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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-20 10:49:21 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-20 10:49:21 +0200
commitb65da491a97e77ed2aa122ab7342c7fb94d35606 (patch)
tree02e7c17f29426d6bca7bae4d133e1462dc81c355 /src
parent9ccc472b97b1a7f85703f813665cb4a30f7891b6 (diff)
parentae5aa3c4dfd81fc25e5abeef1b915bb2da68b8d1 (diff)
merge with master, fix conflicts
Diffstat (limited to 'src')
-rw-r--r--src/battle_2.c7
-rw-r--r--src/battle_ai_switch_items.c18
-rw-r--r--src/battle_anim.c1850
-rw-r--r--src/battle_controllers.c1551
-rw-r--r--src/battle_script_commands.c34
-rw-r--r--src/decompress.c2
-rw-r--r--src/egg_hatch.c2
-rw-r--r--src/safari_zone.c2
-rw-r--r--src/sprite.c2
9 files changed, 3433 insertions, 35 deletions
diff --git a/src/battle_2.c b/src/battle_2.c
index aeba69213..16c07114a 100644
--- a/src/battle_2.c
+++ b/src/battle_2.c
@@ -204,9 +204,6 @@ extern const u8 BattleScript_ActionSwitch[];
extern const u8 BattleScript_PrintFailedToRunString[];
// functions
-extern void HandleLinkBattleSetup(void); // rom_3
-extern void SetUpBattleVarsAndBirchZigzagoon(void); // rom_3
-extern void sub_8032768(void); // rom_3
extern void dp12_8087EA4(void);
extern void sub_80356D0(void);
extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower
@@ -4083,7 +4080,7 @@ static void HandleTurnActionSelectionState(void)
if (gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE)
{
- Emit_x32(0);
+ EmitCmd50(0);
MarkBufferBankForExecution(gActiveBank);
return;
}
@@ -4111,7 +4108,7 @@ static void HandleTurnActionSelectionState(void)
{
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 3);
}
- Emit_x32(0);
+ EmitCmd50(0);
MarkBufferBankForExecution(gActiveBank);
return;
}
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index 661759a98..d86be6fad 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -39,7 +39,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
&& gDisableStructs[gActiveBank].perishSong1 == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
@@ -121,7 +121,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
}
@@ -221,7 +221,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
}
@@ -241,13 +241,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
@@ -258,7 +258,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if (Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
@@ -426,7 +426,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = i;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
}
@@ -611,7 +611,7 @@ void AI_TrySwitchOrUseItem(void)
}
}
- EmitCmd_x21(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
+ EmitCmd33(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
}
#define TYPE_FORESIGHT 0xFE
@@ -940,7 +940,7 @@ static bool8 ShouldUseItem(void)
if (shouldUse)
{
- EmitCmd_x21(1, 1, 0);
+ EmitCmd33(1, 1, 0);
*(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = 0;
return shouldUse;
diff --git a/src/battle_anim.c b/src/battle_anim.c
new file mode 100644
index 000000000..765733d39
--- /dev/null
+++ b/src/battle_anim.c
@@ -0,0 +1,1850 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "sprite.h"
+#include "contest.h"
+#include "m4a.h"
+#include "pokemon.h"
+#include "battle_interface.h"
+#include "task.h"
+#include "decompress.h"
+#include "sound.h"
+#include "dma3.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "palette.h"
+#include "main.h"
+
+// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
+#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
+
+#define SCRIPT_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
+#define SCRIPT_READ_32(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
+#define SCRIPT_READ_PTR(ptr) ((const u8*)(SCRIPT_READ_32(ptr)))
+
+#define ANIM_SPRITE_INDEX_COUNT 8
+
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+extern u8 gDecompressionBuffer[];
+
+extern const u16 gUnknown_082C8D64[];
+extern const u8 * const gBattleAnims_Moves[];
+extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
+extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
+extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
+
+extern void sub_80A8278(void); // rom_80A5C6C.s
+extern void sub_80A6B30(struct UnknownAnimStruct2*); // rom_80A5C6C.s
+extern void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); // rom_80A5C6C.s
+extern u8 sub_80A82E4(u8 bank); // rom_80A5C6C.s
+extern u8 sub_80A5C6C(u8 bank, u8 attributeId); // rom_80A5C6C.s
+extern bool8 AnimBankSpriteExists(u8 bank); // rom_80A5C6C.s
+extern void sub_80A6C68(u8 arg0); // rom_80A5C6C.s
+extern u8 GetAnimBankSpriteId(u8 wantedBank); // rom_80A5C6C.s
+extern u8 sub_80A6D94(void);
+extern u8 sub_80A8364(u8);
+extern bool8 IsDoubleBattle(void);
+
+// this file's functions
+static void ScriptCmd_loadspritegfx(void);
+static void ScriptCmd_unloadspritegfx(void);
+static void ScriptCmd_createsprite(void);
+static void ScriptCmd_createvisualtask(void);
+static void ScriptCmd_delay(void);
+static void ScriptCmd_waitforvisualfinish(void);
+static void ScriptCmd_hang1(void);
+static void ScriptCmd_hang2(void);
+static void ScriptCmd_end(void);
+static void ScriptCmd_playse(void);
+static void ScriptCmd_monbg(void);
+static void ScriptCmd_clearmonbg(void);
+static void ScriptCmd_setalpha(void);
+static void ScriptCmd_blendoff(void);
+static void ScriptCmd_call(void);
+static void ScriptCmd_return(void);
+static void ScriptCmd_setarg(void);
+static void ScriptCmd_choosetwoturnanim(void);
+static void ScriptCmd_jumpifmoveturn(void);
+static void ScriptCmd_jump(void);
+static void ScriptCmd_fadetobg(void);
+static void ScriptCmd_restorebg(void);
+static void ScriptCmd_waitbgfadeout(void);
+static void ScriptCmd_waitbgfadein(void);
+static void ScriptCmd_changebg(void);
+static void ScriptCmd_playsewithpan(void);
+static void ScriptCmd_setpan(void);
+static void ScriptCmd_panse_1B(void);
+static void ScriptCmd_loopsewithpan(void);
+static void ScriptCmd_waitplaysewithpan(void);
+static void ScriptCmd_setbldcnt(void);
+static void ScriptCmd_createsoundtask(void);
+static void ScriptCmd_waitsound(void);
+static void ScriptCmd_jumpargeq(void);
+static void ScriptCmd_monbg_22(void);
+static void ScriptCmd_clearmonbg_23(void);
+static void ScriptCmd_jumpifcontest(void);
+static void ScriptCmd_fadetobgfromset(void);
+static void ScriptCmd_panse_26(void);
+static void ScriptCmd_panse_27(void);
+static void ScriptCmd_monbgprio_28(void);
+static void ScriptCmd_monbgprio_29(void);
+static void ScriptCmd_monbgprio_2A(void);
+static void ScriptCmd_invisible(void);
+static void ScriptCmd_visible(void);
+static void ScriptCmd_doublebattle_2D(void);
+static void ScriptCmd_doublebattle_2E(void);
+static void ScriptCmd_stopsound(void);
+
+static void RunAnimScriptCommand(void);
+static void task_pA_ma0A_obj_to_bg_pal(u8 taskId);
+static void sub_80A46A0(void);
+static void sub_80A4980(u8 taskId);
+static void sub_80A4BB0(u8 taskId);
+static void Task_FadeToBg(u8 taskId);
+static void Task_PanFromInitialToTarget(u8 taskId);
+static void Task_LoopAndPlaySE(u8 taskId);
+static void Task_WaitAndPlaySE(u8 taskId);
+static void LoadDefaultBg(void);
+static void LoadMoveBg(u16 bgId);
+
+// ewram
+EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
+EWRAM_DATA static const u8 *sBattleAnimScriptRetAddr = NULL;
+EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
+EWRAM_DATA static s8 gAnimFramesToWait = 0;
+EWRAM_DATA bool8 gAnimScriptActive = FALSE;
+EWRAM_DATA u8 gAnimVisualTaskCount = 0;
+EWRAM_DATA u8 gAnimSoundTaskCount = 0;
+EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
+EWRAM_DATA u32 gAnimMoveDmg = 0;
+EWRAM_DATA u16 gAnimMovePower = 0;
+EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0};
+EWRAM_DATA u8 gAnimFriendship = 0;
+EWRAM_DATA u16 gWeatherMoveAnim = 0;
+EWRAM_DATA s16 gBattleAnimArgs[ANIM_ARGS_COUNT] = {0};
+EWRAM_DATA static u16 sSoundAnimFramesToWait = 0;
+EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
+EWRAM_DATA u8 gAnimMoveTurn = 0;
+EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
+EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
+EWRAM_DATA u8 gAnimBankAttacker = 0;
+EWRAM_DATA u8 gAnimBankTarget = 0;
+EWRAM_DATA u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT] = {0};
+EWRAM_DATA u8 gUnknown_02038440 = 0;
+
+// const rom data
+static void (* const sScriptCmdTable[])(void) =
+{
+ ScriptCmd_loadspritegfx,
+ ScriptCmd_unloadspritegfx,
+ ScriptCmd_createsprite,
+ ScriptCmd_createvisualtask,
+ ScriptCmd_delay,
+ ScriptCmd_waitforvisualfinish,
+ ScriptCmd_hang1,
+ ScriptCmd_hang2,
+ ScriptCmd_end,
+ ScriptCmd_playse,
+ ScriptCmd_monbg,
+ ScriptCmd_clearmonbg,
+ ScriptCmd_setalpha,
+ ScriptCmd_blendoff,
+ ScriptCmd_call,
+ ScriptCmd_return,
+ ScriptCmd_setarg,
+ ScriptCmd_choosetwoturnanim,
+ ScriptCmd_jumpifmoveturn,
+ ScriptCmd_jump,
+ ScriptCmd_fadetobg,
+ ScriptCmd_restorebg,
+ ScriptCmd_waitbgfadeout,
+ ScriptCmd_waitbgfadein,
+ ScriptCmd_changebg,
+ ScriptCmd_playsewithpan,
+ ScriptCmd_setpan,
+ ScriptCmd_panse_1B,
+ ScriptCmd_loopsewithpan,
+ ScriptCmd_waitplaysewithpan,
+ ScriptCmd_setbldcnt,
+ ScriptCmd_createsoundtask,
+ ScriptCmd_waitsound,
+ ScriptCmd_jumpargeq,
+ ScriptCmd_monbg_22,
+ ScriptCmd_clearmonbg_23,
+ ScriptCmd_jumpifcontest,
+ ScriptCmd_fadetobgfromset,
+ ScriptCmd_panse_26,
+ ScriptCmd_panse_27,
+ ScriptCmd_monbgprio_28,
+ ScriptCmd_monbgprio_29,
+ ScriptCmd_monbgprio_2A,
+ ScriptCmd_invisible,
+ ScriptCmd_visible,
+ ScriptCmd_doublebattle_2D,
+ ScriptCmd_doublebattle_2E,
+ ScriptCmd_stopsound
+};
+
+void ClearBattleAnimationVars(void)
+{
+ s32 i;
+
+ gAnimFramesToWait = 0;
+ gAnimScriptActive = FALSE;
+ gAnimVisualTaskCount = 0;
+ gAnimSoundTaskCount = 0;
+ gAnimDisableStructPtr = NULL;
+ gAnimMoveDmg = 0;
+ gAnimMovePower = 0;
+ gAnimFriendship = 0;
+
+ // clear index array.
