diff options
511 files changed, 17564 insertions, 16895 deletions
diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index eda410c5b..37548f410 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -1263,8 +1263,8 @@ various \battler, VARIOUS_GET_MOVE_TARGET .endm - .macro various4 battler:req - various \battler, 4 + .macro getbattlerfainted battler:req + various \battler, VARIOUS_GET_BATTLER_FAINTED .endm .macro resetintimidatetracebits battler:req @@ -1279,8 +1279,8 @@ various \battler, 7 .endm - .macro various8 battler:req - various \battler, 8 + .macro palaceflavortext battler:req + various \battler, VARIOUS_PALACE_FLAVOR_TEXT .endm .macro arenajudgmentwindow @@ -1365,11 +1365,11 @@ .endm .macro chosenstatus1animation battler:req, status:req - chosenstatusanimation \battler 0x0 \status + chosenstatusanimation \battler, 0x0, \status .endm .macro chosenstatus2animation battler:req, status:req - chosenstatusanimation \battler 0x1 \status + chosenstatusanimation \battler, 0x1, \status .endm .macro sethword dst:req, value:req diff --git a/asm/macros/trainer_hill.inc b/asm/macros/trainer_hill.inc index d5c84fd02..65c8c6bef 100644 --- a/asm/macros/trainer_hill.inc +++ b/asm/macros/trainer_hill.inc @@ -52,9 +52,9 @@ special CallTrainerHillFunction .endm - @ Unknown, dummied. Only side effect is setting VAR_RESULT to 0. - .macro trainerhill_clearresult - setvar VAR_0x8004, TRAINER_HILL_FUNC_CLEAR_RESULT + @ Unknown, dummied. E-Reader association is assumed. Only side effect is setting VAR_RESULT to 0. + .macro trainerhill_getusingereader + setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_IN_EREADER_MODE special CallTrainerHillFunction .endm diff --git a/berry_fix/asm/loader.s b/berry_fix/asm/loader.s index 39e0b768a..a78014078 100644 --- a/berry_fix/asm/loader.s +++ b/berry_fix/asm/loader.s @@ -75,21 +75,21 @@ _send: @ 14c _150: bl _recv bne _150 - mov r2, 0 + mov r2, #0 strh r2, [r0, 0xa] @ SIOMLT_SEND - cmp r1, 0 + cmp r1, #0 bne _150 mov r2, 0x8000 _16c: - mov r1, 0 + mov r1, #0 _170: strh r1, [r0, 0xa] @ SIOMLT_SEND bl _recv bne _150 cmp r1, r2 bne _16c - lsr r2, 5 - cmp r1, 0 + lsr r2, #5 + cmp r1, #0 bne _170 ldr r3, =BerryFixMBHeaderGameCode ldrh r2, [r3] @@ -105,7 +105,7 @@ _1a0: bne _1a0 cmp r1, r2 bne _1a0 - mov r1, 0 + mov r1, #0 strh r1, [r0, 0xa] @ SIOMLT_SEND ldr r0, =_data_2f0 ldr r1, =gCode diff --git a/berry_fix/payload/asm/crt0.s b/berry_fix/payload/asm/crt0.s index 872a63018..2bca00636 100644 --- a/berry_fix/payload/asm/crt0.s +++ b/berry_fix/payload/asm/crt0.s @@ -9,10 +9,10 @@ .align 2, 0 .global Init Init: - mov r0, PSR_IRQ_MODE + mov r0, #PSR_IRQ_MODE msr cpsr_cf, r0 ldr sp, sp_irq - mov r0, PSR_SYS_MODE + mov r0, #PSR_SYS_MODE msr cpsr_cf, r0 ldr sp, sp_sys ldr r1, =INTR_VECTOR @@ -34,8 +34,8 @@ sp_irq: .word IWRAM_END - 0x60 .align 2, 0 .global IntrMain IntrMain: @ 0x2010048 - mov ip, REG_BASE - add r3, ip, OFFSET_REG_IE + mov ip, #REG_BASE + add r3, ip, #OFFSET_REG_IE ldr r2, [r3] and r1, r2, r2, lsr #16 mov r2, #0 diff --git a/berry_fix/payload/asm/libagbsyscall.s b/berry_fix/payload/asm/libagbsyscall.s index ea8ef3e89..9548e80d2 100644 --- a/berry_fix/payload/asm/libagbsyscall.s +++ b/berry_fix/payload/asm/libagbsyscall.s @@ -7,39 +7,39 @@ thumb_func_start CpuSet CpuSet: @ 81E3B64 - swi 0xB + svc 0xB bx lr thumb_func_end CpuSet thumb_func_start Div Div: @ 81E3B68 - swi 0x6 + svc 0x6 bx lr thumb_func_end Div thumb_func_start Mod Mod: - swi 0x6 + svc 0x6 adds r0, r1, 0 bx lr thumb_func_end Mod thumb_func_start LZ77UnCompVram LZ77UnCompVram: @ 81E3B6C - swi 0x12 + svc 0x12 bx lr thumb_func_end LZ77UnCompVram thumb_func_start RegisterRamReset RegisterRamReset: @ 81E3B80 - swi 0x1 + svc 0x1 bx lr thumb_func_end RegisterRamReset thumb_func_start VBlankIntrWait VBlankIntrWait: @ 81E3BA0 movs r2, 0 - swi 0x5 + svc 0x5 bx lr thumb_func_end VBlankIntrWait diff --git a/charmap.txt b/charmap.txt index 3a34bada5..c96202a09 100644 --- a/charmap.txt +++ b/charmap.txt @@ -405,7 +405,7 @@ B_BUFF3 = FD 34 NAME_END = FC 00 @ special 0xF7 character -SPECIAL_F7 = F7 +DYNAMIC = F7 @ more text functions @@ -415,15 +415,15 @@ SHADOW = FC 03 @ same as fc 01 COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes PALETTE = FC 05 @ used in credits SIZE = FC 06 @ note that anything other than "SMALL" is invalid -UNKNOWN_7 = FC 07 +RESET_SIZE = FC 07 PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them PAUSE_UNTIL_PRESS = FC 09 WAIT_SE = FC 0A PLAY_BGM = FC 0B ESCAPE = FC 0C SHIFT_TEXT = FC 0D -UNKNOWN_E = FC 0E -UNKNOWN_F = FC 0F +SHIFT_DOWN = FC 0E +FILL_WINDOW = FC 0F PLAY_SE = FC 10 CLEAR = FC 11 SKIP = FC 12 diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 18eaf8040..1c7bff51c 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -12,16 +12,16 @@ .align 2 gBattleAI_ScriptsTable:: @ 82DBEF8 - .4byte AI_CheckBadMove - .4byte AI_TryToFaint - .4byte AI_CheckViability - .4byte AI_SetupFirstTurn - .4byte AI_Risky - .4byte AI_PreferStrongestMove - .4byte AI_PreferBatonPass - .4byte AI_DoubleBattle - .4byte AI_HPAware - .4byte AI_Unknown + .4byte AI_CheckBadMove @ AI_SCRIPT_CHECK_BAD_MOVE + .4byte AI_TryToFaint @ AI_SCRIPT_TRY_TO_FAINT + .4byte AI_CheckViability @ AI_SCRIPT_CHECK_VIABILITY + .4byte AI_SetupFirstTurn @ AI_SCRIPT_SETUP_FIRST_TURN + .4byte AI_Risky @ AI_SCRIPT_RISKY + .4byte AI_PreferStrongestMove @ AI_SCRIPT_PREFER_STRONGEST_MOVE + .4byte AI_PreferBatonPass @ AI_SCRIPT_PREFER_BATON_PASS + .4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE + .4byte AI_HPAware @ AI_SCRIPT_HP_AWARE + .4byte AI_Unknown @ AI_SCRIPT_UNKNOWN .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret @@ -41,9 +41,9 @@ gBattleAI_ScriptsTable:: @ 82DBEF8 .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret - .4byte AI_Roaming - .4byte AI_Safari - .4byte AI_FirstBattle + .4byte AI_Roaming @ AI_SCRIPT_ROAMING + .4byte AI_Safari @ AI_SCRIPT_SAFARI + .4byte AI_FirstBattle @ AI_SCRIPT_FIRST_BATTLE AI_CheckBadMove: if_target_is_ally AI_Ret @@ -249,64 +249,64 @@ AI_CBM_BellyDrum: @ 82DC341 if_hp_less_than AI_USER, 51, Score_Minus10 AI_CBM_AttackUp: @ 82DC348 - if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10 end AI_CBM_DefenseUp: @ 82DC351 - if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10 end AI_CBM_SpeedUp: @ 82DC35A - if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus10 end AI_CBM_SpAtkUp: @ 82DC363 - if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10 end AI_CBM_SpDefUp: @ 82DC36C - if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus10 end AI_CBM_AccUp: @ 82DC375 - if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_ACC, MAX_STAT_STAGE, Score_Minus10 end AI_CBM_EvasionUp: @ 82DC37E - if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_EVASION, MAX_STAT_STAGE, Score_Minus10 end AI_CBM_AttackDown: @ 82DC387 - if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_HYPER_CUTTER, Score_Minus10 goto CheckIfAbilityBlocksStatChange AI_CBM_DefenseDown: @ 82DC39C - if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus10 goto CheckIfAbilityBlocksStatChange AI_CBM_SpeedDown: @ 82DC3A9 - if_stat_level_equal AI_TARGET, STAT_SPEED, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_SPEED, MIN_STAT_STAGE, Score_Minus10 if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10 goto CheckIfAbilityBlocksStatChange AI_CBM_SpAtkDown: @ 82DC3BF - if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus10 goto CheckIfAbilityBlocksStatChange AI_CBM_SpDefDown: @ 82DC3CC - if_stat_level_equal AI_TARGET, STAT_SPDEF, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_SPDEF, MIN_STAT_STAGE, Score_Minus10 goto CheckIfAbilityBlocksStatChange AI_CBM_AccDown: @ 82DC3D9 - if_stat_level_equal AI_TARGET, STAT_ACC, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_ACC, MIN_STAT_STAGE, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_KEEN_EYE, Score_Minus10 goto CheckIfAbilityBlocksStatChange AI_CBM_EvasionDown: @ 82DC3EE - if_stat_level_equal AI_TARGET, STAT_EVASION, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10 CheckIfAbilityBlocksStatChange: @ 82DC3F6 get_ability AI_TARGET @@ -315,20 +315,20 @@ CheckIfAbilityBlocksStatChange: @ 82DC3F6 end AI_CBM_Haze: @ 82DC405 - if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_DEF, 6, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_SPEED, 6, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_SPATK, 6, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_SPDEF, 6, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_ACC, 6, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_EVASION, 6, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_ATK, 6, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_DEF, 6, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_ACC, 6, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, AI_CBM_Haze_End + if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_less_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_less_than AI_USER, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_less_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_less_than AI_USER, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_less_than AI_USER, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_less_than AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_more_than AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_more_than AI_TARGET, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_more_than AI_TARGET, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_more_than AI_TARGET, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_more_than AI_TARGET, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_more_than AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End + if_stat_level_more_than AI_TARGET, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End goto Score_Minus10 AI_CBM_Haze_End: @ 82DC47A @@ -436,8 +436,8 @@ AI_CBM_CantEscape: @ 82DC5B0 end AI_CBM_Curse: @ 82DC5BB - if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 - if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10 + if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8 end AI_CBM_Spikes: @ 82DC5CC @@ -484,8 +484,8 @@ AI_CBM_Safeguard: @ 82DC635 end AI_CBM_Memento: @ 82DC640 - if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10 - if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus8 + if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8 AI_CBM_BatonPass: @ 82DC650 count_usable_party_mons AI_USER @@ -574,18 +574,18 @@ AI_CBM_MudSport: @ 82DC71E end AI_CBM_Tickle: @ 82DC729 - if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10 - if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus8 + if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus8 end AI_CBM_CosmicPower: @ 82DC73A - if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10 - if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8 end AI_CBM_BulkUp: @ 82DC74B - if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 - if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10 + if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8 end AI_CBM_WaterSport: @ 82DC75C @@ -593,13 +593,13 @@ AI_CBM_WaterSport: @ 82DC75C end AI_CBM_CalmMind: @ 82DC767 - if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10 - if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8 end AI_CBM_DragonDance: @ 82DC778 - if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 - if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus8 end Score_Minus1: @@ -1101,7 +1101,7 @@ AI_CV_EvasionUp7: AI_CV_EvasionUp8: if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End - if_stat_level_equal AI_USER, STAT_EVASION, 6, AI_CV_EvasionUp_End + if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2 if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2 if_random_less_than 70, AI_CV_EvasionUp_End @@ -1130,7 +1130,7 @@ AI_CV_AlwaysHit_End: end AI_CV_AttackDown: @ 82DCDF8 - if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_AttackDown3 + if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_AttackDown3 score -1 if_hp_more_than AI_USER, 90, AI_CV_AttackDown2 score -1 @@ -1198,7 +1198,7 @@ AI_CV_SpeedDown_End: @ 82DCE96 end AI_CV_SpAtkDown: - if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_SpAtkDown3 + if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_SpAtkDown3 score -1 if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2 score -1 @@ -1284,7 +1284,7 @@ AI_CV_AccuracyDown7: AI_CV_AccuracyDown8: if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End - if_stat_level_equal AI_TARGET, STAT_ACC, 6, AI_CV_AccuracyDown_End + if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2 if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2 if_random_less_than 70, AI_CV_AccuracyDown_End @@ -1997,7 +1997,7 @@ AI_CV_Curse2: score +1 AI_CV_Curse3: - if_stat_level_more_than AI_USER, STAT_DEF, 6, AI_CV_Curse_End + if_stat_level_more_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CV_Curse_End if_random_less_than 128, AI_CV_Curse_End score +1 goto AI_CV_Curse_End @@ -2518,7 +2518,7 @@ AI_CV_ChangeSelfAbility_AbilitiesToEncourage: AI_CV_Superpower: if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Superpower_ScoreDown1 if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Superpower_ScoreDown1 - if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CV_Superpower_ScoreDown1 + if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_Superpower_ScoreDown1 if_target_faster AI_CV_Superpower2 if_hp_more_than AI_USER, 40, AI_CV_Superpower_ScoreDown1 goto AI_CV_Superpower_End @@ -2933,12 +2933,12 @@ sMovesTable_ProtectMoves: AI_PreferBatonPass_EncourageIfHighStats: get_turn_count if_equal 0, Score_Minus2 - if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3 - if_stat_level_more_than AI_USER, STAT_ATK, 7, Score_Plus2 - if_stat_level_more_than AI_USER, STAT_ATK, 6, Score_Plus1 - if_stat_level_more_than AI_USER, STAT_SPATK, 8, Score_Plus3 - if_stat_level_more_than AI_USER, STAT_SPATK, 7, Score_Plus2 - if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1 + if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 2, Score_Plus3 + if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 1, Score_Plus2 + if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, Score_Plus1 + if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 2, Score_Plus3 + if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 1, Score_Plus2 + if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, Score_Plus1 end AI_PreferBatonPassEnd: diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index f2f82ee50..f0c0a7ea8 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -798,7 +798,7 @@ BattleScript_KOFail:: BattleScript_EffectRazorWind:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 0x0 + setbyte sTWOTURN_STRINGID, 0 call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd @@ -1084,7 +1084,7 @@ BattleScript_EffectAccuracyDownHit:: BattleScript_EffectSkyAttack:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 0x3 + setbyte sTWOTURN_STRINGID, 3 call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd @@ -1504,9 +1504,9 @@ BattleScript_EffectCurse:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 0x0, BattleScript_CurseTrySpeed - jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, 0xC, BattleScript_CurseTrySpeed - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_ButItFailed + jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed + jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed BattleScript_CurseTrySpeed:: copybyte gBattlerTarget, gBattlerAttacker setbyte sB_ANIM_TURN, 0x1 @@ -1831,7 +1831,7 @@ BattleScript_EffectMirrorCoat:: BattleScript_EffectSkullBash:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 0x2 + setbyte sTWOTURN_STRINGID, 2 call BattleScriptFirstChargingTurn setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd @@ -1927,7 +1927,7 @@ BattleScript_EffectSolarbeam:: BattleScript_SolarbeamDecideTurn:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 0x1 + setbyte sTWOTURN_STRINGID, 1 call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd BattleScript_SolarbeamOnFirstTurn:: @@ -1996,19 +1996,19 @@ BattleScript_EffectSemiInvulnerable:: jumpifmove MOVE_FLY, BattleScript_FirstTurnFly jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce - setbyte sTWOTURN_STRINGID, 0x5 + setbyte sTWOTURN_STRINGID, 5 goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnBounce:: - setbyte sTWOTURN_STRINGID, 0x7 + setbyte sTWOTURN_STRINGID, 7 goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnDive:: - setbyte sTWOTURN_STRINGID, 0x6 + setbyte sTWOTURN_STRINGID, 6 goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnFly:: - setbyte sTWOTURN_STRINGID, 0x4 + setbyte sTWOTURN_STRINGID, 4 BattleScript_FirstTurnSemiInvulnerable:: call BattleScriptFirstChargingTurn setsemiinvulnerablebit @@ -2670,8 +2670,8 @@ BattleScript_EffectTickle:: attackcanceler attackstring ppreduce - jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, 0x0, BattleScript_TickleDoMoveAnim - jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, 0x0, BattleScript_CantLowerMultipleStats + jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim + jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_TickleDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation @@ -2705,8 +2705,8 @@ BattleScript_EffectCosmicPower:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CosmicPowerDoMoveAnim:: attackanimation waitanimation @@ -2734,8 +2734,8 @@ BattleScript_EffectBulkUp:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_BulkUpDoMoveAnim - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_BulkUpDoMoveAnim:: attackanimation waitanimation @@ -2759,8 +2759,8 @@ BattleScript_EffectCalmMind:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_CalmMindDoMoveAnim - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CalmMindDoMoveAnim:: attackanimation waitanimation @@ -2791,8 +2791,8 @@ BattleScript_EffectDragonDance:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_DragonDanceDoMoveAnim - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_DragonDanceDoMoveAnim:: attackanimation waitanimation @@ -3047,13 +3047,13 @@ BattleScript_FrontierTrainerBattleWon_LoseTexts: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT - jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB + jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT -BattleScript_82DAACB: +BattleScript_TryPickUpItems: jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End pickup BattleScript_FrontierTrainerBattleWon_End: @@ -3153,8 +3153,8 @@ BattleScript_PursuitDmgOnSwitchOut:: waitmessage 0x40 tryfaintmon BS_TARGET, FALSE, NULL moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE - various4 BS_TARGET - jumpifbyte CMP_EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet + getbattlerfainted BS_TARGET + jumpifbyte CMP_EQUAL, gBattleCommunication, FALSE, BattleScript_PursuitDmgOnSwitchOutRet setbyte sGIVEEXP_STATE, 0x0 getexp BS_TARGET BattleScript_PursuitDmgOnSwitchOutRet: @@ -3252,7 +3252,7 @@ BattleScript_SunlightFaded:: end2 BattleScript_OverworldWeatherStarts:: - printfromtable gWeatherContinuesStringIds + printfromtable gWeatherStartsStringIds waitmessage 0x40 playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL end3 @@ -3462,11 +3462,11 @@ BattleScript_PerishSongCountGoesDown:: end2 BattleScript_AllStatsUp:: - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_AllStatsUpAtk - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_AllStatsUpAtk - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, 0xC, BattleScript_AllStatsUpAtk - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet BattleScript_AllStatsUpAtk:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0 @@ -3638,18 +3638,18 @@ BattleScript_AtkDefDown:: playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE - statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB144 - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144 + statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_TryDef printfromtable gStatDownStringIds waitmessage 0x40 -BattleScript_82DB144:: +BattleScript_AtkDefDown_TryDef:: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE - statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB167 - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167 + statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_End printfromtable gStatDownStringIds waitmessage 0x40 -BattleScript_82DB167:: +BattleScript_AtkDefDown_End:: return BattleScript_KnockedOff:: @@ -4017,10 +4017,10 @@ BattleScript_WeatherFormChangesLoop:: return BattleScript_CastformChange:: - call BattleScript_82DB4AF + call BattleScript_DoCastformChange end3 -BattleScript_82DB4AF:: +BattleScript_DoCastformChange:: docastformchangeanimation waitstate printstring STRINGID_PKMNTRANSFORMED @@ -4442,18 +4442,18 @@ BattleScript_FlushMessageBox:: printstring STRINGID_EMPTYSTRING3 return -BattleScript_82DB881:: - setbyte gBattleCommunication + 1, 0x0 -BattleScript_82DB887:: - various8 BS_ATTACKER - jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x1, BattleScript_82DB89D - printfromtable gStringIds_85CCF0A - waitmessage 0x40 -BattleScript_82DB89D:: - addbyte gBattleCommunication + 1, 0x1 - jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_82DB887 - setbyte gBattleCommunication, 0x0 - setbyte gBattleCommunication + 1, 0x0 +BattleScript_PalacePrintFlavorText:: + setbyte gBattleCommunication + 1, 0 +BattleScript_PalaceTryBattlerFlavorText:: + palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1 + jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText + printfromtable gBattlePalaceFlavorTextTable + waitmessage 0x40 +BattleScript_PalaceEndFlavorText:: + addbyte gBattleCommunication + 1, 1 + jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText + setbyte gBattleCommunication, 0 + setbyte gBattleCommunication + 1, 0 end2 BattleScript_ArenaTurnBeginning:: diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s index b74f557a7..316b4df25 100644 --- a/data/battle_scripts_2.s +++ b/data/battle_scripts_2.s @@ -13,28 +13,28 @@ .align 2 gBattlescriptsForBallThrow:: @ 82DBD08 - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_SafariBallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow + .4byte BattleScript_BallThrow @ ITEM_NONE + .4byte BattleScript_BallThrow @ ITEM_MASTER_BALL + .4byte BattleScript_BallThrow @ ITEM_ULTRA_BALL + .4byte BattleScript_BallThrow @ ITEM_GREAT_BALL + .4byte BattleScript_BallThrow @ ITEM_POKE_BALL + .4byte BattleScript_SafariBallThrow @ ITEM_SAFARI_BALL + .4byte BattleScript_BallThrow @ ITEM_NET_BALL + .4byte BattleScript_BallThrow @ ITEM_DIVE_BALL + .4byte BattleScript_BallThrow @ ITEM_NEST_BALL + .4byte BattleScript_BallThrow @ ITEM_REPEAT_BALL + .4byte BattleScript_BallThrow @ ITEM_TIMER_BALL + .4byte BattleScript_BallThrow @ ITEM_LUXURY_BALL + .4byte BattleScript_BallThrow @ ITEM_PREMIER_BALL .align 2 gBattlescriptsForUsingItem:: @ 82DBD3C .4byte BattleScript_PlayerUsesItem - .4byte BattleScript_OpponentUsesHealItem - .4byte BattleScript_OpponentUsesHealItem - .4byte BattleScript_OpponentUsesStatusCureItem - .4byte BattleScript_OpponentUsesXItem - .4byte BattleScript_OpponentUsesGuardSpecs + .4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_FULL_RESTORE + .4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_HEAL_HP + .4byte BattleScript_OpponentUsesStatusCureItem @ AI_ITEM_CURE_CONDITION + .4byte BattleScript_OpponentUsesXItem @ AI_ITEM_X_STAT + .4byte BattleScript_OpponentUsesGuardSpecs @ AI_ITEM_GUARD_SPECS .align 2 gBattlescriptsForRunningByItem:: @ 82DBD54 diff --git a/data/event_scripts.s b/data/event_scripts.s index 4cc10fef8..058de953b 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -40,6 +40,7 @@ #include "constants/moves.h" #include "constants/party_menu.h" #include "constants/pokemon.h" +#include "constants/roulette.h" #include "constants/script_menu.h" #include "constants/secret_bases.h" #include "constants/songs.h" @@ -775,8 +776,8 @@ EventScript_HideMrBriney:: @ 82721F8 return RusturfTunnel_EventScript_SetRusturfTunnelOpen:: @ 8272216 - removeobject 1 - removeobject 10 + removeobject LOCALID_WANDAS_BF + removeobject LOCALID_WANDA clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDAS_BOYFRIEND clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA setvar VAR_RUSTURF_TUNNEL_STATE, 6 diff --git a/data/field_effect_scripts.s b/data/field_effect_scripts.s index 4aef859d8..c57f19a04 100644 --- a/data/field_effect_scripts.s +++ b/data/field_effect_scripts.s @@ -5,73 +5,73 @@ .align 2 gFieldEffectScriptPointers:: @ 82DB9D4 - .4byte gFieldEffectScript_ExclamationMarkIcon1 - .4byte gFieldEffectScript_UseCutOnTallGrass - .4byte gFieldEffectScript_UseCutOnTree - .4byte gFieldEffectScript_Shadow - .4byte gFieldEffectScript_TallGrass - .4byte gFieldEffectScript_Ripple - .4byte gFieldEffectScript_FieldMoveShowMon - .4byte gFieldEffectScript_Ash - .4byte gFieldEffectScript_SurfBlob - .4byte gFieldEffectScript_UseSurf - .4byte gFieldEffectScript_GroundImpactDust - .4byte gFieldEffectScript_UseSecretPowerCave - .4byte gFieldEffectScript_BikeHopTallGrass - .4byte gFieldEffectScript_SandFootprints - .4byte gFieldEffectScript_BikeHopBigSplash - .4byte gFieldEffectScript_Splash - .4byte gFieldEffectScript_BikeHopSmallSplash - .4byte gFieldEffectScript_LongGrass - .4byte gFieldEffectScript_JumpLongGrass - .4byte gFieldEffectScript_Unknown19 - .4byte gFieldEffectScript_Unknown20 - .4byte gFieldEffectScript_Unknown21 - .4byte gFieldEffectScript_Unknown22 - .4byte gFieldEffectScript_BerryTreeGrowthSparkle - .4byte gFieldEffectScript_DeepSandFootprints - .4byte gFieldEffectScript_PokeCenterHeal - .4byte gFieldEffectScript_UseSecretPowerTree - .4byte gFieldEffectScript_UseSecretPowerShrub - .4byte gFieldEffectScript_TreeDisguise - .4byte gFieldEffectScript_MountainDisguise - .4byte gFieldEffectScript_NPCUseFly - .4byte gFieldEffectScript_UseFly - .4byte gFieldEffectScript_FlyIn - .4byte gFieldEffectScript_QuestionMarkIcon - .4byte gFieldEffectScript_FeetInFlowingWater - .4byte gFieldEffectScript_BikeTireTracks - .4byte gFieldEffectScript_SandDisguisePlaceholder - .4byte gFieldEffectScript_UseRockSmash - .4byte gFieldEffectScript_UseDig - .4byte gFieldEffectScript_SandPile - .4byte gFieldEffectScript_UseStrength - .4byte gFieldEffectScript_ShortGrass - .4byte gFieldEffectScript_HotSpringsWater - .4byte gFieldEffectScript_UseWaterfall - .4byte gFieldEffectScript_UseDive - .4byte gFieldEffectScript_Pokeball - .4byte gFieldEffectScript_HeartIcon - .4byte gFieldEffectScript_Unknown47 - .4byte gFieldEffectScript_Unknown48 - .4byte gFieldEffectScript_JumpOutOfAsh - .4byte gFieldEffectScript_LavaridgeGymWarp - .4byte gFieldEffectScript_SweetScent - .4byte gFieldEffectScript_SandPillar - .4byte gFieldEffectScript_Bubbles - .4byte gFieldEffectScript_Sparkle - .4byte gFieldEffectScript_ShowSecretPowerCave - .4byte gFieldEffectScript_ShowSecretPowerTree - .4byte gFieldEffectScript_ShowSecretPowerShrub - .4byte gFieldEffectScript_ShowCutGrass - .4byte gFieldEffectScript_FieldMoveShowMonInit - .4byte gFieldEffectScript_UsePuzzleEffect - .4byte gFieldEffectScript_SecretBaseBootPC - .4byte gFieldEffectScript_HallOfFameRecord - .4byte gFieldEffectScript_UseTeleport - .4byte gFieldEffectScript_Rayquaza - .4byte gFieldEffectScript_Unknown65 - .4byte gFieldEffectScript_MoveDeoxysRock + .4byte gFieldEffectScript_ExclamationMarkIcon1 @ FLDEFF_EXCLAMATION_MARK_ICON + .4byte gFieldEffectScript_UseCutOnTallGrass @ FLDEFF_USE_CUT_ON_GRASS + .4byte gFieldEffectScript_UseCutOnTree @ FLDEFF_USE_CUT_ON_TREE + .4byte gFieldEffectScript_Shadow @ FLDEFF_SHADOW + .4byte gFieldEffectScript_TallGrass @ FLDEFF_TALL_GRASS + .4byte gFieldEffectScript_Ripple @ FLDEFF_RIPPLE + .4byte gFieldEffectScript_FieldMoveShowMon @ FLDEFF_FIELD_MOVE_SHOW_MON + .4byte gFieldEffectScript_Ash @ FLDEFF_ASH + .4byte gFieldEffectScript_SurfBlob @ FLDEFF_SURF_BLOB + .4byte gFieldEffectScript_UseSurf @ FLDEFF_USE_SURF + .4byte gFieldEffectScript_GroundImpactDust @ FLDEFF_DUST + .4byte gFieldEffectScript_UseSecretPowerCave @ FLDEFF_USE_SECRET_POWER_CAVE + .4byte gFieldEffectScript_JumpTallGrass @ FLDEFF_JUMP_TALL_GRASS + .4byte gFieldEffectScript_SandFootprints @ FLDEFF_SAND_FOOTPRINTS + .4byte gFieldEffectScript_JumpBigSplash @ FLDEFF_JUMP_BIG_SPLASH + .4byte gFieldEffectScript_Splash @ FLDEFF_SPLASH + .4byte gFieldEffectScript_JumpSmallSplash @ FLDEFF_JUMP_SMALL_SPLASH + .4byte gFieldEffectScript_LongGrass @ FLDEFF_LONG_GRASS + .4byte gFieldEffectScript_JumpLongGrass @ FLDEFF_JUMP_LONG_GRASS + .4byte gFieldEffectScript_UnusedGrass @ FLDEFF_UNUSED_GRASS + .4byte gFieldEffectScript_UnusedGrass2 @ FLDEFF_UNUSED_GRASS_2 + .4byte gFieldEffectScript_UnusedSand @ FLDEFF_UNUSED_SAND + .4byte gFieldEffectScript_WaterSurfacing @ FLDEFF_WATER_SURFACING + .4byte gFieldEffectScript_BerryTreeGrowthSparkle @ FLDEFF_BERRY_TREE_GROWTH_SPARKLE + .4byte gFieldEffectScript_DeepSandFootprints @ FLDEFF_DEEP_SAND_FOOTPRINTS + .4byte gFieldEffectScript_PokeCenterHeal @ FLDEFF_POKECENTER_HEAL + .4byte gFieldEffectScript_UseSecretPowerTree @ FLDEFF_USE_SECRET_POWER_TREE + .4byte gFieldEffectScript_UseSecretPowerShrub @ FLDEFF_USE_SECRET_POWER_SHRUB + .4byte gFieldEffectScript_TreeDisguise @ FLDEFF_TREE_DISGUISE + .4byte gFieldEffectScript_MountainDisguise @ FLDEFF_MOUNTAIN_DISGUISE + .4byte gFieldEffectScript_NPCUseFly @ FLDEFF_NPCFLY_OUT + .4byte gFieldEffectScript_UseFly @ FLDEFF_USE_FLY + .4byte gFieldEffectScript_FlyIn @ FLDEFF_FLY_IN + .4byte gFieldEffectScript_QuestionMarkIcon @ FLDEFF_QUESTION_MARK_ICON + .4byte gFieldEffectScript_FeetInFlowingWater @ FLDEFF_FEET_IN_FLOWING_WATER + .4byte gFieldEffectScript_BikeTireTracks @ FLDEFF_BIKE_TIRE_TRACKS + .4byte gFieldEffectScript_SandDisguisePlaceholder @ FLDEFF_SAND_DISGUISE + .4byte gFieldEffectScript_UseRockSmash @ FLDEFF_USE_ROCK_SMASH + .4byte gFieldEffectScript_UseDig @ FLDEFF_USE_DIG + .4byte gFieldEffectScript_SandPile @ FLDEFF_SAND_PILE + .4byte gFieldEffectScript_UseStrength @ FLDEFF_USE_STRENGTH + .4byte gFieldEffectScript_ShortGrass @ FLDEFF_SHORT_GRASS + .4byte gFieldEffectScript_HotSpringsWater @ FLDEFF_HOT_SPRINGS_WATER + .4byte gFieldEffectScript_UseWaterfall @ FLDEFF_USE_WATERFALL + .4byte gFieldEffectScript_UseDive @ FLDEFF_USE_DIVE + .4byte gFieldEffectScript_Pokeball @ FLDEFF_POKEBALL + .4byte gFieldEffectScript_HeartIcon @ FLDEFF_HEART_ICON + .4byte gFieldEffectScript_Nop47 @ FLDEFF_NOP_47 + .4byte gFieldEffectScript_Nop48 @ FLDEFF_NOP_48 + .4byte gFieldEffectScript_AshPuff @ FLDEFF_ASH_PUFF + .4byte gFieldEffectScript_AshLaunch @ FLDEFF_ASH_LAUNCH + .4byte gFieldEffectScript_SweetScent @ FLDEFF_SWEET_SCENT + .4byte gFieldEffectScript_SandPillar @ FLDEFF_SAND_PILLAR + .4byte gFieldEffectScript_Bubbles @ FLDEFF_BUBBLES + .4byte gFieldEffectScript_Sparkle @ FLDEFF_SPARKLE + .4byte gFieldEffectScript_ShowSecretPowerCave @ FLDEFF_SECRET_POWER_CAVE + .4byte gFieldEffectScript_ShowSecretPowerTree @ FLDEFF_SECRET_POWER_TREE + .4byte gFieldEffectScript_ShowSecretPowerShrub @ FLDEFF_SECRET_POWER_SHRUB + .4byte gFieldEffectScript_ShowCutGrass @ FLDEFF_CUT_GRASS + .4byte gFieldEffectScript_FieldMoveShowMonInit @ FLDEFF_FIELD_MOVE_SHOW_MON_INIT + .4byte gFieldEffectScript_UsePuzzleEffect @ FLDEFF_USE_TOMB_PUZZLE_EFFECT + .4byte gFieldEffectScript_SecretBaseBootPC @ FLDEFF_PCTURN_ON + .4byte gFieldEffectScript_HallOfFameRecord @ FLDEFF_HALL_OF_FAME_RECORD + .4byte gFieldEffectScript_UseTeleport @ FLDEFF_USE_TELEPORT + .4byte gFieldEffectScript_RayquazaSpotlight @ FLDEFF_RAYQUAZA_SPOTLIGHT + .4byte gFieldEffectScript_DestroyDeoxysRock @ FLDEFF_DESTROY_DEOXYS_ROCK + .4byte gFieldEffectScript_MoveDeoxysRock @ FLDEFF_MOVE_DEOXYS_ROCK gFieldEffectScript_ExclamationMarkIcon1:: @ 82DBAE0 field_eff_callnative FldEff_ExclamationMarkIcon @@ -90,11 +90,11 @@ gFieldEffectScript_Shadow:: @ 82DBAF2 field_eff_end gFieldEffectScript_TallGrass:: @ 82DBAF8 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_TallGrass + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_TallGrass field_eff_end gFieldEffectScript_Ripple:: @ 82DBB02 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Ripple + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ripple field_eff_end gFieldEffectScript_FieldMoveShowMon:: @ 82DBB0C @@ -102,7 +102,7 @@ gFieldEffectScript_FieldMoveShowMon:: @ 82DBB0C field_eff_end gFieldEffectScript_Ash:: @ 82DBB12 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Ash + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ash field_eff_end gFieldEffectScript_SurfBlob:: @ 82DBB1C @@ -114,55 +114,55 @@ gFieldEffectScript_UseSurf:: @ 82DBB22 field_eff_end gFieldEffectScript_GroundImpactDust:: @ 82DBB28 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Dust + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Dust field_eff_end gFieldEffectScript_UseSecretPowerCave:: @ 82DBB32 field_eff_callnative FldEff_UseSecretPowerCave field_eff_end -gFieldEffectScript_BikeHopTallGrass:: @ 82DBB38 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_JumpTallGrass +gFieldEffectScript_JumpTallGrass:: @ 82DBB38 + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpTallGrass field_eff_end gFieldEffectScript_SandFootprints:: @ 82DBB42 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_SandFootprints + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandFootprints field_eff_end -gFieldEffectScript_BikeHopBigSplash:: @ 82DBB4C - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_JumpBigSplash +gFieldEffectScript_JumpBigSplash:: @ 82DBB4C + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpBigSplash field_eff_end gFieldEffectScript_Splash:: @ 82DBB56 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Splash + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Splash field_eff_end -gFieldEffectScript_BikeHopSmallSplash:: @ 82DBB60 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_JumpSmallSplash +gFieldEffectScript_JumpSmallSplash:: @ 82DBB60 + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpSmallSplash field_eff_end gFieldEffectScript_LongGrass:: @ 82DBB6A - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_LongGrass + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_LongGrass field_eff_end gFieldEffectScript_JumpLongGrass:: @ 82DBB74 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_JumpLongGrass + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpLongGrass field_eff_end -gFieldEffectScript_Unknown19:: @ 82DBB7E - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Unknown19 +gFieldEffectScript_UnusedGrass:: @ 82DBB7E + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass field_eff_end -gFieldEffectScript_Unknown20:: @ 82DBB88 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Unknown20 +gFieldEffectScript_UnusedGrass2:: @ 82DBB88 + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass2 field_eff_end -gFieldEffectScript_Unknown21:: @ 82DBB92 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Unknown21 +gFieldEffectScript_UnusedSand:: @ 82DBB92 + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_UnusedSand field_eff_end -gFieldEffectScript_Unknown22:: @ 82DBB9C - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Unknown22 +gFieldEffectScript_WaterSurfacing:: @ 82DBB9C + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_WaterSurfacing field_eff_end gFieldEffectScript_BerryTreeGrowthSparkle:: @ 82DBBA6 @@ -170,12 +170,12 @@ gFieldEffectScript_BerryTreeGrowthSparkle:: @ 82DBBA6 field_eff_end gFieldEffectScript_DeepSandFootprints:: @ 82DBBAC - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_DeepSandFootprints + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_DeepSandFootprints field_eff_end gFieldEffectScript_PokeCenterHeal:: @ 82DBBB6 - field_eff_loadfadedpal gFieldEffectObjectPaletteInfo4 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_PokecenterHeal + field_eff_loadfadedpal gSpritePalette_PokeballGlow + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_PokecenterHeal field_eff_end gFieldEffectScript_UseSecretPowerTree:: @ 82DBBC5 @@ -211,11 +211,11 @@ gFieldEffectScript_QuestionMarkIcon:: @ 82DBBEF field_eff_end gFieldEffectScript_FeetInFlowingWater:: @ 82DBBF5 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_FeetInFlowingWater + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_FeetInFlowingWater field_eff_end gFieldEffectScript_BikeTireTracks:: @ 82DBBFF - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_BikeTireTracks + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_BikeTireTracks field_eff_end gFieldEffectScript_SandDisguisePlaceholder:: @ 82DBC09 @@ -227,7 +227,7 @@ gFieldEffectScript_UseRockSmash:: @ 82DBC0F field_eff_end gFieldEffectScript_UseStrength:: @ 82DBC15 - field_eff_callnative sub_8145E2C + field_eff_callnative FldEff_UseStrength field_eff_end gFieldEffectScript_UseDig:: @ 82DBC1B @@ -235,15 +235,15 @@ gFieldEffectScript_UseDig:: @ 82DBC1B field_eff_end gFieldEffectScript_SandPile:: @ 82DBC21 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_SandPile + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandPile field_eff_end gFieldEffectScript_ShortGrass:: @ 82DBC2B - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_ShortGrass + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_ShortGrass field_eff_end gFieldEffectScript_HotSpringsWater:: @ 82DBC35 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_HotSpringsWater + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_HotSpringsWater field_eff_end gFieldEffectScript_UseWaterfall:: @ 82DBC3F @@ -255,28 +255,28 @@ gFieldEffectScript_UseDive:: @ 82DBC45 field_eff_end gFieldEffectScript_Pokeball:: @ 82DBC4B - field_eff_loadpal gFieldEffectObjectPaletteInfo10 + field_eff_loadpal gSpritePalette_Pokeball field_eff_callnative FldEff_Pokeball field_eff_end gFieldEffectScript_HeartIcon:: @ 82DBC56 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_HeartIcon + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_HeartIcon field_eff_end -gFieldEffectScript_Unknown47:: @ 82DBC60 - field_eff_callnative FldEff_NopA6FC +gFieldEffectScript_Nop47:: @ 82DBC60 + field_eff_callnative FldEff_Nop47 field_eff_end -gFieldEffectScript_Unknown48:: @ 82DBC66 - field_eff_callnative FldEff_NopA700 +gFieldEffectScript_Nop48:: @ 82DBC66 + field_eff_callnative FldEff_Nop48 field_eff_end -gFieldEffectScript_JumpOutOfAsh:: @ 82DBC6C - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo2, FldEff_PopOutOfAsh +gFieldEffectScript_AshPuff:: @ 82DBC6C + field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshPuff field_eff_end -gFieldEffectScript_LavaridgeGymWarp:: @ 82DBC76 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo2, FldEff_LavaridgeGymWarp +gFieldEffectScript_AshLaunch:: @ 82DBC76 + field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshLaunch field_eff_end gFieldEffectScript_SweetScent:: @ 82DBC80 @@ -284,31 +284,31 @@ gFieldEffectScript_SweetScent:: @ 82DBC80 field_eff_end gFieldEffectScript_SandPillar:: @ 82DBC86 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo9, FldEff_SandPillar + field_eff_loadfadedpal_callnative gSpritePalette_SandPillar, FldEff_SandPillar field_eff_end gFieldEffectScript_Bubbles:: @ 82DBC90 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Bubbles + field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Bubbles field_eff_end gFieldEffectScript_Sparkle:: @ 82DBC9A - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo3, FldEff_Sparkle + field_eff_loadfadedpal_callnative gSpritePalette_SmallSparkle, FldEff_Sparkle field_eff_end gFieldEffectScript_ShowSecretPowerCave:: @ 82DBCA4 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo7, FldEff_SecretPowerCave + field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Cave, FldEff_SecretPowerCave field_eff_end gFieldEffectScript_ShowSecretPowerTree:: @ 82DBCAE - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo8, FldEff_SecretPowerTree + field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerTree field_eff_end gFieldEffectScript_ShowSecretPowerShrub:: @ 82DBCB8 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo8, FldEff_SecretPowerShrub + field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerShrub field_eff_end gFieldEffectScript_ShowCutGrass:: @ 82DBCC2 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo6, FldEff_CutGrass + field_eff_loadfadedpal_callnative gSpritePalette_CutGrass, FldEff_CutGrass field_eff_end gFieldEffectScript_FieldMoveShowMonInit:: @ 82DBCCC @@ -324,22 +324,22 @@ gFieldEffectScript_SecretBaseBootPC:: @ 82DBCD8 field_eff_end gFieldEffectScript_HallOfFameRecord:: @ 82DBCDE - field_eff_loadfadedpal gFieldEffectObjectPaletteInfo4 - field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo5, FldEff_HallOfFameRecord + field_eff_loadfadedpal gSpritePalette_PokeballGlow + field_eff_loadfadedpal_callnative gSpritePalette_HofMonitor, FldEff_HallOfFameRecord field_eff_end gFieldEffectScript_UseTeleport:: @ 82DBCED field_eff_callnative FldEff_UseTeleport field_eff_end -gFieldEffectScript_Rayquaza:: @ 82DBCF3 - field_eff_callnative sub_80B8F98 +gFieldEffectScript_RayquazaSpotlight:: @ 82DBCF3 + field_eff_callnative FldEff_RayquazaSpotlight field_eff_end -gFieldEffectScript_Unknown65:: @ 82DBCF9 - field_eff_callnative sub_80B9ADC +gFieldEffectScript_DestroyDeoxysRock:: @ 82DBCF9 + field_eff_callnative FldEff_DestroyDeoxysRock field_eff_end gFieldEffectScript_MoveDeoxysRock:: @ 82DBCFF - field_eff_callnative Fldeff_MoveDeoxysRock + field_eff_callnative FldEff_MoveDeoxysRock field_eff_end diff --git a/data/io_reg.s b/data/io_reg.s deleted file mode 100644 index 0941b4345..000000000 --- a/data/io_reg.s +++ /dev/null @@ -1,37 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - - - -.align 2 -gUnref_82EC784:: @ 82EC784 - .4byte 0x00000000 - .4byte 0x00000000 - .4byte 0x04000008 - .4byte 0x0400000A - .4byte 0x0400000C - .4byte 0x0400000E - .4byte 0x04000010 - .4byte 0x04000014 - .4byte 0x04000018 - .4byte 0x0400001C - .4byte 0x04000012 - .4byte 0x04000016 - .4byte 0x0400001A - .4byte 0x0400001E - .4byte 0x02000100 - .4byte 0x08000400 - -gOverworldBackgroundLayerFlags:: @ 82EC7C4 - .2byte BLDCNT_TGT2_BG0 - .2byte BLDCNT_TGT2_BG1 - .2byte BLDCNT_TGT2_BG2 - .2byte BLDCNT_TGT2_BG3 - -gOrbEffectBackgroundLayerFlags:: @ 82EC7CC - .2byte BLDCNT_TGT1_BG0 - .2byte BLDCNT_TGT1_BG1 - .2byte BLDCNT_TGT1_BG2 - .2byte BLDCNT_TGT1_BG3 diff --git a/data/maps/AbandonedShip_CaptainsOffice/scripts.inc b/data/maps/AbandonedShip_CaptainsOffice/scripts.inc index b2940eb6f..139701edb 100644 --- a/data/maps/AbandonedShip_CaptainsOffice/scripts.inc +++ b/data/maps/AbandonedShip_CaptainsOffice/scripts.inc @@ -6,7 +6,7 @@ AbandonedShip_CaptainsOffice_EventScript_CaptSternAide:: @ 82387E2 faceplayer goto_if_set FLAG_EXCHANGED_SCANNER, AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus checkitem ITEM_SCANNER, 1 - compare VAR_RESULT, 1 + compare VAR_RESULT, TRUE goto_if_eq AbandonedShip_CaptainsOffice_EventScript_CanYouDeliverScanner goto_if_set FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER, AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus msgbox AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner, MSGBOX_DEFAULT diff --git a/data/maps/AquaHideout_B2F/scripts.inc b/data/maps/AquaHideout_B2F/scripts.inc index dd2c38fa4..25fc1820f 100644 --- a/data/maps/AquaHideout_B2F/scripts.inc +++ b/data/maps/AquaHideout_B2F/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_MATT, 1 +.set LOCALID_SUBMARINE, 4 + AquaHideout_B2F_MapScripts:: @ 8233DCF map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition .byte 0 @@ -12,7 +15,7 @@ AquaHideout_B2F_EventScript_PreventMattNoticing:: @ 8233DDF AquaHideout_B2F_EventScript_MattNoticePlayer:: @ 8233DE5 lockall - setvar VAR_0x8008, 1 @ Matt object event id + setvar VAR_0x8008, LOCALID_MATT playse SE_PIN applymovement VAR_0x8008, Common_Movement_ExclamationMark waitmovement 0 @@ -29,8 +32,8 @@ AquaHideout_B2F_EventScript_Matt:: @ 8233E09 end AquaHideout_B2F_EventScript_SubmarineEscape:: @ 8233E25 - setvar VAR_0x8008, 1 @ Matt object event id - setvar VAR_0x8009, 4 @ Submarine object event id + setvar VAR_0x8008, LOCALID_MATT + setvar VAR_0x8009, LOCALID_SUBMARINE applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 20 diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc index 910cabac3..c3b4154ba 100644 --- a/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc @@ -1,3 +1,12 @@ +.set LOCALID_BLACK_BELT_1, 1 +.set LOCALID_BLACK_BELT_2, 2 +.set LOCALID_BLACK_BELT_3, 3 +.set LOCALID_BLACK_BELT_4, 4 +.set LOCALID_ATTENDANT, 5 +.set LOCALID_OPPONENT, 7 +.set LOCALID_PLAYER, 8 +.set LOCALID_ANNOUNCER, 9 + BattleFrontier_BattleArenaBattleRoom_MapScripts:: @ 8257487 map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame @@ -6,7 +15,7 @@ BattleFrontier_BattleArenaBattleRoom_MapScripts:: @ 8257487 .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_1 + @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1 BattleFrontier_BattleArenaBattleRoom_OnResume: @ 825749C special OffsetCameraForBattle @@ -39,48 +48,48 @@ BattleFrontier_BattleArenaBattleRoom_OnFrame: @ 82574D2 BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom:: @ 82574DC lockall - showobjectat 8, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM - applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter + showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers - applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown - applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft setvar VAR_TEMP_2, 1 frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: @ 825752E tower_setopponent - addobject 7 - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter waitmovement 0 - applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown playse SE_W187 waitse waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT closemessage - applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward waitmovement 0 - applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown playse SE_W187 waitse waitmovement 0 arena_gettrainername msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT closemessage - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward waitmovement 0 - applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown playse SE_W187 waitse waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT closemessage - applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward waitmovement 0 palace_getopponentintro msgbox gStringVar4, MSGBOX_DEFAULT @@ -89,11 +98,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: @ 825752E switch VAR_RESULT case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner:: @ 82575DB - applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement 1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement 2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement 3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp - applymovement 4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp + applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp playse SE_W173 waitse waitmovement 0 @@ -111,12 +120,12 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent:: @ 8257630 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon - applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit waitmovement 0 - removeobject 7 - applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown - applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft + removeobject LOCALID_OPPONENT + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT special LoadPlayerParty @@ -193,8 +202,8 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge:: @ 8257808 BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge:: @ 825783A closemessage - applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight - applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight waitmovement 0 goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers waitstate @@ -273,27 +282,27 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord:: @ 8 BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: @ 8257961 call BattleFrontier_EventScript_SetBrainObjectGfx - applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight - applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight waitmovement 0 - applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown playse SE_W187 waitse waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT closemessage - applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong waitmovement 0 - applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown playse SE_W187 waitse waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT closemessage - addobject 7 - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter waitmovement 0 - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward waitmovement 0 switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold @@ -305,11 +314,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: @ 8257961 msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT closemessage - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver:: @ 8257A3F @@ -324,7 +333,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver:: @ 8257A5C frontier_getsymbols compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET @@ -342,11 +351,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold:: @ 8257AA5 msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT closemessage - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold:: @ 8257AF8 @@ -361,7 +370,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold:: @ 8257B15 frontier_getsymbols compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon - applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET @@ -392,11 +401,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle:: @ 8257B6C return BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner:: @ 8257BA9 - applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement 1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement 2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement 3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp - applymovement 4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp + applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp playse SE_BAN waitse waitmovement 0 @@ -479,8 +488,8 @@ BattleFrontier_BattleArenaBattleRoom_OnWarp: @ 8257C0C .2byte 0 BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects:: @ 8257C16 - hideobjectat 8, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM - removeobject 7 + hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM + removeobject LOCALID_OPPONENT call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible setvar VAR_TEMP_1, 1 diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc b/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc index f75f53893..7044caa39 100644 --- a/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattleArenaCorridor_MapScripts:: @ 82573B9 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame .byte 0 @@ -9,13 +11,13 @@ BattleFrontier_BattleArenaCorridor_OnFrame: @ 82573BF BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom:: @ 82573C9 delay 16 setvar VAR_TEMP_0, 1 - applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor waitmovement 0 - applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer waitmovement 0 msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN - applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor waitmovement 0 diff --git a/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc b/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc index 90c374c23..a2d785e66 100644 --- a/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattleArenaLobby_MapScripts:: @ 8255C36 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaLobby_OnWarp @@ -206,12 +208,12 @@ BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge:: @ 8256003 end BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50:: @ 8256005 - applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor waitmovement 0 opendoor 2, 2 waitdooranim - applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 2, 2 @@ -255,12 +257,12 @@ BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor: @ 825604C step_end BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen:: @ 8256050 - applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor waitmovement 0 opendoor 11, 2 waitdooranim - applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 11, 2 diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc index 048c4fc80..78665edc1 100644 --- a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc @@ -1,3 +1,10 @@ +.set LOCALID_ANNOUNCER, 1 +.set LOCALID_AUDIENCE_TWIN, 2 +.set LOCALID_AUDIENCE_WALKING, 6 +.set LOCALID_REFEREE, 9 +.set LOCALID_PLAYER, 13 +.set LOCALID_OPPONENT, 15 + BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame @@ -43,22 +50,22 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: @ 824BD0A call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum compare VAR_RESULT, DOME_ROUND1 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat - applymovement 1, Common_Movement_WalkInPlaceDown + applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown waitmovement 0 call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT closemessage - showobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM + showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM compare VAR_TEMP_F, DOME_FINAL goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: @ 824BD4E - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: @ 824BD5A - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: @ 824BD61 playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround @@ -71,8 +78,8 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82 dome_getopponentname msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT closemessage - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward waitmovement 0 tower_getopponentintro 0 msgbox gStringVar4, MSGBOX_DEFAULT @@ -91,12 +98,12 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7 playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 - applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter + applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter waitmovement 0 - applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft waitmovement 0 delay 180 - applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit + applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit waitmovement 0 compare VAR_TEMP_2, DRAW_TUCKER @ Tucker always wins on a draw goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent @@ -104,7 +111,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7 switch VAR_RESULT case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F - applymovement 1, Common_Movement_WalkInPlaceDown + applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown waitmovement 0 dome_getopponentname compare VAR_TEMP_2, NO_DRAW @@ -140,7 +147,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: @ 824BED9 return BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0 - applymovement 1, Common_Movement_WalkInPlaceDown + applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown waitmovement 0 compare VAR_TEMP_2, NO_DRAW call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon @@ -161,7 +168,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0 waitstate BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: @ 824BF62 - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience waitmovement 0 frontier_get FRONTIER_DATA_LVL_MODE switch VAR_RESULT @@ -351,9 +358,9 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: @ 824C209 msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: @ 824C211 closemessage - applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump - applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance + applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse @@ -397,7 +404,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: @ 824C2B9 compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney closemessage - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer waitmovement 0 msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET @@ -427,7 +434,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373 compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney closemessage - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer waitmovement 0 msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET @@ -441,8 +448,8 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373 BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: @ 824C400 msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT closemessage - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2 - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2 + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward waitmovement 0 call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle return @@ -477,7 +484,7 @@ BattleFrontier_BattleDomeBattleRoom_OnWarp: @ 824C481 .2byte 0 BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B - hideobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM + hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx setvar VAR_TEMP_1, 1 @@ -490,10 +497,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects call BattleFrontier_EventScript_SetBrainObjectGfx - setobjectxyperm 15, 13, 9 - removeobject 15 - addobject 15 - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp + setobjectxyperm LOCALID_OPPONENT, 13, 9 + removeobject LOCALID_OPPONENT + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: @ 824C4EF end @@ -746,7 +753,7 @@ BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: @ 824C78E walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance: @ 824C7F9 +BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance: @ 824C7F9 delay_16 delay_16 walk_left @@ -893,14 +900,14 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: @ copyvar VAR_TEMP_D, VAR_RESULT compare VAR_TEMP_D, 0 goto_if_eq Common_EventScript_NopReturn - setobjectxyperm 6, 2, 0 - setobjectmovementtype 6, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0 + setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT return BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: @ 824C938 compare VAR_TEMP_D, 0 goto_if_eq Common_EventScript_NopReturn - applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat + applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat return BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: @ 824C94B @@ -932,18 +939,18 @@ BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: @ 824C95E walk_in_place_fastest_down step_end -BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter: @ 824C964 +BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter: @ 824C964 walk_right walk_right walk_right walk_right step_end -BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft: @ 824C969 +BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft: @ 824C969 walk_in_place_fastest_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit: @ 824C96B +BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: @ 824C96B walk_left walk_left walk_left diff --git a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc index ea9da5183..44db802e8 100644 --- a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame .byte 0 @@ -12,12 +14,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E frontier_get FRONTIER_DATA_LVL_MODE compare VAR_RESULT, FRONTIER_LVL_OPEN goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen - applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50 waitmovement 0 opendoor 13, 3 waitdooranim - applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50 waitmovement 0 closedoor 13, 3 @@ -25,12 +27,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161 - applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen waitmovement 0 opendoor 37, 3 waitdooranim - applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen waitmovement 0 closedoor 37, 3 diff --git a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc index 6dfae4acc..328f7bd40 100644 --- a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_ATTENDANT_SINGLES, 1 +.set LOCALID_ATTENDANT_DOUBLES, 6 + BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2 map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_OnFrame @@ -262,19 +265,19 @@ BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor:: @ 8249C6E return BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor:: @ 8249CDD - applymovement 1, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor + applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor return BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor:: @ 8249CE5 - applymovement 6, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor + applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor return BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor:: @ 8249CED - applymovement 1, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor return BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor:: @ 8249CF5 - applymovement 6, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor return BattleFrontier_BattleDomeLobby_EventScript_WelcomeSingles:: @ 8249CFD diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc index b09674268..0d67792b9 100644 --- a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp @@ -151,7 +153,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D dome_setopponent msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor waitmovement 0 diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc index f3befad15..ee7a724d1 100644 --- a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc @@ -1,3 +1,12 @@ +.set LOCALID_SCIENTIST_1, 1 +.set LOCALID_OPPONENT, 2 +.set LOCALID_SCIENTIST_2, 3 +.set LOCALID_SCIENTIST_3, 4 +.set LOCALID_SCIENTIST_4, 5 +.set LOCALID_SCIENTIST_5, 6 +.set LOCALID_SCIENTIST_6, 7 +.set LOCALID_PLAYER, 8 + BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp @@ -5,7 +14,7 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F + @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB frontier_settrainers @@ -22,7 +31,7 @@ BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3 call BattleFrontier_EventScript_SetBrainObjectGfx - setobjectxyperm 2, 7, 9 + setobjectxyperm LOCALID_OPPONENT, 7, 9 end BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00 @@ -34,7 +43,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects - hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM + hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24 end @@ -53,8 +62,8 @@ BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31 BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT closemessage - applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle + applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom waitmovement 0 call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle @@ -64,15 +73,15 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67 compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom waitmovement 0 call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle factory_setopponentgfx - removeobject 2 - setobjectxyperm 2, 7, 1 - addobject 2 - applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter + removeobject LOCALID_OPPONENT + setobjectxyperm LOCALID_OPPONENT, 7, 1 + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter waitmovement 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7 compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY @@ -139,7 +148,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT closemessage - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland + applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland waitmovement 0 playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol @@ -168,7 +177,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09 goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT waitmessage - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland + applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland waitmovement 0 playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine @@ -248,12 +257,12 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1A end BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4 - applymovement 1, Common_Movement_WalkInPlaceFastestRight - applymovement 3, Common_Movement_WalkInPlaceFastestRight - applymovement 4, Common_Movement_WalkInPlaceFastestRight - applymovement 5, Common_Movement_WalkInPlaceFastestLeft - applymovement 6, Common_Movement_WalkInPlaceFastestLeft - applymovement 7, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc index 87c7dcbbb..60d0ae587 100644 --- a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_ATTENDANT_SINGLES, 1 +.set LOCALID_ATTENDANT_DOUBLES, 6 + BattleFrontier_BattleFactoryLobby_MapScripts:: @ 82583E8 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp @@ -184,11 +187,11 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge:: @ 825871A end BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant:: @ 825875C - setvar VAR_LAST_TALKED, 1 + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES return BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant:: @ 8258762 - setvar VAR_LAST_TALKED, 6 + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES return BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge:: @ 8258768 diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc index 862b04de5..0491c925a 100644 --- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp @@ -11,8 +13,8 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF setvar VAR_TEMP_1, 1 compare VAR_0x8006, 1 goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth - setobjectxy 1, 8, 7 - turnobject 1, DIR_SOUTH + setobjectxy LOCALID_ATTENDANT, 8, 7 + turnobject LOCALID_ATTENDANT, DIR_SOUTH BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end @@ -25,7 +27,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9 compare VAR_0x8006, 1 goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle setvar VAR_TEMP_0, 1 - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom waitmovement 0 compare VAR_0x8006, 2 @@ -70,11 +72,11 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ waitse msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall waitmovement 0 msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer waitmovement 0 msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT closemessage @@ -419,12 +421,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50 return BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen return diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc index 55a8dcbb7..f1ea064d6 100644 --- a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc @@ -1,3 +1,9 @@ +.set LOCALID_PLAYER, 1 +.set LOCALID_OPPONENT, 2 +.set LOCALID_ATTENDANT, 3 +.set LOCALID_DUSCLOPS, 4 +.set LOCALID_AZURILL, 5 + BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame @@ -5,8 +11,8 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_0 - @ The opponent is represented by object event 2, which has the gfx id VAR_OBJ_GFX_ID_1 + @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0 + @ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1 BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825 frontier_settrainers @@ -37,24 +43,24 @@ BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861 .2byte 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B - showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM + showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge waitmovement 0 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown setvar VAR_TEMP_2, 1 frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom waitmovement 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF tower_setopponent - addobject 2 - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter waitmovement 0 palace_getopponentintro msgbox gStringVar4, MSGBOX_DEFAULT @@ -73,11 +79,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit + applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit waitmovement 0 - removeobject 2 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + removeobject LOCALID_OPPONENT + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT special LoadPlayerParty @@ -153,8 +159,8 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2 case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight closemessage goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter @@ -203,16 +209,16 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06 call BattleFrontier_EventScript_SetBrainObjectGfx msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight - setobjectxyperm 2, 15, 1 - addobject 2 - hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM - setobjectxy 2, 13, 1 - setobjectxyperm 2, 13, 1 - applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter - applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + setobjectxyperm LOCALID_OPPONENT, 15, 1 + addobject LOCALID_OPPONENT + hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM + setobjectxy LOCALID_OPPONENT, 13, 1 + setobjectxyperm LOCALID_OPPONENT, 13, 1 + applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter + applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter + applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter waitmovement 0 switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold @@ -236,18 +242,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824F compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol waitmessage waitfanfare frontier_givesymbol - applymovement 2, Common_Movement_WalkInPlaceLeft + applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft waitmovement 0 - applymovement 1, Common_Movement_WalkInPlaceFastestRight - applymovement 3, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon @@ -271,18 +277,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD8 compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol - applymovement 2, Common_Movement_WalkInPlaceLeft + applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft waitmovement 0 - applymovement 1, Common_Movement_WalkInPlaceFastestRight - applymovement 3, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon @@ -306,13 +312,13 @@ BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34 .2byte 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E - hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM + hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx setvar VAR_TEMP_1, 1 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible - removeobject 2 - applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible - applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible + removeobject LOCALID_OPPONENT + applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible + applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible end BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66 diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc index 64fd79d76..2b3b8aab3 100644 --- a/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame .byte 0 @@ -8,7 +10,7 @@ BattleFrontier_BattlePalaceCorridor_OnFrame: @ 824F4A9 BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3 delay 16 - applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor waitmovement 0 lockall @@ -27,12 +29,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3 frontier_get FRONTIER_DATA_LVL_MODE compare VAR_RESULT, FRONTIER_LVL_OPEN goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom - applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom waitmovement 0 opendoor 6, 3 waitdooranim - applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom waitmovement 0 closedoor 6, 3 @@ -40,12 +42,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3 goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom:: @ 824F553 - applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom waitmovement 0 opendoor 10, 3 waitdooranim - applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom waitmovement 0 closedoor 10, 3 diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc b/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc index 4d5c1d312..dc0fe4af1 100644 --- a/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_ATTENDANT_SINGLES, 1 +.set LOCALID_ATTENDANT_DOUBLES, 6 + BattleFrontier_BattlePalaceLobby_MapScripts:: @ 824D77E map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp @@ -269,11 +272,11 @@ BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor:: @ 824DBBC return BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant:: @ 824DC23 - setvar VAR_LAST_TALKED, 1 + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES return BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant:: @ 824DC29 - setvar VAR_LAST_TALKED, 6 + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES return BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor:: @ 824DC2F diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc b/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc index e4421acbe..1c55d7bf5 100644 --- a/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattlePikeCorridor_MapScripts:: @ 825C771 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp @@ -13,7 +15,7 @@ BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor:: @ 825C786 pike_cleartrainerids pike_nohealing TRUE applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor - applymovement 1, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor waitmovement 0 lockall msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT diff --git a/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc b/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc index d2cf3fe32..c1d3fc974 100644 --- a/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattlePikeLobby_MapScripts:: @ 825B6C6 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp @@ -200,7 +202,7 @@ BattleFrontier_BattlePikeLobby_EventScript_ShowResults:: @ 825BA80 end BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor:: @ 825BA94 - applymovement 1, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor waitmovement 0 return diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc index d6c6c3993..51c7d5610 100644 --- a/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattlePikeRoomFinal_MapScripts:: @ 825E392 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp @@ -9,7 +11,7 @@ BattleFrontier_BattlePikeRoomFinal_OnFrame: @ 825E39D BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom:: @ 825E3A7 delay 16 - applymovement 1, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer waitmovement 0 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON lockall diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc index d8ff75e1e..327b6463c 100644 --- a/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc @@ -1,3 +1,8 @@ +@ Objects in this room are set dynamically with OBJ_EVENT_GFX_VAR_0 and OBJ_EVENT_GFX_VAR_1 +@ Note: LOCALIDs shared with data/scripts/battle_pike.inc +.equ LOCALID_OBJ_0, 1 +.equ LOCALID_OBJ_1, 2 + BattleFrontier_BattlePikeRoomNormal_MapScripts:: @ 825D152 map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition @@ -24,7 +29,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom:: @ 825D171 BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom:: @ 825D1C6 lockall delay 16 - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer waitmovement 0 pike_gettrainerintro 0 msgbox gStringVar4, MSGBOX_DEFAULT @@ -44,7 +49,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost:: @ 825D20A end BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle:: @ 825D226 - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit waitmovement 0 end @@ -54,7 +59,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom:: @ 825D231 msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT waitmessage closemessage - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer waitmovement 0 pike_gettrainerintro 0 msgbox gStringVar4, MSGBOX_DEFAULT @@ -71,9 +76,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom:: @ 825D231 end BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle:: @ 825D285 - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit waitmovement 0 - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer waitmovement 0 lock faceplayer @@ -84,14 +89,14 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle:: @ 825D285 msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT closemessage release - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit waitmovement 0 end BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom:: @ 825D2BF delay 22 lockall - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer waitmovement 0 pike_prequeenheal switch VAR_RESULT @@ -104,7 +109,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB closemessage special SpawnCameraObject applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy waitmovement 0 playse SE_CURTAIN call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed @@ -118,13 +123,13 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB playse SE_CURTAIN1 delay 65 call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed - showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL + showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL delay 4 call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed delay 4 call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen waitse - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter waitmovement 0 pike_getbrainstatus switch VAR_RESULT @@ -188,7 +193,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold:: @ 825D460 end BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy:: @ 825D49D - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2 waitmovement 0 @@ -221,7 +226,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons:: @ 825D4FC BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: @ 825D50E lockall delay 16 - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer waitmovement 0 message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth waitmessage @@ -230,7 +235,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: @ 825D50E special HealPlayerParty msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit waitmovement 0 releaseall end @@ -238,14 +243,14 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: @ 825D50E BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom:: @ 825D53E lockall delay 16 - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft waitmovement 0 - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown waitmovement 0 - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1 waitmovement 0 @@ -270,9 +275,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom:: @ 825D53 BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle:: @ 825D5DC applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2 waitmovement 0 - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit waitmovement 0 - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp waitmovement 0 @@ -281,7 +286,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle:: @ 825D5DC BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom:: @ 825D605 lockall message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer waitmovement 0 pike_getstatusmon copyvar VAR_0x8004, VAR_RESULT @@ -311,9 +316,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack:: @ 825D643 call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis pike_flashscreen waitstate - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon waitmovement 0 - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC waitmovement 0 waitse playmoncry SPECIES_KIRLIA, 0 @@ -323,8 +328,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack:: @ 825D643 playmoncry SPECIES_KIRLIA, 0 waitmoncry closemessage - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT return @@ -342,9 +347,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack:: @ 825D6D5 call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp pike_flashscreen waitstate - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon waitmovement 0 - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC waitmovement 0 waitse playmoncry SPECIES_DUSCLOPS, 0 @@ -354,8 +359,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack:: @ 825D6D5 playmoncry SPECIES_DUSCLOPS, 0 waitmoncry closemessage - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT return @@ -573,7 +578,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC:: @ 825D83E msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT closemessage release - applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit waitmovement 0 end @@ -598,7 +603,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon:: @ 825D88D msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT closemessage release - applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight waitmovement 0 end diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc index a9da7a092..46edebce6 100644 --- a/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_HINT_GIVER, 2 + BattleFrontier_BattlePikeThreePathRoom_MapScripts:: @ 825C843 map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame @@ -159,12 +161,12 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint:: @ 825CA91 end BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint:: @ 825CA97 - applymovement 2, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer + applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer waitmovement 0 lockall msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT releaseall - applymovement 2, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos + applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos waitmovement 0 setvar VAR_TEMP_5, 255 end diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc b/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc index c23f62d78..6c17ca02a 100644 --- a/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_ATTENDANT, 1 +.set LOCALID_HINT_GIVER, 2 + BattleFrontier_BattlePyramidLobby_MapScripts:: @ 8250716 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp @@ -206,7 +209,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge:: @ 8250ACC BattleFrontier_BattlePyramidLobby_EventScript_HintGiver:: @ 8250ACE lockall - applymovement 2, Common_Movement_FacePlayer + applymovement LOCALID_HINT_GIVER, Common_Movement_FacePlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidLobby_EventScript_GiveHint @@ -370,7 +373,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_ShowResults:: @ 8250D42 end BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag:: @ 8250D56 - applymovement 1, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel waitmovement 0 msgbox BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping, MSGBOX_DEFAULT @@ -389,7 +392,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag:: @ 8250D9C waitse msgbox BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel waitmovement 0 diff --git a/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc b/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc index d09bac10f..7aee4512d 100644 --- a/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_ATTENDANT, 1 +.set LOCALID_BRANDON, 2 + BattleFrontier_BattlePyramidTop_MapScripts:: @ 82550A1 map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame @@ -19,7 +22,7 @@ BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: @ 82550D8 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH compare VAR_TEMP_C, 0 goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects - setobjectxyperm 2, 0, 0 + setobjectxyperm LOCALID_BRANDON, 0, 0 BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: @ 82550F3 end @@ -77,11 +80,11 @@ BattleFrontier_BattlePyramidTop_EventScript_Attendant:: @ 82551D0 goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop waitmovement 0 - applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath waitmovement 0 message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid waitmessage @@ -101,7 +104,7 @@ BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: @ 8255236 BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: @ 8255240 msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT - applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside setvar VAR_TEMP_D, 1 closemessage end @@ -121,14 +124,14 @@ BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: @ 8255256 msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH - applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer + applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: @ 82552D0 - applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer + applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: @ 82552DA msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT @@ -161,14 +164,14 @@ BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: @ 8255335 msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH - applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer + applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: @ 8255388 - applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer + applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: @ 8255392 msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc index 89eaeda50..bc12c14f4 100644 --- a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_OPPONENT, 1 +.set LOCALID_ATTENDANT_1, 2 +.set LOCALID_ATTENDANT_2, 3 + BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp @@ -9,7 +13,7 @@ BattleFrontier_BattleTowerBattleRoom_OnWarp: @ 8241B4B BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: @ 8241B55 setvar VAR_TEMP_1, 1 - applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible end BattleFrontier_BattleTowerBattleRoom_OnFrame: @ 8241B62 @@ -23,7 +27,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 @@ -33,8 +37,8 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3 tower_setopponent - addobject 1 - applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter waitmovement 0 tower_getopponentintro 0 msgbox gStringVar4, MSGBOX_DEFAULT @@ -54,13 +58,13 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F tower_setbattlewon switch VAR_RESULT case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon - applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit + applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit waitmovement 0 - removeobject 1 + removeobject LOCALID_OPPONENT frontier_getbrainstatus compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 @@ -127,7 +131,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC closemessage applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter @@ -193,19 +197,19 @@ BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA return BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC3 - applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter waitmovement 0 - applymovement 3, Common_Movement_WalkInPlaceLeft + applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft waitmovement 0 playse SE_PIN - applymovement 2, Common_Movement_ExclamationMark + applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark waitmovement 0 - applymovement 2, Common_Movement_Delay48 + applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48 waitmovement 0 - applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant waitmovement 0 - applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit waitmovement 0 return @@ -241,10 +245,10 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF closemessage applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 - addobject 1 - applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter waitmovement 0 switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro diff --git a/data/maps/BattleFrontier_BattleTowerCorridor/scripts.inc b/data/maps/BattleFrontier_BattleTowerCorridor/scripts.inc index 1acea4785..0237e525c 100644 --- a/data/maps/BattleFrontier_BattleTowerCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerCorridor/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattleTowerCorridor_MapScripts:: @ 8241AAA map_script MAP_SCRIPT_ON_LOAD, BattleFrontier_BattleTowerCorridor_OnLoad map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor_OnFrame @@ -23,13 +25,13 @@ BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor:: @ 8241AF0 setvar VAR_TEMP_0, 1 compare VAR_0x8006, 1 goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor - applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor waitmovement 0 goto BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor:: @ 8241B16 - applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor waitmovement 0 diff --git a/data/maps/BattleFrontier_BattleTowerElevator/scripts.inc b/data/maps/BattleFrontier_BattleTowerElevator/scripts.inc index e74d08a17..8e66465b7 100644 --- a/data/maps/BattleFrontier_BattleTowerElevator/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerElevator/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattleTowerElevator_MapScripts:: @ 82419DB map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerElevator_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerElevator_OnWarp @@ -9,7 +11,7 @@ BattleFrontier_BattleTowerElevator_OnFrame: @ 82419E6 BattleFrontier_BattleTowerElevator_EventScript_EnterElevator:: @ 82419F0 setvar VAR_TEMP_0, 1 - applymovement 1, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter waitmovement 0 special BufferBattleTowerElevatorFloors @@ -17,7 +19,7 @@ BattleFrontier_BattleTowerElevator_EventScript_EnterElevator:: @ 82419F0 special MoveElevator waitstate delay 48 - applymovement 1, BattleFrontier_BattleTowerElevator_Movement_AttendantExit + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit waitmovement 0 call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom diff --git a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc index 14e5afb11..4b1f196e3 100644 --- a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc @@ -1,3 +1,8 @@ +.set LOCALID_ATTENDANT_SINGLES, 1 +.set LOCALID_ATTENDANT_DOUBLES, 7 +.set LOCALID_ATTENDANT_MULTIS, 8 +.set LOCALID_ATTENDANT_LINK_MULTIS, 9 + BattleFrontier_BattleTowerLobby_MapScripts:: @ 823E67B map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerLobby_OnResume map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerLobby_OnTransition @@ -706,19 +711,19 @@ BattleFrontier_BattleTowerLobby_EventScript_SetAttendantTalkedTo:: @ 823F1E8 return BattleFrontier_BattleTowerLobby_EventScript_TalkedToSinglesAttendant:: @ 823F215 - setvar VAR_LAST_TALKED, 1 + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES return BattleFrontier_BattleTowerLobby_EventScript_TalkedToDoublesAttendant:: @ 823F21B - setvar VAR_LAST_TALKED, 7 + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES return BattleFrontier_BattleTowerLobby_EventScript_TalkedToMultisAttendant:: @ 823F221 - setvar VAR_LAST_TALKED, 8 + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_MULTIS return BattleFrontier_BattleTowerLobby_EventScript_TalkedToLinkMultisAttendant:: @ 823F227 - setvar VAR_LAST_TALKED, 9 + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_LINK_MULTIS return BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoord:: @ 823F22D diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc index 754384136..d764419fd 100644 --- a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc @@ -1,3 +1,10 @@ +.set LOCALID_OPPONENT_1, 1 +.set LOCALID_ATTENDANT_1, 2 +.set LOCALID_ATTENDANT_2, 3 +.set LOCALID_OPPONENT_2, 4 +.set LOCALID_PLAYER, 5 +.set LOCALID_PARTNER, 6 + BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: @ 8248EE8 map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiBattleRoom_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnWarp @@ -5,8 +12,8 @@ BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: @ 8248EE8 .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by object event 5, which has the gfx id VAR_OBJ_GFX_ID_F - @ The multi partner is represented by object event 6, which has the gfx id VAR_OBJ_GFX_ID_E + @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F + @ The multi partner is represented by LOCALID_PARTNER, which has the gfx id VAR_OBJ_GFX_ID_E BattleFrontier_BattleTowerMultiBattleRoom_OnTransition: @ 8248EF8 compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS @@ -45,38 +52,38 @@ BattleFrontier_BattleTowerMultiBattleRoom_OnFrame: @ 8248F43 BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom:: @ 8248F4D setvar VAR_TEMP_0, 1 - applymovement 5, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom - applymovement 6, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter - applymovement 2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer - applymovement 3, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 - applymovement 5, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant - applymovement 6, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant waitmovement 0 frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter:: @ 8248FB4 tower_setopponent - addobject 1 - addobject 4 - applymovement 1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter - applymovement 4, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter + addobject LOCALID_OPPONENT_1 + addobject LOCALID_OPPONENT_2 + applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter + applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter waitmovement 0 compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink tower_getopponentintro 0 delay 15 - applymovement 1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft + applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft waitmovement 0 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage tower_getopponentintro 1 - applymovement 4, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft + applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft waitmovement 0 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage @@ -85,13 +92,13 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter:: @ 8248FB4 BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink:: @ 8249026 tower_getopponentintro 0 delay 15 - applymovement 1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft + applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft waitmovement 0 messageautoscroll gStringVar4 waitmessage delay 48 tower_getopponentintro 1 - applymovement 4, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft + applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft waitmovement 0 messageautoscroll gStringVar4 waitmessage @@ -112,16 +119,16 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents:: @ 8249 tower_setbattlewon switch VAR_RESULT case 7, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon - applymovement 4, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit - applymovement 1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit + applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit + applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit waitmovement 0 - removeobject 1 - removeobject 4 - applymovement 2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer - applymovement 3, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer + removeobject LOCALID_OPPONENT_1 + removeobject LOCALID_OPPONENT_2 + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 - applymovement 5, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant - applymovement 6, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant waitmovement 0 compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink @@ -196,11 +203,11 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge:: @ 824 BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge:: @ 8249283 closemessage clearflag FLAG_TEMP_2 - applymovement 5, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle - applymovement 6, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle waitmovement 0 - applymovement 2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos - applymovement 3, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos waitmovement 0 goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter end diff --git a/data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc b/data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc index 532347ea9..5e496527e 100644 --- a/data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc @@ -1,3 +1,8 @@ +.set LOCALID_PLAYER, 1 +.set LOCALID_ATTENDANT_1, 2 +.set LOCALID_ATTENDANT_2, 3 +.set LOCALID_PARTNER, 4 + BattleFrontier_BattleTowerMultiCorridor_MapScripts:: @ 8248D4A map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiCorridor_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnWarp @@ -5,8 +10,8 @@ BattleFrontier_BattleTowerMultiCorridor_MapScripts:: @ 8248D4A .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_F - @ The multi partner is represented by object event 4, which has the gfx id VAR_OBJ_GFX_ID_E + @ The player is represented instead by LOCALID_PLAYER, and has the gfx id VAR_OBJ_GFX_ID_F + @ The multi partner is represented by LOCALID_PARTNER, and has the gfx id VAR_OBJ_GFX_ID_E BattleFrontier_BattleTowerMultiCorridor_OnTransition: @ 8248D5A compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS @@ -37,8 +42,8 @@ BattleFrontier_BattleTowerMultiCorridor_OnWarp: @ 8248D95 BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects:: @ 8248D9F hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR - hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR - hideobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR + hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR + hideobjectat LOCALID_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR special OffsetCameraForBattle end @@ -54,10 +59,10 @@ BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor:: @ 8248DBC opendoor 1, 1 waitdooranim clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR - showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR - showobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR - applymovement 1, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator - applymovement 4, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator + showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR + showobjectat LOCALID_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator waitmovement 0 setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor @@ -65,21 +70,21 @@ BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor:: @ 8248DBC closedoor 1, 1 waitdooranim clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR - applymovement 1, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor - applymovement 4, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor - applymovement 3, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor - applymovement 2, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor waitmovement 0 delay 40 - applymovement 3, Common_Movement_WalkInPlaceFastestUp - applymovement 2, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_ATTENDANT_1, Common_Movement_WalkInPlaceFastestUp waitmovement 0 opendoor 7, 1 waitdooranim - applymovement 3, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor - applymovement 2, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor - applymovement 1, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor - applymovement 4, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor waitmovement 0 closedoor 7, 1 waitdooranim diff --git a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc index 77b9d1cd0..71487225c 100644 --- a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + BattleFrontier_BattleTowerMultiPartnerRoom_MapScripts:: @ 8243D92 map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerMultiPartnerRoom_OnResume map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiPartnerRoom_OnTransition @@ -33,7 +35,7 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ChosePartner:: @ 8243DDA setvar VAR_OBJ_GFX_ID_7, OBJ_EVENT_GFX_BOY_1 setvar VAR_TEMP_1, 1 setvar VAR_TEMP_3, 1 - setobjectxyperm 1, 10, 2 + setobjectxyperm LOCALID_ATTENDANT, 10, 2 end BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp: @ 8243E14 @@ -59,9 +61,9 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterRoom:: @ 8243E41 lockall applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom waitmovement 0 - applymovement 1, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit waitmovement 0 - copyobjectxytoperm 1 + copyobjectxytoperm LOCALID_ATTENDANT applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner, MSGBOX_DEFAULT @@ -99,7 +101,7 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_QuitChallenge:: @ 8243E9D BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator:: @ 8243EB5 msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestUp waitmovement 0 opendoor 10, 1 waitdooranim @@ -112,21 +114,21 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator:: @ 8243EB5 end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator:: @ 8243EE4 - applymovement 1, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator waitmovement 0 return @ Unused BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorEast: @ 8243EF6 - applymovement 1, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast waitmovement 0 return @ Unused BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorWest: @ 8243F08 - applymovement 1, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest waitmovement 0 return diff --git a/data/maps/BattleFrontier_Mart/scripts.inc b/data/maps/BattleFrontier_Mart/scripts.inc index e04a2e6d3..4e60e9ce5 100644 --- a/data/maps/BattleFrontier_Mart/scripts.inc +++ b/data/maps/BattleFrontier_Mart/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_OLD_WOMAN, 2 + BattleFrontier_Mart_MapScripts:: @ 8267ACB .byte 0 @@ -36,7 +38,7 @@ BattleFrontier_Mart_EventScript_OldMan:: @ 8267B02 BattleFrontier_Mart_EventScript_OldWoman:: @ 8267B0B lock - applymovement 2, Common_Movement_FaceDown + applymovement LOCALID_OLD_WOMAN, Common_Movement_FaceDown waitmovement 0 msgbox BattleFrontier_Mart_Text_ProteinMakeNiceGift, MSGBOX_DEFAULT release diff --git a/data/maps/BattleFrontier_OutsideEast/scripts.inc b/data/maps/BattleFrontier_OutsideEast/scripts.inc index ebfdba916..6995e405e 100644 --- a/data/maps/BattleFrontier_OutsideEast/scripts.inc +++ b/data/maps/BattleFrontier_OutsideEast/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_SUDOWOODO, 14 + BattleFrontier_OutsideEast_MapScripts:: @ 8242C04 map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_OutsideEast_OnResume map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_OutsideEast_OnTransition @@ -106,8 +108,8 @@ BattleFrontier_OutsideEast_EventScript_Sudowoodo:: @ 8242CEA lock faceplayer waitse - playse 269 - applymovement 14, BattleFrontier_OutsideEast_Movement_SudowoodoShake + playse SE_USSOKI + applymovement LOCALID_SUDOWOODO, BattleFrontier_OutsideEast_Movement_SudowoodoShake waitmovement 0 release end @@ -119,7 +121,7 @@ BattleFrontier_OutsideEast_EventScript_WaterSudowoodo:: @ 8242CFC waitstate waitse playse SE_USSOKI - applymovement 14, BattleFrontier_OutsideEast_Movement_SudowoodoShake + applymovement LOCALID_SUDOWOODO, BattleFrontier_OutsideEast_Movement_SudowoodoShake waitmovement 0 msgbox gText_Sudowoodo_Attacked, MSGBOX_DEFAULT closemessage @@ -127,7 +129,7 @@ BattleFrontier_OutsideEast_EventScript_WaterSudowoodo:: @ 8242CFC playmoncry SPECIES_SUDOWOODO, 2 delay 40 waitmoncry - setvar VAR_LAST_TALKED, 14 @ Sudowoodo object event id + setvar VAR_LAST_TALKED, LOCALID_SUDOWOODO setwildbattle SPECIES_SUDOWOODO, 40, ITEM_NONE setflag FLAG_SYS_CTRL_OBJ_DELETE dowildbattle diff --git a/data/maps/BattleFrontier_OutsideWest/scripts.inc b/data/maps/BattleFrontier_OutsideWest/scripts.inc index 4fb750023..561b4e86a 100644 --- a/data/maps/BattleFrontier_OutsideWest/scripts.inc +++ b/data/maps/BattleFrontier_OutsideWest/scripts.inc @@ -1,3 +1,12 @@ +.set LOCALID_SS_TIDAL, 2 +.set LOCALID_FERRY_ATTENDANT, 3 +.set LOCALID_MANIAC_1, 9 +.set LOCALID_MANIAC_2, 10 +.set LOCALID_GIRL, 12 +.set LOCALID_CAMPER, 14 +.set LOCALID_FISHERMAN_2, 18 +.set LOCALID_MAN_4, 23 + BattleFrontier_OutsideWest_MapScripts:: @ 823D3E1 map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_OutsideWest_OnTransition .byte 0 @@ -66,8 +75,8 @@ BattleFrontier_OutsideWest_EventScript_BoardFerry:: @ 823D4BA applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 30 - hideobjectat 3, MAP_BATTLE_FRONTIER_OUTSIDE_WEST - setvar VAR_0x8004, 2 + hideobjectat LOCALID_FERRY_ATTENDANT, MAP_BATTLE_FRONTIER_OUTSIDE_WEST + setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepartIsland return @@ -107,7 +116,7 @@ BattleFrontier_OutsideWest_EventScript_Fisherman2:: @ 823D518 faceplayer message BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere waitmessage - applymovement 18, Common_Movement_FaceAwayPlayer + applymovement LOCALID_FISHERMAN_2, Common_Movement_FaceAwayPlayer waitmovement 0 waitbuttonpress release @@ -128,16 +137,16 @@ BattleFrontier_OutsideWest_EventScript_Maniac2:: @ 823D53D end BattleFrontier_OutsideWest_EventScript_FactoryChallengersTalk:: @ 823D544 - applymovement 9, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_MANIAC_1, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons, MSGBOX_DEFAULT - applymovement 10, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_MANIAC_2, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons, MSGBOX_DEFAULT closemessage delay 25 - applymovement 9, Common_Movement_WalkInPlaceFastestUp - applymovement 10, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_MANIAC_1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_MANIAC_2, Common_Movement_WalkInPlaceFastestUp waitmovement 0 release end @@ -159,7 +168,7 @@ BattleFrontier_OutsideWest_EventScript_Camper:: @ 823D57F end BattleFrontier_OutsideWest_EventScript_CamperFaceFactory:: @ 823D5BA - applymovement 14, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_CAMPER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return @@ -184,22 +193,22 @@ BattleFrontier_OutsideWest_EventScript_Girl:: @ 823D5C6 end BattleFrontier_OutsideWest_EventScript_GirlShudderNorth:: @ 823D5FD - applymovement 12, BattleFrontier_OutsideWest_Movement_GirlShudderNorth + applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderNorth waitmovement 0 return BattleFrontier_OutsideWest_EventScript_GirlShudderSouth:: @ 823D608 - applymovement 12, BattleFrontier_OutsideWest_Movement_GirlShudderSouth + applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderSouth waitmovement 0 return BattleFrontier_OutsideWest_EventScript_GirlShudderWest:: @ 823D613 - applymovement 12, BattleFrontier_OutsideWest_Movement_GirlShudderWest + applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderWest waitmovement 0 return BattleFrontier_OutsideWest_EventScript_GirlShudderEast:: @ 823D61E - applymovement 12, BattleFrontier_OutsideWest_Movement_GirlShudderEast + applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderEast waitmovement 0 return @@ -301,7 +310,7 @@ BattleFrontier_OutsideWest_EventScript_Man4:: @ 823D6D7 faceplayer msgbox BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers, MSGBOX_DEFAULT closemessage - applymovement 23, Common_Movement_FaceOriginalDirection + applymovement LOCALID_MAN_4, Common_Movement_FaceOriginalDirection waitmovement 0 release end diff --git a/data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc b/data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc index f77d9ab83..795c3fabe 100644 --- a/data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc +++ b/data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + BattleFrontier_PokemonCenter_1F_MapScripts:: @ 82678F9 map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -7,9 +9,8 @@ BattleFrontier_PokemonCenter_1F_OnTransition: @ 8267904 setrespawn HEAL_LOCATION_BATTLE_FRONTIER_OUTSIDE_EAST end -@ VAR_0x800B is the Nurse's object event id BattleFrontier_PokemonCenter_1F_EventScript_Nurse:: @ 8267908 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/BattleFrontier_ReceptionGate/scripts.inc b/data/maps/BattleFrontier_ReceptionGate/scripts.inc index 94fadd69a..495ad165f 100644 --- a/data/maps/BattleFrontier_ReceptionGate/scripts.inc +++ b/data/maps/BattleFrontier_ReceptionGate/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_GREETER, 1 +.set LOCALID_GUIDE, 2 +.set LOCALID_SCOTT, 4 + BattleFrontier_ReceptionGate_MapScripts:: @ 82661DA map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_ReceptionGate_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_ReceptionGate_OnTransition @@ -15,9 +19,9 @@ BattleFrontier_ReceptionGate_EventScript_FirstTimeEntering:: @ 82661F3 lockall setvar VAR_HAS_ENTERED_BATTLE_FRONTIER, 1 playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_GREETER, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_GREETER, Common_Movement_Delay48 waitmovement 0 msgbox BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay, MSGBOX_DEFAULT closemessage @@ -38,27 +42,27 @@ BattleFrontier_ReceptionGate_EventScript_ScottScene:: @ 8266229 msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT msgbox BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_WalkInPlaceFastestUp - applymovement 2, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_GREETER, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_GUIDE, Common_Movement_WalkInPlaceFastestUp applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark - applymovement 2, Common_Movement_ExclamationMark + applymovement LOCALID_GREETER, Common_Movement_ExclamationMark + applymovement LOCALID_GUIDE, Common_Movement_ExclamationMark applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark waitmovement 0 msgbox BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_ReceptionGate_Movement_GreeterFaceScott - applymovement 2, BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott + applymovement LOCALID_GREETER, BattleFrontier_ReceptionGate_Movement_GreeterFaceScott + applymovement LOCALID_GUIDE, BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerFaceScott - applymovement 4, BattleFrontier_ReceptionGate_Movement_ScottEnter + applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottEnter waitmovement 0 msgbox BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere, MSGBOX_DEFAULT closemessage - applymovement 4, BattleFrontier_ReceptionGate_Movement_ScottExit + applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottExit waitmovement 0 - removeobject 4 + removeobject LOCALID_SCOTT releaseall end diff --git a/data/maps/BattleFrontier_ScottsHouse/scripts.inc b/data/maps/BattleFrontier_ScottsHouse/scripts.inc index e4b0c28e9..ece1577b4 100644 --- a/data/maps/BattleFrontier_ScottsHouse/scripts.inc +++ b/data/maps/BattleFrontier_ScottsHouse/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_SCOTT, 1 + BattleFrontier_ScottsHouse_MapScripts:: @ 82636A7 .byte 0 @@ -161,7 +163,7 @@ BattleFrontier_ScottsHouse_EventScript_WelcomeToFrontier:: @ 8263943 compare VAR_FACING, DIR_WEST call_if_eq BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest msgbox BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal, MSGBOX_DEFAULT - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_SCOTT, Common_Movement_FacePlayer waitmovement 0 msgbox BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing, MSGBOX_DEFAULT compare VAR_SCOTT_STATE, 13 @@ -207,22 +209,22 @@ BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints:: @ 82639F8 end BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayNorth:: @ 8263A13 - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return BattleFrontier_ScottsHouse_EventScript_ScottFaceAwaySouth:: @ 8263A1E - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayEast:: @ 8263A29 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest:: @ 8263A34 - applymovement 1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return diff --git a/data/maps/BirthIsland_Exterior/scripts.inc b/data/maps/BirthIsland_Exterior/scripts.inc index 8cf47bfdb..5c06e6f3a 100644 --- a/data/maps/BirthIsland_Exterior/scripts.inc +++ b/data/maps/BirthIsland_Exterior/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_DEOXYS_ROCK, 1 +.set LOCALID_DEOXYS, 2 + BirthIsland_Exterior_MapScripts:: @ 8267F15 map_script MAP_SCRIPT_ON_TRANSITION, BirthIsland_Exterior_OnTransition map_script MAP_SCRIPT_ON_RESUME, BirthIsland_Exterior_OnResume @@ -36,7 +39,7 @@ BirthIsland_Exterior_EventScript_TryRemoveDeoxys:: @ 8267F6F specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_CAUGHT goto_if_ne Common_EventScript_NopReturn - removeobject 2 + removeobject LOCALID_DEOXYS return BirthIsland_Exterior_EventScript_Triangle:: @ 8267F83 @@ -65,20 +68,20 @@ BirthIsland_Exterior_EventScript_NotSolved3:: @ 8267FBF BirthIsland_Exterior_EventScript_Deoxys:: @ 8267FC1 waitse - setfieldeffectargument 0, 1 + setfieldeffectargument 0, LOCALID_DEOXYS_ROCK setfieldeffectargument 1, 58 setfieldeffectargument 2, 26 - dofieldeffect FLDEFF_65 + dofieldeffect FLDEFF_DESTROY_DEOXYS_ROCK playbgm MUS_RG_DEOEYE, 0 - waitfieldeffect FLDEFF_65 - addobject 2 - applymovement 2, BirthIsland_Exterior_Movement_DeoxysApproach + waitfieldeffect FLDEFF_DESTROY_DEOXYS_ROCK + addobject LOCALID_DEOXYS + applymovement LOCALID_DEOXYS, BirthIsland_Exterior_Movement_DeoxysApproach waitmovement 0 waitse playmoncry SPECIES_DEOXYS, 2 delay 40 waitmoncry - setvar VAR_LAST_TALKED, 2 + setvar VAR_LAST_TALKED, LOCALID_DEOXYS setvar VAR_0x8004, SPECIES_DEOXYS setvar VAR_0x8005, 30 @ level setvar VAR_0x8006, ITEM_NONE diff --git a/data/maps/BirthIsland_Harbor/scripts.inc b/data/maps/BirthIsland_Harbor/scripts.inc index f19b373f5..b9274ee2f 100644 --- a/data/maps/BirthIsland_Harbor/scripts.inc +++ b/data/maps/BirthIsland_Harbor/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_SAILOR, 1 +.set LOCALID_SS_TIDAL, 2 + BirthIsland_Harbor_MapScripts:: @ 826805C .byte 0 @@ -12,8 +15,8 @@ BirthIsland_Harbor_EventScript_Sailor:: @ 826805D applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 30 - hideobjectat 1, MAP_BIRTH_ISLAND_HARBOR - setvar VAR_0x8004, 2 + hideobjectat LOCALID_SAILOR, MAP_BIRTH_ISLAND_HARBOR + setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepartIsland warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11 waitstate diff --git a/data/maps/CaveOfOrigin_B1F/scripts.inc b/data/maps/CaveOfOrigin_B1F/scripts.inc index 552f3b095..ea8d6cec8 100644 --- a/data/maps/CaveOfOrigin_B1F/scripts.inc +++ b/data/maps/CaveOfOrigin_B1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_WALLACE, 1 + CaveOfOrigin_B1F_MapScripts:: @ 82357A8 .byte 0 @@ -6,16 +8,16 @@ CaveOfOrigin_B1F_EventScript_Wallace:: @ 82357A9 faceplayer msgbox CaveOfOrigin_B1F_Text_WallaceStory, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestUp waitmovement 0 delay 60 playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_WALLACE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_WALLACE, Common_Movement_Delay48 waitmovement 0 delay 30 - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_WALLACE, Common_Movement_FacePlayer waitmovement 0 message CaveOfOrigin_B1F_Text_WhereIsRayquaza waitmessage @@ -53,7 +55,7 @@ CaveOfOrigin_B1F_EventScript_AtSkyPillar:: @ 823584D fadescreenspeed FADE_TO_BLACK, 4 setflag FLAG_WALLACE_GOES_TO_SKY_PILLAR setvar VAR_SOOTOPOLIS_CITY_STATE, 3 - removeobject 1 + removeobject LOCALID_WALLACE clearflag FLAG_HIDE_SKY_PILLAR_WALLACE fadescreen FADE_FROM_BLACK release diff --git a/data/maps/DesertUnderpass/scripts.inc b/data/maps/DesertUnderpass/scripts.inc index bba7dfe08..7025a268b 100644 --- a/data/maps/DesertUnderpass/scripts.inc +++ b/data/maps/DesertUnderpass/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_FOSSIL, 1 + DesertUnderpass_MapScripts:: @ 823AF37 map_script MAP_SCRIPT_ON_TRANSITION, DesertUnderpass_OnTransition .byte 0 @@ -16,13 +18,13 @@ DesertUnderpass_EventScript_Fossil:: @ 823AF41 DesertUnderpass_EventScript_GiveClawFossil:: @ 823AF57 giveitem ITEM_CLAW_FOSSIL - removeobject 1 + removeobject LOCALID_FOSSIL release end DesertUnderpass_EventScript_GiveRootFossil:: @ 823AF68 giveitem ITEM_ROOT_FOSSIL - removeobject 1 + removeobject LOCALID_FOSSIL release end diff --git a/data/maps/DewfordTown/scripts.inc b/data/maps/DewfordTown/scripts.inc index 6682d8cdb..f6d06bea7 100644 --- a/data/maps/DewfordTown/scripts.inc +++ b/data/maps/DewfordTown/scripts.inc @@ -1,3 +1,15 @@ +@ Sailing to and from Dewford uses local IDs from different maps +@ e.g. Route 104's sail to Dewford script references local IDs from Dewford's map +@ All of these local IDs are labeled here +.equ LOCALID_BRINEY_DEWFORD, 2 +.equ LOCALID_BOAT_DEWFORD, 4 + +.equ LOCALID_BOAT_R109, 1 +.equ LOCALID_BRINEY_R109, 2 + +.equ LOCALID_BOAT_R104, 7 +.equ LOCALID_BRINEY_R104, 8 + DewfordTown_MapScripts:: @ 81E9507 map_script MAP_SCRIPT_ON_TRANSITION, DewfordTown_OnTransition .byte 0 @@ -116,16 +128,16 @@ DewfordTown_EventScript_FishingNotSoGood:: @ 81E9656 DewfordTown_EventScript_SailToPetalburg:: @ 81E9660 call EventScript_BackupMrBrineyLocation - setobjectpriority 2, MAP_DEWFORD_TOWN, 0 + setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0 setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 0 - applymovement 2, DewfordTown_Movement_BrineyBoardBoat + applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat waitmovement 0 - removeobject 2 + removeobject LOCALID_BRINEY_DEWFORD applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_PlayerBoardBoat waitmovement 0 hideobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN call Common_EventScript_PlayBrineysBoatMusic - applymovement 4, DewfordTown_Movement_SailToPetalburg + applymovement LOCALID_BOAT_DEWFORD, DewfordTown_Movement_SailToPetalburg applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_SailToPetalburg waitmovement 0 showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104 @@ -137,7 +149,7 @@ DewfordTown_EventScript_SailToPetalburg:: @ 81E9660 clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO clearflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN - hideobjectat 4, MAP_DEWFORD_TOWN + hideobjectat LOCALID_BOAT_DEWFORD, MAP_DEWFORD_TOWN setvar VAR_BOARD_BRINEY_BOAT_STATE, 2 resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 255, 5, 4 @@ -148,39 +160,39 @@ DewfordTown_EventScript_SailToPetalburg:: @ 81E9660 DewfordTown_EventScript_SailToSlateport:: @ 81E96E7 call EventScript_BackupMrBrineyLocation - setobjectpriority 2, MAP_DEWFORD_TOWN, 0 + setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0 setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 1 - applymovement 2, DewfordTown_Movement_BrineyBoardBoat + applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat waitmovement 0 - removeobject 2 + removeobject LOCALID_BRINEY_DEWFORD applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_PlayerBoardBoat waitmovement 0 hideobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN call Common_EventScript_PlayBrineysBoatMusic - applymovement 4, DewfordTown_Movement_SailToSlateport + applymovement LOCALID_BOAT_DEWFORD, DewfordTown_Movement_SailToSlateport applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_SailToSlateport waitmovement 0 call Common_EventScript_StopBrineysBoatMusic showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE109 applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_ExitBoatSlateport waitmovement 0 - setobjectxyperm 2, 21, 26 - addobject 2 - setobjectpriority 2, MAP_ROUTE109, 0 - applymovement 2, DewfordTown_Movement_BrineyExitBoat + setobjectxyperm LOCALID_BRINEY_R109, 21, 26 + addobject LOCALID_BRINEY_R109 + setobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0 + applymovement LOCALID_BRINEY_R109, DewfordTown_Movement_BrineyExitBoat waitmovement 0 clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY - addobject 1 + addobject LOCALID_BOAT_R109 clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN - hideobjectat 4, MAP_DEWFORD_TOWN + hideobjectat LOCALID_BOAT_DEWFORD, MAP_DEWFORD_TOWN call_if_unset FLAG_DELIVERED_DEVON_GOODS, DewfordTown_EventScript_LandedSlateportDeliverGoods call_if_set FLAG_DELIVERED_DEVON_GOODS, DewfordTown_EventScript_LandedSlateport closemessage copyvar VAR_BRINEY_LOCATION, VAR_0x8008 resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN - resetobjectpriority 2, MAP_ROUTE109 - copyobjectxytoperm 2 + resetobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109 + copyobjectxytoperm LOCALID_BRINEY_R109 release end diff --git a/data/maps/DewfordTown_Hall/scripts.inc b/data/maps/DewfordTown_Hall/scripts.inc index e63f1b24e..72db32317 100644 --- a/data/maps/DewfordTown_Hall/scripts.inc +++ b/data/maps/DewfordTown_Hall/scripts.inc @@ -1,3 +1,8 @@ +.set LOCALID_EXPERT_M, 4 +.set LOCALID_TWIN, 5 +.set LOCALID_SCHOOL_KID_M, 7 +.set LOCALID_PSYCHIC_M, 8 + DewfordTown_Hall_MapScripts:: @ 81FD4CF .byte 0 @@ -53,7 +58,7 @@ DewfordTown_Hall_EventScript_ExpertM:: @ 81FD547 call Common_EventScript_BufferTrendyPhrase msgbox DewfordTown_Hall_Text_TVShowAboutTrend, MSGBOX_DEFAULT closemessage - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_EXPERT_M, Common_Movement_WalkInPlaceFastestUp waitmovement 0 release end @@ -64,7 +69,7 @@ DewfordTown_Hall_EventScript_Twin:: @ 81FD563 call Common_EventScript_BufferTrendyPhrase msgbox DewfordTown_Hall_Text_IsTrendMorePopularAcrossSea, MSGBOX_DEFAULT closemessage - applymovement 5, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_TWIN, Common_Movement_WalkInPlaceFastestUp waitmovement 0 release end @@ -189,7 +194,7 @@ DewfordTown_Hall_EventScript_DontMovePlayer1:: @ 81FD739 return DewfordTown_Hall_EventScript_DebateReact1:: @ 81FD73A - applymovement 8, DewfordTown_Hall_Movement_PsychicWalkInPlaceLeft + applymovement LOCALID_PSYCHIC_M, DewfordTown_Hall_Movement_PsychicWalkInPlaceLeft waitmovement 0 compare VAR_0x8008, 0 goto_if_eq DewfordTown_Hall_EventScript_PlayerReactWest @@ -208,7 +213,7 @@ DewfordTown_Hall_EventScript_DontMovePlayer2:: @ 81FD771 return DewfordTown_Hall_EventScript_DebateReact2:: @ 81FD772 - applymovement 7, DewfordTown_Hall_Movement_SchoolKidWalkInPlaceRight + applymovement LOCALID_SCHOOL_KID_M, DewfordTown_Hall_Movement_SchoolKidWalkInPlaceRight waitmovement 0 compare VAR_0x8008, 0 goto_if_eq DewfordTown_Hall_EventScript_PlayerReactNorthSouth diff --git a/data/maps/DewfordTown_PokemonCenter_1F/scripts.inc b/data/maps/DewfordTown_PokemonCenter_1F/scripts.inc index 99d180d8f..9873c9e7a 100644 --- a/data/maps/DewfordTown_PokemonCenter_1F/scripts.inc +++ b/data/maps/DewfordTown_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + DewfordTown_PokemonCenter_1F_MapScripts:: @ 81FC523 map_script MAP_SCRIPT_ON_TRANSITION, DewfordTown_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -8,9 +10,8 @@ DewfordTown_PokemonCenter_1F_OnTransition: @ 81FC52E call Common_EventScript_UpdateBrineyLocation end -@ VAR_0x800B is the Nurse's object event id DewfordTown_PokemonCenter_1F_EventScript_Nurse:: @ 81FC537 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/EverGrandeCity_ChampionsRoom/scripts.inc b/data/maps/EverGrandeCity_ChampionsRoom/scripts.inc index 4ea20827a..5ef3a946e 100644 --- a/data/maps/EverGrandeCity_ChampionsRoom/scripts.inc +++ b/data/maps/EverGrandeCity_ChampionsRoom/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_WALLACE, 1 +.set LOCALID_RIVAL, 2 +.set LOCALID_BIRCH, 3 + EverGrandeCity_ChampionsRoom_MapScripts:: @ 82289EF map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_ChampionsRoom_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_ChampionsRoom_OnWarp @@ -57,7 +61,7 @@ EverGrandeCity_ChampionsRoom_EventScript_Defeated:: @ 8228A61 call_if_eq EverGrandeCity_ChampionsRoom_EventScript_PlayMayMusic compare VAR_RESULT, FEMALE call_if_eq EverGrandeCity_ChampionsRoom_EventScript_PlayBrendanMusic - addobject 2 + addobject LOCALID_RIVAL call EverGrandeCity_ChampionsRoom_EventScript_RivalApproachPlayer checkplayergender compare VAR_RESULT, MALE @@ -78,9 +82,9 @@ EverGrandeCity_ChampionsRoom_EventScript_MayAdvice:: @ 8228AC6 msgbox EverGrandeCity_ChampionsRoom_Text_MayAdvice, MSGBOX_DEFAULT delay 40 playse SE_PIN - applymovement 2, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 2, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 call EverGrandeCity_ChampionsRoom_EventScript_RivalLookBackAndForth msgbox EverGrandeCity_ChampionsRoom_Text_MayItsAlreadyOver, MSGBOX_DEFAULT @@ -91,9 +95,9 @@ EverGrandeCity_ChampionsRoom_EventScript_BrendanAdvice:: @ 8228AFB msgbox EverGrandeCity_ChampionsRoom_Text_BrendanAdvice, MSGBOX_DEFAULT delay 40 playse SE_PIN - applymovement 2, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 2, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 call EverGrandeCity_ChampionsRoom_EventScript_RivalLookBackAndForth msgbox EverGrandeCity_ChampionsRoom_Text_BrendanYouveWon, MSGBOX_DEFAULT @@ -102,26 +106,26 @@ EverGrandeCity_ChampionsRoom_EventScript_BrendanAdvice:: @ 8228AFB EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF:: @ 8228B30 closemessage - addobject 3 - applymovement 3, EverGrandeCity_ChampionsRoom_Movement_BirchArrives + addobject LOCALID_BIRCH + applymovement LOCALID_BIRCH, EverGrandeCity_ChampionsRoom_Movement_BirchArrives waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox EverGrandeCity_ChampionsRoom_Text_BirchArriveRatePokedex, MSGBOX_DEFAULT call ProfBirch_EventScript_RatePokedex msgbox EverGrandeCity_ChampionsRoom_Text_BirchCongratulations, MSGBOX_DEFAULT - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestUp waitmovement 0 delay 20 - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestDown waitmovement 0 msgbox EverGrandeCity_ChampionsRoom_Text_WallaceComeWithMe, MSGBOX_DEFAULT closemessage delay 30 - applymovement 1, EverGrandeCity_ChampionsRoom_Movement_WallaceExitStart + applymovement LOCALID_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExitStart applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExitStart - applymovement 3, Common_Movement_WalkInPlaceFastestUp - applymovement 2, EverGrandeCity_ChampionsRoom_Movement_RivalFollows + applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalFollows waitmovement 0 delay 20 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown @@ -133,7 +137,7 @@ EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF:: @ 8228B30 compare VAR_RESULT, FEMALE call_if_eq EverGrandeCity_ChampionsRoom_EventScript_BrendanCongratulations closemessage - applymovement 1, EverGrandeCity_ChampionsRoom_Movement_WallaceExit + applymovement LOCALID_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExit applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExit waitmovement 0 setflag FLAG_HIDE_PETALBURG_GYM_GREETER @@ -151,14 +155,14 @@ EverGrandeCity_ChampionsRoom_EventScript_BrendanCongratulations:: @ 8228BF4 return EverGrandeCity_ChampionsRoom_EventScript_RivalApproachPlayer:: @ 8228BFD - applymovement 2, EverGrandeCity_ChampionsRoom_Movement_RivalApproachPlayer + applymovement LOCALID_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return EverGrandeCity_ChampionsRoom_EventScript_RivalLookBackAndForth:: @ 8228C12 - applymovement 2, EverGrandeCity_ChampionsRoom_Movement_RivalLookBackAndForth + applymovement LOCALID_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalLookBackAndForth waitmovement 0 return diff --git a/data/maps/EverGrandeCity_HallOfFame/scripts.inc b/data/maps/EverGrandeCity_HallOfFame/scripts.inc index b377271ad..c6281a684 100644 --- a/data/maps/EverGrandeCity_HallOfFame/scripts.inc +++ b/data/maps/EverGrandeCity_HallOfFame/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_WALLACE, 1 + EverGrandeCity_HallOfFame_MapScripts:: @ 822982C map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_HallOfFame_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_HallOfFame_OnWarp @@ -17,24 +19,24 @@ EverGrandeCity_HallOfFame_OnFrame: @ 8229846 EverGrandeCity_HallOfFame_EventScript_EnterHallOfFame:: @ 8229850 lockall - applymovement 1, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame1 + applymovement LOCALID_WALLACE, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame1 applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame1 waitmovement 0 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox EverGrandeCity_HallOfFame_Text_HereWeHonorLeagueChampions, MSGBOX_DEFAULT closemessage - applymovement 1, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame2 + applymovement LOCALID_WALLACE, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame2 applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame2 waitmovement 0 delay 20 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox EverGrandeCity_HallOfFame_Text_LetsRecordYouAndYourPartnersNames, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestUp applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 delay 20 diff --git a/data/maps/EverGrandeCity_PokemonCenter_1F/scripts.inc b/data/maps/EverGrandeCity_PokemonCenter_1F/scripts.inc index 333bffc37..3b6d94249 100644 --- a/data/maps/EverGrandeCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/EverGrandeCity_PokemonCenter_1F/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_NURSE, 1 +.set LOCALID_SCOTT, 4 + EverGrandeCity_PokemonCenter_1F_MapScripts:: @ 8229A34 map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -13,9 +16,8 @@ EverGrandeCity_PokemonCenter_1F_EventScript_TryShowScott:: @ 8229A4C clearflag FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT return -@ VAR_0x800B is the Nurse's object event id EverGrandeCity_PokemonCenter_1F_EventScript_Nurse:: @ 8229A59 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress @@ -45,17 +47,17 @@ EverGrandeCity_PokemonCenter_1F_EventScript_Scott:: @ 8229A79 setflag FLAG_MET_SCOTT_IN_EVERGRANDE playse SE_KAIDAN waitse - removeobject 4 + removeobject LOCALID_SCOTT release end EverGrandeCity_PokemonCenter_1F_EventScript_ScottExitNorth:: @ 8229AB6 - applymovement 4, EverGrandeCity_PokemonCenter_1F_Movement_ScottExitNorth + applymovement LOCALID_SCOTT, EverGrandeCity_PokemonCenter_1F_Movement_ScottExitNorth waitmovement 0 return EverGrandeCity_PokemonCenter_1F_EventScript_ScottExit:: @ 8229AC1 - applymovement 4, EverGrandeCity_PokemonCenter_1F_Movement_ScottExit + applymovement LOCALID_SCOTT, EverGrandeCity_PokemonCenter_1F_Movement_ScottExit waitmovement 0 return diff --git a/data/maps/EverGrandeCity_PokemonLeague_1F/scripts.inc b/data/maps/EverGrandeCity_PokemonLeague_1F/scripts.inc index c69c28d8b..cf824b8e8 100644 --- a/data/maps/EverGrandeCity_PokemonLeague_1F/scripts.inc +++ b/data/maps/EverGrandeCity_PokemonLeague_1F/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_NURSE, 1 +.set LOCALID_GUARD_1, 3 +.set LOCALID_GUARD_2, 4 + EverGrandeCity_PokemonLeague_1F_MapScripts:: @ 82295D2 map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_PokemonLeague_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -10,13 +14,12 @@ EverGrandeCity_PokemonLeague_1F_OnTransition: @ 82295DD end EverGrandeCity_PokemonLeague_1F_EventScript_GuardsBlockDoor:: @ 82295ED - setobjectxyperm 3, 9, 2 - setobjectxyperm 4, 10, 2 + setobjectxyperm LOCALID_GUARD_1, 9, 2 + setobjectxyperm LOCALID_GUARD_2, 10, 2 return -@ VAR_0x800B is the Nurse's object event id EverGrandeCity_PokemonLeague_1F_EventScript_Nurse:: @ 82295FC - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress @@ -61,8 +64,8 @@ EverGrandeCity_PokemonLeague_1F_EventScript_DoorGuard:: @ 8229636 delay 120 goto_if_unset FLAG_BADGE06_GET, EverGrandeCity_PokemonLeague_1F_EventScript_NotAllBadges closemessage - applymovement 3, EverGrandeCity_PokemonLeague_1F_Movement_LeftGuardOutOfWay - applymovement 4, EverGrandeCity_PokemonLeague_1F_Movement_RightGuardOutOfWay + applymovement LOCALID_GUARD_1, EverGrandeCity_PokemonLeague_1F_Movement_LeftGuardOutOfWay + applymovement LOCALID_GUARD_2, EverGrandeCity_PokemonLeague_1F_Movement_RightGuardOutOfWay waitmovement 0 delay 10 playfanfare MUS_ME_BACHI @@ -70,8 +73,8 @@ EverGrandeCity_PokemonLeague_1F_EventScript_DoorGuard:: @ 8229636 waitmessage waitfanfare closemessage - copyobjectxytoperm 3 - copyobjectxytoperm 4 + copyobjectxytoperm LOCALID_GUARD_1 + copyobjectxytoperm LOCALID_GUARD_2 setflag FLAG_ENTERED_ELITE_FOUR releaseall end diff --git a/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc b/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc index 439b37f8c..feb8f49e1 100644 --- a/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc +++ b/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_PLAYER, 1 +.set LOCALID_ATTENDANT, 2 +.set LOCALID_OPPONENT, 3 + FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899 map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame @@ -36,18 +40,18 @@ FallarborTown_BattleTentBattleRoom_OnFrame: @ 82008DD FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82008E7 lockall - showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM - applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter + showobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM + applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F tower_setopponent - addobject 3 - applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter waitmovement 0 - applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump playse SE_W187 waitse waitmovement 0 @@ -58,7 +62,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle switch VAR_RESULT case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent - applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump playse SE_W173 waitse waitmovement 0 @@ -71,7 +75,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 820097E waitstate FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 820099C - applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump playse SE_BAN waitse waitmovement 0 @@ -83,12 +87,12 @@ FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: @ 82009B3 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon - applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit + applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit waitmovement 0 - removeobject 3 - applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer + removeobject LOCALID_OPPONENT + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 - applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant + applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT special LoadPlayerParty @@ -127,9 +131,9 @@ FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 8200AA6 FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 8200AD8 closemessage - applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos waitmovement 0 - applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle + applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle waitmovement 0 goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter waitstate @@ -170,9 +174,9 @@ FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 8200B51 end FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: @ 8200B73 - applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 - applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant + applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge end @@ -237,8 +241,8 @@ FallarborTown_BattleTentBattleRoom_OnWarp: @ 8200BB0 FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 8200BBA hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM - hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM - removeobject 3 + hideobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM + removeobject LOCALID_OPPONENT setvar VAR_TEMP_1, 1 end diff --git a/data/maps/FallarborTown_BattleTentCorridor/scripts.inc b/data/maps/FallarborTown_BattleTentCorridor/scripts.inc index 53f5a2b42..89daef9b9 100644 --- a/data/maps/FallarborTown_BattleTentCorridor/scripts.inc +++ b/data/maps/FallarborTown_BattleTentCorridor/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + FallarborTown_BattleTentCorridor_MapScripts:: @ 82006A7 map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentCorridor_OnFrame .byte 0 @@ -9,12 +11,12 @@ FallarborTown_BattleTentCorridor_OnFrame: @ 82006AD FallarborTown_BattleTentCorridor_EventScript_EnterCorridor:: @ 82006B7 lockall setvar VAR_TEMP_0, 1 - applymovement 1, FallarborTown_BattleTentCorridor_Movement_WalkToDoor + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_WalkToDoor applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor waitmovement 0 opendoor 2, 1 waitdooranim - applymovement 1, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor waitmovement 0 closedoor 2, 1 diff --git a/data/maps/FallarborTown_BattleTentLobby/scripts.inc b/data/maps/FallarborTown_BattleTentLobby/scripts.inc index cfcffa9ca..54248e402 100644 --- a/data/maps/FallarborTown_BattleTentLobby/scripts.inc +++ b/data/maps/FallarborTown_BattleTentLobby/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + FallarborTown_BattleTentLobby_MapScripts:: @ 81FFE66 map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentLobby_OnWarp @@ -193,12 +195,12 @@ FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge:: @ 82001CD end FallarborTown_BattleTentLobby_EventScript_WalkToDoor:: @ 82001CF - applymovement 1, FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor waitmovement 0 opendoor 6, 1 waitdooranim - applymovement 1, FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 6, 1 diff --git a/data/maps/FallarborTown_MoveRelearnersHouse/scripts.inc b/data/maps/FallarborTown_MoveRelearnersHouse/scripts.inc index ac0f42f20..780901c42 100644 --- a/data/maps/FallarborTown_MoveRelearnersHouse/scripts.inc +++ b/data/maps/FallarborTown_MoveRelearnersHouse/scripts.inc @@ -1,9 +1,11 @@ +.set LOCALID_MOVE_RELEARNER, 1 + FallarborTown_MoveRelearnersHouse_MapScripts:: @ 8201382 .byte 0 FallarborTown_MoveRelearnersHouse_EventScript_MoveRelearner:: @ 8201383 lockall - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_MOVE_RELEARNER, Common_Movement_FacePlayer waitmovement 0 goto_if_set FLAG_TEMP_1, FallarborTown_MoveRelearnersHouse_EventScript_AskTeachMove msgbox FallarborTown_MoveRelearnersHouse_Text_ImTheMoveTutor, MSGBOX_DEFAULT @@ -13,7 +15,7 @@ FallarborTown_MoveRelearnersHouse_EventScript_MoveRelearner:: @ 8201383 FallarborTown_MoveRelearnersHouse_EventScript_AskTeachMove:: @ 82013A8 checkitem ITEM_HEART_SCALE, 1 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq FallarborTown_MoveRelearnersHouse_EventScript_ComeBackWithHeartScale msgbox FallarborTown_MoveRelearnersHouse_Text_ThatsAHeartScaleWantMeToTeachMove, MSGBOX_YESNO switch VAR_RESULT diff --git a/data/maps/FallarborTown_PokemonCenter_1F/scripts.inc b/data/maps/FallarborTown_PokemonCenter_1F/scripts.inc index 70c209ef9..c65cf5d4e 100644 --- a/data/maps/FallarborTown_PokemonCenter_1F/scripts.inc +++ b/data/maps/FallarborTown_PokemonCenter_1F/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_NURSE, 1 +.set LOCALID_LANETTE, 4 + FallarborTown_PokemonCenter_1F_MapScripts:: @ 8200BCD map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -8,9 +11,8 @@ FallarborTown_PokemonCenter_1F_OnTransition: @ 8200BD8 call Common_EventScript_UpdateBrineyLocation end -@ VAR_0x800B is the Nurse's object event id FallarborTown_PokemonCenter_1F_EventScript_Nurse:: @ 8200BE1 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress @@ -36,20 +38,20 @@ FallarborTown_PokemonCenter_1F_EventScript_Lanette:: @ 8200C01 end FallarborTown_PokemonCenter_1F_EventScript_LanetteExitNorth:: @ 8200C28 - applymovement 4, FallarborTown_PokemonCenter_1F_Movement_LanetteExitNorth + applymovement LOCALID_LANETTE, FallarborTown_PokemonCenter_1F_Movement_LanetteExitNorth waitmovement 0 goto FallarborTown_PokemonCenter_1F_EventScript_LanetteExited end FallarborTown_PokemonCenter_1F_EventScript_LanetteExitWest:: @ 8200C38 - applymovement 4, FallarborTown_PokemonCenter_1F_Movement_LanetteExitWest + applymovement LOCALID_LANETTE, FallarborTown_PokemonCenter_1F_Movement_LanetteExitWest waitmovement 0 goto FallarborTown_PokemonCenter_1F_EventScript_LanetteExited end FallarborTown_PokemonCenter_1F_EventScript_LanetteExited:: @ 8200C48 playse SE_JIDO_DOA - removeobject 4 + removeobject LOCALID_LANETTE clearflag FLAG_HIDE_LANETTES_HOUSE_LANETTE release end diff --git a/data/maps/FarawayIsland_Entrance/scripts.inc b/data/maps/FarawayIsland_Entrance/scripts.inc index 23ce12098..ce0c10c16 100644 --- a/data/maps/FarawayIsland_Entrance/scripts.inc +++ b/data/maps/FarawayIsland_Entrance/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_SAILOR, 1 +.set LOCALID_SS_TIDAL, 2 + FarawayIsland_Entrance_MapScripts:: @ 8267C8E map_script MAP_SCRIPT_ON_TRANSITION, FarawayIsland_Entrance_OnTransition .byte 0 @@ -27,8 +30,8 @@ FarawayIsland_Entrance_EventScript_Sailor:: @ 8267CA2 applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 30 - hideobjectat 1, MAP_FARAWAY_ISLAND_ENTRANCE - setvar VAR_0x8004, 2 + hideobjectat LOCALID_SAILOR, MAP_FARAWAY_ISLAND_ENTRANCE + setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepartIsland warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11 waitstate diff --git a/data/maps/FarawayIsland_Interior/scripts.inc b/data/maps/FarawayIsland_Interior/scripts.inc index 2cdb626bd..2a06ffdfa 100644 --- a/data/maps/FarawayIsland_Interior/scripts.inc +++ b/data/maps/FarawayIsland_Interior/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_MEW, 1 + FarawayIsland_Interior_MapScripts:: @ 8267CFA map_script MAP_SCRIPT_ON_RESUME, FarawayIsland_Interior_OnResume map_script MAP_SCRIPT_ON_TRANSITION, FarawayIsland_Interior_OnTransition @@ -6,24 +8,24 @@ FarawayIsland_Interior_MapScripts:: @ 8267CFA .byte 0 FarawayIsland_Interior_OnReturnToField: @ 8267D0F - call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_267D19 + call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_TrySetMewAboveGrass end -FarawayIsland_Interior_EventScript_267D19:: @ 8267D19 +FarawayIsland_Interior_EventScript_TrySetMewAboveGrass:: @ 8267D19 specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_WON - goto_if_eq FarawayIsland_Interior_EventScript_267D4B + goto_if_eq FarawayIsland_Interior_EventScript_SetMewAboveGrass compare VAR_RESULT, B_OUTCOME_RAN - goto_if_eq FarawayIsland_Interior_EventScript_267D4B + goto_if_eq FarawayIsland_Interior_EventScript_SetMewAboveGrass compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED - goto_if_eq FarawayIsland_Interior_EventScript_267D4B + goto_if_eq FarawayIsland_Interior_EventScript_SetMewAboveGrass compare VAR_RESULT, B_OUTCOME_MON_TELEPORTED - goto_if_eq FarawayIsland_Interior_EventScript_267D4B + goto_if_eq FarawayIsland_Interior_EventScript_SetMewAboveGrass return -FarawayIsland_Interior_EventScript_267D4B:: @ 8267D4B +FarawayIsland_Interior_EventScript_SetMewAboveGrass:: @ 8267D4B setvar VAR_0x8004, 1 - special sub_81D4A90 + special SetMewAboveGrass return FarawayIsland_Interior_OnResume: @ 8267D54 @@ -56,13 +58,13 @@ FarawayIsland_Interior_OnFrame: @ 8267D98 FarawayIsland_Interior_EventScript_FindMew:: @ 8267DA2 lockall playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_MEW, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_MEW, Common_Movement_Delay48 waitmovement 0 - applymovement 1, FarawayIsland_Interior_Movement_MewMoveAndHide + applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewMoveAndHide waitmovement 0 - copyobjectxytoperm 1 + copyobjectxytoperm LOCALID_MEW setvar VAR_TEMP_1, 1 releaseall end @@ -79,7 +81,7 @@ FarawayIsland_Interior_Movement_MewAppear: @ 8267DD4 set_visible step_end -FarawayIsland_Interior_Movement_MewHideDown: @ 8267DD6 +FarawayIsland_Interior_Movement_MewFloatUpNorth: @ 8267DD6 lock_facing_direction walk_fast_up walk_fast_up @@ -88,7 +90,7 @@ FarawayIsland_Interior_Movement_MewHideDown: @ 8267DD6 walk_in_place_down step_end -FarawayIsland_Interior_Movement_MewHideUp: @ 8267DDD +FarawayIsland_Interior_Movement_MewFloatUpSouth: @ 8267DDD lock_facing_direction walk_fast_up walk_fast_up @@ -97,7 +99,7 @@ FarawayIsland_Interior_Movement_MewHideUp: @ 8267DDD walk_in_place_up step_end -FarawayIsland_Interior_Movement_MewHideRight: @ 8267DE4 +FarawayIsland_Interior_Movement_MewFloatUpWest: @ 8267DE4 lock_facing_direction walk_fast_up walk_fast_up @@ -106,7 +108,7 @@ FarawayIsland_Interior_Movement_MewHideRight: @ 8267DE4 walk_in_place_right step_end -FarawayIsland_Interior_Movement_MewHideLeft: @ 8267DEB +FarawayIsland_Interior_Movement_MewFloatUpEast: @ 8267DEB lock_facing_direction walk_fast_up walk_fast_up @@ -118,22 +120,22 @@ FarawayIsland_Interior_Movement_MewHideLeft: @ 8267DEB FarawayIsland_Interior_EventScript_Mew:: @ 8267DF2 lock faceplayer - applymovement 1, FarawayIsland_Interior_Movement_MewAppear + applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewAppear waitmovement 0 setvar VAR_0x8004, 0 - special sub_81D4A90 + special SetMewAboveGrass message FarawayIsland_Interior_Text_Mew waitse playmoncry SPECIES_MEW, 2 compare VAR_FACING, DIR_NORTH - call_if_eq FarawayIsland_Interior_EventScript_MewHideDown + call_if_eq FarawayIsland_Interior_EventScript_FoundMewNorth compare VAR_FACING, DIR_SOUTH - call_if_eq FarawayIsland_Interior_EventScript_MewHideUp + call_if_eq FarawayIsland_Interior_EventScript_FoundMewSouth compare VAR_FACING, DIR_WEST - call_if_eq FarawayIsland_Interior_EventScript_MewHideRight + call_if_eq FarawayIsland_Interior_EventScript_FoundMewWest compare VAR_FACING, DIR_EAST - call_if_eq FarawayIsland_Interior_EventScript_MewHideLeft - special sub_81D4BEC + call_if_eq FarawayIsland_Interior_EventScript_FoundMewEast + special DestroyMewEmergingGrassSprite delay 40 waitmoncry setvar VAR_0x8004, SPECIES_MEW @@ -168,23 +170,23 @@ FarawayIsland_Interior_EventScript_PlayerOrMewRan:: @ 8267EA4 goto Common_EventScript_LegendaryFlewAway end -FarawayIsland_Interior_EventScript_MewHideDown:: @ 8267EAF - applymovement 1, FarawayIsland_Interior_Movement_MewHideDown +FarawayIsland_Interior_EventScript_FoundMewNorth:: @ 8267EAF + applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpNorth waitmovement 0 return -FarawayIsland_Interior_EventScript_MewHideUp:: @ 8267EBA - applymovement 1, FarawayIsland_Interior_Movement_MewHideUp +FarawayIsland_Interior_EventScript_FoundMewSouth:: @ 8267EBA + applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpSouth waitmovement 0 return -FarawayIsland_Interior_EventScript_MewHideRight:: @ 8267EC5 - applymovement 1, FarawayIsland_Interior_Movement_MewHideRight +FarawayIsland_Interior_EventScript_FoundMewWest:: @ 8267EC5 + applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpWest waitmovement 0 return -FarawayIsland_Interior_EventScript_MewHideLeft:: @ 8267ED0 - applymovement 1, FarawayIsland_Interior_Movement_MewHideLeft +FarawayIsland_Interior_EventScript_FoundMewEast:: @ 8267ED0 + applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpEast waitmovement 0 return @@ -192,7 +194,7 @@ FarawayIsland_Interior_EventScript_HideMewWhenGrassCut:: @ 8267EDB lockall fadescreenswapbuffers FADE_TO_BLACK setflag FLAG_HIDE_MEW - removeobject 1 + removeobject LOCALID_MEW fadescreenswapbuffers FADE_FROM_BLACK msgbox FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded, MSGBOX_DEFAULT closemessage diff --git a/data/maps/FortreeCity_Gym/scripts.inc b/data/maps/FortreeCity_Gym/scripts.inc index 15e359175..f209ceefa 100644 --- a/data/maps/FortreeCity_Gym/scripts.inc +++ b/data/maps/FortreeCity_Gym/scripts.inc @@ -50,7 +50,7 @@ FortreeCity_Gym_EventScript_WinonaDefeated:: @ 82165FD FortreeCity_Gym_EventScript_GiveAerialAce2:: @ 8216646 giveitem ITEM_TM40 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull msgbox FortreeCity_Gym_Text_ExplainAerialAce, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM40 @@ -59,7 +59,7 @@ FortreeCity_Gym_EventScript_GiveAerialAce2:: @ 8216646 FortreeCity_Gym_EventScript_GiveAerialAce:: @ 821666A giveitem ITEM_TM40 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_BagIsFull msgbox FortreeCity_Gym_Text_ExplainAerialAce, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM40 diff --git a/data/maps/FortreeCity_House4/scripts.inc b/data/maps/FortreeCity_House4/scripts.inc index be5ff9c6e..891e8eb75 100644 --- a/data/maps/FortreeCity_House4/scripts.inc +++ b/data/maps/FortreeCity_House4/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_WINGULL, 3 + FortreeCity_House4_MapScripts:: @ 8217C80 .byte 0 @@ -14,9 +16,9 @@ FortreeCity_House4_EventScript_Boy:: @ 8217C8A closemessage setflag FLAG_WINGULL_SENT_ON_ERRAND clearflag FLAG_HIDE_MOSSDEEP_CITY_HOUSE_2_WINGULL - applymovement 3, FortreeCity_House4_Movement_WingullExit + applymovement LOCALID_WINGULL, FortreeCity_House4_Movement_WingullExit waitmovement 0 - removeobject 3 + removeobject LOCALID_WINGULL releaseall end diff --git a/data/maps/FortreeCity_PokemonCenter_1F/scripts.inc b/data/maps/FortreeCity_PokemonCenter_1F/scripts.inc index e759d2d93..5be9e6616 100644 --- a/data/maps/FortreeCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/FortreeCity_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + FortreeCity_PokemonCenter_1F_MapScripts:: @ 82173D8 map_script MAP_SCRIPT_ON_TRANSITION, FortreeCity_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -7,9 +9,8 @@ FortreeCity_PokemonCenter_1F_OnTransition: @ 82173E3 setrespawn HEAL_LOCATION_FORTREE_CITY end -@ VAR_0x800B is the Nurse's object event id FortreeCity_PokemonCenter_1F_EventScript_Nurse:: @ 82173E7 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/GraniteCave_StevensRoom/scripts.inc b/data/maps/GraniteCave_StevensRoom/scripts.inc index 01ce14588..7d0b275a5 100644 --- a/data/maps/GraniteCave_StevensRoom/scripts.inc +++ b/data/maps/GraniteCave_StevensRoom/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_STEVEN, 1 + GraniteCave_StevensRoom_MapScripts:: @ 822DC7A .byte 0 @@ -32,24 +34,24 @@ GraniteCave_StevensRoom_EventScript_Steven:: @ 822DC7B compare VAR_FACING, DIR_EAST call_if_eq GraniteCave_StevensRoom_EventScript_StevenExitWestEast playse SE_KAIDAN - removeobject 1 + removeobject LOCALID_STEVEN release end GraniteCave_StevensRoom_EventScript_StevenExitNorth:: @ 822DD0D - applymovement 1, GraniteCave_StevensRoom_Movement_StevenExit + applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit waitmovement 0 return GraniteCave_StevensRoom_EventScript_StevenExitWestEast:: @ 822DD18 applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit - applymovement 1, GraniteCave_StevensRoom_Movement_StevenExit + applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit waitmovement 0 return GraniteCave_StevensRoom_EventScript_StevenExitSouth:: @ 822DD2A applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit - applymovement 1, GraniteCave_StevensRoom_Movement_StevenExitSouth + applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExitSouth waitmovement 0 return diff --git a/data/maps/JaggedPass/scripts.inc b/data/maps/JaggedPass/scripts.inc index 9b4aa5383..eacc7835e 100644 --- a/data/maps/JaggedPass/scripts.inc +++ b/data/maps/JaggedPass/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_HIDEOUT_GUARD, 5 + JaggedPass_MapScripts:: @ 8230656 map_script MAP_SCRIPT_ON_RESUME, JaggedPass_OnResume map_script MAP_SCRIPT_ON_TRANSITION, JaggedPass_OnTransition @@ -12,7 +14,7 @@ JaggedPass_OnResume: @ 8230666 JaggedPass_EventScript_CheckHasMagmaEmblem:: @ 8230674 checkitem ITEM_MAGMA_EMBLEM, 1 - compare VAR_RESULT, 1 + compare VAR_RESULT, TRUE goto_if_eq JaggedPass_EventScript_SetReadyToOpenHideout return @@ -71,27 +73,27 @@ JaggedPass_EventScript_MagmaHideoutGuard:: @ 8230718 goto_if_set FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS, JaggedPass_EventScript_GuardDefeated waitse playse SE_PIN - applymovement 5, Common_Movement_ExclamationMark + applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_ExclamationMark waitmovement 0 - applymovement 5, Common_Movement_Delay48 + applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_Delay48 waitmovement 0 - applymovement 5, Common_Movement_FacePlayer + applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FacePlayer waitmovement 0 msgbox JaggedPass_Text_GruntIntro, MSGBOX_DEFAULT closemessage trainerbattle_no_intro TRAINER_GRUNT_JAGGED_PASS, JaggedPass_Text_GruntDefeat setflag FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS - applymovement 5, Common_Movement_FaceOriginalDirection + applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end JaggedPass_EventScript_GuardDefeated:: @ 8230766 - applymovement 5, Common_Movement_FacePlayer + applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FacePlayer waitmovement 0 msgbox JaggedPass_Text_GoWhereverYouWant, MSGBOX_DEFAULT closemessage - applymovement 5, Common_Movement_FaceOriginalDirection + applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end @@ -104,7 +106,7 @@ JaggedPass_EventScript_Eric:: @ 8230785 JaggedPass_EventScript_Diana:: @ 823079C trainerbattle_single TRAINER_DIANA_1, JaggedPass_Text_DianaIntro, JaggedPass_Text_DianaDefeat, JaggedPass_EventScript_RegisterDiana specialvar VAR_RESULT, ShouldTryRematchBattle - compare VAR_RESULT, 1 + compare VAR_RESULT, TRUE goto_if_eq JaggedPass_EventScript_DianaRematch msgbox JaggedPass_Text_DianaPostBattle, MSGBOX_DEFAULT release @@ -125,7 +127,7 @@ JaggedPass_EventScript_DianaRematch:: @ 82307E4 JaggedPass_EventScript_Ethan:: @ 82307FB trainerbattle_single TRAINER_ETHAN_1, JaggedPass_Text_EthanIntro, JaggedPass_Text_EthanDefeat, JaggedPass_EventScript_RegisterEthan specialvar VAR_RESULT, ShouldTryRematchBattle - compare VAR_RESULT, 1 + compare VAR_RESULT, TRUE goto_if_eq JaggedPass_EventScript_EthanRematch msgbox JaggedPass_Text_EthanPostBattle, MSGBOX_DEFAULT release diff --git a/data/maps/LavaridgeTown/scripts.inc b/data/maps/LavaridgeTown/scripts.inc index d1facba32..47c5482a6 100644 --- a/data/maps/LavaridgeTown/scripts.inc +++ b/data/maps/LavaridgeTown/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_RIVAL_ON_BIKE, 7 +.set LOCALID_RIVAL, 8 + LavaridgeTown_MapScripts:: @ 81EA4D3 map_script MAP_SCRIPT_ON_TRANSITION, LavaridgeTown_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, LavaridgeTown_OnFrame @@ -26,9 +29,9 @@ LavaridgeTown_EventScript_CheckSetRivalPos:: @ 81EA518 return LavaridgeTown_EventScript_SetRivalPos:: @ 81EA529 - setobjectxyperm 8, 11, 9 - setobjectxyperm 7, 9, 8 - setobjectmovementtype 7, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_RIVAL, 11, 9 + setobjectxyperm LOCALID_RIVAL_ON_BIKE, 9, 8 + setobjectmovementtype LOCALID_RIVAL_ON_BIKE, MOVEMENT_TYPE_FACE_UP clearflag FLAG_HIDE_LAVARIDGE_TOWN_RIVAL return @@ -86,14 +89,14 @@ LavaridgeTown_EventScript_BrendanGiveGoGoggles:: @ 81EA5DA LavaridgeTown_EventScript_RivalExit:: @ 81EA5FF closemessage - removeobject 8 - addobject 7 + removeobject LOCALID_RIVAL + addobject LOCALID_RIVAL_ON_BIKE delay 30 compare VAR_0x8008, 9 call_if_eq LavaridgeTown_EventScript_RivalExit1 compare VAR_0x8008, 9 call_if_ne LavaridgeTown_EventScript_RivalExit2 - removeobject 7 + removeobject LOCALID_RIVAL_ON_BIKE setvar VAR_LAVARIDGE_TOWN_STATE, 2 clearflag FLAG_HIDE_MAP_NAME_POPUP savebgm MUS_DUMMY @@ -110,52 +113,52 @@ LavaridgeTown_EventScript_PlayBrendanMusic:: @ 81EA635 return LavaridgeTown_EventScript_RivalNoticePlayer:: @ 81EA63A - applymovement 8, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestUp waitmovement 0 playse SE_PIN - applymovement 8, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 8, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 return LavaridgeTown_EventScript_RivalExitHerbShop:: @ 81EA65C opendoor 12, 15 waitdooranim - addobject 8 - applymovement 8, LavaridgeTown_Movement_RivalExitHerbShop + addobject LOCALID_RIVAL + applymovement LOCALID_RIVAL, LavaridgeTown_Movement_RivalExitHerbShop waitmovement 0 closedoor 12, 15 waitdooranim - applymovement 8, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 playse SE_PIN - applymovement 8, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 8, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return LavaridgeTown_EventScript_RivalApproachPlayer1:: @ 81EA6A1 - applymovement 8, LavaridgeTown_Movement_RivalApproachPlayer1 + applymovement LOCALID_RIVAL, LavaridgeTown_Movement_RivalApproachPlayer1 waitmovement 0 return LavaridgeTown_EventScript_RivalApproachPlayer2:: @ 81EA6AC - applymovement 8, LavaridgeTown_Movement_RivalApproachPlayer2 + applymovement LOCALID_RIVAL, LavaridgeTown_Movement_RivalApproachPlayer2 waitmovement 0 return LavaridgeTown_EventScript_RivalExit1:: @ 81EA6B7 applymovement OBJ_EVENT_ID_PLAYER, LavaridgeTown_Movement_PlayerWatchRivalExit - applymovement 7, LavaridgeTown_Movement_RivalExit1 + applymovement LOCALID_RIVAL_ON_BIKE, LavaridgeTown_Movement_RivalExit1 waitmovement 0 return LavaridgeTown_EventScript_RivalExit2:: @ 81EA6C9 - applymovement 7, LavaridgeTown_Movement_RivalExit2 + applymovement LOCALID_RIVAL_ON_BIKE, LavaridgeTown_Movement_RivalExit2 waitmovement 0 return diff --git a/data/maps/LavaridgeTown_Gym_1F/scripts.inc b/data/maps/LavaridgeTown_Gym_1F/scripts.inc index 904abfae9..3747d854d 100644 --- a/data/maps/LavaridgeTown_Gym_1F/scripts.inc +++ b/data/maps/LavaridgeTown_Gym_1F/scripts.inc @@ -1,3 +1,8 @@ +.set LOCALID_COLE, 2 +.set LOCALID_GERALD, 3 +.set LOCALID_AXLE, 4 +.set LOCALID_DANIELLE, 5 + LavaridgeTown_Gym_1F_MapScripts:: @ 81FE6F4 map_script MAP_SCRIPT_ON_TRANSITION, LavaridgeTown_Gym_1F_OnTransition .byte 0 @@ -30,23 +35,23 @@ LavaridgeTown_Gym_1F_EventScript_EndSetTrainerTempVars:: @ 81FE756 LavaridgeTown_Gym_1F_EventScript_CheckHideTrainers:: @ 81FE757 goto_if_defeated TRAINER_COLE, LavaridgeTown_Gym_1F_EventScript_CheckHideGerald - setobjectmovementtype 2, MOVEMENT_TYPE_HIDDEN + setobjectmovementtype LOCALID_COLE, MOVEMENT_TYPE_HIDDEN LavaridgeTown_Gym_1F_EventScript_CheckHideGerald:: @ 81FE764 goto_if_defeated TRAINER_GERALD, LavaridgeTown_Gym_1F_EventScript_CheckHideAxle - setobjectmovementtype 3, MOVEMENT_TYPE_HIDDEN + setobjectmovementtype LOCALID_GERALD, MOVEMENT_TYPE_HIDDEN LavaridgeTown_Gym_1F_EventScript_CheckHideAxle:: @ 81FE771 goto_if_defeated TRAINER_AXLE, LavaridgeTown_Gym_1F_EventScript_CheckHideDanielle - setobjectmovementtype 4, MOVEMENT_TYPE_HIDDEN + setobjectmovementtype LOCALID_AXLE, MOVEMENT_TYPE_HIDDEN LavaridgeTown_Gym_1F_EventScript_CheckHideDanielle:: @ 81FE77E goto_if_defeated TRAINER_DANIELLE, LavaridgeTown_Gym_1F_EventScript_EndCheckHideTrainers - setobjectmovementtype 5, MOVEMENT_TYPE_HIDDEN + setobjectmovementtype LOCALID_DANIELLE, MOVEMENT_TYPE_HIDDEN LavaridgeTown_Gym_1F_EventScript_EndCheckHideTrainers:: @ 81FE78B return LavaridgeTown_Gym_1F_EventScript_Flannery:: @ 81FE78C trainerbattle_single TRAINER_FLANNERY_1, LavaridgeTown_Gym_1F_Text_FlanneryIntro, LavaridgeTown_Gym_1F_Text_FlanneryDefeat, LavaridgeTown_Gym_1F_EventScript_FlanneryDefeated, NO_MUSIC specialvar VAR_RESULT, ShouldTryRematchBattle - compare VAR_RESULT, 1 + compare VAR_RESULT, TRUE goto_if_eq LavaridgeTown_Gym_1F_EventScript_FlanneryRematch goto_if_unset FLAG_RECEIVED_TM50, LavaridgeTown_Gym_1F_EventScript_GiveOverheat2 msgbox LavaridgeTown_Gym_1F_Text_FlanneryPostBattle, MSGBOX_DEFAULT @@ -82,7 +87,7 @@ LavaridgeTown_Gym_1F_EventScript_FlanneryDefeated:: @ 81FE7C1 LavaridgeTown_Gym_1F_EventScript_GiveOverheat2:: @ 81FE81D giveitem ITEM_TM50 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull msgbox LavaridgeTown_Gym_1F_Text_ExplainOverheat, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM50 @@ -91,7 +96,7 @@ LavaridgeTown_Gym_1F_EventScript_GiveOverheat2:: @ 81FE81D LavaridgeTown_Gym_1F_EventScript_GiveOverheat:: @ 81FE841 giveitem ITEM_TM50 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_BagIsFull msgbox LavaridgeTown_Gym_1F_Text_ExplainOverheat, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM50 @@ -103,7 +108,7 @@ LavaridgeTown_Gym_1F_EventScript_FlanneryRematch:: @ 81FE864 end LavaridgeTown_Gym_1F_EventScript_Cole:: @ 81FE87F - trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_COLE, 2, LavaridgeTown_Gym_1F_Text_ColeIntro, LavaridgeTown_Gym_1F_Text_ColeDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_COLE, LOCALID_COLE, LavaridgeTown_Gym_1F_Text_ColeIntro, LavaridgeTown_Gym_1F_Text_ColeDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript msgbox LavaridgeTown_Gym_1F_Text_ColePostBattle MSGBOX_AUTOCLOSE end @@ -116,37 +121,37 @@ LavaridgeTown_Gym_EventScript_CheckTrainerScript:: @ 81FE89A end LavaridgeTown_Gym_1F_EventScript_Axle:: @ 81FE8AF - trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_AXLE, 4, LavaridgeTown_Gym_1F_Text_AxleIntro, LavaridgeTown_Gym_1F_Text_AxleDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_AXLE, LOCALID_AXLE, LavaridgeTown_Gym_1F_Text_AxleIntro, LavaridgeTown_Gym_1F_Text_AxleDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript msgbox LavaridgeTown_Gym_1F_Text_AxlePostBattle, MSGBOX_AUTOCLOSE end LavaridgeTown_Gym_B1F_EventScript_Keegan:: @ 81FE8CA - trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_KEEGAN, 2, LavaridgeTown_Gym_B1F_Text_KeeganIntro, LavaridgeTown_Gym_B1F_Text_KeeganDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_KEEGAN, LOCALID_KEEGAN, LavaridgeTown_Gym_B1F_Text_KeeganIntro, LavaridgeTown_Gym_B1F_Text_KeeganDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript msgbox LavaridgeTown_Gym_B1F_Text_KeeganPostBattle, MSGBOX_AUTOCLOSE end LavaridgeTown_Gym_1F_EventScript_Danielle:: @ 81FE8E5 - trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_DANIELLE, 5, LavaridgeTown_Gym_1F_Text_DanielleIntro, LavaridgeTown_Gym_1F_Text_DanielleDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_DANIELLE, LOCALID_DANIELLE, LavaridgeTown_Gym_1F_Text_DanielleIntro, LavaridgeTown_Gym_1F_Text_DanielleDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript msgbox LavaridgeTown_Gym_1F_Text_DaniellePostBattle, MSGBOX_AUTOCLOSE end LavaridgeTown_Gym_1F_EventScript_Gerald:: @ 81FE900 - trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_GERALD, 3, LavaridgeTown_Gym_1F_Text_GeraldIntro, LavaridgeTown_Gym_1F_Text_GeraldDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_GERALD, LOCALID_GERALD, LavaridgeTown_Gym_1F_Text_GeraldIntro, LavaridgeTown_Gym_1F_Text_GeraldDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript msgbox LavaridgeTown_Gym_1F_Text_GeraldPostBattle, MSGBOX_AUTOCLOSE end LavaridgeTown_Gym_B1F_EventScript_Jace:: @ 81FE91B - trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_JACE, 1, LavaridgeTown_Gym_B1F_Text_JaceIntro, LavaridgeTown_Gym_B1F_Text_JaceDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_JACE, LOCALID_JACE, LavaridgeTown_Gym_B1F_Text_JaceIntro, LavaridgeTown_Gym_B1F_Text_JaceDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript msgbox LavaridgeTown_Gym_B1F_Text_JacePostBattle, MSGBOX_AUTOCLOSE end LavaridgeTown_Gym_B1F_EventScript_Jeff:: @ 81FE936 - trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_JEFF, 3, LavaridgeTown_Gym_B1F_Text_JeffIntro, LavaridgeTown_Gym_B1F_Text_JeffDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_JEFF, LOCALID_JEFF, LavaridgeTown_Gym_B1F_Text_JeffIntro, LavaridgeTown_Gym_B1F_Text_JeffDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript msgbox LavaridgeTown_Gym_B1F_Text_JeffPostBattle, MSGBOX_AUTOCLOSE end LavaridgeTown_Gym_B1F_EventScript_Eli:: @ 81FE951 - trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_ELI, 4, LavaridgeTown_Gym_B1F_Text_EliIntro, LavaridgeTown_Gym_B1F_Text_EliDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, TRAINER_ELI, LOCALID_ELI, LavaridgeTown_Gym_B1F_Text_EliIntro, LavaridgeTown_Gym_B1F_Text_EliDefeat, LavaridgeTown_Gym_EventScript_CheckTrainerScript msgbox LavaridgeTown_Gym_B1F_Text_EliPostBattle, MSGBOX_AUTOCLOSE end diff --git a/data/maps/LavaridgeTown_Gym_B1F/scripts.inc b/data/maps/LavaridgeTown_Gym_B1F/scripts.inc index 3a8f71fad..aad7c4778 100644 --- a/data/maps/LavaridgeTown_Gym_B1F/scripts.inc +++ b/data/maps/LavaridgeTown_Gym_B1F/scripts.inc @@ -1,3 +1,8 @@ +.equ LOCALID_JACE, 1 +.equ LOCALID_KEEGAN, 2 +.equ LOCALID_JEFF, 3 +.equ LOCALID_ELI, 4 + LavaridgeTown_Gym_B1F_MapScripts:: @ 81FF87E map_script MAP_SCRIPT_ON_TRANSITION, LavaridgeTown_Gym_B1F_OnTransition .byte 0 @@ -29,16 +34,16 @@ LavaridgeTown_Gym_B1F_EventScript_EndSetTrainerTempVars:: @ 81FF8DB LavaridgeTown_Gym_B1F_EventScript_CheckHideTrainers:: @ 81FF8DC goto_if_defeated TRAINER_KEEGAN, LavaridgeTown_Gym_B1F_EventScript_CheckHideJace - setobjectmovementtype 2, MOVEMENT_TYPE_HIDDEN + setobjectmovementtype LOCALID_KEEGAN, MOVEMENT_TYPE_HIDDEN LavaridgeTown_Gym_B1F_EventScript_CheckHideJace:: @ 81FF8E9 goto_if_defeated TRAINER_JACE, LavaridgeTown_Gym_B1F_EventScript_CheckHideJeff - setobjectmovementtype 1, MOVEMENT_TYPE_HIDDEN + setobjectmovementtype LOCALID_JACE, MOVEMENT_TYPE_HIDDEN LavaridgeTown_Gym_B1F_EventScript_CheckHideJeff:: @ 81FF8F6 goto_if_defeated TRAINER_JEFF, LavaridgeTown_Gym_B1F_EventScript_CheckHideEli - setobjectmovementtype 3, MOVEMENT_TYPE_HIDDEN + setobjectmovementtype LOCALID_JEFF, MOVEMENT_TYPE_HIDDEN LavaridgeTown_Gym_B1F_EventScript_CheckHideEli:: @ 81FF903 goto_if_defeated TRAINER_ELI, LavaridgeTown_Gym_B1F_EventScript_EndCheckHideTrainers - setobjectmovementtype 4, MOVEMENT_TYPE_HIDDEN + setobjectmovementtype LOCALID_ELI, MOVEMENT_TYPE_HIDDEN LavaridgeTown_Gym_B1F_EventScript_EndCheckHideTrainers:: @ 81FF910 return diff --git a/data/maps/LavaridgeTown_HerbShop/scripts.inc b/data/maps/LavaridgeTown_HerbShop/scripts.inc index 5f320a942..d98d6ef49 100644 --- a/data/maps/LavaridgeTown_HerbShop/scripts.inc +++ b/data/maps/LavaridgeTown_HerbShop/scripts.inc @@ -28,12 +28,12 @@ LavaridgeTown_HerbShop_EventScript_ExpertM:: @ 81FE4FC LavaridgeTown_HerbShop_EventScript_OldMan:: @ 81FE505 lock faceplayer - goto_if_set FLFLAG_RECEIVED_CHARCOAL, LavaridgeTown_HerbShop_EventScript_ExplainCharcoal + goto_if_set FLAG_RECEIVED_CHARCOAL, LavaridgeTown_HerbShop_EventScript_ExplainCharcoal msgbox LavaridgeTown_HerbShop_Text_YouveComeToLookAtHerbalMedicine, MSGBOX_DEFAULT giveitem ITEM_CHARCOAL - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull - setflag FLFLAG_RECEIVED_CHARCOAL + setflag FLAG_RECEIVED_CHARCOAL release end diff --git a/data/maps/LavaridgeTown_PokemonCenter_1F/scripts.inc b/data/maps/LavaridgeTown_PokemonCenter_1F/scripts.inc index a2b25fe0e..0b596ba5b 100644 --- a/data/maps/LavaridgeTown_PokemonCenter_1F/scripts.inc +++ b/data/maps/LavaridgeTown_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + LavaridgeTown_PokemonCenter_1F_MapScripts:: @ 81FFAFA map_script MAP_SCRIPT_ON_TRANSITION, LavaridgeTown_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -8,9 +10,8 @@ LavaridgeTown_PokemonCenter_1F_OnTransition: @ 81FFB05 call Common_EventScript_UpdateBrineyLocation end -@ VAR_0x800B is the Nurse's object event id LavaridgeTown_PokemonCenter_1F_EventScript_Nurse:: @ 81FFB0E - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/LilycoveCity/scripts.inc b/data/maps/LilycoveCity/scripts.inc index fb3775f95..b8f0cd566 100644 --- a/data/maps/LilycoveCity/scripts.inc +++ b/data/maps/LilycoveCity/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_WOMAN_1, 19 +.set LOCALID_MAN_1, 20 + LilycoveCity_MapScripts:: @ 81E2B3C map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_OnTransition map_script MAP_SCRIPT_ON_LOAD, LilycoveCity_OnLoad @@ -134,13 +137,13 @@ LilycoveCity_EventScript_FatMan:: @ 81E2CD4 LilycoveCity_EventScript_Man1:: @ 81E2CDD lockall msgbox LilycoveCity_Text_JustArrivedAndSawRarePokemon, MSGBOX_NPC - applymovement 20, Common_Movement_FaceOriginalDirection + applymovement LOCALID_MAN_1, Common_Movement_FaceOriginalDirection end LilycoveCity_EventScript_Woman1:: @ 81E2CEE lockall msgbox LilycoveCity_Text_HoneymoonVowToSeeRarePokemon, MSGBOX_NPC - applymovement 19, Common_Movement_FaceOriginalDirection + applymovement LOCALID_WOMAN_1, Common_Movement_FaceOriginalDirection end LilycoveCity_EventScript_CitySign:: @ 81E2CFF diff --git a/data/maps/LilycoveCity_ContestHall/scripts.inc b/data/maps/LilycoveCity_ContestHall/scripts.inc index fb98c72f6..f390e9b24 100644 --- a/data/maps/LilycoveCity_ContestHall/scripts.inc +++ b/data/maps/LilycoveCity_ContestHall/scripts.inc @@ -1,3 +1,32 @@ +@ VAR_LAST_TALKED would have made all these direct references unnecessary +.set LOCALID_SMART_MC, 4 +.set LOCALID_SMART_JUDGE, 5 +.set LOCALID_SMART_CONTESTANT_1, 6 +.set LOCALID_SMART_CONTESTANT_2, 7 +.set LOCALID_SMART_CONTESTANT_3, 8 +.set LOCALID_SMART_CONTESTANT_4, 9 +.set LOCALID_SMART_AUDIENCE_4, 11 +.set LOCALID_SMART_AUDIENCE_2, 12 +.set LOCALID_BEAUTY_MC, 13 +.set LOCALID_BEAUTY_JUDGE, 14 +.set LOCALID_BEAUTY_CONTESTANT_1, 15 +.set LOCALID_BEAUTY_CONTESTANT_2, 16 +.set LOCALID_BEAUTY_CONTESTANT_3, 17 +.set LOCALID_BEAUTY_CONTESTANT_4, 18 +.set LOCALID_BEAUTY_AUDIENCE_1, 19 +.set LOCALID_BEAUTY_AUDIENCE_3, 20 +.set LOCALID_BEAUTY_AUDIENCE_2, 21 +.set LOCALID_SMART_AUDIENCE_3, 22 +.set LOCALID_CUTE_MC, 23 +.set LOCALID_CUTE_JUDGE, 24 +.set LOCALID_CUTE_CONTESTANT_1, 25 +.set LOCALID_CUTE_CONTESTANT_2, 26 +.set LOCALID_CUTE_CONTESTANT_3, 27 +.set LOCALID_CUTE_CONTESTANT_4, 28 +.set LOCALID_CUTE_AUDIENCE_1, 29 +.set LOCALID_CUTE_AUDIENCE_3, 30 +.set LOCALID_CUTE_AUDIENCE_2, 31 + LilycoveCity_ContestHall_MapScripts:: @ 821B484 .byte 0 @@ -22,7 +51,7 @@ LilycoveCity_ContestHall_EventScript_SmartContestMC:: @ 821B4A9 faceplayer msgbox LilycoveCity_ContestHall_Text_GiveItBestSmartAppeal, MSGBOX_DEFAULT closemessage - applymovement 4, Common_Movement_FaceOriginalDirection + applymovement LOCALID_SMART_MC, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -32,7 +61,7 @@ LilycoveCity_ContestHall_EventScript_SmartContestJudge:: @ 821B4C0 faceplayer msgbox LilycoveCity_ContestHall_Text_AreYouEnjoyingThisContest, MSGBOX_DEFAULT closemessage - applymovement 5, Common_Movement_FaceOriginalDirection + applymovement LOCALID_SMART_JUDGE, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -42,7 +71,7 @@ LilycoveCity_ContestHall_EventScript_SmartContestant1:: @ 821B4D7 faceplayer msgbox LilycoveCity_ContestHall_Text_EnteredWrongContest, MSGBOX_DEFAULT closemessage - applymovement 6, Common_Movement_FaceOriginalDirection + applymovement LOCALID_SMART_CONTESTANT_1, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -52,7 +81,7 @@ LilycoveCity_ContestHall_EventScript_SmartContestant2:: @ 821B4EE faceplayer msgbox LilycoveCity_ContestHall_Text_RaisedMonToBeSmart, MSGBOX_DEFAULT closemessage - applymovement 7, Common_Movement_FaceOriginalDirection + applymovement LOCALID_SMART_CONTESTANT_2, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -62,7 +91,7 @@ LilycoveCity_ContestHall_EventScript_SmartContestant3:: @ 821B505 faceplayer msgbox LilycoveCity_ContestHall_Text_IfMonPullsSmartMoveNext, MSGBOX_DEFAULT closemessage - applymovement 8, Common_Movement_FaceOriginalDirection + applymovement LOCALID_SMART_CONTESTANT_3, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -72,7 +101,7 @@ LilycoveCity_ContestHall_EventScript_SmartContestant4:: @ 821B51C faceplayer msgbox LilycoveCity_ContestHall_Text_DontAppreciateCuteLeechLife, MSGBOX_DEFAULT closemessage - applymovement 9, Common_Movement_FaceOriginalDirection + applymovement LOCALID_SMART_CONTESTANT_4, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -86,7 +115,7 @@ LilycoveCity_ContestHall_EventScript_SmartContestAudience2:: @ 821B53C faceplayer msgbox LilycoveCity_ContestHall_Text_AllSeemToUseDifferentMoves, MSGBOX_DEFAULT closemessage - applymovement 12, Common_Movement_FaceOriginalDirection + applymovement LOCALID_SMART_AUDIENCE_2, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -96,7 +125,7 @@ LilycoveCity_ContestHall_EventScript_SmartContestAudience3:: @ 821B553 faceplayer msgbox LilycoveCity_ContestHall_Text_PokemonSmarterThanTrainers, MSGBOX_DEFAULT closemessage - applymovement 22, Common_Movement_FaceOriginalDirection + applymovement LOCALID_SMART_AUDIENCE_3, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -106,7 +135,7 @@ LilycoveCity_ContestHall_EventScript_SmartContestAudience4:: @ 821B56A faceplayer msgbox LilycoveCity_ContestHall_Text_StillLoveSmartnessContests, MSGBOX_DEFAULT closemessage - applymovement 11, Common_Movement_FaceOriginalDirection + applymovement LOCALID_SMART_AUDIENCE_4, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -116,7 +145,7 @@ LilycoveCity_ContestHall_EventScript_BeautyContestMC:: @ 821B581 faceplayer msgbox LilycoveCity_ContestHall_Text_AreYouEnteringBeautyContest, MSGBOX_DEFAULT closemessage - applymovement 13, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BEAUTY_MC, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -126,7 +155,7 @@ LilycoveCity_ContestHall_EventScript_BeautyContestJudge:: @ 821B598 faceplayer msgbox LilycoveCity_ContestHall_Text_EveryPokemonPristineBeauty, MSGBOX_DEFAULT closemessage - applymovement 14, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BEAUTY_JUDGE, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -136,7 +165,7 @@ LilycoveCity_ContestHall_EventScript_BeautyContestant1:: @ 821B5AF faceplayer msgbox LilycoveCity_ContestHall_Text_EyesWillBeGluedToMyBeauty, MSGBOX_DEFAULT closemessage - applymovement 15, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BEAUTY_CONTESTANT_1, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -146,7 +175,7 @@ LilycoveCity_ContestHall_EventScript_BeautyContestant2:: @ 821B5C6 faceplayer msgbox LilycoveCity_ContestHall_Text_OverdidGrooming, MSGBOX_DEFAULT closemessage - applymovement 16, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BEAUTY_CONTESTANT_2, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -156,7 +185,7 @@ LilycoveCity_ContestHall_EventScript_BeautyContestant3:: @ 821B5DD faceplayer msgbox LilycoveCity_ContestHall_Text_JudgeWontSeeAuroraBeam, MSGBOX_DEFAULT closemessage - applymovement 17, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BEAUTY_CONTESTANT_3, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -166,7 +195,7 @@ LilycoveCity_ContestHall_EventScript_BeautyContestant4:: @ 821B5F4 faceplayer msgbox LilycoveCity_ContestHall_Text_PokemonLooksLikeYoungerMe, MSGBOX_DEFAULT closemessage - applymovement 18, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BEAUTY_CONTESTANT_4, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -176,7 +205,7 @@ LilycoveCity_ContestHall_EventScript_BeautyContestAudience1:: @ 821B60B faceplayer msgbox LilycoveCity_ContestHall_Text_WinBeautyContestMakesMeHappy, MSGBOX_DEFAULT closemessage - applymovement 19, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BEAUTY_AUDIENCE_1, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -186,7 +215,7 @@ LilycoveCity_ContestHall_EventScript_BeautyContestAudience2:: @ 821B622 faceplayer msgbox LilycoveCity_ContestHall_Text_GanderAtAllThosePrettyPokemon, MSGBOX_DEFAULT closemessage - applymovement 21, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BEAUTY_AUDIENCE_2, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -196,7 +225,7 @@ LilycoveCity_ContestHall_EventScript_BeautyContestAudience3:: @ 821B639 faceplayer msgbox LilycoveCity_ContestHall_Text_CantWinOnBeautyAlone, MSGBOX_DEFAULT closemessage - applymovement 20, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BEAUTY_AUDIENCE_3, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -206,7 +235,7 @@ LilycoveCity_ContestHall_EventScript_CuteContestMC:: @ 821B650 faceplayer msgbox LilycoveCity_ContestHall_Text_InTheMiddleOfContest, MSGBOX_DEFAULT closemessage - applymovement 23, Common_Movement_FaceOriginalDirection + applymovement LOCALID_CUTE_MC, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -216,7 +245,7 @@ LilycoveCity_ContestHall_EventScript_CuteContestJudge:: @ 821B667 faceplayer msgbox LilycoveCity_ContestHall_Text_SuchCharmingCuteAppeals, MSGBOX_DEFAULT closemessage - applymovement 24, Common_Movement_FaceOriginalDirection + applymovement LOCALID_CUTE_JUDGE, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -226,7 +255,7 @@ LilycoveCity_ContestHall_EventScript_CuteContestant1:: @ 821B67E faceplayer msgbox LilycoveCity_ContestHall_Text_MyAzurillWasDistracted, MSGBOX_DEFAULT closemessage - applymovement 25, Common_Movement_FaceOriginalDirection + applymovement LOCALID_CUTE_CONTESTANT_1, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -236,7 +265,7 @@ LilycoveCity_ContestHall_EventScript_CuteContestant2:: @ 821B695 faceplayer msgbox LilycoveCity_ContestHall_Text_NeverWonBattleButContest, MSGBOX_DEFAULT closemessage - applymovement 26, Common_Movement_FaceOriginalDirection + applymovement LOCALID_CUTE_CONTESTANT_2, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -246,7 +275,7 @@ LilycoveCity_ContestHall_EventScript_CuteContestant3:: @ 821B6AC faceplayer msgbox LilycoveCity_ContestHall_Text_PetalDanceIsMarvel, MSGBOX_DEFAULT closemessage - applymovement 27, Common_Movement_FaceOriginalDirection + applymovement LOCALID_CUTE_CONTESTANT_3, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -256,18 +285,18 @@ LilycoveCity_ContestHall_EventScript_CuteContestant4:: @ 821B6C3 faceplayer msgbox LilycoveCity_ContestHall_Text_MyMonAppealSoMuchCuter, MSGBOX_DEFAULT closemessage - applymovement 28, Common_Movement_FaceOriginalDirection + applymovement LOCALID_CUTE_CONTESTANT_4, Common_Movement_FaceOriginalDirection waitmovement 0 release end LilycoveCity_ContestHall_EventScript_CuteContestAudience1:: @ 821B6DA lockall - applymovement 29, Common_Movement_FacePlayer + applymovement LOCALID_CUTE_AUDIENCE_1, Common_Movement_FacePlayer waitmovement 0 msgbox LilycoveCity_ContestHall_Text_MyChildIsInContest, MSGBOX_DEFAULT closemessage - applymovement 29, Common_Movement_FaceOriginalDirection + applymovement LOCALID_CUTE_AUDIENCE_1, Common_Movement_FaceOriginalDirection waitmovement 0 delay 25 msgbox LilycoveCity_ContestHall_Text_ComeOnDear, MSGBOX_DEFAULT @@ -279,7 +308,7 @@ LilycoveCity_ContestHall_EventScript_CuteContestAudience2:: @ 821B705 faceplayer msgbox LilycoveCity_ContestHall_Text_WantCuteMonOfMyOwn, MSGBOX_DEFAULT closemessage - applymovement 31, Common_Movement_FaceOriginalDirection + applymovement LOCALID_CUTE_AUDIENCE_2, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -289,7 +318,7 @@ LilycoveCity_ContestHall_EventScript_CuteContestAudience3:: @ 821B71C faceplayer msgbox LilycoveCity_ContestHall_Text_ThatGirlThereIsCutest, MSGBOX_DEFAULT closemessage - applymovement 30, Common_Movement_FaceOriginalDirection + applymovement LOCALID_CUTE_AUDIENCE_3, Common_Movement_FaceOriginalDirection waitmovement 0 release end diff --git a/data/maps/LilycoveCity_ContestLobby/scripts.inc b/data/maps/LilycoveCity_ContestLobby/scripts.inc index a3d232346..6b71c5125 100644 --- a/data/maps/LilycoveCity_ContestLobby/scripts.inc +++ b/data/maps/LilycoveCity_ContestLobby/scripts.inc @@ -1,3 +1,9 @@ +@ Note: data/scripts/berry_blender.inc is for the same map, so shares local IDs +.set LOCALID_RECEPTIONIST, 1 +.set LOCALID_LINK_RECEPTIONIST, 2 +.set LOCALID_ARTIST, 4 +.set LOCALID_ARTIST_LINK, 11 + LilycoveCity_ContestLobby_MapScripts:: @ 821A211 map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_ContestLobby_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, LilycoveCity_ContestLobby_OnFrame @@ -35,9 +41,9 @@ LilycoveCity_ContestLobby_EventScript_TryDoContestArtist:: @ 821A255 LilycoveCity_ContestLobby_EventScript_ContestArtist:: @ 821A264 lockall - addobject 4 - applymovement 4, LilycoveCity_ContestLobby_Movement_ArtistApproachPlayer - waitmovement 4 + addobject LOCALID_ARTIST + applymovement LOCALID_ARTIST, LilycoveCity_ContestLobby_Movement_ArtistApproachPlayer + waitmovement LOCALID_ARTIST applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerFaceArtist waitmovement 0 msgbox LilycoveCity_ContestLobby_Text_YourPokemonSpurredMeToPaint, MSGBOX_DEFAULT @@ -61,9 +67,9 @@ LilycoveCity_ContestLobby_EventScript_TakePaintingToMuseum:: @ 821A2AA specialvar VAR_RESULT, GiveMonArtistRibbon compare VAR_RESULT, TRUE call_if_eq LilycoveCity_ContestLobby_EventScript_ReceivedArtistRibbon - applymovement 4, LilycoveCity_ContestLobby_Movement_ArtistExit + applymovement LOCALID_ARTIST, LilycoveCity_ContestLobby_Movement_ArtistExit waitmovement 0 - removeobject 4 + removeobject LOCALID_ARTIST call LilycoveCity_ContestLobby_EventScript_UpdateMuseumPatrons call LilycoveCity_ContestLobby_EventScript_SetPaintingFlag releaseall @@ -75,22 +81,22 @@ LilycoveCity_ContestLobby_EventScript_ConfirmDontTakePainting:: @ 821A2E4 goto_if_eq LilycoveCity_ContestLobby_EventScript_TakePaintingToMuseum msgbox LilycoveCity_ContestLobby_Text_FineThatsTheWayItIs, MSGBOX_DEFAULT closemessage - applymovement 4, LilycoveCity_ContestLobby_Movement_ArtistExit + applymovement LOCALID_ARTIST, LilycoveCity_ContestLobby_Movement_ArtistExit waitmovement 0 setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 0 - removeobject 4 + removeobject LOCALID_ARTIST releaseall end LilycoveCity_ContestLobby_EventScript_ReceivedArtistRibbon:: @ 821A314 incrementgamestat GAME_STAT_RECEIVED_RIBBONS special BufferContestWinnerMonName - applymovement 4, LilycoveCity_ContestLobby_Movement_ArtistBeginToExit + applymovement LOCALID_ARTIST, LilycoveCity_ContestLobby_Movement_ArtistBeginToExit waitmovement 0 playse SE_PIN - applymovement 4, Common_Movement_ExclamationMark + applymovement LOCALID_ARTIST, Common_Movement_ExclamationMark waitmovement 0 - applymovement 4, LilycoveCity_ContestLobby_Movement_ArtistReturnToPlayer + applymovement LOCALID_ARTIST, LilycoveCity_ContestLobby_Movement_ArtistReturnToPlayer waitmovement 0 msgbox LilycoveCity_ContestLobby_Text_TakeMementoOfPainting, MSGBOX_DEFAULT playfanfare MUS_FANFA4 @@ -209,9 +215,9 @@ LilycoveCity_ContestLobby_EventScript_TryDoLinkContestArtist:: @ 821A427 LilycoveCity_ContestLobby_EventScript_LinkContestArtist:: @ 821A436 lockall - addobject 11 - applymovement 11, LilycoveCity_ContestLobby_Movement_LinkArtistApproachPlayer - waitmovement 11 + addobject LOCALID_ARTIST_LINK + applymovement LOCALID_ARTIST_LINK, LilycoveCity_ContestLobby_Movement_LinkArtistApproachPlayer + waitmovement LOCALID_ARTIST_LINK applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerFaceLinkArtist waitmovement 0 msgbox LilycoveCity_ContestLobby_Text_YourPokemonSpurredMeToPaint, MSGBOX_DEFAULT @@ -233,9 +239,9 @@ LilycoveCity_ContestLobby_EventScript_TakePaintingToMuseumLink:: @ 821A47A specialvar VAR_RESULT, GiveMonArtistRibbon compare VAR_RESULT, TRUE call_if_eq LilycoveCity_ContestLobby_EventScript_ReceivedLinkArtistRibbon - applymovement 11, LilycoveCity_ContestLobby_Movement_LinkArtistExit + applymovement LOCALID_ARTIST_LINK, LilycoveCity_ContestLobby_Movement_LinkArtistExit waitmovement 0 - removeobject 11 + removeobject LOCALID_ARTIST_LINK call LilycoveCity_ContestLobby_EventScript_UpdateMuseumPatrons call LilycoveCity_ContestLobby_EventScript_SetPaintingFlag releaseall @@ -247,10 +253,10 @@ LilycoveCity_ContestLobby_EventScript_ConfirmDontTakePaintingLink:: @ 821A4B4 goto_if_eq LilycoveCity_ContestLobby_EventScript_TakePaintingToMuseumLink msgbox LilycoveCity_ContestLobby_Text_FineThatsTheWayItIs, MSGBOX_DEFAULT closemessage - applymovement 11, LilycoveCity_ContestLobby_Movement_LinkArtistExit + applymovement LOCALID_ARTIST_LINK, LilycoveCity_ContestLobby_Movement_LinkArtistExit waitmovement 0 setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 0 - removeobject 11 + removeobject LOCALID_ARTIST_LINK releaseall end @@ -258,12 +264,12 @@ LilycoveCity_ContestLobby_EventScript_ReceivedLinkArtistRibbon:: @ 821A4E4 incrementgamestat GAME_STAT_RECEIVED_RIBBONS setflag FLAG_SYS_RIBBON_GET special BufferContestWinnerMonName - applymovement 11, LilycoveCity_ContestLobby_Movement_LinkArtistBeginExit + applymovement LOCALID_ARTIST_LINK, LilycoveCity_ContestLobby_Movement_LinkArtistBeginExit waitmovement 0 playse SE_PIN - applymovement 11, Common_Movement_ExclamationMark + applymovement LOCALID_ARTIST_LINK, Common_Movement_ExclamationMark waitmovement 0 - applymovement 11, LilycoveCity_ContestLobby_Movement_LinkArtistReturnToPlayer + applymovement LOCALID_ARTIST_LINK, LilycoveCity_ContestLobby_Movement_LinkArtistReturnToPlayer waitmovement 0 msgbox LilycoveCity_ContestLobby_Text_TakeMementoOfPainting, MSGBOX_DEFAULT playfanfare MUS_FANFA4 @@ -409,26 +415,26 @@ LilycoveCity_ContestLobby_EventScript_WarpToToughContestHall:: @ 821A663 LilycoveCity_ContestLobby_EventScript_LeadToContestHall:: @ 821A670 lockall - applymovement 1, LilycoveCity_ContestLobby_Movement_ReceptionistApproachCounter + applymovement LOCALID_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_ReceptionistApproachCounter waitmovement 0 playse SE_HASHI setmetatile 12, 2, METATILE_Contest_WallShadow, 1 setmetatile 12, 3, METATILE_Contest_FloorShadow, 1 special DrawWholeMapView - applymovement 1, LilycoveCity_ContestLobby_Movement_ReceptionistExitCounter + applymovement LOCALID_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_ReceptionistExitCounter waitmovement 0 playse SE_HASHI setmetatile 12, 2, METATILE_Contest_CounterFlap_Top, 1 setmetatile 12, 3, METATILE_Contest_CounterFlap_Bottom, 1 special DrawWholeMapView delay 20 - applymovement 1, LilycoveCity_ContestLobby_Movement_ReceptionistFacePlayer + applymovement LOCALID_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_ReceptionistFacePlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerApproachReceptionist waitmovement 0 msgbox LilycoveCity_ContestLobby_Text_ComeThroughHere, MSGBOX_DEFAULT closemessage - applymovement 1, LilycoveCity_ContestLobby_Movement_ReceptionistWalkToContestHall + applymovement LOCALID_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_ReceptionistWalkToContestHall applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerWalkToContestHall waitmovement 0 releaseall @@ -930,20 +936,20 @@ LilycoveCity_ContestLobby_EventScript_LeadToLinkContestHall:: @ 821AC49 waitmessage delay 20 closemessage - applymovement 2, LilycoveCity_ContestLobby_Movement_LinkReceptionistApproachCounter + applymovement LOCALID_LINK_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_LinkReceptionistApproachCounter waitmovement 0 playse SE_HASHI setmetatile 17, 2, METATILE_Contest_WallShadow, 1 setmetatile 17, 3, METATILE_Contest_FloorShadow, 1 special DrawWholeMapView - applymovement 2, LilycoveCity_ContestLobby_Movement_LinkReceptionistExitCounter + applymovement LOCALID_LINK_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_LinkReceptionistExitCounter waitmovement 0 playse SE_HASHI setmetatile 17, 2, METATILE_Contest_CounterFlap_Top, 1 setmetatile 17, 3, METATILE_Contest_CounterFlap_Bottom, 1 special DrawWholeMapView delay 20 - applymovement 2, LilycoveCity_ContestLobby_Movement_LinkReceptionistFacePlayer + applymovement LOCALID_LINK_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_LinkReceptionistFacePlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerApproachLinkReceptionist waitmovement 0 @@ -952,7 +958,7 @@ LilycoveCity_ContestLobby_EventScript_LeadToLinkContestHall:: @ 821AC49 delay 20 closemessage call LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer - applymovement 2, LilycoveCity_ContestLobby_Movement_LinkReceptionistWalkToContestHall + applymovement LOCALID_LINK_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_LinkReceptionistWalkToContestHall applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerWalkToLinkContestHall waitmovement 0 release diff --git a/data/maps/LilycoveCity_CoveLilyMotel_1F/scripts.inc b/data/maps/LilycoveCity_CoveLilyMotel_1F/scripts.inc index 49008b035..72667973d 100644 --- a/data/maps/LilycoveCity_CoveLilyMotel_1F/scripts.inc +++ b/data/maps/LilycoveCity_CoveLilyMotel_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_OWNER, 1 + LilycoveCity_CoveLilyMotel_1F_MapScripts:: @ 8218188 .byte 0 @@ -6,33 +8,33 @@ LilycoveCity_CoveLilyMotel_1F_EventScript_MotelOwner:: @ 8218189 goto_if_set FLAG_SYS_GAME_CLEAR, LilycoveCity_CoveLilyMotel_1F_EventScript_GameClear goto_if_set FLAG_BADGE07_GET, LilycoveCity_CoveLilyMotel_1F_EventScript_AquaHideoutBusted msgbox LilycoveCity_CoveLilyMotel_1F_Text_GuestsDoubledByMascot, MSGBOX_DEFAULT - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_OWNER, Common_Movement_FacePlayer waitmovement 0 msgbox LilycoveCity_CoveLilyMotel_1F_Text_NoGuestsWithTeamAqua, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_OWNER, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end LilycoveCity_CoveLilyMotel_1F_EventScript_AquaHideoutBusted:: @ 82181C3 msgbox LilycoveCity_CoveLilyMotel_1F_Text_MonFoundLostItem, MSGBOX_DEFAULT - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_OWNER, Common_Movement_FacePlayer waitmovement 0 msgbox LilycoveCity_CoveLilyMotel_1F_Text_HeardAquaHideoutBusted, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_OWNER, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end LilycoveCity_CoveLilyMotel_1F_EventScript_GameClear:: @ 82181EA msgbox LilycoveCity_CoveLilyMotel_1F_Text_HouseSittingMonCaughtBurglar, MSGBOX_DEFAULT - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_OWNER, Common_Movement_FacePlayer waitmovement 0 msgbox LilycoveCity_CoveLilyMotel_1F_Text_BetterGetWorkingOnGuestsDinner, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_OWNER, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end @@ -40,18 +42,18 @@ LilycoveCity_CoveLilyMotel_1F_EventScript_GameClear:: @ 82181EA LilycoveCity_CoveLilyMotel_1F_EventScript_BlockingTV:: @ 8218211 lockall playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_OWNER, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_OWNER, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 msgbox LilycoveCity_CoveLilyMotel_1F_Text_CantSeeTheTV, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_CoveLilyMotel_1F_Movement_PlayerPushFromTV - applymovement 1, LilycoveCity_CoveLilyMotel_1F_Movement_OwnerPushPlayer + applymovement LOCALID_OWNER, LilycoveCity_CoveLilyMotel_1F_Movement_OwnerPushPlayer waitmovement 0 - applymovement 1, LilycoveCity_CoveLilyMotel_1F_Movement_OwnerReturn + applymovement LOCALID_OWNER, LilycoveCity_CoveLilyMotel_1F_Movement_OwnerReturn waitmovement 0 release end diff --git a/data/maps/LilycoveCity_DepartmentStore_1F/scripts.inc b/data/maps/LilycoveCity_DepartmentStore_1F/scripts.inc index a3cf54ee0..191220091 100644 --- a/data/maps/LilycoveCity_DepartmentStore_1F/scripts.inc +++ b/data/maps/LilycoveCity_DepartmentStore_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_LOTTERY_CLERK, 2 + LilycoveCity_DepartmentStore_1F_MapScripts:: @ 821F692 .byte 0 @@ -22,7 +24,7 @@ LilycoveCity_DepartmentStore_1F_EventScript_LotteryClerk:: @ 821F69C copyvar VAR_0x8008, VAR_RESULT special BufferLottoTicketNumber msgbox LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait, MSGBOX_DEFAULT - applymovement 2, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_LOTTERY_CLERK, Common_Movement_WalkInPlaceFastestRight waitmovement 0 playse SE_PC_ON special DoLotteryCornerComputerEffect @@ -30,7 +32,7 @@ LilycoveCity_DepartmentStore_1F_EventScript_LotteryClerk:: @ 821F69C delay 220 special EndLotteryCornerComputerEffect delay 10 - applymovement 2, Common_Movement_FacePlayer + applymovement LOCALID_LOTTERY_CLERK, Common_Movement_FacePlayer waitmovement 0 compare VAR_0x8004, 0 goto_if_eq LilycoveCity_DepartmentStore_1F_EventScript_NoMatch diff --git a/data/maps/LilycoveCity_DepartmentStore_5F/scripts.inc b/data/maps/LilycoveCity_DepartmentStore_5F/scripts.inc index 0a2525b87..2b36e3d27 100644 --- a/data/maps/LilycoveCity_DepartmentStore_5F/scripts.inc +++ b/data/maps/LilycoveCity_DepartmentStore_5F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_WOMAN, 7 + LilycoveCity_DepartmentStore_5F_MapScripts:: @ 821FF7A map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LilycoveCity_DepartmentStore_5F_OnWarp .byte 0 @@ -11,8 +13,8 @@ LilycoveCity_DepartmentStore_5F_OnWarp: @ 821FF80 .2byte 0 LilycoveCity_DepartmentStore_5F_EventScript_BlockRoofStairs:: @ 821FF9A - setobjectxy 7, 16, 2 - turnobject 7, DIR_NORTH + setobjectxy LOCALID_WOMAN, 16, 2 + turnobject LOCALID_WOMAN, DIR_NORTH end LilycoveCity_DepartmentStore_5F_EventScript_ClerkFarLeft:: @ 821FFA6 @@ -125,7 +127,7 @@ LilycoveCity_DepartmentStore_5F_EventScript_PokefanF:: @ 822006C LilycoveCity_DepartmentStore_5F_EventScript_Woman:: @ 8220075 lockall - applymovement 7, Common_Movement_FacePlayer + applymovement LOCALID_WOMAN, Common_Movement_FacePlayer waitmovement 0 compare VAR_SOOTOPOLIS_CITY_STATE, 0 goto_if_eq LilycoveCity_DepartmentStore_5F_EventScript_WomanNormal @@ -143,7 +145,7 @@ LilycoveCity_DepartmentStore_5F_EventScript_WomanNormal:: @ 822009C LilycoveCity_DepartmentStore_5F_EventScript_WomanLegendaryWeather:: @ 82200A7 msgbox LilycoveCity_DepartmentStore_5F_Text_ClosedRooftopForWeather, MSGBOX_DEFAULT closemessage - applymovement 7, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_WOMAN, Common_Movement_WalkInPlaceFastestUp waitmovement 0 releaseall end diff --git a/data/maps/LilycoveCity_Harbor/scripts.inc b/data/maps/LilycoveCity_Harbor/scripts.inc index 023f530fb..1d9ae6a01 100644 --- a/data/maps/LilycoveCity_Harbor/scripts.inc +++ b/data/maps/LilycoveCity_Harbor/scripts.inc @@ -1,3 +1,8 @@ +.set LOCALID_ATTENDANT, 1 +.set LOCALID_SS_TIDAL, 2 +.set LOCALID_FERRY_SAILOR, 4 +.set LOCALID_BRINEY, 5 + LilycoveCity_Harbor_MapScripts:: @ 821E000 map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_Harbor_OnTransition .byte 0 @@ -110,7 +115,7 @@ LilycoveCity_Harbor_EventScript_GetEonTicketState:: @ 821E194 setvar VAR_TEMP_E, 0 goto_if_unset FLAG_ENABLE_SHIP_SOUTHERN_ISLAND, Common_EventScript_NopReturn checkitem ITEM_EON_TICKET, 1 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_NopReturn setvar VAR_TEMP_E, 1 goto_if_set FLAG_SHOWN_EON_TICKET, Common_EventScript_NopReturn @@ -121,7 +126,7 @@ LilycoveCity_Harbor_EventScript_GetAuroraTicketState:: @ 821E1C6 setvar VAR_TEMP_D, 0 goto_if_unset FLAG_ENABLE_SHIP_BIRTH_ISLAND, Common_EventScript_NopReturn checkitem ITEM_AURORA_TICKET, 1 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_NopReturn setvar VAR_TEMP_D, 1 goto_if_set FLAG_SHOWN_AURORA_TICKET, Common_EventScript_NopReturn @@ -132,7 +137,7 @@ LilycoveCity_Harbor_EventScript_GetOldSeaMapState:: @ 821E1F8 setvar VAR_TEMP_C, 0 goto_if_unset FLAG_ENABLE_SHIP_FARAWAY_ISLAND, Common_EventScript_NopReturn checkitem ITEM_OLD_SEA_MAP, 1 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_NopReturn setvar VAR_TEMP_C, 1 goto_if_set FLAG_SHOWN_OLD_SEA_MAP, Common_EventScript_NopReturn @@ -143,7 +148,7 @@ LilycoveCity_Harbor_EventScript_GetMysticTicketState:: @ 821E22A setvar VAR_TEMP_9, 0 goto_if_unset FLAG_ENABLE_SHIP_NAVEL_ROCK, Common_EventScript_NopReturn checkitem ITEM_MYSTIC_TICKET, 1 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_NopReturn setvar VAR_TEMP_9, 1 goto_if_set FLAG_SHOWN_MYSTIC_TICKET, Common_EventScript_NopReturn @@ -247,18 +252,18 @@ LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime:: @ 821E350 call LilycoveCity_Harbor_EventScript_GetEventTicketSailor msgbox EventTicket_Text_OldSeaMapTooFar, MSGBOX_DEFAULT closemessage - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_FERRY_SAILOR, Common_Movement_WalkInPlaceFastestUp waitmovement 0 playse SE_PIN - applymovement 4, Common_Movement_ExclamationMark + applymovement LOCALID_FERRY_SAILOR, Common_Movement_ExclamationMark waitmovement 0 - applymovement 4, Common_Movement_Delay48 + applymovement LOCALID_FERRY_SAILOR, Common_Movement_Delay48 waitmovement 0 compare VAR_FACING, DIR_NORTH call_if_eq LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayNorth compare VAR_FACING, DIR_EAST call_if_eq LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayEast - addobject 5 + addobject LOCALID_BRINEY compare VAR_FACING, DIR_NORTH call_if_eq LilycoveCity_Harbor_EventScript_BrineyFaceSailorNorth compare VAR_FACING, DIR_EAST @@ -274,7 +279,7 @@ LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime:: @ 821E350 call_if_eq LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorNorth compare VAR_FACING, DIR_EAST call_if_eq LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorEast - setvar VAR_0x8004, 2 + setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepart warp MAP_FARAWAY_ISLAND_ENTRANCE, 255, 13, 38 waitstate @@ -329,14 +334,14 @@ LilycoveCity_Harbor_EventScript_MultipleEventTicketsFirstTime:: @ 821E44D LilycoveCity_Harbor_EventScript_ExitFirstTimeTicketSailSelect:: @ 821E4B6 msgbox EventTicket_Text_AsYouLike, MSGBOX_DEFAULT closemessage - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_FERRY_SAILOR, Common_Movement_WalkInPlaceFastestUp waitmovement 0 delay 30 - removeobject 4 + removeobject LOCALID_FERRY_SAILOR delay 30 - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestDown waitmovement 0 - showobjectat 1, MAP_LILYCOVE_CITY_HARBOR + showobjectat LOCALID_ATTENDANT, MAP_LILYCOVE_CITY_HARBOR delay 30 msgbox LilycoveCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT release @@ -348,24 +353,24 @@ LilycoveCity_Harbor_EventScript_GetEventTicketSailor:: @ 821E4EE delay 30 hideobjectat VAR_LAST_TALKED, MAP_LILYCOVE_CITY_HARBOR delay 60 - addobject 4 + addobject LOCALID_FERRY_SAILOR delay 30 - applymovement 4, Common_Movement_FacePlayer + applymovement LOCALID_FERRY_SAILOR, Common_Movement_FacePlayer waitmovement 0 return LilycoveCity_Harbor_EventScript_BoardFerryWithSailor:: @ 821E514 - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_FERRY_SAILOR, Common_Movement_WalkInPlaceFastestUp waitmovement 0 delay 30 - removeobject 4 + removeobject LOCALID_FERRY_SAILOR compare VAR_FACING, DIR_NORTH call_if_eq LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth compare VAR_FACING, DIR_EAST call_if_eq LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast delay 30 hideobjectat OBJ_EVENT_ID_PLAYER, 0 - setvar VAR_0x8004, 2 + setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepart return @@ -429,7 +434,7 @@ LilycoveCity_Harbor_EventScript_BoardFerry:: @ 821E5CC call_if_eq LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast delay 30 hideobjectat OBJ_EVENT_ID_PLAYER, 0 - setvar VAR_0x8004, 2 + setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepart return @@ -475,12 +480,12 @@ LilycoveCity_Harbor_EventScript_SailorFerryAvailable:: @ 821E64C end LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayNorth:: @ 821E656 - applymovement 4, LilycoveCity_Harbor_Movement_SailorOutOfWayNorth + applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorOutOfWayNorth waitmovement 0 return LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayEast:: @ 821E661 - applymovement 4, LilycoveCity_Harbor_Movement_SailorOutOfWayEast + applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorOutOfWayEast waitmovement 0 return @@ -498,36 +503,36 @@ LilycoveCity_Harbor_Movement_SailorOutOfWayEast: @ 821E671 step_end LilycoveCity_Harbor_EventScript_BrineyFaceSailorNorth:: @ 821E675 - applymovement 5, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return LilycoveCity_Harbor_EventScript_BrineyFaceSailorEast:: @ 821E680 - applymovement 5, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return LilycoveCity_Harbor_EventScript_BrineyFacePlayerNorth:: @ 821E68B - applymovement 5, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return LilycoveCity_Harbor_EventScript_BrineyFacePlayerEast:: @ 821E696 - applymovement 5, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorNorth:: @ 821E6A1 - applymovement 5, LilycoveCity_Harbor_Movement_BrineyBoardFerry + applymovement LOCALID_BRINEY, LilycoveCity_Harbor_Movement_BrineyBoardFerry applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyNorth - applymovement 4, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyNorth + applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyNorth waitmovement 0 return LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorEast:: @ 821E6BA - applymovement 5, LilycoveCity_Harbor_Movement_BrineyBoardFerry + applymovement LOCALID_BRINEY, LilycoveCity_Harbor_Movement_BrineyBoardFerry applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyEast - applymovement 4, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyEast + applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyEast waitmovement 0 return diff --git a/data/maps/LilycoveCity_LilycoveMuseum_1F/scripts.inc b/data/maps/LilycoveCity_LilycoveMuseum_1F/scripts.inc index 998cd2897..624e304c8 100644 --- a/data/maps/LilycoveCity_LilycoveMuseum_1F/scripts.inc +++ b/data/maps/LilycoveCity_LilycoveMuseum_1F/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_CURATOR, 2 +.set LOCALID_ARTIST_2, 8 + LilycoveCity_LilycoveMuseum_1F_MapScripts:: @ 8218CB8 .byte 0 @@ -7,7 +10,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_Greeter:: @ 8218CB9 LilycoveCity_LilycoveMuseum_1F_EventScript_Curator:: @ 8218CC2 lockall - applymovement 2, Common_Movement_FacePlayer + applymovement LOCALID_CURATOR, Common_Movement_FacePlayer message LilycoveCity_LilycoveMuseum_1F_Text_ImCuratorHaveYouViewedOurPaintings waitmessage multichoice 20, 8, MULTI_VIEWED_PAINTINGS, 1 @@ -36,9 +39,9 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_NotInterested:: @ 8218D14 LilycoveCity_LilycoveMuseum_1F_EventScript_InterestedInPaintings:: @ 8218D1E msgbox LilycoveCity_LilycoveMuseum_1F_Text_ExcellentCanYouComeWithMe, MSGBOX_SIGN - applymovement 2, LilycoveCity_LilycoveMuseum_1F_Movement_CuratorEnterStairs + applymovement LOCALID_CURATOR, LilycoveCity_LilycoveMuseum_1F_Movement_CuratorEnterStairs waitmovement 0 - removeobject 2 + removeobject LOCALID_CURATOR switch VAR_FACING case DIR_NORTH, LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorNorth case DIR_WEST, LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorWest @@ -153,7 +156,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_Artist2:: @ 8218E2B faceplayer msgbox LilycoveCity_LilycoveMuseum_1F_Text_AimToSeeGreatPaintings, MSGBOX_DEFAULT closemessage - applymovement 8, Common_Movement_FaceOriginalDirection + applymovement LOCALID_ARTIST_2, Common_Movement_FaceOriginalDirection waitmovement 0 release end diff --git a/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc b/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc index 257bdd086..4cebebd82 100644 --- a/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc +++ b/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_CURATOR, 1 + LilycoveCity_LilycoveMuseum_2F_MapScripts:: @ 821973A map_script MAP_SCRIPT_ON_LOAD, LilycoveCity_LilycoveMuseum_2F_OnLoad map_script MAP_SCRIPT_ON_FRAME_TABLE, LilycoveCity_LilycoveMuseum_2F_OnFrame @@ -62,16 +64,16 @@ LilycoveCity_LilycoveMuseum_2F_OnFrame: @ 82197FE LilycoveCity_LilycoveMuseum_2F_EventScript_ShowExhibitHall:: @ 8219808 lockall - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_CURATOR, Common_Movement_FacePlayer applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_2F_Movement_PlayerWalkInPlaceLeft waitmovement 0 msgbox LilycoveCity_LilycoveMuseum_2F_Text_ThisIsExhibitHall, MSGBOX_SIGN - applymovement 1, LilycoveCity_LilycoveMuseum_2F_Movement_FaceExhibitHall + applymovement LOCALID_CURATOR, LilycoveCity_LilycoveMuseum_2F_Movement_FaceExhibitHall waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_2F_Movement_FaceExhibitHall waitmovement 0 msgbox LilycoveCity_LilycoveMuseum_2F_Text_ExplainExhibitHall, MSGBOX_SIGN - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_CURATOR, Common_Movement_FacePlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_2F_Movement_PlayerWalkInPlaceLeft waitmovement 0 @@ -107,16 +109,16 @@ LilycoveCity_LilycoveMuseum_2F_EventScript_AddedPainting:: @ 82198BA end LilycoveCity_LilycoveMuseum_2F_EventScript_ThankPlayer:: @ 82198C3 - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_CURATOR, Common_Movement_FacePlayer waitmovement 0 msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsYouPlayer, MSGBOX_DEFAULT - applymovement 1, LilycoveCity_LilycoveMuseum_2F_Movement_FaceExhibitHall + applymovement LOCALID_CURATOR, LilycoveCity_LilycoveMuseum_2F_Movement_FaceExhibitHall msgbox LilycoveCity_LilycoveMuseum_2F_Text_PaintingsAttractedMoreGuests, MSGBOX_DEFAULT goto LilycoveCity_LilycoveMuseum_2F_EventScript_GiveGlassOrnament end LilycoveCity_LilycoveMuseum_2F_EventScript_GiveGlassOrnament:: @ 82198EA - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_CURATOR, Common_Movement_FacePlayer msgbox LilycoveCity_LilycoveMuseum_2F_Text_TokenOfGratitude, MSGBOX_DEFAULT givedecoration DECOR_GLASS_ORNAMENT compare VAR_RESULT, FALSE diff --git a/data/maps/LilycoveCity_MoveDeletersHouse/scripts.inc b/data/maps/LilycoveCity_MoveDeletersHouse/scripts.inc index 2592ccd9c..6e7f9c580 100644 --- a/data/maps/LilycoveCity_MoveDeletersHouse/scripts.inc +++ b/data/maps/LilycoveCity_MoveDeletersHouse/scripts.inc @@ -1,9 +1,11 @@ +.set LOCALID_MOVE_DELETER, 1 + LilycoveCity_MoveDeletersHouse_MapScripts:: @ 821EA0A .byte 0 LilycoveCity_MoveDeletersHouse_EventScript_MoveDeleter:: @ 821EA0B lockall - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_MOVE_DELETER, Common_Movement_FacePlayer waitmovement 0 msgbox LilycoveCity_MoveDeletersHouse_Text_ICanMakeMonForgetMove, MSGBOX_YESNO switch VAR_RESULT diff --git a/data/maps/LilycoveCity_PokemonCenter_1F/scripts.inc b/data/maps/LilycoveCity_PokemonCenter_1F/scripts.inc index a7df8528e..829c55646 100644 --- a/data/maps/LilycoveCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/LilycoveCity_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + LilycoveCity_PokemonCenter_1F_MapScripts:: @ 821C5B2 map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -25,9 +27,8 @@ LilycoveCity_PokemonCenter_1F_EventScript_ShowContestLadyMon:: @ 821C5E4 clearflag FLAG_HIDE_LILYCOVE_POKEMON_CENTER_CONTEST_LADY_MON end -@ VAR_0x800B is the Nurse's object event id LilycoveCity_PokemonCenter_1F_EventScript_Nurse:: @ 821C5E8 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc b/data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc index b76f96b30..6ff869db3 100644 --- a/data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc +++ b/data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc @@ -1,3 +1,12 @@ +.set LOCALID_LASS, 1 +.set LOCALID_MAN, 2 +.set LOCALID_POKEFAN_M, 3 +.set LOCALID_LITTLE_GIRL, 4 +.set LOCALID_NINJA_BOY, 5 +.set LOCALID_BOY, 6 +.set LOCALID_WOMAN, 7 +.set LOCALID_EXPERT_F, 8 + LilycoveCity_PokemonTrainerFanClub_MapScripts:: @ 821C785 map_script MAP_SCRIPT_ON_FRAME_TABLE, LilycoveCity_PokemonTrainerFanClub_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_PokemonTrainerFanClub_OnTransition @@ -11,20 +20,20 @@ LilycoveCity_PokemonTrainerFanClub_OnFrame: @ 821C790 LilycoveCity_PokemonTrainerFanClub_EventScript_MeetFirstFans:: @ 821C79A lockall - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_LASS, Common_Movement_WalkInPlaceFastestDown waitmovement 0 msgbox LilycoveCity_PokemonTrainerFanClub_Text_OhWowItsPlayer, MSGBOX_DEFAULT - applymovement 4, LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlWatchPlayer - applymovement 2, LilycoveCity_PokemonTrainerFanClub_Movement_FanApproachPlayer + applymovement LOCALID_LITTLE_GIRL, LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlWatchPlayer + applymovement LOCALID_MAN, LilycoveCity_PokemonTrainerFanClub_Movement_FanApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox LilycoveCity_PokemonTrainerFanClub_Text_HeardAboutYouImYourFan, MSGBOX_DEFAULT - applymovement 4, LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlMoveCloserToPlayer + applymovement LOCALID_LITTLE_GIRL, LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlMoveCloserToPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 - applymovement 4, LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlHideFromPlayer + applymovement LOCALID_LITTLE_GIRL, LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlHideFromPlayer waitmovement 0 setvar VAR_LILYCOVE_FAN_CLUB_STATE, 2 releaseall @@ -168,35 +177,35 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_TrySetUpTVShow:: @ 821C9B4 return LilycoveCity_PokemonTrainerFanClub_EventScript_MoveMember1ToFarTable:: @ 821C9B8 - setobjectxyperm 1, 7, 5 + setobjectxyperm LOCALID_LASS, 7, 5 return LilycoveCity_PokemonTrainerFanClub_EventScript_MoveMember2ToFarTable:: @ 821C9C0 - setobjectxyperm 3, 3, 4 + setobjectxyperm LOCALID_POKEFAN_M, 3, 4 return LilycoveCity_PokemonTrainerFanClub_EventScript_MoveMember3ToFarTable:: @ 821C9C8 - setobjectxyperm 4, 7, 2 + setobjectxyperm LOCALID_LITTLE_GIRL, 7, 2 return LilycoveCity_PokemonTrainerFanClub_EventScript_MoveMember4ToFarTable:: @ 821C9D0 - setobjectxyperm 5, 5, 5 + setobjectxyperm LOCALID_NINJA_BOY, 5, 5 return LilycoveCity_PokemonTrainerFanClub_EventScript_MoveMember5ToFarTable:: @ 821C9D8 - setobjectxyperm 6, 5, 2 + setobjectxyperm LOCALID_BOY, 5, 2 return LilycoveCity_PokemonTrainerFanClub_EventScript_MoveMember6ToFarTable:: @ 821C9E0 - setobjectxyperm 2, 8, 4 + setobjectxyperm LOCALID_MAN, 8, 4 return LilycoveCity_PokemonTrainerFanClub_EventScript_MoveMember7ToFarTable:: @ 821C9E8 - setobjectxyperm 7, 3, 3 + setobjectxyperm LOCALID_WOMAN, 3, 3 return LilycoveCity_PokemonTrainerFanClub_EventScript_MoveMember8ToFarTable:: @ 821C9F0 - setobjectxyperm 8, 8, 3 + setobjectxyperm LOCALID_EXPERT_F, 8, 3 return LilycoveCity_PokemonTrainerFanClub_EventScript_SetFanMemberPositionsForFirstFanMeeting:: @ 821C9F8 diff --git a/data/maps/LittlerootTown/scripts.inc b/data/maps/LittlerootTown/scripts.inc index 5fd2a5fca..347a805e8 100644 --- a/data/maps/LittlerootTown/scripts.inc +++ b/data/maps/LittlerootTown/scripts.inc @@ -1,3 +1,8 @@ +.set LOCALID_TWIN, 1 +.set LOCALID_MOM, 4 +.set LOCALID_RIVAL, 7 +.set LOCALID_BIRCH, 8 + LittlerootTown_MapScripts:: @ 81E7DCB map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, LittlerootTown_OnFrame @@ -79,24 +84,24 @@ LittlerootTown_EventScript_SetExitedHouseAfterLatiSSTicketEvent:: @ 81E7E5C return LittlerootTown_EventScript_MoveMomToMaysDoor:: @ 81E7E67 - setobjectxyperm 4, 14, 8 + setobjectxyperm LOCALID_MOM, 14, 8 return LittlerootTown_EventScript_SetTwinPos:: @ 81E7E6F compare VAR_LITTLEROOT_TOWN_STATE, 0 goto_if_eq LittlerootTown_EventScript_SetTwinGuardingRoutePos - setobjectxyperm 1, 10, 1 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_TWIN, 10, 1 + setobjectmovementtype LOCALID_TWIN, MOVEMENT_TYPE_FACE_UP return LittlerootTown_EventScript_SetTwinGuardingRoutePos:: @ 81E7E86 - setobjectxyperm 1, 7, 2 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_TWIN, 7, 2 + setobjectmovementtype LOCALID_TWIN, MOVEMENT_TYPE_FACE_DOWN return LittlerootTown_EventScript_SetMomStandingInFrontOfDoorPos:: @ 81E7E92 clearflag FLAG_HIDE_LITTLEROOT_TOWN_MOM_OUTSIDE - setobjectmovementtype 4, MOVEMENT_TYPE_FACE_DOWN + setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_DOWN checkplayergender compare VAR_RESULT, MALE call_if_eq LittlerootTown_EventScript_SetMomInFrontOfDoorMale @@ -105,11 +110,11 @@ LittlerootTown_EventScript_SetMomStandingInFrontOfDoorPos:: @ 81E7E92 return LittlerootTown_EventScript_SetMomInFrontOfDoorMale:: @ 81E7EB1 - setobjectxyperm 4, 5, 9 + setobjectxyperm LOCALID_MOM, 5, 9 return LittlerootTown_EventScript_SetMomInFrontOfDoorFemale:: @ 81E7EB9 - setobjectxyperm 4, 14, 9 + setobjectxyperm LOCALID_MOM, 14, 9 return LittlerootTown_OnFrame: @ 81E7EC1 @@ -147,22 +152,22 @@ LittlerootTown_EventScript_GoInsideWithMom:: @ 81E7F17 waitmovement 0 opendoor VAR_0x8004, VAR_0x8005 waitdooranim - addobject 4 - applymovement 4, LittlerootTown_Movement_MomExitHouse + addobject LOCALID_MOM + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitHouse waitmovement 0 closedoor VAR_0x8004, VAR_0x8005 waitdooranim delay 10 - applymovement 4, LittlerootTown_Movement_MomApproachPlayerAtTruck + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayerAtTruck waitmovement 0 msgbox LittlerootTown_Text_OurNewHomeLetsGoInside, MSGBOX_DEFAULT closemessage - applymovement 4, LittlerootTown_Movement_MomApproachDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachDoor applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_Movement_PlayerApproachDoor waitmovement 0 opendoor VAR_0x8004, VAR_0x8005 waitdooranim - applymovement 4, LittlerootTown_Movement_MomEnterHouse + applymovement LOCALID_MOM, LittlerootTown_Movement_MomEnterHouse applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_Movement_PlayerEnterHouse waitmovement 0 setflag FLAG_HIDE_LITTLEROOT_TOWN_MOM_OUTSIDE @@ -216,7 +221,7 @@ LittlerootTown_Movement_PlayerStepOffTruck: @ 81E7FAC LittlerootTown_EventScript_BeginDexUpgradeScene:: @ 81E7FB1 lockall playse SE_PIN - applymovement 8, Common_Movement_ExclamationMark + applymovement LOCALID_BIRCH, Common_Movement_ExclamationMark waitmovement 0 delay 80 msgbox LittlerootTown_Text_BirchSomethingToShowYouAtLab, MSGBOX_DEFAULT @@ -235,8 +240,8 @@ LittlerootTown_OnWarp: @ 81E7FE2 .2byte 0 LittlerootTown_EventScript_SetRivalBirchPosForDexUpgrade:: @ 81E7FEC - addobject 8 - addobject 7 + addobject LOCALID_BIRCH + addobject LOCALID_RIVAL checkplayergender compare VAR_RESULT, MALE goto_if_eq LittlerootTown_EventScript_SetRivalBirchPosForDexUpgradeMale @@ -244,13 +249,13 @@ LittlerootTown_EventScript_SetRivalBirchPosForDexUpgrade:: @ 81E7FEC end LittlerootTown_EventScript_SetRivalBirchPosForDexUpgradeMale:: @ 81E8004 - setobjectxy 7, 6, 10 - setobjectxy 8, 5, 10 + setobjectxy LOCALID_RIVAL, 6, 10 + setobjectxy LOCALID_BIRCH, 5, 10 end LittlerootTown_EventScript_SetRivalBirchPosForDexUpgradeFemale:: @ 81E8013 - setobjectxy 7, 13, 10 - setobjectxy 8, 14, 10 + setobjectxy LOCALID_RIVAL, 13, 10 + setobjectxy LOCALID_BIRCH, 14, 10 end LittlerootTown_EventScript_FatMan:: @ 81E8022 @@ -276,7 +281,7 @@ LittlerootTown_EventScript_GoSaveBirch:: @ 81E805D special GetPlayerBigGuyGirlString msgbox LittlerootTown_Text_CanYouGoSeeWhatsHappening, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection waitmovement 0 setvar VAR_LITTLEROOT_TOWN_STATE, 2 release @@ -295,10 +300,10 @@ LittlerootTown_EventScript_GoodLuck:: @ 81E8087 LittlerootTown_EventScript_NeedPokemonTriggerLeft:: @ 81E8091 lockall - applymovement 1, LittlerootTown_Movement_TwinApproachPlayerLeft + applymovement LOCALID_TWIN, LittlerootTown_Movement_TwinApproachPlayerLeft waitmovement 0 call LittlerootTown_EventScript_DangerousWithoutPokemon - applymovement 1, LittlerootTown_Movement_TwinReturnLeft + applymovement LOCALID_TWIN, LittlerootTown_Movement_TwinReturnLeft waitmovement 0 releaseall end @@ -306,7 +311,7 @@ LittlerootTown_EventScript_NeedPokemonTriggerLeft:: @ 81E8091 LittlerootTown_EventScript_DangerousWithoutPokemon:: @ 81E80AD msgbox LittlerootTown_Text_IfYouGoInGrassPokemonWillJumpOut, MSGBOX_DEFAULT closemessage - applymovement 1, LittlerootTown_Movement_TwinPushPlayerFromRoute + applymovement LOCALID_TWIN, LittlerootTown_Movement_TwinPushPlayerFromRoute applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_Movement_PushPlayerBackFromRoute waitmovement 0 msgbox LittlerootTown_Text_DangerousIfYouDontHavePokemon, MSGBOX_DEFAULT @@ -353,10 +358,10 @@ LittlerootTown_Movement_PushPlayerBackFromRoute: @ 81E80EB LittlerootTown_EventScript_NeedPokemonTriggerRight:: @ 81E80EF lockall - applymovement 1, LittlerootTown_Movement_TwinApproachPlayerRight + applymovement LOCALID_TWIN, LittlerootTown_Movement_TwinApproachPlayerRight waitmovement 0 call LittlerootTown_EventScript_DangerousWithoutPokemon - applymovement 1, LittlerootTown_Movement_TwinReturnRight + applymovement LOCALID_TWIN, LittlerootTown_Movement_TwinReturnRight waitmovement 0 releaseall end @@ -387,14 +392,14 @@ LittlerootTown_Movement_TwinReturnRight: @ 81E8118 LittlerootTown_EventScript_GoSaveBirchTrigger:: @ 81E811F lockall - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_TWIN, Common_Movement_WalkInPlaceFastestRight waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 special GetPlayerBigGuyGirlString msgbox LittlerootTown_Text_CanYouGoSeeWhatsHappening, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection waitmovement 0 setvar VAR_LITTLEROOT_TOWN_STATE, 2 releaseall @@ -447,14 +452,14 @@ LittlerootTown_EventScript_PlayersHouseSignFemale:: @ 81E81B2 LittlerootTown_EventScript_GiveRunningShoesTrigger0:: @ 81E81BB lockall setvar VAR_0x8008, 0 - setobjectxy 4, 10, 9 + setobjectxy LOCALID_MOM, 10, 9 goto LittlerootTown_EventScript_GiveRunningShoesTrigger end LittlerootTown_EventScript_GiveRunningShoesTrigger1:: @ 81E81CE lockall setvar VAR_0x8008, 1 - setobjectxy 4, 11, 9 + setobjectxy LOCALID_MOM, 11, 9 goto LittlerootTown_EventScript_GiveRunningShoesTrigger end @@ -520,12 +525,12 @@ LittlerootTown_EventScript_SetHomeDoorCoordsFemale:: @ 81E828C return LittlerootTown_EventScript_MomNoticePlayerMale:: @ 81E8297 - applymovement 4, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_MOM, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return LittlerootTown_EventScript_MomNoticePlayerFemale:: @ 81E82A2 - applymovement 4, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_MOM, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return @@ -562,70 +567,70 @@ LittlerootTown_EventScript_MomApproachPlayerFemale:: @ 81E82F0 LittlerootTown_EventScript_MomApproachPlayer0:: @ 81E8333 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayer0 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayer0 waitmovement 0 return LittlerootTown_EventScript_MomApproachPlayer1:: @ 81E8348 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayer1 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayer1 waitmovement 0 return LittlerootTown_EventScript_MomApproachPlayerMale2:: @ 81E835D applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayerMale2 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayerMale2 waitmovement 0 return LittlerootTown_EventScript_MomApproachPlayerMale3:: @ 81E8372 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayerMale3 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayerMale3 waitmovement 0 return LittlerootTown_EventScript_MomApproachPlayerMale4:: @ 81E8387 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayerMale4 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayerMale4 waitmovement 0 return LittlerootTown_EventScript_MomApproachPlayerMale5:: @ 81E839C applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayerMale5 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayerMale5 waitmovement 0 return LittlerootTown_EventScript_MomApproachPlayerFemale2:: @ 81E83B1 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayerFemale2 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayerFemale2 waitmovement 0 return LittlerootTown_EventScript_MomApproachPlayerFemale3:: @ 81E83C6 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayerFemale3 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayerFemale3 waitmovement 0 return LittlerootTown_EventScript_MomApproachPlayerFemale4:: @ 81E83DB applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayerFemale4 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayerFemale4 waitmovement 0 return LittlerootTown_EventScript_MomApproachPlayerFemale5:: @ 81E83F0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 - applymovement 4, LittlerootTown_Movement_MomApproachPlayerFemale5 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomApproachPlayerFemale5 waitmovement 0 return @@ -660,107 +665,107 @@ LittlerootTown_EventScript_MomReturnHomeFemale:: @ 81E8448 return LittlerootTown_EventScript_MomReturnHome0:: @ 81E848B - applymovement 4, LittlerootTown_Movement_MomReturnHome0 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHome0 waitmovement 0 return LittlerootTown_EventScript_MomReturnHome1:: @ 81E8496 - applymovement 4, LittlerootTown_Movement_MomReturnHome1 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHome1 waitmovement 0 return LittlerootTown_EventScript_MomReturnHomeMale2:: @ 81E84A1 - applymovement 4, LittlerootTown_Movement_MomReturnHomeMale2 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHomeMale2 waitmovement 0 opendoor VAR_0x8009, VAR_0x800A waitdooranim - applymovement 4, LittlerootTown_Movement_MomExitThroughDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitThroughDoor waitmovement 0 - hideobjectat 4, MAP_LITTLEROOT_TOWN + hideobjectat LOCALID_MOM, MAP_LITTLEROOT_TOWN closedoor VAR_0x8009, VAR_0x800A waitdooranim return LittlerootTown_EventScript_MomReturnHomeMale3:: @ 81E84C7 - applymovement 4, LittlerootTown_Movement_MomReturnHomeMale3 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHomeMale3 waitmovement 0 opendoor VAR_0x8009, VAR_0x800A waitdooranim - applymovement 4, LittlerootTown_Movement_MomExitThroughDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitThroughDoor waitmovement 0 - hideobjectat 4, MAP_LITTLEROOT_TOWN + hideobjectat LOCALID_MOM, MAP_LITTLEROOT_TOWN closedoor VAR_0x8009, VAR_0x800A waitdooranim return LittlerootTown_EventScript_MomReturnHomeMale4:: @ 81E84ED - applymovement 4, LittlerootTown_Movement_MomReturnHomeMale4 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHomeMale4 waitmovement 0 opendoor VAR_0x8009, VAR_0x800A waitdooranim - applymovement 4, LittlerootTown_Movement_MomExitThroughDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitThroughDoor waitmovement 0 - hideobjectat 4, MAP_LITTLEROOT_TOWN + hideobjectat LOCALID_MOM, MAP_LITTLEROOT_TOWN closedoor VAR_0x8009, VAR_0x800A waitdooranim return LittlerootTown_EventScript_MomReturnHomeMale5:: @ 81E8513 - applymovement 4, LittlerootTown_Movement_MomReturnHomeMale5 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHomeMale5 waitmovement 0 opendoor VAR_0x8009, VAR_0x800A waitdooranim - applymovement 4, LittlerootTown_Movement_MomExitThroughDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitThroughDoor waitmovement 0 - hideobjectat 4, MAP_LITTLEROOT_TOWN + hideobjectat LOCALID_MOM, MAP_LITTLEROOT_TOWN closedoor VAR_0x8009, VAR_0x800A waitdooranim return LittlerootTown_EventScript_MomReturnHomeFemale2:: @ 81E8539 - applymovement 4, LittlerootTown_Movement_MomReturnHomeFemale2 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHomeFemale2 waitmovement 0 opendoor VAR_0x8009, VAR_0x800A waitdooranim - applymovement 4, LittlerootTown_Movement_MomExitThroughDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitThroughDoor waitmovement 0 - hideobjectat 4, MAP_LITTLEROOT_TOWN + hideobjectat LOCALID_MOM, MAP_LITTLEROOT_TOWN closedoor VAR_0x8009, VAR_0x800A waitdooranim return LittlerootTown_EventScript_MomReturnHomeFemale3:: @ 81E855F - applymovement 4, LittlerootTown_Movement_MomReturnHomeFemale3 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHomeFemale3 waitmovement 0 opendoor VAR_0x8009, VAR_0x800A waitdooranim - applymovement 4, LittlerootTown_Movement_MomExitThroughDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitThroughDoor waitmovement 0 - hideobjectat 4, MAP_LITTLEROOT_TOWN + hideobjectat LOCALID_MOM, MAP_LITTLEROOT_TOWN closedoor VAR_0x8009, VAR_0x800A waitdooranim return LittlerootTown_EventScript_MomReturnHomeFemale4:: @ 81E8585 - applymovement 4, LittlerootTown_Movement_MomReturnHomeFemale4 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHomeFemale4 waitmovement 0 opendoor VAR_0x8009, VAR_0x800A waitdooranim - applymovement 4, LittlerootTown_Movement_MomExitThroughDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitThroughDoor waitmovement 0 - hideobjectat 4, MAP_LITTLEROOT_TOWN + hideobjectat LOCALID_MOM, MAP_LITTLEROOT_TOWN closedoor VAR_0x8009, VAR_0x800A waitdooranim return LittlerootTown_EventScript_MomReturnHomeFemale5:: @ 81E85AB - applymovement 4, LittlerootTown_Movement_MomReturnHomeFemale5 + applymovement LOCALID_MOM, LittlerootTown_Movement_MomReturnHomeFemale5 waitmovement 0 opendoor VAR_0x8009, VAR_0x800A waitdooranim - applymovement 4, LittlerootTown_Movement_MomExitThroughDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitThroughDoor waitmovement 0 - hideobjectat 4, MAP_LITTLEROOT_TOWN + hideobjectat LOCALID_MOM, MAP_LITTLEROOT_TOWN closedoor VAR_0x8009, VAR_0x800A waitdooranim return @@ -924,20 +929,20 @@ LittlerootTown_EventScript_Mom:: @ 81E863D compare VAR_RESULT, FEMALE call_if_eq LittlerootTown_EventScript_SetHomeDoorCoordsFemale call LittlerootTown_EventScript_GiveRunningShoes - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_MOM, Common_Movement_WalkInPlaceFastestUp waitmovement 0 opendoor VAR_0x8009, VAR_0x800A waitdooranim - applymovement 4, LittlerootTown_Movement_MomExitThroughDoor + applymovement LOCALID_MOM, LittlerootTown_Movement_MomExitThroughDoor waitmovement 0 - hideobjectat 4, MAP_LITTLEROOT_TOWN + hideobjectat LOCALID_MOM, MAP_LITTLEROOT_TOWN closedoor VAR_0x8009, VAR_0x800A waitdooranim goto LittlerootTown_EventScript_SetReceivedRunningShoes end LittlerootTown_EventScript_SetReceivedRunningShoes:: @ 81E8686 - removeobject 4 + removeobject LOCALID_MOM setflag FLAG_SYS_B_DASH setvar VAR_LITTLEROOT_TOWN_STATE, 4 release diff --git a/data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc b/data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc index 09b4ce152..65ff3ab98 100644 --- a/data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc +++ b/data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_MOM, 1 +.set LOCALID_RIVAL_MOM, 4 +.set LOCALID_RIVAL, 7 + LittlerootTown_BrendansHouse_1F_MapScripts:: @ 81F7755 map_script MAP_SCRIPT_ON_LOAD, LittlerootTown_BrendansHouse_1F_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_1F_OnTransition @@ -35,18 +39,18 @@ LittlerootTown_BrendansHouse_1F_OnTransition: @ 81F77A4 end LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToStairs:: @ 81F77C6 - setobjectxyperm 1, 8, 4 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_MOM, 8, 4 + setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP return LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToTV:: @ 81F77D2 - setobjectxyperm 1, 4, 5 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_MOM, 4, 5 + setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP return LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToDoor:: @ 81F77DE - setobjectxyperm 1, 9, 8 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_MOM, 9, 8 + setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP return @ Many of the below scripts have no gender check because they assume youre in the correct house @@ -64,7 +68,7 @@ LittlerootTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock:: @ 81F7814 msgbox PlayersHouse_1F_Text_GoSetTheClock, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs - applymovement 1, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs + applymovement LOCALID_MOM, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs waitmovement 0 warp MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 255, 7, 1 waitstate @@ -77,27 +81,27 @@ LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs: @ 81F783A LittlerootTown_BrendansHouse_1F_EventScript_EnterHouseMovingIn:: @ 81F783C lockall - setvar VAR_0x8004, 1 + setvar VAR_0x8004, LOCALID_MOM setvar VAR_0x8005, MALE goto PlayersHouse_1F_EventScript_EnterHouseMovingIn end LittlerootTown_BrendansHouse_1F_EventScript_PetalburgGymReport:: @ 81F784D lockall - setvar VAR_0x8004, 0 - setvar VAR_0x8005, 1 @ Object event ID for Mom + setvar VAR_0x8004, MALE + setvar VAR_0x8005, LOCALID_MOM goto PlayersHouse_1F_EventScript_PetalburgGymReportMale end LittlerootTown_BrendansHouse_1F_EventScript_YoureNewNeighbor:: @ 81F785E lockall playse SE_PIN - applymovement 4, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL_MOM, Common_Movement_ExclamationMark waitmovement 0 - applymovement 4, Common_Movement_Delay48 + applymovement LOCALID_RIVAL_MOM, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft - applymovement 4, LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach + applymovement LOCALID_RIVAL_MOM, LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach waitmovement 0 special GetRivalSonDaughterString msgbox RivalsHouse_1F_Text_OhYoureTheNewNeighbor, MSGBOX_DEFAULT @@ -117,7 +121,7 @@ LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach: @ 81F789C LittlerootTown_BrendansHouse_1F_EventScript_GoSeeRoom:: @ 81F78A3 lockall - setvar VAR_0x8004, 1 + setvar VAR_0x8004, LOCALID_MOM setvar VAR_0x8005, MALE applymovement VAR_0x8004, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 @@ -145,12 +149,12 @@ LittlerootTown_BrendansHouse_1F_EventScript_MeetRival2:: @ 81F78D6 LittlerootTown_BrendansHouse_1F_EventScript_MeetRival:: @ 81F78E2 playse SE_KAIDAN delay 10 - addobject 7 + addobject LOCALID_RIVAL delay 30 playse SE_PIN - applymovement 7, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 7, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 compare VAR_0x8008, 1 call_if_ne LittlerootTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan @@ -170,7 +174,7 @@ LittlerootTown_BrendansHouse_1F_EventScript_MeetRival:: @ 81F78E2 compare VAR_0x8008, 2 call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2 playse SE_KAIDAN - removeobject 7 + removeobject LOCALID_RIVAL setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM @@ -188,17 +192,17 @@ LittlerootTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan:: @ 81F7981 return LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer0:: @ 81F798C - applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0 + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0 waitmovement 0 return LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer1:: @ 81F7997 - applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1 + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1 waitmovement 0 return LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer2:: @ 81F79A2 - applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2 + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2 waitmovement 0 return @@ -230,19 +234,19 @@ LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2: @ 81F79B9 LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0:: @ 81F79C1 applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0 - applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0 + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0 waitmovement 0 return LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1:: @ 81F79D3 applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1 - applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1 + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1 waitmovement 0 return LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2:: @ 81F79E5 applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2 - applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2 + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2 waitmovement 0 return diff --git a/data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc b/data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc index 4f673a7be..7af4580c3 100644 --- a/data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc +++ b/data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_RIVAL, 1 + LittlerootTown_BrendansHouse_2F_MapScripts:: @ 81F83E3 map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_2F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_BrendansHouse_2F_OnWarp @@ -26,8 +28,8 @@ LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos:: @ 81F8433 goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_Ret compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2 goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret @ Odd that the MaysHouse equivalent was used here instead - setobjectxyperm 1, 0, 2 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_RIVAL, 0, 2 + setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_UP return LittlerootTown_BrendansHouse_2F_EventScript_Ret:: @ 81F8456 @@ -63,13 +65,13 @@ LittlerootTown_BrendansHouse_2F_EventScript_RivalsPokeBall:: @ 81F8481 LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan:: @ 81F8497 delay 10 - addobject 1 - applymovement 1, LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters + addobject LOCALID_RIVAL + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters waitmovement 0 playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 delay 10 playbgm MUS_BOY_SUP, 1 @@ -91,49 +93,49 @@ LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan:: @ 81F8497 end LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth:: @ 81F8507 - applymovement 1, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth - applymovement 1, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth waitmovement 0 return LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth:: @ 81F8536 - applymovement 1, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth - applymovement 1, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth waitmovement 0 return LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest:: @ 81F8565 - applymovement 1, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest - applymovement 1, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest waitmovement 0 return LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast:: @ 81F8594 - applymovement 1, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage - applymovement 1, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast + applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast waitmovement 0 return diff --git a/data/maps/LittlerootTown_MaysHouse_1F/scripts.inc b/data/maps/LittlerootTown_MaysHouse_1F/scripts.inc index 2a4b653d3..958951dc9 100644 --- a/data/maps/LittlerootTown_MaysHouse_1F/scripts.inc +++ b/data/maps/LittlerootTown_MaysHouse_1F/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_MOM, 1 +.set LOCALID_RIVAL_MOM, 4 +.set LOCALID_RIVAL, 7 + LittlerootTown_MaysHouse_1F_MapScripts:: @ 81F88A5 map_script MAP_SCRIPT_ON_LOAD, LittlerootTown_MaysHouse_1F_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_MaysHouse_1F_OnTransition @@ -35,18 +39,18 @@ LittlerootTown_MaysHouse_1F_OnTransition: @ 81F88F4 end LittlerootTown_MaysHouse_1F_EventScript_MoveMomToStairs:: @ 81F8916 - setobjectxyperm 1, 2, 4 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_MOM, 2, 4 + setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP return LittlerootTown_MaysHouse_1F_EventScript_MoveMomToTV:: @ 81F8922 - setobjectxyperm 1, 6, 5 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_MOM, 6, 5 + setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP return LittlerootTown_MaysHouse_1F_EventScript_MoveMomToDoor:: @ 81F892E - setobjectxyperm 1, 1, 8 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_MOM, 1, 8 + setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP return @ Many of the below scripts have no gender check because they assume youre in the correct house @@ -63,7 +67,7 @@ LittlerootTown_MaysHouse_1F_EventScript_GoUpstairsToSetClock:: @ 81F8964 msgbox PlayersHouse_1F_Text_GoSetTheClock, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs - applymovement 1, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs + applymovement LOCALID_MOM, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs waitmovement 0 warp MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F, 255, 1, 1 waitstate @@ -76,27 +80,27 @@ LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs: @ 81F898A LittlerootTown_MaysHouse_1F_EventScript_EnterHouseMovingIn:: @ 81F898C lockall - setvar VAR_0x8004, 1 + setvar VAR_0x8004, LOCALID_MOM setvar VAR_0x8005, FEMALE goto PlayersHouse_1F_EventScript_EnterHouseMovingIn end LittlerootTown_MaysHouse_1F_EventScript_PetalburgGymReport:: @ 81F899D lockall - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 1 + setvar VAR_0x8004, FEMALE + setvar VAR_0x8005, LOCALID_MOM goto PlayersHouse_1F_EventScript_PetalburgGymReportFemale end LittlerootTown_MaysHouse_1F_EventScript_YoureNewNeighbor:: @ 81F89AE lockall playse SE_PIN - applymovement 4, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL_MOM, Common_Movement_ExclamationMark waitmovement 0 - applymovement 4, Common_Movement_Delay48 + applymovement LOCALID_RIVAL_MOM, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight - applymovement 4, LittlerootTown_MaysHouse_1F_Movement_RivalMomApproach + applymovement LOCALID_RIVAL_MOM, LittlerootTown_MaysHouse_1F_Movement_RivalMomApproach waitmovement 0 special GetRivalSonDaughterString msgbox RivalsHouse_1F_Text_OhYoureTheNewNeighbor, MSGBOX_DEFAULT @@ -151,7 +155,7 @@ RivalsHouse_1F_EventScript_RivalSibling:: @ 81F8A3D LittlerootTown_MaysHouse_1F_EventScript_GoSeeRoom:: @ 81F8A4C lockall - setvar VAR_0x8004, 1 + setvar VAR_0x8004, LOCALID_MOM setvar VAR_0x8005, FEMALE applymovement VAR_0x8004, Common_Movement_WalkInPlaceFastestRight waitmovement 0 @@ -179,12 +183,12 @@ LittlerootTown_MaysHouse_1F_EventScript_MeetRival2:: @ 81F8A7F LittlerootTown_MaysHouse_1F_EventScript_MeetRival:: @ 81F8A8B playse SE_KAIDAN delay 10 - addobject 7 + addobject LOCALID_RIVAL delay 30 playse SE_PIN - applymovement 7, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 7, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 compare VAR_0x8008, 1 call_if_ne LittlerootTown_MaysHouse_1F_EventScript_PlayerFaceMay @@ -204,7 +208,7 @@ LittlerootTown_MaysHouse_1F_EventScript_MeetRival:: @ 81F8A8B compare VAR_0x8008, 2 call_if_eq LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs2 playse SE_KAIDAN - removeobject 7 + removeobject LOCALID_RIVAL setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_MAY setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM @@ -222,17 +226,17 @@ LittlerootTown_MaysHouse_1F_EventScript_PlayerFaceMay:: @ 81F8B2A return LittlerootTown_MaysHouse_1F_EventScript_MayApproachPlayer0:: @ 81F8B35 - applymovement 7, LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer0 + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer0 waitmovement 0 return LittlerootTown_MaysHouse_1F_EventScript_MayApproachPlayer1:: @ 81F8B40 - applymovement 7, LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer1 + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer1 waitmovement 0 return LittlerootTown_MaysHouse_1F_EventScript_MayApproachPlayer2:: @ 81F8B4B - applymovement 7, LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer2 + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer2 waitmovement 0 return @@ -264,19 +268,19 @@ LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer2: @ 81F8B62 LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs0:: @ 81F8B6A applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit0 - applymovement 7, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs0 + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs0 waitmovement 0 return LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs1:: @ 81F8B7C applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit1 - applymovement 7, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs1 + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs1 waitmovement 0 return LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs2:: @ 81F8B8E applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit2 - applymovement 7, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs2 + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs2 waitmovement 0 return diff --git a/data/maps/LittlerootTown_MaysHouse_2F/scripts.inc b/data/maps/LittlerootTown_MaysHouse_2F/scripts.inc index d40740835..7c943e0e2 100644 --- a/data/maps/LittlerootTown_MaysHouse_2F/scripts.inc +++ b/data/maps/LittlerootTown_MaysHouse_2F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_RIVAL, 1 + LittlerootTown_MaysHouse_2F_MapScripts:: @ 81F9296 map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_MaysHouse_2F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_MaysHouse_2F_OnWarp @@ -26,8 +28,8 @@ LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos:: @ 81F92E6 goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_Ret compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2 goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret - setobjectxyperm 1, 8, 2 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_RIVAL, 8, 2 + setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_UP return LittlerootTown_MaysHouse_2F_EventScript_Ret:: @ 81F9309 @@ -63,13 +65,13 @@ LittlerootTown_MaysHouse_2F_EventScript_RivalsPokeBall:: @ 81F9334 LittlerootTown_MaysHouse_2F_EventScript_MeetMay:: @ 81F934A delay 10 - addobject 1 - applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayEnters + addobject LOCALID_RIVAL + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayEnters waitmovement 0 playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 delay 10 playbgm MUS_GIRL_SUP, 1 @@ -91,49 +93,49 @@ LittlerootTown_MaysHouse_2F_EventScript_MeetMay:: @ 81F934A end LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth:: @ 81F93BA - applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth - applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth waitmovement 0 return LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth:: @ 81F93E9 - applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth - applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth waitmovement 0 return LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest:: @ 81F9418 - applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage - applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest waitmovement 0 return LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast:: @ 81F9440 - applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast - applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast + applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast waitmovement 0 return diff --git a/data/maps/LittlerootTown_ProfessorBirchsLab/scripts.inc b/data/maps/LittlerootTown_ProfessorBirchsLab/scripts.inc index b9ce0c809..7886bda18 100644 --- a/data/maps/LittlerootTown_ProfessorBirchsLab/scripts.inc +++ b/data/maps/LittlerootTown_ProfessorBirchsLab/scripts.inc @@ -1,3 +1,10 @@ +.set LOCALID_AIDE, 1 +.set LOCALID_BIRCH, 2 +.set LOCALID_RIVAL, 3 +.set LOCALID_BALL_CYNDAQUIL, 4 +.set LOCALID_BALL_TOTODILE, 5 +.set LOCALID_BALL_CHIKORITA, 6 + LittlerootTown_ProfessorBirchsLab_MapScripts:: @ 81F9C91 map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_ProfessorBirchsLab_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_ProfessorBirchsLab_OnWarp @@ -34,8 +41,8 @@ LittlerootTown_ProfessorBirchsLab_EventScript_CheckReadyForJohtoStarter:: @ 81F9 specialvar VAR_RESULT, HasAllHoennMons compare VAR_RESULT, TRUE goto_if_eq LittlerootTown_ProfessorBirchsLab_EventScript_SetReadyForJohtoStarter - setobjectmovementtype 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN - setobjectxyperm 3, 5, 10 + setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_WANDER_UP_AND_DOWN + setobjectxyperm LOCALID_RIVAL, 5, 10 end LittlerootTown_ProfessorBirchsLab_EventScript_SetReadyForJohtoStarter:: @ 81F9CE9 @@ -48,8 +55,8 @@ LittlerootTown_ProfessorBirchsLab_EventScript_SetJohtoStarterLayout:: @ 81F9CF3 LittlerootTown_ProfessorBirchsLab_EventScript_SetAfterJohtoStarterLayout:: @ 81F9CF7 setmaplayoutindex LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE - setobjectmovementtype 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN - setobjectxyperm 3, 5, 10 + setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_WANDER_UP_AND_DOWN + setobjectxyperm LOCALID_RIVAL, 5, 10 end LittlerootTown_ProfessorBirchsLab_OnWarp: @ 81F9D06 @@ -68,35 +75,35 @@ LittlerootTown_ProfessorBirchsLab_EventScript_SetPlayerPosForReceiveStarter:: @ LittlerootTown_ProfessorBirchsLab_EventScript_SetObjectPosForDexUpgrade:: @ 81F9D45 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - addobject 2 - addobject 3 - turnobject 3, DIR_NORTH - setobjectxy 3, 5, 5 - turnobject 2, DIR_SOUTH - setobjectxy 2, 6, 4 - turnobject 1, DIR_EAST - setobjectxy 1, 10, 10 + addobject LOCALID_BIRCH + addobject LOCALID_RIVAL + turnobject LOCALID_RIVAL, DIR_NORTH + setobjectxy LOCALID_RIVAL, 5, 5 + turnobject LOCALID_BIRCH, DIR_SOUTH + setobjectxy LOCALID_BIRCH, 6, 4 + turnobject LOCALID_AIDE, DIR_EAST + setobjectxy LOCALID_AIDE, 10, 10 end LittlerootTown_ProfessorBirchsLab_EventScript_AddRivalObject:: @ 81F9D71 - addobject 3 + addobject LOCALID_RIVAL end LittlerootTown_ProfessorBirchsLab_EventScript_SetObjectPosForJohtoStarters:: @ 81F9D75 - addobject 4 - addobject 5 - addobject 6 - addobject 3 - turnobject 4, DIR_SOUTH - setobjectxy 4, 8, 4 - turnobject 5, DIR_SOUTH - setobjectxy 5, 9, 4 - turnobject 6, DIR_SOUTH - setobjectxy 6, 10, 4 - turnobject 2, DIR_SOUTH - setobjectxy 2, 6, 4 - turnobject 3, DIR_EAST - setobjectxy 3, 5, 5 + addobject LOCALID_BALL_CYNDAQUIL + addobject LOCALID_BALL_TOTODILE + addobject LOCALID_BALL_CHIKORITA + addobject LOCALID_RIVAL + turnobject LOCALID_BALL_CYNDAQUIL, DIR_SOUTH + setobjectxy LOCALID_BALL_CYNDAQUIL, 8, 4 + turnobject LOCALID_BALL_TOTODILE, DIR_SOUTH + setobjectxy LOCALID_BALL_TOTODILE, 9, 4 + turnobject LOCALID_BALL_CHIKORITA, DIR_SOUTH + setobjectxy LOCALID_BALL_CHIKORITA, 10, 4 + turnobject LOCALID_BIRCH, DIR_SOUTH + setobjectxy LOCALID_BIRCH, 6, 4 + turnobject LOCALID_RIVAL, DIR_EAST + setobjectxy LOCALID_RIVAL, 5, 5 end LittlerootTown_ProfessorBirchsLab_OnFrame: @ 81F9DB9 @@ -173,7 +180,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_UpgradeToNationalDex:: @ 81F9E80 delay 30 msgbox LittlerootTown_ProfessorBirchsLab_Text_OtherRegionsUpgradeToNational, MSGBOX_DEFAULT closemessage - applymovement 2, LittlerootTown_ProfessorBirchsLab_Movement_BirchRetrievePokedexes + applymovement LOCALID_BIRCH, LittlerootTown_ProfessorBirchsLab_Movement_BirchRetrievePokedexes waitmovement 0 delay 20 playse SE_TK_KASYA @@ -184,7 +191,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_UpgradeToNationalDex:: @ 81F9E80 delay 10 playse SE_TK_KASYA delay 20 - applymovement 3, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 checkplayergender @@ -195,9 +202,9 @@ LittlerootTown_ProfessorBirchsLab_EventScript_UpgradeToNationalDex:: @ 81F9E80 playse SE_PC_ON waitse delay 20 - applymovement 2, LittlerootTown_ProfessorBirchsLab_Movement_BirchReturnPokedex + applymovement LOCALID_BIRCH, LittlerootTown_ProfessorBirchsLab_Movement_BirchReturnPokedex waitmovement 0 - applymovement 3, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestUp applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox LittlerootTown_ProfessorBirchsLab_Text_OkayAllDone, MSGBOX_DEFAULT @@ -303,7 +310,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_Cyndaquil:: @ 81F9FBB release compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 6 goto_if_ge LittlerootTown_ProfessorBirchsLab_EventScript_AlreadyChoseJohtoStarter - applymovement 2, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFastestRight waitmovement 0 showmonpic SPECIES_CYNDAQUIL, 10, 3 msgbox LittlerootTown_ProfessorBirchsLab_Text_YoullTakeCyndaquil, MSGBOX_YESNO @@ -316,7 +323,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_Totodile:: @ 81F9FEF release compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 6 goto_if_ge LittlerootTown_ProfessorBirchsLab_EventScript_AlreadyChoseJohtoStarter - applymovement 2, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFastestRight waitmovement 0 showmonpic SPECIES_TOTODILE, 10, 3 msgbox LittlerootTown_ProfessorBirchsLab_Text_YoullTakeTotodile, MSGBOX_YESNO @@ -329,7 +336,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_Chikorita:: @ 81FA023 release compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 6 goto_if_ge LittlerootTown_ProfessorBirchsLab_EventScript_AlreadyChoseJohtoStarter - applymovement 2, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFastestRight waitmovement 0 showmonpic SPECIES_CHIKORITA, 10, 3 msgbox LittlerootTown_ProfessorBirchsLab_Text_YoullTakeChikorita, MSGBOX_YESNO @@ -363,7 +370,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_GiveCyndaquil:: @ 81FA06C LittlerootTown_ProfessorBirchsLab_EventScript_SendCyndaquilToParty:: @ 81FA0A1 call LittlerootTown_ProfessorBirchsLab_EventScript_ReceivedJohtoStarter - removeobject 4 + removeobject LOCALID_BALL_CYNDAQUIL msgbox gText_NicknameThisPokemon, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq LittlerootTown_ProfessorBirchsLab_EventScript_ReceivedCyndaquil @@ -374,7 +381,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_SendCyndaquilToParty:: @ 81FA0A1 LittlerootTown_ProfessorBirchsLab_EventScript_SendCyndaquilToPC:: @ 81FA0CC call LittlerootTown_ProfessorBirchsLab_EventScript_ReceivedJohtoStarter - removeobject 4 + removeobject LOCALID_BALL_CYNDAQUIL msgbox gText_NicknameThisPokemon, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq LittlerootTown_ProfessorBirchsLab_EventScript_CyndaquilTransferredToPC @@ -408,7 +415,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_GiveTotodile:: @ 81FA10D LittlerootTown_ProfessorBirchsLab_EventScript_SendTotodileToParty:: @ 81FA142 call LittlerootTown_ProfessorBirchsLab_EventScript_ReceivedJohtoStarter - removeobject 5 + removeobject LOCALID_BALL_TOTODILE msgbox gText_NicknameThisPokemon, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq LittlerootTown_ProfessorBirchsLab_EventScript_ReceivedTotodile @@ -419,7 +426,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_SendTotodileToParty:: @ 81FA142 LittlerootTown_ProfessorBirchsLab_EventScript_SendTotodileToPC:: @ 81FA16D call LittlerootTown_ProfessorBirchsLab_EventScript_ReceivedJohtoStarter - removeobject 5 + removeobject LOCALID_BALL_TOTODILE msgbox gText_NicknameThisPokemon, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq LittlerootTown_ProfessorBirchsLab_EventScript_TotodileTransferredToPC @@ -453,7 +460,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_GiveChikorita:: @ 81FA1AE LittlerootTown_ProfessorBirchsLab_EventScript_SendChikoritaToParty:: @ 81FA1E3 call LittlerootTown_ProfessorBirchsLab_EventScript_ReceivedJohtoStarter - removeobject 6 + removeobject LOCALID_BALL_CHIKORITA msgbox gText_NicknameThisPokemon, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq LittlerootTown_ProfessorBirchsLab_EventScript_ReceivedChikorita @@ -464,7 +471,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_SendChikoritaToParty:: @ 81FA1E3 LittlerootTown_ProfessorBirchsLab_EventScript_SendChikoritaToPC:: @ 81FA20E call LittlerootTown_ProfessorBirchsLab_EventScript_ReceivedJohtoStarter - removeobject 6 + removeobject LOCALID_BALL_CHIKORITA msgbox gText_NicknameThisPokemon, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq LittlerootTown_ProfessorBirchsLab_EventScript_ChikoritaTransferredToPC @@ -544,7 +551,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_GivePokedex:: @ 81FA2F8 call LittlerootTown_ProfessorBirchsLab_EventScript_ReceivePokedex msgbox LittlerootTown_ProfessorBirchsLab_Text_ExplainPokedex, MSGBOX_DEFAULT closemessage - applymovement 3, LittlerootTown_ProfessorBirchsLab_Movement_RivalApproachPlayer + applymovement LOCALID_RIVAL, LittlerootTown_ProfessorBirchsLab_Movement_RivalApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 diff --git a/data/maps/MagmaHideout_4F/scripts.inc b/data/maps/MagmaHideout_4F/scripts.inc index 5acc683a4..ffca9c75f 100644 --- a/data/maps/MagmaHideout_4F/scripts.inc +++ b/data/maps/MagmaHideout_4F/scripts.inc @@ -1,3 +1,11 @@ +.set LOCALID_GROUDON, 1 +.set LOCALID_GRUNT_1, 2 +.set LOCALID_GRUNT_2, 3 +.set LOCALID_GRUNT_3, 4 +.set LOCALID_TABITHA, 5 +.set LOCALID_MAXIE, 6 +.set LOCALID_GROUDON_SLEEPING, 7 + MagmaHideout_4F_MapScripts:: @ 823A55F .byte 0 @@ -18,11 +26,11 @@ MagmaHideout_4F_EventScript_Maxie:: @ 823A560 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 delay 150 - removeobject 7 @ sleeping Groudon - addobject 1 @ awakened Groudon + removeobject LOCALID_GROUDON_SLEEPING + addobject LOCALID_GROUDON waitstate delay 60 - applymovement 1, MagmaHideout_4F_Movement_GroudonApproach + applymovement LOCALID_GROUDON, MagmaHideout_4F_Movement_GroudonApproach waitmovement 0 special FadeOutOrbEffect waitstate @@ -32,9 +40,9 @@ MagmaHideout_4F_EventScript_Maxie:: @ 823A560 setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate - applymovement 1, MagmaHideout_4F_Movement_GroudonExit + applymovement LOCALID_GROUDON, MagmaHideout_4F_Movement_GroudonExit waitmovement 0 - removeobject 1 + removeobject LOCALID_GROUDON delay 4 setvar VAR_0x8004, 2 @ vertical pan setvar VAR_0x8005, 2 @ horizontal pan @@ -43,14 +51,14 @@ MagmaHideout_4F_EventScript_Maxie:: @ 823A560 special ShakeCamera waitstate delay 30 - applymovement 6, MagmaHideout_4F_Movement_MaxieLookAround + applymovement LOCALID_MAXIE, MagmaHideout_4F_Movement_MaxieLookAround waitmovement 0 msgbox MagmaHideout_4F_Text_MaxieGroudonWhatsWrong, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 30 - applymovement 6, Common_Movement_FacePlayer + applymovement LOCALID_MAXIE, Common_Movement_FacePlayer waitmovement 0 msgbox MagmaHideout_4F_Text_MaxieOhItWasYou, MSGBOX_DEFAULT closemessage @@ -63,11 +71,11 @@ MagmaHideout_4F_EventScript_Maxie:: @ 823A560 setflag FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT setvar VAR_SLATEPORT_HARBOR_STATE, 1 fadescreen FADE_TO_BLACK - removeobject 6 - removeobject 2 - removeobject 3 - removeobject 4 - removeobject 5 + removeobject LOCALID_MAXIE + removeobject LOCALID_GRUNT_1 + removeobject LOCALID_GRUNT_2 + removeobject LOCALID_GRUNT_3 + removeobject LOCALID_TABITHA setflag FLAG_HIDE_MAGMA_HIDEOUT_GRUNTS fadescreen FADE_FROM_BLACK releaseall diff --git a/data/maps/MarineCave_End/scripts.inc b/data/maps/MarineCave_End/scripts.inc index 6eaeb4b51..a6d894793 100644 --- a/data/maps/MarineCave_End/scripts.inc +++ b/data/maps/MarineCave_End/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_KYOGRE, 1 + MarineCave_End_MapScripts:: @ 823AFDF map_script MAP_SCRIPT_ON_RESUME, MarineCave_End_OnResume map_script MAP_SCRIPT_ON_TRANSITION, MarineCave_End_OnTransition @@ -11,7 +13,7 @@ MarineCave_End_EventScript_TryRemoveKyogre:: @ 823AFF4 specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_CAUGHT goto_if_ne Common_EventScript_NopReturn - removeobject 1 + removeobject LOCALID_KYOGRE return MarineCave_End_OnTransition: @ 823B008 @@ -27,13 +29,13 @@ MarineCave_End_EventScript_Kyogre:: @ 823B01B lockall applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 - applymovement 1, MarineCave_End_Movement_KyogreApproach + applymovement LOCALID_KYOGRE, MarineCave_End_Movement_KyogreApproach waitmovement 0 waitse playmoncry SPECIES_KYOGRE, 2 delay 40 waitmoncry - setvar VAR_LAST_TALKED, 1 + setvar VAR_LAST_TALKED, LOCALID_KYOGRE setwildbattle