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-rw-r--r--src/window.c1003
1 files changed, 945 insertions, 58 deletions
diff --git a/src/window.c b/src/window.c
index aeae9e1ed..e011d60be 100644
--- a/src/window.c
+++ b/src/window.c
@@ -1,33 +1,38 @@
#include "global.h"
#include "window.h"
+#include "malloc.h"
extern u8 gUnknown_03002F60;
extern void* gUnknown_03002F70[];
extern u32 gUnneededFireRedVariable;
-EWRAM_DATA struct Window gWindows[20];
+
+EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
+EWRAM_DATA static struct Window* sWindowPtr = NULL;
+EWRAM_DATA static u16 sWindowSize = 0;
extern void* GetBgTilemapBuffer(u8 bg);
extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
extern u16 GetBgAttribute(u8 bg, u8 attributeId);
-extern void *AllocZeroed(u16 size);
extern void FreeAllWindowBuffers(void);
extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
extern u8 GetNumActiveWindowsOnBg(u8 bgId);
-extern void Free(void *pointer);
extern void CopyBgTilemapBufferToVram(u8 bg);
extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
+extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum);
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
+extern void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
+u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
extern const struct WindowTemplate gDummyWindowTemplate;
void nullsub_8(void)
{
-
+
}
bool16 InitWindows(struct WindowTemplate *templates)
@@ -39,7 +44,7 @@ bool16 InitWindows(struct WindowTemplate *templates)
u16 attrib;
u8* allocatedTilemapBuffer;
int allocatedBaseBlock;
-
+
for (i = 0; i < 0x4; ++i)
{
bgTilemapBuffer = GetBgTilemapBuffer(i);
@@ -48,13 +53,13 @@ bool16 InitWindows(struct WindowTemplate *templates)
else
gUnknown_03002F70[i] = bgTilemapBuffer;
}
-
+
for (i = 0; i < 0x20; ++i)
{
gWindows[i].window = gDummyWindowTemplate;
gWindows[i].tileData = NULL;
}
-
+
for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority)
{
if (gUnneededFireRedVariable == 1)
@@ -63,31 +68,31 @@ bool16 InitWindows(struct WindowTemplate *templates)
if (allocatedBaseBlock == -1)
return FALSE;
}
-
+
if (gUnknown_03002F70[bgLayer] == NULL)
{
attrib = GetBgAttribute(bgLayer, 0x8);
-
+
if (attrib != 0xFFFF)
{
allocatedTilemapBuffer = AllocZeroed(attrib);
-
+
if (allocatedTilemapBuffer == NULL)
{
FreeAllWindowBuffers();
return FALSE;
}
-
+
for (j = 0; j < attrib; ++j)
allocatedTilemapBuffer[j] = 0;
-
+
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
}
}
-
- allocatedTilemapBuffer = AllocZeroed(0x20 * (templates[i].width * templates[i].height));
-
+
+ allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (templates[i].width * templates[i].height)));
+
if (allocatedTilemapBuffer == NULL)
{
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
@@ -95,20 +100,20 @@ bool16 InitWindows(struct WindowTemplate *templates)
Free(gUnknown_03002F70[bgLayer]);
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
}
-
+
return FALSE;
}
-
+
gWindows[i].tileData = allocatedTilemapBuffer;
gWindows[i].window = templates[i];
-
+
if (gUnneededFireRedVariable == 1)
{
gWindows[i].window.baseBlock = allocatedBaseBlock;
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
}
}
-
+
gUnknown_03002F60 = 0;
return TRUE;
}
@@ -127,42 +132,42 @@ u16 AddWindow(struct WindowTemplate *template)
if ((bgLayer = gWindows[win].window.priority) == 0xFF)
break;
}
-
+
if (win == 0x20)
return 0xFF;
-
+
bgLayer = template->priority;
allocatedBaseBlock = 0;
-
+
if (gUnneededFireRedVariable == 1)
{
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
-
+
if (allocatedBaseBlock == -1)
return 0xFF;
}
-
+
if (gUnknown_03002F70[bgLayer] == NULL)
{
attrib = GetBgAttribute(bgLayer, 0x8);
-
+
if (attrib != 0xFFFF)
{
allocatedTilemapBuffer = AllocZeroed(attrib);
-
+
if (allocatedTilemapBuffer == NULL)
return 0xFF;
-
+
for (i = 0; i < attrib; ++i)
allocatedTilemapBuffer[i] = 0;
-
+
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
}
}
-
- allocatedTilemapBuffer = AllocZeroed(0x20 * (template->width * template->height));
-
+
+ allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (template->width * template->height)));
+
if (allocatedTilemapBuffer == NULL)
{
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
@@ -172,10 +177,10 @@ u16 AddWindow(struct WindowTemplate *template)
}
return 0xFF;
}
-
+
