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path: root/include/graphics.h
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-rw-r--r--include/graphics.h1236
1 files changed, 635 insertions, 601 deletions
diff --git a/include/graphics.h b/include/graphics.h
index 84d48691c..1171d3c1c 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4129,620 +4129,620 @@ extern const u32 gBattleArenaJudgementSymbolsGfx[];
extern const u32 gBattleArenaJudgementSymbolsPalette[];
extern const u32 gContest2Pal[];
-extern const u32 gBattleAnimSpriteSheet_000[];
-extern const u32 gBattleAnimSpriteSheet_001[];
-extern const u32 gBattleAnimSpriteSheet_002[];
-extern const u32 gBattleAnimSpriteSheet_003[];
-extern const u32 gBattleAnimSpriteSheet_004[];
-extern const u32 gBattleAnimSpriteSheet_005[];
-extern const u32 gBattleAnimSpriteSheet_006[];
-extern const u32 gBattleAnimSpriteSheet_007[];
-extern const u32 gBattleAnimSpriteSheet_008[];
-extern const u32 gBattleAnimSpriteSheet_009[];
-extern const u32 gBattleAnimSpriteSheet_010[];
-extern const u32 gBattleAnimSpriteSheet_011[];
-extern const u32 gBattleAnimSpriteSheet_012[];
-extern const u32 gBattleAnimSpriteSheet_013[];
-extern const u32 gBattleAnimSpriteSheet_014[];
-extern const u32 gBattleAnimSpriteSheet_015[];
-extern const u32 gBattleAnimSpriteSheet_016[];
-extern const u32 gBattleAnimSpriteSheet_017[];
-extern const u32 gBattleAnimSpriteSheet_018[];
-extern const u32 gBattleAnimSpriteSheet_019[];
-extern const u32 gBattleAnimSpriteSheet_020[];
-extern const u32 gBattleAnimSpriteSheet_021[];
-extern const u32 gBattleAnimSpriteSheet_021[];
-extern const u32 gBattleAnimSpriteSheet_023[];
-extern const u32 gBattleAnimSpriteSheet_024[];
-extern const u32 gBattleAnimSpriteSheet_025[];
-extern const u32 gBattleAnimSpriteSheet_026[];
-extern const u32 gBattleAnimSpriteSheet_027[];
-extern const u32 gBattleAnimSpriteSheet_028[];
-extern const u32 gBattleAnimSpriteSheet_029[];
-extern const u32 gBattleAnimSpriteSheet_030[];
-extern const u32 gBattleAnimSpriteSheet_031[];
-extern const u32 gBattleAnimSpriteSheet_032[];
-extern const u32 gBattleAnimSpriteSheet_033[];
-extern const u32 gBattleAnimSpriteSheet_034[];
-extern const u32 gBattleAnimSpriteSheet_035[];
-extern const u32 gBattleAnimSpriteSheet_036[];
-extern const u32 gBattleAnimSpriteSheet_037[];
-extern const u32 gBattleAnimSpriteSheet_038[];
-extern const u32 gBattleAnimSpriteSheet_039[];
-extern const u32 gBattleAnimSpriteSheet_040[];
-extern const u32 gBattleAnimSpriteSheet_041[];
-extern const u32 gBattleAnimSpriteSheet_042[];
-extern const u32 gBattleAnimSpriteSheet_043[];
-extern const u32 gBattleAnimSpriteSheet_044[];
-extern const u32 gBattleAnimSpriteSheet_045[];
-extern const u32 gBattleAnimSpriteSheet_046[];
-extern const u32 gBattleAnimSpriteSheet_046[];
-extern const u32 gBattleAnimSpriteSheet_048[];
-extern const u32 gBattleAnimSpriteSheet_048[];
-extern const u32 gBattleAnimSpriteSheet_050[];
-extern const u32 gBattleAnimSpriteSheet_051[];
-extern const u32 gBattleAnimSpriteSheet_052[];
-extern const u32 gBattleAnimSpriteSheet_053[];
+extern const u32 gBattleAnimSpriteGfx_Bone[];
+extern const u32 gBattleAnimSpriteGfx_Spark[];
+extern const u32 gBattleAnimSpriteGfx_Pencil[];
+extern const u32 gBattleAnimSpriteGfx_AirWave[];
+extern const u32 gBattleAnimSpriteGfx_Orb[];
+extern const u32 gBattleAnimSpriteGfx_Sword[];
+extern const u32 gBattleAnimSpriteGfx_Seed[];
+extern const u32 gBattleAnimSpriteGfx_Explosion6[];
+extern const u32 gBattleAnimSpriteGfx_PinkOrb[];
+extern const u32 gBattleAnimSpriteGfx_Gust[];
+extern const u32 gBattleAnimSpriteGfx_IceCube[];
+extern const u32 gBattleAnimSpriteGfx_Spark2[];
+extern const u32 gBattleAnimSpriteGfx_Orange[];
+extern const u32 gBattleAnimSpriteGfx_YellowBall[];
+extern const u32 gBattleAnimSpriteGfx_LockOn[];
+extern const u32 gBattleAnimSpriteGfx_TiedBag[];
+extern const u32 gBattleAnimSpriteGfx_BlackSmoke[];
+extern const u32 gBattleAnimSpriteGfx_BlackBall[];
+extern const u32 gBattleAnimSpriteGfx_Conversion[];
+extern const u32 gBattleAnimSpriteGfx_Glass[];
+extern const u32 gBattleAnimSpriteGfx_HornHit[];
+extern const u32 gBattleAnimSpriteGfx_Hit[];
+extern const u32 gBattleAnimSpriteGfx_Hit[];
+extern const u32 gBattleAnimSpriteGfx_BlueShards[];
+extern const u32 gBattleAnimSpriteGfx_ClosingEye[];
+extern const u32 gBattleAnimSpriteGfx_WavingHand[];
+extern const u32 gBattleAnimSpriteGfx_HitDuplicate[];
+extern const u32 gBattleAnimSpriteGfx_Leer[];
+extern const u32 gBattleAnimSpriteGfx_BlueBurst[];
+extern const u32 gBattleAnimSpriteGfx_SmallEmber[];
+extern const u32 gBattleAnimSpriteGfx_GraySmoke[];
+extern const u32 gBattleAnimSpriteGfx_BlueStar[];
+extern const u32 gBattleAnimSpriteGfx_BubbleBurst[];
+extern const u32 gBattleAnimSpriteGfx_Fire[];
+extern const u32 gBattleAnimSpriteGfx_SpinningFire[];
+extern const u32 gBattleAnimSpriteGfx_FirePlume[];
+extern const u32 gBattleAnimSpriteGfx_Lightning2[];
+extern const u32 gBattleAnimSpriteGfx_Lightning[];
+extern const u32 gBattleAnimSpriteGfx_ClawSlash2[];
+extern const u32 gBattleAnimSpriteGfx_ClawSlash[];
+extern const u32 gBattleAnimSpriteGfx_Scratch3[];
+extern const u32 gBattleAnimSpriteGfx_Scratch2[];
+extern const u32 gBattleAnimSpriteGfx_BubbleBurst2[];
+extern const u32 gBattleAnimSpriteGfx_IceChunk[];
+extern const u32 gBattleAnimSpriteGfx_Glass2[];
+extern const u32 gBattleAnimSpriteGfx_PinkHeart2[];
+extern const u32 gBattleAnimSpriteGfx_SapDrip[];
+extern const u32 gBattleAnimSpriteGfx_SapDrip[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle1[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle1[];
+extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[];
+extern const u32 gBattleAnimSpriteGfx_MonsterFoot[];
+extern const u32 gBattleAnimSpriteGfx_HumanoidHand[];
+extern const u32 gBattleAnimSpriteGfx_NoiseLine[];
extern const u32 gUnknown_08C2EA50[];
extern const u32 gUnknown_08C2EA9C[];
-extern const u32 gBattleAnimSpriteSheet_054[];
-extern const u32 gBattleAnimSpriteSheet_055[];
-extern const u32 gBattleAnimSpriteSheet_056[];
-extern const u32 gBattleAnimSpriteSheet_057[];
-extern const u32 gBattleAnimSpriteSheet_058[];
-extern const u32 gBattleAnimSpriteSheet_059[];
-extern const u32 gBattleAnimSpriteSheet_060[];
-extern const u32 gBattleAnimSpriteSheet_061[];
-extern const u32 gBattleAnimSpriteSheet_062[];
-extern const u32 gBattleAnimSpriteSheet_063[];
-extern const u32 gBattleAnimSpriteSheet_064[];
-extern const u32 gBattleAnimSpriteSheet_065[];
-extern const u32 gBattleAnimSpriteSheet_066[];
-extern const u32 gBattleAnimSpriteSheet_070[];
-extern const u32 gBattleAnimSpriteSheet_071[];
-extern const u32 gBattleAnimSpriteSheet_072[];
-extern const u32 gBattleAnimSpriteSheet_073[];
-extern const u32 gBattleAnimSpriteSheet_074[];
-extern const u32 gBattleAnimSpriteSheet_075[];
-extern const u32 gBattleAnimSpriteSheet_076[];
-extern const u32 gBattleAnimSpriteSheet_077[];
-extern const u32 gBattleAnimSpriteSheet_078[];
-extern const u32 gBattleAnimSpriteSheet_079[];
-extern const u32 gBattleAnimSpriteSheet_080[];
-extern const u32 gBattleAnimSpriteSheet_081[];
-extern const u32 gBattleAnimSpriteSheet_082[];
-extern const u32 gBattleAnimSpriteSheet_083[];
-extern const u32 gBattleAnimSpriteSheet_084[];
-extern const u32 gBattleAnimSpriteSheet_085[];
-extern const u32 gBattleAnimSpriteSheet_086[];
-extern const u32 gBattleAnimSpriteSheet_087[];
-extern const u32 gBattleAnimSpriteSheet_088[];
-extern const u32 gBattleAnimSpriteSheet_089[];
-extern const u32 gBattleAnimSpriteSheet_090[];
-extern const u32 gBattleAnimSpriteSheet_091[];
-extern const u32 gBattleAnimSpriteSheet_092[];
-extern const u32 gBattleAnimSpriteSheet_093[];
-extern const u32 gBattleAnimSpriteSheet_094[];
-extern const u32 gBattleAnimSpriteSheet_095[];
-extern const u32 gBattleAnimSpriteSheet_096[];
-extern const u32 gBattleAnimSpriteSheet_097[];
-extern const u32 gBattleAnimSpriteSheet_098[];
