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-rw-r--r--src/battle_controller_opponent.c826
1 files changed, 413 insertions, 413 deletions
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 30414d53a..760205d90 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -28,27 +28,27 @@
#include "pokeball.h"
#include "data2.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
extern bool8 gDoingBattleAnim;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void *gUnknown_020244D8;
extern void *gUnknown_020244DC;
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
@@ -207,15 +207,15 @@ static void nullsub_26(void)
void SetControllerToOpponent(void)
{
- gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
}
static void OpponentBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sOpponentBufferCommands))
- sOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
+ sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
OpponentBufferExecCompleted();
}
@@ -223,32 +223,32 @@ static void OpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void sub_805F240(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
OpponentBufferExecCompleted();
}
}
static void sub_805F2A8(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
OpponentBufferExecCompleted();
}
}
@@ -260,42 +260,42 @@ static void sub_805F2F0(void)
if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = FALSE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = TRUE;
}
- gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank];
- gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON];
+ gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
+ gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK];
if (var)
{
if (var2 == TRUE)
{
- if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
else
return;
}
- else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- if (GetBankIdentity(gActiveBank) == 3)
+ if (GetBattlerPosition(gActiveBattler) == 3)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 == 0)
{
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
@@ -303,14 +303,14 @@ static void sub_805F2F0(void)
else
return;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
}
else
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_805F2A8;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8;
}
}
@@ -319,60 +319,60 @@ static void sub_805F560(void)
bool32 sp = FALSE;
bool32 r10 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
- if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- if (GetBankIdentity(gActiveBank) == 1)
+ if (GetBattlerPosition(gActiveBattler) == 1)
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
sp = TRUE;
}
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
}
else
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
@@ -382,29 +382,29 @@ static void sub_805F560(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_805F2F0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0;
}
}
static void sub_805F994(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
OpponentBufferExecCompleted();
@@ -413,11 +413,11 @@ static void sub_805F994(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
OpponentBufferExecCompleted();
@@ -425,21 +425,21 @@ static void CompleteOnHealthbarDone(void)
static void sub_805FAC4(void)
{
- if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
static void sub_805FB08(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- EnemyShadowCallbackToSetInvisible(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@@ -452,7 +452,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -471,19 +471,19 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_805FC10(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_805FC80;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
}
}
static void sub_805FC80(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs())
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
OpponentBufferExecCompleted();
@@ -493,60 +493,60 @@ static void sub_805FC80(void)
static void sub_805FD00(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_805FC10;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FC10;
}
}
static void sub_805FDF0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_805FD00;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FD00;
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
OpponentBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
OpponentBufferExecCompleted();
}
static void OpponentBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@@ -557,13 +557,13 @@ static void OpponentHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += GetOpponentMonData(gBattlePartyID[gActiveBank], monData);
+ size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -571,7 +571,7 @@ static void OpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
OpponentBufferExecCompleted();
}
@@ -585,7 +585,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
@@ -651,7 +651,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -666,7 +666,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -884,14 +884,14 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
static void OpponentHandleGetRawMonData(void)
{
struct BattlePokemon battleMon;
- u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
+ u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
- EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst);
+ BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
OpponentBufferExecCompleted();
}
@@ -900,13 +900,13 @@ static void OpponentHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetOpponentMonData(gBattlePartyID[gActiveBank]);
+ SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -919,11 +919,11 @@ static void OpponentHandleSetMonData(void)
static void SetOpponentMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -964,10 +964,10 @@ static void SetOpponentMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -981,198 +981,198 @@ static void SetOpponentMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
}
static void OpponentHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
OpponentBufferExecCompleted();
}
static void OpponentHandleLoadMonSprite(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(gActiveBank, 2),
- GetBankSpriteDefault_Y(gActiveBank),
- sub_80A82E4(gActiveBank));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = species;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_805F994;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F994;
}
static void OpponentHandleSwitchInAnim(void)
{
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_80613DC(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_805FDF0;
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
}
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
@@ -1180,66 +1180,66 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
- sub_806A068(species, GetBankIdentity(bank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void OpponentHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- EnemyShadowCallbackToSetInvisible(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
- gBattleBankFunc[gActiveBank] = sub_805FB08;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FB08;
}
break;
}
@@ -1262,7 +1262,7 @@ static void OpponentHandleDrawTrainerPic(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
@@ -1276,7 +1276,7 @@ static void OpponentHandleDrawTrainerPic(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
@@ -1292,7 +1292,7 @@ static void OpponentHandleDrawTrainerPic(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank != 1)
+ if (gActiveBattler != 1)
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
else
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
@@ -1304,7 +1304,7 @@ static void OpponentHandleDrawTrainerPic(void)
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
@@ -1314,20 +1314,20 @@ static void OpponentHandleDrawTrainerPic(void)
xPos = 176;
