diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim.c | 10 | ||||
-rw-r--r-- | src/battle_anim_80A5C6C.c | 2 | ||||
-rw-r--r-- | src/dark.c | 820 | ||||
-rw-r--r-- | src/psychic.c | 778 | ||||
-rw-r--r-- | src/wild_encounter.c | 12 |
5 files changed, 1591 insertions, 31 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 2d211c411..d1550f31e 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1870,7 +1870,7 @@ static void ScriptCmd_monbg(void) else toBG_2 = TRUE; - sub_80A438C(battlerId, toBG_2, FALSE); + MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE); taskId = CreateTask(sub_80A40F4, 10); gAnimVisualTaskCount++; gTasks[taskId].data[t1_MONBG_BATTLER] = battlerId; @@ -1889,7 +1889,7 @@ static void ScriptCmd_monbg(void) else toBG_2 = TRUE; - sub_80A438C(battlerId, toBG_2, FALSE); + MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE); taskId = CreateTask(sub_80A40F4, 10); gAnimVisualTaskCount++; gTasks[taskId].data[0] = battlerId; @@ -1922,7 +1922,7 @@ bool8 IsBattlerSpriteVisible(u8 battlerId) return FALSE; } -void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) +void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) { struct UnknownAnimStruct2 unknownStruct; u8 battlerSpriteId; @@ -2194,7 +2194,7 @@ static void ScriptCmd_monbg_22(void) else toBG_2 = TRUE; - sub_80A438C(battlerId, toBG_2, FALSE); + MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE); } battlerId ^= BIT_FLANK; @@ -2206,7 +2206,7 @@ static void ScriptCmd_monbg_22(void) else toBG_2 = TRUE; - sub_80A438C(battlerId, toBG_2, FALSE); + MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE); } sBattleAnimScriptPtr++; diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c index e17dde078..7b9e975c4 100644 --- a/src/battle_anim_80A5C6C.c +++ b/src/battle_anim_80A5C6C.c @@ -788,7 +788,7 @@ void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets sprite->pos1.y += gBattleAnimArgs[1]; } -void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 respectMonPicOffsets) +void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets) { if (!respectMonPicOffsets) { diff --git a/src/dark.c b/src/dark.c index d4a4f0b8a..efa6e9498 100644 --- a/src/dark.c +++ b/src/dark.c @@ -1,11 +1,29 @@ #include "global.h" #include "battle_anim.h" +#include "contest.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "palette.h" +#include "scanline_effect.h" +#include "trig.h" +#include "util.h" #include "constants/rgb.h" -extern void sub_81138D4(struct Sprite *); -extern void sub_81139DC(struct Sprite *); -extern void sub_8113A90(struct Sprite *); -extern void sub_81144BC(struct Sprite *); +void sub_81138D4(struct Sprite *); +void sub_81139DC(struct Sprite *); +void sub_8113A90(struct Sprite *); +void sub_81144BC(struct Sprite *); +static void sub_811375C(u8); +static void sub_811381C(u8); +static void sub_8113950(struct Sprite *); +static void sub_8113A18(struct Sprite *); +static void sub_8113A58(struct Sprite *); +static void sub_8113B90(struct Sprite *); +static void sub_8113D60(u8); +static void sub_81140C8(u8); +static void sub_8114244(struct Task *); +static void sub_8114374(u8); +static void sub_8114748(u8); const struct SpriteTemplate gUnknown_08596FC8 = { @@ -167,3 +185,797 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8597138 = .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_81144BC, }; + +void sub_81136E8(u8 taskId) +{ + int battler; + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + battler = gBattleAnimAttacker; + gTasks[taskId].data[1] = 16; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + if (GetBattlerSpriteBGPriorityRank(battler) == 1) + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + else + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + + gTasks[taskId].func = sub_811375C; +} + +static void sub_811375C(u8 taskId) +{ + u8 blendA = gTasks[taskId].data[1] >> 8; + u8 blendB = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + blendA++; + blendB--; + gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA); + SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]); + gTasks[taskId].data[2] = 0; + if (blendA == 16) + { + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1; + DestroyAnimVisualTask(taskId); + } + } + else + { + gTasks[taskId].data[2]++; + } +} + +void sub_81137E4(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16); + gTasks[taskId].func = sub_811381C; + SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]); +} + +static void sub_811381C(u8 taskId) +{ + u8 blendA = gTasks[taskId].data[1] >> 