-extern const u32 gBattleAnimSpriteSheet_099[];
-extern const u32 gBattleAnimSpriteSheet_100[];
-extern const u32 gBattleAnimSpriteSheet_101[];
-extern const u32 gBattleAnimSpriteSheet_102[];
-extern const u32 gBattleAnimSpriteSheet_103[];
-extern const u32 gBattleAnimSpriteSheet_104[];
-extern const u32 gBattleAnimSpriteSheet_105[];
-extern const u32 gBattleAnimSpriteSheet_106[];
-extern const u32 gBattleAnimSpriteSheet_107[];
-extern const u32 gBattleAnimSpriteSheet_108[];
-extern const u32 gBattleAnimSpriteSheet_109[];
-extern const u32 gBattleAnimSpriteSheet_110[];
-extern const u32 gBattleAnimSpriteSheet_111[];
-extern const u32 gBattleAnimSpriteSheet_112[];
-extern const u32 gBattleAnimSpriteSheet_113[];
-extern const u32 gBattleAnimSpriteSheet_114[];
-extern const u32 gBattleAnimSpriteSheet_115[];
-extern const u32 gBattleAnimSpriteSheet_116[];
-extern const u32 gBattleAnimSpriteSheet_117[];
-extern const u32 gBattleAnimSpriteSheet_118[];
-extern const u32 gBattleAnimSpriteSheet_119[];
-extern const u32 gBattleAnimSpriteSheet_120[];
-extern const u32 gBattleAnimSpriteSheet_121[];
-extern const u32 gBattleAnimSpriteSheet_122[];
-extern const u32 gBattleAnimSpriteSheet_123[];
-extern const u32 gBattleAnimSpriteSheet_124[];
-extern const u32 gBattleAnimSpriteSheet_125[];
-extern const u32 gBattleAnimSpriteSheet_126[];
-extern const u32 gBattleAnimSpriteSheet_127[];
-extern const u32 gBattleAnimSpriteSheet_128[];
-extern const u32 gBattleAnimSpriteSheet_129[];
-extern const u32 gBattleAnimSpriteSheet_130[];
-extern const u32 gBattleAnimSpriteSheet_131[];
-extern const u32 gBattleAnimSpriteSheet_132[];
-extern const u32 gBattleAnimSpriteSheet_133[];
-extern const u32 gBattleAnimSpriteSheet_134[];
-extern const u32 gBattleAnimSpriteSheet_135[];
-extern const u32 gBattleAnimSpriteSheet_Particles[];
-extern const u32 gBattleAnimSpriteSheet_136[];
-extern const u32 gBattleAnimSpriteSheet_137[];
-extern const u32 gBattleAnimSpriteSheet_138[];
-extern const u32 gBattleAnimSpriteSheet_139[];
-extern const u32 gBattleAnimSpriteSheet_140[];
-extern const u32 gBattleAnimSpriteSheet_141[];
-extern const u32 gBattleAnimSpriteSheet_142[];
-extern const u32 gBattleAnimSpriteSheet_143[];
-extern const u32 gBattleAnimSpriteSheet_144[];
-extern const u32 gBattleAnimSpriteSheet_145[];
-//extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[];
-extern const u32 gBattleAnimSpriteSheet_146[];
-extern const u32 gBattleAnimSpriteSheet_147[];
-extern const u32 gBattleAnimSpriteSheet_148[];
-extern const u32 gBattleAnimSpriteSheet_149[];
-extern const u32 gBattleAnimSpriteSheet_150[];
-extern const u32 gBattleAnimSpriteSheet_151[];
-extern const u32 gBattleAnimSpriteSheet_152[];
-extern const u32 gBattleAnimSpriteSheet_153[];
-extern const u32 gBattleAnimSpriteSheet_154[];
-extern const u32 gBattleAnimSpriteSheet_155[];
-extern const u32 gBattleAnimSpriteSheet_156[];
-extern const u32 gBattleAnimSpriteSheet_157[];
-extern const u32 gBattleAnimSpriteSheet_158[];
-extern const u32 gBattleAnimSpriteSheet_159[];
-extern const u32 gBattleAnimSpriteSheet_160[];
-extern const u32 gBattleAnimSpriteSheet_161[];
-extern const u32 gBattleAnimSpriteSheet_162[];
-extern const u32 gBattleAnimSpriteSheet_163[];
-extern const u32 gBattleAnimSpriteSheet_166[];
-extern const u32 gBattleAnimSpriteSheet_171[];
-extern const u32 gBattleAnimSpriteSheet_173[];
-extern const u32 gBattleAnimSpriteSheet_174[];
-extern const u32 gBattleAnimSpriteSheet_175[];
-extern const u32 gBattleAnimSpriteSheet_176[];
-extern const u32 gBattleAnimSpriteSheet_177[];
-extern const u32 gBattleAnimSpriteSheet_178[];
-extern const u32 gBattleAnimSpriteSheet_179[];
-extern const u32 gBattleAnimSpriteSheet_180[];
-extern const u32 gBattleAnimSpriteSheet_181[];
-extern const u32 gBattleAnimSpriteSheet_182[];
-extern const u32 gBattleAnimSpriteSheet_183[];
-extern const u32 gBattleAnimSpriteSheet_184[];
-extern const u32 gBattleAnimSpriteSheet_185[];
-extern const u32 gBattleAnimSpriteSheet_186[];
-extern const u32 gBattleAnimSpriteSheet_187[];
-extern const u32 gBattleAnimSpriteSheet_188[];
-extern const u32 gBattleAnimSpriteSheet_189[];
-extern const u32 gBattleAnimSpriteSheet_190[];
-extern const u32 gBattleAnimSpriteSheet_191[];
-extern const u32 gBattleAnimSpriteSheet_192[];
-extern const u32 gBattleAnimSpriteSheet_193[];
-extern const u32 gBattleAnimSpriteSheet_194[];
-extern const u32 gBattleAnimSpriteSheet_195[];
-extern const u32 gBattleAnimSpriteSheet_196[];
-extern const u32 gBattleAnimSpriteSheet_197[];
-extern const u32 gBattleAnimSpriteSheet_198[];
-extern const u32 gBattleAnimSpriteSheet_199[];
-extern const u32 gBattleAnimSpriteSheet_200[];
-extern const u32 gBattleAnimSpriteSheet_201[];
-extern const u32 gBattleAnimSpriteSheet_202[];
-extern const u32 gBattleAnimSpriteSheet_203[];
-extern const u32 gBattleAnimSpriteSheet_204[];
-extern const u32 gBattleAnimSpriteSheet_205[];
-extern const u32 gBattleAnimSpriteSheet_206[];
-extern const u32 gBattleAnimSpriteSheet_207[];
-extern const u32 gBattleAnimSpriteSheet_208[];
-extern const u32 gBattleAnimSpriteSheet_209[];
-extern const u32 gBattleAnimSpriteSheet_210[];
-extern const u32 gBattleAnimSpriteSheet_211[];
-extern const u32 gBattleAnimSpriteSheet_212[];
-extern const u32 gBattleAnimSpriteSheet_213[];
-extern const u32 gBattleAnimSpriteSheet_214[];
-extern const u32 gBattleAnimSpriteSheet_215[];
-extern const u32 gBattleAnimSpriteSheet_210[];
-extern const u32 gBattleAnimSpriteSheet_217[];
-extern const u32 gBattleAnimSpriteSheet_218[];
-extern const u32 gBattleAnimSpriteSheet_210[];
-extern const u32 gBattleAnimSpriteSheet_220[];
-extern const u32 gBattleAnimSpriteSheet_221[];
-extern const u32 gBattleAnimSpriteSheet_222[];
-extern const u32 gBattleAnimSpriteSheet_223[];
-extern const u32 gBattleAnimSpriteSheet_224[];
-extern const u32 gBattleAnimSpriteSheet_225[];
-extern const u32 gBattleAnimSpriteSheet_226[];
-extern const u32 gBattleAnimSpriteSheet_227[];
-extern const u32 gBattleAnimSpriteSheet_228[];
-extern const u32 gBattleAnimSpriteSheet_229[];
-extern const u32 gBattleAnimSpriteSheet_230[];
-extern const u32 gBattleAnimSpriteSheet_231[];
-extern const u32 gBattleAnimSpriteSheet_232[];
-extern const u32 gBattleAnimSpriteSheet_233[];
-extern const u32 gBattleAnimSpriteSheet_234[];
-extern const u32 gBattleAnimSpriteSheet_235[];
-extern const u32 gBattleAnimSpriteSheet_235[];
-extern const u32 gBattleAnimSpriteSheet_235[];
-extern const u32 gBattleAnimSpriteSheet_238[];
-extern const u32 gBattleAnimSpriteSheet_239[];
-extern const u32 gBattleAnimSpriteSheet_240[];
-extern const u32 gBattleAnimSpriteSheet_241[];
-extern const u32 gBattleAnimSpriteSheet_242[];
-extern const u32 gBattleAnimSpriteSheet_243[];
-extern const u32 gBattleAnimSpriteSheet_244[];
-extern const u32 gBattleAnimSpriteSheet_245[];
-extern const u32 gBattleAnimSpriteSheet_246[];
-extern const u32 gBattleAnimSpriteSheet_247[];
-extern const u32 gBattleAnimSpriteSheet_248[];
-extern const u32 gBattleAnimSpriteSheet_249[];
-extern const u32 gBattleAnimSpriteSheet_250[];
-extern const u32 gBattleAnimSpriteSheet_251[];
-extern const u32 gBattleAnimSpriteSheet_252[];
-extern const u32 gBattleAnimSpriteSheet_253[];
-extern const u32 gBattleAnimSpriteSheet_254[];
-extern const u32 gBattleAnimSpriteSheet_255[];
-extern const u32 gBattleAnimSpriteSheet_256[];
-extern const u32 gBattleAnimSpriteSheet_257[];
-extern const u32 gBattleAnimSpriteSheet_258[];
-extern const u32 gBattleAnimSpriteSheet_260[];
-extern const u32 gBattleAnimSpriteSheet_261[];
-extern const u32 gBattleAnimSpriteSheet_262[];
-extern const u32 gBattleAnimSpriteSheet_263[];
-extern const u32 gBattleAnimSpriteSheet_264[];
-extern const u32 gBattleAnimSpriteSheet_266[];
-extern const u32 gBattleAnimSpriteSheet_269[];
-extern const u32 gBattleAnimSpriteSheet_270[];
-extern const u32 gBattleAnimSpriteSheet_271[];
-extern const u32 gBattleAnimSpriteSheet_272[];
