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-rw-r--r--asm/battle_anim_80A5C6C.s338
-rw-r--r--asm/battle_anim_80A9C70.s12
-rw-r--r--asm/battle_anim_80D51AC.s108
-rw-r--r--asm/battle_anim_80FE840.s2234
-rw-r--r--asm/battle_anim_815A0D4.s474
-rw-r--r--asm/battle_anim_8170478.s160
-rw-r--r--asm/battle_anim_sound_tasks.s34
-rw-r--r--asm/battle_frontier_2.s2
-rw-r--r--asm/battle_link_817C95C.s270
-rw-r--r--asm/battle_tower.s2
-rw-r--r--asm/berry_tag_screen.s1538
-rw-r--r--asm/contest.s26
-rw-r--r--asm/field_specials.s6
-rw-r--r--asm/item_icon.s468
-rw-r--r--asm/item_menu.s2
-rw-r--r--asm/item_menu_icons.s20
-rw-r--r--asm/link.s2
-rw-r--r--asm/macros/battle_script.inc2
-rw-r--r--asm/party_menu.s218
-rw-r--r--asm/player_pc.s2
-rw-r--r--asm/pokemon_1.s2
-rw-r--r--asm/pokemon_item_effect.s54
-rw-r--r--asm/pokemon_summary_screen.s2
-rw-r--r--asm/rayquaza_scene.s5972
-rw-r--r--asm/reset_rtc_screen.s1342
-rw-r--r--asm/shop.s2
-rw-r--r--asm/start_menu.s2
-rw-r--r--constants/battle_constants.inc41
-rw-r--r--data/battle_ai_scripts.s52
-rw-r--r--data/battle_scripts_1.s148
-rw-r--r--data/berry_tag_screen.s34
-rw-r--r--data/graphics/berries/berry_graphics.inc172
-rw-r--r--data/item_icon.s15
-rw-r--r--data/reset_rtc_screen.s78
-rw-r--r--graphics/battle_anims/sprites/smokescreen_impact.pal19
-rw-r--r--graphics/battle_interface/ball_display.pal19
-rw-r--r--graphics/battle_interface/ball_status_bar.pal19
-rw-r--r--graphics/battle_interface/unk_battlebox.pal19
-rw-r--r--graphics/battle_interface/unused_window.pal19
-rw-r--r--graphics/berries/aguav.png (renamed from graphics/berries/pics/aguav.png)bin380 -> 380 bytes
-rw-r--r--graphics/berries/apicot.png (renamed from graphics/berries/pics/apicot.png)bin397 -> 397 bytes
-rw-r--r--graphics/berries/aspear.png (renamed from graphics/berries/pics/aspear.png)bin422 -> 422 bytes
-rw-r--r--graphics/berries/belue.png (renamed from graphics/berries/pics/belue.png)bin644 -> 644 bytes
-rw-r--r--graphics/berries/bluk.png (renamed from graphics/berries/pics/bluk.png)bin444 -> 444 bytes
-rw-r--r--graphics/berries/cheri.png (renamed from graphics/berries/pics/cheri.png)bin355 -> 355 bytes
-rw-r--r--graphics/berries/chesto.png (renamed from graphics/berries/pics/chesto.png)bin458 -> 458 bytes
-rw-r--r--graphics/berries/cornn.png (renamed from graphics/berries/pics/cornn.png)bin485 -> 485 bytes
-rw-r--r--graphics/berries/durin.png (renamed from graphics/berries/pics/durin.png)bin801 -> 801 bytes
-rw-r--r--graphics/berries/enigma.png (renamed from graphics/berries/pics/enigma.png)bin497 -> 497 bytes
-rw-r--r--graphics/berries/figy.png (renamed from graphics/berries/pics/figy.png)bin418 -> 418 bytes
-rw-r--r--graphics/berries/ganlon.png (renamed from graphics/berries/pics/ganlon.png)bin387 -> 387 bytes
-rw-r--r--graphics/berries/grepa.png (renamed from graphics/berries/pics/grepa.png)bin397 -> 397 bytes
-rw-r--r--graphics/berries/hondew.png (renamed from graphics/berries/pics/hondew.png)bin534 -> 534 bytes
-rw-r--r--graphics/berries/iapapa.png (renamed from graphics/berries/pics/iapapa.png)bin624 -> 624 bytes
-rw-r--r--graphics/berries/kelpsy.png (renamed from graphics/berries/pics/kelpsy.png)bin412 -> 412 bytes
-rw-r--r--graphics/berries/lansat.png (renamed from graphics/berries/pics/lansat.png)bin474 -> 474 bytes
-rw-r--r--graphics/berries/leppa.png (renamed from graphics/berries/pics/leppa.png)bin369 -> 369 bytes
-rw-r--r--graphics/berries/liechi.png (renamed from graphics/berries/pics/liechi.png)bin561 -> 561 bytes
-rw-r--r--graphics/berries/lum.png (renamed from graphics/berries/pics/lum.png)bin289 -> 289 bytes
-rw-r--r--graphics/berries/mago.png (renamed from graphics/berries/pics/mago.png)bin409 -> 409 bytes
-rw-r--r--graphics/berries/magost.png (renamed from graphics/berries/pics/magost.png)bin392 -> 392 bytes
-rw-r--r--graphics/berries/nanab.png (renamed from graphics/berries/pics/nanab.png)bin363 -> 363 bytes
-rw-r--r--graphics/berries/nomel.png (renamed from graphics/berries/pics/nomel.png)bin430 -> 430 bytes
-rw-r--r--graphics/berries/oran.png (renamed from graphics/berries/pics/oran.png)bin340 -> 340 bytes
-rw-r--r--graphics/berries/palettes/aguav.pal19
-rw-r--r--graphics/berries/palettes/apicot.pal19
-rw-r--r--graphics/berries/palettes/aspear.pal19
-rw-r--r--graphics/berries/palettes/belue.pal19
-rw-r--r--graphics/berries/palettes/bluk.pal19
-rw-r--r--graphics/berries/palettes/cheri.pal19
-rw-r--r--graphics/berries/palettes/chesto.pal19
-rw-r--r--graphics/berries/palettes/cornn.pal19
-rw-r--r--graphics/berries/palettes/durin.pal19
-rw-r--r--graphics/berries/palettes/enigma.pal19
-rw-r--r--graphics/berries/palettes/figy.pal19
-rw-r--r--graphics/berries/palettes/ganlon.pal19
-rw-r--r--graphics/berries/palettes/grepa.pal19
-rw-r--r--graphics/berries/palettes/hondew.pal19
-rw-r--r--graphics/berries/palettes/iapapa.pal19
-rw-r--r--graphics/berries/palettes/kelpsy.pal19
-rw-r--r--graphics/berries/palettes/lansat.pal19
-rw-r--r--graphics/berries/palettes/leppa.pal19
-rw-r--r--graphics/berries/palettes/liechi.pal19
-rw-r--r--graphics/berries/palettes/lum.pal19
-rw-r--r--graphics/berries/palettes/mago.pal19
-rw-r--r--graphics/berries/palettes/magost.pal19
-rw-r--r--graphics/berries/palettes/nanab.pal19
-rw-r--r--graphics/berries/palettes/nomel.pal19
-rw-r--r--graphics/berries/palettes/oran.pal19
-rw-r--r--graphics/berries/palettes/pamtre.pal19
-rw-r--r--graphics/berries/palettes/pecha.pal19
-rw-r--r--graphics/berries/palettes/persim.pal19
-rw-r--r--graphics/berries/palettes/petaya.pal19
-rw-r--r--graphics/berries/palettes/pinap.pal19
-rw-r--r--graphics/berries/palettes/pomeg.pal19
-rw-r--r--graphics/berries/palettes/qualot.pal19
-rw-r--r--graphics/berries/palettes/rabuta.pal19
-rw-r--r--graphics/berries/palettes/rawst.pal19
-rw-r--r--graphics/berries/palettes/razz.pal19
-rw-r--r--graphics/berries/palettes/salac.pal19
-rw-r--r--graphics/berries/palettes/sitrus.pal19
-rw-r--r--graphics/berries/palettes/spelon.pal19
-rw-r--r--graphics/berries/palettes/starf.pal19
-rw-r--r--graphics/berries/palettes/tamato.pal19
-rw-r--r--graphics/berries/palettes/watmel.pal19
-rw-r--r--graphics/berries/palettes/wepear.pal19
-rw-r--r--graphics/berries/palettes/wiki.pal19
-rw-r--r--graphics/berries/pamtre.png (renamed from graphics/berries/pics/pamtre.png)bin539 -> 539 bytes
-rw-r--r--graphics/berries/pecha.png (renamed from graphics/berries/pics/pecha.png)bin363 -> 363 bytes
-rw-r--r--graphics/berries/persim.png (renamed from graphics/berries/pics/persim.png)bin330 -> 330 bytes
-rw-r--r--graphics/berries/petaya.png (renamed from graphics/berries/pics/petaya.png)bin639 -> 639 bytes
-rw-r--r--graphics/berries/pinap.png (renamed from graphics/berries/pics/pinap.png)bin491 -> 491 bytes
-rw-r--r--graphics/berries/pomeg.png (renamed from graphics/berries/pics/pomeg.png)bin406 -> 406 bytes
-rw-r--r--graphics/berries/qualot.png (renamed from graphics/berries/pics/qualot.png)bin422 -> 422 bytes
-rw-r--r--graphics/berries/rabuta.png (renamed from graphics/berries/pics/rabuta.png)bin710 -> 710 bytes
-rw-r--r--graphics/berries/rawst.png (renamed from graphics/berries/pics/rawst.png)bin414 -> 414 bytes
-rw-r--r--graphics/berries/razz.png (renamed from graphics/berries/pics/razz.png)bin520 -> 520 bytes
-rw-r--r--graphics/berries/salac.png (renamed from graphics/berries/pics/salac.png)bin519 -> 519 bytes
-rw-r--r--graphics/berries/sitrus.png (renamed from graphics/berries/pics/sitrus.png)bin404 -> 404 bytes
-rw-r--r--graphics/berries/spelon.png (renamed from graphics/berries/pics/spelon.png)bin467 -> 467 bytes
-rw-r--r--graphics/berries/starf.png (renamed from graphics/berries/pics/starf.png)bin440 -> 440 bytes
-rw-r--r--graphics/berries/tamato.png (renamed from graphics/berries/pics/tamato.png)bin642 -> 642 bytes
-rw-r--r--graphics/berries/watmel.png (renamed from graphics/berries/pics/watmel.png)bin636 -> 636 bytes
-rw-r--r--graphics/berries/wepear.png (renamed from graphics/berries/pics/wepear.png)bin400 -> 400 bytes
-rw-r--r--graphics/berries/wiki.png (renamed from graphics/berries/pics/wiki.png)bin429 -> 429 bytes
-rw-r--r--graphics/berry_blender/arrow.pal19
-rw-r--r--graphics/berry_blender/center.pal19
-rw-r--r--graphics/berry_blender/outer.pal19
-rw-r--r--graphics/birch_speech/birch.pal19
-rw-r--r--graphics/decorations/decor_attract_mat.pal19
-rw-r--r--graphics/decorations/decor_big_plant.pal19
-rw-r--r--graphics/decorations/decor_blastoise_doll.pal19
-rw-r--r--graphics/decorations/decor_blue_brick.pal19
-rw-r--r--graphics/decorations/decor_blue_tent.pal19
-rw-r--r--graphics/decorations/decor_breakable_door.pal19
-rw-r--r--graphics/decorations/decor_brick_desk.pal19
-rw-r--r--graphics/decorations/decor_camp_desk.pal19
-rw-r--r--graphics/decorations/decor_charizard_doll.pal19
-rw-r--r--graphics/decorations/decor_colorful_plant.pal19
-rw-r--r--graphics/decorations/decor_comfort_desk.pal19
-rw-r--r--graphics/decorations/decor_fire_blast_mat.pal19
-rw-r--r--graphics/decorations/decor_fissure_mat.pal19
-rw-r--r--graphics/decorations/decor_glass_ornament.pal19
-rw-r--r--graphics/decorations/decor_gorgeous_plant.pal19
-rw-r--r--graphics/decorations/decor_hard_desk.pal19
-rw-r--r--graphics/decorations/decor_heavy_desk.pal19
-rw-r--r--graphics/decorations/decor_lapras_doll.pal19
-rw-r--r--graphics/decorations/decor_powder_snow_mat.pal19
-rw-r--r--graphics/decorations/decor_pretty_desk.pal19
-rw-r--r--graphics/decorations/decor_pretty_flowers.pal19
-rw-r--r--graphics/decorations/decor_ragged_desk.pal19
-rw-r--r--graphics/decorations/decor_red_brick.pal19
-rw-r--r--graphics/decorations/decor_red_plant.pal19
-rw-r--r--graphics/decorations/decor_red_tent.pal19
-rw-r--r--graphics/decorations/decor_regice_doll.pal19
-rw-r--r--graphics/decorations/decor_regirock_doll.pal19
-rw-r--r--graphics/decorations/decor_registeel_doll.pal19
-rw-r--r--graphics/decorations/decor_rhydon_doll.pal19
-rw-r--r--graphics/decorations/decor_sand_ornament.pal19
-rw-r--r--graphics/decorations/decor_slide.pal19
-rw-r--r--graphics/decorations/decor_snorlax_doll.pal19
-rw-r--r--graphics/decorations/decor_solid_board.pal19
-rw-r--r--graphics/decorations/decor_spikes_mat.pal19
-rw-r--r--graphics/decorations/decor_stand.pal19
-rw-r--r--graphics/decorations/decor_surf_mat.pal19
-rw-r--r--graphics/decorations/decor_thunder_mat.pal19
-rw-r--r--graphics/decorations/decor_tire.pal19
-rw-r--r--graphics/decorations/decor_tropical_plant.pal19
-rw-r--r--graphics/decorations/decor_venusaur_doll.pal19
-rw-r--r--graphics/decorations/decor_wailmer_doll.pal19
-rw-r--r--graphics/decorations/decor_yellow_brick.pal19
-rw-r--r--graphics/interface/ball/ultra.pal19
-rw-r--r--graphics/interface/link_test_digits.pal19
-rw-r--r--graphics/interface/unk_textbox_border.pal19
-rw-r--r--graphics/interface/wireless_link_display.pal19
-rw-r--r--graphics/interface/wireless_link_icon.pal19
-rw-r--r--graphics/intro/copyright.pal19
-rw-r--r--graphics/intro/intro1_flygon.pal19
-rw-r--r--graphics/intro/intro2_bgclouds.pal19
-rw-r--r--graphics/intro/intro2_bgnight.pal19
-rw-r--r--graphics/intro/intro2_bgtrees.pal19
-rw-r--r--graphics/intro/intro2_brendan.pal19
-rw-r--r--graphics/intro/intro2_bubbles.pal19
-rw-r--r--graphics/intro/intro2_flygon.pal19
-rw-r--r--graphics/intro/intro2_grass.pal19
-rw-r--r--graphics/intro/intro2_latias.pal19
-rw-r--r--graphics/intro/intro2_latios.pal19
-rw-r--r--graphics/intro/intro2_manectric.pal19
-rw-r--r--graphics/intro/intro2_may.pal19
-rw-r--r--graphics/intro/intro2_torchic.pal19
-rw-r--r--graphics/intro/intro2_volbeat.pal19
-rw-r--r--graphics/intro/intro3_lightning.pal19
-rw-r--r--graphics/intro/intro3_pokeball.pal259
-rw-r--r--graphics/intro/intro3_streaks.pal19
-rw-r--r--graphics/link/minigame_digits.pal19
-rw-r--r--graphics/link_games/berrycrush_grinder_base.pal19
-rw-r--r--graphics/link_games/berrycrush_timerdigits.pal19
-rw-r--r--graphics/link_games/dodrioberry_berrysprites.pal19
-rw-r--r--graphics/link_games/dodrioberry_pkmn.pal19
-rw-r--r--graphics/link_games/dodrioberry_platform.pal19
-rw-r--r--graphics/link_games/dodrioberry_status.pal19
-rw-r--r--graphics/link_games/pkmnjump_321start1.pal19
-rw-r--r--graphics/link_games/pkmnjump_321start2.pal19
-rw-r--r--graphics/link_games/pkmnjump_bg.pal19
-rw-r--r--graphics/link_games/pkmnjump_results.pal19
-rw-r--r--graphics/link_games/pkmnjump_venusaur.pal19
-rw-r--r--graphics/misc/cable_car.pal19
-rw-r--r--graphics/misc/clock_small.pal19
-rw-r--r--graphics/misc/evo_sparkle.pal19
-rw-r--r--graphics/misc/japanese_hof.pal19
-rw-r--r--graphics/pokenav/brendan_icon.pal19
-rw-r--r--graphics/pokenav/fly_target_icons.pal19
-rw-r--r--graphics/pokenav/may_icon.pal19
-rw-r--r--graphics/title_screen/emerald_version.pal19
-rw-r--r--graphics/title_screen/press_start.pal19
-rw-r--r--graphics/unused/old_charmap.pal19
-rw-r--r--graphics/wonder_transfers/wonder_card_1.pal19
-rw-r--r--graphics/wonder_transfers/wonder_card_2.pal19
-rw-r--r--graphics/wonder_transfers/wonder_card_3.pal19
-rw-r--r--graphics/wonder_transfers/wonder_card_4.pal19
-rw-r--r--graphics/wonder_transfers/wonder_card_5.pal19
-rw-r--r--graphics/wonder_transfers/wonder_card_6.pal19
-rw-r--r--graphics/wonder_transfers/wonder_card_7.pal19
-rw-r--r--graphics/wonder_transfers/wonder_card_8.pal19
-rw-r--r--graphics/wonder_transfers/wonder_news_1.pal19
-rw-r--r--graphics/wonder_transfers/wonder_news_7.pal19
-rw-r--r--graphics/wonder_transfers/wonder_news_8.pal19
-rw-r--r--include/battle.h329
-rw-r--r--include/battle_ai_script_commands.h4
-rw-r--r--include/battle_anim.h16
-rw-r--r--include/battle_controllers.h112
-rw-r--r--include/battle_gfx_sfx_util.h4
-rw-r--r--include/battle_interface.h4
-rw-r--r--include/battle_link_817C95C.h2
-rw-r--r--include/battle_main.h (renamed from include/battle_2.h)6
-rw-r--r--include/battle_script_commands.h2
-rw-r--r--include/battle_util.h4
-rw-r--r--include/berry_tag_screen.h6
-rw-r--r--include/constants/items.h3
-rw-r--r--include/global.h19
-rw-r--r--include/graphics.h34
-rw-r--r--include/item.h1
-rw-r--r--include/item_icon.h15
-rw-r--r--include/item_menu.h13
-rw-r--r--include/item_menu_icons.h6
-rw-r--r--include/item_use.h54
-rw-r--r--include/menu_helpers.h1
-rw-r--r--include/palette.h1
-rw-r--r--include/pokemon.h3
-rw-r--r--include/rayquaza_scene.h17
-rw-r--r--include/recorded_battle.h6
-rw-r--r--include/scanline_effect.h4
-rw-r--r--include/strings.h26
-rw-r--r--ld_script.txt16
-rw-r--r--src/battle_ai_script_commands.c318
-rw-r--r--src/battle_ai_switch_items.c340
-rw-r--r--src/battle_anim.c188
-rw-r--r--src/battle_bg.c8
-rw-r--r--src/battle_controller_link_opponent.c800
-rw-r--r--src/battle_controller_link_partner.c712
-rw-r--r--src/battle_controller_opponent.c826
-rw-r--r--src/battle_controller_player.c1312
-rw-r--r--src/battle_controller_player_partner.c774
-rw-r--r--src/battle_controller_recorded_opponent.c768
-rw-r--r--src/battle_controller_recorded_player.c784
-rw-r--r--src/battle_controller_safari.c170
-rw-r--r--src/battle_controller_wally.c514
-rw-r--r--src/battle_controllers.c558
-rw-r--r--src/battle_gfx_sfx_util.c351
-rw-r--r--src/battle_interface.c160
-rw-r--r--src/battle_main.c (renamed from src/battle_2.c)1668
-rw-r--r--src/battle_message.c162
-rw-r--r--src/battle_script_commands.c3494
-rw-r--r--src/battle_setup.c14
-rw-r--r--src/battle_util.c1384
-rw-r--r--src/battle_util2.c42
-rw-r--r--src/berry_fix_program.c238
-rw-r--r--src/berry_tag_screen.c653
-rw-r--r--src/calculate_base_damage.c2
-rw-r--r--src/decoration.c8
-rwxr-xr-xsrc/field_map_obj_helpers.c8
-rw-r--r--src/field_poison.c2
-rw-r--r--src/item_icon.c169
-rwxr-xr-xsrc/item_use.c169
-rw-r--r--src/palette.c269
-rw-r--r--src/pokeball.c118
-rw-r--r--src/pokemon_2.c52
-rw-r--r--src/pokemon_3.c32
-rw-r--r--src/pokemon_animation.c4
-rw-r--r--src/rayquaza_scene.c1918
-rw-r--r--src/recorded_battle.c80
-rw-r--r--src/reset_rtc_screen.c640
-rw-r--r--src/reshow_battle_screen.c186
-rw-r--r--src/safari_zone.c6
-rw-r--r--src/secret_base.c234
-rw-r--r--src/sprite.c114
-rw-r--r--src/start_menu.c12
-rw-r--r--src/tv.c20
-rw-r--r--sym_common.txt4
-rw-r--r--sym_ewram.txt65
300 files changed, 14120 insertions, 23862 deletions
diff --git a/asm/battle_anim_80A5C6C.s b/asm/battle_anim_80A5C6C.s
index 08baa4595..a3be18667 100644
--- a/asm/battle_anim_80A5C6C.s
+++ b/asm/battle_anim_80A5C6C.s
@@ -5,8 +5,8 @@
.text
- thumb_func_start GetBankPosition
-GetBankPosition: @ 80A5C6C
+ thumb_func_start GetBattlerSpriteCoord
+GetBattlerSpriteCoord: @ 80A5C6C
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -40,7 +40,7 @@ _080A5C9C:
_080A5CB0:
ldr r4, =gUnknown_08525F58
adds r0, r5, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 22
ldr r1, =gBattleTypeFlags
@@ -56,7 +56,7 @@ _080A5CB0:
_080A5CD8:
ldr r4, =gUnknown_08525F58
adds r0, r5, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 22
ldr r1, =gBattleTypeFlags
@@ -90,7 +90,7 @@ _080A5D24:
b _080A5D9A
_080A5D28:
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A5D60
@@ -102,7 +102,7 @@ _080A5D28:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -120,7 +120,7 @@ _080A5D60:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -154,7 +154,7 @@ _080A5DB0:
pop {r4,r5}
pop {r1}
bx r1
- thumb_func_end GetBankPosition
+ thumb_func_end GetBattlerSpriteCoord
thumb_func_start sub_80A5DB8
sub_80A5DB8: @ 80A5DB8
@@ -164,7 +164,7 @@ sub_80A5DB8: @ 80A5DB8
lsls r1, 16
lsrs r5, r1, 16
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A5DDA
@@ -203,7 +203,7 @@ _080A5E04:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5E3C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -293,7 +293,7 @@ _080A5EC8:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5F04
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -394,7 +394,7 @@ sub_80A5FA0: @ 80A5FA0
adds r7, r4, 0
movs r5, 0
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -445,7 +445,7 @@ sub_80A600C: @ 80A600C
lsls r2, 24
lsrs r7, r2, 24
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6030
@@ -476,7 +476,7 @@ _080A603E:
lsrs r4, r0, 16
_080A605C:
adds r0, r6, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
ldr r3, =gUnknown_08525F58
lsls r0, 24
lsrs r0, 22
@@ -494,7 +494,7 @@ _080A605C:
cmp r7, 0
beq _080A609C
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A6096
@@ -577,7 +577,7 @@ _080A611C:
_080A6126:
adds r0, r4, 0
adds r1, r5, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
_080A612E:
lsls r0, 24
lsrs r0, 24
@@ -586,18 +586,18 @@ _080A612E:
bx r1
thumb_func_end sub_80A60AC
- thumb_func_start GetBankSpriteDefault_Y
-GetBankSpriteDefault_Y: @ 80A6138
+ thumb_func_start GetBattlerSpriteDefault_Y
+GetBattlerSpriteDefault_Y: @ 80A6138
push {lr}
lsls r0, 24
lsrs r0, 24
movs r1, 0x4
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
pop {r1}
bx r1
- thumb_func_end GetBankSpriteDefault_Y
+ thumb_func_end GetBattlerSpriteDefault_Y
thumb_func_start GetSubstituteSpriteDefault_Y
GetSubstituteSpriteDefault_Y: @ 80A614C
@@ -605,13 +605,13 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6170
adds r0, r4, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x80
@@ -620,7 +620,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
_080A6170:
adds r0, r4, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x88
@@ -642,7 +642,7 @@ sub_80A6190: @ 80A6190
lsrs r5, r0, 24
adds r0, r5, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
bl IsContest
@@ -650,7 +650,7 @@ sub_80A6190: @ 80A6190
cmp r0, 0
bne _080A6238
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A61E4
@@ -662,7 +662,7 @@ sub_80A6190: @ 80A6190
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -680,7 +680,7 @@ _080A61E4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -699,7 +699,7 @@ _080A621C:
ldrh r4, [r1, 0x2]
_080A621E:
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6238
@@ -716,56 +716,56 @@ _080A6238:
bx r1
thumb_func_end sub_80A6190
- thumb_func_start GetAnimBankSpriteId
-GetAnimBankSpriteId: @ 80A6240
+ thumb_func_start GetAnimBattlerSpriteId
+GetAnimBattlerSpriteId: @ 80A6240
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
cmp r0, 0
bne _080A6268
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl IsBankSpritePresent
+ bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6268:
cmp r0, 0x1
bne _080A6288
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
- bl IsBankSpritePresent
+ bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6288:
cmp r1, 0x2
bne _080A62A4
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A62B6
b _080A62C0
.pool
_080A62A4:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080A62C0
@@ -774,7 +774,7 @@ _080A62B6:
b _080A62CA
.pool
_080A62C0:
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r4
_080A62C6:
@@ -785,7 +785,7 @@ _080A62CA:
pop {r1}
bx r1
.pool
- thumb_func_end GetAnimBankSpriteId
+ thumb_func_end GetAnimBattlerSpriteId
thumb_func_start StoreSpriteCallbackInData6
StoreSpriteCallbackInData6: @ 80A62D4
@@ -1242,16 +1242,16 @@ sub_80A65EC: @ 80A65EC
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1439,16 +1439,16 @@ sub_80A6760: @ 80A6760
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1547,16 +1547,16 @@ sub_80A6814: @ 80A6814
sub_80A6838: @ 80A6838
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1575,16 +1575,16 @@ sub_80A6864: @ 80A6864
lsls r1, 16
lsrs r5, r1, 16
mov r8, r5
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r6, r0
@@ -1596,7 +1596,7 @@ sub_80A6864: @ 80A6864
.pool
_080A68A4:
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A68BC
@@ -1729,7 +1729,7 @@ sub_80A6980: @ 80A6980
lsls r1, 24
cmp r1, 0
bne _080A69A8
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@@ -1765,7 +1765,7 @@ sub_80A69CC: @ 80A69CC
lsls r1, 24
cmp r1, 0
bne _080A69F0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@@ -1777,7 +1777,7 @@ sub_80A69CC: @ 80A69CC
b _080A6A04
.pool
_080A69F0:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A60AC
@@ -1806,41 +1806,41 @@ _080A6A04:
.pool
thumb_func_end sub_80A69CC
- thumb_func_start GetBankSide
-GetBankSide: @ 80A6A30
+ thumb_func_start GetBattlerSide
+GetBattlerSide: @ 80A6A30
lsls r0, 24
lsrs r0, 24
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
bx lr
.pool
- thumb_func_end GetBankSide
+ thumb_func_end GetBattlerSide
- thumb_func_start GetBankIdentity
-GetBankIdentity: @ 80A6A44
+ thumb_func_start GetBattlerPosition
+GetBattlerPosition: @ 80A6A44
lsls r0, 24
lsrs r0, 24
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
adds r0, r1
ldrb r0, [r0]
bx lr
.pool
- thumb_func_end GetBankIdentity
+ thumb_func_end GetBattlerPosition
- thumb_func_start GetBankByIdentity
-GetBankByIdentity: @ 80A6A54
+ thumb_func_start GetBattlerAtPosition
+GetBattlerAtPosition: @ 80A6A54
push {r4,lr}
lsls r0, 24
lsrs r3, r0, 24
movs r1, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r2, [r0]
cmp r1, r2
bcs _080A6A7E
- ldr r4, =gBanksByIdentity
+ ldr r4, =gBattlerPositions
ldrb r0, [r4]
cmp r0, r3
beq _080A6A7E
@@ -1860,10 +1860,10 @@ _080A6A7E:
pop {r1}
bx r1
.pool
- thumb_func_end GetBankByIdentity
+ thumb_func_end GetBattlerAtPosition
- thumb_func_start IsBankSpritePresent
-IsBankSpritePresent: @ 80A6A90
+ thumb_func_start IsBattlerSpritePresent
+IsBattlerSpritePresent: @ 80A6A90
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -1872,28 +1872,28 @@ IsBankSpritePresent: @ 80A6A90
lsls r0, 24
cmp r0, 0
beq _080A6ABC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
b _080A6B18
.pool
_080A6ABC:
- ldr r0, =gBanksByIdentity
+ ldr r0, =gBattlerPositions
adds r0, r4, r0
ldrb r0, [r0]
cmp r0, 0xFF
beq _080A6B18
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6AF0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -1903,7 +1903,7 @@ _080A6ABC:
b _080A6AFE
.pool
_080A6AF0:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -1926,7 +1926,7 @@ _080A6B1A:
pop {r4,r5}
pop {r1}
bx r1
- thumb_func_end IsBankSpritePresent
+ thumb_func_end IsBattlerSpritePresent
thumb_func_start IsDoubleBattle
IsDoubleBattle: @ 80A6B20
@@ -2061,7 +2061,7 @@ sub_80A6BFC: @ 80A6BFC
b _080A6C60
.pool
_080A6C30:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -2889,7 +2889,7 @@ sub_80A7238: @ 80A7238
beq _080A7268
ldr r4, =gSprites
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
@@ -2934,7 +2934,7 @@ sub_80A7270: @ 80A7270
cmp r0, 0
bne _080A72A6
adds r0, r7, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A72B4
@@ -3372,7 +3372,7 @@ _080A75F6:
_080A7602:
cmp r7, 0
beq _080A7614
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@@ -3383,7 +3383,7 @@ _080A7614:
mov r0, r8
cmp r0, 0
beq _080A7628
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@@ -3394,11 +3394,11 @@ _080A7628:
mov r0, r9
cmp r0, 0
beq _080A764E
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A764E
@@ -3413,11 +3413,11 @@ _080A764E:
mov r0, r10
cmp r0, 0
beq _080A7674
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7674
@@ -3496,15 +3496,15 @@ _080A76F2:
cmp r5, 0
beq _080A771A
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A771A
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -3514,15 +3514,15 @@ _080A771A:
cmp r6, 0
beq _080A7746
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7746
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3534,15 +3534,15 @@ _080A7746:
cmp r7, 0
beq _080A7772
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7772
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3555,15 +3555,15 @@ _080A7772:
cmp r0, 0
beq _080A77A0
movs r0, 0x3
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A77A0
movs r0, 0x3
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3592,7 +3592,7 @@ sub_80A77B4: @ 80A77B4
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
pop {r1}
@@ -3670,9 +3670,9 @@ _080A7838:
_080A7842:
adds r0, r5, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A785C
@@ -3682,10 +3682,10 @@ _080A7842:
_080A785C:
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -3693,7 +3693,7 @@ _080A785C:
strh r0, [r5, 0x32]
ldrb r0, [r4]
adds r1, r7, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -3716,9 +3716,9 @@ sub_80A78AC: @ 80A78AC
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A78CC
@@ -3730,10 +3730,10 @@ _080A78CC:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -3741,7 +3741,7 @@ _080A78CC:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -3799,19 +3799,19 @@ _080A7954:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080A7976
.pool
_080A796C:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A6980
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080A7976:
ldrb r6, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A798E
@@ -3828,7 +3828,7 @@ _080A798E:
strh r0, [r5, 0x2E]
adds r0, r6, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x4]
@@ -3836,7 +3836,7 @@ _080A798E:
strh r0, [r5, 0x32]
adds r0, r6, 0
adds r1, r7, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -3858,7 +3858,7 @@ duplicate_obj_of_side_rel2move_in_transparent_mode: @ 80A79E8
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0xFF
@@ -4084,7 +4084,7 @@ sub_80A7B98: @ 80A7B98
lsrs r4, r0, 24
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@@ -4539,7 +4539,7 @@ sub_80A7F18: @ 80A7F18
lsls r0, 24
lsrs r5, r0, 24
movs r4, 0
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldr r7, =0x00000181
ldr r0, =gBattleMonForms
adds r6, r5, r0
@@ -4567,7 +4567,7 @@ _080A7F42:
_080A7F78:
lsls r0, r4, 24
lsrs r0, 24
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A7FD8
@@ -4579,7 +4579,7 @@ _080A7F78:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A7FC0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -4614,7 +4614,7 @@ _080A7FD8:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A8010
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -4837,14 +4837,14 @@ sub_80A8174: @ 80A8174
lsls r0, 24
lsrs r4, r0, 24
adds r7, r4, 0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81B4
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
adds r0, r1
ldrb r0, [r0]
@@ -4863,15 +4863,15 @@ sub_80A8174: @ 80A8174
orrs r0, r2
strb r0, [r1, 0x5]
_080A81B4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81EC
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
adds r0, r1
@@ -4894,12 +4894,12 @@ _080A81EC:
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A8224
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
eors r0, r5
adds r0, r1
@@ -4922,12 +4922,12 @@ _080A8224:
mov r1, r8
ldrb r0, [r1]
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A825C
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
eors r0, r5
@@ -4959,7 +4959,7 @@ _080A825C:
sub_80A8278: @ 80A8278
push {r4-r6,lr}
movs r5, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
bge _080A82D2
@@ -4968,13 +4968,13 @@ _080A8286:
lsls r0, r5, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A82C8
adds r0, r4, 0
bl sub_80A82E4
- ldr r3, =gBankSpriteIds
+ ldr r3, =gBattlerSpriteIds
adds r3, r5, r3
ldrb r2, [r3]
lsls r1, r2, 4
@@ -4998,7 +4998,7 @@ _080A8286:
strb r2, [r0, 0x5]
_080A82C8:
adds r5, 0x1
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _080A8286
@@ -5027,7 +5027,7 @@ _080A82FC:
b _080A8320
_080A8300:
adds r0, r4, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x1E
@@ -5053,7 +5053,7 @@ sub_80A8328: @ 80A8328
push {r4,lr}
lsls r0, 24
lsrs r0, 24
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r4, r0, 24
bl IsContest
@@ -5093,7 +5093,7 @@ sub_80A8364: @ 80A8364
cmp r0, 0
bne _080A838A
adds r0, r4, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0
@@ -5486,7 +5486,7 @@ _080A86AC:
.pool
_080A86C4:
mov r0, r8
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8790
@@ -5499,7 +5499,7 @@ _080A86C4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A871C
- ldr r0, =gBattlePartyID
+ ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@@ -5589,7 +5589,7 @@ _080A8790:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A87DC
- ldr r0, =gBattlePartyID
+ ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@@ -5713,7 +5713,7 @@ _080A88A6:
_080A88AE:
mov r0, r8
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@@ -5722,7 +5722,7 @@ _080A88AE:
_080A88C0:
mov r0, r8
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@@ -5731,7 +5731,7 @@ _080A88C0:
_080A88D2:
mov r0, r8
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@@ -5744,7 +5744,7 @@ _080A88E4:
_080A88EA:
mov r0, r8
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@@ -5757,7 +5757,7 @@ _080A88FC:
_080A8902:
mov r0, r8
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -5798,13 +5798,13 @@ _080A8942:
_080A8946:
adds r0, r4, 0
adds r1, r5, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
adds r0, r4, 0
adds r1, r6, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
bl IsDoubleBattle
@@ -5819,12 +5819,12 @@ _080A8946:
eors r4, r0
adds r0, r4, 0
adds r1, r5, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
adds r0, r4, 0
adds r1, r6, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
mov r0, r8
@@ -5941,9 +5941,9 @@ sub_80A8A6C: @ 80A8A6C
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8AAC
@@ -5998,9 +5998,9 @@ _080A8AB6:
sub_80A8AEC: @ 80A8AEC
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8B1C
@@ -6054,9 +6054,9 @@ sub_80A8B64: @ 80A8B64
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8B90
@@ -6101,14 +6101,14 @@ sub_80A8BC4: @ 80A8BC4
ldr r0, =gTasks
adds r5, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x8]
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x8
cmp r0, 0
@@ -6389,21 +6389,21 @@ _080A8E26:
sub_80A8E30: @ 80A8E30
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8E68
@@ -6487,9 +6487,9 @@ sub_80A8EE4: @ 80A8EE4
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x36]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8F24
diff --git a/asm/battle_anim_80A9C70.s b/asm/battle_anim_80A9C70.s
index c471cc729..755653156 100644
--- a/asm/battle_anim_80A9C70.s
+++ b/asm/battle_anim_80A9C70.s
@@ -17,7 +17,7 @@ sub_80A9C70: @ 80A9C70
lsrs r4, 24
lsls r5, 24
lsrs r5, 24
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r6, [r0]
ldr r0, =sub_80A9DB4
@@ -331,10 +331,10 @@ sub_80A9EF4: @ 80A9EF4
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, =0xffe00000
@@ -342,7 +342,7 @@ sub_80A9EF4: @ 80A9EF4
lsrs r5, r0, 16
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, =0xffdc0000
@@ -863,9 +863,9 @@ LaunchStatusAnimation: @ 80AA364
lsrs r4, 24
lsls r1, 24
lsrs r1, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
strb r4, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
strb r4, [r0]
ldr r0, =gBattleAnims_Statuses
movs r2, 0
diff --git a/asm/battle_anim_80D51AC.s b/asm/battle_anim_80D51AC.s
index 3ee1786ad..3f36bb4a2 100644
--- a/asm/battle_anim_80D51AC.s
+++ b/asm/battle_anim_80D51AC.s
@@ -12,7 +12,7 @@ sub_80D51AC: @ 80D51AC
lsrs r5, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0xFF
@@ -165,7 +165,7 @@ sub_80D52D0: @ 80D52D0
bgt _080D52FC
lsls r0, 24
lsrs r0, 24
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@@ -200,23 +200,23 @@ _080D5320:
_080D5324:
movs r0, 0x3
_080D5326:
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080D533C
movs r6, 0x1
_080D533C:
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
b _080D5350
.pool
_080D5348:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
_080D5350:
@@ -379,7 +379,7 @@ sub_80D5484: @ 80D5484
lsrs r5, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@@ -603,7 +603,7 @@ sub_80D5644: @ 80D5644
lsrs r4, 24
ldr r5, =gBattleAnimArgs
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -723,7 +723,7 @@ sub_80D5738: @ 80D5738
movs r6, 0x1
ldr r4, =gBattleAnimArgs
ldrb r0, [r4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
movs r1, 0x8
@@ -842,9 +842,9 @@ sub_80D5830: @ 80D5830
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D584C
@@ -871,9 +871,9 @@ sub_80D5860: @ 80D5860
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5890
@@ -891,8 +891,8 @@ _080D5894:
movs r0, 0
strh r2, [r4, 0x2E]
strh r0, [r4, 0x32]
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -938,7 +938,7 @@ sub_80D58F8: @ 80D58F8
strb r0, [r2]
ldr r5, =gBattleAnimArgs
ldrb r0, [r5, 0x4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldrh r2, [r5]
@@ -987,13 +987,13 @@ sub_80D5968: @ 80D5968
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D598C
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
b _080D5990
.pool
_080D598C:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
_080D5990:
ldrb r0, [r0]
adds r0, r1
@@ -1133,18 +1133,18 @@ sub_80D5A94: @ 80D5A94
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D5AB0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080D5AB2
.pool
_080D5AB0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080D5AB2:
ldrb r2, [r0]
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r2, r0
ldrb r6, [r0]
adds r0, r2, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5ADC
@@ -1218,18 +1218,18 @@ sub_80D5B48: @ 80D5B48
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D5B70
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080D5B72
.pool
_080D5B70:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080D5B72:
ldrb r1, [r0]
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r1, r0
ldrb r7, [r0]
adds r0, r1, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5B9C
@@ -1338,9 +1338,9 @@ sub_80D5C50: @ 80D5C50
bl __divsi3
lsls r0, 16
lsrs r7, r0, 16
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5C82
@@ -1352,7 +1352,7 @@ sub_80D5C50: @ 80D5C50
strh r0, [r5, 0xA]
_080D5C82:
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r1, =gTasks
lsls r4, r6, 2
adds r4, r6
@@ -1508,7 +1508,7 @@ sub_80D5DB0: @ 80D5DB0
cmp r0, 0
blt _080D5E10
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r2, r0, 24
b _080D5E18
@@ -1518,20 +1518,20 @@ _080D5DD8:
beq _080D5DE8
b _080D5E10
_080D5DDE:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
b _080D5DEA
.pool
_080D5DE8:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
_080D5DEA:
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D5E10
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r4
adds r0, r1
@@ -1549,9 +1549,9 @@ _080D5E18:
lsls r0, 3
adds r5, r0, r1
strh r2, [r5, 0x8]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5E44
@@ -1622,9 +1622,9 @@ sub_80D5EB8: @ 80D5EB8
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5ED4
@@ -1635,7 +1635,7 @@ sub_80D5EB8: @ 80D5EB8
_080D5ED4:
ldr r4, =gBattleAnimArgs
ldrb r0, [r4, 0x8]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gTasks
@@ -1660,7 +1660,7 @@ _080D5ED4:
b _080D5F18
.pool
_080D5F14:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
_080D5F18:
strh r0, [r2, 0x12]
@@ -1722,7 +1722,7 @@ sub_80D5F3C: @ 80D5F3C
.pool
_080D5F94:
ldrb r0, [r4, 0x12]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080D5FBC
@@ -1836,7 +1836,7 @@ sub_80D6064: @ 80D6064
lsrs r4, 24
ldr r6, =gBattleAnimArgs
ldrb r0, [r6, 0x6]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
@@ -1939,7 +1939,7 @@ sub_80D6134: @ 80D6134
lsrs r7, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4, 0x4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
mov r8, r0
@@ -1995,14 +1995,14 @@ _080D61B8:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D61C8
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080D61CA
.pool
_080D61C8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080D61CA:
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
movs r1, 0
lsls r0, 24
cmp r0, 0
@@ -2057,7 +2057,7 @@ sub_80D622C: @ 80D622C
lsrs r5, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4, 0x4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
mov r8, r0
@@ -2076,14 +2076,14 @@ sub_80D622C: @ 80D622C
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080D6274
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080D6276
.pool
_080D6274:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080D6276:
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D6288
@@ -2290,7 +2290,7 @@ _080D63EE:
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x1E]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x16]
diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s
index 9a8b378ac..3e3be2100 100644
--- a/asm/battle_anim_80FE840.s
+++ b/asm/battle_anim_80FE840.s
@@ -22,9 +22,9 @@ sub_80FE840: @ 80FE840
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FE87C
@@ -96,16 +96,16 @@ sub_80FE8E0: @ 80FE8E0
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -132,16 +132,16 @@ sub_80FE930: @ 80FE930
bl StartSpriteAnim
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -167,10 +167,10 @@ sub_80FE988: @ 80FE988
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -178,7 +178,7 @@ sub_80FE988: @ 80FE988
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -212,14 +212,14 @@ _080FE9FA:
ldrsh r0, [r4, r1]
cmp r0, 0x7F
ble _080FEA14
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
adds r0, 0x1
b _080FEA1E
.pool
_080FEA14:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
adds r0, 0x6
@@ -287,7 +287,7 @@ sub_80FEA58: @ 80FEA58
strh r0, [r1, 0x4]
strh r2, [r1, 0x6]
ldr r4, =gUnknown_08592210
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
adds r3, r0, 0
@@ -321,16 +321,16 @@ sub_80FEAD8: @ 80FEAD8
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x6]
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -374,21 +374,21 @@ sub_80FEB44: @ 80FEB44
ands r1, r0
adds r0, r5, 0
bl StartSpriteAnim
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FEB90
@@ -410,10 +410,10 @@ _080FEB94:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -421,7 +421,7 @@ _080FEB94:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -494,9 +494,9 @@ sub_80FEC48: @ 80FEC48
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FEC68
@@ -508,10 +508,10 @@ _080FEC68:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -519,7 +519,7 @@ _080FEC68:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -655,7 +655,7 @@ sub_80FED74: @ 80FED74
lsrs r0, 16
cmp r0, 0x7F
bhi _080FEDC8
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -669,7 +669,7 @@ sub_80FED74: @ 80FED74
b _080FEDEC
.pool
_080FEDC8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
adds r0, 0x1
@@ -730,7 +730,7 @@ _080FEE36:
bl DestroyAnimVisualTask
b _080FEE70
_080FEE3E:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -771,10 +771,10 @@ sub_80FEE78: @ 80FEE78
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x4]
@@ -823,14 +823,14 @@ sub_80FEECC: @ 80FEECC
lsrs r0, 16
cmp r0, 0x7F
bhi _080FEF18
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
b _080FEF22
.pool
_080FEF18:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
adds r0, 0x1
@@ -868,10 +868,10 @@ sub_80FEF44: @ 80FEF44
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x4]
@@ -950,16 +950,16 @@ _080FEFF6:
sub_80FEFFC: @ 80FEFFC
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1026,9 +1026,9 @@ _080FF08C:
sub_80FF090: @ 80FF090
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FF0B4
@@ -1080,9 +1080,9 @@ sub_80FF0F4: @ 80FF0F4
adds r5, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FF114
@@ -1098,10 +1098,10 @@ _080FF114:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080FF154
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -1109,7 +1109,7 @@ _080FF114:
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -1117,7 +1117,7 @@ _080FF114:
b _080FF174
.pool
_080FF154:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -1139,13 +1139,13 @@ _080FF174:
strh r0, [r5, 0x38]
adds r0, r5, 0
bl sub_80A68D4
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -1265,7 +1265,7 @@ sub_80FF268: @ 80FF268
lsrs r0, 24
cmp r0, 0x1
bne _080FF28A
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -1350,7 +1350,7 @@ _080FF2F8:
ldrsh r0, [r4, r1]
cmp r0, 0x7F
bgt _080FF338
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
@@ -1359,7 +1359,7 @@ _080FF2F8:
b _080FF346
.pool
_080FF338:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
@@ -1434,7 +1434,7 @@ sub_80FF3B0: @ 80FF3B0
ands r0, r1
strb r0, [r2]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
movs r0, 0x80
lsls r0, 1
strh r0, [r4, 0x2E]
@@ -1452,7 +1452,7 @@ sub_80FF3EC: @ 80FF3EC
push {r4,lr}
adds r4, r0, 0
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
movs r1, 0x32
ldrsh r0, [r4, r1]
cmp r0, 0
@@ -1517,7 +1517,7 @@ sub_80FF458: @ 80FF458
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
ldr r0, =gSprites
@@ -1550,7 +1550,7 @@ _080FF498:
lsls r0, 28
lsrs r0, 30
strh r0, [r6, 0x24]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
mov r9, r0
ldrb r0, [r0]
bl sub_80A8328
@@ -1567,7 +1567,7 @@ _080FF498:
orrs r0, r1
strb r0, [r7, 0x5]
movs r0, 0x3
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
lsls r4, r1, 4
@@ -1618,7 +1618,7 @@ sub_80FF53C: @ 80FF53C
lsls r4, 24
lsrs r4, 24
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
@@ -1639,9 +1639,9 @@ sub_80FF53C: @ 80FF53C
lsls r1, 16
asrs r1, 24
strh r1, [r5, 0x24]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FF586
@@ -1698,7 +1698,7 @@ sub_80FF5CC: @ 80FF5CC
cmp r5, 0
bne _080FF674
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -1723,7 +1723,7 @@ sub_80FF5CC: @ 80FF5CC
orrs r0, r2
strb r0, [r1, 0x5]
movs r0, 0x3
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
@@ -1785,9 +1785,9 @@ sub_80FF698: @ 80FF698
beq _080FF704
b _080FF756
_080FF6AA:
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080FF6C2
@@ -1799,7 +1799,7 @@ _080FF6AA:
_080FF6C2:
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -1808,7 +1808,7 @@ _080FF6C2:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -1845,16 +1845,16 @@ _080FF704:
bl ChangeSpriteAffineAnim
movs r0, 0x19
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -1878,16 +1878,16 @@ sub_80FF768: @ 80FF768
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080FF7D4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1941,31 +1941,31 @@ sub_80FF7EC: @ 80FF7EC
push {r4-r6}
sub sp, 0x4
mov r9, r0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
mov r8, r0
mov r0, r8
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r2, r0, 0
lsls r2, 24
subs r4, r5
@@ -2095,10 +2095,10 @@ sub_80FF934: @ 80FF934
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080FF974
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -2107,7 +2107,7 @@ sub_80FF934: @ 80FF934
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -2349,18 +2349,18 @@ sub_80FFB18: @ 80FFB18
adds r5, r0, 0
movs r1, 0
bl sub_80A69CC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -2453,14 +2453,14 @@ _080FFBEC:
sub_80FFBF4: @ 80FFBF4
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0
@@ -2551,18 +2551,18 @@ sub_80FFCB4: @ 80FFCB4
adds r5, r0, 0
movs r1, 0
bl sub_80A6980
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -2954,7 +2954,7 @@ sub_80FFFC0: @ 80FFFC0
lsls r0, 3
ldr r1, =gTasks
adds r5, r0, r1
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
bl sub_80A82E4
lsls r0, 24
@@ -2963,13 +2963,13 @@ sub_80FFFC0: @ 80FFFC0
strh r0, [r5, 0x10]
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x16]
@@ -2982,7 +2982,7 @@ sub_80FFFC0: @ 80FFFC0
bl sub_80A861C
