diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-12-18 19:03:26 -0600 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-12-18 19:15:59 -0600 |
commit | b2ac3b6d6f06ed4a2d64af90e97796c66bcdeb5f (patch) | |
tree | 7e335171ddcda9e110e108916f8f30694ffb0def /src | |
parent | d2b5a0e83f83d126caf8a9df785ca3cda0149369 (diff) |
Decompile most of battle_anim_effects_3.c
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim_80A5C6C.c | 2 | ||||
-rwxr-xr-x | src/battle_anim_815A0D4.c | 1092 | ||||
-rwxr-xr-x | src/battle_anim_effects_3.c | 4889 | ||||
-rw-r--r-- | src/graphics.c | 6 |
4 files changed, 4893 insertions, 1096 deletions
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c index 28196a345..15a4d2b63 100644 --- a/src/battle_anim_80A5C6C.c +++ b/src/battle_anim_80A5C6C.c @@ -906,7 +906,7 @@ void sub_80A6B90(struct UnknownAnimStruct2 *unk, u32 arg1) } } -void sub_80A6BFC(struct UnknownAnimStruct2 *unk) +void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused) { unk->bgTiles = gUnknown_0202305C; unk->unk4 = (u16 *)gUnknown_02023060; diff --git a/src/battle_anim_815A0D4.c b/src/battle_anim_815A0D4.c deleted file mode 100755 index 46de0d09d..000000000 --- a/src/battle_anim_815A0D4.c +++ /dev/null @@ -1,1092 +0,0 @@ -#include "global.h" -#include "battle.h" -#include "battle_anim.h" -#include "bg.h" -#include "contest.h" -#include "data2.h" -#include "decompress.h" -#include "dma3.h" -#include "gpu_regs.h" -#include "alloc.h" -#include "palette.h" -#include "pokemon_icon.h" -#include "sprite.h" -#include "task.h" -#include "trig.h" -#include "util.h" -#include "constants/battle_anim.h" -#include "constants/species.h" - -void sub_815A0D4(struct Sprite *); -void sub_815A1B0(struct Sprite *); -void sub_815A254(struct Sprite *); -void sub_815A2F0(struct Sprite *); -void sub_815A6C4(struct Sprite *); -void sub_815A7B0(struct Sprite *); -void sub_815A7EC(struct Sprite *); -void sub_815A8AC(struct Sprite *); -void sub_815A934(struct Sprite *); -void sub_815AAA4(struct Sprite *); -void sub_815ABD0(struct Sprite *); -void sub_815ACD0(struct Sprite *); -void sub_815B27C(struct Sprite *); -void sub_815B394(struct Sprite *); -void sub_815B49C(struct Sprite *); -void sub_815B570(struct Sprite *); -void sub_815B70C(struct Sprite *); -void sub_815BE04(struct Sprite *); -void sub_815C400(struct Sprite *); -void sub_815C6B0(struct Sprite *); -void sub_815C95C(struct Sprite *); -void sub_815CB88(struct Sprite *); -void sub_815CC94(struct Sprite *); -void sub_815CDB4(struct Sprite *); -void sub_815D7B4(struct Sprite *); -void sub_815D870(struct Sprite *); -void sub_815DEBC(struct Sprite *); -void sub_815E01C(struct Sprite *); -void sub_815E404(struct Sprite *); -void sub_815E444(struct Sprite *); -void sub_815E6D8(struct Sprite *); -void sub_815E954(struct Sprite *); -void sub_815EA14(struct Sprite *); -void sub_815EE84(struct Sprite *); -void sub_815F18C(struct Sprite *); -void sub_815F48C(struct Sprite *); -void sub_815FE80(struct Sprite *); -void sub_81061C4(struct Sprite *); -void sub_8160338(struct Sprite *); -void sub_81603A8(struct Sprite *); - -const union AnimCmd gUnknown_085CE004[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(16, 4), - ANIMCMD_FRAME(32, 4), - ANIMCMD_FRAME(48, 4), - ANIMCMD_FRAME(64, 4), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE01C[] = -{ - gUnknown_085CE004, -}; - -const struct SpriteTemplate gUnknown_085CE020 = -{ - .tileTag = ANIM_TAG_SCRATCH, - .paletteTag = ANIM_TAG_SCRATCH, - .oam = &gUnknown_08524A34, - .anims = gUnknown_085CE01C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A77C8, -}; - -const struct SpriteTemplate gUnknown_085CE038 = -{ - .tileTag = ANIM_TAG_BLACK_SMOKE, - .paletteTag = ANIM_TAG_BLACK_SMOKE, - .oam = &gUnknown_08524934, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815A0D4, -}; - -const struct SpriteTemplate gUnknown_085CE050 = -{ - .tileTag = ANIM_TAG_BLACK_BALL, - .paletteTag = ANIM_TAG_BLACK_BALL, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A78AC, -}; - -const union AnimCmd gUnknown_085CE068[] = -{ - ANIMCMD_FRAME(0, 40), - ANIMCMD_FRAME(16, 8), - ANIMCMD_FRAME(32, 40), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE078[] = -{ - gUnknown_085CE068, -}; - -const struct SpriteTemplate gUnknown_085CE07C = -{ - .tileTag = ANIM_TAG_OPENING_EYE, - .paletteTag = ANIM_TAG_OPENING_EYE, - .oam = &gUnknown_08524914, - .anims = gUnknown_085CE078, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A77C8, -}; - -const struct SpriteTemplate gUnknown_085CE094 = -{ - .tileTag = ANIM_TAG_ROUND_WHITE_HALO, - .paletteTag = ANIM_TAG_ROUND_WHITE_HALO, - .oam = &gUnknown_08524A3C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815A1B0, -}; - -const struct SpriteTemplate gUnknown_085CE0AC = -{ - .tileTag = ANIM_TAG_TEAL_ALERT, - .paletteTag = ANIM_TAG_TEAL_ALERT, - .oam = &gUnknown_08524974, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815A254, -}; - -const union AffineAnimCmd gUnknown_085CE0C4[] = -{ - AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0), - AFFINEANIMCMD_FRAME(-0x20, 0x18, 0, 5), - AFFINEANIMCMD_FRAME(0x18, -0x20, 0, 5), - AFFINEANIMCMD_JUMP(1), -}; - -const union AffineAnimCmd gUnknown_085CE0E4[] = -{ - AFFINEANIMCMD_FRAME(0x30, 0x30, 0, 0), - AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 6), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_085CE0FC[] = -{ - gUnknown_085CE0C4, - gUnknown_085CE0E4, -}; - -const struct SpriteTemplate gUnknown_085CE104 = -{ - .tileTag = ANIM_TAG_EYE, - .paletteTag = ANIM_TAG_EYE, - .oam = &gUnknown_08524AFC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085CE0FC, - .callback = sub_815A2F0, -}; - -const struct SpriteTemplate gUnknown_085CE11C = -{ - .tileTag = ANIM_TAG_SPIKES, - .paletteTag = ANIM_TAG_SPIKES, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815A6C4, -}; - -const union AnimCmd gUnknown_085CE134[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_FRAME(16, 3), - ANIMCMD_FRAME(32, 3), - ANIMCMD_FRAME(48, 3), - ANIMCMD_FRAME(64, 3), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE14C[] = -{ - gUnknown_085CE134, -}; - -const struct SpriteTemplate gUnknown_085CE150 = -{ - .tileTag = ANIM_TAG_LEER, - .paletteTag = ANIM_TAG_LEER, - .oam = &gUnknown_08524914, - .anims = gUnknown_085CE14C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815A7B0, -}; - -const union AnimCmd gUnknown_085CE168[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE170[] = -{ - gUnknown_085CE168, -}; - -const union AffineAnimCmd gUnknown_085CE174[] = -{ - AFFINEANIMCMD_FRAME(-7, -7, -3, 16), - AFFINEANIMCMD_FRAME(7, 7, 3, 16), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_085CE18C[] = -{ - gUnknown_085CE174, -}; - -const struct SpriteTemplate gUnknown_085CE190 = -{ - .tileTag = ANIM_TAG_LETTER_Z, - .paletteTag = ANIM_TAG_LETTER_Z, - .oam = &gUnknown_08524974, - .anims = gUnknown_085CE170, - .images = NULL, - .affineAnims = gUnknown_085CE18C, - .callback = sub_815A7EC, -}; - -const union AnimCmd gUnknown_085CE1A8[] = -{ - ANIMCMD_FRAME(0, 8), - ANIMCMD_FRAME(16, 16), - ANIMCMD_FRAME(32, 4), - ANIMCMD_FRAME(48, 4), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE1BC[] = -{ - gUnknown_085CE1A8, -}; - -const union AffineAnimCmd gUnknown_085CE1C0[] = -{ - AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), - AFFINEANIMCMD_FRAME(-0x20, -0x20, 0, 8), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_085CE1D8[] = -{ - gUnknown_085CE1C0, -}; - -const struct SpriteTemplate gUnknown_085CE1DC = -{ - .tileTag = ANIM_TAG_FANG_ATTACK, - .paletteTag = ANIM_TAG_FANG_ATTACK, - .oam = &gUnknown_085249D4, - .anims = gUnknown_085CE1BC, - .images = NULL, - .affineAnims = gUnknown_085CE1D8, - .callback = sub_815A8AC, -}; - -const union AffineAnimCmd gUnknown_085CE1F4[] = -{ - AFFINEANIMCMD_FRAME(0x0, 0x180, 0, 0), - AFFINEANIMCMD_FRAME(0x10, 0x0, 0, 20), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085CE20C[] = -{ - AFFINEANIMCMD_FRAME(0x140, 0x180, 0, 0), - AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 19), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_085CE224[] = -{ - gUnknown_085CE1F4, - gUnknown_085CE20C, -}; - -const struct SpriteTemplate gUnknown_085CE22C = -{ - .tileTag = ANIM_TAG_SPOTLIGHT, - .paletteTag = ANIM_TAG_SPOTLIGHT, - .oam = &gUnknown_085249DC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085CE224, - .callback = sub_815A934, -}; - -const struct SpriteTemplate gUnknown_085CE244 = -{ - .tileTag = ANIM_TAG_TAG_HAND, - .paletteTag = ANIM_TAG_TAG_HAND, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815AAA4, -}; - -const struct SpriteTemplate gUnknown_085CE25C = -{ - .tileTag = ANIM_TAG_TAG_HAND, - .paletteTag = ANIM_TAG_TAG_HAND, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815ABD0, -}; - -const union AnimCmd gUnknown_085CE274[] = -{ - ANIMCMD_FRAME(0, 2), - ANIMCMD_FRAME(8, 2), - ANIMCMD_FRAME(16, 2), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd *const gUnknown_085CE284[] = -{ - gUnknown_085CE274, -}; - -const struct SpriteTemplate gUnknown_085CE288 = -{ - .tileTag = ANIM_TAG_RAPID_SPIN, - .paletteTag = ANIM_TAG_RAPID_SPIN, - .oam = &gUnknown_08524934, - .anims = gUnknown_085CE284, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815ACD0, -}; - -const union AffineAnimCmd gUnknown_085CE2A0[] = -{ - AFFINEANIMCMD_FRAME(-12, 8, 0, 4), - AFFINEANIMCMD_FRAME(20, -20, 0, 4), - AFFINEANIMCMD_FRAME(-8, 12, 0, 4), - AFFINEANIMCMD_END, -}; - -const union AnimCmd gUnknown_085CE2C0[] = -{ - ANIMCMD_FRAME(0, 8), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE2C8[] = -{ - gUnknown_085CE2C0, -}; - -const union AffineAnimCmd gUnknown_085CE2CC[] = -{ - AFFINEANIMCMD_FRAME(0, 0, 5, 40), - AFFINEANIMCMD_FRAME(0, 0, 10, 10), - AFFINEANIMCMD_FRAME(0, 0, 15, 10), - AFFINEANIMCMD_FRAME(0, 0, 20, 40), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_085CE2F4[] = -{ - gUnknown_085CE2CC, -}; - -const struct SpriteTemplate gUnknown_085CE2F8 = -{ - .tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE, - .paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE, - .oam = &gUnknown_085249DC, - .anims = gUnknown_085CE2C8, - .images = NULL, - .affineAnims = gUnknown_085CE2F4, - .callback = sub_815B27C, -}; - -const union AnimCmd gUnknown_085CE310[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_FRAME(16, 3), - ANIMCMD_FRAME(32, 3), - ANIMCMD_FRAME(48, 3), - ANIMCMD_FRAME(32, 3, .hFlip = TRUE), - ANIMCMD_FRAME(16, 3, .hFlip = TRUE), - ANIMCMD_FRAME(0, 3, .hFlip = TRUE), - ANIMCMD_LOOP(1), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE334[] = -{ - gUnknown_085CE310, -}; - -const struct SpriteTemplate gUnknown_085CE338 = -{ - .tileTag = ANIM_TAG_ECLIPSING_ORB, - .paletteTag = ANIM_TAG_ECLIPSING_ORB, - .oam = &gUnknown_08524914, - .anims = gUnknown_085CE334, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A77C8, -}; - -const union AffineAnimCmd gUnknown_085CE350[] = -{ - AFFINEANIMCMD_FRAME(-12, 20, 0, 8), - AFFINEANIMCMD_FRAME(12, -20, 0, 8), - AFFINEANIMCMD_LOOP(2), - AFFINEANIMCMD_END, -}; - -const struct SpriteTemplate gUnknown_085CE370 = -{ - .tileTag = ANIM_TAG_POKEBALL, - .paletteTag = ANIM_TAG_POKEBALL, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815B394, -}; - -const struct SpriteTemplate gUnknown_085CE388 = -{ - .tileTag = ANIM_TAG_GOLD_STARS, - .paletteTag = ANIM_TAG_GOLD_STARS, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815B49C, -}; - -const struct SpriteTemplate gUnknown_085CE3A0 = -{ - .tileTag = ANIM_TAG_GOLD_STARS, - .paletteTag = ANIM_TAG_GOLD_STARS, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815B570, -}; - -const union AffineAnimCmd gUnknown_085CE3B8[] = -{ - AFFINEANIMCMD_FRAME(8, -8, 0, 12), - AFFINEANIMCMD_FRAME(-16, 16, 0, 12), - AFFINEANIMCMD_FRAME(8, -8, 0, 12), - AFFINEANIMCMD_LOOP(1), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085CE3E0[] = -{ - AFFINEANIMCMD_FRAME(0, 6, 0, 20), - AFFINEANIMCMD_FRAME(0, 0, 0, 20), - AFFINEANIMCMD_FRAME(0, -18, 0, 6), - AFFINEANIMCMD_FRAME(-18, -18, 0, 3), - AFFINEANIMCMD_FRAME(0, 0, 0, 15), - AFFINEANIMCMD_FRAME(4, 4, 0, 13), - AFFINEANIMCMD_END, -}; - -const struct SpriteTemplate gUnknown_085CE418 = -{ - .tileTag = ANIM_TAG_BLUE_ORB, - .paletteTag = ANIM_TAG_BLUE_ORB, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815B70C, -}; - -const union AffineAnimCmd gUnknown_085CE430[] = -{ - AFFINEANIMCMD_FRAME(0, 6, 0, 20), - AFFINEANIMCMD_FRAME(0, 0, 0, 20), - AFFINEANIMCMD_FRAME(7, -30, 0, 6), - AFFINEANIMCMD_FRAME(0, 0, 0, 20), - AFFINEANIMCMD_FRAME(-2, 3, 0, 20), - AFFINEANIMCMD_END, -}; - -const s8 gUnknown_085CE460[] = -{ - 0xE8, - 0x18, - 0xFC, - 0x00, -}; - -const union AnimCmd gUnknown_085CE464[] = -{ - ANIMCMD_FRAME(0, 6), - ANIMCMD_FRAME(4, 6), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd gUnknown_085CE470[] = -{ - ANIMCMD_FRAME(8, 6), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085CE478[] = -{ - ANIMCMD_FRAME(12, 6), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE480[] = -{ - gUnknown_085CE464, - gUnknown_085CE470, - gUnknown_085CE478, -}; - -const struct SpriteTemplate gUnknown_085CE48C = -{ - .tileTag = ANIM_TAG_GREEN_STAR, - .paletteTag = ANIM_TAG_GREEN_STAR, - .oam = &gUnknown_0852490C, - .anims = gUnknown_085CE480, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815BE04, -}; - -const s8 gUnknown_085CE4A4[] = -{ - 0x78, - 0x50, - 0x28, - 0x00, -}; - -const u8 gUnknown_085CE4A8[] = -{ - 0, - 0, - 0, - 0, - 50, -}; - -const union AffineAnimCmd gUnknown_085CE4B0[] = -{ - AFFINEANIMCMD_FRAME(0, -15, 0, 7), - AFFINEANIMCMD_FRAME(0, 15, 0, 7), - AFFINEANIMCMD_LOOP(2), - AFFINEANIMCMD_END, -}; - -const struct SpriteTemplate gUnknown_085CE4D0 = -{ - .tileTag = ANIM_TAG_ANGER, - .paletteTag = ANIM_TAG_ANGER, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815C400, -}; - -const union AnimCmd gUnknown_085CE4E8[] = -{ - ANIMCMD_FRAME(0, 8), - ANIMCMD_FRAME(1, 8), - ANIMCMD_FRAME(2, 8), - ANIMCMD_FRAME(3, 8), - ANIMCMD_FRAME(3, 8, .vFlip = TRUE), - ANIMCMD_FRAME(2, 8, .vFlip = TRUE), - ANIMCMD_FRAME(0, 8, .vFlip = TRUE), - ANIMCMD_FRAME(1, 8, .vFlip = TRUE), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd gUnknown_085CE50C[] = -{ - ANIMCMD_FRAME(0, 8, .hFlip = TRUE), - ANIMCMD_FRAME(1, 8, .hFlip = TRUE), - ANIMCMD_FRAME(2, 8, .hFlip = TRUE), - ANIMCMD_FRAME(3, 8, .hFlip = TRUE), - ANIMCMD_FRAME(3, 8, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_FRAME(2, 8, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_FRAME(0, 8, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_FRAME(1, 8, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd gUnknown_085CE530[] = -{ - ANIMCMD_FRAME(0, 8), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE538[] = -{ - gUnknown_085CE4E8, - gUnknown_085CE50C, - gUnknown_085CE530, -}; - -const struct SpriteTemplate gUnknown_085CE544 = -{ - .tileTag = ANIM_TAG_PINK_PETAL, - .paletteTag = ANIM_TAG_PINK_PETAL, - .oam = &gUnknown_08524904, - .anims = gUnknown_085CE538, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815C6B0, -}; - -const u16 gUnknown_085CE55C[] = INCBIN_U16("graphics/unknown/unknown_85CE55C.gbapal"); - -const union AnimCmd gUnknown_085CE57C[] = -{ - ANIMCMD_FRAME(0, 5), - ANIMCMD_FRAME(4, 