-extern const u32 gBattleAnimSpriteSheet_273[];
-extern const u32 gBattleAnimSpriteSheet_274[];
-extern const u32 gBattleAnimSpriteSheet_275[];
-extern const u32 gBattleAnimSpriteSheet_276[];
-extern const u32 gBattleAnimSpriteSheet_277[];
-extern const u32 gBattleAnimSpriteSheet_278[];
-extern const u32 gBattleAnimSpriteSheet_279[];
-extern const u32 gBattleAnimSpriteSheet_280[];
-extern const u32 gBattleAnimSpriteSheet_281[];
-extern const u32 gBattleAnimSpriteSheet_282[];
-extern const u32 gBattleAnimSpriteSheet_283[];
-extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
-extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[];
-extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
-extern const u32 gBattleAnimSpriteSheet_284[];
-extern const u32 gBattleAnimSpriteSheet_285[];
+extern const u32 gBattleAnimSpriteGfx_YellowUnk[];
+extern const u32 gBattleAnimSpriteGfx_RedFist[];
+extern const u32 gBattleAnimSpriteGfx_SlamHit[];
+extern const u32 gBattleAnimSpriteGfx_Ring[];
+extern const u32 gBattleAnimSpriteGfx_Rocks[];
+extern const u32 gBattleAnimSpriteGfx_Z[];
+extern const u32 gBattleAnimSpriteGfx_YellowUnk2[];
+extern const u32 gBattleAnimSpriteGfx_AirSlash[];
+extern const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[];
+extern const u32 gBattleAnimSpriteGfx_Leaf[];
+extern const u32 gBattleAnimSpriteGfx_Finger[];
+extern const u32 gBattleAnimSpriteGfx_PoisonPowder[];
+extern const u32 gBattleAnimSpriteGfx_BrownTriangle[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle3[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle4[];
+extern const u32 gBattleAnimSpriteGfx_MusicNotes[];
+extern const u32 gBattleAnimSpriteGfx_Duck[];
+extern const u32 gBattleAnimSpriteGfx_MudSand[];
+extern const u32 gBattleAnimSpriteGfx_Alert[];
+extern const u32 gBattleAnimSpriteGfx_BlueFlames[];
+extern const u32 gBattleAnimSpriteGfx_BlueFlames2[];
+extern const u32 gBattleAnimSpriteGfx_Shock4[];
+extern const u32 gBattleAnimSpriteGfx_Shock[];
+extern const u32 gBattleAnimSpriteGfx_Bell2[];
+extern const u32 gBattleAnimSpriteGfx_PinkGlove[];
+extern const u32 gBattleAnimSpriteGfx_BlueLines[];
+extern const u32 gBattleAnimSpriteGfx_Impact3[];
+extern const u32 gBattleAnimSpriteGfx_Impact2[];
+extern const u32 gBattleAnimSpriteGfx_Reticle[];
+extern const u32 gBattleAnimSpriteGfx_Breath[];
+extern const u32 gBattleAnimSpriteGfx_Anger[];
+extern const u32 gBattleAnimSpriteGfx_Snowball[];
+extern const u32 gBattleAnimSpriteGfx_Vine[];
+extern const u32 gBattleAnimSpriteGfx_Sword2[];
+extern const u32 gBattleAnimSpriteGfx_Clapping[];
+extern const u32 gBattleAnimSpriteGfx_RedTube[];
+extern const u32 gBattleAnimSpriteGfx_Amnesia[];
+extern const u32 gBattleAnimSpriteGfx_String2[];
+extern const u32 gBattleAnimSpriteGfx_Pencil2[];
+extern const u32 gBattleAnimSpriteGfx_Petal[];
+extern const u32 gBattleAnimSpriteGfx_BentSpoon[];
+extern const u32 gBattleAnimSpriteGfx_Web[];
+extern const u32 gBattleAnimSpriteGfx_MilkBottle[];
+extern const u32 gBattleAnimSpriteGfx_Coin[];
+extern const u32 gBattleAnimSpriteGfx_CrackedEgg[];
+extern const u32 gBattleAnimSpriteGfx_HatchedEgg[];
+extern const u32 gBattleAnimSpriteGfx_FreshEgg[];
+extern const u32 gBattleAnimSpriteGfx_Fangs[];
+extern const u32 gBattleAnimSpriteGfx_Explosion2[];
+extern const u32 gBattleAnimSpriteGfx_Explosion3[];
+extern const u32 gBattleAnimSpriteGfx_WaterDroplet[];
+extern const u32 gBattleAnimSpriteGfx_WaterDroplet2[];
+extern const u32 gBattleAnimSpriteGfx_Seed2[];
+extern const u32 gBattleAnimSpriteGfx_Sprout[];
+extern const u32 gBattleAnimSpriteGfx_RedWand[];
+extern const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[];
+extern const u32 gBattleAnimSpriteGfx_WaterColumn[];
+extern const u32 gBattleAnimSpriteGfx_MudUnk[];
+extern const u32 gBattleAnimSpriteGfx_RainDrops[];
+extern const u32 gBattleAnimSpriteGfx_FurySwipes[];
+extern const u32 gBattleAnimSpriteGfx_Vine2[];
+extern const u32 gBattleAnimSpriteGfx_Teeth[];
+extern const u32 gBattleAnimSpriteGfx_Bone2[];
+extern const u32 gBattleAnimSpriteGfx_WhiteBag[];
+extern const u32 gBattleAnimSpriteGfx_Unknown[];
+extern const u32 gBattleAnimSpriteGfx_PurpleCoral[];
+extern const u32 gBattleAnimSpriteGfx_PurpleDroplet[];
+extern const u32 gBattleAnimSpriteGfx_Shock2[];
+extern const u32 gBattleAnimSpriteGfx_ClosingEye2[];
+extern const u32 gBattleAnimSpriteGfx_MetalBall[];
+extern const u32 gBattleAnimSpriteGfx_MonsterDoll[];
+extern const u32 gBattleAnimSpriteGfx_Whirlwind[];
+extern const u32 gBattleAnimSpriteGfx_Whirlwind2[];
+extern const u32 gBattleAnimSpriteGfx_Explosion4[];
+extern const u32 gBattleAnimSpriteGfx_Explosion5[];
+extern const u32 gBattleAnimSpriteGfx_Tongue[];
+extern const u32 gBattleAnimSpriteGfx_Smoke[];
+extern const u32 gBattleAnimSpriteGfx_Smoke2[];
+extern const u32 gBattleAnimSpriteGfx_Impact[];
+extern const u32 gBattleAnimSpriteGfx_Particles[];
+extern const u32 gBattleAnimSpriteGfx_CircleImpact[];
+extern const u32 gBattleAnimSpriteGfx_Scratch[];
+extern const u32 gBattleAnimSpriteGfx_Cut[];
+extern const u32 gBattleAnimSpriteGfx_SharpTeeth[];
+extern const u32 gBattleAnimSpriteGfx_RainbowRings[];
+extern const u32 gBattleAnimSpriteGfx_IceCrystals[];
+extern const u32 gBattleAnimSpriteGfx_IceSpikes[];
+extern const u32 gBattleAnimSpriteGfx_HandsAndFeet[];
+extern const u32 gBattleAnimSpriteGfx_MistCloud[];
+extern const u32 gBattleAnimSpriteGfx_Clamp[];
+//extern const struct CompressedSpriteSheet gBattleAnimSpriteGfx_146[];
+extern const u32 gBattleAnimSpriteGfx_Bubble[];
+extern const u32 gBattleAnimSpriteGfx_Orbs[];
+extern const u32 gBattleAnimSpriteGfx_WaterImpact[];
+extern const u32 gBattleAnimSpriteGfx_WaterOrb[];
+extern const u32 gBattleAnimSpriteGfx_PoisonBubble[];
+extern const u32 gBattleAnimSpriteGfx_ToxicBubble[];
+extern const u32 gBattleAnimSpriteGfx_Spikes[];
+extern const u32 gBattleAnimSpriteGfx_HornHit2[];
+extern const u32 gBattleAnimSpriteGfx_AirWave2[];
+extern const u32 gBattleAnimSpriteGfx_SmallBubbles[];
+extern const u32 gBattleAnimSpriteGfx_RoundShadow[];
+extern const u32 gBattleAnimSpriteGfx_Sunlight[];
+extern const u32 gBattleAnimSpriteGfx_Spore[];
+extern const u32 gBattleAnimSpriteGfx_Flower[];
+extern const u32 gBattleAnimSpriteGfx_RazorLeaf[];
+extern const u32 gBattleAnimSpriteGfx_Needle[];
+extern const u32 gBattleAnimSpriteGfx_WhirlwindLines[];
+extern const u32 gBattleAnimSpriteGfx_GoldRing[];
+extern const u32 gBattleAnimSpriteGfx_GreenLightWall[];
+extern const u32 gBattleAnimSpriteGfx_BlackBall2[];
+extern const u32 gBattleAnimSpriteGfx_SparkH[];
+extern const u32 gBattleAnimSpriteGfx_YellowStar[];
+extern const u32 gBattleAnimSpriteGfx_LargeFreshEgg[];
+extern const u32 gBattleAnimSpriteGfx_ShadowBall[];
+extern const u32 gBattleAnimSpriteGfx_Lick[];
+extern const u32 gBattleAnimSpriteGfx_VoidLines[];
+extern const u32 gBattleAnimSpriteGfx_String[];
+extern const u32 gBattleAnimSpriteGfx_WebThread[];
+extern const u32 gBattleAnimSpriteGfx_SpiderWeb[];
+extern const u32 gBattleAnimSpriteGfx_Lightbulb[];
+extern const u32 gBattleAnimSpriteGfx_Slash[];
+extern const u32 gBattleAnimSpriteGfx_FocusEnergy[];
+extern const u32 gBattleAnimSpriteGfx_SphereToCube[];
+extern const u32 gBattleAnimSpriteGfx_Tendrils[];
+extern const u32 gBattleAnimSpriteGfx_Eye[];
+extern const u32 gBattleAnimSpriteGfx_WhiteShadow[];
+extern const u32 gBattleAnimSpriteGfx_TealAlert[];
+extern const u32 gBattleAnimSpriteGfx_OpeningEye[];
+extern const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[];
+extern const u32 gBattleAnimSpriteGfx_FangAttack[];
+extern const u32 gBattleAnimSpriteGfx_PurpleHandOutline[];
+extern const u32 gBattleAnimSpriteGfx_Moon[];
+extern const u32 gBattleAnimSpriteGfx_GreenSparkle[];
+extern const u32 gBattleAnimSpriteGfx_Spiral[];
+extern const u32 gBattleAnimSpriteGfx_SnoreZ[];
+extern const u32 gBattleAnimSpriteGfx_Explosion[];
+extern const u32 gBattleAnimSpriteGfx_Nail[];
