diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-09-01 16:53:06 +0200 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-09-01 16:53:06 +0200 |
commit | 7daeebd3f49fe6d8935de25a0ad45b37cbf94b5d (patch) | |
tree | e7434b8316e2d3339cfd653845491076de7209e6 /src | |
parent | 6f03356237fbfb60669cc3d80cb4c6cf8924957e (diff) |
decompile window.s
Diffstat (limited to 'src')
-rw-r--r-- | src/window.c | 1003 |
1 files changed, 945 insertions, 58 deletions
diff --git a/src/window.c b/src/window.c index aeae9e1ed..e011d60be 100644 --- a/src/window.c +++ b/src/window.c @@ -1,33 +1,38 @@ #include "global.h" #include "window.h" +#include "malloc.h" extern u8 gUnknown_03002F60; extern void* gUnknown_03002F70[]; extern u32 gUnneededFireRedVariable; -EWRAM_DATA struct Window gWindows[20]; + +EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0}; +EWRAM_DATA static struct Window* sWindowPtr = NULL; +EWRAM_DATA static u16 sWindowSize = 0; extern void* GetBgTilemapBuffer(u8 bg); extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int); extern u16 GetBgAttribute(u8 bg, u8 attributeId); -extern void *AllocZeroed(u16 size); extern void FreeAllWindowBuffers(void); extern void SetBgTilemapBuffer(u8 bg, void *tilemap); extern u8 GetNumActiveWindowsOnBg(u8 bgId); -extern void Free(void *pointer); extern void CopyBgTilemapBufferToVram(u8 bg); extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset); extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta); extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette); extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey); +extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum); extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue); +extern void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue); void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight); +u8 GetNumActiveWindowsOnBg8Bit(u8 bgId); extern const struct WindowTemplate gDummyWindowTemplate; void nullsub_8(void) { - + } bool16 InitWindows(struct WindowTemplate *templates) @@ -39,7 +44,7 @@ bool16 InitWindows(struct WindowTemplate *templates) u16 attrib; u8* allocatedTilemapBuffer; int allocatedBaseBlock; - + for (i = 0; i < 0x4; ++i) { bgTilemapBuffer = GetBgTilemapBuffer(i); @@ -48,13 +53,13 @@ bool16 InitWindows(struct WindowTemplate *templates) else gUnknown_03002F70[i] = bgTilemapBuffer; } - + for (i = 0; i < 0x20; ++i) { gWindows[i].window = gDummyWindowTemplate; gWindows[i].tileData = NULL; } - + for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority) { if (gUnneededFireRedVariable == 1) @@ -63,31 +68,31 @@ bool16 InitWindows(struct WindowTemplate *templates) if (allocatedBaseBlock == -1) return FALSE; } - + if (gUnknown_03002F70[bgLayer] == NULL) { attrib = GetBgAttribute(bgLayer, 0x8); - + if (attrib != 0xFFFF) { allocatedTilemapBuffer = AllocZeroed(attrib); - + if (allocatedTilemapBuffer == NULL) { FreeAllWindowBuffers(); return FALSE; } - + for (j = 0; j < attrib; ++j) allocatedTilemapBuffer[j] = 0; - + gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer; SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer); } } - - allocatedTilemapBuffer = AllocZeroed(0x20 * (templates[i].width * templates[i].height)); - + + allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (templates[i].width * templates[i].height))); + if (allocatedTilemapBuffer == NULL) { if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8)) @@ -95,20 +100,20 @@ bool16 InitWindows(struct WindowTemplate *templates) Free(gUnknown_03002F70[bgLayer]); gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer; } - + return FALSE; } - + gWindows[i].tileData = allocatedTilemapBuffer; gWindows[i].window = templates[i]; - + if (gUnneededFireRedVariable == 1) { gWindows[i].window.baseBlock = allocatedBaseBlock; DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1); } } - + gUnknown_03002F60 = 0; return TRUE; } @@ -127,42 +132,42 @@ u16 AddWindow(struct WindowTemplate *template) if ((bgLayer = gWindows[win].window.priority) == 