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authorGriffinR <griffin.g.richards@gmail.com>2020-08-04 19:19:36 -0400
committerGriffinR <griffin.g.richards@gmail.com>2020-08-04 19:20:55 -0400
commit8e800e206138d00220c44af8acf69ce79103dc9c (patch)
treebf89a7745e177afdce37a9f2da1740052ea647ab /src
parent868f831167cc20d47cd26292cf55f58dd862d4ae (diff)
Document roulette flash util
Diffstat (limited to 'src')
-rw-r--r--src/roulette.c436
-rwxr-xr-xsrc/roulette_util.c205
2 files changed, 335 insertions, 306 deletions
diff --git a/src/roulette.c b/src/roulette.c
index cc14a67cd..0923ea2d3 100644
--- a/src/roulette.c
+++ b/src/roulette.c
@@ -100,6 +100,26 @@
#define F_PURPLE_SKITTY (1 << SQU_PURPLE_SKITTY)
#define F_PURPLE_MAKUHITA (1 << SQU_PURPLE_MAKUHITA)
+// Flags for flashing selections on the roulette wheel
+#define F_FLASH_COLOR_O_WYNAUT (1 << 0)
+#define F_FLASH_COLOR_G_AZURILL (1 << 1)
+#define F_FLASH_COLOR_P_SKITTY (1 << 2)
+#define F_FLASH_COLOR_O_MAKUHITA (1 << 3)
+#define F_FLASH_COLOR_G_WYNAUT (1 << 4)
+#define F_FLASH_COLOR_P_AZURILL (1 << 5)
+#define F_FLASH_COLOR_O_SKITTY (1 << 6)
+#define F_FLASH_COLOR_G_MAKUHITA (1 << 7)
+#define F_FLASH_COLOR_P_WYNAUT (1 << 8)
+#define F_FLASH_COLOR_O_AZURILL (1 << 9)
+#define F_FLASH_COLOR_G_SKITTY (1 << 10)
+#define F_FLASH_COLOR_P_MAKUHITA (1 << 11)
+#define F_FLASH_OUTER_EDGES (1 << 12) // when the player wins
+#define FLASH_ICON (NUM_ROULETTE_SLOTS + 1)
+#define FLASH_ICON_2 (FLASH_ICON + 1)
+#define FLASH_ICON_3 (FLASH_ICON + 2)
+#define F_FLASH_ICON (1 << FLASH_ICON)
+#define F_FLASH_COLUMN (1 << FLASH_ICON | 1 << FLASH_ICON_2 | 1 << FLASH_ICON_3)
+
#define MAX_MULTIPLIER 12
#define PALTAG_SHADOW 1
@@ -271,7 +291,7 @@ struct GridSelection
u8 tilemapOffset;
u32 flag;
u32 inSelectionFlags;
- u16 var10;
+ u16 flashFlags;
};
struct RouletteSlot
@@ -336,7 +356,7 @@ static EWRAM_DATA struct Roulette
TaskFunc nextTask;
u8 filler_2[4];
TaskFunc prevTask;
- struct UnkStruct0 flashUtil;
+ struct RouletteFlashUtil flashUtil;
u16 tilemapBuffers[7][0x400];
u16 *gridTilemap;
} *sRoulette = NULL;
@@ -461,7 +481,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = 0,
.inSelectionFlags = 0,
- .var10 = 0x0,
+ .flashFlags = 0,
},
[COL_WYNAUT] = {
.spriteIdOffset = 12,
@@ -474,7 +494,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_WYNAUT_COL,
.inSelectionFlags = F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT,
- .var10 = 0xE000,
+ .flashFlags = F_FLASH_COLUMN,
},
[COL_AZURILL] = {
.spriteIdOffset = 13,
@@ -487,7 +507,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_AZURILL_COL,
.inSelectionFlags = F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL,
- .var10 = 0xE000,
+ .flashFlags = F_FLASH_COLUMN,
},
[COL_SKITTY] = {
.spriteIdOffset = 14,
@@ -500,7 +520,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_SKITTY_COL,
.inSelectionFlags = F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY,
- .var10 = 0xE000,
+ .flashFlags = F_FLASH_COLUMN,
},
[COL_MAKUHITA] = {
.spriteIdOffset = 15,
@@ -513,7 +533,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_MAKUHITA_COL,
.inSelectionFlags = F_MAKUHITA_COL | F_ORANGE_MAKUHITA | F_GREEN_MAKUHITA | F_PURPLE_MAKUHITA,
- .var10 = 0xE000,
+ .flashFlags = F_FLASH_COLUMN,
},
[ROW_ORANGE] = {
.spriteIdOffset = 16,
@@ -526,7 +546,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 12,
.flag = F_ORANGE_ROW,
.inSelectionFlags = F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA,
- .var10 = 0x249,
+ .flashFlags = F_FLASH_COLOR_O_WYNAUT | F_FLASH_COLOR_O_AZURILL | F_FLASH_COLOR_O_SKITTY | F_FLASH_COLOR_O_MAKUHITA,
},
[SQU_ORANGE_WYNAUT] = {