+extern const u32 gBattleAnimSpriteGfx_GhostlySpirit[];
+extern const u32 gBattleAnimSpriteGfx_WarmRock[];
+extern const u32 gBattleAnimSpriteGfx_BreakingEgg[];
+extern const u32 gBattleAnimSpriteGfx_ThinRing[];
+extern const u32 gBattleAnimSpriteGfx_PunchImpact[];
+extern const u32 gBattleAnimSpriteGfx_Bell[];
+extern const u32 gBattleAnimSpriteGfx_MusicNotes2[];
+extern const u32 gBattleAnimSpriteGfx_SpeedDust[];
+extern const u32 gBattleAnimSpriteGfx_TornMetal[];
+extern const u32 gBattleAnimSpriteGfx_ThoughtBubble[];
+extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
+extern const u32 gBattleAnimSpriteGfx_ElectricOrbs[];
+extern const u32 gBattleAnimSpriteGfx_CircleOfLight[];
+extern const u32 gBattleAnimSpriteGfx_Electricity[];
+extern const u32 gBattleAnimSpriteGfx_Finger2[];
+extern const u32 gBattleAnimSpriteGfx_MovementWaves[];
+extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
+extern const u32 gBattleAnimSpriteGfx_RedOrb[];
+extern const u32 gBattleAnimSpriteGfx_EyeSparkle[];
+extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
+extern const u32 gBattleAnimSpriteGfx_Angel[];
+extern const u32 gBattleAnimSpriteGfx_Devil[];
+extern const u32 gBattleAnimSpriteGfx_Swipe[];
+extern const u32 gBattleAnimSpriteGfx_Roots[];
+extern const u32 gBattleAnimSpriteGfx_ItemBag[];
+extern const u32 gBattleAnimSpriteGfx_JaggedMusicNote[];
+extern const u32 gBattleAnimSpriteGfx_Pokeball[];
+extern const u32 gBattleAnimSpriteGfx_Spotlight[];
+extern const u32 gBattleAnimSpriteGfx_LetterZ[];
+extern const u32 gBattleAnimSpriteGfx_RapidSpin[];
+extern const u32 gBattleAnimSpriteGfx_TriForceTriangle[];
+extern const u32 gBattleAnimSpriteGfx_WispOrb[];
+extern const u32 gBattleAnimSpriteGfx_WispFire[];
+extern const u32 gBattleAnimSpriteGfx_GoldStars[];
+extern const u32 gBattleAnimSpriteGfx_EclipsingOrb[];
+extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
+extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
+extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
+extern const u32 gBattleAnimSpriteGfx_PinkPetal[];
+extern const u32 gBattleAnimSpriteGfx_PainSplit[];
+extern const u32 gBattleAnimSpriteGfx_Confetti[];
+extern const u32 gBattleAnimSpriteGfx_GreenStar[];
+extern const u32 gBattleAnimSpriteGfx_PinkCloud[];
+extern const u32 gBattleAnimSpriteGfx_SweatDrop[];
+extern const u32 gBattleAnimSpriteGfx_GuardRing[];
+extern const u32 gBattleAnimSpriteGfx_PurpleScratch[];
+extern const u32 gBattleAnimSpriteGfx_PurpleSwipe[];
+extern const u32 gBattleAnimSpriteGfx_TagHand[];
+extern const u32 gBattleAnimSpriteGfx_SmallRedEye[];
+extern const u32 gBattleAnimSpriteGfx_HollowOrb[];
+extern const u32 gBattleAnimSpriteGfx_XSign[];
+extern const u32 gBattleAnimSpriteGfx_BluegreenOrb[];
+extern const u32 gBattleAnimSpriteGfx_PawPrint[];
+extern const u32 gBattleAnimSpriteGfx_PurpleFlame[];
+extern const u32 gBattleAnimSpriteGfx_RedBall[];
+extern const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[];
+extern const u32 gBattleAnimSpriteGfx_Meteor[];
+extern const u32 gBattleAnimSpriteGfx_FlatRock[];
+extern const u32 gBattleAnimSpriteGfx_MagnifyingGlass[];
+extern const u32 gBattleAnimSpriteGfx_MetalSoundWaves[];
+extern const u32 gBattleAnimSpriteGfx_FlyingDirt[];
+extern const u32 gBattleAnimSpriteGfx_IcicleSpear[];
+extern const u32 gBattleAnimSpriteGfx_Hail[];
+extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[];
+extern const u32 gBattleAnimSpriteGfx_GreenSpike[];
+extern const u32 gBattleAnimSpriteGfx_RedBrick[];
+extern const u32 gBattleAnimSpriteGfx_WhiteFeather[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle6[];
+extern const u32 gBattleAnimSpriteGfx_Splash[];
+extern const u32 gBattleAnimSpriteGfx_SweatBead[];
+extern const u32 gBattleAnimSpriteGfx_Gem1[];
+extern const u32 gBattleAnimSpriteGfx_Gem2[];
+extern const u32 gBattleAnimSpriteGfx_Gem3[];
+extern const u32 gBattleAnimSpriteGfx_SlamHit2[];
+extern const u32 gBattleAnimSpriteGfx_Recycle[];
+extern const u32 gBattleAnimSpriteGfx_RedParticles[];
+extern const u32 gBattleAnimSpriteGfx_Protect[];
+extern const u32 gBattleAnimSpriteGfx_DirtMound[];
+extern const u32 gBattleAnimSpriteGfx_Shock3[];
+extern const u32 gBattleAnimSpriteGfx_WeatherBall[];
+extern const u32 gBattleAnimBgTilemap_ScaryFacePlayer[];
+extern const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[];
+extern const u32 gBattleAnimBgTilemap_ScaryFaceContest[];
+extern const u32 gBattleAnimSpriteGfx_Bird[];
+extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
-extern const u32 gBattleAnimSpritePalette_000[];
-extern const u32 gBattleAnimSpritePalette_001[];
-extern const u32 gBattleAnimSpritePalette_002[];
-extern const u32 gBattleAnimSpritePalette_003[];
-extern const u32 gBattleAnimSpritePalette_004[];
-extern const u32 gBattleAnimSpritePalette_005[];
-extern const u32 gBattleAnimSpritePalette_006[];
-extern const u32 gBattleAnimSpritePalette_007[];
-extern const u32 gBattleAnimSpritePalette_008[];
-extern const u32 gBattleAnimSpritePalette_009[];
-extern const u32 gBattleAnimSpritePalette_010[];
-extern const u32 gBattleAnimSpritePalette_011[];
-extern const u32 gBattleAnimSpritePalette_012[];
-extern const u32 gBattleAnimSpritePalette_013[];
-extern const u32 gBattleAnimSpritePalette_014[];
-extern const u32 gBattleAnimSpritePalette_015[];
-extern const u32 gBattleAnimSpritePalette_016[];
-extern const u32 gBattleAnimSpritePalette_016[];
-extern const u32 gBattleAnimSpritePalette_018[];
-extern const u32 gBattleAnimSpritePalette_019[];
-extern const u32 gBattleAnimSpritePalette_020[];
-extern const u32 gBattleAnimSpritePalette_021[];
-extern const u32 gBattleAnimSpritePalette_022[];
-extern const u32 gBattleAnimSpritePalette_023[];
-extern const u32 gBattleAnimSpritePalette_024[];
-extern const u32 gBattleAnimSpritePalette_025[];
-extern const u32 gBattleAnimSpritePalette_026[];
-extern const u32 gBattleAnimSpritePalette_027[];
-extern const u32 gBattleAnimSpritePalette_028[];
-extern const u32 gBattleAnimSpritePalette_029[];
-extern const u32 gBattleAnimSpritePalette_030[];
-extern const u32 gBattleAnimSpritePalette_031[];
-extern const u32 gBattleAnimSpritePalette_032[];
-extern const u32 gBattleAnimSpritePalette_033[];
-extern const u32 gBattleAnimSpritePalette_033[];
-extern const u32 gBattleAnimSpritePalette_033[];
-extern const u32 gBattleAnimSpritePalette_036[];
-extern const u32 gBattleAnimSpritePalette_036[];
-extern const u32 gBattleAnimSpritePalette_038[];
-extern const u32 gBattleAnimSpritePalette_039[];
-extern const u32 gBattleAnimSpritePalette_038[];
-extern const u32 gBattleAnimSpritePalette_038[];
-extern const u32 gBattleAnimSpritePalette_042[];
-extern const u32 gBattleAnimSpritePalette_043[];
-extern const u32 gBattleAnimSpritePalette_044[];
-extern const u32 gBattleAnimSpritePalette_045[];
-extern const u32 gBattleAnimSpritePalette_046[];
-extern const u32 gBattleAnimSpritePalette_047[];
-extern const u32 gBattleAnimSpritePalette_048[];
-extern const u32 gBattleAnimSpritePalette_049[];
-extern const u32 gBattleAnimSpritePalette_050[];
-extern const u32 gBattleAnimSpritePalette_050[];
-extern const u32 gBattleAnimSpritePalette_050[];
-extern const u32 gBattleAnimSpritePalette_026[];
-extern const u32 gBattleAnimSpritePalette_054[];
-extern const u32 gBattleAnimSpritePalette_050[];
-extern const u32 gBattleAnimSpritePalette_056[];
-extern const u32 gBattleAnimSpritePalette_057[];
-extern const u32 gBattleAnimSpritePalette_058[];
-extern const u32 gBattleAnimSpritePalette_059[];
-extern const u32 gBattleAnimSpritePalette_060[];
-extern const u32 gBattleAnimSpritePalette_061[];
-extern const u32 gBattleAnimSpritePalette_062[];
-extern const u32 gBattleAnimSpritePalette_063[];
-extern const u32 gBattleAnimSpritePalette_064[];
-extern const u32 gBattleAnimSpritePalette_065[];
-extern const u32 gBattleAnimSpritePalette_066[];
-extern const u32 gBattleAnimSpritePalette_067[];
-extern const u32 gBattleAnimSpritePalette_068[];
