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-rw-r--r--include/event_object_movement.h2
-rw-r--r--include/field_player_avatar.h18
-rw-r--r--include/rotating_gate.h1
3 files changed, 21 insertions, 0 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index c382ae4d8..1a473eea9 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -146,6 +146,7 @@ u8 GetJumpInPlaceMovementAction(u32);
bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId);
bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject);
u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject);
+u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject);
void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType);
void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject);
void ShiftStillEventObjectCoords(struct EventObject *pObject);
@@ -185,6 +186,7 @@ bool8 FreezeEventObject(struct EventObject *eventObject);
u8 GetMoveDirectionFastAnimNum(u8);
u8 GetMoveDirectionFasterAnimNum(u8);
u8 GetMoveDirectionFastestAnimNum(u8);
+u8 GetLedgeJumpDirection(s16, s16, u8);
void CameraObjectSetFollowedObjectId(u8 objectId);
void MovementType_None(struct Sprite *);
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h
index 8cd6c275b..b11b5e21a 100644
--- a/include/field_player_avatar.h
+++ b/include/field_player_avatar.h
@@ -45,4 +45,22 @@ void SetPlayerAvatarStateMask(u8 a);
u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
u8 GetJumpSpecialMovementAction(u32);
+bool8 ForcedMovement_None(void);
+bool8 ForcedMovement_Slip(void);
+bool8 ForcedMovement_WalkSouth(void);
+bool8 ForcedMovement_WalkNorth(void);
+bool8 ForcedMovement_WalkWest(void);
+bool8 ForcedMovement_WalkEast(void);
+bool8 ForcedMovement_PushedSouthByCurrent(void);
+bool8 ForcedMovement_PushedNorthByCurrent(void);
+bool8 ForcedMovement_PushedWestByCurrent(void);
+bool8 ForcedMovement_PushedEastByCurrent(void);
+bool8 ForcedMovement_SlideSouth(void);
+bool8 ForcedMovement_SlideNorth(void);
+bool8 ForcedMovement_SlideWest(void);
+bool8 ForcedMovement_SlideEast(void);
+bool8 ForcedMovement_0xBB(void);
+bool8 ForcedMovement_0xBC(void);
+bool8 ForcedMovement_MuddySlope(void);
+
#endif // GUARD_FIELD_PLAYER_AVATAR_H
diff --git a/include/rotating_gate.h b/include/rotating_gate.h
index 50a838953..2ae26aa5b 100644
--- a/include/rotating_gate.h
+++ b/include/rotating_gate.h
@@ -4,5 +4,6 @@
void RotatingGatePuzzleCameraUpdate(s16, s16);
void RotatingGate_InitPuzzleAndGraphics();
u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16);
+bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16);
#endif // GUARD_ROTATING_GATE_H