gWindows[win].tileData = allocatedTilemapBuffer;
gWindows[win].window = *template;
-
+
if (gUnneededFireRedVariable == 1)
{
gWindows[win].window.baseBlock = allocatedBaseBlock;
@@ -190,29 +195,29 @@ int AddWindowWithoutTileMap(struct WindowTemplate *template)
u16 win;
u8 bgLayer;
int allocatedBaseBlock;
-
+
for (win = 0; win < 0x20; ++win)
{
if (gWindows[win].window.priority == 0xFF)
break;
}
-
+
if (win == 0x20)
return 0xFF;
-
+
bgLayer = template->priority;
allocatedBaseBlock = 0;
-
+
if (gUnneededFireRedVariable == 1)
{
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
-
+
if (allocatedBaseBlock == -1)
return 0xFF;
}
-
+
gWindows[win].window = *template;
-
+
if (gUnneededFireRedVariable == 1)
{
gWindows[win].window.baseBlock = allocatedBaseBlock;
@@ -225,14 +230,14 @@ int AddWindowWithoutTileMap(struct WindowTemplate *template)
void RemoveWindow(u8 windowId)
{
u8 bgLayer = gWindows[windowId].window.priority;
-
+
if (gUnneededFireRedVariable == 1)
{
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
}
-
+
gWindows[windowId].window = gDummyWindowTemplate;
-
+
if (GetNumActiveWindowsOnBg(bgLayer) == 0)
{
if (gUnknown_03002F70[bgLayer] != nullsub_8)
@@ -241,7 +246,7 @@ void RemoveWindow(u8 windowId)
gUnknown_03002F70[bgLayer] = 0;
}
}
-
+
if (gWindows[windowId].tileData != NULL)
{
Free(gWindows[windowId].tileData);
@@ -252,7 +257,7 @@ void RemoveWindow(u8 windowId)
void FreeAllWindowBuffers(void)
{
int i;
-
+
for (i = 0; i < 4; ++i)
{
if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8)
@@ -261,7 +266,7 @@ void FreeAllWindowBuffers(void)
gUnknown_03002F70[i] = NULL;
}
}
-
+
for (i = 0; i < 0x20; ++i)
{
if (gWindows[i].tileData != NULL)
@@ -301,14 +306,14 @@ void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
if (w != 0 && h != 0)
{
windowLocal = gWindows[windowId];
-
+
rectSize = ((h - 1) * windowLocal.window.width);
rectSize += (windowLocal.window.width - x);
rectSize -= (windowLocal.window.width - (x + w));
rectSize *= 32;
-
+
rectPos = (y * windowLocal.window.width) + x;
-
+
switch (mode)
{
case 1:
@@ -328,7 +333,7 @@ void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
void PutWindowTilemap(u8 windowId)
{
struct Window windowLocal = gWindows[windowId];
-
+
WriteSequenceToBgTilemapBuffer(
windowLocal.window.priority,
GetBgAttribute(windowLocal.window.priority, 0xA) + windowLocal.window.baseBlock,
@@ -345,7 +350,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h
struct Window windowLocal = gWindows[windowId];
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
int i;
-
+
for (i = 0; i < height; ++i)
{
WriteSequenceToBgTilemapBuffer(
@@ -357,7 +362,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h
1,
palette,
1);
-
+
currentRow += windowLocal.window.width;
}
}
@@ -365,7 +370,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h
void ClearWindowTilemap(u8 windowId)
{
struct Window windowLocal = gWindows[windowId];
-
+
FillBgTilemapBufferRect(
windowLocal.window.priority,
gUnknown_03002F60,
@@ -381,7 +386,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
struct Window windowLocal = gWindows[windowId];
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
int i;
-
+
for (i = 0; i < height; ++i)
{
WriteSequenceToBgTilemapBuffer(
@@ -393,7 +398,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
1,
windowLocal.window.paletteNum,
1);
-
+
currentRow += windowLocal.window.width;
}
}
@@ -415,7 +420,7 @@ void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u
destRect.pixels = gWindows[windowId].tileData;
destRect.width = 8 * gWindows[windowId].window.width;
destRect.height = 8 * gWindows[windowId].window.height;
-
+
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
}
@@ -431,7 +436,7 @@ void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX,
destRect.pixels = gWindows[windowId].tileData;
destRect.width = 8 * gWindows[windowId].window.width;
destRect.height = 8 * gWindows[windowId].window.height;
-
+
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey);
}
@@ -442,7 +447,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16
pixelRect.pixels = gWindows[windowId].tileData;
pixelRect.width = 8 * gWindows[windowId].window.width;
pixelRect.height = 8 * gWindows[windowId].window.height;
-
+
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
}
@@ -459,3 +464,885 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