0xFF) break; } - + if (win == 0x20) return 0xFF; - + bgLayer = template->priority; allocatedBaseBlock = 0; - + if (gUnneededFireRedVariable == 1) { allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0); - + if (allocatedBaseBlock == -1) return 0xFF; } - + if (gUnknown_03002F70[bgLayer] == NULL) { attrib = GetBgAttribute(bgLayer, 0x8); - + if (attrib != 0xFFFF) { allocatedTilemapBuffer = AllocZeroed(attrib); - + if (allocatedTilemapBuffer == NULL) return 0xFF; - + for (i = 0; i < attrib; ++i) allocatedTilemapBuffer[i] = 0; - + gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer; SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer); } } - - allocatedTilemapBuffer = AllocZeroed(0x20 * (template->width * template->height)); - + + allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (template->width * template->height))); + if (allocatedTilemapBuffer == NULL) { if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8)) @@ -172,10 +177,10 @@ u16 AddWindow(struct WindowTemplate *template) } return 0xFF; } - + gWindows[win].tileData = allocatedTilemapBuffer; gWindows[win].window = *template; - + if (gUnneededFireRedVariable == 1) { gWindows[win].window.baseBlock = allocatedBaseBlock; @@ -190,29 +195,29 @@ int AddWindowWithoutTileMap(struct WindowTemplate *template) u16 win; u8 bgLayer; int allocatedBaseBlock; - + for (win = 0; win < 0x20; ++win) { if (gWindows[win].window.priority == 0xFF) break; } - + if (win == 0x20) return 0xFF; - + bgLayer = template->priority; allocatedBaseBlock = 0; - + if (gUnneededFireRedVariable == 1) { allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0); - + if (allocatedBaseBlock == -1) return 0xFF; } - + gWindows[win].window = *template; - + if (gUnneededFireRedVariable == 1) { gWindows[win].window.baseBlock = allocatedBaseBlock; @@ -225,14 +230,14 @@ int AddWindowWithoutTileMap(struct WindowTemplate *template) void RemoveWindow(u8 windowId) { u8 bgLayer = gWindows[windowId].window.priority; - + if (gUnneededFireRedVariable == 1) { DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2); } - + gWindows[windowId].window = gDummyWindowTemplate; - + if (GetNumActiveWindowsOnBg(bgLayer) == 0) { if (gUnknown_03002F70[bgLayer] != nullsub_8) @@ -241,7 +246,7 @@ void RemoveWindow(u8 windowId) gUnknown_03002F70[bgLayer] = 0; } } - + if (gWindows[windowId].tileData != NULL) { Free(gWindows[windowId].tileData); @@ -252,7 +257,7 @@ void RemoveWindow(u8 windowId) void FreeAllWindowBuffers(void) { int i; - + for (i = 0; i < 4; ++i) { if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8) @@ -261,7 +266,7 @@ void FreeAllWindowBuffers(void) gUnknown_03002F70[i] = NULL; } } - + for (i = 0; i < 0x20; ++i) { if (gWindows[i].tileData != NULL) @@ -301,14 +306,14 @@ void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h) if (w != 0 && h != 0) { windowLocal = gWindows[windowId]; - + rectSize = ((h - 1) * windowLocal.window.width); rectSize += (windowLocal.window.width - x); rectSize -= (windowLocal.window.width - (x + w)); rectSize *= 32; - + rectPos = (y * windowLocal.window.width) + x; - + switch (mode) { case 1: @@ -328,7 +333,7 @@ void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h) void PutWindowTilemap(u8 windowId) { struct Window windowLocal = gWindows[windowId]; - + WriteSequenceToBgTilemapBuffer( windowLocal.window.priority, GetBgAttribute(windowLocal.window.priority, 0xA) + windowLocal.window.baseBlock, @@ -345,7 +350,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h struct Window windowLocal = gWindows[windowId]; u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA); int i; - + for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( @@ -357,7 +362,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h 1, palette, 1); - + currentRow += windowLocal.window.width; } } @@ -365,7 +370,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h void ClearWindowTilemap(u8 windowId) { struct Window windowLocal = gWindows[windowId]; - + FillBgTilemapBufferRect( windowLocal.window.priority, gUnknown_03002F60, @@ -381,7 +386,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height) struct Window windowLocal = gWindows[windowId]; u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA); int i; - + for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( @@ -393,7 +398,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height) 1, windowLocal.window.paletteNum, 1); - + currentRow += windowLocal.window.width; } } @@ -415,7 +420,7 @@ void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; - + BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0); } @@ -431,7 +436,7 @@ void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; - + BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey); } @@ -442,7 +447,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 pixelRect.pixels = gWindows[windowId].tileData; pixelRect.width = 8 * gWindows[windowId].window.width; pixelRect.height = 8 * gWindows[windowId].window.height; - + FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue); } @@ -459,3 +464,885 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue) int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height; CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize); } + +// functionally equivalent, its fucking hard to match +#ifdef NONMATCHING +void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue) +{ + s32 i, id1, id2, size; + u32 distanceLoop, toFill, width; + u8 *tileData; + struct WindowTemplate window; + + tileData = gWindows[windowId].tileData; + toFill = (fillValue << 0x18) | (fillValue << 0x10) | (fillValue << 8) | fillValue; + window = gWindows[windowId].window; + size = 0x20 * (window.height * window.width); + width = window.width; + if (direction != 1) + { + s32 signedDirection = direction; + if (signedDirection <= 1) + { + if (signedDirection == 0) + { + for (i = 0; i < size; i += 0x20) + { + distanceLoop = distance; + id1 = i + 0; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData + id1) = *(u32*)(tileData + id2); + else + *(u32*)(tileData + id1) = toFill; + + distanceLoop++; + id1 = i + 4; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData + id1) = *(u32*)(tileData + id2); + else + *(u32*)(tileData + id1) = toFill; + + distanceLoop++; + id1 = i + 8; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData + id1) = *(u32*)(tileData + id2); + else + *(u32*)(tileData + id1) = toFill; + + distanceLoop++; + id1 = i + 12; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData + id1) = *(u32*)(tileData + id2); + else + *(u32*)(tileData + id1) = toFill; + + distanceLoop++; + id1 = i + 16; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData + id1) = *(u32*)(tileData + id2); + else + *(u32*)(tileData + id1) = toFill; + + distanceLoop++; + id1 = i + 20; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData + id1) = *(u32*)(tileData + id2); + else + *(u32*)(tileData + id1) = toFill; + + distanceLoop++; + id1 = i + 24; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData + id1) = *(u32*)(tileData + id2); + else + *(u32*)(tileData + id1) = toFill; + + distanceLoop++; + id1 = i + 28; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData + id1) = *(u32*)(tileData + id2); + else + *(u32*)(tileData + id1) = toFill; + } + } + } + } + else + { + tileData += size - 4; + for (i = 0; i < size; i += 0x20) + { + distanceLoop = distance; + id1 = i + 0; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData - id1) = *(u32*)(tileData - id2); + else + *(u32*)(tileData - id1) = toFill; + + distanceLoop++; + id1 = i + 4; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData - id1) = *(u32*)(tileData - id2); + else + *(u32*)(tileData - id1) = toFill; + + distanceLoop++; + id1 = i + 8; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData - id1) = *(u32*)(tileData - id2); + else + *(u32*)(tileData - id1) = toFill; + + distanceLoop++; + id1 = i + 12; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData - id1) = *(u32*)(tileData - id2); + else + *(u32*)(tileData - id1) = toFill; + + distanceLoop++; + id1 = i + 16; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData - id1) = *(u32*)(tileData - id2); + else + *(u32*)(tileData - id1) = toFill; + + distanceLoop++; + id1 = i + 20; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData - id1) = *(u32*)(tileData - id2); + else + *(u32*)(tileData - id1) = toFill; + + distanceLoop++; + id1 = i + 24; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData - id1) = *(u32*)(tileData - id2); + else + *(u32*)(tileData - id1) = toFill; + + distanceLoop++; + id1 = i + 28; + id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4); + if (id2 < size) + *(u32*)(tileData - id1) = *(u32*)(tileData - id2); + else + *(u32*)(tileData - id1) = toFill; + } + } +} +#else +__attribute__((naked)) +void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + mov r8, r1\n\ + lsls r2, 24\n\ + lsrs r2, 24\n\ + str r2, [sp]\n\ + lsls r3, 24\n\ + lsrs r3, 24\n\ + ldr r2, =gWindows\n\ + lsls r1, r0, 1\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r4, r1, r2\n\ + adds r2, 0x8\n\ + adds r1, r2\n\ + ldr r5, [r1]\n\ + lsls r7, r3, 24\n\ + lsls r0, r3, 16\n\ + orrs r7, r0\n\ + lsls r0, r3, 8\n\ + orrs r7, r0\n\ + orrs r7, r3\n\ + ldr r1, [r4]\n\ + ldr r2, [r4, 0x4]\n\ + ldrb r3, [r4, 0x4]\n\ + lsrs r0, r1, 24\n\ + muls r0, r3\n\ + lsls r6, r0, 5\n\ + lsrs r1, 24\n\ + mov r12, r1\n\ + mov r0, r8\n\ + cmp r0, 0x1\n\ + bne _08003CE8\n\ + b _08003E9E\n\ +_08003CE8:\n\ + cmp r0, 0x1\n\ + ble _08003CEE\n\ + b _08004046\n\ +_08003CEE:\n\ + cmp r0, 0\n\ + beq _08003CF4\n\ + b _08004046\n\ +_08003CF4:\n\ + movs r4, 0\n\ + cmp r4, r6\n\ + blt _08003CFC\n\ + b _08004046\n\ +_08003CFC:\n\ + movs r1, 0x8\n\ + negs r1, r1\n\ + mov r9, r1\n\ + movs r2, 0x7\n\ + mov r8, r2\n\ + mov r10, r5\n\ +_08003D08:\n\ + ldr r3, [sp]\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + adds r0, r3, 0\n\ + mov r2, r8\n\ + ands r0, r2\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003D34\n\ + adds r0, r5, r1\n\ + ldr r0, [r0]\n\ + mov r1, r10\n\ + str r0, [r1]\n\ + b _08003D38\n\ + .pool\n\ +_08003D34:\n\ + mov r2, r10\n\ + str r7, [r2]\n\ +_08003D38:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0x4\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003D64\n\ + adds r0, r5, r2\n\ + adds r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003D68\n\ +_08003D64:\n\ + adds r0, r5, r2\n\ + str r7, [r0]\n\ +_08003D68:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x8\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003D96\n\ + adds r0, r5, r2\n\ + adds r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003D9A\n\ +_08003D96:\n\ + adds r0, r5, r2\n\ + str r7, [r0]\n\ +_08003D9A:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0xC\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003DC8\n\ + adds r0, r5, r2\n\ + adds r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003DCC\n\ +_08003DC8:\n\ + adds r0, r5, r2\n\ + str r7, [r0]\n\ +_08003DCC:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x10\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003DFA\n\ + adds r0, r5, r2\n\ + adds r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003DFE\n\ +_08003DFA:\n\ + adds r0, r5, r2\n\ + str r7, [r0]\n\ +_08003DFE:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x14\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003E2C\n\ + adds r0, r5, r2\n\ + adds r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003E30\n\ +_08003E2C:\n\ + adds r0, r5, r2\n\ + str r7, [r0]\n\ +_08003E30:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x18\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003E5E\n\ + adds r0, r5, r2\n\ + adds r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003E62\n\ +_08003E5E:\n\ + adds r0, r5, r2\n\ + str r7, [r0]\n\ +_08003E62:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x1C\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + mov r1, r8\n\ + ands r3, r1\n\ + orrs r0, r3\n\ + lsls r0, 2\n\ + adds r1, r4, r0\n\ + cmp r1, r6\n\ + bge _08003E8C\n\ + adds r0, r5, r2\n\ + adds