diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle_util.h | 2 | ||||
-rw-r--r-- | include/constants/battle_script_commands.h | 24 |
2 files changed, 13 insertions, 13 deletions
diff --git a/include/battle_util.h b/include/battle_util.h index 0756a387a..f90d812d6 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -12,7 +12,7 @@ #define ABILITYEFFECT_ENDTURN 0x1 #define ABILITYEFFECT_MOVES_BLOCK 0x2 #define ABILITYEFFECT_ABSORBING 0x3 -#define ABILITYEFFECT_MOVE_END 0x4 +#define ABILITYEFFECT_CONTACT 0x4 #define ABILITYEFFECT_IMMUNITY 0x5 #define ABILITYEFFECT_FORECAST 0x6 #define ABILITYEFFECT_SYNCHRONIZE 0x7 diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index b79d87243..963570aa7 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -39,16 +39,16 @@ #define BS_EFFECT_BATTLER 2 #define BS_FAINTED 3 #define BS_BATTLER_0 7 -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_status_icon_update +#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability +#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability #define BS_SCRIPTING 10 #define BS_PLAYER1 11 #define BS_OPPONENT1 12 #define BS_PLAYER2 13 #define BS_OPPONENT2 14 -// atk 01, accuracy calc +// accuracy calc #define NO_ACC_CALC 0xFFFE #define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF #define ACC_CURR_MOVE 0 @@ -85,12 +85,12 @@ #define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 // manipulatedmg -#define DMG_CHANGE_SIGN 0 -#define DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 -#define DMG_DOUBLED 2 +#define DMG_CHANGE_SIGN 0 +#define DMG_RECOIL_FROM_MISS 1 +#define DMG_DOUBLED 2 // flag used for the jumpifcantswitch command -#define DONT_CHECK_STATUSES 0x80 +#define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80 // statchange defines #define STAT_CHANGE_BS_PTR 0x1 @@ -99,15 +99,15 @@ // playstatchangeanimation #define STAT_CHANGE_NEGATIVE 0x1 #define STAT_CHANGE_BY_TWO 0x2 -#define STAT_CHANGE_ONLY_MULTIPLE 0x4 -#define STAT_CHANGE_DONT_CHECK_LOWER 0x8 +#define STAT_CHANGE_SKIP_NEXT_ANIM 0x4 +#define STAT_CHANGE_IGNORE_ABILITY 0x8 // moveend cases #define MOVEEND_RAGE 0 #define MOVEEND_DEFROST 1 #define MOVEEND_SYNCHRONIZE_TARGET 2 -#define MOVEEND_MOVE_END_ABILITIES 3 -#define MOVEEND_STATUS_IMMUNITY_ABILITIES 4 +#define MOVEEND_CONTACT_ABILITIES 3 +#define MOVEEND_IMMUNITY_ABILITIES 4 #define MOVEEND_SYNCHRONIZE_ATTACKER 5 #define MOVEEND_CHOICE_MOVE 6 #define MOVEEND_CHANGED_ITEMS 7 |