.spriteIdOffset = 0,
@@ -539,7 +559,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_WYNAUT,
.inSelectionFlags = F_ORANGE_WYNAUT,
- .var10 = 0x2001,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_WYNAUT,
},
[SQU_ORANGE_AZURILL] = {
.spriteIdOffset = 9,
@@ -552,7 +572,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_AZURILL,
.inSelectionFlags = F_ORANGE_AZURILL,
- .var10 = 0x2200,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_AZURILL,
},
[SQU_ORANGE_SKITTY] = {
.spriteIdOffset = 6,
@@ -565,7 +585,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_SKITTY,
.inSelectionFlags = F_ORANGE_SKITTY,
- .var10 = 0x2040,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_SKITTY,
},
[SQU_ORANGE_MAKUHITA] = {
.spriteIdOffset = 3,
@@ -578,7 +598,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_MAKUHITA,
.inSelectionFlags = F_ORANGE_MAKUHITA,
- .var10 = 0x2008,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_MAKUHITA,
},
[ROW_GREEN] = {
.spriteIdOffset = 17,
@@ -591,7 +611,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 15,
.flag = F_GREEN_ROW,
.inSelectionFlags = F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA,
- .var10 = 0x492,
+ .flashFlags = F_FLASH_COLOR_G_WYNAUT | F_FLASH_COLOR_G_AZURILL | F_FLASH_COLOR_G_SKITTY | F_FLASH_COLOR_G_MAKUHITA,
},
[SQU_GREEN_WYNAUT] = {
.spriteIdOffset = 4,
@@ -604,7 +624,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_WYNAUT,
.inSelectionFlags = F_GREEN_WYNAUT,
- .var10 = 0x2010,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_WYNAUT,
},
[SQU_GREEN_AZURILL] = {
.spriteIdOffset = 1,
@@ -617,7 +637,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_AZURILL,
.inSelectionFlags = F_GREEN_AZURILL,
- .var10 = 0x2002,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_AZURILL,
},
[SQU_GREEN_SKITTY] = {
.spriteIdOffset = 10,
@@ -630,7 +650,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_SKITTY,
.inSelectionFlags = F_GREEN_SKITTY,
- .var10 = 0x2400,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_SKITTY,
},
[SQU_GREEN_MAKUHITA] = {
.spriteIdOffset = 7,
@@ -643,7 +663,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_MAKUHITA,
.inSelectionFlags = F_GREEN_MAKUHITA,
- .var10 = 0x2080,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_MAKUHITA,
},
[ROW_PURPLE] = {
.spriteIdOffset = 18,
@@ -656,7 +676,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 18,
.flag = F_PURPLE_ROW,
.inSelectionFlags = F_PURPLE_ROW | F_PURPLE_WYNAUT | F_PURPLE_AZURILL | F_PURPLE_SKITTY | F_PURPLE_MAKUHITA,
- .var10 = 0x924,
+ .flashFlags = F_FLASH_COLOR_P_WYNAUT | F_FLASH_COLOR_P_AZURILL | F_FLASH_COLOR_P_SKITTY | F_FLASH_COLOR_P_MAKUHITA,
},
[SQU_PURPLE_WYNAUT] = {
.spriteIdOffset = 8,
@@ -669,7 +689,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_WYNAUT,
.inSelectionFlags = F_PURPLE_WYNAUT,
- .var10 = 0x2100,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_WYNAUT,
},
[SQU_PURPLE_AZURILL] = {
.spriteIdOffset = 5,
@@ -682,7 +702,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_AZURILL,
.inSelectionFlags = F_PURPLE_AZURILL,
- .var10 = 0x2020,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_AZURILL,
},
[SQU_PURPLE_SKITTY] = {
.spriteIdOffset = 2,
@@ -695,7 +715,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_SKITTY,
.inSelectionFlags = F_PURPLE_SKITTY,
- .var10 = 0x2004,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_SKITTY,
},
[SQU_PURPLE_MAKUHITA] = {
.spriteIdOffset = 11,
@@ -708,7 +728,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_MAKUHITA,
.inSelectionFlags = F_PURPLE_MAKUHITA,