8; + u8 blendB = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + blendA--; + blendB++; + gTasks[taskId].data[1] = (blendA << 8) | blendB; + SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]); + gTasks[taskId].data[2] = 0; + if (blendA == 0) + { + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + } + } + else + { + gTasks[taskId].data[2]++; + } +} + +void sub_8113888(u8 taskId) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + else + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + + DestroyAnimVisualTask(taskId); +} + +void sub_81138D4(struct Sprite *sprite) +{ + sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->data[0] = 0x7E; + InitSpriteDataForLinearTranslation(sprite); + sprite->data[3] = -sprite->data[1]; + sprite->data[4] = -sprite->data[2]; + sprite->data[6] = 0xFFD8; + sprite->callback = sub_8113950; + sprite->callback(sprite); +} + +static void sub_8113950(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + if (sprite->data[7] == 0) + { + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[0]--; + } + + sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]); + sprite->data[5] = (sprite->data[5] + 3) & 0xFF; + if (sprite->data[5] > 0x7F) + { + sprite->data[5] = 0; + sprite->data[6] += 20; + sprite->data[7]++; + } + + if (--sprite->data[0] == 0) + DestroyAnimSprite(sprite); +} + +void sub_81139DC(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = gBattleAnimArgs[4]; + sprite->data[2] = gBattleAnimArgs[5]; + sprite->callback = sub_8113A18; +} + +static void sub_8113A18(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[0]; + sprite->data[5] += sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = sprite->data[5] >> 8; + if (++sprite->data[3] == sprite->data[2]) + sprite->callback = sub_8113A58; +} + +static void sub_8113A58(struct Sprite *sprite) +{ + sprite->data[4] -= sprite->data[0]; + sprite->data[5] -= sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = sprite->data[5] >> 8; + if (--sprite->data[3] == 0) + DestroySpriteAndMatrix(sprite); +} + +void sub_8113A90(struct Sprite *sprite) +{ + u8 battler; + s8 xOffset; + + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + xOffset = 20; + sprite->oam.tileNum += 4; + + switch (gBattleAnimArgs[1]) + { + case 0: + sprite->pos1.x = sub_80A861C(battler, 5) - 8; + sprite->pos1.y = sub_80A861C(battler, 2) + 8; + break; + case 1: + sprite->pos1.x = sub_80A861C(battler, 5) - 14; + sprite->pos1.y = sub_80A861C(battler, 2) + 16; + break; + case 2: + sprite->pos1.x = sub_80A861C(battler, 4) + 8; + sprite->pos1.y = sub_80A861C(battler, 2) + 8; + StartSpriteAffineAnim(sprite, 1); + xOffset = -20; + break; + case 3: + sprite->pos1.x = sub_80A861C(battler, 4) + 14; + sprite->pos1.y = sub_80A861C(battler, 2) + 16; + StartSpriteAffineAnim(sprite, 1); + xOffset = -20; + break; + } + + sprite->data[0] = 32; + sprite->data[2] = sprite->pos1.x + xOffset; + sprite->data[4] = sprite->pos1.y + 12; + sprite->data[5] = -12; + + InitAnimArcTranslation(sprite); + sprite->callback = sub_8113B90; +} + +static void sub_8113B90(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + DestroySpriteAndMatrix(sprite); +} + +void sub_8113BAC(u8 taskId) +{ + struct ScanlineEffectParams scanlineParams; + struct UnknownAnimStruct2 unknownStruct; + u16 i; + u8 pos; + int var0; + struct Task *task = &gTasks[taskId]; + + task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31; + task->data[6] = sub_80A861C(gBattleAnimAttacker, 2) - 7; + task->data[5] = task->data[7]; + task->data[4] = task->data[6]; + task->data[13] = (task->data[7] - task->data[6]) << 8; + + pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + task->data[14] = pos - 32; + task->data[15] = pos + 32; + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + task->data[8] = -12; + else + task->data[8] = -64; + + task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); + if (task->data[3] == 1) + { + sub_80A6B30(&unknownStruct); + task->data[10] = gBattle_BG1_Y; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + FillPalette(0, unknownStruct.unk8 << 4, 32); + scanlineParams.dmaDest = ®_BG1VOFS; + var0 = WINOUT_WIN01_BG1; + if (!IsContest()) + gBattle_BG2_X += 240; + } + else + { + task->data[10] = gBattle_BG2_Y; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + FillPalette(0, 144, 32); + scanlineParams.dmaDest = ®_BG2VOFS; + var0 = WINOUT_WIN01_BG2; + if (!IsContest()) + gBattle_BG1_X += 240; + } + + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + task->data[11] = 0; + task->data[12] = 16; + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + sub_8114374(3); + for (i = 0; i < 112; i++) + { + gScanlineEffectRegBuffers[0][i] = task->data[10]; + gScanlineEffectRegBuffers[1][i] = task->data[10]; + } + + ScanlineEffect_SetParams(scanlineParams); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR))); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + gBattle_WIN0V = 160; + + task->func = sub_8113D60; +} + +static void sub_8113D60(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (++task->data[2] & 1) + { + if (task->data[11] != 12) + task->data[11]++; + } + else + { + if (task->data[12] != 8) + task->data[12]--; + } + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12])); + + if (task->data[11] == 12 && task->data[12] == 8) + task->data[0]++; + } + break; + case 1: + task->data[4] -= 8; + sub_8114244(task); + + if (task->data[4] < task->data[8]) + task->data[0]++; + break; + case 2: + task->data[4] -= 8; + sub_8114244(task); + task->data[14] += 4; + task->data[15] -= 4; + + if (task->data[14] >= task->data[15]) + task->data[14] = task->data[15]; + + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + + if (task->data[14] == task->data[15]) + task->data[0]++; + break; + case 3: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 4: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8113E78(u8 taskId) +{ + struct UnknownAnimStruct2 unknownStruct; + struct ScanlineEffectParams scanlineParams; + u8 x; + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (IsContest() == TRUE) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + DestroyAnimVisualTask(taskId); + } + else + { + task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + if (task->data[3] == 1) + { + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + gBattle_BG2_X += 240; + } + else + { + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + gBattle_BG1_X += 240; + } + + task->data[0]++; + } + break; + case 1: + if (task->data[3] == 1) + { + sub_80A6B30(&unknownStruct); + task->data[10] = gBattle_BG1_Y; + FillPalette(0, unknownStruct.unk8 << 4, 32); + } + else + { + task->data[10] = gBattle_BG2_Y; + FillPalette(0, 144, 32); + } + + sub_8114374(3); + task->data[0]++; + break; + case 2: + task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31; + task->data[6] = sub_80A861C(gBattleAnimTarget, 2) - 7; + task->data[13] = (task->data[7] - task->data[6]) << 8; + x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + task->data[14] = x - 4; + task->data[15] = x + 4; + + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + task->data[8] = -12; + else + task->data[8] = -64; + + task->data[4] = task->data[8]; + task->data[5] = task->data[8]; + task->data[11] = 12; + task->data[12] = 8; + task->data[0]++; + break; + case 3: + if (task->data[3] == 1) + scanlineParams.dmaDest = ®_BG1VOFS; + else + scanlineParams.dmaDest = ®_BG2VOFS; + + for (i = 0; i < 112; i++) + { + gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i); + gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i); + } + + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + task->data[0]++; + break; + case 4: + if (task->data[3] == 1) + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + else + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + gBattle_WIN0V = 160; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8)); + task->func = sub_81140C8; + break; + } +} + +static void sub_81140C8(u8 taskId) +{ + u8 pos; + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[5] += 8; + if (task->data[5] >= task->data[7]) + task->data[5] = task->data[7]; + + sub_8114244(task); + if (task->data[5] == task->data[7]) + task->data[0]++; + break; + case 1: + if (task->data[15] - task->data[14] < 0x40) + { + task->data[14] -= 4; + task->data[15] += 4; + } + else + { + task->data[1] = 1; + } + + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + task->data[4] += 8; + if (task->data[4] >= task->data[6]) + task->data[4] = task->data[6]; + + sub_8114244(task); + if (task->data[4] == task->data[6] && task->data[1]) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]++; + if (task->data[2] & 1) + { + if (task->data[11]) + task->data[11]--; + } + else + { + if (task->data[12] < 16) + task->data[12]++; + } + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12])); + if (task->data[11] == 0 && task->data[12] == 16) + task->data[0]++; + } + break; + case 3: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 4: + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_8114244(struct