strh r0, [r5, 0x1E]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
movs r2, 0x1
@@ -3772,15 +3772,15 @@ sub_8100640: @ 8100640
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810065C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810065E
.pool
_0810065C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810065E:
ldrb r6, [r0]
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08100688
@@ -3837,7 +3837,7 @@ _081006CE:
_081006D4:
adds r0, r6, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5]
@@ -3857,17 +3857,17 @@ _081006E4:
strb r0, [r4, 0x5]
b _08100738
_08100700:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r7, [r7]
adds r0, r7
strh r0, [r4, 0x22]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
_0810071A:
adds r0, r6, 0
bl sub_80A8328
@@ -4074,20 +4074,20 @@ _081008B4:
ldrsh r0, [r1, r3]
cmp r0, 0
bne _081008C4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _081008C6
.pool
_081008C4:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_081008C6:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
ldr r0, =gBattleAnimArgs
@@ -4237,9 +4237,9 @@ _081009F2:
sub_81009F8: @ 81009F8
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08100A20
@@ -4277,9 +4277,9 @@ _08100A2C:
sub_8100A50: @ 8100A50
push {r4,r5,lr}
adds r5, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08100A6A
@@ -4343,21 +4343,21 @@ sub_8100A94: @ 8100A94
sub_8100AE0: @ 8100AE0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08100B14
@@ -4439,12 +4439,12 @@ sub_8100B88: @ 8100B88
b _08100C24
.pool
_08100BA8:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
ldrb r0, [r5]
@@ -4453,15 +4453,15 @@ _08100BA8:
b _08100C34
.pool
_08100BC8:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r4, r0, 24
ldrb r0, [r5]
@@ -4469,7 +4469,7 @@ _08100BC8:
mov r8, r2
mov r1, r8
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08100C3E
@@ -4477,7 +4477,7 @@ _08100BC8:
mov r2, r8
eors r0, r2
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r7
@@ -4486,7 +4486,7 @@ _08100BC8:
mov r1, r8
eors r0, r1
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r4
@@ -4494,24 +4494,24 @@ _08100BC8:
b _08100C3E
.pool
_08100C24:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
ldrb r0, [r4]
_08100C34:
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r4, r0, 24
_08100C3E:
strh r7, [r6, 0x20]
strh r4, [r6, 0x22]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08100C56
@@ -4754,9 +4754,9 @@ sub_8100E1C: @ 8100E1C
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08100E44
@@ -4866,7 +4866,7 @@ sub_8100EF0: @ 8100EF0
adds r0, 0x8
strh r0, [r1, 0x2]
_08100F06:
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0
bl sub_80A60AC
@@ -4885,7 +4885,7 @@ _08100F06:
adds r0, r4
strh r0, [r5, 0x22]
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08100F44
@@ -5090,17 +5090,17 @@ _081010C2:
sub_81010CC: @ 81010CC
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r1, =0x0000ffe8
@@ -5426,11 +5426,11 @@ sub_810135C: @ 810135C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08101378
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810137A
.pool
_08101378:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810137A:
ldrb r6, [r0]
bl IsDoubleBattle
@@ -5440,7 +5440,7 @@ _0810137A:
movs r1, 0x2
adds r0, r6, 0
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _081013C4
@@ -5470,7 +5470,7 @@ _081013C4:
bne _081013E8
adds r0, r6, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -5481,14 +5481,14 @@ _081013C4:
_081013E8:
adds r0, r6, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
_081013FA:
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -5523,9 +5523,9 @@ sub_8101440: @ 8101440
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08101474
@@ -5611,9 +5611,9 @@ sub_81014F4: @ 81014F4
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810152C
@@ -5885,17 +5885,17 @@ _08101718:
strh r1, [r5, 0x24]
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r7
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -6199,9 +6199,9 @@ sub_8101998: @ 8101998
adds r4, r0, 0
movs r0, 0x6
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x2
negs r2, r2
@@ -6213,7 +6213,7 @@ _081019B6:
strh r1, [r4, 0x30]
movs r0, 0
strh r0, [r4, 0x32]
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
adds r0, r1
ldrb r0, [r0]
@@ -6237,8 +6237,8 @@ sub_81019E8: @ 81019E8
ldrsh r6, [r5, r0]
cmp r6, 0
bne _08101A24
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r0, [r0]
@@ -6246,7 +6246,7 @@ sub_81019E8: @ 81019E8
movs r1, 0
bl sub_80A7270
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3A]
@@ -6301,9 +6301,9 @@ sub_8101A74: @ 8101A74
adds r4, r0, 0
movs r0, 0x4
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x3
cmp r0, 0
@@ -6315,7 +6315,7 @@ _08101A92:
strh r1, [r4, 0x30]
movs r0, 0
strh r0, [r4, 0x32]
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
adds r0, r1
ldrb r0, [r0]
@@ -6360,19 +6360,19 @@ sub_8101AE8: @ 8101AE8
ldrsh r0, [r5, r1]
cmp r0, 0
bne _08101B38
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r0, [r0]
strh r0, [r5, 0x34]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3A]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08101B2C
@@ -6465,14 +6465,14 @@ _08101BB6:
b _08101C8E
_08101BBC:
strh r5, [r4, 0x30]
- ldr r1, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
strh r0, [r4, 0x32]
ldrb r0, [r2]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x34]
@@ -6575,15 +6575,15 @@ sub_8101C94: @ 8101C94
adds r0, r6
lsls r0, 3
adds r5, r0, r1
- ldr r1, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
movs r4, 0
strh r0, [r5, 0x8]
ldrb r0, [r2]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r2, r0, 24
strh r2, [r5, 0xA]
@@ -6922,15 +6922,15 @@ sub_8101F40: @ 8101F40
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08101F5C
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _08101F5E
.pool
_08101F5C:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_08101F5E:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -6938,7 +6938,7 @@ _08101F5E:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -6962,10 +6962,10 @@ _08101F5E:
sub_8101FA8: @ 8101FA8
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r1, =0x0000ffd0
@@ -6973,7 +6973,7 @@ sub_8101FA8: @ 8101FA8
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -6992,10 +6992,10 @@ sub_8101FA8: @ 8101FA8
sub_8101FF0: @ 8101FF0
push {r4-r6,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r1, =gBattleAnimArgs
@@ -7007,7 +7007,7 @@ sub_8101FF0: @ 8101FF0
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -7115,15 +7115,15 @@ sub_81020D8: @ 81020D8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _081020F4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _081020F6
.pool
_081020F4:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_081020F6:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -7131,7 +7131,7 @@ _081020F6:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -7191,17 +7191,17 @@ _08102178:
sub_810217C: @ 810217C
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0xC
@@ -7316,10 +7316,10 @@ sub_8102268: @ 8102268
ldrsh r0, [r6, r1]
cmp r0, 0
bne _081022B2
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r5, =gBattleAnimArgs
lsrs r0, 24
@@ -7328,7 +7328,7 @@ sub_8102268: @ 8102268
strh r0, [r6, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x2]
@@ -7465,16 +7465,16 @@ _08102390:
strb r0, [r2]
movs r0, 0x1E
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -7539,19 +7539,19 @@ sub_8102434: @ 8102434
lsls r0, 24
lsrs r7, r0, 24
movs r4, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcs _08102490
ldr r6, =gBattleAnimArgs
- ldr r5, =gHealthBoxesIds
+ ldr r5, =gHealthboxSpriteIds
_08102448:
movs r1, 0
ldrsh r0, [r6, r1]
cmp r0, 0x1
bne _08102464
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08102464
@@ -7564,7 +7564,7 @@ _08102464:
cmp r0, 0x1
bne _08102482
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -7576,7 +7576,7 @@ _08102482:
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcc _08102448
@@ -7597,7 +7597,7 @@ sub_81024A8: @ 81024A8
movs r4, 0
b _081024C2
_081024B2:
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
adds r0, r4, r0
ldrb r0, [r0]
bl SetHealthboxSpriteVisible
@@ -7605,7 +7605,7 @@ _081024B2:
lsls r0, 24
lsrs r4, r0, 24
_081024C2:
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcc _081024B2
@@ -7673,10 +7673,10 @@ _0810253A:
sub_8102540: @ 8102540
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r2, =gBattleAnimArgs
lsrs r0, 24
@@ -8068,10 +8068,10 @@ _08102862:
strh r0, [r5, 0x2E]
ldrh r0, [r6, 0x4]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6]
@@ -8079,7 +8079,7 @@ _08102862:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x2]
@@ -8113,9 +8113,9 @@ _08102862:
b _081028FA
.pool
_081028D4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810291C
@@ -8237,7 +8237,7 @@ sub_81029B4: @ 81029B4
ldr r1, =gTasks
adds r6, r0, r1
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x8]
@@ -8333,7 +8333,7 @@ _08102A88:
_08102A9A:
ldr r0, =sub_8102AE0
str r0, [r6]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -8374,7 +8374,7 @@ sub_8102AE0: @ 8102AE0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08102B32
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -8657,15 +8657,15 @@ _08102D10:
b _08102D4E
.pool
_08102D34:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
_08102D4E:
@@ -8855,9 +8855,9 @@ _08102EA6:
sub_8102EB0: @ 8102EB0
push {r4-r7,lr}
adds r6, r0, 0
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -8870,7 +8870,7 @@ sub_8102EB0: @ 8102EB0
_08102ECE:
ldrb r0, [r7]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -8880,7 +8880,7 @@ _08102ECE:
strh r0, [r6, 0x20]
ldrb r0, [r7]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x4]
@@ -9002,17 +9002,17 @@ sub_8102FB8: @ 8102FB8
_08102FDC:
ldr r6, =0x0000fff0
_08102FDE:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x8
@@ -9149,7 +9149,7 @@ sub_810310C: @ 810310C
lsls r0, 24
lsrs r5, r0, 24
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810312C
@@ -9167,7 +9167,7 @@ _08103136:
strh r0, [r6, 0x20]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
adds r0, r5, 0
movs r1, 0
@@ -9197,18 +9197,18 @@ sub_8103164: @ 8103164
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08103180
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08103182
.pool
_08103180:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08103182:
ldrb r4, [r0]
adds r0, r4, 0
adds r1, r5, 0
bl sub_810310C
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
negs r1, r0
@@ -9268,11 +9268,11 @@ sub_8103208: @ 8103208
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08103224
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08103226
.pool
_08103224:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08103226:
ldrb r0, [r0]
adds r1, r4, 0
@@ -9325,16 +9325,16 @@ sub_8103284: @ 8103284
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081032A0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081032A2
.pool
_081032A0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081032A2:
ldrb r5, [r0]
adds r0, r5, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r6, 0
@@ -9463,18 +9463,18 @@ sub_8103390: @ 8103390
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081033AC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081033AE
.pool
_081033AC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081033AE:
ldrb r4, [r0]
adds r0, r4, 0
adds r1, r5, 0
bl sub_810310C
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081033D4
@@ -9591,11 +9591,11 @@ sub_8103498: @ 8103498
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081034B4
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081034B6
.pool
_081034B4:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081034B6:
ldrb r0, [r0]
adds r1, r4, 0
@@ -9716,26 +9716,26 @@ _0810357A:
sub_810358C: @ 810358C
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081035E4
@@ -9846,8 +9846,8 @@ sub_81036A0: @ 81036A0
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -9871,12 +9871,12 @@ sub_81036DC: @ 81036DC
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r0, r1
ldrb r4, [r1]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08103718
@@ -9992,9 +9992,9 @@ sub_81037D8: @ 81037D8
push {r4,r5,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08103804
@@ -10018,9 +10018,9 @@ _08103810:
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810384C
@@ -10117,9 +10117,9 @@ sub_81038C8: @ 81038C8
b _0810390E
.pool
_081038EC:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810390E
@@ -10137,10 +10137,10 @@ _0810390E:
adds r0, r5, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r6, =gBattleAnimArgs
lsrs r0, 24
@@ -10151,7 +10151,7 @@ _0810390E:
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x6]
@@ -10676,8 +10676,8 @@ _08103D54:
strh r0, [r3, 0x4]
b _08103DB6
_08103D5C:
- ldr r1, =gBanksByIdentity
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerPositions
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -10716,10 +10716,10 @@ _08103DB0:
_08103DB4:
strh r0, [r2, 0x4]
_08103DB6:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
ldr r1, =gTasks
mov r3, r8
adds r4, r3, r7
@@ -10731,7 +10731,7 @@ _08103DB6:
adds r6, r0, 0
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
@@ -10742,11 +10742,11 @@ _08103DB6:
ands r0, r1
cmp r0, 0
beq _08103E20
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08103E20
@@ -10759,16 +10759,16 @@ _08103DB6:
.pool
_08103E20:
mov r5, sp
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r1, r10
@@ -10897,7 +10897,7 @@ _08103F28:
asrs r0, 16
cmp r0, 0x3F
ble _08103FA0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -10914,7 +10914,7 @@ _08103F78:
asrs r0, 16
cmp r0, 0x3F
ble _08103FA0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -10927,7 +10927,7 @@ _08103F78:
b _08103FB0
.pool
_08103FA0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -11050,15 +11050,15 @@ sub_8104088: @ 8104088
adds r5, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -11066,9 +11066,9 @@ sub_8104088: @ 8104088
adds r0, r1
lsls r0, 16
lsrs r7, r0, 16
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081040CC
@@ -11145,9 +11145,9 @@ sub_8104154: @ 8104154
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08104178
@@ -11200,16 +11200,16 @@ sub_81041C4: @ 81041C4
bl sub_80A69CC
movs r0, 0x14
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -11352,9 +11352,9 @@ sub_8104304: @ 8104304
adds r4, r0, 0
movs r1, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08104322
@@ -11423,17 +11423,17 @@ _08104390:
strh r0, [r5, 0x22]
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
add r0, r8
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -11510,10 +11510,10 @@ _08104448:
movs r0, 0x6
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
add r0, r9
@@ -11522,7 +11522,7 @@ _08104448:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -11678,7 +11678,7 @@ sub_81045B0: @ 81045B0
lsls r5, 24
lsrs r5, 24
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -11735,7 +11735,7 @@ sub_8104614: @ 8104614
cmp r1, r0
bne _08104664
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -11771,7 +11771,7 @@ sub_8104674: @ 8104674
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
@@ -11786,7 +11786,7 @@ sub_8104674: @ 8104674
strh r0, [r4, 0x10]
strh r5, [r4, 0x12]
strh r5, [r4, 0x14]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -12129,7 +12129,7 @@ sub_8104938: @ 8104938
.pool
_08104964:
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -12303,7 +12303,7 @@ sub_8104AB4: @ 8104AB4
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -12345,9 +12345,9 @@ _08104B10:
sub_8104B1C: @ 8104B1C
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08104B50
@@ -12356,7 +12356,7 @@ sub_8104B1C: @ 8104B1C
bl StartSpriteAnim
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -12370,7 +12370,7 @@ _08104B50:
bl StartSpriteAnim
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x20
@@ -12378,10 +12378,10 @@ _08104B50:
ldr r0, =0x0000ffc0
_08104B6A:
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0
@@ -12411,15 +12411,15 @@ sub_8104BAC: @ 8104BAC
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08104BC8
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08104BCA
.pool
_08104BC8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08104BCA:
ldrb r5, [r0]
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -12432,7 +12432,7 @@ _08104BCA:
_08104BE4:
adds r0, r5, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -12441,7 +12441,7 @@ _08104BE4:
strh r0, [r6, 0x20]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x4]
@@ -12476,7 +12476,7 @@ sub_8104C38: @ 8104C38
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -12528,7 +12528,7 @@ sub_8104CA4: @ 8104CA4
ldr r0, =gTasks
adds r4, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r2, 0
@@ -12559,9 +12559,9 @@ sub_8104CA4: @ 8104CA4
strh r2, [r4, 0x18]
movs r0, 0x2
strh r0, [r4, 0x1A]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -12759,7 +12759,7 @@ sub_8104E74: @ 8104E74
lsls r1, 3
ldr r0, =gTasks
adds r5, r1, r0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
bl sub_80A6190
lsls r0, 24
@@ -12959,10 +12959,10 @@ _0810500E:
sub_810501C: @ 810501C
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -13194,11 +13194,11 @@ sub_81051C4: @ 81051C4
adds r1, r0, 0
cmp r2, 0
bne _081051F0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081051F2
.pool
_081051F0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081051F2:
ldrb r5, [r0]
ldrb r1, [r1, 0x6]
@@ -13212,7 +13212,7 @@ _081051F2:
movs r1, 0x2
adds r0, r5, 0
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810526A
@@ -13231,11 +13231,11 @@ _08105230:
adds r0, r5, 0
movs r1, 0x2
_08105234:
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r4, r0, 24
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08105260
@@ -13305,15 +13305,15 @@ sub_81052A4: @ 81052A4
ldrsh r0, [r0, r2]
cmp r0, 0
bne _081052DC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r7, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
b _081052E2
.pool
_081052DC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r7, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
_081052E2:
ldrb r0, [r0]
mov r8, r0
@@ -13335,13 +13335,13 @@ _08105308:
str r3, [sp, 0x4]
_08105310:
adds r0, r7, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810536C
adds r0, r7, 0
mov r1, r10
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r1, =gBattleAnimArgs
lsrs r0, 24
@@ -13354,25 +13354,25 @@ _08105310:
mov r4, r8
eors r4, r0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810535C
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
b _081053EA
.pool
_0810535C:
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
add r0, r8
b _081053EA
.pool
_0810536C:
adds r0, r7, 0
mov r1, r10
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r1, =gBattleAnimArgs
@@ -13389,12 +13389,12 @@ _0810536C:
adds r4, r7, 0
eors r4, r0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _081053E4
ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
+ ldr r2, =gBattlerSpriteIds
adds r0, r7, r2
ldrb r1, [r0]
lsls r0, r1, 4
@@ -13424,7 +13424,7 @@ _081053E0:
b _081053F4
_081053E4:
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r7, r0
_081053EA:
ldrb r1, [r0]
@@ -13442,7 +13442,7 @@ _081053FA:
strb r0, [r1]
adds r0, r7, 0
ldr r1, [sp, 0x4]
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -13457,7 +13457,7 @@ _081053FA:
movs r1, 0x2
mov r0, r8
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810544C
@@ -13473,20 +13473,20 @@ _0810544C:
mov r4, sp
mov r0, r8
mov r1, r10
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4]
mov r0, r8
ldr r1, [sp, 0x4]
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r2, sp
strh r0, [r2, 0x2]
_0810546C:
mov r0, r8
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08105490
@@ -13581,9 +13581,9 @@ sub_8105538: @ 8105538
adds r4, r0, 0
movs r1, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0xA0
cmp r0, 0
@@ -13622,9 +13622,9 @@ sub_810557C: @ 810557C
strh r0, [r4, 0x24]
subs r2, 0x20
strh r2, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0xA0
cmp r0, 0
@@ -13873,7 +13873,7 @@ sub_810577C: @ 810577C
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -13950,9 +13950,9 @@ sub_8105810: @ 8105810
strh r0, [r4, 0xE]
movs r0, 0x3
strh r0, [r4, 0x20]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08105850
@@ -13968,7 +13968,7 @@ _08105850:
_08105856:
strh r0, [r4, 0x24]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -14154,7 +14154,7 @@ sub_810599C: @ 810599C
movs r0, 0x2
strh r0, [r4, 0x24]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -14292,16 +14292,16 @@ sub_8105AAC: @ 8105AAC
strh r0, [r4, 0x16]
strh r0, [r4, 0x18]
strh r0, [r4, 0x22]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -14684,9 +14684,9 @@ sub_8105DE8: @ 8105DE8
adds r5, r0, 0
movs r1, 0
bl sub_80A69CC
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08105E08
@@ -14700,7 +14700,7 @@ _08105E08:
strh r0, [r5, 0x2E]
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -14708,7 +14708,7 @@ _08105E08:
strh r0, [r5, 0x32]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -14939,7 +14939,7 @@ sub_8106020: @ 8106020
lsrs r0, 24
adds r6, r0, 0
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r4, r0, 24
ldr r1, =gTasks
@@ -14955,7 +14955,7 @@ sub_8106020: @ 8106020
cmp r0, 0x1
bne _0810607C
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -15004,7 +15004,7 @@ sub_81060B0: @ 81060B0
lsrs r0, 24
adds r6, r0, 0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r4, r0, 24
ldr r1, =gTasks
@@ -15020,7 +15020,7 @@ sub_81060B0: @ 81060B0
cmp r0, 0x1
bne _0810610C
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -15072,10 +15072,10 @@ sub_8106140: @ 8106140
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -15083,7 +15083,7 @@ sub_8106140: @ 8106140
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -15561,9 +15561,9 @@ _0810653A:
b _0810658A
.pool
_08106578:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -15773,16 +15773,16 @@ _08106730:
sub_810673C: @ 810673C
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -15924,16 +15924,16 @@ _08106868:
sub_8106878: @ 8106878
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -16029,16 +16029,16 @@ _08106940:
sub_8106944: @ 8106944
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -16314,7 +16314,7 @@ sub_8106B54: @ 8106B54
adds r0, r4, 0
movs r1, 0
bl StartSpriteAnim
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
@@ -16505,21 +16505,21 @@ _08106CEC:
ldrsh r0, [r1, r2]
cmp r0, 0
bne _08106CFC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _08106CFE
.pool
_08106CFC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_08106CFE:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -16593,7 +16593,7 @@ sub_8106D90: @ 8106D90
lsrs r5, 24
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -16645,15 +16645,15 @@ sub_8106E00: @ 8106E00
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08106E1C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08106E1E
.pool
_08106E1C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08106E1E:
ldrb r6, [r0]
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -16666,7 +16666,7 @@ _08106E1E:
_08106E38:
adds r0, r6, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r7, =gBattleAnimArgs
lsrs r0, 24
@@ -16676,7 +16676,7 @@ _08106E38:
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r7, 0x4]
@@ -16992,11 +16992,11 @@ sub_81070AC: @ 81070AC
ands r0, r1
cmp r0, 0
beq _081070F8
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _081070F8
@@ -17016,16 +17016,16 @@ sub_81070AC: @ 81070AC
b _08107118
.pool
_081070F8:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x28
@@ -17196,15 +17196,15 @@ _0810725A:
sub_8107260: @ 8107260
push {r4-r6,lr}
adds r6, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08107290
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r4, =gBattleAnimArgs
@@ -17215,7 +17215,7 @@ sub_8107260: @ 8107260
_08107290:
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -17225,7 +17225,7 @@ _081072A2:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -17237,9 +17237,9 @@ _081072A2:
movs r1, 0x40
orrs r0, r1
strb r0, [r2]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081072D8
@@ -17253,10 +17253,10 @@ _081072D8:
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
@@ -17264,7 +17264,7 @@ _081072D8:
strh r0, [r6, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
@@ -17422,9 +17422,9 @@ sub_810744C: @ 810744C
adds r5, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810747C
@@ -17445,10 +17445,10 @@ _08107482:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -17457,7 +17457,7 @@ _08107482:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r7, [r7, 0x6]
@@ -17621,10 +17621,10 @@ sub_81075EC: @ 81075EC
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -17632,7 +17632,7 @@ sub_81075EC: @ 81075EC
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -17773,16 +17773,16 @@ _08107722:
sub_8107730: @ 8107730
push {r4-r7,lr}
adds r4, r0, 0
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r7]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -17797,7 +17797,7 @@ sub_8107730: @ 8107730
cmp r0, 0
bne _0810778A
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08107784
@@ -17846,13 +17846,13 @@ _081077BA:
sub_81077C0: @ 81077C0
push {r4-r7,lr}
adds r6, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -17863,12 +17863,12 @@ sub_81077C0: @ 81077C0
negs r0, r0
strh r0, [r4]
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
beq _08107802
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -17898,9 +17898,9 @@ _0810781E:
_08107828:
adds r0, r6, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08107842
@@ -17910,10 +17910,10 @@ _08107828:
_08107842:
ldrh r0, [r5, 0x8]
strh r0, [r6, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r5, 0x4]
@@ -17921,7 +17921,7 @@ _08107842:
strh r0, [r6, 0x32]
ldrb r0, [r4]
adds r1, r7, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -18069,9 +18069,9 @@ sub_8107954: @ 8107954
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -18174,9 +18174,9 @@ _08107A32:
b _08107B0E
.pool
_08107AB4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x1
@@ -18963,7 +18963,7 @@ sub_81080E4: @ 81080E4
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -19278,13 +19278,13 @@ _0810837A:
thumb_func_start sub_8108384
sub_8108384: @ 8108384
push {r4,r5,lr}
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081083B8
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -19298,7 +19298,7 @@ _081083B4:
adds r0, r2, 0
b _081083FA
_081083B8:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -19350,16 +19350,16 @@ sub_8108408: @ 8108408
lsls r1, 24
lsrs r1, 24
str r1, [sp]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0xAC
@@ -19576,9 +19576,9 @@ sub_81085C8: @ 81085C8
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08108600
@@ -19956,22 +19956,22 @@ sub_81088E4: @ 81088E4
lsls r1, 3
ldr r0, =gTasks
adds r5, r1, r0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
@@ -20418,16 +20418,16 @@ sub_8108C94: @ 8108C94
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -20593,7 +20593,7 @@ _08108DE2:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
@@ -20648,7 +20648,7 @@ _08108E58:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
@@ -20746,9 +20746,9 @@ sub_8108F4C: @ 8108F4C
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08108F88
@@ -20798,9 +20798,9 @@ _08108F9E:
sub_8108FBC: @ 8108FBC
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08108FF0
@@ -20886,9 +20886,9 @@ sub_8109064: @ 8109064
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08109090
@@ -21037,26 +21037,26 @@ sub_810916C: @ 810916C
sub_8109198: @ 8109198
push {r4-r6,lr}
adds r6, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
bne _081091DE
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
ldrb r1, [r5]
lsls r0, 24
lsrs r0, 24
cmp r1, r0
beq _081091D6
movs r0, 0x3
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
ldrb r1, [r5]
lsls r0, 24
lsrs r0, 24
@@ -21128,10 +21128,10 @@ sub_8109244: @ 8109244
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -21139,7 +21139,7 @@ sub_8109244: @ 8109244
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -21164,16 +21164,16 @@ sub_810929C: @ 810929C
beq _081092E4
movs r4, 0
strh r4, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -21389,7 +21389,7 @@ sub_8109460: @ 8109460
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
@@ -21407,9 +21407,9 @@ sub_8109460: @ 8109460
adds r0, r2
ldrh r0, [r0, 0x22]
strh r0, [r4, 0x10]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x12]
@@ -21820,9 +21820,9 @@ sub_81097B4: @ 81097B4
lsls r0, 2
adds r0, r1
ldrh r4, [r0, 0x20]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810980C
@@ -21992,9 +21992,9 @@ sub_8109930: @ 8109930
adds r0, r2
lsls r0, 16
lsrs r4, r0, 16
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08109970
@@ -22248,9 +22248,9 @@ _08109B18:
bl StartSpriteAnim
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x3C]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08109B48
@@ -22261,7 +22261,7 @@ _08109B48:
ldr r0, =0x0000fffc
_08109B4A:
strh r0, [r5, 0x36]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -22279,9 +22279,9 @@ _08109B70:
ldrh r0, [r5, 0x30]
adds r0, 0xC0
strh r0, [r5, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08109B94
@@ -22356,10 +22356,10 @@ _08109BCE:
lsls r0, 1
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -22367,7 +22367,7 @@ _08109BCE:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -22485,7 +22485,7 @@ _08109CC8:
lsrs r0, 16
cmp r0, 0x83
bls _08109D3C
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -22500,7 +22500,7 @@ _08109CC8:
b _08109D80
.pool
_08109D3C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
@@ -22578,9 +22578,9 @@ sub_8109DBC: @ 8109DBC
lsls r1, 3
ldr r0, =gTasks
adds r4, r1, r0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
@@ -22590,22 +22590,22 @@ sub_8109DBC: @ 8109DBC
movs r1, 0x1
_08109DE2:
strh r1, [r4, 0x20]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
strh r0, [r4, 0x22]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
movs r0, 0x3
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -22973,8 +22973,8 @@ _0810A0CA:
ldrh r0, [r2, 0x8]
adds r0, 0x1
strh r0, [r2, 0x8]
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
@@ -23075,9 +23075,9 @@ _0810A194:
sub_810A1A8: @ 810A1A8
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810A1D0
@@ -23129,9 +23129,9 @@ _0810A20E:
sub_810A214: @ 810A214
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810A23C
@@ -23178,22 +23178,22 @@ _0810A26E:
sub_810A274: @ 810A274
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810A2C4
@@ -23261,15 +23261,15 @@ _0810A324:
beq _0810A35C
b _0810A380
_0810A32E:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810A382
.pool
_0810A338:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r6, 0x2
eors r0, r6
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _0810A354
@@ -23282,21 +23282,21 @@ _0810A354:
eors r4, r0
b _0810A384
_0810A35C:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810A380
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
eors r4, r0
b _0810A384
.pool
_0810A380:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810A382:
ldrb r4, [r0]
_0810A384:
@@ -23307,7 +23307,7 @@ _0810A384:
bne _0810A3AC
adds r0, r4, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -23318,14 +23318,14 @@ _0810A384:
_0810A3AC:
adds r0, r4, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
adds r0, r4, 0
movs r1, 0x3
_0810A3BE:
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -23417,10 +23417,10 @@ sub_810A46C: @ 810A46C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -23428,7 +23428,7 @@ sub_810A46C: @ 810A46C
strh r0, [r4, 0x34]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -23576,9 +23576,9 @@ sub_810A5BC: @ 810A5BC
lsls r0, 24
cmp r0, 0
bne _0810A5D8
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810A5E0
@@ -23588,10 +23588,10 @@ _0810A5D8:
negs r0, r0
strh r0, [r1, 0x2]
_0810A5E0:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -23600,7 +23600,7 @@ _0810A5E0:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -23633,11 +23633,11 @@ sub_810A628: @ 810A628
ands r0, r1
cmp r0, 0
beq _0810A64C
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
b _0810A64E
.pool
_0810A64C:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
_0810A64E:
ldrb r6, [r0]
bl IsContest
@@ -23645,7 +23645,7 @@ _0810A64E:
cmp r0, 0
bne _0810A666
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810A66E
@@ -23657,7 +23657,7 @@ _0810A666:
_0810A66E:
adds r0, r6, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -23666,7 +23666,7 @@ _0810A66E:
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -23827,10 +23827,10 @@ sub_810A7DC: @ 810A7DC
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
ldr r1, =gTasks
lsls r4, r5, 2
adds r4, r5
@@ -23844,7 +23844,7 @@ sub_810A7DC: @ 810A7DC
strh r0, [r4, 0x8]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r5, 0x2]
@@ -24220,21 +24220,21 @@ sub_810AAFC: @ 810AAFC
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810AB28
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810AB2A
.pool
_0810AB28:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810AB2A:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x26]
@@ -24440,21 +24440,21 @@ sub_810ACD8: @ 810ACD8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810ACF4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810ACF6
.pool
_0810ACF4:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810ACF6:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -24478,21 +24478,21 @@ sub_810AD30: @ 810AD30
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810AD4C
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810AD4E
.pool
_0810AD4C:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810AD4E:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -24518,28 +24518,28 @@ sub_810AD98: @ 810AD98
adds r5, r0, 0
movs r1, 0x1
bl StartSpriteAffineAnim
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3A]
movs r0, 0x10
strh r0, [r5, 0x3C]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -24641,20 +24641,20 @@ _0810AE8E:
b _0810AFC0
_0810AE90:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x26]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810AECC
@@ -24820,9 +24820,9 @@ _0810AFF4:
_0810AFFA:
b _0810B14E
_0810AFFC:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
@@ -24855,13 +24855,13 @@ _0810B012:
_0810B048:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -24878,16 +24878,16 @@ _0810B070:
movs r0, 0x78
subs r0, r1
strh r0, [r5, 0xE]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r2, 0xA
@@ -25124,16 +25124,16 @@ sub_810B23C: @ 810B23C
beq _0810B280
b _0810B294
_0810B24E:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -25191,25 +25191,25 @@ _0810B2C8:
.4byte _0810B404
.4byte _0810B414
_0810B2DC:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x16]
movs r0, 0x4
strh r0, [r5, 0x18]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x1C]
@@ -25539,10 +25539,10 @@ _0810B584:
beq _0810B600
b _0810B60E
_0810B58A:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -25561,10 +25561,10 @@ _0810B5A4:
bgt _0810B5A4
strh r1, [r5, 0x24]
_0810B5B4:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -25721,29 +25721,29 @@ sub_810B6C4: @ 810B6C4
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
ldrb r0, [r4]
movs r1, 0x3
str r3, [sp]
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldr r1, =gBattleAnimArgs
@@ -25976,16 +25976,16 @@ sub_810B8EC: @ 810B8EC
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810B92C
@@ -26003,10 +26003,10 @@ _0810B92C:
adds r0, r1
strh r0, [r4, 0x32]
_0810B936:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r1, =gBattleAnimArgs
lsrs r0, 24
@@ -26041,7 +26041,7 @@ sub_810B974: @ 810B974
b _0810B9C6
.pool
_0810B990:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -26049,9 +26049,9 @@ _0810B990:
adds r3, 0x22
movs r1, 0x1
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810B9B6
@@ -26130,16 +26130,16 @@ sub_810BA24: @ 810BA24
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810BA74
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -26148,7 +26148,7 @@ sub_810BA24: @ 810BA24
b _0810BA86
.pool
_0810BA74:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -26157,9 +26157,9 @@ _0810BA74:
movs r1, 0x1
bl sub_80A8924
_0810BA86:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BAAC
@@ -26277,9 +26277,9 @@ sub_810BB60: @ 810BB60
strh r5, [r4, 0x24]
movs r0, 0x80
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
ldr r1, =0x0000ffec
cmp r0, 0
@@ -26312,9 +26312,9 @@ _0810BB90:
sub_810BBC8: @ 810BBC8
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
ldr r1, =0x0000ffec
cmp r0, 0
@@ -26431,23 +26431,23 @@ sub_810BC94: @ 810BC94
ldrsh r0, [r1, r2]
cmp r0, 0
bne _0810BCE0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _0810BCF2
.pool
_0810BCE0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -26456,9 +26456,9 @@ _0810BCE0:
movs r1, 0x1
bl sub_80A8924
_0810BCF2:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BD1C
@@ -26645,7 +26645,7 @@ sub_810BE48: @ 810BE48
b _0810BEA2
.pool
_0810BE6C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -26653,9 +26653,9 @@ _0810BE6C:
adds r3, 0x22
movs r1, 0
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BE92
@@ -26712,7 +26712,7 @@ sub_810BED0: @ 810BED0
b _0810BF32
.pool
_0810BEF4:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -26721,7 +26721,7 @@ _0810BEF4:
movs r1, 0
bl sub_80A8924
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BF20
@@ -26742,7 +26742,7 @@ _0810BF26:
adds r0, r1
strh r0, [r5, 0x22]
_0810BF32:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810BF90
.pool
_0810BF40:
@@ -26755,7 +26755,7 @@ _0810BF40:
bl sub_80A6980
b _0810BF8E
_0810BF52:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -26764,7 +26764,7 @@ _0810BF52:
movs r1, 0
bl sub_80A8924
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BF7C
@@ -26785,7 +26785,7 @@ _0810BF82:
adds r0, r1
strh r0, [r5, 0x22]
_0810BF8E:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810BF90:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -26806,9 +26806,9 @@ _0810BFB4:
movs r0, 0x40
_0810BFB6:
strh r0, [r5, 0x3A]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810BFCC
@@ -27179,16 +27179,16 @@ _0810C2DA:
sub_810C2F0: @ 810C2F0
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -27456,16 +27456,16 @@ sub_810C560: @ 810C560
ldr r6, =gBattleAnimArgs
ldrh r0, [r6]
strh r0, [r5, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
- ldr r7, =gAnimBankTarget
+ ldr r7, =gBattleAnimTarget
ldrb r0, [r7]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -27474,7 +27474,7 @@ sub_810C560: @ 810C560
lsls r0, 8
strh r0, [r5, 0x3C]
_0810C594:
- ldr r3, =gBanksByIdentity
+ ldr r3, =gBattlerPositions
ldrb r0, [r7]
adds r0, r3
ldrb r1, [r0]
@@ -27505,7 +27505,7 @@ _0810C594:
cmp r0, 0
bne _0810C5F0
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -27523,16 +27523,16 @@ _0810C5F0:
movs r0, 0x1
strh r0, [r5, 0x3A]
_0810C5F4:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -27545,10 +27545,10 @@ _0810C5F4:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -27567,10 +27567,10 @@ _0810C65C:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -27583,7 +27583,7 @@ _0810C65C:
ldrb r0, [r4]
movs r1, 0x1
_0810C684:
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x8]
@@ -27676,10 +27676,10 @@ _0810C728:
_0810C736:
movs r5, 0x50
strh r5, [r4, 0x2E]
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
@@ -27699,7 +27699,7 @@ _0810C736:
lsls r0, 24
cmp r0, 0
bne _0810C78C
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
ldrb r0, [r6]
adds r0, r1
ldrb r1, [r0]
@@ -27843,8 +27843,8 @@ _0810C85A:
lsls r0, 24
cmp r0, 0
bne _0810C8B4
- ldr r1, =gBanksByIdentity
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerPositions
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -28050,11 +28050,11 @@ sub_810C9E4: @ 810C9E4
ldrh r0, [r4, 0x2]
lsls r0, 20
lsrs r0, 24
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r5, r0, 24
adds r0, r5, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810CAD0
@@ -28062,12 +28062,12 @@ sub_810C9E4: @ 810C9E4
str r0, [sp, 0x4]
adds r0, r5, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
mov r1, r8
@@ -28371,9 +28371,9 @@ _0810CCA6:
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810CCCE
@@ -28381,10 +28381,10 @@ _0810CCA6:
negs r0, r0
strh r0, [r6, 0x4]
_0810CCCE:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -28392,7 +28392,7 @@ _0810CCCE:
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -28581,9 +28581,9 @@ sub_810CE68: @ 810CE68
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _0810CE90
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810CE90
@@ -28680,11 +28680,11 @@ sub_810CF30: @ 810CF30
mov r9, r0
cmp r1, 0
bne _0810CF54
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810CF56
.pool
_0810CF54:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810CF56:
ldrb r0, [r0]
mov r8, r0
@@ -28705,13 +28705,13 @@ _0810CF74:
bl StartSpriteAnim
mov r0, r8
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
mov r0, r8
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -28771,7 +28771,7 @@ _0810D000:
negs r0, r0
lsrs r4, r0, 16
_0810D012:
- ldr r0, =gBanksByIdentity
+ ldr r0, =gBattlerPositions
add r0, r8
ldrb r1, [r0]
adds r0, r7, 0
@@ -28974,16 +28974,16 @@ _0810D1A4:
sub_810D1B4: @ 810D1B4
push {r4-r6,lr}
adds r6, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
eors r0, r1
ldrb r1, [r2]
cmp r0, r1
bne _0810D1E0
ldrb r0, [r2]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -28997,9 +28997,9 @@ _0810D1E0:
adds r0, r6, 0
movs r1, 0x1
bl sub_80A6980
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810D1FE
@@ -29146,16 +29146,16 @@ sub_810D308: @ 810D308
bne _0810D34C
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -29267,21 +29267,21 @@ sub_810D40C: @ 810D40C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D428
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810D42A
.pool
_0810D428:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810D42A:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -29386,10 +29386,10 @@ sub_810D4F4: @ 810D4F4
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810D520
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x4]
@@ -29397,10 +29397,10 @@ sub_810D4F4: @ 810D4F4
b _0810D532
.pool
_0810D520:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -29409,7 +29409,7 @@ _0810D532:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -29520,20 +29520,20 @@ sub_810D608: @ 810D608
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D664
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -29545,11 +29545,11 @@ sub_810D608: @ 810D608
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
b _0810D680
.pool
_0810D664:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -29561,7 +29561,7 @@ _0810D664:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
_0810D680:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -29601,7 +29601,7 @@ sub_810D6A8: @ 810D6A8
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -29611,7 +29611,7 @@ sub_810D6A8: @ 810D6A8
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -29712,31 +29712,31 @@ _0810D7BA:
strh r0, [r7, 0x2E]
b _0810D818
_0810D7C2:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
subs r4, r6
strh r4, [r7, 0x2E]
@@ -29808,28 +29808,28 @@ sub_810D874: @ 810D874
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D8B8
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r4, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810D8BE
.pool
_0810D8B8:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810D8BE:
ldrb r0, [r0]
bl sub_80A8328
@@ -29857,7 +29857,7 @@ _0810D8BE:
.pool
_0810D8F8:
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810D918
@@ -29879,7 +29879,7 @@ _0810D918:
strh r0, [r5, 0x30]
adds r0, r4, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -29887,7 +29887,7 @@ _0810D918:
strh r0, [r5, 0x34]
adds r0, r4, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -29929,16 +29929,16 @@ _0810D976:
sub_810D984: @ 810D984
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -29954,7 +29954,7 @@ sub_810D984: @ 810D984
ldr r0, =gAnimMoveTurn
ldrb r6, [r0]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810D9CE
@@ -30018,9 +30018,9 @@ _0810DA34:
bl StartSpriteAnim
b _0810DA5E
_0810DA48:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DA5E
@@ -30128,9 +30128,9 @@ _0810DB1A:
ldrh r1, [r4, 0x1C]
adds r0, r1
strh r0, [r4, 0x1C]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810DB50
@@ -30205,16 +30205,16 @@ _0810DBC2:
bl sub_80A69CC
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -30263,7 +30263,7 @@ _0810DC44:
adds r0, r4, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r6, sp
adds r6, 0x2
@@ -30271,9 +30271,9 @@ _0810DC44:
mov r2, sp
adds r3, r6, 0
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DC72
@@ -30389,7 +30389,7 @@ _0810DD4A:
sub_810DD50: @ 810DD50
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -30397,9 +30397,9 @@ sub_810DD50: @ 810DD50
adds r3, 0x22
movs r1, 0x1
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DD7C
@@ -30450,7 +30450,7 @@ sub_810DDC4: @ 810DDC4
b _0810DE16
.pool
_0810DDE0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -30458,9 +30458,9 @@ _0810DDE0:
adds r3, 0x22
movs r1, 0x1
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DE06
@@ -30680,9 +30680,9 @@ sub_810DFA8: @ 810DFA8
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DFC8
@@ -30696,10 +30696,10 @@ _0810DFC8:
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -30709,7 +30709,7 @@ _0810DFC8:
strh r0, [r6, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -30748,9 +30748,9 @@ _0810E03C:
sub_810E044: @ 810E044
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810E070
@@ -30782,13 +30782,13 @@ _0810E070:
_0810E088:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r2, =gBattleAnimArgs
ldrh r1, [r2]
@@ -30805,23 +30805,23 @@ _0810E088:
ldrsh r0, [r2, r3]
cmp r0, 0
bne _0810E0EC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _0810E0FE
.pool
_0810E0EC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -30867,7 +30867,7 @@ sub_810E13C: @ 810E13C
ldr r0, =sub_810E184
str r0, [r4, 0x1C]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -30929,9 +30929,9 @@ _0810E1C2:
sub_810E1C8: @ 810E1C8
push {r4,r5,lr}
adds r5, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810E1F8
@@ -30955,10 +30955,10 @@ _0810E1FE:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -30966,7 +30966,7 @@ _0810E1FE:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -31021,7 +31021,7 @@ _0810E274:
ble _0810E2BC
_0810E296:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -31099,15 +31099,15 @@ sub_810E314: @ 810E314
ands r0, r1
cmp r0, 0
beq _0810E33C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810E33E
.pool
_0810E33C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810E33E:
ldrb r6, [r0]
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810E354
@@ -31118,7 +31118,7 @@ _0810E33E:
_0810E354:
adds r0, r6, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -31127,7 +31127,7 @@ _0810E354:
strh r0, [r7, 0x20]
adds r0, r6, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldrh r1, [r4, 0x2]
lsrs r0, 24
@@ -32049,7 +32049,7 @@ _0810EA36:
sub_810EA4C: @ 810EA4C
push {r4,r5,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -32061,16 +32061,16 @@ sub_810EA4C: @ 810EA4C
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -32106,9 +32106,9 @@ _0810EAC4:
ldrsh r0, [r4, r2]
cmp r0, 0
bne _0810EADC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810EAF2
@@ -32117,9 +32117,9 @@ _0810EADC:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _0810EAF8
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810EAF8
@@ -32237,16 +32237,16 @@ sub_810EB88: @ 810EB88
strh r0, [r4, 0x6]
ldr r0, =gUnknown_085973E8
mov r8, r0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
@@ -32289,7 +32289,7 @@ _0810EC46:
movs r1, 0x1
bl sub_80A69CC
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -32341,10 +32341,10 @@ _0810ECAA:
beq _0810ECE0
b _0810ED1E
_0810ECB0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -32379,7 +32379,7 @@ _0810ECE0:
cmp r0, r1
bge _0810ED1E
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -32416,7 +32416,7 @@ sub_810ED28: @ 810ED28
ldr r0, =sub_810ED70
str r0, [r4, 0x1C]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -32545,21 +32545,21 @@ _0810EE28:
ldrsh r0, [r0, r2]
cmp r0, 0
bne _0810EE40
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810EE42
.pool
_0810EE40:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810EE42:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -32700,21 +32700,21 @@ _0810EF60:
ldrsh r0, [r2, r1]
cmp r0, 0
bne _0810EF74
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810EF76
.pool
_0810EF74:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810EF76:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -32861,17 +32861,17 @@ sub_810F084: @ 810F084
mov r8, r0
ldrh r4, [r0, 0x20]
ldrh r5, [r0, 0x22]
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r1, r8
strh r0, [r1, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
@@ -32989,7 +32989,7 @@ sub_810F184: @ 810F184
cmp r0, 0
bne _0810F1BC
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -33005,7 +33005,7 @@ sub_810F184: @ 810F184
.pool
_0810F1BC:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -33038,9 +33038,9 @@ sub_810F1EC: @ 810F1EC
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810F212
@@ -33064,7 +33064,7 @@ _0810F212:
bne _0810F2B8
_0810F22E:
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r7, r4, 0
@@ -33078,7 +33078,7 @@ _0810F22E:
orrs r1, r0
lsrs r6, r1, 31
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F264
@@ -33091,7 +33091,7 @@ _0810F264:
adds r4, r0, 0
eors r4, r7
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F284
@@ -33109,9 +33109,9 @@ _0810F284:
lsls r0, 24
cmp r0, 0
beq _0810F2B8
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810F2B0
@@ -33126,9 +33126,9 @@ _0810F2B0:
movs r0, 0x28
b _0810F2F2
_0810F2B8:
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810F2CE
@@ -33139,7 +33139,7 @@ _0810F2B8:
_0810F2CE:
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -33148,7 +33148,7 @@ _0810F2CE:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -33193,7 +33193,7 @@ sub_810F340: @ 810F340
push {r4,r5,lr}
adds r5, r0, 0
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
movs r1, 0x3C
@@ -33205,12 +33205,12 @@ sub_810F340: @ 810F340
b _0810F3B6
_0810F35C:
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F382
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
@@ -33226,12 +33226,12 @@ _0810F382:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F3AC
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
@@ -33370,17 +33370,17 @@ sub_810F46C: @ 810F46C
cmp r0, 0
bne _0810F502
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r6, r4, 0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F4D4
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
@@ -33398,12 +33398,12 @@ _0810F4D4:
adds r4, r0, 0
eors r4, r6
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F502
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
@@ -33441,7 +33441,7 @@ sub_810F524: @ 810F524
cmp r0, 0
bne _0810F57C
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
@@ -33454,7 +33454,7 @@ sub_810F524: @ 810F524
orrs r1, r0
lsrs r5, r1, 31
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F562
@@ -33464,7 +33464,7 @@ _0810F562:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F57C
@@ -33505,9 +33505,9 @@ _0810F5A6:
lsls r0, 24
cmp r0, 0
beq _0810F5EE
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810F5E0
@@ -33568,21 +33568,21 @@ _0810F62C:
sub_810F634: @ 810F634
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810F684
@@ -33623,7 +33623,7 @@ _0810F692:
sub_810F6B0: @ 810F6B0
push {r4-r7,lr}
adds r5, r0, 0
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x1
bl sub_80A861C
@@ -33645,7 +33645,7 @@ sub_810F6B0: @ 810F6B0
lsls r1, 16
lsrs r7, r1, 16
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -33656,14 +33656,14 @@ sub_810F6B0: @ 810F6B0
_0810F6F6:
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r4
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r7
@@ -33774,7 +33774,7 @@ sub_810F7D4: @ 810F7D4
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -33824,16 +33824,16 @@ sub_810F83C: @ 810F83C
ldr r0, =gTasks
adds r4, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r1, 0
strh r0, [r4, 0x8]
strh r1, [r4, 0xA]
strh r1, [r4, 0xC]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x8
cmp r0, 0
@@ -33952,16 +33952,16 @@ sub_810F940: @ 810F940
movs r0, 0x10
strh r0, [r5, 0xE]
strh r1, [r5, 0x10]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
@@ -34260,16 +34260,16 @@ sub_810FBA8: @ 810FBA8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810FBD4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -34305,7 +34305,7 @@ sub_810FBF0: @ 810FBF0
bne _0810FC60
ldr r0, =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
@@ -34316,7 +34316,7 @@ sub_810FBF0: @ 810FBF0
bl sub_80A861C
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
@@ -34331,7 +34331,7 @@ sub_810FBF0: @ 810FBF0
_0810FC60:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
@@ -34342,7 +34342,7 @@ _0810FC60:
bl sub_80A861C
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
@@ -34357,7 +34357,7 @@ _0810FC94:
bne _0810FCE8
ldr r0, =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
@@ -34368,7 +34368,7 @@ _0810FC94:
bl sub_80A861C
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
@@ -34383,7 +34383,7 @@ _0810FC94:
_0810FCE8:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
@@ -34394,7 +34394,7 @@ _0810FCE8:
bl sub_80A861C
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
@@ -34535,7 +34535,7 @@ sub_810FE14: @ 810FE14
lsls r1, 3
ldr r0, =gTasks
adds r4, r1, r0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A6190
lsls r0, 24
@@ -34590,7 +34590,7 @@ _0810FE86:
movs r0, 0
strh r0, [r4, 0x24]
_0810FE92:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -34891,7 +34891,7 @@ _08110094:
bl CalcCenterToCornerVec
ldr r1, =gBattleAnimArgs
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
@@ -35062,16 +35062,16 @@ _08110256:
beq _0811034A
b _08110360
_08110260:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -35209,9 +35209,9 @@ sub_8110368: @ 8110368
b _081103C4
.pool
_08110394:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081103C4
@@ -35232,7 +35232,7 @@ _08110394:
negs r0, r0
strh r0, [r1]
_081103C4:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_80A60AC
@@ -35254,7 +35254,7 @@ _081103C4:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -35262,7 +35262,7 @@ _081103C4:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -35297,9 +35297,9 @@ sub_8110438: @ 8110438
b _08110478
.pool
_0811045C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08110478
@@ -35311,7 +35311,7 @@ _0811045C:
negs r1, r1
strh r1, [r0]
_08110478:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_80A60AC
@@ -35333,13 +35333,13 @@ _08110478:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
@@ -35384,23 +35384,23 @@ _08110500:
ldrsh r0, [r1, r2]
cmp r0, 0
bne _08110548
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _0811055A
.pool
_08110548:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -35457,7 +35457,7 @@ _081105AE:
sub_81105B4: @ 81105B4
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -35465,9 +35465,9 @@ sub_81105B4: @ 81105B4
adds r3, 0x22
movs r1, 0
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081105F0
@@ -35490,9 +35490,9 @@ _081105FC:
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08110618
@@ -35655,9 +35655,9 @@ sub_8110720: @ 8110720
b _08110762
.pool
_08110740:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110762
@@ -35676,24 +35676,24 @@ _08110762:
lsls r0, 24
cmp r0, 0
bne _081107B2
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
bne _081107B2
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
beq _081107A0
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -35712,10 +35712,10 @@ _081107B2:
adds r0, r7, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
ldr r6, =gBattleAnimArgs
@@ -35726,7 +35726,7 @@ _081107B2:
lsrs r4, 16
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -35780,9 +35780,9 @@ sub_8110850: @ 8110850
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110870
@@ -35794,10 +35794,10 @@ _08110870:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -35805,7 +35805,7 @@ _08110870:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -35941,21 +35941,21 @@ sub_8110994: @ 8110994
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081109B0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _081109B2
.pool
_081109B0:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_081109B2:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x12
@@ -35980,7 +35980,7 @@ sub_81109F0: @ 81109F0
ldrsh r0, [r6, r1]
cmp r0, 0
beq _08110A10
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x20
@@ -36064,9 +36064,9 @@ sub_8110AB4: @ 8110AB4
bl StartSpriteAnim
adds r0, r5, 0
bl AnimateSprite
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110AE4
@@ -36254,9 +36254,9 @@ _08110C10:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _08110C6E
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110C6E
@@ -36480,9 +36480,9 @@ sub_8110E4C: @ 8110E4C
ldrsh r0, [r4, r2]
cmp r0, 0
beq _08110E98
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110E98
@@ -36620,32 +36620,32 @@ sub_8110F74: @ 8110F74
lsls r1, 3
ldr r0, =gTasks
adds r6, r1, r0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0xC0
lsls r1, 13
adds r0, r1
lsrs r7, r0, 16
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xC0
@@ -36732,7 +36732,7 @@ _0811101E:
strh r0, [r6, 0x24]
strh r5, [r6, 0xA]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
@@ -37193,9 +37193,9 @@ _08111412:
sub_8111418: @ 8111418
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -37216,16 +37216,16 @@ _08111434:
sub_8111444: @ 8111444
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r2, =gBattleAnimArgs
@@ -37443,10 +37443,10 @@ sub_811160C: @ 811160C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -37454,7 +37454,7 @@ sub_811160C: @ 811160C
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -37770,7 +37770,7 @@ sub_811188C: @ 811188C
movs r0, 0x52
bl SetGpuReg
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -37881,7 +37881,7 @@ sub_811196C: @ 811196C
.pool
_08111994:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
ldrh r0, [r4, 0x8]
@@ -37925,11 +37925,11 @@ sub_81119E0: @ 81119E0
adds r4, r0, 0
ldrh r5, [r4, 0x20]
ldrh r6, [r4, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0
@@ -37938,7 +37938,7 @@ sub_81119E0: @ 81119E0
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -38042,16 +38042,16 @@ _08111AD2:
lsls r0, 16
cmp r0, 0
bgt _08111B96
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x30]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -38104,16 +38104,16 @@ _08111B3C:
lsls r0, 16
cmp r0, 0
bgt _08111B96
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -38285,9 +38285,9 @@ _08111C80:
adds r0, r4
movs r1, 0x50
strh r1, [r0, 0x2E]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08111CF4
@@ -38510,7 +38510,7 @@ sub_8111E78: @ 8111E78
lsls r0, 3
ldr r1, =gTasks
adds r5, r0, r1
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -38604,7 +38604,7 @@ _08111F0C:
adds r2, r4
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
@@ -38626,7 +38626,7 @@ _08111F0C:
movs r0, 0x10
strh r0, [r5, 0xE]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -38864,7 +38864,7 @@ sub_8112170: @ 8112170
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -38888,7 +38888,7 @@ _081121AE:
movs r0, 0x3
strb r0, [r1, 0x15]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
@@ -38979,51 +38979,51 @@ sub_8112264: @ 8112264
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081122AC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
b _081122D0
.pool
_081122AC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
_081122D0:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0xE0
@@ -39166,10 +39166,10 @@ sub_81123C4: @ 81123C4
ldr r2, =gBattleAnimArgs
ldrh r0, [r2]
strh r0, [r1, 0x1C]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
@@ -39189,7 +39189,7 @@ _08112434:
_08112436:
lsls r1, r4, 16
asrs r3, r1, 16
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r2, [r0]
str r1, [sp, 0x10]
cmp r3, r2
@@ -39201,7 +39201,7 @@ _08112436:
lsls r0, r4, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08112502
@@ -39221,7 +39221,7 @@ _08112436:
beq _08112502
adds r0, r4, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
@@ -39594,9 +39594,9 @@ sub_8112758: @ 8112758
movs r0, 0x54
movs r1, 0x10
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081127A0
@@ -39869,9 +39869,9 @@ sub_81129F0: @ 81129F0
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08112A24
@@ -40064,9 +40064,9 @@ sub_8112B78: @ 8112B78
movs r1, 0xC
bl Sin
strh r0, [r5, 0x24]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08112B9C
@@ -40195,10 +40195,10 @@ sub_8112C6C: @ 8112C6C
mov r8, r0
mov r0, r8
strh r0, [r4, 0xA]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
@@ -40301,9 +40301,9 @@ _08112D56:
lsls r0, 2
adds r5, r0, r1
strh r7, [r5, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
movs r1, 0
lsls r0, 24
cmp r0, 0
@@ -40561,8 +40561,8 @@ sub_8112F60: @ 8112F60
movs r2, 0x4
orrs r1, r2
strb r1, [r3]
- ldr r2, =gBankSpriteIds
- ldr r1, =gAnimBankAttacker
+ ldr r2, =gBattlerSpriteIds
+ ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r1, [r1]
@@ -40679,21 +40679,21 @@ _08113054:
sub_8113064: @ 8113064
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081130B4
@@ -40752,22 +40752,22 @@ sub_8113100: @ 8113100
push {r4,r5,lr}
adds r5, r0, 0
bl sub_80A6838
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08113164
@@ -40834,21 +40834,21 @@ sub_81131B4: @ 81131B4
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081131D0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _081131D2
.pool
_081131D0:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_081131D2:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -40876,9 +40876,9 @@ _081131D2:
sub_8113224: @ 8113224
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0811323E
@@ -40898,17 +40898,17 @@ _0811323E:
sub_8113250: @ 8113250
push {r4-r7,lr}
adds r6, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r6, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -40918,7 +40918,7 @@ sub_8113250: @ 8113250
ldr r0, =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r6, 0x3A]
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_80A861C
@@ -41106,7 +41106,7 @@ sub_81133E8: @ 81133E8
lsls r1, 3
ldr r0, =gTasks
adds r4, r1, r0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -41133,7 +41133,7 @@ _0811342A:
strb r0, [r1, 0x8]
mov r0, sp
strb r5, [r0, 0x9]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A6190
lsls r0, 24
@@ -41354,18 +41354,18 @@ sub_81135EC: @ 81135EC
movs r1, 0x5
bl __divsi3
adds r6, r0, 0
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
mov r8, r1
ldrb r0, [r1]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
mov r2, r8
ldrb r0, [r2]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r3, [r5, 0x8]
@@ -41473,7 +41473,7 @@ sub_81136E8: @ 81136E8
ldr r1, =gBattleAnimArgs
ldrh r1, [r1]
strh r1, [r0, 0x8]
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
ldrb r4, [r1]
movs r1, 0x10
strh r1, [r0, 0xA]
@@ -41544,8 +41544,8 @@ sub_811375C: @ 811375C
cmp r4, 0x10
bne _081137DE
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -41661,7 +41661,7 @@ sub_8113888: @ 8113888
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -41690,29 +41690,29 @@ _081138C4:
sub_81138D4: @ 81138D4
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -41918,11 +41918,11 @@ sub_8113A90: @ 8113A90
adds r3, r0, 0
cmp r1, 0
bne _08113AAC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08113AAE
.pool
_08113AAC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08113AAE:
ldrb r5, [r0]
movs r6, 0x14
@@ -42054,10 +42054,10 @@ sub_8113BAC: @ 8113BAC
lsls r1, 3
ldr r0, =gTasks
adds r5, r1, r0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -42076,7 +42076,7 @@ sub_8113BAC: @ 8113BAC
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -42085,7 +42085,7 @@ sub_8113BAC: @ 8113BAC
adds r0, 0x20
strh r0, [r5, 0x26]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08113C1C
@@ -42096,7 +42096,7 @@ _08113C1C:
ldr r0, =0x0000ffc0
_08113C1E:
strh r0, [r5, 0x18]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -42415,7 +42415,7 @@ _08113EBC:
b _081140A6
.pool
_08113EF8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -42472,10 +42472,10 @@ _08113F78:
b _08114044
.pool
_08113F84:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -42492,7 +42492,7 @@ _08113F84:
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r1, r0, 0x4
@@ -42500,7 +42500,7 @@ _08113F84:
adds r0, 0x4
strh r0, [r5, 0x26]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08113FD8
@@ -42979,7 +42979,7 @@ sub_8114374: @ 8114374
_0811438A:
lsls r0, r4, 24
lsrs r0, 24
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
@@ -43014,7 +43014,7 @@ sub_81143C0: @ 81143C0
lsls r0, 24
lsrs r0, 24
mov r10, r0
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
bl sub_80A8364
lsls r0, 24
@@ -43030,7 +43030,7 @@ sub_81143C0: @ 81143C0
bl sub_80A438C
ldr r0, =gSprites
mov r9, r0
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
mov r8, r0
ldrb r0, [r6]
add r0, r8
@@ -43049,7 +43049,7 @@ sub_81143C0: @ 81143C0
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0811444E
@@ -43091,7 +43091,7 @@ sub_8114470: @ 8114470
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
bl sub_80A8364
lsls r0, 24
@@ -43106,7 +43106,7 @@ sub_8114470: @ 8114470
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _081144AC
@@ -43202,15 +43202,15 @@ _0811455C:
lsls r0, 24
cmp r0, 0
bne _081145D6
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _0811458C
ldrb r0, [r4]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
bne _081145D6
@@ -43218,13 +43218,13 @@ _0811458C:
ldrb r0, [r4]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _081145D6
ldr r3, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
eors r0, r5
adds r0, r1
@@ -43262,13 +43262,13 @@ _081145D6:
b _0811465C
.pool
_08114614:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08114640
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -43279,7 +43279,7 @@ _08114614:
b _08114650
.pool
_08114640:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -43295,11 +43295,11 @@ _08114650:
lsrs r5, r0, 16
_0811465C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r4, 0
adds r2, r5, 0
@@ -43421,7 +43421,7 @@ _08114776:
cmp r0, 0x2
bne _08114824
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r5, =gSprites
@@ -43457,8 +43457,8 @@ _081147B8:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _08114886
- ldr r2, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r2, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -43562,7 +43562,7 @@ _081148C4:
.4byte _081148FC
_081148E4:
ldrb r0, [r2]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r2, r0, 24
b _08114902
@@ -43586,15 +43586,15 @@ _08114902:
beq _0811492E
_08114908:
adds r0, r4, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0811492C
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r2, [r0]
b _0811492E
@@ -43655,31 +43655,31 @@ _08114980:
sub_8114994: @ 8114994
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
movs r0, 0x14
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -43716,16 +43716,16 @@ sub_81149FC: @ 81149FC
strh r1, [r5, 0x24]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -43764,9 +43764,9 @@ sub_8114A7C: @ 8114A7C
adds r6, r0, 0
movs r1, 0x1
bl sub_80A6980
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08114A9C
@@ -43778,10 +43778,10 @@ _08114A9C:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -43789,7 +43789,7 @@ _08114A9C:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -43814,7 +43814,7 @@ sub_8114AF0: @ 8114AF0
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A60AC
@@ -43890,10 +43890,10 @@ sub_8114B80: @ 8114B80
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08114BF4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x2]
@@ -43901,7 +43901,7 @@ sub_8114B80: @ 8114B80
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r3, [r6, 0x4]
@@ -44092,11 +44092,11 @@ _08114D28:
.4byte _08114E8C
_08114D3C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -44118,7 +44118,7 @@ _08114D70:
_08114D78:
ldrh r0, [r0]
strh r0, [r4, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A6190
lsls r0, 24
@@ -44272,7 +44272,7 @@ sub_8114EB4: @ 8114EB4
lsls r0, 24
lsrs r5, r0, 24
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -44289,7 +44289,7 @@ sub_8114EB4: @ 8114EB4
movs r4, 0
strh r4, [r1, 0x24]
strh r4, [r1, 0x26]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -44361,7 +44361,7 @@ sub_8114F54: @ 8114F54
.pool
_08114F78:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
@@ -44438,11 +44438,11 @@ _08115004:
.4byte _081150D4
_08115018:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -44458,7 +44458,7 @@ _08115044:
_08115046:
ldrh r0, [r0]
strh r0, [r4, 0x20]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A6190
lsls r0, 24
@@ -44634,11 +44634,11 @@ sub_81151A0: @ 81151A0
adds r7, r0, 0
cmp r1, 0
bne _081151BC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081151BE
.pool
_081151BC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081151BE:
ldrb r4, [r0]
movs r6, 0x18
@@ -44657,7 +44657,7 @@ _081151BE:
_081151DA:
adds r0, r4, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -44714,16 +44714,16 @@ sub_8115244: @ 8115244
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08115260
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08115262
.pool
_08115260:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08115262:
ldrb r5, [r0]
adds r0, r5, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r2, =0x0000fff0
@@ -44818,7 +44818,7 @@ _08115340:
_08115346:
lsls r0, r5, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08115370
@@ -44829,7 +44829,7 @@ _08115346:
adds r1, r4, 0
adds r1, 0x8
adds r1, r0
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r5, r0
ldrb r0, [r0]
strh r0, [r1]
@@ -44846,7 +44846,7 @@ _08115370:
.pool
_08115380:
ldrb r0, [r6]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
@@ -45217,11 +45217,11 @@ sub_8115628: @ 8115628
adds r6, r2, 0
cmp r0, 0
beq _08115648
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
b _0811564A
.pool
_08115648:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
_0811564A:
ldrb r0, [r0]
adds r5, r0, 0
@@ -45244,7 +45244,7 @@ _0811565A:
adds r4, r0
adds r0, r5, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x20
@@ -45255,7 +45255,7 @@ _0811565A:
strh r1, [r4, 0xA]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x40
@@ -45333,9 +45333,9 @@ sub_811572C: @ 811572C
strh r0, [r4, 0x22]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
@@ -45846,15 +45846,15 @@ sub_8115B0C: @ 8115B0C
strh r1, [r0, 0x12]
strh r5, [r0, 0x18]
movs r4, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r1, [r0]
mov r9, r3
mov r8, r2
cmp r5, r1
bge _08115B74
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r3, [r0]
- ldr r7, =gAnimBankTarget
+ ldr r7, =gBattleAnimTarget
movs r0, 0x1
mov r12, r0
adds r2, r1, 0
@@ -46336,9 +46336,9 @@ sub_8115F10: @ 8115F10
lsrs r0, 24
mov r8, r0
movs r2, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r6, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r7, [r0]
ldr r4, =gBattleAnimArgs
ldrh r1, [r4]
@@ -46429,10 +46429,10 @@ _08115FD6:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
mov r9, r0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r10, r0
ldrh r1, [r4, 0xC]
@@ -46450,7 +46450,7 @@ _08115FF8:
cmp r0, 0
beq _08116028
ldr r2, =gSprites
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
add r0, r9
ldrb r1, [r0]
lsls r0, r1, 4
@@ -46650,13 +46650,13 @@ _0811618A:
cmp r0, 0x1
bhi _081161DC
movs r4, 0
- ldr r5, =gNoOfAllBanks
+ ldr r5, =gBattlersCount
ldrb r0, [r5]
cmp r4, r0
bcs _081161DC
ldr r2, =gSprites
mov r12, r2
- ldr r6, =gBankSpriteIds
+ ldr r6, =gBattlerSpriteIds
movs r7, 0x3
negs r7, r7
_081161BA:
@@ -46691,8 +46691,8 @@ _081161E2:
sub_81161F4: @ 81161F4
push {r4-r6,lr}
ldr r6, =gSprites
- ldr r4, =gBankSpriteIds
- ldr r5, =gAnimBankAttacker
+ ldr r4, =gBattlerSpriteIds
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
adds r0, r4
ldrb r0, [r0]
@@ -46707,7 +46707,7 @@ sub_81161F4: @ 81161F4
adds r0, r2, 0
ands r0, r3
strb r0, [r1]
- ldr r3, =gAnimBankTarget
+ ldr r3, =gBattleAnimTarget
ldrb r0, [r3]
adds r0, r4
ldrb r1, [r0]
@@ -46955,9 +46955,9 @@ _081163FC:
sub_8116420: @ 8116420
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08116444
@@ -47048,7 +47048,7 @@ sub_81164F0: @ 81164F0
adds r4, r0, 0
ldr r5, =gBattleAnimArgs
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x2E]
@@ -47256,14 +47256,14 @@ _081166B8:
movs r5, 0
_081166BA:
mov r0, sp
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
b _081166CA
.pool
_081166C4:
movs r5, 0
_081166C6:
mov r0, sp
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
_081166CA:
ldrb r1, [r1]
strb r1, [r0]
@@ -47271,10 +47271,10 @@ _081166CA:
.pool
_081166D4:
mov r1, sp
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
strb r0, [r1]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
strb r0, [r1, 0x1]
b _0811670E
@@ -47287,13 +47287,13 @@ _081166EC:
_081166F4:
movs r5, 0
mov r2, sp
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08116706
.pool
_08116700:
movs r5, 0
mov r2, sp
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08116706:
ldrb r0, [r0]
movs r1, 0x2
@@ -47310,7 +47310,7 @@ _08116712:
cmp r4, r0
beq _0811673C
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0811673C
@@ -47867,15 +47867,15 @@ _08116BA2:
lsls r0, 24
cmp r0, 0
bne _08116C26
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _08116BD2
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
bne _08116C26
@@ -47883,13 +47883,13 @@ _08116BD2:
ldrb r0, [r5]
movs r6, 0x2
eors r0, r6
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08116C26
ldr r3, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r6
adds r0, r1
@@ -47932,13 +47932,13 @@ _08116C26:
b _08116CAC
.pool
_08116C64:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08116C90
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -47949,7 +47949,7 @@ _08116C64:
b _08116CA0
.pool
_08116C90:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -47965,11 +47965,11 @@ _08116CA0:
lsrs r5, r0, 16
_08116CAC:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r4, 0
adds r2, r5, 0
@@ -48119,7 +48119,7 @@ _08116DF6:
movs r1, 0
bl SetGpuReg
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r4, =gSprites
movs r0, 0x8
ldrsh r1, [r5, r0]
@@ -48137,8 +48137,8 @@ _08116DF6:
ldrsh r0, [r5, r1]
cmp r0, 0x1
bne _08116E7C
- ldr r2, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r2, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -48223,11 +48223,11 @@ sub_8116F04: @ 8116F04
ldrsh r0, [r1, r2]
cmp r0, 0
bne _08116F24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08116F26
.pool
_08116F24:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08116F26:
ldrb r0, [r0]
strb r0, [r1]
@@ -48247,7 +48247,7 @@ _08116F26:
cmp r0, 0
beq _08116F5C
ldrb r0, [r1, 0x1]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _08116F5C
@@ -48306,27 +48306,27 @@ _08116FBA:
cmp r0, 0
bne _08117036
ldrb r0, [r1]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _08116FEC
ldr r0, [r4]
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
bne _08117036
_08116FEC:
ldr r0, [r4]
ldrb r0, [r0, 0x1]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x1
bne _08117036
ldr r3, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldr r0, [r4]
ldrb r0, [r0, 0x1]
adds r0, r1
@@ -48370,11 +48370,11 @@ _08117078:
ldr r4, =gUnknown_0203A110
ldr r0, [r4]
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081170A8
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldr r0, [r4]
ldrb r0, [r0]
lsls r0, 1
@@ -48386,7 +48386,7 @@ _08117078:
b _081170BA
.pool
_081170A8:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldr r0, [r4]
ldrb r0, [r0]
lsls r0, 1
@@ -48425,7 +48425,7 @@ sub_81170EC: @ 81170EC
lsrs r5, r0, 24
movs r0, 0
mov r8, r0
- ldr r6, =gBankSpriteIds
+ ldr r6, =gBattlerSpriteIds
ldr r4, =gUnknown_0203A110
ldr r2, [r4]
ldrb r0, [r2]
@@ -48601,7 +48601,7 @@ _08117280:
strh r4, [r1, 0xE]
ldrb r0, [r3, 0x2]
strh r0, [r1, 0x14]
- ldr r2, =gBankSpriteIds
+ ldr r2, =gBattlerSpriteIds
ldrb r0, [r3, 0x1]
adds r0, r2
ldrb r0, [r0]
@@ -49044,7 +49044,7 @@ sub_8117610: @ 8117610
lsrs r6, r0, 24
movs r4, 0
movs r2, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r3, [r0]
movs r5, 0x1
_08117620:
@@ -49096,9 +49096,9 @@ sub_8117660: @ 8117660
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0811769C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0811769C
@@ -49196,9 +49196,9 @@ sub_8117754: @ 8117754
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
ldr r1, =gBattleAnimArgs
lsls r0, 24
lsrs r0, 24
@@ -49217,9 +49217,9 @@ sub_8117780: @ 8117780
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
ldr r1, =gBattleAnimArgs
lsls r0, 24
lsrs r0, 24
@@ -49239,10 +49239,10 @@ sub_81177AC: @ 81177AC
lsrs r3, r0, 24
ldr r5, =gBattleAnimArgs
movs r4, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r2, [r0]
movs r0, 0x2
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
@@ -49266,17 +49266,17 @@ sub_81177E4: @ 81177E4
movs r4, 0
ldr r6, =gSprites
_081177EE:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
cmp r4, r0
beq _0811782C
lsls r0, r4, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0811782C
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r0, [r0]
lsls r2, r0, 4
@@ -49355,7 +49355,7 @@ sub_8117854: @ 8117854
cmp r1, 0
beq _081178BA
adds r0, r6, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _081178BA
@@ -49431,11 +49431,11 @@ _08117930:
.pool
_08117964:
adds r0, r7, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08117988
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r7, 1
adds r0, r1
ldrh r1, [r0]
@@ -49445,7 +49445,7 @@ _08117964:
b _08117996
.pool
_08117988:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r7, 1
adds r0, r1
ldrh r1, [r0]
@@ -49459,7 +49459,7 @@ _08117996:
lsls r0, 16
lsrs r4, r0, 16
_081179A2:
- ldr r5, =gBankSpriteIds
+ ldr r5, =gBattlerSpriteIds
adds r0, r7, r5
ldrb r1, [r0]
adds r0, r7, 0
@@ -49854,13 +49854,13 @@ _08117CD2:
_08117CE4:
cmp r0, 0x1
bne _08117CF0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08117CF6
.pool
_08117CF0:
cmp r0, 0x2
bne _08117CFC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08117CF6:
ldrb r0, [r0]
adds r4, r0, 0
@@ -49929,13 +49929,13 @@ _08117D6E:
_08117D80:
cmp r0, 0x1
bne _08117D8C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08117D92
.pool
_08117D8C:
cmp r0, 0x2
bne _08117D98
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08117D92:
ldrb r0, [r0]
adds r4, r0, 0
@@ -50004,13 +50004,13 @@ _08117E0A:
_08117E1C:
cmp r0, 0x1
bne _08117E28
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08117E2E
.pool
_08117E28:
cmp r0, 0x2
bne _08117E34
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08117E2E:
ldrb r0, [r0]
adds r4, r0, 0
@@ -50064,11 +50064,11 @@ sub_8117E94: @ 8117E94
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, =gAnimBankAttacker
- ldr r1, =gBankTarget
+ ldr r2, =gBattleAnimAttacker
+ ldr r1, =gBattlerTarget
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -50083,13 +50083,13 @@ sub_8117EC4: @ 8117EC4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -50116,8 +50116,8 @@ sub_8117F10: @ 8117F10
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, =gAnimBankTarget
- ldr r1, =gBankTarget
+ ldr r2, =gBattleAnimTarget
+ ldr r1, =gBattlerTarget
ldrb r1, [r1]
strb r1, [r2]
bl DestroyAnimVisualTask
@@ -50131,11 +50131,11 @@ sub_8117F30: @ 8117F30
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, =gAnimBankAttacker
- ldr r1, =gBankAttacker
+ ldr r2, =gBattleAnimAttacker
+ ldr r1, =gBattlerAttacker
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -50165,7 +50165,7 @@ _08117F78:
adds r3, r0
ldr r0, =gBattleSpritesDataPtr
ldr r4, [r0]
- ldr r2, =gAnimBankAttacker
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
ldr r1, [r4]
lsls r0, 2
@@ -50209,7 +50209,7 @@ sub_8117FD0: @ 8117FD0
bne _08118014
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r3, [r0]
ldr r0, [r1]
lsls r3, 2
@@ -52078,7 +52078,7 @@ sub_8118FBC: @ 8118FBC
lsls r5, 16
lsrs r5, 16
adds r0, r4, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
ldr r1, =gMonSpritesGfxPtr
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
index f3b72792d..6b894a0f1 100644
--- a/asm/battle_anim_815A0D4.s
+++ b/asm/battle_anim_815A0D4.s
@@ -87,10 +87,10 @@ sub_815A160: @ 815A160
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 8
@@ -100,7 +100,7 @@ sub_815A160: @ 815A160
asrs r4, 16
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
lsrs r1, 8
@@ -207,16 +207,16 @@ sub_815A254: @ 815A254
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r7, r0, 0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
@@ -768,7 +768,7 @@ sub_815A6C4: @ 815A6C4
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r5, sp
adds r5, 0x2
@@ -776,9 +776,9 @@ sub_815A6C4: @ 815A6C4
mov r2, sp
adds r3, r5, 0
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815A6F8
@@ -919,9 +919,9 @@ sub_815A7EC: @ 815A7EC
lsls r0, 24
cmp r0, 0
bne _0815A840
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815A830
@@ -1017,9 +1017,9 @@ sub_815A8C8: @ 815A8C8
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -1251,16 +1251,16 @@ sub_815AAA4: @ 815AAA4
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0815AAD0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1502,15 +1502,15 @@ sub_815ACD0: @ 815ACD0
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0815ACEC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0815ACEE
.pool
_0815ACEC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0815ACEE:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x2]
@@ -1518,7 +1518,7 @@ _0815ACEE:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1618,11 +1618,11 @@ sub_815ADB0: @ 815ADB0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0815ADDC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0815ADDE
.pool
_0815ADDC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0815ADDE:
ldrb r0, [r4]
bl sub_80A6190
@@ -1903,16 +1903,16 @@ sub_815AFF0: @ 815AFF0
movs r5, 0
strh r5, [r4, 0x8]
strh r5, [r4, 0xA]
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xC]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xE]
@@ -1922,7 +1922,7 @@ sub_815AFF0: @ 815AFF0
strh r0, [r4, 0x12]
strh r5, [r4, 0x14]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -2278,16 +2278,16 @@ _0815B2D8:
strh r1, [r5, 0x26]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -2320,7 +2320,7 @@ sub_815B338: @ 815B338
.pool
_0815B35C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2351,7 +2351,7 @@ sub_815B394: @ 815B394
push {r4-r6,lr}
adds r5, r0, 0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r6, r0, 24
movs r1, 0x2E
@@ -2370,16 +2370,16 @@ _0815B3B4:
beq _0815B478
b _0815B496
_0815B3BE:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2482,9 +2482,9 @@ _0815B496:
sub_815B49C: @ 815B49C
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815B4BC
@@ -2513,9 +2513,9 @@ sub_815B4D4: @ 815B4D4
ldrh r0, [r4, 0x2E]
adds r0, 0x48
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815B4F8
@@ -2728,7 +2728,7 @@ sub_815B65C: @ 815B65C
cmp r0, 0
bne _0815B69C
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2770,7 +2770,7 @@ sub_815B6B4: @ 815B6B4
cmp r0, 0
bne _0815B6F4
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2814,10 +2814,10 @@ _0815B71E:
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -2868,7 +2868,7 @@ sub_815B778: @ 815B778
cmp r0, 0
bne _0815B7B8
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2933,7 +2933,7 @@ _0815B81C:
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -2996,9 +2996,9 @@ _0815B886:
_0815B8A6:
b _0815BA7A
_0815B8A8:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
ldrb r1, [r1]
mov r2, r8
lsls r4, r2, 2
@@ -3020,7 +3020,7 @@ _0815B8A8:
.pool
_0815B8E0:
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r1, r0, 24
_0815B8EA:
@@ -3030,7 +3030,7 @@ _0815B8EA:
adds r2, 0x4
adds r2, r0
ldr r1, =gBattleMonForms
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -3122,8 +3122,8 @@ _0815B99C:
cmp r0, 0
beq _0815B9EC
ldr r3, =gSprites
- ldr r4, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r4, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3138,8 +3138,8 @@ _0815B99C:
.pool
_0815B9EC:
ldr r3, =gSprites
- ldr r4, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r4, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3209,7 +3209,7 @@ _0815BA82:
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -3232,9 +3232,9 @@ _0815BAB6:
lsls r0, 24
cmp r0, 0
bne _0815BAF6
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -3256,7 +3256,7 @@ _0815BAB6:
lsls r1, r0, 2
adds r1, r2
ldrh r1, [r1, 0x2]
- bl SetBankEnemyShadowSpriteCallback
+ bl SetBattlerShadowSpriteCallback
_0815BAF6:
mov r0, r8
bl DestroyAnimVisualTask
@@ -3278,8 +3278,8 @@ sub_815BB18: @ 815BB18
lsrs r0, 24
ldr r4, =gBattleAnimArgs
ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
- ldr r1, =gAnimBankAttacker
+ ldr r2, =gBattlerSpriteIds
+ ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r2, [r1]
@@ -3305,9 +3305,9 @@ sub_815BB58: @ 815BB58
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
ldrb r1, [r1]
movs r2, 0x1
bl HandleSpeciesGfxDataChange
@@ -3390,9 +3390,9 @@ _0815BC02:
b _0815BC5C
.pool
_0815BC34:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815BC58
@@ -3621,17 +3621,17 @@ sub_815BE04: @ 815BE04
lsls r0, 16
lsrs r5, r0, 16
_0815BE2E:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r5
strh r0, [r7, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -3996,9 +3996,9 @@ _0815C124:
b _0815C1CA
.pool
_0815C15C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r4, r0, 24
bl IsDoubleBattle
@@ -4085,9 +4085,9 @@ _0815C224:
adds r5, r0, r1
movs r0, 0
strh r0, [r5, 0xE]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -4272,7 +4272,7 @@ sub_815C3A8: @ 815C3A8
cmp r0, 0
bne _0815C3E8
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4325,9 +4325,9 @@ _0815C41E:
ldrh r0, [r4, 0x32]
adds r0, 0x80
strh r0, [r4, 0x32]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815C450
@@ -4419,7 +4419,7 @@ _0815C4BC:
subs r0, 0x1
strh r0, [r4, 0x14]
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -4427,14 +4427,14 @@ _0815C4BC:
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0815C508
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815C50A
.pool
_0815C508:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815C50A:
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -4643,9 +4643,9 @@ _0815C6A8:
sub_815C6B0: @ 815C6B0
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0
@@ -4683,9 +4683,9 @@ sub_815C700: @ 815C700
ldrh r0, [r4, 0x2E]
adds r0, 0x3
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815C744
@@ -4758,7 +4758,7 @@ sub_815C770: @ 815C770
strh r0, [r4, 0x24]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -4991,16 +4991,16 @@ sub_815C95C: @ 815C95C
ldrsh r0, [r6, r2]
cmp r0, 0
bne _0815C990
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -5100,17 +5100,17 @@ sub_815CA20: @ 815CA20
mov r8, r0
cmp r1, 0
bne _0815CA5C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815CA5E
.pool
_0815CA5C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815CA5E:
ldrb r0, [r0]
strh r0, [r2, 0x1E]
mov r1, r8
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =gTasks
@@ -5172,7 +5172,7 @@ _0815CAD2:
cmp r0, 0
bne _0815CAF8
ldrb r0, [r6, 0x1E]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsls r2, r5, 4
cmp r0, 0
@@ -5528,16 +5528,16 @@ _0815CDAA:
sub_815CDB4: @ 815CDB4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -5586,14 +5586,14 @@ sub_815CDFC: @ 815CDFC
cmp r0, 0xC3
ble _0815CE48
_0815CE36:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
b _0815CE52
.pool
_0815CE48:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
adds r0, 0x1
@@ -5674,7 +5674,7 @@ sub_815CED8: @ 815CED8
lsrs r0, 24
str r0, [sp, 0x18]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
bl IsContest
lsls r0, 24
cmp r0, 0
@@ -5693,16 +5693,16 @@ sub_815CED8: @ 815CED8
b _0815D058
.pool
_0815CF18:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815CFC4
movs r0, 0
str r0, [sp, 0x1C]
- ldr r6, =gBattlePartyID
- ldr r4, =gAnimBankTarget
+ ldr r6, =gBattlerPartyIndexes
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -5733,7 +5733,7 @@ _0815CF18:
cmp r0, 0
bne _0815CFBC
adds r0, r2, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815CF9C
@@ -5769,8 +5769,8 @@ _0815CFBE:
_0815CFC4:
movs r2, 0x1
str r2, [sp, 0x1C]
- ldr r6, =gBattlePartyID
- ldr r4, =gAnimBankTarget
+ ldr r6, =gBattlerPartyIndexes
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -5801,7 +5801,7 @@ _0815CFC4:
cmp r0, 0
bne _0815D054
adds r0, r2, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815D03C
@@ -5834,21 +5834,21 @@ _0815D056:
_0815D058:
mov r10, r3
