;
+ case 4:
+ if (gBattleMoveDamage)
+ {
+ switch (atkHoldEffect)
+ {
+ case HOLD_EFFECT_FLINCH:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (Random() % 100) < atkQuality
+ && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
+ && gBattleMons[gBankTarget].hp)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
+ b_movescr_stack_push_cursor();
+ SetMoveEffect(0, 0);
+ b_movescr_stack_pop_cursor();
+ }
+ break;
+ case HOLD_EFFECT_SHELL_BELL:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gSpecialStatuses[gBankTarget].moveturnLostHP != 0
+ && gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF
+ && gBankAttacker != gBankTarget
+ && gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP
+ && gBattleMons[gBankAttacker].hp != 0)
+ {
+ gLastUsedItem = atkItem;
+ gStringBank = gBankAttacker;
+ gBattleScripting.bank = gBankAttacker;
+ gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
+ effect++;
+ }
+ break;
+ }
+ }
+ break;
+ }
+
+ return effect;
+}
+
+void sub_8045868(u8 bank)
+{
+ gDisableStructs[bank].furyCutterCounter = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[bank] &= ~(STATUS3_GRUDGE);
+}
+
+void sub_80458B4(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
+}
+
+u8 GetMoveTarget(u16 move, u8 useMoveTarget)
+{
+ u8 targetBank = 0;
+ u8 moveTarget;
+ u8 side;
+
+ if (useMoveTarget)
+ moveTarget = useMoveTarget - 1;
+ else
+ moveTarget = gBattleMoves[move].target;
+
+ switch (moveTarget)
+ {
+ case 0:
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBank = gSideTimers[side].followmeTarget;
+ else
+ {
+ side = GetBankSide(gBankAttacker);
+ do
+ {
+ targetBank = Random() % gNoOfAllBanks;
+ } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]);
+ if (gBattleMoves[move].type == TYPE_ELECTRIC
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
+ {
+ targetBank ^= 2;
+ RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability);
+ gSpecialStatuses[targetBank].lightningRodRedirected = 1;
+ }
+ }
+ break;
+ case 1:
+ case 8:
+ case 32:
+ case 64:
+ targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ if (gAbsentBankFlags & gBitTable[targetBank])
+ targetBank ^= 2;
+ break;
+ case 4:
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBank = gSideTimers[side].followmeTarget;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4)
+ {
+ if (GetBankSide(gBankAttacker) == 0)
+ {
+ if (Random() & 1)
+ targetBank = GetBankByPlayerAI(1);
+ else
+ targetBank = GetBankByPlayerAI(3);
+ }
+ else
+ {
+ if (Random() & 1)
+ targetBank = GetBankByPlayerAI(0);
+ else
+ targetBank = GetBankByPlayerAI(2);
+ }
+ if (gAbsentBankFlags & gBitTable[targetBank])
+ targetBank ^= 2;
+ }
+ else
+ targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ break;
+ case 2:
+ case 16:
+ targetBank = gBankAttacker;
+ break;
+ }
+
+ #ifndef NONMATCHING
+ MEME_ACCESS_U8(BattleStruct, gBattleStruct, gBankAttacker, moveTarget, targetBank);
+ #else
+ gBattleStruct->moveTarget[gBankAttacker] = targetBank;
+ #endif // NONMATCHING
+
+ return targetBank;
+}
+
+static bool32 HasObedientBitSet(u8 bank)
+{
+ if (GetBankSide(bank) == SIDE_OPPONENT)
+ return TRUE;
+ if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
+ && GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
+ return TRUE;
+ return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL);
+}
+
+u8 IsPokeDisobedient(void)
+{
+ s32 rnd;
+ s32 calc;
+ u8 obedienceLevel = 0;
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ return 0;
+ if (GetBankSide(gBankAttacker) == SIDE_OPPONENT)
+ return 0;
+
+ if (HasObedientBitSet(gBankAttacker)) // only if species is Mew or Deoxys
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gBankAttacker) == 2)
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ return 0;
+ if (!IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName))
+ return 0;
+ if (FlagGet(BADGE08_GET))
+ return 0;
+
+ obedienceLevel = 10;
+
+ if (FlagGet(BADGE02_GET))
+ obedienceLevel = 30;
+ if (FlagGet(BADGE04_GET))
+ obedienceLevel = 50;
+ if (FlagGet(BADGE06_GET))
+ obedienceLevel = 70;
+ }
+
+ if (gBattleMons[gBankAttacker].level <= obedienceLevel)
+ return 0;
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ return 0;
+
+ // is not obedient
+ if (gCurrentMove == MOVE_RAGE)
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE);
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
+ {
+ gBattlescriptCurrInstr = gUnknown_082DB695;
+ return 1;
+ }
+
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ {
+ calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF);
+ if (calc == 0xF) // all moves cannot be used
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ else // use a random move
+ {
+ do
+ {
+ gCurrMovePos = gUnknown_020241E9 = Random() & 3;
+ } while (gBitTable[gCurrMovePos] & calc);
+
+ gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ gBattlescriptCurrInstr = gUnknown_082DB6A5;
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gHitMarker |= HITMARKER_x200000;
+ return 2;
+ }
+ }
+ else
+ {
+ obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel;
+
+ calc = (Random() & 255);
+ if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA)
+ {
+ // try putting asleep
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].status2 & STATUS2_UPROAR)
+ break;
+ }
+ if (i == gNoOfAllBanks)
+ {
+ gBattlescriptCurrInstr = gUnknown_082DB6D9;
+ return 1;
+ }
+ }
+ calc -= obedienceLevel;
+ if (calc < obedienceLevel)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
+ gBankTarget = gBankAttacker;
+ gBattlescriptCurrInstr = gUnknown_082DB6F0;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ return 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ }
+}