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authorDizzyEggg <jajkodizzy@wp.pl>2018-12-24 22:01:52 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2018-12-24 22:01:52 +0100
commite230afd54312ce044ef8f046fc1cc797c125a37a (patch)
tree377ad0d4da6dbe671668ed5fa003e08982846241 /src
parent442b1826a276d9270092b7f3e43de1dd87150f4d (diff)
parent370b1093cd40235951f0d1b6762006b085565499 (diff)
Merge branch 'master' into learn
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim.c10
-rw-r--r--src/battle_anim_80A5C6C.c2
-rw-r--r--src/dark.c820
-rw-r--r--src/psychic.c778
-rw-r--r--src/wild_encounter.c12
5 files changed, 1591 insertions, 31 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 2d211c411..d1550f31e 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1870,7 +1870,7 @@ static void ScriptCmd_monbg(void)
else
toBG_2 = TRUE;
- sub_80A438C(battlerId, toBG_2, FALSE);
+ MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
gTasks[taskId].data[t1_MONBG_BATTLER] = battlerId;
@@ -1889,7 +1889,7 @@ static void ScriptCmd_monbg(void)
else
toBG_2 = TRUE;
- sub_80A438C(battlerId, toBG_2, FALSE);
+ MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
gTasks[taskId].data[0] = battlerId;
@@ -1922,7 +1922,7 @@ bool8 IsBattlerSpriteVisible(u8 battlerId)
return FALSE;
}
-void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
+void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
{
struct UnknownAnimStruct2 unknownStruct;
u8 battlerSpriteId;
@@ -2194,7 +2194,7 @@ static void ScriptCmd_monbg_22(void)
else
toBG_2 = TRUE;
- sub_80A438C(battlerId, toBG_2, FALSE);
+ MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
}
battlerId ^= BIT_FLANK;
@@ -2206,7 +2206,7 @@ static void ScriptCmd_monbg_22(void)
else
toBG_2 = TRUE;
- sub_80A438C(battlerId, toBG_2, FALSE);
+ MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
}
sBattleAnimScriptPtr++;
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index e17dde078..7b9e975c4 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -788,7 +788,7 @@ void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets
sprite->pos1.y += gBattleAnimArgs[1];
}
-void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 respectMonPicOffsets)
+void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets)
{
if (!respectMonPicOffsets)
{
diff --git a/src/dark.c b/src/dark.c
index d4a4f0b8a..efa6e9498 100644
--- a/src/dark.c
+++ b/src/dark.c
@@ -1,11 +1,29 @@
#include "global.h"
#include "battle_anim.h"
+#include "contest.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "scanline_effect.h"
+#include "trig.h"
+#include "util.h"
#include "constants/rgb.h"
-extern void sub_81138D4(struct Sprite *);
-extern void sub_81139DC(struct Sprite *);
-extern void sub_8113A90(struct Sprite *);
-extern void sub_81144BC(struct Sprite *);
+void sub_81138D4(struct Sprite *);
+void sub_81139DC(struct Sprite *);
+void sub_8113A90(struct Sprite *);
+void sub_81144BC(struct Sprite *);
+static void sub_811375C(u8);
+static void sub_811381C(u8);
+static void sub_8113950(struct Sprite *);
+static void sub_8113A18(struct Sprite *);
+static void sub_8113A58(struct Sprite *);
+static void sub_8113B90(struct Sprite *);
+static void sub_8113D60(u8);
+static void sub_81140C8(u8);
+static void sub_8114244(struct Task *);
+static void sub_8114374(u8);
+static void sub_8114748(u8);
const struct SpriteTemplate gUnknown_08596FC8 =
{
@@ -167,3 +185,797 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8597138 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81144BC,
};
+
+void sub_81136E8(u8 taskId)
+{
+ int battler;
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ battler = gBattleAnimAttacker;
+ gTasks[taskId].data[1] = 16;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ if (GetBattlerSpriteBGPriorityRank(battler) == 1)
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+
+ gTasks[taskId].func = sub_811375C;
+}
+
+static void sub_811375C(u8 taskId)
+{
+ u8 blendA = gTasks[taskId].data[1] >> 8;
+ u8 blendB = gTasks[taskId].data[1];
+ if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
+ {
+ blendA++;
+ blendB--;
+ gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA);
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
+ gTasks[taskId].data[2] = 0;
+ if (blendA == 16)
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[2]++;
+ }
+}
+
+void sub_81137E4(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16);
+ gTasks[taskId].func = sub_811381C;