}
+
+// functionally equivalent, its fucking hard to match
+#ifdef NONMATCHING
+void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
+{
+ s32 i, id1, id2, size;
+ u32 distanceLoop, toFill, width;
+ u8 *tileData;
+ struct WindowTemplate window;
+
+ tileData = gWindows[windowId].tileData;
+ toFill = (fillValue << 0x18) | (fillValue << 0x10) | (fillValue << 8) | fillValue;
+ window = gWindows[windowId].window;
+ size = 0x20 * (window.height * window.width);
+ width = window.width;
+ if (direction != 1)
+ {
+ s32 signedDirection = direction;
+ if (signedDirection <= 1)
+ {
+ if (signedDirection == 0)
+ {
+ for (i = 0; i < size; i += 0x20)
+ {
+ distanceLoop = distance;
+ id1 = i + 0;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 4;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 8;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 12;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 16;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 20;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 24;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 28;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData + id1) = *(u32*)(tileData + id2);
+ else
+ *(u32*)(tileData + id1) = toFill;
+ }
+ }
+ }
+ }
+ else
+ {
+ tileData += size - 4;
+ for (i = 0; i < size; i += 0x20)
+ {
+ distanceLoop = distance;
+ id1 = i + 0;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 4;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 8;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 12;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 16;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 20;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 24;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+
+ distanceLoop++;
+ id1 = i + 28;
+ id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
+ if (id2 < size)
+ *(u32*)(tileData - id1) = *(u32*)(tileData - id2);
+ else
+ *(u32*)(tileData - id1) = toFill;
+ }
+ }
+}
+#else
+__attribute__((naked))
+void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ mov r8, r1\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ str r2, [sp]\n\
+ lsls r3, 24\n\
+ lsrs r3, 24\n\
+ ldr r2, =gWindows\n\
+ lsls r1, r0, 1\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r4, r1, r2\n\
+ adds r2, 0x8\n\
+ adds r1, r2\n\
+ ldr r5, [r1]\n\
+ lsls r7, r3, 24\n\
+ lsls r0, r3, 16\n\
+ orrs r7, r0\n\
+ lsls r0, r3, 8\n\
+ orrs r7, r0\n\
+ orrs r7, r3\n\
+ ldr r1, [r4]\n\
+ ldr r2, [r4, 0x4]\n\
+ ldrb r3, [r4, 0x4]\n\
+ lsrs r0, r1, 24\n\
+ muls r0, r3\n\
+ lsls r6, r0, 5\n\
+ lsrs r1, 24\n\
+ mov r12, r1\n\
+ mov r0, r8\n\
+ cmp r0, 0x1\n\
+ bne _08003CE8\n\
+ b _08003E9E\n\
+_08003CE8:\n\
+ cmp r0, 0x1\n\
+ ble _08003CEE\n\
+ b _08004046\n\
+_08003CEE:\n\
+ cmp r0, 0\n\
+ beq _08003CF4\n\
+ b _08004046\n\
+_08003CF4:\n\
+ movs r4, 0\n\
+ cmp r4, r6\n\
+ blt _08003CFC\n\
+ b _08004046\n\
+_08003CFC:\n\
+ movs r1, 0x8\n\
+ negs r1, r1\n\
+ mov r9, r1\n\
+ movs r2, 0x7\n\
+ mov r8, r2\n\
+ mov r10, r5\n\
+_08003D08:\n\
+ ldr r3, [sp]\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ adds r0, r3, 0\n\
+ mov r2, r8\n\
+ ands r0, r2\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003D34\n\
+ adds r0, r5, r1\n\
+ ldr r0, [r0]\n\
+ mov r1, r10\n\
+ str r0, [r1]\n\
+ b _08003D38\n\
+ .pool\n\
+_08003D34:\n\
+ mov r2, r10\n\
+ str r7, [r2]\n\
+_08003D38:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0x4\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003D64\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003D68\n\
+_08003D64:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003D68:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x8\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003D96\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003D9A\n\
+_08003D96:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003D9A:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0xC\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003DC8\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003DCC\n\
+_08003DC8:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003DCC:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x10\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003DFA\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003DFE\n\