9), - ANIMCMD_FRAME(8, 5), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE58C[] = -{ - gUnknown_085CE57C, -}; - -const struct SpriteTemplate gUnknown_085CE590 = -{ - .tileTag = ANIM_TAG_PAIN_SPLIT, - .paletteTag = ANIM_TAG_PAIN_SPLIT, - .oam = &gUnknown_0852490C, - .anims = gUnknown_085CE58C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815C95C, -}; - -const struct SpriteTemplate gUnknown_085CE5A8 = -{ - .tileTag = ANIM_TAG_CONFETTI, - .paletteTag = ANIM_TAG_CONFETTI, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815CB88, -}; - -const struct SpriteTemplate gUnknown_085CE5C0 = -{ - .tileTag = ANIM_TAG_SPOTLIGHT, - .paletteTag = ANIM_TAG_SPOTLIGHT, - .oam = &gUnknown_085249DC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085CE224, - .callback = sub_815CC94, -}; - -const struct SpriteTemplate gBattleAnimSpriteTemplate_85CE5D8 = -{ - .tileTag = ANIM_TAG_BLUE_ORB, - .paletteTag = ANIM_TAG_BLUE_ORB, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815CDB4, -}; - -const union AffineAnimCmd gUnknown_085CE5F0[] = -{ - AFFINEANIMCMD_FRAME(16, 0, 0, 4), - AFFINEANIMCMD_FRAME(0, -3, 0, 16), - AFFINEANIMCMD_FRAME(4, 0, 0, 4), - AFFINEANIMCMD_FRAME(0, 0, 0, 24), - AFFINEANIMCMD_FRAME(-5, 3, 0, 16), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085CE620[] = -{ - AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), - AFFINEANIMCMD_FRAME(-8, -8, 0, 8), - AFFINEANIMCMD_FRAME(8, 8, 0, 8), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd gUnknown_085CE640[] = -{ - AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), - AFFINEANIMCMD_FRAME(8, 8, 0, 8), - AFFINEANIMCMD_FRAME(-8, -8, 0, 8), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd gUnknown_085CE660[] = -{ - AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), - AFFINEANIMCMD_FRAME(8, 8, 0, 8), - AFFINEANIMCMD_FRAME(-8, -8, 0, 8), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_085CE680[] = -{ - gUnknown_085CE620, - gUnknown_085CE640, - gUnknown_085CE660, -}; - -const struct SpriteTemplate gUnknown_085CE68C = -{ - .tileTag = ANIM_TAG_PINK_CLOUD, - .paletteTag = ANIM_TAG_PINK_CLOUD, - .oam = &gUnknown_08524974, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085CE680, - .callback = sub_815D7B4, -}; - -const union AffineAnimCmd gUnknown_085CE6A4[] = -{ - AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), - AFFINEANIMCMD_FRAME(-4, -6, 0, 16), - AFFINEANIMCMD_FRAME(4, 6, 0, 16), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd gUnknown_085CE6C4[] = -{ - AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), - AFFINEANIMCMD_FRAME(4, 6, 0, 16), - AFFINEANIMCMD_FRAME(-4, -6, 0, 16), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd gUnknown_085CE6E4[] = -{ - AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), - AFFINEANIMCMD_FRAME(4, 6, 0, 16), - AFFINEANIMCMD_FRAME(-4, -6, 0, 16), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd gUnknown_085CE704[] = -{ - AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), - AFFINEANIMCMD_FRAME(8, 10, 0, 30), - AFFINEANIMCMD_FRAME(-8, -10, 0, 16), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_085CE724[] = -{ - gUnknown_085CE6A4, - gUnknown_085CE6C4, - gUnknown_085CE6E4, - gUnknown_085CE704, -}; - -const struct SpriteTemplate gUnknown_085CE734 = -{ - .tileTag = ANIM_TAG_PINK_CLOUD, - .paletteTag = ANIM_TAG_PINK_CLOUD, - .oam = &gUnknown_085249D4, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085CE724, - .callback = sub_815D870, -}; - -const union AffineAnimCmd gUnknown_085CE74C[] = -{ - AFFINEANIMCMD_FRAME(-16, 16, 0, 6), - AFFINEANIMCMD_FRAME(16, -16, 0, 12), - AFFINEANIMCMD_FRAME(-16, 16, 0, 6), - AFFINEANIMCMD_END, -}; - -const struct SpriteTemplate gUnknown_085CE76C = -{ - .tileTag = ANIM_TAG_SWEAT_DROP, - .paletteTag = ANIM_TAG_SWEAT_DROP, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815DEBC, -}; - -const u16 gUnknown_085CE784[] = INCBIN_U16("graphics/battle_anims/sprites/effect.gbapal"); - -const union AnimCmd gUnknown_085CE7B4[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_FRAME(16, 3), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd gUnknown_085CE7C0[] = -{ - ANIMCMD_FRAME(32, 3), - ANIMCMD_FRAME(48, 3), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd *const gUnknown_085CE7CC[] = -{ - gUnknown_085CE7B4, - gUnknown_085CE7C0, -}; - -const struct SpriteTemplate gUnknown_085CE7D4 = -{ - .tileTag = ANIM_TAG_NOISE_LINE, - .paletteTag = ANIM_TAG_NOISE_LINE, - .oam = &gUnknown_08524914, - .anims = gUnknown_085CE7CC, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815E01C, -}; - -const struct SpriteTemplate gUnknown_085CE7EC = -{ - .tileTag = ANIM_TAG_SMALL_RED_EYE, - .paletteTag = ANIM_TAG_SMALL_RED_EYE, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815E404, -}; - -const struct SpriteTemplate gUnknown_085CE804 = -{ - .tileTag = ANIM_TAG_PAW_PRINT, - .paletteTag = ANIM_TAG_PAW_PRINT, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815E444, -}; - -const union AffineAnimCmd gUnknown_085CE81C[] = -{ - AFFINEANIMCMD_FRAME(0, 0, -4, 24), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085CE82C[] = -{ - AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), - AFFINEANIMCMD_FRAME(0, 0, 4, 24), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_085CE844[] = -{ - gUnknown_085CE81C, - gUnknown_085CE82C, -}; - -const struct SpriteTemplate gUnknown_085CE84C = -{ - .tileTag = ANIM_TAG_RED_BALL, - .paletteTag = ANIM_TAG_RED_BALL, - .oam = &gUnknown_08524974, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085CE844, - .callback = SpriteCallbackDummy, -}; - -const struct SpriteTemplate gUnknown_085CE864 = -{ - .tileTag = ANIM_TAG_TAG_HAND, - .paletteTag = ANIM_TAG_TAG_HAND, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815E6D8, -}; - -const union AffineAnimCmd gUnknown_085CE87C[] = -{ - AFFINEANIMCMD_FRAME(0, -16, 0, 6), - AFFINEANIMCMD_FRAME(0, 16, 0, 6), - AFFINEANIMCMD_END, -}; - -const struct SpriteTemplate gUnknown_085CE894 = -{ - .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT, - .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815E954, -}; - -const struct SpriteTemplate gUnknown_085CE8AC = -{ - .tileTag = ANIM_TAG_TAG_HAND, - .paletteTag = ANIM_TAG_TAG_HAND, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815EA14, -}; - -const struct SpriteTemplate gUnknown_085CE8C4 = -{ - .tileTag = ANIM_TAG_MAGNIFYING_GLASS, - .paletteTag = ANIM_TAG_MAGNIFYING_GLASS, - .oam = &gUnknown_08524A34, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815EE84, -}; - -const struct SpriteTemplate gUnknown_085CE8DC = -{ - .tileTag = ANIM_TAG_GOLD_STARS, - .paletteTag = ANIM_TAG_GOLD_STARS, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815F18C, -}; - -const struct SpriteTemplate gUnknown_085CE8F4 = -{ - .tileTag = ANIM_TAG_GOLD_STARS, - .paletteTag = ANIM_TAG_GOLD_STARS, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81061C4, -}; - -const struct SpriteTemplate gUnknown_085CE90C = -{ - .tileTag = ANIM_TAG_X_SIGN, - .paletteTag = ANIM_TAG_X_SIGN, - .oam = &gUnknown_0852491C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815F48C, -}; - -const struct SpriteTemplate gUnknown_085CE924 = -{ - .tileTag = ANIM_TAG_ITEM_BAG, - .paletteTag = ANIM_TAG_ITEM_BAG, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815FE80, -}; - -const union AnimCmd gUnknown_085CE93C[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(64, 4), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085CE948[] = -{ - gUnknown_085CE93C, -}; - -const union AffineAnimCmd gUnknown_085CE94C[] = -{ - AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), - AFFINEANIMCMD_FRAME(0, 0, -4, 8), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085CE964[] = -{ - AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), - AFFINEANIMCMD_FRAME(0, 0, 4, 8), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_085CE97C[] = -{ - gUnknown_085CE94C, - gUnknown_085CE964, -}; - -const struct SpriteTemplate gUnknown_085CE984 = -{ - .tileTag = ANIM_TAG_SLAM_HIT_2, - .paletteTag = ANIM_TAG_SLAM_HIT_2, - .oam = &gUnknown_0852497C, - .anims = gUnknown_085CE948, - .images = NULL, - .affineAnims = gUnknown_085CE97C, - .callback = sub_8160338, -}; - -const union AffineAnimCmd gUnknown_085CE99C[] = -{ - AFFINEANIMCMD_FRAME(0, 0, -4, 64), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_085CE9AC[] = -{ - gUnknown_085CE99C, -}; - -const struct SpriteTemplate gUnknown_085CE9B0 = -{ - .tileTag = ANIM_TAG_RECYCLE, - .paletteTag = ANIM_TAG_RECYCLE, - .oam = &gUnknown_08524A9C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085CE9AC, - .callback = sub_81603A8, -}; - -const union AffineAnimCmd gUnknown_085CE9C8[] = -{ - AFFINEANIMCMD_FRAME(0, 16, 0, 4), - AFFINEANIMCMD_FRAME(-2, 0, 0, 8), - AFFINEANIMCMD_FRAME(0, 4, 0, 4), - AFFINEANIMCMD_FRAME(0, 0, 0, 24), - AFFINEANIMCMD_FRAME(1, -5, 0, 16), - AFFINEANIMCMD_END, -}; diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c new file mode 100755 index 000000000..5f65cb31f --- /dev/null +++ b/src/battle_anim_effects_3.c @@ -0,0 +1,4889 @@ +#include "global.h" +#include "alloc.h" +#include "battle.h" +#include "battle_anim.h" +#include "bg.h" +#include "contest.h" +#include "data2.h" +#include "decompress.h" +#include "dma3.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "palette.h" +#include "pokemon_icon.h" +#include "random.h" +#include "scanline_effect.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "constants/battle_anim.h" +#include "constants/rgb.h" +#include "constants/songs.h" +#include "constants/species.h" + +extern u8 sub_807521C(s16 x, s16 y, u8 a3); +extern void sub_810E2C8(struct Sprite *); + +extern const struct SpriteTemplate gUnknown_08593114; +extern const union AffineAnimCmd *const gUnknown_082FF6C0[]; +extern const union AffineAnimCmd *const gUnknown_082FF694[]; + +void sub_815A0D4(struct Sprite *); +void sub_815A1B0(struct Sprite *); +void sub_815A254(struct Sprite *); +void sub_815A2F0(struct Sprite *); +void sub_815A6C4(struct Sprite *); +void sub_815A7B0(struct Sprite *); +void sub_815A7EC(struct Sprite *); +void sub_815A8AC(struct Sprite *); +void sub_815A934(struct Sprite *); +void sub_815AAA4(struct Sprite *); +void sub_815ABD0(struct Sprite *); +void sub_815ACD0(struct Sprite *); +void sub_815B27C(struct Sprite *); +void sub_815B394(struct Sprite *); +void sub_815B49C(struct Sprite *); +void sub_815B570(struct Sprite *); +void sub_815B70C(struct Sprite *); +void sub_815BE04(struct Sprite *); +void sub_815C400(struct Sprite *); +void sub_815C6B0(struct Sprite *); +void sub_815C95C(struct Sprite *); +void sub_815CB88(struct Sprite *); +void sub_815CC94(struct Sprite *); +void sub_815CDB4(struct Sprite *); +void sub_815D7B4(struct Sprite *); +void sub_815D870(struct Sprite *); +void sub_815DEBC(struct Sprite *); +void sub_815E01C(struct Sprite *); +void sub_815E404(struct Sprite *); +void sub_815E444(struct Sprite *); +void sub_815E6D8(struct Sprite *); +void sub_815E954(struct Sprite *); +void sub_815EA14(struct Sprite *); +void sub_815EE84(struct Sprite *); +void sub_815F18C(struct Sprite *); +void sub_815F48C(struct Sprite *); +void sub_815FE80(struct Sprite *); +void sub_81061C4(struct Sprite *); +void sub_8160338(struct Sprite *); +void sub_81603A8(struct Sprite *); +static void sub_815A114(struct Sprite *); +static void sub_815A1F4(struct Sprite *); +static void sub_815A234(struct Sprite *); +static void sub_815A31C(struct Sprite *); +static void sub_815A3AC(struct Sprite *); +static void sub_815A3F0(struct Sprite *); +static void sub_815A49C(struct Sprite *); +static void sub_815A52C(u8); +static void sub_815A5F0(u8); +static void sub_815A73C(struct Sprite *); +static void sub_815A76C(struct Sprite *); +static void sub_815A9A0(struct Sprite *); +static void sub_815AA6C(struct Sprite *); +static void sub_815AB5C(struct Sprite *); +static void sub_815AD4C(struct Sprite *); +static void sub_815AED8(u8); +static void sub_815B054(u8); +static void sub_815B23C(struct Sprite *); +static void sub_815B4D4(struct Sprite *); +static void sub_815B5D0(struct Sprite *); +static void sub_815BF44(struct Sprite *); +static void sub_815BFF4(struct Sprite *); +static void sub_815C050(struct Sprite *); +static void sub_815C548(u8); +static void sub_815C700(struct Sprite *); +static void sub_815C7C4(u8); +static void sub_815CC34(struct Sprite *); +static void sub_815CD0C(struct Sprite *); +static void sub_815CDFC(struct Sprite *); +static void sub_815D1BC(u8); +static void sub_815D398(u8); +static void sub_815D694(u8); +static void sub_815D804(struct Sprite *); +static void sub_815DD48(u8); +static void sub_815DDE0(u8, bool8); +static void sub_815DF64(u8); +static void sub_815E0DC(struct Sprite *); +static void sub_815E20C(u8); +static void sub_815E34C(s16, s16, s16, s16, u8, u8, s16 *, s16 *); +static void sub_815E5CC(u8); +static void sub_815E784(struct Sprite *); +static void sub_815E898(u8); +static void sub_815E9BC(struct Sprite *); +static void sub_815EA60(struct Sprite *); +static void sub_815ECE4(u8); +static void sub_815EF08(struct Sprite *); +static void sub_815F330(u8); +static void sub_815F4F0(struct Sprite *); +static void sub_815F79C(u8); +static void sub_815F7C4(struct Sprite *); + +const union AnimCmd gUnknown_085CE004[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE01C[] = +{ + gUnknown_085CE004, +}; + +const struct SpriteTemplate gUnknown_085CE020 = +{ + .tileTag = ANIM_TAG_SCRATCH, + .paletteTag = ANIM_TAG_SCRATCH, + .oam = &gUnknown_08524A34, + .anims = gUnknown_085CE01C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const struct SpriteTemplate gUnknown_085CE038 = +{ + .tileTag = ANIM_TAG_BLACK_SMOKE, + .paletteTag = ANIM_TAG_BLACK_SMOKE, + .oam = &gUnknown_08524934, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815A0D4, +}; + +const struct SpriteTemplate gUnknown_085CE050 = +{ + .tileTag = ANIM_TAG_BLACK_BALL, + .paletteTag = ANIM_TAG_BLACK_BALL, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A78AC, +}; + +const union AnimCmd gUnknown_085CE068[] = +{ + ANIMCMD_FRAME(0, 40), + ANIMCMD_FRAME(16, 8), + ANIMCMD_FRAME(32, 40), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE078[] = +{ + gUnknown_085CE068, +}; + +const struct SpriteTemplate gUnknown_085CE07C = +{ + .tileTag = ANIM_TAG_OPENING_EYE, + .paletteTag = ANIM_TAG_OPENING_EYE, + .oam = &gUnknown_08524914, + .anims = gUnknown_085CE078, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const struct SpriteTemplate gUnknown_085CE094 = +{ + .tileTag = ANIM_TAG_ROUND_WHITE_HALO, + .paletteTag = ANIM_TAG_ROUND_WHITE_HALO, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815A1B0, +}; + +const struct SpriteTemplate gUnknown_085CE0AC = +{ + .tileTag = ANIM_TAG_TEAL_ALERT, + .paletteTag = ANIM_TAG_TEAL_ALERT, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815A254, +}; + +const union AffineAnimCmd gUnknown_085CE0C4[] = +{ + AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0), + AFFINEANIMCMD_FRAME(-0x20, 0x18, 0, 5), + AFFINEANIMCMD_FRAME(0x18, -0x20, 0, 5), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gUnknown_085CE0E4[] = +{ + AFFINEANIMCMD_FRAME(0x30, 0x30, 0, 0), + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 6), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085CE0FC[] = +{ + gUnknown_085CE0C4, + gUnknown_085CE0E4, +}; + +const struct SpriteTemplate gUnknown_085CE104 = +{ + .tileTag = ANIM_TAG_EYE, + .paletteTag = ANIM_TAG_EYE, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085CE0FC, + .callback = sub_815A2F0, +}; + +const struct SpriteTemplate gUnknown_085CE11C = +{ + .tileTag = ANIM_TAG_SPIKES, + .paletteTag = ANIM_TAG_SPIKES, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815A6C4, +}; + +const union AnimCmd gUnknown_085CE134[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE14C[] = +{ + gUnknown_085CE134, +}; + +const struct SpriteTemplate gUnknown_085CE150 = +{ + .tileTag = ANIM_TAG_LEER, + .paletteTag = ANIM_TAG_LEER, + .oam = &gUnknown_08524914, + .anims = gUnknown_085CE14C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815A7B0, +}; + +const union AnimCmd gUnknown_085CE168[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE170[] = +{ + gUnknown_085CE168, +}; + +const union AffineAnimCmd gUnknown_085CE174[] = +{ + AFFINEANIMCMD_FRAME(-7, -7, -3, 16), + AFFINEANIMCMD_FRAME(7, 7, 3, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085CE18C[] = +{ + gUnknown_085CE174, +}; + +const struct SpriteTemplate gUnknown_085CE190 = +{ + .tileTag = ANIM_TAG_LETTER_Z, + .paletteTag = ANIM_TAG_LETTER_Z, + .oam = &gUnknown_08524974, + .anims = gUnknown_085CE170, + .images = NULL, + .affineAnims = gUnknown_085CE18C, + .callback = sub_815A7EC, +}; + +const union AnimCmd gUnknown_085CE1A8[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(16, 16), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE1BC[] = +{ + gUnknown_085CE1A8, +}; + +const union AffineAnimCmd gUnknown_085CE1C0[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_FRAME(-0x20, -0x20, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085CE1D8[] = +{ + gUnknown_085CE1C0, +}; + +const struct SpriteTemplate gUnknown_085CE1DC = +{ + .tileTag = ANIM_TAG_FANG_ATTACK, + .paletteTag = ANIM_TAG_FANG_ATTACK, + .oam = &gUnknown_085249D4, + .anims = gUnknown_085CE1BC, + .images = NULL, + .affineAnims = gUnknown_085CE1D8, + .callback = sub_815A8AC, +}; + +const union AffineAnimCmd gUnknown_085CE1F4[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x180, 0, 0), + AFFINEANIMCMD_FRAME(0x10, 0x0, 0, 20), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085CE20C[] = +{ + AFFINEANIMCMD_FRAME(0x140, 0x180, 0, 0), + AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 19), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085CE224[] = +{ + gUnknown_085CE1F4, + gUnknown_085CE20C, +}; + +const struct SpriteTemplate gUnknown_085CE22C = +{ + .tileTag = ANIM_TAG_SPOTLIGHT, + .paletteTag = ANIM_TAG_SPOTLIGHT, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085CE224, + .callback = sub_815A934, +}; + +const struct SpriteTemplate gUnknown_085CE244 = +{ + .tileTag = ANIM_TAG_TAG_HAND, + .paletteTag = ANIM_TAG_TAG_HAND, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815AAA4, +}; + +const struct SpriteTemplate gUnknown_085CE25C = +{ + .tileTag = ANIM_TAG_TAG_HAND, + .paletteTag = ANIM_TAG_TAG_HAND, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815ABD0, +}; + +const union AnimCmd gUnknown_085CE274[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(8, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085CE284[] = +{ + gUnknown_085CE274, +}; + +const struct SpriteTemplate gUnknown_085CE288 = +{ + .tileTag = ANIM_TAG_RAPID_SPIN, + .paletteTag = ANIM_TAG_RAPID_SPIN, + .oam = &gUnknown_08524934, + .anims = gUnknown_085CE284, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815ACD0, +}; + +const union AffineAnimCmd gUnknown_085CE2A0[] = +{ + AFFINEANIMCMD_FRAME(-12, 8, 0, 4), + AFFINEANIMCMD_FRAME(20, -20, 0, 4), + AFFINEANIMCMD_FRAME(-8, 12, 0, 4), + AFFINEANIMCMD_END, +}; + +const union AnimCmd gUnknown_085CE2C0[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE2C8[] = +{ + gUnknown_085CE2C0, +}; + +const union AffineAnimCmd gUnknown_085CE2CC[] = +{ + AFFINEANIMCMD_FRAME(0, 0, 5, 40), + AFFINEANIMCMD_FRAME(0, 0, 10, 10), + AFFINEANIMCMD_FRAME(0, 0, 15, 10), + AFFINEANIMCMD_FRAME(0, 0, 20, 40), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085CE2F4[] = +{ + gUnknown_085CE2CC, +}; + +const struct SpriteTemplate gUnknown_085CE2F8 = +{ + .tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE, + .paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE, + .oam = &gUnknown_085249DC, + .anims = gUnknown_085CE2C8, + .images = NULL, + .affineAnims = gUnknown_085CE2F4, + .callback = sub_815B27C, +}; + +const union AnimCmd gUnknown_085CE310[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(32, 3, .hFlip = TRUE), + ANIMCMD_FRAME(16, 3, .hFlip = TRUE), + ANIMCMD_FRAME(0, 3, .hFlip = TRUE), + ANIMCMD_LOOP(1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE334[] = +{ + gUnknown_085CE310, +}; + +const struct SpriteTemplate gUnknown_085CE338 = +{ + .tileTag = ANIM_TAG_ECLIPSING_ORB, + .paletteTag = ANIM_TAG_ECLIPSING_ORB, + .oam = &gUnknown_08524914, + .anims = gUnknown_085CE334, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const union AffineAnimCmd gUnknown_085CE350[] = +{ + AFFINEANIMCMD_FRAME(-12, 20, 0, 8), + AFFINEANIMCMD_FRAME(12, -20, 0, 8), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_085CE370 = +{ + .tileTag = ANIM_TAG_POKEBALL, + .paletteTag = ANIM_TAG_POKEBALL, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815B394, +}; + +const struct SpriteTemplate gUnknown_085CE388 = +{ + .tileTag = ANIM_TAG_GOLD_STARS, + .paletteTag = ANIM_TAG_GOLD_STARS, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815B49C, +}; + +const struct SpriteTemplate gUnknown_085CE3A0 = +{ + .tileTag = ANIM_TAG_GOLD_STARS, + .paletteTag = ANIM_TAG_GOLD_STARS, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815B570, +}; + +const union AffineAnimCmd gUnknown_085CE3B8[] = +{ + AFFINEANIMCMD_FRAME(8, -8, 0, 12), + AFFINEANIMCMD_FRAME(-16, 16, 0, 12), + AFFINEANIMCMD_FRAME(8, -8, 0, 12), + AFFINEANIMCMD_LOOP(1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085CE3E0[] = +{ + AFFINEANIMCMD_FRAME(0, 6, 0, 20), + AFFINEANIMCMD_FRAME(0, 0, 0, 20), + AFFINEANIMCMD_FRAME(0, -18, 0, 6), + AFFINEANIMCMD_FRAME(-18, -18, 0, 3), + AFFINEANIMCMD_FRAME(0, 0, 0, 15), + AFFINEANIMCMD_FRAME(4, 4, 0, 13), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_085CE418 = +{ + .tileTag = ANIM_TAG_BLUE_ORB, + .paletteTag = ANIM_TAG_BLUE_ORB, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815B70C, +}; + +const union AffineAnimCmd gUnknown_085CE430[] = +{ + AFFINEANIMCMD_FRAME(0, 6, 0, 20), + AFFINEANIMCMD_FRAME(0, 0, 0, 20), + AFFINEANIMCMD_FRAME(7, -30, 0, 6), + AFFINEANIMCMD_FRAME(0, 0, 0, 20), + AFFINEANIMCMD_FRAME(-2, 3, 0, 20), + AFFINEANIMCMD_END, +}; + +const s8 gUnknown_085CE460[] = +{ + 0xE8, + 0x18, + 0xFC, + 0x00, +}; + +const union AnimCmd gUnknown_085CE464[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(4, 6), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_085CE470[] = +{ + ANIMCMD_FRAME(8, 6), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085CE478[] = +{ + ANIMCMD_FRAME(12, 6), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE480[] = +{ + gUnknown_085CE464, + gUnknown_085CE470, + gUnknown_085CE478, +}; + +const struct SpriteTemplate gUnknown_085CE48C = +{ + .tileTag = ANIM_TAG_GREEN_STAR, + .paletteTag = ANIM_TAG_GREEN_STAR, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085CE480, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815BE04, +}; + +const s8 gUnknown_085CE4A4[] = +{ + 0x78, + 0x50, + 0x28, + 0x00, +}; + +const u8 gUnknown_085CE4A8[] = +{ + 0, + 0, + 0, + 0, + 50, +}; + +const union AffineAnimCmd gUnknown_085CE4B0[] = +{ + AFFINEANIMCMD_FRAME(0, -15, 0, 7), + AFFINEANIMCMD_FRAME(0, 15, 0, 7), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_085CE4D0 = +{ + .tileTag = ANIM_TAG_ANGER, + .paletteTag = ANIM_TAG_ANGER, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815C400, +}; + +const union AnimCmd gUnknown_085CE4E8[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(3, 8), + ANIMCMD_FRAME(3, 8, .vFlip = TRUE), + ANIMCMD_FRAME(2, 8, .vFlip = TRUE), + ANIMCMD_FRAME(0, 8, .vFlip = TRUE), + ANIMCMD_FRAME(1, 8, .vFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_085CE50C[] = +{ + ANIMCMD_FRAME(0, 8, .hFlip = TRUE), + ANIMCMD_FRAME(1, 8, .hFlip = TRUE), + ANIMCMD_FRAME(2, 8, .hFlip = TRUE), + ANIMCMD_FRAME(3, 8, .hFlip = TRUE), + ANIMCMD_FRAME(3, 8, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(2, 8, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(0, 8, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(1, 8, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_085CE530[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE538[] = +{ + gUnknown_085CE4E8, + gUnknown_085CE50C, + gUnknown_085CE530, +}; + +const struct SpriteTemplate gUnknown_085CE544 = +{ + .tileTag = ANIM_TAG_PINK_PETAL, + .paletteTag = ANIM_TAG_PINK_PETAL, + .oam = &gUnknown_08524904, + .anims = gUnknown_085CE538, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815C6B0, +}; + +const u16 gUnknown_085CE55C[] = INCBIN_U16("graphics/unknown/unknown_85CE55C.gbapal"); + +const union AnimCmd gUnknown_085CE57C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(4, 9), + ANIMCMD_FRAME(8, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE58C[] = +{ + gUnknown_085CE57C, +}; + +const struct SpriteTemplate gUnknown_085CE590 = +{ + .tileTag = ANIM_TAG_PAIN_SPLIT, + .paletteTag = ANIM_TAG_PAIN_SPLIT, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085CE58C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815C95C, +}; + +const struct SpriteTemplate gUnknown_085CE5A8 = +{ + .tileTag = ANIM_TAG_CONFETTI, + .paletteTag = ANIM_TAG_CONFETTI, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815CB88, +}; + +const struct SpriteTemplate gUnknown_085CE5C0 = +{ + .tileTag = ANIM_TAG_SPOTLIGHT, + .paletteTag = ANIM_TAG_SPOTLIGHT, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085CE224, + .callback = sub_815CC94, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_85CE5D8 = +{ + .tileTag = ANIM_TAG_BLUE_ORB, + .paletteTag = ANIM_TAG_BLUE_ORB, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815CDB4, +}; + +const union AffineAnimCmd gUnknown_085CE5F0[] = +{ + AFFINEANIMCMD_FRAME(16, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, -3, 0, 16), + AFFINEANIMCMD_FRAME(4, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 24), + AFFINEANIMCMD_FRAME(-5, 3, 0, 16), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085CE620[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(-8, -8, 0, 8), + AFFINEANIMCMD_FRAME(8, 8, 0, 8), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_085CE640[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), + AFFINEANIMCMD_FRAME(8, 8, 0, 8), + AFFINEANIMCMD_FRAME(-8, -8, 0, 8), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_085CE660[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(8, 8, 0, 8), + AFFINEANIMCMD_FRAME(-8, -8, 0, 8), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085CE680[] = +{ + gUnknown_085CE620, + gUnknown_085CE640, + gUnknown_085CE660, +}; + +const struct SpriteTemplate gUnknown_085CE68C = +{ + .tileTag = ANIM_TAG_PINK_CLOUD, + .paletteTag = ANIM_TAG_PINK_CLOUD, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085CE680, + .callback = sub_815D7B4, +}; + +const union AffineAnimCmd gUnknown_085CE6A4[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(-4, -6, 0, 16), + AFFINEANIMCMD_FRAME(4, 6, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_085CE6C4[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), + AFFINEANIMCMD_FRAME(4, 6, 0, 16), + AFFINEANIMCMD_FRAME(-4, -6, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_085CE6E4[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(4, 6, 0, 16), + AFFINEANIMCMD_FRAME(-4, -6, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_085CE704[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(8, 10, 0, 30), + AFFINEANIMCMD_FRAME(-8, -10, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085CE724[] = +{ + gUnknown_085CE6A4, + gUnknown_085CE6C4, + gUnknown_085CE6E4, + gUnknown_085CE704, +}; + +const struct SpriteTemplate gUnknown_085CE734 = +{ + .tileTag = ANIM_TAG_PINK_CLOUD, + .paletteTag = ANIM_TAG_PINK_CLOUD, + .oam = &gUnknown_085249D4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085CE724, + .callback = sub_815D870, +}; + +const union AffineAnimCmd gUnknown_085CE74C[] = +{ + AFFINEANIMCMD_FRAME(-16, 16, 0, 6), + AFFINEANIMCMD_FRAME(16, -16, 0, 12), + AFFINEANIMCMD_FRAME(-16, 16, 0, 6), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_085CE76C = +{ + .tileTag = ANIM_TAG_SWEAT_DROP, + .paletteTag = ANIM_TAG_SWEAT_DROP, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815DEBC, +}; + +const u16 gUnknown_085CE784[] = INCBIN_U16("graphics/battle_anims/sprites/effect.gbapal"); + +const union AnimCmd gUnknown_085CE7B4[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_085CE7C0[] = +{ + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085CE7CC[] = +{ + gUnknown_085CE7B4, + gUnknown_085CE7C0, +}; + +const struct SpriteTemplate gUnknown_085CE7D4 = +{ + .tileTag = ANIM_TAG_NOISE_LINE, + .paletteTag = ANIM_TAG_NOISE_LINE, + .oam = &gUnknown_08524914, + .anims = gUnknown_085CE7CC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815E01C, +}; + +const struct SpriteTemplate gUnknown_085CE7EC = +{ + .tileTag = ANIM_TAG_SMALL_RED_EYE, + .paletteTag = ANIM_TAG_SMALL_RED_EYE, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815E404, +}; + +const struct SpriteTemplate gUnknown_085CE804 = +{ + .tileTag = ANIM_TAG_PAW_PRINT, + .paletteTag = ANIM_TAG_PAW_PRINT, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815E444, +}; + +const union AffineAnimCmd gUnknown_085CE81C[] = +{ + AFFINEANIMCMD_FRAME(0, 0, -4, 24), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085CE82C[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0, 0, 4, 24), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085CE844[] = +{ + gUnknown_085CE81C, + gUnknown_085CE82C, +}; + +const struct SpriteTemplate gUnknown_085CE84C = +{ + .tileTag = ANIM_TAG_RED_BALL, + .paletteTag = ANIM_TAG_RED_BALL, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085CE844, + .callback = SpriteCallbackDummy, +}; + +const struct SpriteTemplate gUnknown_085CE864 = +{ + .tileTag = ANIM_TAG_TAG_HAND, + .paletteTag = ANIM_TAG_TAG_HAND, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815E6D8, +}; + +const union AffineAnimCmd gUnknown_085CE87C[] = +{ + AFFINEANIMCMD_FRAME(0, -16, 0, 6), + AFFINEANIMCMD_FRAME(0, 16, 0, 6), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_085CE894 = +{ + .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT, + .