SPECIES_KYOGRE, 70, ITEM_NONE setflag FLAG_SYS_CTRL_OBJ_DELETE special BattleSetup_StartLegendaryBattle diff --git a/data/maps/MauvilleCity/scripts.inc b/data/maps/MauvilleCity/scripts.inc index 4994b8775..701c36159 100644 --- a/data/maps/MauvilleCity/scripts.inc +++ b/data/maps/MauvilleCity/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_WALLY, 6 +.set LOCALID_WALLYS_UNCLE, 7 +.set LOCALID_SCOTT, 11 + MauvilleCity_MapScripts:: @ 81DF385 map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_OnTransition .byte 0 @@ -70,7 +74,7 @@ MauvilleCity_EventScript_WallysUncle:: @ 81DF41D goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_UncleAskPlayerToBattleWally msgbox MauvilleCity_Text_UncleHesTooPeppy, MSGBOX_DEFAULT closemessage - applymovement 7, Common_Movement_FaceOriginalDirection + applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -78,7 +82,7 @@ MauvilleCity_EventScript_WallysUncle:: @ 81DF41D MauvilleCity_EventScript_UncleAskPlayerToBattleWally:: @ 81DF43D msgbox MauvilleCity_Text_UncleCanYouBattleWally, MSGBOX_DEFAULT closemessage - applymovement 7, Common_Movement_FaceOriginalDirection + applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -86,17 +90,17 @@ MauvilleCity_EventScript_UncleAskPlayerToBattleWally:: @ 81DF43D MauvilleCity_EventScript_Wally:: @ 81DF452 lockall goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_WallyRequestBattleAgain - applymovement 6, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox MauvilleCity_Text_WallyWantToChallengeGym, MSGBOX_DEFAULT msgbox MauvilleCity_Text_UncleYourePushingIt, MSGBOX_DEFAULT msgbox MauvilleCity_Text_WallyWeCanBeatAnyone, MSGBOX_DEFAULT - applymovement 6, Common_Movement_FacePlayer + applymovement LOCALID_WALLY, Common_Movement_FacePlayer waitmovement 0 playse SE_PIN - applymovement 6, Common_Movement_ExclamationMark + applymovement LOCALID_WALLY, Common_Movement_ExclamationMark waitmovement 0 - applymovement 6, Common_Movement_Delay48 + applymovement LOCALID_WALLY, Common_Movement_Delay48 waitmovement 0 msgbox MauvilleCity_Text_WallyWillYouBattleMe, MSGBOX_YESNO goto MauvilleCity_EventScript_BattleWallyPrompt @@ -115,46 +119,46 @@ MauvilleCity_EventScript_BattleWallyPrompt:: @ 81DF4AD MauvilleCity_EventScript_WallyAndUncleExitNorth:: @ 81DF4E0 applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1 - applymovement 6, MauvilleCity_Movement_WallyExitNorth1 - applymovement 7, MauvilleCity_Movement_WallysUncleExitNorth1 + applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth1 + applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth1 waitmovement 0 - applymovement 6, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 30 applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth - applymovement 7, MauvilleCity_Movement_WallysUncleApproachPlayerNorth + applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerNorth waitmovement 0 msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2 - applymovement 7, MauvilleCity_Movement_WallysUncleExitNorth2 - applymovement 6, MauvilleCity_Movement_WallyExitNorth2 + applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth2 + applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth2 waitmovement 0 goto MauvilleCity_EventScript_DefeatedWally end MauvilleCity_EventScript_WallyAndUncleExitEast:: @ 81DF53D applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1 - applymovement 6, MauvilleCity_Movement_WallyExitEast1 - applymovement 7, MauvilleCity_Movement_WallysUncleExitEast1 + applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast1 + applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast1 waitmovement 0 - applymovement 6, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 30 - applymovement 7, MauvilleCity_Movement_WallysUncleApproachPlayerEast + applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerEast waitmovement 0 msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2 - applymovement 7, MauvilleCity_Movement_WallysUncleExitEast2 - applymovement 6, MauvilleCity_Movement_WallyExitEast2 + applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast2 + applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast2 waitmovement 0 goto MauvilleCity_EventScript_DefeatedWally end MauvilleCity_EventScript_DefeatedWally:: @ 81DF593 - removeobject 6 - removeobject 7 + removeobject LOCALID_WALLY + removeobject LOCALID_WALLYS_UNCLE clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE setflag FLAG_DEFEATED_WALLY_MAUVILLE @@ -173,45 +177,45 @@ MauvilleCity_EventScript_DefeatedWally:: @ 81DF593 call_if_eq MauvilleCity_EventScript_ScottExitNorth compare VAR_FACING, DIR_EAST call_if_eq MauvilleCity_EventScript_ScottExitEast - removeobject 11 + removeobject LOCALID_SCOTT releaseall end MauvilleCity_EventScript_ScottApproachPlayerNorth:: @ 81DF5F3 - addobject 11 - applymovement 11, MauvilleCity_Movement_ScottApproachPlayerNorth + addobject LOCALID_SCOTT + applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerNorth waitmovement 0 return MauvilleCity_EventScript_ScottApproachPlayerEast:: @ 81DF601 - setobjectxyperm 11, 12, 13 - addobject 11 - applymovement 11, MauvilleCity_Movement_ScottApproachPlayerEast + setobjectxyperm LOCALID_SCOTT, 12, 13 + addobject LOCALID_SCOTT + applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerEast waitmovement 0 return MauvilleCity_EventScript_ScottExitNorth:: @ 81DF616 applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth - applymovement 11, MauvilleCity_Movement_ScottExitNorth + applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitNorth waitmovement 0 return MauvilleCity_EventScript_ScottExitEast:: @ 81DF628 applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast - applymovement 11, MauvilleCity_Movement_ScottExitEast + applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitEast waitmovement 0 return MauvilleCity_EventScript_BattleWally:: @ 81DF63A msgbox MauvilleCity_Text_WallyHereICome, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_WALLY_MAUVILLE, MauvilleCity_Text_WallyDefeat - applymovement 6, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox MauvilleCity_Text_WallyIllGoBackToVerdanturf, MSGBOX_DEFAULT - applymovement 6, Common_Movement_FacePlayer + applymovement LOCALID_WALLY, Common_Movement_FacePlayer waitmovement 0 msgbox MauvilleCity_Text_ThankYouNotEnoughToBattle, MSGBOX_DEFAULT - applymovement 6, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox MauvilleCity_Text_UncleNoNeedToBeDown, MSGBOX_DEFAULT return @@ -223,7 +227,7 @@ MauvilleCity_EventScript_DeclineWallyBattle:: @ 81DF683 end MauvilleCity_EventScript_WallyRequestBattleAgain:: @ 81DF690 - applymovement 6, Common_Movement_FacePlayer + applymovement LOCALID_WALLY, Common_Movement_FacePlayer waitmovement 0 msgbox MauvilleCity_Text_WallyPleaseBattleMe, MSGBOX_YESNO goto MauvilleCity_EventScript_BattleWallyPrompt diff --git a/data/maps/MauvilleCity_Gym/scripts.inc b/data/maps/MauvilleCity_Gym/scripts.inc index 1a62fb9df..edf0a3129 100644 --- a/data/maps/MauvilleCity_Gym/scripts.inc +++ b/data/maps/MauvilleCity_Gym/scripts.inc @@ -116,7 +116,7 @@ MauvilleCity_Gym_EventScript_WattsonDefeated:: @ 820DF2B MauvilleCity_Gym_EventScript_GiveShockWave2:: @ 820DF8D giveitem ITEM_TM34 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM34 @@ -125,7 +125,7 @@ MauvilleCity_Gym_EventScript_GiveShockWave2:: @ 820DF8D MauvilleCity_Gym_EventScript_GiveShockWave:: @ 820DFB1 giveitem ITEM_TM34 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_BagIsFull msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM34 diff --git a/data/maps/MauvilleCity_PokemonCenter_1F/scripts.inc b/data/maps/MauvilleCity_PokemonCenter_1F/scripts.inc index ee13ffcfd..179dfad8a 100644 --- a/data/maps/MauvilleCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/MauvilleCity_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + MauvilleCity_PokemonCenter_1F_MapScripts:: @ 8210E5B map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -13,9 +15,8 @@ MauvilleCity_PokemonCenter_1F_EventScript_SetMauvilleOldManGfx:: @ 8210E74 special ScrSpecial_SetMauvilleOldManObjEventGfx end -@ VAR_0x800B is the Nurse's object event id MauvilleCity_PokemonCenter_1F_EventScript_Nurse:: @ 8210E78 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/MeteorFalls_1F_1R/scripts.inc b/data/maps/MeteorFalls_1F_1R/scripts.inc index c86d50d4d..56deaa353 100644 --- a/data/maps/MeteorFalls_1F_1R/scripts.inc +++ b/data/maps/MeteorFalls_1F_1R/scripts.inc @@ -1,3 +1,9 @@ +.set LOCALID_MAGMA_GRUNT_1, 5 +.set LOCALID_MAGMA_GRUNT_2, 6 +.set LOCALID_ARCHIE, 7 +.set LOCALID_AQUA_GRUNT_1, 8 +.set LOCALID_AQUA_GRUNT_2, 9 + MeteorFalls_1F_1R_MapScripts:: @ 822BD2A map_script MAP_SCRIPT_ON_LOAD, MeteorFalls_1F_1R_OnLoad .byte 0 @@ -19,70 +25,70 @@ MeteorFalls_1F_1R_EventScript_MagmaStealsMeteoriteScene:: @ 822BD5F applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceDown waitmovement 0 delay 30 - applymovement 5, Common_Movement_WalkInPlaceDown + applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceDown waitmovement 0 msgbox MeteorFalls_1F_1R_Text_WithThisMeteorite, MSGBOX_DEFAULT closemessage - applymovement 5, Common_Movement_WalkInPlaceFastestUp - applymovement 6, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFastestUp waitmovement 0 playse SE_PIN - applymovement 5, Common_Movement_ExclamationMark + applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_ExclamationMark waitmovement 0 - applymovement 5, Common_Movement_Delay48 + applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_Delay48 waitmovement 0 msgbox MeteorFalls_1F_1R_Text_DontExpectMercyFromMagma, MSGBOX_DEFAULT closemessage - applymovement 5, MeteorFalls_1F_1R_Movement_MagmaGruntApproachPlayer + applymovement LOCALID_MAGMA_GRUNT_1, MeteorFalls_1F_1R_Movement_MagmaGruntApproachPlayer waitmovement 0 msgbox MeteorFalls_1F_1R_Text_HoldItRightThereMagma, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft - applymovement 5, Common_Movement_WalkInPlaceFastestLeft - applymovement 6, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 - addobject 7 - addobject 8 - addobject 9 + addobject LOCALID_ARCHIE + addobject LOCALID_AQUA_GRUNT_1 + addobject LOCALID_AQUA_GRUNT_2 playbgm MUS_AQA_0, 0 - applymovement 7, MeteorFalls_1F_1R_Movement_ArchieArrive - applymovement 8, MeteorFalls_1F_1R_Movement_AquaGrunt1Arrive - applymovement 9, MeteorFalls_1F_1R_Movement_AquaGrunt2Arrive + applymovement LOCALID_ARCHIE, MeteorFalls_1F_1R_Movement_ArchieArrive + applymovement LOCALID_AQUA_GRUNT_1, MeteorFalls_1F_1R_Movement_AquaGrunt1Arrive + applymovement LOCALID_AQUA_GRUNT_2, MeteorFalls_1F_1R_Movement_AquaGrunt2Arrive waitmovement 0 - applymovement 5, Common_Movement_WalkInPlaceFastestLeft - applymovement 6, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox MeteorFalls_1F_1R_Text_BeSeeingYouTeamAqua, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, MeteorFalls_1F_1R_Movement_PushPlayerOutOfWay - applymovement 5, MeteorFalls_1F_1R_Movement_MagmaGrunt1Exit - applymovement 6, MeteorFalls_1F_1R_Movement_MagmaGrunt2Exit + applymovement LOCALID_MAGMA_GRUNT_1, MeteorFalls_1F_1R_Movement_MagmaGrunt1Exit + applymovement LOCALID_MAGMA_GRUNT_2, MeteorFalls_1F_1R_Movement_MagmaGrunt2Exit waitmovement 0 - removeobject 5 - removeobject 6 - applymovement 7, MeteorFalls_1F_1R_Movement_ArchieApproachPlayer + removeobject LOCALID_MAGMA_GRUNT_1 + removeobject LOCALID_MAGMA_GRUNT_2 + applymovement LOCALID_ARCHIE, MeteorFalls_1F_1R_Movement_ArchieApproachPlayer waitmovement 0 msgbox MeteorFalls_1F_1R_Text_ArchieSeenYouBefore, MSGBOX_DEFAULT closemessage - applymovement 8, MeteorFalls_1F_1R_Movement_AquaGrunt1ApproachArchie - applymovement 9, MeteorFalls_1F_1R_Movement_AquaGrunt2ApproachArchie + applymovement LOCALID_AQUA_GRUNT_1, MeteorFalls_1F_1R_Movement_AquaGrunt1ApproachArchie + applymovement LOCALID_AQUA_GRUNT_2, MeteorFalls_1F_1R_Movement_AquaGrunt2ApproachArchie waitmovement 0 msgbox MeteorFalls_1F_1R_Text_BossWeShouldChaseMagma, MSGBOX_DEFAULT - applymovement 7, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestDown waitmovement 0 msgbox MeteorFalls_1F_1R_Text_ArchieYesNoTellingWhatMagmaWillDo, MSGBOX_DEFAULT - applymovement 7, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox MeteorFalls_1F_1R_Text_ArchieFarewell, MSGBOX_DEFAULT closemessage - applymovement 7, MeteorFalls_1F_1R_Movement_ArchieExit - applymovement 8, MeteorFalls_1F_1R_Movement_AquaGrunt1Exit - applymovement 9, MeteorFalls_1F_1R_Movement_AquaGrunt2Exit + applymovement LOCALID_ARCHIE, MeteorFalls_1F_1R_Movement_ArchieExit + applymovement LOCALID_AQUA_GRUNT_1, MeteorFalls_1F_1R_Movement_AquaGrunt1Exit + applymovement LOCALID_AQUA_GRUNT_2, MeteorFalls_1F_1R_Movement_AquaGrunt2Exit waitmovement 0 fadedefaultbgm - removeobject 7 - removeobject 8 - removeobject 9 + removeobject LOCALID_ARCHIE + removeobject LOCALID_AQUA_GRUNT_1 + removeobject LOCALID_AQUA_GRUNT_2 setflag FLAG_HIDE_ROUTE_112_TEAM_MAGMA setflag FLAG_MET_ARCHIE_METEOR_FALLS setflag FLAG_HIDE_FALLARBOR_TOWN_BATTLE_TENT_SCOTT diff --git a/data/maps/MeteorFalls_StevensCave/scripts.inc b/data/maps/MeteorFalls_StevensCave/scripts.inc index 71313be67..9ccc2ca68 100644 --- a/data/maps/MeteorFalls_StevensCave/scripts.inc +++ b/data/maps/MeteorFalls_StevensCave/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_STEVEN, 1 + MeteorFalls_StevensCave_MapScripts:: @ 823B181 .byte 0 @@ -6,11 +8,11 @@ MeteorFalls_StevensCave_EventScript_Steven:: @ 823B182 goto_if_set FLAG_DEFEATED_METEOR_FALLS_STEVEN, MeteorFalls_StevensCave_EventScript_Defeated waitse playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_STEVEN, Common_Movement_Delay48 waitmovement 0 - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_STEVEN, Common_Movement_FacePlayer waitmovement 0 msgbox MeteorFalls_StevensCave_Text_ShouldKnowHowGoodIAmExpectWorst, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_STEVEN, MeteorFalls_StevensCave_Text_StevenDefeat @@ -20,7 +22,7 @@ MeteorFalls_StevensCave_EventScript_Steven:: @ 823B182 end MeteorFalls_StevensCave_EventScript_Defeated:: @ 823B1CD - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_STEVEN, Common_Movement_FacePlayer waitmovement 0 msgbox MeteorFalls_StevensCave_Text_MyPredictionCameTrue, MSGBOX_DEFAULT release diff --git a/data/maps/MirageTower_4F/scripts.inc b/data/maps/MirageTower_4F/scripts.inc index ceb78ab45..a258f9dec 100644 --- a/data/maps/MirageTower_4F/scripts.inc +++ b/data/maps/MirageTower_4F/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_ROOT_FOSSIL, 1 +.set LOCALID_CLAW_FOSSIL, 2 + MirageTower_4F_MapScripts:: @ 823AD47 .byte 0 @@ -11,7 +14,7 @@ MirageTower_4F_EventScript_RootFossil:: @ 823AD48 closemessage setflag FLAG_HIDE_MIRAGE_TOWER_ROOT_FOSSIL setflag FLAG_HIDE_MIRAGE_TOWER_CLAW_FOSSIL - removeobject 1 + removeobject LOCALID_ROOT_FOSSIL delay 30 setflag FLAG_CHOSE_ROOT_FOSSIL goto MirageTower_4F_EventScript_CollapseMirageTower @@ -32,7 +35,7 @@ MirageTower_4F_EventScript_ClawFossil:: @ 823AD89 closemessage setflag FLAG_HIDE_MIRAGE_TOWER_CLAW_FOSSIL setflag FLAG_HIDE_MIRAGE_TOWER_ROOT_FOSSIL - removeobject 2 + removeobject LOCALID_CLAW_FOSSIL delay 30 setflag FLAG_CHOSE_CLAW_FOSSIL goto MirageTower_4F_EventScript_CollapseMirageTower diff --git a/data/maps/MossdeepCity/scripts.inc b/data/maps/MossdeepCity/scripts.inc index fd5c69962..963635ccd 100644 --- a/data/maps/MossdeepCity/scripts.inc +++ b/data/maps/MossdeepCity/scripts.inc @@ -1,3 +1,10 @@ +.set LOCALID_GRUNT_1, 10 +.set LOCALID_GRUNT_2, 11 +.set LOCALID_GRUNT_3, 12 +.set LOCALID_GRUNT_4, 13 +.set LOCALID_MAXIE, 14 +.set LOCALID_SCOTT, 16 + MossdeepCity_MapScripts:: @ 81E4A96 map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_OnTransition .byte 0 @@ -75,24 +82,24 @@ MossdeepCity_EventScript_VisitedMossdeep:: @ 81E4B38 MossdeepCity_EventScript_TeamMagmaEnterSpaceCenter:: @ 81E4B41 lockall - applymovement 14, MossdeepCity_Movement_MaxieGestureToSpaceCenter + applymovement LOCALID_MAXIE, MossdeepCity_Movement_MaxieGestureToSpaceCenter waitmovement 0 - applymovement 10, MossdeepCity_Movement_GruntFaceSpaceCenter - applymovement 11, MossdeepCity_Movement_GruntFaceSpaceCenter - applymovement 12, MossdeepCity_Movement_GruntFaceSpaceCenter - applymovement 13, MossdeepCity_Movement_GruntFaceSpaceCenter + applymovement LOCALID_GRUNT_1, MossdeepCity_Movement_GruntFaceSpaceCenter + applymovement LOCALID_GRUNT_2, MossdeepCity_Movement_GruntFaceSpaceCenter + applymovement LOCALID_GRUNT_3, MossdeepCity_Movement_GruntFaceSpaceCenter + applymovement LOCALID_GRUNT_4, MossdeepCity_Movement_GruntFaceSpaceCenter waitmovement 0 - applymovement 14, MossdeepCity_Movement_MaxieEnterSpaceCenter - applymovement 10, MossdeepCity_Movement_Grunt1EnterSpaceCenter - applymovement 11, MossdeepCity_Movement_Grunt2EnterSpaceCenter - applymovement 12, MossdeepCity_Movement_Grunt3EnterSpaceCenter - applymovement 13, MossdeepCity_Movement_Grunt4EnterSpaceCenter + applymovement LOCALID_MAXIE, MossdeepCity_Movement_MaxieEnterSpaceCenter + applymovement LOCALID_GRUNT_1, MossdeepCity_Movement_Grunt1EnterSpaceCenter + applymovement LOCALID_GRUNT_2, MossdeepCity_Movement_Grunt2EnterSpaceCenter + applymovement LOCALID_GRUNT_3, MossdeepCity_Movement_Grunt3EnterSpaceCenter + applymovement LOCALID_GRUNT_4, MossdeepCity_Movement_Grunt4EnterSpaceCenter waitmovement 0 - removeobject 14 - removeobject 10 - removeobject 11 - removeobject 12 - removeobject 13 + removeobject LOCALID_MAXIE + removeobject LOCALID_GRUNT_1 + removeobject LOCALID_GRUNT_2 + removeobject LOCALID_GRUNT_3 + removeobject LOCALID_GRUNT_4 delay 30 setvar VAR_MOSSDEEP_CITY_STATE, 2 setflag FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA @@ -260,19 +267,19 @@ MossdeepCity_EventScript_Scott:: @ 81E4C85 compare VAR_FACING, DIR_EAST call_if_eq MossdeepCity_EventScript_ScottExitEast addvar VAR_SCOTT_STATE, 1 - removeobject 16 + removeobject LOCALID_SCOTT release end MossdeepCity_EventScript_ScottExitNorth:: @ 81E4CB0 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit - applymovement 16, MossdeepCity_Movement_ScottExitNorth + applymovement LOCALID_SCOTT, MossdeepCity_Movement_ScottExitNorth waitmovement 0 return MossdeepCity_EventScript_ScottExitEast:: @ 81E4CC2 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit - applymovement 16, MossdeepCity_Movement_ScottExitEast + applymovement LOCALID_SCOTT, MossdeepCity_Movement_ScottExitEast waitmovement 0 return diff --git a/data/maps/MossdeepCity_Gym/scripts.inc b/data/maps/MossdeepCity_Gym/scripts.inc index 7e78e3d9f..d8bff6dd1 100644 --- a/data/maps/MossdeepCity_Gym/scripts.inc +++ b/data/maps/MossdeepCity_Gym/scripts.inc @@ -92,7 +92,7 @@ MossdeepCity_Gym_EventScript_TateAndLizaDefeated:: @ 82208D1 MossdeepCity_Gym_EventScript_GiveCalmMind2:: @ 8220937 giveitem ITEM_TM04 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM04 @@ -101,7 +101,7 @@ MossdeepCity_Gym_EventScript_GiveCalmMind2:: @ 8220937 MossdeepCity_Gym_EventScript_GiveCalmMind:: @ 822095B giveitem ITEM_TM04 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_BagIsFull msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM04 diff --git a/data/maps/MossdeepCity_House2/scripts.inc b/data/maps/MossdeepCity_House2/scripts.inc index 8f77aede2..5e4b3b342 100644 --- a/data/maps/MossdeepCity_House2/scripts.inc +++ b/data/maps/MossdeepCity_House2/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_WINGULL, 3 + MossdeepCity_House2_MapScripts:: @ 82220DE .byte 0 @@ -23,17 +25,17 @@ MossdeepCity_House2_EventScript_Wingull:: @ 82220F1 call_if_eq MossdeepCity_House2_EventScript_WingullExitNorth compare VAR_FACING, DIR_WEST call_if_eq MossdeepCity_House2_EventScript_WingullExitWest - removeobject 3 + removeobject LOCALID_WINGULL release end MossdeepCity_House2_EventScript_WingullExitNorth:: @ 8222124 - applymovement 3, MossdeepCity_House2_Movement_WingullExitNorth + applymovement LOCALID_WINGULL, MossdeepCity_House2_Movement_WingullExitNorth waitmovement 0 return MossdeepCity_House2_EventScript_WingullExitWest:: @ 822212F - applymovement 3, MossdeepCity_House2_Movement_WingullExitEast + applymovement LOCALID_WINGULL, MossdeepCity_House2_Movement_WingullExitEast waitmovement 0 return diff --git a/data/maps/MossdeepCity_PokemonCenter_1F/scripts.inc b/data/maps/MossdeepCity_PokemonCenter_1F/scripts.inc index 49c31dc6b..7cefc796a 100644 --- a/data/maps/MossdeepCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/MossdeepCity_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + MossdeepCity_PokemonCenter_1F_MapScripts:: @ 822223F map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -7,9 +9,8 @@ MossdeepCity_PokemonCenter_1F_OnTransition: @ 822224A setrespawn HEAL_LOCATION_MOSSDEEP_CITY end -@ VAR_0x800B is the Nurse's object event id MossdeepCity_PokemonCenter_1F_EventScript_Nurse:: @ 822224E - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/MossdeepCity_SpaceCenter_1F/scripts.inc b/data/maps/MossdeepCity_SpaceCenter_1F/scripts.inc index 05c14f11a..667f44114 100644 --- a/data/maps/MossdeepCity_SpaceCenter_1F/scripts.inc +++ b/data/maps/MossdeepCity_SpaceCenter_1F/scripts.inc @@ -1,3 +1,10 @@ +.set LOCALID_SCIENTIST_1, 1 +.set LOCALID_SCIENTIST_2, 2 +.set LOCALID_SAILOR, 3 +.set LOCALID_OLD_MAN, 4 +.set LOCALID_WOMAN, 5 +.set LOCALID_STAIR_GRUNT, 9 + MossdeepCity_SpaceCenter_1F_MapScripts:: @ 8222F41 map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_SpaceCenter_1F_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_SpaceCenter_1F_OnTransition @@ -9,15 +16,15 @@ MossdeepCity_SpaceCenter_1F_OnTransition: @ 8222F4C end MossdeepCity_SpaceCenter_1F_EventScript_MoveObjectsForTeamMagma:: @ 8222F58 - setobjectxyperm 3, 1, 9 - setobjectmovementtype 3, MOVEMENT_TYPE_FACE_RIGHT - setobjectxyperm 5, 0, 8 - setobjectmovementtype 5, MOVEMENT_TYPE_FACE_RIGHT - setobjectxyperm 4, 1, 6 - setobjectmovementtype 4, MOVEMENT_TYPE_FACE_RIGHT - setobjectxyperm 1, 3, 4 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT - setobjectmovementtype 2, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_SAILOR, 1, 9 + setobjectmovementtype LOCALID_SAILOR, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_WOMAN, 0, 8 + setobjectmovementtype LOCALID_WOMAN, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_OLD_MAN, 1, 6 + setobjectmovementtype LOCALID_OLD_MAN, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_SCIENTIST_1, 3, 4 + setobjectmovementtype LOCALID_SCIENTIST_1, MOVEMENT_TYPE_FACE_RIGHT + setobjectmovementtype LOCALID_SCIENTIST_2, MOVEMENT_TYPE_FACE_RIGHT compare VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 1 goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardLeft compare VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 2 @@ -27,16 +34,16 @@ MossdeepCity_SpaceCenter_1F_EventScript_MoveObjectsForTeamMagma:: @ 8222F58 end MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardLeft:: @ 8222FAA - setobjectxyperm 9, 12, 2 + setobjectxyperm LOCALID_STAIR_GRUNT, 12, 2 end MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardDown:: @ 8222FB2 - setobjectxyperm 9, 13, 3 + setobjectxyperm LOCALID_STAIR_GRUNT, 13, 3 end @ Functionally unused. See comment on MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardRight:: @ 8222FBA - setobjectxyperm 9, 14, 2 + setobjectxyperm LOCALID_STAIR_GRUNT, 14, 2 end MossdeepCity_SpaceCenter_1F_OnLoad: @ 8222FC2 @@ -120,7 +127,7 @@ MossdeepCity_SpaceCenter_1F_EventScript_SunStoneMan:: @ 822308E goto_if_set FLAG_RECEIVED_SUN_STONE_MOSSDEEP, MossdeepCity_SpaceCenter_1F_EventScript_GaveSunStone msgbox MossdeepCity_SpaceCenter_1F_Text_FoundThisYouCanHaveIt, MSGBOX_DEFAULT giveitem ITEM_SUN_STONE - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_SUN_STONE_MOSSDEEP msgbox MossdeepCity_SpaceCenter_1F_Text_HoennFamousForMeteorShowers, MSGBOX_DEFAULT @@ -136,7 +143,7 @@ MossdeepCity_SpaceCenter_1F_EventScript_SunStoneManMagma:: @ 82230DA goto_if_set FLAG_RECEIVED_SUN_STONE_MOSSDEEP, MossdeepCity_SpaceCenter_1F_EventScript_GaveSunStoneMagma msgbox MossdeepCity_SpaceCenter_1F_Text_MagmaCantStealFuelTakeThis, MSGBOX_DEFAULT giveitem ITEM_SUN_STONE - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_SUN_STONE_MOSSDEEP msgbox MossdeepCity_SpaceCenter_1F_Text_CantStrollOnBeachWithMagma, MSGBOX_DEFAULT @@ -237,11 +244,11 @@ MossdeepCity_SpaceCenter_1F_EventScript_Grunt2:: @ 822321F msgbox MossdeepCity_SpaceCenter_1F_Text_Grunt2Intro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_2, MossdeepCity_SpaceCenter_1F_Text_Grunt2Defeat setflag FLAG_DEFEATED_GRUNT_SPACE_CENTER_1F - copyobjectxytoperm 9 + copyobjectxytoperm LOCALID_STAIR_GRUNT switch VAR_FACING case DIR_WEST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsWest case DIR_WEST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast @ BUG: This was meant to be case DIR_EAST - applymovement 9, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairs + applymovement LOCALID_STAIR_GRUNT, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairs waitmovement 0 setvar VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 2 release @@ -253,7 +260,7 @@ MossdeepCity_SpaceCenter_1F_EventScript_Grunt2Defeated:: @ 822326E end MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsWest:: @ 8223278 - applymovement 9, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairsWest + applymovement LOCALID_STAIR_GRUNT, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairsWest waitmovement 0 setvar VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 1 release @@ -262,7 +269,7 @@ MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsWest:: @ 8223278 @ Functionally unused by mistake. The movement is handled anyway after the switch (see above) @ This also means VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE can never be 3 MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast:: @ 8223289 - applymovement 9, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairsEast + applymovement LOCALID_STAIR_GRUNT, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairsEast waitmovement 0 setvar VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 3 release diff --git a/data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc b/data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc index 73908ab53..6c9d4a905 100644 --- a/data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc +++ b/data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc @@ -1,3 +1,14 @@ +.set LOCALID_RICH_BOY, 1 +.set LOCALID_GENTLEMAN, 2 +.set LOCALID_SCIENTIST, 3 +.set LOCALID_STEVEN, 4 +@ Grunt names numbered like their Trainer values (which are for the full Space Center) +.set LOCALID_GRUNT_6, 5 +.set LOCALID_GRUNT_5, 6 +.set LOCALID_GRUNT_7, 7 +.set LOCALID_TABITHA, 8 +.set LOCALID_MAXIE, 9 + MossdeepCity_SpaceCenter_2F_MapScripts:: @ 8223D58 map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_SpaceCenter_2F_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_SpaceCenter_2F_OnFrame @@ -5,25 +16,25 @@ MossdeepCity_SpaceCenter_2F_MapScripts:: @ 8223D58 MossdeepCity_SpaceCenter_2F_OnTransition: @ 8223D63 compare VAR_MOSSDEEP_CITY_STATE, 2 - call_if_eq MossdeepCity_SpaceCenter_2F_EventScript_MoveStevenMaxieTabitha + call_if_eq MossdeepCity_SpaceCenter_2F_EventScript_MoveCivilians compare VAR_MOSSDEEP_SPACE_CENTER_STATE, 2 call_if_eq MossdeepCity_SpaceCenter_2F_EventScript_MoveDefeatedGrunts end -MossdeepCity_SpaceCenter_2F_EventScript_MoveStevenMaxieTabitha:: @ 8223D7A +MossdeepCity_SpaceCenter_2F_EventScript_MoveCivilians:: @ 8223D7A clearflag FLAG_INTERACTED_WITH_STEVEN_SPACE_CENTER - setobjectxyperm 3, 5, 3 - setobjectmovementtype 3, MOVEMENT_TYPE_FACE_RIGHT - setobjectxyperm 1, 3, 2 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT - setobjectxyperm 2, 1, 3 - setobjectmovementtype 2, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_SCIENTIST, 5, 3 + setobjectmovementtype LOCALID_SCIENTIST, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_RICH_BOY, 3, 2 + setobjectmovementtype LOCALID_RICH_BOY, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_GENTLEMAN, 1, 3 + setobjectmovementtype LOCALID_GENTLEMAN, MOVEMENT_TYPE_FACE_RIGHT return MossdeepCity_SpaceCenter_2F_EventScript_MoveDefeatedGrunts:: @ 8223D9F - setobjectxyperm 5, 11, 2 - setobjectxyperm 7, 15, 2 - setobjectxyperm 6, 13, 4 + setobjectxyperm LOCALID_GRUNT_6, 11, 2 + setobjectxyperm LOCALID_GRUNT_7, 15, 2 + setobjectxyperm LOCALID_GRUNT_5, 13, 4 return MossdeepCity_SpaceCenter_2F_OnFrame: @ 8223DB5 @@ -55,24 +66,24 @@ MossdeepCity_SpaceCenter_2F_Movement_PlayerExit: @ 8223E07 MossdeepCity_SpaceCenter_2F_EventScript_BattleThreeMagmaGrunts:: @ 8223E09 msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt5Intro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_5, MossdeepCity_SpaceCenter_2F_Text_Grunt5Defeat - applymovement 6, MossdeepCity_SpaceCenter_2F_Movement_Grunt5Defeated + applymovement LOCALID_GRUNT_5, MossdeepCity_SpaceCenter_2F_Movement_Grunt5Defeated waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt6Intro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_6, MossdeepCity_SpaceCenter_2F_Text_Grunt6Defeat - applymovement 5, MossdeepCity_SpaceCenter_2F_Movement_Grunt6Defeated + applymovement LOCALID_GRUNT_6, MossdeepCity_SpaceCenter_2F_Movement_Grunt6Defeated waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt7Intro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_7, MossdeepCity_SpaceCenter_2F_Text_Grunt7Defeat - applymovement 7, MossdeepCity_SpaceCenter_2F_Movement_Grunt7Defeated + applymovement LOCALID_GRUNT_7, MossdeepCity_SpaceCenter_2F_Movement_Grunt7Defeated waitmovement 0 setvar VAR_MOSSDEEP_SPACE_CENTER_STATE, 2 - copyobjectxytoperm 5 - copyobjectxytoperm 7 - copyobjectxytoperm 6 + copyobjectxytoperm LOCALID_GRUNT_6 + copyobjectxytoperm LOCALID_GRUNT_7 + copyobjectxytoperm LOCALID_GRUNT_5 releaseall end @@ -196,13 +207,13 @@ MossdeepCity_SpaceCenter_2F_EventScript_Steven:: @ 8223F7A playse SE_KOUKA_L switch VAR_FACING case DIR_SOUTH, MossdeepCity_SpaceCenter_2F_EventScript_StevenFightMovementSouth - applymovement 4, MossdeepCity_SpaceCenter_2F_Movement_StevenFight + applymovement LOCALID_STEVEN, MossdeepCity_SpaceCenter_2F_Movement_StevenFight waitmovement 0 releaseall end MossdeepCity_SpaceCenter_2F_EventScript_StevenFightMovementSouth:: @ 8223FBA - applymovement 4, MossdeepCity_SpaceCenter_2F_Movement_StevenFightSouth + applymovement LOCALID_STEVEN, MossdeepCity_SpaceCenter_2F_Movement_StevenFightSouth waitmovement 0 releaseall end @@ -275,12 +286,12 @@ MossdeepCity_SpaceCenter_2F_EventScript_DefeatedMaxieTabitha:: @ 8224071 msgbox MossdeepCity_SpaceCenter_2F_Text_MaxieWeFailedIsAquaAlsoMisguided, MSGBOX_DEFAULT closemessage delay 20 - applymovement 9, Common_Movement_WalkInPlaceFastestLeft - applymovement 8, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_MAXIE, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_TABITHA, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 60 - applymovement 9, Common_Movement_WalkInPlaceFastestUp - applymovement 8, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_MAXIE, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_TABITHA, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 20 msgbox MossdeepCity_SpaceCenter_2F_Text_MaxieWeWillGiveUp, MSGBOX_DEFAULT @@ -292,17 +303,17 @@ MossdeepCity_SpaceCenter_2F_EventScript_DefeatedMaxieTabitha:: @ 8224071 setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA setflag FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA - removeobject 5 - removeobject 7 - removeobject 6 - removeobject 8 - removeobject 9 - setobjectxy 3, 5, 6 - turnobject 3, DIR_SOUTH - setobjectxy 2, 11, 8 - turnobject 2, DIR_NORTH - setobjectxy 1, 6, 2 - turnobject 1, DIR_NORTH + removeobject LOCALID_GRUNT_6 + removeobject LOCALID_GRUNT_7 + removeobject LOCALID_GRUNT_5 + removeobject LOCALID_TABITHA + removeobject LOCALID_MAXIE + setobjectxy LOCALID_SCIENTIST, 5, 6 + turnobject LOCALID_SCIENTIST, DIR_SOUTH + setobjectxy LOCALID_GENTLEMAN, 11, 8 + turnobject LOCALID_GENTLEMAN, DIR_NORTH + setobjectxy LOCALID_RICH_BOY, 6, 2 + turnobject LOCALID_RICH_BOY, DIR_NORTH call MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayer fadescreen FADE_FROM_BLACK msgbox MossdeepCity_SpaceCenter_2F_Text_StevenThankYouComeSeeMeAtHome, MSGBOX_DEFAULT @@ -310,15 +321,15 @@ MossdeepCity_SpaceCenter_2F_EventScript_DefeatedMaxieTabitha:: @ 8224071 fadescreen FADE_TO_BLACK setflag FLAG_DEFEATED_MAGMA_SPACE_CENTER setflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN - removeobject 4 + removeobject LOCALID_STEVEN setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_MAGMA_NOTE clearflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN setvar VAR_STEVENS_HOUSE_STATE, 1 setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT - removeobject 3 - setobjectxyperm 3, 5, 6 - setobjectmovementtype 3, MOVEMENT_TYPE_WANDER_AROUND - addobject 3 + removeobject LOCALID_SCIENTIST + setobjectxyperm LOCALID_SCIENTIST, 5, 6 + setobjectmovementtype LOCALID_SCIENTIST, MOVEMENT_TYPE_WANDER_AROUND + addobject LOCALID_SCIENTIST fadescreen FADE_FROM_BLACK end @@ -329,11 +340,11 @@ MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayer:: @ 8224131 return MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayerSouth:: @ 822414D - turnobject 4, DIR_NORTH + turnobject LOCALID_STEVEN, DIR_NORTH return MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayerWest:: @ 8224152 - turnobject 4, DIR_EAST + turnobject LOCALID_STEVEN, DIR_EAST return MossdeepCity_SpaceCenter_2F_EventScript_MaxieTrainer:: @ 8224157 diff --git a/data/maps/MossdeepCity_StevensHouse/scripts.inc b/data/maps/MossdeepCity_StevensHouse/scripts.inc index bc71c6ca4..0017f553d 100644 --- a/data/maps/MossdeepCity_StevensHouse/scripts.inc +++ b/data/maps/MossdeepCity_StevensHouse/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_STEVEN, 1 +.set LOCALID_BELDUM_BALL, 2 + MossdeepCity_StevensHouse_MapScripts:: @ 8222784 map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_StevensHouse_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_StevensHouse_OnTransition @@ -18,8 +21,8 @@ MossdeepCity_StevensHouse_OnTransition: @ 82227A8 end MossdeepCity_StevensHouse_EventScript_SetStevenPos:: @ 82227B4 - setobjectxyperm 1, 6, 5 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_STEVEN, 6, 5 + setobjectmovementtype LOCALID_STEVEN, MOVEMENT_TYPE_FACE_UP return MossdeepCity_StevensHouse_OnFrame: @ 82227C0 @@ -28,14 +31,14 @@ MossdeepCity_StevensHouse_OnFrame: @ 82227C0 MossdeepCity_StevensHouse_EventScript_StevenGivesDive:: @ 82227CA lockall - applymovement 1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_STEVEN, Common_Movement_Delay48 waitmovement 0 - applymovement 1, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer + applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer waitmovement 0 msgbox MossdeepCity_StevensHouse_Text_YouveEarnedHMDive, MSGBOX_DEFAULT giveitem ITEM_HM08 @@ -44,7 +47,7 @@ MossdeepCity_StevensHouse_EventScript_StevenGivesDive:: @ 82227CA msgbox MossdeepCity_StevensHouse_Text_ExplainDive, MSGBOX_DEFAULT closemessage delay 20 - applymovement 1, MossdeepCity_StevensHouse_Movement_StevenReturn + applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn waitmovement 0 setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT setflag FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT @@ -119,7 +122,7 @@ MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC:: @ 82228E0 MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare:: @ 82228EB bufferspeciesname 1, SPECIES_BELDUM - removeobject 2 + removeobject LOCALID_BELDUM_BALL playfanfare MUS_FANFA4 message MossdeepCity_StevensHouse_Text_ObtainedBeldum waitmessage diff --git a/data/maps/MtChimney/scripts.inc b/data/maps/MtChimney/scripts.inc index 9e1213c1b..42ebce0f9 100644 --- a/data/maps/MtChimney/scripts.inc +++ b/data/maps/MtChimney/scripts.inc @@ -1,3 +1,10 @@ +.set LOCALID_ARCHIE, 1 +.set LOCALID_MAXIE, 2 +.set LOCALID_TABITHA, 3 +.set LOCALID_MAGMA_GRUNT_2, 22 +.set LOCALID_MAGMA_GRUNT_1, 29 + + MtChimney_MapScripts:: @ 822EDC1 map_script MAP_SCRIPT_ON_RESUME, MtChimney_OnResume map_script MAP_SCRIPT_ON_TRANSITION, MtChimney_OnTransition @@ -17,7 +24,7 @@ MtChimney_EventScript_Archie:: @ 822EDD5 call_if_unset FLAG_EVIL_LEADER_PLEASE_STOP, MtChimney_EventScript_ArchieGoStopTeamMagma call_if_set FLAG_EVIL_LEADER_PLEASE_STOP, MtChimney_EventScript_ArchieBusyFighting closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_ARCHIE, Common_Movement_FaceOriginalDirection waitmovement 0 setflag FLAG_EVIL_LEADER_PLEASE_STOP release @@ -35,12 +42,12 @@ MtChimney_EventScript_Maxie:: @ 822EE0B lockall playbgm MUS_MGM0, 0 msgbox MtChimney_Text_MeteoriteWillActivateVolcano, MSGBOX_DEFAULT - applymovement 2, Common_Movement_FacePlayer + applymovement LOCALID_MAXIE, Common_Movement_FacePlayer waitmovement 0 playse SE_PIN - applymovement 2, Common_Movement_ExclamationMark + applymovement LOCALID_MAXIE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 2, Common_Movement_Delay48 + applymovement LOCALID_MAXIE, Common_Movement_Delay48 waitmovement 0 msgbox MtChimney_Text_MaxieIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_MAXIE_MT_CHIMNEY, MtChimney_Text_MaxieDefeat @@ -48,14 +55,14 @@ MtChimney_EventScript_Maxie:: @ 822EE0B closemessage delay 30 fadescreen FADE_TO_BLACK - removeobject 2 - removeobject 29 - removeobject 3 - removeobject 22 + removeobject LOCALID_MAXIE + removeobject LOCALID_MAGMA_GRUNT_1 + removeobject LOCALID_TABITHA + removeobject LOCALID_MAGMA_GRUNT_2 setflag FLAG_HIDE_MT_CHIMNEY_TEAM_MAGMA fadescreen FADE_FROM_BLACK - setobjectxyperm 1, 10, 12 - addobject 1 + setobjectxyperm LOCALID_ARCHIE, 10, 12 + addobject LOCALID_ARCHIE compare VAR_FACING, DIR_EAST call_if_eq MtChimney_EventScript_ArchieApproachPlayerEast compare VAR_FACING, DIR_NORTH @@ -68,7 +75,7 @@ MtChimney_EventScript_Maxie:: @ 822EE0B call_if_eq MtChimney_EventScript_ArchieExitEast compare VAR_FACING, DIR_NORTH call_if_eq MtChimney_EventScript_ArchieExitNorth - removeobject 1 + removeobject LOCALID_ARCHIE setflag FLAG_HIDE_MT_CHIMNEY_TEAM_AQUA setflag FLAG_DEFEATED_EVIL_TEAM_MT_CHIMNEY clearflag FLAG_HIDE_FALLARBOR_HOUSE_PROF_COZMO @@ -78,22 +85,22 @@ MtChimney_EventScript_Maxie:: @ 822EE0B end MtChimney_EventScript_ArchieApproachPlayerEast:: @ 822EEC7 - applymovement 1, MtChimney_Movement_ArchieApproachPlayerEast + applymovement LOCALID_ARCHIE, MtChimney_Movement_ArchieApproachPlayerEast waitmovement 0 return MtChimney_EventScript_ArchieApproachPlayerNorth:: @ 822EED2 - applymovement 1, MtChimney_Movement_ArchieApproachPlayerNorth + applymovement LOCALID_ARCHIE, MtChimney_Movement_ArchieApproachPlayerNorth waitmovement 0 return MtChimney_EventScript_ArchieExitEast:: @ 822EEDD - applymovement 1, MtChimney_Movement_ArchieExitEast + applymovement LOCALID_ARCHIE, MtChimney_Movement_ArchieExitEast waitmovement 0 return MtChimney_EventScript_ArchieExitNorth:: @ 822EEE8 - applymovement 1, MtChimney_Movement_ArchieExitNorth + applymovement LOCALID_ARCHIE, MtChimney_Movement_ArchieExitNorth waitmovement 0 return diff --git a/data/maps/MtChimney_CableCarStation/scripts.inc b/data/maps/MtChimney_CableCarStation/scripts.inc index 8c4294126..6ce84933f 100644 --- a/data/maps/MtChimney_CableCarStation/scripts.inc +++ b/data/maps/MtChimney_CableCarStation/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + MtChimney_CableCarStation_MapScripts:: @ 822ABFA map_script MAP_SCRIPT_ON_TRANSITION, MtChimney_CableCarStation_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, MtChimney_CableCarStation_OnFrame @@ -9,8 +11,8 @@ MtChimney_CableCarStation_OnTransition: @ 822AC05 end MtChimney_CableCarStation_EventScript_MoveAttendantAside:: @ 822AC11 - setobjectxyperm 1, 5, 4 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_ATTENDANT, 5, 4 + setobjectmovementtype LOCALID_ATTENDANT, MOVEMENT_TYPE_FACE_RIGHT return MtChimney_CableCarStation_OnFrame: @ 822AC1D @@ -20,11 +22,11 @@ MtChimney_CableCarStation_OnFrame: @ 822AC1D MtChimney_CableCarStation_EventScript_ExitCableCar:: @ 822AC27 lockall applymovement OBJ_EVENT_ID_PLAYER, MtChimney_CableCarStation_Movement_ExitCableCar - applymovement 1, MtChimney_CableCarStation_Movement_FollowPlayerOutFromCableCar + applymovement LOCALID_ATTENDANT, MtChimney_CableCarStation_Movement_FollowPlayerOutFromCableCar waitmovement 0 setvar VAR_CABLE_CAR_STATION_STATE, 0 - setobjectxyperm 1, 6, 7 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_ATTENDANT, 6, 7 + setobjectmovementtype LOCALID_ATTENDANT, MOVEMENT_TYPE_FACE_DOWN releaseall end @@ -41,7 +43,7 @@ MtChimney_CableCarStation_EventScript_Attendant:: @ 822AC4B MtChimney_CableCarStation_EventScript_RideCableCar:: @ 822AC6C msgbox MtChimney_CableCarStation_Text_StepThisWay, MSGBOX_DEFAULT closemessage - applymovement 1, MtChimney_CableCarStation_Movement_LeadPlayerToCableCar + applymovement LOCALID_ATTENDANT, MtChimney_CableCarStation_Movement_LeadPlayerToCableCar applymovement OBJ_EVENT_ID_PLAYER, MtChimney_CableCarStation_Movement_BoardCableCar waitmovement 0 setvar VAR_0x8004, 1 diff --git a/data/maps/MtPyre_Summit/scripts.inc b/data/maps/MtPyre_Summit/scripts.inc index 0fa34bcce..9daf02f5b 100644 --- a/data/maps/MtPyre_Summit/scripts.inc +++ b/data/maps/MtPyre_Summit/scripts.inc @@ -1,3 +1,11 @@ +.set LOCALID_ARCHIE, 2 +.set LOCALID_OLD_LADY, 3 +.set LOCALID_GRUNT_1, 4 +.set LOCALID_GRUNT_2, 5 +.set LOCALID_GRUNT_3, 6 +.set LOCALID_GRUNT_4, 7 +.set LOCALID_MAXIE, 8 + MtPyre_Summit_MapScripts:: @ 8231FF7 map_script MAP_SCRIPT_ON_TRANSITION, MtPyre_Summit_OnTransition .byte 0 @@ -8,8 +16,8 @@ MtPyre_Summit_OnTransition: @ 8231FFD end MtPyre_Summit_EventScript_SetArchieMaxiePositions:: @ 8232009 - setobjectxyperm 8, 23, 6 - setobjectxyperm 2, 22, 6 + setobjectxyperm LOCALID_MAXIE, 23, 6 + setobjectxyperm LOCALID_ARCHIE, 22, 6 end MtPyre_Summit_EventScript_TeamAquaTrigger0:: @ 8232018 @@ -34,7 +42,7 @@ MtPyre_Summit_EventScript_TeamAquaExits:: @ 823203C playbgm MUS_AQA_0, 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 - applymovement 2, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 50 compare VAR_0x8008, 0 @@ -46,11 +54,11 @@ MtPyre_Summit_EventScript_TeamAquaExits:: @ 823203C msgbox MtPyre_Summit_Text_ArchieWeGotTheOrbLetsGo, MSGBOX_DEFAULT closemessage fadescreen FADE_TO_BLACK - removeobject 2 - removeobject 4 - removeobject 5 - removeobject 6 - removeobject 7 + removeobject LOCALID_ARCHIE + removeobject LOCALID_GRUNT_1 + removeobject LOCALID_GRUNT_2 + removeobject LOCALID_GRUNT_3 + removeobject LOCALID_GRUNT_4 setflag FLAG_HIDE_MT_PYRE_SUMMIT_ARCHIE setflag FLAG_HIDE_MT_PYRE_SUMMIT_TEAM_AQUA fadedefaultbgm @@ -71,7 +79,7 @@ MtPyre_Summit_EventScript_TeamAquaExits:: @ 823203C end MtPyre_Summit_EventScript_ArchieFacePlayer0:: @ 82320E0 - applymovement 2, MtPyre_Summit_Movement_ArchieFacePlayer0 + applymovement LOCALID_ARCHIE, MtPyre_Summit_Movement_ArchieFacePlayer0 waitmovement 0 return @@ -80,24 +88,24 @@ MtPyre_Summit_EventScript_ArchieFacePlayer1:: @ 82320EB return MtPyre_Summit_EventScript_ArchieFacePlayer2:: @ 82320EC - applymovement 2, MtPyre_Summit_Movement_ArchieFacePlayer2 + applymovement LOCALID_ARCHIE, MtPyre_Summit_Movement_ArchieFacePlayer2 waitmovement 0 return MtPyre_Summit_EventScript_OldLadyApproachPlayer0:: @ 82320F7 - applymovement 3, MtPyre_Summit_Movement_OldLadyApproachPlayer0 + applymovement LOCALID_OLD_LADY, MtPyre_Summit_Movement_OldLadyApproachPlayer0 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return MtPyre_Summit_EventScript_OldLadyApproachPlayer1:: @ 823210C - applymovement 3, MtPyre_Summit_Movement_OldLadyApproachPlayer1 + applymovement LOCALID_OLD_LADY, MtPyre_Summit_Movement_OldLadyApproachPlayer1 waitmovement 0 return MtPyre_Summit_EventScript_OldLadyApproachPlayer2:: @ 8232117 - applymovement 3, MtPyre_Summit_Movement_OldLadyApproachPlayer2 + applymovement LOCALID_OLD_LADY, MtPyre_Summit_Movement_OldLadyApproachPlayer2 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 @@ -218,9 +226,9 @@ MtPyre_Summit_EventScript_ArchieMaxieReturnOrbs:: @ 8232210 compare VAR_0x8008, 2 call_if_eq MtPyre_Summit_EventScript_ArchieMaxieBeginExit2 playse SE_PIN - applymovement 8, Common_Movement_ExclamationMark + applymovement LOCALID_MAXIE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 8, Common_Movement_Delay48 + applymovement LOCALID_MAXIE, Common_Movement_Delay48 waitmovement 0 delay 30 compare VAR_0x8008, 0 @@ -238,78 +246,78 @@ MtPyre_Summit_EventScript_ArchieMaxieReturnOrbs:: @ 8232210 compare VAR_0x8008, 2 call_if_eq MtPyre_Summit_EventScript_MaxieApproachArchie2 delay 30 - applymovement 2, MtPyre_Summit_Movement_MaxieExit - applymovement 8, MtPyre_Summit_Movement_ArchieExit + applymovement LOCALID_ARCHIE, MtPyre_Summit_Movement_ArchieExit + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieExit waitmovement 0 - removeobject 2 - removeobject 8 + removeobject LOCALID_ARCHIE + removeobject LOCALID_MAXIE setvar VAR_MT_PYRE_STATE, 3 releaseall end MtPyre_Summit_EventScript_ArchieMaxieBeginExit0:: @ 82322C4 applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchArchieMaxieExit0 - applymovement 2, MtPyre_Summit_Movement_MaxieExit - applymovement 8, MtPyre_Summit_Movement_ArchieExit + applymovement LOCALID_ARCHIE, MtPyre_Summit_Movement_ArchieExit + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieExit waitmovement 0 return MtPyre_Summit_EventScript_ArchieMaxieBeginExit1:: @ 82322DD applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchArchieMaxieExit1 - applymovement 2, MtPyre_Summit_Movement_MaxieExit - applymovement 8, MtPyre_Summit_Movement_ArchieExit + applymovement LOCALID_ARCHIE, MtPyre_Summit_Movement_ArchieExit + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieExit waitmovement 0 return MtPyre_Summit_EventScript_ArchieMaxieBeginExit2:: @ 82322F6 applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchArchieMaxieExit2 - applymovement 2, MtPyre_Summit_Movement_MaxieExit - applymovement 8, MtPyre_Summit_Movement_ArchieExit + applymovement LOCALID_ARCHIE, MtPyre_Summit_Movement_ArchieExit + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieExit waitmovement 0 return MtPyre_Summit_EventScript_MaxieApproachPlayer0:: @ 823230F applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerFaceMaxie0 - applymovement 2, MtPyre_Summit_Movement_ArchieWatchMaxie - applymovement 8, MtPyre_Summit_Movement_MaxieApproachPlayer0 + applymovement LOCALID_ARCHIE, MtPyre_Summit_Movement_ArchieWatchMaxie + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieApproachPlayer0 waitmovement 0 return MtPyre_Summit_EventScript_MaxieApproachPlayer1:: @ 8232328 applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerFaceMaxie - applymovement 2, MtPyre_Summit_Movement_ArchieWatchMaxie - applymovement 8, MtPyre_Summit_Movement_MaxieApproachPlayer1 + applymovement LOCALID_ARCHIE, MtPyre_Summit_Movement_ArchieWatchMaxie + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieApproachPlayer1 waitmovement 0 return MtPyre_Summit_EventScript_MaxieApproachPlayer2:: @ 8232341 applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerFaceMaxie - applymovement 2, MtPyre_Summit_Movement_ArchieWatchMaxie - applymovement 8, MtPyre_Summit_Movement_MaxieApproachPlayer2 + applymovement LOCALID_ARCHIE, MtPyre_Summit_Movement_ArchieWatchMaxie + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieApproachPlayer2 waitmovement 0 return MtPyre_Summit_EventScript_MaxieApproachArchie0:: @ 823235A applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchMaxie - applymovement 8, MtPyre_Summit_Movement_MaxieApproachArchie0 + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieApproachArchie0 waitmovement 0 - applymovement 2, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return MtPyre_Summit_EventScript_MaxieApproachArchie1:: @ 8232376 applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchMaxie - applymovement 8, MtPyre_Summit_Movement_MaxieApproachArchie1 + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieApproachArchie1 waitmovement 0 - applymovement 2, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return MtPyre_Summit_EventScript_MaxieApproachArchie2:: @ 8232392 applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchMaxie - applymovement 8, MtPyre_Summit_Movement_MaxieApproachArchie2 + applymovement LOCALID_MAXIE, MtPyre_Summit_Movement_MaxieApproachArchie2 waitmovement 0 - applymovement 2, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return @@ -325,7 +333,7 @@ MtPyre_Summit_Movement_PlayerFaceMaxie: @ 82323B2 walk_in_place_fastest_left step_end -MtPyre_Summit_Movement_MaxieExit: @ 82323B6 +MtPyre_Summit_Movement_ArchieExit: @ 82323B6 walk_down walk_down walk_down @@ -334,7 +342,7 @@ MtPyre_Summit_Movement_MaxieExit: @ 82323B6 walk_down step_end -MtPyre_Summit_Movement_ArchieExit: @ 82323BD +MtPyre_Summit_Movement_MaxieExit: @ 82323BD walk_down walk_down walk_down diff --git a/data/maps/NavelRock_Bottom/scripts.inc b/data/maps/NavelRock_Bottom/scripts.inc index e43f6d513..f0c73b1f8 100644 --- a/data/maps/NavelRock_Bottom/scripts.inc +++ b/data/maps/NavelRock_Bottom/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_LUGIA, 1 + NavelRock_Bottom_MapScripts:: @ 8269255 map_script MAP_SCRIPT_ON_TRANSITION, NavelRock_Bottom_OnTransition map_script MAP_SCRIPT_ON_RESUME, NavelRock_Bottom_OnResume @@ -25,7 +27,7 @@ NavelRock_Bottom_EventScript_TryRemoveLugia:: @ 826928E specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_CAUGHT goto_if_ne Common_EventScript_NopReturn - removeobject 1 + removeobject LOCALID_LUGIA return NavelRock_Bottom_EventScript_Lugia:: @ 82692A2 diff --git a/data/maps/NavelRock_Harbor/scripts.inc b/data/maps/NavelRock_Harbor/scripts.inc index b138b7c5a..7c0cbed6a 100644 --- a/data/maps/NavelRock_Harbor/scripts.inc +++ b/data/maps/NavelRock_Harbor/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_SAILOR, 1 +.set LOCALID_SS_TIDAL, 2 + NavelRock_Harbor_MapScripts:: @ 82690BC .byte 0 @@ -12,8 +15,8 @@ NavelRock_Harbor_EventScript_Sailor:: @ 82690BD applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 30 - hideobjectat 1, MAP_NAVEL_ROCK_HARBOR - setvar VAR_0x8004, 2 + hideobjectat LOCALID_SAILOR, MAP_NAVEL_ROCK_HARBOR + setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepartIsland warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11 waitstate diff --git a/data/maps/NavelRock_Top/scripts.inc b/data/maps/NavelRock_Top/scripts.inc index 4cb110d81..c95596ff6 100644 --- a/data/maps/NavelRock_Top/scripts.inc +++ b/data/maps/NavelRock_Top/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_HO_OH, 1 + NavelRock_Top_MapScripts:: @ 8269113 map_script MAP_SCRIPT_ON_TRANSITION, NavelRock_Top_OnTransition map_script MAP_SCRIPT_ON_RESUME, NavelRock_Top_OnResume @@ -28,7 +30,7 @@ NavelRock_Top_EventScript_TryRemoveHoOh:: @ 826915B specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_CAUGHT goto_if_ne Common_EventScript_NopReturn - removeobject 1 + removeobject LOCALID_HO_OH return NavelRock_Top_EventScript_HoOh:: @ 826916F @@ -38,7 +40,7 @@ NavelRock_Top_EventScript_HoOh:: @ 826916F setvar VAR_0x8004, 3 @ num loops setvar VAR_0x8005, 35 @ delay special LoopWingFlapSE - applymovement 1, NavelRock_Top_Movement_HoOhAppear + applymovement LOCALID_HO_OH, NavelRock_Top_Movement_HoOhAppear applymovement OBJ_EVENT_ID_CAMERA, NavelRock_Top_Movement_CameraPanUp waitmovement 0 delay 50 @@ -53,7 +55,7 @@ NavelRock_Top_EventScript_HoOh:: @ 826916F setvar VAR_0x8005, 35 @ delay special LoopWingFlapSE applymovement OBJ_EVENT_ID_CAMERA, NavelRock_Top_Movement_CameraPanDown - applymovement 1, NavelRock_Top_Movement_HoOhApproach + applymovement LOCALID_HO_OH, NavelRock_Top_Movement_HoOhApproach waitmovement 0 special RemoveCameraObject setvar VAR_0x8004, SPECIES_HO_OH @@ -64,7 +66,7 @@ NavelRock_Top_EventScript_HoOh:: @ 826916F special BattleSetup_StartLegendaryBattle waitstate clearflag FLAG_SYS_CTRL_OBJ_DELETE - setvar VAR_LAST_TALKED, 1 + setvar VAR_LAST_TALKED, LOCALID_HO_OH specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_WON goto_if_eq NavelRock_Top_EventScript_DefeatedHoOh diff --git a/data/maps/OldaleTown/scripts.inc b/data/maps/OldaleTown/scripts.inc index 2d1dca1ae..aeb0c3dbd 100644 --- a/data/maps/OldaleTown/scripts.inc +++ b/data/maps/OldaleTown/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_MART_EMPLOYEE, 2 +.set LOCALID_FOOTPRINTS_MAN, 3 +.set LOCALID_RIVAL, 4 + OldaleTown_MapScripts:: @ 81E8EA2 map_script MAP_SCRIPT_ON_TRANSITION, OldaleTown_OnTransition .byte 0 @@ -16,13 +20,13 @@ OldaleTown_EventScript_SetOldaleState:: @ 81E8ECC return OldaleTown_EventScript_BlockWestEntrance:: @ 81E8ED2 - setobjectxyperm 3, 1, 11 - setobjectmovementtype 3, MOVEMENT_TYPE_FACE_LEFT + setobjectxyperm LOCALID_FOOTPRINTS_MAN, 1, 11 + setobjectmovementtype LOCALID_FOOTPRINTS_MAN, MOVEMENT_TYPE_FACE_LEFT return OldaleTown_EventScript_MoveMartEmployee:: @ 81E8EDE - setobjectxyperm 2, 13, 14 - setobjectmovementtype 2, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_MART_EMPLOYEE, 13, 14 + setobjectmovementtype LOCALID_MART_EMPLOYEE, MOVEMENT_TYPE_FACE_DOWN return OldaleTown_EventScript_CitySign:: @ 81E8EEA @@ -49,14 +53,14 @@ OldaleTown_EventScript_MartEmployee:: @ 81E8EFC end OldaleTown_EventScript_GoToMartSouth:: @ 81E8F47 - applymovement 2, OldaleTown_Movement_EmployeeSouth + applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeSouth applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerSouth waitmovement 0 goto OldaleTown_EventScript_ExplainPokemonMart end OldaleTown_EventScript_GoToMartNorth:: @ 81E8F5E - applymovement 2, OldaleTown_Movement_EmployeeNorth + applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeNorth applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerNorth waitmovement 0 goto OldaleTown_EventScript_ExplainPokemonMart @@ -64,7 +68,7 @@ OldaleTown_EventScript_GoToMartNorth:: @ 81E8F5E OldaleTown_EventScript_GoToMartEast:: @ 81E8F75 applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerEast - applymovement 2, OldaleTown_Movement_EmployeeEast + applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeEast waitmovement 0 goto OldaleTown_EventScript_ExplainPokemonMart end @@ -72,7 +76,7 @@ OldaleTown_EventScript_GoToMartEast:: @ 81E8F75 OldaleTown_EventScript_ExplainPokemonMart:: @ 81E8F8C msgbox OldaleTown_Text_ThisIsAPokemonMart, MSGBOX_DEFAULT giveitem ITEM_POTION - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq OldaleTown_EventScript_BagIsFull msgbox OldaleTown_Text_PotionExplanation, MSGBOX_DEFAULT setflag FLAG_RECEIVED_POTION_OLDALE @@ -194,7 +198,7 @@ OldaleTown_EventScript_FootprintsMan:: @ 81E901F goto_if_set FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_NotBlockingPath msgbox OldaleTown_Text_DiscoveredFootprints, MSGBOX_DEFAULT closemessage - applymovement 3, Common_Movement_FaceOriginalDirection + applymovement LOCALID_FOOTPRINTS_MAN, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -202,11 +206,11 @@ OldaleTown_EventScript_FootprintsMan:: @ 81E901F OldaleTown_EventScript_BlockedPath:: @ 81E903F lockall applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerStepBack - applymovement 3, OldaleTown_Movement_BackUp + applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_BackUp waitmovement 0 msgbox OldaleTown_Text_WaitDontComeInHere, MSGBOX_DEFAULT closemessage - applymovement 3, OldaleTown_Movement_ReturnToOriginalPosition + applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_ReturnToOriginalPosition waitmovement 0 releaseall end @@ -218,7 +222,7 @@ OldaleTown_EventScript_NotBlockingPath:: @ 81E9066 OldaleTown_EventScript_Rival:: @ 81E9070 lockall - applymovement 4, Common_Movement_FacePlayer + applymovement LOCALID_RIVAL, Common_Movement_FacePlayer waitmovement 0 setvar VAR_0x8009, 0 goto OldaleTown_EventScript_ShowRivalMessage @@ -226,7 +230,7 @@ OldaleTown_EventScript_Rival:: @ 81E9070 OldaleTown_EventScript_RivalTrigger1:: @ 81E9086 lockall - applymovement 4, OldaleTown_Movement_RivalApproachPlayer1 + applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer1 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 @@ -236,7 +240,7 @@ OldaleTown_EventScript_RivalTrigger1:: @ 81E9086 OldaleTown_EventScript_RivalTrigger2:: @ 81E90A6 lockall - applymovement 4, OldaleTown_Movement_RivalApproachPlayer2 + applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer2 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 @@ -246,7 +250,7 @@ OldaleTown_EventScript_RivalTrigger2:: @ 81E90A6 OldaleTown_EventScript_RivalTrigger3:: @ 81E90C6 lockall - applymovement 4, OldaleTown_Movement_RivalApproachPlayer3 + applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer3 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 @@ -278,9 +282,9 @@ OldaleTown_EventScript_RivalFinish:: @ 81E911A call_if_eq OldaleTown_EventScript_DoExitMovement1 compare VAR_0x8009, 1 call_if_eq OldaleTown_EventScript_DoExitMovement2 - applymovement 4, OldaleTown_Movement_RivalExit + applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit waitmovement 0 - removeobject 4 + removeobject LOCALID_RIVAL setvar VAR_OLDALE_RIVAL_STATE, 2 setflag FLAG_HIDE_OLDALE_TOWN_RIVAL releaseall @@ -289,13 +293,13 @@ OldaleTown_EventScript_RivalFinish:: @ 81E911A OldaleTown_EventScript_DoExitMovement1:: @ 81E9148 compare VAR_FACING, DIR_SOUTH goto_if_ne OldaleTown_EventScript_DoExitMovement2 - applymovement 4, OldaleTown_Movement_RivalExit + applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit waitmovement 0 return OldaleTown_EventScript_DoExitMovement2:: @ 81E915E applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_WatchRivalExit - applymovement 4, OldaleTown_Movement_RivalExit + applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit waitmovement 0 return diff --git a/data/maps/OldaleTown_PokemonCenter_1F/scripts.inc b/data/maps/OldaleTown_PokemonCenter_1F/scripts.inc index df405376a..0918f3c39 100644 --- a/data/maps/OldaleTown_PokemonCenter_1F/scripts.inc +++ b/data/maps/OldaleTown_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + OldaleTown_PokemonCenter_1F_MapScripts:: @ 81FC006 map_script MAP_SCRIPT_ON_TRANSITION, OldaleTown_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -8,9 +10,8 @@ OldaleTown_PokemonCenter_1F_OnTransition: @ 81FC011 call Common_EventScript_UpdateBrineyLocation end -@ VAR_0x800B is the Nurse's object event id OldaleTown_PokemonCenter_1F_EventScript_Nurse:: @ 81FC01A - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/PacifidlogTown_House2/scripts.inc b/data/maps/PacifidlogTown_House2/scripts.inc index 2dcff9f29..60b6c9961 100644 --- a/data/maps/PacifidlogTown_House2/scripts.inc +++ b/data/maps/PacifidlogTown_House2/scripts.inc @@ -58,7 +58,7 @@ PacifidlogTown_House2_EventScript_PutInEffort:: @ 8203845 PacifidlogTown_House2_EventScript_GiveFrustration:: @ 820384F msgbox PacifidlogTown_House2_Text_ViciousPokemonTakeThis, MSGBOX_DEFAULT giveitem ITEM_TM21 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK special SetPacifidlogTMReceivedDay diff --git a/data/maps/PacifidlogTown_PokemonCenter_1F/scripts.inc b/data/maps/PacifidlogTown_PokemonCenter_1F/scripts.inc index 8b0f0805a..fbe42ce99 100644 --- a/data/maps/PacifidlogTown_PokemonCenter_1F/scripts.inc +++ b/data/maps/PacifidlogTown_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + PacifidlogTown_PokemonCenter_1F_MapScripts:: @ 82034A7 map_script MAP_SCRIPT_ON_TRANSITION, PacifidlogTown_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -7,9 +9,8 @@ PacifidlogTown_PokemonCenter_1F_OnTransition: @ 82034B2 setrespawn HEAL_LOCATION_PACIFIDLOG_TOWN end -@ VAR_0x800B is the Nurse's object event id PacifidlogTown_PokemonCenter_1F_EventScript_Nurse:: @ 82034B6 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/PetalburgCity/map.json b/data/maps/PetalburgCity/map.json index 190d81118..03c0950ca 100644 --- a/data/maps/PetalburgCity/map.json +++ b/data/maps/PetalburgCity/map.json @@ -61,7 +61,7 @@ "movement_range_y": 0, "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", - "script": "PetalburgCity_EventScript_Boy1", + "script": "PetalburgCity_EventScript_Boy", "flag": "0" }, { @@ -126,7 +126,7 @@ "movement_range_y": 0, "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", - "script": "PetalburgCity_EventScript_Boy2", + "script": "PetalburgCity_EventScript_GymBoy", "flag": "0" }, { diff --git a/data/maps/PetalburgCity/scripts.inc b/data/maps/PetalburgCity/scripts.inc index 70dfee72f..b7df04857 100644 --- a/data/maps/PetalburgCity/scripts.inc +++ b/data/maps/PetalburgCity/scripts.inc @@ -1,3 +1,9 @@ +.set LOCALID_WALLY, 2 +.set LOCALID_BOY, 3 +.set LOCALID_WALLYS_UNCLE, 5 +.set LOCALID_GYM_BOY, 8 +.set LOCALID_SCOTT, 9 + PetalburgCity_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, PetalburgCity_OnFrame @@ -6,7 +12,7 @@ PetalburgCity_MapScripts:: PetalburgCity_OnTransition: @ 81DC2D7 setflag FLAG_VISITED_PETALBURG_CITY compare VAR_PETALBURG_CITY_STATE, 0 - call_if_eq PetalburgCity_EventScript_MoveBoyToWestEntrance + call_if_eq PetalburgCity_EventScript_MoveGymBoyToWestEntrance compare VAR_PETALBURG_CITY_STATE, 2 call_if_eq PetalburgCity_EventScript_DisableMapNameAndMusic compare VAR_PETALBURG_CITY_STATE, 4 @@ -15,8 +21,8 @@ PetalburgCity_OnTransition: @ 81DC2D7 call_if_eq PetalburgCity_EventScript_SetGymDoorsUnlocked end -PetalburgCity_EventScript_MoveBoyToWestEntrance:: @ 81DC307 - setobjectxyperm 8, 5, 11 +PetalburgCity_EventScript_MoveGymBoyToWestEntrance:: @ 81DC307 + setobjectxyperm LOCALID_GYM_BOY, 5, 11 return PetalburgCity_EventScript_DisableMapNameAndMusic:: @ 81DC30F @@ -37,15 +43,15 @@ PetalburgCity_EventScript_WallyTutorial:: @ 81DC32E lockall special SavePlayerParty special PutZigzagoonInPlayerParty - applymovement 2, PetalburgCity_Movement_WallyTutorialWally + applymovement LOCALID_WALLY, PetalburgCity_Movement_WallyTutorialWally applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WallyTutorialPlayer waitmovement 0 msgbox Route102_Text_WatchMeCatchPokemon, MSGBOX_DEFAULT special StartWallyTutorialBattle waitstate msgbox Route102_Text_WallyIDidIt, MSGBOX_DEFAULT - applymovement 2, Common_Movement_WalkInPlaceFastestLeft, MAP_PETALBURG_CITY - waitmovement 2, MAP_PETALBURG_CITY + applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestLeft, MAP_PETALBURG_CITY + waitmovement LOCALID_WALLY, MAP_PETALBURG_CITY msgbox Route102_Text_LetsGoBack, MSGBOX_DEFAULT closemessage clearflag FLAG_HIDE_MAP_NAME_POPUP @@ -62,14 +68,14 @@ PetalburgCity_EventScript_WallyTutorial:: @ 81DC32E PetalburgCity_EventScript_WalkToWallyHouse:: @ 81DC390 lockall setflag FLAG_HIDE_MAP_NAME_POPUP - applymovement 5, PetalburgCity_Movement_WalkToWallyHouseUncle + applymovement LOCALID_WALLYS_UNCLE, PetalburgCity_Movement_WalkToWallyHouseUncle applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkToWallyHousePlayer waitmovement 0 setvar VAR_0x8004, 7 setvar VAR_0x8005, 5 opendoor VAR_0x8004, VAR_0x8005 waitdooranim - applymovement 5, PetalburgCity_Movement_WalkInsideHouseUncle + applymovement LOCALID_WALLYS_UNCLE, PetalburgCity_Movement_WalkInsideHouseUncle applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkInsideHousePlayer waitmovement 0 setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_UNCLE @@ -84,12 +90,12 @@ PetalburgCity_EventScript_WalkToWallyHouse:: @ 81DC390 releaseall end -PetalburgCity_EventScript_Boy1:: @ 81DC3E6 +PetalburgCity_EventScript_Boy:: @ 81DC3E6 lock faceplayer msgbox PetalburgCity_Text_WaterReflection, MSGBOX_DEFAULT closemessage - applymovement 3, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BOY, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -263,13 +269,13 @@ PetalburgCity_EventScript_ShowGymToPlayer3:: @ 81DC4BE end PetalburgCity_EventScript_ShowGymToPlayer:: @ 81DC4CA - applymovement 8, Common_Movement_FacePlayer + applymovement LOCALID_GYM_BOY, Common_Movement_FacePlayer waitmovement 0 playbgm MUS_TSURETEK, 0 playse SE_PIN - applymovement 8, Common_Movement_ExclamationMark + applymovement LOCALID_GYM_BOY, Common_Movement_ExclamationMark waitmovement 0 - applymovement 8, Common_Movement_Delay48 + applymovement LOCALID_GYM_BOY, Common_Movement_Delay48 waitmovement 0 compare VAR_0x8008, 0 call_if_eq PetalburgCity_EventScript_BoyApproachPlayer0 @@ -290,63 +296,63 @@ PetalburgCity_EventScript_ShowGymToPlayer:: @ 81DC4CA compare VAR_0x8008, 3 call_if_eq PetalburgCity_EventScript_LeadPlayerToGym3 msgbox PetalburgCity_Text_ThisIsPetalburgGym, MSGBOX_DEFAULT - applymovement 8, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_GYM_BOY, Common_Movement_WalkInPlaceFastestRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox PetalburgCity_Text_ThisIsGymSign, MSGBOX_DEFAULT closemessage - applymovement 8, PetalburgCity_Movement_BoyWalkAway + applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkAway waitmovement 0 fadedefaultbgm releaseall end PetalburgCity_EventScript_BoyApproachPlayer0:: @ 81DC57F - applymovement 8, PetalburgCity_Movement_BoyApproachPlayer0 + applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer0 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return PetalburgCity_EventScript_BoyApproachPlayer1:: @ 81DC594 - applymovement 8, PetalburgCity_Movement_BoyApproachPlayer1 + applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer1 waitmovement 0 return PetalburgCity_EventScript_BoyApproachPlayer2:: @ 81DC59F - applymovement 8, PetalburgCity_Movement_BoyApproachPlayer2 + applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer2 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return PetalburgCity_EventScript_BoyApproachPlayer3:: @ 81DC5B4 - applymovement 8, PetalburgCity_Movement_BoyApproachPlayer3 + applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer3 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return PetalburgCity_EventScript_LeadPlayerToGym0:: @ 81DC5C9 - applymovement 8, PetalburgCity_Movement_BoyWalkToGym0 + applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym0 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym0 waitmovement 0 return PetalburgCity_EventScript_LeadPlayerToGym1:: @ 81DC5DB - applymovement 8, PetalburgCity_Movement_BoyWalkToGym1 + applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym1 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym1 waitmovement 0 return PetalburgCity_EventScript_LeadPlayerToGym2:: @ 81DC5ED - applymovement 8, PetalburgCity_Movement_BoyWalkToGym2 + applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym2 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym2 waitmovement 0 return PetalburgCity_EventScript_LeadPlayerToGym3:: @ 81DC5FF - applymovement 8, PetalburgCity_Movement_BoyWalkToGym3 + applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym3 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym3 waitmovement 0 return @@ -510,57 +516,57 @@ PetalburgCity_Movement_PlayerWalkToGym3: @ 81DC686 PetalburgCity_EventScript_Scott0:: @ 81DC691 lockall - addobject 9 + addobject LOCALID_SCOTT setvar VAR_0x8008, 0 - setobjectxy 9, 13, 10 + setobjectxy LOCALID_SCOTT, 13, 10 goto PetalburgCity_EventScript_Scott end PetalburgCity_EventScript_Scott1:: @ 81DC6A7 lockall - addobject 9 + addobject LOCALID_SCOTT setvar VAR_0x8008, 1 - setobjectxy 9, 13, 11 + setobjectxy LOCALID_SCOTT, 13, 11 goto PetalburgCity_EventScript_Scott end PetalburgCity_EventScript_Scott2:: @ 81DC6BD lockall - addobject 9 + addobject LOCALID_SCOTT setvar VAR_0x8008, 2 - setobjectxy 9, 13, 12 + setobjectxy LOCALID_SCOTT, 13, 12 goto PetalburgCity_EventScript_Scott end PetalburgCity_EventScript_Scott3:: @ 81DC6D3 lockall - addobject 9 + addobject LOCALID_SCOTT setvar VAR_0x8008, 3 - setobjectxy 9, 13, 13 + setobjectxy LOCALID_SCOTT, 13, 13 goto PetalburgCity_EventScript_Scott end PetalburgCity_EventScript_Scott:: @ 81DC6E9 - applymovement 9, PetalburgCity_Movement_ScottStartWalkLeft + applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottStartWalkLeft waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_SCOTT, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_SCOTT, Common_Movement_Delay48 waitmovement 0 - applymovement 9, PetalburgCity_Movement_ScottApproachPlayer + applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 setvar VAR_SCOTT_STATE, 1 msgbox PetalburgCity_Text_AreYouATrainer, MSGBOX_DEFAULT closemessage - applymovement 9, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 30 msgbox PetalburgCity_Text_WellMaybeNot, MSGBOX_DEFAULT closemessage - applymovement 9, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 30 msgbox PetalburgCity_Text_ImLookingForTalentedTrainers, MSGBOX_DEFAULT @@ -574,31 +580,31 @@ PetalburgCity_EventScript_Scott:: @ 81DC6E9 compare VAR_0x8008, 3 call_if_eq PetalburgCity_EventScript_ScottExit3 setvar VAR_SCOTT_PETALBURG_ENCOUNTER, 1 - removeobject 9 + removeobject LOCALID_SCOTT releaseall end PetalburgCity_EventScript_ScottExit0:: @ 81DC78E applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit0 - applymovement 9, PetalburgCity_Movement_ScottExit0 + applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit0 waitmovement 0 return PetalburgCity_EventScript_ScottExit1:: @ 81DC7A0 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit1 - applymovement 9, PetalburgCity_Movement_ScottExit1 + applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit1 waitmovement 0 return PetalburgCity_EventScript_ScottExit2:: @ 81DC7B2 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit2 - applymovement 9, PetalburgCity_Movement_ScottExit2 + applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit2 waitmovement 0 return PetalburgCity_EventScript_ScottExit3:: @ 81DC7C4 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit3 - applymovement 9, PetalburgCity_Movement_ScottExit3 + applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit3 waitmovement 0 return @@ -710,7 +716,7 @@ PetalburgCity_Movement_PlayerWatchScottExit3: @ 81DC828 walk_in_place_fastest_left step_end -PetalburgCity_EventScript_Boy2:: @ 81DC82E +PetalburgCity_EventScript_GymBoy:: @ 81DC82E msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_NPC end diff --git a/data/maps/PetalburgCity_Gym/scripts.inc b/data/maps/PetalburgCity_Gym/scripts.inc index bc947025c..5df31917f 100644 --- a/data/maps/PetalburgCity_Gym/scripts.inc +++ b/data/maps/PetalburgCity_Gym/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_NORMAN, 1 +.set LOCALID_WALLY, 10 +.set LOCALID_WALLYS_UNCLE, 11 + PetalburgCity_Gym_MapScripts:: @ 8204889 map_script MAP_SCRIPT_ON_LOAD, PetalburgCity_Gym_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_Gym_OnTransition @@ -46,11 +50,11 @@ PetalburgCity_Gym_OnTransition: @ 820492D end PetalburgCity_Gym_EventScript_MoveWallyToEntrance:: @ 820494D - setobjectxyperm 10, 5, 108 + setobjectxyperm LOCALID_WALLY, 5, 108 return PetalburgCity_Gym_EventScript_MoveNormanToEntrance:: @ 8204955 - setobjectxyperm 1, 4, 107 + setobjectxyperm LOCALID_NORMAN, 4, 107 return PetalburgCity_Gym_EventScript_CheckNormanForRematch:: @ 820495D @@ -60,7 +64,7 @@ PetalburgCity_Gym_EventScript_CheckNormanForRematch:: @ 820495D goto_if_eq PetalburgCity_Gym_EventScript_DontMoveNormanToFront compare VAR_PETALBURG_GYM_STATE, 8 goto_if_eq PetalburgCity_Gym_EventScript_DontMoveNormanToFront - setobjectxyperm 1, 4, 107 + setobjectxyperm LOCALID_NORMAN, 4, 107 return PetalburgCity_Gym_EventScript_DontMoveNormanToFront:: @ 8204985 @@ -85,10 +89,10 @@ PetalburgCity_Gym_EventScript_ReturnFromWallyTutorial:: @ 82049A4 msgbox PetalburgCity_Gym_Text_WallyThankYouBye, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown - applymovement 10, PetalburgCity_Gym_Movement_WallyExitGym + applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitGym waitmovement 0 playse SE_KAIDAN - removeobject 10 + removeobject LOCALID_WALLY setflag FLAG_HIDE_PETALBURG_CITY_WALLY delay 30 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp @@ -146,7 +150,7 @@ PetalburgCity_Gym_EventScript_BeginWallyTutorialEast:: @ 8204AA1 end PetalburgCity_Gym_EventScript_BeginWallyTutorial:: @ 8204AAC - addobject 10 @ Wally + addobject LOCALID_WALLY playse SE_DOOR compare VAR_0x8008, 0 call_if_eq PetalburgCity_Gym_EventScript_WallyArriveSouth @@ -208,7 +212,7 @@ PetalburgCity_Gym_EventScript_BeginWallyTutorial:: @ 8204AAC call_if_eq PetalburgCity_Gym_EventScript_ExitGymWithWallyWest compare VAR_0x8008, 3 call_if_eq PetalburgCity_Gym_EventScript_ExitGymWithWallyEast - removeobject 10 + removeobject LOCALID_WALLY setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_AUNT setvar VAR_PETALBURG_GYM_STATE, 1 setvar VAR_PETALBURG_CITY_STATE, 2 @@ -222,101 +226,101 @@ PetalburgCity_Gym_EventScript_BeginWallyTutorial:: @ 8204AAC end PetalburgCity_Gym_EventScript_WallyArriveSouth:: @ 8204C31 - applymovement 1, Common_Movement_WalkInPlaceFastestDown - applymovement 10, PetalburgCity_Gym_Movement_WallyArrive + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArrive waitmovement 0 return PetalburgCity_Gym_EventScript_WallyArriveNorth:: @ 8204C43 - applymovement 10, PetalburgCity_Gym_Movement_WallyArriveNorth + applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArriveNorth waitmovement 0 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return PetalburgCity_Gym_EventScript_WallyArriveWestEast:: @ 8204C5F - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown - applymovement 10, PetalburgCity_Gym_Movement_WallyArrive + applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArrive waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallySouth:: @ 8204C78 - applymovement 1, Common_Movement_WalkInPlaceFastestDown - applymovement 10, PetalburgCity_Gym_Movement_WallyExitSouthWest + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallySouth waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallyNorth:: @ 8204C91 - applymovement 10, PetalburgCity_Gym_Movement_WallyExitNorth + applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitNorth applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyNorth waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallyWest:: @ 8204CA3 - applymovement 10, PetalburgCity_Gym_Movement_WallyExitSouthWest + applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyWest waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallyEast:: @ 8204CB5 - applymovement 10, PetalburgCity_Gym_Movement_WallyExitEast + applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitEast applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyEast waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressPlayerSouth:: @ 8204CC7 - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressPlayerNorth:: @ 8204CD2 - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressPlayerWest:: @ 8204CE4 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressPlayerEast:: @ 8204CF6 - applymovement 1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestLeft applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressWallySouth:: @ 8204D08 - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressWallyNorth:: @ 8204D13 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressWallyWest:: @ 8204D1E - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressWallyEast:: @ 8204D29 - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return PetalburgCity_Gym_EventScript_WallyFacePlayer:: @ 8204D34 - applymovement 10, Common_Movement_FacePlayer + applymovement LOCALID_WALLY, Common_Movement_FacePlayer waitmovement 0 return PetalburgCity_Gym_EventScript_WallyFaceDown:: @ 8204D3F - applymovement 10, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return @@ -345,7 +349,7 @@ PetalburgCity_Gym_EventScript_NormanFaceDoorSouth:: @ 8204D72 @ For all other NormanFaceDoorX, Norman is already facing the door from NormanAddressWallyX PetalburgCity_Gym_EventScript_NormanFaceDoorNorth:: @ 8204D73 - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return @@ -397,7 +401,7 @@ PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry:: @ 8204E17 PetalburgCity_Gym_EventScript_GiveEnigmaBerry:: @ 8204E1D giveitem ITEM_ENIGMA_BERRY - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setvar VAR_ENIGMA_BERRY_AVAILABLE, 0 release @@ -429,7 +433,7 @@ PetalburgCity_Gym_EventScript_NormanBattle:: @ 8204E3B delay 40 playse SE_DOOR delay 10 - addobject 11 @ Wallys Uncle + addobject LOCALID_WALLYS_UNCLE switch VAR_FACING case DIR_NORTH, PetalburgCity_Gym_EventScript_WallysUncleArrivesNorth case DIR_WEST, PetalburgCity_Gym_EventScript_WallysUncleArrivesWest @@ -438,7 +442,7 @@ PetalburgCity_Gym_EventScript_NormanBattle:: @ 8204E3B PetalburgCity_Gym_EventScript_GiveFacade:: @ 8204ED2 giveitem ITEM_TM42 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_BagIsFull setflag FLAG_RECEIVED_TM42 msgbox PetalburgCity_Gym_Text_ExplainFacade, MSGBOX_DEFAULT @@ -457,12 +461,12 @@ PetalburgCity_Gym_EventScript_WallysUncleArrivesWest:: @ 8204F09 goto PetalburgCity_Gym_EventScript_WallysUncleArrives PetalburgCity_Gym_EventScript_WallysUncleArrives:: @ 8204F13 - applymovement 11, PetalburgCity_Gym_Movement_WallysUncleEnterGym + applymovement LOCALID_WALLYS_UNCLE, PetalburgCity_Gym_Movement_WallysUncleEnterGym waitmovement 0 playse SE_PIN - applymovement 11, Common_Movement_ExclamationMark + applymovement LOCALID_WALLYS_UNCLE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 11, Common_Movement_Delay48 + applymovement LOCALID_WALLYS_UNCLE, Common_Movement_Delay48 waitmovement 0 delay 10 compare VAR_0x8008, 1 @@ -490,7 +494,7 @@ PetalburgCity_Gym_EventScript_WallysUncleArrives:: @ 8204F13 call_if_eq PetalburgCity_Gym_EventScript_ExitGymWithWallysUncleEast compare VAR_0x8008, 3 call_if_eq PetalburgCity_Gym_EventScript_ExitGymWithWallysUncleWest - removeobject 11 + removeobject LOCALID_WALLYS_UNCLE setvar VAR_PETALBURG_CITY_STATE, 4 clearflag FLAG_HIDE_PETALBURG_CITY_WALLYS_UNCLE warp MAP_PETALBURG_CITY, 255, 15, 8 @@ -499,59 +503,59 @@ PetalburgCity_Gym_EventScript_WallysUncleArrives:: @ 8204F13 end PetalburgCity_Gym_EventScript_WallysUncleFaceNormanNorth:: @ 8204FCC - applymovement 11, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_WALLYS_UNCLE, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return PetalburgCity_Gym_EventScript_WallysUncleFaceNormanEast:: @ 8204FD7 - applymovement 11, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_WALLYS_UNCLE, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return PetalburgCity_Gym_EventScript_WallysUncleFaceNormanWest:: @ 8204FE2 - applymovement 11, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_WALLYS_UNCLE, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return PetalburgCity_Gym_EventScript_WallysUncleApproachPlayerNorth:: @ 8204FED - applymovement 11, PetalburgCity_Gym_Movement_WallysUncleApproachPlayerNorth + applymovement LOCALID_WALLYS_UNCLE, PetalburgCity_Gym_Movement_WallysUncleApproachPlayerNorth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft - applymovement 1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return PetalburgCity_Gym_EventScript_WallysUncleApproachPlayerEast:: @ 8205009 - applymovement 11, PetalburgCity_Gym_Movement_WallysUncleApproachPlayerEast + applymovement LOCALID_WALLYS_UNCLE, PetalburgCity_Gym_Movement_WallysUncleApproachPlayerEast waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return PetalburgCity_Gym_EventScript_WallysUncleApproachPlayerWest:: @ 8205025 - applymovement 11, PetalburgCity_Gym_Movement_WallysUncleApproachPlayerWest + applymovement LOCALID_WALLYS_UNCLE, PetalburgCity_Gym_Movement_WallysUncleApproachPlayerWest waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallysUncleNorth:: @ 8205041 - applymovement 11, PetalburgCity_Gym_Movement_WallysUncleExitNorth - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_WALLYS_UNCLE, PetalburgCity_Gym_Movement_WallysUncleExitNorth + applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFastestDown applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysUncleNorth waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallysUncleEast:: @ 820505A - applymovement 11, PetalburgCity_Gym_Movement_WallysUncleExitEast + applymovement LOCALID_WALLYS_UNCLE, PetalburgCity_Gym_Movement_WallysUncleExitEast applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysUncleEast waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallysUncleWest:: @ 820506C - applymovement 11, PetalburgCity_Gym_Movement_WallysUncleExitWest + applymovement LOCALID_WALLYS_UNCLE, PetalburgCity_Gym_Movement_WallysUncleExitWest applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysUncleWest waitmovement 0 return diff --git a/data/maps/PetalburgCity_PokemonCenter_1F/scripts.inc b/data/maps/PetalburgCity_PokemonCenter_1F/scripts.inc index 151cd8afb..591014164 100644 --- a/data/maps/PetalburgCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/PetalburgCity_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + PetalburgCity_PokemonCenter_1F_MapScripts:: @ 82079E8 map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -8,9 +10,8 @@ PetalburgCity_PokemonCenter_1F_OnTransition: @ 82079F3 call Common_EventScript_UpdateBrineyLocation end -@ VAR_0x800B is the Nurse's object event id PetalburgCity_PokemonCenter_1F_EventScript_Nurse:: @ 82079FC - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress @@ -30,7 +31,7 @@ PetalburgCity_PokemonCenter_1F_EventScript_Woman:: @ 8207A1C faceplayer msgbox PetalburgCity_PokemonCenter_1F_Text_ManyTypesOfPokemon, MSGBOX_DEFAULT specialvar VAR_RESULT, IsStarterInParty - compare VAR_RESULT, 1 + compare VAR_RESULT, TRUE goto_if_eq PetalburgCity_PokemonCenter_1F_EventScript_SayStarterTypeInfo release end diff --git a/data/maps/PetalburgCity_WallysHouse/scripts.inc b/data/maps/PetalburgCity_WallysHouse/scripts.inc index c4be6b292..a46f5d78d 100644 --- a/data/maps/PetalburgCity_WallysHouse/scripts.inc +++ b/data/maps/PetalburgCity_WallysHouse/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_WALLYS_UNCLE, 1 + PetalburgCity_WallysHouse_MapScripts:: @ 8204229 map_script MAP_SCRIPT_ON_FRAME_TABLE, PetalburgCity_WallysHouse_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, PetalburgCity_WallysHouse_OnWarp @@ -9,7 +11,7 @@ PetalburgCity_WallysHouse_OnWarp: @ 8204234 PetalburgCity_WallysHouse_EventScript_PlayerUncleFaceEachOther:: @ 820423E turnobject OBJ_EVENT_ID_PLAYER, DIR_EAST - turnobject 1, DIR_WEST + turnobject LOCALID_WALLYS_UNCLE, DIR_WEST end PetalburgCity_WallysHouse_OnFrame: @ 8204247 diff --git a/data/maps/PetalburgWoods/scripts.inc b/data/maps/PetalburgWoods/scripts.inc index bbd888e05..292c2dfac 100644 --- a/data/maps/PetalburgWoods/scripts.inc +++ b/data/maps/PetalburgWoods/scripts.inc @@ -1,37 +1,40 @@ +.set LOCALID_GRUNT, 3 +.set LOCALID_DEVON_EMPLOYEE, 4 + PetalburgWoods_MapScripts:: @ 822DFD6 .byte 0 PetalburgWoods_EventScript_DevonResearcherLeft:: @ 822DFD7 lockall call PetalburgWoods_EventScript_DevonResearcherIntro - applymovement 4, PetalburgWoods_Movement_DevonResearcherApproachPlayerLeft + applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherApproachPlayerLeft waitmovement 0 msgbox PetalburgWoods_Text_HaveYouSeenShroomish, MSGBOX_DEFAULT closemessage playbgm MUS_AQA_0, 0 - applymovement 3, PetalburgWoods_Movement_AquaEntrance + applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaEntrance waitmovement 0 msgbox PetalburgWoods_Text_IWasGoingToAmbushYou, MSGBOX_DEFAULT closemessage - applymovement 3, PetalburgWoods_Movement_AquaApproachResearcherLeft + applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaApproachResearcherLeft waitmovement 0 - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox PetalburgWoods_Text_HandOverThosePapers, MSGBOX_DEFAULT closemessage - applymovement 4, PetalburgWoods_Movement_DevonResearcherFleeToPlayerLeft + applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherFleeToPlayerLeft waitmovement 0 msgbox PetalburgWoods_Text_YouHaveToHelpMe, MSGBOX_DEFAULT closemessage - applymovement 3, PetalburgWoods_Movement_AquaApproachPlayer + applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaApproachPlayer waitmovement 0 msgbox PetalburgWoods_Text_NoOneCrossesTeamAqua, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_PETALBURG_WOODS, PetalburgWoods_Text_YoureKiddingMe - applymovement 3, PetalburgWoods_Movement_AquaBackOff + applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaBackOff waitmovement 0 call PetalburgWoods_EventScript_DevonResearcherPostBattle applymovement OBJ_EVENT_ID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave - applymovement 4, PetalburgWoods_Movement_DevonResearcherExitLeft + applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherExitLeft waitmovement 0 goto PetalburgWoods_EventScript_RemoveDevonResearcher end @@ -39,41 +42,41 @@ PetalburgWoods_EventScript_DevonResearcherLeft:: @ 822DFD7 PetalburgWoods_EventScript_DevonResearcherRight:: @ 822E079 lockall call PetalburgWoods_EventScript_DevonResearcherIntro - applymovement 4, PetalburgWoods_Movement_DevonResearcherApproachPlayerRight + applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherApproachPlayerRight waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox PetalburgWoods_Text_HaveYouSeenShroomish, MSGBOX_DEFAULT closemessage playbgm MUS_AQA_0, 0 - applymovement 3, PetalburgWoods_Movement_AquaEntrance + applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaEntrance waitmovement 0 msgbox PetalburgWoods_Text_IWasGoingToAmbushYou, MSGBOX_DEFAULT closemessage - applymovement 3, PetalburgWoods_Movement_AquaApproachResearcherRight + applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaApproachResearcherRight waitmovement 0 - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox PetalburgWoods_Text_HandOverThosePapers, MSGBOX_DEFAULT closemessage - applymovement 4, PetalburgWoods_Movement_DevonResearcherFleeToPlayerRight + applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherFleeToPlayerRight waitmovement 0 msgbox PetalburgWoods_Text_YouHaveToHelpMe, MSGBOX_DEFAULT applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox PetalburgWoods_Text_NoOneCrossesTeamAqua, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_PETALBURG_WOODS, PetalburgWoods_Text_YoureKiddingMe - applymovement 3, PetalburgWoods_Movement_AquaBackOff + applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaBackOff waitmovement 0 call PetalburgWoods_EventScript_DevonResearcherPostBattle applymovement OBJ_EVENT_ID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave - applymovement 4, PetalburgWoods_Movement_DevonResearcherExitRight + applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherExitRight waitmovement 0 goto PetalburgWoods_EventScript_RemoveDevonResearcher end PetalburgWoods_EventScript_DevonResearcherIntro:: @ 822E124 - applymovement 4, PetalburgWoods_Movement_DevonResearcherLookAround + applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherLookAround waitmovement 0 msgbox PetalburgWoods_Text_NotAOneToBeFound, MSGBOX_DEFAULT closemessage @@ -82,14 +85,14 @@ PetalburgWoods_EventScript_DevonResearcherIntro:: @ 822E124 PetalburgWoods_EventScript_DevonResearcherPostBattle:: @ 822E138 msgbox PetalburgWoods_Text_YouveGotSomeNerve, MSGBOX_DEFAULT closemessage - applymovement 3, PetalburgWoods_Movement_AquaRunAway + applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaRunAway waitmovement 0 - removeobject 3 + removeobject LOCALID_GRUNT applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 msgbox PetalburgWoods_Text_ThatWasAwfullyClose, MSGBOX_DEFAULT giveitem ITEM_GREAT_BALL - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq PetalburgWoods_EventScript_BagFull goto PetalburgWoods_EventScript_DevonResearcherFinish end @@ -101,14 +104,14 @@ PetalburgWoods_EventScript_BagFull:: @ 822E17D PetalburgWoods_EventScript_DevonResearcherFinish:: @ 822E18B msgbox PetalburgWoods_Text_TeamAquaAfterSomethingInRustboro, MSGBOX_DEFAULT - applymovement 4, PetalburgWoods_Movement_DevonResearcherStartExit + applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherStartExit waitmovement 0 msgbox PetalburgWoods_Text_ICantBeWastingTime, MSGBOX_DEFAULT closemessage return PetalburgWoods_EventScript_RemoveDevonResearcher:: @ 822E1A7 - removeobject 4 + removeobject LOCALID_DEVON_EMPLOYEE setvar VAR_PETALBURG_WOODS_STATE, 1 releaseall end @@ -252,7 +255,7 @@ PetalburgWoods_EventScript_Girl:: @ 822E222 goto_if_set FLAG_RECEIVED_MIRACLE_SEED, PetalburgWoods_EventScript_ExplainMiracleSeed msgbox PetalburgWoods_Text_TryUsingThisItem, MSGBOX_DEFAULT giveitem ITEM_MIRACLE_SEED - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_MIRACLE_SEED release @@ -279,11 +282,11 @@ PetalburgWoods_EventScript_Lyle:: @ 822E26D PetalburgWoods_EventScript_James:: @ 822E284 trainerbattle_single TRAINER_JAMES_1, PetalburgWoods_Text_InstantlyPopularWithBugPokemon, PetalburgWoods_Text_CantBePopularIfILose, PetalburgWoods_EventScript_TryRegisterJames specialvar VAR_RESULT, ShouldTryRematchBattle - compare VAR_RESULT, 1 + compare VAR_RESULT, TRUE goto_if_eq PetalburgWoods_EventScript_JamesRematch setvar VAR_0x8004, TRAINER_JAMES_1 specialvar VAR_RESULT, IsTrainerRegistered - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq PetalburgWoods_EventScript_TryRegisterJames2 msgbox PetalburgWoods_Text_PeopleRespectYou, MSGBOX_DEFAULT release diff --git a/data/maps/Route101/scripts.inc b/data/maps/Route101/scripts.inc index e1805b73d..647c9ee16 100644 --- a/data/maps/Route101/scripts.inc +++ b/data/maps/Route101/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_BIRCH, 2 +.set LOCALID_ZIGZAGOON, 4 + Route101_MapScripts:: @ 81EBCBA map_script MAP_SCRIPT_ON_TRANSITION, Route101_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route101_OnFrame @@ -21,19 +24,19 @@ Route101_EventScript_StartBirchRescue:: @ 81EBCDE playbgm MUS_EVENT0, 1 msgbox Route101_Text_HelpMe, MSGBOX_DEFAULT closemessage - setobjectxy 2, 0, 15 - setobjectxy 4, 0, 16 + setobjectxy LOCALID_BIRCH, 0, 15 + setobjectxy LOCALID_ZIGZAGOON, 0, 16 applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_EnterScene - applymovement 2, Route101_Movement_BirchRunAway1 - applymovement 4, Route101_Movement_PoochyenaChase1 + applymovement LOCALID_BIRCH, Route101_Movement_BirchRunAway1 + applymovement LOCALID_ZIGZAGOON, Route101_Movement_ZigzagoonChase1 waitmovement 0 - applymovement 4, Route101_Movement_PoochyenaChaseInCircles - applymovement 2, Route101_Movement_BirchRunInCircles + applymovement LOCALID_ZIGZAGOON, Route101_Movement_ZigzagoonChaseInCircles + applymovement LOCALID_BIRCH, Route101_Movement_BirchRunInCircles waitmovement 0 - applymovement 2, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFastestRight waitmovement 0 - applymovement 4, Route101_Movement_PoochyenaFaceBirch - applymovement 2, Route101_Movement_BirchFacePoochyena + applymovement LOCALID_ZIGZAGOON, Route101_Movement_ZigzagoonFaceBirch + applymovement LOCALID_BIRCH, Route101_Movement_BirchFaceZigzagoon waitmovement 0 msgbox Route101_Text_PleaseHelp, MSGBOX_DEFAULT closemessage @@ -80,7 +83,7 @@ Route101_Movement_PreventExitNorth: @ 81EBD94 walk_down step_end -Route101_Movement_PoochyenaChaseInCircles: @ 81EBD96 +Route101_Movement_ZigzagoonChaseInCircles: @ 81EBD96 walk_fast_up walk_fast_up walk_fast_up @@ -113,7 +116,7 @@ Route101_Movement_PoochyenaChaseInCircles: @ 81EBD96 walk_fast_left step_end -Route101_Movement_PoochyenaChase1: @ 81EBDB5 +Route101_Movement_ZigzagoonChase1: @ 81EBDB5 walk_fast_up walk_fast_right walk_fast_right @@ -125,7 +128,7 @@ Route101_Movement_PoochyenaChase1: @ 81EBDB5 @ Leftover data? This command is unused. step_end -Route101_Movement_PoochyenaFaceBirch: @ 81EBDBD +Route101_Movement_ZigzagoonFaceBirch: @ 81EBDBD walk_in_place_fast_left walk_in_place_fast_left walk_in_place_fast_left @@ -185,7 +188,7 @@ Route101_Movement_BirchRunAway1: @ 81EBDE7 @ Leftover data? This command is unused. step_end -Route101_Movement_BirchFacePoochyena: @ 81EBDEF +Route101_Movement_BirchFaceZigzagoon: @ 81EBDEF walk_in_place_fast_right walk_in_place_fast_right walk_in_place_fast_right @@ -221,13 +224,13 @@ Route101_EventScript_BirchsBag:: @ 81EBE16 setflag FLAG_SYS_POKEMON_GET setflag FLAG_RESCUED_BIRCH fadescreen FADE_TO_BLACK - removeobject 4 + removeobject LOCALID_ZIGZAGOON setobjectxy OBJ_EVENT_ID_PLAYER, 6, 13 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 special ChooseStarter waitstate - applymovement 2, Route101_Movement_BirchApproachPlayer + applymovement LOCALID_BIRCH, Route101_Movement_BirchApproachPlayer waitmovement 0 msgbox Route101_Text_YouSavedMe, MSGBOX_DEFAULT special HealPlayerParty diff --git a/data/maps/Route103/scripts.inc b/data/maps/Route103/scripts.inc index 34f832b1e..df8c3b628 100644 --- a/data/maps/Route103/scripts.inc +++ b/data/maps/Route103/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_RIVAL, 2 + Route103_MapScripts:: @ 81EC38E map_script MAP_SCRIPT_ON_TRANSITION, Route103_OnTransition map_script MAP_SCRIPT_ON_LOAD, Route103_OnLoad @@ -30,11 +32,11 @@ Route103_EventScript_RivalMay:: @ 81EC3DA msgbox Route103_Text_MayRoute103Pokemon, MSGBOX_DEFAULT closemessage playbgm MUS_GIRL_SUP, 1 - applymovement 2, Common_Movement_FacePlayer + applymovement LOCALID_RIVAL, Common_Movement_FacePlayer waitmovement 0 - applymovement 2, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 2, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 msgbox Route103_Text_MayLetsBattle, MSGBOX_DEFAULT switch VAR_STARTER_MON @@ -47,11 +49,11 @@ Route103_EventScript_RivalBrendan:: @ 81EC434 msgbox Route103_Text_BrendanRoute103Pokemon, MSGBOX_DEFAULT closemessage playbgm MUS_BOY_SUP, 1 - applymovement 2, Common_Movement_FacePlayer + applymovement LOCALID_RIVAL, Common_Movement_FacePlayer waitmovement 0 - applymovement 2, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 2, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 msgbox Route103_Text_BrendanLetsBattle, MSGBOX_DEFAULT switch VAR_STARTER_MON @@ -111,35 +113,35 @@ Route103_EventScript_RivalExit:: @ 81EC50A Route103_EventScript_RivalExitFacingNorth:: @ 81EC53D applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingNorth - applymovement 2, Route103_Movement_RivalExitFacingNorth1 + applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth1 waitmovement 0 playse SE_DANSA - applymovement 2, Route103_EventScript_RivalExitFacingNorth2 + applymovement LOCALID_RIVAL, Route103_EventScript_RivalExitFacingNorth2 waitmovement 0 goto Route103_EventScript_RivalEnd end Route103_EventScript_RivalExitFacingEastOrWest:: @ 81EC561 applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingEastOrWest - applymovement 2, Route103_Movement_RivalExit1 + applymovement LOCALID_RIVAL, Route103_Movement_RivalExit1 waitmovement 0 playse SE_DANSA - applymovement 2, Route103_Movement_RivalExit2 + applymovement LOCALID_RIVAL, Route103_Movement_RivalExit2 waitmovement 0 goto Route103_EventScript_RivalEnd end Route103_EventScript_RivalExitFacingSouth:: @ 81EC585 - applymovement 2, Route103_Movement_RivalExit1 + applymovement LOCALID_RIVAL, Route103_Movement_RivalExit1 waitmovement 0 playse SE_DANSA - applymovement 2, Route103_Movement_RivalExit2 + applymovement LOCALID_RIVAL, Route103_Movement_RivalExit2 waitmovement 0 goto Route103_EventScript_RivalEnd end Route103_EventScript_RivalEnd:: @ 81EC5A2 - removeobject 2 + removeobject LOCALID_RIVAL setvar VAR_BIRCH_LAB_STATE, 4 clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL setflag FLAG_DEFEATED_RIVAL_ROUTE103 diff --git a/data/maps/Route104/scripts.inc b/data/maps/Route104/scripts.inc index e7e698be6..ff9003887 100644 --- a/data/maps/Route104/scripts.inc +++ b/data/maps/Route104/scripts.inc @@ -1,3 +1,7 @@ +@ NOTE: Route 104's sail to Dewford script references local IDs from Dewford's map. +@ These are labeled in DewfordTown/scripts.inc +.set LOCALID_RIVAL, 34 + Route104_MapScripts:: @ 81ECC32 map_script MAP_SCRIPT_ON_FRAME_TABLE, Route104_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, Route104_OnTransition @@ -33,7 +37,7 @@ Route104_EventScript_TrySetRivalPos:: @ 81ECC78 goto_if_ge Route104_EventScript_DontSetRivalPos goto_if_set FLAG_MET_RIVAL_RUSTBORO, Route104_EventScript_DontSetRivalPos goto_if_unset FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_DontSetRivalPos - setobjectxyperm 34, 17, 52 + setobjectxyperm LOCALID_RIVAL, 17, 52 return Route104_EventScript_DontSetRivalPos:: @ 81ECC9D @@ -42,7 +46,7 @@ Route104_EventScript_DontSetRivalPos:: @ 81ECC9D Route104_EventScript_Rival:: @ 81ECC9E lockall setvar VAR_0x8008, 1 - applymovement 34, Common_Movement_FacePlayer + applymovement LOCALID_RIVAL, Common_Movement_FacePlayer waitmovement 0 goto Route104_EventScript_RivalEncounter @@ -54,19 +58,19 @@ Route104_EventScript_RivalTrigger:: @ 81ECCB3 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 delay 10 - addobject 34 + addobject LOCALID_RIVAL clearflag FLAG_HIDE_ROUTE_104_RIVAL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerBackUp waitmovement 0 - applymovement 34, Route104_Movement_RivalExitBrineysCottage + applymovement LOCALID_RIVAL, Route104_Movement_RivalExitBrineysCottage waitmovement 0 delay 20 setvar VAR_0x8008, 0 call RustboroCity_EventScript_PlayRivalMusic playse SE_PIN - applymovement 34, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 34, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 goto Route104_EventScript_RivalEncounter @@ -109,13 +113,13 @@ Route104_EventScript_MayEncounter:: @ 81ECD4B delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerFaceRival - applymovement 34, Route104_Movement_RivalWalkSlowLeft + applymovement LOCALID_RIVAL, Route104_Movement_RivalWalkSlowLeft msgbox Route104_Text_MayHowsYourPokedex, MSGBOX_DEFAULT closemessage waitmovement 0 - applymovement 34, Route104_Movement_RivalApproachPlayer + applymovement LOCALID_RIVAL, Route104_Movement_RivalApproachPlayer waitmovement 0 - copyobjectxytoperm 34 + copyobjectxytoperm LOCALID_RIVAL msgbox Route104_Text_MayMinesDecentLetsBattle, MSGBOX_YESNO compare VAR_RESULT, YES goto_if_eq Route104_EventScript_BattleMay @@ -198,13 +202,13 @@ Route104_EventScript_BrendanEncounter:: @ 81ECE6F delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerFaceRival - applymovement 34, Route104_Movement_RivalWalkSlowLeft + applymovement LOCALID_RIVAL, Route104_Movement_RivalWalkSlowLeft msgbox Route104_Text_BrendanHowsYourPokedex, MSGBOX_DEFAULT closemessage waitmovement 0 - applymovement 34, Route104_Movement_RivalApproachPlayer + applymovement LOCALID_RIVAL, Route104_Movement_RivalApproachPlayer waitmovement 0 - copyobjectxytoperm 34 + copyobjectxytoperm LOCALID_RIVAL msgbox Route104_Text_BrendanDoingGreatLetsBattle, MSGBOX_YESNO compare VAR_RESULT, YES goto_if_eq Route104_EventScript_BattleBrendan @@ -357,11 +361,11 @@ Route104_EventScript_Girl2:: @ 81ED090 end Route104_EventScript_SailToDewford:: @ 81ED099 - setobjectpriority 8, MAP_ROUTE104, 0 + setobjectpriority LOCALID_BRINEY_R104, MAP_ROUTE104, 0 setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104, 0 - applymovement 8, Route104_Movement_BrineyBoardBoat + applymovement LOCALID_BRINEY_R104, Route104_Movement_BrineyBoardBoat waitmovement 0 - removeobject 8 + removeobject LOCALID_BRINEY_R104 applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerBoardBoat waitmovement 0 hideobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104 @@ -371,13 +375,13 @@ Route104_EventScript_SailToDewford:: @ 81ED099 end Route104_EventScript_SailToDewfordNoCall:: @ 81ED0D9 - applymovement 7, Route104_Movement_SailToDewford + applymovement LOCALID_BOAT_R104, Route104_Movement_SailToDewford applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewford waitmovement 0 goto Route104_EventScript_ArriveInDewford Route104_EventScript_SailToDewfordDadCalls:: @ 81ED0EF - applymovement 7, Route104_Movement_SailToDewfordBeforeDadCalls + applymovement LOCALID_BOAT_R104, Route104_Movement_SailToDewfordBeforeDadCalls applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewfordBeforeDadCalls waitmovement 0 pokenavcall Route104_Text_DadPokenavCall @@ -390,8 +394,8 @@ Route104_EventScript_SailToDewfordDadCalls:: @ 81ED0EF delay 30 setflag FLAG_ENABLE_NORMAN_MATCH_CALL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewfordAfterDadCalls - applymovement 7, Route104_Movement_SailToDewfordAfterDadCalls, MAP_ROUTE104 - waitmovement 7, MAP_ROUTE104 + applymovement LOCALID_BOAT_R104, Route104_Movement_SailToDewfordAfterDadCalls, MAP_ROUTE104 + waitmovement LOCALID_BOAT_R104, MAP_ROUTE104 waitmovement 0 goto Route104_EventScript_ArriveInDewford @@ -403,21 +407,21 @@ Route104_EventScript_ArriveInDewford:: @ 81ED139 showobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerMoveForBriney waitmovement 0 - setobjectxyperm 2, 12, 8 - addobject 2 - setobjectpriority 2, MAP_DEWFORD_TOWN, 0 + setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8 + addobject LOCALID_BRINEY_DEWFORD + setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0 clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN - applymovement 2, Route104_Movement_BrineyExitBoat + applymovement LOCALID_BRINEY_DEWFORD, Route104_Movement_BrineyExitBoat waitmovement 0 - addobject 4 + addobject LOCALID_BOAT_DEWFORD clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN call Common_EventScript_StopBrineysBoatMusic setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT - hideobjectat 7, MAP_ROUTE104 + hideobjectat LOCALID_BOAT_R104, MAP_ROUTE104 copyvar VAR_BRINEY_LOCATION, VAR_0x8008 resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104 - resetobjectpriority 2, MAP_DEWFORD_TOWN - copyobjectxytoperm 2 + resetobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN + copyobjectxytoperm LOCALID_BRINEY_DEWFORD setvar VAR_BOARD_BRINEY_BOAT_STATE, 0 goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_DeliverLetterReminder goto_if_set FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_LandedInDewford diff --git a/data/maps/Route104_MrBrineysHouse/scripts.inc b/data/maps/Route104_MrBrineysHouse/scripts.inc index 10fdddee3..aef3ae80f 100644 --- a/data/maps/Route104_MrBrineysHouse/scripts.inc +++ b/data/maps/Route104_MrBrineysHouse/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_BRINEY, 1 +.set LOCALID_PEEKO, 2 + Route104_MrBrineysHouse_MapScripts:: @ 8229D2E map_script MAP_SCRIPT_ON_TRANSITION, Route104_MrBrineysHouse_OnTransition .byte 0 @@ -14,10 +17,10 @@ Route104_MrBrineysHouse_EventScript_HideRustboroRival:: @ 8229D4C return Route104_MrBrineysHouse_EventScript_SetBrineyPeekoPos:: @ 8229D50 - setobjectxyperm 1, 9, 3 - setobjectmovementtype 1, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT - setobjectxyperm 2, 9, 6 - setobjectmovementtype 2, MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN + setobjectxyperm LOCALID_BRINEY, 9, 3 + setobjectmovementtype LOCALID_BRINEY, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT + setobjectxyperm LOCALID_PEEKO, 9, 6 + setobjectmovementtype LOCALID_PEEKO, MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN return Route104_MrBrineysHouse_EventScript_Briney:: @ 8229D67 diff --git a/data/maps/Route104_PrettyPetalFlowerShop/scripts.inc b/data/maps/Route104_PrettyPetalFlowerShop/scripts.inc index 253ae7192..e2ed46ddc 100644 --- a/data/maps/Route104_PrettyPetalFlowerShop/scripts.inc +++ b/data/maps/Route104_PrettyPetalFlowerShop/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_OWNER, 1 + Route104_PrettyPetalFlowerShop_MapScripts:: @ 822A34C map_script MAP_SCRIPT_ON_TRANSITION, Route104_PrettyPetalFlowerShop_OnTransition .byte 0 @@ -10,7 +12,7 @@ Route104_PrettyPetalFlowerShop_OnTransition: @ 822A352 end Route104_PrettyPetalFlowerShop_EventScript_MoveShopOwner:: @ 822A36B - setobjectxyperm 1, 4, 6 + setobjectxyperm LOCALID_OWNER, 4, 6 end Route104_PrettyPetalFlowerShop_EventScript_ShopOwner:: @ 822A373 diff --git a/data/maps/Route109/scripts.inc b/data/maps/Route109/scripts.inc index 39fa352e4..26da7f2b5 100644 --- a/data/maps/Route109/scripts.inc +++ b/data/maps/Route109/scripts.inc @@ -1,13 +1,16 @@ +@ NOTE: Route 109's sail to Dewford script references local IDs from Dewford's map. +@ These are labeled in DewfordTown/scripts.inc + Route109_MapScripts:: @ 81EE75F .byte 0 Route109_EventScript_StartDepartForDewford:: @ 81EE760 call EventScript_BackupMrBrineyLocation - setobjectpriority 2, MAP_ROUTE109, 0 + setobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0 setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109, 0 - applymovement 2, Route109_Movement_BrineyEnterBoat + applymovement LOCALID_BRINEY_R109, Route109_Movement_BrineyEnterBoat waitmovement 0 - removeobject 2 + removeobject LOCALID_BRINEY_R109 switch VAR_FACING case DIR_SOUTH, Route109_EventScript_EnterBoatSouth case DIR_WEST, Route109_EventScript_EnterBoatWest @@ -35,7 +38,7 @@ Route109_EventScript_EnterBoatWest:: @ 81EE7C5 Route109_EventScript_DoSailToDewford:: @ 81EE7D5 hideobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE109 call Common_EventScript_PlayBrineysBoatMusic - applymovement 1, Route109_Movement_SailToDewford + applymovement LOCALID_BOAT_R109, Route109_Movement_SailToDewford applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_SailToDewford waitmovement 0 delay 50 @@ -43,22 +46,22 @@ Route109_EventScript_DoSailToDewford:: @ 81EE7D5 showobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerExitBoat waitmovement 0 - addobject 4 + addobject LOCALID_BOAT_DEWFORD clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN - setobjectxyperm 2, 12, 8 - addobject 2 - setobjectpriority 2, MAP_DEWFORD_TOWN, 0 - applymovement 2, Route109_Movement_BrineyExitBoat + setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8 + addobject LOCALID_BRINEY_DEWFORD + setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0 + applymovement LOCALID_BRINEY_DEWFORD, Route109_Movement_BrineyExitBoat waitmovement 0 clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT - hideobjectat 1, MAP_ROUTE109 + hideobjectat LOCALID_BOAT_R109, MAP_ROUTE109 msgbox DewfordTown_Text_BrineyLandedInDewford, MSGBOX_DEFAULT closemessage copyvar VAR_BRINEY_LOCATION, VAR_0x8008 resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109 - resetobjectpriority 2, MAP_DEWFORD_TOWN - copyobjectxytoperm 2 + resetobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN + copyobjectxytoperm LOCALID_BRINEY_DEWFORD release end diff --git a/data/maps/Route109_SeashoreHouse/scripts.inc b/data/maps/Route109_SeashoreHouse/scripts.inc index dd29e47c3..9334772d6 100644 --- a/data/maps/Route109_SeashoreHouse/scripts.inc +++ b/data/maps/Route109_SeashoreHouse/scripts.inc @@ -25,7 +25,7 @@ Route109_SeashoreHouse_EventScript_AlreadyGaveIntroduction:: @ 8269428 Route109_SeashoreHouse_EventScript_DefeatedTrainers:: @ 8269432 msgbox Route109_SeashoreHouse_Text_TakeTheseSodaPopBottles, MSGBOX_DEFAULT giveitem ITEM_SODA_POP, 6 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Route109_SeashoreHouse_EventScript_BagFull setflag FLAG_RECEIVED_6_SODA_POP release diff --git a/data/maps/Route110/map.json b/data/maps/Route110/map.json index e9e61f70e..5e15be18c 100644 --- a/data/maps/Route110/map.json +++ b/data/maps/Route110/map.json @@ -392,7 +392,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "0x0", - "flag": "FLAG_HIDE_ROUTE_110_RIVAL_1" + "flag": "FLAG_HIDE_ROUTE_110_RIVAL" }, { "graphics_id": "OBJ_EVENT_GFX_VAR_3", @@ -405,7 +405,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "0x0", - "flag": "FLAG_HIDE_ROUTE_110_RIVAL_2" + "flag": "FLAG_HIDE_ROUTE_110_RIVAL_ON_BIKE" }, { "graphics_id": "OBJ_EVENT_GFX_YOUNGSTER", diff --git a/data/maps/Route110/scripts.inc b/data/maps/Route110/scripts.inc index 1cb4f4b88..02c13f4d9 100644 --- a/data/maps/Route110/scripts.inc +++ b/data/maps/Route110/scripts.inc @@ -1,3 +1,8 @@ +.set LOCALID_CHALLENGE_BIKER, 21 +.set LOCALID_RIVAL, 28 +.set LOCALID_RIVAL_ON_BIKE, 29 +.set LOCALID_BIRCH, 36 + Route110_MapScripts:: @ 81EF269 map_script MAP_SCRIPT_ON_RESUME, Route110_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_OnTransition @@ -307,7 +312,7 @@ Route110_EventScript_Alyssa:: @ 81EF64A Route110_EventScript_CyclingChallengeEnd:: @ 81EF661 lockall - applymovement 21, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_CHALLENGE_BIKER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 call Route110_EventScript_CyclingChallengeResults releaseall @@ -383,11 +388,11 @@ Route110_EventScript_RivalScene:: @ 81EF76E call_if_eq Route110_EventScript_PlayMayMusic compare VAR_RESULT, FEMALE call_if_eq Route110_EventScript_PlayBrendanMusic - applymovement 28, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestDown waitmovement 0 - applymovement 28, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 28, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 delay 30 compare VAR_0x8008, 1 @@ -484,10 +489,10 @@ Route110_EventScript_RivalExit:: @ 81EF8EC call_if_eq Route110_EventScript_MoveRival2 compare VAR_0x8008, 3 call_if_eq Route110_EventScript_MoveRival3 - setobjectmovementtype 28, MOVEMENT_TYPE_FACE_RIGHT - setobjectmovementtype 29, MOVEMENT_TYPE_FACE_RIGHT - removeobject 28 - addobject 29 + setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_RIGHT + setobjectmovementtype LOCALID_RIVAL_ON_BIKE, MOVEMENT_TYPE_FACE_RIGHT + removeobject LOCALID_RIVAL + addobject LOCALID_RIVAL_ON_BIKE delay 45 compare VAR_0x8008, 1 call_if_eq Route110_EventScript_RivalExit1 @@ -495,7 +500,7 @@ Route110_EventScript_RivalExit:: @ 81EF8EC call_if_eq Route110_EventScript_RivalExit2 compare VAR_0x8008, 3 call_if_eq Route110_EventScript_RivalExit3 - removeobject 29 + removeobject LOCALID_RIVAL_ON_BIKE setvar VAR_ROUTE110_STATE, 1 savebgm MUS_DUMMY fadedefaultbgm @@ -503,45 +508,45 @@ Route110_EventScript_RivalExit:: @ 81EF8EC end Route110_EventScript_RivalApproachPlayer1:: @ 81EF94E - applymovement 28, Route110_Movement_RivalApproachPlayer1 + applymovement LOCALID_RIVAL, Route110_Movement_RivalApproachPlayer1 waitmovement 0 return Route110_EventScript_RivalApproachPlayer2:: @ 81EF959 - applymovement 28, Route110_Movement_RivalApproachPlayer2 + applymovement LOCALID_RIVAL, Route110_Movement_RivalApproachPlayer2 waitmovement 0 return Route110_EventScript_RivalApproachPlayer3:: @ 81EF964 - applymovement 28, Route110_Movement_RivalApproachPlayer3 + applymovement LOCALID_RIVAL, Route110_Movement_RivalApproachPlayer3 waitmovement 0 return Route110_EventScript_RivalExit1:: @ 81EF96F - applymovement 29, Route110_Movement_RivalExit1 + applymovement LOCALID_RIVAL_ON_BIKE, Route110_Movement_RivalExit1 waitmovement 0 return Route110_EventScript_RivalExit2:: @ 81EF97A - applymovement 29, Route110_Movement_RivalExit2 + applymovement LOCALID_RIVAL_ON_BIKE, Route110_Movement_RivalExit2 waitmovement 0 return Route110_EventScript_RivalExit3:: @ 81EF985 - applymovement 29, Route110_Movement_RivalExit3 + applymovement LOCALID_RIVAL_ON_BIKE, Route110_Movement_RivalExit3 waitmovement 0 return Route110_EventScript_MoveRival1:: @ 81EF990 - setobjectxyperm 29, 33, 55 + setobjectxyperm LOCALID_RIVAL_ON_BIKE, 33, 55 return Route110_EventScript_MoveRival2:: @ 81EF998 - setobjectxyperm 29, 34, 55 + setobjectxyperm LOCALID_RIVAL_ON_BIKE, 34, 55 return Route110_EventScript_MoveRival3:: @ 81EF9A0 - setobjectxyperm 29, 35, 55 + setobjectxyperm LOCALID_RIVAL_ON_BIKE, 35, 55 return Route110_Movement_RivalApproachPlayer1: @ 81EF9A8 @@ -612,13 +617,13 @@ Route110_EventScript_BirchScene4:: @ 81EF9EC goto Route110_EventScript_BirchScene Route110_EventScript_BirchScene:: @ 81EF9F7 - addobject 36 - applymovement 36, Route110_Movement_BirchEntrance + addobject LOCALID_BIRCH + applymovement LOCALID_BIRCH, Route110_Movement_BirchEntrance waitmovement 0 playse SE_PIN - applymovement 36, Common_Movement_ExclamationMark + applymovement LOCALID_BIRCH, Common_Movement_ExclamationMark waitmovement 0 - applymovement 36, Common_Movement_Delay48 + applymovement LOCALID_BIRCH, Common_Movement_Delay48 waitmovement 0 compare VAR_0x8008, 1 call_if_eq Route110_EventScript_BirchApproachPlayer1 @@ -631,13 +636,13 @@ Route110_EventScript_BirchScene:: @ 81EF9F7 msgbox Route110_Text_ImagineSeeingYouHere, MSGBOX_DEFAULT closemessage delay 20 - applymovement 36, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 10 - applymovement 36, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 20 - applymovement 36, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 30 msgbox Route110_Text_HeardYouInstallMatchCall, MSGBOX_DEFAULT @@ -659,48 +664,48 @@ Route110_EventScript_BirchScene:: @ 81EF9F7 call_if_eq Route110_EventScript_BirchExit3 compare VAR_0x8008, 4 call_if_eq Route110_EventScript_BirchExit4 - removeobject 36 + removeobject LOCALID_BIRCH setvar VAR_REGISTER_BIRCH_STATE, 2 releaseall end Route110_EventScript_BirchApproachPlayer1:: @ 81EFAD8 - applymovement 36, Route110_Movement_BirchApproachPlayer1 + applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer1 waitmovement 0 return Route110_EventScript_BirchApproachPlayer2:: @ 81EFAE3 - applymovement 36, Route110_Movement_BirchApproachPlayer2 + applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer2 waitmovement 0 return Route110_EventScript_BirchApproachPlayer3:: @ 81EFAEE - applymovement 36, Route110_Movement_BirchApproachPlayer3 + applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer3 waitmovement 0 return Route110_EventScript_BirchApproachPlayer4:: @ 81EFAF9 - applymovement 36, Route110_Movement_BirchApproachPlayer4 + applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer4 waitmovement 0 return Route110_EventScript_BirchExit1:: @ 81EFB04 - applymovement 36, Route110_Movement_BirchExit1 + applymovement LOCALID_BIRCH, Route110_Movement_BirchExit1 waitmovement 0 return Route110_EventScript_BirchExit2:: @ 81EFB0F - applymovement 36, Route110_Movement_BirchExit2 + applymovement LOCALID_BIRCH, Route110_Movement_BirchExit2 waitmovement 0 return Route110_EventScript_BirchExit3:: @ 81EFB1A - applymovement 36, Route110_Movement_BirchExit3 + applymovement LOCALID_BIRCH, Route110_Movement_BirchExit3 waitmovement 0 return Route110_EventScript_BirchExit4:: @ 81EFB25 - applymovement 36, Route110_Movement_BirchExit4 + applymovement LOCALID_BIRCH, Route110_Movement_BirchExit4 waitmovement 0 return diff --git a/data/maps/Route110_TrickHouseEnd/scripts.inc b/data/maps/Route110_TrickHouseEnd/scripts.inc index 96765aacc..7e6f6a5bf 100644 --- a/data/maps/Route110_TrickHouseEnd/scripts.inc +++ b/data/maps/Route110_TrickHouseEnd/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_TRICK_MASTER, 1 + Route110_TrickHouseEnd_MapScripts:: @ 826ACAF map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition @@ -21,9 +23,9 @@ Route110_TrickHouseEnd_OnWarp: @ 826ACDE .2byte 0 Route110_TrickHouseEnd_EventScript_SetTrickMasterPos:: @ 826ACE8 - addobject 1 - showobjectat 1, MAP_ROUTE110_TRICK_HOUSE_END - turnobject 1, DIR_EAST + addobject LOCALID_TRICK_MASTER + showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_END + turnobject LOCALID_TRICK_MASTER, DIR_EAST end Route110_TrickHouseEnd_OnFrame: @ 826ACF5 @@ -161,7 +163,7 @@ Route110_TrickHouseEnd_EventScript_CompletedPuzzle8:: @ 826AF28 delay 30 msgbox Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer waitmovement 0 delay 30 msgbox Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent, MSGBOX_DEFAULT @@ -190,12 +192,12 @@ Route110_TrickHouseEnd_EventScript_GiveBlueTent:: @ 826AFC7 return Route110_TrickHouseEnd_EventScript_TrickMasterExit:: @ 826AFCF - applymovement 1, Route110_TrickHouse_Movement_TrickMasterSpin + applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin waitmovement 0 playse SE_W153 - applymovement 1, Route110_TrickHouse_Movement_TrickMasterJumpAway + applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway waitmovement 0 - removeobject 1 + removeobject LOCALID_TRICK_MASTER addvar VAR_TRICK_HOUSE_LEVEL, 1 return @@ -212,33 +214,33 @@ Route110_TrickHouseEnd_EventScript_NoRoomForTent:: @ 826B002 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth:: @ 826B015 - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth:: @ 826B020 - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest:: @ 826B02B - applymovement 1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast:: @ 826B036 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger:: @ 826B041 lockall - turnobject 1, DIR_WEST + turnobject LOCALID_TRICK_MASTER, DIR_WEST playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark waitmovement 0 delay 20 - applymovement 1, Route110_TrickHouseEnd_Movement_TrickMasterSurprise + applymovement LOCALID_TRICK_MASTER, Route110_TrickHouseEnd_Movement_TrickMasterSurprise waitmovement 0 playse SE_W153 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown @@ -248,7 +250,7 @@ Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger:: @ 826B041 applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom waitmovement 0 delay 4 - turnobject 1, DIR_EAST + turnobject LOCALID_TRICK_MASTER, DIR_EAST releaseall end diff --git a/data/maps/Route110_TrickHouseEntrance/scripts.inc b/data/maps/Route110_TrickHouseEntrance/scripts.inc index ed70894e3..98b06a94f 100644 --- a/data/maps/Route110_TrickHouseEntrance/scripts.inc +++ b/data/maps/Route110_TrickHouseEntrance/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_TRICK_MASTER, 1 + Route110_TrickHouseEntrance_MapScripts:: @ 8269A50 map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEntrance_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEntrance_OnFrame @@ -108,7 +110,7 @@ Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle:: @ 8269BAD return Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor:: @ 8269BB3 - setobjectxyperm 1, 5, 2 + setobjectxyperm LOCALID_TRICK_MASTER, 5, 2 end Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger:: @ 8269BBB @@ -139,15 +141,15 @@ Route110_TrickHouseEntrance_OnWarp: @ 8269BD3 .2byte 0 Route110_TrickHouseEntrance_EventScript_TrickMasterFound:: @ 8269C15 - addobject 1 - showobjectat 1, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE - turnobject 1, DIR_EAST + addobject LOCALID_TRICK_MASTER + showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE + turnobject LOCALID_TRICK_MASTER, DIR_EAST turnobject OBJ_EVENT_ID_PLAYER, DIR_WEST end Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot:: @ 8269C26 - addobject 1 - hideobjectat 1, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE + addobject LOCALID_TRICK_MASTER + hideobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE switch VAR_TRICK_HOUSE_LEVEL case 0, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1 case 1, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2 @@ -160,51 +162,51 @@ Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot:: @ 8269C26 end Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1:: @ 8269C8C - setobjectxy 1, 6, 3 + setobjectxy LOCALID_TRICK_MASTER, 6, 3 end Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2:: @ 8269C94 - setobjectxy 1, 11, 5 + setobjectxy LOCALID_TRICK_MASTER, 11, 5 end Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3:: @ 8269C9C - setobjectxy 1, 9, 1 + setobjectxy LOCALID_TRICK_MASTER, 9, 1 end Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4:: @ 8269CA4 - setobjectxy 1, 3, 1 + setobjectxy LOCALID_TRICK_MASTER, 3, 1 end Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5:: @ 8269CAC - setobjectxy 1, 0, 5 + setobjectxy LOCALID_TRICK_MASTER, 0, 5 end Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6:: @ 8269CB4 - setobjectxy 1, 11, 1 + setobjectxy LOCALID_TRICK_MASTER, 11, 1 end Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7:: @ 8269CBC - setobjectxy 1, 8, 1 + setobjectxy LOCALID_TRICK_MASTER, 8, 1 end Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8:: @ 8269CC4 - setobjectxy 1, 4, 4 + setobjectxy LOCALID_TRICK_MASTER, 4, 4 end Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster:: @ 8269CCC - removeobject 1 + removeobject LOCALID_TRICK_MASTER end Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor:: @ 8269CD0 - addobject 1 - setobjectxy 1, 5, 2 - turnobject 1, DIR_NORTH + addobject LOCALID_TRICK_MASTER + setobjectxy LOCALID_TRICK_MASTER, 5, 2 + turnobject LOCALID_TRICK_MASTER, DIR_NORTH end Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor:: @ 8269CDF - addobject 1 - setobjectxy 1, 5, 2 - turnobject 1, DIR_SOUTH + addobject LOCALID_TRICK_MASTER + setobjectxy LOCALID_TRICK_MASTER, 5, 2 + turnobject LOCALID_TRICK_MASTER, DIR_SOUTH end Route110_TrickHouseEntrance_OnFrame: @ 8269CEE @@ -219,12 +221,12 @@ Route110_TrickHouseEntrance_EventScript_BeginChallenge:: @ 8269CF8 msgbox Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse, MSGBOX_DEFAULT closemessage delay 20 - applymovement 1, Route110_TrickHouse_Movement_TrickMasterSpin + applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin waitmovement 0 playse SE_W153 - applymovement 1, Route110_TrickHouse_Movement_TrickMasterJumpAway + applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway waitmovement 0 - removeobject 1 + removeobject LOCALID_TRICK_MASTER setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 1 setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 0 releaseall @@ -333,21 +335,21 @@ Route110_TrickHouseEntrance_EventScript_MeetTrickMaster:: @ 8269E48 Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle:: @ 8269E51 msgbox Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer waitmovement 0 playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_TRICK_MASTER, Common_Movement_Delay48 waitmovement 0 msgbox Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges, MSGBOX_DEFAULT - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 releaseall end Route110_TrickHouseEntrance_EventScript_GiveReward:: @ 8269E8F - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer waitmovement 0 msgbox Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward, MSGBOX_DEFAULT compare VAR_TRICK_HOUSE_LEVEL, 1 @@ -439,13 +441,13 @@ Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward:: @ 8269FF7 Route110_TrickHouseEntrance_EventScript_GotReward:: @ 826A023 setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3 - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 releaseall end Route110_TrickHouseEntrance_EventScript_MechadollReward:: @ 826A039 - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer waitmovement 0 msgbox Route110_TrickHouseEntrance_Text_MechadollWhichTent, MSGBOX_DEFAULT call Route110_TrickHouseEntrance_EventScript_ChooseTent @@ -474,14 +476,14 @@ Route110_TrickHouseEntrance_EventScript_GiveBlueTent:: @ 826A092 Route110_TrickHouseEntrance_EventScript_ReceivedTent:: @ 826A09A msgbox Route110_TrickHouseEntrance_Text_ThenFarewell, MSGBOX_DEFAULT closemessage - applymovement 1, Route110_TrickHousePuzzle5_Movement_MechadollShake + applymovement LOCALID_TRICK_MASTER, Route110_TrickHousePuzzle5_Movement_MechadollShake waitmovement 0 - applymovement 1, Route110_TrickHouse_Movement_TrickMasterSpin + applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin waitmovement 0 playse SE_W153 - applymovement 1, Route110_TrickHouse_Movement_TrickMasterJumpAway + applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway waitmovement 0 - removeobject 1 + removeobject LOCALID_TRICK_MASTER setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5 releaseall diff --git a/data/maps/Route110_TrickHousePuzzle5/scripts.inc b/data/maps/Route110_TrickHousePuzzle5/scripts.inc index ac260981f..419fa2831 100644 --- a/data/maps/Route110_TrickHousePuzzle5/scripts.inc +++ b/data/maps/Route110_TrickHousePuzzle5/scripts.inc @@ -1,3 +1,9 @@ +.set LOCALID_MECHADOLL_1, 1 +.set LOCALID_MECHADOLL_2, 2 +.set LOCALID_MECHADOLL_3, 3 +.set LOCALID_MECHADOLL_4, 4 +.set LOCALID_MECHADOLL_5, 5 + Route110_TrickHousePuzzle5_MapScripts:: @ 826CAF0 map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle5_OnTransition .byte 0 @@ -25,7 +31,7 @@ Route110_TrickHousePuzzle5_EventScript_FoundScroll:: @ 826CB27 Route110_TrickHousePuzzle5_EventScript_Mechadoll1:: @ 826CB32 lockall - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_MECHADOLL_1, Common_Movement_FacePlayer waitmovement 0 compare VAR_TEMP_1, 1 goto_if_eq Route110_TrickHousePuzzle5_EventScript_CorrectGoThrough @@ -35,7 +41,7 @@ Route110_TrickHousePuzzle5_EventScript_Mechadoll1:: @ 826CB32 Route110_TrickHousePuzzle5_EventScript_Mechadoll2:: @ 826CB53 lockall - applymovement 2, Common_Movement_FacePlayer + applymovement LOCALID_MECHADOLL_2, Common_Movement_FacePlayer waitmovement 0 compare VAR_TEMP_2, 1 goto_if_eq Route110_TrickHousePuzzle5_EventScript_CorrectGoThrough @@ -45,7 +51,7 @@ Route110_TrickHousePuzzle5_EventScript_Mechadoll2:: @ 826CB53 Route110_TrickHousePuzzle5_EventScript_Mechadoll3:: @ 826CB74 lockall - applymovement 3, Common_Movement_FacePlayer + applymovement LOCALID_MECHADOLL_3, Common_Movement_FacePlayer waitmovement 0 compare VAR_TEMP_3, 1 goto_if_eq Route110_TrickHousePuzzle5_EventScript_CorrectGoThrough @@ -55,7 +61,7 @@ Route110_TrickHousePuzzle5_EventScript_Mechadoll3:: @ 826CB74 Route110_TrickHousePuzzle5_EventScript_Mechadoll4:: @ 826CB95 lockall - applymovement 4, Common_Movement_FacePlayer + applymovement LOCALID_MECHADOLL_4, Common_Movement_FacePlayer waitmovement 0 compare VAR_TEMP_4, 1 goto_if_eq Route110_TrickHousePuzzle5_EventScript_CorrectGoThrough @@ -65,7 +71,7 @@ Route110_TrickHousePuzzle5_EventScript_Mechadoll4:: @ 826CB95 Route110_TrickHousePuzzle5_EventScript_Mechadoll5:: @ 826CBB6 lockall - applymovement 5, Common_Movement_FacePlayer + applymovement LOCALID_MECHADOLL_5, Common_Movement_FacePlayer waitmovement 0 compare VAR_TEMP_5, 1 goto_if_eq Route110_TrickHousePuzzle5_EventScript_CorrectGoThrough @@ -214,11 +220,11 @@ Route110_TrickHousePuzzle5_EventScript_Mechadoll5Trigger0:: @ 826CCDF Route110_TrickHousePuzzle5_EventScript_Mechadoll1Activate:: @ 826CCEB setvar VAR_TEMP_1, 1 - setvar VAR_TEMP_8, 1 + setvar VAR_TEMP_8, LOCALID_MECHADOLL_1 playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_MECHADOLL_1, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_MECHADOLL_1, Common_Movement_Delay48 waitmovement 0 compare VAR_TEMP_9, 1 call_if_eq Route110_TrickHousePuzzle5_EventScript_MechadollWalkLeft1 @@ -238,11 +244,11 @@ Route110_TrickHousePuzzle5_EventScript_Mechadoll1Activate:: @ 826CCEB Route110_TrickHousePuzzle5_EventScript_Mechadoll2Activate:: @ 826CD6A setvar VAR_TEMP_2, 1 - setvar VAR_TEMP_8, 2 + setvar VAR_TEMP_8, LOCALID_MECHADOLL_2 playse SE_PIN - applymovement 2, Common_Movement_ExclamationMark + applymovement LOCALID_MECHADOLL_2, Common_Movement_ExclamationMark waitmovement 0 - applymovement 2, Common_Movement_Delay48 + applymovement LOCALID_MECHADOLL_2, Common_Movement_Delay48 waitmovement 0 compare VAR_TEMP_9, 1 call_if_eq Route110_TrickHousePuzzle5_EventScript_MechadollWalkRight1 @@ -264,11 +270,11 @@ Route110_TrickHousePuzzle5_EventScript_Mechadoll2Activate:: @ 826CD6A Route110_TrickHousePuzzle5_EventScript_Mechadoll3Activate:: @ 826CDF4 setvar VAR_TEMP_3, 1 - setvar VAR_TEMP_8, 3 + setvar VAR_TEMP_8, LOCALID_MECHADOLL_3 playse SE_PIN - applymovement 3, Common_Movement_ExclamationMark + applymovement LOCALID_MECHADOLL_3, Common_Movement_ExclamationMark waitmovement 0 - applymovement 3, Common_Movement_Delay48 + applymovement LOCALID_MECHADOLL_3, Common_Movement_Delay48 waitmovement 0 compare VAR_TEMP_9, 1 call_if_eq Route110_TrickHousePuzzle5_EventScript_MechadollWalkLeft1 @@ -288,11 +294,11 @@ Route110_TrickHousePuzzle5_EventScript_Mechadoll3Activate:: @ 826CDF4 Route110_TrickHousePuzzle5_EventScript_Mechadoll4Activate:: @ 826CE73 setvar VAR_TEMP_4, 1 - setvar VAR_TEMP_8, 4 + setvar VAR_TEMP_8, LOCALID_MECHADOLL_4 playse SE_PIN - applymovement 4, Common_Movement_ExclamationMark + applymovement LOCALID_MECHADOLL_4, Common_Movement_ExclamationMark waitmovement 0 - applymovement 4, Common_Movement_Delay48 + applymovement LOCALID_MECHADOLL_4, Common_Movement_Delay48 waitmovement 0 compare VAR_TEMP_9, 1 call_if_eq Route110_TrickHousePuzzle5_EventScript_MechadollWalkLeft1 @@ -312,11 +318,11 @@ Route110_TrickHousePuzzle5_EventScript_Mechadoll4Activate:: @ 826CE73 Route110_TrickHousePuzzle5_EventScript_Mechadoll5Activate:: @ 826CEF2 setvar VAR_TEMP_5, 1 - setvar VAR_TEMP_8, 5 + setvar VAR_TEMP_8, LOCALID_MECHADOLL_5 playse SE_PIN - applymovement 5, Common_Movement_ExclamationMark + applymovement LOCALID_MECHADOLL_5, Common_Movement_ExclamationMark waitmovement 0 - applymovement 5, Common_Movement_Delay48 + applymovement LOCALID_MECHADOLL_5, Common_Movement_Delay48 waitmovement 0 msgbox Route110_TrickHousePuzzle5_Text_Mechadoll5Intro, MSGBOX_DEFAULT random 3 @@ -450,11 +456,11 @@ Route110_TrickHousePuzzle5_EventScript_IncorrectAnswer:: @ 826D152 waitse playse SE_HAZURE msgbox Route110_TrickHousePuzzle5_Text_DisappointmentError, MSGBOX_DEFAULT - applymovement 1, Route110_TrickHousePuzzle5_Movement_MechadollShake - applymovement 2, Route110_TrickHousePuzzle5_Movement_MechadollShake - applymovement 3, Route110_TrickHousePuzzle5_Movement_MechadollShake - applymovement 4, Route110_TrickHousePuzzle5_Movement_MechadollShake - applymovement 5, Route110_TrickHousePuzzle5_Movement_MechadollShake + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_MechadollShake + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_MechadollShake + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_MechadollShake + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_MechadollShake + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_MechadollShake msgbox Route110_TrickHousePuzzle5_Text_Wahahahaha, MSGBOX_DEFAULT waitmovement 0 msgbox Route110_TrickHousePuzzle5_Text_WaitForNextChallenge, MSGBOX_DEFAULT @@ -481,382 +487,382 @@ Route110_TrickHousePuzzle5_EventScript_CorrectGoThrough:: @ 826D1AA @ Mechadoll 5 never walks, all the Mechadoll5Walk scripts are unused @ No mechadoll walks left 5 paces, all the WalkLeft5 scripts are unused Route110_TrickHousePuzzle5_EventScript_MechadollWalkLeft1:: @ 826D1B4 - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft1 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft1 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft1 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft1 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft1 return Route110_TrickHousePuzzle5_EventScript_MechadollWalkLeft2:: @ 826D1EC - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft2 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft2 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft2 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft2 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft2 return Route110_TrickHousePuzzle5_EventScript_MechadollWalkLeft3:: @ 826D224 - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft3 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft3 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft3 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft3 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft3 return Route110_TrickHousePuzzle5_EventScript_MechadollWalkLeft4:: @ 826D25C - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft4 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft4 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft4 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft4 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft4 return Route110_TrickHousePuzzle5_EventScript_MechadollWalkLeft5:: @ 826D294 - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft5 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft5 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft5 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft5 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft5 return Route110_TrickHousePuzzle5_EventScript_MechadollWalkRight1:: @ 826D2CC - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight1 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight1 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight1 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight1 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight1 return Route110_TrickHousePuzzle5_EventScript_MechadollWalkRight2:: @ 826D304 - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight2 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight2 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight2 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight2 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight2 return Route110_TrickHousePuzzle5_EventScript_MechadollWalkRight3:: @ 826D33C - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight3 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight3 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight3 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight3 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight3 return Route110_TrickHousePuzzle5_EventScript_MechadollWalkRight4:: @ 826D374 - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight4 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight4 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight4 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight4 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight4 return Route110_TrickHousePuzzle5_EventScript_MechadollWalkRight5:: @ 826D3AC - compare VAR_TEMP_8, 1 + compare VAR_TEMP_8, LOCALID_MECHADOLL_1 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight5 - compare VAR_TEMP_8, 2 + compare VAR_TEMP_8, LOCALID_MECHADOLL_2 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight5 - compare VAR_TEMP_8, 3 + compare VAR_TEMP_8, LOCALID_MECHADOLL_3 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight5 - compare VAR_TEMP_8, 4 + compare VAR_TEMP_8, LOCALID_MECHADOLL_4 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight5 - compare VAR_TEMP_8, 5 + compare VAR_TEMP_8, LOCALID_MECHADOLL_5 call_if_eq Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight5 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft1:: @ 826D3E4 - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkLeft1 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkLeft1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft1:: @ 826D3EF - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkLeft1 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkLeft1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft1:: @ 826D3FA - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkLeft1 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkLeft1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft1:: @ 826D405 - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkLeft1 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkLeft1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft1:: @ 826D410 - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkLeft1 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkLeft1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft2:: @ 826D41B - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkLeft2 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkLeft2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft2:: @ 826D426 - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkLeft2 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkLeft2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft2:: @ 826D431 - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkLeft2 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkLeft2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft2:: @ 826D43C - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkLeft2 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkLeft2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft2:: @ 826D447 - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkLeft2 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkLeft2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft3:: @ 826D452 - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkLeft3 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkLeft3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft3:: @ 826D45D - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkLeft3 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkLeft3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft3:: @ 826D468 - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkLeft3 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkLeft3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft3:: @ 826D473 - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkLeft3 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkLeft3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft3:: @ 826D47E - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkLeft3 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkLeft3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft4:: @ 826D489 - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkLeft4 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkLeft4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft4:: @ 826D494 - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkLeft4 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkLeft4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft4:: @ 826D49F - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkLeft4 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkLeft4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft4:: @ 826D4AA - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkLeft4 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkLeft4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft4:: @ 826D4B5 - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkLeft4 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkLeft4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkLeft5:: @ 826D4C0 - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkLeft5 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkLeft5 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkLeft5:: @ 826D4CB - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkLeft5 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkLeft5 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkLeft5:: @ 826D4D6 - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkLeft5 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkLeft5 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkLeft5:: @ 826D4E1 - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkLeft5 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkLeft5 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkLeft5:: @ 826D4EC - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkLeft5 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkLeft5 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight1:: @ 826D4F7 - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkRight1 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkRight1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight1:: @ 826D502 - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkRight1 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkRight1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight1:: @ 826D50D - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkRight1 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkRight1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight1:: @ 826D518 - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkRight1 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkRight1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight1:: @ 826D523 - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkRight1 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkRight1 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight2:: @ 826D52E - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkRight2 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkRight2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight2:: @ 826D539 - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkRight2 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkRight2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight2:: @ 826D544 - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkRight2 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkRight2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight2:: @ 826D54F - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkRight2 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkRight2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight2:: @ 826D55A - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkRight2 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkRight2 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight3:: @ 826D565 - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkRight3 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkRight3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight3:: @ 826D570 - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkRight3 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkRight3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight3:: @ 826D57B - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkRight3 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkRight3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight3:: @ 826D586 - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkRight3 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkRight3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight3:: @ 826D591 - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkRight3 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkRight3 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight4:: @ 826D59C - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkRight4 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkRight4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight4:: @ 826D5A7 - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkRight4 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkRight4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight4:: @ 826D5B2 - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkRight4 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkRight4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight4:: @ 826D5BD - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkRight4 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkRight4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight4:: @ 826D5C8 - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkRight4 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkRight4 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll1WalkRight5:: @ 826D5D3 - applymovement 1, Route110_TrickHousePuzzle5_Movement_WalkRight5 + applymovement LOCALID_MECHADOLL_1, Route110_TrickHousePuzzle5_Movement_WalkRight5 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll2WalkRight5:: @ 826D5DE - applymovement 2, Route110_TrickHousePuzzle5_Movement_WalkRight5 + applymovement LOCALID_MECHADOLL_2, Route110_TrickHousePuzzle5_Movement_WalkRight5 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll3WalkRight5:: @ 826D5E9 - applymovement 3, Route110_TrickHousePuzzle5_Movement_WalkRight5 + applymovement LOCALID_MECHADOLL_3, Route110_TrickHousePuzzle5_Movement_WalkRight5 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll4WalkRight5:: @ 826D5F4 - applymovement 4, Route110_TrickHousePuzzle5_Movement_WalkRight5 + applymovement LOCALID_MECHADOLL_4, Route110_TrickHousePuzzle5_Movement_WalkRight5 waitmovement 0 return Route110_TrickHousePuzzle5_EventScript_Mechadoll5WalkRight5:: @ 826D5FF - applymovement 5, Route110_TrickHousePuzzle5_Movement_WalkRight5 + applymovement LOCALID_MECHADOLL_5, Route110_TrickHousePuzzle5_Movement_WalkRight5 waitmovement 0 return diff --git a/data/maps/Route111/scripts.inc b/data/maps/Route111/scripts.inc index 89002883c..281dddf0c 100644 --- a/data/maps/Route111/scripts.inc +++ b/data/maps/Route111/scripts.inc @@ -1,3 +1,10 @@ +.set LOCALID_VICTOR, 1 +.set LOCALID_VICTORIA, 2 +.set LOCALID_VIVI, 3 +.set LOCALID_VICKY, 4 +.set LOCALID_PLAYER_FALLING, 45 +.set LOCALID_ROCK_SMASH_MAN, 46 + Route111_MapScripts:: @ 81F0CA7 map_script MAP_SCRIPT_ON_LOAD, Route111_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, Route111_OnTransition @@ -120,11 +127,11 @@ Route111_EventScript_MirageTowerDisappear:: @ 81F0E60 waitstate delay 24 playse SE_RU_HYUU - addobject 45 + addobject LOCALID_PLAYER_FALLING special StartPlayerDescendMirageTower waitstate showobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN - removeobject 45 + removeobject LOCALID_PLAYER_FALLING delay 16 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH delay 16 @@ -286,68 +293,68 @@ Route111_EventScript_Victor:: @ 81F0FC5 Route111_EventScript_BattleWinstrates:: @ 81F0FE7 msgbox Route111_Text_VictorIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VICTOR, Route111_Text_VictorDefeat - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_VICTOR, Common_Movement_WalkInPlaceFastestUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor msgbox Route111_Text_VictorPostBattle, MSGBOX_DEFAULT closemessage - applymovement 1, Route111_Movement_WinstrateEnterHouse + applymovement LOCALID_VICTOR, Route111_Movement_WinstrateEnterHouse waitmovement 0 - removeobject 1 + removeobject LOCALID_VICTOR call Route111_EventScript_CloseWinstrateDoor applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate waitmovement 0 call Route111_EventScript_OpenWinstrateDoor - addobject 2 - applymovement 2, Route111_Movement_WinstrateExitHouse + addobject LOCALID_VICTORIA + applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateExitHouse waitmovement 0 call Route111_EventScript_CloseWinstrateDoor msgbox Route111_Text_VictoriaIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VICTORIA, Route111_Text_VictoriaDefeat - applymovement 2, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_VICTORIA, Common_Movement_WalkInPlaceFastestUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor msgbox Route111_Text_VictoriaPostBattle, MSGBOX_DEFAULT closemessage - applymovement 2, Route111_Movement_WinstrateEnterHouse + applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateEnterHouse waitmovement 0 - removeobject 2 + removeobject LOCALID_VICTORIA call Route111_EventScript_CloseWinstrateDoor applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate waitmovement 0 call Route111_EventScript_OpenWinstrateDoor - addobject 3 - applymovement 3, Route111_Movement_WinstrateExitHouse + addobject LOCALID_VIVI + applymovement LOCALID_VIVI, Route111_Movement_WinstrateExitHouse waitmovement 0 call Route111_EventScript_CloseWinstrateDoor msgbox Route111_Text_ViviIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VIVI, Route111_Text_ViviDefeat - applymovement 3, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_VIVI, Common_Movement_WalkInPlaceFastestUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor msgbox Route111_Text_ViviPostBattle, MSGBOX_DEFAULT closemessage - applymovement 3, Route111_Movement_WinstrateEnterHouse + applymovement LOCALID_VIVI, Route111_Movement_WinstrateEnterHouse waitmovement 0 - removeobject 3 + removeobject LOCALID_VIVI call Route111_EventScript_CloseWinstrateDoor applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate waitmovement 0 call Route111_EventScript_OpenWinstrateDoor - addobject 4 - applymovement 4, Route111_Movement_WinstrateExitHouse + addobject LOCALID_VICKY + applymovement LOCALID_VICKY, Route111_Movement_WinstrateExitHouse waitmovement 0 call Route111_EventScript_CloseWinstrateDoor msgbox Route111_Text_VickyIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VICKY, Route111_Text_VickyDefeat msgbox Route111_Text_VickyPostBattle, MSGBOX_DEFAULT closemessage - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_VICKY, Common_Movement_WalkInPlaceFastestUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor - applymovement 4, Route111_Movement_WinstrateEnterHouse + applymovement LOCALID_VICKY, Route111_Movement_WinstrateEnterHouse waitmovement 0 - removeobject 4 + removeobject LOCALID_VICKY call Route111_EventScript_CloseWinstrateDoor release end @@ -438,11 +445,11 @@ Route111_EventScript_HikerMirageTowerVisible:: @ 81F11DA Route111_EventScript_RockSmashTipFatMan:: @ 81F11E4 lockall - applymovement 46, Common_Movement_FacePlayer + applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FacePlayer waitmovement 0 msgbox Route111_Text_MauvilleUncleToldMeToTakeRockSmash, MSGBOX_DEFAULT closemessage - applymovement 46, Common_Movement_FaceOriginalDirection + applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end diff --git a/data/maps/Route111_WinstrateFamilysHouse/scripts.inc b/data/maps/Route111_WinstrateFamilysHouse/scripts.inc index 499459c24..28bf17dbf 100644 --- a/data/maps/Route111_WinstrateFamilysHouse/scripts.inc +++ b/data/maps/Route111_WinstrateFamilysHouse/scripts.inc @@ -1,10 +1,15 @@ +.set LOCALID_VIVI, 1 +.set LOCALID_VICTOR, 2 +.set LOCALID_VICTORIA, 3 +.set LOCALID_VICKY, 4 + Route111_WinstrateFamilysHouse_MapScripts:: @ 822A48C .byte 0 Route111_WinstrateFamilysHouse_EventScript_Victor:: @ 822A48D lock faceplayer - setvar VAR_0x8008, 2 + setvar VAR_0x8008, LOCALID_VICTOR msgbox Route111_WinstrateFamilysHouse_Text_MySonIsStrongerThanYou, MSGBOX_DEFAULT goto Route111_WinstrateFamilysHouse_EventScript_FaceOriginalDirection end @@ -12,7 +17,7 @@ Route111_WinstrateFamilysHouse_EventScript_Victor:: @ 822A48D Route111_WinstrateFamilysHouse_EventScript_Victoria:: @ 822A4A2 lock faceplayer - setvar VAR_0x8008, 3 + setvar VAR_0x8008, LOCALID_VICTORIA goto_if_set FLAG_RECEIVED_MACHO_BRACE, Route111_WinstrateFamilysHouse_EventScript_ReceivedMachoBrace msgbox Route111_WinstrateFamilysHouse_Text_LikeYouToHaveMachoBrace, MSGBOX_DEFAULT giveitem ITEM_MACHO_BRACE @@ -30,7 +35,7 @@ Route111_WinstrateFamilysHouse_EventScript_ReceivedMachoBrace:: @ 822A4DA Route111_WinstrateFamilysHouse_EventScript_Vivi:: @ 822A4E8 lock faceplayer - setvar VAR_0x8008, 1 + setvar VAR_0x8008, LOCALID_VIVI msgbox Route111_WinstrateFamilysHouse_Text_StrongerFamilyMembers, MSGBOX_DEFAULT goto Route111_WinstrateFamilysHouse_EventScript_FaceOriginalDirection end @@ -38,7 +43,7 @@ Route111_WinstrateFamilysHouse_EventScript_Vivi:: @ 822A4E8 Route111_WinstrateFamilysHouse_EventScript_Vicky:: @ 822A4FD lock faceplayer - setvar VAR_0x8008, 4 + setvar VAR_0x8008, LOCALID_VICKY goto_if_set FLAG_TEMP_4, Route111_WinstrateFamilysHouse_EventScript_AlreadySpokenTo msgbox Route111_WinstrateFamilysHouse_Text_GrandsonStrong, MSGBOX_DEFAULT setflag FLAG_TEMP_4 diff --git a/data/maps/Route112/scripts.inc b/data/maps/Route112/scripts.inc index 4dd4fe112..67f776f67 100644 --- a/data/maps/Route112/scripts.inc +++ b/data/maps/Route112/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_GRUNT_1, 1 +.set LOCALID_GRUNT_2, 6 + Route112_MapScripts:: @ 81F1DA8 map_script MAP_SCRIPT_ON_TRANSITION, Route112_OnTransition .byte 0 @@ -10,36 +13,36 @@ Route112_OnTransition: @ 81F1DAE Route112_EventScript_MagmaGrunts:: @ 81F1DB7 lockall delay 40 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_GRUNT_1, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 20 msgbox Route112_Text_LeaderGoingToAwakenThing, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_1, Common_Movement_FaceOriginalDirection waitmovement 0 delay 40 - applymovement 6, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_GRUNT_2, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 20 msgbox Route112_Text_YeahWeNeedMeteorite, MSGBOX_DEFAULT closemessage - applymovement 6, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_2, Common_Movement_FaceOriginalDirection waitmovement 0 delay 40 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_GRUNT_1, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 20 msgbox Route112_Text_OhThatsWhyCrewWentToFallarbor, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_1, Common_Movement_FaceOriginalDirection waitmovement 0 delay 40 - applymovement 6, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_GRUNT_2, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 20 msgbox Route112_Text_CantLetAnyonePassUntilTheyreBack, MSGBOX_DEFAULT closemessage - applymovement 6, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_2, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end diff --git a/data/maps/Route112_CableCarStation/scripts.inc b/data/maps/Route112_CableCarStation/scripts.inc index 63b33f264..b1da3e3cb 100644 --- a/data/maps/Route112_CableCarStation/scripts.inc +++ b/data/maps/Route112_CableCarStation/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + Route112_CableCarStation_MapScripts:: @ 822AABE map_script MAP_SCRIPT_ON_TRANSITION, Route112_CableCarStation_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route112_CableCarStation_OnFrame @@ -10,8 +12,8 @@ Route112_CableCarStation_OnTransition: @ 822AAC9 end Route112_CableCarStation_EventScript_MoveAttendantAside:: @ 822AADD - setobjectxyperm 1, 7, 4 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_LEFT + setobjectxyperm LOCALID_ATTENDANT, 7, 4 + setobjectmovementtype LOCALID_ATTENDANT, MOVEMENT_TYPE_FACE_LEFT return Route112_CableCarStation_OnFrame: @ 822AAE9 @@ -21,11 +23,11 @@ Route112_CableCarStation_OnFrame: @ 822AAE9 Route112_CableCarStation_EventScript_ExitCableCar:: @ 822AAF3 lockall applymovement OBJ_EVENT_ID_PLAYER, Route112_CableCarStation_Movement_ExitCableCar - applymovement 1, Route112_CableCarStation_Movement_FollowPlayerOutFromCableCar + applymovement LOCALID_ATTENDANT, Route112_CableCarStation_Movement_FollowPlayerOutFromCableCar waitmovement 0 setvar VAR_CABLE_CAR_STATION_STATE, 0 - setobjectxyperm 1, 6, 7 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_ATTENDANT, 6, 7 + setobjectmovementtype LOCALID_ATTENDANT, MOVEMENT_TYPE_FACE_DOWN releaseall end @@ -42,7 +44,7 @@ Route112_CableCarStation_EventScript_Attendant:: @ 822AB17 Route112_CableCarStation_EventScript_RideCableCar:: @ 822AB38 msgbox Route112_CableCarStation_Text_StepThisWay, MSGBOX_DEFAULT closemessage - applymovement 1, Route112_CableCarStation_Movement_LeadPlayerToCableCar + applymovement LOCALID_ATTENDANT, Route112_CableCarStation_Movement_LeadPlayerToCableCar applymovement OBJ_EVENT_ID_PLAYER, Route112_CableCarStation_Movement_BoardCableCar waitmovement 0 setvar VAR_0x8004, 0 diff --git a/data/maps/Route114_FossilManiacsTunnel/scripts.inc b/data/maps/Route114_FossilManiacsTunnel/scripts.inc index 7483b453f..86bb20eed 100644 --- a/data/maps/Route114_FossilManiacsTunnel/scripts.inc +++ b/data/maps/Route114_FossilManiacsTunnel/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_FOSSIL_MANIAC, 1 + Route114_FossilManiacsTunnel_MapScripts:: @ 822AF28 map_script MAP_SCRIPT_ON_TRANSITION, Route114_FossilManiacsTunnel_OnTransition map_script MAP_SCRIPT_ON_LOAD, Route114_FossilManiacsTunnel_OnLoad @@ -8,8 +10,8 @@ Route114_FossilManiacsTunnel_OnTransition: @ 822AF33 end Route114_FossilManiacsTunnel_EventScript_MoveFossilManiac:: @ 822AF3D - setobjectxyperm 1, 6, 5 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_FOSSIL_MANIAC, 6, 5 + setobjectmovementtype LOCALID_FOSSIL_MANIAC, MOVEMENT_TYPE_FACE_DOWN return Route114_FossilManiacsTunnel_OnLoad: @ 822AF49 @@ -23,7 +25,7 @@ Route114_FossilManiacsTunnel_EventScript_CloseDesertUnderpass:: @ 822AF53 Route114_FossilManiacsTunnel_EventScript_ManiacMentionCaveIn:: @ 822AF66 lockall - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_FOSSIL_MANIAC, Common_Movement_WalkInPlaceFastestUp applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 msgbox Route114_FossilManiacsTunnel_Text_NotSafeThatWay, MSGBOX_DEFAULT diff --git a/data/maps/Route116/scripts.inc b/data/maps/Route116/scripts.inc index 87ff20904..d904fb9eb 100644 --- a/data/maps/Route116/scripts.inc +++ b/data/maps/Route116/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_BRINEY, 11 +.set LOCALID_WANDAS_BF_OUTSIDE, 21 + Route116_MapScripts:: @ 81F2C0C map_script MAP_SCRIPT_ON_TRANSITION, Route116_OnTransition map_script MAP_SCRIPT_ON_LOAD, Route116_OnLoad @@ -15,7 +18,7 @@ Route116_OnTransition: @ 81F2C1C end Route116_EventScript_SetWandasBoyfriendPos:: @ 81F2C47 - setobjectxyperm 21, 38, 10 + setobjectxyperm LOCALID_WANDAS_BF_OUTSIDE, 38, 10 return Route116_OnLoad: @ 81F2C4F @@ -151,7 +154,7 @@ Route116_EventScript_Briney:: @ 81F2D84 Route116_EventScript_BrineyTrigger:: @ 81F2D95 lockall - applymovement 11, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFastestRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox Route116_Text_ScoundrelMadeOffWithPeeko, MSGBOX_DEFAULT diff --git a/data/maps/Route117/scripts.inc b/data/maps/Route117/scripts.inc index 47d8eced9..08f8d0500 100644 --- a/data/maps/Route117/scripts.inc +++ b/data/maps/Route117/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_DAYCARE_MAN, 3 + Route117_MapScripts:: @ 81F397D map_script MAP_SCRIPT_ON_TRANSITION, Route117_OnTransition .byte 0 @@ -8,7 +10,7 @@ Route117_OnTransition: @ 81F3983 Route117_EventScript_TryMoveDayCareMan:: @ 81F3989 goto_if_unset FLAG_PENDING_DAYCARE_EGG, Route117_EventScript_StopMoveDayCareMan - setobjectxyperm 3, 47, 6 + setobjectxyperm LOCALID_DAYCARE_MAN, 47, 6 Route117_EventScript_StopMoveDayCareMan:: @ 81F3999 return diff --git a/data/maps/Route118/scripts.inc b/data/maps/Route118/scripts.inc index 2fbbb7016..1a34ad96c 100644 --- a/data/maps/Route118/scripts.inc +++ b/data/maps/Route118/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_STEVEN, 19 + Route118_MapScripts:: @ 81F3DBC map_script MAP_SCRIPT_ON_TRANSITION, Route118_OnTransition map_script MAP_SCRIPT_ON_LOAD, Route118_OnLoad @@ -71,7 +73,7 @@ Route118_EventScript_StevenTrigger0:: @ 81F3E8E setvar VAR_0x8008, 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 - applymovement 19, Route118_Movement_StevenApproachLedge0 + applymovement LOCALID_STEVEN, Route118_Movement_StevenApproachLedge0 waitmovement 0 goto Route118_EventScript_StevenTrigger end @@ -89,14 +91,14 @@ Route118_EventScript_StevenTrigger2:: @ 81F3EC4 setvar VAR_0x8008, 2 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 - applymovement 19, Route118_Movement_StevenApproachLedge2 + applymovement LOCALID_STEVEN, Route118_Movement_StevenApproachLedge2 waitmovement 0 goto Route118_EventScript_StevenTrigger end Route118_EventScript_StevenTrigger:: @ 81F3EE4 playse SE_DANSA - applymovement 19, Route118_Movement_StevenJumpLedge + applymovement LOCALID_STEVEN, Route118_Movement_StevenJumpLedge waitmovement 0 delay 30 msgbox Route118_Text_StevenQuestions, MSGBOX_DEFAULT @@ -108,25 +110,25 @@ Route118_EventScript_StevenTrigger:: @ 81F3EE4 compare VAR_0x8008, 2 call_if_eq Route118_EventScript_StevenExit2 setvar VAR_ROUTE118_STATE, 1 - removeobject 19 + removeobject LOCALID_STEVEN releaseall end Route118_EventScript_StevenExit0:: @ 81F3F28 applymovement OBJ_EVENT_ID_PLAYER, Route118_Movement_PlayerWatchStevenExit - applymovement 19, Route118_Movement_StevenExit0 + applymovement LOCALID_STEVEN, Route118_Movement_StevenExit0 waitmovement 0 return Route118_EventScript_StevenExit1:: @ 81F3F3A applymovement OBJ_EVENT_ID_PLAYER, Route118_Movement_PlayerWatchStevenExit - applymovement 19, Route118_Movement_StevenExit1 + applymovement LOCALID_STEVEN, Route118_Movement_StevenExit1 waitmovement 0 return Route118_EventScript_StevenExit2:: @ 81F3F4C applymovement OBJ_EVENT_ID_PLAYER, Route118_Movement_PlayerWatchStevenExit - applymovement 19, Route118_Movement_StevenExit2 + applymovement LOCALID_STEVEN, Route118_Movement_StevenExit2 waitmovement 0 return diff --git a/data/maps/Route119/scripts.inc b/data/maps/Route119/scripts.inc index 93d7f257c..2800126f6 100644 --- a/data/maps/Route119/scripts.inc +++ b/data/maps/Route119/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_RIVAL, 16 +.set LOCALID_RIVAL_ON_BIKE, 25 +.set LOCALID_SCOTT, 43 + Route119_MapScripts:: @ 81F4424 map_script MAP_SCRIPT_ON_RESUME, Route119_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route119_OnTransition @@ -40,7 +44,7 @@ Route119_EventScript_RivalTrigger2:: @ 81F447D Route119_EventScript_RivalEncounter:: @ 81F4488 lockall - addobject 25 @ Rival on bike + addobject LOCALID_RIVAL_ON_BIKE checkplayergender compare VAR_RESULT, MALE call_if_eq Route119_EventScript_PlayMayMusic @@ -58,8 +62,8 @@ Route119_EventScript_RivalEncounter:: @ 81F4488 call_if_eq Route119_EventScript_SetRivalPos1 compare VAR_TEMP_1, 2 call_if_eq Route119_EventScript_SetRivalPos2 - removeobject 25 - addobject 16 @ Rival on foot + removeobject LOCALID_RIVAL_ON_BIKE + addobject LOCALID_RIVAL delay 30 checkplayergender compare VAR_RESULT, MALE @@ -148,14 +152,14 @@ Route119_EventScript_RivalExitScottArrive:: @ 81F460F call_if_eq Route119_EventScript_SetRivalPos1 compare VAR_TEMP_1, 2 call_if_eq Route119_EventScript_SetRivalPos2 - removeobject 16 @ Rival on foot - addobject 25 @ Rival on bike + removeobject LOCALID_RIVAL + addobject LOCALID_RIVAL_ON_BIKE delay 30 compare VAR_TEMP_1, 1 call_if_eq Route119_EventScript_RivalExit1 compare VAR_TEMP_1, 2 call_if_eq Route119_EventScript_RivalExit2 - removeobject 25 + removeobject LOCALID_RIVAL_ON_BIKE setvar VAR_ROUTE119_STATE, 1 savebgm MUS_DUMMY fadedefaultbgm @@ -164,8 +168,8 @@ Route119_EventScript_RivalExitScottArrive:: @ 81F460F call_if_eq Route119_EventScript_SetScottPos1 compare VAR_TEMP_1, 2 call_if_eq Route119_EventScript_SetScottPos2 - addobject 43 @ Scott - applymovement 43, Route119_Movement_ScottEnter + addobject LOCALID_SCOTT + applymovement LOCALID_SCOTT, Route119_Movement_ScottEnter waitmovement 0 addvar VAR_SCOTT_STATE, 1 msgbox Route119_Text_ScottWayToGoBeSeeingYou, MSGBOX_DEFAULT @@ -174,58 +178,58 @@ Route119_EventScript_RivalExitScottArrive:: @ 81F460F call_if_eq Route119_EventScript_ScottExit1 compare VAR_TEMP_1, 2 call_if_eq Route119_EventScript_ScottExit2 - removeobject 43 + removeobject LOCALID_SCOTT releaseall end Route119_EventScript_SetScottPos1:: @ 81F46A0 - setobjectxyperm 43, 27, 25 + setobjectxyperm LOCALID_SCOTT, 27, 25 return Route119_EventScript_SetScottPos2:: @ 81F46A8 - setobjectxyperm 43, 28, 25 + setobjectxyperm LOCALID_SCOTT, 28, 25 return Route119_EventScript_ScottExit1:: @ 81F46B0 - applymovement 43, Route119_Movement_ScottExit1 + applymovement LOCALID_SCOTT, Route119_Movement_ScottExit1 waitmovement 0 return Route119_EventScript_ScottExit2:: @ 81F46BB - applymovement 43, Route119_Movement_ScottExit2 + applymovement LOCALID_SCOTT, Route119_Movement_ScottExit2 waitmovement 0 return Route119_EventScript_RivalEnter1:: @ 81F46C6 - applymovement 25, Route119_Movement_RivalEnter1 + applymovement LOCALID_RIVAL_ON_BIKE, Route119_Movement_RivalEnter1 waitmovement 0 return Route119_EventScript_RivalEnter2:: @ 81F46D1 - applymovement 25, Route119_Movement_RivalEnter2 + applymovement LOCALID_RIVAL_ON_BIKE, Route119_Movement_RivalEnter2 waitmovement 0 return Route119_EventScript_RivalExit1:: @ 81F46DC applymovement OBJ_EVENT_ID_PLAYER, Route119_Movement_PlayerWatchRivalExit1 - applymovement 25, Route119_Movement_RivalExit1 + applymovement LOCALID_RIVAL_ON_BIKE, Route119_Movement_RivalExit1 waitmovement 0 return Route119_EventScript_RivalExit2:: @ 81F46EE applymovement OBJ_EVENT_ID_PLAYER, Route119_Movement_PlayerWatchRivalExit2 - applymovement 25, Route119_Movement_RivalExit2 + applymovement LOCALID_RIVAL_ON_BIKE, Route119_Movement_RivalExit2 waitmovement 0 return Route119_EventScript_SetRivalPos1:: @ 81F4700 - setobjectxyperm 16, 25, 32 - setobjectxyperm 25, 25, 32 + setobjectxyperm LOCALID_RIVAL, 25, 32 + setobjectxyperm LOCALID_RIVAL_ON_BIKE, 25, 32 return Route119_EventScript_SetRivalPos2:: @ 81F470F - setobjectxyperm 16, 26, 32 - setobjectxyperm 25, 26, 32 + setobjectxyperm LOCALID_RIVAL, 26, 32 + setobjectxyperm LOCALID_RIVAL_ON_BIKE, 26, 32 return Route119_Movement_PlayerWatchRivalExit1: @ 81F471E diff --git a/data/maps/Route119_WeatherInstitute_1F/scripts.inc b/data/maps/Route119_WeatherInstitute_1F/scripts.inc index c734ee3c4..03c537cf0 100644 --- a/data/maps/Route119_WeatherInstitute_1F/scripts.inc +++ b/data/maps/Route119_WeatherInstitute_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_LITTLE_BOY, 5 + Route119_WeatherInstitute_1F_MapScripts:: @ 826FA86 map_script MAP_SCRIPT_ON_TRANSITION, Route119_WeatherInstitute_1F_OnTransition .byte 0 @@ -8,8 +10,8 @@ Route119_WeatherInstitute_1F_OnTransition: @ 826FA8C end Route119_WeatherInstitute_1F_EventScript_SetLittleBoyPos:: @ 826FA98 - setobjectxyperm 5, 0, 5 - setobjectmovementtype 5, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_LITTLE_BOY, 0, 5 + setobjectmovementtype LOCALID_LITTLE_BOY, MOVEMENT_TYPE_FACE_RIGHT return Route119_WeatherInstitute_1F_EventScript_LittleBoy:: @ 826FAA4 diff --git a/data/maps/Route119_WeatherInstitute_2F/scripts.inc b/data/maps/Route119_WeatherInstitute_2F/scripts.inc index 9e22fca6e..7e2c15606 100644 --- a/data/maps/Route119_WeatherInstitute_2F/scripts.inc +++ b/data/maps/Route119_WeatherInstitute_2F/scripts.inc @@ -1,3 +1,10 @@ +.set LOCALID_GRUNT_1, 1 +.set LOCALID_GRUNT_2, 2 +.set LOCALID_SHELLY, 3 +.set LOCALID_SCIENTIST, 5 +.set LOCALID_GRUNT_3, 7 +.set LOCALID_GRUNT_4, 8 + Route119_WeatherInstitute_2F_MapScripts:: @ 826FF1E map_script MAP_SCRIPT_ON_TRANSITION, Route119_WeatherInstitute_2F_OnTransition .byte 0 @@ -11,18 +18,18 @@ Route119_WeatherInstitute_2F_OnTransition: @ 826FF24 end Route119_WeatherInstitute_2F_EventScript_SetScientistPosAquaHere:: @ 826FF44 - setobjectxyperm 5, 1, 6 - setobjectmovementtype 5, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_SCIENTIST, 1, 6 + setobjectmovementtype LOCALID_SCIENTIST, MOVEMENT_TYPE_FACE_RIGHT return Route119_WeatherInstitute_2F_EventScript_SetScientistPosAquaGone:: @ 826FF50 - setobjectxyperm 5, 4, 6 - setobjectmovementtype 5, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_SCIENTIST, 4, 6 + setobjectmovementtype LOCALID_SCIENTIST, MOVEMENT_TYPE_FACE_RIGHT return Route119_WeatherInstitute_2F_EventScript_SetScientistPosGameClear:: @ 826FF5C - setobjectxyperm 5, 2, 2 - setobjectmovementtype 5, MOVEMENT_TYPE_FACE_UP + setobjectxyperm LOCALID_SCIENTIST, 2, 2 + setobjectmovementtype LOCALID_SCIENTIST, MOVEMENT_TYPE_FACE_UP return Route119_WeatherInstitute_2F_EventScript_Grunt5:: @ 826FF68 @@ -48,16 +55,16 @@ Route119_WeatherInstitute_2F_EventScript_Shelly:: @ 826FFAD Route119_WeatherInstitute_2F_EventScript_ShellyDefeated:: @ 826FFC8 msgbox Route119_WeatherInstitute_2F_Text_ShellyPostBattle, MSGBOX_DEFAULT closemessage - addobject 7 @ Aqua grunt - applymovement 7, Route119_WeatherInstitute_2F_Movement_GruntApproachShelly + addobject LOCALID_GRUNT_3 + applymovement LOCALID_GRUNT_3, Route119_WeatherInstitute_2F_Movement_GruntApproachShelly applymovement OBJ_EVENT_ID_PLAYER, Route119_WeatherInstitute_2F_Movement_ShovePlayerOutOfWay waitmovement 0 msgbox Route119_WeatherInstitute_2F_Text_TeamMagmaJustPassedBy, MSGBOX_DEFAULT closemessage playse SE_PIN - applymovement 3, Common_Movement_ExclamationMark + applymovement LOCALID_SHELLY, Common_Movement_ExclamationMark waitmovement 0 - applymovement 3, Common_Movement_Delay48 + applymovement LOCALID_SHELLY, Common_Movement_Delay48 waitmovement 0 msgbox Route119_WeatherInstitute_2F_Text_WeHaveToHurryToMtPyre, MSGBOX_DEFAULT closemessage @@ -67,17 +74,17 @@ Route119_WeatherInstitute_2F_EventScript_ShellyDefeated:: @ 826FFC8 fadescreen FADE_TO_BLACK setflag FLAG_HIDE_ROUTE_119_TEAM_AQUA setflag FLAG_HIDE_WEATHER_INSTITUTE_2F_AQUA_GRUNT_M - removeobject 1 - removeobject 2 - removeobject 3 - removeobject 8 - removeobject 7 + removeobject LOCALID_GRUNT_1 + removeobject LOCALID_GRUNT_2 + removeobject LOCALID_SHELLY + removeobject LOCALID_GRUNT_4 + removeobject LOCALID_GRUNT_3 applymovement OBJ_EVENT_ID_PLAYER, Route119_WeatherInstitute_2F_Movement_PlayerReturnToPosition waitmovement 0 fadescreen FADE_FROM_BLACK - applymovement 5, Route119_WeatherInstitute_2F_Movement_ScientistApproachPlayer + applymovement LOCALID_SCIENTIST, Route119_WeatherInstitute_2F_Movement_ScientistApproachPlayer waitmovement 0 - copyobjectxytoperm 5 + copyobjectxytoperm LOCALID_SCIENTIST goto Route119_WeatherInstitute_2F_EventScript_ReceiveCastform end diff --git a/data/maps/Route120/scripts.inc b/data/maps/Route120/scripts.inc index a8aff3f76..7ec3e1221 100644 --- a/data/maps/Route120/scripts.inc +++ b/data/maps/Route120/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_INVISIBLE_BRIDGE_KECLEON, 30 +.set LOCALID_STEVEN, 31 +.set LOCALID_VISIBLE_BRIDGE_KECLEON, 36 + Route120_MapScripts:: @ 81F53EC map_script MAP_SCRIPT_ON_RESUME, Route120_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route120_OnTransition @@ -27,8 +31,8 @@ Route120_EventScript_RemoveBridgeKecleon:: @ 81F5449 specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_CAUGHT goto_if_ne Common_EventScript_NopReturn - removeobject 30 @ Invisible Bridge Kecleon - removeobject 36 @ Visible Bridge Kecleon + removeobject LOCALID_INVISIBLE_BRIDGE_KECLEON + removeobject LOCALID_VISIBLE_BRIDGE_KECLEON return Route120_EventScript_RemoveKecleon:: @ 81F5460 @@ -57,7 +61,7 @@ Route120_EventScript_SetBridgeClearMetatiles:: @ 81F54A3 return Route120_EventScript_SetBridgeKecleonMovement:: @ 81F54C8 - setobjectmovementtype 36, MOVEMENT_TYPE_FACE_RIGHT + setobjectmovementtype LOCALID_VISIBLE_BRIDGE_KECLEON, MOVEMENT_TYPE_FACE_RIGHT return Route120_OnTransition: @ 81F54CD @@ -146,7 +150,7 @@ Route120_EventScript_GiveIapapaBerry:: @ 81F55F6 Route120_EventScript_GiveBerry:: @ 81F5601 giveitem VAR_0x8004 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_DAILY_ROUTE_120_RECEIVED_BERRY msgbox Route120_Text_BerryIsRareRaiseItWithCare, MSGBOX_DEFAULT @@ -196,14 +200,14 @@ Route120_EventScript_StevenBattleKecleon:: @ 81F568B call_if_eq Route120_EventScript_PlayerApproachKecleonNorth compare VAR_FACING, DIR_WEST call_if_eq Route120_EventScript_PlayerApproachKecleonWest - applymovement 31, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 20 msgbox Route120_Text_StevenUsedDevonScope, MSGBOX_DEFAULT closemessage - applymovement 30, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_INVISIBLE_BRIDGE_KECLEON, Common_Movement_WalkInPlaceFastestRight waitmovement 0 - applymovement 30, Movement_KecleonAppears + applymovement LOCALID_INVISIBLE_BRIDGE_KECLEON, Movement_KecleonAppears waitmovement 0 waitse playmoncry SPECIES_KECLEON, 2 @@ -226,14 +230,14 @@ Route120_EventScript_StevenBattleKecleon:: @ 81F568B Route120_EventScript_RemoveBridgeKecleonPostBattle:: @ 81F571C fadescreenswapbuffers FADE_TO_BLACK - removeobject 30 @ Invisible Bridge Kecleon - removeobject 36 @ Visible Bridge Kecleon + removeobject LOCALID_INVISIBLE_BRIDGE_KECLEON + removeobject LOCALID_VISIBLE_BRIDGE_KECLEON fadescreenswapbuffers FADE_FROM_BLACK goto Route120_EventScript_StevenGiveDeconScope end Route120_EventScript_StevenGiveDeconScope:: @ 81F572C - applymovement 31, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFastestDown applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox Route120_Text_StevenGiveDevonScope, MSGBOX_DEFAULT @@ -241,13 +245,13 @@ Route120_EventScript_StevenGiveDeconScope:: @ 81F572C setflag FLAG_RECEIVED_DEVON_SCOPE msgbox Route120_Text_StevenGoodbye, MSGBOX_DEFAULT closemessage - applymovement 31, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 50 setfieldeffectargument 0, 1 dofieldeffect FLDEFF_NPCFLY_OUT delay 15 - removeobject 31 + removeobject LOCALID_STEVEN waitfieldeffect FLDEFF_NPCFLY_OUT setmetatile 13, 15, METATILE_Fortree_WoodBridge1_Top, 0 setmetatile 12, 16, METATILE_Fortree_WoodBridge1_Bottom, 0 diff --git a/data/maps/Route121/scripts.inc b/data/maps/Route121/scripts.inc index 81330b6e8..1a7591a93 100644 --- a/data/maps/Route121/scripts.inc +++ b/data/maps/Route121/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_GRUNT_1, 12 +.set LOCALID_GRUNT_2, 13 +.set LOCALID_GRUNT_3, 14 + Route121_MapScripts:: @ 81F5DFC .byte 0 @@ -16,18 +20,18 @@ Route121_EventScript_SafariZoneSign:: @ 81F5E0F Route121_EventScript_AquaGruntsMoveOut:: @ 81F5E18 lockall playbgm MUS_AQA_0, 0 - applymovement 13, Common_Movement_WalkInPlaceRight + applymovement LOCALID_GRUNT_2, Common_Movement_WalkInPlaceRight waitmovement 0 msgbox Route121_Text_OkayMoveOutToMtPyre, MSGBOX_DEFAULT closemessage - applymovement 12, Route121_Movement_Grunt1Exit - applymovement 13, Route121_Movement_Grunt2Exit - applymovement 14, Route121_Movement_Grunt3Exit + applymovement LOCALID_GRUNT_1, Route121_Movement_Grunt1Exit + applymovement LOCALID_GRUNT_2, Route121_Movement_Grunt2Exit + applymovement LOCALID_GRUNT_3, Route121_Movement_Grunt3Exit waitmovement 0 fadedefaultbgm - removeobject 12 - removeobject 13 - removeobject 14 + removeobject LOCALID_GRUNT_1 + removeobject LOCALID_GRUNT_2 + removeobject LOCALID_GRUNT_3 setvar VAR_ROUTE121_STATE, 1 releaseall end diff --git a/data/maps/Route128/scripts.inc b/data/maps/Route128/scripts.inc index 807f6a382..2e69a50ad 100644 --- a/data/maps/Route128/scripts.inc +++ b/data/maps/Route128/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_STEVEN, 3 +.set LOCALID_ARCHIE, 4 +.set LOCALID_MAXIE, 5 + Route128_MapScripts:: @ 81F6B38 map_script MAP_SCRIPT_ON_TRANSITION, Route128_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route128_OnFrame @@ -14,64 +18,64 @@ Route128_OnFrame: @ 81F6B4D Route128_EventScript_KyogreAwakenedScene:: @ 81F6B57 lockall delay 20 - applymovement 4, Route128_Movement_ArchieLookAround + applymovement LOCALID_ARCHIE, Route128_Movement_ArchieLookAround waitmovement 0 msgbox Route128_Text_ArchieWhatHappened, MSGBOX_DEFAULT closemessage - applymovement 4, Route128_Movement_ArchieBackUp + applymovement LOCALID_ARCHIE, Route128_Movement_ArchieBackUp waitmovement 0 msgbox Route128_Text_ArchieIOnlyWanted, MSGBOX_DEFAULT closemessage - applymovement 5, Route128_Movement_MaxieApproachArchie + applymovement LOCALID_MAXIE, Route128_Movement_MaxieApproachArchie waitmovement 0 - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox Route128_Text_MaxieDoYouUnderstandNow, MSGBOX_DEFAULT closemessage - applymovement 5, Route128_Movement_MaxieApproachPlayer + applymovement LOCALID_MAXIE, Route128_Movement_MaxieApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox Route128_Text_MaxieResposibilityFallsToArchieAndMe, MSGBOX_DEFAULT closemessage - applymovement 4, Route128_Movement_ArchieRunLeft + applymovement LOCALID_ARCHIE, Route128_Movement_ArchieRunLeft applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft - applymovement 5, Route128_Movement_MaxieWalkLeft + applymovement LOCALID_MAXIE, Route128_Movement_MaxieWalkLeft waitmovement 0 msgbox Route128_Text_MaxieThisDefiesBelief, MSGBOX_DEFAULT closemessage delay 40 - applymovement 5, Route128_Movement_MaxieExit - applymovement 4, Route128_Movement_ArchieExit + applymovement LOCALID_MAXIE, Route128_Movement_MaxieExit + applymovement LOCALID_ARCHIE, Route128_Movement_ArchieExit waitmovement 0 - removeobject 5 - removeobject 4 + removeobject LOCALID_MAXIE + removeobject LOCALID_ARCHIE delay 100 setfieldeffectargument 0, 1 dofieldeffect FLDEFF_NPCFLY_OUT waitfieldeffect FLDEFF_NPCFLY_OUT - addobject 3 - applymovement 3, Route128_Movement_StevenApproachPlayer + addobject LOCALID_STEVEN + applymovement LOCALID_STEVEN, Route128_Movement_StevenApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox Route128_Text_StevenWhatIsHappening, MSGBOX_DEFAULT closemessage - applymovement 3, Route128_Movement_StevenWalkUp + applymovement LOCALID_STEVEN, Route128_Movement_StevenWalkUp applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox Route128_Text_StevenWholeWorldWillDrown, MSGBOX_DEFAULT - applymovement 3, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 msgbox Route128_Text_StevenImGoingToSootopolis, MSGBOX_DEFAULT closemessage - applymovement 3, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 50 setfieldeffectargument 0, 1 dofieldeffect FLDEFF_NPCFLY_OUT delay 15 - removeobject 3 + removeobject LOCALID_STEVEN waitfieldeffect FLDEFF_NPCFLY_OUT clearflag FLAG_HIDE_MAP_NAME_POPUP setvar VAR_ROUTE128_STATE, 2 diff --git a/data/maps/RustboroCity/scripts.inc b/data/maps/RustboroCity/scripts.inc index 27bfab94d..477b0d658 100644 --- a/data/maps/RustboroCity/scripts.inc +++ b/data/maps/RustboroCity/scripts.inc @@ -1,3 +1,10 @@ +.set LOCALID_LITTLE_BOY, 7 +.set LOCALID_LITTLE_GIRL, 8 +.set LOCALID_DEVON_EMPLOYEE, 9 +.set LOCALID_GRUNT, 10 +.set LOCALID_RIVAL, 14 +.set LOCALID_SCIENTIST, 15 + RustboroCity_MapScripts:: @ 81E06BD map_script MAP_SCRIPT_ON_TRANSITION, RustboroCity_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, RustboroCity_OnFrame @@ -16,11 +23,11 @@ RustboroCity_OnTransition: @ 81E06C8 RustboroCity_EventScript_PositionScientistForExit:: @ 81E06EC compare VAR_TEMP_0, 11 goto_if_eq RustboroCity_EventScript_PositionScientistLeftExit - setobjectxyperm 15, 12, 15 + setobjectxyperm LOCALID_SCIENTIST, 12, 15 end RustboroCity_EventScript_PositionScientistLeftExit:: @ 81E06FF - setobjectxyperm 15, 11, 15 + setobjectxyperm LOCALID_SCIENTIST, 11, 15 end RustboroCity_EventScript_HideMapNamePopup:: @ 81E0707 @@ -38,22 +45,22 @@ RustboroCity_EventScript_ScientistAddMatchCall:: @ 81E0715 waitmovement 0 playse SE_KAIDAN delay 10 - addobject 15 - applymovement 15, RustboroCity_Movement_ScientistApproachPlayer + addobject LOCALID_SCIENTIST + applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistApproachPlayer waitmovement 0 playse SE_PIN - applymovement 15, Common_Movement_ExclamationMark + applymovement LOCALID_SCIENTIST, Common_Movement_ExclamationMark waitmovement 0 - applymovement 15, Common_Movement_Delay48 + applymovement LOCALID_SCIENTIST, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 - applymovement 15, RustboroCity_Movement_ScientistWalkInPlaceDown + applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistWalkInPlaceDown waitmovement 0 msgbox RustboroCity_Text_DevelopedNewPokenavFeature, MSGBOX_DEFAULT closemessage setflag FLAG_HAS_MATCH_CALL - applymovement 15, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_SCIENTIST, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 playse SE_TK_KASYA delay 10 @@ -63,7 +70,7 @@ RustboroCity_EventScript_ScientistAddMatchCall:: @ 81E0715 delay 10 playse SE_TK_KASYA delay 20 - applymovement 15, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_SCIENTIST, Common_Movement_WalkInPlaceFastestDown waitmovement 0 msgbox RustboroCity_Text_AddedMatchCallPleaseCallMrStone, MSGBOX_DEFAULT closemessage @@ -94,10 +101,10 @@ RustboroCity_EventScript_MatchCallTutorial:: @ 81E07BD delay 20 msgbox RustboroCity_Text_IdBetterGetBackToWork, MSGBOX_DEFAULT closemessage - applymovement 15, RustboroCity_Movement_ScientistLeave + applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistLeave waitmovement 0 playse SE_KAIDAN - removeobject 15 + removeobject LOCALID_SCIENTIST setflag FLAG_HIDE_RUSTBORO_CITY_SCIENTIST setvar VAR_RUSTBORO_CITY_STATE, 7 clearflag FLAG_HIDE_MAP_NAME_POPUP @@ -223,7 +230,7 @@ RustboroCity_EventScript_LittleBoy:: @ 81E0922 lock faceplayer msgbox RustboroCity_Text_PokemonCanChangeLookFromExp, MSGBOX_DEFAULT - applymovement 7, Common_Movement_FaceOriginalDirection + applymovement LOCALID_LITTLE_BOY, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -232,7 +239,7 @@ RustboroCity_EventScript_LittleGirl:: @ 81E0938 lock faceplayer msgbox RustboroCity_Text_PokemonChangeShape, MSGBOX_DEFAULT - applymovement 8, Common_Movement_FaceOriginalDirection + applymovement LOCALID_LITTLE_GIRL, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -246,40 +253,40 @@ RustboroCity_EventScript_Man2:: @ 81E094E RustboroCity_EventScript_StolenGoodsTrigger0:: @ 81E095A lockall - setobjectxyperm 9, 14, 21 - setobjectmovementtype 9, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 + setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 0 goto RustboroCity_EventScript_StolenGoodsScene end RustboroCity_EventScript_StolenGoodsTrigger1:: @ 81E0971 lockall - setobjectxyperm 9, 14, 21 - setobjectmovementtype 9, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 + setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 1 goto RustboroCity_EventScript_StolenGoodsScene end RustboroCity_EventScript_StolenGoodsTrigger2:: @ 81E0988 lockall - setobjectxyperm 9, 14, 21 - setobjectmovementtype 9, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 + setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 2 goto RustboroCity_EventScript_StolenGoodsScene end RustboroCity_EventScript_StolenGoodsTrigger3:: @ 81E099F lockall - setobjectxyperm 9, 14, 21 - setobjectmovementtype 9, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 + setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 3 goto RustboroCity_EventScript_StolenGoodsScene end RustboroCity_EventScript_StolenGoodsTrigger4:: @ 81E09B6 lockall - setobjectxyperm 9, 14, 21 - setobjectmovementtype 9, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 + setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 4 goto RustboroCity_EventScript_StolenGoodsScene end @@ -288,20 +295,20 @@ RustboroCity_EventScript_StolenGoodsScene:: @ 81E09CD msgbox RustboroCity_Text_OutOfTheWay, MSGBOX_DEFAULT closemessage playbgm MUS_AQA_0, 0 - addobject 10 - addobject 9 - applymovement 10, RustboroCity_Movement_GruntEscape + addobject LOCALID_GRUNT + addobject LOCALID_DEVON_EMPLOYEE + applymovement LOCALID_GRUNT, RustboroCity_Movement_GruntEscape waitmovement 0 - removeobject 10 - applymovement 9, RustboroCity_Movement_EmployeeChaseGrunt1 + removeobject LOCALID_GRUNT + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt1 waitmovement 0 msgbox RustboroCity_Text_WaitDontTakeMyGoods, MSGBOX_DEFAULT closemessage - applymovement 9, RustboroCity_Movement_EmployeeChaseGrunt2 + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt2 waitmovement 0 fadedefaultbgm - removeobject 9 - setobjectxyperm 9, 30, 10 + removeobject LOCALID_DEVON_EMPLOYEE + setobjectxyperm LOCALID_DEVON_EMPLOYEE, 30, 10 clearflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1 setflag FLAG_DEVON_GOODS_STOLEN setvar VAR_RUSTBORO_CITY_STATE, 2 @@ -327,31 +334,31 @@ RustboroCity_EventScript_YouGotItThankYou:: @ 81E0A44 @ Unknown, unused employee movements. Based on the differences in movement theyre for approaching an object (probably the player) in different positions RustboroCity_EventScript_EmployeeApproachUp:: @ 81E0A4D - applymovement 9, RustboroCity_Movement_EmployeeApproachUp + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachUp waitmovement 0 return @ Unused, see above RustboroCity_EventScript_EmployeeApproachLeft:: @ 81E0A58 - applymovement 9, RustboroCity_Movement_EmployeeApproachLeft + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachLeft waitmovement 0 return @ Unused, see above RustboroCity_EventScript_EmployeeApproachRight:: @ 81E0A63 - applymovement 9, RustboroCity_Movement_EmployeeApproachRight + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachRight waitmovement 0 return @ Unused, see above RustboroCity_EventScript_EmployeeApproachDown:: @ 81E0A6E - applymovement 9, RustboroCity_Movement_EmployeeApproachDown + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachDown waitmovement 0 return @ Unused, similar movement to the above scripts RustboroCity_EventScript_EmployeeApproachPlayerFar:: @ 81E0A79 - applymovement 9, RustboroCity_Movement_EmployeeApproachPlayerFar + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerFar waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -509,57 +516,57 @@ RustboroCity_EventScript_EmployeeAskToGetGoods:: @ 81E0B2E call_if_eq RustboroCity_EventScript_EmployeeApproachPlayerDown1 setflag FLAG_INTERACTED_WITH_DEVON_EMPLOYEE_GOODS_STOLEN setvar VAR_RUSTBORO_CITY_STATE, 3 - copyobjectxytoperm 9 + copyobjectxytoperm LOCALID_DEVON_EMPLOYEE msgbox RustboroCity_Text_HelpMeIWasRobbed, MSGBOX_DEFAULT releaseall end @ The below movement scripts are either partially or fully duplicated by the movement scripts when the player returns the goods RustboroCity_EventScript_EmployeeFacePlayerUp1:: @ 81E0B6F - applymovement 9, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestUp waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerLeft1:: @ 81E0B9B - applymovement 9, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceRight waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerDown1:: @ 81E0BC7 - applymovement 9, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return RustboroCity_EventScript_EmployeeApproachPlayerDown1:: @ 81E0BF3 - applymovement 9, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 - applymovement 9, RustboroCity_Movement_EmployeeApproachPlayerDown + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -624,69 +631,69 @@ RustboroCity_EventScript_BagFull:: @ 81E0CD3 return RustboroCity_EventScript_EmployeeFacePlayerUp2:: @ 81E0CDC - applymovement 9, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestUp waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerLeft2:: @ 81E0D08 - applymovement 9, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestRight waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceLeft waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerDown2:: @ 81E0D34 - applymovement 9, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return RustboroCity_EventScript_EmployeeApproachPlayerDown2:: @ 81E0D60 - applymovement 9, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 - applymovement 9, RustboroCity_Movement_EmployeeApproachPlayerDown + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerRight:: @ 81E0D96 - applymovement 9, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 playse SE_PIN - applymovement 9, Common_Movement_ExclamationMark + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 - applymovement 9, Common_Movement_Delay48 + applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 return RustboroCity_EventScript_Rival:: @ 81E0DB8 lockall call_if_unset FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_PlayRivalMusic - applymovement 14, Common_Movement_FacePlayer + applymovement LOCALID_RIVAL, Common_Movement_FacePlayer waitmovement 0 goto RustboroCity_EventScript_RivalEncounter @@ -709,14 +716,14 @@ RustboroCity_EventScript_PlayBrendanMusic:: @ 81E0DEE RustboroCity_EventScript_RivalTrigger0:: @ 81E0DF3 lockall call RustboroCity_EventScript_PlayRivalMusic - applymovement 14, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 14, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 14, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 - applymovement 14, RustboroCity_Movement_RivalApproachPlayer0 + applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer0 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -725,14 +732,14 @@ RustboroCity_EventScript_RivalTrigger0:: @ 81E0DF3 RustboroCity_EventScript_RivalTrigger1:: @ 81E0E33 lockall call RustboroCity_EventScript_PlayRivalMusic - applymovement 14, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 14, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 14, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 - applymovement 14, RustboroCity_Movement_RivalApproachPlayer1 + applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer1 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -741,14 +748,14 @@ RustboroCity_EventScript_RivalTrigger1:: @ 81E0E33 RustboroCity_EventScript_RivalTrigger2:: @ 81E0E73 lockall call RustboroCity_EventScript_PlayRivalMusic - applymovement 14, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 14, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 14, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 - applymovement 14, RustboroCity_Movement_RivalApproachPlayer2 + applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer2 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -757,14 +764,14 @@ RustboroCity_EventScript_RivalTrigger2:: @ 81E0E73 RustboroCity_EventScript_RivalTrigger3:: @ 81E0EB3 lockall call RustboroCity_EventScript_PlayRivalMusic - applymovement 14, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 14, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 14, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 - applymovement 14, RustboroCity_Movement_RivalApproachPlayer3 + applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer3 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -773,14 +780,14 @@ RustboroCity_EventScript_RivalTrigger3:: @ 81E0EB3 RustboroCity_EventScript_RivalTrigger4:: @ 81E0EF3 lockall call RustboroCity_EventScript_PlayRivalMusic - applymovement 14, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 14, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 14, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 - applymovement 14, RustboroCity_Movement_RivalApproachPlayer4 + applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer4 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -789,14 +796,14 @@ RustboroCity_EventScript_RivalTrigger4:: @ 81E0EF3 RustboroCity_EventScript_RivalTrigger5:: @ 81E0F33 lockall call RustboroCity_EventScript_PlayRivalMusic - applymovement 14, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 14, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 14, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 - applymovement 14, RustboroCity_Movement_RivalApproachPlayer5 + applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer5 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -805,14 +812,14 @@ RustboroCity_EventScript_RivalTrigger5:: @ 81E0F33 RustboroCity_EventScript_RivalTrigger6:: @ 81E0F73 lockall call RustboroCity_EventScript_PlayRivalMusic - applymovement 14, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 14, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 14, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 - applymovement 14, RustboroCity_Movement_RivalApproachPlayer6 + applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer6 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -821,14 +828,14 @@ RustboroCity_EventScript_RivalTrigger6:: @ 81E0F73 RustboroCity_EventScript_RivalTrigger7:: @ 81E0FB3 lockall call RustboroCity_EventScript_PlayRivalMusic - applymovement 14, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFastestDown waitmovement 0 playse SE_PIN - applymovement 14, Common_Movement_ExclamationMark + applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 - applymovement 14, Common_Movement_Delay48 + applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 - applymovement 14, RustboroCity_Movement_RivalApproachPlayer7 + applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer7 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 diff --git a/data/maps/RustboroCity_DevonCorp_1F/scripts.inc b/data/maps/RustboroCity_DevonCorp_1F/scripts.inc index 3ee7e7dc8..80e8f3cf1 100644 --- a/data/maps/RustboroCity_DevonCorp_1F/scripts.inc +++ b/data/maps/RustboroCity_DevonCorp_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_STAIR_GUARD, 2 + RustboroCity_DevonCorp_1F_MapScripts:: @ 8211245 map_script MAP_SCRIPT_ON_TRANSITION, RustboroCity_DevonCorp_1F_OnTransition .byte 0 @@ -7,8 +9,8 @@ RustboroCity_DevonCorp_1F_OnTransition: @ 821124B end RustboroCity_DevonCorp_1F_EventScript_BlockStairs:: @ 8211255 - setobjectxyperm 2, 14, 2 - setobjectmovementtype 2, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_STAIR_GUARD, 14, 2 + setobjectmovementtype LOCALID_STAIR_GUARD, MOVEMENT_TYPE_FACE_DOWN return RustboroCity_DevonCorp_1F_EventScript_Employee:: @ 8211261 diff --git a/data/maps/RustboroCity_DevonCorp_2F/scripts.inc b/data/maps/RustboroCity_DevonCorp_2F/scripts.inc index 9df6d7ab6..e33fb2d0f 100644 --- a/data/maps/RustboroCity_DevonCorp_2F/scripts.inc +++ b/data/maps/RustboroCity_DevonCorp_2F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_FOSSIL_SCIENTIST, 5 + RustboroCity_DevonCorp_2F_MapScripts:: @ 8211857 map_script MAP_SCRIPT_ON_TRANSITION, RustboroCity_DevonCorp_2F_OnTransition .byte 0 @@ -80,9 +82,9 @@ RustboroCity_DevonCorp_2F_EventScript_FossilScientist:: @ 82118F1 RustboroCity_DevonCorp_2F_EventScript_NoticeRootFossil:: @ 8211933 closemessage playse SE_PIN - applymovement 5, Common_Movement_ExclamationMark + applymovement LOCALID_FOSSIL_SCIENTIST, Common_Movement_ExclamationMark waitmovement 0 - applymovement 5, Common_Movement_Delay48 + applymovement LOCALID_FOSSIL_SCIENTIST, Common_Movement_Delay48 waitmovement 0 msgbox RustboroCity_DevonCorp_2F_Text_WantToBringFossilBackToLife, MSGBOX_YESNO compare VAR_RESULT, NO @@ -105,9 +107,9 @@ RustboroCity_DevonCorp_2F_EventScript_GiveRootFossil:: @ 8211974 RustboroCity_DevonCorp_2F_EventScript_NoticeClawFossil:: @ 8211991 closemessage playse SE_PIN - applymovement 5, Common_Movement_ExclamationMark + applymovement LOCALID_FOSSIL_SCIENTIST, Common_Movement_ExclamationMark waitmovement 0 - applymovement 5, Common_Movement_Delay48 + applymovement LOCALID_FOSSIL_SCIENTIST, Common_Movement_Delay48 waitmovement 0 msgbox RustboroCity_DevonCorp_2F_Text_WantToBringFossilBackToLife, MSGBOX_YESNO compare VAR_RESULT, NO diff --git a/data/maps/RustboroCity_DevonCorp_3F/scripts.inc b/data/maps/RustboroCity_DevonCorp_3F/scripts.inc index aedbc9f9b..d24b4e902 100644 --- a/data/maps/RustboroCity_DevonCorp_3F/scripts.inc +++ b/data/maps/RustboroCity_DevonCorp_3F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_DEVON_EMPLOYEE, 2 + RustboroCity_DevonCorp_3F_MapScripts:: @ 821242D map_script MAP_SCRIPT_ON_TRANSITION, RustboroCity_DevonCorp_3F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, RustboroCity_DevonCorp_3F_OnWarp @@ -10,8 +12,8 @@ RustboroCity_DevonCorp_3F_OnTransition: @ 821243D end RustboroCity_DevonCorp_3F_EventScript_SetEmployeePos:: @ 8212449 - setobjectxyperm 2, 3, 2 - setobjectmovementtype 2, MOVEMENT_TYPE_FACE_LEFT + setobjectxyperm LOCALID_DEVON_EMPLOYEE, 3, 2 + setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_LEFT return RustboroCity_DevonCorp_3F_OnWarp: @ 8212455 @@ -30,21 +32,21 @@ RustboroCity_DevonCorp_3F_EventScript_MeetPresident:: @ 821246E lockall msgbox RustboroCity_DevonCorp_3F_Text_ThisIs3rdFloorWaitHere, MSGBOX_DEFAULT closemessage - applymovement 2, RustboroCity_DevonCorp_3F_Movement_EmployeeWalkOffscreen + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_DevonCorp_3F_Movement_EmployeeWalkOffscreen waitmovement 0 delay 80 - applymovement 2, RustboroCity_DevonCorp_3F_Movement_EmployeeReturnToPlayer + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_DevonCorp_3F_Movement_EmployeeReturnToPlayer waitmovement 0 msgbox RustboroCity_DevonCorp_3F_Text_WordWithPresidentComeWithMe, MSGBOX_DEFAULT closemessage playbgm MUS_TSURETEK, 0 - applymovement 2, RustboroCity_DevonCorp_3F_Movement_LeadPlayerToPresident + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_DevonCorp_3F_Movement_LeadPlayerToPresident applymovement OBJ_EVENT_ID_PLAYER, RustboroCity_DevonCorp_3F_Movement_PlayerFollowToPresident waitmovement 0 msgbox RustboroCity_DevonCorp_3F_Text_PleaseGoAhead, MSGBOX_DEFAULT closemessage fadedefaultbgm - applymovement 2, RustboroCity_DevonCorp_3F_Movement_EmployeeFaceDesk + applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_DevonCorp_3F_Movement_EmployeeFaceDesk applymovement OBJ_EVENT_ID_PLAYER, RustboroCity_DevonCorp_3F_Movement_PlayerApproachDesk waitmovement 0 msgbox RustboroCity_DevonCorp_3F_Text_MrStoneIHaveFavor, MSGBOX_DEFAULT @@ -162,7 +164,7 @@ RustboroCity_DevonCorp_3F_EventScript_MrStone:: @ 821256C RustboroCity_DevonCorp_3F_EventScript_GiveExpShare:: @ 8212595 msgbox RustboroCity_DevonCorp_3F_Text_ThankYouForDeliveringLetter, MSGBOX_DEFAULT giveitem ITEM_EXP_SHARE - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_EXP_SHARE msgbox RustboroCity_DevonCorp_3F_Text_ExplainExpShare, MSGBOX_DEFAULT diff --git a/data/maps/RustboroCity_Flat1_2F/scripts.inc b/data/maps/RustboroCity_Flat1_2F/scripts.inc index 4295f0447..a1943adae 100644 --- a/data/maps/RustboroCity_Flat1_2F/scripts.inc +++ b/data/maps/RustboroCity_Flat1_2F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_WALDAS_DAD, 6 + RustboroCity_Flat1_2F_MapScripts:: @ 8215139 .byte 0 @@ -59,7 +61,7 @@ RustboroCity_Flat1_2F_EventScript_WaldaLikesPhrase:: @ 82151F8 msgbox RustboroCity_Flat1_2F_Text_LetsGiveItATry2, MSGBOX_DEFAULT call RustboroCity_Flat1_2F_EventScript_WaldasDadFaceWalda msgbox RustboroCity_Flat1_2F_Text_OhShesLaughing, MSGBOX_DEFAULT - applymovement 6, Common_Movement_FacePlayer + applymovement LOCALID_WALDAS_DAD, Common_Movement_FacePlayer waitmovement 0 msgbox RustboroCity_Flat1_2F_Text_ThankYouIllGiveYouWallpaper, MSGBOX_DEFAULT release @@ -73,7 +75,7 @@ RustboroCity_Flat1_2F_EventScript_WaldaDoesntLikePhrase:: @ 8215221 end RustboroCity_Flat1_2F_EventScript_WaldasDadFaceWalda:: @ 8215238 - turnobject 6, DIR_EAST + turnobject LOCALID_WALDAS_DAD, DIR_EAST return RustboroCity_Flat1_2F_EventScript_WaldasMom:: @ 821523D diff --git a/data/maps/RustboroCity_Flat2_2F/scripts.inc b/data/maps/RustboroCity_Flat2_2F/scripts.inc index 1caeda683..e7909d54b 100644 --- a/data/maps/RustboroCity_Flat2_2F/scripts.inc +++ b/data/maps/RustboroCity_Flat2_2F/scripts.inc @@ -11,7 +11,7 @@ RustboroCity_Flat2_2F_EventScript_NinjaBoy:: @ 8215FE1 goto_if_set FLAG_RECEIVED_PREMIER_BALL_RUSTBORO, RustboroCity_Flat2_2F_EventScript_GavePremierBall msgbox RustboroCity_Flat2_2F_Text_MyDaddyMadeThisYouCanHaveIt, MSGBOX_DEFAULT giveitem ITEM_PREMIER_BALL - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_PREMIER_BALL_RUSTBORO release diff --git a/data/maps/RustboroCity_Gym/scripts.inc b/data/maps/RustboroCity_Gym/scripts.inc index 94e032692..ce6fdb127 100644 --- a/data/maps/RustboroCity_Gym/scripts.inc +++ b/data/maps/RustboroCity_Gym/scripts.inc @@ -29,7 +29,7 @@ RustboroCity_Gym_EventScript_RoxanneDefeated:: @ 8212F66 RustboroCity_Gym_EventScript_GiveRockTomb:: @ 8212FA4 giveitem ITEM_TM39 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM39 msgbox RustboroCity_Gym_Text_ExplainRockTomb, MSGBOX_DEFAULT diff --git a/data/maps/RustboroCity_PokemonCenter_1F/scripts.inc b/data/maps/RustboroCity_PokemonCenter_1F/scripts.inc index ca10592b0..fbe1ac739 100644 --- a/data/maps/RustboroCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/RustboroCity_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + RustboroCity_PokemonCenter_1F_MapScripts:: @ 8214D62 map_script MAP_SCRIPT_ON_TRANSITION, RustboroCity_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -8,9 +10,8 @@ RustboroCity_PokemonCenter_1F_OnTransition: @ 8214D6D call Common_EventScript_UpdateBrineyLocation end -@ VAR_0x800B is the Nurse's object event id RustboroCity_PokemonCenter_1F_EventScript_Nurse:: @ 8214D76 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/RusturfTunnel/scripts.inc b/data/maps/RusturfTunnel/scripts.inc index 853b94fc7..a342135bf 100644 --- a/data/maps/RusturfTunnel/scripts.inc +++ b/data/maps/RusturfTunnel/scripts.inc @@ -1,3 +1,9 @@ +.equ LOCALID_WANDAS_BF, 1 +.set LOCALID_BRINEY, 5 +.set LOCALID_GRUNT, 6 +.set LOCALID_PEEKO, 7 +.equ LOCALID_WANDA, 10 + RusturfTunnel_MapScripts:: @ 822CE27 map_script MAP_SCRIPT_ON_TRANSITION, RusturfTunnel_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, RusturfTunnel_OnFrame @@ -14,8 +20,8 @@ RusturfTunnel_OnTransition: @ 822CE44 end RusturfTunnel_EventScript_SetAquaGruntAndPeekoPos:: @ 822CE50 - setobjectxyperm 7, 13, 4 - setobjectxyperm 6, 13, 5 + setobjectxyperm LOCALID_PEEKO, 13, 4 + setobjectxyperm LOCALID_GRUNT, 13, 5 return RusturfTunnel_EventScript_Wanda:: @ 822CE5F @@ -86,35 +92,35 @@ RusturfTunnel_EventScript_ClearTunnelScene:: @ 822CEAE RusturfTunnel_EventScript_BoyfriendApproachWanda1:: @ 822CF5D applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchBoyfriend1 - applymovement 1, RusturfTunnel_Movement_BoyfriendApproachWanda1 + applymovement LOCALID_WANDAS_BF, RusturfTunnel_Movement_BoyfriendApproachWanda1 waitmovement 0 return RusturfTunnel_EventScript_BoyfriendApproachWanda2:: @ 822CF6F applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchBoyfriend - applymovement 1, RusturfTunnel_Movement_BoyfriendApproachWanda + applymovement LOCALID_WANDAS_BF, RusturfTunnel_Movement_BoyfriendApproachWanda waitmovement 0 - applymovement 10, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_WANDA, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return RusturfTunnel_EventScript_BoyfriendApproachWanda3:: @ 822CF8B applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchBoyfriend - applymovement 1, RusturfTunnel_Movement_BoyfriendApproachWanda + applymovement LOCALID_WANDAS_BF, RusturfTunnel_Movement_BoyfriendApproachWanda waitmovement 0 - applymovement 10, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_WANDA, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return RusturfTunnel_EventScript_FaceWandasBoyfriend1:: @ 822CFA7 - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_WANDAS_BF, Common_Movement_WalkInPlaceFastestUp waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return RusturfTunnel_EventScript_FaceWandasBoyfriend2:: @ 822CFBC - applymovement 1, RusturfTunnel_Movement_BoyfriendFaceRight + applymovement LOCALID_WANDAS_BF, RusturfTunnel_Movement_BoyfriendFaceRight waitmovement 0 return @@ -123,28 +129,28 @@ RusturfTunnel_EventScript_FaceWandasBoyfriend3:: @ 822CFC7 RusturfTunnel_EventScript_WandasBoyfriendApproachPlayer:: @ 822CFC8 closemessage - applymovement 1, RusturfTunnel_Movement_WandasBoyfriendApproachPlayer + applymovement LOCALID_WANDAS_BF, RusturfTunnel_Movement_WandasBoyfriendApproachPlayer waitmovement 0 return RusturfTunnel_EventScript_WandaAndBoyfriendExit1:: @ 822CFD4 - applymovement 10, RusturfTunnel_Movement_WandaExit1 - applymovement 1, RusturfTunnel_Movement_WandasBoyfriendExit1 + applymovement LOCALID_WANDA, RusturfTunnel_Movement_WandaExit1 + applymovement LOCALID_WANDAS_BF, RusturfTunnel_Movement_WandasBoyfriendExit1 waitmovement 0 return RusturfTunnel_EventScript_WandaAndBoyfriendExit:: @ 822CFE6 applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchWandaExit - applymovement 10, RusturfTunnel_Movement_WandaExit - applymovement 1, RusturfTunnel_Movement_WandasBoyfriendExit + applymovement LOCALID_WANDA, RusturfTunnel_Movement_WandaExit + applymovement LOCALID_WANDAS_BF, RusturfTunnel_Movement_WandasBoyfriendExit waitmovement 0 return RusturfTunnel_EventScript_WandasBoyfriendNotice:: @ 822CFFF playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_WANDAS_BF, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_WANDAS_BF, Common_Movement_Delay48 waitmovement 0 return @@ -282,11 +288,11 @@ RusturfTunnel_EventScript_AquaGruntBackUp:: @ 822D083 lockall msgbox RusturfTunnel_Text_ComeAndGetSome, MSGBOX_DEFAULT closemessage - applymovement 6, RusturfTunnel_Movement_GruntAndPeekoBackUp - applymovement 7, RusturfTunnel_Movement_GruntAndPeekoBackUp + applymovement LOCALID_GRUNT, RusturfTunnel_Movement_GruntAndPeekoBackUp + applymovement LOCALID_PEEKO, RusturfTunnel_Movement_GruntAndPeekoBackUp waitmovement 0 - copyobjectxytoperm 6 - copyobjectxytoperm 7 + copyobjectxytoperm LOCALID_GRUNT + copyobjectxytoperm LOCALID_PEEKO setvar VAR_RUSTURF_TUNNEL_STATE, 3 releaseall end @@ -317,18 +323,18 @@ RusturfTunnel_EventScript_Grunt:: @ 822D0C2 giveitem ITEM_DEVON_GOODS closemessage applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PushPlayerAsideForGrunt - applymovement 6, RusturfTunnel_Movement_GruntEscape + applymovement LOCALID_GRUNT, RusturfTunnel_Movement_GruntEscape waitmovement 0 - removeobject 6 + removeobject LOCALID_GRUNT delay 50 - addobject 5 - applymovement 5, RusturfTunnel_Movement_BrineyApproachPeeko1 + addobject LOCALID_BRINEY + applymovement LOCALID_BRINEY, RusturfTunnel_Movement_BrineyApproachPeeko1 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerMoveAsideForBriney - applymovement 5, RusturfTunnel_Movement_BrineyApproachPeeko2 + applymovement LOCALID_BRINEY, RusturfTunnel_Movement_BrineyApproachPeeko2 waitmovement 0 msgbox RusturfTunnel_Text_PeekoGladToSeeYouSafe, MSGBOX_DEFAULT - applymovement 5, Common_Movement_FacePlayer + applymovement LOCALID_BRINEY, Common_Movement_FacePlayer waitmovement 0 message RusturfTunnel_Text_ThankYouLetsGoHomePeeko waitmessage @@ -338,11 +344,11 @@ RusturfTunnel_EventScript_Grunt:: @ 822D0C2 waitmoncry closemessage applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchBrineyExit - applymovement 5, RusturfTunnel_Movement_BrineyExit - applymovement 7, RusturfTunnel_Movement_PeekoExit + applymovement LOCALID_BRINEY, RusturfTunnel_Movement_BrineyExit + applymovement LOCALID_PEEKO, RusturfTunnel_Movement_PeekoExit waitmovement 0 - removeobject 5 - removeobject 7 + removeobject LOCALID_BRINEY + removeobject LOCALID_PEEKO clearflag FLAG_DEVON_GOODS_STOLEN setflag FLAG_RECOVERED_DEVON_GOODS setvar VAR_RUSTBORO_CITY_STATE, 4 diff --git a/data/maps/SSTidalCorridor/scripts.inc b/data/maps/SSTidalCorridor/scripts.inc index fae6efc1a..a055c6548 100644 --- a/data/maps/SSTidalCorridor/scripts.inc +++ b/data/maps/SSTidalCorridor/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_SAILOR, 1 +.set LOCALID_SCOTT, 5 + SSTidalCorridor_MapScripts:: @ 823BFCF map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_OnFrame .byte 0 @@ -191,20 +194,20 @@ SSTidalCorridor_EventScript_TrainerNotDefeated:: @ 823C218 SSTidalCorridor_EventScript_ScottScene:: @ 823C219 lockall - applymovement 5, SSTidalCorridor_Movement_ScottApproachPlayer + applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox SSTidalCorridor_Text_ScottBattleFrontierInvite, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, SSTidalCorridor_Movement_PlayerWatchScottExit - applymovement 1, SSTidalCorridor_Movement_SailorMoveForScott - applymovement 5, SSTidalCorridor_Movement_ScottExit + applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorMoveForScott + applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottExit waitmovement 0 playse SE_KAIDAN waitse - removeobject 5 - applymovement 1, SSTidalCorridor_Movement_SailorReturn + removeobject LOCALID_SCOTT + applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorReturn waitmovement 0 delay 30 setflag FLAG_MET_SCOTT_ON_SS_TIDAL diff --git a/data/maps/SafariZone_South/scripts.inc b/data/maps/SafariZone_South/scripts.inc index 7918a9b96..75ea52347 100644 --- a/data/maps/SafariZone_South/scripts.inc +++ b/data/maps/SafariZone_South/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + SafariZone_South_MapScripts:: @ 823D279 map_script MAP_SCRIPT_ON_TRANSITION, SafariZone_South_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SafariZone_South_OnFrame @@ -11,9 +13,9 @@ SafariZone_South_EventScript_EnterSafariZone:: @ 823D28E lockall applymovement OBJ_EVENT_ID_PLAYER, SafariZone_South_Movement_PlayerEnter waitmovement 0 - applymovement 1, SafariZone_South_Movement_ExitAttendantBlockDoor + applymovement LOCALID_ATTENDANT, SafariZone_South_Movement_ExitAttendantBlockDoor waitmovement 0 - setobjectxyperm 1, 32, 34 + setobjectxyperm LOCALID_ATTENDANT, 32, 34 setvar VAR_SAFARI_ZONE_STATE, 0 releaseall end @@ -24,7 +26,7 @@ SafariZone_South_OnTransition: @ 823D2B1 end SafariZone_South_EventScript_SetExitAttendantAside:: @ 823D2BD - setobjectxyperm 1, 31, 34 + setobjectxyperm LOCALID_ATTENDANT, 31, 34 return SafariZone_South_Movement_PlayerEnter: @ 823D2C5 @@ -74,7 +76,7 @@ SafariZone_South_EventScript_ExitEarly:: @ 823D31A end SafariZone_South_EventScript_ExitEarlyNorth:: @ 823D33F - applymovement 1, SafariZone_South_Movement_MoveExitAttendantNorth + applymovement LOCALID_ATTENDANT, SafariZone_South_Movement_MoveExitAttendantNorth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, SafariZone_South_Movement_PlayerExitNorth waitmovement 0 @@ -82,7 +84,7 @@ SafariZone_South_EventScript_ExitEarlyNorth:: @ 823D33F end SafariZone_South_EventScript_ExitEarlyEast:: @ 823D359 - applymovement 1, SafariZone_South_Movement_MoveExitAttendantEast + applymovement LOCALID_ATTENDANT, SafariZone_South_Movement_MoveExitAttendantEast waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, SafariZone_South_Movement_PlayerExitEast waitmovement 0 diff --git a/data/maps/SeafloorCavern_Entrance/scripts.inc b/data/maps/SeafloorCavern_Entrance/scripts.inc index b9ff722e6..20f731044 100644 --- a/data/maps/SeafloorCavern_Entrance/scripts.inc +++ b/data/maps/SeafloorCavern_Entrance/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_GRUNT, 1 + SeafloorCavern_Entrance_MapScripts:: @ 823446E map_script MAP_SCRIPT_ON_RESUME, SeafloorCavern_Entrance_OnResume .byte 0 @@ -13,9 +15,9 @@ SeafloorCavern_Entrance_EventScript_Grunt:: @ 8234485 goto_if_eq SeafloorCavern_Entrance_EventScript_GruntSpeechShort waitse playse SE_PIN - applymovement 1, Common_Movement_ExclamationMark + applymovement LOCALID_GRUNT, Common_Movement_ExclamationMark waitmovement 0 - applymovement 1, Common_Movement_Delay48 + applymovement LOCALID_GRUNT, Common_Movement_Delay48 waitmovement 0 delay 20 compare VAR_FACING, DIR_WEST @@ -26,10 +28,10 @@ SeafloorCavern_Entrance_EventScript_Grunt:: @ 8234485 call_if_eq SeafloorCavern_Entrance_EventScript_GruntFacePlayerNorth delay 30 setvar VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT, 1 - copyobjectxytoperm 1 + copyobjectxytoperm LOCALID_GRUNT msgbox SeafloorCavern_Entrance_Text_HearMagmaNearMossdeep, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFastestUp waitmovement 0 releaseall end @@ -43,23 +45,23 @@ SeafloorCavern_Entrance_EventScript_GruntSpeechShort:: @ 82344ED call_if_eq SeafloorCavern_Entrance_EventScript_GruntFacePlayerNorth msgbox SeafloorCavern_Entrance_Text_HearMagmaNearMossdeepShort, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFastestUp waitmovement 0 releaseall end SeafloorCavern_Entrance_EventScript_GruntFacePlayerEast:: @ 8234523 - applymovement 1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return SeafloorCavern_Entrance_EventScript_GruntFacePlayerWest:: @ 823452E - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return SeafloorCavern_Entrance_EventScript_GruntFacePlayerNorth:: @ 8234539 - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return diff --git a/data/maps/SeafloorCavern_Room9/scripts.inc b/data/maps/SeafloorCavern_Room9/scripts.inc index 64ed3ab7c..667251936 100644 --- a/data/maps/SeafloorCavern_Room9/scripts.inc +++ b/data/maps/SeafloorCavern_Room9/scripts.inc @@ -1,12 +1,19 @@ +.set LOCALID_KYOGRE, 1 +.set LOCALID_ARCHIE, 2 +.set LOCALID_MAXIE, 3 +.set LOCALID_GRUNT_1, 4 +.set LOCALID_GRUNT_2, 5 +.set LOCALID_KYOGRE_SLEEPING, 7 + SeafloorCavern_Room9_MapScripts:: @ 8234DC8 .byte 0 SeafloorCavern_Room9_EventScript_ArchieAwakenKyogre:: @ 8234DC9 lockall - setvar VAR_0x8004, 2 @ Archie - setvar VAR_0x8005, 3 @ Maxie - setvar VAR_0x8006, 4 @ Magma grunt 1 - setvar VAR_0x8007, 5 @ Magma grunt 2 + setvar VAR_0x8004, LOCALID_ARCHIE + setvar VAR_0x8005, LOCALID_MAXIE + setvar VAR_0x8006, LOCALID_GRUNT_1 + setvar VAR_0x8007, LOCALID_GRUNT_2 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, SeafloorCavern_Room9_Movement_Delay32 @@ -48,11 +55,11 @@ SeafloorCavern_Room9_EventScript_ArchieAwakenKyogre:: @ 8234DC9 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 delay 150 - removeobject 7 @ sleeping Kyogre - addobject 1 @ awakened Kyogre + removeobject LOCALID_KYOGRE_SLEEPING + addobject LOCALID_KYOGRE waitstate delay 60 - applymovement 1, SeafloorCavern_Room9_Movement_KyogreApproach + applymovement LOCALID_KYOGRE, SeafloorCavern_Room9_Movement_KyogreApproach waitmovement 0 special FadeOutOrbEffect waitstate @@ -62,9 +69,9 @@ SeafloorCavern_Room9_EventScript_ArchieAwakenKyogre:: @ 8234DC9 setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate - applymovement 1, SeafloorCavern_Room9_Movement_KyogreExit + applymovement LOCALID_KYOGRE, SeafloorCavern_Room9_Movement_KyogreExit waitmovement 0 - removeobject 1 + removeobject LOCALID_KYOGRE delay 4 setvar VAR_0x8004, 2 @ vertical pan setvar VAR_0x8005, 2 @ horizontal pan @@ -73,10 +80,10 @@ SeafloorCavern_Room9_EventScript_ArchieAwakenKyogre:: @ 8234DC9 special ShakeCamera waitstate delay 30 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 3 - setvar VAR_0x8006, 4 - setvar VAR_0x8007, 5 + setvar VAR_0x8004, LOCALID_ARCHIE + setvar VAR_0x8005, LOCALID_MAXIE + setvar VAR_0x8006, LOCALID_GRUNT_1 + setvar VAR_0x8007, LOCALID_GRUNT_2 msgbox SeafloorCavern_Room9_Text_ArchieWhereDidKyogreGo, MSGBOX_DEFAULT playse SE_PC_LOGIN applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft diff --git a/data/maps/SkyPillar_Outside/scripts.inc b/data/maps/SkyPillar_Outside/scripts.inc index 545a8126c..60a1702ab 100644 --- a/data/maps/SkyPillar_Outside/scripts.inc +++ b/data/maps/SkyPillar_Outside/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_WALLACE, 1 + SkyPillar_Outside_MapScripts:: @ 82392A8 map_script MAP_SCRIPT_ON_TRANSITION, SkyPillar_Outside_OnTransition map_script MAP_SCRIPT_ON_LOAD, SkyPillar_Outside_OnLoad @@ -34,7 +36,7 @@ SkyPillar_Outside_OnFrame: @ 82392FA SkyPillar_Outside_EventScript_WallaceScene:: @ 8239304 lockall - applymovement 1, SkyPillar_Outside_Movement_WallaceApproachPlayer + applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 @@ -51,7 +53,7 @@ SkyPillar_Outside_EventScript_WallaceScene:: @ 8239304 msgbox SkyPillar_Outside_Text_EarthquakeNotMomentToWaste, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, SkyPillar_Outside_Movement_PlayerClimbSkyPillar - applymovement 1, SkyPillar_Outside_Movement_WallaceClimbSkyPillar + applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceClimbSkyPillar waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 3 @ horizontal pan @@ -60,13 +62,13 @@ SkyPillar_Outside_EventScript_WallaceScene:: @ 8239304 special ShakeCamera waitstate delay 20 - applymovement 1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 10 - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 20 - applymovement 1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 30 msgbox SkyPillar_Outside_Text_SituationGettingWorse, MSGBOX_DEFAULT @@ -83,7 +85,7 @@ SkyPillar_Outside_EventScript_WallaceScene:: @ 8239304 fadescreenswapbuffers FADE_TO_BLACK clearflag FLAG_HIDE_MAP_NAME_POPUP setvar VAR_SOOTOPOLIS_CITY_STATE, 4 - removeobject 1 + removeobject LOCALID_WALLACE clearflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE fadescreenswapbuffers FADE_FROM_BLACK releaseall diff --git a/data/maps/SkyPillar_Top/scripts.inc b/data/maps/SkyPillar_Top/scripts.inc index 422ec2d1a..b8173bc69 100644 --- a/data/maps/SkyPillar_Top/scripts.inc +++ b/data/maps/SkyPillar_Top/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_RAYQUAZA_SLEEPING, 1 + SkyPillar_Top_MapScripts:: @ 82396B8 map_script MAP_SCRIPT_ON_RESUME, SkyPillar_Top_OnResume map_script MAP_SCRIPT_ON_TRANSITION, SkyPillar_Top_OnTransition @@ -24,7 +26,7 @@ SkyPillar_Top_OnTransition: @ 82396E6 SkyPillar_Top_EventScript_SetCleanLayout:: @ 82396FD setmaplayoutindex LAYOUT_SKY_PILLAR_TOP_CLEAN - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN + setobjectmovementtype LOCALID_RAYQUAZA_SLEEPING, MOVEMENT_TYPE_FACE_DOWN return SkyPillar_Top_EventScript_TryShowRayquaza:: @ 8239705 @@ -40,7 +42,7 @@ SkyPillar_Top_OnWarp: @ 8239713 .2byte 0 SkyPillar_Top_EventScript_RayquazaFaceDown:: @ 823971D - turnobject 1, DIR_SOUTH + turnobject LOCALID_RAYQUAZA_SLEEPING, DIR_SOUTH end SkyPillar_Top_EventScript_Rayquaza:: @ 8239722 @@ -100,7 +102,7 @@ SkyPillar_Top_EventScript_AwakenRayquaza:: @ 823979A applymovement OBJ_EVENT_ID_CAMERA, SkyPillar_Top_Movement_CameraPanUp waitmovement 0 special RemoveCameraObject - applymovement 1, SkyPillar_Top_Movement_RayquazaStir + applymovement LOCALID_RAYQUAZA_SLEEPING, SkyPillar_Top_Movement_RayquazaStir waitmovement 0 waitse playmoncry SPECIES_RAYQUAZA, 2 @@ -119,9 +121,9 @@ SkyPillar_Top_EventScript_AwakenRayquaza:: @ 823979A special ShakeCamera waitstate waitmoncry - applymovement 1, SkyPillar_Top_Movement_RayquazaFlyOff + applymovement LOCALID_RAYQUAZA_SLEEPING, SkyPillar_Top_Movement_RayquazaFlyOff waitmovement 0 - removeobject 1 + removeobject LOCALID_RAYQUAZA_SLEEPING msgbox SkyPillar_Top_Text_RayquazaFlewOff, MSGBOX_DEFAULT closemessage delay 20 diff --git a/data/maps/SlateportCity/scripts.inc b/data/maps/SlateportCity/scripts.inc index a9d10e297..055e13565 100644 --- a/data/maps/SlateportCity/scripts.inc +++ b/data/maps/SlateportCity/scripts.inc @@ -1,3 +1,24 @@ +.set LOCALID_FAT_MAN, 1 +.set LOCALID_MAN_1, 2 +.set LOCALID_RICH_BOY, 3 +.set LOCALID_GRUNT_1, 5 +.set LOCALID_COOK, 6 +.set LOCALID_OLD_WOMAN, 7 +.set LOCALID_GIRL, 8 +.set LOCALID_TY, 9 +.set LOCALID_GABBY, 10 +.set LOCALID_CAPT_STERN, 11 +.set LOCALID_GRUNT_2, 18 +.set LOCALID_GRUNT_3, 19 +.set LOCALID_GRUNT_4, 26 +.set LOCALID_GRUNT_5, 27 +.set LOCALID_GRUNT_6, 28 +.set LOCALID_GRUNT_7, 29 +.set LOCALID_GRUNT_8, 30 +.set LOCALID_GRUNT_9, 31 +.set LOCALID_GRUNT_11, 33 +.set LOCALID_SCOTT, 35 + SlateportCity_MapScripts:: @ 81DCC61 map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_OnFrame @@ -19,20 +40,20 @@ SlateportCity_EventScript_EnterSlateport:: @ 81DCC8D return SlateportCity_EventScript_MovePeopleForSternInterview:: @ 81DCC99 - setobjectxyperm 11, 28, 13 - setobjectxyperm 7, 25, 13 - setobjectxyperm 3, 25, 14 - setobjectxyperm 6, 27, 16 - setobjectxyperm 8, 28, 16 - setobjectxyperm 1, 29, 16 - setobjectxyperm 2, 31, 14 - setobjectmovementtype 11, MOVEMENT_TYPE_FACE_DOWN - setobjectmovementtype 7, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT - setobjectmovementtype 3, MOVEMENT_TYPE_FACE_UP_AND_RIGHT - setobjectmovementtype 6, MOVEMENT_TYPE_FACE_UP - setobjectmovementtype 8, MOVEMENT_TYPE_FACE_UP - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP - setobjectmovementtype 2, MOVEMENT_TYPE_FACE_LEFT + setobjectxyperm LOCALID_CAPT_STERN, 28, 13 + setobjectxyperm LOCALID_OLD_WOMAN, 25, 13 + setobjectxyperm LOCALID_RICH_BOY, 25, 14 + setobjectxyperm LOCALID_COOK, 27, 16 + setobjectxyperm LOCALID_GIRL, 28, 16 + setobjectxyperm LOCALID_FAT_MAN, 29, 16 + setobjectxyperm LOCALID_MAN_1, 31, 14 + setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_DOWN + setobjectmovementtype LOCALID_OLD_WOMAN, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT + setobjectmovementtype LOCALID_RICH_BOY, MOVEMENT_TYPE_FACE_UP_AND_RIGHT + setobjectmovementtype LOCALID_COOK, MOVEMENT_TYPE_FACE_UP + setobjectmovementtype LOCALID_GIRL, MOVEMENT_TYPE_FACE_UP + setobjectmovementtype LOCALID_FAT_MAN, MOVEMENT_TYPE_FACE_UP + setobjectmovementtype LOCALID_MAN_1, MOVEMENT_TYPE_FACE_LEFT return SlateportCity_EventScript_SetReadyForScottScene:: @ 81DCCE7 @@ -40,13 +61,13 @@ SlateportCity_EventScript_SetReadyForScottScene:: @ 81DCCE7 getplayerxy VAR_0x8004, VAR_0x8005 compare VAR_0x8004, 30 goto_if_eq SlateportCity_EventScript_MoveScottLeft - setobjectxyperm 35, 23, 27 - setobjectmovementtype 35, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_SCOTT, 23, 27 + setobjectmovementtype LOCALID_SCOTT, MOVEMENT_TYPE_FACE_RIGHT return SlateportCity_EventScript_MoveScottLeft:: @ 81DCD06 - setobjectxyperm 35, 22, 27 - setobjectmovementtype 35, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_SCOTT, 22, 27 + setobjectmovementtype LOCALID_SCOTT, MOVEMENT_TYPE_FACE_RIGHT return SlateportCity_OnFrame: @ 81DCD12 @@ -55,17 +76,17 @@ SlateportCity_OnFrame: @ 81DCD12 SlateportCity_EventScript_ScottScene:: @ 81DCD1C lockall - addobject 35 + addobject LOCALID_SCOTT applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerFaceScott - applymovement 35, SlateportCity_Movement_ScottApproachPlayer + applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottApproachPlayer waitmovement 0 msgbox SlateportCity_Text_YouDroveTeamAquaAway, MSGBOX_DEFAULT closemessage - applymovement 35, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 60 msgbox SlateportCity_Text_MaybeThisTrainer, MSGBOX_DEFAULT - applymovement 35, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox SlateportCity_Text_LetsRegisterEachOther, MSGBOX_DEFAULT closemessage @@ -78,11 +99,11 @@ SlateportCity_EventScript_ScottScene:: @ 81DCD1C setflag FLAG_ENABLE_SCOTT_MATCH_CALL msgbox SlateportCity_Text_KeepEyeOnTrainersBeSeeingYou, MSGBOX_DEFAULT closemessage - applymovement 35, SlateportCity_Movement_ScottExit + applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottExit waitmovement 0 - removeobject 35 - setobjectxyperm 35, 10, 12 - setobjectmovementtype 35, MOVEMENT_TYPE_FACE_DOWN + removeobject LOCALID_SCOTT + setobjectxyperm LOCALID_SCOTT, 10, 12 + setobjectmovementtype LOCALID_SCOTT, MOVEMENT_TYPE_FACE_DOWN clearflag FLAG_HIDE_MAP_NAME_POPUP setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 2 addvar VAR_SCOTT_STATE, 1 @@ -360,7 +381,7 @@ SlateportCity_EventScript_AquaGrunt1:: @ 81DD009 faceplayer msgbox SlateportCity_Text_QuitPushing, MSGBOX_DEFAULT closemessage - applymovement 5, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_1, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -370,7 +391,7 @@ SlateportCity_EventScript_AquaGrunt2:: @ 81DD020 faceplayer msgbox SlateportCity_Text_AquaHasPolicy, MSGBOX_DEFAULT closemessage - applymovement 18, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_2, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -380,7 +401,7 @@ SlateportCity_EventScript_AquaGrunt3:: @ 81DD037 faceplayer msgbox SlateportCity_Text_BossIsBrilliant, MSGBOX_DEFAULT closemessage - applymovement 19, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_3, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -390,7 +411,7 @@ SlateportCity_EventScript_AquaGrunt4:: @ 81DD04E faceplayer msgbox SlateportCity_Text_WhatsNewSchemeIWonder, MSGBOX_DEFAULT closemessage - applymovement 26, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_4, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -400,7 +421,7 @@ SlateportCity_EventScript_AquaGrunt5:: @ 81DD065 faceplayer msgbox SlateportCity_Text_ShouldTakeItAll, MSGBOX_DEFAULT closemessage - applymovement 27, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_5, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -410,7 +431,7 @@ SlateportCity_EventScript_AquaGrunt6:: @ 81DD07C faceplayer msgbox SlateportCity_Text_DontButtIn, MSGBOX_DEFAULT closemessage - applymovement 28, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_6, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -420,7 +441,7 @@ SlateportCity_EventScript_AquaGrunt7:: @ 81DD093 faceplayer msgbox SlateportCity_Text_RemindsMeOfLongLineForGames, MSGBOX_DEFAULT closemessage - applymovement 29, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_7, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -430,7 +451,7 @@ SlateportCity_EventScript_AquaGrunt8:: @ 81DD0AA faceplayer msgbox SlateportCity_Text_WhyAreWeLiningUp, MSGBOX_DEFAULT closemessage - applymovement 30, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_8, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -439,31 +460,31 @@ SlateportCity_EventScript_AquaGrunt9:: @ 81DD0C1 lock faceplayer playse SE_PIN - applymovement 31, Common_Movement_ExclamationMark + applymovement LOCALID_GRUNT_9, Common_Movement_ExclamationMark waitmovement 0 - applymovement 31, Common_Movement_Delay48 + applymovement LOCALID_GRUNT_9, Common_Movement_Delay48 waitmovement 0 msgbox SlateportCity_Text_WhatDoYouWant, MSGBOX_DEFAULT closemessage - applymovement 31, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_9, Common_Movement_FaceOriginalDirection waitmovement 0 - applymovement 31, SlateportCity_Movement_DelayAquaGrunt + applymovement LOCALID_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt waitmovement 0 - applymovement 31, Common_Movement_FacePlayer + applymovement LOCALID_GRUNT_9, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_Text_IllReadSignForYou, MSGBOX_DEFAULT closemessage - applymovement 31, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_9, Common_Movement_FaceOriginalDirection waitmovement 0 - applymovement 31, SlateportCity_Movement_DelayAquaGrunt + applymovement LOCALID_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt waitmovement 0 msgbox SlateportCity_Text_SaysSomethingLikeSeaIsEndless, MSGBOX_DEFAULT closemessage - applymovement 31, Common_Movement_FacePlayer + applymovement LOCALID_GRUNT_9, Common_Movement_FacePlayer waitmovement 0 - applymovement 31, SlateportCity_Movement_DelayAquaGrunt + applymovement LOCALID_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt waitmovement 0 - applymovement 31, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_9, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -482,7 +503,7 @@ SlateportCity_EventScript_AquaGrunt11:: @ 81DD153 faceplayer msgbox SlateportCity_Text_HotSpringsAfterOperation, MSGBOX_DEFAULT closemessage - applymovement 33, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GRUNT_11, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -565,48 +586,48 @@ SlateportCity_EventScript_CaptStern:: @ 81DD1F8 msgbox SlateportCity_Text_SternMoveAheadWithExploration, MSGBOX_DEFAULT msgbox SlateportCity_Text_GabbyWonderfulThanksForInterview, MSGBOX_DEFAULT closemessage - applymovement 10, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_GABBY, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 10 - applymovement 9, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_TY, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 25 - applymovement 11, SlateportCity_Movement_SternWatchGabbyAndTyExit + applymovement LOCALID_CAPT_STERN, SlateportCity_Movement_SternWatchGabbyAndTyExit applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerFaceStern - applymovement 10, SlateportCity_Movement_GabbyExit - applymovement 9, SlateportCity_Movement_TyExit + applymovement LOCALID_GABBY, SlateportCity_Movement_GabbyExit + applymovement LOCALID_TY, SlateportCity_Movement_TyExit waitmovement 0 - removeobject 10 - removeobject 9 + removeobject LOCALID_GABBY + removeobject LOCALID_TY msgbox SlateportCity_Text_SternWhewFirstInterview, MSGBOX_DEFAULT - applymovement 11, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox SlateportCity_Text_OhPlayerWeMadeDiscovery, MSGBOX_DEFAULT playbgm MUS_AQA_0, 0 msgbox SlateportCity_Text_AquaWillAssumeControlOfSubmarine, MSGBOX_DEFAULT - applymovement 6, Common_Movement_WalkInPlaceFastestLeft - applymovement 1, Common_Movement_WalkInPlaceFastestLeft - applymovement 7, SlateportCity_Movement_OldWomanConcern - applymovement 3, Common_Movement_QuestionMark - applymovement 2, SlateportCity_Movement_ManConcern + applymovement LOCALID_COOK, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_FAT_MAN, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_OLD_WOMAN, SlateportCity_Movement_OldWomanConcern + applymovement LOCALID_RICH_BOY, Common_Movement_QuestionMark + applymovement LOCALID_MAN_1, SlateportCity_Movement_ManConcern waitmovement 0 - applymovement 11, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFastestDown waitmovement 0 msgbox SlateportCity_Text_SternWhatWasAllThat, MSGBOX_DEFAULT playse SE_PIN - applymovement 11, Common_Movement_ExclamationMark + applymovement LOCALID_CAPT_STERN, Common_Movement_ExclamationMark waitmovement 0 - applymovement 11, Common_Movement_Delay48 + applymovement LOCALID_CAPT_STERN, Common_Movement_Delay48 waitmovement 0 - applymovement 11, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox SlateportCity_Text_FromHarborTryingToTakeSub, MSGBOX_DEFAULT msgbox SlateportCity_Text_PleaseComeWithMe, MSGBOX_DEFAULT closemessage - applymovement 11, SlateportCity_Movement_SternEnterHarbor + applymovement LOCALID_CAPT_STERN, SlateportCity_Movement_SternEnterHarbor applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerEnterHarbor waitmovement 0 - removeobject 11 + removeobject LOCALID_CAPT_STERN clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT @@ -891,18 +912,18 @@ SlateportCity_EventScript_ScottBattleTentScene:: @ 81DD5DC waitmovement 0 opendoor 10, 12 waitdooranim - addobject 35 + addobject LOCALID_SCOTT applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PushPlayerDown - applymovement 35, SlateportCity_Movement_ScottExitBattleTent + applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottExitBattleTent waitmovement 0 closedoor 10, 12 waitdooranim msgbox SlateportCity_Text_TakingBattleTentChallenge, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerWatchScottExit - applymovement 35, SlateportCity_Movement_ScottExitAfterBattleTent + applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottExitAfterBattleTent waitmovement 0 - removeobject 35 + removeobject LOCALID_SCOTT addvar VAR_SCOTT_STATE, 1 setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3 releaseall diff --git a/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc b/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc index f67c6f081..e642a1386 100644 --- a/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc +++ b/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_OPPONENT, 2 +.set LOCALID_PLAYER, 3 + SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960 map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_BattleTentBattleRoom_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentBattleRoom_OnWarp @@ -5,7 +8,7 @@ SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960 .