_0815D05A:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
lsrs r7, r0, 24
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
mov r2, r10
lsls r1, r2, 16
@@ -5864,7 +5864,7 @@ _0815D05A:
str r3, [sp, 0x8]
mov r0, r8
str r0, [sp, 0xC]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
str r0, [sp, 0x10]
movs r0, 0x1
@@ -6072,11 +6072,11 @@ sub_815D240: @ 815D240
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0815D26C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815D26E
.pool
_0815D26C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815D26E:
ldrb r5, [r0]
movs r6, 0
@@ -6093,7 +6093,7 @@ _0815D26E:
movs r0, 0x18
strh r0, [r4, 0x18]
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -6118,7 +6118,7 @@ _0815D2B4:
strh r0, [r4, 0x24]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -6562,7 +6562,7 @@ sub_815D64C: @ 815D64C
strh r0, [r4, 0x8]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -6827,9 +6827,9 @@ sub_815D870: @ 815D870
ldrb r1, [r6]
adds r0, r5, 0
bl StartSpriteAffineAnim
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815D896
@@ -6837,10 +6837,10 @@ sub_815D870: @ 815D870
negs r0, r0
strh r0, [r6, 0x2]
_0815D896:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -6848,7 +6848,7 @@ _0815D896:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -7237,8 +7237,8 @@ sub_815DB90: @ 815DB90
lsls r0, 3
mov r1, r8
adds r4, r0, r1
- ldr r1, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
@@ -7261,7 +7261,7 @@ sub_815DB90: @ 815DB90
strh r0, [r4, 0x14]
_0815DBD4:
ldrb r0, [r2]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815DC04
@@ -7373,22 +7373,22 @@ _0815DCC4:
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0815DCE8
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815DCEA
.pool
_0815DCE8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815DCEA:
ldrb r4, [r0]
adds r0, r4, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
adds r0, r4, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -7399,7 +7399,7 @@ _0815DCEA:
strh r0, [r5, 0x14]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -7661,7 +7661,7 @@ sub_815DF0C: @ 815DF0C
ldrh r0, [r1, 0x2]
strh r0, [r4, 0xA]
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -7746,7 +7746,7 @@ sub_815DFCC: @ 815DFCC
lsrs r0, 24
movs r2, 0xD0
lsls r2, 1
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
ldrb r3, [r1]
ldr r1, =gBattleAnimArgs
ldrb r1, [r1]
@@ -7775,9 +7775,9 @@ sub_815DFCC: @ 815DFCC
sub_815E01C: @ 815E01C
push {r4-r6,lr}
adds r5, r0, 0
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -7789,7 +7789,7 @@ sub_815E01C: @ 815E01C
_0815E038:
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -7798,7 +7798,7 @@ _0815E038:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -7837,9 +7837,9 @@ _0815E09A:
lsls r0, 2
strh r0, [r5, 0x2E]
_0815E0A8:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815E0C8
@@ -7923,15 +7923,15 @@ _0815E144:
strh r0, [r6, 0x14]
strh r1, [r6, 0x16]
_0815E14E:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815E188
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -7951,7 +7951,7 @@ _0815E17C:
_0815E188:
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -7968,10 +7968,10 @@ _0815E1A8:
subs r0, r4, r0
_0815E1AC:
strh r0, [r6, 0x1E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -7987,16 +7987,16 @@ _0815E1D0:
asrs r0, 2
subs r0, r4, r0
strh r0, [r6, 0x20]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x24]
@@ -8345,33 +8345,33 @@ sub_815E47C: @ 815E47C
lsls r0, 3
ldr r1, =gTasks
adds r7, r0, r1
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r10, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x1E]
mov r1, r10
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x20]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
mov r1, r8
ldrb r0, [r1]
@@ -8451,7 +8451,7 @@ _0815E4EE:
bl sub_80A68D4
mov r1, r10
ldrb r0, [r1]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -8626,11 +8626,11 @@ sub_815E6D8: @ 815E6D8
adds r6, r0, 0
cmp r1, 0
bne _0815E6F4
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815E6F6
.pool
_0815E6F4:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815E6F6:
ldrb r5, [r0]
ldrh r2, [r4, 0x4]
@@ -8659,7 +8659,7 @@ _0815E724:
strh r1, [r4, 0x3C]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -8827,7 +8827,7 @@ _0815E85C:
ldrh r0, [r2, 0x2]
strh r0, [r4, 0x8]
ldrb r0, [r2]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -8942,15 +8942,15 @@ sub_815E954: @ 815E954
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0815E970
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0815E972
.pool
_0815E970:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0815E972:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -9326,7 +9326,7 @@ sub_815EC48: @ 815EC48
ldr r0, =gTasks
adds r6, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
@@ -9339,10 +9339,10 @@ sub_815EC48: @ 815EC48
lsrs r7, r0, 24
cmp r7, 0x1
bne _0815ECB4
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -9350,7 +9350,7 @@ sub_815EC48: @ 815EC48
movs r0, 0x2
eors r0, r1
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -9363,9 +9363,9 @@ _0815ECAC:
b _0815ECD2
.pool
_0815ECB4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815ECD0
@@ -9606,18 +9606,18 @@ sub_815EE84: @ 815EE84
adds r0, r4, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815EEAA
.pool
_0815EEA8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815EEAA:
ldrb r0, [r0]
strh r0, [r4, 0x3C]
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -9771,14 +9771,14 @@ _0815EFEC:
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r1, r0, 24
_0815F00C:
@@ -9991,15 +9991,15 @@ _0815F17C:
sub_815F18C: @ 815F18C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815F1B8
@@ -10057,7 +10057,7 @@ sub_815F20C: @ 815F20C
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r5, r0, 24
adds r2, r5, 0
@@ -10126,7 +10126,7 @@ _0815F2A0:
b _0815F310
.pool
_0815F2AC:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl LoadBattleMonGfxAndAnimate
@@ -10135,7 +10135,7 @@ _0815F2AC:
cmp r0, 0
beq _0815F2EE
ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
+ ldr r2, =gBattlerSpriteIds
ldrb r0, [r4]
adds r0, r2
ldrb r1, [r0]
@@ -10191,7 +10191,7 @@ sub_815F330: @ 815F330
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
ldr r1, =gTasks
@@ -10360,9 +10360,9 @@ _0815F482:
sub_815F48C: @ 815F48C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815F4B8
@@ -10384,10 +10384,10 @@ _0815F4B8:
strb r0, [r1]
ldr r4, =0x0000ffa0
_0815F4C8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -10639,7 +10639,7 @@ _0815F67C:
strh r1, [r0, 0x8]
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
@@ -10764,7 +10764,7 @@ sub_815F7C4: @ 815F7C4
strh r0, [r4, 0x30]
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
@@ -10943,7 +10943,7 @@ _0815F92C:
.4byte _0815FD8C
_0815F940:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
@@ -10958,9 +10958,9 @@ _0815F940:
ldrh r1, [r6, 0xA]
adds r0, r1
strh r0, [r6, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
mov r9, r4
cmp r0, 0
@@ -11036,7 +11036,7 @@ _0815F9F4:
ldr r3, [r0, 0xC]
mov r9, r3
ldrh r6, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -11045,13 +11045,13 @@ _0815F9F4:
b _0815FB4E
.pool
_0815FA28:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815FAC8
- ldr r7, =gBattlePartyID
+ ldr r7, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
@@ -11096,7 +11096,7 @@ _0815FA9C:
ldrh r6, [r1, 0x2]
_0815FA9E:
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11115,7 +11115,7 @@ _0815FA9E:
b _0815FB50
.pool
_0815FAC8:
- ldr r7, =gBattlePartyID
+ ldr r7, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
@@ -11160,7 +11160,7 @@ _0815FB2C:
ldrh r6, [r1, 0x2]
_0815FB2E:
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11177,10 +11177,10 @@ _0815FB2E:
_0815FB4E:
ldr r5, =0x0000ffe0
_0815FB50:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
lsls r3, r5, 16
@@ -11191,7 +11191,7 @@ _0815FB50:
str r4, [sp, 0x8]
mov r0, r9
str r0, [sp, 0xC]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
str r0, [sp, 0x10]
movs r0, 0
@@ -11253,9 +11253,9 @@ _0815FBE8:
ldrh r2, [r6, 0xA]
adds r0, r2
strh r0, [r6, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
mov r9, r4
cmp r0, 0
@@ -11307,18 +11307,18 @@ _0815FC56:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0815FCD6
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815FCB4
lsls r4, r5, 16
asrs r4, 16
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11328,10 +11328,10 @@ _0815FC56:
_0815FCB4:
lsls r4, r5, 16
asrs r4, 16
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11365,7 +11365,7 @@ _0815FCE8:
.pool
_0815FD08:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
@@ -11383,9 +11383,9 @@ _0815FD08:
ldr r5, =gSprites
adds r0, r5
bl sub_80A8610
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
mov r9, r4
cmp r0, 0
@@ -11425,7 +11425,7 @@ _0815FD7E:
.pool
_0815FD8C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
@@ -11440,11 +11440,11 @@ _0815FD8C:
ldrh r3, [r2, 0xA]
adds r0, r3
strh r0, [r2, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r10, r0
ldrb r0, [r0]
str r2, [sp, 0x18]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
mov r9, r4
ldr r2, [sp, 0x18]
@@ -11469,7 +11469,7 @@ _0815FD8C:
mov r1, r10
ldrb r0, [r1]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -11499,7 +11499,7 @@ _0815FE0C:
mov r2, r10
ldrb r0, [r2]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -11563,10 +11563,10 @@ _0815FE92:
asrs r1, 24
movs r0, 0x7A
bl PlaySE12WithPanning
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -11583,9 +11583,9 @@ _0815FE92:
negs r0, r0
ands r0, r1
strb r0, [r2]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -11595,7 +11595,7 @@ _0815FE92:
cmp r0, 0
bne _0815FFBC
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11652,9 +11652,9 @@ _0815FF6E:
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815FF9C
@@ -11721,17 +11721,17 @@ _0815FFF4:
.4byte _081600CC
.4byte _08160132
_08160008:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r2, r0, 0
@@ -11755,8 +11755,8 @@ _0816003E:
b _08160150
.pool
_08160058:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -11811,8 +11811,8 @@ _081600B4:
strh r1, [r0, 0x26]
b _08160150
_081600CC:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -11861,8 +11861,8 @@ _0816012A:
strh r0, [r2, 0x26]
b _08160150
_08160132:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -11893,14 +11893,14 @@ sub_8160164: @ 8160164
ldr r0, =gTasks
adds r4, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0xE]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
@@ -12072,9 +12072,9 @@ _081602DA:
sub_81602E0: @ 81602E0
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
ldrh r0, [r4, 0x2E]
ldrh r1, [r4, 0x30]
@@ -12115,9 +12115,9 @@ _08160326:
sub_8160338: @ 8160338
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0816037C
@@ -12166,10 +12166,10 @@ _08160396:
sub_81603A8: @ 81603A8
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -12396,7 +12396,7 @@ sub_8160544: @ 8160544
strh r0, [r4, 0x8]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s
index 635c02e03..1bd7e9629 100644
--- a/asm/battle_anim_8170478.s
+++ b/asm/battle_anim_8170478.s
@@ -16,7 +16,7 @@ sub_8170478: @ 8170478
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x10]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
ldr r0, =gBattle_WIN0H
movs r1, 0
@@ -56,7 +56,7 @@ sub_8170478: @ 8170478
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
adds r4, r0
ldrb r0, [r4]
ldr r1, =gSprites
@@ -212,7 +212,7 @@ sub_8170660: @ 8170660
push {r7}
lsls r0, 24
lsrs r7, r0, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
mov r8, r0
ldr r1, =gTasks
@@ -373,7 +373,7 @@ _0817076C:
movs r1, 0x1
movs r2, 0
bl SetAnimBgAttribute
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
add r0, r8
ldrb r0, [r0]
lsls r1, r0, 4
@@ -434,7 +434,7 @@ sub_8170834: @ 8170834
adds r7, r1, 0
lsls r2, 24
lsrs r2, 24
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
adds r2, r0
ldrb r0, [r2]
lsls r5, r0, 4
@@ -540,7 +540,7 @@ sub_8170920: @ 8170920
lsrs r4, 24
mov r1, sp
adds r1, 0x1
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r2, [r0]
mov r0, sp
bl sub_8170834
@@ -561,7 +561,7 @@ sub_817094C: @ 817094C
push {r5,r6}
lsls r0, 24
lsrs r0, 24
- ldr r1, =gHealthBoxesIds
+ ldr r1, =gHealthboxSpriteIds
adds r0, r1
ldrb r0, [r0]
ldr r1, =gSprites
@@ -628,7 +628,7 @@ sub_81709EC: @ 81709EC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_817094C
adds r0, r4, 0
@@ -765,8 +765,8 @@ sub_8170B04: @ 8170B04
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r5, [r0]
@@ -851,17 +851,17 @@ sub_8170BB0: @ 8170BB0
sub sp, 0xC
lsls r0, 24
lsrs r5, r0, 24
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r1, r0, r1
ldrb r1, [r1]
mov r9, r1
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08170BF8
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -872,7 +872,7 @@ sub_8170BB0: @ 8170BB0
b _08170C08
.pool
_08170BF8:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -904,16 +904,16 @@ _08170C08:
b _08170CEE
.pool
_08170C44:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
ldr r2, =gSprites
@@ -1162,18 +1162,18 @@ sub_8170E04: @ 8170E04
adds r6, r4, r1
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1186,7 +1186,7 @@ sub_8170E04: @ 8170E04
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r3, [r0, 0x8]
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
mov r2, r8
ldrb r0, [r2]
adds r0, r1
@@ -1283,7 +1283,7 @@ _08170F54:
lsls r4, 24
lsrs r4, 24
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl sub_80A82E4
@@ -1313,18 +1313,18 @@ _08170F54:
adds r6, r4, r0
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
mov r8, r1
ldrb r0, [r1]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1335,8 +1335,8 @@ _08170F54:
ldr r0, =SpriteCallbackDummy
str r0, [r4]
movs r0, 0
- bl GetBankByIdentity
- ldr r1, =gBankSpriteIds
+ bl GetBattlerAtPosition
+ ldr r1, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@@ -1371,8 +1371,8 @@ sub_8171030: @ 8171030
lsrs r5, r0, 24
ldr r6, =gSprites
movs r0, 0
- bl GetBankByIdentity
- ldr r1, =gBankSpriteIds
+ bl GetBattlerAtPosition
+ ldr r1, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@@ -1422,8 +1422,8 @@ sub_81710A8: @ 81710A8
lsrs r5, r0, 24
ldr r6, =gSprites
movs r0, 0
- bl GetBankByIdentity
- ldr r4, =gBankSpriteIds
+ bl GetBattlerAtPosition
+ ldr r4, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r4
@@ -1438,7 +1438,7 @@ sub_81710A8: @ 81710A8
cmp r0, 0
bge _081710F4
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r0, r4
@@ -1550,7 +1550,7 @@ _08171188:
movs r2, 0x1
movs r3, 0x1C
bl LaunchBallStarsTask
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0
movs r2, 0xE
@@ -1584,8 +1584,8 @@ sub_81711E8: @ 81711E8
ldr r0, =sub_8171240
str r0, [r4, 0x1C]
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -1606,8 +1606,8 @@ _08171224:
sub_8171240: @ 8171240
push {r4-r7,lr}
adds r7, r0, 0
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r4, [r0]
@@ -2333,7 +2333,7 @@ sub_81717F8: @ 81717F8
push {r7}
sub sp, 0x4
adds r6, r0, 0
- ldr r7, =gAnimBankTarget
+ ldr r7, =gBattleAnimTarget
ldrh r0, [r6, 0x36]
adds r0, 0x1
movs r1, 0
@@ -2390,7 +2390,7 @@ _08171880:
cmp r1, r0
bne _081718BC
ldr r5, =gSprites
- ldr r4, =gBankSpriteIds
+ ldr r4, =gBattlerSpriteIds
ldrb r0, [r7]
adds r0, r4
ldrb r1, [r0]
@@ -2715,7 +2715,7 @@ sub_8171AE4: @ 8171AE4
movs r2, 0x1
movs r3, 0x1C
bl LaunchBallStarsTask
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0x1
movs r2, 0xE
@@ -2723,8 +2723,8 @@ sub_8171AE4: @ 8171AE4
bl LaunchBallFadeMonTask
_08171B36:
ldr r6, =gSprites
- ldr r5, =gBankSpriteIds
- ldr r4, =gAnimBankTarget
+ ldr r5, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
@@ -2791,8 +2791,8 @@ sub_8171BAC: @ 8171BAC
strb r0, [r2]
_08171BCA:
ldr r4, =gSprites
- ldr r3, =gBankSpriteIds
- ldr r2, =gAnimBankTarget
+ ldr r3, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -2840,8 +2840,8 @@ _08171C24:
cmp r5, 0
beq _08171C8A
ldr r4, =gSprites
- ldr r3, =gBankSpriteIds
- ldr r2, =gAnimBankTarget
+ ldr r3, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -4729,8 +4729,8 @@ sub_8172BF0: @ 8172BF0
lsrs r7, r0, 24
movs r0, 0
mov r8, r0
- ldr r0, =gBankSpriteIds
- ldr r3, =gAnimBankAttacker
+ ldr r0, =gBattlerSpriteIds
+ ldr r3, =gBattleAnimAttacker
ldrb r2, [r3]
adds r0, r2, r0
ldrb r6, [r0]
@@ -4764,7 +4764,7 @@ _08172C36:
adds r0, r4
strh r0, [r5, 0x8]
ldrb r0, [r3]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08172C78
@@ -4838,7 +4838,7 @@ _08172CDA:
adds r0, r2
strh r0, [r5, 0x8]
ldrb r0, [r3]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08172D10
@@ -4877,9 +4877,9 @@ _08172D28:
adds r0, r1
ldrb r1, [r0, 0x8]
strh r1, [r0, 0x8]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0
@@ -4949,7 +4949,7 @@ _08172DC0:
beq _08172E4E
b _08172E84
_08172DC6:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -5009,8 +5009,8 @@ _08172E14:
strh r0, [r4, 0x26]
b _08172E84
_08172E4E:
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r1, [r0]
@@ -5048,7 +5048,7 @@ sub_8172E9C: @ 8172E9C
ldr r3, =gBattleAnimArgs
ldr r1, =gBattleSpritesDataPtr
ldr r2, [r1]
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
ldr r2, [r2]
lsls r1, 2
@@ -5068,7 +5068,7 @@ sub_8172ED0: @ 8172ED0
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -5108,7 +5108,7 @@ sub_8172EF0: @ 8172EF0
bl GetMonData
adds r4, r0, 0
adds r0, r6, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08172FC8
@@ -5234,12 +5234,12 @@ _0817303A:
ldrb r0, [r4, 0x8]
mov r8, r0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
mov r0, r8
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0x1E
@@ -5347,7 +5347,7 @@ _08173118:
cmp r0, 0
bne _08173160
mov r0, r8
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x3F
cmp r0, 0
@@ -5575,11 +5575,11 @@ sub_817330C: @ 817330C
movs r0, 0x1E
strh r0, [r4, 0x2E]
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r5, =gBattleAnimArgs
lsrs r0, 24
@@ -5587,11 +5587,11 @@ sub_817330C: @ 817330C
adds r0, r1
strh r0, [r4, 0x32]
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -5602,8 +5602,8 @@ sub_817330C: @ 817330C
adds r0, r4, 0
bl sub_80A68D4
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5627,8 +5627,8 @@ sub_817339C: @ 817339C
push {lr}
adds r3, r0, 0
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5678,8 +5678,8 @@ sub_8173400: @ 8173400
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gSprites
- ldr r3, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r3, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -5732,21 +5732,21 @@ sub_817345C: @ 817345C
.pool
_08173478:
movs r0, 0
- bl GetBankByIdentity
- ldr r1, =gAnimBankAttacker
+ bl GetBattlerAtPosition
+ ldr r1, =gBattleAnimAttacker
strb r0, [r1]
movs r0, 0x1
b _08173498
.pool
_0817348C:
movs r0, 0x1
- bl GetBankByIdentity
- ldr r1, =gAnimBankAttacker
+ bl GetBattlerAtPosition
+ ldr r1, =gBattleAnimAttacker
strb r0, [r1]
movs r0, 0
_08173498:
- bl GetBankByIdentity
- ldr r1, =gAnimBankTarget
+ bl GetBattlerAtPosition
+ ldr r1, =gBattleAnimTarget
strb r0, [r1]
_081734A0:
adds r0, r4, 0
@@ -5812,13 +5812,13 @@ sub_817351C: @ 817351C
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r3, =gAnimBankAttacker
+ ldr r3, =gBattleAnimAttacker
ldr r1, =gBattleSpritesDataPtr
ldr r2, [r1]
ldr r1, [r2, 0x8]
ldrh r1, [r1]
strb r1, [r3]
- ldr r3, =gAnimBankTarget
+ ldr r3, =gBattleAnimTarget
ldr r1, [r2, 0x8]
ldrh r1, [r1]
lsrs r1, 8
diff --git a/asm/battle_anim_sound_tasks.s b/asm/battle_anim_sound_tasks.s
index 949934e1d..def934fab 100644
--- a/asm/battle_anim_sound_tasks.s
+++ b/asm/battle_anim_sound_tasks.s
@@ -336,25 +336,25 @@ _08158DD0:
adds r2, r0, 0
cmp r1, 0
bne _08158DEC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
b _08158E12
.pool
_08158DEC:
cmp r1, 0x1
bne _08158DFC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r4, [r0]
b _08158E12
.pool
_08158DFC:
cmp r1, 0x2
bne _08158E08
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08158E0A
.pool
_08158E08:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08158E0A:
ldrb r1, [r0]
movs r0, 0x2
@@ -369,7 +369,7 @@ _08158E12:
bne _08158E38
_08158E1E:
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _08158E38
@@ -379,11 +379,11 @@ _08158E1E:
.pool
_08158E38:
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08158E5C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -393,7 +393,7 @@ _08158E38:
b _08158E6A
.pool
_08158E5C:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -461,25 +461,25 @@ _08158EE0:
adds r2, r0, 0
cmp r1, 0
bne _08158EFC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
b _08158F22
.pool
_08158EFC:
cmp r1, 0x1
bne _08158F0C
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r4, [r0]
b _08158F22
.pool
_08158F0C:
cmp r1, 0x2
bne _08158F18
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08158F1A
.pool
_08158F18:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08158F1A:
ldrb r1, [r0]
movs r0, 0x2
@@ -494,7 +494,7 @@ _08158F22:
bne _08158F48
_08158F2E:
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _08158F48
@@ -504,11 +504,11 @@ _08158F2E:
.pool
_08158F48:
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08158F6C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -518,7 +518,7 @@ _08158F48:
b _08158F7A
.pool
_08158F6C:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -705,7 +705,7 @@ sub_81590B8: @ 81590B8
.pool
_081590F8:
ldr r1, =gAnimSpeciesByBanks
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
diff --git a/asm/battle_frontier_2.s b/asm/battle_frontier_2.s
index 98b5187c2..d67028061 100644
--- a/asm/battle_frontier_2.s
+++ b/asm/battle_frontier_2.s
@@ -21034,7 +21034,7 @@ sub_81A5718: @ 81A5718
b _081A57D8
.pool
_081A576C:
- ldr r0, =gBattleMoveFlags
+ ldr r0, =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
diff --git a/asm/battle_link_817C95C.s b/asm/battle_link_817C95C.s
index fedb50c45..dcfd89132 100644
--- a/asm/battle_link_817C95C.s
+++ b/asm/battle_link_817C95C.s
@@ -34,32 +34,32 @@ _0817C988:
movs r1, 0x81
lsls r1, 2
adds r7, r0, r1
- ldr r5, =gBankAttacker
+ ldr r5, =gBattlerAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r6, r0, 24
ldr r0, =gEffectBank
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldr r0, =gStringInfo
ldr r0, [r0]
ldrb r0, [r0, 0x7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
cmp r4, 0
bne _0817CA00
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r2
@@ -70,7 +70,7 @@ _0817C988:
b _0817CA10
.pool
_0817CA00:
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r2
@@ -83,7 +83,7 @@ _0817CA10:
str r1, [sp, 0x8]
cmp r6, 0
bne _0817CA3C
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
lsls r0, 1
adds r0, r2
@@ -94,7 +94,7 @@ _0817CA10:
b _0817CA4C
.pool
_0817CA3C:
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
lsls r0, 1
adds r0, r2
@@ -105,12 +105,12 @@ _0817CA3C:
_0817CA4C:
adds r1, r0
str r1, [sp, 0xC]
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
ldr r1, =gStringInfo
ldr r1, [r1]
ldrh r1, [r1]
- bl GetBankMoveSlotId
+ bl GetBattlerMoveSlotId
lsls r0, 24
lsrs r0, 24
mov r10, r0
@@ -134,20 +134,20 @@ _0817CA4C:
bl _0817E0A2
.pool
_0817CA9C:
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 25
mov r8, r0
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r5, r0, 25
ldr r0, =gEffectBank
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r3, r0, 25
ldr r1, [sp]
@@ -571,8 +571,8 @@ _0817D0DC:
adds r3, r4
lsls r3, 2
adds r3, r7, r3
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -601,8 +601,8 @@ _0817D124:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -634,8 +634,8 @@ _0817D16C:
adds r0, r4
lsls r0, 2
adds r5, r7, r0
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -715,8 +715,8 @@ _0817D216:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -775,8 +775,8 @@ _0817D296:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -833,8 +833,8 @@ _0817D314:
lsls r0, r4, 4
adds r3, r0
adds r3, r7, r3
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -940,8 +940,8 @@ _0817D3F2:
bne _0817D3FE
bl _0817E0A6
_0817D3FE:
- ldr r0, =gBankAttacker
- ldr r1, =gBankTarget
+ ldr r0, =gBattlerAttacker
+ ldr r1, =gBattlerTarget
ldrb r0, [r0]
ldrb r1, [r1]
cmp r0, r1
@@ -1014,8 +1014,8 @@ _0817D498:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1091,8 +1091,8 @@ _0817D53C:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1161,8 +1161,8 @@ _0817D5CE:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1226,8 +1226,8 @@ _0817D65E:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1301,7 +1301,7 @@ _0817D6F2:
strb r0, [r1]
bl _0817E0A6
_0817D704:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1314,7 +1314,7 @@ _0817D704:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1353,8 +1353,8 @@ _0817D76C:
bne _0817D77E
bl _0817E0A6
_0817D77E:
- ldr r6, =gBattlePartyID
- ldr r5, =gBankAttacker
+ ldr r6, =gBattlerPartyIndexes
+ ldr r5, =gBattlerAttacker
ldrb r0, [r5]
lsls r0, 1
adds r0, r6
@@ -1395,7 +1395,7 @@ _0817D7B2:
b _0817D934
.pool
_0817D7D8:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1408,7 +1408,7 @@ _0817D7D8:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1439,7 +1439,7 @@ _0817D7D8:
b _0817D88C
.pool
_0817D838:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1452,7 +1452,7 @@ _0817D838:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1496,9 +1496,9 @@ _0817D8A4:
bne _0817D8B6
bl _0817E0A6
_0817D8B6:
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
mov r8, r2
- ldr r6, =gBankAttacker
+ ldr r6, =gBattlerAttacker
ldrb r0, [r6]
lsls r0, 1
add r0, r8
@@ -1573,8 +1573,8 @@ _0817D94C:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1627,7 +1627,7 @@ _0817D9AE:
movs r0, 0x9
b _0817E086
_0817D9C2:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1640,7 +1640,7 @@ _0817D9C2:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1671,8 +1671,8 @@ _0817D9C2:
b _0817DB76
.pool
_0817DA24:
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1702,7 +1702,7 @@ _0817DA48:
b _0817E0A6
.pool
_0817DA68:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1715,7 +1715,7 @@ _0817DA68:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1747,8 +1747,8 @@ _0817DA68:
b _0817DB76
.pool
_0817DACC:
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1790,7 +1790,7 @@ _0817DB10:
b _0817E0A6
.pool
_0817DB24:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1803,7 +1803,7 @@ _0817DB24:
lsls r4, 3
adds r3, r4
adds r3, r7, r3
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1838,8 +1838,8 @@ _0817DB76:
b _0817E0A6
.pool
_0817DB90:
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1875,8 +1875,8 @@ _0817DBD4:
lsls r0, r1, 4
adds r3, r0
adds r3, r7, r3
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1943,8 +1943,8 @@ _0817DC62:
adds r2, r6
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2021,8 +2021,8 @@ _0817DCFC:
lsls r0, r4, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2049,8 +2049,8 @@ _0817DD38:
lsls r0, r4, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2121,8 +2121,8 @@ _0817DDC8:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2154,8 +2154,8 @@ _0817DE10:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2253,8 +2253,8 @@ _0817DEDC:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2331,8 +2331,8 @@ _0817DF70:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2413,8 +2413,8 @@ _0817DFE6:
negs r0, r0
ands r0, r2
strb r0, [r1]
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2557,22 +2557,22 @@ _0817E122:
lsls r1, 2
adds r1, r0, r1
str r1, [sp, 0x8]
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
mov r10, r2
ldrb r0, [r2]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
mov r9, r0
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
mov r1, r10
ldrb r0, [r1]
adds r1, r7, 0
- bl GetBankMoveSlotId
+ bl GetBattlerMoveSlotId
lsls r0, 24
lsrs r6, r0, 24
cmp r6, 0x3
@@ -2593,7 +2593,7 @@ _0817E122:
_0817E184:
mov r2, r10
ldrb r0, [r2]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 25
lsls r0, 3
@@ -2604,7 +2604,7 @@ _0817E184:
mov r2, r10
ldrb r1, [r2]
lsls r1, 1
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
adds r1, r2
ldrh r2, [r1]
adds r2, 0x1
@@ -2617,7 +2617,7 @@ _0817E184:
strb r1, [r0]
mov r1, r10
ldrb r0, [r1]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 25
lsls r0, 3
@@ -2685,7 +2685,7 @@ _0817E23C:
mov r1, r10
ldrb r0, [r1]
lsls r0, 1
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
adds r0, r2
ldrh r1, [r0]
adds r1, 0x1
@@ -2723,7 +2723,7 @@ _0817E27A:
mov r1, r10
ldrb r0, [r1]
lsls r0, 1
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
adds r0, r1
ldrh r1, [r0]
adds r1, 0x1
@@ -2812,9 +2812,9 @@ sub_817E32C: @ 817E32C
movs r1, 0x81
lsls r1, 2
adds r4, r0, r1
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r2, r0, 24
cmp r5, 0x12
@@ -3244,14 +3244,14 @@ sub_817E684: @ 817E684
movs r2, 0x81
lsls r2, 2
adds r7, r0, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r3, r0, 24
mov r0, r10
@@ -3297,8 +3297,8 @@ _0817E6F0:
.4byte _0817E760
.4byte _0817E760
_0817E760:
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -3324,13 +3324,13 @@ _0817E760:
_0817E79C:
ldr r1, =gUnknown_0860A834
add r1, r12
- ldr r7, =gBattlePartyID
+ ldr r7, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r4
lsls r2, r0, 4
ldr r4, =0x0000ffff
ldr r1, [r1]
- ldr r3, =gBankAttacker
+ ldr r3, =gBattlerAttacker
ldrh r0, [r1]
cmp r6, r0
bne _0817E7E0
@@ -3708,15 +3708,15 @@ sub_817EA80: @ 817EA80
movs r1, 0x81
lsls r1, 2
adds r5, r0, r1
- ldr r3, =gBankAttacker
+ ldr r3, =gBattlerAttacker
mov r8, r3
ldrb r0, [r3]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r4, 1
@@ -4005,8 +4005,8 @@ _0817ECCC:
ldrb r0, [r0]
lsrs r0, 5
subs r6, r0, 0x1
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -4164,8 +4164,8 @@ _0817EE1C:
cmp r7, 0x1
bne _0817EEBC
adds r2, r4, 0
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -4227,7 +4227,7 @@ _0817EE8E:
b _0817EEBC
_0817EE96:
adds r2, r4, 0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
mov r3, r8
ldrb r0, [r3]
lsls r0, 1
@@ -4269,9 +4269,9 @@ sub_817EECC: @ 817EECC
beq _0817EEE6
b _0817F1FA
_0817EEE6:
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -4291,7 +4291,7 @@ _0817EEF8:
bgt _0817EF10
b _0817F1FA
_0817EF10:
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
muls r0, r1
adds r0, r5
@@ -4367,7 +4367,7 @@ _0817EF8A:
beq _0817EF98
b _0817F1FA
_0817EF98:
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
ldrb r0, [r2]
adds r0, r6
ldrb r0, [r0]
@@ -4386,11 +4386,11 @@ _0817EF98:
mov r10, r3
mov r8, r0
add r7, sp, 0x10
- ldr r4, =gBankTarget
+ ldr r4, =gBattlerTarget
mov r9, r4
_0817EFC2:
lsls r1, r5, 1
- ldr r6, =gBankAttacker
+ ldr r6, =gBattlerAttacker
ldrb r0, [r6]
movs r2, 0x58
muls r0, r2
@@ -4411,16 +4411,16 @@ _0817EFC2:
lsls r0, 24
cmp r0, 0
beq _0817F0B4
- ldr r4, =gSideAffecting
+ ldr r4, =gSideStatuses
mov r1, r9
ldrb r0, [r1]
- bl GetBankIdentity
+ bl GetBattlerPosition
movs r1, 0x1
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r3, [r1]
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
ldrb r0, [r2]
movs r4, 0x58
muls r0, r4
@@ -4437,7 +4437,7 @@ _0817EFC2:
str r4, [sp]
movs r4, 0
str r4, [sp, 0x4]
- ldr r6, =gBankAttacker
+ ldr r6, =gBattlerAttacker
ldrb r4, [r6]
str r4, [sp, 0x8]
mov r6, r9
@@ -4448,7 +4448,7 @@ _0817EFC2:
ldr r4, =gBattleMoveDamage
str r3, [r4]
ldr r1, =gStatuses3
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
@@ -4472,7 +4472,7 @@ _0817EFC2:
str r0, [r4]
_0817F06A:
ldr r0, =gProtectStructs
- ldr r6, =gBankAttacker
+ ldr r6, =gBattlerAttacker
ldrb r1, [r6]
lsls r1, 4
adds r1, r0
@@ -4513,9 +4513,9 @@ _0817F0B4:
cmp r5, 0x3
ble _0817EFC2
movs r5, 0
- ldr r3, =gBankAttacker
+ ldr r3, =gBattlerAttacker
ldr r6, =gMoveSelectionCursor
- ldr r4, =gBattlePartyID
+ ldr r4, =gBattlerPartyIndexes
mov r8, r4
movs r7, 0x64
mov r9, r7
@@ -4545,9 +4545,9 @@ _0817F0D8:
movs r7, 0
_0817F0F6:
movs r5, 0
- ldr r4, =gBankTarget
+ ldr r4, =gBattlerTarget
ldr r6, =gEnemyParty
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
add r0, r10
ldrb r3, [r0]
@@ -4582,7 +4582,7 @@ _0817F11A:
adds r6, r0, 0
lsls r6, 16
lsrs r6, 16
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
ldrb r0, [r2]
lsls r0, 1
add r0, r8
@@ -4598,7 +4598,7 @@ _0817F11A:
adds r1, r0, 0
lsls r1, 16
lsrs r1, 16
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r3, [r4]
mov r2, r10
adds r0, r3, r2
@@ -4625,7 +4625,7 @@ _0817F1D4:
_0817F1DC:
ldr r2, =gBattleMoveDamage
ldr r1, =gMoveSelectionCursor
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -4695,7 +4695,7 @@ _0817F270:
cmp r2, 0x95
bne _0817F294
ldr r2, =gBattleMons
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
@@ -4793,15 +4793,15 @@ _0817F324:
.pool
thumb_func_end sub_817F2A8
- thumb_func_start GetBankMoveSlotId
-GetBankMoveSlotId: @ 817F33C
+ thumb_func_start GetBattlerMoveSlotId
+GetBattlerMoveSlotId: @ 817F33C
push {r4-r7,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r1, 16
lsrs r7, r1, 16
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
ldr r6, =gEnemyParty
cmp r0, 0
@@ -4809,7 +4809,7 @@ GetBankMoveSlotId: @ 817F33C
ldr r6, =gPlayerParty
_0817F356:
movs r4, 0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r5, r0, r1
b _0817F36E
@@ -4835,7 +4835,7 @@ _0817F388:
pop {r4-r7}
pop {r1}
bx r1
- thumb_func_end GetBankMoveSlotId
+ thumb_func_end GetBattlerMoveSlotId
thumb_func_start sub_817F394
sub_817F394: @ 817F394
diff --git a/asm/battle_tower.s b/asm/battle_tower.s
index b5b06c4e1..6156d6890 100644
--- a/asm/battle_tower.s
+++ b/asm/battle_tower.s
@@ -5354,7 +5354,7 @@ sub_8164E04: @ 8164E04
adds r0, r2
ldrh r1, [r5]
bl sub_8165B88
- ldr r6, =gBattlePartyID
+ ldr r6, =gBattlerPartyIndexes
ldrh r0, [r6, 0x2]
movs r5, 0x64
muls r0, r5
diff --git a/asm/berry_tag_screen.s b/asm/berry_tag_screen.s
deleted file mode 100644
index 8a32f5b3a..000000000
--- a/asm/berry_tag_screen.s
+++ /dev/null
@@ -1,1538 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8177C14
-sub_8177C14: @ 8177C14
- push {r4,lr}
- ldr r4, =gUnknown_0203BCF4
- ldr r0, =0x0000180c
- bl AllocZeroed
- str r0, [r4]
- ldr r0, =gSpecialVar_ItemId
- ldrh r0, [r0]
- bl ItemIdToBerryType
- ldr r1, [r4]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xC0
- lsls r2, 5
- adds r1, r2
- strh r0, [r1]
- ldr r0, =sub_8177C84
- bl SetMainCallback2
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8177C14
-
- thumb_func_start sub_8177C54
-sub_8177C54: @ 8177C54
- push {lr}
- bl RunTasks
- bl AnimateSprites
- bl BuildOamBuffer
- bl do_scheduled_bg_tilemap_copies_to_vram
- bl UpdatePaletteFade
- pop {r0}
- bx r0
- thumb_func_end sub_8177C54
-
- thumb_func_start sub_8177C70
-sub_8177C70: @ 8177C70
- push {lr}
- bl LoadOam
- bl ProcessSpriteCopyRequests
- bl TransferPlttBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_8177C70
-
- thumb_func_start sub_8177C84
-sub_8177C84: @ 8177C84
- push {lr}
-_08177C86:
- bl sub_81221EC
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _08177CAA
- bl sub_8177CB0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _08177CAA
- bl sub_81221AC
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08177C86
-_08177CAA:
- pop {r0}
- bx r0
- thumb_func_end sub_8177C84
-
- thumb_func_start sub_8177CB0
-sub_8177CB0: @ 8177CB0
- push {lr}
- sub sp, 0x4
- ldr r0, =gMain
- movs r1, 0x87
- lsls r1, 3
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0xF
- bls _08177CC4
- b _08177DF4
-_08177CC4:
- lsls r0, 2
- ldr r1, =_08177CD8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08177CD8:
- .4byte _08177D18
- .4byte _08177D26
- .4byte _08177D2C
- .4byte _08177D40
- .4byte _08177D46
- .4byte _08177D4C
- .4byte _08177D5C
- .4byte _08177D78
- .4byte _08177D84
- .4byte _08177D8A
- .4byte _08177D90
- .4byte _08177D96
- .4byte _08177D9C
- .4byte _08177DA6
- .4byte _08177DB4
- .4byte _08177DC2
-_08177D18:
- bl SetVBlankHBlankCallbacksToNull
- bl ResetVramOamAndBgCntRegs
- bl clear_scheduled_bg_copies_to_vram
- b _08177DDC
-_08177D26:
- bl ScanlineEffect_Stop
- b _08177DDC
-_08177D2C:
- bl ResetPaletteFade
- ldr r2, =gPaletteFade
- ldrb r0, [r2, 0x8]
- movs r1, 0x80
- orrs r0, r1
- b _08177DDA
- .pool
-_08177D40:
- bl ResetSpriteData
- b _08177DDC
-_08177D46:
- bl FreeAllSpritePalettes
- b _08177DDC
-_08177D4C:
- bl sub_81221AC
- lsls r0, 24
- cmp r0, 0
- bne _08177DDC
- bl ResetTasks
- b _08177DDC
-_08177D5C:
- bl sub_8177E14
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- ldr r1, =0x00001808
- adds r0, r1
- movs r1, 0
- strh r1, [r0]
- b _08177DDC
- .pool
-_08177D78:
- bl sub_8177E88
- lsls r0, 24
- cmp r0, 0
- beq _08177E0C
- b _08177DDC
-_08177D84:
- bl sub_8178008
- b _08177DDC
-_08177D8A:
- bl sub_8178090
- b _08177DDC
-_08177D90:
- bl sub_81780F4
- b _08177DDC
-_08177D96:
- bl sub_8178338
- b _08177DDC
-_08177D9C:
- bl sub_817839C
- bl sub_8178404
- b _08177DDC
-_08177DA6:
- ldr r0, =sub_8178654
- movs r1, 0
- bl CreateTask
- b _08177DDC
- .pool
-_08177DB4:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- b _08177DDC
-_08177DC2:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r2, =gPaletteFade
- ldrb r1, [r2, 0x8]
- movs r0, 0x7F
- ands r0, r1
-_08177DDA:
- strb r0, [r2, 0x8]
-_08177DDC:
- ldr r1, =gMain
- movs r0, 0x87
- lsls r0, 3
- adds r1, r0
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _08177E0C
- .pool
-_08177DF4:
- ldr r0, =sub_8177C70
- bl SetVBlankCallback
- ldr r0, =sub_8177C54
- bl SetMainCallback2
- movs r0, 0x1
- b _08177E0E
- .pool
-_08177E0C:
- movs r0, 0
-_08177E0E:
- add sp, 0x4
- pop {r1}
- bx r1
- thumb_func_end sub_8177CB0
-
- thumb_func_start sub_8177E14
-sub_8177E14: @ 8177E14
- push {r4,lr}
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_085EFCF0
- movs r0, 0
- movs r2, 0x4
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203BCF4
- ldr r1, [r4]
- movs r0, 0x2
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- movs r0, 0x80
- lsls r0, 4
- adds r1, r0
- movs r0, 0x3
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x3
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0x82
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x3
- bl ShowBg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8177E14
-
- thumb_func_start sub_8177E88
-sub_8177E88: @ 8177E88
- push {r4-r7,lr}
- sub sp, 0x4
- ldr r1, =gUnknown_0203BCF4
- ldr r0, [r1]
- ldr r2, =0x00001808
- adds r0, r2
- ldrh r0, [r0]
- adds r7, r1, 0
- cmp r0, 0x5
- bls _08177E9E
- b _08177FEC
-_08177E9E:
- lsls r0, 2
- ldr r1, =_08177EB4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08177EB4:
- .4byte _08177ECC
- .4byte _08177EF8
- .4byte _08177F1C
- .4byte _08177F3C
- .4byte _08177FA8
- .4byte _08177FC8
-_08177ECC:
- bl reset_temp_tile_data_buffers
- ldr r1, =gUnknown_08D9BB44
- movs r0, 0
- str r0, [sp]
- movs r0, 0x2
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r0, =gUnknown_0203BCF4
- ldr r1, [r0]
- ldr r0, =0x00001808
- adds r1, r0
- b _08177FD6
- .pool
-_08177EF8:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08177F06
- b _08177FFC
-_08177F06:
- ldr r0, =gUnknown_08D9BF98
- ldr r4, =gUnknown_0203BCF4
- ldr r1, [r4]
- bl LZDecompressWram
- ldr r1, [r4]
- b _08177FD2
- .pool
-_08177F1C:
- ldr r0, =gUnknown_08D9C13C
- ldr r1, [r7]
- movs r2, 0x80
- lsls r2, 5
- adds r1, r2
- bl LZDecompressWram
- ldr r1, [r7]
- ldr r0, =0x00001808
- adds r1, r0
- b _08177FD6
- .pool
-_08177F3C:
- ldr r0, =gSaveBlock2Ptr
- ldr r0, [r0]
- ldrb r0, [r0, 0x8]
- cmp r0, 0
- bne _08177F78
- movs r2, 0
- ldr r6, =gUnknown_0203BCF4
- movs r5, 0x80
- lsls r5, 4
- ldr r4, =0x00004042
- ldr r3, =0x000003ff
-_08177F52:
- ldr r0, [r6]
- lsls r1, r2, 1
- adds r0, r5
- adds r0, r1
- strh r4, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- bls _08177F52
- b _08177F98
- .pool
-_08177F78:
- movs r2, 0
- ldr r6, =gUnknown_0203BCF4
- movs r5, 0x80
- lsls r5, 4
- ldr r4, =0x00005042
- ldr r3, =0x000003ff
-_08177F84:
- ldr r0, [r6]
- lsls r1, r2, 1
- adds r0, r5
- adds r0, r1
- strh r4, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- bls _08177F84
-_08177F98:
- ldr r1, [r7]
- b _08177FD2
- .pool
-_08177FA8:
- ldr r0, =gUnknown_08D9BEF0
- movs r1, 0
- movs r2, 0xC0
- bl LoadCompressedPalette
- ldr r0, =gUnknown_0203BCF4
- ldr r1, [r0]
- ldr r0, =0x00001808
- adds r1, r0
- b _08177FD6
- .pool
-_08177FC8:
- ldr r0, =gUnknown_0857FDEC
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0203BCF4
- ldr r1, [r0]
-_08177FD2:
- ldr r2, =0x00001808
- adds r1, r2
-_08177FD6:
- ldrh r0, [r1]
- adds r0, 0x1
- strh r0, [r1]
- b _08177FFC
- .pool
-_08177FEC:
- ldr r0, =gUnknown_0857FDF4
- bl LoadCompressedObjectPalette
- movs r0, 0x1
- b _08177FFE
- .pool
-_08177FFC:
- movs r0, 0
-_08177FFE:
- add sp, 0x4
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_8177E88
-
- thumb_func_start sub_8178008
-sub_8178008: @ 8178008
- push {r4,lr}
- ldr r0, =gUnknown_085EFD28
- bl InitWindows
- bl DeactivateAllTextPrinters
- ldr r0, =gUnknown_085EFD00
- movs r1, 0xF0
- movs r2, 0x20
- bl LoadPalette
- movs r4, 0
-_08178020:
- lsls r0, r4, 24
- lsrs r0, 24
- bl PutWindowTilemap
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _08178020
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178008
-
- thumb_func_start sub_817804C
-sub_817804C: @ 817804C
- push {r4-r6,lr}
- sub sp, 0x14
- ldr r6, [sp, 0x24]
- ldr r5, [sp, 0x28]
- lsls r0, 24
- lsrs r0, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- lsls r5, 24
- lsrs r5, 24
- movs r4, 0
- str r4, [sp]
- str r4, [sp, 0x4]
- lsls r4, r5, 1
- adds r4, r5
- ldr r5, =gUnknown_085EFD20
- adds r4, r5
- str r4, [sp, 0x8]
- lsls r6, 24
- asrs r6, 24
- str r6, [sp, 0xC]
- str r1, [sp, 0x10]
- movs r1, 0x1
- bl AddTextPrinterParameterized2
- add sp, 0x14
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817804C
-
- thumb_func_start sub_8178090
-sub_8178090: @ 8178090
- push {r4,lr}
- sub sp, 0x8
- movs r0, 0
- bl GetBgTilemapBuffer
- ldr r1, =gUnknown_0203BCF4
- ldr r1, [r1]
- movs r2, 0x80
- lsls r2, 5
- adds r1, r2
- movs r2, 0x80
- lsls r2, 4
- bl memcpy
- movs r0, 0x3
- movs r1, 0xFF
- bl FillWindowPixelBuffer
- ldr r4, =gText_BerryTag
- movs r0, 0x1
- adds r1, r4, 0
- movs r2, 0x40
- bl GetStringCenterAlignXOffset
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- movs r0, 0
- str r0, [sp]
- movs r0, 0x1
- str r0, [sp, 0x4]
- movs r0, 0x3
- adds r1, r4, 0
- movs r3, 0x1
- bl sub_817804C
- movs r0, 0x3
- bl PutWindowTilemap
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- add sp, 0x8
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178090
-
- thumb_func_start sub_81780F4
-sub_81780F4: @ 81780F4
- push {lr}
- bl sub_8178110
- bl sub_8178174
- bl itemid_copy_name
- bl sub_81782D0
- bl sub_8178304
- pop {r0}
- bx r0
- thumb_func_end sub_81780F4
-
- thumb_func_start sub_8178110
-sub_8178110: @ 8178110
- push {r4-r6,lr}
- sub sp, 0x8
- ldr r5, =gUnknown_0203BCF4
- ldr r0, [r5]
- movs r4, 0xC0
- lsls r4, 5
- adds r0, r4
- ldrb r0, [r0]
- bl GetBerryInfo
- adds r6, r0, 0
- ldr r0, =gStringVar1
- ldr r1, [r5]
- adds r1, r4
- ldrh r1, [r1]
- movs r2, 0x2
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- ldr r0, =gStringVar2
- adds r1, r6, 0
- bl StringCopy
- ldr r4, =gStringVar4
- ldr r1, =gText_UnkF908Var1Var2
- adds r0, r4, 0
- bl StringExpandPlaceholders
- movs r0, 0
- str r0, [sp]
- str r0, [sp, 0x4]
- adds r1, r4, 0
- movs r2, 0
- movs r3, 0x1
- bl sub_817804C
- add sp, 0x8
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178110
-
- thumb_func_start sub_8178174
-sub_8178174: @ 8178174
- push {r4-r7,lr}
- sub sp, 0xC
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- adds r4, r0, 0
- ldr r2, =gText_SizeSlash
- movs r7, 0x1
- str r7, [sp]
- movs r0, 0xFF
- str r0, [sp, 0x4]
- movs r6, 0
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- ldrh r0, [r4, 0x8]
- cmp r0, 0
- beq _08178230
- adds r1, r0, 0
- lsls r0, r1, 5
- subs r0, r1
- lsls r0, 2
- adds r0, r1
- lsls r0, 3
- movs r1, 0xFE
- bl __divsi3
- adds r5, r0, 0
- movs r1, 0xA
- bl __umodsi3
- cmp r0, 0x4
- bls _081781C8
- adds r5, 0xA
-_081781C8:
- adds r0, r5, 0
- movs r1, 0x64
- bl __umodsi3
- movs r1, 0xA
- bl __udivsi3
- adds r4, r0, 0
- adds r0, r5, 0
- movs r1, 0x64
- bl __udivsi3
- adds r5, r0, 0
- ldr r0, =gStringVar1
- adds r1, r5, 0
- movs r2, 0
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- ldr r0, =gStringVar2
- adds r1, r4, 0
- movs r2, 0
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- ldr r4, =gStringVar4
- ldr r1, =gText_Var1DotVar2
- adds r0, r4, 0
- bl StringExpandPlaceholders
- str r7, [sp]
- str r6, [sp, 0x4]
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- adds r2, r4, 0
- movs r3, 0x28
- bl PrintTextOnWindow
- b _08178242
- .pool
-_08178230:
- ldr r2, =gText_ThreeMarks
- str r7, [sp]
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0x28
- bl PrintTextOnWindow
-_08178242:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178174
-
- thumb_func_start itemid_copy_name
-itemid_copy_name: @ 8178250