- .var10 = 0x2800,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_MAKUHITA,
},
};
@@ -835,171 +855,174 @@ static const struct RouletteTable sRouletteTables[] =
}
};
-static const struct UnkStruct1 gUnknown_085B6388[NUM_ROULETTE_SLOTS + 1] =
-{
- {
- .var00 = 0x8000,
- .var02 = 0x0005,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+// Data to flash the color indicator for each slot on the roulette wheel
+static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS + 1] =
+{
+ { // F_FLASH_COLOR_O_WYNAUT
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x5,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x000A,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_G_AZURILL
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0xA,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0015,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_P_SKITTY
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x15,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0055,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_O_MAKUHITA
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x55,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x005A,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_G_WYNAUT
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x5A,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0065,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_P_AZURILL
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x65,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0075,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_O_SKITTY
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x75,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x007A,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_G_MAKUHITA
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x7A,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0085,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_P_WYNAUT
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x85,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0095,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_O_AZURILL
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x95,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x009A,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_G_SKITTY
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x9A,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x00A5,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_P_MAKUHITA
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0xA5,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x77D6,
- .var02 = 0x0028,
- .var04 = 2,
- .var05 = 10,
- .var06 = 0xFF,
- .var07_0 = 14,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_OUTER_EDGES
+ .color = RGB(22, 30, 29),
+ .paletteOffset = 0x28,
+ .numColors = 2,
+ .delay = 10,
+ .unk6 = -1,
+ .numFadeCycles = 14,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
};
-static const struct UnkStruct1 gUnknown_085B63F0[NUM_BOARD_COLORS] =
-{
- {
- .var00 = 0x53FF,
- .var02 = 0x0101,
- .var04 = 5,
- .var05 = 30,
- .var06 = 0xFF,
- .var07_0 = 14,
- .var07_5 = -2,
- .var07_7 = 0
+// Data to flash any pokemon icon (F_FLASH_ICON) on the roulette wheel. One entry for each color row
+// Each poke icon flashes with the tint of the row color it belongs to, so the pokemon itself is irrelevant
+static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS] =
+{
+ [GET_ROW_IDX(ROW_ORANGE)] = {
+ .color = RGB(31, 31, 20),
+ .paletteOffset = 0x101,
+ .numColors = 5,
+ .delay = 30,
+ .unk6 = -1,
+ .numFadeCycles = 14,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x7FFB,