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ sAnimSpriteIndexArray[i] |= 0xFFFF;
+
+ // clear anim args.
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
+ gBattleAnimArgs[i] = 0;
+
+ sMonAnimTaskIdArray[0] = 0xFF;
+ sMonAnimTaskIdArray[1] = 0xFF;
+ gAnimMoveTurn = 0;
+ sAnimBackgroundFadeState = 0;
+ sAnimMoveIndex = 0;
+ gAnimBankAttacker = 0;
+ gAnimBankTarget = 0;
+ gUnknown_02038440 = 0;
+}
+
+void DoMoveAnim(u16 move)
+{
+ gAnimBankAttacker = gBankAttacker;
+ gAnimBankTarget = gBankTarget;
+ DoBattleAnim(gBattleAnims_Moves, move, TRUE);
+}
+
+void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim)
+{
+ s32 i;
+
+ if (!IsContest())
+ {
+ sub_80A8278();
+ UpdateOamPriorityInAllHealthboxes(0);
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ if (GetBankSide(i) != 0)
+ gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ else
+ gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ }
+ }
+ else
+ {
+ for (i = 0; i < 4; i++)
+ gAnimSpeciesByBanks[i] = gContestResources->field_18->field_0;
+ }
+
+ if (!isMoveAnim)
+ sAnimMoveIndex = 0;
+ else
+ sAnimMoveIndex = tableId;
+
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
+ gBattleAnimArgs[i] = 0;
+
+ sMonAnimTaskIdArray[0] = 0xFF;
+ sMonAnimTaskIdArray[1] = 0xFF;
+ sBattleAnimScriptPtr = animsTable[tableId];
+ gAnimScriptActive = TRUE;
+ gAnimFramesToWait = 0;
+ gAnimScriptCallback = RunAnimScriptCommand;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ sAnimSpriteIndexArray[i] |= 0xFFFF;
+
+ if (isMoveAnim)
+ {
+ for (i = 0; gUnknown_082C8D64[i] != 0xFFFF; i++)
+ {
+ if (tableId == gUnknown_082C8D64[i])
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ break;
+ }
+ }
+ }
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
+}
+
+void DestroyAnimSprite(struct Sprite *sprite)
+{
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+}
+
+void DestroyAnimVisualTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+}
+
+void DestroyAnimSoundTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+}
+
+static void AddSpriteIndex(u16 index)
+{
+ s32 i;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ {
+ if (sAnimSpriteIndexArray[i] == 0xFFFF)
+ {
+ sAnimSpriteIndexArray[i] = index;
+ return;
+ }
+ }
+}
+
+static void ClearSpriteIndex(u16 index)
+{
+ s32 i;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ {
+ if (sAnimSpriteIndexArray[i] == index)
+ {
+ sAnimSpriteIndexArray[i] |= 0xFFFF;
+ return;
+ }
+ }
+}
+
+static void WaitAnimFrameCount(void)
+{
+ if (gAnimFramesToWait <= 0)
+ {
+ gAnimScriptCallback = RunAnimScriptCommand;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait--;
+ }
+}
+
+static void RunAnimScriptCommand(void)
+{
+ do
+ {
+ sScriptCmdTable[sBattleAnimScriptPtr[0]]();
+ } while (gAnimFramesToWait == 0 && gAnimScriptActive);
+}
+
+static void ScriptCmd_loadspritegfx(void)
+{
+ u16 index;
+
+ sBattleAnimScriptPtr++;
+ index = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
+ sBattleAnimScriptPtr += 2;
+ AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ gAnimFramesToWait = 1;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+static void ScriptCmd_unloadspritegfx(void)
+{
+ u16 index;
+
+ sBattleAnimScriptPtr++;
+ index = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ sBattleAnimScriptPtr += 2;
+ ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+}
+
+static void ScriptCmd_createsprite(void)
+{
+ s32 i;
+ const struct SpriteTemplate *template;
+ u8 argVar;
+ u8 argsCount;
+ s16 subpriority;
+
+ sBattleAnimScriptPtr++;
+ template = (const struct SpriteTemplate *)(SCRIPT_READ_32(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 4;
+
+ argVar = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ argsCount = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ for (i = 0; i < argsCount; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
+ }
+
+ if (argVar & 0x80)
+ {
+ argVar ^= 0x80;
+ if (argVar >= 0x40)
+ argVar -= 0x40;
+ else
+ argVar *= -1;
+
+ subpriority = sub_80A82E4(gAnimBankTarget) + (s8)(argVar);
+ }
+ else
+ {
+ if (argVar >= 0x40)
+ argVar -= 0x40;
+ else
+ argVar *= -1;
+
+ subpriority = sub_80A82E4(gAnimBankAttacker) + (s8)(argVar);
+ }
+
+ if (subpriority < 3)
+ subpriority = 3;
+
+ CreateSpriteAndAnimate(template, sub_80A5C6C(gAnimBankTarget, 2), sub_80A5C6C(gAnimBankTarget, 3), subpriority);
+ gAnimVisualTaskCount++;
+}
+
+static void ScriptCmd_createvisualtask(void)
+{
+ TaskFunc taskFunc;
+ u8 taskPriority;
+ u8 taskId;
+ u8 numArgs;
+ s32 i;
+
+ sBattleAnimScriptPtr++;
+
+ taskFunc = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+
+ taskPriority = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ numArgs = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ for (i = 0; i < numArgs; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
+ }
+
+ taskId = CreateTask(taskFunc, taskPriority);
+ taskFunc(taskId);
+ gAnimVisualTaskCount++;
+}
+
+static void ScriptCmd_delay(void)
+{
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = sBattleAnimScriptPtr[0];
+ if (gAnimFramesToWait == 0)
+ gAnimFramesToWait = -1;
+ sBattleAnimScriptPtr++;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+// wait for visual tasks to finish.
+static void ScriptCmd_waitforvisualfinish(void)
+{
+ if (gAnimVisualTaskCount == 0)
+ {
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_hang1(void)
+{
+}
+
+static void ScriptCmd_hang2(void)
+{
+}
+
+static void ScriptCmd_end(void)
+{
+ s32 i;
+ bool32 continuousAnim = FALSE;
+
+ // keep waiting as long as there is animations to be done.
+ if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
+ || sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
+ {
+ sSoundAnimFramesToWait = 0;
+ gAnimFramesToWait = 1;
+ return;
+ }
+
+ // finish the sound effects.
+ if (IsSEPlaying())
+ {
+ if (++sSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect.
+ {
+ gAnimFramesToWait = 1;
+ return;
+ }
+ else
+ {
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ }
+ }
+
+ // the SE has halted, so set the SE Frame Counter to 0 and continue.
+ sSoundAnimFramesToWait = 0;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ {
+ if (sAnimSpriteIndexArray[i] != 0xFFFF)
+ {
+ FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
+ sAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator.
+ }
+ }
+
+ if (!continuousAnim) // may have been used for debug?
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ if (!IsContest())
+ {
+ sub_80A8278();
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+ gAnimScriptActive = FALSE;
+ }
+}
+
+static void ScriptCmd_playse(void)
+{
+ sBattleAnimScriptPtr++;
+ PlaySE(SCRIPT_READ_16(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 2;
+}
+
+#define t1_MONBG_BANK 0
+#define t1_MON_IN_BG2 1
+#define t1_CREATE_ANOTHER_TASK 2
+#define t1_IS_SECONDMON_BG 3
+
+#define t2_BANK_SPRITE_ID 0
+#define t2_MON_IN_BG2 5
+#define t2_MONBG_BANK 6
+
+static void sub_80A40F4(u8 taskId)
+{
+ u8 newTaskId;
+
+ s16 *selfData = gTasks[taskId].data;
+ u8 bankSpriteId = gBankSpriteIds[selfData[t1_MONBG_BANK]];
+ gSprites[bankSpriteId].invisible = 1;
+
+ if (!selfData[t1_CREATE_ANOTHER_TASK])
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ newTaskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
+ gTasks[newTaskId].data[t2_BANK_SPRITE_ID] = bankSpriteId;
+ gTasks[newTaskId].data[1] = gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x;
+ gTasks[newTaskId].data[2] = gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y;
+
+ if (!selfData[t1_MON_IN_BG2])
+ {
+ gTasks[newTaskId].data[3] = gBattle_BG1_X;
+ gTasks[newTaskId].data[4] = gBattle_BG1_Y;
+ }
+ else
+ {
+ gTasks[newTaskId].data[3] = gBattle_BG2_X;
+ gTasks[newTaskId].data[4] = gBattle_BG2_Y;
+ }
+
+ gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2];
+ gTasks[newTaskId].data[t2_MONBG_BANK] = selfData[t1_MONBG_BANK];
+ sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId;
+ DestroyAnimVisualTask(taskId);
+}
+
+static void ScriptCmd_monbg(void)
+{
+ bool8 toBG_2;
+ u8 taskId;
+ u8 bank;
+ u8 animBank;
+
+ sBattleAnimScriptPtr++;
+
+ animBank = sBattleAnimScriptPtr[0];
+ if (animBank & ANIM_BANK_TARGET)
+ bank = gAnimBankTarget;
+ else
+ bank = gAnimBankAttacker;
+
+ if (IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ taskId = CreateTask(sub_80A40F4, 10);
+ gAnimVisualTaskCount++;
+ gTasks[taskId].data[t1_MONBG_BANK] = bank;
+ gTasks[taskId].data[t1_MON_IN_BG2] = toBG_2;
+ gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
+ gTasks[taskId].data[t1_IS_SECONDMON_BG] = 0;
+
+ }
+
+ bank ^= BIT_MON;
+ if (IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ taskId = CreateTask(sub_80A40F4, 10);
+ gAnimVisualTaskCount++;
+ gTasks[taskId].data[0] = bank;
+ gTasks[taskId].data[1] = toBG_2;
+ gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
+ gTasks[taskId].data[t1_IS_SECONDMON_BG] = 1;
+ }
+
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 1;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+bool8 IsAnimBankSpriteVisible(u8 bank)
+{
+ if (IsContest())
+ {
+ if (bank == gAnimBankAttacker)
+ return TRUE;
+ else
+ return FALSE;
+ }
+ if (!AnimBankSpriteExists(bank))
+ return FALSE;
+ if (IsContest())
+ return TRUE; // this line wont ever be reached.