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
+}
+
+static void sub_811381C(u8 taskId)
+{
+ u8 blendA = gTasks[taskId].data[1] >> 8;
+ u8 blendB = gTasks[taskId].data[1];
+ if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
+ {
+ blendA--;
+ blendB++;
+ gTasks[taskId].data[1] = (blendA << 8) | blendB;
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
+ gTasks[taskId].data[2] = 0;
+ if (blendA == 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[2]++;
+ }
+}
+
+void sub_8113888(u8 taskId)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81138D4(struct Sprite *sprite)
+{
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[0] = 0x7E;
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[3] = -sprite->data[1];
+ sprite->data[4] = -sprite->data[2];
+ sprite->data[6] = 0xFFD8;
+ sprite->callback = sub_8113950;
+ sprite->callback(sprite);
+}
+
+static void sub_8113950(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ if (sprite->data[7] == 0)
+ {
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->data[0]--;
+ }
+
+ sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]);
+ sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
+ if (sprite->data[5] > 0x7F)
+ {
+ sprite->data[5] = 0;
+ sprite->data[6] += 20;
+ sprite->data[7]++;
+ }
+
+ if (--sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81139DC(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[4];
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->callback = sub_8113A18;
+}
+
+static void sub_8113A18(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[0];
+ sprite->data[5] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+ if (++sprite->data[3] == sprite->data[2])
+ sprite->callback = sub_8113A58;
+}
+
+static void sub_8113A58(struct Sprite *sprite)
+{
+ sprite->data[4] -= sprite->data[0];
+ sprite->data[5] -= sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+ if (--sprite->data[3] == 0)
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_8113A90(struct Sprite *sprite)
+{
+ u8 battler;
+ s8 xOffset;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ xOffset = 20;
+ sprite->oam.tileNum += 4;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->pos1.x = sub_80A861C(battler, 5) - 8;
+ sprite->pos1.y = sub_80A861C(battler, 2) + 8;
+ break;
+ case 1:
+ sprite->pos1.x = sub_80A861C(battler, 5) - 14;
+ sprite->pos1.y = sub_80A861C(battler, 2) + 16;
+ break;
+ case 2:
+ sprite->pos1.x = sub_80A861C(battler, 4) + 8;
+ sprite->pos1.y = sub_80A861C(battler, 2) + 8;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ case 3:
+ sprite->pos1.x = sub_80A861C(battler, 4) + 14;
+ sprite->pos1.y = sub_80A861C(battler, 2) + 16;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ }
+
+ sprite->data[0] = 32;
+ sprite->data[2] = sprite->pos1.x + xOffset;
+ sprite->data[4] = sprite->pos1.y + 12;
+ sprite->data[5] = -12;
+
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_8113B90;
+}
+
+static void sub_8113B90(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_8113BAC(u8 taskId)
+{
+ struct ScanlineEffectParams scanlineParams;
+ struct UnknownAnimStruct2 unknownStruct;
+ u16 i;
+ u8 pos;
+ int var0;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31;
+ task->data[6] = sub_80A861C(gBattleAnimAttacker, 2) - 7;
+ task->data[5] = task->data[7];
+ task->data[4] = task->data[6];
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+
+ pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ task->data[14] = pos - 32;
+ task->data[15] = pos + 32;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+
+ task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
+ if (task->data[3] == 1)
+ {
+ sub_80A6B30(&unknownStruct);
+ task->data[10] = gBattle_BG1_Y;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ FillPalette(0, unknownStruct.unk8 << 4, 32);
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ var0 = WINOUT_WIN01_BG1;
+ if (!IsContest())
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ FillPalette(0, 144, 32);
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+ var0 = WINOUT_WIN01_BG2;
+ if (!IsContest())
+ gBattle_BG1_X += 240;
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ task->data[11] = 0;
+ task->data[12] = 16;
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ sub_8114374(3);
+ for (i = 0; i < 112; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ }
+
+ ScanlineEffect_SetParams(scanlineParams);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR)));
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+
