diff options
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 419 |
1 files changed, 205 insertions, 214 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 84f2b1f4d..5c1b1e370 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -606,111 +606,66 @@ static const struct StatFractions sAccuracyStageRatios[] = // The chance is 1/N for each stage. static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; -static const u32 sStatusFlagsForMoveEffects[] = -{ - 0x00000000, - STATUS1_SLEEP, - STATUS1_POISON, - STATUS1_BURN, - STATUS1_FREEZE, - STATUS1_PARALYSIS, - STATUS1_TOXIC_POISON, - STATUS2_CONFUSION, - STATUS2_FLINCHED, - 0x00000000, - STATUS2_UPROAR, - 0x00000000, - STATUS2_MULTIPLETURNS, - STATUS2_WRAPPED, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - STATUS2_RECHARGE, - 0x00000000, - 0x00000000, - STATUS2_ESCAPE_PREVENTION, - STATUS2_NIGHTMARE, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - STATUS2_LOCK_CONFUSE, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000 +static const u32 sStatusFlagsForMoveEffects[NUM_MOVE_EFFECTS] = +{ + [MOVE_EFFECT_SLEEP] = STATUS1_SLEEP, + [MOVE_EFFECT_POISON] = STATUS1_POISON, + [MOVE_EFFECT_BURN] = STATUS1_BURN, + [MOVE_EFFECT_FREEZE] = STATUS1_FREEZE, + [MOVE_EFFECT_PARALYSIS] = STATUS1_PARALYSIS, + [MOVE_EFFECT_TOXIC] = STATUS1_TOXIC_POISON, + [MOVE_EFFECT_CONFUSION] = STATUS2_CONFUSION, + [MOVE_EFFECT_FLINCH] = STATUS2_FLINCHED, + [MOVE_EFFECT_UPROAR] = STATUS2_UPROAR, + [MOVE_EFFECT_CHARGING] = STATUS2_MULTIPLETURNS, + [MOVE_EFFECT_WRAP] = STATUS2_WRAPPED, + [MOVE_EFFECT_RECHARGE] = STATUS2_RECHARGE, + [MOVE_EFFECT_PREVENT_ESCAPE] = STATUS2_ESCAPE_PREVENTION, + [MOVE_EFFECT_NIGHTMARE] = STATUS2_NIGHTMARE, + [MOVE_EFFECT_THRASH] = STATUS2_LOCK_CONFUSE, }; static const u8* const sMoveEffectBS_Ptrs[] = { - [0] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison, - [MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn, - [MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze, - [MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis, - [MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic, - [MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion, - [MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar, - [MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay, - [MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap, - [MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil, - [MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep, + [0] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison, + [MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn, + [MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze, + [MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis, + [MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic, + [MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion, + [MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar, + [MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay, + [MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap, + [MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil, + [MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep, [MOVE_EFFECT_REMOVE_PARALYSIS] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep, - [MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil, + [MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil, }; static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; @@ -797,16 +752,16 @@ static const u8 sFlailHpScaleToPowerTable[] = static const u16 sNaturePowerMoves[] = { - MOVE_STUN_SPORE, - MOVE_RAZOR_LEAF, - MOVE_EARTHQUAKE, - MOVE_HYDRO_PUMP, - MOVE_SURF, - MOVE_BUBBLE_BEAM, - MOVE_ROCK_SLIDE, - MOVE_SHADOW_BALL, - MOVE_SWIFT, - MOVE_SWIFT + [BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE, + [BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF, + [BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE, + [BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP, + [BATTLE_TERRAIN_WATER] = MOVE_SURF, + [BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM, + [BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE, + [BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL, + [BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT, + [BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT }; // format: min. weight (hectograms), base power @@ -864,58 +819,92 @@ static const u8 sPickupProbabilities[] = static const u8 sTerrainToType[] = { - TYPE_GRASS, // tall grass - TYPE_GRASS, // long grass - TYPE_GROUND, // sand - TYPE_WATER, // underwater - TYPE_WATER, // water - TYPE_WATER, // pond water - TYPE_ROCK, // rock - TYPE_ROCK, // cave - TYPE_NORMAL, // building - TYPE_NORMAL, // plain + [BATTLE_TERRAIN_GRASS] = TYPE_GRASS, + [BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS, + [BATTLE_TERRAIN_SAND] = TYPE_GROUND, + [BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER, + [BATTLE_TERRAIN_WATER] = TYPE_WATER, + [BATTLE_TERRAIN_POND] = TYPE_WATER, + [BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK, + [BATTLE_TERRAIN_CAVE] = TYPE_ROCK, + [BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL, + [BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL, }; +// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE static const u8 sBallCatchBonuses[] = { - 20, 15, 10, 15 // Ultra, Great, Poke, Safari + [ITEM_ULTRA_BALL - ITEM_ULTRA_BALL] = 20, + [ITEM_GREAT_BALL - ITEM_ULTRA_BALL] = 15, + [ITEM_POKE_BALL - ITEM_ULTRA_BALL] = 10, + [ITEM_SAFARI_BALL - ITEM_ULTRA_BALL] = 15 }; -const ALIGNED(4) u8 gUnknown_0831C494[][4] = -{ - {0x3d, 0x44, 0x3d, 0x44}, - {0x14, 0x2d, 0x54, 0x5c}, - {0x46, 0x55, 0x20, 0x5c}, - {0x26, 0x45, 0x46, 0x55}, - {0x14, 0x5a, 0x46, 0x5c}, - {0x1e, 0x32, 0x20, 0x5a}, - {0x38, 0x4e, 0x38, 0x4e}, - {0x19, 0x28, 0x4b, 0x5a}, - {0x45, 0x4b, 0x1c, 0x53}, - {0x23, 0x2d, 0x1d, 0x23}, - {0x3e, 0x48, 0x1e, 0x32}, - {0x3a, 0x5f, 0x58, 0x5e}, - {0x22, 0x2d, 0x1d, 0x28}, - {0x23, 0x28, 0x23, 0x5f}, - {0x38, 0x4e, 0x38, 0x4e}, - {0x23, 0x50, 0x22, 0x5e}, - {0x2c, 0x5e, 0x22, 0x28}, - {0x38, 0x4e, 0x38, 0x4e}, - {0x1e, 0x58, 0x1e, 0x58}, - {0x1e, 0x2b, 0x1b, 0x21}, - {0x28, 0x5a, 0x19, 0x57}, - {0x12, 0x58, 0x5a, 0x5f}, - {0x58, 0x5e, 0x16, 0x2a}, - {0x2a, 0x5c, 0x2a, 0x2f}, - {0x38, 0x4e, 0x38, 0x4e} +// In Battle Palace, moves are chosen based on the pokemons nature rather than by the player +// Moves are grouped into "Attack", "Defense", or "Support" (see PALACE_MOVE_GROUP_*) +// Each nature has a certain percent chance of selecting a move from a particular group +// and a separate percent chance for each group when below 50% HP +// The table below doesn't list percentages for Support because you can subtract the other two +// Support percentages are listed in comments off to the side instead +#define PALACE_STYLE(atk, def, atkLow, defLow) {atk, atk + def, atkLow, atkLow + defLow} + +const ALIGNED(4) u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4] = +{ + [NATURE_HARDY] = PALACE_STYLE(61, 7, 61, 7), // 32% support >= 50% HP, 32% support < 50% HP + [NATURE_LONELY] = PALACE_STYLE(20, 25, 84, 8), // 55%, 8% + [NATURE_BRAVE] = PALACE_STYLE(70, 15, 32, 60), // 15%, 8% + [NATURE_ADAMANT] = PALACE_STYLE(38, 31, 70, 15), // 31%, 15% + [NATURE_NAUGHTY] = PALACE_STYLE(20, 70, 70, 22), // 10%, 8% + [NATURE_BOLD] = PALACE_STYLE(30, 20, 32, 58), // 50%, 10% + [NATURE_DOCILE] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22% + [NATURE_RELAXED] = PALACE_STYLE(25, 15, 75, 15), // 60%, 10% + [NATURE_IMPISH] = PALACE_STYLE(69, 6, 28, 55), // 25%, 17% + [NATURE_LAX] = PALACE_STYLE(35, 10, 29, 6), // 