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815E954, +}; + +const struct SpriteTemplate gUnknown_085CE8AC = +{ + .tileTag = ANIM_TAG_TAG_HAND, + .paletteTag = ANIM_TAG_TAG_HAND, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815EA14, +}; + +const struct SpriteTemplate gUnknown_085CE8C4 = +{ + .tileTag = ANIM_TAG_MAGNIFYING_GLASS, + .paletteTag = ANIM_TAG_MAGNIFYING_GLASS, + .oam = &gUnknown_08524A34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815EE84, +}; + +const struct SpriteTemplate gUnknown_085CE8DC = +{ + .tileTag = ANIM_TAG_GOLD_STARS, + .paletteTag = ANIM_TAG_GOLD_STARS, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815F18C, +}; + +const struct SpriteTemplate gUnknown_085CE8F4 = +{ + .tileTag = ANIM_TAG_GOLD_STARS, + .paletteTag = ANIM_TAG_GOLD_STARS, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81061C4, +}; + +const struct SpriteTemplate gUnknown_085CE90C = +{ + .tileTag = ANIM_TAG_X_SIGN, + .paletteTag = ANIM_TAG_X_SIGN, + .oam = &gUnknown_0852491C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815F48C, +}; + +const struct SpriteTemplate gUnknown_085CE924 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_815FE80, +}; + +const union AnimCmd gUnknown_085CE93C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085CE948[] = +{ + gUnknown_085CE93C, +}; + +const union AffineAnimCmd gUnknown_085CE94C[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, -4, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085CE964[] = +{ + AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, 4, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085CE97C[] = +{ + gUnknown_085CE94C, + gUnknown_085CE964, +}; + +const struct SpriteTemplate gUnknown_085CE984 = +{ + .tileTag = ANIM_TAG_SLAM_HIT_2, + .paletteTag = ANIM_TAG_SLAM_HIT_2, + .oam = &gUnknown_0852497C, + .anims = gUnknown_085CE948, + .images = NULL, + .affineAnims = gUnknown_085CE97C, + .callback = sub_8160338, +}; + +const union AffineAnimCmd gUnknown_085CE99C[] = +{ + AFFINEANIMCMD_FRAME(0, 0, -4, 64), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085CE9AC[] = +{ + gUnknown_085CE99C, +}; + +const struct SpriteTemplate gUnknown_085CE9B0 = +{ + .tileTag = ANIM_TAG_RECYCLE, + .paletteTag = ANIM_TAG_RECYCLE, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085CE9AC, + .callback = sub_81603A8, +}; + +const union AffineAnimCmd gUnknown_085CE9C8[] = +{ + AFFINEANIMCMD_FRAME(0, 16, 0, 4), + AFFINEANIMCMD_FRAME(-2, 0, 0, 8), + AFFINEANIMCMD_FRAME(0, 4, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 24), + AFFINEANIMCMD_FRAME(1, -5, 0, 16), + AFFINEANIMCMD_END, +}; + +void sub_815A0D4(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + if (!gBattleAnimArgs[3]) + sprite->data[0] = gBattleAnimArgs[2]; + else + sprite->data[0] = -gBattleAnimArgs[2]; + + sprite->data[1] = gBattleAnimArgs[4]; + sprite->callback = sub_815A114; +} + +static void sub_815A114(struct Sprite *sprite) +{ + if (sprite->data[1] > 0) + { + sprite->pos2.x = sprite->data[2] >> 8; + sprite->data[2] += sprite->data[0]; + sprite->invisible ^= 1; + sprite->data[1]--; + } + else + { + DestroyAnimSprite(sprite); + } +} + +void sub_815A160(u8 taskId) +{ + sub_807521C( + GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8, + GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8, + 0); + DestroyAnimVisualTask(taskId); +} + +void sub_815A1B0(struct Sprite *sprite) +{ + sprite->data[0] = 90; + sprite->callback = WaitAnimForDuration; + sprite->data[1] = 7; + StoreSpriteCallbackInData6(sprite, sub_815A1F4); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); +} + +static void sub_815A1F4(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); + if (--sprite->data[1] < 0) + { + sprite->invisible = 1; + sprite->callback = sub_815A234; + } +} + +static void sub_815A234(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); +} + +void sub_815A254(struct Sprite *sprite) +{ + u16 rotation; + u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + + sub_80A6980(sprite, TRUE); + + rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y); + rotation += 0x6000; + if (IsContest()) + rotation += 0x4000; + + TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation); + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = x; + sprite->data[4] = y; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_815A2F0(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + sprite->data[0] = 4; + sprite->callback = sub_815A31C; +} + +static void sub_815A31C(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0])); + + if (sprite->data[1]) + sprite->data[0]--; + else + sprite->data[0]++; + + if (sprite->data[0] == 15 || sprite->data[0] == 4) + sprite->data[1] ^= 1; + + if (sprite->data[2]++ > 70) + { + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + StartSpriteAffineAnim(sprite, 1); + sprite->data[2] = 0; + sprite->invisible = 1; + sprite->affineAnimPaused = 1; + sprite->callback = sub_815A3AC; + } +} + +static void sub_815A3AC(struct Sprite *sprite) +{ + if (sprite->data[2]++ > 9) + { + sprite->invisible = 0; + sprite->affineAnimPaused = 0; + if (sprite->affineAnimEnded) + sprite->callback = sub_815A3F0; + } +} + +static void sub_815A3F0(struct Sprite *sprite) +{ + switch (sprite->data[3]) + { + case 0: + case 1: + sprite->pos2.x = 1; + sprite->pos2.y = 0; + break; + case 2: + case 3: + sprite->pos2.x = -1; + sprite->pos2.y = 0; + break; + case 4: + case 5: + sprite->pos2.x = 0; + sprite->pos2.y = 1; + break; + case 6: + default: + sprite->pos2.x = 0; + sprite->pos2.y = -1; + break; + } + + if (++sprite->data[3] > 7) + sprite->data[3] = 0; + + if (sprite->data[4]++ > 15) + { + sprite->data[0] = 16; + sprite->data[1] = 0; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 0)); + sprite->callback = sub_815A49C; + } +} + +static void sub_815A49C(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0])); + + if (sprite->data[1]++ > 1) + { + sprite->data[0]--; + sprite->data[1] = 0; + } + + if (sprite->data[0] == 0) + sprite->invisible = 1; + + if (sprite->data[0] < 0) + { + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); + } +} + +void sub_815A504(u8 taskId) +{ + gTasks[taskId].func = sub_815A52C; + gAnimVisualTaskCount--; +} + +static void sub_815A52C(u8 taskId) +{ + int i; + u16 lastColor; + u8 paletteIndex = sub_80A6D94(); + + if (++gTasks[taskId].data[5] == 4) + { + lastColor = gPlttBufferFaded[paletteIndex * 16 + 11]; + for (i = 10; i > 0; i--) + gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i]; + + gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor; + gTasks[taskId].data[5] = 0; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + DestroyTask(taskId); +} + +void sub_815A5C8(u8 taskId) +{ + gTasks[taskId].func = sub_815A5F0; + gAnimVisualTaskCount--; +} + +static void sub_815A5F0(u8 taskId) +{ + int i; + u16 lastColor; + u8 paletteIndex = sub_80A6D94(); + + if (++gTasks[taskId].data[5] == 4) + { + lastColor = gPlttBufferFaded[paletteIndex * 16 + 11]; + for (i = 10; i > 0; i--) + gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i]; + gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor; + + lastColor = gPlttBufferUnfaded[paletteIndex * 16 + 11]; + for (i = 10; i > 0; i--) + gPlttBufferUnfaded[paletteIndex * 16 + i + 1] = gPlttBufferUnfaded[paletteIndex * 16 + i]; + gPlttBufferUnfaded[paletteIndex * 16 + 1] = lastColor; + + gTasks[taskId].data[5] = 0; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + DestroyTask(taskId); +} + +void sub_815A6C4(struct Sprite *sprite) +{ + u16 x; + u16 y; + + InitAnimSpritePos(sprite, TRUE); + SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &x, &y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = x + gBattleAnimArgs[2]; + sprite->data[4] = y + gBattleAnimArgs[3]; + sprite->data[5] = -50; + + InitAnimArcTranslation(sprite); + sprite->callback = sub_815A73C; +} + +static void sub_815A73C(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + { + sprite->data[0] = 30; + sprite->data[1] = 0; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, sub_815A76C); + } +} + +static void sub_815A76C(struct Sprite *sprite) +{ + if (sprite->data[1] & 1) + sprite->invisible ^= 1; + + if (++sprite->data[1] == 16) + DestroyAnimSprite(sprite); +} + +void sub_815A7B0(struct Sprite *sprite) +{ + SetSpriteCoordsToAnimAttackerCoords(sprite); + sub_80A6864(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// This is likely fakematching due to some strange type casting behavior. +void sub_815A7EC(struct Sprite *sprite) +{ + int var0; + int var1; + if (sprite->data[0] == 0) + { + SetSpriteCoordsToAnimAttackerCoords(sprite); + sub_80A6864(sprite, gBattleAnimArgs[0]); + if (!IsContest()) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + } + else + { + var1 = -gBattleAnimArgs[2]; + sprite->data[1] = var1; + var1 = -gBattleAnimArgs[3]; + sprite->data[2] = var1; + } + } + else + { + var1 = -gBattleAnimArgs[2]; + sprite->data[1] = var1; + sprite->data[2] = gBattleAnimArgs[3]; + } + } + + sprite->data[0]++; + var0 = (sprite->data[0] * 20) & 0xFF; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1; + sprite->pos2.y = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1); + + if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240) + DestroyAnimSprite(sprite); +} + +void sub_815A8AC(struct Sprite *sprite) +{ + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + +void AnimTask_IsTargetPlayerSide(u8 taskId) +{ + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) + gBattleAnimArgs[7] = 0; + else + gBattleAnimArgs[7] = 1; + + DestroyAnimVisualTask(taskId); +} + +void AnimTask_IsHealingMove(u8 taskId) +{ + if (gAnimMoveDmg > 0) + gBattleAnimArgs[7] = 0; + else + gBattleAnimArgs[7] = 1; + + DestroyAnimVisualTask(taskId); +} + +void sub_815A934(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); + SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); + + sub_80A6980(sprite, FALSE); + + sprite->oam.objMode = ST_OAM_OBJ_WINDOW; + sprite->invisible = 1; + sprite->callback = sub_815A9A0; +} + +static void sub_815A9A0(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->invisible = 0; + if (sprite->affineAnimEnded) + sprite->data[0]++; + break; + case 1: + case 3: + sprite->data[1] += 117; + sprite->pos2.x = sprite->data[1] >> 8; + if (++sprite->data[2] == 21) + { + sprite->data[2] = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->data[1] -= 117; + sprite->pos2.x = sprite->data[1] >> 8; + if (++sprite->data[2] == 41) + { + sprite->data[2] = 0; + sprite->data[0]++; + } + break; + case 4: + ChangeSpriteAffineAnim(sprite, 1); + sprite->data[0]++; + break; + case 5: + if (sprite->affineAnimEnded) + { + sprite->invisible = 1; + sprite->callback = sub_815AA6C; + } + break; + } +} + +static void sub_815AA6C(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + DestroyAnimSprite(sprite); +} + +void sub_815AAA4(struct Sprite *sprite) +{ + if (gBattleAnimArgs[3] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + } + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->oam.tileNum += 16; + + if (gBattleAnimArgs[2] == 0) + { + sprite->oam.matrixNum = 8; + sprite->pos2.x = -12; + sprite->data[1] = 2; + } + else + { + sprite->pos2.x = 12; + sprite->data[1] = -2; + } + + sprite->data[0] = gBattleAnimArgs[4]; + + if (sprite->data[3] != 255) + sprite->data[3] = gBattleAnimArgs[2]; + + sprite->callback = sub_815AB5C; +} + +static void sub_815AB5C(struct Sprite *sprite) +{ + if (sprite->data[2] == 0) + { + sprite->pos2.x += sprite->data[1]; + if (sprite->pos2.x == 0) + { + sprite->data[2]++; + if (sprite->data[3] == 0) + { + PlaySE1WithPanning(SE_W227, BattleAnimAdjustPanning(-64)); + } + } + } + else + { + sprite->pos2.x -= sprite->data[1]; + if (abs(sprite->pos2.x) == 12) + { + sprite->data[0]--; + sprite->data[2]--; + } + + } + + if (sprite->data[0] == 0) + DestroyAnimSprite(sprite); +} + +void sub_815ABD0(struct Sprite *sprite) +{ + sprite->oam.objMode = ST_OAM_OBJ_WINDOW; + sprite->data[3] = 255; + sub_815AAA4(sprite); +} + +void sub_815ABEC(u8 taskId) +{ + if (IsContest()) + { + SetGpuReg(REG_OFFSET_WININ, 0x1F3F); + gBattle_WIN1H = 0x98F0; + gBattle_WIN1V = 0x00A0; + SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN0H); + SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN0V); + } + else + { + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); + gBattle_WIN1H = 0x00F0; + gBattle_WIN1V = 0x78A0; + SetGpuReg(REG_OFFSET_WIN1H, 0x00F0); + SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON); + } + + DestroyAnimVisualTask(taskId); +} + +void sub_815AC8C(u8 taskId) +{ + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + gBattle_WIN1H = 0; + gBattle_WIN1V = 0; + if (!IsContest()) + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON); + + DestroyAnimVisualTask(taskId); +} + +void sub_815ACD0(struct Sprite *sprite) +{ + int var0; + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + } + + sprite->pos2.y = gBattleAnimArgs[2]; + var0 = 0; + if (sprite->pos2.y > gBattleAnimArgs[3]) + var0 = 1; + + sprite->data[0] = var0; + sprite->data[1] = 0; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->callback = sub_815AD4C; +} + +static void sub_815AD4C(struct Sprite *sprite) +{ + sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF; + sprite->pos2.x = gSineTable[sprite->data[1]] >> 4; + sprite->pos2.y += sprite->data[3]; + + if (sprite->data[0]) + { + if (sprite->pos2.y < sprite->data[4]) + DestroyAnimSprite(sprite); + } + else + { + if (sprite->pos2.y > sprite->data[4]) + DestroyAnimSprite(sprite); + } +} + +void sub_815ADB0(u8 taskId) +{ + s16 var0; + u8 toBG2; + s16 var2; + int var3; + int var4; + s16 i; + struct ScanlineEffectParams scanlineParams; + struct Task *task = &gTasks[taskId]; + + if (!gBattleAnimArgs[0]) + { + var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker); + toBG2 = sub_80A8364(gBattleAnimAttacker); + } + else + { + var0 = GetBattlerYCoordWithElevation(gBattleAnimTarget); + toBG2 = sub_80A8364(gBattleAnimTarget); + } + + task->data[0] = var0 + 36; + task->data[1] = task->data[0]; + task->data[2] = var0 - 33; + if (task->data[2] < 0) + task->data[2] = 0; + + task->data[3] = task->data[0]; + task->data[4] = 8; + task->data[5] = gBattleAnimArgs[1]; + task->data[6] = 0; + task->data[7] = 0; + + if (toBG2 == 1) + { + var3 = gBattle_BG1_X; + task->data[8] = var3; + var4 = var3 + 240; + } + else + { + var3 = gBattle_BG2_X; + task->data[8] = var3; + var4 = var3 + 240; + } + + task->data[9] = var4; + task->data[10] = gBattleAnimArgs[2]; + + if (!gBattleAnimArgs[2]) + { + task->data[11] = var4; + var2 = task->data[8]; + } + else + { + task->data[11] = var3; + var2 = task->data[9]; + } + + task->data[15] = 0; + + i = task->data[2]; + while (i <= task->data[3]) + { + gScanlineEffectRegBuffers[0][i] = var2; + gScanlineEffectRegBuffers[1][i] = var2; + i++; + } + + if (toBG2 == 1) + scanlineParams.dmaDest = ®_BG1HOFS; + else + scanlineParams.dmaDest = ®_BG2HOFS; + + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + + task->func = sub_815AED8; +} + +static void sub_815AED8(u8 taskId) +{ + s16 i; + struct Task *task = &gTasks[taskId]; + + task->data[0] -= task->data[5]; + if (task->data[0] < task->data[2]) + task->data[0] = task->data[2]; + + if (task->data[4] == 0) + { + task->data[1] -= task->data[5]; + if (task->data[1] < task->data[2]) + { + task->data[1] = task->data[2]; + task->data[15] = 1; + } + } + else + { + task->data[4]--; + } + + if (++task->data[6] > 1) + { + task->data[6] = 0; + task->data[7] = task->data[7] == 0 ? 