Task *task) +{ + int var0, var1; + s16 var2; + s16 i; + int var4; + + var2 = task->data[5] - task->data[4]; + if (var2 != 0) + { + var0 = task->data[13] / var2; + var1 = task->data[6] << 8; + + for (i = 0; i < task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159); + } + + for (i = task->data[4]; i <= task->data[5]; i++) + { + if (i >= 0) + { + s16 var3 = (var1 >> 8) - i; + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10]; + } + + var1 += var0; + } + + var4 = task->data[10] - (i - 159); + for (i = i; i < task->data[7]; i++) + { + if (i >= 0) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4; + var4--; + } + } + } + else + { + var4 = task->data[10] + 159; + for (i = 0; i < 112; i++) + { + gScanlineEffectRegBuffers[0][i] = var4; + gScanlineEffectRegBuffers[1][i] = var4; + var4--; + } + } +} + +static void sub_8114374(u8 priority) +{ + u16 i; + + for (i = 0; i < MAX_BATTLERS_COUNT; i++) + { + u8 spriteId = GetAnimBattlerSpriteId(i); + if (spriteId != 0xFF) + gSprites[spriteId].oam.priority = priority; + } +} + +void sub_81143C0(u8 taskId) +{ + u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; + MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2, TRUE); + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0; + + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + { + MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE); + gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0; + } + + DestroyAnimVisualTask(taskId); +} + +void sub_8114470(u8 taskId) +{ + u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; + sub_80A477C(toBG2); + + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + sub_80A477C(toBG2 ^ 1); + + DestroyAnimVisualTask(taskId); +} + +void sub_81144BC(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_81144F8(u8 taskId) +{ + u16 species; + u8 spriteId; + u8 newSpriteId; + u16 paletteNum; + struct UnknownAnimStruct2 unknownStruct; + int var0 = 0; + + gBattle_WIN0H = var0; + gBattle_WIN0V = var0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + if (IsDoubleBattle() && !IsContest()) + { + if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT) + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE) + { + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--; + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + var0 = 1; + } + } + } + + if (IsContest()) + { + species = gContestResources->field_18->species; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + } + + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species); + + sub_80A6B30(&unknownStruct); + sub_80A6D48(unknownStruct.bgId, gUnknown_08C1D210); + sub_80A6CC0(unknownStruct.bgId, gUnknown_08C1D0AC, unknownStruct.tilesOffset); + LoadCompressedPalette(gUnknown_08C1D1E8, unknownStruct.unk8 << 4, 32); + + gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96; + gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + paletteNum = 16 + gSprites[spriteId].oam.paletteNum; + + if (gBattleAnimArgs[1] == 0) + SetGreyscaleOrOriginalPalette(paletteNum, FALSE); + else + BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]); + + gTasks[taskId].data[0] = newSpriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[6] = var0; + gTasks[taskId].func = sub_8114748; +} + +static void sub_8114748(u8 taskId) +{ + struct UnknownAnimStruct2 unknownStruct; + u16 paletteNum; + u8 spriteId; + u8 taskIdCopy = taskId; + + gTasks[taskIdCopy].data[10] += 4; + gBattle_BG1_X -= 4; + if (gTasks[taskIdCopy].data[10] == 128) + { + gTasks[taskIdCopy].data[10] = 0; + gBattle_BG1_X += 128; + gTasks[taskIdCopy].data[11]++; + if (gTasks[taskIdCopy].data[11] == 2) + { + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + paletteNum = 16 + gSprites[spriteId].oam.paletteNum; + if (gTasks[taskIdCopy].data[1] == 0) + SetGreyscaleOrOriginalPalette(paletteNum, 1); + + DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]); + sub_80A6B30(&unknownStruct); + sub_80A6C68(unknownStruct.bgId); + if (gTasks[taskIdCopy].data[6] == 1) + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++; + } + else if (gTasks[taskIdCopy].data[11] == 3) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_811489C(u8 taskId) +{ + u8 spriteId; + u8 battler; + bool8 calcSpriteId = FALSE; + u8 position = B_POSITION_PLAYER_LEFT; + + switch (gBattleAnimArgs[0]) + { + case 0: + case 1: + case 2: + case 3: + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + break; + case 4: + position = B_POSITION_PLAYER_LEFT; + calcSpriteId = TRUE; + break; + case 5: + position = B_POSITION_PLAYER_RIGHT; + calcSpriteId = TRUE; + break; + case 6: + position = B_POSITION_OPPONENT_LEFT; + calcSpriteId = TRUE; + break; + case 7: + position = B_POSITION_OPPONENT_RIGHT; + calcSpriteId = TRUE; + break; + default: + spriteId = 0xFF; + break; + } + + if (calcSpriteId) + { + battler = GetBattlerAtPosition(position); + if (IsBattlerSpriteVisible(battler)) + spriteId = gBattlerSpriteIds[battler]; + else + spriteId = 0xFF; + } + + if (spriteId != 0xFF) + SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]); + + DestroyAnimVisualTask(taskId); +} + +void sub_8114960(u8 taskId) +{ + if (gAnimMoveTurn < 2) + gBattleAnimArgs[7] = 0; + + if (gAnimMoveTurn == 2) + gBattleAnimArgs[7] = 1; + + DestroyAnimVisualTask(taskId); +} diff --git a/src/psychic.c b/src/psychic.c index efd15f746..371c24ce8 100644 --- a/src/psychic.c +++ b/src/psychic.c @@ -1,18 +1,33 @@ #include "global.h" #include "battle_anim.h" +#include "gpu_regs.h" +#include "palette.h" +#include "sound.h" +#include "scanline_effect.h" +#include "trig.h" #include "constants/rgb.h" +#include "constants/songs.h" -extern void sub_80A77C8(struct Sprite *); -extern void sub_810F1EC(struct Sprite *); -extern void sub_810F1EC(struct Sprite *); -extern void sub_810F58C(struct Sprite *); -extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *); -extern void sub_810F634(struct Sprite *); -extern void sub_810F6B0(struct Sprite *); -extern void sub_810FBA8(struct Sprite *); -extern void sub_810FDF0(struct Sprite *); -extern void sub_80A77C8(struct Sprite *); -extern void sub_8110240(struct Sprite *); +void sub_810F1EC(struct Sprite *); +void sub_810F58C(struct Sprite *); +void sub_810F634(struct Sprite *); +void sub_810F6B0(struct Sprite *); +void sub_810FBA8(struct Sprite *); +void sub_810FDF0(struct Sprite *); +void sub_8110240(struct Sprite *); +static void sub_810F340(struct Sprite *); +static void sub_810F3C8(struct Sprite *); +static void sub_810F400(struct Sprite *); +static void sub_810F46C(struct Sprite *); +static void sub_810F524(struct Sprite *); +static void sub_810F740(struct Sprite *); +static void sub_810F774(struct Sprite *); +static void sub_810F810(u8); +static void sub_810F898(u8); +static void sub_810F9D4(u8); +static void sub_810FD3C(u8); +static void sub_810FF34(u8); +static void sub_8110134(u8); const union AffineAnimCmd gUnknown_0859652C[] = { @@ -403,3 +418,744 @@ const struct SpriteTemplate gUnknown_08596920 = .affineAnims = gUnknown_08596918, .callback = sub_8110240, }; + +void sub_810F1EC(struct Sprite *sprite) +{ + u8 isContest = IsContest(); + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || isContest) + { + sprite->oam.priority = 2; + sprite->subpriority = 200; + } + + if (!isContest) + { + u8 battlerCopy; + u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + u8 rank = GetBattlerSpriteBGPriorityRank(battler); + int var0 = 1; + u8 toBG_2 = (rank ^ var0) != 0; + + if (IsBattlerSpriteVisible(battler)) + MoveBattlerSpriteToBG(battler, toBG_2, FALSE); + + battler = BATTLE_PARTNER(battlerCopy); + if (IsBattlerSpriteVisible(battler)) + MoveBattlerSpriteToBG(battler, toBG_2 ^ var0, FALSE); + } + + if (!isContest && IsDoubleBattle()) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x = 72; + sprite->pos1.y = 80; + } + else + { + sprite->pos1.x = 176; + sprite->pos1.y = 40; + } + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + } + + sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16; + + if (isContest) + { + sprite->pos1.y += 9; + sprite->callback = sub_810F3C8; + sprite->callback(sprite); + } + else + { + sprite->callback = sub_810F340; + } +} + +static void sub_810F340(struct Sprite *sprite) +{ + u8 battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + if (!sprite->data[7]) + { + sprite->data[7] = 1; + return; + } + + if (IsBattlerSpriteVisible(battler)) + gSprites[gBattlerSpriteIds[battler]].invisible = 1; + + battler = BATTLE_PARTNER(battler); + if (IsBattlerSpriteVisible(battler)) + gSprites[gBattlerSpriteIds[battler]].invisible = 1; + + sprite->callback = sub_810F3C8; + sprite->callback(sprite); +} + +static void sub_810F3C8(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3])); + if (sprite->data[3] == 13) + sprite->callback = sub_810F400; + else + sprite->data[3]++; +} + +static void sub_810F400(struct Sprite *sprite) +{ + u16 color; + u16 startOffset; + int i; + + if (++sprite->data[1] == 2) + { + sprite->data[1] = 0; + startOffset = sprite->data[0]; + color = gPlttBufferFaded[startOffset + 8]; + + for (i = 8; i > 