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by object event 3, which has the gfx id VAR_OBJ_GFX_ID_1 + @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1 SlateportCity_BattleTentBattleRoom_OnTransition: @ 8209970 call SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfx @@ -34,7 +37,7 @@ SlateportCity_BattleTentBattleRoom_OnWarp: @ 820999A SlateportCity_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 82099A4 setvar VAR_TEMP_1, 1 hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM - hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM + hideobjectat LOCALID_OPPONENT, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM end SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4 @@ -42,13 +45,13 @@ SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4 .2byte 0 SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82099BE - applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter + applymovement LOCALID_PLAYER, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter waitmovement 0 factory_setopponentgfx - setobjectxyperm 2, 5, 1 - removeobject 2 - addobject 2 - applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter + setobjectxyperm LOCALID_OPPONENT, 5, 1 + removeobject LOCALID_OPPONENT + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter waitmovement 0 battletent_getopponentintro lockall diff --git a/data/maps/SlateportCity_BattleTentCorridor/scripts.inc b/data/maps/SlateportCity_BattleTentCorridor/scripts.inc index 817e3eaba..85a95ded8 100644 --- a/data/maps/SlateportCity_BattleTentCorridor/scripts.inc +++ b/data/maps/SlateportCity_BattleTentCorridor/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + SlateportCity_BattleTentCorridor_MapScripts:: @ 8208E26 map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentCorridor_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentCorridor_OnWarp @@ -13,8 +15,8 @@ SlateportCity_BattleTentCorridor_EventScript_SetUpObjects:: @ 8208E3B setvar VAR_TEMP_1, 1 compare VAR_0x8006, 1 goto_if_ne SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth - setobjectxy 1, 2, 2 - turnobject 1, DIR_SOUTH + setobjectxy LOCALID_ATTENDANT, 2, 2 + turnobject LOCALID_ATTENDANT, DIR_SOUTH SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth:: @ 8208E56 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end @@ -27,7 +29,7 @@ SlateportCity_BattleTentCorridor_EventScript_EnterCorridor:: @ 8208E65 compare VAR_0x8006, 1 goto_if_eq SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle setvar VAR_TEMP_0, 1 - applymovement 1, SlateportCity_BattleTentCorridor_Movement_AttendantEnter + applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentCorridor_Movement_AttendantEnter applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerEnter waitmovement 0 compare VAR_0x8006, 2 @@ -41,11 +43,11 @@ SlateportCity_BattleTentCorridor_EventScript_EnterCorridor:: @ 8208E65 SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom:: @ 8208EB4 msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestUp waitmovement 0 opendoor 2, 1 waitdooranim - applymovement 1, SlateportCity_BattleTentCorridor_Movement_AttendantExit + applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentCorridor_Movement_AttendantExit applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerExit waitmovement 0 closedoor 2, 1 diff --git a/data/maps/SlateportCity_BattleTentLobby/scripts.inc b/data/maps/SlateportCity_BattleTentLobby/scripts.inc index 811232e79..20f3c3e07 100644 --- a/data/maps/SlateportCity_BattleTentLobby/scripts.inc +++ b/data/maps/SlateportCity_BattleTentLobby/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + SlateportCity_BattleTentLobby_MapScripts:: @ 8208730 map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_OnWarp @@ -138,12 +140,12 @@ SlateportCity_BattleTentLobby_EventScript_EnterChallenge:: @ 82089AC end SlateportCity_BattleTentLobby_EventScript_WalkToDoor:: @ 82089C9 - applymovement 1, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor + applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor waitmovement 0 opendoor 6, 1 waitdooranim - applymovement 1, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 6, 1 diff --git a/data/maps/SlateportCity_Harbor/scripts.inc b/data/maps/SlateportCity_Harbor/scripts.inc index e195485b2..5d8dad1db 100644 --- a/data/maps/SlateportCity_Harbor/scripts.inc +++ b/data/maps/SlateportCity_Harbor/scripts.inc @@ -1,3 +1,9 @@ +.set LOCALID_CAPT_STERN, 4 +.set LOCALID_SS_TIDAL, 5 +.set LOCALID_GRUNT, 6 +.set LOCALID_ARCHIE, 7 +.set LOCALID_SUBMARINE, 8 + SlateportCity_Harbor_MapScripts:: @ 820C97D map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition .byte 0 @@ -16,8 +22,8 @@ SlateportCity_Harbor_EventScript_ShowSSTidal:: @ 820C9A5 SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene:: @ 820C9A9 savebgm MUS_AQA_0 - setobjectxyperm 4, 12, 13 - setobjectmovementtype 4, MOVEMENT_TYPE_FACE_LEFT + setobjectxyperm LOCALID_CAPT_STERN, 12, 13 + setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS return @@ -48,20 +54,20 @@ SlateportCity_Harbor_EventScript_AquaEscapeTrigger3:: @ 820C9DF end SlateportCity_Harbor_EventScript_AquaEscapeScene:: @ 820C9F5 - applymovement 7, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestDown waitmovement 0 - applymovement 6, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFastestDown applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove, MSGBOX_DEFAULT closemessage - applymovement 6, SlateportCity_Harbor_Movement_AquaBoardSub - applymovement 7, SlateportCity_Harbor_Movement_AquaBoardSub - applymovement 8, SlateportCity_Harbor_Movement_SubmarineExit + applymovement LOCALID_GRUNT, SlateportCity_Harbor_Movement_AquaBoardSub + applymovement LOCALID_ARCHIE, SlateportCity_Harbor_Movement_AquaBoardSub + applymovement LOCALID_SUBMARINE, SlateportCity_Harbor_Movement_SubmarineExit waitmovement 0 - removeobject 6 - removeobject 7 - removeobject 8 + removeobject LOCALID_GRUNT + removeobject LOCALID_ARCHIE + removeobject LOCALID_SUBMARINE setvar VAR_SLATEPORT_HARBOR_STATE, 2 setflag FLAG_MET_TEAM_AQUA_HARBOR setflag FLAG_HIDE_LILCOVE_MOTEL_SCOTT @@ -77,27 +83,27 @@ SlateportCity_Harbor_EventScript_AquaEscapeScene:: @ 820C9F5 closemessage setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE - copyobjectxytoperm 4 - setobjectmovementtype 4, MOVEMENT_TYPE_FACE_RIGHT + copyobjectxytoperm LOCALID_CAPT_STERN + setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_RIGHT releaseall end SlateportCity_Harbor_EventScript_SternApproachPlayer0:: @ 820CA89 - applymovement 4, SlateportCity_Harbor_Movement_SternApproachPlayer0 + applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return SlateportCity_Harbor_EventScript_SternApproachPlayer1:: @ 820CA9E - applymovement 4, SlateportCity_Harbor_Movement_SternApproachPlayer1 + applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 return SlateportCity_Harbor_EventScript_SternApproachPlayer:: @ 820CAB3 - applymovement 4, SlateportCity_Harbor_Movement_SternApproachPlayer + applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 @@ -238,7 +244,7 @@ SlateportCity_Harbor_EventScript_BoardFerry:: @ 820CBE9 call_if_eq SlateportCity_Harbor_EventScript_BoardFerryEast delay 30 hideobjectat OBJ_EVENT_ID_PLAYER, 0 - setvar VAR_0x8004, 5 + setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepart return diff --git a/data/maps/SlateportCity_OceanicMuseum_1F/scripts.inc b/data/maps/SlateportCity_OceanicMuseum_1F/scripts.inc index 81b4c2008..8af4af40c 100644 --- a/data/maps/SlateportCity_OceanicMuseum_1F/scripts.inc +++ b/data/maps/SlateportCity_OceanicMuseum_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_FAMILIAR_GRUNT, 13 + SlateportCity_OceanicMuseum_1F_MapScripts:: @ 820AD95 .byte 0 @@ -33,7 +35,7 @@ SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFee:: @ 820ADC1 SlateportCity_OceanicMuseum_1F_EventScript_CheckMoneyForFee:: @ 820ADE8 checkmoney 50, 0 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq SlateportCity_OceanicMuseum_1F_EventScript_NotEnoughMoney playse SE_REGI removemoney 50, 0 @@ -146,9 +148,9 @@ SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGrunt:: @ 820AEF8 faceplayer delay 8 playse SE_PIN - applymovement 13, Common_Movement_ExclamationMark + applymovement LOCALID_FAMILIAR_GRUNT, Common_Movement_ExclamationMark waitmovement 0 - applymovement 13, Common_Movement_Delay48 + applymovement LOCALID_FAMILIAR_GRUNT, Common_Movement_Delay48 waitmovement 0 msgbox SlateportCity_OceanicMuseum_1F_Text_RememberMeTakeThis, MSGBOX_DEFAULT giveitem ITEM_TM46 @@ -169,20 +171,20 @@ SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGrunt:: @ 820AEF8 SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitNorth:: @ 820AF6C applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_1F_Movement_PlayerWatchGruntExitNorth - applymovement 13, SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExitNorth + applymovement LOCALID_FAMILIAR_GRUNT, SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExitNorth waitmovement 0 goto SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExited end SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitSouth:: @ 820AF83 - applymovement 13, SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExit + applymovement LOCALID_FAMILIAR_GRUNT, SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExit waitmovement 0 goto SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExited end SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitWestEast:: @ 820AF93 applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_1F_Movement_PlayerWatchGruntExitWestEast - applymovement 13, SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExit + applymovement LOCALID_FAMILIAR_GRUNT, SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExit waitmovement 0 goto SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExited end @@ -190,7 +192,7 @@ SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitWestEast:: @ 820AF93 SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExited:: @ 820AFAA setflag FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_FAMILIAR_AQUA_GRUNT playse SE_KAIDAN - removeobject 13 + removeobject LOCALID_FAMILIAR_GRUNT release end diff --git a/data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc b/data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc index 885c512a3..8efd464c4 100644 --- a/data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc +++ b/data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc @@ -1,3 +1,8 @@ +.set LOCALID_CAPT_STERN, 1 +.set LOCALID_ARCHIE, 2 +.set LOCALID_GRUNT_1, 3 +.set LOCALID_GRUNT_2, 4 + SlateportCity_OceanicMuseum_2F_MapScripts:: @ 820BAFF .byte 0 @@ -7,14 +12,14 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00 msgbox SlateportCity_OceanicMuseum_2F_Text_ThankYouForTheParts, MSGBOX_DEFAULT closemessage playbgm MUS_AQA_0, 1 - addobject 3 - applymovement 3, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntEnter + addobject LOCALID_GRUNT_1 + applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntEnter waitmovement 0 - addobject 4 - applymovement 4, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntEnter + addobject LOCALID_GRUNT_2 + applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntEnter waitmovement 0 - applymovement 3, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntApproach - applymovement 4, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntApproach + applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntApproach + applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntApproach waitmovement 0 compare VAR_FACING, DIR_SOUTH call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts @@ -26,7 +31,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00 msgbox SlateportCity_OceanicMuseum_2F_Text_SternWhoAreYou, MSGBOX_DEFAULT msgbox SlateportCity_OceanicMuseum_2F_Text_WereTeamAqua, MSGBOX_DEFAULT closemessage - applymovement 4, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle + applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle waitmovement 0 compare VAR_FACING, DIR_SOUTH call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntSouth @@ -35,36 +40,36 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00 trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_1, SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat msgbox SlateportCity_OceanicMuseum_2F_Text_BossGoingToBeFurious, MSGBOX_DEFAULT closemessage - applymovement 4, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated + applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated waitmovement 0 - applymovement 3, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle + applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle waitmovement 0 msgbox SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_2, SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat - applymovement 3, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated + applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated waitmovement 0 - applymovement 3, Common_Movement_WalkInPlaceFastestDown - applymovement 4, Common_Movement_WalkInPlaceFastestUp + applymovement LOCALID_GRUNT_1, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_GRUNT_2, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox SlateportCity_OceanicMuseum_2F_Text_MeddlingKid, MSGBOX_DEFAULT closemessage delay 35 - addobject 2 - applymovement 2, SlateportCity_OceanicMuseum_2F_Movement_ArchieEnter - applymovement 4, SlateportCity_OceanicMuseum_2F_Movement_GruntMoveForArchie + addobject LOCALID_ARCHIE + applymovement LOCALID_ARCHIE, SlateportCity_OceanicMuseum_2F_Movement_ArchieEnter + applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntMoveForArchie waitmovement 0 msgbox SlateportCity_OceanicMuseum_2F_Text_CameToSeeWhatsTakingSoLong, MSGBOX_DEFAULT closemessage - applymovement 2, SlateportCity_OceanicMuseum_2F_Movement_ArchieApproachPlayer + applymovement LOCALID_ARCHIE, SlateportCity_OceanicMuseum_2F_Movement_ArchieApproachPlayer waitmovement 0 msgbox SlateportCity_OceanicMuseum_2F_Text_ArchieWarning, MSGBOX_DEFAULT closemessage savebgm MUS_DUMMY fadedefaultbgm fadescreen FADE_TO_BLACK - removeobject 2 - removeobject 3 - removeobject 4 + removeobject LOCALID_ARCHIE + removeobject LOCALID_GRUNT_1 + removeobject LOCALID_GRUNT_2 fadescreen FADE_FROM_BLACK delay 30 setflag FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS @@ -79,7 +84,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00 playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty - removeobject 1 + removeobject LOCALID_CAPT_STERN setflag FLAG_HIDE_ROUTE_110_TEAM_AQUA compare VAR_REGISTER_BIRCH_STATE, 0 call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_ReadyRegisterBirch @@ -101,7 +106,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts:: @ 820BC92 return SlateportCity_OceanicMuseum_2F_EventScript_SternFaceGrunts:: @ 820BC9D - applymovement 1, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return diff --git a/data/maps/SlateportCity_PokemonCenter_1F/scripts.inc b/data/maps/SlateportCity_PokemonCenter_1F/scripts.inc index ba4319cba..e6b1acea8 100644 --- a/data/maps/SlateportCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/SlateportCity_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + SlateportCity_PokemonCenter_1F_MapScripts:: @ 820DABF map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -8,9 +10,8 @@ SlateportCity_PokemonCenter_1F_OnTransition: @ 820DACA call Common_EventScript_UpdateBrineyLocation end -@ VAR_0x800B is the Nurse's object event id SlateportCity_PokemonCenter_1F_EventScript_Nurse:: @ 820DAD3 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/SlateportCity_SternsShipyard_1F/scripts.inc b/data/maps/SlateportCity_SternsShipyard_1F/scripts.inc index 4939f5407..8c65f9592 100644 --- a/data/maps/SlateportCity_SternsShipyard_1F/scripts.inc +++ b/data/maps/SlateportCity_SternsShipyard_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_DOCK, 1 + SlateportCity_SternsShipyard_1F_MapScripts:: @ 8207F3F .byte 0 @@ -8,11 +10,11 @@ SlateportCity_SternsShipyard_1F_EventScript_Dock:: @ 8207F40 goto_if_set FLAG_DELIVERED_DEVON_GOODS, SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_SternsShipyard_1F_EventScript_GoFindStern msgbox SlateportCity_SternsShipyard_1F_Text_CantMakeHeadsOrTails, MSGBOX_DEFAULT - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_MeetDockDeliverToStern, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_DOCK, Common_Movement_FaceOriginalDirection waitmovement 0 setflag FLAG_DOCK_REJECTED_DEVON_GOODS setflag FLAG_HIDE_SLATEPORT_CITY_TEAM_AQUA @@ -20,31 +22,31 @@ SlateportCity_SternsShipyard_1F_EventScript_Dock:: @ 8207F40 end SlateportCity_SternsShipyard_1F_EventScript_FerryReady:: @ 8207F92 - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_FerryIsReady, MSGBOX_DEFAULT releaseall end SlateportCity_SternsShipyard_1F_EventScript_BrineyJoined:: @ 8207FA6 - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_BrineyJoinedUs, MSGBOX_DEFAULT releaseall end SlateportCity_SternsShipyard_1F_EventScript_GoFindStern:: @ 8207FBA - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_CouldYouFindStern, MSGBOX_DEFAULT closemessage - applymovement 1, Common_Movement_FaceOriginalDirection + applymovement LOCALID_DOCK, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran:: @ 8207FD9 - applymovement 1, Common_Movement_FacePlayer + applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_CouldUseAdviceFromVeteran, MSGBOX_DEFAULT releaseall diff --git a/data/maps/SootopolisCity/scripts.inc b/data/maps/SootopolisCity/scripts.inc index a973a0429..2979f104d 100644 --- a/data/maps/SootopolisCity/scripts.inc +++ b/data/maps/SootopolisCity/scripts.inc @@ -1,3 +1,21 @@ +.set LOCALID_EXPERT, 1 +.set LOCALID_WOMAN_2, 2 +.set LOCALID_KIRI, 3 +.set LOCALID_NINJA_BOY, 4 +.set LOCALID_BOY_1, 5 +.set LOCALID_STEVEN, 7 +.set LOCALID_WOMAN_1, 8 +.set LOCALID_GROUDON, 9 +.set LOCALID_KYOGRE, 10 +.set LOCALID_RAYQUAZA, 11 +.set LOCALID_MANIAC, 12 +.set LOCALID_GIRL, 13 +.set LOCALID_BLACK_BELT, 14 +.set LOCALID_BOY_2, 15 +.set LOCALID_MAXIE, 16 +.set LOCALID_ARCHIE, 17 +.set LOCALID_WALLACE, 18 + SootopolisCity_MapScripts:: @ 81E565C map_script MAP_SCRIPT_ON_LOAD, SootopolisCity_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_OnTransition @@ -66,14 +84,14 @@ SootopolisCity_EventScript_HideMapNamePopup:: @ 81E5781 return SootopolisCity_EventScript_SetBattleSpectators:: @ 81E5785 - setobjectxyperm 3, 13, 48 - setobjectxyperm 5, 46, 32 - setobjectxyperm 4, 48, 41 - setobjectxyperm 8, 45, 43 - setobjectmovementtype 3, MOVEMENT_TYPE_FACE_UP - setobjectmovementtype 5, MOVEMENT_TYPE_FACE_LEFT - setobjectmovementtype 4, MOVEMENT_TYPE_FACE_LEFT - setobjectmovementtype 8, MOVEMENT_TYPE_FACE_LEFT + setobjectxyperm LOCALID_KIRI, 13, 48 + setobjectxyperm LOCALID_BOY_1, 46, 32 + setobjectxyperm LOCALID_NINJA_BOY, 48, 41 + setobjectxyperm LOCALID_WOMAN_1, 45, 43 + setobjectmovementtype LOCALID_KIRI, MOVEMENT_TYPE_FACE_UP + setobjectmovementtype LOCALID_BOY_1, MOVEMENT_TYPE_FACE_LEFT + setobjectmovementtype LOCALID_NINJA_BOY, MOVEMENT_TYPE_FACE_LEFT + setobjectmovementtype LOCALID_WOMAN_1, MOVEMENT_TYPE_FACE_LEFT return SootopolisCity_EventScript_SetLayout:: @ 81E57B2 @@ -125,21 +143,21 @@ SootopolisCity_EventScript_CheckSetEnterCaveOfOriginObjPos:: @ 81E5842 return SootopolisCity_EventScript_SetEnterCaveOfOriginObjPos:: @ 81E584C - setobjectxyperm 1, 30, 18 @ Expert - setobjectxyperm 7, 32, 18 @ Steven + setobjectxyperm LOCALID_EXPERT, 30, 18 + setobjectxyperm LOCALID_STEVEN, 32, 18 return SootopolisCity_EventScript_SetExitCaveOfOriginObjPos:: @ 81E585B - setobjectxyperm 1, 30, 18 @ Expert - setobjectxyperm 18, 31, 18 @ Wallace - setobjectxyperm 7, 32, 18 @ Steven + setobjectxyperm LOCALID_EXPERT, 30, 18 + setobjectxyperm LOCALID_WALLACE, 31, 18 + setobjectxyperm LOCALID_STEVEN, 32, 18 end SootopolisCity_EventScript_SetOutsideGymObjPos:: @ 81E5871 - setobjectxyperm 1, 31, 18 @ Expert - setobjectxyperm 7, 29, 33 @ Steven - setobjectxyperm 16, 33, 35 @ Maxie - setobjectxyperm 17, 34, 35 @ Archie + setobjectxyperm LOCALID_EXPERT, 31, 18 + setobjectxyperm LOCALID_STEVEN, 29, 33 + setobjectxyperm LOCALID_MAXIE, 33, 35 + setobjectxyperm LOCALID_ARCHIE, 34, 35 compare VAR_SOOTOPOLIS_WALLACE_STATE, 0 call_if_eq SootopolisCity_EventScript_SetWallaceMiddle compare VAR_SOOTOPOLIS_WALLACE_STATE, 1 @@ -149,22 +167,22 @@ SootopolisCity_EventScript_SetOutsideGymObjPos:: @ 81E5871 return SootopolisCity_EventScript_SetWallaceMiddle:: @ 81E58AF - setobjectxyperm 18, 31, 33 - setobjectmovementtype 18, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_WALLACE, 31, 33 + setobjectmovementtype LOCALID_WALLACE, MOVEMENT_TYPE_FACE_DOWN return SootopolisCity_EventScript_SetWallaceRight:: @ 81E58BB - setobjectxyperm 18, 32, 33 - setobjectmovementtype 18, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_WALLACE, 32, 33 + setobjectmovementtype LOCALID_WALLACE, MOVEMENT_TYPE_FACE_DOWN return SootopolisCity_EventScript_SetWallaceLeft:: @ 81E58C7 - setobjectxyperm 18, 30, 33 - setobjectmovementtype 18, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_WALLACE, 30, 33 + setobjectmovementtype LOCALID_WALLACE, MOVEMENT_TYPE_FACE_DOWN return SootopolisCity_EventScript_SetExpertBlockCaveEntrance:: @ 81E58D3 - setobjectxyperm 1, 31, 18 @ Expert + setobjectxyperm LOCALID_EXPERT, 31, 18 return SootopolisCity_OnWarp: @ 81E58DB @@ -220,14 +238,14 @@ SootopolisCity_EventScript_LegendariesSceneFromPokeCenter:: @ 81E5946 setvar VAR_0x8004, 0 special Script_DoRayquazaScene waitstate - applymovement 10, Common_Movement_WalkInPlaceFastestLeft - applymovement 9, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_KYOGRE, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_GROUDON, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 60 waitse playmoncry SPECIES_KYOGRE, 2 - applymovement 10, SootopolisCity_Movement_KyogreAttack - applymovement 9, SootopolisCity_Movement_GroudonDefend + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreAttack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonDefend waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan @@ -235,13 +253,13 @@ SootopolisCity_EventScript_LegendariesSceneFromPokeCenter:: @ 81E5946 setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate - applymovement 10, SootopolisCity_Movement_KyogreMoveBack - applymovement 9, SootopolisCity_Movement_GroudonMoveBack + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreMoveBack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonMoveBack waitmovement 0 waitse playmoncry SPECIES_GROUDON, 2 - applymovement 10, SootopolisCity_Movement_GroudonAttack - applymovement 9, SootopolisCity_Movement_KyogreDefend + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_GroudonAttack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_KyogreDefend waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan @@ -249,13 +267,13 @@ SootopolisCity_EventScript_LegendariesSceneFromPokeCenter:: @ 81E5946 setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate - applymovement 10, SootopolisCity_Movement_KyogreMoveBack - applymovement 9, SootopolisCity_Movement_GroudonMoveBack + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreMoveBack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonMoveBack waitmovement 0 waitse playmoncry SPECIES_KYOGRE, 2 - applymovement 10, SootopolisCity_Movement_KyogreAttack - applymovement 9, SootopolisCity_Movement_GroudonDefend + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreAttack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonDefend waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan @@ -263,12 +281,12 @@ SootopolisCity_EventScript_LegendariesSceneFromPokeCenter:: @ 81E5946 setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate - applymovement 10, SootopolisCity_Movement_KyogreMoveBack - applymovement 9, SootopolisCity_Movement_GroudonMoveBack + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreMoveBack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonMoveBack waitmovement 0 special SpawnCameraObject - applymovement 10, SootopolisCity_Movement_KyogreIdle - applymovement 9, SootopolisCity_Movement_GroudonIdle + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreIdle + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonIdle applymovement OBJ_EVENT_ID_CAMERA, SootopolisCity_Movement_PanBackToPokeCenter waitmovement 0 special RemoveCameraObject @@ -320,14 +338,14 @@ SootopolisCity_EventScript_LegendariesSceneFromDive:: @ 81E5A82 setvar VAR_0x8004, 0 special Script_DoRayquazaScene waitstate - applymovement 10, Common_Movement_WalkInPlaceFastestLeft - applymovement 9, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_KYOGRE, Common_Movement_WalkInPlaceFastestLeft + applymovement LOCALID_GROUDON, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 60 waitse playmoncry SPECIES_KYOGRE, 2 - applymovement 10, SootopolisCity_Movement_KyogreAttack - applymovement 9, SootopolisCity_Movement_GroudonDefend + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreAttack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonDefend waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan @@ -335,13 +353,13 @@ SootopolisCity_EventScript_LegendariesSceneFromDive:: @ 81E5A82 setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate - applymovement 10, SootopolisCity_Movement_KyogreMoveBack - applymovement 9, SootopolisCity_Movement_GroudonMoveBack + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreMoveBack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonMoveBack waitmovement 0 waitse playmoncry SPECIES_GROUDON, 2 - applymovement 10, SootopolisCity_Movement_GroudonAttack - applymovement 9, SootopolisCity_Movement_KyogreDefend + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_GroudonAttack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_KyogreDefend waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan @@ -349,13 +367,13 @@ SootopolisCity_EventScript_LegendariesSceneFromDive:: @ 81E5A82 setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate - applymovement 10, SootopolisCity_Movement_KyogreMoveBack - applymovement 9, SootopolisCity_Movement_GroudonMoveBack + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreMoveBack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonMoveBack waitmovement 0 waitse playmoncry SPECIES_KYOGRE, 2 - applymovement 10, SootopolisCity_Movement_KyogreAttack - applymovement 9, SootopolisCity_Movement_GroudonDefend + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreAttack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonDefend waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan @@ -363,12 +381,12 @@ SootopolisCity_EventScript_LegendariesSceneFromDive:: @ 81E5A82 setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate - applymovement 10, SootopolisCity_Movement_KyogreMoveBack - applymovement 9, SootopolisCity_Movement_GroudonMoveBack + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreMoveBack + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonMoveBack waitmovement 0 special SpawnCameraObject - applymovement 10, SootopolisCity_Movement_KyogreIdle - applymovement 9, SootopolisCity_Movement_GroudonIdle + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreIdle + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonIdle applymovement OBJ_EVENT_ID_CAMERA, SootopolisCity_Movement_PanBackToDive waitmovement 0 special RemoveCameraObject @@ -507,9 +525,9 @@ SootopolisCity_EventScript_RayquazaSceneFromPokeCenter:: @ 81E5C1E delay 60 fadescreenspeed FADE_TO_BLACK, 8 call SootopolisCity_EventScript_SetRoughWater - removeobject 9 - removeobject 10 - addobject 11 + removeobject LOCALID_GROUDON + removeobject LOCALID_KYOGRE + addobject LOCALID_RAYQUAZA setvar VAR_0x8004, 1 special Script_DoRayquazaScene waitstate @@ -536,9 +554,9 @@ SootopolisCity_EventScript_RayquazaSceneFromPokeCenter:: @ 81E5C1E waitmoncry setweather WEATHER_NONE doweather - applymovement 11, SootopolisCity_Movement_RayquazaFlyOff + applymovement LOCALID_RAYQUAZA, SootopolisCity_Movement_RayquazaFlyOff waitmovement 0 - removeobject 11 + removeobject LOCALID_RAYQUAZA special WaitWeather waitstate clearflag FLAG_SYS_WEATHER_CTRL @@ -560,9 +578,9 @@ SootopolisCity_EventScript_RayquazaSceneFromDive:: @ 81E5CCE delay 60 fadescreenspeed FADE_TO_BLACK, 8 call SootopolisCity_EventScript_SetRoughWater - removeobject 9 - removeobject 10 - addobject 11 + removeobject LOCALID_GROUDON + removeobject LOCALID_KYOGRE + addobject LOCALID_RAYQUAZA setvar VAR_0x8004, 1 special Script_DoRayquazaScene waitstate @@ -589,9 +607,9 @@ SootopolisCity_EventScript_RayquazaSceneFromDive:: @ 81E5CCE waitmoncry setweather WEATHER_NONE doweather - applymovement 11, SootopolisCity_Movement_RayquazaFlyOff + applymovement LOCALID_RAYQUAZA, SootopolisCity_Movement_RayquazaFlyOff waitmovement 0 - removeobject 11 + removeobject LOCALID_RAYQUAZA special WaitWeather waitstate clearflag FLAG_SYS_WEATHER_CTRL @@ -735,7 +753,7 @@ SootopolisCity_EventScript_Kiri:: @ 81E5ED8 goto_if_eq SootopolisCity_EventScript_KiriRayquaza msgbox SootopolisCity_Text_BigPokemonFighting, MSGBOX_DEFAULT closemessage - applymovement 3, Common_Movement_FaceOriginalDirection + applymovement LOCALID_KIRI, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -798,13 +816,13 @@ SootopolisCity_EventScript_KiriLikeSeasonBornIn:: @ 81E5FD8 SootopolisCity_EventScript_Woman2:: @ 81E5FE2 lockall - applymovement 2, Common_Movement_FacePlayer + applymovement LOCALID_WOMAN_2, Common_Movement_FacePlayer waitmovement 0 compare VAR_SOOTOPOLIS_CITY_STATE, 5 goto_if_eq SootopolisCity_EventScript_Woman2Rayquaza msgbox SootopolisCity_Text_WeatherWentWild, MSGBOX_DEFAULT closemessage - applymovement 2, Common_Movement_FaceOriginalDirection + applymovement LOCALID_WOMAN_2, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end @@ -844,7 +862,7 @@ SootopolisCity_EventScript_Woman1:: @ 81E6038 SootopolisCity_EventScript_Woman1Legendaries:: @ 81E6065 msgbox SootopolisCity_Text_GiganticPokemonFight, MSGBOX_DEFAULT closemessage - applymovement 8, Common_Movement_FaceOriginalDirection + applymovement LOCALID_WOMAN_1, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -861,7 +879,7 @@ SootopolisCity_EventScript_Woman1Rayquaza:: @ 81E6084 SootopolisCity_EventScript_NinjaBoy:: @ 81E608E lockall - applymovement 4, Common_Movement_FacePlayer + applymovement LOCALID_NINJA_BOY, Common_Movement_FacePlayer waitmovement 0 compare VAR_SOOTOPOLIS_CITY_STATE, 5 goto_if_eq SootopolisCity_EventScript_NinjaBoyRayquaza @@ -871,7 +889,7 @@ SootopolisCity_EventScript_NinjaBoy:: @ 81E608E goto_if_le SootopolisCity_EventScript_NinjaBoyNormal msgbox SootopolisCity_Text_ThisIsWicked, MSGBOX_DEFAULT closemessage - applymovement 4, Common_Movement_FaceOriginalDirection + applymovement LOCALID_NINJA_BOY, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -888,7 +906,7 @@ SootopolisCity_EventScript_NinjaBoyRayquaza:: @ 81E60D9 SootopolisCity_EventScript_Boy1:: @ 81E60E3 lockall - applymovement 5, Common_Movement_FacePlayer + applymovement LOCALID_BOY_1, Common_Movement_FacePlayer waitmovement 0 compare VAR_SOOTOPOLIS_CITY_STATE, 5 goto_if_eq SootopolisCity_EventScript_Boy1Rayquaza @@ -899,7 +917,7 @@ SootopolisCity_EventScript_Boy1:: @ 81E60E3 goto_if_le SootopolisCity_EventScript_Boy1Normal msgbox SootopolisCity_Text_GiantPokemonSuddenlyAppeared, MSGBOX_DEFAULT closemessage - applymovement 5, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BOY_1, Common_Movement_FaceOriginalDirection waitmovement 0 release end @@ -933,7 +951,7 @@ EventScript_ClosedSootopolisDoor:: @ 81E615D SootopolisCity_EventScript_Steven:: @ 81E6166 lockall - applymovement 7, Common_Movement_FacePlayer + applymovement LOCALID_STEVEN, Common_Movement_FacePlayer waitmovement 0 call_if_unset FLAG_STEVEN_GUIDES_TO_CAVE_OF_ORIGIN, SootopolisCity_EventScript_StevenLeadPlayerCaveOfOrigin compare VAR_SOOTOPOLIS_CITY_STATE, 2 @@ -971,13 +989,13 @@ SootopolisCity_EventScript_StevenLeadPlayerCaveOfOrigin:: @ 81E61CC call_if_eq SootopolisCity_EventScript_StartWalkToCaveOfOriginNorth msgbox SootopolisCity_Text_DoesThisMakeYourFearPokemon, MSGBOX_DEFAULT closemessage - applymovement 7, SootopolisCity_Movement_StevenWalkToCaveOfOrigin + applymovement LOCALID_STEVEN, SootopolisCity_Movement_StevenWalkToCaveOfOrigin applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_Movement_PlayerWalkToCaveOfOrigin waitmovement 0 delay 120 - applymovement 1, SootopolisCity_Movement_ExpertMoveAside + applymovement LOCALID_EXPERT, SootopolisCity_Movement_ExpertMoveAside waitmovement 0 - applymovement 7, SootopolisCity_Movement_StevenArriveCaveEntrance + applymovement LOCALID_STEVEN, SootopolisCity_Movement_StevenArriveCaveEntrance applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_Movement_PlayerArriveCaveEntrance waitmovement 0 msgbox SootopolisCity_Text_HereWereAreHelpWallace, MSGBOX_DEFAULT @@ -990,13 +1008,13 @@ SootopolisCity_EventScript_StevenLeadPlayerCaveOfOrigin:: @ 81E61CC end SootopolisCity_EventScript_StartWalkToCaveOfOriginWest:: @ 81E6243 - applymovement 7, SootopolisCity_Movement_StevenStartWalkToCaveOfOrigin + applymovement LOCALID_STEVEN, SootopolisCity_Movement_StevenStartWalkToCaveOfOrigin applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_Movement_PlayerStartWalkToCaveOfOriginWest waitmovement 0 return SootopolisCity_EventScript_StartWalkToCaveOfOriginNorth:: @ 81E6255 - applymovement 7, SootopolisCity_Movement_StevenStartWalkToCaveOfOrigin + applymovement LOCALID_STEVEN, SootopolisCity_Movement_StevenStartWalkToCaveOfOrigin applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_Movement_PlayerStartWalkToCaveOfOriginNorth waitmovement 0 return @@ -1267,13 +1285,13 @@ SootopolisCity_Movement_PlayerEnterCaveOfOrigin: @ 81E635A SootopolisCity_EventScript_Boy2:: @ 81E635D lockall - applymovement 15, Common_Movement_FacePlayer + applymovement LOCALID_BOY_2, Common_Movement_FacePlayer waitmovement 0 compare VAR_SOOTOPOLIS_CITY_STATE, 5 goto_if_eq SootopolisCity_EventScript_Boy2Rayquaza msgbox SootopolisCity_Text_TwoPokemonArentAngry, MSGBOX_DEFAULT closemessage - applymovement 15, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BOY_2, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end @@ -1290,17 +1308,17 @@ SootopolisCity_EventScript_BlackBelt:: @ 81E6393 goto_if_eq SootopolisCity_EventScript_BlackBeltRayquaza msgbox SootopolisCity_Text_GoRedAndBlueMon, MSGBOX_DEFAULT closemessage - applymovement 14, Common_Movement_FacePlayer + applymovement LOCALID_BLACK_BELT, Common_Movement_FacePlayer waitmovement 0 msgbox SootopolisCity_Text_DoYouKnowMonNames, MSGBOX_DEFAULT closemessage - applymovement 14, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BLACK_BELT, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end SootopolisCity_EventScript_BlackBeltRayquaza:: @ 81E63C7 - applymovement 14, Common_Movement_FacePlayer + applymovement LOCALID_BLACK_BELT, Common_Movement_FacePlayer waitmovement 0 msgbox SootopolisCity_Text_GreenOneSettlesThings, MSGBOX_DEFAULT releaseall @@ -1308,13 +1326,13 @@ SootopolisCity_EventScript_BlackBeltRayquaza:: @ 81E63C7 SootopolisCity_EventScript_Girl:: @ 81E63DB lockall - applymovement 13, Common_Movement_FacePlayer + applymovement LOCALID_GIRL, Common_Movement_FacePlayer waitmovement 0 compare VAR_SOOTOPOLIS_CITY_STATE, 5 goto_if_eq SootopolisCity_EventScript_GirlRayquaza msgbox SootopolisCity_Text_SootopolisWillBeWrecked, MSGBOX_DEFAULT closemessage - applymovement 13, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GIRL, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end @@ -1327,13 +1345,13 @@ SootopolisCity_EventScript_GirlRayquaza:: @ 81E6406 SootopolisCity_EventScript_Maniac:: @ 81E6411 lockall - applymovement 12, Common_Movement_FacePlayer + applymovement LOCALID_MANIAC, Common_Movement_FacePlayer waitmovement 0 compare VAR_SOOTOPOLIS_CITY_STATE, 5 goto_if_eq SootopolisCity_EventScript_ManiacRayquaza msgbox SootopolisCity_Text_SeeingLegendWithOwnEyes, MSGBOX_DEFAULT closemessage - applymovement 12, Common_Movement_FaceOriginalDirection + applymovement LOCALID_MANIAC, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end @@ -1370,16 +1388,16 @@ SootopolisCity_EventScript_GiveWaterfall:: @ 81E646F end SootopolisCity_EventScript_WallaceMoveFromGym:: @ 81E64B2 - applymovement 18, SootopolisCity_Movement_WallaceMoveFromGym + applymovement LOCALID_WALLACE, SootopolisCity_Movement_WallaceMoveFromGym waitmovement 0 - copyobjectxytoperm 18 + copyobjectxytoperm LOCALID_WALLACE setvar VAR_SOOTOPOLIS_WALLACE_STATE, 1 return SootopolisCity_EventScript_WallaceMoveFromGymWest:: @ 81E64C5 - applymovement 18, SootopolisCity_Movement_WallaceMoveFromGymWest + applymovement LOCALID_WALLACE, SootopolisCity_Movement_WallaceMoveFromGymWest waitmovement 0 - copyobjectxytoperm 18 + copyobjectxytoperm LOCALID_WALLACE setvar VAR_SOOTOPOLIS_WALLACE_STATE, 2 return diff --git a/data/maps/SootopolisCity_Gym_1F/scripts.inc b/data/maps/SootopolisCity_Gym_1F/scripts.inc index afb4845b3..66588ba08 100644 --- a/data/maps/SootopolisCity_Gym_1F/scripts.inc +++ b/data/maps/SootopolisCity_Gym_1F/scripts.inc @@ -121,7 +121,7 @@ SootopolisCity_Gym_1F_EventScript_JuanDefeated:: @ 8224F82 SootopolisCity_Gym_1F_EventScript_GiveWaterPulse:: @ 8224FD4 giveitem ITEM_TM03 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_BagIsFull msgbox SootopolisCity_Gym_1F_Text_ExplainWaterPulse, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM03 @@ -129,7 +129,7 @@ SootopolisCity_Gym_1F_EventScript_GiveWaterPulse:: @ 8224FD4 SootopolisCity_Gym_1F_EventScript_GiveWaterPulse2:: @ 8224FF7 giveitem ITEM_TM03 - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull msgbox SootopolisCity_Gym_1F_Text_ExplainWaterPulse, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM03 diff --git a/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc b/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc index 96a28f2dd..30a755a0f 100644 --- a/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc +++ b/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_OLD_MAN, 1 + SootopolisCity_MysteryEventsHouse_1F_MapScripts:: @ 8227953 map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_OnFrame @@ -13,14 +15,14 @@ SootopolisCity_MysteryEventsHouse_1F_OnTransition: @ 822795E SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout:: @ 822797D setvar VAR_TEMP_1, 1 - setobjectxyperm 1, 3, 2 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_OLD_MAN, 3, 2 + setobjectmovementtype LOCALID_OLD_MAN, MOVEMENT_TYPE_FACE_DOWN setmaplayoutindex LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED return SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor:: @ 8227991 - setobjectxyperm 1, 2, 2 - setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT + setobjectxyperm LOCALID_OLD_MAN, 2, 2 + setobjectmovementtype LOCALID_OLD_MAN, MOVEMENT_TYPE_FACE_RIGHT return SootopolisCity_MysteryEventsHouse_1F_OnFrame: @ 822799D @@ -33,9 +35,9 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle:: @ 82279 lockall applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerExitStairs waitmovement 0 - applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer + applymovement LOCALID_OLD_MAN, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer waitmovement 0 - copyobjectxytoperm 1 + copyobjectxytoperm LOCALID_OLD_MAN applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1 diff --git a/data/maps/SootopolisCity_MysteryEventsHouse_B1F/scripts.inc b/data/maps/SootopolisCity_MysteryEventsHouse_B1F/scripts.inc index 8ba872465..992cef5a3 100644 --- a/data/maps/SootopolisCity_MysteryEventsHouse_B1F/scripts.inc +++ b/data/maps/SootopolisCity_MysteryEventsHouse_B1F/scripts.inc @@ -22,11 +22,11 @@ SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer:: @ 8227 setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate - compare VAR_RESULT, 3 + compare VAR_RESULT, B_OUTCOME_DREW call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie - compare VAR_RESULT, 1 + compare VAR_RESULT, B_OUTCOME_WON call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon - compare VAR_RESULT, 2 + compare VAR_RESULT, B_OUTCOME_LOST call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost closemessage special HealPlayerParty diff --git a/data/maps/SootopolisCity_PokemonCenter_1F/scripts.inc b/data/maps/SootopolisCity_PokemonCenter_1F/scripts.inc index d8ff4e7f6..712fd166b 100644 --- a/data/maps/SootopolisCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/SootopolisCity_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + SootopolisCity_PokemonCenter_1F_MapScripts:: @ 82264F1 map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -7,9 +9,8 @@ SootopolisCity_PokemonCenter_1F_OnTransition: @ 82264FC setrespawn HEAL_LOCATION_SOOTOPOLIS_CITY end -@ VAR_0x800B is the Nurse's object event id SootopolisCity_PokemonCenter_1F_EventScript_Nurse:: @ 8226500 - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/SouthernIsland_Exterior/scripts.inc b/data/maps/SouthernIsland_Exterior/scripts.inc index e47cbc8f1..1ba417120 100644 --- a/data/maps/SouthernIsland_Exterior/scripts.inc +++ b/data/maps/SouthernIsland_Exterior/scripts.inc @@ -1,3 +1,6 @@ +.set LOCALID_SAILOR, 1 +.set LOCALID_SS_TIDAL, 2 + SouthernIsland_Exterior_MapScripts:: @ 82429C8 map_script MAP_SCRIPT_ON_TRANSITION, SouthernIsland_Exterior_OnTransition .byte 0 @@ -17,8 +20,8 @@ SouthernIsland_Exterior_EventScript_Sailor:: @ 82429D2 applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestDown waitmovement 0 delay 30 - hideobjectat 1, MAP_SOUTHERN_ISLAND_EXTERIOR - setvar VAR_0x8004, 2 + hideobjectat LOCALID_SAILOR, MAP_SOUTHERN_ISLAND_EXTERIOR + setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepartIsland warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11 waitstate diff --git a/data/maps/SouthernIsland_Interior/scripts.inc b/data/maps/SouthernIsland_Interior/scripts.inc index 486f00029..0dd8cc303 100644 --- a/data/maps/SouthernIsland_Interior/scripts.inc +++ b/data/maps/SouthernIsland_Interior/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_LATI, 2 + SouthernIsland_Interior_MapScripts:: @ 8242A45 map_script MAP_SCRIPT_ON_RESUME, SouthernIsland_Interior_OnResume map_script MAP_SCRIPT_ON_TRANSITION, SouthernIsland_Interior_OnTransition @@ -11,7 +13,7 @@ SouthernIsland_Interior_EventScript_TryRemoveLati:: @ 8242A5A specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_CAUGHT goto_if_ne Common_EventScript_NopReturn - removeobject 2 + removeobject LOCALID_LATI return SouthernIsland_Interior_OnTransition: @ 8242A6E @@ -69,14 +71,14 @@ SouthernIsland_Interior_EventScript_Lati:: @ 8242AD0 playmoncry VAR_TEMP_4, 0 delay 30 waitmoncry - addobject 2 + addobject LOCALID_LATI delay 30 applymovement OBJ_EVENT_ID_CAMERA, SouthernIsland_Interior_Movement_CameraPanDown - applymovement 2, SouthernIsland_Interior_Movement_LatiApproach + applymovement LOCALID_LATI, SouthernIsland_Interior_Movement_LatiApproach waitmovement 0 delay 50 special RemoveCameraObject - setvar VAR_LAST_TALKED, 2 + setvar VAR_LAST_TALKED, LOCALID_LATI compare VAR_ROAMER_POKEMON, 0 call_if_eq SouthernIsland_Interior_EventScript_SetLatiosBattleVars compare VAR_ROAMER_POKEMON, 0 diff --git a/data/maps/TerraCave_End/scripts.inc b/data/maps/TerraCave_End/scripts.inc index 46af23e87..9683ca607 100644 --- a/data/maps/TerraCave_End/scripts.inc +++ b/data/maps/TerraCave_End/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_GROUDON, 1 + TerraCave_End_MapScripts:: @ 823B0B0 map_script MAP_SCRIPT_ON_RESUME, TerraCave_End_OnResume map_script MAP_SCRIPT_ON_TRANSITION, TerraCave_End_OnTransition @@ -11,7 +13,7 @@ TerraCave_End_EventScript_TryRemoveGroudon:: @ 823B0C5 specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_CAUGHT goto_if_ne Common_EventScript_NopReturn - removeobject 1 + removeobject LOCALID_GROUDON return TerraCave_End_OnTransition: @ 823B0D9 @@ -27,13 +29,13 @@ TerraCave_End_EventScript_Groudon:: @ 823B0EC lockall applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 - applymovement 1, TerraCave_End_Movement_GroudonApproach + applymovement LOCALID_GROUDON, TerraCave_End_Movement_GroudonApproach waitmovement 0 waitse playmoncry SPECIES_GROUDON, 2 delay 40 waitmoncry - setvar VAR_LAST_TALKED, 1 + setvar VAR_LAST_TALKED, LOCALID_GROUDON setwildbattle SPECIES_GROUDON, 70, ITEM_NONE setflag FLAG_SYS_CTRL_OBJ_DELETE special BattleSetup_StartLegendaryBattle diff --git a/data/maps/TrainerHill_Elevator/scripts.inc b/data/maps/TrainerHill_Elevator/scripts.inc index c31056ad3..2b3400418 100644 --- a/data/maps/TrainerHill_Elevator/scripts.inc +++ b/data/maps/TrainerHill_Elevator/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + TrainerHill_Elevator_MapScripts:: @ 826934F map_script MAP_SCRIPT_ON_FRAME_TABLE, TrainerHill_Elevator_OnFrame .byte 0 @@ -20,14 +22,14 @@ TrainerHill_Elevator_EventScript_ExitToRoof:: @ 8269360 TrainerHill_Elevator_EventScript_EnterElevator:: @ 8269375 applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerApproachAttendant waitmovement 0 - applymovement 1, TrainerHill_Elevator_Movement_AttendantFacePlayer + applymovement LOCALID_ATTENDANT, TrainerHill_Elevator_Movement_AttendantFacePlayer waitmovement 0 lockall msgbox TrainerHill_Elevator_Text_ReturnToReception, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq TrainerHill_Elevator_EventScript_ExitToRoof releaseall - applymovement 1, TrainerHill_Elevator_Movement_AttendantFaceDown + applymovement LOCALID_ATTENDANT, TrainerHill_Elevator_Movement_AttendantFaceDown waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerMoveToCenterOfElevator waitmovement 0 diff --git a/data/maps/TrainerHill_Entrance/scripts.inc b/data/maps/TrainerHill_Entrance/scripts.inc index e1311b6d1..077709053 100644 --- a/data/maps/TrainerHill_Entrance/scripts.inc +++ b/data/maps/TrainerHill_Entrance/scripts.inc @@ -1,3 +1,8 @@ +.set LOCALID_ATTENDANT, 1 +.set LOCALID_NURSE, 2 +.set LOCALID_GIRL, 4 +.set LOCALID_MAN, 5 + TrainerHill_Entrance_MapScripts:: @ 82680AC map_script MAP_SCRIPT_ON_RESUME, TrainerHill_Entrance_OnResume map_script MAP_SCRIPT_ON_RETURN_TO_FIELD, TrainerHill_Entrance_OnReturn @@ -18,8 +23,8 @@ TrainerHill_Entrance_OnWarp: @ 82680CF TrainerHill_Entrance_OnResume: @ 82680D0 trainerhill_resumetimer setvar VAR_TEMP_0, 0 - trainerhill_clearresult - compare VAR_RESULT, 0 @ VAR_RESULT always 0 here + trainerhill_getusingereader + compare VAR_RESULT, FALSE @ VAR_RESULT always FALSE here goto_if_eq TrainerHill_Entrance_EventScript_TryFaceAttendant setobjectxy OBJ_EVENT_ID_PLAYER, 9, 6 applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PlayerFaceAttendant @@ -36,10 +41,10 @@ TrainerHill_Entrance_EventScript_PlayerDontFaceAttendant:: @ 826811A end TrainerHill_Entrance_OnReturn: @ 826811B - addobject 2 - addobject 1 - addobject 5 - addobject 4 + addobject LOCALID_NURSE + addobject LOCALID_ATTENDANT + addobject LOCALID_MAN + addobject LOCALID_GIRL end TrainerHill_Entrance_OnLoad: @ 8268128 @@ -99,7 +104,7 @@ TrainerHill_Entrance_EventScript_EndExitChallenge:: @ 82681EE end TrainerHill_Entrance_EventScript_Nurse:: @ 82681EF - setvar VAR_0x800B, 2 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/UnionRoom/scripts.inc b/data/maps/UnionRoom/scripts.inc index 5a478970d..f25e7acb6 100644 --- a/data/maps/UnionRoom/scripts.inc +++ b/data/maps/UnionRoom/scripts.inc @@ -1,3 +1,12 @@ +.set LOCALID_UR_PLAYER_4, 2 +.set LOCALID_UR_PLAYER_8, 3 +.set LOCALID_UR_PLAYER_7, 4 +.set LOCALID_UR_PLAYER_6, 5 +.set LOCALID_UR_PLAYER_5, 6 +.set LOCALID_UR_PLAYER_3, 7 +.set LOCALID_UR_PLAYER_2, 8 +.set LOCALID_UR_PLAYER_1, 9 + UnionRoom_MapScripts:: @ 823D1A6 map_script MAP_SCRIPT_ON_RESUME, UnionRoom_OnResume map_script MAP_SCRIPT_ON_TRANSITION, UnionRoom_OnTransition @@ -12,14 +21,14 @@ UnionRoom_OnResume: @ 823D1B1 setflag FLAG_HIDE_UNION_ROOM_PLAYER_6 setflag FLAG_HIDE_UNION_ROOM_PLAYER_7 setflag FLAG_HIDE_UNION_ROOM_PLAYER_8 - removeobject 9 - removeobject 8 - removeobject 7 - removeobject 2 - removeobject 6 - removeobject 5 - removeobject 4 - removeobject 3 + removeobject LOCALID_UR_PLAYER_1 + removeobject LOCALID_UR_PLAYER_2 + removeobject LOCALID_UR_PLAYER_3 + removeobject LOCALID_UR_PLAYER_4 + removeobject LOCALID_UR_PLAYER_5 + removeobject LOCALID_UR_PLAYER_6 + removeobject LOCALID_UR_PLAYER_7 + removeobject LOCALID_UR_PLAYER_8 special RunUnionRoom end diff --git a/data/maps/VerdanturfTown/scripts.inc b/data/maps/VerdanturfTown/scripts.inc index 2f075346c..a419c3319 100644 --- a/data/maps/VerdanturfTown/scripts.inc +++ b/data/maps/VerdanturfTown/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_TWIN, 2 + VerdanturfTown_MapScripts:: @ 81EB566 map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_OnTransition .byte 0 @@ -12,14 +14,14 @@ VerdanturfTown_EventScript_Twin:: @ 81EB575 faceplayer goto_if_set FLAG_RUSTURF_TUNNEL_OPENED, VerdanturfTown_EventScript_TwinTunnelOpen msgbox VerdanturfTown_Text_ManTryingToDigTunnel, MSGBOX_DEFAULT - applymovement 2, Common_Movement_FaceOriginalDirection + applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection waitmovement 0 release end VerdanturfTown_EventScript_TwinTunnelOpen:: @ 81EB594 msgbox VerdanturfTown_Text_ManDugTunnelForLove, MSGBOX_DEFAULT - applymovement 2, Common_Movement_FaceOriginalDirection + applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection waitmovement 0 release end diff --git a/data/maps/VerdanturfTown_BattleTentBattleRoom/scripts.inc b/data/maps/VerdanturfTown_BattleTentBattleRoom/scripts.inc index 0e79fe8df..86b5f3ec1 100644 --- a/data/maps/VerdanturfTown_BattleTentBattleRoom/scripts.inc +++ b/data/maps/VerdanturfTown_BattleTentBattleRoom/scripts.inc @@ -1,3 +1,7 @@ +.set LOCALID_PLAYER, 1 +.set LOCALID_OPPONENT, 2 +.set LOCALID_ATTENDANT, 3 + VerdanturfTown_BattleTentBattleRoom_MapScripts:: @ 82022FA map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_BattleTentBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentBattleRoom_OnFrame @@ -35,16 +39,16 @@ VerdanturfTown_BattleTentBattleRoom_OnFrame: @ 820233E .2byte 0 VerdanturfTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 8202348 - showobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM - applymovement 1, VerdanturfTown_BattleTentBattleRoom_Movement_PlayerEnter + showobjectat LOCALID_PLAYER, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM + applymovement LOCALID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_PlayerEnter waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_ne VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge VerdanturfTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820236F tower_setopponent - addobject 2 - applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentEnter + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentEnter waitmovement 0 battletent_getopponentintro msgbox gStringVar4, MSGBOX_DEFAULT @@ -64,11 +68,11 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 82023C8 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case 3, VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon - applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentExit + applymovement LOCALID_OPPONENT, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentExit waitmovement 0 - removeobject 2 - applymovement 3, Common_Movement_WalkInPlaceFastestDown - applymovement 1, Common_Movement_WalkInPlaceFastestUp + removeobject LOCALID_OPPONENT + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestDown + applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT special LoadPlayerParty @@ -107,8 +111,8 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 82024B8 case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge VerdanturfTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 82024EA - applymovement 3, Common_Movement_WalkInPlaceFastestRight - applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight + applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 closemessage goto VerdanturfTown_BattleTentBattleRoom_EventScript_NextOpponentEnter @@ -134,11 +138,11 @@ VerdanturfTown_BattleTentBattleRoom_OnWarp: @ 8202541 .2byte 0 VerdanturfTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 820254B - hideobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM + hideobjectat LOCALID_PLAYER, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM call VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfx setvar VAR_TEMP_1, 1 applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_SetInvisible - removeobject 2 + removeobject LOCALID_OPPONENT end VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8202565 diff --git a/data/maps/VerdanturfTown_BattleTentCorridor/scripts.inc b/data/maps/VerdanturfTown_BattleTentCorridor/scripts.inc index b1dedf1a1..24d047a2a 100644 --- a/data/maps/VerdanturfTown_BattleTentCorridor/scripts.inc +++ b/data/maps/VerdanturfTown_BattleTentCorridor/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + VerdanturfTown_BattleTentCorridor_MapScripts:: @ 820208A map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_OnFrame .byte 0 @@ -9,12 +11,12 @@ VerdanturfTown_BattleTentCorridor_OnFrame: @ 8202090 VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor:: @ 820209A lockall setvar VAR_TEMP_0, 1 - applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor + applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor waitmovement 0 opendoor 2, 1 waitdooranim - applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor waitmovement 0 closedoor 2, 1 diff --git a/data/maps/VerdanturfTown_BattleTentLobby/scripts.inc b/data/maps/VerdanturfTown_BattleTentLobby/scripts.inc index 4685f0571..7a3aa605c 100644 --- a/data/maps/VerdanturfTown_BattleTentLobby/scripts.inc +++ b/data/maps/VerdanturfTown_BattleTentLobby/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_ATTENDANT, 1 + VerdanturfTown_BattleTentLobby_MapScripts:: @ 82016D0 map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_OnWarp @@ -195,12 +197,12 @@ VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge:: @ 8201A3F end VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor:: @ 8201A41 - applymovement 1, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor + applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor waitmovement 0 opendoor 6, 1 waitdooranim - applymovement 1, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor + applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 6, 1 diff --git a/data/maps/VerdanturfTown_PokemonCenter_1F/scripts.inc b/data/maps/VerdanturfTown_PokemonCenter_1F/scripts.inc index 040e69a16..f59d40456 100644 --- a/data/maps/VerdanturfTown_PokemonCenter_1F/scripts.inc +++ b/data/maps/VerdanturfTown_PokemonCenter_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_NURSE, 1 + VerdanturfTown_PokemonCenter_1F_MapScripts:: @ 8202726 map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_PokemonCenter_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume @@ -8,9 +10,8 @@ VerdanturfTown_PokemonCenter_1F_OnTransition: @ 8202731 call Common_EventScript_UpdateBrineyLocation end -@ VAR_0x800B is the Nurse's object event id VerdanturfTown_PokemonCenter_1F_EventScript_Nurse:: @ 820273A - setvar VAR_0x800B, 1 + setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress diff --git a/data/maps/VictoryRoad_1F/scripts.inc b/data/maps/VictoryRoad_1F/scripts.inc index cfd443aec..f7668d4a5 100644 --- a/data/maps/VictoryRoad_1F/scripts.inc +++ b/data/maps/VictoryRoad_1F/scripts.inc @@ -1,3 +1,5 @@ +.set LOCALID_WALLY_ENTRANCE, 4 + VictoryRoad_1F_MapScripts:: @ 8235D7A map_script MAP_SCRIPT_ON_TRANSITION, VictoryRoad_1F_OnTransition .byte 0 @@ -10,20 +12,20 @@ VictoryRoad_1F_OnTransition: @ 8235D80 end VictoryRoad_1F_EventScript_SetEntranceWallyPos1:: @ 8235D97 - setobjectxyperm 4, 2, 24 - setobjectmovementtype 4, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_WALLY_ENTRANCE, 2, 24 + setobjectmovementtype LOCALID_WALLY_ENTRANCE, MOVEMENT_TYPE_FACE_DOWN return VictoryRoad_1F_EventScript_SetEntranceWallyPos2:: @ 8235DA3 - setobjectxyperm 4, 3, 24 - setobjectmovementtype 4, MOVEMENT_TYPE_FACE_DOWN + setobjectxyperm LOCALID_WALLY_ENTRANCE, 3, 24 + setobjectmovementtype LOCALID_WALLY_ENTRANCE, MOVEMENT_TYPE_FACE_DOWN return VictoryRoad_1F_EventScript_WallyBattleTrigger1:: @ 8235DAF lockall setvar VAR_0x8008, 1 - addobject 4 - applymovement 4, VictoryRoad_1F_Movement_WallyApproachPlayer1 + addobject LOCALID_WALLY_ENTRANCE + applymovement LOCALID_WALLY_ENTRANCE, VictoryRoad_1F_Movement_WallyApproachPlayer1 waitmovement 0 goto VictoryRoad_1F_EventScript_WallyEntranceBattle end @@ -31,8 +33,8 @@ VictoryRoad_1F_EventScript_WallyBattleTrigger1:: @ 8235DAF VictoryRoad_1F_EventScript_WallyBattleTrigger2:: @ 8235DC8 lockall setvar VAR_0x8008, 2 - addobject 4 - applymovement 4, VictoryRoad_1F_Movement_WallyApproachPlayer2 + addobject LOCALID_WALLY_ENTRANCE + applymovement LOCALID_WALLY_ENTRANCE, VictoryRoad_1F_Movement_WallyApproachPlayer2 waitmovement 0 goto VictoryRoad_1F_EventScript_WallyEntranceBattle end @@ -44,7 +46,7 @@ VictoryRoad_1F_EventScript_WallyEntranceBattle:: @ 8235DE1 trainerbattle_no_intro TRAINER_WALLY_VR_1, VictoryRoad_1F_Text_WallyEntranceDefeat msgbox VictoryRoad_1F_Text_WallyPostEntranceBattle, MSGBOX_DEFAULT clearflag FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY - copyobjectxytoperm 4 + copyobjectxytoperm LOCALID_WALLY_ENTRANCE setflag FLAG_DEFEATED_WALLY_VICTORY_ROAD copyvar VAR_VICTORY_ROAD_1F_STATE, VAR_0x8008 releaseall diff --git a/data/scripts/apprentice.inc b/data/scripts/apprentice.inc index b3ae904a0..f5fa3aeeb 100644 --- a/data/scripts/apprentice.inc +++ b/data/scripts/apprentice.inc @@ -1,3 +1,5 @@ +.set LOCALID_APPRENTICE, 6 + BattleFrontier_BattleTowerLobby_EventScript_Apprentice:: @ 82B688D lock faceplayer @@ -225,7 +227,7 @@ Apprentice_EventScript_LeaveNorth: @ 82B6E54 apprentice_shouldleave compare VAR_0x8004, FALSE @ Always TRUE here goto_if_eq Apprentice_EventScript_DontMove - applymovement 6, Apprentice_Movement_LeaveNorth + applymovement LOCALID_APPRENTICE, Apprentice_Movement_LeaveNorth waitmovement 0 end @@ -233,7 +235,7 @@ Apprentice_EventScript_Leave: @ 82B6E72 apprentice_shouldleave compare VAR_0x8004, FALSE @ Always TRUE here goto_if_eq Apprentice_EventScript_DontMove - applymovement 6, Apprentice_Movement_Leave + applymovement LOCALID_APPRENTICE, Apprentice_Movement_Leave waitmovement 0 end diff --git a/data/scripts/battle_pike.inc b/data/scripts/battle_pike.inc index 83cc6ec61..67eb19011 100644 --- a/data/scripts/battle_pike.inc +++ b/data/scripts/battle_pike.inc @@ -1,3 +1,4 @@ +@ Note: LOCALIDs shared with BattleFrontier_BattlePikeRoomNormal BattleFrontier_BattlePikeRoomNormal_MapScripts_2C3E1B: @ 82C3E1B map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoom_OnWarp @@ -17,28 +18,28 @@ BattleFrontier_BattlePikeRoom_OnTransition: @ 82C3E25 end BattleFrontier_BattlePikeRoomNormal_EventScript_SetDoubleBattleObjPos:: @ 82C3E93 - setobjectxyperm 1, 2, 5 - setobjectxyperm 2, 6, 5 + setobjectxyperm LOCALID_OBJ_0, 2, 5 + setobjectxyperm LOCALID_OBJ_1, 6, 5 end BattleFrontier_BattlePikeRoomNormal_EventScript_SetTwoObjectRoomPos:: @ 82C3EA2 - setobjectxyperm 1, 4, 4 - setobjectxyperm 2, 3, 4 + setobjectxyperm LOCALID_OBJ_0, 4, 4 + setobjectxyperm LOCALID_OBJ_1, 3, 4 end BattleFrontier_BattlePikeRoomNormal_EventScript_SetOneObjectRoomPos:: @ 82C3EB1 - setobjectxyperm 1, 4, 4 - setobjectxyperm 2, 0, 0 + setobjectxyperm LOCALID_OBJ_0, 4, 4 + setobjectxyperm LOCALID_OBJ_1, 0, 0 end BattleFrontier_BattlePikeRoomNormal_EventScript_SetNPCRoomObjPos:: @ 82C3EC0 - setobjectxyperm 1, 5, 5 - setobjectxyperm 2, 0, 0 + setobjectxyperm LOCALID_OBJ_0, 5, 5 + setobjectxyperm LOCALID_OBJ_1, 0, 0 end BattleFrontier_BattlePikeRoomNormal_EventScript_SetBrainRoomObjPos:: @ 82C3ECF - setobjectxyperm 1, 4, 3 - setobjectxyperm 2, 4, 4 + setobjectxyperm LOCALID_OBJ_0, 4, 3 + setobjectxyperm LOCALID_OBJ_1, 4, 4 end BattleFrontier_BattlePikeRoom_OnWarp: @ 82C3EDE @@ -57,7 +58,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_InitRoomObjects:: @ 82C3EE8 goto_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_InitTwoObjectRoom compare VAR_RESULT, PIKE_ROOM_BRAIN goto_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_InitBrainRoomObjects - hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL + hideobjectat LOCALID_OBJ_1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL setvar VAR_TEMP_4, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end @@ -70,7 +71,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_InitTwoObjectRoom:: @ 82C3F35 BattleFrontier_BattlePikeRoomNormal_EventScript_InitBrainRoomObjects:: @ 82C3F3F setvar VAR_TEMP_4, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL @ Pike Queen hidden initially + hideobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL @ Pike Queen hidden initially end BattleFrontier_BattlePikeThreePathRoom_EventScript_LeftRoomWarp:: @ 82C3F4E diff --git a/data/scripts/berry_blender.inc b/data/scripts/berry_blender.inc index 28c3d6de7..d98add74d 100644 --- a/data/scripts/berry_blender.inc +++ b/data/scripts/berry_blender.inc @@ -1,3 +1,11 @@ +@ Note: local IDs shared with scripts.inc for LilycoveCity_ContestLobby +.set LOCALID_MAN, 3 +.set LOCALID_BOY, 9 +.set LOCALID_TWIN, 10 +.set LOCALID_POKEFAN_F, 15 +.set LOCALID_EXPERT_M, 16 +.set LOCALID_GIRL, 17 + BerryBlender_Text_WantToMakePokeblocks: @ 8292DEE .string "Oh? Did you want to make some {POKEBLOCK}S\n" .string "with this old-timer?$" @@ -236,7 +244,7 @@ BerryBlender_EventScript_BerryBlender1:: @ 8293C3E lockall goto_if_unset FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER, BerryBlender_EventScript_BlendMasterPresent setvar VAR_0x8009, 1 - applymovement 16, BerryBlender_Movement_BlendLeaderWalkInPlace + applymovement LOCALID_EXPERT_M, BerryBlender_Movement_BlendLeaderWalkInPlace waitmovement 0 msgbox BerryBlender_Text_WantToMakePokeblocks, MSGBOX_YESNO compare VAR_RESULT, YES @@ -321,8 +329,8 @@ BerryBlender_EventScript_Blender1NoCase: @ 8293D43 BerryBlender_EventScript_BerryBlender2:: @ 8293D4D lockall setvar VAR_0x8009, 2 - applymovement 10, Common_Movement_FaceOriginalDirection - applymovement 3, BerryBlender_Movement_BlendLeaderWalkInPlace + applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection + applymovement LOCALID_MAN, BerryBlender_Movement_BlendLeaderWalkInPlace waitmovement 0 msgbox BerryBlender_Text_WantToBlendPokeblocksWithUs, MSGBOX_YESNO compare VAR_RESULT, YES @@ -384,10 +392,10 @@ BerryBlender_EventScript_Blender2NoCase: @ 8293E14 BerryBlender_EventScript_BerryBlender3:: @ 8293E1E lockall - setvar VAR_0x8008, 15 + setvar VAR_0x8008, LOCALID_POKEFAN_F setvar VAR_0x8009, 3 - applymovement 9, Common_Movement_FaceOriginalDirection - applymovement 17, Common_Movement_FaceOriginalDirection + applymovement LOCALID_BOY, Common_Movement_FaceOriginalDirection + applymovement LOCALID_GIRL, Common_Movement_FaceOriginalDirection applymovement VAR_0x8008, BerryBlender_Movement_BlendLeaderWalkInPlace waitmovement 0 msgbox BerryBlender_Text_LookGoodAtBlendingJoinUs, MSGBOX_YESNO @@ -630,9 +638,9 @@ BerryBlender_EventScript_FourPlayerLink: @ 8294139 BerryBlender_EventScript_DoLinkBerryBlending: @ 8294147 setvar VAR_0x8004, 0 fadescreen FADE_TO_BLACK - removeobject 240 - removeobject 239 - removeobject 238 + removeobject 240 @ Unclear where these local IDs come from, + removeobject 239 @ but presumably they'd be the 4 link players + removeobject 238 removeobject 237 special DoBerryBlending waitstate diff --git a/data/scripts/contest_hall.inc b/data/scripts/contest_hall.inc index d08267c8e..984e1b93b 100644 --- a/data/scripts/contest_hall.inc +++ b/data/scripts/contest_hall.inc @@ -1,3 +1,19 @@ +.set LOCALID_MC, 1 +.set LOCALID_JUDGE, 2 +.set LOCALID_CONTESTANT_1, 3 +.set LOCALID_CONTESTANT_2, 4 +.set LOCALID_CONTESTANT_3, 5 +.set LOCALID_AUDIENCE_1, 6 +.set LOCALID_AUDIENCE_3, 7 +.set LOCALID_AUDIENCE_4, 8 +.set LOCALID_AUDIENCE_5, 9 +.set LOCALID_AUDIENCE_6, 10 +.set LOCALID_AUDIENCE_7, 11 +.set LOCALID_AUDIENCE_2, 12 +.set LOCALID_POKEBALL, 13 +.set LOCALID_CONTESTANT_4, 14 +.set LOCALID_ARTIST, 15 + @ Either ends or returns to EventScript_ContestReceptionist after submitting a contest entry LilycoveCity_ContestLobby_EventScript_SpeakToContestReceptionist:: @ 8279CC5 lock @@ -193,9 +209,9 @@ ContestHall_EventScript_DoContest:: @ 8279F97 special LinkContestTryShowWirelessIndicator setvar VAR_0x8006, 0 lockall - applymovement 14, ContestHall_Movement_Player4FaceUp + applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4FaceUp waitmovement 0 - applymovement 1, ContestHall_Movement_MCWalkDown + applymovement LOCALID_MC, ContestHall_Movement_MCWalkDown waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink @@ -271,7 +287,7 @@ ContestHall_EventScript_ContestGettingStarted:: @ 827A097 bufferstdstring 2, VAR_0x8009 call ContestHall_EventScript_GettingStarted lockall - applymovement 1, ContestHall_Movement_MCBackUp + applymovement LOCALID_MC, ContestHall_Movement_MCBackUp waitmovement 0 releaseall return @@ -341,37 +357,37 @@ ContestHall_EventScript_ContestantWalkToCenter:: @ 827A149 ContestHall_EventScript_Player1WalkToCenter:: @ 827A176 call ContestHall_EventScript_TryWaitForLink lockall - applymovement 3, ContestHall_Movement_Player1WalkToCenter + applymovement LOCALID_CONTESTANT_1, ContestHall_Movement_Player1WalkToCenter waitmovement 0 releaseall - setvar VAR_0x800B, 3 + setvar VAR_0x800B, LOCALID_CONTESTANT_1 return ContestHall_EventScript_Player2WalkToCenter:: @ 827A18D call ContestHall_EventScript_TryWaitForLink lockall - applymovement 4, ContestHall_Movement_Player2WalkToCenter + applymovement LOCALID_CONTESTANT_2, ContestHall_Movement_Player2WalkToCenter waitmovement 0 releaseall - setvar VAR_0x800B, 4 + setvar VAR_0x800B, LOCALID_CONTESTANT_2 return ContestHall_EventScript_Player3WalkToCenter:: @ 827A1A4 call ContestHall_EventScript_TryWaitForLink lockall - applymovement 5, ContestHall_Movement_Player3WalkToCenter + applymovement LOCALID_CONTESTANT_3, ContestHall_Movement_Player3WalkToCenter waitmovement 0 releaseall - setvar VAR_0x800B, 5 + setvar VAR_0x800B, LOCALID_CONTESTANT_3 return ContestHall_EventScript_Player4WalkToCenter:: @ 827A1BB call ContestHall_EventScript_TryWaitForLink lockall - applymovement 14, ContestHall_Movement_Player4WalkToCenter + applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4WalkToCenter waitmovement 0 releaseall - setvar VAR_0x800B, 14 + setvar VAR_0x800B, LOCALID_CONTESTANT_4 return ContestHall_EventScript_ShowContestMonPic:: @ 827A1D2 @@ -384,7 +400,7 @@ ContestHall_EventScript_ShowContestMonPic:: @ 827A1D2 releaseall call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_CheckIfContestWithRSPlayer - addobject 13 @ Place Poke Ball down + addobject LOCALID_POKEBALL playse SE_DANSA lockall applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32 @@ -414,13 +430,13 @@ ContestHall_EventScript_AudienceVote:: @ 827A230 playse SE_W227B waitmessage call ContestHall_EventScript_AudienceLookAround - applymovement 1, ContestHall_Movement_MCFaceJudge2 + applymovement LOCALID_MC, ContestHall_Movement_MCFaceJudge2 waitmovement 0 - applymovement 2, ContestHall_Movement_JudgeFaceMC + applymovement LOCALID_JUDGE, ContestHall_Movement_JudgeFaceMC waitmovement 0 delay 20 - applymovement 1, ContestHall_Movement_FaceContestants - applymovement 2, ContestHall_Movement_FaceContestants + applymovement LOCALID_MC, ContestHall_Movement_FaceContestants + applymovement LOCALID_JUDGE, ContestHall_Movement_FaceContestants waitmovement 0 return @@ -463,25 +479,25 @@ ContestHall_EventScript_VotingUnderWayLink:: @ 827A2CA ContestHall_EventScript_AudienceReactToContestant:: @ 827A2D5 call ContestHall_EventScript_TryWaitForLink - applymovement 1, ContestHall_Movement_AudienceMemberLookLeft + applymovement LOCALID_MC, ContestHall_Movement_AudienceMemberLookLeft waitmovement 0 playse SE_W227B call ContestHall_EventScript_VObjectAudienceLookAround - applymovement 9, ContestHall_Movement_AudienceMemberLookRight - applymovement 12, ContestHall_Movement_AudienceMemberLookDown - applymovement 7, ContestHall_Movement_AudienceMemberLookRight + applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight + applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown + applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight waitmovement 0 - applymovement 1, ContestHall_Movement_AudienceMemberLookRight + applymovement LOCALID_MC, ContestHall_Movement_AudienceMemberLookRight waitmovement 0 - applymovement 10, ContestHall_Movement_AudienceMemberLookLeft - applymovement 11, ContestHall_Movement_AudienceMemberLookDown - applymovement 6, ContestHall_Movement_AudienceMemberLookUp - applymovement 8, ContestHall_Movement_AudienceMemberLookLeft + applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft + applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown + applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp + applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft waitmovement 0 - applymovement 1, ContestHall_Movement_MCLookAtJudge + applymovement LOCALID_MC, ContestHall_Movement_MCLookAtJudge waitmovement 0 - applymovement 1, ContestHall_Movement_MCWalkInPlaceDown - applymovement 2, ContestHall_Movement_JudgeLookAtMC + applymovement LOCALID_MC, ContestHall_Movement_MCWalkInPlaceDown + applymovement LOCALID_JUDGE, ContestHall_Movement_JudgeLookAtMC waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink @@ -683,7 +699,7 @@ ContestHall_EventScript_Set8Hearts:: @ 827A654 ContestHall_EventScript_TryDisplayHeartAudienceMember1:: @ 827A65A compare VAR_TEMP_1, 1 goto_if_eq ContestHall_EventScript_AudienceMember1AlreadyEmoted - applymovement 6, ContestHall_Movement_Heart + applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_1, 1 @@ -696,7 +712,7 @@ ContestHall_EventScript_AudienceMember1AlreadyEmoted:: @ 827A67D ContestHall_EventScript_TryDisplayHeartAudienceMember2:: @ 827A67E compare VAR_TEMP_2, 1 goto_if_eq ContestHall_EventScript_AudienceMember2AlreadyEmoted - applymovement 12, ContestHall_Movement_Heart + applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_2, 1 @@ -709,7 +725,7 @@ ContestHall_EventScript_AudienceMember2AlreadyEmoted:: @ 827A6A1 ContestHall_EventScript_TryDisplayHeartAudienceMember3:: @ 827A6A2 compare VAR_TEMP_3, 1 goto_if_eq ContestHall_EventScript_AudienceMember3AlreadyEmoted - applymovement 7, ContestHall_Movement_Heart + applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_3, 1 @@ -722,7 +738,7 @@ ContestHall_EventScript_AudienceMember3AlreadyEmoted:: @ 827A6C5 ContestHall_EventScript_TryDisplayHeartAudienceMember4:: @ 827A6C6 compare VAR_TEMP_4, 1 goto_if_eq ContestHall_EventScript_Audience4MemberAlreadyEmoted - applymovement 8, ContestHall_Movement_Heart + applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_4, 1 @@ -735,7 +751,7 @@ ContestHall_EventScript_Audience4MemberAlreadyEmoted:: @ 827A6E9 ContestHall_EventScript_TryDisplayHeartAudienceMember5:: @ 827A6EA compare VAR_TEMP_5, 1 goto_if_eq ContestHall_EventScript_AudienceMember5AlreadyEmoted - applymovement 9, ContestHall_Movement_Heart + applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_5, 1 @@ -748,7 +764,7 @@ ContestHall_EventScript_AudienceMember5AlreadyEmoted:: @ 827A70D ContestHall_EventScript_TryDisplayHeartAudienceMember6:: @ 827A70E compare VAR_TEMP_6, 1 goto_if_eq ContestHall_EventScript_AudienceMember6AlreadyEmoted - applymovement 10, ContestHall_Movement_Heart + applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_6, 1 @@ -761,7 +777,7 @@ ContestHall_EventScript_AudienceMember6AlreadyEmoted:: @ 827A731 ContestHall_EventScript_TryDisplayHeartAudienceMember7:: @ 827A732 compare VAR_TEMP_7, 1 goto_if_eq ContestHall_EventScript_AudienceMember7AlreadyEmoted - applymovement 11, ContestHall_Movement_Heart + applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_7, 1 @@ -774,7 +790,7 @@ ContestHall_EventScript_AudienceMember7AlreadyEmoted:: @ 827A755 ContestHall_EventScript_TryDisplayHeartAudienceMember8:: @ 827A756 compare VAR_TEMP_8, 1 goto_if_eq ContestHall_EventScript_AudienceMember8AlreadyEmoted - applymovement 15, ContestHall_Movement_Heart + applymovement LOCALID_ARTIST, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_8, 1 @@ -787,7 +803,7 @@ ContestHall_EventScript_AudienceMember8AlreadyEmoted:: @ 827A779 ContestHall_EventScript_ContestantReturn:: @ 827A77A closemessage release - removeobject 13 @ Poke Ball + removeobject LOCALID_POKEBALL special HideContestEntryMonPic call ContestHall_EventScript_TryWaitForLink switch VAR_0x8006 @@ -831,13 +847,13 @@ ContestHall_EventScript_Player4WalkBack:: @ 827A7EF ContestHall_EventScript_DoContestAppeals:: @ 827A801 lockall - applymovement 1, ContestHall_Movement_FaceContestants2 + applymovement LOCALID_MC, ContestHall_Movement_FaceContestants2 waitmovement 0 call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_LetsAppeal waitmessage - applymovement 1, ContestHall_Movement_WalkStageLeft - applymovement 2, ContestHall_Movement_WalkStageRight + applymovement LOCALID_MC, ContestHall_Movement_WalkStageLeft + applymovement LOCALID_JUDGE, ContestHall_Movement_WalkStageRight waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink @@ -847,8 +863,8 @@ ContestHall_EventScript_DoContestAppeals:: @ 827A801 special LinkContestTryShowWirelessIndicator setvar VAR_TEMP_9, 0 lockall - applymovement 1, ContestHall_Movement_WalkStageRight - applymovement 2, ContestHall_Movement_WalkStageLeft + applymovement LOCALID_MC, ContestHall_Movement_WalkStageRight + applymovement LOCALID_JUDGE, ContestHall_Movement_WalkStageLeft waitmovement 0 releaseall return @@ -886,13 +902,13 @@ ContestHall_EventScript_ContestResults:: @ 827A8A5 call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_ThankYouForAppeals call ContestHall_EventScript_TryWaitForLink - applymovement 1, ContestHall_Movement_MCFaceJudge + applymovement LOCALID_MC, ContestHall_Movement_MCFaceJudge waitmovement 0 call ContestHall_EventScript_JudgeLooksReady call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_WeWillDeclareWinner call ContestHall_EventScript_TryWaitForLink - applymovement 1, ContestHall_Movement_FaceContestants + applymovement LOCALID_MC, ContestHall_Movement_FaceContestants waitmovement 0 closemessage releaseall @@ -965,19 +981,19 @@ ContestHall_EventScript_GetWinnerObjEventId:: @ 827A987 return ContestHall_EventScript_GetPlayer1ObjEventId:: @ 827A9BC - setvar VAR_TEMP_3, 3 + setvar VAR_TEMP_3, LOCALID_CONTESTANT_1 return ContestHall_EventScript_GetPlayer2ObjEventId:: @ 827A9C2 - setvar VAR_TEMP_3, 4 + setvar VAR_TEMP_3, LOCALID_CONTESTANT_2 return ContestHall_EventScript_GetPlayer3ObjEventId:: @ 827A9C8 - setvar VAR_TEMP_3, 5 + setvar VAR_TEMP_3, LOCALID_CONTESTANT_3 return ContestHall_EventScript_GetPlayer4ObjEventId:: @ 827A9CE - setvar VAR_TEMP_3, 14 + setvar VAR_TEMP_3, LOCALID_CONTESTANT_4 return ContestHall_EventScript_CongratulateWinner:: @ 827A9D4 @@ -1009,14 +1025,14 @@ ContestHall_EventScript_AudienceLookAround:: @ 827AA1B lockall compare VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL call_if_gt ContestHall_EventScript_VObjectAudienceLookAround - applymovement 9, ContestHall_Movement_AudienceMemberLookRight - applymovement 12, ContestHall_Movement_AudienceMemberLookDown - applymovement 7, ContestHall_Movement_AudienceMemberLookRight + applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight + applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown + applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight delay 30 - applymovement 10, ContestHall_Movement_AudienceMemberLookLeft - applymovement 11, ContestHall_Movement_AudienceMemberLookDown - applymovement 6, ContestHall_Movement_AudienceMemberLookUp - applymovement 8, ContestHall_Movement_AudienceMemberLookLeft + applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft + applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown + applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp + applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft compare VAR_TEMP_1, 4 goto_if_ne ContestHall_EventScript_AudienceLookAround delay 30 diff --git a/data/scripts/day_care.inc b/data/scripts/day_care.inc index 6506897ee..87995581f 100644 --- a/data/scripts/day_care.inc +++ b/data/scripts/day_care.inc @@ -1,3 +1,5 @@ +.set LOCALID_DAYCARE_LADY, 1 + Route117_EventScript_DaycareMan:: @ 8291C18 lock faceplayer @@ -211,7 +213,7 @@ Route117_PokemonDayCare_EventScript_CheckEnoughMoney:: @ 8291EC8 end Route117_PokemonDayCare_EventScript_RetrieveMon:: @ 8291EE2 - applymovement 1, Route117_PokemonDayCare_Movement_RetrieveDaycareMon + applymovement LOCALID_DAYCARE_LADY, Route117_PokemonDayCare_Movement_RetrieveDaycareMon waitmovement 0 specialvar VAR_RESULT, TakePokemonFromDaycare special SubtractMoneyFromVar0x8005 diff --git a/data/scripts/field_move_scripts.inc b/data/scripts/field_move_scripts.inc index 56e3297b6..2d689348b 100644 --- a/data/scripts/field_move_scripts.inc +++ b/data/scripts/field_move_scripts.inc @@ -1,4 +1,4 @@ - +@ Interact with cuttable tree EventScript_CutTree:: @ 82906BB lockall goto_if_unset FLAG_BADGE01_GET, EventScript_CheckTreeCantCut @@ -18,7 +18,8 @@ EventScript_CutTree:: @ 82906BB goto EventScript_CutTreeDown end -EventScript_FldEffCut:: @ 8290705 +@ Use cut from party menu +EventScript_UseCut:: @ 8290705 lockall dofieldeffect FLDEFF_USE_CUT_ON_TREE waitstate @@ -58,6 +59,7 @@ Text_CantCut: @ 829077D .string "This tree looks like it can be\n" .string "CUT down!$" +@ Interact with smashable rock EventScript_RockSmash:: @ 82907A6 lockall goto_if_unset FLAG_BADGE03_GET, EventScript_CantSmashRock @@ -77,7 +79,8 @@ EventScript_RockSmash:: @ 82907A6 goto EventScript_SmashRock end -EventScript_FldEffRockSmash:: @ 82907F0 +@ Use rock smash from party menu +EventScript_UseRockSmash:: @ 82907F0 lockall dofieldeffect FLDEFF_USE_ROCK_SMASH waitstate @@ -89,10 +92,10 @@ EventScript_SmashRock:: @ 82907FB waitmovement 0 removeobject VAR_LAST_TALKED specialvar VAR_RESULT, TryUpdateRusturfTunnelState - compare VAR_RESULT, 1 + compare VAR_RESULT, TRUE goto_if_eq EventScript_EndSmash special RockSmashWildEncounter - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_eq EventScript_EndSmash waitstate releaseall @@ -141,7 +144,7 @@ EventScript_StrengthBoulder:: @ 82908BA goto EventScript_ActivateStrength end -EventScript_FldEffStrength:: @ 82908FD +EventScript_UseStrength:: @ 82908FD lockall dofieldeffect FLDEFF_USE_STRENGTH waitstate diff --git a/data/scripts/flash.inc b/data/scripts/flash.inc index 916b50719..bb4ae84eb 100644 --- a/data/scripts/flash.inc +++ b/data/scripts/flash.inc @@ -1,4 +1,4 @@ -EventScript_FldEffFlash:: @ 82926F8 +EventScript_UseFlash:: @ 82926F8 animateflash 1 setflashradius 1 end diff --git a/data/scripts/gabby_and_ty.inc b/data/scripts/gabby_and_ty.inc index dfe8780e7..84cd315f7 100644 --- a/data/scripts/gabby_and_ty.inc +++ b/data/scripts/gabby_and_ty.inc @@ -13,6 +13,7 @@ EventScript_UnusedRet:: @ 828CCC6 @ Gabby and Ty always move to the same spots for the first 5 battles @ From the 6th battle onwards, they move randomly between locations 6-8 +@ Note: The local IDs of Gabby and Ty are hard-coded in GabbyAndTySetScriptVarsToObjectEventLocalIds GabbyAndTy_EventScript_UpdateLocation:: @ 828CCC7 cleartrainerflag TRAINER_GABBY_AND_TY_6 specialvar VAR_RESULT, GabbyAndTyGetBattleNum diff --git a/data/scripts/lilycove_lady.inc b/data/scripts/lilycove_lady.inc index bdd670031..7f629e5db 100644 --- a/data/scripts/lilycove_lady.inc +++ b/data/scripts/lilycove_lady.inc @@ -1,3 +1,6 @@ +.set LOCALID_LILYCOVE_LADY, 4 +.set LOCALID_LADYS_MON, 5 + LilycoveCity_PokemonCenter_1F_EventScript_LilycoveLady:: @ 82A836B special Script_GetLilycoveLadyId switch VAR_RESULT @@ -444,10 +447,10 @@ LilycoveCity_PokemonCenter_1F_EventScript_GivePokeblock:: @ 82A88F6 @ VAR_0x8004 here is the return value from GivePokeblockToContestLady LilycoveCity_PokemonCenter_1F_EventScript_FeedPokeblock:: @ 82A890A - applymovement 4, LilycoveCity_PokemonCenter_1F_Movement_LadyFaceMon + applymovement LOCALID_LILYCOVE_LADY, LilycoveCity_PokemonCenter_1F_Movement_LadyFaceMon waitmovement 0 delay 60 - applymovement 5, LilycoveCity_PokemonCenter_1F_Movement_MonFaceLady + applymovement LOCALID_LADYS_MON, LilycoveCity_PokemonCenter_1F_Movement_MonFaceLady waitmovement 0 delay 60 waitse @@ -461,11 +464,11 @@ LilycoveCity_PokemonCenter_1F_EventScript_FeedPokeblock:: @ 82A890A @ VAR_0x8004 here is the return value from GivePokeblockToContestLady LilycoveCity_PokemonCenter_1F_EventScript_MonEnjoyPokeblock:: @ 82A893F - applymovement 5, LilycoveCity_PokemonCenter_1F_Movement_MonJump + applymovement LOCALID_LADYS_MON, LilycoveCity_PokemonCenter_1F_Movement_MonJump waitmovement 0 delay 60 LilycoveCity_PokemonCenter_1F_EventScript_FinishFeedPokeblock:: @ 82A894C - applymovement 4, LilycoveCity_PokemonCenter_1F_Movement_LadyFacePlayer + applymovement LOCALID_LILYCOVE_LADY, LilycoveCity_PokemonCenter_1F_Movement_LadyFacePlayer waitmovement 0 delay 60 compare VAR_0x8004, 0 diff --git a/data/scripts/new_game.inc b/data/scripts/new_game.inc index 74fff4aea..3c68dfa13 100644 --- a/data/scripts/new_game.inc +++ b/data/scripts/new_game.inc @@ -195,7 +195,7 @@ EventScript_ResetAllMapFlags:: @ 82715DE setflag FLAG_HIDE_MAUVILLE_CITY_SCOTT setflag FLAG_HIDE_CHAMPIONS_ROOM_RIVAL setflag FLAG_HIDE_CHAMPIONS_ROOM_BIRCH - setflag FLAG_HIDE_ROUTE_110_RIVAL_2 + setflag FLAG_HIDE_ROUTE_110_RIVAL_ON_BIKE setflag FLAG_HIDE_ROUTE_119_RIVAL_ON_BIKE setflag FLAG_HIDE_ROUTE_104_RIVAL setflag FLAG_HIDE_LILCOVE_MOTEL_GAME_DESIGNERS diff --git a/data/scripts/players_house.inc b/data/scripts/players_house.inc index b6ab10300..440f47a6a 100644 --- a/data/scripts/players_house.inc +++ b/data/scripts/players_house.inc @@ -1,3 +1,8 @@ +@ Local IDs are the same for both players houses +.set LOCALID_MOM, 1 +.set LOCALID_DAD, 5 +.set LOCALID_MOM_2F, 14 + PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet:: @ 82926FE setvar VAR_LITTLEROOT_INTRO_STATE, 5 return @@ -74,7 +79,7 @@ PlayersHouse_2F_EventScript_WallClock:: @ 8292799 end PlayersHouse_2F_EventScript_MomComesUpstairsMale:: @ 82927DF - setvar VAR_0x8008, 14 + setvar VAR_0x8008, LOCALID_MOM_2F addobject VAR_0x8008 applymovement VAR_0x8008, PlayersHouse_2F_Movement_MomEntersMale waitmovement 0 @@ -87,7 +92,7 @@ PlayersHouse_2F_EventScript_MomComesUpstairsMale:: @ 82927DF return PlayersHouse_2F_EventScript_MomComesUpstairsFemale:: @ 829280F - setvar VAR_0x8008, 14 + setvar VAR_0x8008, LOCALID_MOM_2F addobject VAR_0x8008 applymovement VAR_0x8008, PlayersHouse_2F_Movement_MomEntersFemale waitmovement 0 @@ -514,14 +519,14 @@ PlayersHouse_1F_EventScript_AirLatiBroadcast:: @ 8292C72 PlayersHouse_1F_EventScript_SetUpObjectEventVarsMale:: @ 8292C76 setvar VAR_0x8008, MALE - setvar VAR_0x8009, 5 @ Dad object event ID - setvar VAR_0x800A, 1 @ Mom object event ID + setvar VAR_0x8009, LOCALID_DAD + setvar VAR_0x800A, LOCALID_MOM return PlayersHouse_1F_EventScript_SetUpObjectEventVarsFemale:: @ 8292C86 setvar VAR_0x8008, FEMALE - setvar VAR_0x8009, 5 @ Dad object event ID - setvar VAR_0x800A, 1 @ Mom object event ID + setvar VAR_0x8009, LOCALID_DAD + setvar VAR_0x800A, LOCALID_MOM return PlayersHouse_1F_EventScript_DadApproachPlayerMale:: @ 8292C96 diff --git a/data/scripts/roulette.inc b/data/scripts/roulette.inc index 9aea65054..f590ca358 100644 --- a/data/scripts/roulette.inc +++ b/data/scripts/roulette.inc @@ -6,7 +6,7 @@ Roulette_EventScript_Table1:: @ 82A5AB1 getpricereduction POKENEWS_GAME_CORNER compare VAR_RESULT, FALSE goto_if_eq Roulette_EventScript_Play - addvar VAR_0x8004, 128 + addvar VAR_0x8004, ROULETTE_SPECIAL_RATE goto Roulette_EventScript_Play end @@ -18,7 +18,7 @@ Roulette_EventScript_Table2:: @ 82A5ADF getpricereduction POKENEWS_GAME_CORNER compare VAR_RESULT, FALSE goto_if_eq Roulette_EventScript_Play - addvar VAR_0x8004, 128 + addvar VAR_0x8004, ROULETTE_SPECIAL_RATE goto Roulette_EventScript_Play end diff --git a/data/scripts/secret_base.inc b/data/scripts/secret_base.inc index b5c3251b5..0de890aa6 100644 --- a/data/scripts/secret_base.inc +++ b/data/scripts/secret_base.inc @@ -308,7 +308,7 @@ SecretBase_EventScript_PutAwayDecorationLoop:: @ 8275D39 compare VAR_0x8005, 0 goto_if_eq SecretBase_EventScript_PutAwayDecorationLoop removeobject VAR_0x8006 - setflag 0x8005 @ UB: GF likely meant setvar here; setflag 0x8005 is out of bounds + setflag VAR_0x8005 @ UB: GF likely meant setvar here; setflag 0x8005 is out of bounds goto SecretBase_EventScript_PutAwayDecorationLoop end diff --git a/data/scripts/trainer_hill.inc b/data/scripts/trainer_hill.inc index ca692e1ef..34d0462bb 100644 --- a/data/scripts/trainer_hill.inc +++ b/data/scripts/trainer_hill.inc @@ -32,8 +32,8 @@ EventScript_TrainerHillTimer:: @ 82C8393 TrainerHill_1F_EventScript_DummyWarpToEntranceCounter:: @ 82C83A6 setvar VAR_TEMP_2, 1 - trainerhill_clearresult - compare VAR_RESULT, 1 @ VAR_RESULT always 0 here + trainerhill_getusingereader + compare VAR_RESULT, TRUE @ VAR_RESULT always FALSE here goto_if_eq TrainerHill_1F_EventScript_WarpSilentToEntranceCounter end diff --git a/data/specials.inc b/data/specials.inc index a9f648aab..77e7d5c0a 100644 --- a/data/specials.inc +++ b/data/specials.inc @@ -511,14 +511,14 @@ gSpecials:: @ 81DBA64 def_special ScriptMenu_CreateLilycoveSSTidalMultichoice def_special GetLilycoveSSTidalSelection def_special TurnOnTVScreen - def_special sub_81D4A90 + def_special SetMewAboveGrass def_special ShouldDistributeEonTicket def_special LinkRetireStatusWithBattleTowerPartner def_special sub_813B534 def_special CallTrainerHillFunction def_special Script_DoRayquazaScene @ Listed twice def_special LoopWingFlapSE - def_special sub_81D4BEC + def_special DestroyMewEmergingGrassSprite def_special ShowBerryCrushRankings def_special TryBufferWaldaPhrase def_special DoWaldaNamingScreen diff --git a/gflib/io_reg.c b/gflib/io_reg.c new file mode 100644 index 000000000..44364349d --- /dev/null +++ b/gflib/io_reg.c @@ -0,0 +1,36 @@ +#include "global.h" +#include "io_reg.h" +#include "gba/io_reg.h" + +static const u32 sUnused[] = { + 0, + 0, + (1 << 26) | (1 << 3), + (1 << 26) | (1 << 3) | (1 << 1), + (1 << 26) | (1 << 3) | (1 << 2), + (1 << 26) | (1 << 3) | (1 << 2) | (1 << 1), + (1 << 26) | (1 << 4), + (1 << 26) | (1 << 4) | (1 << 2), + (1 << 26) | (1 << 4) | (1 << 3), + (1 << 26) | (1 << 4) | (1 << 3) | (1 << 2), + (1 << 26) | (1 << 4) | (1 << 1), + (1 << 26) | (1 << 4) | (1 << 2) | (1 << 1), + (1 << 26) | (1 << 4) | (1 << 3) | (1 << 1), + (1 << 26) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1), + (1 << 25) | (1 << 8), + (1 << 27) | (1 << 10), +}; + +const u16 gOverworldBackgroundLayerFlags[] = { + BLDCNT_TGT2_BG0, + BLDCNT_TGT2_BG1, + BLDCNT_TGT2_BG2, + BLDCNT_TGT2_BG3, +}; + +const u16 gOrbEffectBackgroundLayerFlags[] = { + BLDCNT_TGT1_BG0, + BLDCNT_TGT1_BG1, + BLDCNT_TGT1_BG2, + BLDCNT_TGT1_BG3, +}; diff --git a/gflib/io_reg.h b/gflib/io_reg.h new file mode 100644 index 000000000..82d2fc5ed --- /dev/null +++ b/gflib/io_reg.h @@ -0,0 +1,7 @@ +#ifndef GUARD_IO_REG_H +#define GUARD_IO_REG_H + +extern const u16 gOverworldBackgroundLayerFlags[]; +extern const u16 gOrbEffectBackgroundLayerFlags[]; + +#endif // GUARD_IO_REG_H diff --git a/gflib/string_util.c b/gflib/string_util.c index db972a8ed..92f8eea5a 100644 --- a/gflib/string_util.c +++ b/gflib/string_util.c @@ -342,50 +342,61 @@ u8 *StringExpandPlaceholders(u8 *dest, const u8 *src) switch (c) { - case PLACEHOLDER_BEGIN: - placeholderId = *src++; - expandedString = GetExpandedPlaceholder(placeholderId); - dest = StringExpandPlaceholders(dest, expandedString); - break; - case EXT_CTRL_CODE_BEGIN: - *dest++ = c; - c = *src++; - *dest++ = c; - - switch (c) - { - case 0x07: - case 0x09: - case 0x0F: - case 0x15: - case 0x16: - case 0x17: - case 0x18: - break; - case 0x04: - *dest++ = *src++; - case 0x0B: - *dest++ = *src++; - default: - *dest++ = *src++; - } + case PLACEHOLDER_BEGIN: + placeholderId = *src++; + expandedString = GetExpandedPlaceholder(placeholderId); + dest = StringExpandPlaceholders(dest, expandedString); + break; + case EXT_CTRL_CODE_BEGIN: + *dest++ = c; + c = *src++; + *dest++ = c; + + switch (c) + { + case EXT_CTRL_CODE_RESET_SIZE: + case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS: + case EXT_CTRL_CODE_FILL_WINDOW: + case EXT_CTRL_CODE_JPN: + case EXT_CTRL_CODE_ENG: + case EXT_CTRL_CODE_PAUSE_MUSIC: + case EXT_CTRL_CODE_RESUME_MUSIC: break; - case EOS: - *dest = EOS; - return dest; - case CHAR_PROMPT_SCROLL: - case CHAR_PROMPT_CLEAR: - case CHAR_NEWLINE: + case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW: + *dest++ = *src++; + case EXT_CTRL_CODE_PLAY_BGM: + *dest++ = *src++; default: - *dest++ = c; + *dest++ = *src++; + } + break; + case EOS: + *dest = EOS; + return dest; + case CHAR_PROMPT_SCROLL: + case CHAR_PROMPT_CLEAR: + case CHAR_NEWLINE: + default: + *dest++ = c; } } } u8 *StringBraille(u8 *dest, const u8 *src) { - u8 setBrailleFont[] = { EXT_CTRL_CODE_BEGIN, 0x06, 0x06, EOS }; - u8 gotoLine2[] = { CHAR_NEWLINE, EXT_CTRL_CODE_BEGIN, 0x0E, 0x02, EOS }; + const u8 setBrailleFont[] = { + EXT_CTRL_CODE_BEGIN, + EXT_CTRL_CODE_SIZE, + 6, + EOS + }; + const u8 gotoLine2[] = { + CHAR_NEWLINE, + EXT_CTRL_CODE_BEGIN, + EXT_CTRL_CODE_SHIFT_DOWN, + 2, + EOS + }; dest = StringCopy(dest, setBrailleFont); @@ -395,16 +406,16 @@ u8 *StringBraille(u8 *dest, const u8 *src) switch (c) { - case EOS: - *dest = c; - return dest; - case CHAR_NEWLINE: - dest = StringCopy(dest, gotoLine2); - break; - default: - *dest++ = c; - *dest++ = c + 0x40; - break; + case EOS: + *dest = c; + return dest; + case CHAR_NEWLINE: + dest = StringCopy(dest, gotoLine2); + break; + default: + *dest++ = c; + *dest++ = c + 0x40; + break; } } } @@ -564,7 +575,7 @@ u8 *StringCopyN_Multibyte(u8 *dest, u8 *src, u32 n) else { *dest++ = *src++; - if (*(src - 1) == CHAR_SPECIAL_F9) + if (*(src - 1) == CHAR_EXTRA_SYMBOL) *dest++ = *src++; } } @@ -579,7 +590,7 @@ u32 StringLength_Multibyte(const u8 *str) while (*str != EOS) { - if (*str == CHAR_SPECIAL_F9) + if (*str == CHAR_EXTRA_SYMBOL) str++; str++; length++; @@ -596,15 +607,15 @@ u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color) switch (colorType) { case 0: - *dest = 1; + *dest = EXT_CTRL_CODE_COLOR; dest++; break; case 1: - *dest = 3; + *dest = EXT_CTRL_CODE_SHADOW; dest++; break; case 2: - *dest = 2; + *dest = EXT_CTRL_CODE_HIGHLIGHT; dest++; break; } @@ -619,7 +630,7 @@ bool32 IsStringJapanese(u8 *str) { while (*str != EOS) { - if (*str <= 0xA0) + if (*str < CHAR_0) if (*str != CHAR_SPACE) return TRUE; str++; @@ -634,7 +645,7 @@ bool32 sub_800924C(u8 *str, s32 n) for (i = 0; *str != EOS && i < n; i++) { - if (*str <= 0xA0) + if (*str < CHAR_0) if (*str != CHAR_SPACE) return TRUE; str++; @@ -647,31 +658,31 @@ u8 GetExtCtrlCodeLength(u8 code) { static const u8 lengths[] = { - 1, - 2, - 2, - 2, - 4, - 2, - 2, - 1, - 2, - 1, - 1, - 3, - 2, - 2, - 2, - 1, - 3, - 2, - 2, - 2, - 2, - 1, - 1, - 1, - 1, + [0] = 1, + [EXT_CTRL_CODE_COLOR] = 2, + [EXT_CTRL_CODE_HIGHLIGHT] = 2, + [EXT_CTRL_CODE_SHADOW] = 2, + [EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW] = 4, + [EXT_CTRL_CODE_PALETTE] = 2, + [EXT_CTRL_CODE_SIZE] = 2, + [EXT_CTRL_CODE_RESET_SIZE] = 1, + [EXT_CTRL_CODE_PAUSE] = 2, + [EXT_CTRL_CODE_PAUSE_UNTIL_PRESS] = 1, + [EXT_CTRL_CODE_WAIT_SE] = 1, + [EXT_CTRL_CODE_PLAY_BGM] = 3, + [EXT_CTRL_CODE_ESCAPE] = 2, + [EXT_CTRL_CODE_SHIFT_TEXT] = 2, + [EXT_CTRL_CODE_SHIFT_DOWN] = 2, + [EXT_CTRL_CODE_FILL_WINDOW] = 1, + [EXT_CTRL_CODE_PLAY_SE] = 3, + [EXT_CTRL_CODE_CLEAR] = 2, + [EXT_CTRL_CODE_SKIP] = 2, + [EXT_CTRL_CODE_CLEAR_TO] = 2, + [EXT_CTRL_CODE_MIN_LETTER_SPACING] = 2, + [EXT_CTRL_CODE_JPN] = 1, + [EXT_CTRL_CODE_ENG] = 1, + [EXT_CTRL_CODE_PAUSE_MUSIC] = 1, + [EXT_CTRL_CODE_RESUME_MUSIC] = 1, }; u8 length = 0; @@ -734,7 +745,7 @@ void ConvertInternationalString(u8 *s, u8 language) StripExtCtrlCodes(s); i = StringLength(s); s[i++] = EXT_CTRL_CODE_BEGIN; - s[i++] = 22; + s[i++] = EXT_CTRL_CODE_ENG; s[i++] = EOS; i--; @@ -746,7 +757,7 @@ void ConvertInternationalString(u8 *s, u8 language) } s[0] = EXT_CTRL_CODE_BEGIN; - s[1] = 21; + s[1] = EXT_CTRL_CODE_JPN; } } diff --git a/gflib/text.c b/gflib/text.c index 6e5af0e12..07fd23109 100644 --- a/gflib/text.c +++ b/gflib/text.c @@ -21,7 +21,7 @@ static u16 gLastTextFgColor; static u16 gLastTextShadowColor; const struct FontInfo *gFonts; -u8 gUnknown_03002F84; +bool8 gUnknown_03002F84; struct Struct_03002F90 gUnknown_03002F90; TextFlags gTextFlags; @@ -67,19 +67,19 @@ const struct GlyphWidthFunc gGlyphWidthFuncs[] = const struct KeypadIcon gKeypadIcons[] = { - { 0x0, 0x8, 0xC }, - { 0x1, 0x8, 0xC }, - { 0x2, 0x10, 0xC }, - { 0x4, 0x10, 0xC }, - { 0x6, 0x18, 0xC }, - { 0x9, 0x18, 0xC }, - { 0xC, 0x8, 0xC }, - { 0xD, 0x8, 0xC }, - { 0xE, 0x8, 0xC }, - { 0xF, 0x8, 0xC }, - { 0x20, 0x8, 0xC }, - { 0x21, 0x8, 0xC }, - { 0x22, 0x8, 0xC } + [CHAR_A_BUTTON] = { 0x0, 0x8, 0xC }, + [CHAR_B_BUTTON] = { 0x1, 0x8, 0xC }, + [CHAR_L_BUTTON] = { 0x2, 0x10, 0xC }, + [CHAR_R_BUTTON] = { 0x4, 0x10, 0xC }, + [CHAR_START_BUTTON] = { 0x6, 0x18, 0xC }, + [CHAR_SELECT_BUTTON] = { 0x9, 0x18, 0xC }, + [CHAR_DPAD_UP] = { 0xC, 0x8, 0xC }, + [CHAR_DPAD_DOWN] = { 0xD, 0x8, 0xC }, + [CHAR_DPAD_LEFT] = { 0xE, 0x8, 0xC }, + [CHAR_DPAD_RIGHT] = { 0xF, 0x8, 0xC }, + [CHAR_DPAD_UPDOWN] = { 0x20, 0x8, 0xC }, + [CHAR_DPAD_LEFTRIGHT] = { 0x21, 0x8, 0xC }, + [CHAR_DPAD_NONE] = { 0x22, 0x8, 0xC } }; const u8 gKeypadIconTiles[] = INCBIN_U8("graphics/fonts/keypad_icons.4bpp"); @@ -205,7 +205,7 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *printerTemplate, u8 speed, voi CopyWindowToVram(gTempTextPrinter.printerTemplate.windowId, 2); gTextPrinters[printerTemplate->windowId].active = 0; } - gUnknown_03002F84 = 0; + gUnknown_03002F84 = FALSE; return TRUE; } @@ -213,7 +213,7 @@ void RunTextPrinters(void) { int i; - if (gUnknown_03002F84 == 0) + if (!gUnknown_03002F84) { for (i = 0; i < NUM_TEXT_PRINTERS; ++i) { @@ -451,24 +451,21 @@ u8 GetLastTextColor(u8 colorType) { switch (colorType) { - case 0: + case COLOR_FOREGROUND: return gLastTextFgColor; - case 2: + case COLOR_BACKGROUND: return gLastTextBgColor; - case 1: + case COLOR_SHADOW: return gLastTextShadowColor; default: return 0; } } -#ifdef NONMATCHING - #define GLYPH_COPY(fromY_, toY_, fromX_, toX_, unk) \ { \ - u32 i, j, *ptr, toY, fromX, toX, r5, toOrr, bits; \ + u32 i, j, *ptr, toY, fromX, toX, r5, bits; \ u8 *dst; \ - \ j = fromX_; \ i = fromY_; \ ptr = unk; \ @@ -478,27 +475,29 @@ u8 GetLastTextColor(u8 colorType) \ for (; i < toY; i++) \ { \ + asm("":::"sl"); \ r5 = *(ptr++); \ for (j = fromX; j < toX; j++) \ { \ - toOrr = r5 & 0xF; \ + const u32 toOrr = r5 & 0xF; \ if (toOrr) \ { \ - dst = windowTiles + ((j / 8) * 32) + ((j & 7) / 2) + ((i / 8) * widthOffset) + ((i & 7) * 4); \ - bits = ((j & 1) << 2); \ - *dst = ((toOrr << bits) | (*dst & (0xF0 >> bits))); \ + dst = windowTiles + ((j / 8) * 32) + ((j & 7) >> 1) + ((i / 8) * widthOffset) + ((i & 7) * 4); \ + bits = ((j & 1) * 4); \ + *dst = (toOrr << bits) | ((0xF0 >> bits) & *dst); \ } \ r5 >>= 4; \ } \ } \ } + void CopyGlyphToWindow(struct TextPrinter *textPrinter) { struct Window *win; struct WindowTemplate *winTempl; struct Struct_03002F90 *unkStruct; - u32 currX, widthOffset, currY; + u32 currX, currY, widthOffset; s32 r4, r0; u8 *windowTiles; @@ -519,9 +518,9 @@ void CopyGlyphToWindow(struct TextPrinter *textPrinter) windowTiles = win->tileData; widthOffset = winTempl->width * 32; - if (r4 <= 8) + if (r4 < 9) { - if (r0 <= 8) + if (r0 < 9) { GLYPH_COPY(currY, currY + r0, currX, currX + r4, unkStruct->unk0); } @@ -536,9 +535,9 @@ void CopyGlyphToWindow(struct TextPrinter *textPrinter) } else { - if (r0 <= 8) + u32 temp; + if (r0 < 9) { - u32 temp; GLYPH_COPY(currY, currY + r0, currX, currX + 8, unkStruct->unk0); temp = currX + 8; @@ -546,7 +545,6 @@ void CopyGlyphToWindow(struct TextPrinter *textPrinter) } else { - u32 temp; GLYPH_COPY(currY, currY + 8, currX, currX + 8, unkStruct->unk0); temp = currX + 8; @@ -563,711 +561,6 @@ void CopyGlyphToWindow(struct TextPrinter *textPrinter) } } } -#else -NAKED -void CopyGlyphToWindow(struct TextPrinter *x) -{ - asm("push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, #0x8C\n\ - add r3, r0, #0\n\ - ldrb r1, [r3, #0x4]\n\ - lsl r0, r1, #1\n\ - add r0, r1\n\ - lsl r0, #2\n\ - ldr r1, =gWindows\n\ - add r1, r0, r1\n\ - add r2, r1, #0\n\ - ldrb r7, [r1, #0x3]\n\ - lsl r0, r7, #3\n\ - ldrb r6, [r3, #0x8]\n\ - sub r4, r0, r6\n\ - ldr r5, =gUnknown_03002F90\n\ - add r0, r5, #0\n\ - add r0, #0x80\n\ - ldrb r0, [r0]\n\ - cmp r4, r0\n\ - ble _08004DD2\n\ - add r4, r0, #0\n\ -_08004DD2:\n\ - ldrb r0, [r1, #0x4]\n\ - lsl r0, #3\n\ - ldrb r3, [r3, #0x9]\n\ - sub r0, r3\n\ - add r1, r5, #0\n\ - add r1, #0x81\n\ - ldrb r1, [r1]\n\ - cmp r0, r1\n\ - ble _08004DE6\n\ - add r0, r1, #0\n\ -_08004DE6:\n\ - str r6, [sp]\n\ - mov r8, r3\n\ - add r3, r5, #0\n\ - ldr r2, [r2, #0x8]\n\ - mov r9, r2\n\ - lsl r1, r7, #5\n\ - str r1, [sp, #0x4]\n\ - cmp r4, #0x8\n\ - ble _08004DFA\n\ - b _08004F94\n\ -_08004DFA:\n\ - cmp r0, #0x8\n\ - bgt _08004E84\n\ - mov r1, r8\n\ - str r3, [sp, #0x8]\n\ - add r2, r6, #0\n\ - add r2, r4\n\ - mov r8, r2\n\ - add r0, r1, r0\n\ - str r0, [sp, #0xC]\n\ - str r6, [sp, #0x10]\n\ - cmp r1, r0\n\ - bcc _08004E14\n\ - b _080052AA\n\ -_08004E14:\n\ - ldr r3, [sp, #0x8]\n\ - ldm r3!, {r5}\n\ - str r3, [sp, #0x8]\n\ - ldr r4, [sp, #0x10]\n\ - add r0, r1, #0x1\n\ - mov r10, r0\n\ - cmp r4, r8\n\ - bcs _08004E72\n\ - mov r2, #0x7\n\ - mov r12, r2\n\ - lsr r0, r1, #3\n\ - ldr r2, [sp, #0x4]\n\ - add r3, r0, #0\n\ - mul r3, r2\n\ - add r7, r3, #0\n\ - mov r3, r12\n\ - and r1, r3\n\ - lsl r6, r1, #2\n\ -_08004E38:\n\ - add r3, r5, #0\n\ - mov r0, #0xF\n\ - and r3, r0\n\ - cmp r3, #0\n\ - beq _08004E6A\n\ - lsr r2, r4, #3\n\ - lsl r2, #5\n\ - add r2, r9\n\ - add r0, r4, #0\n\ - mov r1, r12\n\ - and r0, r1\n\ - lsr r0, #1\n\ - add r2, r0\n\ - add r2, r7\n\ - add r2, r6\n\ - mov r1, #0x1\n\ - and r1, r4\n\ - lsl r1, #2\n\ - lsl r3, r1\n\ - mov r0, #0xF0\n\ - asr r0, r1\n\ - ldrb r1, [r2]\n\ - and r0, r1\n\ - orr r3, r0\n\ - strb r3, [r2]\n\ -_08004E6A:\n\ - lsr r5, #4\n\ - add r4, #0x1\n\ - cmp r4, r8\n\ - bcc _08004E38\n\ -_08004E72:\n\ - mov r1, r10\n\ - ldr r2, [sp, #0xC]\n\ - cmp r1, r2\n\ - bcc _08004E14\n\ - b _080052AA\n\ - .pool\n\ -_08004E84:\n\ - mov r1, r8\n\ - str r3, [sp, #0x14]\n\ - ldr r3, [sp]\n\ - add r3, r4\n\ - mov r12, r3\n\ - add r2, r1, #0\n\ - add r2, #0x8\n\ - str r2, [sp, #0x18]\n\ - ldr r3, [sp]\n\ - str r3, [sp, #0x1C]\n\ - mov r2, r12\n\ - str r2, [sp, #0x74]\n\ - ldr r3, [sp, #0x18]\n\ - str r3, [sp, #0x88]\n\ - sub r0, #0x8\n\ - str r0, [sp, #0x80]\n\ - cmp r1, r3\n\ - bcs _08004F0E\n\ -_08004EA8:\n\ - ldr r0, [sp, #0x14]\n\ - ldm r0!, {r5}\n\ - str r0, [sp, #0x14]\n\ - ldr r4, [sp, #0x1C]\n\ - add r2, r1, #0x1\n\ - mov r8, r2\n\ - cmp r4, r12\n\ - bcs _08004F06\n\ - mov r3, #0x7\n\ - mov r10, r3\n\ - lsr r0, r1, #3\n\ - ldr r3, [sp, #0x4]\n\ - add r2, r0, #0\n\ - mul r2, r3\n\ - add r7, r2, #0\n\ - mov r0, r10\n\ - and r1, r0\n\ - lsl r6, r1, #2\n\ -_08004ECC:\n\ - add r3, r5, #0\n\ - mov r1, #0xF\n\ - and r3, r1\n\ - cmp r3, #0\n\ - beq _08004EFE\n\ - lsr r2, r4, #3\n\ - lsl r2, #5\n\ - add r2, r9\n\ - add r0, r4, #0\n\ - mov r1, r10\n\ - and r0, r1\n\ - lsr r0, #1\n\ - add r2, r0\n\ - add r2, r7\n\ - add r2, r6\n\ - mov r1, #0x1\n\ - and r1, r4\n\ - lsl r1, #2\n\ - lsl r3, r1\n\ - mov r0, #0xF0\n\ - asr r0, r1\n\ - ldrb r1, [r2]\n\ - and r0, r1\n\ - orr r3, r0\n\ - strb r3, [r2]\n\ -_08004EFE:\n\ - lsr r5, #4\n\ - add r4, #0x1\n\ - cmp r4, r12\n\ - bcc _08004ECC\n\ -_08004F06:\n\ - mov r1, r8\n\ - ldr r2, [sp, #0x18]\n\ - cmp r1, r2\n\ - bcc _08004EA8\n\ -_08004F0E:\n\ - ldr r1, [sp, #0x88]\n\ - ldr r3, =gUnknown_03002F90 + 0x40\n\ - str r3, [sp, #0x20]\n\ - ldr r0, [sp, #0x74]\n\ - mov r8, r0\n\ - ldr r2, [sp, #0x80]\n\ - add r2, r1, r2\n\ - str r2, [sp, #0x24]\n\ - ldr r3, [sp]\n\ - str r3, [sp, #0x28]\n\ - cmp r1, r2\n\ - bcc _08004F28\n\ - b _080052AA\n\ -_08004F28:\n\ - ldr r0, [sp, #0x20]\n\ - ldm r0!, {r5}\n\ - str r0, [sp, #0x20]\n\ - ldr r4, [sp, #0x28]\n\ - add r2, r1, #0x1\n\ - mov r10, r2\n\ - cmp r4, r8\n\ - bcs _08004F86\n\ - mov r3, #0x7\n\ - mov r12, r3\n\ - lsr r0, r1, #3\n\ - ldr r3, [sp, #0x4]\n\ - add r2, r0, #0\n\ - mul r2, r3\n\ - add r7, r2, #0\n\ - mov r0, r12\n\ - and r1, r0\n\ - lsl r6, r1, #2\n\ -_08004F4C:\n\ - add r3, r5, #0\n\ - mov r1, #0xF\n\ - and r3, r1\n\ - cmp r3, #0\n\ - beq _08004F7E\n\ - lsr r2, r4, #3\n\ - lsl r2, #5\n\ - add r2, r9\n\ - add r0, r4, #0\n\ - mov r1, r12\n\ - and r0, r1\n\ - lsr r0, #1\n\ - add r2, r0\n\ - add r2, r7\n\ - add r2, r6\n\ - mov r1, #0x1\n\ - and r1, r4\n\ - lsl r1, #2\n\ - lsl r3, r1\n\ - mov r0, #0xF0\n\ - asr r0, r1\n\ - ldrb r1, [r2]\n\ - and r0, r1\n\ - orr r3, r0\n\ - strb r3, [r2]\n\ -_08004F7E:\n\ - lsr r5, #4\n\ - add r4, #0x1\n\ - cmp r4, r8\n\ - bcc _08004F4C\n\ -_08004F86:\n\ - mov r1, r10\n\ - ldr r2, [sp, #0x24]\n\ - cmp r1, r2\n\ - bcc _08004F28\n\ - b _080052AA\n\ - .pool\n\ -_08004F94:\n\ - cmp r0, #0x8\n\ - ble _08004F9A\n\ - b _080050A4\n\ -_08004F9A:\n\ - mov r1, r8\n\ - str r3, [sp, #0x2C]\n\ - ldr r3, [sp]\n\ - add r3, #0x8\n\ - mov r12, r3\n\ - add r0, r8\n\ - str r0, [sp, #0x30]\n\ - ldr r0, [sp]\n\ - str r0, [sp, #0x34]\n\ - ldr r2, [sp, #0x30]\n\ - str r2, [sp, #0x78]\n\ - str r3, [sp, #0x84]\n\ - sub r4, #0x8\n\ - str r4, [sp, #0x7C]\n\ - cmp r8, r2\n\ - bcs _0800501C\n\ -_08004FBA:\n\ - ldr r0, [sp, #0x2C]\n\ - ldm r0!, {r5}\n\ - str r0, [sp, #0x2C]\n\ - ldr r4, [sp, #0x34]\n\ - add r2, r1, #0x1\n\ - mov r10, r2\n\ - cmp r4, r12\n\ - bcs _08005014\n\ - lsr r0, r1, #3\n\ - ldr r2, [sp, #0x4]\n\ - add r3, r0, #0\n\ - mul r3, r2\n\ - add r7, r3, #0\n\ - mov r3, #0x7\n\ - and r1, r3\n\ - lsl r6, r1, #2\n\ -_08004FDA:\n\ - add r3, r5, #0\n\ - mov r0, #0xF\n\ - and r3, r0\n\ - cmp r3, #0\n\ - beq _0800500C\n\ - lsr r2, r4, #3\n\ - lsl r2, #5\n\ - add r2, r9\n\ - add r0, r4, #0\n\ - mov r1, #0x7\n\ - and r0, r1\n\ - lsr r0, #1\n\ - add r2, r0\n\ - add r2, r7\n\ - add r2, r6\n\ - mov r1, #0x1\n\ - and r1, r4\n\ - lsl r1, #2\n\ - lsl r3, r1\n\ - mov r0, #0xF0\n\ - asr r0, r1\n\ - ldrb r1, [r2]\n\ - and r0, r1\n\ - orr r3, r0\n\ - strb r3, [r2]\n\ -_0800500C:\n\ - lsr r5, #4\n\ - add r4, #0x1\n\ - cmp r4, r12\n\ - bcc _08004FDA\n\ -_08005014:\n\ - mov r1, r10\n\ - ldr r2, [sp, #0x30]\n\ - cmp r1, r2\n\ - bcc _08004FBA\n\ -_0800501C:\n\ - mov r1, r8\n\ - ldr r3, =gUnknown_03002F90 + 0x20\n\ - str r3, [sp, #0x38]\n\ - ldr r0, [sp, #0x84]\n\ - ldr r2, [sp, #0x7C]\n\ - add r0, r2\n\ - mov r8, r0\n\ - ldr r3, [sp, #0x78]\n\ - str r3, [sp, #0x3C]\n\ - ldr r0, [sp, #0x84]\n\ - str r0, [sp, #0x40]\n\ - cmp r1, r3\n\ - bcc _08005038\n\ - b _080052AA\n\ -_08005038:\n\ - ldr r2, [sp, #0x38]\n\ - ldm r2!, {r5}\n\ - str r2, [sp, #0x38]\n\ - ldr r4, [sp, #0x40]\n\ - add r3, r1, #0x1\n\ - mov r10, r3\n\ - cmp r4, r8\n\ - bcs _08005096\n\ - mov r0, #0x7\n\ - mov r12, r0\n\ - lsr r0, r1, #3\n\ - ldr r3, [sp, #0x4]\n\ - add r2, r0, #0\n\ - mul r2, r3\n\ - add r7, r2, #0\n\ - mov r0, r12\n\ - and r1, r0\n\ - lsl r6, r1, #2\n\ -_0800505C:\n\ - add r3, r5, #0\n\ - mov r1, #0xF\n\ - and r3, r1\n\ - cmp r3, #0\n\ - beq _0800508E\n\ - lsr r2, r4, #3\n\ - lsl r2, #5\n\ - add r2, r9\n\ - add r0, r4, #0\n\ - mov r1, r12\n\ - and r0, r1\n\ - lsr r0, #1\n\ - add r2, r0\n\ - add r2, r7\n\ - add r2, r6\n\ - mov r1, #0x1\n\ - and r1, r4\n\ - lsl r1, #2\n\ - lsl r3, r1\n\ - mov r0, #0xF0\n\ - asr r0, r1\n\ - ldrb r1, [r2]\n\ - and r0, r1\n\ - orr r3, r0\n\ - strb r3, [r2]\n\ -_0800508E:\n\ - lsr r5, #4\n\ - add r4, #0x1\n\ - cmp r4, r8\n\ - bcc _0800505C\n\ -_08005096:\n\ - mov r1, r10\n\ - ldr r2, [sp, #0x3C]\n\ - cmp r1, r2\n\ - bcc _08005038\n\ - b _080052AA\n\ - .pool\n\ -_080050A4:\n\ - mov r1, r8\n\ - str r5, [sp, #0x44]\n\ - ldr r3, [sp]\n\ - add r3, #0x8\n\ - mov r12, r3\n\ - mov r2, r8\n\ - add r2, #0x8\n\ - str r2, [sp, #0x48]\n\ - ldr r3, [sp]\n\ - str r3, [sp, #0x4C]\n\ - str r2, [sp, #0x88]\n\ - sub r0, #0x8\n\ - str r0, [sp, #0x80]\n\ - mov r0, r12\n\ - str r0, [sp, #0x84]\n\ - sub r4, #0x8\n\ - str r4, [sp, #0x7C]\n\ - cmp r8, r2\n\ - bcs _0800512C\n\ -_080050CA:\n\ - ldr r2, [sp, #0x44]\n\ - ldm r2!, {r5}\n\ - str r2, [sp, #0x44]\n\ - ldr r4, [sp, #0x4C]\n\ - add r3, r1, #0x1\n\ - mov r10, r3\n\ - cmp r4, r12\n\ - bcs _08005124\n\ - lsr r0, r1, #3\n\ - ldr r3, [sp, #0x4]\n\ - add r2, r0, #0\n\ - mul r2, r3\n\ - add r7, r2, #0\n\ - mov r0, #0x7\n\ - and r1, r0\n\ - lsl r6, r1, #2\n\ -_080050EA:\n\ - add r3, r5, #0\n\ - mov r1, #0xF\n\ - and r3, r1\n\ - cmp r3, #0\n\ - beq _0800511C\n\ - lsr r2, r4, #3\n\ - lsl r2, #5\n\ - add r2, r9\n\ - add r0, r4, #0\n\ - mov r1, #0x7\n\ - and r0, r1\n\ - lsr r0, #1\n\ - add r2, r0\n\ - add r2, r7\n\ - add r2, r6\n\ - mov r1, #0x1\n\ - and r1, r4\n\ - lsl r1, #2\n\ - lsl r3, r1\n\ - mov r0, #0xF0\n\ - asr r0, r1\n\ - ldrb r1, [r2]\n\ - and r0, r1\n\ - orr r3, r0\n\ - strb r3, [r2]\n\ -_0800511C:\n\ - lsr r5, #4\n\ - add r4, #0x1\n\ - cmp r4, r12\n\ - bcc _080050EA\n\ -_08005124:\n\ - mov r1, r10\n\ - ldr r2, [sp, #0x48]\n\ - cmp r1, r2\n\ - bcc _080050CA\n\ -_0800512C:\n\ - mov r1, r8\n\ - ldr r3, =gUnknown_03002F90 + 0x20\n\ - str r3, [sp, #0x50]\n\ - ldr r0, [sp, #0x84]\n\ - ldr r2, [sp, #0x7C]\n\ - add r0, r2\n\ - mov r8, r0\n\ - ldr r3, [sp, #0x88]\n\ - str r3, [sp, #0x54]\n\ - ldr r0, [sp, #0x84]\n\ - str r0, [sp, #0x58]\n\ - cmp r1, r3\n\ - bcs _080051AC\n\ -_08005146:\n\ - ldr r2, [sp, #0x50]\n\ - ldm r2!, {r5}\n\ - str r2, [sp, #0x50]\n\ - ldr r4, [sp, #0x58]\n\ - add r3, r1, #0x1\n\ - mov r10, r3\n\ - cmp r4, r8\n\ - bcs _080051A4\n\ - mov r0, #0x7\n\ - mov r12, r0\n\ - lsr r0, r1, #3\n\ - ldr r3, [sp, #0x4]\n\ - add r2, r0, #0\n\ - mul r2, r3\n\ - add r7, r2, #0\n\ - mov r0, r12\n\ - and r1, r0\n\ - lsl r6, r1, #2\n\ -_0800516A:\n\ - add r3, r5, #0\n\ - mov r1, #0xF\n\ - and r3, r1\n\ - cmp r3, #0\n\ - beq _0800519C\n\ - lsr r2, r4, #3\n\ - lsl r2, #5\n\ - add r2, r9\n\ - add r0, r4, #0\n\ - mov r1, r12\n\ - and r0, r1\n\ - lsr r0, #1\n\ - add r2, r0\n\ - add r2, r7\n\ - add r2, r6\n\ - mov r1, #0x1\n\ - and r1, r4\n\ - lsl r1, #2\n\ - lsl r3, r1\n\ - mov r0, #0xF0\n\ - asr r0, r1\n\ - ldrb r1, [r2]\n\ - and r0, r1\n\ - orr r3, r0\n\ - strb r3, [r2]\n\ -_0800519C:\n\ - lsr r5, #4\n\ - add r4, #0x1\n\ - cmp r4, r8\n\ - bcc _0800516A\n\ -_080051A4:\n\ - mov r1, r10\n\ - ldr r2, [sp, #0x54]\n\ - cmp r1, r2\n\ - bcc _08005146\n\ -_080051AC:\n\ - ldr r1, [sp, #0x88]\n\ - ldr r3, =gUnknown_03002F90 + 0x40\n\ - str r3, [sp, #0x5C]\n\ - ldr r0, [sp, #0x84]\n\ - mov r8, r0\n\ - ldr r2, [sp, #0x80]\n\ - add r2, r1, r2\n\ - str r2, [sp, #0x60]\n\ - ldr r3, [sp]\n\ - str r3, [sp, #0x64]\n\ - cmp r1, r2\n\ - bcs _0800522A\n\ -_080051C4:\n\ - ldr r0, [sp, #0x5C]\n\ - ldm r0!, {r5}\n\ - str r0, [sp, #0x5C]\n\ - ldr r4, [sp, #0x64]\n\ - add r2, r1, #0x1\n\ - mov r10, r2\n\ - cmp r4, r8\n\ - bcs _08005222\n\ - mov r3, #0x7\n\ - mov r12, r3\n\ - lsr r0, r1, #3\n\ - ldr r3, [sp, #0x4]\n\ - add r2, r0, #0\n\ - mul r2, r3\n\ - add r7, r2, #0\n\ - mov r0, r12\n\ - and r1, r0\n\ - lsl r6, r1, #2\n\ -_080051E8:\n\ - add r3, r5, #0\n\ - mov r1, #0xF\n\ - and r3, r1\n\ - cmp r3, #0\n\ - beq _0800521A\n\ - lsr r2, r4, #3\n\ - lsl r2, #5\n\ - add r2, r9\n\ - add r0, r4, #0\n\ - mov r1, r12\n\ - and r0, r1\n\ - lsr r0, #1\n\ - add r2, r0\n\ - add r2, r7\n\ - add r2, r6\n\ - mov r1, #0x1\n\ - and r1, r4\n\ - lsl r1, #2\n\ - lsl r3, r1\n\ - mov r0, #0xF0\n\ - asr r0, r1\n\ - ldrb r1, [r2]\n\ - and r0, r1\n\ - orr r3, r0\n\ - strb r3, [r2]\n\ -_0800521A:\n\ - lsr r5, #4\n\ - add r4, #0x1\n\ - cmp r4, r8\n\ - bcc _080051E8\n\ -_08005222:\n\ - mov r1, r10\n\ - ldr r2, [sp, #0x60]\n\ - cmp r1, r2\n\ - bcc _080051C4\n\ -_0800522A:\n\ - ldr r4, [sp, #0x84]\n\ - ldr r1, [sp, #0x88]\n\ - ldr r3, =gUnknown_03002F90 + 0x60\n\ - str r3, [sp, #0x68]\n\ - ldr r0, [sp, #0x7C]\n\ - add r0, r4\n\ - mov r8, r0\n\ - ldr r2, [sp, #0x80]\n\ - add r2, r1, r2\n\ - str r2, [sp, #0x6C]\n\ - str r4, [sp, #0x70]\n\ - cmp r1, r2\n\ - bcs _080052AA\n\ -_08005244:\n\ - ldr r3, [sp, #0x68]\n\ - ldm r3!, {r5}\n\ - str r3, [sp, #0x68]\n\ - ldr r4, [sp, #0x70]\n\ - add r0, r1, #0x1\n\ - mov r10, r0\n\ - cmp r4, r8\n\ - bcs _080052A2\n\ - mov r2, #0x7\n\ - mov r12, r2\n\ - lsr r0, r1, #3\n\ - ldr r2, [sp, #0x4]\n\ - add r3, r0, #0\n\ - mul r3, r2\n\ - add r7, r3, #0\n\ - mov r3, r12\n\ - and r1, r3\n\ - lsl r6, r1, #2\n\ -_08005268:\n\ - add r3, r5, #0\n\ - mov r0, #0xF\n\ - and r3, r0\n\ - cmp r3, #0\n\ - beq _0800529A\n\ - lsr r2, r4, #3\n\ - lsl r2, #5\n\ - add r2, r9\n\ - add r0, r4, #0\n\ - mov r1, r12\n\ - and r0, r1\n\ - lsr r0, #1\n\ - add r2, r0\n\ - add r2, r7\n\ - add r2, r6\n\ - mov r1, #0x1\n\ - and r1, r4\n\ - lsl r1, #2\n\ - lsl r3, r1\n\ - mov r0, #0xF0\n\ - asr r0, r1\n\ - ldrb r1, [r2]\n\ - and r0, r1\n\ - orr r3, r0\n\ - strb r3, [r2]\n\ -_0800529A:\n\ - lsr r5, #4\n\ - add r4, #0x1\n\ - cmp r4, r8\n\ - bcc _08005268\n\ -_080052A2:\n\ - mov r1, r10\n\ - ldr r2, [sp, #0x6C]\n\ - cmp r1, r2\n\ - bcc _08005244\n\ -_080052AA:\n\ - add sp, #0x8C\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool"); -} -#endif // NONMATCHING - void ClearTextSpan(struct TextPrinter *textPrinter, u32 width) { struct Window *window; @@ -1299,7 +592,7 @@ u16 Font0Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); - if (subStruct->hasGlyphIdBeenSet == FALSE) + if (!subStruct->hasGlyphIdBeenSet) { subStruct->glyphId = 0; subStruct->hasGlyphIdBeenSet = TRUE; @@ -1311,7 +604,7 @@ u16 Font1Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); - if (subStruct->hasGlyphIdBeenSet == FALSE) + if (!subStruct->hasGlyphIdBeenSet) { subStruct->glyphId = 1; subStruct->hasGlyphIdBeenSet = TRUE; @@ -1323,7 +616,7 @@ u16 Font2Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); - if (subStruct->hasGlyphIdBeenSet == FALSE) + if (!subStruct->hasGlyphIdBeenSet) { subStruct->glyphId = 2; subStruct->hasGlyphIdBeenSet = TRUE; @@ -1335,7 +628,7 @@ u16 Font3Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); - if (subStruct->hasGlyphIdBeenSet == FALSE) + if (!subStruct->hasGlyphIdBeenSet) { subStruct->glyphId = 3; subStruct->hasGlyphIdBeenSet = TRUE; @@ -1347,7 +640,7 @@ u16 Font4Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); - if (subStruct->hasGlyphIdBeenSet == FALSE) + if (!subStruct->hasGlyphIdBeenSet) { subStruct->glyphId = 4; subStruct->hasGlyphIdBeenSet = TRUE; @@ -1359,7 +652,7 @@ u16 Font5Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); - if (subStruct->hasGlyphIdBeenSet == FALSE) + if (!subStruct->hasGlyphIdBeenSet) { subStruct->glyphId = 5; subStruct->hasGlyphIdBeenSet = TRUE; @@ -1371,7 +664,7 @@ u16 Font7Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); - if (subStruct->hasGlyphIdBeenSet == FALSE) + if (!subStruct->hasGlyphIdBeenSet) { subStruct->glyphId = 7; subStruct->hasGlyphIdBeenSet = TRUE; @@ -1383,7 +676,7 @@ u16 Font8Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); - if (subStruct->hasGlyphIdBeenSet == FALSE) + if (!subStruct->hasGlyphIdBeenSet) { subStruct->glyphId = 8; subStruct->hasGlyphIdBeenSet = TRUE; @@ -1395,7 +688,7 @@ void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); - if (gTextFlags.autoScroll == 1) + if (gTextFlags.autoScroll == TRUE) { subStruct->autoScrollDelay = 0; } @@ -1411,7 +704,7 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter) struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields); const u8 *arrowTiles; - if (gTextFlags.autoScroll == 0) + if (!gTextFlags.autoScroll) { if (subStruct->downArrowDelay != 0) { @@ -1487,7 +780,7 @@ bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter) bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter) { bool8 result = FALSE; - if (gTextFlags.autoScroll != 0) + if (gTextFlags.autoScroll) { result = TextPrinterWaitAutoMode(textPrinter); } @@ -1506,17 +799,14 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter) bool16 TextPrinterWait(struct TextPrinter *textPrinter) { bool16 result = FALSE; - if (gTextFlags.autoScroll != 0) + if (gTextFlags.autoScroll) { result = TextPrinterWaitAutoMode(textPrinter); } - else + else if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) - { - result = TRUE; - PlaySE(SE_SELECT); - } + result = TRUE; + PlaySE(SE_SELECT); } return result; } @@ -1532,7 +822,7 @@ void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *c else { FillWindowPixelRect(windowId, (bgColor << 4) | bgColor, x, y, 0x8, 0x10); - if (drawArrow == 0) + if (!drawArrow) { switch (gTextFlags.useAlternateDownArrow) { @@ -1609,22 +899,22 @@ u16 RenderText(struct TextPrinter *textPrinter) textPrinter->printerTemplate.currentChar++; switch (currChar) { - case 1: + case EXT_CTRL_CODE_COLOR: textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; - case 2: + case EXT_CTRL_CODE_HIGHLIGHT: textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; - case 3: + case EXT_CTRL_CODE_SHADOW: textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; - case 4: + case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW: textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar; @@ -1633,63 +923,63 @@ u16 RenderText(struct TextPrinter *textPrinter) textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; - case 5: + case EXT_CTRL_CODE_PALETTE: textPrinter->printerTemplate.currentChar++; return 2; - case 6: + case EXT_CTRL_CODE_SIZE: subStruct->glyphId = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; return 2; - case EXT_CTRL_CODE_UNKNOWN_7: + case EXT_CTRL_CODE_RESET_SIZE: return 2; - case 8: + case EXT_CTRL_CODE_PAUSE: textPrinter->delayCounter = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; textPrinter->state = 6; return 2; - case 9: + case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS: textPrinter->state = 1; if (gTextFlags.autoScroll) subStruct->autoScrollDelay = 0; return 3; - case 10: + case EXT_CTRL_CODE_WAIT_SE: textPrinter->state = 5; return 3; - case 11: + case EXT_CTRL_CODE_PLAY_BGM: currChar = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; currChar |= *textPrinter->printerTemplate.currentChar << 8; textPrinter->printerTemplate.currentChar++; PlayBGM(currChar); return 2; - case 12: + case EXT_CTRL_CODE_ESCAPE: currChar = *textPrinter->printerTemplate.currentChar | 0x100; textPrinter->printerTemplate.currentChar++; break; - case 16: + case EXT_CTRL_CODE_PLAY_SE: currChar = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; currChar |= (*textPrinter->printerTemplate.currentChar << 8); textPrinter->printerTemplate.currentChar++; PlaySE(currChar); return 2; - case 13: + case EXT_CTRL_CODE_SHIFT_TEXT: textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x + *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; return 2; - case 14: + case EXT_CTRL_CODE_SHIFT_DOWN: textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y + *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; return 2; - case 15: + case EXT_CTRL_CODE_FILL_WINDOW: FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y; return 2; - case 23: + case EXT_CTRL_CODE_PAUSE_MUSIC: m4aMPlayStop(&gMPlayInfo_BGM); return 2; - case 24: + case EXT_CTRL_CODE_RESUME_MUSIC: m4aMPlayContinue(&gMPlayInfo_BGM); return 2; case EXT_CTRL_CODE_CLEAR: @@ -1702,7 +992,7 @@ u16 RenderText(struct TextPrinter *textPrinter) return 0; } return 2; - case 18: + case EXT_CTRL_CODE_SKIP: textPrinter->printerTemplate.currentX = *textPrinter->printerTemplate.currentChar + textPrinter->printerTemplate.x; textPrinter->printerTemplate.currentChar++; return 2; @@ -1724,10 +1014,10 @@ u16 RenderText(struct TextPrinter *textPrinter) textPrinter->minLetterSpacing = *textPrinter->printerTemplate.currentChar++; return 2; case EXT_CTRL_CODE_JPN: - textPrinter->japanese = 1; + textPrinter->japanese = TRUE; return 2; case EXT_CTRL_CODE_ENG: - textPrinter->japanese = 0; + textPrinter->japanese = FALSE; return 2; } break; @@ -1739,11 +1029,11 @@ u16 RenderText(struct TextPrinter *textPrinter) textPrinter->state = 3; TextPrinterInitDownArrowCounters(textPrinter); return 3; - case CHAR_SPECIAL_F9: + case CHAR_EXTRA_SYMBOL: currChar = *textPrinter->printerTemplate.currentChar | 0x100; textPrinter->printerTemplate.currentChar++; break; - case CHAR_SPECIAL_F8: + case CHAR_KEYPAD_ICON: currChar = *textPrinter->printerTemplate.currentChar++; gUnknown_03002F90.unk80 = DrawKeypadIcon(textPrinter->printerTemplate.windowId, currChar, textPrinter->printerTemplate.currentX, textPrinter->printerTemplate.currentY); textPrinter->printerTemplate.currentX += gUnknown_03002F90.unk80 + textPrinter->printerTemplate.letterSpacing; @@ -1788,13 +1078,10 @@ u16 RenderText(struct TextPrinter *textPrinter) textPrinter->printerTemplate.currentX += width; } } + else if (textPrinter->japanese) + textPrinter->printerTemplate.currentX += (gUnknown_03002F90.unk80 + textPrinter->printerTemplate.letterSpacing); else - { - if (textPrinter->japanese) - textPrinter->printerTemplate.currentX += (gUnknown_03002F90.unk80 + textPrinter->printerTemplate.letterSpacing); - else - textPrinter->printerTemplate.currentX += gUnknown_03002F90.unk80; - } + textPrinter->printerTemplate.currentX += gUnknown_03002F90.unk80; return 0; case 1: if (TextPrinterWait(textPrinter)) @@ -1891,45 +1178,45 @@ u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing) temp2 = strLocal[strPos++]; switch (temp2) { - case 0x4: + case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW: ++strPos; - case 0xB: - case 0x10: + case EXT_CTRL_CODE_PLAY_BGM: + case EXT_CTRL_CODE_PLAY_SE: ++strPos; - case 0x1: - case 0x2: - case 0x3: - case 0x5: - case 0x6: - case 0x8: - case 0xC: - case 0xD: - case 0xE: - case 0x11: - case 0x12: - case 0x13: - case 0x14: + case EXT_CTRL_CODE_COLOR: + case EXT_CTRL_CODE_HIGHLIGHT: + case EXT_CTRL_CODE_SHADOW: + case EXT_CTRL_CODE_PALETTE: + case EXT_CTRL_CODE_SIZE: + case EXT_CTRL_CODE_PAUSE: + case EXT_CTRL_CODE_ESCAPE: + case EXT_CTRL_CODE_SHIFT_TEXT: + case EXT_CTRL_CODE_SHIFT_DOWN: + case EXT_CTRL_CODE_CLEAR: + case EXT_CTRL_CODE_SKIP: + case EXT_CTRL_CODE_CLEAR_TO: + case EXT_CTRL_CODE_MIN_LETTER_SPACING: ++strPos; break; - case EXT_CTRL_CODE_UNKNOWN_7: - case 0x9: - case 0xA: - case 0xF: + case EXT_CTRL_CODE_RESET_SIZE: + case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS: + case EXT_CTRL_CODE_WAIT_SE: + case EXT_CTRL_CODE_FILL_WINDOW: case EXT_CTRL_CODE_JPN: case EXT_CTRL_CODE_ENG: default: break; } break; - case CHAR_SPECIAL_F7: + case CHAR_DYNAMIC: case PLACEHOLDER_BEGIN: ++strPos; break; case CHAR_PROMPT_SCROLL: case CHAR_PROMPT_CLEAR: break; - case CHAR_SPECIAL_F8: - case CHAR_SPECIAL_F9: + case CHAR_KEYPAD_ICON: + case CHAR_EXTRA_SYMBOL: ++strPos; default: ++width; @@ -1999,19 +1286,19 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) case PLACEHOLDER_BEGIN: switch (*++str) { - case 0x2: + case PLACEHOLDER_ID_STRING_VAR_1: bufferPointer = gStringVar1; break; - case 0x3: + case PLACEHOLDER_ID_STRING_VAR_2: bufferPointer = gStringVar2; break; - case 0x4: + case PLACEHOLDER_ID_STRING_VAR_3: bufferPointer = gStringVar3; break; default: return 0; } - case CHAR_SPECIAL_F7: + case CHAR_DYNAMIC: if (bufferPointer == NULL) bufferPointer = DynamicPlaceholderTextUtil_GetPlaceholderPtr(*++str); while (*bufferPointer != EOS) @@ -2035,40 +1322,40 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) case EXT_CTRL_CODE_BEGIN: switch (*++str) { - case 0x4: + case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW: ++str; - case 0xB: - case 0x10: + case EXT_CTRL_CODE_PLAY_BGM: + case EXT_CTRL_CODE_PLAY_SE: ++str; - case 0x1: - case 0x2: - case 0x3: - case 0x5: - case 0x8: - case 0xC: - case 0xD: - case 0xE: + case EXT_CTRL_CODE_COLOR: + case EXT_CTRL_CODE_HIGHLIGHT: + case EXT_CTRL_CODE_SHADOW: + case EXT_CTRL_CODE_PALETTE: + case EXT_CTRL_CODE_PAUSE: + case EXT_CTRL_CODE_ESCAPE: + case EXT_CTRL_CODE_SHIFT_TEXT: + case EXT_CTRL_CODE_SHIFT_DOWN: ++str; break; - case 0x6: + case EXT_CTRL_CODE_SIZE: func = GetFontWidthFunc(*++str); if (func == NULL) return 0; if (letterSpacing == -1) localLetterSpacing = GetFontAttribute(*str, FONTATTR_LETTER_SPACING); break; - case 0x11: + case EXT_CTRL_CODE_CLEAR: glyphWidth = *++str; lineWidth += glyphWidth; break; - case 0x12: + case EXT_CTRL_CODE_SKIP: lineWidth = *++str; break; - case 0x13: + case EXT_CTRL_CODE_CLEAR_TO: if (*++str > lineWidth) lineWidth = *str; break; - case 0x14: + case EXT_CTRL_CODE_MIN_LETTER_SPACING: minGlyphWidth = *++str; break; case EXT_CTRL_CODE_JPN: @@ -2077,17 +1364,17 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) case EXT_CTRL_CODE_ENG: isJapanese = 0; break; - case EXT_CTRL_CODE_UNKNOWN_7: - case 0x9: - case 0xA: - case 0xF: + case EXT_CTRL_CODE_RESET_SIZE: + case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS: + case EXT_CTRL_CODE_WAIT_SE: + case EXT_CTRL_CODE_FILL_WINDOW: default: break; } break; - case CHAR_SPECIAL_F8: - case CHAR_SPECIAL_F9: - if (*str == CHAR_SPECIAL_F9) + case CHAR_KEYPAD_ICON: + case CHAR_EXTRA_SYMBOL: + if (*str == CHAR_EXTRA_SYMBOL) glyphWidth = func(*++str | 0x100, isJapanese); else glyphWidth = GetKeypadIconWidth(*++str); @@ -2146,11 +1433,11 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str) SaveTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]); - fgColor = 1; - bgColor = 0; - shadowColor = 3; + fgColor = TEXT_COLOR_WHITE; + bgColor = TEXT_COLOR_TRANSPARENT; + shadowColor = TEXT_COLOR_LIGHT_GREY; - GenerateFontHalfRowLookupTable(1, 0, 3); + GenerateFontHalfRowLookupTable(TEXT_COLOR_WHITE, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY); strLocal = str; strPos = 0; @@ -2163,54 +1450,54 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str) temp2 = strLocal[strPos++]; switch (temp2) { - case 0x4: + case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW: fgColor = strLocal[strPos++]; bgColor = strLocal[strPos++]; shadowColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; - case 0x1: + case EXT_CTRL_CODE_COLOR: fgColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; - case 0x2: + case EXT_CTRL_CODE_HIGHLIGHT: bgColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; - case 0x3: + case EXT_CTRL_CODE_SHADOW: shadowColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; - case 0x6: + case EXT_CTRL_CODE_SIZE: fontId = strLocal[strPos++]; break; - case 0xB: - case 0x10: + case EXT_CTRL_CODE_PLAY_BGM: + case EXT_CTRL_CODE_PLAY_SE: ++strPos; - case 0x5: - case 0x8: - case 0xC: - case 0xD: - case 0xE: - case 0x11: - case 0x12: - case 0x13: - case 0x14: + case EXT_CTRL_CODE_PALETTE: + case EXT_CTRL_CODE_PAUSE: + case EXT_CTRL_CODE_ESCAPE: + case EXT_CTRL_CODE_SHIFT_TEXT: + case EXT_CTRL_CODE_SHIFT_DOWN: + case EXT_CTRL_CODE_CLEAR: + case EXT_CTRL_CODE_SKIP: + case EXT_CTRL_CODE_CLEAR_TO: + case EXT_CTRL_CODE_MIN_LETTER_SPACING: ++strPos; break; - case EXT_CTRL_CODE_UNKNOWN_7: - case 0x9: - case 0xA: - case 0xF: + case EXT_CTRL_CODE_RESET_SIZE: + case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS: + case EXT_CTRL_CODE_WAIT_SE: + case EXT_CTRL_CODE_FILL_WINDOW: case EXT_CTRL_CODE_JPN: case EXT_CTRL_CODE_ENG: default: continue; } break; - case CHAR_SPECIAL_F7: - case CHAR_SPECIAL_F8: - case CHAR_SPECIAL_F9: + case CHAR_DYNAMIC: + case CHAR_KEYPAD_ICON: + case CHAR_EXTRA_SYMBOL: case PLACEHOLDER_BEGIN: ++strPos; break; diff --git a/gflib/text.h b/gflib/text.h index 5b317600e..0829d748f 100644 --- a/gflib/text.h +++ b/gflib/text.h @@ -169,9 +169,9 @@ #define CHAR_a_DIAERESIS 0xF4 #define CHAR_o_DIAERESIS 0xF5 #define CHAR_u_DIAERESIS 0xF6 -#define CHAR_SPECIAL_F7 0xF7 -#define CHAR_SPECIAL_F8 0xF8 -#define CHAR_SPECIAL_F9 0xF9 +#define CHAR_DYNAMIC 0xF7 +#define CHAR_KEYPAD_ICON 0xF8 +#define CHAR_EXTRA_SYMBOL 0xF9 #define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog #define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog #define EXT_CTRL_CODE_BEGIN 0xFC // extended control code @@ -179,7 +179,22 @@ #define CHAR_NEWLINE 0xFE #define EOS 0xFF // end of string -// Special F9 chars +// CHAR_KEYPAD_ICON chars +#define CHAR_A_BUTTON 0x00 +#define CHAR_B_BUTTON 0x01 +#define CHAR_L_BUTTON 0x02 +#define CHAR_R_BUTTON 0x03 +#define CHAR_START_BUTTON 0x04 +#define CHAR_SELECT_BUTTON 0x05 +#define CHAR_DPAD_UP 0x06 +#define CHAR_DPAD_DOWN 0x07 +#define CHAR_DPAD_LEFT 0x08 +#define CHAR_DPAD_RIGHT 0x09 +#define CHAR_DPAD_UPDOWN 0x0A +#define CHAR_DPAD_LEFTRIGHT 0x0B +#define CHAR_DPAD_NONE 0x0C + +// CHAR_EXTRA_SYMBOL chars #define CHAR_UP_ARROW_2 0x00 #define CHAR_DOWN_ARROW_2 0x01 #define CHAR_LEFT_ARROW_2 0x02 @@ -191,18 +206,30 @@ #define CHAR_NO 0x08 #define CHAR_UNDERSCORE 0x09 -#define EXT_CTRL_CODE_COLOR 0x1 -#define EXT_CTRL_CODE_HIGHLIGHT 0x2 -#define EXT_CTRL_CODE_SHADOW 0x3 -// -#define EXT_CTRL_CODE_UNKNOWN_7 0x7 -// -#define EXT_CTRL_CODE_CLEAR 0x11 -// -#define EXT_CTRL_CODE_CLEAR_TO 0x13 -#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14 -#define EXT_CTRL_CODE_JPN 0x15 -#define EXT_CTRL_CODE_ENG 0x16 +#define EXT_CTRL_CODE_COLOR 0x01 +#define EXT_CTRL_CODE_HIGHLIGHT 0x02 +#define EXT_CTRL_CODE_SHADOW 0x03 +#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04 +#define EXT_CTRL_CODE_PALETTE 0x05 +#define EXT_CTRL_CODE_SIZE 0x06 +#define EXT_CTRL_CODE_RESET_SIZE 0x07 +#define EXT_CTRL_CODE_PAUSE 0x08 +#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09 +#define EXT_CTRL_CODE_WAIT_SE 0x0A +#define EXT_CTRL_CODE_PLAY_BGM 0x0B +#define EXT_CTRL_CODE_ESCAPE 0x0C +#define EXT_CTRL_CODE_SHIFT_TEXT 0x0D +#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E +#define EXT_CTRL_CODE_FILL_WINDOW 0x0F +#define EXT_CTRL_CODE_PLAY_SE 0x10 +#define EXT_CTRL_CODE_CLEAR 0x11 +#define EXT_CTRL_CODE_SKIP 0x12 +#define EXT_CTRL_CODE_CLEAR_TO 0x13 +#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14 +#define EXT_CTRL_CODE_JPN 0x15 +#define EXT_CTRL_CODE_ENG 0x16 +#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17 +#define EXT_CTRL_CODE_RESUME_MUSIC 0x18 #define TEXT_COLOR_TRANSPARENT 0x0 #define TEXT_COLOR_WHITE 0x1 @@ -244,6 +271,13 @@ enum { + COLOR_FOREGROUND, + COLOR_SHADOW, + COLOR_BACKGROUND +}; + +enum +{ FONTATTR_MAX_LETTER_WIDTH, FONTATTR_MAX_LETTER_HEIGHT, FONTATTR_LETTER_SPACING, @@ -295,7 +329,7 @@ struct TextPrinter u8 delayCounter; u8 scrollDistance; u8 minLetterSpacing; // 0x20 - u8 japanese; + bool8 japanese; }; struct FontInfo @@ -345,7 +379,7 @@ struct Struct_03002F90 extern TextFlags gTextFlags; -extern u8 gUnknown_03002F84; +extern bool8 gUnknown_03002F84; extern struct Struct_03002F90 gUnknown_03002F90; void SetFontsPointer(const struct FontInfo *fonts); diff --git a/graphics/battle_transitions/frontier_brain.bin b/graphics/battle_transitions/frontier_logo.bin Binary files differindex 968b6eaca..968b6eaca 100644 --- a/graphics/battle_transitions/frontier_brain.bin +++ b/graphics/battle_transitions/frontier_logo.bin diff --git a/graphics/battle_transitions/frontier_brain.png b/graphics/battle_transitions/frontier_logo.png Binary files differindex 25af2e3ab..25af2e3ab 100644 --- a/graphics/battle_transitions/frontier_brain.png +++ b/graphics/battle_transitions/frontier_logo.png diff --git a/graphics/battle_transitions/frontier_transition.bin b/graphics/battle_transitions/frontier_logo_center.bin Binary files differindex 7b9d2af28..7b9d2af28 100644 --- a/graphics/battle_transitions/frontier_transition.bin +++ b/graphics/battle_transitions/frontier_logo_center.bin diff --git a/graphics/battle_transitions/frontier_transition.png b/graphics/battle_transitions/frontier_logo_center.png Binary files differindex 05ea84f2c..05ea84f2c 100644 --- a/graphics/battle_transitions/frontier_transition.png +++ b/graphics/battle_transitions/frontier_logo_center.png diff --git a/graphics/battle_transitions/frontier_transition_circles.png b/graphics/battle_transitions/frontier_logo_circles.png Binary files differindex 50e44e40c..50e44e40c 100644 --- a/graphics/battle_transitions/frontier_transition_circles.png +++ b/graphics/battle_transitions/frontier_logo_circles.png diff --git a/graphics/field_effects/palettes/02.pal b/graphics/field_effects/palettes/ash.pal index e3a76c035..e3a76c035 100644 --- a/graphics/field_effects/palettes/02.pal +++ b/graphics/field_effects/palettes/ash.pal diff --git a/graphics/field_effects/palettes/06.pal b/graphics/field_effects/palettes/cut_grass.pal index e4a49a4b9..e4a49a4b9 100644 --- a/graphics/field_effects/palettes/06.pal +++ b/graphics/field_effects/palettes/cut_grass.pal diff --git a/graphics/field_effects/palettes/00.pal b/graphics/field_effects/palettes/general_0.pal index bbc9c778b..bbc9c778b 100644 --- a/graphics/field_effects/palettes/00.pal +++ b/graphics/field_effects/palettes/general_0.pal diff --git a/graphics/field_effects/palettes/01.pal b/graphics/field_effects/palettes/general_1.pal index 044e1c987..044e1c987 100644 --- a/graphics/field_effects/palettes/01.pal +++ b/graphics/field_effects/palettes/general_1.pal diff --git a/graphics/field_effects/palettes/05.pal b/graphics/field_effects/palettes/hof_monitor.pal index 468d7212c..468d7212c 100644 --- a/graphics/field_effects/palettes/05.pal +++ b/graphics/field_effects/palettes/hof_monitor.pal diff --git a/graphics/field_effects/palettes/10.pal b/graphics/field_effects/palettes/pokeball.pal index 6190709ed..6190709ed 100644 --- a/graphics/field_effects/palettes/10.pal +++ b/graphics/field_effects/palettes/pokeball.pal diff --git a/graphics/field_effects/palettes/04.pal b/graphics/field_effects/palettes/pokeball_glow.pal index 2dddefa5f..2dddefa5f 100644 --- a/graphics/field_effects/palettes/04.pal +++ b/graphics/field_effects/palettes/pokeball_glow.pal diff --git a/graphics/unknown/unknown_58E82C.pal b/graphics/field_effects/palettes/record_mix_lights.pal index 292acfd35..292acfd35 100644 --- a/graphics/unknown/unknown_58E82C.pal +++ b/graphics/field_effects/palettes/record_mix_lights.pal diff 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b/graphics_file_rules.mk @@ -483,7 +483,7 @@ $(ROULETTEGFXDIR)/roulette_tilt.4bpp: $(ROULETTEGFXDIR)/shroomish.4bpp \ $(ROULETTEGFXDIR)/tailow.4bpp @cat $^ >$@ -$(ROULETTEGFXDIR)/poke_icons2.4bpp: $(ROULETTEGFXDIR)/wynaut.4bpp \ +$(ROULETTEGFXDIR)/wheel_icons.4bpp: $(ROULETTEGFXDIR)/wynaut.4bpp \ $(ROULETTEGFXDIR)/azurill.4bpp \ $(ROULETTEGFXDIR)/skitty.4bpp \ $(ROULETTEGFXDIR)/makuhita.4bpp @@ -684,7 +684,7 @@ $(OBJEVENTGFXDIR)/pics/effects/unknown_4F6D38/0.4bpp: %.4bpp: %.png $(INTERFACEGFXDIR)/selector_outline.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 8 -$(BATTRANSGFXDIR)/frontier_transition.4bpp: %.4bpp: %.png +$(BATTRANSGFXDIR)/frontier_logo_center.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 43 diff --git a/include/battle.h b/include/battle.h index b377dc23c..7da040188 100644 --- a/include/battle.h +++ b/include/battle.h @@ -390,7 +390,7 @@ struct BattleStruct u8 expGetterBattlerId; u8 unused_5; u8 field_91; // related to gAbsentBattlerFlags, possibly absent flags turn ago? - u8 field_92; // battle palace related + u8 palaceFlags; // First 4 bits are "is < 50% HP and not asleep" for each battler, last 4 bits are selected moves to pass to AI u8 field_93; // related to choosing pokemon? u8 wallyBattleState; u8 wallyMovesState; diff --git a/include/battle_main.h b/include/battle_main.h index e04db17bb..217b10b39 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -57,15 +57,15 @@ u32 sub_80397C4(u32 setId, u32 tableId); void SpriteCb_WildMon(struct Sprite *sprite); void SpriteCallbackDummy_2(struct Sprite *sprite); void SpriteCB_FaintOpponentMon(struct Sprite *sprite); -void sub_8039AD8(struct Sprite *sprite); -void sub_8039B2C(struct Sprite *sprite); -void sub_8039B58(struct Sprite *sprite); +void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite); +void SpriteCb_HideAsMoveTarget(struct Sprite *sprite); +void SpriteCb_OpponentMonFromBall(struct Sprite *sprite); void sub_8039BB4(struct Sprite *sprite); void sub_80105DC(struct Sprite *sprite); void sub_8039C00(struct Sprite *sprite); void DoBounceEffect(u8 battlerId, u8 b, s8 c, s8 d); void EndBounceEffect(u8 battlerId, bool8 b); -void sub_8039E44(struct Sprite *sprite); +void SpriteCb_PlayerMonFromBall(struct Sprite *sprite); void sub_8039E60(struct Sprite *sprite); void sub_8039E84(struct Sprite *sprite); void sub_8039E9C(struct Sprite *sprite); diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index 142ac1f7b..ee3676463 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -1,6 +1,8 @@ #ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H #define GUARD_BATTLE_SCRIPT_COMMANDS_H +#include "constants/pokemon.h" + #define WINDOW_CLEAR 0x1 #define WINDOW_x80 0x80 @@ -16,6 +18,6 @@ void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); bool8 UproarWakeUpCheck(u8 battlerId); extern void (* const gBattleScriptingCommandsTable[])(void); -extern const u8 gUnknown_0831C494[][4]; +extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4]; #endif // GUARD_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/battle_scripts.h b/include/battle_scripts.h index 75abaae3c..706d41097 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -205,7 +205,7 @@ extern const u8 BattleScript_BerryStatRaiseEnd2[]; extern const u8 BattleScript_BerryFocusEnergyEnd2[]; extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[]; extern const u8 BattleScript_ArenaTurnBeginning[]; -extern const u8 BattleScript_82DB881[]; +extern const u8 BattleScript_PalacePrintFlavorText[]; extern const u8 BattleScript_ArenaDoJudgment[]; extern const u8 BattleScript_82DAA0B[]; extern const u8 BattleScript_AskIfWantsToForfeitMatch[]; diff --git a/include/battle_setup.h b/include/battle_setup.h index e88995778..7fa0457a8 100644 --- a/include/battle_setup.h +++ b/include/battle_setup.h @@ -28,7 +28,7 @@ void BattleSetup_StartLegendaryBattle(void); void StartGroudonKyogreBattle(void); void StartRegiBattle(void); u8 BattleSetup_GetTerrainId(void); -u8 sub_80B100C(s32 arg0); +u8 GetSpecialBattleTransition(s32 arg0); void ChooseStarter(void); void ResetTrainerOpponentIds(void); void SetMapVarsToTrainer(void); diff --git a/include/battle_transition.h b/include/battle_transition.h index 0f583b101..a33032fb4 100644 --- a/include/battle_transition.h +++ b/include/battle_transition.h @@ -9,7 +9,7 @@ bool8 FldEff_Pokeball(void); void TransitionPhase1_Task_RunFuncs(u8 taskId); void GetBg0TilesDst(u16 **tilemap, u16 **tileset); -extern const struct SpritePalette gFieldEffectObjectPaletteInfo10; +extern const struct SpritePalette gSpritePalette_Pokeball; enum // TRANSITION_MUGSHOT { @@ -24,49 +24,49 @@ enum // TRANSITION_MUGSHOT // credits for the names go to Dyskinesia, Tetrable and Farore // names are naturally subject to change -#define B_TRANSITION_BLUR 0 -#define B_TRANSITION_SWIRL 1 -#define B_TRANSITION_SHUFFLE 2 -#define B_TRANSITION_BIG_POKEBALL 3 -#define B_TRANSITION_POKEBALLS_TRAIL 4 -#define B_TRANSITION_CLOCKWISE_BLACKFADE 5 -#define B_TRANSITION_RIPPLE 6 -#define B_TRANSITION_WAVE 7 -#define B_TRANSITION_SLICE 8 -#define B_TRANSITION_WHITEFADE 9 -#define B_TRANSITION_GRID_SQUARES 10 -#define B_TRANSITION_SHARDS 11 -#define B_TRANSITION_SIDNEY 12 -#define B_TRANSITION_PHOEBE 13 -#define B_TRANSITION_GLACIA 14 -#define B_TRANSITION_DRAKE 15 -#define B_TRANSITION_CHAMPION 16 +#define B_TRANSITION_BLUR 0 +#define B_TRANSITION_SWIRL 1 +#define B_TRANSITION_SHUFFLE 2 +#define B_TRANSITION_BIG_POKEBALL 3 +#define B_TRANSITION_POKEBALLS_TRAIL 4 +#define B_TRANSITION_CLOCKWISE_BLACKFADE 5 +#define B_TRANSITION_RIPPLE 6 +#define B_TRANSITION_WAVE 7 +#define B_TRANSITION_SLICE 8 +#define B_TRANSITION_WHITEFADE 9 +#define B_TRANSITION_GRID_SQUARES 10 +#define B_TRANSITION_SHARDS 11 +#define B_TRANSITION_SIDNEY 12 +#define B_TRANSITION_PHOEBE 13 +#define B_TRANSITION_GLACIA 14 +#define B_TRANSITION_DRAKE 15 +#define B_TRANSITION_CHAMPION 16 // added in Emerald -#define B_TRANSITION_AQUA 17 -#define B_TRANSITION_MAGMA 18 -#define B_TRANSITION_REGICE 19 -#define B_TRANSITION_REGISTEEL 20 -#define B_TRANSITION_REGIROCK 21 -#define B_TRANSITION_KYOGRE 22 -#define B_TRANSITION_GROUDON 23 -#define B_TRANSITION_RAYQUAZA 24 -#define B_TRANSITION_SHRED_SPLIT 25 -#define B_TRANSITION_BLACKHOLE1 26 -#define B_TRANSITION_BLACKHOLE2 27 -#define B_TRANSITION_RECTANGULAR_SPIRAL 28 -#define B_TRANSITION_29 29 -#define B_TRANSITION_30 30 -#define B_TRANSITION_31 31 -#define B_TRANSITION_32 32 -#define B_TRANSITION_33 33 -#define B_TRANSITION_34 34 -#define B_TRANSITION_35 35 -#define B_TRANSITION_36 36 -#define B_TRANSITION_37 37 -#define B_TRANSITION_38 38 -#define B_TRANSITION_39 39 -#define B_TRANSITION_40 40 -#define B_TRANSITION_41 41 -#define B_TRANSITION_COUNT 42 +#define B_TRANSITION_AQUA 17 +#define B_TRANSITION_MAGMA 18 +#define B_TRANSITION_REGICE 19 +#define B_TRANSITION_REGISTEEL 20 +#define B_TRANSITION_REGIROCK 21 +#define B_TRANSITION_KYOGRE 22 +#define B_TRANSITION_GROUDON 23 +#define B_TRANSITION_RAYQUAZA 24 +#define B_TRANSITION_SHRED_SPLIT 25 +#define B_TRANSITION_BLACKHOLE1 26 +#define B_TRANSITION_BLACKHOLE2 27 +#define B_TRANSITION_RECTANGULAR_SPIRAL 28 +#define B_TRANSITION_FRONTIER_LOGO_WIGGLE 29 +#define B_TRANSITION_FRONTIER_LOGO_WAVE 30 +#define B_TRANSITION_FRONTIER_SQUARES 31 +#define B_TRANSITION_FRONTIER_SQUARES_SCROLL 32 +#define B_TRANSITION_FRONTIER_SQUARES_SPIRAL 33 +#define B_TRANSITION_FRONTIER_CIRCLES_MEET 34 +#define B_TRANSITION_FRONTIER_CIRCLES_CROSS 35 +#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL 36 +#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL 37 +#define B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ 38 +#define B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ 39 +#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ 40 +#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ 41 +#define B_TRANSITION_COUNT 42 #endif // GUARD_BATTLE_TRANSITION_H diff --git a/include/battle_transition_frontier.h b/include/battle_transition_frontier.h new file mode 100644 index 000000000..8813fe81e --- /dev/null +++ b/include/battle_transition_frontier.h @@ -0,0 +1,13 @@ +#ifndef GUARD_BATTLE_TRANSITION_FRONTIER_H +#define GUARD_BATTLE_TRANSITION_FRONTIER_H + +void Phase2Task_FrontierCirclesMeet(u8 taskId); +void Phase2Task_FrontierCirclesCross(u8 taskId); +void Phase2Task_FrontierCirclesAsymmetricSpiral(u8 taskId); +void Phase2Task_FrontierCirclesSymmetricSpiral(u8 taskId); +void Phase2Task_FrontierCirclesMeetInSeq(u8 taskId); +void Phase2Task_FrontierCirclesCrossInSeq(u8 taskId); +void Phase2Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId); +void Phase2Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId); + +#endif // GUARD_BATTLE_TRANSITION_FRONTIER_H diff --git a/include/battle_util.h b/include/battle_util.h index b77fa10ad..157ba8eb6 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -52,8 +52,8 @@ void CancelMultiTurnMoves(u8 battlerId); bool8 WasUnableToUseMove(u8 battlerId); void PrepareStringBattle(u16 stringId, u8 battlerId); void ResetSentPokesToOpponentValue(void); -void sub_803F9EC(u8 battlerId); -void sub_803FA70(u8 battlerId); +void OpponentSwitchInResetSentPokesToOpponentValue(u8 battlerId); +void UpdateSentPokesToOpponentValue(u8 battlerId); void BattleScriptPush(const u8* bsPtr); void BattleScriptPushCursor(void); void BattleScriptPop(void); diff --git a/include/constants/battle.h b/include/constants/battle.h index 346d5d9ea..8b860e384 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -37,146 +37,156 @@ #define B_SIDE_PLAYER 0 #define B_SIDE_OPPONENT 1 -#define B_FLANK_LEFT 0 +#define B_FLANK_LEFT 0 #define B_FLANK_RIGHT 1 #define BIT_SIDE 1 #define BIT_FLANK 2 // Battle Type Flags -#define BATTLE_TYPE_DOUBLE 0x0001 -#define BATTLE_TYPE_LINK 0x0002 -#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set. -#define BATTLE_TYPE_TRAINER 0x0008 -#define BATTLE_TYPE_FIRST_BATTLE 0x0010 -#define BATTLE_TYPE_20 0x0020 -#define BATTLE_TYPE_MULTI 0x0040 -#define BATTLE_TYPE_SAFARI 0x0080 -#define BATTLE_TYPE_BATTLE_TOWER 0x0100 -#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 -#define BATTLE_TYPE_ROAMER 0x0400 -#define BATTLE_TYPE_EREADER_TRAINER 0x0800 -#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 -#define BATTLE_TYPE_LEGENDARY 0x2000 -#define BATTLE_TYPE_REGI 0x4000 -#define BATTLE_TYPE_TWO_OPPONENTS 0x8000 -#define BATTLE_TYPE_DOME 0x10000 -#define BATTLE_TYPE_PALACE 0x20000 -#define BATTLE_TYPE_ARENA 0x40000 -#define BATTLE_TYPE_FACTORY 0x80000 -#define BATTLE_TYPE_PIKE 0x100000 -#define BATTLE_TYPE_PYRAMID 0x200000 -#define BATTLE_TYPE_INGAME_PARTNER 0x400000 -#define BATTLE_TYPE_x800000 0x800000 -#define BATTLE_TYPE_RECORDED 0x1000000 -#define BATTLE_TYPE_x2000000 0x2000000 -#define BATTLE_TYPE_TRAINER_HILL 0x4000000 -#define BATTLE_TYPE_SECRET_BASE 0x8000000 -#define BATTLE_TYPE_GROUDON 0x10000000 -#define BATTLE_TYPE_KYOGRE 0x20000000 -#define BATTLE_TYPE_RAYQUAZA 0x40000000 -#define BATTLE_TYPE_x80000000 0x80000000 +#define BATTLE_TYPE_DOUBLE (1 << 0) +#define BATTLE_TYPE_LINK (1 << 1) +#define BATTLE_TYPE_IS_MASTER (1 << 2) // In not-link battles, it's always set. +#define BATTLE_TYPE_TRAINER (1 << 3) +#define BATTLE_TYPE_FIRST_BATTLE (1 << 4) +#define BATTLE_TYPE_20 (1 << 5) +#define BATTLE_TYPE_MULTI (1 << 6) +#define BATTLE_TYPE_SAFARI (1 << 7) +#define BATTLE_TYPE_BATTLE_TOWER (1 << 8) +#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9) +#define BATTLE_TYPE_ROAMER (1 << 10) +#define BATTLE_TYPE_EREADER_TRAINER (1 << 11) +#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12) +#define BATTLE_TYPE_LEGENDARY (1 << 13) +#define BATTLE_TYPE_REGI (1 << 14) +#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15) +#define BATTLE_TYPE_DOME (1 << 16) +#define BATTLE_TYPE_PALACE (1 << 17) +#define BATTLE_TYPE_ARENA (1 << 18) +#define BATTLE_TYPE_FACTORY (1 << 19) +#define BATTLE_TYPE_PIKE (1 << 20) +#define BATTLE_TYPE_PYRAMID (1 << 21) +#define BATTLE_TYPE_INGAME_PARTNER (1 << 22) +#define BATTLE_TYPE_x800000 (1 << 23) +#define BATTLE_TYPE_RECORDED (1 << 24) +#define BATTLE_TYPE_x2000000 (1 << 25) +#define BATTLE_TYPE_TRAINER_HILL (1 << 26) +#define BATTLE_TYPE_SECRET_BASE (1 << 27) +#define BATTLE_TYPE_GROUDON (1 << 28) +#define BATTLE_TYPE_KYOGRE (1 << 29) +#define BATTLE_TYPE_RAYQUAZA (1 << 30) +#define BATTLE_TYPE_x80000000 (1 << 31) #define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) #define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) // Battle Outcome defines -#define B_OUTCOME_WON 0x1 -#define B_OUTCOME_LOST 0x2 -#define B_OUTCOME_DREW 0x3 -#define B_OUTCOME_RAN 0x4 -#define B_OUTCOME_PLAYER_TELEPORTED 0x5 -#define B_OUTCOME_MON_FLED 0x6 -#define B_OUTCOME_CAUGHT 0x7 -#define B_OUTCOME_NO_SAFARI_BALLS 0x8 -#define B_OUTCOME_FORFEITED 0x9 -#define B_OUTCOME_MON_TELEPORTED 0xA -#define B_OUTCOME_LINK_BATTLE_RAN 0x80 +#define B_OUTCOME_WON 1 +#define B_OUTCOME_LOST 2 +#define B_OUTCOME_DREW 3 +#define B_OUTCOME_RAN 4 +#define B_OUTCOME_PLAYER_TELEPORTED 5 +#define B_OUTCOME_MON_FLED 6 +#define B_OUTCOME_CAUGHT 7 +#define B_OUTCOME_NO_SAFARI_BALLS 8 +#define B_OUTCOME_FORFEITED 9 +#define B_OUTCOME_MON_TELEPORTED 10 +#define B_OUTCOME_LINK_BATTLE_RAN (1 << 7) // 128 // Non-volatile status conditions // These persist remain outside of battle and after switching out -#define STATUS1_NONE 0x0 -#define STATUS1_SLEEP 0x7 -#define STATUS1_POISON 0x8 -#define STATUS1_BURN 0x10 -#define STATUS1_FREEZE 0x20 -#define STATUS1_PARALYSIS 0x40 -#define STATUS1_TOXIC_POISON 0x80 -#define STATUS1_TOXIC_COUNTER 0xF00 +#define STATUS1_NONE 0 +#define STATUS1_SLEEP (1 << 0 | 1 << 1 | 1 << 2) // First 3 bits (Number of turns to sleep) +#define STATUS1_SLEEP_TURN(num) ((num) << 0) // Just for readability (or if rearranging statuses) +#define STATUS1_POISON (1 << 3) +#define STATUS1_BURN (1 << 4) +#define STATUS1_FREEZE (1 << 5) +#define STATUS1_PARALYSIS (1 << 6) +#define STATUS1_TOXIC_POISON (1 << 7) +#define STATUS1_TOXIC_COUNTER (1 << 8 | 1 << 9 | 1 << 10 | 1 << 11) +#define STATUS1_TOXIC_TURN(num) ((num) << 8) #define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON) #define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON) // Volatile status ailments // These are removed after exiting the battle or switching out -#define STATUS2_CONFUSION 0x00000007 -#define STATUS2_FLINCHED 0x00000008 -#define STATUS2_UPROAR 0x00000070 -#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 -#define STATUS2_LOCK_CONFUSE 0x00000C00 -#define STATUS2_MULTIPLETURNS 0x00001000 -#define STATUS2_WRAPPED 0x0000E000 -#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler +#define STATUS2_CONFUSION (1 << 0 | 1 << 1 | 1 << 2) +#define STATUS2_CONFUSION_TURN(num) ((num) << 0) +#define STATUS2_FLINCHED (1 << 3) +#define STATUS2_UPROAR (1 << 4 | 1 << 5 | 1 << 6) +#define STATUS2_UPROAR_TURN(num) ((num) << 4) +#define STATUS2_UNUSED (1 << 7) +#define STATUS2_BIDE (1 << 8 | 1 << 9) +#define STATUS2_BIDE_TURN(num) (((num) << 8) & STATUS2_BIDE) +#define STATUS2_LOCK_CONFUSE (1 << 10 | 1 << 11) // e.g. Thrash +#define STATUS2_LOCK_CONFUSE_TURN(num)((num) << 10) +#define STATUS2_MULTIPLETURNS (1 << 12) +#define STATUS2_WRAPPED (1 << 13 | 1 << 14 | 1 << 15) +#define STATUS2_WRAPPED_TURN(num) ((num) << 13) +#define STATUS2_INFATUATION (1 << 16 | 1 << 17 | 1 << 18 | 1 << 19) // 4 bits, one for every battler #define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16) -#define STATUS2_FOCUS_ENERGY 0x00100000 -#define STATUS2_TRANSFORMED 0x00200000 -#define STATUS2_RECHARGE 0x00400000 -#define STATUS2_RAGE 0x00800000 -#define STATUS2_SUBSTITUTE 0x01000000 -#define STATUS2_DESTINY_BOND 0x02000000 -#define STATUS2_ESCAPE_PREVENTION 0x04000000 -#define STATUS2_NIGHTMARE 0x08000000 -#define STATUS2_CURSED 0x10000000 -#define STATUS2_FORESIGHT 0x20000000 -#define STATUS2_DEFENSE_CURL 0x40000000 -#define STATUS2_TORMENT 0x80000000 +#define STATUS2_FOCUS_ENERGY (1 << 20) +#define STATUS2_TRANSFORMED (1 << 21) +#define STATUS2_RECHARGE (1 << 22) +#define STATUS2_RAGE (1 << 23) +#define STATUS2_SUBSTITUTE (1 << 24) +#define STATUS2_DESTINY_BOND (1 << 25) +#define STATUS2_ESCAPE_PREVENTION (1 << 26) +#define STATUS2_NIGHTMARE (1 << 27) +#define STATUS2_CURSED (1 << 28) +#define STATUS2_FORESIGHT (1 << 29) +#define STATUS2_DEFENSE_CURL (1 << 30) +#define STATUS2_TORMENT (1 << 31) // Seems like per-battler statuses. Not quite sure how to categorize these -#define STATUS3_LEECHSEED_BATTLER 0x3 -#define STATUS3_LEECHSEED 0x4 -#define STATUS3_ALWAYS_HITS 0x18 // two bits -#define STATUS3_PERISH_SONG 0x20 -#define STATUS3_ON_AIR 0x40 -#define STATUS3_UNDERGROUND 0x80 -#define STATUS3_MINIMIZED 0x100 -#define STATUS3_ROOTED 0x400 -#define STATUS3_CHARGED_UP 0x200 -#define STATUS3_YAWN 0x1800 // two bits -#define STATUS3_IMPRISONED_OTHERS 0x2000 -#define STATUS3_GRUDGE 0x4000 -#define STATUS3_CANT_SCORE_A_CRIT 0x8000 -#define STATUS3_MUDSPORT 0x10000 -#define STATUS3_WATERSPORT 0x20000 -#define STATUS3_UNDERWATER 0x40000 -#define STATUS3_INTIMIDATE_POKES 0x80000 -#define STATUS3_TRACE 0x100000 +#define STATUS3_LEECHSEED_BATTLER (1 << 0 | 1 << 1) // The battler to receive HP from Leech Seed +#define STATUS3_LEECHSEED (1 << 2) +#define STATUS3_ALWAYS_HITS (1 << 3 | 1 << 4) +#define STATUS3_ALWAYS_HITS_TURN(num) (((num) << 3) & STATUS3_ALWAYS_HITS) // "Always Hits" is set as a 2 turn timer, i.e. next turn is the last turn when it's active +#define STATUS3_PERISH_SONG (1 << 5) +#define STATUS3_ON_AIR (1 << 6) +#define STATUS3_UNDERGROUND (1 << 7) +#define STATUS3_MINIMIZED (1 << 8) +#define STATUS3_CHARGED_UP (1 << 9) +#define STATUS3_ROOTED (1 << 10) +#define STATUS3_YAWN (1 << 11 | 1 << 12) // Number of turns to sleep +#define STATUS3_YAWN_TURN(num) (((num) << 11) & STATUS3_YAWN) +#define STATUS3_IMPRISONED_OTHERS (1 << 13) +#define STATUS3_GRUDGE (1 << 14) +#define STATUS3_CANT_SCORE_A_CRIT (1 << 15) +#define STATUS3_MUDSPORT (1 << 16) +#define STATUS3_WATERSPORT (1 << 17) +#define STATUS3_UNDERWATER (1 << 18) +#define STATUS3_INTIMIDATE_POKES (1 << 19) +#define STATUS3_TRACE (1 << 20) #define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) // Not really sure what a "hitmarker" is. -#define HITMARKER_x10 0x00000010 -#define HITMARKER_x20 0x00000020 -#define HITMARKER_DESTINYBOND 0x00000040 -#define HITMARKER_NO_ANIMATIONS 0x00000080 -#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 -#define HITMARKER_NO_ATTACKSTRING 0x00000200 -#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 -#define HITMARKER_NO_PPDEDUCT 0x00000800 -#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000 -#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 -#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 -#define HITMARKER_RUN 0x00008000 -#define HITMARKER_IGNORE_ON_AIR 0x00010000 -#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 -#define HITMARKER_IGNORE_UNDERWATER 0x00040000 -#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 -#define HITMARKER_x100000 0x00100000 -#define HITMARKER_x200000 0x00200000 -#define HITMARKER_x400000 0x00400000 -#define HITMARKER_x800000 0x00800000 -#define HITMARKER_GRUDGE 0x01000000 -#define HITMARKER_OBEYS 0x02000000 -#define HITMARKER_x4000000 0x04000000 -#define HITMARKER_CHARGING 0x08000000 -#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) -#define HITMARKER_UNK(battler) (0x10000000 << battler) +#define HITMARKER_x10 (1 << 4) +#define HITMARKER_x20 (1 << 5) +#define HITMARKER_DESTINYBOND (1 << 6) +#define HITMARKER_NO_ANIMATIONS (1 << 7) +#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8) +#define HITMARKER_NO_ATTACKSTRING (1 << 9) +#define HITMARKER_ATTACKSTRING_PRINTED (1 << 10) +#define HITMARKER_NO_PPDEDUCT (1 << 11) +#define HITMARKER_SWAP_ATTACKER_TARGET (1 << 12) +#define HITMARKER_IGNORE_SAFEGUARD (1 << 13) +#define HITMARKER_SYNCHRONISE_EFFECT (1 << 14) +#define HITMARKER_RUN (1 << 15) +#define HITMARKER_IGNORE_ON_AIR (1 << 16) +#define HITMARKER_IGNORE_UNDERGROUND (1 << 17) +#define HITMARKER_IGNORE_UNDERWATER (1 << 18) +#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19) +#define HITMARKER_x100000 (1 << 20) +#define HITMARKER_x200000 (1 << 21) +#define HITMARKER_x400000 (1 << 22) +#define HITMARKER_x800000 (1 << 23) +#define HITMARKER_GRUDGE (1 << 24) +#define HITMARKER_OBEYS (1 << 25) +#define HITMARKER_x4000000 (1 << 26) +#define HITMARKER_CHARGING (1 << 27) +#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28) +#define HITMARKER_FAINTED2(battler) (1 << (28 + battler)) // Per-side statuses that affect an entire party #define SIDE_STATUS_REFLECT (1 << 0) @@ -215,71 +225,70 @@ #define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) // Move Effects -#define MOVE_EFFECT_SLEEP 0x1 -#define MOVE_EFFECT_POISON 0x2 -#define MOVE_EFFECT_BURN 0x3 -#define MOVE_EFFECT_FREEZE 0x4 -#define MOVE_EFFECT_PARALYSIS 0x5 -#define MOVE_EFFECT_TOXIC 0x6 -#define MOVE_EFFECT_CONFUSION 0x7 -#define MOVE_EFFECT_FLINCH 0x8 -#define MOVE_EFFECT_TRI_ATTACK 0x9 -#define MOVE_EFFECT_UPROAR 0xA -#define MOVE_EFFECT_PAYDAY 0xB -#define MOVE_EFFECT_CHARGING 0xC -#define MOVE_EFFECT_WRAP 0xD -#define MOVE_EFFECT_RECOIL_25 0xE -#define MOVE_EFFECT_ATK_PLUS_1 0xF -#define MOVE_EFFECT_DEF_PLUS_1 0x10 -#define MOVE_EFFECT_SPD_PLUS_1 0x11 -#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 -#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 -#define MOVE_EFFECT_ACC_PLUS_1 0x14 -#define MOVE_EFFECT_EVS_PLUS_1 0x15 -#define MOVE_EFFECT_ATK_MINUS_1 0x16 -#define MOVE_EFFECT_DEF_MINUS_1 0x17 -#define MOVE_EFFECT_SPD_MINUS_1 0x18 -#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 -#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A -#define MOVE_EFFECT_ACC_MINUS_1 0x1B -#define MOVE_EFFECT_EVS_MINUS_1 0x1C -#define MOVE_EFFECT_RECHARGE 0x1D -#define MOVE_EFFECT_RAGE 0x1E -#define MOVE_EFFECT_STEAL_ITEM 0x1F -#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 -#define MOVE_EFFECT_NIGHTMARE 0x21 -#define MOVE_EFFECT_ALL_STATS_UP 0x22 -#define MOVE_EFFECT_RAPIDSPIN 0x23 -#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 -#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 -#define MOVE_EFFECT_RECOIL_33 0x26 -#define MOVE_EFFECT_ATK_PLUS_2 0x27 -#define MOVE_EFFECT_DEF_PLUS_2 0x28 -#define MOVE_EFFECT_SPD_PLUS_2 0x29 -#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A -#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B -#define MOVE_EFFECT_ACC_PLUS_2 0x2C -#define MOVE_EFFECT_EVS_PLUS_2 0x2D -#define MOVE_EFFECT_ATK_MINUS_2 0x2E -#define MOVE_EFFECT_DEF_MINUS_2 0x2F -#define MOVE_EFFECT_SPD_MINUS_2 0x30 -#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 -#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 -#define MOVE_EFFECT_ACC_MINUS_2 0x33 -#define MOVE_EFFECT_EVS_MINUS_2 0x34 -#define MOVE_EFFECT_THRASH 0x35 -#define MOVE_EFFECT_KNOCK_OFF 0x36 -#define MOVE_EFFECT_NOTHING_37 0x37 -#define MOVE_EFFECT_NOTHING_38 0x38 -#define MOVE_EFFECT_NOTHING_39 0x39 -#define MOVE_EFFECT_NOTHING_3A 0x3A -#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B -#define MOVE_EFFECT_NOTHING_3C 0x3C -#define MOVE_EFFECT_NOTHING_3D 0x3D -#define MOVE_EFFECT_NOTHING_3E 0x3E -#define MOVE_EFFECT_NOTHING_3F 0x3F -#define MOVE_EFFECT_AFFECTS_USER 0x40 -#define MOVE_EFFECT_CERTAIN 0x80 +#define MOVE_EFFECT_SLEEP 1 +#define MOVE_EFFECT_POISON 2 +#define MOVE_EFFECT_BURN 3 +#define MOVE_EFFECT_FREEZE 4 +#define MOVE_EFFECT_PARALYSIS 5 +#define MOVE_EFFECT_TOXIC 6 +#define PRIMARY_STATUS_MOVE_EFFECT MOVE_EFFECT_TOXIC // All above move effects apply primary status +#define MOVE_EFFECT_CONFUSION 7 +#define MOVE_EFFECT_FLINCH 8 +#define MOVE_EFFECT_TRI_ATTACK 9 +#define MOVE_EFFECT_UPROAR 10 +#define MOVE_EFFECT_PAYDAY 11 +#define MOVE_EFFECT_CHARGING 12 +#define MOVE_EFFECT_WRAP 13 +#define MOVE_EFFECT_RECOIL_25 14 +#define MOVE_EFFECT_ATK_PLUS_1 15 +#define MOVE_EFFECT_DEF_PLUS_1 16 +#define MOVE_EFFECT_SPD_PLUS_1 17 +#define MOVE_EFFECT_SP_ATK_PLUS_1 18 +#define MOVE_EFFECT_SP_DEF_PLUS_1 19 +#define MOVE_EFFECT_ACC_PLUS_1 20 +#define MOVE_EFFECT_EVS_PLUS_1 21 +#define MOVE_EFFECT_ATK_MINUS_1 22 +#define MOVE_EFFECT_DEF_MINUS_1 23 +#define MOVE_EFFECT_SPD_MINUS_1 24 +#define MOVE_EFFECT_SP_ATK_MINUS_1 25 +#define MOVE_EFFECT_SP_DEF_MINUS_1 26 +#define MOVE_EFFECT_ACC_MINUS_1 27 +#define MOVE_EFFECT_EVS_MINUS_1 28 +#define MOVE_EFFECT_RECHARGE 29 +#define MOVE_EFFECT_RAGE 30 +#define MOVE_EFFECT_STEAL_ITEM 31 +#define MOVE_EFFECT_PREVENT_ESCAPE 32 +#define MOVE_EFFECT_NIGHTMARE 33 +#define MOVE_EFFECT_ALL_STATS_UP 34 +#define MOVE_EFFECT_RAPIDSPIN 35 +#define MOVE_EFFECT_REMOVE_PARALYSIS 36 +#define MOVE_EFFECT_ATK_DEF_DOWN 37 +#define MOVE_EFFECT_RECOIL_33 38 +#define MOVE_EFFECT_ATK_PLUS_2 39 +#define MOVE_EFFECT_DEF_PLUS_2 40 +#define MOVE_EFFECT_SPD_PLUS_2 41 +#define MOVE_EFFECT_SP_ATK_PLUS_2 42 +#define MOVE_EFFECT_SP_DEF_PLUS_2 43 +#define MOVE_EFFECT_ACC_PLUS_2 44 +#define MOVE_EFFECT_EVS_PLUS_2 45 +#define MOVE_EFFECT_ATK_MINUS_2 46 +#define MOVE_EFFECT_DEF_MINUS_2 47 +#define MOVE_EFFECT_SPD_MINUS_2 48 +#define MOVE_EFFECT_SP_ATK_MINUS_2 49 +#define MOVE_EFFECT_SP_DEF_MINUS_2 50 +#define MOVE_EFFECT_ACC_MINUS_2 51 +#define MOVE_EFFECT_EVS_MINUS_2 52 +#define MOVE_EFFECT_THRASH 53 +#define MOVE_EFFECT_KNOCK_OFF 54 +#define MOVE_EFFECT_NOTHING_37 55 +#define MOVE_EFFECT_NOTHING_38 56 +#define MOVE_EFFECT_NOTHING_39 57 +#define MOVE_EFFECT_NOTHING_3A 58 +#define MOVE_EFFECT_SP_ATK_TWO_DOWN 59 +#define NUM_MOVE_EFFECTS 60 + +#define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64 +#define MOVE_EFFECT_CERTAIN (1 << 7) // 128 // Battle terrain defines for gBattleTerrain. #define BATTLE_TERRAIN_GRASS 0 diff --git a/include/constants/battle_palace.h b/include/constants/battle_palace.h index db9855101..851655089 100644 --- a/include/constants/battle_palace.h +++ b/include/constants/battle_palace.h @@ -16,4 +16,14 @@ #define PALACE_DATA_WIN_STREAK 1 #define PALACE_DATA_WIN_STREAK_ACTIVE 2 +// Pokemon in Battle Palace have a move "group" type preference depending on nature +#define PALACE_MOVE_GROUP_ATTACK 0 +#define PALACE_MOVE_GROUP_DEFENSE 1 +#define PALACE_MOVE_GROUP_SUPPORT 2 + +// In palace doubles battles pokemon have a target preference depending on nature +#define PALACE_TARGET_STRONGER 0 +#define PALACE_TARGET_WEAKER 1 +#define PALACE_TARGET_RANDOM 2 + #endif //GUARD_CONSTANTS_BATTLE_PALACE_H diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index dfcf79128..9372377c4 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -66,8 +66,10 @@ #define VARIOUS_SET_MAGIC_COAT_TARGET 1 #define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 #define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_GET_BATTLER_FAINTED 4 #define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 #define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_PALACE_FLAVOR_TEXT 8 #define VARIOUS_ARENA_JUDGMENT_WINDOW 9 #define VARIOUS_ARENA_OPPONENT_MON_LOST 10 #define VARIOUS_ARENA_PLAYER_MON_LOST 11 diff --git a/include/constants/coins.h b/include/constants/coins.h index 3ae3bb23f..e65e981d6 100644 --- a/include/constants/coins.h +++ b/include/constants/coins.h @@ -2,5 +2,6 @@ #define GUARD_CONSTANTS_COINS_H #define MAX_COINS 9999 +#define MAX_COIN_DIGITS 4 #endif // GUARD_CONSTANTS_COINS_H diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h index 00ca60457..dc1085f7c 100644 --- a/include/constants/field_effects.h +++ b/include/constants/field_effects.h @@ -20,10 +20,10 @@ #define FLDEFF_JUMP_SMALL_SPLASH 16 #define FLDEFF_LONG_GRASS 17 #define FLDEFF_JUMP_LONG_GRASS 18 -#define FLDEFF_UNKNOWN_19 19 -#define FLDEFF_UNKNOWN_20 20 -#define FLDEFF_UNKNOWN_21 21 -#define FLDEFF_UNKNOWN_22 22 +#define FLDEFF_UNUSED_GRASS 19 +#define FLDEFF_UNUSED_GRASS_2 20 +#define FLDEFF_UNUSED_SAND 21 +#define FLDEFF_WATER_SURFACING 22 #define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23 #define FLDEFF_DEEP_SAND_FOOTPRINTS 24 #define FLDEFF_POKECENTER_HEAL 25 @@ -50,8 +50,8 @@ #define FLDEFF_HEART_ICON 46 #define FLDEFF_NOP_47 47 #define FLDEFF_NOP_48 48 -#define FLDEFF_POP_OUT_OF_ASH 49 -#define FLDEFF_LAVARIDGE_GYM_WARP 50 +#define FLDEFF_ASH_PUFF 49 +#define FLDEFF_ASH_LAUNCH 50 #define FLDEFF_SWEET_SCENT 51 #define FLDEFF_SAND_PILLAR 52 #define FLDEFF_BUBBLES 53 @@ -65,8 +65,59 @@ #define FLDEFF_PCTURN_ON 61 #define FLDEFF_HALL_OF_FAME_RECORD 62 #define FLDEFF_USE_TELEPORT 63 -#define FLDEFF_RAYQUAZA 64 -#define FLDEFF_65 65 +#define FLDEFF_RAYQUAZA_SPOTLIGHT 64 +#define FLDEFF_DESTROY_DEOXYS_ROCK 65 #define FLDEFF_MOVE_DEOXYS_ROCK 66 -#endif +#define FLDEFFOBJ_SHADOW_S 0 +#define FLDEFFOBJ_SHADOW_M 1 +#define FLDEFFOBJ_SHADOW_L 2 +#define FLDEFFOBJ_SHADOW_XL 3 +#define FLDEFFOBJ_TALL_GRASS 4 +#define FLDEFFOBJ_RIPPLE 5 +#define FLDEFFOBJ_ASH 6 +#define FLDEFFOBJ_SURF_BLOB 7 +#define FLDEFFOBJ_ARROW 8 +#define FLDEFFOBJ_GROUND_IMPACT_DUST 9 +#define FLDEFFOBJ_JUMP_TALL_GRASS 10 +#define FLDEFFOBJ_SAND_FOOTPRINTS 11 +#define FLDEFFOBJ_JUMP_BIG_SPLASH 12 +#define FLDEFFOBJ_SPLASH 13 +#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14 +#define FLDEFFOBJ_LONG_GRASS 15 +#define FLDEFFOBJ_JUMP_LONG_GRASS 16 +#define FLDEFFOBJ_UNUSED_GRASS 17 +#define FLDEFFOBJ_UNUSED_GRASS_2 18 +#define FLDEFFOBJ_UNUSED_SAND 19 +#define FLDEFFOBJ_WATER_SURFACING 20 +#define FLDEFFOBJ_REFLECTION_DISTORTION 21 +#define FLDEFFOBJ_SPARKLE 22 +#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23 +#define FLDEFFOBJ_TREE_DISGUISE 24 +#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25 +#define FLDEFFOBJ_BIRD 26 +#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27 +#define FLDEFFOBJ_SAND_DISGUISE 28 +#define FLDEFFOBJ_SAND_PILE 29 +#define FLDEFFOBJ_SHORT_GRASS 30 +#define FLDEFFOBJ_HOT_SPRINGS_WATER 31 +#define FLDEFFOBJ_ASH_PUFF 32 +#define FLDEFFOBJ_ASH_LAUNCH 33 +#define FLDEFFOBJ_BUBBLES 34 +#define FLDEFFOBJ_SMALL_SPARKLE 35 +#define FLDEFFOBJ_RAYQUAZA 36 + +#define FLDEFF_PAL_TAG_CUT_GRASS 0x1000 +#define FLDEFF_PAL_TAG_SECRET_POWER_TREE 0x1003 +#define FLDEFF_PAL_TAG_GENERAL_0 0x1004 +#define FLDEFF_PAL_TAG_GENERAL_1 0x1005 +#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007 +#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008 +#define FLDEFF_PAL_TAG_POKEBALL 0x1009 +#define FLDEFF_PAL_TAG_ASH 0x100D +#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E +#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F +#define FLDEFF_PAL_TAG_HOF_MONITOR 0x1010 +#define FLDEFF_PAL_TAG_UNKNOWN 0x1011 + +#endif // GUARD_FIELD_EFFECT_CONSTANTS_H diff --git a/include/constants/flags.h b/include/constants/flags.h index 4dd18880f..485dd3058 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -275,7 +275,7 @@ #define FLAG_RECEIVED_DURIN_BERRY 0xFB #define FLAG_RECEIVED_BELUE_BERRY 0xFC #define FLAG_ENABLE_RIVAL_MATCH_CALL 0xFD -#define FLFLAG_RECEIVED_CHARCOAL 0xFE +#define FLAG_RECEIVED_CHARCOAL 0xFE #define FLAG_LATIOS_OR_LATIAS_ROAMING 0xFF #define FLAG_RECEIVED_REPEAT_BALL 0x100 #define FLAG_RECEIVED_OLD_ROD 0x101 @@ -961,10 +961,10 @@ #define FLAG_HIDE_MT_PYRE_SUMMIT_ARCHIE 0x394 #define FLAG_HIDE_MT_PYRE_SUMMIT_TEAM_AQUA 0x395 #define FLAG_HIDE_BATTLE_TOWER_REPORTER 0x396 -#define FLAG_HIDE_ROUTE_110_RIVAL_1 0x397 +#define FLAG_HIDE_ROUTE_110_RIVAL 0x397 #define FLAG_HIDE_CHAMPIONS_ROOM_RIVAL 0x398 #define FLAG_HIDE_CHAMPIONS_ROOM_BIRCH 0x399 -#define FLAG_HIDE_ROUTE_110_RIVAL_2 0x39A +#define FLAG_HIDE_ROUTE_110_RIVAL_ON_BIKE 0x39A #define FLAG_HIDE_ROUTE_119_RIVAL_ON_BIKE 0x39B #define FLAG_HIDE_AQUA_HIDEOUT_GRUNTS 0x39C #define FLAG_HIDE_LILCOVE_MOTEL_GAME_DESIGNERS 0x39D @@ -1077,9 +1077,7 @@ #define FLAG_ITEM_ROUTE_120_NUGGET 0x406 #define FLAG_ITEM_ROUTE_120_FULL_HEAL 0x407 #define FLAG_ITEM_ROUTE_123_CALCIUM 0x408 - -#define FLAG_UNUSED_0x409 0x409 // Unused Flag - +#define FLAG_ITEM_ROUTE_123_RARE_CANDY 0x409 // Unused Flag, leftover from R/S. In Emerald this is a hidden item and uses a different flag #define FLAG_ITEM_ROUTE_127_ZINC 0x40A #define FLAG_ITEM_ROUTE_127_CARBOS 0x40B #define FLAG_ITEM_ROUTE_132_RARE_CANDY 0x40C @@ -1171,37 +1169,27 @@ #define FLAG_ITEM_NEW_MAUVILLE_FULL_HEAL 0x462 #define FLAG_ITEM_NEW_MAUVILLE_PARALYZE_HEAL 0x463 #define FLAG_ITEM_AQUA_HIDEOUT_B1F_MASTER_BALL 0x464 - -#define FLAG_UNUSED_0x465 0x465 // Unused Flag -#define FLAG_UNUSED_0x466 0x466 // Unused Flag -#define FLAG_UNUSED_0x467 0x467 // Unused Flag +#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MASTER_BALL 0x465 // Unused Flag, leftover from the Ruby Magma hideout +#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MAX_ELIXIR 0x466 // Unused Flag, leftover from the Ruby Magma hideout +#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B2F_NEST_BALL 0x467 // Unused Flag, leftover from the Ruby Magma hideout #define FLAG_UNUSED_0x468 0x468 // Unused Flag - #define FLAG_ITEM_MT_PYRE_2F_ULTRA_BALL 0x469 #define FLAG_ITEM_MT_PYRE_4F_SEA_INCENSE 0x46A #define FLAG_ITEM_SAFARI_ZONE_SOUTH_WEST_MAX_REVIVE 0x46B #define FLAG_ITEM_AQUA_HIDEOUT_B1F_NUGGET 0x46C - -#define FLAG_UNUSED_0x46D 0x46D // Unused Flag - +#define FLAG_ITEM_MOSSDEEP_STEVENS_HOUSE_HM08 0x46D // Unused Flag, leftover from R/S. HM08 is given to the player directly in Emerald #define FLAG_ITEM_ROUTE_119_NUGGET 0x46E #define FLAG_ITEM_ROUTE_104_POTION 0x46F - #define FLAG_UNUSED_0x470 0x470 // Unused Flag - #define FLAG_ITEM_ROUTE_103_PP_UP 0x471 - #define FLAG_UNUSED_0x472 0x472 // Unused Flag - #define FLAG_ITEM_ROUTE_108_STAR_PIECE 0x473 #define FLAG_ITEM_ROUTE_109_POTION 0x474 #define FLAG_ITEM_ROUTE_110_ELIXIR 0x475 #define FLAG_ITEM_ROUTE_111_ELIXIR 0x476 #define FLAG_ITEM_ROUTE_113_HYPER_POTION 0x477 #define FLAG_ITEM_ROUTE_115_HEAL_POWDER 0x478 - #define FLAG_UNUSED_0x479 0x479 // Unused Flag - #define FLAG_ITEM_ROUTE_116_POTION 0x47A #define FLAG_ITEM_ROUTE_119_ELIXIR_2 0x47B #define FLAG_ITEM_ROUTE_120_REVIVE 0x47C @@ -1356,7 +1344,7 @@ #define FLAG_SYS_POKEMON_GET (SYSTEM_FLAGS + 0x0) // FLAG_0x860 #define FLAG_SYS_POKEDEX_GET (SYSTEM_FLAGS + 0x1) #define FLAG_SYS_POKENAV_GET (SYSTEM_FLAGS + 0x2) -#define FLAG_UNUSED_0x863 (SYSTEM_FLAGS + 0x3) +#define FLAG_UNUSED_0x863 (SYSTEM_FLAGS + 0x3) // Unused Flag #define FLAG_SYS_GAME_CLEAR (SYSTEM_FLAGS + 0x4) #define FLAG_SYS_CHAT_USED (SYSTEM_FLAGS + 0x5) #define FLAG_SYS_HIPSTER_MEET (SYSTEM_FLAGS + 0x6) @@ -1373,7 +1361,7 @@ #define NUM_BADGES (1 + FLAG_BADGE08_GET - FLAG_BADGE01_GET) // Towns and Cities -#define FLAG_VISITED_LITTLEROOT_TOWN (SYSTEM_FLAGS + 0xF) +#define FLAG_VISITED_LITTLEROOT_TOWN (SYSTEM_FLAGS + 0xF) #define FLAG_VISITED_OLDALE_TOWN (SYSTEM_FLAGS + 0x10) #define FLAG_VISITED_DEWFORD_TOWN (SYSTEM_FLAGS + 0x11) #define FLAG_VISITED_LAVARIDGE_TOWN (SYSTEM_FLAGS + 0x12) @@ -1418,9 +1406,9 @@ #define FLAG_SYS_MIX_RECORD (SYSTEM_FLAGS + 0x34) #define FLAG_SYS_CLOCK_SET (SYSTEM_FLAGS + 0x35) #define FLAG_SYS_NATIONAL_DEX (SYSTEM_FLAGS + 0x36) -#define FLAG_SYS_UNUSED_CAVE_SHIP (SYSTEM_FLAGS + 0x37) // Unused Flag? -#define FLAG_SYS_UNUSED_CAVE_WONDER (SYSTEM_FLAGS + 0x38) // Unused Flag? -#define FLAG_SYS_UNUSED_CAVE_BATTLE (SYSTEM_FLAGS + 0x39) // Unused Flag? +#define FLAG_SYS_CAVE_SHIP (SYSTEM_FLAGS + 0x37) // Unused Flag, leftover from R/S debug, presumably used by Emerald's debug too +#define FLAG_SYS_CAVE_WONDER (SYSTEM_FLAGS + 0x38) // Unused Flag, same as above +#define FLAG_SYS_CAVE_BATTLE (SYSTEM_FLAGS + 0x39) // Unused Flag, same as above #define FLAG_SYS_SHOAL_TIDE (SYSTEM_FLAGS + 0x3A) #define FLAG_SYS_RIBBON_GET (SYSTEM_FLAGS + 0x3B) @@ -1573,7 +1561,9 @@ #define FLAG_UNUSED_0x91F (SYSTEM_FLAGS + 0xBF) // Unused Flag // Daily Flags -#define DAILY_FLAGS_START 0x920 +// These flags are cleared once per day +// The start and end are byte-aligned because the flags are cleared in byte increments +#define DAILY_FLAGS_START (FLAG_UNUSED_0x91F + (8 - FLAG_UNUSED_0x91F % 8)) #define FLAG_UNUSED_0x920 (DAILY_FLAGS_START + 0x0) // Unused Flag #define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (DAILY_FLAGS_START + 0x1) #define FLAG_DAILY_SECRET_BASE (DAILY_FLAGS_START + 0x2) @@ -1639,7 +1629,9 @@ #define FLAG_UNUSED_0x95D (DAILY_FLAGS_START + 0x3D) // Unused Flag #define FLAG_UNUSED_0x95E (DAILY_FLAGS_START + 0x3E) // Unused Flag #define FLAG_UNUSED_0x95F (DAILY_FLAGS_START + 0x3F) // Unused Flag -#define DAILY_FLAGS_END FLAG_UNUSED_0x95F +#define DAILY_FLAGS_END (FLAG_UNUSED_0x95F + (7 - FLAG_UNUSED_0x95F % 8)) + +#define FLAGS_COUNT (DAILY_FLAGS_END + 1) // Special Flags (Stored in EWRAM (gSpecialFlags), not in the SaveBlock) #define SPECIAL_FLAGS_START 0x4000 diff --git a/include/constants/global.h b/include/constants/global.h index 7a7009fd5..55830ae8b 100644 --- a/include/constants/global.h +++ b/include/constants/global.h @@ -34,8 +34,6 @@ #define POKEBLOCKS_COUNT 40 #define OBJECT_EVENTS_COUNT 16 #define BERRY_TREES_COUNT 128 -#define FLAGS_COUNT 300 -#define VARS_COUNT 256 #define MAIL_COUNT 16 #define SECRET_BASES_COUNT 20 #define TV_SHOWS_COUNT 25 diff --git a/include/constants/items.h b/include/constants/items.h index fafcac8b1..9496a4c61 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -17,6 +17,8 @@ #define ITEM_LUXURY_BALL 11 #define ITEM_PREMIER_BALL 12 +#define LAST_BALL ITEM_PREMIER_BALL + // Pokemon Items #define ITEM_POTION 13 #define ITEM_ANTIDOTE 14 @@ -495,6 +497,11 @@ #define MAX_PC_ITEM_CAPACITY 999 #define MAX_BERRY_CAPACITY 999 +// Secondary IDs for rods +#define OLD_ROD 0 +#define GOOD_ROD 1 +#define SUPER_ROD 2 + // Check if the item is one that can be used on a Pokemon. #define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2) diff --git a/include/constants/layouts.h b/include/constants/layouts.h index 3e876f499..500b82cd4 100755 --- a/include/constants/layouts.h +++ b/include/constants/layouts.h @@ -1,6 +1,10 @@ #ifndef GUARD_CONSTANTS_LAYOUTS_H #define GUARD_CONSTANTS_LAYOUTS_H +// +// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json +// + #define LAYOUT_PETALBURG_CITY 1 #define LAYOUT_SLATEPORT_CITY 2 #define LAYOUT_MAUVILLE_CITY 3 diff --git a/include/constants/map_groups.h b/include/constants/map_groups.h index 17fe7ab53..aef9924fa 100755 --- a/include/constants/map_groups.h +++ b/include/constants/map_groups.h @@ -1,6 +1,10 @@ #ifndef GUARD_CONSTANTS_MAP_GROUPS_H #define GUARD_CONSTANTS_MAP_GROUPS_H +// +// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json +// + // Map Group 0 #define MAP_PETALBURG_CITY (0 | (0 << 8)) #define MAP_SLATEPORT_CITY (1 | (0 << 8)) diff --git a/include/constants/map_scripts.h b/include/constants/map_scripts.h index 26de3ebc6..68d360955 100644 --- a/include/constants/map_scripts.h +++ b/include/constants/map_scripts.h @@ -1,6 +1,41 @@ #ifndef GUARD_CONSTANTS_MAP_SCRIPTS_H #define GUARD_CONSTANTS_MAP_SCRIPTS_H +/* + IDs for special scripts that can be run for a particular map. + For the functions that handle when they are run, see these constants' uses in src/script.c + + Below describes when a script of this kind will be called, and what it typically does. + They are numbered in the order that they will be called when entering a map (from a warp or camera transition). + NOTE: These descriptions are just of what they generally do, not what they always or have to do + + 3. ON_LOAD: Run after the layout is loaded (but not drawn yet). + Almost exclusively used to set metatiles on the map before it's first drawn + + 6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed. + This is a table of scripts that each run if their condition is satisfied. + Used to trigger an event, such as the player exiting the cable car or the SS Tidal sailor announcing progress + + 2. ON_TRANSITION: Run during the transition to the map + Used to set map-specific flags/vars, update object positions/movement types, set weather, etc + + 5. ON_WARP_INTO_MAP_TABLE: Run after the map's objects are loaded. + This is a table of scripts that each run if their condition is satisfied. + Used to add objects to the scene or update something about the player as they warp in (e.g. their facing dir or visibility) + Note that ON_TRANSITION may also handle object visibility, but would do so by modifying a flag or var + + 4. ON_RESUME: Run at the end of map load, and again any time upon returning to field (e.g. exiting the Bag menu, or finishing a battle) + Used to hide defeated static pokemon, or maintain some map state (e.g. the Trainer Hill timer, or the cycling road challenge) + In some maps this takes the metatile setting job of ON_LOAD + + 1. ON_DIVE_WARP: Run after the player chooses to dive/emerge. + Only used once, to determine whether or not the player should emerge in the Sealed Chamber + + x. ON_RETURN_TO_FIELD: Run exlusively upon returning to the field, shortly after ON_RESUME (as opposed to ON_RESUME, which also runs once on entering the map) + Used rarely, when something must only happen on reload (e.g. making sure Mew is above the grass after battling it on Faraway Island) + +*/ + #define MAP_SCRIPT_ON_LOAD 1 #define MAP_SCRIPT_ON_FRAME_TABLE 2 #define MAP_SCRIPT_ON_TRANSITION 3 diff --git a/include/constants/metatile_labels.h b/include/constants/metatile_labels.h index 586107687..f7405f46a 100644 --- a/include/constants/metatile_labels.h +++ b/include/constants/metatile_labels.h @@ -289,31 +289,31 @@ #define METATILE_EverGrande_Door_PokemonLeague 0x21D // gTileset_PokemonCenter -#define METATILE_PokemonCenter_Elevator1F_Tile0_Frame0 0x280 -#define METATILE_PokemonCenter_Elevator1F_Tile0_Frame1 0x282 -#define METATILE_PokemonCenter_Elevator1F_Tile0_Frame2 0x284 -#define METATILE_PokemonCenter_Elevator1F_Tile1_Frame0 0x281 -#define METATILE_PokemonCenter_Elevator1F_Tile1_Frame1 0x283 -#define METATILE_PokemonCenter_Elevator1F_Tile1_Frame2 0x285 -#define METATILE_PokemonCenter_Elevator1F_Tile2_Frame0 0x288 -#define METATILE_PokemonCenter_Elevator1F_Tile2_Frame1 0x28A -#define METATILE_PokemonCenter_Elevator1F_Tile2_Frame2 0x28C -#define METATILE_PokemonCenter_Elevator1F_Tile3_Frame0 0x289 -#define METATILE_PokemonCenter_Elevator1F_Tile3_Frame1 0x28B -#define METATILE_PokemonCenter_Elevator1F_Tile3_Frame2 0x28D -#define METATILE_PokemonCenter_Elevator2F_Tile0_Frame0 0x2A0 -#define METATILE_PokemonCenter_Elevator2F_Tile0_Frame1 0x2A2 -#define METATILE_PokemonCenter_Elevator2F_Tile0_Frame2 0x2A4 -#define METATILE_PokemonCenter_Elevator2F_Tile1_Frame0 0x2A1 -#define METATILE_PokemonCenter_Elevator2F_Tile1_Frame1 0x2A3 -#define METATILE_PokemonCenter_Elevator2F_Tile1_Frame2 0x2A5 -#define METATILE_PokemonCenter_Elevator2F_Tile2_Frame0 0x2A8 -#define METATILE_PokemonCenter_Elevator2F_Tile2_Frame1 0x2AA -#define METATILE_PokemonCenter_Elevator2F_Tile2_Frame2 0x2AC -#define METATILE_PokemonCenter_Floor_ShadowTop_Alt 0x2DC -#define METATILE_PokemonCenter_Floor_Plain_Alt 0x2E4 -#define METATILE_PokemonCenter_Floor_ShadowTop 0x21E -#define METATILE_PokemonCenter_CounterBarrier 0x25D +#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame0 0x280 +#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame1 0x282 +#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame2 0x284 +#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame0 0x281 +#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame1 0x283 +#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame2 0x285 +#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame0 0x288 +#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame1 0x28A +#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame2 0x28C +#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame0 0x289 +#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame1 0x28B +#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame2 0x28D +#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame0 0x2A0 +#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame1 0x2A2 +#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame2 0x2A4 +#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame0 0x2A1 +#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame1 0x2A3 +#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame2 0x2A5 +#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame0 0x2A8 +#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame1 0x2AA +#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame2 0x2AC +#define METATILE_PokemonCenter_Floor_ShadowTop_Alt 0x2DC +#define METATILE_PokemonCenter_Floor_Plain_Alt 0x2E4 +#define METATILE_PokemonCenter_Floor_ShadowTop 0x21E +#define METATILE_PokemonCenter_CounterBarrier 0x25D // gTileset_InsideOfTruck #define METATILE_InsideOfTruck_ExitLight_Top 0x208 diff --git a/include/constants/opponents.h b/include/constants/opponents.h index cd35cf6b7..c9cf9239d 100644 --- a/include/constants/opponents.h +++ b/include/constants/opponents.h @@ -859,6 +859,7 @@ // NOTE: Because each Trainer uses a flag to determine when they are defeated, there is only space for 9 additional trainers before trainer flag space overflows // More space can be made by shifting flags around in constants/flags.h or changing how trainer flags are handled +// MAX_TRAINERS_COUNT can be increased but will take up additional saveblock space #define TRAINERS_COUNT 855 #define MAX_TRAINERS_COUNT 864 diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index b5c60f64d..286726838 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -69,6 +69,7 @@ #define NATURE_SASSY 22 #define NATURE_CAREFUL 23 #define NATURE_QUIRKY 24 +#define NUM_NATURES 25 // Pokemon Stats #define STAT_HP 0 @@ -80,9 +81,13 @@ #define STAT_ACC 6 // Only in battles. #define STAT_EVASION 7 // Only in battles. -#define NUM_EV_STATS NUM_STATS - 1 // excludes HP +#define NUM_NATURE_STATS NUM_STATS - 1 // excludes HP #define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion +#define MIN_STAT_STAGE 0 +#define DEFAULT_STAT_STAGE 6 +#define MAX_STAT_STAGE 12 + // Shiny odds #define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536 diff --git a/include/constants/roulette.h b/include/constants/roulette.h new file mode 100644 index 000000000..2ab17e476 --- /dev/null +++ b/include/constants/roulette.h @@ -0,0 +1,7 @@ +#ifndef GUARD_CONSTANTS_ROULETTE_H +#define GUARD_CONSTANTS_ROULETTE_H + +// Flag set in gSpecialVar_0x8004 when playing Roulette on a Game Corner service day +#define ROULETTE_SPECIAL_RATE (1 << 7) + +#endif // GUARD_CONSTANTS_ROULETTE_H diff --git a/include/constants/slot_machine.h b/include/constants/slot_machine.h index 9ecf46d79..81848f208 100644 --- a/include/constants/slot_machine.h +++ b/include/constants/slot_machine.h @@ -1,42 +1,6 @@ #ifndef GUARD_CONSTANTS_SLOT_MACHINE_H #define GUARD_CONSTANTS_SLOT_MACHINE_H -#define NUM_REELS 3 -#define REEL_NUM_TAGS 21 -#define REEL_TAG_HEIGHT 24 #define SLOT_MACHINE_COUNT 12 -// Lucky Flags -#define LUCKY_BIAS_REPLAY (1 << 0) -#define LUCKY_BIAS_CHERRY (1 << 1) -#define LUCKY_BIAS_LOTAD (1 << 2) -#define LUCKY_BIAS_AZURILL (1 << 3) -#define LUCKY_BIAS_POWER (1 << 4) -#define LUCKY_BIAS_REELTIME (1 << 5) -#define LUCKY_BIAS_MIXED_777 (1 << 6) -#define LUCKY_BIAS_777 (1 << 7) - -#define SLOT_MACHINE_TAG_7_RED 0 -#define SLOT_MACHINE_TAG_7_BLUE 1 -#define SLOT_MACHINE_TAG_AZURILL 2 -#define SLOT_MACHINE_TAG_LOTAD 3 -#define SLOT_MACHINE_TAG_CHERRY 4 -#define SLOT_MACHINE_TAG_POWER 5 -#define SLOT_MACHINE_TAG_REPLAY 6 - -#define SLOT_MACHINE_MATCHED_1CHERRY 0 -#define SLOT_MACHINE_MATCHED_2CHERRY 1 -#define SLOT_MACHINE_MATCHED_REPLAY 2 -#define SLOT_MACHINE_MATCHED_LOTAD 3 -#define SLOT_MACHINE_MATCHED_AZURILL 4 -#define SLOT_MACHINE_MATCHED_POWER 5 -#define SLOT_MACHINE_MATCHED_777_MIXED 6 -#define SLOT_MACHINE_MATCHED_777_RED 7 -#define SLOT_MACHINE_MATCHED_777_BLUE 8 -#define SLOT_MACHINE_MATCHED_NONE 9 - -#define LEFT_REEL 0 -#define MIDDLE_REEL 1 -#define RIGHT_REEL 2 - -#endif // GUARD_CONSTANTS_SLOT_MACHINE_H
\ No newline at end of file +#endif // GUARD_CONSTANTS_SLOT_MACHINE_H diff --git a/include/constants/trainer_hill.h b/include/constants/trainer_hill.h index afbcd4ace..27357e99c 100644 --- a/include/constants/trainer_hill.h +++ b/include/constants/trainer_hill.h @@ -22,7 +22,7 @@ #define TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS 6 #define TRAINER_HILL_FUNC_GET_CHALLENGE_TIME 7 #define TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED 8 -#define TRAINER_HILL_FUNC_CLEAR_RESULT 9 +#define TRAINER_HILL_FUNC_GET_IN_EREADER_MODE 9 #define TRAINER_HILL_FUNC_IN_CHALLENGE 10 #define TRAINER_HILL_FUNC_POST_BATTLE_TEXT 11 #define TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS 12 diff --git a/include/constants/vars.h b/include/constants/vars.h index 4a38bde81..625c37aa9 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -274,6 +274,7 @@ #define VAR_UNUSED_0x40FF 0x40FF // Unused Var #define VARS_END 0x40FF +#define VARS_COUNT (VARS_END - VARS_START + 1) #define SPECIAL_VARS_START 0x8000 // special vars diff --git a/include/event_data.h b/include/event_data.h index 53999320f..8b4510e39 100644 --- a/include/event_data.h +++ b/include/event_data.h @@ -1,9 +1,6 @@ #ifndef GUARD_EVENT_DATA_H #define GUARD_EVENT_DATA_H -#include "constants/flags.h" -#include "constants/vars.h" - void InitEventData(void); void ClearTempFieldEventData(void); void ClearDailyFlags(void); diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 6ccd4759e..9b4d9302f 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -16,11 +16,7 @@ enum SpinnerRunnerFollowPatterns RUNFOLLOW_SOUTH_EAST_WEST }; -struct UnkStruct_085094AC -{ - const union AnimCmd *const *anims; - u8 animPos[4]; -}; +#define FIGURE_8_LENGTH 72 #define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0) #define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1) @@ -43,6 +39,12 @@ struct UnkStruct_085094AC #define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18) #define GROUND_EFFECT_FLAG_SEAWEED (1 << 19) +struct UnkStruct_085094AC +{ + const union AnimCmd *const *anims; + u8 animPos[4]; +}; + struct PairedPalettes { u16 tag; @@ -98,7 +100,7 @@ void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8); const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); void FreeAndReserveObjectSpritePalettes(void); -void sub_808E82C(u8, u8, u8, s16, s16); +void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); void sub_808E7E4(u8, u8, u8); void sub_808E78C(u8, u8, u8, u8); void sub_808E75C(s16, s16); @@ -174,8 +176,6 @@ u8 sub_809785C(struct Sprite *); u8 sub_80978E4(struct Sprite *); void SetAndStartSpriteAnim(struct Sprite *, u8, u8); bool8 SpriteAnimEnded(struct Sprite *); -void sub_8097750(struct Sprite *); -bool8 sub_8097758(struct Sprite *); void CreateLevitateMovementTask(struct ObjectEvent *); void DestroyExtraMovementTask(u8); void UnfreezeObjectEvents(void); @@ -191,8 +191,8 @@ u8 GetLedgeJumpDirection(s16, s16, u8); void CameraObjectSetFollowedObjectId(u8 objectId); u16 GetObjectPaletteTag(u8 palSlot); void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible); -s16 sub_809773C(s16 a1); -s16 sub_8097728(s16 a1); +s16 GetFigure8XOffset(s16 idx); +s16 GetFigure8YOffset(s16 idx); void CameraObjectReset2(void); u8 GetObjectEventBerryTreeId(u8 objectEventId); void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup); diff --git a/include/event_scripts.h b/include/event_scripts.h index 6ec9107a7..851559724 100644 --- a/include/event_scripts.h +++ b/include/event_scripts.h @@ -372,10 +372,11 @@ extern const u8 SecretBase_Text_Trainer8Defeated[]; extern const u8 SecretBase_Text_Trainer9Defeated[]; //field effects -extern const u8 EventScript_FldEffStrength[]; +extern const u8 EventScript_UseStrength[]; extern const u8 EventScript_FailSweetScent[]; -extern const u8 EventScript_FldEffFlash[]; -extern const u8 EventScript_FldEffRockSmash[]; +extern const u8 EventScript_UseFlash[]; +extern const u8 EventScript_UseCut[]; +extern const u8 EventScript_UseRockSmash[]; //player pc extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[]; @@ -587,4 +588,26 @@ extern u8 BerryTree_EventScript_ItemUsePlantBerry[]; extern u8 BerryTree_EventScript_ItemUseWailmerPail[]; extern u8 BattleFrontier_OutsideEast_EventScript_WaterSudowoodo[]; +// overworld +extern const u8 EventScript_WhiteOut[]; +extern const u8 EventScript_ResetMrBriney[]; +extern const u8 EventScript_DoLinkRoomExit[]; +extern const u8 CableClub_EventScript_TooBusyToNotice[]; +extern const u8 CableClub_EventScript_ReadTrainerCard[]; +extern const u8 CableClub_EventScript_ReadTrainerCardColored[]; +extern const u8 EventScript_BattleColosseum_4P_PlayerSpot0[]; +extern const u8 EventScript_BattleColosseum_4P_PlayerSpot1[]; +extern const u8 EventScript_BattleColosseum_4P_PlayerSpot2[]; +extern const u8 EventScript_BattleColosseum_4P_PlayerSpot3[]; +extern const u8 EventScript_RecordCenter_Spot0[]; +extern const u8 EventScript_RecordCenter_Spot1[]; +extern const u8 EventScript_RecordCenter_Spot2[]; +extern const u8 EventScript_RecordCenter_Spot3[]; +extern const u8 EventScript_BattleColosseum_2P_PlayerSpot0[]; +extern const u8 EventScript_BattleColosseum_2P_PlayerSpot1[]; +extern const u8 EventScript_TradeCenter_Chair1[]; +extern const u8 EventScript_TradeCenter_Chair0[]; +extern const u8 EventScript_ConfirmLeaveTradeRoom[]; +extern const u8 EventScript_TerminateLink[]; + #endif // GUARD_EVENT_SCRIPTS_H diff --git a/include/faraway_island.h b/include/faraway_island.h index 084b5a277..a5243c6a7 100755 --- a/include/faraway_island.h +++ b/include/faraway_island.h @@ -2,7 +2,7 @@ #define GUARD_FARAWAY_ISLAND_H u32 GetMewMoveDirection(void); -bool8 sub_81D4A58(struct ObjectEvent*); +bool8 ShouldMewShakeGrass(struct ObjectEvent*); void UpdateFarawayIslandStepCounter(void); bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *); bool8 IsMewPlayingHideAndSeek(void); diff --git a/include/field_camera.h b/include/field_camera.h index fecea244e..2bed02b20 100644 --- a/include/field_camera.h +++ b/include/field_camera.h @@ -23,7 +23,7 @@ void DrawWholeMapView(void); void CurrentMapDrawMetatileAt(int x, int y); void sub_8089C08(s16 *a0, s16 *a1); void DrawDoorMetatileAt(int x, int y, u16 *arr); -void move_tilemap_camera_to_upper_left_corner(void); +void ResetFieldCamera(void); void sub_8057A58(void); void ResetCameraUpdateInfo(void); u32 InitCameraUpdateCallback(u8 a); diff --git a/include/field_control_avatar.h b/include/field_control_avatar.h index f722a6063..17e5afb63 100644 --- a/include/field_control_avatar.h +++ b/include/field_control_avatar.h @@ -34,7 +34,7 @@ bool8 sub_8068870(u16 a); bool8 sub_8068894(void); bool8 sub_8068A64(struct MapPosition *, u16); u8 sub_8068F18(void); -bool8 dive_warp(struct MapPosition *position, u16 b); +bool8 TryDoDiveWarp(struct MapPosition *position, u16 b); int SetCableClubWarp(void); u8 TrySetDiveWarp(void); const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction); diff --git a/include/field_effect.h b/include/field_effect.h index 59f99ad93..731fb9c59 100644 --- a/include/field_effect.h +++ b/include/field_effect.h @@ -16,7 +16,7 @@ void ReturnToFieldFromFlyMapSelect(void); u8 AddNewGameBirchObject(s16, s16, u8); void FieldEffectStop(struct Sprite *sprite, u8 id); u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer); -void CreateTeleportFieldEffectTask(void); +void FldEff_TeleportWarpOut(void); void FieldEffectActiveListRemove(u8 id); void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8); void FieldEffectActiveListAdd(u8 id); @@ -39,12 +39,8 @@ void StartEscalatorWarp(u8 metatileBehavior, u8 priority); void StartLavaridgeGymB1FWarp(u8 priority); void StartLavaridgeGym1FWarp(u8 priority); -void sub_80B9C28(s16*, u8); -void sub_80B9C54(s16*, u8); -void sub_80B9CDC(s16*, u8); - -void SpriteCB_PopOutOfAsh(struct Sprite*); -void SpriteCB_LavaridgeGymWarp(struct Sprite*); +void SpriteCB_AshPuff(struct Sprite*); +void SpriteCB_AshLaunch(struct Sprite*); void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b); void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId); diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h index 8257bc110..9b7b6ffd5 100644 --- a/include/field_effect_helpers.h +++ b/include/field_effect_helpers.h @@ -8,20 +8,22 @@ // Exported ROM declarations u8 CreateWarpArrowSprite(void); u8 sub_8155800(u8 oldSpriteId); -void sub_81555AC(u8, u8); +void SetSurfBobState(u8 spriteId, u8 value); +void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value); +void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1); bool8 sub_8155DA0(struct ObjectEvent *); void sub_8155D78(struct ObjectEvent *); void StartAshFieldEffect(s16, s16, u16, s16); void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8); u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*); u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); -void sub_8155F80(struct Sprite*); +void UpdateRayquazaSpotlightEffect(struct Sprite*); void UpdateShadowFieldEffect(struct Sprite*); void UpdateTallGrassFieldEffect(struct Sprite*); void WaitFieldEffectSpriteAnim(struct Sprite*); void UpdateAshFieldEffect(struct Sprite*); void UpdateSurfBlobFieldEffect(struct Sprite*); -void sub_8156194(struct Sprite*); +void UpdateJumpImpactEffect(struct Sprite*); void UpdateFootprintsTireTracksFieldEffect(struct Sprite*); void UpdateSplashFieldEffect(struct Sprite*); void UpdateLongGrassFieldEffect(struct Sprite*); @@ -33,7 +35,5 @@ void UpdateBubblesFieldEffect(struct Sprite*); void UpdateSparkleFieldEffect(struct Sprite*); void SetSpriteInvisible(u8 spriteId); void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y); -void sub_8155604(u8 spriteId, u8 value, s16 data1); -void sub_81555D8(u8 spriteId, u8 value); #endif //GUARD_FIELD_EFFECT_HELPERS_H diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index bcee339d5..722fe4444 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -1,7 +1,7 @@ #ifndef GUARD_FIELD_PLAYER_AVATAR_H #define GUARD_FIELD_PLAYER_AVATAR_H -void player_step(u8 a, u16 b, u16 c); +void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys); void ClearPlayerAvatarInfo(void); void SetPlayerAvatarExtraStateTransition(u8, u8); u8 GetPlayerAvatarGenderByGraphicsId(u8); @@ -39,7 +39,7 @@ void sub_808BCF4(void); void sub_808D074(u8); void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr); u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8); -void sub_808C114(void); +void SetPlayerAvatarFieldMove(void); u8 GetPlayerAvatarGraphicsIdByCurrentState(void); void SetPlayerAvatarStateMask(u8 a); u8 GetPlayerAvatarGraphicsIdByStateId(u8 a); @@ -47,9 +47,9 @@ u8 GetJumpSpecialMovementAction(u32); bool8 PartyHasMonWithSurf(void); bool8 IsPlayerFacingSurfableFishableWater(void); bool8 IsPlayerSurfingNorth(void); -void sub_808C228(u8 direction); +void SetPlayerAvatarWatering(u8 direction); u8 GetPlayerAvatarFlags(void); -void sub_808B578(void); +void UpdatePlayerAvatarTransitionState(void); u8 GetFRLGAvatarGraphicsIdByGender(u8); u8 GetRSAvatarGraphicsIdByGender(u8); void PlayerWheelieInPlace(u8 direction); diff --git a/include/field_screen_effect.h b/include/field_screen_effect.h index e05e30378..951bf0788 100644 --- a/include/field_screen_effect.h +++ b/include/field_screen_effect.h @@ -1,6 +1,8 @@ #ifndef GUARD_FIELD_SCREEN_EFFECT_H #define GUARD_FIELD_SCREEN_EFFECT_H +extern const s32 gMaxFlashLevel; + void WarpFadeInScreen(void); void WarpFadeOutScreen(void); void FadeInFromBlack(void); @@ -26,7 +28,7 @@ void DoFallWarp(void); void DoEscalatorWarp(u8 metatileBehavior); void DoLavaridgeGymB1FWarp(void); void DoLavaridgeGym1FWarp(void); -void DoTeleportWarp(void); +void DoTeleportTileWarp(void); void DoMossdeepGymWarp(void); void DoPortholeWarp(void); void DoCableClubWarp(void); diff --git a/include/fieldmap.h b/include/fieldmap.h index aff458eb1..438fb4787 100644 --- a/include/fieldmap.h +++ b/include/fieldmap.h @@ -30,25 +30,21 @@ struct MapConnection *sub_8088950(u8 direction, int x, int y); bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection); bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset); void save_serialize_map(void); -void sub_8088B3C(u16 x, u16 y); +void SetCameraFocusCoords(u16 x, u16 y); void InitMap(void); void InitMapFromSavedGame(void); void InitTrainerHillMap(void); void InitBattlePyramidMap(bool8 setPlayerPosition); -void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout); -void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout); -void apply_map_tileset2_palette(struct MapLayout const *mapLayout); -void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout); -void copy_map_tileset1_to_vram(const struct MapLayout *); -void copy_map_tileset2_to_vram(const struct MapLayout *); -struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection); +void CopyMapTilesetsToVram(struct MapLayout const *mapLayout); +void LoadMapTilesetPalettes(struct MapLayout const *mapLayout); +void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout); +void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout); +void CopyPrimaryTilesetToVram(const struct MapLayout *); +void CopySecondaryTilesetToVram(const struct MapLayout *); +struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection); struct MapConnection *GetConnectionAtCoords(s16 x, s16 y); void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable); -void SpriteCB_PokeballGlow(struct Sprite *); -void SpriteCB_PokecenterMonitor(struct Sprite *); -void SpriteCB_HallOfFameMonitor(struct Sprite *); - // field_region_map.c void FieldInitRegionMap(MainCallback callback); diff --git a/include/fldeff.h b/include/fldeff.h index deb54372c..597ce6f47 100644 --- a/include/fldeff.h +++ b/include/fldeff.h @@ -9,22 +9,13 @@ bool8 FldEff_CutGrass(void); void FixLongGrassMetatilesWindowTop(s16 x, s16 y); void FixLongGrassMetatilesWindowBottom(s16 x, s16 y); -extern const struct SpritePalette gFieldEffectObjectPaletteInfo6; +extern const struct SpritePalette gSpritePalette_CutGrass; extern struct MapPosition gPlayerFacingPosition; -// groundshake -bool8 sub_81BE66C(void); -void sub_81BE6AC(void); -void sub_81BE6B8(void); -void sub_81BE72C(void); -void sub_81BE79C(void); -void sub_81BE7F4(void); -void sub_81BE994(void); - // escalator -void sub_80E1558(u8 var); -void sub_80E1570(void); -bool8 sub_80E1584(void); +void StartEscalator(bool8 var); +void StopEscalator(void); +bool8 IsEscalatorMoving(void); // soft-boiled bool8 SetUpFieldMove_SoftBoiled(void); @@ -39,7 +30,7 @@ bool8 GetMapPairFadeFromType(u8 a1, u8 a2); // strength bool8 SetUpFieldMove_Strength(void); -bool8 sub_8145E2C(void); +bool8 FldEff_UseStrength(void); // sweet scent bool8 SetUpFieldMove_SweetScent(void); @@ -55,7 +46,7 @@ bool8 FldEff_UseDig(void); // rock smash bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId); -u8 oei_task_add(void); +u8 CreateFieldMoveTask(void); bool8 SetUpFieldMove_RockSmash(void); bool8 FldEff_UseRockSmash(void); diff --git a/include/fldeff_misc.h b/include/fldeff_misc.h index 6fd15c1ea..4acca7944 100644 --- a/include/fldeff_misc.h +++ b/include/fldeff_misc.h @@ -1,10 +1,10 @@ #ifndef GUARD_FLDEFF_MISC_H #define GUARD_FLDEFF_MISC_H -void sub_80F9BCC(u16 a0, u16 a1, u8 a2); -void sub_80F9BF4(u16 a0, u16 a1, u8 a2); -bool8 sub_80F9C1C(void); -bool8 sub_80F9C30(void); +void ComputerScreenOpenEffect(u16 a0, u16 a1, u8 a2); +void ComputerScreenCloseEffect(u16 a0, u16 a1, u8 a2); +bool8 IsComputerScreenOpenEffectActive(void); +bool8 IsComputerScreenCloseEffectActive(void); bool8 SetUpFieldMove_SecretPower(void); bool8 FldEff_UseSecretPowerCave(void); bool8 FldEff_SecretPowerCave(void); @@ -15,22 +15,22 @@ bool8 FldEff_SecretPowerShrub(void); bool8 FldEff_SecretBasePCTurnOn(void); void DoSecretBasePCTurnOffEffect(void); void PopSecretBaseBalloon(s16 metatileId, s16 x, s16 y); -bool8 FldEff_NopA6FC(void); -bool8 FldEff_NopA700(void); +bool8 FldEff_Nop47(void); +bool8 FldEff_Nop48(void); void ShatterSecretBaseBreakableDoor(s16 x, s16 y); void PlaySecretBaseMusicNoteMatSound(s16 metatileId); void DoSecretBaseGlitterMatSparkle(void); bool8 FldEff_SandPillar(void); void InteractWithShieldOrTVDecoration(void); -bool8 sub_80FADE4(u16 arg0, u8 arg1); +bool8 IsLargeBreakableDecoration(u16 arg0, u8 arg1); void FldEffPoison_Start(void); bool32 FldEffPoison_IsActive(void); void DoWateringBerryTreeAnim(void); -u8 CreateRecordMixingSprite(void); -void DestroyRecordMixingSprite(void); +u8 CreateRecordMixingLights(void); +void DestroyRecordMixingLights(void); -extern const struct SpritePalette gFieldEffectObjectPaletteInfo7; -extern const struct SpritePalette gFieldEffectObjectPaletteInfo8; +extern const struct SpritePalette gSpritePalette_SecretPower_Cave; +extern const struct SpritePalette gSpritePalette_SecretPower_Plant; extern const struct SpritePalette gFieldEffectObjectPaletteInfo9; extern const u16 gTilesetPalettes_SecretBase[][16]; diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index 59610f9ad..4598e87fa 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -247,14 +247,14 @@ enum { PLAYER_AVATAR_STATE_WATERING, }; -#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL) -#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE) -#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE) -#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING) -#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER) -#define PLAYER_AVATAR_FLAG_5 (1 << PLAYER_AVATAR_STATE_FIELD_MOVE) -#define PLAYER_AVATAR_FLAG_6 (1 << PLAYER_AVATAR_STATE_FISHING) -#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_WATERING) +#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0) +#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1) +#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2) +#define PLAYER_AVATAR_FLAG_SURFING (1 << 3) +#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4) +#define PLAYER_AVATAR_FLAG_5 (1 << 5) +#define PLAYER_AVATAR_FLAG_FORCED_MOVE (1 << 6) +#define PLAYER_AVATAR_FLAG_DASH (1 << 7) enum { diff --git a/include/global.h b/include/global.h index 230a50f55..7de8d1eb3 100644 --- a/include/global.h +++ b/include/global.h @@ -6,6 +6,8 @@ #include "config.h" // we need to define config before gba headers as print stuff needs the functions nulled before defines. #include "gba/gba.h" #include "constants/global.h" +#include "constants/flags.h" +#include "constants/vars.h" // Prevent cross-jump optimization. #define BLOCK_CROSS_JUMP asm(""); @@ -100,6 +102,7 @@ #define TEST_BUTTON(field, button) ({(field) & (button);}) #define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button) #define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button) +#define JOY_REPEAT(button) TEST_BUTTON(gMain.newAndRepeatedKeys, button) #define S16TOPOSFLOAT(val) \ ({ \ @@ -109,6 +112,11 @@ f; \ }) +#define ROUND_BITS_TO_BYTES(numBits)(((numBits) / 8) + (((numBits) % 8) ? 1 : 0)) + +#define DEX_FLAGS_NO (ROUND_BITS_TO_BYTES(POKEMON_SLOTS_NUMBER)) +#define NUM_FLAG_BYTES (ROUND_BITS_TO_BYTES(FLAGS_COUNT)) + struct Coords8 { s8 x; @@ -153,8 +161,6 @@ struct Time /*0x04*/ s8 seconds; }; -#define DEX_FLAGS_NO ((POKEMON_SLOTS_NUMBER / 8) + ((POKEMON_SLOTS_NUMBER % 8) ? 1 : 0)) - struct Pokedex { /*0x00*/ u8 order; @@ -923,7 +929,7 @@ struct SaveBlock1 /*0x9CA*/ u8 trainerRematches[MAX_REMATCH_ENTRIES]; /*0xA30*/ struct ObjectEvent objectEvents[OBJECT_EVENTS_COUNT]; /*0xC70*/ struct ObjectEventTemplate objectEventTemplates[OBJECT_EVENT_TEMPLATES_COUNT]; - /*0x1270*/ u8 flags[FLAGS_COUNT]; + /*0x1270*/ u8 flags[NUM_FLAG_BYTES]; /*0x139C*/ u16 vars[VARS_COUNT]; /*0x159C*/ u32 gameStats[NUM_GAME_STATS]; /*0x169C*/ struct BerryTree berryTrees[BERRY_TREES_COUNT]; diff --git a/include/graphics.h b/include/graphics.h index 460572796..4c98bee47 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4069,16 +4069,16 @@ extern const u8 gHealthboxElementsGfxTable[][32]; extern const u16 gNamingScreenMenu_Pal[]; extern const u32 gNamingScreenMenu_Gfx[]; -extern const u32 gUnknown_08DD4544[]; -extern const u8 gUnknown_08DD4620[]; -extern const u8 gUnknown_08DD46E0[]; -extern const u8 gUnknown_08DD47A0[]; +extern const u32 gNamingScreenBackground_Tilemap[]; +extern const u8 gNamingScreenKeyboardUpper_Tilemap[]; +extern const u8 gNamingScreenKeyboardLower_Tilemap[]; +extern const u8 gNamingScreenKeyboardSymbols_Tilemap[]; extern const u8 gNamingScreenRWindow_Gfx[]; -extern const u8 gNamingScreenKeyboardButton_Gfx[]; +extern const u8 gNamingScreenPageButton_Gfx[]; extern const u8 gNamingScreenROptions_Gfx[]; extern const u8 gNamingScreenCursor_Gfx[]; -extern const u8 gNamingScreenRightPointingTriangleTiles[]; -extern const u8 gNamingScreenUnderscoreTiles[]; +extern const u8 gNamingScreenInputArrow_Gfx[]; +extern const u8 gNamingScreenUnderscore_Gfx[]; extern const u32 gUnknown_08D9BA44[]; @@ -4824,7 +4824,7 @@ extern const u32 gUnknown_08D91DB8[]; extern const u32 gUnknown_08D927EC[]; // Slot Machine -extern const u32 gSlotMachineReelTime_Gfx[]; +extern const u32 gSlotMachineDigitalDisplay_Gfx[]; extern const u8 gSlotMachineReelTimeNumber0[]; extern const u8 gSlotMachineReelTimeNumber1[]; extern const u8 gSlotMachineReelTimeNumber2[]; @@ -4832,15 +4832,15 @@ extern const u8 gSlotMachineReelTimeNumber3[]; extern const u8 gSlotMachineReelTimeNumber4[]; extern const u8 gSlotMachineReelTimeNumber5[]; extern const u8 gSlotMachineReelTimeShadow[]; -extern const u8 gUnknown_08DD1A18[]; -extern const u8 gSlotMachineReelTimeLargeBolt0[]; -extern const u8 gSlotMachineReelTimeLargeBolt1[]; +extern const u8 gSlotMachineReelTimeNumberGap_Gfx[]; +extern const u8 gSlotMachineReelTimeBolt0[]; +extern const u8 gSlotMachineReelTimeBolt1[]; extern const u8 gSlotMachineReelTimePikaAura[]; extern const u8 gSlotMachineReelTimeExplosion0[]; extern const u8 gSlotMachineReelTimeExplosion1[]; extern const u8 gSlotMachineReelTimeDuck[]; extern const u8 gSlotMachineReelTimeSmoke[]; -extern const u8 gSlotMachineReelTimeBolt[]; +extern const u8 gSlotMachinePikaPowerBolt[]; extern const u8 gSlotMachineReelSymbol1Tiles[]; extern const u8 gSlotMachineReelSymbol2Tiles[]; extern const u8 gSlotMachineReelSymbol3Tiles[]; @@ -4858,19 +4858,18 @@ extern const u8 gSlotMachineNumber6Tiles[]; extern const u8 gSlotMachineNumber7Tiles[]; extern const u8 gSlotMachineNumber8Tiles[]; extern const u8 gSlotMachineNumber9Tiles[]; -extern const u8 gUnknown_08DD19F8[]; +extern const u8 gSlotMachineReelBackground_Tilemap[]; extern const u32 gSlotMachineMenu_Gfx[]; extern const u16 gSlotMachineMenu_Tilemap[]; -extern const u16 gUnknown_08DCEC70[]; +extern const u16 gSlotMachineInfoBox_Tilemap[]; extern const u16 gSlotMachineMenu_Pal[]; -extern const u16 gUnknown_08DCF230[]; -extern const u16 gUnknown_08DCF170[]; -extern const u16 gUnknown_08DCF1B0[]; -extern const u16 gSlotMachineReelTime_Pal[]; -extern const u16 gUnknown_08DCF1F0[]; -extern const u16 gUnknown_08DCF210[]; -extern const u16 gUnknown_08DCF230[]; -extern const u16 gUnknown_08DCF190[]; +extern const u16 gSlotMachineReelSymbols_Pal[]; +extern const u16 gSlotMachineReelTimeMisc_Pal[]; +extern const u16 gSlotMachineReelTimeMachine_Pal[]; +extern const u16 gSlotMachineMisc_Pal[]; +extern const u16 gSlotMachineReelTimeExplosion_Pal[]; +extern const u16 gSlotMachineDigitalDisplay_Pal[]; +extern const u16 gSlotMachineReelTimePikachu_Pal[]; extern const u32 gBattleAnimBgTilemap_Sandstorm[]; extern const u32 gBattleAnimBgImage_Sandstorm[]; @@ -4919,13 +4918,13 @@ extern const u32 gPartyMenuPokeball_Pal[]; extern const u32 gStatusPal_Icons[]; // Roulette -extern const u32 gRouletteMenuTiles[]; -extern const u32 gRouletteWheelTiles[]; +extern const u32 gRouletteMenu_Gfx[]; +extern const u32 gRouletteWheel_Gfx[]; extern const u32 gRouletteCenter_Gfx[]; -extern const u32 gRouletteHeadersTiles[]; -extern const u32 gRouletteCreditTiles[]; -extern const u32 gRouletteNumbersTiles[]; -extern const u32 gRouletteMultiplierTiles[]; +extern const u32 gRouletteHeaders_Gfx[]; +extern const u32 gRouletteCredit_Gfx[]; +extern const u32 gRouletteNumbers_Gfx[]; +extern const u32 gRouletteMultiplier_Gfx[]; // Contest util extern const u32 gContestResults_Gfx[]; diff --git a/include/libgcnmultiboot.h b/include/libgcnmultiboot.h index 7d347df05..4a6262d8f 100644 --- a/include/libgcnmultiboot.h +++ b/include/libgcnmultiboot.h @@ -1,4 +1,4 @@ -#ifndef GUARD_LIBGCMMULTIBOOT_H +#ifndef GUARD_LIBGCNMULTIBOOT_H #define GUARD_LIBGCNMULTIBOOT_H struct GcmbStruct diff --git a/include/menu.h b/include/menu.h index 20eda0fce..a57b3718f 100644 --- a/include/menu.h +++ b/include/menu.h @@ -30,7 +30,7 @@ extern const u16 gUnknown_0860F074[]; void FreeAllOverworldWindowBuffers(void); void InitStandardTextBoxWindows(void); -void sub_8197200(void); +void InitTextBoxGfxAndPrinters(void); u16 RunTextPrintersAndIsPrinter0Active(void); void LoadMessageBoxAndBorderGfx(void); void DrawDialogueFrame(u8 windowId, bool8 copyToVram); @@ -64,8 +64,8 @@ void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirs void DecompressAndLoadBgGfxUsingHeap(u8 bgId, const void *src, u32 size, u16 offset, u8 mode); s8 Menu_ProcessInputNoWrapClearOnChoose(void); s8 ProcessMenuInput_other(void); -void do_scheduled_bg_tilemap_copies_to_vram(void); -void clear_scheduled_bg_copies_to_vram(void); +void DoScheduledBgTilemapCopiesToVram(void); +void ClearScheduledBgCopiesToVram(void); void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str); void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 a2, u8 a3); void sub_81995E4(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds); diff --git a/include/naming_screen.h b/include/naming_screen.h index 7d32abcd3..93527640e 100644 --- a/include/naming_screen.h +++ b/include/naming_screen.h @@ -3,91 +3,14 @@ #include "main.h" -#define KBEVENT_NONE 0 -#define KBEVENT_PRESSED_A 5 -#define KBEVENT_PRESSED_B 6 -#define KBEVENT_PRESSED_SELECT 8 -#define KBEVENT_PRESSED_START 9 - -#define KBROW_COUNT 4 - -enum -{ - KBPAGE_LETTERS_LOWER, - KBPAGE_LETTERS_UPPER, - KBPAGE_SYMBOLS, - KBPAGE_COUNT, -}; - -enum -{ +enum { NAMING_SCREEN_PLAYER, NAMING_SCREEN_BOX, NAMING_SCREEN_CAUGHT_MON, - NAMING_SCREEN_3, + NAMING_SCREEN_NICKNAME, NAMING_SCREEN_WALDA, }; -struct NamingScreenTemplate -{ - u8 copyExistingString; - u8 maxChars; - u8 iconFunction; - u8 addGenderIcon; - u8 initialPage; - u8 unused; - const u8 *title; -}; - -struct NamingScreenData { - /*0x0*/ u8 tilemapBuffer1[0x800]; - /*0x800*/ u8 tilemapBuffer2[0x800]; - /*0x800*/ u8 tilemapBuffer3[0x800]; - /*0x1800*/ u8 textBuffer[0x10]; - /*0x1810*/ u8 tileBuffer[0x600]; - /*0x1E10*/ u8 state; - /*0x1E11*/ u8 windows[5]; - /*0x1E16*/ u16 inputCharBaseXPos; - /*0x1E18*/ u16 bg1vOffset; - /*0x1E1A*/ u16 bg2vOffset; - /*0x1E1C*/ u16 bg1Priority; - /*0x1E1E*/ u16 bg2Priority; - /*0x1E20*/ u8 bgToReveal; - /*0x1E21*/ u8 bgToHide; - /*0x1E22*/ u8 currentPage; - /*0x1E23*/ u8 cursorSpriteId; - /*0x1E24*/ u8 selectBtnFrameSpriteId; - /*0x1E25*/ u8 keyRepeatStartDelayCopy; - /*0x1E28*/ const struct NamingScreenTemplate *template; - /*0x1E2C*/ u8 templateNum; - /*0x1E30*/ u8 *destBuffer; - /*0x1E34*/ u16 monSpecies; - /*0x1E36*/ u16 monGender; - /*0x1E38*/ u32 monPersonality; - /*0x1E3C*/ MainCallback returnCallback; -}; - - -enum -{ - MAIN_STATE_BEGIN_FADE_IN, - MAIN_STATE_WAIT_FADE_IN, - MAIN_STATE_HANDLE_INPUT, - MAIN_STATE_MOVE_TO_OK_BUTTON, - MAIN_STATE_START_PAGE_SWAP, - MAIN_STATE_WAIT_PAGE_SWAP, - MAIN_STATE_6, - MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE, - MAIN_STATE_BEGIN_FADE_OUT, -}; - -enum -{ - INPUT_STATE_DISABLED, - INPUT_STATE_ENABLED, - INPUT_STATE_2, -}; - void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback); #endif // GUARD_NAMING_SCREEN_H diff --git a/include/overworld.h b/include/overworld.h index 78a5b4ad0..a2eac7e29 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -24,6 +24,8 @@ #define MOVEMENT_MODE_FROZEN 1 #define MOVEMENT_MODE_SCRIPTED 2 +#define SKIP_OBJECT_EVENT_LOAD 1 + struct InitialPlayerAvatarState { u8 transitionFlags; @@ -99,8 +101,7 @@ void SetDefaultFlashLevel(void); void Overworld_SetFlashLevel(s32 flashLevel); u8 Overworld_GetFlashLevel(void); void SetCurrentMapLayout(u16 mapLayoutId); -void sub_8085540(u8 var); -u8 sub_808554C(void); +void SetObjectEventLoadFlag(u8 var); u16 GetLocationMusic(struct WarpData *warp); u16 GetCurrLocationDefaultMusic(void); u16 GetWarpDestinationMusic(void); @@ -135,11 +136,9 @@ void SetUnusedCallback(void *a0); void CB2_NewGame(void); void CB2_WhiteOut(void); void CB2_LoadMap(void); -void sub_8086024(void); +void CB2_ReturnToFieldContestHall(void); void CB2_ReturnToFieldCableClub(void); void CB2_ReturnToField(void); -void CB2_ReturnToFieldLocal(void); -void CB2_ReturnToFieldLink(void); void CB2_ReturnToFieldFromMultiplayer(void); void CB2_ReturnToFieldWithOpenMenu(void); void CB2_ReturnToFieldContinueScript(void); diff --git a/include/palette_util.h b/include/palette_util.h new file mode 100644 index 000000000..46468c0a6 --- /dev/null +++ b/include/palette_util.h @@ -0,0 +1,83 @@ +#ifndef GUARD_PALETTE_UTIL_H +#define GUARD_PALETTE_UTIL_H + +struct PulseBlendSettings +{ + u16 blendColor; + u16 paletteOffset; + u8 numColors; + u8 delay; + u8 numFadeCycles; + s8 maxBlendCoeff:4; + s8 fadeType:2; + s8 restorePaletteOnUnload:1; + s8 unk7_7:1; +}; + +struct PulseBlendPalette +{ + u8 paletteSelector; + u8 blendCoeff:4; + u8 fadeDirection:1; + s8 unk1_5:1; + s8 available:1; + u32 inUse:1; + u8 delayCounter; + u8 fadeCycleCounter; + struct PulseBlendSettings pulseBlendSettings; +}; + +struct PulseBlend +{ + u16 usedPulseBlendPalettes; + struct PulseBlendPalette pulseBlendPalettes[16]; +}; + + +#define FLASHUTIL_USE_EXISTING_COLOR (1 << 15) + +struct RouletteFlashSettings +{ + u16 color; + u16 paletteOffset; + u8 numColors; + u8 delay; + s8 unk6; // Set but never used + s8 numFadeCycles:5; + s8 unk7_5:2; // Set but never used + s8 colorDeltaDir:1; +}; + +struct RouletteFlashPalette +{ + u8 state:7; + bool8 available:1; + u8 delayCounter; + s8 fadeCycleCounter; + s8 colorDelta; + struct RouletteFlashSettings settings; +}; + +struct RouletteFlashUtil +{ + u8 enabled; + u8 unused; + u16 flags; + struct RouletteFlashPalette palettes[16]; +}; + +int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *); +void InitPulseBlend(struct PulseBlend *); +void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8); +void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8); +void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8); +void UpdatePulseBlend(struct PulseBlend *); +void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height); +void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height); +void RouletteFlash_Run(struct RouletteFlashUtil *r0); +void RouletteFlash_Reset(struct RouletteFlashUtil *r0); +u8 RouletteFlash_Add(struct RouletteFlashUtil *r0, u8 r1, const struct RouletteFlashSettings *r2); +void RouletteFlash_Stop(struct RouletteFlashUtil *r0, u16 r1); +void RouletteFlash_Enable(struct RouletteFlashUtil *r0, u16 r1); + +#endif // GUARD_PALETTE_UTIL_H diff --git a/include/pokeblock.h b/include/pokeblock.h index 6dd07b689..0d413a810 100644 --- a/include/pokeblock.h +++ b/include/pokeblock.h @@ -1,6 +1,9 @@ #ifndef GUARD_POKEBLOCK_H #define GUARD_POKEBLOCK_H +#include "constants/berry.h" +#include "constants/pokemon.h" + #define GFX_TAG_POKEBLOCK 14818 #define GFX_TAG_POKEBLOCK_CASE 14800 @@ -43,7 +46,7 @@ void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void void CB2_PreparePokeblockFeedScene(void); // pokeblock -extern const s8 gPokeblockFlavorCompatibilityTable[]; +extern const s8 gPokeblockFlavorCompatibilityTable[NUM_NATURES * FLAVOR_COUNT]; extern const u8 *const gPokeblockNames[]; extern const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet; extern const struct CompressedSpritePalette gPokeblockCase_SpritePal; diff --git a/include/pokemon.h b/include/pokemon.h index 69ef7a142..d75ec94f3 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -254,7 +254,7 @@ extern const u16 *const gLevelUpLearnsets[]; extern const u8 gPPUpGetMask[]; extern const u8 gPPUpSetMask[]; extern const u8 gPPUpAddMask[]; -extern const u8 gStatStageRatios[][2]; +extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2]; extern const u16 gLinkPlayerFacilityClasses[]; extern const struct SpriteTemplate gUnknown_08329D98[]; extern const s8 gNatureStatTable[][5]; diff --git a/include/roulette.h b/include/roulette.h index 71100d0d3..c753f671c 100755 --- a/include/roulette.h +++ b/include/roulette.h @@ -1,34 +1,6 @@ #ifndef GUARD_ROULETTE_H #define GUARD_ROULETTE_H -struct UnkStruct1 -{ - u16 var00; - u16 var02; - u8 var04; - u8 var05; - u8 var06; - s8 var07_0:5; - s8 var07_5:2; - s8 var07_7:1; -}; - -struct UnkStruct3 -{ - u8 var00_0:7; - u8 var00_7:1; - u8 var01; - s8 var02; - s8 var03; - struct UnkStruct1 var04; -}; - -struct UnkStruct0 -{ - u8 var00; - u8 var01; - u16 var02; //flag for each UnkStruct3 - struct UnkStruct3 var04[0x10]; -}; +void PlayRoulette(void); #endif // GUARD_ROULETTE_H diff --git a/include/roulette_util.h b/include/roulette_util.h deleted file mode 100644 index 76752fe74..000000000 --- a/include/roulette_util.h +++ /dev/null @@ -1,52 +0,0 @@ -#ifndef GUARD_ROULETTE_UTIL_H -#define GUARD_ROULETTE_UTIL_H - -#include "roulette.h" - -struct PulseBlendSettings -{ - u16 blendColor; - u16 paletteOffset; - u8 numColors; - u8 delay; - u8 numFadeCycles; - s8 maxBlendCoeff:4; - s8 fadeType:2; - s8 restorePaletteOnUnload:1; - s8 unk7_7:1; -}; - -struct PulseBlendPalette -{ - u8 paletteSelector; - u8 blendCoeff:4; - u8 fadeDirection:1; - s8 unk1_5:1; - s8 available:1; - u32 inUse:1; - u8 delayCounter; - u8 fadeCycleCounter; - struct PulseBlendSettings pulseBlendSettings; -}; - -struct PulseBlend -{ - u16 usedPulseBlendPalettes; - struct PulseBlendPalette pulseBlendPalettes[16]; -}; - -int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *); -void InitPulseBlend(struct PulseBlend *); -void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8); -void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8); -void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8); -void UpdatePulseBlend(struct PulseBlend *); -void sub_8152008(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height); -void sub_8152058(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height); -void task_tutorial_controls_fadein(struct UnkStruct0 *r0); -void sub_8151678(struct UnkStruct0 *r0); -u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2); -void sub_8151A9C(struct UnkStruct0 *r0, u16 r1); -void sub_8151A48(struct UnkStruct0 *r0, u16 r1); - -#endif // GUARD_ROULETTE_UTIL_H diff --git a/include/starter_choose.h b/include/starter_choose.h index 535e272b7..7a4f6e967 100644 --- a/include/starter_choose.h +++ b/include/starter_choose.h @@ -5,6 +5,7 @@ extern const u16 gBirchBagGrassPal[2][16]; extern const u32 gBirchBagTilemap[]; extern const u32 gBirchGrassTilemap[]; extern const u32 gBirchHelpGfx[]; +extern const u32 gPokeballSelection_Gfx[]; u16 GetStarterPokemon(u16 chosenStarterId); void CB2_ChooseStarter(void); diff --git a/include/strings.h b/include/strings.h index 67b238422..1f2920140 100644 --- a/include/strings.h +++ b/include/strings.h @@ -84,10 +84,29 @@ extern const u8 gText_SoSo[]; extern const u8 gText_Bad[]; extern const u8 gText_TheWorst[]; +extern const u8 Roulette_Text_ControlsInstruction[]; +extern const u8 Roulette_Text_KeepPlaying[]; +extern const u8 Roulette_Text_Jackpot[]; +extern const u8 Roulette_Text_ItsAHit[]; +extern const u8 Roulette_Text_NothingDoing[]; +extern const u8 Roulette_Text_YouveWonXCoins[]; +extern const u8 Roulette_Text_BoardWillBeCleared[]; +extern const u8 Roulette_Text_CoinCaseIsFull[]; +extern const u8 Roulette_Text_NoCoinsLeft[]; +extern const u8 Roulette_Text_PlayMinimumWagerIsX[]; +extern const u8 Roulette_Text_SpecialRateTable[]; +extern const u8 Roulette_Text_NotEnoughCoins[]; + extern const u8 gText_Slots[]; extern const u8 gText_Roulette[]; extern const u8 gText_Jackpot[]; +extern const u8 gText_YouDontHaveThreeCoins[]; +extern const u8 gText_QuitTheGame[]; +extern const u8 gText_YouveGot9999Coins[]; +extern const u8 gText_YouveRunOutOfCoins[]; +extern const u8 gText_ReelTimeHelp[]; + extern const u8 gText_First[]; extern const u8 gText_Second[]; extern const u8 gText_Third[]; @@ -374,6 +393,9 @@ extern const u8 gText_DefaultNameTerra[]; extern const u8 gText_DefaultNameLucy[]; extern const u8 gText_DefaultNameHalie[]; +extern const u8 gText_BirchInTrouble[]; +extern const u8 gText_ConfirmStarterChoice[]; + // mystery event menu text extern const u8 gText_EventSafelyLoaded[]; extern const u8 gText_LoadErrorEndingSession[]; diff --git a/include/text_window.h b/include/text_window.h index 501597aa2..7bdcacd17 100644 --- a/include/text_window.h +++ b/include/text_window.h @@ -20,7 +20,7 @@ void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset); void DrawTextBorderOuter(u8 windowId, u16 tileNum, u8 palNum); void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum); void rbox_fill_rectangle(u8 windowId); -const u16 *stdpal_get(u8 id); +const u16 *GetTextWindowPalette(u8 id); const u16 *GetOverworldTextboxPalettePtr(void); void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset); diff --git a/include/trainer_hill.h b/include/trainer_hill.h index c849bcced..3f0644248 100644 --- a/include/trainer_hill.h +++ b/include/trainer_hill.h @@ -75,7 +75,7 @@ void FillHillTrainerParty(void); void FillHillTrainersParties(void); u8 GetTrainerEncounterMusicIdInTrainerHill(u16 trainerId); u8 GetNumFloorsInTrainerHillChallenge(void); -void sub_81D64C0(void); -bool32 sub_81D6534(void); +void TryLoadTrainerHillEReaderPalette(void); +bool32 OnTrainerHillEReaderChallengeFloor(void); #endif // GUARD_TRAINER_HILL_H diff --git a/include/tv.h b/include/tv.h index 4b5aceb55..4dc14143c 100644 --- a/include/tv.h +++ b/include/tv.h @@ -30,12 +30,12 @@ void AlertTVThatPlayerPlayedSlotMachine(u16 nCoinsSpent); void AlertTVThatPlayerPlayedRoulette(u16 nCoinsSpent); void AlertTVOfNewCoinTotal(u16 nCoinsPaidOut); void TryPutSecretBaseSecretsOnAir(void); -void sub_80EDB44(void); +void TryPutTodaysRivalTrainerOnAir(void); void sub_80EDC60(const u16 *words); void sub_80EDA80(void); void ReceivePokeNewsData(void *src, u32 size, u8 masterIdx); void sub_80F0BB8(void); -void sub_80ED950(bool8 flag); +void RecordFishingAttemptForTV(bool8 caughtFish); void IncrementDailySlotsUses(void); void IncrementDailyRouletteUses(void); void IncrementDailyWildBattles(void); diff --git a/include/unk_transition.h b/include/unk_transition.h deleted file mode 100644 index a9caac419..000000000 --- a/include/unk_transition.h +++ /dev/null @@ -1,13 +0,0 @@ -#ifndef GUARD_UNK_TRANSITION_H -#define GUARD_UNK_TRANSITION_H - -void Phase2Task_34(u8 taskId); -void Phase2Task_35(u8 taskId); -void Phase2Task_36(u8 taskId); -void Phase2Task_37(u8 taskId); -void Phase2Task_38(u8 taskId); -void Phase2Task_39(u8 taskId); -void Phase2Task_40(u8 taskId); -void Phase2Task_41(u8 taskId); - -#endif // GUARD_UNK_TRANSITION_H diff --git a/ld_script.txt b/ld_script.txt index 6b14dc189..ba95289de 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -237,7 +237,7 @@ SECTIONS { src/battle_message.o(.text); src/cable_car.o(.text); src/math_util.o(.text); - src/roulette_util.o(.text); + src/palette_util.o(.text); src/confetti_util.o(.text); src/save.o(.text); src/mystery_event_script.o(.text); @@ -331,7 +331,7 @@ SECTIONS { src/walda_phrase.o(.text); src/contest_link_util.o(.text); src/gym_leader_rematch.o(.text); - src/unk_transition.o(.text); + src/battle_transition_frontier.o(.text); src/international_string_util.o(.text); } =0 @@ -440,7 +440,7 @@ SECTIONS { gflib/window.o(.rodata); gflib/text.o(.rodata); gflib/sprite.o(.rodata); - data/io_reg.o(.rodata); + gflib/io_reg.o(.rodata); gflib/string_util.o(.rodata); src/link.o(.rodata); src/link.o(.rodata.str1.4); @@ -685,7 +685,7 @@ SECTIONS { src/rayquaza_scene.o(.rodata); src/walda_phrase.o(.rodata); src/gym_leader_rematch.o(.rodata); - src/unk_transition.o(.rodata); + src/battle_transition_frontier.o(.rodata); src/text_input_strings.o(.rodata); data/fonts.o(.rodata); src/mystery_event_msg.o(.rodata); diff --git a/libagbsyscall/libagbsyscall.s b/libagbsyscall/libagbsyscall.s index 893235e32..00c40d08e 100644 --- a/libagbsyscall/libagbsyscall.s +++ b/libagbsyscall/libagbsyscall.s @@ -55,8 +55,8 @@ .ifdef L_IntrWait thumb_func_start IntrWait IntrWait: - mov r2, #0 - swi 4 + movs r2, #0 + svc #4 bx lr thumb_func_end IntrWait .endif @@ -64,7 +64,7 @@ IntrWait: .ifdef L_RegisterRamReset thumb_func_start RegisterRamReset RegisterRamReset: - swi 1 + svc #1 bx lr thumb_func_end RegisterRamReset .endif @@ -72,7 +72,7 @@ RegisterRamReset: .ifdef L_Sqrt thumb_func_start Sqrt Sqrt: - swi 8 + svc #8 bx lr thumb_func_end Sqrt .endif @@ -80,7 +80,7 @@ Sqrt: .ifdef L_MusicPlayerOpen thumb_func_start MusicPlayerOpen MusicPlayerOpen: - swi 32 + svc #32 bx lr thumb_func_end MusicPlayerOpen .endif @@ -88,8 +88,8 @@ MusicPlayerOpen: .ifdef L_SoundBiasReset thumb_func_start SoundBiasReset SoundBiasReset: - mov r0, #0 - swi 25 + movs r0, #0 + svc #25 bx lr thumb_func_end SoundBiasReset .endif @@ -97,7 +97,7 @@ SoundBiasReset: .ifdef L_SoundDriverVSyncOn thumb_func_start SoundDriverVSyncOn SoundDriverVSyncOn: - swi 41 + svc #41 bx lr thumb_func_end SoundDriverVSyncOn .endif @@ -105,7 +105,7 @@ SoundDriverVSyncOn: .ifdef L_Mod thumb_func_start Mod Mod: - swi 6 + svc #6 mov r0, r1 bx lr thumb_func_end Mod @@ -114,8 +114,8 @@ Mod: .ifdef L_VBlankIntrWait thumb_func_start VBlankIntrWait VBlankIntrWait: - mov r2, #0 - swi 5 + movs r2, #0 + svc #5 bx lr thumb_func_end VBlankIntrWait .endif @@ -123,7 +123,7 @@ VBlankIntrWait: .ifdef L_MusicPlayerStart thumb_func_start MusicPlayerStart MusicPlayerStart: - swi 33 + svc #33 bx lr thumb_func_end MusicPlayerStart .endif @@ -131,7 +131,7 @@ MusicPlayerStart: .ifdef L_SoundDriverVSyncOff thumb_func_start SoundDriverVSyncOff SoundDriverVSyncOff: - swi 40 + svc #40 bx lr thumb_func_end SoundDriverVSyncOff .endif @@ -139,34 +139,34 @@ SoundDriverVSyncOff: .ifdef L_HuffUnComp thumb_func_start HuffUnComp HuffUnComp: - swi 19 + svc #19 bx lr thumb_func_end HuffUnComp .endif .ifdef L_SoftResetExram - thumb_func_start SoftResetExram + arm_func_start SoftResetExram SoftResetExram: ldr r3, =REG_IME - mov r2, #0 + movs r2, #0 strb r2, [r3, #0] ldr r3, =SOFT_RESET_DIRECT_BUF - mov r2, #1 + movs r2, #1 strb r2, [r3, #0] - sub r3, #SOFT_RESET_DIRECT_BUF - 0x3007f00 + subs r3, #SOFT_RESET_DIRECT_BUF - 0x3007f00 mov sp, r3 - mov r2, #RESET_EX_WRAM_FLAG - bic r0, r2 - swi 1 - swi 0 + movs r2, #RESET_EX_WRAM_FLAG + bics r0, r2 + svc #1 + svc #0 .pool - thumb_func_end SoftResetExram + arm_func_end SoftResetExram .endif .ifdef L_MusicPlayerFadeOut thumb_func_start MusicPlayerFadeOut MusicPlayerFadeOut: - swi 36 + svc #36 bx lr thumb_func_end MusicPlayerFadeOut .endif @@ -174,7 +174,7 @@ MusicPlayerFadeOut: .ifdef L_LZ77UnCompWram thumb_func_start LZ77UnCompWram LZ77UnCompWram: - swi 17 + svc #17 bx lr thumb_func_end LZ77UnCompWram .endif @@ -182,7 +182,7 @@ LZ77UnCompWram: .ifdef L_SoundDriverMain thumb_func_start SoundDriverMain SoundDriverMain: - swi 28 + svc #28 bx lr thumb_func_end SoundDriverMain .endif @@ -190,7 +190,7 @@ SoundDriverMain: .ifdef L_SoundBiasChange thumb_func_start SoundBiasChange SoundBiasChange: - swi 25 + svc #25 bx lr thumb_func_end SoundBiasChange .endif @@ -198,7 +198,7 @@ SoundBiasChange: .ifdef L_LZ77UnCompVram thumb_func_start LZ77UnCompVram LZ77UnCompVram: - swi 18 + svc #18 bx lr thumb_func_end LZ77UnCompVram .endif @@ -206,7 +206,7 @@ LZ77UnCompVram: .ifdef L_ArcTan2 thumb_func_start ArcTan2 ArcTan2: - swi 10 + svc #10 bx lr thumb_func_end ArcTan2 .endif @@ -214,7 +214,7 @@ ArcTan2: .ifdef L_MusicPlayerStop thumb_func_start MusicPlayerStop MusicPlayerStop: - swi 34 + svc #34 bx lr thumb_func_end MusicPlayerStop .endif @@ -222,7 +222,7 @@ MusicPlayerStop: .ifdef L_DivArm thumb_func_start DivArm DivArm: - swi 7 + svc #7 bx lr thumb_func_end DivArm .endif @@ -230,7 +230,7 @@ DivArm: .ifdef L_ModArm thumb_func_start ModArm ModArm: - swi 7 + svc #7 mov r0, r1 bx lr thumb_func_end ModArm @@ -239,7 +239,7 @@ ModArm: .ifdef L_SoundDriverVSync thumb_func_start SoundDriverVSync SoundDriverVSync: - swi 29 + svc #29 bx lr thumb_func_end SoundDriverVSync .endif @@ -247,7 +247,7 @@ SoundDriverVSync: .ifdef L_SoundDriverInit thumb_func_start SoundDriverInit SoundDriverInit: - swi 26 + svc #26 bx lr thumb_func_end SoundDriverInit .endif @@ -255,7 +255,7 @@ SoundDriverInit: .ifdef L_BgAffineSet thumb_func_start BgAffineSet BgAffineSet: - swi 14 + svc #14 bx lr thumb_func_end BgAffineSet .endif @@ -263,7 +263,7 @@ BgAffineSet: .ifdef L_Diff8bitUnFilterWram thumb_func_start Diff8bitUnFilterWram Diff8bitUnFilterWram: - swi 22 + svc #22 bx lr thumb_func_end Diff8bitUnFilterWram .endif @@ -272,7 +272,7 @@ Diff8bitUnFilterWram: thumb_func_start MultiBoot MultiBoot: mov r1, #1 - swi 37 + svc #37 bx lr thumb_func_end MultiBoot .endif @@ -280,7 +280,7 @@ MultiBoot: .ifdef L_MidiKey2Freq thumb_func_start MidiKey2Freq MidiKey2Freq: - swi 31 + svc #31 bx lr thumb_func_end MidiKey2Freq .endif @@ -288,7 +288,7 @@ MidiKey2Freq: .ifdef L_Div thumb_func_start Div Div: - swi 6 + svc #6 bx lr thumb_func_end Div .endif @@ -296,7 +296,7 @@ Div: .ifdef L_Diff8bitUnFilterVram thumb_func_start Diff8bitUnFilterVram Diff8bitUnFilterVram: - swi 23 + svc #23 bx lr thumb_func_end Diff8bitUnFilterVram .endif @@ -304,7 +304,7 @@ Diff8bitUnFilterVram: .ifdef L_ArcTan thumb_func_start ArcTan ArcTan: - swi 9 + svc #9 bx lr thumb_func_end ArcTan .endif @@ -312,7 +312,7 @@ ArcTan: .ifdef L_ObjAffineSet thumb_func_start ObjAffineSet ObjAffineSet: - swi 15 + svc #15 bx lr thumb_func_end ObjAffineSet .endif @@ -321,15 +321,15 @@ ObjAffineSet: thumb_func_start SoftResetRom SoftResetRom: ldr r3, =REG_IME - mov r2, #0 + movs r2, #0 strb r2, [r3, #0] ldr r3, =SOFT_RESET_DIRECT_BUF - mov r2, #0 + movs r2, #0 strb r2, [r3, #0] sub r3, #SOFT_RESET_DIRECT_BUF - 0x3007f00 mov sp, r3 - swi 1 - swi 0 + svc #1 + svc #0 .pool thumb_func_end SoftResetRom .endif @@ -337,7 +337,7 @@ SoftResetRom: .ifdef L_SoundDriverMode thumb_func_start SoundDriverMode SoundDriverMode: - swi 27 + svc #27 bx lr thumb_func_end SoundDriverMode .endif @@ -345,7 +345,7 @@ SoundDriverMode: .ifdef L_RLUnCompWram thumb_func_start RLUnCompWram RLUnCompWram: - swi 20 + svc #20 bx lr thumb_func_end RLUnCompWram .endif @@ -353,7 +353,7 @@ RLUnCompWram: .ifdef L_BitUnPack thumb_func_start BitUnPack BitUnPack: - swi 16 + svc #16 bx lr thumb_func_end BitUnPack .endif @@ -361,7 +361,7 @@ BitUnPack: .ifdef L_SoundChannelClear thumb_func_start SoundChannelClear SoundChannelClear: - swi 30 + svc #30 bx lr thumb_func_end SoundChannelClear .endif @@ -369,7 +369,7 @@ SoundChannelClear: .ifdef L_CpuFastSet thumb_func_start CpuFastSet CpuFastSet: - swi 12 + svc #12 bx lr thumb_func_end CpuFastSet .endif @@ -377,7 +377,7 @@ CpuFastSet: .ifdef L_CpuSet thumb_func_start CpuSet CpuSet: - swi 11 + svc #11 bx lr thumb_func_end CpuSet .endif @@ -385,7 +385,7 @@ CpuSet: .ifdef L_Diff16bitUnFilter thumb_func_start Diff16bitUnFilter Diff16bitUnFilter: - swi 24 + svc #24 bx lr thumb_func_end Diff16bitUnFilter .endif @@ -393,8 +393,8 @@ Diff16bitUnFilter: .ifdef L_SoundBiasSet thumb_func_start SoundBiasSet SoundBiasSet: - mov r0, #1 - swi 25 + movs r0, #1 + svc #25 bx lr thumb_func_end SoundBiasSet .endif @@ -402,7 +402,7 @@ SoundBiasSet: .ifdef L_MusicPlayerContinue thumb_func_start MusicPlayerContinue MusicPlayerContinue: - swi 35 + svc #35 bx lr thumb_func_end MusicPlayerContinue .endif @@ -411,12 +411,12 @@ MusicPlayerContinue: thumb_func_start SoftReset SoftReset: ldr r3, =REG_IME - mov r2, #0 + movs r2, #0 strb r2, [r3, #0] ldr r1, =0x3007f00 mov sp, r1 - swi 1 - swi 0 + svc #1 + svc #0 .pool thumb_func_end SoftReset .endif @@ -424,7 +424,7 @@ SoftReset: .ifdef L_RLUnCompVram thumb_func_start RLUnCompVram RLUnCompVram: - swi 21 + svc #21 bx lr thumb_func_end RLUnCompVram .endif diff --git a/spritesheet_rules.mk b/spritesheet_rules.mk index 83a68b887..ae7971960 100644 --- a/spritesheet_rules.mk +++ b/spritesheet_rules.mk @@ -582,16 +582,16 @@ $(FLDEFFGFXDIR)/arrow.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/ash.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 -$(FLDEFFGFXDIR)/berry_tree_growth_sparkle.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/sparkle.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 -$(FLDEFFGFXDIR)/bike_hop_big_splash.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/jump_big_splash.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 -$(FLDEFFGFXDIR)/bike_hop_small_splash.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/jump_small_splash.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 1 -$(FLDEFFGFXDIR)/bike_hop_tall_grass.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/jump_tall_grass.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 1 $(FLDEFFGFXDIR)/bike_tire_tracks.4bpp: %.4bpp: %.png @@ -606,7 +606,7 @@ $(FLDEFFGFXDIR)/deep_sand_footprints.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/ground_impact_dust.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 1 -$(FLDEFFGFXDIR)/jump_out_of_ash.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/ash_puff.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 $(FLDEFFGFXDIR)/long_grass.4bpp: %.4bpp: %.png @@ -642,23 +642,35 @@ $(FLDEFFGFXDIR)/unknown_16.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unknown_17.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 -$(FLDEFFGFXDIR)/unknown_18.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/unused_grass_2.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 -$(FLDEFFGFXDIR)/unknown_19.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/unused_sand.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 -$(FLDEFFGFXDIR)/unknown_20.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/water_surfacing.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 -$(FLDEFFGFXDIR)/unknown_29.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/sand_pile.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 1 -$(FLDEFFGFXDIR)/lavaridge_gym_warp.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/ash_launch.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 -$(FLDEFFGFXDIR)/unknown_35.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/small_sparkle.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 -$(FLDEFFGFXDIR)/unused_grass.4bpp: %.4bpp: %.png +$(FLDEFFGFXDIR)/unused_grass_3.4bpp: %.4bpp: %.png $(GFX) $< $@ -mwidth 2 -mheight 2 + +$(FLDEFFGFXDIR)/secret_power_cave.4bpp: %.4bpp: %.png + $(GFX) $< $@ -mwidth 2 -mheight 2 + +$(FLDEFFGFXDIR)/secret_power_shrub.4bpp: %.4bpp: %.png + $(GFX) $< $@ -mwidth 2 -mheight 2 + +$(FLDEFFGFXDIR)/secret_power_tree.4bpp: %.4bpp: %.png + $(GFX) $< $@ -mwidth 2 -mheight 2 + +$(FLDEFFGFXDIR)/record_mix_lights.4bpp: %.4bpp: %.png + $(GFX) $< $@ -mwidth 4 -mheight 1 diff --git a/src/AgbRfu_LinkManager.c b/src/AgbRfu_LinkManager.c index e4127ee09..f6ebcc726 100644 --- a/src/AgbRfu_LinkManager.c +++ b/src/AgbRfu_LinkManager.c @@ -918,7 +918,7 @@ static void rfu_LMAN_REQ_callback(u16 reqCommandId, u16 reqResult) { lman.reserveDisconnectSlot_flag = 0; lman.acceptCount = 0; - lman.acceptSlot_flag = 0;; + lman.acceptSlot_flag = 0; lman.parent_child = MODE_NEUTRAL; rfu_LMAN_managerChangeAgbClockMaster(); if (reqCommandId == ID_STOP_MODE_REQ) diff --git a/src/agb_flash.c b/src/agb_flash.c index a9cf13d5f..eeccf1116 100644 --- a/src/agb_flash.c +++ b/src/agb_flash.c @@ -41,7 +41,7 @@ u16 ReadFlashId(void) u8 (*readFlash1)(u8 *); SetReadFlash1(readFlash1Buffer); - readFlash1 = (u8 (*)(u8 *))((s32)readFlash1Buffer + 1); + readFlash1 = (u8 (*)(u8 *))((uintptr_t)readFlash1Buffer + 1); // Enter ID mode. FLASH_WRITE(0x5555, 0xAA); @@ -113,12 +113,12 @@ void SetReadFlash1(u16 *dest) u16 *src; u16 i; - PollFlashStatus = (u8 (*)(u8 *))((s32)dest + 1); + PollFlashStatus = (u8 (*)(u8 *))((uintptr_t)dest + 1); src = (u16 *)ReadFlash1; - src = (u16 *)((s32)src ^ 1); + src = (u16 *)((uintptr_t)src ^ 1); - i = ((s32)SetReadFlash1 - (s32)ReadFlash1) >> 1; + i = ((uintptr_t)SetReadFlash1 - (uintptr_t)ReadFlash1) >> 1; while (i != 0) { @@ -127,7 +127,8 @@ void SetReadFlash1(u16 *dest) } } -void ReadFlash_Core(u8 *src, u8 *dest, u32 size) +// Using volatile here to make sure the flash memory will ONLY be read as bytes, to prevent any compiler optimizations. +void ReadFlash_Core(vu8 *src, u8 *dest, u32 size) { while (size-- != 0) { @@ -142,7 +143,7 @@ void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size) u16 readFlash_Core_Buffer[0x40]; u16 *funcSrc; u16 *funcDest; - void (*readFlash_Core)(u8 *, u8 *, u32); + void (*readFlash_Core)(vu8 *, u8 *, u32); REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8; @@ -153,10 +154,10 @@ void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size) } funcSrc = (u16 *)ReadFlash_Core; - funcSrc = (u16 *)((s32)funcSrc ^ 1); + funcSrc = (u16 *)((uintptr_t)funcSrc ^ 1); funcDest = readFlash_Core_Buffer; - i = ((s32)ReadFlash - (s32)ReadFlash_Core) >> 1; + i = ((uintptr_t)ReadFlash - (uintptr_t)ReadFlash_Core) >> 1; while (i != 0) { @@ -164,7 +165,7 @@ void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size) i--; } - readFlash_Core = (void (*)(u8 *, u8 *, u32))((s32)readFlash_Core_Buffer + 1); + readFlash_Core = (void (*)(vu8 *, u8 *, u32))((uintptr_t)readFlash_Core_Buffer + 1); src = FLASH_BASE + (sectorNum << gFlash->sector.shift) + offset; @@ -201,10 +202,10 @@ u32 VerifyFlashSector(u16 sectorNum, u8 *src) } funcSrc = (u16 *)VerifyFlashSector_Core; - funcSrc = (u16 *)((s32)funcSrc ^ 1); + funcSrc = (u16 *)((uintptr_t)funcSrc ^ 1); funcDest = verifyFlashSector_Core_Buffer; - i = ((s32)VerifyFlashSector - (s32)VerifyFlashSector_Core) >> 1; + i = (u16)(((uintptr_t)VerifyFlashSector - (uintptr_t)VerifyFlashSector_Core) >> 1); while (i != 0) { @@ -212,7 +213,7 @@ u32 VerifyFlashSector(u16 sectorNum, u8 *src) i--; } - verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((s32)verifyFlashSector_Core_Buffer + 1); + verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((uintptr_t)verifyFlashSector_Core_Buffer + 1); tgt = FLASH_BASE + (sectorNum << gFlash->sector.shift); size = gFlash->sector.size; @@ -238,10 +239,10 @@ u32 VerifyFlashSectorNBytes(u16 sectorNum, u8 *src, u32 n) REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8; funcSrc = (u16 *)VerifyFlashSector_Core; - funcSrc = (u16 *)((s32)funcSrc ^ 1); + funcSrc = (u16 *)((uintptr_t)funcSrc ^ 1); funcDest = verifyFlashSector_Core_Buffer; - i = ((s32)VerifyFlashSector - (s32)VerifyFlashSector_Core) >> 1; + i = ((uintptr_t)VerifyFlashSector - (uintptr_t)VerifyFlashSector_Core) >> 1; while (i != 0) { @@ -249,7 +250,7 @@ u32 VerifyFlashSectorNBytes(u16 sectorNum, u8 *src, u32 n) i--; } - verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((s32)verifyFlashSector_Core_Buffer + 1); + verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((uintptr_t)verifyFlashSector_Core_Buffer + 1); tgt = FLASH_BASE + (sectorNum << gFlash->sector.shift); @@ -292,4 +293,4 @@ u32 ProgramFlashSectorAndVerifyNBytes(u16 sectorNum, u8 *src, u32 n) } return result; -} +}
\ No newline at end of file diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index c9a6a6606..748e4729a 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -471,9 +471,9 @@ static u8 ChooseMoveOrAction_Doubles(void) else { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) - BattleAI_SetupAIData(gBattleStruct->field_92 >> 4); + BattleAI_SetupAIData(gBattleStruct->palaceFlags >> 4); else - BattleAI_SetupAIData(0xF); + BattleAI_SetupAIData((1 << MAX_MON_MOVES) - 1); gBattlerTarget = i; diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 32f9620b7..2a5a83e0d 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -314,8 +314,8 @@ static bool8 AreStatsRaised(void) for (i = 0; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[gActiveBattler].statStages[i] > 6) - buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6; + if (gBattleMons[gActiveBattler].statStages[i] > DEFAULT_STAT_STAGE) + buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - DEFAULT_STAT_STAGE; } return (buffedStatsValue > 3); diff --git a/src/battle_anim_bug.c b/src/battle_anim_bug.c index ea3df8098..5e8a8b2a7 100644 --- a/src/battle_anim_bug.c +++ b/src/battle_anim_bug.c @@ -372,14 +372,11 @@ static void AnimTranslateStinger(struct Sprite *sprite) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } - else + else if (GetBattlerSide(gBattleAnimAttacker)) { - if (GetBattlerSide(gBattleAnimAttacker)) - { - gBattleAnimArgs[2] = -gBattleAnimArgs[2]; - gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - gBattleAnimArgs[3] = -gBattleAnimArgs[3]; - } + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } if (!IsContest() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) @@ -387,13 +384,8 @@ static void AnimTranslateStinger(struct Sprite *sprite) if (GetBattlerPosition(gBattleAnimTarget) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimTarget) == B_POSITION_OPPONENT_LEFT) { - s16 temp1, temp2; - - temp1 = gBattleAnimArgs[2]; - gBattleAnimArgs[2] = -temp1; - - temp2 = gBattleAnimArgs[0]; - gBattleAnimArgs[0] = -temp2; + gBattleAnimArgs[2] *= -1; + gBattleAnimArgs[0] *= -1; } } @@ -448,28 +440,24 @@ static void AnimMissileArc_Step(struct Sprite *sprite) else { s16 tempData[8]; - u16 *data = sprite->data; - u16 x1 = sprite->pos1.x; - s16 x2 = sprite->pos2.x; - u16 y1 = sprite->pos1.y; - s16 y2 = sprite->pos2.y; + s16 xpos, ypos; int i; for (i = 0; i < 8; i++) - tempData[i] = data[i]; + tempData[i] = sprite->data[i]; - x2 += x1; - y2 += y1; + xpos = sprite->pos1.x + sprite->pos2.x; + ypos = sprite->pos1.y + sprite->pos2.y; if (!TranslateAnimHorizontalArc(sprite)) { - u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2, - sprite->pos1.y + sprite->pos2.y - y2); + u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - xpos, //Isn't this zero lol + sprite->pos1.y + sprite->pos2.y - ypos); rotation += 0xC000; TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation); for (i = 0; i < 8; i++) - data[i] = tempData[i]; + sprite->data[i] = tempData[i]; } } } diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 516c58e55..f4769145d 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -3967,24 +3967,25 @@ static void AnimProtect(struct Sprite* sprite) static void AnimProtect_Step(struct Sprite *sprite) { - int a; - int i; + int i, savedPal; sprite->data[5] += 96; sprite->pos2.x = -(sprite->data[5] >> 8); if (++sprite->data[1] > 1) { + int id; sprite->data[1] = 0; - a = gPlttBufferFaded[sprite->data[2] + 1]; + savedPal = gPlttBufferFaded[sprite->data[2] + 1]; i = 0; do { - gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1]; + id = sprite->data[2] + ++i; + gPlttBufferFaded[id] = gPlttBufferFaded[id + 1]; } while (i < 6); - gPlttBufferFaded[sprite->data[2] + 7] = a; + gPlttBufferFaded[sprite->data[2] + 7] = savedPal; } - if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1) + if (sprite->data[7] > 6 && sprite->data[0] > 0 && ++sprite->data[6] > 1) { sprite->data[6] = 0; sprite->data[7] -= 1; diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c index 5179c1364..3fc4f20f2 100644 --- a/src/battle_anim_flying.c +++ b/src/battle_anim_flying.c @@ -380,21 +380,18 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId) { u8 data2; u16 temp; - int i, base; if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1]) { + int i, base; gTasks[taskId].data[10] = 0; data2 = gTasks[taskId].data[2]; temp = gPlttBufferFaded[16 * data2 + 0x108]; i = 7; base = data2 * 16; - do - { + for (; i > 0; --i) gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i]; - i--; - } while (i > 0); gPlttBufferFaded[base + 0x101] = temp; } @@ -536,17 +533,16 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite) void DestroyAnimSpriteAfterTimer(struct Sprite *sprite) { - if (sprite->data[0]-- <= 0) + if (sprite->data[0]-- > 0) + return; + if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) { - if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) - { - FreeOamMatrix(sprite->oam.matrixNum); - sprite->oam.affineMode = ST_OAM_AFFINE_OFF; - } - - DestroySprite(sprite); - gAnimVisualTaskCount--; + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; } + + DestroySprite(sprite); + gAnimVisualTaskCount--; } struct FeatherDanceData @@ -570,30 +566,27 @@ struct FeatherDanceData static void AnimFallingFeather(struct Sprite *sprite) { u8 battler, matrixNum, sinIndex; - s16 spriteCoord, sinVal; + s16 sinVal; struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data; - if (gBattleAnimArgs[7] & 0x100) - battler = gBattleAnimAttacker; - else - battler = gBattleAnimTarget; + battler = (gBattleAnimArgs[7] & 0x100) ? gBattleAnimAttacker : gBattleAnimTarget; if (GetBattlerSide(battler) == B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0]; - spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH); - sprite->pos1.y = spriteCoord + gBattleAnimArgs[1]; + sinVal = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH); + sprite->pos1.y = sinVal + gBattleAnimArgs[1]; - data->unk8 = sprite->pos1.y << 8; - data->unkE_1 = spriteCoord + gBattleAnimArgs[6]; + data->unk8 = (u16)(sprite->pos1.y) << 8; + data->unkE_1 = (u16)(sinVal + gBattleAnimArgs[6]); data->unk0_0c = 1; - data->unk2 = gBattleAnimArgs[2] & 0xFF; - data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF; + data->unk2 = (u16)(gBattleAnimArgs[2] & 0xFF); + data->unkA = (u16)((gBattleAnimArgs[2] >> 8) & 0xFF) ; data->unk4 = gBattleAnimArgs[3]; - data->unk6 = gBattleAnimArgs[4]; - *(u16*)(data->unkC) = gBattleAnimArgs[5]; + data->unk6 = (u16)gBattleAnimArgs[4]; + *(u16*)(data->unkC) = (u16)gBattleAnimArgs[5]; if (data->unk2 >= 64 && data->unk2 <= 191) { @@ -628,27 +621,16 @@ static void AnimFallingFeather(struct Sprite *sprite) } } - data->unk0_1 = data->unk2 >> 6; - sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8; + data->unk0_1 = data->unk2/64; + sprite->pos2.x = (gSineTable[data->unk2] * (s32)data->unkC[0]) >> 8; matrixNum = sprite->oam.matrixNum; sinIndex = (-sprite->pos2.x >> 1) + data->unkA; sinVal = gSineTable[sinIndex]; gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; - // The comparison below is completely pointless. 'sprite' is sure to be a valid pointer and - // both the 'if' and 'else' parts are exactly the same. - // The only reason for this is making sure the compiler generates the exact ASM. - if (sprite) - { - gOamMatrices[matrixNum].b = sinVal; - gOamMatrices[matrixNum].c = -sinVal; - } - else - { - gOamMatrices[matrixNum].b = sinVal; - gOamMatrices[matrixNum].c = -sinVal; - } + gOamMatrices[matrixNum].b = sinVal; + gOamMatrices[matrixNum].c = -sinVal; sprite->callback = sub_810E520; } @@ -665,242 +647,238 @@ static void sub_810E520(struct Sprite *sprite) data->unk0_0a = 0; data->unk1 = 0; } + return; } - else + + switch (data->unk2 / 64) { - switch (data->unk2 / 64) + case 0: + if ((u8)data->unk0_1 == 1) // this must be cast to u8 { - case 0: - if (data->unk0_1 << 24 >> 24 == 1) // the shifts have to be here - { - data->unk0_0d = 1; - data->unk0_0a = 1; - data->unk1 = 0; - } - else if (data->unk0_1 << 24 >> 24 == 3) - { - data->unk0_0b ^= 1; - data->unk0_0a = 1; - data->unk1 = 0; - } - else if (data->unk0_0d) + data->unk0_0d = 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if ((u8)data->unk0_1 == 3) + { + data->unk0_0b ^= 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; + if (data->unk0_0c) { - sprite->hFlip ^= 1; - sprite->animNum = sprite->hFlip; - sprite->animBeginning = TRUE; - sprite->animEnded = FALSE; - if (data->unk0_0c) + if (!IsContest()) { - if (!IsContest()) + if (!data->unkE_0) { - if (!data->unkE_0) - { - sprite->oam.priority--; - data->unkE_0 ^= 1; - } - else - { - sprite->oam.priority++; - data->unkE_0 ^= 1; - } + sprite->oam.priority--; + data->unkE_0 ^= 1; } else { - if (!data->unkE_0) - { - sprite->subpriority -= 12; - data->unkE_0 ^= 1; - } - else - { - sprite->subpriority += 12; - data->unkE_0 ^= 1; - } + sprite->oam.priority++; + data->unkE_0 ^= 1; } } - data->unk0_0d = 0; - data->unk2; - } - data->unk0_1 = 0; - break; - case 1: - if (data->unk0_1 << 24 >> 24 == 0) - { - data->unk0_0d = 1; - data->unk0_0a = 1; - data->unk1 = 0; - } - else if (data->unk0_1 << 24 >> 24 == 2) - { - data->unk0_0a = 1; - data->unk1 = 0; - } - else if (data->unk0_0d) - { - sprite->hFlip ^= 1; - sprite->animNum = sprite->hFlip; - sprite->animBeginning = TRUE; - sprite->animEnded = FALSE; - if (data->unk0_0c) + else { - if (!IsContest()) + if (!data->unkE_0) { - if (!data->unkE_0) - { - sprite->oam.priority--; - data->unkE_0 ^= 1; - } - else - { - sprite->oam.priority++; - data->unkE_0 ^= 1; - } + sprite->subpriority -= 12; + data->unkE_0 ^= 1; } else { - if (!data->unkE_0) - { - sprite->subpriority -= 12; - data->unkE_0 ^= 1; - } - else - { - sprite->subpriority += 12; - data->unkE_0 ^= 1; - } + sprite->subpriority += 12; + data->unkE_0 ^= 1; } } - data->unk0_0d = 0; - } - data->unk0_1 = 1; - break; - case 2: - if (data->unk0_1 << 24 >> 24 == 3) - { - data->unk0_0d = 1; - data->unk0_0a = 1; - data->unk1 = 0; - } - else if (data->unk0_1 << 24 >> 24 == 1) - { - data->unk0_0a = 1; - data->unk1 = 0; } - else if (data->unk0_0d) + data->unk0_0d = 0; + } + data->unk0_1 = 0; + break; + case 1: + if ((u8)data->unk0_1 == 0) + { + data->unk0_0d = 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if ((u8)data->unk0_1 == 2) + { + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; + if (data->unk0_0c) { - sprite->hFlip ^= 1; - sprite->animNum = sprite->hFlip; - sprite->animBeginning = TRUE; - sprite->animEnded = FALSE; - if (data->unk0_0c) + if (!IsContest()) { - if (!IsContest()) + if (!data->unkE_0) { - if (!data->unkE_0) - { - sprite->oam.priority--; - data->unkE_0 ^= 1; - } - else - { - sprite->oam.priority++; - data->unkE_0 ^= 1; - } + sprite->oam.priority--; + data->unkE_0 ^= 1; } else { - if (!data->unkE_0) - { - sprite->subpriority -= 12; - data->unkE_0 ^= 1; - } - else - { - sprite->subpriority += 12; - data->unkE_0 ^= 1; - } + sprite->oam.priority++; + data->unkE_0 ^= 1; + } + } + else + { + if (!data->unkE_0) + { + sprite->subpriority -= 12; + data->unkE_0 ^= 1; + } + else + { + sprite->subpriority += 12; + data->unkE_0 ^= 1; } } - data->unk0_0d = 0; - } - data->unk0_1 = 2; - break; - case 3: - if (data->unk0_1 << 24 >> 24 == 2) - { - data->unk0_0d = 1; } - else if (data->unk0_1 << 24 >> 24 == 0) + data->unk0_0d = 0; + } + data->unk0_1 = 1; + break; + case 2: + if ((u8)data->unk0_1 == 3) + { + data->unk0_0d = 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if ((u8)data->unk0_1 == 1) + { + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; + if (data->unk0_0c) { - data->unk0_0b ^= 1; - data->unk0_0a = 1; - data->unk1 = 0; + if (!IsContest()) + { + if (!data->unkE_0) + { + sprite->oam.priority--; + data->unkE_0 ^= 1; + } + else + { + sprite->oam.priority++; + data->unkE_0 ^= 1; + } + } + else + { + if (!data->unkE_0) + { + sprite->subpriority -= 12; + data->unkE_0 ^= 1; + } + else + { + sprite->subpriority += 12; + data->unkE_0 ^= 1; + } + } } - else if (data->unk0_0d) + data->unk0_0d = 0; + } + data->unk0_1 = 2; + break; + case 3: + if ((u8)data->unk0_1 == 2) + { + data->unk0_0d = 1; + } + else if ((u8)data->unk0_1 == 0) + { + data->unk0_0b ^= 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; + if (data->unk0_0c) { - sprite->hFlip ^= 1; - sprite->animNum = sprite->hFlip; - sprite->animBeginning = TRUE; - sprite->animEnded = FALSE; - if (data->unk0_0c) + if (!IsContest()) + { + if (!data->unkE_0) + { + sprite->oam.priority--; + data->unkE_0 ^= 1; + } + else + { + sprite->oam.priority++; + data->unkE_0 ^= 1; + } + } + else { - if (!IsContest()) + if (!data->unkE_0) { - if (!data->unkE_0) - { - sprite->oam.priority--; - data->unkE_0 ^= 1; - } - else - { - sprite->oam.priority++; - data->unkE_0 ^= 1; - } + sprite->subpriority -= 12; + data->unkE_0 ^= 1; } else { - if (!data->unkE_0) - { - sprite->subpriority -= 12; - data->unkE_0 ^= 1; - } - else - { - sprite->subpriority += 12; - data->unkE_0 ^= 1; - } + sprite->subpriority += 12; + data->unkE_0 ^= 1; } } - data->unk0_0d = 0; } - data->unk0_1 = 3; - break; + data->unk0_0d = 0; } - #ifndef NONMATCHING - asm("":::"r8"); - #endif - sprite->pos2.x = (data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8; - matrixNum = sprite->oam.matrixNum; + data->unk0_1 = 3; + break; + } - sinIndex = (-sprite->pos2.x >> 1) + data->unkA; - sinVal = gSineTable[sinIndex]; + sprite->pos2.x = ((s32)(data->unkC[data->unk0_0b]) * gSineTable[data->unk2]) >> 8; + matrixNum = sprite->oam.matrixNum; - gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; - gOamMatrices[matrixNum].b = sinVal; - gOamMatrices[matrixNum].c = -sinVal; + sinIndex = ((-sprite->pos2.x >> 1) + data->unkA); + sinVal = gSineTable[sinIndex]; - data->unk8 += data->unk6; - sprite->pos1.y = data->unk8 >> 8; - if (data->unk4 & 0x8000) - data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF; - else - data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF; + gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; + gOamMatrices[matrixNum].b = sinVal; + gOamMatrices[matrixNum].c = -sinVal; - if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1) - { - sprite->data[0] = 0; - sprite->callback = DestroyAnimSpriteAfterTimer; - } + data->unk8 += data->unk6; + sprite->pos1.y = (s16)(data->unk8 >> 8); + if (data->unk4 & 0x8000) + data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF; + else + data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF; + + if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1) + { + sprite->data[0] = 0; + sprite->callback = DestroyAnimSpriteAfterTimer; } } @@ -944,20 +922,20 @@ static void sub_810EB40(struct Sprite *sprite) { sprite->pos2.x += sprite->data[1] >> 8; - if (++sprite->data[0] == 6) + if (sprite->data[0]++ == 5) { sprite->data[0] = 0; sprite->pos2.x = 0; StartSpriteAnim(sprite, 0); } - if (--sprite->data[7] == -1) + if (sprite->data[7]-- == 0) DestroyAnimSprite(sprite); } void AnimTask_DrillPeckHitSplats(u8 task) { - if (!(gTasks[task].data[0] % 32)) + if ((gTasks[task].data[0] % 32) == 0) { gAnimVisualTaskCount++; @@ -1060,8 +1038,8 @@ static void AnimDiveBall_Step2(struct Sprite *sprite) static void AnimDiveWaterSplash(struct Sprite *sprite) { - u32 matrixNum; - int t1, t2; + u8 matrixNum; + s32 t1, t2; switch (sprite->data[0]) { @@ -1083,7 +1061,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite) sprite->data[0]++; break; case 1: - if (sprite->data[2] <= 11) + if (sprite->data[2] < 12) sprite->data[1] -= 40; else sprite->data[1] += 40; @@ -1091,7 +1069,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite) sprite->data[2]++; TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0); - + matrixNum = sprite->oam.matrixNum; t1 = 15616; @@ -1115,8 +1093,8 @@ static void AnimDiveWaterSplash(struct Sprite *sprite) // Launches a water droplet away from the specified battler. Used by Astonish and Dive static void AnimSprayWaterDroplet(struct Sprite *sprite) { - int v1 = 0x1ff & Random2(); - int v2 = 0x7f & Random2(); + const u16 v1 = Random2() & 0x1ff; + const u16 v2 = Random2() & 0x07f; if (v1 % 2) sprite->data[0] = 736 + v1; @@ -1160,13 +1138,13 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite) sprite->pos2.y -= sprite->data[1] >> 8; } - sprite->data[0] = sprite->data[0]; + sprite->data[0] -= 0; // Needed to Match sprite->data[1] -= 32; if (sprite->data[0] < 0) sprite->data[0] = 0; - if (++sprite->data[3] == 31) + if (sprite->data[3]++ == 30) DestroyAnimSprite(sprite); } @@ -1212,7 +1190,7 @@ static void AnimSkyAttackBird(struct Sprite *sprite) sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12; rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y); - rotation += 49152; + rotation -= 16384; TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation); @@ -1236,12 +1214,12 @@ void unref_sub_810F184(u8 taskId) { if (gBattleAnimArgs[0] == 0) { - u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); gSprites[spriteId].invisible = TRUE; } else { - u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); gSprites[spriteId].invisible = FALSE; } DestroyAnimVisualTask(taskId); diff --git a/src/battle_anim_psychic.c b/src/battle_anim_psychic.c index 7918698fc..25340f9c6 100644 --- a/src/battle_anim_psychic.c +++ b/src/battle_anim_psychic.c @@ -1101,7 +1101,7 @@ static void AnimTask_TransparentCloneGrowAndShrink_Step(u8 taskId) break; case 1: task->data[1] -= 4; - task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);; + task->data[2] = 256 - (gSineTable[task->data[1]] >> 1); SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0); SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]); if (task->data[1] == 0) diff --git a/src/battle_anim_smokescreen.c b/src/battle_anim_smokescreen.c index a8c043e67..4120dda72 100644 --- a/src/battle_anim_smokescreen.c +++ b/src/battle_anim_smokescreen.c @@ -6,39 +6,40 @@ #include "sprite.h" #include "util.h" #include "constants/pokemon.h" +#include "constants/battle_palace.h" static void SmokescreenImpact_Callback(struct Sprite *); static void SpriteCB_DestroySprite(struct Sprite *sprite); // The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c -const u8 gUnknown_0831C604[] = -{ - [NATURE_HARDY] = 0, - [NATURE_LONELY] = 0, - [NATURE_BRAVE] = 1, - [NATURE_ADAMANT] = 0, - [NATURE_NAUGHTY] = 1, - [NATURE_BOLD] = 1, - [NATURE_DOCILE] = 2, - [NATURE_RELAXED] = 0, - [NATURE_IMPISH] = 0, - [NATURE_LAX] = 0, - [NATURE_TIMID] = 1, - [NATURE_HASTY] = 1, - [NATURE_SERIOUS] = 1, - [NATURE_JOLLY] = 0, - [NATURE_NAIVE] = 2, - [NATURE_MODEST] = 1, - [NATURE_MILD] = 0, - [NATURE_QUIET] = 1, - [NATURE_BASHFUL] = 1, - [NATURE_RASH] = 0, - [NATURE_CALM] = 0, - [NATURE_GENTLE] = 0, - [NATURE_SASSY] = 1, - [NATURE_CAREFUL] = 1, - [NATURE_QUIRKY] = 0, +const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] = +{ + [NATURE_HARDY] = PALACE_TARGET_STRONGER, + [NATURE_LONELY] = PALACE_TARGET_STRONGER, + [NATURE_BRAVE] = PALACE_TARGET_WEAKER, + [NATURE_ADAMANT] = PALACE_TARGET_STRONGER, + [NATURE_NAUGHTY] = PALACE_TARGET_WEAKER, + [NATURE_BOLD] = PALACE_TARGET_WEAKER, + [NATURE_DOCILE] = PALACE_TARGET_RANDOM, + [NATURE_RELAXED] = PALACE_TARGET_STRONGER, + [NATURE_IMPISH] = PALACE_TARGET_STRONGER, + [NATURE_LAX] = PALACE_TARGET_STRONGER, + [NATURE_TIMID] = PALACE_TARGET_WEAKER, + [NATURE_HASTY] = PALACE_TARGET_WEAKER, + [NATURE_SERIOUS] = PALACE_TARGET_WEAKER, + [NATURE_JOLLY] = PALACE_TARGET_STRONGER, + [NATURE_NAIVE] = PALACE_TARGET_RANDOM, + [NATURE_MODEST] = PALACE_TARGET_WEAKER, + [NATURE_MILD] = PALACE_TARGET_STRONGER, + [NATURE_QUIET] = PALACE_TARGET_WEAKER, + [NATURE_BASHFUL] = PALACE_TARGET_WEAKER, + [NATURE_RASH] = PALACE_TARGET_STRONGER, + [NATURE_CALM] = PALACE_TARGET_STRONGER, + [NATURE_GENTLE] = PALACE_TARGET_STRONGER, + [NATURE_SASSY] = PALACE_TARGET_WEAKER, + [NATURE_CAREFUL] = PALACE_TARGET_WEAKER, + [NATURE_QUIRKY] = PALACE_TARGET_STRONGER, }; static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet = diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c index 0e6d0bebd..ab2f42264 100644 --- a/src/battle_anim_utility_funcs.c +++ b/src/battle_anim_utility_funcs.c @@ -569,7 +569,7 @@ static void sub_81172EC(u8 taskId) if (gTasks[taskId].data[12] == 0) { sub_80A477C(0); - gTasks[taskId].data[15]++;; + gTasks[taskId].data[15]++; } } break; diff --git a/src/battle_anim_water.c b/src/battle_anim_water.c index 5810b6bdc..12f37dbba 100644 --- a/src/battle_anim_water.c +++ b/src/battle_anim_water.c @@ -52,7 +52,7 @@ static void CreateWaterSpoutLaunchDroplets(struct Task*, u8); static void CreateWaterSpoutRainDroplet(struct Task*, u8); static void AnimTask_WaterSport_Step(u8); static void CreateWaterSportDroplet(struct Task*); -static void CreateWaterPulseRingBubbles(struct Sprite*, int, int); +static void CreateWaterPulseRingBubbles(struct Sprite*, s32, s32); // Both unused const u8 gUnknown_8593C80[] = INCBIN_U8("graphics/unknown/unknown_593C80.4bpp"); @@ -624,98 +624,24 @@ void AnimTask_RotateAuroraRingColors(u8 taskId) gTasks[taskId].func = AnimTask_RotateAuroraRingColors_Step; } -#ifdef NONMATCHING static void AnimTask_RotateAuroraRingColors_Step(u8 taskId) { int i; u16 palIndex; - u16 *palPtr1; - u16 *palPtr2; - u16 rgbBuffer; if (++gTasks[taskId].data[10] == 3) { + u16 tempPlt; gTasks[taskId].data[10] = 0; palIndex = gTasks[taskId].data[2] + 1; - palPtr1 = &gPlttBufferFaded[palIndex]; - rgbBuffer = *palPtr1; - palPtr2 = &palPtr1[1]; - for (i = 0; i < 7; i++) - palPtr1[i] = palPtr2[i]; - gPlttBufferFaded[palIndex + 7] = rgbBuffer; + tempPlt = gPlttBufferFaded[palIndex]; + for (i = 1; i < 8; i++) + gPlttBufferFaded[palIndex + i - 1] = gPlttBufferFaded[palIndex + i]; + gPlttBufferFaded[palIndex + 7] = tempPlt; } if (++gTasks[taskId].data[11] == gTasks[taskId].data[0]) DestroyAnimVisualTask(taskId); } -#else -NAKED -static void AnimTask_RotateAuroraRingColors_Step(u8 taskId) -{ - asm_unified("push {r4-r7,lr}\n\ - lsls r0, 24\n\ - lsrs r4, r0, 24\n\ - ldr r1, =gTasks\n\ - lsls r0, r4, 2\n\ - adds r0, r4\n\ - lsls r0, 3\n\ - adds r2, r0, r1\n\ - ldrh r0, [r2, 0x1C]\n\ - adds r0, 0x1\n\ - strh r0, [r2, 0x1C]\n\ - lsls r0, 16\n\ - asrs r0, 16\n\ - mov r12, r1\n\ - cmp r0, 0x3\n\ - bne _081075BE\n\ - movs r0, 0\n\ - strh r0, [r2, 0x1C]\n\ - ldrh r0, [r2, 0xC]\n\ - adds r0, 0x1\n\ - lsls r0, 16\n\ - lsrs r5, r0, 16\n\ - ldr r1, =gPlttBufferFaded\n\ - lsls r0, r5, 1\n\ - adds r0, r1\n\ - ldrh r6, [r0]\n\ - adds r7, r1, 0\n\ - adds r3, r0, 0x2\n\ - movs r1, 0x6\n\ - adds r2, r0, 0\n\ -_081075A8:\n\ - ldrh r0, [r3]\n\ - strh r0, [r2]\n\ - adds r3, 0x2\n\ - adds r2, 0x2\n\ - subs r1, 0x1\n\ - cmp r1, 0\n\ - bge _081075A8\n\ - adds r0, r5, 0x7\n\ - lsls r0, 1\n\ - adds r0, r7\n\ - strh r6, [r0]\n\ -_081075BE:\n\ - lsls r0, r4, 2\n\ - adds r0, r4\n\ - lsls r0, 3\n\ - add r0, r12\n\ - ldrh r1, [r0, 0x1E]\n\ - adds r1, 0x1\n\ - strh r1, [r0, 0x1E]\n\ - lsls r1, 16\n\ - asrs r1, 16\n\ - movs r2, 0x8\n\ - ldrsh r0, [r0, r2]\n\ - cmp r1, r0\n\ - bne _081075DE\n\ - adds r0, r4, 0\n\ - bl DestroyAnimVisualTask\n\ -_081075DE:\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n"); -} -#endif // For animating undulating beam attacks (e.g. Flamethrower, Hydro Pump, Signal Beam) static void AnimToTargetInSinWave(struct Sprite *sprite) @@ -822,6 +748,7 @@ static void AnimHydroCannonBeam(struct Sprite *sprite) if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT) gBattleAnimArgs[0] *= -1; } + if ((gBattleAnimArgs[5] & 0xFF00) == 0) animType = TRUE; else @@ -867,21 +794,25 @@ static void AnimSmallBubblePair_Step(struct Sprite *sprite) sprite->pos2.x = Sin(sprite->data[0], 4); sprite->data[1] += 48; sprite->pos2.y = -(sprite->data[1] >> 8); - if (--sprite->data[7] == -1) + if (sprite->data[7]-- == 0) DestroyAnimSprite(sprite); } -#ifdef NONMATCHING void AnimTask_CreateSurfWave(u8 taskId) { struct BattleAnimBgData animBg; u8 taskId2; + u16 *x, *y; //These pointers are needed to match + + x = &gBattle_BG1_X; + y = &gBattle_BG1_Y; - SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1); + SetGpuReg(REG_OFFSET_BLDALPHA, (16 << 8)); SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1); sub_80A6B30(&animBg); + if (!IsContest()) { SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); @@ -906,30 +837,30 @@ void AnimTask_CreateSurfWave(u8 taskId) gTasks[taskId2].data[2] = 0x1000; if (IsContest()) { - gBattle_BG1_X = -80; - gBattle_BG1_Y = -48; + *x = -80; + *y = -48; gTasks[taskId].data[0] = 2; gTasks[taskId].data[1] = 1; gTasks[taskId2].data[3] = 0; } else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { - gBattle_BG1_X = -224; - gBattle_BG1_Y = 256; + *x = -224; + *y = 256; gTasks[taskId].data[0] = 2; gTasks[taskId].data[1] = -1; gTasks[taskId2].data[3] = 1; } else { - gBattle_BG1_X = 0; - gBattle_BG1_Y = -48; + *x = 0; + *y = -48; gTasks[taskId].data[0] = -2; gTasks[taskId].data[1] = 1; gTasks[taskId2].data[3] = 0; } - SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); - SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + SetGpuReg(REG_OFFSET_BG1HOFS, *x); + SetGpuReg(REG_OFFSET_BG1VOFS, *y); if (gTasks[taskId2].data[3] == 0) { gTasks[taskId2].data[4] = 48; @@ -943,245 +874,16 @@ void AnimTask_CreateSurfWave(u8 taskId) gTasks[taskId].data[6] = 1; gTasks[taskId].func = AnimTask_CreateSurfWave_Step1; } -#else -NAKED -void AnimTask_CreateSurfWave(u8 taskId) -{ - asm_unified("push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x10\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r10, r0\n\ - ldr r1, =0x00003f42\n\ - movs r0, 0x50\n\ - bl SetGpuReg\n\ - movs r1, 0x80\n\ - lsls r1, 5\n\ - movs r0, 0x52\n\ - bl SetGpuReg\n\ - movs r0, 0x1\n\ - movs r1, 0x4\n\ - movs r2, 0x1\n\ - bl SetAnimBgAttribute\n\ - movs r0, 0x1\n\ - movs r1, 0\n\ - movs r2, 0x1\n\ - bl SetAnimBgAttribute\n\ - mov r0, sp\n\ - bl sub_80A6B30\n\ - bl IsContest\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - bne _081079E0\n\ - movs r0, 0x1\n\ - movs r1, 0x3\n\ - movs r2, 0x1\n\ - bl SetAnimBgAttribute\n\ - ldr r0, =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x1\n\ - bne _081079D0\n\ - mov r0, sp\n\ - ldrb r0, [r0, 0x9]\n\ - ldr r1, =gBattleAnimBgTilemap_SurfOpponent\n\ - bl AnimLoadCompressedBgTilemap\n\ - b _081079EA\n\ - .pool\n\ -_081079D0:\n\ - mov r0, sp\n\ - ldrb r0, [r0, 0x9]\n\ - ldr r1, =gBattleAnimBgTilemap_SurfPlayer\n\ - bl AnimLoadCompressedBgTilemap\n\ - b _081079EA\n\ - .pool\n\ -_081079E0:\n\ - ldr r1, =gBattleAnimBgTilemap_SurfContest\n\ - mov r0, sp\n\ - movs r2, 0x1\n\ - bl AnimLoadCompressedBgTilemapHandleContest\n\ -_081079EA:\n\ - mov r0, sp\n\ - ldrb r0, [r0, 0x9]\n\ - ldr r1, =gBattleAnimBgImage_Surf\n\ - mov r2, sp\n\ - ldrh r2, [r2, 0xA]\n\ - bl AnimLoadCompressedBgGfx\n\ - ldr r0, =gBattleAnimArgs\n\ - movs r1, 0\n\ - ldrsh r0, [r0, r1]\n\ - cmp r0, 0\n\ - bne _08107A24\n\ - ldr r0, =gBattleAnimBgPalette_Surf\n\ - mov r1, sp\n\ - ldrb r1, [r1, 0x8]\n\ - lsls r1, 4\n\ - movs r2, 0x20\n\ - bl LoadCompressedPalette\n\ - b _08107A32\n\ - .pool\n\ -_08107A24:\n\ - ldr r0, =gBattleAnimBackgroundImageMuddyWater_Pal\n\ - mov r1, sp\n\ - ldrb r1, [r1, 0x8]\n\ - lsls r1, 4\n\ - movs r2, 0x20\n\ - bl LoadCompressedPalette\n\ -_08107A32:\n\ - ldr r0, =AnimTask_SurfWaveScanlineEffect\n\ - ldr r4, =gTasks\n\ - mov r2, r10\n\ - lsls r5, r2, 2\n\ - adds r1, r5, r2\n\ - lsls r1, 3\n\ - adds r6, r1, r4\n\ - ldrb r1, [r6, 0x7]\n\ - adds r1, 0x1\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - bl CreateTask\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r8, r0\n\ - movs r0, 0\n\ - mov r9, r0\n\ - mov r1, r8\n\ - strh r1, [r6, 0x26]\n\ - mov r2, r8\n\ - lsls r0, r2, 2\n\ - add r0, r8\n\ - lsls r0, 3\n\ - adds r7, r0, r4\n\ - mov r0, r9\n\ - strh r0, [r7, 0x8]\n\ - movs r0, 0x80\n\ - lsls r0, 5\n\ - strh r0, [r7, 0xA]\n\ - strh r0, [r7, 0xC]\n\ - bl IsContest\n\ - lsls r0, 24\n\ - lsrs r4, r0, 24\n\ - cmp r4, 0\n\ - beq _08107AB4\n\ - ldr r1, =0x0000ffb0\n\ - adds r0, r1, 0\n\ - ldr r2, =gBattle_BG1_X\n\ - strh r0, [r2]\n\ - adds r1, 0x20\n\ - adds r0, r1, 0\n\ - ldr r2, =gBattle_BG1_Y\n\ - strh r0, [r2]\n\ - movs r0, 0x2\n\ - strh r0, [r6, 0x8]\n\ - movs r0, 0x1\n\ - strh r0, [r6, 0xA]\n\ - mov r0, r9\n\ - strh r0, [r7, 0xE]\n\ - b _08107B0E\n\ - .pool\n\ -_08107AB4:\n\ - ldr r0, =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - lsrs r1, r0, 24\n\ - cmp r1, 0x1\n\ - bne _08107AF8\n\ - ldr r2, =0x0000ff20\n\ - adds r0, r2, 0\n\ - ldr r2, =gBattle_BG1_X\n\ - strh r0, [r2]\n\ - movs r2, 0x80\n\ - lsls r2, 1\n\ - adds r0, r2, 0\n\ - ldr r2, =gBattle_BG1_Y\n\ - strh r0, [r2]\n\ - movs r0, 0x2\n\ - strh r0, [r6, 0x8]\n\ - ldr r0, =0x0000ffff\n\ - strh r0, [r6, 0xA]\n\ - strh r1, [r7, 0xE]\n\ - b _08107B0E\n\ - .pool\n\ -_08107AF8:\n\ - ldr r0, =gBattle_BG1_X\n\ - strh r4, [r0]\n\ - ldr r1, =0x0000ffd0\n\ - adds r0, r1, 0\n\ - ldr r2, =gBattle_BG1_Y\n\ - strh r0, [r2]\n\ - ldr r0, =0x0000fffe\n\ - strh r0, [r6, 0x8]\n\ - movs r0, 0x1\n\ - strh r0, [r6, 0xA]\n\ - strh r4, [r7, 0xE]\n\ -_08107B0E:\n\ - ldr r0, =gBattle_BG1_X\n\ - ldrh r1, [r0]\n\ - movs r0, 0x14\n\ - bl SetGpuReg\n\ - ldr r2, =gBattle_BG1_Y\n\ - ldrh r1, [r2]\n\ - movs r0, 0x16\n\ - bl SetGpuReg\n\ - ldr r1, =gTasks\n\ - mov r2, r8\n\ - lsls r0, r2, 2\n\ - add r0, r8\n\ - lsls r0, 3\n\ - adds r1, r0, r1\n\ - movs r2, 0xE\n\ - ldrsh r0, [r1, r2]\n\ - cmp r0, 0\n\ - bne _08107B54\n\ - movs r0, 0x30\n\ - strh r0, [r1, 0x10]\n\ - movs r0, 0x70\n\ - b _08107B58\n\ - .pool\n\ -_08107B54:\n\ - movs r0, 0\n\ - strh r0, [r1, 0x10]\n\ -_08107B58:\n\ - strh r0, [r1, 0x12]\n\ - ldr r1, =gTasks\n\ - mov r2, r10\n\ - adds r0, r5, r2\n\ - lsls r0, 3\n\ - adds r0, r1\n\ - movs r1, 0x1\n\ - strh r1, [r0, 0x14]\n\ - ldr r1, =AnimTask_CreateSurfWave_Step1\n\ - str r1, [r0]\n\ - add sp, 0x10\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n"); -} -#endif -#ifdef NONMATCHING static void AnimTask_CreateSurfWave_Step1(u8 taskId) { - struct BattleAnimBgData animBg; - u8 i; u16 rgbBuffer; - u16 *BGptrX = &gBattle_BG1_X; - u16 *BGptrY = &gBattle_BG1_Y; - s16 unkUse; - u32 palOffset; - u16 palNum; + u8 i; + u16 *BGptrX, *BGptrY; + struct BattleAnimBgData animBg; + + BGptrX = &gBattle_BG1_X; + BGptrY = &gBattle_BG1_Y; *BGptrX += gTasks[taskId].data[0]; *BGptrY += gTasks[taskId].data[1]; @@ -1189,29 +891,26 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId) gTasks[taskId].data[2] += gTasks[taskId].data[1]; if (++gTasks[taskId].data[5] == 4) { - rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7]; - for (i = 6; i != 0; i--) + rgbBuffer = gPlttBufferFaded[16 * animBg.paletteId + 7]; + for (i = 6; i != 0; i--) // i > 0 generates the exact same code in this context { - palNum = animBg.paletteId * 16; - palOffset = 1 + i; - gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1]; + gPlttBufferFaded[16 * animBg.paletteId + 1 + i] = gPlttBufferFaded[16 * animBg.paletteId + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason } - gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer; + gPlttBufferFaded[16 * animBg.paletteId + 1] = rgbBuffer; gTasks[taskId].data[5] = 0; } if (++gTasks[taskId].data[6] > 1) { gTasks[taskId].data[6] = 0; - unkUse = ++gTasks[taskId].data[3]; - if (unkUse <= 13) + if (++gTasks[taskId].data[3] < 14) { - gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256); + gTasks[gTasks[taskId].data[15]].data[1] = (s16)((gTasks[taskId].data[3]) | ((16 - gTasks[taskId].data[3]) << 8)); gTasks[taskId].data[4]++; } if (gTasks[taskId].data[3] > 54) { - unkUse = --gTasks[taskId].data[4]; - gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256); + gTasks[taskId].data[4]--; + gTasks[gTasks[taskId].data[15]].data[1] = (s16)((gTasks[taskId].data[4]) | ((16 - gTasks[taskId].data[4]) << 8)); } } if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F)) @@ -1220,167 +919,7 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId) gTasks[taskId].func = AnimTask_CreateSurfWave_Step2; } } -#else -NAKED -static void AnimTask_CreateSurfWave_Step1(u8 taskId) -{ - asm_unified("push {r4-r7,lr}\n\ - sub sp, 0x10\n\ - lsls r0, 24\n\ - lsrs r5, r0, 24\n\ - ldr r1, =gBattle_BG1_X\n\ - ldr r2, =gBattle_BG1_Y\n\ - ldr r0, =gTasks\n\ - lsls r4, r5, 2\n\ - adds r4, r5\n\ - lsls r4, 3\n\ - adds r4, r0\n\ - ldrh r0, [r4, 0x8]\n\ - ldrh r3, [r1]\n\ - adds r0, r3\n\ - strh r0, [r1]\n\ - ldrh r0, [r4, 0xA]\n\ - ldrh r1, [r2]\n\ - adds r0, r1\n\ - strh r0, [r2]\n\ - mov r0, sp\n\ - bl sub_80A6B30\n\ - ldrh r0, [r4, 0xA]\n\ - ldrh r3, [r4, 0xC]\n\ - adds r0, r3\n\ - strh r0, [r4, 0xC]\n\ - ldrh r0, [r4, 0x12]\n\ - adds r0, 0x1\n\ - strh r0, [r4, 0x12]\n\ - lsls r0, 16\n\ - asrs r0, 16\n\ - cmp r0, 0x4\n\ - bne _08107C18\n\ - ldr r1, =gPlttBufferFaded\n\ - mov r0, sp\n\ - ldrb r0, [r0, 0x8]\n\ - lsls r0, 4\n\ - adds r0, 0x7\n\ - lsls r0, 1\n\ - adds r0, r1\n\ - ldrh r6, [r0]\n\ - movs r2, 0x6\n\ - adds r7, r1, 0\n\ - adds r3, r7, 0\n\ - mov r4, sp\n\ -_08107BDE:\n\ - ldrb r0, [r4, 0x8]\n\ - lsls r0, 4\n\ - adds r1, r2, 0x1\n\ - adds r0, r1\n\ - lsls r1, r0, 1\n\ - adds r1, r3\n\ - subs r0, 0x1\n\ - lsls r0, 1\n\ - adds r0, r3\n\ - ldrh r0, [r0]\n\ - strh r0, [r1]\n\ - subs r0, r2, 0x1\n\ - lsls r0, 24\n\ - lsrs r2, r0, 24\n\ - cmp r2, 0\n\ - bne _08107BDE\n\ - mov r0, sp\n\ - ldrb r0, [r0, 0x8]\n\ - lsls r0, 4\n\ - adds r0, 0x1\n\ - lsls r0, 1\n\ - adds r0, r7\n\ - strh r6, [r0]\n\ - ldr r1, =gTasks\n\ - lsls r0, r5, 2\n\ - adds r0, r5\n\ - lsls r0, 3\n\ - adds r0, r1\n\ - strh r2, [r0, 0x12]\n\ -_08107C18:\n\ - ldr r1, =gTasks\n\ - lsls r2, r5, 2\n\ - adds r0, r2, r5\n\ - lsls r0, 3\n\ - adds r3, r0, r1\n\ - ldrh r0, [r3, 0x14]\n\ - adds r0, 0x1\n\ - strh r0, [r3, 0x14]\n\ - lsls r0, 16\n\ - asrs r0, 16\n\ - adds r4, r1, 0\n\ - adds r6, r2, 0\n\ - cmp r0, 0x1\n\ - ble _08107C86\n\ - movs r0, 0\n\ - strh r0, [r3, 0x14]\n\ - ldrh r0, [r3, 0xE]\n\ - adds r2, r0, 0x1\n\ - strh r2, [r3, 0xE]\n\ - lsls r0, r2, 16\n\ - asrs r0, 16\n\ - cmp r0, 0xD\n\ - bgt _08107C62\n\ - movs r1, 0x26\n\ - ldrsh r0, [r3, r1]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 3\n\ - adds r1, r4\n\ - movs r0, 0x10\n\ - subs r0, r2\n\ - lsls r0, 8\n\ - orrs r2, r0\n\ - strh r2, [r1, 0xA]\n\ - ldrh r0, [r3, 0x10]\n\ - adds r0, 0x1\n\ - strh r0, [r3, 0x10]\n\ -_08107C62:\n\ - movs r1, 0xE\n\ - ldrsh r0, [r3, r1]\n\ - cmp r0, 0x36\n\ - ble _08107C86\n\ - ldrh r2, [r3, 0x10]\n\ - subs r2, 0x1\n\ - strh r2, [r3, 0x10]\n\ - movs r1, 0x26\n\ - ldrsh r0, [r3, r1]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 3\n\ - adds r1, r4\n\ - movs r0, 0x10\n\ - subs r0, r2\n\ - lsls r0, 8\n\ - orrs r2, r0\n\ - strh r2, [r1, 0xA]\n\ -_08107C86:\n\ - adds r0, r6, r5\n\ - lsls r0, 3\n\ - adds r2, r0, r4\n\ - movs r3, 0x26\n\ - ldrsh r1, [r2, r3]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 3\n\ - adds r0, r4\n\ - ldrh r0, [r0, 0xA]\n\ - movs r3, 0x1F\n\ - ands r3, r0\n\ - cmp r3, 0\n\ - bne _08107CA8\n\ - strh r3, [r2, 0x8]\n\ - ldr r0, =AnimTask_CreateSurfWave_Step2\n\ - str r0, [r2]\n\ -_08107CA8:\n\ - add sp, 0x10\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n"); -} -#endif + static void AnimTask_CreateSurfWave_Step2(u8 taskId) { @@ -2004,216 +1543,50 @@ static void AnimWaterPulseRing_Step(struct Sprite *sprite) sprite->data[0]++; } -#ifdef NONMATCHING -static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff) +static void CreateWaterPulseRingBubbles(struct Sprite *sprite, s32 xDiff, s32 yDiff) { - s16 something = sprite->data[0] / 2; - s16 combinedX = sprite->pos1.x + sprite->pos2.x; - s16 combinedY = sprite->pos1.y + sprite->pos2.y; - s16 randomSomethingY = yDiff + (Random2() % 10) - 5; - s16 randomSomethingX = -xDiff + (Random2() % 10) - 5; - s16 i; + s16 combinedX, combinedY; + s16 i, something; + s16 unusedVar = 1; //unusedVar is needed to match + s16 somethingRandomX, somethingRandomY; u8 spriteId; - for (i = 0; i <= 0; i++) + something = sprite->data[0] / 2; + combinedX = sprite->pos1.x + sprite->pos2.x; + combinedY = sprite->pos1.y + sprite->pos2.y; + if (yDiff < 0) + unusedVar *= -1; //Needed to Match + somethingRandomY = yDiff + (Random2() % 10) - 5; + somethingRandomX = -xDiff + (Random2() % 10) - 5; + + for (i = 0; i < 1; i++) { spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY + something, 130); gSprites[spriteId].data[0] = 20; - gSprites[spriteId].data[1] = randomSomethingY; + gSprites[spriteId].data[1] = somethingRandomY; gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; - if (randomSomethingX < 0) - gSprites[spriteId].data[2] = -randomSomethingX; + if (somethingRandomX < 0) + { + gSprites[spriteId].data[2] = -somethingRandomX; + } else - gSprites[spriteId].data[2] = randomSomethingX; + { + gSprites[spriteId].data[2] = somethingRandomX; + } } - for (i = 0; i <= 0; i++) + for (i = 0; i < 1; i++) { spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY - something, 130); gSprites[spriteId].data[0] = 20; - gSprites[spriteId].data[1] = randomSomethingY; + gSprites[spriteId].data[1] = somethingRandomY; gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; - if (randomSomethingX > 0) - gSprites[spriteId].data[2] = -randomSomethingX; + if (somethingRandomX > 0) + { + gSprites[spriteId].data[2] = -somethingRandomX; + } else - gSprites[spriteId].data[2] = randomSomethingX; + { + gSprites[spriteId].data[2] = somethingRandomX; + } } } -#else -NAKED -static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff) -{ - asm_unified("push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x18\n\ - adds r4, r1, 0\n\ - adds r5, r2, 0\n\ - movs r2, 0x2E\n\ - ldrsh r1, [r0, r2]\n\ - lsrs r2, r1, 31\n\ - adds r1, r2\n\ - lsls r1, 15\n\ - lsrs r1, 16\n\ - str r1, [sp]\n\ - ldrh r1, [r0, 0x24]\n\ - ldrh r3, [r0, 0x20]\n\ - adds r1, r3\n\ - lsls r1, 16\n\ - lsrs r1, 16\n\ - mov r8, r1\n\ - ldrh r1, [r0, 0x26]\n\ - ldrh r0, [r0, 0x22]\n\ - adds r1, r0\n\ - lsls r1, 16\n\ - lsrs r1, 16\n\ - mov r10, r1\n\ - bl Random2\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - movs r1, 0xA\n\ - bl __umodsi3\n\ - adds r0, r5, r0\n\ - subs r0, 0x5\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - mov r9, r0\n\ - bl Random2\n\ - negs r4, r4\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - movs r1, 0xA\n\ - bl __umodsi3\n\ - adds r4, r0\n\ - subs r4, 0x5\n\ - lsls r4, 16\n\ - lsrs r7, r4, 16\n\ - movs r6, 0\n\ - mov r0, r8\n\ - lsls r0, 16\n\ - mov r8, r0\n\ - mov r1, r10\n\ - lsls r1, 16\n\ - str r1, [sp, 0xC]\n\ - ldr r2, [sp]\n\ - lsls r2, 16\n\ - str r2, [sp, 0x10]\n\ - asrs r1, 16\n\ - lsls r0, r7, 16\n\ - asrs r5, r0, 16\n\ - str r0, [sp, 0x14]\n\ - negs r3, r5\n\ - str r3, [sp, 0x4]\n\ - asrs r0, r2, 16\n\ - adds r1, r0\n\ - lsls r1, 16\n\ - mov r10, r1\n\ -_08108DE2:\n\ - ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\ - mov r2, r8\n\ - asrs r1, r2, 16\n\ - mov r3, r10\n\ - asrs r2, r3, 16\n\ - movs r3, 0x82\n\ - bl CreateSprite\n\ - lsls r0, 24\n\ - lsrs r2, r0, 24\n\ - ldr r1, =gSprites\n\ - lsls r0, r2, 4\n\ - adds r0, r2\n\ - lsls r0, 2\n\ - adds r4, r0, r1\n\ - movs r0, 0x14\n\ - strh r0, [r4, 0x2E]\n\ - mov r0, r9\n\ - strh r0, [r4, 0x30]\n\ - ldr r0, =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSpriteSubpriority\n\ - subs r0, 0x1\n\ - adds r1, r4, 0\n\ - adds r1, 0x43\n\ - strb r0, [r1]\n\ - cmp r5, 0\n\ - bge _08108E30\n\ - mov r1, sp\n\ - ldrh r1, [r1, 0x4]\n\ - strh r1, [r4, 0x32]\n\ - b _08108E32\n\ - .pool\n\ -_08108E30:\n\ - strh r7, [r4, 0x32]\n\ -_08108E32:\n\ - lsls r0, r6, 16\n\ - movs r2, 0x80\n\ - lsls r2, 9\n\ - adds r0, r2\n\ - lsrs r6, r0, 16\n\ - cmp r0, 0\n\ - ble _08108DE2\n\ - movs r6, 0\n\ - ldr r3, [sp, 0xC]\n\ - asrs r1, r3, 16\n\ - ldr r0, [sp, 0x14]\n\ - asrs r5, r0, 16\n\ - negs r2, r5\n\ - str r2, [sp, 0x8]\n\ - ldr r3, [sp, 0x10]\n\ - asrs r0, r3, 16\n\ - subs r1, r0\n\ - lsls r1, 16\n\ - mov r10, r1\n\ -_08108E58:\n\ - ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\ - mov r2, r8\n\ - asrs r1, r2, 16\n\ - mov r3, r10\n\ - asrs r2, r3, 16\n\ - movs r3, 0x82\n\ - bl CreateSprite\n\ - lsls r0, 24\n\ - lsrs r2, r0, 24\n\ - ldr r1, =gSprites\n\ - lsls r0, r2, 4\n\ - adds r0, r2\n\ - lsls r0, 2\n\ - adds r4, r0, r1\n\ - movs r0, 0x14\n\ - strh r0, [r4, 0x2E]\n\ - mov r0, r9\n\ - strh r0, [r4, 0x30]\n\ - ldr r0, =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSpriteSubpriority\n\ - subs r0, 0x1\n\ - adds r1, r4, 0\n\ - adds r1, 0x43\n\ - strb r0, [r1]\n\ - cmp r5, 0\n\ - ble _08108EA8\n\ - mov r1, sp\n\ - ldrh r1, [r1, 0x8]\n\ - strh r1, [r4, 0x32]\n\ - b _08108EAA\n\ - .pool\n\ -_08108EA8:\n\ - strh r7, [r4, 0x32]\n\ -_08108EAA:\n\ - lsls r0, r6, 16\n\ - movs r2, 0x80\n\ - lsls r2, 9\n\ - adds r0, r2\n\ - lsrs r6, r0, 16\n\ - cmp r0, 0\n\ - ble _08108E58\n\ - add sp, 0x18\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n"); -} -#endif diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 1dc81f1a9..08ce9f09c 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -316,7 +316,7 @@ static void HandleInputChooseAction(void) if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM) { // Add item to bag if it is a ball - if (itemId <= ITEM_PREMIER_BALL) + if (itemId <= LAST_BALL) AddBagItem(itemId, 1); else return; @@ -359,7 +359,7 @@ static void HandleInputChooseTarget(void) } while (i < gBattlersCount); } - if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2) + if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A) gPlayerDpadHoldFrames++; else gPlayerDpadHoldFrames = 0; @@ -367,7 +367,7 @@ static void HandleInputChooseTarget(void) if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX); PlayerBufferExecCompleted(); @@ -375,7 +375,7 @@ static void HandleInputChooseTarget(void) else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); @@ -384,7 +384,7 @@ static void HandleInputChooseTarget(void) else if (gMain.newKeys & (DPAD_LEFT | DPAD_UP)) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; do { @@ -421,12 +421,12 @@ static void HandleInputChooseTarget(void) if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) i = 0; } while (i == 0); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; } else if (gMain.newKeys & (DPAD_RIGHT | DPAD_DOWN)) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; do { @@ -463,7 +463,7 @@ static void HandleInputChooseTarget(void) if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) i = 0; } while (i == 0); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; } } @@ -536,7 +536,7 @@ static void HandleInputChooseMove(void) else gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; } } else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) @@ -1468,8 +1468,7 @@ static void MoveSelectionDisplayPpNumber(void) SetPpNumbersPaletteInMoveSelection(); moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); - txtPtr[0] = CHAR_SLASH; - txtPtr++; + *(txtPtr)++ = CHAR_SLASH; ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); BattlePutTextOnWindow(gDisplayedStringBattle, 9); @@ -1481,12 +1480,9 @@ static void MoveSelectionDisplayMoveType(void) struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType); - txtPtr[0] = EXT_CTRL_CODE_BEGIN; - txtPtr++; - txtPtr[0] = 6; - txtPtr++; - txtPtr[0] = 1; - txtPtr++; + *(txtPtr)++ = EXT_CTRL_CODE_BEGIN; + *(txtPtr)++ = EXT_CTRL_CODE_SIZE; + *(txtPtr)++ = 1; StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]); BattlePutTextOnWindow(gDisplayedStringBattle, 10); diff --git a/src/battle_dome.c b/src/battle_dome.c index 9e687f131..3654d2ccf 100644 --- a/src/battle_dome.c +++ b/src/battle_dome.c @@ -4692,7 +4692,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) allocatedArray[NUM_STATS] += allocatedArray[STAT_HP]; // Add the EVs with the nature modifier for this mon and and track number of negative natures - for (j = 0; j < NUM_EV_STATS; j++) + for (j = 0; j < NUM_NATURE_STATS; j++) { if (trainerId == TRAINER_FRONTIER_BRAIN) nature = GetFrontierBrainMonNature(i); @@ -4706,7 +4706,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) else if (gNatureStatTable[nature][j] < 0) { allocatedArray[j + NUM_STATS + 1] += (allocatedArray[j + 1] * 90) / 100; - allocatedArray[j + NUM_STATS + NUM_EV_STATS + 2]++; + allocatedArray[j + NUM_STATS + NUM_NATURE_STATS + 2]++; } else { @@ -4742,7 +4742,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) } allocatedArray[NUM_STATS] += allocatedArray[STAT_HP]; - for (j = 0; j < NUM_EV_STATS; j++) + for (j = 0; j < NUM_NATURE_STATS; j++) { nature = gFacilityTrainerMons[DOME_MONS[trainerTourneyId][i]].nature; if (gNatureStatTable[nature][j] > 0) @@ -4752,7 +4752,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) else if (gNatureStatTable[nature][j] < 0) { allocatedArray[j + NUM_STATS + 1] += (allocatedArray[j + 1] * 90) / 100; - allocatedArray[j + NUM_STATS + NUM_EV_STATS + 2]++; + allocatedArray[j + NUM_STATS + NUM_NATURE_STATS + 2]++; } else { diff --git a/src/battle_factory.c b/src/battle_factory.c index 913b1b1a0..940e71f7d 100644 --- a/src/battle_factory.c +++ b/src/battle_factory.c @@ -39,7 +39,7 @@ static void GenerateInitialRentalMons(void); static void GetOpponentMostCommonMonType(void); static void GetOpponentBattleStyle(void); static void RestorePlayerPartyHeldItems(void); -static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2); +static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 arg2); static u8 GetMoveBattleStyle(u16 move); // Const rom data. @@ -159,24 +159,27 @@ static const u8 sFixedIVTable[][2] = {31, 31}, }; -static const u16 sMonsToChooseFrom[][2] = -{ - {0x006e, 0x00c7}, - {0x00a2, 0x010a}, - {0x010b, 0x0173}, - {0x0174, 0x01d3}, - {0x01d4, 0x0233}, - {0x0234, 0x0293}, - {0x0294, 0x02f3}, - {0x0174, 0x0351}, - {0x0174, 0x01d3}, - {0x01d4, 0x0233}, - {0x0234, 0x0293}, - {0x0294, 0x02f3}, - {0x0174, 0x0371}, - {0x0174, 0x0371}, - {0x0174, 0x0371}, - {0x0174, 0x0371}, +static const u16 sInitialRentalMonRanges[][2] = +{ + // Level 50 + {FRONTIER_MON_GRIMER, FRONTIER_MON_FURRET_1}, // 110 - 199 + {FRONTIER_MON_DELCATTY_1, FRONTIER_MON_CLOYSTER_1}, // 162 - 266 + {FRONTIER_MON_DELCATTY_2, FRONTIER_MON_CLOYSTER_2}, // 267 - 371 + {FRONTIER_MON_DUGTRIO_1, FRONTIER_MON_SLAKING_1}, // 372 - 467 + {FRONTIER_MON_DUGTRIO_2, FRONTIER_MON_SLAKING_2}, // 468 - 563 + {FRONTIER_MON_DUGTRIO_3, FRONTIER_MON_SLAKING_3}, // 564 - 659 + {FRONTIER_MON_DUGTRIO_4, FRONTIER_MON_SLAKING_4}, // 660 - 755 + {FRONTIER_MON_DUGTRIO_1, FRONTIER_MONS_HIGH_TIER}, // 372 - 849 + + // Open level + {FRONTIER_MON_DUGTRIO_1, FRONTIER_MON_SLAKING_1}, // 372 - 467 + {FRONTIER_MON_DUGTRIO_2, FRONTIER_MON_SLAKING_2}, // 468 - 563 + {FRONTIER_MON_DUGTRIO_3, FRONTIER_MON_SLAKING_3}, // 564 - 659 + {FRONTIER_MON_DUGTRIO_4, FRONTIER_MON_SLAKING_4}, // 660 - 755 + {FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881 + {FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881 + {FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881 + {FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881 }; // code @@ -320,24 +323,24 @@ static void GenerateOpponentMons(void) i = 0; while (i != FRONTIER_PARTY_SIZE) { - u16 monSetId = GetMonSetId(lvlMode, challengeNum, FALSE); - if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN) + u16 monId = GetFactoryMonId(lvlMode, challengeNum, FALSE); + if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN) continue; for (j = 0; j < 6; j++) { - if (gFacilityTrainerMons[monSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species) + if (gFacilityTrainerMons[monId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species) break; } if (j != 6) continue; - if (lvlMode == FRONTIER_LVL_50 && monSetId > FRONTIER_MONS_HIGH_TIER) + if (lvlMode == FRONTIER_LVL_50 && monId > FRONTIER_MONS_HIGH_TIER) continue; for (k = firstMonId; k < firstMonId + i; k++) { - if (species[k] == gFacilityTrainerMons[monSetId].species) + if (species[k] == gFacilityTrainerMons[monId].species) break; } if (k != firstMonId + i) @@ -345,15 +348,15 @@ static void GenerateOpponentMons(void) for (k = firstMonId; k < firstMonId + i; k++) { - if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]) + if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]) break; } if (k != firstMonId + i) continue; - species[i] = gFacilityTrainerMons[monSetId].species; - heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]; - gUnknown_03006298[i] = monSetId; + species[i] = gFacilityTrainerMons[monId].species; + heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]; + gUnknown_03006298[i] = monId; i++; } } @@ -388,7 +391,7 @@ static void SetPlayerAndOpponentParties(void) int count = 0; u8 bits = 0; u8 monLevel; - u16 monSetId; + u16 monId; u16 evs; u8 ivs; u8 friendship; @@ -412,17 +415,17 @@ static void SetPlayerAndOpponentParties(void) ZeroPlayerPartyMons(); for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { - monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId; + monId = gSaveBlock2Ptr->frontier.rentalMons[i].monId; ivs = gSaveBlock2Ptr->frontier.rentalMons[i].ivs; CreateMon(&gPlayerParty[i], - gFacilityTrainerMons[monSetId].species, + gFacilityTrainerMons[monId].species, monLevel, ivs, TRUE, gSaveBlock2Ptr->frontier.rentalMons[i].personality, OT_ID_PLAYER_ID, 0); count = 0; - bits = gFacilityTrainerMons[monSetId].evSpread; + bits = gFacilityTrainerMons[monId].evSpread; for (j = 0; j < NUM_STATS; bits >>= 1, j++) { if (bits & 1) @@ -433,16 +436,16 @@ static void SetPlayerAndOpponentParties(void) bits = 1; for (j = 0; j < NUM_STATS; bits <<= 1, j++) { - if (gFacilityTrainerMons[monSetId].evSpread & bits) + if (gFacilityTrainerMons[monId].evSpread & bits) SetMonData(&gPlayerParty[i], MON_DATA_HP_EV + j, &evs); } CalculateMonStats(&gPlayerParty[i]); friendship = 0; for (k = 0; k < MAX_MON_MOVES; k++) - SetMonMoveAvoidReturn(&gPlayerParty[i], gFacilityTrainerMons[monSetId].moves[k], k); + SetMonMoveAvoidReturn(&gPlayerParty[i], gFacilityTrainerMons[monId].moves[k], k); SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &friendship); - SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); SetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i].abilityNum); } } @@ -453,17 +456,17 @@ static void SetPlayerAndOpponentParties(void) case 2: for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { - monSetId = gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId; + monId = gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId; ivs = gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs; CreateMon(&gEnemyParty[i], - gFacilityTrainerMons[monSetId].species, + gFacilityTrainerMons[monId].species, monLevel, ivs, TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality, OT_ID_PLAYER_ID, 0); count = 0; - bits = gFacilityTrainerMons[monSetId].evSpread; + bits = gFacilityTrainerMons[monId].evSpread; for (j = 0; j < NUM_STATS; bits >>= 1, j++) { if (bits & 1) @@ -474,14 +477,14 @@ static void SetPlayerAndOpponentParties(void) bits = 1; for (j = 0; j < NUM_STATS; bits <<= 1, j++) { - if (gFacilityTrainerMons[monSetId].evSpread & bits) + if (gFacilityTrainerMons[monId].evSpread & bits) SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &evs); } CalculateMonStats(&gEnemyParty[i]); for (k = 0; k < MAX_MON_MOVES; k++) - SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k); - SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]); + SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k); + SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum); } break; @@ -497,8 +500,8 @@ static void GenerateInitialRentalMons(void) u8 challengeNum; u8 factoryLvlMode; u8 factoryBattleMode; - u8 var_40; - u16 monSetId; + u8 rentalRank; + u16 monId; u16 currSpecies; u16 species[PARTY_SIZE]; u16 monIds[PARTY_SIZE]; @@ -530,30 +533,30 @@ static void GenerateInitialRentalMons(void) factoryLvlMode = FRONTIER_LVL_50; firstMonId = 0; } - var_40 = GetNumPastRentalsRank(factoryBattleMode, factoryLvlMode); + rentalRank = GetNumPastRentalsRank(factoryBattleMode, factoryLvlMode); currSpecies = SPECIES_NONE; i = 0; while (i != PARTY_SIZE) { - if (i < var_40) - monSetId = GetMonSetId(factoryLvlMode, challengeNum, TRUE); + if (i < rentalRank) // The more times the player has rented, the more initial rentals are generated from a better set of pokemon + monId = GetFactoryMonId(factoryLvlMode, challengeNum, TRUE); else - monSetId = GetMonSetId(factoryLvlMode, challengeNum, FALSE); + monId = GetFactoryMonId(factoryLvlMode, challengeNum, FALSE); - if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN) + if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN) continue; // Cannot have two pokemon of the same species. for (j = firstMonId; j < firstMonId + i; j++) { - u16 monId = monIds[j]; - if (monId == monSetId) + u16 existingMonId = monIds[j]; + if (existingMonId == monId) break; - if (species[j] == gFacilityTrainerMons[monSetId].species) + if (species[j] == gFacilityTrainerMons[monId].species) { if (currSpecies == SPECIES_NONE) - currSpecies = gFacilityTrainerMons[monSetId].species; + currSpecies = gFacilityTrainerMons[monId].species; else break; } @@ -564,9 +567,9 @@ static void GenerateInitialRentalMons(void) // Cannot have two same held items. for (j = firstMonId; j < firstMonId + i; j++) { - if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]) + if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]) { - if (gFacilityTrainerMons[monSetId].species == currSpecies) + if (gFacilityTrainerMons[monId].species == currSpecies) currSpecies = SPECIES_NONE; break; } @@ -574,10 +577,10 @@ static void GenerateInitialRentalMons(void) if (j != firstMonId + i) continue; - gSaveBlock2Ptr->frontier.rentalMons[i].monId = monSetId; - species[i] = gFacilityTrainerMons[monSetId].species; - heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]; - monIds[i] = monSetId; + gSaveBlock2Ptr->frontier.rentalMons[i].monId = monId; + species[i] = gFacilityTrainerMons[monId].species; + heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]; + monIds[i] = monId; i++; } } @@ -629,10 +632,10 @@ static void GetOpponentBattleStyle(void) for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { - u16 monSetId = gUnknown_03006298[i]; + u16 monId = gUnknown_03006298[i]; for (j = 0; j < MAX_MON_MOVES; j++) { - u8 battleStyle = GetMoveBattleStyle(gFacilityTrainerMons[monSetId].moves[j]); + u8 battleStyle = GetMoveBattleStyle(gFacilityTrainerMons[monId].moves[j]); stylePoints[battleStyle]++; } } @@ -724,16 +727,16 @@ void FillFactoryBrainParty(void) while (i != FRONTIER_PARTY_SIZE) { - u16 monSetId = GetMonSetId(lvlMode, challengeNum, FALSE); + u16 monId = GetFactoryMonId(lvlMode, challengeNum, FALSE); - if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN) + if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN) continue; - if (monLevel == 50 && monSetId > FRONTIER_MONS_HIGH_TIER) + if (monLevel == 50 && monId > FRONTIER_MONS_HIGH_TIER) continue; for (j = 0; j < 6; j++) { - if (monSetId == gSaveBlock2Ptr->frontier.rentalMons[j].monId) + if (monId == gSaveBlock2Ptr->frontier.rentalMons[j].monId) break; } if (j != 6) @@ -741,7 +744,7 @@ void FillFactoryBrainParty(void) for (k = 0; k < i; k++) { - if (species[k] == gFacilityTrainerMons[monSetId].species) + if (species[k] == gFacilityTrainerMons[monId].species) break; } if (k != i) @@ -749,35 +752,35 @@ void FillFactoryBrainParty(void) for (k = 0; k < i; k++) { - if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]) + if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]) break; } if (k != i) continue; - species[i] = gFacilityTrainerMons[monSetId].species; - heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]; + species[i] = gFacilityTrainerMons[monId].species; + heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]; CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i], - gFacilityTrainerMons[monSetId].species, + gFacilityTrainerMons[monId].species, monLevel, - gFacilityTrainerMons[monSetId].nature, + gFacilityTrainerMons[monId].nature, fixedIV, - gFacilityTrainerMons[monSetId].evSpread, + gFacilityTrainerMons[monId].evSpread, otId); friendship = 0; for (k = 0; k < MAX_MON_MOVES; k++) - SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k); + SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k); SetMonData(&gEnemyParty[i], MON_DATA_FRIENDSHIP, &friendship); - SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]); + SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); i++; } } -static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2) +static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 useBetterRange) { - u16 range, monSetId; - u16 adder; + u16 numMons, monId; + u16 adder; // Used to skip past early mons for open level if (lvlMode == FRONTIER_LVL_50) adder = 0; @@ -786,30 +789,31 @@ static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2) if (challengeNum < 7) { - if (arg2) + if (useBetterRange) { - range = (sMonsToChooseFrom[adder + challengeNum + 1][1] - sMonsToChooseFrom[adder + challengeNum + 1][0]) + 1; - monSetId = Random() % range; - monSetId += sMonsToChooseFrom[adder + challengeNum + 1][0]; + numMons = (sInitialRentalMonRanges[adder + challengeNum + 1][1] - sInitialRentalMonRanges[adder + challengeNum + 1][0]) + 1; + monId = Random() % numMons; + monId += sInitialRentalMonRanges[adder + challengeNum + 1][0]; } else { - range = (sMonsToChooseFrom[adder + challengeNum][1] - sMonsToChooseFrom[adder + challengeNum][0]) + 1; - monSetId = Random() % range; - monSetId += sMonsToChooseFrom[adder + challengeNum][0]; + numMons = (sInitialRentalMonRanges[adder + challengeNum][1] - sInitialRentalMonRanges[adder + challengeNum][0]) + 1; + monId = Random() % numMons; + monId += sInitialRentalMonRanges[adder + challengeNum][0]; } } else { - u16 num = challengeNum; - if (num != 7) - num = 7; - range = (sMonsToChooseFrom[adder + num][1] - sMonsToChooseFrom[adder + num][0]) + 1; - monSetId = Random() % range; - monSetId += sMonsToChooseFrom[adder + num][0]; + u16 challenge = challengeNum; + if (challenge != 7) + challenge = 7; // why bother assigning it above at all + + numMons = (sInitialRentalMonRanges[adder + challenge][1] - sInitialRentalMonRanges[adder + challenge][0]) + 1; + monId = Random() % numMons; + monId += sInitialRentalMonRanges[adder + challenge][0]; } - return monSetId; + return monId; } u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode) diff --git a/src/battle_factory_screen.c b/src/battle_factory_screen.c index de2f3a10c..388881a1c 100644 --- a/src/battle_factory_screen.c +++ b/src/battle_factory_screen.c @@ -24,6 +24,7 @@ #include "pokedex.h" #include "util.h" #include "trainer_pokemon_sprites.h" +#include "starter_choose.h" #include "constants/battle_frontier.h" #include "constants/songs.h" #include "constants/rgb.h" @@ -57,7 +58,7 @@ struct FactorySelecteableMon { - u16 monSetId; + u16 monId; u16 spriteId; u8 selectedId; // 0 - not selected, 1 - first pokemon, 2 - second pokemon, 3 - third pokemon struct Pokemon monData; @@ -132,8 +133,6 @@ struct FactorySwapMonsStruct bool8 unk30; }; -extern const u32 gUnknown_085B18AC[]; - // This file's functions. static void sub_819A44C(struct Sprite *sprite); static void CB2_InitSelectScreen(void); @@ -168,7 +167,7 @@ static u8 sub_819BC9C(void); static u8 Select_OptionSummary(void); static u8 Select_OptionOthers(void); static u8 Select_OptionRentDeselect(void); -static bool32 Select_AreSpeciesValid(u16 monSetId); +static bool32 Select_AreSpeciesValid(u16 monId); static void Swap_DestroyAllSprites(void); static void Swap_ShowYesNoOptions(void); static void sub_819E8EC(void); @@ -263,7 +262,7 @@ static const struct SpriteSheet gUnknown_086103BC[] = static const struct CompressedSpriteSheet gUnknown_086103E4[] = { - {gUnknown_085B18AC, 0x800, TAG_TILE_64}, + {gPokeballSelection_Gfx, 0x800, TAG_TILE_64}, {}, }; @@ -616,7 +615,7 @@ static const struct SpriteSheet gUnknown_08610650[] = static const struct CompressedSpriteSheet gUnknown_086106A0[] = { - {gUnknown_085B18AC, 0x800, TAG_TILE_64}, + {gPokeballSelection_Gfx, 0x800, TAG_TILE_64}, {}, }; @@ -1665,7 +1664,7 @@ static void CreateFrontierFactorySelectableMons(u8 firstMonId) u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u8 challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7; - u8 var_28 = 0; + u8 rentalRank = 0; gFacilityTrainerMons = gBattleFrontierMons; if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50) @@ -1673,29 +1672,29 @@ static void CreateFrontierFactorySelectableMons(u8 firstMonId) else level = 50; - var_28 = GetNumPastRentalsRank(battleMode, lvlMode); + rentalRank = GetNumPastRentalsRank(battleMode, lvlMode); otId = T1_READ_32(gSaveBlock2Ptr->playerTrainerId); for (i = 0; i < SELECTABLE_MONS_COUNT; i++) { - u16 monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId; - sFactorySelectScreen->mons[i + firstMonId].monSetId = monSetId; - if (i < var_28) + u16 monId = gSaveBlock2Ptr->frontier.rentalMons[i].monId; + sFactorySelectScreen->mons[i + firstMonId].monId = monId; + if (i < rentalRank) ivs = GetFactoryMonFixedIV(challengeNum + 1, 0); else ivs = GetFactoryMonFixedIV(challengeNum, 0); CreateMonWithEVSpreadNatureOTID(&sFactorySelectScreen->mons[i + firstMonId].monData, - gFacilityTrainerMons[monSetId].species, + gFacilityTrainerMons[monId].species, level, - gFacilityTrainerMons[monSetId].nature, + gFacilityTrainerMons[monId].nature, ivs, - gFacilityTrainerMons[monSetId].evSpread, + gFacilityTrainerMons[monId].evSpread, otId); happiness = 0; for (j = 0; j < MAX_MON_MOVES; j++) - SetMonMoveAvoidReturn(&sFactorySelectScreen->mons[i + firstMonId].monData, gFacilityTrainerMons[monSetId].moves[j], j); + SetMonMoveAvoidReturn(&sFactorySelectScreen->mons[i + firstMonId].monData, gFacilityTrainerMons[monId].moves[j], j); SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_FRIENDSHIP, &happiness); - SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]); + SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); } } @@ -1712,20 +1711,20 @@ static void CreateTentFactorySelectableMons(u8 firstMonId) for (i = 0; i < SELECTABLE_MONS_COUNT; i++) { - u16 monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId; - sFactorySelectScreen->mons[i + firstMonId].monSetId = monSetId; + u16 monId = gSaveBlock2Ptr->frontier.rentalMons[i].monId; + sFactorySelectScreen->mons[i + firstMonId].monId = monId; CreateMonWithEVSpreadNatureOTID(&sFactorySelectScreen->mons[i + firstMonId].monData, - gFacilityTrainerMons[monSetId].species, + gFacilityTrainerMons[monId].species, level, - gFacilityTrainerMons[monSetId].nature, + gFacilityTrainerMons[monId].nature, ivs, - gFacilityTrainerMons[monSetId].evSpread, + gFacilityTrainerMons[monId].evSpread, otId); happiness = 0; for (j = 0; j < MAX_MON_MOVES; j++) - SetMonMoveAvoidReturn(&sFactorySelectScreen->mons[i + firstMonId].monData, gFacilityTrainerMons[monSetId].moves[j], j); + SetMonMoveAvoidReturn(&sFactorySelectScreen->mons[i + firstMonId].monData, gFacilityTrainerMons[monId].moves[j], j); SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_FRIENDSHIP, &happiness); - SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]); + SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); } } @@ -1740,7 +1739,7 @@ static void Select_CopyMonsToPlayerParty(void) if (sFactorySelectScreen->mons[j].selectedId == i + 1) { gPlayerParty[i] = sFactorySelectScreen->mons[j].monData; - gSaveBlock2Ptr->frontier.rentalMons[i].monId = sFactorySelectScreen->mons[j].monSetId; + gSaveBlock2Ptr->frontier.rentalMons[i].monId = sFactorySelectScreen->mons[j].monId; gSaveBlock2Ptr->frontier.rentalMons[i].personality = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY, NULL); gSaveBlock2Ptr->frontier.rentalMons[i].abilityNum = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ABILITY_NUM, NULL); gSaveBlock2Ptr->frontier.rentalMons[i].ivs = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ATK_IV, NULL); @@ -1871,8 +1870,8 @@ static u8 Select_RunMenuOptionFunc(void) static u8 Select_OptionRentDeselect(void) { u8 selectedId = sFactorySelectScreen->mons[sFactorySelectScreen->cursorPos].selectedId; - u16 monSetId = sFactorySelectScreen->mons[sFactorySelectScreen->cursorPos].monSetId; - if (selectedId == 0 && !Select_AreSpeciesValid(monSetId)) + u16 monId = sFactorySelectScreen->mons[sFactorySelectScreen->cursorPos].monId; + if (selectedId == 0 && !Select_AreSpeciesValid(monId)) { Select_PrintCantSelectSameMon(); sub_819B958(3); @@ -2160,10 +2159,10 @@ static void Select_SetWinRegs(s16 mWin0H, s16 nWin0H, s16 mWin0V, s16 nWin0V) SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_CLR | WINOUT_WIN01_OBJ); } -static bool32 Select_AreSpeciesValid(u16 monSetId) +static bool32 Select_AreSpeciesValid(u16 monId) { u8 i, j; - u32 species = gFacilityTrainerMons[monSetId].species; + u32 species = gFacilityTrainerMons[monId].species; u8 selectState = sFactorySelectScreen->selectingMonsState; for (i = 1; i < selectState; i++) @@ -2172,7 +2171,7 @@ static bool32 Select_AreSpeciesValid(u16 monSetId) { if (sFactorySelectScreen->mons[j].selectedId == i) { - if (gFacilityTrainerMons[sFactorySelectScreen->mons[j].monSetId].species == species) + if (gFacilityTrainerMons[sFactorySelectScreen->mons[j].monId].species == species) return FALSE; break; diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index e0530407c..50a5f8ad5 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -24,20 +24,21 @@ #include "contest.h" #include "constants/songs.h" #include "constants/rgb.h" +#include "constants/battle_palace.h" extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; extern struct MusicPlayerInfo gMPlayInfo_BGM; -extern const u8 gUnknown_0831C604[]; +extern const u8 gBattlePalaceNatureToMoveTarget[]; extern const u8 * const gBattleAnims_General[]; extern const u8 * const gBattleAnims_Special[]; extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow; extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow; // this file's functions -static u8 sub_805D4A8(u16 move); -static u16 BattlePalaceGetTargetRetValue(void); +static u8 GetBattlePalaceMoveGroup(u16 move); +static u16 GetBattlePalaceTarget(void); static void sub_805D7EC(struct Sprite *sprite); static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId); static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId); @@ -108,6 +109,7 @@ void FreeBattleSpritesData(void) FREE_AND_SET_NULL(gBattleSpritesDataPtr); } +// Pokemon chooses move to use in Battle Palace rather than player u16 ChooseMoveAndTargetInBattlePalace(void) { s32 i, var1, var2; @@ -116,60 +118,88 @@ u16 ChooseMoveAndTargetInBattlePalace(void) u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF); s32 percent = Random() % 100; - i = (gBattleStruct->field_92 & gBitTable[gActiveBattler]) ? 