-extern const u32 gBattleAnimSpritePalette_065[];
-extern const u32 gBattleAnimSpritePalette_070[];
-extern const u32 gBattleAnimSpritePalette_070[];
-extern const u32 gBattleAnimSpritePalette_072[];
-extern const u32 gBattleAnimSpritePalette_073[];
-extern const u32 gBattleAnimSpritePalette_074[];
-extern const u32 gBattleAnimSpritePalette_075[];
-extern const u32 gBattleAnimSpritePalette_076[];
-extern const u32 gBattleAnimSpritePalette_076[];
-extern const u32 gBattleAnimSpritePalette_078[];
-extern const u32 gBattleAnimSpritePalette_078[];
-extern const u32 gBattleAnimSpritePalette_080[];
-extern const u32 gBattleAnimSpritePalette_081[];
-extern const u32 gBattleAnimSpritePalette_082[];
-extern const u32 gBattleAnimSpritePalette_083[];
-extern const u32 gBattleAnimSpritePalette_084[];
-extern const u32 gBattleAnimSpritePalette_085[];
-extern const u32 gBattleAnimSpritePalette_086[];
-extern const u32 gBattleAnimSpritePalette_087[];
-extern const u32 gBattleAnimSpritePalette_088[];
-extern const u32 gBattleAnimSpritePalette_089[];
-extern const u32 gBattleAnimSpritePalette_090[];
-extern const u32 gBattleAnimSpritePalette_091[];
-extern const u32 gBattleAnimSpritePalette_092[];
-extern const u32 gBattleAnimSpritePalette_093[];
-extern const u32 gBattleAnimSpritePalette_094[];
-extern const u32 gBattleAnimSpritePalette_095[];
-extern const u32 gBattleAnimSpritePalette_096[];
-extern const u32 gBattleAnimSpritePalette_097[];
-extern const u32 gBattleAnimSpritePalette_094[];
-extern const u32 gBattleAnimSpritePalette_099[];
-extern const u32 gBattleAnimSpritePalette_100[];
-extern const u32 gBattleAnimSpritePalette_101[];
-extern const u32 gBattleAnimSpritePalette_101[];
-extern const u32 gBattleAnimSpritePalette_103[];
-extern const u32 gBattleAnimSpritePalette_104[];
-extern const u32 gBattleAnimSpritePalette_105[];
-extern const u32 gBattleAnimSpritePalette_105[];
-extern const u32 gBattleAnimSpritePalette_107[];
-extern const u32 gBattleAnimSpritePalette_107[];
-extern const u32 gBattleAnimSpritePalette_109[];
-extern const u32 gBattleAnimSpritePalette_109[];
-extern const u32 gBattleAnimSpritePalette_111[];
-extern const u32 gBattleAnimSpritePalette_112[];
-extern const u32 gBattleAnimSpritePalette_113[];
-extern const u32 gBattleAnimSpritePalette_114[];
-extern const u32 gBattleAnimSpritePalette_115[];
-extern const u32 gBattleAnimSpritePalette_116[];
-extern const u32 gBattleAnimSpritePalette_117[];
-extern const u32 gBattleAnimSpritePalette_118[];
-extern const u32 gBattleAnimSpritePalette_119[];
-extern const u32 gBattleAnimSpritePalette_120[];
-extern const u32 gBattleAnimSpritePalette_121[];
-extern const u32 gBattleAnimSpritePalette_122[];
-extern const u32 gBattleAnimSpritePalette_122[];
-extern const u32 gBattleAnimSpritePalette_124[];
-extern const u32 gBattleAnimSpritePalette_125[];
-extern const u32 gBattleAnimSpritePalette_126[];
-extern const u32 gBattleAnimSpritePalette_127[];
-extern const u32 gBattleAnimSpritePalette_128[];
-extern const u32 gBattleAnimSpritePalette_128[];
-extern const u32 gBattleAnimSpritePalette_130[];
-extern const u32 gBattleAnimSpritePalette_130[];
-extern const u32 gBattleAnimSpritePalette_132[];
-extern const u32 gBattleAnimSpritePalette_133[];
-extern const u32 gBattleAnimSpritePalette_133[];
-extern const u32 gBattleAnimSpritePalette_135[];
-extern const u32 gBattleAnimSpritePalette_136[];
-extern const u32 gBattleAnimSpritePalette_135[];
-extern const u32 gBattleAnimSpritePalette_135[];
-extern const u32 gBattleAnimSpritePalette_139[];
-extern const u32 gBattleAnimSpritePalette_140[];
-extern const u32 gBattleAnimSpritePalette_141[];
-extern const u32 gBattleAnimSpritePalette_141[];
-extern const u32 gBattleAnimSpritePalette_143[];
-extern const u32 gBattleAnimSpritePalette_144[];
-extern const u32 gBattleAnimSpritePalette_139[];
-extern const u32 gBattleAnimSpritePalette_115[];
-extern const u32 gBattleAnimSpritePalette_147[];
-extern const u32 gBattleAnimSpritePalette_148[];
-extern const u32 gBattleAnimSpritePalette_148[];
-extern const u32 gBattleAnimSpritePalette_150[];
-extern const u32 gBattleAnimSpritePalette_150[];
-extern const u32 gBattleAnimSpritePalette_152[];
-extern const u32 gBattleAnimSpritePalette_153[];
-extern const u32 gBattleAnimSpritePalette_154[];
-extern const u32 gBattleAnimSpritePalette_155[];
-extern const u32 gBattleAnimSpritePalette_156[];
-extern const u32 gBattleAnimSpritePalette_157[];
-extern const u32 gBattleAnimSpritePalette_158[];
-extern const u32 gBattleAnimSpritePalette_159[];
-extern const u32 gBattleAnimSpritePalette_160[];
-extern const u32 gBattleAnimSpritePalette_161[];
-extern const u32 gBattleAnimSpritePalette_162[];
-extern const u32 gBattleAnimSpritePalette_163[];
-extern const u32 gBattleAnimSpritePalette_164[];
-extern const u32 gBattleAnimSpritePalette_165[];
-extern const u32 gBattleAnimSpritePalette_166[];
-extern const u32 gBattleAnimSpritePalette_167[];
-extern const u32 gBattleAnimSpritePalette_168[];
-extern const u32 gBattleAnimSpritePalette_169[];
-extern const u32 gBattleAnimSpritePalette_170[];
-extern const u32 gBattleAnimSpritePalette_171[];
-extern const u32 gBattleAnimSpritePalette_172[];
-extern const u32 gBattleAnimSpritePalette_174[];
-extern const u32 gBattleAnimSpritePalette_175[];
-extern const u32 gBattleAnimSpritePalette_176[];
-extern const u32 gBattleAnimSpritePalette_177[];
-extern const u32 gBattleAnimSpritePalette_178[];
-extern const u32 gBattleAnimSpritePalette_179[];
-extern const u32 gBattleAnimSpritePalette_182[];
-extern const u32 gBattleAnimSpritePalette_183[];
-extern const u32 gBattleAnimSpritePalette_184[];
-extern const u32 gBattleAnimSpritePalette_185[];
-extern const u32 gBattleAnimSpritePalette_186[];
-extern const u32 gBattleAnimSpritePalette_187[];
-extern const u32 gBattleAnimSpritePalette_188[];
-extern const u32 gBattleAnimSpritePalette_189[];
-extern const u32 gBattleAnimSpritePalette_190[];
-extern const u32 gBattleAnimSpritePalette_191[];
-extern const u32 gBattleAnimSpritePalette_192[];
-extern const u32 gBattleAnimSpritePalette_193[];
-extern const u32 gBattleAnimSpritePalette_194[];
-extern const u32 gBattleAnimSpritePalette_195[];
-extern const u32 gBattleAnimSpritePalette_196[];
-extern const u32 gBattleAnimSpritePalette_197[];
-extern const u32 gBattleAnimSpritePalette_198[];
-extern const u32 gBattleAnimSpritePalette_199[];
-extern const u32 gBattleAnimSpritePalette_200[];
-extern const u32 gBattleAnimSpritePalette_201[];
-extern const u32 gBattleAnimSpritePalette_202[];
-extern const u32 gBattleAnimSpritePalette_203[];
-extern const u32 gBattleAnimSpritePalette_204[];
-extern const u32 gBattleAnimSpritePalette_205[];
-extern const u32 gBattleAnimSpritePalette_206[];
-extern const u32 gBattleAnimSpritePalette_207[];
-extern const u32 gBattleAnimSpritePalette_209[];
-extern const u32 gBattleAnimSpritePalette_210[];
-extern const u32 gBattleAnimSpritePalette_211[];
-extern const u32 gBattleAnimSpritePalette_215[];
+extern const u32 gBattleAnimSpritePal_Bone[];
+extern const u32 gBattleAnimSpritePal_Spark[];
+extern const u32 gBattleAnimSpritePal_Pencil[];
+extern const u32 gBattleAnimSpritePal_AirWave[];
+extern const u32 gBattleAnimSpritePal_Orb[];
+extern const u32 gBattleAnimSpritePal_Sword[];
+extern const u32 gBattleAnimSpritePal_Seed[];
+extern const u32 gBattleAnimSpritePal_Explosion6[];
+extern const u32 gBattleAnimSpritePal_PinkOrb[];
+extern const u32 gBattleAnimSpritePal_Gust[];
+extern const u32 gBattleAnimSpritePal_IceCube[];
+extern const u32 gBattleAnimSpritePal_Spark2[];
+extern const u32 gBattleAnimSpritePal_Orange[];
+extern const u32 gBattleAnimSpritePal_YellowBall[];
+extern const u32 gBattleAnimSpritePal_LockOn[];
+extern const u32 gBattleAnimSpritePal_TiedBag[];
+extern const u32 gBattleAnimSpritePal_BlackSmoke[];
+extern const u32 gBattleAnimSpritePal_BlackSmoke[];
+extern const u32 gBattleAnimSpritePal_Conversion[];