+ if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBankSpriteIds[bank]].invisible)
+ return TRUE;
+
+ return FALSE;
+}
+
+void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 bankSpriteId;
+
+ if (!toBG_2)
+ {
+ u8 bankIdentity;
+
+ if (IsContest() == TRUE)
+ {
+ RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1);
+ RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0);
+ }
+ else
+ {
+ RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1);
+ RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0);
+ }
+
+ sub_80A6B30(&unknownStruct);
+ CpuFill16(0, unknownStruct.unk0, 0x1000);
+ CpuFill16(0xFF, unknownStruct.unk4, 0x800);
+
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
+ SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+
+ bankSpriteId = gBankSpriteIds[bank];
+
+ gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
+ if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
+ gBattle_BG1_X--;
+
+ gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
+ if (setSpriteInvisible)
+ gSprites[gBankSpriteIds[bank]].invisible = 1;
+
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+
+ LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], unknownStruct.unk8 * 16, 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20);
+
+ if (IsContest())
+ bankIdentity = 0;
+ else
+ bankIdentity = GetBankIdentity(bank);
+
+ sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
+
+ if (IsContest())
+ sub_80A46A0();
+ }
+ else
+ {
+ RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
+ RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
+ sub_80A6B90(&unknownStruct, 2);
+ CpuFill16(0, unknownStruct.unk0 + 0x1000, 0x1000);
+ CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
+ SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+
+ bankSpriteId = gBankSpriteIds[bank];
+
+ gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
+ gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
+
+ if (setSpriteInvisible)
+ gSprites[gBankSpriteIds[bank]].invisible = 1;
+
+ SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
+ SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
+
+ LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20);
+
+ sub_8118FBC(2, 0, 0, GetBankIdentity(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
+ }
+}
+
+static void sub_80A46A0(void)
+{
+ s32 i, j;
+ struct UnknownAnimStruct2 unknownStruct;
+ u16 *ptr;
+
+ if (IsSpeciesNotUnown(gContestResources->field_18->field_0))
+ {
+ sub_80A6B30(&unknownStruct);
+ ptr = unknownStruct.unk4;
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ u16 temp = ptr[j + i * 32];
+
+ ptr[j + i * 32] = ptr[7 - j + i * 32];
+ ptr[7 - j + i * 32] = temp;
+ }
+ }
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 8; j++)
+ ptr[j + i * 32] ^= 0x400;
+ }
+ }
+}
+
+void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
+{
+ s32 i, j;
+ s32 var;
+
+ if (d == 0)
+ var = 32;
+ else
+ var = 64;
+ a <<= 12;
+ for (i = 0; i < var; i++)
+ {
+ for (j = 0; j < 32; j++)
+ b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
+ }
+}
+
+void sub_80A477C(bool8 to_BG2)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ sub_80A6B30(&unknownStruct);
+
+ if (!to_BG2 || IsContest())
+ {
+ sub_80A6C68(1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ sub_80A6C68(2);
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ }
+}
+
+static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
+{
+ u8 spriteId, palIndex;
+ s16 x, y;
+ struct UnknownAnimStruct2 unknownStruct;
+
+ spriteId = gTasks[taskId].data[0];
+ palIndex = gTasks[taskId].data[6];
+ sub_80A6B30(&unknownStruct);
+ x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
+ y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
+
+ if (gTasks[taskId].data[5] == 0)
+ {
+ u16 *src;
+ u16 *dst;
+
+ gBattle_BG1_X = x + gTasks[taskId].data[3];
+ gBattle_BG1_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
+ dst = gPlttBufferFaded + 0x100 + unknownStruct.unk8 * 16 - 256;
+ CpuCopy32(src, dst, 0x20);
+ }
+ else
+ {
+ u16 *src;
+ u16 *dst;
+
+ gBattle_BG2_X = x + gTasks[taskId].data[3];
+ gBattle_BG2_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
+ dst = gPlttBufferFaded + 0x100 - 112;
+ CpuCopy32(src, dst, 0x20);
+ }
+}
+
+static void ScriptCmd_clearmonbg(void)
+{
+ u8 animBankId;
+ u8 bank;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ animBankId = sBattleAnimScriptPtr[0];
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (sMonAnimTaskIdArray[0] != 0xFF)
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+ if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
+ gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ else
+ animBankId = 0;
+
+ taskId = CreateTask(sub_80A4980, 5);
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+
+ sBattleAnimScriptPtr++;
+}
+
+static void sub_80A4980(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] != 1)
+ {
+ u8 to_BG2;
+ u8 identity = GetBankIdentity(gTasks[taskId].data[2]);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ to_BG2 = FALSE;
+ else
+ to_BG2 = TRUE;
+
+ if (sMonAnimTaskIdArray[0] != 0xFF)
+ {
+ sub_80A477C(to_BG2);
+ DestroyTask(sMonAnimTaskIdArray[0]);
+ sMonAnimTaskIdArray[0] = 0xFF;
+ }
+ if (gTasks[taskId].data[0] > 1)
+ {
+ sub_80A477C(to_BG2 ^ 1);
+ DestroyTask(sMonAnimTaskIdArray[1]);
+ sMonAnimTaskIdArray[1] = 0xFF;
+ }
+ DestroyTask(taskId);
+ }
+}
+
+static void ScriptCmd_monbg_22(void)
+{
+ bool8 toBG_2;
+ u8 bank;
+ u8 animBankId;
+
+ sBattleAnimScriptPtr++;
+
+ animBankId = sBattleAnimScriptPtr[0];
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ }
+
+ bank ^= BIT_MON;
+ if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ }
+
+ sBattleAnimScriptPtr++;
+}
+
+static void ScriptCmd_clearmonbg_23(void)
+{
+ u8 animBankId;
+ u8 bank;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ animBankId = sBattleAnimScriptPtr[0];
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+ if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
+ gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ else
+ animBankId = 0;
+
+ taskId = CreateTask(sub_80A4BB0, 5);
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+
+ sBattleAnimScriptPtr++;
+}
+
+static void sub_80A4BB0(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] != 1)
+ {
+ bool8 toBG_2;
+ u8 bank = gTasks[taskId].data[2];
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ if (IsAnimBankSpriteVisible(bank))
+ sub_80A477C(toBG_2);
+ if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
+ sub_80A477C(toBG_2 ^ 1);
+
+ DestroyTask(taskId);
+ }
+}
+
+#undef t1_MONBG_BANK
+#undef t1_MON_IN_BG2
+#undef t1_CREATE_ANOTHER_TASK
+#undef t1_IS_SECONDMON_BG
+
+#undef t2_BANK_SPRITE_ID
+#undef t2_MON_IN_BG2
+#undef t2_MONBG_BANK
+
+static void ScriptCmd_setalpha(void)
+{
+ u16 half1, half2;
+
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
+ SetGpuReg(REG_OFFSET_BLDALPHA, half1 | half2);
+}
+
+static void ScriptCmd_setbldcnt(void)
+{
+ u16 half1, half2;
+
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, half1 | half2);
+}
+
+static void ScriptCmd_blendoff(void)
+{
+ sBattleAnimScriptPtr++;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+}
+
+static void ScriptCmd_call(void)
+{
+ sBattleAnimScriptPtr++;
+ sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4;
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+}
+
+static void ScriptCmd_return(void)
+{
+ sBattleAnimScriptPtr = sBattleAnimScriptRetAddr;
+}
+
+static void ScriptCmd_setarg(void)
+{
+ const u8 *addr = sBattleAnimScriptPtr;
+ u16 value;
+ u8 argId;
+
+ sBattleAnimScriptPtr++;
+ argId = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ value = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = addr + 4;
+ gBattleAnimArgs[argId] = value;
+}
+
+static void ScriptCmd_choosetwoturnanim(void)
+{
+ sBattleAnimScriptPtr++;
+ if (gAnimMoveTurn & 1)
+ sBattleAnimScriptPtr += 4;
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+}
+
+static void ScriptCmd_jumpifmoveturn(void)
+{
+ u8 toCheck;
+ sBattleAnimScriptPtr++;
+ toCheck = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ if (toCheck == gAnimMoveTurn)
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ else
+ sBattleAnimScriptPtr += 4;
+}
+
+static void ScriptCmd_jump(void)
+{
+ sBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+}
+
+// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
+bool8 IsContest(void)
+{
+ if (!gMain.inBattle)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+#define tBackgroundId data[0]
+#define tState data[10]
+
+static void ScriptCmd_fadetobg(void)
+{
+ u8 backgroundId;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ backgroundId = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = backgroundId;
+ sAnimBackgroundFadeState = 1;
+}
+
+static void ScriptCmd_fadetobgfromset(void)
+{
+ u8 bg1, bg2, bg3;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ bg1 = sBattleAnimScriptPtr[0];
+ bg2 = sBattleAnimScriptPtr[1];
+ bg3 = sBattleAnimScriptPtr[2];
+ sBattleAnimScriptPtr += 3;
+ taskId = CreateTask(Task_FadeToBg, 5);
+
+ if (IsContest())
+ gTasks[taskId].tBackgroundId = bg3;
+ else if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ gTasks[taskId].tBackgroundId = bg2;