1 : 0; + + if (task->data[7]) + task->data[12] = task->data[8]; + else + task->data[12] = task->data[9]; + } + + i = task->data[0]; + while (i < task->data[1]) + { + gScanlineEffectRegBuffers[0][i] = task->data[12]; + gScanlineEffectRegBuffers[1][i] = task->data[12]; + i++; + } + + i = task->data[1]; + while (i <= task->data[3]) + { + gScanlineEffectRegBuffers[0][i] = task->data[11]; + gScanlineEffectRegBuffers[1][i] = task->data[11]; + i++; + } + + if (task->data[15]) + { + if (task->data[10]) + gScanlineEffect.state = 3; + + DestroyAnimVisualTask(taskId); + } +} + +void sub_815AFF0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[4] = 32; + task->data[5] = -20; + task->data[6] = 0; + task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->func = sub_815B054; +} + +static void sub_815B054(u8 taskId) +{ + int var0, var1; + s16 x, y; + u16 i, j; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + var0 = task->data[2]; + if (task->data[1] & 1) + { + var1 = task->data[4]; + x = var0 - var1; + } + else + { + var1 = task->data[4]; + x = var0 + var1; + } + + y = task->data[3] + task->data[5]; + spriteId = CreateSprite(&gUnknown_08593114, x, y, 6 - task->data[1]); + PlaySE12WithPanning(SE_W118, BattleAnimAdjustPanning(-64)); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].hFlip = task->data[1] & 1; + gSprites[spriteId].callback = SpriteCallbackDummy; + } + + if (task->data[1] & 1) + { + task->data[4] -= 6; + task->data[5] -= 6; + } + + PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE2A0); + task->data[1]++; + task->data[0] = 1; + break; + case 1: + if (!RunAffineAnimFromTaskData(task)) + { + if (task->data[1] == 6) + { + task->data[6] = 8; + task->data[0] = 3; + } + else + { + if (task->data[1] <= 2) + task->data[6] = 10; + else + task->data[6] = 0; + + task->data[0] = 2; + } + } + break; + case 2: + if (task->data[6] != 0) + task->data[6]--; + else + task->data[0] = 0; + break; + case 3: + if (task->data[6] != 0) + task->data[6]--; + else + task->data[0] = 4; + break; + case 4: + for (i = 0, j = 0; i < MAX_SPRITES; i++) + { + if (gSprites[i].template == &gUnknown_08593114) + { + gSprites[i].data[0] = taskId; + gSprites[i].data[1] = 6; + StartSpriteAnim(&gSprites[i], 2); + gSprites[i].callback = sub_815B23C; + + if (++j == 6) + break; + } + } + + task->data[6] = j; + task->data[0] = 5; + break; + case 5: + if (task->data[6] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_815B23C(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + gTasks[sprite->data[0]].data[sprite->data[1]]--; + DestroySprite(sprite); + } +} + +void sub_815B27C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + InitAnimSpritePos(sprite, FALSE); + + if (++sprite->data[0] < 40) + { + u16 var = sprite->data[0]; + if ((var & 1) == 0) + sprite->invisible = 1; + else + sprite->invisible = 0; + } + + if (sprite->data[0] > 30) + sprite->invisible = 0; + + if (sprite->data[0] == 61) + { + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 20; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->callback = StartAnimLinearTranslation; + } +} + +void sub_815B338(u8 taskId) +{ + switch (gTasks[taskId].data[0]) + { + case 0: + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE350); + gTasks[taskId].data[0]++; + break; + case 1: + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_815B394(struct Sprite *sprite) +{ + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); + sprite->data[1] = 256; + sprite->data[2] = 256; + sprite->data[0]++; + break; + case 1: + sprite->data[1] += 96; + sprite->data[2] -= 26; + SetSpriteRotScale(spriteId, sprite->data[1], sprite->data[2], 0); + + if (++sprite->data[3] == 5) + sprite->data[0]++; + // fall through + case 2: + sprite->data[1] += 96; + sprite->data[2] += 48; + SetSpriteRotScale(spriteId, sprite->data[1], sprite->data[2], 0); + + if (++sprite->data[3] == 9) + { + sprite->data[3] = 0; + gSprites[spriteId].invisible = 1; + ResetSpriteRotScale(spriteId); + sprite->data[0]++; + } + break; + case 3: + sprite->pos2.y -= 6; + if (sprite->pos1.y + sprite->pos2.y < -32) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_815B49C(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x = -16; + else + sprite->pos1.x = 256; + + sprite->pos1.y = 0; + sprite->callback = sub_815B4D4; +} + +static void sub_815B4D4(struct Sprite *sprite) +{ + u32 newX; + + sprite->data[0] += 72; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = sprite->data[0] >> 4; + else + sprite->pos2.x = -(sprite->data[0] >> 4); + + sprite->data[1] += 16; + sprite->pos2.y += sprite->data[1] >> 8; + + if (++sprite->data[2] % 3 == 0) + { + CreateSpriteAndAnimate( + &gUnknown_085CE3A0, + sprite->pos1.x + sprite->pos2.x, + sprite->pos1.y + sprite->pos2.y, + sprite->subpriority + 1); + } + + newX = sprite->pos1.x + sprite->pos2.x + 32; + if (newX > 304) + DestroyAnimSprite(sprite); +} + +void sub_815B570(struct Sprite *sprite) +{ + u8 rand; + s8 y; + + rand = Random2() & 3; + if (rand == 0) + sprite->oam.tileNum += 4; + else + sprite->oam.tileNum += 5; + + y = Random2() & 7; + if (y > 3) + y = -y; + + sprite->pos2.y = y; + sprite->callback = sub_815B5D0; +} + +static void sub_815B5D0(struct Sprite *sprite) +{ + if (++sprite->data[0] < 30) + { + if (++sprite->data[1] == 2) + { + sprite->invisible ^= 1; + sprite->data[1] = 0; + } + } + else + { + if (sprite->data[1] == 2) + sprite->invisible = 0; + + if (sprite->data[1] == 3) + { + sprite->invisible = 1; + sprite->data[1] = -1; + } + + sprite->data[1]++; + } + + if (sprite->data[0] > 60) + DestroySprite(sprite); +} + +void sub_815B65C(u8 taskId) +{ + if (!gTasks[taskId].data[0]) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE3B8); + gTasks[taskId].data[0]++; + } + else + { + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); + } +} + +void sub_815B6B4(u8 taskId) +{ + if (!gTasks[taskId].data[0]) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE3E0); + gTasks[taskId].data[0]++; + } + else + { + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); + } +} + +void sub_815B70C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + InitAnimSpritePos(sprite, FALSE); + sprite->data[1] = 0x900; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0]++; + break; + case 1: + sprite->pos2.y -= sprite->data[1] >> 8; + sprite->data[1] -= 96; + if (sprite->pos1.y + sprite->pos2.y > sprite->data[2]) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_815B778(u8 taskId) +{ + if (!gTasks[taskId].data[0]) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE430); + gTasks[taskId].data[0]++; + } + else + { + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); + } +} + +void sub_815B7D0(u8 taskId) +{ + int i, j; + u8 position; + struct UnknownAnimStruct2 unknownStruct; + u8 *dest; + u8 *src; + u16 *unk4; + u16 stretch; + + switch (gTasks[taskId].data[0]) + { + case 0: + SetGpuReg(REG_OFFSET_MOSAIC, 0); + if (sub_80A8364(gBattleAnimAttacker) == 1) + SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 1); + else + SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 1); + + gTasks[taskId].data[10] = gBattleAnimArgs[0]; + gTasks[taskId].data[0]++; + break; + case 1: + if (gTasks[taskId].data[2]++ > 1) + { + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[1]++; + stretch = gTasks[taskId].data[1]; + SetGpuReg(REG_OFFSET_MOSAIC, (stretch << 4) | stretch); + if (stretch == 15) + gTasks[taskId].data[0]++; + } + break; + case 2: + HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]); + sub_80A6BFC(&unknownStruct, gBattleAnimAttacker); + + if (IsContest()) + position = 0; + else + position = GetBattlerPosition(gBattleAnimAttacker); + + src = gMonSpritesGfxPtr->sprites[position] + (gBattleMonForms[gBattleAnimAttacker] << 11); + dest = unknownStruct.bgTiles; + CpuCopy32(src, dest, 0x800); + LoadBgTiles(1, unknownStruct.bgTiles, 0x800, unknownStruct.tilesOffset); + if (IsContest()) + { + if (IsSpeciesNotUnown(gContestResources->field_18->species) != IsSpeciesNotUnown(gContestResources->field_18->unk2)) + { + unk4 = (u16 *)unknownStruct.unk4; + for (i = 0; i < 8; i++) + { + for (j = 0; j < 4; j++) + { + u16 temp = unk4[j + i * 0x20]; + unk4[j + i * 0x20] = unk4[(7 - j) + i * 0x20]; + unk4[(7 - j) + i * 0x20] = temp; + } + } + + for (i = 0; i < 8; i++) + { + for (j = 0; j < 8; j++) + { + unk4[j + i * 0x20] ^= 0x400; + } + } + } + + if (IsSpeciesNotUnown(gContestResources->field_18->unk2)) + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0; + else + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF694; + + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); + } + + gTasks[taskId].data[0]++; + break; + case 3: + if (gTasks[taskId].data[2]++ > 1) + { + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[1]--; + stretch = gTasks[taskId].data[1]; + SetGpuReg(REG_OFFSET_MOSAIC, (stretch << 4) | stretch); + + if (stretch == 0) + gTasks[taskId].data[0]++; + } + break; + case 4: + SetGpuReg(REG_OFFSET_MOSAIC, 0); + if (sub_80A8364(gBattleAnimAttacker) == 1) + SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 0); + else + SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 0); + + if (!IsContest()) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + { + if (gTasks[taskId].data[10] == 0) + SetBattlerShadowSpriteCallback(gBattleAnimAttacker, gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies); + } + } + + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_815BB18(u8 taskId) +{ + gBattleAnimArgs[7] = gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible; + DestroyAnimVisualTask(taskId); +} + +void sub_815BB58(u8 taskId) +{ + HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE); + DestroyAnimVisualTask(taskId); +} + +void sub_815BB84(u8 taskId) +{ + struct UnknownAnimStruct2 unknownStruct; + + switch (gTasks[taskId].data[0]) + { + case 0: + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + sub_80A6B30(&unknownStruct); + sub_80A6D60(&unknownStruct, &gUnknown_08C2A6EC, 0); + if (IsContest()) + { + gBattle_BG1_X = -56; + gBattle_BG1_Y = 0; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattle_BG1_X = -135; + else + gBattle_BG1_X = -10; + + gBattle_BG1_Y = 0; + } + + sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset); + LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32); + + gTasks[taskId].data[10] = gBattle_BG1_X; + gTasks[taskId].data[11] = gBattle_BG1_Y; + + gTasks[taskId].data[0]++; + PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64)); + break; + case 1: + if (gTasks[taskId].data[4]++ > 0) + { + gTasks[taskId].data[4] = 0; + if (++gTasks[taskId].data[1] > 12) + gTasks[taskId].data[1] = 12; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1])); + + if (gTasks[taskId].data[1] == 12) + gTasks[taskId].data[0]++; + } + break; + case 2: + if (--gTasks[taskId].data[1] < 0) + gTasks[taskId].data[1] = 0; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1])); + + if (!gTasks[taskId].data[1]) + { + gBattle_BG1_X = gUnknown_085CE460[gTasks[taskId].data[2]] + gTasks[taskId].data[10]; + if (++gTasks[taskId].data[2] == 4) + gTasks[taskId].data[0] = 4; + else + gTasks[taskId].data[0] = 3; + } + break; + case 3: + if (++gTasks[taskId].data[3] == 4) + { + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[0] = 1; + PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64)); + } + break; + case 4: + sub_80A6B30(&unknownStruct); + sub_80A6C68(unknownStruct.bgId); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_815BE04(struct Sprite *sprite) +{ + s16 xOffset; + u8 spriteId1; + u8 spriteId2; + + xOffset = Random2(); + xOffset &= 0x3F; + if (xOffset > 31) + xOffset = 32 - xOffset; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + xOffset; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32; + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + + spriteId1 = CreateSprite(&gUnknown_085CE48C, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + spriteId2 = CreateSprite(&gUnknown_085CE48C, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + StartSpriteAnim(&gSprites[spriteId1], 1); + StartSpriteAnim(&gSprites[spriteId2], 2); + + gSprites[spriteId1].data[1] = gBattleAnimArgs[0]; + gSprites[spriteId1].data[2] = gBattleAnimArgs[1]; + gSprites[spriteId2].data[1] = gBattleAnimArgs[0]; + gSprites[spriteId2].data[2] = gBattleAnimArgs[1]; + gSprites[spriteId1].data[7] = -1; + gSprites[spriteId2].data[7] = -1; + gSprites[spriteId1].invisible = 1; + gSprites[spriteId2].invisible = 1; + gSprites[spriteId1].callback = sub_815C050; + gSprites[spriteId2].callback = sub_815C050; + + sprite->data[6] = spriteId1; + sprite->data[7] = spriteId2; + sprite->callback = sub_815BF44; +} + +static void sub_815BF44(struct Sprite *sprite) +{ + int var0; + s8 var1; + + var0 = (u16)sprite->data[2] + (u16)sprite->data[3]; + var1 = var0 >> 8; + sprite->pos2.y -= var1; + sprite->data[3] = var0 & 0xFF; + if (sprite->data[4] == 0 && sprite->pos2.y < -8) + { + gSprites[sprite->data[6]].invisible = 0; + sprite->data[4]++; + } + + if (sprite->data[4] == 1 && sprite->pos2.y < -16) + { + gSprites[sprite->data[7]].invisible = 0; + sprite->data[4]++; + } + + if (--sprite->data[1] == -1) + { + sprite->invisible = 1; + sprite->callback = sub_815BFF4; + } +} + +static void sub_815BFF4(struct Sprite *sprite) +{ + if (gSprites[sprite->data[6]].callback == SpriteCallbackDummy + && gSprites[sprite->data[7]].callback == SpriteCallbackDummy) + { + DestroySprite(&gSprites[sprite->data[6]]); + DestroySprite(&gSprites[sprite->data[7]]); + DestroyAnimSprite(sprite); + } +} + +static void sub_815C050(struct Sprite *sprite) +{ + u16 d2; + register u16 d3 asm("r1"); + int var0; + s8 var1; + + if (!sprite->invisible) + { + d2 = sprite->data[2]; + d3 = sprite->data[3]; + var0 = d2 + d3; + var1 = var0 >> 8; + sprite->pos2.y -= var1; + sprite->data[3] = var0 & 0xFF; + if (--sprite->data[1] == -1) + { + sprite->invisible = 1; + sprite->callback = SpriteCallbackDummy; + } + } +} + +void sub_815C0A4(u8 taskId) +{ + struct UnknownAnimStruct2 unknownStruct; + + switch (gTasks[taskId].data[0]) + { + case 0: + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, 13)); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + sub_80A6B30(&unknownStruct); + sub_80A6D60(&unknownStruct, &gUnknown_08C2A6EC, 0); + if (IsContest()) + { + gBattle_BG1_X = -56; + gBattle_BG1_Y = 0; + } + else + { + u8 position = GetBattlerPosition(gBattleAnimTarget); + if (IsDoubleBattle() == TRUE) + { + if (position == B_POSITION_OPPONENT_LEFT) + gBattle_BG1_X = -155; + if (position == B_POSITION_OPPONENT_RIGHT) + gBattle_BG1_X = -115; + if (position == B_POSITION_PLAYER_LEFT) + gBattle_BG1_X = 14; + if (position == B_POSITION_PLAYER_RIGHT) + gBattle_BG1_X = -20; + } + else + { + if (position == B_POSITION_OPPONENT_LEFT) + gBattle_BG1_X = -135; + if (position == B_POSITION_PLAYER_LEFT) + gBattle_BG1_X = -10; + } + + gBattle_BG1_Y = 0; + } + + sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset); + LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32); + gTasks[taskId].data[10] = gBattle_BG1_X; + gTasks[taskId].data[11] = gBattle_BG1_Y; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[3] = 0; + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) + gBattle_BG1_X = gTasks[taskId].data[10] + gUnknown_085CE4A4[gTasks[taskId].data[2]]; + else + gBattle_BG1_X = gTasks[taskId].data[10] - gUnknown_085CE4A4[gTasks[taskId].data[2]]; + + if (++gTasks[taskId].data[2] == 5) + gTasks[taskId].data[0] = 5; + else + gTasks[taskId].data[0]++; + break; + case 2: + if (--gTasks[taskId].data[1] <= 4) + gTasks[taskId].data[1] = 5; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, gTasks[taskId].data[1])); + if (gTasks[taskId].data[1] == 5) + gTasks[taskId].data[0]++; + break; + case 3: + if (++gTasks[taskId].data[3] > gUnknown_085CE4A8[gTasks[taskId].data[2]]) + gTasks[taskId].data[0]++; + break; + case 4: + if (++gTasks[taskId].data[1] > 13) + gTasks[taskId].data[1] = 13; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, gTasks[taskId].data[1])); + if (gTasks[taskId].data[1] == 13) + gTasks[taskId].data[0] = 1; + break; + case 5: + sub_80A6B30(&unknownStruct); + sub_80A6C68(unknownStruct.bgId); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_815C3A8(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), gUnknown_085CE4B0); + gTasks[taskId].data[0]++; + } + else + { + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); + } +} + +void sub_815C400(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + InitAnimSpritePos(sprite, 0); + sprite->data[0]++; + } + else if (sprite->data[0]++ > 20) + { + sprite->data[1] += 160; + sprite->data[2] += 128; + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = -(sprite->data[1] >> 8); + else + sprite->pos2.x = sprite->data[1] >> 8; + + sprite->pos2.y += sprite->data[2] >> 8; + if (sprite->pos2.y > 64) + DestroyAnimSprite(sprite); + } +} + +void sub_815C478(u8 taskId) +{ + u8 side; + struct Task *task = &gTasks[taskId]; + + if (!gBattleAnimArgs[1]) + { + DestroyAnimVisualTask(taskId); + return; + } + + if (gBattleAnimArgs[2] < 0) + gBattleAnimArgs[2] = 0; + if (gBattleAnimArgs[2] > 2) + gBattleAnimArgs[2] = 2; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 8 - (2 * gBattleAnimArgs[2]); + task->data[4] = 0x100 + (gBattleAnimArgs[2] * 128); + task->data[5] = gBattleAnimArgs[2] + 2; + task->data[6] = gBattleAnimArgs[1] - 1; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + + if (!gBattleAnimArgs[0]) + side = GetBattlerSide(gBattleAnimAttacker); + else + side = GetBattlerSide(gBattleAnimTarget); + + if (side == B_SIDE_OPPONENT) + { + task->data[4] *= -1; + task->data[5] *= -1; + } + + PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); + task->func = sub_815C548; +} + +static void sub_815C548(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + gSprites[task->data[15]].pos2.x += task->data[5]; + task->data[2] -= task->data[4]; + SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]); + SetBattlerSpriteYOffsetFromRotation(task->data[15]); + if (++task->data[1] >= task->data[3]) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 1: + gSprites[task->data[15]].pos2.x -= task->data[5]; + task->data[2] += task->data[4]; + SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]); + SetBattlerSpriteYOffsetFromRotation(task->data[15]); + if (++task->data[1] >= task->data[3] * 2) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + gSprites[task->data[15]].pos2.x += task->data[5]; + task->data[2] -= task->data[4]; + SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]); + SetBattlerSpriteYOffsetFromRotation(task->data[15]); + if (++task->data[1] >= task->data[3]) + { + if (task->data[6]) + { + task->data[6]--; + task->data[1] = 0; + task->data[0] = 0; + } + else + { + task->data[0]++; + } + } + break; + case 3: + ResetSpriteRotScale(task->data[15]); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_815C6B0(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x = 0; + sprite->pos1.y = gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x = 240; + sprite->pos1.y = gBattleAnimArgs[0] - 30; + } + + sprite->data[2] = gBattleAnimArgs[2]; + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + sprite->callback = sub_815C700; +} + +static void sub_815C700(struct Sprite *sprite) +{ + sprite->data[0] += 3; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x += 5; + sprite->pos1.y -= 1; + + if (sprite->pos1.x > 240) + DestroyAnimSprite(sprite); + + sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16); + } + else + { + sprite->pos1.x -= 5; + sprite->pos1.y += 1; + + if (sprite->pos1.x < 0) + DestroyAnimSprite(sprite); + + sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16); + } +} + +void sub_815C770(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[12] = 0x20; + task->data[13] = 0x40; + task->data[14] = 0x800; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + + PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); + task->func = sub_815C7C4; +} + +static void sub_815C7C4(u8 taskId) +{ + int temp; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[2] += 0x200; + if (task->data[2] >= task->data[14]) + { + s16 diff = task->data[14] - task->data[2]; + s16 div = diff / (task->data[14] * 2); + s16 mod = diff % (task->data[14] * 2); + + if ((div & 1) == 0) + { + task->data[2] = task->data[14] - mod; + task->data[0] = 1; + } + else + { + task->data[2] = mod - task->data[14]; + } + } + break; + case 1: + task->data[2] -= 0x200; + if (task->data[2] <= -task->data[14]) + { + s16 diff = task->data[14] - task->data[2]; + s16 div = diff / (task->data[14] * 2); + s16 mod = diff % (task->data[14] * 2); + + if ((1 & div) == 0) + { + task->data[2] = mod - task->data[14]; + task->data[0] = 0; + } + else + { + task->data[2] = task->data[14] - mod; + } + } + break; + case 2: + ResetSpriteRotScale(task->data[15]); + DestroyAnimVisualTask(taskId); + return; + } + + SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]); + SetBattlerSpriteYOffsetFromRotation(task->data[15]); + gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6); + + if (++task->data[1] > 8) + { + if (task->data[12]) + { + task->data[12]--; + task->data[14] -= task->data[13]; + if (task->data[14] < 16) + task->data[14] = 16; + } + else + { + task->data[0] = 2; + } + } +} + +void sub_815C95C(struct Sprite *sprite) +{ + if (!sprite->data[0]) + { + if (!gBattleAnimArgs[2]) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + } + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[1] = 0x80; + sprite->data[2] = 0x300; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->data[0]++; + } + else + { + sprite->pos2.x = sprite->data[1] >> 8; + sprite->pos2.y += sprite->data[2] >> 8; + if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3]) + { + sprite->data[4] = 1; + sprite->data[2] = (-sprite->data[2] / 3) * 2; + } + + sprite->data[1] += 192; + sprite->data[2] += 128; + if (sprite->animEnded) + DestroyAnimSprite(sprite); + } +} + +void sub_815CA20(u8 taskId) +{ + u8 spriteId; + + if (gTasks[taskId].data[0] == 0) + { + if (gBattleAnimArgs[0] == 0) + gTasks[taskId].data[11] = gBattleAnimAttacker; + else + gTasks[taskId].data[11] = gBattleAnimTarget; + + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[10] = spriteId; + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); + + switch (gBattleAnimArgs[1]) + { + case 0: + SetSpriteRotScale(spriteId, 0xE0, 0x140, 0); + SetBattlerSpriteYOffsetFromYScale(spriteId); + break; + case 1: + SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF00); + SetBattlerSpriteYOffsetFromYScale(spriteId); + if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.y += 16; + break; + case 2: + SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF100); + SetBattlerSpriteYOffsetFromYScale(spriteId); + if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.y += 16; + break; + } + + gSprites[spriteId].pos2.x = 2; + gTasks[taskId].data[0]++; + } + else + { + spriteId = gTasks[taskId].data[10]; + if (++gTasks[taskId].data[2] == 3) + { + gTasks[taskId].data[2] = 0; + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + } + + if (++gTasks[taskId].data[1] == 13) + { + ResetSpriteRotScale(spriteId); + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_815CB88(struct Sprite *sprite) +{ + u8 tileOffset; + int rand1; + int rand2; + + tileOffset = Random2() % 12; + sprite->oam.tileNum += tileOffset; + rand1 = Random2() & 0x1FF; + rand2 = Random2() & 0xFF; + + if (rand1 & 1) + sprite->data[0] = 0x5E0 + rand1; + else + sprite->data[0] = 0x5E0 - rand1; + + if (rand2 & 1) + sprite->data[1] = 0x480 + rand2; + else + sprite->data[1] = 0x480 - rand2; + + sprite->data[2] = gBattleAnimArgs[0]; + if (sprite->data[2] == 0) + sprite->pos1.x = -8; + else + sprite->pos1.x = 248; + + sprite->pos1.y = 104; + sprite->callback = sub_815CC34; +} + +static void sub_815CC34(struct Sprite *sprite) +{ + if (sprite->data[2] == 0) + { + sprite->pos2.x += sprite->data[0] >> 8; + sprite->pos2.y -= sprite->data[1] >> 8; + } + else + { + sprite->pos2.x -= sprite->data[0] >> 8; + sprite->pos2.y -= sprite->data[1] >> 8; + } + + sprite->data[0] -= 22; + sprite->data[1] -= 48; + if (sprite->data[0] < 0) + sprite->data[0] = 0; + + if (++sprite->data[3] == 31) + DestroyAnimSprite(sprite); +} + +void sub_815CC94(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); + SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); + + sprite->data[0] = gBattleAnimArgs[2]; + sub_80A6980(sprite, FALSE); + sprite->oam.objMode = ST_OAM_OBJ_WINDOW; + sprite->invisible = 1; + sprite->callback = sub_815CD0C; +} + +static void sub_815CD0C(struct Sprite *sprite) +{ + switch (sprite->data[1]) + { + case 0: + sprite->invisible = 0; + if (sprite->affineAnimEnded) + sprite->data[1]++; + break; + case 1: + if (--sprite->data[0] == 0) + { + ChangeSpriteAffineAnim(sprite, 1); + sprite->data[1]++; + } + break; + case 2: + if (sprite->affineAnimEnded) + { + sprite->invisible = 1; + sprite->data[1]++; + } + break; + case 3: + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + DestroyAnimSprite(sprite); + break; + } +} + +void sub_815CDB4(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->callback = sub_815CDFC; + sprite->callback(sprite); +} + +static void sub_815CDFC(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8); + sprite->data[1] = (sprite->data[1] + 9) & 0xFF; + + if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195) + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; + else + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1; + + if (!sprite->data[5]) + { + sprite->data[2] += 0x400; + sprite->data[3] += 0x100; + sprite->data[4]++; + if (sprite->data[4] == sprite->data[0]) + { + sprite->data[4] = 0; + sprite->data[5] = 1; + } + } + else if (sprite->data[5] == 1) + { + sprite->data[2] -= 0x400; + sprite->data[3] -= 0x100; + sprite->data[4]++; + if (sprite->data[4] == sprite->data[0]) + DestroyAnimSprite(sprite); + } +} + + + +extern void sub_815D160(u8); + +void sub_815CED8(u8 taskId) +{ + u8 isBackPic; + u32 personality; + u32 otId; + u16 species; + s16 xOffset; + u32 priority; + u8 spriteId; + s16 coord1, coord2; + + GetAnimBattlerSpriteId(ANIM_ATTACKER); + if (IsContest()) + { + isBackPic = 1; + personality = gContestResources->field_18->unk10; + otId = gContestResources->field_18->unkC; + species = gContestResources->field_18->unk2; + xOffset = 20; + priority = sub_80A8328(gBattleAnimAttacker); + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + isBackPic = 0; + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID); + if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE) + { + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); + else + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); + } + else + { + species = gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies; + } + + xOffset = 20; + priority = sub_80A8328(gBattleAnimAttacker); + } + else + { + isBackPic = 1; + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID); + if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE) + { + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); + else + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); + } + else + { + species = gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies; + } + + xOffset = -20; + priority = sub_80A8328(gBattleAnimAttacker); + } + } + + coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + spriteId = sub_80A8394(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, 1); + + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; + FillPalette(RGB(31, 31, 31), (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32); + gSprites[spriteId].oam.priority = priority; + SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1])); + + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].func = sub_815D160; +} + +void sub_815D160(u8 taskId) +{ + if (gTasks[taskId].data[10]++ > 1) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[1]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1])); + if (gTasks[taskId].data[1] == 10) + { + gTasks[taskId].data[10] = 256; + gTasks[taskId].data[11] = 256; + gTasks[taskId].func = sub_815D1BC; + } + } +} + +static void sub_815D1BC(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + gTasks[taskId].data[10] -= 16; + gTasks[taskId].data[11] += 128; + gSprites[spriteId].oam.affineMode |= ST_OAM_AFFINE_DOUBLE_MASK; + TrySetSpriteRotScale(&gSprites[spriteId], TRUE, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); + if (++gTasks[taskId].data[12] == 9) + { + sub_80A749C(&gSprites[spriteId]); + sub_80A8610(&gSprites[spriteId]); + gTasks[taskId].func = sub_80A6814; + } +} + +void sub_815D240(u8 taskId) +{ + u8 battler; + u16 bgX, bgY; + s16 y, i; + struct ScanlineEffectParams scanlineParams; + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[4] = 0; + task->data[5] = battler; + task->data[6] = 32; + task->data[7] = 0; + task->data[8] = 24; + + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + task->data[8] *= -1; + + task->data[13] = GetBattlerYCoordWithElevation(battler) - 34; + if (task->data[13] < 0) + task->data[13] = 0; + + task->data[14] = task->data[13] + 66; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (sub_80A8364(battler) == 1) + { + scanlineParams.dmaDest = ®_BG1HOFS; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + bgX = gBattle_BG1_X; + bgY = gBattle_BG1_Y; + } + else + { + scanlineParams.dmaDest = ®_BG2HOFS; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + bgX = gBattle_BG2_X; + bgY = gBattle_BG2_Y; + } + + for (y = 0, i = 0; y < 160; y++, i += 2) + { + gScanlineEffectRegBuffers[0][i] = bgX; + gScanlineEffectRegBuffers[1][i] = bgX; + gScanlineEffectRegBuffers[0][i + 1] = bgY; + gScanlineEffectRegBuffers[1][i + 1] = bgY; + } + + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_32BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + task->func = sub_815D398; +} + +static void sub_815D398(u8 taskId) +{ + struct Task *task; + s16 var1; + s16 var2; + s16 bgX, bgY; + s16 offset; + s16 var0; + s16 i; + s16 sineIndex; + s16 var3; + + task = &gTasks[taskId]; + if (sub_80A8364(task->data[5]) == 1) + { + bgX = gBattle_BG1_X; + bgY = gBattle_BG1_Y; + } + else + { + bgX = gBattle_BG2_X; + bgY = gBattle_BG2_Y; + } + + switch (task->data[0]) + { + case 0: + offset = task->data[14] * 2; + var1 = 0; + var2 = 0; + i = 0; + task->data[1] = (task->data[1] + 2) & 0xFF; + sineIndex = task->data[1]; + task->data[9] = 0x7E0 / task->data[6]; + task->data[10] = -((task->data[7] * 2) / task->data[9]); + task->data[11] = task->data[7]; + var3 = task->data[11] >> 