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-rw-r--r--src/battle_bg.c754
1 files changed, 754 insertions, 0 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
new file mode 100644
index 000000000..b4ce80a87
--- /dev/null
+++ b/src/battle_bg.c
@@ -0,0 +1,754 @@
+#include "global.h"
+#include "battle.h"
+#include "sprite.h"
+#include "trainer_classes.h"
+#include "graphics.h"
+#include "decompress.h"
+#include "bg.h"
+#include "palette.h"
+#include "main.h"
+#include "gpu_regs.h"
+#include "link.h"
+#include "battle_message.h"
+#include "task.h"
+#include "trig.h"
+#include "sound.h"
+#include "songs.h"
+#include "strings.h"
+#include "window.h"
+#include "text_window.h"
+#include "new_menu_helpers.h"
+
+struct BattleBackground
+{
+ const void *tileset;
+ const void *tilemap;
+ const void *entryTileset;
+ const void *entryTilemap;
+ const void *palette;
+};
+
+extern const struct SpriteTemplate gUnknown_0831A9D0;
+extern const struct SpriteTemplate gUnknown_0831A9E8;
+extern const struct CompressedSpriteSheet gUnknown_0831AA00;
+extern const struct BgTemplate gUnknown_0831AA08[4];
+extern const struct WindowTemplate *gUnknown_0831ABA0[];
+extern const struct BattleBackground gBattleTerrainTable[];
+
+extern u8 gBattleTerrain;
+extern u16 gTrainerBattleOpponent_A;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gPartnerTrainerId;
+
+extern u8 GetCurrentMapBattleScene(void);
+
+void sub_8035658(void)
+{
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08));
+
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ {
+ gBattleScripting.field_24 = 1;
+ SetBgTilemapBuffer(1, gUnknown_02023060);
+ SetBgTilemapBuffer(2, gUnknown_02023060);
+ }
+ else
+ {
+ gBattleScripting.field_24 = 0;
+ }
+
+ InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]);
+ DeactivateAllTextPrinters();
+}
+
+void sub_80356D0(void)
+{
+ DisableInterrupts(INTR_FLAG_HBLANK);
+ EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
+ sub_8035658();
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+}
+
+void ApplyPlayerChosenFrameToBattleMenu(void)
+{
+ sub_809882C(2, 0x12, 0x10);
+ sub_809882C(2, 0x22, 0x10);
+ LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ {
+ sub_81978B0(0x70);
+ copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70);
+ gPlttBufferUnfaded[0x76] = 0;
+ CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
+ }
+}
+
+void DrawMainBattleBackground(void)
+{
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ return;
+ }
+ else if (trainerClass == CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
+ return;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ default:
+ case MAP_BATTLE_SCENE_NORMAL:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_FRONTIER:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
+ break;
+ }
+ }
+}
+
+void LoadBattleTextboxAndBackground(void)
+{
+ LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
+ CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
+ CopyBgTilemapBufferToVram(0);
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
+ ApplyPlayerChosenFrameToBattleMenu();
+
+ DrawMainBattleBackground();
+}
+
+static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
+{
+ s32 i;
+ u16 var = 0;
+ u16 src[6];
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gTasks[taskId].data[5] != 0)
+ {
+ switch (bank)
+ {
+ case 0:
+ var = 0x3F & gTasks[taskId].data[3];
+ break;
+ case 1:
+ var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
+ break;
+ case 2:
+ var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
+ break;
+ case 3:
+ var = 0x3F & gTasks[taskId].data[4];
+ break;
+ }
+ }
+ else
+ {
+ switch (bank)
+ {
+ case 0:
+ var = 0x3F & gTasks[taskId].data[3];
+ break;
+ case 1:
+ var = 0x3F & gTasks[taskId].data[4];
+ break;
+ case 2:
+ var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
+ break;
+ case 3:
+ var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
+ break;
+ }
+ }
+
+ for (i = 0; i < 3; i++)
+ {
+ src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+
+ CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 3, 1, 0x11);
+ CopyBgTilemapBufferToVram(bgId);
+ }
+ else
+ {
+ if (bank == gBattleScripting.multiplayerId)
+ var = gTasks[taskId].data[3];
+ else
+ var = gTasks[taskId].data[4];
+
+ for (i = 0; i < 6; i++)
+ {
+ src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+
+ CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 6, 1, 0x11);
+ CopyBgTilemapBufferToVram(bgId);
+ }
+}
+
+static void sub_8035C4C(void)
+{
+ if (gBattleOutcome == BATTLE_DREW)
+ {
+ BattleHandleAddTextPrinter(gText_Draw, 0x15);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gBattleOutcome == BATTLE_WON)
+ {
+ switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
+ {
+ case 0:
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ break;
+ case 1:
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ break;
+ case 2:
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ break;
+ case 3:
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ break;
+ }
+ }
+ else
+ {
+ switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
+ {
+ case 0:
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ break;
+ case 1:
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ break;
+ case 2:
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ break;
+ case 3:
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ break;
+ }
+ }
+ }
+ else if (gBattleOutcome == BATTLE_WON)
+ {
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
+ {
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ }
+ else
+ {
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ }
+ }
+ else
+ {
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
+ {
+ BattleHandleAddTextPrinter(gText_Win, 0x16);
+ BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ }
+ else
+ {
+ BattleHandleAddTextPrinter(gText_Win, 0x17);
+ BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ }
+ }
+}
+
+void sub_8035D74(u8 taskId)
+{
+ struct LinkPlayer *linkPlayer;
+ u8 *name;