- push {r4-r6,lr}
- sub sp, 0xC
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- adds r6, r0, 0
- ldr r2, =gText_FirmSlash
- movs r5, 0x11
- str r5, [sp]
- movs r0, 0xFF
- str r0, [sp, 0x4]
- movs r4, 0
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- ldrb r0, [r6, 0x7]
- cmp r0, 0
- beq _081782B0
- ldr r0, =gBerryFirmnessStringPointers
- ldrb r1, [r6, 0x7]
- subs r1, 0x1
- lsls r1, 2
- adds r1, r0
- ldr r2, [r1]
- str r5, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0x28
- bl PrintTextOnWindow
- b _081782C2
- .pool
-_081782B0:
- ldr r2, =gText_ThreeMarks
- str r5, [sp]
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0x28
- bl PrintTextOnWindow
-_081782C2:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end itemid_copy_name
-
- thumb_func_start sub_81782D0
-sub_81782D0: @ 81782D0
- push {lr}
- sub sp, 0xC
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- ldr r2, [r0, 0xC]
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x2
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- add sp, 0xC
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81782D0
-
- thumb_func_start sub_8178304
-sub_8178304: @ 8178304
- push {lr}
- sub sp, 0xC
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- ldr r2, [r0, 0x10]
- movs r0, 0x11
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x2
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- add sp, 0xC
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178304
-
- thumb_func_start sub_8178338
-sub_8178338: @ 8178338
- push {r4,lr}
- ldr r4, =gUnknown_0203BCF4
- ldr r0, [r4]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x38
- movs r2, 0x40
- bl sub_80D50D4
- ldr r1, [r4]
- ldr r2, =0x00001802
- adds r1, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178338
-
- thumb_func_start sub_817836C
-sub_817836C: @ 817836C
- push {lr}
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- ldr r1, =0x00001802
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl DestroySprite
- bl sub_80D510C
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817836C
-
- thumb_func_start sub_817839C
-sub_817839C: @ 817839C
- push {r4,lr}
- movs r0, 0x40
- bl sub_80D518C
- ldr r4, =gUnknown_0203BCF4
- ldr r1, [r4]
- ldr r2, =0x00001803
- adds r1, r2
- strb r0, [r1]
- movs r0, 0x68
- bl sub_80D518C
- ldr r1, [r4]
- ldr r2, =0x00001804
- adds r1, r2
- strb r0, [r1]
- movs r0, 0x90
- bl sub_80D518C
- ldr r1, [r4]
- ldr r2, =0x00001805
- adds r1, r2
- strb r0, [r1]
- movs r0, 0xB8
- bl sub_80D518C
- ldr r1, [r4]
- ldr r2, =0x00001806
- adds r1, r2
- strb r0, [r1]
- movs r0, 0xE0
- bl sub_80D518C
- ldr r1, [r4]
- ldr r2, =0x00001807
- adds r1, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817839C
-
- thumb_func_start sub_8178404
-sub_8178404: @ 8178404
- push {r4,r5,lr}
- ldr r4, =gUnknown_0203BCF4
- ldr r0, [r4]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- adds r5, r0, 0
- ldrb r0, [r5, 0x15]
- cmp r0, 0
- beq _08178448
- ldr r3, =gSprites
- ldr r0, [r4]
- ldr r1, =0x00001803
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _08178462
- .pool
-_08178448:
- ldr r3, =gSprites
- ldr r0, [r4]
- ldr r1, =0x00001803
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_08178462:
- strb r1, [r0]
- adds r4, r3, 0
- ldrb r0, [r5, 0x16]
- cmp r0, 0
- beq _0817849C
- ldr r3, =gUnknown_0203BCF4
- ldr r0, [r3]
- ldr r1, =0x00001804
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _081784B6
- .pool
-_0817849C:
- ldr r3, =gUnknown_0203BCF4
- ldr r0, [r3]
- ldr r1, =0x00001804
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_081784B6:
- strb r1, [r0]
- ldrb r0, [r5, 0x17]
- cmp r0, 0
- beq _081784E8
- ldr r0, [r3]
- ldr r1, =0x00001805
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _08178500
- .pool
-_081784E8:
- ldr r0, [r3]
- ldr r1, =0x00001805
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_08178500:
- strb r1, [r0]
- ldrb r0, [r5, 0x18]
- cmp r0, 0
- beq _0817852C
- ldr r0, [r3]
- ldr r1, =0x00001806
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _08178544
- .pool
-_0817852C:
- ldr r0, [r3]
- ldr r1, =0x00001806
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_08178544:
- strb r1, [r0]
- ldrb r0, [r5, 0x19]
- cmp r0, 0
- beq _08178570
- ldr r0, [r3]
- ldr r1, =0x00001807
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _08178588
- .pool
-_08178570:
- ldr r0, [r3]
- ldr r1, =0x00001807
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_08178588:
- strb r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178404
-
- thumb_func_start sub_8178594
-sub_8178594: @ 8178594
- push {r4,lr}
- movs r4, 0
-_08178598:
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- ldr r1, =0x00001803
- adds r0, r1
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x4
- bls _08178598
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178594
-
- thumb_func_start sub_81785D0
-sub_81785D0: @ 81785D0
- push {r4,lr}
- sub sp, 0x4
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_8178610
- str r1, [r0]
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81785D0
-
- thumb_func_start sub_8178610
-sub_8178610: @ 8178610
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08178642
- bl sub_817836C
- bl sub_8178594
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- bl Free
- bl FreeAllWindowBuffers
- ldr r0, =bag_menu_mail_related
- bl SetMainCallback2
- adds r0, r4, 0
- bl DestroyTask
-_08178642:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178610
-
- thumb_func_start sub_8178654
-sub_8178654: @ 8178654
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- adds r4, r2, 0
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081786A6
- ldr r3, =gMain
- ldrh r0, [r3, 0x30]
- movs r1, 0xF0
- ands r1, r0
- cmp r1, 0x40
- bne _08178688
- movs r1, 0x1
- negs r1, r1
- adds r0, r2, 0
- bl sub_81786AC
- b _081786A6
- .pool
-_08178688:
- cmp r1, 0x80
- bne _08178696
- adds r0, r2, 0
- movs r1, 0x1
- bl sub_81786AC
- b _081786A6
-_08178696:
- ldrh r1, [r3, 0x2E]
- movs r0, 0x3
- ands r0, r1
- cmp r0, 0
- beq _081786A6
- adds r0, r4, 0
- bl sub_81785D0
-_081786A6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8178654
-
- thumb_func_start sub_81786AC
-sub_81786AC: @ 81786AC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r1, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r2, =gTasks + 0x8
- adds r4, r0, r2
- ldr r2, =gUnknown_0203CE58
- ldrh r0, [r2, 0xE]
- ldrh r2, [r2, 0x18]
- adds r0, r2
- lsls r0, 16
- asrs r0, 16
- lsrs r7, r1, 24
- asrs r6, r1, 24
- adds r0, r6
- cmp r0, 0x2D
- bhi _08178718
- lsls r1, r0, 16
- lsrs r1, 16
- movs r0, 0x4
- bl BagGetItemIdByPocketPosition
- lsls r0, 16
- cmp r0, 0
- beq _08178718
- cmp r6, 0
- bge _081786F4
- movs r0, 0x2
- b _081786F6
- .pool
-_081786F4:
- movs r0, 0x1
-_081786F6:
- strh r0, [r4, 0x2]
- movs r0, 0
- strh r0, [r4]
- movs r0, 0x5
- bl PlaySE
- lsls r0, r7, 24
- asrs r0, 24
- bl sub_8178728
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81787AC
- str r1, [r0]
-_08178718:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81786AC
-
- thumb_func_start sub_8178728
-sub_8178728: @ 8178728
- push {r4-r6,lr}
- ldr r5, =gUnknown_0203CE70
- adds r6, r5, 0
- subs r6, 0xA
- lsls r0, 24
- asrs r4, r0, 24
- cmp r4, 0
- ble _08178764
- ldrh r0, [r6]
- cmp r0, 0x3
- bls _08178752
- ldrh r1, [r5]
- adds r1, 0x8
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4
- bl BagGetItemIdByPocketPosition
- lsls r0, 16
- cmp r0, 0
- bne _08178760
-_08178752:
- ldrh r0, [r6]
- adds r0, r4
- strh r0, [r6]
- b _0817877A
- .pool
-_08178760:
- ldrh r0, [r5]
- b _08178776
-_08178764:
- ldrh r1, [r6]
- cmp r1, 0x3
- bhi _08178770
- ldrh r0, [r5]
- cmp r0, 0
- bne _08178776
-_08178770:
- adds r0, r1, r4
- strh r0, [r6]
- b _0817877A
-_08178776:
- adds r0, r4
- strh r0, [r5]
-_0817877A:
- ldrh r1, [r6]
- ldrh r5, [r5]
- adds r1, r5
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4
- bl BagGetItemIdByPocketPosition
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBerryType
- ldr r1, =gUnknown_0203BCF4
- ldr r1, [r1]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xC0
- lsls r2, 5
- adds r1, r2
- strh r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178728
-
- thumb_func_start sub_81787AC
-sub_81787AC: @ 81787AC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r6, r0, r1
- ldrh r0, [r6]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _08178828
- movs r2, 0
- ldrsh r0, [r6, r2]
- cmp r0, 0x70
- beq _08178888
- cmp r0, 0x70
- bgt _081787FE
- cmp r0, 0x40
- beq _0817881A
- cmp r0, 0x40
- bgt _081787F4
- cmp r0, 0x30
- beq _08178898
- b _081788A6
- .pool
-_081787F4:
- cmp r0, 0x50
- beq _0817888E
- cmp r0, 0x60
- beq _08178820
- b _081788A6
-_081787FE:
- cmp r0, 0xA0
- beq _08178824
- cmp r0, 0xA0
- bgt _08178810
- cmp r0, 0x80
- beq _08178882
- cmp r0, 0x90
- beq _08178878
- b _081788A6
-_08178810:
- cmp r0, 0xB0
- beq _08178872
- cmp r0, 0xC0
- beq _0817886C
- b _081788A6
-_0817881A:
- bl sub_8178110
- b _081788A6
-_08178820:
- movs r0, 0x1
- b _0817889A
-_08178824:
- movs r0, 0x2
- b _0817889A
-_08178828:
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x70
- beq _0817887E
- cmp r0, 0x70
- bgt _0817884C
- cmp r0, 0x40
- beq _0817886C
- cmp r0, 0x40
- bgt _08178842
- cmp r0, 0x30
- beq _08178868
- b _081788A6
-_08178842:
- cmp r0, 0x50
- beq _08178872
- cmp r0, 0x60
- beq _08178878
- b _081788A6
-_0817884C:
- cmp r0, 0xA0
- beq _0817888E
- cmp r0, 0xA0
- bgt _0817885E
- cmp r0, 0x80
- beq _08178882
- cmp r0, 0x90
- beq _08178888
- b _081788A6
-_0817885E:
- cmp r0, 0xB0
- beq _08178898
- cmp r0, 0xC0
- beq _081788A2
- b _081788A6
-_08178868:
- movs r0, 0x2
- b _0817889A
-_0817886C:
- bl sub_8178304
- b _081788A6
-_08178872:
- bl sub_81782D0
- b _081788A6
-_08178878:
- bl sub_8178404
- b _081788A6
-_0817887E:
- movs r0, 0x1
- b _0817889A
-_08178882:
- bl itemid_copy_name
- b _081788A6
-_08178888:
- bl sub_8178174
- b _081788A6
-_0817888E:
- bl sub_817836C
- bl sub_8178338
- b _081788A6
-_08178898:
- movs r0, 0
-_0817889A:
- movs r1, 0
- bl FillWindowPixelBuffer
- b _081788A6
-_081788A2:
- bl sub_8178110
-_081788A6:
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- cmp r0, 0x1
- bne _081788B8
- ldrh r0, [r6]
- negs r0, r0
- lsls r0, 16
- lsrs r5, r0, 16
- b _081788BA
-_081788B8:
- ldrh r5, [r6]
-_081788BA:
- ldr r2, =gSprites
- ldr r3, =gUnknown_0203BCF4
- ldr r0, [r3]
- ldr r1, =0x00001802
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x26]
- movs r4, 0
- adds r7, r2, 0
- ldr r2, =0x00001803
-_081788D6:
- ldr r0, [r3]
- adds r0, r2
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r5, [r0, 0x26]
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x4
- bls _081788D6
- movs r4, 0x80
- lsls r4, 5
- ldrb r2, [r6, 0x2]
- movs r0, 0x1
- adds r1, r4, 0
- bl ChangeBgY
- ldrb r2, [r6, 0x2]
- movs r0, 0x2
- adds r1, r4, 0
- bl ChangeBgY
- movs r2, 0
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _08178922
- ldr r0, =gTasks
- mov r2, r8
- lsls r1, r2, 2
- add r1, r8
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_8178654
- str r0, [r1]
-_08178922:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81787AC
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/contest.s b/asm/contest.s
index e81ce8d5c..87abc1d06 100644
--- a/asm/contest.s
+++ b/asm/contest.s
@@ -1048,7 +1048,7 @@ _080D8004:
bl sub_80DC594
bl sub_80DC5E8
bl sub_80DC7EC
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
strb r4, [r1]
movs r0, 0x1
strb r0, [r1, 0x1]
@@ -1058,12 +1058,12 @@ _080D8004:
strb r2, [r1, 0x3]
ldr r0, =gBattleTypeFlags
str r4, [r0]
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
strb r2, [r4]
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
strb r3, [r0]
bl sub_80DB0C4
- ldr r2, =gBankSpriteIds
+ ldr r2, =gBattlerSpriteIds
ldrb r1, [r4]
adds r1, r2
strb r0, [r1]
@@ -2547,8 +2547,8 @@ _080D8DD0:
lsls r4, 3
adds r4, r0
strh r5, [r4, 0xC]
- ldr r1, =gBankSpriteIds
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
adds r0, r1
strb r5, [r0]
@@ -13796,9 +13796,9 @@ sub_80DEA20: @ 80DEA20
push {lr}
ldr r0, =SpriteCallbackDummy
bl CreateInvisibleSpriteWithCallback
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
strb r0, [r1, 0x3]
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -13817,7 +13817,7 @@ sub_80DEA20: @ 80DEA20
thumb_func_start sub_80DEA5C
sub_80DEA5C: @ 80DEA5C
push {r4,lr}
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
ldrb r0, [r0, 0x3]
lsls r4, r0, 4
adds r4, r0
@@ -13829,13 +13829,13 @@ sub_80DEA5C: @ 80DEA5C
strh r0, [r4, 0x26]
movs r0, 0x3
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
movs r0, 0x3
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -13905,12 +13905,12 @@ _080DEAD0:
.4byte _080DEB60
.4byte _080DEB60
_080DEB54:
- ldr r1, =gBankTarget
+ ldr r1, =gBattlerTarget
movs r0, 0x2
b _080DEB64
.pool
_080DEB60:
- ldr r1, =gBankTarget
+ ldr r1, =gBattlerTarget
movs r0, 0x3
_080DEB64:
strb r0, [r1]
diff --git a/asm/field_specials.s b/asm/field_specials.s
index 200ab1fdb..29aca304f 100644
--- a/asm/field_specials.s
+++ b/asm/field_specials.s
@@ -5764,7 +5764,7 @@ sub_813ABD4: @ 813ABD4
adds r0, r4, 0
adds r1, r4, 0
adds r2, r5, 0
- bl AddItemIconObject
+ bl AddItemIconSprite
ldr r4, =gUnknown_0203AB6C
strb r0, [r4]
lsls r0, 24
@@ -7156,14 +7156,14 @@ sub_813B7D8: @ 813B7D8
ldr r2, =c2_exit_to_overworld_1_continue_scripts_restart_music
movs r0, 0
movs r1, 0x1
- bl sub_81D6720
+ bl DoRayquazaScene
b _0813B802
.pool
_0813B7F8:
ldr r2, =c2_exit_to_overworld_1_continue_scripts_restart_music
movs r0, 0x1
movs r1, 0
- bl sub_81D6720
+ bl DoRayquazaScene
_0813B802:
pop {r0}
bx r0
diff --git a/asm/item_icon.s b/asm/item_icon.s
deleted file mode 100644
index e3fe4189a..000000000
--- a/asm/item_icon.s
+++ /dev/null
@@ -1,468 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start AllocItemIconTemporaryBuffers
-@ bool8 AllocItemIconTemporaryBuffers()
-AllocItemIconTemporaryBuffers: @ 81AFDE4
- push {r4,r5,lr}
- ldr r5, =gUnknown_0203CEBC
- movs r0, 0x90
- lsls r0, 1
- bl Alloc
- str r0, [r5]
- cmp r0, 0
- beq _081AFE1A
- ldr r4, =gUnknown_0203CEC0
- movs r0, 0x80
- lsls r0, 2
- bl AllocZeroed
- str r0, [r4]
- cmp r0, 0
- beq _081AFE14
- movs r0, 0x1
- b _081AFE1C
- .pool
-_081AFE14:
- ldr r0, [r5]
- bl Free
-_081AFE1A:
- movs r0, 0
-_081AFE1C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end AllocItemIconTemporaryBuffers
-
- thumb_func_start FreeItemIconTemporaryBuffers
-@ void FreeItemIconTemporaryBuffers()
-FreeItemIconTemporaryBuffers: @ 81AFE24
- push {lr}
- ldr r0, =gUnknown_0203CEBC
- ldr r0, [r0]
- bl Free
- ldr r0, =gUnknown_0203CEC0
- ldr r0, [r0]
- bl Free
- pop {r0}
- bx r0
- .pool
- thumb_func_end FreeItemIconTemporaryBuffers
-
- thumb_func_start CopyItemIconPicTo4x4Buffer
-@ void CopyItemIconPicTo4x4Buffer(void *src, void *dest)
-CopyItemIconPicTo4x4Buffer: @ 81AFE44
- push {r4-r6,lr}
- adds r6, r0, 0
- adds r5, r1, 0
- movs r4, 0
-_081AFE4C:
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 5
- adds r0, r6, r0
- lsls r1, r4, 7
- adds r1, r5, r1
- movs r2, 0x30
- bl CpuSet
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x2
- bls _081AFE4C
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end CopyItemIconPicTo4x4Buffer
-
- thumb_func_start AddItemIconObject
-@ u8 AddItemIconObject(u16 tilesTag, u16 paletteTag, u16 itemId)
-AddItemIconObject: @ 81AFE70
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 16
- lsrs r7, r0, 16
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r2, 16
- lsrs r5, r2, 16
- bl AllocItemIconTemporaryBuffers
- lsls r0, 24
- cmp r0, 0
- beq _081AFF28
- adds r0, r5, 0
- movs r1, 0
- bl GetItemIconPicOrPalette
- ldr r4, =gUnknown_0203CEBC
- ldr r1, [r4]
- bl LZDecompressWram
- ldr r0, [r4]
- ldr r4, =gUnknown_0203CEC0
- ldr r1, [r4]
- bl CopyItemIconPicTo4x4Buffer
- ldr r0, [r4]
- str r0, [sp]
- ldr r4, =0xffff0000
- ldr r0, [sp, 0x4]
- ands r0, r4
- movs r1, 0x80
- lsls r1, 2
- orrs r0, r1
- lsls r2, r7, 16
- ldr r1, =0x0000ffff
- ands r0, r1
- orrs r0, r2
- str r0, [sp, 0x4]
- mov r0, sp
- bl LoadSpriteSheet
- adds r0, r5, 0
- movs r1, 0x1
- bl GetItemIconPicOrPalette
- str r0, [sp, 0x8]
- add r0, sp, 0x8
- ldr r1, [r0, 0x4]
- ands r1, r4
- orrs r1, r6
- str r1, [r0, 0x4]
- bl LoadCompressedObjectPalette
- movs r0, 0x18
- bl Alloc
- adds r5, r0, 0
- ldr r0, =gUnknown_08614FF4
- adds r1, r5, 0
- movs r2, 0xC
- bl CpuSet
- strh r7, [r5]
- strh r6, [r5, 0x2]
- adds r0, r5, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- bl FreeItemIconTemporaryBuffers
- adds r0, r5, 0
- bl Free
- adds r0, r4, 0
- b _081AFF2A
- .pool
-_081AFF28:
- movs r0, 0x40
-_081AFF2A:
- add sp, 0x10
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end AddItemIconObject
-
- thumb_func_start AddItemIconObjectWithCustomObjectTemplate
-@ u8 AddItemIconObjectWithCustomObjectTemplate(struct objtemplate *objectTemplate, u16 tilesTag, u16 paletteTag, u16 itemId)
-AddItemIconObjectWithCustomObjectTemplate: @ 81AFF34
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- mov r8, r0
- lsls r1, 16
- lsrs r7, r1, 16
- lsls r2, 16
- lsrs r6, r2, 16
- lsls r3, 16
- lsrs r5, r3, 16
- bl AllocItemIconTemporaryBuffers
- lsls r0, 24
- cmp r0, 0
- beq _081AFFEC
- adds r0, r5, 0
- movs r1, 0
- bl GetItemIconPicOrPalette
- ldr r4, =gUnknown_0203CEBC
- ldr r1, [r4]
- bl LZDecompressWram
- ldr r0, [r4]
- ldr r4, =gUnknown_0203CEC0
- ldr r1, [r4]
- bl CopyItemIconPicTo4x4Buffer
- ldr r0, [r4]
- str r0, [sp]
- ldr r4, =0xffff0000
- ldr r0, [sp, 0x4]
- ands r0, r4
- movs r1, 0x80
- lsls r1, 2
- orrs r0, r1
- lsls r2, r7, 16
- ldr r1, =0x0000ffff
- ands r0, r1
- orrs r0, r2
- str r0, [sp, 0x4]
- mov r0, sp
- bl LoadSpriteSheet
- adds r0, r5, 0
- movs r1, 0x1
- bl GetItemIconPicOrPalette
- str r0, [sp, 0x8]
- add r0, sp, 0x8
- ldr r1, [r0, 0x4]
- ands r1, r4
- orrs r1, r6
- str r1, [r0, 0x4]
- bl LoadCompressedObjectPalette
- movs r0, 0x18
- bl Alloc
- adds r5, r0, 0
- mov r0, r8
- adds r1, r5, 0
- movs r2, 0xC
- bl CpuSet
- strh r7, [r5]
- strh r6, [r5, 0x2]
- adds r0, r5, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- bl FreeItemIconTemporaryBuffers
- adds r0, r5, 0
- bl Free
- adds r0, r4, 0
- b _081AFFEE
- .pool
-_081AFFEC:
- movs r0, 0x40
-_081AFFEE:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end AddItemIconObjectWithCustomObjectTemplate
-
- thumb_func_start GetItemIconPicOrPalette
-@ u32 GetItemIconPicOrPalette(u16 itemId, u8 which)
-GetItemIconPicOrPalette: @ 81AFFFC
- push {lr}
- lsls r0, 16
- lsrs r3, r0, 16
- lsls r1, 24
- lsrs r1, 24
- ldr r0, =0x0000ffff
- cmp r3, r0
- bne _081B0018
- ldr r3, =0x00000179
- b _081B0022
- .pool
-_081B0018:
- movs r0, 0xBC
- lsls r0, 1
- cmp r3, r0
- bls _081B0022
- movs r3, 0
-_081B0022:
- ldr r2, =gItemIconTable
- lsls r0, r1, 2
- lsls r1, r3, 3
- adds r0, r1
- adds r0, r2
- ldr r0, [r0]
- pop {r1}
- bx r1
- .pool
- thumb_func_end GetItemIconPicOrPalette
-
- thumb_func_start sub_81B0038
-sub_81B0038: @ 81B0038
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- ldr r4, [sp, 0x24]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r7, r2, 24
- lsls r3, 24
- lsrs r3, 24
- str r3, [sp]
- lsls r4, 24
- lsrs r6, r4, 24
- bl reset_brm
- ldr r0, =gUnknown_0203CEC4
- mov r10, r0
- movs r0, 0x8E
- lsls r0, 2
- bl Alloc
- adds r5, r0, 0
- mov r1, r10
- str r5, [r1]
- cmp r5, 0
- bne _081B0088
- ldr r0, [sp, 0x2C]
- bl SetMainCallback2
- b _081B0194
- .pool
-_081B0088:
- ldr r3, =gUnknown_0203CEC8
- movs r1, 0xF
- mov r4, r8
- ands r1, r4
- ldrb r2, [r3, 0x8]
- movs r0, 0x10
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x8]
- ldr r0, [sp, 0x2C]
- str r0, [r3]
- movs r4, 0
- strb r7, [r3, 0xB]
- lsls r2, r6, 2
- ldrh r1, [r5, 0xA]
- movs r0, 0x3
- ands r0, r1
- orrs r0, r2
- strh r0, [r5, 0xA]
- ldr r0, [sp, 0x28]
- str r0, [r5]
- str r4, [r5, 0x4]
- ldrb r1, [r5, 0x8]
- movs r0, 0xF
- negs r0, r0
- ands r0, r1
- strb r0, [r5, 0x8]
- mov r1, r10
- ldr r2, [r1]
- ldrh r0, [r2, 0x8]
- movs r4, 0xFE
- lsls r4, 3
- adds r1, r4, 0
- orrs r0, r1
- strh r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- movs r1, 0xFE
- lsls r1, 10
- orrs r0, r1
- str r0, [r2, 0x8]
- adds r6, r3, 0
- mov r5, r8
- cmp r5, 0x4
- bne _081B00F0
- ldrb r0, [r2, 0x8]
- movs r1, 0x1
- orrs r0, r1
- b _081B00F8
- .pool
-_081B00F0:
- ldrb r1, [r2, 0x8]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
-_081B00F8:
- strb r0, [r2, 0x8]
- mov r0, r9
- cmp r0, 0xFF
- beq _081B0114
- movs r0, 0x3
- mov r1, r9
- ands r0, r1
- lsls r0, 4
- ldrb r2, [r6, 0x8]
- movs r1, 0x31
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r6, 0x8]
-_081B0114:
- movs r2, 0
- ldr r5, =gUnknown_0203CEC4
- movs r4, 0x86
- lsls r4, 2
- movs r3, 0
-_081B011E:
- ldr r0, [r5]
- lsls r1, r2, 1
- adds r0, r4
- adds r0, r1
- strh r3, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, 0xF
- bls _081B011E
- movs r2, 0
- ldr r4, =gUnknown_0203CEC4
- movs r3, 0xFF
-_081B0138:
- ldr r0, [r4]
- adds r0, 0xC
- adds r0, r2
- ldrb r1, [r0]
- orrs r1, r3
- strb r1, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, 0x2
- bls _081B0138
- ldr r4, [sp]
- cmp r4, 0
- bne _081B015C
- strb r4, [r6, 0x9]
- b _081B017E
- .pool
-_081B015C:
- adds r1, r6, 0
- movs r0, 0x9
- ldrsb r0, [r1, r0]
- cmp r0, 0x5
- bgt _081B017A
- adds r1, r0, 0
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- cmp r0, 0
- bne _081B017E
-_081B017A:
- movs r0, 0
- strb r0, [r6, 0x9]
-_081B017E:
- ldr r2, =gTextFlags
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- bl CalculatePlayerPartyCount
- ldr r0, =c2_811EBD0
- bl SetMainCallback2
-_081B0194:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81B0038
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/item_menu.s b/asm/item_menu.s
index 591b91775..010e83c49 100644
--- a/asm/item_menu.s
+++ b/asm/item_menu.s
@@ -4524,7 +4524,7 @@ ItemMenu_CheckTag: @ 81AD378
lsrs r0, 24
ldr r1, =gUnknown_0203CE54
ldr r2, [r1]
- ldr r1, =sub_8177C14
+ ldr r1, =DoBerryTagScreen
str r1, [r2]
bl unknown_ItemMenu_Confirm
pop {r0}
diff --git a/asm/item_menu_icons.s b/asm/item_menu_icons.s
index 1adc0feb7..8068e37c2 100644
--- a/asm/item_menu_icons.s
+++ b/asm/item_menu_icons.s
@@ -348,7 +348,7 @@ AddBagItemIconObject: @ 80D4F38
adds r0, r4, 0
adds r1, r4, 0
adds r2, r6, 0
- bl AddItemIconObject
+ bl AddItemIconSprite
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0x40
@@ -527,8 +527,8 @@ _080D5082:
.pool
thumb_func_end sub_80D5070
- thumb_func_start sub_80D50D4
-sub_80D50D4: @ 80D50D4
+ thumb_func_start CreateBerryTagSprite
+CreateBerryTagSprite: @ 80D50D4
push {r4,r5,lr}
adds r4, r1, 0
adds r5, r2, 0
@@ -554,17 +554,17 @@ sub_80D50D4: @ 80D50D4
pop {r1}
bx r1
.pool
- thumb_func_end sub_80D50D4
+ thumb_func_end CreateBerryTagSprite
- thumb_func_start sub_80D510C
-sub_80D510C: @ 80D510C
+ thumb_func_start FreeBerryTagSpritePalette
+FreeBerryTagSpritePalette: @ 80D510C
push {lr}
ldr r0, =0x00007544
bl FreeSpritePaletteByTag
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D510C
+ thumb_func_end FreeBerryTagSpritePalette
thumb_func_start sub_80D511C
sub_80D511C: @ 80D511C
@@ -617,8 +617,8 @@ _080D5172:
.pool
thumb_func_end sub_80D511C
- thumb_func_start sub_80D518C
-sub_80D518C: @ 80D518C
+ thumb_func_start CreateBerryFlavorCircleSprite
+CreateBerryFlavorCircleSprite: @ 80D518C
push {lr}
adds r1, r0, 0
ldr r0, =gUnknown_0857FE10
@@ -632,6 +632,6 @@ sub_80D518C: @ 80D518C
pop {r1}
bx r1
.pool
- thumb_func_end sub_80D518C
+ thumb_func_end CreateBerryFlavorCircleSprite
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/link.s b/asm/link.s
index de0ec51a1..7b44591c8 100644
--- a/asm/link.s
+++ b/asm/link.s
@@ -46462,7 +46462,7 @@ _080214C6:
lsrs r3, 16
ldr r0, =gUnknown_082F436C
adds r1, r2, 0
- bl AddItemIconObjectWithCustomObjectTemplate
+ bl AddCustomItemIconSprite
lsls r0, 24
lsrs r0, 24
mov r2, r9
diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc
index a16b59366..c5ffb5abc 100644
--- a/asm/macros/battle_script.inc
+++ b/asm/macros/battle_script.inc
@@ -1389,7 +1389,7 @@
.endm
.macro jumpifmovehadnoeffect jumpptr
- jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, \jumpptr
+ jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_NO_EFFECT, \jumpptr
.endm
.macro jumpifbattletype flags, jumpptr
diff --git a/asm/party_menu.s b/asm/party_menu.s
index 0dc03a1e2..a70baf3df 100644
--- a/asm/party_menu.s
+++ b/asm/party_menu.s
@@ -4,6 +4,192 @@
.syntax unified
.text
+
+ thumb_func_start sub_81B0038
+sub_81B0038: @ 81B0038
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ ldr r4, [sp, 0x24]
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ lsls r1, 24
+ lsrs r1, 24
+ mov r9, r1
+ lsls r2, 24
+ lsrs r7, r2, 24
+ lsls r3, 24
+ lsrs r3, 24
+ str r3, [sp]
+ lsls r4, 24
+ lsrs r6, r4, 24
+ bl reset_brm
+ ldr r0, =gUnknown_0203CEC4
+ mov r10, r0
+ movs r0, 0x8E
+ lsls r0, 2
+ bl Alloc
+ adds r5, r0, 0
+ mov r1, r10
+ str r5, [r1]
+ cmp r5, 0
+ bne _081B0088
+ ldr r0, [sp, 0x2C]
+ bl SetMainCallback2
+ b _081B0194
+ .pool
+_081B0088:
+ ldr r3, =gUnknown_0203CEC8
+ movs r1, 0xF
+ mov r4, r8
+ ands r1, r4
+ ldrb r2, [r3, 0x8]
+ movs r0, 0x10
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3, 0x8]
+ ldr r0, [sp, 0x2C]
+ str r0, [r3]
+ movs r4, 0
+ strb r7, [r3, 0xB]
+ lsls r2, r6, 2
+ ldrh r1, [r5, 0xA]
+ movs r0, 0x3
+ ands r0, r1
+ orrs r0, r2
+ strh r0, [r5, 0xA]
+ ldr r0, [sp, 0x28]
+ str r0, [r5]
+ str r4, [r5, 0x4]
+ ldrb r1, [r5, 0x8]
+ movs r0, 0xF
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r5, 0x8]
+ mov r1, r10
+ ldr r2, [r1]
+ ldrh r0, [r2, 0x8]
+ movs r4, 0xFE
+ lsls r4, 3
+ adds r1, r4, 0
+ orrs r0, r1
+ strh r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ movs r1, 0xFE
+ lsls r1, 10
+ orrs r0, r1
+ str r0, [r2, 0x8]
+ adds r6, r3, 0
+ mov r5, r8
+ cmp r5, 0x4
+ bne _081B00F0
+ ldrb r0, [r2, 0x8]
+ movs r1, 0x1
+ orrs r0, r1
+ b _081B00F8
+ .pool
+_081B00F0:
+ ldrb r1, [r2, 0x8]
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r1
+_081B00F8:
+ strb r0, [r2, 0x8]
+ mov r0, r9
+ cmp r0, 0xFF
+ beq _081B0114
+ movs r0, 0x3
+ mov r1, r9
+ ands r0, r1
+ lsls r0, 4
+ ldrb r2, [r6, 0x8]
+ movs r1, 0x31
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r6, 0x8]
+_081B0114:
+ movs r2, 0
+ ldr r5, =gUnknown_0203CEC4
+ movs r4, 0x86
+ lsls r4, 2
+ movs r3, 0
+_081B011E:
+ ldr r0, [r5]
+ lsls r1, r2, 1
+ adds r0, r4
+ adds r0, r1
+ strh r3, [r0]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r2, 0xF
+ bls _081B011E
+ movs r2, 0
+ ldr r4, =gUnknown_0203CEC4
+ movs r3, 0xFF
+_081B0138:
+ ldr r0, [r4]
+ adds r0, 0xC
+ adds r0, r2
+ ldrb r1, [r0]
+ orrs r1, r3
+ strb r1, [r0]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r2, 0x2
+ bls _081B0138
+ ldr r4, [sp]
+ cmp r4, 0
+ bne _081B015C
+ strb r4, [r6, 0x9]
+ b _081B017E
+ .pool
+_081B015C:
+ adds r1, r6, 0
+ movs r0, 0x9
+ ldrsb r0, [r1, r0]
+ cmp r0, 0x5
+ bgt _081B017A
+ adds r1, r0, 0
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, =gPlayerParty
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ cmp r0, 0
+ bne _081B017E
+_081B017A:
+ movs r0, 0
+ strb r0, [r6, 0x9]
+_081B017E:
+ ldr r2, =gTextFlags
+ ldrb r1, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+ bl CalculatePlayerPartyCount
+ ldr r0, =c2_811EBD0
+ bl SetMainCallback2
+_081B0194:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81B0038
thumb_func_start sub_81B01B0
sub_81B01B0: @ 81B01B0
@@ -16041,14 +16227,14 @@ _081B8AF8:
b _081B8B24
_081B8AFC:
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081B8B1E
adds r0, r5, 0
bl sub_81B8F38
lsls r0, 24
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
lsls r1, r4, 1
adds r1, r2
lsrs r0, 24
@@ -16060,7 +16246,7 @@ _081B8B1E:
lsls r0, 24
lsrs r4, r0, 24
_081B8B24:
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcc _081B8AFC
@@ -16115,7 +16301,7 @@ _081B8BA8:
ldr r1, =gUnknown_0203CEE8
movs r0, 0x1
strb r0, [r1]
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldr r0, =gBankInMenu
ldrb r0, [r0]
lsls r0, 1
@@ -16150,7 +16336,7 @@ _081B8BFC:
_081B8C20:
ldr r0, =gBankInMenu
ldrb r0, [r0]
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, 1
adds r0, r1
ldrb r0, [r0]
@@ -16228,9 +16414,9 @@ _081B8CBE:
bne _081B8CFC
movs r5, 0x1
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
mov r2, sp
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, 24
lsrs r0, 23
adds r0, r1
@@ -16255,16 +16441,16 @@ _081B8CF0:
_081B8CFC:
movs r5, 0x2
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
mov r1, sp
- ldr r4, =gBattlePartyID
+ ldr r4, =gBattlerPartyIndexes
lsls r0, 24
lsrs r0, 23
adds r0, r4
ldrh r0, [r0]
strb r0, [r1]
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
mov r1, sp
lsls r0, 24
lsrs r0, 23
@@ -16339,24 +16525,24 @@ sub_81B8D88: @ 81B8D88
lsrs r7, r1, 24
lsls r0, 24
lsrs r0, 24
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081B8DB0
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x2
b _081B8DBC
_081B8DB0:
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x3
_081B8DBC:
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r6, r0, 24
bl sub_81B1250
@@ -16388,7 +16574,7 @@ _081B8DF0:
bne _081B8E28
movs r3, 0x1
mov r2, sp
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r0, [r0]
@@ -16412,7 +16598,7 @@ _081B8E1A:
_081B8E28:
movs r3, 0x2
mov r1, sp
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r2
ldrh r0, [r0]
diff --git a/asm/player_pc.s b/asm/player_pc.s
index 5d9314f80..8feac2886 100644
--- a/asm/player_pc.s
+++ b/asm/player_pc.s
@@ -2179,7 +2179,7 @@ sub_816C060: @ 816C060
adds r0, r4, 0
adds r1, r4, 0
adds r2, r6, 0
- bl AddItemIconObject
+ bl AddItemIconSprite
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0x40
diff --git a/asm/pokemon_1.s b/asm/pokemon_1.s
index 15b4af009..0ab5a3307 100644
--- a/asm/pokemon_1.s
+++ b/asm/pokemon_1.s
@@ -581,7 +581,7 @@ _080689E4:
beq _080689CE
_080689F4:
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080689CE
diff --git a/asm/pokemon_item_effect.s b/asm/pokemon_item_effect.s
index 49b205967..be7d3be49 100644
--- a/asm/pokemon_item_effect.s
+++ b/asm/pokemon_item_effect.s
@@ -100,7 +100,7 @@ _0806BDBC:
lsrs r0, 24
_0806BDC4:
str r0, [sp, 0x34]
- ldr r1, =gStringBank
+ ldr r1, =gStringBattler
ldr r0, =gBankInMenu
ldrb r2, [r0]
strb r2, [r1]
@@ -114,23 +114,23 @@ _0806BDC4:
lsrs r1, r0, 24
cmp r1, 0
beq _0806BE64
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
strb r2, [r0]
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
negs r1, r0
orrs r1, r0
lsrs r1, 31
str r1, [sp, 0x1C]
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldr r4, [sp, 0xC]
subs r4, 0xD
ldrb r0, [r0]
cmp r1, r0
bge _0806BE70
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
lsls r0, r1, 1
adds r0, r2
ldrh r3, [r0]
@@ -148,7 +148,7 @@ _0806BE3C:
ldr r1, [sp, 0x1C]
adds r1, 0x2
str r1, [sp, 0x1C]
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r1, r0
bge _0806BE70
@@ -165,7 +165,7 @@ _0806BE3C:
b _0806BE70
.pool
_0806BE64:
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
strb r1, [r0]
movs r3, 0x4
str r3, [sp, 0x38]
@@ -200,7 +200,7 @@ _0806BE9A:
ands r0, r1
cmp r0, 0
beq _0806BECC
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
ldrb r1, [r0]
lsls r0, r1, 3
subs r0, r1
@@ -297,7 +297,7 @@ _0806BF76:
cmp r0, 0
beq _0806BFA4
ldr r1, =gBattleMons
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
@@ -323,7 +323,7 @@ _0806BFA4:
bl _0806CD4C
_0806BFB2:
ldr r6, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -362,7 +362,7 @@ _0806BFFC:
cmp r3, 0
beq _0806C042
ldr r7, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -396,7 +396,7 @@ _0806C042:
bl _0806CD4C
_0806C050:
ldr r6, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -433,7 +433,7 @@ _0806C08C:
cmp r3, 0
beq _0806C0D2
ldr r7, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -467,7 +467,7 @@ _0806C0D2:
bl _0806CD4C
_0806C0E0:
ldr r6, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -506,9 +506,9 @@ _0806C120:
cmp r0, 0
beq _0806C168
ldr r5, =gSideTimers
- ldr r4, =gActiveBank
+ ldr r4, =gActiveBattler
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 1
@@ -519,7 +519,7 @@ _0806C120:
cmp r0, 0
bne _0806C168
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 1
@@ -965,7 +965,7 @@ _0806C4FC:
ldr r3, [sp, 0x38]
cmp r3, 0x4
beq _0806C55C
- ldr r2, =gAbsentBankFlags
+ ldr r2, =gAbsentBattlerFlags
ldr r1, =gBitTable
lsls r0, r3, 2
adds r0, r1
@@ -973,7 +973,7 @@ _0806C4FC:
ldrb r0, [r2]
bics r0, r1
strb r0, [r2]
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r3, 1
adds r0, r1
ldrb r0, [r0]
@@ -983,14 +983,14 @@ _0806C4FC:
lsrs r1, 24
ldr r0, [sp, 0x38]
bl CopyPlayerPartyMonToBattleData
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
ldrb r0, [r0]
b _0806C574
.pool
_0806C55C:
- ldr r3, =gAbsentBankFlags
+ ldr r3, =gAbsentBattlerFlags
ldr r1, =gBitTable
- ldr r2, =gActiveBank
+ ldr r2, =gActiveBattler
ldrb r0, [r2]
eors r0, r4
lsls r0, 2
@@ -1001,7 +1001,7 @@ _0806C55C:
strb r0, [r3]
ldrb r0, [r2]
_0806C574:
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0806C5B2
@@ -1135,9 +1135,9 @@ _0806C65E:
ands r0, r3
cmp r0, 0
bne _0806C6EC
- ldr r4, =gActiveBank
+ ldr r4, =gActiveBattler
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0806C6EC
@@ -1155,9 +1155,9 @@ _0806C6AE:
movs r0, 0
movs r1, 0
movs r2, 0
- bl EmitGetMonData
+ bl BtlController_EmitGetMonData
ldrb r0, [r4]
- bl MarkBufferBankForExecution
+ bl MarkBattlerForControllerExec
strb r5, [r4]
b _0806C6EC
.pool
diff --git a/asm/pokemon_summary_screen.s b/asm/pokemon_summary_screen.s
index a04939c12..a94d69b96 100644
--- a/asm/pokemon_summary_screen.s
+++ b/asm/pokemon_summary_screen.s
@@ -5756,7 +5756,7 @@ sub_81C6F90: @ 81C6F90
adds r0, r4, 0
adds r1, r4, 0
adds r2, r6, 0
- bl AddItemIconObject
+ bl AddItemIconSprite
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0x40
diff --git a/asm/rayquaza_scene.s b/asm/rayquaza_scene.s
deleted file mode 100644
index 8832d3942..000000000
--- a/asm/rayquaza_scene.s
+++ /dev/null
@@ -1,5972 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_81D6720
-sub_81D6720: @ 81D6720
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- adds r5, r1, 0
- mov r8, r2
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gUnknown_0203CF60
- ldr r0, =0x00002018
- bl AllocZeroed
- str r0, [r6]
- ldr r1, =0x00002006
- adds r0, r1
- strb r4, [r0]
- ldr r0, [r6]
- mov r1, r8
- str r1, [r0]
- ldr r1, =0x00002007
- adds r0, r1
- strb r5, [r0]
- ldr r0, =sub_81D6774
- bl SetMainCallback2
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6720
-
- thumb_func_start sub_81D6774
-sub_81D6774: @ 81D6774
- push {lr}
- bl SetVBlankHBlankCallbacksToNull
- bl clear_scheduled_bg_copies_to_vram
- bl ScanlineEffect_Stop
- bl FreeAllSpritePalettes
- bl ResetPaletteFade
- bl ResetSpriteData
- bl ResetTasks
- movs r0, 0
- movs r1, 0xF0
- movs r2, 0x20
- bl FillPalette
- ldr r1, =gUnknown_0862A6A0
- ldr r0, =gUnknown_0203CF60
- ldr r0, [r0]
- ldr r2, =0x00002006
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0
- bl CreateTask
- ldr r0, =sub_81D67D0
- bl SetMainCallback2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6774
-
- thumb_func_start sub_81D67D0
-sub_81D67D0: @ 81D67D0
- push {lr}
- bl RunTasks
- bl AnimateSprites
- bl BuildOamBuffer
- bl do_scheduled_bg_tilemap_copies_to_vram
- bl UpdatePaletteFade
- pop {r0}
- bx r0
- thumb_func_end sub_81D67D0
-
- thumb_func_start sub_81D67EC
-sub_81D67EC: @ 81D67EC
- push {lr}
- bl LoadOam
- bl ProcessSpriteCopyRequests
- bl TransferPlttBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_81D67EC
-
- thumb_func_start sub_81D6800
-sub_81D6800: @ 81D6800
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D6830
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- ldr r4, =gUnknown_0203CF60
- ldr r0, [r4]
- ldr r0, [r0]
- bl SetMainCallback2
- ldr r0, [r4]
- bl Free
- adds r0, r5, 0
- bl DestroyTask
-_081D6830:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6800
-
- thumb_func_start sub_81D6840
-sub_81D6840: @ 81D6840
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r6, r3, 0
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _081D68B2
- ldr r2, =gUnknown_0203CF60
- ldr r1, [r2]
- ldr r4, =0x00002007
- adds r0, r1, r4
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _081D6888
- ldr r0, =gTasks
- lsls r1, r3, 2
- adds r1, r3
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_81D6800
- b _081D68B0
- .pool
-_081D6888:
- ldr r4, =0x00002006
- adds r1, r4
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r2, [r2]
- ldr r1, =0x00002004
- adds r0, r2, r1
- strh r5, [r0]
- ldr r0, =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r3, =gUnknown_0862A6A0
- adds r2, r4
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r3
- ldr r0, [r0]
-_081D68B0:
- str r0, [r1]
-_081D68B2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6840
-
- thumb_func_start sub_81D68C8
-sub_81D68C8: @ 81D68C8
- push {lr}
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- movs r0, 0x4A
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x40
- movs r1, 0xF0
- bl SetGpuReg
- ldr r1, =0x00001888
- movs r0, 0x44
- bl SetGpuReg
- ldr r0, =gPlttBufferUnfaded
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gPlttBufferFaded
- strh r1, [r0]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D68C8
-
- thumb_func_start sub_81D6904
-sub_81D6904: @ 81D6904
- push {lr}
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- movs r0, 0x4A
- movs r1, 0x3F
- bl SetGpuReg
- pop {r0}
- bx r0
- thumb_func_end sub_81D6904
-
- thumb_func_start sub_81D691C
-sub_81D691C: @ 81D691C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r5, r0, r1
- bl sub_81D750C
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D697E
- movs r0, 0
- ldrsh r1, [r5, r0]
- cmp r1, 0x40
- bne _081D6954
- bl sub_81D7438
- b _081D6978
- .pool
-_081D6954:
- cmp r1, 0x90
- bne _081D695E
- bl sub_81D7480
- b _081D6978
-_081D695E:
- cmp r1, 0x94
- beq _081D6974
- movs r0, 0xA4
- lsls r0, 1
- cmp r1, r0
- bne _081D6978
- adds r0, r4, 0
- movs r1, 0
- bl sub_81D75B4
- b _081D697E
-_081D6974:
- bl sub_81D74C8
-_081D6978:
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
-_081D697E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81D691C
-
- thumb_func_start sub_81D6984
-sub_81D6984: @ 81D6984
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r0, =gUnknown_0862A72C
- mov r8, r0
- movs r1, 0x58
- movs r2, 0x48
- movs r3, 0x3
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gSprites
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r0, r6, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, =sub_81D6A20
- str r1, [r0]
- adds r0, r6, 0
- adds r0, 0x2E
- adds r4, r0
- mov r0, r8
- movs r1, 0x38
- movs r2, 0x68
- movs r3, 0x3
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- ldr r0, =gUnknown_0862A750
- movs r1, 0x4B
- movs r2, 0x65
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2]
- ldr r0, =gUnknown_0862A774
- movs r1, 0x6D
- movs r2, 0x72
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x4]
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r5, 0
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D6984
-
- thumb_func_start sub_81D6A20
-sub_81D6A20: @ 81D6A20
- push {r4,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- adds r0, r3
- mov r12, r0
- ldrh r0, [r0, 0xA]
- adds r0, 0x1
- movs r1, 0x1F
- ands r0, r1
- mov r1, r12
- strh r0, [r1, 0xA]
- cmp r0, 0
- bne _081D6A84
- ldrh r1, [r3, 0x20]
- movs r2, 0x20
- ldrsh r0, [r3, r2]
- cmp r0, 0x48
- beq _081D6A84
- subs r0, r1, 0x1
- strh r0, [r3, 0x20]
- ldr r2, =gSprites
- movs r4, 0x2E
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
-_081D6A84:
- adds r0, r3, 0
- adds r0, 0x2B
- ldrb r3, [r0]
- cmp r3, 0x1
- beq _081D6AE4
- cmp r3, 0x1
- bgt _081D6A9C
- cmp r3, 0
- beq _081D6AA6
- b _081D6B68
- .pool
-_081D6A9C:
- cmp r3, 0x2
- beq _081D6B24
- cmp r3, 0x3
- beq _081D6AE4
- b _081D6B68
-_081D6AA6:
- ldr r2, =gSprites
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- b _081D6B5E
- .pool
-_081D6AE4:
- ldr r2, =gSprites
- mov r0, r12
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- mov r4, r12
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r3, 0
- strh r3, [r0, 0x26]
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x1
- negs r1, r1
- b _081D6B58
- .pool
-_081D6B24:
- ldr r2, =gSprites
- mov r3, r12
- movs r4, 0x2
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- movs r0, 0x2
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r3, 0x1
- strh r3, [r0, 0x26]
- mov r4, r12
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000fffe
-_081D6B58:
- strh r1, [r0, 0x24]
- movs r0, 0x4
- ldrsh r1, [r4, r0]
-_081D6B5E:
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
-_081D6B68:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6A20
-
- thumb_func_start sub_81D6B7C
-sub_81D6B7C: @ 81D6B7C
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r5, =gUnknown_0862A81C
- adds r0, r5, 0
- movs r1, 0x88
- movs r2, 0x60
- movs r3, 0x1
- bl CreateSprite
- mov r8, r0
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r6, =gSprites
- lsls r4, r0, 4
- add r4, r8
- lsls r4, 2
- adds r0, r6, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, =sub_81D6D20
- str r1, [r0]
- adds r0, r6, 0
- adds r0, 0x2E
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0xA8
- movs r2, 0x60
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4]
- adds r0, r5, 0
- movs r1, 0x88
- movs r2, 0x70
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4]
- orrs r0, r1
- strh r0, [r4]
- adds r0, r5, 0
- movs r1, 0xA8
- movs r2, 0x70
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x2]
- adds r0, r5, 0
- movs r1, 0x88
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- orrs r0, r1
- strh r0, [r4, 0x2]
- adds r0, r5, 0
- movs r1, 0xA8
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x4]
- adds r0, r5, 0
- movs r1, 0x68
- movs r2, 0x80
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r5, 0
- movs r1, 0x88
- movs r2, 0x80
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x6]
- adds r0, r5, 0
- movs r1, 0xB8
- movs r2, 0x80
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- orrs r0, r1
- strh r0, [r4, 0x6]
- ldr r0, =gUnknown_0862A84C
- movs r1, 0xD0
- movs r2, 0x84
- movs r3, 0
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x8]
- ldr r0, =gUnknown_0862A864
- movs r1, 0xC8
- movs r2, 0x78
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x8]
- orrs r0, r1
- strh r0, [r4, 0x8]
- ldrh r1, [r4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAnim
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x2
- bl StartSpriteAnim
- ldrh r1, [r4, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x3
- bl StartSpriteAnim
- ldrb r1, [r4, 0x2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x4
- bl StartSpriteAnim
- ldrh r1, [r4, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- bl StartSpriteAnim
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x6
- bl StartSpriteAnim
- ldrh r1, [r4, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x7
- bl StartSpriteAnim
- ldrb r1, [r4, 0x6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x8
- bl StartSpriteAnim
- mov r0, r8
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D6B7C
-
- thumb_func_start sub_81D6D20
-sub_81D6D20: @ 81D6D20
- push {r4-r7,lr}
- adds r4, r0, 0
- adds r3, r4, 0
- adds r3, 0x2E
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- movs r1, 0x1F
- ands r0, r1
- strh r0, [r3, 0xA]
- ldr r7, =gSprites
- cmp r0, 0
- bne _081D6E0E
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x98
- beq _081D6E0E
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r4, 0x2E]
- movs r2, 0xFF
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x2]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x4]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x6]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x8]
- ands r2, r0
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
-_081D6E0E:
- adds r6, r7, 0
- movs r5, 0xFF
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x2B
- ldrb r2, [r0]
- cmp r2, 0x1
- beq _081D6EE0
- cmp r2, 0x1
- bgt _081D6E34
- cmp r2, 0
- beq _081D6E40
- b _081D6FC8
- .pool
-_081D6E34:
- cmp r2, 0x2
- bne _081D6E3A
- b _081D6F68
-_081D6E3A:
- cmp r2, 0x3
- beq _081D6EE0
- b _081D6FC8
-_081D6E40:
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x2]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x4]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x6]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- ands r1, r5
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- b _081D6FC6
-_081D6EE0:
- movs r2, 0x1
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x8]
- b _081D6FBE
-_081D6F68:
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r0, [r3]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x2]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- ands r1, r5
-_081D6FBE:
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
-_081D6FC6:
- strh r2, [r0, 0x26]
-_081D6FC8:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D6D20