- .var02 = 0x0106,
- .var04 = 5,
- .var05 = 30,
- .var06 = 0xFF,
- .var07_0 = 14,
- .var07_5 = -2,
- .var07_7 = 0
+ [GET_ROW_IDX(ROW_GREEN)] = {
+ .color = RGB(27, 31, 31),
+ .paletteOffset = 0x106,
+ .numColors = 5,
+ .delay = 30,
+ .unk6 = -1,
+ .numFadeCycles = 14,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x7F7F,
- .var02 = 0x010B,
- .var04 = 5,
- .var05 = 30,
- .var06 = 0xFF,
- .var07_0 = 14,
- .var07_5 = -2,
- .var07_7 = 0
+ [GET_ROW_IDX(ROW_PURPLE)] = {
+ .color = RGB(31, 27, 31),
+ .paletteOffset = 0x10B,
+ .numColors = 5,
+ .delay = 30,
+ .unk6 = -1,
+ .numFadeCycles = 14,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
}
};
@@ -1020,8 +1043,8 @@ static void CB2_Roulette(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- if (sRoulette->flashUtil.var00)
- task_tutorial_controls_fadein(&sRoulette->flashUtil);
+ if (sRoulette->flashUtil.enabled)
+ RouletteFlash_Run(&sRoulette->flashUtil);
}
static void VBlankCB_Roulette(void)
@@ -1110,12 +1133,13 @@ static void InitRouletteTableData(void)
else
gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[1];
- sub_8151678(&sRoulette->flashUtil);
+ RouletteFlash_Reset(&sRoulette->flashUtil);
// Init flash util for flashing the selected colors on the wheel
+ // + 1 for the additional entry to flash the outer edges on a win
for (i = 0; i < NUM_ROULETTE_SLOTS + 1; i++)
{
- sub_815168C(&sRoulette->flashUtil, i, &gUnknown_085B6388[i]);
+ RouletteFlash_Add(&sRoulette->flashUtil, i, &sFlashData_Colors[i]);
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -1421,8 +1445,8 @@ static void ProcessBetGridInput(u8 taskId)
UpdateGridSelection(taskId);
gTasks[taskId].data[1] = 0;
PlaySE(SE_SELECT);
- sub_8151A9C(&sRoulette->flashUtil, 0xFFFF); // Reset previous flashing wheel color selection
- sRoulette->flashUtil.var04[13].active = sRoulette->flashUtil.var04[14].active = sRoulette->flashUtil.var04[15].active = FALSE; // Same as above, but for icon
+ RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
+ sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE;
FlashSelectionOnWheel(gTasks[taskId].tSelectionId);
// Switch all the poke (column) headers to gray outlines
@@ -1680,7 +1704,7 @@ static void Task_RecordBallHit(u8 taskId)
bool8 won = IsHitInBetSelection(RecordHit(taskId, sRoulette->hitSlot), sRoulette->betSelection[sRoulette->curBallNum]);
gTasks[taskId].tWonBet = won;
if (won == TRUE)
- sub_8151A48(&sRoulette->flashUtil, 0x1000); // Flash outer edges of wheel
+ RouletteFlash_Enable(&sRoulette->flashUtil, F_FLASH_OUTER_EDGES);
}
if (gTasks[taskId].data[1] <= 60)
{
@@ -1853,8 +1877,8 @@ static void Task_PrintPayout(u8 taskId)
static void Task_EndTurn(u8 taskId)
{
- sub_8151A9C(&sRoulette->flashUtil, 0xFFFF);
- sRoulette->flashUtil.var04[13].active = sRoulette->flashUtil.var04[14].active = sRoulette->flashUtil.var04[15].active = FALSE;
+ RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
+ sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE;
gSprites[sRoulette->spriteIds[SPR_WHEEL_ICONS + sGridSelections[gTasks[taskId].tWinningSquare].spriteIdOffset]].invisible = TRUE;
gTasks[taskId].func = Task_TryPrintEndTurnMsg;
}
@@ -1937,8 +1961,8 @@ static void Task_ClearBoard(u8 taskId)
static void ExitRoulette(u8 taskId)
{
- sub_8151A9C(&sRoulette->flashUtil, 0xFFFF);
- sub_8151678(&sRoulette->flashUtil);
+ RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
+ RouletteFlash_Reset(&sRoulette->flashUtil);
SetCoins(gTasks[taskId].tCoins);
if (GetCoins() < sRoulette->minBet)
gSpecialVar_0x8004 = TRUE;
@@ -2108,9 +2132,9 @@ static bool8 IsHitInBetSelection(u8 gridSquare, u8 betSelection)