+ task->func = sub_8113D60;
+}
+
+static void sub_8113D60(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ {
+ if (task->data[11] != 12)
+ task->data[11]++;
+ }
+ else
+ {
+ if (task->data[12] != 8)
+ task->data[12]--;
+ }
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
+
+ if (task->data[11] == 12 && task->data[12] == 8)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ task->data[4] -= 8;
+ sub_8114244(task);
+
+ if (task->data[4] < task->data[8])
+ task->data[0]++;
+ break;
+ case 2:
+ task->data[4] -= 8;
+ sub_8114244(task);
+ task->data[14] += 4;
+ task->data[15] -= 4;
+
+ if (task->data[14] >= task->data[15])
+ task->data[14] = task->data[15];
+
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+
+ if (task->data[14] == task->data[15])
+ task->data[0]++;
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8113E78(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ struct ScanlineEffectParams scanlineParams;
+ u8 x;
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (IsContest() == TRUE)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
+ if (task->data[3] == 1)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ gBattle_BG1_X += 240;
+ }
+
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (task->data[3] == 1)
+ {
+ sub_80A6B30(&unknownStruct);
+ task->data[10] = gBattle_BG1_Y;
+ FillPalette(0, unknownStruct.unk8 << 4, 32);
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ FillPalette(0, 144, 32);
+ }
+
+ sub_8114374(3);
+ task->data[0]++;
+ break;
+ case 2:
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31;
+ task->data[6] = sub_80A861C(gBattleAnimTarget, 2) - 7;
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+ x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ task->data[14] = x - 4;
+ task->data[15] = x + 4;
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+
+ task->data[4] = task->data[8];
+ task->data[5] = task->data[8];
+ task->data[11] = 12;
+ task->data[12] = 8;
+ task->data[0]++;
+ break;
+ case 3:
+ if (task->data[3] == 1)
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+
+ for (i = 0; i < 112; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->data[0]++;
+ break;
+ case 4:
+ if (task->data[3] == 1)
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ else
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8));
+ task->func = sub_81140C8;
+ break;
+ }
+}
+
+static void sub_81140C8(u8 taskId)
+{
+ u8 pos;
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[5] += 8;
+ if (task->data[5] >= task->data[7])
+ task->data[5] = task->data[7];
+
+ sub_8114244(task);
+ if (task->data[5] == task->data[7])
+ task->data[0]++;
+ break;
+ case 1:
+ if (task->data[15] - task->data[14] < 0x40)
+ {
+ task->data[14] -= 4;
+ task->data[15] += 4;
+ }
+ else
+ {
+ task->data[1] = 1;
+ }
+
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ task->data[4] += 8;
+ if (task->data[4] >= task->data[6])
+ task->data[4] = task->data[6];
+
+ sub_8114244(task);
+ if (task->data[4] == task->data[6] && task->data[1])
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ {
+ if (task->data[11])
+ task->data[11]--;
+ }
+ else
+ {
+ if (task->data[12] < 16)
+ task->data[12]++;
+ }
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
+ if (task->data[11] == 0 && task->data[12] == 16)
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8114244(struct Task *task)
+{
+ int var0, var1;
+ s16 var2;
+ s16 i;
+ int var4;
+
+ var2 = task->data[5] - task->data[4];
+ if (var2 != 0)
+ {
+ var0 = task->data[13] / var2;
+ var1 = task->data[6] << 8;
+
+ for (i = 0; i < task->data[4]; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
+ }
+
+ for (i = task->data[4]; i <= task->data[5]; i++)
+ {
+ if (i >= 0)
+ {
+ s16 var3 = (var1 >> 8) - i;
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10];
+ }
+
+ var1 += var0;
+ }
+
+ var4 = task->data[10] - (i - 159);
+ for (i = i; i < task->data[7]; i++)
+ {
+ if (i >= 0)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4;
+ var4--;
+ }
+ }
+ }
+ else
+ {
+ var4 = task->data[10] + 159;
+ for (i = 0; i < 112; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = var4;
+ gScanlineEffectRegBuffers[1][i] = var4;
+ var4--;
+ }
+ }
+}
+
+static void sub_8114374(u8 priority)
+{
+ u16 i;
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(i);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].oam.priority = priority;
+ }
+}
+
+void sub_81143C0(u8 taskId)
+{
+ u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
+ MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2, TRUE);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0;
+
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ {
+ MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8114470(u8 taskId)
+{
+ u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
+ sub_80A477C(toBG2);
+
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ sub_80A477C(toBG2 ^ 1);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81144BC(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_81144F8(u8 taskId)
+{
+ u16 species;
+ u8 spriteId;
+ u8 newSpriteId;
+ u16 paletteNum;
+ struct UnknownAnimStruct2 unknownStruct;
+ int var0 = 0;
+
+ gBattle_WIN0H = var0;
+ gBattle_WIN0V = var0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE)
+ {
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--;
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = gContestResources->field_18->species;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ }
+
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D48(unknownStruct.bgId, gUnknown_08C1D210);
+ sub_80A6CC0(unknownStruct.bgId, gUnknown_08C1D0AC, unknownStruct.tilesOffset);
+ LoadCompressedPalette(gUnknown_08C1D1E8, unknownStruct.unk8 << 4, 32);
+
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+
+ if (gBattleAnimArgs[1] == 0)
+ SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
+ else
+ BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
+
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].func = sub_8114748;
+}
+
+static void sub_8114748(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ u16 paletteNum;
+ u8 spriteId;
+ u8 taskIdCopy = taskId;
+
+ gTasks[taskIdCopy].data[10] += 4;
+ gBattle_BG1_X -= 4;
+ if (gTasks[taskIdCopy].data[10] == 128)
+ {
+ gTasks[taskIdCopy].data[10] = 0;
+ gBattle_BG1_X += 128;
+ gTasks[taskIdCopy].data[11]++;
+ if (gTasks[taskIdCopy].data[11] == 2)
+ {
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+ if (gTasks[taskIdCopy].data[1] == 0)
+ SetGreyscaleOrOriginalPalette(paletteNum, 1);
+
+ DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]);
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ if (gTasks[taskIdCopy].data[6] == 1)
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
+ }
+ else if (gTasks[taskIdCopy].data[11] == 3)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_811489C(u8 taskId)
+{
+ u8 spriteId;
+ u8 battler;
+ bool8 calcSpriteId = FALSE;
+ u8 position = B_POSITION_PLAYER_LEFT;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ break;
+ case 4:
+ position = B_POSITION_PLAYER_LEFT;
+ calcSpriteId = TRUE;
+ break;
+ case 5:
+ position = B_POSITION_PLAYER_RIGHT;
+ calcSpriteId = TRUE;
+ break;
+ case 6:
+ position = B_POSITION_OPPONENT_LEFT;
+ calcSpriteId = TRUE;
+ break;
+ case 7:
+ position = B_POSITION_OPPONENT_RIGHT;
+ calcSpriteId = TRUE;
+ break;
+ default:
+ spriteId = 0xFF;
+ break;
+ }
+
+ if (calcSpriteId)
+ {
+ battler = GetBattlerAtPosition(position);
+ if (IsBattlerSpriteVisible(battler))
+ spriteId = gBattlerSpriteIds[battler];
+ else
+ spriteId = 0xFF;
+ }
+
+ if (spriteId != 0xFF)
+ SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8114960(u8 taskId)
+{
+ if (gAnimMoveTurn < 2)
+ gBattleAnimArgs[7] = 0;
+
+ if (gAnimMoveTurn == 2)
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/psychic.c b/src/psychic.c
index efd15f746..371c24ce8 100644
--- a/src/psychic.c
+++ b/src/psychic.c
@@ -1,18 +1,33 @@
#include "global.h"
#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "palette.h"
+#include "sound.h"
+#include "scanline_effect.h"
+#include "trig.h"
#include "constants/rgb.h"
+#include "constants/songs.h"
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_810F1EC(struct Sprite *);
-extern void sub_810F1EC(struct Sprite *);
-extern void sub_810F58C(struct Sprite *);
-extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
-extern void sub_810F634(struct Sprite *);
-extern void sub_810F6B0(struct Sprite *);
-extern void sub_810FBA8(struct Sprite *);
-extern void sub_810FDF0(struct Sprite *);
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_8110240(struct Sprite *);
+void sub_810F1EC(struct Sprite *);
+void sub_810F58C(struct Sprite *);
+void sub_810F634(struct Sprite *);
+void sub_810F6B0(struct Sprite *);
+void sub_810FBA8(struct Sprite *);
+void sub_810FDF0(struct Sprite *);
+void sub_8110240(struct Sprite *);
+static void sub_810F340(struct Sprite *);
+static void sub_810F3C8(struct Sprite *);