5; + task->data[12] = var3; + var0 = task->data[14]; + while (var0 > task->data[13]) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset + 1] = (i - var2) + bgY; + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset] = bgX + var3 + (gSineTable[sineIndex] >> 5); + sineIndex = (sineIndex + 10) & 0xFF; + task->data[11] += task->data[10]; + var3 = task->data[11] >> 5; + task->data[12] = var3; + + i++; + offset -= 2; + var1 += task->data[6]; + var2 = var1 >> 5; + var0--; + } + + var0 *= 2; + while (var0 >= 0) + { + gScanlineEffectRegBuffers[0][var0] = bgX + 240; + gScanlineEffectRegBuffers[1][var0] = bgX + 240; + var0 -= 2; + } + + if (++task->data[6] > 63) + { + task->data[6] = 64; + task->data[2]++; + if (task->data[2] & 1) + task->data[3]--; + else + task->data[4]++; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + if (task->data[3] == 0 && task->data[4] == 16) + { + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + } + else + { + task->data[7] += task->data[8]; + } + break; + case 1: + if (++task->data[2] > 12) + { + gScanlineEffect.state = 3; + task->data[2] = 0; + task->data[0]++; + } + break; + case 2: + task->data[2]++; + if (task->data[2] & 1) + task->data[3]++; + else + task->data[4]--; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + if (task->data[3] == 16 && task->data[4] == 0) + { + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 3: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_815D64C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[0] = 0; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + PrepareAffineAnimInTaskData(&gTasks[taskId], task->data[15], gUnknown_085CE5F0); + task->func = sub_815D694; +} + +static void sub_815D694(u8 taskId) +{ + u16 var0; + + struct Task *task = &gTasks[taskId]; + var0 = task->data[0]; + task->data[0]++; + var0 -= 20; + if (var0 < 23) + { + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]++; + if (task->data[2] & 1) + gSprites[task->data[15]].pos2.x = 1; + else + gSprites[task->data[15]].pos2.x = -1; + } + } + else + { + gSprites[task->data[15]].pos2.x = 0; + } + + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); +} + +void sub_815D72C(struct Sprite *sprite, s16 b, s16 c, s16 d, s16 e, u16 f) +{ + sprite->pos1.x = b; + sprite->pos1.y = c; + sprite->data[4] = b << 4; + sprite->data[5] = c << 4; + sprite->data[6] = ((d - b) << 4) / f; + sprite->data[7] = ((e - c) << 4) / f; +} + +void sub_815D794(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; +} + +void sub_815D7B4(struct Sprite *sprite) +{ + s16 x = sprite->pos1.x; + s16 y = sprite->pos1.y; + + SetSpriteCoordsToAnimAttackerCoords(sprite); + StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]); + sub_815D72C(sprite, sprite->pos1.x, sprite->pos1.y, x, y, 64); + sprite->data[0] = 0; + sprite->callback = sub_815D804; +} + +static void sub_815D804(struct Sprite *sprite) +{ + int index; + + sprite->data[0]++; + index = (sprite->data[0] * 8) & 0xFF; + sub_815D794(sprite); + sprite->pos2.y = Sin(index, 8); + if (sprite->data[0] > 58) + { + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->data[2]++; + sprite->invisible = sprite->data[2] & 1; + if (sprite->data[2] > 3) + DestroySpriteAndMatrix(sprite); + } + } +} + +void sub_815D870(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[3]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]); + if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + sprite->callback = sub_810E2C8; +} + +static void sub_815D8D8(u8 taskId) +{ + u16 var0 = 0; + u16 var1 = 0; + + gTasks[taskId].data[0]--; + if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1)) + { + if (gTasks[taskId].data[9] == 0) + { + gTasks[taskId].data[9] = gTasks[taskId].data[4]; + gTasks[taskId].data[4] = -gTasks[taskId].data[4]; + } + else + { + gTasks[taskId].data[9] = 0; + } + + if (gTasks[taskId].data[10] == 0) + { + gTasks[taskId].data[10] = gTasks[taskId].data[5]; + gTasks[taskId].data[5] = -gTasks[taskId].data[5]; + } + else + { + gTasks[taskId].data[10] = 0; + } + + gTasks[taskId].data[1] = gTasks[taskId].data[13]; + } + + var0 = gTasks[taskId].data[7]; + var1 = gTasks[taskId].data[8]; + if (gTasks[taskId].data[2] & 0x8000) + gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8); + else + gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8); + + if (gTasks[taskId].data[3] & 0x8000) + gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8); + else + gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8); + + if (gTasks[taskId].data[0] < 1) + { + DestroyTask(taskId); + gAnimVisualTaskCount--; + } +} + +static void sub_815DA20(u8 taskId) +{ + u16 var0 = 0; + u16 var1 = 0; + + gTasks[taskId].data[0]--; + if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1)) + { + if (gTasks[taskId].data[9] == 0) + { + gTasks[taskId].data[9] = gTasks[taskId].data[4]; + gTasks[taskId].data[4] = -gTasks[taskId].data[4]; + } + else + { + gTasks[taskId].data[9] = var0; + } + + if (gTasks[taskId].data[10] == 0) + { + gTasks[taskId].data[10] = gTasks[taskId].data[5]; + gTasks[taskId].data[5] = -gTasks[taskId].data[5]; + } + else + { + gTasks[taskId].data[10] = 0; + } + + gTasks[taskId].data[1] = gTasks[taskId].data[13]; + } + + var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7]; + var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8]; + if (gTasks[taskId].data[2] & 0x8000) + gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8); + else + gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8); + + if (gTasks[taskId].data[3] & 0x8000) + gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8); + else + gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8); + + gTasks[taskId].data[7] = var0; + gTasks[taskId].data[8] = var1; + if (gTasks[taskId].data[0] < 1) + { + gTasks[taskId].data[0] = 30; + gTasks[taskId].data[13] = 0; + gTasks[taskId].func = sub_815D8D8; + } +} + +void sub_815DB90(u8 taskId) +{ + gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker]; + gTasks[taskId].data[14] = gBattleAnimArgs[0]; + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[13] = gBattleAnimArgs[6]; + if (gBattleAnimArgs[3]) + gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000; + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + } + else + { + if (gBattleAnimArgs[1] & 0x8000) + gTasks[taskId].data[2] = gBattleAnimArgs[1] & 0x7FFF; + else + gTasks[taskId].data[2] = gBattleAnimArgs[1] | -0x8000; + + if (gBattleAnimArgs[2] & 0x8000) + gTasks[taskId].data[3] = gBattleAnimArgs[2] & 0x7FFF; + else + gTasks[taskId].data[3] = gBattleAnimArgs[2] | -0x8000; + } + + gTasks[taskId].data[8] = 0; + gTasks[taskId].data[7] = 0; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].func = sub_815DA20; +} + +void sub_815DCA4(u8 taskId) +{ + u8 battler; + struct Task *task = &gTasks[taskId]; + + if (!gBattleAnimArgs[1]) + DestroyAnimVisualTask(taskId); + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = gBattleAnimArgs[1]; + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + task->data[4] = GetBattlerSpriteCoord(battler, 0); + task->data[5] = GetBattlerSpriteCoord(battler, 1); + task->data[6] = GetBattlerSpriteSubpriority(battler); + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE74C); + task->func = sub_815DD48; +} + +static void sub_815DD48(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] == 6) + sub_815DDE0(taskId, TRUE); + + if (task->data[1] == 18) + sub_815DDE0(taskId, FALSE); + + if (!RunAffineAnimFromTaskData(task)) + { + if (--task->data[3] == 0) + { + task->data[0]++; + } + else + { + task->data[1] = 0; + PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE74C); + } + } + break; + case 1: + if (task->data[2] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_815DDE0(u8 taskId, bool8 arg1) +{ + u8 i; + s8 xOffset, yOffset; + struct Task *task; + s16 xCoords[4]; + s16 yCoords[2]; + + task = &gTasks[taskId]; + if (!arg1) + { + xOffset = 18; + yOffset = -20; + } + else + { + xOffset = 30; + yOffset = 20; + } + + xCoords[0] = task->data[4] - xOffset; + xCoords[1] = task->data[4] - xOffset - 4; + xCoords[2] = task->data[4] + xOffset; + xCoords[3] = task->data[4] + xOffset + 4; + yCoords[0] = task->data[5] + yOffset; + yCoords[1] = task->data[5] + yOffset + 6; + + for (i = 0; i < 4; i++) + { + u8 spriteId = CreateSprite(&gUnknown_085CE76C, xCoords[i], yCoords[i & 1], task->data[6] - 5); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = 0; + gSprites[spriteId].data[1] = i < 2 ? -2 : 2; + gSprites[spriteId].data[2] = -1; + gSprites[spriteId].data[3] = taskId; + gSprites[spriteId].data[4] = 2; + task->data[2]++; + } + } +} + +void sub_815DEBC(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->data[1]; + sprite->pos1.y += sprite->data[2]; + if (++sprite->data[0] > 6) + { + gTasks[sprite->data[3]].data[sprite->data[4]]--; + DestroySprite(sprite); + } +} + +void sub_815DF0C(u8 taskId) +{ + u8 spriteId; + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[2] = 0x100 + gSprites[spriteId].oam.paletteNum * 16; + gTasks[taskId].func = sub_815DF64; +} + +static void sub_815DF64(u8 taskId) +{ + if (gTasks[taskId].data[1]) + { + BlendPalette(gTasks[taskId].data[2], 16, 8, gUnknown_085CE784[gTasks[taskId].data[0]]); + if (++gTasks[taskId].data[0] > 23) + gTasks[taskId].data[0] = 0; + + gTasks[taskId].data[1]--; + } + else + { + BlendPalette(gTasks[taskId].data[2], 16, 0, RGB(0, 0, 0)); + DestroyAnimVisualTask(taskId); + } +} + +void sub_815DFCC(u8 taskId) +{ + sub_8117854( + taskId, + 0, + 0x1A0, + gBattleAnimAttacker, + gBattleAnimArgs[0], + 10, + 2, + 30, + gUnknown_08C2DC68, + gUnknown_08C2DDC4, + gUnknown_08C2DDA4); +} + +void sub_815E01C(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1]; + if (gBattleAnimArgs[2] == 0) + { + sprite->data[0] = 640; + sprite->data[1] = -640; + } + else if (gBattleAnimArgs[2] == 1) + { + sprite->vFlip = 1; + sprite->data[0] = 640; + sprite->data[1] = 640; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->data[0] = 640; + } + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->data[0] = -sprite->data[0]; + sprite->hFlip = 1; + } + + sprite->callback = sub_815E0DC; +} + +static void sub_815E0DC(struct Sprite *sprite) +{ + sprite->data[6] += sprite->data[0]; + sprite->data[7] += sprite->data[1]; + sprite->pos2.x = sprite->data[6] >> 8; + sprite->pos2.y = sprite->data[7] >> 8; + if (++sprite->data[5] == 14) + DestroyAnimSprite(sprite); +} + +void sub_815E114(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (IsContest()) + { + task->data[5] = 8; + task->data[6] = 3; + task->data[7] = 1; + } + else + { + task->data[5] = 12; + task->data[6] = 3; + task->data[7] = 0; + } + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + sub_80A861C(gBattleAnimAttacker, 0) / 4; + else + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - sub_80A861C(gBattleAnimAttacker, 0) / 4; + + task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - sub_80A861C(gBattleAnimAttacker, 0) / 4; + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + task->func = sub_815E20C; +} + +static void sub_815E20C(u8 taskId) +{ + u8 i; + s16 x, y; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 3) + { + task->data[1] = 0; + sub_815E34C( + task->data[11], + task->data[12], + task->data[13], + task->data[14], + task->data[5], + task->data[2], + &x, + &y); + + for (i = 0; i < 2; i++) + { + u8 spriteId = CreateSprite(&gUnknown_085CE7EC, x, y, 35); + if (spriteId != MAX_SPRITES) + { + if (task->data[7] == 0) + { + if (i == 0) + gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6]; + else + gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6]; + } + else + { + if (i == 0) + { + gSprites[spriteId].pos2.x = -task->data[6]; + gSprites[spriteId].pos2.y = task->data[6]; + } + else + { + gSprites[spriteId].pos2.x = task->data[6]; + gSprites[spriteId].pos2.y = -task->data[6]; + } + } + + gSprites[spriteId].data[0] = 0; + gSprites[spriteId].data[1] = taskId; + gSprites[spriteId].data[2] = 10; + task->data[10]++; + } + } + + if (task->data[2] == task->data[5]) + task->data[0]++; + + task->data[2]++; + } + break; + case 1: + if (task->data[10] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_815E34C(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y) +{ + int x2; + int y2; + + if (arg5 == 0) + { + *x = arg0; + *y = arg1; + return; + } + + if (arg5 >= arg4) + { + *x = arg2; + *y = arg3; + return; + } + + arg4--; + x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4); + y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4); + *x = x2 >> 8; + *y = y2 >> 8; +} + +void sub_815E404(struct Sprite *sprite) +{ + if (++sprite->data[0] > 36) + { + gTasks[sprite->data[1]].data[sprite->data[2]]--; + DestroySprite(sprite); + } +} + +void sub_815E444(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[0] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = sub_80A70C0; +} + +void sub_815E47C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + sub_80A861C(gBattleAnimTarget, 0) / 4; + task->data[15] = CreateSprite(&gUnknown_085CE84C, task->data[11], task->data[12], GetBattlerSpriteSubpriority(gBattleAnimTarget) - 5); + if (task->data[15] != MAX_SPRITES) + { + gSprites[task->data[15]].data[0] = 16; + gSprites[task->data[15]].data[2] = task->data[13]; + gSprites[task->data[15]].data[4] = task->data[14]; + gSprites[task->data[15]].data[5] = -32; + InitAnimArcTranslation(&gSprites[task->data[15]]); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + StartSpriteAffineAnim(&gSprites[task->data[15]], 1); + + task->func = sub_815E5CC; + } + else + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_815E5CC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + TranslateAnimArc(&gSprites[task->data[15]]); + if (++task->data[2] > 7) + task->data[0]++; + } + break; + case 1: + if (TranslateAnimArc(&gSprites[task->data[15]])) + { + task->data[1] = 0; + task->data[2] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]++; + gSprites[task->data[15]].invisible = task->data[2] & 1; + if (task->data[2] == 16) + { + FreeOamMatrix(gSprites[task->data[15]].oam.matrixNum); + DestroySprite(&gSprites[task->data[15]]); + task->data[0]++; + } + } + break; + case 3: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_815E6D8(struct Sprite *sprite) +{ + u8 battler; + + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + sprite->oam.tileNum += 16; + sprite->data[6] = gBattleAnimArgs[2]; + sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1; + sprite->pos1.y = GetBattlerSpriteCoord(battler, 3); + if (gBattleAnimArgs[1] == 0) + { + sprite->oam.matrixNum |= 0x8; + sprite->pos1.x = sub_80A861C(battler, 4) - 8; + } + else + { + sprite->pos1.x = sub_80A861C(battler, 5) + 8; + } + + sprite->callback = sub_815E784; +} + +static void sub_815E784(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->pos2.x += sprite->data[7]; + if (++sprite->data[2] == 12) + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] == 8) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->pos2.x -= sprite->data[7] * 4; + if (++sprite->data[1] == 6) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 3: + sprite->pos2.x += sprite->data[7] * 3; + if (++sprite->data[1] == 8) + { + if (--sprite->data[6]) + { + sprite->data[1] = 0; + sprite->data[0]--; + } + else + { + DestroyAnimSprite(sprite); + } + } + break; + } +} + +void sub_815E840(u8 taskId) +{ + if (gBattleAnimArgs[0] == 0) + { + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[0] = gBattleAnimArgs[1]; + gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C); + gTasks[taskId].func = sub_815E898; + } +} + +static void sub_815E898(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (!(task->data[2] & 1)) + gSprites[task->data[15]].pos2.x = 2; + else + gSprites[task->data[15]].pos2.x = -2; + } + + if (!RunAffineAnimFromTaskData(task)) + { + gSprites[task->data[15]].pos2.x = 0; + if (--task->data[0]) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C); + task->data[1] = 0; + task->data[2] = 0; + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_815E954(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = sub_80A861C(gBattleAnimAttacker, 2); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = sub_80A861C(gBattleAnimTarget, 2); + } + + if (sprite->pos1.y < 8) + sprite->pos1.y = 8; + + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = 0; + sprite->data[3] = gBattleAnimArgs[2]; + sprite->callback = sub_815E9BC; +} + +static void sub_815E9BC(struct Sprite *sprite) +{ + if (++sprite->data[0] >= sprite->data[1]) + { + sprite->data[0] = 0; + sprite->data[2] = (sprite->data[2] + 1) & 1; + sprite->invisible = sprite->data[2]; + if (sprite->data[2] && --sprite->data[3] == 0) + DestroyAnimSprite(sprite); + } +} + +void sub_815EA14(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->oam.matrixNum |= 0x8; + sprite->pos1.x = 100; + sprite->data[7] = 1; + } + else + { + sprite->pos1.x = 140; + sprite->data[7] = -1; + } + + sprite->pos1.y = 56; + sprite->callback = sub_815EA60; +} + +static void sub_815EA60(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.y -= sprite->data[7] * 2; + if (sprite->data[1] & 1) + sprite->pos1.x -= sprite->data[7] * 2; + + if (++sprite->data[1] == 9) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] == 4) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->data[1]++; + sprite->pos1.y += sprite->data[7] * 3; + sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + if (sprite->data[1] == 12) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 3: + if (++sprite->data[1] == 2) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 4: + sprite->data[1]++; + sprite->pos1.y -= sprite->data[7] * 3; + sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + if (sprite->data[1] == 12) + sprite->data[0]++; + break; + case 5: + sprite->data[1]++; + sprite->pos1.y += sprite->data[7] * 3; + sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + if (sprite->data[1] == 15) + sprite->oam.tileNum += 16; + + if (sprite->data[1] == 18) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 6: + sprite->pos1.x += sprite->data[7] * 6; + if (++sprite->data[1] == 9) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 7: + sprite->pos1.x += sprite->data[7] * 2; + if (++sprite->data[1] == 1) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 8: + sprite->pos1.x -= sprite->data[7] * 3; + if (++sprite->data[1] == 5) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_815EC48(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + if (!IsContest()) + { + if (IsDoubleBattle() == TRUE) + { + int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), 0); + if (x > y) + task->data[14] = 1; + else + task->data[14] = -1; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + task->data[14] = -1; + else + task->data[14] = 1; + } + } + else + { + task->data[14] = 1; + } + + task->func = sub_815ECE4; +} + +static void sub_815ECE4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] == 13) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 1: + gSprites[task->data[15]].pos2.x -= task->data[14] * 3; + if (++task->data[1] == 6) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + gSprites[task->data[15]].pos2.x += task->data[14] * 3; + if (++task->data[1] == 6) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (++task->data[1] == 2) + { + task->data[1] = 0; + if (task->data[2] == 0) + { + task->data[2]++; + task->data[0] = 1; + } + else + { + task->data[0]++; + } + } + break; + case 4: + gSprites[task->data[15]].pos2.x += task->data[14]; + if (++task->data[1] == 3) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 5: + if (++task->data[1] == 6) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 6: + gSprites[task->data[15]].pos2.x -= task->data[14] * 4; + if (++task->data[1] == 5) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 7: + gSprites[task->data[15]].pos2.x += task->data[14] * 4; + if (++task->data[1] == 5) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 8: + gSprites[task->data[15]].pos2.x = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_815EE84(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + InitAnimSpritePos(sprite, TRUE); + sprite->data[7] = gBattleAnimAttacker; + } + else + { + sprite->data[7] = gBattleAnimTarget; + } + + if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT) + sprite->oam.matrixNum = 8; + + sprite->oam.priority = sub_80A8328(sprite->data[7]); + sprite->oam.objMode = ST_OAM_OBJ_BLEND; + sprite->callback = sub_815EF08; +} + +static void sub_815EF08(struct Sprite *sprite) +{ + u16 x, y; + + switch (sprite->data[5]) + { + case 0: + switch (sprite->data[6]) + { + default: + sprite->data[6] = 0; + case 0: + case 4: + x = sub_80A861C(sprite->data[7], 5) - 4; + y = sub_80A861C(sprite->data[7], 3) - 4; + break; + case 1: + x = sub_80A861C(sprite->data[7], 5) - 4; + y = sub_80A861C(sprite->data[7], 2) + 4; + break; + case 2: + x = sub_80A861C(sprite->data[7], 4) + 4; + y = sub_80A861C(sprite->data[7], 3) - 4; + break; + case 3: + x = sub_80A861C(sprite->data[7], 4) + 4; + y = sub_80A861C(sprite->data[7], 2) - 4; + break; + case 5: + x = GetBattlerSpriteCoord(sprite->data[7], 2); + y = GetBattlerSpriteCoord(sprite->data[7], 3); + break; + } + + if (sprite->data[6] == 4) + sprite->data[0] = 24; + else if (sprite->data[6] == 5) + sprite->data[0] = 6; + else + sprite->data[0] = 12; + + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = x; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = y; + InitAnimLinearTranslation(sprite); + sprite->data[5]++; + break; + case 1: + if (TranslateAnimLinear(sprite)) + { + switch (sprite->data[6]) + { + default: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[0] = 0; + sprite->data[5]++; + sprite->data[6]++; + break; + case 4: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[5] = 0; + sprite->data[6]++; + break; + case 5: + sprite->data[0] = 0; + sprite->data[1] = 16; + sprite->data[2] = 0; + sprite->data[5] = 3; + break; + } + } + break; + case 2: + if (++sprite->data[0] == 4) + sprite->data[5] = 0; + break; + case 3: + if (!(sprite->data[0] & 1)) + sprite->data[1]--; + else + sprite->data[2]++; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], sprite->data[2])); + if (++sprite->data[0] == 32) + { + sprite->invisible = 1; + sprite->data[5]++; + } + break; + case 4: + DestroyAnimSprite(sprite); + break; + } +} + +static void sub_815F10C(struct Sprite *sprite) +{ + sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4]; + sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4]; + if (!(sprite->data[5] & 1)) + { + CreateSprite( + &gUnknown_085CE3A0, + sprite->pos1.x + sprite->pos2.x, + sprite->pos1.y + sprite->pos2.y, 5); + } + + if (sprite->data[5] == sprite->data[4]) + DestroyAnimSprite(sprite); + + sprite->data[5]++; +} + +void sub_815F18C(struct Sprite *sprite) +{ + GetBattlerSpriteCoord(gBattleAnimTarget, 2); // unused local variable + GetBattlerSpriteCoord(gBattleAnimTarget, 3); // unused local variable + + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest()) + { + sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0]; + sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2]; + } + else + { + sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + } + + sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3]; + sprite->data[4] = gBattleAnimArgs[4]; + sprite->pos1.x = sprite->data[0]; + sprite->pos1.y = sprite->data[1]; + sprite->callback = sub_815F10C; +} + +void AnimTask_MonToSubstitute(u8 taskId) +{ + int i; + u8 spriteId = GetAnimBattlerSpriteId(0); + + if (gTasks[taskId].data[0] == 0) + { + PrepareBattlerSpriteForRotScale(spriteId, FALSE); + gTasks[taskId].data[1] = 0x100; + gTasks[taskId].data[2] = 0x100; + gTasks[taskId].data[0]++; + } + else if (gTasks[taskId].data[0] == 1) + { + gTasks[taskId].data[1] += 0x60; + gTasks[taskId].data[2] -= 0xD; + SetSpriteRotScale(spriteId, gTasks[taskId].data[1], gTasks[taskId].data[2], 0); + if (++gTasks[taskId].data[3] == 9) + { + gTasks[taskId].data[3] = 0; + ResetSpriteRotScale(spriteId); + gSprites[spriteId].invisible = 1; + gTasks[taskId].data[0]++; + } + } + else + { + LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId); + if (IsContest()) + { + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0; + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); + } + + for (i = 0; i < 16; i++) + gTasks[taskId].data[i] = 0; + + gTasks[taskId].func = sub_815F330; + } +} + +static void sub_815F330(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + + switch (gTasks[taskId].data[0]) + { + case 0: + gSprites[spriteId].pos2.y = -200; + gSprites[spriteId].pos2.x = 200; + gSprites[spriteId].invisible = 0; + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[10] += 112; + gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8; + if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32) + gSprites[spriteId].pos2.x = 0; + + if (gSprites[spriteId].pos2.y > 0) + gSprites[spriteId].pos2.y = 0; + + if (gSprites[spriteId].pos2.y == 0) + { + PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64)); + gTasks[taskId].data[10] -= 0x800; + gTasks[taskId].data[0]++; + } + break; + case 2: + gTasks[taskId].data[10] -= 112; + if (gTasks[taskId].data[10] < 0) + gTasks[taskId].data[10] = 0; + + gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8; + if (gTasks[taskId].data[10] == 0) + gTasks[taskId].data[0]++; + break; + case 3: + gTasks[taskId].data[10] += 112; + gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8; + if (gSprites[spriteId].pos2.y > 0) + gSprites[spriteId].pos2.y = 0; + + if (gSprites[spriteId].pos2.y == 0) + { + PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64)); + DestroyAnimVisualTask(taskId); + } + break; + } +} + +void sub_815F48C(struct Sprite *sprite) +{ + s16 y2; + + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2; + y2 = -144; + } + else + { + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 2; + y2 = -96; + } + + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->pos2.y = y2; + sprite->callback = sub_815F4F0; +} + +static void sub_815F4F0(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos2.y += 10; + if (sprite->pos2.y >= 0) + { + PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63)); + sprite->pos2.y = 0; + sprite->data[0]++; + } + break; + case 1: + sprite->data[1] += 4; + sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3); + if (sprite->data[1] > 127) + { + PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63)); + sprite->data[1] = 0; + sprite->pos2.y = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->data[1] += 6; + sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4); + if (sprite->data[1] > 127) + { + sprite->data[1] = 0; + sprite->pos2.y = 0; + sprite->data[0]++; + } + break; + case 3: + if (++sprite->data[1] > 8) + { + PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63)); + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 4: + if (++sprite->data[1] > 8) + { + sprite->data[1] = 0; + sprite->data[2]++; + sprite->invisible = sprite->data[2] & 1; + if (sprite->data[2] == 7) + DestroyAnimSprite(sprite); + } + break; + } +} + +void sub_815F620(u8 taskId) +{ + s16 spriteId1, spriteId2; + + if (IsContest()) + { + DestroyAnimVisualTask(taskId); + return; + } + + spriteId1 = CloneBattlerSpriteWithBlend(ANIM_TARGET); + if (spriteId1 < 0) + { + DestroyAnimVisualTask(taskId); + return; + } + + spriteId2 = CloneBattlerSpriteWithBlend(ANIM_TARGET); + if (spriteId2 < 0) + { + obj_delete_but_dont_free_vram(&gSprites[spriteId1]); + DestroyAnimVisualTask(taskId); + return; + } + + gSprites[spriteId2].pos2.x += 24; + gSprites[spriteId1].pos2.x -= 24; + gSprites[spriteId2].data[0] = 0; + gSprites[spriteId1].data[0] = 0; + gSprites[spriteId2].data[1] = 0; + gSprites[spriteId1].data[1] = 0; + gSprites[spriteId2].data[2] = 0; + gSprites[spriteId1].data[2] = 0; + gSprites[spriteId2].data[3] = 16; + gSprites[spriteId1].data[3] = -16; + gSprites[spriteId2].data[4] = 0; + gSprites[spriteId1].data[4] = 128; + gSprites[spriteId2].data[5] = 24; + gSprites[spriteId1].data[5] = 24; + gSprites[spriteId2].data[6] = taskId; + gSprites[spriteId1].data[6] = taskId; + gSprites[spriteId2].data[7] = 0; + gSprites[spriteId1].data[7] = 0; + gTasks[taskId].data[0] = 2; + + if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible) + { + gSprites[spriteId2].invisible = 0; + gSprites[spriteId1].invisible = 1; + } + else + { + gSprites[spriteId2].invisible = 1; + gSprites[spriteId1].invisible = 1; + } + + + gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[spriteId2].callback = sub_815F7C4; + gSprites[spriteId1].callback = sub_815F7C4; + gTasks[taskId].func = sub_815F79C; +} + +static void sub_815F79C(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + DestroyAnimVisualTask(taskId); +} + +static void sub_815F7C4(struct Sprite *sprite) +{ + int zero = 0; + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible) + sprite->invisible ^= 1; + } + + sprite->data[4] = sprite->data[4] + sprite->data[3]; + sprite->data[4] &= 0xFF; + sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]); + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[2] == 60) + { + sprite->data[2] = 0; + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[2] > 0) + { + sprite->data[2] = 0; + sprite->data[5] -= 2; + if (sprite->data[5] < 0) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + obj_delete_but_dont_free_vram(sprite); + } + } + break; + } +} diff --git a/src/graphics.c b/src/graphics.c index b2de074bc..c0deb2883 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -897,9 +897,9 @@ const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6 const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz"); const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz"); -const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz"); -const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz"); -const u32 gUnknown_08C2DDC4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz"); +const u8 gUnknown_08C2DC68[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.4bpp.lz"); +const u16 gUnknown_08C2DDA4[] = INCBIN_U16("graphics/battle_anims/masks/cure_bubbles.gbapal.lz"); +const u8 gUnknown_08C2DDC4[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.bin.lz"); const u32 gBattleAnimSpritePalette_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.gbapal.lz"); const u32 gBattleAnimSpriteSheet_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.4bpp.lz"); |