+ else
+ gTasks[taskId].tBackgroundId = bg1;
+
+ sAnimBackgroundFadeState = 1;
+}
+
+static void Task_FadeToBg(u8 taskId)
+{
+ if (gTasks[taskId].tState == 0)
+ {
+ BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
+ gTasks[taskId].tState++;
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].tState == 1)
+ {
+ gTasks[taskId].tState++;
+ sAnimBackgroundFadeState = 2;
+ }
+ else if (gTasks[taskId].tState == 2)
+ {
+ s16 bgId = gTasks[taskId].tBackgroundId;
+
+ if (bgId == -1)
+ LoadDefaultBg();
+ else
+ LoadMoveBg(bgId);
+
+ BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
+ gTasks[taskId].tState++;
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].tState == 3)
+ {
+ DestroyTask(taskId);
+ sAnimBackgroundFadeState = 0;
+ }
+}
+
+static void LoadMoveBg(u16 bgId)
+{
+ if (IsContest())
+ {
+ const void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
+ void *dmaSrc;
+ void *dmaDest;
+
+ LZDecompressWram(tilemap, gDecompressionBuffer);
+ sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
+ dmaSrc = gDecompressionBuffer;
+ dmaDest = (void *)(VRAM + 0xD000);
+ DmaCopy32(3, dmaSrc, dmaDest, 0x800);
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
+ }
+ else
+ {
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
+ }
+}
+
+static void LoadDefaultBg(void)
+{
+ if (IsContest())
+ LoadContestBgAfterMoveAnim();
+ else
+ DrawMainBattleBackground();
+}
+
+static void ScriptCmd_restorebg(void)
+{
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = -1;
+ sAnimBackgroundFadeState = 1;
+}
+
+#undef tBackgroundId
+#undef tState
+
+static void ScriptCmd_waitbgfadeout(void)
+{
+ if (sAnimBackgroundFadeState == 2)
+ {
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_waitbgfadein(void)
+{
+ if (sAnimBackgroundFadeState == 0)
+ {
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_changebg(void)
+{
+ sBattleAnimScriptPtr++;
+ LoadMoveBg(sBattleAnimScriptPtr[0]);
+ sBattleAnimScriptPtr++;
+}
+
+s8 BattleAnimAdjustPanning(s8 pan)
+{
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ pan = PAN_ATTACKER_OPPONENT;
+ else
+ pan = PAN_ATTACKER_PLAYER;
+ }
+ else if (IsContest())
+ {
+ if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_ATTACKER_OPPONENT)
+ pan *= -1;
+ }
+ else if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ {
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ {
+ if (pan == PAN_ATTACKER_OPPONENT)
+ pan = PAN_ATTACKER_PLAYER;
+ else if (pan != PAN_ATTACKER_PLAYER)
+ pan *= -1;
+ }
+ }
+ else if (GetBankSide(gAnimBankTarget) == SIDE_OPPONENT)
+ {
+ if (pan == PAN_ATTACKER_PLAYER)
+ pan = PAN_ATTACKER_OPPONENT;
+ }
+ else
+ {
+ pan *= -1;
+ }
+
+ if (pan > PAN_ATTACKER_OPPONENT)
+ pan = PAN_ATTACKER_OPPONENT;
+ else if (pan < PAN_ATTACKER_PLAYER)
+ pan = PAN_ATTACKER_PLAYER;
+
+ return pan;
+}
+
+s8 BattleAnimAdjustPanning2(s8 pan)
+{
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ pan = PAN_ATTACKER_OPPONENT;
+ else
+ pan = PAN_ATTACKER_PLAYER;
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER || IsContest())
+ pan = -pan;
+ }
+ return pan;
+}
+
+s16 sub_80A52EC(s16 a)
+{
+ s16 var = a;
+
+ if (var > 63)
+ var = 63;
+ else if (var < -64)
+ var = -64;
+
+ return var;
+}
+
+s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
+{
+ s16 ret;
+
+ if (sourcePan < targetPan)
+ ret = ((incrementPan < 0) ? -incrementPan : incrementPan);
+ else if (sourcePan > targetPan)
+ ret = -((incrementPan < 0) ? -incrementPan : incrementPan);
+ else
+ ret = 0;
+
+ return ret;
+}
+
+static void ScriptCmd_playsewithpan(void)
+{
+ u16 songId;
+ s8 pan;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ pan = sBattleAnimScriptPtr[2];
+ PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr += 3;
+}
+
+static void ScriptCmd_setpan(void)
+{
+ s8 pan;
+
+ sBattleAnimScriptPtr++;
+ pan = sBattleAnimScriptPtr[0];
+ SE12PanpotControl(BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr++;
+}
+
+#define tInitialPan data[0]
+#define tTargetPan data[1]
+#define tIncrementPan data[2]
+#define tFramesToWait data[3]
+#define tCurrentPan data[4]
+#define tFrameCounter data[8]
+
+static void ScriptCmd_panse_1B(void)
+{
+ u16 songNum;
+ s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songNum = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = sBattleAnimScriptPtr[2];
+ incrementPan = sBattleAnimScriptPtr[3];
+ incrementPanArg = sBattleAnimScriptPtr[4];
+ framesToWait = sBattleAnimScriptPtr[5];
+
+ currentPan = BattleAnimAdjustPanning(currentPanArg);
+ targetPan = BattleAnimAdjustPanning(incrementPan);
+ incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg);
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songNum, currentPan);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 6;
+}
+
+void Task_PanFromInitialToTarget(u8 taskId)
+{
+ bool32 destroyTask = FALSE;
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
+ {
+ s16 pan;
+ s16 initialPanning, targetPanning, currentPan, incrementPan;
+
+ gTasks[taskId].tFrameCounter = 0;
+ initialPanning = gTasks[taskId].tInitialPan;
+ targetPanning = gTasks[taskId].tTargetPan;
+ currentPan = gTasks[taskId].tCurrentPan;
+ incrementPan = gTasks[taskId].tIncrementPan;
+ pan = currentPan + incrementPan;
+ gTasks[taskId].tCurrentPan = pan;
+
+ if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately
+ {
+ destroyTask = TRUE;
+ }
+ else if (initialPanning < targetPanning) // Panning increasing
+ {
+ if (pan >= targetPanning) // Target reached
+ destroyTask = TRUE;
+ }
+ else // Panning decreasing
+ {
+ if (pan <= targetPanning) // Target reached
+ destroyTask = TRUE;
+ }
+
+ if (destroyTask)
+ {
+ pan = targetPanning;
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+
+ SE12PanpotControl(pan);
+ }
+}
+
+static void ScriptCmd_panse_26(void)
+{
+ u16 songId;
+ s8 currentPan, targetPan, incrementPan;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ currentPan = sBattleAnimScriptPtr[2];
+ targetPan = sBattleAnimScriptPtr[3];
+ incrementPan = sBattleAnimScriptPtr[4];
+ framesToWait = sBattleAnimScriptPtr[5];
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songId, currentPan);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 6;
+}
+
+static void ScriptCmd_panse_27(void)
+{
+ u16 songId;
+ s8 targetPanArg, incrementPanArg, currentPanArg, currentPan, targetPan, incrementPan;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = sBattleAnimScriptPtr[2];
+ targetPanArg = sBattleAnimScriptPtr[3];
+ incrementPanArg = sBattleAnimScriptPtr[4];
+ framesToWait = sBattleAnimScriptPtr[5];
+
+ currentPan = BattleAnimAdjustPanning2(currentPanArg);
+ targetPan = BattleAnimAdjustPanning2(targetPanArg);
+ incrementPan = BattleAnimAdjustPanning2(incrementPanArg);
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songId, currentPan);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 6;
+}
+
+#undef tInitialPan
+#undef tTargetPan
+#undef tIncrementPan
+#undef tFramesToWait
+#undef tCurrentPan
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+#define tNumberOfPlays data[3]
+#define tFrameCounter data[8]
+
+static void ScriptCmd_loopsewithpan(void)
+{
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait, numberOfPlays;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ panningArg = sBattleAnimScriptPtr[2];
+ framesToWait = sBattleAnimScriptPtr[3];
+ numberOfPlays = sBattleAnimScriptPtr[4];
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_LoopAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tNumberOfPlays = numberOfPlays;
+ gTasks[taskId].tFrameCounter = framesToWait;
+ gTasks[taskId].func(taskId);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 5;
+}
+
+static void Task_LoopAndPlaySE(u8 taskId)
+{
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
+ {
+ u16 songId;
+ s8 panning;
+ u8 numberOfPlays;
+
+ gTasks[taskId].tFrameCounter = 0;
+ songId = gTasks[taskId].tSongId;
+ panning = gTasks[taskId].tPanning;
+ numberOfPlays = --gTasks[taskId].tNumberOfPlays;
+ PlaySE12WithPanning(songId, panning);
+ if (numberOfPlays == 0)
+ {
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+ }
+}
+
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+#undef tNumberOfPlays
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+
+static void ScriptCmd_waitplaysewithpan(void)
+{
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ panningArg = sBattleAnimScriptPtr[2];
+ framesToWait = sBattleAnimScriptPtr[3];
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_WaitAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 4;
+}
+
+static void Task_WaitAndPlaySE(u8 taskId)
+{
+ if (gTasks[taskId].tFramesToWait-- <= 0)
+ {
+ PlaySE12WithPanning(gTasks[taskId].tSongId, gTasks[taskId].tPanning);
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+}
+
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+
+static void ScriptCmd_createsoundtask(void)
+{
+ TaskFunc func;
+ u8 numArgs, taskId;
+ s32 i;
+
+ sBattleAnimScriptPtr++;
+ func = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+ numArgs = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ for (i = 0; i < numArgs; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
+ }
+ taskId = CreateTask(func, 1);
+ func(taskId);
+ gAnimSoundTaskCount++;
+}
+
