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-rw-r--r--constants/battle_script_constants.inc76
1 files changed, 0 insertions, 76 deletions
diff --git a/constants/battle_script_constants.inc b/constants/battle_script_constants.inc
deleted file mode 100644
index 532ab174f..000000000
--- a/constants/battle_script_constants.inc
+++ /dev/null
@@ -1,76 +0,0 @@
-@ atk 80
- .set ATK80_DMG_CHANGE_SIGN, 0x0
- .set ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP, 0x1
- .set ATK80_DMG_DOUBLED, 0x2
-
-@ compare operands
- .set EQUAL, 0x0
- .set NOT_EQUAL, 0x1
- .set GREATER_THAN, 0x2
- .set LESS_THAN, 0x3
- .set COMMON_BITS, 0x4
- .set NO_COMMON_BITS, 0x5
-
-@ accuracy calc
- .set NO_ACC_CALC, 0xFFFE
- .set NO_ACC_CALC_CHECK_LOCK_ON, 0xFFFF
- .set ACC_CURR_MOVE, 0x0
-
-@ bank values
- .set TARGET, 0x0
- .set ATTACKER, 0x1
- .set MOVE_EFFECT_BANK, 0x2
- .set GBANK_1, 0x3
- .set ATTACKER_WITH_PARTNER, 0x4 @ only for cmd98
- .set BANK0, 0x7
- .set SCRIPTING_BANK, 0xA
- .set OPPONENT1, 0xC
-
-@ various
- .set VARIOUS_CANCEL_MULTI_TURN_MOVES, 0
- .set VARIOUS_SET_MAGIC_COAT_TARGET, 1
- .set VARIOUS_IS_RUNNING_IMPOSSIBLE, 2
- .set VARIOUS_GET_MOVE_TARGET, 3
- .set VARIOUS_RESET_INTIMIDATE_TRACE_BITS, 5
- .set VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP, 6
- .set VARIOUS_EMIT_YESNOBOX, 13
- .set VARIOUS_WAIT_CRY, 18
- .set VARIOUS_RETURN_OPPONENT_MON1, 19
- .set VARIOUS_RETURN_OPPONENT_MON2, 20
- .set VARIOUS_SET_TELEPORT_OUTCOME, 25
- .set VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC, 26
-
-@ jumpifcant switch flag argument
- .set ATK4F_DONT_CHECK_STATUSES, 0x80
-
-@ battle scripting struct
- .equiv sPAINSPLIT_HP, gBattleScripting
- .equiv sBIDE_DMG, gBattleScripting + 4
- .equiv sMULTIHIT_STRING, gBattleScripting + 8
- .equiv sDMG_MULTIPLIER, gBattleScripting + 0xE
- .equiv sTWOTURN_STRINGID, gBattleScripting + 0xF
- .equiv sB_ANIM_ARG1, gBattleScripting + 0x10
- .equiv sB_ANIM_ARG2, gBattleScripting + 0x11
- .equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12
- .equiv sMOVEEND_STATE, gBattleScripting + 0x14
- .equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15
- .equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16
- .equiv sBANK, gBattleScripting + 0x17
- .equiv sB_ANIM_TURN, gBattleScripting + 0x18
- .equiv sB_ANIM_TARGETS_HIT, gBattleScripting + 0x19
- .equiv sSTATCHANGER, gBattleScripting + 0x1A
- .equiv sFIELD_1B, gBattleScripting + 0x1B
- .equiv sGIVEEXP_STATE, gBattleScripting + 0x1C
- .equiv sBATTLE_STYLE, gBattleScripting + 0x1D
- .equiv sLVLBOX_STATE, gBattleScripting + 0x1E
- .equiv sLEARNMOVE_STATE, gBattleScripting + 0x1F
- .equiv sFIELD_20, gBattleScripting + 0x20
- .equiv sRESHOW_MAIN_STATE, gBattleScripting + 0x21
- .equiv sRESHOW_HELPER_STATE, gBattleScripting + 0x22
- .equiv sFIELD_23, gBattleScripting + 0x23
- .equiv sFIELD_24, gBattleScripting + 0x24
- .equiv sMULTIPLAYER_ID, gBattleScripting + 0x25
-
-@ battle communication struct
- .equiv cEFFECT_CHOOSER, gBattleCommunication + 3
- .equiv cMULTISTRING_CHOOSER, gBattleCommunication + 5