2 : 0; - var2 = i; - var1 = i + 2; - - for (; i < var1; i++) + // Heavy variable re-use here makes this hard to read without defines + // Possibly just optimization? might still match with additional vars + #define maxGroupNum var1 + #define minGroupNum var2 + #define selectedGroup percent + #define selectedMoves var2 + #define moveTarget var1 + #define validMoveFlags var1 + #define numValidMoveGroups var2 + #define validMoveGroup var2 + + // If battler is < 50% HP and not asleep, use second set of move group likelihoods + // otherwise use first set + i = (gBattleStruct->palaceFlags & gBitTable[gActiveBattler]) ? 2 : 0; + minGroupNum = i; + + maxGroupNum = i + 2; // + 2 because there are two percentages per set of likelihoods + + // Each nature has a different percent chance to select a move from one of 3 move groups + // If percent is less than 1st check, use move from "Attack" group + // If percent is less than 2nd check, use move from "Defense" group + // Otherwise use move from "Support" group + for (; i < maxGroupNum; i++) { - if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)][i] > percent) + if (gBattlePalaceNatureToMoveGroupLikelihood[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)][i] > percent) break; } + selectedGroup = i - minGroupNum; + if (i == maxGroupNum) + selectedGroup = PALACE_MOVE_GROUP_SUPPORT; - percent = i - var2; - if (i == var1) - percent = 2; - - for (var2 = 0, i = 0; i < MAX_MON_MOVES; i++) + // Flag moves that match selected group, to be passed to AI + for (selectedMoves = 0, i = 0; i < MAX_MON_MOVES; i++) { if (moveInfo->moves[i] == MOVE_NONE) break; - if (percent == sub_805D4A8(moveInfo->moves[i]) && moveInfo->currentPp[i] != 0) - var2 |= gBitTable[i]; + if (selectedGroup == GetBattlePalaceMoveGroup(moveInfo->moves[i]) && moveInfo->currentPp[i] != 0) + selectedMoves |= gBitTable[i]; } - if (var2 != 0) + // Pass selected moves to AI, pick one + if (selectedMoves != 0) { - gBattleStruct->field_92 &= 0xF; - gBattleStruct->field_92 |= (var2 << 4); - BattleAI_SetupAIData(var2); + gBattleStruct->palaceFlags &= 0xF; + gBattleStruct->palaceFlags |= (selectedMoves << 4); + BattleAI_SetupAIData(selectedMoves); chosenMoveId = BattleAI_ChooseMoveOrAction(); } + // If no moves matched the selected group, pick a new move from groups the pokemon has + // In this case the AI is not checked again, so the choice may be worse + // If a move is chosen this way, there's a 50% chance that it will be unable to use it anyway if (chosenMoveId == -1) { if (unusableMovesBits != 0xF) { - var1 = 0, var2 = 0; + validMoveFlags = 0, numValidMoveGroups = 0; for (i = 0; i < MAX_MON_MOVES; i++) { - if (sub_805D4A8(moveInfo->moves[i]) == 0 && !(gBitTable[i] & unusableMovesBits)) - var1 += 0x1; - if (sub_805D4A8(moveInfo->moves[i]) == 1 && !(gBitTable[i] & unusableMovesBits)) - var1 += 0x10; - if (sub_805D4A8(moveInfo->moves[i]) == 2 && !(gBitTable[i] & unusableMovesBits)) - var1 += 0x100; + // validMoveFlags is used here as a bitfield for which moves can be used for each move group type + // first 4 bits are for attack (1 for each move), then 4 bits for defense, and 4 for support + if (GetBattlePalaceMoveGroup(moveInfo->moves[i]) == PALACE_MOVE_GROUP_ATTACK && !(gBitTable[i] & unusableMovesBits)) + validMoveFlags += (1 << 0); + if (GetBattlePalaceMoveGroup(moveInfo->moves[i]) == PALACE_MOVE_GROUP_DEFENSE && !(gBitTable[i] & unusableMovesBits)) + validMoveFlags += (1 << 4); + if (GetBattlePalaceMoveGroup(moveInfo->moves[i]) == PALACE_MOVE_GROUP_SUPPORT && !(gBitTable[i] & unusableMovesBits)) + validMoveFlags += (1 << 8); } - if ((var1 & 0xF) > 1) - var2++; - if ((var1 & 0xF0) > 0x1F) - var2++; - if ((var1 & 0xF0) > 0x1FF) - var2++; - - if (var2 > 1 || var2 == 0) + // Count the move groups the pokemon has + if ((validMoveFlags & 0xF) > 1) + numValidMoveGroups++; + if ((validMoveFlags & 0xF0) > 0x1F) + numValidMoveGroups++; + if ((validMoveFlags & 0xF0) > 0x1FF) + numValidMoveGroups++; + + + // If more than 1 possible move group, or no possible move groups + // then choose move randomly + if (numValidMoveGroups > 1 || numValidMoveGroups == 0) { do { @@ -178,32 +208,35 @@ u16 ChooseMoveAndTargetInBattlePalace(void) chosenMoveId = i; } while (chosenMoveId == -1); } + // Otherwise randomly choose move of only available move group else { - if ((var1 & 0xF) > 1) - var2 = 0; - if ((var1 & 0xF0) > 0x1F) - var2 = 1; - if ((var1 & 0xF0) > 0x1FF) - var2 = 2; + if ((validMoveFlags & 0xF) > 1) + validMoveGroup = PALACE_MOVE_GROUP_ATTACK; + if ((validMoveFlags & 0xF0) > 0x1F) + validMoveGroup = PALACE_MOVE_GROUP_DEFENSE; + if ((validMoveFlags & 0xF0) > 0x1FF) + validMoveGroup = PALACE_MOVE_GROUP_SUPPORT; do { i = Random() % MAX_MON_MOVES; - if (!(gBitTable[i] & unusableMovesBits) && var2 == sub_805D4A8(moveInfo->moves[i])) + if (!(gBitTable[i] & unusableMovesBits) && validMoveGroup == GetBattlePalaceMoveGroup(moveInfo->moves[i])) chosenMoveId = i; } while (chosenMoveId == -1); } + // If a move was selected (and in this case was not from the Nature-chosen group) + // then there's a 50% chance it won't be used anyway if (Random() % 100 > 49) { - gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; + gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; return 0; } } else { - gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; + gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; return 0; } } @@ -211,26 +244,35 @@ u16 ChooseMoveAndTargetInBattlePalace(void) if (moveInfo->moves[chosenMoveId] == MOVE_CURSE) { if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST) - var1 = MOVE_TARGET_USER; + moveTarget = MOVE_TARGET_USER; else - var1 = MOVE_TARGET_SELECTED; + moveTarget = MOVE_TARGET_SELECTED; } else { - var1 = gBattleMoves[moveInfo->moves[chosenMoveId]].target; + moveTarget = gBattleMoves[moveInfo->moves[chosenMoveId]].target; } - if (var1 & MOVE_TARGET_USER) + if (moveTarget & MOVE_TARGET_USER) chosenMoveId |= (gActiveBattler << 8); - else if (var1 == MOVE_TARGET_SELECTED) - chosenMoveId |= (BattlePalaceGetTargetRetValue()); + else if (moveTarget == MOVE_TARGET_SELECTED) + chosenMoveId |= GetBattlePalaceTarget(); else chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8); return chosenMoveId; } -static u8 sub_805D4A8(u16 move) +#undef maxGroupNum +#undef minGroupNum +#undef selectedGroup +#undef selectedMoves +#undef moveTarget +#undef validMoveFlags +#undef numValidMoveGroups +#undef validMoveGroup + +static u8 GetBattlePalaceMoveGroup(u16 move) { switch (gBattleMoves[move].target) { @@ -240,21 +282,21 @@ static u8 sub_805D4A8(u16 move) case MOVE_TARGET_BOTH: case MOVE_TARGET_FOES_AND_ALLY: if (gBattleMoves[move].power == 0) - return 2; + return PALACE_MOVE_GROUP_SUPPORT; else - return 0; + return PALACE_MOVE_GROUP_ATTACK; break; case MOVE_TARGET_DEPENDS: case MOVE_TARGET_OPPONENTS_FIELD: - return 2; + return PALACE_MOVE_GROUP_SUPPORT; case MOVE_TARGET_USER: - return 1; + return PALACE_MOVE_GROUP_DEFENSE; default: - return 0; + return PALACE_MOVE_GROUP_ATTACK; } } -static u16 BattlePalaceGetTargetRetValue(void) +static u16 GetBattlePalaceTarget(void) { if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { @@ -274,19 +316,19 @@ static u16 BattlePalaceGetTargetRetValue(void) if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp) return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; - switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]) + switch (gBattlePalaceNatureToMoveTarget[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]) { - case 0: + case PALACE_TARGET_STRONGER: if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp) return opposing1 << 8; else return opposing2 << 8; - case 1: + case PALACE_TARGET_WEAKER: if (gBattleMons[opposing1].hp < gBattleMons[opposing2].hp) return opposing1 << 8; else return opposing2 << 8; - case 2: + case PALACE_TARGET_RANDOM: return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; } } diff --git a/src/battle_main.c b/src/battle_main.c index 72890d6da..0ea19dfaa 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -96,7 +96,7 @@ static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite); static void SpriteCb_WildMonAnimate(struct Sprite *sprite); static void sub_80398D0(struct Sprite *sprite); static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); -static void sub_8039AF4(struct Sprite *sprite); +static void SpriteCb_BlinkVisible(struct Sprite *sprite); static void SpriteCallbackDummy_3(struct Sprite *sprite); static void oac_poke_ally_(struct Sprite *sprite); static void SpecialStatusesClear(void); @@ -2798,31 +2798,31 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite) } } -void sub_8039AD8(struct Sprite *sprite) +// Used when selecting a move, which can hit multiple targets, in double battles. +void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite) { sprite->data[3] = 8; sprite->data[4] = sprite->invisible; - sprite->callback = sub_8039AF4; + sprite->callback = SpriteCb_BlinkVisible; } -static void sub_8039AF4(struct Sprite *sprite) +static void SpriteCb_BlinkVisible(struct Sprite *sprite) { - sprite->data[3]--; - if (sprite->data[3] == 0) + if (--sprite->data[3] == 0) { sprite->invisible ^= 1; sprite->data[3] = 8; } } -void sub_8039B2C(struct Sprite *sprite) +void SpriteCb_HideAsMoveTarget(struct Sprite *sprite) { sprite->invisible = sprite->data[4]; sprite->data[4] = FALSE; sprite->callback = SpriteCallbackDummy_2; } -void sub_8039B58(struct Sprite *sprite) +void SpriteCb_OpponentMonFromBall(struct Sprite *sprite) { if (sprite->affineAnimEnded) { @@ -2965,7 +2965,7 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite) #undef sBouncerSpriteId #undef sWhich -void sub_8039E44(struct Sprite *sprite) +void SpriteCb_PlayerMonFromBall(struct Sprite *sprite) { if (sprite->affineAnimEnded) BattleAnimateBackSprite(sprite, sprite->sSpeciesId); @@ -3112,7 +3112,7 @@ static void BattleStartClearSetData(void) } gBattleStruct->givenExpMons = 0; - gBattleStruct->field_92 = 0; + gBattleStruct->palaceFlags = 0; gRandomTurnNumber = Random(); @@ -3135,7 +3135,7 @@ void SwitchInClearSetData(void) if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) { for (i = 0; i < NUM_BATTLE_STATS; i++) - gBattleMons[gActiveBattler].statStages[i] = 6; + gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE; for (i = 0; i < gBattlersCount; i++) { if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler) @@ -3159,7 +3159,7 @@ void SwitchInClearSetData(void) && (gDisableStructs[i].battlerWithSureHit == gActiveBattler)) { gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS); - gStatuses3[i] |= 0x10; + gStatuses3[i] |= STATUS3_ALWAYS_HITS_TURN(2); } } } @@ -3214,7 +3214,7 @@ void SwitchInClearSetData(void) *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; - gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]); + gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); for (i = 0; i < gBattlersCount; i++) { @@ -3244,7 +3244,7 @@ void FaintClearSetData(void) u8 *ptr; for (i = 0; i < NUM_BATTLE_STATS; i++) - gBattleMons[gActiveBattler].statStages[i] = 6; + gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE; gBattleMons[gActiveBattler].status2 = 0; gStatuses3[gActiveBattler] = 0; @@ -3309,7 +3309,7 @@ void FaintClearSetData(void) *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; - gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]); + gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); for (i = 0; i < gBattlersCount; i++) { @@ -3398,7 +3398,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)]; *hpOnSwitchout = gBattleMons[gActiveBattler].hp; for (i = 0; i < NUM_BATTLE_STATS; i++) - gBattleMons[gActiveBattler].statStages[i] = 6; + gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE; gBattleMons[gActiveBattler].status2 = 0; } @@ -4052,7 +4052,7 @@ void BattleTurnPassed(void) gRandomTurnNumber = Random(); if (gBattleTypeFlags & BATTLE_TYPE_PALACE) - BattleScriptExecute(BattleScript_82DB881); + BattleScriptExecute(BattleScript_PalacePrintFlavorText); else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaTurnCounter == 0) BattleScriptExecute(BattleScript_ArenaTurnBeginning); } @@ -5547,7 +5547,7 @@ static void HandleAction_UseItem(void) ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8); - if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball + if (gLastUsedItem <= LAST_BALL) // is ball { gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; } diff --git a/src/battle_message.c b/src/battle_message.c index 693058e2f..14eba28ab 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -19,12 +19,15 @@ #include "text.h" #include "trainer_hill.h" #include "window.h" +#include "constants/battle_dome.h" #include "constants/battle_string_ids.h" +#include "constants/berry.h" #include "constants/frontier_util.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/trainers.h" #include "constants/trainer_hill.h" +#include "constants/weather.h" struct BattleWindowText { @@ -312,23 +315,23 @@ static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!"); static const u8 sText_CriticalHit[] = _("A critical hit!"); static const u8 sText_OneHitKO[] = _("It's a one-hit KO!"); -static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p"); +static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_KON}Poof!\p"); static const u8 sText_AndEllipsis[] = _("And…\p"); static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can't be\nforgotten now.\p"); static const u8 sText_NotVeryEffective[] = _("It's not very effective…"); static const u8 sText_SuperEffective[] = _("It's super effective!"); -static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p"); -static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); -static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); -static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!"); +static const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p"); +static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); +static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); +static const u8 sText_WildPkmnFled[] = _("{PLAY_SE SE_NIGERU}Wild {B_BUFF1} fled!"); static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!"); static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!"); static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!"); static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); -static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} fled!"); -static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); +static const u8 sText_WildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} fled!"); +static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); static const u8 sText_NoRunningFromTrainers[] = _("No! There's no running\nfrom a TRAINER battle!\p"); static const u8 sText_CantEscape[] = _("Can't escape!\p"); static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don't leave me like this!\p"); @@ -378,7 +381,7 @@ static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!"); static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!"); static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!"); -static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p"); +static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p"); static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p"); static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); @@ -433,11 +436,16 @@ static const u8 sText_SpDef2[] = _("SP. DEF"); static const u8 sText_Accuracy[] = _("accuracy"); static const u8 sText_Evasiveness[] = _("evasiveness"); -const u8 * const gStatNamesTable[] = +const u8 * const gStatNamesTable[NUM_BATTLE_STATS] = { - sText_HP2, sText_Attack2, sText_Defense2, - sText_Speed, sText_SpAtk2, sText_SpDef2, - sText_Accuracy, sText_Evasiveness + [STAT_HP] = sText_HP2, + [STAT_ATK] = sText_Attack2, + [STAT_DEF] = sText_Defense2, + [STAT_SPEED] = sText_Speed, + [STAT_SPATK] = sText_SpAtk2, + [STAT_SPDEF] = sText_SpDef2, + [STAT_ACC] = sText_Accuracy, + [STAT_EVASION] = sText_Evasiveness, }; static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!"); @@ -446,11 +454,13 @@ static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!"); static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!"); static const u8 sText_PokeblockWasTooSour[] = _("was too sour!"); -const u8 * const gPokeblockWasTooXStringTable[] = +const u8 * const gPokeblockWasTooXStringTable[FLAVOR_COUNT] = { - sText_PokeblockWasTooSpicy, sText_PokeblockWasTooDry, - sText_PokeblockWasTooSweet, sText_PokeblockWasTooBitter, - sText_PokeblockWasTooSour + [FLAVOR_SPICY] = sText_PokeblockWasTooSpicy, + [FLAVOR_DRY] = sText_PokeblockWasTooDry, + [FLAVOR_SWEET] = sText_PokeblockWasTooSweet, + [FLAVOR_BITTER] = sText_PokeblockWasTooBitter, + [FLAVOR_SOUR] = sText_PokeblockWasTooSour }; static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!"); @@ -979,16 +989,28 @@ const u16 gStatDownStringIds[] = STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4, STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3 }; +// Index read from sTWOTURN_STRINGID const u16 gFirstTurnOfTwoStringIds[] = { - STRINGID_PKMNWHIPPEDWHIRLWIND, STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING, - STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER, STRINGID_PKMNSPRANGUP + STRINGID_PKMNWHIPPEDWHIRLWIND, // MOVE_RAZOR_WIND + STRINGID_PKMNTOOKSUNLIGHT, // MOVE_SOLAR_BEAM + STRINGID_PKMNLOWEREDHEAD, // MOVE_SKULL_BASH + STRINGID_PKMNISGLOWING, // MOVE_SKY_ATTACK + STRINGID_PKMNFLEWHIGH, // MOVE_FLY + STRINGID_PKMNDUGHOLE, // MOVE_DIG + STRINGID_PKMNHIDUNDERWATER, // MOVE_DIVE + STRINGID_PKMNSPRANGUP // MOVE_BOUNCE }; +// Index copied from move's index in gTrappingMoves const u16 gWrappedStringIds[] = { - STRINGID_PKMNSQUEEZEDBYBIND, STRINGID_PKMNWRAPPEDBY, STRINGID_PKMNTRAPPEDINVORTEX, - STRINGID_PKMNCLAMPED, STRINGID_PKMNTRAPPEDINVORTEX, STRINGID_PKMNTRAPPEDBYSANDTOMB + STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND + STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP + STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN + STRINGID_PKMNCLAMPED, // MOVE_CLAMP + STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL + STRINGID_PKMNTRAPPEDBYSANDTOMB // MOVE_SAND_TOMB }; const u16 gMistUsedStringIds[] = @@ -1078,13 +1100,25 @@ const u16 gBallEscapeStringIds[] = STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT, STRINGID_SHOOTSOCLOSE }; -const u16 gWeatherContinuesStringIds[] = -{ - STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING, - STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING, - STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_SANDSTORMISRAGING, - STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING, - STRINGID_SUNLIGHTSTRONG, STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING +// Overworld weathers that don't have an associated battle weather default to "It is raining." +const u16 gWeatherStartsStringIds[] = +{ + [WEATHER_NONE] = STRINGID_ITISRAINING, + [WEATHER_SUNNY_CLOUDS] = STRINGID_ITISRAINING, + [WEATHER_SUNNY] = STRINGID_ITISRAINING, + [WEATHER_RAIN] = STRINGID_ITISRAINING, + [WEATHER_SNOW] = STRINGID_ITISRAINING, + [WEATHER_RAIN_THUNDERSTORM] = STRINGID_ITISRAINING, + [WEATHER_FOG_HORIZONTAL] = STRINGID_ITISRAINING, + [WEATHER_VOLCANIC_ASH] = STRINGID_ITISRAINING, + [WEATHER_SANDSTORM] = STRINGID_SANDSTORMISRAGING, + [WEATHER_FOG_DIAGONAL] = STRINGID_ITISRAINING, + [WEATHER_UNDERWATER] = STRINGID_ITISRAINING, + [WEATHER_SHADE] = STRINGID_ITISRAINING, + [WEATHER_DROUGHT] = STRINGID_SUNLIGHTSTRONG, + [WEATHER_DOWNPOUR] = STRINGID_ITISRAINING, + [WEATHER_UNDERWATER_BUBBLES] = STRINGID_ITISRAINING, + [WEATHER_ABNORMAL] = STRINGID_ITISRAINING }; const u16 gInobedientStringIds[] = @@ -1146,7 +1180,13 @@ const u16 gCaughtMonStringIds[] = const u16 gTrappingMoves[] = { - MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, 0xFFFF + MOVE_BIND, + MOVE_WRAP, + MOVE_FIRE_SPIN, + MOVE_CLAMP, + MOVE_WHIRLPOOL, + MOVE_SAND_TOMB, + 0xFFFF }; const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!"); @@ -1207,26 +1247,27 @@ const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw"); static const u8 sText_SpaceIs[] = _(" is"); static const u8 sText_ApostropheS[] = _("'s"); -static const u8 sATypeMove_Table[][17] = -{ - _("a NORMAL move"), - _("a FIGHTING move"), - _("a FLYING move"), - _("a POISON move"), - _("a GROUND move"), - _("a ROCK move"), - _("a BUG move"), - _("a GHOST move"), - _("a STEEL move"), - _("a ??? move"), - _("a FIRE move"), - _("a WATER move"), - _("a GRASS move"), - _("an ELECTRIC move"), - _("a PSYCHIC move"), - _("an ICE move"), - _("a DRAGON move"), - _("a DARK move") +// For displaying names of invalid moves +static const u8 sATypeMove_Table[][NUMBER_OF_MON_TYPES - 1] = +{ + [TYPE_NORMAL] = _("a NORMAL move"), + [TYPE_FIGHTING] = _("a FIGHTING move"), + [TYPE_FLYING] = _("a FLYING move"), + [TYPE_POISON] = _("a POISON move"), + [TYPE_GROUND] = _("a GROUND move"), + [TYPE_ROCK] = _("a ROCK move"), + [TYPE_BUG] = _("a BUG move"), + [TYPE_GHOST] = _("a GHOST move"), + [TYPE_STEEL] = _("a STEEL move"), + [TYPE_MYSTERY] = _("a ??? move"), + [TYPE_FIRE] = _("a FIRE move"), + [TYPE_WATER] = _("a WATER move"), + [TYPE_GRASS] = _("a GRASS move"), + [TYPE_ELECTRIC] = _("an ELECTRIC move"), + [TYPE_PSYCHIC] = _("a PSYCHIC move"), + [TYPE_ICE] = _("an ICE move"), + [TYPE_DRAGON] = _("a DRAGON move"), + [TYPE_DARK] = _("a DARK move") }; const u8 gText_BattleTourney[] = _("BATTLE TOURNEY"); @@ -1235,12 +1276,12 @@ static const u8 sText_Round2[] = _("Round 2"); static const u8 sText_Semifinal[] = _("Semifinal"); static const u8 sText_Final[] = _("Final"); -const u8 *const gRoundsStringTable[] = +const u8 *const gRoundsStringTable[DOME_ROUNDS_COUNT] = { - sText_Round1, - sText_Round2, - sText_Semifinal, - sText_Final + [DOME_ROUND1] = sText_Round1, + [DOME_ROUND2] = sText_Round2, + [DOME_SEMIFINAL] = sText_Semifinal, + [DOME_FINAL] = sText_Final }; const u8 gText_TheGreatNewHope[] = _("The great new hope!\p"); @@ -1267,10 +1308,12 @@ static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PRE static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!"); static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!"); -const u16 gStringIds_85CCF0A[] = +const u16 gBattlePalaceFlavorTextTable[] = { - STRINGID_GLINTAPPEARSINEYE, STRINGID_PKMNGETTINGINTOPOSITION, - STRINGID_PKMNBEGANGROWLINGDEEPLY, STRINGID_PKMNEAGERFORMORE + STRINGID_GLINTAPPEARSINEYE, + STRINGID_PKMNGETTINGINTOPOSITION, + STRINGID_PKMNBEGANGROWLINGDEEPLY, + STRINGID_PKMNEAGERFORMORE }; static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!"); @@ -1303,7 +1346,7 @@ static const u8 sText_QuestionForfeitMatch[] = _("Would you like to forfeit the static const u8 sText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!"); static const u8 sText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}"); static const u8 sText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}"); -static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); +static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE SE_NIGERU}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?"); @@ -2713,7 +2756,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) { dst[dstID] = EXT_CTRL_CODE_BEGIN; dstID++; - dst[dstID] = 9; + dst[dstID] = EXT_CTRL_CODE_PAUSE_UNTIL_PRESS; dstID++; } } diff --git a/src/battle_pyramid_bag.c b/src/battle_pyramid_bag.c index 5626dd7bc..33daed80c 100644 --- a/src/battle_pyramid_bag.c +++ b/src/battle_pyramid_bag.c @@ -402,7 +402,7 @@ static void sub_81C501C(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } @@ -424,7 +424,7 @@ static bool8 sub_81C5078(void) { case 0: SetVBlankHBlankCallbacksToNull(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); gMain.state++; break; case 1: diff --git a/src/battle_records.c b/src/battle_records.c index ccd16e219..c6363a6ed 100644 --- a/src/battle_records.c +++ b/src/battle_records.c @@ -494,7 +494,7 @@ static void CB2_ShowTrainerHillRecords(void) break; case 3: LoadTrainerHillRecordsWindowGfx(3); - LoadPalette(stdpal_get(0), 0xF0, 0x20); + LoadPalette(GetTextWindowPalette(0), 0xF0, 0x20); gMain.state++; break; case 4: diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 84f2b1f4d..5c1b1e370 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -606,111 +606,66 @@ static const struct StatFractions sAccuracyStageRatios[] = // The chance is 1/N for each stage. static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; -static const u32 sStatusFlagsForMoveEffects[] = -{ - 0x00000000, - STATUS1_SLEEP, - STATUS1_POISON, - STATUS1_BURN, - STATUS1_FREEZE, - STATUS1_PARALYSIS, - STATUS1_TOXIC_POISON, - STATUS2_CONFUSION, - STATUS2_FLINCHED, - 0x00000000, - STATUS2_UPROAR, - 0x00000000, - STATUS2_MULTIPLETURNS, - STATUS2_WRAPPED, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - STATUS2_RECHARGE, - 0x00000000, - 0x00000000, - STATUS2_ESCAPE_PREVENTION, - STATUS2_NIGHTMARE, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - STATUS2_LOCK_CONFUSE, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000 +static const u32 sStatusFlagsForMoveEffects[NUM_MOVE_EFFECTS] = +{ + [MOVE_EFFECT_SLEEP] = STATUS1_SLEEP, + [MOVE_EFFECT_POISON] = STATUS1_POISON, + [MOVE_EFFECT_BURN] = STATUS1_BURN, + [MOVE_EFFECT_FREEZE] = STATUS1_FREEZE, + [MOVE_EFFECT_PARALYSIS] = STATUS1_PARALYSIS, + [MOVE_EFFECT_TOXIC] = STATUS1_TOXIC_POISON, + [MOVE_EFFECT_CONFUSION] = STATUS2_CONFUSION, + [MOVE_EFFECT_FLINCH] = STATUS2_FLINCHED, + [MOVE_EFFECT_UPROAR] = STATUS2_UPROAR, + [MOVE_EFFECT_CHARGING] = STATUS2_MULTIPLETURNS, + [MOVE_EFFECT_WRAP] = STATUS2_WRAPPED, + [MOVE_EFFECT_RECHARGE] = STATUS2_RECHARGE, + [MOVE_EFFECT_PREVENT_ESCAPE] = STATUS2_ESCAPE_PREVENTION, + [MOVE_EFFECT_NIGHTMARE] = STATUS2_NIGHTMARE, + [MOVE_EFFECT_THRASH] = STATUS2_LOCK_CONFUSE, }; static const u8* const sMoveEffectBS_Ptrs[] = { - [0] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison, - [MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn, - [MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze, - [MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis, - [MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic, - [MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion, - [MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar, - [MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay, - [MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap, - [MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil, - [MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep, + [0] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison, + [MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn, + [MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze, + [MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis, + [MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic, + [MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion, + [MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar, + [MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay, + [MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap, + [MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil, + [MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep, [MOVE_EFFECT_REMOVE_PARALYSIS] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil, + [MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil, }; static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; @@ -797,16 +752,16 @@ static const u8 sFlailHpScaleToPowerTable[] = static const u16 sNaturePowerMoves[] = { - MOVE_STUN_SPORE, - MOVE_RAZOR_LEAF, - MOVE_EARTHQUAKE, - MOVE_HYDRO_PUMP, - MOVE_SURF, - MOVE_BUBBLE_BEAM, - MOVE_ROCK_SLIDE, - MOVE_SHADOW_BALL, - MOVE_SWIFT, - MOVE_SWIFT + [BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE, + [BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF, + [BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE, + [BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP, + [BATTLE_TERRAIN_WATER] = MOVE_SURF, + [BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM, + [BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE, + [BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL, + [BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT, + [BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT }; // format: min. weight (hectograms), base power @@ -864,58 +819,92 @@ static const u8 sPickupProbabilities[] = static const u8 sTerrainToType[] = { - TYPE_GRASS, // tall grass - TYPE_GRASS, // long grass - TYPE_GROUND, // sand - TYPE_WATER, // underwater - TYPE_WATER, // water - TYPE_WATER, // pond water - TYPE_ROCK, // rock - TYPE_ROCK, // cave - TYPE_NORMAL, // building - TYPE_NORMAL, // plain + [BATTLE_TERRAIN_GRASS] = TYPE_GRASS, + [BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS, + [BATTLE_TERRAIN_SAND] = TYPE_GROUND, + [BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER, + [BATTLE_TERRAIN_WATER] = TYPE_WATER, + [BATTLE_TERRAIN_POND] = TYPE_WATER, + [BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK, + [BATTLE_TERRAIN_CAVE] = TYPE_ROCK, + [BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL, + [BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL, }; +// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE static const u8 sBallCatchBonuses[] = { - 20, 15, 10, 15 // Ultra, Great, Poke, Safari + [ITEM_ULTRA_BALL - ITEM_ULTRA_BALL] = 20, + [ITEM_GREAT_BALL - ITEM_ULTRA_BALL] = 15, + [ITEM_POKE_BALL - ITEM_ULTRA_BALL] = 10, + [ITEM_SAFARI_BALL - ITEM_ULTRA_BALL] = 15 }; -const ALIGNED(4) u8 gUnknown_0831C494[][4] = -{ - {0x3d, 0x44, 0x3d, 0x44}, - {0x14, 0x2d, 0x54, 0x5c}, - {0x46, 0x55, 0x20, 0x5c}, - {0x26, 0x45, 0x46, 0x55}, - {0x14, 0x5a, 0x46, 0x5c}, - {0x1e, 0x32, 0x20, 0x5a}, - {0x38, 0x4e, 0x38, 0x4e}, - {0x19, 0x28, 0x4b, 0x5a}, - {0x45, 0x4b, 0x1c, 0x53}, - {0x23, 0x2d, 0x1d, 0x23}, - {0x3e, 0x48, 0x1e, 0x32}, - {0x3a, 0x5f, 0x58, 0x5e}, - {0x22, 0x2d, 0x1d, 0x28}, - {0x23, 0x28, 0x23, 0x5f}, - {0x38, 0x4e, 0x38, 0x4e}, - {0x23, 0x50, 0x22, 0x5e}, - {0x2c, 0x5e, 0x22, 0x28}, - {0x38, 0x4e, 0x38, 0x4e}, - {0x1e, 0x58, 0x1e, 0x58}, - {0x1e, 0x2b, 0x1b, 0x21}, - {0x28, 0x5a, 0x19, 0x57}, - {0x12, 0x58, 0x5a, 0x5f}, - {0x58, 0x5e, 0x16, 0x2a}, - {0x2a, 0x5c, 0x2a, 0x2f}, - {0x38, 0x4e, 0x38, 0x4e} +// In Battle Palace, moves are chosen based on the pokemons nature rather than by the player +// Moves are grouped into "Attack", "Defense", or "Support" (see PALACE_MOVE_GROUP_*) +// Each nature has a certain percent chance of selecting a move from a particular group +// and a separate percent chance for each group when below 50% HP +// The table below doesn't list percentages for Support because you can subtract the other two +// Support percentages are listed in comments off to the side instead +#define PALACE_STYLE(atk, def, atkLow, defLow) {atk, atk + def, atkLow, atkLow + defLow} + +const ALIGNED(4) u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4] = +{ + [NATURE_HARDY] = PALACE_STYLE(61, 7, 61, 7), // 32% support >= 50% HP, 32% support < 50% HP + [NATURE_LONELY] = PALACE_STYLE(20, 25, 84, 8), // 55%, 8% + [NATURE_BRAVE] = PALACE_STYLE(70, 15, 32, 60), // 15%, 8% + [NATURE_ADAMANT] = PALACE_STYLE(38, 31, 70, 15), // 31%, 15% + [NATURE_NAUGHTY] = PALACE_STYLE(20, 70, 70, 22), // 10%, 8% + [NATURE_BOLD] = PALACE_STYLE(30, 20, 32, 58), // 50%, 10% + [NATURE_DOCILE] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22% + [NATURE_RELAXED] = PALACE_STYLE(25, 15, 75, 15), // 60%, 10% + [NATURE_IMPISH] = PALACE_STYLE(69, 6, 28, 55), // 25%, 17% + [NATURE_LAX] = PALACE_STYLE(35, 10, 29, 6), // 55%, 65% + [NATURE_TIMID] = PALACE_STYLE(62, 10, 30, 20), // 28%, 50% + [NATURE_HASTY] = PALACE_STYLE(58, 37, 88, 6), // 5%, 6% + [NATURE_SERIOUS] = PALACE_STYLE(34, 11, 29, 11), // 55%, 60% + [NATURE_JOLLY] = PALACE_STYLE(35, 5, 35, 60), // 60%, 5% + [NATURE_NAIVE] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22% + [NATURE_MODEST] = PALACE_STYLE(35, 45, 34, 60), // 20%, 6% + [NATURE_MILD] = PALACE_STYLE(44, 50, 34, 6), // 6%, 60% + [NATURE_QUIET] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22% + [NATURE_BASHFUL] = PALACE_STYLE(30, 58, 30, 58), // 12%, 12% + [NATURE_RASH] = PALACE_STYLE(30, 13, 27, 6), // 57%, 67% + [NATURE_CALM] = PALACE_STYLE(40, 50, 25, 62), // 10%, 13% + [NATURE_GENTLE] = PALACE_STYLE(18, 70, 90, 5), // 12%, 5% + [NATURE_SASSY] = PALACE_STYLE(88, 6, 22, 20), // 6%, 58% + [NATURE_CAREFUL] = PALACE_STYLE(42, 50, 42, 5), // 8%, 53% + [NATURE_QUIRKY] = PALACE_STYLE(56, 22, 56, 22) // 22%, 22% }; -static const u8 sUnknown_0831C4F8[] = -{ - 0x03, 0x00, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00, - 0x01, 0x02, 0x02, 0x00, 0x03, 0x01, 0x03, 0x01, - 0x02, 0x03, 0x03, 0x02, 0x01, 0x00, 0x02, 0x02, - 0x03, 0x00, 0x00, 0x00 +// Indices into gBattlePalaceFlavorTextTable +static const u8 sBattlePalaceNatureToFlavorTextId[NUM_NATURES] = +{ + [NATURE_HARDY] = 3, + [NATURE_LONELY] = 0, + [NATURE_BRAVE] = 1, + [NATURE_ADAMANT] = 0, + [NATURE_NAUGHTY] = 0, + [NATURE_BOLD] = 1, + [NATURE_DOCILE] = 3, + [NATURE_RELAXED] = 0, + [NATURE_IMPISH] = 1, + [NATURE_LAX] = 2, + [NATURE_TIMID] = 2, + [NATURE_HASTY] = 0, + [NATURE_SERIOUS] = 3, + [NATURE_JOLLY] = 1, + [NATURE_NAIVE] = 3, + [NATURE_MODEST] = 1, + [NATURE_MILD] = 2, + [NATURE_QUIET] = 3, + [NATURE_BASHFUL] = 3, + [NATURE_RASH] = 2, + [NATURE_CALM] = 1, + [NATURE_GENTLE] = 0, + [NATURE_SASSY] = 2, + [NATURE_CAREFUL] = 2, + [NATURE_QUIRKY] = 3, }; static void Cmd_attackcanceler(void) @@ -1139,13 +1128,13 @@ static void Cmd_accuracycheck(void) else { u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; - buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION]; + buff = acc + DEFAULT_STAT_STAGE - gBattleMons[gBattlerTarget].statStages[STAT_EVASION]; } - if (buff < 0) - buff = 0; - if (buff > 0xC) - buff = 0xC; + if (buff < MIN_STAT_STAGE) + buff = MIN_STAT_STAGE; + if (buff > MAX_STAT_STAGE) + buff = MAX_STAT_STAGE; moveAcc = gBattleMoves[move].accuracy; // check Thunder on sunny weather @@ -2245,7 +2234,7 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) INCREMENT_RESET_RETURN - if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= PRIMARY_STATUS_MOVE_EFFECT) { switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { @@ -2453,7 +2442,7 @@ void SetMoveEffect(bool8 primary, u8 certain) BattleScriptPush(gBattlescriptCurrInstr + 1); if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP) - gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2); + gBattleMons[gEffectBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns else gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2513,7 +2502,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2; + gBattleMons[gEffectBattler].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2); // 2-5 turns BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2546,7 +2535,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gEffectBattler] = gCurrentMove; - gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4; + gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN((Random() & 3) + 2); // 2-5 turns BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2591,7 +2580,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 3) << 0xD; + gBattleMons[gEffectBattler].status2 |= STATUS2_WRAPPED_TURN((Random() & 3) + 3); // 3-6 turns *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove; *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8; @@ -2834,7 +2823,7 @@ void SetMoveEffect(bool8 primary, u8 certain) { gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gEffectBattler] = gCurrentMove; - gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA); + gBattleMons[gEffectBattler].status2 |= STATUS2_LOCK_CONFUSE_TURN((Random() & 1) + 2); // thrash for 2-3 turns } break; case MOVE_EFFECT_KNOCK_OFF: @@ -2929,7 +2918,7 @@ static void Cmd_clearstatusfromeffect(void) { gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= PRIMARY_STATUS_MOVE_EFFECT) gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); else gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); @@ -3482,7 +3471,7 @@ static void Cmd_getexp(void) else { gBattleStruct->expGetterMonId++; - if (gBattleStruct->expGetterMonId <= 5) + if (gBattleStruct->expGetterMonId < PARTY_SIZE) gBattleScripting.getexpState = 2; // loop again else gBattleScripting.getexpState = 6; // we're done @@ -3511,7 +3500,7 @@ static void Cmd_unknown_24(void) if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER) { - for (i = 0; i < 3; i++) + for (i = 0; i < MULTI_PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); @@ -3552,13 +3541,13 @@ static void Cmd_unknown_24(void) // Impossible to decompile loops. for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2) { - if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + if (HITMARKER_FAINTED2(i) & gHitMarker && !gSpecialStatuses[i].flag40) foundPlayer++; } for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2) { - if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + if (HITMARKER_FAINTED2(i) & gHitMarker && !gSpecialStatuses[i].flag40) foundOpponent++; } @@ -4396,7 +4385,7 @@ static void Cmd_playstatchangeanimation(void) { if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT) { - if (gBattleMons[gActiveBattler].statStages[currStat] > 0) + if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE) { statAnimId = startingStatAnimId + currStat; changeableStatsCount++; @@ -4408,7 +4397,7 @@ static void Cmd_playstatchangeanimation(void) && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC) && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK)) { - if (gBattleMons[gActiveBattler].statStages[currStat] > 0) + if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE) { statAnimId = startingStatAnimId + currStat; changeableStatsCount++; @@ -4436,7 +4425,7 @@ static void Cmd_playstatchangeanimation(void) while (statsToCheck != 0) { - if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC) + if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < MAX_STAT_STAGE) { statAnimId = startingStatAnimId + currStat; changeableStatsCount++; @@ -4506,7 +4495,7 @@ static void Cmd_moveend(void) && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED - && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB) + && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE) { gBattleMons[gBattlerTarget].statStages[STAT_ATK]++; BattleScriptPushCursor(); @@ -4914,10 +4903,12 @@ static void Cmd_switchindataupdate(void) SwitchInClearSetData(); - if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp - && gBattleMons[gActiveBattler].hp != 0 && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) + if (gBattleTypeFlags & BATTLE_TYPE_PALACE + && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp + && gBattleMons[gActiveBattler].hp != 0 + && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) { - gBattleStruct->field_92 |= gBitTable[gActiveBattler]; + gBattleStruct->palaceFlags |= gBitTable[gActiveBattler]; } gBattleScripting.battler = gActiveBattler; @@ -5101,7 +5092,7 @@ static void Cmd_jumpifcantswitch(void) break; } - if (i == 6) + if (i == PARTY_SIZE) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -5480,7 +5471,7 @@ static void Cmd_switchineffects(void) s32 i; gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - sub_803FA70(gActiveBattler); + UpdateSentPokesToOpponentValue(gActiveBattler); gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); gSpecialStatuses[gActiveBattler].flag40 = 0; @@ -6349,15 +6340,13 @@ static void PutLevelAndGenderOnLvlUpBox(void) AddTextPrinter(&printerTemplate, 0xFF, NULL); txtPtr = gStringVar4; - gStringVar4[0] = CHAR_SPECIAL_F9; - txtPtr++; - txtPtr[0] = CHAR_LV_2; - txtPtr++; + *(txtPtr)++ = CHAR_EXTRA_SYMBOL; + *(txtPtr)++ = CHAR_LV_2; var = (u32)(txtPtr); txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3); var = (u32)(txtPtr) - var; - txtPtr = StringFill(txtPtr, 0x77, 4 - var); + txtPtr = StringFill(txtPtr, CHAR_UNK_SPACER, 4 - var); if (monGender != MON_GENDERLESS) { @@ -6588,11 +6577,11 @@ static void Cmd_various(void) case VARIOUS_GET_MOVE_TARGET: gBattlerTarget = GetMoveTarget(gCurrentMove, 0); break; - case 4: + case VARIOUS_GET_BATTLER_FAINTED: if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) - gBattleCommunication[0] = 1; + gBattleCommunication[0] = TRUE; else - gBattleCommunication[0] = 0; + gBattleCommunication[0] = FALSE; break; case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: gSpecialStatuses[gActiveBattler].intimidatedMon = 0; @@ -6628,17 +6617,19 @@ static void Cmd_various(void) gHitMarker &= ~(HITMARKER_x400000); } break; - case 8: - gBattleCommunication[0] = 0; + case VARIOUS_PALACE_FLAVOR_TEXT: + // Try and print end-of-turn Battle Palace flavor text (e.g. "A glint appears in mon's eyes") + gBattleCommunication[0] = FALSE; // whether or not msg should be printed gBattleScripting.battler = gActiveBattler = gBattleCommunication[1]; - if (!(gBattleStruct->field_92 & gBitTable[gActiveBattler]) + + if (!(gBattleStruct->palaceFlags & gBitTable[gActiveBattler]) && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp && gBattleMons[gActiveBattler].hp != 0 && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) { - gBattleStruct->field_92 |= gBitTable[gActiveBattler]; - gBattleCommunication[0] = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]; + gBattleStruct->palaceFlags |= gBitTable[gActiveBattler]; + gBattleCommunication[0] = TRUE; + gBattleCommunication[MULTISTRING_CHOOSER] = sBattlePalaceNatureToFlavorTextId[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]; } break; case VARIOUS_ARENA_JUDGMENT_WINDOW: @@ -7295,7 +7286,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) index++; gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBattler].statStages[statId] == 0) + if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); @@ -7322,17 +7313,17 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) index++; gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBattler].statStages[statId] == 0xC) + if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); } gBattleMons[gActiveBattler].statStages[statId] += statValue; - if (gBattleMons[gActiveBattler].statStages[statId] < 0) - gBattleMons[gActiveBattler].statStages[statId] = 0; - if (gBattleMons[gActiveBattler].statStages[statId] > 0xC) - gBattleMons[gActiveBattler].statStages[statId] = 0xC; + if (gBattleMons[gActiveBattler].statStages[statId] < MIN_STAT_STAGE) + gBattleMons[gActiveBattler].statStages[statId] = MIN_STAT_STAGE; + if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE) + gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE; if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR) gMoveResultFlags |= MOVE_RESULT_MISSED; @@ -7357,7 +7348,7 @@ static void Cmd_normalisebuffs(void) // haze for (i = 0; i < gBattlersCount; i++) { for (j = 0; j < NUM_BATTLE_STATS; j++) - gBattleMons[i].statStages[j] = 6; + gBattleMons[i].statStages[j] = DEFAULT_STAT_STAGE; } gBattlescriptCurrInstr++; @@ -7368,7 +7359,7 @@ static void Cmd_setbide(void) gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gBattlerAttacker] = gCurrentMove; gTakenDmg[gBattlerAttacker] = 0; - gBattleMons[gBattlerAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns + gBattleMons[gBattlerAttacker].status2 |= STATUS2_BIDE_TURN(2); gBattlescriptCurrInstr++; } @@ -8326,7 +8317,7 @@ static void Cmd_settypetorandomresistance(void) // conversion 2 static void Cmd_setalwayshitflag(void) { gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS); - gStatuses3[gBattlerTarget] |= 0x10; + gStatuses3[gBattlerTarget] |= STATUS3_ALWAYS_HITS_TURN(2); gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker; gBattlescriptCurrInstr++; } @@ -8757,7 +8748,7 @@ static void Cmd_rolloutdamagecalculation(void) static void Cmd_jumpifconfusedandstatmaxed(void) { if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION - && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) + && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == MAX_STAT_STAGE) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -8964,10 +8955,10 @@ static void Cmd_maxattackhalvehp(void) // belly drum if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) halfHp = 1; - if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12 + if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE && gBattleMons[gBattlerAttacker].hp > halfHp) { - gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12; + gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = MAX_STAT_STAGE; gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -9145,7 +9136,7 @@ static void Cmd_trydobeatup(void) else { u8 beforeLoop = gBattleCommunication[0]; - for (;gBattleCommunication[0] < 6; gBattleCommunication[0]++) + for (;gBattleCommunication[0] < PARTY_SIZE; gBattleCommunication[0]++) { if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) @@ -9153,7 +9144,7 @@ static void Cmd_trydobeatup(void) && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS)) break; } - if (gBattleCommunication[0] < 6) + if (gBattleCommunication[0] < PARTY_SIZE) { PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0]) @@ -9241,8 +9232,8 @@ static void Cmd_sethail(void) static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento { - if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0 - && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0 + if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE + && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE && gBattleCommunication[6] != 1) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); @@ -9520,7 +9511,7 @@ static void Cmd_setyawn(void) } else { - gStatuses3[gBattlerTarget] |= 0x1000; + gStatuses3[gBattlerTarget] |= STATUS3_YAWN_TURN(2); gBattlescriptCurrInstr += 5; } } @@ -9654,7 +9645,7 @@ static void Cmd_assistattackselect(void) else party = gPlayerParty; - for (monId = 0; monId < 6; monId++) + for (monId = 0; monId < PARTY_SIZE; monId++) { if (monId == gBattlerPartyIndexes[gBattlerAttacker]) continue; @@ -9865,7 +9856,7 @@ static void Cmd_pickup(void) if (lvlDivBy10 > 9) lvlDivBy10 = 9; - for (j = 0; j < 9; j++) + for (j = 0; j < (int)ARRAY_COUNT(sPickupProbabilities); j++) { if (sPickupProbabilities[j] > rand) { @@ -10134,7 +10125,7 @@ static void Cmd_handleballthrow(void) } } else - ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; + ballMultiplier = sBallCatchBonuses[gLastUsedItem - ITEM_ULTRA_BALL]; odds = (catchRate * ballMultiplier / 10) * (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2) @@ -10436,7 +10427,7 @@ static void Cmd_trygivecaughtmonnick(void) } break; case 4: - if (CalculatePlayerPartyCount() == 6) + if (CalculatePlayerPartyCount() == PARTY_SIZE) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); diff --git a/src/battle_setup.c b/src/battle_setup.c index b6b97ea90..0c0ef72d3 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -124,28 +124,43 @@ static const u8 sBattleTransitionTable_Trainer[][2] = {B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE}, // Water }; -static const u8 sUnknown_0854FE98[] = -{ - B_TRANSITION_29, B_TRANSITION_30, B_TRANSITION_31, B_TRANSITION_32, - B_TRANSITION_34, B_TRANSITION_35, B_TRANSITION_36, B_TRANSITION_37, - B_TRANSITION_38, B_TRANSITION_39, B_TRANSITION_40, B_TRANSITION_41 +// Battle Frontier (excluding Pyramid and Dome, which have their own tables below) +static const u8 sBattleTransitionTable_BattleFrontier[] = +{ + B_TRANSITION_FRONTIER_LOGO_WIGGLE, + B_TRANSITION_FRONTIER_LOGO_WAVE, + B_TRANSITION_FRONTIER_SQUARES, + B_TRANSITION_FRONTIER_SQUARES_SCROLL, + B_TRANSITION_FRONTIER_CIRCLES_MEET, + B_TRANSITION_FRONTIER_CIRCLES_CROSS, + B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL, + B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL, + B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ, + B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ, + B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ, + B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ }; -static const u8 sUnknown_0854FEA4[] = +static const u8 sBattleTransitionTable_BattlePyramid[] = { - B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33 + B_TRANSITION_FRONTIER_SQUARES, + B_TRANSITION_FRONTIER_SQUARES_SCROLL, + B_TRANSITION_FRONTIER_SQUARES_SPIRAL }; -static const u8 sUnknown_0854FEA7[] = +static const u8 sBattleTransitionTable_BattleDome[] = { - B_TRANSITION_29, B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33 + B_TRANSITION_FRONTIER_LOGO_WIGGLE, + B_TRANSITION_FRONTIER_SQUARES, + B_TRANSITION_FRONTIER_SQUARES_SCROLL, + B_TRANSITION_FRONTIER_SQUARES_SPIRAL }; static const struct TrainerBattleParameter sOrdinaryBattleParams[] = { {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT}, {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT}, - {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, + {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, {&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT}, @@ -158,7 +173,7 @@ static const struct TrainerBattleParameter sContinueScriptBattleParams[] = { {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT}, {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT}, - {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, + {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, {&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT}, @@ -171,7 +186,7 @@ static const struct TrainerBattleParameter sDoubleBattleParams[] = { {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT}, {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT}, - {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, + {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, {&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT}, @@ -184,7 +199,7 @@ static const struct TrainerBattleParameter sOrdinaryNoIntroBattleParams[] = { {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT}, {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT}, - {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, + {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, {&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT}, {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT}, @@ -197,7 +212,7 @@ static const struct TrainerBattleParameter sContinueScriptDoubleBattleParams[] = { {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT}, {&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT}, - {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, + {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, {&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT}, @@ -210,7 +225,7 @@ static const struct TrainerBattleParameter sTrainerBOrdinaryBattleParams[] = { {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT}, {&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT}, - {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, + {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, {&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT}, @@ -223,7 +238,7 @@ static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[] { {&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT}, {&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT}, - {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, + {&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT}, {&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT}, {&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT}, @@ -234,7 +249,7 @@ static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[] #define REMATCH(trainer1, trainer2, trainer3, trainer4, trainer5, map) \ { \ - .trainerIds = {trainer1, trainer2, trainer3, trainer4, trainer5}, \ + .trainerIds = {trainer1, trainer2, trainer3, trainer4, trainer5}, \ .mapGroup = MAP_GROUP(map), \ .mapNum = MAP_NUM(map), \ } @@ -449,9 +464,9 @@ static void DoTrainerBattle(void) static void sub_80B0828(void) { if (InBattlePyramid()) - CreateBattleStartTask(sub_80B100C(10), 0); + CreateBattleStartTask(GetSpecialBattleTransition(10), 0); else - CreateBattleStartTask(sub_80B100C(11), 0); + CreateBattleStartTask(GetSpecialBattleTransition(11), 0); IncrementGameStat(GAME_STAT_TOTAL_BATTLES); IncrementGameStat(GAME_STAT_TRAINER_BATTLES); @@ -839,7 +854,17 @@ static u8 GetTrainerBattleTransition(void) return sBattleTransitionTable_Trainer[transitionType][1]; } -u8 sub_80B100C(s32 arg0) +// 0: Battle Tower +// 3: Battle Dome +// 4: Battle Palace +// 5: Battle Arena +// 6: Battle Factory +// 7: Battle Pike +// 10: Battle Pyramid +// 11: Trainer Hill +// 12: Secret Base +// 13: E-Reader +u8 GetSpecialBattleTransition(s32 id) { u16 var; u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL); @@ -847,43 +872,43 @@ u8 sub_80B100C(s32 arg0) if (enemyLevel < playerLevel) { - switch (arg0) + switch (id) { case 11: case 12: case 13: return B_TRANSITION_POKEBALLS_TRAIL; case 10: - return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)]; + return sBattleTransitionTable_BattlePyramid[Random() % ARRAY_COUNT(sBattleTransitionTable_BattlePyramid)]; case 3: - return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)]; + return sBattleTransitionTable_BattleDome[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleDome)]; } if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS) - return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)]; + return sBattleTransitionTable_BattleFrontier[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)]; } else { - switch (arg0) + switch (id) { case 11: case 12: case 13: return B_TRANSITION_BIG_POKEBALL; case 10: - return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)]; + return sBattleTransitionTable_BattlePyramid[Random() % ARRAY_COUNT(sBattleTransitionTable_BattlePyramid)]; case 3: - return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)]; + return sBattleTransitionTable_BattleDome[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleDome)]; } if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS) - return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)]; + return sBattleTransitionTable_BattleFrontier[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)]; } var = gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 0] + gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 1]; - return sUnknown_0854FE98[var % ARRAY_COUNT(sUnknown_0854FE98)]; + return sBattleTransitionTable_BattleFrontier[var % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)]; } void ChooseStarter(void) diff --git a/src/battle_tower.c b/src/battle_tower.c index 7377a6798..09c9f0416 100644 --- a/src/battle_tower.c +++ b/src/battle_tower.c @@ -2028,7 +2028,7 @@ void DoSpecialTrainerBattle(void) } CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); - BattleTransition_StartOnField(sub_80B100C(0)); + BattleTransition_StartOnField(GetSpecialBattleTransition(0)); break; case SPECIAL_BATTLE_SECRET_BASE: for (i = 0; i < PARTY_SIZE; i++) @@ -2038,7 +2038,7 @@ void DoSpecialTrainerBattle(void) } CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); - BattleTransition_StartOnField(sub_80B100C(12)); + BattleTransition_StartOnField(GetSpecialBattleTransition(12)); break; case SPECIAL_BATTLE_EREADER: ZeroEnemyPartyMons(); @@ -2048,7 +2048,7 @@ void DoSpecialTrainerBattle(void) gTrainerBattleOpponent_A = 0; CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); - BattleTransition_StartOnField(sub_80B100C(13)); + BattleTransition_StartOnField(GetSpecialBattleTransition(13)); break; case SPECIAL_BATTLE_DOME: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOME; @@ -2058,7 +2058,7 @@ void DoSpecialTrainerBattle(void) FillFrontierTrainerParty(DOME_BATTLE_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); sub_806E694(0); - BattleTransition_StartOnField(sub_80B100C(3)); + BattleTransition_StartOnField(GetSpecialBattleTransition(3)); break; case SPECIAL_BATTLE_PALACE: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE; @@ -2070,7 +2070,7 @@ void DoSpecialTrainerBattle(void) FillTentTrainerParty(FRONTIER_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); - BattleTransition_StartOnField(sub_80B100C(4)); + BattleTransition_StartOnField(GetSpecialBattleTransition(4)); break; case SPECIAL_BATTLE_ARENA: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_ARENA; @@ -2080,7 +2080,7 @@ void DoSpecialTrainerBattle(void) FillTentTrainerParty(FRONTIER_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); - BattleTransition_StartOnField(sub_80B100C(5)); + BattleTransition_StartOnField(GetSpecialBattleTransition(5)); break; case SPECIAL_BATTLE_FACTORY: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY; @@ -2089,28 +2089,28 @@ void DoSpecialTrainerBattle(void) FillFactoryTrainerParty(); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); - BattleTransition_StartOnField(sub_80B100C(6)); + BattleTransition_StartOnField(GetSpecialBattleTransition(6)); break; case SPECIAL_BATTLE_PIKE_SINGLE: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER; FillFrontierTrainerParty(FRONTIER_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); - BattleTransition_StartOnField(sub_80B100C(7)); + BattleTransition_StartOnField(GetSpecialBattleTransition(7)); break; case SPECIAL_BATTLE_PYRAMID: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID; FillFrontierTrainerParty(FRONTIER_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); - BattleTransition_StartOnField(sub_80B100C(10)); + BattleTransition_StartOnField(GetSpecialBattleTransition(10)); break; case SPECIAL_BATTLE_PIKE_DOUBLE: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS; FillFrontierTrainersParties(1); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); - BattleTransition_StartOnField(sub_80B100C(7)); + BattleTransition_StartOnField(GetSpecialBattleTransition(7)); break; case SPECIAL_BATTLE_STEVEN: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER; diff --git a/src/battle_transition.c b/src/battle_transition.c index e76a3a34c..2ffa28645 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_transition.h" +#include "battle_transition_frontier.h" #include "bg.h" #include "decompress.h" #include "event_object_movement.h" @@ -18,7 +19,6 @@ #include "sprite.h" #include "task.h" #include "trig.h" -#include "unk_transition.h" #include "util.h" #include "constants/field_effects.h" #include "constants/songs.h" @@ -93,11 +93,11 @@ static void Phase2Task_ShredSplit(u8 taskId); static void Phase2Task_Blackhole1(u8 taskId); static void Phase2Task_Blackhole2(u8 taskId); static void Phase2Task_RectangularSpiral(u8 taskId); -static void Phase2Task_29(u8 taskId); -static void Phase2Task_30(u8 taskId); -static void Phase2Task_31(u8 taskId); -static void Phase2Task_32(u8 taskId); -static void Phase2Task_33(u8 taskId); +static void Phase2Task_FrontierLogoWiggle(u8 taskId); +static void Phase2Task_FrontierLogoWave(u8 taskId); +static void Phase2Task_FrontierSquares(u8 taskId); +static void Phase2Task_FrontierSquaresScroll(u8 taskId); +static void Phase2Task_FrontierSquaresSpiral(u8 taskId); static void VBlankCB_BattleTransition(void); static void VBlankCB_Phase2_Swirl(void); static void HBlankCB_Phase2_Swirl(void); @@ -192,12 +192,12 @@ static bool8 Phase2_Blackhole2_Func2(struct Task *task); static bool8 Phase2_RectangularSpiral_Func1(struct Task *task); static bool8 Phase2_RectangularSpiral_Func2(struct Task *task); static bool8 Phase2_RectangularSpiral_Func3(struct Task *task); -static bool8 Phase2_29_Func1(struct Task *task); -static bool8 Phase2_29_Func2(struct Task *task); -static bool8 Phase2_30_Func1(struct Task *task); -static bool8 Phase2_30_Func2(struct Task *task); -static bool8 Phase2_30_Func3(struct Task *task); -static bool8 Phase2_30_Func4(struct Task *task); +static bool8 Phase2_FrontierLogoWiggle_Func1(struct Task *task); +static bool8 Phase2_FrontierLogoWiggle_Func2(struct Task *task); +static bool8 Phase2_FrontierLogoWave_Func1(struct Task *task); +static bool8 Phase2_FrontierLogoWave_Func2(struct Task *task); +static bool8 Phase2_FrontierLogoWave_Func3(struct Task *task); +static bool8 Phase2_FrontierLogoWave_Func4(struct Task *task); static bool8 Phase2_Rayquaza_Func3(struct Task *task); static bool8 Phase2_Rayquaza_Func4(struct Task *task); static bool8 Phase2_Rayquaza_Func5(struct Task *task); @@ -205,19 +205,19 @@ static bool8 Phase2_Rayquaza_Func6(struct Task *task); static bool8 Phase2_Rayquaza_Func7(struct Task *task); static bool8 Phase2_Rayquaza_Func8(struct Task *task); static bool8 Phase2_Rayquaza_Func9(struct Task *task); -static bool8 Phase2_31_Func1(struct Task *task); -static bool8 Phase2_31_Func2(struct Task *task); -static bool8 Phase2_31_Func3(struct Task *task); -static bool8 Phase2_31_33_Func5(struct Task *task); -static bool8 Phase2_33_Func1(struct Task *task); -static bool8 Phase2_33_Func2(struct Task *task); -static bool8 Phase2_33_Func3(struct Task *task); -static bool8 Phase2_33_Func4(struct Task *task); -static bool8 Phase2_32_Func1(struct Task *task); -static bool8 Phase2_32_Func2(struct Task *task); -static bool8 Phase2_32_Func3(struct Task *task); -static bool8 Phase2_32_Func4(struct Task *task); -static bool8 Phase2_32_Func5(struct Task *task); +static bool8 Phase2_FrontierSquares_Func1(struct Task *task); +static bool8 Phase2_FrontierSquares_Func2(struct Task *task); +static bool8 Phase2_FrontierSquares_Func3(struct Task *task); +static bool8 Phase2_FrontierSquares_End(struct Task *task); +static bool8 Phase2_FrontierSquaresSpiral_Func1(struct Task *task); +static bool8 Phase2_FrontierSquaresSpiral_Func2(struct Task *task); +static bool8 Phase2_FrontierSquaresSpiral_Func3(struct Task *task); +static bool8 Phase2_FrontierSquaresSpiral_Func4(struct Task *task); +static bool8 Phase2_FrontierSquaresScroll_Func1(struct Task *task); +static bool8 Phase2_FrontierSquaresScroll_Func2(struct Task *task); +static bool8 Phase2_FrontierSquaresScroll_Func3(struct Task *task); +static bool8 Phase2_FrontierSquaresScroll_Func4(struct Task *task); +static bool8 Phase2_FrontierSquaresScroll_Func5(struct Task *task); static bool8 Phase2_Mugshot_Func1(struct Task *task); static bool8 Phase2_Mugshot_Func2(struct Task *task); static bool8 Phase2_Mugshot_Func3(struct Task *task); @@ -302,15 +302,15 @@ static const u16 sGroudon2_Palette[] = INCBIN_U16("graphics/battle_transitions/g static const u16 sRayquaza_Palette[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal"); static const u32 sRayquaza_Tileset[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp"); static const u32 sRayquaza_Tilemap[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin"); -static const u16 gUnknown_085C7BE0[] = INCBIN_U16("graphics/battle_transitions/frontier_brain.gbapal"); -static const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz"); -static const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz"); -static const u16 gUnknown_085C8578[] = INCBIN_U16("graphics/battle_transitions/frontier_squares_blanktiles.gbapal"); -static const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz"); -static const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz"); -static const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz"); -static const u32 gUnknown_085C88A4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz"); -static const u32 gUnknown_085C8928[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin"); +static const u16 sFrontierLogo_Palette[] = INCBIN_U16("graphics/battle_transitions/frontier_logo.gbapal"); +static const u32 sFrontierLogo_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_logo.4bpp.lz"); +static const u32 sFrontierLogo_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo.bin.lz"); +static const u16 sFrontierSquares_Palette[] = INCBIN_U16("graphics/battle_transitions/frontier_squares_blanktiles.gbapal"); +static const u32 sFrontierSquares_FilledBg_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz"); +static const u32 sFrontierSquares_EmptyBg_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz"); +static const u32 sFrontierSquares_Shrink1_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz"); +static const u32 sFrontierSquares_Shrink2_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz"); +static const u32 sFrontierSquares_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin"); static const TaskFunc sPhase1_Tasks[B_TRANSITION_COUNT] = { @@ -348,19 +348,19 @@ static const TaskFunc sPhase2_Tasks[B_TRANSITION_COUNT] = [B_TRANSITION_BLACKHOLE1] = Phase2Task_Blackhole1, [B_TRANSITION_BLACKHOLE2] = Phase2Task_Blackhole2, [B_TRANSITION_RECTANGULAR_SPIRAL] = Phase2Task_RectangularSpiral, - [B_TRANSITION_29] = Phase2Task_29, - [B_TRANSITION_30] = Phase2Task_30, - [B_TRANSITION_31] = Phase2Task_31, - [B_TRANSITION_32] = Phase2Task_32, - [B_TRANSITION_33] = Phase2Task_33, - [B_TRANSITION_34] = Phase2Task_34, - [B_TRANSITION_35] = Phase2Task_35, - [B_TRANSITION_36] = Phase2Task_36, - [B_TRANSITION_37] = Phase2Task_37, - [B_TRANSITION_38] = Phase2Task_38, - [B_TRANSITION_39] = Phase2Task_39, - [B_TRANSITION_40] = Phase2Task_40, - [B_TRANSITION_41] = Phase2Task_41, + [B_TRANSITION_FRONTIER_LOGO_WIGGLE] = Phase2Task_FrontierLogoWiggle, + [B_TRANSITION_FRONTIER_LOGO_WAVE] = Phase2Task_FrontierLogoWave, + [B_TRANSITION_FRONTIER_SQUARES] = Phase2Task_FrontierSquares, + [B_TRANSITION_FRONTIER_SQUARES_SCROLL] = Phase2Task_FrontierSquaresScroll, + [B_TRANSITION_FRONTIER_SQUARES_SPIRAL] = Phase2Task_FrontierSquaresSpiral, + [B_TRANSITION_FRONTIER_CIRCLES_MEET] = Phase2Task_FrontierCirclesMeet, + [B_TRANSITION_FRONTIER_CIRCLES_CROSS] = Phase2Task_FrontierCirclesCross, + [B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL] = Phase2Task_FrontierCirclesAsymmetricSpiral, + [B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL] = Phase2Task_FrontierCirclesSymmetricSpiral, + [B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ] = Phase2Task_FrontierCirclesMeetInSeq, + [B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ] = Phase2Task_FrontierCirclesCrossInSeq, + [B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ] = Phase2Task_FrontierCirclesAsymmetricSpiralInSeq, + [B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ] = Phase2Task_FrontierCirclesSymmetricSpiralInSeq, }; static const TransitionStateFunc sMainTransitionPhases[] = @@ -749,7 +749,7 @@ static const union AffineAnimCmd *const sSpriteAffineAnimTable_Pokeball[] = static const struct SpriteTemplate sSpriteTemplate_Pokeball = { .tileTag = 0xFFFF, - .paletteTag = 4105, + .paletteTag = FLDEFF_PAL_TAG_POKEBALL, .oam = &gObjectEventBaseOam_32x32, .anims = sSpriteAnimTable_Pokeball, .images = sSpriteImage_Pokeball, @@ -798,7 +798,7 @@ static const union AnimCmd *const sSpriteAnimTable_UnusedBrendanLass[] = static const struct SpriteTemplate sSpriteTemplate_UnusedBrendan = { .tileTag = 0xFFFF, - .paletteTag = 4106, + .paletteTag = 0x100A, .oam = &sOam_UnusedBrendanLass, .anims = sSpriteAnimTable_UnusedBrendanLass, .images = sImageTable_UnusedBrendan, @@ -809,7 +809,7 @@ static const struct SpriteTemplate sSpriteTemplate_UnusedBrendan = static const struct SpriteTemplate sSpriteTemplate_UnusedLass = { .tileTag = 0xFFFF, - .paletteTag = 4106, + .paletteTag = 0x100A, .oam = &sOam_UnusedBrendanLass, .anims = sSpriteAnimTable_UnusedBrendanLass, .images = sImageTable_UnusedLass, @@ -817,12 +817,9 @@ static const struct SpriteTemplate sSpriteTemplate_UnusedLass = .callback = SpriteCb_TrainerPic }; -static const u16 gFieldEffectObjectPalette10[] = INCBIN_U16("graphics/field_effects/palettes/10.gbapal"); +static const u16 sFieldEffectPal_Pokeball[] = INCBIN_U16("graphics/field_effects/palettes/pokeball.gbapal"); -const struct SpritePalette gFieldEffectObjectPaletteInfo10 = -{ - gFieldEffectObjectPalette10, 0x1009 -}; +const struct SpritePalette gSpritePalette_Pokeball = {sFieldEffectPal_Pokeball, FLDEFF_PAL_TAG_POKEBALL}; static const u16 sMugshotPal_Sidney[] = INCBIN_U16("graphics/battle_transitions/sidney_bg.gbapal"); static const u16 sMugshotPal_Phoebe[] = INCBIN_U16("graphics/battle_transitions/phoebe_bg.gbapal"); @@ -848,56 +845,53 @@ static const u16 *const sPlayerMugshotsPals[GENDER_COUNT] = }; static const u16 sUnusedTrainerPalette[] = INCBIN_U16("graphics/battle_transitions/unused_trainer.gbapal"); -static const struct SpritePalette sSpritePalette_UnusedTrainer = -{ - sUnusedTrainerPalette, 0x100A -}; +static const struct SpritePalette sSpritePalette_UnusedTrainer = {sUnusedTrainerPalette, 0x100A}; static const u16 sBigPokeball_Tilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_map.bin"); static const u16 sMugshotsTilemap[] = INCBIN_U16("graphics/battle_transitions/elite_four_bg_map.bin"); -static const TransitionStateFunc sPhase2_29_Funcs[] = +static const TransitionStateFunc sPhase2_FrontierLogoWiggle_Funcs[] = { - Phase2_29_Func1, - Phase2_29_Func2, + Phase2_FrontierLogoWiggle_Func1, + Phase2_FrontierLogoWiggle_Func2, Phase2_BigPokeball_Func3, Phase2_BigPokeball_Func4, Phase2_BigPokeball_Func5, Phase2_BigPokeball_Func6 }; -static const TransitionStateFunc sPhase2_30_Funcs[] = +static const TransitionStateFunc sPhase2_FrontierLogoWave_Funcs[] = { - Phase2_30_Func1, - Phase2_30_Func2, - Phase2_30_Func3, - Phase2_30_Func4 + Phase2_FrontierLogoWave_Func1, + Phase2_FrontierLogoWave_Func2, + Phase2_FrontierLogoWave_Func3, + Phase2_FrontierLogoWave_Func4 }; -static const TransitionStateFunc sPhase2_31_Funcs[] = +static const TransitionStateFunc sPhase2_FrontierSquares_Funcs[] = { - Phase2_31_Func1, - Phase2_31_Func2, - Phase2_31_Func3, - Phase2_31_33_Func5 + Phase2_FrontierSquares_Func1, + Phase2_FrontierSquares_Func2, + Phase2_FrontierSquares_Func3, + Phase2_FrontierSquares_End }; -static const TransitionStateFunc sPhase2_33_Funcs[] = +static const TransitionStateFunc sPhase2_FrontierSquaresSpiral_Funcs[] = { - Phase2_33_Func1, - Phase2_33_Func2, - Phase2_33_Func3, - Phase2_33_Func4, - Phase2_31_33_Func5 + Phase2_FrontierSquaresSpiral_Func1, + Phase2_FrontierSquaresSpiral_Func2, + Phase2_FrontierSquaresSpiral_Func3, + Phase2_FrontierSquaresSpiral_Func4, + Phase2_FrontierSquares_End }; -static const TransitionStateFunc sPhase2_32_Funcs[] = +static const TransitionStateFunc sPhase2_FrontierSquaresScroll_Funcs[] = { - Phase2_32_Func1, - Phase2_32_Func2, - Phase2_32_Func3, - Phase2_32_Func4, - Phase2_32_Func5 + Phase2_FrontierSquaresScroll_Func1, + Phase2_FrontierSquaresScroll_Func2, + Phase2_FrontierSquaresScroll_Func3, + Phase2_FrontierSquaresScroll_Func4, + Phase2_FrontierSquaresScroll_Func5 }; static const u8 gUnknown_085C9A30[] = {0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x1b, 0x14, 0x0d, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x07, 0x0e, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x13, 0x0c, 0x0b, 0x0a, 0x09, 0x08, 0x0f, 0x10, 0x11, 0x12}; @@ -1323,7 +1317,7 @@ static bool8 Phase2_BigPokeball_Func1(struct Task *task) GetBg0TilesDst(&tilemap, &tileset); CpuFill16(0, tilemap, 0x800); CpuCopy16(sBigPokeball_Tileset, tileset, 0x580); - LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20); + LoadPalette(sFieldEffectPal_Pokeball, 0xF0, 0x20); task->tState++; return FALSE; @@ -1629,7 +1623,7 @@ static bool8 Phase2_PokeballsTrail_Func1(struct Task *task) GetBg0TilesDst(&tilemap, &tileset); CpuSet(sPokeballTrail_Tileset, tileset, 0x20); CpuFill32(0, tilemap, 0x800); - LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20); + LoadPalette(sFieldEffectPal_Pokeball, 0xF0, 0x20); task->tState++; return FALSE; @@ -2919,7 +2913,7 @@ static bool8 Phase2_RectangularSpiral_Func1(struct Task *task) CpuCopy16(sShrinkingBoxTileset, tileset, 0x20); CpuCopy16(sShrinkingBoxTileset + 0x70, tileset + 0x20, 0x20); CpuFill16(0xF000, tilemap, 0x800); - LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20); + LoadPalette(sFieldEffectPal_Pokeball, 0xF0, 0x20); task->tData3 = 1; task->tState++; @@ -3428,7 +3422,7 @@ static bool8 Phase2_GridSquares_Func1(struct Task *task) GetBg0TilesDst(&tilemap, &tileset); CpuSet(sShrinkingBoxTileset, tileset, 0x10); CpuFill16(0xF000, tilemap, 0x800); - LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20); + LoadPalette(sFieldEffectPal_Pokeball, 0xF0, 0x20); task->tState++; return FALSE; @@ -3856,43 +3850,43 @@ static bool8 sub_814A228(s16 *data, bool8 a1, bool8 a2) #define tData6 data[6] #define tData7 data[7] -static bool8 Phase2_29_Func1(struct Task *task) +static bool8 Phase2_FrontierLogoWiggle_Func1(struct Task *task) { u16 *tilemap, *tileset; sub_814669C(task); GetBg0TilesDst(&tilemap, &tileset); CpuFill16(0, tilemap, 0x800); - LZ77UnCompVram(gUnknown_085C7C00, tileset); - LoadPalette(gUnknown_085C7BE0, 0xF0, 0x20); + LZ77UnCompVram(sFrontierLogo_Tileset, tileset); + LoadPalette(sFrontierLogo_Palette, 0xF0, 0x20); task->tState++; return FALSE; } -static bool8 Phase2_29_Func2(struct Task *task) +static bool8 Phase2_FrontierLogoWiggle_Func2(struct Task *task) { u16 *tilemap, *tileset; GetBg0TilesDst(&tilemap, &tileset); - LZ77UnCompVram(gUnknown_085C828C, tilemap); + LZ77UnCompVram(sFrontierLogo_Tilemap, tilemap); sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 0x84, task->tData5, 160); task->tState++; return TRUE; } -static void Phase2Task_29(u8 taskId) +static void Phase2Task_FrontierLogoWiggle(u8 taskId) { - while (sPhase2_29_Funcs[gTasks[taskId].tState](&gTasks[taskId])); + while (sPhase2_FrontierLogoWiggle_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } -static void Phase2Task_30(u8 taskId) +static void Phase2Task_FrontierLogoWave(u8 taskId) { - while (sPhase2_30_Funcs[gTasks[taskId].tState](&gTasks[taskId])); + while (sPhase2_FrontierLogoWave_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } -static bool8 Phase2_30_Func1(struct Task *task) +static bool8 Phase2_FrontierLogoWave_Func1(struct Task *task) { u16 *tilemap, *tileset; @@ -3910,26 +3904,26 @@ static bool8 Phase2_30_Func1(struct Task *task) REG_BLDALPHA = sTransitionStructPtr->BLDALPHA; GetBg0TilesDst(&tilemap, &tileset); CpuFill16(0, tilemap, 0x800); - LZ77UnCompVram(gUnknown_085C7C00, tileset); - LoadPalette(gUnknown_085C7BE0, 0xF0, 0x20); + LZ77UnCompVram(sFrontierLogo_Tileset, tileset); + LoadPalette(sFrontierLogo_Palette, 0xF0, 0x20); sTransitionStructPtr->field_16 = 0; task->tState++; return FALSE; } -static bool8 Phase2_30_Func2(struct Task *task) +static bool8 Phase2_FrontierLogoWave_Func2(struct Task *task) { u16 *tilemap, *tileset; GetBg0TilesDst(&tilemap, &tileset); - LZ77UnCompVram(gUnknown_085C828C, tilemap); + LZ77UnCompVram(sFrontierLogo_Tilemap, tilemap); task->tState++; return TRUE; } -static bool8 Phase2_30_Func3(struct Task *task) +static bool8 Phase2_FrontierLogoWave_Func3(struct Task *task) { u8 i; @@ -3946,7 +3940,7 @@ static bool8 Phase2_30_Func3(struct Task *task) return TRUE; } -static bool8 Phase2_30_Func4(struct Task *task) +static bool8 Phase2_FrontierLogoWave_Func4(struct Task *task) { u8 i; u16 var6, amplitude, var8; @@ -3991,7 +3985,7 @@ static bool8 Phase2_30_Func4(struct Task *task) } if (task->tData4 != 0 && !gPaletteFade.active) - DestroyTask(FindTaskIdByFunc(Phase2Task_30)); + DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierLogoWave)); task->tData7 -= 17; sTransitionStructPtr->VBlank_DMA++; @@ -4014,33 +4008,33 @@ static void HBlankCB_Phase2_30(void) REG_BG0VOFS = var; } -static void Phase2Task_31(u8 taskId) +static void Phase2Task_FrontierSquares(u8 taskId) { - while (sPhase2_31_Funcs[gTasks[taskId].tState](&gTasks[taskId])); + while (sPhase2_FrontierSquares_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } -static void Phase2Task_33(u8 taskId) +static void Phase2Task_FrontierSquaresSpiral(u8 taskId) { - while (sPhase2_33_Funcs[gTasks[taskId].tState](&gTasks[taskId])); + while (sPhase2_FrontierSquaresSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } -static void Phase2Task_32(u8 taskId) +static void Phase2Task_FrontierSquaresScroll(u8 taskId) { - while (sPhase2_32_Funcs[gTasks[taskId].tState](&gTasks[taskId])); + while (sPhase2_FrontierSquaresScroll_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } -static bool8 Phase2_31_Func1(struct Task *task) +static bool8 Phase2_FrontierSquares_Func1(struct Task *task) { u16 *tilemap, *tileset; GetBg0TilesDst(&tilemap, &tileset); - LZ77UnCompVram(gUnknown_085C8598, tileset); + LZ77UnCompVram(sFrontierSquares_FilledBg_Tileset, tileset); FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20); FillBgTilemapBufferRect(0, 1, 0, 0, 1, 0x20, 0xF); FillBgTilemapBufferRect(0, 1, 0x1D, 0, 1, 0x20, 0xF); CopyBgTilemapBufferToVram(0); - LoadPalette(gUnknown_085C8578, 0xF0, 0x20); + LoadPalette(sFrontierSquares_Palette, 0xF0, 0x20); task->tData2 = 1; task->tData3 = 0; @@ -4051,9 +4045,9 @@ static bool8 Phase2_31_Func1(struct Task *task) return FALSE; } -static bool8 Phase2_31_Func2(struct Task *task) +static bool8 Phase2_FrontierSquares_Func2(struct Task *task) { - CopyRectToBgTilemapBufferRect(0, gUnknown_085C8928, 0, 0, 4, 4, task->tData2, task->tData3, 4, 4, 0xF, 0, 0); + CopyRectToBgTilemapBufferRect(0, sFrontierSquares_Tilemap, 0, 0, 4, 4, task->tData2, task->tData3, 4, 4, 0xF, 0, 0); CopyBgTilemapBufferToVram(0); task->tData2 += 4; @@ -4069,7 +4063,7 @@ static bool8 Phase2_31_Func2(struct Task *task) return FALSE; } -static bool8 Phase2_31_Func3(struct Task *task) +static bool8 Phase2_FrontierSquares_Func3(struct Task *task) { u8 i; u16 *tilemap, *tileset; @@ -4088,13 +4082,13 @@ static bool8 Phase2_31_Func3(struct Task *task) break; case 1: BlendPalettes(0xFFFF7FFF, 0x10, 0); - LZ77UnCompVram(gUnknown_085C86F4, tileset); + LZ77UnCompVram(sFrontierSquares_EmptyBg_Tileset, tileset); break; case 2: - LZ77UnCompVram(gUnknown_085C87F4, tileset); + LZ77UnCompVram(sFrontierSquares_Shrink1_Tileset, tileset); break; case 3: - LZ77UnCompVram(gUnknown_085C88A4, tileset); + LZ77UnCompVram(sFrontierSquares_Shrink2_Tileset, tileset); break; default: FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20); @@ -4110,19 +4104,19 @@ static bool8 Phase2_31_Func3(struct Task *task) return FALSE; } -static bool8 Phase2_33_Func1(struct Task *task) +static bool8 Phase2_FrontierSquaresSpiral_Func1(struct Task *task) { u16 *tilemap, *tileset; GetBg0TilesDst(&tilemap, &tileset); - LZ77UnCompVram(gUnknown_085C8598, tileset); + LZ77UnCompVram(sFrontierSquares_FilledBg_Tileset, tileset); FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20); FillBgTilemapBufferRect(0, 1, 0, 0, 1, 0x20, 0xF); FillBgTilemapBufferRect(0, 1, 0x1D, 0, 1, 0x20, 0xF); CopyBgTilemapBufferToVram(0); - LoadPalette(gUnknown_085C8578, 0xE0, 0x20); - LoadPalette(gUnknown_085C8578, 0xF0, 0x20); + LoadPalette(sFrontierSquares_Palette, 0xE0, 0x20); + LoadPalette(sFrontierSquares_Palette, 0xF0, 0x20); BlendPalette(0xE0, 0x10, 8, 0); task->tData2 = 34; @@ -4132,12 +4126,12 @@ static bool8 Phase2_33_Func1(struct Task *task) return FALSE; } -static bool8 Phase2_33_Func2(struct Task *task) +static bool8 Phase2_FrontierSquaresSpiral_Func2(struct Task *task) { u8 var = gUnknown_085C9A30[task->tData2]; u8 varMod = var % 7; u8 varDiv = var / 7; - CopyRectToBgTilemapBufferRect(0, &gUnknown_085C8928, 0, 0, 4, 4, 4 * varMod + 1, 4 * varDiv, 4, 4, 0xF, 0, 0); + CopyRectToBgTilemapBufferRect(0, &sFrontierSquares_Tilemap, 0, 0, 4, 4, 4 * varMod + 1, 4 * varDiv, 4, 4, 0xF, 0, 0); CopyBgTilemapBufferToVram(0); if (--task->tData2 < 0) @@ -4145,7 +4139,7 @@ static bool8 Phase2_33_Func2(struct Task *task) return FALSE; } -static bool8 Phase2_33_Func3(struct Task *task) +static bool8 Phase2_FrontierSquaresSpiral_Func3(struct Task *task) { BlendPalette(0xE0, 0x10, 3, 0); BlendPalettes(0xFFFF3FFF, 0x10, 0); @@ -4157,13 +4151,13 @@ static bool8 Phase2_33_Func3(struct Task *task) return FALSE; } -static bool8 Phase2_33_Func4(struct Task *task) +static bool8 Phase2_FrontierSquaresSpiral_Func4(struct Task *task) { if ((task->tData3 ^= 1)) { CopyRectToBgTilemapBufferRect( 0, - gUnknown_085C8928, + sFrontierSquares_Tilemap, 0, 0, 4, @@ -4200,7 +4194,7 @@ static bool8 Phase2_33_Func4(struct Task *task) return FALSE; } -static bool8 Phase2_31_33_Func5(struct Task *task) +static bool8 Phase2_FrontierSquares_End(struct Task *task) { FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20); CopyBgTilemapBufferToVram(0); @@ -4225,16 +4219,16 @@ static void sub_814ABE4(u8 taskId) } } -static bool8 Phase2_32_Func1(struct Task *task) +static bool8 Phase2_FrontierSquaresScroll_Func1(struct Task *task) { u8 taskId = 0; u16 *tilemap, *tileset; GetBg0TilesDst(&tilemap, &tileset); - LZ77UnCompVram(gUnknown_085C8598, tileset); + LZ77UnCompVram(sFrontierSquares_FilledBg_Tileset, tileset); FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20); CopyBgTilemapBufferToVram(0); - LoadPalette(gUnknown_085C8578, 0xF0, 0x20); + LoadPalette(sFrontierSquares_Palette, 0xF0, 0x20); gBattle_BG0_X = 0; gBattle_BG0_Y = 0; @@ -4267,7 +4261,7 @@ static bool8 Phase2_32_Func1(struct Task *task) return FALSE; } -static bool8 Phase2_32_Func2(struct Task *task) +static bool8 Phase2_FrontierSquaresScroll_Func2(struct Task *task) { u8 var = gUnknown_085C9A53[task->tData2]; u8 varDiv = var / 8; @@ -4275,7 +4269,7 @@ static bool8 Phase2_32_Func2(struct Task *task) CopyRectToBgTilemapBufferRect( 0, - &gUnknown_085C8928, + &sFrontierSquares_Tilemap, 0, 0, 4, @@ -4294,7 +4288,7 @@ static bool8 Phase2_32_Func2(struct Task *task) return 0; } -static bool8 Phase2_32_Func3(struct Task *task) +static bool8 Phase2_FrontierSquaresScroll_Func3(struct Task *task) { BlendPalettes(0xFFFF7FFF, 0x10, 0); @@ -4304,7 +4298,7 @@ static bool8 Phase2_32_Func3(struct Task *task) return FALSE; } -static bool8 Phase2_32_Func4(struct Task *task) +static bool8 Phase2_FrontierSquaresScroll_Func4(struct Task *task) { u8 var = gUnknown_085C9A53[task->tData2]; u8 varDiv = var / 8; @@ -4326,7 +4320,7 @@ static bool8 Phase2_32_Func4(struct Task *task) #undef tSub32_Y_delta #undef tSub32_Bool -static bool8 Phase2_32_Func5(struct Task *task) +static bool8 Phase2_FrontierSquaresScroll_Func5(struct Task *task) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; diff --git a/src/battle_transition_frontier.c b/src/battle_transition_frontier.c new file mode 100644 index 000000000..931de5e44 --- /dev/null +++ b/src/battle_transition_frontier.c @@ -0,0 +1,650 @@ +#include "global.h" +#include "sprite.h" +#include "decompress.h" +#include "battle_transition_frontier.h" +#include "battle_transition.h" +#include "task.h" +#include "palette.h" +#include "trig.h" +#include "bg.h" +#include "gpu_regs.h" +#include "constants/rgb.h" + +/* + There are 3 "categories" of Battle Frontier transition + 1. The full logo is used (B_TRANSITION_FRONTIER_LOGO_*) + 2. Small squares with the logo on it are used (B_TRANSITION_FRONTIER_SQUARES_*) + 3. The balls that make up the logo come together to form the full logo (B_TRANSITION_FRONTIER_CIRCLES_*) + + This file handles category 3. Functions for the other two are handled in battle_transition.c +*/ + +typedef bool8 (*TransitionStateFunc)(struct Task *task); + +// this file's functions +static void SpriteCB_LogoCircleSlide(struct Sprite *sprite); +static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite); +static bool8 WaitForLogoCirclesAnim(struct Task *task); +static bool8 FadeInCenterLogoCircle(struct Task *task); +static bool8 Circles_Init(struct Task *task); +static bool8 CirclesMeet_CreateSprites(struct Task *task); +static bool8 CirclesMeet_End(struct Task *task); +static bool8 CirclesCross_CreateSprites(struct Task *task); +static bool8 CirclesCross_End(struct Task *task); +static bool8 CirclesAsymmetricSpiral_CreateSprites(struct Task *task); +static bool8 CirclesAsymmetricSpiral_End(struct Task *task); +static bool8 CirclesSymmetricSpiral_CreateSprites(struct Task *task); +static bool8 CirclesSymmetricSpiral_End(struct Task *task); +static bool8 CirclesMeetInSeq_CreateSprites(struct Task *task); +static bool8 CirclesMeetInSeq_End(struct Task *task); +static bool8 CirclesCrossInSeq_CreateSprites(struct Task *task); +static bool8 CirclesCrossInSeq_End(struct Task *task); +static bool8 CirclesAsymmetricSpiralInSeq_CreateSprites(struct Task *task); +static bool8 CirclesAsymmetricSpiralInSeq_End(struct Task *task); +static bool8 CirclesSymmetricSpiralInSeq_CreateSprites(struct Task *task); +static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task); + +#define PALTAG_LOGO_CIRCLES 0x2E90 + +// const rom data +static const u32 sLogoCenter_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.4bpp.lz"); +static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin"); +static const u32 sLogoCircles_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_circles.4bpp.lz"); +static const u16 sLogo_Pal[] = INCBIN_U16("graphics/battle_transitions/frontier_logo_circles.gbapal"); + +// Unused Empty data. +static const u8 sFiller[0x1C0] = {0}; + +static const struct OamData sOamData_LogoCircles = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = 0, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0, + .priority = 1, + .paletteNum = 0, + .affineParam = 0 +}; + +static const struct CompressedSpriteSheet sSpriteSheet_LogoCircles = +{ + .data = sLogoCircles_Gfx, + .size = 0x1800, + .tag = PALTAG_LOGO_CIRCLES +}; + +static const struct SpritePalette sSpritePalette_LogoCircles = +{ + .data = sLogo_Pal, + .tag = PALTAG_LOGO_CIRCLES +}; + +static const union AnimCmd sAnim_LogoCircle_Top[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END +}; + +static const union AnimCmd sAnim_LogoCircle_Left[] = +{ + ANIMCMD_FRAME(64, 1), + ANIMCMD_END +}; + +static const union AnimCmd sAnim_LogoCircle_Right[] = +{ + ANIMCMD_FRAME(128, 1), + ANIMCMD_END +}; + +static const union AnimCmd *const sAnimTable_LogoCircles[] = +{ + sAnim_LogoCircle_Top, + sAnim_LogoCircle_Left, + sAnim_LogoCircle_Right +}; + +static const struct SpriteTemplate sSpriteTemplate_LogoCircles = +{ + .tileTag = PALTAG_LOGO_CIRCLES, + .paletteTag = PALTAG_LOGO_CIRCLES, + .oam = &sOamData_LogoCircles, + .anims = sAnimTable_LogoCircles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +static const TransitionStateFunc sPhase2_FrontierCirclesMeet_Funcs[] = +{ + Circles_Init, + CirclesMeet_CreateSprites, + WaitForLogoCirclesAnim, + FadeInCenterLogoCircle, + CirclesMeet_End +}; + +static const TransitionStateFunc sPhase2_FrontierCirclesCross_Funcs[] = +{ + Circles_Init, + CirclesCross_CreateSprites, + WaitForLogoCirclesAnim, + FadeInCenterLogoCircle, + CirclesCross_End +}; + +static const TransitionStateFunc sPhase2_FrontierCirclesAsymmetricSpiral_Funcs[] = +{ + Circles_Init, + CirclesAsymmetricSpiral_CreateSprites, + WaitForLogoCirclesAnim, + FadeInCenterLogoCircle, + CirclesAsymmetricSpiral_End +}; + +static const TransitionStateFunc sPhase2_FrontierCirclesSymmetricSpiral_Funcs[] = +{ + Circles_Init, + CirclesSymmetricSpiral_CreateSprites, + WaitForLogoCirclesAnim, + FadeInCenterLogoCircle, + CirclesSymmetricSpiral_End +}; + +static const TransitionStateFunc sPhase2_FrontierCirclesMeetInSeq_Funcs[] = +{ + Circles_Init, + CirclesMeetInSeq_CreateSprites, + WaitForLogoCirclesAnim, + FadeInCenterLogoCircle, + CirclesMeetInSeq_End +}; + +static const TransitionStateFunc sPhase2_FrontierCirclesCrossInSeq_Funcs[] = +{ + Circles_Init, + CirclesCrossInSeq_CreateSprites, + WaitForLogoCirclesAnim, + FadeInCenterLogoCircle, + CirclesCrossInSeq_End +}; + +static const TransitionStateFunc sPhase2_FrontierCirclesAsymmetricSpiralInSeq_Funcs[] = +{ + Circles_Init, + CirclesAsymmetricSpiralInSeq_CreateSprites, + WaitForLogoCirclesAnim, + FadeInCenterLogoCircle, + CirclesAsymmetricSpiralInSeq_End +}; + +static const TransitionStateFunc sPhase2_FrontierCirclesSymmetricSpiralInSeq_Funcs[] = +{ + Circles_Init, + CirclesSymmetricSpiralInSeq_CreateSprites, + WaitForLogoCirclesAnim, + FadeInCenterLogoCircle, + CirclesSymmetricSpiralInSeq_End +}; + +// code +static void LoadLogoGfx(void) +{ + u16 *dst1, *dst2; + + GetBg0TilesDst(&dst1, &dst2); + LZ77UnCompVram(sLogoCenter_Gfx, dst2); + LZ77UnCompVram(sLogoCenter_Tilemap, dst1); + LoadPalette(sLogo_Pal, 0xF0, 0x20); + LoadCompressedSpriteSheet(&sSpriteSheet_LogoCircles); + LoadSpritePalette(&sSpritePalette_LogoCircles); +} + +static u8 CreateSlidingLogoCircleSprite(s16 x, s16 y, u8 arg2, u8 arg3, s8 arg4, s8 arg5, u8 spriteAnimNum) +{ + u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0); + + switch (spriteAnimNum) + { + case 0: + gSprites[spriteId].data[0] = 120; + gSprites[spriteId].data[1] = 45; + break; + case 1: + gSprites[spriteId].data[0] = 89; + gSprites[spriteId].data[1] = 97; + break; + case 2: + gSprites[spriteId].data[0] = 151; + gSprites[spriteId].data[1] = 97; + break; + } + + gSprites[spriteId].data[2] = arg4; + gSprites[spriteId].data[3] = arg5; + gSprites[spriteId].data[6] = arg2; + gSprites[spriteId].data[7] = arg3; + gSprites[spriteId].data[4] = 0; + gSprites[spriteId].data[5] = 0; + + StartSpriteAnim(&gSprites[spriteId], spriteAnimNum); + gSprites[spriteId].callback = SpriteCB_LogoCircleSlide; + + return spriteId; +} + +static void SpriteCB_LogoCircleSlide(struct Sprite *sprite) +{ + s16 *data = sprite->data; + + if (sprite->pos1.x == data[0] && sprite->pos1.y == data[1]) + { + sprite->callback = SpriteCallbackDummy; + } + else + { + if (data[4] == data[6]) + { + sprite->pos1.x += data[2]; + data[4] = 0; + } + else + { + data[4]++; + } + + if (data[5] == data[7]) + { + sprite->pos1.y += data[3]; + data[5] = 0; + } + else + { + data[5]++; + } + } +} + +static u8 CreateSpiralingLogoCircleSprite(s16 x, s16 y, s16 arg2, s16 arg3, s16 arg4, s16 arg5, s16 arg6, u8 spriteAnimNum) +{ + u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0); + + switch (spriteAnimNum) + { + case 0: + gSprites[spriteId].data[0] = 120; + gSprites[spriteId].data[1] = 45; + break; + case 1: + gSprites[spriteId].data[0] = 89; + gSprites[spriteId].data[1] = 97; + break; + case 2: + gSprites[spriteId].data[0] = 151; + gSprites[spriteId].data[1] = 97; + break; + } + + gSprites[spriteId].data[2] = arg2; + gSprites[spriteId].data[3] = arg3; + gSprites[spriteId].data[4] = arg4; + gSprites[spriteId].data[5] = arg5; + gSprites[spriteId].data[6] = arg6; + + StartSpriteAnim(&gSprites[spriteId], spriteAnimNum); + gSprites[spriteId].callback = SpriteCB_LogoCircleSpiral; + + return spriteId; +} + +static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite) +{ + sprite->pos2.x = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096 + sprite->pos2.y = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096 + + sprite->data[2] = (sprite->data[2] + sprite->data[3]) % 360; + + if (sprite->data[4] != sprite->data[5]) + sprite->data[4] += sprite->data[6]; + else + sprite->callback = SpriteCallbackDummy; +} + +#define tState data[0] + +static void DestroyLogoCirclesGfx(struct Task *task) +{ + FreeSpriteTilesByTag(PALTAG_LOGO_CIRCLES); + FreeSpritePaletteByTag(PALTAG_LOGO_CIRCLES); + + DestroySprite(&gSprites[task->data[4]]); + DestroySprite(&gSprites[task->data[5]]); + DestroySprite(&gSprites[task->data[6]]); +} + +static bool8 IsLogoCirclesAnimFinished(struct Task *task) +{ + if (gSprites[task->data[4]].callback == SpriteCallbackDummy + && gSprites[task->data[5]].callback == SpriteCallbackDummy + && gSprites[task->data[6]].callback == SpriteCallbackDummy) + return TRUE; + else + return FALSE; +} + +static bool8 Circles_Init(struct Task *task) +{ + if (task->data[1] == 0) + { + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON); + + task->data[1]++; + return FALSE; + } + else + { + LoadLogoGfx(); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + ChangeBgY(0, 0x500, 2); + + task->data[1] = 0; + task->tState++; + return TRUE; + } +} + +static bool8 FadeInCenterLogoCircle(struct Task *task) +{ + if (task->data[2] == 0) + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON); + + if (task->data[2] == 16) + { + if (task->data[3] == 31) + { + BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, RGB_BLACK); + task->tState++; + } + else + { + task->data[3]++; + } + } + else + { + u16 blnd; + + task->data[2]++; + blnd = task->data[2]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(blnd, 16 - blnd)); + } + + return FALSE; +} + +static bool8 WaitForLogoCirclesAnim(struct Task *task) +{ + if (IsLogoCirclesAnimFinished(task) == TRUE) + task->tState++; + + return FALSE; +} + +void Phase2Task_FrontierCirclesMeet(u8 taskId) +{ + while (sPhase2_FrontierCirclesMeet_Funcs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 CirclesMeet_CreateSprites(struct Task *task) +{ + task->data[4] = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 2, 0); + task->data[5] = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 2, -2, 1); + task->data[6] = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -2, -2, 2); + + task->tState++; + return FALSE; +} + +static bool8 CirclesMeet_End(struct Task *task) +{ + if (!gPaletteFade.active) + { + DestroyLogoCirclesGfx(task); + DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesMeet)); + } + + return FALSE; +} + +void Phase2Task_FrontierCirclesCross(u8 taskId) +{ + while (sPhase2_FrontierCirclesCross_Funcs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 CirclesCross_CreateSprites(struct Task *task) +{ + task->data[4] = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -4, 0); + task->data[5] = CreateSlidingLogoCircleSprite(241, 59, 0, 1, -4, 2, 1); + task->data[6] = CreateSlidingLogoCircleSprite(-1, 59, 0, 1, 4, 2, 2); + + task->tState++; + return FALSE; +} + +static bool8 CirclesCross_End(struct Task *task) +{ + if (!gPaletteFade.active) + { + DestroyLogoCirclesGfx(task); + DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesCross)); + } + + return FALSE; +} + +void Phase2Task_FrontierCirclesAsymmetricSpiral(u8 taskId) +{ + while (sPhase2_FrontierCirclesAsymmetricSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 CirclesAsymmetricSpiral_CreateSprites(struct Task *task) +{ + task->data[4] = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0); + task->data[5] = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1); + task->data[6] = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2); + + task->tState++; + return FALSE; +} + +static bool8 CirclesAsymmetricSpiral_End(struct Task *task) +{ + if (!gPaletteFade.active) + { + DestroyLogoCirclesGfx(task); + DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesAsymmetricSpiral)); + } + + return FALSE; +} + +void Phase2Task_FrontierCirclesSymmetricSpiral(u8 taskId) +{ + while (sPhase2_FrontierCirclesSymmetricSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 CirclesSymmetricSpiral_CreateSprites(struct Task *task) +{ + task->data[4] = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0); + task->data[5] = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1); + task->data[6] = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2); + + task->tState++; + return FALSE; +} + +static bool8 CirclesSymmetricSpiral_End(struct Task *task) +{ + if (!gPaletteFade.active) + { + DestroyLogoCirclesGfx(task); + DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesSymmetricSpiral)); + } + + return FALSE; +} + +void Phase2Task_FrontierCirclesMeetInSeq(u8 taskId) +{ + while (sPhase2_FrontierCirclesMeetInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 CirclesMeetInSeq_CreateSprites(struct Task *task) +{ + if (task->data[1] == 0) + { + task->data[4] = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 4, 0); + } + else if (task->data[1] == 16) + { + task->data[5] = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 4, -4, 1); + } + else if (task->data[1] == 32) + { + task->data[6] = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -4, -4, 2); + task->tState++; + } + + task->data[1]++; + return FALSE; +} + +static bool8 CirclesMeetInSeq_End(struct Task *task) +{ + if (!gPaletteFade.active) + { + DestroyLogoCirclesGfx(task); + DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesMeetInSeq)); + } + + return FALSE; +} + +void Phase2Task_FrontierCirclesCrossInSeq(u8 taskId) +{ + while (sPhase2_FrontierCirclesCrossInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 CirclesCrossInSeq_CreateSprites(struct Task *task) +{ + if (task->data[1] == 0) + { + task->data[4] = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -8, 0); + } + else if (task->data[1] == 16) + { + task->data[5] = CreateSlidingLogoCircleSprite(241, 78, 0, 0, -8, 1, 1); + } + else if (task->data[1] == 32) + { + task->data[6] = CreateSlidingLogoCircleSprite(-1, 78, 0, 0, 8, 1, 2); + task->tState++; + } + + task->data[1]++; + return FALSE; +} + +static bool8 CirclesCrossInSeq_End(struct Task *task) +{ + if (!gPaletteFade.active) + { + DestroyLogoCirclesGfx(task); + DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesCrossInSeq)); + } + + return FALSE; +} + +void Phase2Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId) +{ + while (sPhase2_FrontierCirclesAsymmetricSpiralInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 CirclesAsymmetricSpiralInSeq_CreateSprites(struct Task *task) +{ + if (task->data[1] == 0) + { + task->data[4] = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0); + } + else if (task->data[1] == 16) + { + task->data[5] = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1); + } + else if (task->data[1] == 32) + { + task->data[6] = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2); + task->tState++; + } + + task->data[1]++; + return FALSE; +} + +static bool8 CirclesAsymmetricSpiralInSeq_End(struct Task *task) +{ + if (!gPaletteFade.active) + { + DestroyLogoCirclesGfx(task); + DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesAsymmetricSpiralInSeq)); + } + + return FALSE; +} + +void Phase2Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId) +{ + while (sPhase2_FrontierCirclesSymmetricSpiralInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 CirclesSymmetricSpiralInSeq_CreateSprites(struct Task *task) +{ + if (task->data[1] == 0) + { + task->data[4] = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0); + } + else if (task->data[1] == 16) + { + task->data[5] = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1); + } + else if (task->data[1] == 32) + { + task->data[6] = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2); + task->tState++; + } + + task->data[1]++; + return FALSE; +} + +static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task) +{ + if (!gPaletteFade.active) + { + DestroyLogoCirclesGfx(task); + DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesSymmetricSpiralInSeq)); + } + + return FALSE; +} diff --git a/src/battle_tv.c b/src/battle_tv.c index 26df08786..c84ae827b 100644 --- a/src/battle_tv.c +++ b/src/battle_tv.c @@ -1398,9 +1398,9 @@ static void TrySetBattleSeminarShow(void) return; else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT) return; - else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] <= 5) + else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] < DEFAULT_STAT_STAGE) return; - else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > 6) + else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE) return; else if (gCurrentMove == MOVE_HIDDEN_POWER || gCurrentMove == MOVE_WEATHER_BALL) return; diff --git a/src/battle_util.c b/src/battle_util.c index da3d50648..699fd05bc 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -259,7 +259,7 @@ void ResetSentPokesToOpponentValue(void) gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; } -void sub_803F9EC(u8 battler) +void OpponentSwitchInResetSentPokesToOpponentValue(u8 battler) { s32 i = 0; u32 bits = 0; @@ -279,11 +279,11 @@ void sub_803F9EC(u8 battler) } } -void sub_803FA70(u8 battler) +void UpdateSentPokesToOpponentValue(u8 battler) { if (GetBattlerSide(battler) == B_SIDE_OPPONENT) { - sub_803F9EC(battler); + OpponentSwitchInResetSentPokesToOpponentValue(battler); } else { @@ -864,9 +864,9 @@ u8 DoBattlerEndTurnEffects(void) gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns - gBattleMons[gActiveBattler].status1 += 0x100; - gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8; + if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) != STATUS1_TOXIC_TURN(15)) // not 16 turns + gBattleMons[gActiveBattler].status1 += STATUS1_TOXIC_TURN(1); + gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) >> 8; BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } @@ -917,7 +917,7 @@ u8 DoBattlerEndTurnEffects(void) case ENDTURN_WRAP: // wrap if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0) { - gBattleMons[gActiveBattler].status2 -= 0x2000; + gBattleMons[gActiveBattler].status2 -= STATUS2_WRAPPED_TURN(1); if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap { // This is the only way I could get this array access to match. @@ -973,7 +973,7 @@ u8 DoBattlerEndTurnEffects(void) else { gBattlerAttacker = gActiveBattler; - gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down + gBattleMons[gActiveBattler].status2 -= STATUS2_UPROAR_TURN(1); if (WasUnableToUseMove(gActiveBattler)) { CancelMultiTurnMoves(gActiveBattler); @@ -999,7 +999,7 @@ u8 DoBattlerEndTurnEffects(void) case ENDTURN_THRASH: // thrash if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) { - gBattleMons[gActiveBattler].status2 -= 0x400; + gBattleMons[gActiveBattler].status2 -= STATUS2_LOCK_CONFUSE_TURN(1); if (WasUnableToUseMove(gActiveBattler)) CancelMultiTurnMoves(gActiveBattler); else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) @@ -1062,7 +1062,7 @@ u8 DoBattlerEndTurnEffects(void) break; case ENDTURN_LOCK_ON: // lock-on decrement if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS) - gStatuses3[gActiveBattler] -= 0x8; + gStatuses3[gActiveBattler] -= STATUS3_ALWAYS_HITS_TURN(1); gBattleStruct->turnEffectsTracker++; break; case ENDTURN_CHARGE: // charge @@ -1078,13 +1078,13 @@ u8 DoBattlerEndTurnEffects(void) case ENDTURN_YAWN: // yawn if (gStatuses3[gActiveBattler] & STATUS3_YAWN) { - gStatuses3[gActiveBattler] -= 0x800; + gStatuses3[gActiveBattler] -= STATUS3_YAWN_TURN(1); if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY) && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler)) { CancelMultiTurnMoves(gActiveBattler); - gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2; + gBattleMons[gActiveBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns of sleep BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); gEffectBattler = gActiveBattler; @@ -1250,7 +1250,7 @@ bool8 HandleFaintedMonActions(void) gBattleStruct->faintedActionsState = 3; break; case 2: - sub_803F9EC(gBattlerFainted); + OpponentSwitchInResetSentPokesToOpponentValue(gBattlerFainted); if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) gBattleStruct->faintedActionsState = 3; else @@ -1478,7 +1478,7 @@ u8 AtkCanceller_UnableToUseMove(void) case CANCELLER_CONFUSED: // confusion if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) { - gBattleMons[gBattlerAttacker].status2--; + gBattleMons[gBattlerAttacker].status2 -= STATUS2_CONFUSION_TURN(1); if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) { if (Random() & 1) @@ -1540,7 +1540,7 @@ u8 AtkCanceller_UnableToUseMove(void) case CANCELLER_BIDE: // bide if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) { - gBattleMons[gBattlerAttacker].status2 -= 0x100; + gBattleMons[gBattlerAttacker].status2 -= STATUS2_BIDE_TURN(1); if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) { gBattlescriptCurrInstr = BattleScript_BideStoringEnergy; @@ -1978,7 +1978,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA } break; case ABILITY_SPEED_BOOST: - if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2) + if (gBattleMons[battler].statStages[STAT_SPEED] < MAX_STAT_STAGE && gDisableStructs[battler].isFirstTurn != 2) { gBattleMons[battler].statStages[STAT_SPEED]++; gBattleScripting.animArg1 = 0x11; @@ -2619,9 +2619,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerId].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) { - gBattleMons[battlerId].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; effect = ITEM_STATS_CHANGE; } } @@ -2690,9 +2690,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerId].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) { - gBattleMons[battlerId].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; effect = ITEM_STATS_CHANGE; } } @@ -2811,7 +2811,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) break; // copy/paste again, smh case HOLD_EFFECT_ATTACK_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam + && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); @@ -2825,7 +2826,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_DEFENSE_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && gBattleMons[battlerId].statStages[STAT_DEF] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF); @@ -2838,7 +2840,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_SPEED_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && gBattleMons[battlerId].statStages[STAT_SPEED] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED); @@ -2851,7 +2854,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_SP_ATTACK_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && gBattleMons[battlerId].statStages[STAT_SPATK] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK); @@ -2864,7 +2868,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_SP_DEFENSE_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && gBattleMons[battlerId].statStages[STAT_SPDEF] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF); @@ -2877,7 +2882,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_CRITICAL_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) { gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); @@ -2889,7 +2895,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { for (i = 0; i < 5; i++) { - if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC) + if (gBattleMons[battlerId].statStages[STAT_ATK + i] < MAX_STAT_STAGE) break; } if (i != 5) @@ -2897,7 +2903,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) do { i = Random() % 5; - } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC); + } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == MAX_STAT_STAGE); PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); @@ -3166,9 +3172,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerId].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) { - gBattleMons[battlerId].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; effect = ITEM_STATS_CHANGE; } } diff --git a/src/berry.c b/src/berry.c index 98264f37b..d70e8c353 100644 --- a/src/berry.c +++ b/src/berry.c @@ -1331,7 +1331,7 @@ void ResetBerryTreeSparkleFlags(void) s16 bottom; int i; - GetCameraCoords(&cam_left, &cam_top); + GetCameraCoords((u16*)&cam_left, (u16*)&cam_top); left = cam_left; top = cam_top + 3; right = cam_left + 14; diff --git a/src/berry_blender.c b/src/berry_blender.c index 14a1ffff8..8d6f3a8fd 100644 --- a/src/berry_blender.c +++ b/src/berry_blender.c @@ -116,8 +116,8 @@ struct BerryBlenderData u16 field_116; u16 field_118; u16 field_11A; - u16 bg_X; - u16 bg_Y; + s16 bg_X; + s16 bg_Y; u8 field_120[3]; u8 field_123; u16 scores[BLENDER_MAX_PLAYERS][BLENDER_SCORES_NO]; @@ -3166,13 +3166,13 @@ static void sub_80832E8(s16* a0) static void sub_808330C(void) { - sub_80832E8(&sBerryBlenderData->bg_X); - sub_80832E8(&sBerryBlenderData->bg_Y); + sub_80832E8((s16 *)&sBerryBlenderData->bg_X); + sub_80832E8((s16 *)&sBerryBlenderData->bg_Y); } static void sub_8083334(s16* a0, u16 a1) { - s32 var; + u8 var; if (a1 < 10) var = 16; diff --git a/src/berry_crush.c b/src/berry_crush.c index 42199e757..654a3b4e3 100755 --- a/src/berry_crush.c +++ b/src/berry_crush.c @@ -1076,7 +1076,7 @@ int sub_802104C(void) return 0; InitStandardTextBoxWindows(); - sub_8197200(); + InitTextBoxGfxAndPrinters(); sub_8022588(var0); sub_8022600(var0); gPaletteFade.bufferTransferDisabled = TRUE; @@ -3271,7 +3271,7 @@ static void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, void sub_8024644(u8 *r0, u32 r1, u32 r2, u32 r3, u32 r5) { - u8 sp[4]; + u8 sp[2]; 0[(u16 *)sp] = r3; r0[0] = r1; diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c index 38c2832ee..e5c89bdb7 100644 --- a/src/berry_tag_screen.c +++ b/src/berry_tag_screen.c @@ -186,7 +186,7 @@ static void CB2_BerryTagScreen(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } @@ -217,7 +217,7 @@ static bool8 InitBerryTagScreen(void) case 0: SetVBlankHBlankCallbacksToNull(); ResetVramOamAndBgCntRegs(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); gMain.state++; break; case 1: diff --git a/src/bike.c b/src/bike.c index cd24d2487..5cdf066a9 100644 --- a/src/bike.c +++ b/src/bike.c @@ -7,7 +7,6 @@ #include "metatile_behavior.h" #include "overworld.h" #include "sound.h" -#include "constants/flags.h" #include "constants/map_types.h" #include "constants/songs.h" @@ -836,7 +835,7 @@ static void Bike_UpdateDirTimerHistory(u8 dir) gPlayerAvatar.directionHistory = (gPlayerAvatar.directionHistory << 4) | (dir & 0xF); - for (i = 7; i != 0; i--) + for (i = ARRAY_COUNT(gPlayerAvatar.dirTimerHistory) - 1; i != 0; i--) gPlayerAvatar.dirTimerHistory[i] = gPlayerAvatar.dirTimerHistory[i - 1]; gPlayerAvatar.dirTimerHistory[0] = 1; } @@ -847,7 +846,7 @@ static void Bike_UpdateABStartSelectHistory(u8 input) gPlayerAvatar.abStartSelectHistory = (gPlayerAvatar.abStartSelectHistory << 4) | (input & 0xF); - for (i = 7; i != 0; i--) + for (i = ARRAY_COUNT(gPlayerAvatar.abStartSelectTimerHistory) - 1; i != 0; i--) gPlayerAvatar.abStartSelectTimerHistory[i] = gPlayerAvatar.abStartSelectTimerHistory[i - 1]; gPlayerAvatar.abStartSelectTimerHistory[0] = 1; } @@ -1001,10 +1000,10 @@ void BikeClearState(int newDirHistory, int newAbStartHistory) gPlayerAvatar.directionHistory = newDirHistory; gPlayerAvatar.abStartSelectHistory = newAbStartHistory; - for (i = 0; i < 8; i++) + for (i = 0; i < ARRAY_COUNT(gPlayerAvatar.dirTimerHistory); i++) gPlayerAvatar.dirTimerHistory[i] = 0; - for (i = 0; i < 8; i++) + for (i = 0; i < ARRAY_COUNT(gPlayerAvatar.abStartSelectTimerHistory); i++) gPlayerAvatar.abStartSelectTimerHistory[i] = 0; } diff --git a/src/braille_puzzles.c b/src/braille_puzzles.c index c00be82ad..5dee9dd4b 100644 --- a/src/braille_puzzles.c +++ b/src/braille_puzzles.c @@ -6,7 +6,6 @@ #include "sound.h" #include "task.h" #include "constants/field_effects.h" -#include "constants/flags.h" #include "constants/maps.h" #include "constants/songs.h" #include "constants/species.h" @@ -87,12 +86,12 @@ bool8 ShouldDoBrailleDigEffect(void) void DoBrailleDigEffect(void) { - MapGridSetMetatileIdAt(16, 8, METATILE_ID(Cave, SealedChamberEntrance_TopLeft)); - MapGridSetMetatileIdAt(17, 8, METATILE_ID(Cave, SealedChamberEntrance_TopMid)); - MapGridSetMetatileIdAt(18, 8, METATILE_ID(Cave, SealedChamberEntrance_TopRight)); - MapGridSetMetatileIdAt(16, 9, METATILE_ID(Cave, SealedChamberEntrance_BottomLeft) | METATILE_COLLISION_MASK); - MapGridSetMetatileIdAt(17, 9, METATILE_ID(Cave, SealedChamberEntrance_BottomMid)); - MapGridSetMetatileIdAt(18, 9, METATILE_ID(Cave, SealedChamberEntrance_BottomRight) | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(16, 8, METATILE_Cave_SealedChamberEntrance_TopLeft); + MapGridSetMetatileIdAt(17, 8, METATILE_Cave_SealedChamberEntrance_TopMid); + MapGridSetMetatileIdAt(18, 8, METATILE_Cave_SealedChamberEntrance_TopRight); + MapGridSetMetatileIdAt(16, 9, METATILE_Cave_SealedChamberEntrance_BottomLeft | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(17, 9, METATILE_Cave_SealedChamberEntrance_BottomMid); + MapGridSetMetatileIdAt(18, 9, METATILE_Cave_SealedChamberEntrance_BottomRight | METATILE_COLLISION_MASK); DrawWholeMapView(); PlaySE(SE_BAN); FlagSet(FLAG_SYS_BRAILLE_DIG); @@ -165,7 +164,7 @@ void DoBrailleRegisteelEffect(void) bool8 FldEff_UseFlyAncientTomb(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)UseRegisteelHm_Callback >> 16; gTasks[taskId].data[9] = (u32)UseRegisteelHm_Callback; @@ -280,12 +279,12 @@ void UseRegirockHm_Callback(void) void DoBrailleRegirockEffect(void) { - MapGridSetMetatileIdAt(14, 26, METATILE_ID(Cave, SealedChamberEntrance_TopLeft)); - MapGridSetMetatileIdAt(15, 26, METATILE_ID(Cave, SealedChamberEntrance_TopMid)); - MapGridSetMetatileIdAt(16, 26, METATILE_ID(Cave, SealedChamberEntrance_TopRight)); - MapGridSetMetatileIdAt(14, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomLeft) | METATILE_COLLISION_MASK); - MapGridSetMetatileIdAt(15, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomMid)); - MapGridSetMetatileIdAt(16, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomRight) | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(14, 26, METATILE_Cave_SealedChamberEntrance_TopLeft); + MapGridSetMetatileIdAt(15, 26, METATILE_Cave_SealedChamberEntrance_TopMid); + MapGridSetMetatileIdAt(16, 26, METATILE_Cave_SealedChamberEntrance_TopRight); + MapGridSetMetatileIdAt(14, 27, METATILE_Cave_SealedChamberEntrance_BottomLeft | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(15, 27, METATILE_Cave_SealedChamberEntrance_BottomMid); + MapGridSetMetatileIdAt(16, 27, METATILE_Cave_SealedChamberEntrance_BottomRight | METATILE_COLLISION_MASK); DrawWholeMapView(); PlaySE(SE_BAN); FlagSet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED); @@ -319,12 +318,12 @@ void UseRegisteelHm_Callback(void) void DoBrailleRegisteelEffect(void) { - MapGridSetMetatileIdAt(14, 26, METATILE_ID(Cave, SealedChamberEntrance_TopLeft)); - MapGridSetMetatileIdAt(15, 26, METATILE_ID(Cave, SealedChamberEntrance_TopMid)); - MapGridSetMetatileIdAt(16, 26, METATILE_ID(Cave, SealedChamberEntrance_TopRight)); - MapGridSetMetatileIdAt(14, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomLeft) | METATILE_COLLISION_MASK); - MapGridSetMetatileIdAt(15, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomMid)); - MapGridSetMetatileIdAt(16, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomRight) | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(14, 26, METATILE_Cave_SealedChamberEntrance_TopLeft); + MapGridSetMetatileIdAt(15, 26, METATILE_Cave_SealedChamberEntrance_TopMid); + MapGridSetMetatileIdAt(16, 26, METATILE_Cave_SealedChamberEntrance_TopRight); + MapGridSetMetatileIdAt(14, 27, METATILE_Cave_SealedChamberEntrance_BottomLeft | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(15, 27, METATILE_Cave_SealedChamberEntrance_BottomMid); + MapGridSetMetatileIdAt(16, 27, METATILE_Cave_SealedChamberEntrance_BottomRight | METATILE_COLLISION_MASK); DrawWholeMapView(); PlaySE(SE_BAN); FlagSet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED); @@ -411,7 +410,7 @@ bool32 BrailleWait_CheckButtonPress(void) // this used to be FldEff_UseFlyAncientTomb . why did GF merge the 2 functions? bool8 FldEff_UsePuzzleEffect(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); if (sBraillePuzzleCallbackFlag == REGISTEEL_PUZZLE) { diff --git a/src/coins.c b/src/coins.c index 302817f8d..52c7dd3ec 100644 --- a/src/coins.c +++ b/src/coins.c @@ -14,7 +14,7 @@ void PrintCoinsString(u32 coinAmount) { u32 xAlign; - ConvertIntToDecimalStringN(gStringVar1, coinAmount, STR_CONV_MODE_RIGHT_ALIGN, 4); + ConvertIntToDecimalStringN(gStringVar1, coinAmount, STR_CONV_MODE_RIGHT_ALIGN, MAX_COIN_DIGITS); StringExpandPlaceholders(gStringVar4, gText_Coins); xAlign = GetStringRightAlignXOffset(1, gStringVar4, 0x40); diff --git a/src/contest.c b/src/contest.c index 97d9cfda7..de0001831 100644 --- a/src/contest.c +++ b/src/contest.c @@ -38,7 +38,6 @@ #include "data.h" #include "contest_ai.h" #include "constants/event_objects.h" -#include "constants/flags.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/rgb.h" diff --git a/src/contest_link.c b/src/contest_link.c index 1716d6a21..ae6975268 100644 --- a/src/contest_link.c +++ b/src/contest_link.c @@ -7,7 +7,6 @@ #include "random.h" #include "task.h" #include "contest_link.h" -#include "constants/flags.h" static void Task_LinkContest_StartInitFlags(u8); static void Task_LinkContest_InitFlags(u8); diff --git a/src/contest_util.c b/src/contest_util.c index d8ca6e50d..00254248f 100644 --- a/src/contest_util.c +++ b/src/contest_util.c @@ -45,7 +45,6 @@ #include "constants/rgb.h" #include "constants/songs.h" #include "constants/tv.h" -#include "constants/vars.h" #include "contest.h" enum { diff --git a/src/credits.c b/src/credits.c index dd1166d82..8fc8a1f88 100644 --- a/src/credits.c +++ b/src/credits.c @@ -20,7 +20,6 @@ #include "trig.h" #include "graphics.h" #include "pokedex.h" -#include "constants/vars.h" #include "event_data.h" #include "random.h" #include "constants/species.h" diff --git a/src/crt0.s b/src/crt0.s index 3ab711713..cb7c93a6b 100644 --- a/src/crt0.s +++ b/src/crt0.s @@ -82,10 +82,10 @@ GPIOPortReadEnable: @ 80000C8 .align 2, 0 .global Init Init: @ 8000204 - mov r0, PSR_IRQ_MODE + mov r0, #PSR_IRQ_MODE msr cpsr_cf, r0 ldr sp, sp_irq - mov r0, PSR_SYS_MODE + mov r0, #PSR_SYS_MODE msr cpsr_cf, r0 ldr sp, sp_sys ldr r1, =INTR_VECTOR @@ -106,91 +106,91 @@ sp_irq: .word IWRAM_END - 0x60 .align 2, 0 .global IntrMain IntrMain: @ 8000248 - mov r3, REG_BASE - add r3, r3, 0x200 - ldr r2, [r3, OFFSET_REG_IE - 0x200] - ldrh r1, [r3, OFFSET_REG_IME - 0x200] + mov r3, #REG_BASE + add r3, r3, #OFFSET_REG_IE + ldr r2, [r3] + ldrh r1, [r3, #OFFSET_REG_IME - 0x200] mrs r0, spsr - stmdb sp!, {r0-r3,lr} - mov r0, 0 - strh r0, [r3, OFFSET_REG_IME - 0x200] - and r1, r2, r2, lsr 16 - mov r12, 0 - ands r0, r1, INTR_FLAG_VCOUNT + stmfd sp!, {r0-r3,lr} + mov r0, #0 + strh r0, [r3, #OFFSET_REG_IME - 0x200] + and r1, r2, r2, lsr #16 + mov r12, #0 + ands r0, r1, #INTR_FLAG_VCOUNT bne IntrMain_FoundIntr add r12, r12, 0x4 mov r0, 0x1 - strh r0, [r3, OFFSET_REG_IME - 0x200] - ands r0, r1, INTR_FLAG_SERIAL + strh r0, [r3, #OFFSET_REG_IME - 0x200] + ands r0, r1, #INTR_FLAG_SERIAL bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_TIMER3 + ands r0, r1, #INTR_FLAG_TIMER3 bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_HBLANK + ands r0, r1, #INTR_FLAG_HBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_VBLANK + ands r0, r1, #INTR_FLAG_VBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_TIMER0 + ands r0, r1, #INTR_FLAG_TIMER0 bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_TIMER1 + ands r0, r1, #INTR_FLAG_TIMER1 bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_TIMER2 + ands r0, r1, #INTR_FLAG_TIMER2 bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_DMA0 + ands r0, r1, #INTR_FLAG_DMA0 bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_DMA1 + ands r0, r1, #INTR_FLAG_DMA1 bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_DMA2 + ands r0, r1, #INTR_FLAG_DMA2 bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_DMA3 + ands r0, r1, #INTR_FLAG_DMA3 bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_KEYPAD + ands r0, r1, #INTR_FLAG_KEYPAD bne IntrMain_FoundIntr add r12, r12, 0x4 - ands r0, r1, INTR_FLAG_GAMEPAK - strbne r0, [r3, OFFSET_REG_SOUNDCNT_X - 0x200] + ands r0, r1, #INTR_FLAG_GAMEPAK + strbne r0, [r3, #REG_SOUNDCNT_X - REG_IE] bne . @ spin IntrMain_FoundIntr: - strh r0, [r3, OFFSET_REG_IF - 0x200] + strh r0, [r3, #OFFSET_REG_IF - 0x200] bic r2, r2, r0 ldr r0, =gSTWIStatus ldr r0, [r0] ldrb r0, [r0, 0xA] mov r1, 0x8 - mov r0, r1, lsl r0 - orr r0, r0, INTR_FLAG_GAMEPAK - orr r1, r0, INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK + lsl r0, r1, r0 + orr r0, r0, #INTR_FLAG_GAMEPAK + orr r1, r0, #INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK and r1, r1, r2 - strh r1, [r3, OFFSET_REG_IE - 0x200] + strh r1, [r3, #OFFSET_REG_IE - 0x200] mrs r3, cpsr - bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK - orr r3, r3, PSR_SYS_MODE + bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK + orr r3, r3, #PSR_SYS_MODE msr cpsr_cf, r3 ldr r1, =gIntrTable add r1, r1, r12 ldr r0, [r1] - stmdb sp!, {lr} + stmfd sp!, {lr} adr lr, IntrMain_RetAddr bx r0 IntrMain_RetAddr: - ldmia sp!, {lr} + ldmfd sp!, {lr} mrs r3, cpsr - bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK - orr r3, r3, PSR_I_BIT | PSR_IRQ_MODE + bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK + orr r3, r3, #PSR_I_BIT | PSR_IRQ_MODE msr cpsr_cf, r3 ldmia sp!, {r0-r3,lr} - strh r2, [r3, OFFSET_REG_IE - 0x200] - strh r1, [r3, OFFSET_REG_IME - 0x200] + strh r2, [r3, #OFFSET_REG_IE - 0x200] + strh r1, [r3, #OFFSET_REG_IME - 0x200] msr spsr_cf, r0 bx lr diff --git a/src/data/field_effects/field_effect_object_template_pointers.h b/src/data/field_effects/field_effect_object_template_pointers.h index de39e6db3..41d6271bf 100755 --- a/src/data/field_effects/field_effect_object_template_pointers.h +++ b/src/data/field_effects/field_effect_object_template_pointers.h @@ -8,70 +8,70 @@ const struct SpriteTemplate gFieldEffectObjectTemplate_Ash; const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob; const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow; const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust; -const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopTallGrass; +const struct SpriteTemplate gFieldEffectObjectTemplate_JumpTallGrass; const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints; -const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopBigSplash; +const struct SpriteTemplate gFieldEffectObjectTemplate_JumpBigSplash; const struct SpriteTemplate gFieldEffectObjectTemplate_Splash; -const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopSmallSplash; +const struct SpriteTemplate gFieldEffectObjectTemplate_JumpSmallSplash; const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown16; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown17; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown18; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown19; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown20; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown21; -const struct SpriteTemplate gFieldEffectObjectTemplate_BerryTreeGrowthSparkle; +const struct SpriteTemplate gFieldEffectObjectTemplate_JumpLongGrass; +const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass; +const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass2; +const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedSand; +const struct SpriteTemplate gFieldEffectObjectTemplate_WaterSurfacing; +const struct SpriteTemplate gFieldEffectObjectTemplate_ReflectionDistortion; +const struct SpriteTemplate gFieldEffectObjectTemplate_Sparkle; const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints; const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise; const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise; const struct SpriteTemplate gFieldEffectObjectTemplate_Bird; const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks; const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown29; +const struct SpriteTemplate gFieldEffectObjectTemplate_SandPile; const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass; const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater; -const struct SpriteTemplate gFieldEffectObjectTemplate_JumpOutOfAsh; -const struct SpriteTemplate gFieldEffectObjectTemplate_LavaridgeGymWarp; +const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff; +const struct SpriteTemplate gFieldEffectObjectTemplate_AshLaunch; const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown35; +const struct SpriteTemplate gFieldEffectObjectTemplate_SmallSparkle; const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza; const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[] = { - &gFieldEffectObjectTemplate_ShadowSmall, - &gFieldEffectObjectTemplate_ShadowMedium, - &gFieldEffectObjectTemplate_ShadowLarge, - &gFieldEffectObjectTemplate_ShadowExtraLarge, - &gFieldEffectObjectTemplate_TallGrass, - &gFieldEffectObjectTemplate_Ripple, - &gFieldEffectObjectTemplate_Ash, - &gFieldEffectObjectTemplate_SurfBlob, - &gFieldEffectObjectTemplate_Arrow, - &gFieldEffectObjectTemplate_GroundImpactDust, - &gFieldEffectObjectTemplate_BikeHopTallGrass, - &gFieldEffectObjectTemplate_SandFootprints, - &gFieldEffectObjectTemplate_BikeHopBigSplash, - &gFieldEffectObjectTemplate_Splash, - &gFieldEffectObjectTemplate_BikeHopSmallSplash, - &gFieldEffectObjectTemplate_LongGrass, - &gFieldEffectObjectTemplate_Unknown16, - &gFieldEffectObjectTemplate_Unknown17, - &gFieldEffectObjectTemplate_Unknown18, - &gFieldEffectObjectTemplate_Unknown19, - &gFieldEffectObjectTemplate_Unknown20, - &gFieldEffectObjectTemplate_Unknown21, - &gFieldEffectObjectTemplate_BerryTreeGrowthSparkle, - &gFieldEffectObjectTemplate_DeepSandFootprints, - &gFieldEffectObjectTemplate_TreeDisguise, - &gFieldEffectObjectTemplate_MountainDisguise, - &gFieldEffectObjectTemplate_Bird, - &gFieldEffectObjectTemplate_BikeTireTracks, - &gFieldEffectObjectTemplate_SandDisguisePlaceholder, - &gFieldEffectObjectTemplate_Unknown29, - &gFieldEffectObjectTemplate_ShortGrass, - &gFieldEffectObjectTemplate_HotSpringsWater, - &gFieldEffectObjectTemplate_JumpOutOfAsh, - &gFieldEffectObjectTemplate_LavaridgeGymWarp, - &gFieldEffectObjectTemplate_Bubbles, - &gFieldEffectObjectTemplate_Unknown35, - &gFieldEffectObjectTemplate_Rayquaza, + [FLDEFFOBJ_SHADOW_S] = &gFieldEffectObjectTemplate_ShadowSmall, + [FLDEFFOBJ_SHADOW_M] = &gFieldEffectObjectTemplate_ShadowMedium, + [FLDEFFOBJ_SHADOW_L] = &gFieldEffectObjectTemplate_ShadowLarge, + [FLDEFFOBJ_SHADOW_XL] = &gFieldEffectObjectTemplate_ShadowExtraLarge, + [FLDEFFOBJ_TALL_GRASS] = &gFieldEffectObjectTemplate_TallGrass, + [FLDEFFOBJ_RIPPLE] = &gFieldEffectObjectTemplate_Ripple, + [FLDEFFOBJ_ASH] = &gFieldEffectObjectTemplate_Ash, + [FLDEFFOBJ_SURF_BLOB] = &gFieldEffectObjectTemplate_SurfBlob, + [FLDEFFOBJ_ARROW] = &gFieldEffectObjectTemplate_Arrow, + [FLDEFFOBJ_GROUND_IMPACT_DUST] = &gFieldEffectObjectTemplate_GroundImpactDust, + [FLDEFFOBJ_JUMP_TALL_GRASS] = &gFieldEffectObjectTemplate_JumpTallGrass, + [FLDEFFOBJ_SAND_FOOTPRINTS] = &gFieldEffectObjectTemplate_SandFootprints, + [FLDEFFOBJ_JUMP_BIG_SPLASH] = &gFieldEffectObjectTemplate_JumpBigSplash, + [FLDEFFOBJ_SPLASH] = &gFieldEffectObjectTemplate_Splash, + [FLDEFFOBJ_JUMP_SMALL_SPLASH] = &gFieldEffectObjectTemplate_JumpSmallSplash, + [FLDEFFOBJ_LONG_GRASS] = &gFieldEffectObjectTemplate_LongGrass, + [FLDEFFOBJ_JUMP_LONG_GRASS] = &gFieldEffectObjectTemplate_JumpLongGrass, + [FLDEFFOBJ_UNUSED_GRASS] = &gFieldEffectObjectTemplate_UnusedGrass, + [FLDEFFOBJ_UNUSED_GRASS_2] = &gFieldEffectObjectTemplate_UnusedGrass2, + [FLDEFFOBJ_UNUSED_SAND] = &gFieldEffectObjectTemplate_UnusedSand, + [FLDEFFOBJ_WATER_SURFACING] = &gFieldEffectObjectTemplate_WaterSurfacing, + [FLDEFFOBJ_REFLECTION_DISTORTION] = &gFieldEffectObjectTemplate_ReflectionDistortion, + [FLDEFFOBJ_SPARKLE] = &gFieldEffectObjectTemplate_Sparkle, + [FLDEFFOBJ_DEEP_SAND_FOOTPRINTS] = &gFieldEffectObjectTemplate_DeepSandFootprints, + [FLDEFFOBJ_TREE_DISGUISE] = &gFieldEffectObjectTemplate_TreeDisguise, + [FLDEFFOBJ_MOUNTAIN_DISGUISE] = &gFieldEffectObjectTemplate_MountainDisguise, + [FLDEFFOBJ_BIRD] = &gFieldEffectObjectTemplate_Bird, + [FLDEFFOBJ_BIKE_TIRE_TRACKS] = &gFieldEffectObjectTemplate_BikeTireTracks, + [FLDEFFOBJ_SAND_DISGUISE] = &gFieldEffectObjectTemplate_SandDisguisePlaceholder, + [FLDEFFOBJ_SAND_PILE] = &gFieldEffectObjectTemplate_SandPile, + [FLDEFFOBJ_SHORT_GRASS] = &gFieldEffectObjectTemplate_ShortGrass, + [FLDEFFOBJ_HOT_SPRINGS_WATER] = &gFieldEffectObjectTemplate_HotSpringsWater, + [FLDEFFOBJ_ASH_PUFF] = &gFieldEffectObjectTemplate_AshPuff, + [FLDEFFOBJ_ASH_LAUNCH] = &gFieldEffectObjectTemplate_AshLaunch, + [FLDEFFOBJ_BUBBLES] = &gFieldEffectObjectTemplate_Bubbles, + [FLDEFFOBJ_SMALL_SPARKLE] = &gFieldEffectObjectTemplate_SmallSparkle, + [FLDEFFOBJ_RAYQUAZA] = &gFieldEffectObjectTemplate_Rayquaza, }; diff --git a/src/data/field_effects/field_effect_objects.h b/src/data/field_effects/field_effect_objects.h index 65f35107d..1626b9f32 100755 --- a/src/data/field_effects/field_effect_objects.h +++ b/src/data/field_effects/field_effect_objects.h @@ -1,43 +1,74 @@ -const struct SpritePalette gFieldEffectObjectPaletteInfo0 = {gFieldEffectObjectPalette0, 0x1004}; +const struct SpritePalette gSpritePalette_GeneralFieldEffect0 = {gFieldEffectObjectPalette0, FLDEFF_PAL_TAG_GENERAL_0}; +const struct SpritePalette gSpritePalette_GeneralFieldEffect1 = {gFieldEffectObjectPalette1, FLDEFF_PAL_TAG_GENERAL_1}; -const struct SpritePalette gFieldEffectObjectPaletteInfo1 = {gFieldEffectObjectPalette1, 0x1005}; - -const union AnimCmd gFieldEffectObjectImageAnim_850C9D0[] = +static const union AnimCmd sAnim_Shadow[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Shadow[] = +static const union AnimCmd *const sAnimTable_Shadow[] = { - gFieldEffectObjectImageAnim_850C9D0, + sAnim_Shadow, }; -const struct SpriteFrameImage gFieldEffectObjectPicTable_ShadowSmall[] = { +static const struct SpriteFrameImage sPicTable_ShadowSmall[] = { obj_frame_tiles(gFieldEffectObjectPic_ShadowSmall), }; -const struct SpriteFrameImage gFieldEffectObjectPicTable_ShadowMedium[] = { +static const struct SpriteFrameImage sPicTable_ShadowMedium[] = { obj_frame_tiles(gFieldEffectObjectPic_ShadowMedium), }; -const struct SpriteFrameImage gFieldEffectObjectPicTable_ShadowLarge[] = { +static const struct SpriteFrameImage sPicTable_ShadowLarge[] = { obj_frame_tiles(gFieldEffectObjectPic_ShadowLarge), }; -const struct SpriteFrameImage gFieldEffectObjectPicTable_ShadowExtraLarge[] = { +static const struct SpriteFrameImage sPicTable_ShadowExtraLarge[] = { obj_frame_tiles(gFieldEffectObjectPic_ShadowExtraLarge), }; -const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowSmall = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_8x8, gFieldEffectObjectImageAnimTable_Shadow, gFieldEffectObjectPicTable_ShadowSmall, gDummySpriteAffineAnimTable, UpdateShadowFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowSmall = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_8x8, + .anims = sAnimTable_Shadow, + .images = sPicTable_ShadowSmall, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShadowFieldEffect, +}; -const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowMedium = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_Shadow, gFieldEffectObjectPicTable_ShadowMedium, gDummySpriteAffineAnimTable, UpdateShadowFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowMedium = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_16x8, + .anims = sAnimTable_Shadow, + .images = sPicTable_ShadowMedium, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShadowFieldEffect, +}; -const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowLarge = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_32x8, gFieldEffectObjectImageAnimTable_Shadow, gFieldEffectObjectPicTable_ShadowLarge, gDummySpriteAffineAnimTable, UpdateShadowFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowLarge = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_32x8, + .anims = sAnimTable_Shadow, + .images = sPicTable_ShadowLarge, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShadowFieldEffect, +}; -const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowExtraLarge = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_64x32, gFieldEffectObjectImageAnimTable_Shadow, gFieldEffectObjectPicTable_ShadowExtraLarge, gDummySpriteAffineAnimTable, UpdateShadowFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowExtraLarge = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_64x32, + .anims = sAnimTable_Shadow, + .images = sPicTable_ShadowExtraLarge, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShadowFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_TallGrass[] = { +static const struct SpriteFrameImage sPicTable_TallGrass[] = { overworld_frame(gFieldEffectObjectPic_TallGrass, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_TallGrass, 2, 2, 1), overworld_frame(gFieldEffectObjectPic_TallGrass, 2, 2, 2), @@ -45,7 +76,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_TallGrass[] = { overworld_frame(gFieldEffectObjectPic_TallGrass, 2, 2, 4), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CA84[] = +static const union AnimCmd sAnim_TallGrass[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(2, 10), @@ -55,14 +86,22 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CA84[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_TallGrass[] = +static const union AnimCmd *const sAnimTable_TallGrass[] = { - gFieldEffectObjectImageAnim_850CA84, + sAnim_TallGrass, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_TallGrass = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_TallGrass, gFieldEffectObjectPicTable_TallGrass, gDummySpriteAffineAnimTable, UpdateTallGrassFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_TallGrass = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_TallGrass, + .images = sPicTable_TallGrass, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateTallGrassFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Ripple[] = { +static const struct SpriteFrameImage sPicTable_Ripple[] = { overworld_frame(gFieldEffectObjectPic_Ripple, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_Ripple, 2, 2, 1), overworld_frame(gFieldEffectObjectPic_Ripple, 2, 2, 2), @@ -70,7 +109,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Ripple[] = { overworld_frame(gFieldEffectObjectPic_Ripple, 2, 2, 4), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CAE0[] = +static const union AnimCmd sAnim_Ripple[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 9), @@ -83,14 +122,22 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CAE0[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Ripple[] = +static const union AnimCmd *const sAnimTable_Ripple[] = { - gFieldEffectObjectImageAnim_850CAE0, + sAnim_Ripple, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Ripple, gFieldEffectObjectPicTable_Ripple, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim}; +const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_Ripple, + .images = sPicTable_Ripple, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Ash[] = { +static const struct SpriteFrameImage sPicTable_Ash[] = { overworld_frame(gFieldEffectObjectPic_Ash, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_Ash, 2, 2, 1), overworld_frame(gFieldEffectObjectPic_Ash, 2, 2, 2), @@ -98,7 +145,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Ash[] = { overworld_frame(gFieldEffectObjectPic_Ash, 2, 2, 4), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CB48[] = +static const union AnimCmd sAnim_Ash[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), @@ -108,54 +155,70 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CB48[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Ash[] = +static const union AnimCmd *const sAnimTable_Ash[] = { - gFieldEffectObjectImageAnim_850CB48, + sAnim_Ash, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Ash = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Ash, gFieldEffectObjectPicTable_Ash, gDummySpriteAffineAnimTable, UpdateAshFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_Ash = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_Ash, + .images = sPicTable_Ash, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateAshFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_SurfBlob[] = { +static const struct SpriteFrameImage sPicTable_SurfBlob[] = { overworld_frame(gFieldEffectObjectPic_SurfBlob, 4, 4, 0), overworld_frame(gFieldEffectObjectPic_SurfBlob, 4, 4, 1), overworld_frame(gFieldEffectObjectPic_SurfBlob, 4, 4, 2), }; -const union AnimCmd gSurfBlobAnim_FaceSouth[] = +static const union AnimCmd sSurfBlobAnim_FaceSouth[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gSurfBlobAnim_FaceNorth[] = +static const union AnimCmd sSurfBlobAnim_FaceNorth[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gSurfBlobAnim_FaceWest[] = +static const union AnimCmd sSurfBlobAnim_FaceWest[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gSurfBlobAnim_FaceEast[] = +static const union AnimCmd sSurfBlobAnim_FaceEast[] = { ANIMCMD_FRAME(2, 1, .hFlip = TRUE), ANIMCMD_JUMP(0), }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_SurfBlob[] = +static const union AnimCmd *const sAnimTable_SurfBlob[] = { - gSurfBlobAnim_FaceSouth, - gSurfBlobAnim_FaceNorth, - gSurfBlobAnim_FaceWest, - gSurfBlobAnim_FaceEast, + sSurfBlobAnim_FaceSouth, + sSurfBlobAnim_FaceNorth, + sSurfBlobAnim_FaceWest, + sSurfBlobAnim_FaceEast, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_32x32, gFieldEffectObjectImageAnimTable_SurfBlob, gFieldEffectObjectPicTable_SurfBlob, gDummySpriteAffineAnimTable, UpdateSurfBlobFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_32x32, + .anims = sAnimTable_SurfBlob, + .images = sPicTable_SurfBlob, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateSurfBlobFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Arrow[] = { +static const struct SpriteFrameImage sPicTable_Arrow[] = { overworld_frame(gFieldEffectObjectPic_Arrow, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_Arrow, 2, 2, 1), overworld_frame(gFieldEffectObjectPic_Arrow, 2, 2, 2), @@ -166,51 +229,59 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Arrow[] = { overworld_frame(gFieldEffectObjectPic_Arrow, 2, 2, 7), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CC1C[] = +static const union AnimCmd sArrowAnim_South[] = { ANIMCMD_FRAME(3, 32), ANIMCMD_FRAME(7, 32), ANIMCMD_JUMP(0), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CC28[] = +static const union AnimCmd sArrowAnim_North[] = { ANIMCMD_FRAME(0, 32), ANIMCMD_FRAME(4, 32), ANIMCMD_JUMP(0), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CC34[] = +static const union AnimCmd sArrowAnim_West[] = { ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(5, 32), ANIMCMD_JUMP(0), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CC40[] = +static const union AnimCmd sArrowAnim_East[] = { ANIMCMD_FRAME(2, 32), ANIMCMD_FRAME(6, 32), ANIMCMD_JUMP(0), }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Arrow[] = +static const union AnimCmd *const sAnimTable_Arrow[] = { - gFieldEffectObjectImageAnim_850CC1C, - gFieldEffectObjectImageAnim_850CC28, - gFieldEffectObjectImageAnim_850CC34, - gFieldEffectObjectImageAnim_850CC40, + sArrowAnim_South, + sArrowAnim_North, + sArrowAnim_West, + sArrowAnim_East, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Arrow, gFieldEffectObjectPicTable_Arrow, gDummySpriteAffineAnimTable, SpriteCallbackDummy}; +const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_Arrow, + .images = sPicTable_Arrow, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_GroundImpactDust[] = { +static const struct SpriteFrameImage sPicTable_GroundImpactDust[] = { overworld_frame(gFieldEffectObjectPic_GroundImpactDust, 2, 1, 0), overworld_frame(gFieldEffectObjectPic_GroundImpactDust, 2, 1, 1), overworld_frame(gFieldEffectObjectPic_GroundImpactDust, 2, 1, 2), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CC8C[] = +static const union AnimCmd sAnim_GroundImpactDust[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), @@ -218,21 +289,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CC8C[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_GroundImpactDust[] = +static const union AnimCmd *const sAnimTable_GroundImpactDust[] = { - gFieldEffectObjectImageAnim_850CC8C, + sAnim_GroundImpactDust, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_GroundImpactDust, gFieldEffectObjectPicTable_GroundImpactDust, gDummySpriteAffineAnimTable, sub_8156194}; +const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x8, + .anims = sAnimTable_GroundImpactDust, + .images = sPicTable_GroundImpactDust, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateJumpImpactEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_BikeHopTallGrass[] = { - overworld_frame(gFieldEffectObjectPic_BikeHopTallGrass, 2, 1, 0), - overworld_frame(gFieldEffectObjectPic_BikeHopTallGrass, 2, 1, 1), - overworld_frame(gFieldEffectObjectPic_BikeHopTallGrass, 2, 1, 2), - overworld_frame(gFieldEffectObjectPic_BikeHopTallGrass, 2, 1, 3), +static const struct SpriteFrameImage sPicTable_JumpTallGrass[] = { + overworld_frame(gFieldEffectObjectPic_JumpTallGrass, 2, 1, 0), + overworld_frame(gFieldEffectObjectPic_JumpTallGrass, 2, 1, 1), + overworld_frame(gFieldEffectObjectPic_JumpTallGrass, 2, 1, 2), + overworld_frame(gFieldEffectObjectPic_JumpTallGrass, 2, 1, 3), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CCD8[] = +static const union AnimCmd sAnim_JumpTallGrass[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), @@ -241,171 +320,203 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CCD8[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_BikeHopTallGrass[] = +static const union AnimCmd *const sAnimTable_JumpTallGrass[] = { - gFieldEffectObjectImageAnim_850CCD8, + sAnim_JumpTallGrass, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopTallGrass = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_BikeHopTallGrass, gFieldEffectObjectPicTable_BikeHopTallGrass, gDummySpriteAffineAnimTable, sub_8156194}; +const struct SpriteTemplate gFieldEffectObjectTemplate_JumpTallGrass = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x8, + .anims = sAnimTable_JumpTallGrass, + .images = sPicTable_JumpTallGrass, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateJumpImpactEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_SandFootprints[] = { +static const struct SpriteFrameImage sPicTable_SandFootprints[] = { overworld_frame(gFieldEffectObjectPic_SandFootprints, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_SandFootprints, 2, 2, 1), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CD18[] = +static const union AnimCmd sSandFootprintsAnim_South[] = { ANIMCMD_FRAME(0, 1, .vFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CD20[] = +static const union AnimCmd sSandFootprintsAnim_North[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CD28[] = +static const union AnimCmd sSandFootprintsAnim_West[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CD30[] = +static const union AnimCmd sSandFootprintsAnim_East[] = { ANIMCMD_FRAME(1, 1, .hFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_SandFootprints[] = +static const union AnimCmd *const sAnimTable_SandFootprints[] = { - gFieldEffectObjectImageAnim_850CD18, - gFieldEffectObjectImageAnim_850CD18, - gFieldEffectObjectImageAnim_850CD20, - gFieldEffectObjectImageAnim_850CD28, - gFieldEffectObjectImageAnim_850CD30, + sSandFootprintsAnim_South, + sSandFootprintsAnim_South, + sSandFootprintsAnim_North, + sSandFootprintsAnim_West, + sSandFootprintsAnim_East, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_SandFootprints, gFieldEffectObjectPicTable_SandFootprints, gDummySpriteAffineAnimTable, UpdateFootprintsTireTracksFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_SandFootprints, + .images = sPicTable_SandFootprints, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateFootprintsTireTracksFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_DeepSandFootprints[] = { +static const struct SpriteFrameImage sPicTable_DeepSandFootprints[] = { overworld_frame(gFieldEffectObjectPic_DeepSandFootprints, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_DeepSandFootprints, 2, 2, 1), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CD74[] = +static const union AnimCmd sDeepSandFootprintsAnim_South[] = { ANIMCMD_FRAME(0, 1, .vFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CD7C[] = +static const union AnimCmd sDeepSandFootprintsAnim_North[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CD84[] = +static const union AnimCmd sDeepSandFootprintsAnim_West[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CD8C[] = +static const union AnimCmd sDeepSandFootprintsAnim_East[] = { ANIMCMD_FRAME(1, 1, .hFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_DeepSandFootprints[] = +static const union AnimCmd *const sAnimTable_DeepSandFootprints[] = { - gFieldEffectObjectImageAnim_850CD74, - gFieldEffectObjectImageAnim_850CD74, - gFieldEffectObjectImageAnim_850CD7C, - gFieldEffectObjectImageAnim_850CD84, - gFieldEffectObjectImageAnim_850CD8C, + sDeepSandFootprintsAnim_South, + sDeepSandFootprintsAnim_South, + sDeepSandFootprintsAnim_North, + sDeepSandFootprintsAnim_West, + sDeepSandFootprintsAnim_East, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_DeepSandFootprints, gFieldEffectObjectPicTable_DeepSandFootprints, gDummySpriteAffineAnimTable, UpdateFootprintsTireTracksFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_DeepSandFootprints, + .images = sPicTable_DeepSandFootprints, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateFootprintsTireTracksFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_BikeTireTracks[] = { +static const struct SpriteFrameImage sPicTable_BikeTireTracks[] = { overworld_frame(gFieldEffectObjectPic_BikeTireTracks, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_BikeTireTracks, 2, 2, 1), overworld_frame(gFieldEffectObjectPic_BikeTireTracks, 2, 2, 2), overworld_frame(gFieldEffectObjectPic_BikeTireTracks, 2, 2, 3), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CDE0[] = +static const union AnimCmd sBikeTireTracksAnim_South[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CDE8[] = +static const union AnimCmd sBikeTireTracksAnim_North[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CDF0[] = +static const union AnimCmd sBikeTireTracksAnim_West[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CDF8[] = +static const union AnimCmd sBikeTireTracksAnim_East[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CE00[] = +static const union AnimCmd sBikeTireTracksAnim_SECornerTurn[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CE08[] = +static const union AnimCmd sBikeTireTracksAnim_SWCornerTurn[] = { ANIMCMD_FRAME(0, 1, .hFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CE10[] = +static const union AnimCmd sBikeTireTracksAnim_NWCornerTurn[] = { ANIMCMD_FRAME(3, 1, .hFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CE18[] = +static const union AnimCmd sBikeTireTracksAnim_NECornerTurn[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_BikeTireTracks[] = +static const union AnimCmd *const sAnimTable_BikeTireTracks[] = { - gFieldEffectObjectImageAnim_850CDE0, - gFieldEffectObjectImageAnim_850CDE0, - gFieldEffectObjectImageAnim_850CDE8, - gFieldEffectObjectImageAnim_850CDF0, - gFieldEffectObjectImageAnim_850CDF8, - gFieldEffectObjectImageAnim_850CE00, - gFieldEffectObjectImageAnim_850CE08, - gFieldEffectObjectImageAnim_850CE10, - gFieldEffectObjectImageAnim_850CE18, + sBikeTireTracksAnim_South, + sBikeTireTracksAnim_South, + sBikeTireTracksAnim_North, + sBikeTireTracksAnim_West, + sBikeTireTracksAnim_East, + sBikeTireTracksAnim_SECornerTurn, + sBikeTireTracksAnim_SWCornerTurn, + sBikeTireTracksAnim_NWCornerTurn, + sBikeTireTracksAnim_NECornerTurn, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_BikeTireTracks, gFieldEffectObjectPicTable_BikeTireTracks, gDummySpriteAffineAnimTable, UpdateFootprintsTireTracksFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_BikeTireTracks, + .images = sPicTable_BikeTireTracks, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateFootprintsTireTracksFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_BikeHopBigSplash[] = { - overworld_frame(gFieldEffectObjectPic_BikeHopBigSplash, 2, 2, 0), - overworld_frame(gFieldEffectObjectPic_BikeHopBigSplash, 2, 2, 1), - overworld_frame(gFieldEffectObjectPic_BikeHopBigSplash, 2, 2, 2), - overworld_frame(gFieldEffectObjectPic_BikeHopBigSplash, 2, 2, 3), +static const struct SpriteFrameImage sPicTable_JumpBigSplash[] = { + overworld_frame(gFieldEffectObjectPic_JumpBigSplash, 2, 2, 0), + overworld_frame(gFieldEffectObjectPic_JumpBigSplash, 2, 2, 1), + overworld_frame(gFieldEffectObjectPic_JumpBigSplash, 2, 2, 2), + overworld_frame(gFieldEffectObjectPic_JumpBigSplash, 2, 2, 3), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CE7C[] = +static const union AnimCmd sAnim_JumpBigSplash[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), @@ -414,26 +525,34 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CE7C[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_BikeHopBigSplash[] = +static const union AnimCmd *const sAnimTable_JumpBigSplash[] = { - gFieldEffectObjectImageAnim_850CE7C, + sAnim_JumpBigSplash, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopBigSplash = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_BikeHopBigSplash, gFieldEffectObjectPicTable_BikeHopBigSplash, gDummySpriteAffineAnimTable, sub_8156194}; +const struct SpriteTemplate gFieldEffectObjectTemplate_JumpBigSplash = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_JumpBigSplash, + .images = sPicTable_JumpBigSplash, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateJumpImpactEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Splash[] = { +static const struct SpriteFrameImage sPicTable_Splash[] = { overworld_frame(gFieldEffectObjectPic_Splash, 2, 1, 0), overworld_frame(gFieldEffectObjectPic_Splash, 2, 1, 1), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CEBC[] = +static const union AnimCmd sAnim_Splash_0[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850CEC8[] = +static const union AnimCmd sAnim_Splash_1[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -446,21 +565,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CEC8[] = ANIMCMD_JUMP(0), }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Splash[] = +static const union AnimCmd *const sAnimTable_Splash[] = { - gFieldEffectObjectImageAnim_850CEBC, - gFieldEffectObjectImageAnim_850CEC8, + sAnim_Splash_0, + sAnim_Splash_1, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Splash = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_Splash, gFieldEffectObjectPicTable_Splash, gDummySpriteAffineAnimTable, UpdateSplashFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_Splash = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x8, + .anims = sAnimTable_Splash, + .images = sPicTable_Splash, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateSplashFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_BikeHopSmallSplash[] = { - overworld_frame(gFieldEffectObjectPic_BikeHopSmallSplash, 2, 1, 0), - overworld_frame(gFieldEffectObjectPic_BikeHopSmallSplash, 2, 1, 1), - overworld_frame(gFieldEffectObjectPic_BikeHopSmallSplash, 2, 1, 2), +static const struct SpriteFrameImage sPicTable_JumpSmallSplash[] = { + overworld_frame(gFieldEffectObjectPic_JumpSmallSplash, 2, 1, 0), + overworld_frame(gFieldEffectObjectPic_JumpSmallSplash, 2, 1, 1), + overworld_frame(gFieldEffectObjectPic_JumpSmallSplash, 2, 1, 2), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CF24[] = +static const union AnimCmd sAnim_JumpSmallSplash[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -468,21 +595,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CF24[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_BikeHopSmallSplash[] = +static const union AnimCmd *const sAnimTable_JumpSmallSplash[] = { - gFieldEffectObjectImageAnim_850CF24, + sAnim_JumpSmallSplash, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopSmallSplash = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_BikeHopSmallSplash, gFieldEffectObjectPicTable_BikeHopSmallSplash, gDummySpriteAffineAnimTable, sub_8156194}; +const struct SpriteTemplate gFieldEffectObjectTemplate_JumpSmallSplash = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x8, + .anims = sAnimTable_JumpSmallSplash, + .images = sPicTable_JumpSmallSplash, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateJumpImpactEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_LongGrass[] = { +static const struct SpriteFrameImage sPicTable_LongGrass[] = { overworld_frame(gFieldEffectObjectPic_LongGrass, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_LongGrass, 2, 2, 1), overworld_frame(gFieldEffectObjectPic_LongGrass, 2, 2, 2), overworld_frame(gFieldEffectObjectPic_LongGrass, 2, 2, 3), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CF70[] = +static const union AnimCmd sAnim_LongGrass[] = { ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(2, 3), @@ -494,23 +629,31 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CF70[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_LongGrass[] = +static const union AnimCmd *const sAnimTable_LongGrass[] = { - gFieldEffectObjectImageAnim_850CF70, + sAnim_LongGrass, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_LongGrass, gFieldEffectObjectPicTable_LongGrass, gDummySpriteAffineAnimTable, UpdateLongGrassFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_LongGrass, + .images = sPicTable_LongGrass, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateLongGrassFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown16[] = { - overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 0), - overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 1), - overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 2), - overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 3), - overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 4), - overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 6), +static const struct SpriteFrameImage sPicTable_JumpLongGrass[] = { + overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 0), + overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 1), + overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 2), + overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 3), + overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 4), + overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 6), }; -const union AnimCmd gFieldEffectObjectImageAnim_850CFDC[] = +static const union AnimCmd sAnim_JumpLongGrass[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -521,15 +664,23 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CFDC[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown16[] = +static const union AnimCmd *const sAnimTable_JumpLongGrass[] = { - gFieldEffectObjectImageAnim_850CFDC, + sAnim_JumpLongGrass, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown16 = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown16, gFieldEffectObjectPicTable_Unknown16, gDummySpriteAffineAnimTable, sub_8156194}; +const struct SpriteTemplate gFieldEffectObjectTemplate_JumpLongGrass = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_JumpLongGrass, + .images = sPicTable_JumpLongGrass, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateJumpImpactEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown17[] = { - overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 6), +static const struct SpriteFrameImage sPicTable_UnusedGrass[] = { + overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 6), overworld_frame(gFieldEffectObjectPic_Unknown17, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_Unknown17, 2, 2, 1), overworld_frame(gFieldEffectObjectPic_Unknown17, 2, 2, 2), @@ -540,7 +691,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown17[] = { overworld_frame(gFieldEffectObjectPic_Unknown17, 2, 2, 7), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D05C[] = +static const union AnimCmd sAnim_UnusedGrass[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 4), @@ -554,21 +705,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D05C[] = ANIMCMD_JUMP(7), }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown17[] = +static const union AnimCmd *const sAnimTable_UnusedGrass[] = { - gFieldEffectObjectImageAnim_850D05C, + sAnim_UnusedGrass, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown17 = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown17, gFieldEffectObjectPicTable_Unknown17, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim}; +const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_UnusedGrass, + .images = sPicTable_UnusedGrass, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown18[] = { - overworld_frame(gFieldEffectObjectPic_Unknown18, 2, 2, 0), - overworld_frame(gFieldEffectObjectPic_Unknown18, 2, 2, 1), - overworld_frame(gFieldEffectObjectPic_Unknown18, 2, 2, 2), - overworld_frame(gFieldEffectObjectPic_Unknown18, 2, 2, 3), +static const struct SpriteFrameImage sPicTable_UnusedGrass2[] = { + overworld_frame(gFieldEffectObjectPic_UnusedGrass2, 2, 2, 0), + overworld_frame(gFieldEffectObjectPic_UnusedGrass2, 2, 2, 1), + overworld_frame(gFieldEffectObjectPic_UnusedGrass2, 2, 2, 2), + overworld_frame(gFieldEffectObjectPic_UnusedGrass2, 2, 2, 3), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D0C0[] = +static const union AnimCmd sAnim_UnusedGrass2[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -579,21 +738,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D0C0[] = ANIMCMD_JUMP(0), }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown18[] = +static const union AnimCmd *const sAnimTable_UnusedGrass2[] = { - gFieldEffectObjectImageAnim_850D0C0, + sAnim_UnusedGrass2, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown18 = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown18, gFieldEffectObjectPicTable_Unknown18, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim}; +const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass2 = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_UnusedGrass2, + .images = sPicTable_UnusedGrass2, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown19[] = { - overworld_frame(gFieldEffectObjectPic_Unknown19, 2, 2, 0), - overworld_frame(gFieldEffectObjectPic_Unknown19, 2, 2, 1), - overworld_frame(gFieldEffectObjectPic_Unknown19, 2, 2, 2), - overworld_frame(gFieldEffectObjectPic_Unknown19, 2, 2, 3), +static const struct SpriteFrameImage sPicTable_UnusedSand[] = { + overworld_frame(gFieldEffectObjectPic_UnusedSand, 2, 2, 0), + overworld_frame(gFieldEffectObjectPic_UnusedSand, 2, 2, 1), + overworld_frame(gFieldEffectObjectPic_UnusedSand, 2, 2, 2), + overworld_frame(gFieldEffectObjectPic_UnusedSand, 2, 2, 3), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D118[] = +static const union AnimCmd sAnim_UnusedSand[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -602,20 +769,28 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D118[] = ANIMCMD_JUMP(0), }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown19[] = +static const union AnimCmd *const sAnimTable_UnusedSand[] = { - gFieldEffectObjectImageAnim_850D118, + sAnim_UnusedSand, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown19 = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown19, gFieldEffectObjectPicTable_Unknown19, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim}; +const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedSand = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_UnusedSand, + .images = sPicTable_UnusedSand, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown29[] = { - overworld_frame(gFieldEffectObjectPic_Unknown29, 2, 1, 0), - overworld_frame(gFieldEffectObjectPic_Unknown29, 2, 1, 1), - overworld_frame(gFieldEffectObjectPic_Unknown29, 2, 1, 2), +static const struct SpriteFrameImage sPicTable_SandPile[] = { + overworld_frame(gFieldEffectObjectPic_SandPile, 2, 1, 0), + overworld_frame(gFieldEffectObjectPic_SandPile, 2, 1, 1), + overworld_frame(gFieldEffectObjectPic_SandPile, 2, 1, 2), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D160[] = +static const union AnimCmd sAnim_SandPile[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -623,21 +798,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D160[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown29[] = +static const union AnimCmd *const sAnimTable_SandPile[] = { - gFieldEffectObjectImageAnim_850D160, + sAnim_SandPile, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown29 = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_Unknown29, gFieldEffectObjectPicTable_Unknown29, gDummySpriteAffineAnimTable, UpdateSandPileFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_SandPile = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x8, + .anims = sAnimTable_SandPile, + .images = sPicTable_SandPile, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateSandPileFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown20[] = { - overworld_frame(gFieldEffectObjectPic_Unknown20, 2, 2, 0), - overworld_frame(gFieldEffectObjectPic_Unknown20, 2, 2, 1), - overworld_frame(gFieldEffectObjectPic_Unknown20, 2, 2, 2), - overworld_frame(gFieldEffectObjectPic_Unknown20, 2, 2, 3), +static const struct SpriteFrameImage sPicTable_WaterSurfacing[] = { + overworld_frame(gFieldEffectObjectPic_WaterSurfacing, 2, 2, 0), + overworld_frame(gFieldEffectObjectPic_WaterSurfacing, 2, 2, 1), + overworld_frame(gFieldEffectObjectPic_WaterSurfacing, 2, 2, 2), + overworld_frame(gFieldEffectObjectPic_WaterSurfacing, 2, 2, 3), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D1AC[] = +static const union AnimCmd sAnim_WaterSurfacing[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -648,14 +831,22 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D1AC[] = ANIMCMD_JUMP(0), }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown20[] = +static const union AnimCmd *const sAnimTable_WaterSurfacing[] = { - gFieldEffectObjectImageAnim_850D1AC, + sAnim_WaterSurfacing, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown20 = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown20, gFieldEffectObjectPicTable_Unknown20, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim}; +const struct SpriteTemplate gFieldEffectObjectTemplate_WaterSurfacing = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_WaterSurfacing, + .images = sPicTable_WaterSurfacing, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; -const union AffineAnimCmd gFieldEffectObjectRotScalAnim_850D1E4[] = +static const union AffineAnimCmd sAffineAnim_ReflectionDistortion_0[] = { AFFINEANIMCMD_FRAME(0xFF00, 0x100, -128, 0), AFFINEANIMCMD_FRAME(0x1, 0x0, 0, 4), @@ -669,7 +860,7 @@ const union AffineAnimCmd gFieldEffectObjectRotScalAnim_850D1E4[] = AFFINEANIMCMD_JUMP(1), }; -const union AffineAnimCmd gFieldEffectObjectRotScalAnim_850D234[] = +static const union AffineAnimCmd sAffineAnim_ReflectionDistortion_1[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), AFFINEANIMCMD_FRAME(0xFFFF, 0x0, 0, 4), @@ -683,24 +874,32 @@ const union AffineAnimCmd gFieldEffectObjectRotScalAnim_850D234[] = AFFINEANIMCMD_JUMP(1), }; -const union AffineAnimCmd *const gFieldEffectObjectRotScalAnimTable_Unknown21[] = +static const union AffineAnimCmd *const sAffineAnims_ReflectionDistortion[] = { - gFieldEffectObjectRotScalAnim_850D1E4, - gFieldEffectObjectRotScalAnim_850D234, + sAffineAnim_ReflectionDistortion_0, + sAffineAnim_ReflectionDistortion_1, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown21 = {0x0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gFieldEffectObjectRotScalAnimTable_Unknown21, SpriteCallbackDummy}; +const struct SpriteTemplate gFieldEffectObjectTemplate_ReflectionDistortion = { + .tileTag = 0x0, + .paletteTag = 0xFFFF, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = sAffineAnims_ReflectionDistortion, + .callback = SpriteCallbackDummy, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_BerryTreeGrowthSparkle[] = { - overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 0), - overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 1), - overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 2), - overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 3), - overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 4), - overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 5), +static const struct SpriteFrameImage sPicTable_Sparkle[] = { + overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 0), + overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 1), + overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 2), + overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 3), + overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 4), + overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 5), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D2D4[] = +static const union AnimCmd sAnim_Sparkle[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), @@ -725,14 +924,22 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D2D4[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_BerryTreeGrowthSparkle[] = +static const union AnimCmd *const sAnimTable_Sparkle[] = { - gFieldEffectObjectImageAnim_850D2D4, + sAnim_Sparkle, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_BerryTreeGrowthSparkle = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_BerryTreeGrowthSparkle, gFieldEffectObjectPicTable_BerryTreeGrowthSparkle, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim}; +const struct SpriteTemplate gFieldEffectObjectTemplate_Sparkle = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_Sparkle, + .images = sPicTable_Sparkle, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_TreeDisguise[] = { +static const struct SpriteFrameImage sPicTable_TreeDisguise[] = { overworld_frame(gFieldEffectObjectPic_TreeDisguise, 2, 4, 0), overworld_frame(gFieldEffectObjectPic_TreeDisguise, 2, 4, 1), overworld_frame(gFieldEffectObjectPic_TreeDisguise, 2, 4, 2), @@ -742,13 +949,13 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_TreeDisguise[] = { overworld_frame(gFieldEffectObjectPic_TreeDisguise, 2, 4, 6), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D37C[] = +static const union AnimCmd sAnim_TreeDisguise[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850D384[] = +static const union AnimCmd sAnim_TreeDisguiseReveal[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -760,15 +967,23 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D384[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_TreeDisguise[] = +static const union AnimCmd *const sAnimTable_TreeDisguise[] = { - gFieldEffectObjectImageAnim_850D37C, - gFieldEffectObjectImageAnim_850D384, + sAnim_TreeDisguise, + sAnim_TreeDisguiseReveal, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x32, gFieldEffectObjectImageAnimTable_TreeDisguise, gFieldEffectObjectPicTable_TreeDisguise, gDummySpriteAffineAnimTable, UpdateDisguiseFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_16x32, + .anims = sAnimTable_TreeDisguise, + .images = sPicTable_TreeDisguise, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateDisguiseFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_MountainDisguise[] = { +static const struct SpriteFrameImage sPicTable_MountainDisguise[] = { overworld_frame(gFieldEffectObjectPic_MountainDisguise, 2, 4, 0), overworld_frame(gFieldEffectObjectPic_MountainDisguise, 2, 4, 1), overworld_frame(gFieldEffectObjectPic_MountainDisguise, 2, 4, 2), @@ -778,13 +993,13 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_MountainDisguise[] = { overworld_frame(gFieldEffectObjectPic_MountainDisguise, 2, 4, 6), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D3FC[] = +static const union AnimCmd sAnim_MountainDisguise[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; -const union AnimCmd gFieldEffectObjectImageAnim_850D404[] = +static const union AnimCmd sAnim_MountainDisguiseReveal[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -796,15 +1011,23 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D404[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_MountainDisguise[] = +static const union AnimCmd *const sAnimTable_MountainDisguise[] = { - gFieldEffectObjectImageAnim_850D3FC, - gFieldEffectObjectImageAnim_850D404, + sAnim_MountainDisguise, + sAnim_MountainDisguiseReveal, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x32, gFieldEffectObjectImageAnimTable_MountainDisguise, gFieldEffectObjectPicTable_MountainDisguise, gDummySpriteAffineAnimTable, UpdateDisguiseFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_16x32, + .anims = sAnimTable_MountainDisguise, + .images = sPicTable_MountainDisguise, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateDisguiseFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_SandDisguisePlaceholder[] = { +static const struct SpriteFrameImage sPicTable_SandDisguisePlaceholder[] = { overworld_frame(gFieldEffectObjectPic_SandDisguisePlaceholder, 2, 4, 0), overworld_frame(gFieldEffectObjectPic_SandDisguisePlaceholder, 2, 4, 1), overworld_frame(gFieldEffectObjectPic_SandDisguisePlaceholder, 2, 4, 2), @@ -814,70 +1037,102 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_SandDisguisePlaceholder overworld_frame(gFieldEffectObjectPic_SandDisguisePlaceholder, 2, 4, 6), }; -const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x32, gFieldEffectObjectImageAnimTable_TreeDisguise, gFieldEffectObjectPicTable_SandDisguisePlaceholder, gDummySpriteAffineAnimTable, UpdateDisguiseFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_16x32, + .anims = sAnimTable_TreeDisguise, + .images = sPicTable_SandDisguisePlaceholder, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateDisguiseFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Bird[] = { +static const struct SpriteFrameImage sPicTable_Bird[] = { obj_frame_tiles(gFieldEffectObjectPic_Bird), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D49C[] = +static const union AnimCmd sAnim_Bird[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Bird[] = +static const union AnimCmd *const sAnimTable_Bird[] = { - gFieldEffectObjectImageAnim_850D49C, + sAnim_Bird, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Bird = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_32x32, gFieldEffectObjectImageAnimTable_Bird, gFieldEffectObjectPicTable_Bird, gDummySpriteAffineAnimTable, SpriteCallbackDummy}; +const struct SpriteTemplate gFieldEffectObjectTemplate_Bird = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_32x32, + .anims = sAnimTable_Bird, + .images = sPicTable_Bird, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_ShortGrass[] = { +static const struct SpriteFrameImage sPicTable_ShortGrass[] = { overworld_frame(gFieldEffectObjectPic_ShortGrass, 2, 2, 0), overworld_frame(gFieldEffectObjectPic_ShortGrass, 2, 2, 1), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D4D0[] = +static const union AnimCmd sAnim_ShortGrass[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_ShortGrass[] = +static const union AnimCmd *const sAnimTable_ShortGrass[] = { - gFieldEffectObjectImageAnim_850D4D0, + sAnim_ShortGrass, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_ShortGrass, gFieldEffectObjectPicTable_ShortGrass, gDummySpriteAffineAnimTable, UpdateShortGrassFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_ShortGrass, + .images = sPicTable_ShortGrass, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShortGrassFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_HotSpringsWater[] = { +static const struct SpriteFrameImage sPicTable_HotSpringsWater[] = { obj_frame_tiles(gFieldEffectObjectPic_HotSpringsWater), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D500[] = +static const union AnimCmd sAnim_HotSpringsWater[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_HotSpringsWater[] = +static const union AnimCmd *const sAnimTable_HotSpringsWater[] = { - gFieldEffectObjectImageAnim_850D500, + sAnim_HotSpringsWater, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_HotSpringsWater, gFieldEffectObjectPicTable_HotSpringsWater, gDummySpriteAffineAnimTable, UpdateHotSpringsWaterFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_1, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_HotSpringsWater, + .images = sPicTable_HotSpringsWater, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateHotSpringsWaterFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_JumpOutOfAsh[] = { - overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 0), - overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 1), - overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 2), - overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 3), - overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 4), +static const struct SpriteFrameImage sPicTable_AshPuff[] = { + overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 0), + overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 1), + overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 2), + overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 3), + overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 4), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D54C[] = +static const union AnimCmd sAnim_AshPuff[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), @@ -887,33 +1142,33 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D54C[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_JumpOutOfAsh[] = +static const union AnimCmd *const sAnimTable_AshPuff[] = { - gFieldEffectObjectImageAnim_850D54C, + sAnim_AshPuff, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_JumpOutOfAsh = +const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff = { .tileTag = 0xFFFF, - .paletteTag = 0x100D, + .paletteTag = FLDEFF_PAL_TAG_ASH, .oam = &gObjectEventBaseOam_16x16, - .anims = gFieldEffectObjectImageAnimTable_JumpOutOfAsh, - .images = gFieldEffectObjectPicTable_JumpOutOfAsh, + .anims = sAnimTable_AshPuff, + .images = sPicTable_AshPuff, .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCB_PopOutOfAsh + .callback = SpriteCB_AshPuff }; -const struct SpritePalette gFieldEffectObjectPaletteInfo2 = {gFieldEffectObjectPalette2, 0x100D}; +const struct SpritePalette gSpritePalette_Ash = {gFieldEffectPal_Ash, FLDEFF_PAL_TAG_ASH}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_LavaridgeGymWarp[] = { - overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 0), - overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 1), - overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 2), - overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 3), - overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 4), +static const struct SpriteFrameImage sPicTable_AshLaunch[] = { + overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 0), + overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 1), + overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 2), + overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 3), + overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 4), }; -const union AnimCmd gFieldEffectObjectImageAnim_LavaridgeGymWarp[] = +static const union AnimCmd sAnim_AshLaunch[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), @@ -923,23 +1178,23 @@ const union AnimCmd gFieldEffectObjectImageAnim_LavaridgeGymWarp[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_LavaridgeGymWarp[] = +static const union AnimCmd *const sAnimTable_AshLaunch[] = { - gFieldEffectObjectImageAnim_LavaridgeGymWarp, + sAnim_AshLaunch, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_LavaridgeGymWarp = +const struct SpriteTemplate gFieldEffectObjectTemplate_AshLaunch = { .tileTag = 0xFFFF, - .paletteTag = 0x100D, + .paletteTag = FLDEFF_PAL_TAG_ASH, .oam = &gObjectEventBaseOam_16x16, - .anims = gFieldEffectObjectImageAnimTable_LavaridgeGymWarp, - .images = gFieldEffectObjectPicTable_LavaridgeGymWarp, + .anims = sAnimTable_AshLaunch, + .images = sPicTable_AshLaunch, .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCB_LavaridgeGymWarp + .callback = SpriteCB_AshLaunch }; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Bubbles[] = { +static const struct SpriteFrameImage sPicTable_Bubbles[] = { overworld_frame(gFieldEffectObjectPic_Bubbles, 2, 4, 0), overworld_frame(gFieldEffectObjectPic_Bubbles, 2, 4, 1), overworld_frame(gFieldEffectObjectPic_Bubbles, 2, 4, 2), @@ -950,7 +1205,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Bubbles[] = { overworld_frame(gFieldEffectObjectPic_Bubbles, 2, 4, 7), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D624[] = +static const union AnimCmd sAnim_Bubbles[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -963,19 +1218,27 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D624[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Bubbles[] = +static const union AnimCmd *const sAnimTable_Bubbles[] = { - gFieldEffectObjectImageAnim_850D624, + sAnim_Bubbles, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x32, gFieldEffectObjectImageAnimTable_Bubbles, gFieldEffectObjectPicTable_Bubbles, gDummySpriteAffineAnimTable, UpdateBubblesFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &gObjectEventBaseOam_16x32, + .anims = sAnimTable_Bubbles, + .images = sPicTable_Bubbles, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateBubblesFieldEffect, +}; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown35[] = { - overworld_frame(gFieldEffectObjectPic_Unknown35, 2, 2, 0), - overworld_frame(gFieldEffectObjectPic_Unknown35, 2, 2, 1), +static const struct SpriteFrameImage sPicTable_SmallSparkle[] = { + overworld_frame(gFieldEffectObjectPic_SmallSparkle, 2, 2, 0), + overworld_frame(gFieldEffectObjectPic_SmallSparkle, 2, 2, 1), }; -const union AnimCmd gFieldEffectObjectImageAnim_850D674[] = +static const union AnimCmd sAnim_SmallSparkle[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 5), @@ -983,28 +1246,44 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D674[] = ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown35[] = +static const union AnimCmd *const sAnimTable_SmallSparkle[] = { - gFieldEffectObjectImageAnim_850D674, + sAnim_SmallSparkle, }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown35 = {0xFFFF, 0x100F, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown35, gFieldEffectObjectPicTable_Unknown35, gDummySpriteAffineAnimTable, UpdateSparkleFieldEffect}; +const struct SpriteTemplate gFieldEffectObjectTemplate_SmallSparkle = { + .tileTag = 0xFFFF, + .paletteTag = FLDEFF_PAL_TAG_SMALL_SPARKLE, + .oam = &gObjectEventBaseOam_16x16, + .anims = sAnimTable_SmallSparkle, + .images = sPicTable_SmallSparkle, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateSparkleFieldEffect, +}; -const struct SpritePalette gFieldEffectObjectPaletteInfo3 = {gFieldEffectObjectPalette3, 0x100F}; +const struct SpritePalette gSpritePalette_SmallSparkle = {gFieldEffectPal_SmallSparkle, FLDEFF_PAL_TAG_SMALL_SPARKLE}; -const union AnimCmd gFieldEffectObjectImageAnim_850D6A8[] = { +static const union AnimCmd sAnim_Rayquaza[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; -const union AnimCmd *const gFieldEffectObjectImageAnimTable_Rayquaza[] = { - gFieldEffectObjectImageAnim_850D6A8, +static const union AnimCmd *const sAnimTable_Rayquaza[] = { + sAnim_Rayquaza, }; -const struct SpriteFrameImage gFieldEffectObjectPicTable_Rayquaza[] = { +const struct SpriteFrameImage sPicTable_Rayquaza[] = { overworld_frame(gObjectEventPic_Rayquaza, 4, 4, 0), }; -const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_32x32, gFieldEffectObjectImageAnimTable_Rayquaza, gFieldEffectObjectPicTable_Rayquaza, gDummySpriteAffineAnimTable, sub_8155F80}; +const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza = { + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &gObjectEventBaseOam_32x32, + .anims = sAnimTable_Rayquaza, + .images = sPicTable_Rayquaza, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateRayquazaSpotlightEffect, +}; -const struct SpritePalette gFieldEffectObjectPaletteInfoUnused = {gObjectEventPalette2, 0x1011}; +static const struct SpritePalette sSpritePalette_Unused = {gObjectEventPalette2, FLDEFF_PAL_TAG_UNKNOWN}; diff --git a/src/data/graphics/slot_machine.h b/src/data/graphics/slot_machine.h index a94f2b622..6500ad7f3 100644 --- a/src/data/graphics/slot_machine.h +++ b/src/data/graphics/slot_machine.h @@ -2,21 +2,15 @@ const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/menu.gbapal const u32 gSlotMachineMenu_Gfx[] = INCBIN_U32("graphics/slot_machine/menu.4bpp.lz"); const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin"); -const u16 gUnknown_08DCEC70[] = INCBIN_U16("graphics/slot_machine/slots_layout.bin"); +const u16 gSlotMachineInfoBox_Tilemap[] = INCBIN_U16("graphics/slot_machine/info_box.bin"); -const u16 gUnknown_08DCF170[] = INCBIN_U16("graphics/slot_machine/reel_symbols/1.gbapal"); - -const u16 gUnknown_08DCF190[] = INCBIN_U16("graphics/slot_machine/reel_pikachu.gbapal"); - -const u16 gUnknown_08DCF1B0[] = INCBIN_U16("graphics/slot_machine/shadow.gbapal"); - -const u16 gSlotMachineReelTime_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time.gbapal"); - -const u16 gUnknown_08DCF1F0[] = INCBIN_U16("graphics/slot_machine/smoke.gbapal"); // also duck and pika aura - -const u16 gUnknown_08DCF210[] = INCBIN_U16("graphics/slot_machine/reel_time_explosion/0.gbapal"); - -const u16 gUnknown_08DCF230[] = INCBIN_U16("graphics/slot_machine/spr6.gbapal"); +const u16 gSlotMachineReelSymbols_Pal[] = INCBIN_U16("graphics/slot_machine/reel_symbols/1.gbapal"); +const u16 gSlotMachineReelTimePikachu_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time_pikachu.gbapal"); +const u16 gSlotMachineReelTimeMisc_Pal[] = INCBIN_U16("graphics/slot_machine/shadow.gbapal"); +const u16 gSlotMachineReelTimeMachine_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time_machine.gbapal"); +const u16 gSlotMachineMisc_Pal[] = INCBIN_U16("graphics/slot_machine/smoke.gbapal"); +const u16 gSlotMachineReelTimeExplosion_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time_explosion/0.gbapal"); +const u16 gSlotMachineDigitalDisplay_Pal[] = INCBIN_U16("graphics/slot_machine/digital_display.gbapal"); const u8 gSlotMachineReelSymbol1Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/1.4bpp"); const u8 gSlotMachineReelSymbol2Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/2.4bpp"); @@ -26,7 +20,7 @@ const u8 gSlotMachineReelSymbol5Tiles[] = INCBIN_U8("graphics/slot_machine/reel_ const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/6.4bpp"); const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/7.4bpp"); -const u32 gSlotMachineReelTime_Gfx[] = INCBIN_U32("graphics/slot_machine/reel_time.4bpp.lz"); +const u32 gSlotMachineDigitalDisplay_Gfx[] = INCBIN_U32("graphics/slot_machine/digital_display.4bpp.lz"); const u8 gSlotMachineNumber0Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/0.4bpp"); const u8 gSlotMachineNumber1Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/1.4bpp"); @@ -39,7 +33,7 @@ const u8 gSlotMachineNumber7Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/7 const u8 gSlotMachineNumber8Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/8.4bpp"); const u8 gSlotMachineNumber9Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/9.4bpp"); -const u8 gSlotMachineReelTimeBolt[] = INCBIN_U8("graphics/slot_machine/bolt.4bpp"); +const u8 gSlotMachinePikaPowerBolt[] = INCBIN_U8("graphics/slot_machine/bolt.4bpp"); const u8 gSlotMachineReelTimeDuck[] = INCBIN_U8("graphics/slot_machine/duck.4bpp"); const u8 gSlotMachineReelTimeSmoke[] = INCBIN_U8("graphics/slot_machine/smoke.4bpp"); @@ -50,8 +44,8 @@ const u8 gSlotMachineReelTimeNumber3[] = INCBIN_U8("graphics/slot_machine/reel_t const u8 gSlotMachineReelTimeNumber4[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/4.4bpp"); const u8 gSlotMachineReelTimeNumber5[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/5.4bpp"); -const u8 gSlotMachineReelTimeLargeBolt0[] = INCBIN_U8("graphics/slot_machine/large_bolt/0.4bpp"); -const u8 gSlotMachineReelTimeLargeBolt1[] = INCBIN_U8("graphics/slot_machine/large_bolt/1.4bpp"); +const u8 gSlotMachineReelTimeBolt0[] = INCBIN_U8("graphics/slot_machine/large_bolt/0.4bpp"); +const u8 gSlotMachineReelTimeBolt1[] = INCBIN_U8("graphics/slot_machine/large_bolt/1.4bpp"); const u8 gSlotMachineReelTimeExplosion0[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/0.4bpp"); const u8 gSlotMachineReelTimeExplosion1[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/1.4bpp"); @@ -59,5 +53,5 @@ const u8 gSlotMachineReelTimeExplosion1[] = INCBIN_U8("graphics/slot_machine/ree const u8 gSlotMachineReelTimeShadow[] = INCBIN_U8("graphics/slot_machine/shadow.4bpp"); const u8 gSlotMachineReelTimePikaAura[] = INCBIN_U8("graphics/slot_machine/pika_aura.4bpp"); -const u8 gUnknown_08DD19F8[] = INCBIN_U8("graphics/unknown/unknown_DD19F8.bin"); -const u8 gUnknown_08DD1A18[] = INCBIN_U8("graphics/unknown/unknown_DD1A18.4bpp"); +const u8 gSlotMachineReelBackground_Tilemap[] = INCBIN_U8("graphics/slot_machine/reel_background.bin"); +const u8 gSlotMachineReelTimeNumberGap_Gfx[] = INCBIN_U8("graphics/slot_machine/reel_time_number_gap.4bpp"); diff --git a/src/data/items.h b/src/data/items.h index 4d262e683..30beb5352 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -3426,7 +3426,7 @@ const struct Item gItems[] = .pocket = POCKET_KEY_ITEMS, .type = 2, .fieldUseFunc = ItemUseOutOfBattle_Rod, - .secondaryId = 0, + .secondaryId = OLD_ROD, }, [ITEM_GOOD_ROD] = @@ -3440,7 +3440,7 @@ const struct Item gItems[] = .pocket = POCKET_KEY_ITEMS, .type = 2, .fieldUseFunc = ItemUseOutOfBattle_Rod, - .secondaryId = 1, + .secondaryId = GOOD_ROD, }, [ITEM_SUPER_ROD] = @@ -3454,7 +3454,7 @@ const struct Item gItems[] = .pocket = POCKET_KEY_ITEMS, .type = 2, .fieldUseFunc = ItemUseOutOfBattle_Rod, - .secondaryId = 2, + .secondaryId = SUPER_ROD, }, [ITEM_SS_TICKET] = diff --git a/src/data/object_events/object_event_graphics.h b/src/data/object_events/object_event_graphics.h index 769a6bb0a..50fc6715c 100755 --- a/src/data/object_events/object_event_graphics.h +++ b/src/data/object_events/object_event_graphics.h @@ -252,7 +252,7 @@ const u32 gObjectEventPic_CableCar[] = INCBIN_U32("graphics/object_events/pics/m const u16 gObjectEventPalette20[] = INCBIN_U16("graphics/object_events/palettes/20.gbapal"); const u32 gObjectEventPic_SSTidal[] = INCBIN_U32("graphics/object_events/pics/misc/ss_tidal.4bpp"); const u16 gObjectEventPalette21[] = INCBIN_U16("graphics/object_events/palettes/21.gbapal"); -const u32 gFieldEffectObjectPic_BerryTreeGrowthSparkle[] = INCBIN_U32("graphics/field_effects/pics/berry_tree_growth_sparkle.4bpp"); +const u32 gFieldEffectObjectPic_Sparkle[] = INCBIN_U32("graphics/field_effects/pics/sparkle.4bpp"); const u32 gObjectEventPic_BerryTreeDirtPile[] = INCBIN_U32("graphics/object_events/pics/berry_trees/dirt_pile.4bpp"); const u32 gObjectEventPic_BerryTreeSprout[] = INCBIN_U32("graphics/object_events/pics/berry_trees/sprout.4bpp"); const u32 gObjectEventPic_PechaBerryTree[] = INCBIN_U32("graphics/object_events/pics/berry_trees/pecha.4bpp"); @@ -293,43 +293,43 @@ const u32 gFieldEffectObjectPic_ShadowSmall[] = INCBIN_U32("graphics/field_effec const u32 gFieldEffectObjectPic_ShadowMedium[] = INCBIN_U32("graphics/field_effects/pics/shadow_medium.4bpp"); const u32 gFieldEffectObjectPic_ShadowLarge[] = INCBIN_U32("graphics/field_effects/pics/shadow_large.4bpp"); const u32 gFieldEffectObjectPic_ShadowExtraLarge[] = INCBIN_U32("graphics/field_effects/pics/shadow_extra_large.4bpp"); -const u32 filler_8368A08[0x48] = {}; +static const u32 sFiller[0x48] = {}; const u8 gFieldEffectPic_CutGrass[] = INCBIN_U8("graphics/field_effects/pics/cut_grass.4bpp"); const u32 gFieldEffectPic_CutGrass_Copy[] = INCBIN_U32("graphics/field_effects/pics/cut_grass.4bpp"); -const u16 gFieldEffectObjectPalette6[] = INCBIN_U16("graphics/field_effects/palettes/06.gbapal"); +const u16 gFieldEffectPal_CutGrass[] = INCBIN_U16("graphics/field_effects/palettes/cut_grass.gbapal"); const u32 gFieldEffectObjectPic_Ripple[] = INCBIN_U32("graphics/field_effects/pics/ripple.4bpp"); const u32 gFieldEffectObjectPic_Ash[] = INCBIN_U32("graphics/field_effects/pics/ash.4bpp"); const u32 gFieldEffectObjectPic_Arrow[] = INCBIN_U32("graphics/field_effects/pics/arrow.4bpp"); -const u16 gFieldEffectObjectPalette0[] = INCBIN_U16("graphics/field_effects/palettes/00.gbapal"); -const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/palettes/01.gbapal"); +const u16 gFieldEffectObjectPalette0[] = INCBIN_U16("graphics/field_effects/palettes/general_0.gbapal"); +const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/palettes/general_1.gbapal"); const u32 gFieldEffectObjectPic_GroundImpactDust[] = INCBIN_U32("graphics/field_effects/pics/ground_impact_dust.4bpp"); -const u32 gFieldEffectObjectPic_BikeHopTallGrass[] = INCBIN_U32("graphics/field_effects/pics/bike_hop_tall_grass.4bpp"); -const u32 gUnusedGrass[] = INCBIN_U32("graphics/field_effects/pics/unused_grass.4bpp"); -const u32 gFieldEffectObjectPic_Unknown16[] = INCBIN_U32("graphics/field_effects/pics/unknown_16.4bpp"); +const u32 gFieldEffectObjectPic_JumpTallGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_tall_grass.4bpp"); +const u32 gUnusedGrass3[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_3.4bpp"); +const u32 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U32("graphics/field_effects/pics/unknown_16.4bpp"); const u32 gFieldEffectObjectPic_Unknown17[] = INCBIN_U32("graphics/field_effects/pics/unknown_17.4bpp"); -const u32 gFieldEffectObjectPic_Unknown18[] = INCBIN_U32("graphics/field_effects/pics/unknown_18.4bpp"); +const u32 gFieldEffectObjectPic_UnusedGrass2[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_2.4bpp"); const u32 gFieldEffectObjectPic_LongGrass[] = INCBIN_U32("graphics/field_effects/pics/long_grass.4bpp"); const u32 gFieldEffectObjectPic_TallGrass[] = INCBIN_U32("graphics/field_effects/pics/tall_grass.4bpp"); const u32 gFieldEffectObjectPic_ShortGrass[] = INCBIN_U32("graphics/field_effects/pics/short_grass.4bpp"); const u32 gFieldEffectObjectPic_SandFootprints[] = INCBIN_U32("graphics/field_effects/pics/sand_footprints.4bpp"); const u32 gFieldEffectObjectPic_DeepSandFootprints[] = INCBIN_U32("graphics/field_effects/pics/deep_sand_footprints.4bpp"); const u32 gFieldEffectObjectPic_BikeTireTracks[] = INCBIN_U32("graphics/field_effects/pics/bike_tire_tracks.4bpp"); -const u32 gFieldEffectObjectPic_Unknown19[] = INCBIN_U32("graphics/field_effects/pics/unknown_19.4bpp"); -const u32 gFieldEffectObjectPic_Unknown29[] = INCBIN_U32("graphics/field_effects/pics/unknown_29.4bpp"); -const u32 gFieldEffectObjectPic_BikeHopBigSplash[] = INCBIN_U32("graphics/field_effects/pics/bike_hop_big_splash.4bpp"); +const u32 gFieldEffectObjectPic_UnusedSand[] = INCBIN_U32("graphics/field_effects/pics/unused_sand.4bpp"); +const u32 gFieldEffectObjectPic_SandPile[] = INCBIN_U32("graphics/field_effects/pics/sand_pile.4bpp"); +const u32 gFieldEffectObjectPic_JumpBigSplash[] = INCBIN_U32("graphics/field_effects/pics/jump_big_splash.4bpp"); const u32 gFieldEffectObjectPic_Splash[] = INCBIN_U32("graphics/field_effects/pics/splash.4bpp"); -const u32 gFieldEffectObjectPic_BikeHopSmallSplash[] = INCBIN_U32("graphics/field_effects/pics/bike_hop_small_splash.4bpp"); -const u32 gFieldEffectObjectPic_Unknown20[] = INCBIN_U32("graphics/field_effects/pics/unknown_20.4bpp"); +const u32 gFieldEffectObjectPic_JumpSmallSplash[] = INCBIN_U32("graphics/field_effects/pics/jump_small_splash.4bpp"); +const u32 gFieldEffectObjectPic_WaterSurfacing[] = INCBIN_U32("graphics/field_effects/pics/water_surfacing.4bpp"); const u32 gFieldEffectObjectPic_TreeDisguise[] = INCBIN_U32("graphics/field_effects/pics/tree_disguise.4bpp"); const u32 gFieldEffectObjectPic_MountainDisguise[] = INCBIN_U32("graphics/field_effects/pics/mountain_disguise.4bpp"); const u32 gFieldEffectObjectPic_SandDisguisePlaceholder[] = INCBIN_U32("graphics/field_effects/pics/sand_disguise_placeholder.4bpp"); const u32 gFieldEffectObjectPic_HotSpringsWater[] = INCBIN_U32("graphics/field_effects/pics/hot_springs_water.4bpp"); -const u16 gFieldEffectObjectPalette2[] = INCBIN_U16("graphics/field_effects/palettes/02.gbapal"); -const u32 gFieldEffectObjectPic_JumpOutOfAsh[] = INCBIN_U32("graphics/field_effects/pics/jump_out_of_ash.4bpp"); -const u32 gFieldEffectObjectPic_LavaridgeGymWarp[] = INCBIN_U32("graphics/field_effects/pics/lavaridge_gym_warp.4bpp"); +const u16 gFieldEffectPal_Ash[] = INCBIN_U16("graphics/field_effects/palettes/ash.gbapal"); +const u32 gFieldEffectObjectPic_AshPuff[] = INCBIN_U32("graphics/field_effects/pics/ash_puff.4bpp"); +const u32 gFieldEffectObjectPic_AshLaunch[] = INCBIN_U32("graphics/field_effects/pics/ash_launch.4bpp"); const u32 gFieldEffectObjectPic_Bubbles[] = INCBIN_U32("graphics/field_effects/pics/bubbles.4bpp"); -const u32 gFieldEffectObjectPic_Unknown35[] = INCBIN_U32("graphics/field_effects/pics/unknown_35.4bpp"); -const u16 gFieldEffectObjectPalette3[] = INCBIN_U16("graphics/field_effects/palettes/03.gbapal"); +const u32 gFieldEffectObjectPic_SmallSparkle[] = INCBIN_U32("graphics/field_effects/pics/small_sparkle.4bpp"); +const u16 gFieldEffectPal_SmallSparkle[] = INCBIN_U16("graphics/field_effects/palettes/small_sparkle.gbapal"); const u32 gFieldEffectObjectPic_Bird[] = INCBIN_U32("graphics/field_effects/pics/bird.4bpp"); const u32 gObjectEventPic_Juan[] = INCBIN_U32("graphics/object_events/pics/people/gym_leaders/juan.4bpp"); const u32 gObjectEventPic_Scott[] = INCBIN_U32("graphics/object_events/pics/people/scott.4bpp"); diff --git a/src/data/pokemon_graphics/back_pic_coordinates.h b/src/data/pokemon_graphics/back_pic_coordinates.h index 0a89f20c8..131ac13d9 100644 --- a/src/data/pokemon_graphics/back_pic_coordinates.h +++ b/src/data/pokemon_graphics/back_pic_coordinates.h @@ -3,2202 +3,2202 @@ const struct MonCoords gMonBackPicCoords[] = [SPECIES_NONE] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_BULBASAUR] = { .size = 0x64, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_IVYSAUR] = { .size = 0x66, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_VENUSAUR] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_CHARMANDER] = { .size = 0x65, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_CHARMELEON] = { .size = 0x66, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_CHARIZARD] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_SQUIRTLE] = { .size = 0x65, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_WARTORTLE] = { .size = 0x76, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_BLASTOISE] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_CATERPIE] = { .size = 0x55, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_METAPOD] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_BUTTERFREE] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_WEEDLE] = { .size = 0x56, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_KAKUNA] = { .size = 0x46, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_BEEDRILL] = { .size = 0x86, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_PIDGEY] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_PIDGEOTTO] = { .size = 0x85, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_PIDGEOT] = { .size = 0x78, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_RATTATA] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_RATICATE] = { .size = 0x75, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_SPEAROW] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_FEAROW] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_EKANS] = { .size = 0x66, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_ARBOK] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_PIKACHU] = { .size = 0x77, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_RAICHU] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_SANDSHREW] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_SANDSLASH] = { .size = 0x86, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_NIDORAN_F] = { .size = 0x55, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_NIDORINA] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_NIDOQUEEN] = { .size = 0x77, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_NIDORAN_M] = { .size = 0x56, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_NIDORINO] = { .size = 0x86, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_NIDOKING] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_CLEFAIRY] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_CLEFABLE] = { .size = 0x76, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_VULPIX] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_NINETALES] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_JIGGLYPUFF] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_WIGGLYTUFF] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ZUBAT] = { .size = 0x76, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_GOLBAT] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_ODDISH] = { .size = 0x56, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_GLOOM] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_VILEPLUME] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_PARAS] = { .size = 0x63, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_PARASECT] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_VENONAT] = { .size = 0x77, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_VENOMOTH] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_DIGLETT] = { .size = 0x54, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_DUGTRIO] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_MEOWTH] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_PERSIAN] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_PSYDUCK] = { .size = 0x67, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_GOLDUCK] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_MANKEY] = { .size = 0x76, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_PRIMEAPE] = { .size = 0x77, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_GROWLITHE] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ARCANINE] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_POLIWAG] = { .size = 0x74, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_POLIWHIRL] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_POLIWRATH] = { .size = 0x86, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_ABRA] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_KADABRA] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ALAKAZAM] = { .size = 0x67, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_MACHOP] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_MACHOKE] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_MACHAMP] = { .size = 0x67, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_BELLSPROUT] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_WEEPINBELL] = { .size = 0x66, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_VICTREEBEL] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_TENTACOOL] = { .size = 0x56, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_TENTACRUEL] = { .size = 0x86, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_GEODUDE] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_GRAVELER] = { .size = 0x75, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_GOLEM] = { .size = 0x84, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_PONYTA] = { .size = 0x66, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_RAPIDASH] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_SLOWPOKE] = { .size = 0x85, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_SLOWBRO] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_MAGNEMITE] = { .size = 0x43, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_MAGNETON] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_FARFETCHD] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_DODUO] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_DODRIO] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_SEEL] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_DEWGONG] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_GRIMER] = { .size = 0x75, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_MUK] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_SHELLDER] = { .size = 0x76, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_CLOYSTER] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_GASTLY] = { .size = 0x85, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_HAUNTER] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_GENGAR] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_ONIX] = { .size = 0x78, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_DROWZEE] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_HYPNO] = { .size = 0x66, - 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.y_offset = 0x08, + .y_offset = 8, }, [SPECIES_SCEPTILE] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_TORCHIC] = { .size = 0x67, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_COMBUSKEN] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_BLAZIKEN] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_MUDKIP] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_MARSHTOMP] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_SWAMPERT] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_POOCHYENA] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_MIGHTYENA] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_ZIGZAGOON] = { .size = 0x76, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_LINOONE] = { .size = 0x85, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_WURMPLE] = { .size = 0x76, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_SILCOON] = { .size = 0x83, - .y_offset = 0x15, + .y_offset = 21, }, [SPECIES_BEAUTIFLY] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_CASCOON] = { .size = 0x73, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_DUSTOX] = { .size = 0x83, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_LOTAD] = { .size = 0x75, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_LOMBRE] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_LUDICOLO] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_SEEDOT] = { .size = 0x86, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_NUZLEAF] = { .size = 0x76, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_SHIFTRY] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_NINCADA] = { .size = 0x83, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_NINJASK] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_SHEDINJA] = { .size = 0x77, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_TAILLOW] = { .size = 0x64, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_SWELLOW] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_SHROOMISH] = { .size = 0x85, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_BRELOOM] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_SPINDA] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_WINGULL] = { .size = 0x85, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_PELIPPER] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_SURSKIT] = { .size = 0x86, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_MASQUERAIN] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_WAILMER] = { .size = 0x83, - .y_offset = 0x15, + .y_offset = 21, }, [SPECIES_WAILORD] = { .size = 0x83, - .y_offset = 0x16, + .y_offset = 22, }, [SPECIES_SKITTY] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_DELCATTY] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_KECLEON] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_BALTOY] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_CLAYDOL] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_NOSEPASS] = { .size = 0x85, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_TORKOAL] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_SABLEYE] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_BARBOACH] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_WHISCASH] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_LUVDISC] = { .size = 0x46, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_CORPHISH] = { .size = 0x77, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_CRAWDAUNT] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_FEEBAS] = { .size = 0x67, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_MILOTIC] = { .size = 0x68, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_CARVANHA] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_SHARPEDO] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_TRAPINCH] = { .size = 0x75, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_VIBRAVA] = { .size = 0x74, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_FLYGON] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_MAKUHITA] = { .size = 0x76, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_HARIYAMA] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_ELECTRIKE] = { .size = 0x84, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_MANECTRIC] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_NUMEL] = { .size = 0x86, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_CAMERUPT] = { .size = 0x84, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_SPHEAL] = { .size = 0x64, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_SEALEO] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_WALREIN] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_CACNEA] = { .size = 0x85, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_CACTURNE] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_SNORUNT] = { .size = 0x76, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_GLALIE] = { .size = 0x85, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_LUNATONE] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_SOLROCK] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_AZURILL] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_SPOINK] = { .size = 0x56, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_GRUMPIG] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_PLUSLE] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_MINUN] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_MAWILE] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_MEDITITE] = { .size = 0x76, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_MEDICHAM] = { .size = 0x68, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_SWABLU] = { .size = 0x86, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_ALTARIA] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_WYNAUT] = { .size = 0x77, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_DUSKULL] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_DUSCLOPS] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ROSELIA] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_SLAKOTH] = { .size = 0x85, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_VIGOROTH] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_SLAKING] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_GULPIN] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_SWALOT] = { .size = 0x77, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_TROPIUS] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_WHISMUR] = { .size = 0x85, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_LOUDRED] = { .size = 0x86, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_EXPLOUD] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_CLAMPERL] = { .size = 0x85, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_HUNTAIL] = { .size = 0x68, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_GOREBYSS] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_ABSOL] = { .size = 0x78, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_SHUPPET] = { .size = 0x77, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_BANETTE] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_SEVIPER] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_ZANGOOSE] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_RELICANTH] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_ARON] = { .size = 0x54, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_LAIRON] = { .size = 0x84, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_AGGRON] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_CASTFORM] = { .size = 0x45, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_VOLBEAT] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ILLUMISE] = { .size = 0x67, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_LILEEP] = { .size = 0x86, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_CRADILY] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_ANORITH] = { .size = 0x83, - .y_offset = 0x17, + .y_offset = 23, }, [SPECIES_ARMALDO] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_RALTS] = { .size = 0x45, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_KIRLIA] = { .size = 0x57, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_GARDEVOIR] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_BAGON] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_SHELGON] = { .size = 0x85, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_SALAMENCE] = { .size = 0x77, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_BELDUM] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_METANG] = { .size = 0x84, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_METAGROSS] = { .size = 0x83, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_REGIROCK] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_REGICE] = { .size = 0x85, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_REGISTEEL] = { .size = 0x85, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_KYOGRE] = { .size = 0x84, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_GROUDON] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_RAYQUAZA] = { .size = 0x78, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_LATIAS] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_LATIOS] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_JIRACHI] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_DEOXYS] = { .size = 0x86, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_CHIMECHO] = { .size = 0x47, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_EGG] = { .size = 0x36, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_UNOWN_B] = { .size = 0x56, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_UNOWN_C] = { .size = 0x67, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_UNOWN_D] = { .size = 0x56, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_UNOWN_E] = { .size = 0x56, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_UNOWN_F] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_UNOWN_G] = { .size = 0x57, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_UNOWN_H] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_UNOWN_I] = { .size = 0x37, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_UNOWN_J] = { .size = 0x46, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_UNOWN_K] = { .size = 0x57, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_UNOWN_L] = { .size = 0x46, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_UNOWN_M] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_UNOWN_N] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_UNOWN_O] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_UNOWN_P] = { .size = 0x46, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_UNOWN_Q] = { .size = 0x55, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_UNOWN_R] = { .size = 0x45, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_UNOWN_S] = { .size = 0x57, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_UNOWN_T] = { .size = 0x45, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_UNOWN_U] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_UNOWN_V] = { .size = 0x56, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_UNOWN_W] = { .size = 0x55, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_UNOWN_X] = { .size = 0x55, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_UNOWN_Y] = { .size = 0x46, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_UNOWN_Z] = { .size = 0x46, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_UNOWN_EMARK] = { .size = 0x37, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_UNOWN_QMARK] = { .size = 0x47, - .y_offset = 0x06, + .y_offset = 6, }, }; diff --git a/src/data/pokemon_graphics/front_pic_coordinates.h b/src/data/pokemon_graphics/front_pic_coordinates.h index 19de9a7dd..b787877b9 100644 --- a/src/data/pokemon_graphics/front_pic_coordinates.h +++ b/src/data/pokemon_graphics/front_pic_coordinates.h @@ -3,2201 +3,2201 @@ const struct MonCoords gMonFrontPicCoords[] = [SPECIES_NONE] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_BULBASAUR] = { .size = 0x45, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_IVYSAUR] = { .size = 0x56, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_VENUSAUR] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_CHARMANDER] = { .size = 0x55, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_CHARMELEON] = { .size = 0x66, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_CHARIZARD] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_SQUIRTLE] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_WARTORTLE] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_BLASTOISE] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_CATERPIE] = { .size = 0x45, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_METAPOD] = { .size = 0x54, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_BUTTERFREE] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_WEEDLE] = { .size = 0x54, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_KAKUNA] = { .size = 0x45, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_BEEDRILL] = { .size = 0x86, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_PIDGEY] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_PIDGEOTTO] = { .size = 0x67, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_PIDGEOT] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_RATTATA] = { .size = 0x44, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_RATICATE] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_SPEAROW] = { .size = 0x45, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_FEAROW] = { .size = 0x78, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_EKANS] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_ARBOK] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_PIKACHU] = { .size = 0x67, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_RAICHU] = { .size = 0x67, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_SANDSHREW] = { .size = 0x55, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_SANDSLASH] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_NIDORAN_F] = { .size = 0x45, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_NIDORINA] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_NIDOQUEEN] = { .size = 0x78, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_NIDORAN_M] = { .size = 0x55, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_NIDORINO] = { .size = 0x66, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_NIDOKING] = { .size = 0x78, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_CLEFAIRY] = { .size = 0x55, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_CLEFABLE] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_VULPIX] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_NINETALES] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_JIGGLYPUFF] = { .size = 0x45, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_WIGGLYTUFF] = { .size = 0x67, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ZUBAT] = { .size = 0x67, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_GOLBAT] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_ODDISH] = { .size = 0x45, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_GLOOM] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_VILEPLUME] = { .size = 0x77, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_PARAS] = { .size = 0x55, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_PARASECT] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_VENONAT] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_VENOMOTH] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_DIGLETT] = { .size = 0x54, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_DUGTRIO] = { .size = 0x75, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_MEOWTH] = { .size = 0x55, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_PERSIAN] = { .size = 0x77, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_PSYDUCK] = { .size = 0x56, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_GOLDUCK] = { .size = 0x78, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_MANKEY] = { .size = 0x65, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_PRIMEAPE] = { .size = 0x77, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_GROWLITHE] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_ARCANINE] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_POLIWAG] = { .size = 0x74, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_POLIWHIRL] = { .size = 0x76, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_POLIWRATH] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ABRA] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_KADABRA] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_ALAKAZAM] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_MACHOP] = { .size = 0x56, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_MACHOKE] = { .size = 0x67, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_MACHAMP] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_BELLSPROUT] = { .size = 0x65, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_WEEPINBELL] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_VICTREEBEL] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_TENTACOOL] = { .size = 0x46, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_TENTACRUEL] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_GEODUDE] = { .size = 0x54, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_GRAVELER] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_GOLEM] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_PONYTA] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_RAPIDASH] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_SLOWPOKE] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_SLOWBRO] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_MAGNEMITE] = { .size = 0x43, - .y_offset = 0x15, + .y_offset = 21, }, [SPECIES_MAGNETON] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_FARFETCHD] = { .size = 0x66, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_DODUO] = { .size = 0x57, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_DODRIO] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_SEEL] = { .size = 0x76, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_DEWGONG] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_GRIMER] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_MUK] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_SHELLDER] = { .size = 0x55, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_CLOYSTER] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_GASTLY] = { .size = 0x77, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_HAUNTER] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_GENGAR] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_ONIX] = { .size = 0x78, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_DROWZEE] = { .size = 0x77, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_HYPNO] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_KRABBY] = { .size = 0x65, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_KINGLER] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_VOLTORB] = { .size = 0x44, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_ELECTRODE] = { .size = 0x55, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_EXEGGCUTE] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_EXEGGUTOR] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_CUBONE] = { .size = 0x55, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_MAROWAK] = { .size = 0x76, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_HITMONLEE] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_HITMONCHAN] = { .size = 0x67, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_LICKITUNG] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_KOFFING] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_WEEZING] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_RHYHORN] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_RHYDON] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_CHANSEY] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_TANGELA] = { .size = 0x67, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_KANGASKHAN] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_HORSEA] = { .size = 0x45, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_SEADRA] = { .size = 0x67, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_GOLDEEN] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_SEAKING] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_STARYU] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_STARMIE] = { .size = 0x77, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_MR_MIME] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_SCYTHER] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_JYNX] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_ELECTABUZZ] = { .size = 0x78, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_MAGMAR] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_PINSIR] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_TAUROS] = { .size = 0x78, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_MAGIKARP] = { .size = 0x67, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_GYARADOS] = { .size = 0x88, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_LAPRAS] = { .size = 0x85, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_DITTO] = { .size = 0x54, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_EEVEE] = { .size = 0x56, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_VAPOREON] = { .size = 0x67, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_JOLTEON] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_FLAREON] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_PORYGON] = { .size = 0x55, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_OMANYTE] = { .size = 0x45, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_OMASTAR] = { .size = 0x67, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_KABUTO] = { .size = 0x54, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_KABUTOPS] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_AERODACTYL] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_SNORLAX] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_ARTICUNO] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_ZAPDOS] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_MOLTRES] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_DRATINI] = { .size = 0x75, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_DRAGONAIR] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_DRAGONITE] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_MEWTWO] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_MEW] = { .size = 0x55, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_CHIKORITA] = { .size = 0x75, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_BAYLEEF] = { .size = 0x77, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_MEGANIUM] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_CYNDAQUIL] = { .size = 0x55, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_QUILAVA] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_TYPHLOSION] = { .size = 0x78, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_TOTODILE] = { .size = 0x55, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_CROCONAW] = { .size = 0x67, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_FERALIGATR] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_SENTRET] = { .size = 0x47, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_FURRET] = { .size = 0x67, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_HOOTHOOT] = { .size = 0x55, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_NOCTOWL] = { .size = 0x58, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_LEDYBA] = { .size = 0x56, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_LEDIAN] = { .size = 0x67, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_SPINARAK] = { .size = 0x54, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_ARIADOS] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_CROBAT] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_CHINCHOU] = { .size = 0x75, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_LANTURN] = { .size = 0x87, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_PICHU] = { .size = 0x45, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_CLEFFA] = { .size = 0x44, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_IGGLYBUFF] = { .size = 0x44, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_TOGEPI] = { .size = 0x34, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_TOGETIC] = { .size = 0x46, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_NATU] = { .size = 0x44, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_XATU] = { .size = 0x47, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_MAREEP] = { .size = 0x55, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_FLAAFFY] = { .size = 0x56, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_AMPHAROS] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_BELLOSSOM] = { .size = 0x45, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_MARILL] = { .size = 0x65, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_AZUMARILL] = { .size = 0x76, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_SUDOWOODO] = { .size = 0x67, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_POLITOED] = { .size = 0x67, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_HOPPIP] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_SKIPLOOM] = { .size = 0x55, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_JUMPLUFF] = { .size = 0x77, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_AIPOM] = { .size = 0x58, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_SUNKERN] = { .size = 0x44, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_SUNFLORA] = { .size = 0x56, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_YANMA] = { .size = 0x86, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_WOOPER] = { .size = 0x54, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_QUAGSIRE] = { .size = 0x77, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_ESPEON] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_UMBREON] = { .size = 0x67, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_MURKROW] = { .size = 0x66, - .y_offset = 0x0b, + .y_offset 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.y_offset = 14, }, [SPECIES_MINUN] = { .size = 0x66, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_MAWILE] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_MEDITITE] = { .size = 0x65, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_MEDICHAM] = { .size = 0x68, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_SWABLU] = { .size = 0x76, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_ALTARIA] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_WYNAUT] = { .size = 0x55, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_DUSKULL] = { .size = 0x66, - .y_offset = 0x0a, + .y_offset = 10, }, [SPECIES_DUSCLOPS] = { .size = 0x77, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_ROSELIA] = { .size = 0x76, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_SLAKOTH] = { .size = 0x74, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_VIGOROTH] = { .size = 0x78, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_SLAKING] = { .size = 0x86, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_GULPIN] = { .size = 0x55, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_SWALOT] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_TROPIUS] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_WHISMUR] = { .size = 0x55, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_LOUDRED] = { .size = 0x78, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_EXPLOUD] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_CLAMPERL] = { .size = 0x55, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_HUNTAIL] = { .size = 0x78, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_GOREBYSS] = { .size = 0x86, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_ABSOL] = { .size = 0x68, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_SHUPPET] = { .size = 0x56, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_BANETTE] = { .size = 0x55, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_SEVIPER] = { .size = 0x77, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ZANGOOSE] = { .size = 0x87, - .y_offset = 0x05, + .y_offset = 5, }, [SPECIES_RELICANTH] = { .size = 0x77, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_ARON] = { .size = 0x43, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_LAIRON] = { .size = 0x75, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_AGGRON] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_CASTFORM] = { .size = 0x34, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_VOLBEAT] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ILLUMISE] = { .size = 0x56, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_LILEEP] = { .size = 0x67, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_CRADILY] = { .size = 0x78, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_ANORITH] = { .size = 0x66, - .y_offset = 0x08, + .y_offset = 8, }, [SPECIES_ARMALDO] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_RALTS] = { .size = 0x35, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_KIRLIA] = { .size = 0x47, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_GARDEVOIR] = { .size = 0x78, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_BAGON] = { .size = 0x56, - .y_offset = 0x0b, + .y_offset = 11, }, [SPECIES_SHELGON] = { .size = 0x66, - .y_offset = 0x09, + .y_offset = 9, }, [SPECIES_SALAMENCE] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_BELDUM] = { .size = 0x55, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_METANG] = { .size = 0x87, - .y_offset = 0x07, + .y_offset = 7, }, [SPECIES_METAGROSS] = { .size = 0x87, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_REGIROCK] = { .size = 0x78, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_REGICE] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_REGISTEEL] = { .size = 0x88, - .y_offset = 0x03, + .y_offset = 3, }, [SPECIES_KYOGRE] = { .size = 0x87, - .y_offset = 0x04, + .y_offset = 4, }, [SPECIES_GROUDON] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_RAYQUAZA] = { .size = 0x88, - .y_offset = 0x00, + .y_offset = 0, }, [SPECIES_LATIAS] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_LATIOS] = { .size = 0x88, - .y_offset = 0x02, + .y_offset = 2, }, [SPECIES_JIRACHI] = { .size = 0x66, - .y_offset = 0x0d, + .y_offset = 13, }, [SPECIES_DEOXYS] = { .size = 0x88, - .y_offset = 0x01, + .y_offset = 1, }, [SPECIES_CHIMECHO] = { .size = 0x37, - .y_offset = 0x06, + .y_offset = 6, }, [SPECIES_EGG] = { .size = 0x33, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_UNOWN_B] = { .size = 0x34, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_UNOWN_C] = { .size = 0x44, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_UNOWN_D] = { .size = 0x44, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_UNOWN_E] = { .size = 0x44, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_UNOWN_F] = { .size = 0x44, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_UNOWN_G] = { .size = 0x35, - .y_offset = 0x0e, + .y_offset = 14, }, [SPECIES_UNOWN_H] = { .size = 0x44, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_UNOWN_I] = { .size = 0x34, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_UNOWN_J] = { .size = 0x34, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_UNOWN_K] = { .size = 0x44, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_UNOWN_L] = { .size = 0x34, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_UNOWN_M] = { .size = 0x44, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_UNOWN_N] = { .size = 0x43, - .y_offset = 0x14, + .y_offset = 20, }, [SPECIES_UNOWN_O] = { .size = 0x44, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_UNOWN_P] = { .size = 0x34, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_UNOWN_Q] = { .size = 0x43, - .y_offset = 0x15, + .y_offset = 21, }, [SPECIES_UNOWN_R] = { .size = 0x34, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_UNOWN_S] = { .size = 0x45, - .y_offset = 0x0c, + .y_offset = 12, }, [SPECIES_UNOWN_T] = { .size = 0x34, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_UNOWN_U] = { .size = 0x44, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_UNOWN_V] = { .size = 0x44, - .y_offset = 0x12, + .y_offset = 18, }, [SPECIES_UNOWN_W] = { .size = 0x44, - .y_offset = 0x13, + .y_offset = 19, }, [SPECIES_UNOWN_X] = { .size = 0x33, - .y_offset = 0x15, + .y_offset = 21, }, [SPECIES_UNOWN_Y] = { .size = 0x34, - .y_offset = 0x11, + .y_offset = 17, }, [SPECIES_UNOWN_Z] = { .size = 0x34, - .y_offset = 0x10, + .y_offset = 16, }, [SPECIES_UNOWN_EMARK] = { .size = 0x35, - .y_offset = 0x0f, + .y_offset = 15, }, [SPECIES_UNOWN_QMARK] = { .size = 0x35, - .y_offset = 0x0d, + .y_offset = 13, }, }; diff --git a/src/data/text/nature_names.h b/src/data/text/nature_names.h index d0d217d9b..601898445 100644 --- a/src/data/text/nature_names.h +++ b/src/data/text/nature_names.h @@ -24,7 +24,7 @@ static const u8 sSassyNatureName[] = _("SASSY"); static const u8 sCarefulNatureName[] = _("CAREFUL"); static const u8 sQuirkyNatureName[] = _("QUIRKY"); -const u8 *const gNatureNamePointers[] = +const u8 *const gNatureNamePointers[NUM_NATURES] = { [NATURE_HARDY] = sHardyNatureName, [NATURE_LONELY] = sLonelyNatureName, diff --git a/src/data/union_room.h b/src/data/union_room.h index 704978766..be7bfae71 100644 --- a/src/data/union_room.h +++ b/src/data/union_room.h @@ -222,7 +222,7 @@ static const u8 *const sAwaitingResponseTexts[] = { ALIGNED(4) const u8 sText_ShowTrainerCard[] = _("The other TRAINER showed\nyou their TRAINER CARD.\pWould you like to show your\nTRAINER CARD?"); ALIGNED(4) const u8 sText_BattleChallenge[] = _("The other TRAINER challenges you\nto battle.\pWill you accept the battle\nchallenge?"); ALIGNED(4) const u8 sText_ChatInvitation[] = _("The other TRAINER invites you\nto chat.\pWill you accept the chat\ninvitation?"); -ALIGNED(4) const u8 sText_OfferToTradeMon[] = _("There is an offer to trade your\nregistered Lv. {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}\pin exchange for a\nLv. {SPECIAL_F7 0x02} {SPECIAL_F7 0x03}.\pWill you accept this trade\noffer?"); +ALIGNED(4) const u8 sText_OfferToTradeMon[] = _("There is an offer to trade your\nregistered Lv. {DYNAMIC 0} {DYNAMIC 1}\pin exchange for a\nLv. {DYNAMIC 2} {DYNAMIC 3}.\pWill you accept this trade\noffer?"); ALIGNED(4) const u8 sText_OfferToTradeEgg[] = _("There is an offer to trade your\nregistered EGG.\lWill you accept this trade offer?"); ALIGNED(4) const u8 sText_ChatDropped[] = _("The chat has been dropped.\p"); ALIGNED(4) const u8 sText_OfferDeclined1[] = _("You declined the offer.