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-rw-r--r--include/battle.h5
-rw-r--r--include/recorded_battle.h6
2 files changed, 8 insertions, 3 deletions
diff --git a/include/battle.h b/include/battle.h
index 5ccff8ce3..f793c779f 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -17,6 +17,11 @@
#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
+// Used to exclude moves learned temporarily by Transform or Mimic
+#define MOVE_IS_PERMANENT(battler, moveSlot) \
+ (!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
+ && !(gDisableStructs[battler].mimickedMoves & gBitTable[moveSlot]))
+
// Battle Actions
// These determine what each battler will do in a turn
#define B_ACTION_USE_MOVE 0
diff --git a/include/recorded_battle.h b/include/recorded_battle.h
index 8ea392774..9b8939403 100644
--- a/include/recorded_battle.h
+++ b/include/recorded_battle.h
@@ -8,7 +8,7 @@ extern u8 gRecordedBattleMultiplayerId;
#define B_RECORD_MODE_RECORDING 1
#define B_RECORD_MODE_PLAYBACK 2
-void RecordedBattle_Init(u8 arg0);
+void RecordedBattle_Init(u8 mode);
void RecordedBattle_SetTrainerInfo(void);
void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action);
void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear);
@@ -23,12 +23,12 @@ u8 GetRecordedBattleFronterBrainSymbol(void);
void RecordedBattle_SaveParties(void);
u8 GetActiveBattlerLinkPlayerGender(void);
void RecordedBattle_ClearFrontierPassFlag(void);
-void RecordedBattle_SetFrontierPassFlagFromHword(u16 arg0);
+void RecordedBattle_SetFrontierPassFlagFromHword(u16 flags);
u8 RecordedBattle_GetFrontierPassFlag(void);
u8 GetBattleSceneInRecordedBattle(void);
u8 GetTextSpeedInRecordedBattle(void);
void RecordedBattle_CopyBattlerMoves(void);
-void sub_818603C(u8 arg0);
+void RecordedBattle_CheckMovesetChanges(u8 mode);
u32 GetAiScriptsInRecordedBattle(void);
void RecordedBattle_SetPlaybackFinished(void);
bool8 RecordedBattle_CanStopPlayback(void);