+static void ScriptCmd_waitsound(void)
+{
+ if (gAnimSoundTaskCount != 0)
+ {
+ sSoundAnimFramesToWait = 0;
+ gAnimFramesToWait = 1;
+ }
+ else if (IsSEPlaying())
+ {
+ if (++sSoundAnimFramesToWait > 90)
+ {
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ sSoundAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+ }
+ else
+ {
+ sSoundAnimFramesToWait = 0;
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+}
+
+static void ScriptCmd_jumpargeq(void)
+{
+ u8 argId;
+ s16 valueToCheck;
+
+ sBattleAnimScriptPtr++;
+ argId = sBattleAnimScriptPtr[0];
+ valueToCheck = SCRIPT_READ_16(sBattleAnimScriptPtr + 1);
+
+ if (valueToCheck == gBattleAnimArgs[argId])
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr + 3);
+ else
+ sBattleAnimScriptPtr += 7;
+}
+
+static void ScriptCmd_jumpifcontest(void)
+{
+ sBattleAnimScriptPtr++;
+ if (IsContest())
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ else
+ sBattleAnimScriptPtr += 4;
+}
+
+static void ScriptCmd_monbgprio_28(void)
+{
+ u8 wantedBank;
+ u8 bank;
+ u8 bankIdentity;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+
+ if (wantedBank != ANIM_BANK_ATTACKER)
+ bank = gAnimBankTarget;
+ else
+ bank = gAnimBankAttacker;
+
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ {
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ }
+}
+
+static void ScriptCmd_monbgprio_29(void)
+{
+ sBattleAnimScriptPtr++;
+ if (!IsContest())
+ {
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ }
+}
+
+static void ScriptCmd_monbgprio_2A(void)
+{
+ u8 wantedBank;
+ u8 bankIdentity;
+ u8 bank;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+ if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
+ {
+ if (wantedBank != ANIM_BANK_ATTACKER)
+ bank = gAnimBankTarget;
+ else
+ bank = gAnimBankAttacker;
+
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ {
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ }
+ }
+}
+
+static void ScriptCmd_invisible(void)
+{
+ u8 spriteId;
+
+ spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].invisible = 1;
+
+ sBattleAnimScriptPtr += 2;
+}
+
+static void ScriptCmd_visible(void)
+{
+ u8 spriteId;
+
+ spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].invisible = 0;
+
+ sBattleAnimScriptPtr += 2;
+}
+
+static void ScriptCmd_doublebattle_2D(void)
+{
+ u8 wantedBank;
+ u8 r4;
+ u8 spriteId;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ {
+ if (wantedBank == ANIM_BANK_ATTACKER)
+ {
+ r4 = sub_80A8364(gAnimBankAttacker);
+ spriteId = GetAnimBankSpriteId(0);
+ }
+ else
+ {
+ r4 = sub_80A8364(gAnimBankTarget);
+ spriteId = GetAnimBankSpriteId(1);
+ }
+ if (spriteId != 0xFF)
+ {
+ gSprites[spriteId].invisible = FALSE;
+ if (r4 == 2)
+ gSprites[spriteId].oam.priority = 3;
+
+ if (r4 == 1)
+ sub_80A477C(FALSE);
+ else
+ sub_80A477C(TRUE);
+ }
+ }
+}
+
+static void ScriptCmd_doublebattle_2E(void)
+{
+ u8 wantedBank;
+ u8 r4;
+ u8 spriteId;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ {
+ if (wantedBank == ANIM_BANK_ATTACKER)
+ {
+ r4 = sub_80A8364(gAnimBankAttacker);
+ spriteId = GetAnimBankSpriteId(0);
+ }
+ else
+ {
+ r4 = sub_80A8364(gAnimBankTarget);
+ spriteId = GetAnimBankSpriteId(1);
+ }
+
+ if (spriteId != 0xFF && r4 == 2)
+ gSprites[spriteId].oam.priority = 2;
+ }
+}
+
+static void ScriptCmd_stopsound(void)
+{
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ sBattleAnimScriptPtr++;
+}
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
new file mode 100644
index 000000000..9ac18c72f
--- /dev/null
+++ b/src/battle_controllers.c
@@ -0,0 +1,1551 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_controllers.h"
+#include "link.h"
+#include "task.h"
+#include "battle_ai_script_commands.h"
+#include "battle_anim.h"
+#include "pokemon.h"
+#include "species.h"
+#include "recorded_battle.h"
+#include "util.h"
+#include "abilities.h"
+#include "battle_message.h"
+
+extern u32 gBattleTypeFlags;
+extern u32 gBattleExecBuffer;
+extern void (*gBattleMainFunc)(void);
+extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT];
+extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
+extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
+extern u8 gNoOfAllBanks;
+extern u8 gActiveBank;
+extern u8 gUnknown_0202428C;
+extern u32 gUnknown_02022FF4;
+extern u8 gUnknown_0203C7B4;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
+extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern u8 gBattleBuffersTransferData[0x100];
+extern u8 gUnknown_02022D08;
+extern u8 gUnknown_02022D09;
+extern u8 gUnknown_02022D0A;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
+extern u8 gEffectBank;
+extern u16 gBattleWeather;
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gCurrentMove;
+extern u16 gLastUsedMove;
+extern u16 gLastUsedItem;
+extern u8 gBattleOutcome;
+extern u8 gLastUsedAbility;
+extern u8 gStringBank;
+
+extern const struct BattleMove gBattleMoves[];
+
+extern void task00_08081A90(u8 taskId); // cable_club
+extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu
+
+// this file's funcionts
+static void CreateTasksForSendRecvLinkBuffers(void);
+static void SetControllersVariablesInLinkBattle(void);
+static void SetControllersVariables(void);
+static void SetBattlePartyIds(void);
+static void Task_HandleSendLinkBuffersData(u8 taskId);
+static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId);
+
+void HandleLinkBattleSetup(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gLinkVSyncDisabled)
+ sub_800B488();
+ if (!gReceivedRemoteLinkPlayers)
+ sub_8009734();
+ CreateTask(task00_08081A90, 0);
+ CreateTasksForSendRecvLinkBuffers();
+ }
+}
+
+void SetUpBattleVarsAndBirchZigzagoon(void)
+{
+ s32 i;
+
+ gBattleMainFunc = nullsub_20;
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ gBattleBankFunc[i] = nullsub_21;
+ gBanksByIdentity[i] = 0xFF;
+ gActionSelectionCursor[i] = 0;
+ gMoveSelectionCursor[i] = 0;
+ }
+
+ HandleLinkBattleSetup();
+ gBattleExecBuffer = 0;
+ ClearBattleAnimationVars();
+ ClearBattleMonForms();
+ BattleAI_HandleItemUseBeforeAISetup(0xF);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ ZeroEnemyPartyMons();
+ CreateMon(&gEnemyParty[0], SPECIES_ZIGZAGOON, 2, 32, 0, 0, 0, 0);
+ i = 0;
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &i);
+ }
+
+ gUnknown_02022FF4 = 0;
+ gUnknown_0202428C = 0;
+}
+
+void sub_8032768(void)
+{
+ s32 i;
+ u8 *data;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ sub_8184DA4(1);
+ else
+ sub_8184DA4(2);
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ sub_8185EB8();
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ SetControllersVariablesInLinkBattle();
+ else
+ SetControllersVariables();
+
+ SetBattlePartyIds();
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ sub_81B8D64(i, 0);
+ }
+
+ for (i = 0; i < sizeof(gBattleStruct->field_1A4); i++)
+ *(gBattleStruct->field_1A4 + i) = 0;
+
+ for (i = 0; i < sizeof(gBattleStruct->field_204); i++)
+ *(gBattleStruct->field_204 + i) = 0;
+}
+
+static void SetControllersVariables(void)
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ {
+ gBattleMainFunc = BeginBattleIntro;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ {
+ gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+
+ gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ }
+ else
+ {
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+
+ gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ }
+
+ gNoOfAllBanks = 4;
+
+ sub_81B8D64(0, 0);
+ sub_81B8D64(1, 0);
+ sub_81B8D64(2, 1);
+ sub_81B8D64(3, 1);
+
+ gBattlePartyID[0] = 0;
+ gBattlePartyID[1] = 0;
+ gBattlePartyID[2] = 3;
+ gBattlePartyID[3] = 3;
+ }
+ else if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gBattleMainFunc = BeginBattleIntro;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ gBattleBankFunc[0] = SetBankFuncToSafariBufferRunCommand;
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ gBattleBankFunc[0] = SetBankFuncToWallyBufferRunCommand;
+ else
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gNoOfAllBanks = 2;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
+ {
+ gBattleMainFunc = BeginBattleIntro;
+
+ gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gNoOfAllBanks = 2;
+ }
+ else // see how the banks are switched
+ {
+ gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+
+ gNoOfAllBanks = 2;
+ }
+ }
+ else
+ {
+ gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ }
+ }
+ }
+ else
+ {
+ gBattleMainFunc = BeginBattleIntro;
+
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+
+ gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+
+ gNoOfAllBanks = 4;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ {
+ gBattleMainFunc = BeginBattleIntro;
+
+ gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[0] = 0;
+
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[1] = 1;
+
+ gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[2] = 2;
+
+ gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[3] = 3;
+
+ gNoOfAllBanks = 4;
+
+ sub_81B8D64(0, 0);
+ sub_81B8D64(1, 0);
+ sub_81B8D64(2, 1);
+ sub_81B8D64(3, 1);
+
+ gBattlePartyID[0] = 0;
+ gBattlePartyID[1] = 0;
+ gBattlePartyID[2] = 3;
+ gBattlePartyID[3] = 3;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ u8 var; // multiplayer Id in a recorded battle?