-
- thumb_func_start sub_81D6FD0
-sub_81D6FD0: @ 81D6FD0
- push {lr}
- bl sub_81D67EC
- bl ScanlineEffect_InitHBlankDmaTransfer
- pop {r0}
- bx r0
- thumb_func_end sub_81D6FD0
-
- thumb_func_start sub_81D6FE0
-sub_81D6FE0: @ 81D6FE0
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862A888
- movs r0, 0
- movs r2, 0x3
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0x82
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6FE0
-
- thumb_func_start sub_81D706C
-sub_81D706C: @ 81D706C
- push {r4,lr}
- sub sp, 0x4
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneClouds_Gfx
- movs r0, 0
- str r0, [sp]
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
-_081D7082:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- cmp r0, 0
- bne _081D7082
- ldr r0, =gRaySceneClouds2_Tilemap
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRaySceneClouds1_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00000804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneClouds3_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00001004
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneClouds_Pal
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- ldr r0, =gUnknown_0862A8C4
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862A8F8
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862A924
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862A9D4
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AA14
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AA34
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862A8CC
- bl LoadCompressedObjectPalette
- ldr r0, =gUnknown_0862A9DC
- bl LoadCompressedObjectPalette
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D706C
-
- thumb_func_start sub_81D7134
-sub_81D7134: @ 81D7134
- push {r4-r7,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r6, r1, 3
- ldr r7, =gTasks + 0x8
- adds r5, r6, r7
- bl ScanlineEffect_Clear
- bl sub_81D6FE0
- bl sub_81D706C
- movs r4, 0
- str r4, [sp, 0x4]
- ldr r1, =gScanlineEffectRegBuffers
- ldr r2, =0x010003c0
- add r0, sp, 0x4
- bl CpuFastSet
- ldr r2, =gUnknown_0862A87C
- ldr r0, [r2]
- ldr r1, [r2, 0x4]
- ldr r2, [r2, 0x8]
- bl ScanlineEffect_SetParams
- strh r4, [r5]
- ldr r0, =sub_81D7228
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x2]
- ldr r0, =gUnknown_0203CF60
- ldr r0, [r0]
- ldr r1, =0x00002006
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- bne _081D71CC
- bl sub_81D6984
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x4]
- bl sub_81D6B7C
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x6]
- adds r0, r7, 0
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, =sub_81D691C
- str r1, [r0]
- b _081D71EE
- .pool
-_081D71CC:
- bl sub_81D7664
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x4]
- bl sub_81D78BC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x6]
- adds r0, r7, 0
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, =sub_81D736C
- str r1, [r0]
- bl StopMapMusic
-_081D71EE:
- movs r4, 0x1
- negs r4, r4
- adds r0, r4, 0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r0, =sub_81D6FD0
- bl SetVBlankCallback
- movs r0, 0x53
- bl PlaySE
- add sp, 0x8
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7134
-
- thumb_func_start sub_81D7228
-sub_81D7228: @ 81D7228
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r3, r1, r0
- movs r1, 0x18
- ldr r7, =gUnknown_0203CF60
- ldr r4, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_081D7244:
- lsls r0, r1, 16
- asrs r1, r0, 16
- adds r6, r0, 0
- cmp r1, 0x2F
- bgt _081D726C
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3]
- b _081D72CA
- .pool
-_081D726C:
- cmp r1, 0x3F
- bgt _081D7280
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0x2]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0x2]
- b _081D72CA
-_081D7280:
- cmp r1, 0x4B
- bgt _081D7294
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0x4]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0x4]
- b _081D72CA
-_081D7294:
- cmp r1, 0x53
- bgt _081D72A8
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0x6]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0x6]
- b _081D72CA
-_081D72A8:
- cmp r1, 0x57
- bgt _081D72BC
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0x8]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0x8]
- b _081D72CA
-_081D72BC:
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0xA]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0xA]
-_081D72CA:
- lsrs r0, 8
- strh r0, [r1]
- movs r1, 0x80
- lsls r1, 9
- adds r0, r6, r1
- lsrs r1, r0, 16
- asrs r0, 16
- cmp r0, 0x5B
- ble _081D7244
- ldr r0, [r7]
- ldr r1, =0x00002006
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- bne _081D7324
- movs r1, 0xE0
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r1, 0xC0
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x2]
- adds r0, r1
- strh r0, [r3, 0x2]
- movs r1, 0xA0
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r3, 0x4]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x6]
- adds r0, r1
- strh r0, [r3, 0x6]
- ldrh r0, [r3, 0x8]
- adds r0, 0xC0
- b _081D735E
- .pool
-_081D7324:
- movs r1, 0xC0
- lsls r1, 2
- adds r0, r1, 0
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r1, 0xA0
- lsls r1, 2
- adds r0, r1, 0
- ldrh r1, [r3, 0x2]
- adds r0, r1
- strh r0, [r3, 0x2]
- movs r1, 0x80
- lsls r1, 2
- adds r0, r1, 0
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r3, 0x4]
- movs r1, 0xC0
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x6]
- adds r0, r1
- strh r0, [r3, 0x6]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x8]
- adds r0, r1
-_081D735E:
- strh r0, [r3, 0x8]
- ldrh r0, [r3, 0xA]
- adds r0, 0x80
- strh r0, [r3, 0xA]
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D7228
-
- thumb_func_start sub_81D736C
-sub_81D736C: @ 81D736C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r7, =gTasks + 0x8
- adds r4, r0, r7
- bl sub_81D750C
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0
- bne _081D742E
- movs r0, 0
- ldrsh r1, [r4, r0]
- cmp r1, 0x20
- beq _081D739C
- cmp r1, 0x70
- bne _081D73AC
-_081D739C:
- bl sub_81D7438
- b _081D7428
- .pool
-_081D73AC:
- cmp r1, 0xD8
- bne _081D73B6
- bl sub_81D7480
- b _081D7428
-_081D73B6:
- cmp r1, 0xDC
- bne _081D73C0
- bl sub_81D74C8
- b _081D7428
-_081D73C0:
- movs r0, 0xBE
- lsls r0, 1
- cmp r1, r0
- beq _081D73D8
- adds r0, 0x20
- cmp r1, r0
- bne _081D7428
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_81D75B4
- b _081D742E
-_081D73D8:
- movs r1, 0x91
- lsls r1, 2
- movs r0, 0x50
- bl SetGpuReg
- adds r2, r7, 0
- subs r2, 0x8
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, =sub_81D752C
- str r1, [r0]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- strh r6, [r0, 0x8]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r4, 0x4]
- strh r1, [r0, 0xC]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r4, 0x6]
- strh r1, [r0, 0xE]
- bl ScanlineEffect_Stop
-_081D7428:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
-_081D742E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D736C
-
- thumb_func_start sub_81D7438
-sub_81D7438: @ 81D7438
- push {r4,lr}
- sub sp, 0xC
- movs r0, 0x57
- bl PlaySE
- ldr r0, =0x00007fff
- ldr r1, =0x0000ffff
- str r1, [sp]
- movs r4, 0
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- ldr r0, =0xffff0000
- str r4, [sp]
- str r4, [sp, 0x4]
- movs r1, 0x1
- str r1, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7438
-
- thumb_func_start sub_81D7480
-sub_81D7480: @ 81D7480
- push {r4,lr}
- sub sp, 0xC
- movs r0, 0x57
- bl PlaySE
- ldr r0, =0x00007fff
- ldr r1, =0x0000ffff
- str r1, [sp]
- movs r4, 0
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl sub_80A2C44
- ldr r0, =0xffff0000
- str r4, [sp]
- str r4, [sp, 0x4]
- movs r1, 0x1
- str r1, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl sub_80A2C44
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7480
-
- thumb_func_start sub_81D74C8
-sub_81D74C8: @ 81D74C8
- push {r4,lr}
- sub sp, 0xC
- ldr r0, =0x00007fff
- ldr r1, =0x0000ffff
- str r1, [sp]
- movs r4, 0
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r1, 0x4
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- ldr r0, =0xffff0000
- str r4, [sp]
- str r4, [sp, 0x4]
- movs r1, 0x1
- str r1, [sp, 0x8]
- movs r1, 0x4
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D74C8
-
- thumb_func_start sub_81D750C
-sub_81D750C: @ 81D750C
- push {lr}
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0x2
- movs r2, 0x1
- bl ChangeBgX
- movs r1, 0x80
- lsls r1, 4
- movs r0, 0x2
- movs r2, 0x2
- bl ChangeBgY
- pop {r0}
- bx r0
- thumb_func_end sub_81D750C
-
- thumb_func_start sub_81D752C
-sub_81D752C: @ 81D752C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r5, r1, r0
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- bl sub_81D7860
- movs r0, 0x6
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl sub_81D7D14
- movs r0, 0x1
- bl GetBgY
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0x1
- bl GetBgY
- cmp r0, 0
- beq _081D757A
- movs r0, 0x80
- lsls r0, 8
- cmp r4, r0
- bls _081D7586
-_081D757A:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0x1
- movs r2, 0x2
- bl ChangeBgY
-_081D7586:
- ldrh r2, [r5]
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0x10
- beq _081D75A6
- adds r2, 0x1
- strh r2, [r5]
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
-_081D75A6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D752C
-
- thumb_func_start sub_81D75B4
-sub_81D75B4: @ 81D75B4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- adds r4, r1, 0
- lsls r5, 24
- lsrs r5, 24
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x54
- bl PlaySE
- movs r0, 0x1
- negs r0, r0
- lsls r4, 24
- asrs r4, 24
- movs r1, 0
- str r1, [sp]
- adds r1, r4, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81D7600
- str r1, [r0]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D75B4
-
- thumb_func_start sub_81D7600
-sub_81D7600: @ 81D7600
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r6, r1, 3
- ldr r7, =gTasks + 0x8
- adds r5, r6, r7
- bl sub_81D750C
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _081D7652
- ldrb r0, [r5, 0x2]
- bl DestroyTask
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl ChangeBgY
- movs r0, 0
- bl SetVBlankCallback
- bl ScanlineEffect_Stop
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- strh r4, [r5]
- adds r0, r7, 0
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, =sub_81D6840
- str r1, [r0]
-_081D7652:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7600
-
- thumb_func_start sub_81D7664
-sub_81D7664: @ 81D7664
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r0, =gUnknown_0862A8D4
- mov r8, r0
- movs r1, 0x62
- movs r2, 0x48
- movs r3, 0x3
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gSprites
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r0, r6, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, =sub_81D7700
- str r1, [r0]
- adds r0, r6, 0
- adds r0, 0x2E
- adds r4, r0
- mov r0, r8
- movs r1, 0x42
- movs r2, 0x68
- movs r3, 0x3
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- ldr r0, =gUnknown_0862A900
- movs r1, 0x55
- movs r2, 0x65
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2]
- ldr r0, =gUnknown_0862A92C
- movs r1, 0x77
- movs r2, 0x72
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x4]
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r5, 0
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D7664
-
- thumb_func_start sub_81D7700
-sub_81D7700: @ 81D7700
- push {r4,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- adds r0, r3
- mov r12, r0
- ldrh r0, [r0, 0xA]
- adds r0, 0x1
- movs r1, 0xF
- ands r0, r1
- mov r1, r12
- strh r0, [r1, 0xA]
- movs r1, 0x7
- ands r1, r0
- cmp r1, 0
- bne _081D7768
- ldrh r1, [r3, 0x20]
- movs r2, 0x20
- ldrsh r0, [r3, r2]
- cmp r0, 0x48
- beq _081D7768
- subs r0, r1, 0x1
- strh r0, [r3, 0x20]
- ldr r2, =gSprites
- movs r4, 0x2E
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
-_081D7768:
- adds r0, r3, 0
- adds r0, 0x2B
- ldrb r3, [r0]
- cmp r3, 0x1
- beq _081D77C8
- cmp r3, 0x1
- bgt _081D7780
- cmp r3, 0
- beq _081D778A
- b _081D784C
- .pool
-_081D7780:
- cmp r3, 0x2
- beq _081D7808
- cmp r3, 0x3
- beq _081D77C8
- b _081D784C
-_081D778A:
- ldr r2, =gSprites
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- b _081D7842
- .pool
-_081D77C8:
- ldr r2, =gSprites
- mov r0, r12
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- mov r4, r12
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r3, 0
- strh r3, [r0, 0x26]
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x1
- negs r1, r1
- b _081D783C
- .pool
-_081D7808:
- ldr r2, =gSprites
- mov r3, r12
- movs r4, 0x2
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- movs r0, 0x2
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r3, 0x1
- strh r3, [r0, 0x26]
- mov r4, r12
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000fffe
-_081D783C:
- strh r1, [r0, 0x24]
- movs r0, 0x4
- ldrsh r1, [r4, r0]
-_081D7842:
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
-_081D784C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7700
-
- thumb_func_start sub_81D7860
-sub_81D7860: @ 81D7860
- push {r4,lr}
- adds r1, r0, 0
- adds r3, r1, 0
- adds r3, 0x2E
- ldrh r2, [r1, 0x22]
- movs r4, 0x22
- ldrsh r0, [r1, r4]
- cmp r0, 0xA0
- bgt _081D78B0
- adds r0, r2, 0
- adds r0, 0x8
- strh r0, [r1, 0x22]
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r1, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- movs r4, 0x2
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- movs r0, 0x4
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
-_081D78B0:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7860
-
- thumb_func_start sub_81D78BC
-sub_81D78BC: @ 81D78BC
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r5, =gUnknown_0862A9E4
- adds r0, r5, 0
- movs r1, 0x7E
- movs r2, 0x60
- movs r3, 0x1
- bl CreateSprite
- mov r8, r0
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r6, =gSprites
- lsls r4, r0, 4
- add r4, r8
- lsls r4, 2
- adds r0, r6, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, =sub_81D7A60
- str r1, [r0]
- adds r0, r6, 0
- adds r0, 0x2E
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0x9E
- movs r2, 0x60
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4]
- adds r0, r5, 0
- movs r1, 0x7E
- movs r2, 0x70
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4]
- orrs r0, r1
- strh r0, [r4]
- adds r0, r5, 0
- movs r1, 0x9E
- movs r2, 0x70
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x2]
- adds r0, r5, 0
- movs r1, 0x7E
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- orrs r0, r1
- strh r0, [r4, 0x2]
- adds r0, r5, 0
- movs r1, 0x9E
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x4]
- adds r0, r5, 0
- movs r1, 0x5E
- movs r2, 0x80
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r5, 0
- movs r1, 0x7E
- movs r2, 0x80
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x6]
- adds r0, r5, 0
- movs r1, 0xAE
- movs r2, 0x80
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- orrs r0, r1
- strh r0, [r4, 0x6]
- ldr r0, =gUnknown_0862AA1C
- movs r1, 0xC6
- movs r2, 0x84
- movs r3, 0
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x8]
- ldr r0, =gUnknown_0862AA3C
- movs r1, 0xBE
- movs r2, 0x78
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x8]
- orrs r0, r1
- strh r0, [r4, 0x8]
- ldrh r1, [r4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAnim
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x2
- bl StartSpriteAnim
- ldrh r1, [r4, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x3
- bl StartSpriteAnim
- ldrb r1, [r4, 0x2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x4
- bl StartSpriteAnim
- ldrh r1, [r4, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- bl StartSpriteAnim
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x6
- bl StartSpriteAnim
- ldrh r1, [r4, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x7
- bl StartSpriteAnim
- ldrb r1, [r4, 0x6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x8
- bl StartSpriteAnim
- mov r0, r8
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D78BC
-
- thumb_func_start sub_81D7A60
-sub_81D7A60: @ 81D7A60
- push {r4-r7,lr}
- adds r4, r0, 0
- adds r3, r4, 0
- adds r3, 0x2E
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- movs r1, 0xF
- ands r0, r1
- strh r0, [r3, 0xA]
- movs r1, 0x7
- ands r1, r0
- ldr r7, =gSprites
- cmp r1, 0
- bne _081D7B52
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x98
- beq _081D7B52
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r4, 0x2E]
- movs r2, 0xFF
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x2]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x4]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x6]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x8]
- ands r2, r0
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
-_081D7B52:
- adds r6, r7, 0
- movs r5, 0xFF
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x2B
- ldrb r2, [r0]
- cmp r2, 0x1
- beq _081D7C24
- cmp r2, 0x1
- bgt _081D7B78
- cmp r2, 0
- beq _081D7B84
- b _081D7D0C
- .pool
-_081D7B78:
- cmp r2, 0x2
- bne _081D7B7E
- b _081D7CAC
-_081D7B7E:
- cmp r2, 0x3
- beq _081D7C24
- b _081D7D0C
-_081D7B84:
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x2]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x4]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x6]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- ands r1, r5
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- b _081D7D0A
-_081D7C24:
- movs r2, 0x1
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x8]
- b _081D7D02
-_081D7CAC:
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r0, [r3]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x2]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- ands r1, r5
-_081D7D02:
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
-_081D7D0A:
- strh r2, [r0, 0x26]
-_081D7D0C:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D7A60
-
- thumb_func_start sub_81D7D14
-sub_81D7D14: @ 81D7D14
- push {lr}
- adds r2, r0, 0
- movs r0, 0x2E
- adds r0, r2
- mov r12, r0
- ldrh r1, [r2, 0x22]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r0, 0xA0
- bgt _081D7E08
- adds r0, r1, 0
- adds r0, 0x8
- strh r0, [r2, 0x22]
- ldr r3, =gSprites
- ldrh r1, [r2, 0x2E]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- ldrh r0, [r2, 0x2E]
- movs r2, 0xFF
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r0, r12
- ldrh r1, [r0, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r1, r12
- ldrh r0, [r1, 0x2]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r0, r12
- ldrh r1, [r0, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r1, r12
- ldrh r0, [r1, 0x4]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r0, r12
- ldrh r1, [r0, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r1, r12
- ldrh r0, [r1, 0x6]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r0, r12
- ldrh r1, [r0, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r1, r12
- ldrh r0, [r1, 0x8]
- ands r2, r0
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
-_081D7E08:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7D14
-
- thumb_func_start sub_81D7E10
-sub_81D7E10: @ 81D7E10
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862AA54
- movs r0, 0x1
- movs r2, 0x3
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0x82
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7E10
-
- thumb_func_start sub_81D7E9C
-sub_81D7E9C: @ 81D7E9C
- push {r4,lr}
- sub sp, 0x4
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneClouds_Gfx
- movs r4, 0
- str r4, [sp]
- movs r0, 0
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneOvercast_Gfx
- str r4, [sp]
- movs r0, 0x1
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneRayquaza_Gfx
- str r4, [sp]
- movs r0, 0x2
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
-_081D7ED0:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- cmp r0, 0
- bne _081D7ED0
- ldr r0, =gRaySceneClouds2_Tilemap
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRaySceneOvercast_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00000804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneRayquaza_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00001004
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneRayquaza_Pal
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- ldr r0, =gUnknown_0862AA90
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AA98
- bl LoadCompressedObjectPalette
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7E9C
-
- thumb_func_start sub_81D7F4C
-sub_81D7F4C: @ 81D7F4C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r5, =gTasks + 0x8
- adds r6, r4, r5
- movs r0, 0xE8
- lsls r0, 1
- bl PlayNewMapMusic
- bl sub_81D7E10
- bl sub_81D7E9C
- movs r1, 0x94
- lsls r1, 2
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, =0x00000808
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- ldr r0, =sub_81D67EC
- bl SetVBlankCallback
- ldr r0, =sub_81D81A4
- movs r1, 0
- bl CreateTask
- movs r0, 0
- strh r0, [r6]
- strh r0, [r6, 0x2]
- subs r5, 0x8
- adds r4, r5
- ldr r0, =sub_81D7FC0
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7F4C
-
- thumb_func_start sub_81D7FC0
-sub_81D7FC0: @ 81D7FC0
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r4, r0, r1
- movs r0, 0
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _081D802A
- cmp r5, 0x1
- bgt _081D7FE8
- cmp r5, 0
- beq _081D7FF4
- b _081D815A
- .pool
-_081D7FE8:
- cmp r5, 0x2
- beq _081D80A4
- cmp r5, 0x3
- bne _081D7FF2
- b _081D8124
-_081D7FF2:
- b _081D815A
-_081D7FF4:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _081D8024
- movs r0, 0x1
- negs r0, r0
- str r5, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- strh r5, [r4, 0x4]
- movs r0, 0x1E
- strh r0, [r4, 0x6]
- strh r5, [r4, 0x8]
- movs r0, 0x7
- strh r0, [r4, 0xA]
- strh r5, [r4, 0x2]
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- b _081D815A
-_081D8024:
- adds r0, r1, 0x1
- strh r0, [r4, 0x2]
- b _081D815A
-_081D802A:
- ldrh r1, [r4, 0x6]
- ldrh r3, [r4, 0x4]
- adds r0, r1, r3
- strh r0, [r4, 0x4]
- ldrh r2, [r4, 0xA]
- ldrh r3, [r4, 0x8]
- adds r0, r2, r3
- strh r0, [r4, 0x8]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _081D8046
- subs r0, r1, 0x3
- strh r0, [r4, 0x6]
-_081D8046:
- lsls r0, r2, 16
- cmp r0, 0
- beq _081D8050
- subs r0, r2, 0x1
- strh r0, [r4, 0xA]
-_081D8050:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0xFF
- ble _081D8078
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r4, 0x4]
- movs r1, 0
- strh r1, [r4, 0x6]
- movs r0, 0xC
- strh r0, [r4, 0xC]
- movs r3, 0x1
- negs r3, r3
- adds r0, r3, 0
- strh r0, [r4, 0xE]
- strh r1, [r4, 0x2]
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
-_081D8078:
- movs r1, 0xF0
- lsls r1, 7
- movs r2, 0xC0
- lsls r2, 5
- ldrh r0, [r4, 0x8]
- adds r0, 0x20
- lsls r0, 16
- asrs r0, 16
- str r0, [sp]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x4]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x8]
- movs r0, 0
- str r0, [sp, 0xC]
- movs r0, 0x2
- movs r3, 0x78
- bl SetBgAffine
- b _081D815A
-_081D80A4:
- ldrh r0, [r4, 0x2]
- adds r0, 0x1
- strh r0, [r4, 0x2]
- movs r1, 0xF0
- lsls r1, 7
- movs r2, 0xC0
- lsls r2, 5
- ldrh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 18
- adds r0, 0x20
- ldrh r3, [r4, 0x8]
- adds r0, r3
- lsls r0, 16
- asrs r0, 16
- str r0, [sp]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x4]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x8]
- movs r5, 0
- str r5, [sp, 0xC]
- movs r0, 0x2
- movs r3, 0x78
- bl SetBgAffine
- ldrh r0, [r4, 0xE]
- ldrh r1, [r4, 0xC]
- adds r0, r1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0xC
- beq _081D80F4
- movs r0, 0xC
- negs r0, r0
- cmp r1, r0
- bne _081D815A
-_081D80F4:
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- negs r0, r0
- strh r0, [r4, 0xE]
- movs r3, 0x2
- ldrsh r1, [r4, r3]
- ldr r0, =0x00000127
- cmp r1, r0
- ble _081D815A
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- movs r0, 0x1
- negs r0, r0
- str r5, [sp]
- movs r1, 0x6
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- b _081D815A
- .pool
-_081D8124:
- ldrh r0, [r4, 0x4]
- adds r0, 0x10
- strh r0, [r4, 0x4]
- movs r1, 0xF0
- lsls r1, 7
- movs r2, 0xC0
- lsls r2, 5
- ldrh r0, [r4, 0x8]
- adds r0, 0x20
- lsls r0, 16
- asrs r0, 16
- str r0, [sp]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x4]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x8]
- movs r0, 0
- str r0, [sp, 0xC]
- movs r0, 0x2
- movs r3, 0x78
- bl SetBgAffine
- adds r0, r6, 0
- bl sub_81D8164
-_081D815A:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_81D7FC0
-
- thumb_func_start sub_81D8164
-sub_81D8164: @ 81D8164
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D8192
- movs r0, 0
- bl SetVBlankCallback
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- ldr r0, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_81D6840
- str r0, [r1]
-_081D8192:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8164
-
- thumb_func_start sub_81D81A4
-sub_81D81A4: @ 81D81A4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r4, r0, r1
- ldrh r1, [r4, 0x2]
- movs r0, 0x3
- ands r0, r1
- cmp r0, 0
- bne _081D8254
- ldr r0, =gUnknown_0862AAA0
- ldr r3, =gUnknown_0862AAB8
- movs r1, 0
- ldrsh r2, [r4, r1]
- lsls r2, 1
- adds r1, r2, r3
- ldrb r1, [r1]
- lsls r1, 24
- asrs r1, 24
- lsls r1, 18
- movs r6, 0xF0
- lsls r6, 15
- adds r1, r6
- asrs r1, 16
- adds r3, 0x1
- adds r2, r3
- ldrb r2, [r2]
- lsls r2, 24
- asrs r2, 24
- lsls r2, 18
- movs r3, 0xA0
- lsls r3, 15
- adds r2, r3
- asrs r2, 16
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gSprites
- lsls r3, r0, 4
- adds r3, r0
- lsls r3, 2
- adds r3, r1
- movs r0, 0
- ldrsb r0, [r4, r0]
- strh r0, [r3, 0x2E]
- ldrb r2, [r3, 0x1]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r2
- movs r2, 0x4
- orrs r0, r2
- movs r2, 0x3
- orrs r0, r2
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x5]
- ands r1, r0
- movs r0, 0x8
- orrs r1, r0
- strb r1, [r3, 0x5]
- adds r0, r3, 0
- bl InitSpriteAffineAnim
- ldrh r1, [r4]
- movs r6, 0
- ldrsh r0, [r4, r6]
- cmp r0, 0x9
- bne _081D8250
- adds r0, r5, 0
- bl DestroyTask
- b _081D825A
- .pool
-_081D8250:
- adds r0, r1, 0x1
- strh r0, [r4]
-_081D8254:
- ldrh r0, [r4, 0x2]
- adds r0, 0x1
- strh r0, [r4, 0x2]
-_081D825A:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_81D81A4
-
- thumb_func_start sub_81D8260
-sub_81D8260: @ 81D8260
- push {lr}
- adds r2, r0, 0
- movs r1, 0x30
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _081D8270
- strh r0, [r2, 0x24]
- b _081D829A
-_081D8270:
- ldr r1, =gUnknown_0862AAB8
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r3, [r2, 0x24]
- adds r0, r3
- strh r0, [r2, 0x24]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- adds r0, r1
-_081D829A:
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- movs r1, 0xF
- ands r0, r1
- strh r0, [r2, 0x30]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8260
-
- thumb_func_start sub_81D82B0
-sub_81D82B0: @ 81D82B0
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862AACC
- movs r0, 0
- movs r2, 0x4
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001804
- adds r1, r0
- movs r0, 0x3
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x3
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0x82
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x3
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D82B0
-
- thumb_func_start sub_81D8358
-sub_81D8358: @ 81D8358
- push {r4-r7,lr}
- sub sp, 0xC
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneRayquazaLight_Gfx
- movs r4, 0
- str r4, [sp]
- movs r0, 0
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneOvercast2_Gfx
- str r4, [sp]
- movs r0, 0x1
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- add r7, sp, 0x8
-_081D8380:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0
- bne _081D8380
- ldr r0, =gRaySceneRayquazaLight_Tilemap
- ldr r5, =gUnknown_0203CF60
- ldr r1, [r5]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRaySceneOvercast2_Tilemap
- ldr r1, [r5]
- ldr r4, =0x00001804
- adds r1, r4
- bl LZDecompressWram
- str r6, [sp, 0x4]
- ldr r1, [r5]
- ldr r0, =0x00001004
- adds r1, r0
- ldr r2, =0x01000200
- add r0, sp, 0x4
- bl CpuFastSet
- ldr r1, [r5]
- adds r4, r1, r4
- ldr r0, =0x00000804
- adds r1, r0
- movs r2, 0x80
- lsls r2, 2
- adds r0, r4, 0
- bl CpuFastSet
- str r6, [sp, 0x8]
- ldr r1, [r5]
- ldr r0, =0x00000904
- adds r1, r0
- ldr r2, =0x010000d0
- adds r0, r7, 0
- bl CpuFastSet
- ldr r0, =gRaySceneOvercast2_Pal
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- ldr r0, =gPlttBufferUnfaded
- ldr r1, =0x00007fff
- strh r1, [r0]
- ldr r0, =gPlttBufferFaded
- strh r1, [r0]
- ldr r0, =gUnknown_0862AAFC
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AB04
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AB0C
- bl LoadCompressedObjectPalette
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8358
-
- thumb_func_start sub_81D844C
-sub_81D844C: @ 81D844C
- push {r4,r5,lr}
- movs r0, 0x6
- bl GetGpuReg
- lsls r0, 16
- lsrs r2, r0, 16
- adds r1, r2, 0
- subs r1, 0x18
- lsls r0, r1, 16
- lsrs r0, 16
- cmp r0, 0x6F
- bhi _081D848C
- ldr r0, =gUnknown_0203CF60
- ldr r0, [r0]
- ldr r3, =0x00002008
- adds r0, r3
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r1, r0
- bgt _081D848C
- ldr r1, =0x04000052
- ldr r3, =0x00000d08
- b _081D8492
- .pool
-_081D848C:
- ldr r1, =0x04000052
- movs r3, 0x80
- lsls r3, 5
-_081D8492:
- adds r0, r3, 0
- strh r0, [r1]
- cmp r2, 0
- bne _081D84E0
- ldr r0, =gUnknown_0203CF60
- ldr r1, [r0]
- ldr r2, =0x00002008
- adds r3, r1, r2
- ldrh r4, [r3]
- movs r1, 0
- ldrsh r2, [r3, r1]
- ldr r1, =0x00001fff
- adds r5, r0, 0
- cmp r2, r1
- bgt _081D84D4
- cmp r2, 0x27
- bgt _081D84C8
- adds r0, r4, 0x4
- b _081D84D2
- .pool
-_081D84C8:
- cmp r2, 0x4F
- bgt _081D84D0
- adds r0, r4, 0x2
- b _081D84D2
-_081D84D0:
- adds r0, r4, 0x1
-_081D84D2:
- strh r0, [r3]
-_081D84D4:
- ldr r1, [r5]
- ldr r2, =0x0000200a
- adds r1, r2
- ldrh r0, [r1]
- adds r0, 0x1
- strh r0, [r1]
-_081D84E0:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D844C
-
- thumb_func_start sub_81D84EC
-sub_81D84EC: @ 81D84EC
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r6, =gTasks + 0x8
- adds r5, r4, r6
- bl sub_81D82B0
- bl sub_81D8358
- ldr r1, =0x00001e41
- movs r0, 0x50
- bl SetGpuRegBits
- movs r0, 0x80
- lsls r0, 5
- mov r8, r0
- movs r0, 0x52
- mov r1, r8
- bl SetGpuReg
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- ldr r0, =sub_81D67EC
- bl SetVBlankCallback
- ldr r0, =gUnknown_0203CF60
- ldr r0, [r0]
- ldr r1, =0x00002008
- adds r2, r0, r1
- movs r1, 0
- strh r1, [r2]
- ldr r2, =0x0000200a
- adds r0, r2
- strh r1, [r0]
- strh r1, [r5]
- strh r1, [r5, 0x2]
- strh r1, [r5, 0x4]
- strh r1, [r5, 0x6]
- mov r0, r8
- strh r0, [r5, 0x8]
- subs r6, 0x8
- adds r4, r6
- ldr r0, =sub_81D857C
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D84EC
-
- thumb_func_start sub_81D857C
-sub_81D857C: @ 81D857C
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r5, r0, r1
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bhi _081D8674
- lsls r0, 2
- ldr r1, =_081D85A8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081D85A8:
- .4byte _081D85BC
- .4byte _081D85DC
- .4byte _081D861A
- .4byte _081D863A
- .4byte _081D8656
-_081D85BC:
- ldrh r1, [r5, 0x2]
- movs r2, 0x2
- ldrsh r0, [r5, r2]
- cmp r0, 0x8
- bne _081D8634
- movs r0, 0x1
- negs r0, r0
- movs r4, 0
- str r4, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- strh r4, [r5, 0x2]
- b _081D864E
-_081D85DC:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _081D8674
- ldrh r2, [r5, 0x2]
- movs r3, 0x2
- ldrsh r0, [r5, r3]
- cmp r0, 0xA
- bne _081D8614
- strh r1, [r5, 0x2]
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
- ldr r0, =sub_81D844C
- bl SetHBlankCallback
- movs r0, 0x3
- bl EnableInterrupts
- b _081D8674
- .pool
-_081D8614:
- adds r0, r2, 0x1
- strh r0, [r5, 0x2]
- b _081D8674
-_081D861A:
- ldrh r1, [r5, 0x2]
- movs r2, 0x2
- ldrsh r0, [r5, r2]
- cmp r0, 0x50
- bne _081D8634
- movs r0, 0
- strh r0, [r5, 0x2]
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
- bl sub_81D86CC
- b _081D8674
-_081D8634:
- adds r0, r1, 0x1
- strh r0, [r5, 0x2]
- b _081D8674
-_081D863A:
- ldrh r0, [r5, 0x2]
- adds r0, 0x1
- strh r0, [r5, 0x2]
- lsls r0, 16
- movs r1, 0xB8
- lsls r1, 17
- cmp r0, r1
- bne _081D8674
- movs r0, 0
- strh r0, [r5, 0x2]
-_081D864E:
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
- b _081D8674
-_081D8656:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81D8684
- str r1, [r0]
-_081D8674:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D857C
-
- thumb_func_start sub_81D8684
-sub_81D8684: @ 81D8684
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D86B8
- movs r0, 0
- bl SetVBlankCallback
- movs r0, 0
- bl SetHBlankCallback
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- ldr r0, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_81D6840
- str r0, [r1]
-_081D86B8:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8684
-
- thumb_func_start sub_81D86CC
-sub_81D86CC: @ 81D86CC
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r0, =gUnknown_0862AB14
- movs r1, 0xA0
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- lsls r5, r6, 4
- adds r5, r6
- lsls r5, 2
- ldr r4, =gSprites + 0x2E
- adds r0, r5, r4
- mov r8, r0
- ldr r0, =gUnknown_0862AB2C
- movs r2, 0x30
- negs r2, r2
- movs r1, 0xB8
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r1, r8
- strh r0, [r1]
- adds r3, r4, 0
- subs r3, 0x2E
- subs r4, 0x12
- adds r4, r5, r4
- ldr r0, =sub_81D874C
- str r0, [r4]
- adds r5, r3
- ldrb r0, [r5, 0x5]
- movs r2, 0xC
- orrs r0, r2
- strb r0, [r5, 0x5]
- movs r4, 0
- ldrsh r1, [r1, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0, 0x5]
- orrs r1, r2
- strb r1, [r0, 0x5]
- adds r0, r6, 0
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D86CC
-
- thumb_func_start sub_81D874C
-sub_81D874C: @ 81D874C
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r5, 0
- adds r4, 0x2E
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _081D8764
- movs r0, 0xC
- strh r0, [r4, 0x6]
- movs r0, 0x8
- b _081D87C2
-_081D8764:
- movs r0, 0x80
- lsls r0, 1
- cmp r1, r0
- bne _081D8774
- movs r0, 0x9
- strh r0, [r4, 0x6]
- movs r0, 0x7
- b _081D87C2
-_081D8774:
- movs r0, 0x86
- lsls r0, 1
- cmp r1, r0
- bne _081D8784
- movs r0, 0x8
- strh r0, [r4, 0x6]
- movs r0, 0x6
- b _081D87C2
-_081D8784:
- movs r0, 0x8C
- lsls r0, 1
- cmp r1, r0
- bne _081D8794
- movs r0, 0x7
- strh r0, [r4, 0x6]
- movs r0, 0x5
- b _081D87C2
-_081D8794:
- movs r0, 0x92
- lsls r0, 1
- cmp r1, r0
- bne _081D87A4
- movs r0, 0x6
- strh r0, [r4, 0x6]
- movs r0, 0x4
- b _081D87C2
-_081D87A4:
- movs r0, 0x98
- lsls r0, 1
- cmp r1, r0
- bne _081D87B4
- movs r0, 0x5
- strh r0, [r4, 0x6]
- movs r0, 0x3
- b _081D87C2
-_081D87B4:
- movs r0, 0xA0
- lsls r0, 1
- cmp r1, r0
- bne _081D87C4
- movs r0, 0x4
- strh r0, [r4, 0x6]
- movs r0, 0x2
-_081D87C2:
- strh r0, [r4, 0x8]
-_081D87C4:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- movs r2, 0x6
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _081D87EE
- ldrh r0, [r5, 0x24]
- subs r0, 0x1
- strh r0, [r5, 0x24]
- ldr r2, =gSprites
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- subs r1, 0x1
- strh r1, [r0, 0x24]
-_081D87EE:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _081D8818
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- ldr r2, =gSprites
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- strh r1, [r0, 0x26]
-_081D8818:
- ldrh r0, [r4, 0x4]
- adds r0, 0x1
- strh r0, [r4, 0x4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D874C
-
- thumb_func_start sub_81D8828
-sub_81D8828: @ 81D8828
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862AB44
- movs r0, 0
- movs r2, 0x4
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001804
- adds r1, r0
- movs r0, 0x3
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x3
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0xC1
- lsls r1, 6
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x3
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8828
-
- thumb_func_start sub_81D88D0
-sub_81D88D0: @ 81D88D0
- push {r4,lr}
- sub sp, 0x4
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneRayquazaChase_Gfx
- movs r4, 0
- str r4, [sp]
- movs r0, 0x1
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneChaseStreaks_Gfx
- str r4, [sp]
- movs r0, 0x2
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneChaseBg_Gfx
- str r4, [sp]
- movs r0, 0x3
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
-_081D8904:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- cmp r0, 0
- bne _081D8904
- ldr r0, =gRayChaseRayquazaChase2_Tilemap
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRayChaseRayquazaChase_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00000804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneChaseStreaks_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00001004
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneChaseBg_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00001804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneChase_Pal
- movs r1, 0
- movs r2, 0x80
- bl LoadCompressedPalette
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D88D0
-
- thumb_func_start sub_81D8980
-sub_81D8980: @ 81D8980
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r5, =gTasks + 0x8
- adds r6, r4, r5
- bl sub_81D8828
- bl sub_81D88D0
- bl sub_81D68C8
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- ldr r0, =sub_81D67EC
- bl SetVBlankCallback
- movs r0, 0
- strh r0, [r6]
- strh r0, [r6, 0x2]
- ldr r0, =sub_81D8AD8
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x4]
- subs r5, 0x8
- adds r4, r5
- ldr r0, =sub_81D89E0
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8980
-
- thumb_func_start sub_81D89E0
-sub_81D89E0: @ 81D89E0
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r4, r0, r1
- bl sub_81D8BB4
- ldrh r1, [r4, 0x6]
- movs r0, 0x7
- ands r0, r1
- cmp r0, 0
- bne _081D8A16
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bgt _081D8A16
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x59
- bgt _081D8A16
- movs r0, 0x67
- bl PlaySE
-_081D8A16:
- ldrh r0, [r4, 0x6]
- adds r0, 0x1
- strh r0, [r4, 0x6]
- movs r0, 0
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _081D8A5C
- cmp r5, 0x1
- bgt _081D8A34
- cmp r5, 0
- beq _081D8A3E
- b _081D8AC6
- .pool
-_081D8A34:
- cmp r5, 0x2
- beq _081D8A8C
- cmp r5, 0x3
- beq _081D8AA8
- b _081D8AC6
-_081D8A3E:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _081D8AA2
- movs r0, 0x1
- negs r0, r0
- str r5, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- strh r5, [r4, 0x2]
- b _081D8A9A
-_081D8A5C:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x7F
- bne _081D8AA2
- movs r0, 0
- strh r0, [r4, 0x2]
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- ldr r2, =gTasks
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, =sub_81D8B2C
- b _081D8AC4
- .pool
-_081D8A8C:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0xC
- bne _081D8AA2
- movs r0, 0
- strh r0, [r4, 0x2]
-_081D8A9A:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- b _081D8AC6
-_081D8AA2:
- adds r0, r1, 0x1
- strh r0, [r4, 0x2]
- b _081D8AC6
-_081D8AA8:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81D8BEC
-_081D8AC4:
- str r1, [r0]
-_081D8AC6:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D89E0
-
- thumb_func_start sub_81D8AD8
-sub_81D8AD8: @ 81D8AD8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r5, r1, r0
- ldrh r1, [r5, 0x1E]
- movs r0, 0x3
- ands r0, r1
- cmp r0, 0
- bne _081D8B1C
- bl Random
- movs r4, 0x7
- adds r1, r4, 0
- ands r1, r0
- subs r1, 0x4
- lsls r1, 8
- movs r0, 0x1
- movs r2, 0
- bl ChangeBgX
- bl Random
- ands r4, r0
- subs r4, 0x4
- lsls r4, 8
- movs r0, 0x1
- adds r1, r4, 0
- movs r2, 0
- bl ChangeBgY
-_081D8B1C:
- ldrh r0, [r5, 0x1E]
- adds r0, 0x1
- strh r0, [r5, 0x1E]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8AD8
-
- thumb_func_start sub_81D8B2C
-sub_81D8B2C: @ 81D8B2C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r4, r1, r0
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081D8B70
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl ChangeBgX
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl ChangeBgY
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- movs r0, 0xA
- strh r0, [r4, 0x2]
- movs r1, 0x1
- negs r1, r1
- adds r0, r1, 0
- b _081D8BAA
- .pool
-_081D8B70:
- cmp r0, 0x1
- bne _081D8BAC
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r1, 8
- movs r0, 0x1
- movs r2, 0x2
- bl ChangeBgX
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r1, 8
- movs r0, 0x1
- movs r2, 0x1
- bl ChangeBgY
- ldrh r0, [r4, 0x4]
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r4, 0x2]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0xA
- negs r1, r1
- cmp r0, r1
- bne _081D8BAC
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- negs r0, r0
-_081D8BAA:
- strh r0, [r4, 0x4]
-_081D8BAC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81D8B2C
-
- thumb_func_start sub_81D8BB4
-sub_81D8BB4: @ 81D8BB4
- push {r4,lr}
- movs r4, 0x80
- lsls r4, 3
- movs r0, 0x2
- adds r1, r4, 0
- movs r2, 0x2
- bl ChangeBgX
- movs r0, 0x2
- adds r1, r4, 0
- movs r2, 0x1
- bl ChangeBgY
- movs r4, 0x80
- lsls r4, 4
- movs r0, 0
- adds r1, r4, 0
- movs r2, 0x2
- bl ChangeBgX
- movs r0, 0
- adds r1, r4, 0
- movs r2, 0x1
- bl ChangeBgY
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81D8BB4
-
- thumb_func_start sub_81D8BEC
-sub_81D8BEC: @ 81D8BEC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r5, r1, 3
- ldr r6, =gTasks + 0x8
- adds r4, r5, r6
- bl sub_81D8BB4
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D8C26
- movs r0, 0
- bl SetVBlankCallback
- bl sub_81D6904
- ldrb r0, [r4, 0x4]
- bl DestroyTask
- adds r0, r6, 0
- subs r0, 0x8
- adds r0, r5, r0
- ldr r1, =sub_81D6840
- str r1, [r0]
-_081D8C26:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8BEC
-
- thumb_func_start sub_81D8C38
-sub_81D8C38: @ 81D8C38
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862AD08
- movs r0, 0x1
- movs r2, 0x3
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0xC1
- lsls r1, 6
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8C38
-
- thumb_func_start sub_81D8CC4
-sub_81D8CC4: @ 81D8CC4
- push {r4,lr}
- sub sp, 0x4
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneHushRing_Gfx
- movs r4, 0
- str r4, [sp]
- movs r0, 0x2
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneHushBg_Gfx
- str r4, [sp]
- movs r0, 0
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
-_081D8CEA:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- cmp r0, 0
- bne _081D8CEA
- ldr r0, =gRaySceneHushRing_Tilemap
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- ldr r2, =0x00000804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneHushBg_Tilemap
- ldr r1, [r4]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRaySceneHushRing_Map
- ldr r1, [r4]
- ldr r2, =0x00001004
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneHushBg_Pal
- movs r1, 0
- movs r2, 0x60
- bl LoadCompressedPalette
- ldr r0, =gUnknown_0862AC28
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC30
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC38
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC40
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC48
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC50
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC58
- bl LoadCompressedObjectPalette
- ldr r0, =gUnknown_0862AC60
- bl LoadCompressedObjectPalette
- ldr r0, =gUnknown_0862AC68
- bl LoadCompressedObjectPalette
- ldr r0, =gUnknown_0862AC70
- bl LoadCompressedObjectPalette
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8CC4
-
- thumb_func_start sub_81D8DB4
-sub_81D8DB4: @ 81D8DB4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r5, =gTasks + 0x8
- adds r6, r4, r5
- bl sub_81D8C38
- bl sub_81D8CC4
- bl sub_81D68C8
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl ClearGpuRegBits
- ldr r1, =0x00000241
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, =0x00000e09
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- ldr r0, =sub_81D67EC
- bl SetVBlankCallback
- movs r0, 0
- strh r0, [r6]
- strh r0, [r6, 0x2]
- subs r5, 0x8
- adds r4, r5
- ldr r0, =sub_81D8E80
- str r0, [r4]
- ldr r0, =sub_81D8FB0
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x4]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- movs r2, 0
- strh r2, [r0, 0x8]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- strh r2, [r0, 0xA]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- strh r2, [r0, 0xC]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- movs r2, 0x1