\p"); @@ -567,17 +567,17 @@ static const u8 *const sCardColorTexts[] = { sText_ItsGoldCard }; -ALIGNED(4) const u8 sText_TrainerCardInfoPage1[] = _("This is {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}'s\nTRAINER CARD…\l{SPECIAL_F7 0x02}\pPOKéDEX: {SPECIAL_F7 0x03}\nTIME: {SPECIAL_F7 0x04}:{SPECIAL_F7 0x05}\p"); -ALIGNED(4) const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {SPECIAL_F7 0x00} LOSSES: {SPECIAL_F7 0x02}\nTRADES: {SPECIAL_F7 0x03}\p“{SPECIAL_F7 0x04} {SPECIAL_F7 0x05}\n{SPECIAL_F7 0x06} {SPECIAL_F7 0x07}”\p"); -ALIGNED(4) const u8 sText_GladToMeetYouMale[] = _("{SPECIAL_F7 0x01}: Glad to have met you!{PAUSE 60}"); -ALIGNED(4) const u8 sText_GladToMeetYouFemale[] = _("{SPECIAL_F7 0x01}: Glad to meet you!{PAUSE 60}"); +ALIGNED(4) const u8 sText_TrainerCardInfoPage1[] = _("This is {DYNAMIC 0} {DYNAMIC 1}'s\nTRAINER CARD…\l{DYNAMIC 2}\pPOKéDEX: {DYNAMIC 3}\nTIME: {DYNAMIC 4}:{DYNAMIC 5}\p"); +ALIGNED(4) const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {DYNAMIC 0} LOSSES: {DYNAMIC 2}\nTRADES: {DYNAMIC 3}\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p"); +ALIGNED(4) const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Glad to have met you!{PAUSE 60}"); +ALIGNED(4) const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Glad to meet you!{PAUSE 60}"); const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = { sText_GladToMeetYouMale, sText_GladToMeetYouFemale }; -ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}"); +ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {DYNAMIC 1}'s\nTRAINER CARD.{PAUSE 60}"); static const u8 *const sLinkGroupActivityNameTexts[] = { [ACTIVITY_NONE] = sText_EmptyString, diff --git a/src/digit_obj_util.c b/src/digit_obj_util.c index fe5d49e69..f887dafb9 100644 --- a/src/digit_obj_util.c +++ b/src/digit_obj_util.c @@ -33,7 +33,7 @@ struct DigitPrinterAlloc }; // this file's functions -static u8 GetFirstOamId(u8 oamCount);; +static u8 GetFirstOamId(u8 oamCount); static void CopyWorkToOam(struct DigitPrinter *objWork); static void DrawNumObjsLeadingZeros(struct DigitPrinter *objWork, s32 num, bool32 sign); static void DrawNumObjsMinusInFront(struct DigitPrinter *objWork, s32 num, bool32 sign); diff --git a/src/dodrio_berry_picking.c b/src/dodrio_berry_picking.c index fc132943c..41d8aa419 100644 --- a/src/dodrio_berry_picking.c +++ b/src/dodrio_berry_picking.c @@ -4629,7 +4629,7 @@ static void sub_802A7A8(void) ChangeBgX(3, 0, 0); ChangeBgY(3, 0, 0); InitStandardTextBoxWindows(); - sub_8197200(); + InitTextBoxGfxAndPrinters(); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); SetBgTilemapBuffer(3, gUnknown_02022CF8->tilemapBuffers[0]); SetBgTilemapBuffer(1, gUnknown_02022CF8->tilemapBuffers[1]); @@ -4657,7 +4657,7 @@ static bool32 sub_802A8E8(void) return FALSE; break; case 5: - LoadPalette(stdpal_get(3), 0xD0, 0x20); + LoadPalette(GetTextWindowPalette(3), 0xD0, 0x20); break; default: gUnknown_02022CF8->unk3018 = 0; diff --git a/src/dynamic_placeholder_text_util.c b/src/dynamic_placeholder_text_util.c index bdfcf6653..1ec0c1e06 100644 --- a/src/dynamic_placeholder_text_util.c +++ b/src/dynamic_placeholder_text_util.c @@ -32,7 +32,7 @@ u8 *DynamicPlaceholderTextUtil_ExpandPlaceholders(u8 *dest, const u8 *src) { while (*src != EOS) { - if (*src != CHAR_SPECIAL_F7) + if (*src != CHAR_DYNAMIC) { *dest++ = *src++; } diff --git a/src/easy_chat.c b/src/easy_chat.c index 2a4c49213..c839c0070 100644 --- a/src/easy_chat.c +++ b/src/easy_chat.c @@ -29,7 +29,6 @@ #include "window.h" #include "constants/easy_chat.h" #include "constants/event_objects.h" -#include "constants/flags.h" #include "constants/lilycove_lady.h" #include "constants/mauville_old_man.h" #include "constants/songs.h" @@ -2538,7 +2537,7 @@ u8 sub_811BBBC(void) return sEasyChatScreen->unk_0c; } -void sub_811BBC8(u8 *arg0, u8 *arg1) +static void sub_811BBC8(s8 *arg0, s8 *arg1) { *arg0 = sEasyChatScreen->unk_10; *arg1 = sEasyChatScreen->unk_11; @@ -4530,18 +4529,18 @@ static void sub_811E30C(void) x = var0 * 13; x = x * 8 + 28; y = var1 * 16 + 96; - sub_811E34C(x, y); + sub_811E34C((u8)x, (u8)y); } static void sub_811E34C(u8 x, u8 y) { - if (sUnknown_0203A11C->unk2E4) - { - sUnknown_0203A11C->unk2E4->pos1.x = x; - sUnknown_0203A11C->unk2E4->pos1.y = y; - sUnknown_0203A11C->unk2E4->pos2.x = 0; - sUnknown_0203A11C->unk2E4->data[0] = 0; - } + if (!sUnknown_0203A11C->unk2E4) + return; + + sUnknown_0203A11C->unk2E4->pos1.x = (s16)x; + sUnknown_0203A11C->unk2E4->pos1.y = (s16)y; + sUnknown_0203A11C->unk2E4->pos2.x = 0; + sUnknown_0203A11C->unk2E4->data[0] = 0; } static void sub_811E380(void) diff --git a/src/egg_hatch.c b/src/egg_hatch.c index db25dbbb8..3ccc7ebf8 100644 --- a/src/egg_hatch.c +++ b/src/egg_hatch.c @@ -672,7 +672,7 @@ static void CB2_EggHatch_1(void) species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES); gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyID]); personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_PERSONALITY, 0); - DoNamingScreen(3, gStringVar3, species, gender, personality, EggHatchSetMonNickname); + DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar3, species, gender, personality, EggHatchSetMonNickname); break; case 1: case -1: diff --git a/src/event_object_movement.c b/src/event_object_movement.c index ad839e006..a076a2a22 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -130,6 +130,9 @@ static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *); static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8); static void oamt_npc_ministep_reset(struct Sprite *, u8, u8); +static void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *); +static void InitSpriteForFigure8Anim(struct Sprite *sprite); +static bool8 AnimateSpriteInFigure8(struct Sprite *sprite); static void UpdateObjectEventSprite(struct Sprite *); const u8 gReflectionEffectPaletteMap[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0}; @@ -1122,13 +1125,13 @@ void ResetObjectEvents(void) static void CreateReflectionEffectSprites(void) { - u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); + u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_REFLECTION_DISTORTION], 0, 0, 31); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 0); gSprites[spriteId].invisible = TRUE; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_REFLECTION_DISTORTION], 0, 0, 31); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 1); @@ -1220,7 +1223,6 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, objectEvent->movementType = template->movementType; objectEvent->localId = template->localId; objectEvent->mapNum = mapNum; - objectEvent++; objectEvent--; objectEvent->mapGroup = mapGroup; objectEvent->initialCoords.x = x; objectEvent->initialCoords.y = y; @@ -1233,13 +1235,11 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, objectEvent->range.as_nybbles.x = template->movementRangeX; objectEvent->range.as_nybbles.y = template->movementRangeY; objectEvent->trainerType = template->trainerType; + objectEvent->mapNum = mapNum; //redundant, but needed to match objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId; objectEvent->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType]; SetObjectEventDirection(objectEvent, objectEvent->previousMovementDirection); SetObjectEventDynamicGraphicsId(objectEvent); -#ifndef NONMATCHING - asm("":::"r5", "r6"); -#endif if (gRangedMovementTypes[objectEvent->movementType]) { if (objectEvent->range.as_nybbles.x == 0) @@ -1949,7 +1949,7 @@ void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup) } } -void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) +void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { u8 objectEventId; struct Sprite *sprite; @@ -2340,7 +2340,13 @@ const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId) static u16 GetObjectEventFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { - return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId; + struct ObjectEventTemplate *obj = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup); +#ifdef UBFIX + // BUG: The function may return NULL, and attempting to read from NULL may freeze the game using modern compilers. + if (obj == NULL) + return 0; +#endif // UBFIX + return obj->flagId; } static u16 GetObjectEventFlagIdByObjectEventId(u8 objectEventId) @@ -6868,15 +6874,15 @@ bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent return FALSE; } -void sub_8095AF0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +void InitFigure8Anim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8097750(sprite); + InitSpriteForFigure8Anim(sprite); sprite->animPaused = FALSE; } -bool8 sub_8095B0C(struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 DoFigure8Anim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8097758(sprite)) + if (AnimateSpriteInFigure8(sprite)) { ShiftStillObjectEventCoords(objectEvent); objectEvent->triggerGroundEffectsOnStop = TRUE; @@ -6888,14 +6894,14 @@ bool8 sub_8095B0C(struct ObjectEvent *objectEvent, struct Sprite *sprite) bool8 MovementAction_Figure8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095AF0(objectEvent, sprite); + InitFigure8Anim(objectEvent, sprite); sprite->data[2] = 1; return MovementAction_Figure8_Step1(objectEvent, sprite); } bool8 MovementAction_Figure8_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8095B0C(objectEvent, sprite)) + if (DoFigure8Anim(objectEvent, sprite)) { sprite->data[2] = 2; return TRUE; @@ -8098,33 +8104,33 @@ void GroundEffect_Seaweed(struct ObjectEvent *objEvent, struct Sprite *sprite) } static void (*const sGroundEffectFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite) = { - GroundEffect_SpawnOnTallGrass, - GroundEffect_StepOnTallGrass, - GroundEffect_SpawnOnLongGrass, - GroundEffect_StepOnLongGrass, - GroundEffect_WaterReflection, - GroundEffect_IceReflection, - GroundEffect_FlowingWater, - GroundEffect_SandTracks, - GroundEffect_DeepSandTracks, - GroundEffect_Ripple, - GroundEffect_StepOnPuddle, - GroundEffect_SandHeap, - GroundEffect_JumpOnTallGrass, - GroundEffect_JumpOnLongGrass, - GroundEffect_JumpOnShallowWater, - GroundEffect_JumpOnWater, - GroundEffect_JumpLandingDust, - GroundEffect_ShortGrass, - GroundEffect_HotSprings, - GroundEffect_Seaweed + GroundEffect_SpawnOnTallGrass, // GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN + GroundEffect_StepOnTallGrass, // GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE + GroundEffect_SpawnOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN + GroundEffect_StepOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE + GroundEffect_WaterReflection, // GROUND_EFFECT_FLAG_ICE_REFLECTION + GroundEffect_IceReflection, // GROUND_EFFECT_FLAG_REFLECTION + GroundEffect_FlowingWater, // GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER + GroundEffect_SandTracks, // GROUND_EFFECT_FLAG_SAND + GroundEffect_DeepSandTracks, // GROUND_EFFECT_FLAG_DEEP_SAND + GroundEffect_Ripple, // GROUND_EFFECT_FLAG_RIPPLES + GroundEffect_StepOnPuddle, // GROUND_EFFECT_FLAG_PUDDLE + GroundEffect_SandHeap, // GROUND_EFFECT_FLAG_SAND_PILE + GroundEffect_JumpOnTallGrass, // GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS + GroundEffect_JumpOnLongGrass, // GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS + GroundEffect_JumpOnShallowWater, // GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER + GroundEffect_JumpOnWater, // GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER + GroundEffect_JumpLandingDust, // GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND + GroundEffect_ShortGrass, // GROUND_EFFECT_FLAG_SHORT_GRASS + GroundEffect_HotSprings, // GROUND_EFFECT_FLAG_HOT_SPRINGS + GroundEffect_Seaweed // GROUND_EFFECT_FLAG_SEAWEED }; static void DoFlaggedGroundEffects(struct ObjectEvent *objEvent, struct Sprite *sprite, u32 flags) { u8 i; - if (ObjectEventIsFarawayIslandMew(objEvent) == TRUE && !sub_81D4A58(objEvent)) + if (ObjectEventIsFarawayIslandMew(objEvent) == TRUE && !ShouldMewShakeGrass(objEvent)) return; for (i = 0; i < ARRAY_COUNT(sGroundEffectFuncs); i++, flags >>= 1) @@ -8395,7 +8401,7 @@ bool8 sub_80976EC(struct Sprite *sprite) return FALSE; } -static const s8 gUnknown_0850E772[] = { +static const s8 sFigure8XOffsets[FIGURE_8_LENGTH] = { 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, @@ -8407,7 +8413,7 @@ static const s8 gUnknown_0850E772[] = { 0, 1, 0, 0, 0, 0, 0, 0, }; -static const s8 gUnknown_0850E7BA[] = { +static const s8 sFigure8YOffsets[FIGURE_8_LENGTH] = { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, @@ -8419,57 +8425,57 @@ static const s8 gUnknown_0850E7BA[] = { -1, -1, -1, -1, -1, -1, -1, -2, }; -s16 sub_8097728(s16 a1) +s16 GetFigure8YOffset(s16 idx) { - return gUnknown_0850E7BA[a1]; + return sFigure8YOffsets[idx]; } -s16 sub_809773C(s16 a1) +s16 GetFigure8XOffset(s16 idx) { - return gUnknown_0850E772[a1]; + return sFigure8XOffsets[idx]; } -void sub_8097750(struct Sprite *sprite) +static void InitSpriteForFigure8Anim(struct Sprite *sprite) { sprite->data[6] = 0; sprite->data[7] = 0; } -bool8 sub_8097758(struct Sprite *sprite) +static bool8 AnimateSpriteInFigure8(struct Sprite *sprite) { - bool8 result = FALSE; + bool8 finished = FALSE; switch(sprite->data[7]) { - case 0: - sprite->pos2.x += sub_809773C(sprite->data[6]); - sprite->pos2.y += sub_8097728(sprite->data[6]); - break; - case 1: - sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]); - sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); - break; - case 2: - sprite->pos2.x -= sub_809773C(sprite->data[6]); - sprite->pos2.y += sub_8097728(sprite->data[6]); - break; - case 3: - sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]); - sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); - break; - } - if(++sprite->data[6] == 0x48) + case 0: + sprite->pos2.x += GetFigure8XOffset(sprite->data[6]); + sprite->pos2.y += GetFigure8YOffset(sprite->data[6]); + break; + case 1: + sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); + sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); + break; + case 2: + sprite->pos2.x -= GetFigure8XOffset(sprite->data[6]); + sprite->pos2.y += GetFigure8YOffset(sprite->data[6]); + break; + case 3: + sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); + sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); + break; + } + if (++sprite->data[6] == FIGURE_8_LENGTH) { sprite->data[6] = 0; sprite->data[7]++; } - if(sprite->data[7] == 0x4) + if (sprite->data[7] == 4) { sprite->pos2.y = 0; sprite->pos2.x = 0; - result = TRUE; + finished = TRUE; } - return result; + return finished; } static const s8 gUnknown_0850E802[] = { @@ -8950,7 +8956,7 @@ void CreateLevitateMovementTask(struct ObjectEvent *objectEvent) u8 taskId = CreateTask(ApplyLevitateMovement, 0xFF); struct Task *task = &gTasks[taskId]; - StoreWordInTwoHalfwords(&task->data[0], (u32)objectEvent); + StoreWordInTwoHalfwords((u16 *)&task->data[0], (u32)objectEvent); objectEvent->warpArrowSpriteId = taskId; task->data[3] = 0xFFFF; } @@ -8961,7 +8967,7 @@ static void ApplyLevitateMovement(u8 taskId) struct Sprite *sprite; struct Task *task = &gTasks[taskId]; - LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&objectEvent); // load the map object pointer. + LoadWordFromTwoHalfwords((u16 *)&task->data[0], (u32 *)&objectEvent); // load the map object pointer. sprite = &gSprites[objectEvent->spriteId]; if(!(task->data[2] & 0x3)) @@ -8978,7 +8984,7 @@ void DestroyExtraMovementTask(u8 taskId) struct ObjectEvent *objectEvent; struct Task *task = &gTasks[taskId]; - LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&objectEvent); // unused objectEvent + LoadWordFromTwoHalfwords((u16 *)&task->data[0], (u32 *)&objectEvent); // unused objectEvent DestroyTask(taskId); } diff --git a/src/faraway_island.c b/src/faraway_island.c index 2ac9d5c1f..e3d8444c9 100755 --- a/src/faraway_island.c +++ b/src/faraway_island.c @@ -6,34 +6,33 @@ #include "metatile_behavior.h" #include "sprite.h" #include "constants/event_objects.h" -#include "constants/flags.h" +#include "constants/field_effects.h" #include "constants/maps.h" #include "constants/metatile_behaviors.h" -#include "constants/vars.h" -static u8 sub_81D4890(u8); -static bool8 sub_81D4C14(struct ObjectEvent*, u8); -static u8 sub_81D4C9C(struct ObjectEvent*, u8); -static u8 sub_81D4C58(struct ObjectEvent*, u8); -static u8 sub_81D4CE0(struct ObjectEvent*, u8); -static u8 sub_81D4D24(u8); -static bool8 CanMewWalkToCoords(s16, s16); +static u8 GetValidMewMoveDirection(u8); +static bool8 ShouldMewMoveNorth(struct ObjectEvent*, u8); +static bool8 ShouldMewMoveSouth(struct ObjectEvent*, u8); +static bool8 ShouldMewMoveEast(struct ObjectEvent*, u8); +static bool8 ShouldMewMoveWest(struct ObjectEvent*, u8); +static u8 GetRandomMewDirectionCandidate(u8); +static bool8 CanMewMoveToCoords(s16, s16); -static EWRAM_DATA u8 sUnknown_0203CF50 = 0; +static EWRAM_DATA u8 sGrassSpriteId = 0; static s16 sPlayerToMewDeltaX; static s16 sPlayerToMewDeltaY; static u8 sMewDirectionCandidates[4]; -extern const struct SpritePalette gFieldEffectObjectPaletteInfo1; +extern const struct SpritePalette gSpritePalette_GeneralFieldEffect1; extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; static const s16 sFarawayIslandRockCoords[4][2] = { - {21, 16}, - {25, 16}, - {16, 17}, - {20, 20}, + {14 + 7, 9 + 7}, + {18 + 7, 9 + 7}, + { 9 + 7, 10 + 7}, + {13 + 7, 13 + 7}, }; static u8 GetMewObjectEventId(void) @@ -43,10 +42,12 @@ static u8 GetMewObjectEventId(void) return objectEventId; } +// When the player enters Faraway Island interior it begins a "hide and seek" minigame where Mew disappears into the grass +// This function returns the direction Mew will take a step, and is run every time the player takes a step u32 GetMewMoveDirection(void) { u8 i; - int skip; + int mewSafeFromTrap; struct ObjectEvent *mew = &gObjectEvents[GetMewObjectEventId()]; sPlayerToMewDeltaX = gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.x - mew->currentCoords.x; @@ -54,43 +55,47 @@ u32 GetMewMoveDirection(void) for (i = 0; i < ARRAY_COUNT(sMewDirectionCandidates); i++) sMewDirectionCandidates[i] = DIR_NONE; + // Player hasn't moved (just facing new direction), don't move if (gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.x == gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.x && gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.y == gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.y) { return DIR_NONE; } + // Mew is invisible except for every 8th step if (VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % 8 == 0) - mew->invisible = 0; + mew->invisible = FALSE; else - mew->invisible = 1; + mew->invisible = TRUE; + // Mew will stay in place for 1 step after its visible if (VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % 9 == 0) return DIR_NONE; + // Below loop is for Mew to try to avoid getting trapped between the player and a rock for (i = 0; i < ARRAY_COUNT(sFarawayIslandRockCoords); i++) { if (gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.x == sFarawayIslandRockCoords[i][0]) { - skip = 0; + mewSafeFromTrap = FALSE; if (gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.y < sFarawayIslandRockCoords[i][1]) { if (mew->currentCoords.y <= sFarawayIslandRockCoords[i][1]) - skip = 1; + mewSafeFromTrap = TRUE; } else { if (mew->currentCoords.y >= sFarawayIslandRockCoords[i][1]) - skip = 1; + mewSafeFromTrap = TRUE; } - if (!skip) + if (!mewSafeFromTrap) { if (sPlayerToMewDeltaX > 0) { if (mew->currentCoords.x + 1 == gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.x) { - if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) + if (CanMewMoveToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) return DIR_EAST; } } @@ -98,7 +103,7 @@ u32 GetMewMoveDirection(void) { if (mew->currentCoords.x - 1 == gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.x) { - if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) + if (CanMewMoveToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) return DIR_WEST; } } @@ -107,12 +112,12 @@ u32 GetMewMoveDirection(void) { if (sPlayerToMewDeltaY > 0) { - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) return DIR_NORTH; } else { - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) return DIR_SOUTH; } } @@ -121,25 +126,25 @@ u32 GetMewMoveDirection(void) if (gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.y == sFarawayIslandRockCoords[i][1]) { - skip = 0; + mewSafeFromTrap = FALSE; if (gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.x < sFarawayIslandRockCoords[i][0]) { if (mew->currentCoords.x <= sFarawayIslandRockCoords[i][0]) - skip = 1; + mewSafeFromTrap = TRUE; } else { if (mew->currentCoords.x >= sFarawayIslandRockCoords[i][0]) - skip = 1; + mewSafeFromTrap = TRUE; } - if (!skip) + if (!mewSafeFromTrap) { if (sPlayerToMewDeltaY > 0) { if (mew->currentCoords.y + 1 == gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.y) { - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) return DIR_SOUTH; } } @@ -147,7 +152,7 @@ u32 GetMewMoveDirection(void) { if (mew->currentCoords.y - 1 == gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.y) { - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) return DIR_NORTH; } } @@ -156,12 +161,12 @@ u32 GetMewMoveDirection(void) { if (sPlayerToMewDeltaX > 0) { - if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) + if (CanMewMoveToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) return DIR_WEST; } else { - if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) + if (CanMewMoveToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) return DIR_EAST; } } @@ -169,92 +174,101 @@ u32 GetMewMoveDirection(void) } } - if (sub_81D4C14(mew, 0)) + // Check if Mew can move in any direction without getting closer to the player + // If so load into sMewDirectionCandidates + // If Mew can move in two of the checked directions, choose one randomly + if (ShouldMewMoveNorth(mew, 0)) { - if (sub_81D4C58(mew, 1)) - return sub_81D4D24(2); - else if (sub_81D4CE0(mew, 1)) - return sub_81D4D24(2); + if (ShouldMewMoveEast(mew, 1)) + return GetRandomMewDirectionCandidate(2); + else if (ShouldMewMoveWest(mew, 1)) + return GetRandomMewDirectionCandidate(2); else return DIR_NORTH; } - if (sub_81D4C9C(mew, 0)) + if (ShouldMewMoveSouth(mew, 0)) { - if (sub_81D4C58(mew, 1)) - return sub_81D4D24(2); - else if (sub_81D4CE0(mew, 1)) - return sub_81D4D24(2); + if (ShouldMewMoveEast(mew, 1)) + return GetRandomMewDirectionCandidate(2); + else if (ShouldMewMoveWest(mew, 1)) + return GetRandomMewDirectionCandidate(2); else return DIR_SOUTH; } - if (sub_81D4C58(mew, 0)) + if (ShouldMewMoveEast(mew, 0)) { - if (sub_81D4C14(mew, 1)) - return sub_81D4D24(2); - else if (sub_81D4C9C(mew, 1)) - return sub_81D4D24(2); + if (ShouldMewMoveNorth(mew, 1)) + return GetRandomMewDirectionCandidate(2); + else if (ShouldMewMoveSouth(mew, 1)) + return GetRandomMewDirectionCandidate(2); else return DIR_EAST; } - if (sub_81D4CE0(mew, 0)) + if (ShouldMewMoveWest(mew, 0)) { - if (sub_81D4C14(mew, 1)) - return sub_81D4D24(2); - else if (sub_81D4C9C(mew, 1)) - return sub_81D4D24(2); + if (ShouldMewMoveNorth(mew, 1)) + return GetRandomMewDirectionCandidate(2); + else if (ShouldMewMoveSouth(mew, 1)) + return GetRandomMewDirectionCandidate(2); else return DIR_WEST; } + // If this point is reached, Mew cannot move without getting closer to the player + + // Avoid player on same Y, try move North/South if (sPlayerToMewDeltaY == 0) { if (gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.y > mew->currentCoords.y) { - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) return DIR_NORTH; } if (gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.y < mew->currentCoords.y) { - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) return DIR_SOUTH; } - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) return DIR_NORTH; - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) return DIR_SOUTH; } + // Avoid player on same X, try move West/East if (sPlayerToMewDeltaX == 0) { if (gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.x > mew->currentCoords.x) { - if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) + if (CanMewMoveToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) return DIR_WEST; } if (gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.x < mew->currentCoords.x) { - if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) + if (CanMewMoveToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) return DIR_EAST; } - if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) + if (CanMewMoveToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) return DIR_EAST; - if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) + if (CanMewMoveToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) return DIR_WEST; } - return sub_81D4890(DIR_NONE); + // Can't avoid player on axis, move any valid direction + return GetValidMewMoveDirection(DIR_NONE); } -static bool8 CanMewWalkToCoords(s16 x, s16 y) +// Mew can move to any Tall/Long Grass metatile the player isn't currently on +static bool8 CanMewMoveToCoords(s16 x, s16 y) { if (gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.x == x && gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.y == y) @@ -265,7 +279,8 @@ static bool8 CanMewWalkToCoords(s16 x, s16 y) return MetatileBehavior_IsPokeGrass(MapGridGetMetatileBehaviorAt(x, y)); } -static u8 sub_81D4890(u8 ignoredDir) +// Last ditch effort to move, clear move candidates and try all directions again +static u8 GetValidMewMoveDirection(u8 ignoredDir) { u8 i; u8 count = 0; @@ -274,25 +289,25 @@ static u8 sub_81D4890(u8 ignoredDir) for (i = 0; i < ARRAY_COUNT(sMewDirectionCandidates); i++) sMewDirectionCandidates[i] = DIR_NONE; - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1) == TRUE && ignoredDir != DIR_NORTH) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y - 1) == TRUE && ignoredDir != DIR_NORTH) { sMewDirectionCandidates[count] = DIR_NORTH; count++; } - if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y) == TRUE && ignoredDir != DIR_EAST) + if (CanMewMoveToCoords(mew->currentCoords.x + 1, mew->currentCoords.y) == TRUE && ignoredDir != DIR_EAST) { sMewDirectionCandidates[count] = DIR_EAST; count++; } - if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1) == TRUE && ignoredDir != DIR_SOUTH) + if (CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y + 1) == TRUE && ignoredDir != DIR_SOUTH) { sMewDirectionCandidates[count] = DIR_SOUTH; count++; } - if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y) == TRUE && ignoredDir != DIR_WEST) + if (CanMewMoveToCoords(mew->currentCoords.x - 1, mew->currentCoords.y) == TRUE && ignoredDir != DIR_WEST) { sMewDirectionCandidates[count] = DIR_WEST; count++; @@ -342,7 +357,9 @@ bool8 IsMewPlayingHideAndSeek(void) return FALSE; } -bool8 sub_81D4A58(struct ObjectEvent *objectEvent) +// Every 4th step Mew will shake the grass it steps into +// Otherwise its movement leaves grass undisturbed +bool8 ShouldMewShakeGrass(struct ObjectEvent *objectEvent) { if (VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) != 0xFFFF && VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % 4 == 0) @@ -351,38 +368,41 @@ bool8 sub_81D4A58(struct ObjectEvent *objectEvent) return FALSE; } -void sub_81D4A90(void) +void SetMewAboveGrass(void) { s16 x; s16 y; u8 spriteId; struct ObjectEvent *mew = &gObjectEvents[GetMewObjectEventId()]; - mew->invisible = 0; + mew->invisible = FALSE; if (gSpecialVar_0x8004 == 1) { + // For after battle where Mew should still be present (e.g. if ran from battle) mew->fixedPriority = 1; gSprites[mew->spriteId].subspriteMode = SUBSPRITES_IGNORE_PRIORITY; gSprites[mew->spriteId].subpriority = 1; } else { + // Mew emerging from grass when found + // Also do field effect for grass shaking as it emerges VarSet(VAR_FARAWAY_ISLAND_STEP_COUNTER, 0xFFFF); mew->fixedPriority = 1; gSprites[mew->spriteId].subspriteMode = SUBSPRITES_IGNORE_PRIORITY; if (gSpecialVar_Facing != DIR_NORTH) gSprites[mew->spriteId].subpriority = 1; - LoadSpritePalette(&gFieldEffectObjectPaletteInfo1); - UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gFieldEffectObjectPaletteInfo1.tag)); + LoadSpritePalette(&gSpritePalette_GeneralFieldEffect1); + UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gSpritePalette_GeneralFieldEffect1.tag)); x = mew->currentCoords.x; y = mew->currentCoords.y; SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); - sUnknown_0203CF50 = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, gSprites[mew->spriteId].subpriority - 1); - if (sUnknown_0203CF50 != MAX_SPRITES) + sGrassSpriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, gSprites[mew->spriteId].subpriority - 1); + if (sGrassSpriteId != MAX_SPRITES) { - struct Sprite *sprite = &gSprites[sUnknown_0203CF50]; + struct Sprite *sprite = &gSprites[sGrassSpriteId]; sprite->coordOffsetEnabled = 1; sprite->oam.priority = 2; sprite->callback = SpriteCallbackDummy; @@ -390,15 +410,15 @@ void sub_81D4A90(void) } } -void sub_81D4BEC(void) +void DestroyMewEmergingGrassSprite(void) { - if (sUnknown_0203CF50 != MAX_SPRITES) - DestroySprite(&gSprites[sUnknown_0203CF50]); + if (sGrassSpriteId != MAX_SPRITES) + DestroySprite(&gSprites[sGrassSpriteId]); } -static bool8 sub_81D4C14(struct ObjectEvent *mew, u8 index) +static bool8 ShouldMewMoveNorth(struct ObjectEvent *mew, u8 index) { - if (sPlayerToMewDeltaY > 0 && CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) + if (sPlayerToMewDeltaY > 0 && CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) { sMewDirectionCandidates[index] = DIR_NORTH; return TRUE; @@ -407,9 +427,9 @@ static bool8 sub_81D4C14(struct ObjectEvent *mew, u8 index) return FALSE; } -static u8 sub_81D4C58(struct ObjectEvent *mew, u8 index) +static bool8 ShouldMewMoveEast(struct ObjectEvent *mew, u8 index) { - if (sPlayerToMewDeltaX < 0 && CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) + if (sPlayerToMewDeltaX < 0 && CanMewMoveToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) { sMewDirectionCandidates[index] = DIR_EAST; return TRUE; @@ -418,9 +438,9 @@ static u8 sub_81D4C58(struct ObjectEvent *mew, u8 index) return FALSE; } -static u8 sub_81D4C9C(struct ObjectEvent *mew, u8 index) +static bool8 ShouldMewMoveSouth(struct ObjectEvent *mew, u8 index) { - if (sPlayerToMewDeltaY < 0 && CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) + if (sPlayerToMewDeltaY < 0 && CanMewMoveToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) { sMewDirectionCandidates[index] = DIR_SOUTH; return TRUE; @@ -429,9 +449,9 @@ static u8 sub_81D4C9C(struct ObjectEvent *mew, u8 index) return FALSE; } -static u8 sub_81D4CE0(struct ObjectEvent *mew, u8 index) +static bool8 ShouldMewMoveWest(struct ObjectEvent *mew, u8 index) { - if (sPlayerToMewDeltaX > 0 && CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) + if (sPlayerToMewDeltaX > 0 && CanMewMoveToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) { sMewDirectionCandidates[index] = DIR_WEST; return TRUE; @@ -440,7 +460,7 @@ static u8 sub_81D4CE0(struct ObjectEvent *mew, u8 index) return FALSE; } -static u8 sub_81D4D24(u8 mod) +static u8 GetRandomMewDirectionCandidate(u8 numDirections) { - return sMewDirectionCandidates[VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % mod]; + return sMewDirectionCandidates[VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % numDirections]; } diff --git a/src/field_camera.c b/src/field_camera.c index 038b6932e..57be52221 100644 --- a/src/field_camera.c +++ b/src/field_camera.c @@ -39,7 +39,7 @@ static void CameraPanningCB_PanAhead(void); static struct FieldCameraOffset sFieldCameraOffset; static s16 sHorizontalCameraPan; static s16 sVerticalCameraPan; -static u8 gUnknown_03000E2C; +static bool8 gUnknown_03000E2C; static void (*sFieldCameraPanningCallback)(void); struct CameraObject gFieldCamera; @@ -47,7 +47,7 @@ u16 gTotalCameraPixelOffsetY; u16 gTotalCameraPixelOffsetX; // text -static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraOffset *cameraOffset) +static void ResetCameraOffset(struct FieldCameraOffset *cameraOffset) { cameraOffset->xTileOffset = 0; cameraOffset->yTileOffset = 0; @@ -56,23 +56,23 @@ static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraOffset * cameraOffset->copyBGToVRAM = TRUE; } -static void tilemap_move_something(struct FieldCameraOffset *cameraOffset, u32 b, u32 c) +static void AddCameraTileOffset(struct FieldCameraOffset *cameraOffset, u32 xOffset, u32 yOffset) { - cameraOffset->xTileOffset += b; + cameraOffset->xTileOffset += xOffset; cameraOffset->xTileOffset %= 32; - cameraOffset->yTileOffset += c; + cameraOffset->yTileOffset += yOffset; cameraOffset->yTileOffset %= 32; } -static void coords8_add(struct FieldCameraOffset *cameraOffset, u32 b, u32 c) +static void AddCameraPixelOffset(struct FieldCameraOffset *cameraOffset, u32 xOffset, u32 yOffset) { - cameraOffset->xPixelOffset += b; - cameraOffset->yPixelOffset += c; + cameraOffset->xPixelOffset += xOffset; + cameraOffset->yPixelOffset += yOffset; } -void move_tilemap_camera_to_upper_left_corner(void) +void ResetFieldCamera(void) { - move_tilemap_camera_to_upper_left_corner_(&sFieldCameraOffset); + ResetCameraOffset(&sFieldCameraOffset); } void FieldUpdateBgTilemapScroll(void) @@ -89,10 +89,10 @@ void FieldUpdateBgTilemapScroll(void) SetGpuReg(REG_OFFSET_BG3VOFS, r4); } -void sub_8089C08(s16 *a, s16 *b) +void sub_8089C08(s16 *x, s16 *y) { - *a = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan; - *b = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8; + *x = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan; + *y = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8; } void DrawWholeMapView(void) @@ -418,11 +418,11 @@ void CameraUpdate(void) UpdateObjectEventsForCameraUpdate(deltaX, deltaY); RotatingGatePuzzleCameraUpdate(deltaX, deltaY); ResetBerryTreeSparkleFlags(); - tilemap_move_something(&sFieldCameraOffset, deltaX * 2, deltaY * 2); + AddCameraTileOffset(&sFieldCameraOffset, deltaX * 2, deltaY * 2); RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2); } - coords8_add(&sFieldCameraOffset, movementSpeedX, movementSpeedY); + AddCameraPixelOffset(&sFieldCameraOffset, movementSpeedX, movementSpeedY); gTotalCameraPixelOffsetX -= movementSpeedX; gTotalCameraPixelOffsetY -= movementSpeedY; } @@ -436,9 +436,9 @@ void MoveCameraAndRedrawMap(int deltaX, int deltaY) //unused gTotalCameraPixelOffsetY -= deltaY * 16; } -void SetCameraPanningCallback(void (*a)(void)) +void SetCameraPanningCallback(void (*callback)(void)) { - sFieldCameraPanningCallback = a; + sFieldCameraPanningCallback = callback; } void SetCameraPanning(s16 a, s16 b) @@ -450,7 +450,7 @@ void SetCameraPanning(s16 a, s16 b) void InstallCameraPanAheadCallback(void) { sFieldCameraPanningCallback = CameraPanningCB_PanAhead; - gUnknown_03000E2C = 0; + gUnknown_03000E2C = FALSE; sHorizontalCameraPan = 0; sVerticalCameraPan = 32; } @@ -478,12 +478,12 @@ static void CameraPanningCB_PanAhead(void) if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION) { gUnknown_03000E2C ^= 1; - if (gUnknown_03000E2C == 0) + if (gUnknown_03000E2C == FALSE) return; } else { - gUnknown_03000E2C = 0; + gUnknown_03000E2C = FALSE; } var = GetPlayerMovementDirection(); diff --git a/src/field_control_avatar.c b/src/field_control_avatar.c index e41b5a69a..3684b53e6 100644 --- a/src/field_control_avatar.c +++ b/src/field_control_avatar.c @@ -545,7 +545,7 @@ static bool8 TryStartStepCountScript(u16 metatileBehavior) UpdateHappinessStepCounter(); UpdateFarawayIslandStepCounter(); - if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior)) + if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED_MOVE) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior)) { if (UpdatePoisonStepCounter() == TRUE) { @@ -725,7 +725,7 @@ static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileB } if (MetatileBehavior_IsAquaHideoutWarp(metatileBehavior) == TRUE) { - DoTeleportWarp(); + DoTeleportTileWarp(); return TRUE; } if (MetatileBehavior_IsWarpOrBridge(metatileBehavior) == TRUE) @@ -938,7 +938,7 @@ static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader, return NULL; } -bool8 dive_warp(struct MapPosition *position, u16 metatileBehavior) +bool8 TryDoDiveWarp(struct MapPosition *position, u16 metatileBehavior) { if (gMapHeader.mapType == MAP_TYPE_UNDERWATER && !MetatileBehavior_IsUnableToEmerge(metatileBehavior)) { diff --git a/src/field_door.c b/src/field_door.c index b4794349c..e81c3dc4b 100644 --- a/src/field_door.c +++ b/src/field_door.c @@ -5,7 +5,6 @@ #include "fieldmap.h" #include "metatile_behavior.h" #include "task.h" -#include "constants/flags.h" #include "constants/maps.h" #include "constants/songs.h" #include "constants/metatile_labels.h" diff --git a/src/field_effect.c b/src/field_effect.c index 07579f55d..582551a7e 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -39,195 +39,197 @@ EWRAM_DATA s32 gFieldEffectArguments[8] = {0}; // Static type declarations static void Task_PokecenterHeal(u8 taskId); -static void PokecenterHealEffect_0(struct Task *); -static void PokecenterHealEffect_1(struct Task *); -static void PokecenterHealEffect_2(struct Task *); -static void PokecenterHealEffect_3(struct Task *); +static void PokecenterHealEffect_Init(struct Task *); +static void PokecenterHealEffect_WaitForBallPlacement(struct Task *); +static void PokecenterHealEffect_WaitForBallFlashing(struct Task *); +static void PokecenterHealEffect_WaitForSoundAndEnd(struct Task *); +static u8 CreatePokecenterMonitorSprite(s16, s16); +static void SpriteCB_PokecenterMonitor(struct Sprite *); static void Task_HallOfFameRecord(u8 taskId); -static void HallOfFameRecordEffect_0(struct Task *); -static void HallOfFameRecordEffect_1(struct Task *); -static void HallOfFameRecordEffect_2(struct Task *); -static void HallOfFameRecordEffect_3(struct Task *); - -static u8 CreatePokeballGlowSprite(s16, s16, s16, u16); +static void HallOfFameRecordEffect_Init(struct Task *); +static void HallOfFameRecordEffect_WaitForBallPlacement(struct Task *); +static void HallOfFameRecordEffect_WaitForBallFlashing(struct Task *); +static void HallOfFameRecordEffect_WaitForSoundAndEnd(struct Task *); +static void CreateHofMonitorSprite(s16, s16, s16, bool8); +static void SpriteCB_HallOfFameMonitor(struct Sprite *); + +static u8 CreateGlowingPokeballsEffect(s16, s16, s16, bool16); static void SpriteCB_PokeballGlowEffect(struct Sprite *); -static void PokeballGlowEffect_0(struct Sprite *); -static void PokeballGlowEffect_1(struct Sprite *); -static void PokeballGlowEffect_2(struct Sprite *); -static void PokeballGlowEffect_3(struct Sprite *); -static void PokeballGlowEffect_4(struct Sprite *); -static void PokeballGlowEffect_5(struct Sprite *); -static void PokeballGlowEffect_6(struct Sprite *); -static void PokeballGlowEffect_7(struct Sprite *); - -static u8 PokecenterHealEffectHelper(s16, s16); -static void HallOfFameRecordEffectHelper(s16, s16, s16, u8); - -static void FieldCallback_Fly(void); -static void task00_8084310(u8); -static void mapldr_08084390(void); -static void c3_080843F8(u8); +static void PokeballGlowEffect_PlaceBalls(struct Sprite *); +static void PokeballGlowEffect_TryPlaySe(struct Sprite *); +static void PokeballGlowEffect_Flash1(struct Sprite *); +static void PokeballGlowEffect_Flash2(struct Sprite *); +static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *); +static void PokeballGlowEffect_Dummy(struct Sprite *); +static void PokeballGlowEffect_WaitForSound(struct Sprite *); +static void PokeballGlowEffect_Idle(struct Sprite *); +static void SpriteCB_PokeballGlow(struct Sprite *); + +static void FieldCallback_UseFly(void); +static void Task_UseFly(u8); +static void FieldCallback_FlyIntoMap(void); +static void Task_FlyIntoMap(u8); static void Task_FallWarpFieldEffect(u8); -static bool8 FallWarpEffect_1(struct Task *); -static bool8 FallWarpEffect_2(struct Task *); -static bool8 FallWarpEffect_3(struct Task *); -static bool8 FallWarpEffect_4(struct Task *); -static bool8 FallWarpEffect_5(struct Task *); -static bool8 FallWarpEffect_6(struct Task *); -static bool8 FallWarpEffect_7(struct Task *); - -static void Task_EscalatorWarpFieldEffect(u8); -static bool8 EscalatorWarpEffect_1(struct Task *); -static bool8 EscalatorWarpEffect_2(struct Task *); -static bool8 EscalatorWarpEffect_3(struct Task *); -static bool8 EscalatorWarpEffect_4(struct Task *); -static bool8 EscalatorWarpEffect_5(struct Task *); -static bool8 EscalatorWarpEffect_6(struct Task *); - -static void sub_80B6FB8(struct Task *); -static void sub_80B7004(struct Task *); -static void sub_80B7050(void); -static void sub_80B7060(void); -static void sub_80B70B4(void); -static void sub_80B70DC(u8); - -static bool8 sub_80B7114(struct Task *); -static bool8 sub_80B7190(struct Task *); -static bool8 sub_80B71D0(struct Task *); -static bool8 sub_80B7230(struct Task *); -static bool8 sub_80B7270(struct Task *); -static bool8 sub_80B72D0(struct Task *); -static bool8 sub_80B72F4(struct Task *); - -static void sub_80B7384(u8); -static bool8 sub_80B73D0(struct Task *, struct ObjectEvent *); -static bool8 waterfall_1_do_anim_probably(struct Task *, struct ObjectEvent *); -static bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct ObjectEvent *); -static bool8 sub_80B7450(struct Task *, struct ObjectEvent *); -static bool8 sub_80B7478(struct Task *, struct ObjectEvent *); - -static void Task_Dive(u8); -static bool8 dive_1_lock(struct Task *); -static bool8 dive_2_unknown(struct Task *); -static bool8 dive_3_unknown(struct Task *); +static bool8 FallWarpEffect_Init(struct Task *); +static bool8 FallWarpEffect_WaitWeather(struct Task *); +static bool8 FallWarpEffect_StartFall(struct Task *); +static bool8 FallWarpEffect_Fall(struct Task *); +static bool8 FallWarpEffect_Land(struct Task *); +static bool8 FallWarpEffect_CameraShake(struct Task *); +static bool8 FallWarpEffect_End(struct Task *); + +static void Task_EscalatorWarpOut(u8); +static bool8 EscalatorWarpOut_Init(struct Task *); +static bool8 EscalatorWarpOut_WaitForPlayer(struct Task *); +static bool8 EscalatorWarpOut_Up_Ride(struct Task *); +static bool8 EscalatorWarpOut_Up_End(struct Task *); +static bool8 EscalatorWarpOut_Down_Ride(struct Task *); +static bool8 EscalatorWarpOut_Down_End(struct Task *); +static void RideUpEscalatorOut(struct Task *); +static void RideDownEscalatorOut(struct Task *); +static void FadeOutAtEndOfEscalator(void); +static void WarpAtEndOfEscalator(void); + +static void FieldCallback_EscalatorWarpIn(void); +static void Task_EscalatorWarpIn(u8); +static bool8 EscalatorWarpIn_Init(struct Task *); +static bool8 EscalatorWarpIn_Down_Init(struct Task *); +static bool8 EscalatorWarpIn_Down_Ride(struct Task *); +static bool8 EscalatorWarpIn_Up_Init(struct Task *); +static bool8 EscalatorWarpIn_Up_Ride(struct Task *); +static bool8 EscalatorWarpIn_WaitForMovement(struct Task *); +static bool8 EscalatorWarpIn_End(struct Task *); + +static void Task_UseWaterfall(u8); +static bool8 WaterfallFieldEffect_Init(struct Task *, struct ObjectEvent *); +static bool8 WaterfallFieldEffect_ShowMon(struct Task *, struct ObjectEvent *); +static bool8 WaterfallFieldEffect_WaitForShowMon(struct Task *, struct ObjectEvent *); +static bool8 WaterfallFieldEffect_RideUp(struct Task *, struct ObjectEvent *); +static bool8 WaterfallFieldEffect_ContinueRideOrEnd(struct Task *, struct ObjectEvent *); + +static void Task_UseDive(u8); +static bool8 DiveFieldEffect_Init(struct Task *); +static bool8 DiveFieldEffect_ShowMon(struct Task *); +static bool8 DiveFieldEffect_TryWarp(struct Task *); static void Task_LavaridgeGymB1FWarp(u8); -static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGymB1FWarpEffect_6(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpEffect_CameraShake(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpEffect_Launch(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpEffect_FadeOut(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpEffect_Warp(struct Task *, struct ObjectEvent *, struct Sprite *); static void FieldCB_LavaridgeGymB1FWarpExit(void); static void Task_LavaridgeGymB1FWarpExit(u8); -static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpExitEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpExitEffect_StartPopOut(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpExitEffect_PopOut(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGymB1FWarpExitEffect_End(struct Task *, struct ObjectEvent *, struct Sprite *); static void Task_LavaridgeGym1FWarp(u8); -static bool8 LavaridgeGym1FWarpEffect_1(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGym1FWarpEffect_2(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGym1FWarpEffect_3(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGym1FWarpEffect_4(struct Task *, struct ObjectEvent *, struct Sprite *); -static bool8 LavaridgeGym1FWarpEffect_5(struct Task *, struct ObjectEvent *, struct Sprite *); - -static void DoEscapeRopeFieldEffect(u8); -static void EscapeRopeFieldEffect_Step0(struct Task *); -static void EscapeRopeFieldEffect_Step1(struct Task *); - -static void mapldr_080859D4(void); -static void sub_80B7E94(u8); - -static void sub_80B7EC4(struct Task *); -static void sub_80B7EE8(struct Task *); - -static void ExecuteTeleportFieldEffectTask(u8); -static void TeleportFieldEffectTask1(struct Task*); -static void TeleportFieldEffectTask2(struct Task*); -static void TeleportFieldEffectTask3(struct Task*); -static void TeleportFieldEffectTask4(struct Task*); - -static void mapldr_08085D88(void); -static void sub_80B8250(u8); - -static void sub_80B8280(struct Task *); -static void sub_80B830C(struct Task *); -static void sub_80B8410(struct Task *); - -static void sub_80B8554(u8); -static void sub_80B8584(struct Task *); -static void sub_80B85F8(struct Task *); -static void sub_80B8660(struct Task *); -static void sub_80B86EC(struct Task *); -static void sub_80B871C(struct Task *); -static void sub_80B8770(struct Task *); -static void overworld_bg_setup_2(struct Task *); - -static void sub_80B880C(void); -static void sub_80B8874(u16); - -static void sub_80B88B4(u8); -static void sub_80B88E4(struct Task *); -static void sub_80B8920(struct Task *); -static void sub_80B898C(struct Task *); -static void sub_80B89DC(struct Task *); -static void sub_80B8A0C(struct Task *); -static void sub_80B8A44(struct Task *); -static void sub_80B8A64(struct Task *); - -static void sub_80B8AE0(void); -static void sub_80B8B28(struct Task *); -static bool8 sub_80B8B38(struct Task *); -static bool8 sub_80B8BF0(struct Task *); - -static u8 sub_80B8C60(u32, u32, u32); -static void sub_80B8CC0(struct Sprite *); -static void sub_80B8D04(struct Sprite *); -static void sub_80B8D20(struct Sprite *); - -static void sub_80B8D84(u8); -static void sub_80B8DB4(struct Task *); -static void sub_80B8E14(struct Task *); -static void sub_80B8E60(struct Task *); -static void sub_80B8EA8(struct Task *); -static void sub_80B8F24(struct Task *); - -static void sub_80B9128(struct Sprite *); - -static void sub_80B91D4(u8); -static void sub_80B9204(struct Task *); -static void sub_80B925C(struct Task *); -static void sub_80B92A0(struct Task *); -static void sub_80B92F8(struct Task *); -static void sub_80B933C(struct Task *); -static void sub_80B9390(struct Task *); -static void sub_80B9418(struct Task *); -static void sub_80B9474(struct Task *); -static void sub_80B9494(struct Task *); - -static u8 sub_80B94C4(void); -static u8 sub_80B9508(u8); -static void sub_80B9524(u8); -static void sub_80B9560(u8, u8); -static void sub_80B957C(struct Sprite *); -static void sub_80B963C(struct Sprite *); - -static void sub_80B97D4(u8); -static void sub_80B9804(struct Task *); -static void sub_80B98B8(struct Task *); -static void sub_80B9924(struct Task *); -static void sub_80B9978(struct Task *); -static void sub_80B99F0(struct Task *); -static void sub_80B9A28(struct Task *); -static void sub_80B9A60(struct Task *); - -static void sub_80B9BE8(u8 taskId); -static void sub_80B9DB8(struct Sprite* sprite); -static void Fldeff_MoveDeoxysRock_Step(u8 taskId); +static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGym1FWarpEffect_AshPuff(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGym1FWarpEffect_Disappear(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGym1FWarpEffect_FadeOut(struct Task *, struct ObjectEvent *, struct Sprite *); +static bool8 LavaridgeGym1FWarpEffect_Warp(struct Task *, struct ObjectEvent *, struct Sprite *); + +static void Task_EscapeRopeWarpOut(u8); +static void EscapeRopeWarpOutEffect_Init(struct Task *); +static void EscapeRopeWarpOutEffect_Spin(struct Task *); + +static void FieldCallback_EscapeRopeWarpIn(void); +static void Task_EscapeRopeWarpIn(u8); +static void EscapeRopeWarpInEffect_Init(struct Task *); +static void EscapeRopeWarpInEffect_Spin(struct Task *); + +static void Task_TeleportWarpOut(u8); +static void TeleportWarpOutFieldEffect_Init(struct Task*); +static void TeleportWarpOutFieldEffect_SpinGround(struct Task*); +static void TeleportWarpOutFieldEffect_SpinExit(struct Task*); +static void TeleportWarpOutFieldEffect_End(struct Task*); + +static void FieldCallback_TeleportWarpIn(void); +static void Task_TeleportWarpIn(u8); +static void TeleportWarpInFieldEffect_Init(struct Task *); +static void TeleportWarpInFieldEffect_SpinEnter(struct Task *); +static void TeleportWarpInFieldEffect_SpinGround(struct Task *); + +static void Task_FieldMoveShowMonOutdoors(u8); +static void FieldMoveShowMonOutdoorsEffect_Init(struct Task *); +static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *); +static void FieldMoveShowMonOutdoorsEffect_CreateBanner(struct Task *); +static void FieldMoveShowMonOutdoorsEffect_WaitForMon(struct Task *); +static void FieldMoveShowMonOutdoorsEffect_ShrinkBanner(struct Task *); +static void FieldMoveShowMonOutdoorsEffect_RestoreBg(struct Task *); +static void FieldMoveShowMonOutdoorsEffect_End(struct Task *); +static void VBlankCB_FieldMoveShowMonOutdoors(void); +static void LoadFieldMoveOutdoorStreaksTilemap(u16); + +static void Task_FieldMoveShowMonIndoors(u8); +static void FieldMoveShowMonIndoorsEffect_Init(struct Task *); +static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *); +static void FieldMoveShowMonIndoorsEffect_SlideBannerOn(struct Task *); +static void FieldMoveShowMonIndoorsEffect_WaitForMon(struct Task *); +static void FieldMoveShowMonIndoorsEffect_RestoreBg(struct Task *); +static void FieldMoveShowMonIndoorsEffect_SlideBannerOff(struct Task *); +static void FieldMoveShowMonIndoorsEffect_End(struct Task *); +static void VBlankCB_FieldMoveShowMonIndoors(void); +static void AnimateIndoorShowMonBg(struct Task *); +static bool8 SlideIndoorBannerOnscreen(struct Task *); +static bool8 SlideIndoorBannerOffscreen(struct Task *); + +static u8 InitFieldMoveMonSprite(u32, u32, u32); +static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *); +static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *); +static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *); + +static void Task_SurfFieldEffect(u8); +static void SurfFieldEffect_Init(struct Task *); +static void SurfFieldEffect_FieldMovePose(struct Task *); +static void SurfFieldEffect_ShowMon(struct Task *); +static void SurfFieldEffect_JumpOnSurfBlob(struct Task *); +static void SurfFieldEffect_End(struct Task *); + +static void SpriteCB_NPCFlyOut(struct Sprite *); + +static void Task_FlyOut(u8); +static void FlyOutFieldEffect_FieldMovePose(struct Task *); +static void FlyOutFieldEffect_ShowMon(struct Task *); +static void FlyOutFieldEffect_BirdLeaveBall(struct Task *); +static void FlyOutFieldEffect_WaitBirdLeave(struct Task *); +static void FlyOutFieldEffect_BirdSwoopDown(struct Task *); +static void FlyOutFieldEffect_JumpOnBird(struct Task *); +static void FlyOutFieldEffect_FlyOffWithBird(struct Task *); +static void FlyOutFieldEffect_WaitFlyOff(struct Task *); +static void FlyOutFieldEffect_End(struct Task *); + +static u8 CreateFlyBirdSprite(void); +static u8 GetFlyBirdAnimCompleted(u8); +static void StartFlyBirdSwoopDown(u8); +static void SetFlyBirdPlayerSpriteId(u8, u8); +static void SpriteCB_FlyBirdLeaveBall(struct Sprite *); +static void SpriteCB_FlyBirdSwoopDown(struct Sprite *); + +static void Task_FlyIn(u8); +static void FlyInFieldEffect_BirdSwoopDown(struct Task *); +static void FlyInFieldEffect_FlyInWithBird(struct Task *); +static void FlyInFieldEffect_JumpOffBird(struct Task *); +static void FlyInFieldEffect_FieldMovePose(struct Task *); +static void FlyInFieldEffect_BirdReturnToBall(struct Task *); +static void FlyInFieldEffect_WaitBirdReturn(struct Task *); +static void FlyInFieldEffect_End(struct Task *); + +static void Task_DestroyDeoxysRock(u8 taskId); +static void DestroyDeoxysRockEffect_CameraShake(s16*, u8); +static void DestroyDeoxysRockEffect_RockFragments(s16*, u8); +static void DestroyDeoxysRockEffect_WaitAndEnd(s16*, u8); +static void CreateDeoxysRockFragments(struct Sprite*); +static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite); + +static void Task_MoveDeoxysRock(u8 taskId); // Static RAM declarations @@ -240,34 +242,33 @@ extern const struct CompressedSpriteSheet gTrainerFrontPicTable[]; extern u8 *gFieldEffectScriptPointers[]; extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; -// .rodata -const u32 gNewGameBirchPic[] = INCBIN_U32("graphics/birch_speech/birch.4bpp"); -const u32 gUnusedBirchBeauty[] = INCBIN_U32("graphics/unused/intro_birch_beauty.4bpp"); -const u16 gNewGameBirchPalette[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal"); -const u32 gSpriteImage_855A970[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp"); -const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/field_effects/palettes/04.gbapal"); -const u32 gSpriteImage_855A9B0[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp"); -const u32 gSpriteImage_855AA70[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp"); -const u32 gSpriteImage_855AB30[] = INCBIN_U32("graphics/misc/big_hof_monitor.4bpp"); -const u8 gSpriteImage_855AD30[] = INCBIN_U8("graphics/misc/small_hof_monitor.4bpp"); -const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/field_effects/palettes/05.gbapal"); +static const u32 sNewGameBirch_Gfx[] = INCBIN_U32("graphics/birch_speech/birch.4bpp"); +static const u32 sUnusedBirchBeauty[] = INCBIN_U32("graphics/unused/intro_birch_beauty.4bpp"); +static const u16 sNewGameBirch_Pal[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal"); +static const u32 sPokeballGlow_Gfx[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp"); +static const u16 sPokeballGlow_Pal[16] = INCBIN_U16("graphics/field_effects/palettes/pokeball_glow.gbapal"); +static const u32 sPokecenterMonitor0_Gfx[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp"); +static const u32 sPokecenterMonitor1_Gfx[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp"); +static const u32 sHofMonitorBig_Gfx[] = INCBIN_U32("graphics/misc/hof_monitor_big.4bpp"); +static const u8 sHofMonitorSmall_Gfx[] = INCBIN_U8("graphics/misc/hof_monitor_small.4bpp"); +static const u16 sHofMonitor_Pal[16] = INCBIN_U16("graphics/field_effects/palettes/hof_monitor.gbapal"); // Graphics for the lights streaking past your Pokemon when it uses a field move. -const u32 gFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp"); -const u16 gFieldMoveStreaksPalette[16] = INCBIN_U16("graphics/misc/field_move_streaks.gbapal"); -const u16 gFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/misc/field_move_streaks_map.bin"); - -// The following light streaks effect is used when the map is dark (e.g. a cave). -const u32 gDarknessFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/darkness_field_move_streaks.4bpp"); -const u16 gDarknessFieldMoveStreaksPalette[16] = INCBIN_U16("graphics/misc/darkness_field_move_streaks.gbapal"); -const u16 gDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/misc/darkness_field_move_streaks_map.bin"); - -const u16 gUnknown_0855B610[16] = INCBIN_U16("graphics/misc/spotlight.gbapal"); -const u8 gUnknown_0855B630[] = INCBIN_U8("graphics/misc/spotlight.4bpp"); -const u8 gUnknown_0855C170[] = INCBIN_U8("graphics/unknown/unknown_55C170.4bpp"); -const u8 gUnknown_0855C190[] = INCBIN_U8("graphics/unknown/unknown_55C190.4bpp"); -const u8 gUnknown_0855C1B0[] = INCBIN_U8("graphics/unknown/unknown_55C1B0.4bpp"); -const u8 gUnknown_0855C1D0[] = INCBIN_U8("graphics/unknown/unknown_55C1D0.4bpp"); +static const u32 sFieldMoveStreaksOutdoors_Gfx[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp"); +static const u16 sFieldMoveStreaksOutdoors_Pal[16] = INCBIN_U16("graphics/misc/field_move_streaks.gbapal"); +static const u16 sFieldMoveStreaksOutdoors_Tilemap[320] = INCBIN_U16("graphics/misc/field_move_streaks_map.bin"); + +// The following light streaks effect is used when the map is indoors +static const u32 sFieldMoveStreaksIndoors_Gfx[] = INCBIN_U32("graphics/misc/darkness_field_move_streaks.4bpp"); +static const u16 sFieldMoveStreaksIndoors_Pal[16] = INCBIN_U16("graphics/misc/darkness_field_move_streaks.gbapal"); +static const u16 sFieldMoveStreaksIndoors_Tilemap[320] = INCBIN_U16("graphics/misc/darkness_field_move_streaks_map.bin"); + +static const u16 sSpotlight_Pal[16] = INCBIN_U16("graphics/misc/spotlight.gbapal"); +static const u8 sSpotlight_Gfx[] = INCBIN_U8("graphics/misc/spotlight.4bpp"); +static const u8 sRockFragment_TopLeft[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_top_left.4bpp"); +static const u8 sRockFragment_TopRight[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_top_right.4bpp"); +static const u8 sRockFragment_BottomLeft[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_bottom_left.4bpp"); +static const u8 sRockFragment_BottomRight[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_bottom_right.4bpp"); bool8 (*const gFieldEffectScriptFuncs[])(u8 **, u32 *) = { @@ -281,7 +282,7 @@ bool8 (*const gFieldEffectScriptFuncs[])(u8 **, u32 *) = FieldEffectCmd_loadfadedpal_callnative, }; -const struct OamData gNewGameBirchOamAttributes = +static const struct OamData sOam_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -295,7 +296,7 @@ const struct OamData gNewGameBirchOamAttributes = .paletteNum = 0, }; -const struct OamData gOamData_855C218 = +static const struct OamData sOam_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -309,7 +310,7 @@ const struct OamData gOamData_855C218 = .paletteNum = 0, }; -const struct OamData gOamData_855C220 = +static const struct OamData sOam_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -323,52 +324,52 @@ const struct OamData gOamData_855C220 = .paletteNum = 0, }; -const struct SpriteFrameImage gNewGameBirchPicTable[] = +static const struct SpriteFrameImage sPicTable_NewGameBirch[] = { - obj_frame_tiles(gNewGameBirchPic) + obj_frame_tiles(sNewGameBirch_Gfx) }; -const struct SpritePalette gNewGameBirchObjectPaletteInfo = +static const struct SpritePalette sSpritePalette_NewGameBirch = { - .data = gNewGameBirchPalette, + .data = sNewGameBirch_Pal, .tag = 0x1006 }; -const union AnimCmd gNewGameBirchImageAnim[] = +static const union AnimCmd sAnim_NewGameBirch[] = { ANIMCMD_FRAME(.imageValue = 0, .duration = 1), ANIMCMD_END }; -const union AnimCmd *const gNewGameBirchImageAnimTable[] = +static const union AnimCmd *const sAnimTable_NewGameBirch[] = { - gNewGameBirchImageAnim + sAnim_NewGameBirch }; -const struct SpriteTemplate gNewGameBirchObjectTemplate = +static const struct SpriteTemplate sSpriteTemplate_NewGameBirch = { .tileTag = 0xFFFF, - .paletteTag = 4102, - .oam = &gNewGameBirchOamAttributes, - .anims = gNewGameBirchImageAnimTable, - .images = gNewGameBirchPicTable, + .paletteTag = 0x1006, + .oam = &sOam_64x64, + .anims = sAnimTable_NewGameBirch, + .images = sPicTable_NewGameBirch, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -const struct SpritePalette gFieldEffectObjectPaletteInfo4 = +const struct SpritePalette gSpritePalette_PokeballGlow = { - .data = gFieldEffectObjectPalette4, - .tag = 0x1007 + .data = sPokeballGlow_Pal, + .tag = FLDEFF_PAL_TAG_POKEBALL_GLOW }; -const struct SpritePalette gFieldEffectObjectPaletteInfo5 = +const struct SpritePalette gSpritePalette_HofMonitor = { - .data = gFieldEffectObjectPalette5, - .tag = 0x1010 + .data = sHofMonitor_Pal, + .tag = FLDEFF_PAL_TAG_HOF_MONITOR }; -const struct OamData gOamData_855C26C = +static const struct OamData sOam_32x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -382,28 +383,28 @@ const struct OamData gOamData_855C26C = .paletteNum = 0, }; -const struct SpriteFrameImage gSpriteImageTable_855C274[] = +static const struct SpriteFrameImage sPicTable_PokeballGlow[] = { - obj_frame_tiles(gSpriteImage_855A970) + obj_frame_tiles(sPokeballGlow_Gfx) }; -const struct SpriteFrameImage gSpriteImageTable_855C27C[] = +static const struct SpriteFrameImage sPicTable_PokecenterMonitor[] = { - obj_frame_tiles(gSpriteImage_855A9B0), - obj_frame_tiles(gSpriteImage_855AA70) + obj_frame_tiles(sPokecenterMonitor0_Gfx), + obj_frame_tiles(sPokecenterMonitor1_Gfx) }; -const struct SpriteFrameImage gSpriteImageTable_855C28C[] = +static const struct SpriteFrameImage sPicTable_HofMonitorBig[] = { - obj_frame_tiles(gSpriteImage_855AB30) + obj_frame_tiles(sHofMonitorBig_Gfx) }; -const struct SpriteFrameImage gSpriteImageTable_855C294[] = +static const struct SpriteFrameImage sPicTable_HofMonitorSmall[] = { - {.data = gSpriteImage_855AD30, .size = 0x200} // the macro breaks down here + {.data = sHofMonitorSmall_Gfx, .size = 0x200} // the macro breaks down here }; -const struct Subsprite gSubspriteTable_855C29C[] = +static const struct Subsprite sSubsprites_PokecenterMonitor[] = { { .x = -12, @@ -439,9 +440,9 @@ const struct Subsprite gSubspriteTable_855C29C[] = } }; -const struct SubspriteTable gUnknown_0855C2AC = subsprite_table(gSubspriteTable_855C29C); +static const struct SubspriteTable sSubspriteTable_PokecenterMonitor = subsprite_table(sSubsprites_PokecenterMonitor); -const struct Subsprite gSubspriteTable_855C2B4[] = +static const struct Subsprite sSubsprites_HofMonitorBig[] = { { .x = -32, @@ -477,7 +478,7 @@ const struct Subsprite gSubspriteTable_855C2B4[] = } }; -const struct SubspriteTable gUnknown_0855C2C4 = subsprite_table(gSubspriteTable_855C2B4); +static const struct SubspriteTable sSubspriteTable_HofMonitorBig = subsprite_table(sSubsprites_HofMonitorBig); const union AnimCmd gSpriteAnim_855C2CC[] = { @@ -504,84 +505,84 @@ const union AnimCmd *const gSpriteAnimTable_855C2F8[] = gSpriteAnim_855C2D4 }; -const union AnimCmd *const gSpriteAnimTable_855C300[] = +static const union AnimCmd *const sAnimTable_HofMonitor[] = { gSpriteAnim_855C2CC }; -const struct SpriteTemplate gSpriteTemplate_855C304 = +static const struct SpriteTemplate sSpriteTemplate_PokeballGlow = { .tileTag = 0xFFFF, - .paletteTag = 4103, - .oam = &gOamData_855C218, + .paletteTag = FLDEFF_PAL_TAG_POKEBALL_GLOW, + .oam = &sOam_8x8, .anims = gSpriteAnimTable_855C2F8, - .images = gSpriteImageTable_855C274, + .images = sPicTable_PokeballGlow, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_PokeballGlow }; -const struct SpriteTemplate gSpriteTemplate_855C31C = +static const struct SpriteTemplate sSpriteTemplate_PokecenterMonitor = { .tileTag = 0xFFFF, - .paletteTag = 4100, - .oam = &gOamData_855C220, + .paletteTag = FLDEFF_PAL_TAG_GENERAL_0, + .oam = &sOam_16x16, .anims = gSpriteAnimTable_855C2F8, - .images = gSpriteImageTable_855C27C, + .images = sPicTable_PokecenterMonitor, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_PokecenterMonitor }; -const struct SpriteTemplate gSpriteTemplate_855C334 = +static const struct SpriteTemplate sSpriteTemplate_HofMonitorBig = { .tileTag = 0xFFFF, - .paletteTag = 4112, - .oam = &gOamData_855C220, - .anims = gSpriteAnimTable_855C300, - .images = gSpriteImageTable_855C28C, + .paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR, + .oam = &sOam_16x16, + .anims = sAnimTable_HofMonitor, + .images = sPicTable_HofMonitorBig, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HallOfFameMonitor }; -const struct SpriteTemplate gSpriteTemplate_855C34C = +static const struct SpriteTemplate sSpriteTemplate_HofMonitorSmall = { .tileTag = 0xFFFF, - .paletteTag = 4112, - .oam = &gOamData_855C26C, - .anims = gSpriteAnimTable_855C300, - .images = gSpriteImageTable_855C294, + .paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR, + .oam = &sOam_32x16, + .anims = sAnimTable_HofMonitor, + .images = sPicTable_HofMonitorSmall, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HallOfFameMonitor }; -void (*const gUnknown_0855C364[])(struct Task *) = +void (*const sPokecenterHealEffectFuncs[])(struct Task *) = { - PokecenterHealEffect_0, - PokecenterHealEffect_1, - PokecenterHealEffect_2, - PokecenterHealEffect_3 + PokecenterHealEffect_Init, + PokecenterHealEffect_WaitForBallPlacement, + PokecenterHealEffect_WaitForBallFlashing, + PokecenterHealEffect_WaitForSoundAndEnd }; -void (*const gUnknown_0855C374[])(struct Task *) = +void (*const sHallOfFameRecordEffectFuncs[])(struct Task *) = { - HallOfFameRecordEffect_0, - HallOfFameRecordEffect_1, - HallOfFameRecordEffect_2, - HallOfFameRecordEffect_3 + HallOfFameRecordEffect_Init, + HallOfFameRecordEffect_WaitForBallPlacement, + HallOfFameRecordEffect_WaitForBallFlashing, + HallOfFameRecordEffect_WaitForSoundAndEnd }; -void (*const gUnknown_0855C384[])(struct Sprite *) = +void (*const sPokeballGlowEffectFuncs[])(struct Sprite *) = { - PokeballGlowEffect_0, - PokeballGlowEffect_1, - PokeballGlowEffect_2, - PokeballGlowEffect_3, - PokeballGlowEffect_4, - PokeballGlowEffect_5, - PokeballGlowEffect_6, - PokeballGlowEffect_7 + PokeballGlowEffect_PlaceBalls, + PokeballGlowEffect_TryPlaySe, + PokeballGlowEffect_Flash1, + PokeballGlowEffect_Flash2, + PokeballGlowEffect_WaitAfterFlash, + PokeballGlowEffect_Dummy, + PokeballGlowEffect_WaitForSound, + PokeballGlowEffect_Idle }; -const struct Coords16 gUnknown_0855C3A4[] = +static const struct Coords16 sPokeballCoordOffsets[PARTY_SIZE] = { {.x = 0, .y = 0}, {.x = 6, .y = 0}, @@ -591,93 +592,91 @@ const struct Coords16 gUnknown_0855C3A4[] = {.x = 6, .y = 8} }; -const u8 gUnknown_0855C3BC[] = {16, 12, 8, 0}; -const u8 gUnknown_0855C3C0[] = {16, 12, 8, 0}; -const u8 gUnknown_0855C3C4[] = { 0, 0, 0, 0}; +static const u8 sPokeballGlowReds[] = {16, 12, 8, 0}; +static const u8 sPokeballGlowGreens[] = {16, 12, 8, 0}; +static const u8 sPokeballGlowBlues[] = { 0, 0, 0, 0}; bool8 (*const sFallWarpFieldEffectFuncs[])(struct Task *) = { - FallWarpEffect_1, - FallWarpEffect_2, - FallWarpEffect_3, - FallWarpEffect_4, - FallWarpEffect_5, - FallWarpEffect_6, - FallWarpEffect_7, + FallWarpEffect_Init, + FallWarpEffect_WaitWeather, + FallWarpEffect_StartFall, + FallWarpEffect_Fall, + FallWarpEffect_Land, + FallWarpEffect_CameraShake, + FallWarpEffect_End, }; -bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task *) = +bool8 (*const sEscalatorWarpOutFieldEffectFuncs[])(struct Task *) = { - EscalatorWarpEffect_1, - EscalatorWarpEffect_2, - EscalatorWarpEffect_3, - EscalatorWarpEffect_4, - EscalatorWarpEffect_5, - EscalatorWarpEffect_6, + EscalatorWarpOut_Init, + EscalatorWarpOut_WaitForPlayer, + EscalatorWarpOut_Up_Ride, + EscalatorWarpOut_Up_End, + EscalatorWarpOut_Down_Ride, + EscalatorWarpOut_Down_End, }; -bool8 (*const gUnknown_0855C3FC[])(struct Task *) = +bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task *) = { - sub_80B7114, - sub_80B7190, - sub_80B71D0, - sub_80B7230, - sub_80B7270, - sub_80B72D0, - sub_80B72F4, + EscalatorWarpIn_Init, + EscalatorWarpIn_Down_Init, + EscalatorWarpIn_Down_Ride, + EscalatorWarpIn_Up_Init, + EscalatorWarpIn_Up_Ride, + EscalatorWarpIn_WaitForMovement, + EscalatorWarpIn_End, }; -bool8 (*const gUnknown_0855C418[])(struct Task *, struct ObjectEvent *) = +bool8 (*const sWaterfallFieldEffectFuncs[])(struct Task *, struct ObjectEvent *) = { - sub_80B73D0, - waterfall_1_do_anim_probably, - waterfall_2_wait_anim_finish_probably, - sub_80B7450, - sub_80B7478, + WaterfallFieldEffect_Init, + WaterfallFieldEffect_ShowMon, + WaterfallFieldEffect_WaitForShowMon, + WaterfallFieldEffect_RideUp, + WaterfallFieldEffect_ContinueRideOrEnd, }; -bool8 (*const gUnknown_0855C42C[])(struct Task *) = +bool8 (*const sDiveFieldEffectFuncs[])(struct Task *) = { - dive_1_lock, - dive_2_unknown, - dive_3_unknown, + DiveFieldEffect_Init, + DiveFieldEffect_ShowMon, + DiveFieldEffect_TryWarp, }; bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) = { - LavaridgeGymB1FWarpEffect_1, - LavaridgeGymB1FWarpEffect_2, - LavaridgeGymB1FWarpEffect_3, - LavaridgeGymB1FWarpEffect_4, - LavaridgeGymB1FWarpEffect_5, - LavaridgeGymB1FWarpEffect_6, + LavaridgeGymB1FWarpEffect_Init, + LavaridgeGymB1FWarpEffect_CameraShake, + LavaridgeGymB1FWarpEffect_Launch, + LavaridgeGymB1FWarpEffect_Rise, + LavaridgeGymB1FWarpEffect_FadeOut, + LavaridgeGymB1FWarpEffect_Warp, }; bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) = { - LavaridgeGymB1FWarpExitEffect_1, - LavaridgeGymB1FWarpExitEffect_2, - LavaridgeGymB1FWarpExitEffect_3, - LavaridgeGymB1FWarpExitEffect_4, + LavaridgeGymB1FWarpExitEffect_Init, + LavaridgeGymB1FWarpExitEffect_StartPopOut, + LavaridgeGymB1FWarpExitEffect_PopOut, + LavaridgeGymB1FWarpExitEffect_End, }; bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) = { - LavaridgeGym1FWarpEffect_1, - LavaridgeGym1FWarpEffect_2, - LavaridgeGym1FWarpEffect_3, - LavaridgeGym1FWarpEffect_4, - LavaridgeGym1FWarpEffect_5, + LavaridgeGym1FWarpEffect_Init, + LavaridgeGym1FWarpEffect_AshPuff, + LavaridgeGym1FWarpEffect_Disappear, + LavaridgeGym1FWarpEffect_FadeOut, + LavaridgeGym1FWarpEffect_Warp, }; -void (*const gEscapeRopeFieldEffectFuncs[])(struct Task *) = +void (*const sEscapeRopeWarpOutEffectFuncs[])(struct Task *) = { - EscapeRopeFieldEffect_Step0, - EscapeRopeFieldEffect_Step1, + EscapeRopeWarpOutEffect_Init, + EscapeRopeWarpOutEffect_Spin, }; -// .text - u32 FieldEffectStart(u8 id) { u8 *script; @@ -881,7 +880,7 @@ u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buf LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer); spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag; spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag; - spriteTemplate.oam = &gNewGameBirchOamAttributes; + spriteTemplate.oam = &sOam_64x64; spriteTemplate.anims = gDummySpriteAnimTable; spriteTemplate.images = NULL; spriteTemplate.affineAnims = gDummySpriteAffineAnimTable; @@ -897,8 +896,8 @@ void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest) u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority) { - LoadSpritePalette(&gNewGameBirchObjectPaletteInfo); - return CreateSprite(&gNewGameBirchObjectTemplate, x, y, subpriority); + LoadSpritePalette(&sSpritePalette_NewGameBirch); + return CreateSprite(&sSpriteTemplate_NewGameBirch, x, y, subpriority); } u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority) @@ -911,10 +910,10 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority) return spriteId; } -u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority) +u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority) { - const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g); - u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, d, g, 1, x, y, 0, spritePalette->tag); + const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality); + u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag); PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10); if (spriteId == 0xFFFF) return MAX_SPRITES; @@ -974,6 +973,28 @@ void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b) gPlttBufferFaded[i] = outPal; } +// Task data for Task_PokecenterHeal and Task_HallOfFameRecord +#define tState data[0] +#define tNumMons data[1] +#define tFirstBallX data[2] +#define tFirstBallY data[3] +#define tMonitorX data[4] +#define tMonitorY data[5] +#define tBallSpriteId data[6] +#define tMonitorSpriteId data[7] +#define tStartHofFlash data[15] + +// Sprite data for SpriteCB_PokeballGlowEffect +#define sState data[0] +#define sTimer data[1] +#define sCounter data[2] +#define sPlayHealSe data[5] +#define sNumMons data[6] +#define sSpriteId data[7] + +// Sprite data for SpriteCB_PokeballGlow +#define sEffectSpriteId data[0] + bool8 FldEff_PokecenterHeal(void) { u8 nPokemon; @@ -981,11 +1002,11 @@ bool8 FldEff_PokecenterHeal(void) nPokemon = CalculatePlayerPartyCount(); task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)]; - task->data[1] = nPokemon; - task->data[2] = 0x5d; - task->data[3] = 0x24; - task->data[4] = 0x7c; - task->data[5] = 0x18; + task->tNumMons = nPokemon; + task->tFirstBallX = 93; + task->tFirstBallY = 36; + task->tMonitorX = 124; + task->tMonitorY = 24; return FALSE; } @@ -993,38 +1014,38 @@ static void Task_PokecenterHeal(u8 taskId) { struct Task *task; task = &gTasks[taskId]; - gUnknown_0855C364[task->data[0]](task); + sPokecenterHealEffectFuncs[task->tState](task); } -static void PokecenterHealEffect_0(struct Task *task) +static void PokecenterHealEffect_Init(struct Task *task) { - task->data[0]++; - task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], 1); - task->data[7] = PokecenterHealEffectHelper(task->data[4], task->data[5]); + task->tState++; + task->tBallSpriteId = CreateGlowingPokeballsEffect(task->tNumMons, task->tFirstBallX, task->tFirstBallY, TRUE); + task->tMonitorSpriteId = CreatePokecenterMonitorSprite(task->tMonitorX, task->tMonitorY); } -static void PokecenterHealEffect_1(struct Task *task) +static void PokecenterHealEffect_WaitForBallPlacement(struct Task *task) { - if (gSprites[task->data[6]].data[0] > 1) + if (gSprites[task->tBallSpriteId].sState > 1) { - gSprites[task->data[7]].data[0]++; - task->data[0]++; + gSprites[task->tMonitorSpriteId].sState++; + task->tState++; } } -static void PokecenterHealEffect_2(struct Task *task) +static void PokecenterHealEffect_WaitForBallFlashing(struct Task *task) { - if (gSprites[task->data[6]].data[0] > 4) + if (gSprites[task->tBallSpriteId].sState > 4) { - task->data[0]++; + task->tState++; } } -static void PokecenterHealEffect_3(struct Task *task) +static void PokecenterHealEffect_WaitForSoundAndEnd(struct Task *task) { - if (gSprites[task->data[6]].data[0] > 6) + if (gSprites[task->tBallSpriteId].sState > 6) { - DestroySprite(&gSprites[task->data[6]]); + DestroySprite(&gSprites[task->tBallSpriteId]); FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL); DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal)); } @@ -1037,9 +1058,9 @@ bool8 FldEff_HallOfFameRecord(void) nPokemon = CalculatePlayerPartyCount(); task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)]; - task->data[1] = nPokemon; - task->data[2] = 0x75; - task->data[3] = 0x34; + task->tNumMons = nPokemon; + task->tFirstBallX = 117; + task->tFirstBallY = 52; return FALSE; } @@ -1047,51 +1068,50 @@ static void Task_HallOfFameRecord(u8 taskId) { struct Task *task; task = &gTasks[taskId]; - gUnknown_0855C374[task->data[0]](task); + sHallOfFameRecordEffectFuncs[task->tState](task); } -static void HallOfFameRecordEffect_0(struct Task *task) +static void HallOfFameRecordEffect_Init(struct Task *task) { u8 taskId; - task->data[0]++; - task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], 0); + task->tState++; + task->tBallSpriteId = CreateGlowingPokeballsEffect(task->tNumMons, task->tFirstBallX, task->tFirstBallY, FALSE); taskId = FindTaskIdByFunc(Task_HallOfFameRecord); - HallOfFameRecordEffectHelper(taskId, 0x78, 0x18, 0); - HallOfFameRecordEffectHelper(taskId, 0x28, 0x08, 1); - HallOfFameRecordEffectHelper(taskId, 0x48, 0x08, 1); - HallOfFameRecordEffectHelper(taskId, 0xa8, 0x08, 1); - HallOfFameRecordEffectHelper(taskId, 0xc8, 0x08, 1); + CreateHofMonitorSprite(taskId, 120, 24, FALSE); + CreateHofMonitorSprite(taskId, 40, 8, TRUE); + CreateHofMonitorSprite(taskId, 72, 8, TRUE); + CreateHofMonitorSprite(taskId, 168, 8, TRUE); + CreateHofMonitorSprite(taskId, 200, 8, TRUE); } -static void HallOfFameRecordEffect_1(struct Task *task) +static void HallOfFameRecordEffect_WaitForBallPlacement(struct Task *task) { - if (gSprites[task->data[6]].data[0] > 1) + if (gSprites[task->tBallSpriteId].sState > 1) { - task->data[15]++; // was this ever initialized? is this ever used? - task->data[0]++; + task->tStartHofFlash++; + task->tState++; } } -static void HallOfFameRecordEffect_2(struct Task *task) +static void HallOfFameRecordEffect_WaitForBallFlashing(struct Task *task) { - if (gSprites[task->data[6]].data[0] > 4) + if (gSprites[task->tBallSpriteId].sState > 4) { - task->data[0]++; + task->tState++; } } -static void HallOfFameRecordEffect_3(struct Task *task) +static void HallOfFameRecordEffect_WaitForSoundAndEnd(struct Task *task) { - if (gSprites[task->data[6]].data[0] > 6) + if (gSprites[task->tBallSpriteId].sState > 6) { - DestroySprite(&gSprites[task->data[6]]); + DestroySprite(&gSprites[task->tBallSpriteId]); FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD); DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord)); } } - -static u8 CreatePokeballGlowSprite(s16 data6, s16 x, s16 y, u16 data5) +static u8 CreateGlowingPokeballsEffect(s16 numMons, s16 x, s16 y, bool16 playHealSe) { u8 spriteId; struct Sprite *sprite; @@ -1099,150 +1119,150 @@ static u8 CreatePokeballGlowSprite(s16 data6, s16 x, s16 y, u16 data5) sprite = &gSprites[spriteId]; sprite->pos2.x = x; sprite->pos2.y = y; - sprite->data[5] = data5; - sprite->data[6] = data6; - sprite->data[7] = spriteId; + sprite->sPlayHealSe = playHealSe; + sprite->sNumMons = numMons; + sprite->sSpriteId = spriteId; return spriteId; } static void SpriteCB_PokeballGlowEffect(struct Sprite *sprite) { - gUnknown_0855C384[sprite->data[0]](sprite); + sPokeballGlowEffectFuncs[sprite->sState](sprite); } -static void PokeballGlowEffect_0(struct Sprite *sprite) +static void PokeballGlowEffect_PlaceBalls(struct Sprite *sprite) { - u8 endSpriteId; - if (sprite->data[1] == 0 || (--sprite->data[1]) == 0) - { - sprite->data[1] = 25; - endSpriteId = CreateSpriteAtEnd(&gSpriteTemplate_855C304, gUnknown_0855C3A4[sprite->data[2]].x + sprite->pos2.x, gUnknown_0855C3A4[sprite->data[2]].y + sprite->pos2.y, 0); - gSprites[endSpriteId].oam.priority = 2; - gSprites[endSpriteId].data[0] = sprite->data[7]; - sprite->data[2]++; - sprite->data[6]--; + u8 spriteId; + if (sprite->sTimer == 0 || (--sprite->sTimer) == 0) + { + sprite->sTimer = 25; + spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokeballGlow, sPokeballCoordOffsets[sprite->sCounter].x + sprite->pos2.x, sPokeballCoordOffsets[sprite->sCounter].y + sprite->pos2.y, 0); + gSprites[spriteId].oam.priority = 2; + gSprites[spriteId].sEffectSpriteId = sprite->sSpriteId; + sprite->sCounter++; + sprite->sNumMons--; PlaySE(SE_BOWA); } - if (sprite->data[6] == 0) + if (sprite->sNumMons == 0) { - sprite->data[1] = 32; - sprite->data[0]++; + sprite->sTimer = 32; + sprite->sState++; } } -static void PokeballGlowEffect_1(struct Sprite *sprite) +static void PokeballGlowEffect_TryPlaySe(struct Sprite *sprite) { - if ((--sprite->data[1]) == 0) + if ((--sprite->sTimer) == 0) { - sprite->data[0]++; - sprite->data[1] = 8; - sprite->data[2] = 0; + sprite->sState++; + sprite->sTimer = 8; + sprite->sCounter = 0; sprite->data[3] = 0; - if (sprite->data[5]) + if (sprite->sPlayHealSe) { PlayFanfare(MUS_ME_ASA); } } } -static void PokeballGlowEffect_2(struct Sprite *sprite) +static void PokeballGlowEffect_Flash1(struct Sprite *sprite) { u8 phase; - if ((--sprite->data[1]) == 0) + if ((--sprite->sTimer) == 0) { - sprite->data[1] = 8; - sprite->data[2]++; - sprite->data[2] &= 3; - if (sprite->data[2] == 0) - { + sprite->sTimer = 8; + sprite->sCounter++; + sprite->sCounter &= 3; + + if (sprite->sCounter == 0) sprite->data[3]++; - } } - phase = (sprite->data[2] + 3) & 3; - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); - phase = (sprite->data[2] + 2) & 3; - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); - phase = (sprite->data[2] + 1) & 3; - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); - phase = sprite->data[2]; - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); + phase = (sprite->sCounter + 3) & 3; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); + phase = (sprite->sCounter + 2) & 3; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); + phase = (sprite->sCounter + 1) & 3; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); + phase = sprite->sCounter; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); if (sprite->data[3] > 2) { - sprite->data[0]++; - sprite->data[1] = 8; - sprite->data[2] = 0; + sprite->sState++; + sprite->sTimer = 8; + sprite->sCounter = 0; } } -static void PokeballGlowEffect_3(struct Sprite *sprite) +static void PokeballGlowEffect_Flash2(struct Sprite *sprite) { u8 phase; - if ((--sprite->data[1]) == 0) + if ((--sprite->sTimer) == 0) { - sprite->data[1] = 8; - sprite->data[2]++; - sprite->data[2] &= 3; - if (sprite->data[2] == 3) + sprite->sTimer = 8; + sprite->sCounter++; + sprite->sCounter &= 3; + if (sprite->sCounter == 3) { - sprite->data[0]++; - sprite->data[1] = 30; + sprite->sState++; + sprite->sTimer = 30; } } - phase = sprite->data[2]; - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]); + phase = sprite->sCounter; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]); } -static void PokeballGlowEffect_4(struct Sprite *sprite) +static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *sprite) { - if ((--sprite->data[1]) == 0) + if ((--sprite->sTimer) == 0) { - sprite->data[0]++; + sprite->sState++; } } -static void PokeballGlowEffect_5(struct Sprite *sprite) +static void PokeballGlowEffect_Dummy(struct Sprite *sprite) { - sprite->data[0]++; + sprite->sState++; } -static void PokeballGlowEffect_6(struct Sprite *sprite) +static void PokeballGlowEffect_WaitForSound(struct Sprite *sprite) { - if (sprite->data[5] == 0 || IsFanfareTaskInactive()) + if (sprite->sPlayHealSe == FALSE || IsFanfareTaskInactive()) { - sprite->data[0]++; + sprite->sState++; } } -static void PokeballGlowEffect_7(struct Sprite *sprite) +static void PokeballGlowEffect_Idle(struct Sprite *sprite) { + // Idle until destroyed } -void SpriteCB_PokeballGlow(struct Sprite *sprite) +static void SpriteCB_PokeballGlow(struct Sprite *sprite) { - if (gSprites[sprite->data[0]].data[0] > 4) + if (gSprites[sprite->sEffectSpriteId].sState > 4) { FieldEffectFreeGraphicsResources(sprite); } } -static u8 PokecenterHealEffectHelper(s16 x, s16 y) +static u8 CreatePokecenterMonitorSprite(s16 x, s16 y) { - u8 spriteIdAtEnd; + u8 spriteId; struct Sprite *sprite; - spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_855C31C, x, y, 0); - sprite = &gSprites[spriteIdAtEnd]; + spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokecenterMonitor, x, y, 0); + sprite = &gSprites[spriteId]; sprite->oam.priority = 2; sprite->invisible = TRUE; - SetSubspriteTables(sprite, &gUnknown_0855C2AC); - return spriteIdAtEnd; + SetSubspriteTables(sprite, &sSubspriteTable_PokecenterMonitor); + return spriteId; } -void SpriteCB_PokecenterMonitor(struct Sprite *sprite) +static void SpriteCB_PokecenterMonitor(struct Sprite *sprite) { if (sprite->data[0] != 0) { @@ -1256,24 +1276,24 @@ void SpriteCB_PokecenterMonitor(struct Sprite *sprite) } } -static void HallOfFameRecordEffectHelper(s16 a0, s16 a1, s16 a2, u8 a3) +static void CreateHofMonitorSprite(s16 taskId, s16 x, s16 y, bool8 isSmallMonitor) { - u8 spriteIdAtEnd; - if (!a3) + u8 spriteId; + if (!isSmallMonitor) { - spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_855C334, a1, a2, 0); - SetSubspriteTables(&gSprites[spriteIdAtEnd], &gUnknown_0855C2C4); + spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HofMonitorBig, x, y, 0); + SetSubspriteTables(&gSprites[spriteId], &sSubspriteTable_HofMonitorBig); } else { - spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_855C34C, a1, a2, 0); + spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HofMonitorSmall, x, y, 0); } - gSprites[spriteIdAtEnd].invisible = TRUE; - gSprites[spriteIdAtEnd].data[0] = a0; + gSprites[spriteId].invisible = TRUE; + gSprites[spriteId].data[0] = taskId; } -void SpriteCB_HallOfFameMonitor(struct Sprite *sprite) +static void SpriteCB_HallOfFameMonitor(struct Sprite *sprite) { - if (gTasks[sprite->data[0]].data[15]) + if (gTasks[sprite->data[0]].tStartHofFlash) { if (sprite->data[1] == 0 || (--sprite->data[1]) == 0) { @@ -1288,37 +1308,51 @@ void SpriteCB_HallOfFameMonitor(struct Sprite *sprite) } } +#undef tState +#undef tNumMons +#undef tFirstBallX +#undef tFirstBallY +#undef tMonitorX +#undef tMonitorY +#undef tBallSpriteId +#undef tMonitorSpriteId +#undef tStartHofFlash +#undef sState +#undef sTimer +#undef sCounter +#undef sPlayHealSe +#undef sNumMons +#undef sSpriteId +#undef sEffectSpriteId void ReturnToFieldFromFlyMapSelect(void) { SetMainCallback2(CB2_ReturnToField); - gFieldCallback = FieldCallback_Fly; + gFieldCallback = FieldCallback_UseFly; } -static void FieldCallback_Fly(void) +static void FieldCallback_UseFly(void) { FadeInFromBlack(); - CreateTask(task00_8084310, 0); + CreateTask(Task_UseFly, 0); ScriptContext2_Enable(); FreezeObjectEvents(); gFieldCallback = NULL; } -static void task00_8084310(u8 taskId) +static void Task_UseFly(u8 taskId) { struct Task *task; task = &gTasks[taskId]; if (!task->data[0]) { if (!IsWeatherNotFadingIn()) - { return; - } + gFieldEffectArguments[0] = GetCursorSelectionMonId(); - if ((int)gFieldEffectArguments[0] > 5) - { + if ((int)gFieldEffectArguments[0] > PARTY_SIZE - 1) gFieldEffectArguments[0] = 0; - } + FieldEffectStart(FLDEFF_USE_FLY); task->data[0]++; } @@ -1327,18 +1361,18 @@ static void task00_8084310(u8 taskId) Overworld_ResetStateAfterFly(); WarpIntoMap(); SetMainCallback2(CB2_LoadMap); - gFieldCallback = mapldr_08084390; + gFieldCallback = FieldCallback_FlyIntoMap; DestroyTask(taskId); } } -static void mapldr_08084390(void) +static void FieldCallback_FlyIntoMap(void) { Overworld_PlaySpecialMapMusic(); FadeInFromBlack(); - CreateTask(c3_080843F8, 0); + CreateTask(Task_FlyIntoMap, 0); gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; - if (gPlayerAvatar.flags & 0x08) + if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) { ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST); } @@ -1347,7 +1381,7 @@ static void mapldr_08084390(void) gFieldCallback = NULL; } -static void c3_080843F8(u8 taskId) +static void Task_FlyIntoMap(u8 taskId) { struct Task *task; task = &gTasks[taskId]; @@ -1368,6 +1402,15 @@ static void c3_080843F8(u8 taskId) } } +#define tState data[0] +#define tFallOffset data[1] +#define tTotalFall data[2] +#define tSetTrigger data[3] +#define tSubsprMode data[4] + +#define tVertShake data[1] // re-used +#define tNumShakes data[2] + void FieldCB_FallWarpExit(void) { Overworld_PlaySpecialMapMusic(); @@ -1382,10 +1425,10 @@ static void Task_FallWarpFieldEffect(u8 taskId) { struct Task *task; task = &gTasks[taskId]; - while (sFallWarpFieldEffectFuncs[task->data[0]](task)); // return code signifies whether to continue blocking here + while (sFallWarpFieldEffectFuncs[task->tState](task)); } -static bool8 FallWarpEffect_1(struct Task *task) +static bool8 FallWarpEffect_Init(struct Task *task) { struct ObjectEvent *playerObject; struct Sprite *playerSprite; @@ -1395,59 +1438,57 @@ static bool8 FallWarpEffect_1(struct Task *task) gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; gPlayerAvatar.preventStep = TRUE; ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection())); - task->data[4] = playerSprite->subspriteMode; + task->tSubsprMode = playerSprite->subspriteMode; playerObject->fixedPriority = 1; playerSprite->oam.priority = 1; playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; - task->data[0]++; + task->tState++; return TRUE; } -static bool8 FallWarpEffect_2(struct Task *task) +static bool8 FallWarpEffect_WaitWeather(struct Task *task) { if (IsWeatherNotFadingIn()) - { - task->data[0]++; - } + task->tState++; + return FALSE; } -static bool8 FallWarpEffect_3(struct Task *task) +static bool8 FallWarpEffect_StartFall(struct Task *task) { struct Sprite *sprite; s16 centerToCornerVecY; sprite = &gSprites[gPlayerAvatar.spriteId]; centerToCornerVecY = -(sprite->centerToCornerVecY << 1); sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); - task->data[1] = 1; - task->data[2] = 0; + task->tFallOffset = 1; + task->tTotalFall = 0; gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE; PlaySE(SE_RU_HYUU); - task->data[0]++; + task->tState++; return FALSE; } -static bool8 FallWarpEffect_4(struct Task *task) +static bool8 FallWarpEffect_Fall(struct Task *task) { struct ObjectEvent *objectEvent; struct Sprite *sprite; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.y += task->data[1]; - if (task->data[1] < 8) + sprite->pos2.y += task->tFallOffset; + if (task->tFallOffset < 8) { - task->data[2] += task->data[1]; - if (task->data[2] & 0xf) - { - task->data[1] <<= 1; - } + task->tTotalFall += task->tFallOffset; + + if (task->tTotalFall & 0xf) + task->tFallOffset <<= 1; } - if (task->data[3] == 0 && sprite->pos2.y >= -16) + if (task->tSetTrigger == FALSE && sprite->pos2.y >= -16) { - task->data[3]++; + task->tSetTrigger++; objectEvent->fixedPriority = 0; - sprite->subspriteMode = task->data[4]; + sprite->subspriteMode = task->tSubsprMode; objectEvent->triggerGroundEffectsOnMove = 1; } if (sprite->pos2.y >= 0) @@ -1456,37 +1497,36 @@ static bool8 FallWarpEffect_4(struct Task *task) objectEvent->triggerGroundEffectsOnStop = 1; objectEvent->landingJump = 1; sprite->pos2.y = 0; - task->data[0]++; + task->tState++; } return FALSE; } -static bool8 FallWarpEffect_5(struct Task *task) +static bool8 FallWarpEffect_Land(struct Task *task) { - task->data[0]++; - task->data[1] = 4; - task->data[2] = 0; + task->tState++; + task->tVertShake = 4; + task->tNumShakes = 0; SetCameraPanningCallback(NULL); return TRUE; } -static bool8 FallWarpEffect_6(struct Task *task) +static bool8 FallWarpEffect_CameraShake(struct Task *task) { - SetCameraPanning(0, task->data[1]); - task->data[1] = -task->data[1]; - task->data[2]++; - if ((task->data[2] & 3) == 0) - { - task->data[1] >>= 1; - } - if (task->data[1] == 0) - { - task->data[0]++; - } + SetCameraPanning(0, task->tVertShake); + task->tVertShake = -task->tVertShake; + task->tNumShakes++; + + if ((task->tNumShakes & 3) == 0) + task->tVertShake >>= 1; + + if (task->tVertShake == 0) + task->tState++; + return FALSE; } -static bool8 FallWarpEffect_7(struct Task *task) +static bool8 FallWarpEffect_End(struct Task *task) { gPlayerAvatar.preventStep = FALSE; ScriptContext2_Disable(); @@ -1497,89 +1537,100 @@ static bool8 FallWarpEffect_7(struct Task *task) return FALSE; } +#undef tState +#undef tFallOffset +#undef tTotalFall +#undef tSetTrigger +#undef tSubsprMode +#undef tVertShake +#undef tNumShakes + +#define tState data[0] +#define tGoingUp data[1] + void StartEscalatorWarp(u8 metatileBehavior, u8 priority) { u8 taskId; - taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority); - gTasks[taskId].data[1] = 0; + taskId = CreateTask(Task_EscalatorWarpOut, priority); + gTasks[taskId].tGoingUp = FALSE; if (metatileBehavior == MB_UP_ESCALATOR) { - gTasks[taskId].data[1] = 1; + gTasks[taskId].tGoingUp = TRUE; } } -static void Task_EscalatorWarpFieldEffect(u8 taskId) +static void Task_EscalatorWarpOut(u8 taskId) { struct Task *task; task = &gTasks[taskId]; - while (sEscalatorWarpFieldEffectFuncs[task->data[0]](task)); + while (sEscalatorWarpOutFieldEffectFuncs[task->tState](task)); } -static bool8 EscalatorWarpEffect_1(struct Task *task) +static bool8 EscalatorWarpOut_Init(struct Task *task) { FreezeObjectEvents(); CameraObjectReset2(); - sub_80E1558(task->data[1]); - task->data[0]++; + StartEscalator(task->tGoingUp); + task->tState++; return FALSE; } -static bool8 EscalatorWarpEffect_2(struct Task *task) +static bool8 EscalatorWarpOut_WaitForPlayer(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection())); - task->data[0]++; + task->tState++; task->data[2] = 0; task->data[3] = 0; - if ((u8)task->data[1] == 0) + if ((u8)task->tGoingUp == FALSE) { - task->data[0] = 4; + task->tState = 4; // jump to EscalatorWarpOut_Down_Ride } PlaySE(SE_ESUKA); } return FALSE; } -static bool8 EscalatorWarpEffect_3(struct Task *task) +static bool8 EscalatorWarpOut_Up_Ride(struct Task *task) { - sub_80B6FB8(task); + RideUpEscalatorOut(task); if (task->data[2] > 3) { - sub_80B7050(); - task->data[0]++; + FadeOutAtEndOfEscalator(); + task->tState++; } return FALSE; } -static bool8 EscalatorWarpEffect_4(struct Task *task) +static bool8 EscalatorWarpOut_Up_End(struct Task *task) { - sub_80B6FB8(task); - sub_80B7060(); + RideUpEscalatorOut(task); + WarpAtEndOfEscalator(); return FALSE; } -static bool8 EscalatorWarpEffect_5(struct Task *task) +static bool8 EscalatorWarpOut_Down_Ride(struct Task *task) { - sub_80B7004(task); + RideDownEscalatorOut(task); if (task->data[2] > 3) { - sub_80B7050(); - task->data[0]++; + FadeOutAtEndOfEscalator(); + task->tState++; } return FALSE; } -static bool8 EscalatorWarpEffect_6(struct Task *task) +static bool8 EscalatorWarpOut_Down_End(struct Task *task) { - sub_80B7004(task); - sub_80B7060(); + RideDownEscalatorOut(task); + WarpAtEndOfEscalator(); return FALSE; } -static void sub_80B6FB8(struct Task *task) +static void RideUpEscalatorOut(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; @@ -1592,7 +1643,7 @@ static void sub_80B6FB8(struct Task *task) } } -static void sub_80B7004(struct Task *task) +static void RideDownEscalatorOut(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; @@ -1605,41 +1656,46 @@ static void sub_80B7004(struct Task *task) } } -static void sub_80B7050(void) +static void FadeOutAtEndOfEscalator(void) { TryFadeOutOldMapMusic(); WarpFadeOutScreen(); } -static void sub_80B7060(void) +static void WarpAtEndOfEscalator(void) { if (!gPaletteFade.active && BGMusicStopped() == TRUE) { - sub_80E1570(); + StopEscalator(); WarpIntoMap(); - gFieldCallback = sub_80B70B4; + gFieldCallback = FieldCallback_EscalatorWarpIn; SetMainCallback2(CB2_LoadMap); - DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpFieldEffect)); + DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpOut)); } } -static void sub_80B70B4(void) +#undef tState +#undef tGoingUp + +static void FieldCallback_EscalatorWarpIn(void) { Overworld_PlaySpecialMapMusic(); WarpFadeInScreen(); ScriptContext2_Enable(); - CreateTask(sub_80B70DC, 0); + CreateTask(Task_EscalatorWarpIn, 0); gFieldCallback = NULL; } -static void sub_80B70DC(u8 taskId) +#define tState data[0] + +static void Task_EscalatorWarpIn(u8 taskId) { struct Task *task; task = &gTasks[taskId]; - while (gUnknown_0855C3FC[task->data[0]](task)); + while (sEscalatorWarpInFieldEffectFuncs[task->tState](task)); } -static bool8 sub_80B7114(struct Task *task) +static bool8 EscalatorWarpIn_Init(struct Task *task) { struct ObjectEvent *objectEvent; s16 x; @@ -1650,31 +1706,35 @@ static bool8 sub_80B7114(struct Task *task) ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST)); PlayerGetDestCoords(&x, &y); behavior = MapGridGetMetatileBehaviorAt(x, y); - task->data[0]++; + task->tState++; task->data[1] = 16; - if (behavior == 0x6b) + + if (behavior == MB_DOWN_ESCALATOR) { - behavior = 1; - task->data[0] = 3; - } else + // If dest is down escalator tile, player is riding up + behavior = TRUE; + task->tState = 3; // jump to EscalatorWarpIn_Up_Init + } + else // MB_UP_ESCALATOR { - behavior = 0; + // If dest is up escalator tile, player is riding down + behavior = FALSE; } - sub_80E1558(behavior); + StartEscalator(behavior); return TRUE; } -static bool8 sub_80B7190(struct Task *task) +static bool8 EscalatorWarpIn_Down_Init(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x84, task->data[1]); sprite->pos2.y = Sin(0x94, task->data[1]); - task->data[0]++; + task->tState++; return FALSE; } -static bool8 sub_80B71D0(struct Task *task) +static bool8 EscalatorWarpIn_Down_Ride(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; @@ -1689,22 +1749,22 @@ static bool8 sub_80B71D0(struct Task *task) { sprite->pos2.x = 0; sprite->pos2.y = 0; - task->data[0] = 5; + task->tState = 5; } return FALSE; } -static bool8 sub_80B7230(struct Task *task) +static bool8 EscalatorWarpIn_Up_Init(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x7c, task->data[1]); sprite->pos2.y = Sin(0x76, task->data[1]); - task->data[0]++; + task->tState++; return FALSE; } -static bool8 sub_80B7270(struct Task *task) +static bool8 EscalatorWarpIn_Up_Ride(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; @@ -1719,23 +1779,23 @@ static bool8 sub_80B7270(struct Task *task) { sprite->pos2.x = 0; sprite->pos2.y = 0; - task->data[0]++; + task->tState++; } return FALSE; } -static bool8 sub_80B72D0(struct Task *task) +static bool8 EscalatorWarpIn_WaitForMovement(struct Task *task) { - if (sub_80E1584()) + if (IsEscalatorMoving()) { return FALSE; } - sub_80E1570(); - task->data[0]++; + StopEscalator(); + task->tState++; return TRUE; } -static bool8 sub_80B72F4(struct Task *task) +static bool8 EscalatorWarpIn_End(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; @@ -1744,104 +1804,113 @@ static bool8 sub_80B72F4(struct Task *task) CameraObjectReset1(); ScriptContext2_Disable(); ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST)); - DestroyTask(FindTaskIdByFunc(sub_80B70DC)); + DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpIn)); } return FALSE; } +#undef tState + +#define tState data[0] +#define tMonId data[1] + bool8 FldEff_UseWaterfall(void) { u8 taskId; - taskId = CreateTask(sub_80B7384, 0xff); - gTasks[taskId].data[1] = gFieldEffectArguments[0]; - sub_80B7384(taskId); + taskId = CreateTask(Task_UseWaterfall, 0xff); + gTasks[taskId].tMonId = gFieldEffectArguments[0]; + Task_UseWaterfall(taskId); return FALSE; } -static void sub_80B7384(u8 taskId) +static void Task_UseWaterfall(u8 taskId) { - while (gUnknown_0855C418[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId])); + while (sWaterfallFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId])); } -static bool8 sub_80B73D0(struct Task *task, struct ObjectEvent *objectEvent) +static bool8 WaterfallFieldEffect_Init(struct Task *task, struct ObjectEvent *objectEvent) { ScriptContext2_Enable(); gPlayerAvatar.preventStep = TRUE; - task->data[0]++; + task->tState++; return FALSE; } -static bool8 waterfall_1_do_anim_probably(struct Task *task, struct ObjectEvent *objectEvent) +static bool8 WaterfallFieldEffect_ShowMon(struct Task *task, struct ObjectEvent *objectEvent) { ScriptContext2_Enable(); if (!ObjectEventIsMovementOverridden(objectEvent)) { ObjectEventClearHeldMovementIfFinished(objectEvent); - gFieldEffectArguments[0] = task->data[1]; + gFieldEffectArguments[0] = task->tMonId; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); - task->data[0]++; + task->tState++; } return FALSE; } -static bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct ObjectEvent *objectEvent) +static bool8 WaterfallFieldEffect_WaitForShowMon(struct Task *task, struct ObjectEvent *objectEvent) { if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { return FALSE; } - task->data[0]++; + task->tState++; return TRUE; } -static bool8 sub_80B7450(struct Task *task, struct ObjectEvent *objectEvent) +static bool8 WaterfallFieldEffect_RideUp(struct Task *task, struct ObjectEvent *objectEvent) { ObjectEventSetHeldMovement(objectEvent, GetWalkSlowMovementAction(DIR_NORTH)); - task->data[0]++; + task->tState++; return FALSE; } -static bool8 sub_80B7478(struct Task *task, struct ObjectEvent *objectEvent) +static bool8 WaterfallFieldEffect_ContinueRideOrEnd(struct Task *task, struct ObjectEvent *objectEvent) { if (!ObjectEventClearHeldMovementIfFinished(objectEvent)) - { return FALSE; - } + if (MetatileBehavior_IsWaterfall(objectEvent->currentMetatileBehavior)) { - task->data[0] = 3; + // Still ascending waterfall, back to WaterfallFieldEffect_RideUp + task->tState = 3; return TRUE; } + ScriptContext2_Disable(); gPlayerAvatar.preventStep = FALSE; - DestroyTask(FindTaskIdByFunc(sub_80B7384)); + DestroyTask(FindTaskIdByFunc(Task_UseWaterfall)); FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL); return FALSE; } +#undef tState +#undef tMonId + bool8 FldEff_UseDive(void) { u8 taskId; - taskId = CreateTask(Task_Dive, 0xff); + taskId = CreateTask(Task_UseDive, 0xff); gTasks[taskId].data[15] = gFieldEffectArguments[0]; gTasks[taskId].data[14] = gFieldEffectArguments[1]; - Task_Dive(taskId); + Task_UseDive(taskId); return FALSE; } -void Task_Dive(u8 taskId) +void Task_UseDive(u8 taskId) { - while (gUnknown_0855C42C[gTasks[taskId].data[0]](&gTasks[taskId])); + while (sDiveFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId])); } -static bool8 dive_1_lock(struct Task *task) +static bool8 DiveFieldEffect_Init(struct Task *task) { gPlayerAvatar.preventStep = TRUE; task->data[0]++; return FALSE; } -static bool8 dive_2_unknown(struct Task *task) +static bool8 DiveFieldEffect_ShowMon(struct Task *task) { ScriptContext2_Enable(); gFieldEffectArguments[0] = task->data[15]; @@ -1850,14 +1919,16 @@ static bool8 dive_2_unknown(struct Task *task) return FALSE; } -static bool8 dive_3_unknown(struct Task *task) +static bool8 DiveFieldEffect_TryWarp(struct Task *task) { struct MapPosition mapPosition; PlayerGetDestCoords(&mapPosition.x, &mapPosition.y); + + // Wait for show mon first if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { - dive_warp(&mapPosition, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior); - DestroyTask(FindTaskIdByFunc(Task_Dive)); + TryDoDiveWarp(&mapPosition, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior); + DestroyTask(FindTaskIdByFunc(Task_UseDive)); FieldEffectActiveListRemove(FLDEFF_USE_DIVE); } return FALSE; @@ -1873,7 +1944,7 @@ static void Task_LavaridgeGymB1FWarp(u8 taskId) while (sLavaridgeGymB1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); } -static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { FreezeObjectEvents(); CameraObjectReset2(); @@ -1885,7 +1956,7 @@ static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *task, struct ObjectEvent * return TRUE; } -static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpEffect_CameraShake(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { SetCameraPanning(0, task->data[1]); task->data[1] = -task->data[1]; @@ -1898,7 +1969,7 @@ static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *task, struct ObjectEvent * return FALSE; } -static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpEffect_Launch(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y = 0; task->data[3] = 1; @@ -1906,13 +1977,13 @@ static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *task, struct ObjectEvent * gFieldEffectArguments[1] = objectEvent->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; - FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP); + FieldEffectStart(FLDEFF_ASH_LAUNCH); PlaySE(SE_W153); task->data[0]++; return TRUE; } -static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { s16 centerToCornerVecY; SetCameraPanning(0, task->data[1]); @@ -1955,7 +2026,7 @@ static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *task, struct ObjectEvent * return FALSE; } -static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpEffect_FadeOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { TryFadeOutOldMapMusic(); WarpFadeOutScreen(); @@ -1963,7 +2034,7 @@ static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *task, struct ObjectEvent * return FALSE; } -static bool8 LavaridgeGymB1FWarpEffect_6(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpEffect_Warp(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!gPaletteFade.active && BGMusicStopped() == TRUE) { @@ -1989,7 +2060,7 @@ static void Task_LavaridgeGymB1FWarpExit(u8 taskId) while (sLavaridgeGymB1FWarpExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); } -static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpExitEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { CameraObjectReset2(); FreezeObjectEvents(); @@ -1999,7 +2070,7 @@ static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *task, struct ObjectEve return FALSE; } -static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpExitEffect_StartPopOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (IsWeatherNotFadingIn()) { @@ -2007,13 +2078,13 @@ static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *task, struct ObjectEve gFieldEffectArguments[1] = objectEvent->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; - task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); + task->data[1] = FieldEffectStart(FLDEFF_ASH_PUFF); task->data[0]++; } return FALSE; } -static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpExitEffect_PopOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite = &gSprites[task->data[1]]; if (sprite->animCmdIndex > 1) @@ -2027,7 +2098,7 @@ static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *task, struct ObjectEve return FALSE; } -static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGymB1FWarpExitEffect_End(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { @@ -2039,23 +2110,21 @@ static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *task, struct ObjectEve return FALSE; } -// For the ash puff effect when warping off the B1F ash tiles -u8 FldEff_LavaridgeGymWarp(void) +// For the ash effect when jumping off the Lavaridge Gym B1F warp tiles +u8 FldEff_AshLaunch(void) { u8 spriteId; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_LAUNCH], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); gSprites[spriteId].oam.priority = gFieldEffectArguments[3]; - gSprites[spriteId].coordOffsetEnabled = 1; + gSprites[spriteId].coordOffsetEnabled = TRUE; return spriteId; } -void SpriteCB_LavaridgeGymWarp(struct Sprite *sprite) +void SpriteCB_AshLaunch(struct Sprite *sprite) { if (sprite->animEnded) - { - FieldEffectStop(sprite, FLDEFF_LAVARIDGE_GYM_WARP); - } + FieldEffectStop(sprite, FLDEFF_ASH_LAUNCH); } void StartLavaridgeGym1FWarp(u8 priority) @@ -2068,7 +2137,7 @@ static void Task_LavaridgeGym1FWarp(u8 taskId) while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); } -static bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { FreezeObjectEvents(); CameraObjectReset2(); @@ -2078,7 +2147,7 @@ static bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *o return FALSE; } -static bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGym1FWarpEffect_AshPuff(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { @@ -2088,7 +2157,7 @@ static bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *o gFieldEffectArguments[1] = objectEvent->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; - task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); + task->data[1] = FieldEffectStart(FLDEFF_ASH_PUFF); task->data[0]++; } else { @@ -2100,7 +2169,7 @@ static bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *o return FALSE; } -static bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGym1FWarpEffect_Disappear(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (gSprites[task->data[1]].animCmdIndex == 2) { @@ -2110,9 +2179,9 @@ static bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *o return FALSE; } -static bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGym1FWarpEffect_FadeOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) + if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF)) { TryFadeOutOldMapMusic(); WarpFadeOutScreen(); @@ -2121,7 +2190,7 @@ static bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *o return FALSE; } -static bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 LavaridgeGym1FWarpEffect_Warp(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!gPaletteFade.active && BGMusicStopped() == TRUE) { @@ -2133,48 +2202,53 @@ static bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *o return FALSE; } -u8 FldEff_PopOutOfAsh(void) +// For the ash effect when a trainer pops out of ash, or when the player enters/exits a warp in Lavaridge Gym 1F +u8 FldEff_AshPuff(void) { u8 spriteId; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_PUFF], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); gSprites[spriteId].oam.priority = gFieldEffectArguments[3]; - gSprites[spriteId].coordOffsetEnabled = 1; + gSprites[spriteId].coordOffsetEnabled = TRUE; return spriteId; } -void SpriteCB_PopOutOfAsh(struct Sprite *sprite) +void SpriteCB_AshPuff(struct Sprite *sprite) { if (sprite->animEnded) - { - FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH); - } + FieldEffectStop(sprite, FLDEFF_ASH_PUFF); } +#define tState data[0] +#define tSpinDelay data[1] +#define tNumTurns data[2] +#define tTimer data[14] +#define tStartDir data[15] + void StartEscapeRopeFieldEffect(void) { ScriptContext2_Enable(); FreezeObjectEvents(); - CreateTask(DoEscapeRopeFieldEffect, 0x50); + CreateTask(Task_EscapeRopeWarpOut, 80); } -static void DoEscapeRopeFieldEffect(u8 taskId) +static void Task_EscapeRopeWarpOut(u8 taskId) { - gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); + sEscapeRopeWarpOutEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void EscapeRopeFieldEffect_Step0(struct Task *task) +static void EscapeRopeWarpOutEffect_Init(struct Task *task) { - task->data[0]++; - task->data[14] = 64; - task->data[15] = GetPlayerFacingDirection(); + task->tState++; + task->tTimer = 64; + task->tStartDir = GetPlayerFacingDirection(); } -static void EscapeRopeFieldEffect_Step1(struct Task *task) +static void EscapeRopeWarpOutEffect_Spin(struct Task *task) { struct ObjectEvent *objectEvent; u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; - if (task->data[14] != 0 && (--task->data[14]) == 0) + if (task->tTimer != 0 && (--task->tTimer) == 0) { TryFadeOutOldMapMusic(); WarpFadeOutScreen(); @@ -2182,32 +2256,31 @@ static void EscapeRopeFieldEffect_Step1(struct Task *task) objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { - if (task->data[14] == 0 && !gPaletteFade.active && BGMusicStopped() == TRUE) + if (task->tTimer == 0 && !gPaletteFade.active && BGMusicStopped() == TRUE) { - SetObjectEventDirection(objectEvent, task->data[15]); + SetObjectEventDirection(objectEvent, task->tStartDir); SetWarpDestinationToEscapeWarp(); WarpIntoMap(); - gFieldCallback = mapldr_080859D4; + gFieldCallback = FieldCallback_EscapeRopeWarpIn; SetMainCallback2(CB2_LoadMap); - DestroyTask(FindTaskIdByFunc(DoEscapeRopeFieldEffect)); - } else if (task->data[1] == 0 || (--task->data[1]) == 0) + DestroyTask(FindTaskIdByFunc(Task_EscapeRopeWarpOut)); + } + else if (task->tSpinDelay == 0 || (--task->tSpinDelay) == 0) { ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection])); - if (task->data[2] < 12) - { - task->data[2]++; - } - task->data[1] = 8 >> (task->data[2] >> 2); + if (task->tNumTurns < 12) + task->tNumTurns++; + task->tSpinDelay = 8 >> (task->tNumTurns >> 2); } } } -void (*const gUnknown_0855C484[])(struct Task *) = { - sub_80B7EC4, - sub_80B7EE8 +void (*const sEscapeRopeWarpInEffectFuncs[])(struct Task *) = { + EscapeRopeWarpInEffect_Init, + EscapeRopeWarpInEffect_Spin }; -static void mapldr_080859D4(void) +static void FieldCallback_EscapeRopeWarpIn(void) { Overworld_PlaySpecialMapMusic(); WarpFadeInScreen(); @@ -2215,78 +2288,84 @@ static void mapldr_080859D4(void) FreezeObjectEvents(); gFieldCallback = NULL; gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; - CreateTask(sub_80B7E94, 0); + CreateTask(Task_EscapeRopeWarpIn, 0); } -static void sub_80B7E94(u8 taskId) +static void Task_EscapeRopeWarpIn(u8 taskId) { - gUnknown_0855C484[gTasks[taskId].data[0]](&gTasks[taskId]); + sEscapeRopeWarpInEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void sub_80B7EC4(struct Task *task) +static void EscapeRopeWarpInEffect_Init(struct Task *task) { if (IsWeatherNotFadingIn()) { - task->data[0]++; - task->data[15] = GetPlayerFacingDirection(); + task->tState++; + task->tStartDir = GetPlayerFacingDirection(); } } -static void sub_80B7EE8(struct Task *task) +static void EscapeRopeWarpInEffect_Spin(struct Task *task) { - u8 spinDirections[5] = {1, 3, 4, 2, 1}; + u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - if (task->data[1] == 0 || (--task->data[1]) == 0) + if (task->tSpinDelay == 0 || (--task->tSpinDelay) == 0) { if (ObjectEventIsMovementOverridden(objectEvent) && !ObjectEventClearHeldMovementIfFinished(objectEvent)) { return; } - if (task->data[2] >= 32 && task->data[15] == GetPlayerFacingDirection()) + if (task->tNumTurns >= 32 && task->tStartDir == GetPlayerFacingDirection()) { objectEvent->invisible = FALSE; ScriptContext2_Disable(); UnfreezeObjectEvents(); - DestroyTask(FindTaskIdByFunc(sub_80B7E94)); + DestroyTask(FindTaskIdByFunc(Task_EscapeRopeWarpIn)); return; } ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection])); - if (task->data[2] < 32) - { - task->data[2]++; - } - task->data[1] = task->data[2] >> 2; + if (task->tNumTurns < 32) + task->tNumTurns++; + task->tSpinDelay = task->tNumTurns >> 2; } objectEvent->invisible ^= 1; } -void CreateTeleportFieldEffectTask(void) +#undef tState +#undef tSpinDelay +#undef tNumTurns +#undef tTimer +#undef tStartDir + +#define tState data[0] + +void FldEff_TeleportWarpOut(void) { - CreateTask(ExecuteTeleportFieldEffectTask, 0); + CreateTask(Task_TeleportWarpOut, 0); } -static void (*const sTeleportFieldEffectTasks[])(struct Task *) = { - TeleportFieldEffectTask1, - TeleportFieldEffectTask2, - TeleportFieldEffectTask3, - TeleportFieldEffectTask4 +static void (*const sTeleportWarpOutFieldEffectFuncs[])(struct Task *) = { + TeleportWarpOutFieldEffect_Init, + TeleportWarpOutFieldEffect_SpinGround, + TeleportWarpOutFieldEffect_SpinExit, + TeleportWarpOutFieldEffect_End }; -static void ExecuteTeleportFieldEffectTask(u8 taskId) +static void Task_TeleportWarpOut(u8 taskId) { - sTeleportFieldEffectTasks[gTasks[taskId].data[0]](&gTasks[taskId]); + sTeleportWarpOutFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void TeleportFieldEffectTask1(struct Task *task) +static void TeleportWarpOutFieldEffect_Init(struct Task *task) { ScriptContext2_Enable(); FreezeObjectEvents(); CameraObjectReset2(); task->data[15] = GetPlayerFacingDirection(); - task->data[0]++; + task->tState++; } -static void TeleportFieldEffectTask2(struct Task *task) +static void TeleportWarpOutFieldEffect_SpinGround(struct Task *task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; @@ -2298,7 +2377,7 @@ static void TeleportFieldEffectTask2(struct Task *task) } if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection) { - task->data[0]++; + task->tState++; task->data[1] = 4; task->data[2] = 8; task->data[3] = 1; @@ -2306,7 +2385,7 @@ static void TeleportFieldEffectTask2(struct Task *task) } } -static void TeleportFieldEffectTask3(struct Task *task) +static void TeleportWarpOutFieldEffect_SpinExit(struct Task *task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; @@ -2328,13 +2407,13 @@ static void TeleportFieldEffectTask3(struct Task *task) } if (task->data[4] >= 0xa8) { - task->data[0]++; + task->tState++; TryFadeOutOldMapMusic(); WarpFadeOutScreen(); } } -static void TeleportFieldEffectTask4(struct Task *task) +static void TeleportWarpOutFieldEffect_End(struct Task *task) { if (!gPaletteFade.active) { @@ -2349,13 +2428,13 @@ static void TeleportFieldEffectTask4(struct Task *task) SetWarpDestinationToLastHealLocation(); WarpIntoMap(); SetMainCallback2(CB2_LoadMap); - gFieldCallback = mapldr_08085D88; - DestroyTask(FindTaskIdByFunc(ExecuteTeleportFieldEffectTask)); + gFieldCallback = FieldCallback_TeleportWarpIn; + DestroyTask(FindTaskIdByFunc(Task_TeleportWarpOut)); } } } -static void mapldr_08085D88(void) +static void FieldCallback_TeleportWarpIn(void) { Overworld_PlaySpecialMapMusic(); WarpFadeInScreen(); @@ -2364,21 +2443,21 @@ static void mapldr_08085D88(void) gFieldCallback = NULL; gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; CameraObjectReset2(); - CreateTask(sub_80B8250, 0); + CreateTask(Task_TeleportWarpIn, 0); } -void (*const gUnknown_0855C49C[])(struct Task *) = { - sub_80B8280, - sub_80B830C, - sub_80B8410 +void (*const sTeleportWarpInFieldEffectFuncs[])(struct Task *) = { + TeleportWarpInFieldEffect_Init, + TeleportWarpInFieldEffect_SpinEnter, + TeleportWarpInFieldEffect_SpinGround }; -static void sub_80B8250(u8 taskId) +static void Task_TeleportWarpIn(u8 taskId) { - gUnknown_0855C49C[gTasks[taskId].data[0]](&gTasks[taskId]); + sTeleportWarpInFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); } -static void sub_80B8280(struct Task *task) +static void TeleportWarpInFieldEffect_Init(struct Task *task) { struct Sprite *sprite; s16 centerToCornerVecY; @@ -2397,9 +2476,9 @@ static void sub_80B8280(struct Task *task) } } -static void sub_80B830C(struct Task *task) +static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task) { - u8 spinDirections[5] = {1, 3, 4, 2, 1}; + u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; if ((sprite->pos2.y += task->data[1]) >= -8) @@ -2436,9 +2515,9 @@ static void sub_80B830C(struct Task *task) } } -static void sub_80B8410(struct Task *task) +static void TeleportWarpInFieldEffect_SpinGround(struct Task *task) { - u8 spinDirections[5] = {1, 3, 4, 2, 1}; + u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if ((--task->data[1]) == 0) { @@ -2449,22 +2528,39 @@ static void sub_80B8410(struct Task *task) ScriptContext2_Disable(); CameraObjectReset1(); UnfreezeObjectEvents(); - DestroyTask(FindTaskIdByFunc(sub_80B8250)); + DestroyTask(FindTaskIdByFunc(Task_TeleportWarpIn)); } } } +// Task data for Task_FieldMoveShowMonOutDoors +#define tState data[0] +#define tWinHoriz data[1] +#define tWinVert data[2] +#define tWinIn data[3] +#define tWinOut data[4] +#define tBgHoriz data[5] +#define tBgVert data[6] +#define tMonSpriteId data[15] + +// Sprite data for field move mon sprite +#define sSpecies data[0] +#define sOnscreenTimer data[1] +#define sSlidOffscreen data[7] + +// There are two variants (outdoor/indoor) of the "show mon for a field move" effect +// Outdoor has a black background with thick white streaks and appears from the right by stretching vertically and horizontally +// Indoor has blue background with thin white streaks and appears from the left by stretching horizontally +// For both the background streaks move to the right, and the mon sprite enters from the right and exits left bool8 FldEff_FieldMoveShowMon(void) { u8 taskId; if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE) - { - taskId = CreateTask(sub_80B8554, 0xff); - } else - { - taskId = CreateTask(sub_80B88B4, 0xff); - } - gTasks[taskId].data[15] = sub_80B8C60(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + taskId = CreateTask(Task_FieldMoveShowMonOutdoors, 0xff); + else + taskId = CreateTask(Task_FieldMoveShowMonIndoors, 0xff); + + gTasks[taskId].tMonSpriteId = InitFieldMoveMonSprite(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); return FALSE; } @@ -2482,240 +2578,248 @@ bool8 FldEff_FieldMoveShowMonInit(void) return FALSE; } -void (*const gUnknown_0855C4A8[])(struct Task *) = { - sub_80B8584, - sub_80B85F8, - sub_80B8660, - sub_80B86EC, - sub_80B871C, - sub_80B8770, - overworld_bg_setup_2, +void (*const sFieldMoveShowMonOutdoorsEffectFuncs[])(struct Task *) = { + FieldMoveShowMonOutdoorsEffect_Init, + FieldMoveShowMonOutdoorsEffect_LoadGfx, + FieldMoveShowMonOutdoorsEffect_CreateBanner, + FieldMoveShowMonOutdoorsEffect_WaitForMon, + FieldMoveShowMonOutdoorsEffect_ShrinkBanner, + FieldMoveShowMonOutdoorsEffect_RestoreBg, + FieldMoveShowMonOutdoorsEffect_End, }; -static void sub_80B8554(u8 taskId) +static void Task_FieldMoveShowMonOutdoors(u8 taskId) { - gUnknown_0855C4A8[gTasks[taskId].data[0]](&gTasks[taskId]); + sFieldMoveShowMonOutdoorsEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void sub_80B8584(struct Task *task) +static void FieldMoveShowMonOutdoorsEffect_Init(struct Task *task) { task->data[11] = REG_WININ; task->data[12] = REG_WINOUT; - StoreWordInTwoHalfwords(&task->data[13], (u32)gMain.vblankCallback); - task->data[1] = 0xf0f1; - task->data[2] = 0x5051; - task->data[3] = 0x3f; - task->data[4] = 0x3e; - SetGpuReg(REG_OFFSET_WIN0H, task->data[1]); - SetGpuReg(REG_OFFSET_WIN0V, task->data[2]); - SetGpuReg(REG_OFFSET_WININ, task->data[3]); - SetGpuReg(REG_OFFSET_WINOUT, task->data[4]); - SetVBlankCallback(sub_80B880C); - task->data[0]++; + StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback); + task->tWinHoriz = WIN_RANGE(DISPLAY_WIDTH, DISPLAY_WIDTH + 1); + task->tWinVert = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1); + task->tWinIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; + task->tWinOut = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; + SetGpuReg(REG_OFFSET_WIN0H, task->tWinHoriz); + SetGpuReg(REG_OFFSET_WIN0V, task->tWinVert); + SetGpuReg(REG_OFFSET_WININ, task->tWinIn); + SetGpuReg(REG_OFFSET_WINOUT, task->tWinOut); + SetVBlankCallback(VBlankCB_FieldMoveShowMonOutdoors); + task->tState++; } -static void sub_80B85F8(struct Task *task) +static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *task) { u16 offset = ((REG_BG0CNT >> 2) << 14); u16 delta = ((REG_BG0CNT >> 8) << 11); - CpuCopy16(gFieldMoveStreaksTiles, (void *)(VRAM + offset), 0x200); + CpuCopy16(sFieldMoveStreaksOutdoors_Gfx, (void *)(VRAM + offset), 0x200); CpuFill32(0, (void *)(VRAM + delta), 0x800); - LoadPalette(gFieldMoveStreaksPalette, 0xf0, 0x20); - sub_80B8874(delta); - task->data[0]++; + LoadPalette(sFieldMoveStreaksOutdoors_Pal, 0xf0, 0x20); + LoadFieldMoveOutdoorStreaksTilemap(delta); + task->tState++; } -static void sub_80B8660(struct Task *task) +static void FieldMoveShowMonOutdoorsEffect_CreateBanner(struct Task *task) { - s16 v0; - s16 v2; - s16 v3; - task->data[5] -= 16; - v0 = ((u16)task->data[1] >> 8); - v2 = ((u16)task->data[2] >> 8); - v3 = ((u16)task->data[2] & 0xff); - v0 -= 16; - v2 -= 2; - v3 += 2; - if (v0 < 0) - { - v0 = 0; - } - if (v2 < 0x28) - { - v2 = 0x28; - } - if (v3 > 0x78) - { - v3 = 0x78; - } - task->data[1] = (v0 << 8) | (task->data[1] & 0xff); - task->data[2] = (v2 << 8) | v3; - if (v0 == 0 && v2 == 0x28 && v3 == 0x78) + s16 horiz; + s16 vertHi; + s16 vertLo; + task->tBgHoriz -= 16; + horiz = ((u16)task->tWinHoriz >> 8); + vertHi = ((u16)task->tWinVert >> 8); + vertLo = ((u16)task->tWinVert & 0xff); + horiz -= 16; + vertHi -= 2; + vertLo += 2; + + if (horiz < 0) + horiz = 0; + + if (vertHi < DISPLAY_HEIGHT / 4) + vertHi = DISPLAY_HEIGHT / 4; + + if (vertLo > DISPLAY_WIDTH / 2) + vertLo = DISPLAY_WIDTH / 2; + + task->tWinHoriz = (horiz << 8) | (task->tWinHoriz & 0xff); + task->tWinVert = (vertHi << 8) | vertLo; + if (horiz == 0 && vertHi == DISPLAY_HEIGHT / 4 && vertLo == DISPLAY_WIDTH / 2) { - gSprites[task->data[15]].callback = sub_80B8CC0; - task->data[0]++; + gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen; + task->tState++; } } -static void sub_80B86EC(struct Task *task) +static void FieldMoveShowMonOutdoorsEffect_WaitForMon(struct Task *task) { - task->data[5] -= 16; - if (gSprites[task->data[15]].data[7]) - { - task->data[0]++; - } + task->tBgHoriz -= 16; + + if (gSprites[task->tMonSpriteId].sSlidOffscreen) + task->tState++; } -static void sub_80B871C(struct Task *task) +static void FieldMoveShowMonOutdoorsEffect_ShrinkBanner(struct Task *task) { - s16 v2; - s16 v3; - task->data[5] -= 16; - v2 = (task->data[2] >> 8); - v3 = (task->data[2] & 0xff); - v2 += 6; - v3 -= 6; - if (v2 > 0x50) - { - v2 = 0x50; - } - if (v3 < 0x51) - { - v3 = 0x51; - } - task->data[2] = (v2 << 8) | v3; - if (v2 == 0x50 && v3 == 0x51) - { - task->data[0]++; - } + s16 vertHi; + s16 vertLo; + task->tBgHoriz -= 16; + vertHi = (task->tWinVert >> 8); + vertLo = (task->tWinVert & 0xFF); + vertHi += 6; + vertLo -= 6; + + if (vertHi > DISPLAY_HEIGHT / 2) + vertHi = DISPLAY_HEIGHT / 2; + + if (vertLo < DISPLAY_HEIGHT / 2 + 1) + vertLo = DISPLAY_HEIGHT / 2 + 1; + + task->tWinVert = (vertHi << 8) | vertLo; + + if (vertHi == DISPLAY_HEIGHT / 2 && vertLo == DISPLAY_HEIGHT / 2 + 1) + task->tState++; } -static void sub_80B8770(struct Task *task) +static void FieldMoveShowMonOutdoorsEffect_RestoreBg(struct Task *task) { u16 bg0cnt = (REG_BG0CNT >> 8) << 11; CpuFill32(0, (void *)VRAM + bg0cnt, 0x800); - task->data[1] = 0xf1; - task->data[2] = 0xa1; - task->data[3] = task->data[11]; - task->data[4] = task->data[12]; - task->data[0]++; + task->tWinHoriz = DISPLAY_WIDTH + 1; + task->tWinVert = DISPLAY_HEIGHT + 1; + task->tWinIn = task->data[11]; + task->tWinOut = task->data[12]; + task->tState++; } -static void overworld_bg_setup_2(struct Task *task) +static void FieldMoveShowMonOutdoorsEffect_End(struct Task *task) { IntrCallback callback; LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback); SetVBlankCallback(callback); - sub_8197200(); - FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]); + InitTextBoxGfxAndPrinters(); + FreeResourcesAndDestroySprite(&gSprites[task->tMonSpriteId], task->tMonSpriteId); FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); - DestroyTask(FindTaskIdByFunc(sub_80B8554)); + DestroyTask(FindTaskIdByFunc(Task_FieldMoveShowMonOutdoors)); } -static void sub_80B880C(void) +static void VBlankCB_FieldMoveShowMonOutdoors(void) { IntrCallback callback; - struct Task *task = &gTasks[FindTaskIdByFunc(sub_80B8554)]; + struct Task *task = &gTasks[FindTaskIdByFunc(Task_FieldMoveShowMonOutdoors)]; LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback); callback(); - SetGpuReg(REG_OFFSET_WIN0H, task->data[1]); - SetGpuReg(REG_OFFSET_WIN0V, task->data[2]); - SetGpuReg(REG_OFFSET_WININ, task->data[3]); - SetGpuReg(REG_OFFSET_WINOUT, task->data[4]); - SetGpuReg(REG_OFFSET_BG0HOFS, task->data[5]); - SetGpuReg(REG_OFFSET_BG0VOFS, task->data[6]); + SetGpuReg(REG_OFFSET_WIN0H, task->tWinHoriz); + SetGpuReg(REG_OFFSET_WIN0V, task->tWinVert); + SetGpuReg(REG_OFFSET_WININ, task->tWinIn); + SetGpuReg(REG_OFFSET_WINOUT, task->tWinOut); + SetGpuReg(REG_OFFSET_BG0HOFS, task->tBgHoriz); + SetGpuReg(REG_OFFSET_BG0VOFS, task->tBgVert); } -static void sub_80B8874(u16 offs) +static void LoadFieldMoveOutdoorStreaksTilemap(u16 offs) { u16 i; u16 *dest; - dest = (u16 *)(VRAM + 0x140 + offs); - for (i = 0; i < 0x140; i++, dest++) - { - *dest = gFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK; - } -} - -void (*const gUnknown_0855C4C4[])(struct Task *) = { - sub_80B88E4, - sub_80B8920, - sub_80B898C, - sub_80B89DC, - sub_80B8A0C, - sub_80B8A44, - sub_80B8A64, + dest = (u16 *)(VRAM + ARRAY_COUNT(sFieldMoveStreaksOutdoors_Tilemap) + offs); + for (i = 0; i < ARRAY_COUNT(sFieldMoveStreaksOutdoors_Tilemap); i++, dest++) + { + *dest = sFieldMoveStreaksOutdoors_Tilemap[i] | 0xF000; + } +} + +#undef tState +#undef tWinHoriz +#undef tWinVert +#undef tWinIn +#undef tWinOut +#undef tBgHoriz +#undef tBgVert +#undef tMonSpriteId + +// Task data for Task_FieldMoveShowMonIndoors +#define tState data[0] +#define tBgHoriz data[1] +#define tBgVert data[2] +#define tBgOffsetIdx data[3] +#define tBgOffset data[4] +#define tMonSpriteId data[15] + +void (*const sFieldMoveShowMonIndoorsEffectFuncs[])(struct Task *) = { + FieldMoveShowMonIndoorsEffect_Init, + FieldMoveShowMonIndoorsEffect_LoadGfx, + FieldMoveShowMonIndoorsEffect_SlideBannerOn, + FieldMoveShowMonIndoorsEffect_WaitForMon, + FieldMoveShowMonIndoorsEffect_RestoreBg, + FieldMoveShowMonIndoorsEffect_SlideBannerOff, + FieldMoveShowMonIndoorsEffect_End, }; -static void sub_80B88B4(u8 taskId) +static void Task_FieldMoveShowMonIndoors(u8 taskId) { - gUnknown_0855C4C4[gTasks[taskId].data[0]](&gTasks[taskId]); + sFieldMoveShowMonIndoorsEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void sub_80B88E4(struct Task *task) +static void FieldMoveShowMonIndoorsEffect_Init(struct Task *task) { - SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]); - SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]); + SetGpuReg(REG_OFFSET_BG0HOFS, task->tBgHoriz); + SetGpuReg(REG_OFFSET_BG0VOFS, task->tBgVert); StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback); - SetVBlankCallback(sub_80B8AE0); - task->data[0]++; + SetVBlankCallback(VBlankCB_FieldMoveShowMonIndoors); + task->tState++; } -static void sub_80B8920(struct Task *task) +static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *task) { u16 offset; u16 delta; offset = ((REG_BG0CNT >> 2) << 14); delta = ((REG_BG0CNT >> 8) << 11); task->data[12] = delta; - CpuCopy16(gDarknessFieldMoveStreaksTiles, (void *)(VRAM + offset), 0x80); + CpuCopy16(sFieldMoveStreaksIndoors_Gfx, (void *)(VRAM + offset), 0x80); CpuFill32(0, (void *)(VRAM + delta), 0x800); - LoadPalette(gDarknessFieldMoveStreaksPalette, 0xf0, 0x20); - task->data[0]++; + LoadPalette(sFieldMoveStreaksIndoors_Pal, 0xf0, 0x20); + task->tState++; } -static void sub_80B898C(struct Task *task) +static void FieldMoveShowMonIndoorsEffect_SlideBannerOn(struct Task *task) { - if (sub_80B8B38(task)) + if (SlideIndoorBannerOnscreen(task)) { - SetGpuReg(REG_OFFSET_WIN1H, 0x00f0); - SetGpuReg(REG_OFFSET_WIN1V, 0x2878); - gSprites[task->data[15]].callback = sub_80B8CC0; - task->data[0]++; + SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0, DISPLAY_WIDTH)); + SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(DISPLAY_HEIGHT / 4, DISPLAY_HEIGHT - DISPLAY_HEIGHT / 4)); + gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen; + task->tState++; } - sub_80B8B28(task); + AnimateIndoorShowMonBg(task); } -static void sub_80B89DC(struct Task *task) +static void FieldMoveShowMonIndoorsEffect_WaitForMon(struct Task *task) { - sub_80B8B28(task); - if (gSprites[task->data[15]].data[7]) - { - task->data[0]++; - } + AnimateIndoorShowMonBg(task); + if (gSprites[task->tMonSpriteId].sSlidOffscreen) + task->tState++; } -static void sub_80B8A0C(struct Task *task) +static void FieldMoveShowMonIndoorsEffect_RestoreBg(struct Task *task) { - sub_80B8B28(task); - task->data[3] = task->data[1] & 7; - task->data[4] = 0; - SetGpuReg(REG_OFFSET_WIN1H, 0xffff); - SetGpuReg(REG_OFFSET_WIN1V, 0xffff); - task->data[0]++; + AnimateIndoorShowMonBg(task); + task->tBgOffsetIdx = task->tBgHoriz & 7; + task->tBgOffset = 0; + SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0xFF, 0xFF)); + SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0xFF, 0xFF)); + task->tState++; } -static void sub_80B8A44(struct Task *task) +static void FieldMoveShowMonIndoorsEffect_SlideBannerOff(struct Task *task) { - sub_80B8B28(task); - if (sub_80B8BF0(task)) - { - task->data[0]++; - } + AnimateIndoorShowMonBg(task); + if (SlideIndoorBannerOffscreen(task)) + task->tState++; } -static void sub_80B8A64(struct Task *task) +static void FieldMoveShowMonIndoorsEffect_End(struct Task *task) { IntrCallback intrCallback; u16 bg0cnt; @@ -2723,231 +2827,248 @@ static void sub_80B8A64(struct Task *task) CpuFill32(0, (void *)VRAM + bg0cnt, 0x800); LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback); SetVBlankCallback(intrCallback); - sub_8197200(); - FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]); + InitTextBoxGfxAndPrinters(); + FreeResourcesAndDestroySprite(&gSprites[task->tMonSpriteId], task->tMonSpriteId); FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); - DestroyTask(FindTaskIdByFunc(sub_80B88B4)); + DestroyTask(FindTaskIdByFunc(Task_FieldMoveShowMonIndoors)); } -static void sub_80B8AE0(void) +static void VBlankCB_FieldMoveShowMonIndoors(void) { IntrCallback intrCallback; struct Task *task; - task = &gTasks[FindTaskIdByFunc(sub_80B88B4)]; + task = &gTasks[FindTaskIdByFunc(Task_FieldMoveShowMonIndoors)]; LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback); intrCallback(); - SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]); - SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]); + SetGpuReg(REG_OFFSET_BG0HOFS, task->tBgHoriz); + SetGpuReg(REG_OFFSET_BG0VOFS, task->tBgVert); } -static void sub_80B8B28(struct Task *task) +static void AnimateIndoorShowMonBg(struct Task *task) { - task->data[1] -= 16; - task->data[3] += 16; + task->tBgHoriz -= 16; + task->tBgOffsetIdx += 16; } -static bool8 sub_80B8B38(struct Task *task) +static bool8 SlideIndoorBannerOnscreen(struct Task *task) { u16 i; u16 srcOffs; u16 dstOffs; u16 *dest; - if (task->data[4] >= 32) - { + + if (task->tBgOffset >= 32) return TRUE; - } - dstOffs = (task->data[3] >> 3) & 0x1f; - if (dstOffs >= task->data[4]) + + dstOffs = (task->tBgOffsetIdx >> 3) & 0x1f; + if (dstOffs >= task->tBgOffset) { dstOffs = (32 - dstOffs) & 0x1f; - srcOffs = (32 - task->data[4]) & 0x1f; + srcOffs = (32 - task->tBgOffset) & 0x1f; dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]); for (i = 0; i < 10; i++) { - dest[dstOffs + i * 32] = gDarknessFieldMoveStreaksTilemap[srcOffs + i * 32]; + dest[dstOffs + i * 32] = sFieldMoveStreaksIndoors_Tilemap[srcOffs + i * 32]; dest[dstOffs + i * 32] |= 0xf000; - dest[((dstOffs + 1) & 0x1f) + i * 32] = gDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000; + dest[((dstOffs + 1) & 0x1f) + i * 32] = sFieldMoveStreaksIndoors_Tilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000; dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000; } - task->data[4] += 2; + task->tBgOffset += 2; } return FALSE; } -static bool8 sub_80B8BF0(struct Task *task) +static bool8 SlideIndoorBannerOffscreen(struct Task *task) { u16 i; u16 dstOffs; u16 *dest; - if (task->data[4] >= 32) - { + + if (task->tBgOffset >= 32) return TRUE; - } - dstOffs = task->data[3] >> 3; - if (dstOffs >= task->data[4]) + + dstOffs = task->tBgOffsetIdx >> 3; + if (dstOffs >= task->tBgOffset) { - dstOffs = (task->data[1] >> 3) & 0x1f; + dstOffs = (task->tBgHoriz >> 3) & 0x1f; dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]); for (i = 0; i < 10; i++) { dest[dstOffs + i * 32] = 0xf000; dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000; } - task->data[4] += 2; + task->tBgOffset += 2; } return FALSE; } -static u8 sub_80B8C60(u32 a0, u32 a1, u32 a2) +#undef tState +#undef tBgHoriz +#undef tBgVert +#undef tBgOffsetIdx +#undef tBgOffset +#undef tMonSpriteId + +static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality) { u16 v0; u8 monSprite; struct Sprite *sprite; - v0 = (a0 & 0x80000000) >> 16; - a0 &= 0x7fffffff; - monSprite = CreateMonSprite_FieldMove(a0, a1, a2, 0x140, 0x50, 0); + v0 = (species & 0x80000000) >> 16; + species &= 0x7fffffff; + monSprite = CreateMonSprite_FieldMove(species, otId, personality, 320, 80, 0); sprite = &gSprites[monSprite]; sprite->callback = SpriteCallbackDummy; sprite->oam.priority = 0; - sprite->data[0] = a0; + sprite->sSpecies = species; sprite->data[6] = v0; return monSprite; } -static void sub_80B8CC0(struct Sprite *sprite) +static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite) { - if ((sprite->pos1.x -= 20) <= 0x78) + if ((sprite->pos1.x -= 20) <= DISPLAY_WIDTH / 2) { - sprite->pos1.x = 0x78; - sprite->data[1] = 30; - sprite->callback = sub_80B8D04; + sprite->pos1.x = DISPLAY_WIDTH / 2; + sprite->sOnscreenTimer = 30; + sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry; if (sprite->data[6]) { - PlayCry2(sprite->data[0], 0, 0x7d, 0xa); + PlayCry2(sprite->sSpecies, 0, 0x7d, 0xa); } else { - PlayCry1(sprite->data[0], 0); + PlayCry1(sprite->sSpecies, 0); } } } -static void sub_80B8D04(struct Sprite *sprite) +static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *sprite) { - if ((--sprite->data[1]) == 0) - { - sprite->callback = sub_80B8D20; - } + if ((--sprite->sOnscreenTimer) == 0) + sprite->callback = SpriteCB_FieldMoveMonSlideOffscreen; } -static void sub_80B8D20(struct Sprite *sprite) +static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *sprite) { - if (sprite->pos1.x < -0x40) - { - sprite->data[7] = 1; - } + if (sprite->pos1.x < -64) + sprite->sSlidOffscreen = TRUE; else - { sprite->pos1.x -= 20; - } } +#undef tState +#undef tMonSpriteId +#undef sSpecies +#undef sSlidOffscreen +#undef sOnscreenTimer + +#define tState data[0] +#define tDestX data[1] +#define tDestY data[2] +#define tMonId data[15] + u8 FldEff_UseSurf(void) { - u8 taskId = CreateTask(sub_80B8D84, 0xff); - gTasks[taskId].data[15] = gFieldEffectArguments[0]; + u8 taskId = CreateTask(Task_SurfFieldEffect, 0xff); + gTasks[taskId].tMonId = gFieldEffectArguments[0]; Overworld_ClearSavedMusic(); Overworld_ChangeMusicTo(MUS_NAMINORI); return FALSE; } -void (*const gUnknown_0855C4E0[])(struct Task *) = { - sub_80B8DB4, - sub_80B8E14, - sub_80B8E60, - sub_80B8EA8, - sub_80B8F24, +void (*const sSurfFieldEffectFuncs[])(struct Task *) = { + SurfFieldEffect_Init, + SurfFieldEffect_FieldMovePose, + SurfFieldEffect_ShowMon, + SurfFieldEffect_JumpOnSurfBlob, + SurfFieldEffect_End, }; -static void sub_80B8D84(u8 taskId) +static void Task_SurfFieldEffect(u8 taskId) { - gUnknown_0855C4E0[gTasks[taskId].data[0]](&gTasks[taskId]); + sSurfFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void sub_80B8DB4(struct Task *task) +static void SurfFieldEffect_Init(struct Task *task) { ScriptContext2_Enable(); FreezeObjectEvents(); gPlayerAvatar.preventStep = TRUE; - SetPlayerAvatarStateMask(8); - PlayerGetDestCoords(&task->data[1], &task->data[2]); - MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]); - task->data[0]++; + SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING); + PlayerGetDestCoords(&task->tDestX, &task->tDestY); + MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->tDestX, &task->tDestY); + task->tState++; } -static void sub_80B8E14(struct Task *task) +static void SurfFieldEffect_FieldMovePose(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { - sub_808C114(); + SetPlayerAvatarFieldMove(); ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); - task->data[0]++; + task->tState++; } } -static void sub_80B8E60(struct Task *task) +static void SurfFieldEffect_ShowMon(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventCheckHeldMovementStatus(objectEvent)) { - gFieldEffectArguments[0] = task->data[15] | 0x80000000; + gFieldEffectArguments[0] = task->tMonId | 0x80000000; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); - task->data[0]++; + task->tState++; } } -static void sub_80B8EA8(struct Task *task) +static void SurfFieldEffect_JumpOnSurfBlob(struct Task *task) { struct ObjectEvent *objectEvent; if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(3)); + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING)); ObjectEventClearHeldMovementIfFinished(objectEvent); ObjectEventSetHeldMovement(objectEvent, GetJumpSpecialMovementAction(objectEvent->movementDirection)); - gFieldEffectArguments[0] = task->data[1]; - gFieldEffectArguments[1] = task->data[2]; + gFieldEffectArguments[0] = task->tDestX; + gFieldEffectArguments[1] = task->tDestY; gFieldEffectArguments[2] = gPlayerAvatar.objectEventId; objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB); - task->data[0]++; + task->tState++; } } -static void sub_80B8F24(struct Task *task) +static void SurfFieldEffect_End(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { gPlayerAvatar.preventStep = FALSE; - gPlayerAvatar.flags &= 0xdf; + gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5; ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection)); - sub_81555AC(objectEvent->fieldEffectSpriteId, 1); + SetSurfBobState(objectEvent->fieldEffectSpriteId, 1); UnfreezeObjectEvents(); ScriptContext2_Disable(); FieldEffectActiveListRemove(FLDEFF_USE_SURF); - DestroyTask(FindTaskIdByFunc(sub_80B8D84)); + DestroyTask(FindTaskIdByFunc(Task_SurfFieldEffect)); } } -u8 sub_80B8F98(void) +#undef tState +#undef tDestX +#undef tDestY +#undef tMonId + +u8 FldEff_RayquazaSpotlight(void) { u8 i, j, k; - u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[36], 0x78, -0x18, 1); + u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RAYQUAZA], 120, -24, 1); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; @@ -2961,7 +3082,7 @@ u8 sub_80B8F98(void) SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(14, 14)); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); - LoadPalette(gUnknown_0855B610, 0xC0, sizeof(gUnknown_0855B610)); + LoadPalette(sSpotlight_Pal, 0xC0, sizeof(sSpotlight_Pal)); SetGpuReg(REG_OFFSET_BG0VOFS, 120); for (i = 3; i < 15; i++) { @@ -2974,8 +3095,8 @@ u8 sub_80B8F98(void) { for (i = 0; i < 8; i++) { - *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4]; - *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2]; + *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (sSpotlight_Gfx[k * 32 + i * 4 + 1] << 8) + sSpotlight_Gfx[k * 32 + i * 4]; + *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (sSpotlight_Gfx[k * 32 + i * 4 + 3] << 8) + sSpotlight_Gfx[k * 32 + i * 4 + 2]; } } return spriteId; @@ -2983,18 +3104,18 @@ u8 sub_80B8F98(void) u8 FldEff_NPCFlyOut(void) { - u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1); + u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0x78, 0, 1); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.paletteNum = 0; sprite->oam.priority = 1; - sprite->callback = sub_80B9128; + sprite->callback = SpriteCB_NPCFlyOut; sprite->data[1] = gFieldEffectArguments[0]; PlaySE(SE_W019); return spriteId; } -static void sub_80B9128(struct Sprite *sprite) +static void SpriteCB_NPCFlyOut(struct Sprite *sprite) { struct Sprite *npcSprite; @@ -3004,214 +3125,224 @@ static void sub_80B9128(struct Sprite *sprite) if (sprite->data[0]) { npcSprite = &gSprites[sprite->data[1]]; - npcSprite->coordOffsetEnabled = 0; + npcSprite->coordOffsetEnabled = FALSE; npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x; npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; npcSprite->pos2.x = 0; npcSprite->pos2.y = 0; } + if (sprite->data[2] >= 0x80) - { FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT); - } } +// Task data for Task_FlyOut/FlyIn +#define tState data[0] +#define tMonId data[1] +#define tBirdSpriteId data[1] //re-used +#define tTimer data[2] +#define tAvatarFlags data[15] + +// Sprite data for the fly bird +#define sPlayerSpriteId data[6] +#define sAnimCompleted data[7] + u8 FldEff_UseFly(void) { - u8 taskId = CreateTask(sub_80B91D4, 0xfe); - gTasks[taskId].data[1] = gFieldEffectArguments[0]; + u8 taskId = CreateTask(Task_FlyOut, 254); + gTasks[taskId].tMonId = gFieldEffectArguments[0]; return 0; } -void (*const gUnknown_0855C4F4[])(struct Task *) = { - sub_80B9204, - sub_80B925C, - sub_80B92A0, - sub_80B92F8, - sub_80B933C, - sub_80B9390, - sub_80B9418, - sub_80B9474, - sub_80B9494, +void (*const sFlyOutFieldEffectFuncs[])(struct Task *) = { + FlyOutFieldEffect_FieldMovePose, + FlyOutFieldEffect_ShowMon, + FlyOutFieldEffect_BirdLeaveBall, + FlyOutFieldEffect_WaitBirdLeave, + FlyOutFieldEffect_BirdSwoopDown, + FlyOutFieldEffect_JumpOnBird, + FlyOutFieldEffect_FlyOffWithBird, + FlyOutFieldEffect_WaitFlyOff, + FlyOutFieldEffect_End, }; -static void sub_80B91D4(u8 taskId) +static void Task_FlyOut(u8 taskId) { - gUnknown_0855C4F4[gTasks[taskId].data[0]](&gTasks[taskId]); + sFlyOutFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void sub_80B9204(struct Task *task) +static void FlyOutFieldEffect_FieldMovePose(struct Task *task) { struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { - task->data[15] = gPlayerAvatar.flags; + task->tAvatarFlags = gPlayerAvatar.flags; gPlayerAvatar.preventStep = TRUE; - SetPlayerAvatarStateMask(1); - sub_808C114(); + SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT); + SetPlayerAvatarFieldMove(); ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); - task->data[0]++; + task->tState++; } } -static void sub_80B925C(struct Task *task) +static void FlyOutFieldEffect_ShowMon(struct Task *task) { struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { - task->data[0]++; - gFieldEffectArguments[0] = task->data[1]; + task->tState++; + gFieldEffectArguments[0] = task->tMonId; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); } } -static void sub_80B92A0(struct Task *task) +static void FlyOutFieldEffect_BirdLeaveBall(struct Task *task) { if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - if (task->data[15] & 0x08) + if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING) { - sub_81555AC(objectEvent->fieldEffectSpriteId, 2); - sub_81555D8(objectEvent->fieldEffectSpriteId, 0); + SetSurfBobState(objectEvent->fieldEffectSpriteId, 2); + SetSurfBobWhileFlyingOutState(objectEvent->fieldEffectSpriteId, 0); } - task->data[1] = sub_80B94C4(); - task->data[0]++; + task->tBirdSpriteId = CreateFlyBirdSprite(); // Does "leave ball" animation by default + task->tState++; } } -static void sub_80B92F8(struct Task *task) +static void FlyOutFieldEffect_WaitBirdLeave(struct Task *task) { - if (sub_80B9508(task->data[1])) + if (GetFlyBirdAnimCompleted(task->tBirdSpriteId)) { - task->data[0]++; - task->data[2] = 16; + task->tState++; + task->tTimer = 16; SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT); ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT); } } -static void sub_80B933C(struct Task *task) +static void FlyOutFieldEffect_BirdSwoopDown(struct Task *task) { struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - if ((task->data[2] == 0 || (--task->data[2]) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent)) + if ((task->tTimer == 0 || (--task->tTimer) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent)) { - task->data[0]++; + task->tState++; PlaySE(SE_W019); - sub_80B9524(task->data[1]); + StartFlyBirdSwoopDown(task->tBirdSpriteId); } } -static void sub_80B9390(struct Task *task) +static void FlyOutFieldEffect_JumpOnBird(struct Task *task) { - if ((++task->data[2]) >= 8) + if ((++task->tTimer) >= 8) { struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(0x03)); + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING)); StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); - objectEvent->inanimate = 1; + objectEvent->inanimate = TRUE; ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT); - if (task->data[15] & 0x08) + if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING) { DestroySprite(&gSprites[objectEvent->fieldEffectSpriteId]); } - task->data[0]++; - task->data[2] = 0; + task->tState++; + task->tTimer = 0; } } -static void sub_80B9418(struct Task *task) +static void FlyOutFieldEffect_FlyOffWithBird(struct Task *task) { - if ((++task->data[2]) >= 10) + if ((++task->tTimer) >= 10) { struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; ObjectEventClearHeldMovementIfActive(objectEvent); - objectEvent->inanimate = 0; - objectEvent->hasShadow = 0; - sub_80B9560(task->data[1], objectEvent->spriteId); + objectEvent->inanimate = FALSE; + objectEvent->hasShadow = FALSE; + SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, objectEvent->spriteId); CameraObjectReset2(); - task->data[0]++; + task->tState++; } } -static void sub_80B9474(struct Task *task) +static void FlyOutFieldEffect_WaitFlyOff(struct Task *task) { - if (sub_80B9508(task->data[1])) + if (GetFlyBirdAnimCompleted(task->tBirdSpriteId)) { WarpFadeOutScreen(); - task->data[0]++; + task->tState++; } } -static void sub_80B9494(struct Task *task) +static void FlyOutFieldEffect_End(struct Task *task) { if (!gPaletteFade.active) { FieldEffectActiveListRemove(FLDEFF_USE_FLY); - DestroyTask(FindTaskIdByFunc(sub_80B91D4)); + DestroyTask(FindTaskIdByFunc(Task_FlyOut)); } } -static u8 sub_80B94C4(void) +static u8 CreateFlyBirdSprite(void) { u8 spriteId; struct Sprite *sprite; - spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1); + spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0xff, 0xb4, 0x1); sprite = &gSprites[spriteId]; sprite->oam.paletteNum = 0; sprite->oam.priority = 1; - sprite->callback = sub_80B957C; + sprite->callback = SpriteCB_FlyBirdLeaveBall; return spriteId; } -static u8 sub_80B9508(u8 spriteId) +static u8 GetFlyBirdAnimCompleted(u8 spriteId) { - return gSprites[spriteId].data[7]; + return gSprites[spriteId].sAnimCompleted; } -static void sub_80B9524(u8 spriteId) +static void StartFlyBirdSwoopDown(u8 spriteId) { struct Sprite *sprite; sprite = &gSprites[spriteId]; - sprite->callback = sub_80B963C; - sprite->pos1.x = 0x78; - sprite->pos1.y = 0x00; + sprite->callback = SpriteCB_FlyBirdSwoopDown; + sprite->pos1.x = DISPLAY_WIDTH / 2; + sprite->pos1.y = 0; sprite->pos2.x = 0; sprite->pos2.y = 0; memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */); - sprite->data[6] = 0x40; + sprite->sPlayerSpriteId = MAX_SPRITES; } -static void sub_80B9560(u8 a0, u8 a1) +static void SetFlyBirdPlayerSpriteId(u8 birdSpriteId, u8 playerSpriteId) { - gSprites[a0].data[6] = a1; + gSprites[birdSpriteId].sPlayerSpriteId = playerSpriteId; } -const union AffineAnimCmd SpriteAffineAnim_855C518[] = { +static const union AffineAnimCmd sAffineAnim_FlyBirdLeaveBall[] = { AFFINEANIMCMD_FRAME(8, 8, -30, 0), AFFINEANIMCMD_FRAME(28, 28, 0, 30), AFFINEANIMCMD_END }; -const union AffineAnimCmd SpriteAffineAnim_855C530[] = { +static const union AffineAnimCmd sAffineAnim_FlyBirdReturnToBall[] = { AFFINEANIMCMD_FRAME(256, 256, 64, 0), AFFINEANIMCMD_FRAME(-10, -10, 0, 22), AFFINEANIMCMD_END }; -const union AffineAnimCmd *const gSpriteAffineAnimTable_0855C548[] = { - SpriteAffineAnim_855C518, - SpriteAffineAnim_855C530 +static const union AffineAnimCmd *const sAffineAnims_FlyBird[] = { + sAffineAnim_FlyBirdLeaveBall, + sAffineAnim_FlyBirdReturnToBall }; -static void sub_80B957C(struct Sprite *sprite) +static void SpriteCB_FlyBirdLeaveBall(struct Sprite *sprite) { - if (sprite->data[7] == 0) + if (sprite->sAnimCompleted == FALSE) { if (sprite->data[0] == 0) { sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; - sprite->affineAnims = gSpriteAffineAnimTable_0855C548; + sprite->affineAnims = sAffineAnims_FlyBird; InitSpriteAffineAnim(sprite); StartSpriteAffineAnim(sprite, 0); sprite->pos1.x = 0x76; @@ -3229,7 +3360,7 @@ static void sub_80B957C(struct Sprite *sprite) } if (sprite->data[1] > 0x81) { - sprite->data[7]++; + sprite->sAnimCompleted++; sprite->oam.affineMode = ST_OAM_AFFINE_OFF; FreeOamMatrix(sprite->oam.matrixNum); CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF); @@ -3237,15 +3368,15 @@ static void sub_80B957C(struct Sprite *sprite) } } -static void sub_80B963C(struct Sprite *sprite) +static void SpriteCB_FlyBirdSwoopDown(struct Sprite *sprite) { sprite->pos2.x = Cos(sprite->data[2], 0x8c); sprite->pos2.y = Sin(sprite->data[2], 0x48); sprite->data[2] = (sprite->data[2] + 4) & 0xff; - if (sprite->data[6] != MAX_SPRITES) + if (sprite->sPlayerSpriteId != MAX_SPRITES) { - struct Sprite *sprite1 = &gSprites[sprite->data[6]]; - sprite1->coordOffsetEnabled = 0; + struct Sprite *sprite1 = &gSprites[sprite->sPlayerSpriteId]; + sprite1->coordOffsetEnabled = FALSE; sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x; sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; sprite1->pos2.x = 0; @@ -3253,18 +3384,18 @@ static void sub_80B963C(struct Sprite *sprite) } if (sprite->data[2] >= 0x80) { - sprite->data[7] = 1; + sprite->sAnimCompleted = TRUE; } } -void sub_80B96B0(struct Sprite *sprite) +static void SpriteCB_FlyBirdReturnToBall(struct Sprite *sprite) { - if (sprite->data[7] == 0) + if (sprite->sAnimCompleted == FALSE) { if (sprite->data[0] == 0) { sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; - sprite->affineAnims = gSpriteAffineAnimTable_0855C548; + sprite->affineAnims = sAffineAnims_FlyBird; InitSpriteAffineAnim(sprite); StartSpriteAffineAnim(sprite, 1); sprite->pos1.x = 0x5e; @@ -3293,7 +3424,7 @@ void sub_80B96B0(struct Sprite *sprite) } if (sprite->data[3] >= 60) { - sprite->data[7]++; + sprite->sAnimCompleted++; sprite->oam.affineMode = ST_OAM_AFFINE_OFF; FreeOamMatrix(sprite->oam.matrixNum); sprite->invisible = TRUE; @@ -3301,80 +3432,80 @@ void sub_80B96B0(struct Sprite *sprite) } } -void sub_80B9794(u8 spriteId) +static void StartFlyBirdReturnToBall(u8 spriteId) { - sub_80B9524(spriteId); - gSprites[spriteId].callback = sub_80B96B0; + StartFlyBirdSwoopDown(spriteId); // Set up is the same, but overrwrites the callback below + gSprites[spriteId].callback = SpriteCB_FlyBirdReturnToBall; } u8 FldEff_FlyIn(void) { - CreateTask(sub_80B97D4, 0xfe); + CreateTask(Task_FlyIn, 254); return 0; } -void (*const gUnknown_0855C550[])(struct Task *) = { - sub_80B9804, - sub_80B98B8, - sub_80B9924, - sub_80B9978, - sub_80B99F0, - sub_80B9A28, - sub_80B9A60, +void (*const sFlyInFieldEffectFuncs[])(struct Task *) = { + FlyInFieldEffect_BirdSwoopDown, + FlyInFieldEffect_FlyInWithBird, + FlyInFieldEffect_JumpOffBird, + FlyInFieldEffect_FieldMovePose, + FlyInFieldEffect_BirdReturnToBall, + FlyInFieldEffect_WaitBirdReturn, + FlyInFieldEffect_End, }; -static void sub_80B97D4(u8 taskId) +static void Task_FlyIn(u8 taskId) { - gUnknown_0855C550[gTasks[taskId].data[0]](&gTasks[taskId]); + sFlyInFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void sub_80B9804(struct Task *task) +static void FlyInFieldEffect_BirdSwoopDown(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { - task->data[0]++; - task->data[2] = 17; - task->data[15] = gPlayerAvatar.flags; + task->tState++; + task->tTimer = 17; + task->tAvatarFlags = gPlayerAvatar.flags; gPlayerAvatar.preventStep = TRUE; - SetPlayerAvatarStateMask(0x01); - if (task->data[15] & 0x08) + SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT); + if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING) { - sub_81555AC(objectEvent->fieldEffectSpriteId, 0); + SetSurfBobState(objectEvent->fieldEffectSpriteId, 0); } - ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(0x3)); + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING)); CameraObjectReset2(); ObjectEventTurn(objectEvent, DIR_WEST); StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); objectEvent->invisible = FALSE; - task->data[1] = sub_80B94C4(); - sub_80B9524(task->data[1]); - sub_80B9560(task->data[1], objectEvent->spriteId); + task->tBirdSpriteId = CreateFlyBirdSprite(); + StartFlyBirdSwoopDown(task->tBirdSpriteId); + SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, objectEvent->spriteId); } } -static void sub_80B98B8(struct Task *task) +static void FlyInFieldEffect_FlyInWithBird(struct Task *task) { struct ObjectEvent *objectEvent; struct Sprite *sprite; - if (task->data[2] == 0 || (--task->data[2]) == 0) + if (task->tTimer == 0 || (--task->tTimer) == 0) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[objectEvent->spriteId]; - sub_80B9560(task->data[1], 0x40); + SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, MAX_SPRITES); sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.x = 0; sprite->pos2.y = 0; - task->data[0]++; - task->data[2] = 0; + task->tState++; + task->tTimer = 0; } } -static void sub_80B9924(struct Task *task) +static void FlyInFieldEffect_JumpOffBird(struct Task *task) { - s16 unknown_0855C56C[18] = { + s16 sYPositions[18] = { -2, -4, -5, @@ -3395,227 +3526,257 @@ static void sub_80B9924(struct Task *task) 8 }; struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.y = unknown_0855C56C[task->data[2]]; - if ((++task->data[2]) >= 18) - { - task->data[0]++; - } + sprite->pos2.y = sYPositions[task->tTimer]; + + if ((++task->tTimer) >= (int)ARRAY_COUNT(sYPositions)) + task->tState++; } -static void sub_80B9978(struct Task *task) +static void FlyInFieldEffect_FieldMovePose(struct Task *task) { struct ObjectEvent *objectEvent; struct Sprite *sprite; - if (sub_80B9508(task->data[1])) + if (GetFlyBirdAnimCompleted(task->tBirdSpriteId)) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[objectEvent->spriteId]; - objectEvent->inanimate = 0; + objectEvent->inanimate = FALSE; MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y); sprite->pos2.x = 0; sprite->pos2.y = 0; - sprite->coordOffsetEnabled = 1; - sub_808C114(); + sprite->coordOffsetEnabled = TRUE; + SetPlayerAvatarFieldMove(); ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); - task->data[0]++; + task->tState++; } } -static void sub_80B99F0(struct Task *task) +static void FlyInFieldEffect_BirdReturnToBall(struct Task *task) { if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId])) { - task->data[0]++; - sub_80B9794(task->data[1]); + task->tState++; + StartFlyBirdReturnToBall(task->tBirdSpriteId); } } -static void sub_80B9A28(struct Task *task) +static void FlyInFieldEffect_WaitBirdReturn(struct Task *task) { - if (sub_80B9508(task->data[1])) + if (GetFlyBirdAnimCompleted(task->tBirdSpriteId)) { - DestroySprite(&gSprites[task->data[1]]); - task->data[0]++; - task->data[1] = 0x10; + DestroySprite(&gSprites[task->tBirdSpriteId]); + task->tState++; + task->data[1] = 16; } } -static void sub_80B9A60(struct Task *task) +static void FlyInFieldEffect_End(struct Task *task) { u8 state; struct ObjectEvent *objectEvent; if ((--task->data[1]) == 0) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - state = 0; - if (task->data[15] & 0x08) + state = PLAYER_AVATAR_STATE_NORMAL; + if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING) { - state = 3; - sub_81555AC(objectEvent->fieldEffectSpriteId, 1); + state = PLAYER_AVATAR_STATE_SURFING; + SetSurfBobState(objectEvent->fieldEffectSpriteId, 1); } ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state)); ObjectEventTurn(objectEvent, DIR_SOUTH); - gPlayerAvatar.flags = task->data[15]; + gPlayerAvatar.flags = task->tAvatarFlags; gPlayerAvatar.preventStep = FALSE; FieldEffectActiveListRemove(FLDEFF_FLY_IN); - DestroyTask(FindTaskIdByFunc(sub_80B97D4)); + DestroyTask(FindTaskIdByFunc(Task_FlyIn)); } } -bool8 sub_80B9ADC(void) +#undef tState +#undef tMonId +#undef tBirdSpriteId +#undef tTimer +#undef tAvatarFlags +#undef sPlayerSpriteId +#undef sAnimCompleted + +#define tState data[1] +#define tObjectEventId data[2] +#define tTimer data[3] +#define tCameraTaskId data[5] +#define tLocalId data[6] +#define tMapNum data[7] +#define tMapGroup data[8] + +bool8 FldEff_DestroyDeoxysRock(void) { u8 taskId; - u8 objectEventIdBuffer; - if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer)) + u8 objectEventId; + if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventId)) { - taskId = CreateTask(sub_80B9BE8, 0x50); - gTasks[taskId].data[2] = objectEventIdBuffer; - gTasks[taskId].data[6] = gFieldEffectArguments[0]; - gTasks[taskId].data[7] = gFieldEffectArguments[1]; - gTasks[taskId].data[8] = gFieldEffectArguments[2]; + taskId = CreateTask(Task_DestroyDeoxysRock, 80); + gTasks[taskId].tObjectEventId = objectEventId; + gTasks[taskId].tLocalId = gFieldEffectArguments[0]; + gTasks[taskId].tMapNum = gFieldEffectArguments[1]; + gTasks[taskId].tMapGroup = gFieldEffectArguments[2]; } else { - FieldEffectActiveListRemove(0x41); + FieldEffectActiveListRemove(FLDEFF_DESTROY_DEOXYS_ROCK); } return FALSE; } -void sub_80B9B3C(u8 taskId) +#define tShakeDelay data[0] +#define tShakeUp data[1] +#define tShake data[5] +#define tEndDelay data[6] +#define tEnding data[7] + +static void Task_DeoxysRockCameraShake(u8 taskId) { s16 *data = gTasks[taskId].data; - if (data[7] != 0) + if (tEnding) { - if (++data[6] > 20) + if (++tEndDelay > 20) { - data[6] = 0; - if (data[5] != 0) - data[5]--; + tEndDelay = 0; + if (tShake != 0) + tShake--; } } else { - data[5] = 4; + tShake = 4; } - if (++data[0] > 1) + if (++tShakeDelay > 1) { - data[0] = 0; - if (++data[1] & 1) - { - SetCameraPanning(0, -data[5]); - } + tShakeDelay = 0; + + if (++tShakeUp & 1) + SetCameraPanning(0, -tShake); else - { - SetCameraPanning(0, data[5]); - } + SetCameraPanning(0, tShake); } UpdateCameraPanning(); - if (data[5] == 0) + if (tShake == 0) DestroyTask(taskId); } -void sub_80B9BD0(u8 taskId) +static void StartEndingDeoxysRockCameraShake(u8 taskId) { - gTasks[taskId].data[7] = 1; + gTasks[taskId].tEnding = TRUE; } -void (*const gUnknown_0855C590[])(s16*, u8) = { - sub_80B9C28, - sub_80B9C54, - sub_80B9CDC, +#undef tShakeDelay +#undef tShakeUp +#undef tShake +#undef tEndDelay +#undef tEnding + +void (*const sDestroyDeoxysRockEffectFuncs[])(s16*, u8) = { + DestroyDeoxysRockEffect_CameraShake, + DestroyDeoxysRockEffect_RockFragments, + DestroyDeoxysRockEffect_WaitAndEnd, }; -static void sub_80B9BE8(u8 taskId) +static void Task_DestroyDeoxysRock(u8 taskId) { s16 *data = gTasks[taskId].data; InstallCameraPanAheadCallback(); SetCameraPanningCallback(0); - gUnknown_0855C590[data[1]](data, taskId); + sDestroyDeoxysRockEffectFuncs[tState](data, taskId); } -void sub_80B9C28(s16* data, u8 taskId) +static void DestroyDeoxysRockEffect_CameraShake(s16* data, u8 taskId) { - u8 newTaskId = CreateTask(sub_80B9B3C, 0x5A); + u8 newTaskId = CreateTask(Task_DeoxysRockCameraShake, 90); PlaySE(SE_T_KAMI2); - data[5] = newTaskId; - data[1]++; + tCameraTaskId = newTaskId; + tState++; } -void sub_80B9D24(struct Sprite*); - -void sub_80B9C54(s16* data, u8 taskId) +static void DestroyDeoxysRockEffect_RockFragments(s16* data, u8 taskId) { - if (++data[3] > 0x78) + if (++tTimer > 120) { - struct Sprite *sprite = &gSprites[gObjectEvents[data[2]].spriteId]; - gObjectEvents[data[2]].invisible = TRUE; + struct Sprite *sprite = &gSprites[gObjectEvents[tObjectEventId].spriteId]; + gObjectEvents[tObjectEventId].invisible = TRUE; BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE); BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE); - sub_80B9D24(sprite); + CreateDeoxysRockFragments(sprite); PlaySE(SE_T_KAMI); - sub_80B9BD0(data[5]); - data[3] = 0; - data[1]++; + StartEndingDeoxysRockCameraShake(tCameraTaskId); + tTimer = 0; + tState++; } } -void sub_80B9CDC(s16* a0, u8 taskId) +static void DestroyDeoxysRockEffect_WaitAndEnd(s16* data, u8 taskId) { - if (!gPaletteFade.active && !FuncIsActiveTask(sub_80B9B3C)) + if (!gPaletteFade.active && !FuncIsActiveTask(Task_DeoxysRockCameraShake)) { InstallCameraPanAheadCallback(); - RemoveObjectEventByLocalIdAndMap(a0[6], a0[7], a0[8]); - FieldEffectActiveListRemove(0x41); + RemoveObjectEventByLocalIdAndMap(tLocalId, tMapNum, tMapGroup); + FieldEffectActiveListRemove(FLDEFF_DESTROY_DEOXYS_ROCK); DestroyTask(taskId); } } -const struct SpriteFrameImage gSpriteImageTable_855C59C[] = { - obj_frame_tiles(gUnknown_0855C170), - obj_frame_tiles(gUnknown_0855C190), - obj_frame_tiles(gUnknown_0855C1B0), - obj_frame_tiles(gUnknown_0855C1D0), +#undef tState +#undef tObjectEventId +#undef tTimer +#undef tCameraTaskId +#undef tLocalId +#undef tMapNum +#undef tMapGroup + +static const struct SpriteFrameImage sImages_DeoxysRockFragment[] = { + obj_frame_tiles(sRockFragment_TopLeft), + obj_frame_tiles(sRockFragment_TopRight), + obj_frame_tiles(sRockFragment_BottomLeft), + obj_frame_tiles(sRockFragment_BottomRight), }; -const union AnimCmd gSpriteAnim_855C5BC[] = { +static const union AnimCmd sAnim_RockFragment_TopLeft[] = { ANIMCMD_FRAME(.imageValue = 0), ANIMCMD_END }; -const union AnimCmd gSpriteAnim_855C5C4[] = { +static const union AnimCmd sAnim_RockFragment_TopRight[] = { ANIMCMD_FRAME(.imageValue = 1), ANIMCMD_END }; -const union AnimCmd gSpriteAnim_855C5CC[] = { +static const union AnimCmd sAnim_RockFragment_BottomLeft[] = { ANIMCMD_FRAME(.imageValue = 2), ANIMCMD_END }; -const union AnimCmd gSpriteAnim_855C5D4[] = { +static const union AnimCmd sAnim_RockFragment_BottomRight[] = { ANIMCMD_FRAME(.imageValue = 3), ANIMCMD_END }; -const union AnimCmd *const gSpriteAnimTable_855C5DC[] = { - gSpriteAnim_855C5BC, - gSpriteAnim_855C5C4, - gSpriteAnim_855C5CC, - gSpriteAnim_855C5D4, +static const union AnimCmd *const sAnims_DeoxysRockFragment[] = { + sAnim_RockFragment_TopLeft, + sAnim_RockFragment_TopRight, + sAnim_RockFragment_BottomLeft, + sAnim_RockFragment_BottomRight, }; -const struct SpriteTemplate gUnknown_0855C5EC = { +static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = { .tileTag = 0xFFFF, .paletteTag = 4378, - .oam = &gOamData_855C218, - .anims = gSpriteAnimTable_855C5DC, - .images = gSpriteImageTable_855C59C, + .oam = &sOam_8x8, + .anims = sAnims_DeoxysRockFragment, + .images = sImages_DeoxysRockFragment, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80B9DB8 + .callback = SpriteCB_DeoxysRockFragment }; -void sub_80B9D24(struct Sprite* sprite) +static void CreateDeoxysRockFragments(struct Sprite* sprite) { int i; int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x; @@ -3623,7 +3784,7 @@ void sub_80B9D24(struct Sprite* sprite) for (i = 0; i < 4; i++) { - u8 spriteId = CreateSprite(&gUnknown_0855C5EC, xPos, yPos, 0); + u8 spriteId = CreateSprite(&sSpriteTemplate_DeoxysRockFragment, xPos, yPos, 0); if (spriteId != MAX_SPRITES) { StartSpriteAnim(&gSprites[spriteId], i); @@ -3633,8 +3794,9 @@ void sub_80B9D24(struct Sprite* sprite) } } -static void sub_80B9DB8(struct Sprite* sprite) +static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite) { + // 1 case for each fragment, fly off in 4 different directions switch (sprite->data[0]) { case 0: @@ -3654,11 +3816,11 @@ static void sub_80B9DB8(struct Sprite* sprite) sprite->pos1.y += 12; break; } - if ((u16)(sprite->pos1.x + 4) > 0xF8 || sprite->pos1.y < -4 || sprite->pos1.y > 0xA4) + if ((u16)(sprite->pos1.x + 4) > DISPLAY_WIDTH + 8 || sprite->pos1.y < -4 || sprite->pos1.y > DISPLAY_HEIGHT + 4) DestroySprite(sprite); } -bool8 Fldeff_MoveDeoxysRock(struct Sprite* sprite) +bool8 FldEff_MoveDeoxysRock(struct Sprite* sprite) { u8 objectEventIdBuffer; if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer)) @@ -3672,7 +3834,7 @@ bool8 Fldeff_MoveDeoxysRock(struct Sprite* sprite) xPos = (gFieldEffectArguments[3] - xPos) * 16; yPos = (gFieldEffectArguments[4] - yPos) * 16; ShiftObjectEventCoords(object, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7); - taskId = CreateTask(Fldeff_MoveDeoxysRock_Step, 0x50); + taskId = CreateTask(Task_MoveDeoxysRock, 80); gTasks[taskId].data[1] = object->spriteId; gTasks[taskId].data[2] = gSprites[object->spriteId].pos1.x + xPos; gTasks[taskId].data[3] = gSprites[object->spriteId].pos1.y + yPos; @@ -3682,7 +3844,7 @@ bool8 Fldeff_MoveDeoxysRock(struct Sprite* sprite) return FALSE; } -static void Fldeff_MoveDeoxysRock_Step(u8 taskId) +static void Task_MoveDeoxysRock(u8 taskId) { // BUG: Possible divide by zero s16 *data = gTasks[taskId].data; @@ -3711,7 +3873,7 @@ static void Fldeff_MoveDeoxysRock_Step(u8 taskId) sprite->pos1.y = data[3]; ShiftStillObjectEventCoords(object); object->triggerGroundEffectsOnStop = TRUE; - FieldEffectActiveListRemove(0x42); + FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK); DestroyTask(taskId); } break; diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index e02de959b..6929485c4 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -166,7 +166,7 @@ u8 CreateWarpArrowSprite(void) u8 spriteId; struct Sprite *sprite; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[8], 0, 0, 0x52); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ARROW], 0, 0, 0x52); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -202,11 +202,11 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y) } } -const u8 gShadowEffectTemplateIds[] = { - 0, - 1, - 2, - 3 +static const u8 sShadowEffectTemplateIds[] = { + FLDEFFOBJ_SHADOW_S, + FLDEFFOBJ_SHADOW_M, + FLDEFFOBJ_SHADOW_L, + FLDEFFOBJ_SHADOW_XL }; const u16 gShadowVerticalOffsets[] = { @@ -224,7 +224,7 @@ u32 FldEff_Shadow(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[gShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94); if (spriteId != MAX_SPRITES) { gSprites[spriteId].coordOffsetEnabled = TRUE; @@ -275,7 +275,7 @@ u32 FldEff_TallGrass(void) x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[4], x, y, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -341,14 +341,14 @@ u32 FldEff_JumpTallGrass(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[10], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = 12; + sprite->data[1] = FLDEFF_JUMP_TALL_GRASS; } return 0; } @@ -381,7 +381,7 @@ u32 FldEff_LongGrass(void) x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -444,14 +444,14 @@ u32 FldEff_JumpLongGrass(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[16], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = 18; + sprite->data[1] = FLDEFF_JUMP_LONG_GRASS; } return 0; } @@ -465,7 +465,7 @@ u32 FldEff_ShortGrass(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[30], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SHORT_GRASS], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &(gSprites[spriteId]); @@ -522,7 +522,7 @@ u32 FldEff_SandFootprints(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[11], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -540,7 +540,7 @@ u32 FldEff_DeepSandFootprints(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[23], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -558,7 +558,7 @@ u32 FldEff_BikeTireTracks(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[27], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -611,7 +611,7 @@ u32 FldEff_Splash(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0); if (spriteId != MAX_SPRITES) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); @@ -650,7 +650,7 @@ u32 FldEff_JumpSmallSplash(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[14], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -668,7 +668,7 @@ u32 FldEff_JumpBigSplash(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[12], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -690,7 +690,7 @@ u32 FldEff_FeetInFlowingWater(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0); if (spriteId != MAX_SPRITES) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); @@ -744,7 +744,7 @@ u32 FldEff_Ripple(void) u8 spriteId; struct Sprite *sprite; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[5], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RIPPLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -764,7 +764,7 @@ u32 FldEff_HotSpringsWater(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[31], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_HOT_SPRINGS_WATER], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -800,70 +800,70 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite) } } -u32 FldEff_Unknown19(void) +u32 FldEff_UnusedGrass(void) { u8 spriteId; struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[17], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = FLDEFF_UNKNOWN_19; + sprite->data[0] = FLDEFF_UNUSED_GRASS; } return 0; } -u32 FldEff_Unknown20(void) +u32 FldEff_UnusedGrass2(void) { u8 spriteId; struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[18], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = FLDEFF_UNKNOWN_20; + sprite->data[0] = FLDEFF_UNUSED_GRASS_2; } return 0; } -u32 FldEff_Unknown21(void) +u32 FldEff_UnusedSand(void) { u8 spriteId; struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[19], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = FLDEFF_UNKNOWN_21; + sprite->data[0] = FLDEFF_UNUSED_SAND; } return 0; } -u32 FldEff_Unknown22(void) +u32 FldEff_WaterSurfacing(void) { u8 spriteId; struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[20], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = FLDEFF_UNKNOWN_22; + sprite->data[0] = FLDEFF_WATER_SURFACING; } return 0; } @@ -889,7 +889,7 @@ u32 FldEff_Ash(void) x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[6], x, y, gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -945,7 +945,7 @@ u32 FldEff_SurfBlob(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[7], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96); if (spriteId !=MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -960,33 +960,34 @@ u32 FldEff_SurfBlob(void) return spriteId; } -void sub_81555AC(u8 spriteId, u8 value) +// States for bobbing up and down while surfing +void SetSurfBobState(u8 spriteId, u8 value) { gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF) | (value & 0xF); } -void sub_81555D8(u8 spriteId, u8 value) +void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value) { gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF0) | ((value & 0xF) << 4); } -void sub_8155604(u8 spriteId, u8 value, s16 data1) +void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1) { gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF00) | ((value & 0xF) << 8); gSprites[spriteId].data[1] = data1; } -static u8 sub_8155638(struct Sprite *sprite) +static u8 GetSurfBobState(struct Sprite *sprite) { return sprite->data[0] & 0xF; } -static u8 sub_8155640(struct Sprite *sprite) +static u8 GetSurfBobWhileFlyingOutState(struct Sprite *sprite) { return (sprite->data[0] & 0xF0) >> 4; } -static u8 sub_815564C(struct Sprite *sprite) +static u8 GetSurfBobWhileFishingState(struct Sprite *sprite) { return (sprite->data[0] & 0xF00) >> 8; } @@ -1018,7 +1019,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent *objectEvent, struct Sprite * [DIR_NORTHEAST] = 1, }; - if (sub_8155640(sprite) == 0) + if (GetSurfBobWhileFlyingOutState(sprite) == 0) StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]); } @@ -1049,8 +1050,8 @@ void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite) static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *linkedSprite, struct Sprite *sprite) { u16 unk_085CDC6A[] = {3, 7}; - u8 v0 = sub_8155638(sprite); - if (v0 != 0) + u8 bobState = GetSurfBobState(sprite); + if (bobState != 0) { if (((u16)(++ sprite->data[4]) & unk_085CDC6A[sprite->data[5]]) == 0) { @@ -1060,9 +1061,9 @@ static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite * { sprite->data[3] = -sprite->data[3]; } - if (v0 != 2) + if (bobState != 2) { - if (sub_815564C(sprite) == 0) + if (GetSurfBobWhileFishingState(sprite) == 0) linkedSprite->pos2.y = sprite->pos2.y; else linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y; @@ -1107,14 +1108,14 @@ u32 FldEff_Dust(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[9], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = 10; + sprite->data[1] = FLDEFF_DUST; } return 0; } @@ -1129,7 +1130,7 @@ u32 FldEff_SandPile(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[29], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_PILE], 0, 0, 0); if (spriteId != MAX_SPRITES) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); @@ -1183,7 +1184,7 @@ u32 FldEff_Bubbles(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[34], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -1211,7 +1212,7 @@ u32 FldEff_BerryTreeGrowthSparkle(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[22], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -1225,20 +1226,20 @@ u32 FldEff_BerryTreeGrowthSparkle(void) u32 ShowTreeDisguiseFieldEffect(void) { - return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, 24, 4); + return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, FLDEFFOBJ_TREE_DISGUISE, 4); } u32 ShowMountainDisguiseFieldEffect(void) { - return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, 25, 3); + return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, FLDEFFOBJ_MOUNTAIN_DISGUISE, 3); } u32 ShowSandDisguiseFieldEffect(void) { - return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, 28, 2); + return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, FLDEFFOBJ_SAND_DISGUISE, 2); } -static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum) +static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 fldEffObj, u8 paletteNum) { u8 spriteId; struct Sprite *sprite; @@ -1248,7 +1249,7 @@ static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum) FieldEffectActiveListRemove(fldEff); return MAX_SPRITES; } - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[templateIdx], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[fldEffObj], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -1331,7 +1332,7 @@ u32 FldEff_Sparkle(void) gFieldEffectArguments[0] += 7; gFieldEffectArguments[1] += 7; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[35], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); if (spriteId != MAX_SPRITES) { gSprites[spriteId].oam.priority = gFieldEffectArguments[2]; @@ -1358,61 +1359,72 @@ void UpdateSparkleFieldEffect(struct Sprite *sprite) FieldEffectStop(sprite, FLDEFF_SPARKLE); } -void sub_8155EA0(struct Sprite *sprite) +#define sTimer data[0] +#define sState data[2] +#define sStartY data[4] +#define sCounter data[5] +#define sAnimCounter data[6] +#define sAnimState data[7] + +// Same as InitSpriteForFigure8Anim +static void InitRayquazaForFigure8Anim(struct Sprite *sprite) { - sprite->data[6] = 0; - sprite->data[7] = 0; + sprite->sAnimCounter = 0; + sprite->sAnimState = 0; } -bool8 sub_8155EA8(struct Sprite *sprite) +// Only different from AnimateSpriteInFigure8 by the addition of SetGpuReg to move the spotlight +static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite) { - bool8 returnBool = FALSE; + bool8 finished = FALSE; - switch (sprite->data[7]) + switch (sprite->sAnimState) { - case 0: - sprite->pos2.x += sub_809773C(sprite->data[6]); - sprite->pos2.y += sub_8097728(sprite->data[6]); - break; - case 1: - sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]); - sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); - break; - case 2: - sprite->pos2.x -= sub_809773C(sprite->data[6]); - sprite->pos2.y += sub_8097728(sprite->data[6]); - break; - case 3: - sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]); - sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); - break; + case 0: + sprite->pos2.x += GetFigure8XOffset(sprite->sAnimCounter); + sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter); + break; + case 1: + sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + break; + case 2: + sprite->pos2.x -= GetFigure8XOffset(sprite->sAnimCounter); + sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter); + break; + case 3: + sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + break; } + // Update spotlight to sweep left and right with Rayquaza SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->pos2.x); - if (++sprite->data[6] == 72) + + if (++sprite->sAnimCounter == FIGURE_8_LENGTH) { - sprite->data[6] = 0; - sprite->data[7]++; + sprite->sAnimCounter = 0; + sprite->sAnimState++; } - if (sprite->data[7] == 4) + if (sprite->sAnimState == 4) { sprite->pos2.y = 0; sprite->pos2.x = 0; - returnBool = TRUE; + finished = TRUE; } - return returnBool; + return finished; } -void sub_8155F80(struct Sprite *sprite) +void UpdateRayquazaSpotlightEffect(struct Sprite *sprite) { u8 i, j; - switch (sprite->data[2]) + switch (sprite->sState) { case 0: - SetGpuReg(REG_OFFSET_BG0VOFS, 0x78 - (sprite->data[0] / 3)); - if (sprite->data[0] == 0x60) + SetGpuReg(REG_OFFSET_BG0VOFS, DISPLAY_WIDTH / 2 - (sprite->sTimer / 3)); + if (sprite->sTimer == 96) { for (i = 0; i < 3; i++) { @@ -1422,42 +1434,42 @@ void sub_8155F80(struct Sprite *sprite) } } } - if (sprite->data[0] > 0x137) + if (sprite->sTimer > 311) { - sprite->data[2] = 1; - sprite->data[0] = 0; + sprite->sState = 1; + sprite->sTimer = 0; } break; case 1: - sprite->pos1.y = (gSineTable[sprite->data[0] / 3] >> 2) + sprite->data[4]; - if (sprite->data[0] == 0xBD) + sprite->pos1.y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY; + if (sprite->sTimer == 189) { - sprite->data[2] = 2; - sprite->data[5] = 0; - sprite->data[0] = 0; + sprite->sState = 2; + sprite->sCounter = 0; + sprite->sTimer = 0; } break; case 2: - if (sprite->data[0] == 0x3C) + if (sprite->sTimer == 60) { - sprite->data[5]++; - sprite->data[0] = 0; + sprite->sCounter++; + sprite->sTimer = 0; } - if (sprite->data[5] == 7) + if (sprite->sCounter == 7) { - sprite->data[5] = 0; - sprite->data[2] = 3; + sprite->sCounter = 0; + sprite->sState = 3; } break; case 3: if (sprite->pos2.y == 0) { - sprite->data[0] = 0; - sprite->data[2]++; + sprite->sTimer = 0; + sprite->sState++; } - if (sprite->data[0] == 5) + if (sprite->sTimer == 5) { - sprite->data[0] = 0; + sprite->sTimer = 0; if (sprite->pos2.y > 0) sprite->pos2.y--; else @@ -1465,38 +1477,38 @@ void sub_8155F80(struct Sprite *sprite) } break; case 4: - if (sprite->data[0] == 0x3C) + if (sprite->sTimer == 60) { - sprite->data[2] = 5; - sprite->data[0] = 0; - sprite->data[5] = 0; + sprite->sState = 5; + sprite->sTimer = 0; + sprite->sCounter = 0; } break; case 5: - sub_8155EA0(sprite); - sprite->data[2] = 6; - sprite->data[0] = 0; + InitRayquazaForFigure8Anim(sprite); + sprite->sState = 6; + sprite->sTimer = 0; break; case 6: - if (sub_8155EA8(sprite)) + if (AnimateRayquazaInFigure8(sprite)) { - sprite->data[0] = 0; - if (++sprite->data[5] <= 2) + sprite->sTimer = 0; + if (++sprite->sCounter <= 2) { - sub_8155EA0(sprite); + InitRayquazaForFigure8Anim(sprite); } else { - sprite->data[5] = 0; - sprite->data[2] = 7; + sprite->sCounter = 0; + sprite->sState = 7; } } break; case 7: - if (sprite->data[0] == 0x1E) + if (sprite->sTimer == 30) { - sprite->data[2] = 8; - sprite->data[0] = 0; + sprite->sState = 8; + sprite->sTimer = 0; } break; case 8: @@ -1508,11 +1520,11 @@ void sub_8155F80(struct Sprite *sprite) } } SetGpuReg(REG_OFFSET_BG0VOFS, 0); - FieldEffectStop(sprite, FLDEFF_RAYQUAZA); + FieldEffectStop(sprite, FLDEFF_RAYQUAZA_SPOTLIGHT); break; } - if (sprite->data[2] == 1) + if (sprite->sState == 1) { if ((sprite->data[1] & 7) == 0) sprite->pos2.y += sprite->data[3]; @@ -1521,10 +1533,17 @@ void sub_8155F80(struct Sprite *sprite) sprite->data[1]++; } - sprite->data[0]++; + sprite->sTimer++; } -void sub_8156194(struct Sprite *sprite) +#undef sTimer +#undef sState +#undef sStartY +#undef sCounter +#undef sAnimCounter +#undef sAnimState + +void UpdateJumpImpactEffect(struct Sprite *sprite) { if (sprite->animEnded) { diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index b0918a78d..6ad92c2fb 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -25,7 +25,7 @@ #include "constants/event_objects.h" #include "constants/event_object_movement.h" #include "constants/field_effects.h" -#include "constants/flags.h" +#include "constants/items.h" #include "constants/maps.h" #include "constants/moves.h" #include "constants/songs.h" @@ -101,9 +101,9 @@ static void sub_808C280(struct ObjectEvent *); static void StartStrengthAnim(u8, u8); static void Task_PushBoulder(u8 taskId); -static u8 PushBoulder_Start(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject); -static u8 PushBoulder_Move(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject); -static u8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject); +static bool8 PushBoulder_Start(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject); +static bool8 PushBoulder_Move(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject); +static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject); static void DoPlayerMatJump(void); static void DoPlayerAvatarSecretBaseMatJump(u8 taskId); @@ -121,22 +121,22 @@ static void Task_StopSurfingInit(u8 taskId); static void Task_WaitStopSurfing(u8 taskId); static void Task_Fishing(u8 taskId); -static u8 Fishing1(struct Task *task); -static u8 Fishing2(struct Task *task); -static u8 Fishing3(struct Task *task); -static u8 Fishing4(struct Task *task); -static u8 Fishing5(struct Task *task); -static u8 Fishing6(struct Task *task); -static u8 Fishing7(struct Task *task); -static u8 Fishing8(struct Task *task); -static u8 Fishing9(struct Task *task); -static u8 Fishing10(struct Task *task); -static u8 Fishing11(struct Task *task); -static u8 Fishing12(struct Task *task); -static u8 Fishing13(struct Task *task); -static u8 Fishing14(struct Task *task); -static u8 Fishing15(struct Task *task); -static u8 Fishing16(struct Task *task); +static u8 Fishing_Init(struct Task *task); +static u8 Fishing_GetRodOut(struct Task *task); +static u8 Fishing_WaitBeforeDots(struct Task *task); +static u8 Fishing_InitDots(struct Task *task); +static u8 Fishing_ShowDots(struct Task *task); +static u8 Fishing_CheckForBite(struct Task *task); +static u8 Fishing_GotBite(struct Task *task); +static u8 Fishing_WaitForA(struct Task *task); +static u8 Fishing_CheckMoreDots(struct Task *task); +static u8 Fishing_MonOnHook(struct Task *task); +static u8 Fishing_StartEncounter(struct Task *task); +static u8 Fishing_NotEvenNibble(struct Task *task); +static u8 Fishing_GotAway(struct Task *task); +static u8 Fishing_NoMon(struct Task *task); +static u8 Fishing_PutRodAway(struct Task *task); +static u8 Fishing_EndNoMon(struct Task *task); static void AlignFishingAnimationFrames(void); static u8 sub_808D38C(struct ObjectEvent *object, s16 *a1); @@ -320,7 +320,7 @@ static u8 ObjectEventCB2_NoMovement2(void) return 0; } -void player_step(u8 direction, u16 newKeys, u16 heldKeys) +void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys) { struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; @@ -379,9 +379,9 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEve static void npc_clear_strange_bits(struct ObjectEvent *objEvent) { - objEvent->inanimate = 0; - objEvent->disableAnim = 0; - objEvent->facingDirectionLocked = 0; + objEvent->inanimate = FALSE; + objEvent->disableAnim = FALSE; + objEvent->facingDirectionLocked = FALSE; gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH; } @@ -424,14 +424,14 @@ static u8 GetForcedMovementByMetatileBehavior(void) static bool8 ForcedMovement_None(void) { - if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6) + if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED_MOVE) { struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - playerObjEvent->facingDirectionLocked = 0; - playerObjEvent->enableAnim = 1; + playerObjEvent->facingDirectionLocked = FALSE; + playerObjEvent->enableAnim = TRUE; SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection); - gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_6; + gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_FORCED_MOVE; } return FALSE; } @@ -441,7 +441,7 @@ static u8 DoForcedMovement(u8 direction, void (*b)(u8)) struct PlayerAvatar *playerAvatar = &gPlayerAvatar; u8 collision = CheckForPlayerAvatarCollision(direction); - playerAvatar->flags |= PLAYER_AVATAR_FLAG_6; + playerAvatar->flags |= PLAYER_AVATAR_FLAG_FORCED_MOVE; if (collision) { ForcedMovement_None(); @@ -453,7 +453,7 @@ static u8 DoForcedMovement(u8 direction, void (*b)(u8)) { if (collision == COLLISION_LEDGE_JUMP) PlayerJumpLedge(direction); - playerAvatar->flags |= PLAYER_AVATAR_FLAG_6; + playerAvatar->flags |= PLAYER_AVATAR_FLAG_FORCED_MOVE; playerAvatar->runningState = MOVING; return 1; } @@ -470,7 +470,7 @@ static u8 DoForcedMovementInCurrentDirection(void (*a)(u8)) { struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - playerObjEvent->disableAnim = 1; + playerObjEvent->disableAnim = TRUE; return DoForcedMovement(playerObjEvent->movementDirection, a); } @@ -519,12 +519,12 @@ static bool8 ForcedMovement_PushedEastByCurrent(void) return DoForcedMovement(DIR_EAST, PlayerRideWaterCurrent); } -u8 ForcedMovement_Slide(u8 direction, void (*b)(u8)) +static u8 ForcedMovement_Slide(u8 direction, void (*b)(u8)) { struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - playerObjEvent->disableAnim = 1; - playerObjEvent->facingDirectionLocked = 1; + playerObjEvent->disableAnim = TRUE; + playerObjEvent->facingDirectionLocked = TRUE; return DoForcedMovement(direction, b); } @@ -567,8 +567,8 @@ static bool8 ForcedMovement_MuddySlope(void) if (playerObjEvent->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3) { Bike_UpdateBikeCounterSpeed(0); - playerObjEvent->facingDirectionLocked = 1; - return DoForcedMovement(1, PlayerGoSpeed2); + playerObjEvent->facingDirectionLocked = TRUE; + return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed2); } else { @@ -869,7 +869,7 @@ static void PlayerAvatarTransition_Surfing(struct ObjectEvent *objEvent) gFieldEffectArguments[2] = gPlayerAvatar.objectEventId; spriteId = FieldEffectStart(FLDEFF_SURF_BLOB); objEvent->fieldEffectSpriteId = spriteId; - sub_81555AC(spriteId, 1); + SetSurfBobState(spriteId, 1); } static void PlayerAvatarTransition_Underwater(struct ObjectEvent *objEvent) @@ -885,7 +885,7 @@ static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *objEvent) gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_5; } -void sub_808B578(void) +void UpdatePlayerAvatarTransitionState(void) { gPlayerAvatar.tileTransitionState = T_NOT_MOVING; if (PlayerIsAnimActive()) @@ -1328,7 +1328,7 @@ void ClearPlayerAvatarInfo(void) void SetPlayerAvatarStateMask(u8 flags) { - gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_6 | PLAYER_AVATAR_FLAG_5); + gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FORCED_MOVE | PLAYER_AVATAR_FLAG_5); gPlayerAvatar.flags |= flags; } @@ -1404,13 +1404,13 @@ void SetPlayerInvisibility(bool8 invisible) gSprites[gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId].invisible = invisible; } -void sub_808C114(void) +void SetPlayerAvatarFieldMove(void) { ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_FIELD_MOVE)); StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], 0); } -void sub_808C15C(u8 direction) +static void SetPlayerAvatarFishing(u8 direction) { ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_FISHING)); StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingDirectionAnimNum(direction)); @@ -1423,7 +1423,7 @@ void PlayerUseAcroBikeOnBumpySlope(u8 direction) SeekSpriteAnim(&gSprites[gPlayerAvatar.spriteId], 1); } -void sub_808C228(u8 direction) +void SetPlayerAvatarWatering(u8 direction) { ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_WATERING)); StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFaceDirectionAnimNum(direction)); @@ -1650,7 +1650,7 @@ static void Task_StopSurfingInit(u8 taskId) if (!ObjectEventClearHeldMovementIfFinished(playerObjEvent)) return; } - sub_81555AC(playerObjEvent->fieldEffectSpriteId, 2); + SetSurfBobState(playerObjEvent->fieldEffectSpriteId, 2); ObjectEventSetHeldMovement(playerObjEvent, GetJumpSpecialMovementAction((u8)gTasks[taskId].data[0])); gTasks[taskId].func = Task_WaitStopSurfing; } @@ -1670,26 +1670,6 @@ static void Task_WaitStopSurfing(u8 taskId) } } -static bool8 (*const sFishingStateFuncs[])(struct Task *) = -{ - Fishing1, - Fishing2, - Fishing3, - Fishing4, - Fishing5, - Fishing6, - Fishing7, - Fishing8, - Fishing9, - Fishing10, - Fishing11, - Fishing12, - Fishing13, - Fishing14, - Fishing15, - Fishing16, -}; - #define tStep data[0] #define tFrameCounter data[1] #define tNumDots data[2] @@ -1699,6 +1679,7 @@ static bool8 (*const sFishingStateFuncs[])(struct Task *) = #define tPlayerGfxId data[14] #define tFishingRod data[15] +// Some states are jumped to directly, labeled below #define FISHING_START_ROUND 3 #define FISHING_GOT_BITE 6 #define FISHING_ON_HOOK 9 @@ -1706,6 +1687,26 @@ static bool8 (*const sFishingStateFuncs[])(struct Task *) = #define FISHING_GOT_AWAY 12 #define FISHING_SHOW_RESULT 13 +static bool8 (*const sFishingStateFuncs[])(struct Task *) = +{ + Fishing_Init, + Fishing_GetRodOut, + Fishing_WaitBeforeDots, + Fishing_InitDots, // FISHING_START_ROUND + Fishing_ShowDots, + Fishing_CheckForBite, + Fishing_GotBite, // FISHING_GOT_BITE + Fishing_WaitForA, + Fishing_CheckMoreDots, + Fishing_MonOnHook, // FISHING_ON_HOOK + Fishing_StartEncounter, + Fishing_NotEvenNibble, // FISHING_NO_BITE + Fishing_GotAway, // FISHING_GOT_AWAY + Fishing_NoMon, // FISHING_SHOW_RESULT + Fishing_PutRodAway, + Fishing_EndNoMon, +}; + void StartFishing(u8 rod) { u8 taskId = CreateTask(Task_Fishing, 0xFF); @@ -1720,7 +1721,7 @@ static void Task_Fishing(u8 taskId) ; } -static bool8 Fishing1(struct Task *task) +static bool8 Fishing_Init(struct Task *task) { ScriptContext2_Enable(); gPlayerAvatar.preventStep = TRUE; @@ -1728,24 +1729,32 @@ static bool8 Fishing1(struct Task *task) return FALSE; } -static bool8 Fishing2(struct Task *task) +static bool8 Fishing_GetRodOut(struct Task *task) { struct ObjectEvent *playerObjEvent; - const s16 arr1[] = {1, 1, 1}; - const s16 arr2[] = {1, 3, 6}; + const s16 minRounds1[] = { + [OLD_ROD] = 1, + [GOOD_ROD] = 1, + [SUPER_ROD] = 1 + }; + const s16 minRounds2[] = { + [OLD_ROD] = 1, + [GOOD_ROD] = 3, + [SUPER_ROD] = 6 + }; task->tRoundsPlayed = 0; - task->tMinRoundsRequired = arr1[task->tFishingRod] + (Random() % arr2[task->tFishingRod]); + task->tMinRoundsRequired = minRounds1[task->tFishingRod] + (Random() % minRounds2[task->tFishingRod]); task->tPlayerGfxId = gObjectEvents[gPlayerAvatar.objectEventId].graphicsId; playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; ObjectEventClearHeldMovementIfActive(playerObjEvent); - playerObjEvent->enableAnim = 1; - sub_808C15C(playerObjEvent->facingDirection); + playerObjEvent->enableAnim = TRUE; + SetPlayerAvatarFishing(playerObjEvent->facingDirection); task->tStep++; return FALSE; } -static bool8 Fishing3(struct Task *task) +static bool8 Fishing_WaitBeforeDots(struct Task *task) { AlignFishingAnimationFrames(); @@ -1756,7 +1765,7 @@ static bool8 Fishing3(struct Task *task) return FALSE; } -static bool8 Fishing4(struct Task *task) +static bool8 Fishing_InitDots(struct Task *task) { u32 randVal; @@ -1774,8 +1783,7 @@ static bool8 Fishing4(struct Task *task) return TRUE; } -// Play a round of the dot game -static bool8 Fishing5(struct Task *task) +static bool8 Fishing_ShowDots(struct Task *task) { const u8 dot[] = _("·"); @@ -1810,8 +1818,7 @@ static bool8 Fishing5(struct Task *task) } } -// Determine if fish bites -static bool8 Fishing6(struct Task *task) +static bool8 Fishing_CheckForBite(struct Task *task) { bool8 bite; @@ -1831,34 +1838,25 @@ static bool8 Fishing6(struct Task *task) if (ability == ABILITY_SUCTION_CUPS || ability == ABILITY_STICKY_HOLD) { if (Random() % 100 > 14) - { bite = TRUE; - } } } if (!bite) { if (Random() & 1) - { task->tStep = FISHING_NO_BITE; - } else - { bite = TRUE; - } } if (bite == TRUE) - { StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection())); - } } return TRUE; } -// Oh! A Bite! -static bool8 Fishing7(struct Task *task) +static bool8 Fishing_GotBite(struct Task *task) { AlignFishingAnimationFrames(); AddTextPrinterParameterized(0, 1, gText_OhABite, 0, 17, 0, NULL); @@ -1868,9 +1866,13 @@ static bool8 Fishing7(struct Task *task) } // We have a bite. Now, wait for the player to press A, or the timer to expire. -static bool8 Fishing8(struct Task *task) +static bool8 Fishing_WaitForA(struct Task *task) { - const s16 reelTimeouts[3] = {36, 33, 30}; + const s16 reelTimeouts[3] = { + [OLD_ROD] = 36, + [GOOD_ROD] = 33, + [SUPER_ROD] = 30 + }; AlignFishingAnimationFrames(); task->tFrameCounter++; @@ -1882,13 +1884,13 @@ static bool8 Fishing8(struct Task *task) } // Determine if we're going to play the dot game again -static bool8 Fishing9(struct Task *task) +static bool8 Fishing_CheckMoreDots(struct Task *task) { - const s16 arr[][2] = + const s16 moreDotsChance[][2] = { - {0, 0}, - {40, 10}, - {70, 30} + [OLD_ROD] = {0, 0}, + [GOOD_ROD] = {40, 10}, + [SUPER_ROD] = {70, 30} }; AlignFishingAnimationFrames(); @@ -1902,13 +1904,13 @@ static bool8 Fishing9(struct Task *task) // probability of having to play another round s16 probability = Random() % 100; - if (arr[task->tFishingRod][task->tRoundsPlayed] > probability) + if (moreDotsChance[task->tFishingRod][task->tRoundsPlayed] > probability) task->tStep = FISHING_START_ROUND; } return FALSE; } -static bool8 Fishing10(struct Task *task) +static bool8 Fishing_MonOnHook(struct Task *task) { AlignFishingAnimationFrames(); FillWindowPixelBuffer(0, PIXEL_FILL(1)); @@ -1918,7 +1920,7 @@ static bool8 Fishing10(struct Task *task) return FALSE; } -static bool8 Fishing11(struct Task *task) +static bool8 Fishing_StartEncounter(struct Task *task) { if (task->tFrameCounter == 0) AlignFishingAnimationFrames(); @@ -1934,7 +1936,7 @@ static bool8 Fishing11(struct Task *task) ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId); ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection); if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) - sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); + SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); gSprites[gPlayerAvatar.spriteId].pos2.x = 0; gSprites[gPlayerAvatar.spriteId].pos2.y = 0; ClearDialogWindowAndFrame(0, TRUE); @@ -1948,14 +1950,13 @@ static bool8 Fishing11(struct Task *task) gPlayerAvatar.preventStep = FALSE; ScriptContext2_Disable(); FishingWildEncounter(task->tFishingRod); - sub_80ED950(1); + RecordFishingAttemptForTV(TRUE); DestroyTask(FindTaskIdByFunc(Task_Fishing)); } return FALSE; } -// Not even a nibble -static bool8 Fishing12(struct Task *task) +static bool8 Fishing_NotEvenNibble(struct Task *task) { AlignFishingAnimationFrames(); StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection())); @@ -1965,8 +1966,7 @@ static bool8 Fishing12(struct Task *task) return TRUE; } -// It got away -static bool8 Fishing13(struct Task *task) +static bool8 Fishing_GotAway(struct Task *task) { AlignFishingAnimationFrames(); StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection())); @@ -1976,15 +1976,14 @@ static bool8 Fishing13(struct Task *task) return TRUE; } -// Wait one second -static bool8 Fishing14(struct Task *task) +static bool8 Fishing_NoMon(struct Task *task) { AlignFishingAnimationFrames(); task->tStep++; return FALSE; } -static bool8 Fishing15(struct Task *task) +static bool8 Fishing_PutRodAway(struct Task *task) { AlignFishingAnimationFrames(); if (gSprites[gPlayerAvatar.spriteId].animEnded) @@ -1994,7 +1993,7 @@ static bool8 Fishing15(struct Task *task) ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId); ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection); if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) - sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); + SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); gSprites[gPlayerAvatar.spriteId].pos2.x = 0; gSprites[gPlayerAvatar.spriteId].pos2.y = 0; task->tStep++; @@ -2002,7 +2001,7 @@ static bool8 Fishing15(struct Task *task) return FALSE; } -static bool8 Fishing16(struct Task *task) +static bool8 Fishing_EndNoMon(struct Task *task) { RunTextPrinters(); if (!IsTextPrinterActive(0)) @@ -2011,7 +2010,7 @@ static bool8 Fishing16(struct Task *task) ScriptContext2_Disable(); UnfreezeObjectEvents(); ClearDialogWindowAndFrame(0, TRUE); - sub_80ED950(0); + RecordFishingAttemptForTV(FALSE); DestroyTask(FindTaskIdByFunc(Task_Fishing)); } return FALSE; @@ -2053,7 +2052,7 @@ static void AlignFishingAnimationFrames(void) if (animType == 10 || animType == 11) playerSprite->pos2.y = 8; if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) - sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y); + SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y); } void sub_808D074(u8 a0) diff --git a/src/field_region_map.c b/src/field_region_map.c index b442675f3..fc6f0fa76 100644 --- a/src/field_region_map.c +++ b/src/field_region_map.c @@ -116,7 +116,7 @@ static void MCB2_InitRegionMapRegisters(void) InitWindows(sFieldRegionMapWindowTemplates); DeactivateAllTextPrinters(); LoadUserWindowBorderGfx(0, 0x27, 0xd0); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); SetMainCallback2(MCB2_FieldUpdateRegionMap); SetVBlankCallback(VBCB_FieldUpdateRegionMap); } @@ -134,7 +134,7 @@ static void MCB2_FieldUpdateRegionMap(void) AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); } static void FieldUpdateRegionMap(void) diff --git a/src/field_screen_effect.c b/src/field_screen_effect.c index 183bd67fa..92ee8cad3 100644 --- a/src/field_screen_effect.c +++ b/src/field_screen_effect.c @@ -12,6 +12,7 @@ #include "field_special_scene.h" #include "field_weather.h" #include "gpu_regs.h" +#include "io_reg.h" #include "link.h" #include "link_rfu.h" #include "load_save.h" @@ -34,18 +35,14 @@ #include "trainer_hill.h" #include "fldeff.h" -extern const u16 gOrbEffectBackgroundLayerFlags[]; - // This file's functions. -static void sub_8080B9C(u8); static void Task_ExitNonAnimDoor(u8); static void Task_ExitNonDoor(u8); -static void task0A_fade_n_map_maybe(u8); -static void sub_808115C(u8); +static void Task_DoContestHallWarp(u8); static void FillPalBufferWhite(void); static void Task_ExitDoor(u8); static bool32 WaitForWeatherFadeIn(void); -static void task0A_mpl_807E31C(u8 taskId); +static void Task_TeleportTileWarpExit(u8 taskId); static void Task_WarpAndLoadMap(u8 taskId); static void Task_DoDoorWarp(u8 taskId); static void Task_EnableScriptAfterMusicFade(u8 taskId); @@ -291,19 +288,19 @@ void FieldCB_WarpExitFadeFromWhite(void) void FieldCB_WarpExitFadeFromBlack(void) { - if (!sub_81D6534()) // sub_81D6534 always returns false + if (!OnTrainerHillEReaderChallengeFloor()) // always false Overworld_PlaySpecialMapMusic(); FadeInFromBlack(); SetUpWarpExitTask(); ScriptContext2_Enable(); } -static void FieldCB_TeleportWarpExit(void) +static void FieldCB_TeleportTileWarpExit(void) { Overworld_PlaySpecialMapMusic(); WarpFadeInScreen(); PlaySE(SE_TK_WARPOUT); - CreateTask(task0A_mpl_807E31C, 10); + CreateTask(Task_TeleportTileWarpExit, 10); ScriptContext2_Enable(); } @@ -314,7 +311,7 @@ static void FieldCB_MossdeepGymWarpExit(void) PlaySE(SE_TK_WARPOUT); CreateTask(Task_ExitNonDoor, 10); ScriptContext2_Enable(); - sub_8085540(0xE); + SetObjectEventLoadFlag((~SKIP_OBJECT_EVENT_LOAD) & 0xF); } static void Task_ExitDoor(u8 taskId) @@ -546,19 +543,20 @@ void DoLavaridgeGym1FWarp(void) StartLavaridgeGym1FWarp(10); } -void DoTeleportWarp(void) +// Warp from a teleporting tile, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut) +void DoTeleportTileWarp(void) { ScriptContext2_Enable(); TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlaySE(SE_TK_WARPIN); CreateTask(Task_WarpAndLoadMap, 10); - gFieldCallback = FieldCB_TeleportWarpExit; + gFieldCallback = FieldCB_TeleportTileWarpExit; } void DoMossdeepGymWarp(void) { - sub_8085540(1); + SetObjectEventLoadFlag(SKIP_OBJECT_EVENT_LOAD); ScriptContext2_Enable(); SaveObjectEvents(); TryFadeOutOldMapMusic(); @@ -576,19 +574,21 @@ void DoPortholeWarp(void) gFieldCallback = FieldCB_ShowPortholeView; } -static void sub_80AF8E0(u8 taskId) +#define tState data[0] + +static void Task_DoCableClubWarp(u8 taskId) { struct Task *task = &gTasks[taskId]; - switch (task->data[0]) + switch (task->tState) { case 0: ScriptContext2_Enable(); - task->data[0]++; + task->tState++; break; case 1: if (!PaletteFadeActive() && BGMusicStopped()) - task->data[0]++; + task->tState++; break; case 2: WarpIntoMap(); @@ -598,13 +598,15 @@ static void sub_80AF8E0(u8 taskId) } } +#undef tState + void DoCableClubWarp(void) { ScriptContext2_Enable(); TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlaySE(SE_KAIDAN); - CreateTask(sub_80AF8E0, 10); + CreateTask(Task_DoCableClubWarp, 10); } static void Task_ReturnToWorldFromLinkRoom(u8 taskId) @@ -727,7 +729,7 @@ static void Task_DoDoorWarp(u8 taskId) } } -static void task0A_fade_n_map_maybe(u8 taskId) +static void Task_DoContestHallWarp(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -746,7 +748,7 @@ static void task0A_fade_n_map_maybe(u8 taskId) break; case 2: WarpIntoMap(); - SetMainCallback2(sub_8086024); + SetMainCallback2(CB2_ReturnToFieldContestHall); DestroyTask(taskId); break; } @@ -760,7 +762,7 @@ void DoContestHallWarp(void) PlayRainStoppingSoundEffect(); PlaySE(SE_KAIDAN); gFieldCallback = FieldCB_WarpExitFadeFromBlack; - CreateTask(task0A_fade_n_map_maybe, 10); + CreateTask(Task_DoContestHallWarp, 10); } static void SetFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right) @@ -976,7 +978,7 @@ void AnimateFlash(u8 flashLevel) u8 value = 0; if (!flashLevel) value = 1; - sub_80AFFDC(120, 80, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], value, 1); + sub_80AFFDC(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], value, 1); sub_80AFFB8(); ScriptContext2_Enable(); } @@ -985,18 +987,18 @@ void WriteFlashScanlineEffectBuffer(u8 flashLevel) { if (flashLevel) { - SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], 120, 80, sFlashLevelPixelRadii[flashLevel]); + SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[flashLevel]); CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480); } } void WriteBattlePyramidViewScanlineEffectBuffer(void) { - SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], 120, 80, gSaveBlock2Ptr->frontier.pyramidLightRadius); + SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, gSaveBlock2Ptr->frontier.pyramidLightRadius); CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480); } -static void task0A_mpl_807E31C(u8 taskId) +static void Task_TeleportTileWarpExit(u8 taskId) { switch (gTasks[taskId].data[0]) { @@ -1053,7 +1055,7 @@ void sub_80B0244(void) { ScriptContext2_Enable(); CreateTask(Task_WarpAndLoadMap, 10); - gFieldCallback = FieldCB_TeleportWarpExit; + gFieldCallback = FieldCB_TeleportTileWarpExit; } void sub_80B0268(void) diff --git a/src/field_special_scene.c b/src/field_special_scene.c index 540bcd1d4..bb8e8b1d9 100644 --- a/src/field_special_scene.c +++ b/src/field_special_scene.c @@ -17,7 +17,6 @@ #include "constants/event_object_movement.h" #include "constants/field_specials.h" #include "constants/songs.h" -#include "constants/vars.h" #include "constants/metatile_labels.h" #define SECONDS(value) ((signed) (60.0 * value + 0.5)) @@ -74,11 +73,11 @@ void Task_Truck1(u8 taskId) s16 box1, box2, box3; box1 = GetTruckBoxMovement(data[0] + 30) * 4; // top box. - sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3); + SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3); box2 = GetTruckBoxMovement(data[0]) * 2; // bottom left box. - sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3); + SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3); box3 = GetTruckBoxMovement(data[0]) * 4; // bottom right box. - sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3); + SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3); if (++data[0] == SECONDS(500)) // this will never run data[0] = 0; // reset the timer if it gets stuck. @@ -117,11 +116,11 @@ void Task_Truck2(u8 taskId) cameraYpan = GetTruckCameraBobbingY(data[2]); SetCameraPanning(cameraXpan, cameraYpan); box1 = GetTruckBoxMovement(data[2] + 30) * 4; - sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3); + SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3); box2 = GetTruckBoxMovement(data[2]) * 2; - sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3); + SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3); box3 = GetTruckBoxMovement(data[2]) * 4; - sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3); + SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3); } } @@ -148,9 +147,9 @@ static void Task_Truck3(u8 taskId) cameraXpan = gTruckCamera_HorizontalTable[data[1]]; cameraYpan = 0; SetCameraPanning(cameraXpan, 0); - sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3); - sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3); - sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan); + SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3); + SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3); + SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan); } } @@ -216,9 +215,9 @@ void Task_HandleTruckSequence(u8 taskId) data[1]++; if (data[1] == 120) { - MapGridSetMetatileIdAt(11, 8, METATILE_ID(InsideOfTruck, ExitLight_Top)); - MapGridSetMetatileIdAt(11, 9, METATILE_ID(InsideOfTruck, ExitLight_Mid)); - MapGridSetMetatileIdAt(11, 10, METATILE_ID(InsideOfTruck, ExitLight_Bottom)); + MapGridSetMetatileIdAt(11, 8, METATILE_InsideOfTruck_ExitLight_Top); + MapGridSetMetatileIdAt(11, 9, METATILE_InsideOfTruck_ExitLight_Mid); + MapGridSetMetatileIdAt(11, 10, METATILE_InsideOfTruck_ExitLight_Bottom); DrawWholeMapView(); PlaySE(SE_TRACK_DOOR); DestroyTask(taskId); @@ -230,9 +229,9 @@ void Task_HandleTruckSequence(u8 taskId) void ExecuteTruckSequence(void) { - MapGridSetMetatileIdAt(11, 8, METATILE_ID(InsideOfTruck, DoorClosedFloor_Top)); - MapGridSetMetatileIdAt(11, 9, METATILE_ID(InsideOfTruck, DoorClosedFloor_Mid)); - MapGridSetMetatileIdAt(11, 10, METATILE_ID(InsideOfTruck, DoorClosedFloor_Bottom)); + MapGridSetMetatileIdAt(11, 8, METATILE_InsideOfTruck_DoorClosedFloor_Top); + MapGridSetMetatileIdAt(11, 9, METATILE_InsideOfTruck_DoorClosedFloor_Mid); + MapGridSetMetatileIdAt(11, 10, METATILE_InsideOfTruck_DoorClosedFloor_Bottom); DrawWholeMapView(); ScriptContext2_Enable(); CpuFastFill(0, gPlttBufferFaded, 0x400); @@ -243,9 +242,9 @@ void EndTruckSequence(u8 taskId) { if (!FuncIsActiveTask(Task_HandleTruckSequence)) { - sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3); - sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3); - sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0); + SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3); + SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3); + SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0); } } diff --git a/src/field_specials.c b/src/field_specials.c index db82f35b4..7c6ef37d7 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -63,7 +63,6 @@ #include "constants/species.h" #include "constants/moves.h" #include "constants/party_menu.h" -#include "constants/vars.h" #include "constants/battle_frontier.h" #include "constants/weather.h" #include "constants/metatile_labels.h" @@ -656,9 +655,9 @@ void MauvilleGymPressSwitch(void) for (i = 0; i < ARRAY_COUNT(sMauvilleGymSwitchCoords); i++) { if (i == gSpecialVar_0x8004) - MapGridSetMetatileIdAt(sMauvilleGymSwitchCoords[i].x, sMauvilleGymSwitchCoords[i].y, METATILE_ID(MauvilleGym, PressedSwitch)); + MapGridSetMetatileIdAt(sMauvilleGymSwitchCoords[i].x, sMauvilleGymSwitchCoords[i].y, METATILE_MauvilleGym_PressedSwitch); else - MapGridSetMetatileIdAt(sMauvilleGymSwitchCoords[i].x, sMauvilleGymSwitchCoords[i].y, METATILE_ID(MauvilleGym, RaisedSwitch)); + MapGridSetMetatileIdAt(sMauvilleGymSwitchCoords[i].x, sMauvilleGymSwitchCoords[i].y, METATILE_MauvilleGym_RaisedSwitch); } } @@ -673,83 +672,83 @@ void MauvilleGymSetDefaultBarriers(void) { switch (MapGridGetMetatileIdAt(x, y)) { - case METATILE_ID(MauvilleGym, GreenBeamH1_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH1_Off)); + case METATILE_MauvilleGym_GreenBeamH1_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH1_Off); break; - case METATILE_ID(MauvilleGym, GreenBeamH2_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH2_Off)); + case METATILE_MauvilleGym_GreenBeamH2_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH2_Off); break; - case METATILE_ID(MauvilleGym, GreenBeamH3_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH3_Off)); + case METATILE_MauvilleGym_GreenBeamH3_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH3_Off); break; - case METATILE_ID(MauvilleGym, GreenBeamH4_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH4_Off)); + case METATILE_MauvilleGym_GreenBeamH4_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH4_Off); break; - case METATILE_ID(MauvilleGym, GreenBeamH1_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH1_On)); + case METATILE_MauvilleGym_GreenBeamH1_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH1_On); break; - case METATILE_ID(MauvilleGym, GreenBeamH2_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH2_On)); + case METATILE_MauvilleGym_GreenBeamH2_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH2_On); break; - case METATILE_ID(MauvilleGym, GreenBeamH3_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH3_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_GreenBeamH3_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH3_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, GreenBeamH4_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH4_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_GreenBeamH4_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH4_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, RedBeamH1_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH1_Off)); + case METATILE_MauvilleGym_RedBeamH1_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH1_Off); break; - case METATILE_ID(MauvilleGym, RedBeamH2_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH2_Off)); + case METATILE_MauvilleGym_RedBeamH2_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH2_Off); break; - case METATILE_ID(MauvilleGym, RedBeamH3_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH3_Off)); + case METATILE_MauvilleGym_RedBeamH3_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH3_Off); break; - case METATILE_ID(MauvilleGym, RedBeamH4_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH4_Off)); + case METATILE_MauvilleGym_RedBeamH4_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH4_Off); break; - case METATILE_ID(MauvilleGym, RedBeamH1_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH1_On)); + case METATILE_MauvilleGym_RedBeamH1_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH1_On); break; - case METATILE_ID(MauvilleGym, RedBeamH2_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH2_On)); + case METATILE_MauvilleGym_RedBeamH2_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH2_On); break; - case METATILE_ID(MauvilleGym, RedBeamH3_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH3_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_RedBeamH3_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH3_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, RedBeamH4_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH4_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_RedBeamH4_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH4_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, GreenBeamV1_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleBottom_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_GreenBeamV1_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleBottom_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, GreenBeamV2_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, FloorTile)); + case METATILE_MauvilleGym_GreenBeamV2_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_FloorTile); break; - case METATILE_ID(MauvilleGym, RedBeamV1_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleBottom_Off) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_RedBeamV1_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleBottom_Off | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, RedBeamV2_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, FloorTile)); + case METATILE_MauvilleGym_RedBeamV2_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_FloorTile); break; - case METATILE_ID(MauvilleGym, PoleBottom_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamV1_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_PoleBottom_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamV1_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, FloorTile): - if (MapGridGetMetatileIdAt(x, y - 1) == METATILE_ID(MauvilleGym, GreenBeamV1_On)) - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamV2_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_FloorTile: + if (MapGridGetMetatileIdAt(x, y - 1) == METATILE_MauvilleGym_GreenBeamV1_On) + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamV2_On | METATILE_COLLISION_MASK); else - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamV2_On) | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamV2_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, PoleBottom_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamV1_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_PoleBottom_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamV1_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, PoleTop_Off): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleTop_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_PoleTop_Off: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleTop_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, PoleTop_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleTop_Off)); + case METATILE_MauvilleGym_PoleTop_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleTop_Off); break; } } @@ -763,7 +762,7 @@ void MauvilleGymDeactivatePuzzle(void) const struct UCoords8 *switchCoords = sMauvilleGymSwitchCoords; for (i = ARRAY_COUNT(sMauvilleGymSwitchCoords) - 1; i >= 0; i--) { - MapGridSetMetatileIdAt(switchCoords->x, switchCoords->y, METATILE_ID(MauvilleGym, PressedSwitch)); + MapGridSetMetatileIdAt(switchCoords->x, switchCoords->y, METATILE_MauvilleGym_PressedSwitch); switchCoords++; } for (y = 12; y < 24; y++) @@ -772,42 +771,42 @@ void MauvilleGymDeactivatePuzzle(void) { switch (MapGridGetMetatileIdAt(x, y)) { - case METATILE_ID(MauvilleGym, GreenBeamH1_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH1_Off)); + case METATILE_MauvilleGym_GreenBeamH1_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH1_Off); break; - case METATILE_ID(MauvilleGym, GreenBeamH2_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH2_Off)); + case METATILE_MauvilleGym_GreenBeamH2_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH2_Off); break; - case METATILE_ID(MauvilleGym, GreenBeamH3_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH3_Off)); + case METATILE_MauvilleGym_GreenBeamH3_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH3_Off); break; - case METATILE_ID(MauvilleGym, GreenBeamH4_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH4_Off)); + case METATILE_MauvilleGym_GreenBeamH4_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH4_Off); break; - case METATILE_ID(MauvilleGym, RedBeamH1_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH1_Off)); + case METATILE_MauvilleGym_RedBeamH1_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH1_Off); break; - case METATILE_ID(MauvilleGym, RedBeamH2_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH2_Off)); + case METATILE_MauvilleGym_RedBeamH2_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH2_Off); break; - case METATILE_ID(MauvilleGym, RedBeamH3_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH3_Off)); + case METATILE_MauvilleGym_RedBeamH3_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH3_Off); break; - case METATILE_ID(MauvilleGym, RedBeamH4_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH4_Off)); + case METATILE_MauvilleGym_RedBeamH4_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH4_Off); break; - case METATILE_ID(MauvilleGym, GreenBeamV1_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleBottom_On) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_GreenBeamV1_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleBottom_On | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, RedBeamV1_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleBottom_Off) | METATILE_COLLISION_MASK); + case METATILE_MauvilleGym_RedBeamV1_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleBottom_Off | METATILE_COLLISION_MASK); break; - case METATILE_ID(MauvilleGym, GreenBeamV2_On): - case METATILE_ID(MauvilleGym, RedBeamV2_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, FloorTile)); + case METATILE_MauvilleGym_GreenBeamV2_On: + case METATILE_MauvilleGym_RedBeamV2_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_FloorTile); break; - case METATILE_ID(MauvilleGym, PoleTop_On): - MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleTop_Off)); + case METATILE_MauvilleGym_PoleTop_On: + MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleTop_Off); break; } } @@ -817,11 +816,11 @@ void MauvilleGymDeactivatePuzzle(void) static const bool8 sSlidingDoorNextFrameDelay[] = {0, 1, 1, 1, 1}; static const u16 sPetalburgGymSlidingDoorMetatiles[] = { - METATILE_ID(PetalburgGym, SlidingDoor_Frame0), - METATILE_ID(PetalburgGym, SlidingDoor_Frame1), - METATILE_ID(PetalburgGym, SlidingDoor_Frame2), - METATILE_ID(PetalburgGym, SlidingDoor_Frame3), - METATILE_ID(PetalburgGym, SlidingDoor_Frame4), + METATILE_PetalburgGym_SlidingDoor_Frame0, + METATILE_PetalburgGym_SlidingDoor_Frame1, + METATILE_PetalburgGym_SlidingDoor_Frame2, + METATILE_PetalburgGym_SlidingDoor_Frame3, + METATILE_PetalburgGym_SlidingDoor_Frame4, }; void PetalburgGymSlideOpenRoomDoors(void) @@ -1096,30 +1095,30 @@ static void PCTurnOnEffect_1(s16 isPcTurnedOn, s8 dx, s8 dy) { if (gSpecialVar_0x8004 == PC_LOCATION_OTHER) { - tileId = METATILE_ID(Building, PC_Off); + tileId = METATILE_Building_PC_Off; } else if (gSpecialVar_0x8004 == PC_LOCATION_BRENDANS_HOUSE) { - tileId = METATILE_ID(BrendansMaysHouse, BrendanPC_Off); + tileId = METATILE_BrendansMaysHouse_BrendanPC_Off; } else if (gSpecialVar_0x8004 == PC_LOCATION_MAYS_HOUSE) { - tileId = METATILE_ID(BrendansMaysHouse, MayPC_Off); + tileId = METATILE_BrendansMaysHouse_MayPC_Off; } } else { if (gSpecialVar_0x8004 == PC_LOCATION_OTHER) { - tileId = METATILE_ID(Building, PC_On); + tileId = METATILE_Building_PC_On; } else if (gSpecialVar_0x8004 == PC_LOCATION_BRENDANS_HOUSE) { - tileId = METATILE_ID(BrendansMaysHouse, BrendanPC_On); + tileId = METATILE_BrendansMaysHouse_BrendanPC_On; } else if (gSpecialVar_0x8004 == PC_LOCATION_MAYS_HOUSE) { - tileId = METATILE_ID(BrendansMaysHouse, MayPC_On); + tileId = METATILE_BrendansMaysHouse_MayPC_On; } } MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + dx + 7, gSaveBlock1Ptr->pos.y + dy + 7, tileId | METATILE_COLLISION_MASK); @@ -1153,15 +1152,15 @@ static void PCTurnOffEffect(void) } if (gSpecialVar_0x8004 == 0) { - tileId = METATILE_ID(Building, PC_Off); + tileId = METATILE_Building_PC_Off; } else if (gSpecialVar_0x8004 == 1) { - tileId = METATILE_ID(BrendansMaysHouse, BrendanPC_Off); + tileId = METATILE_BrendansMaysHouse_BrendanPC_Off; } else if (gSpecialVar_0x8004 == 2) { - tileId = METATILE_ID(BrendansMaysHouse, MayPC_Off); + tileId = METATILE_BrendansMaysHouse_MayPC_Off; } MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + dx + 7, gSaveBlock1Ptr->pos.y + dy + 7, tileId | METATILE_COLLISION_MASK); DrawWholeMapView(); @@ -1196,13 +1195,13 @@ static void LotteryCornerComputerEffect(struct Task *task) task->data[3] = 0; if (task->data[4] != 0) { - MapGridSetMetatileIdAt(18, 8, METATILE_ID(Shop, Laptop1_Normal) | METATILE_COLLISION_MASK); - MapGridSetMetatileIdAt(18, 9, METATILE_ID(Shop, Laptop2_Normal) | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(18, 8, METATILE_Shop_Laptop1_Normal | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(18, 9, METATILE_Shop_Laptop2_Normal | METATILE_COLLISION_MASK); } else { - MapGridSetMetatileIdAt(18, 8, METATILE_ID(Shop, Laptop1_Flash) | METATILE_COLLISION_MASK); - MapGridSetMetatileIdAt(18, 9, METATILE_ID(Shop, Laptop2_Flash) | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(18, 8, METATILE_Shop_Laptop1_Flash | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(18, 9, METATILE_Shop_Laptop2_Flash | METATILE_COLLISION_MASK); } DrawWholeMapView(); task->data[4] ^= 1; @@ -1216,8 +1215,8 @@ static void LotteryCornerComputerEffect(struct Task *task) void EndLotteryCornerComputerEffect(void) { - MapGridSetMetatileIdAt(18, 8, METATILE_ID(Shop, Laptop1_Normal) | METATILE_COLLISION_MASK); - MapGridSetMetatileIdAt(18, 9, METATILE_ID(Shop, Laptop2_Normal) | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(18, 8, METATILE_Shop_Laptop1_Normal | METATILE_COLLISION_MASK); + MapGridSetMetatileIdAt(18, 9, METATILE_Shop_Laptop2_Normal | METATILE_COLLISION_MASK); DrawWholeMapView(); } @@ -1751,38 +1750,38 @@ const u8 *const gDeptStoreFloorNames[] = static const u16 sElevatorWindowTiles_Ascending[][3] = { { - METATILE_ID(BattleFrontier, Elevator_Top0), - METATILE_ID(BattleFrontier, Elevator_Top1), - METATILE_ID(BattleFrontier, Elevator_Top2) + METATILE_BattleFrontier_Elevator_Top0, + METATILE_BattleFrontier_Elevator_Top1, + METATILE_BattleFrontier_Elevator_Top2 }, { - METATILE_ID(BattleFrontier, Elevator_Mid0), - METATILE_ID(BattleFrontier, Elevator_Mid1), - METATILE_ID(BattleFrontier, Elevator_Mid2) + METATILE_BattleFrontier_Elevator_Mid0, + METATILE_BattleFrontier_Elevator_Mid1, + METATILE_BattleFrontier_Elevator_Mid2 }, { - METATILE_ID(BattleFrontier, Elevator_Bottom0), - METATILE_ID(BattleFrontier, Elevator_Bottom1), - METATILE_ID(BattleFrontier, Elevator_Bottom2) + METATILE_BattleFrontier_Elevator_Bottom0, + METATILE_BattleFrontier_Elevator_Bottom1, + METATILE_BattleFrontier_Elevator_Bottom2 }, }; static const u16 sElevatorWindowTiles_Descending[][3] = { { - METATILE_ID(BattleFrontier, Elevator_Top0), - METATILE_ID(BattleFrontier, Elevator_Top2), - METATILE_ID(BattleFrontier, Elevator_Top1) + METATILE_BattleFrontier_Elevator_Top0, + METATILE_BattleFrontier_Elevator_Top2, + METATILE_BattleFrontier_Elevator_Top1 }, { - METATILE_ID(BattleFrontier, Elevator_Mid0), - METATILE_ID(BattleFrontier, Elevator_Mid2), - METATILE_ID(BattleFrontier, Elevator_Mid1) + METATILE_BattleFrontier_Elevator_Mid0, + METATILE_BattleFrontier_Elevator_Mid2, + METATILE_BattleFrontier_Elevator_Mid1 }, { - METATILE_ID(BattleFrontier, Elevator_Bottom0), - METATILE_ID(BattleFrontier, Elevator_Bottom2), - METATILE_ID(BattleFrontier, Elevator_Bottom1) + METATILE_BattleFrontier_Elevator_Bottom0, + METATILE_BattleFrontier_Elevator_Bottom2, + METATILE_BattleFrontier_Elevator_Bottom1 }, }; @@ -2855,7 +2854,7 @@ void SetBattleTowerLinkPlayerGfx(void) void ShowNatureGirlMessage(void) { - static const u8 *const sNatureGirlMessages[] = { + static const u8 *const sNatureGirlMessages[NUM_NATURES] = { [NATURE_HARDY] = BattleFrontier_Lounge5_Text_NatureGirlHardy, [NATURE_LONELY] = BattleFrontier_Lounge5_Text_NatureGirlLonely, [NATURE_BRAVE] = BattleFrontier_Lounge5_Text_NatureGirlBrave, @@ -3688,7 +3687,7 @@ void Unused_SetWeatherSunny(void) SetCurrentAndNextWeather(WEATHER_SUNNY); } -// Always returns 1 +// All mart employees have a local id of 1, so function always returns 1 u32 GetMartEmployeeObjectEventId(void) { static const u8 sPokeMarts[][3] = diff --git a/src/field_tasks.c b/src/field_tasks.c index 21b2732c3..49b6fbdd8 100644 --- a/src/field_tasks.c +++ b/src/field_tasks.c @@ -19,7 +19,6 @@ #include "constants/field_tasks.h" #include "constants/items.h" #include "constants/songs.h" -#include "constants/vars.h" #include "constants/metatile_labels.h" struct PacifidlogMetatileOffsets @@ -52,26 +51,26 @@ static const TaskFunc sPerStepCallbacks[] = // they are in pairs but declared as 1D array static const struct PacifidlogMetatileOffsets sHalfSubmergedBridgeMetatileOffsets[] = { - { 0, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Vertical0)}, {0, 1, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Vertical1)}, - { 0, -1, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Vertical0)}, {0, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Vertical1)}, - { 0, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Horizontal0)}, {1, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Horizontal1)}, - {-1, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Horizontal0)}, {0, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Horizontal1)} + { 0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Vertical0}, {0, 1, METATILE_Pacifidlog_HalfSubmergedLogs_Vertical1}, + { 0, -1, METATILE_Pacifidlog_HalfSubmergedLogs_Vertical0}, {0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Vertical1}, + { 0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Horizontal0}, {1, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Horizontal1}, + {-1, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Horizontal0}, {0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Horizontal1} }; static const struct PacifidlogMetatileOffsets sFullySubmergedBridgeMetatileOffsets[] = { - { 0, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Vertical0)}, {0, 1, METATILE_ID(Pacifidlog, SubmergedLogs_Vertical1)}, - { 0, -1, METATILE_ID(Pacifidlog, SubmergedLogs_Vertical0)}, {0, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Vertical1)}, - { 0, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Horizontal0)}, {1, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Horizontal1)}, - {-1, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Horizontal0)}, {0, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Horizontal1)} + { 0, 0, METATILE_Pacifidlog_SubmergedLogs_Vertical0}, {0, 1, METATILE_Pacifidlog_SubmergedLogs_Vertical1}, + { 0, -1, METATILE_Pacifidlog_SubmergedLogs_Vertical0}, {0, 0, METATILE_Pacifidlog_SubmergedLogs_Vertical1}, + { 0, 0, METATILE_Pacifidlog_SubmergedLogs_Horizontal0}, {1, 0, METATILE_Pacifidlog_SubmergedLogs_Horizontal1}, + {-1, 0, METATILE_Pacifidlog_SubmergedLogs_Horizontal0}, {0, 0, METATILE_Pacifidlog_SubmergedLogs_Horizontal1} }; static const struct PacifidlogMetatileOffsets sFloatingBridgeMetatileOffsets[] = { - { 0, 0, METATILE_ID(Pacifidlog, FloatingLogs_Vertical0)}, {0, 1, METATILE_ID(Pacifidlog, FloatingLogs_Vertical1)}, - { 0, -1, METATILE_ID(Pacifidlog, FloatingLogs_Vertical0)}, {0, 0, METATILE_ID(Pacifidlog, FloatingLogs_Vertical1)}, - { 0, 0, METATILE_ID(Pacifidlog, FloatingLogs_Horizontal0)}, {1, 0, METATILE_ID(Pacifidlog, FloatingLogs_Horizontal1)}, - {-1, 0, METATILE_ID(Pacifidlog, FloatingLogs_Horizontal0)}, {0, 0, METATILE_ID(Pacifidlog, FloatingLogs_Horizontal1)} + { 0, 0, METATILE_Pacifidlog_FloatingLogs_Vertical0}, {0, 1, METATILE_Pacifidlog_FloatingLogs_Vertical1}, + { 0, -1, METATILE_Pacifidlog_FloatingLogs_Vertical0}, {0, 0, METATILE_Pacifidlog_FloatingLogs_Vertical1}, + { 0, 0, METATILE_Pacifidlog_FloatingLogs_Horizontal0}, {1, 0, METATILE_Pacifidlog_FloatingLogs_Horizontal1}, + {-1, 0, METATILE_Pacifidlog_FloatingLogs_Horizontal0}, {0, 0, METATILE_Pacifidlog_FloatingLogs_Horizontal1} }; // Each element corresponds to a y coordinate row in the sootopolis gym 1F map. @@ -106,10 +105,10 @@ static const u16 sSootopolisGymIceRowVars[] = }; static const u16 sMuddySlopeMetatiles[] = { - METATILE_ID(General, MuddySlope_Frame0), - METATILE_ID(General, MuddySlope_Frame3), - METATILE_ID(General, MuddySlope_Frame2), - METATILE_ID(General, MuddySlope_Frame1) + METATILE_General_MuddySlope_Frame0, + METATILE_General_MuddySlope_Frame3, + METATILE_General_MuddySlope_Frame2, + METATILE_General_MuddySlope_Frame1 }; static void Task_RunPerStepCallback(u8 taskId) @@ -381,11 +380,11 @@ static void SetLoweredForetreeBridgeMetatile(s16 x, s16 y) { switch (MapGridGetMetatileIdAt(x, y)) { - case METATILE_ID(Fortree, BridgeOverGrass_Raised): - MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, BridgeOverGrass_Lowered)); + case METATILE_Fortree_BridgeOverGrass_Raised: + MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverGrass_Lowered); break; - case METATILE_ID(Fortree, BridgeOverTrees_Raised): - MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, BridgeOverTrees_Lowered)); + case METATILE_Fortree_BridgeOverTrees_Raised: + MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverTrees_Lowered); break; } } @@ -398,11 +397,11 @@ static void SetNormalFortreeBridgeMetatile(s16 x, s16 y) { switch (MapGridGetMetatileIdAt(x, y)) { - case METATILE_ID(Fortree, BridgeOverGrass_Lowered): - MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, BridgeOverGrass_Raised)); + case METATILE_Fortree_BridgeOverGrass_Lowered: + MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverGrass_Raised); break; - case METATILE_ID(Fortree, BridgeOverTrees_Lowered): - MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, BridgeOverTrees_Raised)); + case METATILE_Fortree_BridgeOverTrees_Lowered: + MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverTrees_Raised); break; } } @@ -530,7 +529,7 @@ void SetSootopolisGymCrackedIceMetatiles(void) for (y = 0; y < height; y++) { if (IsIcePuzzleCoordVisited(x, y) == TRUE) - MapGridSetMetatileIdAt(x + 7, y + 7, METATILE_ID(SootopolisGym, Ice_Cracked)); + MapGridSetMetatileIdAt(x + 7, y + 7, METATILE_SootopolisGym_Ice_Cracked); } } } @@ -585,7 +584,7 @@ static void SootopolisGymIcePerStepCallback(u8 taskId) x = data[4]; y = data[5]; PlaySE(SE_RU_BARI); - MapGridSetMetatileIdAt(x, y, METATILE_ID(SootopolisGym, Ice_Cracked)); + MapGridSetMetatileIdAt(x, y, METATILE_SootopolisGym_Ice_Cracked); CurrentMapDrawMetatileAt(x, y); MarkIcePuzzleCoordVisited(x - 7, y - 7); data[1] = 1; @@ -601,7 +600,7 @@ static void SootopolisGymIcePerStepCallback(u8 taskId) x = data[4]; y = data[5]; PlaySE(SE_RU_GASYAN); - MapGridSetMetatileIdAt(x, y, METATILE_ID(SootopolisGym, Ice_Broken)); + MapGridSetMetatileIdAt(x, y, METATILE_SootopolisGym_Ice_Broken); CurrentMapDrawMetatileAt(x, y); data[1] = 1; } @@ -621,10 +620,10 @@ static void AshGrassPerStepCallback(u8 taskId) data[2] = y; if (MetatileBehavior_IsAshGrass(MapGridGetMetatileBehaviorAt(x, y))) { - if (MapGridGetMetatileIdAt(x, y) == METATILE_ID(Fallarbor, AshGrass)) - StartAshFieldEffect(x, y, METATILE_ID(Fallarbor, NormalGrass), 4); + if (MapGridGetMetatileIdAt(x, y) == METATILE_Fallarbor_AshGrass) + StartAshFieldEffect(x, y, METATILE_Fallarbor_NormalGrass, 4); else - StartAshFieldEffect(x, y, METATILE_ID(Lavaridge, NormalGrass), 4); + StartAshFieldEffect(x, y, METATILE_Lavaridge_NormalGrass, 4); if (CheckBagHasItem(ITEM_SOOT_SACK, 1)) { @@ -693,7 +692,7 @@ static void SetMuddySlopeMetatile(s16 *data, s16 x, s16 y) MapGridSetMetatileIdAt(x, y, tile); CurrentMapDrawMetatileAt(x, y); - MapGridSetMetatileIdAt(x, y, METATILE_ID(General, MuddySlope_Frame0)); + MapGridSetMetatileIdAt(x, y, METATILE_General_MuddySlope_Frame0); } static void Task_MuddySlope(u8 taskId) diff --git a/src/fieldmap.c b/src/fieldmap.c index cfc7018bd..49337ebbe 100644 --- a/src/fieldmap.c +++ b/src/fieldmap.c @@ -44,7 +44,7 @@ static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader); static void LoadSavedMapView(void); static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth, u8 yMode); -struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection) +struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection) { return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum); } @@ -124,7 +124,7 @@ static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader) gMapConnectionFlags = sDummyConnectionFlags; for (i = 0; i < count; i++, connection++) { - struct MapHeader const *cMap = mapconnection_get_mapheader(connection); + struct MapHeader const *cMap = GetMapHeaderFromConnection(connection); u32 offset = connection->offset; switch (connection->direction) { @@ -741,7 +741,7 @@ int CanCameraMoveInDirection(int direction) void sub_80887F8(struct MapConnection *connection, int direction, int x, int y) { struct MapHeader const *mapHeader; - mapHeader = mapconnection_get_mapheader(connection); + mapHeader = GetMapHeaderFromConnection(connection); switch (direction) { case CONNECTION_EAST: @@ -812,7 +812,7 @@ struct MapConnection *sub_8088950(u8 direction, int x, int y) bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection) { struct MapHeader const *mapHeader; - mapHeader = mapconnection_get_mapheader(connection); + mapHeader = GetMapHeaderFromConnection(connection); switch (direction) { case CONNECTION_SOUTH: @@ -853,7 +853,7 @@ int sub_8088A38(int x, int width) int sub_8088A4C(struct MapConnection *connection, int x, int y) { struct MapHeader const *mapHeader; - mapHeader = mapconnection_get_mapheader(connection); + mapHeader = GetMapHeaderFromConnection(connection); switch (connection->direction) { case CONNECTION_SOUTH: @@ -900,7 +900,7 @@ struct MapConnection *GetConnectionAtCoords(s16 x, s16 y) return NULL; } -void sub_8088B3C(u16 x, u16 y) +void SetCameraFocusCoords(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x - 7; gSaveBlock1Ptr->pos.y = y - 7; @@ -912,7 +912,8 @@ void GetCameraFocusCoords(u16 *x, u16 *y) *y = gSaveBlock1Ptr->pos.y + 7; } -void SetPlayerCoords(u16 x, u16 y) +// Unused +static void SetCameraCoords(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x; gSaveBlock1Ptr->pos.y = y; @@ -945,12 +946,12 @@ static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth, else mapMetatilePtr += mapWidth; - if (sub_80FADE4(*mapMetatilePtr & METATILE_ID_MASK, yMode) == 1) + if (IsLargeBreakableDecoration(*mapMetatilePtr & METATILE_ID_MASK, yMode) == TRUE) return TRUE; return FALSE; } -void copy_tileset_patterns_to_vram(struct Tileset const *tileset, u16 numTiles, u16 offset) +static void CopyTilesetToVram(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { @@ -961,7 +962,7 @@ void copy_tileset_patterns_to_vram(struct Tileset const *tileset, u16 numTiles, } } -void copy_tileset_patterns_to_vram2(struct Tileset const *tileset, u16 numTiles, u16 offset) +static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { @@ -982,7 +983,7 @@ void nullsub_90(void) } -void apply_map_tileset_palette(struct Tileset const *tileset, u16 destOffset, u16 size) +void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size) { u16 black = RGB_BLACK; @@ -1007,45 +1008,45 @@ void apply_map_tileset_palette(struct Tileset const *tileset, u16 destOffset, u1 } } -void copy_map_tileset1_to_vram(struct MapLayout const *mapLayout) +void CopyPrimaryTilesetToVram(struct MapLayout const *mapLayout) { - copy_tileset_patterns_to_vram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); + CopyTilesetToVram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); } -void copy_map_tileset2_to_vram(struct MapLayout const *mapLayout) +void CopySecondaryTilesetToVram(struct MapLayout const *mapLayout) { - copy_tileset_patterns_to_vram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); + CopyTilesetToVram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } -void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout) +void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout) { - copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); + CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } -void apply_map_tileset1_palette(struct MapLayout const *mapLayout) +static void LoadPrimaryTilesetPalette(struct MapLayout const *mapLayout) { - apply_map_tileset_palette(mapLayout->primaryTileset, 0, NUM_PALS_IN_PRIMARY * 16 * 2); + LoadTilesetPalette(mapLayout->primaryTileset, 0, NUM_PALS_IN_PRIMARY * 16 * 2); } -void apply_map_tileset2_palette(struct MapLayout const *mapLayout) +void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout) { - apply_map_tileset_palette(mapLayout->secondaryTileset, NUM_PALS_IN_PRIMARY * 16, (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * 16 * 2); + LoadTilesetPalette(mapLayout->secondaryTileset, NUM_PALS_IN_PRIMARY * 16, (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * 16 * 2); } -void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout) +void CopyMapTilesetsToVram(struct MapLayout const *mapLayout) { if (mapLayout) { - copy_tileset_patterns_to_vram2(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); - copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); + CopyTilesetToVramUsingHeap(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); + CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } } -void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout) +void LoadMapTilesetPalettes(struct MapLayout const *mapLayout) { if (mapLayout) { - apply_map_tileset1_palette(mapLayout); - apply_map_tileset2_palette(mapLayout); + LoadPrimaryTilesetPalette(mapLayout); + LoadSecondaryTilesetPalette(mapLayout); } } diff --git a/src/fldeff_cut.c b/src/fldeff_cut.c index 88927959e..34868342f 100644 --- a/src/fldeff_cut.c +++ b/src/fldeff_cut.c @@ -1,6 +1,7 @@ #include "global.h" #include "event_object_lock.h" #include "event_object_movement.h" +#include "event_scripts.h" #include "faraway_island.h" #include "field_camera.h" #include "field_effect.h" @@ -24,11 +25,10 @@ extern struct MapPosition gPlayerFacingPosition; -extern const u8 EventScript_FldEffCut[]; extern const u8 FarawayIsland_Interior_EventScript_HideMewWhenGrassCut[]; extern const u8 gFieldEffectPic_CutGrass[]; -extern const u16 gFieldEffectObjectPalette6[]; +extern const u16 gFieldEffectPal_CutGrass[]; // cut 'square' defines #define CUT_NORMAL_SIDE 3 @@ -122,12 +122,12 @@ static const struct SpriteFrameImage sSpriteImageTable_CutGrass[] = {gFieldEffectPic_CutGrass, 0x20}, }; -const struct SpritePalette gFieldEffectObjectPaletteInfo6 = {gFieldEffectObjectPalette6, 0x1000}; +const struct SpritePalette gSpritePalette_CutGrass = {gFieldEffectPal_CutGrass, FLDEFF_PAL_TAG_CUT_GRASS}; static const struct SpriteTemplate sSpriteTemplate_CutGrass = { .tileTag = 0xFFFF, - .paletteTag = 0x1000, + .paletteTag = FLDEFF_PAL_TAG_CUT_GRASS, .oam = &sOamData_CutGrass, .anims = sSpriteAnimTable_CutGrass, .images = sSpriteImageTable_CutGrass, @@ -281,7 +281,7 @@ static void FieldCallback_CutGrass(void) bool8 FldEff_UseCutOnGrass(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)StartCutGrassFieldEffect >> 16; gTasks[taskId].data[9] = (u32)StartCutGrassFieldEffect; @@ -292,12 +292,12 @@ bool8 FldEff_UseCutOnGrass(void) static void FieldCallback_CutTree(void) { gFieldEffectArguments[0] = GetCursorSelectionMonId(); - ScriptContext1_SetupScript(EventScript_FldEffCut); + ScriptContext1_SetupScript(EventScript_UseCut); } bool8 FldEff_UseCutOnTree(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)StartCutTreeFieldEffect >> 16; gTasks[taskId].data[9] = (u32)StartCutTreeFieldEffect; @@ -355,36 +355,36 @@ static void SetCutGrassMetatile(s16 x, s16 y) switch (metatileId) { - case METATILE_ID(Fortree, LongGrass_Root): - case METATILE_ID(General, LongGrass): - case METATILE_ID(General, TallGrass): - MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass)); + case METATILE_Fortree_LongGrass_Root: + case METATILE_General_LongGrass: + case METATILE_General_TallGrass: + MapGridSetMetatileIdAt(x, y, METATILE_General_Grass); break; - case METATILE_ID(General, TallGrass_TreeLeft): - MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass_TreeLeft)); + case METATILE_General_TallGrass_TreeLeft: + MapGridSetMetatileIdAt(x, y, METATILE_General_Grass_TreeLeft); break; - case METATILE_ID(General, TallGrass_TreeRight): - MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass_TreeRight)); + case METATILE_General_TallGrass_TreeRight: + MapGridSetMetatileIdAt(x, y, METATILE_General_Grass_TreeRight); break; - case METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft): - MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); + case METATILE_Fortree_SecretBase_LongGrass_BottomLeft: + MapGridSetMetatileIdAt(x, y, METATILE_Fortree_SecretBase_LongGrass_TopLeft); break; - case METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid): - MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); + case METATILE_Fortree_SecretBase_LongGrass_BottomMid: + MapGridSetMetatileIdAt(x, y, METATILE_Fortree_SecretBase_LongGrass_TopMid); break; - case METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight): - MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); + case METATILE_Fortree_SecretBase_LongGrass_BottomRight: + MapGridSetMetatileIdAt(x, y, METATILE_Fortree_SecretBase_LongGrass_TopRight); break; - case METATILE_ID(Lavaridge, NormalGrass): - case METATILE_ID(Lavaridge, AshGrass): - MapGridSetMetatileIdAt(x, y, METATILE_ID(Lavaridge, LavaField)); + case METATILE_Lavaridge_NormalGrass: + case METATILE_Lavaridge_AshGrass: + MapGridSetMetatileIdAt(x, y, METATILE_Lavaridge_LavaField); break; - case METATILE_ID(Fallarbor, NormalGrass): - case METATILE_ID(Fallarbor, AshGrass): - MapGridSetMetatileIdAt(x, y, METATILE_ID(Fallarbor, AshField)); + case METATILE_Fallarbor_NormalGrass: + case METATILE_Fallarbor_AshGrass: + MapGridSetMetatileIdAt(x, y, METATILE_Fallarbor_AshField); break; - case METATILE_ID(General, TallGrass_TreeUp): - MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass_TreeUp)); + case METATILE_General_TallGrass_TreeUp: + MapGridSetMetatileIdAt(x, y, METATILE_General_Grass_TreeUp); break; } } @@ -402,13 +402,13 @@ static u8 GetLongGrassCaseAt(s16 x, s16 y) { u16 metatileId = MapGridGetMetatileIdAt(x, y); - if (metatileId == METATILE_ID(General, Grass)) + if (metatileId == METATILE_General_Grass) return LONG_GRASS_FIELD; - else if (metatileId == METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)) + else if (metatileId == METATILE_Fortree_SecretBase_LongGrass_TopLeft) return LONG_GRASS_BASE_LEFT; - else if (metatileId == METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)) + else if (metatileId == METATILE_Fortree_SecretBase_LongGrass_TopMid) return LONG_GRASS_BASE_CENTER; - else if (metatileId == METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)) + else if (metatileId == METATILE_Fortree_SecretBase_LongGrass_TopRight) return LONG_GRASS_BASE_RIGHT; else return LONG_GRASS_NONE; @@ -422,34 +422,34 @@ static void SetCutGrassMetatiles(s16 x, s16 y) for (i = 0; i < sCutSquareSide; i++) { s16 currentX = x + i; - if (MapGridGetMetatileIdAt(currentX, y) == METATILE_ID(General, LongGrass)) + if (MapGridGetMetatileIdAt(currentX, y) == METATILE_General_LongGrass) { switch (GetLongGrassCaseAt(currentX, y + 1)) { case LONG_GRASS_FIELD: - MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, LongGrass_Root)); + MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_LongGrass_Root); break; case LONG_GRASS_BASE_LEFT: - MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)); + MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomLeft); break; case LONG_GRASS_BASE_CENTER: - MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)); + MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomMid); break; case LONG_GRASS_BASE_RIGHT: - MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)); + MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomRight); break; } } - if (MapGridGetMetatileIdAt(currentX, lowerY) == METATILE_ID(General, Grass)) + if (MapGridGetMetatileIdAt(currentX, lowerY) == METATILE_General_Grass) { - if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, LongGrass_Root)) - MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(General, Grass)); - if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)) - MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); - if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)) - MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); - if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)) - MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); + if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_LongGrass_Root) + MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_General_Grass); + if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_SecretBase_LongGrass_BottomLeft) + MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_Fortree_SecretBase_LongGrass_TopLeft); + if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_SecretBase_LongGrass_BottomMid) + MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_Fortree_SecretBase_LongGrass_TopMid); + if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_SecretBase_LongGrass_BottomRight) + MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_Fortree_SecretBase_LongGrass_TopRight); } } @@ -486,62 +486,62 @@ static void HandleLongGrassOnHyper(u8 caseId, s16 x, s16 y) if (arr[0] == TRUE) { - if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, LongGrass_Root)) - MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(General, Grass)); - if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)) - MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); - if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)) - MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); - if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)) - MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); + if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_LongGrass_Root) + MapGridSetMetatileIdAt(newX, y + 3, METATILE_General_Grass); + if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_SecretBase_LongGrass_BottomLeft) + MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_TopLeft); + if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_SecretBase_LongGrass_BottomMid) + MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_TopMid); + if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_SecretBase_LongGrass_BottomRight) + MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_TopRight); } if (arr[1] == TRUE) { - if (MapGridGetMetatileIdAt(newX, y + 2) == METATILE_ID(General, LongGrass)) + if (MapGridGetMetatileIdAt(newX, y + 2) == METATILE_General_LongGrass) { switch (GetLongGrassCaseAt(newX, y + 3)) { case LONG_GRASS_FIELD: - MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, LongGrass_Root)); + MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_LongGrass_Root); break; case LONG_GRASS_BASE_LEFT: - MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)); + MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_BottomLeft); break; case LONG_GRASS_BASE_CENTER: - MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)); + MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_BottomMid); break; case LONG_GRASS_BASE_RIGHT: - MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)); + MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_BottomRight); break; } } - if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, LongGrass_Root)) - MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(General, Grass)); - if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)) - MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); - if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)) - MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); - if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)) - MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); + if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_LongGrass_Root) + MapGridSetMetatileIdAt(newX, y + 4, METATILE_General_Grass); + if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_SecretBase_LongGrass_BottomLeft) + MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_TopLeft); + if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_SecretBase_LongGrass_BottomMid) + MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_TopMid); + if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_SecretBase_LongGrass_BottomRight) + MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_TopRight); } if (arr[2] == TRUE) { - if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(General, LongGrass)) + if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_General_LongGrass) { switch (GetLongGrassCaseAt(newX, y + 4)) { case LONG_GRASS_FIELD: - MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, LongGrass_Root)); + MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_LongGrass_Root); break; case LONG_GRASS_BASE_LEFT: - MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)); + MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_BottomLeft); break; case LONG_GRASS_BASE_CENTER: - MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)); + MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_BottomMid); break; case LONG_GRASS_BASE_RIGHT: - MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)); + MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_BottomRight); break; } } @@ -595,16 +595,16 @@ void FixLongGrassMetatilesWindowTop(s16 x, s16 y) switch (GetLongGrassCaseAt(x, y + 1)) { case LONG_GRASS_FIELD: - MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, LongGrass_Root)); + MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_LongGrass_Root); break; case LONG_GRASS_BASE_LEFT: - MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)); + MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomLeft); break; case LONG_GRASS_BASE_CENTER: - MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)); + MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomMid); break; case LONG_GRASS_BASE_RIGHT: - MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)); + MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomRight); break; } } @@ -612,7 +612,7 @@ void FixLongGrassMetatilesWindowTop(s16 x, s16 y) void FixLongGrassMetatilesWindowBottom(s16 x, s16 y) { - if (MapGridGetMetatileIdAt(x, y) == METATILE_ID(General, Grass)) + if (MapGridGetMetatileIdAt(x, y) == METATILE_General_Grass) { u8 metatileBehavior = MapGridGetMetatileBehaviorAt(x, y + 1); if (MetatileBehavior_IsLongGrassSouthEdge(metatileBehavior)) @@ -620,17 +620,17 @@ void FixLongGrassMetatilesWindowBottom(s16 x, s16 y) s32 metatileId = MapGridGetMetatileIdAt(x, y + 1); switch (metatileId) { - case METATILE_ID(Fortree, LongGrass_Root): - MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(General, Grass)); + case METATILE_Fortree_LongGrass_Root: + MapGridSetMetatileIdAt(x, y + 1, METATILE_General_Grass); break; - case METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft): - MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); + case METATILE_Fortree_SecretBase_LongGrass_BottomLeft: + MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_TopLeft); break; - case METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid): - MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); + case METATILE_Fortree_SecretBase_LongGrass_BottomMid: + MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_TopMid); break; - case METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight): - MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); + case METATILE_Fortree_SecretBase_LongGrass_BottomRight: + MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_TopRight); break; } } diff --git a/src/fldeff_dig.c b/src/fldeff_dig.c index ee5caa0df..c3ab989cd 100644 --- a/src/fldeff_dig.c +++ b/src/fldeff_dig.c @@ -10,8 +10,8 @@ #include "constants/field_effects.h" // static functions -static void hm2_dig(void); -static void sub_8135780(void); +static void FieldCallback_Dig(void); +static void StartDigFieldEffect(void); // text bool8 SetUpFieldMove_Dig(void) @@ -19,7 +19,7 @@ bool8 SetUpFieldMove_Dig(void) if (CanUseDigOrEscapeRopeOnCurMap() == TRUE) { gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu; - gPostMenuFieldCallback = hm2_dig; + gPostMenuFieldCallback = FieldCallback_Dig; return TRUE; } else @@ -28,7 +28,7 @@ bool8 SetUpFieldMove_Dig(void) } } -static void hm2_dig(void) +static void FieldCallback_Dig(void) { Overworld_ResetStateAfterDigEscRope(); FieldEffectStart(FLDEFF_USE_DIG); @@ -37,16 +37,16 @@ static void hm2_dig(void) bool8 FldEff_UseDig(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); - gTasks[taskId].data[8] = (u32)sub_8135780 >> 16; - gTasks[taskId].data[9] = (u32)sub_8135780; + gTasks[taskId].data[8] = (u32)StartDigFieldEffect >> 16; + gTasks[taskId].data[9] = (u32)StartDigFieldEffect; if (!ShouldDoBrailleDigEffect()) SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT); return FALSE; } -static void sub_8135780(void) +static void StartDigFieldEffect(void) { u8 taskId; diff --git a/src/fldeff_escalator.c b/src/fldeff_escalator.c index 10fb78ee2..7a96eaa82 100644 --- a/src/fldeff_escalator.c +++ b/src/fldeff_escalator.c @@ -8,161 +8,188 @@ static EWRAM_DATA u8 sEscalatorAnim_TaskId = 0; -static void sub_80E12E8(u8 taskId, const s16 *list, u16 isImpassableFlag) -{ - s16 r5 = gTasks[taskId].data[4] - 1; - s16 r3 = gTasks[taskId].data[5] - 1; - s16 r4 = gTasks[taskId].data[1]; - s16 y; - s16 x; +static void SetEscalatorMetatile(u8 taskId, const s16 *metatileIds, u16 metatileMasks); +static void Task_DrawEscalator(u8 taskId); +static void Task_DrawTeleporterHousing(u8 taskId); +static void Task_DrawTeleporterCable(u8 taskId); + +#define ESCALATOR_STAGES 3 +#define LAST_ESCALATOR_STAGE (ESCALATOR_STAGES - 1) + +static const u16 sEscalatorMetatiles_1F_0[ESCALATOR_STAGES] = { + METATILE_PokemonCenter_Escalator1F_Tile0_Frame2, + METATILE_PokemonCenter_Escalator1F_Tile0_Frame1, + METATILE_PokemonCenter_Escalator1F_Tile0_Frame0 +}; + +static const u16 sEscalatorMetatiles_1F_1[ESCALATOR_STAGES] = { + METATILE_PokemonCenter_Escalator1F_Tile1_Frame2, + METATILE_PokemonCenter_Escalator1F_Tile1_Frame1, + METATILE_PokemonCenter_Escalator1F_Tile1_Frame0 +}; + +static const u16 sEscalatorMetatiles_1F_2[ESCALATOR_STAGES] = { + METATILE_PokemonCenter_Escalator1F_Tile2_Frame2, + METATILE_PokemonCenter_Escalator1F_Tile2_Frame1, + METATILE_PokemonCenter_Escalator1F_Tile2_Frame0 +}; + +static const u16 sEscalatorMetatiles_1F_3[ESCALATOR_STAGES] = { + METATILE_PokemonCenter_Escalator1F_Tile3_Frame2, + METATILE_PokemonCenter_Escalator1F_Tile3_Frame1, + METATILE_PokemonCenter_Escalator1F_Tile3_Frame0 +}; - if (gTasks[taskId].data[2] == 0) +static const u16 sEscalatorMetatiles_2F_0[ESCALATOR_STAGES] = { + METATILE_PokemonCenter_Escalator2F_Tile0_Frame0, + METATILE_PokemonCenter_Escalator2F_Tile0_Frame1, + METATILE_PokemonCenter_Escalator2F_Tile0_Frame2 +}; + +static const u16 sEscalatorMetatiles_2F_1[ESCALATOR_STAGES] = { + METATILE_PokemonCenter_Escalator2F_Tile1_Frame0, + METATILE_PokemonCenter_Escalator2F_Tile1_Frame1, + METATILE_PokemonCenter_Escalator2F_Tile1_Frame2 +}; + +static const u16 sEscalatorMetatiles_2F_2[ESCALATOR_STAGES] = { + METATILE_PokemonCenter_Escalator2F_Tile2_Frame0, + METATILE_PokemonCenter_Escalator2F_Tile2_Frame1, + METATILE_PokemonCenter_Escalator2F_Tile2_Frame2 +}; + +#define tState data[0] +#define tTransitionStage data[1] +#define tGoingUp data[2] +#define tDrawingEscalator data[3] +#define tPlayerX data[4] +#define tPlayerY data[5] + +static void SetEscalatorMetatile(u8 taskId, const s16 *metatileIds, u16 metatileMasks) +{ + s16 x = gTasks[taskId].tPlayerX - 1; + s16 y = gTasks[taskId].tPlayerY - 1; + s16 transitionStage = gTasks[taskId].tTransitionStage; + s16 i; + s16 j; + + // Check all the escalator sections and only progress the selected one to the next stage + if (!gTasks[taskId].tGoingUp) { - for (y = 0; y < 3; y++) + for (i = 0; i < 3; i++) { - for (x = 0; x < 3; x++) + for (j = 0; j < 3; j++) { - s16 metatileId = MapGridGetMetatileIdAt(r5 + x, r3 + y); + s16 metatileId = MapGridGetMetatileIdAt(x + j, y + i); - if (list[r4] == metatileId) + if (metatileIds[transitionStage] == metatileId) { - if (r4 != 2) - MapGridSetMetatileIdAt(r5 + x, r3 + y, isImpassableFlag | list[r4 + 1]); + if (transitionStage != LAST_ESCALATOR_STAGE) + MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[transitionStage + 1]); else - MapGridSetMetatileIdAt(r5 + x, r3 + y, isImpassableFlag | list[0]); + MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[0]); } } } } else { - for (y = 0; y < 3; y++) + for (i = 0; i < 3; i++) { - for (x = 0; x < 3; x++) + for (j = 0; j < 3; j++) { - s16 metatileId = MapGridGetMetatileIdAt(r5 + x, r3 + y); + s16 metatileId = MapGridGetMetatileIdAt(x + j, y + i); - if (list[2 - r4] == metatileId) + if (metatileIds[LAST_ESCALATOR_STAGE - transitionStage] == metatileId) { - if (r4 != 2) - MapGridSetMetatileIdAt(r5 + x, r3 + y, isImpassableFlag | list[1 - r4]); + if (transitionStage != LAST_ESCALATOR_STAGE) + MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[1 - transitionStage]); else - MapGridSetMetatileIdAt(r5 + x, r3 + y, isImpassableFlag | list[2]); + MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[LAST_ESCALATOR_STAGE]); } } } } } -static const u16 sElevatorMetatiles_1F_0[] = { - METATILE_ID(PokemonCenter, Elevator1F_Tile0_Frame2), - METATILE_ID(PokemonCenter, Elevator1F_Tile0_Frame1), - METATILE_ID(PokemonCenter, Elevator1F_Tile0_Frame0) -}; - -static const u16 sElevatorMetatiles_1F_1[] = { - METATILE_ID(PokemonCenter, Elevator1F_Tile1_Frame2), - METATILE_ID(PokemonCenter, Elevator1F_Tile1_Frame1), - METATILE_ID(PokemonCenter, Elevator1F_Tile1_Frame0) -}; - -static const u16 sElevatorMetatiles_1F_2[] = { - METATILE_ID(PokemonCenter, Elevator1F_Tile2_Frame2), - METATILE_ID(PokemonCenter, Elevator1F_Tile2_Frame1), - METATILE_ID(PokemonCenter, Elevator1F_Tile2_Frame0) -}; - -static const u16 sElevatorMetatiles_1F_3[] = { - METATILE_ID(PokemonCenter, Elevator1F_Tile3_Frame2), - METATILE_ID(PokemonCenter, Elevator1F_Tile3_Frame1), - METATILE_ID(PokemonCenter, Elevator1F_Tile3_Frame0) -}; - -static const u16 sElevatorMetatiles_2F_0[] = { - METATILE_ID(PokemonCenter, Elevator2F_Tile0_Frame0), - METATILE_ID(PokemonCenter, Elevator2F_Tile0_Frame1), - METATILE_ID(PokemonCenter, Elevator2F_Tile0_Frame2) -}; - -static const u16 sElevatorMetatiles_2F_1[] = { - METATILE_ID(PokemonCenter, Elevator2F_Tile1_Frame0), - METATILE_ID(PokemonCenter, Elevator2F_Tile1_Frame1), - METATILE_ID(PokemonCenter, Elevator2F_Tile1_Frame2) -}; - -static const u16 sElevatorMetatiles_2F_2[] = { - METATILE_ID(PokemonCenter, Elevator2F_Tile2_Frame0), - METATILE_ID(PokemonCenter, Elevator2F_Tile2_Frame1), - METATILE_ID(PokemonCenter, Elevator2F_Tile2_Frame2) -}; - -static void sub_80E1444(u8 taskId) +static void Task_DrawEscalator(u8 taskId) { s16 *data = gTasks[taskId].data; - data[3] = 1; + tDrawingEscalator = TRUE; - switch (data[0]) + // Set tile for each section of the escalator in sequence for current transition stage + switch (tState) { case 0: - sub_80E12E8(taskId, sElevatorMetatiles_1F_0, 0); + SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_0, 0); break; case 1: - sub_80E12E8(taskId, sElevatorMetatiles_1F_1, 0); + SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_1, 0); break; case 2: - sub_80E12E8(taskId, sElevatorMetatiles_1F_2, METATILE_COLLISION_MASK); + SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_2, METATILE_COLLISION_MASK); break; case 3: - sub_80E12E8(taskId, sElevatorMetatiles_1F_3, 0); + SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_3, 0); break; case 4: - sub_80E12E8(taskId, sElevatorMetatiles_2F_0, METATILE_COLLISION_MASK); + SetEscalatorMetatile(taskId, sEscalatorMetatiles_2F_0, METATILE_COLLISION_MASK); break; case 5: - sub_80E12E8(taskId, sElevatorMetatiles_2F_1, 0); + SetEscalatorMetatile(taskId, sEscalatorMetatiles_2F_1, 0); break; case 6: - sub_80E12E8(taskId, sElevatorMetatiles_2F_2, 0); + SetEscalatorMetatile(taskId, sEscalatorMetatiles_2F_2, 0); break; } - data[0] = (data[0] + 1) & 7; - if (!data[0]) + tState = (tState + 1) & 7; + + // If all metatiles of the escalator have been set, draw map and progress to next stage + if (tState == 0) { DrawWholeMapView(); - data[1] = (data[1] + 1) % 3; - data[3] = 0; + tTransitionStage = (tTransitionStage + 1) % ESCALATOR_STAGES; + tDrawingEscalator = FALSE; } } -static u8 sub_80E150C(u16 var) +static u8 CreateEscalatorTask(bool16 goingUp) { - u8 taskId = CreateTask(sub_80E1444, 0); + u8 taskId = CreateTask(Task_DrawEscalator, 0); s16 *data = gTasks[taskId].data; - PlayerGetDestCoords(&data[4], &data[5]); - data[0] = 0; - data[1] = 0; - data[2] = var; - sub_80E1444(taskId); + PlayerGetDestCoords(&tPlayerX, &tPlayerY); + tState = 0; + tTransitionStage = 0; + tGoingUp = goingUp; + Task_DrawEscalator(taskId); return taskId; } -void sub_80E1558(u8 var) +void StartEscalator(bool8 goingUp) { - sEscalatorAnim_TaskId = sub_80E150C(var); + sEscalatorAnim_TaskId = CreateEscalatorTask(goingUp); } -void sub_80E1570(void) +void StopEscalator(void) { DestroyTask(sEscalatorAnim_TaskId); } -bool8 sub_80E1584(void) +bool8 IsEscalatorMoving(void) { - if (gTasks[sEscalatorAnim_TaskId].data[3] == 0 && gTasks[sEscalatorAnim_TaskId].data[1] == 2) + if (gTasks[sEscalatorAnim_TaskId].tDrawingEscalator == FALSE + && gTasks[sEscalatorAnim_TaskId].tTransitionStage == LAST_ESCALATOR_STAGE) return FALSE; else return TRUE; } + +#undef tState +#undef tTransitionStage +#undef tGoingUp +#undef tDrawingEscalator +#undef tPlayerX +#undef tPlayerY diff --git a/src/fldeff_flash.c b/src/fldeff_flash.c index 3cb91d4b1..2d25928b8 100644 --- a/src/fldeff_flash.c +++ b/src/fldeff_flash.c @@ -96,7 +96,7 @@ bool8 SetUpFieldMove_Flash(void) static void FieldCallback_Flash(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); gFieldEffectArguments[0] = GetCursorSelectionMonId(); gTasks[taskId].data[8] = (uintptr_t)FldEff_UseFlash >> 16; gTasks[taskId].data[9] = (uintptr_t)FldEff_UseFlash; @@ -106,7 +106,7 @@ static void FldEff_UseFlash(void) { PlaySE(SE_W115); FlagSet(FLAG_SYS_USE_FLASH); - ScriptContext1_SetupScript(EventScript_FldEffFlash); + ScriptContext1_SetupScript(EventScript_UseFlash); } static void CB2_ChangeMapMain(void) diff --git a/src/fldeff_misc.c b/src/fldeff_misc.c index ab04e47ff..6db44d752 100644 --- a/src/fldeff_misc.c +++ b/src/fldeff_misc.c @@ -23,73 +23,58 @@ #include "constants/metatile_labels.h" #include "constants/songs.h" #include "constants/tv.h" -#include "constants/vars.h" EWRAM_DATA struct MapPosition gPlayerFacingPosition = {0}; -static void sub_80F9C90(u8); -static void sub_80F9DFC(u8); +static void Task_ComputerScreenOpenEffect(u8); +static void Task_ComputerScreenCloseEffect(u8); +static void CreateComputerScreenEffectTask(TaskFunc, u16, u16, u8); static void Task_SecretBasePCTurnOn(u8); static void Task_PopSecretBaseBalloon(u8); static void DoBalloonSoundEffect(s16); -static void Task_WateringBerryTreeAnim_1(u8); -static void Task_WateringBerryTreeAnim_2(u8); -static void Task_WateringBerryTreeAnim_3(u8); - -static void sub_80F9C44(TaskFunc, u16, u16, u8); +static void Task_WateringBerryTreeAnim_Start(u8); +static void Task_WateringBerryTreeAnim_Continue(u8); +static void Task_WateringBerryTreeAnim_End(u8); static void FieldCallback_SecretBaseCave(void); -static void CaveEntranceSpriteCallback1(struct Sprite *); -static void CaveEntranceSpriteCallback2(struct Sprite *); -static void CaveEntranceSpriteCallbackEnd(struct Sprite *); +static void SpriteCB_CaveEntranceInit(struct Sprite *); +static void SpriteCB_CaveEntranceOpen(struct Sprite *); +static void SpriteCB_CaveEntranceEnd(struct Sprite *); static void StartSecretBaseCaveFieldEffect(void); static void FieldCallback_SecretBaseTree(void); -static void TreeEntranceSpriteCallback1(struct Sprite *); -static void TreeEntranceSpriteCallback2(struct Sprite *); -static void TreeEntranceSpriteCallbackEnd(struct Sprite *); +static void SpriteCB_TreeEntranceInit(struct Sprite *); +static void SpriteCB_TreeEntranceOpen(struct Sprite *); +static void SpriteCB_TreeEntranceEnd(struct Sprite *); static void StartSecretBaseTreeFieldEffect(void); static void FieldCallback_SecretBaseShrub(void); -static void ShrubEntranceSpriteCallback1(struct Sprite *); -static void ShrubEntranceSpriteCallback2(struct Sprite *); -static void ShrubEntranceSpriteCallbackEnd(struct Sprite *); +static void SpriteCB_ShrubEntranceInit(struct Sprite *); +static void SpriteCB_ShrubEntranceOpen(struct Sprite *); +static void SpriteCB_ShrubEntranceEnd(struct Sprite *); static void StartSecretBaseShrubFieldEffect(void); -static void SpriteCB_SandPillar_0(struct Sprite *); -static void SpriteCB_SandPillar_1(struct Sprite *); -static void SpriteCB_SandPillar_2(struct Sprite *); - -static const u8 gSpriteImage_858D978[] = INCBIN_U8("graphics/unknown/858E588/0.4bpp"); -static const u8 gSpriteImage_858D9F8[] = INCBIN_U8("graphics/unknown/858E588/1.4bpp"); -static const u8 gSpriteImage_858DA78[] = INCBIN_U8("graphics/unknown/858E588/2.4bpp"); -static const u8 gSpriteImage_858DAF8[] = INCBIN_U8("graphics/unknown/858E588/3.4bpp"); -static const u8 gSpriteImage_858DB78[] = INCBIN_U8("graphics/unknown/858E588/4.4bpp"); - -static const u8 gUnusedEmptySpace_858DBF8[32] = {0}; - -static const u16 gFieldEffectObjectPalette7[] = INCBIN_U16("graphics/field_effects/palettes/07.gbapal"); -static const u8 gSpriteImage_858DC38[] = INCBIN_U8("graphics/unknown/858E5D8/0.4bpp"); -static const u8 gSpriteImage_858DCB8[] = INCBIN_U8("graphics/unknown/858E5D8/1.4bpp"); -static const u8 gSpriteImage_858DD38[] = INCBIN_U8("graphics/unknown/858E5D8/2.4bpp"); -static const u8 gSpriteImage_858DDB8[] = INCBIN_U8("graphics/unknown/858E5D8/3.4bpp"); -static const u8 gSpriteImage_858DE38[] = INCBIN_U8("graphics/unknown/858E5D8/4.4bpp"); -static const u8 gSpriteImage_858DEB8[] = INCBIN_U8("graphics/unknown/858E5B0/0.4bpp"); -static const u8 gSpriteImage_858DF38[] = INCBIN_U8("graphics/unknown/858E5B0/1.4bpp"); -static const u8 gSpriteImage_858DFB8[] = INCBIN_U8("graphics/unknown/858E5B0/2.4bpp"); -static const u8 gSpriteImage_858E038[] = INCBIN_U8("graphics/unknown/858E5B0/3.4bpp"); -static const u8 gSpriteImage_858E0B8[] = INCBIN_U8("graphics/unknown/858E5B0/4.4bpp"); -static const u8 gSpriteImage_858E138[] = INCBIN_U8("graphics/unknown/858E5B0/5.4bpp"); -static const u16 gFieldEffectObjectPalette8[] = INCBIN_U16("graphics/field_effects/palettes/08.gbapal"); -static const u8 gSpriteImage_858E1D8[] = INCBIN_U8("graphics/unknown/858E674/0.4bpp"); -static const u8 gSpriteImage_858E2D8[] = INCBIN_U8("graphics/unknown/858E674/1.4bpp"); -static const u8 gSpriteImage_858E3D8[] = INCBIN_U8("graphics/unknown/858E674/2.4bpp"); - -static const struct OamData gOamData_858E4D8 = +static void SpriteCB_SandPillar_BreakTop(struct Sprite *); +static void SpriteCB_SandPillar_BreakBase(struct Sprite *); +static void SpriteCB_SandPillar_End(struct Sprite *); + +static const u8 sSecretPowerCave_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_cave.4bpp"); +static const u8 sFiller[32] = {0}; +static const u16 sSecretPowerCave_Pal[] = INCBIN_U16("graphics/field_effects/palettes/secret_power_cave.gbapal"); +static const u8 sSecretPowerShrub_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_shrub.4bpp"); +static const u8 sSecretPowerTree_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_tree.4bpp"); +static const u16 sSecretPowerPlant_Pal[] = INCBIN_U16("graphics/field_effects/palettes/secret_power_plant.gbapal"); + +// TODO: These should also be combined into a single image, not matching for some reason +static const u8 sSandPillar0_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/0.4bpp"); +static const u8 sSandPillar1_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/1.4bpp"); +static const u8 sSandPillar2_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/2.4bpp"); + +static const struct OamData sOam_SecretPower = { .y = 0, .x = 0, @@ -101,7 +86,7 @@ static const struct OamData gOamData_858E4D8 = .priority = 2, }; -static const union AnimCmd gSpriteAnim_858E4E0[] = +static const union AnimCmd sAnim_SecretPowerCave[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), @@ -111,7 +96,7 @@ static const union AnimCmd gSpriteAnim_858E4E0[] = ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_858E4F8[] = +static const union AnimCmd sAnim_VineDropLeft[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), @@ -121,7 +106,7 @@ static const union AnimCmd gSpriteAnim_858E4F8[] = ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_858E510[] = +static const union AnimCmd sAnim_VineRiseLeft[] = { ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(3, 8), @@ -131,7 +116,7 @@ static const union AnimCmd gSpriteAnim_858E510[] = ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_858E528[] = +static const union AnimCmd sAnim_VineDropRight[] = { ANIMCMD_FRAME(0, 8, .hFlip = TRUE), ANIMCMD_FRAME(1, 8, .hFlip = TRUE), @@ -141,7 +126,7 @@ static const union AnimCmd gSpriteAnim_858E528[] = ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_858E540[] = +static const union AnimCmd sAnim_VineRiseRight[] = { ANIMCMD_FRAME(4, 8, .hFlip = TRUE), ANIMCMD_FRAME(3, 8, .hFlip = TRUE), @@ -151,7 +136,7 @@ static const union AnimCmd gSpriteAnim_858E540[] = ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_858E558[] = +static const union AnimCmd sAnim_SecretPowerShrub[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), @@ -161,88 +146,89 @@ static const union AnimCmd gSpriteAnim_858E558[] = ANIMCMD_END, }; -static const union AnimCmd *const gSpriteAnimTable_858E570[] = +static const union AnimCmd *const sAnimTable_SecretPowerCave[] = { - gSpriteAnim_858E4E0, + sAnim_SecretPowerCave, }; -static const union AnimCmd *const gSpriteAnimTable_858E574[] = +static const union AnimCmd *const sAnimTable_SecretPowerTree[] = { - gSpriteAnim_858E4F8, - gSpriteAnim_858E510, - gSpriteAnim_858E528, - gSpriteAnim_858E540, + sAnim_VineDropLeft, + sAnim_VineRiseLeft, + sAnim_VineDropRight, + sAnim_VineRiseRight, }; -static const union AnimCmd *const gSpriteAnimTable_858E584[] = +static const union AnimCmd *const sAnimTable_SecretPowerShrub[] = { - gSpriteAnim_858E558, + sAnim_SecretPowerShrub, }; -static const struct SpriteFrameImage gUnknown_858E588[] = +static const struct SpriteFrameImage sPicTable_SecretPowerCave[] = { - {gSpriteImage_858D978, 0x80}, - {gSpriteImage_858D9F8, 0x80}, - {gSpriteImage_858DA78, 0x80}, - {gSpriteImage_858DAF8, 0x80}, - {gSpriteImage_858DB78, 0x80}, + overworld_frame(sSecretPowerCave_Gfx, 2, 2, 0), + overworld_frame(sSecretPowerCave_Gfx, 2, 2, 1), + overworld_frame(sSecretPowerCave_Gfx, 2, 2, 2), + overworld_frame(sSecretPowerCave_Gfx, 2, 2, 3), + overworld_frame(sSecretPowerCave_Gfx, 2, 2, 4), }; -static const struct SpriteFrameImage gUnknown_858E5B0[] = +static const struct SpriteFrameImage sPicTable_SecretPowerTree[] = { - {gSpriteImage_858DEB8, 0x80}, - {gSpriteImage_858DF38, 0x80}, - {gSpriteImage_858DFB8, 0x80}, - {gSpriteImage_858E038, 0x80}, - {gSpriteImage_858E0B8, 0x80}, + overworld_frame(sSecretPowerTree_Gfx, 2, 2, 0), + overworld_frame(sSecretPowerTree_Gfx, 2, 2, 1), + overworld_frame(sSecretPowerTree_Gfx, 2, 2, 2), + overworld_frame(sSecretPowerTree_Gfx, 2, 2, 3), + overworld_frame(sSecretPowerTree_Gfx, 2, 2, 4), + // 6th frame exists but isnt accessed, the tree vine metatile is used instead }; -static const struct SpriteFrameImage gUnknown_858E5D8[] = +static const struct SpriteFrameImage sPicTable_SecretPowerShrub[] = { - {gSpriteImage_858DC38, 0x80}, - {gSpriteImage_858DCB8, 0x80}, - {gSpriteImage_858DD38, 0x80}, - {gSpriteImage_858DDB8, 0x80}, - {gSpriteImage_858DE38, 0x80}, + overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 0), + overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 1), + overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 2), + overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 3), + overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 4), }; -static const struct SpriteTemplate gUnknown_0858E600 = +static const struct SpriteTemplate sSpriteTemplate_SecretPowerCave = { .tileTag = 0xFFFF, - .paletteTag = 0x1003, - .oam = &gOamData_858E4D8, - .anims = gSpriteAnimTable_858E570, - .images = gUnknown_858E588, + .paletteTag = FLDEFF_PAL_TAG_SECRET_POWER_TREE, + .oam = &sOam_SecretPower, + .anims = sAnimTable_SecretPowerCave, + .images = sPicTable_SecretPowerCave, .affineAnims = gDummySpriteAffineAnimTable, - .callback = CaveEntranceSpriteCallback1, + .callback = SpriteCB_CaveEntranceInit, }; -static const struct SpriteTemplate gUnknown_0858E618 = +static const struct SpriteTemplate sSpriteTemplate_SecretPowerTree = { .tileTag = 0xFFFF, - .paletteTag = 0x1008, - .oam = &gOamData_858E4D8, - .anims = gSpriteAnimTable_858E574, - .images = gUnknown_858E5B0, + .paletteTag = FLDEFF_PAL_TAG_SECRET_POWER_PLANT, + .oam = &sOam_SecretPower, + .anims = sAnimTable_SecretPowerTree, + .images = sPicTable_SecretPowerTree, .affineAnims = gDummySpriteAffineAnimTable, - .callback = TreeEntranceSpriteCallback1, + .callback = SpriteCB_TreeEntranceInit, }; -static const struct SpriteTemplate gUnknown_0858E630 = +static const struct SpriteTemplate sSpriteTemplate_SecretPowerShrub = { .tileTag = 0xFFFF, - .paletteTag = 0x1008, - .oam = &gOamData_858E4D8, - .anims = gSpriteAnimTable_858E584, - .images = gUnknown_858E5D8, + .paletteTag = FLDEFF_PAL_TAG_SECRET_POWER_PLANT, + .oam = &sOam_SecretPower, + .anims = sAnimTable_SecretPowerShrub, + .images = sPicTable_SecretPowerShrub, .affineAnims = gDummySpriteAffineAnimTable, - .callback = ShrubEntranceSpriteCallback1, + .callback = SpriteCB_ShrubEntranceInit, }; -const struct SpritePalette gFieldEffectObjectPaletteInfo7 = {gFieldEffectObjectPalette7, 0x1003}; -const struct SpritePalette gFieldEffectObjectPaletteInfo8 = {gFieldEffectObjectPalette8, 0x1008}; +const struct SpritePalette gSpritePalette_SecretPower_Cave = {sSecretPowerCave_Pal, FLDEFF_PAL_TAG_SECRET_POWER_TREE}; +const struct SpritePalette gSpritePalette_SecretPower_Plant = {sSecretPowerPlant_Pal, FLDEFF_PAL_TAG_SECRET_POWER_PLANT}; -static const struct OamData gOamData_858E658 = +static const struct OamData sOam_SandPillar = { .x = 0, .y = 0, @@ -254,7 +240,7 @@ static const struct OamData gOamData_858E658 = .priority = 2, }; -static const union AnimCmd gSpriteAnim_858E660[] = +static const union AnimCmd sAnim_SandPillar[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), @@ -262,47 +248,44 @@ static const union AnimCmd gSpriteAnim_858E660[] = ANIMCMD_END, }; -static const union AnimCmd *const gSpriteAnimTable_858E670[] = +static const union AnimCmd *const sAnimTable_SandPillar[] = { - gSpriteAnim_858E660, + sAnim_SandPillar, }; -static const struct SpriteFrameImage gUnknown_0858E674[] = +static const struct SpriteFrameImage sPicTable_SandPillar[] = { - {gSpriteImage_858E1D8, 0x100}, - {gSpriteImage_858E2D8, 0x100}, - {gSpriteImage_858E3D8, 0x100}, + {sSandPillar0_Gfx, sizeof(sSandPillar0_Gfx)}, + {sSandPillar1_Gfx, sizeof(sSandPillar1_Gfx)}, + {sSandPillar2_Gfx, sizeof(sSandPillar2_Gfx)}, }; -static const struct SpriteTemplate gUnknown_0858E68C = +static const struct SpriteTemplate sSpriteTemplate_SandPillar = { .tileTag = 0xFFFF, - .paletteTag = 0x100E, - .oam = &gOamData_858E658, - .anims = gSpriteAnimTable_858E670, - .images = gUnknown_0858E674, + .paletteTag = FLDEFF_PAL_TAG_SAND_PILLAR, + .oam = &sOam_SandPillar, + .anims = sAnimTable_SandPillar, + .images = sPicTable_SandPillar, .