+extern const u32 gBattleAnimSpritePal_Glass[];
+extern const u32 gBattleAnimSpritePal_HornHit[];
+extern const u32 gBattleAnimSpritePal_Hit[];
+extern const u32 gBattleAnimSpritePal_Hit2[];
+extern const u32 gBattleAnimSpritePal_BlueShards[];
+extern const u32 gBattleAnimSpritePal_ClosingEye[];
+extern const u32 gBattleAnimSpritePal_WavingHand[];
+extern const u32 gBattleAnimSpritePal_HitDuplicate[];
+extern const u32 gBattleAnimSpritePal_Leer[];
+extern const u32 gBattleAnimSpritePal_BlueBurst[];
+extern const u32 gBattleAnimSpritePal_SmallEmber[];
+extern const u32 gBattleAnimSpritePal_GraySmoke[];
+extern const u32 gBattleAnimSpritePal_BlueStar[];
+extern const u32 gBattleAnimSpritePal_BubbleBurst[];
+extern const u32 gBattleAnimSpritePal_Fire[];
+extern const u32 gBattleAnimSpritePal_Fire[];
+extern const u32 gBattleAnimSpritePal_Fire[];
+extern const u32 gBattleAnimSpritePal_Lightning2[];
+extern const u32 gBattleAnimSpritePal_Lightning2[];
+extern const u32 gBattleAnimSpritePal_ClawSlash2[];
+extern const u32 gBattleAnimSpritePal_ClawSlash[];
+extern const u32 gBattleAnimSpritePal_ClawSlash2[];
+extern const u32 gBattleAnimSpritePal_ClawSlash2[];
+extern const u32 gBattleAnimSpritePal_BubbleBurst2[];
+extern const u32 gBattleAnimSpritePal_IceChunk[];
+extern const u32 gBattleAnimSpritePal_Glass2[];
+extern const u32 gBattleAnimSpritePal_PinkHeart2[];
+extern const u32 gBattleAnimSpritePal_SapDrip[];
+extern const u32 gBattleAnimSpritePal_SapDrip2[];
+extern const u32 gBattleAnimSpritePal_Sparkle1[];
+extern const u32 gBattleAnimSpritePal_Sparkle2[];
+extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
+extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
+extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
+extern const u32 gBattleAnimSpritePal_HitDuplicate[];
+extern const u32 gBattleAnimSpritePal_YellowUnk[];
+extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
+extern const u32 gBattleAnimSpritePal_SlamHit[];
+extern const u32 gBattleAnimSpritePal_Ring[];
+extern const u32 gBattleAnimSpritePal_Rocks[];
+extern const u32 gBattleAnimSpritePal_Z[];
+extern const u32 gBattleAnimSpritePal_YellowUnk2[];
+extern const u32 gBattleAnimSpritePal_AirSlash[];
+extern const u32 gBattleAnimSpritePal_SpinningGreenOrbs[];
+extern const u32 gBattleAnimSpritePal_Leaf[];
+extern const u32 gBattleAnimSpritePal_Finger[];
+extern const u32 gBattleAnimSpritePal_PoisonPowder[];
+extern const u32 gBattleAnimSpritePal_BrownTriangle[];
+extern const u32 gBattleAnimSpritePal_SleepPowder[];
+extern const u32 gBattleAnimSpritePal_StunSpore[];
+extern const u32 gBattleAnimSpritePal_PoisonPowder[];
+extern const u32 gBattleAnimSpritePal_Sparkle3[];
+extern const u32 gBattleAnimSpritePal_Sparkle3[];
+extern const u32 gBattleAnimSpritePal_MusicNotes[];
+extern const u32 gBattleAnimSpritePal_Duck[];
+extern const u32 gBattleAnimSpritePal_MudSand[];
+extern const u32 gBattleAnimSpritePal_Alert[];
+extern const u32 gBattleAnimSpritePal_BlueFlames[];
+extern const u32 gBattleAnimSpritePal_BlueFlames[];
+extern const u32 gBattleAnimSpritePal_Shock4[];
+extern const u32 gBattleAnimSpritePal_Shock4[];
+extern const u32 gBattleAnimSpritePal_Bell2[];
+extern const u32 gBattleAnimSpritePal_PinkGlove[];
+extern const u32 gBattleAnimSpritePal_BlueLines[];
+extern const u32 gBattleAnimSpritePal_Impact3[];
+extern const u32 gBattleAnimSpritePal_Impact2[];
+extern const u32 gBattleAnimSpritePal_Reticle[];
+extern const u32 gBattleAnimSpritePal_Breath[];
+extern const u32 gBattleAnimSpritePal_Anger[];
+extern const u32 gBattleAnimSpritePal_Snowball[];
+extern const u32 gBattleAnimSpritePal_Vine[];
+extern const u32 gBattleAnimSpritePal_Sword2[];
+extern const u32 gBattleAnimSpritePal_Clapping[];
+extern const u32 gBattleAnimSpritePal_RedTube[];
+extern const u32 gBattleAnimSpritePal_Amnesia[];
+extern const u32 gBattleAnimSpritePal_String2[];
+extern const u32 gBattleAnimSpritePal_Pencil2[];
+extern const u32 gBattleAnimSpritePal_Petal[];
+extern const u32 gBattleAnimSpritePal_BentSpoon[];
+extern const u32 gBattleAnimSpritePal_String2[];
+extern const u32 gBattleAnimSpritePal_MilkBottle[];
+extern const u32 gBattleAnimSpritePal_Coin[];
+extern const u32 gBattleAnimSpritePal_CrackedEgg[];
+extern const u32 gBattleAnimSpritePal_CrackedEgg[];
+extern const u32 gBattleAnimSpritePal_FreshEgg[];
+extern const u32 gBattleAnimSpritePal_Fangs[];
+extern const u32 gBattleAnimSpritePal_Explosion2[];
+extern const u32 gBattleAnimSpritePal_Explosion2[];
+extern const u32 gBattleAnimSpritePal_WaterDroplet[];
+extern const u32 gBattleAnimSpritePal_WaterDroplet[];
+extern const u32 gBattleAnimSpritePal_Seed2[];
+extern const u32 gBattleAnimSpritePal_Seed2[];
+extern const u32 gBattleAnimSpritePal_RedWand[];
+extern const u32 gBattleAnimSpritePal_PurpleGreenUnk[];
+extern const u32 gBattleAnimSpritePal_WaterColumn[];
+extern const u32 gBattleAnimSpritePal_MudUnk[];
+extern const u32 gBattleAnimSpritePal_RainDrops[];
+extern const u32 gBattleAnimSpritePal_FurySwipes[];
+extern const u32 gBattleAnimSpritePal_Vine2[];
+extern const u32 gBattleAnimSpritePal_Teeth[];
+extern const u32 gBattleAnimSpritePal_Bone2[];
+extern const u32 gBattleAnimSpritePal_WhiteBag[];
+extern const u32 gBattleAnimSpritePal_Unknown[];
+extern const u32 gBattleAnimSpritePal_PurpleCoral[];
+extern const u32 gBattleAnimSpritePal_PurpleCoral[];
+extern const u32 gBattleAnimSpritePal_Shock2[];
+extern const u32 gBattleAnimSpritePal_ClosingEye2[];
+extern const u32 gBattleAnimSpritePal_MetalBall[];
+extern const u32 gBattleAnimSpritePal_MonsterDoll[];
+extern const u32 gBattleAnimSpritePal_Whirlwind[];
+extern const u32 gBattleAnimSpritePal_Whirlwind[];
+extern const u32 gBattleAnimSpritePal_Explosion4[];
+extern const u32 gBattleAnimSpritePal_Explosion4[];
+extern const u32 gBattleAnimSpritePal_Tongue[];
+extern const u32 gBattleAnimSpritePal_Smoke[];
+extern const u32 gBattleAnimSpritePal_Smoke[];
+extern const u32 gBattleAnimSpritePal_Impact[];
+extern const u32 gBattleAnimSpritePal_CircleImpact[];
+extern const u32 gBattleAnimSpritePal_Impact[];
+extern const u32 gBattleAnimSpritePal_Impact[];
+extern const u32 gBattleAnimSpritePal_SharpTeeth[];
+extern const u32 gBattleAnimSpritePal_RainbowRings[];
+extern const u32 gBattleAnimSpritePal_IceCrystals[];
+extern const u32 gBattleAnimSpritePal_IceCrystals[];
+extern const u32 gBattleAnimSpritePal_HandsAndFeet[];
+extern const u32 gBattleAnimSpritePal_MistCloud[];
+extern const u32 gBattleAnimSpritePal_SharpTeeth[];
+extern const u32 gBattleAnimSpritePal_RainDrops[];
+extern const u32 gBattleAnimSpritePal_Orbs[];
+extern const u32 gBattleAnimSpritePal_WaterImpact[];
+extern const u32 gBattleAnimSpritePal_WaterImpact[];
+extern const u32 gBattleAnimSpritePal_PoisonBubble[];
+extern const u32 gBattleAnimSpritePal_PoisonBubble[];
+extern const u32 gBattleAnimSpritePal_Spikes[];
+extern const u32 gBattleAnimSpritePal_HornHit2[];
+extern const u32 gBattleAnimSpritePal_AirWave2[];
+extern const u32 gBattleAnimSpritePal_SmallBubbles[];
+extern const u32 gBattleAnimSpritePal_RoundShadow[];
+extern const u32 gBattleAnimSpritePal_Sunlight[];
+extern const u32 gBattleAnimSpritePal_Spore[];
+extern const u32 gBattleAnimSpritePal_Flower[];
+extern const u32 gBattleAnimSpritePal_RazorLeaf[];
+extern const u32 gBattleAnimSpritePal_Needle[];
+extern const u32 gBattleAnimSpritePal_WhirlwindLines[];
+extern const u32 gBattleAnimSpritePal_GoldRing[];
+extern const u32 gBattleAnimSpritePal_PurpleRing[];
+extern const u32 gBattleAnimSpritePal_BlueRing[];
+extern const u32 gBattleAnimSpritePal_GreenLightWall[];
+extern const u32 gBattleAnimSpritePal_BlueLightWall[];
+extern const u32 gBattleAnimSpritePal_RedLightWall[];
+extern const u32 gBattleAnimSpritePal_GrayLightWall[];
+extern const u32 gBattleAnimSpritePal_OrangeLightWall[];
+extern const u32 gBattleAnimSpritePal_BlackBall2[];
+extern const u32 gBattleAnimSpritePal_PurpleGasCloud[];