+
+ for (var = gUnknown_0203C7B4, i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ sub_81B8D64(gLinkPlayers[i].lp_field_18, 0);
+ break;
+ case 1:
+ case 2:
+ sub_81B8D64(gLinkPlayers[i].lp_field_18, 1);
+ break;
+ }
+
+ if (i == var)
+ {
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ break;
+ case 1:
+ case 2:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ break;
+ }
+ }
+ else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1))
+ || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1)))
+ {
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ break;
+ case 1:
+ case 2:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ break;
+ }
+ }
+ else
+ {
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON1;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ break;
+ case 1:
+ case 2:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON2;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ break;
+ }
+ }
+ }
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_WILD)
+ {
+ gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[3] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ }
+ else
+ {
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ }
+ }
+ else
+ {
+ gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[3] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[2] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
+ }
+ else
+ {
+ gBattleBankFunc[0] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[2] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
+ }
+ }
+ }
+ }
+}
+
+static void SetControllersVariablesInLinkBattle(void)
+{
+ s32 i;
+ u8 multiplayerId;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_WILD)
+ {
+ gBattleMainFunc = BeginBattleIntro;
+
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gNoOfAllBanks = 2;
+ }
+ else
+ {
+ gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+
+ gNoOfAllBanks = 2;
+ }
+ }
+ else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_WILD)
+ {
+ gBattleMainFunc = BeginBattleIntro;
+
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+
+ gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+
+ gNoOfAllBanks = 4;
+ }
+ else
+ {
+ gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[3] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
+
+ gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
+
+ gNoOfAllBanks = 4;
+ }
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_WILD)
+ {
+ gBattleMainFunc = BeginBattleIntro;
+
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[2] = SetBankFuncToLinkPartnerBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+
+ gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+
+ gNoOfAllBanks = 4;
+ }
+ else
+ {
+ gBattleBankFunc[0] = SetBankFuncToLinkPartnerBufferRunCommand;
+ gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+
+ gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+
+ gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+
+ gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+
+ gNoOfAllBanks = 4;
+ }
+
+ sub_81B8D64(0, 0);
+ sub_81B8D64(1, 0);
+ sub_81B8D64(2, 1);
+ sub_81B8D64(3, 1);
+ gBattlePartyID[0] = 0;
+ gBattlePartyID[1] = 0;
+ gBattlePartyID[2] = 3;
+ gBattlePartyID[3] = 3;
+ }
+ else
+ {
+ multiplayerId = GetMultiplayerId();
+
+ if (gBattleTypeFlags & BATTLE_TYPE_WILD)
+ gBattleMainFunc = BeginBattleIntro;
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ sub_81B8D64(gLinkPlayers[i].lp_field_18, 0);
+ break;
+ case 1:
+ case 2:
+ sub_81B8D64(gLinkPlayers[i].lp_field_18, 1);
+ break;
+ }
+
+ if (i == multiplayerId)
+ {
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToPlayerBufferRunCommand;
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ break;
+ case 1:
+ case 2:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ break;
+ }
+ }
+ else
+ {
+ if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1))
+ || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1)))
+ {
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkPartnerBufferRunCommand;
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ break;
+ case 1:
+ case 2:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ break;
+ }
+ }
+ else
+ {
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkOpponentBufferRunCommand;
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 1;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ break;
+ case 1:
+ case 2:
+ gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ break;
+ }
+ }
+ }
+ }
+
+ gNoOfAllBanks = 4;
+ }
+}
+
+static void SetBattlePartyIds(void)
+{
+ s32 i, j;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ for (j = 0; j < 6; j++)
+ {
+ if (i < 2)
+ {
+ if (GET_BANK_SIDE2(i) == SIDE_PLAYER)
+ {
+ if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0)
+ {
+ gBattlePartyID[i] = j;
+ break;
+ }
+ }
+ else
+ {
+ if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0)
+ {
+ gBattlePartyID[i] = j;
+ break;
+ }
+ }
+ }
+ else
+ {
+ if (GET_BANK_SIDE2(i) == SIDE_PLAYER)
+ {
+ if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2.
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0
+ && gBattlePartyID[i - 2] != j)
+ {
+ gBattlePartyID[i] = j;
+ break;
+ }
+ }
+ else
+ {
+ if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0
+ && gBattlePartyID[i - 2] != j)
+ {
+ gBattlePartyID[i] = j;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ gBattlePartyID[1] = 0, gBattlePartyID[3] = 3;
+ }
+}
+
+static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ PrepareBufferDataTransferLink(bufferId, size, data);
+ }
+ else
+ {
+ switch (bufferId)
+ {
+ case 0:
+ for (i = 0; i < size; i++)
+ {
+ gBattleBufferA[gActiveBank][i] = *data;
+ data++;
+ }
+ break;
+ case 1:
+ for (i = 0; i < size; i++)
+ {
+ gBattleBufferB[gActiveBank][i] = *data;
+ data++;
+ }
+ break;
+ }
+ }
+}
+
+static void CreateTasksForSendRecvLinkBuffers(void)
+{
+ gUnknown_02022D08 = CreateTask(Task_HandleSendLinkBuffersData, 0);
+ gTasks[gUnknown_02022D08].data[11] = 0;
+ gTasks[gUnknown_02022D08].data[12] = 0;
+ gTasks[gUnknown_02022D08].data[13] = 0;
+ gTasks[gUnknown_02022D08].data[14] = 0;
+ gTasks[gUnknown_02022D08].data[15] = 0;
+
+ gUnknown_02022D09 = CreateTask(Task_HandleCopyReceivedLinkBuffersData, 0);
+ gTasks[gUnknown_02022D09].data[12] = 0;
+ gTasks[gUnknown_02022D09].data[13] = 0;
+ gTasks[gUnknown_02022D09].data[14] = 0;
+ gTasks[gUnknown_02022D09].data[15] = 0;
+
+ gUnknown_02022D0A = 0;
+}
+
+enum
+{
+ LINK_BUFF_BUFFER_ID,
+ LINK_BUFF_ACTIVE_BANK,
+ LINK_BUFF_ATTACKER,
+ LINK_BUFF_TARGET,
+ LINK_BUFF_SIZE_LO,
+ LINK_BUFF_SIZE_HI,
+ LINK_BUFF_ABSENT_BANK_FLAGS,
+ LINK_BUFF_EFFECT_BANK,
+ LINK_BUFF_DATA
+};
+
+void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
+{
+ s32 alignedSize;
+ s32 i;
+
+ alignedSize = size - size % 4 + 4;
+ if (gTasks[gUnknown_02022D08].data[14] + alignedSize + LINK_BUFF_DATA + 1 > BATTLE_BUFFER_LINK_SIZE)
+ {
+ gTasks[gUnknown_02022D08].data[12] = gTasks[gUnknown_02022D08].data[14];
+ gTasks[gUnknown_02022D08].data[14] = 0;
+ }
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBank;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBankAttacker;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBankTarget;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBankFlags;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBank;
+
+ for (i = 0; i < size; i++)
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i];
+
+ gTasks[gUnknown_02022D08].data[14] = gTasks[gUnknown_02022D08].data[14] + alignedSize + LINK_BUFF_DATA;
+}
+
+static void Task_HandleSendLinkBuffersData(u8 taskId)
+{
+ u16 var;
+ u16 blockSize;
+
+ switch (gTasks[taskId].data[11])
+ {
+ case 0:
+ gTasks[taskId].data[10] = 100;
+ gTasks[taskId].data[11]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10]--;
+ if (gTasks[taskId].data[10] == 0)
+ gTasks[taskId].data[11]++;
+ break;
+ case 2:
+ if (gLinkVSyncDisabled)
+ {
+ gTasks[taskId].data[11]++;
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ var = 2;
+ else
+ var = (gBattleTypeFlags & BATTLE_TYPE_MULTI) ? 4 : 2;
+
+ if (sub_800ABAC() >= var)
+ {
+ if (sub_800ABBC())
+ {
+ sub_800A620();
+ gTasks[taskId].data[11]++;
+ }
+ else
+ {
+ gTasks[taskId].data[11]++;
+ }
+ }
+ }
+ break;
+ case 3:
+ if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
+ {
+ if (gTasks[taskId].data[13] == 0)
+ {
+ if (gTasks[taskId].data[15] > gTasks[taskId].data[14]
+ && gTasks[taskId].data[15] == gTasks[taskId].data[12])
+ {
+ gTasks[taskId].data[12] = 0;
+ gTasks[taskId].data[15] = 0;
+ }
+ blockSize = (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8)) + LINK_BUFF_DATA;
+ SendBlock(bitmask_all_link_players_but_self(), &gLinkBattleSendBuffer[gTasks[taskId].data[15]], blockSize);
+ gTasks[taskId].data[11]++;
+ }
+ else
+ {
+ gTasks[taskId].data[13]--;
+ break;
+ }
+ }
+ break;
+ case 4:
+ if (sub_800A520())
+ {
+ blockSize = gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
+ gTasks[taskId].data[13] = 1;
+ gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA;
+ gTasks[taskId].data[11] = 3;
+ }
+ break;
+ case 5:
+ gTasks[taskId].data[13]--;
+ if (gTasks[taskId].data[13] == 0)
+ {
+ gTasks[taskId].data[13] = 1;
+ gTasks[taskId].data[11] = 3;
+ }
+ break;
+ }
+}
+
+// fix me
+void sub_8033648(void)
+{
+ u8 i;
+ s32 j;
+ u16 r6;
+ u8 *recvBuffer;
+ u8 *dest;
+ u8 *src;
+
+ if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & BATTLE_TYPE_20))
+ {
+ sub_8011BD0();
+ for (i = 0; i < GetLinkPlayerCount(); i++)
+ {
+ if (GetBlockReceivedStatus() & gBitTable[i])
+ {
+ ResetBlockReceivedFlag(i);
+ recvBuffer = (u8 *)gBlockRecvBuffer[i];
+ #ifndef NONMATCHING
+ asm("");
+ recvBuffer = (u8 *)&gBlockRecvBuffer[i];
+ #endif
+ r6 = gBlockRecvBuffer[i][2];
+
+ if (gTasks[gUnknown_02022D09].data[14] + 9 + r6 > 0x1000)
+ {
+ gTasks[gUnknown_02022D09].data[12] = gTasks[gUnknown_02022D09].data[14];
+ gTasks[gUnknown_02022D09].data[14] = 0;
+ }
+
+ dest = &gLinkBattleRecvBuffer[gTasks[gUnknown_02022D09].data[14]];
+ src = recvBuffer;
+
+ for (j = 0; j < r6 + 8; j++)
+ dest[j] = src[j];
+
+ gTasks[gUnknown_02022D09].data[14] = gTasks[gUnknown_02022D09].data[14] + r6 + 8;
+ }
+ }
+ }
+}
+
+static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
+{
+ u16 blockSize;
+ u8 bank;
+ u8 var;
+
+ if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
+ {
+ if (gTasks[taskId].data[15] > gTasks[taskId].data[14]
+ && gTasks[taskId].data[15] == gTasks[taskId].data[12])
+ {
+ gTasks[taskId].data[12] = 0;
+ gTasks[taskId].data[15] = 0;
+ }
+ bank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BANK];
+ blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
+
+ switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0])
+ {
+ case 0:
+ if (gBattleExecBuffer & gBitTable[bank])
+ return;
+
+ memcpy(gBattleBufferA[bank], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
+ sub_803F850(bank);
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
+ {
+ gBankAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
+ gBankTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
+ gAbsentBankFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6];
+ gEffectBank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7];
+ }
+ break;