0; i--) + gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1]; + + gPlttBufferFaded[startOffset + 1] = color; + + if (++sprite->data[2] == 16) + sprite->callback = sub_810F46C; + } +} + +static void sub_810F46C(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3])); + + if (--sprite->data[3] == -1) + { + if (!IsContest()) + { + u8 battlerCopy; + u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + + if (IsBattlerSpriteVisible(battler)) + gSprites[gBattlerSpriteIds[battler]].invisible = 0; + + battler = BATTLE_PARTNER(battlerCopy); + if (IsBattlerSpriteVisible(battler)) + gSprites[gBattlerSpriteIds[battler]].invisible = 0; + } + + sprite->invisible = 1; + sprite->callback = sub_810F524; + } +} + +static void sub_810F524(struct Sprite *sprite) +{ + if (!IsContest()) + { + u8 battlerCopy; + u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + u8 rank = GetBattlerSpriteBGPriorityRank(battler); + int var0 = 1; + u8 toBG_2 = (rank ^ var0) != 0; + + if (IsBattlerSpriteVisible(battler)) + sub_80A477C(toBG_2); + + battler = battlerCopy ^ 2; + if (IsBattlerSpriteVisible(battler)) + sub_80A477C(toBG_2 ^ var0); + } + + sprite->callback = DestroyAnimSprite; +} + +void sub_810F58C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + int arg3 = gBattleAnimArgs[3]; + bool8 respectMonPicOffsets = FALSE; + if (arg3 == 0) + respectMonPicOffsets = TRUE; + + if (!IsContest() && IsDoubleBattle()) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x = 72 - gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1] + 80; + } + else + { + sprite->pos1.x = gBattleAnimArgs[0] + 176; + sprite->pos1.y = gBattleAnimArgs[1] + 40; + } + } + else + { + if (gBattleAnimArgs[2] == 0) + InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets); + else + InitSpritePosToAnimTarget(sprite, respectMonPicOffsets); + } + + sprite->data[0]++; + } + else + { + if (sprite->animEnded || sprite->affineAnimEnded) + DestroySpriteAndMatrix(sprite); + } +} + +void sub_810F634(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + StartSpriteAnim(sprite, 1); + sprite->pos1.x -= 40; + sprite->pos1.y += 10; + sprite->data[1] = -1; + } + else + { + sprite->pos1.x += 40; + sprite->pos1.y -= 10; + sprite->data[1] = 1; + } + + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = RunStoredCallbackWhenAnimEnds; +} + +void sub_810F6B0(struct Sprite *sprite) +{ + s16 x = sub_80A861C(gBattleAnimAttacker, 1) / 2; + s16 y = sub_80A861C(gBattleAnimAttacker, 0) / -2; + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + x = -x; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y; + + if (sprite->pos1.y < 16) + sprite->pos1.y = 16; + + StoreSpriteCallbackInData6(sprite, sub_810F740); + sprite->callback = RunStoredCallbackWhenAnimEnds; +} + +static void sub_810F740(struct Sprite *sprite) +{ + sprite->oam.affineMode = 1; + sprite->affineAnims = gUnknown_08596740; + sprite->data[0] = 0; + InitSpriteAffineAnim(sprite); + sprite->callback = sub_810F774; +} + +static void sub_810F774(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (sprite->affineAnimEnded) + { + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = 0; + sprite->data[1] = 18; + sprite->data[0]++; + } + break; + case 1: + if (--sprite->data[1] == -1) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_810F7D4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[0] = spriteId; + PrepareAffineAnimInTaskData(task, spriteId, gUnknown_0859675C); + task->func = sub_810F810; +} + +static void sub_810F810(u8 taskId) +{ + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); +} + +void sub_810F83C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[0] = spriteId; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8; + + PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_0859677C); + task->func = sub_810F898; +} + +static void sub_810F898(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[1]) + { + case 0: + RunAffineAnimFromTaskData(task); + if (++task->data[2] > 19) + task->data[1]++; + break; + case 1: + if (task->data[3] != 0) + { + gSprites[task->data[0]].pos2.y -= 8; + task->data[3]--; + } + else + { + gSprites[task->data[0]].invisible = 1; + gSprites[task->data[0]].pos1.x = 272; + ResetSpriteRotScale(task->data[0]); + DestroyAnimVisualTask(taskId); + } + break; + } +} + +void sub_810F940(u8 taskId) +{ + u16 var0, var1; + + struct Task *task = &gTasks[taskId]; + + task->data[3] = 16; + task->data[4] = 0; + task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + + var0 = sub_80A861C(gBattleAnimAttacker, 1) / 3; + var1 = sub_80A861C(gBattleAnimAttacker, 0) / 3; + task->data[12] = var0 > var1 ? var0 : var1; + + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + + task->func = sub_810F9D4; +} + +static void sub_810F9D4(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 8) + { + task->data[1] = 0; + spriteId = CreateSprite(&gUnknown_08596794, task->data[13], task->data[14], 0); + task->data[task->data[2] + 8] = spriteId; + if (spriteId != MAX_SPRITES) + { + switch (task->data[2]) + { + case 0: + gSprites[spriteId].pos2.x = task->data[12]; + gSprites[spriteId].pos2.y = -task->data[12]; + break; + case 1: + gSprites[spriteId].pos2.x = -task->data[12]; + gSprites[spriteId].pos2.y = task->data[12]; + break; + case 2: + gSprites[spriteId].pos2.x = task->data[12]; + gSprites[spriteId].pos2.y = task->data[12]; + break; + case 3: + gSprites[spriteId].pos2.x = -task->data[12]; + gSprites[spriteId].pos2.y = -task->data[12]; + break; + } + } + + if (++task->data[2] == 5) + task->data[0]++; + } + break; + case 1: + if (task->data[1] & 1) + task->data[3]--; + else + task->data[4]++; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + if (++task->data[1] == 32) + { + for (i = 8; i < 13; i++) + { + if (task->data[i] != 64) + DestroySprite(&gSprites[task->data[i]]); + } + + task->data[0]++; + } + break; + case 2: + task->data[0]++; + break; + case 3: + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_810FB60(struct Sprite *sprite) +{ + if (sprite->data[1] > sprite->data[0] - 10) + sprite->invisible = sprite->data[1] & 1; + + if (sprite->data[1] == sprite->data[0]) + DestroyAnimSprite(sprite); + + sprite->data[1]++; +} + +void sub_810FBA8(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + + sprite->data[0] = gBattleAnimArgs[1]; + sprite->callback = sub_810FB60; +} + +void sub_810FBF0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (IsContest()) + { + if (gBattleAnimArgs[0] == 1) + { + task->data[10] = -10; + task->data[11] = sub_80A861C(gBattleAnimTarget, 5) - 8; + task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8; + task->data[13] = sub_80A861C(gBattleAnimAttacker, 5) - 8; + task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8; + } + else + { + task->data[10] = 10; + task->data[11] = sub_80A861C(gBattleAnimAttacker, 4) + 8; + task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8; + task->data[13] = sub_80A861C(gBattleAnimTarget, 4) + 8; + task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8; + } + } + else + { + if (gBattleAnimArgs[0] == 1) + { + task->data[10] = -10; + task->data[11] = sub_80A861C(gBattleAnimTarget, 4) + 8; + task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8; + task->data[13] = sub_80A861C(gBattleAnimAttacker, 4) + 8; + task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8; + } + else + { + task->data[10] = 10; + task->data[11] = sub_80A861C(gBattleAnimAttacker, 5) - 8; + task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8; + task->data[13] = sub_80A861C(gBattleAnimTarget, 5) - 8; + task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8; + } + } + + task->data[1] = 6; + task->func = sub_810FD3C; +} + +static void sub_810FD3C(u8 taskId) +{ + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 6) + { + task->data[1] = 0; + spriteId = CreateSprite(&gUnknown_08596864, task->data[11], task->data[12], 0); + if (spriteId != 64) + { + gSprites[spriteId].data[0] = 16; + gSprites[spriteId].data[2] = task->data[13]; + gSprites[spriteId].data[4] = task->data[14]; + gSprites[spriteId].data[5] = task->data[10]; + + InitAnimArcTranslation(&gSprites[spriteId]); + StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3); + } + + if (++task->data[2] == 12) + task->data[0]++; + } + break; + case 1: + if (++task->data[1] > 17) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_810FDF0(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + { + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +void sub_810FE14(u8 taskId) +{ + s16 i; + u8 yOffset; + struct ScanlineEffectParams scanlineParams; + struct Task *task = &gTasks[taskId]; + + yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget); + task->data[14] = yOffset - 32; + + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[11] = 2; + task->data[12] = 5; + task->data[13] = 64; + task->data[15] = yOffset + 32; + break; + case 1: + task->data[11] = 2; + task->data[12] = 5; + task->data[13] = 192; + task->data[15] = yOffset + 32; + break; + case 2: + task->data[11] = 4; + task->data[12] = 4; + task->data[13] = 0; + task->data[15] = yOffset + 32; + break; + } + + if (task->data[14] < 0) + task->data[14] = 0; + + if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1) + { + task->data[10] = gBattle_BG1_X; + scanlineParams.dmaDest = ®_BG1HOFS; + } + else + { + task->data[10] = gBattle_BG2_X; + scanlineParams.dmaDest = ®_BG2HOFS; + } + + i = task->data[14]; + while (i <= task->data[14] + 64) + { + gScanlineEffectRegBuffers[0][i] = task->data[10]; + gScanlineEffectRegBuffers[1][i] = task->data[10]; + i++; + } + + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + task->func = sub_810FF34; +} + +static void sub_810FF34(u8 taskId) +{ + s16 sineIndex, i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sineIndex = task->data[13]; + i = task->data[14]; + while (i <= task->data[15]) + { + s16 var2 = (gSineTable[sineIndex] >> task->data[12]); + if (var2 > 0) + var2 += (task->data[1] & 3); + else if (var2 < 0) + var2 -= (task->data[1] & 3); + + gScanlineEffectRegBuffers[0][i] = task->data[10] + var2; + gScanlineEffectRegBuffers[1][i] = task->data[10] + var2; + sineIndex += task->data[11]; + i++; + } + + if (++task->data[1] > 23) + task->data[0]++; + break; + case 1: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8110034(u8 taskId) +{ + s16 spriteId; + s16 matrixNum; + struct Task *task = &gTasks[taskId]; + + matrixNum = AllocOamMatrix(); + if (matrixNum == 0xFF) + { + DestroyAnimVisualTask(taskId); + return; + } + + spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]); + if (spriteId < 0) + { + FreeOamMatrix(matrixNum); + DestroyAnimVisualTask(taskId); + return; + } + + gSprites[spriteId].callback = SpriteCallbackDummy; + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; + gSprites[spriteId].oam.matrixNum = matrixNum; + gSprites[spriteId].affineAnimPaused = 1; + gSprites[spriteId].subpriority++; + SetSpriteRotScale(spriteId, 256, 256, 0); + CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); + task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + task->data[14] = matrixNum; + task->data[15] = spriteId; + task->func = sub_8110134; +} + +static void sub_8110134(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[1] += 4; + task->data[2] = 256 - (gSineTable[task->data[1]] >> 1); + SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0); + SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]); + if (task->data[1] == 48) + task->data[0]++; + break; + case 1: + task->data[1] -= 4; + task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);; + SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0); + SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]); + if (task->data[1] == 0) + task->data[0]++; + break; + case 2: + obj_delete_but_dont_free_vram(&gSprites[task->data[15]]); + task->data[0]++; + break; + case 3: + FreeOamMatrix(task->data[14]); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8110240(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); + + if (IsContest()) + sprite->pos1.y += 12; + + sprite->data[1] = 8; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); + sprite->data[0]++; + break; + case 1: + if (sprite->affineAnimEnded) + { + PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64)); + ChangeSpriteAffineAnim(sprite, 1); + sprite->data[0]++; + } + break; + case 2: + if (sprite->data[2]++ > 1) + { + sprite->data[2] = 0; + sprite->data[1]--; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); + if (sprite->data[1] == 0) + { + sprite->data[0]++; + sprite->invisible = 1; + } + } + + sprite->data[3] += 0x380; + sprite->pos2.y -= sprite->data[3] >> 8; + sprite->data[3] &= 0xFF; + break; + case 3: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); + break; + } +} diff --git a/src/wild_encounter.c b/src/wild_encounter.c index 00650fc8c..2e6f1642a 100644 --- a/src/wild_encounter.c +++ b/src/wild_encounter.c @@ -88,20 +88,12 @@ static bool8 CheckFeebas(void) x -= 7; y -= 7; -#ifdef NONMATCHING + if (y >= gRoute119WaterTileData[3 * 0 + 0] && y <= gRoute119WaterTileData[3 * 0 + 1]) + route119Section = 0; if (y >= gRoute119WaterTileData[3 * 1 + 0] && y <= gRoute119WaterTileData[3 * 1 + 1]) route119Section = 1; if (y >= gRoute119WaterTileData[3 * 2 + 0] && y <= gRoute119WaterTileData[3 * 2 + 1]) route119Section = 2; -#else - { - register const u16 *arr asm("r0"); - if (y >= (arr = gRoute119WaterTileData)[3 * 1 + 0] && y <= arr[3 * 1 + 1]) - route119Section = 1; - if (y >= arr[3 * 2 + 0] && y <= arr[3 * 2 + 1]) - route119Section = 2; - } -#endif if (Random() % 100 > 49) // 50% chance of encountering Feebas return FALSE; |