+extern const u32 gBattleAnimSpritePal_YellowStar[];
+extern const u32 gBattleAnimSpritePal_LargeFreshEgg[];
+extern const u32 gBattleAnimSpritePal_ShadowBall[];
+extern const u32 gBattleAnimSpritePal_Lick[];
+extern const u32 gBattleAnimSpritePal_VoidLines[];
+extern const u32 gBattleAnimSpritePal_String[];
+extern const u32 gBattleAnimSpritePal_Lightbulb[];
+extern const u32 gBattleAnimSpritePal_Slash[];
+extern const u32 gBattleAnimSpritePal_FocusEnergy[];
+extern const u32 gBattleAnimSpritePal_SphereToCube[];
+extern const u32 gBattleAnimSpritePal_Tendrils[];
+extern const u32 gBattleAnimSpritePal_Eye[];
+extern const u32 gBattleAnimSpritePal_WhiteShadow[];
+extern const u32 gBattleAnimSpritePal_TealAlert[];
+extern const u32 gBattleAnimSpritePal_OpeningEye[];
+extern const u32 gBattleAnimSpritePal_RoundWhiteHalo[];
+extern const u32 gBattleAnimSpritePal_FangAttack[];
+extern const u32 gBattleAnimSpritePal_PurpleHandOutline[];
+extern const u32 gBattleAnimSpritePal_Moon[];
+extern const u32 gBattleAnimSpritePal_GreenSparkle[];
+extern const u32 gBattleAnimSpritePal_Spiral[];
+extern const u32 gBattleAnimSpritePal_SnoreZ[];
+extern const u32 gBattleAnimSpritePal_Explosion[];
+extern const u32 gBattleAnimSpritePal_Nail[];
+extern const u32 gBattleAnimSpritePal_GhostlySpirit[];
+extern const u32 gBattleAnimSpritePal_WarmRock[];
+extern const u32 gBattleAnimSpritePal_BreakingEgg[];
+extern const u32 gBattleAnimSpritePal_ThinRing[];
+extern const u32 gBattleAnimSpritePal_PunchImpact[];
+extern const u32 gBattleAnimSpritePal_Bell[];
+extern const u32 gBattleAnimSpritePal_MusicNotes2[];
+extern const u32 gBattleAnimSpritePal_SpeedDust[];
+extern const u32 gBattleAnimSpritePal_ThoughtBubble[];
+extern const u32 gBattleAnimSpritePal_MagentaHeart[];
+extern const u32 gBattleAnimSpritePal_ElectricOrbs[];
+extern const u32 gBattleAnimSpritePal_MovementWaves[];
extern const u32 gUnknown_08C249D0[];
extern const u32 gUnknown_08C249F8[];
-extern const u32 gBattleAnimSpritePalette_216[];
-extern const u32 gBattleAnimSpritePalette_217[];
-extern const u32 gBattleAnimSpritePalette_218[];
-extern const u32 gBattleAnimSpritePalette_219[];
+extern const u32 gBattleAnimSpritePal_RedHeart[];
+extern const u32 gBattleAnimSpritePal_RedOrb[];
+extern const u32 gBattleAnimSpritePal_EyeSparkle[];
+extern const u32 gBattleAnimSpritePal_PinkHeart[];
extern const u32 gUnknown_08C232E0;
extern const u32 gUnknown_08C23D50;
extern const u32 gUnknown_08C23D78;
-extern const u32 gBattleAnimSpritePalette_220[];
-extern const u32 gBattleAnimSpritePalette_221[];
-extern const u32 gBattleAnimSpritePalette_222[];
-extern const u32 gBattleAnimSpritePalette_223[];
-extern const u32 gBattleAnimSpritePalette_224[];
-extern const u32 gBattleAnimSpritePalette_225[];
-extern const u32 gBattleAnimSpritePalette_226[];
-extern const u32 gBattleAnimSpritePalette_228[];
-extern const u32 gBattleAnimSpritePalette_229[];
-extern const u32 gBattleAnimSpritePalette_230[];
-extern const u32 gBattleAnimSpritePalette_231[];
-extern const u32 gBattleAnimSpritePalette_233[];
-extern const u32 gBattleAnimSpritePalette_234[];
-extern const u32 gBattleAnimSpritePalette_235[];
-extern const u32 gBattleAnimSpritePalette_236[];
-extern const u32 gBattleAnimSpritePalette_237[];
-extern const u32 gBattleAnimSpritePalette_238[];
-extern const u32 gBattleAnimSpritePalette_239[];
-extern const u32 gBattleAnimSpritePalette_240[];
-extern const u32 gBattleAnimSpritePalette_241[];
-extern const u32 gBattleAnimSpritePalette_242[];
-extern const u32 gBattleAnimSpritePalette_243[];
-extern const u32 gBattleAnimSpritePalette_244[];
+extern const u32 gBattleAnimSpritePal_Angel[];
+extern const u32 gBattleAnimSpritePal_Devil[];
+extern const u32 gBattleAnimSpritePal_Swipe[];
+extern const u32 gBattleAnimSpritePal_Roots[];
+extern const u32 gBattleAnimSpritePal_ItemBag[];
+extern const u32 gBattleAnimSpritePal_JaggedMusicNote[];
+extern const u32 gBattleAnimSpritePal_Pokeball[];
+extern const u32 gBattleAnimSpritePal_LetterZ[];
+extern const u32 gBattleAnimSpritePal_RapidSpin[];
+extern const u32 gBattleAnimSpritePal_TriForceTriangle[];
+extern const u32 gBattleAnimSpritePal_WispOrb[];
+extern const u32 gBattleAnimSpritePal_GoldStars[];
+extern const u32 gBattleAnimSpritePal_EclipsingOrb[];
+extern const u32 gBattleAnimSpritePal_GrayOrb[];
+extern const u32 gBattleAnimSpritePal_BlueOrb[];
+extern const u32 gBattleAnimSpritePal_RedOrb2[];
+extern const u32 gBattleAnimSpritePal_PinkPetal[];
+extern const u32 gBattleAnimSpritePal_PainSplit[];
+extern const u32 gBattleAnimSpritePal_Confetti[];
+extern const u32 gBattleAnimSpritePal_GreenStar[];
+extern const u32 gBattleAnimSpritePal_PinkCloud[];
+extern const u32 gBattleAnimSpritePal_SweatDrop[];
+extern const u32 gBattleAnimSpritePal_GuardRing[];
extern const u32 gCureBubblesGfx[];
extern const u32 gCureBubblesPal[];
extern const u32 gCureBubblesTilemap[];
-extern const u32 gBattleAnimSpritePalette_245[];
-extern const u32 gBattleAnimSpritePalette_248[];
-extern const u32 gBattleAnimSpritePalette_249[];
-extern const u32 gBattleAnimSpritePalette_251[];
-extern const u32 gBattleAnimSpritePalette_252[];
-extern const u32 gBattleAnimSpritePalette_253[];
-extern const u32 gBattleAnimSpritePalette_254[];
-extern const u32 gBattleAnimSpritePalette_255[];
-extern const u32 gBattleAnimSpritePalette_256[];
-extern const u32 gBattleAnimSpritePalette_257[];
-extern const u32 gBattleAnimSpritePalette_258[];
-extern const u32 gBattleAnimSpritePalette_259[];
-extern const u32 gBattleAnimSpritePalette_260[];
-extern const u32 gBattleAnimSpritePalette_261[];
-extern const u32 gBattleAnimSpritePalette_262[];
-extern const u32 gBattleAnimSpritePalette_263[];
-extern const u32 gBattleAnimSpritePalette_264[];
-extern const u32 gBattleAnimSpritePalette_265[];
-extern const u32 gBattleAnimSpritePalette_266[];
-extern const u32 gBattleAnimSpritePalette_267[];
-extern const u32 gBattleAnimSpritePalette_268[];
-extern const u32 gBattleAnimSpritePalette_269[];
-extern const u32 gBattleAnimSpritePalette_270[];
-extern const u32 gBattleAnimSpritePalette_271[];
-extern const u32 gBattleAnimSpritePalette_272[];
-extern const u32 gBattleAnimSpritePalette_274[];
-extern const u32 gBattleAnimSpritePalette_277[];
-extern const u32 gBattleAnimSpritePalette_278[];
-extern const u32 gBattleAnimSpritePalette_279[];
-extern const u32 gBattleAnimSpritePalette_280[];
-extern const u32 gBattleAnimSpritePalette_281[];
-extern const u32 gBattleAnimSpritePalette_282[];
-extern const u32 gBattleAnimSpritePalette_283[];
-extern const u32 gBattleAnimSpritePalette_284[];
-extern const u32 gBattleAnimSpritePalette_285[];
-extern const u32 gBattleAnimSpritePalette_286[];
-extern const u32 gBattleAnimSpritePalette_287[];
-extern const u32 gBattleAnimSpritePalette_288[];
+extern const u32 gBattleAnimSpritePal_PurpleScratch[];
+extern const u32 gBattleAnimSpritePal_SmallRedEye[];
+extern const u32 gBattleAnimSpritePal_HollowOrb[];
+extern const u32 gBattleAnimSpritePal_BluegreenOrb[];
+extern const u32 gBattleAnimSpritePal_PawPrint[];
+extern const u32 gBattleAnimSpritePal_PurpleFlame[];
+extern const u32 gBattleAnimSpritePal_RedBall[];
+extern const u32 gBattleAnimSpritePal_SmellingsaltEffect[];
+extern const u32 gBattleAnimSpritePal_Meteor[];
+extern const u32 gBattleAnimSpritePal_FlatRock[];
+extern const u32 gBattleAnimSpritePal_MagnifyingGlass[];
+extern const u32 gBattleAnimSpritePal_BrownOrb[];
+extern const u32 gBattleAnimSpritePal_MetalSoundWaves[];
+extern const u32 gBattleAnimSpritePal_FlyingDirt[];
+extern const u32 gBattleAnimSpritePal_IcicleSpear[];
+extern const u32 gBattleAnimSpritePal_Hail[];
+extern const u32 gBattleAnimSpritePal_GlowyRedOrb[];
+extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[];
+extern const u32 gBattleAnimSpritePal_GreenSpike[];
+extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[];
+extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[];