static void FlashSelectionOnWheel(u8 selectionId)
{
- u16 var0 = 0;
+ u16 flashFlags = 0;
u8 numSelected;
- u16 var3;
+ u16 palOffset;
u8 i;
switch (selectionId)
@@ -2122,47 +2146,46 @@ static void FlashSelectionOnWheel(u8 selectionId)
for (i = (selectionId + 1); i < (selectionId + 5); i++)
{
if (!(sRoulette->hitFlags & sGridSelections[i].flag))
- var0 |= sGridSelections[i].var10;
+ flashFlags |= sGridSelections[i].flashFlags;
}
- sub_8151A48(&sRoulette->flashUtil, var0 &= 0xDFFF);
+ RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags &= ~(F_FLASH_ICON));
break;
default:
{
// Selection is either a column or individual square
- struct UnkStruct1 var1[NUM_BOARD_COLORS];
- memcpy(var1, gUnknown_085B63F0, sizeof(var1));
+ struct RouletteFlashSettings iconFlash[NUM_BOARD_COLORS];
+ memcpy(iconFlash, sFlashData_PokeIcons, sizeof(iconFlash));
if (selectionId >= COL_WYNAUT && selectionId <= COL_MAKUHITA)
numSelected = NUM_BOARD_COLORS; // Selection is full column
else
numSelected = 1;
- var3 = GET_ROW_IDX(selectionId);
+ palOffset = GET_ROW_IDX(selectionId);
switch (GET_COL(selectionId))
{
- // The specific color of the poke it references doesn't matter, because the icons themelves all share a palette
+ // The specific color of the poke it references doesn't matter, because the icons of a poke share a palette
// So it just uses the first sprite ID of each
case COL_WYNAUT:
- var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16;
+ palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16;
break;
case COL_AZURILL:
- var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16;
+ palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16;
break;
case COL_SKITTY:
- var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16;
+ palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16;
break;
case COL_MAKUHITA:
- var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16;
+ palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16;
break;
}
if (numSelected == 1)
{
- // Selection is individual square
+ // Selection is individual square, add entry in flash util for its icon
if (!(sRoulette->hitFlags & sGridSelections[selectionId].flag))
{
- // Set poke icon of selected square to flash
- var1[GET_ROW_IDX(selectionId)].var02 += var3;
- sub_815168C(&sRoulette->flashUtil, 13, &var1[GET_ROW_IDX(selectionId)]);
+ iconFlash[GET_ROW_IDX(selectionId)].paletteOffset += palOffset;
+ RouletteFlash_Add(&sRoulette->flashUtil, NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(selectionId)]);
}
else
{
@@ -2172,25 +2195,26 @@ static void FlashSelectionOnWheel(u8 selectionId)
}
else
{
- // Selection is full column
+ // Selection is full column, add entry in flash util for each unhit space's icon
+ // If there is only 1 unhit space, also add its flags so its color will flash as well
for (i = 0; i < NUM_BOARD_COLORS; i++)
{
- u8 var4 = i * 5 + selectionId + 5;
- if (!(sRoulette->hitFlags & sGridSelections[var4].flag))
+ u8 columnSlotId = i * 5 + selectionId + 5;
+ if (!(sRoulette->hitFlags & sGridSelections[columnSlotId].flag))
{
- // Set poke icons of selected squares to flash
- var1[GET_ROW_IDX(var4)].var02 += var3;
- sub_815168C(&sRoulette->flashUtil, i + 13, &var1[GET_ROW_IDX(var4)]);
+ iconFlash[GET_ROW_IDX(columnSlotId)].paletteOffset += palOffset;
+ RouletteFlash_Add(&sRoulette->flashUtil, i + NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(columnSlotId)]);
if (numSelected == 3)
- var0 = sGridSelections[var4].var10;
+ flashFlags = sGridSelections[columnSlotId].flashFlags;
numSelected--;
}
}