r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003E90\n\ +_08003E8C:\n\ + adds r0, r5, r2\n\ + str r7, [r0]\n\ +_08003E90:\n\ + movs r2, 0x20\n\ + add r10, r2\n\ + adds r4, 0x20\n\ + cmp r4, r6\n\ + bge _08003E9C\n\ + b _08003D08\n\ +_08003E9C:\n\ + b _08004046\n\ +_08003E9E:\n\ + subs r0, r6, 0x4\n\ + adds r5, r0\n\ + movs r4, 0\n\ + cmp r4, r6\n\ + blt _08003EAA\n\ + b _08004046\n\ +_08003EAA:\n\ + movs r0, 0x8\n\ + negs r0, r0\n\ + mov r9, r0\n\ + movs r1, 0x7\n\ + mov r8, r1\n\ + mov r10, r5\n\ +_08003EB6:\n\ + ldr r3, [sp]\n\ + adds r0, r3, 0\n\ + mov r2, r9\n\ + ands r0, r2\n\ + mov r1, r12\n\ + muls r1, r0\n\ + adds r0, r3, 0\n\ + mov r2, r8\n\ + ands r0, r2\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003EDC\n\ + subs r0, r5, r1\n\ + ldr r0, [r0]\n\ + mov r1, r10\n\ + str r0, [r1]\n\ + b _08003EE0\n\ +_08003EDC:\n\ + mov r2, r10\n\ + str r7, [r2]\n\ +_08003EE0:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0x4\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003F0C\n\ + subs r0, r5, r2\n\ + subs r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003F10\n\ +_08003F0C:\n\ + subs r0, r5, r2\n\ + str r7, [r0]\n\ +_08003F10:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x8\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003F3E\n\ + subs r0, r5, r2\n\ + subs r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003F42\n\ +_08003F3E:\n\ + subs r0, r5, r2\n\ + str r7, [r0]\n\ +_08003F42:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0xC\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003F70\n\ + subs r0, r5, r2\n\ + subs r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003F74\n\ +_08003F70:\n\ + subs r0, r5, r2\n\ + str r7, [r0]\n\ +_08003F74:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x10\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003FA2\n\ + subs r0, r5, r2\n\ + subs r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003FA6\n\ +_08003FA2:\n\ + subs r0, r5, r2\n\ + str r7, [r0]\n\ +_08003FA6:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x14\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08003FD4\n\ + subs r0, r5, r2\n\ + subs r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08003FD8\n\ +_08003FD4:\n\ + subs r0, r5, r2\n\ + str r7, [r0]\n\ +_08003FD8:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x18\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + str r1, [sp, 0x4]\n\ + adds r0, r3, 0\n\ + mov r1, r8\n\ + ands r0, r1\n\ + ldr r1, [sp, 0x4]\n\ + orrs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4, r1\n\ + cmp r1, r6\n\ + bge _08004006\n\ + subs r0, r5, r2\n\ + subs r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _0800400A\n\ +_08004006:\n\ + subs r0, r5, r2\n\ + str r7, [r0]\n\ +_0800400A:\n\ + adds r3, 0x1\n\ + adds r2, r4, 0\n\ + adds r2, 0x1C\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r12\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + mov r1, r8\n\ + ands r3, r1\n\ + orrs r0, r3\n\ + lsls r0, 2\n\ + adds r1, r4, r0\n\ + cmp r1, r6\n\ + bge _08004034\n\ + subs r0, r5, r2\n\ + subs r1, r5, r1\n\ + ldr r1, [r1]\n\ + str r1, [r0]\n\ + b _08004038\n\ +_08004034:\n\ + subs r0, r5, r2\n\ + str r7, [r0]\n\ +_08004038:\n\ + movs r2, 0x20\n\ + negs r2, r2\n\ + add r10, r2\n\ + adds r4, 0x20\n\ + cmp r4, r6\n\ + bge _08004046\n\ + b _08003EB6\n\ +_08004046:\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided"); +} +#endif // NONMATCHING + +void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8)) +{ + struct WindowTemplate window = gWindows[windowId].window; + func(window.priority, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum); +} + +bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value) +{ + switch (attributeId) + { + case WINDOW_TILEMAP_LEFT: + gWindows[windowId].window.tilemapLeft = value; + return FALSE; + case WINDOW_TILEMAP_TOP: + gWindows[windowId].window.tilemapTop = value; + return FALSE; + case WINDOW_PALETTE_NUM: + gWindows[windowId].window.paletteNum = value; + return FALSE; + case WINDOW_BASE_BLOCK: + gWindows[windowId].window.baseBlock = value; + return FALSE; + case WINDOW_TILE_DATA: + gWindows[windowId].tileData = (u8*)(value); + return TRUE; + case WINDOW_PRIORITY: + case WINDOW_WIDTH: + case WINDOW_HEIGHT: + default: + return TRUE; + } +} + +u32 GetWindowAttribute(u8 windowId, u8 attributeId) +{ + switch (attributeId) + { + case WINDOW_PRIORITY: + return gWindows[windowId].window.priority; + case WINDOW_TILEMAP_LEFT: + return gWindows[windowId].window.tilemapLeft; + case WINDOW_TILEMAP_TOP: + return gWindows[windowId].window.tilemapTop; + case WINDOW_WIDTH: + return gWindows[windowId].window.width; + case WINDOW_HEIGHT: + return gWindows[windowId].window.height; + case WINDOW_PALETTE_NUM: + return gWindows[windowId].window.paletteNum; + case WINDOW_BASE_BLOCK: + return gWindows[windowId].window.baseBlock; + case WINDOW_TILE_DATA: + return (u32)(gWindows[windowId].tileData); + default: + return 0; + } +} + +u8 GetNumActiveWindowsOnBg(u8 bgId) +{ + u8 windowsNum = 0; + s32 i; + for (i = 0; i < WINDOWS_MAX; i++) + { + if (gWindows[i].window.priority == bgId) + windowsNum++; + } + return windowsNum; +} + +void nullsub_9(void) +{ + +} + +u16 AddWindow8Bit(struct WindowTemplate *template) +{ + u16 windowId; + u8* memAddress; + u8 bgLayer; + + for (windowId = 0; windowId < 32; windowId++) + { + if (gWindows[windowId].window.priority == 0xFF) + break; + } + if (windowId == WINDOWS_MAX) + return 0xFF; + bgLayer = template->priority; + if (gUnknown_03002F70[bgLayer] == 0) + { + u16 attribute = GetBgAttribute(bgLayer, 8); + if (attribute != 0xFFFF) + { + s32 i; + memAddress = Alloc(attribute); + if (memAddress == NULL) + return 0xFF; + for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed? + memAddress[i] = 0; + gUnknown_03002F70[bgLayer] = memAddress; + SetBgTilemapBuffer(bgLayer, memAddress); + } + } + memAddress = Alloc((u16)(0x40 * (template->width * template->height))); + if (memAddress == NULL) + { + if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gUnknown_03002F70[bgLayer] != nullsub_9) + { + Free(gUnknown_03002F70[bgLayer]); + gUnknown_03002F70[bgLayer] = NULL; + } + return 0xFF; + } + else + { + gWindows[windowId].tileData = memAddress; + gWindows[windowId].window = *template; + return windowId; + } +} + +void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue) +{ + s32 i; + s32 size; + + size = (u16)(0x40 * (gWindows[windowId].window.width * gWindows[windowId].window.height)); + for (i = 0; i < size; i++) + gWindows[windowId].tileData[i] = fillValue; +} + +void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height) +{ + struct Bitmap pixelRect; + + pixelRect.pixels = gWindows[windowId].tileData; + pixelRect.width = 8 * gWindows[windowId].window.width; + pixelRect.height = 8 * gWindows[windowId].window.height; + + FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue); +} + +void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum) +{ + struct Bitmap sourceRect; + struct Bitmap destRect; + + sourceRect.pixels = (u8*)pixels; + sourceRect.width = srcWidth; + sourceRect.height = srcHeight; + + destRect.pixels = gWindows[windowId].tileData; + destRect.width = 8 * gWindows[windowId].window.width; + destRect.height = 8 * gWindows[windowId].window.height; + + BlitBitmapRect4BitTo8Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0, paletteNum); +} + +void CopyWindowToVram8Bit(u8 windowId, u8 mode) +{ + sWindowPtr = &gWindows[windowId]; + sWindowSize = 0x40 * (sWindowPtr->window.width * sWindowPtr->window.height); + + switch (mode) + { + case 1: + CopyBgTilemapBufferToVram(sWindowPtr->window.priority); + break; + case 2: + LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); + break; + case 3: + LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); + CopyBgTilemapBufferToVram(sWindowPtr->window.priority); + break; + } +} + +u8 GetNumActiveWindowsOnBg8Bit(u8 bgId) +{ + u8 windowsNum = 0; + s32 i; + for (i = 0; i < WINDOWS_MAX; i++) + { + if (gWindows[i].window.priority == bgId) + windowsNum++; + } + return windowsNum; +} |