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-rw-r--r--include/battle_anim.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
new file mode 100644
index 000000000..5282916c0
--- /dev/null
+++ b/include/battle_anim.h
@@ -0,0 +1,79 @@
+#ifndef GUARD_BATTLE_ANIM_H
+#define GUARD_BATTLE_ANIM_H
+
+enum
+{
+ ANIM_BANK_ATTACKER,
+ ANIM_BANK_TARGET,
+ ANIM_BANK_ATK_PARTNER,
+ ANIM_BANK_DEF_PARTNER,
+};
+
+enum
+{
+ BG_ANIM_SCREEN_SIZE,
+ BG_ANIM_AREA_OVERFLOW_MODE,
+ BG_ANIM2,
+ BG_ANIM3,
+ BG_ANIM_PRIORITY,
+ BG_ANIM_5,
+ BG_ANIM_6
+};
+
+struct UnknownAnimStruct2
+{
+ void *unk0;
+ u16 *unk4;
+ u8 unk8;
+ u8 unk9;
+ u16 unkA;
+ u16 unkC;
+};
+
+struct BattleAnimBackground
+{
+ void *image;
+ void *palette;
+ void *tilemap;
+};
+
+#define ANIM_ARGS_COUNT 8
+
+#define PAN_SIDE_PLAYER -64
+#define PAN_SIDE_OPPONENT 63
+
+extern void (*gAnimScriptCallback)(void);
+extern bool8 gAnimScriptActive;
+extern u8 gAnimVisualTaskCount;
+extern u8 gAnimSoundTaskCount;
+extern struct DisableStruct *gAnimDisableStructPtr;
+extern u32 gAnimMoveDmg;
+extern u16 gAnimMovePower;
+extern u8 gAnimFriendship;
+extern u16 gWeatherMoveAnim;
+extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
+extern u8 gAnimMoveTurn;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_02038440;
+
+void ClearBattleAnimationVars(void);
+void DoMoveAnim(u16 move);
+void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
+void DestroyAnimSprite(struct Sprite *sprite);
+void DestroyAnimVisualTask(u8 taskId);
+void DestroyAnimSoundTask(u8 taskId);
+bool8 IsAnimBankSpriteVisible(u8 bank);
+void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
+bool8 IsContest(void);
+s8 BattleAnimAdjustPanning(s8 pan);
+s8 BattleAnimAdjustPanning2(s8 pan);
+s16 sub_80A52EC(s16 a);
+s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
+
+// battle_anim_80FE840.s
+void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
+void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
+
+#endif // GUARD_BATTLE_ANIM_H