+_08003DFA:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003DFE:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x14\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003E2C\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003E30\n\
+_08003E2C:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003E30:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x18\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003E5E\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003E62\n\
+_08003E5E:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003E62:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x1C\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ mov r1, r8\n\
+ ands r3, r1\n\
+ orrs r0, r3\n\
+ lsls r0, 2\n\
+ adds r1, r4, r0\n\
+ cmp r1, r6\n\
+ bge _08003E8C\n\
+ adds r0, r5, r2\n\
+ adds r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003E90\n\
+_08003E8C:\n\
+ adds r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003E90:\n\
+ movs r2, 0x20\n\
+ add r10, r2\n\
+ adds r4, 0x20\n\
+ cmp r4, r6\n\
+ bge _08003E9C\n\
+ b _08003D08\n\
+_08003E9C:\n\
+ b _08004046\n\
+_08003E9E:\n\
+ subs r0, r6, 0x4\n\
+ adds r5, r0\n\
+ movs r4, 0\n\
+ cmp r4, r6\n\
+ blt _08003EAA\n\
+ b _08004046\n\
+_08003EAA:\n\
+ movs r0, 0x8\n\
+ negs r0, r0\n\
+ mov r9, r0\n\
+ movs r1, 0x7\n\
+ mov r8, r1\n\
+ mov r10, r5\n\
+_08003EB6:\n\
+ ldr r3, [sp]\n\
+ adds r0, r3, 0\n\
+ mov r2, r9\n\
+ ands r0, r2\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ adds r0, r3, 0\n\
+ mov r2, r8\n\
+ ands r0, r2\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003EDC\n\
+ subs r0, r5, r1\n\
+ ldr r0, [r0]\n\
+ mov r1, r10\n\
+ str r0, [r1]\n\
+ b _08003EE0\n\
+_08003EDC:\n\
+ mov r2, r10\n\
+ str r7, [r2]\n\
+_08003EE0:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0x4\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003F0C\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003F10\n\
+_08003F0C:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003F10:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x8\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003F3E\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003F42\n\
+_08003F3E:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003F42:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0xC\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003F70\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003F74\n\
+_08003F70:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003F74:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x10\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003FA2\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003FA6\n\
+_08003FA2:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003FA6:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x14\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08003FD4\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08003FD8\n\
+_08003FD4:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08003FD8:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x18\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ str r1, [sp, 0x4]\n\
+ adds r0, r3, 0\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ ldr r1, [sp, 0x4]\n\
+ orrs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4, r1\n\
+ cmp r1, r6\n\
+ bge _08004006\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _0800400A\n\
+_08004006:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_0800400A:\n\
+ adds r3, 0x1\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x1C\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ mov r1, r8\n\
+ ands r3, r1\n\
+ orrs r0, r3\n\
+ lsls r0, 2\n\
+ adds r1, r4, r0\n\
+ cmp r1, r6\n\
+ bge _08004034\n\
+ subs r0, r5, r2\n\
+ subs r1, r5, r1\n\
+ ldr r1, [r1]\n\
+ str r1, [r0]\n\
+ b _08004038\n\
+_08004034:\n\
+ subs r0, r5, r2\n\
+ str r7, [r0]\n\
+_08004038:\n\
+ movs r2, 0x20\n\
+ negs r2, r2\n\
+ add r10, r2\n\
+ adds r4, 0x20\n\
+ cmp r4, r6\n\
+ bge _08004046\n\
+ b _08003EB6\n\
+_08004046:\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8))
+{
+ struct WindowTemplate window = gWindows[windowId].window;
+ func(window.priority, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum);
+}
+
+bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
+{
+ switch (attributeId)
+ {