+ case 1:
+ memcpy(gBattleBufferB[bank], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
+ break;
+ case 2:
+ var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA];
+ gBattleExecBuffer &= ~(gBitTable[bank] << (var * 4));
+ break;
+ }
+
+ gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA;
+ }
+}
+
+void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
+ gBattleBuffersTransferData[1] = arg1;
+ gBattleBuffersTransferData[2] = arg2;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
+ gBattleBuffersTransferData[1] = monId;
+ gBattleBuffersTransferData[2] = bytes;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA;
+ gBattleBuffersTransferData[1] = request;
+ gBattleBuffersTransferData[2] = c;
+ for (i = 0; i < bytes; i++)
+ gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes);
+}
+
+void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_SETRAWMONDATA;
+ gBattleBuffersTransferData[1] = monId;
+ gBattleBuffersTransferData[2] = bytes;
+ for (i = 0; i < bytes; i++)
+ gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, bytes + 3);
+}
+
+void EmitLoadMonSprite(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
+ gBattleBuffersTransferData[1] = 4;
+ gBattleBuffersTransferData[2] = 4;
+ gBattleBuffersTransferData[3] = 4;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM;
+ gBattleBuffersTransferData[1] = partyId;
+ gBattleBuffersTransferData[2] = dontClearSubstituteBit;
+ gBattleBuffersTransferData[3] = 5;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitReturnMonToBall(u8 bufferId, u8 arg1)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL;
+ gBattleBuffersTransferData[1] = arg1;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitDrawTrainerPic(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
+ gBattleBuffersTransferData[1] = 7;
+ gBattleBuffersTransferData[2] = 7;
+ gBattleBuffersTransferData[3] = 7;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitTrainerSlide(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
+ gBattleBuffersTransferData[1] = 8;
+ gBattleBuffersTransferData[2] = 8;
+ gBattleBuffersTransferData[3] = 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitTrainerSlideBack(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
+ gBattleBuffersTransferData[1] = 9;
+ gBattleBuffersTransferData[2] = 9;
+ gBattleBuffersTransferData[3] = 9;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitFaintAnimation(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION;
+ gBattleBuffersTransferData[1] = 10;
+ gBattleBuffersTransferData[2] = 10;
+ gBattleBuffersTransferData[3] = 10;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd11(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_11;
+ gBattleBuffersTransferData[1] = 11;
+ gBattleBuffersTransferData[2] = 11;
+ gBattleBuffersTransferData[3] = 11;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd12(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_12;
+ gBattleBuffersTransferData[1] = 12;
+ gBattleBuffersTransferData[2] = 12;
+ gBattleBuffersTransferData[3] = 12;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitBallThrow(u8 bufferId, u8 caseId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROW;
+ gBattleBuffersTransferData[1] = caseId;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitPause(u8 bufferId, u8 toWait, void *data)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
+ gBattleBuffersTransferData[1] = toWait;
+ for (i = 0; i < toWait * 3; i++)
+ gBattleBuffersTransferData[2 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, toWait * 3 + 2);
+}
+
+void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION;
+ gBattleBuffersTransferData[1] = move;
+ gBattleBuffersTransferData[2] = (move & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = turnOfMove;
+ gBattleBuffersTransferData[4] = movePower;
+ gBattleBuffersTransferData[5] = (movePower & 0xFF00) >> 8;
+ gBattleBuffersTransferData[6] = dmg;
+ gBattleBuffersTransferData[7] = (dmg & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[8] = (dmg & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[9] = (dmg & 0xFF000000) >> 24;
+ gBattleBuffersTransferData[10] = friendship;
+ gBattleBuffersTransferData[11] = multihit;
+ if (WEATHER_HAS_EFFECT2)
+ {
+ gBattleBuffersTransferData[12] = gBattleWeather;
+ gBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8;
+ }
+ else
+ {
+ gBattleBuffersTransferData[12] = 0;
+ gBattleBuffersTransferData[13] = 0;
+ }
+ gBattleBuffersTransferData[14] = 0;
+ gBattleBuffersTransferData[15] = 0;
+ memcpy(&gBattleBuffersTransferData[16], disableStructPtr, sizeof(struct DisableStruct));
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
+}
+
+void EmitPrintString(u8 bufferId, u16 stringID)
+{
+ s32 i;
+ struct StringInfoBattle* stringInfo;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
+ gBattleBuffersTransferData[1] = gBattleOutcome;
+ gBattleBuffersTransferData[2] = stringID;
+ gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
+
+ stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
+ stringInfo->currentMove = gCurrentMove;
+ stringInfo->lastMove = gLastUsedMove;
+ stringInfo->lastItem = gLastUsedItem;
+ stringInfo->lastAbility = gLastUsedAbility;
+ stringInfo->scrActive = gBattleScripting.bank;
+ stringInfo->unk1605E = gBattleStruct->field_52;
+ stringInfo->hpScale = gBattleStruct->hpScale;
+ stringInfo->StringBank = gStringBank;
+ stringInfo->moveType = gBattleMoves[gCurrentMove].type;
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ stringInfo->abilities[i] = gBattleMons[i].ability;
+ for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
+ {
+ stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
+ stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
+ stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
+ }
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
+}
+
+void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
+{
+ s32 i;
+ struct StringInfoBattle* stringInfo;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
+ gBattleBuffersTransferData[1] = 17;
+ gBattleBuffersTransferData[2] = stringID;
+ gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
+
+ stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
+ stringInfo->currentMove = gCurrentMove;
+ stringInfo->lastMove = gLastUsedMove;
+ stringInfo->lastItem = gLastUsedItem;
+ stringInfo->lastAbility = gLastUsedAbility;
+ stringInfo->scrActive = gBattleScripting.bank;
+ stringInfo->unk1605E = gBattleStruct->field_52;
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ stringInfo->abilities[i] = gBattleMons[i].ability;
+ for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
+ {
+ stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
+ stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
+ stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
+ }
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
+}
+
+void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION;
+ gBattleBuffersTransferData[1] = arg1;
+ gBattleBuffersTransferData[2] = arg2;
+ gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd19(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_19;
+ gBattleBuffersTransferData[1] = 19;
+ gBattleBuffersTransferData[2] = 19;
+ gBattleBuffersTransferData[3] = 19;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEMOVE;
+ gBattleBuffersTransferData[1] = isDoubleBattle;
+ gBattleBuffersTransferData[2] = NoPpNumber;
+ gBattleBuffersTransferData[3] = 0;
+ for (i = 0; i < sizeof(*movePpData); i++)
+ gBattleBuffersTransferData[4 + i] = *((u8*)(movePpData) + i);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4);
+}
+
+void EmitOpenBag(u8 bufferId, u8 *arg1)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_OPENBAG;
+ for (i = 0; i < 3; i++)
+ gBattleBuffersTransferData[1 + i] = arg1[i];
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEPOKEMON;
+ gBattleBuffersTransferData[1] = caseId;
+ gBattleBuffersTransferData[2] = arg2;
+ gBattleBuffersTransferData[3] = abilityId;
+ for (i = 0; i < 3; i++)
+ gBattleBuffersTransferData[4 + i] = arg4[i];
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 8); // but only 7 bytes were written
+}
+
+void EmitCmd23(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_23;
+ gBattleBuffersTransferData[1] = 23;
+ gBattleBuffersTransferData[2] = 23;
+ gBattleBuffersTransferData[3] = 23;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+// why is the argument u16 if it's being cast to s16 anyway?
+void EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE;
+ gBattleBuffersTransferData[1] = 0;
+ gBattleBuffersTransferData[2] = (s16)hpValue;
+ gBattleBuffersTransferData[3] = ((s16)hpValue & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+// why is the argument u16 if it's being cast to s16 anyway?
+void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE;
+ gBattleBuffersTransferData[1] = partyId;
+ gBattleBuffersTransferData[2] = (s16)expPoints;
+ gBattleBuffersTransferData[3] = ((s16)expPoints & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE;
+ gBattleBuffersTransferData[1] = status1;
+ gBattleBuffersTransferData[2] = (status1 & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[3] = (status1 & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[4] = (status1 & 0xFF000000) >> 24;
+ gBattleBuffersTransferData[5] = status2;
+ gBattleBuffersTransferData[6] = (status2 & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[7] = (status2 & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[8] = (status2 & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 9);
+}
+
+void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION;
+ gBattleBuffersTransferData[1] = status2;
+ gBattleBuffersTransferData[2] = status;
+ gBattleBuffersTransferData[3] = (status & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[4] = (status & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[5] = (status & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 6);
+}
+
+void EmitStatusXor(u8 bufferId, u8 b)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitDataTransfer(u8 bufferId, u16 size, void *data)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_DATATRANSFER;
+ gBattleBuffersTransferData[1] = 29;
+ gBattleBuffersTransferData[2] = size;
+ gBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
+ for (i = 0; i < size; i++)
+ gBattleBuffersTransferData[4 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 4);
+}
+
+void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_DMA3TRANSFER;
+ gBattleBuffersTransferData[1] = (u32)(dst);
+ gBattleBuffersTransferData[2] = ((u32)(dst) & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[3] = ((u32)(dst) & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[4] = ((u32)(dst) & 0xFF000000) >> 24;
+ gBattleBuffersTransferData[5] = size;
+ gBattleBuffersTransferData[6] = (size & 0xFF00) >> 8;
+ for (i = 0; i < size; i++)
+ gBattleBuffersTransferData[7 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 7);
+}
+
+void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_31;
+ gBattleBuffersTransferData[1] = songId;
+ gBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ for (i = 0; i < songId; i++) // ????