+static void sub_810F400(struct Sprite *);
+static void sub_810F46C(struct Sprite *);
+static void sub_810F524(struct Sprite *);
+static void sub_810F740(struct Sprite *);
+static void sub_810F774(struct Sprite *);
+static void sub_810F810(u8);
+static void sub_810F898(u8);
+static void sub_810F9D4(u8);
+static void sub_810FD3C(u8);
+static void sub_810FF34(u8);
+static void sub_8110134(u8);
const union AffineAnimCmd gUnknown_0859652C[] =
{
@@ -403,3 +418,744 @@ const struct SpriteTemplate gUnknown_08596920 =
.affineAnims = gUnknown_08596918,
.callback = sub_8110240,
};
+
+void sub_810F1EC(struct Sprite *sprite)
+{
+ u8 isContest = IsContest();
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || isContest)
+ {
+ sprite->oam.priority = 2;
+ sprite->subpriority = 200;
+ }
+
+ if (!isContest)
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 rank = GetBattlerSpriteBGPriorityRank(battler);
+ int var0 = 1;
+ u8 toBG_2 = (rank ^ var0) != 0;
+
+ if (IsBattlerSpriteVisible(battler))
+ MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
+
+ battler = BATTLE_PARTNER(battlerCopy);
+ if (IsBattlerSpriteVisible(battler))
+ MoveBattlerSpriteToBG(battler, toBG_2 ^ var0, FALSE);
+ }
+
+ if (!isContest && IsDoubleBattle())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72;
+ sprite->pos1.y = 80;
+ }
+ else
+ {
+ sprite->pos1.x = 176;
+ sprite->pos1.y = 40;
+ }
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ }
+
+ sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
+
+ if (isContest)
+ {
+ sprite->pos1.y += 9;
+ sprite->callback = sub_810F3C8;
+ sprite->callback(sprite);
+ }
+ else
+ {
+ sprite->callback = sub_810F340;
+ }
+}
+
+static void sub_810F340(struct Sprite *sprite)
+{
+ u8 battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ if (!sprite->data[7])
+ {
+ sprite->data[7] = 1;
+ return;
+ }
+
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = 1;
+
+ battler = BATTLE_PARTNER(battler);
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = 1;
+
+ sprite->callback = sub_810F3C8;
+ sprite->callback(sprite);
+}
+
+static void sub_810F3C8(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
+ if (sprite->data[3] == 13)
+ sprite->callback = sub_810F400;
+ else
+ sprite->data[3]++;
+}
+
+static void sub_810F400(struct Sprite *sprite)
+{
+ u16 color;
+ u16 startOffset;
+ int i;
+
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ startOffset = sprite->data[0];
+ color = gPlttBufferFaded[startOffset + 8];
+
+ for (i = 8; i > 0; i--)
+ gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
+
+ gPlttBufferFaded[startOffset + 1] = color;
+
+ if (++sprite->data[2] == 16)
+ sprite->callback = sub_810F46C;
+ }
+}
+
+static void sub_810F46C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
+
+ if (--sprite->data[3] == -1)
+ {
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = 0;
+
+ battler = BATTLE_PARTNER(battlerCopy);
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = 0;
+ }
+
+ sprite->invisible = 1;
+ sprite->callback = sub_810F524;
+ }
+}
+
+static void sub_810F524(struct Sprite *sprite)
+{
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 rank = GetBattlerSpriteBGPriorityRank(battler);
+ int var0 = 1;
+ u8 toBG_2 = (rank ^ var0) != 0;
+
+ if (IsBattlerSpriteVisible(battler))
+ sub_80A477C(toBG_2);
+
+ battler = battlerCopy ^ 2;
+ if (IsBattlerSpriteVisible(battler))
+ sub_80A477C(toBG_2 ^ var0);
+ }
+
+ sprite->callback = DestroyAnimSprite;
+}
+
+void sub_810F58C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ int arg3 = gBattleAnimArgs[3];
+ bool8 respectMonPicOffsets = FALSE;
+ if (arg3 == 0)
+ respectMonPicOffsets = TRUE;
+
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72 - gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1] + 80;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0] + 176;
+ sprite->pos1.y = gBattleAnimArgs[1] + 40;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
+ else
+ InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
+ }
+
+ sprite->data[0]++;
+ }
+ else
+ {
+ if (sprite->animEnded || sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+void sub_810F634(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 10;
+ sprite->data[1] = -1;
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 10;
+ sprite->data[1] = 1;
+ }
+
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void sub_810F6B0(struct Sprite *sprite)
+{
+ s16 x = sub_80A861C(gBattleAnimAttacker, 1) / 2;
