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-rw-r--r--include/battle.h2
-rw-r--r--include/battle_scripts.h4
-rw-r--r--include/battle_util.h4
3 files changed, 5 insertions, 5 deletions
diff --git a/include/battle.h b/include/battle.h
index 94596c75e..d155ca5a0 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -175,7 +175,7 @@ struct ProtectStruct
u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // For RunAway and Smoke Ball.
- u32 usedImprisionedMove:1;
+ u32 usedImprisonedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
u32 usedTauntedMove:1;
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
index a23fa6948..5f314401a 100644
--- a/include/battle_scripts.h
+++ b/include/battle_scripts.h
@@ -88,8 +88,8 @@ extern const u8 BattleScript_IngrainTurnHeal[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
-extern const u8 BattleScript_SelectingImprisionedMove[];
-extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
+extern const u8 BattleScript_SelectingImprisonedMove[];
+extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
extern const u8 BattleScript_SnatchedMove[];
diff --git a/include/battle_util.h b/include/battle_util.h
index 71bb22a00..0756a387a 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -6,7 +6,7 @@
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
-#define MOVE_LIMITATION_IMPRISION (1 << 5)
+#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
@@ -44,7 +44,7 @@
u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 target, u8 attacker, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 attacker);
-void PressurePPLoseOnUsingImprision(u8 attacker);
+void PressurePPLoseOnUsingImprison(u8 attacker);
void MarkAllBattlersForControllerExec(void); // unused
void MarkBattlerForControllerExec(u8 battlerId);
void sub_803F850(u8 arg0);