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCB_SandPillar_0, + .callback = SpriteCB_SandPillar_BreakTop, }; -// This uses one of the secret base palettes, so there is no "graphics/field_effects/palettes/09.pal" file. -const struct SpritePalette gFieldEffectObjectPaletteInfo9 = {gTilesetPalettes_SecretBase[5], 0x100E}; +const struct SpritePalette gSpritePalette_SandPillar = {gTilesetPalettes_SecretBase[5], FLDEFF_PAL_TAG_SAND_PILLAR}; -static const u8 gSpriteImage_858E6AC[] = INCBIN_U8("graphics/unknown/858E84C/0.4bpp"); -static const u8 gSpriteImage_858E72C[] = INCBIN_U8("graphics/unknown/858E84C/1.4bpp"); -static const u8 gSpriteImage_858E7AC[] = INCBIN_U8("graphics/unknown/858E84C/2.4bpp"); -static const u16 gUnknown_0858E82C[] = INCBIN_U16("graphics/unknown/unknown_58E82C.gbapal"); +static const u8 sRecordMixLights_Gfx[] = INCBIN_U8("graphics/field_effects/pics/record_mix_lights.4bpp"); +static const u16 sRecordMixLights_Pal[] = INCBIN_U16("graphics/field_effects/palettes/record_mix_lights.gbapal"); -static const struct SpriteFrameImage gUnknown_0858E84C[] = +static const struct SpriteFrameImage sPicTable_RecordMixLights[] = { - {gSpriteImage_858E6AC, sizeof(gSpriteImage_858E6AC)}, - {gSpriteImage_858E72C, sizeof(gSpriteImage_858E72C)}, - {gSpriteImage_858E7AC, sizeof(gSpriteImage_858E7AC)}, + overworld_frame(sRecordMixLights_Gfx, 4, 1, 0), + overworld_frame(sRecordMixLights_Gfx, 4, 1, 1), + overworld_frame(sRecordMixLights_Gfx, 4, 1, 2), }; -static const struct SpritePalette gUnknown_0858E864 = {gUnknown_0858E82C, 0x1000}; +static const struct SpritePalette sSpritePalette_RecordMixLights = {sRecordMixLights_Pal, 0x1000}; -static const union AnimCmd gSpriteAnim_858E86C[] = +static const union AnimCmd sAnim_RecordMixLights[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), @@ -310,173 +293,182 @@ static const union AnimCmd gSpriteAnim_858E86C[] = ANIMCMD_JUMP(0), }; -static const union AnimCmd *const gSpriteAnimTable_858E87C[] = +static const union AnimCmd *const sAnimTable_RecordMixLights[] = { - gSpriteAnim_858E86C, + sAnim_RecordMixLights, }; -static const struct SpriteTemplate gUnknown_0858E880 = +static const struct SpriteTemplate sSpriteTemplate_RecordMixLights = { .tileTag = 0xFFFF, .paletteTag = 0x1000, .oam = &gObjectEventBaseOam_32x8, - .anims = gSpriteAnimTable_858E87C, - .images = gUnknown_0858E84C, + .anims = sAnimTable_RecordMixLights, + .images = sPicTable_RecordMixLights, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; -void sub_80F9BCC(u16 a0, u16 a1, u8 a2) +// For accessing pokemon storage PC or the Hall of Fame PC +void ComputerScreenOpenEffect(u16 increment, u16 unused, u8 priority) { - sub_80F9C44(sub_80F9C90, a0, a1, a2); + CreateComputerScreenEffectTask(Task_ComputerScreenOpenEffect, increment, unused, priority); } -void sub_80F9BF4(u16 a0, u16 a1, u8 a2) +void ComputerScreenCloseEffect(u16 increment, u16 unused, u8 priority) { - sub_80F9C44(sub_80F9DFC, a0, a1, a2); + CreateComputerScreenEffectTask(Task_ComputerScreenCloseEffect, increment, unused, priority); } -bool8 sub_80F9C1C(void) +bool8 IsComputerScreenOpenEffectActive(void) { - return FuncIsActiveTask(sub_80F9C90); + return FuncIsActiveTask(Task_ComputerScreenOpenEffect); } -bool8 sub_80F9C30(void) +bool8 IsComputerScreenCloseEffectActive(void) { - return FuncIsActiveTask(sub_80F9DFC); + return FuncIsActiveTask(Task_ComputerScreenCloseEffect); } -static void sub_80F9C44(void (*taskfunc) (u8), u16 a1, u16 a2, u8 a3) +#define tState data[0] +#define tHorzIncrement data[1] +#define tVertIncrement data[2] +#define tWinLeft data[3] +#define tWinRight data[4] +#define tWinTop data[5] +#define tWinBottom data[6] +#define tBlendCnt data[7] +#define tBlendY data[8] + +static void CreateComputerScreenEffectTask(void (*taskfunc) (u8), u16 increment, u16 unused, u8 priority) { - u8 taskId = CreateTask(taskfunc, a3); + u8 taskId = CreateTask(taskfunc, priority); - gTasks[taskId].data[0] = 0; - gTasks[taskId].data[1] = a1 == 0 ? 16 : a1; - gTasks[taskId].data[2] = a1 == 0 ? 20 : a1; + gTasks[taskId].tState = 0; + gTasks[taskId].tHorzIncrement = increment == 0 ? 16 : increment; + gTasks[taskId].tVertIncrement = increment == 0 ? 20 : increment; gTasks[taskId].func(taskId); } -static void sub_80F9C90(u8 taskId) +static void Task_ComputerScreenOpenEffect(u8 taskId) { struct Task *task = &gTasks[taskId]; - switch (task->data[0]) + switch (task->tState) { case 0: - task->data[3] = 0x78; - task->data[4] = 0x78; - task->data[5] = 0x50; - task->data[6] = 0x51; + task->tWinLeft = DISPLAY_WIDTH / 2; + task->tWinRight = DISPLAY_WIDTH / 2; + task->tWinTop = DISPLAY_HEIGHT / 2; + task->tWinBottom = DISPLAY_HEIGHT / 2 + 1; SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); - SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4])); - SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6])); - SetGpuReg(REG_OFFSET_WININ, 0x3F); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom)); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); SetGpuReg(REG_OFFSET_WINOUT, 0); break; case 1: - task->data[7] = GetGpuReg(REG_OFFSET_BLDCNT); - task->data[8] = GetGpuReg(REG_OFFSET_BLDY); + task->tBlendCnt = GetGpuReg(REG_OFFSET_BLDCNT); + task->tBlendY = GetGpuReg(REG_OFFSET_BLDY); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN); - SetGpuReg(REG_OFFSET_BLDY, 0x10); + SetGpuReg(REG_OFFSET_BLDY, 16); break; case 2: - task->data[3] -= task->data[1]; - task->data[4] += task->data[1]; + task->tWinLeft -= task->tHorzIncrement; + task->tWinRight += task->tHorzIncrement; - if (task->data[3] < 1 || task->data[4] > 0xEF) + if (task->tWinLeft < 1 || task->tWinRight > DISPLAY_WIDTH - 1) { - task->data[3] = 0; - task->data[4] = 0xF0; + task->tWinLeft = 0; + task->tWinRight = DISPLAY_WIDTH; SetGpuReg(REG_OFFSET_BLDY, 0); - SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]); + SetGpuReg(REG_OFFSET_BLDCNT, task->tBlendCnt); BlendPalettes(0xFFFFFFFF, 0, 0); gPlttBufferFaded[0] = 0; } - SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4])); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight)); - if (task->data[3] != 0) + if (task->tWinLeft != 0) return; break; case 3: - task->data[5] -= task->data[2]; - task->data[6] += task->data[2]; + task->tWinTop -= task->tVertIncrement; + task->tWinBottom += task->tVertIncrement; - if (task->data[5] < 1 || task->data[6] > 0x9F) + if (task->tWinTop < 1 || task->tWinBottom > DISPLAY_HEIGHT - 1) { - task->data[5] = 0; - task->data[6] = 0xA0; + task->tWinTop = 0; + task->tWinBottom = DISPLAY_HEIGHT; ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); } - SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6])); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom)); - if (task->data[5] != 0) + if (task->tWinTop != 0) return; break; default: - SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]); + SetGpuReg(REG_OFFSET_BLDCNT, task->tBlendCnt); DestroyTask(taskId); return; } - task->data[0]++; + task->tState++; } -static void sub_80F9DFC(u8 taskId) +static void Task_ComputerScreenCloseEffect(u8 taskId) { struct Task *task = &gTasks[taskId]; - int temp = task->data[0]; - - switch (temp) + switch (task->tState) { case 0: - gPlttBufferFaded[0] = temp; + gPlttBufferFaded[0] = 0; break; case 1: - task->data[3] = 0; - task->data[4] = 0xF0; - task->data[5] = 0; - task->data[6] = 0xA0; + task->tWinLeft = 0; + task->tWinRight = DISPLAY_WIDTH; + task->tWinTop = 0; + task->tWinBottom = DISPLAY_HEIGHT; SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); - SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4])); - SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6])); - SetGpuReg(REG_OFFSET_WININ, 0x3F); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom)); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); SetGpuReg(REG_OFFSET_WINOUT, 0); break; case 2: - task->data[5] += task->data[2]; - task->data[6] -= task->data[2]; + task->tWinTop += task->tVertIncrement; + task->tWinBottom -= task->tVertIncrement; - if (task->data[5] > 0x4F || task->data[6] < 0x52) + if (task->tWinTop >= DISPLAY_HEIGHT / 2 || task->tWinBottom <= DISPLAY_HEIGHT / 2 + 1) { - task->data[5] = 0x50; - task->data[6] = 0x51; + task->tWinTop = DISPLAY_HEIGHT / 2; + task->tWinBottom = DISPLAY_HEIGHT / 2 + 1; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN); - SetGpuReg(REG_OFFSET_BLDY, 0x10); + SetGpuReg(REG_OFFSET_BLDY, 16); } - SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6])); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom)); - if (task->data[5] != 0x50) + if (task->tWinTop != DISPLAY_HEIGHT / 2) return; break; case 3: - task->data[3] += task->data[1]; - task->data[4] -= task->data[1]; + task->tWinLeft += task->tHorzIncrement; + task->tWinRight -= task->tHorzIncrement; - if (task->data[3] > 0x77 || task->data[4] < 0x79) + if (task->tWinLeft >= DISPLAY_WIDTH / 2 || task->tWinRight <= DISPLAY_WIDTH / 2) { - task->data[3] = 0x78; - task->data[4] = 0x78; - BlendPalettes(-1, 0x10, 0); + task->tWinLeft = DISPLAY_WIDTH / 2; + task->tWinRight = DISPLAY_WIDTH / 2; + BlendPalettes(-1, 16, 0); gPlttBufferFaded[0] = 0; } - SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4])); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight)); - if (task->data[3] != 0x78) + if (task->tWinLeft != DISPLAY_WIDTH / 2) return; break; default: @@ -486,9 +478,19 @@ static void sub_80F9DFC(u8 taskId) DestroyTask(taskId); return; } - task->data[0]++; + task->tState++; } +#undef tState +#undef tHorzIncrement +#undef tVertIncrement +#undef tWinLeft +#undef tWinRight +#undef tWinTop +#undef tWinBottom +#undef tBlendCnt +#undef tBlendY + static void SetCurrentSecretBase(void) { SetCurSecretBaseIdFromPosition(&gPlayerFacingPosition, gMapHeader.events); @@ -497,7 +499,7 @@ static void SetCurrentSecretBase(void) static void AdjustSecretPowerSpritePixelOffsets(void) { - if (gPlayerAvatar.flags & 0x6) + if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE)) { switch (gFieldEffectArguments[1]) { @@ -590,7 +592,7 @@ static void FieldCallback_SecretBaseCave(void) bool8 FldEff_UseSecretPowerCave(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)StartSecretBaseCaveFieldEffect >> 16; gTasks[taskId].data[9] = (u32)StartSecretBaseCaveFieldEffect; @@ -607,22 +609,22 @@ static void StartSecretBaseCaveFieldEffect(void) bool8 FldEff_SecretPowerCave(void) { AdjustSecretPowerSpritePixelOffsets(); - CreateSprite(&gUnknown_0858E600, + CreateSprite(&sSpriteTemplate_SecretPowerCave, gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5], gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6], 148); return FALSE; } -static void CaveEntranceSpriteCallback1(struct Sprite *sprite) +static void SpriteCB_CaveEntranceInit(struct Sprite *sprite) { PlaySE(SE_W088); sprite->data[0] = 0; - sprite->callback = CaveEntranceSpriteCallback2; + sprite->callback = SpriteCB_CaveEntranceOpen; } -static void CaveEntranceSpriteCallback2(struct Sprite *sprite) +static void SpriteCB_CaveEntranceOpen(struct Sprite *sprite) { if (sprite->data[0] < 40) { @@ -632,11 +634,11 @@ static void CaveEntranceSpriteCallback2(struct Sprite *sprite) else { sprite->data[0] = 0; - sprite->callback = CaveEntranceSpriteCallbackEnd; + sprite->callback = SpriteCB_CaveEntranceEnd; } } -static void CaveEntranceSpriteCallbackEnd(struct Sprite *sprite) +static void SpriteCB_CaveEntranceEnd(struct Sprite *sprite) { FieldEffectStop(sprite, FLDEFF_SECRET_POWER_CAVE); EnableBothScriptContexts(); @@ -650,7 +652,7 @@ static void FieldCallback_SecretBaseTree(void) bool8 FldEff_UseSecretPowerTree(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)StartSecretBaseTreeFieldEffect >> 16; gTasks[taskId].data[9] = (u32)StartSecretBaseTreeFieldEffect; @@ -676,7 +678,7 @@ bool8 FldEff_SecretPowerTree(void) AdjustSecretPowerSpritePixelOffsets(); - CreateSprite(&gUnknown_0858E618, + CreateSprite(&sSpriteTemplate_SecretPowerTree, gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5], gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6], 148); @@ -687,16 +689,16 @@ bool8 FldEff_SecretPowerTree(void) return FALSE; } -static void TreeEntranceSpriteCallback1(struct Sprite *sprite) +static void SpriteCB_TreeEntranceInit(struct Sprite *sprite) { PlaySE(SE_W010); sprite->animNum = gFieldEffectArguments[7]; sprite->data[0] = 0; - sprite->callback = TreeEntranceSpriteCallback2; + sprite->callback = SpriteCB_TreeEntranceOpen; } -static void TreeEntranceSpriteCallback2(struct Sprite *sprite) +static void SpriteCB_TreeEntranceOpen(struct Sprite *sprite) { sprite->data[0]++; @@ -706,11 +708,11 @@ static void TreeEntranceSpriteCallback2(struct Sprite *sprite) ToggleSecretBaseEntranceMetatile(); sprite->data[0] = 0; - sprite->callback = TreeEntranceSpriteCallbackEnd; + sprite->callback = SpriteCB_TreeEntranceEnd; } } -static void TreeEntranceSpriteCallbackEnd(struct Sprite *sprite) +static void SpriteCB_TreeEntranceEnd(struct Sprite *sprite) { FieldEffectStop(sprite, FLDEFF_SECRET_POWER_TREE); EnableBothScriptContexts(); @@ -724,7 +726,7 @@ static void FieldCallback_SecretBaseShrub(void) bool8 FldEff_UseSecretPowerShrub(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)StartSecretBaseShrubFieldEffect >> 16; gTasks[taskId].data[9] = (u32)StartSecretBaseShrubFieldEffect; @@ -742,7 +744,7 @@ bool8 FldEff_SecretPowerShrub(void) { AdjustSecretPowerSpritePixelOffsets(); - CreateSprite(&gUnknown_0858E630, + CreateSprite(&sSpriteTemplate_SecretPowerShrub, gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5], gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6], 148); @@ -750,15 +752,15 @@ bool8 FldEff_SecretPowerShrub(void) return FALSE; } -static void ShrubEntranceSpriteCallback1(struct Sprite *sprite) +static void SpriteCB_ShrubEntranceInit(struct Sprite *sprite) { PlaySE(SE_W077); sprite->data[0] = 0; - sprite->callback = ShrubEntranceSpriteCallback2; + sprite->callback = SpriteCB_ShrubEntranceOpen; } -static void ShrubEntranceSpriteCallback2(struct Sprite *sprite) +static void SpriteCB_ShrubEntranceOpen(struct Sprite *sprite) { if (sprite->data[0] < 40) { @@ -770,16 +772,20 @@ static void ShrubEntranceSpriteCallback2(struct Sprite *sprite) else { sprite->data[0] = 0; - sprite->callback = ShrubEntranceSpriteCallbackEnd; + sprite->callback = SpriteCB_ShrubEntranceEnd; } } -static void ShrubEntranceSpriteCallbackEnd(struct Sprite *sprite) +static void SpriteCB_ShrubEntranceEnd(struct Sprite *sprite) { FieldEffectStop(sprite, FLDEFF_SECRET_POWER_SHRUB); EnableBothScriptContexts(); } +#define tX data[0] +#define tY data[1] +#define tState data[2] + bool8 FldEff_SecretBasePCTurnOn(void) { s16 x, y; @@ -788,9 +794,9 @@ bool8 FldEff_SecretBasePCTurnOn(void) GetXYCoordsOneStepInFrontOfPlayer(&x, &y); taskId = CreateTask(Task_SecretBasePCTurnOn, 0); - gTasks[taskId].data[0] = x; - gTasks[taskId].data[1] = y; - gTasks[taskId].data[2] = 0; + gTasks[taskId].tX = x; + gTasks[taskId].tY = y; + gTasks[taskId].tState = 0; return FALSE; } @@ -799,30 +805,34 @@ static void Task_SecretBasePCTurnOn(u8 taskId) { s16 *data = gTasks[taskId].data; - switch (data[2]) + switch (tState) { case 4: case 12: - MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC_On); - CurrentMapDrawMetatileAt(data[0], data[1]); + MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On); + CurrentMapDrawMetatileAt(tX, tY); break; case 8: case 16: - MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC); - CurrentMapDrawMetatileAt(data[0], data[1]); + MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC); + CurrentMapDrawMetatileAt(tX, tY); break; case 20: - MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC_On); - CurrentMapDrawMetatileAt(data[0], data[1]); + MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On); + CurrentMapDrawMetatileAt(tX, tY); FieldEffectActiveListRemove(FLDEFF_PCTURN_ON); EnableBothScriptContexts(); DestroyTask(taskId); return; } - data[2]++; + tState++; } +#undef tX +#undef tY +#undef tState + void DoSecretBasePCTurnOffEffect(void) { s16 x, y; @@ -892,12 +902,12 @@ static void DoBalloonSoundEffect(s16 metatileId) } } -bool8 FldEff_NopA6FC(void) +bool8 FldEff_Nop47(void) { return FALSE; } -bool8 FldEff_NopA700(void) +bool8 FldEff_Nop48(void) { return FALSE; } @@ -1010,7 +1020,7 @@ void DoSecretBaseGlitterMatSparkle(void) SetSpritePosToOffsetMapCoords(&x, &y, 8, 4); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[22], x, y, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], x, y, 0); if (spriteId != MAX_SPRITES) { gSprites[spriteId].coordOffsetEnabled = TRUE; @@ -1034,7 +1044,7 @@ bool8 FldEff_SandPillar(void) switch (GetPlayerFacingDirection()) { case DIR_SOUTH: - CreateSprite(&gUnknown_0858E68C, + CreateSprite(&sSpriteTemplate_SandPillar, gSprites[gPlayerAvatar.spriteId].oam.x + 8, gSprites[gPlayerAvatar.spriteId].oam.y + 32, 0); @@ -1042,7 +1052,7 @@ bool8 FldEff_SandPillar(void) break; case DIR_NORTH: - CreateSprite(&gUnknown_0858E68C, + CreateSprite(&sSpriteTemplate_SandPillar, gSprites[gPlayerAvatar.spriteId].oam.x + 8, gSprites[gPlayerAvatar.spriteId].oam.y, 148); @@ -1050,7 +1060,7 @@ bool8 FldEff_SandPillar(void) break; case DIR_WEST: - CreateSprite(&gUnknown_0858E68C, + CreateSprite(&sSpriteTemplate_SandPillar, gSprites[gPlayerAvatar.spriteId].oam.x - 8, gSprites[gPlayerAvatar.spriteId].oam.y + 16, 148); @@ -1058,7 +1068,7 @@ bool8 FldEff_SandPillar(void) break; case DIR_EAST: - CreateSprite(&gUnknown_0858E68C, + CreateSprite(&sSpriteTemplate_SandPillar, gSprites[gPlayerAvatar.spriteId].oam.x + 24, gSprites[gPlayerAvatar.spriteId].oam.y + 16, 148); @@ -1069,7 +1079,7 @@ bool8 FldEff_SandPillar(void) return FALSE; } -static void SpriteCB_SandPillar_0(struct Sprite *sprite) +static void SpriteCB_SandPillar_BreakTop(struct Sprite *sprite) { PlaySE(SE_W088); @@ -1083,10 +1093,10 @@ static void SpriteCB_SandPillar_0(struct Sprite *sprite) CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]); sprite->data[0] = 0; - sprite->callback = SpriteCB_SandPillar_1; + sprite->callback = SpriteCB_SandPillar_BreakBase; } -static void SpriteCB_SandPillar_1(struct Sprite *sprite) +static void SpriteCB_SandPillar_BreakBase(struct Sprite *sprite) { if (sprite->data[0] < 18) { @@ -1097,11 +1107,11 @@ static void SpriteCB_SandPillar_1(struct Sprite *sprite) MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6], METATILE_SecretBase_SandOrnament_BrokenBase | METATILE_COLLISION_MASK); CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]); sprite->data[0] = 0; - sprite->callback = SpriteCB_SandPillar_2; + sprite->callback = SpriteCB_SandPillar_End; } } -static void SpriteCB_SandPillar_2(struct Sprite *sprite) +static void SpriteCB_SandPillar_End(struct Sprite *sprite) { FieldEffectStop(sprite, FLDEFF_SAND_PILLAR); EnableBothScriptContexts(); @@ -1167,12 +1177,13 @@ void InteractWithShieldOrTVDecoration(void) } } -bool8 sub_80FADE4(u16 metatileId, u8 arg1) +// As opposed to a small one (single metatile) like the balloons +bool8 IsLargeBreakableDecoration(u16 metatileId, bool8 checkBase) { if (!CurMapIsSecretBase()) return FALSE; - if (!arg1) + if (!checkBase) { if (metatileId == METATILE_SecretBase_SandOrnament_Top || metatileId == METATILE_SecretBase_SandOrnament_TopWall) return TRUE; @@ -1224,25 +1235,26 @@ bool32 FldEffPoison_IsActive(void) return FuncIsActiveTask(Task_FieldPoisonEffect); } -static void Task_WateringBerryTreeAnim_0(u8 taskId) +static void Task_WateringBerryTreeAnim(u8 taskId) { - gTasks[taskId].func = Task_WateringBerryTreeAnim_1; + gTasks[taskId].func = Task_WateringBerryTreeAnim_Start; } -static void Task_WateringBerryTreeAnim_1(u8 taskId) +static void Task_WateringBerryTreeAnim_Start(u8 taskId) { struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(playerObjEvent) || ObjectEventClearHeldMovementIfFinished(playerObjEvent)) { - sub_808C228(GetPlayerFacingDirection()); + // Start watering + SetPlayerAvatarWatering(GetPlayerFacingDirection()); ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); - gTasks[taskId].func = Task_WateringBerryTreeAnim_2; + gTasks[taskId].func = Task_WateringBerryTreeAnim_Continue; } } -static void Task_WateringBerryTreeAnim_2(u8 taskId) +static void Task_WateringBerryTreeAnim_Continue(u8 taskId) { struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; @@ -1250,15 +1262,15 @@ static void Task_WateringBerryTreeAnim_2(u8 taskId) { s16 value = gTasks[taskId].data[1]++; + // Continue holding watering action 10 times, then end if (value < 10) ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); - else - gTasks[taskId].func = Task_WateringBerryTreeAnim_3; + gTasks[taskId].func = Task_WateringBerryTreeAnim_End; } } -static void Task_WateringBerryTreeAnim_3(u8 taskId) +static void Task_WateringBerryTreeAnim_End(u8 taskId) { SetPlayerAvatarTransitionFlags(GetPlayerAvatarFlags()); DestroyTask(taskId); @@ -1267,16 +1279,17 @@ static void Task_WateringBerryTreeAnim_3(u8 taskId) void DoWateringBerryTreeAnim(void) { - CreateTask(Task_WateringBerryTreeAnim_0, 80); + CreateTask(Task_WateringBerryTreeAnim, 80); } -u8 CreateRecordMixingSprite(void) +// The lights that blink on the counter when mixing records in the cable club +u8 CreateRecordMixingLights(void) { u8 spriteId; - LoadSpritePalette(&gUnknown_0858E864); + LoadSpritePalette(&sSpritePalette_RecordMixLights); - spriteId = CreateSprite(&gUnknown_0858E880, 0, 0, 82); + spriteId = CreateSprite(&sSpriteTemplate_RecordMixLights, 0, 0, 82); if (spriteId == MAX_SPRITES) { @@ -1293,13 +1306,13 @@ u8 CreateRecordMixingSprite(void) return spriteId; } -void DestroyRecordMixingSprite(void) +void DestroyRecordMixingLights(void) { int i; for (i = 0; i < MAX_SPRITES; i++) { - if (gSprites[i].template == &gUnknown_0858E880) + if (gSprites[i].template == &sSpriteTemplate_RecordMixLights) { FreeSpritePalette(&gSprites[i]); DestroySprite(&gSprites[i]); diff --git a/src/fldeff_rocksmash.c b/src/fldeff_rocksmash.c index 614fa6135..0c35ec74e 100644 --- a/src/fldeff_rocksmash.c +++ b/src/fldeff_rocksmash.c @@ -20,12 +20,13 @@ #include "constants/songs.h" // static functions -static void task08_080C9820(u8 taskId); -static void sub_8135578(u8 taskId); -static void sub_813552C(u8 taskId); -static void sub_813561C(u8 taskId); -static void sub_81356C4(void); -static void sub_8135714(void); +static void Task_DoFieldMove_Init(u8 taskId); +static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId); +static void Task_DoFieldMove_WaitForMon(u8 taskId); +static void Task_DoFieldMove_RunFunc(u8 taskId); + +static void FieldCallback_RockSmash(void); +static void FieldMove_RockSmash(void); // text bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId) @@ -46,13 +47,13 @@ bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId) } } -u8 oei_task_add(void) +u8 CreateFieldMoveTask(void) { GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y); - return CreateTask(task08_080C9820, 8); + return CreateTask(Task_DoFieldMove_Init, 8); } -static void task08_080C9820(u8 taskId) +static void Task_DoFieldMove_Init(u8 taskId) { u8 objEventId; @@ -64,56 +65,61 @@ static void task08_080C9820(u8 taskId) { if (gMapHeader.mapType == MAP_TYPE_UNDERWATER) { + // Skip field move pose underwater FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); - gTasks[taskId].func = sub_8135578; + gTasks[taskId].func = Task_DoFieldMove_WaitForMon; } else { - sub_808C114(); + // Do field move pose + SetPlayerAvatarFieldMove(); ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); - gTasks[taskId].func = sub_813552C; + gTasks[taskId].func = Task_DoFieldMove_ShowMonAfterPose; } } } -static void sub_813552C(u8 taskId) +static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId) { if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]) == TRUE) { FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); - gTasks[taskId].func = sub_8135578; + gTasks[taskId].func = Task_DoFieldMove_WaitForMon; } } -static void sub_8135578(u8 taskId) +static void Task_DoFieldMove_WaitForMon(u8 taskId) { if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { gFieldEffectArguments[1] = GetPlayerFacingDirection(); - if (gFieldEffectArguments[1] == 1) + if (gFieldEffectArguments[1] == DIR_SOUTH) gFieldEffectArguments[2] = 0; - if (gFieldEffectArguments[1] == 2) + if (gFieldEffectArguments[1] == DIR_NORTH) gFieldEffectArguments[2] = 1; - if (gFieldEffectArguments[1] == 3) + if (gFieldEffectArguments[1] == DIR_WEST) gFieldEffectArguments[2] = 2; - if (gFieldEffectArguments[1] == 4) + if (gFieldEffectArguments[1] == DIR_EAST) gFieldEffectArguments[2] = 3; ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByCurrentState()); StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]); - FieldEffectActiveListRemove(6); - gTasks[taskId].func = sub_813561C; + FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); + gTasks[taskId].func = Task_DoFieldMove_RunFunc; } } -static void sub_813561C(u8 taskId) +static void Task_DoFieldMove_RunFunc(u8 taskId) { - void (*func)(void) = (void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]); + // The function for the field move to do is stored in halves across data[8] and data[9] + void (*fieldMoveFunc)(void) = (void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]); - func(); + fieldMoveFunc(); gPlayerAvatar.preventStep = FALSE; DestroyTask(taskId); } +// Called when Rock Smash is used from the party menu +// For interacting with a smashable rock in the field, see EventScript_RockSmash bool8 SetUpFieldMove_RockSmash(void) { // In Ruby and Sapphire, Regirock's tomb is opened by using Strength. In Emerald, @@ -128,7 +134,7 @@ bool8 SetUpFieldMove_RockSmash(void) else if (CheckObjectGraphicsInFrontOfPlayer(OBJ_EVENT_GFX_BREAKABLE_ROCK) == TRUE) { gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu; - gPostMenuFieldCallback = sub_81356C4; + gPostMenuFieldCallback = FieldCallback_RockSmash; return TRUE; } else @@ -137,23 +143,24 @@ bool8 SetUpFieldMove_RockSmash(void) } } -static void sub_81356C4(void) +static void FieldCallback_RockSmash(void) { gFieldEffectArguments[0] = GetCursorSelectionMonId(); - ScriptContext1_SetupScript(EventScript_FldEffRockSmash); + ScriptContext1_SetupScript(EventScript_UseRockSmash); } bool8 FldEff_UseRockSmash(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); - gTasks[taskId].data[8] = (u32)sub_8135714 >> 16; - gTasks[taskId].data[9] = (u32)sub_8135714; + gTasks[taskId].data[8] = (u32)FieldMove_RockSmash >> 16; + gTasks[taskId].data[9] = (u32)FieldMove_RockSmash; IncrementGameStat(GAME_STAT_USED_ROCK_SMASH); return FALSE; } -static void sub_8135714(void) +// The actual rock smashing is handled by EventScript_SmashRock, so this function does very little +static void FieldMove_RockSmash(void) { PlaySE(SE_W088); FieldEffectActiveListRemove(FLDEFF_USE_ROCK_SMASH); diff --git a/src/fldeff_strength.c b/src/fldeff_strength.c index f479ef68d..61960d0ff 100644 --- a/src/fldeff_strength.c +++ b/src/fldeff_strength.c @@ -11,8 +11,8 @@ #include "constants/field_effects.h" // static functions -static void FldEff_UseStrength(void); -static void sub_8145E74(void); +static void FieldCallback_Strength(void); +static void StartStrengthFieldEffect(void); // text bool8 SetUpFieldMove_Strength(void) @@ -21,28 +21,29 @@ bool8 SetUpFieldMove_Strength(void) { gSpecialVar_Result = GetCursorSelectionMonId(); gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu; - gPostMenuFieldCallback = FldEff_UseStrength; + gPostMenuFieldCallback = FieldCallback_Strength; return TRUE; } return FALSE; } -static void FldEff_UseStrength(void) +static void FieldCallback_Strength(void) { gFieldEffectArguments[0] = GetCursorSelectionMonId(); - ScriptContext1_SetupScript(EventScript_FldEffStrength); + ScriptContext1_SetupScript(EventScript_UseStrength); } -bool8 sub_8145E2C(void) +bool8 FldEff_UseStrength(void) { - u8 taskId = oei_task_add(); - gTasks[taskId].data[8] = (u32)sub_8145E74 >> 16; - gTasks[taskId].data[9] = (u32)sub_8145E74; + u8 taskId = CreateFieldMoveTask(); + gTasks[taskId].data[8] = (u32)StartStrengthFieldEffect >> 16; + gTasks[taskId].data[9] = (u32)StartStrengthFieldEffect; GetMonNickname(&gPlayerParty[gFieldEffectArguments[0]], gStringVar1); return FALSE; } -static void sub_8145E74(void) +// Just passes control back to EventScript_UseStrength +static void StartStrengthFieldEffect(void) { FieldEffectActiveListRemove(FLDEFF_USE_STRENGTH); EnableBothScriptContexts(); diff --git a/src/fldeff_sweetscent.c b/src/fldeff_sweetscent.c index 788310b5d..1ee82674e 100644 --- a/src/fldeff_sweetscent.c +++ b/src/fldeff_sweetscent.c @@ -41,7 +41,7 @@ bool8 FldEff_SweetScent(void) u8 taskId; SetWeatherScreenFadeOut(); - taskId = oei_task_add(); + taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)StartSweetScentFieldEffect >> 16; gTasks[taskId].data[9] = (u32)StartSweetScentFieldEffect; return FALSE; diff --git a/src/fldeff_teleport.c b/src/fldeff_teleport.c index cbf8ee6cc..3f087e5da 100644 --- a/src/fldeff_teleport.c +++ b/src/fldeff_teleport.c @@ -30,7 +30,7 @@ static void FieldCallback_Teleport(void) bool8 FldEff_UseTeleport(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)StartTeleportFieldEffect >> 16; gTasks[taskId].data[9] = (u32)StartTeleportFieldEffect; SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT); @@ -40,5 +40,5 @@ bool8 FldEff_UseTeleport(void) static void StartTeleportFieldEffect(void) { FieldEffectActiveListRemove(FLDEFF_USE_TELEPORT); - CreateTeleportFieldEffectTask(); + FldEff_TeleportWarpOut(); } diff --git a/src/frontier_pass.c b/src/frontier_pass.c index 757205656..024a954d1 100644 --- a/src/frontier_pass.c +++ b/src/frontier_pass.c @@ -735,7 +735,7 @@ static bool32 InitFrontierPass(void) case 8: LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0); LoadPalette(gUnknown_08DE07C8[1 + sPassData->trainerStars], 0x10, 0x20); - LoadPalette(stdpal_get(0), 0xF0, 0x20); + LoadPalette(GetTextWindowPalette(0), 0xF0, 0x20); sub_80C629C(); sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea); if (sPassData->unkE == 1 || sPassData->unkE == 2) @@ -1378,7 +1378,7 @@ static bool32 InitFrontierMap(void) if (FreeTempTileDataBuffersIfPossible()) return FALSE; LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0); - LoadPalette(stdpal_get(0), 0xF0, 0x20); + LoadPalette(GetTextWindowPalette(0), 0xF0, 0x20); CopyToBgTilemapBuffer(2, gUnknown_08570E00, 0, 0); CopyBgTilemapBufferToVram(2); break; diff --git a/src/graphics.c b/src/graphics.c index 055a6c4cd..ab49af5ed 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1227,13 +1227,14 @@ const u32 gCableCar_Gfx[] = INCBIN_U32("graphics/misc/cable_car.4bpp.lz"); const u32 gCableCarDoor_Gfx[] = INCBIN_U32("graphics/misc/cable_car_door.4bpp.lz"); const u32 gCableCarCord_Gfx[] = INCBIN_U32("graphics/misc/cable_car_cord.4bpp.lz"); -const u32 gRouletteMenuTiles[] = INCBIN_U32("graphics/roulette/window.4bpp.lz"); -const u32 gRouletteWheelTiles[] = INCBIN_U32("graphics/roulette/wheel.8bpp.lz"); +// Roulette +const u32 gRouletteMenu_Gfx[] = INCBIN_U32("graphics/roulette/window.4bpp.lz"); +const u32 gRouletteWheel_Gfx[] = INCBIN_U32("graphics/roulette/wheel.8bpp.lz"); const u32 gRouletteCenter_Gfx[] = INCBIN_U32("graphics/roulette/center.4bpp.lz"); -const u32 gRouletteHeadersTiles[] = INCBIN_U32("graphics/roulette/headers.4bpp.lz"); -const u32 gRouletteCreditTiles[] = INCBIN_U32("graphics/roulette/credit.4bpp.lz"); -const u32 gRouletteNumbersTiles[] = INCBIN_U32("graphics/roulette/numbers.4bpp.lz"); -const u32 gRouletteMultiplierTiles[] = INCBIN_U32("graphics/roulette/multiplier.4bpp.lz"); +const u32 gRouletteHeaders_Gfx[] = INCBIN_U32("graphics/roulette/headers.4bpp.lz"); +const u32 gRouletteCredit_Gfx[] = INCBIN_U32("graphics/roulette/credit.4bpp.lz"); +const u32 gRouletteNumbers_Gfx[] = INCBIN_U32("graphics/roulette/numbers.4bpp.lz"); +const u32 gRouletteMultiplier_Gfx[] = INCBIN_U32("graphics/roulette/multiplier.4bpp.lz"); #include "data/graphics/mail.h" @@ -1435,15 +1436,13 @@ const u32 gNamingScreenMenu_Gfx[] = INCBIN_U32("graphics/naming_screen/menu.4bpp const u8 gNamingScreenRWindow_Gfx[] = INCBIN_U8("graphics/naming_screen/rwindow.4bpp"); const u8 gNamingScreenROptions_Gfx[] = INCBIN_U8("graphics/naming_screen/roptions.4bpp"); const u8 gNamingScreenCursor_Gfx[] = INCBIN_U8("graphics/naming_screen/cursor.4bpp"); -const u8 gNamingScreenKeyboardButton_Gfx[] = INCBIN_U8("graphics/naming_screen/keyboard_button.4bpp"); - -const u8 gNamingScreenRightPointingTriangleTiles[] = INCBIN_U8("graphics/naming_screen/right_pointing_triangle.4bpp"); -const u8 gNamingScreenUnderscoreTiles[] = INCBIN_U8("graphics/naming_screen/underscore.4bpp"); - -const u32 gUnknown_08DD4544[] = INCBIN_U32("graphics/unknown/unknown_DD4544.bin.lz"); -const u32 gUnknown_08DD4620[] = INCBIN_U32("graphics/unknown/unknown_DD4620.bin.lz"); -const u32 gUnknown_08DD46E0[] = INCBIN_U32("graphics/unknown/unknown_DD46E0.bin.lz"); -const u32 gUnknown_08DD47A0[] = INCBIN_U32("graphics/unknown/unknown_DD47A0.bin.lz"); +const u8 gNamingScreenPageButton_Gfx[] = INCBIN_U8("graphics/naming_screen/page_button.4bpp"); +const u8 gNamingScreenInputArrow_Gfx[] = INCBIN_U8("graphics/naming_screen/input_arrow.4bpp"); +const u8 gNamingScreenUnderscore_Gfx[] = INCBIN_U8("graphics/naming_screen/underscore.4bpp"); +const u32 gNamingScreenBackground_Tilemap[] = INCBIN_U32("graphics/naming_screen/background.bin.lz"); +const u32 gNamingScreenKeyboardUpper_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_upper.bin.lz"); +const u32 gNamingScreenKeyboardLower_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_lower.bin.lz"); +const u32 gNamingScreenKeyboardSymbols_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_symbols.bin.lz"); // union room chat const u16 gUnionRoomChat_Background_Pal[] = INCBIN_U16("graphics/union_room_chat/background.gbapal"); diff --git a/src/gym_leader_rematch.c b/src/gym_leader_rematch.c index 355ae5534..efe874894 100644 --- a/src/gym_leader_rematch.c +++ b/src/gym_leader_rematch.c @@ -1,5 +1,4 @@ #include "global.h" -#include "constants/flags.h" #include "random.h" #include "event_data.h" #include "battle_setup.h" diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c index bf9850dec..19217ae85 100644 --- a/src/hall_of_fame.c +++ b/src/hall_of_fame.c @@ -702,7 +702,7 @@ static void Task_Hof_DisplayPlayer(u8 taskId) gTasks[taskId].tPlayerSpriteID = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId_Debug(gSaveBlock2Ptr->playerGender, TRUE), 1, 120, 72, 6, 0xFFFF); AddWindow(&sHof_WindowTemplate); LoadWindowGfx(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0); - LoadPalette(stdpal_get(1), 0xE0, 0x20); + LoadPalette(GetTextWindowPalette(1), 0xE0, 0x20); gTasks[taskId].tFrameCount = 120; gTasks[taskId].func = Task_Hof_WaitAndPrintPlayerInfo; } @@ -824,7 +824,7 @@ void CB2_DoHallOfFamePC(void) { struct HallofFameTeam *fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer); fameTeam->mon[0] = sDummyFameMon; - sub_80F9BCC(0, 0, 0); + ComputerScreenOpenEffect(0, 0, 0); SetVBlankCallback(VBlankCB_HallOfFame); gMain.state++; } @@ -834,7 +834,7 @@ void CB2_DoHallOfFamePC(void) AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); - if (!sub_80F9C1C()) + if (!IsComputerScreenOpenEffectActive()) gMain.state++; break; case 5: @@ -1048,13 +1048,13 @@ static void Task_HofPC_HandlePaletteOnExit(u8 taskId) CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer); fameTeam->mon[0] = sDummyFameMon; - sub_80F9BF4(0, 0, 0); + ComputerScreenCloseEffect(0, 0, 0); gTasks[taskId].func = Task_HofPC_HandleExit; } static void Task_HofPC_HandleExit(u8 taskId) { - if (!sub_80F9C30()) + if (!IsComputerScreenCloseEffectActive()) { u8 i; @@ -1324,7 +1324,7 @@ static bool8 sub_8175024(void) break; case 3: InitStandardTextBoxWindows(); - sub_8197200(); + InitTextBoxGfxAndPrinters(); break; case 4: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); diff --git a/src/international_string_util.c b/src/international_string_util.c index ec5057359..23ca6c081 100644 --- a/src/international_string_util.c +++ b/src/international_string_util.c @@ -136,7 +136,7 @@ void PadNameString(u8 *dest, u8 padChar) while (length < PLAYER_NAME_LENGTH - 1) { dest[length] = EXT_CTRL_CODE_BEGIN; - dest[length + 1] = EXT_CTRL_CODE_UNKNOWN_7; + dest[length + 1] = EXT_CTRL_CODE_RESET_SIZE; length += 2; } } diff --git a/src/item_menu.c b/src/item_menu.c index 591ebe018..ae09ec7ed 100755 --- a/src/item_menu.c +++ b/src/item_menu.c @@ -600,7 +600,7 @@ void CB2_BagMenuRun(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } @@ -627,7 +627,7 @@ bool8 SetupBagMenu(void) { case 0: SetVBlankHBlankCallbacksToNull(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); gMain.state++; break; case 1: diff --git a/src/item_use.c b/src/item_use.c index ff689a19a..2c9ffaf32 100755 --- a/src/item_use.c +++ b/src/item_use.c @@ -38,11 +38,9 @@ #include "text.h" #include "constants/event_bg.h" #include "constants/event_objects.h" -#include "constants/flags.h" #include "constants/item_effects.h" #include "constants/items.h" #include "constants/songs.h" -#include "constants/vars.h" static void SetUpItemUseCallback(u8 taskId); static void FieldCB_UseItemOnField(void); @@ -399,7 +397,7 @@ static bool8 IsHiddenItemPresentInConnection(struct MapConnection *connection, i u32 localOffset; s32 localLength; - struct MapHeader const *const mapHeader = mapconnection_get_mapheader(connection); + struct MapHeader const *const mapHeader = GetMapHeaderFromConnection(connection); switch (connection->direction) { @@ -723,7 +721,7 @@ static void ItemUseOnFieldCB_WailmerPailBerry(u8 taskId) static bool8 TryToWaterSudowoodo(void) { - u16 x, y; + s16 x, y; u8 z; u8 objId; GetXYCoordsOneStepInFrontOfPlayer(&x, &y); diff --git a/src/libgcnmultiboot.s b/src/libgcnmultiboot.s index 0e418e51f..dbf70ccf8 100644 --- a/src/libgcnmultiboot.s +++ b/src/libgcnmultiboot.s @@ -22,7 +22,7 @@ GameCubeMultiBoot_Hash: @ 82DED70 movs r2, 0x20 GameCubeMultiBoot_Hash_Loop: - lsrs r3, 1 + lsrs r3, #1 bcc GameCubeMultiBoot_Hash_SkipEor eors r3, r4 @@ -37,8 +37,8 @@ GameCubeMultiBoot_Hash_SkipEor: thumb_func_start GameCubeMultiBoot_Main @ void GameCubeMultiBoot_Main(struct GameCubeMultiBoot *mb); GameCubeMultiBoot_Main: @ 82DED84 - ldr r1, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER] - cmp r1, 0 + ldr r1, [r0, #GCMB_STRUCT_SERIAL_INTR_HANDLER] + cmp r1, #0 beq _082DEDAA ldrb r1, [r0, 0x1] adds r1, 0x1 @@ -47,30 +47,30 @@ GameCubeMultiBoot_Main: @ 82DED84 cmp r1, 0x2 beq _082DEDF4 ldr r3, pool_InterruptRegs - ldrh r2, [r3, OFFSET_REG_IME - 0x200] + ldrh r2, [r3, #OFFSET_REG_IME - 0x200] movs r1, 0 - strh r1, [r3, OFFSET_REG_IME - 0x200] + strh r1, [r3, #OFFSET_REG_IME - 0x200] ldrb r1, [r0] cmp r1, 0xA bgt _082DEDA8 adds r1, 0x1 strb r1, [r0] _082DEDA8: - strh r2, [r3, OFFSET_REG_IME - 0x200] + strh r2, [r3, #OFFSET_REG_IME - 0x200] _082DEDAA: bcs GameCubeMultiBoot_Init ldrb r1, [r0, 0x2] cmp r1, 0 bne _082DEDF6 - ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] - ldr r2, [r0, GCMB_STRUCT_BASE_DEST_PTR] + ldr r1, [r0, #GCMB_STRUCT_CUR_DEST_PTR] + ldr r2, [r0, #GCMB_STRUCT_BASE_DEST_PTR] subs r1, r2 beq _082DEE76 cmp r1, 0xA0 bcc _082DEE76 push {r4-r6} movs r1, 0x98 - adds r2, ROM_HEADER_NINTENDO_LOGO_OFFSET + adds r2, #ROM_HEADER_NINTENDO_LOGO_OFFSET ldr r4, pool_NintendoLogo _082DEDC6: ldm r2!, {r5} @@ -82,8 +82,8 @@ _082DEDC6: ldm r2!, {r5} ldm r4!, {r6} eors r5, r6 - lsrs r5, 8 - str r2, [r0, GCMB_STRUCT_BASE_DEST_PTR] + lsrs r5, #8 + str r2, [r0, #GCMB_STRUCT_BASE_DEST_PTR] _082DEDDC: pop {r4-r6} bne GameCubeMultiBoot_Init @@ -100,11 +100,11 @@ _082DEDDC: _082DEDF4: bx lr _082DEDF6: - ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] + ldr r1, [r0, #GCMB_STRUCT_CUR_DEST_PTR] mov r12, r1 ldr r3, [r0, 0x18] push {r4-r7} - ldr r4, [r0, GCMB_STRUCT_BASE_DEST_PTR] + ldr r4, [r0, #GCMB_STRUCT_BASE_DEST_PTR] ldr r5, pool_Kawa ldr r6, [r0, 0x14] ldr r7, pool_HashVal @@ -118,7 +118,7 @@ _082DEE06: eors r3, r1 movs r2, 0x20 _082DEE16: - lsrs r3, 1 + lsrs r3, #1 bcc _082DEE1C eors r3, r7 _082DEE1C: @@ -128,22 +128,22 @@ _082DEE1C: adds r6, 0x1 b _082DEE06 _082DEE26: - str r4, [r0, GCMB_STRUCT_BASE_DEST_PTR] + str r4, [r0, #GCMB_STRUCT_BASE_DEST_PTR] str r6, [r0, 0x14] pop {r4-r7} str r3, [r0, 0x18] ldrh r1, [r0, 0x12] - cmp r1, 0 + cmp r1, #0 bne _082DEE76 - ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] - ldr r2, [r0, GCMB_STRUCT_BASE_DEST_PTR] + ldr r1, [r0, #GCMB_STRUCT_CUR_DEST_PTR] + ldr r2, [r0, #GCMB_STRUCT_BASE_DEST_PTR] cmp r1, r2 bne _082DEE76 ldr r1, [r0, 0xC] - cmp r1, 0 + cmp r1, #0 beq _082DEE60 ldrh r1, [r0, 0x10] - cmp r1, 0 + cmp r1, #0 beq _082DEDF4 mov r12, lr movs r1, 0xBB @@ -159,11 +159,11 @@ _082DEE26: _082DEE60: mov r12, lr ldrb r1, [r0, 0x3] - lsls r1, 24 + lsls r1, #24 subs r1, 0x1 str r1, [r0, 0xC] bl GameCubeMultiBoot_Hash - lsls r3, 8 + lsls r3, #8 adds r3, 0xFF str r3, [r0, 0x1C] bx r12 @@ -186,8 +186,8 @@ GameCubeMultiBoot_ExecuteProgram: @ 82DEE84 cmp r1, 0x2 bne GameCubeMultiBoot_ExecuteProgram_Fail ldr r3, pool_InterruptRegs - movs r1, 0 - strh r1, [r3, OFFSET_REG_IME - 0x200] + movs r1, #0 + strh r1, [r3, #OFFSET_REG_IME - 0x200] ldr r1, pool_MultiBootLoadAddr adds r1, 0xC0 bx r1 @@ -201,25 +201,25 @@ GameCubeMultiBoot_Init: @ 82DEE98 ldr r3, pool_InterruptRegs @ Save IME register. - ldrh r2, [r3, OFFSET_REG_IME - 0x200] + ldrh r2, [r3, #OFFSET_REG_IME - 0x200] @ Disable interrupts. movs r1, 0 - strh r1, [r3, OFFSET_REG_IME - 0x200] + strh r1, [r3, #OFFSET_REG_IME - 0x200] @ Set the handler to the "Stop" routine. @ Unless the first command that is received is a device reset command, the @ "Stop" routine will be executed and no further commands will be processed. adr r3, GcMbIntrHandler_Stop - str r3, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER] + str r3, [r0, #GCMB_STRUCT_SERIAL_INTR_HANDLER] ldrb r3, [r0, 0x3] push {r3} ldrb r3, [r0, 0x1] push {r0,r3} - adds r3, r0, 0 - adds r3, GCMB_STRUCT_BASE_DEST_PTR + adds r3, r0, #0 + adds r3, #GCMB_STRUCT_BASE_DEST_PTR @ clear all but the last 3 fields of the struct GameCubeMultiBoot_Init_ClearStructLoop: @@ -261,7 +261,7 @@ GameCubeMultiBoot_Init_ClearStructLoop: strh r1, [r3, OFFSET_REG_IE - 0x200] @ Restore IME register. - strh r2, [r3, OFFSET_REG_IME - 0x200] + strh r2, [r3, #OFFSET_REG_IME - 0x200] bx lr thumb_func_end GameCubeMultiBoot_Init @@ -275,11 +275,11 @@ GameCubeMultiBoot_HandleSerialInterrupt: @ 82DEEE2 ldrh r1, [r3, OFFSET_REG_JOYCNT - 0x120] strh r1, [r3, OFFSET_REG_JOYCNT - 0x120] - movs r2, 0 + movs r2, #0 strb r2, [r0] - ldr r2, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER] - cmp r2, 0 + ldr r2, [r0, #GCMB_STRUCT_SERIAL_INTR_HANDLER] + cmp r2, #0 beq GameCubeMultiBoot_HandleSerialInterruptDone lsrs r1, 1 @ was a device reset command received? @@ -297,7 +297,7 @@ GcMbIntrHandler_Stop: strh r2, [r3, OFFSET_REG_JOYSTAT - 0x120] GameCubeMultiBoot_SetInterruptHandler: - str r2, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER] + str r2, [r0, #GCMB_STRUCT_SERIAL_INTR_HANDLER] GameCubeMultiBoot_ReadVCount: ldr r3, pool_RegDispstat @@ -319,8 +319,8 @@ GameCubeMultiBoot_BeginHandshake: cmp r1, 0 bne GcMbIntrHandler_Stop ldr r1, pool_MultiBootLoadAddr - str r1, [r0, GCMB_STRUCT_BASE_DEST_PTR] - str r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] + str r1, [r0, #GCMB_STRUCT_BASE_DEST_PTR] + str r1, [r0, #GCMB_STRUCT_CUR_DEST_PTR] adr r2, GcMbIntrHandler_CheckGameCodeSent b GameCubeMultiBoot_SetInterruptHandler @@ -417,8 +417,8 @@ _082DEF94: _082DEFA6: bne GcMbIntrHandler_Stop ldr r1, pool_MultiBootLoadAddr - str r1, [r0, GCMB_STRUCT_BASE_DEST_PTR] - str r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] + str r1, [r0, #GCMB_STRUCT_BASE_DEST_PTR] + str r1, [r0, #GCMB_STRUCT_CUR_DEST_PTR] adr r2, GcMbIntrHandler_82DEFB4 b GameCubeMultiBoot_SetInterruptHandler @@ -427,7 +427,7 @@ _082DEFA6: GcMbIntrHandler_82DEFB4: @ 82DEFB4 lsrs r1, 1 @ is receive complete? bcc GcMbIntrHandler_Stop @ branch if not - ldr r2, [r0, GCMB_STRUCT_CUR_DEST_PTR] + ldr r2, [r0, #GCMB_STRUCT_CUR_DEST_PTR] movs r1, 0x4 ands r1, r2 adds r1, 0x8 @@ -435,7 +435,7 @@ GcMbIntrHandler_82DEFB4: @ 82DEFB4 strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120] ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120] stm r2!, {r1} - str r2, [r0, GCMB_STRUCT_CUR_DEST_PTR] + str r2, [r0, #GCMB_STRUCT_CUR_DEST_PTR] ldrh r1, [r0, 0x12] subs r1, 0x1 strh r1, [r0, 0x12] @@ -500,11 +500,11 @@ GameCubeMultiBoot_Quit: @ 82DF012 ldr r3, pool_InterruptRegs @ Save IME register. - ldrh r2, [r3, OFFSET_REG_IME - 0x200] + ldrh r2, [r3, #OFFSET_REG_IME - 0x200] @ Disable interrupts. movs r1, 0 - strh r1, [r3, OFFSET_REG_IME - 0x200] + strh r1, [r3, #OFFSET_REG_IME - 0x200] ldr r3, pool_SerialRegs @@ -528,7 +528,7 @@ GameCubeMultiBoot_Quit: @ 82DF012 strh r1, [r3, OFFSET_REG_IE - 0x200] @ Restore IME register. - strh r2, [r3, OFFSET_REG_IME - 0x200] + strh r2, [r3, #OFFSET_REG_IME - 0x200] bx lr thumb_func_end GameCubeMultiBoot_Quit diff --git a/src/link_rfu_3.c b/src/link_rfu_3.c index c53e1c59e..db1ba8b43 100644 --- a/src/link_rfu_3.c +++ b/src/link_rfu_3.c @@ -220,9 +220,9 @@ static const u8 sWireless_RSEtoASCIITable[256] = { [CHAR_y] = 'y', [CHAR_z] = 'z', 0x20, 0x20, 0x2b, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, - [CHAR_SPECIAL_F7] = ' ', - [CHAR_SPECIAL_F8] = ' ', - [CHAR_SPECIAL_F9] = ' ', + [CHAR_DYNAMIC] = ' ', + [CHAR_KEYPAD_ICON] = ' ', + [CHAR_EXTRA_SYMBOL] = ' ', [CHAR_PROMPT_SCROLL] = ' ', [CHAR_PROMPT_CLEAR] = ' ', [EXT_CTRL_CODE_BEGIN] = ' ', diff --git a/src/list_menu.c b/src/list_menu.c index ddcad0fe9..ebf02bab6 100644 --- a/src/list_menu.c +++ b/src/list_menu.c @@ -1257,17 +1257,17 @@ void ListMenuSetUpRedOutlineCursorSpriteOamTable(u16 rowWidth, u16 rowHeight, st s32 i, j, id = 0; subsprites[id] = sSubsprite_RedOutline1; - subsprites[id].x = 136; - subsprites[id].y = 136; + subsprites[id].x = -120; + subsprites[id].y = -120; id++; subsprites[id] = sSubsprite_RedOutline2; subsprites[id].x = rowWidth + 128; - subsprites[id].y = 136; + subsprites[id].y = -120; id++; subsprites[id] = sSubsprite_RedOutline7; - subsprites[id].x = 136; + subsprites[id].x = -120; subsprites[id].y = rowHeight + 128; id++; @@ -1297,7 +1297,7 @@ void ListMenuSetUpRedOutlineCursorSpriteOamTable(u16 rowWidth, u16 rowHeight, st for (j = 8; j < rowHeight - 8; j += 8) { subsprites[id] = sSubsprite_RedOutline4; - subsprites[id].x = 136; + subsprites[id].x = -120; subsprites[id].y = j - 120; id++; diff --git a/src/main.c b/src/main.c index 5249d11fa..454fefc5c 100644 --- a/src/main.c +++ b/src/main.c @@ -280,7 +280,7 @@ static void ReadKeys(void) gMain.heldKeys = gMain.heldKeysRaw; // Remap L to A if the L=A option is enabled. - if (gSaveBlock2Ptr->optionsButtonMode == 2) + if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A) { if (gMain.newKeys & L_BUTTON) gMain.newKeys |= A_BUTTON; diff --git a/src/main_menu.c b/src/main_menu.c index 91931e581..a4de99207 100644 --- a/src/main_menu.c +++ b/src/main_menu.c @@ -1,7 +1,6 @@ #include "global.h" #include "trainer_pokemon_sprites.h" #include "bg.h" -#include "constants/flags.h" #include "constants/rgb.h" #include "constants/songs.h" #include "constants/species.h" @@ -1610,7 +1609,7 @@ static void Task_NewGameBirchSpeech_StartNamingScreen(u8 taskId) FreeAndDestroyMonPicSprite(gTasks[taskId].tLotadSpriteId); NewGameBirchSpeech_SetDefaultPlayerName(Random() % 20); DestroyTask(taskId); - DoNamingScreen(0, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_NewGameBirchSpeech_ReturnFromNamingScreen); + DoNamingScreen(NAMING_SCREEN_PLAYER, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_NewGameBirchSpeech_ReturnFromNamingScreen); } } diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c index dc5a0b335..af68c6116 100644 --- a/src/mauville_old_man.c +++ b/src/mauville_old_man.c @@ -3,7 +3,6 @@ #include "constants/songs.h" #include "constants/easy_chat.h" #include "constants/event_objects.h" -#include "constants/vars.h" #include "mauville_old_man.h" #include "event_data.h" #include "string_util.h" @@ -221,7 +220,7 @@ static void PrepareSongText(void) if (lineNum == 0) { *(wordEnd++) = EXT_CTRL_CODE_BEGIN; - *(wordEnd++) = 15; + *(wordEnd++) = EXT_CTRL_CODE_FILL_WINDOW; } } } diff --git a/src/menu.c b/src/menu.c index 7d5f02b60..ac2f7d85b 100644 --- a/src/menu.c +++ b/src/menu.c @@ -18,7 +18,6 @@ #include "task.h" #include "text_window.h" #include "window.h" -#include "constants/flags.h" #include "constants/songs.h" #define DLG_WINDOW_PALETTE_NUM 15 @@ -57,9 +56,9 @@ static EWRAM_DATA u8 sPaletteNum = 0; static EWRAM_DATA u8 sYesNoWindowId = 0; static EWRAM_DATA u8 sWindowId = 0; static EWRAM_DATA u16 sFiller = 0; // needed to align -static EWRAM_DATA bool8 gUnknown_0203CDA4[4] = {FALSE}; -static EWRAM_DATA u16 gUnknown_0203CDA8 = 0; -static EWRAM_DATA void *gUnknown_0203CDAC[0x20] = {NULL}; +static EWRAM_DATA bool8 sScheduledBgCopiesToVram[4] = {FALSE}; +static EWRAM_DATA u16 sTempTileDataBufferIdx = 0; +static EWRAM_DATA void *sTempTileDataBuffer[0x20] = {NULL}; const u16 gUnknown_0860F074[] = INCBIN_U16("graphics/interface/860F074.gbapal"); @@ -154,7 +153,7 @@ void FreeAllOverworldWindowBuffers(void) FreeAllWindowBuffers(); } -void sub_8197200(void) +void InitTextBoxGfxAndPrinters(void) { ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); @@ -1737,48 +1736,48 @@ u8 sub_8199944(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCurso return sMenu.cursorPos; } -void clear_scheduled_bg_copies_to_vram(void) +void ClearScheduledBgCopiesToVram(void) { - memset(gUnknown_0203CDA4, 0, sizeof(gUnknown_0203CDA4)); + memset(sScheduledBgCopiesToVram, 0, sizeof(sScheduledBgCopiesToVram)); } void ScheduleBgCopyTilemapToVram(u8 bgId) { - gUnknown_0203CDA4[bgId] = TRUE; + sScheduledBgCopiesToVram[bgId] = TRUE; } -void do_scheduled_bg_tilemap_copies_to_vram(void) +void DoScheduledBgTilemapCopiesToVram(void) { - if (gUnknown_0203CDA4[0] == TRUE) + if (sScheduledBgCopiesToVram[0] == TRUE) { CopyBgTilemapBufferToVram(0); - gUnknown_0203CDA4[0] = FALSE; + sScheduledBgCopiesToVram[0] = FALSE; } - if (gUnknown_0203CDA4[1] == TRUE) + if (sScheduledBgCopiesToVram[1] == TRUE) { CopyBgTilemapBufferToVram(1); - gUnknown_0203CDA4[1] = FALSE; + sScheduledBgCopiesToVram[1] = FALSE; } - if (gUnknown_0203CDA4[2] == TRUE) + if (sScheduledBgCopiesToVram[2] == TRUE) { CopyBgTilemapBufferToVram(2); - gUnknown_0203CDA4[2] = FALSE; + sScheduledBgCopiesToVram[2] = FALSE; } - if (gUnknown_0203CDA4[3] == TRUE) + if (sScheduledBgCopiesToVram[3] == TRUE) { CopyBgTilemapBufferToVram(3); - gUnknown_0203CDA4[3] = FALSE; + sScheduledBgCopiesToVram[3] = FALSE; } } void ResetTempTileDataBuffers(void) { int i; - for (i = 0; i < (s32)ARRAY_COUNT(gUnknown_0203CDAC); i++) + for (i = 0; i < (int)ARRAY_COUNT(sTempTileDataBuffer); i++) { - gUnknown_0203CDAC[i] = NULL; + sTempTileDataBuffer[i] = NULL; } - gUnknown_0203CDA8 = 0; + sTempTileDataBufferIdx = 0; } bool8 FreeTempTileDataBuffersIfPossible(void) @@ -1787,13 +1786,13 @@ bool8 FreeTempTileDataBuffersIfPossible(void) if (!IsDma3ManagerBusyWithBgCopy()) { - if (gUnknown_0203CDA8) + if (sTempTileDataBufferIdx) { - for (i = 0; i < gUnknown_0203CDA8; i++) + for (i = 0; i < sTempTileDataBufferIdx; i++) { - FREE_AND_SET_NULL(gUnknown_0203CDAC[i]); + FREE_AND_SET_NULL(sTempTileDataBuffer[i]); } - gUnknown_0203CDA8 = 0; + sTempTileDataBufferIdx = 0; } return FALSE; } @@ -1806,7 +1805,7 @@ bool8 FreeTempTileDataBuffersIfPossible(void) void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode) { u32 sizeOut; - if (gUnknown_0203CDA8 < ARRAY_COUNT(gUnknown_0203CDAC)) + if (sTempTileDataBufferIdx < ARRAY_COUNT(sTempTileDataBuffer)) { void *ptr = malloc_and_decompress(src, &sizeOut); if (!size) @@ -1814,7 +1813,7 @@ void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 of if (ptr) { copy_decompressed_tile_data_to_vram(bgId, ptr, size, offset, mode); - gUnknown_0203CDAC[gUnknown_0203CDA8++] = ptr; + sTempTileDataBuffer[sTempTileDataBufferIdx++] = ptr; } return ptr; } diff --git a/src/menu_specialized.c b/src/menu_specialized.c index b7dd1f33a..ecef9982b 100644 --- a/src/menu_specialized.c +++ b/src/menu_specialized.c @@ -884,10 +884,10 @@ static u8 *sub_81D2CD0(u8 *dst, u16 boxId, u16 monId) u8 *str; *(dst++) = EXT_CTRL_CODE_BEGIN; - *(dst++) = 4; - *(dst++) = 8; - *(dst++) = 0; - *(dst++) = 9; + *(dst++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; + *(dst++) = TEXT_COLOR_BLUE; + *(dst++) = TEXT_COLOR_TRANSPARENT; + *(dst++) = TEXT_COLOR_LIGHT_BLUE; if (GetBoxOrPartyMonData(boxId, monId, MON_DATA_IS_EGG, NULL)) { return StringCopyPadded(dst, gText_EggNickname, 0, 12); @@ -920,8 +920,8 @@ static u8 *sub_81D2CD0(u8 *dst, u16 boxId, u16 monId) ; *(str++) = EXT_CTRL_CODE_BEGIN; - *(str++) = 0x12; - *(str++) = 0x3C; + *(str++) = EXT_CTRL_CODE_SKIP; + *(str++) = 60; switch (gender) { @@ -931,30 +931,30 @@ static u8 *sub_81D2CD0(u8 *dst, u16 boxId, u16 monId) case MON_MALE: *(str++) = EXT_CTRL_CODE_BEGIN; *(str++) = EXT_CTRL_CODE_COLOR; - *(str++) = 4; + *(str++) = TEXT_COLOR_RED; *(str++) = EXT_CTRL_CODE_BEGIN; - *(str++) = 3; - *(str++) = 5; + *(str++) = EXT_CTRL_CODE_SHADOW; + *(str++) = TEXT_COLOR_LIGHT_RED; *(str++) = CHAR_MALE; break; case MON_FEMALE: *(str++) = EXT_CTRL_CODE_BEGIN; *(str++) = EXT_CTRL_CODE_COLOR; - *(str++) = 6; + *(str++) = TEXT_COLOR_GREEN; *(str++) = EXT_CTRL_CODE_BEGIN; - *(str++) = 3; - *(str++) = 7; + *(str++) = EXT_CTRL_CODE_SHADOW; + *(str++) = TEXT_COLOR_LIGHT_GREEN; *(str++) = CHAR_FEMALE; break; } *(str++) = EXT_CTRL_CODE_BEGIN; - *(str++) = 4; - *(str++) = 8; - *(str++) = 0; - *(str++) = 9; + *(str++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; + *(str++) = TEXT_COLOR_BLUE; + *(str++) = TEXT_COLOR_TRANSPARENT; + *(str++) = TEXT_COLOR_LIGHT_BLUE; *(str++) = CHAR_SLASH; - *(str++) = CHAR_SPECIAL_F9; + *(str++) = CHAR_EXTRA_SYMBOL; *(str++) = CHAR_LV_2; str = ConvertIntToDecimalStringN(str, level, STR_CONV_MODE_LEFT_ALIGN, 3); *(str++) = CHAR_SPACE; @@ -989,10 +989,10 @@ void sub_81D2ED4(u8 *dst, u8 *nameDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, { sub_81D2CD0(nameDst, boxId, monId); dst[0] = EXT_CTRL_CODE_BEGIN; - dst[1] = 4; - dst[2] = 8; - dst[3] = 0; - dst[4] = 9; + dst[1] = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; + dst[2] = TEXT_COLOR_BLUE; + dst[3] = TEXT_COLOR_TRANSPARENT; + dst[4] = TEXT_COLOR_LIGHT_BLUE; if (boxId == TOTAL_BOXES_COUNT) // Party mon. { sub_81D2E7C(dst + 5, gText_InParty, 8); diff --git a/src/mevent_801BAAC.c b/src/mevent_801BAAC.c index 1bfac23d1..847449c45 100644 --- a/src/mevent_801BAAC.c +++ b/src/mevent_801BAAC.c @@ -208,7 +208,7 @@ s32 FadeToWonderCardMenu(void) case 3: if (FreeTempTileDataBuffersIfPossible()) return 0; - LoadPalette(stdpal_get(1), 0x20, 0x20); + LoadPalette(GetTextWindowPalette(1), 0x20, 0x20); gPaletteFade.bufferTransferDisabled = TRUE; LoadPalette(sWonderCardData->unk_0170->pal, 0x10, 0x20); LZ77UnCompWram(sWonderCardData->unk_0170->map, sWonderCardData->buffer_045C); @@ -607,7 +607,7 @@ s32 FadeToWonderNewsMenu(void) case 3: if (FreeTempTileDataBuffersIfPossible()) return 0; - LoadPalette(stdpal_get(1), 0x20, 0x20); + LoadPalette(GetTextWindowPalette(1), 0x20, 0x20); gPaletteFade.bufferTransferDisabled = TRUE; LoadPalette(sWonderNewsData->unk_01BC->pal, 0x10, 0x20); LZ77UnCompWram(sWonderNewsData->unk_01BC->map, sWonderNewsData->buffer_03A4); diff --git a/src/mirage_tower.c b/src/mirage_tower.c index 2a6d6d6c4..02cccf2a5 100644 --- a/src/mirage_tower.c +++ b/src/mirage_tower.c @@ -8,13 +8,12 @@ #include "gpu_regs.h" #include "menu.h" #include "random.h" -#include "roulette_util.h" +#include "palette_util.h" #include "script.h" #include "sound.h" #include "sprite.h" #include "task.h" #include "window.h" -#include "constants/flags.h" #include "constants/maps.h" #include "constants/rgb.h" #include "constants/songs.h" @@ -110,24 +109,24 @@ const struct SpriteSheet gMirageTowerCeilingCrumbleSpriteSheets[] = static const struct MetatileCoords sInvisibleMirageTowerMetatiles[] = { - {18, 53, METATILE_ID(Mauville, DeepSand_Center)}, - {19, 53, METATILE_ID(Mauville, DeepSand_Center)}, - {20, 53, METATILE_ID(Mauville, DeepSand_Center)}, - {18, 54, METATILE_ID(Mauville, DeepSand_Center)}, - {19, 54, METATILE_ID(Mauville, DeepSand_Center)}, - {20, 54, METATILE_ID(Mauville, DeepSand_Center)}, - {18, 55, METATILE_ID(Mauville, DeepSand_Center)}, - {19, 55, METATILE_ID(Mauville, DeepSand_Center)}, - {20, 55, METATILE_ID(Mauville, DeepSand_Center)}, - {18, 56, METATILE_ID(Mauville, DeepSand_Center)}, - {19, 56, METATILE_ID(Mauville, DeepSand_Center)}, - {20, 56, METATILE_ID(Mauville, DeepSand_Center)}, - {18, 57, METATILE_ID(Mauville, DeepSand_BottomMid)}, - {19, 57, METATILE_ID(Mauville, DeepSand_BottomMid)}, - {20, 57, METATILE_ID(Mauville, DeepSand_BottomMid)}, - {18, 58, METATILE_ID(General, SandPit_Center)}, - {19, 58, METATILE_ID(General, SandPit_Center)}, - {20, 58, METATILE_ID(General, SandPit_Center)}, + {18, 53, METATILE_Mauville_DeepSand_Center}, + {19, 53, METATILE_Mauville_DeepSand_Center}, + {20, 53, METATILE_Mauville_DeepSand_Center}, + {18, 54, METATILE_Mauville_DeepSand_Center}, + {19, 54, METATILE_Mauville_DeepSand_Center}, + {20, 54, METATILE_Mauville_DeepSand_Center}, + {18, 55, METATILE_Mauville_DeepSand_Center}, + {19, 55, METATILE_Mauville_DeepSand_Center}, + {20, 55, METATILE_Mauville_DeepSand_Center}, + {18, 56, METATILE_Mauville_DeepSand_Center}, + {19, 56, METATILE_Mauville_DeepSand_Center}, + {20, 56, METATILE_Mauville_DeepSand_Center}, + {18, 57, METATILE_Mauville_DeepSand_BottomMid}, + {19, 57, METATILE_Mauville_DeepSand_BottomMid}, + {20, 57, METATILE_Mauville_DeepSand_BottomMid}, + {18, 58, METATILE_General_SandPit_Center}, + {19, 58, METATILE_General_SandPit_Center}, + {20, 58, METATILE_General_SandPit_Center}, }; static const union AnimCmd gSpriteAnim_8617DEC[] = @@ -169,7 +168,7 @@ const struct PulseBlendSettings gMirageTowerPulseBlendSettings = { .numColors = 15, .delay = 5, .numFadeCycles = -1, - .maxBlendCoeff = 11, + .maxBlendCoeff = -5, .fadeType = 1, .restorePaletteOnUnload = FALSE, .unk7_7 = 1, @@ -413,10 +412,9 @@ void DoMirageTowerCeilingCrumble(void) static void WaitCeilingCrumble(u8 taskId) { - u16 *data = gTasks[taskId].data; - data[1]++; + u16 *data = (u16 *)gTasks[taskId].data; // Either wait 1000 frames, or until all 16 crumble sprites and the one screen-shake task are completed. - if (data[1] == 1000 || data[0] == 17) + if (++data[1] == 1000 || data[0] == 17) gTasks[taskId].func = FinishCeilingCrumbleTask; } @@ -692,7 +690,7 @@ static void DoFossilFallAndSink(u8 taskId) if (gSprites[sUnknown_0203CF0C->spriteId].callback != SpriteCallbackDummy) return; DestroySprite(&gSprites[sUnknown_0203CF0C->spriteId]); - FREE_AND_SET_NULL(sUnknown_0203CF0C->unkC);; + FREE_AND_SET_NULL(sUnknown_0203CF0C->unkC); FREE_AND_SET_NULL(sUnknown_0203CF0C->frameImage); FREE_AND_SET_NULL(sUnknown_0203CF0C->frameImageTiles); FREE_AND_SET_NULL(sUnknown_0203CF0C); diff --git a/src/move_relearner.c b/src/move_relearner.c index 8c4cf7b2e..1c863804b 100644 --- a/src/move_relearner.c +++ b/src/move_relearner.c @@ -384,7 +384,7 @@ static void CB2_InitLearnMove(void) ResetSpriteData(); FreeAllSpritePalettes(); ResetTasks(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); sMoveRelearnerStruct = AllocZeroed(sizeof(*sMoveRelearnerStruct)); sMoveRelearnerStruct->partyMon = gSpecialVar_0x8004; SetVBlankCallback(VBlankCB_MoveRelearner); @@ -412,7 +412,7 @@ static void CB2_InitLearnMoveReturnFromSelectMove(void) ResetSpriteData(); FreeAllSpritePalettes(); ResetTasks(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); sMoveRelearnerStruct = AllocZeroed(sizeof(*sMoveRelearnerStruct)); sMoveRelearnerStruct->state = MENU_STATE_FADE_FROM_SUMMARY_SCREEN; sMoveRelearnerStruct->partyMon = gSpecialVar_0x8004; @@ -452,7 +452,7 @@ static void CB2_MoveRelearnerMain(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } diff --git a/src/mystery_gift.c b/src/mystery_gift.c index b8ae470a9..7f1370a5e 100644 --- a/src/mystery_gift.c +++ b/src/mystery_gift.c @@ -410,7 +410,7 @@ bool32 HandleMysteryGiftOrEReaderSetup(s32 mg_or_ereader) break; case 1: LoadPalette(gUnkTextboxBorderPal, 0, 0x20); - LoadPalette(stdpal_get(2), 0xd0, 0x20); + LoadPalette(GetTextWindowPalette(2), 0xd0, 0x20); Menu_LoadStdPalAt(0xC0); LoadUserWindowBorderGfx(0, 0xA, 0xE0); LoadUserWindowBorderGfx_(0, 0x1, 0xF0); diff --git a/src/naming_screen.c b/src/naming_screen.c index 161d4a7e0..4ed9d78d0 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -13,7 +13,6 @@ #include "field_player_avatar.h" #include "event_object_movement.h" #include "event_data.h" -#include "constants/vars.h" #include "constants/songs.h" #include "pokemon_storage_system.h" #include "graphics.h" @@ -29,7 +28,157 @@ #include "constants/event_objects.h" #include "constants/rgb.h" -EWRAM_DATA static struct NamingScreenData *gNamingScreenData = NULL; +enum { + INPUT_NONE, + INPUT_DPAD_UP, + INPUT_DPAD_DOWN, + INPUT_DPAD_LEFT, + INPUT_DPAD_RIGHT, + INPUT_A_BUTTON, + INPUT_B_BUTTON, + INPUT_LR_BUTTON, + INPUT_SELECT, + INPUT_START, +}; + +#define KBROW_COUNT 4 +#define KBCOL_COUNT 8 + +enum { + GFXTAG_BACK_BUTTON, + GFXTAG_OK_BUTTON, + GFXTAG_PAGE_SWAP_FRAME, + GFXTAG_PAGE_SWAP_BUTTON, + GFXTAG_PAGE_SWAP_UPPER, + GFXTAG_PAGE_SWAP_LOWER, + GFXTAG_PAGE_SWAP_OTHERS, + GFXTAG_CURSOR, + GFXTAG_CURSOR_SQUISHED, + GFXTAG_CURSOR_FILLED, + GFXTAG_INPUT_ARROW, + GFXTAG_UNDERSCORE, +}; + +enum { + PALTAG_PC_ICON, + PALTAG_PAGE_SWAP_UPPER, + PALTAG_PAGE_SWAP_LOWER, + PALTAG_PAGE_SWAP_OTHERS, + PALTAG_PAGE_SWAP, + PALTAG_CURSOR, + PALTAG_BACK_BUTTON, + PALTAG_OK_BUTTON, +}; + +enum { + WIN_KB_PAGE_1, // Which of these two windows is in front is cycled as the player swaps + WIN_KB_PAGE_2, // Initially WIN_KB_PAGE_1 is in front, with WIN_KB_PAGE_2 on deck + WIN_TEXT_ENTRY, + WIN_TEXT_ENTRY_BOX, + WIN_BANNER, + WIN_COUNT, +}; + +// The constants for the pages are needlessly complicated because GF didn't keep the indexing order consistent +// This set is used for sNamingScreen->currentPage. It uses the order that the pages are cycled in +enum { + KBPAGE_SYMBOLS, + KBPAGE_LETTERS_UPPER, + KBPAGE_LETTERS_LOWER, + KBPAGE_COUNT, +}; + +// This set is used for initializing a page's keyboard text and getting its number of columns +enum { + KEYBOARD_LETTERS_LOWER, + KEYBOARD_LETTERS_UPPER, + KEYBOARD_SYMBOLS, +}; + +// This set is used for getting the gfx/pal tags of the page's swap button +enum { + PAGE_SWAP_UPPER, + PAGE_SWAP_OTHERS, + PAGE_SWAP_LOWER, +}; + +enum { + KEY_ROLE_CHAR, + KEY_ROLE_PAGE, + KEY_ROLE_BACKSPACE, + KEY_ROLE_OK, +}; + +enum { + BUTTON_PAGE, + BUTTON_BACK, + BUTTON_OK, + BUTTON_COUNT, +}; + +// states for Task_NamingScreen +enum { + STATE_FADE_IN, + STATE_WAIT_FADE_IN, + STATE_HANDLE_INPUT, + STATE_MOVE_TO_OK_BUTTON, + STATE_START_PAGE_SWAP, + STATE_WAIT_PAGE_SWAP, + STATE_PRESSED_OK, + STATE_WAIT_SENT_TO_PC_MESSAGE, + STATE_FADE_OUT, + STATE_EXIT, +}; + +// sates for Task_HandleInput +enum +{ + INPUT_STATE_DISABLED, + INPUT_STATE_ENABLED, + INPUT_STATE_OVERRIDE, +}; + +struct NamingScreenTemplate +{ + u8 copyExistingString; + u8 maxChars; + u8 iconFunction; + u8 addGenderIcon; + u8 initialPage; + u8 unused; + const u8 *title; +}; + +struct NamingScreenData +{ + u8 tilemapBuffer1[0x800]; + u8 tilemapBuffer2[0x800]; + u8 tilemapBuffer3[0x800]; + u8 textBuffer[16]; + u8 tileBuffer[0x600]; + u8 state; + u8 windows[WIN_COUNT]; + u16 inputCharBaseXPos; + u16 bg1vOffset; + u16 bg2vOffset; + u16 bg1Priority; + u16 bg2Priority; + u8 bgToReveal; + u8 bgToHide; + u8 currentPage; + u8 cursorSpriteId; + u8 swapBtnFrameSpriteId; + u8 keyRepeatStartDelayCopy; + const struct NamingScreenTemplate *template; + u8 templateNum; + u8 *destBuffer; + u16 monSpecies; + u16 monGender; + u32 monPersonality; + MainCallback returnCallback; +}; + +EWRAM_DATA static struct NamingScreenData *sNamingScreen = NULL; extern u16 gKeyRepeatStartDelay; // extern text @@ -41,10 +190,10 @@ extern const u8 gText_TellHimTheWords[]; // start of .rodata -static const u8 gSpriteImage_858BBF8[] = INCBIN_U8("graphics/naming_screen/pc_icon/0.4bpp"); -static const u8 gSpriteImage_858BCB8[] = INCBIN_U8("graphics/naming_screen/pc_icon/1.4bpp"); -static const u16 gUnknown_0858BD78[] = INCBIN_U16("graphics/naming_screen/0.gbapal"); -static const u16 gUnknown_0858BD98[] = INCBIN_U16("graphics/naming_screen/1.gbapal"); +static const u8 sPCIconOff_Gfx[] = INCBIN_U8("graphics/naming_screen/pc_icon/off.4bpp"); +static const u8 sPCIconOn_Gfx[] = INCBIN_U8("graphics/naming_screen/pc_icon/on.4bpp"); +static const u16 sKeyboard_Pal[] = INCBIN_U16("graphics/naming_screen/keyboard.gbapal"); +static const u16 sUnused_Pal[] = INCBIN_U16("graphics/naming_screen/unused.gbapal"); static const u8 *const sTransferredToPCMessages[] = { @@ -56,7 +205,7 @@ static const u8 *const sTransferredToPCMessages[] = static const u8 sText_AlphabetUpperLower[] = _("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!"); -static const struct BgTemplate gUnknown_0858BE00[] = +static const struct BgTemplate sBgTemplates[] = { { .bg = 0, @@ -84,9 +233,9 @@ static const struct BgTemplate gUnknown_0858BE00[] = } }; -static const struct WindowTemplate gUnknown_0858BE10[] = +static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] = { - { + [WIN_KB_PAGE_1] = { .bg = 1, .tilemapLeft = 3, .tilemapTop = 10, @@ -95,7 +244,7 @@ static const struct WindowTemplate gUnknown_0858BE10[] = .paletteNum = 10, .baseBlock = 0x030 }, - { + [WIN_KB_PAGE_2] = { .bg = 2, .tilemapLeft = 3, .tilemapTop = 10, @@ -104,7 +253,7 @@ static const struct WindowTemplate gUnknown_0858BE10[] = .paletteNum = 10, .baseBlock = 0x0C8 }, - { + [WIN_TEXT_ENTRY] = { .bg = 3, .tilemapLeft = 8, .tilemapTop = 6, @@ -113,7 +262,7 @@ static const struct WindowTemplate gUnknown_0858BE10[] = .paletteNum = 10, .baseBlock = 0x030 }, - { + [WIN_TEXT_ENTRY_BOX] = { .bg = 3, .tilemapLeft = 8, .tilemapTop = 4, @@ -122,7 +271,7 @@ static const struct WindowTemplate gUnknown_0858BE10[] = .paletteNum = 10, .baseBlock = 0x052 }, - { + [WIN_BANNER] = { .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, @@ -134,124 +283,146 @@ static const struct WindowTemplate gUnknown_0858BE10[] = DUMMY_WIN_TEMPLATE }; -static const u8 gUnknown_0858BE40[] = __("abcdef .ghijkl ,mnopqrs tuvwxyz ABCDEF .GHIJKL ,MNOPQRS TUVWXYZ 01234 56789 !?♂♀/- …“”‘' "); - -static const u8 gUnknown_0858BEA0[] = { 8, 8, 6 }; -static const u8 gUnknown_0858BEA3[] = { 0, 12, 24, 56, 68, 80, 92, 123, 0, 12, 24, 56, 68, 80, 92, 123, 0, 22, 44, 66, 88, 110, 0, 0 }; +// This handles what characters get inserted when a key is pressed +// The keys shown on the keyboard are handled separately by sNamingScreenKeyboardText +static const u8 sKeyboardChars[KBPAGE_COUNT * KBROW_COUNT * KBCOL_COUNT] = __( + "abcdef ." + "ghijkl ," + "mnopqrs " + "tuvwxyz " + "ABCDEF ." + "GHIJKL ," + "MNOPQRS " + "TUVWXYZ " + "01234 " + "56789 " + "!?♂♀/- " + "…“”‘' "); + +static const u8 sPageColumnCounts[KBPAGE_COUNT] = { + [KEYBOARD_LETTERS_LOWER] = KBCOL_COUNT, + [KEYBOARD_LETTERS_UPPER] = KBCOL_COUNT, + [KEYBOARD_SYMBOLS] = 6 +}; +static const u8 sPageColumnXPos[KBPAGE_COUNT * KBCOL_COUNT] = { + 0, 12, 24, 56, 68, 80, 92, 123, // KEYBOARD_LETTERS_LOWER + 0, 12, 24, 56, 68, 80, 92, 123, // KEYBOARD_LETTERS_UPPER + 0, 22, 44, 66, 88, 110 // KEYBOARD_SYMBOLS +}; // forward declarations static const struct NamingScreenTemplate *const sNamingScreenTemplates[]; -static const struct SubspriteTable gUnknown_0858C050[]; -static const struct SubspriteTable gUnknown_0858C058[]; -static const struct SubspriteTable gUnknown_0858C070[]; -static const struct SubspriteTable gUnknown_0858C078[]; -static const struct SpriteTemplate gUnknown_0858C0C0; -static const struct SpriteTemplate gUnknown_0858C0D8; -static const struct SpriteTemplate gUnknown_0858C0F0; -static const struct SpriteTemplate gUnknown_0858C108; -static const struct SpriteTemplate gUnknown_0858C120; -static const struct SpriteTemplate gUnknown_0858C138; +static const struct SubspriteTable sSubspriteTable_PageSwapFrame[]; +static const struct SubspriteTable sSubspriteTable_PageSwapText[]; +static const struct SubspriteTable sSubspriteTable_Button[]; +static const struct SubspriteTable sSubspriteTable_PCIcon[]; +static const struct SpriteTemplate sSpriteTemplate_PageSwapFrame; +static const struct SpriteTemplate sSpriteTemplate_PageSwapButton; +static const struct SpriteTemplate sSpriteTemplate_PageSwapText; +static const struct SpriteTemplate sSpriteTemplate_BackButton; +static const struct SpriteTemplate sSpriteTemplate_OkButton; +static const struct SpriteTemplate sSpriteTemplate_Cursor; static const struct SpriteTemplate sSpriteTemplate_InputArrow; static const struct SpriteTemplate sSpriteTemplate_Underscore; -static const struct SpriteTemplate gUnknown_0858C180; +static const struct SpriteTemplate sSpriteTemplate_PCIcon; static const u8* const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT]; -static const struct SpriteSheet gUnknown_0858C1C8[]; -static const struct SpritePalette gUnknown_0858C230[]; +static const struct SpriteSheet sSpriteSheets[]; +static const struct SpritePalette sSpritePalettes[]; -static void C2_NamingScreen(void); +static void CB2_LoadNamingScreen(void); static void NamingScreen_Init(void); static void NamingScreen_InitBGs(void); -static void sub_80E3194(void); -static void sub_80E31B0(u8 taskId); -static bool8 MainState_BeginFadeIn(void); +static void CreateNamingScreenTask(void); +static void Task_NamingScreen(u8 taskId); +static bool8 MainState_FadeIn(void); static bool8 MainState_WaitFadeIn(void); static bool8 MainState_HandleInput(void); static bool8 MainState_MoveToOKButton(void); -static bool8 MainState_6(void); -static bool8 MainState_BeginFadeInOut(void); -static bool8 MainState_WaitFadeOutAndExit(void); +static bool8 MainState_PressedOKButton(void); +static bool8 MainState_FadeOut(void); +static bool8 MainState_Exit(void); static void DisplaySentToPCMessage(void); -static bool8 sub_80E3604(void); +static bool8 MainState_WaitSentToPCMessage(void); static bool8 MainState_StartPageSwap(void); static bool8 MainState_WaitPageSwap(void); static void StartPageSwapAnim(void); static void Task_HandlePageSwapAnim(u8); static bool8 IsPageSwapAnimNotInProgress(void); -static void sub_80E3948(u8, u8, u8); -static void Task_80E39BC(u8); -static u16 sub_80E3A74(u8); -static void sub_80E3AE8(u8); -static void sub_80E3B10(struct Task *, u8, u8); -static void sub_80E3CC8(void); -static void CursorInit(void); +static void TryStartButtonFlash(u8, bool8, bool8); +static void Task_UpdateButtonFlash(u8); +static u16 GetButtonPalOffset(u8); +static void RestoreButtonColor(u8); +static void StartButtonFlash(struct Task *, u8, bool8); +static void CreateSprites(void); +static void CreateCursorSprite(void); static void SetCursorPos(s16, s16); static void GetCursorPos(s16 *x, s16 *y); static void MoveCursorToOKButton(void); -static void sub_80E3E3C(u8); -static void sub_80E3E94(u8); +static void SetCursorInvisibility(u8); +static void SetCursorFlashing(bool8); static u8 IsCursorAnimFinished(void); static u8 GetCurrentPageColumnCount(void); -static void CreatePageSwitcherSprites(void); -static void sub_80E4050(void); -static void sub_80E41B8(u8, struct Sprite *, struct Sprite *); +static void CreatePageSwapButtonSprites(void); +static void StartPageSwapButtonAnim(void); +static void SetPageSwapButtonGfx(u8, struct Sprite *, struct Sprite *); static void CreateBackOkSprites(void); -static void CreateUnderscoreSprites(void); +static void CreateTextEntrySprites(void); static void CreateInputTargetIcon(void); static u8 HandleKeyboardEvent(void); -static u8 sub_80E45E0(void); +static u8 SwapKeyboardPage(void); static u8 GetInputEvent(void); static void SetInputState(u8); -static void sub_80E4964(void); -static u8 GetTextCaretPosition(void); +static void DrawTextEntryBox(void); +static u8 GetTextEntryPosition(void); static void DeleteTextCharacter(void); -static bool8 sub_80E4B54(void); -static void AddTextCharacter(u8); -static void sub_80E4BE4(void); -static void choose_name_or_words_screen_load_bg_tile_patterns(void); -static void sub_80E4CB8(void); -static void choose_name_or_words_screen_apply_bg_pals(void); -static void sub_80E4CF8(u8, const void *); -static void nullsub_10(u8, u8); -static void sub_80E4D10(void); -static void sub_80E4DE4(u8, u8); -static void sub_80E4E5C(void); -static void sub_80E4EF0(void); -static void sub_80E4F58(void); -static void NamingScreen_TurnOffScreen(void); -static void NamingScreen_InitDisplayMode(void); +static bool8 AddTextCharacter(void); +static void BufferCharacter(u8); +static void SaveInputText(void); +static void LoadGfx(void); +static void CreateHelperTasks(void); +static void LoadPalettes(void); +static void DrawBgTilemap(u8, const void *); +static void NamingScreen_Dummy(u8, u8); +static void DrawTextEntry(void); +static void PrintKeyboardKeys(u8, u8); +static void DrawKeyboardPageOnDeck(void); +static void PrintControls(void); +static void CB2_NamingScreen(void); +static void ResetVHBlank(void); +static void SetVBlank(void); static void VBlankCB_NamingScreen(void); -static void sub_80E501C(void); -static bool8 IsLetter(u8); +static void NamingScreen_ShowBgs(void); +static bool8 IsWideLetter(u8); void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback) { - gNamingScreenData = Alloc(sizeof(struct NamingScreenData)); - if (!gNamingScreenData) + sNamingScreen = Alloc(sizeof(struct NamingScreenData)); + if (!sNamingScreen) { SetMainCallback2(returnCallback); } else { - gNamingScreenData->templateNum = templateNum; - gNamingScreenData->monSpecies = monSpecies; - gNamingScreenData->monGender = monGender; - gNamingScreenData->monPersonality = monPersonality; - gNamingScreenData->destBuffer = destBuffer; - gNamingScreenData->returnCallback = returnCallback; + sNamingScreen->templateNum = templateNum; + sNamingScreen->monSpecies = monSpecies; + sNamingScreen->monGender = monGender; + sNamingScreen->monPersonality = monPersonality; + sNamingScreen->destBuffer = destBuffer; + sNamingScreen->returnCallback = returnCallback; - if (templateNum == 0) + if (templateNum == NAMING_SCREEN_PLAYER) StartTimer1(); - SetMainCallback2(C2_NamingScreen); + SetMainCallback2(CB2_LoadNamingScreen); } } -static void C2_NamingScreen(void) +static void CB2_LoadNamingScreen(void) { switch (gMain.state) { case 0: - NamingScreen_TurnOffScreen(); + ResetVHBlank(); NamingScreen_Init(); gMain.state++; break; @@ -273,48 +444,48 @@ static void C2_NamingScreen(void) gMain.state++; break; case 5: - choose_name_or_words_screen_apply_bg_pals(); + LoadPalettes(); gMain.state++; break; case 6: - choose_name_or_words_screen_load_bg_tile_patterns(); + LoadGfx(); gMain.state++; break; case 7: - sub_80E3CC8(); + CreateSprites(); UpdatePaletteFade(); - sub_80E501C(); + NamingScreen_ShowBgs(); gMain.state++; break; default: - sub_80E4CB8(); - sub_80E3194(); + CreateHelperTasks(); + CreateNamingScreenTask(); break; } } static void NamingScreen_Init(void) { - gNamingScreenData->state = 0; - gNamingScreenData->bg1vOffset = 0; - gNamingScreenData->bg2vOffset = 0; - gNamingScreenData->bg1Priority = BGCNT_PRIORITY(1); - gNamingScreenData->bg2Priority = BGCNT_PRIORITY(2); - gNamingScreenData->bgToReveal = 0; - gNamingScreenData->bgToHide = 1; - gNamingScreenData->template = sNamingScreenTemplates[gNamingScreenData->templateNum]; - gNamingScreenData->currentPage = gNamingScreenData->template->initialPage; - gNamingScreenData->inputCharBaseXPos = (240 - gNamingScreenData->template->maxChars * 8) / 2 + 6; - if (gNamingScreenData->templateNum == 4) - gNamingScreenData->inputCharBaseXPos += 11; - gNamingScreenData->keyRepeatStartDelayCopy = gKeyRepeatStartDelay; - memset(gNamingScreenData->textBuffer, 0xFF, sizeof(gNamingScreenData->textBuffer)); - if (gNamingScreenData->template->copyExistingString != 0) - StringCopy(gNamingScreenData->textBuffer, gNamingScreenData->destBuffer); + sNamingScreen->state = STATE_FADE_IN; + sNamingScreen->bg1vOffset = 0; + sNamingScreen->bg2vOffset = 0; + sNamingScreen->bg1Priority = BGCNT_PRIORITY(1); + sNamingScreen->bg2Priority = BGCNT_PRIORITY(2); + sNamingScreen->bgToReveal = 0; + sNamingScreen->bgToHide = 1; + sNamingScreen->template = sNamingScreenTemplates[sNamingScreen->templateNum]; + sNamingScreen->currentPage = sNamingScreen->template->initialPage; + sNamingScreen->inputCharBaseXPos = (240 - sNamingScreen->template->maxChars * 8) / 2 + 6; + if (sNamingScreen->templateNum == NAMING_SCREEN_WALDA) + sNamingScreen->inputCharBaseXPos += 11; + sNamingScreen->keyRepeatStartDelayCopy = gKeyRepeatStartDelay; + memset(sNamingScreen->textBuffer, EOS, sizeof(sNamingScreen->textBuffer)); + if (sNamingScreen->template->copyExistingString) + StringCopy(sNamingScreen->textBuffer, sNamingScreen->destBuffer); gKeyRepeatStartDelay = 16; } -static void sub_80E2FA4(void) +static void SetSpritesVisible(void) { u8 i; for (i = 0; i < MAX_SPRITES; i++) @@ -322,7 +493,7 @@ static void sub_80E2FA4(void) if (gSprites[i].inUse) gSprites[i].invisible = FALSE; } - sub_80E3E3C(0); + SetCursorInvisibility(FALSE); } static void NamingScreen_InitBGs(void) @@ -335,7 +506,7 @@ static void NamingScreen_InitBGs(void) SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0); ResetBgsAndClearDma3BusyFlags(0); - InitBgsFromTemplates(0, gUnknown_0858BE00, 4); + InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); @@ -347,125 +518,126 @@ static void NamingScreen_InitBGs(void) ChangeBgY(3, 0, 0); InitStandardTextBoxWindows(); - sub_8197200(); + InitTextBoxGfxAndPrinters(); - for (i = 0; i < 5; i++) - gNamingScreenData->windows[i] = AddWindow(&gUnknown_0858BE10[i]); + for (i = 0; i < WIN_COUNT; i++) + sNamingScreen->windows[i] = AddWindow(&sWindowTemplates[i]); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2); - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0xC, 0x8)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8)); - SetBgTilemapBuffer(1, gNamingScreenData->tilemapBuffer1); - SetBgTilemapBuffer(2, gNamingScreenData->tilemapBuffer2); - SetBgTilemapBuffer(3, gNamingScreenData->tilemapBuffer3); + SetBgTilemapBuffer(1, sNamingScreen->tilemapBuffer1); + SetBgTilemapBuffer(2, sNamingScreen->tilemapBuffer2); + SetBgTilemapBuffer(3, sNamingScreen->tilemapBuffer3); FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 0x20, 0x20); FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 0x20, 0x20); FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 0x20, 0x20); } -static void sub_80E3194(void) +static void CreateNamingScreenTask(void) { - CreateTask(sub_80E31B0, 2); - SetMainCallback2(sub_80E4F58); + CreateTask(Task_NamingScreen, 2); + SetMainCallback2(CB2_NamingScreen); } -static void sub_80E31B0(u8 taskId) +static void Task_NamingScreen(u8 taskId) { - switch (gNamingScreenData->state) + switch (sNamingScreen->state) { - case 0: - MainState_BeginFadeIn(); - sub_80E2FA4(); - NamingScreen_InitDisplayMode(); + case STATE_FADE_IN: + MainState_FadeIn(); + SetSpritesVisible(); + SetVBlank(); break; - case 1: + case STATE_WAIT_FADE_IN: MainState_WaitFadeIn(); break; - case 2: + case STATE_HANDLE_INPUT: MainState_HandleInput(); break; - case 3: + case STATE_MOVE_TO_OK_BUTTON: MainState_MoveToOKButton(); MainState_HandleInput(); break; - case 4: + case STATE_START_PAGE_SWAP: MainState_StartPageSwap(); break; - case 5: + case STATE_WAIT_PAGE_SWAP: MainState_WaitPageSwap(); break; - case 6: - MainState_6(); + case STATE_PRESSED_OK: + MainState_PressedOKButton(); break; - case 7: - sub_80E3604(); + case STATE_WAIT_SENT_TO_PC_MESSAGE: + MainState_WaitSentToPCMessage(); break; - case 8: - MainState_BeginFadeInOut(); + case STATE_FADE_OUT: + MainState_FadeOut(); break; - case 9: - MainState_WaitFadeOutAndExit(); + case STATE_EXIT: + MainState_Exit(); break; } } -static const u8 sPageOrderLowerFirst[] = +// Which gfx/pal to load for the swap page button +static const u8 sPageToNextGfxId[KBPAGE_COUNT] = { - KBPAGE_LETTERS_LOWER, - KBPAGE_SYMBOLS, - KBPAGE_LETTERS_UPPER + [KBPAGE_SYMBOLS] = PAGE_SWAP_UPPER, + [KBPAGE_LETTERS_UPPER] = PAGE_SWAP_LOWER, + [KBPAGE_LETTERS_LOWER] = PAGE_SWAP_OTHERS }; -static const u8 sPageOrderUpperFirst[] = +static const u8 sPageToNextKeyboardId[KBPAGE_COUNT] = { - KBPAGE_LETTERS_UPPER, - KBPAGE_LETTERS_LOWER, - KBPAGE_SYMBOLS + [KBPAGE_SYMBOLS] = KEYBOARD_LETTERS_UPPER, + [KBPAGE_LETTERS_UPPER] = KEYBOARD_LETTERS_LOWER, + [KBPAGE_LETTERS_LOWER] = KEYBOARD_SYMBOLS }; -static const u8 sPageOrderSymbolsFirst[] = +static const u8 sPageToKeyboardId[KBPAGE_COUNT] = { - KBPAGE_SYMBOLS, - KBPAGE_LETTERS_UPPER, - KBPAGE_LETTERS_LOWER + [KBPAGE_SYMBOLS] = KEYBOARD_SYMBOLS, + [KBPAGE_LETTERS_UPPER] = KEYBOARD_LETTERS_UPPER, + [KBPAGE_LETTERS_LOWER] = KEYBOARD_LETTERS_LOWER }; -static u8 sub_80E3244(u8 a1) +static u8 PageToNextGfxId(u8 page) { - return sPageOrderLowerFirst[a1]; + return sPageToNextGfxId[page]; } -static u8 sub_80E3254(void) +static u8 CurrentPageToNextKeyboardId(void) { - return sPageOrderUpperFirst[gNamingScreenData->currentPage]; + return sPageToNextKeyboardId[sNamingScreen->currentPage]; } -static u8 sub_80E3274(void) +static u8 CurrentPageToKeyboardId(void) { - return sPageOrderSymbolsFirst[gNamingScreenData->currentPage]; + return sPageToKeyboardId[sNamingScreen->currentPage]; } -static bool8 MainState_BeginFadeIn(void) +static bool8 MainState_FadeIn(void) { - sub_80E4CF8(3, gUnknown_08DD4544); - gNamingScreenData->currentPage = KBPAGE_LETTERS_UPPER; - sub_80E4CF8(2, gUnknown_08DD46E0); - sub_80E4CF8(1, gUnknown_08DD4620); - sub_80E4DE4(gNamingScreenData->windows[1], KBPAGE_LETTERS_LOWER); - sub_80E4DE4(gNamingScreenData->windows[0], KBPAGE_LETTERS_UPPER); - nullsub_10(2, KBPAGE_LETTERS_LOWER); - nullsub_10(1, KBPAGE_LETTERS_UPPER); - sub_80E4D10(); - sub_80E4964(); - sub_80E4EF0(); + DrawBgTilemap(3, gNamingScreenBackground_Tilemap); + sNamingScreen->currentPage = KBPAGE_LETTERS_UPPER; + DrawBgTilemap(2, gNamingScreenKeyboardLower_Tilemap); + DrawBgTilemap(1, gNamingScreenKeyboardUpper_Tilemap); + PrintKeyboardKeys(sNamingScreen->windows[WIN_KB_PAGE_2], KEYBOARD_LETTERS_LOWER); + PrintKeyboardKeys(sNamingScreen->windows[WIN_KB_PAGE_1], KEYBOARD_LETTERS_UPPER); + NamingScreen_Dummy(2, KEYBOARD_LETTERS_LOWER); + NamingScreen_Dummy(1, KEYBOARD_LETTERS_UPPER); + DrawTextEntry(); + DrawTextEntryBox(); + PrintControls(); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(3); BlendPalettes(-1, 16, 0); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); - gNamingScreenData->state++; + sNamingScreen->state++; return FALSE; } @@ -474,8 +646,8 @@ static bool8 MainState_WaitFadeIn(void) if (!gPaletteFade.active) { SetInputState(INPUT_STATE_ENABLED); - sub_80E3E94(1); - gNamingScreenData->state++; + SetCursorFlashing(TRUE); + sNamingScreen->state++; } return FALSE; } @@ -491,48 +663,48 @@ static bool8 MainState_MoveToOKButton(void) { SetInputState(INPUT_STATE_ENABLED); MoveCursorToOKButton(); - gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT; + sNamingScreen->state = STATE_HANDLE_INPUT; } return FALSE; } -static bool8 MainState_6(void) +static bool8 MainState_PressedOKButton(void) { - sub_80E4BE4(); + SaveInputText(); SetInputState(INPUT_STATE_DISABLED); - sub_80E3E94(0); - sub_80E3948(3, 0, 1); - if (gNamingScreenData->templateNum == NAMING_SCREEN_CAUGHT_MON && - CalculatePlayerPartyCount() >= 6) + SetCursorFlashing(FALSE); + TryStartButtonFlash(BUTTON_COUNT, FALSE, TRUE); + if (sNamingScreen->templateNum == NAMING_SCREEN_CAUGHT_MON + && CalculatePlayerPartyCount() >= PARTY_SIZE) { DisplaySentToPCMessage(); - gNamingScreenData->state = MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE; + sNamingScreen->state = STATE_WAIT_SENT_TO_PC_MESSAGE; return FALSE; } else { - gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT; - return TRUE; //Exit the naming screen + sNamingScreen->state = STATE_FADE_OUT; + return TRUE; } } -static bool8 MainState_BeginFadeInOut(void) +static bool8 MainState_FadeOut(void) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); - gNamingScreenData->state++; + sNamingScreen->state++; return FALSE; } -static bool8 MainState_WaitFadeOutAndExit(void) +static bool8 MainState_Exit(void) { if (!gPaletteFade.active) { - if (gNamingScreenData->templateNum == NAMING_SCREEN_PLAYER) + if (sNamingScreen->templateNum == NAMING_SCREEN_PLAYER) SeedRngAndSetTrainerId(); - SetMainCallback2(gNamingScreenData->returnCallback); - DestroyTask(FindTaskIdByFunc(sub_80E31B0)); + SetMainCallback2(sNamingScreen->returnCallback); + DestroyTask(FindTaskIdByFunc(Task_NamingScreen)); FreeAllWindowBuffers(); - FREE_AND_SET_NULL(gNamingScreenData); + FREE_AND_SET_NULL(sNamingScreen); } return FALSE; } @@ -544,12 +716,12 @@ static void DisplaySentToPCMessage(void) if (!IsDestinationBoxFull()) { StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); - StringCopy(gStringVar2, gNamingScreenData->destBuffer); + StringCopy(gStringVar2, sNamingScreen->destBuffer); } else { StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); - StringCopy(gStringVar2, gNamingScreenData->destBuffer); + StringCopy(gStringVar2, sNamingScreen->destBuffer); StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon())); stringToDisplay = 2; } @@ -564,12 +736,11 @@ static void DisplaySentToPCMessage(void) CopyWindowToVram(0, 3); } -static bool8 sub_80E3604(void) +static bool8 MainState_WaitSentToPCMessage(void) { RunTextPrinters(); - - if (!IsTextPrinterActive(0) && (gMain.newKeys & A_BUTTON)) - gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT; + if (!IsTextPrinterActive(0) && JOY_NEW(A_BUTTON)) + sNamingScreen->state = STATE_FADE_OUT; return FALSE; } @@ -577,12 +748,12 @@ static bool8 sub_80E3604(void) static bool8 MainState_StartPageSwap(void) { SetInputState(INPUT_STATE_DISABLED); - sub_80E4050(); + StartPageSwapButtonAnim(); StartPageSwapAnim(); - sub_80E3E3C(1); - sub_80E3948(0, 0, 1); + SetCursorInvisibility(TRUE); + TryStartButtonFlash(BUTTON_PAGE, FALSE, TRUE); PlaySE(SE_WIN_OPEN); - gNamingScreenData->state = MAIN_STATE_WAIT_PAGE_SWAP; + sNamingScreen->state = STATE_WAIT_PAGE_SWAP; return FALSE; } @@ -590,19 +761,19 @@ static bool8 MainState_WaitPageSwap(void) { s16 cursorX; s16 cursorY; - bool32 var3; + bool32 onLastColumn; if (IsPageSwapAnimNotInProgress()) { GetCursorPos(&cursorX, &cursorY); - var3 = (cursorX == GetCurrentPageColumnCount()); + onLastColumn = (cursorX == GetCurrentPageColumnCount()); - gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT; - gNamingScreenData->currentPage++; - gNamingScreenData->currentPage %= 3; + sNamingScreen->state = STATE_HANDLE_INPUT; + sNamingScreen->currentPage++; + sNamingScreen->currentPage %= KBPAGE_COUNT; - if (var3) + if (onLastColumn) { cursorX = GetCurrentPageColumnCount(); } @@ -613,9 +784,9 @@ static bool8 MainState_WaitPageSwap(void) } SetCursorPos(cursorX, cursorY); - sub_80E4E5C(); + DrawKeyboardPageOnDeck(); SetInputState(INPUT_STATE_ENABLED); - sub_80E3E3C(0); + SetCursorInvisibility(FALSE); } return FALSE; } @@ -663,29 +834,29 @@ static bool8 IsPageSwapAnimNotInProgress(void) static bool8 PageSwapAnimState_Init(struct Task *task) { - gNamingScreenData->bg1vOffset = 0; - gNamingScreenData->bg2vOffset = 0; + sNamingScreen->bg1vOffset = 0; + sNamingScreen->bg2vOffset = 0; task->tState++; return 0; } static bool8 PageSwapAnimState_1(struct Task *task) { - u16 *const arr[] = + u16 *const vOffsets[] = { - &gNamingScreenData->bg2vOffset, - &gNamingScreenData->bg1vOffset + &sNamingScreen->bg2vOffset, + &sNamingScreen->bg1vOffset }; task->tFrameCount += 4; - *arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40); - *arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); + *vOffsets[sNamingScreen->bgToReveal] = Sin(task->tFrameCount, 40); + *vOffsets[sNamingScreen->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); if (task->tFrameCount >= 64) { - u8 temp = gNamingScreenData->bg1Priority; //Why u8 and not u16? + u8 temp = sNamingScreen->bg1Priority; //Why u8 and not u16? - gNamingScreenData->bg1Priority = gNamingScreenData->bg2Priority; - gNamingScreenData->bg2Priority = temp; + sNamingScreen->bg1Priority = sNamingScreen->bg2Priority; + sNamingScreen->bg2Priority = temp; task->tState++; } return 0; @@ -693,21 +864,21 @@ static bool8 PageSwapAnimState_1(struct Task *task) static bool8 PageSwapAnimState_2(struct Task *task) { - u16 *const arr[] = + u16 *const vOffsets[] = { - &gNamingScreenData->bg2vOffset, - &gNamingScreenData->bg1vOffset + &sNamingScreen->bg2vOffset, + &sNamingScreen->bg1vOffset }; task->tFrameCount += 4; - *arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40); - *arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); + *vOffsets[sNamingScreen->bgToReveal] = Sin(task->tFrameCount, 40); + *vOffsets[sNamingScreen->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); if (task->tFrameCount >= 128) { - u8 temp = gNamingScreenData->bgToReveal; + u8 temp = sNamingScreen->bgToReveal; - gNamingScreenData->bgToReveal = gNamingScreenData->bgToHide; - gNamingScreenData->bgToHide = temp; + sNamingScreen->bgToReveal = sNamingScreen->bgToHide; + sNamingScreen->bgToHide = temp; task->tState++; } return 0; @@ -726,221 +897,260 @@ static bool8 PageSwapAnimState_Done(struct Task *task) // //-------------------------------------------------- -static void sub_80E3920(void) +#define tButtonId data[0] +#define tKeepFlashing data[1] +#define tAllowFlash data[2] +#define tColor data[3] +#define tColorIncr data[4] +#define tColorDelay data[5] +#define tColorDelta data[6] + +static void CreateButtonFlashTask(void) { u8 taskId; - taskId = CreateTask(Task_80E39BC, 3); - gTasks[taskId].data[0] = 3; + taskId = CreateTask(Task_UpdateButtonFlash, 3); + gTasks[taskId].tButtonId = BUTTON_COUNT; } -static void sub_80E3948(u8 a, u8 b, u8 c) +static void TryStartButtonFlash(u8 button, bool8 keepFlashing, bool8 interruptCurFlash) { - struct Task *task = &gTasks[FindTaskIdByFunc(Task_80E39BC)]; + struct Task *task = &gTasks[FindTaskIdByFunc(Task_UpdateButtonFlash)]; - if (a == task->data[0] && c == 0) + if (button == task->tButtonId && !interruptCurFlash) { - task->data[1] = b; - task->data[2] = 1; + task->tKeepFlashing = keepFlashing; + task->tAllowFlash = TRUE; return; } - if (a == 3 && task->data[1] == 0 && c == 0) + if (button == BUTTON_COUNT && !task->tKeepFlashing && !interruptCurFlash) return; - if (task->data[0] != 3) - sub_80E3AE8(task->data[0]); - sub_80E3B10(task, a, b); + + if (task->tButtonId != BUTTON_COUNT) + RestoreButtonColor(task->tButtonId); + + StartButtonFlash(task, button, keepFlashing); } -static void Task_80E39BC(u8 taskId) +static void Task_UpdateButtonFlash(u8 taskId) { struct Task *task = &gTasks[taskId]; - if (task->data[0] == 3 || task->data[2] == 0) + if (task->tButtonId == BUTTON_COUNT || !task->tAllowFlash) return; - MultiplyInvertedPaletteRGBComponents(sub_80E3A74(task->data[0]), task->data[3], task->data[3], task->data[3]); - if (task->data[5] != 0) - { - task->data[5]--; - if (task->data[5] != 0) - return; - } - task->data[5] = 2; - if (task->data[4] >= 0) + + MultiplyInvertedPaletteRGBComponents(GetButtonPalOffset(task->tButtonId), task->tColor, task->tColor, task->tColor); + + if (task->tColorDelay && --task->tColorDelay) + return; + + task->tColorDelay = 2; + if (task->tColorIncr >= 0) { - if (task->data[3] < 14) + if (task->tColor < 14) { - task->data[3] += task->data[4]; - task->data[6] += task->data[4]; + task->tColor += task->tColorIncr; + task->tColorDelta += task->tColorIncr; } else { - task->data[3] = 16; - task->data[6]++; + task->tColor = 16; + task->tColorDelta++; } } else { - task->data[3] += task->data[4]; - task->data[6] += task->data[4]; + task->tColor += task->tColorIncr; + task->tColorDelta += task->tColorIncr; } - if (task->data[3] == 16 && task->data[6] == 22) + if (task->tColor == 16 && task->tColorDelta == 22) { - task->data[4] = -4; + task->tColorIncr = -4; } - else if (task->data[3] == 0) + else if (task->tColor == 0) { - task->data[2] = task->data[1]; - task->data[4] = 2; - task->data[6] = 0; + task->tAllowFlash = task->tKeepFlashing; + task->tColorIncr = 2; + task->tColorDelta = 0; } } -static u16 sub_80E3A74(u8 a) +static u16 GetButtonPalOffset(u8 button) { - const u16 arr[] = + const u16 palOffsets[BUTTON_COUNT + 1] = { - IndexOfSpritePaletteTag(4) * 16 + 0x10E, - IndexOfSpritePaletteTag(6) * 16 + 0x10E, - IndexOfSpritePaletteTag(7) * 16 + 0x10E, - IndexOfSpritePaletteTag(7) * 16 + 0x101, + [BUTTON_PAGE] = IndexOfSpritePaletteTag(PALTAG_PAGE_SWAP) * 16 + 0x10E, + [BUTTON_BACK] = IndexOfSpritePaletteTag(PALTAG_BACK_BUTTON) * 16 + 0x10E, + [BUTTON_OK] = IndexOfSpritePaletteTag(PALTAG_OK_BUTTON) * 16 + 0x10E, + [BUTTON_COUNT] = IndexOfSpritePaletteTag(PALTAG_OK_BUTTON) * 16 + 0x101, }; - return arr[a]; + return palOffsets[button]; } -static void sub_80E3AE8(u8 a) +static void RestoreButtonColor(u8 button) { - u16 index = sub_80E3A74(a); - + u16 index = GetButtonPalOffset(button); gPlttBufferFaded[index] = gPlttBufferUnfaded[index]; } -static void sub_80E3B10(struct Task *task, u8 b, u8 c) +static void StartButtonFlash(struct Task *task, u8 button, bool8 keepFlashing) { - task->data[0] = b; - task->data[1] = c; - task->data[2] = 1; - task->data[3] = 4; - task->data[4] = 2; - task->data[5] = 0; - task->data[6] = 4; + task->tButtonId = button; + task->tKeepFlashing = keepFlashing; + task->tAllowFlash = TRUE; + task->tColor = 4; + task->tColorIncr = 2; + task->tColorDelay = 0; + task->tColorDelta = 4; } -static void sub_80E3B30(struct Sprite *sprite) +#undef tButtonId +#undef tColor + +// Sprite data for the the cursor +#define sX data[0] +#define sY data[1] +#define sPrevX data[2] +#define sPrevY data[3] +#define sInvisible data[4] & 0x00FF +#define sFlashing data[4] & 0xFF00 +#define sColor data[5] +#define sColorIncr data[6] +#define sColorDelay data[7] + +static void SpriteCB_Cursor(struct Sprite *sprite) { if (sprite->animEnded) StartSpriteAnim(sprite, 0); - sprite->invisible = (sprite->data[4] & 0xFF); - if (sprite->data[0] == GetCurrentPageColumnCount()) + + // Hide cursor when on button column + sprite->invisible = sprite->sInvisible; + if (sprite->sX == GetCurrentPageColumnCount()) sprite->invisible = TRUE; - if (sprite->invisible || (sprite->data[4] & 0xFF00) == 0 - || sprite->data[0] != sprite->data[2] || sprite->data[1] != sprite->data[3]) + + if (sprite->invisible + || !(sprite->sFlashing) + || sprite->sX != sprite->sPrevX + || sprite->sY != sprite->sPrevY) { - sprite->data[5] = 0; - sprite->data[6] = 2; - sprite->data[7] = 2; + sprite->sColor = 0; + sprite->sColorIncr = 2; + sprite->sColorDelay = 2; } - sprite->data[7]--; - if (sprite->data[7] == 0) + + sprite->sColorDelay--; + if (sprite->sColorDelay == 0) { - sprite->data[5] += sprite->data[6]; - if (sprite->data[5] == 16 || sprite->data[5] == 0) - sprite->data[6] = -sprite->data[6]; - sprite->data[7] = 2; + sprite->sColor += sprite->sColorIncr; + if (sprite->sColor == 16 || sprite->sColor == 0) + sprite->sColorIncr = -sprite->sColorIncr; + sprite->sColorDelay = 2; } - if ((sprite->data[4] & 0xFF00) != 0) + + if (sprite->sFlashing) { - s8 gb = sprite->data[5]; - s8 r = sprite->data[5] >> 1; - u16 index = IndexOfSpritePaletteTag(5) * 16 + 0x0101; + s8 gb = sprite->sColor; + s8 r = sprite->sColor >> 1; + u16 index = IndexOfSpritePaletteTag(PALTAG_CURSOR) * 16 + 0x0101; MultiplyInvertedPaletteRGBComponents(index, r, gb, gb); } } -static void sub_80E3C20(struct Sprite *sprite) +#define sDelay data[0] +#define sXPosId data[1] + +static void SpriteCB_InputArrow(struct Sprite *sprite) { - const s16 arr[] = {0, -4, -2, -1}; + const s16 x[] = {0, -4, -2, -1}; - if (sprite->data[0] == 0 || --sprite->data[0] == 0) + if (sprite->sDelay == 0 || --sprite->sDelay == 0) { - sprite->data[0] = 8; - sprite->data[1] = (sprite->data[1] + 1) & 3; + sprite->sDelay = 8; + sprite->sXPosId = (sprite->sXPosId + 1) & (ARRAY_COUNT(x) - 1); } - sprite->pos2.x = arr[sprite->data[1]]; + sprite->pos2.x = x[sprite->sXPosId]; } -static void sub_80E3C6C(struct Sprite *sprite) +#undef sDelay +#undef sXPosId + +#define sId data[0] // set in CreateTextEntrySprites +#define sYPosId data[1] +#define sDelay data[2] + +static void SpriteCB_Underscore(struct Sprite *sprite) { - const s16 arr[] = {2, 3, 2, 1}; - u8 var; + const s16 y[] = {2, 3, 2, 1}; + u8 pos; - var = GetTextCaretPosition(); - if (var != (u8)sprite->data[0]) + pos = GetTextEntryPosition(); + if (pos != (u8)sprite->sId) { sprite->pos2.y = 0; - sprite->data[1] = 0; - sprite->data[2] = 0; + sprite->sYPosId = 0; + sprite->sDelay = 0; } else { - sprite->pos2.y = arr[sprite->data[1]]; - sprite->data[2]++; - if (sprite->data[2] > 8) + sprite->pos2.y = y[sprite->sYPosId]; + sprite->sDelay++; + if (sprite->sDelay > 8) { - sprite->data[1] = (sprite->data[1] + 1) & 3; - sprite->data[2] = 0; + sprite->sYPosId = (sprite->sYPosId + 1) & (ARRAY_COUNT(y) - 1); + sprite->sDelay = 0; } } } -//-------------------------------------------------- -// Cursor -//-------------------------------------------------- +#undef sId +#undef sYPosId +#undef sDelay -static void sub_80E3CC8(void) +static void CreateSprites(void) { - CursorInit(); - CreatePageSwitcherSprites(); + CreateCursorSprite(); + CreatePageSwapButtonSprites(); CreateBackOkSprites(); - CreateUnderscoreSprites(); + CreateTextEntrySprites(); CreateInputTargetIcon(); } -static void CursorInit(void) +static void CreateCursorSprite(void) { - gNamingScreenData->cursorSpriteId = CreateSprite(&gUnknown_0858C138, 38, 88, 1); - sub_80E3E3C(1); - gSprites[gNamingScreenData->cursorSpriteId].oam.priority = 1; - gSprites[gNamingScreenData->cursorSpriteId].oam.objMode = ST_OAM_OBJ_BLEND; - gSprites[gNamingScreenData->cursorSpriteId].data[6] = 1; - gSprites[gNamingScreenData->cursorSpriteId].data[6] = 2; + sNamingScreen->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor, 38, 88, 1); + SetCursorInvisibility(TRUE); + gSprites[sNamingScreen->cursorSpriteId].oam.priority = 1; + gSprites[sNamingScreen->cursorSpriteId].oam.objMode = ST_OAM_OBJ_BLEND; + gSprites[sNamingScreen->cursorSpriteId].sColorIncr = 1; // ? immediately overwritten + gSprites[sNamingScreen->cursorSpriteId].sColorIncr = 2; SetCursorPos(0, 0); } static void SetCursorPos(s16 x, s16 y) { - struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId]; + struct Sprite *cursorSprite = &gSprites[sNamingScreen->cursorSpriteId]; - if (x < gUnknown_0858BEA0[sub_80E3274()]) - cursorSprite->pos1.x = gUnknown_0858BEA3[x + sub_80E3274() * 8] + 38; + if (x < sPageColumnCounts[CurrentPageToKeyboardId()]) + cursorSprite->pos1.x = sPageColumnXPos[x + CurrentPageToKeyboardId() * KBCOL_COUNT] + 38; else cursorSprite->pos1.x = 0; cursorSprite->pos1.y = y * 16 + 88; - cursorSprite->data[2] = cursorSprite->data[0]; - cursorSprite->data[3] = cursorSprite->data[1]; - cursorSprite->data[0] = x; - cursorSprite->data[1] = y; + cursorSprite->sPrevX = cursorSprite->sX; + cursorSprite->sPrevY = cursorSprite->sY; + cursorSprite->sX = x; + cursorSprite->sY = y; } static void GetCursorPos(s16 *x, s16 *y) { - struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId]; + struct Sprite *cursorSprite = &gSprites[sNamingScreen->cursorSpriteId]; - *x = cursorSprite->data[0]; - *y = cursorSprite->data[1]; + *x = cursorSprite->sX; + *y = cursorSprite->sY; } static void MoveCursorToOKButton(void) @@ -948,38 +1158,30 @@ static void MoveCursorToOKButton(void) SetCursorPos(GetCurrentPageColumnCount(), 2); } -static void sub_80E3E3C(u8 a) +static void SetCursorInvisibility(bool8 invisible) { - gSprites[gNamingScreenData->cursorSpriteId].data[4] &= -256; - gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a; - StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 0); + gSprites[sNamingScreen->cursorSpriteId].data[4] &= 0xFF00; + gSprites[sNamingScreen->cursorSpriteId].data[4] |= invisible; // sInvisible + StartSpriteAnim(&gSprites[sNamingScreen->cursorSpriteId], 0); } -static void sub_80E3E94(u8 a) +static void SetCursorFlashing(bool8 flashing) { - gSprites[gNamingScreenData->cursorSpriteId].data[4] &= 0xFF; - gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a << 8; + gSprites[sNamingScreen->cursorSpriteId].data[4] &= 0xFF; + gSprites[sNamingScreen->cursorSpriteId].data[4] |= flashing << 8; // sFlashing } -static void sub_80E3ED8(void) +static void SquishCursor(void) { - StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 1); + StartSpriteAnim(&gSprites[sNamingScreen->cursorSpriteId], 1); } static bool8 IsCursorAnimFinished(void) { - return gSprites[gNamingScreenData->cursorSpriteId].animEnded; + return gSprites[sNamingScreen->cursorSpriteId].animEnded; } -enum -{ - KEY_ROLE_CHAR, - KEY_ROLE_PAGE, - KEY_ROLE_BACKSPACE, - KEY_ROLE_OK, -}; - -static const u8 sKeyRoles[] = {KEY_ROLE_PAGE, KEY_ROLE_BACKSPACE, KEY_ROLE_OK}; +static const u8 sButtonKeyRoles[] = {KEY_ROLE_PAGE, KEY_ROLE_BACKSPACE, KEY_ROLE_OK}; static u8 GetKeyRoleAtCursorPos(void) { @@ -990,146 +1192,174 @@ static u8 GetKeyRoleAtCursorPos(void) if (cursorX < GetCurrentPageColumnCount()) return KEY_ROLE_CHAR; else - return sKeyRoles[cursorY]; + return sButtonKeyRoles[cursorY]; } +// If the cursor's x is equal to the column count, cursor is in the button column static u8 GetCurrentPageColumnCount(void) { - return gUnknown_0858BEA0[sub_80E3274()]; + return sPageColumnCounts[CurrentPageToKeyboardId()]; } -static void CreatePageSwitcherSprites(void) +#undef sX +#undef sY +#undef sPrevX +#undef sPrevY +#undef sInvisible +#undef sFlashing +#undef sColor +#undef sColorIncr +#undef sColorDelay + +static bool8 PageSwapSprite_Init(struct Sprite *); +static bool8 PageSwapSprite_Idle(struct Sprite *); +static bool8 PageSwapSprite_SlideOff(struct Sprite *); +static bool8 PageSwapSprite_SlideOn(struct Sprite *); + +#define sState data[0] +#define sPage data[1] +#define sTextSpriteId data[6] +#define sButtonSpriteId data[7] + +static void CreatePageSwapButtonSprites(void) { - u8 spriteId1; - u8 spriteId2; - u8 spriteId3; + u8 frameSpriteId; + u8 textSpriteId; + u8 buttonSpriteId; - spriteId1 = CreateSprite(&gUnknown_0858C0C0, 0xCC, 0x58, 0); - gNamingScreenData->selectBtnFrameSpriteId = spriteId1; - SetSubspriteTables(&gSprites[spriteId1], gUnknown_0858C050); - gSprites[spriteId1].invisible = TRUE; + frameSpriteId = CreateSprite(&sSpriteTemplate_PageSwapFrame, 204, 88, 0); + sNamingScreen->swapBtnFrameSpriteId = frameSpriteId; + SetSubspriteTables(&gSprites[frameSpriteId], sSubspriteTable_PageSwapFrame); + gSprites[frameSpriteId].invisible = TRUE; - spriteId2 = CreateSprite(&gUnknown_0858C0F0, 0xCC, 0x54, 1); - gSprites[spriteId1].data[6] = spriteId2; - SetSubspriteTables(&gSprites[spriteId2], gUnknown_0858C058); - gSprites[spriteId2].invisible = TRUE; + textSpriteId = CreateSprite(&sSpriteTemplate_PageSwapText, 204, 84, 1); + gSprites[frameSpriteId].sTextSpriteId = textSpriteId; + SetSubspriteTables(&gSprites[textSpriteId], sSubspriteTable_PageSwapText); + gSprites[textSpriteId].invisible = TRUE; - spriteId3 = CreateSprite(&gUnknown_0858C0D8, 0xCC, 0x53, 2); - gSprites[spriteId3].oam.priority = 1; - gSprites[spriteId1].data[7] = spriteId3; - gSprites[spriteId3].invisible = TRUE; + buttonSpriteId = CreateSprite(&sSpriteTemplate_PageSwapButton, 204, 83, 2); + gSprites[buttonSpriteId].oam.priority = 1; + gSprites[frameSpriteId].sButtonSpriteId = buttonSpriteId; + gSprites[buttonSpriteId].invisible = TRUE; } -static void sub_80E4050(void) +static void StartPageSwapButtonAnim(void) { - struct Sprite *sprite = &gSprites[gNamingScreenData->selectBtnFrameSpriteId]; + struct Sprite *sprite = &gSprites[sNamingScreen->swapBtnFrameSpriteId]; - sprite->data[0] = 2; - sprite->data[1] = gNamingScreenData->currentPage; + sprite->sState = 2; // go to PageSwapSprite_SlideOff + sprite->sPage = sNamingScreen->currentPage; } -static u8 sub_80E40AC(struct Sprite *); -static u8 sub_80E4100(struct Sprite *); -static u8 sub_80E4104(struct Sprite *); -static u8 sub_80E4178(struct Sprite *); - -static u8 (*const gUnknown_0858BEE8[])(struct Sprite *) = +static u8 (*const sPageSwapSpriteFuncs[])(struct Sprite *) = { - sub_80E40AC, - sub_80E4100, - sub_80E4104, - sub_80E4178, + PageSwapSprite_Init, + PageSwapSprite_Idle, + PageSwapSprite_SlideOff, + PageSwapSprite_SlideOn, }; -static void sub_80E4084(struct Sprite *sprite) +static void SpriteCB_PageSwap(struct Sprite *sprite) { - while (gUnknown_0858BEE8[sprite->data[0]](sprite) != 0); + while (sPageSwapSpriteFuncs[sprite->sState](sprite)); } -static u8 sub_80E40AC(struct Sprite *sprite) +static bool8 PageSwapSprite_Init(struct Sprite *sprite) { - struct Sprite *sprite1 = &gSprites[sprite->data[6]]; - struct Sprite *sprite2 = &gSprites[sprite->data[7]]; + struct Sprite *text = &gSprites[sprite->sTextSpriteId]; + struct Sprite *button = &gSprites[sprite->sButtonSpriteId]; - sub_80E41B8(sub_80E3244(gNamingScreenData->currentPage), sprite1, sprite2); - sprite->data[0]++; - return 0; + SetPageSwapButtonGfx(PageToNextGfxId(sNamingScreen->currentPage), text, button); + sprite->sState++; + return FALSE; } -static u8 sub_80E4100(struct Sprite *sprite) +static bool8 PageSwapSprite_Idle(struct Sprite *sprite) { - return 0; + return FALSE; } -static u8 sub_80E4104(struct Sprite *sprite) +static bool8 PageSwapSprite_SlideOff(struct Sprite *sprite) { - struct Sprite *r4 = &gSprites[sprite->data[6]]; - struct Sprite *r5 = &gSprites[sprite->data[7]]; + struct Sprite *text = &gSprites[sprite->sTextSpriteId]; + struct Sprite *button = &gSprites[sprite->sButtonSpriteId]; - r4->pos2.y++; - if (r4->pos2.y > 7) + text->pos2.y++; + if (text->pos2.y > 7) { - sprite->data[0]++; - r4->pos2.y = -4; - r4->invisible = TRUE; - sub_80E41B8(sub_80E3244(((u8)sprite->data[1] + 1) % 3), r4, r5); + sprite->sState++; + text->pos2.y = -4; + text->invisible = TRUE; + SetPageSwapButtonGfx(PageToNextGfxId(((u8)sprite->sPage + 1) % KBPAGE_COUNT), text, button); } - return 0; + return FALSE; } -static u8 sub_80E4178(struct Sprite *sprite) +static bool8 PageSwapSprite_SlideOn(struct Sprite *sprite) { - struct Sprite *r2 = &gSprites[sprite->data[6]]; + struct Sprite *text = &gSprites[sprite->sTextSpriteId]; - r2->invisible = FALSE; - r2->pos2.y++; - if (r2->pos2.y >= 0) + text->invisible = FALSE; + text->pos2.y++; + if (text->pos2.y >= 0) { - r2->pos2.y = 0; - sprite->data[0] = 1; + text->pos2.y = 0; + sprite->sState = 1; // go to PageSwapSprite_Idle } - return 0; + return FALSE; } -static const u16 gUnknown_0858BEF8[] = {1, 3, 2}; -static const u16 gUnknown_0858BEFE[] = {4, 6, 5}; +static const u16 sPageSwapPalTags[] = { + [PAGE_SWAP_UPPER] = PALTAG_PAGE_SWAP_UPPER, + [PAGE_SWAP_OTHERS] = PALTAG_PAGE_SWAP_OTHERS, + [PAGE_SWAP_LOWER] = PALTAG_PAGE_SWAP_LOWER +}; + +static const u16 sPageSwapGfxTags[] = { + [PAGE_SWAP_UPPER] = GFXTAG_PAGE_SWAP_UPPER, + [PAGE_SWAP_OTHERS] = GFXTAG_PAGE_SWAP_OTHERS, + [PAGE_SWAP_LOWER] = GFXTAG_PAGE_SWAP_LOWER +}; -static void sub_80E41B8(u8 a, struct Sprite *b, struct Sprite *c) +static void SetPageSwapButtonGfx(u8 page, struct Sprite *text, struct Sprite *button) { - c->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_0858BEF8[a]); - b->sheetTileStart = GetSpriteTileStartByTag(gUnknown_0858BEFE[a]); - b->subspriteTableNum = a; + button->oam.paletteNum = IndexOfSpritePaletteTag(sPageSwapPalTags[page]); + text->sheetTileStart = GetSpriteTileStartByTag(sPageSwapGfxTags[page]); + text->subspriteTableNum = page; } -// +#undef sState +#undef sPage +#undef sTextSpriteId +#undef sButtonSpriteId static void CreateBackOkSprites(void) { u8 spriteId; - spriteId = CreateSprite(&gUnknown_0858C108, 0xCC, 0x74, 0); - SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C070); + spriteId = CreateSprite(&sSpriteTemplate_BackButton, 204, 116, 0); + SetSubspriteTables(&gSprites[spriteId], sSubspriteTable_Button); gSprites[spriteId].invisible = TRUE; - spriteId = CreateSprite(&gUnknown_0858C120, 0xCC, 0x8C, 0); - SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C070); + spriteId = CreateSprite(&sSpriteTemplate_OkButton, 204, 140, 0); + SetSubspriteTables(&gSprites[spriteId], sSubspriteTable_Button); gSprites[spriteId].invisible = TRUE; } -static void CreateUnderscoreSprites(void) +static void CreateTextEntrySprites(void) { u8 spriteId; s16 xPos; u8 i; - xPos = gNamingScreenData->inputCharBaseXPos - 5; - spriteId = CreateSprite(&sSpriteTemplate_InputArrow, xPos, 0x38, 0); + xPos = sNamingScreen->inputCharBaseXPos - 5; + spriteId = CreateSprite(&sSpriteTemplate_InputArrow, xPos, 56, 0); gSprites[spriteId].oam.priority = 3; gSprites[spriteId].invisible = TRUE; - xPos = gNamingScreenData->inputCharBaseXPos; - for (i = 0; i < gNamingScreenData->template->maxChars; i++, xPos += 8) + xPos = sNamingScreen->inputCharBaseXPos; + for (i = 0; i < sNamingScreen->template->maxChars; i++, xPos += 8) { - spriteId = CreateSprite(&sSpriteTemplate_Underscore, xPos + 3, 0x3C, 0); + spriteId = CreateSprite(&sSpriteTemplate_Underscore, xPos + 3, 60, 0); gSprites[spriteId].oam.priority = 3; gSprites[spriteId].data[0] = i; gSprites[spriteId].invisible = TRUE; @@ -1140,27 +1370,27 @@ static void CreateUnderscoreSprites(void) // Icon creation (the thing you're naming or giving input to) //-------------------------------------------------- -static void TaskDummy2(void); +static void NamingScreen_NoIcon(void); static void NamingScreen_CreatePlayerIcon(void); static void NamingScreen_CreatePCIcon(void); static void NamingScreen_CreateMonIcon(void); -static void NamingScreen_CreateWandaDadIcon(void); +static void NamingScreen_CreateWaldaDadIcon(void); static void (*const sIconFunctions[])(void) = { - TaskDummy2, + NamingScreen_NoIcon, NamingScreen_CreatePlayerIcon, NamingScreen_CreatePCIcon, NamingScreen_CreateMonIcon, - NamingScreen_CreateWandaDadIcon, + NamingScreen_CreateWaldaDadIcon, }; static void CreateInputTargetIcon(void) { - sIconFunctions[gNamingScreenData->template->iconFunction](); + sIconFunctions[sNamingScreen->template->iconFunction](); } -static void TaskDummy2(void) +static void NamingScreen_NoIcon(void) { } @@ -1170,8 +1400,8 @@ static void NamingScreen_CreatePlayerIcon(void) u8 rivalGfxId; u8 spriteId; - rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, gNamingScreenData->monSpecies); - spriteId = AddPseudoObjectEvent(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0); + rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, sNamingScreen->monSpecies); + spriteId = AddPseudoObjectEvent(rivalGfxId, SpriteCallbackDummy, 56, 37, 0); gSprites[spriteId].oam.priority = 3; StartSpriteAnim(&gSprites[spriteId], 4); } @@ -1180,8 +1410,8 @@ static void NamingScreen_CreatePCIcon(void) { u8 spriteId; - spriteId = CreateSprite(&gUnknown_0858C180, 0x38, 0x29, 0); - SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C078); + spriteId = CreateSprite(&sSpriteTemplate_PCIcon, 56, 41, 0); + SetSubspriteTables(&gSprites[spriteId], sSubspriteTable_PCIcon); gSprites[spriteId].oam.priority = 3; } @@ -1190,15 +1420,15 @@ static void NamingScreen_CreateMonIcon(void) u8 spriteId; LoadMonIconPalettes(); - spriteId = CreateMonIcon(gNamingScreenData->monSpecies, SpriteCallbackDummy, 0x38, 0x28, 0, gNamingScreenData->monPersonality, 1); + spriteId = CreateMonIcon(sNamingScreen->monSpecies, SpriteCallbackDummy, 56, 40, 0, sNamingScreen->monPersonality, 1); gSprites[spriteId].oam.priority = 3; } -static void NamingScreen_CreateWandaDadIcon(void) +static void NamingScreen_CreateWaldaDadIcon(void) { u8 spriteId; - spriteId = AddPseudoObjectEvent(OBJ_EVENT_GFX_MAN_1, SpriteCallbackDummy, 0x38, 0x25, 0); + spriteId = AddPseudoObjectEvent(OBJ_EVENT_GFX_MAN_1, SpriteCallbackDummy, 56, 37, 0); gSprites[spriteId].oam.priority = 3; StartSpriteAnim(&gSprites[spriteId], 4); } @@ -1214,87 +1444,87 @@ static bool8 KeyboardKeyHandler_OK(u8); static bool8 (*const sKeyboardKeyHandlers[])(u8) = { - KeyboardKeyHandler_Character, - KeyboardKeyHandler_Page, - KeyboardKeyHandler_Backspace, - KeyboardKeyHandler_OK, + [KEY_ROLE_CHAR] = KeyboardKeyHandler_Character, + [KEY_ROLE_PAGE] = KeyboardKeyHandler_Page, + [KEY_ROLE_BACKSPACE] = KeyboardKeyHandler_Backspace, + [KEY_ROLE_OK] = KeyboardKeyHandler_OK, }; static bool8 HandleKeyboardEvent(void) { - u8 event = GetInputEvent(); + u8 input = GetInputEvent(); u8 keyRole = GetKeyRoleAtCursorPos(); - if (event == KBEVENT_PRESSED_SELECT) + if (input == INPUT_SELECT) { - return sub_80E45E0(); + return SwapKeyboardPage(); } - else if (event == KBEVENT_PRESSED_B) + else if (input == INPUT_B_BUTTON) { DeleteTextCharacter(); return FALSE; } - else if (event == KBEVENT_PRESSED_START) + else if (input == INPUT_START) { MoveCursorToOKButton(); return FALSE; } else { - return sKeyboardKeyHandlers[keyRole](event); + return sKeyboardKeyHandlers[keyRole](input); } } -static bool8 KeyboardKeyHandler_Character(u8 event) +static bool8 KeyboardKeyHandler_Character(u8 input) { - sub_80E3948(3, 0, 0); - if (event == KBEVENT_PRESSED_A) + TryStartButtonFlash(BUTTON_COUNT, FALSE, FALSE); + if (input == INPUT_A_BUTTON) { - bool8 var = sub_80E4B54(); + bool8 textFull = AddTextCharacter(); - sub_80E3ED8(); - if (var) + SquishCursor(); + if (textFull) { - SetInputState(INPUT_STATE_2); - gNamingScreenData->state = MAIN_STATE_MOVE_TO_OK_BUTTON; + SetInputState(INPUT_STATE_OVERRIDE); + sNamingScreen->state = STATE_MOVE_TO_OK_BUTTON; } } return FALSE; } -static bool8 KeyboardKeyHandler_Page(u8 event) +static bool8 KeyboardKeyHandler_Page(u8 input) { - sub_80E3948(0, 1, 0); - if (event == KBEVENT_PRESSED_A) - return sub_80E45E0(); + TryStartButtonFlash(BUTTON_PAGE, TRUE, FALSE); + if (input == INPUT_A_BUTTON) + return SwapKeyboardPage(); else return FALSE; } -static bool8 KeyboardKeyHandler_Backspace(u8 event) +static bool8 KeyboardKeyHandler_Backspace(u8 input) { - sub_80E3948(1, 1, 0); - if (event == KBEVENT_PRESSED_A) + TryStartButtonFlash(BUTTON_BACK, TRUE, FALSE); + if (input == INPUT_A_BUTTON) DeleteTextCharacter(); return FALSE; } -static bool8 KeyboardKeyHandler_OK(u8 event) +static bool8 KeyboardKeyHandler_OK(u8 input) { - sub_80E3948(2, 1, 0); - if (event == KBEVENT_PRESSED_A) + TryStartButtonFlash(BUTTON_OK, TRUE, FALSE); + if (input == INPUT_A_BUTTON) { PlaySE(SE_SELECT); - gNamingScreenData->state = MAIN_STATE_6; + sNamingScreen->state = STATE_PRESSED_OK; return TRUE; } else return FALSE; } -static bool8 sub_80E45E0(void) +static bool8 SwapKeyboardPage(void) { - gNamingScreenData->state = MAIN_STATE_START_PAGE_SWAP; + sNamingScreen->state = STATE_START_PAGE_SWAP; return TRUE; } @@ -1302,33 +1532,26 @@ static bool8 sub_80E45E0(void) // Input handling //-------------------------------------------------- -enum -{ - FNKEY_CASE, - FNKEY_BACK, - FNKEY_OK, -}; - #define tState data[0] #define tKeyboardEvent data[1] -#define tKbFunctionKey data[2] +#define tButtonId data[2] -static void InputState_Disabled(struct Task *); -static void InputState_Enabled(struct Task *); -static void InputState_2(struct Task *); +static void Input_Disabled(struct Task *); +static void Input_Enabled(struct Task *); +static void Input_Override(struct Task *); -static void (*const sInputStateFuncs[])(struct Task *) = +static void (*const sInputFuncs[])(struct Task *) = { - InputState_Disabled, - InputState_Enabled, - InputState_2, + [INPUT_STATE_DISABLED] = Input_Disabled, + [INPUT_STATE_ENABLED] = Input_Enabled, + [INPUT_STATE_OVERRIDE] = Input_Override, }; static void Task_HandleInput(u8); static void HandleDpadMovement(struct Task *); -static void InputInit(void) +static void CreateInputHandlerTask(void) { CreateTask(Task_HandleInput, 1); } @@ -1349,121 +1572,128 @@ static void SetInputState(u8 state) static void Task_HandleInput(u8 taskId) { - sInputStateFuncs[gTasks[taskId].tState](&gTasks[taskId]); + sInputFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void InputState_Disabled(struct Task *task) +static void Input_Disabled(struct Task *task) { - task->tKeyboardEvent = 0; + task->tKeyboardEvent = INPUT_NONE; } -static void InputState_Enabled(struct Task *task) +static void Input_Enabled(struct Task *task) { - task->tKeyboardEvent = 0; + task->tKeyboardEvent = INPUT_NONE; - if (gMain.newKeys & A_BUTTON) - task->tKeyboardEvent = KBEVENT_PRESSED_A; - else if (gMain.newKeys & B_BUTTON) - task->tKeyboardEvent = KBEVENT_PRESSED_B; - else if (gMain.newKeys & SELECT_BUTTON) - task->tKeyboardEvent = KBEVENT_PRESSED_SELECT; - else if (gMain.newKeys & START_BUTTON) - task->tKeyboardEvent = KBEVENT_PRESSED_START; + if (JOY_NEW(A_BUTTON)) + task->tKeyboardEvent = INPUT_A_BUTTON; + else if (JOY_NEW(B_BUTTON)) + task->tKeyboardEvent = INPUT_B_BUTTON; + else if (JOY_NEW(SELECT_BUTTON)) + task->tKeyboardEvent = INPUT_SELECT; + else if (JOY_NEW(START_BUTTON)) + task->tKeyboardEvent = INPUT_START; else HandleDpadMovement(task); } -static void InputState_2(struct Task *task) +static void Input_Override(struct Task *task) { - task->tKeyboardEvent = 0; + task->tKeyboardEvent = INPUT_NONE; } static void HandleDpadMovement(struct Task *task) { const s16 sDpadDeltaX[] = { - 0, //none - 0, //up - 0, //down - -1, //left - 1 //right + [INPUT_NONE] = 0, + [INPUT_DPAD_UP] = 0, + [INPUT_DPAD_DOWN] = 0, + [INPUT_DPAD_LEFT] = -1, + [INPUT_DPAD_RIGHT] = 1 }; const s16 sDpadDeltaY[] = { - 0, //none - -1, //up - 1, //down - 0, //left - 0 //right + [INPUT_NONE] = 0, + [INPUT_DPAD_UP] = -1, + [INPUT_DPAD_DOWN] = 1, + [INPUT_DPAD_LEFT] = 0, + [INPUT_DPAD_RIGHT] = 0 }; - const s16 s4RowTo3RowTableY[] = {0, 1, 1, 2}; - const s16 gUnknown_0858BF50[] = {0, 0, 3}; + const s16 sKeyRowToButtonRow[KBROW_COUNT] = {0, 1, 1, 2}; + const s16 sButtonRowToKeyRow[BUTTON_COUNT] = {0, 0, 3}; s16 cursorX; s16 cursorY; - u16 dpadDir; + u16 input; s16 prevCursorX; GetCursorPos(&cursorX, &cursorY); - dpadDir = 0; - if (gMain.newAndRepeatedKeys & DPAD_UP) - dpadDir = 1; - if (gMain.newAndRepeatedKeys & DPAD_DOWN) - dpadDir = 2; - if (gMain.newAndRepeatedKeys & DPAD_LEFT) - dpadDir = 3; - if (gMain.newAndRepeatedKeys & DPAD_RIGHT) - dpadDir = 4; - - //Get new cursor position + input = INPUT_NONE; + if (JOY_REPEAT(DPAD_UP)) + input = INPUT_DPAD_UP; + if (JOY_REPEAT(DPAD_DOWN)) + input = INPUT_DPAD_DOWN; + if (JOY_REPEAT(DPAD_LEFT)) + input = INPUT_DPAD_LEFT; + if (JOY_REPEAT(DPAD_RIGHT)) + input = INPUT_DPAD_RIGHT; + + // Get new cursor position prevCursorX = cursorX; - cursorX += sDpadDeltaX[dpadDir]; - cursorY += sDpadDeltaY[dpadDir]; + cursorX += sDpadDeltaX[input]; + cursorY += sDpadDeltaY[input]; - //Wrap cursor position in the X direction + // Wrap cursor position in the X direction if (cursorX < 0) cursorX = GetCurrentPageColumnCount(); if (cursorX > GetCurrentPageColumnCount()) cursorX = 0; - //Handle cursor movement in X direction - if (sDpadDeltaX[dpadDir] != 0) + + // Handle moving on/off the button column + if (sDpadDeltaX[input] != 0) { if (cursorX == GetCurrentPageColumnCount()) { - //We are now on the last column - task->tKbFunctionKey = cursorY; - cursorY = s4RowTo3RowTableY[cursorY]; + // Moved onto button column + // Save cursor pos in tButtonId for moving back onto keys + task->tButtonId = cursorY; + cursorY = sKeyRowToButtonRow[cursorY]; } else if (prevCursorX == GetCurrentPageColumnCount()) { - if (cursorY == 1) - cursorY = task->tKbFunctionKey; + // Moved off button column + // If you're on the middle button, go to the row that + // the cursor was on previously (saved in tButtonId above) + if (cursorY == BUTTON_COUNT / 2) + cursorY = task->tButtonId; else - cursorY = gUnknown_0858BF50[cursorY]; + cursorY = sButtonRowToKeyRow[cursorY]; } } + // Wrap cursor position in the y direction if (cursorX == GetCurrentPageColumnCount()) { - //There are only 3 keys on the last column, unlike the others, - //so wrap Y accordingly + // There are only 3 keys in the button column + // so wrap Y accordingly if (cursorY < 0) - cursorY = 2; - if (cursorY > 2) + cursorY = BUTTON_COUNT - 1; + if (cursorY >= BUTTON_COUNT) cursorY = 0; + if (cursorY == 0) - task->tKbFunctionKey = FNKEY_BACK; - else if (cursorY == 2) - task->tKbFunctionKey = FNKEY_OK; + task->tButtonId = BUTTON_BACK; + else if (cursorY == BUTTON_COUNT - 1) + task->tButtonId = BUTTON_OK; } else { if (cursorY < 0) - cursorY = 3; - if (cursorY > 3) + cursorY = KBROW_COUNT - 1; + if (cursorY > KBROW_COUNT - 1) cursorY = 0; } SetCursorPos(cursorX, cursorY); @@ -1471,55 +1701,55 @@ static void HandleDpadMovement(struct Task *task) #undef tState #undef tKeyboardEvent -#undef tKbFunctionKey +#undef tButtonId -static void sub_80E4894(void) +static void DrawNormalTextEntryBox(void) { - FillWindowPixelBuffer(gNamingScreenData->windows[3], PIXEL_FILL(1)); - AddTextPrinterParameterized(gNamingScreenData->windows[3], 1, gNamingScreenData->template->title, 8, 1, 0, 0); - PutWindowTilemap(gNamingScreenData->windows[3]); + FillWindowPixelBuffer(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX], PIXEL_FILL(1)); + AddTextPrinterParameterized(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX], 1, sNamingScreen->template->title, 8, 1, 0, 0); + PutWindowTilemap(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX]); } -static void sub_80E48E8(void) +static void DrawMonTextEntryBox(void) { - u8 buffer[0x20]; + u8 buffer[32]; - StringCopy(buffer, gSpeciesNames[gNamingScreenData->monSpecies]); - StringAppendN(buffer, gNamingScreenData->template->title, 15); - FillWindowPixelBuffer(gNamingScreenData->windows[3], PIXEL_FILL(1)); - AddTextPrinterParameterized(gNamingScreenData->windows[3], 1, buffer, 8, 1, 0, 0); - PutWindowTilemap(gNamingScreenData->windows[3]); + StringCopy(buffer, gSpeciesNames[sNamingScreen->monSpecies]); + StringAppendN(buffer, sNamingScreen->template->title, 15); + FillWindowPixelBuffer(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX], PIXEL_FILL(1)); + AddTextPrinterParameterized(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX], 1, buffer, 8, 1, 0, 0); + PutWindowTilemap(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX]); } -static void (*const gUnknown_0858BF58[])(void) = +static void (*const sDrawTextEntryBoxFuncs[])(void) = { - sub_80E4894, - sub_80E4894, - sub_80E48E8, - sub_80E48E8, - sub_80E4894, + [NAMING_SCREEN_PLAYER] = DrawNormalTextEntryBox, + [NAMING_SCREEN_BOX] = DrawNormalTextEntryBox, + [NAMING_SCREEN_CAUGHT_MON] = DrawMonTextEntryBox, + [NAMING_SCREEN_NICKNAME] = DrawMonTextEntryBox, + [NAMING_SCREEN_WALDA] = DrawNormalTextEntryBox, }; -static void sub_80E4964(void) +static void DrawTextEntryBox(void) { - gUnknown_0858BF58[gNamingScreenData->templateNum](); + sDrawTextEntryBoxFuncs[sNamingScreen->templateNum](); } -static void TaskDummy3(void); -static void sub_80E49BC(void); +static void DummyGenderIcon(void); +static void DrawGenderIcon(void); -static void (*const gUnknown_0858BF6C[])(void) = +static void (*const sDrawGenderIconFuncs[])(void) = { - TaskDummy3, - sub_80E49BC, + [FALSE] = DummyGenderIcon, + [TRUE] = DrawGenderIcon, }; -static void sub_80E498C(void) +static void TryDrawGenderIcon(void) { - gUnknown_0858BF6C[gNamingScreenData->template->addGenderIcon](); + sDrawGenderIconFuncs[sNamingScreen->template->addGenderIcon](); } -static void TaskDummy3(void) +static void DummyGenderIcon(void) { } @@ -1530,49 +1760,48 @@ static const u8 sGenderColors[2][3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_RED} }; -static void sub_80E49BC(void) +static void DrawGenderIcon(void) { - u8 genderSymbol[2]; + u8 text[2]; bool8 isFemale = FALSE; - StringCopy(genderSymbol, gText_MaleSymbol); - - if (gNamingScreenData->monGender != MON_GENDERLESS) + StringCopy(text, gText_MaleSymbol); + if (sNamingScreen->monGender != MON_GENDERLESS) { - if (gNamingScreenData->monGender == MON_FEMALE) + if (sNamingScreen->monGender == MON_FEMALE) { - StringCopy(genderSymbol, gText_FemaleSymbol); + StringCopy(text, gText_FemaleSymbol); isFemale = TRUE; } - AddTextPrinterParameterized3(gNamingScreenData->windows[2], 1, 0x68, 1, sGenderColors[isFemale], -1, genderSymbol); + AddTextPrinterParameterized3(sNamingScreen->windows[WIN_TEXT_ENTRY], 1, 0x68, 1, sGenderColors[isFemale], -1, text); } } -static u8 GetCharAtKeyboardPos(s16 a, s16 b) +static u8 GetCharAtKeyboardPos(s16 x, s16 y) { - return gUnknown_0858BE40[a + b * 8 + sub_80E3274() * 32]; + return sKeyboardChars[x + y * KBCOL_COUNT + CurrentPageToKeyboardId() * KBCOL_COUNT * KBROW_COUNT]; } -static u8 GetTextCaretPosition(void) +static u8 GetTextEntryPosition(void) { u8 i; - for (i = 0; i < gNamingScreenData->template->maxChars; i++) + for (i = 0; i < sNamingScreen->template->maxChars; i++) { - if (gNamingScreenData->textBuffer[i] == EOS) + if (sNamingScreen->textBuffer[i] == EOS) return i; } - return gNamingScreenData->template->maxChars - 1; + return sNamingScreen->template->maxChars - 1; } static u8 GetPreviousTextCaretPosition(void) { s8 i; - for (i = gNamingScreenData->template->maxChars - 1; i > 0; i--) + for (i = sNamingScreen->template->maxChars - 1; i > 0; i--) { - if (gNamingScreenData->textBuffer[i] != EOS) + if (sNamingScreen->textBuffer[i] != EOS) return i; } return 0; @@ -1581,112 +1810,115 @@ static u8 GetPreviousTextCaretPosition(void) static void DeleteTextCharacter(void) { u8 index; - u8 var2; + u8 keyRole; index = GetPreviousTextCaretPosition(); - gNamingScreenData->textBuffer[index] = 0; - sub_80E4D10(); + sNamingScreen->textBuffer[index] = 0; + DrawTextEntry(); CopyBgTilemapBufferToVram(3); - gNamingScreenData->textBuffer[index] = EOS; - var2 = GetKeyRoleAtCursorPos(); - if (var2 == 0 || var2 == 2) - sub_80E3948(1, 0, 1); + sNamingScreen->textBuffer[index] = EOS; + keyRole = GetKeyRoleAtCursorPos(); + + // The below flashes the Back key once on delete + // It incorrectly leaves the Back key 1 shade lighter than its default + if (keyRole == KEY_ROLE_CHAR || keyRole == KEY_ROLE_BACKSPACE) + TryStartButtonFlash(BUTTON_BACK, FALSE, TRUE); PlaySE(SE_BOWA); } -static bool8 sub_80E4B54(void) +// Returns TRUE if the text entry is now full +static bool8 AddTextCharacter(void) { s16 x; s16 y; GetCursorPos(&x, &y); - AddTextCharacter(GetCharAtKeyboardPos(x, y)); - sub_80E4D10(); + BufferCharacter(GetCharAtKeyboardPos(x, y)); + DrawTextEntry(); CopyBgTilemapBufferToVram(3); PlaySE(SE_SELECT); - if (GetPreviousTextCaretPosition() != gNamingScreenData->template->maxChars - 1) + if (GetPreviousTextCaretPosition() != sNamingScreen->template->maxChars - 1) return FALSE; else return TRUE; } -static void AddTextCharacter(u8 ch) +static void BufferCharacter(u8 ch) { - u8 index = GetTextCaretPosition(); - - gNamingScreenData->textBuffer[index] = ch; + u8 index = GetTextEntryPosition(); + sNamingScreen->textBuffer[index] = ch; } -static void sub_80E4BE4(void) +static void SaveInputText(void) { u8 i; - for (i = 0; i < gNamingScreenData->template->maxChars; i++) + for (i = 0; i < sNamingScreen->template->maxChars; i++) { - if (gNamingScreenData->textBuffer[i] != CHAR_SPACE && gNamingScreenData->textBuffer[i] != EOS) + if (sNamingScreen->textBuffer[i] != CHAR_SPACE && sNamingScreen->textBuffer[i] != EOS) { - StringCopyN(gNamingScreenData->destBuffer, gNamingScreenData->textBuffer, gNamingScreenData->template->maxChars + 1); + StringCopyN(sNamingScreen->destBuffer, sNamingScreen->textBuffer, sNamingScreen->template->maxChars + 1); break; } } } -static void choose_name_or_words_screen_load_bg_tile_patterns(void) +static void LoadGfx(void) { - LZ77UnCompWram(gNamingScreenMenu_Gfx, gNamingScreenData->tileBuffer); - LoadBgTiles(1, gNamingScreenData->tileBuffer, 0x600, 0); - LoadBgTiles(2, gNamingScreenData->tileBuffer, 0x600, 0); - LoadBgTiles(3, gNamingScreenData->tileBuffer, 0x600, 0); - LoadSpriteSheets(gUnknown_0858C1C8); - LoadSpritePalettes(gUnknown_0858C230); + LZ77UnCompWram(gNamingScreenMenu_Gfx, sNamingScreen->tileBuffer); + LoadBgTiles(1, sNamingScreen->tileBuffer, sizeof(sNamingScreen->tileBuffer), 0); + LoadBgTiles(2, sNamingScreen->tileBuffer, sizeof(sNamingScreen->tileBuffer), 0); + LoadBgTiles(3, sNamingScreen->tileBuffer, sizeof(sNamingScreen->tileBuffer), 0); + LoadSpriteSheets(sSpriteSheets); + LoadSpritePalettes(sSpritePalettes); } -static void sub_80E4CB8(void) +static void CreateHelperTasks(void) { - InputInit(); - sub_80E3920(); + CreateInputHandlerTask(); + CreateButtonFlashTask(); } -static void choose_name_or_words_screen_apply_bg_pals(void) +static void LoadPalettes(void) { LoadPalette(gNamingScreenMenu_Pal, 0, 0xC0); - LoadPalette(gUnknown_0858BD78, 0xA0, sizeof(gUnknown_0858BD78)); - LoadPalette(stdpal_get(2), 0xB0, 0x20); + LoadPalette(sKeyboard_Pal, 0xA0, sizeof(sKeyboard_Pal)); + LoadPalette(GetTextWindowPalette(2), 0xB0, 0x20); } -static void sub_80E4CF8(u8 bg, const void *src) +static void DrawBgTilemap(u8 bg, const void *src) { CopyToBgTilemapBuffer(bg, src, 0, 0); } -static void nullsub_10(u8 a1, u8 page) +static void NamingScreen_Dummy(u8 bg, u8 page) { } -static void sub_80E4D10(void) +static void DrawTextEntry(void) { u8 i; u8 temp[2]; - u16 unk2; - u8 maxChars = gNamingScreenData->template->maxChars; - u16 unk = gNamingScreenData->inputCharBaseXPos - 0x40; + u16 extraWidth; + u8 maxChars = sNamingScreen->template->maxChars; + u16 x = sNamingScreen->inputCharBaseXPos - 0x40; - FillWindowPixelBuffer(gNamingScreenData->windows[2], PIXEL_FILL(1)); + FillWindowPixelBuffer(sNamingScreen->windows[WIN_TEXT_ENTRY], PIXEL_FILL(1)); for (i = 0; i < maxChars; i++) { - temp[0] = gNamingScreenData->textBuffer[i]; + temp[0] = sNamingScreen->textBuffer[i]; temp[1] = gText_ExpandedPlaceholder_Empty[0]; - unk2 = (IsLetter(temp[0]) == TRUE) ? 2 : 0; + extraWidth = (IsWideLetter(temp[0]) == TRUE) ? 2 : 0; - AddTextPrinterParameterized(gNamingScreenData->windows[2], 1, temp, i * 8 + unk + unk2, 1, 0xFF, NULL); + AddTextPrinterParameterized(sNamingScreen->windows[WIN_TEXT_ENTRY], 1, temp, i * 8 + x + extraWidth, 1, 0xFF, NULL); } - sub_80E498C(); - CopyWindowToVram(gNamingScreenData->windows[2], 2); - PutWindowTilemap(gNamingScreenData->windows[2]); + TryDrawGenderIcon(); + CopyWindowToVram(sNamingScreen->windows[WIN_TEXT_ENTRY], 2); + PutWindowTilemap(sNamingScreen->windows[WIN_TEXT_ENTRY]); } struct TextColor // Needed because of alignment @@ -1705,77 +1937,77 @@ static const struct TextColor sTextColorStruct = static const u8 sFillValues[KBPAGE_COUNT] = { - [KBPAGE_LETTERS_LOWER] = PIXEL_FILL(0xE), - [KBPAGE_LETTERS_UPPER] = PIXEL_FILL(0xD), - [KBPAGE_SYMBOLS] = PIXEL_FILL(0xF) + [KEYBOARD_LETTERS_LOWER] = PIXEL_FILL(14), + [KEYBOARD_LETTERS_UPPER] = PIXEL_FILL(13), + [KEYBOARD_SYMBOLS] = PIXEL_FILL(15) }; static const u8 *const sKeyboardTextColors[KBPAGE_COUNT] = { - [KBPAGE_LETTERS_LOWER] = sTextColorStruct.colors[1], - [KBPAGE_LETTERS_UPPER] = sTextColorStruct.colors[0], - [KBPAGE_SYMBOLS] = sTextColorStruct.colors[2] + [KEYBOARD_LETTERS_LOWER] = sTextColorStruct.colors[1], + [KEYBOARD_LETTERS_UPPER] = sTextColorStruct.colors[0], + [KEYBOARD_SYMBOLS] = sTextColorStruct.colors[2] }; -static void sub_80E4DE4(u8 window, u8 page) +static void PrintKeyboardKeys(u8 window, u8 page) { u8 i; FillWindowPixelBuffer(window, sFillValues[page]); for (i = 0; i < KBROW_COUNT; i++) - { AddTextPrinterParameterized3(window, 1, 0, i * 16 + 1, sKeyboardTextColors[page], 0, sNamingScreenKeyboardText[page][i]); - } PutWindowTilemap(window); } -static const u8 *const gUnknown_0858BF98[] = +static const u8 *const sNextKeyboardPageTilemaps[] = { - gUnknown_08DD4620, - gUnknown_08DD46E0, - gUnknown_08DD47A0 + [KBPAGE_SYMBOLS] = gNamingScreenKeyboardUpper_Tilemap, + [KBPAGE_LETTERS_UPPER] = gNamingScreenKeyboardLower_Tilemap, // lower + [KBPAGE_LETTERS_LOWER] = gNamingScreenKeyboardSymbols_Tilemap // symbols }; -static void sub_80E4E5C(void) +// There are always 2 keyboard pages drawn, the current page and the one that will shown next if the player swaps +// When the page swap is complete this function invisibly replaces the old page with the new next one +static void DrawKeyboardPageOnDeck(void) { - u8 unk1; - u8 unk2; - u8 unk3; + u8 bg; + u8 bg_; + u8 windowId; u8 bg1Priority = GetGpuReg(REG_OFFSET_BG1CNT) & 3; u8 bg2Priority = GetGpuReg(REG_OFFSET_BG2CNT) & 3; if (bg1Priority > bg2Priority) { - unk1 = 1; - unk2 = 1; - unk3 = gNamingScreenData->windows[0]; + bg = 1; + bg_ = 1; + windowId = sNamingScreen->windows[WIN_KB_PAGE_1]; } else { - unk1 = 2; - unk2 = 2; - unk3 = gNamingScreenData->windows[1]; + bg = 2; + bg_ = 2; + windowId = sNamingScreen->windows[WIN_KB_PAGE_2]; } - sub_80E4CF8(unk1, gUnknown_0858BF98[gNamingScreenData->currentPage]); - sub_80E4DE4(unk3, sub_80E3254()); - nullsub_10(unk1, sub_80E3254()); - CopyBgTilemapBufferToVram(unk2); + DrawBgTilemap(bg, sNextKeyboardPageTilemaps[sNamingScreen->currentPage]); + PrintKeyboardKeys(windowId, CurrentPageToNextKeyboardId()); + NamingScreen_Dummy(bg, CurrentPageToNextKeyboardId()); + CopyBgTilemapBufferToVram(bg_); } -static void sub_80E4EF0(void) +static void PrintControls(void) { const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY }; - FillWindowPixelBuffer(gNamingScreenData->windows[4], PIXEL_FILL(15)); - AddTextPrinterParameterized3(gNamingScreenData->windows[4], 0, 2, 1, color, 0, gText_MoveOkBack); - PutWindowTilemap(gNamingScreenData->windows[4]); - CopyWindowToVram(gNamingScreenData->windows[4], 3); + FillWindowPixelBuffer(sNamingScreen->windows[WIN_BANNER], PIXEL_FILL(15)); + AddTextPrinterParameterized3(sNamingScreen->windows[WIN_BANNER], 0, 2, 1, color, 0, gText_MoveOkBack); + PutWindowTilemap(sNamingScreen->windows[WIN_BANNER]); + CopyWindowToVram(sNamingScreen->windows[WIN_BANNER], 3); } -static void sub_80E4F58(void) +static void CB2_NamingScreen(void) { RunTasks(); AnimateSprites(); @@ -1783,13 +2015,13 @@ static void sub_80E4F58(void) UpdatePaletteFade(); } -static void NamingScreen_TurnOffScreen(void) +static void ResetVHBlank(void) { SetVBlankCallback(NULL); SetHBlankCallback(NULL); } -static void NamingScreen_InitDisplayMode(void) +static void SetVBlank(void) { SetVBlankCallback(VBlankCB_NamingScreen); } @@ -1799,15 +2031,15 @@ static void VBlankCB_NamingScreen(void) LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); - SetGpuReg(REG_OFFSET_BG1VOFS, gNamingScreenData->bg1vOffset); - SetGpuReg(REG_OFFSET_BG2VOFS, gNamingScreenData->bg2vOffset); + SetGpuReg(REG_OFFSET_BG1VOFS, sNamingScreen->bg1vOffset); + SetGpuReg(REG_OFFSET_BG2VOFS, sNamingScreen->bg2vOffset); SetGpuReg(REG_OFFSET_BG1CNT, GetGpuReg(REG_OFFSET_BG1CNT) & 0xFFFC); - SetGpuRegBits(REG_OFFSET_BG1CNT, gNamingScreenData->bg1Priority); + SetGpuRegBits(REG_OFFSET_BG1CNT, sNamingScreen->bg1Priority); SetGpuReg(REG_OFFSET_BG2CNT, GetGpuReg(REG_OFFSET_BG2CNT) & 0xFFFC); - SetGpuRegBits(REG_OFFSET_BG2CNT, gNamingScreenData->bg2Priority); + SetGpuRegBits(REG_OFFSET_BG2CNT, sNamingScreen->bg2Priority); } -static void sub_80E501C(void) +static void NamingScreen_ShowBgs(void) { ShowBg(0); ShowBg(1); @@ -1815,7 +2047,8 @@ static void sub_80E501C(void) ShowBg(3); } -static bool8 IsLetter(u8 character) +// Always false (presumably for non-latin languages) +static bool8 IsWideLetter(u8 character) { u8 i; @@ -1827,69 +2060,71 @@ static bool8 IsLetter(u8 character) return FALSE; } -static void sub_80E5074(void) +// Debug? Unused, and arguments aren't sensible for non-player screens. +static void Debug_NamingScreenPlayer(void) { - DoNamingScreen(0, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); + DoNamingScreen(NAMING_SCREEN_PLAYER, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); } -static void sub_80E509C(void) +static void Debug_NamingScreenBox(void) { - DoNamingScreen(1, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); + DoNamingScreen(NAMING_SCREEN_BOX, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); } -static void sub_80E50C4(void) +static void Debug_NamingScreenCaughtMon(void) { - DoNamingScreen(2, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); + DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); } -static void sub_80E50EC(void) +static void Debug_NamingScreenNickname(void) { - DoNamingScreen(3, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); + DoNamingScreen(NAMING_SCREEN_NICKNAME, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); } //-------------------------------------------------- // Forward-declared variables //-------------------------------------------------- -static const struct NamingScreenTemplate playerNamingScreenTemplate = +// Initial pages below are pointless, they're overwritten with KBPAGE_LETTERS_UPPER in MainState_FadeIn() +static const struct NamingScreenTemplate sPlayerNamingScreenTemplate = { - .copyExistingString = 0, + .copyExistingString = FALSE, .maxChars = 7, .iconFunction = 1, - .addGenderIcon = 0, + .addGenderIcon = FALSE, .initialPage = KBPAGE_LETTERS_UPPER, .unused = 35, .title = gText_YourName, }; -static const struct NamingScreenTemplate pcBoxNamingTemplate = +static const struct NamingScreenTemplate sPCBoxNamingTemplate = { - .copyExistingString = 0, + .copyExistingString = FALSE, .maxChars = 8, .iconFunction = 2, - .addGenderIcon = 0, + .addGenderIcon = FALSE, .initialPage = KBPAGE_LETTERS_UPPER, .unused = 19, .title = gText_BoxName, }; -static const struct NamingScreenTemplate monNamingScreenTemplate = +static const struct NamingScreenTemplate sMonNamingScreenTemplate = { - .copyExistingString = 0, + .copyExistingString = FALSE, .maxChars = 10, .iconFunction = 3, - .addGenderIcon = 1, + .addGenderIcon = TRUE, .initialPage = KBPAGE_LETTERS_UPPER, .unused = 35, .title = gText_PkmnsNickname, }; -static const struct NamingScreenTemplate wandaWordsScreenTemplate = +static const struct NamingScreenTemplate sWaldaWordsScreenTemplate = { - .copyExistingString = 1, + .copyExistingString = TRUE, .maxChars = 15, .iconFunction = 4, - .addGenderIcon = 0, + .addGenderIcon = FALSE, .initialPage = KBPAGE_LETTERS_UPPER, .unused = 11, .title = gText_TellHimTheWords, @@ -1897,14 +2132,14 @@ static const struct NamingScreenTemplate wandaWordsScreenTemplate = static const struct NamingScreenTemplate *const sNamingScreenTemplates[] = { - &playerNamingScreenTemplate, - &pcBoxNamingTemplate, - &monNamingScreenTemplate, - &monNamingScreenTemplate, - &wandaWordsScreenTemplate, + [NAMING_SCREEN_PLAYER] = &sPlayerNamingScreenTemplate, + [NAMING_SCREEN_BOX] = &sPCBoxNamingTemplate, + [NAMING_SCREEN_CAUGHT_MON] = &sMonNamingScreenTemplate, + [NAMING_SCREEN_NICKNAME] = &sMonNamingScreenTemplate, + [NAMING_SCREEN_WALDA] = &sWaldaWordsScreenTemplate, }; -const struct OamData gOamData_858BFEC = +static const struct OamData sOam_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -1918,7 +2153,7 @@ const struct OamData gOamData_858BFEC = .paletteNum = 0, }; -const struct OamData gOamData_858BFF4 = +static const struct OamData sOam_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -1932,7 +2167,7 @@ const struct OamData gOamData_858BFF4 = .paletteNum = 0, }; -const struct OamData gOamData_858BFFC = +static const struct OamData sOam_32x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -1946,7 +2181,7 @@ const struct OamData gOamData_858BFFC = .paletteNum = 0, }; -static const struct Subsprite gUnknown_0858C004[] = +static const struct Subsprite sSubsprites_PageSwapFrame[] = { { .x = -20, @@ -2014,7 +2249,7 @@ static const struct Subsprite gUnknown_0858C004[] = } }; -static const struct Subsprite gUnknown_0858C024[] = +static const struct Subsprite sSubsprites_PageSwapText[] = { { .x = -12, @@ -2034,7 +2269,7 @@ static const struct Subsprite gUnknown_0858C024[] = } }; -static const struct Subsprite gUnknown_0858C02C[] = +static const struct Subsprite sSubsprites_Button[] = { { .x = -20, @@ -2086,7 +2321,7 @@ static const struct Subsprite gUnknown_0858C02C[] = } }; -static const struct Subsprite gUnknown_0858C044[] = +static const struct Subsprite sSubsprites_PCIcon[] = { { .x = -8, @@ -2114,186 +2349,186 @@ static const struct Subsprite gUnknown_0858C044[] = } }; -static const struct SubspriteTable gUnknown_0858C050[] = +static const struct SubspriteTable sSubspriteTable_PageSwapFrame[] = { - {ARRAY_COUNT(gUnknown_0858C004), gUnknown_0858C004} + {ARRAY_COUNT(sSubsprites_PageSwapFrame), sSubsprites_PageSwapFrame} }; -static const struct SubspriteTable gUnknown_0858C058[] = +static const struct SubspriteTable sSubspriteTable_PageSwapText[] = { - {ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024}, - {ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024}, - {ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024} + {ARRAY_COUNT(sSubsprites_PageSwapText), sSubsprites_PageSwapText}, + {ARRAY_COUNT(sSubsprites_PageSwapText), sSubsprites_PageSwapText}, + {ARRAY_COUNT(sSubsprites_PageSwapText), sSubsprites_PageSwapText} }; -static const struct SubspriteTable gUnknown_0858C070[] = +static const struct SubspriteTable sSubspriteTable_Button[] = { - {ARRAY_COUNT(gUnknown_0858C02C), gUnknown_0858C02C} + {ARRAY_COUNT(sSubsprites_Button), sSubsprites_Button} }; -static const struct SubspriteTable gUnknown_0858C078[] = +static const struct SubspriteTable sSubspriteTable_PCIcon[] = { - {ARRAY_COUNT(gUnknown_0858C044), gUnknown_0858C044} + {ARRAY_COUNT(sSubsprites_PCIcon), sSubsprites_PCIcon} }; -static const struct SpriteFrameImage gUnknown_0858C080[] = +static const struct SpriteFrameImage sImageTable_PCIcon[] = { - {gSpriteImage_858BBF8, sizeof(gSpriteImage_858BBF8)}, - {gSpriteImage_858BCB8, sizeof(gSpriteImage_858BCB8)}, + {sPCIconOff_Gfx, sizeof(sPCIconOff_Gfx)}, + {sPCIconOn_Gfx, sizeof(sPCIconOn_Gfx)}, }; -static const union AnimCmd gSpriteAnim_858C090[] = +static const union AnimCmd sAnim_Loop[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0) }; -static const union AnimCmd gSpriteAnim_858C098[] = +static const union AnimCmd sAnim_CursorSquish[] = { ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(8, 8), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_858C0A4[] = +static const union AnimCmd sAnim_PCIcon[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_JUMP(0) }; -static const union AnimCmd *const gSpriteAnimTable_858C0B0[] = +static const union AnimCmd *const sAnims_Loop[] = { - gSpriteAnim_858C090 + sAnim_Loop }; -static const union AnimCmd *const gSpriteAnimTable_858C0B4[] = +static const union AnimCmd *const sAnims_Cursor[] = { - gSpriteAnim_858C090, - gSpriteAnim_858C098 + sAnim_Loop, + sAnim_CursorSquish }; -static const union AnimCmd *const gSpriteAnimTable_858C0BC[] = +static const union AnimCmd *const sAnims_PCIcon[] = { - gSpriteAnim_858C0A4 + sAnim_PCIcon }; -static const struct SpriteTemplate gUnknown_0858C0C0 = +static const struct SpriteTemplate sSpriteTemplate_PageSwapFrame = { - .tileTag = 0x0002, - .paletteTag = 0x0004, - .oam = &gOamData_858BFEC, - .anims = gSpriteAnimTable_858C0B0, + .tileTag = GFXTAG_PAGE_SWAP_FRAME, + .paletteTag = PALTAG_PAGE_SWAP, + .oam = &sOam_8x8, + .anims = sAnims_Loop, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E4084 + .callback = SpriteCB_PageSwap }; -static const struct SpriteTemplate gUnknown_0858C0D8 = +static const struct SpriteTemplate sSpriteTemplate_PageSwapButton = { - .tileTag = 0x0003, - .paletteTag = 0x0001, - .oam = &gOamData_858BFFC, - .anims = gSpriteAnimTable_858C0B0, + .tileTag = GFXTAG_PAGE_SWAP_BUTTON, + .paletteTag = PALTAG_PAGE_SWAP_UPPER, + .oam = &sOam_32x16, + .anims = sAnims_Loop, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_0858C0F0 = +static const struct SpriteTemplate sSpriteTemplate_PageSwapText = { - .tileTag = 0x0004, - .paletteTag = 0x0004, - .oam = &gOamData_858BFEC, - .anims = gSpriteAnimTable_858C0B0, + .tileTag = GFXTAG_PAGE_SWAP_UPPER, + .paletteTag = PALTAG_PAGE_SWAP, + .oam = &sOam_8x8, + .anims = sAnims_Loop, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_0858C108 = +static const struct SpriteTemplate sSpriteTemplate_BackButton = { - .tileTag = 0x0000, - .paletteTag = 0x0006, - .oam = &gOamData_858BFEC, - .anims = gSpriteAnimTable_858C0B0, + .tileTag = GFXTAG_BACK_BUTTON, + .paletteTag = PALTAG_BACK_BUTTON, + .oam = &sOam_8x8, + .anims = sAnims_Loop, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_0858C120 = +static const struct SpriteTemplate sSpriteTemplate_OkButton = { - .tileTag = 0x0001, - .paletteTag = 0x0007, - .oam = &gOamData_858BFEC, - .anims = gSpriteAnimTable_858C0B0, + .tileTag = GFXTAG_OK_BUTTON, + .paletteTag = PALTAG_OK_BUTTON, + .oam = &sOam_8x8, + .anims = sAnims_Loop, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_0858C138 = +static const struct SpriteTemplate sSpriteTemplate_Cursor = { - .tileTag = 0x0007, - .paletteTag = 0x0005, - .oam = &gOamData_858BFF4, - .anims = gSpriteAnimTable_858C0B4, + .tileTag = GFXTAG_CURSOR, + .paletteTag = PALTAG_CURSOR, + .oam = &sOam_16x16, + .anims = sAnims_Cursor, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E3B30 + .callback = SpriteCB_Cursor }; static const struct SpriteTemplate sSpriteTemplate_InputArrow = { - .tileTag = 0x000A, - .paletteTag = 0x0003, - .oam = &gOamData_858BFEC, - .anims = gSpriteAnimTable_858C0B0, + .tileTag = GFXTAG_INPUT_ARROW, + .paletteTag = PALTAG_PAGE_SWAP_OTHERS, + .oam = &sOam_8x8, + .anims = sAnims_Loop, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E3C20 + .callback = SpriteCB_InputArrow }; static const struct SpriteTemplate sSpriteTemplate_Underscore = { - .tileTag = 0x000B, - .paletteTag = 0x0003, - .oam = &gOamData_858BFEC, - .anims = gSpriteAnimTable_858C0B0, + .tileTag = GFXTAG_UNDERSCORE, + .paletteTag = PALTAG_PAGE_SWAP_OTHERS, + .oam = &sOam_8x8, + .anims = sAnims_Loop, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E3C6C + .callback = SpriteCB_Underscore }; -static const struct SpriteTemplate gUnknown_0858C180 = +static const struct SpriteTemplate sSpriteTemplate_PCIcon = { .tileTag = 0xFFFF, - .paletteTag = 0x0000, - .oam = &gOamData_858BFEC, - .anims = gSpriteAnimTable_858C0BC, - .images = gUnknown_0858C080, + .paletteTag = PALTAG_PC_ICON, + .oam = &sOam_8x8, + .anims = sAnims_PCIcon, + .images = sImageTable_PCIcon, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const u8* const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT] = { - [KBPAGE_LETTERS_LOWER] = + [KEYBOARD_LETTERS_LOWER] = { gText_NamingScreenKeyboard_abcdef, gText_NamingScreenKeyboard_ghijkl, gText_NamingScreenKeyboard_mnopqrs, gText_NamingScreenKeyboard_tuvwxyz }, - [KBPAGE_LETTERS_UPPER] = + [KEYBOARD_LETTERS_UPPER] = { gText_NamingScreenKeyboard_ABCDEF, gText_NamingScreenKeyboard_GHIJKL, gText_NamingScreenKeyboard_MNOPQRS, gText_NamingScreenKeyboard_TUVWXYZ }, - [KBPAGE_SYMBOLS] = + [KEYBOARD_SYMBOLS] = { gText_NamingScreenKeyboard_01234, gText_NamingScreenKeyboard_56789, @@ -2302,34 +2537,34 @@ static const u8* const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT] = }, }; -static const struct SpriteSheet gUnknown_0858C1C8[] = -{ - {gNamingScreenRWindow_Gfx + 0x280, 0x1E0, 0x0000}, - {gNamingScreenRWindow_Gfx + 0x460, 0x1E0, 0x0001}, - {gNamingScreenRWindow_Gfx, 0x280, 0x0002}, - {gNamingScreenKeyboardButton_Gfx + 0x20, 0x100, 0x0003}, - {gNamingScreenROptions_Gfx, 0x060, 0x0004}, - {gNamingScreenROptions_Gfx + 0xA0, 0x060, 0x0005}, - {gNamingScreenROptions_Gfx + 0x140, 0x060, 0x0006}, - {gNamingScreenCursor_Gfx, 0x080, 0x0007}, - {gNamingScreenCursor_Gfx + 0xA0, 0x080, 0x0008}, - {gNamingScreenCursor_Gfx + 0x140, 0x080, 0x0009}, - {gNamingScreenRightPointingTriangleTiles, 0x020, 0x000A}, - {gNamingScreenUnderscoreTiles, 0x020, 0x000B}, - {NULL} -}; - -static const struct SpritePalette gUnknown_0858C230[] = -{ - {gNamingScreenMenu_Pal, 0x0000}, - {gNamingScreenMenu_Pal + 0x10, 0x0001}, - {gNamingScreenMenu_Pal + 0x20, 0x0002}, - {gNamingScreenMenu_Pal + 0x30, 0x0003}, - {gNamingScreenMenu_Pal + 0x40, 0x0004}, - {gNamingScreenMenu_Pal + 0x50, 0x0005}, - {gNamingScreenMenu_Pal + 0x40, 0x0006}, - {gNamingScreenMenu_Pal + 0x40, 0x0007}, - {NULL} +static const struct SpriteSheet sSpriteSheets[] = +{ + {gNamingScreenRWindow_Gfx + 0x280, 0x1E0, GFXTAG_BACK_BUTTON}, + {gNamingScreenRWindow_Gfx + 0x460, 0x1E0, GFXTAG_OK_BUTTON}, + {gNamingScreenRWindow_Gfx, 0x280, GFXTAG_PAGE_SWAP_FRAME}, + {gNamingScreenPageButton_Gfx + 0x20, 0x100, GFXTAG_PAGE_SWAP_BUTTON}, + {gNamingScreenROptions_Gfx, 0x060, GFXTAG_PAGE_SWAP_UPPER}, + {gNamingScreenROptions_Gfx + 0xA0, 0x060, GFXTAG_PAGE_SWAP_LOWER}, + {gNamingScreenROptions_Gfx + 0x140, 0x060, GFXTAG_PAGE_SWAP_OTHERS}, + {gNamingScreenCursor_Gfx, 0x080, GFXTAG_CURSOR}, + {gNamingScreenCursor_Gfx + 0xA0, 0x080, GFXTAG_CURSOR_SQUISHED}, + {gNamingScreenCursor_Gfx + 0x140, 0x080, GFXTAG_CURSOR_FILLED}, + {gNamingScreenInputArrow_Gfx, 0x020, GFXTAG_INPUT_ARROW}, + {gNamingScreenUnderscore_Gfx, 0x020, GFXTAG_UNDERSCORE}, + {} +}; + +static const struct SpritePalette sSpritePalettes[] = +{ + {gNamingScreenMenu_Pal, PALTAG_PC_ICON}, + {gNamingScreenMenu_Pal + 0x10, PALTAG_PAGE_SWAP_UPPER}, + {gNamingScreenMenu_Pal + 0x20, PALTAG_PAGE_SWAP_LOWER}, + {gNamingScreenMenu_Pal + 0x30, PALTAG_PAGE_SWAP_OTHERS}, + {gNamingScreenMenu_Pal + 0x40, PALTAG_PAGE_SWAP}, + {gNamingScreenMenu_Pal + 0x50, PALTAG_CURSOR}, + {gNamingScreenMenu_Pal + 0x40, PALTAG_BACK_BUTTON}, + {gNamingScreenMenu_Pal + 0x40, PALTAG_OK_BUTTON}, + {} }; diff --git a/src/option_menu.c b/src/option_menu.c index e0473b5c3..1cf0bad2e 100644 --- a/src/option_menu.c +++ b/src/option_menu.c @@ -77,11 +77,9 @@ static void DrawTextOption(void); static void DrawOptionMenuTexts(void); static void sub_80BB154(void); -// EWRAM vars EWRAM_DATA static bool8 sArrowPressed = FALSE; -// const rom data -static const u16 sUnknown_0855C604[] = INCBIN_U16("graphics/misc/option_menu_text.gbapal"); +static const u16 sOptionMenuText_Pal[] = INCBIN_U16("graphics/misc/option_menu_text.gbapal"); // note: this is only used in the Japanese release static const u8 sEqualSignGfx[] = INCBIN_U8("graphics/misc/option_menu_equals_sign.4bpp"); @@ -141,7 +139,7 @@ static const struct BgTemplate sOptionMenuBgTemplates[] = } }; -static const u16 sUnknown_0855C6A0[] = {0x7E51}; +static const u16 sOptionMenuBg_Pal[] = {RGB(17, 18, 31)}; // code static void MainCB2(void) @@ -209,12 +207,12 @@ void CB2_InitOptionMenu(void) gMain.state++; break; case 4: - LoadPalette(sUnknown_0855C6A0, 0, sizeof(sUnknown_0855C6A0)); + LoadPalette(sOptionMenuBg_Pal, 0, sizeof(sOptionMenuBg_Pal)); LoadPalette(GetWindowFrameTilesPal(gSaveBlock2Ptr->optionsWindowFrameType)->pal, 0x70, 0x20); gMain.state++; break; case 5: - LoadPalette(sUnknown_0855C604, 0x10, sizeof(sUnknown_0855C604)); + LoadPalette(sOptionMenuText_Pal, 16, sizeof(sOptionMenuText_Pal)); gMain.state++; break; case 6: diff --git a/src/overworld.c b/src/overworld.c index 1d9f70430..2d838fc4d 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -7,10 +7,11 @@ #include "cable_club.h" #include "clock.h" #include "event_data.h" +#include "event_object_movement.h" +#include "event_scripts.h" #include "field_camera.h" #include "field_control_avatar.h" #include "field_effect.h" -#include "event_object_movement.h" #include "field_message_box.h" #include "field_player_avatar.h" #include "field_screen_effect.h" @@ -22,6 +23,7 @@ #include "fldeff.h" #include "gpu_regs.h" #include "heal_location.h" +#include "io_reg.h" #include "link.h" #include "link_rfu.h" #include "load_save.h" @@ -82,58 +84,36 @@ #define FACING_FORCED_LEFT 9 #define FACING_FORCED_RIGHT 10 -// event scripts -extern const u8 EventScript_WhiteOut[]; -extern const u8 EventScript_ResetMrBriney[]; -extern const u8 EventScript_DoLinkRoomExit[]; -extern const u8 CableClub_EventScript_TooBusyToNotice[]; -extern const u8 CableClub_EventScript_ReadTrainerCard[]; -extern const u8 CableClub_EventScript_ReadTrainerCardColored[]; -extern const u8 EventScript_BattleColosseum_4P_PlayerSpot0[]; -extern const u8 EventScript_BattleColosseum_4P_PlayerSpot1[]; -extern const u8 EventScript_BattleColosseum_4P_PlayerSpot2[]; -extern const u8 EventScript_BattleColosseum_4P_PlayerSpot3[]; -extern const u8 EventScript_RecordCenter_Spot0[]; -extern const u8 EventScript_RecordCenter_Spot1[]; -extern const u8 EventScript_RecordCenter_Spot2[]; -extern const u8 EventScript_RecordCenter_Spot3[]; -extern const u8 EventScript_BattleColosseum_2P_PlayerSpot0[]; -extern const u8 EventScript_BattleColosseum_2P_PlayerSpot1[]; -extern const u8 EventScript_TradeCenter_Chair1[]; -extern const u8 EventScript_TradeCenter_Chair0[]; -extern const u8 EventScript_ConfirmLeaveTradeRoom[]; -extern const u8 EventScript_TerminateLink[]; - extern const struct MapLayout *const gMapLayouts[]; extern const struct MapHeader *const *const gMapGroups[]; -extern const int gMaxFlashLevel; -extern const u16 gOverworldBackgroundLayerFlags[]; static void Overworld_ResetStateAfterWhiteOut(void); -static void c2_80567AC(void); +static void CB2_ReturnToFieldLocal(void); +static void CB2_ReturnToFieldLink(void); +static void CB2_LoadMapOnReturnToFieldCableClub(void); static void CB2_LoadMap2(void); static void VBlankCB_Field(void); static void SpriteCB_LinkPlayer(struct Sprite *sprite); static void ChooseAmbientCrySpecies(void); -static void do_load_map_stuff_loop(u8 *state); -static bool32 map_loading_iteration_3(u8 *state); -static bool32 sub_8086638(u8 *state); -static bool32 load_map_stuff(u8 *state, u32); -static bool32 map_loading_iteration_2_link(u8 *state); -static void mli4_mapscripts_and_other(void); +static void DoMapLoadLoop(u8 *state); +static bool32 LoadMapInStepsLocal(u8 *state, bool32); +static bool32 LoadMapInStepsLink(u8 *state); +static bool32 ReturnToFieldLocal(u8 *state); +static bool32 ReturnToFieldLink(u8 *state); +static void InitObjectEventsLink(void); +static void InitObjectEventsLocal(void); static void InitOverworldGraphicsRegisters(void); static u8 GetSpriteForLinkedPlayer(u8); static u16 KeyInterCB_SendNothing(u32 a1); -static void sub_80867C8(void); +static void ResetMirageTowerAndSaveBlockPtrs(void); static void sub_80867D8(void); -static void sub_8086AE4(void); -static void sub_80869DC(void); -static void sub_8086B14(void); +static void OffsetCameraFocusByLinkPlayerId(void); +static void SpawnLinkPlayers(void); static void SetCameraToTrackGuestPlayer(void); -static void sub_8086988(bool32 arg0); -static void sub_8086A80(void); +static void ResumeMap(bool32 arg0); +static void SetCameraToTrackPlayer(void); static void sub_8086A68(void); -static void sub_8086860(void); +static void InitViewGraphics(void); static void SetCameraToTrackGuestPlayer_2(void); static void CreateLinkPlayerSprites(void); static void ClearAllPlayerKeys(void); @@ -155,7 +135,7 @@ static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s1 static void sub_80877DC(u8 linkPlayerId, u8 a2); static void sub_808780C(u8 linkPlayerId); static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId); -static void sub_8087584(void); +static void RunTerminateLinkScript(void); static u32 GetLinkSendQueueLength(void); static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent); static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); @@ -181,14 +161,14 @@ static void CB1_UpdateLinkState(void); static void SetKeyInterceptCallback(u16 (*func)(u32)); static void SetFieldVBlankCallback(void); static void FieldClearVBlankHBlankCallbacks(void); -static void sub_8085810(void); +static void TransitionMapMusic(void); static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 a2, u8 a3); static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 a2, u16 a3, u8 a4); static u16 GetCenterScreenMetatileBehavior(void); // IWRAM bss vars static void *sUnusedOverworldCallback; -static u8 sPlayerTradingStates[4]; +static u8 sPlayerTradingStates[MAX_LINK_PLAYERS]; // This callback is called with a player's key code. It then returns an // adjusted key code, effectively intercepting the input before anything // can process it. @@ -208,13 +188,13 @@ u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode. u8 gFieldLinkPlayerCount; // EWRAM vars -EWRAM_DATA static u8 sUnknown_020322D8 = 0; +EWRAM_DATA static u8 sObjectEventLoadFlag = 0; EWRAM_DATA struct WarpData gLastUsedWarp = {0}; EWRAM_DATA static struct WarpData sWarpDestination = {0}; // new warp position -EWRAM_DATA static struct WarpData gFixedDiveWarp = {0}; -EWRAM_DATA static struct WarpData gFixedHoleWarp = {0}; +EWRAM_DATA static struct WarpData sFixedDiveWarp = {0}; +EWRAM_DATA static struct WarpData sFixedHoleWarp = {0}; EWRAM_DATA static u16 sLastMapSectionId = 0; -EWRAM_DATA static struct InitialPlayerAvatarState gInitialPlayerAvatarState = {0}; +EWRAM_DATA static struct InitialPlayerAvatarState sInitialPlayerAvatarState = {0}; EWRAM_DATA static u16 sAmbientCrySpecies = 0; EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE; EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0}; @@ -229,16 +209,9 @@ static const struct WarpData sDummyWarpData = .y = -1, }; -static const u8 sUnusedData[] = +static const u32 sUnusedData[] = { - 0xB0, 0x04, 0x00, 0x00, - 0x10, 0x0E, 0x00, 0x00, - 0xB0, 0x04, 0x00, 0x00, - 0x60, 0x09, 0x00, 0x00, - 0x32, 0x00, 0x00, 0x00, - 0x50, 0x00, 0x00, 0x00, - 0xD4, 0xFF, 0xFF, 0xFF, - 0x2C, 0x00, 0x00, 0x00, + 1200, 3600, 1200, 2400, 50, 80, -44, 44 }; const struct UCoords32 gDirectionToVectors[] = @@ -547,11 +520,11 @@ void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType) } } -static void mapdata_load_assets_to_gpu_and_full_redraw(void) +static void InitMapView(void) { - move_tilemap_camera_to_upper_left_corner(); - copy_map_tileset1_tileset2_to_vram(gMapHeader.mapLayout); - apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + ResetFieldCamera(); + CopyMapTilesetsToVram(gMapHeader.mapLayout); + LoadMapTilesetPalettes(gMapHeader.mapLayout); DrawWholeMapView(); InitTilesetAnimations(); } @@ -568,14 +541,14 @@ void ApplyCurrentWarp(void) { gLastUsedWarp = gSaveBlock1Ptr->location; gSaveBlock1Ptr->location = sWarpDestination; - gFixedDiveWarp = sDummyWarpData; - gFixedHoleWarp = sDummyWarpData; + sFixedDiveWarp = sDummyWarpData; + sFixedHoleWarp = sDummyWarpData; } static void ClearDiveAndHoleWarps(void) { - gFixedDiveWarp = sDummyWarpData; - gFixedHoleWarp = sDummyWarpData; + sFixedDiveWarp = sDummyWarpData; + sFixedHoleWarp = sDummyWarpData; } static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) @@ -717,25 +690,25 @@ void SetWarpDestinationToEscapeWarp(void) void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { - SetWarpData(&gFixedDiveWarp, mapGroup, mapNum, warpId, x, y); + SetWarpData(&sFixedDiveWarp, mapGroup, mapNum, warpId, x, y); } static void SetWarpDestinationToDiveWarp(void) { - sWarpDestination = gFixedDiveWarp; + sWarpDestination = sFixedDiveWarp; } void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { - SetWarpData(&gFixedHoleWarp, mapGroup, mapNum, warpId, x, y); + SetWarpData(&sFixedHoleWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y) { - if (IsDummyWarp(&gFixedHoleWarp) == TRUE) + if (IsDummyWarp(&sFixedHoleWarp) == TRUE) sWarpDestination = gLastUsedWarp; else - SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y); + SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, -1, x, y); } static void SetWarpDestinationToContinueGameWarp(void) @@ -787,7 +760,7 @@ static bool8 SetDiveWarp(u8 dir, u16 x, u16 y) else { RunOnDiveWarpMapScript(); - if (IsDummyWarp(&gFixedDiveWarp)) + if (IsDummyWarp(&sFixedDiveWarp)) return FALSE; SetWarpDestinationToDiveWarp(); } @@ -809,8 +782,10 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) s32 paletteIndex; SetWarpDestination(mapGroup, mapNum, -1, -1, -1); - if (gMapHeader.regionMapSectionId != 0x3A) - sub_8085810(); + + // Dont transition map music between BF Outside West/East + if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER) + TransitionMapMusic(); ApplyCurrentWarp(); LoadCurrentMapData(); @@ -827,8 +802,8 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) Overworld_ClearSavedMusic(); RunOnTransitionMapScript(); InitMap(); - copy_map_tileset2_to_vram_2(gMapHeader.mapLayout); - apply_map_tileset2_palette(gMapHeader.mapLayout); + CopySecondaryTilesetToVramUsingHeap(gMapHeader.mapLayout); + LoadSecondaryTilesetPalette(gMapHeader.mapLayout); for (paletteIndex = 6; paletteIndex < 13; paletteIndex++) ApplyWeatherGammaShiftToPal(paletteIndex); @@ -840,17 +815,18 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) ResetFieldTasksArgs(); RunOnResumeMapScript(); - if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER || gMapHeader.regionMapSectionId != sLastMapSectionId) + if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER + || gMapHeader.regionMapSectionId != sLastMapSectionId) ShowMapNamePopup(); } -static void mli0_load_map(u32 a1) +static void LoadMapFromWarp(bool32 a1) { bool8 isOutdoors; bool8 isIndoors; LoadCurrentMapData(); - if (!(sUnknown_020322D8 & 1)) + if (!(sObjectEventLoadFlag & SKIP_OBJECT_EVENT_LOAD)) { if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR) LoadBattlePyramidObjectEventTemplates(); @@ -869,7 +845,7 @@ static void mli0_load_map(u32 a1) ResetCyclingRoadChallengeData(); RestartWildEncounterImmunitySteps(); TryUpdateRandomTrainerRematches(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); - if (a1 != 1) + if (a1 != TRUE) DoTimeBasedEvents(); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); @@ -887,7 +863,7 @@ static void mli0_load_map(u32 a1) else InitMap(); - if (a1 != 1 && isIndoors) + if (a1 != TRUE && isIndoors) { UpdateTVScreensOnMap(gBackupMapLayout.width, gBackupMapLayout.height); InitSecretBaseAppearance(TRUE); @@ -896,24 +872,24 @@ static void mli0_load_map(u32 a1) void ResetInitialPlayerAvatarState(void) { - gInitialPlayerAvatarState.direction = DIR_SOUTH; - gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; + sInitialPlayerAvatarState.direction = DIR_SOUTH; + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; } void StoreInitialPlayerAvatarState(void) { - gInitialPlayerAvatarState.direction = GetPlayerFacingDirection(); + sInitialPlayerAvatarState.direction = GetPlayerFacingDirection(); if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE)) - gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE; + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE)) - gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE; + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING)) - gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING; + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER)) - gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER; + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER; else - gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; } static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void) @@ -921,11 +897,11 @@ static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void) struct InitialPlayerAvatarState playerStruct; u8 mapType = GetCurrentMapType(); u16 metatileBehavior = GetCenterScreenMetatileBehavior(); - u8 transitionFlags = GetAdjustedInitialTransitionFlags(&gInitialPlayerAvatarState, metatileBehavior, mapType); + u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType); playerStruct.transitionFlags = transitionFlags; - playerStruct.direction = GetAdjustedInitialDirection(&gInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType); - gInitialPlayerAvatarState = playerStruct; - return &gInitialPlayerAvatarState; + playerStruct.direction = GetAdjustedInitialDirection(&sInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType); + sInitialPlayerAvatarState = playerStruct; + return &sInitialPlayerAvatarState; } static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType) @@ -963,7 +939,7 @@ static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStr else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE) return DIR_WEST; else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING) - || (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER )) + || (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER)) return playerStruct->direction; else if (MetatileBehavior_IsLadder(metatileBehavior) == TRUE) return playerStruct->direction; @@ -1012,14 +988,15 @@ void SetCurrentMapLayout(u16 mapLayoutId) gMapHeader.mapLayout = GetMapLayout(); } -void sub_8085540(u8 var) +void SetObjectEventLoadFlag(u8 flag) { - sUnknown_020322D8 = var; + sObjectEventLoadFlag = flag; } -u8 sub_808554C(void) +// Unused, sObjectEventLoadFlag is read directly +static u8 GetObjectEventLoadFlag(void) { - return sUnknown_020322D8; + return sObjectEventLoadFlag; } static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp) @@ -1179,10 +1156,10 @@ void Overworld_SetSavedMusic(u16 songNum) void Overworld_ClearSavedMusic(void) { - gSaveBlock1Ptr->savedMusic = 0; + gSaveBlock1Ptr->savedMusic = MUS_DUMMY; } -static void sub_8085810(void) +static void TransitionMapMusic(void) { if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE) { @@ -1444,7 +1421,7 @@ static void DoCB1_Overworld(u16 newKeys, u16 heldKeys) { struct FieldInput inputStruct; - sub_808B578(); + UpdatePlayerAvatarTransitionState(); FieldClearPlayerInput(&inputStruct); FieldGetPlayerInput(&inputStruct, newKeys, heldKeys); if (!ScriptContext2_IsEnabled()) @@ -1456,7 +1433,7 @@ static void DoCB1_Overworld(u16 newKeys, u16 heldKeys) } else { - player_step(inputStruct.dpadDirection, newKeys, heldKeys); + PlayerStep(inputStruct.dpadDirection, newKeys, heldKeys); } } } @@ -1477,7 +1454,7 @@ static void OverworldBasic(void) BuildOamBuffer(); UpdatePaletteFade(); UpdateTilesetAnimations(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); } // This CB2 is used when starting @@ -1507,7 +1484,7 @@ void SetUnusedCallback(void *func) sUnusedOverworldCallback = func; } -static bool8 map_post_load_hook_exec(void) +static bool8 RunFieldCallback(void) { if (gFieldCallback2) { @@ -1546,7 +1523,7 @@ void CB2_NewGame(void) ScriptContext2_Disable(); gFieldCallback = ExecuteTruckSequence; gFieldCallback2 = NULL; - do_load_map_stuff_loop(&gMain.state); + DoMapLoadLoop(&gMain.state); SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); @@ -1554,7 +1531,7 @@ void CB2_NewGame(void) void CB2_WhiteOut(void) { - u8 val; + u8 state; if (++gMain.state >= 120) { @@ -1566,8 +1543,8 @@ void CB2_WhiteOut(void) ScriptContext1_Init(); ScriptContext2_Disable(); gFieldCallback = FieldCB_WarpExitFadeFromBlack; - val = 0; - do_load_map_stuff_loop(&val); + state = 0; + DoMapLoadLoop(&state); SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); @@ -1586,13 +1563,13 @@ void CB2_LoadMap(void) static void CB2_LoadMap2(void) { - do_load_map_stuff_loop(&gMain.state); + DoMapLoadLoop(&gMain.state); SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); } -void sub_8086024(void) +void CB2_ReturnToFieldContestHall(void) { if (!gMain.state) { @@ -1601,7 +1578,7 @@ void sub_8086024(void) ScriptContext2_Disable(); SetMainCallback1(NULL); } - if (load_map_stuff(&gMain.state, 1)) + if (LoadMapInStepsLocal(&gMain.state, TRUE)) { SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); @@ -1613,12 +1590,12 @@ void CB2_ReturnToFieldCableClub(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = FieldCB_ReturnToFieldWirelessLink; - SetMainCallback2(c2_80567AC); + SetMainCallback2(CB2_LoadMapOnReturnToFieldCableClub); } -static void c2_80567AC(void) +static void CB2_LoadMapOnReturnToFieldCableClub(void) { - if (map_loading_iteration_3(&gMain.state)) + if (LoadMapInStepsLink(&gMain.state)) { SetFieldVBlankCallback(); SetMainCallback1(CB1_UpdateLinkState); @@ -1640,18 +1617,18 @@ void CB2_ReturnToField(void) } } -void CB2_ReturnToFieldLocal(void) +static void CB2_ReturnToFieldLocal(void) { - if (sub_8086638(&gMain.state)) + if (ReturnToFieldLocal(&gMain.state)) { SetFieldVBlankCallback(); SetMainCallback2(CB2_Overworld); } } -void CB2_ReturnToFieldLink(void) +static void CB2_ReturnToFieldLink(void) { - if (!sub_8087598() && map_loading_iteration_2_link(&gMain.state)) + if (!sub_8087598() && ReturnToFieldLink(&gMain.state)) SetMainCallback2(CB2_Overworld); } @@ -1746,12 +1723,12 @@ void CB2_ContinueSavedGame(void) ClearContinueGameWarpStatus(); SetWarpDestinationToContinueGameWarp(); WarpIntoMap(); - sub_80EDB44(); + TryPutTodaysRivalTrainerOnAir(); SetMainCallback2(CB2_LoadMap); } else { - sub_80EDB44(); + TryPutTodaysRivalTrainerOnAir(); gFieldCallback = sub_8086204; SetMainCallback1(CB1_Overworld); CB2_ReturnToField(); @@ -1812,7 +1789,7 @@ static void InitCurrentFlashLevelScanlineEffect(void) } } -static bool32 map_loading_iteration_3(u8 *state) +static bool32 LoadMapInStepsLink(u8 *state) { switch (*state) { @@ -1820,47 +1797,47 @@ static bool32 map_loading_iteration_3(u8 *state) InitOverworldBgs(); ScriptContext1_Init(); ScriptContext2_Disable(); - sub_80867C8(); + ResetMirageTowerAndSaveBlockPtrs(); sub_80867D8(); (*state)++; break; case 1: - mli0_load_map(1); + LoadMapFromWarp(TRUE); (*state)++; break; case 2: - sub_8086988(TRUE); + ResumeMap(TRUE); (*state)++; break; case 3: - sub_8086AE4(); - sub_80869DC(); - sub_8086B14(); + OffsetCameraFocusByLinkPlayerId(); + InitObjectEventsLink(); + SpawnLinkPlayers(); SetCameraToTrackGuestPlayer(); (*state)++; break; case 4: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); - sub_8197200(); + InitTextBoxGfxAndPrinters(); (*state)++; break; case 5: - move_tilemap_camera_to_upper_left_corner(); + ResetFieldCamera(); (*state)++; break; case 6: - copy_map_tileset1_to_vram(gMapHeader.mapLayout); + CopyPrimaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 7: - copy_map_tileset2_to_vram(gMapHeader.mapLayout); + CopySecondaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 8: if (FreeTempTileDataBuffersIfPossible() != TRUE) { - apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + LoadMapTilesetPalettes(gMapHeader.mapLayout); (*state)++; } break; @@ -1881,7 +1858,7 @@ static bool32 map_loading_iteration_3(u8 *state) (*state)++; break; case 12: - if (map_post_load_hook_exec()) + if (RunFieldCallback()) (*state)++; break; case 13: @@ -1891,51 +1868,51 @@ static bool32 map_loading_iteration_3(u8 *state) return FALSE; } -static bool32 load_map_stuff(u8 *state, u32 a2) +static bool32 LoadMapInStepsLocal(u8 *state, bool32 a2) { switch (*state) { case 0: FieldClearVBlankHBlankCallbacks(); - mli0_load_map(a2); + LoadMapFromWarp(a2); (*state)++; break; case 1: - sub_80867C8(); + ResetMirageTowerAndSaveBlockPtrs(); sub_80867D8(); (*state)++; break; case 2: - sub_8086988(a2); + ResumeMap(a2); (*state)++; break; case 3: - mli4_mapscripts_and_other(); - sub_8086A80(); + InitObjectEventsLocal(); + SetCameraToTrackPlayer(); (*state)++; break; case 4: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); - sub_8197200(); + InitTextBoxGfxAndPrinters(); (*state)++; break; case 5: - move_tilemap_camera_to_upper_left_corner(); + ResetFieldCamera(); (*state)++; break; case 6: - copy_map_tileset1_to_vram(gMapHeader.mapLayout); + CopyPrimaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 7: - copy_map_tileset2_to_vram(gMapHeader.mapLayout); + CopySecondaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 8: if (FreeTempTileDataBuffersIfPossible() != TRUE) { - apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + LoadMapTilesetPalettes(gMapHeader.mapLayout); (*state)++; } break; @@ -1953,7 +1930,7 @@ static bool32 load_map_stuff(u8 *state, u32 a2) (*state)++; break; case 12: - if (map_post_load_hook_exec()) + if (RunFieldCallback()) (*state)++; break; case 13: @@ -1963,25 +1940,25 @@ static bool32 load_map_stuff(u8 *state, u32 a2) return FALSE; } -static bool32 sub_8086638(u8 *state) +static bool32 ReturnToFieldLocal(u8 *state) { switch (*state) { case 0: - sub_80867C8(); + ResetMirageTowerAndSaveBlockPtrs(); sub_80867D8(); - sub_8086988(0); + ResumeMap(FALSE); sub_8086A68(); - sub_8086A80(); + SetCameraToTrackPlayer(); (*state)++; break; case 1: - sub_8086860(); - sub_81D64C0(); + InitViewGraphics(); + TryLoadTrainerHillEReaderPalette(); (*state)++; break; case 2: - if (map_post_load_hook_exec()) + if (RunFieldCallback()) (*state)++; break; case 3: @@ -1991,18 +1968,18 @@ static bool32 sub_8086638(u8 *state) return FALSE; } -static bool32 map_loading_iteration_2_link(u8 *state) +static bool32 ReturnToFieldLink(u8 *state) { switch (*state) { case 0: FieldClearVBlankHBlankCallbacks(); - sub_80867C8(); + ResetMirageTowerAndSaveBlockPtrs(); sub_80867D8(); (*state)++; break; case 1: - sub_8086988(1); + ResumeMap(TRUE); (*state)++; break; case 2: @@ -2014,25 +1991,25 @@ static bool32 map_loading_iteration_2_link(u8 *state) case 3: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); - sub_8197200(); + InitTextBoxGfxAndPrinters(); (*state)++; break; case 4: - move_tilemap_camera_to_upper_left_corner(); + ResetFieldCamera(); (*state)++; break; case 5: - copy_map_tileset1_to_vram(gMapHeader.mapLayout); + CopyPrimaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 6: - copy_map_tileset2_to_vram(gMapHeader.mapLayout); + CopySecondaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 7: if (FreeTempTileDataBuffersIfPossible() != TRUE) { - apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + LoadMapTilesetPalettes(gMapHeader.mapLayout); (*state)++; } break; @@ -2053,7 +2030,7 @@ static bool32 map_loading_iteration_2_link(u8 *state) (*state)++; break; case 12: - if (map_post_load_hook_exec()) + if (RunFieldCallback()) (*state)++; break; case 10: @@ -2068,12 +2045,12 @@ static bool32 map_loading_iteration_2_link(u8 *state) return FALSE; } -static void do_load_map_stuff_loop(u8 *state) +static void DoMapLoadLoop(u8 *state) { - while (!load_map_stuff(state, 0)); + while (!LoadMapInStepsLocal(state, FALSE)); } -static void sub_80867C8(void) +static void ResetMirageTowerAndSaveBlockPtrs(void) { ClearMirageTowerPulseBlend(); MoveSaveBlocks_ResetHeap(); @@ -2090,17 +2067,17 @@ static void sub_80867D8(void) LoadOam(); } -static void sub_8086860(void) +static void InitViewGraphics(void) { InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); - sub_8197200(); - mapdata_load_assets_to_gpu_and_full_redraw(); + InitTextBoxGfxAndPrinters(); + InitMapView(); } static void InitOverworldGraphicsRegisters(void) { - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); ResetTempTileDataBuffers(); SetGpuReg(REG_OFFSET_MOSAIC, 0); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); @@ -2133,7 +2110,7 @@ static void InitOverworldGraphicsRegisters(void) InitFieldMessageBox(); } -static void sub_8086988(u32 a1) +static void ResumeMap(bool32 a1) { ResetTasks(); ResetSpriteData(); @@ -2156,7 +2133,7 @@ static void sub_8086988(u32 a1) TryStartMirageTowerPulseBlendEffect(); } -static void sub_80869DC(void) +static void InitObjectEventsLink(void) { gTotalCameraPixelOffsetX = 0; gTotalCameraPixelOffsetY = 0; @@ -2165,7 +2142,7 @@ static void sub_80869DC(void) TryRunOnWarpIntoMapScript(); } -static void mli4_mapscripts_and_other(void) +static void InitObjectEventsLocal(void) { s16 x, y; struct InitialPlayerAvatarState *player; @@ -2189,9 +2166,9 @@ static void sub_8086A68(void) RunOnReturnToFieldMapScript(); } -static void sub_8086A80(void) +static void SetCameraToTrackPlayer(void) { - gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = 1; + gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = TRUE; InitCameraUpdateCallback(gPlayerAvatar.spriteId); } @@ -2206,17 +2183,17 @@ static void SetCameraToTrackGuestPlayer_2(void) InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId)); } -static void sub_8086AE4(void) +static void OffsetCameraFocusByLinkPlayerId(void) { u16 x, y; GetCameraFocusCoords(&x, &y); - // This is a hack of some kind; it's undone in sub_8086B14, which is called + // This is a hack of some kind; it's undone in SpawnLinkPlayers, which is called // soon after this function. - sub_8088B3C(x + gLocalLinkPlayerId, y); + SetCameraFocusCoords(x + gLocalLinkPlayerId, y); } -static void sub_8086B14(void) +static void SpawnLinkPlayers(void) { u16 i; u16 x, y; @@ -2294,7 +2271,7 @@ static void CheckRfuKeepAliveTimer(void) static void ResetAllTradingStates(void) { s32 i; - for (i = 0; i < 4; i++) + for (i = 0; i < MAX_LINK_PLAYERS; i++) sPlayerTradingStates[i] = PLAYER_TRADING_STATE_IDLE; } @@ -2345,7 +2322,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); - sub_8087584(); + RunTerminateLinkScript(); } return; } @@ -2763,7 +2740,7 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) otherPlayerPos.height = 0; linkPlayerId = GetLinkPlayerIdAt(otherPlayerPos.x, otherPlayerPos.y); - if (linkPlayerId != 4) + if (linkPlayerId != MAX_LINK_PLAYERS) { if (!player->isLocalPlayer) return CableClub_EventScript_TooBusyToNotice; @@ -2843,7 +2820,7 @@ static void InitMenuBasedScript(const u8 *script) ScriptContext2_Enable(); } -static void sub_8087584(void) +static void RunTerminateLinkScript(void) { ScriptContext1_SetupScript(EventScript_TerminateLink); ScriptContext2_Enable(); @@ -3212,7 +3189,7 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite) SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1); sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation); - if (!linkPlayerObjEvent->movementMode != MOVEMENT_MODE_FREE) + if (linkPlayerObjEvent->movementMode == MOVEMENT_MODE_FREE) StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte)); else StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte)); diff --git a/src/roulette_util.c b/src/palette_util.c index f1f04a73a..5364ff6d9 100755 --- a/src/roulette_util.c +++ b/src/palette_util.c @@ -1,208 +1,217 @@ #include "global.h" #include "palette.h" -#include "roulette.h" -#include "roulette_util.h" +#include "palette_util.h" #include "util.h" -void sub_8151678(struct UnkStruct0 *r0) +// "RouletteFlash" is more accurately a general flashing/fading util +// this file handles fading the palettes for the color/icon selections on the Roulette wheel +// but it also handles the "pulse blend" effect of Mirage Tower + +void RouletteFlash_Reset(struct RouletteFlashUtil *flash) { - r0->var00 = 0; - r0->var02 = 0; - memset(&r0->var04, 0, sizeof(r0->var04)); + flash->enabled = 0; + flash->flags = 0; + memset(&flash->palettes, 0, sizeof(flash->palettes)); } -u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2) +u8 RouletteFlash_Add(struct RouletteFlashUtil *flash, u8 id, const struct RouletteFlashSettings *settings) { - if (!(r1 < 16) || (r0->var04[r1].var00_7)) + if (id >= ARRAY_COUNT(flash->palettes) || flash->palettes[id].available) return 0xFF; - r0->var04[r1].var04.var00 = r2->var00; - r0->var04[r1].var04.var02 = r2->var02; - r0->var04[r1].var04.var04 = r2->var04; - r0->var04[r1].var04.var05 = r2->var05; - r0->var04[r1].var04.var06 = r2->var06; - r0->var04[r1].var04.var07_0 = r2->var07_0; - r0->var04[r1].var04.var07_5 = r2->var07_5; - r0->var04[r1].var04.var07_7 = r2->var07_7; - r0->var04[r1].var00_0 = 0; - r0->var04[r1].var00_7 = 1; - r0->var04[r1].var02 = 0; - r0->var04[r1].var01 = 0; - if (r0->var04[r1].var04.var07_7 < 0) - r0->var04[r1].var03 = 0xFF; + flash->palettes[id].settings.color = settings->color; + flash->palettes[id].settings.paletteOffset = settings->paletteOffset; + flash->palettes[id].settings.numColors = settings->numColors; + flash->palettes[id].settings.delay = settings->delay; + flash->palettes[id].settings.unk6 = settings->unk6; + flash->palettes[id].settings.numFadeCycles = settings->numFadeCycles; + flash->palettes[id].settings.unk7_5 = settings->unk7_5; + flash->palettes[id].settings.colorDeltaDir = settings->colorDeltaDir; + flash->palettes[id].state = 0; + flash->palettes[id].available = TRUE; + flash->palettes[id].fadeCycleCounter = 0; + flash->palettes[id].delayCounter = 0; + if (flash->palettes[id].settings.colorDeltaDir < 0) + flash->palettes[id].colorDelta = -1; else - r0->var04[r1].var03 = 1; + flash->palettes[id].colorDelta = 1; - return r1; + return id; } -u8 sub_8151710(struct UnkStruct0 *r0, u8 r1) +// Unused +static u8 RouletteFlash_Remove(struct RouletteFlashUtil *flash, u8 id) { - if (r1 >= 16) + if (id >= ARRAY_COUNT(flash->palettes)) return 0xFF; - if (!r0->var04[r1].var00_7) + if (!flash->palettes[id].available) return 0xFF; - memset(&r0->var04[r1], 0, sizeof(r0->var04[r1])); - return r1; + memset(&flash->palettes[id], 0, sizeof(flash->palettes[id])); + return id; } -u8 sub_8151744(struct UnkStruct3 *r0) +static u8 RouletteFlash_FadePalette(struct RouletteFlashPalette *pal) { u8 i; u8 returnval; - for (i = 0; i < r0->var04.var04; i++) + for (i = 0; i < pal->settings.numColors; i++) { - struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[r0->var04.var02 + i]; - struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[r0->var04.var02 + i]; + struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[pal->settings.paletteOffset + i]; + struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[pal->settings.paletteOffset + i]; - switch (r0->var00_0) + switch (pal->state) { case 1: - if (faded->r + r0->var03 >= 0 && faded->r + r0->var03 < 32) - faded->r += r0->var03; - if (faded->g + r0->var03 >= 0 && faded->g + r0->var03 < 32) - faded->g += r0->var03; - if (faded->b + r0->var03 >= 0 && faded->b + r0->var03 < 32) - faded->b += r0->var03; + // Fade color + if (faded->r + pal->colorDelta >= 0 && faded->r + pal->colorDelta < 32) + faded->r += pal->colorDelta; + if (faded->g + pal->colorDelta >= 0 && faded->g + pal->colorDelta < 32) + faded->g += pal->colorDelta; + if (faded->b + pal->colorDelta >= 0 && faded->b + pal->colorDelta < 32) + faded->b += pal->colorDelta; break; case 2: - if (r0->var03 < 0) + // Fade back to original color + if (pal->colorDelta < 0) { - if (faded->r + r0->var03 >= unfaded->r) - faded->r += r0->var03; - if (faded->g + r0->var03 >= unfaded->g) - faded->g += r0->var03; - if (faded->b + r0->var03 >= unfaded->b) - faded->b += r0->var03; + if (faded->r + pal->colorDelta >= unfaded->r) + faded->r += pal->colorDelta; + if (faded->g + pal->colorDelta >= unfaded->g) + faded->g += pal->colorDelta; + if (faded->b + pal->colorDelta >= unfaded->b) + faded->b += pal->colorDelta; } else { - if (faded->r + r0->var03 <= unfaded->r) - faded->r += r0->var03; - if (faded->g + r0->var03 <= unfaded->g) - faded->g += r0->var03; - if (faded->b + r0->var03 <= unfaded->b) - faded->b += r0->var03; + if (faded->r + pal->colorDelta <= unfaded->r) + faded->r += pal->colorDelta; + if (faded->g + pal->colorDelta <= unfaded->g) + faded->g += pal->colorDelta; + if (faded->b + pal->colorDelta <= unfaded->b) + faded->b += pal->colorDelta; } break; } } - if ((u32)r0->var02++ != r0->var04.var07_0) + if ((u32)pal->fadeCycleCounter++ != pal->settings.numFadeCycles) { returnval = 0; } else { - r0->var02 = 0; - r0->var03 *= -1; - if (r0->var00_0 == 1) - r0->var00_0++; + pal->fadeCycleCounter = 0; + pal->colorDelta *= -1; + if (pal->state == 1) + pal->state++; else - r0->var00_0--; + pal->state--; returnval = 1; } return returnval; } -u8 sub_815194C(struct UnkStruct3 *r0) +static u8 RouletteFlash_FlashPalette(struct RouletteFlashPalette *pal) { - u8 rg2 = 0; - - switch (r0->var00_0) + u8 i = 0; + switch (pal->state) { case 1: - for (rg2 = 0; rg2 < r0->var04.var04; rg2++) - gPlttBufferFaded[r0->var04.var02 + rg2] = r0->var04.var00; - r0->var00_0++; + // Flash to color + for (; i < pal->settings.numColors; i++) + gPlttBufferFaded[pal->settings.paletteOffset + i] = pal->settings.color; + pal->state++; break; case 2: - for (rg2 = 0; rg2 < r0->var04.var04; rg2++) - gPlttBufferFaded[r0->var04.var02 + rg2] = gPlttBufferUnfaded[r0->var04.var02 + rg2]; - r0->var00_0--; + // Restore to original color + for (; i < pal->settings.numColors; i++) + gPlttBufferFaded[pal->settings.paletteOffset + i] = gPlttBufferUnfaded[pal->settings.paletteOffset + i]; + pal->state--; break; } return 1; } -void task_tutorial_controls_fadein(struct UnkStruct0 *r0) +void RouletteFlash_Run(struct RouletteFlashUtil *flash) { u8 i = 0; - if (r0->var00) + if (flash->enabled) { - for (i = 0; i < 16; i++) + for (i = 0; i < ARRAY_COUNT(flash->palettes); i++) { - if ((r0->var02 >> i) & 1) + if ((flash->flags >> i) & 1) { - if (--r0->var04[i].var01 == 0xFF) // if underflow ? + if (--flash->palettes[i].delayCounter == (u8)-1) { - if (r0->var04[i].var04.var00 & 0x8000) // PlttData->unused_15 ? - sub_8151744(&r0->var04[i]); + if (flash->palettes[i].settings.color & FLASHUTIL_USE_EXISTING_COLOR) + RouletteFlash_FadePalette(&flash->palettes[i]); else - sub_815194C(&r0->var04[i]); + RouletteFlash_FlashPalette(&flash->palettes[i]); - r0->var04[i].var01 = r0->var04[i].var04.var05; + flash->palettes[i].delayCounter = flash->palettes[i].settings.delay; } } } } } -void sub_8151A48(struct UnkStruct0 *r0, u16 r1) +void RouletteFlash_Enable(struct RouletteFlashUtil *flash, u16 flags) { u8 i = 0; - r0->var00++; - for (i = 0; i < 16; i++) + flash->enabled++; + for (i = 0; i < ARRAY_COUNT(flash->palettes); i++) { - if ((r1 >> i) & 1) + if ((flags >> i) & 1) { - if (r0->var04[i].var00_7) + if (flash->palettes[i].available) { - r0->var02 |= 1 << i; - r0->var04[i].var00_0 = 1; + flash->flags |= 1 << i; + flash->palettes[i].state = 1; } } } } -void sub_8151A9C(struct UnkStruct0 *r0, u16 r1) +void RouletteFlash_Stop(struct RouletteFlashUtil *flash, u16 flags) { u8 i; - for (i = 0; i < 16; i++) + for (i = 0; i < ARRAY_COUNT(flash->palettes); i++) { - if ((r0->var02 >> i) & 1) + if ((flash->flags >> i) & 1) { - if (r0->var04[i].var00_7) + if (flash->palettes[i].available) { - if ((r1 >> i) & 1) + if ((flags >> i) & 1) { - u32 offset = r0->var04[i].var04.var02; + u32 offset = flash->palettes[i].settings.paletteOffset; u16 *faded = &gPlttBufferFaded[offset]; u16 *unfaded = &gPlttBufferUnfaded[offset]; - memcpy(faded, unfaded, r0->var04[i].var04.var04 * 2); - r0->var04[i].var00_0 = 0; - r0->var04[i].var02 = 0; - r0->var04[i].var01 = 0; - if (r0->var04[i].var04.var07_7 < 0) - r0->var04[i].var03 = 0xFF; + memcpy(faded, unfaded, flash->palettes[i].settings.numColors * 2); + flash->palettes[i].state = 0; + flash->palettes[i].fadeCycleCounter = 0; + flash->palettes[i].delayCounter = 0; + if (flash->palettes[i].settings.colorDeltaDir < 0) + flash->palettes[i].colorDelta = -1; else - r0->var04[i].var03 = 0x1; + flash->palettes[i].colorDelta = 1; } } } } - if (r1 == 0xFFFF) + + if (flags == 0xFFFF) { - r0->var00 = 0; - r0->var02 = 0; + // Stopped all + flash->enabled = 0; + flash->flags = 0; } else { - r0->var02 = r0->var02 & ~r1; + flash->flags &= ~flags; } } @@ -429,7 +438,8 @@ void UpdatePulseBlend(struct PulseBlend *pulseBlend) } } -void sub_8152008(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height) +// Below used for the Roulette grid +void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height) { u16 *_dest; u8 i; @@ -446,7 +456,7 @@ void sub_8152008(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height) } } -void sub_8152058(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height) +void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height) { u16 *_dest; u16 *_src = src; diff --git a/src/party_menu.c b/src/party_menu.c index e9cbfc2ad..f61cbc5e6 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -67,7 +67,6 @@ #include "constants/battle_frontier.h" #include "constants/easy_chat.h" #include "constants/field_effects.h" -#include "constants/flags.h" #include "constants/item_effects.h" #include "constants/items.h" #include "constants/maps.h" @@ -76,7 +75,6 @@ #include "constants/rgb.h" #include "constants/songs.h" #include "constants/species.h" -#include "constants/vars.h" #define PARTY_PAL_SELECTED (1 << 0) #define PARTY_PAL_FAINTED (1 << 1) @@ -464,7 +462,7 @@ static void CB2_UpdatePartyMenu(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } @@ -491,7 +489,7 @@ static bool8 ShowPartyMenu(void) case 0: SetVBlankHBlankCallbacksToNull(); ResetVramOamAndBgCntRegs(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); gMain.state++; break; case 1: @@ -1864,7 +1862,7 @@ u8 GetMonAilment(struct Pokemon *mon) static void SetPartyMonsAllowedInMinigame(void) { - u16 *ptr; + s16 *ptr; if (gPartyMenu.menuType == PARTY_MENU_TYPE_MINIGAME) { @@ -4953,9 +4951,9 @@ static void Task_DisplayLevelUpStatsPg2(u8 taskId) static void DisplayLevelUpStatsPg1(u8 taskId) { - s16 *arrayPtr = sPartyMenuInternal->data; + u16 *arrayPtr = (u16*)sPartyMenuInternal->data; - arrayPtr[12] = CreateLevelUpStatsWindow(); + arrayPtr[12] = (u16)CreateLevelUpStatsWindow(); DrawLevelUpWindowPg1(arrayPtr[12], arrayPtr, &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY); CopyWindowToVram(arrayPtr[12], 2); ScheduleBgCopyTilemapToVram(2); @@ -4963,7 +4961,7 @@ static void DisplayLevelUpStatsPg1(u8 taskId) static void DisplayLevelUpStatsPg2(u8 taskId) { - s16 *arrayPtr = sPartyMenuInternal->data; + u16 *arrayPtr = (u16 *)sPartyMenuInternal->data; DrawLevelUpWindowPg2(arrayPtr[12], &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY); CopyWindowToVram(arrayPtr[12], 2); diff --git a/src/player_pc.c b/src/player_pc.c index fc0bd9f4c..2010d84f8 100644 --- a/src/player_pc.c +++ b/src/player_pc.c @@ -327,7 +327,7 @@ void PlayerPC(void) static void InitPlayerPCMenu(u8 taskId) { - u16 *data; + s16 *data; struct WindowTemplate windowTemplate; data = gTasks[taskId].data; @@ -346,7 +346,7 @@ static void InitPlayerPCMenu(u8 taskId) static void PlayerPCProcessMenuInput(u8 taskId) { - u16 *data; + s16 *data; s8 inputOptionId; data = gTasks[taskId].data; @@ -435,7 +435,7 @@ static void PlayerPC_TurnOff(u8 taskId) static void InitItemStorageMenu(u8 taskId, u8 var) { - u16 *data; + s16 *data; struct WindowTemplate windowTemplate; data = gTasks[taskId].data; @@ -548,7 +548,7 @@ static void ItemStorage_Toss(u8 taskId) static void ItemStorage_WithdrawToss_Helper(u8 taskId, bool8 toss) { - u16 *data = gTasks[taskId].data; + s16 *data = gTasks[taskId].data; data[3] = toss; sub_816B4DC(taskId); @@ -581,9 +581,9 @@ static void ItemStorage_SetItemAndMailCount(u8 taskId) static void sub_816B4DC(u8 taskId) { - u16 *data = gTasks[taskId].data; + u16 *data = (u16 *)gTasks[taskId].data; - ClearStdWindowAndFrameToTransparent(data[4], FALSE); + ClearStdWindowAndFrameToTransparent((u8)data[4], FALSE); ClearWindowTilemap(data[4]); RemoveWindow(data[4]); ScheduleBgCopyTilemapToVram(0); @@ -1380,7 +1380,7 @@ static void ItemStorage_DoItemToss(u8 taskId) data = gTasks[taskId].data; b = (playerPCItemPageInfo.cursorPos + playerPCItemPageInfo.itemsAbove); - if (!ItemId_GetImportance(gSaveBlock1Ptr->pcItems[b].itemId)) + if (ItemId_GetImportance(gSaveBlock1Ptr->pcItems[b].itemId) == 0) { CopyItemName(gSaveBlock1Ptr->pcItems[b].itemId, gStringVar1); ConvertIntToDecimalStringN(gStringVar2, data[2], STR_CONV_MODE_LEFT_ALIGN, 3); diff --git a/src/pokeball.c b/src/pokeball.c index d473f9ba0..1a0561c33 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -798,9 +798,9 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 1); if (GetBattlerSide(sprite->sBattler) == B_SIDE_OPPONENT) - gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = sub_8039B58; + gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCb_OpponentMonFromBall; else - gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = sub_8039E44; + gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCb_PlayerMonFromBall; AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]); gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000; diff --git a/src/pokeblock.c b/src/pokeblock.c index 523c4ad91..025adf875 100644 --- a/src/pokeblock.c +++ b/src/pokeblock.c @@ -117,7 +117,7 @@ EWRAM_DATA static struct PokeblockSavedData sSavedPokeblockData = {0}; EWRAM_DATA static struct PokeblockMenuStruct *sPokeblockMenu = NULL; // const rom data -const s8 gPokeblockFlavorCompatibilityTable[] = +const s8 gPokeblockFlavorCompatibilityTable[NUM_NATURES * FLAVOR_COUNT] = { // Cool, Beauty, Cute, Smart, Tough 0, 0, 0, 0, 0, // Hardy @@ -475,7 +475,7 @@ static void CB2_PokeblockMenu(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } @@ -507,7 +507,7 @@ static bool8 InitPokeblockMenu(void) { case 0: SetVBlankHBlankCallbacksToNull(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); gMain.state++; break; case 1: @@ -725,8 +725,8 @@ static void PutPokeblockListMenuString(u8 *dst, u16 pkblId) u8 *txtPtr = StringCopy(dst, gPokeblockNames[pkblock->color]); *(txtPtr++) = EXT_CTRL_CODE_BEGIN; - *(txtPtr++) = 0x12; - *(txtPtr++) = 0x57; + *(txtPtr++) = EXT_CTRL_CODE_SKIP; + *(txtPtr++) = 87; ConvertIntToDecimalStringN(gStringVar1, GetHighestPokeblocksFlavorLevel(pkblock), STR_CONV_MODE_LEFT_ALIGN, 3); StringExpandPlaceholders(txtPtr, gText_LvVar1); @@ -1386,7 +1386,7 @@ s16 PokeblockGetGain(u8 nature, const struct Pokeblock *pokeblock) { curGain = GetPokeblockData(pokeblock, flavor + PBLOCK_SPICY); if (curGain > 0) - totalGain += curGain * gPokeblockFlavorCompatibilityTable[5 * nature + flavor]; + totalGain += curGain * gPokeblockFlavorCompatibilityTable[FLAVOR_COUNT * nature + flavor]; } return totalGain; diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c index f6e6a19b2..e15a005e6 100644 --- a/src/pokeblock_feed.c +++ b/src/pokeblock_feed.c @@ -84,7 +84,7 @@ EWRAM_DATA static struct PokeblockFeedStruct *sPokeblockFeed = NULL; EWRAM_DATA static struct CompressedSpritePalette sPokeblockSpritePal = {0}; // const rom data -static const u8 sNatureToMonPokeblockAnim[][2] = +static const u8 sNatureToMonPokeblockAnim[NUM_NATURES][2] = { [NATURE_HARDY] = { 0, 0 }, [NATURE_LONELY] = { 3, 0 }, @@ -518,7 +518,7 @@ static void CB2_PokeblockFeed(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } @@ -536,7 +536,7 @@ static bool8 TransitionToPokeblockFeedScene(void) case 0: sPokeblockFeed = AllocZeroed(sizeof(*sPokeblockFeed)); SetVBlankHBlankCallbacksToNull(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); gMain.state++; break; case 1: diff --git a/src/pokedex.c b/src/pokedex.c index 0541f3f2e..2a6a33633 100644 --- a/src/pokedex.c +++ b/src/pokedex.c @@ -4145,7 +4145,7 @@ static void PrintMonHeight(u16 height, u8 left, u8 top) inches = (inches - (feet * 120)) / 10; buffer[i++] = EXT_CTRL_CODE_BEGIN; - buffer[i++] = 0x13; + buffer[i++] = EXT_CTRL_CODE_CLEAR_TO; if (feet / 10 == 0) { buffer[i++] = 18; @@ -5117,9 +5117,9 @@ static void Task_SelectSearchMenuItem(u8 taskId) u16 *scrollOffset; DrawOrEraseSearchParameterBox(FALSE); - menuItem = gTasks[taskId].tMenuItem; - cursorPos = &gTasks[taskId].data[sSearchOptions[menuItem].taskDataCursorPos]; - scrollOffset = &gTasks[taskId].data[sSearchOptions[menuItem].taskDataScrollOffset]; + menuItem = (u16)gTasks[taskId].tMenuItem; + cursorPos = (u16*)&gTasks[taskId].data[sSearchOptions[menuItem].taskDataCursorPos]; + scrollOffset = (u16*)&gTasks[taskId].data[sSearchOptions[menuItem].taskDataScrollOffset]; gTasks[taskId].tCursorPos = *cursorPos; gTasks[taskId].tScrollOffset = *scrollOffset; PrintSearchParameterText(taskId); diff --git a/src/pokedex_area_screen.c b/src/pokedex_area_screen.c index a2545cc1a..0232d4fc4 100755 --- a/src/pokedex_area_screen.c +++ b/src/pokedex_area_screen.c @@ -21,7 +21,6 @@ #include "constants/rgb.h" #include "constants/songs.h" #include "constants/species.h" -#include "constants/vars.h" #define AREA_SCREEN_WIDTH 32 #define AREA_SCREEN_HEIGHT 20 diff --git a/src/pokemon.c b/src/pokemon.c index 9687a5abf..faf00a7bf 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -1349,7 +1349,7 @@ const struct SpindaSpot gSpindaSpotGraphics[] = #include "data/pokemon/item_effects.h" -const s8 gNatureStatTable[][NUM_EV_STATS] = +const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] = { // Atk Def Spd Sp.Atk Sp.Def { 0, 0, 0, 0, 0}, // Hardy @@ -1868,21 +1868,21 @@ const u8 gPPUpGetMask[] = {0x03, 0x0c, 0x30, 0xc0}; // Masks for getting PP Up c const u8 gPPUpSetMask[] = {0xfc, 0xf3, 0xcf, 0x3f}; // Masks for setting PP Up count const u8 gPPUpAddMask[] = {0x01, 0x04, 0x10, 0x40}; // Values added to PP Up count -const u8 gStatStageRatios[][2] = +const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2] = { - {10, 40}, // -6 + {10, 40}, // -6, MIN_STAT_STAGE {10, 35}, // -5 {10, 30}, // -4 {10, 25}, // -3 {10, 20}, // -2 {10, 15}, // -1 - {10, 10}, // 0 + {10, 10}, // 0, DEFAULT_STAT_STAGE {15, 10}, // +1 {20, 10}, // +2 {25, 10}, // +3 {30, 10}, // +4 {35, 10}, // +5 - {40, 10}, // +6 + {40, 10}, // +6, MAX_STAT_STAGE }; static const u16 sDeoxysBaseStats[] = @@ -3199,7 +3199,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de { if (gCritMultiplier == 2) { - if (attacker->statStages[STAT_ATK] > 6) + if (attacker->statStages[STAT_ATK] > DEFAULT_STAT_STAGE) APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK) else damage = attack; @@ -3212,7 +3212,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de if (gCritMultiplier == 2) { - if (defender->statStages[STAT_DEF] < 6) + if (defender->statStages[STAT_DEF] < DEFAULT_STAT_STAGE) APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF) else damageHelper = defense; @@ -3249,7 +3249,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de { if (gCritMultiplier == 2) { - if (attacker->statStages[STAT_SPATK] > 6) + if (attacker->statStages[STAT_SPATK] > DEFAULT_STAT_STAGE) APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK) else damage = spAttack; @@ -3262,7 +3262,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de if (gCritMultiplier == 2) { - if (defender->statStages[STAT_SPDEF] < 6) + if (defender->statStages[STAT_SPDEF] < DEFAULT_STAT_STAGE) APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF) else damageHelper = spDefense; @@ -4624,11 +4624,11 @@ void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex) hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)]; *hpSwitchout = gBattleMons[battlerId].hp; - for (i = 0; i < 8; i++) - gBattleMons[battlerId].statStages[i] = 6; + for (i = 0; i < NUM_BATTLE_STATS; i++) + gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; gBattleMons[battlerId].status2 = 0; - sub_803FA70(battlerId); + UpdateSentPokesToOpponentValue(battlerId); ClearTemporarySpeciesSpriteData(battlerId, FALSE); } @@ -4728,49 +4728,49 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov retVal = FALSE; } if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK) - && gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE) { gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & ITEM0_X_ATTACK; - if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > 12) - gBattleMons[gActiveBattler].statStages[STAT_ATK] = 12; + if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE) + gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE; retVal = FALSE; } break; // in-battle stat boosting effects case 1: if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND) - && gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE) { gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & ITEM1_X_DEFEND) >> 4; - if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > 12) - gBattleMons[gActiveBattler].statStages[STAT_DEF] = 12; + if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE) + gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE; retVal = FALSE; } if ((itemEffect[cmdIndex] & ITEM1_X_SPEED) - && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE) { gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & ITEM1_X_SPEED; - if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > 12) - gBattleMons[gActiveBattler].statStages[STAT_SPEED] = 12; + if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE) + gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE; retVal = FALSE; } break; // more stat boosting effects case 2: if ((itemEffect[cmdIndex] & ITEM2_X_ACCURACY) - && gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE) { gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & ITEM2_X_ACCURACY) >> 4; - if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > 12) - gBattleMons[gActiveBattler].statStages[STAT_ACC] = 12; + if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE) + gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE; retVal = FALSE; } if ((itemEffect[cmdIndex] & ITEM2_X_SPATK) - && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE) { gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & ITEM2_X_SPATK; - if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > 12) - gBattleMons[gActiveBattler].statStages[STAT_SPATK] = 12; + if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE) + gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE; retVal = FALSE; } break; @@ -5372,12 +5372,12 @@ u8 *UseStatIncreaseItem(u16 itemId) u8 GetNature(struct Pokemon *mon) { - return GetMonData(mon, MON_DATA_PERSONALITY, 0) % 25; + return GetMonData(mon, MON_DATA_PERSONALITY, 0) % NUM_NATURES; } u8 GetNatureFromPersonality(u32 personality) { - return personality % 25; + return personality % NUM_NATURES; } u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem) @@ -5747,7 +5747,7 @@ u8 GetTrainerEncounterMusicId(u16 trainerOpponentId) u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex) { // Dont modify HP, Accuracy, or Evasion by nature - if (statIndex <= STAT_HP || statIndex > NUM_EV_STATS) + if (statIndex <= STAT_HP || statIndex > NUM_NATURE_STATS) { // Should just be "return n", but it wouldn't match without this. u16 retVal = n; @@ -5836,7 +5836,7 @@ void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies) u16 totalEVs = 0; u16 heldItem; u8 holdEffect; - int i; + int i, multiplier; for (i = 0; i < NUM_STATS; i++) { @@ -5846,43 +5846,37 @@ void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies) for (i = 0; i < NUM_STATS; i++) { - u8 hasHadPokerus; - int multiplier; - if (totalEVs >= MAX_TOTAL_EVS) break; - - hasHadPokerus = CheckPartyHasHadPokerus(mon, 0); - - if (hasHadPokerus) + + if (CheckPartyHasHadPokerus(mon, 0)) multiplier = 2; else multiplier = 1; switch (i) { - case 0: + case STAT_HP: evIncrease = gBaseStats[defeatedSpecies].evYield_HP * multiplier; break; - case 1: + case STAT_ATK: evIncrease = gBaseStats[defeatedSpecies].evYield_Attack * multiplier; break; - case 2: + case STAT_DEF: evIncrease = gBaseStats[defeatedSpecies].evYield_Defense * multiplier; break; - case 3: + case STAT_SPEED: evIncrease = gBaseStats[defeatedSpecies].evYield_Speed * multiplier; break; - case 4: + case STAT_SPATK: evIncrease = gBaseStats[defeatedSpecies].evYield_SpAttack * multiplier; break; - case 5: + case STAT_SPDEF: evIncrease = gBaseStats[defeatedSpecies].evYield_SpDefense * multiplier; break; } heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0); - if (heldItem == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) @@ -6410,13 +6404,13 @@ bool8 IsMonSpriteNotFlipped(u16 species) s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor) { u8 nature = GetNature(mon); - return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor]; + return gPokeblockFlavorCompatibilityTable[nature * FLAVOR_COUNT + flavor]; } s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor) { u8 nature = GetNatureFromPersonality(personality); - return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor]; + return gPokeblockFlavorCompatibilityTable[nature * FLAVOR_COUNT + flavor]; } bool8 IsTradedMon(struct Pokemon *mon) diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c index 1c07b0962..a388be39a 100644 --- a/src/pokemon_animation.c +++ b/src/pokemon_animation.c @@ -783,7 +783,7 @@ static const u8 sBackAnimationIds[] = 0x94, 0x95, 0x96, // 0x19 }; -static const u8 sBackAnimNatureModTable[] = +static const u8 sBackAnimNatureModTable[NUM_NATURES] = { [NATURE_HARDY] = 0x00, [NATURE_LONELY] = 0x02, diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 30a29b6ea..5f2f5516b 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -128,7 +128,7 @@ struct PokemonStorageSystemData u16 field_B0[528 / 2]; u16 field_2C0; u16 field_2C2; - u8 field_2C4; + u8 field_2C4; // Unused u8 field_2C5; u8 showPartyMenuState; u8 unk_02C7; @@ -136,21 +136,21 @@ struct PokemonStorageSystemData bool8 unk_02C9; s16 newCurrBoxId; u16 bg2_X; - s16 field_2CE; + s16 wallpaperScrollSpeed; u16 field_2D0; u8 field_2D2; - u8 field_2D3; - u8 field_2D4; - u16 field_2D6; - s16 field_2D8; - u16 field_2DA; - u16 field_2DC; - u16 field_2DE; - u16 field_2E0; + u8 field_2D3; // Written to, but never read. + u8 field_2D4; // Written to, but never read. + u16 field_2D6; // Written to, but never read. + s16 field_2D8; // Written to, but never read. + u16 field_2DA; // Written to, but never read. + u16 field_2DC; // Written to, but never read. + u16 field_2DE; // Written to, but never read. + u16 field_2E0; // Written to, but never read. u8 filler[22]; u8 field_2F8[1024]; u8 field_6F8; - u8 field_6F9; + u8 field_6F9; // Written to, but never read. u8 field_6FA; s8 field_6FB; u16 field_6FC[16]; @@ -160,14 +160,14 @@ struct PokemonStorageSystemData struct Sprite *field_728[2]; struct Sprite *field_730[2]; u32 field_738; - u8 field_73C[80]; - u16 field_78C; + u8 field_73C[80]; // Unused + u16 field_78C; // Written to, but never read. s16 wallpaperSetId; s16 wallpaperId; u16 field_792[360]; u8 wallpaperChangeState; u8 field_A63; - u8 field_A64; + u8 boxScrollDestination; s8 field_A65; u8 *wallpaperTiles; struct Sprite *movingMonSprite; @@ -189,12 +189,12 @@ struct PokemonStorageSystemData u8 field_C68; s8 field_C69; u8 field_C6A; - u8 field_C6B; + u8 field_C6B; // Written to, but never read. struct WindowTemplate menuWindow; struct StorageMenu menuItems[7]; u8 menuItemsCount; u8 menuWidth; - u8 field_CAE; + u8 field_CAE; // Written to, but never read. u16 field_CB0; struct Sprite *field_CB4; struct Sprite *field_CB8; @@ -247,7 +247,7 @@ struct PokemonStorageSystemData u16 field_2176[8]; u8 field_2186; u8 field_2187; - u8 field_2188; + u8 pokemonSummaryScreenMode; union { struct Pokemon *mon; @@ -262,13 +262,13 @@ struct PokemonStorageSystemData struct UnkStorageStruct field_2204[3]; u16 movingItem; u16 field_2236; - u8 field_2238; + u8 field_2238; // Unused u16 field_223A; u16 *field_223C; struct Sprite *cursorMonSprite; u16 field_2244[0x40]; u8 field_22C4[0x800]; - u8 field_2AC4[0x1800]; + u8 field_2AC4[0x1800]; // Unused u8 field_42C4[0x800]; u8 field_4AC4[0x1000]; u8 field_5AC4[0x800]; @@ -658,7 +658,7 @@ static void SetBoxSpeciesAndPersonalities(u8 boxId); static void sub_80CB9D0(struct Sprite *sprite, u16 partyId); static void sub_80CC370(u8 taskId); static void sub_80CCB50(u8 boxId); -static s8 sub_80CC644(u8 boxId); +static s8 DetermineBoxScrollDirection(u8 boxId); static void sub_80CCA3C(const void *tilemap, s8 direction, u8 arg2); static s16 sub_80CD00C(const u8 *string); static bool8 MonPlaceChange_Shift(void); @@ -2146,7 +2146,7 @@ static void VblankCb_PSS(void) static void Cb2_PSS(void) { RunTasks(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); ScrollBackground(); sub_80CAA14(); AnimateSprites(); @@ -2214,7 +2214,7 @@ static void sub_80C7E98(void) gReservedSpriteTileCount = 0x280; sub_80D2A90(&sPSSData->unk_0020, sPSSData->unk_0028, 8); gKeyRepeatStartDelay = 20; - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); sub_80D259C(3); sub_80D2644(0, 1, gUnknown_0857239C, 8, 4); sub_80D2770(0, 1, 0); @@ -2360,11 +2360,11 @@ static void Cb_ShowPSS(u8 taskId) { case 0: PlaySE(SE_PC_LOGIN); - sub_80F9BCC(0x14, 0, 1); + ComputerScreenOpenEffect(20, 0, 1); sPSSData->state++; break; case 1: - if (!sub_80F9C1C()) + if (!IsComputerScreenOpenEffectActive()) SetPSSCallback(Cb_MainPSS); break; } @@ -3781,11 +3781,11 @@ static void Cb_OnCloseBoxPressed(u8 taskId) } break; case 3: - sub_80F9BF4(0x14, 0, 1); + ComputerScreenCloseEffect(20, 0, 1); sPSSData->state++; break; case 4: - if (!sub_80F9C30()) + if (!IsComputerScreenCloseEffectActive()) { sub_80CABE0(); gPlayerPartyCount = CalculatePlayerPartyCount(); @@ -3842,11 +3842,11 @@ static void Cb_OnBPressed(u8 taskId) } break; case 3: - sub_80F9BF4(0x14, 0, 0); + ComputerScreenCloseEffect(20, 0, 0); sPSSData->state++; break; case 4: - if (!sub_80F9C30()) + if (!IsComputerScreenCloseEffectActive()) { sub_80CABE0(); gPlayerPartyCount = CalculatePlayerPartyCount(); @@ -3879,7 +3879,7 @@ static void Cb_ChangeScreen(u8 taskId) boxMons = sPSSData->field_218C.box; monIndex = sPSSData->field_2187; maxMonIndex = sPSSData->field_2186; - mode = sPSSData->field_2188; + mode = sPSSData->pokemonSummaryScreenMode; FreePSSData(); if (mode == PSS_MODE_NORMAL && boxMons == &gUnknown_02039D14.box) ShowPokemonSummaryScreenSet40EF(mode, boxMons, monIndex, maxMonIndex, Cb2_ReturnToPSS); @@ -5276,9 +5276,9 @@ static void sub_80CC370(u8 taskId) static void SetUpScrollToBox(u8 boxId) { - s8 direction = sub_80CC644(boxId); + s8 direction = DetermineBoxScrollDirection(boxId); - sPSSData->field_2CE = (direction > 0) ? 6 : -6; + sPSSData->wallpaperScrollSpeed = (direction > 0) ? 6 : -6; sPSSData->field_2D3 = (direction > 0) ? 1 : 2; sPSSData->field_2D0 = 32; sPSSData->field_2D4 = boxId; @@ -5288,7 +5288,7 @@ static void SetUpScrollToBox(u8 boxId) sPSSData->field_2DC = (direction <= 0) ? 5 : 0; sPSSData->field_2DE = 0; sPSSData->field_2E0 = 2; - sPSSData->field_A64 = boxId; + sPSSData->boxScrollDestination = boxId; sPSSData->field_A65 = direction; sPSSData->field_A63 = 0; } @@ -5300,21 +5300,21 @@ static bool8 ScrollToBox(void) switch (sPSSData->field_A63) { case 0: - LoadWallpaperGfx(sPSSData->field_A64, sPSSData->field_A65); + LoadWallpaperGfx(sPSSData->boxScrollDestination, sPSSData->field_A65); sPSSData->field_A63++; case 1: if (!WaitForWallpaperGfxLoad()) return TRUE; - sub_80CB4CC(sPSSData->field_A64, sPSSData->field_A65); - sub_80CCCFC(sPSSData->field_A64, sPSSData->field_A65); + sub_80CB4CC(sPSSData->boxScrollDestination, sPSSData->field_A65); + sub_80CCCFC(sPSSData->boxScrollDestination, sPSSData->field_A65); sub_80CD0B8(sPSSData->field_A65); break; case 2: var = sub_80CB584(); if (sPSSData->field_2D0 != 0) { - sPSSData->bg2_X += sPSSData->field_2CE; + sPSSData->bg2_X += sPSSData->wallpaperScrollSpeed; if (--sPSSData->field_2D0 != 0) return TRUE; sub_80CCEE0(); @@ -5327,7 +5327,7 @@ static bool8 ScrollToBox(void) return TRUE; } -static s8 sub_80CC644(u8 boxId) +static s8 DetermineBoxScrollDirection(u8 boxId) { u8 i; u8 currentBox = StorageGetCurrentBox(); @@ -5735,7 +5735,7 @@ static void sub_80CD210(struct Sprite *sprite) sprite->data[0] = 3; break; case 3: - sprite->pos1.x -= sPSSData->field_2CE; + sprite->pos1.x -= sPSSData->wallpaperScrollSpeed; if (sprite->pos1.x < 73 || sprite->pos1.x > 247) sprite->invisible = TRUE; if (--sprite->data[1] == 0) @@ -5746,7 +5746,7 @@ static void sub_80CD210(struct Sprite *sprite) } break; case 4: - sprite->pos1.x -= sPSSData->field_2CE; + sprite->pos1.x -= sPSSData->wallpaperScrollSpeed; break; } } @@ -6632,21 +6632,21 @@ static void sub_80CE7E8(void) sPSSData->field_218C.mon = &gUnknown_02039D14; sPSSData->field_2187 = 0; sPSSData->field_2186 = 0; - sPSSData->field_2188 = 0; + sPSSData->pokemonSummaryScreenMode = PSS_MODE_NORMAL; } else if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) { sPSSData->field_218C.mon = gPlayerParty; sPSSData->field_2187 = sBoxCursorPosition; sPSSData->field_2186 = CountPartyMons() - 1; - sPSSData->field_2188 = 0; + sPSSData->pokemonSummaryScreenMode = PSS_MODE_NORMAL; } else { sPSSData->field_218C.box = GetBoxedMonPtr(StorageGetCurrentBox(), 0); sPSSData->field_2187 = sBoxCursorPosition; sPSSData->field_2186 = IN_BOX_COUNT - 1; - sPSSData->field_2188 = 2; + sPSSData->pokemonSummaryScreenMode = PSS_MODE_BOX; } } @@ -6869,36 +6869,36 @@ static void SetCursorMonData(void *pokemon, u8 mode) txtPtr = sPSSData->cursorMonGenderLvlText; *(txtPtr)++ = EXT_CTRL_CODE_BEGIN; - *(txtPtr)++ = 4; + *(txtPtr)++ = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; switch (gender) { case MON_MALE: - *(txtPtr)++ = 4; - *(txtPtr)++ = 1; - *(txtPtr)++ = 5; + *(txtPtr)++ = TEXT_COLOR_RED; + *(txtPtr)++ = TEXT_COLOR_WHITE; + *(txtPtr)++ = TEXT_COLOR_LIGHT_RED; *(txtPtr)++ = CHAR_MALE; break; case MON_FEMALE: - *(txtPtr)++ = 6; - *(txtPtr)++ = 1; - *(txtPtr)++ = 7; + *(txtPtr)++ = TEXT_COLOR_GREEN; + *(txtPtr)++ = TEXT_COLOR_WHITE; + *(txtPtr)++ = TEXT_COLOR_LIGHT_GREEN; *(txtPtr)++ = CHAR_FEMALE; break; default: - *(txtPtr)++ = 2; - *(txtPtr)++ = 1; - *(txtPtr)++ = 3; - *(txtPtr)++ = 0x77; + *(txtPtr)++ = TEXT_COLOR_DARK_GREY; + *(txtPtr)++ = TEXT_COLOR_WHITE; + *(txtPtr)++ = TEXT_COLOR_LIGHT_GREY; + *(txtPtr)++ = CHAR_UNK_SPACER; break; } *(txtPtr++) = EXT_CTRL_CODE_BEGIN; - *(txtPtr++) = 4; - *(txtPtr++) = 2; - *(txtPtr++) = 1; - *(txtPtr++) = 3; - *(txtPtr++) = 0; - *(txtPtr++) = CHAR_SPECIAL_F9; + *(txtPtr++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; + *(txtPtr++) = TEXT_COLOR_DARK_GREY; + *(txtPtr++) = TEXT_COLOR_WHITE; + *(txtPtr++) = TEXT_COLOR_LIGHT_GREY; + *(txtPtr++) = CHAR_SPACE; + *(txtPtr++) = CHAR_EXTRA_SYMBOL; *(txtPtr++) = CHAR_LV_2; txtPtr = ConvertIntToDecimalStringN(txtPtr, sPSSData->cursorMonLevel, STR_CONV_MODE_LEFT_ALIGN, 3); @@ -8097,7 +8097,7 @@ static bool8 sub_80D0344(void) if (!IsDma3ManagerBusyWithBgCopy()) { sub_80CFE84(); - LoadPalette(stdpal_get(3), 0xD0, 0x20); + LoadPalette(GetTextWindowPalette(3), 0xD0, 0x20); ShowBg(0); return FALSE; } @@ -8203,7 +8203,7 @@ static bool8 sub_80D04C8(void) case 3: if (!IsDma3ManagerBusyWithBgCopy()) { - LoadPalette(stdpal_get(3), 0xD0, 0x20); + LoadPalette(GetTextWindowPalette(3), 0xD0, 0x20); sub_80CFE84(); ShowBg(0); return FALSE; diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index e8b30f773..2e7995222 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -709,9 +709,9 @@ static void (*const sTextPrinterTasks[])(u8 taskId) = static const u8 sMemoNatureTextColor[] = _("{COLOR LIGHT_RED}{SHADOW GREEN}"); static const u8 sMemoMiscTextColor[] = _("{COLOR WHITE}{SHADOW DARK_GREY}"); // This is also affected by palettes, apparently -static const u8 sStatsLeftColumnLayout[] = _("{SPECIAL_F7 0x00}/{SPECIAL_F7 0x01}\n{SPECIAL_F7 0x02}\n{SPECIAL_F7 0x03}"); -static const u8 sStatsRightColumnLayout[] = _("{SPECIAL_F7 0x00}\n{SPECIAL_F7 0x01}\n{SPECIAL_F7 0x02}"); -static const u8 sMovesPPLayout[] = _("{PP}{SPECIAL_F7 0x00}/{SPECIAL_F7 0x01}"); +static const u8 sStatsLeftColumnLayout[] = _("{DYNAMIC 0}/{DYNAMIC 1}\n{DYNAMIC 2}\n{DYNAMIC 3}"); +static const u8 sStatsRightColumnLayout[] = _("{DYNAMIC 0}\n{DYNAMIC 1}\n{DYNAMIC 2}"); +static const u8 sMovesPPLayout[] = _("{PP}{DYNAMIC 0}/{DYNAMIC 1}"); #define TAG_MOVE_SELECTOR 30000 #define TAG_MON_STATUS 30001 @@ -1120,7 +1120,7 @@ static void MainCB2(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } @@ -1143,7 +1143,7 @@ static bool8 LoadGraphics(void) case 0: SetVBlankHBlankCallbacksToNull(); ResetVramOamAndBgCntRegs(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); gMain.state++; break; case 1: diff --git a/src/pokenav_conditions_1.c b/src/pokenav_conditions_1.c index 84e2a9682..7184271ea 100644 --- a/src/pokenav_conditions_1.c +++ b/src/pokenav_conditions_1.c @@ -337,10 +337,10 @@ u8 *sub_81CD624(u8 *str, u16 id, bool8 arg3) boxId = unkPtr->unk4[id].boxId; monId = unkPtr->unk4[id].monId; *(str++) = EXT_CTRL_CODE_BEGIN; - *(str++) = 4; - *(str++) = 8; - *(str++) = 0; - *(str++) = 9; + *(str++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; + *(str++) = TEXT_COLOR_BLUE; + *(str++) = TEXT_COLOR_TRANSPARENT; + *(str++) = TEXT_COLOR_LIGHT_BLUE; if (GetBoxOrPartyMonData(boxId, monId, MON_DATA_IS_EGG, NULL)) return StringCopyPadded(str, gText_EggNickname, CHAR_SPACE, 12); @@ -368,40 +368,40 @@ u8 *sub_81CD624(u8 *str, u16 id, bool8 arg3) (str_++); *(str_++) = EXT_CTRL_CODE_BEGIN; - *(str_++) = 0x12; - *(str_++) = 0x3C; + *(str_++) = EXT_CTRL_CODE_SKIP; + *(str_++) = 60; switch (gender) { default: - *(str_++) = 0x77; + *(str_++) = CHAR_UNK_SPACER; break; case MON_MALE: *(str_++) = EXT_CTRL_CODE_BEGIN; *(str_++) = EXT_CTRL_CODE_COLOR; - *(str_++) = 4; + *(str_++) = TEXT_COLOR_RED; *(str_++) = EXT_CTRL_CODE_BEGIN; - *(str_++) = 3; - *(str_++) = 5; + *(str_++) = EXT_CTRL_CODE_SHADOW; + *(str_++) = TEXT_COLOR_LIGHT_RED; *(str_++) = CHAR_MALE; break; case MON_FEMALE: *(str_++) = EXT_CTRL_CODE_BEGIN; *(str_++) = EXT_CTRL_CODE_COLOR; - *(str_++) = 6; + *(str_++) = TEXT_COLOR_GREEN; *(str_++) = EXT_CTRL_CODE_BEGIN; - *(str_++) = 3; - *(str_++) = 7; + *(str_++) = EXT_CTRL_CODE_SHADOW; + *(str_++) = TEXT_COLOR_LIGHT_GREEN; *(str_++) = CHAR_FEMALE; break; } *(str_++) = EXT_CTRL_CODE_BEGIN; - *(str_++) = 4; - *(str_++) = 8; - *(str_++) = 0; - *(str_++) = 9; + *(str_++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; + *(str_++) = TEXT_COLOR_BLUE; + *(str_++) = TEXT_COLOR_TRANSPARENT; + *(str_++) = TEXT_COLOR_LIGHT_BLUE; *(str_++) = CHAR_SLASH; - *(str_++) = CHAR_SPECIAL_F9; + *(str_++) = CHAR_EXTRA_SYMBOL; *(str_++) = CHAR_LV_2; txtPtr = str_; str_ = ConvertIntToDecimalStringN(str_, level, STR_CONV_MODE_LEFT_ALIGN, 3); @@ -429,10 +429,10 @@ void sub_81CD824(s16 arg0, u8 arg1) sub_81CD624(structPtr->unk6368[arg1], arg0, FALSE); boxId = unkPtr->unk4[arg0].boxId; structPtr->unk6320[arg1][0] = EXT_CTRL_CODE_BEGIN; - structPtr->unk6320[arg1][1] = 4; - structPtr->unk6320[arg1][2] = 8; - structPtr->unk6320[arg1][3] = 0; - structPtr->unk6320[arg1][4] = 9; + structPtr->unk6320[arg1][1] = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; + structPtr->unk6320[arg1][2] = TEXT_COLOR_BLUE; + structPtr->unk6320[arg1][3] = TEXT_COLOR_TRANSPARENT; + structPtr->unk6320[arg1][4] = TEXT_COLOR_LIGHT_BLUE; if (boxId == TOTAL_BOXES_COUNT) sub_81CD5CC(&structPtr->unk6320[arg1][5], gText_InParty, 8); else diff --git a/src/pokenav_conditions_2.c b/src/pokenav_conditions_2.c index 65a85aa7e..32e673aa4 100644 --- a/src/pokenav_conditions_2.c +++ b/src/pokenav_conditions_2.c @@ -581,10 +581,10 @@ bool32 sub_81CE754(u8 a0, u16 a1, bool8 a2) str = sub_81CDD24(a1); AddTextPrinterParameterized(structPtr->unk1820, 1, str, 0, 17, 0, NULL); text[0] = EXT_CTRL_CODE_BEGIN; - text[1] = 4; - text[2] = 8; - text[3] = 0; - text[4] = 9; + text[1] = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; + text[2] = TEXT_COLOR_BLUE; + text[3] = TEXT_COLOR_TRANSPARENT; + text[4] = TEXT_COLOR_LIGHT_BLUE; StringCopy(text + 5, gText_Number2); AddTextPrinterParameterized(structPtr->unk1821, 1, text, 4, 1, 0, NULL); ConvertIntToDecimalStringN(text + 5, sub_81CDD48(), STR_CONV_MODE_RIGHT_ALIGN, 4); diff --git a/src/pokenav_conditions_3.c b/src/pokenav_conditions_3.c index 7a48b9234..eea4aa397 100644 --- a/src/pokenav_conditions_3.c +++ b/src/pokenav_conditions_3.c @@ -707,7 +707,7 @@ static void sub_81CF8E4(struct PokenavMonList * item, u8 * dest) } s = StringCopy(gStringVar1, genderStr); *s++ = CHAR_SLASH; - *s++ = CHAR_SPECIAL_F9; + *s++ = CHAR_EXTRA_SYMBOL; *s++ = CHAR_LV_2; ConvertIntToDecimalStringN(s, level, STR_CONV_MODE_LEFT_ALIGN, 3); sub_81DB494(dest, 1, gStringVar1, 40); diff --git a/src/pokenav_match_call_1.c b/src/pokenav_match_call_1.c index ef1d5343f..1e4239bbc 100755 --- a/src/pokenav_match_call_1.c +++ b/src/pokenav_match_call_1.c @@ -12,7 +12,6 @@ #include "sound.h" #include "string_util.h" #include "strings.h" -#include "constants/flags.h" #include "constants/songs.h" struct Pokenav3Struct diff --git a/src/pokenav_ribbons_1.c b/src/pokenav_ribbons_1.c index ffc049c47..aad0053a8 100644 --- a/src/pokenav_ribbons_1.c +++ b/src/pokenav_ribbons_1.c @@ -724,7 +724,7 @@ static void BufferRibbonMonInfoText(struct PokenavMonList * item0, u8 * dest) s = StringCopy(gStringVar1, genderStr); *s++ = CHAR_SLASH; - *s++ = CHAR_SPECIAL_F9; + *s++ = CHAR_EXTRA_SYMBOL; *s++ = CHAR_LV_2; ConvertIntToDecimalStringN(s, level, STR_CONV_MODE_LEFT_ALIGN, 3); dest = sub_81DB494(dest, 1, gStringVar1, 54); diff --git a/src/pokenav_ribbons_2.c b/src/pokenav_ribbons_2.c index bb6116472..e5a89acad 100644 --- a/src/pokenav_ribbons_2.c +++ b/src/pokenav_ribbons_2.c @@ -836,7 +836,7 @@ void sub_81D0FF0(struct PokenavSub14 *structPtr) txtPtr = StringCopy(gStringVar1, genderTxt); *(txtPtr++) = CHAR_SLASH; - *(txtPtr++) = CHAR_SPECIAL_F9; + *(txtPtr++) = CHAR_EXTRA_SYMBOL; *(txtPtr++) = CHAR_LV_2; ConvertIntToDecimalStringN(txtPtr, level, STR_CONV_MODE_LEFT_ALIGN, 3); AddTextPrinterParameterized(windowId, 1, gStringVar1, 60, 1, TEXT_SPEED_FF, NULL); diff --git a/src/post_battle_event_funcs.c b/src/post_battle_event_funcs.c index afafca0ca..78ebe02e4 100644 --- a/src/post_battle_event_funcs.c +++ b/src/post_battle_event_funcs.c @@ -8,7 +8,6 @@ #include "script_pokemon_util.h" #include "tv.h" #include "constants/heal_locations.h" -#include "constants/flags.h" #include "constants/tv.h" int GameClear(void) diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c index d902b7319..986a2d3a2 100644 --- a/src/rayquaza_scene.c +++ b/src/rayquaza_scene.c @@ -1244,7 +1244,7 @@ void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void)) static void CB2_InitRayquazaScene(void) { SetVBlankHBlankCallbacksToNull(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); ScanlineEffect_Stop(); FreeAllSpritePalettes(); ResetPaletteFade(); @@ -1260,7 +1260,7 @@ static void CB2_RayquazaScene(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } diff --git a/src/record_mixing.c b/src/record_mixing.c index a4229b91e..1e9b0bcf7 100644 --- a/src/record_mixing.c +++ b/src/record_mixing.c @@ -326,7 +326,7 @@ static void Task_RecordMixing_Main(u8 taskId) VarSet(VAR_TEMP_0, 1); gUnknown_03001130 = FALSE; PrepareExchangePacket(); - CreateRecordMixingSprite(); + CreateRecordMixingLights(); tState = 1; data[10] = CreateTask(Task_MixingRecordsRecv, 80); tSndEffTaskId = CreateTask(Task_RecordMixing_SoundEffect, 81); @@ -336,7 +336,7 @@ static void Task_RecordMixing_Main(u8 taskId) { tState = 2; FlagSet(FLAG_SYS_MIX_RECORD); - DestroyRecordMixingSprite(); + DestroyRecordMixingLights(); DestroyTask(tSndEffTaskId); } break; diff --git a/src/region_map.c b/src/region_map.c index 287e97fe9..de3b04cb2 100644 --- a/src/region_map.c +++ b/src/region_map.c @@ -9,7 +9,6 @@ #include "trig.h" #include "constants/maps.h" #include "overworld.h" -#include "constants/flags.h" #include "event_data.h" #include "secret_base.h" #include "string_util.h" @@ -1684,7 +1683,7 @@ void CB2_OpenFlyMap(void) break; case 3: LoadUserWindowBorderGfx(0, 0x65, 0xd0); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); gMain.state++; break; case 4: @@ -1747,7 +1746,7 @@ static void CB2_FlyMap(void) sFlyMap->callback(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); } static void SetFlyMapCallback(void callback(void)) diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c index 2756aa861..c948cde4c 100644 --- a/src/reset_rtc_screen.c +++ b/src/reset_rtc_screen.c @@ -467,7 +467,7 @@ void CB2_InitResetRtcScreen(void) static void sub_809F048(void) { - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates)); ScheduleBgCopyTilemapToVram(0); @@ -483,7 +483,7 @@ static void CB2_ResetRtcScreen(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } diff --git a/src/roulette.c b/src/roulette.c index 58e120cb5..4ca892912 100644 --- a/src/roulette.c +++ b/src/roulette.c @@ -13,199 +13,416 @@ #include "menu_helpers.h" #include "overworld.h" #include "palette.h" +#include "palette_util.h" #include "random.h" #include "roulette.h" -#include "roulette_util.h" #include "rtc.h" #include "scanline_effect.h" #include "script.h" #include "sound.h" #include "sprite.h" #include "string_util.h" +#include "strings.h" #include "task.h" #include "trig.h" #include "tv.h" #include "window.h" +#include "constants/coins.h" #include "constants/rgb.h" +#include "constants/roulette.h" #include "constants/species.h" #include "constants/songs.h" -struct StructgUnknown_083F8DF4 -{ - u8 var00; - u8 var01; - u8 var02; - u8 var03; - u8 var04; - u8 filler_05[3]; - u16 var08; - u16 var0A; - u16 var0C; - u8 filler_0E[2]; - u16 var10; - u16 var12; - u16 var14; - u8 filler_16[2]; - u16 var18; - u16 var1A; +#define BALLS_PER_ROUND 6 + +// "Board" is used in this file to refer to both the wheel and the bet selection grid +#define NUM_BOARD_COLORS 3 // Rows on grid +#define NUM_BOARD_POKES 4 // Columns on grid +#define NUM_ROULETTE_SLOTS (NUM_BOARD_COLORS * NUM_BOARD_POKES) + +// The degree change between each slot on the roulette wheel +#define DEGREES_PER_SLOT (360 / NUM_ROULETTE_SLOTS) + +// Where in the slot the ball will drop when landing +#define SLOT_MIDPOINT (DEGREES_PER_SLOT / 2 - 1) + +// IDs for grid selections when betting +#define SELECTION_NONE 0 +#define COL_WYNAUT 1 +#define COL_AZURILL 2 +#define COL_SKITTY 3 +#define COL_MAKUHITA 4 +#define ROW_ORANGE (COL_MAKUHITA + 1) +#define SQU_ORANGE_WYNAUT (ROW_ORANGE + COL_WYNAUT) +#define SQU_ORANGE_AZURILL (ROW_ORANGE + COL_AZURILL) +#define SQU_ORANGE_SKITTY (ROW_ORANGE + COL_SKITTY) +#define SQU_ORANGE_MAKUHITA (ROW_ORANGE + COL_MAKUHITA) +#define ROW_GREEN (SQU_ORANGE_MAKUHITA + 1) +#define SQU_GREEN_WYNAUT (ROW_GREEN + COL_WYNAUT) +#define SQU_GREEN_AZURILL (ROW_GREEN + COL_AZURILL) +#define SQU_GREEN_SKITTY (ROW_GREEN + COL_SKITTY) +#define SQU_GREEN_MAKUHITA (ROW_GREEN + COL_MAKUHITA) +#define ROW_PURPLE (SQU_GREEN_MAKUHITA + 1) +#define SQU_PURPLE_WYNAUT (ROW_PURPLE + COL_WYNAUT) +#define SQU_PURPLE_AZURILL (ROW_PURPLE + COL_AZURILL) +#define SQU_PURPLE_SKITTY (ROW_PURPLE + COL_SKITTY) +#define SQU_PURPLE_MAKUHITA (ROW_PURPLE + COL_MAKUHITA) +#define NUM_GRID_SELECTIONS SQU_PURPLE_MAKUHITA + +// Get the id of the col/row from the selection ID +// e.g. GET_ROW(SQU_PURPLE_SKITTY) is ROW_PURPLE +#define GET_COL(selectionId)((selectionId) % (NUM_BOARD_POKES + 1)) +#define GET_ROW(selectionId)((selectionId) / (NUM_BOARD_POKES + 1) * (NUM_BOARD_POKES + 1)) + +// Get the col/row index from the selection ID +// e.g. GET_ROW_IDX(SQU_PURPLE_SKITTY) is 2 (purple being the 3rd row) +#define GET_COL_IDX(selectionId)(selectionId - 1) +#define GET_ROW_IDX(selectionId)(selectionId / 5 - 1) + +// Flags for the above selections, used to set which spaces have been hit or bet on +#define F_WYNAUT_COL (1 << COL_WYNAUT) +#define F_AZURILL_COL (1 << COL_AZURILL) +#define F_SKITTY_COL (1 << COL_SKITTY) +#define F_MAKUHITA_COL (1 << COL_MAKUHITA) +#define F_ORANGE_ROW (1 << ROW_ORANGE) +#define F_ORANGE_WYNAUT (1 << SQU_ORANGE_WYNAUT) +#define F_ORANGE_AZURILL (1 << SQU_ORANGE_AZURILL) +#define F_ORANGE_SKITTY (1 << SQU_ORANGE_SKITTY) +#define F_ORANGE_MAKUHITA (1 << SQU_ORANGE_MAKUHITA) +#define F_GREEN_ROW (1 << ROW_GREEN) +#define F_GREEN_WYNAUT (1 << SQU_GREEN_WYNAUT) +#define F_GREEN_AZURILL (1 << SQU_GREEN_AZURILL) +#define F_GREEN_SKITTY (1 << SQU_GREEN_SKITTY) +#define F_GREEN_MAKUHITA (1 << SQU_GREEN_MAKUHITA) +#define F_PURPLE_ROW (1 << ROW_PURPLE) +#define F_PURPLE_WYNAUT (1 << SQU_PURPLE_WYNAUT) +#define F_PURPLE_AZURILL (1 << SQU_PURPLE_AZURILL) +#define F_PURPLE_SKITTY (1 << SQU_PURPLE_SKITTY) +#define F_PURPLE_MAKUHITA (1 << SQU_PURPLE_MAKUHITA) + +// Flags for flashing selections on the roulette wheel +#define F_FLASH_COLOR_O_WYNAUT (1 << 0) +#define F_FLASH_COLOR_G_AZURILL (1 << 1) +#define F_FLASH_COLOR_P_SKITTY (1 << 2) +#define F_FLASH_COLOR_O_MAKUHITA (1 << 3) +#define F_FLASH_COLOR_G_WYNAUT (1 << 4) +#define F_FLASH_COLOR_P_AZURILL (1 << 5) +#define F_FLASH_COLOR_O_SKITTY (1 << 6) +#define F_FLASH_COLOR_G_MAKUHITA (1 << 7) +#define F_FLASH_COLOR_P_WYNAUT (1 << 8) +#define F_FLASH_COLOR_O_AZURILL (1 << 9) +#define F_FLASH_COLOR_G_SKITTY (1 << 10) +#define F_FLASH_COLOR_P_MAKUHITA (1 << 11) +#define F_FLASH_OUTER_EDGES (1 << 12) // when the player wins +#define FLASH_ICON (NUM_ROULETTE_SLOTS + 1) +#define FLASH_ICON_2 (FLASH_ICON + 1) +#define FLASH_ICON_3 (FLASH_ICON + 2) +#define F_FLASH_ICON (1 << FLASH_ICON) +#define F_FLASH_COLUMN (1 << FLASH_ICON | 1 << FLASH_ICON_2 | 1 << FLASH_ICON_3) + +#define MAX_MULTIPLIER 12 + +#define PALTAG_SHADOW 1 +#define PALTAG_BALL 2 +#define PALTAG_BALL_COUNTER 3 +#define PALTAG_CURSOR 4 +#define PALTAG_INTERFACE 5 +#define PALTAG_SHROOMISH 6 +#define PALTAG_TAILLOW 7 +#define PALTAG_GRID_ICONS 8 +#define PALTAG_WYNAUT 9 +#define PALTAG_AZURILL 10 +#define PALTAG_SKITTY 11 +#define PALTAG_MAKUHITA 12 + +#define GFXTAG_WHEEL_ICONS 0 +#define GFXTAG_HEADERS 4 +#define GFXTAG_GRID_ICONS 5 +#define GFXTAG_WHEEL_CENTER 6 +#define GFXTAG_CREDIT 7 +#define GFXTAG_CREDIT_DIGIT 8 +#define GFXTAG_MULTIPLIER 9 +#define GFXTAG_BALL_COUNTER 10 +#define GFXTAG_CURSOR 11 +#define GFXTAG_BALL 12 +#define GFXTAG_SHROOMISH_TAILLOW 13 +#define GFXTAG_SHADOW 14 + +// 2 different Roulette tables with 2 different rates (normal vs service day special) +// & 1 gets which table, >> 7 gets if ROULETTE_SPECIAL_RATE is set +#define GET_MIN_BET_ID(var)(((var) & 1) + (((var) >> 7) * 2)) + +// Having Shroomish or Taillow in the party can make rolls more consistent in length +// It also increases the likelihood that, if they appear to unstick a ball, they'll move it to a slot the player bet on +#define HAS_SHROOMISH (1 << 0) +#define HAS_TAILLOW (1 << 1) + +#define NO_DELAY 0xFFFF + +enum { + BALL_STATE_ROLLING, + BALL_STATE_STUCK, + BALL_STATE_LANDED = 0xFF, +}; + +enum { + SELECT_STATE_WAIT, + SELECT_STATE_DRAW, + SELECT_STATE_UPDATE, + SELECT_STATE_ERASE = 0xFF, +}; + +// Roulette uses a large amount of sprites, and stores ids for these in a single array +// Many are looped over rather than referenced directly +enum { + SPR_WHEEL_BALL_1, + SPR_WHEEL_BALL_2, + SPR_WHEEL_BALL_3, + SPR_WHEEL_BALL_4, + SPR_WHEEL_BALL_5, + SPR_WHEEL_BALL_6, + SPR_WHEEL_CENTER, + SPR_WHEEL_ICON_ORANGE_WYNAUT, + SPR_WHEEL_ICON_GREEN_AZURILL, + SPR_WHEEL_ICON_PURPLE_SKITTY, + SPR_WHEEL_ICON_ORANGE_MAKUHITA, + SPR_WHEEL_ICON_GREEN_WYNAUT, + SPR_WHEEL_ICON_PURPLE_AZURILL, + SPR_WHEEL_ICON_ORANGE_SKITTY, + SPR_WHEEL_ICON_GREEN_MAKUHITA, + SPR_WHEEL_ICON_PURPLE_WYNAUT, + SPR_WHEEL_ICON_ORANGE_AZURILL, + SPR_WHEEL_ICON_GREEN_SKITTY, + SPR_WHEEL_ICON_PURPLE_MAKUHITA, + SPR_19, // Unused + SPR_CREDIT, + SPR_CREDIT_DIG_1, + SPR_CREDIT_DIG_10, + SPR_CREDIT_DIG_100, + SPR_CREDIT_DIG_1000, + SPR_MULTIPLIER, + SPR_BALL_COUNTER_1, + SPR_BALL_COUNTER_2, + SPR_BALL_COUNTER_3, + SPR_GRID_ICON_ORANGE_WYNAUT, + SPR_GRID_ICON_GREEN_AZURILL, + SPR_GRID_ICON_PURPLE_SKITTY, + SPR_GRID_ICON_ORANGE_MAKUHITA, + SPR_GRID_ICON_GREEN_WYNAUT, + SPR_GRID_ICON_PURPLE_AZURILL, + SPR_GRID_ICON_ORANGE_SKITTY, + SPR_GRID_ICON_GREEN_MAKUHITA, + SPR_GRID_ICON_PURPLE_WYNAUT, + SPR_GRID_ICON_ORANGE_AZURILL, + SPR_GRID_ICON_GREEN_SKITTY, + SPR_GRID_ICON_PURPLE_MAKUHITA, + SPR_POKE_HEADER_1, + SPR_POKE_HEADER_2, + SPR_POKE_HEADER_3, + SPR_POKE_HEADER_4, + SPR_COLOR_HEADER_1, + SPR_COLOR_HEADER_2, + SPR_COLOR_HEADER_3, + SPR_WIN_SLOT_CURSOR, + SPR_GRID_BALL_1, + SPR_GRID_BALL_2, + SPR_GRID_BALL_3, + SPR_GRID_BALL_4, + SPR_GRID_BALL_5, + SPR_GRID_BALL_6, + SPR_CLEAR_MON, // Shroomish/Taillow + SPR_CLEAR_MON_SHADOW_1, + SPR_CLEAR_MON_SHADOW_2, + SPR_58, // Here below unused + SPR_59, + SPR_60, + SPR_61, + SPR_62, + SPR_63, +}; + +// Start points for sprite IDs that are looped over +#define SPR_WHEEL_BALLS SPR_WHEEL_BALL_1 +#define SPR_WHEEL_ICONS SPR_WHEEL_ICON_ORANGE_WYNAUT +#define SPR_BALL_COUNTER SPR_BALL_COUNTER_1 +#define SPR_CREDIT_DIGITS SPR_CREDIT_DIG_1 +#define SPR_GRID_ICONS SPR_GRID_ICON_ORANGE_WYNAUT +#define SPR_POKE_HEADERS SPR_POKE_HEADER_1 +#define SPR_COLOR_HEADERS SPR_COLOR_HEADER_1 +#define SPR_GRID_BALLS SPR_GRID_BALL_1 + +struct Shroomish +{ + u16 startAngle; + u16 dropAngle; + u16 fallSlowdown; +}; + +struct Taillow +{ + u16 baseDropDelay; + u16 rightStartAngle; + u16 leftStartAngle; +}; + +struct RouletteTable +{ + u8 minBet; // Never read + u8 randDistanceHigh; + u8 randDistanceLow; + u8 wheelSpeed; + u8 wheelDelay; + struct Shroomish shroomish; + struct Taillow taillow; + u16 ballSpeed; + u16 baseTravelDist; float var1C; }; -struct StructgUnknown_085B6154 -{ - u8 var00; - u8 var01_0:4; - u8 var01_4:4; - u8 var02; - u8 var03; - u8 var04; - u8 var05; - u8 var06; - u32 var08; - u32 var0C; - u16 var10; +struct GridSelection +{ + u8 spriteIdOffset; + u8 baseMultiplier:4; + u8 column:4; // Never read + u8 row; // Never read + u8 x; + u8 y; + u8 var05; // Never read + u8 tilemapOffset; + u32 flag; + u32 inSelectionFlags; + u16 flashFlags; }; -struct StructgUnknown_083F8D90 +struct RouletteSlot { - u8 var00; - u8 var01; - u8 var02; - u32 var04; + u8 id1; // Never read + u8 id2; // Never read + u8 gridSquare; + u32 flag; }; -EWRAM_DATA struct Roulette -{ - u8 var00; - u8 var01; - u8 var02; - u8 var03_0:5; - u8 var03_5:1; - u8 var03_6:1; - u8 var03_7:1; - u8 var04_0:2; - u8 var04_2:5; - u8 var04_7:1; - u32 var08; - u8 var0C[6]; - u8 var12[4]; - u8 var16[3]; - u8 var19; - u8 var1A_0:4; - u8 var1A_4:4; - u8 var1B[6]; - u8 var21; - u8 var22; - u8 var23; - s16 var24; - s16 var26; - s16 var28; - s16 var2A; - struct OamMatrix var2C; - u16 var34; - struct Sprite *var38; - u8 var3C[MAX_SPRITES]; // Sprite IDs - u8 var7C; - u8 var7D; - u8 var7E; - u8 var7F; - s16 var80; - s16 var82; - u16 var84; - u16 var86; - float var88; - float var8C; - float var90; - float var94; - float var98; - float var9C; +static EWRAM_DATA struct Roulette +{ + u8 unk0; // Never read + u8 shroomishShadowTimer; + u8 partySpeciesFlags; + bool8 useTaillow:5; + bool8 ballStuck:1; + bool8 ballUnstuck:1; + bool8 ballRolling:1; // Never read + u8 tableId:2; + u8 unused:5; + bool8 isSpecialRate:1; + u32 hitFlags; + u8 hitSquares[BALLS_PER_ROUND]; + u8 pokeHits[NUM_BOARD_POKES]; + u8 colorHits[NUM_BOARD_COLORS]; + u8 minBet; + u8 curBallNum:4; // Never actually gets incremented, tracked with tBallNum instead + u8 unk1:4; // Never read + u8 betSelection[BALLS_PER_ROUND]; // Because curBallNum is used as the only index, only the first element is ever used (prev bet selections are never needed) + u8 wheelDelayTimer; + u8 wheelSpeed; + u8 wheelDelay; + s16 wheelAngle; + s16 gridX; + s16 selectionRectDrawState; + s16 updateGridHighlight; + struct OamMatrix wheelRotation; + u16 shroomishShadowAlpha; + struct Sprite *ball; + u8 spriteIds[MAX_SPRITES]; + u8 curBallSpriteId; + u8 ballState; + u8 hitSlot; + u8 stuckHitSlot; + s16 ballTravelDist; // Never read + s16 ballTravelDistFast; + u16 ballTravelDistMed; + u16 ballTravelDistSlow; + float ballAngle; + float ballAngleSpeed; + float ballAngleAccel; + float ballDistToCenter; + float ballFallSpeed; + float ballFallAccel; float varA0; - u8 varA4; - u8 varA5; - u8 v51[2]; - u16 varA8; - u16 varAA; - TaskFunc varAC; - u8 v46[4]; - TaskFunc varB4; - struct UnkStruct0 varB8; + u8 playTaskId; + u8 spinTaskId; + u8 filler_1[2]; + u16 taskWaitDelay; + u16 taskWaitKey; + TaskFunc nextTask; + u8 filler_2[4]; + TaskFunc prevTask; + struct RouletteFlashUtil flashUtil; u16 tilemapBuffers[7][0x400]; - u16 *unk_397C; -} *gUnknown_0203AB88 = NULL; -EWRAM_DATA u8 gUnknown_0203AB8C = 0; - -static void sub_8140814(u8); -static void sub_81408A8(u8); -static void sub_8140968(u8); -static void sub_8140994(u8); -static void sub_8140BD0(u8); -static void sub_8141040(u8); -static void sub_81410FC(u8); -static void sub_8141344(u8); -static void sub_814155C(u8); -static void sub_81415D4(u8); -static void sub_81416D4(u8); -static void sub_8141778(u8); -static void sub_814189C(u8); -static void sub_8141A18(u8); -static void sub_8141AC0(u8); -static void sub_8141B58(u8); -static void dp01t_12_3_battle_menu(u8); -static void sub_8141DE4(u8); -static void sub_8141E7C(u8); -static void sub_8141F7C(u8 taskId, TaskFunc r1, u16 r2, u16 r3); -static void sub_8141FF4(u8); -static void sub_8142070(void); -static void sub_8142918(u8); -static void sub_814297C(u8); -static u8 sub_81420D0(u8, u8); -static bool8 sub_81421E8(u8, u8); -static void sub_8142284(u8); -static void sub_81424FC(u8); -static u8 sub_8142758(u8); -static void sub_8142814(void); -static void sub_8142C0C(u8); -static void sub_8142CD0(void); -static void sub_8142E70(u8, u8); -static void sub_8142F7C(void); -static void sub_8143038(u8, u8); -static void sub_8143150(u8); -static void sub_81431E4(void); -static void sub_8143280(struct Sprite *); -static void sub_8143314(void); -static void sub_8143514(u16); -static void sub_81436D0(u8); -static void sub_814372C(u8); -static void sub_814390C(struct Sprite *); -static void sub_814391C(void); -static void sub_814399C(struct Sprite *); -static void sub_81439C8(void); -static void sub_8143A40(void); -static void sub_81446AC(struct Sprite *); -static void sub_81446DC(struct Sprite *); -static void sub_81448B8(struct Sprite *); -static void sub_8144A24(struct Sprite *); -static void sub_8144E60(struct Sprite *); -static void sub_8145294(struct Sprite *); - -extern const u8 Roulette_Text_ControlsInstruction[]; -extern const u8 Roulette_Text_KeepPlaying[]; -extern const u8 Roulette_Text_Jackpot[]; -extern const u8 Roulette_Text_ItsAHit[]; -extern const u8 Roulette_Text_NothingDoing[]; -extern const u8 Roulette_Text_YouveWonXCoins[]; -extern const u8 Roulette_Text_BoardWillBeCleared[]; -extern const u8 Roulette_Text_CoinCaseIsFull[]; -extern const u8 Roulette_Text_NoCoinsLeft[]; -extern const u8 Roulette_Text_PlayMinimumWagerIsX[]; -extern const u8 Roulette_Text_SpecialRateTable[]; -extern const u8 Roulette_Text_NotEnoughCoins[]; - -static const u16 gUnknown_085B5BFC[] = INCBIN_U16("graphics/roulette/85B5BFC.gbapal"); -static const u32 gUnknown_085B5DFC[] = INCBIN_U32("graphics/roulette/85B5DFC.bin.lz"); -static const u32 gUnknown_085B5FA0[] = INCBIN_U32("graphics/roulette/wheel_map.bin.lz"); -static const struct BgTemplate gUnknown_085B6140[] = -{ + u16 *gridTilemap; +} *sRoulette = NULL; + +static EWRAM_DATA u8 sTextWindowId = 0; + +static void Task_SpinWheel(u8); +static void Task_StartPlaying(u8); +static void Task_ContinuePlaying(u8); +static void Task_StopPlaying(u8); +static void Task_SelectFirstEmptySquare(u8); +static void Task_HandleBetGridInput(u8); +static void Task_SlideGridOffscreen(u8); +static void Task_InitBallRoll(u8); +static void Task_RollBall(u8); +static void Task_RecordBallHit(u8); +static void Task_SlideGridOnscreen(u8); +static void Task_FlashBallOnWinningSquare(u8); +static void Task_PrintSpinResult(u8); +static void Task_PrintPayout(u8); +static void Task_EndTurn(u8); +static void Task_TryPrintEndTurnMsg(u8); +static void Task_ClearBoard(u8); +static void ExitRoulette(u8); +static void Task_ExitRoulette(u8); +static void StartTaskAfterDelayOrInput(u8, TaskFunc, u16, u16); +static void ResetBallDataForNewSpin(u8); +static void ResetHits(void); +static void Task_AcceptMinBet(u8); +static void Task_DeclineMinBet(u8); +static u8 RecordHit(u8, u8); +static bool8 IsHitInBetSelection(u8, u8); +static void FlashSelectionOnWheel(u8); +static void DrawGridBackground(u8); +static u8 GetMultiplier(u8); +static void UpdateWheelPosition(void); +static void LoadOrFreeMiscSpritePalettesAndSheets(u8); +static void CreateGridSprites(void); +static void ShowHideGridIcons(bool8, u8); +static void CreateGridBallSprites(void); +static void ShowHideGridBalls(bool8, u8); +static void ShowHideWinSlotCursor(u8); +static void CreateWheelIconSprites(void); +static void SpriteCB_WheelIcon(struct Sprite *); +static void CreateInterfaceSprites(void); +static void SetCreditDigits(u16); +static void SetMultiplierSprite(u8); +static void SetBallCounterNumLeft(u8); +static void SpriteCB_GridSquare(struct Sprite *); +static void CreateWheelCenterSprite(void); +static void SpriteCB_WheelCenter(struct Sprite *); +static void CreateWheelBallSprites(void); +static void HideWheelBalls(void); +static void SpriteCB_RollBall_Start(struct Sprite *); +static void CreateShroomishSprite(struct Sprite *); +static void CreateTaillowSprite(struct Sprite *); +static void SetBallStuck(struct Sprite *); +static void SpriteCB_Shroomish(struct Sprite *); +static void SpriteCB_Taillow(struct Sprite *); + +static const u16 sWheel_Pal[] = INCBIN_U16("graphics/roulette/wheel.gbapal"); // also palette for grid +static const u32 sGrid_Tilemap[] = INCBIN_U32("graphics/roulette/grid.bin.lz"); +static const u32 sWheel_Tilemap[] = INCBIN_U32("graphics/roulette/wheel.bin.lz"); +static const struct BgTemplate sBgTemplates[] = +{ + // Text box { .bg = 0, .charBaseIndex = 2, @@ -215,6 +432,7 @@ static const struct BgTemplate gUnknown_085B6140[] = .priority = 0, .baseTile = 0 }, + // Selection grid { .bg = 1, .charBaseIndex = 0, @@ -224,6 +442,7 @@ static const struct BgTemplate gUnknown_085B6140[] = .priority = 1, .baseTile = 0 }, + // Wheel { .bg = 2, .charBaseIndex = 1, @@ -234,7 +453,7 @@ static const struct BgTemplate gUnknown_085B6140[] = .baseTile = 0 } }; -static const struct WindowTemplate gUnknown_085B614C[] = +static const struct WindowTemplate sWindowTemplates[] = { { .bg = 0, @@ -248,659 +467,679 @@ static const struct WindowTemplate gUnknown_085B614C[] = // BUG: Array not terminated properly //DUMMY_WIN_TEMPLATE }; -static const struct StructgUnknown_085B6154 gUnknown_085B6154[] = + +static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] = { - { - .var00 = 0xFF, - .var01_0 = 0, - .var01_4 = 0, - .var02 = 0, - .var03 = 7, - .var04 = 7, + [SELECTION_NONE] = { + .spriteIdOffset = 0xFF, + .baseMultiplier = 0, + .column = 0, + .row = 0, + .x = 7, + .y = 7, .var05 = 0, - .var06 = 0, - .var08 = 0x0, - .var0C = 0x0, - .var10 = 0x0, + .tilemapOffset = 0, + .flag = 0, + .inSelectionFlags = 0, + .flashFlags = 0, }, - { - .var00 = 12, - .var01_0 = 4, - .var01_4 = 1, - .var02 = 0, - .var03 = 17, - .var04 = 7, + [COL_WYNAUT] = { + .spriteIdOffset = 12, + .baseMultiplier = NUM_BOARD_POKES, + .column = 1, + .row = 0, + .x = 17, + .y = 7, .var05 = 0, - .var06 = 0, - .var08 = 0x2, - .var0C = 0x10842, - .var10 = 0xE000, + .tilemapOffset = 0, + .flag = F_WYNAUT_COL, + .inSelectionFlags = F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT, + .flashFlags = F_FLASH_COLUMN, }, - { - .var00 = 13, - .var01_0 = 4, - .var01_4 = 2, - .var02 = 0, - .var03 = 20, - .var04 = 7, + [COL_AZURILL] = { + .spriteIdOffset = 13, + .baseMultiplier = NUM_BOARD_POKES, + .column = 2, + .row = 0, + .x = 20, + .y = 7, .var05 = 0, - .var06 = 0, - .var08 = 0x4, - .var0C = 0x21084, - .var10 = 0xE000, + .tilemapOffset = 0, + .flag = F_AZURILL_COL, + .inSelectionFlags = F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL, + .flashFlags = F_FLASH_COLUMN, }, - { - .var00 = 14, - .var01_0 = 4, - .var01_4 = 3, - .var02 = 0, - .var03 = 23, - .var04 = 7, + [COL_SKITTY] = { + .spriteIdOffset = 14, + .baseMultiplier = NUM_BOARD_POKES, + .column = 3, + .row = 0, + .x = 23, + .y = 7, .var05 = 0, - .var06 = 0, - .var08 = 0x8, - .var0C = 0x42108, - .var10 = 0xE000, + .tilemapOffset = 0, + .flag = F_SKITTY_COL, + .inSelectionFlags = F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY, + .flashFlags = F_FLASH_COLUMN, }, - { - .var00 = 15, - .var01_0 = 4, - .var01_4 = 4, - .var02 = 0, - .var03 = 26, - .var04 = 7, + [COL_MAKUHITA] = { + .spriteIdOffset = 15, + .baseMultiplier = NUM_BOARD_POKES, + .column = 4, + .row = 0, + .x = 26, + .y = 7, .var05 = 0, - .var06 = 0, - .var08 = 0x10, - .var0C = 0x84210, - .var10 = 0xE000, + .tilemapOffset = 0, + .flag = F_MAKUHITA_COL, + .inSelectionFlags = F_MAKUHITA_COL | F_ORANGE_MAKUHITA | F_GREEN_MAKUHITA | F_PURPLE_MAKUHITA, + .flashFlags = F_FLASH_COLUMN, }, - { - .var00 = 16, - .var01_0 = 3, - .var01_4 = 0, - .var02 = 1, - .var03 = 14, - .var04 = 10, + [ROW_ORANGE] = { + .spriteIdOffset = 16, + .baseMultiplier = NUM_BOARD_COLORS, + .column = 0, + .row = 1, + .x = 14, + .y = 10, .var05 = 0, - .var06 = 12, - .var08 = 0x20, - .var0C = 0x3E0, - .var10 = 0x249, + .tilemapOffset = 12, + .flag = F_ORANGE_ROW, + .inSelectionFlags = F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA, + .flashFlags = F_FLASH_COLOR_O_WYNAUT | F_FLASH_COLOR_O_AZURILL | F_FLASH_COLOR_O_SKITTY | F_FLASH_COLOR_O_MAKUHITA, }, - { - .var00 = 0, - .var01_0 = 12, - .var01_4 = 1, - .var02 = 1, - .var03 = 17, - .var04 = 10, + [SQU_ORANGE_WYNAUT] = { + .spriteIdOffset = 0, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 1, + .row = 1, + .x = 17, + .y = 10, .var05 = 3, - .var06 = 3, - .var08 = 0x40, - .var0C = 0x40, - .var10 = 0x2001, + .tilemapOffset = 3, + .flag = F_ORANGE_WYNAUT, + .inSelectionFlags = F_ORANGE_WYNAUT, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_WYNAUT, }, - { - .var00 = 9, - .var01_0 = 12, - .var01_4 = 2, - .var02 = 1, - .var03 = 20, - .var04 = 10, + [SQU_ORANGE_AZURILL] = { + .spriteIdOffset = 9, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 2, + .row = 1, + .x = 20, + .y = 10, .var05 = 3, - .var06 = 3, - .var08 = 0x80, - .var0C = 0x80, - .var10 = 0x2200, + .tilemapOffset = 3, + .flag = F_ORANGE_AZURILL, + .inSelectionFlags = F_ORANGE_AZURILL, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_AZURILL, }, - { - .var00 = 6, - .var01_0 = 12, - .var01_4 = 3, - .var02 = 1, - .var03 = 23, - .var04 = 10, + [SQU_ORANGE_SKITTY] = { + .spriteIdOffset = 6, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 3, + .row = 1, + .x = 23, + .y = 10, .var05 = 3, - .var06 = 3, - .var08 = 0x100, - .var0C = 0x100, - .var10 = 0x2040, + .tilemapOffset = 3, + .flag = F_ORANGE_SKITTY, + .inSelectionFlags = F_ORANGE_SKITTY, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_SKITTY, }, - { - .var00 = 3, - .var01_0 = 12, - .var01_4 = 4, - .var02 = 1, - .var03 = 26, - .var04 = 10, + [SQU_ORANGE_MAKUHITA] = { + .spriteIdOffset = 3, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 4, + .row = 1, + .x = 26, + .y = 10, .var05 = 3, - .var06 = 3, - .var08 = 0x200, - .var0C = 0x200, - .var10 = 0x2008, + .tilemapOffset = 3, + .flag = F_ORANGE_MAKUHITA, + .inSelectionFlags = F_ORANGE_MAKUHITA, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_MAKUHITA, }, - { - .var00 = 17, - .var01_0 = 3, - .var01_4 = 0, - .var02 = 2, - .var03 = 14, - .var04 = 13, + [ROW_GREEN] = { + .spriteIdOffset = 17, + .baseMultiplier = NUM_BOARD_COLORS, + .column = 0, + .row = 2, + .x = 14, + .y = 13, .var05 = 3, - .var06 = 15, - .var08 = 0x400, - .var0C = 0x7C00, - .var10 = 0x492, + .tilemapOffset = 15, + .flag = F_GREEN_ROW, + .inSelectionFlags = F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA, + .flashFlags = F_FLASH_COLOR_G_WYNAUT | F_FLASH_COLOR_G_AZURILL | F_FLASH_COLOR_G_SKITTY | F_FLASH_COLOR_G_MAKUHITA, }, - { - .var00 = 4, - .var01_0 = 12, - .var01_4 = 1, - .var02 = 2, - .var03 = 17, - .var04 = 13, + [SQU_GREEN_WYNAUT] = { + .spriteIdOffset = 4, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 1, + .row = 2, + .x = 17, + .y = 13, .var05 = 6, - .var06 = 6, - .var08 = 0x800, - .var0C = 0x800, - .var10 = 0x2010, + .tilemapOffset = 6, + .flag = F_GREEN_WYNAUT, + .inSelectionFlags = F_GREEN_WYNAUT, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_WYNAUT, }, - { - .var00 = 1, - .var01_0 = 12, - .var01_4 = 2, - .var02 = 2, - .var03 = 20, - .var04 = 13, + [SQU_GREEN_AZURILL] = { + .spriteIdOffset = 1, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 2, + .row = 2, + .x = 20, + .y = 13, .var05 = 6, - .var06 = 6, - .var08 = 0x1000, - .var0C = 0x1000, - .var10 = 0x2002, + .tilemapOffset = 6, + .flag = F_GREEN_AZURILL, + .inSelectionFlags = F_GREEN_AZURILL, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_AZURILL, }, - { - .var00 = 10, - .var01_0 = 12, - .var01_4 = 3, - .var02 = 2, - .var03 = 23, - .var04 = 13, + [SQU_GREEN_SKITTY] = { + .spriteIdOffset = 10, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 3, + .row = 2, + .x = 23, + .y = 13, .var05 = 6, - .var06 = 6, - .var08 = 0x2000, - .var0C = 0x2000, - .var10 = 0x2400, + .tilemapOffset = 6, + .flag = F_GREEN_SKITTY, + .inSelectionFlags = F_GREEN_SKITTY, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_SKITTY, }, - { - .var00 = 7, - .var01_0 = 12, - .var01_4 = 4, - .var02 = 2, - .var03 = 26, - .var04 = 13, + [SQU_GREEN_MAKUHITA] = { + .spriteIdOffset = 7, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 4, + .row = 2, + .x = 26, + .y = 13, .var05 = 6, - .var06 = 6, - .var08 = 0x4000, - .var0C = 0x4000, - .var10 = 0x2080, + .tilemapOffset = 6, + .flag = F_GREEN_MAKUHITA, + .inSelectionFlags = F_GREEN_MAKUHITA, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_MAKUHITA, }, - { - .var00 = 18, - .var01_0 = 3, - .var01_4 = 0, - .var02 = 3, - .var03 = 14, - .var04 = 16, + [ROW_PURPLE] = { + .spriteIdOffset = 18, + .baseMultiplier = NUM_BOARD_COLORS, + .column = 0, + .row = 3, + .x = 14, + .y = 16, .var05 = 6, - .var06 = 18, - .var08 = 0x8000, - .var0C = 0xF8000, - .var10 = 0x924, + .tilemapOffset = 18, + .flag = F_PURPLE_ROW, + .inSelectionFlags = F_PURPLE_ROW | F_PURPLE_WYNAUT | F_PURPLE_AZURILL | F_PURPLE_SKITTY | F_PURPLE_MAKUHITA, + .flashFlags = F_FLASH_COLOR_P_WYNAUT | F_FLASH_COLOR_P_AZURILL | F_FLASH_COLOR_P_SKITTY | F_FLASH_COLOR_P_MAKUHITA, }, - { - .var00 = 8, - .var01_0 = 12, - .var01_4 = 1, - .var02 = 3, - .var03 = 17, - .var04 = 16, + [SQU_PURPLE_WYNAUT] = { + .spriteIdOffset = 8, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 1, + .row = 3, + .x = 17, + .y = 16, .var05 = 9, - .var06 = 9, - .var08 = 0x10000, - .var0C = 0x10000, - .var10 = 0x2100, + .tilemapOffset = 9, + .flag = F_PURPLE_WYNAUT, + .inSelectionFlags = F_PURPLE_WYNAUT, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_WYNAUT, }, - { - .var00 = 5, - .var01_0 = 12, - .var01_4 = 2, - .var02 = 3, - .var03 = 20, - .var04 = 16, + [SQU_PURPLE_AZURILL] = { + .spriteIdOffset = 5, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 2, + .row = 3, + .x = 20, + .y = 16, .var05 = 9, - .var06 = 9, - .var08 = 0x20000, - .var0C = 0x20000, - .var10 = 0x2020, + .tilemapOffset = 9, + .flag = F_PURPLE_AZURILL, + .inSelectionFlags = F_PURPLE_AZURILL, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_AZURILL, }, - { - .var00 = 2, - .var01_0 = 12, - .var01_4 = 3, - .var02 = 3, - .var03 = 23, - .var04 = 16, + [SQU_PURPLE_SKITTY] = { + .spriteIdOffset = 2, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 3, + .row = 3, + .x = 23, + .y = 16, .var05 = 9, - .var06 = 9, - .var08 = 0x40000, - .var0C = 0x40000, - .var10 = 0x2004, + .tilemapOffset = 9, + .flag = F_PURPLE_SKITTY, + .inSelectionFlags = F_PURPLE_SKITTY, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_SKITTY, }, - { - .var00 = 11, - .var01_0 = 12, - .var01_4 = 4, - .var02 = 3, - .var03 = 26, - .var04 = 16, + [SQU_PURPLE_MAKUHITA] = { + .spriteIdOffset = 11, + .baseMultiplier = NUM_ROULETTE_SLOTS, + .column = 4, + .row = 3, + .x = 26, + .y = 16, .var05 = 9, - .var06 = 9, - .var08 = 0x80000, - .var0C = 0x80000, - .var10 = 0x2800, + .tilemapOffset = 9, + .flag = F_PURPLE_MAKUHITA, + .inSelectionFlags = F_PURPLE_MAKUHITA, + .