+ s32 i, palId;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ name = gLinkPlayers[i].name;
+ linkPlayer = &gLinkPlayers[i];
+
+ switch (linkPlayer->lp_field_18)
+ {
+ case 0:
+ BattleHandleAddTextPrinter(name, 0x11);
+ sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
+ break;
+ case 1:
+ BattleHandleAddTextPrinter(name, 0x12);
+ sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
+ break;
+ case 2:
+ BattleHandleAddTextPrinter(name, 0x13);
+ sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
+ break;
+ case 3:
+ BattleHandleAddTextPrinter(name, 0x14);
+ sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
+ break;
+ }
+ }
+ }
+ else
+ {
+ u8 playerId = gBattleScripting.multiplayerId;
+ u8 opponentId = playerId ^ BIT_SIDE;
+ u8 opponentId_copy = opponentId;
+
+ if (gLinkPlayers[playerId].lp_field_18 != 0)
+ opponentId = playerId, playerId = opponentId_copy;
+
+ name = gLinkPlayers[playerId].name;
+ BattleHandleAddTextPrinter(name, 0xF);
+
+ name = gLinkPlayers[opponentId].name;
+ BattleHandleAddTextPrinter(name, 0x10);
+
+ sub_8035AE4(taskId, playerId, 1, 2, 7);
+ sub_8035AE4(taskId, opponentId, 2, 2, 7);
+ }
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ palId = AllocSpritePalette(0x2710);
+ gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
+ gBattleStruct->field_7D = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
+ gBattleStruct->field_7E = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
+ gSprites[gBattleStruct->field_7D].invisible = 1;
+ gSprites[gBattleStruct->field_7E].invisible = 1;
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[5] != 0)
+ {
+ gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG1_Y = -36;
+ gBattle_BG2_Y = -36;
+ }
+ else
+ {
+ gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164;
+ gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164;
+ }
+
+ if (gTasks[taskId].data[2] != 0)
+ {
+ gTasks[taskId].data[2] -= 2;
+ gTasks[taskId].data[1] += 2;
+ }
+ else
+ {
+ if (gTasks[taskId].data[5] != 0)
+ sub_8035C4C();
+
+ PlaySE(SE_W231);
+ DestroyTask(taskId);
+ gSprites[gBattleStruct->field_7D].invisible = 0;
+ gSprites[gBattleStruct->field_7E].invisible = 0;
+ gSprites[gBattleStruct->field_7E].oam.tileNum += 0x40;
+ gSprites[gBattleStruct->field_7D].data[0] = 0;
+ gSprites[gBattleStruct->field_7E].data[0] = 1;
+ gSprites[gBattleStruct->field_7D].data[1] = gSprites[gBattleStruct->field_7D].pos1.x;
+ gSprites[gBattleStruct->field_7E].data[1] = gSprites[gBattleStruct->field_7E].pos1.x;
+ gSprites[gBattleStruct->field_7D].data[2] = 0;
+ gSprites[gBattleStruct->field_7E].data[2] = 0;
+ }
+ break;
+ }
+}
+
+void LoadBattleEntryBackground(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
+ LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
+ SetBgAttribute(1, BG_CTRL_ATTR_MAPBASEINDEX, 1);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
+ CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
+ CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
+ CopyBgTilemapBufferToVram(1);
+ CopyBgTilemapBufferToVram(2);
+ SetGpuReg(REG_OFFSET_WININ, 0x36);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x36);
+ gBattle_BG1_Y = 0xFF5C;
+ gBattle_BG2_Y = 0xFF5C;
+ LoadCompressedObjectPicUsingHeap(&gUnknown_0831AA00);
+ }
+ else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
+ }
+ else
+ {
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 2);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 2);
+ CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
+ CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
+ CopyBgTilemapBufferToVram(1);
+ CopyBgTilemapBufferToVram(2);
+ }
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000));
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
+ return;
+ }
+ else if (trainerClass == CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
+ return;
+ }
+ }
+
+ if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
+ {
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000));
+ }
+ else
+ {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
+ }
+ }
+}
+
+bool8 LoadChosenBattleElement(u8 caseId)
+{
+ bool8 ret = FALSE;
+
+ switch (caseId)
+ {
+ case 0:
+ LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
+ break;
+ case 1:
+ CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
+ CopyBgTilemapBufferToVram(0);
+ break;
+ case 2:
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
+ break;
+ case 3:
+ if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ break;
+ }
+ else if (trainerClass == CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ default:
+ case MAP_BATTLE_SCENE_NORMAL:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ break;
+ case MAP_BATTLE_SCENE_FRONTIER:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ break;
+ }
+ }
+ break;
+ case 4:
+ if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
+ {
+ if (gGameVersion == VERSION_RUBY)
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
+ else
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ break;
+ }
+ else if (trainerClass == CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ default:
+ case MAP_BATTLE_SCENE_NORMAL:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ break;
+ case MAP_BATTLE_SCENE_FRONTIER:
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ break;
+ }
+ }
+ break;
+ case 5:
+ if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
+ {
+ if (gGameVersion == VERSION_RUBY)
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ else
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ if (trainerClass == CLASS_LEADER)
+ {
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ break;
+ }
+ else if (trainerClass == CLASS_CHAMPION)
+ {
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
+ break;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ default:
+ case MAP_BATTLE_SCENE_NORMAL:
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_FRONTIER:
+ LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
+ break;
+ }
+ }
+ break;
+ case 6:
+ ApplyPlayerChosenFrameToBattleMenu();
+ break;
+ default:
+ ret = TRUE;
+ break;
+ }
+
+ return ret;
+}