55%, 65% + [NATURE_TIMID] = PALACE_STYLE(62, 10, 30, 20), // 28%, 50% + [NATURE_HASTY] = PALACE_STYLE(58, 37, 88, 6), // 5%, 6% + [NATURE_SERIOUS] = PALACE_STYLE(34, 11, 29, 11), // 55%, 60% + [NATURE_JOLLY] = PALACE_STYLE(35, 5, 35, 60), // 60%, 5% + [NATURE_NAIVE] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22% + [NATURE_MODEST] = PALACE_STYLE(35, 45, 34, 60), // 20%, 6% + [NATURE_MILD] = PALACE_STYLE(44, 50, 34, 6), // 6%, 60% + [NATURE_QUIET] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22% + [NATURE_BASHFUL] = PALACE_STYLE(30, 58, 30, 58), // 12%, 12% + [NATURE_RASH] = PALACE_STYLE(30, 13, 27, 6), // 57%, 67% + [NATURE_CALM] = PALACE_STYLE(40, 50, 25, 62), // 10%, 13% + [NATURE_GENTLE] = PALACE_STYLE(18, 70, 90, 5), // 12%, 5% + [NATURE_SASSY] = PALACE_STYLE(88, 6, 22, 20), // 6%, 58% + [NATURE_CAREFUL] = PALACE_STYLE(42, 50, 42, 5), // 8%, 53% + [NATURE_QUIRKY] = PALACE_STYLE(56, 22, 56, 22) // 22%, 22% }; -static const u8 sUnknown_0831C4F8[] = -{ - 0x03, 0x00, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00, - 0x01, 0x02, 0x02, 0x00, 0x03, 0x01, 0x03, 0x01, - 0x02, 0x03, 0x03, 0x02, 0x01, 0x00, 0x02, 0x02, - 0x03, 0x00, 0x00, 0x00 +// Indices into gBattlePalaceFlavorTextTable +static const u8 sBattlePalaceNatureToFlavorTextId[NUM_NATURES] = +{ + [NATURE_HARDY] = 3, + [NATURE_LONELY] = 0, + [NATURE_BRAVE] = 1, + [NATURE_ADAMANT] = 0, + [NATURE_NAUGHTY] = 0, + [NATURE_BOLD] = 1, + [NATURE_DOCILE] = 3, + [NATURE_RELAXED] = 0, + [NATURE_IMPISH] = 1, + [NATURE_LAX] = 2, + [NATURE_TIMID] = 2, + [NATURE_HASTY] = 0, + [NATURE_SERIOUS] = 3, + [NATURE_JOLLY] = 1, + [NATURE_NAIVE] = 3, + [NATURE_MODEST] = 1, + [NATURE_MILD] = 2, + [NATURE_QUIET] = 3, + [NATURE_BASHFUL] = 3, + [NATURE_RASH] = 2, + [NATURE_CALM] = 1, + [NATURE_GENTLE] = 0, + [NATURE_SASSY] = 2, + [NATURE_CAREFUL] = 2, + [NATURE_QUIRKY] = 3, }; static void Cmd_attackcanceler(void) @@ -1139,13 +1128,13 @@ static void Cmd_accuracycheck(void) else { u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; - buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION]; + buff = acc + DEFAULT_STAT_STAGE - gBattleMons[gBattlerTarget].statStages[STAT_EVASION]; } - if (buff < 0) - buff = 0; - if (buff > 0xC) - buff = 0xC; + if (buff < MIN_STAT_STAGE) + buff = MIN_STAT_STAGE; + if (buff > MAX_STAT_STAGE) + buff = MAX_STAT_STAGE; moveAcc = gBattleMoves[move].accuracy; // check Thunder on sunny weather @@ -2245,7 +2234,7 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) INCREMENT_RESET_RETURN - if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= PRIMARY_STATUS_MOVE_EFFECT) { switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { @@ -2453,7 +2442,7 @@ void SetMoveEffect(bool8 primary, u8 certain) BattleScriptPush(gBattlescriptCurrInstr + 1); if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP) - gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2); + gBattleMons[gEffectBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns else gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2513,7 +2502,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2; + gBattleMons[gEffectBattler].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2); // 2-5 turns BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2546,7 +2535,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gEffectBattler] = gCurrentMove; - gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4; + gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN((Random() & 3) + 2); // 2-5 turns BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2591,7 +2580,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 3) << 0xD; + gBattleMons[gEffectBattler].status2 |= STATUS2_WRAPPED_TURN((Random() & 3) + 3); // 3-6 turns *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove; *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8; @@ -2834,7 +2823,7 @@ void SetMoveEffect(bool8 primary, u8 certain) { gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gEffectBattler] = gCurrentMove; - gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA); + gBattleMons[gEffectBattler].status2 |= STATUS2_LOCK_CONFUSE_TURN((Random() & 1) + 2); // thrash for 2-3 turns } break; case MOVE_EFFECT_KNOCK_OFF: @@ -2929,7 +2918,7 @@ static void Cmd_clearstatusfromeffect(void) { gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= PRIMARY_STATUS_MOVE_EFFECT) gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); else gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); @@ -3482,7 +3471,7 @@ static void Cmd_getexp(void) else { gBattleStruct->expGetterMonId++; - if (gBattleStruct->expGetterMonId <= 5) + if (gBattleStruct->expGetterMonId < PARTY_SIZE) gBattleScripting.getexpState = 2; // loop again else gBattleScripting.getexpState = 6; // we're done @@ -3511,7 +3500,7 @@ static void Cmd_unknown_24(void) if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER) { - for (i = 0; i < 3; i++) + for (i = 0; i < MULTI_PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); @@ -3552,13 +3541,13 @@ static void Cmd_unknown_24(void) // Impossible to decompile loops. for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2) { - if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + if (HITMARKER_FAINTED2(i) & gHitMarker && !gSpecialStatuses[i].flag40) foundPlayer++; } for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2) { - if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + if (HITMARKER_FAINTED2(i) & gHitMarker && !gSpecialStatuses[i].flag40) foundOpponent++; } @@ -4396,7 +4385,7 @@ static void Cmd_playstatchangeanimation(void) { if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT) { - if (gBattleMons[gActiveBattler].statStages[currStat] > 0) + if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE) { statAnimId = startingStatAnimId + currStat; changeableStatsCount++; @@ -4408,7 +4397,7 @@ static void Cmd_playstatchangeanimation(void) && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC) && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK)) { - if (gBattleMons[gActiveBattler].statStages[currStat] > 0) + if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE) { statAnimId = startingStatAnimId + currStat; changeableStatsCount++; @@ -4436,7 +4425,7 @@ static void Cmd_playstatchangeanimation(void) while (statsToCheck != 0) { - if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC) + if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < MAX_STAT_STAGE) { statAnimId = startingStatAnimId + currStat; changeableStatsCount++; @@ -4506,7 +4495,7 @@ static void Cmd_moveend(void) && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED - && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB) + && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE) { gBattleMons[gBattlerTarget].statStages[STAT_ATK]++; BattleScriptPushCursor(); @@ -4914,10 +4903,12 @@ static void Cmd_switchindataupdate(void) SwitchInClearSetData(); - if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp - && gBattleMons[gActiveBattler].hp != 0 && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) + if (gBattleTypeFlags & BATTLE_TYPE_PALACE + && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp + && gBattleMons[gActiveBattler].hp != 0 + && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) { - gBattleStruct->field_92 |= gBitTable[gActiveBattler]; + gBattleStruct->palaceFlags |= gBitTable[gActiveBattler]; } gBattleScripting.battler = gActiveBattler; @@ -5101,7 +5092,7 @@ static void Cmd_jumpifcantswitch(void) break; } - if (i == 6) + if (i == PARTY_SIZE) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -5480,7 +5471,7 @@ static void Cmd_switchineffects(void) s32 i; gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - sub_803FA70(gActiveBattler); + UpdateSentPokesToOpponentValue(gActiveBattler); gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); gSpecialStatuses[gActiveBattler].flag40 = 0; @@ -6349,15 +6340,13 @@ static void PutLevelAndGenderOnLvlUpBox(void) AddTextPrinter(&printerTemplate, 0xFF, NULL); txtPtr = gStringVar4; - gStringVar4[0] = CHAR_SPECIAL_F9; - txtPtr++; - txtPtr[0] = CHAR_LV_2; - txtPtr++; + *(txtPtr)++ = CHAR_EXTRA_SYMBOL; + *(txtPtr)++ = CHAR_LV_2; var = (u32)(txtPtr); txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3); var = (u32)(txtPtr) - var; - txtPtr = StringFill(txtPtr, 0x77, 4 - var); + txtPtr = StringFill(txtPtr, CHAR_UNK_SPACER, 4 - var); if (monGender != MON_GENDERLESS) { @@ -6588,11 +6577,11 @@ static void Cmd_various(void) case VARIOUS_GET_MOVE_TARGET: gBattlerTarget = GetMoveTarget(gCurrentMove, 0); break; - case 4: + case VARIOUS_GET_BATTLER_FAINTED: if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) - gBattleCommunication[0] = 1; + gBattleCommunication[0] = TRUE; else - gBattleCommunication[0] = 0; + gBattleCommunication[0] = FALSE; break; case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: gSpecialStatuses[gActiveBattler].intimidatedMon = 0; @@ -6628,17 +6617,19 @@ static void Cmd_various(void) gHitMarker &= ~(HITMARKER_x400000); } break; - case 8: - gBattleCommunication[0] = 0; + case VARIOUS_PALACE_FLAVOR_TEXT: + // Try and print end-of-turn Battle Palace flavor text (e.g. "A glint appears in mon's eyes") + gBattleCommunication[0] = FALSE; // whether or not msg should be printed gBattleScripting.battler = gActiveBattler = gBattleCommunication[1]; - if (!(gBattleStruct->field_92 & gBitTable[gActiveBattler]) + + if (!(gBattleStruct->palaceFlags & gBitTable[gActiveBattler]) && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp && gBattleMons[gActiveBattler].hp != 0 && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) { - gBattleStruct->field_92 |= gBitTable[gActiveBattler]; - gBattleCommunication[0] = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]; + gBattleStruct->palaceFlags |= gBitTable[gActiveBattler]; + gBattleCommunication[0] = TRUE; + gBattleCommunication[MULTISTRING_CHOOSER] = sBattlePalaceNatureToFlavorTextId[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]; } break; case VARIOUS_ARENA_JUDGMENT_WINDOW: @@ -7295,7 +7286,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) index++; gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBattler].statStages[statId] == 0) + if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); @@ -7322,17 +7313,17 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) index++; gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBattler].statStages[statId] == 0xC) + if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); } gBattleMons[gActiveBattler].statStages[statId] += statValue; - if (gBattleMons[gActiveBattler].statStages[statId] < 0) - gBattleMons[gActiveBattler].statStages[statId] = 0; - if (gBattleMons[gActiveBattler].statStages[statId] > 0xC) - gBattleMons[gActiveBattler].statStages[statId] = 0xC; + if (gBattleMons[gActiveBattler].statStages[statId] < MIN_STAT_STAGE) + gBattleMons[gActiveBattler].statStages[statId] = MIN_STAT_STAGE; + if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE) + gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE; if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR) gMoveResultFlags |= MOVE_RESULT_MISSED; @@ -7357,7 +7348,7 @@ static void Cmd_normalisebuffs(void) // haze for (i = 0; i < gBattlersCount; i++) { for (j = 0; j < NUM_BATTLE_STATS; j++) - gBattleMons[i].statStages[j] = 6; + gBattleMons[i].statStages[j] = DEFAULT_STAT_STAGE; } gBattlescriptCurrInstr++; @@ -7368,7 +7359,7 @@ static void Cmd_setbide(void) gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gBattlerAttacker] = gCurrentMove; gTakenDmg[gBattlerAttacker] = 0; - gBattleMons[gBattlerAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns + gBattleMons[gBattlerAttacker].status2 |= STATUS2_BIDE_TURN(2); gBattlescriptCurrInstr++; } @@ -8326,7 +8317,7 @@ static void Cmd_settypetorandomresistance(void) // conversion 2 static void Cmd_setalwayshitflag(void) { gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS); - gStatuses3[gBattlerTarget] |= 0x10; + gStatuses3[gBattlerTarget] |= STATUS3_ALWAYS_HITS_TURN(2); gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker; gBattlescriptCurrInstr++; } @@ -8757,7 +8748,7 @@ static void Cmd_rolloutdamagecalculation(void) static void Cmd_jumpifconfusedandstatmaxed(void) { if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION - && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) + && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == MAX_STAT_STAGE) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -8964,10 +8955,10 @@ static void Cmd_maxattackhalvehp(void) // belly drum if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) halfHp = 1; - if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12 + if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE && gBattleMons[gBattlerAttacker].hp > halfHp) { - gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12; + gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = MAX_STAT_STAGE; gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -9145,7 +9136,7 @@ static void Cmd_trydobeatup(void) else { u8 beforeLoop = gBattleCommunication[0]; - for (;gBattleCommunication[0] < 6; gBattleCommunication[0]++) + for (;gBattleCommunication[0] < PARTY_SIZE; gBattleCommunication[0]++) { if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) @@ -9153,7 +9144,7 @@ static void Cmd_trydobeatup(void) && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS)) break; } - if (gBattleCommunication[0] < 6) + if (gBattleCommunication[0] < PARTY_SIZE) { PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0]) @@ -9241,8 +9232,8 @@ static void Cmd_sethail(void) static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento { - if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0 - && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0 + if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE + && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE && gBattleCommunication[6] != 1) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); @@ -9520,7 +9511,7 @@ static void Cmd_setyawn(void) } else { - gStatuses3[gBattlerTarget] |= 0x1000; + gStatuses3[gBattlerTarget] |= STATUS3_YAWN_TURN(2); gBattlescriptCurrInstr += 5; } } @@ -9654,7 +9645,7 @@ static void Cmd_assistattackselect(void) else party = gPlayerParty; - for (monId = 0; monId < 6; monId++) + for (monId = 0; monId < PARTY_SIZE; monId++) { if (monId == gBattlerPartyIndexes[gBattlerAttacker]) continue; @@ -9865,7 +9856,7 @@ static void Cmd_pickup(void) if (lvlDivBy10 > 9) lvlDivBy10 = 9; - for (j = 0; j < 9; j++) + for (j = 0; j < (int)ARRAY_COUNT(sPickupProbabilities); j++) { if (sPickupProbabilities[j] > rand) { @@ -10134,7 +10125,7 @@ static void Cmd_handleballthrow(void) } } else - ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; + ballMultiplier = sBallCatchBonuses[gLastUsedItem - ITEM_ULTRA_BALL]; odds = (catchRate * ballMultiplier / 10) * (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2) @@ -10436,7 +10427,7 @@ static void Cmd_trygivecaughtmonnick(void) } break; case 4: - if (CalculatePlayerPartyCount() == 6) + if (CalculatePlayerPartyCount() == PARTY_SIZE) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); |