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_MAKUHITA, }, }; -static const struct StructgUnknown_083F8D90 gUnknown_085B62E4[] = +static const struct RouletteSlot sRouletteSlots[] = { { - .var00 = 0, - .var01 = 1, - .var02 = 6, - .var04 = 0x40, + .id1 = 0, + .id2 = 1, + .gridSquare = SQU_ORANGE_WYNAUT, + .flag = F_ORANGE_WYNAUT, }, { - .var00 = 1, - .var01 = 3, - .var02 = 12, - .var04 = 0x1000, + .id1 = 1, + .id2 = 3, + .gridSquare = SQU_GREEN_AZURILL, + .flag = F_GREEN_AZURILL, }, { - .var00 = 2, - .var01 = 5, - .var02 = 18, - .var04 = 0x40000, + .id1 = 2, + .id2 = 5, + .gridSquare = SQU_PURPLE_SKITTY, + .flag = F_PURPLE_SKITTY, }, { - .var00 = 3, - .var01 = 7, - .var02 = 9, - .var04 = 0x200, + .id1 = 3, + .id2 = 7, + .gridSquare = SQU_ORANGE_MAKUHITA, + .flag = F_ORANGE_MAKUHITA, }, { - .var00 = 4, - .var01 = 9, - .var02 = 11, - .var04 = 0x800, + .id1 = 4, + .id2 = 9, + .gridSquare = SQU_GREEN_WYNAUT, + .flag = F_GREEN_WYNAUT, }, { - .var00 = 5, - .var01 = 11, - .var02 = 17, - .var04 = 0x20000, + .id1 = 5, + .id2 = 11, + .gridSquare = SQU_PURPLE_AZURILL, + .flag = F_PURPLE_AZURILL, }, { - .var00 = 6, - .var01 = 13, - .var02 = 8, - .var04 = 0x100, + .id1 = 6, + .id2 = 13, + .gridSquare = SQU_ORANGE_SKITTY, + .flag = F_ORANGE_SKITTY, }, { - .var00 = 7, - .var01 = 15, - .var02 = 14, - .var04 = 0x4000, + .id1 = 7, + .id2 = 15, + .gridSquare = SQU_GREEN_MAKUHITA, + .flag = F_GREEN_MAKUHITA, }, { - .var00 = 8, - .var01 = 17, - .var02 = 16, - .var04 = 0x10000, + .id1 = 8, + .id2 = 17, + .gridSquare = SQU_PURPLE_WYNAUT, + .flag = F_PURPLE_WYNAUT, }, { - .var00 = 9, - .var01 = 19, - .var02 = 7, - .var04 = 0x80, + .id1 = 9, + .id2 = 19, + .gridSquare = SQU_ORANGE_AZURILL, + .flag = F_ORANGE_AZURILL, }, { - .var00 = 10, - .var01 = 21, - .var02 = 13, - .var04 = 0x2000, + .id1 = 10, + .id2 = 21, + .gridSquare = SQU_GREEN_SKITTY, + .flag = F_GREEN_SKITTY, }, { - .var00 = 11, - .var01 = 23, - .var02 = 19, - .var04 = 0x80000, + .id1 = 11, + .id2 = 23, + .gridSquare = SQU_PURPLE_MAKUHITA, + .flag = F_PURPLE_MAKUHITA, }, }; -static const u8 gUnknown_085B6344[] = {1, 3, 1, 6}; -static const struct StructgUnknown_083F8DF4 gUnknown_085B6348[] = -{ - { - .var00 = 1, - .var01 = 60, - .var02 = 30, - .var03 = 1, - .var04 = 1, - .var08 = 45, - .var0A = 30, - .var0C = 1, - .var10 = 75, - .var12 = 27, - .var14 = 24, - .var18 = 10, - .var1A = 360, +static const u8 sTableMinBets[] = {1, 3, 1, 6}; + +static const struct RouletteTable sRouletteTables[] = +{ + // Left table + { + .minBet = 1, + .randDistanceHigh = DEGREES_PER_SLOT * 2, + .randDistanceLow = DEGREES_PER_SLOT, + .wheelSpeed = 1, + .wheelDelay = 1, + .shroomish = { + .startAngle = 45, + .dropAngle = 30, + .fallSlowdown = 1, + }, + .taillow = { + .baseDropDelay = 75, + .rightStartAngle = 27, + .leftStartAngle = 24, + }, + .ballSpeed = 10, + .baseTravelDist = 360, .var1C = -0.5f }, - { - .var00 = 3, - .var01 = 30, - .var02 = 15, - .var03 = 1, - .var04 = 0, - .var08 = 75, - .var0A = 60, - .var0C = 2, - .var10 = 0, - .var12 = 54, - .var14 = 48, - .var18 = 10, - .var1A = 270, + // Right table + { + .minBet = 3, + .randDistanceHigh = DEGREES_PER_SLOT, + .randDistanceLow = DEGREES_PER_SLOT / 2, + .wheelSpeed = 1, + .wheelDelay = 0, + .shroomish = { + .startAngle = 75, + .dropAngle = 60, + .fallSlowdown = 2, + }, + .taillow = { + .baseDropDelay = 0, + .rightStartAngle = 54, + .leftStartAngle = 48, + }, + .ballSpeed = 10, + .baseTravelDist = 270, .var1C = -1.0f } }; -static const struct UnkStruct1 gUnknown_085B6388[] = -{ - { - .var00 = 0x8000, - .var02 = 0x0005, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 +// Data to flash the color indicator for each slot on the roulette wheel +static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS + 1] = +{ + { // F_FLASH_COLOR_O_WYNAUT + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x5, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x000A, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_G_AZURILL + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0xA, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0015, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_P_SKITTY + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x15, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0055, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_O_MAKUHITA + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x55, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x005A, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_G_WYNAUT + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x5A, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0065, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_P_AZURILL + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x65, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0075, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_O_SKITTY + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x75, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x007A, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_G_MAKUHITA + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x7A, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0085, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_P_WYNAUT + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x85, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x0095, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_O_AZURILL + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x95, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x009A, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_G_SKITTY + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0x9A, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x8000, - .var02 = 0x00A5, - .var04 = 1, - .var05 = 1, - .var06 = 0xFF, - .var07_0 = 8, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_COLOR_P_MAKUHITA + .color = FLASHUTIL_USE_EXISTING_COLOR, + .paletteOffset = 0xA5, + .numColors = 1, + .delay = 1, + .unk6 = -1, + .numFadeCycles = 8, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x77D6, - .var02 = 0x0028, - .var04 = 2, - .var05 = 10, - .var06 = 0xFF, - .var07_0 = 14, - .var07_5 = 2, - .var07_7 = 0 + { // F_FLASH_OUTER_EDGES + .color = RGB(22, 30, 29), + .paletteOffset = 0x28, + .numColors = 2, + .delay = 10, + .unk6 = -1, + .numFadeCycles = 14, + .unk7_5 = -2, + .colorDeltaDir = 0, }, }; -static const struct UnkStruct1 gUnknown_085B63F0[] = -{ - { - .var00 = 0x53FF, - .var02 = 0x0101, - .var04 = 5, - .var05 = 30, - .var06 = 0xFF, - .var07_0 = 14, - .var07_5 = 2, - .var07_7 = 0 +// Data to flash any pokemon icon (F_FLASH_ICON) on the roulette wheel. One entry for each color row +// Each poke icon flashes with the tint of the row color it belongs to, so the pokemon itself is irrelevant +static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS] = +{ + [GET_ROW_IDX(ROW_ORANGE)] = { + .color = RGB(31, 31, 20), + .paletteOffset = 0x101, + .numColors = 5, + .delay = 30, + .unk6 = -1, + .numFadeCycles = 14, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x7FFB, - .var02 = 0x0106, - .var04 = 5, - .var05 = 30, - .var06 = 0xFF, - .var07_0 = 14, - .var07_5 = 2, - .var07_7 = 0 + [GET_ROW_IDX(ROW_GREEN)] = { + .color = RGB(27, 31, 31), + .paletteOffset = 0x106, + .numColors = 5, + .delay = 30, + .unk6 = -1, + .numFadeCycles = 14, + .unk7_5 = -2, + .colorDeltaDir = 0, }, - { - .var00 = 0x7F7F, - .var02 = 0x010B, - .var04 = 5, - .var05 = 30, - .var06 = 0xFF, - .var07_0 = 14, - .var07_5 = 2, - .var07_7 = 0 + [GET_ROW_IDX(ROW_PURPLE)] = { + .color = RGB(31, 27, 31), + .paletteOffset = 0x10B, + .numColors = 5, + .delay = 30, + .unk6 = -1, + .numFadeCycles = 14, + .unk7_5 = -2, + .colorDeltaDir = 0, } }; -static const struct YesNoFuncTable gUnknown_085B6408 = +static const struct YesNoFuncTable sYesNoTable_AcceptMinBet = { - sub_8142918, - sub_814297C + Task_AcceptMinBet, + Task_DeclineMinBet }; -static const struct YesNoFuncTable gUnknown_085B6410 = +static const struct YesNoFuncTable sYesNoTable_KeepPlaying = { - sub_8140968, - sub_8140994 + Task_ContinuePlaying, + Task_StopPlaying }; -static void sub_8140238(void) +static void CB2_Roulette(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); - if (gUnknown_0203AB88->varB8.var00) - task_tutorial_controls_fadein(&gUnknown_0203AB88->varB8); + if (sRoulette->flashUtil.enabled) + RouletteFlash_Run(&sRoulette->flashUtil); } -static void sub_8140264(void) +static void VBlankCB_Roulette(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); - sub_8142814(); - SetGpuReg(REG_OFFSET_BG1HOFS, 0x200 - gUnknown_0203AB88->var26); - if (gUnknown_0203AB88->var01) - SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0203AB88->var34); - if (gUnknown_0203AB88->var2A != 0) - { - DmaCopy16(3, &gUnknown_0203AB88->tilemapBuffers[2][0xE0], (void *)BG_SCREEN_ADDR(4) + 0x1C0, 0x340); - gUnknown_0203AB88->var2A = 0; + UpdateWheelPosition(); + SetGpuReg(REG_OFFSET_BG1HOFS, 0x200 - sRoulette->gridX); + + if (sRoulette->shroomishShadowTimer) + SetGpuReg(REG_OFFSET_BLDALPHA, sRoulette->shroomishShadowAlpha); + + if (sRoulette->updateGridHighlight) + { + DmaCopy16(3, &sRoulette->tilemapBuffers[2][0xE0], (void *)BG_SCREEN_ADDR(4) + 0x1C0, 0x340); + sRoulette->updateGridHighlight = FALSE; } - switch (gUnknown_0203AB88->var28) + switch (sRoulette->selectionRectDrawState) { - case 1: + case SELECT_STATE_DRAW: SetBgAttribute(0, BG_ATTR_CHARBASEINDEX, 0); ShowBg(0); - DmaCopy16(3, &gUnknown_0203AB88->tilemapBuffers[0][0xE0], (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340); - gUnknown_0203AB88->var28 = 2; + DmaCopy16(3, &sRoulette->tilemapBuffers[0][0xE0], (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340); + sRoulette->selectionRectDrawState = SELECT_STATE_UPDATE; break; - case 2: - DmaCopy16(3, &gUnknown_0203AB88->tilemapBuffers[0][0xE0], (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340); + case SELECT_STATE_UPDATE: + DmaCopy16(3, &sRoulette->tilemapBuffers[0][0xE0], (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340); break; - case 0xFF: + case SELECT_STATE_ERASE: SetBgAttribute(0, BG_ATTR_CHARBASEINDEX, 2); ShowBg(0); DmaFill16(3, 0, (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340); - gUnknown_0203AB88->var28 = 0; - case 0: + sRoulette->selectionRectDrawState = SELECT_STATE_WAIT; + case SELECT_STATE_WAIT: break; } } -static void sub_8140388(void) +static void InitRouletteBgAndWindows(void) { u32 size = 0; - gUnknown_0203AB88 = AllocZeroed(sizeof(*gUnknown_0203AB88)); + sRoulette = AllocZeroed(sizeof(*sRoulette)); ResetBgsAndClearDma3BusyFlags(0); - InitBgsFromTemplates(1, gUnknown_085B6140, ARRAY_COUNT(gUnknown_085B6140)); - SetBgTilemapBuffer(0, gUnknown_0203AB88->tilemapBuffers[0]); - SetBgTilemapBuffer(1, gUnknown_0203AB88->tilemapBuffers[2]); - SetBgTilemapBuffer(2, gUnknown_0203AB88->tilemapBuffers[6]); - InitWindows(gUnknown_085B614C); - sub_8197200(); - gUnknown_0203AB8C = 0; - gUnknown_0203AB88->unk_397C = malloc_and_decompress(gUnknown_085B5DFC, &size); + InitBgsFromTemplates(1, sBgTemplates, ARRAY_COUNT(sBgTemplates)); + SetBgTilemapBuffer(0, sRoulette->tilemapBuffers[0]); + SetBgTilemapBuffer(1, sRoulette->tilemapBuffers[2]); + SetBgTilemapBuffer(2, sRoulette->tilemapBuffers[6]); + InitWindows(sWindowTemplates); + InitTextBoxGfxAndPrinters(); + sTextWindowId = 0; + sRoulette->gridTilemap = malloc_and_decompress(sGrid_Tilemap, &size); } -static void sub_8140418(void) +static void FreeRoulette(void) { - FREE_AND_SET_NULL(gUnknown_0203AB88->unk_397C); + FREE_AND_SET_NULL(sRoulette->gridTilemap); FreeAllWindowBuffers(); UnsetBgTilemapBuffer(0); UnsetBgTilemapBuffer(1); UnsetBgTilemapBuffer(2); ResetBgsAndClearDma3BusyFlags(0); - memset(gUnknown_0203AB88, 0, sizeof(*gUnknown_0203AB88)); - FREE_AND_SET_NULL(gUnknown_0203AB88); + memset(sRoulette, 0, sizeof(*sRoulette)); + FREE_AND_SET_NULL(sRoulette); } -static void sub_8140470(void) +static void InitRouletteTableData(void) { u8 i; - u16 arr[3] = {RGB(24, 4, 10), RGB(10, 19, 6), RGB(24, 4, 10)}; // the third is never used ? + u16 bgColors[3] = {RGB(24, 4, 10), RGB(10, 19, 6), RGB(24, 4, 10)}; // 3rd is never used, same as 1st - gUnknown_0203AB88->var04_0 = (gSpecialVar_0x8004 & 1); + sRoulette->tableId = (gSpecialVar_0x8004 & 1); - if (gSpecialVar_0x8004 & 0x80) - gUnknown_0203AB88->var04_7 = 1; + if (gSpecialVar_0x8004 & ROULETTE_SPECIAL_RATE) + sRoulette->isSpecialRate = TRUE; - gUnknown_0203AB88->var22 = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var03; - gUnknown_0203AB88->var23 = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var04; - gUnknown_0203AB88->var19 = gUnknown_085B6344[gUnknown_0203AB88->var04_0 + gUnknown_0203AB88->var04_7 * 2]; - gUnknown_0203AB88->var1A_4 = 1; + sRoulette->wheelSpeed = sRouletteTables[sRoulette->tableId].wheelSpeed; + sRoulette->wheelDelay = sRouletteTables[sRoulette->tableId].wheelDelay; + sRoulette->minBet = sTableMinBets[sRoulette->tableId + sRoulette->isSpecialRate * 2]; + sRoulette->unk1 = 1; - if (gUnknown_0203AB88->var19 == 1) - gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = arr[0]; + // Left table (with min bet of 1) has red background, other table has green + if (sRoulette->minBet == 1) + gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[0]; else - gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = arr[1]; + gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[1]; - sub_8151678(&gUnknown_0203AB88->varB8); + RouletteFlash_Reset(&sRoulette->flashUtil); - for (i = 0; i < 13; i++) + // Init flash util for flashing the selected colors on the wheel + // + 1 for the additional entry to flash the outer edges on a win + for (i = 0; i < NUM_ROULETTE_SLOTS + 1; i++) { - sub_815168C(&gUnknown_0203AB88->varB8, i, &gUnknown_085B6388[i]); + RouletteFlash_Add(&sRoulette->flashUtil, i, &sFlashData_Colors[i]); } for (i = 0; i < PARTY_SIZE; i++) @@ -908,17 +1147,27 @@ static void sub_8140470(void) switch (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2)) { case SPECIES_SHROOMISH: - gUnknown_0203AB88->var02 |= 0x1; + sRoulette->partySpeciesFlags |= HAS_SHROOMISH; break; case SPECIES_TAILLOW: - gUnknown_0203AB88->var02 |= 0x2; + sRoulette->partySpeciesFlags |= HAS_TAILLOW; break; } } RtcCalcLocalTime(); } -static void sub_81405CC(void) +// Task data for the roulette game tasks, starting with Task_StartPlaying +#define tMultiplier data[2] +#define tSelectionId data[4] +#define tWonBet data[5] +#define tBallNum data[6] +#define tTotalBallNum data[8] // Same as tBallNum but isn't cleared every 6 balls +#define tConsecutiveWins data[11] +#define tWinningSquare data[12] +#define tCoins data[13] + +static void CB2_LoadRoulette(void) { u8 taskId; @@ -932,7 +1181,7 @@ static void sub_81405CC(void) ResetAllBgsCoordinates(); break; case 1: - sub_8140388(); + InitRouletteBgAndWindows(); DeactivateAllTextPrinters(); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_NONE | BLDCNT_TGT2_BG2 | @@ -946,36 +1195,36 @@ static void sub_81405CC(void) ResetTempTileDataBuffers(); break; case 3: - LoadPalette(&gUnknown_085B5BFC, 0, 0x1C0); - DecompressAndCopyTileDataToVram(1, gRouletteMenuTiles, 0, 0, 0); - DecompressAndCopyTileDataToVram(2, gRouletteWheelTiles, 0, 0, 0); + LoadPalette(&sWheel_Pal, 0, 0x1C0); + DecompressAndCopyTileDataToVram(1, gRouletteMenu_Gfx, 0, 0, 0); + DecompressAndCopyTileDataToVram(2, gRouletteWheel_Gfx, 0, 0, 0); break; case 4: if (FreeTempTileDataBuffersIfPossible()) return; - sub_8140470(); - CopyToBgTilemapBuffer(2, gUnknown_085B5FA0, 0, 0); + InitRouletteTableData(); + CopyToBgTilemapBuffer(2, sWheel_Tilemap, 0, 0); break; case 5: - sub_8142C0C(0); - sub_81439C8(); - sub_814391C(); - sub_8143314(); - sub_8142CD0(); - sub_8142F7C(); - sub_81431E4(); + LoadOrFreeMiscSpritePalettesAndSheets(FALSE); + CreateWheelBallSprites(); + CreateWheelCenterSprite(); + CreateInterfaceSprites(); + CreateGridSprites(); + CreateGridBallSprites(); + CreateWheelIconSprites(); break; case 6: AnimateSprites(); BuildOamBuffer(); - sub_8143514(GetCoins()); - sub_814372C(6); - sub_81436D0(0); - sub_81424FC(0); - DrawStdWindowFrame(gUnknown_0203AB8C, FALSE); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_ControlsInstruction, 0, 1, TEXT_SPEED_FF, NULL); - CopyWindowToVram(gUnknown_0203AB8C, 3); + SetCreditDigits(GetCoins()); + SetBallCounterNumLeft(BALLS_PER_ROUND); + SetMultiplierSprite(SELECTION_NONE); + DrawGridBackground(SELECTION_NONE); + DrawStdWindowFrame(sTextWindowId, FALSE); + AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_ControlsInstruction, 0, 1, TEXT_SPEED_FF, NULL); + CopyWindowToVram(sTextWindowId, 3); gSpriteCoordOffsetX = -60; gSpriteCoordOffsetY = 0; break; @@ -991,39 +1240,39 @@ static void sub_81405CC(void) break; case 8: EnableInterrupts(INTR_FLAG_VBLANK); - SetVBlankCallback(sub_8140264); + SetVBlankCallback(VBlankCB_Roulette); BeginHardwarePaletteFade(0xFF, 0, 16, 0, 1); - taskId = gUnknown_0203AB88->varA4 = CreateTask(sub_81408A8, 0); - gTasks[taskId].data[6] = 6; - gTasks[taskId].data[13] = GetCoins(); + taskId = sRoulette->playTaskId = CreateTask(Task_StartPlaying, 0); + gTasks[taskId].tBallNum = BALLS_PER_ROUND; + gTasks[taskId].tCoins = GetCoins(); AlertTVThatPlayerPlayedRoulette(GetCoins()); - gUnknown_0203AB88->varA5 = CreateTask(sub_8140814, 1); - SetMainCallback2(sub_8140238); + sRoulette->spinTaskId = CreateTask(Task_SpinWheel, 1); + SetMainCallback2(CB2_Roulette); return; } gMain.state++; } -static void sub_8140814(u8 unused) +static void Task_SpinWheel(u8 taskId) { s16 sin; s16 cos; - if (gUnknown_0203AB88->var21++ == gUnknown_0203AB88->var23) + if (sRoulette->wheelDelayTimer++ == sRoulette->wheelDelay) { - gUnknown_0203AB88->var21 = 0; - if ((gUnknown_0203AB88->var24 -= gUnknown_0203AB88->var22) < 0) - gUnknown_0203AB88->var24 = 360 - gUnknown_0203AB88->var22; + sRoulette->wheelDelayTimer = 0; + if ((sRoulette->wheelAngle -= sRoulette->wheelSpeed) < 0) + sRoulette->wheelAngle = 360 - sRoulette->wheelSpeed; } - sin = Sin2(gUnknown_0203AB88->var24); - cos = Cos2(gUnknown_0203AB88->var24); + sin = Sin2(sRoulette->wheelAngle); + cos = Cos2(sRoulette->wheelAngle); sin = sin / 16; - gUnknown_0203AB88->var2C.a = gUnknown_0203AB88->var2C.d = cos / 16; - gUnknown_0203AB88->var2C.b = sin; - gUnknown_0203AB88->var2C.c = -sin; + sRoulette->wheelRotation.a = sRoulette->wheelRotation.d = cos / 16; + sRoulette->wheelRotation.b = sin; + sRoulette->wheelRotation.c = -sin; } -static void sub_81408A8(u8 taskId) +static void Task_StartPlaying(u8 taskId) { if (UpdatePaletteFade() == 0) { @@ -1031,222 +1280,230 @@ static void sub_81408A8(u8 taskId) BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BD); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8)); - gTasks[taskId].data[6] = 0; - sub_8141FF4(taskId); - sub_8142070(); - sub_8143A40(); - sub_81424FC(0); - sub_814372C(6); - sub_8141F7C(taskId, sub_8140968, 0xFFFF, 0x3); + gTasks[taskId].tBallNum = 0; + ResetBallDataForNewSpin(taskId); + ResetHits(); + HideWheelBalls(); + DrawGridBackground(SELECTION_NONE); + SetBallCounterNumLeft(BALLS_PER_ROUND); + StartTaskAfterDelayOrInput(taskId, Task_ContinuePlaying, NO_DELAY, A_BUTTON | B_BUTTON); } } -static void sub_8140914(u8 taskId) +static void Task_AskKeepPlaying(u8 taskId) { DisplayYesNoMenuDefaultYes(); - DrawStdWindowFrame(gUnknown_0203AB8C, 0); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_KeepPlaying, 0, 1, TEXT_SPEED_FF, 0); - CopyWindowToVram(gUnknown_0203AB8C, 3); - DoYesNoFuncWithChoice(taskId, &gUnknown_085B6410); + DrawStdWindowFrame(sTextWindowId, 0); + AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_KeepPlaying, 0, 1, TEXT_SPEED_FF, 0); + CopyWindowToVram(sTextWindowId, 3); + DoYesNoFuncWithChoice(taskId, &sYesNoTable_KeepPlaying); } -static void sub_8140968(u8 taskId) +static void Task_ContinuePlaying(u8 taskId) { ClearStdWindowAndFrame(0, TRUE); - gTasks[taskId].func = sub_8140BD0; + gTasks[taskId].func = Task_SelectFirstEmptySquare; } -static void sub_8140994(u8 taskId) +static void Task_StopPlaying(u8 taskId) { - DestroyTask(gUnknown_0203AB88->varA5); - sub_8141DE4(taskId); + DestroyTask(sRoulette->spinTaskId); + ExitRoulette(taskId); } -static void sub_81409B8(u8 r0) +static void UpdateGridSelectionRect(u8 selectionId) { u8 temp0, temp1; - switch (r0) + switch (selectionId) { - case 0: - sub_8152008(&gUnknown_0203AB88->tilemapBuffers[0][0], 0, 14, 7, 16, 13); + case SELECTION_NONE: + ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13); break; - case 1: - case 2: - case 3: - case 4: - temp0 = (r0 * 3 + 14); - sub_8152008(&gUnknown_0203AB88->tilemapBuffers[0][0], 0, 14, 7, 16, 13); - sub_8152058(&gUnknown_0203AB88->tilemapBuffers[0][0], &gUnknown_0203AB88->unk_397C[281], temp0, 7, 3, 13); + case COL_WYNAUT: + case COL_AZURILL: + case COL_SKITTY: + case COL_MAKUHITA: + temp0 = (selectionId * 3 + 14); + ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13); + SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[281], temp0, 7, 3, 13); break; - case 0x5: - case 0xA: - case 0xF: - temp1 = ((r0 - 1) / 5 * 3 + 10); - sub_8152008(&gUnknown_0203AB88->tilemapBuffers[0][0], 0, 14, 7, 16, 13); - sub_8152058(&gUnknown_0203AB88->tilemapBuffers[0][0], &gUnknown_0203AB88->unk_397C[320], 14, temp1, 16, 3); + case ROW_ORANGE: + case ROW_GREEN: + case ROW_PURPLE: + temp1 = ((selectionId - 1) / 5 * 3 + 10); + ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13); + SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[320], 14, temp1, 16, 3); break; + // Individual square default: - temp0 = ((r0 % 5) * 3 + 14); - temp1 = ((r0 - 1) / 5 * 3 + 7); - sub_8152008(&gUnknown_0203AB88->tilemapBuffers[0][0], 0, 14, 7, 16, 13); - sub_8152058(&gUnknown_0203AB88->tilemapBuffers[0][0], &gUnknown_0203AB88->unk_397C[272], temp0, temp1, 3, 3); + temp0 = GET_COL(selectionId) * 3 + 14; + temp1 = ((selectionId - 1) / 5 * 3 + 7); + ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13); + SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[272], temp0, temp1, 3, 3); break; } } -static void sub_8140B64(u8 taskId) +static void UpdateGridSelection(u8 taskId) { - sub_81436D0(gTasks[taskId].data[4]); - sub_81409B8(gTasks[taskId].data[4]); + SetMultiplierSprite(gTasks[taskId].tSelectionId); + UpdateGridSelectionRect(gTasks[taskId].tSelectionId); } -static void sub_8140B8C(u8 taskId) +static void Task_StartHandleBetGridInput(u8 taskId) { - gUnknown_0203AB88->var28 = 1; - sub_81409B8(gTasks[taskId].data[4]); - gUnknown_0203AB88->var23 = 2; - gUnknown_0203AB88->var21 = 0; - gTasks[taskId].func = sub_8141040; + sRoulette->selectionRectDrawState = SELECT_STATE_DRAW; + UpdateGridSelectionRect(gTasks[taskId].tSelectionId); + sRoulette->wheelDelay = 2; + sRoulette->wheelDelayTimer = 0; + gTasks[taskId].func = Task_HandleBetGridInput; } -static void sub_8140BD0(u8 taskId) +static void Task_SelectFirstEmptySquare(u8 taskId) { s16 i; - if (gUnknown_0203AB88->var08 & 0x20) + if (sRoulette->hitFlags & F_ORANGE_ROW) { - for (i = 11; i < 14; i++) + // If the whole orange row is filled, get first in green row + for (i = SQU_GREEN_WYNAUT; i < SQU_GREEN_MAKUHITA; i++) { - if ((gUnknown_0203AB88->var08 & gUnknown_085B6154[i].var08) == 0) + if (!(sRoulette->hitFlags & sGridSelections[i].flag)) break; } } else { - for (i = 6; i < 10; i++) + // Otherwise get first in orange row + // With only 6 balls both rows can't be filled, no need to check purple row + for (i = SQU_ORANGE_WYNAUT; i <= SQU_ORANGE_MAKUHITA; i++) // <= is accidental, but it will never get that far { - if ((gUnknown_0203AB88->var08 & gUnknown_085B6154[i].var08) == 0) + if (!(sRoulette->hitFlags & sGridSelections[i].flag)) break; } } - gTasks[taskId].data[4] = i; - sub_8141FF4(taskId); - sub_81424FC(gTasks[taskId].data[4]); - sub_81436D0(gTasks[taskId].data[4]); - sub_8142284(gTasks[taskId].data[4]); + gTasks[taskId].tSelectionId = i; + ResetBallDataForNewSpin(taskId); + DrawGridBackground(gTasks[taskId].tSelectionId); + SetMultiplierSprite(gTasks[taskId].tSelectionId); + FlashSelectionOnWheel(gTasks[taskId].tSelectionId); gTasks[taskId].data[1] = 0; - gTasks[taskId].func = sub_8140B8C; + gTasks[taskId].func = Task_StartHandleBetGridInput; } -static u8 sub_8140CA8(s16 *r0, u8 r1) +static bool8 CanMoveSelectionInDir(s16 *selectionId, u8 dir) { s8 temp1 = 0; s8 temp = 0; - s8 arr[4] = {-5, 5, -1, 1}; - s8 t = *r0; + s8 moveOffsets[4] = {-5, 5, -1, 1}; + s8 originalSelection = *selectionId; - switch (r1) + switch (dir) { - case 0: - case 1: - temp1 = (*r0 % 5); - temp = temp1 + 15; - if (temp1 == 0) + case 0: // UP + case 1: // DOWN + temp1 = GET_COL(*selectionId); + temp = temp1 + ROW_PURPLE; + if (temp1 == SELECTION_NONE) temp1 = 5; break; - case 2: - case 3: - temp1 = (*r0 / 5) * 5; - temp = temp1 + 4; - if (temp1 == 0) + case 2: // LEFT + case 3: // RIGHT + temp1 = GET_ROW(*selectionId); + temp = temp1 + COL_MAKUHITA; + if (temp1 == SELECTION_NONE) temp1 = 1; break; } - *r0 += arr[r1]; + *selectionId += moveOffsets[dir]; - if (*r0 < temp1) - *r0 = temp; + if (*selectionId < temp1) + *selectionId = temp; - if (*r0 > temp) - *r0 = temp1; + if (*selectionId > temp) + *selectionId = temp1; - if (*r0 != t) + if (*selectionId != originalSelection) return TRUE; return FALSE; } -static void sub_8140D6C(u8 r0) -{ - u8 z = 0; - bool8 var0 = FALSE; - if (!(gMain.newKeys & DPAD_UP) || ((var0 = TRUE), sub_8140CA8(&gTasks[r0].data[4], 0))) - if (!(gMain.newKeys & DPAD_DOWN) || ((var0 = TRUE), sub_8140CA8(&gTasks[r0].data[4], 1))) - if (!(gMain.newKeys & DPAD_LEFT) || ((var0 = TRUE), sub_8140CA8(&gTasks[r0].data[4], 2))) - if (!(gMain.newKeys & DPAD_RIGHT) || ((var0 = TRUE), sub_8140CA8(&gTasks[r0].data[4], 3))) - if (var0) - { - u8 i; - sub_81424FC(gTasks[r0].data[4]); - sub_8140B64(r0); - gTasks[r0].data[1] = z; - PlaySE(SE_SELECT); - sub_8151A9C(&gUnknown_0203AB88->varB8, 0xFFFF); - gUnknown_0203AB88->varB8.var04[13].var00_7 = gUnknown_0203AB88->varB8.var04[14].var00_7 = gUnknown_0203AB88->varB8.var04[15].var00_7 = 0; - sub_8142284(gTasks[r0].data[4]); - for (i = 0; i < 4; i++) - { - gSprites[gUnknown_0203AB88->var3C[i + 41]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[i + 41]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[i + 41]].anims)->type; - } - if ((u16)(gTasks[r0].data[4] - 1) < 4 && !(gUnknown_0203AB88->var08 & gUnknown_085B6154[gTasks[r0].data[4]].var08) ) - { - z = gTasks[r0].data[4] - 1; - gSprites[gUnknown_0203AB88->var3C[z + 41]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[z + 41]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[z + 41]].anims + 1)->type; - } - } +static void ProcessBetGridInput(u8 taskId) +{ + u8 headerOffset = 0; + bool8 dirPressed = FALSE; + if ((!(JOY_NEW(DPAD_UP)) || ((dirPressed = TRUE) && CanMoveSelectionInDir(&gTasks[taskId].tSelectionId, 0))) + && (!(JOY_NEW(DPAD_DOWN)) || ((dirPressed = TRUE) && CanMoveSelectionInDir(&gTasks[taskId].tSelectionId, 1))) + && (!(JOY_NEW(DPAD_LEFT)) || ((dirPressed = TRUE) && CanMoveSelectionInDir(&gTasks[taskId].tSelectionId, 2))) + && (!(JOY_NEW(DPAD_RIGHT)) || ((dirPressed = TRUE) && CanMoveSelectionInDir(&gTasks[taskId].tSelectionId, 3))) + && (dirPressed)) + { + u8 i; + DrawGridBackground(gTasks[taskId].tSelectionId); + UpdateGridSelection(taskId); + gTasks[taskId].data[1] = 0; + PlaySE(SE_SELECT); + RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF); + sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE; + FlashSelectionOnWheel(gTasks[taskId].tSelectionId); + + // Switch all the poke (column) headers to gray outlines + for (i = 0; i < NUM_BOARD_POKES; i++) + { + gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].oam.tileNum = + gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].anims)->type; + } + // If the current selection is a column with at least 1 unhit space, fill in the header + if ((u16)(gTasks[taskId].tSelectionId - 1) < COL_MAKUHITA && !(sRoulette->hitFlags & sGridSelections[gTasks[taskId].tSelectionId].flag)) + { + headerOffset = gTasks[taskId].tSelectionId - 1; + gSprites[sRoulette->spriteIds[headerOffset + SPR_POKE_HEADERS]].oam.tileNum = + gSprites[sRoulette->spriteIds[headerOffset + SPR_POKE_HEADERS]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[headerOffset + SPR_POKE_HEADERS]].anims + 1)->type; + } + } } -static void sub_8140F6C(u8 r0) +static void Task_StartSpin(u8 taskId) { IncrementDailyRouletteUses(); - gUnknown_0203AB88->var28 = 0xFF; - if (gUnknown_0203AB88->var19 == 1) - gUnknown_0203AB88->var23 = 1; + sRoulette->selectionRectDrawState = SELECT_STATE_ERASE; + if (sRoulette->minBet == 1) + sRoulette->wheelDelay = 1; else - gUnknown_0203AB88->var23 = 0; - gUnknown_0203AB88->var21 = 0; - gTasks[r0].data[1] = 32; - gTasks[r0].func = sub_81410FC; + sRoulette->wheelDelay = 0; + sRoulette->wheelDelayTimer = 0; + gTasks[taskId].data[1] = 32; + gTasks[taskId].func = Task_SlideGridOffscreen; } -static void sub_8140FC4(u8 taskId) +static void Task_PlaceBet(u8 taskId) { - gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0] = gTasks[taskId].data[4]; - gTasks[taskId].data[2] = sub_8142758(gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]); - sub_81436D0(gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]); - if ((gTasks[taskId].data[13] -= gUnknown_0203AB88->var19) < 0) - gTasks[taskId].data[13] = 0; - sub_8143514(gTasks[taskId].data[13]); - gTasks[taskId].func = sub_8140F6C; + sRoulette->betSelection[sRoulette->curBallNum] = gTasks[taskId].tSelectionId; + gTasks[taskId].tMultiplier = GetMultiplier(sRoulette->betSelection[sRoulette->curBallNum]); + SetMultiplierSprite(sRoulette->betSelection[sRoulette->curBallNum]); + if ((gTasks[taskId].tCoins -= sRoulette->minBet) < 0) + gTasks[taskId].tCoins = 0; + SetCreditDigits(gTasks[taskId].tCoins); + gTasks[taskId].func = Task_StartSpin; } -static void sub_8141040(u8 taskId) +static void Task_HandleBetGridInput(u8 taskId) { - sub_8140D6C(taskId); + ProcessBetGridInput(taskId); + // Flash selection rect switch (gTasks[taskId].data[1]) { case 0: - sub_81409B8(gTasks[taskId].data[4]); + UpdateGridSelectionRect(gTasks[taskId].tSelectionId); gTasks[taskId].data[1]++; break; case 30: - sub_81409B8(0); + UpdateGridSelectionRect(SELECTION_NONE); gTasks[taskId].data[1]++; break; case 59: @@ -1256,83 +1513,86 @@ static void sub_8141040(u8 taskId) gTasks[taskId].data[1]++; } - if (gMain.newKeys & A_BUTTON) + if (JOY_NEW(A_BUTTON)) { - if ((gUnknown_0203AB88->var08 & gUnknown_085B6154[gTasks[taskId].data[4]].var08)) + if (sRoulette->hitFlags & sGridSelections[gTasks[taskId].tSelectionId].flag) + { + // Ball has already landed on this space PlaySE(SE_BOO); + } else { m4aSongNumStart(SE_REGI); - gTasks[taskId].func = sub_8140FC4; + gTasks[taskId].func = Task_PlaceBet; } } } -static void sub_81410FC(u8 taskId) +static void Task_SlideGridOffscreen(u8 taskId) { if (gTasks[taskId].data[1]-- > 0) { + // Slide wheel over if (gTasks[taskId].data[1] > 2) gSpriteCoordOffsetX += 2; - if ((gUnknown_0203AB88->var26 += 4) == 104) - gSprites[gUnknown_0203AB88->var3C[25]].callback = &SpriteCallbackDummy; + + // Slide grid over + if ((sRoulette->gridX += 4) == 104) + gSprites[sRoulette->spriteIds[SPR_MULTIPLIER]].callback = &SpriteCallbackDummy; } else { - sub_8142E70(1, -1); - sub_8143038(1, -1); - gTasks[taskId].func = sub_8141344; + ShowHideGridIcons(TRUE, -1); + ShowHideGridBalls(TRUE, -1); + gTasks[taskId].func = Task_InitBallRoll; gTasks[taskId].data[1] = 0; } } -static u8 sub_814118C(u16 r0, u16 r1) +// Each table has a set base distance used to determine how far the ball will travel +// Each roll a random value is generated to add onto this distance +// Half the value returned by this function is the max distance that can be added on per roll +// i.e. the lower this value is, the closer the roll will be to a consistent distance +// Odds of a lower value increase as play continues, if the player has Shroomish and/or Taillow in the party, and dependent on the time +static u8 GetRandomForBallTravelDistance(u16 ballNum, u16 rand) { - switch (gUnknown_0203AB88->var02) + switch (sRoulette->partySpeciesFlags) { - case 1: // SHROOMISH - case 2: // TAILLOW + case HAS_SHROOMISH: + case HAS_TAILLOW: // one of the two is in party if (gLocalTime.hours > 3 && gLocalTime.hours < 10) { - if (r0 < 12 || (r1 & 1)) - { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2; - } + if (ballNum < BALLS_PER_ROUND * 2 || (rand & 1)) + return sRouletteTables[sRoulette->tableId].randDistanceLow / 2; else - { return 1; - } } - else if (!(r1 & 0x3)) + else if (!(rand & 3)) { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2; + return sRouletteTables[sRoulette->tableId].randDistanceLow / 2; } - else + else { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02; + return sRouletteTables[sRoulette->tableId].randDistanceLow; } break; - case 3: + case HAS_SHROOMISH | HAS_TAILLOW: // both are in party if (gLocalTime.hours > 3 && gLocalTime.hours < 11) { - if (r0 < 6 || (r1 & 1)) - { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2; - } + if (ballNum < BALLS_PER_ROUND || (rand & 1)) + return sRouletteTables[sRoulette->tableId].randDistanceLow / 2; else - { return 1; - } } - else if ((r1 & 1) && r0 > 6) + else if ((rand & 1) && ballNum > BALLS_PER_ROUND) { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 4; + return sRouletteTables[sRoulette->tableId].randDistanceLow / 4; } - else + else { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2; + return sRouletteTables[sRoulette->tableId].randDistanceLow / 2; } break; case 0: @@ -1340,257 +1600,252 @@ static u8 sub_814118C(u16 r0, u16 r1) // neither is in party if (gLocalTime.hours > 3 && gLocalTime.hours < 10) { - if (!(r1 & 3)) - { + if (!(rand & 3)) return 1; - } else - { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2; - } + return sRouletteTables[sRoulette->tableId].randDistanceLow / 2; } - else if (!(r1 & 3)) + else if (!(rand & 3)) { - if (r0 > 12) - { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2; - } + if (ballNum > BALLS_PER_ROUND * 2) + return sRouletteTables[sRoulette->tableId].randDistanceLow / 2; else - { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02; - } + return sRouletteTables[sRoulette->tableId].randDistanceLow; } - else if (r1 & 0x8000) + else if (rand & (1 << 15)) { - if (r0 > 12) - { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02; - } + if (ballNum > BALLS_PER_ROUND * 2) + return sRouletteTables[sRoulette->tableId].randDistanceLow; else - { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01; - } + return sRouletteTables[sRoulette->tableId].randDistanceHigh; } else { - return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01 * 2; + return sRouletteTables[sRoulette->tableId].randDistanceHigh * 2; } break; } } -static void sub_8141344(u8 taskId) +static void Task_InitBallRoll(u8 taskId) { - u8 randf; - s8 randfinal; - s8 r5; - u16 g = 0; + u8 randTravelMod; + s8 randTravelDist; + s8 startAngleId; + u16 travelDist = 0; u16 rand; u16 randmod; - u16 angles[4] = {0, 180, 90, 270}; // angles in 90 degree steps + u16 startAngles[4] = {0, 180, 90, 270}; // possible angles to start ball from rand = Random(); randmod = rand % 100; - gUnknown_0203AB88->var7C = gTasks[taskId].data[6]; - gUnknown_0203AB88->var7D = gUnknown_0203AB88->var7E = gUnknown_0203AB88->var7F = g; - randf = sub_814118C(gTasks[taskId].data[8], rand); - randfinal = (rand % randf) - (randf / 2); + sRoulette->curBallSpriteId = gTasks[taskId].tBallNum; + // BALL_STATE_ROLLING set below + sRoulette->ballState = sRoulette->hitSlot = sRoulette->stuckHitSlot = 0; + randTravelMod = GetRandomForBallTravelDistance(gTasks[taskId].tTotalBallNum, rand); + randTravelDist = (rand % randTravelMod) - (randTravelMod / 2); if (gLocalTime.hours < 13) - r5 = 0; + startAngleId = 0; else - r5 = 1; + startAngleId = 1; if (randmod < 80) - r5 *= 2; + startAngleId *= 2; else - r5 = (1 - r5) * 2; - - gUnknown_0203AB88->var80 = g = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var1A + randfinal; - - g = S16TOPOSFLOAT(g) / 5.0f; - gUnknown_0203AB88->var82 = g * 3; - gUnknown_0203AB88->var86 = gUnknown_0203AB88->var84 = g; - - gUnknown_0203AB88->var88 = S16TOPOSFLOAT(angles[(rand & 1) + r5]); - gUnknown_0203AB88->var8C = S16TOPOSFLOAT(gUnknown_085B6348[gUnknown_0203AB88->var04_0].var18); - gUnknown_0203AB88->var90 = ((gUnknown_0203AB88->var8C * 0.5f) - gUnknown_0203AB88->var8C) / S16TOPOSFLOAT(gUnknown_0203AB88->var82); - gUnknown_0203AB88->var94 = 68.0f; - gUnknown_0203AB88->var9C = 0.0f; - gUnknown_0203AB88->var98 = -(8.0f / S16TOPOSFLOAT(gUnknown_0203AB88->var82)); - gUnknown_0203AB88->varA0 = 36.0f; - gTasks[taskId].func = sub_814155C; + startAngleId = (1 - startAngleId) * 2; + + sRoulette->ballTravelDist = travelDist = sRouletteTables[sRoulette->tableId].baseTravelDist + randTravelDist; + + travelDist = S16TOPOSFLOAT(travelDist) / 5.0f; + sRoulette->ballTravelDistFast = travelDist * 3; + sRoulette->ballTravelDistSlow = sRoulette->ballTravelDistMed = travelDist; + + sRoulette->ballAngle = S16TOPOSFLOAT(startAngles[(rand & 1) + startAngleId]); + sRoulette->ballAngleSpeed = S16TOPOSFLOAT(sRouletteTables[sRoulette->tableId].ballSpeed); + sRoulette->ballAngleAccel = ((sRoulette->ballAngleSpeed * 0.5f) - sRoulette->ballAngleSpeed) / S16TOPOSFLOAT(sRoulette->ballTravelDistFast); + sRoulette->ballDistToCenter = 68.0f; + sRoulette->ballFallAccel = 0.0f; + sRoulette->ballFallSpeed = -(8.0f / S16TOPOSFLOAT(sRoulette->ballTravelDistFast)); + sRoulette->varA0 = 36.0f; + gTasks[taskId].func = Task_RollBall; } -static void sub_814155C(u8 taskId) +static void Task_RollBall(u8 taskId) { - u8 index; - gUnknown_0203AB88->var03_7 = 1; - index = gUnknown_0203AB88->var3C[gUnknown_0203AB88->var7C]; - gUnknown_0203AB88->var38 = &gSprites[index]; - gUnknown_0203AB88->var38->callback = sub_81446AC; - gTasks[taskId].data[6]++; - gTasks[taskId].data[0x8]++; - sub_814372C(6 - gTasks[taskId].data[6]); + sRoulette->ballRolling = TRUE; + sRoulette->ball = &gSprites[sRoulette->spriteIds[sRoulette->curBallSpriteId]]; + sRoulette->ball->callback = SpriteCB_RollBall_Start; + gTasks[taskId].tBallNum++; + gTasks[taskId].tTotalBallNum++; + SetBallCounterNumLeft(BALLS_PER_ROUND - gTasks[taskId].tBallNum); m4aSongNumStart(SE_TAMAKORO); - gTasks[taskId].func = sub_81415D4; + gTasks[taskId].func = Task_RecordBallHit; } -static void sub_81415D4(u8 taskId) +static void Task_RecordBallHit(u8 taskId) { - if (gUnknown_0203AB88->var7D) + // Wait for ball to finish rolling + if (sRoulette->ballState != BALL_STATE_ROLLING) { - if (gUnknown_0203AB88->var03_5) + // If the ball got stuck, wait for it to be unstuck + if (sRoulette->ballStuck) { - if (gUnknown_0203AB88->var03_6) + if (sRoulette->ballUnstuck) { - gUnknown_0203AB88->var03_6 = FALSE; - gUnknown_0203AB88->var03_5 = FALSE; + sRoulette->ballUnstuck = FALSE; + sRoulette->ballStuck = FALSE; } } else { - if (!gTasks[taskId].data[1]) + if (gTasks[taskId].data[1] == 0) { - bool8 temp = sub_81421E8(sub_81420D0(taskId, gUnknown_0203AB88->var7E), gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]); - gTasks[taskId].data[5] = temp; - if (temp == TRUE) - sub_8151A48(&gUnknown_0203AB88->varB8, 0x1000); + bool8 won = IsHitInBetSelection(RecordHit(taskId, sRoulette->hitSlot), sRoulette->betSelection[sRoulette->curBallNum]); + gTasks[taskId].tWonBet = won; + if (won == TRUE) + RouletteFlash_Enable(&sRoulette->flashUtil, F_FLASH_OUTER_EDGES); } if (gTasks[taskId].data[1] <= 60) { - if (gMain.newKeys & A_BUTTON) + if (JOY_NEW(A_BUTTON)) gTasks[taskId].data[1] = 60; gTasks[taskId].data[1]++; } else { - sub_81424FC(gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]); - sub_8142E70(0, gTasks[taskId].data[12]); - sub_8143038(0, gTasks[taskId].data[6] - 1); + DrawGridBackground(sRoulette->betSelection[sRoulette->curBallNum]); + ShowHideGridIcons(FALSE, gTasks[taskId].tWinningSquare); + ShowHideGridBalls(FALSE, gTasks[taskId].tBallNum - 1); gTasks[taskId].data[1] = 32; - gTasks[taskId].func = sub_81416D4; + gTasks[taskId].func = Task_SlideGridOnscreen; } } } } -static void sub_81416D4(u8 taskId) +static void Task_SlideGridOnscreen(u8 taskId) { if (gTasks[taskId].data[1]-- > 0) { + // Slide wheel over if (gTasks[taskId].data[1] > 2) gSpriteCoordOffsetX -= 2; - if ((gUnknown_0203AB88->var26 -= 4) == 104) - gSprites[gUnknown_0203AB88->var3C[25]].callback = sub_814390C; + + // Slide grid over + if ((sRoulette->gridX -= 4) == 104) + gSprites[sRoulette->spriteIds[SPR_MULTIPLIER]].callback = SpriteCB_GridSquare; } else { - sub_8143150(gTasks[taskId].data[12]); - if (gTasks[taskId].data[5] == 1) + ShowHideWinSlotCursor(gTasks[taskId].tWinningSquare); + if (gTasks[taskId].tWonBet == TRUE) gTasks[taskId].data[1] = 121; else gTasks[taskId].data[1] = 61; - gTasks[taskId].func = sub_8141778; + gTasks[taskId].func = Task_FlashBallOnWinningSquare; } } -static void sub_8141778(u8 taskId) +static void Task_FlashBallOnWinningSquare(u8 taskId) { if (gTasks[taskId].data[1]-- > 1) { switch (gTasks[taskId].data[1] % 16) { case 8: - sub_8142E70(0, -1); - sub_8143038(0, -1); + // Winning square uncovered + ShowHideGridIcons(FALSE, -1); + ShowHideGridBalls(FALSE, -1); break; case 0: - sub_8142E70(0, gTasks[taskId].data[12]); - sub_8143038(0, gTasks[taskId].data[6] - 1); + // Winning square occluded by ball + ShowHideGridIcons(FALSE, gTasks[taskId].tWinningSquare); + ShowHideGridBalls(FALSE, gTasks[taskId].tBallNum - 1); break; } } else { - sub_8141F7C(taskId, sub_814189C, 30, 0); + StartTaskAfterDelayOrInput(taskId, Task_PrintSpinResult, 30, 0); } } -static void sub_8141800(u8 taskId) +static void Task_TryIncrementWins(u8 taskId) { - switch (gTasks[taskId].data[0x5]) + switch (gTasks[taskId].tWonBet) { - case 1: - case 2: + case TRUE: + case 2: // never happens if (IsFanfareTaskInactive()) { u32 wins = GetGameStat(GAME_STAT_CONSECUTIVE_ROULETTE_WINS); - if (wins < ++gTasks[taskId].data[11]) - SetGameStat(GAME_STAT_CONSECUTIVE_ROULETTE_WINS, gTasks[taskId].data[11]); - sub_8141F7C(taskId, sub_8141A18, 0xFFFF, 3); + if (wins < ++gTasks[taskId].tConsecutiveWins) + SetGameStat(GAME_STAT_CONSECUTIVE_ROULETTE_WINS, gTasks[taskId].tConsecutiveWins); + StartTaskAfterDelayOrInput(taskId, Task_PrintPayout, NO_DELAY, A_BUTTON | B_BUTTON); } break; - case 0: + case FALSE: default: if (!IsSEPlaying()) { - gTasks[taskId].data[11] = FALSE; - sub_8141F7C(taskId, sub_8141AC0, 0xFFFF, 3); + gTasks[taskId].tConsecutiveWins = 0; + StartTaskAfterDelayOrInput(taskId, Task_EndTurn, NO_DELAY, A_BUTTON | B_BUTTON); } break; } } -static void sub_814189C(u8 taskId) +static void Task_PrintSpinResult(u8 taskId) { - switch (gTasks[taskId].data[5]) + switch (gTasks[taskId].tWonBet) { - case 1: - case 2: - if (gTasks[taskId].data[2] == 12) + case TRUE: + case 2: // never happens + if (gTasks[taskId].tMultiplier == MAX_MULTIPLIER) { PlayFanfare(MUS_ME_B_BIG); - DrawStdWindowFrame(gUnknown_0203AB8C, FALSE); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_Jackpot, 0, 1, TEXT_SPEED_FF, NULL); - CopyWindowToVram(gUnknown_0203AB8C, 3); + DrawStdWindowFrame(sTextWindowId, FALSE); + AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_Jackpot, 0, 1, TEXT_SPEED_FF, NULL); + CopyWindowToVram(sTextWindowId, 3); } else { PlayFanfare(MUS_ME_B_SMALL); - DrawStdWindowFrame(gUnknown_0203AB8C, FALSE); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_ItsAHit, 0, 1, TEXT_SPEED_FF, NULL); - CopyWindowToVram(gUnknown_0203AB8C, 3); + DrawStdWindowFrame(sTextWindowId, FALSE); + AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_ItsAHit, 0, 1, TEXT_SPEED_FF, NULL); + CopyWindowToVram(sTextWindowId, 3); } break; - case 0: + case FALSE: default: m4aSongNumStart(SE_HAZURE); - DrawStdWindowFrame(gUnknown_0203AB8C, FALSE); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_NothingDoing, 0, 1, TEXT_SPEED_FF, NULL); - CopyWindowToVram(gUnknown_0203AB8C, 3); + DrawStdWindowFrame(sTextWindowId, FALSE); + AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_NothingDoing, 0, 1, TEXT_SPEED_FF, NULL); + CopyWindowToVram(sTextWindowId, 3); break; } gTasks[taskId].data[1] = 0; - gTasks[taskId].func = sub_8141800; + gTasks[taskId].func = Task_TryIncrementWins; } -static void sub_8141984(u8 taskId) +#define tPayout data[1] + +static void Task_GivePayout(u8 taskId) { - s32 r0 = gTasks[taskId].data[7]; - switch (r0) + switch (gTasks[taskId].data[7]) { case 0: - gTasks[taskId].data[13]++; + gTasks[taskId].tCoins++; m4aSongNumStart(SE_PIN); - sub_8143514(gTasks[taskId].data[13]); - if (gTasks[taskId].data[13] >= 9999) + SetCreditDigits(gTasks[taskId].tCoins); + if (gTasks[taskId].tCoins >= MAX_COINS) { - gTasks[taskId].data[1] = r0; + gTasks[taskId].tPayout = 0; } else { - gTasks[taskId].data[1]--; + gTasks[taskId].tPayout--; gTasks[taskId].data[7]++; } break; @@ -1602,117 +1857,123 @@ static void sub_8141984(u8 taskId) gTasks[taskId].data[7]++; break; } - if (gTasks[taskId].data[1] == 0) - sub_8141F7C(taskId, sub_8141AC0, 0xFFFF, 3); + if (gTasks[taskId].tPayout == 0) + StartTaskAfterDelayOrInput(taskId, Task_EndTurn, NO_DELAY, A_BUTTON | B_BUTTON); } -static void sub_8141A18(u8 taskId) +static void Task_PrintPayout(u8 taskId) { - ConvertIntToDecimalStringN(gStringVar1, (gUnknown_0203AB88->var19 * gTasks[taskId].data[2]), STR_CONV_MODE_LEFT_ALIGN, 2); + ConvertIntToDecimalStringN(gStringVar1, (sRoulette->minBet * gTasks[taskId].tMultiplier), STR_CONV_MODE_LEFT_ALIGN, 2); StringExpandPlaceholders(gStringVar4, Roulette_Text_YouveWonXCoins); - DrawStdWindowFrame(gUnknown_0203AB8C, FALSE); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL); - CopyWindowToVram(gUnknown_0203AB8C, 3); - gTasks[taskId].data[1] = (gUnknown_0203AB88->var19 * gTasks[taskId].data[2]); + DrawStdWindowFrame(sTextWindowId, FALSE); + AddTextPrinterParameterized(sTextWindowId, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL); + CopyWindowToVram(sTextWindowId, 3); + gTasks[taskId].tPayout = (sRoulette->minBet * gTasks[taskId].tMultiplier); gTasks[taskId].data[7] = 0; - gTasks[taskId].func = sub_8141984; + gTasks[taskId].func = Task_GivePayout; } -static void sub_8141AC0(u8 taskId) +#undef tPayout + +static void Task_EndTurn(u8 taskId) { - sub_8151A9C(&gUnknown_0203AB88->varB8, 0xFFFF); - gUnknown_0203AB88->varB8.var04[13].var00_7 = gUnknown_0203AB88->varB8.var04[14].var00_7 = gUnknown_0203AB88->varB8.var04[15].var00_7 = 0; - gSprites[gUnknown_0203AB88->var3C[7 + gUnknown_085B6154[gTasks[taskId].data[12]].var00]].invisible = TRUE; - gTasks[taskId].func = sub_8141B58; + RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF); + sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE; + gSprites[sRoulette->spriteIds[SPR_WHEEL_ICONS + sGridSelections[gTasks[taskId].tWinningSquare].spriteIdOffset]].invisible = TRUE; + gTasks[taskId].func = Task_TryPrintEndTurnMsg; } -static void sub_8141B58(u8 taskId) +static void Task_TryPrintEndTurnMsg(u8 taskId) { u8 i = 0; - gTasks[taskId].data[4] = i; - gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0] = 0; - sub_81424FC(0); - gSprites[gUnknown_0203AB88->var3C[48]].invisible = TRUE; - for (i = 0; i < 4; i++) - { - gSprites[gUnknown_0203AB88->var3C[i + 41]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[i + 41]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[i + 41]].anims)->type; + gTasks[taskId].tSelectionId = i; + sRoulette->betSelection[sRoulette->curBallNum] = SELECTION_NONE; + DrawGridBackground(SELECTION_NONE); + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = TRUE; + for (i = 0; i < NUM_BOARD_POKES; i++) + { + gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].oam.tileNum = + gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].anims)->type; } - if (gTasks[taskId].data[13] >= gUnknown_0203AB88->var19) + if (gTasks[taskId].tCoins >= sRoulette->minBet) { - if (gTasks[taskId].data[6] == 6) + if (gTasks[taskId].tBallNum == BALLS_PER_ROUND) { - DrawStdWindowFrame(gUnknown_0203AB8C, FALSE); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_BoardWillBeCleared, 0, 1, TEXT_SPEED_FF, NULL); - CopyWindowToVram(gUnknown_0203AB8C, 3); - sub_8141F7C(taskId, dp01t_12_3_battle_menu, 0xFFFF, 3); + // Reached Ball 6, clear board + DrawStdWindowFrame(sTextWindowId, FALSE); + AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_BoardWillBeCleared, 0, 1, TEXT_SPEED_FF, NULL); + CopyWindowToVram(sTextWindowId, 3); + StartTaskAfterDelayOrInput(taskId, Task_ClearBoard, NO_DELAY, A_BUTTON | B_BUTTON); } - else if (gTasks[taskId].data[13] == 9999) + else if (gTasks[taskId].tCoins == MAX_COINS) { - DrawStdWindowFrame(gUnknown_0203AB8C, FALSE); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_CoinCaseIsFull, 0, 1, TEXT_SPEED_FF, NULL); - CopyWindowToVram(gUnknown_0203AB8C, 3); - sub_8141F7C(taskId, sub_8140914, 0xFFFF, 0x3); + // Player maxed out coins + DrawStdWindowFrame(sTextWindowId, FALSE); + AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_CoinCaseIsFull, 0, 1, TEXT_SPEED_FF, NULL); + CopyWindowToVram(sTextWindowId, 3); + StartTaskAfterDelayOrInput(taskId, Task_AskKeepPlaying, NO_DELAY, A_BUTTON | B_BUTTON); } else { - gTasks[taskId].func = sub_8140914; + // No special msg, ask to continue + gTasks[taskId].func = Task_AskKeepPlaying; } } else { - DrawStdWindowFrame(gUnknown_0203AB8C, FALSE); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_NoCoinsLeft, 0, 1, TEXT_SPEED_FF, NULL); - CopyWindowToVram(gUnknown_0203AB8C, 3); - sub_8141F7C(taskId, sub_8140994, 0x3C, 0x3); + // Player out of coins + DrawStdWindowFrame(sTextWindowId, FALSE); + AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_NoCoinsLeft, 0, 1, TEXT_SPEED_FF, NULL); + CopyWindowToVram(sTextWindowId, 3); + StartTaskAfterDelayOrInput(taskId, Task_StopPlaying, 60, A_BUTTON | B_BUTTON); } } -static void dp01t_12_3_battle_menu(u8 taskId) +static void Task_ClearBoard(u8 taskId) { u8 i = 0; - gTasks[taskId].data[6] = 0; - sub_8141FF4(taskId); - sub_8142070(); - sub_8143A40(); - sub_81424FC(0); - sub_814372C(6); + gTasks[taskId].tBallNum = 0; + ResetBallDataForNewSpin(taskId); + ResetHits(); + HideWheelBalls(); + DrawGridBackground(SELECTION_NONE); + SetBallCounterNumLeft(BALLS_PER_ROUND); - for (i = 0; i < 12; i++) + for (i = 0; i < NUM_ROULETTE_SLOTS; i++) { - gSprites[gUnknown_0203AB88->var3C[i + 7]].invisible = FALSE; + gSprites[sRoulette->spriteIds[i + SPR_WHEEL_ICONS]].invisible = FALSE; } - if (gTasks[taskId].data[13] == 9999) + if (gTasks[taskId].tCoins == MAX_COINS) { - DrawStdWindowFrame(gUnknown_0203AB8C, FALSE); - AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_CoinCaseIsFull, 0, 1, TEXT_SPEED_FF, NULL); - CopyWindowToVram(gUnknown_0203AB8C, 3); - sub_8141F7C(taskId, sub_8140914, 0xFFFF, 3); + DrawStdWindowFrame(sTextWindowId, FALSE); + AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_CoinCaseIsFull, 0, 1, TEXT_SPEED_FF, NULL); + CopyWindowToVram(sTextWindowId, 3); + StartTaskAfterDelayOrInput(taskId, Task_AskKeepPlaying, NO_DELAY, A_BUTTON | B_BUTTON); } else { - gTasks[taskId].func = sub_8140914; + gTasks[taskId].func = Task_AskKeepPlaying; } } -static void sub_8141DE4(u8 taskId) +static void ExitRoulette(u8 taskId) { - sub_8151A9C(&gUnknown_0203AB88->varB8, 0xFFFF); - sub_8151678(&gUnknown_0203AB88->varB8); - SetCoins(gTasks[taskId].data[13]); - if (GetCoins() < gUnknown_0203AB88->var19) + RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF); + RouletteFlash_Reset(&sRoulette->flashUtil); + SetCoins(gTasks[taskId].tCoins); + if (GetCoins() < sRoulette->minBet) gSpecialVar_0x8004 = TRUE; else gSpecialVar_0x8004 = FALSE; AlertTVOfNewCoinTotal(GetCoins()); BeginHardwarePaletteFade(0xFF, 0, 0, 16, 0); - gTasks[taskId].func = sub_8141E7C; + gTasks[taskId].func = Task_ExitRoulette; } -static void sub_8141E7C(u8 taskId) // end roulette ? +static void Task_ExitRoulette(u8 taskId) { if (UpdatePaletteFade() == 0) { @@ -1726,350 +1987,384 @@ static void sub_8141E7C(u8 taskId) // end roulette ? FreeAllSpritePalettes(); ResetPaletteFade(); ResetSpriteData(); - sub_8140418(); + FreeRoulette(); gFieldCallback = FieldCB_ContinueScriptHandleMusic; SetMainCallback2(CB2_ReturnToField); DestroyTask(taskId); } } -static void sub_8141EF8(u8 taskId) +static void Task_WaitForNextTask(u8 taskId) { - if (gUnknown_0203AB88->varA8 == 0 || gMain.newKeys & gUnknown_0203AB88->varAA) + if (sRoulette->taskWaitDelay == 0 || JOY_NEW(sRoulette->taskWaitKey)) { - gTasks[taskId].func = gUnknown_0203AB88->varAC; - if (gUnknown_0203AB88->varAA > 0) + gTasks[taskId].func = sRoulette->nextTask; + if (sRoulette->taskWaitKey > 0) PlaySE(SE_SELECT); - gUnknown_0203AB88->varAC = NULL; - gUnknown_0203AB88->varAA = 0; - gUnknown_0203AB88->varA8 = 0; + sRoulette->nextTask = NULL; + sRoulette->taskWaitKey = 0; + sRoulette->taskWaitDelay = 0; } - if (gUnknown_0203AB88->varA8 != 0xFFFF) - gUnknown_0203AB88->varA8--; + if (sRoulette->taskWaitDelay != NO_DELAY) + sRoulette->taskWaitDelay--; } -static void sub_8141F7C(u8 taskId, TaskFunc r1, u16 r2, u16 r3) +static void StartTaskAfterDelayOrInput(u8 taskId, TaskFunc task, u16 delay, u16 key) { - gUnknown_0203AB88->varB4 = gTasks[taskId].func; - if (r1 == NULL) - r1 = gUnknown_0203AB88->varB4; - gUnknown_0203AB88->varAC = r1; - gUnknown_0203AB88->varA8 = r2; - if (r2 == 0xFFFF && r3 == 0) - gUnknown_0203AB88->varAA = 0xFFFF; + sRoulette->prevTask = gTasks[taskId].func; + if (task == NULL) + task = sRoulette->prevTask; + sRoulette->nextTask = task; + sRoulette->taskWaitDelay = delay; + if (delay == NO_DELAY && key == 0) + sRoulette->taskWaitKey = 0xFFFF; else - gUnknown_0203AB88->varAA = r3; - gTasks[taskId].func = sub_8141EF8; + sRoulette->taskWaitKey = key; + gTasks[taskId].func = Task_WaitForNextTask; } -static void sub_8141FF4(u8 taskId) +static void ResetBallDataForNewSpin(u8 taskId) { u8 i = 0; - gUnknown_0203AB88->var00 = i; - gUnknown_0203AB88->var03_7 = 0; - gUnknown_0203AB88->var03_5 = 0; - gUnknown_0203AB88->var03_6 = 0; - gUnknown_0203AB88->var03_0 = 0; - for (i = 0; i < 6; i++) - { - gUnknown_0203AB88->var1B[i] = 0; - } - gUnknown_0203AB88->var1A_0 = 0; + sRoulette->unk0 = FALSE; + sRoulette->ballRolling = FALSE; + sRoulette->ballStuck = FALSE; + sRoulette->ballUnstuck = FALSE; + sRoulette->useTaillow = FALSE; + + for (i = 0; i < BALLS_PER_ROUND; i++) + sRoulette->betSelection[i] = SELECTION_NONE; + + sRoulette->curBallNum = 0; gTasks[taskId].data[1] = 0; } -static void sub_8142070(void) +static void ResetHits(void) { u8 i; - gUnknown_0203AB88->var08 = 0; - for (i = 0; i < 6; i++) - { - gUnknown_0203AB88->var0C[i] = 0; - } - for (i = 0; i < 4; i++) - { - gUnknown_0203AB88->var12[i] = 0; - } - for (i = 0; i < 3; i++) - { - gUnknown_0203AB88->var16[i] = 0; - } - sub_8143038(1, -1); + sRoulette->hitFlags = 0; + + for (i = 0; i < BALLS_PER_ROUND; i++) + sRoulette->hitSquares[i] = 0; + + for (i = 0; i < NUM_BOARD_POKES; i++) + sRoulette->pokeHits[i] = 0; + + for (i = 0; i < NUM_BOARD_COLORS; i++) + sRoulette->colorHits[i] = 0; + + ShowHideGridBalls(TRUE, -1); } -static u8 sub_81420D0(u8 taskId, u8 r1) +static u8 RecordHit(u8 taskId, u8 slotId) { - u8 i; - u8 z; - u32 t0[4] = {0x10842, 0x21084, 0x42108, 0x84210}; - u32 t1[3] = {0x3E0, 0x7C00, 0xF8000}; + u8 i, j; + u32 columnFlags[NUM_BOARD_POKES] = { + F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT, + F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL, + F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY, + F_MAKUHITA_COL | F_ORANGE_MAKUHITA | F_GREEN_MAKUHITA | F_PURPLE_MAKUHITA + }; + u32 rowFlags[NUM_BOARD_COLORS] = { + F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA, + F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA, + F_PURPLE_ROW | F_PURPLE_WYNAUT | F_PURPLE_AZURILL | F_PURPLE_SKITTY | F_PURPLE_MAKUHITA + }; - if (r1 > 11) + if (slotId >= NUM_ROULETTE_SLOTS) return 0; - gUnknown_0203AB88->var0C[gTasks[taskId].data[6] - 1] = gUnknown_085B62E4[r1].var02; - gTasks[taskId].data[12] = gUnknown_085B62E4[r1].var02; - gUnknown_0203AB88->var08 |= gUnknown_085B62E4[r1].var04; - for (i = 0; i < 4; i++) + sRoulette->hitSquares[gTasks[taskId].tBallNum - 1] = sRouletteSlots[slotId].gridSquare; + gTasks[taskId].tWinningSquare = sRouletteSlots[slotId].gridSquare; + sRoulette->hitFlags |= sRouletteSlots[slotId].flag; + for (i = 0; i < NUM_BOARD_POKES; i++) { - if (gUnknown_085B62E4[r1].var04 & t0[i]) - gUnknown_0203AB88->var12[i]++; - if (gUnknown_0203AB88->var12[i] > 2) - gUnknown_0203AB88->var08 |= t0[i]; + if (sRouletteSlots[slotId].flag & columnFlags[i]) + sRoulette->pokeHits[i]++; + // If hit every color of a poke, set column completed + if (sRoulette->pokeHits[i] >= NUM_BOARD_COLORS) + sRoulette->hitFlags |= columnFlags[i]; } - for (z = 0; z < 3; z++) + for (j = 0; j < NUM_BOARD_COLORS; j++) { - if (gUnknown_085B62E4[r1].var04 & t1[z]) - gUnknown_0203AB88->var16[z]++; - if (gUnknown_0203AB88->var16[z] > 3) - gUnknown_0203AB88->var08 |= t1[z]; + if (sRouletteSlots[slotId].flag & rowFlags[j]) + sRoulette->colorHits[j]++; + // If hit every poke of a color, set row completed + if (sRoulette->colorHits[j] >= NUM_BOARD_POKES) + sRoulette->hitFlags |= rowFlags[j]; } - return gUnknown_085B62E4[r1].var02; + return sRouletteSlots[slotId].gridSquare; } -static bool8 sub_81421E8(u8 r0, u8 r1) +static bool8 IsHitInBetSelection(u8 gridSquare, u8 betSelection) { - u8 t = r0; - if (--r0 < 19) + u8 hit = gridSquare; + if (--gridSquare < NUM_GRID_SELECTIONS) { - switch (r1) + switch (betSelection) { - case 0: - return 3; - case 1 ... 4: - if (t == r1 + 5 || t == r1 + 10 || t == r1 + 15) + case SELECTION_NONE: + return 3; // should never happen, player must place bet + case COL_WYNAUT: + case COL_AZURILL: + case COL_SKITTY: + case COL_MAKUHITA: + if (hit == betSelection + ROW_ORANGE + || hit == betSelection + ROW_GREEN + || hit == betSelection + ROW_PURPLE) return TRUE; break; - case 5: - case 10: - case 15: - if (t >= (r1 + 1) && t <= (r1 + 4)) + case ROW_ORANGE: + case ROW_GREEN: + case ROW_PURPLE: + if (hit >= (betSelection + COL_WYNAUT) + && hit <= (betSelection + COL_MAKUHITA)) return TRUE; break; + // Individual square default: - if (t == r1) + if (hit == betSelection) return TRUE; } } return FALSE; } -static void sub_8142284(u8 r0) +static void FlashSelectionOnWheel(u8 selectionId) { - - u16 var0 = 0; - u8 var2; - u16 var3; + u16 flashFlags = 0; + u8 numSelected; + u16 palOffset; u8 i; - switch (r0) + switch (selectionId) { - case 5: - case 10: - case 15: - for (i = (r0 + 1); i < (r0 + 5); i++) + case ROW_ORANGE: + case ROW_GREEN: + case ROW_PURPLE: + // Flash colors of row selection + for (i = (selectionId + 1); i < (selectionId + 5); i++) { - if (!(gUnknown_0203AB88->var08 & gUnknown_085B6154[i].var08)) - var0 |= gUnknown_085B6154[i].var10; + if (!(sRoulette->hitFlags & sGridSelections[i].flag)) + flashFlags |= sGridSelections[i].flashFlags; } - sub_8151A48(&gUnknown_0203AB88->varB8, var0 &= 0xDFFF); + RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags &= ~(F_FLASH_ICON)); break; default: { - struct UnkStruct1 var1[3]; - memcpy(var1, gUnknown_085B63F0, sizeof(var1)); - if (r0 > 0 && r0 < 5) - var2 = 3; + // Selection is either a column or individual square + struct RouletteFlashSettings iconFlash[NUM_BOARD_COLORS]; + memcpy(iconFlash, sFlashData_PokeIcons, sizeof(iconFlash)); + + if (selectionId >= COL_WYNAUT && selectionId <= COL_MAKUHITA) + numSelected = NUM_BOARD_COLORS; // Selection is full column else - var2 = 1; - var3 = r0 / 5 - 1; - switch (r0 % 5) + numSelected = 1; + + palOffset = GET_ROW_IDX(selectionId); + switch (GET_COL(selectionId)) { - case 1: - var3 = gSprites[gUnknown_0203AB88->var3C[7]].oam.paletteNum * 16; - break; - case 2: - var3 = gSprites[gUnknown_0203AB88->var3C[8]].oam.paletteNum * 16; - break; - case 3: - var3 = gSprites[gUnknown_0203AB88->var3C[9]].oam.paletteNum * 16; - break; - case 4: - var3 = gSprites[gUnknown_0203AB88->var3C[10]].oam.paletteNum * 16; - break; + // The specific color of the poke it references doesn't matter, because the icons of a poke share a palette + // So it just uses the first sprite ID of each + case COL_WYNAUT: + palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16; + break; + case COL_AZURILL: + palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16; + break; + case COL_SKITTY: + palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16; + break; + case COL_MAKUHITA: + palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16; + break; } - if (var2 == 1) + if (numSelected == 1) { - if (!(gUnknown_0203AB88->var08 & gUnknown_085B6154[r0].var08)) + // Selection is individual square, add entry in flash util for its icon + if (!(sRoulette->hitFlags & sGridSelections[selectionId].flag)) { - var1[r0 / 5 - 1].var02 += var3; - sub_815168C(&gUnknown_0203AB88->varB8, 13, &var1[r0 / 5 - 1]); + iconFlash[GET_ROW_IDX(selectionId)].paletteOffset += palOffset; + RouletteFlash_Add(&sRoulette->flashUtil, NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(selectionId)]); } else { + // Square was already hit, don't flash it break; } } else { - for (i = 0; i < 3; i++) + // Selection is full column, add entry in flash util for each unhit space's icon + // If there is only 1 unhit space, also add its flags so its color will flash as well + for (i = 0; i < NUM_BOARD_COLORS; i++) { - u8 var4 = i * 5 + r0 + 5; - if (!(gUnknown_0203AB88->var08 & gUnknown_085B6154[var4].var08)) + u8 columnSlotId = i * 5 + selectionId + 5; + if (!(sRoulette->hitFlags & sGridSelections[columnSlotId].flag)) { - var1[var4 / 5 - 1].var02 += var3; - sub_815168C(&gUnknown_0203AB88->varB8, i + 13, &var1[var4 / 5 - 1]); - if (var2 == 3) - var0 = gUnknown_085B6154[var4].var10; - var2--; + iconFlash[GET_ROW_IDX(columnSlotId)].paletteOffset += palOffset; + RouletteFlash_Add(&sRoulette->flashUtil, i + NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(columnSlotId)]); + if (numSelected == 3) + flashFlags = sGridSelections[columnSlotId].flashFlags; + numSelected--; } } - if (var2 != 2) - var0 = 0; + // If there was more than 1 space in the column, reset flags; only icons will flash + if (numSelected != 2) + flashFlags = 0; } - sub_8151A48(&gUnknown_0203AB88->varB8, var0 |= gUnknown_085B6154[r0].var10); + // Do flash + RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags |= sGridSelections[selectionId].flashFlags); break; } } } -static void sub_81424FC(u8 r0) +static void DrawGridBackground(u8 selectionId) { - vu8 i; - vu8 z; - vu16 var1; - vu16 var2; - vu8 var0; - u8 v[5]; - u8 l; - gUnknown_0203AB88->var2A = 1; - sub_8142E70(0, 0); - sub_8152058(gUnknown_0203AB88->tilemapBuffers[2], gUnknown_0203AB88->unk_397C, 14, 7, 16, 13); - switch (r0) + vu8 i, j; + vu16 x, y; + vu8 tilemapOffset; + u8 selectionIds[NUM_BOARD_POKES >= NUM_BOARD_COLORS ? NUM_BOARD_POKES + 1 : NUM_BOARD_COLORS + 1]; + u8 numSquares; + sRoulette->updateGridHighlight = TRUE; + ShowHideGridIcons(FALSE, 0); + SetTilemapRect(sRoulette->tilemapBuffers[2], sRoulette->gridTilemap, 14, 7, 16, 13); + + // Highlight selected square + // (just buffers the highlight, it's actually drawn in VBlankCB_Roulette) + switch (selectionId) { - case 0: + case SELECTION_NONE: return; - case 1 ... 4: - l = 4; - for (i = 0; i < l; i++) - { - v[i] = i * 5 + r0; - } + case COL_WYNAUT: + case COL_AZURILL: + case COL_SKITTY: + case COL_MAKUHITA: + numSquares = NUM_BOARD_COLORS + 1; // For each poke column, 3 colors and a header + for (i = 0; i < numSquares; i++) + selectionIds[i] = i * ROW_ORANGE + selectionId; break; - case 5: - case 10: - case 15: - l = 5; - for (i = 0; i < l; i++) - { - v[i] = i + r0; - } + case ROW_ORANGE: + case ROW_GREEN: + case ROW_PURPLE: + numSquares = NUM_BOARD_POKES + 1; // For each color row, 4 pokes and a header + for (i = 0; i < numSquares; i++) + selectionIds[i] = i + selectionId; break; + // Individual square default: - l = 1; - v[0] = r0; + numSquares = 1; + selectionIds[0] = selectionId; } - for (i = 0; i < l; i++) + for (i = 0; i < numSquares; i++) { - var0 = gUnknown_085B6154[v[i]].var06; - var1 = gUnknown_085B6154[v[i]].var03; - for (z = 0; z < 3; z++) + tilemapOffset = sGridSelections[selectionIds[i]].tilemapOffset; + x = sGridSelections[selectionIds[i]].x; + + // Grid square highlight is drawn in 9 segments, starting from the top left of the square + // Each iteration of this loop draws 3 segments to form a single horizontal segment + for (j = 0; j < 3; j++) { - var2 = (gUnknown_085B6154[v[i]].var04 + z) * 32; - gUnknown_0203AB88->tilemapBuffers[2][var1 + var2 + 0] = gUnknown_0203AB88->unk_397C[(var0 + z) * 3 + 208]; - gUnknown_0203AB88->tilemapBuffers[2][var1 + var2 + 1] = gUnknown_0203AB88->unk_397C[(var0 + z) * 3 + 209]; - gUnknown_0203AB88->tilemapBuffers[2][var1 + var2 + 2] = gUnknown_0203AB88->unk_397C[(var0 + z) * 3 + 210]; + y = (sGridSelections[selectionIds[i]].y + j) * 32; + sRoulette->tilemapBuffers[2][x + y + 0] = sRoulette->gridTilemap[(tilemapOffset + j) * 3 + 208 + 0]; + sRoulette->tilemapBuffers[2][x + y + 1] = sRoulette->gridTilemap[(tilemapOffset + j) * 3 + 208 + 1]; + sRoulette->tilemapBuffers[2][x + y + 2] = sRoulette->gridTilemap[(tilemapOffset + j) * 3 + 208 + 2]; } } } -static u8 sub_8142758(u8 r0) +static u8 GetMultiplier(u8 selectionId) { - u8 var0[5] = {0, 3, 4, 6, 12}; + u8 multipliers[5] = {0, 3, 4, 6, MAX_MULTIPLIER}; + + if (selectionId > NUM_GRID_SELECTIONS) + selectionId = 0; - if (r0 > 19) - r0 = 0; - switch (gUnknown_085B6154[r0].var01_0) + switch (sGridSelections[selectionId].baseMultiplier) { - case 3: - r0 = r0 / 5 - 1; - if (gUnknown_0203AB88->var16[r0] > 3) + case NUM_BOARD_COLORS: + selectionId = GET_ROW_IDX(selectionId); + // If already hit all pokes of this color, multiplier is 0 + if (sRoulette->colorHits[selectionId] >= NUM_BOARD_POKES) return 0; - return var0[gUnknown_0203AB88->var16[r0] + 1]; - case 4: - r0--; - if (gUnknown_0203AB88->var12[r0] > 2) + return multipliers[sRoulette->colorHits[selectionId] + 1]; + case NUM_BOARD_POKES: + selectionId = GET_COL_IDX(selectionId); + // If already hit all colors of this poke, multiplier is 0 + if (sRoulette->pokeHits[selectionId] >= NUM_BOARD_COLORS) return 0; - return var0[gUnknown_0203AB88->var12[r0] + 2]; - case 12: - if (gUnknown_0203AB88->var08 & gUnknown_085B6154[r0].var08) + return multipliers[sRoulette->pokeHits[selectionId] + 2]; + case NUM_ROULETTE_SLOTS: + // If square has been hit already, multiplier is 0 + if (sRoulette->hitFlags & sGridSelections[selectionId].flag) return 0; - return var0[4]; + return multipliers[ARRAY_COUNT(multipliers) - 1]; } return 0; } -static void sub_8142814(void) -{ - s32 x1; - s32 x2; - SetGpuReg(REG_OFFSET_BG2PA, gUnknown_0203AB88->var2C.a); - SetGpuReg(REG_OFFSET_BG2PB, gUnknown_0203AB88->var2C.b); - SetGpuReg(REG_OFFSET_BG2PC, gUnknown_0203AB88->var2C.c); - SetGpuReg(REG_OFFSET_BG2PD, gUnknown_0203AB88->var2C.d); - x1 = 0x7400 - gUnknown_0203AB88->var2C.a * (gSpriteCoordOffsetX + 116) - - gUnknown_0203AB88->var2C.b * (gSpriteCoordOffsetY + 80); - x2 = 0x5400 - gUnknown_0203AB88->var2C.c * (gSpriteCoordOffsetX + 116) - - gUnknown_0203AB88->var2C.d * (gSpriteCoordOffsetY + 80); - SetGpuReg(REG_OFFSET_BG2X_L, x1); - SetGpuReg(REG_OFFSET_BG2X_H, (x1 & 0x0fff0000) >> 16); - SetGpuReg(REG_OFFSET_BG2Y_L, x2); - SetGpuReg(REG_OFFSET_BG2Y_H, (x2 & 0x0fff0000) >> 16); +static void UpdateWheelPosition(void) +{ + s32 bg2x; + s32 bg2y; + SetGpuReg(REG_OFFSET_BG2PA, sRoulette->wheelRotation.a); + SetGpuReg(REG_OFFSET_BG2PB, sRoulette->wheelRotation.b); + SetGpuReg(REG_OFFSET_BG2PC, sRoulette->wheelRotation.c); + SetGpuReg(REG_OFFSET_BG2PD, sRoulette->wheelRotation.d); + bg2x = 0x7400 - sRoulette->wheelRotation.a * (gSpriteCoordOffsetX + 116) + - sRoulette->wheelRotation.b * (gSpriteCoordOffsetY + 80); + bg2y = 0x5400 - sRoulette->wheelRotation.c * (gSpriteCoordOffsetX + 116) + - sRoulette->wheelRotation.d * (gSpriteCoordOffsetY + 80); + SetGpuReg(REG_OFFSET_BG2X_L, bg2x); + SetGpuReg(REG_OFFSET_BG2X_H, (bg2x & 0x0fff0000) >> 16); + SetGpuReg(REG_OFFSET_BG2Y_L, bg2y); + SetGpuReg(REG_OFFSET_BG2Y_H, (bg2y & 0x0fff0000) >> 16); } -static const u8 sFiller_085B644D[3] = {}; -static const u16 RouletteSpritePalette_01[] = INCBIN_U16("graphics/roulette/shadow.gbapal"); -static const u16 RouletteSpritePalette_02[] = INCBIN_U16("graphics/roulette/ball.gbapal"); -static const u16 RouletteSpritePalette_03[] = INCBIN_U16("graphics/roulette/ball_counter.gbapal"); -static const u16 RouletteSpritePalette_04[] = INCBIN_U16("graphics/roulette/cursor.gbapal"); -static const u16 RouletteSpritePalette_05[] = INCBIN_U16("graphics/roulette/credit.gbapal"); -static const u16 RouletteSpritePalette_06[] = INCBIN_U16("graphics/roulette/shroomish.gbapal"); -static const u16 RouletteSpritePalette_07[] = INCBIN_U16("graphics/roulette/tailow.gbapal"); -static const u16 RouletteSpritePalette_08[] = INCBIN_U16("graphics/roulette/poke_icons.gbapal"); -static const u16 RouletteSpritePalette_09[] = INCBIN_U16("graphics/roulette/wynaut.gbapal"); -static const u16 RouletteSpritePalette_10[] = INCBIN_U16("graphics/roulette/azurill.gbapal"); -static const u16 RouletteSpritePalette_11[] = INCBIN_U16("graphics/roulette/skitty.gbapal"); -static const u16 RouletteSpritePalette_12[] = INCBIN_U16("graphics/roulette/makuhita.gbapal"); -static const u16 RouletteSpritePalette_13[] = INCBIN_U16("graphics/roulette/85B65D0.gbapal"); -static const u16 RouletteSpritePalette_14[] = INCBIN_U16("graphics/roulette/85B65F0.gbapal"); -static const u16 RouletteSpritePalette_15[] = INCBIN_U16("graphics/roulette/85B6610.gbapal"); -static const u16 RouletteSpritePalette_16[] = INCBIN_U16("graphics/roulette/85B6630.gbapal"); -static const u32 gUnknown_085B6650[] = INCBIN_U32("graphics/roulette/ball.4bpp.lz"); -static const u32 RouletteBallCounterTiles[] = INCBIN_U32("graphics/roulette/ball_counter.4bpp.lz"); -static const u32 gUnknown_085B67FC[] = INCBIN_U32("graphics/roulette/roulette_tilt.4bpp.lz"); -static const u32 RoulettePokeIconsTiles[] = INCBIN_U32("graphics/roulette/poke_icons.4bpp.lz"); -static const u32 RoulettePokeIcons2Tiles[] = INCBIN_U32("graphics/roulette/poke_icons2.4bpp.lz"); -static const u32 gUnknown_085B7290[] = INCBIN_U32("graphics/roulette/shadow.4bpp.lz"); -static const u32 RouletteCursorTiles[] = INCBIN_U32("graphics/roulette/cursor.4bpp.lz"); - -static const struct SpritePalette gUnknown_085B7384[] = -{ - { .data = RouletteSpritePalette_01, .tag = 1 }, - { .data = RouletteSpritePalette_02, .tag = 2 }, - { .data = RouletteSpritePalette_03, .tag = 3 }, - { .data = RouletteSpritePalette_04, .tag = 4 }, - { .data = RouletteSpritePalette_05, .tag = 5 }, - { .data = RouletteSpritePalette_06, .tag = 6 }, - { .data = RouletteSpritePalette_07, .tag = 7 }, - { .data = RouletteSpritePalette_08, .tag = 8 }, - { .data = RouletteSpritePalette_09, .tag = 9 }, - { .data = RouletteSpritePalette_10, .tag = 10 }, - { .data = RouletteSpritePalette_11, .tag = 11 }, - { .data = RouletteSpritePalette_12, .tag = 12 }, +static const u8 sFiller[3] = {}; +static const u16 sShadow_Pal[] = INCBIN_U16("graphics/roulette/shadow.gbapal"); +static const u16 sBall_Pal[] = INCBIN_U16("graphics/roulette/ball.gbapal"); +static const u16 sBallCounter_Pal[] = INCBIN_U16("graphics/roulette/ball_counter.gbapal"); +static const u16 sCursor_Pal[] = INCBIN_U16("graphics/roulette/cursor.gbapal"); +static const u16 sCredit_Pal[] = INCBIN_U16("graphics/roulette/credit.gbapal"); +static const u16 sShroomish_Pal[] = INCBIN_U16("graphics/roulette/shroomish.gbapal"); +static const u16 sTaillow_Pal[] = INCBIN_U16("graphics/roulette/tailow.gbapal"); +static const u16 sGridIcons_Pal[] = INCBIN_U16("graphics/roulette/grid_icons.gbapal"); +static const u16 sWynaut_Pal[] = INCBIN_U16("graphics/roulette/wynaut.gbapal"); +static const u16 sAzurill_Pal[] = INCBIN_U16("graphics/roulette/azurill.gbapal"); +static const u16 sSkitty_Pal[] = INCBIN_U16("graphics/roulette/skitty.gbapal"); +static const u16 sMakuhita_Pal[] = INCBIN_U16("graphics/roulette/makuhita.gbapal"); +static const u16 sUnused1_Pal[] = INCBIN_U16("graphics/roulette/unused_1.gbapal"); +static const u16 sUnused2_Pal[] = INCBIN_U16("graphics/roulette/unused_2.gbapal"); +static const u16 sUnused3_Pal[] = INCBIN_U16("graphics/roulette/unused_3.gbapal"); +static const u16 sUnused4_Pal[] = INCBIN_U16("graphics/roulette/unused_4.gbapal"); +static const u32 sBall_Gfx[] = INCBIN_U32("graphics/roulette/ball.4bpp.lz"); +static const u32 sBallCounter_Gfx[] = INCBIN_U32("graphics/roulette/ball_counter.4bpp.lz"); +static const u32 sShroomishTaillow_Gfx[] = INCBIN_U32("graphics/roulette/roulette_tilt.4bpp.lz"); +static const u32 sGridIcons_Gfx[] = INCBIN_U32("graphics/roulette/grid_icons.4bpp.lz"); +static const u32 sWheelIcons_Gfx[] = INCBIN_U32("graphics/roulette/wheel_icons.4bpp.lz"); +static const u32 sShadow_Gfx[] = INCBIN_U32("graphics/roulette/shadow.4bpp.lz"); +static const u32 sCursor_Gfx[] = INCBIN_U32("graphics/roulette/cursor.4bpp.lz"); + +static const struct SpritePalette sSpritePalettes[] = +{ + { .data = sShadow_Pal, .tag = PALTAG_SHADOW }, + { .data = sBall_Pal, .tag = PALTAG_BALL }, + { .data = sBallCounter_Pal, .tag = PALTAG_BALL_COUNTER }, + { .data = sCursor_Pal, .tag = PALTAG_CURSOR }, + { .data = sCredit_Pal, .tag = PALTAG_INTERFACE }, + { .data = sShroomish_Pal, .tag = PALTAG_SHROOMISH }, + { .data = sTaillow_Pal, .tag = PALTAG_TAILLOW }, + { .data = sGridIcons_Pal, .tag = PALTAG_GRID_ICONS }, + { .data = sWynaut_Pal, .tag = PALTAG_WYNAUT }, + { .data = sAzurill_Pal, .tag = PALTAG_AZURILL }, + { .data = sSkitty_Pal, .tag = PALTAG_SKITTY }, + { .data = sMakuhita_Pal, .tag = PALTAG_MAKUHITA }, {} }; -static const struct OamData gOamData_85B73EC = +static const struct OamData sOam_GridHeader = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2078,7 +2373,7 @@ static const struct OamData gOamData_85B73EC = .priority = 1, }; -static const struct OamData gOamData_85B73F4 = +static const struct OamData sOam_GridIcon = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2087,7 +2382,7 @@ static const struct OamData gOamData_85B73F4 = .priority = 1, }; -static const struct OamData gOamData_85B73FC = +static const struct OamData sOam_WheelIcon = { .y = 60, .affineMode = ST_OAM_AFFINE_DOUBLE, @@ -2097,35 +2392,35 @@ static const struct OamData gOamData_85B73FC = .priority = 2, }; -static const union AnimCmd gSpriteAnim_85B7404[] = +static const union AnimCmd sAffineAnim_Unused1[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_85B740C[] = +static const union AnimCmd *const sAffineAnims_Unused1[] = { - gSpriteAnim_85B7404 + sAffineAnim_Unused1 }; -static const union AffineAnimCmd gSpriteAffineAnim_85B7410[] = +static const union AffineAnimCmd sAffineAnim_Unused2[] = { AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gSpriteAffineAnimTable_85B7418[] = +static const union AffineAnimCmd *const sAffineAnims_Unused2[] = { - gSpriteAffineAnim_85B7410 + sAffineAnim_Unused2 }; -static const struct CompressedSpriteSheet gUnknown_085B741C = +static const struct CompressedSpriteSheet sSpriteSheet_WheelIcons = { - .data = RoulettePokeIcons2Tiles, + .data = sWheelIcons_Gfx, .size = 0xC00, - .tag = 0 + .tag = GFXTAG_WHEEL_ICONS }; -static const union AnimCmd gSpriteAnim_85B7420[] = +static const union AnimCmd sAnim_WheelIcons[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_FRAME(32, 0), @@ -2142,81 +2437,81 @@ static const union AnimCmd gSpriteAnim_85B7420[] = ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_85B7458[] = +static const union AnimCmd *const sAnim_WheelIcon_OrangeWynaut[] = { - &gSpriteAnim_85B7420[0] + &sAnim_WheelIcons[0] }; -static const union AnimCmd *const gSpriteAnimTable_85B745C[] = +static const union AnimCmd *const sAnim_WheelIcon_GreenAzurill[] = { - &gSpriteAnim_85B7420[1] + &sAnim_WheelIcons[1] }; -static const union AnimCmd *const gSpriteAnimTable_85B7460[] = +static const union AnimCmd *const sAnim_WheelIcon_PurpleSkitty[] = { - &gSpriteAnim_85B7420[2] + &sAnim_WheelIcons[2] }; -static const union AnimCmd *const gSpriteAnimTable_85B7464[] = +static const union AnimCmd *const sAnim_WheelIcon_OrangeMakuhita[] = { - &gSpriteAnim_85B7420[3] + &sAnim_WheelIcons[3] }; -static const union AnimCmd *const gSpriteAnimTable_85B7468[] = +static const union AnimCmd *const sAnim_WheelIcon_GreenWynaut[] = { - &gSpriteAnim_85B7420[4] + &sAnim_WheelIcons[4] }; -static const union AnimCmd *const gSpriteAnimTable_85B746C[] = +static const union AnimCmd *const sAnim_WheelIcon_PurpleAzurill[] = { - &gSpriteAnim_85B7420[5] + &sAnim_WheelIcons[5] }; -static const union AnimCmd *const gSpriteAnimTable_85B7470[] = +static const union AnimCmd *const sAnim_WheelIcon_OrangeSkitty[] = { - &gSpriteAnim_85B7420[6] + &sAnim_WheelIcons[6] }; -static const union AnimCmd *const gSpriteAnimTable_85B7474[] = +static const union AnimCmd *const sAnim_WheelIcon_GreenMakuhita[] = { - &gSpriteAnim_85B7420[7] + &sAnim_WheelIcons[7] }; -static const union AnimCmd *const gSpriteAnimTable_85B7478[] = +static const union AnimCmd *const sAnim_WheelIcon_PurpleWynaut[] = { - &gSpriteAnim_85B7420[8] + &sAnim_WheelIcons[8] }; -static const union AnimCmd *const gSpriteAnimTable_85B747C[] = +static const union AnimCmd *const sAnim_WheelIcon_OrangeAzurill[] = { - &gSpriteAnim_85B7420[9] + &sAnim_WheelIcons[9] }; -static const union AnimCmd *const gSpriteAnimTable_85B7480[] = +static const union AnimCmd *const sAnim_WheelIcon_GreenSkitty[] = { - &gSpriteAnim_85B7420[10] + &sAnim_WheelIcons[10] }; -static const union AnimCmd *const gSpriteAnimTable_85B7484[] = +static const union AnimCmd *const sAnim_WheelIcon_PurpleMakuhita[] = { - &gSpriteAnim_85B7420[11] + &sAnim_WheelIcons[11] }; -static const struct CompressedSpriteSheet gUnknown_085B7488 = +static const struct CompressedSpriteSheet sSpriteSheet_Headers = { - .data = gRouletteHeadersTiles, + .data = gRouletteHeaders_Gfx, .size = 0x1600, - .tag = 4 + .tag = GFXTAG_HEADERS }; -static const struct CompressedSpriteSheet gUnknown_085B7490 = +static const struct CompressedSpriteSheet sSpriteSheet_GridIcons = { - .data = RoulettePokeIconsTiles, + .data = sGridIcons_Gfx, .size = 0x400, - .tag = 5 + .tag = GFXTAG_GRID_ICONS }; -static const union AnimCmd gSpriteAnim_85B7498[] = +static const union AnimCmd sAnim_Headers[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_FRAME(16, 0), @@ -2232,7 +2527,7 @@ static const union AnimCmd gSpriteAnim_85B7498[] = ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_85B74C8[] = +static const union AnimCmd sAnim_GridIcons[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_FRAME(4, 0), @@ -2241,285 +2536,287 @@ static const union AnimCmd gSpriteAnim_85B74C8[] = ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_85B74DC[] = +static const union AnimCmd *const sAnim_WynautHeader[] = { - &gSpriteAnim_85B7498[0] + &sAnim_Headers[0] }; -static const union AnimCmd *const gSpriteAnimTable_85B74E0[] = +static const union AnimCmd *const sAnim_AzurillHeader[] = { - &gSpriteAnim_85B7498[2] + &sAnim_Headers[2] }; -static const union AnimCmd *const gSpriteAnimTable_85B74E4[] = +static const union AnimCmd *const sAnim_SkittyHeader[] = { - &gSpriteAnim_85B7498[4] + &sAnim_Headers[4] }; -static const union AnimCmd *const gSpriteAnimTable_85B74E8[] = +static const union AnimCmd *const sAnim_MakuhitaHeader[] = { - &gSpriteAnim_85B7498[6] + &sAnim_Headers[6] }; -static const union AnimCmd *const gSpriteAnimTable_85B74EC[] = +static const union AnimCmd *const sAnim_OrangeHeader[] = { - &gSpriteAnim_85B7498[8] + &sAnim_Headers[8] }; -static const union AnimCmd *const gSpriteAnimTable_85B74F0[] = +static const union AnimCmd *const sAnim_GreenHeader[] = { - &gSpriteAnim_85B7498[9] + &sAnim_Headers[9] }; -static const union AnimCmd *const gSpriteAnimTable_85B74F4[] = +static const union AnimCmd *const sAnim_PurpleHeader[] = { - &gSpriteAnim_85B7498[10] + &sAnim_Headers[10] }; -static const union AnimCmd *const gSpriteAnimTable_85B74F8[] = +static const union AnimCmd *const sAnim_GridIcon_Wynaut[] = { - &gSpriteAnim_85B74C8[0] + &sAnim_GridIcons[0] }; -static const union AnimCmd *const gSpriteAnimTable_85B74FC[] = +static const union AnimCmd *const sAnim_GridIcon_Azurill[] = { - &gSpriteAnim_85B74C8[1] + &sAnim_GridIcons[1] }; -static const union AnimCmd *const gSpriteAnimTable_85B7500[] = +static const union AnimCmd *const sAnim_GridIcon_Skitty[] = { - &gSpriteAnim_85B74C8[2] + &sAnim_GridIcons[2] }; -static const union AnimCmd *const gSpriteAnimTable_85B7504[] = +static const union AnimCmd *const sAnim_GridIcon_Makuhita[] = { - &gSpriteAnim_85B74C8[3] + &sAnim_GridIcons[3] }; -static const struct SpriteTemplate gSpriteTemplate_85B7508[] = +static const struct SpriteTemplate sSpriteTemplates_PokeHeaders[NUM_BOARD_POKES] = { { - .tileTag = 4, - .paletteTag = 8, - .oam = &gOamData_85B73EC, - .anims = gSpriteAnimTable_85B74DC, + .tileTag = GFXTAG_HEADERS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridHeader, + .anims = sAnim_WynautHeader, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare }, { - .tileTag = 4, - .paletteTag = 8, - .oam = &gOamData_85B73EC, - .anims = gSpriteAnimTable_85B74E0, + .tileTag = GFXTAG_HEADERS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridHeader, + .anims = sAnim_AzurillHeader, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare }, { - .tileTag = 4, - .paletteTag = 8, - .oam = &gOamData_85B73EC, - .anims = gSpriteAnimTable_85B74E4, + .tileTag = GFXTAG_HEADERS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridHeader, + .anims = sAnim_SkittyHeader, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare }, { - .tileTag = 4, - .paletteTag = 8, - .oam = &gOamData_85B73EC, - .anims = gSpriteAnimTable_85B74E8, + .tileTag = GFXTAG_HEADERS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridHeader, + .anims = sAnim_MakuhitaHeader, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare } }; -static const struct SpriteTemplate gSpriteTemplate_85B7568[] = +static const struct SpriteTemplate sSpriteTemplates_ColorHeaders[NUM_BOARD_COLORS] = { { - .tileTag = 4, - .paletteTag = 8, - .oam = &gOamData_85B73EC, - .anims = gSpriteAnimTable_85B74EC, + .tileTag = GFXTAG_HEADERS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridHeader, + .anims = sAnim_OrangeHeader, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare }, { - .tileTag = 4, - .paletteTag = 8, - .oam = &gOamData_85B73EC, - .anims = gSpriteAnimTable_85B74F0, + .tileTag = GFXTAG_HEADERS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridHeader, + .anims = sAnim_GreenHeader, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare }, { - .tileTag = 4, - .paletteTag = 8, - .oam = &gOamData_85B73EC, - .anims = gSpriteAnimTable_85B74F4, + .tileTag = GFXTAG_HEADERS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridHeader, + .anims = sAnim_PurpleHeader, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare } }; -static const struct SpriteTemplate gSpriteTemplate_85B75B0[] = +static const struct SpriteTemplate sSpriteTemplate_GridIcons[NUM_BOARD_POKES] = { { - .tileTag = 5, - .paletteTag = 8, - .oam = &gOamData_85B73F4, - .anims = gSpriteAnimTable_85B74F8, + .tileTag = GFXTAG_GRID_ICONS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridIcon, + .anims = sAnim_GridIcon_Wynaut, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare }, { - .tileTag = 5, - .paletteTag = 8, - .oam = &gOamData_85B73F4, - .anims = gSpriteAnimTable_85B74FC, + .tileTag = GFXTAG_GRID_ICONS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridIcon, + .anims = sAnim_GridIcon_Azurill, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare }, { - .tileTag = 5, - .paletteTag = 8, - .oam = &gOamData_85B73F4, - .anims = gSpriteAnimTable_85B7500, + .tileTag = GFXTAG_GRID_ICONS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridIcon, + .anims = sAnim_GridIcon_Skitty, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare }, { - .tileTag = 5, - .paletteTag = 8, - .oam = &gOamData_85B73F4, - .anims = gSpriteAnimTable_85B7504, + .tileTag = GFXTAG_GRID_ICONS, + .paletteTag = PALTAG_GRID_ICONS, + .oam = &sOam_GridIcon, + .anims = sAnim_GridIcon_Makuhita, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare } }; -static const struct SpriteTemplate gSpriteTemplate_85B7610[] = +// Wheel icons are listed clockwise starting from 1 oclock on the roulette wheel (with pokeball upside right) +// They go Wynaut -> Azurill -> Skitty -> Makuhita, and Orange -> Green -> Purple +static const struct SpriteTemplate sSpriteTemplates_WheelIcons[NUM_ROULETTE_SLOTS] = { { - .tileTag = 0, - .paletteTag = 9, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B7458, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_WYNAUT, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_OrangeWynaut, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 10, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B745C, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_AZURILL, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_GreenAzurill, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 11, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B7460, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_SKITTY, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_PurpleSkitty, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 12, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B7464, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_MAKUHITA, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_OrangeMakuhita, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 9, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B7468, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_WYNAUT, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_GreenWynaut, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 10, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B746C, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_AZURILL, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_PurpleAzurill, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 11, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B7470, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_SKITTY, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_OrangeSkitty, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 12, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B7474, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_MAKUHITA, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_GreenMakuhita, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 9, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B7478, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_WYNAUT, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_PurpleWynaut, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 10, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B747C, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_AZURILL, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_OrangeAzurill, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 11, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B7480, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_SKITTY, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_GreenSkitty, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon }, { - .tileTag = 0, - .paletteTag = 12, - .oam = &gOamData_85B73FC, - .anims = gSpriteAnimTable_85B7484, + .tileTag = GFXTAG_WHEEL_ICONS, + .paletteTag = PALTAG_MAKUHITA, + .oam = &sOam_WheelIcon, + .anims = sAnim_WheelIcon_PurpleMakuhita, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8143280 + .callback = SpriteCB_WheelIcon } }; -static const struct OamData gOamData_85B7730 = +static const struct OamData sOam_Credit = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2528,7 +2825,7 @@ static const struct OamData gOamData_85B7730 = .priority = 1, }; -static const struct OamData gOamData_85B7738 = +static const struct OamData sOam_CreditDigit = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2537,7 +2834,7 @@ static const struct OamData gOamData_85B7738 = .priority = 1, }; -static const struct OamData gOamData_85B7740 = +static const struct OamData sOam_Multiplier = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2546,7 +2843,7 @@ static const struct OamData gOamData_85B7740 = .priority = 1, }; -static const struct OamData gOamData_85B7748 = +static const struct OamData sOam_BallCounter = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2555,58 +2852,59 @@ static const struct OamData gOamData_85B7748 = .priority = 1, }; -static const struct CompressedSpriteSheet gUnknown_085B7750[] = +static const struct CompressedSpriteSheet sSpriteSheets_Interface[] = { { - .data = gRouletteCreditTiles, + .data = gRouletteCredit_Gfx, .size = 0x400, - .tag = 7 + .tag = GFXTAG_CREDIT }, { - .data = gRouletteNumbersTiles, + .data = gRouletteNumbers_Gfx, .size = 0x280, - .tag = 8 + .tag = GFXTAG_CREDIT_DIGIT }, { - .data = gRouletteMultiplierTiles, + .data = gRouletteMultiplier_Gfx, .size = 0x500, - .tag = 9 + .tag = GFXTAG_MULTIPLIER }, { - .data = RouletteBallCounterTiles, + .data = sBallCounter_Gfx, .size = 0x140, - .tag = 10 + .tag = GFXTAG_BALL_COUNTER }, { - .data = RouletteCursorTiles, + .data = sCursor_Gfx, .size = 0x200, - .tag = 11 + .tag = GFXTAG_CURSOR }, {} }; -static const union AnimCmd gSpriteAnim_85B7780[] = -{ - ANIMCMD_FRAME(0, 0), - ANIMCMD_FRAME(2, 0), - ANIMCMD_FRAME(4, 0), - ANIMCMD_FRAME(6, 0), - ANIMCMD_FRAME(8, 0), - ANIMCMD_FRAME(10, 0), - ANIMCMD_FRAME(12, 0), - ANIMCMD_FRAME(14, 0), - ANIMCMD_FRAME(16, 0), - ANIMCMD_FRAME(18, 0), +static const union AnimCmd sAnim_CreditDigit[] = +{ + ANIMCMD_FRAME(0, 0), // 0 + ANIMCMD_FRAME(2, 0), // 1 + ANIMCMD_FRAME(4, 0), // 2 + ANIMCMD_FRAME(6, 0), // 3 + ANIMCMD_FRAME(8, 0), // 4 + ANIMCMD_FRAME(10, 0), // 5 + ANIMCMD_FRAME(12, 0), // 6 + ANIMCMD_FRAME(14, 0), // 7 + ANIMCMD_FRAME(16, 0), // 8 + ANIMCMD_FRAME(18, 0), // 9 // BUG: Animation not terminated properly + // Doesn't matter in practice, the frames are set directly and not looped //ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_85B77A8[] = +static const union AnimCmd *const sAnims_CreditDigit[] = { - gSpriteAnim_85B7780 + sAnim_CreditDigit }; -static const union AnimCmd gSpriteAnim_85B77AC[] = +static const union AnimCmd sAnim_Multiplier[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_FRAME(8, 0), @@ -2616,12 +2914,12 @@ static const union AnimCmd gSpriteAnim_85B77AC[] = ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_85B77C4[] = +static const union AnimCmd *const sAnims_Multiplier[] = { - gSpriteAnim_85B77AC + sAnim_Multiplier }; -static const union AnimCmd gSpriteAnim_85B77C8[] = +static const union AnimCmd sAnim_BallCounter[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_FRAME(2, 0), @@ -2631,67 +2929,68 @@ static const union AnimCmd gSpriteAnim_85B77C8[] = ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_85B77E0[] = +static const union AnimCmd *const sAnims_BallCounter[] = { - gSpriteAnim_85B77C8 + sAnim_BallCounter }; -static const struct SpriteTemplate gSpriteTemplate_85B77E4 = +static const struct SpriteTemplate sSpriteTemplate_Credit = { - .tileTag = 7, - .paletteTag = 5, - .oam = &gOamData_85B7730, + .tileTag = GFXTAG_CREDIT, + .paletteTag = PALTAG_INTERFACE, + .oam = &sOam_Credit, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085B77FC = +static const struct SpriteTemplate sSpriteTemplate_CreditDigit = { - .tileTag = 8, - .paletteTag = 5, - .oam = &gOamData_85B7738, - .anims = gSpriteAnimTable_85B77A8, + .tileTag = GFXTAG_CREDIT_DIGIT, + .paletteTag = PALTAG_INTERFACE, + .oam = &sOam_CreditDigit, + .anims = sAnims_CreditDigit, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085B7814 = +static const struct SpriteTemplate sSpriteTemplate_Multiplier = { - .tileTag = 9, - .paletteTag = 5, - .oam = &gOamData_85B7740, - .anims = gSpriteAnimTable_85B77C4, + .tileTag = GFXTAG_MULTIPLIER, + .paletteTag = PALTAG_INTERFACE, + .oam = &sOam_Multiplier, + .anims = sAnims_Multiplier, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814390C + .callback = SpriteCB_GridSquare }; -static const struct SpriteTemplate gUnknown_085B782C = +static const struct SpriteTemplate sSpriteTemplate_BallCounter = { - .tileTag = 10, - .paletteTag = 3, - .oam = &gOamData_85B7748, - .anims = gSpriteAnimTable_85B77E0, + .tileTag = GFXTAG_BALL_COUNTER, + .paletteTag = PALTAG_BALL_COUNTER, + .oam = &sOam_BallCounter, + .anims = sAnims_BallCounter, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085B7844 = +// NOTE: This cursor is only used to identify the winning square on the grid +static const struct SpriteTemplate sSpriteTemplate_Cursor = { - .tileTag = 11, - .paletteTag = 5, - .oam = &gOamData_85B73EC, + .tileTag = GFXTAG_CURSOR, + .paletteTag = PALTAG_INTERFACE, + .oam = &sOam_GridHeader, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct OamData gOamData_85B785C = +static const struct OamData sOam_Ball = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2700,13 +2999,13 @@ static const struct OamData gOamData_85B785C = .priority = 2, }; -static const struct CompressedSpriteSheet gUnknown_085B7864 = { - .data = gUnknown_085B6650, +static const struct CompressedSpriteSheet sSpriteSheet_Ball = { + .data = sBall_Gfx, .size = 0x200, - .tag = 12 + .tag = GFXTAG_BALL }; -static const union AnimCmd gSpriteAnim_85B786C[] = +static const union AnimCmd sAnim_Ball_RollFast[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(4, 5), @@ -2715,7 +3014,7 @@ static const union AnimCmd gSpriteAnim_85B786C[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd gSpriteAnim_85B7880[] = +static const union AnimCmd sAnim_Ball_RollMedium[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(4, 10), @@ -2724,7 +3023,7 @@ static const union AnimCmd gSpriteAnim_85B7880[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd gSpriteAnim_85B7894[] = +static const union AnimCmd sAnim_Ball_RollSlow[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(4, 15), @@ -2733,7 +3032,7 @@ static const union AnimCmd gSpriteAnim_85B7894[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd gSpriteAnim_85B78A8[] = +static const union AnimCmd sAnim_Ball_StopOnFrame1[] = { ANIMCMD_FRAME(4, 2), ANIMCMD_FRAME(8, 5), @@ -2742,7 +3041,7 @@ static const union AnimCmd gSpriteAnim_85B78A8[] = ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_85B78BC[] = +static const union AnimCmd sAnim_Ball_StopOnFrame3[] = { ANIMCMD_FRAME(4, 2), ANIMCMD_FRAME(0, 4), @@ -2752,7 +3051,7 @@ static const union AnimCmd gSpriteAnim_85B78BC[] = ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_85B78D4[] = +static const union AnimCmd sAnim_Ball_StopOnFrame4[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(4, 5), @@ -2761,13 +3060,13 @@ static const union AnimCmd gSpriteAnim_85B78D4[] = ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_85B78E8[] = +static const union AnimCmd sAnim_Ball_Still[] = { ANIMCMD_FRAME(12, 0), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_85B78F0[] = +static const union AnimCmd sAnim_Ball_StopOnFrame2[] = { ANIMCMD_FRAME(8, 2), ANIMCMD_FRAME(4, 5), @@ -2776,31 +3075,31 @@ static const union AnimCmd gSpriteAnim_85B78F0[] = ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_85B7904[] = -{ - gSpriteAnim_85B786C, - gSpriteAnim_85B7880, - gSpriteAnim_85B7894, - gSpriteAnim_85B78A8, - gSpriteAnim_85B78F0, - gSpriteAnim_85B78BC, - gSpriteAnim_85B78D4, - gSpriteAnim_85B78D4, - gSpriteAnim_85B78E8 +static const union AnimCmd *const sAnims_Ball[] = +{ + sAnim_Ball_RollFast, + sAnim_Ball_RollMedium, + sAnim_Ball_RollSlow, + sAnim_Ball_StopOnFrame1, + sAnim_Ball_StopOnFrame2, + sAnim_Ball_StopOnFrame3, + sAnim_Ball_StopOnFrame4, + sAnim_Ball_StopOnFrame4, + sAnim_Ball_Still }; -static const struct SpriteTemplate gSpriteTemplate_85B7928 = +static const struct SpriteTemplate sSpriteTemplate_Ball = { - .tileTag = 12, - .paletteTag = 2, - .oam = &gOamData_85B785C, - .anims = gSpriteAnimTable_85B7904, + .tileTag = GFXTAG_BALL, + .paletteTag = PALTAG_BALL, + .oam = &sOam_Ball, + .anims = sAnims_Ball, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct OamData gOamData_85B7940 = +static const struct OamData sOam_WheelCenter = { .y = 81, .affineMode = ST_OAM_AFFINE_DOUBLE, @@ -2810,25 +3109,25 @@ static const struct OamData gOamData_85B7940 = .priority = 2, }; -static const struct CompressedSpriteSheet gUnknown_085B7948 = +static const struct CompressedSpriteSheet sSpriteSheet_WheelCenter = { .data = gRouletteCenter_Gfx, .size = 0x800, - .tag = 6 + .tag = GFXTAG_WHEEL_CENTER }; -static const struct SpriteTemplate gSpriteTemplate_85B7950 = +static const struct SpriteTemplate sSpriteTemplate_WheelCenter = { - .tileTag = 6, - .paletteTag = 2, - .oam = &gOamData_85B7940, + .tileTag = GFXTAG_WHEEL_CENTER, + .paletteTag = PALTAG_BALL, + .oam = &sOam_WheelCenter, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_814399C + .callback = SpriteCB_WheelCenter }; -static const struct OamData gOamData_85B7968 = +static const struct OamData sOam_Shroomish = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2837,7 +3136,7 @@ static const struct OamData gOamData_85B7968 = .priority = 2, }; -static const struct OamData gOamData_85B7970 = +static const struct OamData sOam_Taillow = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2846,14 +3145,14 @@ static const struct OamData gOamData_85B7970 = .priority = 2, }; -static const struct CompressedSpriteSheet gUnknown_085B7978 = +static const struct CompressedSpriteSheet sSpriteSheet_ShroomishTaillow = { - .data = gUnknown_085B67FC, + .data = sShroomishTaillow_Gfx, .size = 0xE00, - .tag = 13 + .tag = GFXTAG_SHROOMISH_TAILLOW }; -static const union AnimCmd gSpriteAnim_85B7980[] = +static const union AnimCmd sAnim_Shroomish[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(16, 6), @@ -2864,84 +3163,84 @@ static const union AnimCmd gSpriteAnim_85B7980[] = ANIMCMD_JUMP(2) }; -static const union AnimCmd gSpriteAnim_85B799C[] = +static const union AnimCmd sAnim_Taillow_WingDown_Left[] = { ANIMCMD_FRAME(80, 10), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_85B79A4[] = +static const union AnimCmd sAnim_Taillow_WingDown_Right[] = { ANIMCMD_FRAME(80, 10, .hFlip = TRUE), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_85B79AC[] = +static const union AnimCmd sAnim_Taillow_FlapSlow_Left[] = { ANIMCMD_FRAME(80, 20), ANIMCMD_FRAME(96, 20), ANIMCMD_JUMP(0) }; -static const union AnimCmd gSpriteAnim_85B79B8[] = +static const union AnimCmd sAnim_Taillow_FlapSlow_Right[] = { ANIMCMD_FRAME(80, 20, .hFlip = TRUE), ANIMCMD_FRAME(96, 20, .hFlip = TRUE), ANIMCMD_JUMP(0) }; -static const union AnimCmd gSpriteAnim_85B79C4[] = +static const union AnimCmd sAnim_Taillow_FlapFast_Left[] = { ANIMCMD_FRAME(80, 10), ANIMCMD_FRAME(96, 10), ANIMCMD_JUMP(0) }; -static const union AnimCmd gSpriteAnim_85B79D0[] = +static const union AnimCmd sAnim_Taillow_FlapFast_Right[] = { ANIMCMD_FRAME(80, 10, .hFlip = TRUE), ANIMCMD_FRAME(96, 10, .hFlip = TRUE), ANIMCMD_JUMP(0) }; -static const union AnimCmd *const gSpriteAnimTable_85B79DC[] = +static const union AnimCmd *const sAnims_Shroomish[] = { - gSpriteAnim_85B7980 + sAnim_Shroomish }; -static const union AnimCmd *const gSpriteAnimTable_85B79E0[] = +static const union AnimCmd *const sAnims_Taillow[] = { - gSpriteAnim_85B799C, - gSpriteAnim_85B79A4, - gSpriteAnim_85B79AC, - gSpriteAnim_85B79B8, - gSpriteAnim_85B79C4, - gSpriteAnim_85B79D0 + sAnim_Taillow_WingDown_Left, // While gliding in + sAnim_Taillow_WingDown_Right, + sAnim_Taillow_FlapSlow_Left, // While carrying ball + sAnim_Taillow_FlapSlow_Right, + sAnim_Taillow_FlapFast_Left, // While flying off + sAnim_Taillow_FlapFast_Right }; -static const struct SpriteTemplate gSpriteTemplate_85B79F8 = +static const struct SpriteTemplate sSpriteTemplate_Shroomish = { - .tileTag = 13, - .paletteTag = 6, - .oam = &gOamData_85B7968, - .anims = gSpriteAnimTable_85B79DC, + .tileTag = GFXTAG_SHROOMISH_TAILLOW, + .paletteTag = PALTAG_SHROOMISH, + .oam = &sOam_Shroomish, + .anims = sAnims_Shroomish, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_85B7A10 = +static const struct SpriteTemplate sSpriteTemplate_Taillow = { - .tileTag = 13, - .paletteTag = 7, - .oam = &gOamData_85B7970, - .anims = gSpriteAnimTable_85B79E0, + .tileTag = GFXTAG_SHROOMISH_TAILLOW, + .paletteTag = PALTAG_TAILLOW, + .oam = &sOam_Taillow, + .anims = sAnims_Taillow, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8145294 + .callback = SpriteCB_Taillow }; -static const struct OamData gOamData_85B7A28 = +static const struct OamData sOam_ShroomishBallShadow = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2950,7 +3249,7 @@ static const struct OamData gOamData_85B7A28 = .priority = 2, }; -static const struct OamData gOamData_85B7A30 = +static const struct OamData sOam_ShroomishShadow = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, @@ -2959,7 +3258,7 @@ static const struct OamData gOamData_85B7A30 = .priority = 2, }; -static const struct OamData gOamData_85B7A38 = +static const struct OamData sOam_TaillowShadow = { .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, @@ -2968,21 +3267,21 @@ static const struct OamData gOamData_85B7A38 = .priority = 2, }; -static const struct CompressedSpriteSheet gUnknown_085B7A40 = +static const struct CompressedSpriteSheet sSpriteSheet_Shadow = { - .data = gUnknown_085B7290, + .data = sShadow_Gfx, .size = 0x180, - .tag = 14 + .tag = GFXTAG_SHADOW }; -static const union AffineAnimCmd gSpriteAffineAnim_85B7A48[] = +static const union AffineAnimCmd sAffineAnim_Unused3[] = { AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), AFFINEANIMCMD_FRAME(2, 2, 0, 60), AFFINEANIMCMD_END }; -static const union AffineAnimCmd gSpriteAffineAnim_85B7A60[] = +static const union AffineAnimCmd sAffineAnim_TaillowShadow[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(-2, 0x0, 0, 15), @@ -2991,99 +3290,101 @@ static const union AffineAnimCmd gSpriteAffineAnim_85B7A60[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gSpriteAffineAnimTable_85B7A88[] = +static const union AffineAnimCmd *const sAffineAnims_Unused3[] = { - gSpriteAffineAnim_85B7A48 + sAffineAnim_Unused3 }; -static const union AffineAnimCmd *const gSpriteAffineAnimTable_85B7A8C[] = +static const union AffineAnimCmd *const sAffineAnims_TaillowShadow[] = { - gSpriteAffineAnim_85B7A60 + sAffineAnim_TaillowShadow }; -static const union AffineAnimCmd gSpriteAffineAnim_85B7A90[] = +static const union AffineAnimCmd sAffineAnim_Unused4[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gSpriteAffineAnimTable_85B7AA0[] = +static const union AffineAnimCmd *const sAffineAnims_Unused4[] = { - gSpriteAffineAnim_85B7A90 + sAffineAnim_Unused4 }; -static const union AnimCmd gSpriteAnim_85B7AA4[] = +static const union AnimCmd sAnim_ShroomishBallShadow[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_85B7AAC[] = +static const union AnimCmd sAnim_UnstickMonShadow[] = { ANIMCMD_FRAME(4, 0), ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_85B7AB4[] = +static const union AnimCmd *const sAnims_ShroomishBallShadow[] = { - gSpriteAnim_85B7AA4 + sAnim_ShroomishBallShadow }; -static const union AnimCmd *const gSpriteAnimTable_85B7AB8[] = +static const union AnimCmd *const sAnims_UnstickMonShadow[] = { - gSpriteAnim_85B7AAC + sAnim_UnstickMonShadow }; -static const struct SpriteTemplate gSpriteTemplate_85B7ABC[] = +static const struct SpriteTemplate sSpriteTemplate_ShroomishShadow[] = { + // Ball's shadow as it flies up { - .tileTag = 14, - .paletteTag = 1, - .oam = &gOamData_85B7A28, - .anims = gSpriteAnimTable_85B7AB4, + .tileTag = GFXTAG_SHADOW, + .paletteTag = PALTAG_SHADOW, + .oam = &sOam_ShroomishBallShadow, + .anims = sAnims_ShroomishBallShadow, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }, + // Shroomish's Shadow { - .tileTag = 14, - .paletteTag = 1, - .oam = &gOamData_85B7A30, - .anims = gSpriteAnimTable_85B7AB8, + .tileTag = GFXTAG_SHADOW, + .paletteTag = PALTAG_SHADOW, + .oam = &sOam_ShroomishShadow, + .anims = sAnims_UnstickMonShadow, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8144E60 + .callback = SpriteCB_Shroomish } }; -static const struct SpriteTemplate gUnknown_085B7AEC = +static const struct SpriteTemplate sSpriteTemplate_TaillowShadow = { - .tileTag = 14, - .paletteTag = 1, - .oam = &gOamData_85B7A38, - .anims = gSpriteAnimTable_85B7AB8, + .tileTag = GFXTAG_SHADOW, + .paletteTag = PALTAG_SHADOW, + .oam = &sOam_TaillowShadow, + .anims = sAnims_UnstickMonShadow, .images = NULL, - .affineAnims = gSpriteAffineAnimTable_85B7A8C, - .callback = sub_8145294 + .affineAnims = sAffineAnims_TaillowShadow, + .callback = SpriteCB_Taillow }; -static void sub_81428C4(u8 r0) +static void Task_ShowMinBetYesNo(u8 taskId) { DisplayYesNoMenuDefaultYes(); - DoYesNoFuncWithChoice(r0, &gUnknown_085B6408); + DoYesNoFuncWithChoice(taskId, &sYesNoTable_AcceptMinBet); } -static void sub_81428E4(u8 taskId) +static void Task_FadeToRouletteGame(u8 taskId) { if (!gPaletteFade.active) { SetVBlankCallback(NULL); - SetMainCallback2(sub_81405CC); + SetMainCallback2(CB2_LoadRoulette); DestroyTask(taskId); } } -static void sub_8142918(u8 taskId) +static void Task_AcceptMinBet(u8 taskId) { ClearStdWindowAndFrame(0, TRUE); HideCoinsWindow(); @@ -3091,10 +3392,10 @@ static void sub_8142918(u8 taskId) BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); gPaletteFade.delayCounter = gPaletteFade.multipurpose2; UpdatePaletteFade(); - gTasks[taskId].func = sub_81428E4; + gTasks[taskId].func = Task_FadeToRouletteGame; } -static void sub_814297C(u8 taskId) +static void Task_DeclineMinBet(u8 taskId) { ClearStdWindowAndFrame(0, FALSE); HideCoinsWindow(); @@ -3102,10 +3403,10 @@ static void sub_814297C(u8 taskId) DestroyTask(taskId); } -static void sub_81429A0(u8 taskId) +static void Task_NotEnoughForMinBet(u8 taskId) { gTasks[taskId].data[0]++; - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (JOY_NEW(A_BUTTON | B_BUTTON)) { gSpecialVar_0x8004 = 1; HideCoinsWindow(); @@ -3115,52 +3416,56 @@ static void sub_81429A0(u8 taskId) } } -static void sub_81429F0(u8 taskId) +static void Task_PrintMinBet(u8 taskId) { - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (JOY_NEW(A_BUTTON | B_BUTTON)) { - u32 temp = gUnknown_085B6344[(gSpecialVar_0x8004 & 1) + (gSpecialVar_0x8004 >> 7 << 1)]; - ConvertIntToDecimalStringN(gStringVar1, temp, STR_CONV_MODE_LEADING_ZEROS, 1); + u32 minBet = sTableMinBets[GET_MIN_BET_ID(gSpecialVar_0x8004)]; + ConvertIntToDecimalStringN(gStringVar1, minBet, STR_CONV_MODE_LEADING_ZEROS, 1); StringExpandPlaceholders(gStringVar4, Roulette_Text_PlayMinimumWagerIsX); DrawStdWindowFrame(0, FALSE); AddTextPrinterParameterized(0, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL); CopyWindowToVram(0, 3); - gTasks[taskId].func = sub_81428C4; + gTasks[taskId].func = Task_ShowMinBetYesNo; } } -static void Task_Roulette_0(u8 taskId) +static void Task_PrintRouletteEntryMsg(u8 taskId) { - s32 temp; - PrintCoinsString(gTasks[taskId].data[13]); - temp = gUnknown_085B6344[(gSpecialVar_0x8004 & 1) + (gSpecialVar_0x8004 >> 7 << 1)]; - ConvertIntToDecimalStringN(gStringVar1, temp, STR_CONV_MODE_LEADING_ZEROS, 1); - if (gTasks[taskId].data[13] >= temp) + s32 minBet; + PrintCoinsString(gTasks[taskId].tCoins); + minBet = sTableMinBets[GET_MIN_BET_ID(gSpecialVar_0x8004)]; + ConvertIntToDecimalStringN(gStringVar1, minBet, STR_CONV_MODE_LEADING_ZEROS, 1); + + if (gTasks[taskId].tCoins >= minBet) { - if ((gSpecialVar_0x8004 & 0x80) && (gSpecialVar_0x8004 & 1)) + if ((gSpecialVar_0x8004 & ROULETTE_SPECIAL_RATE) && (gSpecialVar_0x8004 & 1)) { + // Special rate for Game Corner service day (only at second table) DrawStdWindowFrame(0, FALSE); AddTextPrinterParameterized(0, 1, Roulette_Text_SpecialRateTable, 0, 1, TEXT_SPEED_FF, NULL); CopyWindowToVram(0, 3); - gTasks[taskId].func = sub_81429F0; + gTasks[taskId].func = Task_PrintMinBet; } else { + // Print minimum bet StringExpandPlaceholders(gStringVar4, Roulette_Text_PlayMinimumWagerIsX); DrawStdWindowFrame(0, FALSE); AddTextPrinterParameterized(0, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL); CopyWindowToVram(0, 3); - gTasks[taskId].func = sub_81428C4; + gTasks[taskId].func = Task_ShowMinBetYesNo; } } else { + // Not enough for minimum bet StringExpandPlaceholders(gStringVar4, Roulette_Text_NotEnoughCoins); DrawStdWindowFrame(0, FALSE); AddTextPrinterParameterized(0, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL); CopyWindowToVram(0, 3); - gTasks[taskId].func = sub_81429A0; - gTasks[taskId].data[13] = 0; + gTasks[taskId].func = Task_NotEnoughForMinBet; + gTasks[taskId].tCoins = 0; gTasks[taskId].data[0] = 0; } } @@ -3168,212 +3473,215 @@ static void Task_Roulette_0(u8 taskId) void PlayRoulette(void) { u8 taskId; - ScriptContext2_Enable(); ShowCoinsWindow(GetCoins(), 1, 1); - taskId = CreateTask(Task_Roulette_0, 0); - gTasks[taskId].data[13] = GetCoins(); + taskId = CreateTask(Task_PrintRouletteEntryMsg, 0); + gTasks[taskId].tCoins = GetCoins(); } -static void sub_8142C0C(u8 r0) +static void LoadOrFreeMiscSpritePalettesAndSheets(bool8 free) { - if (!r0) + if (!free) { FreeAllSpritePalettes(); - LoadSpritePalettes(gUnknown_085B7384); - LoadCompressedSpriteSheet(&gUnknown_085B7864); - LoadCompressedSpriteSheet(&gUnknown_085B7978); - LoadCompressedSpriteSheet(&gUnknown_085B7A40); + LoadSpritePalettes(sSpritePalettes); + LoadCompressedSpriteSheet(&sSpriteSheet_Ball); + LoadCompressedSpriteSheet(&sSpriteSheet_ShroomishTaillow); + LoadCompressedSpriteSheet(&sSpriteSheet_Shadow); } else { - FreeSpriteTilesByTag(14); - FreeSpriteTilesByTag(13); - FreeSpriteTilesByTag(12); + // Unused + FreeSpriteTilesByTag(GFXTAG_SHADOW); + FreeSpriteTilesByTag(GFXTAG_SHROOMISH_TAILLOW); + FreeSpriteTilesByTag(GFXTAG_BALL); FreeAllSpritePalettes(); } } -static u8 sub_8142C60(const struct SpriteTemplate *r0, u8 r1, u16 *r2) +static u8 CreateWheelIconSprite(const struct SpriteTemplate *template, u8 r1, u16 *angle) { u16 temp; - u8 spriteId = CreateSprite(r0, 116, 80, r0->oam->y); - gSprites[spriteId].data[0] = *r2; - gSprites[spriteId].data[1] = r1; + u8 spriteId = CreateSprite(template, 116, 80, template->oam->y); + gSprites[spriteId].data[0] = *angle; + gSprites[spriteId].data[1] = r1; gSprites[spriteId].coordOffsetEnabled = TRUE; - gSprites[spriteId].animPaused = TRUE; - gSprites[spriteId].affineAnimPaused = TRUE; - temp = *r2; - *r2 += 30; - if (*r2 >= 360) - *r2 = temp - 330; + gSprites[spriteId].animPaused = TRUE; + gSprites[spriteId].affineAnimPaused = TRUE; + temp = *angle; + *angle += DEGREES_PER_SLOT; + if (*angle >= 360) + *angle = temp - (360 - DEGREES_PER_SLOT); return spriteId; } -static void sub_8142CD0(void) +static void CreateGridSprites(void) { u8 i, j; u8 spriteId; struct SpriteSheet s; - LZ77UnCompWram(gUnknown_085B7488.data, gDecompressionBuffer); + LZ77UnCompWram(sSpriteSheet_Headers.data, gDecompressionBuffer); s.data = gDecompressionBuffer; - s.size = gUnknown_085B7488.size; - s.tag = gUnknown_085B7488.tag; + s.size = sSpriteSheet_Headers.size; + s.tag = sSpriteSheet_Headers.tag; LoadSpriteSheet(&s); - LZ77UnCompWram(gUnknown_085B7490.data, gDecompressionBuffer); + LZ77UnCompWram(sSpriteSheet_GridIcons.data, gDecompressionBuffer); s.data = gDecompressionBuffer; - s.size = gUnknown_085B7490.size; - s.tag = gUnknown_085B7490.tag; + s.size = sSpriteSheet_GridIcons.size; + s.tag = sSpriteSheet_GridIcons.tag; LoadSpriteSheet(&s); - for (i = 0; i < 3; i++) + for (i = 0; i < NUM_BOARD_COLORS; i++) { - u8 o = i * 24; - for (j = 0; j < 4; j++) + u8 y = i * 24; + for (j = 0; j < NUM_BOARD_POKES; j++) { - spriteId = gUnknown_0203AB88->var3C[(i * 4) + 29 + j] = CreateSprite(&gSpriteTemplate_85B75B0[j], (j * 24) + 148, o + 92, 30); + spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplate_GridIcons[j], (j * 24) + 148, y + 92, 30); gSprites[spriteId].animPaused = TRUE; - o += 24; - if (o >= 72) - o = 0; + y += 24; + if (y >= 72) + y = 0; } } - for (i = 0; i < 4; i++) + for (i = 0; i < ARRAY_COUNT(sSpriteTemplates_PokeHeaders); i++) { - spriteId = gUnknown_0203AB88->var3C[i + 41] = CreateSprite(&gSpriteTemplate_85B7508[i], (i * 24) + 148, 70, 30); + spriteId = sRoulette->spriteIds[i + SPR_POKE_HEADERS] = CreateSprite(&sSpriteTemplates_PokeHeaders[i], (i * 24) + 148, 70, 30); gSprites[spriteId].animPaused = TRUE; } - for (i = 0; i < 3; i++) + for (i = 0; i < ARRAY_COUNT(sSpriteTemplates_ColorHeaders); i++) { - spriteId = gUnknown_0203AB88->var3C[i + 45] = CreateSprite(&gSpriteTemplate_85B7568[i], 126, (i * 24) + 92, 30); + spriteId = sRoulette->spriteIds[i + SPR_COLOR_HEADERS] = CreateSprite(&sSpriteTemplates_ColorHeaders[i], 126, (i * 24) + 92, 30); gSprites[spriteId].animPaused = TRUE; } } -static void unref_sub_8142E3C(void) +// Unused +static void DestroyGridSprites(void) { u8 i; - for (i = 0; i < 12; i++) + for (i = 0; i < NUM_ROULETTE_SLOTS; i++) { - DestroySprite(&gSprites[gUnknown_0203AB88->var3C[i + 29]]); + DestroySprite(&gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]]); } } -static void sub_8142E70(u8 r0, u8 r1) +static void ShowHideGridIcons(bool8 hideAll, u8 hideSquare) { u8 i; - switch (r0) + switch (hideAll) { - case 1: - for (i = 0; i < 19; i++) + case TRUE: + // Hide grid icons and headers + for (i = 0; i < NUM_GRID_SELECTIONS; i++) { - gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = TRUE; } break; - case 0: - for (i = 0; i < 12; i++) + case FALSE: + for (i = 0; i < NUM_ROULETTE_SLOTS; i++) { - if (!(gUnknown_0203AB88->var08 & gUnknown_085B62E4[i].var04)) - gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = FALSE; - else if (gUnknown_085B62E4[i].var02 != r1) - gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = TRUE; + if (!(sRoulette->hitFlags & sRouletteSlots[i].flag)) + gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = FALSE; + else if (sRouletteSlots[i].gridSquare != hideSquare) + gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = TRUE; else - gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = FALSE; + gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = FALSE; } - for (; i < 19; i++) + // Always show grid headers + for (; i < NUM_GRID_SELECTIONS; i++) { - gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = FALSE; + gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = FALSE; } break; } } -static void sub_8142F7C(void) +static void CreateGridBallSprites(void) { u8 i; - for (i = 0; i < 6; i++) - { - gUnknown_0203AB88->var3C[i + 49] = CreateSprite(&gSpriteTemplate_85B7928, 116, 20, 10); - gSprites[gUnknown_0203AB88->var3C[i + 49]].invisible = TRUE; - gSprites[gUnknown_0203AB88->var3C[i + 49]].data[0] = 1; - gSprites[gUnknown_0203AB88->var3C[i + 49]].callback = sub_814390C; - gSprites[gUnknown_0203AB88->var3C[i + 49]].oam.priority = 1; - StartSpriteAnim(&gSprites[gUnknown_0203AB88->var3C[i + 49]], 8); + for (i = 0; i < BALLS_PER_ROUND; i++) + { + sRoulette->spriteIds[i + SPR_GRID_BALLS] = CreateSprite(&sSpriteTemplate_Ball, 116, 20, 10); + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].data[0] = 1; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].callback = SpriteCB_GridSquare; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].oam.priority = 1; + StartSpriteAnim(&gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]], 8); } } -static void sub_8143038(u8 r0, u8 r1) +static void ShowHideGridBalls(bool8 hideAll, u8 hideBallId) { u8 i = 0; - if (r0) + if (hideAll) { - for ( ; i < 6; i++) + for (; i < BALLS_PER_ROUND; i++) { - gSprites[gUnknown_0203AB88->var3C[i + 49]].invisible = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = TRUE; } } else { - for ( ; i < 6; i++) + for (; i < BALLS_PER_ROUND; i++) { - if (!gUnknown_0203AB88->var0C[i] || i == r1) + if (!sRoulette->hitSquares[i] || i == hideBallId) { - gSprites[gUnknown_0203AB88->var3C[i + 49]].invisible = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = TRUE; } else { - gSprites[gUnknown_0203AB88->var3C[i + 49]].invisible = FALSE; - gSprites[gUnknown_0203AB88->var3C[i + 49]].pos1.x = (gUnknown_085B6154[gUnknown_0203AB88->var0C[i]].var03 + 1) * 8 + 4; - gSprites[gUnknown_0203AB88->var3C[i + 49]].pos1.y = (gUnknown_085B6154[gUnknown_0203AB88->var0C[i]].var04 + 1) * 8 + 3; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = FALSE; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.x = (sGridSelections[sRoulette->hitSquares[i]].x + 1) * 8 + 4; + gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.y = (sGridSelections[sRoulette->hitSquares[i]].y + 1) * 8 + 3; } } } } -static void sub_8143150(u8 r0) +static void ShowHideWinSlotCursor(u8 selectionId) { - if (!r0) + if (selectionId == 0) { - gSprites[gUnknown_0203AB88->var3C[48]].invisible = TRUE; + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = TRUE; } else { - gSprites[gUnknown_0203AB88->var3C[48]].invisible = FALSE; - gSprites[gUnknown_0203AB88->var3C[48]].pos1.x = (gUnknown_085B6154[r0].var03 + 2) * 8; - gSprites[gUnknown_0203AB88->var3C[48]].pos1.y = (gUnknown_085B6154[r0].var04 + 2) * 8; + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = FALSE; + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.x = (sGridSelections[selectionId].x + 2) * 8; + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.y = (sGridSelections[selectionId].y + 2) * 8; } } -static void sub_81431E4(void) +static void CreateWheelIconSprites(void) { u8 i, j; - u16 k; + u16 angle; struct SpriteSheet s; - LZ77UnCompWram(gUnknown_085B741C.data, gDecompressionBuffer); + LZ77UnCompWram(sSpriteSheet_WheelIcons.data, gDecompressionBuffer); s.data = gDecompressionBuffer; - s.size = gUnknown_085B741C.size; - s.tag = gUnknown_085B741C.tag; + s.size = sSpriteSheet_WheelIcons.size; + s.tag = sSpriteSheet_WheelIcons.tag; LoadSpriteSheet(&s); - k = 15; - for (i = 0; i < 3; i++) + angle = 15; + for (i = 0; i < NUM_BOARD_COLORS; i++) { - for (j = 0; j < 4; j++) + for (j = 0; j < NUM_BOARD_POKES; j++) { u8 spriteId; - spriteId = gUnknown_0203AB88->var3C[(i * 4) + 7 + j] = sub_8142C60(&gSpriteTemplate_85B7610[i * 4 + j], 40, &k); + spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_WHEEL_ICONS + j] = CreateWheelIconSprite(&sSpriteTemplates_WheelIcons[i * NUM_BOARD_POKES + j], 40, &angle); gSprites[spriteId].animPaused = TRUE; gSprites[spriteId].affineAnimPaused = TRUE; } } } -static void sub_8143280(struct Sprite *sprite) +static void SpriteCB_WheelIcon(struct Sprite *sprite) { s16 cos; s16 sin; u32 matrixNum; - s16 angle = gUnknown_0203AB88->var24 + sprite->data[0]; + s16 angle = sRoulette->wheelAngle + sprite->data[0]; if (angle >= 360) angle -= 360; sin = Sin2(angle); @@ -3388,275 +3696,305 @@ static void sub_8143280(struct Sprite *sprite) gOamMatrices[matrixNum].c = -sin; } -static void sub_8143314(void) +static void CreateInterfaceSprites(void) { u8 i; - for (i = 0; i < 5; i++) + for (i = 0; i < ARRAY_COUNT(sSpriteSheets_Interface) - 1; i++) { struct SpriteSheet s; - LZ77UnCompWram(gUnknown_085B7750[i].data, gDecompressionBuffer); + LZ77UnCompWram(sSpriteSheets_Interface[i].data, gDecompressionBuffer); s.data = gDecompressionBuffer; - s.size = gUnknown_085B7750[i].size; - s.tag = gUnknown_085B7750[i].tag; + s.size = sSpriteSheets_Interface[i].size; + s.tag = sSpriteSheets_Interface[i].tag; LoadSpriteSheet(&s); } - gUnknown_0203AB88->var3C[20] = CreateSprite(&gSpriteTemplate_85B77E4, 208, 16, 4); - gSprites[gUnknown_0203AB88->var3C[20]].animPaused = TRUE; - for (i = 0; i < 4; i++) + sRoulette->spriteIds[SPR_CREDIT] = CreateSprite(&sSpriteTemplate_Credit, 208, 16, 4); + gSprites[sRoulette->spriteIds[SPR_CREDIT]].animPaused = TRUE; + for (i = 0; i < MAX_COIN_DIGITS; i++) { - gUnknown_0203AB88->var3C[i + 21] = CreateSprite(&gUnknown_085B77FC, i * 8 + 196, 24, 0); - gSprites[gUnknown_0203AB88->var3C[i + 21]].invisible = TRUE; - gSprites[gUnknown_0203AB88->var3C[i + 21]].animPaused = TRUE; + sRoulette->spriteIds[i + SPR_CREDIT_DIGITS] = CreateSprite(&sSpriteTemplate_CreditDigit, i * 8 + 196, 24, 0); + gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].invisible = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].animPaused = TRUE; } - gUnknown_0203AB88->var3C[25] = CreateSprite(&gUnknown_085B7814, 120, 68, 4); - gSprites[gUnknown_0203AB88->var3C[25]].animPaused = TRUE; - for (i = 0; i < 3; i++) - { - gUnknown_0203AB88->var3C[i + 26] = CreateSprite(&gUnknown_085B782C, i * 16 + 192, 36, 4); - gSprites[gUnknown_0203AB88->var3C[i + 26]].invisible = TRUE; - gSprites[gUnknown_0203AB88->var3C[i + 26]].animPaused = TRUE; + sRoulette->spriteIds[SPR_MULTIPLIER] = CreateSprite(&sSpriteTemplate_Multiplier, 120, 68, 4); + gSprites[sRoulette->spriteIds[SPR_MULTIPLIER]].animPaused = TRUE; + for (i = 0; i < BALLS_PER_ROUND / 2; i++) + { + // Each ball counter sprite has 2 balls + sRoulette->spriteIds[i + SPR_BALL_COUNTER] = CreateSprite(&sSpriteTemplate_BallCounter, i * 16 + 192, 36, 4); + gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].invisible = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].animPaused = TRUE; } - gUnknown_0203AB88->var3C[48] = CreateSprite(&gUnknown_085B7844, 152, 96, 9); - gSprites[gUnknown_0203AB88->var3C[48]].oam.priority = 1; - gSprites[gUnknown_0203AB88->var3C[48]].animPaused = TRUE; - gSprites[gUnknown_0203AB88->var3C[48]].invisible = TRUE; + sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR] = CreateSprite(&sSpriteTemplate_Cursor, 152, 96, 9); + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].oam.priority = 1; + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].animPaused = TRUE; + gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = TRUE; } -static void sub_8143514(u16 r0) +static void SetCreditDigits(u16 num) { u8 i; u16 d = 1000; - bool8 v = FALSE; - for (i = 0; i < 4; i++) + bool8 printZero = FALSE; + for (i = 0; i < MAX_COIN_DIGITS; i++) { - u8 t = r0 / d; - gSprites[gUnknown_0203AB88->var3C[i + 21]].invisible = TRUE; - if (t > 0 || v || i == 3) + u8 digit = num / d; + gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].invisible = TRUE; + if (digit > 0 || printZero || i == MAX_COIN_DIGITS - 1) { - gSprites[gUnknown_0203AB88->var3C[i + 21]].invisible = FALSE; - gSprites[gUnknown_0203AB88->var3C[i + 21]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[i + 21]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[i + 21]].anims + t)->type; - v = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].invisible = FALSE; + gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].oam.tileNum = + gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].anims + digit)->type; + printZero = TRUE; } - r0 = r0 % d; + num = num % d; d = d / 10; } } -static u8 sub_8143614(u8 r0) +// Identical to GetMultiplier but with different data array +static u8 GetMultiplierAnimId(u8 selectionId) { - u8 t[5] = {0, 1, 2, 3, 4}; + u8 animIds[5] = {0, 1, 2, 3, 4}; - if (r0 >= 20) - r0 = 0; - switch (gUnknown_085B6154[r0].var01_0) + if (selectionId > NUM_GRID_SELECTIONS) + selectionId = 0; + + switch (sGridSelections[selectionId].baseMultiplier) { - case 3: - r0 = r0 / 5 - 1; - if (gUnknown_0203AB88->var16[r0] > 3) + case NUM_BOARD_COLORS: + selectionId = GET_ROW_IDX(selectionId); + if (sRoulette->colorHits[selectionId] > 3) return 0; - return t[gUnknown_0203AB88->var16[r0] + 1]; - case 4: - r0--; - if (gUnknown_0203AB88->var12[r0] > 2) + return animIds[sRoulette->colorHits[selectionId] + 1]; + case NUM_BOARD_POKES: + selectionId = GET_COL_IDX(selectionId); + if (sRoulette->pokeHits[selectionId] > 2) return 0; - return t[gUnknown_0203AB88->var12[r0] + 2]; - case 12: - if (gUnknown_0203AB88->var08 & gUnknown_085B6154[r0].var08) + return animIds[sRoulette->pokeHits[selectionId] + 2]; + case NUM_ROULETTE_SLOTS: + if (sRoulette->hitFlags & sGridSelections[selectionId].flag) return 0; - return t[4]; + return animIds[4]; } return 0; } -static void sub_81436D0(u8 r0) +static void SetMultiplierSprite(u8 selectionId) { - struct Sprite *s = &gSprites[gUnknown_0203AB88->var3C[25]]; - s->animCmdIndex = sub_8143614(r0); - s->oam.tileNum = s->sheetTileStart + (*s->anims + s->animCmdIndex)->type; + struct Sprite *sprite = &gSprites[sRoulette->spriteIds[SPR_MULTIPLIER]]; + sprite->animCmdIndex = GetMultiplierAnimId(selectionId); + sprite->oam.tileNum = sprite->sheetTileStart + (*sprite->anims + sprite->animCmdIndex)->type; } -static void sub_814372C(u8 r0) +static void SetBallCounterNumLeft(u8 numBalls) { u8 i; u8 t = 0; - if (gUnknown_0203AB88->var19 == 1) + if (sRoulette->minBet == 1) t = 2; - switch (r0) + switch (numBalls) { case 6: - for (i = 0; i < 3; i++) + for (i = 0; i < BALLS_PER_ROUND / 2; i++) { - gSprites[gUnknown_0203AB88->var3C[i + 26]].invisible = FALSE; - gSprites[gUnknown_0203AB88->var3C[i + 26]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[i + 26]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[i + 26]].anims)->type; + gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].invisible = FALSE; + gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].oam.tileNum = + gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].anims)->type; } break; case 5: - gSprites[gUnknown_0203AB88->var3C[28]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[28]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[28]].anims + t + 1)->type; + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].oam.tileNum = + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].anims + t + 1)->type; break; case 4: - gSprites[gUnknown_0203AB88->var3C[28]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[28]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[28]].anims + t + 2)->type; + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].oam.tileNum = + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].anims + t + 2)->type; break; case 3: - gSprites[gUnknown_0203AB88->var3C[27]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[27]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[27]].anims + t + 1)->type; + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].oam.tileNum = + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].anims + t + 1)->type; break; case 2: - gSprites[gUnknown_0203AB88->var3C[27]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[27]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[27]].anims + t + 2)->type; + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].oam.tileNum = + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].anims + t + 2)->type; break; case 1: - gSprites[gUnknown_0203AB88->var3C[26]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[26]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[26]].anims + t + 1)->type; + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_1]].oam.tileNum = + gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_1]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_1]].anims + t + 1)->type; break; case 0: default: - for (i = 0; i < 3; i++) + for (i = 0; i < BALLS_PER_ROUND / 2; i++) { - gSprites[gUnknown_0203AB88->var3C[i + 26]].oam.tileNum = - gSprites[gUnknown_0203AB88->var3C[i + 26]].sheetTileStart - + (*gSprites[gUnknown_0203AB88->var3C[i + 26]].anims + t + 2)->type; + gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].oam.tileNum = + gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].sheetTileStart + + (*gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].anims + t + 2)->type; } } } -static void sub_814390C(struct Sprite *sprite) +static void SpriteCB_GridSquare(struct Sprite *sprite) { - sprite->pos2.x = gUnknown_0203AB88->var26; + sprite->pos2.x = sRoulette->gridX; } -static void sub_814391C(void) +static void CreateWheelCenterSprite(void) { u8 spriteId; struct SpriteSheet s; - LZ77UnCompWram(gUnknown_085B7948.data, gDecompressionBuffer); + LZ77UnCompWram(sSpriteSheet_WheelCenter.data, gDecompressionBuffer); s.data = gDecompressionBuffer; - s.size = gUnknown_085B7948.size; - s.tag = gUnknown_085B7948.tag; + s.size = sSpriteSheet_WheelCenter.size; + s.tag = sSpriteSheet_WheelCenter.tag; LoadSpriteSheet(&s); - spriteId = CreateSprite(&gSpriteTemplate_85B7950, 116, 80, 81); - gSprites[spriteId].data[0] = gUnknown_0203AB88->var24; + // This sprite id isn't saved because it doesn't need to be referenced again + // but by virtue of creation order it's SPR_WHEEL_CENTER + spriteId = CreateSprite(&sSpriteTemplate_WheelCenter, 116, 80, 81); + gSprites[spriteId].data[0] = sRoulette->wheelAngle; gSprites[spriteId].data[1] = 0; gSprites[spriteId].animPaused = TRUE; gSprites[spriteId].affineAnimPaused = TRUE; gSprites[spriteId].coordOffsetEnabled = TRUE; } -static void sub_814399C(struct Sprite *sprite) +static void SpriteCB_WheelCenter(struct Sprite *sprite) { - u32 t = sprite->oam.matrixNum; - struct OamMatrix *m = &gOamMatrices[0]; - m[t].d = gUnknown_0203AB88->var2C.a; - m[t].a = gUnknown_0203AB88->var2C.a; - m[t].b = gUnknown_0203AB88->var2C.b; - m[t].c = gUnknown_0203AB88->var2C.c; + u32 matrixNum = sprite->oam.matrixNum; + struct OamMatrix *matrix = &gOamMatrices[0]; + matrix[matrixNum].d = sRoulette->wheelRotation.a; + matrix[matrixNum].a = sRoulette->wheelRotation.a; + matrix[matrixNum].b = sRoulette->wheelRotation.b; + matrix[matrixNum].c = sRoulette->wheelRotation.c; } -static void sub_81439C8(void) +static void CreateWheelBallSprites(void) { u8 i; - for (i = 0; i < 6; i++) + for (i = 0; i < BALLS_PER_ROUND; i++) { - gUnknown_0203AB88->var3C[i] = CreateSprite(&gSpriteTemplate_85B7928, 116, 80, 57 - i); - if (gUnknown_0203AB88->var3C[i] != MAX_SPRITES) + sRoulette->spriteIds[i] = CreateSprite(&sSpriteTemplate_Ball, 116, 80, 57 - i); + if (sRoulette->spriteIds[i] != MAX_SPRITES) { - gSprites[gUnknown_0203AB88->var3C[i]].invisible = TRUE; - gSprites[gUnknown_0203AB88->var3C[i]].coordOffsetEnabled = TRUE; + gSprites[sRoulette->spriteIds[i]].invisible = TRUE; + gSprites[sRoulette->spriteIds[i]].coordOffsetEnabled = TRUE; } } } -static void sub_8143A40(void) +static void HideWheelBalls(void) { - u8 t = gUnknown_0203AB88->var3C[0]; + u8 spriteId = sRoulette->spriteIds[SPR_WHEEL_BALLS]; u8 i; - for (i = 0; i < 6; i++) + for (i = 0; i < BALLS_PER_ROUND; i++) { u8 j; - gSprites[t].invisible = TRUE; - gSprites[t].callback = &SpriteCallbackDummy; - StartSpriteAnim(&gSprites[t], 0); + gSprites[spriteId].invisible = TRUE; + gSprites[spriteId].callback = &SpriteCallbackDummy; + StartSpriteAnim(&gSprites[spriteId], 0); for (j = 0; j < 8; j++) - { - gSprites[t].data[j] = 0; - } - t++; + gSprites[spriteId].data[j] = 0; + + spriteId++; } } -static s16 sub_8143AC8(struct Sprite *sprite) +// Sprite data for the roulette ball +#define sStuckOnWheelLeft data[0] // if true, ball got stuck in left half of wheel, else got stuck in right half +#define sState data[1] +#define sSlotMidpointDist data[2] +#define sBallAngle data[3] +#define sBallDistToCenter data[4] +#define sBallWheelAngle data[6] + +#define LandBall() \ +{ \ + sRoulette->ballState = BALL_STATE_LANDED; \ + sRoulette->ballRolling = FALSE; \ + StartSpriteAnim(sprite, sprite->animCmdIndex + 3); \ + UpdateSlotBelowBall(sprite); \ + sprite->sBallDistToCenter = 30; \ + UpdateBallRelativeWheelAngle(sprite); \ + sprite->sBallWheelAngle = (sprite->sBallWheelAngle / DEGREES_PER_SLOT) * DEGREES_PER_SLOT + 15; \ + sprite->callback = SpriteCB_BallLandInSlot; \ + m4aSongNumStartOrChange(SE_HASHI); \ +} + +// "wheelAngle" and "sBallAngle" are relative to the screen (e.g. 180 degrees for either is always screen bottom) +// "sBallWheelAngle" is the ball's angle relative to the wheel +// e.g. if the ball is screen right (90), but wheel is upside down (180), sBallWheelAngle is 270 (because the ball is wheel left) +static s16 UpdateBallRelativeWheelAngle(struct Sprite *sprite) { - if (gUnknown_0203AB88->var24 > sprite->data[3]) + if (sRoulette->wheelAngle > sprite->sBallAngle) { - sprite->data[6] = 360 - gUnknown_0203AB88->var24 + sprite->data[3]; - if (sprite->data[6] >= 360) - sprite->data[6] -= 360; + sprite->sBallWheelAngle = 360 - sRoulette->wheelAngle + sprite->sBallAngle; + if (sprite->sBallWheelAngle >= 360) + sprite->sBallWheelAngle -= 360; } else { - sprite->data[6] = sprite->data[3] - gUnknown_0203AB88->var24; + sprite->sBallWheelAngle = sprite->sBallAngle - sRoulette->wheelAngle; } - return sprite->data[6]; + return sprite->sBallWheelAngle; } -static u8 sub_8143B14(struct Sprite *sprite) +static u8 UpdateSlotBelowBall(struct Sprite *sprite) { - gUnknown_0203AB88->var7E = sub_8143AC8(sprite) / 30.0f; - return gUnknown_0203AB88->var7E; + sRoulette->hitSlot = UpdateBallRelativeWheelAngle(sprite) / (float) DEGREES_PER_SLOT; + return sRoulette->hitSlot; } -static s16 sub_8143B48(struct Sprite *sprite) +static s16 GetBallDistanceToSlotMidpoint(struct Sprite *sprite) { - s16 t = sub_8143AC8(sprite) % 30; - u16 z; - if (t == 14) + s16 angleIntoSlot = UpdateBallRelativeWheelAngle(sprite) % DEGREES_PER_SLOT; + u16 distanceToMidpoint; + if (angleIntoSlot == SLOT_MIDPOINT) { - z = 0; - return sprite->data[2] = z; + // Ball is at midpoint, ok to drop into slot + distanceToMidpoint = 0; + return sprite->sSlotMidpointDist = distanceToMidpoint; } - else if (t > 13) + else if (angleIntoSlot >= SLOT_MIDPOINT) { - z = 43 - t; - return sprite->data[2] = z; + // Ball has passed midpoint, travel to midpoint of next slot + distanceToMidpoint = (DEGREES_PER_SLOT - 1) + SLOT_MIDPOINT - angleIntoSlot; + return sprite->sSlotMidpointDist = distanceToMidpoint; } else { - z = 14 - t; - return sprite->data[2] = z; + // Ball hasn't reached midpoint of this slot yet + distanceToMidpoint = SLOT_MIDPOINT - angleIntoSlot; + return sprite->sSlotMidpointDist = distanceToMidpoint; } } -static void sub_8143B84(struct Sprite *sprite) +static void UpdateBallPos(struct Sprite *sprite) { s16 sin, cos; - - gUnknown_0203AB88->var8C += gUnknown_0203AB88->var90; - gUnknown_0203AB88->var88 += gUnknown_0203AB88->var8C; - - if (gUnknown_0203AB88->var88 >= 360) - gUnknown_0203AB88->var88 -= 360.0f; - else if (gUnknown_0203AB88->var88 < 0.0f) - gUnknown_0203AB88->var88 += 360.0f; - - sprite->data[3] = gUnknown_0203AB88->var88; - gUnknown_0203AB88->var98 += gUnknown_0203AB88->var9C; - gUnknown_0203AB88->var94 += gUnknown_0203AB88->var98; - sprite->data[4] = gUnknown_0203AB88->var94; - sin = Sin2(sprite->data[3]); - cos = Cos2(sprite->data[3]); - sprite->pos2.x = sin * sprite->data[4] >> 12; - sprite->pos2.y = -cos * sprite->data[4] >> 12; + sRoulette->ballAngleSpeed += sRoulette->ballAngleAccel; + sRoulette->ballAngle += sRoulette->ballAngleSpeed; + + if (sRoulette->ballAngle >= 360) + sRoulette->ballAngle -= 360.0f; + else if (sRoulette->ballAngle < 0.0f) + sRoulette->ballAngle += 360.0f; + + sprite->sBallAngle = sRoulette->ballAngle; + sRoulette->ballFallSpeed += sRoulette->ballFallAccel; + sRoulette->ballDistToCenter += sRoulette->ballFallSpeed; + sprite->sBallDistToCenter = sRoulette->ballDistToCenter; + sin = Sin2(sprite->sBallAngle); + cos = Cos2(sprite->sBallAngle); + sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12; + sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12; if (IsSEPlaying()) { m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, sprite->pos2.x); @@ -3664,80 +4002,65 @@ static void sub_8143B84(struct Sprite *sprite) } } -static void sub_8143C90(struct Sprite *sprite) +// Snap to the bottom of the slot and continue to spin with the wheel +static void SpriteCB_BallLandInSlot(struct Sprite *sprite) { s16 sin, cos; - sprite->data[3] = gUnknown_0203AB88->var24 + sprite->data[6]; - if (sprite->data[3] >= 360) - sprite->data[3] -= 360; - sin = Sin2(sprite->data[3]); - cos = Cos2(sprite->data[3]); - sprite->pos2.x = sin * sprite->data[4] >> 12; - sprite->pos2.y = -cos * sprite->data[4] >> 12; + sprite->sBallAngle = sRoulette->wheelAngle + sprite->sBallWheelAngle; + if (sprite->sBallAngle >= 360) + sprite->sBallAngle -= 360; + sin = Sin2(sprite->sBallAngle); + cos = Cos2(sprite->sBallAngle); + sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12; + sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12; sprite->pos2.y += gSpriteCoordOffsetY; } -static void sub_8143CFC(struct Sprite *sprite) +static void SpriteCB_UnstickBall_ShroomishBallFall(struct Sprite *sprite) { - sub_8143B84(sprite); + UpdateBallPos(sprite); sprite->data[2]++; - if (sprite->data[4] < -132 || sprite->data[4] > 80) + if (sprite->sBallDistToCenter < -132 || sprite->sBallDistToCenter > 80) sprite->invisible = TRUE; else sprite->invisible = FALSE; - if (sprite->data[2] >= 30) + if (sprite->data[2] >= DEGREES_PER_SLOT) { - if (!sprite->data[0]) + if (!sprite->sStuckOnWheelLeft) { - if (gUnknown_0203AB88->var94 <= gUnknown_0203AB88->varA0 - 2.0f) + if (sRoulette->ballDistToCenter <= sRoulette->varA0 - 2.0f) { - gUnknown_0203AB88->var7D = 0xFF; - gUnknown_0203AB88->var03_7 = 0; - StartSpriteAnim(sprite, sprite->animCmdIndex + 0x3); - sub_8143B14(sprite); - sprite->data[4] = 30; - sub_8143AC8(sprite); - sprite->data[6] = (sprite->data[6] / 30) * 30 + 15; - sprite->callback = sub_8143C90; - m4aSongNumStartOrChange(SE_HASHI); - gUnknown_0203AB88->var9C = gUnknown_0203AB88->var98 = 0.0f; - gUnknown_0203AB88->var8C = -1.0f; + LandBall() + sRoulette->ballFallAccel = sRoulette->ballFallSpeed = 0.0f; + sRoulette->ballAngleSpeed = -1.0f; } } else { - if (gUnknown_0203AB88->var94 >= gUnknown_0203AB88->varA0 - 2.0f) + if (sRoulette->ballDistToCenter >= sRoulette->varA0 - 2.0f) { - gUnknown_0203AB88->var7D = 0xFF; - gUnknown_0203AB88->var03_7 = 0; - StartSpriteAnim(sprite, sprite->animCmdIndex + 3); - sub_8143B14(sprite); - sprite->data[4] = 30; - sub_8143AC8(sprite); - sprite->data[6] = (sprite->data[6] / 30) * 30 + 15; - sprite->callback = sub_8143C90; - m4aSongNumStartOrChange(SE_HASHI); - gUnknown_0203AB88->var9C = gUnknown_0203AB88->var98 = 0.0f; - gUnknown_0203AB88->var8C = -1.0f; + LandBall() + sRoulette->ballFallAccel = sRoulette->ballFallSpeed = 0.0f; + sRoulette->ballAngleSpeed = -1.0f; } } } } -static void sub_8143E14(struct Sprite *sprite) +static void SpriteCB_UnstickBall_Shroomish(struct Sprite *sprite) { - float f0, f1, f2; - sub_8143B84(sprite); + float slotOffset, ballFallDist, ballFallSpeed; + UpdateBallPos(sprite); - switch (sprite->data[3]) + switch (sprite->sBallAngle) { case 0: - if (sprite->data[0] != 1) + if (sprite->sStuckOnWheelLeft != TRUE) { - f0 = sprite->data[7]; - f1 = (f0 * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01 + (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 - 1)); - f2 = (f0 / gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0C); + slotOffset = sprite->data[7]; + ballFallDist = (slotOffset * sRouletteTables[sRoulette->tableId].randDistanceHigh + (sRouletteTables[sRoulette->tableId].randDistanceLow - 1)); + ballFallSpeed = (slotOffset / sRouletteTables[sRoulette->tableId].shroomish.fallSlowdown); } else { @@ -3745,11 +4068,11 @@ static void sub_8143E14(struct Sprite *sprite) } break; case 180: - if (sprite->data[0] != 0) + if (sprite->sStuckOnWheelLeft) { - f0 = sprite->data[7]; - f1 = (f0 * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01 + (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 - 1)); - f2 = -(f0 / gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0C); + slotOffset = sprite->data[7]; + ballFallDist = (slotOffset * sRouletteTables[sRoulette->tableId].randDistanceHigh + (sRouletteTables[sRoulette->tableId].randDistanceLow - 1)); + ballFallSpeed = -(slotOffset / sRouletteTables[sRoulette->tableId].shroomish.fallSlowdown); } else { @@ -3759,45 +4082,37 @@ static void sub_8143E14(struct Sprite *sprite) default: return; } - gUnknown_0203AB88->varA0 = gUnknown_0203AB88->var94; - gUnknown_0203AB88->var98 = f2; - gUnknown_0203AB88->var9C = -((f2 * 2.0f) / f1 + (2.0f / (f1 * f1))); - gUnknown_0203AB88->var8C = 0.0f; + sRoulette->varA0 = sRoulette->ballDistToCenter; + sRoulette->ballFallSpeed = ballFallSpeed; + sRoulette->ballFallAccel = -((ballFallSpeed * 2.0f) / ballFallDist + (2.0f / (ballFallDist * ballFallDist))); + sRoulette->ballAngleSpeed = 0.0f; sprite->animPaused = FALSE; sprite->animNum = 0; sprite->animBeginning = TRUE; sprite->animEnded = FALSE; - sprite->callback = sub_8143CFC; + sprite->callback = SpriteCB_UnstickBall_ShroomishBallFall; sprite->data[2] = 0; } -static void sub_8143FA4(struct Sprite *sprite) +static void SpriteCB_UnstickBall_TaillowDrop(struct Sprite *sprite) { sprite->pos2.y = (s16)(sprite->data[2] * 0.05f * sprite->data[2]) - 45; sprite->data[2]++; - if (sprite->data[2] > 29 && sprite->pos2.y >= 0) - { - gUnknown_0203AB88->var7D = 0xFF; - gUnknown_0203AB88->var03_7 = FALSE; - StartSpriteAnim(sprite, sprite->animCmdIndex + 3); - sub_8143B14(sprite); - sprite->data[4] = 30; - sub_8143AC8(sprite); - sprite->data[6] = (sprite->data[6] / 30) * 30 + 15; - sprite->callback = sub_8143C90; - m4aSongNumStartOrChange(SE_HASHI); - gUnknown_0203AB88->var03_6 = TRUE; + if (sprite->data[2] >= DEGREES_PER_SLOT && sprite->pos2.y >= 0) + { + LandBall() + sRoulette->ballUnstuck = TRUE; } } -static void sub_8144050(struct Sprite *sprite) +static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite) { if (sprite->data[2]++ < 45) { sprite->pos2.y--; if (sprite->data[2] == 45) { - if (gSprites[gUnknown_0203AB88->var3C[55]].animCmdIndex == 1) + if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1) sprite->pos2.y++; } } @@ -3805,9 +4120,9 @@ static void sub_8144050(struct Sprite *sprite) { if (sprite->data[2] < sprite->data[7]) { - if (gSprites[gUnknown_0203AB88->var3C[55]].animDelayCounter == 0) + if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animDelayCounter == 0) { - if (gSprites[gUnknown_0203AB88->var3C[55]].animCmdIndex == 1) + if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1) sprite->pos2.y++; else sprite->pos2.y--; @@ -3820,315 +4135,318 @@ static void sub_8144050(struct Sprite *sprite) sprite->animBeginning = TRUE; sprite->animEnded = FALSE; sprite->data[2] = 0; - sprite->callback = sub_8143FA4; + sprite->callback = SpriteCB_UnstickBall_TaillowDrop; m4aSongNumStart(SE_NAGERU); } } } -static void sub_8144128(struct Sprite *sprite) +static void SpriteCB_UnstickBall_Taillow(struct Sprite *sprite) { - sub_8143B84(sprite); - switch (sprite->data[3]) + UpdateBallPos(sprite); + + switch (sprite->sBallAngle) { case 90: - if (sprite->data[0] != 1) + if (sprite->sStuckOnWheelLeft != TRUE) { - sprite->callback = &sub_8144050; + sprite->callback = &SpriteCB_UnstickBall_TaillowPickUp; sprite->data[2] = 0; } break; case 270: - if (sprite->data[0] != 0) + if (sprite->sStuckOnWheelLeft) { - sprite->callback = &sub_8144050; + sprite->callback = &SpriteCB_UnstickBall_TaillowPickUp; sprite->data[2] = 0; } break; } } -static void sub_8144168(struct Sprite *sprite) +// The below SpriteCB_UnstickBall_* callbacks handle the ball while its being cleared by Shroomish/Taillow +// For what Shroomish/Taillow do during this sequence, see SpriteCB_Shroomish / SpriteCB_Taillow +static void SpriteCB_UnstickBall(struct Sprite *sprite) { - sub_8143B84(sprite); - switch (gUnknown_0203AB88->var03_0) + UpdateBallPos(sprite); + switch (sRoulette->useTaillow) { default: - case 0: - sub_81446DC(sprite); - sprite->callback = sub_8143E14; + case FALSE: + CreateShroomishSprite(sprite); + sprite->callback = SpriteCB_UnstickBall_Shroomish; break; - case 1: - sub_81448B8(sprite); - sprite->callback = sub_8144128; + case TRUE: + CreateTaillowSprite(sprite); + sprite->callback = SpriteCB_UnstickBall_Taillow; break; } } -static void prev_quest_read_x24_hm_usage(struct Sprite *sprite) +#define sStillStuck data[0] + +static void SpriteCB_RollBall_TryLandAdjacent(struct Sprite *sprite) { - sub_8143B84(sprite); + UpdateBallPos(sprite); + if (sprite->data[2]-- == 16) - gUnknown_0203AB88->var98 *= -1.0f; + sRoulette->ballFallSpeed *= -1.0f; + if (sprite->data[2] == 0) { - if (!sprite->data[0]) + if (!sprite->sStillStuck) { - gUnknown_0203AB88->var7D = 0xFF; - gUnknown_0203AB88->var03_7 = 0; - StartSpriteAnim(sprite, sprite->animCmdIndex + 3); - sub_8143B14(sprite); - sprite->data[4] = 30; - sub_8143AC8(sprite); - sprite->data[6] = (sprite->data[6] / 30) * 30 + 15; - sprite->callback = sub_8143C90; - m4aSongNumStartOrChange(SE_HASHI); + // Ball can successfully fall into adjacent space + LandBall() } else { + // Ball is stuck, need Shroomish/Taillow to clear ball sprite->animPaused = TRUE; m4aSongNumStart(SE_KON); - sub_8144A24(sprite); + SetBallStuck(sprite); } } } -static void sub_8144264(struct Sprite *sprite) +static void SpriteCB_RollBall_TryLand(struct Sprite *sprite) { - sub_8143B84(sprite); + UpdateBallPos(sprite); sprite->data[2] = 0; - sub_8143B14(sprite); - if (!(gUnknown_085B62E4[gUnknown_0203AB88->var7E].var04 & gUnknown_0203AB88->var08)) - { - gUnknown_0203AB88->var7D = 0xFF; - gUnknown_0203AB88->var03_7 = 0; - StartSpriteAnim(sprite, sprite->animCmdIndex + 3); - sub_8143B14(sprite); - sprite->data[4] = 30; - sub_8143AC8(sprite); - sprite->data[6] = (sprite->data[6] / 30) * 30 + 15; - sprite->callback = sub_8143C90; - m4aSongNumStartOrChange(SE_HASHI); + UpdateSlotBelowBall(sprite); + if (!(sRouletteSlots[sRoulette->hitSlot].flag & sRoulette->hitFlags)) + { + // Space is empty, land successfully + LandBall() } else { - u8 t; - u32 z; + // Space has already been landed on, try to fall into adjacent space + u8 slotId; + u32 fallRight; m4aSongNumStart(SE_KON); - z = Random() & 1; - if (z) + fallRight = Random() & 1; + if (fallRight) { - gUnknown_0203AB88->var8C = 0.0f; - gUnknown_0203AB88->var7F = t = (gUnknown_0203AB88->var7E + 1) % 12; + sRoulette->ballAngleSpeed = 0.0f; + sRoulette->stuckHitSlot = slotId = (sRoulette->hitSlot + 1) % NUM_ROULETTE_SLOTS; } - else + else // fall left { float temp; - gUnknown_0203AB88->var8C = (temp = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var1C) * 2.0f; - t = (gUnknown_0203AB88->var7E + 11) % 12; - gUnknown_0203AB88->var7F = gUnknown_0203AB88->var7E; + sRoulette->ballAngleSpeed = (temp = sRouletteTables[sRoulette->tableId].var1C) * 2.0f; + slotId = (sRoulette->hitSlot + NUM_ROULETTE_SLOTS - 1) % NUM_ROULETTE_SLOTS; + sRoulette->stuckHitSlot = sRoulette->hitSlot; } - if (gUnknown_085B62E4[t].var04 & gUnknown_0203AB88->var08) + if (sRouletteSlots[slotId].flag & sRoulette->hitFlags) { - sprite->data[0] = 1; - sprite->data[2] = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02; + // Attempted adjacent space has also been landed on + sprite->sStillStuck = TRUE; + sprite->data[2] = sRouletteTables[sRoulette->tableId].randDistanceLow; } else { - sprite->data[0] = gUnknown_085B62E4[t].var04 & gUnknown_0203AB88->var08; - if (gUnknown_0203AB88->var04_0) + sprite->sStillStuck = FALSE; + if (sRoulette->tableId) { - sprite->data[2] = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01; + sprite->data[2] = sRouletteTables[sRoulette->tableId].randDistanceHigh; } else { - sprite->data[2] = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02; - if (z) - { - gUnknown_0203AB88->var8C = 0.5f; - } + sprite->data[2] = sRouletteTables[sRoulette->tableId].randDistanceLow; + if (fallRight) + sRoulette->ballAngleSpeed = 0.5f; else - { - gUnknown_0203AB88->var8C = -1.5f; - } + sRoulette->ballAngleSpeed = -1.5f; } } - gUnknown_0203AB88->var98 = 0.085f; - sprite->callback = prev_quest_read_x24_hm_usage; - sprite->data[1] = 5; + sRoulette->ballFallSpeed = 0.085f; + sprite->callback = SpriteCB_RollBall_TryLandAdjacent; + sprite->sState = 5; } } -static void sub_8144410(struct Sprite *sprite) +#undef sStillStuck + +static void SpriteCB_RollBall_Slow(struct Sprite *sprite) { - sub_8143B84(sprite); - if (gUnknown_0203AB88->var8C > 0.5f) + UpdateBallPos(sprite); + if (sRoulette->ballAngleSpeed > 0.5f) return; - sub_8143B14(sprite); - if (!sub_8143B48(sprite)) + UpdateSlotBelowBall(sprite); + if (GetBallDistanceToSlotMidpoint(sprite) == 0) { - gUnknown_0203AB88->var90 = 0.0f; - gUnknown_0203AB88->var8C -= (float)(gUnknown_085B6348[gUnknown_0203AB88->var04_0].var03) - / (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var04 + 1); - sprite->data[1] = 4; - sprite->callback = sub_8144264; + // Reached slot to land in + sRoulette->ballAngleAccel = 0.0f; + sRoulette->ballAngleSpeed -= (float)(sRouletteTables[sRoulette->tableId].wheelSpeed) + / (sRouletteTables[sRoulette->tableId].wheelDelay + 1); + sprite->sState = 4; + sprite->callback = SpriteCB_RollBall_TryLand; } else { - if (gUnknown_0203AB88->var90 != 0.0f) + if (sRoulette->ballAngleAccel != 0.0f) { - if (gUnknown_0203AB88->var8C < 0.0f) + if (sRoulette->ballAngleSpeed < 0.0f) { - gUnknown_0203AB88->var90 = 0.0f; - gUnknown_0203AB88->var8C = 0.0f; - gUnknown_0203AB88->var98 /= 1.2; + sRoulette->ballAngleAccel = 0.0f; + sRoulette->ballAngleSpeed = 0.0f; + sRoulette->ballFallSpeed /= 1.2; } } } } -static void sub_8144514(struct Sprite *sprite) +static void SpriteCB_RollBall_Medium(struct Sprite *sprite) { - sub_8143B84(sprite); - if (gUnknown_0203AB88->var94 > 40.f) + UpdateBallPos(sprite); + if (sRoulette->ballDistToCenter > 40.0f) return; - gUnknown_0203AB88->var98 = -(4.0f / (float)(gUnknown_0203AB88->var86)); - gUnknown_0203AB88->var90 = -(gUnknown_0203AB88->var8C / (float)(gUnknown_0203AB88->var86)); + sRoulette->ballFallSpeed = -(4.0f / (float)(sRoulette->ballTravelDistSlow)); + sRoulette->ballAngleAccel = -(sRoulette->ballAngleSpeed / (float)(sRoulette->ballTravelDistSlow)); sprite->animNum = 2; sprite->animBeginning = TRUE; sprite->animEnded = FALSE; - sprite->data[1] = 3; - sprite->callback = sub_8144410; + sprite->sState = 3; + sprite->callback = SpriteCB_RollBall_Slow; } -static void sub_81445D8(struct Sprite *sprite) +static void SpriteCB_RollBall_Fast(struct Sprite *sprite) { - sub_8143B84(sprite); - if (gUnknown_0203AB88->var94 > 60.0f) + UpdateBallPos(sprite); + if (sRoulette->ballDistToCenter > 60.0f) return; m4aSongNumStartOrChange(SE_TAMAKORO_E); - gUnknown_0203AB88->var98 = -(20.0f / (float)(gUnknown_0203AB88->var84)); - gUnknown_0203AB88->var90 = ((1.0f - gUnknown_0203AB88->var8C) / (float)(gUnknown_0203AB88->var84)); + sRoulette->ballFallSpeed = -(20.0f / (float)(sRoulette->ballTravelDistMed)); + sRoulette->ballAngleAccel = ((1.0f - sRoulette->ballAngleSpeed) / (float)(sRoulette->ballTravelDistMed)); sprite->animNum = 1; sprite->animBeginning = TRUE; sprite->animEnded = FALSE; - sprite->data[1] = 2; - sprite->callback = sub_8144514; + sprite->sState = 2; + sprite->callback = SpriteCB_RollBall_Medium; } -static void sub_81446AC(struct Sprite *sprite) +static void SpriteCB_RollBall_Start(struct Sprite *sprite) { - sprite->data[1] = 1; + sprite->sState = 1; sprite->data[2] = 0; - sub_8143B84(sprite); + UpdateBallPos(sprite); sprite->invisible = FALSE; - sprite->callback = sub_81445D8; + sprite->callback = SpriteCB_RollBall_Fast; } -static void sub_81446DC(struct Sprite *sprite) +// Sprite data for Shroomish / its shadows +#define sMonSpriteId data[4] +#define sBallShadowSpriteId data[5] +#define sMonShadowSpriteId data[6] + +static void CreateShroomishSprite(struct Sprite *ball) { u16 t; u8 i; - s16 s[2][2] = { + s16 coords[2][2] = { {116, 44}, {116, 112} }; - struct Roulette *p; - - t = sprite->data[7] - 2; - p = gUnknown_0203AB88; // why??? - gUnknown_0203AB88->var3C[55] = CreateSprite(&gSpriteTemplate_85B79F8, 36, -12, 50); - gUnknown_0203AB88->var3C[56] = CreateSprite(&gSpriteTemplate_85B7ABC[0], s[sprite->data[0]][0], s[sprite->data[0]][1], 59); - gUnknown_0203AB88->var3C[57] = CreateSprite(&gSpriteTemplate_85B7ABC[1], 36, 140, 51); - gSprites[gUnknown_0203AB88->var3C[57]].oam.objMode = ST_OAM_OBJ_BLEND; + struct Roulette *roulette; + + t = ball->data[7] - 2; + roulette = sRoulette; // Unnecessary, needed to match + sRoulette->spriteIds[SPR_CLEAR_MON] = CreateSprite(&sSpriteTemplate_Shroomish, 36, -12, 50); + sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1] = CreateSprite(&sSpriteTemplate_ShroomishShadow[0], coords[ball->sStuckOnWheelLeft][0], coords[ball->sStuckOnWheelLeft][1], 59); + sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_2] = CreateSprite(&sSpriteTemplate_ShroomishShadow[1], 36, 140, 51); + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_2]].oam.objMode = ST_OAM_OBJ_BLEND; for (i = 0; i < 3; i++) { - gSprites[gUnknown_0203AB88->var3C[i + 55]].coordOffsetEnabled = FALSE; - gSprites[gUnknown_0203AB88->var3C[i + 55]].invisible = TRUE; - gSprites[gUnknown_0203AB88->var3C[i + 55]].animPaused = TRUE; - gSprites[gUnknown_0203AB88->var3C[i + 55]].affineAnimPaused = TRUE; - gSprites[gUnknown_0203AB88->var3C[i + 55]].data[4] = gUnknown_0203AB88->var3C[55]; - gSprites[gUnknown_0203AB88->var3C[i + 55]].data[5] = gUnknown_0203AB88->var3C[56]; - gSprites[gUnknown_0203AB88->var3C[i + 55]].data[6] = gUnknown_0203AB88->var3C[57]; - gSprites[gUnknown_0203AB88->var3C[i + 55]].data[2] = t; - gSprites[gUnknown_0203AB88->var3C[i + 55]].data[3] = (sprite->data[7] * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01) + - (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 + 0xFFFF); + gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].coordOffsetEnabled = FALSE; + gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].invisible = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].animPaused = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].affineAnimPaused = TRUE; + gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].sMonSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON]; + gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].sBallShadowSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]; + gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].sMonShadowSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_2]; + gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].data[2] = t; + gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].data[3] = (ball->data[7] * sRouletteTables[sRoulette->tableId].randDistanceHigh) + + (sRouletteTables[sRoulette->tableId].randDistanceLow + 0xFFFF); } - gSprites[gUnknown_0203AB88->var3C[56]].coordOffsetEnabled = TRUE; - gUnknown_0203AB88->var38 = sprite; + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].coordOffsetEnabled = TRUE; + sRoulette->ball = ball; } -static void sub_81448B8(struct Sprite *sprite) +static void CreateTaillowSprite(struct Sprite *ball) { u8 i = 0; s16 t; - s16 s[2][2] = { - {256, 84}, - {-16, 84} + s16 coords[2][2] = { + {256, 84}, // Right approach + {-16, 84} // Left approach }; - t = sprite->data[7] - 2; - gUnknown_0203AB88->var3C[55] = CreateSprite(&gSpriteTemplate_85B7A10, s[sprite->data[0]][0], s[sprite->data[0]][1], 50); - StartSpriteAnim(&gSprites[gUnknown_0203AB88->var3C[55]], sprite->data[0]); - gUnknown_0203AB88->var3C[56] = CreateSprite(&gUnknown_085B7AEC, s[sprite->data[0]][0], s[sprite->data[0]][1], 51); - gSprites[gUnknown_0203AB88->var3C[56]].affineAnimPaused = TRUE; - gSprites[gUnknown_0203AB88->var3C[56]].animPaused = TRUE; - sprite->data[7] = (t * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01) + (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var10 + 45); + t = ball->data[7] - 2; + sRoulette->spriteIds[SPR_CLEAR_MON] = CreateSprite(&sSpriteTemplate_Taillow, coords[ball->sStuckOnWheelLeft][0], coords[ball->sStuckOnWheelLeft][1], 50); + StartSpriteAnim(&gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]], ball->sStuckOnWheelLeft); + sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1] = CreateSprite(&sSpriteTemplate_TaillowShadow, coords[ball->sStuckOnWheelLeft][0], coords[ball->sStuckOnWheelLeft][1], 51); + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].affineAnimPaused = TRUE; + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].animPaused = TRUE; + ball->data[7] = (t * sRouletteTables[sRoulette->tableId].randDistanceHigh) + (sRouletteTables[sRoulette->tableId].taillow.baseDropDelay + 45); for (; i < 2; i++) { - gSprites[gUnknown_0203AB88->var3C[55 + i]].data[4] = gUnknown_0203AB88->var3C[55]; - gSprites[gUnknown_0203AB88->var3C[55 + i]].data[5] = gUnknown_0203AB88->var3C[56]; - gSprites[gUnknown_0203AB88->var3C[55 + i]].data[6] = gUnknown_0203AB88->var3C[56]; - gSprites[gUnknown_0203AB88->var3C[55 + i]].data[2] = t; - gSprites[gUnknown_0203AB88->var3C[55 + i]].data[3] = sprite->data[7] - 45; + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].sMonSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON]; + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].sBallShadowSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]; + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].sMonShadowSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]; + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].data[2] = t; + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].data[3] = ball->data[7] - 45; } - gUnknown_0203AB88->var38 = sprite; + sRoulette->ball = ball; } -static void sub_8144A24(struct Sprite *sprite) +static void SetBallStuck(struct Sprite *sprite) { - u8 z; - u16 o; - u8 h = 0; - u8 j = 5; - u8 p = 0; + u8 slotId; + u16 angle; + u8 numCandidates = 0; + u8 maxSlotToCheck = 5; + u8 betSlotId = 0; u8 i = 0; - u8 val; - u8 s[10] = {}; + u8 slotsToSkip; + u8 slotCandidates[NUM_ROULETTE_SLOTS - 2] = {}; // - 2 because we know at least 2 are already occupied u16 rand = Random(); - gUnknown_0203AB88->var7D = 1; - gUnknown_0203AB88->var03_5 = TRUE; - gUnknown_0203AB88->var03_6 = FALSE; - gUnknown_0203AB88->var7E = 0xFF; - gUnknown_0203AB88->var88 = sprite->data[3]; - gUnknown_0203AB88->var98 = 0.0f; - gUnknown_0203AB88->var8C = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var1C; + sRoulette->ballState = BALL_STATE_STUCK; + sRoulette->ballStuck = TRUE; + sRoulette->ballUnstuck = FALSE; + sRoulette->hitSlot = 0xFF; + sRoulette->ballAngle = sprite->sBallAngle; + sRoulette->ballFallSpeed = 0.0f; + sRoulette->ballAngleSpeed = sRouletteTables[sRoulette->tableId].var1C; + + angle = (sRoulette->tableId * DEGREES_PER_SLOT + 33) + (1 - sRoulette->useTaillow) * 15; - o = (gUnknown_0203AB88->var04_0 * 30 + 33) + (0x1 - gUnknown_0203AB88->var03_0) * 15; + // Determine which quadrant the ball got stuck in + // Use either Shroomish or Taillow to clear the ball depending on where it's stuck for (i = 0; i < 4; i++) { - if (o < sprite->data[3] && sprite->data[3] <= o + 90) + if (angle < sprite->sBallAngle && sprite->sBallAngle <= angle + 90) { - sprite->data[0] = i / 2; - gUnknown_0203AB88->var03_0 = i % 2; + sprite->sStuckOnWheelLeft = i / 2; + sRoulette->useTaillow = i % 2; break; } if (i == 3) { - sprite->data[0] = 1; - gUnknown_0203AB88->var03_0 = 1; + sprite->sStuckOnWheelLeft = TRUE; + sRoulette->useTaillow = TRUE; break; } - o += 90; + angle += 90; } - if (gUnknown_0203AB88->var03_0) + if (sRoulette->useTaillow) { - if (sprite->data[0]) + if (sprite->sStuckOnWheelLeft) PlayCry1(SPECIES_TAILLOW, -63); else PlayCry1(SPECIES_TAILLOW, 63); @@ -4138,41 +4456,47 @@ static void sub_8144A24(struct Sprite *sprite) PlayCry1(SPECIES_SHROOMISH, -63); } - val = 2; - z = (gUnknown_0203AB88->var7F + 2) % 12; + slotsToSkip = 2; + slotId = (sRoulette->stuckHitSlot + 2) % NUM_ROULETTE_SLOTS; - if (gUnknown_0203AB88->var03_0 == 1 && gUnknown_0203AB88->var04_0 == 1) - j += 6; + if (sRoulette->useTaillow == TRUE && sRoulette->tableId == 1) + maxSlotToCheck += 6; // Check all remaining slots else - j += val; + maxSlotToCheck += slotsToSkip; // Check enough slots to guarantee an empty will be found - for (i = val; i < j; i++) + // Identify open slots on the wheel that the stuck ball could be moved to + for (i = slotsToSkip; i < maxSlotToCheck; i++) { - if (!(gUnknown_0203AB88->var08 & gUnknown_085B62E4[z].var04)) + if (!(sRoulette->hitFlags & sRouletteSlots[slotId].flag)) { - s[h++] = i; - if (p == 0 && (gUnknown_085B62E4[z].var04 & gUnknown_085B6154[gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]].var0C)) - p = i; + slotCandidates[numCandidates++] = i; + if (betSlotId == 0 && (sRouletteSlots[slotId].flag & sGridSelections[sRoulette->betSelection[sRoulette->curBallNum]].inSelectionFlags)) + betSlotId = i; } - z = (z + 1) % 0xC; + slotId = (slotId + 1) % NUM_ROULETTE_SLOTS; } - if ((gUnknown_0203AB88->var03_0 + 1) & gUnknown_0203AB88->var02) + // Determine which identified slot the ball should be moved to + // The below slot ids are relative to the slot the ball got stuck on + if ((sRoulette->useTaillow + 1) & sRoulette->partySpeciesFlags) { - if (p && (rand & 0xFF) < 0xc0) - sprite->data[7] = p; + // If the player has the corresponding pokemon in their party (HAS_SHROOMISH or HAS_TAILLOW), + // there's a 75% chance that the ball will be moved to a spot they bet on + // assuming it was one of the slots identified as a candidate + if (betSlotId && (rand % 256) < 192) + sprite->data[7] = betSlotId; else - sprite->data[7] = s[rand % h]; + sprite->data[7] = slotCandidates[rand % numCandidates]; } else { - sprite->data[7] = s[rand % h]; + sprite->data[7] = slotCandidates[rand % numCandidates]; } - sprite->callback = sub_8144168; + sprite->callback = SpriteCB_UnstickBall; } -static const u16 gUnknown_085B7B1A[] = { +static const u16 sShroomishShadowAlphas[] = { 0x907, 0x808, 0x709, @@ -4185,26 +4509,28 @@ static const u16 gUnknown_085B7B1A[] = { 0x010, }; -static void sub_8144C70(struct Sprite *sprite) +static void SpriteCB_ShroomishExit(struct Sprite *sprite) { + // Delay for screen shaking, then exit left if (sprite->data[1]++ >= sprite->data[3]) { sprite->pos1.x -= 2; if (sprite->pos1.x < -16) { - if (!gUnknown_0203AB88->var03_6) - gUnknown_0203AB88->var03_6 = TRUE; + if (!sRoulette->ballUnstuck) + sRoulette->ballUnstuck = TRUE; DestroySprite(sprite); - gUnknown_0203AB88->var01 = 0; - gUnknown_0203AB88->var34 = gUnknown_085B7B1A[0]; + sRoulette->shroomishShadowTimer = 0; + sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[0]; } } } -static void sub_8144CD0(struct Sprite *sprite) +// Handles both the screen shake and ball shadow effect for when Shroomish unsticks the ball +static void SpriteCB_ShroomishShakeScreen(struct Sprite *sprite) { - int p; - u16 t[][4] = { + int screenShakeIdx; + u16 screenShakeOffsets[][4] = { {-1, 0, 1, 0}, {-2, 0, 2, 0}, {-3, 0, 3, 0}, @@ -4214,92 +4540,99 @@ static void sub_8144CD0(struct Sprite *sprite) { if (sprite->data[1] & 1) { - gSpriteCoordOffsetY = t[sprite->data[2] / 2][sprite->data[7]]; - p = sprite->data[7] + 1; - sprite->data[7] = p - ((p / 4) * 4); + // Shake screen + gSpriteCoordOffsetY = screenShakeOffsets[sprite->data[2] / 2][sprite->data[7]]; + screenShakeIdx = sprite->data[7] + 1; + sprite->data[7] = screenShakeIdx - ((screenShakeIdx / 4) * 4); } + // Flicker shadow sprite->invisible ^= 1; } else { gSpriteCoordOffsetY = 0; - gSprites[gUnknown_0203AB88->var3C[55]].animPaused = FALSE; + gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animPaused = FALSE; DestroySprite(sprite); } } -static void sub_8144D94(struct Sprite *sprite) +static void SpriteCB_ShroomishFall(struct Sprite *sprite) { - float t; + float timer; sprite->data[1]++; - t = sprite->data[1]; - sprite->pos2.y = t * 0.039f * t; - gUnknown_0203AB88->var34 = gUnknown_085B7B1A[(gUnknown_0203AB88->var01 - 1) / 2]; - if (gUnknown_0203AB88->var01 < 19) - gUnknown_0203AB88->var01++; + timer = sprite->data[1]; + sprite->pos2.y = timer * 0.039f * timer; + sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[(sRoulette->shroomishShadowTimer - 1) / 2]; + if (sRoulette->shroomishShadowTimer < ARRAY_COUNT(sShroomishShadowAlphas) * 2 - 1) + sRoulette->shroomishShadowTimer++; if (sprite->data[1] > 60) { sprite->data[1] = 0; - sprite->callback = sub_8144C70; - gSprites[sprite->data[6]].callback = sub_8144C70; - gSprites[sprite->data[6]].data[1] = -2; - gSprites[sprite->data[5]].invisible = FALSE; - gSprites[sprite->data[5]].callback = sub_8144CD0; + sprite->callback = SpriteCB_ShroomishExit; + gSprites[sprite->sMonShadowSpriteId].callback = SpriteCB_ShroomishExit; + gSprites[sprite->sMonShadowSpriteId].data[1] = -2; + gSprites[sprite->sBallShadowSpriteId].invisible = FALSE; + gSprites[sprite->sBallShadowSpriteId].callback = SpriteCB_ShroomishShakeScreen; m4aSongNumStart(SE_W070); } } -static void sub_8144E60(struct Sprite *sprite) +static void SpriteCB_Shroomish(struct Sprite *sprite) { if (sprite->data[7] == 0) { - if (gUnknown_0203AB88->var38->data[0] == 0) + // Wait for the ball to be a specific angle (or its 180 degree opposite) specified by the table + // Once it is, reveal the shadow for Shroomish falling in + if (!sRoulette->ball->sStuckOnWheelLeft) { - if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var08) + if (sRoulette->ball->sBallAngle != sRouletteTables[sRoulette->tableId].shroomish.startAngle) return; } else { - if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var08 + 180) + if (sRoulette->ball->sBallAngle != sRouletteTables[sRoulette->tableId].shroomish.startAngle + 180) return; } sprite->invisible = FALSE; sprite->data[7]++; m4aSongNumStart(SE_RU_HYUU); - gUnknown_0203AB88->var01 = 1; - gUnknown_0203AB88->var34 = gUnknown_085B7B1A[0]; + sRoulette->shroomishShadowTimer = 1; + sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[0]; } else { - gUnknown_0203AB88->var34 = gUnknown_085B7B1A[(gUnknown_0203AB88->var01 - 1) / 2]; - if (gUnknown_0203AB88->var01 < 19) - gUnknown_0203AB88->var01++; + sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[(sRoulette->shroomishShadowTimer - 1) / 2]; + if (sRoulette->shroomishShadowTimer < 19) + sRoulette->shroomishShadowTimer++; - if (gUnknown_0203AB88->var38->data[0] == 0) + // Wait for the ball to be a specific angle (or its 180 degree opposite) specified by the table + // Once it is, have Shroomish begin to fall in + // On both tables this angle is 15 degrees off the "start" angle + if (!sRoulette->ball->sStuckOnWheelLeft) { - if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0A) + if (sRoulette->ball->sBallAngle != sRouletteTables[sRoulette->tableId].shroomish.dropAngle) return; } else { - if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0A + 180) + if (sRoulette->ball->sBallAngle != sRouletteTables[sRoulette->tableId].shroomish.dropAngle + 180) return; } - gSprites[sprite->data[4]].callback = sub_8144D94; - gSprites[sprite->data[4]].invisible = FALSE; + gSprites[sprite->sMonSpriteId].callback = SpriteCB_ShroomishFall; + gSprites[sprite->sMonSpriteId].invisible = FALSE; sprite->callback = &SpriteCallbackDummy; sprite->data[7] = 0; } } -static void sub_8144F94(struct Sprite *sprite) +static void SpriteCB_TaillowShadow_Flash(struct Sprite *sprite) { sprite->invisible ^= 1; } -static void sub_8144FB0(struct Sprite *sprite) +static void SpriteCB_Taillow_FlyAway(struct Sprite *sprite) { if (sprite->pos1.y > -16) { @@ -4312,12 +4645,12 @@ static void sub_8144FB0(struct Sprite *sprite) sprite->animPaused = TRUE; m4aSongNumStop(SE_BASABASA); DestroySprite(sprite); - FreeOamMatrix(gSprites[gUnknown_0203AB88->var3C[56]].oam.matrixNum); - DestroySprite(&gSprites[gUnknown_0203AB88->var3C[56]]); + FreeOamMatrix(gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].oam.matrixNum); + DestroySprite(&gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]]); } } -static void sub_8145030(struct Sprite *sprite) +static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite) { if (sprite->data[1] >= 0) { @@ -4342,17 +4675,17 @@ static void sub_8145030(struct Sprite *sprite) else { m4aSongNumStart(SE_RU_HYUU); - StartSpriteAnim(sprite, gUnknown_0203AB88->var38->data[0] + 4); - sprite->callback = sub_8144FB0; - gSprites[sprite->data[6]].affineAnimPaused = FALSE; + StartSpriteAnim(sprite, sRoulette->ball->sStuckOnWheelLeft + 4); + sprite->callback = SpriteCB_Taillow_FlyAway; + gSprites[sprite->sMonShadowSpriteId].affineAnimPaused = FALSE; } } } -static void sub_81450D8(struct Sprite *sprite) +static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite) { - s8 t[2] = {-1, 1}; - s8 z[][2] = { + s8 xMoveOffsets[2] = {-1, 1}; + s8 yMoveOffsets[][2] = { {2, 0}, {2, 0}, {2, -1}, @@ -4365,7 +4698,7 @@ static void sub_81450D8(struct Sprite *sprite) if (sprite->data[1]-- > 7) { - sprite->pos1.x += t[gUnknown_0203AB88->var38->data[0]] * 2; + sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * 2; if (IsSEPlaying()) { s8 pan = -((116 - sprite->pos1.x) / 2); @@ -4377,46 +4710,46 @@ static void sub_81450D8(struct Sprite *sprite) { if (sprite->data[1] >= 0) { - sprite->pos1.x += t[gUnknown_0203AB88->var38->data[0]] * z[7 - sprite->data[1]][0]; - sprite->pos1.y += z[7 - sprite->data[1]][1]; + sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * yMoveOffsets[7 - sprite->data[1]][0]; + sprite->pos1.y += yMoveOffsets[7 - sprite->data[1]][1]; } else { m4aSongNumStartOrChange(SE_BASABASA); - if (gUnknown_0203AB88->var38->data[0] == 0) + if (sRoulette->ball->sStuckOnWheelLeft == 0) PlayCry1(SPECIES_TAILLOW, 63); else PlayCry1(SPECIES_TAILLOW, -63); - StartSpriteAnim(sprite, gUnknown_0203AB88->var38->data[0] + 2); + StartSpriteAnim(sprite, sRoulette->ball->sStuckOnWheelLeft + 2); sprite->data[1] = 45; - sprite->callback = sub_8145030; + sprite->callback = SpriteCB_Taillow_PickUpBall; } } } -static void sub_8145218(struct Sprite *sprite) +static void SpriteCB_TaillowShadow_FlyIn(struct Sprite *sprite) { - s8 t[2] = {-1, 1}; + s8 moveDir[2] = {-1, 1}; if (sprite->data[1]-- >= 0) { - sprite->pos1.x += t[gUnknown_0203AB88->var38->data[0]] * 2; - gSprites[sprite->data[6]].invisible ^= 1; + sprite->pos1.x += moveDir[sRoulette->ball->sStuckOnWheelLeft] * 2; + gSprites[sprite->sMonShadowSpriteId].invisible ^= 1; } else { - sprite->callback = sub_8144F94; + sprite->callback = SpriteCB_TaillowShadow_Flash; } } -static void sub_8145294(struct Sprite *sprite) +static void SpriteCB_Taillow(struct Sprite *sprite) { - if (gUnknown_0203AB88->var38->data[0] == 0) + if (sRoulette->ball->sStuckOnWheelLeft == FALSE) { - if (gUnknown_0203AB88->var38->data[3] == gUnknown_085B6348[gUnknown_0203AB88->var04_0].var12 + 90) + if (sRoulette->ball->sBallAngle == sRouletteTables[sRoulette->tableId].taillow.rightStartAngle + 90) { - gSprites[sprite->data[6]].data[1] = 52; - gSprites[sprite->data[4]].data[1] = 52; + gSprites[sprite->sMonShadowSpriteId].data[1] = 52; + gSprites[sprite->sMonSpriteId].data[1] = 52; } else { @@ -4425,17 +4758,17 @@ static void sub_8145294(struct Sprite *sprite) } else { - if (gUnknown_0203AB88->var38->data[3] == gUnknown_085B6348[gUnknown_0203AB88->var04_0].var14 + 270) + if (sRoulette->ball->sBallAngle == sRouletteTables[sRoulette->tableId].taillow.leftStartAngle + 270) { - gSprites[sprite->data[6]].data[1] = 46; - gSprites[sprite->data[4]].data[1] = 46; + gSprites[sprite->sMonShadowSpriteId].data[1] = 46; + gSprites[sprite->sMonSpriteId].data[1] = 46; } else { return; } } - gSprites[sprite->data[6]].callback = sub_8145218; - gSprites[sprite->data[4]].callback = sub_81450D8; + gSprites[sprite->sMonShadowSpriteId].callback = SpriteCB_TaillowShadow_FlyIn; + gSprites[sprite->sMonSpriteId].callback = SpriteCB_Taillow_FlyIn; m4aSongNumStart(SE_RU_HYUU); } diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c index a2a2acc8d..7c824e82d 100644 --- a/src/save_failed_screen.c +++ b/src/save_failed_screen.c @@ -349,7 +349,7 @@ static void VBlankCB_UpdateClockGraphics(void) gMain.oamBuffer[0] = sClockOamData; gMain.oamBuffer[0].x = 112; - gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;; + gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8; if (gSaveFailedClockInfo[CLOCK_RUNNING] != FALSE) { diff --git a/src/scrcmd.c b/src/scrcmd.c index 815588784..d2ebcbb85 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -788,8 +788,8 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); - u16 x; - u16 y; + s16 x; + s16 y; PlayerGetDestCoords(&x, &y); if (mapGroup == 0xFF && mapNum == 0xFF) @@ -801,6 +801,7 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx) return TRUE; } +// RS mossdeep gym warp, unused in Emerald bool8 ScrCmd_warpteleport(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); @@ -810,7 +811,7 @@ bool8 ScrCmd_warpteleport(struct ScriptContext *ctx) u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); - DoTeleportWarp(); + DoTeleportTileWarp(); ResetInitialPlayerAvatarState(); return TRUE; } diff --git a/src/script_pokemon_util.c b/src/script_pokemon_util.c index 3546ed126..a7b5433f0 100755 --- a/src/script_pokemon_util.c +++ b/src/script_pokemon_util.c @@ -24,7 +24,6 @@ #include "constants/items.h" #include "constants/species.h" #include "constants/tv.h" -#include "constants/vars.h" #include "constants/battle_frontier.h" static void CB2_ReturnFromChooseHalfParty(void); diff --git a/src/secret_base.c b/src/secret_base.c index 83626710f..3f69e0419 100644 --- a/src/secret_base.c +++ b/src/secret_base.c @@ -964,7 +964,7 @@ static void HandleRegistryMenuInput(u8 taskId) data = gTasks[taskId].data; input = ListMenu_ProcessInput(data[5]); - ListMenuGetScrollAndRow(data[5], &data[2], &data[1]); + ListMenuGetScrollAndRow(data[5], (u16 *)&data[2], (u16 *)&data[1]); switch (input) { case LIST_NOTHING_CHOSEN: @@ -1045,10 +1045,10 @@ void DeleteRegistry_Yes_Callback(u8 taskId) { s16 *data = gTasks[taskId].data; ClearDialogWindowAndFrame(0, 0); - DestroyListMenuTask(data[5], &data[2], &data[1]); + DestroyListMenuTask((u8)data[5], (u16 *)&data[2], (u16 *)&data[1]); gSaveBlock1Ptr->secretBases[data[4]].registryStatus = 0; BuildRegistryMenuItems(taskId); - sub_812225C(&data[2], &data[1], data[3], data[0]); + sub_812225C((u16 *)&data[2], (u16 *)&data[1], (u16)data[3], (u16)data[0]); FinalizeRegistryMenu(taskId); gTasks[taskId].func = HandleRegistryMenuInput; } @@ -1062,7 +1062,7 @@ static void DeleteRegistry_No(u8 taskId) { s16 *data = gTasks[taskId].data; ClearDialogWindowAndFrame(0, 0); - DestroyListMenuTask(data[5], &data[2], &data[1]); + DestroyListMenuTask((u8)data[5], (u16 *)&data[2], (u16 *)&data[1]); FinalizeRegistryMenu(taskId); gTasks[taskId].func = HandleRegistryMenuInput; } diff --git a/src/shop.c b/src/shop.c index 837ba1bca..4fc44beee 100755 --- a/src/shop.c +++ b/src/shop.c @@ -416,7 +416,7 @@ static void CB2_BuyMenu(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } @@ -446,7 +446,7 @@ static void CB2_InitBuyMenu(void) ResetPaletteFade(); ResetSpriteData(); ResetTasks(); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); gShopDataPtr = AllocZeroed(sizeof(struct ShopData)); gShopDataPtr->scrollIndicatorsTaskId = 0xFF; gShopDataPtr->itemSpriteIds[0] = 0xFF; diff --git a/src/slot_machine.c b/src/slot_machine.c index d1cb05b18..8669b543b 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -1,5 +1,4 @@ #include "global.h" -#include "constants/songs.h" #include "overworld.h" #include "field_effect.h" #include "random.h" @@ -18,23 +17,225 @@ #include "bg.h" #include "gpu_regs.h" #include "coins.h" +#include "strings.h" #include "tv.h" #include "text_window.h" -#include "constants/rgb.h" #include "main_menu.h" #include "bg.h" #include "window.h" #include "constants/coins.h" +#include "constants/rgb.h" #include "constants/slot_machine.h" +#include "constants/songs.h" -// Text -extern const u8 gText_YouDontHaveThreeCoins[]; -extern const u8 gText_QuitTheGame[]; -extern const u8 gText_YouveGot9999Coins[]; -extern const u8 gText_YouveRunOutOfCoins[]; -extern const u8 gText_ReelTimeHelp[]; - -struct SlotMachineEwramStruct +#define SLOTMACHINE_GFX_TILES 233 +#define MAX_BET 3 + +#define SYMBOLS_PER_REEL 21 +#define REEL_SYMBOL_HEIGHT 24 + +// Lucky Flags +#define LUCKY_BIAS_REPLAY (1 << 0) +#define LUCKY_BIAS_CHERRY (1 << 1) +#define LUCKY_BIAS_LOTAD (1 << 2) +#define LUCKY_BIAS_AZURILL (1 << 3) +#define LUCKY_BIAS_POWER (1 << 4) +#define LUCKY_BIAS_REELTIME (1 << 5) +#define LUCKY_BIAS_MIXED_777 (1 << 6) +#define LUCKY_BIAS_777 (1 << 7) + +enum { + GFXTAG_7_RED, + GFXTAG_7_BLUE, + GFXTAG_AZURILL, + GFXTAG_LOTAD, + GFXTAG_CHERRY, + GFXTAG_POWER, + GFXTAG_REPLAY, + GFXTAG_NUM_0, + GFXTAG_NUM_1, + GFXTAG_NUM_2, + GFXTAG_NUM_3, + GFXTAG_NUM_4, + GFXTAG_NUM_5, + GFXTAG_NUM_6, + GFXTAG_NUM_7, + GFXTAG_NUM_8, + GFXTAG_NUM_9, + GFXTAG_REEL_BG, + GFXTAG_STOP, + GFXTAG_BONUS, + GFXTAG_BIG, + GFXTAG_REG, +}; + +#define GFXTAG_SYMBOLS_START (GFXTAG_7_RED) +#define GFXTAG_NUMBERS_START (GFXTAG_NUM_0) + +enum { + PALTAG_REEL, + PALTAG_REEL_TIME_PIKACHU, + PALTAG_REEL_TIME_MISC, + PALTAG_REEL_TIME_MACHINE, + PALTAG_MISC, + PALTAG_EXPLOSION, + PALTAG_DIG_DISPLAY, + PALTAG_PIKA_AURA, +}; + +enum { + MATCHED_1CHERRY, + MATCHED_2CHERRY, + MATCHED_REPLAY, + MATCHED_LOTAD, + MATCHED_AZURILL, + MATCHED_POWER, + MATCHED_777_MIXED, + MATCHED_777_RED, + MATCHED_777_BLUE, + MATCHED_NONE, +}; + +enum { + MATCH_MIDDLE_ROW, + MATCH_TOP_ROW, + MATCH_BOTTOM_ROW, + MATCH_NWSE_DIAG, + MATCH_NESW_DIAG, + NUM_MATCH_LINES, +}; + +enum { + LEFT_REEL, + MIDDLE_REEL, + RIGHT_REEL, + NUM_REELS, +}; + +enum { + SLOT_ACTION_UNFADE, + SLOT_ACTION_WAIT_FADE, + SLOT_ACTION_READY_NEW_SPIN, + SLOT_ACTION_READY_NEW_RT_SPIN, + SLOT_ACTION_ASK_INSERT_BET, + SLOT_ACTION_BET_INPUT, + SLOT_ACTION_MSG_NEED_3_COINS, + SLOT_ACTION_WAIT_MSG_NEED_3_COINS, + SLOT_ACTION_WAIT_INFO_BOX, + SLOT_ACTION_START_SPIN, + SLOT_ACTION_START_RT_SPIN, + SLOT_ACTION_SET_LUCKY_SPINS, + SLOT_ACTION_AWAIT_REEL_STOP, + SLOT_ACTION_AWAIT_ALL_REELS_STOP, + SLOT_ACTION_CHECK_MATCHES, + SLOT_ACTION_WAIT_PAYOUT, + SLOT_ACTION_END_PAYOUT, + SLOT_ACTION_MATCHED_POWER, + SLOT_ACTION_WAIT_RT_ANIM, + SLOT_ACTION_RESET_BET_TILES, + SLOT_ACTION_NO_MATCHES, + SLOT_ACTION_ASK_QUIT, + SLOT_ACTION_HANDLE_QUIT_INPUT, + SLOT_ACTION_MSG_MAX_COINS, + SLOT_ACTION_WAIT_MSG_MAX_COINS, + SLOT_ACTION_MSG_NO_MORE_COINS, + SLOT_ACTION_WAIT_MSG_NO_MORE_COINS, + SLOT_ACTION_END, + SLOT_ACTION_FREE, +}; + +enum { + REEL_ACTION_STILL, + REEL_ACTION_SPIN, + REEL_ACTION_STOP, + REEL_ACTION_STOP_MOVE, + REEL_ACTION_STOP_SHAKE, +}; + +#define DIG_SPRITE_DUMMY {255, 0, 0} + +// Sprite template IDs for the digital display in the right panel +enum { + DIG_SPRITE_REEL, + DIG_SPRITE_TIME, + DIG_SPRITE_INSERT, + DIG_SPRITE_WIN, + DIG_SPRITE_LOSE, + DIG_SPRITE_A_BUTTON, + DIG_SPRITE_SMOKE, + DIG_SPRITE_NUMBER, + DIG_SPRITE_POKE_BALL, + DIG_SPRITE_D_PAD, + DIG_SPRITE_STOP_S, + DIG_SPRITE_STOP_T, + DIG_SPRITE_STOP_O, + DIG_SPRITE_STOP_P, + DIG_SPRITE_BONUS_B, + DIG_SPRITE_BONUS_O, + DIG_SPRITE_BONUS_N, + DIG_SPRITE_BONUS_U, + DIG_SPRITE_BONUS_S, + DIG_SPRITE_BIG_B, + DIG_SPRITE_BIG_I, + DIG_SPRITE_BIG_G, + DIG_SPRITE_REG_R, + DIG_SPRITE_REG_E, + DIG_SPRITE_REG_G, + DIG_SPRITE_EMPTY, + NUM_DIG_DISPLAY_SPRITES +}; + +// IDs used by the digital display to set coords and callbacks for its sprites +enum { + DIG_DISPINFO_INSERT, + DIG_DISPINFO_STOP_S, + DIG_DISPINFO_STOP_T, + DIG_DISPINFO_STOP_O, + DIG_DISPINFO_STOP_P, + DIG_DISPINFO_A_BUTTON_STOP, + DIG_DISPINFO_POKE_BALL_ROCKING, + DIG_DISPINFO_WIN, + DIG_DISPINFO_LOSE, + DIG_DISPINFO_SMOKE_NW, + DIG_DISPINFO_SMOKE_NE, + DIG_DISPINFO_SMOKE_SW, + DIG_DISPINFO_SMOKE_SE, + DIG_DISPINFO_REEL, + DIG_DISPINFO_TIME, + DIG_DISPINFO_NUMBER, + DIG_DISPINFO_DPAD, + DIG_DISPINFO_POKE_BALL_SHINING, + DIG_DISPINFO_REG_R, + DIG_DISPINFO_REG_E, + DIG_DISPINFO_REG_G, + DIG_DISPINFO_REG_BONUS_B, + DIG_DISPINFO_REG_BONUS_O, + DIG_DISPINFO_REG_BONUS_N, + DIG_DISPINFO_REG_BONUS_U, + DIG_DISPINFO_REG_BONUS_S, + DIG_DISPINFO_BIG_B, + DIG_DISPINFO_BIG_I, + DIG_DISPINFO_BIG_G, + DIG_DISPINFO_BIG_BONUS_B, + DIG_DISPINFO_BIG_BONUS_O, + DIG_DISPINFO_BIG_BONUS_N, + DIG_DISPINFO_BIG_BONUS_U, + DIG_DISPINFO_BIG_BONUS_S, + DIG_DISPINFO_A_BUTTON_START +}; + +// IDs for digital display "scenes", i.e. each of the screens it can show made up of sprites +enum { + DIG_DISPLAY_INSERT_BET, + DIG_DISPLAY_STOP_REEL, + DIG_DISPLAY_WIN, + DIG_DISPLAY_LOSE, + DIG_DISPLAY_REEL_TIME, + DIG_DISPLAY_BONUS_REG, + DIG_DISPLAY_BONUS_BIG +}; + +struct SlotMachine { /*0x00*/ u8 state; /*0x01*/ u8 machineId; @@ -42,11 +243,11 @@ struct SlotMachineEwramStruct /*0x03*/ u8 luckyGame; /*0x04*/ u8 luckyFlags; /*0x05*/ u8 reelTimeDraw; - /*0x06*/ u8 luckySpinsLeft; // tentative + /*0x06*/ u8 isLuckySpin; /*0x07*/ u8 biasTag; /*0x08*/ u16 matchedSymbols; - /*0x0A*/ u8 fairRollsLeft; // only happens if you win reeltime - /*0x0B*/ u8 fairRollsUsed; + /*0x0A*/ u8 reelTimeSpinsLeft; + /*0x0B*/ u8 reelTimeSpinsUsed; /*0x0C*/ s16 coins; /*0x0E*/ s16 payout; /*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0) @@ -55,26 +256,26 @@ struct SlotMachineEwramStruct /*0x16*/ s16 reeltimePosition; /*0x18*/ s16 currReel; /*0x1A*/ s16 reelIncrement; // speed of reel - /*0x1C*/ s16 reelPixelOffsets[3]; - /*0x22*/ u16 reelPixelOffsetsWhileStopping[3]; - /*0x28*/ s16 reelPositions[3]; - /*0x2E*/ s16 reelExtraTurns[3]; - /*0x34*/ s16 winnerRows[3]; - /*0x3A*/ u8 slotReelTasks[3]; - /*0x3D*/ u8 unkTaskPointer3D; - /*0x3E*/ u8 unkTaskPointer3E; - /*0x3F*/ u8 reelTimeSprite3F; - /*0x40*/ u8 unk40; - /*0x41*/ u8 unk41; - /*0x42*/ u8 unk42; - /*0x43*/ u8 unk43; - /*0x44*/ u8 unk44[5]; - /*0x49*/ u8 unk49[2]; - /*0x49*/ u8 unk4B[3]; - /*0x4E*/ u8 unk4E[2]; - /*0x50*/ u8 reelTimeSprites1[2]; - /*0x52*/ u8 reelTimeSprites2[2]; - /*0x54*/ u8 unk54[4]; + /*0x1C*/ s16 reelPixelOffsets[NUM_REELS]; + /*0x22*/ u16 reelPixelOffsetsWhileStopping[NUM_REELS]; + /*0x28*/ s16 reelPositions[NUM_REELS]; + /*0x2E*/ s16 reelExtraTurns[NUM_REELS]; + /*0x34*/ s16 winnerRows[NUM_REELS]; + /*0x3A*/ u8 slotReelTasks[NUM_REELS]; + /*0x3D*/ u8 digDisplayTaskId; + /*0x3E*/ u8 pikaPowerBoltTaskId; + /*0x3F*/ u8 reelTimePikachuSpriteId; + /*0x40*/ u8 reelTimeNumberGapSpriteId; + /*0x41*/ u8 reelTimeExplosionSpriteId; + /*0x42*/ u8 reelTimeBrokenMachineSpriteId; + /*0x43*/ u8 reelTimeSmokeSpriteId; + /*0x44*/ u8 flashMatchLineSpriteIds[NUM_MATCH_LINES]; + /*0x49*/ u8 reelTimeMachineSpriteIds[2]; + /*0x49*/ u8 reelTimeNumberSpriteIds[3]; + /*0x4E*/ u8 reelTimeShadowSpriteIds[2]; + /*0x50*/ u8 reelTimeBoltSpriteIds[2]; + /*0x52*/ u8 reelTimePikachuAuraSpriteIds[2]; + /*0x54*/ u8 reelTimeDuckSpriteIds[4]; /*0x58*/ u16 win0h; /*0x5a*/ u16 win0v; /*0x5c*/ u16 winIn; @@ -83,66 +284,62 @@ struct SlotMachineEwramStruct /*0x64*/ MainCallback prevMainCb; }; -struct UnkStruct1 +struct DigitalDisplaySprite { - /*0x00*/ u8 unk00; - /*0x01*/ u8 unk01; - /*0x02*/ s16 unk02; + /*0x00*/ u8 spriteTemplateId; + /*0x01*/ u8 dispInfoId; + /*0x02*/ s16 spriteId; }; -#define SLOTMACHINE_GFX_TILES 233 - static void CB2_SlotMachineSetup(void); -static void CB2_SlotMachineLoop(void); -static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback cb); -static void SlotMachineDummyTask(u8 taskId); -static void SlotMachineSetup_0_0(void); -static void SlotMachineSetup_6_2(void); -static void SlotMachineSetup_1_0(void); -static void SlotMachineSetup_2_0(void); -static void SlotMachineSetup_2_1(void); -static void SlotMachineSetup_0_1(void); -static void SlotMachineSetup_3_0(void); -static void SlotMachineSetup_4_0(void); -static void SlotMachineSetup_5_0(void); -static void SlotMachineSetup_6_0(void); -static void SlotMachineSetup_6_1(void); -static void SlotMachineSetup_8_0(void); -static void SlotMachineSetup_9_0(void); -static void SlotMachineSetup_10_0(void); -static void SlotMachineSetupGameplayTasks(void); -static void GameplayTasks_Slots(void); -static void sub_8104DA4(void); -static void RunSlotActions(u8 taskId); -static bool8 SlotAction_UnfadeScreen(struct Task *task); -static bool8 SlotAction_WaitForUnfade(struct Task *task); -static bool8 SlotAction_SetSlotMachineVars(struct Task *task); -static bool8 SlotAction3(struct Task *task); -static bool8 SlotAction4(struct Task *task); -static bool8 SlotAction_AwaitPlayerInput(struct Task *task); -static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task); -static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task); -static bool8 SlotAction_GivingInformation(struct Task *task); -static bool8 SlotAction9(struct Task *task); -static bool8 SlotAction10(struct Task *task); -static bool8 SlotAction_SetLuckySpins(struct Task *task); -static bool8 SlotAction_AwaitReelStop(struct Task *task); -static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task); -static bool8 SlotAction_CheckMatches(struct Task *task); -static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task); -static bool8 SlotAction_EndOfRoll(struct Task *task); -static bool8 SlotAction_MatchedPower(struct Task *task); -static bool8 SlotAction18(struct Task *task); -static bool8 SlotAction_Loop(struct Task *task); -static bool8 SlotAction_NoMatches(struct Task *task); -static bool8 SlotAction_PrintQuitTheGame(struct Task *task); -static bool8 SlotAction_SeeIfPlayerQuits(struct Task *task); -static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task); -static bool8 SlotAction_ExitMessage_9999Coins(struct Task *task); -static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task); -static bool8 SlotAction_ExitMessage_NoMoreCoins(struct Task *task); -static bool8 SlotAction_EndGame(struct Task *task); -static bool8 SlotAction_FreeDataStructures(struct Task *task); +static void CB2_SlotMachine(void); +static void PlaySlotMachine_Internal(u8, MainCallback); +static void SlotMachineDummyTask(u8); +static void SlotMachineSetup_InitBgsWindows(void); +static void SlotMachineSetup_InitVRAM(void); +static void SlotMachineSetup_InitOAM(void); +static void SlotMachineSetup_InitGpuRegs(void); +static void SlotMachineSetup_InitSlotMachineStruct(void); +static void SlotMachineSetup_InitPalsSpritesTasks(void); +static void SlotMachineSetup_InitTilemaps(void); +static void SlotMachineSetup_LoadGfxAndTilemaps(void); +static void SlotMachineSetup_InitVBlank(void); +static void AllocDigitalDisplayGfx(void); +static void SetDigitalDisplayImagePtrs(void); +static void CreateSlotMachineSprites(void); +static void CreateGameplayTasks(void); +static void CreateSlotMachineTask(void); +static void DestroyDigitalDisplayScene(void); +static void Task_SlotMachine(u8); +static bool8 SlotAction_UnfadeScreen(struct Task *); +static bool8 SlotAction_WaitForUnfade(struct Task *); +static bool8 SlotAction_ReadyNewSpin(struct Task *); +static bool8 SlotAction_ReadyNewReelTimeSpin(struct Task *); +static bool8 SlotAction_AskInsertBet(struct Task *); +static bool8 SlotAction_HandleBetInput(struct Task *); +static bool8 SlotAction_PrintMsg_Need3Coins(struct Task *); +static bool8 SlotAction_WaitMsg_Need3Coins(struct Task *); +static bool8 SlotAction_WaitForInfoBox(struct Task *); +static bool8 SlotAction_StartSpin(struct Task *); +static bool8 SlotAction_StartReelTimeSpin(struct Task *); +static bool8 SlotAction_SetLuckySpins(struct Task *); +static bool8 SlotAction_AwaitReelStop(struct Task *); +static bool8 SlotAction_WaitForAllReelsToStop(struct Task *); +static bool8 SlotAction_CheckMatches(struct Task *); +static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *); +static bool8 SlotAction_EndPayout(struct Task *); +static bool8 SlotAction_MatchedPower(struct Task *); +static bool8 SlotAction_WaitReelTimeAnim(struct Task *); +static bool8 SlotAction_ResetBetTiles(struct Task *); +static bool8 SlotAction_NoMatches(struct Task *); +static bool8 SlotAction_AskQuit(struct Task *); +static bool8 SlotAction_HandleQuitInput(struct Task *); +static bool8 SlotAction_PrintMsg_9999Coins(struct Task *); +static bool8 SlotAction_WaitMsg_9999Coins(struct Task *); +static bool8 SlotAction_PrintMsg_NoMoreCoins(struct Task *); +static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *); +static bool8 SlotAction_EndGame(struct Task *); +static bool8 SlotAction_FreeDataStructures(struct Task *); static void DrawLuckyFlags(void); static void SetLuckySpins(void); static bool8 IsThisRoundLucky(void); @@ -153,33 +350,33 @@ static void CheckMatch(void); static void CheckMatch_CenterRow(void); static void CheckMatch_TopAndBottom(void); static void CheckMatch_Diagonals(void); -static u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3); +static u8 GetMatchFromSymbols(u8, u8, u8); static void AwardPayout(void); -static void RunAwardPayoutActions(u8 taskId); +static void RunAwardPayoutActions(u8); static bool8 IsFinalTask_RunAwardPayoutActions(void); -static bool8 AwardPayoutAction0(struct Task *task); -static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task); -static bool8 AwardPayoutAction_FreeTask(struct Task *task); -static u8 GetTagAtRest(u8 x, s16 y); -static void GameplayTask_StopSlotReel(void); -static void ReelTasks_SetUnkTaskData(u8 a0); -static void sub_8102E1C(u8 a0); -static bool8 IsSlotReelMoving(u8 a0); -static void RunSlotReelActions(u8 taskId); -static bool8 SlotReelAction_StayStill(struct Task *task); -static bool8 SlotReelAction_Spin(struct Task *task); -static bool8 SlotReelAction_DecideWhereToStop(struct Task *task); -static bool8 SlotReelAction_MoveToStop(struct Task *task); -static bool8 SlotReelAction_OscillatingStop(struct Task *task); +static bool8 AwardPayoutAction0(struct Task *); +static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *); +static bool8 AwardPayoutAction_FreeTask(struct Task *); +static u8 GetTagAtRest(u8, s16); +static void CreateSlotReelTasks(void); +static void SpinSlotReel(u8); +static void StopSlotReel(u8); +static bool8 IsSlotReelMoving(u8); +static void Task_RunSlotReelActions(u8); +static bool8 SlotReelAction_StayStill(struct Task *); +static bool8 SlotReelAction_Spin(struct Task *); +static bool8 SlotReelAction_DecideWhereToStop(struct Task *); +static bool8 SlotReelAction_MoveToStop(struct Task *); +static bool8 SlotReelAction_OscillatingStop(struct Task *); static bool8 DecideReelTurns_BiasTag_Reel1(void); -static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 a0, u8 a1); -static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 a0, u8 a1); +static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8, u8); +static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8, u8); static bool8 DecideReelTurns_BiasTag_Reel2(void); static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void); static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void); static bool8 DecideReelTurns_BiasTag_Reel3(void); -static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 a0); -static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 a0); +static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8); +static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8); static void DecideReelTurns_NoBiasTag_Reel1(void); static void DecideReelTurns_NoBiasTag_Reel2(void); static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void); @@ -189,243 +386,238 @@ static void DecideReelTurns_NoBiasTag_Reel3(void); static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void); static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void); static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void); -static void sub_8103C14(u8 a0); -static void sub_8103C48(u8 taskId); -static void LoadBetTiles(u8 a0); -static void sub_8103C78(struct Task *task, u8 taskId); -static void sub_8103CAC(struct Task *task, u8 taskId); -static void sub_8103CC8(struct Task *task, u8 taskId); -static void sub_8103D8C(u8 a0); -static void sub_8103DC8(void); -static void sub_8103E04(u8 a0); -static bool8 sub_8103E38(void); -static bool8 sub_8103E7C(void); -static bool8 sub_8103EAC(u8 spriteId); -static void sub_8103EE4(struct Sprite *sprite); -static void sub_8103F70(void); -static bool8 sub_8103FA0(void); -static void sub_8103FE8_(u8 taskId); -static void GameplayTask_PikaPower(void); -static void DisplayPikaPower(u8 pikaPower); -static bool8 sub_81040C8(void); -static void sub_81040E8(u8 taskId); -static void nullsub_68(struct Task *task); -static void sub_810411C(struct Task *task); -static void sub_8104144(struct Task *task); -static void sub_81041AC(struct Task *task); -static void ClearTaskDataFields_2orHigher(struct Task *task); -static void sub_810423C(u8 pikaPower); -static void BeginReeltime(void); -static bool8 IsFinalTask_RunReelTimeActions(void); -static void RunReeltimeActions(u8 taskId); -static void ReeltimeAction0(struct Task *task); -static void ReeltimeAction1(struct Task *task); -static void ReeltimeAction2(struct Task *task); -static void ReeltimeAction3(struct Task *task); -static void ReeltimeAction4(struct Task *task); -static void ReeltimeAction5(struct Task *task); -static void ReeltimeAction6(struct Task *task); -static void ReelTimeAction_LandOnOutcome(struct Task *task); -static void ReeltimeAction8(struct Task *task); -static void ReeltimeAction9(struct Task *task); -static void ReeltimeAction10(struct Task *task); -static void ReeltimeAction11(struct Task *task); -static void ReeltimeAction12(struct Task *task); -static void ReeltimeAction13(struct Task *task); -static void ReeltimeAction14(struct Task *task); -static void ReeltimeAction15(struct Task *task); -static void ReeltimeAction16(struct Task *task); -static void ReeltimeAction17(struct Task *task); -static void sub_8104A40(s16 a0, s16 a1); -static void sub_8104A88(s16 a0); -static void OpenInfoBox(u8 a0); +static void PressStopReelButton(u8); +static void Task_PressStopReelButton(u8); +static void LightenBetTiles(u8); +static void StopReelButton_Press(struct Task *, u8); +static void StopReelButton_Wait(struct Task *, u8); +static void StopReelButton_Unpress(struct Task *, u8); +static void DarkenBetTiles(u8); +static void CreateInvisibleFlashMatchLineSprites(void); +static void FlashMatchLine(u8); +static bool8 IsMatchLineDoneFlashingBeforePayout(void); +static bool8 TryStopMatchLinesFlashing(void); +static bool8 TryStopMatchLineFlashing(u8); +static void SpriteCB_FlashMatchingLines(struct Sprite *); +static void FlashSlotMachineLights(void); +static bool8 TryStopSlotMachineLights(void); +static void Task_FlashSlotMachineLights(u8); +static void CreatePikaPowerBoltTask(void); +static void AddPikaPowerBolt(u8); +static bool8 IsPikaPowerBoltAnimating(void); +static void Task_CreatePikaPowerBolt(u8); +static void PikaPowerBolt_Idle(struct Task *); +static void PikaPowerBolt_AddBolt(struct Task *); +static void PikaPowerBolt_WaitAnim(struct Task *); +static void PikaPowerBolt_ClearAll(struct Task *); +static void ResetPikaPowerBoltTask(struct Task *); +static void LoadPikaPowerMeter(u8 ); +static void BeginReelTime(void); +static bool8 IsReelTimeTaskDone(void); +static void Task_ReelTime(u8 ); +static void ReelTime_Init(struct Task *); +static void ReelTime_WindowEnter(struct Task *); +static void ReelTime_WaitStartPikachu(struct Task *); +static void ReelTime_PikachuSpeedUp1(struct Task *); +static void ReelTime_PikachuSpeedUp2(struct Task *); +static void ReelTime_WaitReel(struct Task *); +static void ReelTime_CheckExplode(struct Task *); +static void ReelTime_LandOnOutcome(struct Task *); +static void ReelTime_PikachuReact(struct Task *); +static void ReelTime_WaitClearPikaPower(struct Task *); +static void ReelTime_CloseWindow(struct Task *); +static void ReelTime_DestroySprites(struct Task *); +static void ReelTime_SetReelIncrement(struct Task *); +static void ReelTime_EndSuccess(struct Task *); +static void ReelTime_ExplodeMachine(struct Task *); +static void ReelTime_WaitExplode(struct Task *); +static void ReelTime_WaitSmoke(struct Task *); +static void ReelTime_EndFailure(struct Task *); +static void LoadReelTimeWindowTilemap(s16, s16); +static void ClearReelTimeWindowTilemap(s16); +static void OpenInfoBox(u8); static bool8 IsInfoBoxClosed(void); -static void RunInfoBoxActions(u8 taskId); -static void InfoBox_FadeIn(struct Task *task); -static void InfoBox_WaitForFade(struct Task *task); -static void InfoBox_8104B80(struct Task *task); -static void InfoBox_AwaitPlayerInput(struct Task *task); -static void InfoBox_AddText(struct Task *task); -static void InfoBox_8104BFC(struct Task *task); -static void InfoBox_812DE14(struct Task *task); -static void InfoBox_812DE30(struct Task *task); -static void InfoBox_FreeTask(struct Task *task); -static void sub_8104C5C(void); -static void sub_8104CAC(u8 arg0); -static bool8 sub_8104E18(void); -static void nullsub_69(struct Task *task); -static void sub_8104E74_(u8 taskId); -static void sub_8104EA8(void); -static void sub_8104F8C(void); -static void sub_8104FF4(s16 x, s16 y, u8 a2, s16 a3); -static void sub_81050C4(void); -static void sub_8105100(void); -static void sub_810514C(void); -static void sub_81051C0(void); -static void sub_8105284_(void); -static void sub_81052EC(void); -static void sub_81053A0(void); -static void sub_810545C(void); -static void sub_81054B8(void); -static void sub_8105524(void); -static void sub_8105554(void); -static void CreateReelTimeSprites1(void); -static void sub_8105688(s16 a0); -static void sub_81056C0(void); -static void CreateReelTimeSprite2(void); -static void sub_81057E8(s16 a0); -static void sub_8105804(void); -static void sub_8105854(void); -static void sub_81058A0(void); -static void sub_81058C4(void); -static void sub_81059B8(void); -static void sub_81059E8(void); -static bool8 sub_8105ACC(void); -static void sub_8105AEC(void); -static u8 sub_8105B1C(s16 x, s16 y); -static void sub_8105B88(u8 spriteId); -static u8 sub_8105BF8(u8 templateIdx, void (*callback)(struct Sprite*), s16 x, s16 y, s16 a4); -static void sub_81063C0(void); -static void sub_8106404(void); -static void sub_8106448(void); -static void sub_81064B8(void); -static void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4); -static void sub_81065DC(void); -static void sub_812F958(void); -static void sub_812F968(void); -static void LoadSlotMachineWheelOverlay(void); -static u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2); -static void sub_8105C64(struct Sprite *sprite); -static void sub_8105F54(struct Sprite *sprite); -static void sub_8105F9C(struct Sprite *sprite); -static void sub_8105EB4(struct Sprite *sprite); -static void sub_8105C6C(struct Sprite *sprite); -static void sub_8105CF0(struct Sprite *sprite); -static void sub_8105D08(struct Sprite *sprite); -static void sub_8105D20(struct Sprite *sprite); -static void sub_8105D3C(struct Sprite *sprite); -static void sub_8105DA4(struct Sprite *sprite); -static void sub_8105E08(struct Sprite *sprite); -static void sub_8106058(struct Sprite *sprite); -static void sub_81060FC(struct Sprite *sprite); -static void sub_81061C8(struct Sprite *sprite); -static void sub_8106230(struct Sprite *sprite); -static void sub_810639C(void); -static void sub_8106364(void); -static void sub_8106370(void); -static void nullsub_70(void); -static void sub_8104F18(struct Sprite *sprite); -static void sub_810506C(struct Sprite *sprite); -static void sub_8105170(struct Sprite *sprite); -static void sub_810535C(struct Sprite *sprite); -static void sub_810562C(struct Sprite *sprite); -static void sub_8105784(struct Sprite *sprite); -static void sub_8105894(struct Sprite *sprite); -static void sub_810594C(struct Sprite *sprite); -static void sub_8105A38(struct Sprite *sprite); -static void sub_8105B70(struct Sprite *sprite); +static void RunInfoBoxActions(u8 ); +static void InfoBox_FadeIn(struct Task *); +static void InfoBox_WaitForFade(struct Task *); +static void InfoBox_DrawWindow(struct Task *); +static void InfoBox_AwaitPlayerInput(struct Task *); +static void InfoBox_AddText(struct Task *); +static void InfoBox_LoadPikaPowerMeter(struct Task *); +static void InfoBox_LoadSlotMachineTilemap(struct Task *); +static void InfoBox_CreateDigitalDisplay(struct Task *); +static void InfoBox_FreeTask(struct Task *); +static void CreateDigitalDisplayTask(void); +static void CreateDigitalDisplayScene(u8 ); +static bool8 IsDigitalDisplayAnimFinished(void); +static void DigitalDisplay_Idle(struct Task *); +static void Task_DigitalDisplay(u8); +static void CreateReelSymbolSprites(void); +static void CreateCreditPayoutNumberSprites(void); +static void CreateCoinNumberSprite(s16, s16, u8, s16); +static void CreateReelBackgroundSprite(void); +static void CreateReelTimePikachuSprite(void); +static void DestroyReelTimePikachuSprite(void); +static void CreateReelTimeMachineSprites(void); +static void CreateBrokenReelTimeMachineSprite(void); +static void CreateReelTimeNumberSprites(void); +static void CreateReelTimeShadowSprites(void); +static void CreateReelTimeNumberGapSprite(void); +static void DestroyReelTimeMachineSprites(void); +static void DestroyReelTimeShadowSprites(void); +static void DestroyBrokenReelTimeMachineSprite(void); +static void CreateReelTimeBoltSprites(void); +static void SetReelTimeBoltDelay(s16); +static void DestroyReelTimeBoltSprites(void); +static void CreateReelTimePikachuAuraSprites(void); +static void SetReelTimePikachuAuraFlashDelay(s16); +static void DestroyReelTimePikachuAuraSprites(void); +static void CreateReelTimeExplosionSprite(void); +static void DestroyReelTimeExplosionSprite(void); +static void CreateReelTimeDuckSprites(void); +static void DestroyReelTimeDuckSprites(void); +static void CreateReelTimeSmokeSprite(void); +static bool8 IsReelTimeSmokeAnimFinished(void); +static void DestroyReelTimeSmokeSprite(void); +static u8 CreatePikaPowerBoltSprite(s16, s16); +static void DestroyPikaPowerBoltSprite(u8); +static u8 CreateDigitalDisplaySprite(u8, void (*callback)(struct Sprite*), s16, s16, s16); +static void LoadSlotMachineGfx(void); +static void LoadReelBackground(void); +static void LoadMenuGfx(void); +static void LoadMenuAndReelOverlayTilemaps(void); +static void SetReelButtonTilemap(s16, u16, u16, u16, u16); +static void LoadInfoBoxTilemap(void); +static void LoadSlotMachineMenuTilemap(void); +static void LoadSlotMachineReelOverlay(void); +static u8 CreateStdDigitalDisplaySprite(u8, u8, s16); +static void SpriteCB_DigitalDisplay_Static(struct Sprite *); +static void SpriteCB_DigitalDisplay_Stop(struct Sprite *); +static void SpriteCB_DigitalDisplay_AButtonStop(struct Sprite *); +static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *); +static void SpriteCB_DigitalDisplay_Smoke(struct Sprite *); +static void SpriteCB_DigitalDisplay_SmokeNE(struct Sprite *); +static void SpriteCB_DigitalDisplay_SmokeSW(struct Sprite *); +static void SpriteCB_DigitalDisplay_SmokeSE(struct Sprite *); +static void SpriteCB_DigitalDisplay_Reel(struct Sprite *); +static void SpriteCB_DigitalDisplay_Time(struct Sprite *); +static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *); +static void SpriteCB_DigitalDisplay_PokeballShining(struct Sprite *); +static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *); +static void SpriteCB_DigitalDisplay_BigBonus(struct Sprite *); +static void SpriteCB_DigitalDisplay_AButtonStart(struct Sprite *); +static void EndDigitalDisplayScene_InsertBet(void); +static void EndDigitalDisplayScene_StopReel(void); +static void EndDigitalDisplayScene_Win(void); +static void EndDigitalDisplayScene_Dummy(void); +static void SpriteCB_ReelSymbol(struct Sprite *); +static void SpriteCB_CoinNumber(struct Sprite *); +static void SpriteCB_ReelTimePikachu(struct Sprite *); +static void SpriteCB_ReelTimeNumbers(struct Sprite *); +static void SpriteCB_ReelTimeBolt(struct Sprite *); +static void SpriteCB_ReelTimePikachuAura(struct Sprite *); +static void SpriteCB_ReelTimeExplosion(struct Sprite *); +static void SpriteCB_ReelTimeDuck(struct Sprite *); +static void SpriteCB_ReelTimeSmoke(struct Sprite *); +static void SpriteCB_PikaPowerBolt(struct Sprite *); // Ewram variables -static EWRAM_DATA u16 *sUnknown_0203AAC8 = NULL; +static EWRAM_DATA u16 *sMenuGfx = NULL; static EWRAM_DATA u16 *sSelectedPikaPowerTile = NULL; -static EWRAM_DATA u16 *sUnknown_0203AAD0 = NULL; -static EWRAM_DATA u8 *sUnknown_0203AAD4 = NULL; -static EWRAM_DATA u8 *sUnknown_0203AAD8 = NULL; -static EWRAM_DATA u16 *sUnknown_0203AADC = NULL; -static EWRAM_DATA u8 *sUnknown_0203AAE0 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAE4 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAE8 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAEC = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAF0 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAF4 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAF8 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAFC = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB00 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB04 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB08 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB0C = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB10 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB14 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB18 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB1C = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB20 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB24 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB28 = NULL; -static EWRAM_DATA struct SpriteSheet *sUnknown_0203AB2C = NULL; -static EWRAM_DATA struct SpriteSheet *sUnknown_0203AB30 = NULL; -static EWRAM_DATA struct SlotMachineEwramStruct *sSlotMachine = NULL; +static EWRAM_DATA u16 *sReelOverlay_Tilemap = NULL; +static EWRAM_DATA u8 *sDigitalDisplayGfxPtr = NULL; +static EWRAM_DATA u8 *sReelTimeGfxPtr = NULL; +static EWRAM_DATA u16 *sReelButtonPress_Tilemap = NULL; +static EWRAM_DATA u8 *sReelBackground_Gfx = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimePikachu = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachineAntennae = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachine = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_BrokenReelTimeMachine = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reel = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Time = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Insert = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Stop = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Win = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Lose = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Bonus = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Big = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reg = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_AButton = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Smoke = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Number = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Pokeball = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_DPad = NULL; +static EWRAM_DATA struct SpriteSheet *sReelBackgroundSpriteSheet = NULL; +static EWRAM_DATA struct SpriteSheet *sSlotMachineSpritesheetsPtr = NULL; +static EWRAM_DATA struct SlotMachine *sSlotMachine = NULL; // IWRAM bss -static struct SpriteFrameImage *gUnknown_03001188[26]; +static struct SpriteFrameImage *sImageTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES]; // Const rom data. -static const struct UnkStruct1 *const gUnknown_083ED048[]; -static const u16 gPalette_83EDE24[]; -static const u8 gLuckyRoundProbabilities[][3]; -static const u8 gBiasTags[]; -static const u16 gLuckyFlagSettings_Top3[]; -static const u16 gLuckyFlagSettings_NotTop3[]; -static const s16 gUnknown_083ECE7E[][2]; -static const SpriteCallback gUnknown_083ECF0C[]; -static const struct SpriteTemplate *const gUnknown_083EDB5C[]; -static const struct SubspriteTable *const gUnknown_083EDBC4[]; -static const struct SpriteTemplate gSpriteTemplate_83ED6CC; -static const struct SpriteTemplate gSpriteTemplate_83ED564; -static const struct SpriteTemplate gSpriteTemplate_83ED54C; -static const struct SpriteTemplate gSpriteTemplate_83ED534; -static const u8 gUnknown_083ECC58[2]; -static const struct SpriteTemplate gSpriteTemplate_83ED51C; -static const u16 gProbabilityTable_SkipToReeltimeAction14[]; -static const u16 *const gUnknown_083EDE10[]; -static const u16 gReelIncrementTable[][2]; -static const u16 gReelTimeBonusIncrementTable[]; -static const u16 gSlotMatchFlags[]; -static const u16 gSlotPayouts[]; -static const u8 *const gUnknown_083EDCE4; -static const u8 *const gUnknown_083EDCDC; -static const u32 gReelTimeGfx[]; -static const struct SpriteSheet gSlotMachineSpriteSheets[22]; -static const struct SpritePalette gSlotMachineSpritePalettes[]; -static const u16 *const gUnknown_083EDE20; -static const s16 gInitialReelPositions[][2]; -static const struct BgTemplate gUnknown_085A7424[4]; -static const struct WindowTemplate gUnknown_085A7434[]; -static const u8 gLuckyFlagProbabilities_Top3[][6]; -static const u8 gLuckyFlagProbabilities_NotTop3[][6]; -static const u8 gReeltimeProbabilities_UnluckyGame[][17]; -static const u8 gReelTimeProbabilities_LuckyGame[][17]; -static const u8 gSym2Match[]; -static const u8 gReelTimeTags[]; -static const u8 gReelSymbols[][REEL_NUM_TAGS]; -static const u8 *const gUnknown_083EDD08[]; -static const u16 *const gUnknown_083EDD1C[]; -static const u8 gUnknown_083EDD30[]; -static const u8 gBettingTilesId[][2]; -static const u8 gNumberBettingTiles[]; -static const u16 *const gUnknown_083EDDA0[]; -static const u16 *const gUnknown_083EDDAC; -static const u16 gReelTimeWindowTilemap[]; -static const u16 gUnknown_085A9898[]; -static void (*const gUnknown_083ED064[])(void); -static const struct SpriteTemplate gSpriteTemplate_83ED504; -static const struct SpriteTemplate gSpriteTemplate_83ED4EC; -static const struct SpriteTemplate gSpriteTemplate_83ED4D4; -static const struct SpriteTemplate gSpriteTemplate_83ED4BC; -static const struct SpriteTemplate gSpriteTemplate_83ED4A4; -static const struct SpriteTemplate gSpriteTemplate_83ED474; -static const struct SpriteTemplate gSpriteTemplate_83ED48C; -static const struct SpriteTemplate gSpriteTemplate_83ED444; -static const struct SpriteTemplate gSpriteTemplate_83ED42C; -static const struct SpriteTemplate gSpriteTemplate_83ED414; -static const struct SpriteTemplate gSpriteTemplate_83ED45C; -static const struct SubspriteTable gSubspriteTables_83ED7D4[]; -static const struct SubspriteTable gSubspriteTables_83ED7B4[]; -static const struct SubspriteTable gSubspriteTables_83ED78C[]; -static const struct SubspriteTable gSubspriteTables_83ED73C[]; -static const struct SubspriteTable gSubspriteTables_83ED75C[]; -static const struct SubspriteTable gSubspriteTables_83ED704[]; - -static const struct BgTemplate gUnknown_085A7424[] = +static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[]; +static const u16 sUnkPalette[]; +static const u8 sLuckyRoundProbabilities[][3]; +static const u8 sBiasTags[]; +static const u16 sLuckyFlagSettings_Top3[]; +static const u16 sLuckyFlagSettings_NotTop3[]; +static const s16 sDigitalDisplay_SpriteCoords[][2]; +static const SpriteCallback sDigitalDisplay_SpriteCallbacks[]; +static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES]; +static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES]; +static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion; +static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura; +static const u16 sReelTimeExplodeProbability[]; +static const u16 *const sPokeballShiningPalTable[]; +static const u16 sReelIncrementTable[][2]; +static const u16 sReelTimeBonusIncrementTable[]; +static const u16 sSlotMatchFlags[]; +static const u16 sSlotPayouts[]; +static const u8 *const sReelBackground_Tilemap; +static const u32 sReelTimeGfx[]; +static const struct SpriteSheet sSlotMachineSpriteSheets[22]; +static const struct SpritePalette sSlotMachineSpritePalettes[]; +static const u16 *const sDigitalDisplay_Pal; +static const s16 sInitialReelPositions[NUM_REELS][2]; +static const u8 sLuckyFlagProbabilities_Top3[][6]; +static const u8 sLuckyFlagProbabilities_NotTop3[][6]; +static const u8 sReeltimeProbabilities_UnluckyGame[][17]; +static const u8 sReelTimeProbabilities_LuckyGame[][17]; +static const u8 sSymToMatch[]; +static const u8 sReelTimeTags[]; +static const u8 sReelSymbolTileTags[NUM_REELS][SYMBOLS_PER_REEL]; +static const u16 *const sLitMatchLinePalTable[NUM_MATCH_LINES]; +static const u16 *const sDarkMatchLinePalTable[NUM_MATCH_LINES]; +static const u8 sMatchLinePalOffsets[NUM_MATCH_LINES]; +static const u8 sBetToMatchLineIds[MAX_BET][2]; +static const u8 sMatchLinesPerBet[MAX_BET]; +static const u16 *const sFlashingLightsPalTable[]; +static const u16 *const sSlotMachineMenu_Pal; +static const u16 sReelTimeWindow_Tilemap[]; +static const u16 sEmptyTilemap[]; +static void (*const sDigitalDisplaySceneExitCallbacks[])(void); +static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumberGap; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers; +static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine; +static const struct SpriteTemplate sSpriteTemplate_ReelBackground; +static const struct SpriteTemplate sSpriteTemplate_CoinNumber; +static const struct SpriteTemplate sSpriteTemplate_ReelSymbol; +static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu; +static const struct SubspriteTable sSubspriteTable_ReelTimeNumberGap[]; +static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[]; +static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[]; +static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[]; +static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[]; +static const struct SubspriteTable sSubspriteTable_ReelBackground[]; + +static const struct BgTemplate sBgTemplates[] = { { .bg = 0, @@ -465,194 +657,212 @@ static const struct BgTemplate gUnknown_085A7424[] = }, }; -static const struct WindowTemplate gUnknown_085A7434[] = +static const struct WindowTemplate sWindowTemplates[] = { - {0, 2, 15, 0x1B, 4, 15, 0x194}, + { + .bg = 0, + .tilemapLeft = 2, + .tilemapTop = 15, + .width = 27, + .height = 4, + .paletteNum = 15, + .baseBlock = 0x194 + }, DUMMY_WIN_TEMPLATE }; -static const struct WindowTemplate gUnknown_085A7444 = +static const struct WindowTemplate sWindowTemplate_InfoBox = { - 0, 1, 3, 20, 13, 13, 1 + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 3, + .width = 20, + .height = 13, + .paletteNum = 13, + .baseBlock = 1 }; static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}; -bool8 (*const SlotActions[])(struct Task *task) = -{ - SlotAction_UnfadeScreen, // 0 - SlotAction_WaitForUnfade, // 1 - SlotAction_SetSlotMachineVars, // 2 - SlotAction3, // 3 - SlotAction4, // 4 - SlotAction_AwaitPlayerInput, // 5 - SlotAction_PrintYouDontHaveThreeCoins, // 6 - SlotAction_ExitYouDontHaveThreeCoinsMessage, // 7 - SlotAction_GivingInformation, // 8 - SlotAction9, // 9 - SlotAction10, // 10 - SlotAction_SetLuckySpins, // 11 - SlotAction_AwaitReelStop, // 12 - SlotAction_WaitForAllReelsToStop, // 13 - SlotAction_CheckMatches, // 14 - SlotAction_WaitForPayoutToBeAwarded, // 15 - SlotAction_EndOfRoll, // 16 - SlotAction_MatchedPower, // 17 - SlotAction18, // 18 - SlotAction_Loop, // 19 - SlotAction_NoMatches, // 20 - SlotAction_PrintQuitTheGame, // 21 - SlotAction_SeeIfPlayerQuits, // 22 - SlotAction_PrintMessage_9999Coins, // 23 - SlotAction_ExitMessage_9999Coins, // 24 - SlotAction_PrintMessage_NoMoreCoins, // 25 - SlotAction_ExitMessage_NoMoreCoins, // 26 - SlotAction_EndGame, // 27 - SlotAction_FreeDataStructures, // 28 -}; - -bool8 (*const AwardPayoutActions[])(struct Task *task) = +static bool8 (*const sSlotActions[])(struct Task *task) = +{ + [SLOT_ACTION_UNFADE] = SlotAction_UnfadeScreen, + [SLOT_ACTION_WAIT_FADE] = SlotAction_WaitForUnfade, + [SLOT_ACTION_READY_NEW_SPIN] = SlotAction_ReadyNewSpin, + [SLOT_ACTION_READY_NEW_RT_SPIN] = SlotAction_ReadyNewReelTimeSpin, + [SLOT_ACTION_ASK_INSERT_BET] = SlotAction_AskInsertBet, + [SLOT_ACTION_BET_INPUT] = SlotAction_HandleBetInput, + [SLOT_ACTION_MSG_NEED_3_COINS] = SlotAction_PrintMsg_Need3Coins, + [SLOT_ACTION_WAIT_MSG_NEED_3_COINS] = SlotAction_WaitMsg_Need3Coins, + [SLOT_ACTION_WAIT_INFO_BOX] = SlotAction_WaitForInfoBox, + [SLOT_ACTION_START_SPIN] = SlotAction_StartSpin, + [SLOT_ACTION_START_RT_SPIN] = SlotAction_StartReelTimeSpin, + [SLOT_ACTION_SET_LUCKY_SPINS] = SlotAction_SetLuckySpins, + [SLOT_ACTION_AWAIT_REEL_STOP] = SlotAction_AwaitReelStop, + [SLOT_ACTION_AWAIT_ALL_REELS_STOP] = SlotAction_WaitForAllReelsToStop, + [SLOT_ACTION_CHECK_MATCHES] = SlotAction_CheckMatches, + [SLOT_ACTION_WAIT_PAYOUT] = SlotAction_WaitForPayoutToBeAwarded, + [SLOT_ACTION_END_PAYOUT] = SlotAction_EndPayout, + [SLOT_ACTION_MATCHED_POWER] = SlotAction_MatchedPower, + [SLOT_ACTION_WAIT_RT_ANIM] = SlotAction_WaitReelTimeAnim, + [SLOT_ACTION_RESET_BET_TILES] = SlotAction_ResetBetTiles, + [SLOT_ACTION_NO_MATCHES] = SlotAction_NoMatches, + [SLOT_ACTION_ASK_QUIT] = SlotAction_AskQuit, + [SLOT_ACTION_HANDLE_QUIT_INPUT] = SlotAction_HandleQuitInput, + [SLOT_ACTION_MSG_MAX_COINS] = SlotAction_PrintMsg_9999Coins, + [SLOT_ACTION_WAIT_MSG_MAX_COINS] = SlotAction_WaitMsg_9999Coins, + [SLOT_ACTION_MSG_NO_MORE_COINS] = SlotAction_PrintMsg_NoMoreCoins, + [SLOT_ACTION_WAIT_MSG_NO_MORE_COINS] = SlotAction_WaitMsg_NoMoreCoins, + [SLOT_ACTION_END] = SlotAction_EndGame, + [SLOT_ACTION_FREE] = SlotAction_FreeDataStructures, +}; + +static bool8 (*const sAwardPayoutActions[])(struct Task *task) = { AwardPayoutAction0, AwardPayoutAction_GivePayoutToPlayer, AwardPayoutAction_FreeTask }; -bool8 (*const SlotReelActions[])(struct Task *task) = +static bool8 (*const sSlotReelActions[])(struct Task *task) = { - SlotReelAction_StayStill, - SlotReelAction_Spin, - SlotReelAction_DecideWhereToStop, - SlotReelAction_MoveToStop, - SlotReelAction_OscillatingStop + [REEL_ACTION_STILL] = SlotReelAction_StayStill, + [REEL_ACTION_SPIN] = SlotReelAction_Spin, + [REEL_ACTION_STOP] = SlotReelAction_DecideWhereToStop, + [REEL_ACTION_STOP_MOVE] = SlotReelAction_MoveToStop, + [REEL_ACTION_STOP_SHAKE] = SlotReelAction_OscillatingStop }; // returns True if a match with the biasTag is possible in that reel // also modifies data in sSlotMachine reel arrays to indicate how to get to the matching state -bool8 (*const DecideReelTurns_BiasTag[])(void) = +static bool8 (*const sDecideReelTurns_BiasTag[NUM_REELS])(void) = { DecideReelTurns_BiasTag_Reel1, DecideReelTurns_BiasTag_Reel2, DecideReelTurns_BiasTag_Reel3 }; -void (*const DecideReelTurns_NoBiasTag[])(void) = +static void (*const sDecideReelTurns_NoBiasTag[NUM_REELS])(void) = { DecideReelTurns_NoBiasTag_Reel1, DecideReelTurns_NoBiasTag_Reel2, DecideReelTurns_NoBiasTag_Reel3 }; -const u16 ReelStopShocks[] = {2, 4, 4, 4, 8}; +static const u16 sReelStopShocks[] = {2, 4, 4, 4, 8}; -bool8 (*const DecideReelTurns_BiasTag_Reel1_Bets[])(u8 tag1, u8 tag2) = +static bool8 (*const sDecideReelTurns_BiasTag_Reel1_Bets[MAX_BET])(u8 tag1, u8 tag2) = { DecideReelTurns_BiasTag_Reel1_Bet1, DecideReelTurns_BiasTag_Reel1_Bet2or3, DecideReelTurns_BiasTag_Reel1_Bet2or3 }; -bool8 (*const DecideReelTurns_BiasTag_Reel2_Bets[])(void) = +static bool8 (*const sDecideReelTurns_BiasTag_Reel2_Bets[MAX_BET])(void) = { DecideReelTurns_BiasTag_Reel2_Bet1or2, DecideReelTurns_BiasTag_Reel2_Bet1or2, DecideReelTurns_BiasTag_Reel2_Bet3 }; -bool8 (*const DecideReelTurns_BiasTag_Reel3_Bets[])(u8 biasTag) = +static bool8 (*const sDecideReelTurns_BiasTag_Reel3_Bets[MAX_BET])(u8 biasTag) = { DecideReelTurns_BiasTag_Reel3_Bet1or2, DecideReelTurns_BiasTag_Reel3_Bet1or2, DecideReelTurns_BiasTag_Reel3_Bet3 }; -void (*const DecideReelTurns_NoBiasTag_Reel2_Bets[])(void) = +static void (*const sDecideReelTurns_NoBiasTag_Reel2_Bets[MAX_BET])(void) = { DecideReelTurns_NoBiasTag_Reel2_Bet1, DecideReelTurns_NoBiasTag_Reel2_Bet2, DecideReelTurns_NoBiasTag_Reel2_Bet3 }; -void (*const DecideReelTurns_NoBiasTag_Reel3_Bets[])(void) = +static void (*const sDecideReelTurns_NoBiasTag_Reel3_Bets[MAX_BET])(void) = { DecideReelTurns_NoBiasTag_Reel3_Bet1, DecideReelTurns_NoBiasTag_Reel3_Bet2, DecideReelTurns_NoBiasTag_Reel3_Bet3 }; -void (*const gUnknown_083ECBA0[])(struct Task *task, u8 taskId) = +static void (*const sReelStopButtonFuncs[])(struct Task *task, u8 taskId) = { - sub_8103C78, - sub_8103CAC, - sub_8103CC8 + StopReelButton_Press, + StopReelButton_Wait, + StopReelButton_Unpress }; -const s16 gUnknown_083ECBAC[] = {5, 10, 15}; +static const s16 sReelButtonOffsets[NUM_REELS] = {5, 10, 15}; -void (*const gUnknown_083ECBB4[])(struct Task *task) = +static void (*const sPikaPowerBoltFuncs[])(struct Task *task) = { - nullsub_68, - sub_810411C, - sub_8104144, - sub_81041AC + PikaPowerBolt_Idle, + PikaPowerBolt_AddBolt, + PikaPowerBolt_WaitAnim, + PikaPowerBolt_ClearAll }; -const u16 pikaPowerTileTable[][2] = +static const u16 sPikaPowerTileTable[][2] = { {0x9e, 0x6e}, {0x9f, 0x6f}, {0xaf, 0x7f}, }; -void (*const ReeltimeActions[])(struct Task *task) = -{ - ReeltimeAction0, - ReeltimeAction1, - ReeltimeAction2, - ReeltimeAction3, - ReeltimeAction4, - ReeltimeAction5, - ReeltimeAction6, - ReelTimeAction_LandOnOutcome, - ReeltimeAction8, - ReeltimeAction9, - ReeltimeAction10, - ReeltimeAction11, - ReeltimeAction12, - ReeltimeAction13, - ReeltimeAction14, - ReeltimeAction15, - ReeltimeAction16, - ReeltimeAction10, - ReeltimeAction17 -}; - -const u8 gUnknown_085A75C0[] = {1, 1, 2, 2}; -const s16 gUnknown_085A75C4[] = {0x40, 0x30, 0x18, 0x08}; -const s16 gUnknown_085A75CC[] = {10, 8, 6, 4}; - -void (*const InfoBoxActions[])(struct Task *task) = -{ +static void (*const sReelTimeActions[])(struct Task *task) = +{ + ReelTime_Init, + ReelTime_WindowEnter, + ReelTime_WaitStartPikachu, + ReelTime_PikachuSpeedUp1, + ReelTime_PikachuSpeedUp2, + ReelTime_WaitReel, + ReelTime_CheckExplode, + ReelTime_LandOnOutcome, + ReelTime_PikachuReact, + ReelTime_WaitClearPikaPower, + ReelTime_CloseWindow, + ReelTime_DestroySprites, + ReelTime_SetReelIncrement, + ReelTime_EndSuccess, + ReelTime_ExplodeMachine, + ReelTime_WaitExplode, + ReelTime_WaitSmoke, + ReelTime_CloseWindow, + ReelTime_EndFailure +}; + +static const u8 sReelTimePikachuAnimIds[] = {1, 1, 2, 2}; +static const s16 sReelTimeBoltDelays[] = {64, 48, 24, 8}; +static const s16 sPikachuAuraFlashDelays[] = {10, 8, 6, 4}; + +static void (*const sInfoBoxActions[])(struct Task *task) = +{ + // Go to Info screen InfoBox_FadeIn, InfoBox_WaitForFade, - InfoBox_8104B80, + InfoBox_DrawWindow, InfoBox_WaitForFade, InfoBox_AddText, InfoBox_WaitForFade, + // On Info screen InfoBox_AwaitPlayerInput, + // Exit Info screen InfoBox_WaitForFade, - InfoBox_812DE14, + InfoBox_LoadSlotMachineTilemap, InfoBox_WaitForFade, - InfoBox_812DE30, + InfoBox_CreateDigitalDisplay, InfoBox_WaitForFade, - InfoBox_8104BFC, + InfoBox_LoadPikaPowerMeter, InfoBox_WaitForFade, InfoBox_FreeTask, }; -void (*const gUnknown_083ECC54[])(struct Task *task) = +// Just idles, digital display is handled by CreateDigitalDisplayScene and sprite callbacks +static void (*const sDigitalDisplayActions[])(struct Task *task) = { - nullsub_69, + DigitalDisplay_Idle, }; @@ -679,12 +889,12 @@ static void Task_FadeToSlotMachine(u8 taskId) } } -void PlaySlotMachine(u8 slotMachineIndex, MainCallback cb) +void PlaySlotMachine(u8 slotMachineIndex, MainCallback exitCallback) { u8 taskId; sSlotMachine = AllocZeroed(sizeof(*sSlotMachine)); - PlaySlotMachine_Internal(slotMachineIndex, cb); + PlaySlotMachine_Internal(slotMachineIndex, exitCallback); taskId = CreateTask(Task_FadeToSlotMachine, 0); gTasks[taskId].tState = 0; } @@ -696,33 +906,33 @@ static void CB2_SlotMachineSetup(void) switch (gMain.state) { case 0: - SlotMachineSetup_0_0(); - SlotMachineSetup_0_1(); + SlotMachineSetup_InitBgsWindows(); + SlotMachineSetup_InitSlotMachineStruct(); gMain.state++; break; case 1: - SlotMachineSetup_1_0(); + SlotMachineSetup_InitVRAM(); gMain.state++; break; case 2: - SlotMachineSetup_2_0(); - SlotMachineSetup_2_1(); + SlotMachineSetup_InitOAM(); + SlotMachineSetup_InitGpuRegs(); gMain.state++; break; case 3: - SlotMachineSetup_3_0(); + SlotMachineSetup_InitPalsSpritesTasks(); gMain.state++; break; case 4: - SlotMachineSetup_4_0(); + SlotMachineSetup_InitTilemaps(); gMain.state++; break; case 5: - SlotMachineSetup_5_0(); + SlotMachineSetup_LoadGfxAndTilemaps(); gMain.state++; break; case 6: - SlotMachineSetup_6_0(); + SlotMachineSetup_InitVBlank(); gMain.state++; break; case 7: @@ -734,25 +944,25 @@ static void CB2_SlotMachineSetup(void) gMain.state++; break; case 8: - SlotMachineSetup_8_0(); + AllocDigitalDisplayGfx(); gMain.state++; break; case 9: - SlotMachineSetup_9_0(); + SetDigitalDisplayImagePtrs(); gMain.state++; break; case 10: - SlotMachineSetup_10_0(); - SlotMachineSetupGameplayTasks(); + CreateSlotMachineSprites(); + CreateGameplayTasks(); gMain.state++; break; case 11: - SetMainCallback2(CB2_SlotMachineLoop); + SetMainCallback2(CB2_SlotMachine); break; } } -static void CB2_SlotMachineLoop(void) +static void CB2_SlotMachine(void) { RunTasks(); AnimateSprites(); @@ -760,7 +970,7 @@ static void CB2_SlotMachineLoop(void) UpdatePaletteFade(); } -static void SlotMachine_VBlankCallback(void) +static void SlotMachine_VBlankCB(void) { LoadOam(); ProcessSpriteCopyRequests(); @@ -771,54 +981,54 @@ static void SlotMachine_VBlankCallback(void) SetGpuReg(REG_OFFSET_WINOUT, sSlotMachine->winOut); } -static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback cb) +static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback exitCallback) { struct Task *task = &gTasks[CreateTask(SlotMachineDummyTask, 0xFF)]; task->data[0] = slotMachineIndex; - StoreWordInTwoHalfwords(task->data + 1, (intptr_t)cb); + StoreWordInTwoHalfwords((u16 *)&task->data[1], (intptr_t)exitCallback); } -static void sub_81019EC(void) +static void SlotMachineInitDummyTask(void) { struct Task *task = &gTasks[FindTaskIdByFunc(SlotMachineDummyTask)]; sSlotMachine->machineId = task->data[0]; - LoadWordFromTwoHalfwords((u16 *)(task->data + 1), (u32 *)&sSlotMachine->prevMainCb); + LoadWordFromTwoHalfwords((u16 *)&task->data[1], (u32 *)&sSlotMachine->prevMainCb); } static void SlotMachineDummyTask(u8 taskId) { } -static void SlotMachineSetup_0_0(void) +static void SlotMachineSetup_InitBgsWindows(void) { SetVBlankCallback(NULL); SetHBlankCallback(NULL); CpuFill32(0, (void *)VRAM, VRAM_SIZE); ResetBgsAndClearDma3BusyFlags(0); - InitBgsFromTemplates(0, gUnknown_085A7424, ARRAY_COUNT(gUnknown_085A7424)); - InitWindows(gUnknown_085A7434); + InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); + InitWindows(sWindowTemplates); DeactivateAllTextPrinters(); } -static void SlotMachineSetup_6_0(void) +static void SlotMachineSetup_InitVBlank(void) { - SetVBlankCallback(SlotMachine_VBlankCallback); + SetVBlankCallback(SlotMachine_VBlankCB); EnableInterrupts(INTR_FLAG_VBLANK); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON); } -static void SlotMachineSetup_1_0(void) +static void SlotMachineSetup_InitVRAM(void) { DmaClearLarge16(3, (u16 *)(BG_VRAM), BG_VRAM_SIZE, 0x1000); } -static void SlotMachineSetup_2_0(void) +static void SlotMachineSetup_InitOAM(void) { DmaClear16(3, (u16 *)OAM, OAM_SIZE); } -static void SlotMachineSetup_2_1(void) +static void SlotMachineSetup_InitGpuRegs(void) { SetGpuReg(REG_OFFSET_BG0CNT, 0); SetGpuReg(REG_OFFSET_BG1CNT, 0); @@ -832,48 +1042,48 @@ static void SlotMachineSetup_2_1(void) SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG3HOFS, 0); SetGpuReg(REG_OFFSET_BG3VOFS, 0); - SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR); - SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_OBJ); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 8)); } // set up initial state of slot machine -static void SlotMachineSetup_0_1(void) +static void SlotMachineSetup_InitSlotMachineStruct(void) { u8 i; - sub_81019EC(); // assigns sSlotMachine->machineId, etc. + SlotMachineInitDummyTask(); // assigns sSlotMachine->machineId, etc. sSlotMachine->state = 0; sSlotMachine->pikaPower = 0; sSlotMachine->luckyGame = Random() & 1; sSlotMachine->luckyFlags = 0; sSlotMachine->matchedSymbols = 0; - sSlotMachine->fairRollsLeft = 0; - sSlotMachine->fairRollsUsed = 0; + sSlotMachine->reelTimeSpinsLeft = 0; + sSlotMachine->reelTimeSpinsUsed = 0; sSlotMachine->coins = GetCoins(); sSlotMachine->payout = 0; sSlotMachine->netCoinLoss = 0; sSlotMachine->bet = 0; sSlotMachine->currReel = 0; sSlotMachine->reelIncrement = 8; - sSlotMachine->win0h = 0xf0; - sSlotMachine->win0v = 0xa0; - sSlotMachine->winIn = 0x3f; - sSlotMachine->winOut = 0x3f; + sSlotMachine->win0h = DISPLAY_WIDTH; + sSlotMachine->win0v = DISPLAY_HEIGHT; + sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; + sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; sSlotMachine->backupMapMusic = GetCurrentMapMusic(); for (i = 0; i < NUM_REELS; i++) { sSlotMachine->reelPixelOffsetsWhileStopping[i] = 0; - sSlotMachine->reelPositions[i] = gInitialReelPositions[i][sSlotMachine->luckyGame] % REEL_NUM_TAGS; - sSlotMachine->reelPixelOffsets[i] = REEL_NUM_TAGS * REEL_TAG_HEIGHT - sSlotMachine->reelPositions[i] * REEL_TAG_HEIGHT; - sSlotMachine->reelPixelOffsets[i] %= REEL_NUM_TAGS * REEL_TAG_HEIGHT; + sSlotMachine->reelPositions[i] = sInitialReelPositions[i][sSlotMachine->luckyGame] % SYMBOLS_PER_REEL; + sSlotMachine->reelPixelOffsets[i] = SYMBOLS_PER_REEL * REEL_SYMBOL_HEIGHT - sSlotMachine->reelPositions[i] * REEL_SYMBOL_HEIGHT; + sSlotMachine->reelPixelOffsets[i] %= SYMBOLS_PER_REEL * REEL_SYMBOL_HEIGHT; } AlertTVThatPlayerPlayedSlotMachine(GetCoins()); } -static void SlotMachineSetup_3_0(void) +static void SlotMachineSetup_InitPalsSpritesTasks(void) { ResetPaletteFade(); ResetSpriteData(); @@ -882,69 +1092,70 @@ static void SlotMachineSetup_3_0(void) ResetTasks(); } -static void SlotMachineSetup_4_0(void) +static void SlotMachineSetup_InitTilemaps(void) { sSelectedPikaPowerTile = Alloc(8); - sUnknown_0203AAD0 = AllocZeroed(0xE); - sUnknown_0203AADC = AllocZeroed(8); + sReelOverlay_Tilemap = AllocZeroed(14); + sReelButtonPress_Tilemap = AllocZeroed(8); // several of these are 1 bit off from each other - sUnknown_0203AAD0[0] = 0x2051; - sUnknown_0203AAD0[1] = 0x2851; - sUnknown_0203AAD0[2] = 0x2061; - sUnknown_0203AAD0[3] = 0x2861; - sUnknown_0203AAD0[4] = 0x20BE; - sUnknown_0203AAD0[5] = 0x28BE; - sUnknown_0203AAD0[6] = 0x20BF; + sReelOverlay_Tilemap[0] = 0x2051; + sReelOverlay_Tilemap[1] = 0x2851; + sReelOverlay_Tilemap[2] = 0x2061; + sReelOverlay_Tilemap[3] = 0x2861; + sReelOverlay_Tilemap[4] = 0x20BE; + sReelOverlay_Tilemap[5] = 0x28BE; + sReelOverlay_Tilemap[6] = 0x20BF; } -static void SlotMachineSetup_5_0(void) +static void SlotMachineSetup_LoadGfxAndTilemaps(void) { - sub_8106448(); - sub_81064B8(); - sub_81063C0(); + LoadMenuGfx(); + LoadMenuAndReelOverlayTilemaps(); + LoadSlotMachineGfx(); LoadMessageBoxGfx(0, 0x200, 0xF0); LoadUserWindowBorderGfx(0, 0x214, 0xE0); PutWindowTilemap(0); } -static void SlotMachineSetup_10_0(void) +static void CreateSlotMachineSprites(void) { - sub_8104EA8(); - sub_8104F8C(); - sub_8103DC8(); - sub_81050C4(); + CreateReelSymbolSprites(); + CreateCreditPayoutNumberSprites(); + CreateInvisibleFlashMatchLineSprites(); + CreateReelBackgroundSprite(); } -// create gameplay tasks -static void SlotMachineSetupGameplayTasks(void) +static void CreateGameplayTasks(void) { - GameplayTask_PikaPower(); - GameplayTask_StopSlotReel(); - sub_8104C5C(); - GameplayTasks_Slots(); + CreatePikaPowerBoltTask(); + CreateSlotReelTasks(); + CreateDigitalDisplayTask(); + CreateSlotMachineTask(); } -static void GameplayTasks_Slots(void) +static void CreateSlotMachineTask(void) { - RunSlotActions(CreateTask(RunSlotActions, 0)); + Task_SlotMachine(CreateTask(Task_SlotMachine, 0)); } // task->data[0] is a timer -static void RunSlotActions(u8 taskId) +static void Task_SlotMachine(u8 taskId) { - while (SlotActions[sSlotMachine->state](&gTasks[taskId])) + while (sSlotActions[sSlotMachine->state](&gTasks[taskId])) ; } +// SLOT_ACTION_UNFADE static bool8 SlotAction_UnfadeScreen(struct Task *task) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); - sub_810423C(sSlotMachine->pikaPower); - sSlotMachine->state++; + LoadPikaPowerMeter(sSlotMachine->pikaPower); + sSlotMachine->state++; // SLOT_ACTION_WAIT_FADE return FALSE; } +// SLOT_ACTION_WAIT_FADE static bool8 SlotAction_WaitForUnfade(struct Task *task) { if (!gPaletteFade.active) @@ -952,448 +1163,478 @@ static bool8 SlotAction_WaitForUnfade(struct Task *task) return FALSE; } -static bool8 SlotAction_SetSlotMachineVars(struct Task *task) +// SLOT_ACTION_READY_NEW_SPIN +static bool8 SlotAction_ReadyNewSpin(struct Task *task) { sSlotMachine->payout = 0; sSlotMachine->bet = 0; sSlotMachine->currReel = 0; sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777); - sSlotMachine->state = 4; + sSlotMachine->state = SLOT_ACTION_ASK_INSERT_BET; if (sSlotMachine->coins <= 0) { - sSlotMachine->state = 25; + sSlotMachine->state = SLOT_ACTION_MSG_NO_MORE_COINS; } - else if (sSlotMachine->fairRollsLeft) + else if (sSlotMachine->reelTimeSpinsLeft) { - sSlotMachine->state = 3; - sub_8104CAC(4); + sSlotMachine->state = SLOT_ACTION_READY_NEW_RT_SPIN; + CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); } return TRUE; } -static bool8 SlotAction3(struct Task *task) +// SLOT_ACTION_READY_NEW_RT_SPIN +static bool8 SlotAction_ReadyNewReelTimeSpin(struct Task *task) { - if (sub_8104E18()) - sSlotMachine->state = 4; + if (IsDigitalDisplayAnimFinished()) + sSlotMachine->state = SLOT_ACTION_ASK_INSERT_BET; return FALSE; } -static bool8 SlotAction4(struct Task *task) +// SLOT_ACTION_ASK_INSERT_BET +static bool8 SlotAction_AskInsertBet(struct Task *task) { - sub_8104CAC(0); - sSlotMachine->state = 5; + CreateDigitalDisplayScene(DIG_DISPLAY_INSERT_BET); + sSlotMachine->state = SLOT_ACTION_BET_INPUT; if (sSlotMachine->coins >= MAX_COINS) - sSlotMachine->state = 23; + sSlotMachine->state = SLOT_ACTION_MSG_MAX_COINS; return TRUE; } -static bool8 SlotAction_AwaitPlayerInput(struct Task *task) +// SLOT_ACTION_BET_INPUT +static bool8 SlotAction_HandleBetInput(struct Task *task) { s16 i; - if (gMain.newKeys & SELECT_BUTTON) + if (JOY_NEW(SELECT_BUTTON)) { - OpenInfoBox(0); - sSlotMachine->state = 8; + OpenInfoBox(DIG_DISPLAY_INSERT_BET); + sSlotMachine->state = SLOT_ACTION_WAIT_INFO_BOX; } - else if (gMain.newKeys & R_BUTTON) // bet the max amount + else if (JOY_NEW(R_BUTTON)) // bet the max amount { - if (sSlotMachine->coins - (3 - sSlotMachine->bet) >= 0) + if (sSlotMachine->coins - (MAX_BET - sSlotMachine->bet) >= 0) { - for (i = sSlotMachine->bet; i < 3; i++) - LoadBetTiles(i); - sSlotMachine->coins -= (3 - sSlotMachine->bet); - sSlotMachine->bet = 3; - sSlotMachine->state = 9; + for (i = sSlotMachine->bet; i < MAX_BET; i++) + LightenBetTiles(i); + sSlotMachine->coins -= (MAX_BET - sSlotMachine->bet); + sSlotMachine->bet = MAX_BET; + sSlotMachine->state = SLOT_ACTION_START_SPIN; PlaySE(SE_REGI); } else // you didn't have enough coins to bet the max { - sSlotMachine->state = 6; + sSlotMachine->state = SLOT_ACTION_MSG_NEED_3_COINS; } } else { - if (gMain.newKeys & DPAD_DOWN && sSlotMachine->coins != 0) + // Increase bet + if (JOY_NEW(DPAD_DOWN) && sSlotMachine->coins != 0) { PlaySE(SE_REGI); - LoadBetTiles(sSlotMachine->bet); + LightenBetTiles(sSlotMachine->bet); sSlotMachine->coins--; sSlotMachine->bet++; } - // player maxed out or finished betting - if (sSlotMachine->bet >= 3 || (sSlotMachine->bet != 0 && gMain.newKeys & A_BUTTON)) - sSlotMachine->state = 9; - // player wants to quit - if (gMain.newKeys & B_BUTTON) - sSlotMachine->state = 21; + + // Maxed bet or finished betting + if (sSlotMachine->bet >= MAX_BET || (sSlotMachine->bet != 0 && JOY_NEW(A_BUTTON))) + sSlotMachine->state = SLOT_ACTION_START_SPIN; + + // Quit prompt + if (JOY_NEW(B_BUTTON)) + sSlotMachine->state = SLOT_ACTION_ASK_QUIT; } return FALSE; } -static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task) +// SLOT_ACTION_NEED_3_COINS +static bool8 SlotAction_PrintMsg_Need3Coins(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); - sSlotMachine->state = 7; + sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NEED_3_COINS; return FALSE; } -static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task) +// SLOT_ACTION_WAIT_MSG_NEED_3_COINS +static bool8 SlotAction_WaitMsg_Need3Coins(struct Task *task) { - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (JOY_NEW(A_BUTTON | B_BUTTON)) { ClearDialogWindowAndFrame(0, TRUE); - sSlotMachine->state = 5; + sSlotMachine->state = SLOT_ACTION_BET_INPUT; } return FALSE; } -static bool8 SlotAction_GivingInformation(struct Task *task) +// SLOT_ACTION_WAIT_INFO_BOX +static bool8 SlotAction_WaitForInfoBox(struct Task *task) { if (IsInfoBoxClosed()) - sSlotMachine->state = 5; + sSlotMachine->state = SLOT_ACTION_BET_INPUT; return FALSE; } -// probably make all the slots roll -static bool8 SlotAction9(struct Task *task) +// SLOT_ACTION_START_SPIN +static bool8 SlotAction_StartSpin(struct Task *task) { DrawLuckyFlags(); - sub_8104DA4(); + DestroyDigitalDisplayScene(); - // for each reel... - ReelTasks_SetUnkTaskData(0); - ReelTasks_SetUnkTaskData(1); - ReelTasks_SetUnkTaskData(2); + SpinSlotReel(LEFT_REEL); + SpinSlotReel(MIDDLE_REEL); + SpinSlotReel(RIGHT_REEL); IncrementDailySlotsUses(); task->data[0] = 0; if (sSlotMachine->luckyFlags & LUCKY_BIAS_REELTIME) { - BeginReeltime(); - sSlotMachine->state = 10; + BeginReelTime(); + sSlotMachine->state = SLOT_ACTION_START_RT_SPIN; } else { - sub_8104CAC(1); - sSlotMachine->state = 11; + CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL); + sSlotMachine->state = SLOT_ACTION_SET_LUCKY_SPINS; } sSlotMachine->reelIncrement = 8; - if (sSlotMachine->fairRollsLeft) + if (sSlotMachine->reelTimeSpinsLeft) sSlotMachine->reelIncrement = SlowReelSpeed(); return FALSE; } -static bool8 SlotAction10(struct Task *task) +// SLOT_ACTION_START_RT_SPIN +static bool8 SlotAction_StartReelTimeSpin(struct Task *task) { - if (IsFinalTask_RunReelTimeActions()) + if (IsReelTimeTaskDone()) { - sub_8104CAC(1); + CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL); sSlotMachine->luckyFlags &= ~LUCKY_BIAS_REELTIME; - sSlotMachine->state = 11; + sSlotMachine->state = SLOT_ACTION_SET_LUCKY_SPINS; } return FALSE; } +// SLOT_ACTION_SET_LUCKY_SPINS static bool8 SlotAction_SetLuckySpins(struct Task *task) { if (++task->data[0] >= 30) { SetLuckySpins(); - sSlotMachine->state = 12; + sSlotMachine->state = SLOT_ACTION_AWAIT_REEL_STOP; } return FALSE; } +// SLOT_ACTION_AWAIT_REEL_STOP static bool8 SlotAction_AwaitReelStop(struct Task *task) { - if (gMain.newKeys & A_BUTTON) + if (JOY_NEW(A_BUTTON)) { PlaySE(SE_JYUNI); - sub_8102E1C(sSlotMachine->currReel); - sub_8103C14(sSlotMachine->currReel); - sSlotMachine->state = 13; + StopSlotReel(sSlotMachine->currReel); + PressStopReelButton(sSlotMachine->currReel); + sSlotMachine->state = SLOT_ACTION_AWAIT_ALL_REELS_STOP; } return FALSE; } +// SLOT_ACTION_AWAIT_ALL_REELS_STOP static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task) { if (!IsSlotReelMoving(sSlotMachine->currReel)) { sSlotMachine->currReel++; - sSlotMachine->state = 12; - if (sSlotMachine->currReel > 2) + sSlotMachine->state = SLOT_ACTION_AWAIT_REEL_STOP; + if (sSlotMachine->currReel >= NUM_REELS) { - sSlotMachine->state = 14; + sSlotMachine->state = SLOT_ACTION_CHECK_MATCHES; } return TRUE; } return FALSE; } -// once all reels have stopped +// SLOT_ACTION_CHECK_MATCHES static bool8 SlotAction_CheckMatches(struct Task *task) { sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777); CheckMatch(); - if (sSlotMachine->fairRollsLeft) + if (sSlotMachine->reelTimeSpinsLeft) { - sSlotMachine->fairRollsLeft--; - sSlotMachine->fairRollsUsed++; + sSlotMachine->reelTimeSpinsLeft--; + sSlotMachine->reelTimeSpinsUsed++; } if (sSlotMachine->matchedSymbols) { - sSlotMachine->state = 15; + sSlotMachine->state = SLOT_ACTION_WAIT_PAYOUT; AwardPayout(); - sub_8103F70(); + FlashSlotMachineLights(); if ((sSlotMachine->netCoinLoss -= sSlotMachine->payout) < 0) { sSlotMachine->netCoinLoss = 0; } - if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) + if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED))) { PlayFanfare(MUS_ME_B_BIG); - sub_8104CAC(6); + CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_BIG); } - else if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_MIXED)) + else if (sSlotMachine->matchedSymbols & (1 << MATCHED_777_MIXED)) { PlayFanfare(MUS_ME_B_BIG); - sub_8104CAC(5); + CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_REG); } else { PlayFanfare(MUS_ME_B_SMALL); - sub_8104CAC(2); + CreateDigitalDisplayScene(DIG_DISPLAY_WIN); } // if you matched 777... - if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_MIXED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) + if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_MIXED) | (1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED))) { sSlotMachine->luckyFlags &= ~(LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777); - if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) + if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED))) { - sSlotMachine->fairRollsLeft = 0; - sSlotMachine->fairRollsUsed = 0; + sSlotMachine->reelTimeSpinsLeft = 0; + sSlotMachine->reelTimeSpinsUsed = 0; sSlotMachine->luckyGame = FALSE; - if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_BLUE)) + if (sSlotMachine->matchedSymbols & (1 << MATCHED_777_BLUE)) // this may be an error, but if you get blue 777, the game becomes lucky sSlotMachine->luckyGame = TRUE; } } - if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER) && sSlotMachine->pikaPower < 16) + if (sSlotMachine->matchedSymbols & (1 << MATCHED_POWER) && sSlotMachine->pikaPower < 16) { sSlotMachine->pikaPower++; - DisplayPikaPower(sSlotMachine->pikaPower); + AddPikaPowerBolt(sSlotMachine->pikaPower); } } else { - sub_8104CAC(3); - sSlotMachine->state = 20; + CreateDigitalDisplayScene(DIG_DISPLAY_LOSE); + sSlotMachine->state = SLOT_ACTION_NO_MATCHES; if ((sSlotMachine->netCoinLoss += sSlotMachine->bet) > MAX_COINS) sSlotMachine->netCoinLoss = MAX_COINS; } return FALSE; } +// SLOT_ACTION_WAIT_PAYOUT static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task) { if (IsFinalTask_RunAwardPayoutActions()) - sSlotMachine->state = 16; + sSlotMachine->state = SLOT_ACTION_END_PAYOUT; return FALSE; } -static bool8 SlotAction_EndOfRoll(struct Task *task) +// SLOT_ACTION_END_PAYOUT +static bool8 SlotAction_EndPayout(struct Task *task) { - if (sub_8103FA0()) + if (TryStopSlotMachineLights()) { - sSlotMachine->state = 19; - if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_RED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE))) + sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES; + + if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_RED) | (1 << MATCHED_777_BLUE))) IncrementGameStat(GAME_STAT_SLOT_JACKPOTS); - if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) + + if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY)) { sSlotMachine->currReel = 0; - sSlotMachine->state = 9; + sSlotMachine->state = SLOT_ACTION_START_SPIN; } - if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER)) - sSlotMachine->state = 17; - if (sSlotMachine->fairRollsLeft && sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) + + if (sSlotMachine->matchedSymbols & (1 << MATCHED_POWER)) + sSlotMachine->state = SLOT_ACTION_MATCHED_POWER; + + if (sSlotMachine->reelTimeSpinsLeft && sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY)) { - sub_8104CAC(4); - sSlotMachine->state = 18; + CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); + sSlotMachine->state = SLOT_ACTION_WAIT_RT_ANIM; } } return FALSE; } +// SLOT_ACTION_MATCHED_POWER static bool8 SlotAction_MatchedPower(struct Task *task) { - if (!sub_81040C8()) + if (!IsPikaPowerBoltAnimating()) { - sSlotMachine->state = 19; - if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) + sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES; + if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY)) { - sSlotMachine->state = 9; - if (sSlotMachine->fairRollsLeft) + sSlotMachine->state = SLOT_ACTION_START_SPIN; + if (sSlotMachine->reelTimeSpinsLeft) { - sub_8104CAC(4); - sSlotMachine->state = 18; + CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); + sSlotMachine->state = SLOT_ACTION_WAIT_RT_ANIM; } } } return FALSE; } -static bool8 SlotAction18(struct Task *task) +// SLOT_ACTION_WAIT_RT_ANIM +static bool8 SlotAction_WaitReelTimeAnim(struct Task *task) { - if (sub_8104E18()) + if (IsDigitalDisplayAnimFinished()) { - sSlotMachine->state = 19; - if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) + sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES; + if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY)) { - sSlotMachine->state = 9; + sSlotMachine->state = SLOT_ACTION_START_SPIN; } } return FALSE; } -static bool8 SlotAction_Loop(struct Task *task) +// SLOT_ACTION_RESET_BET_TILES +static bool8 SlotAction_ResetBetTiles(struct Task *task) { - sub_8103D8C(0); - sub_8103D8C(1); - sub_8103D8C(2); - sSlotMachine->state = 2; + DarkenBetTiles(0); + DarkenBetTiles(1); + DarkenBetTiles(2); + sSlotMachine->state = SLOT_ACTION_READY_NEW_SPIN; return FALSE; } +// SLOT_ACTION_NO_MATCHES static bool8 SlotAction_NoMatches(struct Task *task) { if (++task->data[1] > 64) { task->data[1] = 0; - sSlotMachine->state = 19; + sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES; } return FALSE; } -static bool8 SlotAction_PrintQuitTheGame(struct Task *task) +// SLOT_ACTION_ASK_QUIT +static bool8 SlotAction_AskQuit(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_QuitTheGame, 0, 1, 0, 0); CopyWindowToVram(0, 3); CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF); - sSlotMachine->state = 22; + sSlotMachine->state = SLOT_ACTION_HANDLE_QUIT_INPUT; return FALSE; } -static bool8 SlotAction_SeeIfPlayerQuits(struct Task *task) +// SLOT_ACTION_HANDLE_QUIT_INPUT +static bool8 SlotAction_HandleQuitInput(struct Task *task) { s8 input = Menu_ProcessInputNoWrapClearOnChoose(); if (input == 0) // player chooses to quit { ClearDialogWindowAndFrame(0, TRUE); - sub_8103D8C(0); - sub_8103D8C(1); - sub_8103D8C(2); + DarkenBetTiles(0); + DarkenBetTiles(1); + DarkenBetTiles(2); sSlotMachine->coins += sSlotMachine->bet; - sSlotMachine->state = 27; + sSlotMachine->state = SLOT_ACTION_END; } else if (input == 1 || input == -1) // player chooses not to quit { ClearDialogWindowAndFrame(0, TRUE); - sSlotMachine->state = 5; + sSlotMachine->state = SLOT_ACTION_BET_INPUT; } return FALSE; } -static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task) +// SLOT_ACTION_MSG_MAX_COINS +static bool8 SlotAction_PrintMsg_9999Coins(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0); CopyWindowToVram(0, 3); - sSlotMachine->state = 24; + sSlotMachine->state = SLOT_ACTION_WAIT_MSG_MAX_COINS; return FALSE; } -static bool8 SlotAction_ExitMessage_9999Coins(struct Task *task) +// SLOT_ACTION_WAIT_MSG_MAX_COINS +static bool8 SlotAction_WaitMsg_9999Coins(struct Task *task) { - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (JOY_NEW(A_BUTTON | B_BUTTON)) { ClearDialogWindowAndFrame(0, TRUE); - sSlotMachine->state = 5; + sSlotMachine->state = SLOT_ACTION_BET_INPUT; } return FALSE; } -static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task) +// SLOT_ACTION_MSG_NO_MORE_COINS +static bool8 SlotAction_PrintMsg_NoMoreCoins(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); - sSlotMachine->state = 26; + sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NO_MORE_COINS; return FALSE; } -static bool8 SlotAction_ExitMessage_NoMoreCoins(struct Task *task) +// SLOT_ACTION_WAIT_MSG_NO_MORE_COINS +static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *task) { - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (JOY_NEW(A_BUTTON | B_BUTTON)) { ClearDialogWindowAndFrame(0, TRUE); - sSlotMachine->state = 27; + sSlotMachine->state = SLOT_ACTION_END; } return FALSE; } +// SLOT_ACTION_END static bool8 SlotAction_EndGame(struct Task *task) { SetCoins(sSlotMachine->coins); AlertTVOfNewCoinTotal(GetCoins()); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); - sSlotMachine->state++; + sSlotMachine->state++; // SLOT_ACTION_FREE return FALSE; } +// SLOT_ACTION_FREE static bool8 SlotAction_FreeDataStructures(struct Task *task) { if (!gPaletteFade.active) { SetMainCallback2(sSlotMachine->prevMainCb); - FREE_AND_SET_NULL(sUnknown_0203AAF4); - FREE_AND_SET_NULL(sUnknown_0203AAF8); - FREE_AND_SET_NULL(sUnknown_0203AAFC); - FREE_AND_SET_NULL(sUnknown_0203AB00); - FREE_AND_SET_NULL(sUnknown_0203AB04); - FREE_AND_SET_NULL(sUnknown_0203AB08); - FREE_AND_SET_NULL(sUnknown_0203AB0C); - FREE_AND_SET_NULL(sUnknown_0203AB10); - FREE_AND_SET_NULL(sUnknown_0203AB14); - FREE_AND_SET_NULL(sUnknown_0203AB18); - FREE_AND_SET_NULL(sUnknown_0203AB1C); - FREE_AND_SET_NULL(sUnknown_0203AB20); - FREE_AND_SET_NULL(sUnknown_0203AB24); - FREE_AND_SET_NULL(sUnknown_0203AB28); - if (sUnknown_0203AAE4 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAE4); - if (sUnknown_0203AAE8 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAE8); - if (sUnknown_0203AAEC != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAEC); - if (sUnknown_0203AAF0 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAF0); - FREE_AND_SET_NULL(sUnknown_0203AAC8); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reel); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Time); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Insert); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Stop); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Win); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Lose); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Bonus); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Big); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reg); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_AButton); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Smoke); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Number); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Pokeball); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_DPad); + if (sImageTable_ReelTimePikachu != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimePikachu); + if (sImageTable_ReelTimeMachineAntennae != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae); + if (sImageTable_ReelTimeMachine != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimeMachine); + if (sImageTable_BrokenReelTimeMachine != NULL) + FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine); + FREE_AND_SET_NULL(sMenuGfx); FREE_AND_SET_NULL(sSelectedPikaPowerTile); - FREE_AND_SET_NULL(sUnknown_0203AAD0); - FREE_AND_SET_NULL(sUnknown_0203AAD4); - FREE_AND_SET_NULL(sUnknown_0203AAD8); - FREE_AND_SET_NULL(sUnknown_0203AADC); - FREE_AND_SET_NULL(sUnknown_0203AAE0); - FREE_AND_SET_NULL(sUnknown_0203AB2C); - FREE_AND_SET_NULL(sUnknown_0203AB30); - + FREE_AND_SET_NULL(sReelOverlay_Tilemap); + FREE_AND_SET_NULL(sDigitalDisplayGfxPtr); + FREE_AND_SET_NULL(sReelTimeGfxPtr); + FREE_AND_SET_NULL(sReelButtonPress_Tilemap); + FREE_AND_SET_NULL(sReelBackground_Gfx); + FREE_AND_SET_NULL(sReelBackgroundSpriteSheet); + FREE_AND_SET_NULL(sSlotMachineSpritesheetsPtr); FREE_AND_SET_NULL(sSlotMachine); } return FALSE; @@ -1403,7 +1644,7 @@ static void DrawLuckyFlags(void) { u8 attempts; - if (sSlotMachine->fairRollsLeft == 0) + if (sSlotMachine->reelTimeSpinsLeft == 0) { if (!(sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777))) { @@ -1413,7 +1654,7 @@ static void DrawLuckyFlags(void) if (attempts != 3) // if you found a lucky number { // attempts == 1: reelTime flag set - sSlotMachine->luckyFlags |= gLuckyFlagSettings_Top3[attempts]; + sSlotMachine->luckyFlags |= sLuckyFlagSettings_Top3[attempts]; if (attempts != 1) { return; @@ -1424,7 +1665,7 @@ static void DrawLuckyFlags(void) attempts = AttemptsAtLuckyFlags_NotTop3(); if (attempts != 5) // if you found a lucky number { - sSlotMachine->luckyFlags |= gLuckyFlagSettings_NotTop3[attempts]; + sSlotMachine->luckyFlags |= sLuckyFlagSettings_NotTop3[attempts]; } } } @@ -1432,9 +1673,9 @@ static void DrawLuckyFlags(void) static void SetLuckySpins(void) { - sSlotMachine->luckySpinsLeft = 0; + sSlotMachine->isLuckySpin = FALSE; if (sSlotMachine->luckyFlags) - sSlotMachine->luckySpinsLeft = 1; + sSlotMachine->isLuckySpin = TRUE; } static u8 GetBiasTag(u8 luckyFlags) @@ -1444,7 +1685,7 @@ static u8 GetBiasTag(u8 luckyFlags) for (i = 0; i < 8; i++) { if (luckyFlags & 1) - return gBiasTags[i]; + return sBiasTags[i]; luckyFlags >>= 1; } return 0; @@ -1454,7 +1695,7 @@ static u8 GetBiasTag(u8 luckyFlags) static bool8 IsThisRoundLucky(void) { u8 rval = Random(); - if (gLuckyRoundProbabilities[sSlotMachine->machineId][sSlotMachine->bet - 1] > rval) + if (sLuckyRoundProbabilities[sSlotMachine->machineId][sSlotMachine->bet - 1] > rval) return TRUE; return FALSE; } @@ -1466,7 +1707,7 @@ static u8 AttemptsAtLuckyFlags_Top3(void) for (count = 0; count < 3; count++) { s16 rval = Random() & 0xff; - s16 value = gLuckyFlagProbabilities_Top3[count][sSlotMachine->machineId]; + s16 value = sLuckyFlagProbabilities_Top3[count][sSlotMachine->machineId]; if (value > rval) break; } @@ -1480,7 +1721,7 @@ static u8 AttemptsAtLuckyFlags_NotTop3(void) for (count = 0; count < 5; count++) { s16 rval = Random() & 0xff; // random byte - s16 value = gLuckyFlagProbabilities_NotTop3[count][sSlotMachine->machineId]; + s16 value = sLuckyFlagProbabilities_NotTop3[count][sSlotMachine->machineId]; // make first attempt easier if it's a lucky game if (count == 0 && sSlotMachine->luckyGame == TRUE) { @@ -1504,9 +1745,9 @@ static u8 AttemptsAtLuckyFlags_NotTop3(void) static u8 GetReelTimeProbability(u8 reelTimeDraw) { if (sSlotMachine->luckyGame == FALSE) - return gReeltimeProbabilities_UnluckyGame[reelTimeDraw][sSlotMachine->pikaPower]; + return sReeltimeProbabilities_UnluckyGame[reelTimeDraw][sSlotMachine->pikaPower]; else - return gReelTimeProbabilities_LuckyGame[reelTimeDraw][sSlotMachine->pikaPower]; + return sReelTimeProbabilities_LuckyGame[reelTimeDraw][sSlotMachine->pikaPower]; } static void GetReeltimeDraw(void) @@ -1527,10 +1768,10 @@ static void GetReeltimeDraw(void) sSlotMachine->reelTimeDraw = reelTimeDraw; } -static bool8 SkipToReeltimeAction14(u16 i) +static bool8 ShouldReelTimeMachineExplode(u16 i) { u16 rval = Random() & 0xff; - if (rval < gProbabilityTable_SkipToReeltimeAction14[i]) + if (rval < sReelTimeExplodeProbability[i]) return TRUE; else return FALSE; @@ -1550,11 +1791,11 @@ static u16 SlowReelSpeed(void) else if (sSlotMachine->netCoinLoss >= 150) i = 1; rval = Random() % 100; - value = gReelIncrementTable[i][0]; + value = sReelIncrementTable[i][0]; if (rval < value) return 4; rval = Random() % 100; - value = gReelIncrementTable[i][1] + gReelTimeBonusIncrementTable[sSlotMachine->fairRollsUsed]; + value = sReelIncrementTable[i][1] + sReelTimeBonusIncrementTable[sSlotMachine->reelTimeSpinsUsed]; if (rval < value) return 2; return 8; @@ -1577,12 +1818,12 @@ static void CheckMatch_CenterRow(void) c1 = GetTagAtRest(LEFT_REEL, 2); c2 = GetTagAtRest(MIDDLE_REEL, 2); c3 = GetTagAtRest(RIGHT_REEL, 2); - match = GetMatchFromSymbolsInRow(c1, c2, c3); - if (match != SLOT_MACHINE_MATCHED_NONE) + match = GetMatchFromSymbols(c1, c2, c3); + if (match != MATCHED_NONE) { - sSlotMachine->payout += gSlotPayouts[match]; - sSlotMachine->matchedSymbols |= gSlotMatchFlags[match]; - sub_8103E04(0); + sSlotMachine->payout += sSlotPayouts[match]; + sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; + FlashMatchLine(MATCH_MIDDLE_ROW); } } @@ -1593,26 +1834,26 @@ static void CheckMatch_TopAndBottom(void) c1 = GetTagAtRest(LEFT_REEL, 1); c2 = GetTagAtRest(MIDDLE_REEL, 1); c3 = GetTagAtRest(RIGHT_REEL, 1); - match = GetMatchFromSymbolsInRow(c1, c2, c3); - if (match != SLOT_MACHINE_MATCHED_NONE) + match = GetMatchFromSymbols(c1, c2, c3); + if (match != MATCHED_NONE) { - if (match == SLOT_MACHINE_MATCHED_1CHERRY) - match = SLOT_MACHINE_MATCHED_2CHERRY; - sSlotMachine->payout += gSlotPayouts[match]; - sSlotMachine->matchedSymbols |= gSlotMatchFlags[match]; - sub_8103E04(1); + if (match == MATCHED_1CHERRY) + match = MATCHED_2CHERRY; + sSlotMachine->payout += sSlotPayouts[match]; + sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; + FlashMatchLine(MATCH_TOP_ROW); } c1 = GetTagAtRest(LEFT_REEL, 3); c2 = GetTagAtRest(MIDDLE_REEL, 3); c3 = GetTagAtRest(RIGHT_REEL, 3); - match = GetMatchFromSymbolsInRow(c1, c2, c3); - if (match != SLOT_MACHINE_MATCHED_NONE) + match = GetMatchFromSymbols(c1, c2, c3); + if (match != MATCHED_NONE) { - if (match == SLOT_MACHINE_MATCHED_1CHERRY) - match = SLOT_MACHINE_MATCHED_2CHERRY; - sSlotMachine->payout += gSlotPayouts[match]; - sSlotMachine->matchedSymbols |= gSlotMatchFlags[match]; - sub_8103E04(2); + if (match == MATCHED_1CHERRY) + match = MATCHED_2CHERRY; + sSlotMachine->payout += sSlotPayouts[match]; + sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; + FlashMatchLine(MATCH_BOTTOM_ROW); } } @@ -1623,42 +1864,42 @@ static void CheckMatch_Diagonals(void) c1 = GetTagAtRest(LEFT_REEL, 1); c2 = GetTagAtRest(MIDDLE_REEL, 2); c3 = GetTagAtRest(RIGHT_REEL, 3); - match = GetMatchFromSymbolsInRow(c1, c2, c3); - if (match != SLOT_MACHINE_MATCHED_NONE) + match = GetMatchFromSymbols(c1, c2, c3); + if (match != MATCHED_NONE) { - if (match != SLOT_MACHINE_MATCHED_1CHERRY) + if (match != MATCHED_1CHERRY) { - sSlotMachine->payout += gSlotPayouts[match]; - sSlotMachine->matchedSymbols |= gSlotMatchFlags[match]; + sSlotMachine->payout += sSlotPayouts[match]; + sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; } - sub_8103E04(3); + FlashMatchLine(MATCH_NWSE_DIAG); } c1 = GetTagAtRest(LEFT_REEL, 3); c2 = GetTagAtRest(MIDDLE_REEL, 2); c3 = GetTagAtRest(RIGHT_REEL, 1); - match = GetMatchFromSymbolsInRow(c1, c2, c3); - if (match != SLOT_MACHINE_MATCHED_NONE) + match = GetMatchFromSymbols(c1, c2, c3); + if (match != MATCHED_NONE) { - if (match != SLOT_MACHINE_MATCHED_1CHERRY) + if (match != MATCHED_1CHERRY) { - sSlotMachine->payout += gSlotPayouts[match]; - sSlotMachine->matchedSymbols |= gSlotMatchFlags[match]; + sSlotMachine->payout += sSlotPayouts[match]; + sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; } - sub_8103E04(4); + FlashMatchLine(MATCH_NESW_DIAG); } } -static u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3) +static u8 GetMatchFromSymbols(u8 c1, u8 c2, u8 c3) { if (c1 == c2 && c1 == c3) - return gSym2Match[c1]; - if (c1 == SLOT_MACHINE_TAG_7_RED && c2 == SLOT_MACHINE_TAG_7_RED && c3 == SLOT_MACHINE_TAG_7_BLUE) - return SLOT_MACHINE_MATCHED_777_MIXED; - if (c1 == SLOT_MACHINE_TAG_7_BLUE && c2 == SLOT_MACHINE_TAG_7_BLUE && c3 == SLOT_MACHINE_TAG_7_RED) - return SLOT_MACHINE_MATCHED_777_MIXED; - if (c1 == SLOT_MACHINE_TAG_CHERRY) - return SLOT_MACHINE_MATCHED_1CHERRY; - return SLOT_MACHINE_MATCHED_NONE; + return sSymToMatch[c1]; + if (c1 == GFXTAG_7_RED && c2 == GFXTAG_7_RED && c3 == GFXTAG_7_BLUE) + return MATCHED_777_MIXED; + if (c1 == GFXTAG_7_BLUE && c2 == GFXTAG_7_BLUE && c3 == GFXTAG_7_RED) + return MATCHED_777_MIXED; + if (c1 == GFXTAG_CHERRY) + return MATCHED_1CHERRY; + return MATCHED_NONE; } static void AwardPayout(void) @@ -1676,13 +1917,13 @@ static bool8 IsFinalTask_RunAwardPayoutActions(void) static void RunAwardPayoutActions(u8 taskId) { - while (AwardPayoutActions[gTasks[taskId].data[0]](&gTasks[taskId])) + while (sAwardPayoutActions[gTasks[taskId].data[0]](&gTasks[taskId])) ; } static bool8 AwardPayoutAction0(struct Task *task) { - if (sub_8103E38()) + if (IsMatchLineDoneFlashingBeforePayout()) { task->data[0]++; if (sSlotMachine->payout == 0) @@ -1707,7 +1948,7 @@ static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task) if (gMain.heldKeys & A_BUTTON) task->data[1] = 4; } - if (IsFanfareTaskInactive() && gMain.newKeys & START_BUTTON) + if (IsFanfareTaskInactive() && JOY_NEW(START_BUTTON)) { PlaySE(SE_PIN); sSlotMachine->coins += sSlotMachine->payout; @@ -1722,7 +1963,7 @@ static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task) static bool8 AwardPayoutAction_FreeTask(struct Task *task) { - if (sub_8103E7C()) + if (TryStopMatchLinesFlashing()) DestroyTask(FindTaskIdByFunc(RunAwardPayoutActions)); return FALSE; } @@ -1741,17 +1982,17 @@ static bool8 AwardPayoutAction_FreeTask(struct Task *task) // .-----------------. static u8 GetTagAtRest(u8 reel, s16 offset) { - s16 pos = (sSlotMachine->reelPositions[reel] + offset) % REEL_NUM_TAGS; + s16 pos = (sSlotMachine->reelPositions[reel] + offset) % SYMBOLS_PER_REEL; if (pos < 0) - pos += REEL_NUM_TAGS; - return gReelSymbols[reel][pos]; + pos += SYMBOLS_PER_REEL; + return sReelSymbolTileTags[reel][pos]; } // Calculates GetTagAtRest as if the reel were snapped downwards into place. static u8 GetTag(u8 reel, s16 offset) { s16 inc = 0; - s16 pixelOffset = sSlotMachine->reelPixelOffsets[reel] % REEL_TAG_HEIGHT; + s16 pixelOffset = sSlotMachine->reelPixelOffsets[reel] % REEL_SYMBOL_HEIGHT; if (pixelOffset != 0) inc = -1; return GetTagAtRest(reel, offset + inc); @@ -1762,25 +2003,25 @@ static u8 GetNearbyReelTimeTag(s16 n) s16 newPosition = (sSlotMachine->reeltimePosition + n) % 6; if (newPosition < 0) newPosition += 6; - return gReelTimeTags[newPosition]; + return sReelTimeTags[newPosition]; } static void AdvanceSlotReel(u8 reelIndex, s16 value) { sSlotMachine->reelPixelOffsets[reelIndex] += value; sSlotMachine->reelPixelOffsets[reelIndex] %= 504; - sSlotMachine->reelPositions[reelIndex] = REEL_NUM_TAGS - sSlotMachine->reelPixelOffsets[reelIndex] / 24; + sSlotMachine->reelPositions[reelIndex] = SYMBOLS_PER_REEL - sSlotMachine->reelPixelOffsets[reelIndex] / REEL_SYMBOL_HEIGHT; } s16 AdvanceSlotReelToNextTag(u8 reelIndex, s16 value) { - s16 offset = sSlotMachine->reelPixelOffsets[reelIndex] % 24; + s16 offset = sSlotMachine->reelPixelOffsets[reelIndex] % REEL_SYMBOL_HEIGHT; if (offset != 0) { if (offset < value) value = offset; AdvanceSlotReel(reelIndex, value); - offset = sSlotMachine->reelPixelOffsets[reelIndex] % 24; + offset = sSlotMachine->reelPixelOffsets[reelIndex] % REEL_SYMBOL_HEIGHT; } return offset; } @@ -1805,42 +2046,45 @@ s16 AdvanceReeltimeReelToNextTag(s16 value) return offset; } -static void GameplayTask_StopSlotReel(void) +#define tState data[0] +#define tMoving data[14] +#define tReelId data[15] + +static void CreateSlotReelTasks(void) { u8 i; - for (i = 0; i < 3; i++) + for (i = 0; i < NUM_REELS; i++) { - u8 taskId = CreateTask(RunSlotReelActions, 2); - gTasks[taskId].data[15] = i; + u8 taskId = CreateTask(Task_RunSlotReelActions, 2); + gTasks[taskId].tReelId = i; sSlotMachine->slotReelTasks[i] = taskId; - RunSlotReelActions(taskId); + Task_RunSlotReelActions(taskId); } } -static void ReelTasks_SetUnkTaskData(u8 reelIndex) +static void SpinSlotReel(u8 reelIndex) { - gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[0] = 1; - gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[14] = 1; + gTasks[sSlotMachine->slotReelTasks[reelIndex]].tState = REEL_ACTION_SPIN; + gTasks[sSlotMachine->slotReelTasks[reelIndex]].tMoving = TRUE; } -static void sub_8102E1C(u8 reelIndex) +static void StopSlotReel(u8 reelIndex) { - gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[0] = 2; + gTasks[sSlotMachine->slotReelTasks[reelIndex]].tState = REEL_ACTION_STOP; } static bool8 IsSlotReelMoving(u8 reelIndex) { - return gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[14]; + return gTasks[sSlotMachine->slotReelTasks[reelIndex]].tMoving; } -static void RunSlotReelActions(u8 taskId) +static void Task_RunSlotReelActions(u8 taskId) { - while (SlotReelActions[gTasks[taskId].data[0]](&gTasks[taskId])) + while (sSlotReelActions[gTasks[taskId].tState](&gTasks[taskId])) ; } // task->data[1] reel turns -// task->data[15] reelIndex static bool8 SlotReelAction_StayStill(struct Task *task) { return FALSE; @@ -1848,46 +2092,46 @@ static bool8 SlotReelAction_StayStill(struct Task *task) static bool8 SlotReelAction_Spin(struct Task *task) { - AdvanceSlotReel(task->data[15], sSlotMachine->reelIncrement); + AdvanceSlotReel(task->tReelId, sSlotMachine->reelIncrement); return FALSE; } // As in previous generations, the slot machine often doesn't stop exactly when you press stop static bool8 SlotReelAction_DecideWhereToStop(struct Task *task) { - task->data[0]++; - // initialize data for that reel --> these will be changed if gBiasTags can be lined up - sSlotMachine->winnerRows[task->data[15]] = 0; - sSlotMachine->reelExtraTurns[task->data[15]] = 0; + task->tState++; + // initialize data for that reel --> these will be changed if sBiasTags can be lined up + sSlotMachine->winnerRows[task->tReelId] = 0; + sSlotMachine->reelExtraTurns[task->tReelId] = 0; - if (sSlotMachine->fairRollsLeft == 0 && (sSlotMachine->luckyFlags == 0 || sSlotMachine->luckySpinsLeft == 0 || !DecideReelTurns_BiasTag[task->data[15]]())) + if (sSlotMachine->reelTimeSpinsLeft == 0 && (sSlotMachine->luckyFlags == 0 || !sSlotMachine->isLuckySpin || !sDecideReelTurns_BiasTag[task->tReelId]())) { - sSlotMachine->luckySpinsLeft = 0; - DecideReelTurns_NoBiasTag[task->data[15]](); + sSlotMachine->isLuckySpin = FALSE; + sDecideReelTurns_NoBiasTag[task->tReelId](); } - task->data[1] = sSlotMachine->reelExtraTurns[task->data[15]]; + task->data[1] = sSlotMachine->reelExtraTurns[task->tReelId]; return TRUE; } // go to next tag and then do any additional turns static bool8 SlotReelAction_MoveToStop(struct Task *task) { - u16 reelStopShocks[ARRAY_COUNT(ReelStopShocks)]; + u16 reelStopShocks[ARRAY_COUNT(sReelStopShocks)]; s16 reelPixelPos; - memcpy(reelStopShocks, ReelStopShocks, sizeof(ReelStopShocks)); - reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24; + memcpy(reelStopShocks, sReelStopShocks, sizeof(sReelStopShocks)); + reelPixelPos = sSlotMachine->reelPixelOffsets[task->tReelId] % REEL_SYMBOL_HEIGHT; if (reelPixelPos != 0) - reelPixelPos = AdvanceSlotReelToNextTag(task->data[15], sSlotMachine->reelIncrement); - else if (sSlotMachine->reelExtraTurns[task->data[15]]) + reelPixelPos = AdvanceSlotReelToNextTag(task->tReelId, sSlotMachine->reelIncrement); + else if (sSlotMachine->reelExtraTurns[task->tReelId]) { - sSlotMachine->reelExtraTurns[task->data[15]]--; - AdvanceSlotReel(task->data[15], sSlotMachine->reelIncrement); - reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24; + sSlotMachine->reelExtraTurns[task->tReelId]--; + AdvanceSlotReel(task->tReelId, sSlotMachine->reelIncrement); + reelPixelPos = sSlotMachine->reelPixelOffsets[task->tReelId] % REEL_SYMBOL_HEIGHT; } - if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->data[15]] == 0) + if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->tReelId] == 0) { - task->data[0]++; + task->tState++; task->data[1] = reelStopShocks[task->data[1]]; task->data[2] = 0; } @@ -1897,30 +2141,34 @@ static bool8 SlotReelAction_MoveToStop(struct Task *task) // make selected tag oscillate before it becomes still static bool8 SlotReelAction_OscillatingStop(struct Task *task) { - sSlotMachine->reelPixelOffsetsWhileStopping[task->data[15]] = task->data[1]; + sSlotMachine->reelPixelOffsetsWhileStopping[task->tReelId] = task->data[1]; task->data[1] = -task->data[1]; task->data[2]++; if ((task->data[2] & 0x3) == 0) task->data[1] >>= 1; if (task->data[1] == 0) { - task->data[0] = 0; - task->data[14] = 0; - sSlotMachine->reelPixelOffsetsWhileStopping[task->data[15]] = 0; + task->tState = 0; + task->tMoving = FALSE; + sSlotMachine->reelPixelOffsetsWhileStopping[task->tReelId] = 0; } return FALSE; } +#undef tState +#undef tMoving +#undef tReelId + static bool8 DecideReelTurns_BiasTag_Reel1(void) { u8 tag2 = GetBiasTag(sSlotMachine->luckyFlags); u8 tag1 = tag2; if (sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777)) { - tag1 = SLOT_MACHINE_TAG_7_RED; - tag2 = SLOT_MACHINE_TAG_7_BLUE; + tag1 = GFXTAG_7_RED; + tag2 = GFXTAG_7_BLUE; } - return DecideReelTurns_BiasTag_Reel1_Bets[sSlotMachine->bet - 1](tag1, tag2); + return sDecideReelTurns_BiasTag_Reel1_Bets[sSlotMachine->bet - 1](tag1, tag2); } static bool8 AreTagsAtPosition_Reel1(s16 pos, u8 tag1, u8 tag2) @@ -1936,7 +2184,9 @@ static bool8 AreTagsAtPosition_Reel1(s16 pos, u8 tag1, u8 tag2) static bool8 AreCherriesOnScreen_Reel1(s16 offsetFromCenter) { - if (GetTag(LEFT_REEL, 1 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetTag(LEFT_REEL, 2 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetTag(LEFT_REEL, 3 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY) + if (GetTag(LEFT_REEL, 1 - offsetFromCenter) == GFXTAG_CHERRY + || GetTag(LEFT_REEL, 2 - offsetFromCenter) == GFXTAG_CHERRY + || GetTag(LEFT_REEL, 3 - offsetFromCenter) == GFXTAG_CHERRY) return TRUE; else return FALSE; @@ -1959,7 +2209,7 @@ static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 tag1, u8 tag2) // if a lucky tag appears in the center row within 4 turns if (AreTagsAtPosition_Reel1(2 - i, tag1, tag2)) { - sSlotMachine->winnerRows[0] = 2; + sSlotMachine->winnerRows[LEFT_REEL] = 2; sSlotMachine->reelExtraTurns[0] = i; return TRUE; } @@ -2020,7 +2270,7 @@ static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 tag1, u8 tag2) static bool8 DecideReelTurns_BiasTag_Reel2(void) { - return DecideReelTurns_BiasTag_Reel2_Bets[sSlotMachine->bet - 1](); + return sDecideReelTurns_BiasTag_Reel2_Bets[sSlotMachine->bet - 1](); } static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void) @@ -2085,13 +2335,13 @@ static bool8 DecideReelTurns_BiasTag_Reel3(void) u8 biasTag = sSlotMachine->biasTag; if (sSlotMachine->luckyFlags & LUCKY_BIAS_MIXED_777) { - biasTag = SLOT_MACHINE_TAG_7_RED; - if (sSlotMachine->biasTag == SLOT_MACHINE_TAG_7_RED) + biasTag = GFXTAG_7_RED; + if (sSlotMachine->biasTag == GFXTAG_7_RED) { - biasTag = SLOT_MACHINE_TAG_7_BLUE; + biasTag = GFXTAG_7_BLUE; } } - return DecideReelTurns_BiasTag_Reel3_Bets[sSlotMachine->bet - 1](biasTag); + return sDecideReelTurns_BiasTag_Reel3_Bets[sSlotMachine->bet - 1](biasTag); } static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 biasTag) @@ -2151,14 +2401,14 @@ static void DecideReelTurns_NoBiasTag_Reel1(void) static bool8 IsBiasTag777_SwitchColor(u8 *biasTagPtr) { - if (*biasTagPtr == SLOT_MACHINE_TAG_7_RED) + if (*biasTagPtr == GFXTAG_7_RED) { - *biasTagPtr = SLOT_MACHINE_TAG_7_BLUE; + *biasTagPtr = GFXTAG_7_BLUE; return TRUE; } - if (*biasTagPtr == SLOT_MACHINE_TAG_7_BLUE) + if (*biasTagPtr == GFXTAG_7_BLUE) { - *biasTagPtr = SLOT_MACHINE_TAG_7_RED; + *biasTagPtr = GFXTAG_7_RED; return TRUE; } return FALSE; @@ -2166,7 +2416,7 @@ static bool8 IsBiasTag777_SwitchColor(u8 *biasTagPtr) static void DecideReelTurns_NoBiasTag_Reel2(void) { - DecideReelTurns_NoBiasTag_Reel2_Bets[sSlotMachine->bet - 1](); + sDecideReelTurns_NoBiasTag_Reel2_Bets[sSlotMachine->bet - 1](); } // only does stuff if the biasTag is one of the 7's, plus other conditions @@ -2289,7 +2539,7 @@ static void DecideReelTurns_NoBiasTag_Reel2_Bet3(void) static bool8 AreTagsMixed77(u8 tag1, u8 tag2) { - if ((tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_BLUE) || (tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_RED)) + if ((tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_BLUE) || (tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_RED)) return TRUE; else return FALSE; @@ -2297,8 +2547,8 @@ static bool8 AreTagsMixed77(u8 tag1, u8 tag2) static bool8 AreTagsMixed777(u8 tag1, u8 tag2, u8 tag3) { - if ((tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED) || - (tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE)) + if ((tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED) || + (tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE)) return TRUE; else return FALSE; @@ -2306,10 +2556,10 @@ static bool8 AreTagsMixed777(u8 tag1, u8 tag2, u8 tag3) static bool8 TagsDontMatchOrHaveAny7s(u8 tag1, u8 tag2, u8 tag3) { - if ((tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED) || - (tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE) || - (tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE) || - (tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED) || + if ((tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED) || + (tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE) || + (tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE) || + (tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED) || (tag1 == tag2 && tag1 == tag3)) { return FALSE; @@ -2319,7 +2569,7 @@ static bool8 TagsDontMatchOrHaveAny7s(u8 tag1, u8 tag2, u8 tag3) static void DecideReelTurns_NoBiasTag_Reel3(void) { - DecideReelTurns_NoBiasTag_Reel3_Bets[sSlotMachine->bet - 1](); + sDecideReelTurns_NoBiasTag_Reel3_Bets[sSlotMachine->bet - 1](); } static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void) @@ -2334,7 +2584,7 @@ static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void) while (1) { u8 tag3; - if (!(tag1 == (tag3 = GetTag(RIGHT_REEL, 2 - i)) || (tag1 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE) || (tag1 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED))) + if (!(tag1 == (tag3 = GetTag(RIGHT_REEL, 2 - i)) || (tag1 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE) || (tag1 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED))) break; i++; } @@ -2465,273 +2715,312 @@ static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void) } } -static void sub_8103C14(u8 a0) +static void PressStopReelButton(u8 reelNum) { - u8 taskId = CreateTask(sub_8103C48, 5); - gTasks[taskId].data[15] = a0; - sub_8103C48(taskId); + u8 taskId = CreateTask(Task_PressStopReelButton, 5); + gTasks[taskId].data[15] = reelNum; + Task_PressStopReelButton(taskId); } -static void sub_8103C48(u8 taskId) +static void Task_PressStopReelButton(u8 taskId) { - gUnknown_083ECBA0[gTasks[taskId].data[0]](&gTasks[taskId], taskId); + sReelStopButtonFuncs[gTasks[taskId].data[0]](&gTasks[taskId], taskId); } -static void sub_8103C78(struct Task *task, u8 taskId) +static void StopReelButton_Press(struct Task *task, u8 taskId) { - sub_81065A8(gUnknown_083ECBAC[task->data[15]], 0x62, 0x63, 0x72, 0x73); + SetReelButtonTilemap(sReelButtonOffsets[task->data[15]], 0x62, 0x63, 0x72, 0x73); task->data[0]++; } -static void sub_8103CAC(struct Task *task, u8 taskId) +static void StopReelButton_Wait(struct Task *task, u8 taskId) { if (++task->data[1] > 11) task->data[0]++; } -static void sub_8103CC8(struct Task *task, u8 taskId) +static void StopReelButton_Unpress(struct Task *task, u8 taskId) { - sub_81065A8(gUnknown_083ECBAC[task->data[15]], 0x42, 0x43, 0x52, 0x53); + SetReelButtonTilemap(sReelButtonOffsets[task->data[15]], 0x42, 0x43, 0x52, 0x53); DestroyTask(taskId); } -static void LoadLitTile(u8 tileId) +static void LightenMatchLine(u8 matchLineId) { - LoadPalette(gUnknown_083EDD08[tileId], gUnknown_083EDD30[tileId], 2); + LoadPalette(sLitMatchLinePalTable[matchLineId], sMatchLinePalOffsets[matchLineId], 2); } -static void sub_8103D28(u8 a0) +static void DarkenMatchLine(u8 matchLineId) { - LoadPalette(gUnknown_083EDD1C[a0], gUnknown_083EDD30[a0], 2); + LoadPalette(sDarkMatchLinePalTable[matchLineId], sMatchLinePalOffsets[matchLineId], 2); } -// light up the value bet by the player -static void LoadBetTiles(u8 betVal) +// light up the match line for each bet by the player +static void LightenBetTiles(u8 betVal) { u8 i; - for (i = 0; i < gNumberBettingTiles[betVal]; i++) - LoadLitTile(gBettingTilesId[betVal][i]); + for (i = 0; i < sMatchLinesPerBet[betVal]; i++) + LightenMatchLine(sBetToMatchLineIds[betVal][i]); } -static void sub_8103D8C(u8 a0) +static void DarkenBetTiles(u8 betVal) { u8 i; - for (i = 0; i < gNumberBettingTiles[a0]; i++) - sub_8103D28(gBettingTilesId[a0][i]); + for (i = 0; i < sMatchLinesPerBet[betVal]; i++) + DarkenMatchLine(sBetToMatchLineIds[betVal][i]); } -static void sub_8103DC8(void) +#define sMatchLineId data[0] +#define sFlashing data[1] +#define sNumFullFlashes data[2] +#define sDelayTimer data[3] +#define sColor data[4] +#define sColorIncr data[5] +#define sAtOriginalColor data[7] + +// Creates invisible sprites that flash the bet lines/numbers where a match occurs +// 5 are created, 1 for each possible match line (3 rows, 2 diagonals) +static void CreateInvisibleFlashMatchLineSprites(void) { u8 i; - for (i = 0; i < 5; i++) + for (i = 0; i < ARRAY_COUNT(sSlotMachine->flashMatchLineSpriteIds); i++) { - u8 spriteId = CreateInvisibleSprite(sub_8103EE4); - gSprites[spriteId].data[0] = i; - sSlotMachine->unk44[i] = spriteId; + u8 spriteId = CreateInvisibleSprite(SpriteCB_FlashMatchingLines); + gSprites[spriteId].sMatchLineId = i; + sSlotMachine->flashMatchLineSpriteIds[i] = spriteId; } } -static void sub_8103E04(u8 a0) +static void FlashMatchLine(u8 matchLineId) { - struct Sprite *sprite = gSprites + sSlotMachine->unk44[a0]; - sprite->data[1] = 1; - sprite->data[2] = 4; - sprite->data[3] = 0; - sprite->data[4] = 0; - sprite->data[5] = 2; - sprite->data[7] = 0; + struct Sprite *sprite = &gSprites[sSlotMachine->flashMatchLineSpriteIds[matchLineId]]; + sprite->sFlashing = TRUE; + sprite->sNumFullFlashes = 4; + sprite->sDelayTimer = 0; + sprite->sColor = 0; + sprite->sColorIncr = 2; + sprite->sAtOriginalColor = FALSE; } -// something with payout digits -static bool8 sub_8103E38(void) +// Match line flashes 4 times before the payout begins +// After this it does half-brightness flashes until the payout finishes +static bool8 IsMatchLineDoneFlashingBeforePayout(void) { u8 i; - for (i = 0; i < 5; i++) + for (i = 0; i < ARRAY_COUNT(sSlotMachine->flashMatchLineSpriteIds); i++) { - struct Sprite *sprite = &gSprites[sSlotMachine->unk44[i]]; - if (sprite->data[1] && sprite->data[2]) + struct Sprite *sprite = &gSprites[sSlotMachine->flashMatchLineSpriteIds[i]]; + if (sprite->sFlashing && sprite->sNumFullFlashes) return FALSE; } return TRUE; } -static bool8 sub_8103E7C(void) +// When payout is finished, stop lines flashing (but not if they're in the middle of a flash) +static bool8 TryStopMatchLinesFlashing(void) { u8 i; - for (i = 0; i < 5; i++) + for (i = 0; i < ARRAY_COUNT(sSlotMachine->flashMatchLineSpriteIds); i++) { - if (!sub_8103EAC(sSlotMachine->unk44[i])) + if (!TryStopMatchLineFlashing(sSlotMachine->flashMatchLineSpriteIds[i])) return FALSE; } return TRUE; } -static bool8 sub_8103EAC(u8 spriteId) +static bool8 TryStopMatchLineFlashing(u8 spriteId) { - struct Sprite *sprite = gSprites + spriteId; - if (!sprite->data[1]) + struct Sprite *sprite = &gSprites[spriteId]; + if (!sprite->sFlashing) return TRUE; - if (sprite->data[7]) - sprite->data[1] = 0; - return sprite->data[7]; + if (sprite->sAtOriginalColor) + sprite->sFlashing = FALSE; + + return sprite->sAtOriginalColor; } -static void sub_8103EE4(struct Sprite *sprite) +static void SpriteCB_FlashMatchingLines(struct Sprite *sprite) { - s16 r4; - if (sprite->data[1]) + s16 maxColorChange; + if (sprite->sFlashing) { - if (!sprite->data[3]--) + if (!sprite->sDelayTimer--) { - sprite->data[7] = 0; - sprite->data[3] = 1; - sprite->data[4] += sprite->data[5]; - r4 = 4; - if (sprite->data[2]) - r4 = 8; - if (sprite->data[4] <= 0) + sprite->sAtOriginalColor = FALSE; + sprite->sDelayTimer = 1; + sprite->sColor += sprite->sColorIncr; + maxColorChange = 4; + if (sprite->sNumFullFlashes) + maxColorChange = 8; + if (sprite->sColor <= 0) { - sprite->data[7] = 1; - sprite->data[5] = -sprite->data[5]; - if (sprite->data[2]) - sprite->data[2]--; + // Returned to original color, reverse + sprite->sAtOriginalColor = TRUE; + sprite->sColorIncr = -sprite->sColorIncr; + if (sprite->sNumFullFlashes) + sprite->sNumFullFlashes--; + } + else if (sprite->sColor >= maxColorChange) { + // Reached peak darkness, reverse + sprite->sColorIncr = -sprite->sColorIncr; } - else if (sprite->data[4] >= r4) - sprite->data[5] = -sprite->data[5]; - if (sprite->data[2]) - sprite->data[3] <<= 1; + if (sprite->sNumFullFlashes) + sprite->sDelayTimer <<= 1; } - MultiplyPaletteRGBComponents(gUnknown_083EDD30[sprite->data[0]], sprite->data[4], sprite->data[4], sprite->data[4]); + MultiplyPaletteRGBComponents(sMatchLinePalOffsets[sprite->sMatchLineId], sprite->sColor, sprite->sColor, sprite->sColor); } } -static void sub_8103F70(void) +#undef sMatchLineId +#undef sFlashing +#undef sNumFullFlashes +#undef sDelayTimer +#undef sColor +#undef sColorIncr +#undef sAtOriginalColor + +#define sDelayTimer data[1] +#define sFlashState data[2] +#define sFlashDir data[3] + +static void FlashSlotMachineLights(void) { - u8 taskId = CreateTask(sub_8103FE8_, 6); - gTasks[taskId].data[3] = 1; - sub_8103FE8_(taskId); + u8 taskId = CreateTask(Task_FlashSlotMachineLights, 6); + gTasks[taskId].sFlashDir = 1; + Task_FlashSlotMachineLights(taskId); } -static bool8 sub_8103FA0(void) +static bool8 TryStopSlotMachineLights(void) { - u8 taskId = FindTaskIdByFunc(sub_8103FE8_); - if (!gTasks[taskId].data[2]) + u8 taskId = FindTaskIdByFunc(Task_FlashSlotMachineLights); + if (gTasks[taskId].sFlashState == 0) { DestroyTask(taskId); - LoadPalette(gUnknown_083EDDAC, 0x10, 0x20); + LoadPalette(sSlotMachineMenu_Pal, 0x10, 0x20); return TRUE; } return FALSE; } -static void sub_8103FE8_(u8 taskId) +static void Task_FlashSlotMachineLights(u8 taskId) { struct Task *task = &gTasks[taskId]; - if (!task->data[1]--) + if (!task->sDelayTimer--) { - task->data[1] = 4; - task->data[2] += task->data[3]; - if (task->data[2] == 0 || task->data[2] == 2) - task->data[3] = -task->data[3]; + task->sDelayTimer = 4; + task->sFlashState += task->sFlashDir; + if (task->sFlashState == 0 || task->sFlashState == 2) + task->sFlashDir = -task->sFlashDir; } - LoadPalette(gUnknown_083EDDA0[task->data[2]], 0x10, 0x20); + LoadPalette(sFlashingLightsPalTable[task->sFlashState], 0x10, 0x20); } -static void GameplayTask_PikaPower(void) +#undef sDelayTimer +#undef sFlashState +#undef sFlashDir + +#define tState data[0] +#define tNumBolts data[1] +#define tSpriteId data[2] +#define tTimer data[2] // re-used +#define tAnimating data[15] + +static void CreatePikaPowerBoltTask(void) { - sSlotMachine->unkTaskPointer3E = CreateTask(sub_81040E8, 8); + sSlotMachine->pikaPowerBoltTaskId = CreateTask(Task_CreatePikaPowerBolt, 8); } -static void DisplayPikaPower(u8 pikaPower) +static void AddPikaPowerBolt(u8 pikaPower) { - struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3E]; - ClearTaskDataFields_2orHigher(task); - task->data[0] = 1; - task->data[1]++; - task->data[15] = 1; // points to a reelIndex + struct Task *task = &gTasks[sSlotMachine->pikaPowerBoltTaskId]; + ResetPikaPowerBoltTask(task); + task->tState = 1; + task->tNumBolts++; + task->tAnimating = TRUE; } -static void sub_8104098(void) +static void ResetPikaPowerBolts(void) { - struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3E]; - ClearTaskDataFields_2orHigher(task); - task->data[0] = 3; - task->data[15] = 1; // points to a reelIndex + struct Task *task = &gTasks[sSlotMachine->pikaPowerBoltTaskId]; + ResetPikaPowerBoltTask(task); + task->tState = 3; + task->tAnimating = TRUE; } -static bool8 sub_81040C8(void) +static bool8 IsPikaPowerBoltAnimating(void) { - return gTasks[sSlotMachine->unkTaskPointer3E].data[15]; + return gTasks[sSlotMachine->pikaPowerBoltTaskId].tAnimating; } -static void sub_81040E8(u8 taskId) +static void Task_CreatePikaPowerBolt(u8 taskId) { - gUnknown_083ECBB4[gTasks[taskId].data[0]](&gTasks[taskId]); + sPikaPowerBoltFuncs[gTasks[taskId].tState](&gTasks[taskId]); } -static void nullsub_68(struct Task *task) +static void PikaPowerBolt_Idle(struct Task *task) { } -static void sub_810411C(struct Task *task) +static void PikaPowerBolt_AddBolt(struct Task *task) { - task->data[2] = sub_8105B1C((task->data[1] << 3) + 20, 20); - task->data[0]++; + task->tSpriteId = CreatePikaPowerBoltSprite((task->tNumBolts << 3) + 20, 20); + task->tState++; } -static void sub_8104144(struct Task *task) +// The bolt sprite spins around as it appears +// Once the anim is done, destroy the sprite and set the bolt in the tilemap instead +static void PikaPowerBolt_WaitAnim(struct Task *task) { - if (gSprites[task->data[2]].data[7]) + if (gSprites[task->tSpriteId].data[7]) { - s16 r5 = task->data[1] + 2; + s16 r5 = task->tNumBolts + 2; s16 r3 = 0; s16 r2 = 0; - if (task->data[1] == 1) + if (task->tNumBolts == 1) r3 = 1, r2 = 1; - else if (task->data[1] == 16) + else if (task->tNumBolts == 16) r3 = 2, r2 = 2; - sSelectedPikaPowerTile[r2] = pikaPowerTileTable[r3][0]; + sSelectedPikaPowerTile[r2] = sPikaPowerTileTable[r3][0]; LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40); - sub_8105B88(task->data[2]); - task->data[0] = 0; - task->data[15] = 0; // points to a reelIndex + DestroyPikaPowerBoltSprite(task->tSpriteId); + task->tState = 0; + task->tAnimating = 0; } } -static void sub_81041AC(struct Task *task) +static void PikaPowerBolt_ClearAll(struct Task *task) { - s16 r5 = task->data[1] + 2; + s16 r5 = task->tNumBolts + 2; s16 r3 = 0; s16 r2 = 3; - if (task->data[1] == 1) + if (task->tNumBolts == 1) r3 = 1, r2 = 1; - else if (task->data[1] == 16) + else if (task->tNumBolts == 16) r3 = 2, r2 = 2; - if (task->data[2] == 0) + if (task->tTimer == 0) { - sSelectedPikaPowerTile[r2] = pikaPowerTileTable[r3][1]; + sSelectedPikaPowerTile[r2] = sPikaPowerTileTable[r3][1]; LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40); - task->data[1]--; + task->tNumBolts--; } - if (++task->data[2] >= 20) - task->data[2] = 0; - if (task->data[1] == 0) + if (++task->tTimer >= 20) + task->tTimer = 0; + if (task->tNumBolts == 0) { - task->data[0] = 0; - task->data[15] = 0; + task->tState = 0; + task->tAnimating = 0; } } -static void ClearTaskDataFields_2orHigher(struct Task *task) +static void ResetPikaPowerBoltTask(struct Task *task) { u8 i; - for (i = 2; i < 16; i++) + for (i = 2; i < NUM_TASK_DATA; i++) task->data[i] = 0; } -// possibly load tiles for pika power meter -static void sub_810423C(u8 pikaPower) +static void LoadPikaPowerMeter(u8 pikaPower) { s16 i; s16 r3 = 0, r1 = 0; @@ -2743,7 +3032,7 @@ static void sub_810423C(u8 pikaPower) r3 = 1, r1 = 1; else if (i == 15) // pikaPower meter is full r3 = 2, r1 = 2; - sSelectedPikaPowerTile[r1] = pikaPowerTileTable[r3][0]; + sSelectedPikaPowerTile[r1] = sPikaPowerTileTable[r3][0]; LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40); } for (; i < 16; i++, r4++) @@ -2753,40 +3042,47 @@ static void sub_810423C(u8 pikaPower) r3 = 1, r1 = 1; else if (i == 15) r3 = 2, r1 = 2; - sSelectedPikaPowerTile[r1] = pikaPowerTileTable[r3][1]; + sSelectedPikaPowerTile[r1] = sPikaPowerTileTable[r3][1]; LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40); } - gTasks[sSlotMachine->unkTaskPointer3E].data[1] = pikaPower; + gTasks[sSlotMachine->pikaPowerBoltTaskId].data[1] = pikaPower; } -static void BeginReeltime(void) +#undef tState +#undef tNumBolts +#undef tSpriteId +#undef tTimer +#undef tAnimating + +#define tState data[0] + +static void BeginReelTime(void) { - u8 taskId = CreateTask(RunReeltimeActions, 7); - RunReeltimeActions(taskId); + u8 taskId = CreateTask(Task_ReelTime, 7); + Task_ReelTime(taskId); } -static bool8 IsFinalTask_RunReelTimeActions(void) +static bool8 IsReelTimeTaskDone(void) { - if (FindTaskIdByFunc(RunReeltimeActions) == TAIL_SENTINEL) + if (FindTaskIdByFunc(Task_ReelTime) == TAIL_SENTINEL) return TRUE; return FALSE; } -static void RunReeltimeActions(u8 taskId) +static void Task_ReelTime(u8 taskId) { - // task.data[0] points to which ReelTimeAction to do, and starts at 0 // task.data[1] has something to do with the threshold // task.data[4] says how many pixels to advance the reel // task.data[5] is a timer - ReeltimeActions[gTasks[taskId].data[0]](&gTasks[taskId]); + sReelTimeActions[gTasks[taskId].tState](&gTasks[taskId]); } -static void ReeltimeAction0(struct Task *task) +static void ReelTime_Init(struct Task *task) { - sSlotMachine->fairRollsLeft = 0; + sSlotMachine->reelTimeSpinsLeft = 0; sSlotMachine->reeltimePixelOffset = 0; sSlotMachine->reeltimePosition = 0; - task->data[0]++; + task->tState++; task->data[1] = 0; task->data[2] = 30; task->data[4] = 1280; // reel speed @@ -2794,18 +3090,18 @@ static void ReeltimeAction0(struct Task *task) gSpriteCoordOffsetY = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); SetGpuReg(REG_OFFSET_BG1VOFS, 0); - sub_8104A40(REG_OFFSET_BG3VOFS, 0); - sub_81051C0(); - sub_8105100(); - sub_81052EC(); - sub_81053A0(); - sub_810545C(); + LoadReelTimeWindowTilemap(REG_OFFSET_BG3VOFS, 0); + CreateReelTimeMachineSprites(); + CreateReelTimePikachuSprite(); + CreateReelTimeNumberSprites(); + CreateReelTimeShadowSprites(); + CreateReelTimeNumberGapSprite(); GetReeltimeDraw(); StopMapMusic(); PlayNewMapMusic(MUS_BD_TIME); } -static void ReeltimeAction1(struct Task *task) +static void ReelTime_WindowEnter(struct Task *task) { s16 r3; gSpriteCoordOffsetX -= 8; @@ -2816,78 +3112,78 @@ static void ReeltimeAction1(struct Task *task) { task->data[2] = r3; task->data[3] = task->data[1] >> 3; - sub_8104A40(r3, task->data[3]); + LoadReelTimeWindowTilemap(r3, task->data[3]); } if (task->data[1] >= 200) { - task->data[0]++; + task->tState++; task->data[3] = 0; } AdvanceReeltimeReel(task->data[4] >> 8); } -static void ReeltimeAction2(struct Task *task) +static void ReelTime_WaitStartPikachu(struct Task *task) { AdvanceReeltimeReel(task->data[4] >> 8); if (++task->data[5] >= 60) { - task->data[0]++; - CreateReelTimeSprites1(); - CreateReelTimeSprite2(); + task->tState++; + CreateReelTimeBoltSprites(); + CreateReelTimePikachuAuraSprites(); } } -static void ReeltimeAction3(struct Task *task) +static void ReelTime_PikachuSpeedUp1(struct Task *task) { - int r5; - u8 sp0[ARRAY_COUNT(gUnknown_085A75C0)]; - s16 sp4[ARRAY_COUNT(gUnknown_085A75C4)]; - s16 spC[ARRAY_COUNT(gUnknown_085A75CC)]; + int i; + u8 pikachuAnimIds[ARRAY_COUNT(sReelTimePikachuAnimIds)]; + s16 reelTimeBoltDelays[ARRAY_COUNT(sReelTimeBoltDelays)]; + s16 pikachuAuraFlashDelays[ARRAY_COUNT(sPikachuAuraFlashDelays)]; - memcpy(sp0, gUnknown_085A75C0, sizeof(gUnknown_085A75C0)); - memcpy(sp4, gUnknown_085A75C4, sizeof(gUnknown_085A75C4)); - memcpy(spC, gUnknown_085A75CC, sizeof(gUnknown_085A75CC)); + memcpy(pikachuAnimIds, sReelTimePikachuAnimIds, sizeof(sReelTimePikachuAnimIds)); + memcpy(reelTimeBoltDelays, sReelTimeBoltDelays, sizeof(sReelTimeBoltDelays)); + memcpy(pikachuAuraFlashDelays, sPikachuAuraFlashDelays, sizeof(sPikachuAuraFlashDelays)); AdvanceReeltimeReel(task->data[4] >> 8); // gradually slow down the reel task->data[4] -= 4; - r5 = 4 - (task->data[4] >> 8); - sub_8105688(sp4[r5]); - sub_81057E8(spC[r5]); - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, sp0[r5]); + i = 4 - (task->data[4] >> 8); + SetReelTimeBoltDelay(reelTimeBoltDelays[i]); + SetReelTimePikachuAuraFlashDelay(pikachuAuraFlashDelays[i]); + StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], pikachuAnimIds[i]); // once speed goes below 256, go to next ReelTimeAction and keep the speed level if (task->data[4] <= 0x100) { - task->data[0]++; + task->tState++; task->data[4] = 0x100; task->data[5] = 0; } } -static void ReeltimeAction4(struct Task *task) +static void ReelTime_PikachuSpeedUp2(struct Task *task) { AdvanceReeltimeReel(task->data[4] >> 8); if (++task->data[5] >= 80) { - task->data[0]++; + task->tState++; task->data[5] = 0; - sub_81057E8(2); - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 3); + SetReelTimePikachuAuraFlashDelay(2); + StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 3); } } -static void ReeltimeAction5(struct Task *task) +static void ReelTime_WaitReel(struct Task *task) { AdvanceReeltimeReel(task->data[4] >> 8); task->data[4] = (u8)task->data[4] + 0x80; if (++task->data[5] >= 80) { - task->data[0]++; + task->tState++; task->data[5] = 0; } } -static void ReeltimeAction6(struct Task *task) +static void ReelTime_CheckExplode(struct Task *task) { AdvanceReeltimeReel(task->data[4] >> 8); task->data[4] = (u8)task->data[4] + 0x40; @@ -2896,22 +3192,22 @@ static void ReeltimeAction6(struct Task *task) task->data[5] = 0; if (sSlotMachine->reelTimeDraw) { - if (sSlotMachine->fairRollsLeft <= task->data[6]) - task->data[0]++; + if (sSlotMachine->reelTimeSpinsLeft <= task->data[6]) + task->tState++; } else if (task->data[6] > 3) { - task->data[0]++; + task->tState++; } - else if (SkipToReeltimeAction14(task->data[6])) + else if (ShouldReelTimeMachineExplode(task->data[6])) { - task->data[0] = 14; + task->tState = 14; // ReelTime_ExplodeMachine } task->data[6]++; } } -static void ReelTimeAction_LandOnOutcome(struct Task *task) +static void ReelTime_LandOnOutcome(struct Task *task) { s16 reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20; if (reeltimePixelOffset) @@ -2928,32 +3224,32 @@ static void ReelTimeAction_LandOnOutcome(struct Task *task) if (reeltimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw) { task->data[4] = 0; // stop moving - task->data[0]++; + task->tState++; } } -static void ReeltimeAction8(struct Task *task) +static void ReelTime_PikachuReact(struct Task *task) { if (++task->data[4] >= 60) { StopMapMusic(); - sub_81056C0(); - sub_8105804(); - task->data[0]++; + DestroyReelTimeBoltSprites(); + DestroyReelTimePikachuAuraSprites(); + task->tState++; if(sSlotMachine->reelTimeDraw == 0) { task->data[4] = 0xa0; - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5); + StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5); PlayFanfare(MUS_ME_ZANNEN); } else { task->data[4] = 0xc0; - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 4); - gSprites[sSlotMachine->reelTimeSprite3F].animCmdIndex = 0; + StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 4); + gSprites[sSlotMachine->reelTimePikachuSpriteId].animCmdIndex = 0; if (sSlotMachine->pikaPower) { - sub_8104098(); + ResetPikaPowerBolts(); sSlotMachine->pikaPower = 0; } PlayFanfare(MUS_ME_B_SMALL); @@ -2961,13 +3257,13 @@ static void ReeltimeAction8(struct Task *task) } } -static void ReeltimeAction9(struct Task *task) +static void ReelTime_WaitClearPikaPower(struct Task *task) { - if ((task->data[4] == 0 || --task->data[4] == 0) && !sub_81040C8()) - task->data[0]++; + if ((task->data[4] == 0 || --task->data[4] == 0) && !IsPikaPowerBoltAnimating()) + task->tState++; } -static void ReeltimeAction10(struct Task *task) +static void ReelTime_CloseWindow(struct Task *task) { s16 r4; gSpriteCoordOffsetX -= 8; @@ -2976,59 +3272,59 @@ static void ReeltimeAction10(struct Task *task) r4 = ((task->data[1] - 8) & 0xff) >> 3; SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff); if (task->data[3] >> 3 <= 25) - sub_8104A88(r4); + ClearReelTimeWindowTilemap(r4); else - task->data[0]++; + task->tState++; } -static void ReeltimeAction11(struct Task *task) +static void ReelTime_DestroySprites(struct Task *task) { - sSlotMachine->fairRollsUsed = 0; - sSlotMachine->fairRollsLeft = sSlotMachine->reelTimeDraw; + sSlotMachine->reelTimeSpinsUsed = 0; + sSlotMachine->reelTimeSpinsLeft = sSlotMachine->reelTimeDraw; gSpriteCoordOffsetX = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); sSlotMachine->reelIncrement = 8; - sub_810514C(); - sub_81054B8(); - sub_8105524(); + DestroyReelTimePikachuSprite(); + DestroyReelTimeMachineSprites(); + DestroyReelTimeShadowSprites(); PlayNewMapMusic(sSlotMachine->backupMapMusic); - if (sSlotMachine->fairRollsLeft == 0) + if (sSlotMachine->reelTimeSpinsLeft == 0) { - DestroyTask(FindTaskIdByFunc(RunReeltimeActions)); + DestroyTask(FindTaskIdByFunc(Task_ReelTime)); } else { - sub_8104CAC(4); + CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); task->data[1] = SlowReelSpeed(); task->data[2] = 0; task->data[3] = 0; - task->data[0]++; + task->tState++; } } -static void ReeltimeAction12(struct Task *task) +static void ReelTime_SetReelIncrement(struct Task *task) { if (sSlotMachine->reelIncrement == task->data[1]) - task->data[0]++; - else if (sSlotMachine->reelPixelOffsets[0] % 24 == 0 && (++task->data[2]& 0x07) == 0) + task->tState++; + else if (sSlotMachine->reelPixelOffsets[0] % REEL_SYMBOL_HEIGHT == 0 && (++task->data[2]& 0x07) == 0) sSlotMachine->reelIncrement >>= 1; } -static void ReeltimeAction13(struct Task *task) +static void ReelTime_EndSuccess(struct Task *task) { - if (sub_8104E18()) - DestroyTask(FindTaskIdByFunc(RunReeltimeActions)); + if (IsDigitalDisplayAnimFinished()) + DestroyTask(FindTaskIdByFunc(Task_ReelTime)); } -static void ReeltimeAction14(struct Task *task) +static void ReelTime_ExplodeMachine(struct Task *task) { - sub_81054B8(); - sub_81056C0(); - sub_8105804(); - sub_8105854(); - gSprites[sSlotMachine->unk4E[0]].invisible = TRUE; - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5); - task->data[0]++; + DestroyReelTimeMachineSprites(); + DestroyReelTimeBoltSprites(); + DestroyReelTimePikachuAuraSprites(); + CreateReelTimeExplosionSprite(); + gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = TRUE; + StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5); + task->tState++; task->data[4] = 4; task->data[5] = 0; StopMapMusic(); @@ -3036,7 +3332,7 @@ static void ReeltimeAction14(struct Task *task) PlaySE(SE_W153); } -static void ReeltimeAction15(struct Task *task) +static void ReelTime_WaitExplode(struct Task *task) { gSpriteCoordOffsetY = task->data[4]; SetGpuReg(REG_OFFSET_BG1VOFS, task->data[4]); @@ -3046,63 +3342,68 @@ static void ReeltimeAction15(struct Task *task) task->data[4] >>= 1; if (task->data[4] == 0) { - sub_81058A0(); - sub_81058C4(); - sub_8105284_(); - sub_81059E8(); - gSprites[sSlotMachine->unk4E[0]].invisible = FALSE; - task->data[0]++; + DestroyReelTimeExplosionSprite(); + CreateReelTimeDuckSprites(); + CreateBrokenReelTimeMachineSprite(); + CreateReelTimeSmokeSprite(); + gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = FALSE; + task->tState++; task->data[5] = 0; } } -static void ReeltimeAction16(struct Task *task) +static void ReelTime_WaitSmoke(struct Task *task) { gSpriteCoordOffsetY = 0; SetGpuReg(REG_OFFSET_BG1VOFS, 0); - if (sub_8105ACC()) + if (IsReelTimeSmokeAnimFinished()) { - task->data[0]++; - sub_8105AEC(); + task->tState++; + DestroyReelTimeSmokeSprite(); } } -static void ReeltimeAction17(struct Task *task) +static void ReelTime_EndFailure(struct Task *task) { gSpriteCoordOffsetX = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); PlayNewMapMusic(sSlotMachine->backupMapMusic); - sub_810514C(); - sub_8105554(); - sub_8105524(); - sub_81059B8(); - DestroyTask(FindTaskIdByFunc(RunReeltimeActions)); + DestroyReelTimePikachuSprite(); + DestroyBrokenReelTimeMachineSprite(); + DestroyReelTimeShadowSprites(); + DestroyReelTimeDuckSprites(); + DestroyTask(FindTaskIdByFunc(Task_ReelTime)); } -static void sub_8104A40(s16 a0, s16 a1) +static void LoadReelTimeWindowTilemap(s16 a0, s16 a1) { s16 i; for (i = 4; i < 15; i++) { - LoadBgTilemap(1, &gReelTimeWindowTilemap[a1 + (i - 4) * 20], 2, 32 * i + a0); + LoadBgTilemap(1, &sReelTimeWindow_Tilemap[a1 + (i - 4) * 20], 2, 32 * i + a0); } } -static void sub_8104A88(s16 a0) +static void ClearReelTimeWindowTilemap(s16 a0) { u8 i; for (i = 4; i < 15; i++) { - LoadBgTilemap(1, gUnknown_085A9898, 2, 32 * i + a0); + LoadBgTilemap(1, sEmptyTilemap, 2, 32 * i + a0); } } -static void OpenInfoBox(u8 seemsUnused) +#undef tState + +#define tState data[0] + +// Info Box is the screen shown when Select is pressed +static void OpenInfoBox(u8 digDisplayId) { u8 taskId = CreateTask(RunInfoBoxActions, 1); - gTasks[taskId].data[1] = seemsUnused; + gTasks[taskId].data[1] = digDisplayId; RunInfoBoxActions(taskId); } @@ -3116,29 +3417,29 @@ static bool8 IsInfoBoxClosed(void) static void RunInfoBoxActions(u8 taskId) { - InfoBoxActions[gTasks[taskId].data[0]](&gTasks[taskId]); + sInfoBoxActions[gTasks[taskId].tState](&gTasks[taskId]); } static void InfoBox_FadeIn(struct Task *task) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); - task->data[0]++; + task->tState++; } static void InfoBox_WaitForFade(struct Task *task) { if (!gPaletteFade.active) - task->data[0]++; + task->tState++; } -static void InfoBox_8104B80(struct Task *task) +static void InfoBox_DrawWindow(struct Task *task) { - sub_8104DA4(); - sub_81065DC(); - AddWindow(&gUnknown_085A7444); + DestroyDigitalDisplayScene(); + LoadInfoBoxTilemap(); + AddWindow(&sWindowTemplate_InfoBox); PutWindowTilemap(1); FillWindowPixelBuffer(1, PIXEL_FILL(0)); - task->data[0]++; + task->tState++; } static void InfoBox_AddText(struct Task *task) @@ -3146,40 +3447,40 @@ static void InfoBox_AddText(struct Task *task) AddTextPrinterParameterized3(1, 1, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp); CopyWindowToVram(1, 3); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); - task->data[0]++; + task->tState++; } static void InfoBox_AwaitPlayerInput(struct Task *task) { - if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON)) + if (JOY_NEW(B_BUTTON | SELECT_BUTTON)) { FillWindowPixelBuffer(1, PIXEL_FILL(0)); ClearWindowTilemap(1); CopyWindowToVram(1, 1); RemoveWindow(1); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); - task->data[0]++; + task->tState++; } } -static void InfoBox_812DE14(struct Task *task) +static void InfoBox_LoadSlotMachineTilemap(struct Task *task) { - sub_812F968(); + LoadSlotMachineMenuTilemap(); ShowBg(3); - task->data[0]++; + task->tState++; } -static void InfoBox_812DE30(struct Task *task) +static void InfoBox_CreateDigitalDisplay(struct Task *task) { - sub_8104CAC(task->data[1]); - task->data[0]++; + CreateDigitalDisplayScene(task->data[1]); + task->tState++; } -static void InfoBox_8104BFC(struct Task *task) +static void InfoBox_LoadPikaPowerMeter(struct Task *task) { - sub_810423C(sSlotMachine->pikaPower); + LoadPikaPowerMeter(sSlotMachine->pikaPower); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); - task->data[0]++; + task->tState++; } static void InfoBox_FreeTask(struct Task *task) @@ -3187,62 +3488,68 @@ static void InfoBox_FreeTask(struct Task *task) DestroyTask(FindTaskIdByFunc(RunInfoBoxActions)); } -static void sub_8104C5C(void) +#undef tState + +#define sWaitForAnim data[7] + +static void CreateDigitalDisplayTask(void) { u8 i; struct Task *task; - i = CreateTask(sub_8104E74_, 3); - sSlotMachine->unkTaskPointer3D = i; + i = CreateTask(Task_DigitalDisplay, 3); + sSlotMachine->digDisplayTaskId = i; task = &gTasks[i]; task->data[1] = -1; - for (i = 4; i < 16; i++) + for (i = 4; i < NUM_TASK_DATA; i++) task->data[i] = MAX_SPRITES; } -// possibly initialize each wheel -static void sub_8104CAC(u8 arg0) +// For the panel on the right side of the slot screen +static void CreateDigitalDisplayScene(u8 id) { u8 i; struct Task *task; - sub_8104DA4(); + DestroyDigitalDisplayScene(); - task = &gTasks[sSlotMachine->unkTaskPointer3D]; - task->data[1] = arg0; + task = &gTasks[sSlotMachine->digDisplayTaskId]; + task->data[1] = id; - for (i = 0; gUnknown_083ED048[arg0][i].unk00 != 0xFF; i++) + for (i = 0; sDigitalDisplayScenes[id][i].spriteTemplateId != 255; i++) { u8 spriteId; - spriteId = sub_8105BB4( - gUnknown_083ED048[arg0][i].unk00, - gUnknown_083ED048[arg0][i].unk01, - gUnknown_083ED048[arg0][i].unk02 + spriteId = CreateStdDigitalDisplaySprite( + sDigitalDisplayScenes[id][i].spriteTemplateId, + sDigitalDisplayScenes[id][i].dispInfoId, + sDigitalDisplayScenes[id][i].spriteId ); task->data[4 + i] = spriteId; } } -static void sub_8104D30(u8 a0, SpriteCallback a1, s16 a2, s16 a3, s16 a4) +static void AddDigitalDisplaySprite(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 spriteId) { u8 i; - struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D]; - for (i = 4; i < 16; i++) + struct Task *task = &gTasks[sSlotMachine->digDisplayTaskId]; + for (i = 4; i < NUM_TASK_DATA; i++) { if (task->data[i] == MAX_SPRITES) { - task->data[i] = sub_8105BF8(a0, a1, a2, a3, a4); + task->data[i] = CreateDigitalDisplaySprite(templateIdx, callback, x, y, spriteId); break; } } } -static void sub_8104DA4(void) +static void DestroyDigitalDisplayScene(void) { u8 i; - struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D]; + struct Task *task = &gTasks[sSlotMachine->digDisplayTaskId]; + if ((u16)task->data[1] != 0xFFFF) - gUnknown_083ED064[task->data[1]](); - for (i = 4; i < 16; i++) + sDigitalDisplaySceneExitCallbacks[task->data[1]](); + + for (i = 4; i < NUM_TASK_DATA; i++) { if (task->data[i] != MAX_SPRITES) { @@ -3252,31 +3559,31 @@ static void sub_8104DA4(void) } } -static bool8 sub_8104E18(void) +static bool8 IsDigitalDisplayAnimFinished(void) { u8 i; - struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D]; - for (i = 4; i < 16; i++) + struct Task *task = &gTasks[sSlotMachine->digDisplayTaskId]; + for (i = 4; i < NUM_TASK_DATA; i++) { if (task->data[i] != MAX_SPRITES) { - if (gSprites[task->data[i]].data[7]) + if (gSprites[task->data[i]].sWaitForAnim) return FALSE; } } return TRUE; } -static void sub_8104E74_(u8 taskId) +static void Task_DigitalDisplay(u8 taskId) { - gUnknown_083ECC54[gTasks[taskId].data[0]](&gTasks[taskId]); + sDigitalDisplayActions[gTasks[taskId].data[0]](&gTasks[taskId]); } -static void nullsub_69(struct Task *task) +static void DigitalDisplay_Idle(struct Task *task) { } -static void sub_8104EA8(void) +static void CreateReelSymbolSprites(void) { s16 i; s16 j; @@ -3285,7 +3592,7 @@ static void sub_8104EA8(void) { for (j = 0; j < 120; j += 24) { - struct Sprite *sprite = gSprites + CreateSprite(&gSpriteTemplate_83ED414, x, 0, 14); + struct Sprite *sprite = gSprites + CreateSprite(&sSpriteTemplate_ReelSymbol, x, 0, 14); sprite->oam.priority = 3; sprite->data[0] = i; sprite->data[1] = j; @@ -3294,7 +3601,7 @@ static void sub_8104EA8(void) } } -static void sub_8104F18(struct Sprite *sprite) +static void SpriteCB_ReelSymbol(struct Sprite *sprite) { sprite->data[2] = sSlotMachine->reelPixelOffsets[sprite->data[0]] + sprite->data[1]; sprite->data[2] %= 120; @@ -3303,28 +3610,31 @@ static void sub_8104F18(struct Sprite *sprite) SetSpriteSheetFrameTileNum(sprite); } -static void sub_8104F8C(void) +static void CreateCreditPayoutNumberSprites(void) { s16 i; s16 x; + // Credit number sprite for (x = 203, i = 1; i <= MAX_COINS; i *= 10, x -= 7) - sub_8104FF4(x, 23, 0, i); + CreateCoinNumberSprite(x, 23, FALSE, i); + + // Payout number sprite for (x = 235, i = 1; i <= MAX_COINS; i *= 10, x -= 7) - sub_8104FF4(x, 23, 1, i); + CreateCoinNumberSprite(x, 23, TRUE, i); } -static void sub_8104FF4(s16 x, s16 y, u8 a2, s16 a3) +static void CreateCoinNumberSprite(s16 x, s16 y, bool8 isPayout, s16 a3) { - struct Sprite *sprite = gSprites + CreateSprite(&gSpriteTemplate_83ED42C, x, y, 13); + struct Sprite *sprite = &gSprites[CreateSprite(&sSpriteTemplate_CoinNumber, x, y, 13)]; sprite->oam.priority = 2; - sprite->data[0] = a2; + sprite->data[0] = isPayout; sprite->data[1] = a3; sprite->data[2] = a3 * 10; sprite->data[3] = -1; } -static void sub_810506C(struct Sprite *sprite) +static void SpriteCB_CoinNumber(struct Sprite *sprite) { u16 tag = sSlotMachine->coins; if (sprite->data[0]) @@ -3340,47 +3650,47 @@ static void sub_810506C(struct Sprite *sprite) } } -static void sub_81050C4(void) +static void CreateReelBackgroundSprite(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED444, 0x58, 0x48, 15); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelBackground, 88, 72, 15); gSprites[spriteId].oam.priority = 3; - SetSubspriteTables(gSprites + spriteId, gSubspriteTables_83ED704); + SetSubspriteTables(&gSprites[spriteId], sSubspriteTable_ReelBackground); } -static void sub_8105100(void) +static void CreateReelTimePikachuSprite(void) { struct SpriteTemplate spriteTemplate; u8 spriteId; - if (sUnknown_0203AAE4 == NULL) - sUnknown_0203AAE4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); - - sUnknown_0203AAE4[0].data = sUnknown_0203AAD8 + (0 * 0x800); - sUnknown_0203AAE4[0].size = 0x800; - sUnknown_0203AAE4[1].data = sUnknown_0203AAD8 + (1 * 0x800); - sUnknown_0203AAE4[1].size = 0x800; - sUnknown_0203AAE4[2].data = sUnknown_0203AAD8 + (2 * 0x800); - sUnknown_0203AAE4[2].size = 0x800; - sUnknown_0203AAE4[3].data = sUnknown_0203AAD8 + (3 * 0x800); - sUnknown_0203AAE4[3].size = 0x800; - sUnknown_0203AAE4[4].data = sUnknown_0203AAD8 + (4 * 0x800); - sUnknown_0203AAE4[4].size = 0x800; - - spriteTemplate = gSpriteTemplate_83ED45C; - spriteTemplate.images = sUnknown_0203AAE4; + if (sImageTable_ReelTimePikachu == NULL) + sImageTable_ReelTimePikachu = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); + + sImageTable_ReelTimePikachu[0].data = sReelTimeGfxPtr + (0 * 0x800); + sImageTable_ReelTimePikachu[0].size = 0x800; + sImageTable_ReelTimePikachu[1].data = sReelTimeGfxPtr + (1 * 0x800); + sImageTable_ReelTimePikachu[1].size = 0x800; + sImageTable_ReelTimePikachu[2].data = sReelTimeGfxPtr + (2 * 0x800); + sImageTable_ReelTimePikachu[2].size = 0x800; + sImageTable_ReelTimePikachu[3].data = sReelTimeGfxPtr + (3 * 0x800); + sImageTable_ReelTimePikachu[3].size = 0x800; + sImageTable_ReelTimePikachu[4].data = sReelTimeGfxPtr + (4 * 0x800); + sImageTable_ReelTimePikachu[4].size = 0x800; + + spriteTemplate = sSpriteTemplate_ReelTimePikachu; + spriteTemplate.images = sImageTable_ReelTimePikachu; spriteId = CreateSprite(&spriteTemplate, 280, 80, 1); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].coordOffsetEnabled = TRUE; - sSlotMachine->reelTimeSprite3F = spriteId; + sSlotMachine->reelTimePikachuSpriteId = spriteId; } -static void sub_810514C(void) +static void DestroyReelTimePikachuSprite(void) { - DestroySprite(gSprites + sSlotMachine->reelTimeSprite3F); - if (sUnknown_0203AAE4 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAE4); + DestroySprite(&gSprites[sSlotMachine->reelTimePikachuSpriteId]); + if (sImageTable_ReelTimePikachu != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimePikachu); } -static void sub_8105170(struct Sprite *sprite) +static void SpriteCB_ReelTimePikachu(struct Sprite *sprite) { sprite->pos2.y = sprite->pos2.x = 0; if (sprite->animNum == 4) @@ -3391,78 +3701,78 @@ static void sub_8105170(struct Sprite *sprite) } } -static void sub_81051C0(void) +static void CreateReelTimeMachineSprites(void) { struct SpriteTemplate spriteTemplate; u8 spriteId; struct Sprite *sprite; - if (sUnknown_0203AAE8 == NULL) - sUnknown_0203AAE8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + if (sImageTable_ReelTimeMachineAntennae == NULL) + sImageTable_ReelTimeMachineAntennae = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAE8[0].data = sUnknown_0203AAD8 + 0x2800; - sUnknown_0203AAE8[0].size = 0x300; - spriteTemplate = gSpriteTemplate_83ED474; - spriteTemplate.images = sUnknown_0203AAE8; + sImageTable_ReelTimeMachineAntennae[0].data = sReelTimeGfxPtr + 0x2800; + sImageTable_ReelTimeMachineAntennae[0].size = 0x300; + spriteTemplate = sSpriteTemplate_ReelTimeMachineAntennae; + spriteTemplate.images = sImageTable_ReelTimeMachineAntennae; spriteId = CreateSprite(&spriteTemplate, 368, 52, 7); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; - SetSubspriteTables(sprite, gSubspriteTables_83ED73C); - sSlotMachine->unk49[0] = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachineAntennae); + sSlotMachine->reelTimeMachineSpriteIds[0] = spriteId; - if (sUnknown_0203AAEC == NULL) - sUnknown_0203AAEC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + if (sImageTable_ReelTimeMachine == NULL) + sImageTable_ReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAEC[0].data = sUnknown_0203AAD8 + 0x2800 + 0x300; - sUnknown_0203AAEC[0].size = 0x500; - spriteTemplate = gSpriteTemplate_83ED48C; - spriteTemplate.images = sUnknown_0203AAEC; + sImageTable_ReelTimeMachine[0].data = sReelTimeGfxPtr + 0x2800 + 0x300; + sImageTable_ReelTimeMachine[0].size = 0x500; + spriteTemplate = sSpriteTemplate_ReelTimeMachine; + spriteTemplate.images = sImageTable_ReelTimeMachine; spriteId = CreateSprite(&spriteTemplate, 368, 84, 7); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; - SetSubspriteTables(sprite, gSubspriteTables_83ED75C); - sSlotMachine->unk49[1] = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachine); + sSlotMachine->reelTimeMachineSpriteIds[1] = spriteId; } -static void sub_8105284_(void) +static void CreateBrokenReelTimeMachineSprite(void) { struct SpriteTemplate spriteTemplate; u8 spriteId; struct Sprite *sprite; - if (sUnknown_0203AAF0 == NULL) - sUnknown_0203AAF0 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + if (sImageTable_BrokenReelTimeMachine == NULL) + sImageTable_BrokenReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAF0[0].data = sUnknown_0203AAD8 + 0x3000; - sUnknown_0203AAF0[0].size = 0x600; - spriteTemplate = gSpriteTemplate_83ED4A4; - spriteTemplate.images = sUnknown_0203AAF0; - spriteId = CreateSprite(&spriteTemplate, 0xa8 - gSpriteCoordOffsetX, 0x50, 7); + sImageTable_BrokenReelTimeMachine[0].data = sReelTimeGfxPtr + 0x3000; + sImageTable_BrokenReelTimeMachine[0].size = 0x600; + spriteTemplate = sSpriteTemplate_BrokenReelTimeMachine; + spriteTemplate.images = sImageTable_BrokenReelTimeMachine; + spriteId = CreateSprite(&spriteTemplate, 168 - gSpriteCoordOffsetX, 80, 7); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; - SetSubspriteTables(sprite, gSubspriteTables_83ED78C); - sSlotMachine->unk42 = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_BrokenReelTimeMachine); + sSlotMachine->reelTimeBrokenMachineSpriteId = spriteId; } -static void sub_81052EC(void) +static void CreateReelTimeNumberSprites(void) { u8 i; s16 r5; - for (i = 0, r5 = 0; i < 3; i++, r5 += 20) + for (i = 0, r5 = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++, r5 += 20) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4BC, 0x170, 0, 10); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeNumbers, 368, 0, 10); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; sprite->data[7] = r5; - sSlotMachine->unk4B[i] = spriteId; + sSlotMachine->reelTimeNumberSpriteIds[i] = spriteId; } } -static void sub_810535C(struct Sprite *sprite) +static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite) { s16 r0 = (u16)(sSlotMachine->reeltimePixelOffset + sprite->data[7]); r0 %= 40; @@ -3470,92 +3780,98 @@ static void sub_810535C(struct Sprite *sprite) StartSpriteAnimIfDifferent(sprite, GetNearbyReelTimeTag(r0 / 20)); } -static void sub_81053A0(void) +static void CreateReelTimeShadowSprites(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x170, 0x64, 9); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 368, 100, 9); struct Sprite *sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = 1; - SetSubspriteTables(sprite, gSubspriteTables_83ED7B4); - sSlotMachine->unk4E[0] = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow); + sSlotMachine->reelTimeShadowSpriteIds[0] = spriteId; - spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x120, 0x68, 4); + spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 288, 104, 4); sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = 1; - SetSubspriteTables(sprite, gSubspriteTables_83ED7B4); - sSlotMachine->unk4E[1] = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow); + sSlotMachine->reelTimeShadowSpriteIds[1] = spriteId; } -static void sub_810545C(void) +// Creates a small black bar on the Reel Time machine to fill the gap between the numbers +static void CreateReelTimeNumberGapSprite(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4EC, 0x170, 0x4c, 11); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeNumberGap, 368, 76, 11); struct Sprite *sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = 1; - SetSubspriteTables(sprite, gSubspriteTables_83ED7D4); - sSlotMachine->unk40 = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_ReelTimeNumberGap); + sSlotMachine->reelTimeNumberGapSpriteId = spriteId; } -static void sub_81054B8(void) +static void DestroyReelTimeMachineSprites(void) { u8 i; - DestroySprite(&gSprites[sSlotMachine->unk40]); - for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->unk49[i]]); + DestroySprite(&gSprites[sSlotMachine->reelTimeNumberGapSpriteId]); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeMachineSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimeMachineSpriteIds[i]]); - if (sUnknown_0203AAE8 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAE8); - if (sUnknown_0203AAEC != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAEC); + if (sImageTable_ReelTimeMachineAntennae != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae); + if (sImageTable_ReelTimeMachine != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimeMachine); - for (i = 0; i < 3; i++) - DestroySprite(&gSprites[sSlotMachine->unk4B[i]]); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimeNumberSpriteIds[i]]); } -static void sub_8105524(void) +static void DestroyReelTimeShadowSprites(void) { u8 i; - for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->unk4E[i]]); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeShadowSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimeShadowSpriteIds[i]]); } -static void sub_8105554(void) +static void DestroyBrokenReelTimeMachineSprite(void) { - DestroySprite(&gSprites[sSlotMachine->unk42]); - if (sUnknown_0203AAF0 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAF0); + DestroySprite(&gSprites[sSlotMachine->reelTimeBrokenMachineSpriteId]); + if (sImageTable_BrokenReelTimeMachine != NULL) + FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine); } -// TODO: check if this is true -static void CreateReelTimeSprites1(void) +#define sDelayTimer data[0] +#define sXDir data[1] +#define sYDir data[2] +#define sCounter data[3] +#define sDelay data[7] + +static void CreateReelTimeBoltSprites(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0x98, 0x20, 5); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 152, 32, 5); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->hFlip = TRUE; - sSlotMachine->reelTimeSprites1[0] = spriteId; - sprite->data[0] = 8; - sprite->data[1] = -1; - sprite->data[2] = -1; - sprite->data[7] = 0x20; + sSlotMachine->reelTimeBoltSpriteIds[0] = spriteId; + sprite->sDelayTimer = 8; + sprite->sXDir = -1; + sprite->sYDir = -1; + sprite->sDelay = 32; - spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0xb8, 0x20, 5); + spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 184, 32, 5); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; - sSlotMachine->reelTimeSprites1[1] = spriteId; - sprite->data[1] = 1; - sprite->data[2] = -1; - sprite->data[7] = 0x20; + sSlotMachine->reelTimeBoltSpriteIds[1] = spriteId; + sprite->sXDir = 1; + sprite->sYDir = -1; + sprite->sDelay = 32; } -static void sub_810562C(struct Sprite *sprite) +static void SpriteCB_ReelTimeBolt(struct Sprite *sprite) { - if (sprite->data[0] != 0) + if (sprite->sDelayTimer != 0) { - sprite->data[0]--; + sprite->sDelayTimer--; sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->invisible = TRUE; @@ -3563,104 +3879,123 @@ static void sub_810562C(struct Sprite *sprite) else { sprite->invisible = FALSE; - sprite->pos2.x += sprite->data[1]; - sprite->pos2.y += sprite->data[2]; - if (++sprite->data[3] >= 8) + sprite->pos2.x += sprite->sXDir; + sprite->pos2.y += sprite->sYDir; + if (++sprite->sCounter >= 8) { - sprite->data[0] = sprite->data[7]; - sprite->data[3] = 0; + sprite->sDelayTimer = sprite->sDelay; + sprite->sCounter = 0; } } } -static void sub_8105688(s16 a0) +static void SetReelTimeBoltDelay(s16 delay) { - gSprites[sSlotMachine->reelTimeSprites1[0]].data[7] = a0; - gSprites[sSlotMachine->reelTimeSprites1[1]].data[7] = a0; + gSprites[sSlotMachine->reelTimeBoltSpriteIds[0]].sDelay = delay; + gSprites[sSlotMachine->reelTimeBoltSpriteIds[1]].sDelay = delay; } -static void sub_81056C0(void) +static void DestroyReelTimeBoltSprites(void) { u8 i; - for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->reelTimeSprites1[i]]); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeBoltSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimeBoltSpriteIds[i]]); } -static void CreateReelTimeSprite2(void) +#undef sDelayTimer +#undef sXDir +#undef sYDir +#undef sCounter +#undef sDelay + +#define sFlashPal data[0] +#define sColorIdx data[5] +#define sDelayTimer data[6] +#define sDelay data[7] + +static void CreateReelTimePikachuAuraSprites(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x48, 0x50, 3); + // Left half of electricity orb + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 72, 80, 3); gSprites[spriteId].oam.priority = 1; - gSprites[spriteId].data[0] = 1; - gSprites[spriteId].data[5] = 0; - gSprites[spriteId].data[6] = 16; - gSprites[spriteId].data[7] = 8; - sSlotMachine->reelTimeSprites2[0] = spriteId; - - spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x68, 0x50, 3); + gSprites[spriteId].sFlashPal = TRUE; // Only one of them needs to do the flashing, they share the palette + gSprites[spriteId].sColorIdx = 0; + gSprites[spriteId].sDelayTimer = 16; + gSprites[spriteId].sDelay = 8; + sSlotMachine->reelTimePikachuAuraSpriteIds[0] = spriteId; + + // Right half + spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 104, 80, 3); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].hFlip = TRUE; - sSlotMachine->reelTimeSprites2[1] = spriteId; + sSlotMachine->reelTimePikachuAuraSpriteIds[1] = spriteId; } -static void sub_8105784(struct Sprite *sprite) +static void SpriteCB_ReelTimePikachuAura(struct Sprite *sprite) { - u8 sp[] = {16, 0}; - if (sprite->data[0] && --sprite->data[6] <= 0) + u8 colors[] = {16, 0}; + if (sprite->sFlashPal && --sprite->sDelayTimer <= 0) { - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, sp[sprite->data[5]], sp[sprite->data[5]], sp[sprite->data[5]]); - ++sprite->data[5]; - sprite->data[5] &= 1; - sprite->data[6] = sprite->data[7]; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(PALTAG_PIKA_AURA) << 4) + 0x103, colors[sprite->sColorIdx], colors[sprite->sColorIdx], colors[sprite->sColorIdx]); + ++sprite->sColorIdx; + sprite->sColorIdx &= 1; + sprite->sDelayTimer = sprite->sDelay; } } -static void sub_81057E8(s16 a0) +static void SetReelTimePikachuAuraFlashDelay(s16 delay) { - gSprites[sSlotMachine->reelTimeSprites2[0]].data[7] = a0; + gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[0]].sDelay = delay; } -static void sub_8105804(void) +static void DestroyReelTimePikachuAuraSprites(void) { u8 i; - MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, 0, 0, 0); - for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->reelTimeSprites2[i]]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(PALTAG_PIKA_AURA) << 4) + 0x103, 0, 0, 0); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimePikachuAuraSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[i]]); } -static void sub_8105854(void) +#undef sFlashPal +#undef sColorIdx +#undef sDelayTimer +#undef sDelay + +static void CreateReelTimeExplosionSprite(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED534, 0xa8, 0x50, 6); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeExplosion, 168, 80, 6); gSprites[spriteId].oam.priority = 1; - sSlotMachine->unk41 = spriteId; + sSlotMachine->reelTimeExplosionSpriteId = spriteId; } -static void sub_8105894(struct Sprite *sprite) +static void SpriteCB_ReelTimeExplosion(struct Sprite *sprite) { sprite->pos2.y = gSpriteCoordOffsetY; } -static void sub_81058A0(void) +static void DestroyReelTimeExplosionSprite(void) { - DestroySprite(&gSprites[sSlotMachine->unk41]); + DestroySprite(&gSprites[sSlotMachine->reelTimeExplosionSpriteId]); } -static void sub_81058C4(void) +// The "confusion" ducks that circle Pikachu if the Reel Time machine explodes +static void CreateReelTimeDuckSprites(void) { u8 i; u16 sp[] = {0x0, 0x40, 0x80, 0xC0}; - for (i = 0; i < 4; i++) + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED54C, 0x50 - gSpriteCoordOffsetX, 0x44, 0); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeDuck, 80 - gSpriteCoordOffsetX, 68, 0); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = sp[i]; - sSlotMachine->unk54[i] = spriteId; + sSlotMachine->reelTimeDuckSpriteIds[i] = spriteId; } } -static void sub_810594C(struct Sprite *sprite) +static void SpriteCB_ReelTimeDuck(struct Sprite *sprite) { sprite->data[0] -= 2; sprite->data[0] &= 0xff; @@ -3678,67 +4013,77 @@ static void sub_810594C(struct Sprite *sprite) } } -static void sub_81059B8(void) +static void DestroyReelTimeDuckSprites(void) { u8 i; - for (i = 0; i < 4; i++) + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++) { - DestroySprite(&gSprites[sSlotMachine->unk54[i]]); + DestroySprite(&gSprites[sSlotMachine->reelTimeDuckSpriteIds[i]]); } } -static void sub_81059E8(void) +#define sState data[0] +#define sMoveY data[1] +#define sTimer data[2] +#define sAnimFinished data[7] + +static void CreateReelTimeSmokeSprite(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED564, 0xa8, 0x3c, 8); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeSmoke, 168, 60, 8); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; InitSpriteAffineAnim(sprite); - sSlotMachine->unk43 = spriteId; + sSlotMachine->reelTimeSmokeSpriteId = spriteId; } -static void sub_8105A38(struct Sprite *sprite) +static void SpriteCB_ReelTimeSmoke(struct Sprite *sprite) { - if (sprite->data[0] == 0) + if (sprite->sState == 0) { if (sprite->affineAnimEnded) - sprite->data[0]++; + sprite->sState++; } - else if (sprite->data[0] == 1) + else if (sprite->sState == 1) { sprite->invisible ^= 1; - if (++sprite->data[2] >= 24) + if (++sprite->sTimer >= 24) { - sprite->data[0]++; - sprite->data[2] = 0; + sprite->sState++; + sprite->sTimer = 0; } } else { sprite->invisible = TRUE; - if (++sprite->data[2] >= 16) - sprite->data[7] = 1; + if (++sprite->sTimer >= 16) + sprite->sAnimFinished = TRUE; } - sprite->data[1] &= 0xff; - sprite->data[1] += 16; - sprite->pos2.y -= (sprite->data[1] >> 8); + sprite->sMoveY &= 0xff; + sprite->sMoveY += 16; + sprite->pos2.y -= (sprite->sMoveY >> 8); } -static u8 sub_8105ACC(void) +static u8 IsReelTimeSmokeAnimFinished(void) { - return gSprites[sSlotMachine->unk43].data[7]; + return gSprites[sSlotMachine->reelTimeSmokeSpriteId].sAnimFinished; } -static void sub_8105AEC(void) +static void DestroyReelTimeSmokeSprite(void) { - struct Sprite *sprite = &gSprites[sSlotMachine->unk43]; + struct Sprite *sprite = &gSprites[sSlotMachine->reelTimeSmokeSpriteId]; FreeOamMatrix(sprite->oam.matrixNum); DestroySprite(sprite); } -static u8 sub_8105B1C(s16 x, s16 y) +#undef sState +#undef sMoveY +#undef sTimer +#undef sAnimFinished + +static u8 CreatePikaPowerBoltSprite(s16 x, s16 y) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED6CC, x, y, 12); + u8 spriteId = CreateSprite(&sSpriteTemplate_PikaPowerBolt, x, y, 12); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 2; sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; @@ -3746,153 +4091,159 @@ static u8 sub_8105B1C(s16 x, s16 y) return spriteId; } -static void sub_8105B70(struct Sprite *sprite) +static void SpriteCB_PikaPowerBolt(struct Sprite *sprite) { if (sprite->affineAnimEnded) - sprite->data[7] = 1; + sprite->data[7] = TRUE; } -static void sub_8105B88(u8 spriteId) +static void DestroyPikaPowerBoltSprite(u8 spriteId) { struct Sprite *sprite = &gSprites[spriteId]; FreeOamMatrix(sprite->oam.matrixNum); DestroySprite(sprite); } -static u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2) +static u8 CreateStdDigitalDisplaySprite(u8 templateIdx, u8 dispInfoId, s16 spriteId) { - return sub_8105BF8(templateIdx, gUnknown_083ECF0C[cbAndCoordsIdx], gUnknown_083ECE7E[cbAndCoordsIdx][0], gUnknown_083ECE7E[cbAndCoordsIdx][1], a2); + return CreateDigitalDisplaySprite(templateIdx, sDigitalDisplay_SpriteCallbacks[dispInfoId], sDigitalDisplay_SpriteCoords[dispInfoId][0], sDigitalDisplay_SpriteCoords[dispInfoId][1], spriteId); } -static u8 sub_8105BF8(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 a4) +#define sState data[0] +#define sCounter data[1] +#define sSpriteId data[6] + +static u8 CreateDigitalDisplaySprite(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 internalSpriteId) { struct SpriteTemplate spriteTemplate; u8 spriteId; struct Sprite *sprite; - spriteTemplate = *gUnknown_083EDB5C[templateIdx]; - spriteTemplate.images = gUnknown_03001188[templateIdx]; + spriteTemplate = *sSpriteTemplates_DigitalDisplay[templateIdx]; + spriteTemplate.images = sImageTables_DigitalDisplay[templateIdx]; spriteId = CreateSprite(&spriteTemplate, x, y, 16); sprite = &gSprites[spriteId]; sprite->oam.priority = 3; sprite->callback = callback; - sprite->data[6] = a4; - sprite->data[7] = 1; - if (gUnknown_083EDBC4[templateIdx]) - SetSubspriteTables(sprite, gUnknown_083EDBC4[templateIdx]); + sprite->sSpriteId = internalSpriteId; + sprite->sWaitForAnim = TRUE; + if (sSubspriteTables_DigitalDisplay[templateIdx]) + SetSubspriteTables(sprite, sSubspriteTables_DigitalDisplay[templateIdx]); return spriteId; } -static void sub_8105C64(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_Static(struct Sprite *sprite) { - sprite->data[7] = 0; + sprite->sWaitForAnim = FALSE; } -static void sub_8105C6C(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_Smoke(struct Sprite *sprite) { - s16 sp0[] = {4, -4, 4, -4}; - s16 sp8[] = {4, 4, -4, -4}; + s16 targetX[] = {4, -4, 4, -4}; + s16 targetY[] = {4, 4, -4, -4}; - if (sprite->data[1]++ >= 16) + if (sprite->sCounter++ >= 16) { sprite->subspriteTableNum ^= 1; - sprite->data[1] = 0; + sprite->sCounter = 0; } sprite->pos2.x = 0; sprite->pos2.y = 0; if (sprite->subspriteTableNum != 0) { - sprite->pos2.x = sp0[sprite->data[6]]; - sprite->pos2.y = sp8[sprite->data[6]]; + sprite->pos2.x = targetX[sprite->sSpriteId]; + sprite->pos2.y = targetY[sprite->sSpriteId]; } } -static void sub_8105CF0(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_SmokeNE(struct Sprite *sprite) { sprite->hFlip = TRUE; - sub_8105C6C(sprite); + SpriteCB_DigitalDisplay_Smoke(sprite); } -static void sub_8105D08(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_SmokeSW(struct Sprite *sprite) { sprite->vFlip = TRUE; - sub_8105C6C(sprite); + SpriteCB_DigitalDisplay_Smoke(sprite); } -static void sub_8105D20(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_SmokeSE(struct Sprite *sprite) { sprite->hFlip = TRUE; sprite->vFlip = TRUE; - sub_8105C6C(sprite); + SpriteCB_DigitalDisplay_Smoke(sprite); } -static void sub_8105D3C(struct Sprite *sprite) +// The word "Reel" in Reel Time +static void SpriteCB_DigitalDisplay_Reel(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: sprite->pos1.x += 4; if (sprite->pos1.x >= 0xd0) { sprite->pos1.x = 0xd0; - sprite->data[0]++; + sprite->sState++; } break; case 1: - if (++sprite->data[1] > 90) - sprite->data[0]++; + if (++sprite->sCounter > 90) + sprite->sState++; break; case 2: sprite->pos1.x += 4; if (sprite->pos1.x >= 0x110) - sprite->data[0]++; + sprite->sState++; break; case 3: - sprite->data[7] = 0; + sprite->sWaitForAnim = FALSE; break; } } -static void sub_8105DA4(struct Sprite *sprite) +// The word "Time" in Reel Time +static void SpriteCB_DigitalDisplay_Time(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: sprite->pos1.x -= 4; if (sprite->pos1.x <= 0xd0) { sprite->pos1.x = 0xd0; - sprite->data[0]++; + sprite->sState++; } break; case 1: - if (++sprite->data[1] > 90) - sprite->data[0]++; + if (++sprite->sCounter > 90) + sprite->sState++; break; case 2: sprite->pos1.x -= 4; if (sprite->pos1.x <= 0x90) - sprite->data[0]++; + sprite->sState++; break; case 3: - sprite->data[7] = 0; + sprite->sWaitForAnim = FALSE; break; } } -static void sub_8105E08(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: - StartSpriteAnim(sprite, sSlotMachine->fairRollsLeft - 1); - sprite->data[0]++; + StartSpriteAnim(sprite, sSlotMachine->reelTimeSpinsLeft - 1); + sprite->sState++; // fallthrough case 1: - if (++sprite->data[1] >= 4) + if (++sprite->sCounter >= 4) { - sprite->data[0]++; - sprite->data[1] = 0; + sprite->sState++; + sprite->sCounter = 0; } break; case 2: @@ -3900,54 +4251,54 @@ static void sub_8105E08(struct Sprite *sprite) if (sprite->pos1.x >= 0xd0) { sprite->pos1.x = 0xd0; - sprite->data[0]++; + sprite->sState++; } break; case 3: - if (++sprite->data[1] > 90) - sprite->data[0]++; + if (++sprite->sCounter > 90) + sprite->sState++; break; case 4: sprite->pos1.x += 4; if (sprite->pos1.x >= 0xf8) - sprite->data[0]++; + sprite->sState++; break; case 5: - sprite->data[7] = 0; + sprite->sWaitForAnim = FALSE; break; } } -static void sub_8105EB4(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: sprite->animPaused = TRUE; - sprite->data[0]++; + sprite->sState++; // fallthrough case 1: sprite->pos1.y += 8; if (sprite->pos1.y >= 0x70) { sprite->pos1.y = 0x70; - sprite->data[1] = 16; - sprite->data[0]++; + sprite->sCounter = 16; + sprite->sState++; } break; case 2: if (sprite->data[2] == 0) { - sprite->pos1.y -= sprite->data[1]; - sprite->data[1] = -sprite->data[1]; + sprite->pos1.y -= sprite->sCounter; + sprite->sCounter = -sprite->sCounter; if (++sprite->data[3] >= 2) { - sprite->data[1] >>= 2; + sprite->sCounter >>= 2; sprite->data[3] = 0; - if (sprite->data[1] == 0) + if (sprite->sCounter == 0) { - sprite->data[0]++; - sprite->data[7] = 0; + sprite->sState++; + sprite->sWaitForAnim = FALSE; sprite->animPaused = FALSE; } } @@ -3958,53 +4309,53 @@ static void sub_8105EB4(struct Sprite *sprite) } } -static void sub_8105F54(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_Stop(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: - if (++sprite->data[1] > 8) - sprite->data[0]++; + if (++sprite->sCounter > 8) + sprite->sState++; break; case 1: sprite->pos1.y += 2; if (sprite->pos1.y >= 0x30) { sprite->pos1.y = 0x30; - sprite->data[0]++; - sprite->data[7] = 0; + sprite->sState++; + sprite->sWaitForAnim = FALSE; } break; } } -static void sub_8105F9C(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_AButtonStop(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: sprite->invisible = TRUE; - if (++sprite->data[1] > 0x20) + if (++sprite->sCounter > 0x20) { - sprite->data[0]++; - sprite->data[1] = 5; + sprite->sState++; + sprite->sCounter = 5; sprite->oam.mosaic = TRUE; sprite->invisible = FALSE; StartSpriteAnim(sprite, 1); - SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8); + SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->sCounter << 4) | sprite->sCounter) << 8); } break; case 1: - sprite->data[1] -= (sprite->data[2] >> 8); - if (sprite->data[1] < 0) - sprite->data[1] = 0; - SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8); + sprite->sCounter -= (sprite->data[2] >> 8); + if (sprite->sCounter < 0) + sprite->sCounter = 0; + SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->sCounter << 4) | sprite->sCounter) << 8); sprite->data[2] &= 0xff; sprite->data[2] += 0x80; - if (sprite->data[1] == 0) + if (sprite->sCounter == 0) { - sprite->data[0]++; - sprite->data[7] = 0; + sprite->sState++; + sprite->sWaitForAnim = FALSE; sprite->oam.mosaic = FALSE; StartSpriteAnim(sprite, 0); } @@ -4012,11 +4363,11 @@ static void sub_8105F9C(struct Sprite *sprite) } } -static void sub_8106058(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_PokeballShining(struct Sprite *sprite) { - if (sprite->data[1] < 3) + if (sprite->sCounter < 3) { - LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20); + LoadPalette(sPokeballShiningPalTable[sprite->sCounter], (IndexOfSpritePaletteTag(PALTAG_DIG_DISPLAY) << 4) + 0x100, 32); if (++sprite->data[2] >= 4) { sprite->data[1]++; @@ -4025,34 +4376,35 @@ static void sub_8106058(struct Sprite *sprite) } else { - LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20); + LoadPalette(sPokeballShiningPalTable[sprite->sCounter], (IndexOfSpritePaletteTag(PALTAG_DIG_DISPLAY) << 4) + 0x100, 32); if (++sprite->data[2] >= 25) { - sprite->data[1] = 0; + sprite->sCounter = 0; sprite->data[2] = 0; } } StartSpriteAnimIfDifferent(sprite, 1); - sprite->data[7] = 0; + sprite->sWaitForAnim = FALSE; } -static void sub_81060FC(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *sprite) { - s16 sp00[] = {0, -40, 0, 0, 48, 0, 24, 0}; - s16 sp10[] = {-32, 0, -32, -48, 0, -48, 0, -48}; - s16 sp20[] = {16, 12, 16, 0, 0, 4, 8, 8}; + // Elements in array correspond to R E G B O N U S + s16 letterXOffset[] = { 0, -40, 0, 0, 48, 0, 24, 0}; + s16 letterYOffset[] = {-32, 0, -32, -48, 0, -48, 0, -48}; + s16 letterDelay[] = { 16, 12, 16, 0, 0, 4, 8, 8}; - switch (sprite->data[0]) + switch (sprite->sState) { case 0: - sprite->pos2.x = sp00[sprite->data[6]]; - sprite->pos2.y = sp10[sprite->data[6]]; - sprite->data[1] = sp20[sprite->data[6]]; - sprite->data[0]++; + sprite->pos2.x = letterXOffset[sprite->sSpriteId]; + sprite->pos2.y = letterYOffset[sprite->sSpriteId]; + sprite->sCounter = letterDelay[sprite->sSpriteId]; + sprite->sState++; // fallthrough case 1: - if (sprite->data[1]-- == 0) - sprite->data[0]++; + if (sprite->sCounter-- == 0) + sprite->sState++; break; case 2: if (sprite->pos2.x > 0) @@ -4066,166 +4418,168 @@ static void sub_81060FC(struct Sprite *sprite) sprite->pos2.y += 4; if (sprite->pos2.x == 0 && sprite->pos2.y == 0) - sprite->data[0]++; + sprite->sState++; break; } } -static void sub_81061C8(struct Sprite *sprite) +static void SpriteCB_DigitalDisplay_BigBonus(struct Sprite *sprite) { s16 sp0[] = {160, 192, 224, 104, 80, 64, 48, 24}; - if (sprite->data[0] == 0) + if (sprite->sState == 0) { - sprite->data[0]++; - sprite->data[1] = 12; + sprite->sState++; + sprite->sCounter = 12; } - sprite->pos2.x = Cos(sp0[sprite->data[6]], sprite->data[1]); - sprite->pos2.y = Sin(sp0[sprite->data[6]], sprite->data[1]); - if (sprite->data[1] != 0) - sprite->data[1]--; + sprite->pos2.x = Cos(sp0[sprite->sSpriteId], sprite->sCounter); + sprite->pos2.y = Sin(sp0[sprite->sSpriteId], sprite->sCounter); + if (sprite->sCounter != 0) + sprite->sCounter--; } -static void sub_8106230(struct Sprite *sprite) +// For the A Button prompt when inserting bet +// Initially no sprite until after the first bet +static void SpriteCB_DigitalDisplay_AButtonStart(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: - sSlotMachine->winIn = 0x2f; - sSlotMachine->winOut = 0x3f; - sSlotMachine->win0v = 0x2088; + sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_CLR; + sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; + sSlotMachine->win0v = WIN_RANGE(32, 136); sprite->invisible = TRUE; - sprite->data[0]++; + sprite->sState++; // fallthrough case 1: - sprite->data[1] += 2; - sprite->data[2] = sprite->data[1] + 0xb0; - sprite->data[3] = 0xf0 - sprite->data[1]; - if (sprite->data[2] > 0xd0) - sprite->data[2] = 0xd0; - if (sprite->data[3] < 0xd0) - sprite->data[3] = 0xd0; + sprite->sCounter += 2; + sprite->data[2] = sprite->sCounter + 176; + sprite->data[3] = DISPLAY_WIDTH - sprite->sCounter; + if (sprite->data[2] > 208) + sprite->data[2] = 208; + if (sprite->data[3] < 208) + sprite->data[3] = 208; sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3]; - if (sprite->data[1] > 0x33) + if (sprite->sCounter > 51) { - sprite->data[0]++; - sSlotMachine->winIn = 0x3f; + sprite->sState++; + sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; } break; case 2: if (sSlotMachine->bet == 0) break; - sub_8104D30(5, SpriteCallbackDummy, 0xd0, 0x74, 0); - sSlotMachine->win0h = 0xc0e0; - sSlotMachine->win0v = 0x6880; - sSlotMachine->winIn = 0x2f; - sprite->data[0]++; - sprite->data[1] = 0; + AddDigitalDisplaySprite(DIG_SPRITE_A_BUTTON, SpriteCallbackDummy, 208, 116, 0); + sSlotMachine->win0h = WIN_RANGE(192, 224); + sSlotMachine->win0v = WIN_RANGE(104, 128); + sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_CLR; + sprite->sState++; + sprite->sCounter = 0; // fallthrough case 3: - sprite->data[1] += 2; - sprite->data[2] = sprite->data[1] + 0xc0; - sprite->data[3] = 0xe0 - sprite->data[1]; - if (sprite->data[2] > 0xd0) - sprite->data[2] = 0xd0; - if (sprite->data[3] < 0xd0) - sprite->data[3] = 0xd0; + sprite->sCounter += 2; + sprite->data[2] = sprite->sCounter + 192; + sprite->data[3] = DISPLAY_WIDTH - 16 - sprite->sCounter; + if (sprite->data[2] > 208) + sprite->data[2] = 208; + if (sprite->data[3] < 208) + sprite->data[3] = 208; sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3]; - if (sprite->data[1] > 0x0f) + if (sprite->sCounter > 15) { - sprite->data[0]++; - sSlotMachine->winIn = 0x3f; + sprite->sState++; + sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; } break; } } -static void nullsub_70(void) +static void EndDigitalDisplayScene_Dummy(void) { } -static void sub_8106364(void) +static void EndDigitalDisplayScene_StopReel(void) { SetGpuReg(REG_OFFSET_MOSAIC, 0); } -static void sub_8106370(void) +static void EndDigitalDisplayScene_Win(void) { - LoadPalette(gUnknown_083EDE20, (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20); + LoadPalette(sDigitalDisplay_Pal, (IndexOfSpritePaletteTag(PALTAG_DIG_DISPLAY) << 4) + 0x100, 0x20); } -static void sub_810639C(void) +static void EndDigitalDisplayScene_InsertBet(void) { - sSlotMachine->win0h = 0xf0; - sSlotMachine->win0v = 0xa0; - sSlotMachine->winIn = 0x3f; - sSlotMachine->winOut = 0x3f; + sSlotMachine->win0h = DISPLAY_WIDTH; + sSlotMachine->win0v = DISPLAY_HEIGHT; + sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; + sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; } -static void sub_81063C0(void) +static void LoadSlotMachineGfx(void) { u8 i; - sub_8106404(); - sUnknown_0203AAD4 = Alloc(0x3200); - LZDecompressWram(gSlotMachineReelTime_Gfx, sUnknown_0203AAD4); - sUnknown_0203AAD8 = Alloc(0x3600); - LZDecompressWram(gReelTimeGfx, sUnknown_0203AAD8); - sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * ARRAY_COUNT(gSlotMachineSpriteSheets)); - for (i = 0; i < ARRAY_COUNT(gSlotMachineSpriteSheets); i++) + LoadReelBackground(); + sDigitalDisplayGfxPtr = Alloc(0x3200); + LZDecompressWram(gSlotMachineDigitalDisplay_Gfx, sDigitalDisplayGfxPtr); + sReelTimeGfxPtr = Alloc(0x3600); + LZDecompressWram(sReelTimeGfx, sReelTimeGfxPtr); + sSlotMachineSpritesheetsPtr = AllocZeroed(sizeof(struct SpriteSheet) * ARRAY_COUNT(sSlotMachineSpriteSheets)); + for (i = 0; i < ARRAY_COUNT(sSlotMachineSpriteSheets); i++) { - sUnknown_0203AB30[i].data = gSlotMachineSpriteSheets[i].data; - sUnknown_0203AB30[i].size = gSlotMachineSpriteSheets[i].size; - sUnknown_0203AB30[i].tag = gSlotMachineSpriteSheets[i].tag; + sSlotMachineSpritesheetsPtr[i].data = sSlotMachineSpriteSheets[i].data; + sSlotMachineSpritesheetsPtr[i].size = sSlotMachineSpriteSheets[i].size; + sSlotMachineSpritesheetsPtr[i].tag = sSlotMachineSpriteSheets[i].tag; } - sUnknown_0203AB30[17].data = sUnknown_0203AAD4 + 0xA00; - sUnknown_0203AB30[18].data = sUnknown_0203AAD4 + 0x1400; - sUnknown_0203AB30[19].data = sUnknown_0203AAD4 + 0x1600; - sUnknown_0203AB30[20].data = sUnknown_0203AAD4 + 0x1900; - LoadSpriteSheets(sUnknown_0203AB30); - LoadSpritePalettes(gSlotMachineSpritePalettes); + sSlotMachineSpritesheetsPtr[GFXTAG_STOP - 1].data = sDigitalDisplayGfxPtr + 0xA00; + sSlotMachineSpritesheetsPtr[GFXTAG_BONUS - 1].data = sDigitalDisplayGfxPtr + 0x1400; + sSlotMachineSpritesheetsPtr[GFXTAG_BIG - 1].data = sDigitalDisplayGfxPtr + 0x1600; + sSlotMachineSpritesheetsPtr[GFXTAG_REG - 1].data = sDigitalDisplayGfxPtr + 0x1900; + LoadSpriteSheets(sSlotMachineSpritesheetsPtr); + LoadSpritePalettes(sSlotMachineSpritePalettes); } -static void sub_8106404(void) +static void LoadReelBackground(void) { u8 *dest; u8 i, j; - sUnknown_0203AB2C = AllocZeroed(sizeof(struct SpriteSheet)); - sUnknown_0203AAE0 = AllocZeroed(0x2000); - dest = sUnknown_0203AAE0; + sReelBackgroundSpriteSheet = AllocZeroed(sizeof(struct SpriteSheet)); + sReelBackground_Gfx = AllocZeroed(0x2000); // Background is plain white + dest = sReelBackground_Gfx; for (i = 0; i < 0x40; i++) { for (j = 0; j < 0x20; j++, dest++) - *dest = gUnknown_083EDCDC[j]; + *dest = sReelBackground_Tilemap[j]; } - sUnknown_0203AB2C->data = sUnknown_0203AAE0; - sUnknown_0203AB2C->size = 0x800; - sUnknown_0203AB2C->tag = 0x11; - LoadSpriteSheet(sUnknown_0203AB2C); + sReelBackgroundSpriteSheet->data = sReelBackground_Gfx; + sReelBackgroundSpriteSheet->size = 0x800; + sReelBackgroundSpriteSheet->tag = GFXTAG_REEL_BG; + LoadSpriteSheet(sReelBackgroundSpriteSheet); } -static void sub_8106448(void) +static void LoadMenuGfx(void) { - sUnknown_0203AAC8 = Alloc(0x2200); - LZDecompressWram(gSlotMachineMenu_Gfx, sUnknown_0203AAC8); - LoadBgTiles(2, sUnknown_0203AAC8, 0x2200, 0); + sMenuGfx = Alloc(0x2200); + LZDecompressWram(gSlotMachineMenu_Gfx, sMenuGfx); + LoadBgTiles(2, sMenuGfx, 0x2200, 0); LoadPalette(gSlotMachineMenu_Pal, 0, 160); - LoadPalette(gPalette_83EDE24, 208, 32); + LoadPalette(sUnkPalette, 208, 32); } -static void sub_81064B8(void) +static void LoadMenuAndReelOverlayTilemaps(void) { - sub_812F968(); - LoadSlotMachineWheelOverlay(); + LoadSlotMachineMenuTilemap(); + LoadSlotMachineReelOverlay(); } -static void sub_812F968(void) +static void LoadSlotMachineMenuTilemap(void) { LoadBgTilemap(2, gSlotMachineMenu_Tilemap, 0x500, 0); } -static void LoadSlotMachineWheelOverlay(void) +static void LoadSlotMachineReelOverlay(void) { s16 x, y, dx; @@ -4233,226 +4587,227 @@ static void LoadSlotMachineWheelOverlay(void) { for (dx = 0; dx < 4; dx++) { - LoadBgTilemap(3, sUnknown_0203AAD0, 2, x + dx + 5 * 32); - LoadBgTilemap(3, sUnknown_0203AAD0 + 1, 2, x + dx + 13 * 32); - LoadBgTilemap(3, sUnknown_0203AAD0 + 2, 2, x + dx + 6 * 32); - LoadBgTilemap(3, sUnknown_0203AAD0 + 3, 2, x + dx + 12 * 32); + LoadBgTilemap(3, sReelOverlay_Tilemap, 2, x + dx + 5 * 32); + LoadBgTilemap(3, sReelOverlay_Tilemap + 1, 2, x + dx + 13 * 32); + LoadBgTilemap(3, sReelOverlay_Tilemap + 2, 2, x + dx + 6 * 32); + LoadBgTilemap(3, sReelOverlay_Tilemap + 3, 2, x + dx + 12 * 32); } - LoadBgTilemap(3, sUnknown_0203AAD0 + 4, 2, x + 6 * 32); - LoadBgTilemap(3, sUnknown_0203AAD0 + 5, 2, x + 12 * 32); + LoadBgTilemap(3, sReelOverlay_Tilemap + 4, 2, x + 6 * 32); + LoadBgTilemap(3, sReelOverlay_Tilemap + 5, 2, x + 12 * 32); for (y = 7; y <= 11; y++) - LoadBgTilemap(3, sUnknown_0203AAD0 + 6, 2, x + y * 32); + LoadBgTilemap(3, sReelOverlay_Tilemap + 6, 2, x + y * 32); } } -static void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4) +// For (un)shading the gray button at the bottom of a reel when A is pressed. The button is colored in quadrants +static void SetReelButtonTilemap(s16 offset, u16 topLeft, u16 topRight, u16 bottomLeft, u16 bottomRight) { - sUnknown_0203AADC[0] = arg1; - sUnknown_0203AADC[1] = arg2; - sUnknown_0203AADC[2] = arg3; - sUnknown_0203AADC[3] = arg4; + sReelButtonPress_Tilemap[0] = topLeft; + sReelButtonPress_Tilemap[1] = topRight; + sReelButtonPress_Tilemap[2] = bottomLeft; + sReelButtonPress_Tilemap[3] = bottomRight; - LoadBgTilemap(2, sUnknown_0203AADC, 2, 15 * 32 + arg0); - LoadBgTilemap(2, sUnknown_0203AADC + 1, 2, 15 * 32 + 1 + arg0); - LoadBgTilemap(2, sUnknown_0203AADC + 2, 2, 16 * 32 + arg0); - LoadBgTilemap(2, sUnknown_0203AADC + 3, 2, 16 * 32 + 1 + arg0); + LoadBgTilemap(2, sReelButtonPress_Tilemap, 2, 15 * 32 + offset); // Top left + LoadBgTilemap(2, sReelButtonPress_Tilemap + 1, 2, 15 * 32 + 1 + offset); // Top right + LoadBgTilemap(2, sReelButtonPress_Tilemap + 2, 2, 16 * 32 + offset); // Bottom left + LoadBgTilemap(2, sReelButtonPress_Tilemap + 3, 2, 16 * 32 + 1 + offset); // Bottom Right } -static void sub_81065DC(void) +static void LoadInfoBoxTilemap(void) { - LoadBgTilemap(2, gUnknown_08DCEC70, 0x500, 0); + LoadBgTilemap(2, gSlotMachineInfoBox_Tilemap, 0x500, 0); HideBg(3); } -static void SlotMachineSetup_9_0(void) -{ - gUnknown_03001188[0] = sUnknown_0203AAF4; - gUnknown_03001188[1] = sUnknown_0203AAF8; - gUnknown_03001188[2] = sUnknown_0203AAFC; - gUnknown_03001188[3] = sUnknown_0203AB04; - gUnknown_03001188[4] = sUnknown_0203AB08; - gUnknown_03001188[5] = sUnknown_0203AB18; - gUnknown_03001188[6] = sUnknown_0203AB1C; - gUnknown_03001188[7] = sUnknown_0203AB20; - gUnknown_03001188[8] = sUnknown_0203AB24; - gUnknown_03001188[9] = sUnknown_0203AB28; - gUnknown_03001188[10] = sUnknown_0203AB00; - gUnknown_03001188[11] = sUnknown_0203AB00; - gUnknown_03001188[12] = sUnknown_0203AB00; - gUnknown_03001188[13] = sUnknown_0203AB00; - gUnknown_03001188[14] = sUnknown_0203AB0C; - gUnknown_03001188[15] = sUnknown_0203AB0C; - gUnknown_03001188[16] = sUnknown_0203AB0C; - gUnknown_03001188[17] = sUnknown_0203AB0C; - gUnknown_03001188[18] = sUnknown_0203AB0C; - gUnknown_03001188[19] = sUnknown_0203AB10; - gUnknown_03001188[20] = sUnknown_0203AB10; - gUnknown_03001188[21] = sUnknown_0203AB10; - gUnknown_03001188[22] = sUnknown_0203AB14; - gUnknown_03001188[23] = sUnknown_0203AB14; - gUnknown_03001188[24] = sUnknown_0203AB14; - gUnknown_03001188[25] = NULL; -} - -static void SlotMachineSetup_8_0(void) -{ - sUnknown_0203AAF4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAF4[0].data = sUnknown_0203AAD4; - sUnknown_0203AAF4[0].size = 0x600; - - sUnknown_0203AAF8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAF8[0].data = sUnknown_0203AAD4 + 0x600; - sUnknown_0203AAF8[0].size = 0x200; - - sUnknown_0203AAFC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAFC[0].data = sUnknown_0203AAD4 + 0x800; - sUnknown_0203AAFC[0].size = 0x200; - - sUnknown_0203AB00 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB00[0].data = sUnknown_0203AAD4 + 0xA00; - sUnknown_0203AB00[0].size = 0x200; - - sUnknown_0203AB04 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB04[0].data = sUnknown_0203AAD4 + 0xC00; - sUnknown_0203AB04[0].size = 0x300; - - sUnknown_0203AB08 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB08[0].data = sUnknown_0203AAD4 + 0x1000; - sUnknown_0203AB08[0].size = 0x400; - - sUnknown_0203AB0C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB0C[0].data = sUnknown_0203AAD4 + 0x1400; - sUnknown_0203AB0C[0].size = 0x200; - - sUnknown_0203AB10 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB10[0].data = sUnknown_0203AAD4 + 0x1600; - sUnknown_0203AB10[0].size = 0x300; - - sUnknown_0203AB14 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB14[0].data = sUnknown_0203AAD4 + 0x1900; - sUnknown_0203AB14[0].size = 0x300; - - sUnknown_0203AB18 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); - sUnknown_0203AB18[0].data = sUnknown_0203AAD4 + 0x1C00; - sUnknown_0203AB18[0].size = 0x200; - sUnknown_0203AB18[1].data = sUnknown_0203AAD4 + 0x1E00; - sUnknown_0203AB18[1].size = 0x200; - - sUnknown_0203AB1C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB1C[0].data = sUnknown_0203AAD4 + 0x2000; - sUnknown_0203AB1C[0].size = 640; - - sUnknown_0203AB20 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); - sUnknown_0203AB20[0].data = sUnknown_0203AAD4 + 0x2280; - sUnknown_0203AB20[0].size = 0x80; - sUnknown_0203AB20[1].data = sUnknown_0203AAD4 + 0x2300; - sUnknown_0203AB20[1].size = 0x80; - sUnknown_0203AB20[2].data = sUnknown_0203AAD4 + 0x2380; - sUnknown_0203AB20[2].size = 0x80; - sUnknown_0203AB20[3].data = sUnknown_0203AAD4 + 0x2400; - sUnknown_0203AB20[3].size = 0x80; - sUnknown_0203AB20[4].data = sUnknown_0203AAD4 + 0x2480; - sUnknown_0203AB20[4].size = 0x80; - - sUnknown_0203AB24 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); - sUnknown_0203AB24[0].data = sUnknown_0203AAD4 + 0x2600; - sUnknown_0203AB24[0].size = 0x480; - sUnknown_0203AB24[1].data = sUnknown_0203AAD4 + 10880; - sUnknown_0203AB24[1].size = 0x480; - - sUnknown_0203AB28 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); - sUnknown_0203AB28[0].data = sUnknown_0203AAD4 + 0x2F00; - sUnknown_0203AB28[0].size = 0x180; - sUnknown_0203AB28[1].data = sUnknown_0203AAD4 + 0x3080; - sUnknown_0203AB28[1].size = 0x180; -} - -static const u8 gReelSymbols[][REEL_NUM_TAGS] = -{ - { - SLOT_MACHINE_TAG_7_RED, - SLOT_MACHINE_TAG_CHERRY, - SLOT_MACHINE_TAG_AZURILL, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_7_BLUE, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_CHERRY, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_AZURILL, - SLOT_MACHINE_TAG_7_RED, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_AZURILL, - SLOT_MACHINE_TAG_7_BLUE, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_REPLAY +static void SetDigitalDisplayImagePtrs(void) +{ + sImageTables_DigitalDisplay[DIG_SPRITE_REEL] = sImageTable_DigitalDisplay_Reel; + sImageTables_DigitalDisplay[DIG_SPRITE_TIME] = sImageTable_DigitalDisplay_Time; + sImageTables_DigitalDisplay[DIG_SPRITE_INSERT] = sImageTable_DigitalDisplay_Insert; + sImageTables_DigitalDisplay[DIG_SPRITE_WIN] = sImageTable_DigitalDisplay_Win; + sImageTables_DigitalDisplay[DIG_SPRITE_LOSE] = sImageTable_DigitalDisplay_Lose; + sImageTables_DigitalDisplay[DIG_SPRITE_A_BUTTON] = sImageTable_DigitalDisplay_AButton; + sImageTables_DigitalDisplay[DIG_SPRITE_SMOKE] = sImageTable_DigitalDisplay_Smoke; + sImageTables_DigitalDisplay[DIG_SPRITE_NUMBER] = sImageTable_DigitalDisplay_Number; + sImageTables_DigitalDisplay[DIG_SPRITE_POKE_BALL] = sImageTable_DigitalDisplay_Pokeball; + sImageTables_DigitalDisplay[DIG_SPRITE_D_PAD] = sImageTable_DigitalDisplay_DPad; + sImageTables_DigitalDisplay[DIG_SPRITE_STOP_S] = sImageTable_DigitalDisplay_Stop; + sImageTables_DigitalDisplay[DIG_SPRITE_STOP_T] = sImageTable_DigitalDisplay_Stop; + sImageTables_DigitalDisplay[DIG_SPRITE_STOP_O] = sImageTable_DigitalDisplay_Stop; + sImageTables_DigitalDisplay[DIG_SPRITE_STOP_P] = sImageTable_DigitalDisplay_Stop; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_B] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_O] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_N] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_U] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_S] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BIG_B] = sImageTable_DigitalDisplay_Big; + sImageTables_DigitalDisplay[DIG_SPRITE_BIG_I] = sImageTable_DigitalDisplay_Big; + sImageTables_DigitalDisplay[DIG_SPRITE_BIG_G] = sImageTable_DigitalDisplay_Big; + sImageTables_DigitalDisplay[DIG_SPRITE_REG_R] = sImageTable_DigitalDisplay_Reg; + sImageTables_DigitalDisplay[DIG_SPRITE_REG_E] = sImageTable_DigitalDisplay_Reg; + sImageTables_DigitalDisplay[DIG_SPRITE_REG_G] = sImageTable_DigitalDisplay_Reg; + sImageTables_DigitalDisplay[DIG_SPRITE_EMPTY] = NULL; +} + +static void AllocDigitalDisplayGfx(void) +{ + sImageTable_DigitalDisplay_Reel = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Reel[0].data = sDigitalDisplayGfxPtr; + sImageTable_DigitalDisplay_Reel[0].size = 0x600; + + sImageTable_DigitalDisplay_Time = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Time[0].data = sDigitalDisplayGfxPtr + 0x600; + sImageTable_DigitalDisplay_Time[0].size = 0x200; + + sImageTable_DigitalDisplay_Insert = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Insert[0].data = sDigitalDisplayGfxPtr + 0x800; + sImageTable_DigitalDisplay_Insert[0].size = 0x200; + + sImageTable_DigitalDisplay_Stop = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Stop[0].data = sDigitalDisplayGfxPtr + 0xA00; + sImageTable_DigitalDisplay_Stop[0].size = 0x200; + + sImageTable_DigitalDisplay_Win = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Win[0].data = sDigitalDisplayGfxPtr + 0xC00; + sImageTable_DigitalDisplay_Win[0].size = 0x300; + + sImageTable_DigitalDisplay_Lose = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Lose[0].data = sDigitalDisplayGfxPtr + 0x1000; + sImageTable_DigitalDisplay_Lose[0].size = 0x400; + + sImageTable_DigitalDisplay_Bonus = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Bonus[0].data = sDigitalDisplayGfxPtr + 0x1400; + sImageTable_DigitalDisplay_Bonus[0].size = 0x200; + + sImageTable_DigitalDisplay_Big = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Big[0].data = sDigitalDisplayGfxPtr + 0x1600; + sImageTable_DigitalDisplay_Big[0].size = 0x300; + + sImageTable_DigitalDisplay_Reg = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Reg[0].data = sDigitalDisplayGfxPtr + 0x1900; + sImageTable_DigitalDisplay_Reg[0].size = 0x300; + + sImageTable_DigitalDisplay_AButton = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); + sImageTable_DigitalDisplay_AButton[0].data = sDigitalDisplayGfxPtr + 0x1C00; + sImageTable_DigitalDisplay_AButton[0].size = 0x200; + sImageTable_DigitalDisplay_AButton[1].data = sDigitalDisplayGfxPtr + 0x1E00; + sImageTable_DigitalDisplay_AButton[1].size = 0x200; + + sImageTable_DigitalDisplay_Smoke = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Smoke[0].data = sDigitalDisplayGfxPtr + 0x2000; + sImageTable_DigitalDisplay_Smoke[0].size = 640; + + sImageTable_DigitalDisplay_Number = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); + sImageTable_DigitalDisplay_Number[0].data = sDigitalDisplayGfxPtr + 0x2280; + sImageTable_DigitalDisplay_Number[0].size = 0x80; + sImageTable_DigitalDisplay_Number[1].data = sDigitalDisplayGfxPtr + 0x2300; + sImageTable_DigitalDisplay_Number[1].size = 0x80; + sImageTable_DigitalDisplay_Number[2].data = sDigitalDisplayGfxPtr + 0x2380; + sImageTable_DigitalDisplay_Number[2].size = 0x80; + sImageTable_DigitalDisplay_Number[3].data = sDigitalDisplayGfxPtr + 0x2400; + sImageTable_DigitalDisplay_Number[3].size = 0x80; + sImageTable_DigitalDisplay_Number[4].data = sDigitalDisplayGfxPtr + 0x2480; + sImageTable_DigitalDisplay_Number[4].size = 0x80; + + sImageTable_DigitalDisplay_Pokeball = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); + sImageTable_DigitalDisplay_Pokeball[0].data = sDigitalDisplayGfxPtr + 0x2600; + sImageTable_DigitalDisplay_Pokeball[0].size = 0x480; + sImageTable_DigitalDisplay_Pokeball[1].data = sDigitalDisplayGfxPtr + 10880; + sImageTable_DigitalDisplay_Pokeball[1].size = 0x480; + + sImageTable_DigitalDisplay_DPad = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); + sImageTable_DigitalDisplay_DPad[0].data = sDigitalDisplayGfxPtr + 0x2F00; + sImageTable_DigitalDisplay_DPad[0].size = 0x180; + sImageTable_DigitalDisplay_DPad[1].data = sDigitalDisplayGfxPtr + 0x3080; + sImageTable_DigitalDisplay_DPad[1].size = 0x180; +} + +static const u8 sReelSymbolTileTags[NUM_REELS][SYMBOLS_PER_REEL] = +{ + [LEFT_REEL] = { + GFXTAG_7_RED, + GFXTAG_CHERRY, + GFXTAG_AZURILL, + GFXTAG_REPLAY, + GFXTAG_POWER, + GFXTAG_LOTAD, + GFXTAG_7_BLUE, + GFXTAG_LOTAD, + GFXTAG_CHERRY, + GFXTAG_POWER, + GFXTAG_REPLAY, + GFXTAG_AZURILL, + GFXTAG_7_RED, + GFXTAG_POWER, + GFXTAG_LOTAD, + GFXTAG_REPLAY, + GFXTAG_AZURILL, + GFXTAG_7_BLUE, + GFXTAG_POWER, + GFXTAG_LOTAD, + GFXTAG_REPLAY }, - { - SLOT_MACHINE_TAG_7_RED, - SLOT_MACHINE_TAG_CHERRY, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_AZURILL, - SLOT_MACHINE_TAG_CHERRY, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_7_BLUE, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_CHERRY, - SLOT_MACHINE_TAG_AZURILL, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_CHERRY, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_CHERRY + [MIDDLE_REEL] = { + GFXTAG_7_RED, + GFXTAG_CHERRY, + GFXTAG_REPLAY, + GFXTAG_LOTAD, + GFXTAG_AZURILL, + GFXTAG_CHERRY, + GFXTAG_REPLAY, + GFXTAG_POWER, + GFXTAG_POWER, + GFXTAG_LOTAD, + GFXTAG_7_BLUE, + GFXTAG_LOTAD, + GFXTAG_REPLAY, + GFXTAG_CHERRY, + GFXTAG_AZURILL, + GFXTAG_LOTAD, + GFXTAG_REPLAY, + GFXTAG_CHERRY, + GFXTAG_LOTAD, + GFXTAG_REPLAY, + GFXTAG_CHERRY }, - { - SLOT_MACHINE_TAG_7_RED, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_7_BLUE, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_AZURILL, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_AZURILL, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_AZURILL, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_AZURILL, - SLOT_MACHINE_TAG_POWER, - SLOT_MACHINE_TAG_REPLAY, - SLOT_MACHINE_TAG_LOTAD, - SLOT_MACHINE_TAG_CHERRY + [RIGHT_REEL] = { + GFXTAG_7_RED, + GFXTAG_POWER, + GFXTAG_7_BLUE, + GFXTAG_REPLAY, + GFXTAG_LOTAD, + GFXTAG_AZURILL, + GFXTAG_REPLAY, + GFXTAG_LOTAD, + GFXTAG_POWER, + GFXTAG_AZURILL, + GFXTAG_REPLAY, + GFXTAG_LOTAD, + GFXTAG_AZURILL, + GFXTAG_POWER, + GFXTAG_REPLAY, + GFXTAG_LOTAD, + GFXTAG_AZURILL, + GFXTAG_POWER, + GFXTAG_REPLAY, + GFXTAG_LOTAD, + GFXTAG_CHERRY }, }; -static const u8 gReelTimeTags[] = { +static const u8 sReelTimeTags[] = { 1, 0, 5, 4, 3, 2 }; -static const s16 gInitialReelPositions[][2] = { - {0, 6}, - {0, 10}, - {0, 2} +static const s16 sInitialReelPositions[NUM_REELS][2] = { + [LEFT_REEL] = {0, 6}, + [MIDDLE_REEL] = {0, 10}, + [RIGHT_REEL] = {0, 2} }; -static const u8 gLuckyRoundProbabilities[][3] = { +static const u8 sLuckyRoundProbabilities[][3] = { {1, 1, 12}, {1, 1, 14}, {2, 2, 14}, @@ -4461,13 +4816,13 @@ static const u8 gLuckyRoundProbabilities[][3] = { {3, 3, 16} }; -static const u8 gLuckyFlagProbabilities_Top3[][6] = { +static const u8 sLuckyFlagProbabilities_Top3[][6] = { {25, 25, 30, 40, 40, 50}, {25, 25, 30, 30, 35, 35}, {25, 25, 30, 25, 25, 30} }; -static const u8 gLuckyFlagProbabilities_NotTop3[][6] = { +static const u8 sLuckyFlagProbabilities_NotTop3[][6] = { {20, 25, 25, 20, 25, 25}, {12, 15, 15, 18, 19, 22}, {25, 25, 25, 30, 30, 40}, @@ -4475,7 +4830,7 @@ static const u8 gLuckyFlagProbabilities_NotTop3[][6] = { {40, 40, 35, 35, 40, 40} }; -static const u8 gReeltimeProbabilities_UnluckyGame[][17] = { +static const u8 sReeltimeProbabilities_UnluckyGame[][17] = { {243, 243, 243, 80, 80, 80, 80, 40, 40, 40, 40, 40, 40, 5, 5, 5, 5}, { 5, 5, 5, 150, 150, 150, 150, 130, 130, 130, 130, 130, 130, 100, 100, 100, 5}, { 4, 4, 4, 20, 20, 20, 20, 80, 80, 80, 80, 80, 80, 100, 100, 100, 40}, @@ -4484,7 +4839,7 @@ static const u8 gReeltimeProbabilities_UnluckyGame[][17] = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6} }; -static const u8 gReelTimeProbabilities_LuckyGame[][17] = { +static const u8 sReelTimeProbabilities_LuckyGame[][17] = { { 243, 243, 243, 200, 200, 200, 200, 160, 160, 160, 160, 160, 160, 70, 70, 70, 5}, { 5, 5, 5, 25, 25, 25, 25, 5, 5, 5, 5, 5, 5, 2, 2, 2, 6}, { 4, 4, 4, 25, 25, 25, 25, 30, 30, 30, 30, 30, 30, 40, 40, 40, 35}, @@ -4493,11 +4848,11 @@ static const u8 gReelTimeProbabilities_LuckyGame[][17] = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60} }; -static const u16 gProbabilityTable_SkipToReeltimeAction14[] = { +static const u16 sReelTimeExplodeProbability[] = { 128, 175, 200, 225, 256 }; -static const u16 gReelIncrementTable[][2] = { +static const u16 sReelIncrementTable[][2] = { {10, 5}, {10, 10}, {10, 15}, @@ -4505,211 +4860,219 @@ static const u16 gReelIncrementTable[][2] = { {10, 35} }; -static const u16 gReelTimeBonusIncrementTable[] = { +static const u16 sReelTimeBonusIncrementTable[] = { 0, 5, 10, 15, 20 }; // tentative name -static const u8 gBiasTags[] = { - SLOT_MACHINE_TAG_REPLAY, SLOT_MACHINE_TAG_CHERRY, SLOT_MACHINE_TAG_LOTAD, SLOT_MACHINE_TAG_AZURILL, SLOT_MACHINE_TAG_POWER, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED +static const u8 sBiasTags[] = { + GFXTAG_REPLAY, GFXTAG_CHERRY, GFXTAG_LOTAD, GFXTAG_AZURILL, GFXTAG_POWER, GFXTAG_7_RED, GFXTAG_7_RED, GFXTAG_7_RED }; -static const u16 gLuckyFlagSettings_Top3[] = { +static const u16 sLuckyFlagSettings_Top3[] = { LUCKY_BIAS_777, LUCKY_BIAS_REELTIME, LUCKY_BIAS_MIXED_777 }; -static const u16 gLuckyFlagSettings_NotTop3[] = { +static const u16 sLuckyFlagSettings_NotTop3[] = { LUCKY_BIAS_POWER, LUCKY_BIAS_AZURILL, LUCKY_BIAS_LOTAD, LUCKY_BIAS_CHERRY, LUCKY_BIAS_REPLAY }; -static const u8 gSym2Match[] = { - SLOT_MACHINE_MATCHED_777_RED, - SLOT_MACHINE_MATCHED_777_BLUE, - SLOT_MACHINE_MATCHED_AZURILL, - SLOT_MACHINE_MATCHED_LOTAD, - SLOT_MACHINE_MATCHED_1CHERRY, - SLOT_MACHINE_MATCHED_POWER, - SLOT_MACHINE_MATCHED_REPLAY -}; - -static const u16 gSlotMatchFlags[] = { - 1 << SLOT_MACHINE_MATCHED_1CHERRY, - 1 << SLOT_MACHINE_MATCHED_2CHERRY, - 1 << SLOT_MACHINE_MATCHED_REPLAY, - 1 << SLOT_MACHINE_MATCHED_LOTAD, - 1 << SLOT_MACHINE_MATCHED_AZURILL, - 1 << SLOT_MACHINE_MATCHED_POWER, - 1 << SLOT_MACHINE_MATCHED_777_MIXED, - 1 << SLOT_MACHINE_MATCHED_777_RED, - 1 << SLOT_MACHINE_MATCHED_777_BLUE -}; - -static const u16 gSlotPayouts[] = { - 2, 4, 0, 6, 12, 3, 90, 300, 300 -}; - -static const s16 gUnknown_083ECE7E[][2] = { - { 0xd0, 0x38}, - { 0xb8, 0x00}, - { 0xc8, 0x08}, - { 0xd8, 0x10}, - { 0xe8, 0x18}, - { 0xd0, 0x48}, - { 0xd0, 0x08}, - { 0xd0, 0x40}, - { 0xd0, 0x38}, - { 0xc0, 0x58}, - { 0xe0, 0x58}, - { 0xc0, 0x78}, - { 0xe0, 0x78}, - { 0x90, 0x38}, - {0x110, 0x58}, - { 0xa8, 0x70}, - { 0xd0, 0x54}, - { 0xd0, 0x70}, - { 0xbc, 0x34}, - { 0xd0, 0x34}, - { 0xe4, 0x34}, - { 0xb8, 0x48}, - { 0xc4, 0x48}, - { 0xd0, 0x48}, - { 0xdc, 0x48}, - { 0xe8, 0x48}, - { 0xbc, 0x34}, - { 0xd0, 0x34}, - { 0xe4, 0x34}, - { 0xb8, 0x48}, - { 0xc4, 0x48}, - { 0xd0, 0x48}, - { 0xdc, 0x48}, - { 0xe8, 0x48}, - { 0x00, 0x00} -}; - -static const SpriteCallback gUnknown_083ECF0C[] = { - sub_8105C64, - sub_8105F54, - sub_8105F54, - sub_8105F54, - sub_8105F54, - sub_8105F9C, - sub_8105EB4, - sub_8105C64, - sub_8105C64, - sub_8105C6C, - sub_8105CF0, - sub_8105D08, - sub_8105D20, - sub_8105D3C, - sub_8105DA4, - sub_8105E08, - sub_8105C64, - sub_8106058, - sub_81060FC, - sub_81060FC, - sub_81060FC, - sub_81060FC, - sub_81060FC, - sub_81060FC, - sub_81060FC, - sub_81060FC, - sub_81061C8, - sub_81061C8, - sub_81061C8, - sub_81061C8, - sub_81061C8, - sub_81061C8, - sub_81061C8, - sub_81061C8, - sub_8106230 -}; - -static const struct UnkStruct1 Unknown_83ECF98[] = { - {25, 34, 0}, - {2, 0, 0}, - {9, 16, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFA8[] = { - {10, 1, 0}, - {11, 2, 0}, - {12, 3, 0}, - {13, 4, 0}, - {5, 5, 0}, - {8, 6, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFC4[] = { - {3, 7, 0}, - {8, 17, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFD0[] = { - {4, 8, 0}, - {6, 9, 0}, - {6, 10, 1}, - {6, 11, 2}, - {6, 12, 3}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFE8[] = { - {0, 13, 0}, - {1, 14, 0}, - {7, 15, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFF8[] = { - {19, 26, 0}, - {20, 27, 1}, - {21, 28, 2}, - {14, 29, 3}, - {15, 30, 4}, - {16, 31, 5}, - {17, 32, 6}, - {18, 33, 7}, - {8, 17, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ED020[] = { - {22, 18, 0}, - {23, 19, 1}, - {24, 20, 2}, - {14, 21, 3}, - {15, 22, 4}, - {16, 23, 5}, - {17, 24, 6}, - {18, 25, 7}, - {8, 17, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 *const gUnknown_083ED048[] = { - Unknown_83ECF98, - Unknown_83ECFA8, - Unknown_83ECFC4, - Unknown_83ECFD0, - Unknown_83ECFE8, - Unknown_83ED020, - Unknown_83ECFF8 -}; - -static void (*const gUnknown_083ED064[])(void) = { - sub_810639C, - sub_8106364, - sub_8106370, - nullsub_70, - nullsub_70, - sub_8106370, - sub_8106370 -}; - -static const struct OamData gUnknown_085A7A3C = +static const u8 sSymToMatch[] = { + [GFXTAG_7_RED] = MATCHED_777_RED, + [GFXTAG_7_BLUE] = MATCHED_777_BLUE, + [GFXTAG_AZURILL] = MATCHED_AZURILL, + [GFXTAG_LOTAD] = MATCHED_LOTAD, + [GFXTAG_CHERRY] = MATCHED_1CHERRY, + [GFXTAG_POWER] = MATCHED_POWER, + [GFXTAG_REPLAY] = MATCHED_REPLAY +}; + +static const u16 sSlotMatchFlags[] = { + [MATCHED_1CHERRY] = 1 << MATCHED_1CHERRY, + [MATCHED_2CHERRY] = 1 << MATCHED_2CHERRY, + [MATCHED_REPLAY] = 1 << MATCHED_REPLAY, + [MATCHED_LOTAD] = 1 << MATCHED_LOTAD, + [MATCHED_AZURILL] = 1 << MATCHED_AZURILL, + [MATCHED_POWER] = 1 << MATCHED_POWER, + [MATCHED_777_MIXED] = 1 << MATCHED_777_MIXED, + [MATCHED_777_RED] = 1 << MATCHED_777_RED, + [MATCHED_777_BLUE] = 1 << MATCHED_777_BLUE +}; + +static const u16 sSlotPayouts[] = { + [MATCHED_1CHERRY] = 2, + [MATCHED_2CHERRY] = 4, + [MATCHED_REPLAY] = 0, + [MATCHED_LOTAD] = 6, + [MATCHED_AZURILL] = 12, + [MATCHED_POWER] = 3, + [MATCHED_777_MIXED] = 90, + [MATCHED_777_RED] = 300, + [MATCHED_777_BLUE] = 300 +}; + +static const s16 sDigitalDisplay_SpriteCoords[][2] = { + [DIG_DISPINFO_INSERT] = { 208, 56}, + [DIG_DISPINFO_STOP_S] = { 184, 0}, + [DIG_DISPINFO_STOP_T] = { 200, 8}, + [DIG_DISPINFO_STOP_O] = { 216, 16}, + [DIG_DISPINFO_STOP_P] = { 232, 24}, + [DIG_DISPINFO_A_BUTTON_STOP] = { 208, 72}, + [DIG_DISPINFO_POKE_BALL_ROCKING] = { 208, 8}, + [DIG_DISPINFO_WIN] = { 208, 64}, + [DIG_DISPINFO_LOSE] = { 208, 56}, + [DIG_DISPINFO_SMOKE_NW] = { 192, 88}, + [DIG_DISPINFO_SMOKE_NE] = { 224, 88}, + [DIG_DISPINFO_SMOKE_SW] = { 192, 120}, + [DIG_DISPINFO_SMOKE_SE] = { 224, 120}, + [DIG_DISPINFO_REEL] = { 144, 56}, + [DIG_DISPINFO_TIME] = { 272, 88}, + [DIG_DISPINFO_NUMBER] = { 168, 112}, + [DIG_DISPINFO_DPAD] = { 208, 84}, + [DIG_DISPINFO_POKE_BALL_SHINING] = { 208, 112}, + [DIG_DISPINFO_REG_R] = { 188, 52}, + [DIG_DISPINFO_REG_E] = { 208, 52}, + [DIG_DISPINFO_REG_G] = { 228, 52}, + [DIG_DISPINFO_REG_BONUS_B] = { 184, 72}, + [DIG_DISPINFO_REG_BONUS_O] = { 196, 72}, + [DIG_DISPINFO_REG_BONUS_N] = { 208, 72}, + [DIG_DISPINFO_REG_BONUS_U] = { 220, 72}, + [DIG_DISPINFO_REG_BONUS_S] = { 232, 72}, + [DIG_DISPINFO_BIG_B] = { 188, 52}, + [DIG_DISPINFO_BIG_I] = { 208, 52}, + [DIG_DISPINFO_BIG_G] = { 228, 52}, + [DIG_DISPINFO_BIG_BONUS_B] = { 184, 72}, + [DIG_DISPINFO_BIG_BONUS_O] = { 196, 72}, + [DIG_DISPINFO_BIG_BONUS_N] = { 208, 72}, + [DIG_DISPINFO_BIG_BONUS_U] = { 220, 72}, + [DIG_DISPINFO_BIG_BONUS_S] = { 232, 72}, + [DIG_DISPINFO_A_BUTTON_START] = { 0, 0} // Initially offscreen +}; + +static const SpriteCallback sDigitalDisplay_SpriteCallbacks[] = { + [DIG_DISPINFO_INSERT] = SpriteCB_DigitalDisplay_Static, + [DIG_DISPINFO_STOP_S] = SpriteCB_DigitalDisplay_Stop, + [DIG_DISPINFO_STOP_T] = SpriteCB_DigitalDisplay_Stop, + [DIG_DISPINFO_STOP_O] = SpriteCB_DigitalDisplay_Stop, + [DIG_DISPINFO_STOP_P] = SpriteCB_DigitalDisplay_Stop, + [DIG_DISPINFO_A_BUTTON_STOP] = SpriteCB_DigitalDisplay_AButtonStop, + [DIG_DISPINFO_POKE_BALL_ROCKING] = SpriteCB_DigitalDisplay_PokeballRocking, + [DIG_DISPINFO_WIN] = SpriteCB_DigitalDisplay_Static, + [DIG_DISPINFO_LOSE] = SpriteCB_DigitalDisplay_Static, + [DIG_DISPINFO_SMOKE_NW] = SpriteCB_DigitalDisplay_Smoke, + [DIG_DISPINFO_SMOKE_NE] = SpriteCB_DigitalDisplay_SmokeNE, + [DIG_DISPINFO_SMOKE_SW] = SpriteCB_DigitalDisplay_SmokeSW, + [DIG_DISPINFO_SMOKE_SE] = SpriteCB_DigitalDisplay_SmokeSE, + [DIG_DISPINFO_REEL] = SpriteCB_DigitalDisplay_Reel, + [DIG_DISPINFO_TIME] = SpriteCB_DigitalDisplay_Time, + [DIG_DISPINFO_NUMBER] = SpriteCB_DigitalDisplay_ReelTimeNumber, + [DIG_DISPINFO_DPAD] = SpriteCB_DigitalDisplay_Static, + [DIG_DISPINFO_POKE_BALL_SHINING] = SpriteCB_DigitalDisplay_PokeballShining, + [DIG_DISPINFO_REG_R] = SpriteCB_DigitalDisplay_RegBonus, + [DIG_DISPINFO_REG_E] = SpriteCB_DigitalDisplay_RegBonus, + [DIG_DISPINFO_REG_G] = SpriteCB_DigitalDisplay_RegBonus, + [DIG_DISPINFO_REG_BONUS_B] = SpriteCB_DigitalDisplay_RegBonus, + [DIG_DISPINFO_REG_BONUS_O] = SpriteCB_DigitalDisplay_RegBonus, + [DIG_DISPINFO_REG_BONUS_N] = SpriteCB_DigitalDisplay_RegBonus, + [DIG_DISPINFO_REG_BONUS_U] = SpriteCB_DigitalDisplay_RegBonus, + [DIG_DISPINFO_REG_BONUS_S] = SpriteCB_DigitalDisplay_RegBonus, + [DIG_DISPINFO_BIG_B] = SpriteCB_DigitalDisplay_BigBonus, + [DIG_DISPINFO_BIG_I] = SpriteCB_DigitalDisplay_BigBonus, + [DIG_DISPINFO_BIG_G] = SpriteCB_DigitalDisplay_BigBonus, + [DIG_DISPINFO_BIG_BONUS_B] = SpriteCB_DigitalDisplay_BigBonus, + [DIG_DISPINFO_BIG_BONUS_O] = SpriteCB_DigitalDisplay_BigBonus, + [DIG_DISPINFO_BIG_BONUS_N] = SpriteCB_DigitalDisplay_BigBonus, + [DIG_DISPINFO_BIG_BONUS_U] = SpriteCB_DigitalDisplay_BigBonus, + [DIG_DISPINFO_BIG_BONUS_S] = SpriteCB_DigitalDisplay_BigBonus, + [DIG_DISPINFO_A_BUTTON_START] = SpriteCB_DigitalDisplay_AButtonStart +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_InsertBet[] = { + {DIG_SPRITE_EMPTY, DIG_DISPINFO_A_BUTTON_START, 0}, // Sprite replaced with DIG_SPRITE_A_BUTTON after first bet + {DIG_SPRITE_INSERT, DIG_DISPINFO_INSERT, 0}, + {DIG_SPRITE_D_PAD, DIG_DISPINFO_DPAD, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_StopReel[] = { + {DIG_SPRITE_STOP_S, DIG_DISPINFO_STOP_S, 0}, + {DIG_SPRITE_STOP_T, DIG_DISPINFO_STOP_T, 0}, + {DIG_SPRITE_STOP_O, DIG_DISPINFO_STOP_O, 0}, + {DIG_SPRITE_STOP_P, DIG_DISPINFO_STOP_P, 0}, + {DIG_SPRITE_A_BUTTON, DIG_DISPINFO_A_BUTTON_STOP, 0}, + {DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_ROCKING, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_Win[] = { + {DIG_SPRITE_WIN, DIG_DISPINFO_WIN, 0}, + {DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_SHINING, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_Lose[] = { + {DIG_SPRITE_LOSE, DIG_DISPINFO_LOSE, 0}, + {DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_NW, 0}, + {DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_NE, 1}, + {DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_SW, 2}, + {DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_SE, 3}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_ReelTime[] = { + {DIG_SPRITE_REEL, DIG_DISPINFO_REEL, 0}, + {DIG_SPRITE_TIME, DIG_DISPINFO_TIME, 0}, + {DIG_SPRITE_NUMBER, DIG_DISPINFO_NUMBER, 0}, // Number of reel time spins left + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_BonusBig[] = { + {DIG_SPRITE_BIG_B, DIG_DISPINFO_BIG_B, 0}, + {DIG_SPRITE_BIG_I, DIG_DISPINFO_BIG_I, 1}, + {DIG_SPRITE_BIG_G, DIG_DISPINFO_BIG_G, 2}, + {DIG_SPRITE_BONUS_B, DIG_DISPINFO_BIG_BONUS_B, 3}, + {DIG_SPRITE_BONUS_O, DIG_DISPINFO_BIG_BONUS_O, 4}, + {DIG_SPRITE_BONUS_N, DIG_DISPINFO_BIG_BONUS_N, 5}, + {DIG_SPRITE_BONUS_U, DIG_DISPINFO_BIG_BONUS_U, 6}, + {DIG_SPRITE_BONUS_S, DIG_DISPINFO_BIG_BONUS_S, 7}, + {DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_SHINING, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_BonusRegular[] = { + {DIG_SPRITE_REG_R, DIG_DISPINFO_REG_R, 0}, + {DIG_SPRITE_REG_E, DIG_DISPINFO_REG_E, 1}, + {DIG_SPRITE_REG_G, DIG_DISPINFO_REG_G, 2}, + {DIG_SPRITE_BONUS_B, DIG_DISPINFO_REG_BONUS_B, 3}, + {DIG_SPRITE_BONUS_O, DIG_DISPINFO_REG_BONUS_O, 4}, + {DIG_SPRITE_BONUS_N, DIG_DISPINFO_REG_BONUS_N, 5}, + {DIG_SPRITE_BONUS_U, DIG_DISPINFO_REG_BONUS_U, 6}, + {DIG_SPRITE_BONUS_S, DIG_DISPINFO_REG_BONUS_S, 7}, + {DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_SHINING, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[] = { + [DIG_DISPLAY_INSERT_BET] = sDigitalDisplay_InsertBet, + [DIG_DISPLAY_STOP_REEL] = sDigitalDisplay_StopReel, + [DIG_DISPLAY_WIN] = sDigitalDisplay_Win, + [DIG_DISPLAY_LOSE] = sDigitalDisplay_Lose, + [DIG_DISPLAY_REEL_TIME] = sDigitalDisplay_ReelTime, + [DIG_DISPLAY_BONUS_REG] = sDigitalDisplay_BonusRegular, + [DIG_DISPLAY_BONUS_BIG] = sDigitalDisplay_BonusBig +}; + +static void (*const sDigitalDisplaySceneExitCallbacks[])(void) = { + [DIG_DISPLAY_INSERT_BET] = EndDigitalDisplayScene_InsertBet, + [DIG_DISPLAY_STOP_REEL] = EndDigitalDisplayScene_StopReel, + [DIG_DISPLAY_WIN] = EndDigitalDisplayScene_Win, + [DIG_DISPLAY_LOSE] = EndDigitalDisplayScene_Dummy, + [DIG_DISPLAY_REEL_TIME] = EndDigitalDisplayScene_Dummy, + [DIG_DISPLAY_BONUS_REG] = EndDigitalDisplayScene_Win, + [DIG_DISPLAY_BONUS_BIG] = EndDigitalDisplayScene_Win +}; + +static const struct OamData sOam_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4726,7 +5089,7 @@ static const struct OamData gUnknown_085A7A3C = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A44 = +static const struct OamData sOam_8x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4743,7 +5106,7 @@ static const struct OamData gUnknown_085A7A44 = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A4C = +static const struct OamData sOam_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4760,7 +5123,7 @@ static const struct OamData gUnknown_085A7A4C = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A54 = +static const struct OamData sOam_16x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4777,7 +5140,7 @@ static const struct OamData gUnknown_085A7A54 = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A5C = +static const struct OamData sOam_32x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4794,7 +5157,7 @@ static const struct OamData gUnknown_085A7A5C = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A64 = +static const struct OamData sOam_32x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4811,7 +5174,7 @@ static const struct OamData gUnknown_085A7A64 = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A6C = +static const struct OamData sOam_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4828,7 +5191,7 @@ static const struct OamData gUnknown_085A7A6C = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A74 = +static const struct OamData sOam_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4845,7 +5208,7 @@ static const struct OamData gUnknown_085A7A74 = .affineParam = 0, }; -static const struct SpriteFrameImage gUnknown_085A7A7C[] = +static const struct SpriteFrameImage sImageTable_ReelTimeNumbers[] = { { gSlotMachineReelTimeNumber0, 0x80 }, { gSlotMachineReelTimeNumber1, 0x80 }, @@ -4855,151 +5218,151 @@ static const struct SpriteFrameImage gUnknown_085A7A7C[] = { gSlotMachineReelTimeNumber5, 0x80 }, }; -static const struct SpriteFrameImage gUnknown_085A7AAC[] = { gSlotMachineReelTimeShadow, 0x200 }; -static const struct SpriteFrameImage gUnknown_085A7AB4[] = { gUnknown_08DD1A18, 0x40 }; +static const struct SpriteFrameImage sImageTable_ReelTimeShadow[] = { gSlotMachineReelTimeShadow, 0x200 }; +static const struct SpriteFrameImage sImageTable_ReelTimeNumberGap[] = { gSlotMachineReelTimeNumberGap_Gfx, 0x40 }; -static const struct SpriteFrameImage gUnknown_085A7ABC[] = +static const struct SpriteFrameImage sImageTable_ReelTimeBolt[] = { - { gSlotMachineReelTimeLargeBolt0, 0x100 }, - { gSlotMachineReelTimeLargeBolt1, 0x100 }, + { gSlotMachineReelTimeBolt0, 0x100 }, + { gSlotMachineReelTimeBolt1, 0x100 }, }; -static const struct SpriteFrameImage gUnknown_085A7ACC[] = { gSlotMachineReelTimePikaAura, 0x400 }; +static const struct SpriteFrameImage sImageTable_ReelTimePikachuAura[] = { gSlotMachineReelTimePikaAura, 0x400 }; -static const struct SpriteFrameImage gUnknown_085A7AD4[] = +static const struct SpriteFrameImage sImageTable_ReelTimeExplosion[] = { { gSlotMachineReelTimeExplosion0, 0x200 }, { gSlotMachineReelTimeExplosion1, 0x200 }, }; -static const struct SpriteFrameImage gUnknown_085A7AE4[] = { gSlotMachineReelTimeDuck, 0x20}; -static const struct SpriteFrameImage gUnknown_085A7AEC[] = { gSlotMachineReelTimeSmoke, 0x80}; -static const struct SpriteFrameImage gUnknown_085A7AF4[] = { gSlotMachineReelTimeBolt, 0x20}; +static const struct SpriteFrameImage sImageTable_ReelTimeDuck[] = { gSlotMachineReelTimeDuck, 0x20}; +static const struct SpriteFrameImage sImageTable_ReelTimeSmoke[] = { gSlotMachineReelTimeSmoke, 0x80}; +static const struct SpriteFrameImage sImageTable_PikaPowerBolt[] = { gSlotMachinePikaPowerBolt, 0x20}; -static const union AnimCmd gUnknown_085A7AFC[] = +static const union AnimCmd sAnim_SingleFrame[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B04[] = +static const union AnimCmd sAnim_ReelTimeDuck[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B0C[] = +static const union AnimCmd sAnim_ReelTimePikachu_Still[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B14[] = +static const union AnimCmd sAnim_ReelTimePikachu_ChargingSlow[] = { ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B20[] = +static const union AnimCmd sAnim_ReelTimePikachu_ChargingMedium[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B2C[] = +static const union AnimCmd sAnim_ReelTimePikachu_ChargingFast[] = { ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B38[] = +static const union AnimCmd sAnim_ReelTimePikachu_Cheering[] = { ANIMCMD_FRAME(2, 32), ANIMCMD_FRAME(3, 32), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B44[] = +static const union AnimCmd sAnim_ReelTimePikachu_FellOver[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B4C[] = +static const union AnimCmd sAnim_ReelTimeNumber_0[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B54[] = +static const union AnimCmd sAnim_ReelTimeNumber_1[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B5C[] = +static const union AnimCmd sAnim_ReelTimeNumber_2[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B64[] = +static const union AnimCmd sAnim_ReelTimeNumber_3[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B6C[] = +static const union AnimCmd sAnim_ReelTimeNumber_4[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B74[] = +static const union AnimCmd sAnim_ReelTimeNumber_5[] = { ANIMCMD_FRAME(5, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B7C[] = +static const union AnimCmd sAnim_ReelTimeBolt[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B88[] = +static const union AnimCmd sAnim_ReelTimeExplosion[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B94[] = +static const union AnimCmd sAnim_DigitalDisplay_AButton_Flashing[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7BA0[] = +static const union AnimCmd sAnim_DigitalDisplay_AButton_Static[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BA8[] = +static const union AnimCmd sAnim_DigitalDisplay_DPad_Flashing[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7BB4[] = +static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Rocking[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), @@ -5008,110 +5371,110 @@ static const union AnimCmd gUnknown_085A7BB4[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7BC8[] = +static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Static[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BD0[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BD8[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BE0[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_3[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BE8[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_4[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BF0[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_5[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; -static const union AnimCmd *const gUnknown_085A7BF8[] = +static const union AnimCmd *const sAnims_SingleFrame[] = { - gUnknown_085A7AFC + sAnim_SingleFrame }; -static const union AnimCmd *const gUnknown_085A7BFC[] = +static const union AnimCmd *const sAnims_ReelTimeDuck[] = { - gUnknown_085A7B04 + sAnim_ReelTimeDuck }; -static const union AnimCmd *const gUnknown_085A7C00[] = +static const union AnimCmd *const sAnims_ReelTimePikachu[] = { - gUnknown_085A7B0C, - gUnknown_085A7B14, - gUnknown_085A7B20, - gUnknown_085A7B2C, - gUnknown_085A7B38, - gUnknown_085A7B44 + sAnim_ReelTimePikachu_Still, + sAnim_ReelTimePikachu_ChargingSlow, + sAnim_ReelTimePikachu_ChargingMedium, + sAnim_ReelTimePikachu_ChargingFast, + sAnim_ReelTimePikachu_Cheering, + sAnim_ReelTimePikachu_FellOver }; -static const union AnimCmd *const gUnknown_085A7C18[] = +static const union AnimCmd *const sAnims_ReelTimeNumbers[] = { - gUnknown_085A7B4C, - gUnknown_085A7B54, - gUnknown_085A7B5C, - gUnknown_085A7B64, - gUnknown_085A7B6C, - gUnknown_085A7B74 + sAnim_ReelTimeNumber_0, + sAnim_ReelTimeNumber_1, + sAnim_ReelTimeNumber_2, + sAnim_ReelTimeNumber_3, + sAnim_ReelTimeNumber_4, + sAnim_ReelTimeNumber_5 }; -static const union AnimCmd *const gUnknown_085A7C30[] = +static const union AnimCmd *const sAnims_ReelTimeBolt[] = { - gUnknown_085A7B7C + sAnim_ReelTimeBolt }; -static const union AnimCmd *const gUnknown_085A7C34[] = +static const union AnimCmd *const sAnims_ReelTimeExplosion[] = { - gUnknown_085A7B88 + sAnim_ReelTimeExplosion }; -static const union AnimCmd *const gUnknown_085A7C38[] = +static const union AnimCmd *const sAnims_DigitalDisplay_AButton[] = { - gUnknown_085A7B94, - gUnknown_085A7BA0 + sAnim_DigitalDisplay_AButton_Flashing, + sAnim_DigitalDisplay_AButton_Static }; -static const union AnimCmd *const gUnknown_085A7C40[] = +static const union AnimCmd *const sAnims_DigitalDisplay_DPad[] = { - gUnknown_085A7BA8 + sAnim_DigitalDisplay_DPad_Flashing }; -static const union AnimCmd *const gUnknown_085A7C44[] = +static const union AnimCmd *const sAnims_DigitalDisplay_Pokeball[] = { - gUnknown_085A7BB4, - gUnknown_085A7BC8 + sAnim_DigitalDisplay_Pokeball_Rocking, + sAnim_DigitalDisplay_Pokeball_Static }; -static const union AnimCmd *const gUnknown_085A7C4C[] = +static const union AnimCmd *const sAnims_DigitalDisplay_Number[] = { - gUnknown_085A7BD0, - gUnknown_085A7BD8, - gUnknown_085A7BE0, - gUnknown_085A7BE8, - gUnknown_085A7BF0 + sAnim_DigitalDisplay_Number_1, + sAnim_DigitalDisplay_Number_2, + sAnim_DigitalDisplay_Number_3, + sAnim_DigitalDisplay_Number_4, + sAnim_DigitalDisplay_Number_5 }; -static const union AffineAnimCmd gUnknown_085A7C60[] = +static const union AffineAnimCmd sAffineAnim_ReelTimeSmoke[] = { AFFINEANIMCMD_FRAME(16, 16, 0, 0), AFFINEANIMCMD_LOOP(0), @@ -5120,12 +5483,13 @@ static const union AffineAnimCmd gUnknown_085A7C60[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gUnknown_085A7C88[] = +static const union AffineAnimCmd *const sAffineAnims_ReelTimeSmoke[] = { - gUnknown_085A7C60 + sAffineAnim_ReelTimeSmoke }; -static const union AffineAnimCmd gUnknown_085A7C8C[] = +// Spin as it appears +static const union AffineAnimCmd sAffineAnim_PikaPowerBolt[] = { AFFINEANIMCMD_FRAME(0, 0, 8, 32), AFFINEANIMCMD_FRAME(0, 0, 6, 32), @@ -5139,342 +5503,342 @@ static const union AffineAnimCmd gUnknown_085A7C8C[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gUnknown_085A7CDC[] = +static const union AffineAnimCmd *const sAffineAnims_PikaPowerBolt[] = { - gUnknown_085A7C8C + sAffineAnim_PikaPowerBolt }; -static const struct SpriteTemplate gSpriteTemplate_83ED414 = +static const struct SpriteTemplate sSpriteTemplate_ReelSymbol = { - .tileTag = 0, - .paletteTag = 0, - .oam = &gUnknown_085A7A5C, - .anims = gUnknown_085A7BF8, + .tileTag = GFXTAG_SYMBOLS_START, + .paletteTag = PALTAG_REEL, + .oam = &sOam_32x32, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8104F18 + .callback = SpriteCB_ReelSymbol }; -static const struct SpriteTemplate gSpriteTemplate_83ED42C = +static const struct SpriteTemplate sSpriteTemplate_CoinNumber = { - .tileTag = 7, - .paletteTag = 4, - .oam = &gUnknown_085A7A44, - .anims = gUnknown_085A7BF8, + .tileTag = GFXTAG_NUMBERS_START, + .paletteTag = PALTAG_MISC, + .oam = &sOam_8x16, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810506C + .callback = SpriteCB_CoinNumber }; -static const struct SpriteTemplate gSpriteTemplate_83ED444 = +static const struct SpriteTemplate sSpriteTemplate_ReelBackground = { - .tileTag = 17, - .paletteTag = 0, - .oam = &gUnknown_085A7A74, - .anims = gUnknown_085A7BF8, + .tileTag = GFXTAG_REEL_BG, + .paletteTag = PALTAG_REEL, + .oam = &sOam_64x64, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED45C = +static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu = { .tileTag = 0xFFFF, - .paletteTag = 1, - .oam = &gUnknown_085A7A74, - .anims = gUnknown_085A7C00, + .paletteTag = PALTAG_REEL_TIME_PIKACHU, + .oam = &sOam_64x64, + .anims = sAnims_ReelTimePikachu, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8105170 + .callback = SpriteCB_ReelTimePikachu }; -static const struct SpriteTemplate gSpriteTemplate_83ED474 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae = { .tileTag = 0xFFFF, - .paletteTag = 2, - .oam = &gUnknown_085A7A44, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_REEL_TIME_MISC, + .oam = &sOam_8x16, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED48C = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine = { .tileTag = 0xFFFF, - .paletteTag = 3, - .oam = &gUnknown_085A7A44, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_REEL_TIME_MACHINE, + .oam = &sOam_8x16, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED4A4 = +static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine = { .tileTag = 0xFFFF, - .paletteTag = 3, - .oam = &gUnknown_085A7A44, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_REEL_TIME_MACHINE, + .oam = &sOam_8x16, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED4BC = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers = { .tileTag = 0xFFFF, - .paletteTag = 4, - .oam = &gUnknown_085A7A4C, - .anims = gUnknown_085A7C18, - .images = gUnknown_085A7A7C, + .paletteTag = PALTAG_MISC, + .oam = &sOam_16x16, + .anims = sAnims_ReelTimeNumbers, + .images = sImageTable_ReelTimeNumbers, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810535C + .callback = SpriteCB_ReelTimeNumbers }; -static const struct SpriteTemplate gSpriteTemplate_83ED4D4 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow = { .tileTag = 0xFFFF, - .paletteTag = 4, - .oam = &gUnknown_085A7A4C, - .anims = gUnknown_085A7BF8, - .images = gUnknown_085A7AAC, + .paletteTag = PALTAG_MISC, + .oam = &sOam_16x16, + .anims = sAnims_SingleFrame, + .images = sImageTable_ReelTimeShadow, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED4EC = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumberGap = { .tileTag = 0xFFFF, - .paletteTag = 4, - .oam = &gUnknown_085A7A4C, - .anims = gUnknown_085A7BF8, - .images = gUnknown_085A7AB4, + .paletteTag = PALTAG_MISC, + .oam = &sOam_16x16, + .anims = sAnims_SingleFrame, + .images = sImageTable_ReelTimeNumberGap, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED504 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt = { .tileTag = 0xFFFF, - .paletteTag = 4, - .oam = &gUnknown_085A7A54, - .anims = gUnknown_085A7C30, - .images = gUnknown_085A7ABC, + .paletteTag = PALTAG_MISC, + .oam = &sOam_16x32, + .anims = sAnims_ReelTimeBolt, + .images = sImageTable_ReelTimeBolt, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810562C + .callback = SpriteCB_ReelTimeBolt }; -static const struct SpriteTemplate gSpriteTemplate_83ED51C = +static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura = { .tileTag = 0xFFFF, - .paletteTag = 7, - .oam = &gUnknown_085A7A64, - .anims = gUnknown_085A7BF8, - .images = gUnknown_085A7ACC, + .paletteTag = PALTAG_PIKA_AURA, + .oam = &sOam_32x64, + .anims = sAnims_SingleFrame, + .images = sImageTable_ReelTimePikachuAura, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8105784 + .callback = SpriteCB_ReelTimePikachuAura }; -static const struct SpriteTemplate gSpriteTemplate_83ED534 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion = { .tileTag = 0xFFFF, - .paletteTag = 5, - .oam = &gUnknown_085A7A5C, - .anims = gUnknown_085A7C34, - .images = gUnknown_085A7AD4, + .paletteTag = PALTAG_EXPLOSION, + .oam = &sOam_32x32, + .anims = sAnims_ReelTimeExplosion, + .images = sImageTable_ReelTimeExplosion, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8105894 + .callback = SpriteCB_ReelTimeExplosion }; -static const struct SpriteTemplate gSpriteTemplate_83ED54C = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck = { .tileTag = 0xFFFF, - .paletteTag = 4, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BFC, - .images = gUnknown_085A7AE4, + .paletteTag = PALTAG_MISC, + .oam = &sOam_8x8, + .anims = sAnims_ReelTimeDuck, + .images = sImageTable_ReelTimeDuck, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810594C + .callback = SpriteCB_ReelTimeDuck }; -static const struct SpriteTemplate gSpriteTemplate_83ED564 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke = { .tileTag = 0xFFFF, - .paletteTag = 4, - .oam = &gUnknown_085A7A4C, - .anims = gUnknown_085A7BF8, - .images = gUnknown_085A7AEC, - .affineAnims = gUnknown_085A7C88, - .callback = sub_8105A38 + .paletteTag = PALTAG_MISC, + .oam = &sOam_16x16, + .anims = sAnims_SingleFrame, + .images = sImageTable_ReelTimeSmoke, + .affineAnims = sAffineAnims_ReelTimeSmoke, + .callback = SpriteCB_ReelTimeSmoke }; -static const struct SpriteTemplate gUnknown_085A7E48 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reel = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7E60 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Time = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7E78 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Insert = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7E90 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Stop = { .tileTag = 18, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7EA8 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Win = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A6C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_64x32, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7EC0 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Lose = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A6C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_64x32, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7ED8 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Bonus = { .tileTag = 19, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7EF0 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Big = { .tileTag = 20, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F08 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reg = { .tileTag = 21, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F20 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_AButton = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A5C, - .anims = gUnknown_085A7C38, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_32x32, + .anims = sAnims_DigitalDisplay_AButton, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F38 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Smoke = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BF8, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F50 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Number = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A4C, - .anims = gUnknown_085A7C4C, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_16x16, + .anims = sAnims_DigitalDisplay_Number, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F68 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Pokeball = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7C44, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_DigitalDisplay_Pokeball, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F80 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_DPad = { .tileTag = 0xFFFF, - .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7C40, + .paletteTag = PALTAG_DIG_DISPLAY, + .oam = &sOam_8x8, + .anims = sAnims_DigitalDisplay_DPad, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED6CC = +static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt = { .tileTag = 0xFFFF, - .paletteTag = 4, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7BF8, - .images = gUnknown_085A7AF4, - .affineAnims = gUnknown_085A7CDC, - .callback = sub_8105B70 + .paletteTag = PALTAG_MISC, + .oam = &sOam_8x8, + .anims = sAnims_SingleFrame, + .images = sImageTable_PikaPowerBolt, + .affineAnims = sAffineAnims_PikaPowerBolt, + .callback = SpriteCB_PikaPowerBolt }; -static const struct Subsprite gUnknown_085A7FB0[] = +static const struct Subsprite sSubsprites_ReelBackground[] = { { .x = -64, @@ -5510,12 +5874,12 @@ static const struct Subsprite gUnknown_085A7FB0[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED704[] = +static const struct SubspriteTable sSubspriteTable_ReelBackground[] = { - ARRAY_COUNT(gUnknown_085A7FB0), gUnknown_085A7FB0 + ARRAY_COUNT(sSubsprites_ReelBackground), sSubsprites_ReelBackground }; -static const struct Subsprite gUnknown_085A7FC8[] = +static const struct Subsprite sSubsprites_ReelTimeMachineAntennae[] = { { .x = -32, @@ -5567,12 +5931,12 @@ static const struct Subsprite gUnknown_085A7FC8[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED73C[] = +static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[] = { - ARRAY_COUNT(gUnknown_085A7FC8), gUnknown_085A7FC8 + ARRAY_COUNT(sSubsprites_ReelTimeMachineAntennae), sSubsprites_ReelTimeMachineAntennae }; -static const struct Subsprite gUnknown_085A7FE8[] = +static const struct Subsprite sSubsprites_ReelTimeMachine[] = { { .x = -32, @@ -5600,12 +5964,12 @@ static const struct Subsprite gUnknown_085A7FE8[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED75C[] = +static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[] = { - ARRAY_COUNT(gUnknown_085A7FE8), gUnknown_085A7FE8 + ARRAY_COUNT(sSubsprites_ReelTimeMachine), sSubsprites_ReelTimeMachine }; -static const struct Subsprite gUnknown_085A7FFC[] = +static const struct Subsprite sSubsprites_BrokenReelTimeMachine[] = { { .x = -32, @@ -5649,12 +6013,12 @@ static const struct Subsprite gUnknown_085A7FFC[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED78C[] = +static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[] = { - ARRAY_COUNT(gUnknown_085A7FFC), gUnknown_085A7FFC + ARRAY_COUNT(sSubsprites_BrokenReelTimeMachine), sSubsprites_BrokenReelTimeMachine }; -static const struct Subsprite gUnknown_085A8018[] = +static const struct Subsprite sSubsprites_ReelTimeShadow[] = { { .x = -32, @@ -5690,12 +6054,12 @@ static const struct Subsprite gUnknown_085A8018[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED7B4[] = +static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[] = { - ARRAY_COUNT(gUnknown_085A8018), gUnknown_085A8018 + ARRAY_COUNT(sSubsprites_ReelTimeShadow), sSubsprites_ReelTimeShadow }; -static const struct Subsprite gUnknown_085A8030[] = +static const struct Subsprite sSubsprites_ReelTimeNumberGap[] = { { .x = -8, @@ -5723,12 +6087,12 @@ static const struct Subsprite gUnknown_085A8030[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED7D4[] = +static const struct SubspriteTable sSubspriteTable_ReelTimeNumberGap[] = { - ARRAY_COUNT(gUnknown_085A8030), gUnknown_085A8030 + ARRAY_COUNT(sSubsprites_ReelTimeNumberGap), sSubsprites_ReelTimeNumberGap }; -static const struct Subsprite gUnknown_085A8044[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Reel[] = { { .x = -32, @@ -5772,12 +6136,12 @@ static const struct Subsprite gUnknown_085A8044[] = } }; -static const struct SubspriteTable gUnknown_085A8058[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Reel[] = { - ARRAY_COUNT(gUnknown_085A8044), gUnknown_085A8044 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Reel), sSubsprites_DigitalDisplay_Reel }; -static const struct Subsprite gUnknown_085A8060[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Time[] = { { .x = -32, @@ -5813,12 +6177,12 @@ static const struct Subsprite gUnknown_085A8060[] = } }; -static const struct SubspriteTable gUnknown_085A8070[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Time[] = { - ARRAY_COUNT(gUnknown_085A8060), gUnknown_085A8060 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Time), sSubsprites_DigitalDisplay_Time }; -static const struct Subsprite gUnknown_085A8078[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Insert[] = { { .x = -32, @@ -5854,12 +6218,12 @@ static const struct Subsprite gUnknown_085A8078[] = } }; -static const struct SubspriteTable gUnknown_085A8088[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Insert[] = { - ARRAY_COUNT(gUnknown_085A8078), gUnknown_085A8078 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Insert), sSubsprites_DigitalDisplay_Insert }; -static const struct Subsprite gUnknown_085A8090[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Unused1[] = { { .x = -32, @@ -5895,12 +6259,12 @@ static const struct Subsprite gUnknown_085A8090[] = } }; -static const struct SubspriteTable gUnknown_085A80A0[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused1[] = { - ARRAY_COUNT(gUnknown_085A8090), gUnknown_085A8090 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused1), sSubsprites_DigitalDisplay_Unused1 }; -static const struct Subsprite gUnknown_085A80A8[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Win[] = { { .x = -32, @@ -5952,12 +6316,12 @@ static const struct Subsprite gUnknown_085A80A8[] = } }; -static const struct SubspriteTable gUnknown_085A80C0[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Win[] = { - ARRAY_COUNT(gUnknown_085A80A8), gUnknown_085A80A8 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Win), sSubsprites_DigitalDisplay_Win }; -static const struct Subsprite gUnknown_085A80C8[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Smoke[] = { { .x = -16, @@ -5969,7 +6333,7 @@ static const struct Subsprite gUnknown_085A80C8[] = } }; -static const struct Subsprite gUnknown_085A80CC[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Unused2[] = { { .x = -8, @@ -5981,17 +6345,17 @@ static const struct Subsprite gUnknown_085A80CC[] = } }; -static const struct SubspriteTable gUnknown_085A80D0[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Smoke[] = { - ARRAY_COUNT(gUnknown_085A80C8), gUnknown_085A80C8 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Smoke), sSubsprites_DigitalDisplay_Smoke }; -static const struct SubspriteTable gUnknown_085A80D8[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused2[] = { - ARRAY_COUNT(gUnknown_085A80CC), gUnknown_085A80CC + ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused2), sSubsprites_DigitalDisplay_Unused2 }; -static const struct Subsprite gUnknown_085A80E0[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Pokeball[] = { { .x = -24, @@ -6091,12 +6455,12 @@ static const struct Subsprite gUnknown_085A80E0[] = } }; -static const struct SubspriteTable gUnknown_085A8110[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Pokeball[] = { - ARRAY_COUNT(gUnknown_085A80E0), gUnknown_085A80E0 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Pokeball), sSubsprites_DigitalDisplay_Pokeball }; -static const struct Subsprite gUnknown_085A8118[] = +static const struct Subsprite sSubsprites_DigitalDisplay_DPad[] = { { .x = -16, @@ -6124,12 +6488,12 @@ static const struct Subsprite gUnknown_085A8118[] = } }; -static const struct SubspriteTable gUnknown_085A8124[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_DPad[] = { - ARRAY_COUNT(gUnknown_085A8118), gUnknown_085A8118 + ARRAY_COUNT(sSubsprites_DigitalDisplay_DPad), sSubsprites_DigitalDisplay_DPad }; -static const struct Subsprite gUnknown_085A812C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_StopS[] = { { .x = -8, @@ -6149,12 +6513,12 @@ static const struct Subsprite gUnknown_085A812C[] = } }; -static const struct SubspriteTable gUnknown_085A8134[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopS[] = { - ARRAY_COUNT(gUnknown_085A812C), gUnknown_085A812C + ARRAY_COUNT(sSubsprites_DigitalDisplay_StopS), sSubsprites_DigitalDisplay_StopS }; -static const struct Subsprite gUnknown_085A813C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_StopT[] = { { .x = -8, @@ -6174,12 +6538,12 @@ static const struct Subsprite gUnknown_085A813C[] = } }; -static const struct SubspriteTable gUnknown_085A8144[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopT[] = { - ARRAY_COUNT(gUnknown_085A813C), gUnknown_085A813C + ARRAY_COUNT(sSubsprites_DigitalDisplay_StopT), sSubsprites_DigitalDisplay_StopT }; -static const struct Subsprite gUnknown_085A814C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_StopO[] = { { .x = -8, @@ -6199,12 +6563,12 @@ static const struct Subsprite gUnknown_085A814C[] = } }; -static const struct SubspriteTable gUnknown_085A8154[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopO[] = { - ARRAY_COUNT(gUnknown_085A814C), gUnknown_085A814C + ARRAY_COUNT(sSubsprites_DigitalDisplay_StopO), sSubsprites_DigitalDisplay_StopO }; -static const struct Subsprite gUnknown_085A815C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_StopP[] = { { .x = -8, @@ -6224,12 +6588,12 @@ static const struct Subsprite gUnknown_085A815C[] = } }; -static const struct SubspriteTable gUnknown_085A8164[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopP[] = { - ARRAY_COUNT(gUnknown_085A815C), gUnknown_085A815C + ARRAY_COUNT(sSubsprites_DigitalDisplay_StopP), sSubsprites_DigitalDisplay_StopP }; -static const struct Subsprite gUnknown_085A816C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusB[] = { { .x = -8, @@ -6249,12 +6613,12 @@ static const struct Subsprite gUnknown_085A816C[] = } }; -static const struct SubspriteTable gUnknown_085A8174[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusB[] = { - ARRAY_COUNT(gUnknown_085A816C), gUnknown_085A816C + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusB), sSubsprites_DigitalDisplay_BonusB }; -static const struct Subsprite gUnknown_085A817C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusO[] = { { .x = -4, @@ -6274,12 +6638,12 @@ static const struct Subsprite gUnknown_085A817C[] = } }; -static const struct SubspriteTable gUnknown_085A8184[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusO[] = { - ARRAY_COUNT(gUnknown_085A817C), gUnknown_085A817C + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusO), sSubsprites_DigitalDisplay_BonusO }; -static const struct Subsprite gUnknown_085A818C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusN[] = { { .x = -8, @@ -6299,12 +6663,12 @@ static const struct Subsprite gUnknown_085A818C[] = } }; -static const struct SubspriteTable gUnknown_085A8194[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusN[] = { - ARRAY_COUNT(gUnknown_085A818C), gUnknown_085A818C + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusN), sSubsprites_DigitalDisplay_BonusN }; -static const struct Subsprite gUnknown_085A819C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusU[] = { { .x = -4, @@ -6324,12 +6688,12 @@ static const struct Subsprite gUnknown_085A819C[] = } }; -static const struct SubspriteTable gUnknown_085A81A4[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusU[] = { - ARRAY_COUNT(gUnknown_085A819C), gUnknown_085A819C + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusU), sSubsprites_DigitalDisplay_BonusU }; -static const struct Subsprite gUnknown_085A81AC[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusS[] = { { .x = -8, @@ -6349,12 +6713,12 @@ static const struct Subsprite gUnknown_085A81AC[] = } }; -static const struct SubspriteTable gUnknown_085A81B4[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusS[] = { - ARRAY_COUNT(gUnknown_085A81AC), gUnknown_085A81AC + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusS), sSubsprites_DigitalDisplay_BonusS }; -static const struct Subsprite gUnknown_085A81BC[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BigB[] = { { .x = -12, @@ -6406,12 +6770,12 @@ static const struct Subsprite gUnknown_085A81BC[] = } }; -static const struct SubspriteTable gUnknown_085A81D4[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigB[] = { - ARRAY_COUNT(gUnknown_085A81BC), gUnknown_085A81BC + ARRAY_COUNT(sSubsprites_DigitalDisplay_BigB), sSubsprites_DigitalDisplay_BigB }; -static const struct Subsprite gUnknown_085A81DC[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BigI[] = { { .x = -8, @@ -6439,12 +6803,12 @@ static const struct Subsprite gUnknown_085A81DC[] = } }; -static const struct SubspriteTable gUnknown_085A81E8[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigI[] = { - ARRAY_COUNT(gUnknown_085A81DC), gUnknown_085A81DC + ARRAY_COUNT(sSubsprites_DigitalDisplay_BigI), sSubsprites_DigitalDisplay_BigI }; -static const struct Subsprite gUnknown_085A81F0[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BigG[] = { { .x = -12, @@ -6496,12 +6860,12 @@ static const struct Subsprite gUnknown_085A81F0[] = } }; -static const struct SubspriteTable gUnknown_085A8208[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigG[] = { - ARRAY_COUNT(gUnknown_085A81F0), gUnknown_085A81F0 + ARRAY_COUNT(sSubsprites_DigitalDisplay_BigG), sSubsprites_DigitalDisplay_BigG }; -static const struct Subsprite gUnknown_085A8210[] = +static const struct Subsprite sSubsprites_DigitalDisplay_RegR[] = { { .x = -12, @@ -6553,12 +6917,12 @@ static const struct Subsprite gUnknown_085A8210[] = } }; -static const struct SubspriteTable gUnknown_085A8228[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegR[] = { - ARRAY_COUNT(gUnknown_085A8210), gUnknown_085A8210 + ARRAY_COUNT(sSubsprites_DigitalDisplay_RegR), sSubsprites_DigitalDisplay_RegR }; -static const struct Subsprite gUnknown_085A822C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_RegE[] = { { .x = -8, @@ -6586,12 +6950,12 @@ static const struct Subsprite gUnknown_085A822C[] = } }; -static const struct SubspriteTable gUnknown_085A823C[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegE[] = { - ARRAY_COUNT(gUnknown_085A822C), gUnknown_085A822C + ARRAY_COUNT(sSubsprites_DigitalDisplay_RegE), sSubsprites_DigitalDisplay_RegE }; -static const struct Subsprite gUnknown_085A8244[] = +static const struct Subsprite sSubsprites_DigitalDisplay_RegG[] = { { .x = -12, @@ -6643,190 +7007,196 @@ static const struct Subsprite gUnknown_085A8244[] = } }; -static const struct SubspriteTable gUnknown_085A825C[] = -{ - ARRAY_COUNT(gUnknown_085A8244), gUnknown_085A8244 -}; - -static const struct SpriteTemplate *const gUnknown_083EDB5C[] = -{ - &gUnknown_085A7E48, - &gUnknown_085A7E60, - &gUnknown_085A7E78, - &gUnknown_085A7EA8, - &gUnknown_085A7EC0, - &gUnknown_085A7F20, - &gUnknown_085A7F38, - &gUnknown_085A7F50, - &gUnknown_085A7F68, - &gUnknown_085A7F80, - &gUnknown_085A7E90, - &gUnknown_085A7E90, - &gUnknown_085A7E90, - &gUnknown_085A7E90, - &gUnknown_085A7ED8, - &gUnknown_085A7ED8, - &gUnknown_085A7ED8, - &gUnknown_085A7ED8, - &gUnknown_085A7ED8, - &gUnknown_085A7EF0, - &gUnknown_085A7EF0, - &gUnknown_085A7EF0, - &gUnknown_085A7F08, - &gUnknown_085A7F08, - &gUnknown_085A7F08, - &gDummySpriteTemplate -}; - -static const struct SubspriteTable *const gUnknown_083EDBC4[] = -{ - gUnknown_085A8058, - gUnknown_085A8070, - gUnknown_085A8088, - gUnknown_085A80C0, - NULL, - NULL, - gUnknown_085A80D0, - NULL, - gUnknown_085A8110, - gUnknown_085A8124, - gUnknown_085A8134, - gUnknown_085A8144, - gUnknown_085A8154, - gUnknown_085A8164, - gUnknown_085A8174, - gUnknown_085A8184, - gUnknown_085A8194, - gUnknown_085A81A4, - gUnknown_085A81B4, - gUnknown_085A81D4, - gUnknown_085A81E8, - gUnknown_085A8208, - gUnknown_085A8228, - gUnknown_085A823C, - gUnknown_085A825C, - NULL -}; - -static const struct SpriteSheet gSlotMachineSpriteSheets[22] = -{ - { .data = gSlotMachineReelSymbol1Tiles, .size = 0x200, .tag = 0 }, - { .data = gSlotMachineReelSymbol2Tiles, .size = 0x200, .tag = 1 }, - { .data = gSlotMachineReelSymbol3Tiles, .size = 0x200, .tag = 2 }, - { .data = gSlotMachineReelSymbol4Tiles, .size = 0x200, .tag = 3 }, - { .data = gSlotMachineReelSymbol5Tiles, .size = 0x200, .tag = 4 }, - { .data = gSlotMachineReelSymbol6Tiles, .size = 0x200, .tag = 5 }, - { .data = gSlotMachineReelSymbol7Tiles, .size = 0x200, .tag = 6 }, - { .data = gSlotMachineNumber0Tiles, .size = 0x40, .tag = 7 }, - { .data = gSlotMachineNumber1Tiles, .size = 0x40, .tag = 8 }, - { .data = gSlotMachineNumber2Tiles, .size = 0x40, .tag = 9 }, - { .data = gSlotMachineNumber3Tiles, .size = 0x40, .tag = 10 }, - { .data = gSlotMachineNumber4Tiles, .size = 0x40, .tag = 11 }, - { .data = gSlotMachineNumber5Tiles, .size = 0x40, .tag = 12 }, - { .data = gSlotMachineNumber6Tiles, .size = 0x40, .tag = 13 }, - { .data = gSlotMachineNumber7Tiles, .size = 0x40, .tag = 14 }, - { .data = gSlotMachineNumber8Tiles, .size = 0x40, .tag = 15 }, - { .data = gSlotMachineNumber9Tiles, .size = 0x40, .tag = 16 }, +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegG[] = +{ + ARRAY_COUNT(sSubsprites_DigitalDisplay_RegG), sSubsprites_DigitalDisplay_RegG +}; + +static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] = +{ + [DIG_SPRITE_REEL] = &sSpriteTemplate_DigitalDisplay_Reel, + [DIG_SPRITE_TIME] = &sSpriteTemplate_DigitalDisplay_Time, + [DIG_SPRITE_INSERT] = &sSpriteTemplate_DigitalDisplay_Insert, + [DIG_SPRITE_WIN] = &sSpriteTemplate_DigitalDisplay_Win, + [DIG_SPRITE_LOSE] = &sSpriteTemplate_DigitalDisplay_Lose, + [DIG_SPRITE_A_BUTTON] = &sSpriteTemplate_DigitalDisplay_AButton, + [DIG_SPRITE_SMOKE] = &sSpriteTemplate_DigitalDisplay_Smoke, + [DIG_SPRITE_NUMBER] = &sSpriteTemplate_DigitalDisplay_Number, + [DIG_SPRITE_POKE_BALL] = &sSpriteTemplate_DigitalDisplay_Pokeball, + [DIG_SPRITE_D_PAD] = &sSpriteTemplate_DigitalDisplay_DPad, + [DIG_SPRITE_STOP_S] = &sSpriteTemplate_DigitalDisplay_Stop, + [DIG_SPRITE_STOP_T] = &sSpriteTemplate_DigitalDisplay_Stop, + [DIG_SPRITE_STOP_O] = &sSpriteTemplate_DigitalDisplay_Stop, + [DIG_SPRITE_STOP_P] = &sSpriteTemplate_DigitalDisplay_Stop, + [DIG_SPRITE_BONUS_B] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BONUS_O] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BONUS_N] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BONUS_U] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BONUS_S] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BIG_B] = &sSpriteTemplate_DigitalDisplay_Big, + [DIG_SPRITE_BIG_I] = &sSpriteTemplate_DigitalDisplay_Big, + [DIG_SPRITE_BIG_G] = &sSpriteTemplate_DigitalDisplay_Big, + [DIG_SPRITE_REG_R] = &sSpriteTemplate_DigitalDisplay_Reg, + [DIG_SPRITE_REG_E] = &sSpriteTemplate_DigitalDisplay_Reg, + [DIG_SPRITE_REG_G] = &sSpriteTemplate_DigitalDisplay_Reg, + [DIG_SPRITE_EMPTY] = &gDummySpriteTemplate +}; + +static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] = +{ + [DIG_SPRITE_REEL] = sSubspriteTable_DigitalDisplay_Reel, + [DIG_SPRITE_TIME] = sSubspriteTable_DigitalDisplay_Time, + [DIG_SPRITE_INSERT] = sSubspriteTable_DigitalDisplay_Insert, + [DIG_SPRITE_WIN] = sSubspriteTable_DigitalDisplay_Win, + [DIG_SPRITE_LOSE] = NULL, + [DIG_SPRITE_A_BUTTON] = NULL, + [DIG_SPRITE_SMOKE] = sSubspriteTable_DigitalDisplay_Smoke, + [DIG_SPRITE_NUMBER] = NULL, + [DIG_SPRITE_POKE_BALL] = sSubspriteTable_DigitalDisplay_Pokeball, + [DIG_SPRITE_D_PAD] = sSubspriteTable_DigitalDisplay_DPad, + [DIG_SPRITE_STOP_S] = sSubspriteTable_DigitalDisplay_StopS, + [DIG_SPRITE_STOP_T] = sSubspriteTable_DigitalDisplay_StopT, + [DIG_SPRITE_STOP_O] = sSubspriteTable_DigitalDisplay_StopO, + [DIG_SPRITE_STOP_P] = sSubspriteTable_DigitalDisplay_StopP, + [DIG_SPRITE_BONUS_B] = sSubspriteTable_DigitalDisplay_BonusB, + [DIG_SPRITE_BONUS_O] = sSubspriteTable_DigitalDisplay_BonusO, + [DIG_SPRITE_BONUS_N] = sSubspriteTable_DigitalDisplay_BonusN, + [DIG_SPRITE_BONUS_U] = sSubspriteTable_DigitalDisplay_BonusU, + [DIG_SPRITE_BONUS_S] = sSubspriteTable_DigitalDisplay_BonusS, + [DIG_SPRITE_BIG_B] = sSubspriteTable_DigitalDisplay_BigB, + [DIG_SPRITE_BIG_I] = sSubspriteTable_DigitalDisplay_BigI, + [DIG_SPRITE_BIG_G] = sSubspriteTable_DigitalDisplay_BigG, + [DIG_SPRITE_REG_R] = sSubspriteTable_DigitalDisplay_RegR, + [DIG_SPRITE_REG_E] = sSubspriteTable_DigitalDisplay_RegE, + [DIG_SPRITE_REG_G] = sSubspriteTable_DigitalDisplay_RegG, + [DIG_SPRITE_EMPTY] = NULL +}; + +static const struct SpriteSheet sSlotMachineSpriteSheets[22] = +{ + { .data = gSlotMachineReelSymbol1Tiles, .size = 0x200, .tag = GFXTAG_7_RED }, + { .data = gSlotMachineReelSymbol2Tiles, .size = 0x200, .tag = GFXTAG_7_BLUE }, + { .data = gSlotMachineReelSymbol3Tiles, .size = 0x200, .tag = GFXTAG_AZURILL }, + { .data = gSlotMachineReelSymbol4Tiles, .size = 0x200, .tag = GFXTAG_LOTAD }, + { .data = gSlotMachineReelSymbol5Tiles, .size = 0x200, .tag = GFXTAG_CHERRY }, + { .data = gSlotMachineReelSymbol6Tiles, .size = 0x200, .tag = GFXTAG_POWER }, + { .data = gSlotMachineReelSymbol7Tiles, .size = 0x200, .tag = GFXTAG_REPLAY }, + { .data = gSlotMachineNumber0Tiles, .size = 0x40, .tag = GFXTAG_NUM_0 }, + { .data = gSlotMachineNumber1Tiles, .size = 0x40, .tag = GFXTAG_NUM_1 }, + { .data = gSlotMachineNumber2Tiles, .size = 0x40, .tag = GFXTAG_NUM_2 }, + { .data = gSlotMachineNumber3Tiles, .size = 0x40, .tag = GFXTAG_NUM_3 }, + { .data = gSlotMachineNumber4Tiles, .size = 0x40, .tag = GFXTAG_NUM_4 }, + { .data = gSlotMachineNumber5Tiles, .size = 0x40, .tag = GFXTAG_NUM_5 }, + { .data = gSlotMachineNumber6Tiles, .size = 0x40, .tag = GFXTAG_NUM_6 }, + { .data = gSlotMachineNumber7Tiles, .size = 0x40, .tag = GFXTAG_NUM_7 }, + { .data = gSlotMachineNumber8Tiles, .size = 0x40, .tag = GFXTAG_NUM_8 }, + { .data = gSlotMachineNumber9Tiles, .size = 0x40, .tag = GFXTAG_NUM_9 }, + // skips GFXTAG_REEL_BG, which has its own spritesheet // the data for these sheets is determined at runtime - { .data = NULL, .size = 0x200, .tag = 18 }, - { .data = NULL, .size = 0x200, .tag = 19 }, - { .data = NULL, .size = 0x300, .tag = 20 }, - { .data = NULL, .size = 0x300, .tag = 21 }, + { .data = NULL, .size = 0x200, .tag = GFXTAG_STOP }, + { .data = NULL, .size = 0x200, .tag = GFXTAG_BONUS }, + { .data = NULL, .size = 0x300, .tag = GFXTAG_BIG }, + { .data = NULL, .size = 0x300, .tag = GFXTAG_REG }, {}, }; -static const u8 *const gUnknown_083EDCDC = gUnknown_08DD19F8; +static const u8 *const sReelBackground_Tilemap = gSlotMachineReelBackground_Tilemap; -static const u8 sUnused2[][2] = +static const u16 sUnused[] = { - {0x7B, 0x6F}, - {0x68, 0x69}, - {0xAB, 0x36}, - {0xFF, 0x7F}, - {0x50, 0x57}, - {0xC0, 0x7E}, - {0xBA, 2}, - {0xBA, 2}, - {0xFD, 1}, - {0xFD, 1} + 0x6F7B, + 0x6968, + 0x36AB, + 0x7FFF, + 0x5750, + 0x7EC0, + 0x02BA, + 0x02BA, + 0x01FD, + 0x01FD, }; -static const u8 gUnknown_085A83FC[] = {0x91, 0x7F}; -static const u8 gUnknown_085A83FE[] = {0xBF, 0x43}; -static const u8 gUnknown_085A8400[] = {0xBF, 0x43}; -static const u8 gUnknown_085A8402[] = {0xBF, 0x4A}; -static const u8 gUnknown_085A8404[] = {0xBF, 0x4A}; - -static const u8 *const gUnknown_083EDD08[] = +// The Bet 2 and 3 match line palettes are duplicated unnecessarily +static const u16 sMiddleRowLit_Pal[] = {RGB(17, 28, 31)}; +static const u16 sTopRowLit_Pal[] = {RGB(31, 29, 16)}; +static const u16 sBottomRowt_Pal[] = {RGB(31, 29, 16)}; +static const u16 sNWSEDiagLit_Pal[] = {RGB(31, 21, 18)}; +static const u16 sNESWDiagLit_Pal[] = {RGB(31, 21, 18)}; +static const u16 *const sLitMatchLinePalTable[NUM_MATCH_LINES] = { - gUnknown_085A83FC, - gUnknown_085A83FE, - gUnknown_085A8400, - gUnknown_085A8402, - gUnknown_085A8404, + [MATCH_MIDDLE_ROW] = sMiddleRowLit_Pal, + [MATCH_TOP_ROW] = sTopRowLit_Pal, + [MATCH_BOTTOM_ROW] = sBottomRowt_Pal, + [MATCH_NWSE_DIAG] = sNWSEDiagLit_Pal, + [MATCH_NESW_DIAG] = sNESWDiagLit_Pal, }; -static const u16 *const gUnknown_083EDD1C[] = +static const u16 *const sDarkMatchLinePalTable[NUM_MATCH_LINES] = { - gSlotMachineMenu_Pal + 0x4A, - gSlotMachineMenu_Pal + 0x4B, - gSlotMachineMenu_Pal + 0x4C, - gSlotMachineMenu_Pal + 0x4D, - gSlotMachineMenu_Pal + 0x4E, + [MATCH_MIDDLE_ROW] = &gSlotMachineMenu_Pal[74], + [MATCH_TOP_ROW] = &gSlotMachineMenu_Pal[75], + [MATCH_BOTTOM_ROW] = &gSlotMachineMenu_Pal[76], + [MATCH_NWSE_DIAG] = &gSlotMachineMenu_Pal[77], + [MATCH_NESW_DIAG] = &gSlotMachineMenu_Pal[78], }; -static const u8 gUnknown_083EDD30[] = {0x4A, 0x4B, 0x4C, 0x4E, 0x4D}; +static const u8 sMatchLinePalOffsets[NUM_MATCH_LINES] = { + [MATCH_MIDDLE_ROW] = 74, + [MATCH_TOP_ROW] = 75, + [MATCH_BOTTOM_ROW] = 76, + [MATCH_NWSE_DIAG] = 78, // Diag colors flipped for some reason + [MATCH_NESW_DIAG] = 77 // Doesn't matter as both are identical +}; -static const u8 gBettingTilesId[][2] = +static const u8 sBetToMatchLineIds[MAX_BET][2] = { - {0, 0}, - {1, 2}, - {3, 4}, + {MATCH_MIDDLE_ROW, MATCH_MIDDLE_ROW}, // Bet 1 + {MATCH_TOP_ROW, MATCH_BOTTOM_ROW}, // Bet 2 + {MATCH_NWSE_DIAG, MATCH_NESW_DIAG}, // Bet 3 }; -static const u8 gNumberBettingTiles[] = { 1, 2, 2 }; - -static const u16 gUnknown_085A843E[] = INCBIN_U16("graphics/slot_machine/85A843E.gbapal"); -static const u16 gUnknown_085A845E[] = INCBIN_U16("graphics/slot_machine/85A845E.gbapal"); -static const u16 gUnknown_085A847E[] = INCBIN_U16("graphics/slot_machine/85A847E.gbapal"); +static const u8 sMatchLinesPerBet[MAX_BET] = { 1, 2, 2 }; -static const u16 *const gUnknown_083EDDA0[] = +// Flashing lights at top of slot machine, brightest point inside light goes from toward center of machine, to middle, to toward edges +static const u16 sFlashingLightsInside_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_inside.gbapal"); +static const u16 sFlashingLightsMiddle_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_middle.gbapal"); +static const u16 sFlashingLightsOutside_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_outside.gbapal"); +static const u16 *const sFlashingLightsPalTable[] = { - gUnknown_085A843E, - gUnknown_085A845E, - gUnknown_085A847E, + sFlashingLightsInside_Pal, + sFlashingLightsMiddle_Pal, + sFlashingLightsOutside_Pal, }; -static const u16 *const gUnknown_083EDDAC = {gSlotMachineMenu_Pal + 0x10}; - -static const u16 gUnknown_085A84B0[] = INCBIN_U16("graphics/slot_machine/85A84B0.gbapal"); -static const u16 gUnknown_085A84D0[] = INCBIN_U16("graphics/slot_machine/85A84D0.gbapal"); -static const u16 gUnknown_085A84F0[] = INCBIN_U16("graphics/slot_machine/85A84F0.gbapal"); +static const u16 *const sSlotMachineMenu_Pal = {gSlotMachineMenu_Pal + 16}; -static const u16 *const gUnknown_083EDE10[] = +static const u16 sPokeballShining0_Pal[] = INCBIN_U16("graphics/slot_machine/pokeball_shining_0.gbapal"); +static const u16 sPokeballShining1_Pal[] = INCBIN_U16("graphics/slot_machine/pokeball_shining_1.gbapal"); +static const u16 sPokeballShining2_Pal[] = INCBIN_U16("graphics/slot_machine/pokeball_shining_2.gbapal"); +static const u16 *const sPokeballShiningPalTable[] = { - gUnknown_085A84B0, - gUnknown_085A84D0, - gUnknown_085A84F0, - gUnknown_08DCF230, + sPokeballShining0_Pal, // Streak on left side of ball + sPokeballShining1_Pal, // Streak in middle of ball + sPokeballShining2_Pal, // Streak on right side of ball + gSlotMachineDigitalDisplay_Pal, // Back to normal }; -static const u16 *const gUnknown_083EDE20 = gUnknown_08DCF230; -static const u16 gPalette_83EDE24[] = INCBIN_U16("graphics/slot_machine/85A8524.bin"); +static const u16 *const sDigitalDisplay_Pal = gSlotMachineDigitalDisplay_Pal; +static const u16 sUnkPalette[] = INCBIN_U16("graphics/slot_machine/85A8524.bin"); -static const struct SpritePalette gSlotMachineSpritePalettes[] = +static const struct SpritePalette sSlotMachineSpritePalettes[] = { - { .data = gUnknown_08DCF170, .tag = 0}, - { .data = gUnknown_08DCF190, .tag = 1}, - { .data = gUnknown_08DCF1B0, .tag = 2}, - { .data = gSlotMachineReelTime_Pal, .tag = 3}, - { .data = gUnknown_08DCF1F0, .tag = 4}, - { .data = gUnknown_08DCF210, .tag = 5}, - { .data = gUnknown_08DCF230, .tag = 6}, - { .data = gUnknown_08DCF1F0, .tag = 7}, + { .data = gSlotMachineReelSymbols_Pal, .tag = PALTAG_REEL}, + { .data = gSlotMachineReelTimePikachu_Pal, .tag = PALTAG_REEL_TIME_PIKACHU}, + { .data = gSlotMachineReelTimeMisc_Pal, .tag = PALTAG_REEL_TIME_MISC}, + { .data = gSlotMachineReelTimeMachine_Pal, .tag = PALTAG_REEL_TIME_MACHINE}, + { .data = gSlotMachineMisc_Pal, .tag = PALTAG_MISC}, + { .data = gSlotMachineReelTimeExplosion_Pal, .tag = PALTAG_EXPLOSION}, + { .data = gSlotMachineDigitalDisplay_Pal, .tag = PALTAG_DIG_DISPLAY}, + { .data = gSlotMachineMisc_Pal, .tag = PALTAG_PIKA_AURA}, {} }; -static const u32 gReelTimeGfx[] = INCBIN_U32("graphics/slot_machine/reel_time_gfx.4bpp.lz"); -static const u16 gReelTimeWindowTilemap[] = INCBIN_U16("graphics/slot_machine/85A96E0.bin"); -static const u16 gUnknown_085A9898[] = {0}; +static const u32 sReelTimeGfx[] = INCBIN_U32("graphics/slot_machine/reel_time_gfx.4bpp.lz"); // reel_time_machine and reel_time_pikachu +static const u16 sReelTimeWindow_Tilemap[] = INCBIN_U16("graphics/slot_machine/reel_time_window.bin"); +static const u16 sEmptyTilemap[] = {0}; diff --git a/src/start_menu.c b/src/start_menu.c index 88ad364c7..68a316185 100644 --- a/src/start_menu.c +++ b/src/start_menu.c @@ -463,7 +463,7 @@ static bool32 InitStartMenuStep(void) sInitStartMenuData[0]++; break; case 4: - if (PrintStartMenuActions(&sInitStartMenuData[1], 2)) + if (PrintStartMenuActions((s8 *)&sInitStartMenuData[1], 2)) sInitStartMenuData[0]++; break; case 5: diff --git a/src/starter_choose.c b/src/starter_choose.c index dbdb1a8b3..2585f3408 100644 --- a/src/starter_choose.c +++ b/src/starter_choose.c @@ -14,6 +14,7 @@ #include "sound.h" #include "sprite.h" #include "starter_choose.h" +#include "strings.h" #include "task.h" #include "text.h" #include "text_window.h" @@ -27,54 +28,45 @@ #define STARTER_MON_COUNT 3 // Position of the sprite of the selected starter Pokemon -#define STARTER_PKMN_POS_X 120 +#define STARTER_PKMN_POS_X (DISPLAY_WIDTH / 2) #define STARTER_PKMN_POS_Y 64 -// text -extern const u8 gText_BirchInTrouble[]; -extern const u8 gText_ConfirmStarterChoice[]; - -// this file's functions -static void MainCallback2_StarterChoose(void); -static void sub_8134604(void); -static void Task_StarterChoose1(u8 taskId); -static void Task_StarterChoose2(u8 taskId); -static void Task_StarterChoose3(u8 taskId); -static void Task_StarterChoose4(u8 taskId); -static void Task_StarterChoose5(u8 taskId); -static void Task_StarterChoose6(u8 taskId); +#define TAG_POKEBALL_SELECT 0x1000 +#define TAG_STARTER_CIRCLE 0x1001 + +static void CB2_StarterChoose(void); +static void ClearStarterLabel(void); +static void Task_StarterChoose(u8 taskId); +static void Task_HandleStarterChooseInput(u8 taskId); +static void Task_WaitForStarterSprite(u8 taskId); +static void Task_AskConfirmStarter(u8 taskId); +static void Task_HandleConfirmStarterInput(u8 taskId); +static void Task_DeclineStarter(u8 taskId); static void Task_MoveStarterChooseCursor(u8 taskId); -static void sub_8134668(u8 taskId); +static void Task_CreateStarterLabel(u8 taskId); static void CreateStarterPokemonLabel(u8 selection); static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y); -void sub_81346DC(struct Sprite *sprite); -void sub_813473C(struct Sprite *sprite); -void StarterPokemonSpriteCallback(struct Sprite *sprite); +static void SpriteCB_SelectionHand(struct Sprite *sprite); +static void SpriteCB_Pokeball(struct Sprite *sprite); +static void SpriteCB_StarterPokemon(struct Sprite *sprite); -static u16 sStarterChooseWindowId; +static u16 sStarterLabelWindowId; -// .rodata const u16 gBirchBagGrassPal[][16] = { INCBIN_U16("graphics/misc/birch_bag.gbapal"), INCBIN_U16("graphics/misc/birch_grass.gbapal"), }; -const u16 gBirchBallarrow_Pal[] = INCBIN_U16("graphics/misc/birch_ballarrow.gbapal"); - -const u16 gBirchCircle_Pal[] = INCBIN_U16("graphics/misc/birch_circle.gbapal"); - +static const u16 sPokeballSelection_Pal[] = INCBIN_U16("graphics/misc/pokeball_selection.gbapal"); +static const u16 sStarterCircle_Pal[] = INCBIN_U16("graphics/misc/starter_circle.gbapal"); const u32 gBirchBagTilemap[] = INCBIN_U32("graphics/misc/birch_bag_map.bin.lz"); - const u32 gBirchGrassTilemap[] = INCBIN_U32("graphics/misc/birch_grass_map.bin.lz"); +const u32 gBirchHelpGfx[] = INCBIN_U32("graphics/misc/birch_help.4bpp.lz"); // Birch bag and grass combined +const u32 gPokeballSelection_Gfx[] = INCBIN_U32("graphics/misc/pokeball_selection.4bpp.lz"); +static const u32 sStarterCircle_Gfx[] = INCBIN_U32("graphics/misc/starter_circle.4bpp.lz"); -const u32 gBirchHelpGfx[] = INCBIN_U32("graphics/misc/birch_help.4bpp.lz"); - -const u32 gUnknown_085B18AC[] = INCBIN_U32("graphics/misc/birch_ballarrow.4bpp.lz"); - -const u32 gUnknown_085B1BCC[] = INCBIN_U32("graphics/misc/birch_circle.4bpp.lz"); - -static const struct WindowTemplate gUnknown_085B1DCC[] = +static const struct WindowTemplate sWindowTemplates[] = { { .bg = 0, @@ -88,7 +80,7 @@ static const struct WindowTemplate gUnknown_085B1DCC[] = DUMMY_WIN_TEMPLATE, }; -static const struct WindowTemplate gUnknown_085B1DDC = +static const struct WindowTemplate sWindowTemplate_ConfirmStarter = { .bg = 0, .tilemapLeft = 24, @@ -99,7 +91,7 @@ static const struct WindowTemplate gUnknown_085B1DDC = .baseBlock = 0x0260 }; -static const struct WindowTemplate gUnknown_085B1DE4 = +static const struct WindowTemplate sWindowTemplate_StarterLabel = { .bg = 0, .tilemapLeft = 0, @@ -117,7 +109,7 @@ static const u8 sPokeballCoords[STARTER_MON_COUNT][2] = {180, 64}, }; -static const u8 sStarterLabelCoords[][2] = +static const u8 sStarterLabelCoords[STARTER_MON_COUNT][2] = { {0, 9}, {16, 10}, @@ -131,7 +123,7 @@ static const u16 sStarterMon[STARTER_MON_COUNT] = SPECIES_MUDKIP, }; -static const struct BgTemplate gUnknown_085B1E00[3] = +static const struct BgTemplate sBgTemplates[3] = { { .bg = 0, @@ -164,7 +156,7 @@ static const struct BgTemplate gUnknown_085B1E00[3] = static const u8 sTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY}; -static const struct OamData gOamData_85B1E10 = +static const struct OamData sOam_Hand = { .y = 160, .affineMode = ST_OAM_AFFINE_OFF, @@ -181,7 +173,7 @@ static const struct OamData gOamData_85B1E10 = .affineParam = 0, }; -static const struct OamData gOamData_85B1E18 = +static const struct OamData sOam_Pokeball = { .y = 160, .affineMode = ST_OAM_AFFINE_OFF, @@ -198,7 +190,7 @@ static const struct OamData gOamData_85B1E18 = .affineParam = 0, }; -static const struct OamData gOamData_85B1E20 = +static const struct OamData sOam_StarterCircle = { .y = 160, .affineMode = ST_OAM_AFFINE_DOUBLE, @@ -222,19 +214,19 @@ static const u8 sCursorCoords[][2] = {180, 32}, }; -static const union AnimCmd gSpriteAnim_85B1E30[] = +static const union AnimCmd sAnim_Hand[] = { ANIMCMD_FRAME(48, 30), ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_85B1E38[] = +static const union AnimCmd sAnim_Pokeball_Still[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_85B1E40[] = +static const union AnimCmd sAnim_Pokeball_Moving[] = { ANIMCMD_FRAME(16, 4), ANIMCMD_FRAME(0, 4), @@ -256,109 +248,109 @@ static const union AnimCmd gSpriteAnim_85B1E40[] = ANIMCMD_JUMP(0), }; -static const union AnimCmd gSpriteAnim_85B1E88[] = +static const union AnimCmd sAnim_StarterCircle[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; -static const union AnimCmd * const gSpriteAnimTable_85B1E90[] = +static const union AnimCmd * const sAnims_Hand[] = { - gSpriteAnim_85B1E30, + sAnim_Hand, }; -static const union AnimCmd * const gSpriteAnimTable_85B1E94[] = +static const union AnimCmd * const sAnims_Pokeball[] = { - gSpriteAnim_85B1E38, - gSpriteAnim_85B1E40, + sAnim_Pokeball_Still, + sAnim_Pokeball_Moving, }; -static const union AnimCmd * const gSpriteAnimTable_85B1E9C[] = +static const union AnimCmd * const sAnims_StarterCircle[] = { - gSpriteAnim_85B1E88, + sAnim_StarterCircle, }; -static const union AffineAnimCmd gSpriteAffineAnim_85B1EA0[] = +static const union AffineAnimCmd sAffineAnim_StarterPokemon[] = { AFFINEANIMCMD_FRAME(16, 16, 0, 0), AFFINEANIMCMD_FRAME(16, 16, 0, 15), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gSpriteAffineAnim_85B1EB8[] = +static const union AffineAnimCmd sAffineAnim_StarterCircle[] = { AFFINEANIMCMD_FRAME(20, 20, 0, 0), AFFINEANIMCMD_FRAME(20, 20, 0, 15), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd * const gUnknown_085B1ED0 = {gSpriteAffineAnim_85B1EA0}; -static const union AffineAnimCmd * const gSpriteAffineAnimTable_85B1ED4[] = {gSpriteAffineAnim_85B1EB8}; +static const union AffineAnimCmd * const sAffineAnims_StarterPokemon = {sAffineAnim_StarterPokemon}; +static const union AffineAnimCmd * const sAffineAnims_StarterCircle[] = {sAffineAnim_StarterCircle}; -static const struct CompressedSpriteSheet gUnknown_085B1ED8[] = +static const struct CompressedSpriteSheet sSpriteSheet_PokeballSelect[] = { { - .data = gUnknown_085B18AC, + .data = gPokeballSelection_Gfx, .size = 0x0800, - .tag = 0x1000 + .tag = TAG_POKEBALL_SELECT }, {} }; -static const struct CompressedSpriteSheet gUnknown_085B1EE8[] = +static const struct CompressedSpriteSheet sSpriteSheet_StarterCircle[] = { { - .data = gUnknown_085B1BCC, + .data = sStarterCircle_Gfx, .size = 0x0800, - .tag = 0x1001 + .tag = TAG_STARTER_CIRCLE }, {} }; -static const struct SpritePalette gUnknown_085B1EF8[] = +static const struct SpritePalette sSpritePalettes_StarterChoose[] = { { - .data = gBirchBallarrow_Pal, - .tag = 0x1000 + .data = sPokeballSelection_Pal, + .tag = TAG_POKEBALL_SELECT }, { - .data = gBirchCircle_Pal, - .tag = 0x1001 + .data = sStarterCircle_Pal, + .tag = TAG_STARTER_CIRCLE }, {}, }; static const struct SpriteTemplate sSpriteTemplate_Hand = { - .tileTag = 0x1000, - .paletteTag = 0x1000, - .oam = &gOamData_85B1E10, - .anims = gSpriteAnimTable_85B1E90, + .tileTag = TAG_POKEBALL_SELECT, + .paletteTag = TAG_POKEBALL_SELECT, + .oam = &sOam_Hand, + .anims = sAnims_Hand, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81346DC + .callback = SpriteCB_SelectionHand }; -static const struct SpriteTemplate sSpriteTemplate_PokeBall = +static const struct SpriteTemplate sSpriteTemplate_Pokeball = { - .tileTag = 0x1000, - .paletteTag = 0x1000, - .oam = &gOamData_85B1E18, - .anims = gSpriteAnimTable_85B1E94, + .tileTag = TAG_POKEBALL_SELECT, + .paletteTag = TAG_POKEBALL_SELECT, + .oam = &sOam_Pokeball, + .anims = sAnims_Pokeball, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_813473C + .callback = SpriteCB_Pokeball }; -static const struct SpriteTemplate gUnknown_085B1F40 = +static const struct SpriteTemplate sSpriteTemplate_StarterCircle = { - .tileTag = 0x1001, - .paletteTag = 0x1001, - .oam = &gOamData_85B1E20, - .anims = gSpriteAnimTable_85B1E9C, + .tileTag = TAG_STARTER_CIRCLE, + .paletteTag = TAG_STARTER_CIRCLE, + .oam = &sOam_StarterCircle, + .anims = sAnims_StarterCircle, .images = NULL, - .affineAnims = gSpriteAffineAnimTable_85B1ED4, - .callback = StarterPokemonSpriteCallback + .affineAnims = sAffineAnims_StarterCircle, + .callback = SpriteCB_StarterPokemon }; // .text @@ -376,10 +368,15 @@ static void VblankCB_StarterChoose(void) TransferPlttBuffer(); } +// Data for Task_StarterChoose #define tStarterSelection data[0] #define tPkmnSpriteId data[1] #define tCircleSpriteId data[2] +// Data for sSpriteTemplate_Pokeball +#define sTaskId data[0] +#define sBallId data[1] + void CB2_ChooseStarter(void) { u16 savedIme; @@ -412,12 +409,12 @@ void CB2_ChooseStarter(void) LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7))); ResetBgsAndClearDma3BusyFlags(0); - InitBgsFromTemplates(0, gUnknown_085B1E00, ARRAY_COUNT(gUnknown_085B1E00)); - InitWindows(gUnknown_085B1DCC); + InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); + InitWindows(sWindowTemplates); DeactivateAllTextPrinters(); LoadUserWindowBorderGfx(0, 0x2A8, 0xD0); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); ScanlineEffect_Stop(); ResetTasks(); ResetSpriteData(); @@ -427,17 +424,17 @@ void CB2_ChooseStarter(void) LoadPalette(GetOverworldTextboxPalettePtr(), 0xE0, 0x20); LoadPalette(gBirchBagGrassPal, 0, 0x40); - LoadCompressedSpriteSheet(&gUnknown_085B1ED8[0]); - LoadCompressedSpriteSheet(&gUnknown_085B1EE8[0]); - LoadSpritePalettes(gUnknown_085B1EF8); + LoadCompressedSpriteSheet(&sSpriteSheet_PokeballSelect[0]); + LoadCompressedSpriteSheet(&sSpriteSheet_StarterCircle[0]); + LoadSpritePalettes(sSpritePalettes_StarterChoose); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); EnableInterrupts(DISPSTAT_VBLANK); SetVBlankCallback(VblankCB_StarterChoose); - SetMainCallback2(MainCallback2_StarterChoose); + SetMainCallback2(CB2_StarterChoose); - SetGpuReg(REG_OFFSET_WININ, 0x3F); - SetGpuReg(REG_OFFSET_WINOUT, 0x1F); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ); SetGpuReg(REG_OFFSET_WIN0H, 0); SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN); @@ -449,7 +446,7 @@ void CB2_ChooseStarter(void) ShowBg(2); ShowBg(3); - taskId = CreateTask(Task_StarterChoose1, 0); + taskId = CreateTask(Task_StarterChoose, 0); gTasks[taskId].tStarterSelection = 1; // Create hand sprite @@ -457,95 +454,95 @@ void CB2_ChooseStarter(void) gSprites[spriteId].data[0] = taskId; // Create three Pokeball sprites - spriteId = CreateSprite(&sSpriteTemplate_PokeBall, sPokeballCoords[0][0], sPokeballCoords[0][1], 2); - gSprites[spriteId].data[0] = taskId; - gSprites[spriteId].data[1] = 0; + spriteId = CreateSprite(&sSpriteTemplate_Pokeball, sPokeballCoords[0][0], sPokeballCoords[0][1], 2); + gSprites[spriteId].sTaskId = taskId; + gSprites[spriteId].sBallId = 0; - spriteId = CreateSprite(&sSpriteTemplate_PokeBall, sPokeballCoords[1][0], sPokeballCoords[1][1], 2); - gSprites[spriteId].data[0] = taskId; - gSprites[spriteId].data[1] = 1; + spriteId = CreateSprite(&sSpriteTemplate_Pokeball, sPokeballCoords[1][0], sPokeballCoords[1][1], 2); + gSprites[spriteId].sTaskId = taskId; + gSprites[spriteId].sBallId = 1; - spriteId = CreateSprite(&sSpriteTemplate_PokeBall, sPokeballCoords[2][0], sPokeballCoords[2][1], 2); - gSprites[spriteId].data[0] = taskId; - gSprites[spriteId].data[1] = 2; + spriteId = CreateSprite(&sSpriteTemplate_Pokeball, sPokeballCoords[2][0], sPokeballCoords[2][1], 2); + gSprites[spriteId].sTaskId = taskId; + gSprites[spriteId].sBallId = 2; - sStarterChooseWindowId = 0xFF; + sStarterLabelWindowId = 0xFF; } -static void MainCallback2_StarterChoose(void) +static void CB2_StarterChoose(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } -static void Task_StarterChoose1(u8 taskId) +static void Task_StarterChoose(u8 taskId) { CreateStarterPokemonLabel(gTasks[taskId].tStarterSelection); DrawStdFrameWithCustomTileAndPalette(0, FALSE, 0x2A8, 0xD); AddTextPrinterParameterized(0, 1, gText_BirchInTrouble, 0, 1, 0, NULL); PutWindowTilemap(0); ScheduleBgCopyTilemapToVram(0); - gTasks[taskId].func = Task_StarterChoose2; + gTasks[taskId].func = Task_HandleStarterChooseInput; } -static void Task_StarterChoose2(u8 taskId) +static void Task_HandleStarterChooseInput(u8 taskId) { u8 selection = gTasks[taskId].tStarterSelection; - if (gMain.newKeys & A_BUTTON) + if (JOY_NEW(A_BUTTON)) { u8 spriteId; - sub_8134604(); + ClearStarterLabel(); // Create white circle background - spriteId = CreateSprite(&gUnknown_085B1F40, sPokeballCoords[selection][0], sPokeballCoords[selection][1], 1); + spriteId = CreateSprite(&sSpriteTemplate_StarterCircle, sPokeballCoords[selection][0], sPokeballCoords[selection][1], 1); gTasks[taskId].tCircleSpriteId = spriteId; // Create Pokemon sprite spriteId = CreatePokemonFrontSprite(GetStarterPokemon(gTasks[taskId].tStarterSelection), sPokeballCoords[selection][0], sPokeballCoords[selection][1]); - gSprites[spriteId].affineAnims = &gUnknown_085B1ED0; - gSprites[spriteId].callback = StarterPokemonSpriteCallback; + gSprites[spriteId].affineAnims = &sAffineAnims_StarterPokemon; + gSprites[spriteId].callback = SpriteCB_StarterPokemon; gTasks[taskId].tPkmnSpriteId = spriteId; - gTasks[taskId].func = Task_StarterChoose3; + gTasks[taskId].func = Task_WaitForStarterSprite; } - else if ((gMain.newKeys & DPAD_LEFT) && selection > 0) + else if (JOY_NEW(DPAD_LEFT) && selection > 0) { gTasks[taskId].tStarterSelection--; gTasks[taskId].func = Task_MoveStarterChooseCursor; } - else if ((gMain.newKeys & DPAD_RIGHT) && selection < (STARTER_MON_COUNT - 1)) + else if (JOY_NEW(DPAD_RIGHT) && selection < STARTER_MON_COUNT - 1) { gTasks[taskId].tStarterSelection++; gTasks[taskId].func = Task_MoveStarterChooseCursor; } } -static void Task_StarterChoose3(u8 taskId) +static void Task_WaitForStarterSprite(u8 taskId) { if (gSprites[gTasks[taskId].tCircleSpriteId].affineAnimEnded && - gSprites[gTasks[taskId].tCircleSpriteId].pos1.x == STARTER_PKMN_POS_X && - gSprites[gTasks[taskId].tCircleSpriteId].pos1.y == STARTER_PKMN_POS_Y) + gSprites[gTasks[taskId].tCircleSpriteId].pos1.x == STARTER_PKMN_POS_X && + gSprites[gTasks[taskId].tCircleSpriteId].pos1.y == STARTER_PKMN_POS_Y) { - gTasks[taskId].func = Task_StarterChoose4; + gTasks[taskId].func = Task_AskConfirmStarter; } } -static void Task_StarterChoose4(u8 taskId) +static void Task_AskConfirmStarter(u8 taskId) { PlayCry1(GetStarterPokemon(gTasks[taskId].tStarterSelection), 0); FillWindowPixelBuffer(0, PIXEL_FILL(1)); AddTextPrinterParameterized(0, 1, gText_ConfirmStarterChoice, 0, 1, 0, NULL); ScheduleBgCopyTilemapToVram(0); - CreateYesNoMenu(&gUnknown_085B1DDC, 0x2A8, 0xD, 0); - gTasks[taskId].func = Task_StarterChoose5; + CreateYesNoMenu(&sWindowTemplate_ConfirmStarter, 0x2A8, 0xD, 0); + gTasks[taskId].func = Task_HandleConfirmStarterInput; } -static void Task_StarterChoose5(u8 taskId) +static void Task_HandleConfirmStarterInput(u8 taskId) { u8 spriteId; @@ -558,7 +555,7 @@ static void Task_StarterChoose5(u8 taskId) SetMainCallback2(gMain.savedCallback); break; case 1: // NO - case -1: // B button + case MENU_B_PRESSED: PlaySE(SE_SELECT); spriteId = gTasks[taskId].tPkmnSpriteId; FreeOamMatrix(gSprites[spriteId].oam.matrixNum); @@ -567,14 +564,14 @@ static void Task_StarterChoose5(u8 taskId) spriteId = gTasks[taskId].tCircleSpriteId; FreeOamMatrix(gSprites[spriteId].oam.matrixNum); DestroySprite(&gSprites[spriteId]); - gTasks[taskId].func = Task_StarterChoose6; + gTasks[taskId].func = Task_DeclineStarter; break; } } -static void Task_StarterChoose6(u8 taskId) +static void Task_DeclineStarter(u8 taskId) { - gTasks[taskId].func = Task_StarterChoose1; + gTasks[taskId].func = Task_StarterChoose; } static void CreateStarterPokemonLabel(u8 selection) @@ -589,20 +586,20 @@ static void CreateStarterPokemonLabel(u8 selection) CopyMonCategoryText(SpeciesToNationalPokedexNum(species), categoryText); speciesName = gSpeciesNames[species]; - winTemplate = gUnknown_085B1DE4; + winTemplate = sWindowTemplate_StarterLabel; winTemplate.tilemapLeft = sStarterLabelCoords[selection][0]; winTemplate.tilemapTop = sStarterLabelCoords[selection][1]; - sStarterChooseWindowId = AddWindow(&winTemplate); - FillWindowPixelBuffer(sStarterChooseWindowId, PIXEL_FILL(0)); + sStarterLabelWindowId = AddWindow(&winTemplate); + FillWindowPixelBuffer(sStarterLabelWindowId, PIXEL_FILL(0)); width = GetStringCenterAlignXOffset(7, categoryText, 0x68); - AddTextPrinterParameterized3(sStarterChooseWindowId, 7, width, 1, sTextColors, 0, categoryText); + AddTextPrinterParameterized3(sStarterLabelWindowId, 7, width, 1, sTextColors, 0, categoryText); width = GetStringCenterAlignXOffset(1, speciesName, 0x68); - AddTextPrinterParameterized3(sStarterChooseWindowId, 1, width, 0x11, sTextColors, 0, speciesName); + AddTextPrinterParameterized3(sStarterLabelWindowId, 1, width, 17, sTextColors, 0, speciesName); - PutWindowTilemap(sStarterChooseWindowId); + PutWindowTilemap(sStarterLabelWindowId); ScheduleBgCopyTilemapToVram(0); labelLeft = sStarterLabelCoords[selection][0] * 8 - 4; @@ -613,12 +610,12 @@ static void CreateStarterPokemonLabel(u8 selection) SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(labelTop, labelBottom)); } -static void sub_8134604(void) +static void ClearStarterLabel(void) { - FillWindowPixelBuffer(sStarterChooseWindowId, PIXEL_FILL(0)); - ClearWindowTilemap(sStarterChooseWindowId); - RemoveWindow(sStarterChooseWindowId); - sStarterChooseWindowId = 0xFF; + FillWindowPixelBuffer(sStarterLabelWindowId, PIXEL_FILL(0)); + ClearWindowTilemap(sStarterLabelWindowId); + RemoveWindow(sStarterLabelWindowId); + sStarterLabelWindowId = 0xFF; SetGpuReg(REG_OFFSET_WIN0H, 0); SetGpuReg(REG_OFFSET_WIN0V, 0); ScheduleBgCopyTilemapToVram(0); @@ -626,14 +623,14 @@ static void sub_8134604(void) static void Task_MoveStarterChooseCursor(u8 taskId) { - sub_8134604(); - gTasks[taskId].func = sub_8134668; + ClearStarterLabel(); + gTasks[taskId].func = Task_CreateStarterLabel; } -static void sub_8134668(u8 taskId) +static void Task_CreateStarterLabel(u8 taskId) { CreateStarterPokemonLabel(gTasks[taskId].tStarterSelection); - gTasks[taskId].func = Task_StarterChoose2; + gTasks[taskId].func = Task_HandleStarterChooseInput; } static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y) @@ -645,25 +642,27 @@ static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y) return spriteId; } -void sub_81346DC(struct Sprite *sprite) +static void SpriteCB_SelectionHand(struct Sprite *sprite) { + // Float up and down above selected pokeball sprite->pos1.x = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][0]; sprite->pos1.y = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][1]; sprite->pos2.y = Sin(sprite->data[1], 8); sprite->data[1] = (u8)(sprite->data[1]) + 4; } -void sub_813473C(struct Sprite *sprite) +static void SpriteCB_Pokeball(struct Sprite *sprite) { - if (gTasks[sprite->data[0]].tStarterSelection == sprite->data[1]) + // Animate pokeball if currently selected + if (gTasks[sprite->sTaskId].tStarterSelection == sprite->sBallId) StartSpriteAnimIfDifferent(sprite, 1); else StartSpriteAnimIfDifferent(sprite, 0); } -void StarterPokemonSpriteCallback(struct Sprite *sprite) +static void SpriteCB_StarterPokemon(struct Sprite *sprite) { - //Move sprite to upper center of screen + // Move sprite to upper center of screen if (sprite->pos1.x > STARTER_PKMN_POS_X) sprite->pos1.x -= 4; if (sprite->pos1.x < STARTER_PKMN_POS_X) diff --git a/src/strings.c b/src/strings.c index 324e6098a..07361ba60 100644 --- a/src/strings.c +++ b/src/strings.c @@ -402,7 +402,7 @@ const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1} wants to learn the\nmov const u8 gText_StopLearningMove2[] = _("Stop trying to teach\n{STR_VAR_2}?"); const u8 gText_MoveNotLearned[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gText_WhichMoveToForget[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}"); -const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd…{PAUSE_UNTIL_PRESS}"); +const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_KON}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd…{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}'s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}"); @@ -512,14 +512,14 @@ const u8 gText_EggWillTakeSomeTime[] = _("What will hatch from this?\nIt will ta const u8 gText_EggWillHatchSoon[] = _("It moves occasionally.\nIt should hatch soon."); const u8 gText_EggAboutToHatch[] = _("It's making sounds.\nIt's about to hatch!"); const u8 gText_HMMovesCantBeForgotten2[] = _("HM moves can't be\nforgotten now."); -const u8 gText_XNatureMetAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}."); -const u8 gText_XNatureHatchedAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}."); -const u8 gText_XNatureObtainedInTrade[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a trade."); -const u8 gText_XNatureFatefulEncounter[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a fateful\nencounter at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}."); -const u8 gText_XNatureProbablyMetAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nprobably met at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}."); -const u8 gText_XNature[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature"); -const u8 gText_XNatureMetSomewhereAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}."); -const u8 gText_XNatureHatchedSomewhereAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}."); +const u8 gText_XNatureMetAtYZ[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nmet at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1},\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}."); +const u8 gText_XNatureHatchedAtYZ[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nhatched at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1},\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}."); +const u8 gText_XNatureObtainedInTrade[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nobtained in a trade."); +const u8 gText_XNatureFatefulEncounter[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nobtained in a fateful\nencounter at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); +const u8 gText_XNatureProbablyMetAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nprobably met at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1},\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}."); +const u8 gText_XNature[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature"); +const u8 gText_XNatureMetSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nmet somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); +const u8 gText_XNatureHatchedSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nhatched somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); const u8 gText_OddEggFoundByCouple[] = _("An odd POKéMON EGG found\nby the DAY CARE couple."); const u8 gText_PeculiarEggNicePlace[] = _("A peculiar POKéMON EGG\nobtained at the nice place."); const u8 gText_PeculiarEggTrade[] = _("A peculiar POKéMON EGG\nobtained in a trade."); @@ -861,14 +861,14 @@ const u8 gText_ExitFromBox[] = _("Exit from the BOX?"); const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?"); const u8 gText_PleasePickATheme[] = _("Please pick a theme."); const u8 gText_PickTheWallpaper[] = _("Pick the wallpaper."); -const u8 gText_PkmnIsSelected[] = _("{SPECIAL_F7 0x00} is selected."); +const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0} is selected."); const u8 gText_JumpToWhichBox[] = _("Jump to which BOX?"); const u8 gText_DepositInWhichBox[] = _("Deposit in which BOX?"); -const u8 gText_PkmnWasDeposited[] = _("{SPECIAL_F7 0x00} was deposited."); +const u8 gText_PkmnWasDeposited[] = _("{DYNAMIC 0} was deposited."); const u8 gText_BoxIsFull2[] = _("The BOX is full."); const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?"); -const u8 gText_PkmnWasReleased[] = _("{SPECIAL_F7 0x00} was released."); -const u8 gText_ByeByePkmn[] = _("Bye-bye, {SPECIAL_F7 0x00}!"); +const u8 gText_PkmnWasReleased[] = _("{DYNAMIC 0} was released."); +const u8 gText_ByeByePkmn[] = _("Bye-bye, {DYNAMIC 0}!"); const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON."); const u8 gText_ThatsYourLastPkmn[] = _("That's your last POKéMON!"); const u8 gText_YourPartysFull[] = _("Your party's full!"); @@ -876,7 +876,7 @@ const u8 gText_YoureHoldingAPkmn[] = _("You're holding a POKéMON!"); const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?"); const u8 gText_YouCantReleaseAnEgg[] = _("You can't release an EGG."); const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?"); -const u8 gText_PkmnCameBack[] = _("{SPECIAL_F7 0x00} came back!"); +const u8 gText_PkmnCameBack[] = _("{DYNAMIC 0} came back!"); const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?"); const u8 gText_FourEllipsesExclamation[] = _("… … … … !"); const u8 gText_PleaseRemoveTheMail[] = _("Please remove the MAIL."); @@ -884,8 +884,8 @@ const u8 gText_GiveToAPkmn[] = _("GIVE to a POKéMON?"); const u8 gText_PlacedItemInBag[] = _("Placed item in the BAG."); const u8 gText_BagIsFull2[] = _("The BAG is full."); const u8 gText_PutItemInBag[] = _("Put this item in the BAG?"); -const u8 gText_ItemIsNowHeld[] = _("{SPECIAL_F7 0x00} is now held."); -const u8 gText_ChangedToNewItem[] = _("Changed to {SPECIAL_F7 0x00}."); +const u8 gText_ItemIsNowHeld[] = _("{DYNAMIC 0} is now held."); +const u8 gText_ChangedToNewItem[] = _("Changed to {DYNAMIC 0}."); const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!"); const u8 gPCText_Cancel[] = _("CANCEL"); const u8 gPCText_Store[] = _("STORE"); @@ -981,18 +981,18 @@ const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAI const u8 gText_InParty[] = _("IN PARTY"); const u8 gText_Number2[] = _("No. "); const u8 gText_Ribbons[] = _("RIBBONS"); // Unused -const u8 gText_PokemonMaleLv[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); // Unused -const u8 gText_PokemonFemaleLv[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); // Unused -const u8 gText_PokemonNoGenderLv[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}"); // Unused +const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused +const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused +const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}"); // Unused const u8 gText_Unknown[] = _("UNKNOWN"); const u8 gText_Call[] = _("CALL"); const u8 gText_Check[] = _("CHECK"); const u8 gText_Cancel6[] = _("CANCEL"); -const u8 gText_NumberF700[] = _("No. {SPECIAL_F7 0x00}"); -const u8 gText_RibbonsF700[] = _("RIBBONS {SPECIAL_F7 0x00}"); -const u8 gText_PokemonMaleLv2[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused -const u8 gText_PokemonFemaleLv2[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused -const u8 gText_PokemonNoGenderLv2[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused +const u8 gText_NumberF700[] = _("No. {DYNAMIC 0}"); +const u8 gText_RibbonsF700[] = _("RIBBONS {DYNAMIC 0}"); +const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused +const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused +const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases"); const u8 gText_AndMakeYourProfile[] = _("and make your profile."); const u8 gText_CombineSixWordsOrPhrases[] = _("Combine six words or phrases"); @@ -1063,7 +1063,7 @@ const u8 gText_ApprenticesPhrase[] = _("Apprentice's phrase"); const u8 gText_Questionnaire[] = _("QUESTIONNAIRE"); const u8 gText_YouCannotQuitHere[] = _("You cannot quit here."); const u8 gText_SectionMustBeCompleted[] = _("This section must be completed."); -const u8 gText_F700sQuiz[] = _("{SPECIAL_F7 0x00}'s quiz"); +const u8 gText_F700sQuiz[] = _("{DYNAMIC 0}'s quiz"); const u8 gText_Lady[] = _("Lady"); const u8 gText_AfterYouHaveReadTheQuiz[] = _("After you have read the quiz"); const u8 gText_QuestionPressTheAButton[] = _("question, press the A Button."); @@ -1255,16 +1255,16 @@ const u8 gText_QuitChatting[] = _("Quit chatting?"); const u8 gText_RegisterTextWhere[] = _("Register text where?"); const u8 gText_RegisterTextHere[] = _("Register text here?"); const u8 gText_InputText[] = _("Input text."); -const u8 gText_F700JoinedChat[] = _("{SPECIAL_F7 0x00} joined the chat!"); -const u8 gText_F700LeftChat[] = _("{SPECIAL_F7 0x00} left the chat."); -const u8 gJPText_PlayersXPokemon[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:"); // Unused -const u8 gJPText_PlayersXPokmonDoesNotExist[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません"); // Unused +const u8 gText_F700JoinedChat[] = _("{DYNAMIC 0} joined the chat!"); +const u8 gText_F700LeftChat[] = _("{DYNAMIC 0} left the chat."); +const u8 gJPText_PlayersXPokemon[] = _("{DYNAMIC 0}の{DYNAMIC 1}ひきめ:"); // Unused +const u8 gJPText_PlayersXPokmonDoesNotExist[] = _("{DYNAMIC 0}の{DYNAMIC 1}ひきめは いません"); // Unused const u8 gText_ExitingChat[] = _("Exiting the chat…"); -const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat."); +const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {DYNAMIC 0}, has\nleft, ending the chat."); const u8 gText_RegisteredTextChangedOKToSave[] = _("The registered text has been changed.\nIs it okay to save the game?"); const u8 gText_AlreadySavedFile_Chat[] = _("There is already a saved file.\nIs it okay to overwrite it?"); const u8 gText_SavingDontTurnOff_Chat[] = _("SAVING…\nDON'T TURN OFF THE POWER."); -const u8 gText_PlayerSavedGame_Chat[] = _("{SPECIAL_F7 0x00} saved the game."); +const u8 gText_PlayerSavedGame_Chat[] = _("{DYNAMIC 0} saved the game."); const u8 gText_IfLeaderLeavesChatEnds[] = _("If the LEADER leaves, the chat\nwill end. Is that okay?"); const u8 gText_Hello[] = _("HELLO"); const u8 gText_Pokemon2[] = _("POKéMON"); @@ -1301,8 +1301,8 @@ ALIGNED(4) const u8 gText_YouHaveNoBerries[] = _("You have no BERRIES.\nThe game ALIGNED(4) const u8 gText_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled."); ALIGNED(4) const u8 gText_TimesUpNoGoodPowder[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p"); ALIGNED(4) const u8 gText_CommunicationStandby2[] = _("Communication standby…"); -ALIGNED(4) const u8 gText_1DotBlueF700[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{SPECIAL_F7 0x00}"); -ALIGNED(4) const u8 gText_1DotF700[] = _("1. {SPECIAL_F7 0x00}"); +ALIGNED(4) const u8 gText_1DotBlueF700[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{DYNAMIC 0}"); +ALIGNED(4) const u8 gText_1DotF700[] = _("1. {DYNAMIC 0}"); ALIGNED(4) const u8 gText_SpaceTimes2[] = _(" time(s)"); ALIGNED(4) const u8 gText_XDotY[] = _("{STR_VAR_1}.{STR_VAR_2}"); ALIGNED(4) const u8 gText_Var1Berry[] = _("{STR_VAR_1} BERRY"); @@ -1375,7 +1375,7 @@ const u8 gText_2Colon[] = _("2:"); const u8 gText_3Colon[] = _("3:"); const u8 gText_4Colon[] = _("4:"); const u8 gText_5Colon[] = _("5:"); -const u8 gText_FirstPlacePrize[] = _("The first-place winner gets\nthis {SPECIAL_F7 0x00}!"); +const u8 gText_FirstPlacePrize[] = _("The first-place winner gets\nthis {DYNAMIC 0}!"); const u8 gText_CantHoldAnyMore[] = _("You can't hold any more!"); const u8 gText_FilledStorageSpace[] = _("It filled its storage space."); const u8 gText_WantToPlayAgain[] = _("Want to play again?"); @@ -1388,7 +1388,7 @@ const u8 gText_PkmnJumpRecords[] = _("POKéMON JUMP RECORDS"); const u8 gText_JumpsInARow[] = _("Jumps in a row:"); const u8 gText_BestScore2[] = _("Best score:"); const u8 gText_ExcellentsInARow[] = _("EXCELLENTS in a row:"); -const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You've\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!"); +const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You've\nwon {DYNAMIC 1} {DYNAMIC 0}!"); const u8 gText_FilledStorageSpace2[] = _("It filled its storage space."); const u8 gText_CantHoldMore[] = _("You can't hold any more!"); const u8 gText_WantToPlayAgain2[] = _("Want to play again?"); @@ -1645,10 +1645,10 @@ const u8 gText_PeopleTrading[] = _("People trading:"); const u8 gText_PeopleBattling[] = _("People battling:"); const u8 gText_PeopleInUnionRoom[] = _("People in the UNION ROOM:"); const u8 gText_PeopleCommunicating[] = _("People communicating:"); -const u8 gText_F700Players[] = _("{SPECIAL_F7 0} players"); -const u8 gText_F701Players[] = _("{SPECIAL_F7 1} players"); -const u8 gText_F702Players[] = _("{SPECIAL_F7 2} players"); -const u8 gText_F703Players[] = _("{SPECIAL_F7 3} players"); +const u8 gText_F700Players[] = _("{DYNAMIC 0} players"); +const u8 gText_F701Players[] = _("{DYNAMIC 1} players"); +const u8 gText_F702Players[] = _("{DYNAMIC 2} players"); +const u8 gText_F703Players[] = _("{DYNAMIC 3} players"); const u8 *const gTextTable_Players[] = { gText_F700Players, @@ -1745,7 +1745,7 @@ const u8 gText_MoveRelearnerTeachMoveConfirm[] = _("Teach {STR_VAR_2}?"); const u8 gText_MoveRelearnerPkmnLearnedMove[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!"); const u8 gText_MoveRelearnerPkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can't learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?"); const u8 gText_MoveRelearnerStopTryingToTeachMove[] = _("Stop trying to teach\n{STR_VAR_2}?"); -const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p"); +const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_KON}Poof!\p"); const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}."); const u8 gText_MoveRelearnedPkmnDidNotLearnMove[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}."); // Unused const u8 gText_MoveRelearnerGiveUp[] = _("Give up trying to teach a new\nmove to {STR_VAR_1}?"); diff --git a/src/text_window.c b/src/text_window.c index 98fc09e87..864bd0831 100644 --- a/src/text_window.c +++ b/src/text_window.c @@ -49,7 +49,7 @@ static const u16 sTextWindowFrame18_Pal[] = INCBIN_U16("graphics/text_window/18. static const u16 sTextWindowFrame19_Pal[] = INCBIN_U16("graphics/text_window/19.gbapal"); static const u16 sTextWindowFrame20_Pal[] = INCBIN_U16("graphics/text_window/20.gbapal"); -static const u16 sUnknown_0851017C[][16] = +static const u16 sTextWindowPalettes[][16] = { INCBIN_U16("graphics/text_window/message_box.gbapal"), INCBIN_U16("graphics/text_window/text_pal1.gbapal"), @@ -160,7 +160,7 @@ void rbox_fill_rectangle(u8 windowId) FillBgTilemapBufferRect(bgLayer, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0x11); } -const u16 *stdpal_get(u8 id) +const u16 *GetTextWindowPalette(u8 id) { switch (id) { @@ -182,7 +182,7 @@ const u16 *stdpal_get(u8 id) break; } - return (const u16 *)(sUnknown_0851017C) + id; + return (const u16 *)(sTextWindowPalettes) + id; } const u16 *GetOverworldTextboxPalettePtr(void) diff --git a/src/trainer_card.c b/src/trainer_card.c index 44b018a7b..c374fad07 100755 --- a/src/trainer_card.c +++ b/src/trainer_card.c @@ -27,7 +27,6 @@ #include "trainer_pokemon_sprites.h" #include "contest_util.h" #include "constants/songs.h" -#include "constants/flags.h" #include "constants/game_stat.h" #include "constants/battle_frontier.h" #include "constants/rgb.h" diff --git a/src/trainer_hill.c b/src/trainer_hill.c index d6cb49837..c5aea14d9 100644 --- a/src/trainer_hill.c +++ b/src/trainer_hill.c @@ -64,7 +64,7 @@ static void TrainerHillSetPlayerLost(void); static void TrainerHillGetChallengeStatus(void); static void BufferChallengeTime(void); static void GetAllFloorsUsed(void); -static void ClearVarResult(void); +static void GetInEReaderMode(void); static void IsTrainerHillChallengeActive(void); static void ShowTrainerHillPostBattleText(void); static void SetAllTrainerFlags(void); @@ -202,7 +202,7 @@ static const u16 *const *const sPrizeListSets[] = sPrizeLists2 }; -static const u16 sUnknown_0862A5D4[] = INCBIN_U16("graphics/pokenav/862A5D4.gbapal"); +static const u16 sEReader_Pal[] = INCBIN_U16("graphics/misc/trainer_hill_ereader.gbapal"); static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}; static const struct TrHillTag *const sDataPerTag[] = @@ -233,7 +233,7 @@ static void (* const sHillFunctions[])(void) = [TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS] = TrainerHillGetChallengeStatus, [TRAINER_HILL_FUNC_GET_CHALLENGE_TIME] = BufferChallengeTime, [TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED] = GetAllFloorsUsed, - [TRAINER_HILL_FUNC_CLEAR_RESULT] = ClearVarResult, + [TRAINER_HILL_FUNC_GET_IN_EREADER_MODE] = GetInEReaderMode, [TRAINER_HILL_FUNC_IN_CHALLENGE] = IsTrainerHillChallengeActive, [TRAINER_HILL_FUNC_POST_BATTLE_TEXT] = ShowTrainerHillPostBattleText, [TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS] = SetAllTrainerFlags, @@ -546,10 +546,11 @@ static void GetAllFloorsUsed(void) } // May have been dummied. Every time this is called a conditional for var result occurs afterwards -static void ClearVarResult(void) +// Relation to E-Reader is an assumption, most dummied Trainer Hill code seems to be JP E-Reader mode related +static void GetInEReaderMode(void) { SetUpDataStruct(); - gSpecialVar_Result = 0; + gSpecialVar_Result = FALSE; FreeDataStruct(); } @@ -997,11 +998,11 @@ static void SetAllTrainerFlags(void) gSaveBlock2Ptr->frontier.trainerFlags = 0xFF; } -// Palette never loaded, sub_81D6534 always FALSE -void sub_81D64C0(void) +// Palette never loaded, OnTrainerHillEReaderChallengeFloor always FALSE +void TryLoadTrainerHillEReaderPalette(void) { - if (sub_81D6534() == TRUE) - LoadPalette(sUnknown_0862A5D4, 0x70, 0x20); + if (OnTrainerHillEReaderChallengeFloor() == TRUE) + LoadPalette(sEReader_Pal, 0x70, 0x20); } static void GetGameSaved(void) @@ -1020,13 +1021,13 @@ static void ClearGameSaved(void) } // Always FALSE -bool32 sub_81D6534(void) +bool32 OnTrainerHillEReaderChallengeFloor(void) { if (!InTrainerHillChallenge() || GetCurrentTrainerHillMapId() == TRAINER_HILL_ENTRANCE) return FALSE; - ClearVarResult(); - if (gSpecialVar_Result == 0) + GetInEReaderMode(); + if (gSpecialVar_Result == FALSE) return FALSE; else return TRUE; diff --git a/src/trainer_see.c b/src/trainer_see.c index 68a16e208..c37f37262 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -559,7 +559,7 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec gFieldEffectArguments[1] = trainerObj->currentCoords.y; gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1; gFieldEffectArguments[3] = 2; - task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); + task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_ASH_PUFF); task->tFuncId++; } return FALSE; @@ -586,7 +586,7 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) + if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF)) task->tFuncId = 3; return FALSE; @@ -603,14 +603,14 @@ static void sub_80B44C8(u8 taskId) struct ObjectEvent *objEvent; // another objEvent loaded into by loadword? - LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent); + LoadWordFromTwoHalfwords((u16*)&task->data[1], (u32 *)&objEvent); if (!task->data[7]) { ObjectEventClearHeldMovement(objEvent); task->data[7]++; } sTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent); - if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) + if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF)) { SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); TryOverrideTemplateCoordsForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); @@ -624,7 +624,7 @@ static void sub_80B44C8(u8 taskId) void sub_80B4578(struct ObjectEvent *var) { - StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var); + StoreWordInTwoHalfwords((u16 *)&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var); } void EndTrainerApproach(void) @@ -1836,31 +1836,25 @@ static void TryEndMassOutbreak(u16 days) gSaveBlock1Ptr->outbreakDaysLeft -= days; } -void sub_80ED950(bool8 flag) +void RecordFishingAttemptForTV(bool8 caughtFish) { - if (flag) + if (caughtFish) { if (sPokemonAnglerAttemptCounters >> 8 > 4) - { PutFishingAdviceShowOnTheAir(); - } + sPokemonAnglerAttemptCounters &= 0xFF; if (sPokemonAnglerAttemptCounters != 0xFF) - { sPokemonAnglerAttemptCounters += 0x01; - } } else { if ((u8)sPokemonAnglerAttemptCounters > 4) - { PutFishingAdviceShowOnTheAir(); - } + sPokemonAnglerAttemptCounters &= 0xFF00; if (sPokemonAnglerAttemptCounters >> 8 != 0xFF) - { sPokemonAnglerAttemptCounters += 0x0100; - } } } @@ -1930,7 +1924,7 @@ void sub_80EDA80(void) } } -void sub_80EDB44(void) +void TryPutTodaysRivalTrainerOnAir(void) { TVShow *show; u32 i; @@ -3448,7 +3442,7 @@ void ChangePokemonNickname(void) GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3); GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar2); - DoNamingScreen(3, gStringVar2, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPECIES, NULL), GetMonGender(&gPlayerParty[gSpecialVar_0x8004]), GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_PERSONALITY, NULL), ChangePokemonNickname_CB); + DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar2, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPECIES, NULL), GetMonGender(&gPlayerParty[gSpecialVar_0x8004]), GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_PERSONALITY, NULL), ChangePokemonNickname_CB); } void ChangePokemonNickname_CB(void) @@ -3464,7 +3458,7 @@ void ChangeBoxPokemonNickname(void) boxMon = GetBoxedMonPtr(gSpecialVar_MonBoxId, gSpecialVar_MonBoxPos); GetBoxMonData(boxMon, MON_DATA_NICKNAME, gStringVar3); GetBoxMonData(boxMon, MON_DATA_NICKNAME, gStringVar2); - DoNamingScreen(3, gStringVar2, GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL), GetBoxMonGender(boxMon), GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL), ChangeBoxPokemonNickname_CB); + DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar2, GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL), GetBoxMonGender(boxMon), GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL), ChangeBoxPokemonNickname_CB); } void ChangeBoxPokemonNickname_CB(void) diff --git a/src/union_room_chat.c b/src/union_room_chat.c index 0e7cacf31..fd2a95791 100755 --- a/src/union_room_chat.c +++ b/src/union_room_chat.c @@ -1646,7 +1646,7 @@ static void AppendTextToMessage(void) charsStr = sUnionRoomKeyboardText[sChat->currentPage][sChat->currentRow]; for (i = 0; i < sChat->currentCol; i++) { - if (*charsStr == CHAR_SPECIAL_F9) + if (*charsStr == CHAR_EXTRA_SYMBOL) charsStr++; charsStr++; } @@ -1670,7 +1670,7 @@ static void AppendTextToMessage(void) str = GetEndOfMessagePtr(); while (--strLength != -1 && sChat->bufferCursorPos < MAX_MESSAGE_LENGTH) { - if (*charsStr == CHAR_SPECIAL_F9) + if (*charsStr == CHAR_EXTRA_SYMBOL) { *str = *charsStr; charsStr++; @@ -1705,7 +1705,7 @@ static void SwitchCaseOfLastMessageCharacter(void) sChat->lastBufferCursorPos = sChat->bufferCursorPos - 1; str = GetLastCharOfMessagePtr(); - if (*str != CHAR_SPECIAL_F9) + if (*str != CHAR_EXTRA_SYMBOL) { character = sCaseToggleTable[*str]; if (character) @@ -1763,7 +1763,7 @@ static u8 *GetLastCharOfMessagePtr(void) while (*currChar != EOS) { lastChar = currChar; - if (*currChar == CHAR_SPECIAL_F9) + if (*currChar == CHAR_EXTRA_SYMBOL) currChar++; currChar++; } @@ -1784,7 +1784,7 @@ static u16 GetNumOverflowCharsInMessage(void) strLength -= 10; for (i = 0; i < strLength; i++) { - if (*str == CHAR_SPECIAL_F9) + if (*str == CHAR_EXTRA_SYMBOL) str++; str++; @@ -1925,7 +1925,7 @@ static u8 *GetLimitedMessageStartPtr(void) u8 *str = sChat->messageEntryBuffer; for (i = 0; i < numChars; i++) { - if (*str == CHAR_SPECIAL_F9) + if (*str == CHAR_EXTRA_SYMBOL) *str++; str++; @@ -1942,7 +1942,7 @@ static u16 GetLimitedMessageStartPos(void) u8 *str = sChat->messageEntryBuffer; for (count = 0, i = 0; i < numChars; count++, i++) { - if (*str == CHAR_SPECIAL_F9) + if (*str == CHAR_EXTRA_SYMBOL) str++; str++; diff --git a/src/union_room_player_avatar.c b/src/union_room_player_avatar.c index cac789685..c012fd84d 100644 --- a/src/union_room_player_avatar.c +++ b/src/union_room_player_avatar.c @@ -8,7 +8,6 @@ #include "union_room.h" #include "constants/event_objects.h" #include "constants/event_object_movement.h" -#include "constants/flags.h" #define UR_SPRITE_START_ID (MAX_SPRITES - MAX_UNION_ROOM_PLAYERS) #define UR_PLAYER_SPRITE_ID(playerIdx, facingDir)(5 * playerIdx + facingDir) diff --git a/src/unk_text_util_2.c b/src/unk_text_util_2.c index a0b1281a4..2ff8c6507 100644 --- a/src/unk_text_util_2.c +++ b/src/unk_text_util_2.c @@ -57,19 +57,19 @@ u16 Font6Func(struct TextPrinter *textPrinter) char_ = *textPrinter->printerTemplate.currentChar++; switch (char_) { - case 1: + case EXT_CTRL_CODE_COLOR: textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; - case 2: + case EXT_CTRL_CODE_HIGHLIGHT: textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; - case 3: + case EXT_CTRL_CODE_SHADOW: textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; - case 4: + case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW: textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.bgColor = *++textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.shadowColor = *++textPrinter->printerTemplate.currentChar; @@ -77,43 +77,43 @@ u16 Font6Func(struct TextPrinter *textPrinter) GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; - case 5: + case EXT_CTRL_CODE_PALETTE: textPrinter->printerTemplate.currentChar++; return 2; - case 6: + case EXT_CTRL_CODE_SIZE: subStruct->glyphId = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; return 2; - case 7: + case EXT_CTRL_CODE_RESET_SIZE: return 2; - case 8: + case EXT_CTRL_CODE_PAUSE: textPrinter->delayCounter = *textPrinter->printerTemplate.currentChar++; textPrinter->state = 6; return 2; - case 9: + case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS: textPrinter->state = 1; if (gTextFlags.autoScroll) { subStruct->autoScrollDelay = 0; } return 3; - case 10: + case EXT_CTRL_CODE_WAIT_SE: textPrinter->state = 5; return 3; - case 11: - case 16: + case EXT_CTRL_CODE_PLAY_BGM: + case EXT_CTRL_CODE_PLAY_SE: textPrinter->printerTemplate.currentChar += 2; return 2; - case 12: + case EXT_CTRL_CODE_ESCAPE: char_ = *++textPrinter->printerTemplate.currentChar; break; - case 13: + case EXT_CTRL_CODE_SHIFT_TEXT: textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x + *textPrinter->printerTemplate.currentChar++; return 2; - case 14: + case EXT_CTRL_CODE_SHIFT_DOWN: textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y + *textPrinter->printerTemplate.currentChar++; return 2; - case 15: + case EXT_CTRL_CODE_FILL_WINDOW: FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); return 2; } @@ -126,10 +126,10 @@ u16 Font6Func(struct TextPrinter *textPrinter) textPrinter->state = 3; TextPrinterInitDownArrowCounters(textPrinter); return 3; - case 0xF9: + case CHAR_EXTRA_SYMBOL: char_ = *textPrinter->printerTemplate.currentChar++| 0x100; break; - case 0xF8: + case CHAR_KEYPAD_ICON: textPrinter->printerTemplate.currentChar++; return 0; } diff --git a/src/unk_transition.c b/src/unk_transition.c deleted file mode 100644 index dff165bc9..000000000 --- a/src/unk_transition.c +++ /dev/null @@ -1,639 +0,0 @@ -#include "global.h" -#include "sprite.h" -#include "decompress.h" -#include "unk_transition.h" -#include "battle_transition.h" -#include "task.h" -#include "palette.h" -#include "trig.h" -#include "bg.h" -#include "gpu_regs.h" -#include "constants/rgb.h" - -typedef bool8 (*TransitionStateFunc)(struct Task *task); - -// this file's functions -static void sub_81DA848(struct Sprite *sprite); -static void sub_81DA9BC(struct Sprite *sprite); -static bool8 sub_81DAACC(struct Task *task); -static bool8 sub_81DAC14(struct Task *task); -static bool8 sub_81DABBC(struct Task *task); -static bool8 sub_81DAB4C(struct Task *task); -static bool8 sub_81DAC80(struct Task *task); -static bool8 sub_81DACEC(struct Task *task); -static bool8 sub_81DAD58(struct Task *task); -static bool8 sub_81DADC4(struct Task *task); -static bool8 sub_81DAE44(struct Task *task); -static bool8 sub_81DAEB0(struct Task *task); -static bool8 sub_81DAF34(struct Task *task); -static bool8 sub_81DAFA0(struct Task *task); -static bool8 sub_81DB02C(struct Task *task); -static bool8 sub_81DB098(struct Task *task); -static bool8 sub_81DB124(struct Task *task); -static bool8 sub_81DB190(struct Task *task); -static bool8 sub_81DB224(struct Task *task); -static bool8 sub_81DB290(struct Task *task); -static bool8 sub_81DB328(struct Task *task); - -// const rom data -static const u32 gUnknown_0862AD54[] = INCBIN_U32("graphics/battle_transitions/frontier_transition.4bpp.lz"); -static const u32 gUnknown_0862AF30[] = INCBIN_U32("graphics/battle_transitions/frontier_transition.bin"); -static const u32 gUnknown_0862B0DC[] = INCBIN_U32("graphics/battle_transitions/frontier_transition_circles.4bpp.lz"); -static const u16 gUnknown_0862B53C[] = INCBIN_U16("graphics/battle_transitions/frontier_transition.gbapal"); - -// Unused Empty data. -static const u8 sFiller[0x1C0] = {0}; - -static const struct OamData sOamData_862B71C = -{ - .y = 0, - .affineMode = ST_OAM_AFFINE_OFF, - .objMode = ST_OAM_OBJ_NORMAL, - .mosaic = 0, - .bpp = ST_OAM_4BPP, - .shape = SPRITE_SHAPE(64x64), - .x = 0, - .matrixNum = 0, - .size = SPRITE_SIZE(64x64), - .tileNum = 0, - .priority = 1, - .paletteNum = 0, - .affineParam = 0 -}; - -static const struct CompressedSpriteSheet sUnknown_0862B724 = -{ - .data = gUnknown_0862B0DC, - .size = 0x1800, - .tag = 11920 -}; - -static const struct SpritePalette sUnknown_0862B72C = -{ - .data = gUnknown_0862B53C, - .tag = 11920 -}; - -static const union AnimCmd sSpriteAnim_862B734[] = -{ - ANIMCMD_FRAME(0, 1), - ANIMCMD_END -}; - -static const union AnimCmd sSpriteAnim_862B73C[] = -{ - ANIMCMD_FRAME(64, 1), - ANIMCMD_END -}; - -static const union AnimCmd sSpriteAnim_862B744[] = -{ - ANIMCMD_FRAME(128, 1), - ANIMCMD_END -}; - -static const union AnimCmd *const sSpriteAnimTable_862B74C[] = -{ - sSpriteAnim_862B734, - sSpriteAnim_862B73C, - sSpriteAnim_862B744 -}; - -static const struct SpriteTemplate sUnknown_0862B758 = -{ - .tileTag = 11920, - .paletteTag = 11920, - .oam = &sOamData_862B71C, - .anims = sSpriteAnimTable_862B74C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, -}; - -static const TransitionStateFunc sPhase2_34_Funcs[] = -{ - sub_81DAACC, - sub_81DAC14, - sub_81DABBC, - sub_81DAB4C, - sub_81DAC80 -}; - -static const TransitionStateFunc sPhase2_35_Funcs[] = -{ - sub_81DAACC, - sub_81DACEC, - sub_81DABBC, - sub_81DAB4C, - sub_81DAD58 -}; - -static const TransitionStateFunc sPhase2_36_Funcs[] = -{ - sub_81DAACC, - sub_81DADC4, - sub_81DABBC, - sub_81DAB4C, - sub_81DAE44 -}; - -static const TransitionStateFunc sPhase2_37_Funcs[] = -{ - sub_81DAACC, - sub_81DAEB0, - sub_81DABBC, - sub_81DAB4C, - sub_81DAF34 -}; - -static const TransitionStateFunc sPhase2_38_Funcs[] = -{ - sub_81DAACC, - sub_81DAFA0, - sub_81DABBC, - sub_81DAB4C, - sub_81DB02C -}; - -static const TransitionStateFunc sPhase2_39_Funcs[] = -{ - sub_81DAACC, - sub_81DB098, - sub_81DABBC, - sub_81DAB4C, - sub_81DB124 -}; - -static const TransitionStateFunc sPhase2_40_Funcs[] = -{ - sub_81DAACC, - sub_81DB190, - sub_81DABBC, - sub_81DAB4C, - sub_81DB224 -}; - -static const TransitionStateFunc sPhase2_41_Funcs[] = -{ - sub_81DAACC, - sub_81DB290, - sub_81DABBC, - sub_81DAB4C, - sub_81DB328 -}; - -// code -static void sub_81DA700(void) -{ - u16 *dst1, *dst2; - - GetBg0TilesDst(&dst1, &dst2); - LZ77UnCompVram(gUnknown_0862AD54, dst2); - LZ77UnCompVram(gUnknown_0862AF30, dst1); - LoadPalette(gUnknown_0862B53C, 0xF0, 0x20); - LoadCompressedSpriteSheet(&sUnknown_0862B724); - LoadSpritePalette(&sUnknown_0862B72C); -} - -static u8 sub_81DA74C(s16 x, s16 y, u8 arg2, u8 arg3, s8 arg4, s8 arg5, u8 spriteAnimNum) -{ - u8 spriteId = CreateSprite(&sUnknown_0862B758, x, y, 0); - - switch (spriteAnimNum) - { - case 0: - gSprites[spriteId].data[0] = 120; - gSprites[spriteId].data[1] = 45; - break; - case 1: - gSprites[spriteId].data[0] = 89; - gSprites[spriteId].data[1] = 97; - break; - case 2: - gSprites[spriteId].data[0] = 151; - gSprites[spriteId].data[1] = 97; - break; - } - - gSprites[spriteId].data[2] = arg4; - gSprites[spriteId].data[3] = arg5; - gSprites[spriteId].data[6] = arg2; - gSprites[spriteId].data[7] = arg3; - gSprites[spriteId].data[4] = 0; - gSprites[spriteId].data[5] = 0; - - StartSpriteAnim(&gSprites[spriteId], spriteAnimNum); - gSprites[spriteId].callback = sub_81DA848; - - return spriteId; -} - -static void sub_81DA848(struct Sprite *sprite) -{ - s16 *data = sprite->data; - - if (sprite->pos1.x == data[0] && sprite->pos1.y == data[1]) - { - sprite->callback = SpriteCallbackDummy; - } - else - { - if (data[4] == data[6]) - { - sprite->pos1.x += data[2]; - data[4] = 0; - } - else - { - data[4]++; - } - - if (data[5] == data[7]) - { - sprite->pos1.y += data[3]; - data[5] = 0; - } - else - { - data[5]++; - } - } -} - -static u8 sub_81DA8BC(s16 x, s16 y, s16 arg2, s16 arg3, s16 arg4, s16 arg5, s16 arg6, u8 spriteAnimNum) -{ - u8 spriteId = CreateSprite(&sUnknown_0862B758, x, y, 0); - - switch (spriteAnimNum) - { - case 0: - gSprites[spriteId].data[0] = 120; - gSprites[spriteId].data[1] = 45; - break; - case 1: - gSprites[spriteId].data[0] = 89; - gSprites[spriteId].data[1] = 97; - break; - case 2: - gSprites[spriteId].data[0] = 151; - gSprites[spriteId].data[1] = 97; - break; - } - - gSprites[spriteId].data[2] = arg2; - gSprites[spriteId].data[3] = arg3; - gSprites[spriteId].data[4] = arg4; - gSprites[spriteId].data[5] = arg5; - gSprites[spriteId].data[6] = arg6; - - StartSpriteAnim(&gSprites[spriteId], spriteAnimNum); - gSprites[spriteId].callback = sub_81DA9BC; - - return spriteId; -} - -static void sub_81DA9BC(struct Sprite *sprite) -{ - sprite->pos2.x = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096 - sprite->pos2.y = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096 - - sprite->data[2] = (sprite->data[2] + sprite->data[3]) % 360; - - if (sprite->data[4] != sprite->data[5]) - sprite->data[4] += sprite->data[6]; - else - sprite->callback = SpriteCallbackDummy; -} - -#define tState data[0] - -static void sub_81DAA20(struct Task *task) -{ - FreeSpriteTilesByTag(11920); - FreeSpritePaletteByTag(11920); - - DestroySprite(&gSprites[task->data[4]]); - DestroySprite(&gSprites[task->data[5]]); - DestroySprite(&gSprites[task->data[6]]); -} - -static bool8 sub_81DAA74(struct Task *task) -{ - if (gSprites[task->data[4]].callback == SpriteCallbackDummy - && gSprites[task->data[5]].callback == SpriteCallbackDummy - && gSprites[task->data[6]].callback == SpriteCallbackDummy) - return TRUE; - else - return FALSE; -} - -static bool8 sub_81DAACC(struct Task *task) -{ - if (task->data[1] == 0) - { - ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); - ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON); - ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON); - - task->data[1]++; - return FALSE; - } - else - { - sub_81DA700(); - SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); - ChangeBgX(0, 0, 0); - ChangeBgY(0, 0, 0); - ChangeBgY(0, 0x500, 2); - - task->data[1] = 0; - task->tState++; - return TRUE; - } -} - -static bool8 sub_81DAB4C(struct Task *task) -{ - if (task->data[2] == 0) - SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON); - - if (task->data[2] == 16) - { - if (task->data[3] == 31) - { - BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, RGB_BLACK); - task->tState++; - } - else - { - task->data[3]++; - } - } - else - { - u16 blnd; - - task->data[2]++; - blnd = task->data[2]; - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(blnd, 16 - blnd)); - } - - return FALSE; -} - -static bool8 sub_81DABBC(struct Task *task) -{ - if (sub_81DAA74(task) == TRUE) - task->tState++; - - return FALSE; -} - -void Phase2Task_34(u8 taskId) -{ - while (sPhase2_34_Funcs[gTasks[taskId].tState](&gTasks[taskId])); -} - -static bool8 sub_81DAC14(struct Task *task) -{ - task->data[4] = sub_81DA74C(120, -51, 0, 0, 0, 2, 0); - task->data[5] = sub_81DA74C(-7, 193, 0, 0, 2, -2, 1); - task->data[6] = sub_81DA74C(247, 193, 0, 0, -2, -2, 2); - - task->tState++; - return FALSE; -} - -static bool8 sub_81DAC80(struct Task *task) -{ - if (!gPaletteFade.active) - { - sub_81DAA20(task); - DestroyTask(FindTaskIdByFunc(Phase2Task_34)); - } - - return FALSE; -} - -void Phase2Task_35(u8 taskId) -{ - while (sPhase2_35_Funcs[gTasks[taskId].tState](&gTasks[taskId])); -} - -static bool8 sub_81DACEC(struct Task *task) -{ - task->data[4] = sub_81DA74C(120, 197, 0, 0, 0, -4, 0); - task->data[5] = sub_81DA74C(241, 59, 0, 1, -4, 2, 1); - task->data[6] = sub_81DA74C(-1, 59, 0, 1, 4, 2, 2); - - task->tState++; - return FALSE; -} - -static bool8 sub_81DAD58(struct Task *task) -{ - if (!gPaletteFade.active) - { - sub_81DAA20(task); - DestroyTask(FindTaskIdByFunc(Phase2Task_35)); - } - - return FALSE; -} - -void Phase2Task_36(u8 taskId) -{ - while (sPhase2_36_Funcs[gTasks[taskId].tState](&gTasks[taskId])); -} - -static bool8 sub_81DADC4(struct Task *task) -{ - task->data[4] = sub_81DA8BC(120, 45, 12, 4, 128, 0, -4, 0); - task->data[5] = sub_81DA8BC(89, 97, 252, 4, 128, 0, -4, 1); - task->data[6] = sub_81DA8BC(151, 97, 132, 4, 128, 0, -4, 2); - - task->tState++; - return FALSE; -} - -static bool8 sub_81DAE44(struct Task *task) -{ - if (!gPaletteFade.active) - { - sub_81DAA20(task); - DestroyTask(FindTaskIdByFunc(Phase2Task_36)); - } - - return FALSE; -} - -void Phase2Task_37(u8 taskId) -{ - while (sPhase2_37_Funcs[gTasks[taskId].tState](&gTasks[taskId])); -} - -static bool8 sub_81DAEB0(struct Task *task) -{ - task->data[4] = sub_81DA8BC(120, 80, 284, 8, 131, 35, -3, 0); - task->data[5] = sub_81DA8BC(120, 80, 44, 8, 131, 35, -3, 1); - task->data[6] = sub_81DA8BC(121, 80, 164, 8, 131, 35, -3, 2); - - task->tState++; - return FALSE; -} - -static bool8 sub_81DAF34(struct Task *task) -{ - if (!gPaletteFade.active) - { - sub_81DAA20(task); - DestroyTask(FindTaskIdByFunc(Phase2Task_37)); - } - - return FALSE; -} - -void Phase2Task_38(u8 taskId) -{ - while (sPhase2_38_Funcs[gTasks[taskId].tState](&gTasks[taskId])); -} - -static bool8 sub_81DAFA0(struct Task *task) -{ - if (task->data[1] == 0) - { - task->data[4] = sub_81DA74C(120, -51, 0, 0, 0, 4, 0); - } - else if (task->data[1] == 16) - { - task->data[5] = sub_81DA74C(-7, 193, 0, 0, 4, -4, 1); - } - else if (task->data[1] == 32) - { - task->data[6] = sub_81DA74C(247, 193, 0, 0, -4, -4, 2); - task->tState++; - } - - task->data[1]++; - return FALSE; -} - -static bool8 sub_81DB02C(struct Task *task) -{ - if (!gPaletteFade.active) - { - sub_81DAA20(task); - DestroyTask(FindTaskIdByFunc(Phase2Task_38)); - } - - return FALSE; -} - -void Phase2Task_39(u8 taskId) -{ - while (sPhase2_39_Funcs[gTasks[taskId].tState](&gTasks[taskId])); -} - -static bool8 sub_81DB098(struct Task *task) -{ - if (task->data[1] == 0) - { - task->data[4] = sub_81DA74C(120, 197, 0, 0, 0, -8, 0); - } - else if (task->data[1] == 16) - { - task->data[5] = sub_81DA74C(241, 78, 0, 0, -8, 1, 1); - } - else if (task->data[1] == 32) - { - task->data[6] = sub_81DA74C(-1, 78, 0, 0, 8, 1, 2); - task->tState++; - } - - task->data[1]++; - return FALSE; -} - -static bool8 sub_81DB124(struct Task *task) -{ - if (!gPaletteFade.active) - { - sub_81DAA20(task); - DestroyTask(FindTaskIdByFunc(Phase2Task_39)); - } - - return FALSE; -} - -void Phase2Task_40(u8 taskId) -{ - while (sPhase2_40_Funcs[gTasks[taskId].tState](&gTasks[taskId])); -} - -static bool8 sub_81DB190(struct Task *task) -{ - if (task->data[1] == 0) - { - task->data[4] = sub_81DA8BC(120, 45, 12, 4, 128, 0, -4, 0); - } - else if (task->data[1] == 16) - { - task->data[5] = sub_81DA8BC(89, 97, 252, 4, 128, 0, -4, 1); - } - else if (task->data[1] == 32) - { - task->data[6] = sub_81DA8BC(151, 97, 132, 4, 128, 0, -4, 2); - task->tState++; - } - - task->data[1]++; - return FALSE; -} - -static bool8 sub_81DB224(struct Task *task) -{ - if (!gPaletteFade.active) - { - sub_81DAA20(task); - DestroyTask(FindTaskIdByFunc(Phase2Task_40)); - } - - return FALSE; -} - -void Phase2Task_41(u8 taskId) -{ - while (sPhase2_41_Funcs[gTasks[taskId].tState](&gTasks[taskId])); -} - -static bool8 sub_81DB290(struct Task *task) -{ - if (task->data[1] == 0) - { - task->data[4] = sub_81DA8BC(120, 80, 284, 8, 131, 35, -3, 0); - } - else if (task->data[1] == 16) - { - task->data[5] = sub_81DA8BC(120, 80, 44, 8, 131, 35, -3, 1); - } - else if (task->data[1] == 32) - { - task->data[6] = sub_81DA8BC(121, 80, 164, 8, 131, 35, -3, 2); - task->tState++; - } - - task->data[1]++; - return FALSE; -} - -static bool8 sub_81DB328(struct Task *task) -{ - if (!gPaletteFade.active) - { - sub_81DAA20(task); - DestroyTask(FindTaskIdByFunc(Phase2Task_41)); - } - - return FALSE; -} diff --git a/src/wallclock.c b/src/wallclock.c index 00ab65817..aa2bd8019 100644 --- a/src/wallclock.c +++ b/src/wallclock.c @@ -660,7 +660,7 @@ static void LoadWallClockGraphics(void) InitWindows(gUnknown_085B21DC); DeactivateAllTextPrinters(); LoadUserWindowBorderGfx(0, 0x250, 0xd0); - clear_scheduled_bg_copies_to_vram(); + ClearScheduledBgCopiesToVram(); ScanlineEffect_Stop(); ResetTasks(); ResetSpriteData(); @@ -780,7 +780,7 @@ static void WallClockMainCallback(void) RunTasks(); AnimateSprites(); BuildOamBuffer(); - do_scheduled_bg_tilemap_copies_to_vram(); + DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } diff --git a/src/wild_encounter.c b/src/wild_encounter.c index 7d20b2476..492a10101 100644 --- a/src/wild_encounter.c +++ b/src/wild_encounter.c @@ -185,13 +185,6 @@ static u8 ChooseWildMonIndex_WaterRock(void) return 4; } -enum -{ - OLD_ROD, - GOOD_ROD, - SUPER_ROD -}; - static u8 ChooseWildMonIndex_Fishing(u8 rod) { u8 wildMonIndex = 0; @@ -303,29 +296,27 @@ static u8 PickWildMonNature(void) u8 i; u8 j; struct Pokeblock *safariPokeblock; - u8 natures[25]; + u8 natures[NUM_NATURES]; if (GetSafariZoneFlag() == TRUE && Random() % 100 < 80) { safariPokeblock = SafariZoneGetActivePokeblock(); if (safariPokeblock != NULL) { - for (i = 0; i < 25; i++) + for (i = 0; i < NUM_NATURES; i++) natures[i] = i; - for (i = 0; i < 24; i++) + for (i = 0; i < NUM_NATURES - 1; i++) { - for (j = i + 1; j < 25; j++) + for (j = i + 1; j < NUM_NATURES; j++) { if (Random() & 1) { - u8 temp = natures[i]; - - natures[i] = natures[j]; - natures[j] = temp; + u8 temp; + SWAP(natures[i], natures[j], temp); } } } - for (i = 0; i < 25; i++) + for (i = 0; i < NUM_NATURES; i++) { if (PokeblockGetGain(natures[i], safariPokeblock) > 0) return natures[i]; @@ -337,11 +328,11 @@ static u8 PickWildMonNature(void) && GetMonAbility(&gPlayerParty[0]) == ABILITY_SYNCHRONIZE && Random() % 2 == 0) { - return GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY) % 25; + return GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY) % NUM_NATURES; } // random nature - return Random() % 25; + return Random() % NUM_NATURES; } static void CreateWildMon(u16 species, u8 level) diff --git a/tools/gbagfx/gfx.c b/tools/gbagfx/gfx.c index 8d959465f..4e85953fd 100644 --- a/tools/gbagfx/gfx.c +++ b/tools/gbagfx/gfx.c @@ -282,7 +282,7 @@ static void HflipTile(unsigned char * tile, int bitDepth) for (i = 0; i < 8; i++) { SWAP_NYBBLES(&tile[4 * i + 0], &tile[4 * i + 3]); - SWAP_NYBBLES(&tile[4 * i + 1], &tile[4 * i + 2]);; + SWAP_NYBBLES(&tile[4 * i + 1], &tile[4 * i + 2]); } break; case 8: diff --git a/tools/gbagfx/main.c b/tools/gbagfx/main.c index 61e93ea45..cf3031696 100644 --- a/tools/gbagfx/main.c +++ b/tools/gbagfx/main.c @@ -92,6 +92,7 @@ void HandleGbaToPngCommand(char *inputPath, char *outputPath, int argc, char **a options.width = 1; options.metatileWidth = 1; options.metatileHeight = 1; + options.tilemapFilePath = NULL; options.isAffineMap = false; for (int i = 3; i < argc; i++) diff --git a/tools/mapjson/mapjson.cpp b/tools/mapjson/mapjson.cpp index 55335e382..5e246ff24 100644 --- a/tools/mapjson/mapjson.cpp +++ b/tools/mapjson/mapjson.cpp @@ -77,6 +77,10 @@ string generate_map_header_text(Json map_data, Json layouts_data, string version ostringstream text; + text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/" + << map_data["name"].string_value() + << "/map.json\n@\n\n"; + text << map_data["name"].string_value() << ":\n" << "\t.4byte " << layout["name"].string_value() << "\n"; @@ -124,6 +128,10 @@ string generate_map_connections_text(Json map_data) { ostringstream text; + text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/" + << map_data["name"].string_value() + << "/map.json\n@\n\n"; + text << map_data["name"].string_value() << "_MapConnectionsList:\n"; for (auto &connection : map_data["connections"].array_items()) { @@ -146,6 +154,10 @@ string generate_map_events_text(Json map_data) { ostringstream text; + text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/" + << map_data["name"].string_value() + << "/map.json\n@\n\n"; + string objects_label, warps_label, coords_label, bgs_label; if (map_data["object_events"].array_items().size() > 0) { @@ -286,6 +298,8 @@ void process_map(string map_filepath, string layouts_filepath, string version) { string generate_groups_text(Json groups_data) { ostringstream text; + text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json\n@\n\n"; + for (auto &key : groups_data["group_order"].array_items()) { string group = key.string_value(); text << group << "::\n"; @@ -325,6 +339,8 @@ string generate_connections_text(Json groups_data) { ostringstream text; + text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json\n@\n\n"; + for (Json map_name : map_names) text << "\t.include \"data/maps/" << map_name.string_value() << "/connections.inc\"\n"; @@ -340,6 +356,8 @@ string generate_headers_text(Json groups_data) { ostringstream text; + text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json\n@\n\n"; + for (string map_name : map_names) text << "\t.include \"data/maps/" << map_name << "/header.inc\"\n"; @@ -355,6 +373,8 @@ string generate_events_text(Json groups_data) { ostringstream text; + text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json\n@\n\n"; + for (string map_name : map_names) text << "\t.include \"data/maps/" << map_name << "/events.inc\"\n"; @@ -370,6 +390,8 @@ string generate_map_constants_text(string groups_filepath, Json groups_data) { text << "#ifndef GUARD_CONSTANTS_MAP_GROUPS_H\n" << "#define GUARD_CONSTANTS_MAP_GROUPS_H\n\n"; + text << "//\n// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json\n//\n\n"; + int group_num = 0; for (auto &group : groups_data["group_order"].array_items()) { @@ -428,6 +450,8 @@ void process_groups(string groups_filepath) { string generate_layout_headers_text(Json layouts_data) { ostringstream text; + text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json\n@\n\n"; + for (auto &layout : layouts_data["layouts"].array_items()) { string border_label = layout["name"].string_value() + "_Border"; string blockdata_label = layout["name"].string_value() + "_Blockdata"; @@ -451,6 +475,8 @@ string generate_layout_headers_text(Json layouts_data) { string generate_layouts_table_text(Json layouts_data) { ostringstream text; + text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json\n@\n\n"; + text << "\t.align 2\n" << layouts_data["layouts_table_label"].string_value() << "::\n"; @@ -466,6 +492,8 @@ string generate_layouts_constants_text(Json layouts_data) { text << "#ifndef GUARD_CONSTANTS_LAYOUTS_H\n" << "#define GUARD_CONSTANTS_LAYOUTS_H\n\n"; + text << "//\n// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json\n//\n\n"; + int i = 0; for (auto &layout : layouts_data["layouts"].array_items()) text << "#define " << layout["id"].string_value() << " " << ++i << "\n"; |