+extern const u32 gBattleAnimSpritePal_RedBrick[];
+extern const u32 gBattleAnimSpritePal_WhiteFeather[];
+extern const u32 gBattleAnimSpritePal_Sparkle6[];
+extern const u32 gBattleAnimSpritePal_Splash[];
+extern const u32 gBattleAnimSpritePal_Gem1[];
+extern const u32 gBattleAnimSpritePal_SlamHit2[];
+extern const u32 gBattleAnimSpritePal_Recycle[];
+extern const u32 gBattleAnimSpritePal_RedParticles[];
+extern const u32 gBattleAnimSpritePal_Protect[];
+extern const u32 gBattleAnimSpritePal_DirtMound[];
+extern const u32 gBattleAnimSpritePal_Shock3[];
+extern const u32 gBattleAnimSpritePal_WeatherBall[];
+extern const u32 gBattleAnimSpritePal_Bird[];
+extern const u32 gBattleAnimSpritePal_CrossImpact[];
+extern const u32 gBattleAnimSpritePal_Slash2[];
+extern const u32 gBattleAnimSpritePal_WhipHit[];
+extern const u32 gBattleAnimSpritePal_BlueRing2[];
-extern const u32 gBattleAnimBackgroundImage_00[];
-extern const u32 gBattleAnimBackgroundImage_02[];
-extern const u32 gBattleAnimBackgroundImage_03[];
-extern const u32 gBattleAnimBackgroundImage_04[];
-extern const u32 gBattleAnimBackgroundImage_07[];
-extern const u32 gBattleAnimBackgroundImage_09[];
-extern const u32 gBattleAnimBackgroundImage_11[];
-extern const u32 gBattleAnimBackgroundImage_12[];
-extern const u32 gBattleAnimBackgroundImage_15[];
-extern const u32 gBattleAnimBackgroundImage_16[];
-extern const u32 gBattleAnimBackgroundImage_17[];
-extern const u32 gBattleAnimBackgroundImage_20[];
-extern const u32 gBattleAnimBackgroundImage_21[];
-extern const u32 gBattleAnimBackgroundPalette_00[];
-extern const u32 gBattleAnimBackgroundPalette_02[];
-extern const u32 gBattleAnimBackgroundPalette_03[];
-extern const u32 gBattleAnimBackgroundPalette_04[];
-extern const u32 gBattleAnimBackgroundPalette_07[];
-extern const u32 gBattleAnimBackgroundPalette_09[];
-extern const u32 gBattleAnimBackgroundPalette_11[];
-extern const u32 gBattleAnimBackgroundPalette_12[];
-extern const u32 gBattleAnimBackgroundPalette_15[];
-extern const u32 gBattleAnimBackgroundPalette_16[];
-extern const u32 gBattleAnimBackgroundPalette_17[];
-extern const u32 gBattleAnimBackgroundPalette_18[];
-extern const u32 gBattleAnimBackgroundPalette_20[];
-extern const u32 gBattleAnimBackgroundPalette_21[];
-extern const u32 gBattleAnimBackgroundPalette_22[];
-extern const u32 gBattleAnimBackgroundPalette_24[];
-extern const u32 gBattleAnimBackgroundTilemap_00[];
-extern const u32 gBattleAnimBackgroundTilemap_02[];
-extern const u32 gBattleAnimBackgroundTilemap_03[];
-extern const u32 gBattleAnimBackgroundTilemap_04[];
-extern const u32 gBattleAnimBackgroundTilemap_05[];
-extern const u32 gBattleAnimBackgroundTilemap_06[];
-extern const u32 gBattleAnimBackgroundTilemap_07[];
-extern const u32 gBattleAnimBackgroundTilemap_08[];
-extern const u32 gBattleAnimBackgroundTilemap_09[];
-extern const u32 gBattleAnimBackgroundTilemap_10[];
+extern const u32 gBattleAnimBgImage_Dark[];
+extern const u32 gBattleAnimBgImage_Ghost[];
+extern const u32 gBattleAnimBgImage_Psychic[];
+extern const u32 gBattleAnimBgImage_Impact[];
+extern const u32 gBattleAnimBgImage_Drill[];
+extern const u32 gBattleAnimBgImage_Highspeed[];
+extern const u32 gBattleAnimBgImage_Thunder[];
+extern const u32 gBattleAnimBgImage_Guillotine[];
+extern const u32 gBattleAnimBgImage_Ice[];
+extern const u32 gBattleAnimBgImage_Cosmic[];
+extern const u32 gBattleAnimBgImage_InAir[];
+extern const u32 gBattleAnimBgImage_Aurora[];
+extern const u32 gBattleAnimBgImage_Fissure[];
+extern const u32 gBattleAnimBgPalette_Dark[];
+extern const u32 gBattleAnimBgPalette_Ghost[];
+extern const u32 gBattleAnimBgPalette_Psychic[];
+extern const u32 gBattleAnimBgPalette_Impact[];
+extern const u32 gBattleAnimBgPalette_Drill[];
+extern const u32 gBattleAnimBgPalette_Highspeed[];
+extern const u32 gBattleAnimBgPalette_Thunder[];
+extern const u32 gBattleAnimBgPalette_Guillotine[];
+extern const u32 gBattleAnimBgPalette_Ice[];
+extern const u32 gBattleAnimBgPalette_Cosmic[];
+extern const u32 gBattleAnimBgPalette_InAir[];
+extern const u32 gBattleAnimBgPalette_Sky[];
+extern const u32 gBattleAnimBgPalette_Aurora[];
+extern const u32 gBattleAnimBgPalette_Fissure[];
+extern const u32 gBattleAnimBgPalette_Bug[];
+extern const u32 gBattleAnimBgPalette_Solarbeam[];
+extern const u32 gBattleAnimBgTilemap_Dark[];
+extern const u32 gBattleAnimBgTilemap_Ghost[];
+extern const u32 gBattleAnimBgTilemap_Psychic[];
+extern const u32 gBattleAnimBgTilemap_ImpactOpponent[];
+extern const u32 gBattleAnimBgTilemap_ImpactPlayer[];
+extern const u32 gBattleAnimBgTilemap_ImpactContests[];
+extern const u32 gBattleAnimBgTilemap_Drill[];
+extern const u32 gBattleAnimBgTilemap_DrillContests[];
+extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
+extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
extern const u32 gUnknown_08C2A634[];
extern const u32 gUnknown_08C2A6D4[];
extern const u32 gUnknown_08C2A6EC[];
-extern const u32 gBattleAnimBackgroundTilemap_11[];
-extern const u32 gBattleAnimBackgroundTilemap_12[];
-extern const u32 gBattleAnimBackgroundTilemap_13[];
-extern const u32 gBattleAnimBackgroundTilemap_14[];
-extern const u32 gBattleAnimBackgroundTilemap_15[];
-extern const u32 gBattleAnimBackgroundTilemap_16[];
-extern const u32 gBattleAnimBackgroundTilemap_17[];
-extern const u32 gBattleAnimBackgroundTilemap_20[];
-extern const u32 gBattleAnimBackgroundTilemap_21[];
+extern const u32 gBattleAnimBgTilemap_Thunder[];
+extern const u32 gBattleAnimBgTilemap_GuillotineOpponent[];
+extern const u32 gBattleAnimBgTilemap_GuillotinePlayer[];
+extern const u32 gBattleAnimBgTilemap_GuillotineContests[];
+extern const u32 gBattleAnimBgTilemap_Ice[];
+extern const u32 gBattleAnimBgTilemap_Cosmic[];
+extern const u32 gBattleAnimBgTilemap_InAir[];
+extern const u32 gBattleAnimBgTilemap_Aurora[];
+extern const u32 gBattleAnimBgTilemap_Fissure[];
extern const u32 gMetalShineGfx[];
extern const u32 gMetalShinePalette[];
@@ -4772,16 +4772,29 @@ extern const u32 gUnknown_08C16FA8[];
extern const u32 gUnknown_08C16E90[];
extern const u32 gUnknown_08C17170[];
extern const u32 gUnknown_08C17980[];
+extern const u32 gTiles_8C19450[];
+extern const u32 gContestNextTurnGfx[];
+extern const u16 gContestPal[];
+extern const u32 gUnknown_08C19168[];
+extern const u32 gContestApplauseGfx[];
+extern const u32 gContestJudgeGfx[];
+extern const u32 gContestJudgeSymbolsGfx[];
+extern const u32 gContest3Pal[];
extern const u32 gUnknown_08D95E00[];
extern const u32 gUnknown_08D960D0[];
extern const u32 gUnknown_08D963A4[];
-extern const u32 gBattleAnimBackgroundImage_Surf[];
-extern const u32 gBattleAnimBackgroundPalette_Surf[];
+extern const u32 gBattleAnimBgImage_Surf[];
+extern const u32 gBattleAnimBgPalette_Surf[];
extern const u32 gBattleAnimBackgroundImageMuddyWater_Pal[];
extern const u32 gBattleAnimFogTilemap[];
+extern const u32 gUsePokeblockGraph_Gfx[];
+extern const u32 gUsePokeblockGraph_Tilemap[];
+extern const u16 gUsePokeblockGraph_Pal[];
+extern const u16 gUsePokeblockNatureWin_Pal[];
+
// Berry blender
extern const u32 gBerryBlenderArrowTiles[];
extern const u32 gBerryBlenderStartTiles[];
@@ -4907,4 +4920,25 @@ extern const u16 gEasyChatCursor_Pal[];
extern const u32 gEasyChatRightWindow_Gfx[];
extern const u16 gEasyChatRightWindow_Pal[];
+// Use Pokeblock
+extern const u32 gUsePokeblockCondition_Gfx[];
+
+// Union Room Chat
+extern const u16 gUnknown_08DD4BB0[];
+extern const u16 gUnknown_08DD4BD0[];
+extern const u32 gUnknown_08DD4BF0[];
+extern const u32 gUnknown_08DD4C4C[];
+extern const u32 gUnknown_08DD4CF8[];
+extern const u16 gLinkMiscMenu_Pal[];
+extern const u32 gLinkMiscMenu_Gfx[];
+extern const u32 gLinkMiscMenu_Tilemap[];
+
+// Use Pokeblock
+extern const u8 gPokenavConditionCancel_Gfx[];
+extern const u16 gPokenavConditionCancel_Pal[];
+
+// Berry Crush
+extern const u32 gUnknown_08DE34B8[];
+extern const u16 gUnknown_08DE3398[];
+
#endif //GUARD_GRAPHICS_H