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBank));
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void OpponentHandleTrainerSlide(void)
@@ -1346,7 +1346,7 @@ static void OpponentHandleTrainerSlide(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
@@ -1360,7 +1360,7 @@ static void OpponentHandleTrainerSlide(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
@@ -1376,7 +1376,7 @@ static void OpponentHandleTrainerSlide(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank != 1)
+ if (gActiveBattler != 1)
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
else
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
@@ -1386,47 +1386,47 @@ static void OpponentHandleTrainerSlide(void)
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
- gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void OpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_805F240;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
}
static void OpponentHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934;
- gBattleBankFunc[gActiveBank] = sub_805FAC4;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
}
}
}
@@ -1453,51 +1453,51 @@ static void OpponentHandlePause(void)
static void OpponentHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
OpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = OpponentDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
}
}
}
static void OpponentDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1505,20 +1505,20 @@ static void OpponentDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
OpponentBufferExecCompleted();
}
break;
@@ -1531,11 +1531,11 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
- sub_81A57E4(gActiveBank, *stringId);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+ sub_81A57E4(gActiveBattler, *stringId);
}
static void OpponentHandlePrintSelectionString(void)
@@ -1558,13 +1558,13 @@ static void OpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
OpponentBufferExecCompleted();
}
else
{
u8 chosenMoveId;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
{
@@ -1575,24 +1575,24 @@ static void OpponentHandleChooseMove(void)
switch (chosenMoveId)
{
case 5:
- EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
break;
case 4:
- EmitTwoReturnValues(1, ACTION_RUN, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
case 6:
- EmitTwoReturnValues(1, 15, gBankTarget);
+ BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
- gBankTarget = gActiveBank;
+ gBattlerTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankTarget << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
break;
}
OpponentBufferExecCompleted();
@@ -1607,11 +1607,11 @@ static void OpponentHandleChooseMove(void)
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBank << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(Random() & 2) << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
else
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(IDENTITY_PLAYER_MON1) << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
OpponentBufferExecCompleted();
}
@@ -1620,7 +1620,7 @@ static void OpponentHandleChooseMove(void)
static void OpponentHandleChooseItem(void)
{
- EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2));
+ BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
OpponentBufferExecCompleted();
}
@@ -1628,7 +1628,7 @@ static void OpponentHandleChoosePokemon(void)
{
s32 chosenMonId;
- if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) == 6)
+ if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
{
chosenMonId = GetMostSuitableMonToSwitchInto();
@@ -1638,17 +1638,17 @@ static void OpponentHandleChoosePokemon(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- bank2 = bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ bank2 = bank1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
else
{
- bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- bank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ bank1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ bank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -1661,8 +1661,8 @@ static void OpponentHandleChoosePokemon(void)
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
{
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
- && chosenMonId != gBattlePartyID[bank1]
- && chosenMonId != gBattlePartyID[bank2])
+ && chosenMonId != gBattlerPartyIndexes[bank1]
+ && chosenMonId != gBattlerPartyIndexes[bank2])
{
break;
}
@@ -1671,13 +1671,13 @@ static void OpponentHandleChoosePokemon(void)
}
else
{
- chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank);
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
+ chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
}
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = chosenMonId;
- EmitChosenMonReturnValue(1, chosenMonId, NULL);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
+ BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
OpponentBufferExecCompleted();
}
@@ -1691,23 +1691,23 @@ static void OpponentHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2];
+ hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2];
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void OpponentHandleExpUpdate(void)
@@ -1717,24 +1717,24 @@ static void OpponentHandleExpUpdate(void)
static void OpponentHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void OpponentHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1791,7 +1791,7 @@ static void OpponentHandleCmd37(void)
static void OpponentHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
OpponentBufferExecCompleted();
}
@@ -1809,16 +1809,16 @@ static void OpponentHandleCmd40(void)
static void OpponentHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1831,25 +1831,25 @@ static void OpponentHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
OpponentBufferExecCompleted();
}
static void OpponentHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
OpponentBufferExecCompleted();
@@ -1857,7 +1857,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
static void OpponentHandleFaintingCry(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
OpponentBufferExecCompleted();
@@ -1865,7 +1865,7 @@ static void OpponentHandleFaintingCry(void)
static void OpponentHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
OpponentBufferExecCompleted();
}
@@ -1875,23 +1875,23 @@ static void OpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_806280C);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
taskId = CreateTask(sub_8062828, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_26;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
}
static void sub_806280C(struct Sprite *sprite)
@@ -1903,79 +1903,79 @@ static void sub_806280C(struct Sprite *sprite)
static void sub_8062828(u8 taskId)
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_805F560;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F560;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
static void OpponentHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
OpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
- if (gBattleBufferA[gActiveBank][2] != 0)
+ if (gBattleBufferA[gActiveBattler][2] != 0)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
return;
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
}
}
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_8062A2C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8062A2C;
}
}
static void sub_8062A2C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
OpponentBufferExecCompleted();
}
}
static void OpponentHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
OpponentBufferExecCompleted();
}
@@ -1986,25 +1986,25 @@ static void OpponentHandleCmd50(void)
static void OpponentHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
OpponentBufferExecCompleted();
}
static void OpponentHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
OpponentBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}