+ // If there was more than 1 space in the column, reset flags; only icons will flash
if (numSelected != 2)
- var0 = 0;
+ flashFlags = 0;
}
// Do flash
- sub_8151A48(&sRoulette->flashUtil, var0 |= sGridSelections[selectionId].var10);
+ RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags |= sGridSelections[selectionId].flashFlags);
break;
}
}
diff --git a/src/roulette_util.c b/src/roulette_util.c
index ab20e5583..15a0c5bba 100755
--- a/src/roulette_util.c
+++ b/src/roulette_util.c
@@ -1,212 +1,217 @@
#include "global.h"
#include "palette.h"
-#include "roulette.h"
#include "roulette_util.h"
#include "util.h"
-// "Roulette Util" is perhaps more accurately a general flashing util
-// e.g. it handles fading the palettes for the color selections on the Roulette wheel
+// "RouletteFlash" is more accurately a general flashing/fading util
+// this file handles fading the palettes for the color/icon selections on the Roulette wheel
// but it also handles the "pulse blend" effect of Mirage Tower
-void sub_8151678(struct UnkStruct0 *r0)
+void RouletteFlash_Reset(struct RouletteFlashUtil *flash)
{
- r0->var00 = 0;
- r0->var02 = 0;
- memset(&r0->var04, 0, sizeof(r0->var04));
+ flash->enabled = 0;
+ flash->flags = 0;
+ memset(&flash->palettes, 0, sizeof(flash->palettes));
}
-u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2)
+u8 RouletteFlash_Add(struct RouletteFlashUtil *flash, u8 id, const struct RouletteFlashSettings *settings)
{
- if (!(r1 < 16) || (r0->var04[r1].active))
+ if (id >= ARRAY_COUNT(flash->palettes) || flash->palettes[id].available)
return 0xFF;
- r0->var04[r1].var04.var00 = r2->var00;
- r0->var04[r1].var04.var02 = r2->var02;
- r0->var04[r1].var04.var04 = r2->var04;
- r0->var04[r1].var04.var05 = r2->var05;
- r0->var04[r1].var04.var06 = r2->var06;
- r0->var04[r1].var04.var07_0 = r2->var07_0;
- r0->var04[r1].var04.var07_5 = r2->var07_5;
- r0->var04[r1].var04.var07_7 = r2->var07_7;
- r0->var04[r1].var00_0 = 0;
- r0->var04[r1].active = TRUE;
- r0->var04[r1].var02 = 0;
- r0->var04[r1].var01 = 0;
- if (r0->var04[r1].var04.var07_7 < 0)
- r0->var04[r1].var03 = 0xFF;
+ flash->palettes[id].settings.color = settings->color;
+ flash->palettes[id].settings.paletteOffset = settings->paletteOffset;
+ flash->palettes[id].settings.numColors = settings->numColors;
+ flash->palettes[id].settings.delay = settings->delay;
+ flash->palettes[id].settings.unk6 = settings->unk6;
+ flash->palettes[id].settings.numFadeCycles = settings->numFadeCycles;
+ flash->palettes[id].settings.unk7_5 = settings->unk7_5;
+ flash->palettes[id].settings.colorDeltaDir = settings->colorDeltaDir;
+ flash->palettes[id].state = 0;
+ flash->palettes[id].available = TRUE;
+ flash->palettes[id].fadeCycleCounter = 0;
+ flash->palettes[id].delayCounter = 0;
+ if (flash->palettes[id].settings.colorDeltaDir < 0)
+ flash->palettes[id].colorDelta = -1;
else
- r0->var04[r1].var03 = 1;
+ flash->palettes[id].colorDelta = 1;
- return r1;
+ return id;
}
-u8 sub_8151710(struct UnkStruct0 *r0, u8 r1)
+// Unused
+static u8 RouletteFlash_Remove(struct RouletteFlashUtil *flash, u8 id)
{
- if (r1 >= 16)
+ if (id >= ARRAY_COUNT(flash->palettes))
return 0xFF;
- if (!r0->var04[r1].active)
+ if (!flash->palettes[id].available)
return 0xFF;
- memset(&r0->var04[r1], 0, sizeof(r0->var04[r1]));
- return r1;
+ memset(&flash->palettes[id], 0, sizeof(flash->palettes[id]));
+ return id;
}
-u8 sub_8151744(struct UnkStruct3 *r0)
+static u8 RouletteFlash_FadePalette(struct RouletteFlashPalette *pal)
{
u8 i;
u8 returnval;
- for (i = 0; i < r0->var04.var04; i++)
+ for (i = 0; i < pal->settings.numColors; i++)
{
- struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[r0->var04.var02 + i];
- struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[r0->var04.var02 + i];
+ struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[pal->settings.paletteOffset + i];
+ struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[pal->settings.paletteOffset + i];
- switch (r0->var00_0)
+ switch (pal->state)
{
case 1:
- if (faded->r + r0->var03 >= 0 && faded->r + r0->var03 < 32)
- faded->r += r0->var03;
- if (faded->g + r0->var03 >= 0 && faded->g + r0->var03 < 32)
- faded->g += r0->var03;
- if (faded->b + r0->var03 >= 0 && faded->b + r0->var03 < 32)
- faded->b += r0->var03;
+ // Fade color
+ if (faded->r + pal->colorDelta >= 0 && faded->r + pal->colorDelta < 32)
+ faded->r += pal->colorDelta;
+ if (faded->g + pal->colorDelta >= 0 && faded->g + pal->colorDelta < 32)
+ faded->g += pal->colorDelta;
+ if (faded->b + pal->colorDelta >= 0 && faded->b + pal->colorDelta < 32)
+ faded->b += pal->colorDelta;
break;
case 2:
- if (r0->var03 < 0)
+ // Fade back to original color
+ if (pal->colorDelta < 0)
{
- if (faded->r + r0->var03 >= unfaded->r)
- faded->r += r0->var03;
- if (faded->g + r0->var03 >= unfaded->g)
- faded->g += r0->var03;
- if (faded->b + r0->var03 >= unfaded->b)
- faded->b += r0->var03;
+ if (faded->r + pal->colorDelta >= unfaded->r)
+ faded->r += pal->colorDelta;
+ if (faded->g + pal->colorDelta >= unfaded->g)
+ faded->g += pal->colorDelta;
+ if (faded->b + pal->colorDelta >= unfaded->b)
+ faded->b += pal->colorDelta;
}
else
{
- if (faded->r + r0->var03 <= unfaded->r)
- faded->r += r0->var03;
- if (faded->g + r0->var03 <= unfaded->g)
- faded->g += r0->var03;
- if (faded->b + r0->var03 <= unfaded->b)
- faded->b += r0->var03;
+ if (faded->r + pal->colorDelta <= unfaded->r)
+ faded->r += pal->colorDelta;
+ if (faded->g + pal->colorDelta <= unfaded->g)
+ faded->g += pal->colorDelta;
+ if (faded->b + pal->colorDelta <= unfaded->b)
+ faded->b += pal->colorDelta;
}
break;
}
}
- if ((u32)r0->var02++ != r0->var04.var07_0)
+ if ((u32)pal->fadeCycleCounter++ != pal->settings.numFadeCycles)
{
returnval = 0;
}
else
{
- r0->var02 = 0;
- r0->var03 *= -1;
- if (r0->var00_0 == 1)
- r0->var00_0++;
+ pal->fadeCycleCounter = 0;
+ pal->colorDelta *= -1;
+ if (pal->state == 1)
+ pal->state++;
else
- r0->var00_0--;
+ pal->state--;
returnval = 1;
}
return returnval;
}
-u8 sub_815194C(struct UnkStruct3 *r0)
+static u8 RouletteFlash_FlashPalette(struct RouletteFlashPalette *pal)
{
- u8 rg2 = 0;
-
- switch (r0->var00_0)
+ u8 i = 0;
+ switch (pal->state)
{
case 1:
- for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
- gPlttBufferFaded[r0->var04.var02 + rg2] = r0->var04.var00;
- r0->var00_0++;
+ // Flash to color
+ for (; i < pal->settings.numColors; i++)
+ gPlttBufferFaded[pal->settings.paletteOffset + i] = pal->settings.color;
+ pal->state++;
break;
case 2:
- for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
- gPlttBufferFaded[r0->var04.var02 + rg2] = gPlttBufferUnfaded[r0->var04.var02 + rg2];
- r0->var00_0--;
+ // Restore to original color
+ for (; i < pal->settings.numColors; i++)
+ gPlttBufferFaded[pal->settings.paletteOffset + i] = gPlttBufferUnfaded[pal->settings.paletteOffset + i];
+ pal->state--;
break;
}
return 1;
}
-void task_tutorial_controls_fadein(struct UnkStruct0 *r0)
+void RouletteFlash_Run(struct RouletteFlashUtil *flash)
{
u8 i = 0;
- if (r0->var00)
+ if (flash->enabled)
{
- for (i = 0; i < 16; i++)
+ for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
- if ((r0->var02 >> i) & 1)
+ if ((flash->flags >> i) & 1)
{
- if (--r0->var04[i].var01 == 0xFF) // if underflow ?