+ case WINDOW_TILEMAP_LEFT:
+ gWindows[windowId].window.tilemapLeft = value;
+ return FALSE;
+ case WINDOW_TILEMAP_TOP:
+ gWindows[windowId].window.tilemapTop = value;
+ return FALSE;
+ case WINDOW_PALETTE_NUM:
+ gWindows[windowId].window.paletteNum = value;
+ return FALSE;
+ case WINDOW_BASE_BLOCK:
+ gWindows[windowId].window.baseBlock = value;
+ return FALSE;
+ case WINDOW_TILE_DATA:
+ gWindows[windowId].tileData = (u8*)(value);
+ return TRUE;
+ case WINDOW_PRIORITY:
+ case WINDOW_WIDTH:
+ case WINDOW_HEIGHT:
+ default:
+ return TRUE;
+ }
+}
+
+u32 GetWindowAttribute(u8 windowId, u8 attributeId)
+{
+ switch (attributeId)
+ {
+ case WINDOW_PRIORITY:
+ return gWindows[windowId].window.priority;
+ case WINDOW_TILEMAP_LEFT:
+ return gWindows[windowId].window.tilemapLeft;
+ case WINDOW_TILEMAP_TOP:
+ return gWindows[windowId].window.tilemapTop;
+ case WINDOW_WIDTH:
+ return gWindows[windowId].window.width;
+ case WINDOW_HEIGHT:
+ return gWindows[windowId].window.height;
+ case WINDOW_PALETTE_NUM:
+ return gWindows[windowId].window.paletteNum;
+ case WINDOW_BASE_BLOCK:
+ return gWindows[windowId].window.baseBlock;
+ case WINDOW_TILE_DATA:
+ return (u32)(gWindows[windowId].tileData);
+ default:
+ return 0;
+ }
+}
+
+u8 GetNumActiveWindowsOnBg(u8 bgId)
+{
+ u8 windowsNum = 0;
+ s32 i;
+ for (i = 0; i < WINDOWS_MAX; i++)
+ {
+ if (gWindows[i].window.priority == bgId)
+ windowsNum++;
+ }
+ return windowsNum;
+}
+
+void nullsub_9(void)
+{
+
+}
+
+u16 AddWindow8Bit(struct WindowTemplate *template)
+{
+ u16 windowId;
+ u8* memAddress;
+ u8 bgLayer;
+
+ for (windowId = 0; windowId < 32; windowId++)
+ {
+ if (gWindows[windowId].window.priority == 0xFF)
+ break;
+ }
+ if (windowId == WINDOWS_MAX)
+ return 0xFF;
+ bgLayer = template->priority;
+ if (gUnknown_03002F70[bgLayer] == 0)
+ {
+ u16 attribute = GetBgAttribute(bgLayer, 8);
+ if (attribute != 0xFFFF)
+ {
+ s32 i;
+ memAddress = Alloc(attribute);
+ if (memAddress == NULL)
+ return 0xFF;
+ for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed?
+ memAddress[i] = 0;
+ gUnknown_03002F70[bgLayer] = memAddress;
+ SetBgTilemapBuffer(bgLayer, memAddress);
+ }
+ }
+ memAddress = Alloc((u16)(0x40 * (template->width * template->height)));
+ if (memAddress == NULL)
+ {
+ if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gUnknown_03002F70[bgLayer] != nullsub_9)
+ {
+ Free(gUnknown_03002F70[bgLayer]);
+ gUnknown_03002F70[bgLayer] = NULL;
+ }
+ return 0xFF;
+ }
+ else
+ {
+ gWindows[windowId].tileData = memAddress;
+ gWindows[windowId].window = *template;
+ return windowId;
+ }
+}
+
+void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue)
+{
+ s32 i;
+ s32 size;
+
+ size = (u16)(0x40 * (gWindows[windowId].window.width * gWindows[windowId].window.height));
+ for (i = 0; i < size; i++)
+ gWindows[windowId].tileData[i] = fillValue;
+}
+
+void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
+{
+ struct Bitmap pixelRect;
+
+ pixelRect.pixels = gWindows[windowId].tileData;
+ pixelRect.width = 8 * gWindows[windowId].window.width;
+ pixelRect.height = 8 * gWindows[windowId].window.height;
+
+ FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue);
+}
+
+void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum)
+{
+ struct Bitmap sourceRect;
+ struct Bitmap destRect;
+
+ sourceRect.pixels = (u8*)pixels;
+ sourceRect.width = srcWidth;
+ sourceRect.height = srcHeight;
+
+ destRect.pixels = gWindows[windowId].tileData;
+ destRect.width = 8 * gWindows[windowId].window.width;
+ destRect.height = 8 * gWindows[windowId].window.height;
+
+ BlitBitmapRect4BitTo8Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0, paletteNum);
+}
+
+void CopyWindowToVram8Bit(u8 windowId, u8 mode)
+{
+ sWindowPtr = &gWindows[windowId];
+ sWindowSize = 0x40 * (sWindowPtr->window.width * sWindowPtr->window.height);
+
+ switch (mode)
+ {
+ case 1:
+ CopyBgTilemapBufferToVram(sWindowPtr->window.priority);
+ break;
+ case 2:
+ LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
+ break;
+ case 3:
+ LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
+ CopyBgTilemapBufferToVram(sWindowPtr->window.priority);
+ break;
+ }
+}
+
+u8 GetNumActiveWindowsOnBg8Bit(u8 bgId)
+{
+ u8 windowsNum = 0;
+ s32 i;
+ for (i = 0; i < WINDOWS_MAX; i++)
+ {
+ if (gWindows[i].window.priority == bgId)
+ windowsNum++;
+ }
+ return windowsNum;
+}