+ s16 y = sub_80A861C(gBattleAnimAttacker, 0) / -2;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ x = -x;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
+
+ if (sprite->pos1.y < 16)
+ sprite->pos1.y = 16;
+
+ StoreSpriteCallbackInData6(sprite, sub_810F740);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_810F740(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 1;
+ sprite->affineAnims = gUnknown_08596740;
+ sprite->data[0] = 0;
+ InitSpriteAffineAnim(sprite);
+ sprite->callback = sub_810F774;
+}
+
+static void sub_810F774(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->affineAnimEnded)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ sprite->data[1] = 18;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (--sprite->data[1] == -1)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_810F7D4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ PrepareAffineAnimInTaskData(task, spriteId, gUnknown_0859675C);
+ task->func = sub_810F810;
+}
+
+static void sub_810F810(u8 taskId)
+{
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_810F83C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
+
+ PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_0859677C);
+ task->func = sub_810F898;
+}
+
+static void sub_810F898(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[1])
+ {
+ case 0:
+ RunAffineAnimFromTaskData(task);
+ if (++task->data[2] > 19)
+ task->data[1]++;
+ break;
+ case 1:
+ if (task->data[3] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 8;
+ task->data[3]--;
+ }
+ else
+ {
+ gSprites[task->data[0]].invisible = 1;
+ gSprites[task->data[0]].pos1.x = 272;
+ ResetSpriteRotScale(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_810F940(u8 taskId)
+{
+ u16 var0, var1;
+
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+
+ var0 = sub_80A861C(gBattleAnimAttacker, 1) / 3;
+ var1 = sub_80A861C(gBattleAnimAttacker, 0) / 3;
+ task->data[12] = var0 > var1 ? var0 : var1;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+
+ task->func = sub_810F9D4;
+}
+
+static void sub_810F9D4(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 8)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_08596794, task->data[13], task->data[14], 0);
+ task->data[task->data[2] + 8] = spriteId;
+ if (spriteId != MAX_SPRITES)
+ {
+ switch (task->data[2])
+ {
+ case 0:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ case 1:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 2:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 3:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ }
+ }
+
+ if (++task->data[2] == 5)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (task->data[1] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (++task->data[1] == 32)
+ {
+ for (i = 8; i < 13; i++)
+ {
+ if (task->data[i] != 64)
+ DestroySprite(&gSprites[task->data[i]]);
+ }
+
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[0]++;
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_810FB60(struct Sprite *sprite)
+{
+ if (sprite->data[1] > sprite->data[0] - 10)
+ sprite->invisible = sprite->data[1] & 1;
+
+ if (sprite->data[1] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[1]++;
+}
+
+void sub_810FBA8(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->callback = sub_810FB60;
+}
+
+void sub_810FBF0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_80A861C(gBattleAnimTarget, 5) - 8;
+ task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
+ task->data[13] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
+ task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
+ task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
+ task->data[13] = sub_80A861C(gBattleAnimTarget, 4) + 8;
+ task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_80A861C(gBattleAnimTarget, 4) + 8;
+ task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
+ task->data[13] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
+ task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
+ task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
+ task->data[13] = sub_80A861C(gBattleAnimTarget, 5) - 8;
+ task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
+ }
+ }
+
+ task->data[1] = 6;
+ task->func = sub_810FD3C;
+}
+
+static void sub_810FD3C(u8 taskId)
+{
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_08596864, task->data[11], task->data[12], 0);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[13];
+ gSprites[spriteId].data[4] = task->data[14];
+ gSprites[spriteId].data[5] = task->data[10];
