diff options
Diffstat (limited to 'include/battle_message.h')
-rw-r--r-- | include/battle_message.h | 210 |
1 files changed, 204 insertions, 6 deletions
diff --git a/include/battle_message.h b/include/battle_message.h index ca310ae6f..3b154c5a6 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -1,6 +1,191 @@ #ifndef GUARD_BATTLE_MESSAGE_H #define GUARD_BATTLE_MESSAGE_H +// for 0xFD + +#define B_TXT_BUFF1 0x0 +#define B_TXT_BUFF2 0x1 +#define B_TXT_COPY_VAR_1 0x2 +#define B_TXT_COPY_VAR_2 0x3 +#define B_TXT_COPY_VAR_3 0x4 +#define B_TXT_PLAYER_MON1_NAME 0x5 +#define B_TXT_OPPONENT_MON1_NAME 0x6 +#define B_TXT_PLAYER_MON2_NAME 0x7 +#define B_TXT_OPPONENT_MON2_NAME 0x8 +#define B_TXT_LINK_PLAYER_MON1_NAME 0x9 +#define B_TXT_LINK_OPPONENT_MON1_NAME 0xA +#define B_TXT_LINK_PLAYER_MON2_NAME 0xB +#define B_TXT_LINK_OPPONENT_MON2_NAME 0xC +#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0xD +#define B_TXT_ATK_PARTNER_NAME 0xE +#define B_TXT_ATK_NAME_WITH_PREFIX 0xF +#define B_TXT_DEF_NAME_WITH_PREFIX 0x10 +#define B_TXT_EFF_NAME_WITH_PREFIX 0x11 // EFF = short for gEffectBank +#define B_TXT_ACTIVE_NAME_WITH_PREFIX 0x12 +#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x13 +#define B_TXT_CURRENT_MOVE 0x14 +#define B_TXT_LAST_MOVE 0x15 +#define B_TXT_LAST_ITEM 0x16 +#define B_TXT_LAST_ABILITY 0x17 +#define B_TXT_ATK_ABILITY 0x18 +#define B_TXT_DEF_ABILITY 0x19 +#define B_TXT_SCR_ACTIVE_ABILITY 0x1A +#define B_TXT_EFF_ABILITY 0x1B +#define B_TXT_TRAINER1_CLASS 0x1C +#define B_TXT_TRAINER1_NAME 0x1D +#define B_TXT_1E 0x1E // trainer name for a link player +#define B_TXT_1F 0x1F // trainer name for a link player +#define B_TXT_20 0x20 // trainer name for a link player +#define B_TXT_21 0x21 // trainer name for a link player +#define B_TXT_22 0x22 // trainer name for a link player +#define B_TXT_PLAYER_NAME 0x23 +#define B_TXT_TRAINER1_LOSE_TEXT 0x24 +#define B_TXT_TRAINER1_WIN_TEXT 0x25 +#define B_TXT_26 0x26 +#define B_TXT_PC_CREATOR_NAME 0x27 +#define B_TXT_ATK_PREFIX1 0x28 +#define B_TXT_DEF_PREFIX1 0x29 +#define B_TXT_ATK_PREFIX2 0x2A +#define B_TXT_DEF_PREFIX2 0x2B +#define B_TXT_ATK_PREFIX3 0x2C +#define B_TXT_DEF_PREFIX3 0x2D +#define B_TXT_TRAINER2_CLASS 0x2E +#define B_TXT_TRAINER2_NAME 0x2F +#define B_TXT_TRAINER2_LOSE_TEXT 0x30 +#define B_TXT_TRAINER2_WIN_TEXT 0x31 +#define B_TXT_PARTNER_CLASS 0x32 +#define B_TXT_PARTNER_NAME 0x33 +#define B_TXT_BUFF3 0x34 + +// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3 + +#define B_BUFF_STRING 0 +#define B_BUFF_NUMBER 1 +#define B_BUFF_MOVE 2 +#define B_BUFF_TYPE 3 +#define B_BUFF_MON_NICK_WITH_PREFIX 4 +#define B_BUFF_STAT 5 +#define B_BUFF_SPECIES 6 +#define B_BUFF_MON_NICK 7 +#define B_BUFF_NEGATIVE_FLAVOUR 8 +#define B_BUFF_ABILITY 9 +#define B_BUFF_ITEM 10 + +#define B_BUFF_PLACEHOLDER_BEGIN 0xFD +#define B_BUFF_EOS 0xFF + +#define PREPARE_STAT_BUFFER(textVar, statId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_STAT; \ + textVar[2] = statId; \ + textVar[3] = B_BUFF_EOS; \ +} + +#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_ABILITY; \ + textVar[2] = abilityId; \ + textVar[3] = B_BUFF_EOS; \ +} + +#define PREPARE_TYPE_BUFFER(textVar, typeId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_TYPE; \ + textVar[2] = typeId; \ + textVar[3] = B_BUFF_EOS; \ +} + +#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NUMBER; \ + textVar[2] = 1; \ + textVar[3] = maxDigits; \ + textVar[4] = (number); \ + textVar[5] = B_BUFF_EOS; \ +} + +#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NUMBER; \ + textVar[2] = 2; \ + textVar[3] = maxDigits; \ + textVar[4] = (number); \ + textVar[5] = (number & 0x0000FF00) >> 8; \ + textVar[6] = B_BUFF_EOS; \ +} + +#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NUMBER; \ + textVar[2] = 4; \ + textVar[3] = maxDigits; \ + textVar[4] = (number); \ + textVar[5] = (number & 0x0000FF00) >> 8; \ + textVar[6] = (number & 0x00FF0000) >> 16; \ + textVar[7] = (number & 0xFF000000) >> 24; \ + textVar[8] = B_BUFF_EOS; \ +} + +#define PREPARE_STRING_BUFFER(textVar, stringId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_STRING; \ + textVar[2] = stringId; \ + textVar[3] = (stringId & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_MOVE_BUFFER(textVar, move) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_MOVE; \ + textVar[2] = move; \ + textVar[3] = (move & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_ITEM_BUFFER(textVar, item) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_ITEM; \ + textVar[2] = item; \ + textVar[3] = (item & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_SPECIES_BUFFER(textVar, species) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_SPECIES; \ + textVar[2] = species; \ + textVar[3] = (species & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \ + textVar[2] = bank; \ + textVar[3] = partyId; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_MON_NICK; \ + textVar[2] = bank; \ + textVar[3] = partyId; \ + textVar[4] = B_BUFF_EOS; \ +} + struct StringInfoBattle { u16 currentMove; @@ -17,12 +202,25 @@ struct StringInfoBattle }; void BufferStringBattle(u16 stringID); -u32 StrCpyDecodeToDisplayedStringBattle(const u8* src); -u32 StrCpyDecodeBattle(const u8* src, u8* dst); +u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src); +u32 BattleStringExpandPlaceholders(const u8* src, u8* dst); +void sub_814F9EC(const u8* text, u8 arg1); +void SetPpNumbersPaletteInMoveSelection(void); +u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp); + +#define TEXT_BUFF_ARRAY_COUNT 16 + +extern u8 gDisplayedStringBattle[300]; +extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT]; + +extern const u8* const gStatNamesTable[]; +extern const u8* const gPokeblockWasTooXStringTable[]; +extern const u8* const gRefereeStringsTable[]; +extern const u8* const gStatNamesTable2[]; -extern u8 gBattleTextBuff1[]; -extern u8 gBattleTextBuff2[]; -extern u8 gBattleTextBuff3[]; -extern u8 gDisplayedStringBattle[]; +extern const u16 gMissStringIds[]; +extern const u16 gTrappingMoves[]; #endif // GUARD_BATTLE_MESSAGE_H |