+ if (--flash->palettes[i].delayCounter == (u8)-1)
{
- if (r0->var04[i].var04.var00 & 0x8000) // PlttData->unused_15 ?
- sub_8151744(&r0->var04[i]);
+ if (flash->palettes[i].settings.color & FLASHUTIL_USE_EXISTING_COLOR)
+ RouletteFlash_FadePalette(&flash->palettes[i]);
else
- sub_815194C(&r0->var04[i]);
+ RouletteFlash_FlashPalette(&flash->palettes[i]);
- r0->var04[i].var01 = r0->var04[i].var04.var05;
+ flash->palettes[i].delayCounter = flash->palettes[i].settings.delay;
}
}
}
}
}
-void sub_8151A48(struct UnkStruct0 *r0, u16 flags)
+void RouletteFlash_Enable(struct RouletteFlashUtil *flash, u16 flags)
{
u8 i = 0;
- r0->var00++;
- for (i = 0; i < 16; i++)
+ flash->enabled++;
+ for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
if ((flags >> i) & 1)
{
- if (r0->var04[i].active)
+ if (flash->palettes[i].available)
{
- r0->var02 |= 1 << i;
- r0->var04[i].var00_0 = 1;
+ flash->flags |= 1 << i;
+ flash->palettes[i].state = 1;
}
}
}
}
-void sub_8151A9C(struct UnkStruct0 *r0, u16 flags)
+void RouletteFlash_Stop(struct RouletteFlashUtil *flash, u16 flags)
{
u8 i;
- for (i = 0; i < 16; i++)
+ for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
- if ((r0->var02 >> i) & 1)
+ if ((flash->flags >> i) & 1)
{
- if (r0->var04[i].active)
+ if (flash->palettes[i].available)
{
if ((flags >> i) & 1)
{
- u32 offset = r0->var04[i].var04.var02;
+ u32 offset = flash->palettes[i].settings.paletteOffset;
u16 *faded = &gPlttBufferFaded[offset];
u16 *unfaded = &gPlttBufferUnfaded[offset];
- memcpy(faded, unfaded, r0->var04[i].var04.var04 * 2);
- r0->var04[i].var00_0 = 0;
- r0->var04[i].var02 = 0;
- r0->var04[i].var01 = 0;
- if (r0->var04[i].var04.var07_7 < 0)
- r0->var04[i].var03 = 0xFF;
+ memcpy(faded, unfaded, flash->palettes[i].settings.numColors * 2);
+ flash->palettes[i].state = 0;
+ flash->palettes[i].fadeCycleCounter = 0;
+ flash->palettes[i].delayCounter = 0;
+ if (flash->palettes[i].settings.colorDeltaDir < 0)
+ flash->palettes[i].colorDelta = -1;
else
- r0->var04[i].var03 = 0x1;
+ flash->palettes[i].colorDelta = 1;
}
}
}
}
+
if (flags == 0xFFFF)
{
- r0->var00 = 0;
- r0->var02 = 0;
+ // Stopped all
+ flash->enabled = 0;
+ flash->flags = 0;
}
else
{
- r0->var02 = r0->var02 & ~flags;
+ flash->flags &= ~flags;
}
}