+
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
+ }
+
+ if (++task->data[2] == 12)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 17)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_810FDF0(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_810FE14(u8 taskId)
+{
+ s16 i;
+ u8 yOffset;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
+ task->data[14] = yOffset - 32;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 64;
+ task->data[15] = yOffset + 32;
+ break;
+ case 1:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 192;
+ task->data[15] = yOffset + 32;
+ break;
+ case 2:
+ task->data[11] = 4;
+ task->data[12] = 4;
+ task->data[13] = 0;
+ task->data[15] = yOffset + 32;
+ break;
+ }
+
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
+ {
+ task->data[10] = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+
+ i = task->data[14];
+ while (i <= task->data[14] + 64)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ i++;
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->func = sub_810FF34;
+}
+
+static void sub_810FF34(u8 taskId)
+{
+ s16 sineIndex, i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sineIndex = task->data[13];
+ i = task->data[14];
+ while (i <= task->data[15])
+ {
+ s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
+ if (var2 > 0)
+ var2 += (task->data[1] & 3);
+ else if (var2 < 0)
+ var2 -= (task->data[1] & 3);
+
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
+ sineIndex += task->data[11];
+ i++;
+ }
+
+ if (++task->data[1] > 23)
+ task->data[0]++;
+ break;
+ case 1:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8110034(u8 taskId)
+{
+ s16 spriteId;
+ s16 matrixNum;
+ struct Task *task = &gTasks[taskId];
+
+ matrixNum = AllocOamMatrix();
+ if (matrixNum == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
+ if (spriteId < 0)
+ {
+ FreeOamMatrix(matrixNum);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[spriteId].oam.matrixNum = matrixNum;
+ gSprites[spriteId].affineAnimPaused = 1;
+ gSprites[spriteId].subpriority++;
+ SetSpriteRotScale(spriteId, 256, 256, 0);
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+ task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ task->data[14] = matrixNum;
+ task->data[15] = spriteId;
+ task->func = sub_8110134;
+}
+
+static void sub_8110134(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[1] += 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
+ SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
+ SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
+ if (task->data[1] == 48)
+ task->data[0]++;
+ break;
+ case 1:
+ task->data[1] -= 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
+ SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
+ SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
+ if (task->data[1] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
+ task->data[0]++;
+ break;
+ case 3:
+ FreeOamMatrix(task->data[14]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8110240(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+
+ if (IsContest())
+ sprite->pos1.y += 12;
+
+ sprite->data[1] = 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ {
+ PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (sprite->data[2]++ > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->data[1]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ if (sprite->data[1] == 0)
+ {
+ sprite->data[0]++;
+ sprite->invisible = 1;
+ }
+ }
+
+ sprite->data[3] += 0x380;
+ sprite->pos2.y -= sprite->data[3] >> 8;
+ sprite->data[3] &= 0xFF;
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
diff --git a/src/wild_encounter.c b/src/wild_encounter.c
index 00650fc8c..2e6f1642a 100644
--- a/src/wild_encounter.c
+++ b/src/wild_encounter.c
@@ -88,20 +88,12 @@ static bool8 CheckFeebas(void)
x -= 7;
y -= 7;
-#ifdef NONMATCHING
+ if (y >= gRoute119WaterTileData[3 * 0 + 0] && y <= gRoute119WaterTileData[3 * 0 + 1])
+ route119Section = 0;
if (y >= gRoute119WaterTileData[3 * 1 + 0] && y <= gRoute119WaterTileData[3 * 1 + 1])
route119Section = 1;
if (y >= gRoute119WaterTileData[3 * 2 + 0] && y <= gRoute119WaterTileData[3 * 2 + 1])
route119Section = 2;
-#else
- {
- register const u16 *arr asm("r0");
- if (y >= (arr = gRoute119WaterTileData)[3 * 1 + 0] && y <= arr[3 * 1 + 1])
- route119Section = 1;
- if (y >= arr[3 * 2 + 0] && y <= arr[3 * 2 + 1])
- route119Section = 2;
- }
-#endif
if (Random() % 100 > 49) // 50% chance of encountering Feebas
return FALSE;