+ gBattleBuffersTransferData[3 + i] = *(u8*)(unusedDumbDataParameter++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, songId + 3);
+}
+
+void EmitCmd32(u8 bufferId, u16 size, void *data)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_32;
+ gBattleBuffersTransferData[1] = size;
+ gBattleBuffersTransferData[2] = (size & 0xFF00) >> 8;
+ for (i = 0; i < size; i++)
+ gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
+}
+
+void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_33;
+ gBattleBuffersTransferData[1] = arg1;
+ gBattleBuffersTransferData[2] = arg2;
+ gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd34(u8 bufferId, u8 b, u8 *c)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_34;
+ gBattleBuffersTransferData[1] = b;
+ for (i = 0; i < 3; i++)
+ gBattleBuffersTransferData[2 + i] = c[i];
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5);
+}
+
+void EmitCmd35(u8 bufferId, u16 b)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_35;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd36(u8 bufferId, u16 b)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_36;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd37(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_37;
+ gBattleBuffersTransferData[1] = 37;
+ gBattleBuffersTransferData[2] = 37;
+ gBattleBuffersTransferData[3] = 37;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd38(u8 bufferId, u8 b)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_38;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitCmd39(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_39;
+ gBattleBuffersTransferData[1] = 39;
+ gBattleBuffersTransferData[2] = 39;
+ gBattleBuffersTransferData[3] = 39;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd40(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_40;
+ gBattleBuffersTransferData[1] = 40;
+ gBattleBuffersTransferData[2] = 40;
+ gBattleBuffersTransferData[3] = 40;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitHitAnimation(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
+ gBattleBuffersTransferData[1] = 41;
+ gBattleBuffersTransferData[2] = 41;
+ gBattleBuffersTransferData[3] = 41;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd42(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_42;
+ gBattleBuffersTransferData[1] = 42;
+ gBattleBuffersTransferData[2] = 42;
+ gBattleBuffersTransferData[3] = 42;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitEffectivenessSound(u8 bufferId, u16 songId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND;
+ gBattleBuffersTransferData[1] = songId;
+ gBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM;
+ gBattleBuffersTransferData[1] = songId;
+ gBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = playBGM;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitFaintingCry(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY;
+ gBattleBuffersTransferData[1] = 45;
+ gBattleBuffersTransferData[2] = 45;
+ gBattleBuffersTransferData[3] = 45;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitIntroSlide(u8 bufferId, u8 terrainId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
+ gBattleBuffersTransferData[1] = terrainId;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitIntroTrainerBallThrow(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW;
+ gBattleBuffersTransferData[1] = 47;
+ gBattleBuffersTransferData[2] = 47;
+ gBattleBuffersTransferData[3] = 47;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
+ gBattleBuffersTransferData[1] = arg2 & 0x7F;
+ gBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
+ gBattleBuffersTransferData[3] = 48;
+ for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * 6); i++)
+ gBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4);
+}
+
+void EmitCmd49(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_49;
+ gBattleBuffersTransferData[1] = 49;
+ gBattleBuffersTransferData[2] = 49;
+ gBattleBuffersTransferData[3] = 49;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd50(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_50;
+ gBattleBuffersTransferData[1] = 50;
+ gBattleBuffersTransferData[2] = 50;
+ gBattleBuffersTransferData[3] = 50;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY;
+ gBattleBuffersTransferData[1] = isInvisible;
+ gBattleBuffersTransferData[2] = 51;
+ gBattleBuffersTransferData[3] = 51;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION;
+ gBattleBuffersTransferData[1] = animationId;
+ gBattleBuffersTransferData[2] = argument;
+ gBattleBuffersTransferData[3] = (argument & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2)
+{
+ bool8 arg2_ = arg2;
+ gBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG;
+ gBattleBuffersTransferData[1] = arg1;
+
+ if (arg2_)
+ gBattleBuffersTransferData[3] = gBattleBuffersTransferData[2] = sub_81850DC(&gBattleBuffersTransferData[4]);
+ else
+ gBattleBuffersTransferData[3] = gBattleBuffersTransferData[2] = 0;
+
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, gBattleBuffersTransferData[2] + 4);
+}
+
+void EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION;
+ gBattleBuffersTransferData[1] = caseId;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitCmd55(u8 bufferId, u8 arg1)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_55;
+ gBattleBuffersTransferData[1] = arg1;
+ gBattleBuffersTransferData[2] = gSaveBlock2Ptr->field_CA9_b;
+ gBattleBuffersTransferData[3] = gSaveBlock2Ptr->field_CA9_b;
+ gBattleBuffersTransferData[5] = gBattleBuffersTransferData[4] = sub_81850DC(&gBattleBuffersTransferData[6]);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, gBattleBuffersTransferData[4] + 6);
+}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index fb6a8272b..a1e5767ad 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -349,7 +349,7 @@ static void atk51_switch_handle_order(void);
static void atk52_switch_in_effects(void);
static void atk53_trainer_slide(void);
static void atk54_effectiveness_sound(void);
-static void atk55_play_sound(void);
+static void atk55_play_fanfare(void);
static void atk56_fainting_cry(void);
static void atk57(void);
static void atk58_return_to_ball(void);
@@ -601,7 +601,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk52_switch_in_effects,
atk53_trainer_slide,
atk54_effectiveness_sound,
- atk55_play_sound,
+ atk55_play_fanfare,
atk56_fainting_cry,
atk57,
atk58_return_to_ball,
@@ -5308,7 +5308,7 @@ static void atk4B_return_atk_to_ball(void)
gActiveBank = gBankAttacker;
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
{
- EmitReturnPokeToBall(0, 0);
+ EmitReturnMonToBall(0, 0);
MarkBufferBankForExecution(gActiveBank);
}
gBattlescriptCurrInstr++;
@@ -5627,7 +5627,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5649,7 +5649,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5670,7 +5670,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5692,7 +5692,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5755,7 +5755,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5771,7 +5771,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -6031,10 +6031,10 @@ static void atk54_effectiveness_sound(void)
gBattlescriptCurrInstr += 3;
}
-static void atk55_play_sound(void)
+static void atk55_play_fanfare(void)
{
gActiveBank = gBankAttacker;
- EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), 0);
+ EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 3;
@@ -6052,7 +6052,7 @@ static void atk56_fainting_cry(void)
static void atk57(void)
{
gActiveBank = GetBankByIdentity(0);
- Emit_x37(0, gBattleOutcome);
+ EmitCmd55(0, gBattleOutcome);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 1;
@@ -6061,7 +6061,7 @@ static void atk57(void)
static void atk58_return_to_ball(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitReturnPokeToBall(0, 1);
+ EmitReturnMonToBall(0, 1);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 2;
@@ -7137,7 +7137,7 @@ static void atk76_various(void)
gDisableStructs[1].truantUnknownBit = 1;
break;
case 13:
- EmitCmd13(0);
+ EmitCmd19(0);
MarkBufferBankForExecution(gActiveBank);
break;
case 14:
@@ -7162,7 +7162,7 @@ static void atk76_various(void)
gActiveBank = 1;
if (gBattleMons[gActiveBank].hp != 0)
{
- EmitReturnPokeToBall(0, 0);
+ EmitReturnMonToBall(0, 0);
MarkBufferBankForExecution(gActiveBank);
}
break;
@@ -7172,7 +7172,7 @@ static void atk76_various(void)
gActiveBank = 3;
if (gBattleMons[gActiveBank].hp != 0)
{
- EmitReturnPokeToBall(0, 0);
+ EmitReturnMonToBall(0, 0);
MarkBufferBankForExecution(gActiveBank);
}
}
@@ -7197,7 +7197,7 @@ static void atk76_various(void)
gBattleOutcome = BATTLE_OPPONENT_TELEPORTED;
break;
case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
- EmitPlaySound(0, BGM_KACHI1, 1);
+ EmitPlayFanfareOrBGM(0, BGM_KACHI1, TRUE);
MarkBufferBankForExecution(gActiveBank);
break;
}
diff --git a/src/decompress.c b/src/decompress.c
index 2863ff1f5..9210799ec 100644
--- a/src/decompress.c
+++ b/src/decompress.c
@@ -465,7 +465,7 @@ u32 sub_8034974(void* ptr)
return (ptr_[3] << 16) | (ptr_[2] << 8) | (ptr_[1]);
}
-bool8 LoadCompressedObjectPicUsingHeap(struct CompressedSpriteSheet* src)
+bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src)
{
struct SpriteSheet dest;
void* buffer;
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index a1f187b85..589e8901d 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -462,7 +462,7 @@ static void VBlankCB_EggHatch(void)
TransferPlttBuffer();
}
-static void EggHatch(void)
+void EggHatch(void)
{
ScriptContext2_Enable();
CreateTask(Task_EggHatch, 10);
diff --git a/src/safari_zone.c b/src/safari_zone.c
index a1ec38920..77c6bbd61 100644
--- a/src/safari_zone.c
+++ b/src/safari_zone.c
@@ -139,7 +139,7 @@ static void ClearAllPokeblockFeeders(void)
memset(sPokeblockFeeders, 0, sizeof(sPokeblockFeeders));
}
-static void GetPokeblockFeederInFront(void)
+void GetPokeblockFeederInFront(void)
{
s16 x, y;
u16 i;
diff --git a/src/sprite.c b/src/sprite.c
index 17b0f181a..daa019019 100644
--- a/src/sprite.c
+++ b/src/sprite.c
@@ -594,7 +594,7 @@ u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y,
return index;
}
-u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
+u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
{
u8 i;