diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 2 | ||||
-rw-r--r-- | include/battle_scripts.h | 4 | ||||
-rw-r--r-- | include/battle_util.h | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/include/battle.h b/include/battle.h index 94596c75e..d155ca5a0 100644 --- a/include/battle.h +++ b/include/battle.h @@ -175,7 +175,7 @@ struct ProtectStruct u32 targetNotAffected:1; u32 chargingTurn:1; u32 fleeFlag:2; // For RunAway and Smoke Ball. - u32 usedImprisionedMove:1; + u32 usedImprisonedMove:1; u32 loveImmobility:1; u32 usedDisabledMove:1; u32 usedTauntedMove:1; diff --git a/include/battle_scripts.h b/include/battle_scripts.h index a23fa6948..5f314401a 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -88,8 +88,8 @@ extern const u8 BattleScript_IngrainTurnHeal[]; extern const u8 BattleScript_AtkDefDown[]; extern const u8 BattleScript_KnockedOff[]; extern const u8 BattleScript_MoveUsedIsImprisoned[]; -extern const u8 BattleScript_SelectingImprisionedMove[]; -extern const u8 BattleScript_SelectingImprisionedMoveInPalace[]; +extern const u8 BattleScript_SelectingImprisonedMove[]; +extern const u8 BattleScript_SelectingImprisonedMoveInPalace[]; extern const u8 BattleScript_GrudgeTakesPp[]; extern const u8 BattleScript_MagicCoatBounce[]; extern const u8 BattleScript_SnatchedMove[]; diff --git a/include/battle_util.h b/include/battle_util.h index 71bb22a00..0756a387a 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -6,7 +6,7 @@ #define MOVE_LIMITATION_DISABLED (1 << 2) #define MOVE_LIMITATION_TORMENTED (1 << 3) #define MOVE_LIMITATION_TAUNT (1 << 4) -#define MOVE_LIMITATION_IMPRISION (1 << 5) +#define MOVE_LIMITATION_IMPRISON (1 << 5) #define ABILITYEFFECT_ON_SWITCHIN 0x0 #define ABILITYEFFECT_ENDTURN 0x1 @@ -44,7 +44,7 @@ u8 GetBattlerForBattleScript(u8 caseId); void PressurePPLose(u8 target, u8 attacker, u16 move); void PressurePPLoseOnUsingPerishSong(u8 attacker); -void PressurePPLoseOnUsingImprision(u8 attacker); +void PressurePPLoseOnUsingImprison(u8 attacker); void MarkAllBattlersForControllerExec(void); // unused void MarkBattlerForControllerExec(u8 battlerId); void sub_803F850(u8 arg0); |