- strh r2, [r0, 0xE]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- strh r2, [r0, 0x10]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8DB4
-
- thumb_func_start sub_81D8E80
-sub_81D8E80: @ 81D8E80
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r7, r0, 3
- ldr r0, =gTasks + 0x8
- mov r8, r0
- adds r4, r7, r0
- movs r1, 0
- ldrsh r5, [r4, r1]
- cmp r5, 0x1
- beq _081D8EDE
- cmp r5, 0x1
- bgt _081D8EB0
- cmp r5, 0
- beq _081D8EBA
- b _081D8FA0
- .pool
-_081D8EB0:
- cmp r5, 0x2
- beq _081D8F1E
- cmp r5, 0x3
- beq _081D8F84
- b _081D8FA0
-_081D8EBA:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _081D8F18
- adds r0, r6, 0
- bl sub_81D90A8
- movs r0, 0x1
- negs r0, r0
- str r5, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- strh r5, [r4, 0x2]
- b _081D8F30
-_081D8EDE:
- ldr r2, =gSprites
- movs r0, 0xA
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, =sub_81D97E0
- cmp r1, r0
- bne _081D8FA0
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x40
- bne _081D8F18
- adds r0, r6, 0
- bl sub_81D94D4
- adds r0, r6, 0
- bl sub_81D93D8
- b _081D8F2C
- .pool
-_081D8F18:
- adds r0, r1, 0x1
- strh r0, [r4, 0x2]
- b _081D8FA0
-_081D8F1E:
- ldrh r2, [r4, 0x2]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- movs r0, 0xE0
- lsls r0, 1
- cmp r1, r0
- bne _081D8F38
-_081D8F2C:
- movs r0, 0
- strh r0, [r4, 0x2]
-_081D8F30:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- b _081D8FA0
-_081D8F38:
- adds r0, r2, 0x1
- strh r0, [r4, 0x2]
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- movs r1, 0x90
- bl __modsi3
- lsls r0, 16
- asrs r4, r0, 16
- cmp r4, 0
- bne _081D8FA0
- ldr r0, =0x0000fffe
- ldr r1, =0x0000ffff
- str r1, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- ldr r0, =0xffff0000
- str r4, [sp]
- str r4, [sp, 0x4]
- movs r1, 0x1
- str r1, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- b _081D8FA0
- .pool
-_081D8F84:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- mov r0, r8
- subs r0, 0x8
- adds r0, r7, r0
- ldr r1, =sub_81D9034
- str r1, [r0]
-_081D8FA0:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8E80
-
- thumb_func_start sub_81D8FB0
-sub_81D8FB0: @ 81D8FB0
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r4, r1, r0
- ldrh r1, [r4]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- bne _081D9024
- ldrh r1, [r4, 0x2]
- adds r1, 0xE
- lsls r1, 8
- movs r2, 0xF8
- lsls r2, 5
- adds r0, r2, 0
- ands r1, r0
- ldrh r0, [r4, 0x4]
- adds r0, 0x9
- movs r2, 0xF
- ands r0, r2
- orrs r1, r0
- movs r0, 0x52
- bl SetGpuReg
- ldrh r1, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- subs r1, r0
- strh r1, [r4, 0x2]
- ldrh r0, [r4, 0x8]
- ldrh r2, [r4, 0x4]
- adds r0, r2
- strh r0, [r4, 0x4]
- lsls r1, 16
- asrs r1, 16
- movs r0, 0x3
- negs r0, r0
- cmp r1, r0
- beq _081D9008
- cmp r1, 0
- bne _081D9010
-_081D9008:
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x6]
-_081D9010:
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- beq _081D901C
- cmp r0, 0
- bne _081D9024
-_081D901C:
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x8]
-_081D9024:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8FB0
-
- thumb_func_start sub_81D9034
-sub_81D9034: @ 81D9034
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r6, r1, 3
- ldr r7, =gTasks + 0x8
- adds r4, r6, r7
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _081D90A0
- bl StopMapMusic
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081D9078
- movs r0, 0
- bl SetVBlankCallback
- bl sub_81D6904
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- ldrb r0, [r4, 0x4]
- bl DestroyTask
-_081D9078:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _081D909C
- strh r5, [r4, 0x2]
- adds r0, r7, 0
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, =sub_81D6840
- str r1, [r0]
- b _081D90A0
- .pool
-_081D909C:
- adds r0, r1, 0x1
- strh r0, [r4, 0x2]
-_081D90A0:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D9034
-
- thumb_func_start sub_81D90A8
-sub_81D90A8: @ 81D90A8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks + 0x8
- adds r4, r0
- ldr r0, =gUnknown_0862AC78
- movs r1, 0x40
- movs r2, 0x78
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x6]
- movs r0, 0x6
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites + 0x2E
- mov r10, r1
- adds r7, r0, r1
- ldr r0, =gUnknown_0862AC90
- movs r1, 0x10
- movs r2, 0x82
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7]
- movs r2, 0x2E
- negs r2, r2
- add r2, r10
- mov r8, r2
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- movs r6, 0xD
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- movs r2, 0x4
- mov r9, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0
- ldrsh r0, [r7, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- ldr r5, =gUnknown_0862ACA8
- adds r0, r5, 0
- movs r1, 0xA0
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x8]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- mov r1, r10
- adds r7, r0, r1
- adds r0, r5, 0
- movs r1, 0xC0
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7]
- adds r0, r5, 0
- movs r1, 0xE0
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x2]
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0
- ldrsh r0, [r7, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0x2
- ldrsh r0, [r7, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r0, 0
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- movs r1, 0x1
- bl StartSpriteAnim
- movs r2, 0x2
- ldrsh r1, [r7, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- movs r1, 0x2
- bl StartSpriteAnim
- ldr r0, =gUnknown_0862ACC0
- movs r2, 0x41
- negs r2, r2
- movs r1, 0x78
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- movs r0, 0xA
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- mov r1, r10
- adds r7, r0, r1
- ldr r0, =gUnknown_0862ACD8
- movs r2, 0x71
- negs r2, r2
- movs r1, 0x78
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r0, 0
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- ldrb r1, [r0, 0x5]
- ands r6, r1
- orrs r6, r2
- strb r6, [r0, 0x5]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D90A8
-
- thumb_func_start sub_81D9274
-sub_81D9274: @ 81D9274
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- ldr r0, =gTasks + 0x8
- adds r2, r0
- ldr r3, =gSprites
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- movs r1, 0x1C
- adds r1, r3
- mov r8, r1
- add r0, r8
- ldr r6, =pokemon_alive_on_battle_side
- str r6, [r0]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r4, 0
- strh r4, [r0, 0x36]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r4, [r0, 0x38]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r5, 0x4
- strh r5, [r0, 0x3A]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r4, [r0, 0x3C]
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- str r6, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r4, [r0, 0x36]
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r4, [r0, 0x38]
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r5, [r0, 0x3A]
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0x1
- strh r1, [r0, 0x3C]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D9274
-
- thumb_func_start pokemon_alive_on_battle_side
-pokemon_alive_on_battle_side: @ 81D9338
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x36]
- movs r0, 0x7
- ands r0, r1
- cmp r0, 0
- bne _081D93CC
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081D9370
- ldrh r0, [r4, 0x20]
- ldrh r3, [r4, 0x3A]
- subs r0, r3
- strh r0, [r4, 0x20]
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, r3
- b _081D939E
- .pool
-_081D9370:
- ldrh r2, [r4, 0x3A]
- ldrh r1, [r4, 0x20]
- adds r0, r2, r1
- strh r0, [r4, 0x20]
- ldr r3, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x20]
- adds r2, r1
- strh r2, [r0, 0x20]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r4, 0x3A]
- ldrh r2, [r0, 0x20]
- adds r1, r2
-_081D939E:
- strh r1, [r0, 0x20]
- ldrh r1, [r4, 0x38]
- adds r1, 0x1
- movs r2, 0
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x3A]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x3
- bne _081D93CC
- strh r2, [r4, 0x36]
- strh r2, [r4, 0x38]
- strh r2, [r4, 0x3A]
- ldr r0, =SpriteCallbackDummy
- str r0, [r4, 0x1C]
- b _081D93D2
- .pool
-_081D93CC:
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
-_081D93D2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end pokemon_alive_on_battle_side
-
- thumb_func_start sub_81D93D8
-sub_81D93D8: @ 81D93D8
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- ldr r0, =gTasks + 0x8
- adds r2, r0
- ldr r3, =gSprites
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =sub_81D9420
- str r1, [r0]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0x1
- bl StartSpriteAnim
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D93D8
-
- thumb_func_start sub_81D9420
-sub_81D9420: @ 81D9420
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x2B
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _081D9488
- cmp r0, 0x1
- bgt _081D9436
- cmp r0, 0
- beq _081D9440
- b _081D94C4
-_081D9436:
- cmp r0, 0x2
- beq _081D9440
- cmp r0, 0x3
- beq _081D9488
- b _081D94C4
-_081D9440:
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r0, [r0]
- lsls r0, 26
- lsrs r0, 26
- movs r1, 0xC
- bl __umodsi3
- lsls r0, 24
- ldr r2, =gSprites
- cmp r0, 0
- bne _081D9470
- ldrh r0, [r4, 0x20]
- subs r0, 0x2
- strh r0, [r4, 0x20]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x2
- strh r1, [r0, 0x20]
-_081D9470:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0
- strh r0, [r1, 0x26]
- b _081D94C4
- .pool
-_081D9488:
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000fffe
- strh r1, [r0, 0x26]
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- lsls r1, 26
- lsrs r1, 26
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- bne _081D94C4
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
-_081D94C4:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D9420
-
- thumb_func_start sub_81D94D4
-sub_81D94D4: @ 81D94D4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r1, r0
- movs r0, 0x8
- ldrsh r1, [r1, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r2, =gSprites + 0x2E
- adds r4, r0, r2
- subs r2, 0x12
- adds r0, r2
- ldr r3, =sub_81D9528
- str r3, [r0]
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- str r3, [r0]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- str r3, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D94D4
-
- thumb_func_start sub_81D9528
-sub_81D9528: @ 81D9528
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- ldrh r1, [r7, 0x36]
- movs r0, 0x3
- ands r0, r1
- cmp r0, 0
- bne _081D9550
- ldrh r1, [r7, 0x24]
- movs r2, 0x24
- ldrsh r0, [r7, r2]
- cmp r0, 0x1
- bne _081D954C
- ldr r0, =0x0000ffff
- b _081D954E
- .pool
-_081D954C:
- movs r0, 0x1
-_081D954E:
- strh r0, [r7, 0x24]
-_081D9550:
- movs r1, 0x38
- ldrsh r0, [r7, r1]
- cmp r0, 0x80
- bne _081D95CE
- ldr r2, =gUnknown_0862ACF0
- mov r8, r2
- mov r0, r8
- movs r1, 0x98
- movs r2, 0x84
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x3C]
- ldr r5, =gSprites
- movs r1, 0x3C
- ldrsh r0, [r7, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x5]
- movs r4, 0xD
- negs r4, r4
- adds r0, r4, 0
- ands r0, r2
- movs r6, 0x4
- orrs r0, r6
- strb r0, [r1, 0x5]
- mov r0, r8
- movs r1, 0xE0
- movs r2, 0x84
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x3C]
- movs r2, 0x3C
- ldrsh r1, [r7, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x5]
- ands r4, r1
- orrs r4, r6
- strb r4, [r0, 0x5]
- movs r0, 0x3C
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0]
- ldrh r0, [r7, 0x38]
- adds r0, 0x1
- strh r0, [r7, 0x38]
-_081D95CE:
- ldrh r1, [r7, 0x38]
- movs r2, 0x38
- ldrsh r0, [r7, r2]
- cmp r0, 0x7F
- ble _081D95F8
- movs r1, 0x26
- ldrsh r0, [r7, r1]
- cmp r0, 0x20
- beq _081D95FC
- ldrh r0, [r7, 0x3A]
- adds r0, 0x1
- strh r0, [r7, 0x3A]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r7, 0x26]
- b _081D95FC
- .pool
-_081D95F8:
- adds r0, r1, 0x1
- strh r0, [r7, 0x38]
-_081D95FC:
- ldrh r0, [r7, 0x36]
- movs r1, 0x3F
- ands r0, r1
- cmp r0, 0
- bne _081D960C
- movs r0, 0xA5
- bl PlaySE
-_081D960C:
- ldrh r0, [r7, 0x36]
- adds r0, 0x1
- strh r0, [r7, 0x36]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D9528
-
- thumb_func_start sub_81D961C
-sub_81D961C: @ 81D961C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- cmp r1, 0x40
- bgt _081D968C
- ldrh r0, [r4, 0x26]
- adds r0, 0x2
- strh r0, [r4, 0x26]
- ldr r5, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x26]
- adds r1, 0x2
- strh r1, [r0, 0x26]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x40
- beq _081D964C
- b _081D979E
-_081D964C:
- movs r3, 0x30
- negs r3, r3
- adds r0, r4, 0
- movs r1, 0x1
- movs r2, 0
- bl sub_81D9868
- movs r2, 0x5
- strh r2, [r4, 0x36]
- ldr r0, =0x0000ffff
- strh r0, [r4, 0x38]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x3
- strh r1, [r0, 0x36]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r2, [r0, 0x38]
- b _081D979E
- .pool
-_081D968C:
- cmp r1, 0x6F
- bgt _081D96BE
- adds r0, r4, 0
- bl sub_81D97E0
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081D96A4
- movs r0, 0x68
- bl PlaySE
-_081D96A4:
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- movs r0, 0x3
- negs r0, r0
- cmp r1, r0
- bne _081D979E
- adds r0, r4, 0
- movs r1, 0x2
- movs r2, 0x30
- movs r3, 0x10
- bl sub_81D9868
- b _081D979E
-_081D96BE:
- cmp r1, 0x70
- bne _081D96EC
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x7
- strh r1, [r0, 0x36]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strh r1, [r0, 0x38]
- b _081D96F2
- .pool
-_081D96EC:
- ldr r0, =0x00000147
- cmp r1, r0
- bgt _081D9700
-_081D96F2:
- adds r0, r4, 0
- bl sub_81D97E0
- b _081D979E
- .pool
-_081D9700:
- movs r0, 0xA4
- lsls r0, 1
- cmp r1, r0
- bne _081D974C
- adds r0, r4, 0
- bl sub_81D97E0
- adds r0, r4, 0
- movs r1, 0x3
- movs r2, 0x30
- movs r3, 0x10
- bl sub_81D9868
- movs r3, 0x1
- strh r3, [r4, 0x24]
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- movs r0, 0xCB
- lsls r0, 1
- movs r1, 0
- bl PlayCry1
- ldr r0, =sub_81D98B4
- movs r1, 0
- bl CreateTask
- b _081D979E
- .pool
-_081D974C:
- movs r0, 0xB0
- lsls r0, 1
- cmp r1, r0
- beq _081D9790
- adds r0, 0x18
- cmp r1, r0
- bne _081D979E
- movs r3, 0
- strh r3, [r4, 0x24]
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- adds r0, r4, 0
- bl sub_81D97E0
- adds r0, r4, 0
- movs r1, 0x2
- movs r2, 0x30
- movs r3, 0x10
- bl sub_81D9868
- ldr r0, =sub_81D97E0
- str r0, [r4, 0x1C]
- b _081D97D2
- .pool
-_081D9790:
- ldr r0, =sub_81D8E80
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- bl sub_81D9274
-_081D979E:
- ldrh r2, [r4, 0x3C]
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- movs r0, 0xA4
- lsls r0, 1
- cmp r1, r0
- ble _081D97CC
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- bne _081D97CC
- movs r1, 0x24
- ldrsh r2, [r4, r1]
- negs r2, r2
- strh r2, [r4, 0x24]
- ldr r3, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x24]
-_081D97CC:
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
-_081D97D2:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D961C
-
- thumb_func_start sub_81D97E0
-sub_81D97E0: @ 81D97E0
- push {r4-r7,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, =gSprites
- adds r4, r0, r5
- ldrh r1, [r3, 0x3A]
- ldrh r0, [r4, 0x36]
- ands r0, r1
- cmp r0, 0
- bne _081D985C
- ldrh r2, [r3, 0x36]
- ldrh r1, [r3, 0x26]
- adds r0, r2, r1
- strh r0, [r3, 0x26]
- movs r7, 0x2E
- ldrsh r1, [r3, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x26]
- adds r2, r1
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x38]
- ldrh r2, [r3, 0x36]
- adds r0, r2
- strh r0, [r3, 0x36]
- lsls r0, 16
- asrs r5, r0, 16
- ldrh r6, [r4, 0x38]
- movs r7, 0x38
- ldrsh r2, [r4, r7]
- cmp r5, r2
- bge _081D9836
- movs r0, 0x36
- ldrsh r1, [r3, r0]
- adds r0, r2, 0
- cmn r1, r0
- bgt _081D985C
-_081D9836:
- cmp r5, r2
- ble _081D9844
- strh r6, [r3, 0x36]
- b _081D9854
- .pool
-_081D9844:
- movs r0, 0x36
- ldrsh r1, [r3, r0]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmn r1, r0
- bge _081D9854
- negs r0, r6
- strh r0, [r3, 0x36]
-_081D9854:
- movs r7, 0x38
- ldrsh r0, [r3, r7]
- negs r0, r0
- strh r0, [r3, 0x38]
-_081D985C:
- ldrh r0, [r3, 0x3A]
- adds r0, 0x1
- strh r0, [r3, 0x3A]
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D97E0
-
- thumb_func_start sub_81D9868
-sub_81D9868: @ 81D9868
- push {r4,r5,lr}
- adds r5, r1, 0
- lsls r5, 24
- lsrs r5, 24
- movs r4, 0x2E
- ldrsh r1, [r0, r4]
- lsls r4, r1, 4
- adds r4, r1
- lsls r4, 2
- ldr r1, =gSprites
- adds r4, r1
- lsls r2, 16
- asrs r2, 16
- ldrh r1, [r0, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- lsls r3, 16
- asrs r3, 16
- ldrh r1, [r0, 0x22]
- adds r3, r1
- strh r3, [r4, 0x22]
- ldrh r1, [r0, 0x24]
- strh r1, [r4, 0x24]
- ldrh r1, [r0, 0x26]
- strh r1, [r4, 0x26]
- adds r1, r5, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- adds r1, r5, 0
- bl StartSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D9868
-
- thumb_func_start sub_81D98B4
-sub_81D98B4: @ 81D98B4
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r4, r0, r1
- movs r0, 0
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _081D990C
- cmp r1, 0x1
- bgt _081D98DC
- cmp r1, 0
- beq _081D98E2
- b _081D99B4
- .pool
-_081D98DC:
- cmp r1, 0x2
- beq _081D99A4
- b _081D99B4
-_081D98E2:
- movs r2, 0x80
- lsls r2, 7
- movs r0, 0x40
- str r0, [sp]
- adds r0, 0xC0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- str r1, [sp, 0xC]
- movs r0, 0x2
- adds r1, r2, 0
- movs r3, 0x78
- bl SetBgAffine
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
- movs r0, 0x10
- strh r0, [r4, 0x8]
- b _081D9922
-_081D990C:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- bne _081D991A
- movs r0, 0x12
- bl PlaySE
-_081D991A:
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0x2
- bne _081D992A
-_081D9922:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- b _081D99B4
-_081D992A:
- ldrh r5, [r4, 0x8]
- ldrh r1, [r4, 0x2]
- adds r0, r5, r1
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r3, 0x6
- ldrsh r0, [r4, r3]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _081D9954
- lsls r0, r5, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _081D9954
- subs r0, r5, 0x2
- strh r0, [r4, 0x8]
-_081D9954:
- ldrh r0, [r4, 0x6]
- adds r0, 0x1
- strh r0, [r4, 0x6]
- movs r2, 0x80
- lsls r2, 7
- movs r0, 0x40
- str r0, [sp]
- ldrh r0, [r4, 0x2]
- movs r3, 0x80
- lsls r3, 1
- adds r1, r3, 0
- subs r0, r1, r0
- lsls r0, 16
- asrs r0, 16
- str r0, [sp, 0x4]
- ldrh r0, [r4, 0x2]
- subs r1, r0
- lsls r1, 16
- asrs r1, 16
- str r1, [sp, 0x8]
- movs r5, 0
- str r5, [sp, 0xC]
- movs r0, 0x2
- adds r1, r2, 0
- movs r3, 0x78
- bl SetBgAffine
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- cmp r0, 0xFF
- ble _081D99B4
- strh r5, [r4, 0x2]
- strh r5, [r4, 0x6]
- strh r5, [r4, 0xA]
- movs r0, 0x10
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0x4]
- adds r0, 0x1
- strh r0, [r4, 0x4]
- b _081D99B4
-_081D99A4:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl ClearGpuRegBits
- adds r0, r5, 0
- bl DestroyTask
-_081D99B4:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81D98B4
-
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/reset_rtc_screen.s b/asm/reset_rtc_screen.s
deleted file mode 100644
index 5877ff00e..000000000
--- a/asm/reset_rtc_screen.s
+++ /dev/null
@@ -1,1342 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_809E8E8
-sub_809E8E8: @ 809E8E8
- push {lr}
- adds r3, r0, 0
- ldr r2, =gTasks
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r2, 0xC
- ldrsh r1, [r0, r2]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r1, r0
- beq _0809E9FE
- strh r1, [r3, 0x30]
- subs r0, r1, 0x1
- cmp r0, 0x5
- bhi _0809E9FE
- lsls r0, 2
- ldr r1, =_0809E920
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0809E920:
- .4byte _0809E938
- .4byte _0809E95C
- .4byte _0809E980
- .4byte _0809E9A4
- .4byte _0809E9CE
- .4byte _0809E9F8
-_0809E938:
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r1, r3, 0
- adds r1, 0x2A
- movs r0, 0x1
- strb r0, [r1]
- subs r2, 0x12
- ldrb r1, [r2]
- subs r0, 0x41
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x35
- b _0809E9C6
-_0809E95C:
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r1, r3, 0
- adds r1, 0x2A
- movs r0, 0x1
- strb r0, [r1]
- subs r2, 0x12
- ldrb r1, [r2]
- subs r0, 0x41
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x56
- b _0809E9C6
-_0809E980:
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r1, r3, 0
- adds r1, 0x2A
- movs r0, 0x1
- strb r0, [r1]
- subs r2, 0x12
- ldrb r1, [r2]
- subs r0, 0x41
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x65
- b _0809E9C6
-_0809E9A4:
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r1, r3, 0
- adds r1, 0x2A
- movs r0, 0x1
- strb r0, [r1]
- subs r2, 0x12
- ldrb r1, [r2]
- subs r0, 0x41
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x74
-_0809E9C6:
- strh r0, [r3, 0x20]
- movs r0, 0x44
- strh r0, [r3, 0x22]
- b _0809E9FE
-_0809E9CE:
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r1, r3, 0
- adds r1, 0x2A
- movs r0, 0x2
- strb r0, [r1]
- subs r2, 0x12
- ldrb r1, [r2]
- subs r0, 0x42
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x99
- strh r0, [r3, 0x20]
- movs r0, 0x50
- strh r0, [r3, 0x22]
- b _0809E9FE
-_0809E9F8:
- adds r0, r3, 0
- bl DestroySprite
-_0809E9FE:
- pop {r0}
- bx r0
- thumb_func_end sub_809E8E8
-
- thumb_func_start sub_809EA04
-sub_809EA04: @ 809EA04
- push {lr}
- adds r3, r0, 0
- ldr r2, =gTasks
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r2, 0xC
- ldrsh r1, [r0, r2]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r1, r0
- beq _0809EAFE
- strh r1, [r3, 0x30]
- subs r0, r1, 0x1
- cmp r0, 0x5
- bhi _0809EAFE
- lsls r0, 2
- ldr r1, =_0809EA3C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0809EA3C:
- .4byte _0809EA54
- .4byte _0809EA78
- .4byte _0809EA9C
- .4byte _0809EAC0
- .4byte _0809EAEA
- .4byte _0809EAF8
-_0809EA54:
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r1, r3, 0
- adds r1, 0x2A
- movs r0, 0
- strb r0, [r1]
- subs r2, 0x12
- ldrb r1, [r2]
- subs r0, 0x40
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x35
- b _0809EAE2
-_0809EA78:
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r1, r3, 0
- adds r1, 0x2A
- movs r0, 0
- strb r0, [r1]
- subs r2, 0x12
- ldrb r1, [r2]
- subs r0, 0x40
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x56
- b _0809EAE2
-_0809EA9C:
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r1, r3, 0
- adds r1, 0x2A
- movs r0, 0
- strb r0, [r1]
- subs r2, 0x12
- ldrb r1, [r2]
- subs r0, 0x40
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x65
- b _0809EAE2
-_0809EAC0:
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r1, r3, 0
- adds r1, 0x2A
- movs r0, 0
- strb r0, [r1]
- subs r2, 0x12
- ldrb r1, [r2]
- subs r0, 0x40
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x74
-_0809EAE2:
- strh r0, [r3, 0x20]
- movs r0, 0x5C
- strh r0, [r3, 0x22]
- b _0809EAFE
-_0809EAEA:
- adds r0, r3, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _0809EAFE
-_0809EAF8:
- adds r0, r3, 0
- bl DestroySprite
-_0809EAFE:
- pop {r0}
- bx r0
- thumb_func_end sub_809EA04
-
- thumb_func_start sub_809EB04
-sub_809EB04: @ 809EB04
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, =gUnknown_085104C4
- bl LoadSpritePalette
- ldr r0, =gSpriteTemplate_85104F0
- mov r8, r0
- movs r1, 0x35
- movs r2, 0x44
- movs r3, 0
- bl CreateSpriteAtEnd
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r6, =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r6, 0
- adds r4, 0x1C
- adds r2, r0, r4
- ldr r1, =sub_809E8E8
- str r1, [r2]
- adds r0, r6
- strh r5, [r0, 0x2E]
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x30]
- mov r0, r8
- movs r1, 0x35
- movs r2, 0x44
- movs r3, 0
- bl CreateSpriteAtEnd
- lsls r0, 24
- lsrs r1, r0, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r0, r4
- ldr r1, =sub_809EA04
- str r1, [r4]
- adds r0, r6
- strh r5, [r0, 0x2E]
- movs r1, 0x1
- negs r1, r1
- strh r1, [r0, 0x30]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809EB04
-
- thumb_func_start sub_809EB8C
-sub_809EB8C: @ 809EB8C
- push {lr}
- ldr r0, =gUnknown_085104C4
- ldrh r0, [r0, 0x4]
- bl FreeSpritePaletteByTag
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809EB8C
-
- thumb_func_start sub_809EBA0
-sub_809EBA0: @ 809EBA0
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0
- bl sub_8198070
- adds r0, r4, 0
- bl RemoveWindow
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_809EBA0
-
- thumb_func_start sub_809EBC4
-sub_809EBC4: @ 809EBC4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- mov r10, r0
- adds r0, r1, 0
- mov r9, r2
- adds r1, r3, 0
- ldr r5, [sp, 0x30]
- ldr r6, [sp, 0x34]
- ldr r2, [sp, 0x38]
- mov r8, r2
- mov r2, r10
- lsls r2, 24
- lsrs r2, 24
- mov r10, r2
- lsls r3, r0, 24
- lsrs r3, 24
- str r3, [sp, 0xC]
- mov r0, r9
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r1, 16
- lsrs r1, 16
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- mov r2, r8
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- ldr r7, =gStringVar4
- ldr r4, =gStringVar1
- adds r0, r4, 0
- movs r2, 0x1
- movs r3, 0x4
- bl ConvertIntToDecimalStringN
- adds r0, r7, 0
- adds r1, r4, 0
- bl StringCopy
- adds r7, r0, 0
- ldr r1, =gText_Day
- bl StringCopy
- adds r7, r0, 0
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- movs r3, 0x3
- bl ConvertIntToDecimalStringN
- adds r0, r7, 0
- adds r1, r4, 0
- bl StringCopy
- adds r7, r0, 0
- ldr r5, =gText_Colon3
- adds r1, r5, 0
- bl StringCopy
- adds r7, r0, 0
- adds r0, r4, 0
- adds r1, r6, 0
- movs r2, 0x2
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- adds r0, r7, 0
- adds r1, r4, 0
- bl StringCopy
- adds r7, r0, 0
- adds r1, r5, 0
- bl StringCopy
- adds r7, r0, 0
- adds r0, r4, 0
- mov r1, r8
- movs r2, 0x2
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- adds r0, r7, 0
- adds r1, r4, 0
- bl StringCopy
- ldr r2, =gStringVar4
- mov r0, r9
- str r0, [sp]
- movs r0, 0xFF
- str r0, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0x8]
- mov r0, r10
- movs r1, 0x1
- ldr r3, [sp, 0xC]
- bl PrintTextOnWindow
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809EBC4
-
- thumb_func_start sub_809ECB4
-sub_809ECB4: @ 809ECB4
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0xC
- adds r4, r0, 0
- mov r9, r1
- adds r5, r2, 0
- adds r6, r3, 0
- ldr r0, [sp, 0x24]
- mov r8, r0
- lsls r4, 24
- lsrs r4, 24
- mov r0, r9
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r2, 0x85
- lsls r2, 2
- adds r0, r4, 0
- movs r1, 0
- movs r3, 0xE
- bl SetWindowBorderStyle
- str r5, [sp]
- str r6, [sp, 0x4]
- mov r0, r8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r1, 0
- movs r2, 0x1
- mov r3, r9
- bl sub_809EBC4
- ldr r2, =gText_Confirm2
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r1, 0x1
- movs r3, 0x7E
- bl PrintTextOnWindow
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- add sp, 0xC
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809ECB4
-
- thumb_func_start sub_809ED38
-sub_809ED38: @ 809ED38
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r3, 16
- lsrs r3, 16
- adds r1, r3, 0
- movs r0, 0x80
- ands r0, r3
- cmp r0, 0
- beq _0809ED52
- ldrh r0, [r4]
- subs r0, 0x1
- b _0809ED6C
-_0809ED52:
- movs r0, 0x40
- ands r0, r3
- cmp r0, 0
- beq _0809ED60
- ldrh r0, [r4]
- adds r0, 0x1
- b _0809ED8A
-_0809ED60:
- movs r0, 0x20
- ands r0, r3
- cmp r0, 0
- beq _0809ED7A
- ldrh r0, [r4]
- subs r0, 0xA
-_0809ED6C:
- strh r0, [r4]
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, r5
- bge _0809ED96
- strh r2, [r4]
- b _0809ED96
-_0809ED7A:
- movs r0, 0x10
- ands r1, r0
- cmp r1, 0
- bne _0809ED86
- movs r0, 0
- b _0809ED98
-_0809ED86:
- ldrh r0, [r4]
- adds r0, 0xA
-_0809ED8A:
- strh r0, [r4]
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, r2
- ble _0809ED96
- strh r5, [r4]
-_0809ED96:
- movs r0, 0x1
-_0809ED98:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_809ED38
-
- thumb_func_start sub_809EDA0
-sub_809EDA0: @ 809EDA0
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- movs r0, 0x1
- strh r0, [r1, 0x8]
- bx lr
- .pool
- thumb_func_end sub_809EDA0
-
- thumb_func_start sub_809EDB8
-sub_809EDB8: @ 809EDB8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r5, =gTasks + 0x8
- adds r0, r4, r5
- ldrb r0, [r0, 0x10]
- bl sub_809EBA0
- bl sub_809EB8C
- subs r5, 0x8
- adds r4, r5
- ldr r0, =sub_809EDA0
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809EDB8
-
- thumb_func_start sub_809EDE8
-sub_809EDE8: @ 809EDE8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r7, r0, 3
- ldr r0, =gTasks + 0x8
- mov r8, r0
- adds r5, r7, r0
- ldrb r4, [r5, 0x4]
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 2
- ldr r1, =gUnknown_08510420 - 0x4
- adds r2, r0, r1
- ldr r1, =gMain
- ldrh r3, [r1, 0x2E]
- movs r0, 0x2
- ands r0, r3
- mov r12, r1
- cmp r0, 0
- beq _0809EE3C
- mov r0, r8
- subs r0, 0x8
- adds r0, r7, r0
- ldr r1, =sub_809EDB8
- str r1, [r0]
- movs r0, 0
- strh r0, [r5, 0x2]
- movs r0, 0x6
- b _0809EE5C
- .pool
-_0809EE3C:
- movs r0, 0x10
- ands r0, r3
- cmp r0, 0
- beq _0809EE4A
- ldrb r0, [r2, 0x7]
- cmp r0, 0
- bne _0809EE5C
-_0809EE4A:
- mov r3, r12
- ldrh r1, [r3, 0x2E]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0809EE66
- ldrb r0, [r2, 0x6]
- cmp r0, 0
- beq _0809EE66
-_0809EE5C:
- strh r0, [r5, 0x4]
- movs r0, 0x5
- bl PlaySE
- b _0809EEF4
-_0809EE66:
- cmp r4, 0x5
- bne _0809EEB4
- mov r0, r12
- ldrh r1, [r0, 0x2E]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- beq _0809EEF4
- ldr r1, =gLocalTime
- ldrh r0, [r5, 0x6]
- strh r0, [r1]
- ldrh r0, [r5, 0x8]
- strb r0, [r1, 0x2]
- ldrh r0, [r5, 0xA]
- strb r0, [r1, 0x3]
- ldrh r0, [r5, 0xC]
- strb r0, [r1, 0x4]
- movs r0, 0x5
- bl PlaySE
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_809EDB8
- str r1, [r0]
- strh r4, [r5, 0x2]
- movs r0, 0x6
- strh r0, [r5, 0x4]
- b _0809EEF4
- .pool
-_0809EEB4:
- ldrb r0, [r2]
- lsls r0, 1
- adds r0, r5, r0
- ldrh r1, [r2, 0x2]
- ldrh r2, [r2, 0x4]
- mov r3, r12
- ldrh r4, [r3, 0x30]
- movs r3, 0xC0
- ands r3, r4
- bl sub_809ED38
- cmp r0, 0
- beq _0809EEF4
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r5, 0x10]
- ldrh r3, [r5, 0x6]
- ldrb r1, [r5, 0x8]
- str r1, [sp]
- ldrb r1, [r5, 0xA]
- str r1, [sp, 0x4]
- ldrb r1, [r5, 0xC]
- str r1, [sp, 0x8]
- movs r1, 0
- movs r2, 0x1
- bl sub_809EBC4
- ldrb r0, [r5, 0x10]
- movs r1, 0x2
- bl CopyWindowToVram
-_0809EEF4:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_809EDE8
-
- thumb_func_start sub_809EF00
-sub_809EF00: @ 809EF00
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- mov r8, r0
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r6, r0, 2
- add r6, r8
- lsls r6, 3
- ldr r0, =gTasks + 0x8
- mov r9, r0
- adds r5, r6, r0
- movs r0, 0
- strh r0, [r5]
- ldr r1, =gLocalTime
- ldrh r0, [r1]
- strh r0, [r5, 0x6]
- movs r0, 0x2
- ldrsb r0, [r1, r0]
- strh r0, [r5, 0x8]
- movs r0, 0x3
- ldrsb r0, [r1, r0]
- strh r0, [r5, 0xA]
- movs r0, 0x4
- ldrsb r0, [r1, r0]
- strh r0, [r5, 0xC]
- ldr r0, =gUnknown_08510420
- bl AddWindow
- strh r0, [r5, 0x10]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x6]
- ldrb r2, [r5, 0x8]
- ldrb r3, [r5, 0xA]
- ldrb r4, [r5, 0xC]
- str r4, [sp]
- bl sub_809ECB4
- mov r0, r8
- bl sub_809EB04
- movs r0, 0x2
- strh r0, [r5, 0x4]
- movs r0, 0x8
- negs r0, r0
- add r9, r0
- add r6, r9
- ldr r0, =sub_809EDE8
- str r0, [r6]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809EF00
-
- thumb_func_start CB2_InitResetRtcScreen
-CB2_InitResetRtcScreen: @ 809EF88
- push {r4-r7,lr}
- sub sp, 0x4
- movs r0, 0
- movs r1, 0
- bl SetGpuReg
- movs r0, 0
- bl SetVBlankCallback
- movs r2, 0xA0
- lsls r2, 19
- mov r1, sp
- movs r0, 0
- strh r0, [r1]
- ldr r1, =0x040000d4
- mov r0, sp
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, =0x81000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r2, 0xC0
- lsls r2, 19
- movs r3, 0xC0
- lsls r3, 9
- mov r4, sp
- movs r6, 0
- movs r5, 0x80
- lsls r5, 5
- ldr r7, =0x81000800
- movs r0, 0x81
- lsls r0, 24
- mov r12, r0
-_0809EFCA:
- strh r6, [r4]
- mov r0, sp
- str r0, [r1]
- str r2, [r1, 0x4]
- str r7, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r5
- subs r3, r5
- cmp r3, r5
- bhi _0809EFCA
- strh r6, [r4]
- mov r0, sp
- str r0, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 1
- mov r2, r12
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r0, 0
- movs r1, 0x80
- bl ResetOamRange
- bl LoadOam
- bl ScanlineEffect_Stop
- bl ScanlineEffect_Clear
- bl ResetSpriteData
- bl ResetTasks
- bl ResetPaletteFade
- bl sub_809F048
- ldr r0, =sub_809F0AC
- bl SetVBlankCallback
- ldr r0, =sub_809F090
- bl SetMainCallback2
- ldr r0, =sub_809F200
- movs r1, 0x50
- bl CreateTask
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end CB2_InitResetRtcScreen
-
- thumb_func_start sub_809F048
-sub_809F048: @ 809F048
- push {lr}
- bl clear_scheduled_bg_copies_to_vram
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_08510404
- movs r0, 0
- movs r2, 0x1
- bl InitBgsFromTemplates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0x82
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- ldr r0, =gUnknown_08510408
- bl InitWindows
- bl DeactivateAllTextPrinters
- bl sub_81973A4
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809F048
-
- thumb_func_start sub_809F090
-sub_809F090: @ 809F090
- push {lr}
- bl RunTasks
- bl AnimateSprites
- bl BuildOamBuffer
- bl do_scheduled_bg_tilemap_copies_to_vram
- bl UpdatePaletteFade
- pop {r0}
- bx r0
- thumb_func_end sub_809F090
-
- thumb_func_start sub_809F0AC
-sub_809F0AC: @ 809F0AC
- push {lr}
- bl ProcessSpriteCopyRequests
- bl LoadOam
- bl TransferPlttBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_809F0AC
-
- thumb_func_start sub_809F0C0
-sub_809F0C0: @ 809F0C0
- push {r4,lr}
- sub sp, 0xC
- adds r4, r0, 0
- movs r2, 0x80
- lsls r2, 2
- movs r0, 0x1
- movs r1, 0
- movs r3, 0xF
- bl sub_8197B1C
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- adds r2, r4, 0
- movs r3, 0
- bl PrintTextOnWindow
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_809F0C0
-
- thumb_func_start sub_809F0F8
-sub_809F0F8: @ 809F0F8
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r6, r0, r1
- movs r0, 0
- ldrsh r5, [r6, r0]
- cmp r5, 0
- beq _0809F11C
- cmp r5, 0x1
- beq _0809F1B2
- b _0809F1F8
- .pool
-_0809F11C:
- movs r2, 0x85
- lsls r2, 2
- movs r0, 0
- movs r1, 0
- movs r3, 0xE
- bl SetWindowBorderStyle
- ldr r2, =gText_PresentTime
- movs r0, 0x1
- str r0, [sp]
- movs r4, 0xFF
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- ldr r1, =gLocalTime
- ldrh r3, [r1]
- ldrb r0, [r1, 0x2]
- str r0, [sp]
- ldrb r0, [r1, 0x3]
- str r0, [sp, 0x4]
- ldrb r0, [r1, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0
- movs r1, 0
- movs r2, 0x11
- bl sub_809EBC4
- ldr r2, =gText_PreviousTime
- movs r0, 0x21
- str r0, [sp]
- str r4, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- ldr r0, =gSaveBlock2Ptr
- ldr r1, [r0]
- adds r0, r1, 0
- adds r0, 0xA0
- ldrh r3, [r0]
- adds r0, 0x2
- ldrb r0, [r0]
- str r0, [sp]
- adds r0, r1, 0
- adds r0, 0xA3
- ldrb r0, [r0]
- str r0, [sp, 0x4]
- adds r0, r1, 0
- adds r0, 0xA4
- ldrb r0, [r0]
- str r0, [sp, 0x8]
- movs r0, 0
- movs r1, 0
- movs r2, 0x31
- bl sub_809EBC4
- ldr r0, =gText_ResetRTCConfirmCancel
- bl sub_809F0C0
- movs r0, 0
- movs r1, 0x2
- bl CopyWindowToVram
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- ldrh r0, [r6]
- adds r0, 0x1
- strh r0, [r6]
-_0809F1B2:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0809F1E4
- adds r0, r7, 0
- bl DestroyTask
- bl DoSoftReset
- b _0809F1F8
- .pool
-_0809F1E4:
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0809F1F8
- movs r0, 0x5
- bl PlaySE
- adds r0, r7, 0
- bl DestroyTask
-_0809F1F8:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_809F0F8
-
- thumb_func_start sub_809F200
-sub_809F200: @ 809F200
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r5, r0, r1
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0x6
- bls _0809F21C
- b _0809F404
-_0809F21C:
- lsls r0, 2
- ldr r1, =_0809F230
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0809F230:
- .4byte _0809F24C
- .4byte _0809F268
- .4byte _0809F2B4
- .4byte _0809F310
- .4byte _0809F398
- .4byte _0809F3C8
- .4byte _0809F3EA
-_0809F24C:
- movs r0, 0x1
- negs r0, r0
- ldr r1, =0x0000ffff
- str r1, [sp]
- movs r1, 0x1
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- movs r0, 0x1
- strh r0, [r5]
- b _0809F404
- .pool
-_0809F268:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809F276
- b _0809F404
-_0809F276:
- ldr r0, =gSaveFileStatus
- ldrh r0, [r0]
- cmp r0, 0
- beq _0809F282
- cmp r0, 0x2
- bne _0809F29C
-_0809F282:
- ldr r0, =gText_NoSaveFileCantSetTime
- bl sub_809F0C0
- movs r0, 0x5
- strh r0, [r5]
- b _0809F404
- .pool
-_0809F29C:
- bl RtcCalcLocalTime
- ldr r0, =sub_809F0F8
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x2]
- b _0809F334
- .pool
-_0809F2B4:
- ldr r2, =gTasks
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x4]
- cmp r0, 0x1
- bne _0809F2CA
- b _0809F404
-_0809F2CA:
- movs r0, 0
- movs r1, 0
- bl sub_8198070
- ldr r0, =gText_PleaseResetTime
- bl sub_809F0C0
- ldr r2, =gLocalTime
- ldr r0, =gSaveBlock2Ptr
- ldr r0, [r0]
- adds r0, 0xA0
- ldr r1, [r0, 0x4]
- ldr r0, [r0]
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, =sub_809EF00
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x2]
- movs r0, 0x3
- strh r0, [r5]
- b _0809F404
- .pool
-_0809F310:
- ldr r2, =gTasks
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r1, r0, r2
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _0809F404
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _0809F340
- ldrb r0, [r5, 0x2]
- bl DestroyTask
-_0809F334:
- movs r0, 0x2
- strh r0, [r5]
- b _0809F404
- .pool
-_0809F340:
- ldrb r0, [r5, 0x2]
- bl DestroyTask
- bl RtcReset
- ldr r4, =gLocalTime
- movs r1, 0
- ldrsh r0, [r4, r1]
- movs r1, 0x2
- ldrsb r1, [r4, r1]
- movs r2, 0x3
- ldrsb r2, [r4, r2]
- movs r3, 0x4
- ldrsb r3, [r4, r3]
- bl RtcCalcLocalTimeOffset
- ldr r0, =gSaveBlock2Ptr
- ldr r2, [r0]
- adds r2, 0xA0
- ldr r0, [r4]
- ldr r1, [r4, 0x4]
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, =0x00004040
- ldrh r1, [r4]
- bl VarSet
- bl DisableResetRTC
- ldr r0, =gText_ClockHasBeenReset
- bl sub_809F0C0
- movs r0, 0x4
- strh r0, [r5]
- b _0809F404
- .pool
-_0809F398:
- movs r0, 0
- bl TrySavingData
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809F3B8
- ldr r0, =gText_SaveCompleted
- bl sub_809F0C0
- movs r0, 0x49
- bl PlaySE
- b _0809F3C4
- .pool
-_0809F3B8:
- ldr r0, =gText_SaveFailed
- bl sub_809F0C0
- movs r0, 0x16
- bl PlaySE
-_0809F3C4:
- movs r0, 0x5
- strh r0, [r5]
-_0809F3C8:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0809F404
- movs r0, 0x1
- negs r0, r0
- ldr r1, =0x0000ffff
- str r1, [sp]
- movs r1, 0x1
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- movs r0, 0x6
- strh r0, [r5]
-_0809F3EA:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0809F404
- adds r0, r4, 0
- bl DestroyTask
- bl FreeAllWindowBuffers
- bl DoSoftReset
-_0809F404:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809F200
-
- thumb_func_start sub_809F41C
-sub_809F41C: @ 809F41C
- push {lr}
- ldr r0, =0x00000861
- bl FlagSet
- movs r0, 0x86
- lsls r0, 4
- bl FlagSet
- ldr r0, =0x00000862
- bl FlagSet
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809F41C
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/shop.s b/asm/shop.s
index 70429c7cf..97dbd07c8 100644
--- a/asm/shop.s
+++ b/asm/shop.s
@@ -969,7 +969,7 @@ _080E02AE:
ldr r0, =0x0000083e
adds r1, r3, r0
adds r0, r1, 0
- bl AddItemIconObject
+ bl AddItemIconSprite
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0x40
diff --git a/asm/start_menu.s b/asm/start_menu.s
index b99ed84ce..04a197335 100644
--- a/asm/start_menu.s
+++ b/asm/start_menu.s
@@ -170,7 +170,7 @@ _0809F926:
b _0809F940
.pool
_0809F930:
- ldr r4, =gUnknown_0203761A
+ ldr r4, =gUnknown_02037619+1
adds r0, r4, 0
movs r1, 0x2
bl PrintStartMenuActions
diff --git a/constants/battle_constants.inc b/constants/battle_constants.inc
index 7309d68cd..0a5dd1094 100644
--- a/constants/battle_constants.inc
+++ b/constants/battle_constants.inc
@@ -45,21 +45,21 @@
.set OPPONENT_TELEPORTED, 0xA
@ identities
- .set IDENTITY_PLAYER_MON1, 0
- .set IDENTITY_OPPONENT_MON1, 1
- .set IDENTITY_PLAYER_MON2, 2
- .set IDENTITY_OPPONENT_MON2, 3
+ .set B_POSITION_PLAYER_LEFT, 0
+ .set B_POSITION_OPPONENT_LEFT, 1
+ .set B_POSITION_PLAYER_RIGHT, 2
+ .set B_POSITION_OPPONENT_RIGHT, 3
@ status 1
- .set STATUS_SLEEP, 0x7
- .set STATUS_POISON, 0x8
- .set STATUS_BURN, 0x10
- .set STATUS_FREEZE, 0x20
- .set STATUS_PARALYSIS, 0x40
- .set STATUS_TOXIC_POISON, 0x80
- .set STATUS_TOXIC_COUNTER, 0xF00
+ .set STATUS1_SLEEP, 0x7
+ .set STATUS1_POISON, 0x8
+ .set STATUS1_BURN, 0x10
+ .set STATUS1_FREEZE, 0x20
+ .set STATUS1_PARALYSIS, 0x40
+ .set STATUS1_TOXIC_POISON, 0x80
+ .set STATUS1_TOXIC_COUNTER, 0xF00
- .set STATUS_ANY, STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON
+ .set STATUS1_ANY, STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON
@ status 2
.set STATUS2_CONFUSION, 0x00000007
@@ -160,11 +160,12 @@
.set HITMARKER_x8000000, 0x08000000
@ move flags
- .set MOVESTATUS_MISSED, 0x1
- .set MOVESTATUS_SUPEREFFECTIVE, 0x2
- .set MOVESTATUS_NOTVERYEFFECTIVE, 0x4
- .set MOVESTATUS_NOTAFFECTED, 0x8
- .set MOVESTATUS_ONEHITKO, 0x10
- .set MOVESTATUS_FAILED, 0x20
- .set MOVESTATUS_ENDURED, 0x40
- .set MOVESTATUS_HUNGON, 0x80
+ .set MOVE_RESULT_MISSED, 0x1
+ .set MOVE_RESULT_SUPER_EFFECTIVE, 0x2
+ .set MOVE_RESULT_NOT_VERY_EFFECTIVE, 0x4
+ .set MOVE_RESULT_DOESNT_AFFECT_FOE, 0x8
+ .set MOVE_RESULT_ONE_HIT_KO, 0x10
+ .set MOVE_RESULT_FAILED, 0x20
+ .set MOVE_RESULT_FOE_ENDURED, 0x40
+ .set MOVE_RESULT_FOE_HUNG_ON, 0x80
+ .set MOVE_RESULT_NO_EFFECT, (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s
index 2b9b6864b..afe365231 100644
--- a/data/battle_ai_scripts.s
+++ b/data/battle_ai_scripts.s
@@ -218,7 +218,7 @@ BattleAIScript_82DC2D4:
get_ability AI_TARGET
if_equal ABILITY_INSOMNIA, Score_Minus10
if_equal ABILITY_VITAL_SPIRIT, Score_Minus10
- if_status AI_TARGET, STATUS_ANY, Score_Minus10
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
@@ -237,11 +237,11 @@ BattleAIScript_82DC31A:
BattleAIScript_82DC31B:
if_status2 AI_TARGET, STATUS2_NIGHTMARE, Score_Minus10
- if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8
+ if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8
end
BattleAIScript_82DC330:
- if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8
+ if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
end
@@ -350,7 +350,7 @@ BattleAIScript_82DC48C:
if_equal TYPE_POISON, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_IMMUNITY, Score_Minus10
- if_status AI_TARGET, STATUS_ANY, Score_Minus10
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
@@ -402,7 +402,7 @@ BattleAIScript_82DC545:
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_LIMBER, Score_Minus10
- if_status AI_TARGET, STATUS_ANY, Score_Minus10
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
@@ -428,7 +428,7 @@ BattleAIScript_82DC59D:
end
BattleAIScript_82DC5A5:
- if_not_status AI_USER, STATUS_SLEEP, Score_Minus8
+ if_not_status AI_USER, STATUS1_SLEEP, Score_Minus8
end
BattleAIScript_82DC5B0:
@@ -536,7 +536,7 @@ BattleAIScript_82DC6A9:
BattleAIScript_82DC6B4:
get_ability AI_TARGET
if_equal ABILITY_WATER_VEIL, Score_Minus10
- if_status AI_TARGET, STATUS_ANY, Score_Minus10
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus10
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
if_type_effectiveness AI_EFFECTIVENESS_x0_5, Score_Minus10
if_type_effectiveness AI_EFFECTIVENESS_x0_25, Score_Minus10
@@ -566,7 +566,7 @@ BattleAIScript_82DC708:
end
BattleAIScript_82DC713:
- if_not_status AI_USER, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, Score_Minus10
+ if_not_status AI_USER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, Score_Minus10
end
BattleAIScript_82DC71E:
@@ -1076,7 +1076,7 @@ BattleAIScript_82DCD3D:
score -1
BattleAIScript_82DCD4D:
- if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCD6C
+ if_not_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DCD6C
if_hp_more_than AI_USER, 50, BattleAIScript_82DCD64
if_random_less_than 80, BattleAIScript_82DCD6C
@@ -1263,7 +1263,7 @@ BattleAIScript_82DCF22:
score -2
BattleAIScript_82DCF32:
- if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCF44
+ if_not_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DCF44
if_random_less_than 70, BattleAIScript_82DCF44
score +2
@@ -1520,7 +1520,7 @@ BattleAIScript_82DD228:
end
BattleAIScript_82DD229:
- if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD256
+ if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DD256
if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD256
if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD256
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD256
@@ -1673,7 +1673,7 @@ BattleAIScript_82DD381:
goto BattleAIScript_82DD3E9
BattleAIScript_82DD3B9:
- if_not_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD3E1
+ if_not_status AI_TARGET, STATUS1_ANY, BattleAIScript_82DD3E1
goto BattleAIScript_82DD3E9
BattleAIScript_82DD3C8:
@@ -1722,7 +1722,7 @@ BattleAIScript_82DD430:
end
BattleAIScript_82DD431:
- if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD4D6
+ if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DD4D6
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD4D6
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD4D6
if_hp_more_than AI_USER, 30, BattleAIScript_82DD45E
@@ -1901,7 +1901,7 @@ BattleAIScript_82DD582:
end
BattleAIScript_82DD583:
- if_status AI_USER, STATUS_SLEEP, Score_Plus10
+ if_status AI_USER, STATUS1_SLEEP, Score_Plus10
score -5
end
@@ -1952,8 +1952,8 @@ BattleAIScript_82DD60A:
end
BattleAIScript_82DD60B:
- if_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD621
- if_status_in_party AI_TARGET, STATUS_ANY, BattleAIScript_82DD621
+ if_status AI_TARGET, STATUS1_ANY, BattleAIScript_82DD621
+ if_status_in_party AI_TARGET, STATUS1_ANY, BattleAIScript_82DD621
score -5
BattleAIScript_82DD621:
@@ -2012,7 +2012,7 @@ BattleAIScript_82DD693:
BattleAIScript_82DD694:
get_protect_count AI_USER
if_more_than 1, BattleAIScript_82DD75A
- if_status AI_USER, STATUS_TOXIC_POISON, BattleAIScript_82DD751
+ if_status AI_USER, STATUS1_TOXIC_POISON, BattleAIScript_82DD751
if_status2 AI_USER, STATUS2_CURSED, BattleAIScript_82DD751
if_status3 AI_USER, STATUS3_PERISH_SONG, BattleAIScript_82DD751
if_status2 AI_USER, STATUS2_INFATUATION, BattleAIScript_82DD751
@@ -2020,7 +2020,7 @@ BattleAIScript_82DD694:
if_status3 AI_USER, STATUS3_YAWN, BattleAIScript_82DD751
if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DD751
if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DD751
- if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD730
+ if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DD730
if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD730
if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD730
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD730
@@ -2238,7 +2238,7 @@ BattleAIScript_82DD959:
end
BattleAIScript_82DD95A:
- if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD9FF
+ if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DD9FF
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD9FF
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD9FF
if_hp_more_than AI_USER, 30, BattleAIScript_82DD987
@@ -2323,7 +2323,7 @@ BattleAIScript_82DDA2F:
goto BattleAIScript_82DDAB4
BattleAIScript_82DDA3D:
- if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DDAAC
+ if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DDAAC
if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DDAAC
if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DDAAC
get_weather
@@ -2396,7 +2396,7 @@ BattleAIScript_82DDAF5:
end
BattleAIScript_82DDAF6:
- if_not_status AI_TARGET, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, BattleAIScript_82DDB02
+ if_not_status AI_TARGET, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleAIScript_82DDB02
score +1
BattleAIScript_82DDB02:
@@ -2405,7 +2405,7 @@ BattleAIScript_82DDB02:
BattleAIScript_82DDB03:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDB42
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDB42
- if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDB59
+ if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DDB59
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDB49
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDB49
is_first_turn_for AI_USER
@@ -2429,7 +2429,7 @@ BattleAIScript_82DDB5B:
end
BattleAIScript_82DDB5C:
- if_status AI_TARGET, STATUS_PARALYSIS, BattleAIScript_82DDB6B
+ if_status AI_TARGET, STATUS1_PARALYSIS, BattleAIScript_82DDB6B
goto BattleAIScript_82DDB6D
BattleAIScript_82DDB6B:
@@ -2571,7 +2571,7 @@ sItemsTable_82DDC6E:
.byte -1
BattleAIScript_82DDC72:
- if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDC9D
+ if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DDC9D
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDC9D
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDC9D
if_random_less_than 180, BattleAIScript_82DDC9D
@@ -2960,7 +2960,7 @@ BattleAIScript_82DDFED:
end
BattleAIScript_82DDFF5:
- if_status AI_USER, STATUS_ANY, BattleAIScript_82DE000
+ if_status AI_USER, STATUS1_ANY, BattleAIScript_82DE000
end
BattleAIScript_82DE000:
@@ -3060,7 +3060,7 @@ BattleAIScript_82DE14A:
BattleAIScript_82DE14F:
get_ability AI_TARGET
if_not_equal ABILITY_GUTS, Score_Minus30_
- if_status AI_TARGET, STATUS_ANY, Score_Minus30_
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus30_
if_hp_less_than AI_USER, 91, Score_Minus30_
goto Score_Plus5
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index 27aff5f19..4d8b22186 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -286,7 +286,7 @@ BattleScript_MoveEnd::
end
BattleScript_MakeMoveMissed::
- orbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ orbyte gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_PrintMoveMissed::
attackstring
ppreduce
@@ -303,9 +303,9 @@ BattleScript_EffectSleep::
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, STATUS_SLEEP, BattleScript_AlreadyAsleep
+ jumpifstatus TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep
jumpifcantmakeasleep BattleScript_CantMakeAsleep
- jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
+ jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
@@ -397,7 +397,7 @@ BattleScript_EffectExplosion::
faintifabilitynotdamp
setatkhptozero
waitstate
- jumpifbyte NO_COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED, BattleScript_82D8B94
+ jumpifbyte NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_82D8B94
call BattleScript_82D8BEA
goto BattleScript_82D8B96
BattleScript_82D8B94::
@@ -436,16 +436,16 @@ BattleScript_82D8BCF::
end
BattleScript_82D8BEA::
- bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
attackanimation
waitanimation
- orbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ orbyte gMoveResultFlags, MOVE_RESULT_MISSED
return
BattleScript_EffectDreamEater::
attackcanceler
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_82D8C0E
- jumpifstatus TARGET, STATUS_SLEEP, BattleScript_82D8C18
+ jumpifstatus TARGET, STATUS1_SLEEP, BattleScript_82D8C18
BattleScript_82D8C0E::
attackstring
ppreduce
@@ -487,7 +487,7 @@ BattleScript_EffectMirrorMove::
pause 0x40
trymirrormove
ppreduce
- orbyte gBattleMoveFlags, MOVESTATUS_FAILED
+ orbyte gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_MIRRORMOVEFAILED
waitmessage 0x40
goto BattleScript_MoveEnd
@@ -633,7 +633,7 @@ BattleScript_MultiHitLoop::
jumpifhasnohp ATTACKER, BattleScript_MultiHitEnd
jumpifhasnohp TARGET, BattleScript_MultiHitPrintStrings
jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit
- jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_MultiHitPrintStrings
+ jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings
BattleScript_DoMultiHit::
movevaluescleanup
copybyte cEFFECT_CHOOSER, sMULTIHIT_EFFECT
@@ -656,7 +656,7 @@ BattleScript_DoMultiHit::
addbyte sMULTIHIT_STRING + 4, 0x1
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
- jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_MultiHitPrintStrings
+ jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings
decrementmultihit BattleScript_MultiHitLoop
goto BattleScript_MultiHitPrintStrings
BattleScript_MultiHitNoMoreHits::
@@ -712,9 +712,9 @@ BattleScript_EffectToxic::
ppreduce
jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, STATUS_POISON, BattleScript_AlreadyPoisoned
- jumpifstatus TARGET, STATUS_TOXIC_POISON, BattleScript_AlreadyPoisoned
- jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
+ jumpifstatus TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
+ jumpifstatus TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
+ jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected
jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
@@ -735,7 +735,7 @@ BattleScript_AlreadyPoisoned::
goto BattleScript_MoveEnd
BattleScript_ImmunityProtected::
- copybyte gEffectBank, gBankTarget
+ copybyte gEffectBank, gBattlerTarget
setbyte cMULTISTRING_CHOOSER, 0x0
call BattleScript_PSNPrevention
goto BattleScript_MoveEnd
@@ -759,7 +759,7 @@ BattleScript_EffectRest::
attackcanceler
attackstring
ppreduce
- jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_RestIsAlreadyAsleep
+ jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep
jumpifcantmakeasleep BattleScript_RestCantSleep
trysetrest BattleScript_AlreadyAtFullHp
pause 0x20
@@ -835,7 +835,7 @@ BattleScript_EffectSuperFang::
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
damagetohalftargethp
goto BattleScript_HitFromAtkAnimation
@@ -845,7 +845,7 @@ BattleScript_EffectDragonRage::
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
setword gBattleMoveDamage, 40
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
@@ -879,19 +879,19 @@ BattleScript_MoveMissedDoDamage::
pause 0x40
resultmessage
waitmessage 0x40
- jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_NOTAFFECTED, BattleScript_MoveEnd
+ jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
printstring STRINGID_PKMNCRASHED
waitmessage 0x40
damagecalc
typecalc
adjustnormaldamage
manipulatedamage ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP
- bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
tryfaintmon ATTACKER, FALSE, NULL
- orbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ orbyte gMoveResultFlags, MOVE_RESULT_MISSED
goto BattleScript_MoveEnd
BattleScript_EffectMist::
@@ -1012,11 +1012,11 @@ BattleScript_EffectPoison::
ppreduce
jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, STATUS_POISON, BattleScript_AlreadyPoisoned
- jumpifstatus TARGET, STATUS_TOXIC_POISON, BattleScript_AlreadyPoisoned
+ jumpifstatus TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
+ jumpifstatus TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected
jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected
- jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
+ jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
@@ -1035,8 +1035,8 @@ BattleScript_EffectParalyze::
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
typecalc
jumpifmovehadnoeffect BattleScript_ButItFailed
- jumpifstatus TARGET, STATUS_PARALYSIS, BattleScript_AlreadyParalyzed
- jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
+ jumpifstatus TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed
+ jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
@@ -1055,7 +1055,7 @@ BattleScript_AlreadyParalyzed::
goto BattleScript_MoveEnd
BattleScript_LimberProtected::
- copybyte gEffectBank, gBankTarget
+ copybyte gEffectBank, gBattlerTarget
setbyte cMULTISTRING_CHOOSER, 0x0
call BattleScript_PRLZPrevention
goto BattleScript_MoveEnd
@@ -1221,7 +1221,7 @@ BattleScript_EffectLevelDamage::
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
dmgtolevel
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
@@ -1232,7 +1232,7 @@ BattleScript_EffectPsywave::
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
psywavedamageeffect
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
@@ -1279,7 +1279,7 @@ BattleScript_EffectPainSplit::
BattleScript_EffectSnore::
attackcanceler
- jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_SnoreIsAsleep
+ jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
@@ -1333,7 +1333,7 @@ BattleScript_EffectSketch::
BattleScript_EffectSleepTalk::
attackcanceler
- jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_SleepTalkIsAsleep
+ jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
@@ -1415,7 +1415,7 @@ BattleScript_TripleKickLoop::
jumpifhasnohp ATTACKER, BattleScript_TripleKickEnd
jumpifhasnohp TARGET, BattleScript_TripleKickNoMoreHits
jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
- jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_TripleKickNoMoreHits
+ jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_TripleKickNoMoreHits
BattleScript_DoTripleKickAttack::
accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
movevaluescleanup
@@ -1440,18 +1440,18 @@ BattleScript_DoTripleKickAttack::
waitmessage 0x1
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
- jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_TripleKickPrintStrings
+ jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings
decrementmultihit BattleScript_TripleKickLoop
goto BattleScript_TripleKickPrintStrings
BattleScript_TripleKickNoMoreHits::
pause 0x20
jumpifbyte EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickPrintStrings
- bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_TripleKickPrintStrings::
resultmessage
waitmessage 0x40
jumpifbyte EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickEnd
- jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_NOTAFFECTED, BattleScript_TripleKickEnd
+ jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6
printstring STRINGID_HITXTIMES
waitmessage 0x40
@@ -1487,7 +1487,7 @@ BattleScript_EffectNightmare::
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifstatus2 TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed
- jumpifstatus TARGET, STATUS_SLEEP, BattleScript_NightmareWorked
+ jumpifstatus TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked
goto BattleScript_ButItFailed
BattleScript_NightmareWorked::
attackanimation
@@ -1513,7 +1513,7 @@ BattleScript_EffectCurse::
jumpifstat ATTACKER, NOT_EQUAL, ATK, 0xC, BattleScript_CurseTrySpeed
jumpifstat ATTACKER, EQUAL, DEF, 0xC, BattleScript_ButItFailed
BattleScript_CurseTrySpeed::
- copybyte gBankTarget, gBankAttacker
+ copybyte gBattlerTarget, gBattlerAttacker
setbyte sANIM_TURN, 0x1
attackanimation
waitanimation
@@ -1534,7 +1534,7 @@ BattleScript_CurseTryDefence::
BattleScript_CurseEnd::
goto BattleScript_MoveEnd
BattleScript_GhostCurse::
- jumpifbytenotequal gBankAttacker, gBankTarget, BattleScript_DoGhostCurse
+ jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse
getmovetarget ATTACKER
BattleScript_DoGhostCurse::
attackcanceler
@@ -1603,7 +1603,7 @@ BattleScript_PerishSongLoop::
jumpifability SCRIPTING_BANK, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected
BattleScript_PerishSongLoopIncrement::
addbyte sBANK, 0x1
- jumpifbytenotequal sBANK, gNoOfAllBanks, BattleScript_PerishSongLoop
+ jumpifbytenotequal sBANK, gBattlersCount, BattleScript_PerishSongLoop
goto BattleScript_MoveEnd
BattleScript_PerishSongNotAffected::
@@ -1748,7 +1748,7 @@ BattleScript_EffectSonicboom::
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
setword gBattleMoveDamage, 20
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
@@ -2085,14 +2085,14 @@ BattleScript_ButItFailedPpReduce::
ppreduce
BattleScript_ButItFailed::
pause 0x20
- orbyte gBattleMoveFlags, MOVESTATUS_FAILED
+ orbyte gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_NotAffected::
pause 0x20
- orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
+ orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
@@ -2204,10 +2204,10 @@ BattleScript_EffectWillOWisp::
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, STATUS_BURN, BattleScript_AlreadyBurned
+ jumpifstatus TARGET, STATUS1_BURN, BattleScript_AlreadyBurned
jumpiftype TARGET, TYPE_FIRE, BattleScript_NotAffected
jumpifability TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
- jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
+ jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
@@ -2217,7 +2217,7 @@ BattleScript_EffectWillOWisp::
goto BattleScript_MoveEnd
BattleScript_WaterVeilPrevents::
- copybyte gEffectBank, gBankTarget
+ copybyte gEffectBank, gBattlerTarget
setbyte cMULTISTRING_CHOOSER, 0x0
call BattleScript_BRNPrevention
goto BattleScript_MoveEnd
@@ -2275,7 +2275,7 @@ BattleScript_82DA15A::
goto BattleScript_MoveEnd
BattleScript_EffectFacade::
- jumpifstatus ATTACKER, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, BattleScript_FacadeDoubleDmg
+ jumpifstatus ATTACKER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleScript_FacadeDoubleDmg
goto BattleScript_EffectHit
BattleScript_FacadeDoubleDmg::
@@ -2293,7 +2293,7 @@ BattleScript_EffectFocusPunch::
BattleScript_EffectSmellingsalt::
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit
setmoveeffect EFFECT_REMOVE_PARALYSIS | CERTAIN
- jumpifstatus TARGET, STATUS_PARALYSIS, BattleScript_SmellingsaltDoubleDmg
+ jumpifstatus TARGET, STATUS1_PARALYSIS, BattleScript_SmellingsaltDoubleDmg
goto BattleScript_EffectHit
BattleScript_SmellingsaltDoubleDmg::
@@ -2452,7 +2452,7 @@ BattleScript_EffectBrickBreak::
typecalc
adjustnormaldamage
jumpifbyte EQUAL, sANIM_TURN, 0x0, BattleScript_BrickBreakAnim
- bicbyte gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED
+ bicbyte gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
BattleScript_BrickBreakAnim::
attackanimation
waitanimation
@@ -2511,7 +2511,7 @@ BattleScript_EffectEndeavor::
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
typecalc
jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
- bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
copyword gBattleMoveDamage, gHpDealt
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
@@ -2598,11 +2598,11 @@ BattleScript_EffectTeeterDance::
attackcanceler
attackstring
ppreduce
- setbyte gBankTarget, 0x0
+ setbyte gBattlerTarget, 0x0
BattleScript_TeeterDanceLoop::
movevaluescleanup
setmoveeffect EFFECT_CONFUSION
- jumpifbyteequal gBankAttacker, gBankTarget, BattleScript_TeeterDanceLoopIncrement
+ jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement
jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents
jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
@@ -2618,8 +2618,8 @@ BattleScript_TeeterDanceDoMoveEndIncrement::
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
BattleScript_TeeterDanceLoopIncrement::
- addbyte gBankTarget, 0x1
- jumpifbytenotequal gBankTarget, gNoOfAllBanks, BattleScript_TeeterDanceLoop
+ addbyte gBattlerTarget, 0x1
+ jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop
end
BattleScript_TeeterDanceOwnTempoPrevents::
@@ -2706,7 +2706,7 @@ BattleScript_TickleEnd::
BattleScript_CantLowerMultipleStats::
pause 0x20
- orbyte gBattleMoveFlags, MOVESTATUS_FAILED
+ orbyte gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTDECREASE2
waitmessage 0x40
goto BattleScript_MoveEnd
@@ -2792,7 +2792,7 @@ BattleScript_CalmMindEnd::
BattleScript_CantRaiseMultipleStats::
pause 0x20
- orbyte gBattleMoveFlags, MOVESTATUS_FAILED
+ orbyte gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTINCREASE2
waitmessage 0x40
goto BattleScript_MoveEnd
@@ -2935,7 +2935,7 @@ BattleScript_82DA908::
switchinanim GBANK_1, FALSE
waitstate
switchineffects 5
- jumpifbytenotequal gBank1, gNoOfAllBanks, BattleScript_82DA908
+ jumpifbytenotequal gBank1, gBattlersCount, BattleScript_82DA908
BattleScript_82DA92C::
end2
@@ -2950,7 +2950,7 @@ BattleScript_LocalBattleWonLoseTexts::
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
- trainerslideout IDENTITY_OPPONENT_MON1
+ trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein GBANK_1
waitstate
@@ -2991,7 +2991,7 @@ BattleScript_LocalBattleLostPrintTrainersWinText::
jumpifbattletype BATTLE_TYPE_x800000, BattleScript_LocalBattleLostDoTrainer2WinText
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostDoTrainer2WinText::
- trainerslideout IDENTITY_OPPONENT_MON1
+ trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein GBANK_1
waitstate
@@ -3007,7 +3007,7 @@ BattleScript_82DAA0B::
trainerslidein ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
- trainerslideout IDENTITY_OPPONENT_MON1
+ trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein GBANK_1
waitstate
@@ -3035,7 +3035,7 @@ BattleScript_82DAA5C::
trainerslidein ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
- trainerslideout IDENTITY_OPPONENT_MON1
+ trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein GBANK_1
waitstate
@@ -3058,7 +3058,7 @@ BattleScript_82DAAAE::
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB
- trainerslideout IDENTITY_OPPONENT_MON1
+ trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein GBANK_1
waitstate
@@ -3228,7 +3228,7 @@ BattleScript_DamagingWeatherContinues::
playanimation2 ATTACKER, sANIM_ARG1, NULL
setbyte gBattleCommunication, 0x0
BattleScript_DamagingWeatherLoop::
- copyarraywithindex gBankAttacker, gBanksByTurnOrder, gBattleCommunication, 0x1
+ copyarraywithindex gBattlerAttacker, gBattleTurnOrder, gBattleCommunication, 0x1
weatherdamage
jumpifword EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
printfromtable gSandStormHailDmgStringIds
@@ -3243,7 +3243,7 @@ BattleScript_DamagingWeatherLoop::
BattleScript_DamagingWeatherLoopIncrement::
jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd
addbyte gBattleCommunication, 0x1
- jumpifbytenotequal gBattleCommunication, gNoOfAllBanks, BattleScript_DamagingWeatherLoop
+ jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
BattleScript_DamagingWeatherContinuesEnd::
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
end2
@@ -3322,7 +3322,7 @@ BattleScript_BideAttack::
waitmessage 0x40
accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
typecalc
- bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
copyword gBattleMoveDamage, sBIDE_DMG
adjustsetdamage
setbyte sANIM_TURN, 0x1
@@ -3521,7 +3521,7 @@ BattleScript_RapidSpinAway::
BattleScript_WrapFree::
printstring STRINGID_PKMNGOTFREE
waitmessage 0x40
- copybyte gBankTarget, sBANK
+ copybyte gBattlerTarget, sBANK
return
BattleScript_LeechSeedFree::
@@ -3564,16 +3564,16 @@ BattleScript_FutureAttackEnd::
moveend 0x1, 0x0
setbyte sMOVEEND_STATE, 0xB
moveend 0x2, 0xE
- setbyte gBattleMoveFlags, 0
+ setbyte gMoveResultFlags, 0
end2
BattleScript_FutureAttackMiss::
pause 0x20
- setbyte gBattleMoveFlags, 0
- orbyte gBattleMoveFlags, MOVESTATUS_FAILED
+ setbyte gMoveResultFlags, 0
+ orbyte gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
waitmessage 0x40
- setbyte gBattleMoveFlags, 0
+ setbyte gMoveResultFlags, 0
end2
BattleScript_NoMovesLeft::
@@ -4032,7 +4032,7 @@ BattleScript_WeatherFormChanges::
BattleScript_WeatherFormChangesLoop::
trycastformdatachange
addbyte sBANK, 0x1
- jumpifbytenotequal sBANK, gNoOfAllBanks, BattleScript_WeatherFormChangesLoop
+ jumpifbytenotequal sBANK, gBattlersCount, BattleScript_WeatherFormChangesLoop
return
BattleScript_CastformChange::
@@ -4053,7 +4053,7 @@ BattleScript_82DB4B8::
BattleScript_82DB4BE::
pause 0x20
BattleScript_82DB4C1::
- setbyte gBankTarget, 0x0
+ setbyte gBattlerTarget, 0x0
setstatchanger ATK, 1, TRUE
BattleScript_82DB4CD::
trygetintimidatetarget BattleScript_82DB51B
@@ -4068,7 +4068,7 @@ BattleScript_82DB4CD::
printstring STRINGID_PKMNCUTSATTACKWITH
waitmessage 0x40
BattleScript_82DB510::
- addbyte gBankTarget, 0x1
+ addbyte gBattlerTarget, 0x1
goto BattleScript_82DB4CD
BattleScript_82DB51B::
return
@@ -4117,7 +4117,7 @@ BattleScript_MoveHPDrain::
datahpupdate TARGET
printstring STRINGID_PKMNRESTOREDHPUSING
waitmessage 0x40
- orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
+ orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_MonMadeMoveUseless_PPLoss::
@@ -4127,7 +4127,7 @@ BattleScript_MonMadeMoveUseless::
pause 0x20
printstring STRINGID_PKMNSXMADEYUSELESS
waitmessage 0x40
- orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
+ orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_FlashFireBoost_PPLoss::
@@ -4474,7 +4474,7 @@ BattleScript_82DB887::
waitmessage 0x40
BattleScript_82DB89D::
addbyte gBattleCommunication + 1, 0x1
- jumpifbytenotequal gBattleCommunication + 1, gNoOfAllBanks, BattleScript_82DB887
+ jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_82DB887
setbyte gBattleCommunication, 0x0
setbyte gBattleCommunication + 1, 0x0
end2
diff --git a/data/berry_tag_screen.s b/data/berry_tag_screen.s
deleted file mode 100644
index 13078e8e5..000000000
--- a/data/berry_tag_screen.s
+++ /dev/null
@@ -1,34 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
-
- .align 2
-gUnknown_085EFCF0:: @ 85EFCF0
- .4byte 0x000001f0, 0x000011e1, 0x000021d2, 0x000031c3
-
- .align 2
-gUnknown_085EFD00:: @ 85EFD00
- .incbin "graphics/interface/berry_tag_screen.gbapal"
-
- .align 2
-gUnknown_085EFD20:: @ 85EFD20 struct TextColor
- .byte 0x00, 0x02, 0x03
-
- .byte 0x0F, 0x0E, 0x0D
-
- .align 2
-gUnknown_085EFD28:: @ 85EFD28
- window_template 0x01, 0x0b, 0x04, 0x08, 0x02, 0x0f, 0x0045
- window_template 0x01, 0x0b, 0x07, 0x12, 0x04, 0x0f, 0x0055
- window_template 0x01, 0x04, 0x0e, 0x19, 0x04, 0x0f, 0x009d
- window_template 0x00, 0x02, 0x00, 0x08, 0x02, 0x0f, 0x0101
- null_window_template
-
- .align 2
-gBerryFirmnessStringPointers:: @ 85EFD50
- .4byte gBerryFirmnessString_VerySoft
- .4byte gBerryFirmnessString_Soft
- .4byte gBerryFirmnessString_Hard
- .4byte gBerryFirmnessString_VeryHard
- .4byte gBerryFirmnessString_SuperHard
diff --git a/data/graphics/berries/berry_graphics.inc b/data/graphics/berries/berry_graphics.inc
index 01a7c776d..358cc8fc1 100644
--- a/data/graphics/berries/berry_graphics.inc
+++ b/data/graphics/berries/berry_graphics.inc
@@ -1,343 +1,343 @@
.align 2
gBerryPic_Cheri:: @ 8D9C3A8
- .incbin "graphics/berries/pics/cheri.4bpp.lz"
+ .incbin "graphics/berries/cheri.4bpp.lz"
.align 2
gBerryPic_Oran:: @ 8D9C4FC
- .incbin "graphics/berries/pics/oran.4bpp.lz"
+ .incbin "graphics/berries/oran.4bpp.lz"
.align 2
gBerryPic_Pecha:: @ 8D9C670
- .incbin "graphics/berries/pics/pecha.4bpp.lz"
+ .incbin "graphics/berries/pecha.4bpp.lz"
.align 2
gBerryPic_Rawst:: @ 8D9C7E4
- .incbin "graphics/berries/pics/rawst.4bpp.lz"
+ .incbin "graphics/berries/rawst.4bpp.lz"
.align 2
gBerryPic_Aspear:: @ 8D9C97C
- .incbin "graphics/berries/pics/aspear.4bpp.lz"
+ .incbin "graphics/berries/aspear.4bpp.lz"
.align 2
gBerryPic_Leppa:: @ 8D9CB24
- .incbin "graphics/berries/pics/leppa.4bpp.lz"
+ .incbin "graphics/berries/leppa.4bpp.lz"
.align 2
gBerryPic_Chesto:: @ 8D9CC94
- .incbin "graphics/berries/pics/chesto.4bpp.lz"
+ .incbin "graphics/berries/chesto.4bpp.lz"
.align 2
gBerryPic_Persim:: @ 8D9CE78
- .incbin "graphics/berries/pics/persim.4bpp.lz"
+ .incbin "graphics/berries/persim.4bpp.lz"
.align 2
gBerryPic_Lum:: @ 8D9CFC8
- .incbin "graphics/berries/pics/lum.4bpp.lz"
+ .incbin "graphics/berries/lum.4bpp.lz"
.align 2
gBerryPic_Sitrus:: @ 8D9D0E4
- .incbin "graphics/berries/pics/sitrus.4bpp.lz"
+ .incbin "graphics/berries/sitrus.4bpp.lz"
.align 2
gBerryPic_Figy:: @ 8D9D288
- .incbin "graphics/berries/pics/figy.4bpp.lz"
+ .incbin "graphics/berries/figy.4bpp.lz"
.align 2
gBerryPic_Wiki:: @ 8D9D434
- .incbin "graphics/berries/pics/wiki.4bpp.lz"
+ .incbin "graphics/berries/wiki.4bpp.lz"
.align 2
gBerryPic_Mago:: @ 8D9D628
- .incbin "graphics/berries/pics/mago.4bpp.lz"
+ .incbin "graphics/berries/mago.4bpp.lz"
.align 2
gBerryPic_Aguav:: @ 8D9D7DC
- .incbin "graphics/berries/pics/aguav.4bpp.lz"
+ .incbin "graphics/berries/aguav.4bpp.lz"
.align 2
gBerryPic_Iapapa:: @ 8D9D950
- .incbin "graphics/berries/pics/iapapa.4bpp.lz"
+ .incbin "graphics/berries/iapapa.4bpp.lz"
.align 2
gBerryPic_Razz:: @ 8D9DC08
- .incbin "graphics/berries/pics/razz.4bpp.lz"
+ .incbin "graphics/berries/razz.4bpp.lz"
.align 2
gBerryPic_Bluk:: @ 8D9DE38
- .incbin "graphics/berries/pics/bluk.4bpp.lz"
+ .incbin "graphics/berries/bluk.4bpp.lz"
.align 2
gBerryPic_Nanab:: @ 8D9E020
- .incbin "graphics/berries/pics/nanab.4bpp.lz"
+ .incbin "graphics/berries/nanab.4bpp.lz"
.align 2
gBerryPic_Wepear:: @ 8D9E194
- .incbin "graphics/berries/pics/wepear.4bpp.lz"
+ .incbin "graphics/berries/wepear.4bpp.lz"
.align 2
gBerryPic_Pinap:: @ 8D9E35C
- .incbin "graphics/berries/pics/pinap.4bpp.lz"
+ .incbin "graphics/berries/pinap.4bpp.lz"
.align 2
gBerryPic_Pomeg:: @ 8D9E570
- .incbin "graphics/berries/pics/pomeg.4bpp.lz"
+ .incbin "graphics/berries/pomeg.4bpp.lz"
.align 2
gBerryPic_Kelpsy:: @ 8D9E718
- .incbin "graphics/berries/pics/kelpsy.4bpp.lz"
+ .incbin "graphics/berries/kelpsy.4bpp.lz"
.align 2
gBerryPic_Qualot:: @ 8D9E8C0
- .incbin "graphics/berries/pics/qualot.4bpp.lz"
+ .incbin "graphics/berries/qualot.4bpp.lz"
.align 2
gBerryPic_Hondew:: @ 8D9EA8C
- .incbin "graphics/berries/pics/hondew.4bpp.lz"
+ .incbin "graphics/berries/hondew.4bpp.lz"
.align 2
gBerryPic_Grepa:: @ 8D9ECE4
- .incbin "graphics/berries/pics/grepa.4bpp.lz"
+ .incbin "graphics/berries/grepa.4bpp.lz"
.align 2
gBerryPic_Tamato:: @ 8D9EE74
- .incbin "graphics/berries/pics/tamato.4bpp.lz"
+ .incbin "graphics/berries/tamato.4bpp.lz"
.align 2
gBerryPic_Cornn:: @ 8D9F138
- .incbin "graphics/berries/pics/cornn.4bpp.lz"
+ .incbin "graphics/berries/cornn.4bpp.lz"
.align 2
gBerryPic_Magost:: @ 8D9F33C
- .incbin "graphics/berries/pics/magost.4bpp.lz"
+ .incbin "graphics/berries/magost.4bpp.lz"
.align 2
gBerryPic_Rabuta:: @ 8D9F4E0
- .incbin "graphics/berries/pics/rabuta.4bpp.lz"
+ .incbin "graphics/berries/rabuta.4bpp.lz"
.align 2
gBerryPic_Nomel:: @ 8D9F7D4
- .incbin "graphics/berries/pics/nomel.4bpp.lz"
+ .incbin "graphics/berries/nomel.4bpp.lz"
.align 2
gBerryPic_Spelon:: @ 8D9F9B0
- .incbin "graphics/berries/pics/spelon.4bpp.lz"
+ .incbin "graphics/berries/spelon.4bpp.lz"
.align 2
gBerryPic_Pamtre:: @ 8D9FBA0
- .incbin "graphics/berries/pics/pamtre.4bpp.lz"
+ .incbin "graphics/berries/pamtre.4bpp.lz"
.align 2
gBerryPic_Watmel:: @ 8D9FDF0
- .incbin "graphics/berries/pics/watmel.4bpp.lz"
+ .incbin "graphics/berries/watmel.4bpp.lz"
.align 2
gBerryPic_Durin:: @ 8DA00D4
- .incbin "graphics/berries/pics/durin.4bpp.lz"
+ .incbin "graphics/berries/durin.4bpp.lz"
.align 2
gBerryPic_Belue:: @ 8DA04A0
- .incbin "graphics/berries/pics/belue.4bpp.lz"
+ .incbin "graphics/berries/belue.4bpp.lz"
.align 2
gBerryPic_Liechi:: @ 8DA0778
- .incbin "graphics/berries/pics/liechi.4bpp.lz"
+ .incbin "graphics/berries/liechi.4bpp.lz"
.align 2
gBerryPic_Ganlon:: @ 8DA09D0
- .incbin "graphics/berries/pics/ganlon.4bpp.lz"
+ .incbin "graphics/berries/ganlon.4bpp.lz"
.align 2
gBerryPic_Salac:: @ 8DA0B68
- .incbin "graphics/berries/pics/salac.4bpp.lz"
+ .incbin "graphics/berries/salac.4bpp.lz"
.align 2
gBerryPic_Petaya:: @ 8DA0DAC
- .incbin "graphics/berries/pics/petaya.4bpp.lz"
+ .incbin "graphics/berries/petaya.4bpp.lz"
.align 2
gBerryPic_Apicot:: @ 8DA1054
- .incbin "graphics/berries/pics/apicot.4bpp.lz"
+ .incbin "graphics/berries/apicot.4bpp.lz"
.align 2
gBerryPic_Lansat:: @ 8DA11E4
- .incbin "graphics/berries/pics/lansat.4bpp.lz"
+ .incbin "graphics/berries/lansat.4bpp.lz"
.align 2
gBerryPic_Starf:: @ 8DA13D8
- .incbin "graphics/berries/pics/starf.4bpp.lz"
+ .incbin "graphics/berries/starf.4bpp.lz"
.align 2
gBerryPic_Enigma:: @ 8DA15A8
- .incbin "graphics/berries/pics/enigma.4bpp.lz"
+ .incbin "graphics/berries/enigma.4bpp.lz"
.align 2
gBerryPalette_Cheri:: @ 8DA17C0
- .incbin "graphics/berries/palettes/cheri.gbapal.lz"
+ .incbin "graphics/berries/cheri.gbapal.lz"
.align 2
gBerryPalette_Oran:: @ 8DA17E8
- .incbin "graphics/berries/palettes/oran.gbapal.lz"
+ .incbin "graphics/berries/oran.gbapal.lz"
.align 2
gBerryPalette_Pecha:: @ 8DA1810
- .incbin "graphics/berries/palettes/pecha.gbapal.lz"
+ .incbin "graphics/berries/pecha.gbapal.lz"
.align 2
gBerryPalette_Rawst:: @ 8DA1838
- .incbin "graphics/berries/palettes/rawst.gbapal.lz"
+ .incbin "graphics/berries/rawst.gbapal.lz"
.align 2
gBerryPalette_Aspear:: @ 8DA1860
- .incbin "graphics/berries/palettes/aspear.gbapal.lz"
+ .incbin "graphics/berries/aspear.gbapal.lz"
.align 2
gBerryPalette_Leppa:: @ 8DA1888
- .incbin "graphics/berries/palettes/leppa.gbapal.lz"
+ .incbin "graphics/berries/leppa.gbapal.lz"
.align 2
gBerryPalette_Chesto:: @ 8DA18B0
- .incbin "graphics/berries/palettes/chesto.gbapal.lz"
+ .incbin "graphics/berries/chesto.gbapal.lz"
.align 2
gBerryPalette_Persim:: @ 8DA18D8
- .incbin "graphics/berries/palettes/persim.gbapal.lz"
+ .incbin "graphics/berries/persim.gbapal.lz"
.align 2
gBerryPalette_Lum:: @ 8DA1900
- .incbin "graphics/berries/palettes/lum.gbapal.lz"
+ .incbin "graphics/berries/lum.gbapal.lz"
.align 2
gBerryPalette_Sitrus:: @ 8DA1928
- .incbin "graphics/berries/palettes/sitrus.gbapal.lz"
+ .incbin "graphics/berries/sitrus.gbapal.lz"
.align 2
gBerryPalette_Figy:: @ 8DA1950
- .incbin "graphics/berries/palettes/figy.gbapal.lz"
+ .incbin "graphics/berries/figy.gbapal.lz"
.align 2
gBerryPalette_Wiki:: @ 8DA1978
- .incbin "graphics/berries/palettes/wiki.gbapal.lz"
+ .incbin "graphics/berries/wiki.gbapal.lz"
.align 2
gBerryPalette_Mago:: @ 8DA19A0
- .incbin "graphics/berries/palettes/mago.gbapal.lz"
+ .incbin "graphics/berries/mago.gbapal.lz"
.align 2
gBerryPalette_Aguav:: @ 8DA19C8
- .incbin "graphics/berries/palettes/aguav.gbapal.lz"
+ .incbin "graphics/berries/aguav.gbapal.lz"
.align 2
gBerryPalette_Iapapa:: @ 8DA19F0
- .incbin "graphics/berries/palettes/iapapa.gbapal.lz"
+ .incbin "graphics/berries/iapapa.gbapal.lz"
.align 2
gBerryPalette_Razz:: @ 8DA1A18
- .incbin "graphics/berries/palettes/razz.gbapal.lz"
+ .incbin "graphics/berries/razz.gbapal.lz"
.align 2
gBerryPalette_Bluk:: @ 8DA1A40
- .incbin "graphics/berries/palettes/bluk.gbapal.lz"
+ .incbin "graphics/berries/bluk.gbapal.lz"
.align 2
gBerryPalette_Nanab:: @ 8DA1A68
- .incbin "graphics/berries/palettes/nanab.gbapal.lz"
+ .incbin "graphics/berries/nanab.gbapal.lz"
.align 2
gBerryPalette_Wepear:: @ 8DA1A90
- .incbin "graphics/berries/palettes/wepear.gbapal.lz"
+ .incbin "graphics/berries/wepear.gbapal.lz"
.align 2
gBerryPalette_Pinap:: @ 8DA1AB8
- .incbin "graphics/berries/palettes/pinap.gbapal.lz"
+ .incbin "graphics/berries/pinap.gbapal.lz"
.align 2
gBerryPalette_Pomeg:: @ 8DA1AE0
- .incbin "graphics/berries/palettes/pomeg.gbapal.lz"
+ .incbin "graphics/berries/pomeg.gbapal.lz"
.align 2
gBerryPalette_Kelpsy:: @ 8DA1B08
- .incbin "graphics/berries/palettes/kelpsy.gbapal.lz"
+ .incbin "graphics/berries/kelpsy.gbapal.lz"
.align 2
gBerryPalette_Qualot:: @ 8DA1B30
- .incbin "graphics/berries/palettes/qualot.gbapal.lz"
+ .incbin "graphics/berries/qualot.gbapal.lz"
.align 2
gBerryPalette_Hondew:: @ 8DA1B58
- .incbin "graphics/berries/palettes/hondew.gbapal.lz"
+ .incbin "graphics/berries/hondew.gbapal.lz"
.align 2
gBerryPalette_Grepa:: @ 8DA1B80
- .incbin "graphics/berries/palettes/grepa.gbapal.lz"
+ .incbin "graphics/berries/grepa.gbapal.lz"
.align 2
gBerryPalette_Tamato:: @ 8DA1BA8
- .incbin "graphics/berries/palettes/tamato.gbapal.lz"
+ .incbin "graphics/berries/tamato.gbapal.lz"
.align 2
gBerryPalette_Cornn:: @ 8DA1BD0
- .incbin "graphics/berries/palettes/cornn.gbapal.lz"
+ .incbin "graphics/berries/cornn.gbapal.lz"
.align 2
gBerryPalette_Magost:: @ 8DA1BF8
- .incbin "graphics/berries/palettes/magost.gbapal.lz"
+ .incbin "graphics/berries/magost.gbapal.lz"
.align 2
gBerryPalette_Rabuta:: @ 8DA1C20
- .incbin "graphics/berries/palettes/rabuta.gbapal.lz"
+ .incbin "graphics/berries/rabuta.gbapal.lz"
.align 2
gBerryPalette_Nomel:: @ 8DA1C48
- .incbin "graphics/berries/palettes/nomel.gbapal.lz"
+ .incbin "graphics/berries/nomel.gbapal.lz"
.align 2
gBerryPalette_Spelon:: @ 8DA1C70
- .incbin "graphics/berries/palettes/spelon.gbapal.lz"
+ .incbin "graphics/berries/spelon.gbapal.lz"
.align 2
gBerryPalette_Pamtre:: @ 8DA1C98
- .incbin "graphics/berries/palettes/pamtre.gbapal.lz"
+ .incbin "graphics/berries/pamtre.gbapal.lz"
.align 2
gBerryPalette_Watmel:: @ 8DA1CC0
- .incbin "graphics/berries/palettes/watmel.gbapal.lz"
+ .incbin "graphics/berries/watmel.gbapal.lz"
.align 2
gBerryPalette_Durin:: @ 8DA1CE8
- .incbin "graphics/berries/palettes/durin.gbapal.lz"
+ .incbin "graphics/berries/durin.gbapal.lz"
.align 2
gBerryPalette_Belue:: @ 8DA1D10
- .incbin "graphics/berries/palettes/belue.gbapal.lz"
+ .incbin "graphics/berries/belue.gbapal.lz"
.align 2
gBerryPalette_Liechi:: @ 8DA1D38
- .incbin "graphics/berries/palettes/liechi.gbapal.lz"
+ .incbin "graphics/berries/liechi.gbapal.lz"
.align 2
gBerryPalette_Ganlon:: @ 8DA1D60
- .incbin "graphics/berries/palettes/ganlon.gbapal.lz"
+ .incbin "graphics/berries/ganlon.gbapal.lz"
.align 2
gBerryPalette_Salac:: @ 8DA1D88
- .incbin "graphics/berries/palettes/salac.gbapal.lz"
+ .incbin "graphics/berries/salac.gbapal.lz"
.align 2
gBerryPalette_Petaya:: @ 8DA1DB0
- .incbin "graphics/berries/palettes/petaya.gbapal.lz"
+ .incbin "graphics/berries/petaya.gbapal.lz"
.align 2
gBerryPalette_Apicot:: @ 8DA1DD8
- .incbin "graphics/berries/palettes/apicot.gbapal.lz"
+ .incbin "graphics/berries/apicot.gbapal.lz"
.align 2
gBerryPalette_Lansat:: @ 8DA1E00
- .incbin "graphics/berries/palettes/lansat.gbapal.lz"
+ .incbin "graphics/berries/lansat.gbapal.lz"
.align 2
gBerryPalette_Starf:: @ 8DA1E28
- .incbin "graphics/berries/palettes/starf.gbapal.lz"
+ .incbin "graphics/berries/starf.gbapal.lz"
.align 2
gBerryPalette_Enigma:: @ 8DA1E50
- .incbin "graphics/berries/palettes/enigma.gbapal.lz"
+ .incbin "graphics/berries/enigma.gbapal.lz"
diff --git a/data/item_icon.s b/data/item_icon.s
index 41fb7d9a1..6fd94d0a0 100644
--- a/data/item_icon.s
+++ b/data/item_icon.s
@@ -6,18 +6,3 @@
@ 8614410
.include "data/graphics/items/item_icon_table.inc"
-gUnknown_08614FE0:: @ 8614FE0
- .2byte 0
- .2byte 0x8000
- .2byte 0x2400
- .2byte 0
-
-gUnknown_08614FE8:: @ 8614FE8
- obj_image_anim_frame 0, 0
- obj_image_anim_end
-
-gUnknown_08614FF0:: @ 8614FF0
- .4byte gUnknown_08614FE8
-
-gUnknown_08614FF4:: @ 8614FF4
- spr_template 0, 0, gUnknown_08614FE0, gUnknown_08614FF0, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
diff --git a/data/reset_rtc_screen.s b/data/reset_rtc_screen.s
deleted file mode 100644
index 6d3964da8..000000000
--- a/data/reset_rtc_screen.s
+++ /dev/null
@@ -1,78 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
- .align 2, 0
-
-gUnknown_08510404:: @ 8510404 struct BgTemplate
- .4byte 0x000001f0
-
- .align 2
-gUnknown_08510408:: @ 8510408
- window_template 0x00, 0x01, 0x01, 0x13, 0x09, 0x0f, 0x0155
- window_template 0x00, 0x02, 0x0f, 0x1b, 0x04, 0x0f, 0x00e9
- null_window_template
-
- .align 2
-gUnknown_08510420:: @ 8510420
- window_template 0x00, 0x04, 0x09, 0x15, 0x02, 0x0f, 0x00bf
-
- .align 2
-gUnknown_08510428:: @ 8510428
- .byte 3, 0, 1, 0, 15, 39, 0, 2, 0, 0, 0, 0
- .byte 4, 0, 0, 0, 23, 0, 1, 3, 0, 0, 0, 0
- .byte 5, 0, 0, 0, 59, 0, 2, 4, 0, 0, 0, 0
- .byte 6, 0, 0, 0, 59, 0, 3, 5, 0, 0, 0, 0
- .byte 7, 0, 0, 0, 0, 0, 4, 0, 6, 0, 0, 0
-
- .align 2
-gOamData_08510464:: @ 8510464
- .2byte 0x0000
- .2byte 0x0000
- .2byte 0x0000
-
- .align 2
-gResetRtcScreen_DownArrowGfx:: @ 851046C
- .incbin "graphics/misc/reset_rtc_screen_downarrow.4bpp"
-
- .align 2
-gResetRtcScreen_RightArrowGfx:: @ 851048C
- .incbin "graphics/misc/reset_rtc_screen_rightarrow.4bpp"
-
- .align 2
-gResetRtcScreen_ArrowPal: @ 85104AC
- .incbin "graphics/misc/reset_rtc_screen_arrow.gbapal"
-
- .align 2
-gSpriteImageTable_85104B4:: @ 85104B4
- obj_frame_tiles gResetRtcScreen_DownArrowGfx, 0x20
- obj_frame_tiles gResetRtcScreen_RightArrowGfx, 0x20
-
- .align 2
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- obj_pal gResetRtcScreen_ArrowPal, 0x1000
-
- .align 2
-gSpriteAnim_85104CC:: @ 85104CC
- obj_image_anim_frame 0, 30
- obj_image_anim_jump 0
-
- .align 2
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- obj_image_anim_frame 0, 30, OBJ_IMAGE_ANIM_V_FLIP
- obj_image_anim_jump 0
-
- .align 2
-gSpriteAnim_85104DC:: @ 85104DC
- obj_image_anim_frame 1, 30
- obj_image_anim_jump 0
-
- .align 2
-gSpriteAnimTable_85104E4:: @ 85104E4
- .4byte gSpriteAnim_85104CC
- .4byte gSpriteAnim_85104D4
- .4byte gSpriteAnim_85104DC
-
- .align 2
-gSpriteTemplate_85104F0:: @ 85104F0
- spr_template 0xFFFF, 0x1000, gOamData_08510464, gSpriteAnimTable_85104E4, gSpriteImageTable_85104B4, gDummySpriteAffineAnimTable, SpriteCallbackDummy
diff --git a/graphics/battle_anims/sprites/smokescreen_impact.pal b/graphics/battle_anims/sprites/smokescreen_impact.pal
deleted file mode 100644
index 64367bdc9..000000000
--- a/graphics/battle_anims/sprites/smokescreen_impact.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/battle_interface/ball_display.pal b/graphics/battle_interface/ball_display.pal
deleted file mode 100644
index ea646bb82..000000000
--- a/graphics/battle_interface/ball_display.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/battle_interface/ball_status_bar.pal b/graphics/battle_interface/ball_status_bar.pal
deleted file mode 100644
index bc8e8f2bc..000000000
--- a/graphics/battle_interface/ball_status_bar.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/battle_interface/unk_battlebox.pal b/graphics/battle_interface/unk_battlebox.pal
deleted file mode 100644
index 862165f3f..000000000
--- a/graphics/battle_interface/unk_battlebox.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/battle_interface/unused_window.pal b/graphics/battle_interface/unused_window.pal
deleted file mode 100644
index a5c40e694..000000000
--- a/graphics/battle_interface/unused_window.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/pics/aguav.png b/graphics/berries/aguav.png
index 0661fe8d3..0661fe8d3 100644
--- a/graphics/berries/pics/aguav.png
+++ b/graphics/berries/aguav.png
Binary files differ
diff --git a/graphics/berries/pics/apicot.png b/graphics/berries/apicot.png
index b7098fc90..b7098fc90 100644
--- a/graphics/berries/pics/apicot.png
+++ b/graphics/berries/apicot.png
Binary files differ
diff --git a/graphics/berries/pics/aspear.png b/graphics/berries/aspear.png
index b5e2c5061..b5e2c5061 100644
--- a/graphics/berries/pics/aspear.png
+++ b/graphics/berries/aspear.png
Binary files differ
diff --git a/graphics/berries/pics/belue.png b/graphics/berries/belue.png
index 81ddaa9bb..81ddaa9bb 100644
--- a/graphics/berries/pics/belue.png
+++ b/graphics/berries/belue.png
Binary files differ
diff --git a/graphics/berries/pics/bluk.png b/graphics/berries/bluk.png
index fc7e6c128..fc7e6c128 100644
--- a/graphics/berries/pics/bluk.png
+++ b/graphics/berries/bluk.png
Binary files differ
diff --git a/graphics/berries/pics/cheri.png b/graphics/berries/cheri.png
index f70a1ad74..f70a1ad74 100644
--- a/graphics/berries/pics/cheri.png
+++ b/graphics/berries/cheri.png
Binary files differ
diff --git a/graphics/berries/pics/chesto.png b/graphics/berries/chesto.png
index db1fe9e73..db1fe9e73 100644
--- a/graphics/berries/pics/chesto.png
+++ b/graphics/berries/chesto.png
Binary files differ
diff --git a/graphics/berries/pics/cornn.png b/graphics/berries/cornn.png
index e124fc599..e124fc599 100644
--- a/graphics/berries/pics/cornn.png
+++ b/graphics/berries/cornn.png
Binary files differ
diff --git a/graphics/berries/pics/durin.png b/graphics/berries/durin.png
index 5bbb97e1f..5bbb97e1f 100644
--- a/graphics/berries/pics/durin.png
+++ b/graphics/berries/durin.png
Binary files differ
diff --git a/graphics/berries/pics/enigma.png b/graphics/berries/enigma.png
index af369550a..af369550a 100644
--- a/graphics/berries/pics/enigma.png
+++ b/graphics/berries/enigma.png
Binary files differ
diff --git a/graphics/berries/pics/figy.png b/graphics/berries/figy.png
index 9ec8425d5..9ec8425d5 100644
--- a/graphics/berries/pics/figy.png
+++ b/graphics/berries/figy.png
Binary files differ
diff --git a/graphics/berries/pics/ganlon.png b/graphics/berries/ganlon.png
index ec5e38319..ec5e38319 100644
--- a/graphics/berries/pics/ganlon.png
+++ b/graphics/berries/ganlon.png
Binary files differ
diff --git a/graphics/berries/pics/grepa.png b/graphics/berries/grepa.png
index 136a86df2..136a86df2 100644
--- a/graphics/berries/pics/grepa.png
+++ b/graphics/berries/grepa.png
Binary files differ
diff --git a/graphics/berries/pics/hondew.png b/graphics/berries/hondew.png
index ab1add813..ab1add813 100644
--- a/graphics/berries/pics/hondew.png
+++ b/graphics/berries/hondew.png
Binary files differ
diff --git a/graphics/berries/pics/iapapa.png b/graphics/berries/iapapa.png
index 243e23d29..243e23d29 100644
--- a/graphics/berries/pics/iapapa.png
+++ b/graphics/berries/iapapa.png
Binary files differ
diff --git a/graphics/berries/pics/kelpsy.png b/graphics/berries/kelpsy.png
index 17b509c04..17b509c04 100644
--- a/graphics/berries/pics/kelpsy.png
+++ b/graphics/berries/kelpsy.png
Binary files differ
diff --git a/graphics/berries/pics/lansat.png b/graphics/berries/lansat.png
index c63a590ec..c63a590ec 100644
--- a/graphics/berries/pics/lansat.png
+++ b/graphics/berries/lansat.png
Binary files differ
diff --git a/graphics/berries/pics/leppa.png b/graphics/berries/leppa.png
index 228bc9c3a..228bc9c3a 100644
--- a/graphics/berries/pics/leppa.png
+++ b/graphics/berries/leppa.png
Binary files differ
diff --git a/graphics/berries/pics/liechi.png b/graphics/berries/liechi.png
index dbfea58ca..dbfea58ca 100644
--- a/graphics/berries/pics/liechi.png
+++ b/graphics/berries/liechi.png
Binary files differ
diff --git a/graphics/berries/pics/lum.png b/graphics/berries/lum.png
index 52a97fe4b..52a97fe4b 100644
--- a/graphics/berries/pics/lum.png
+++ b/graphics/berries/lum.png
Binary files differ
diff --git a/graphics/berries/pics/mago.png b/graphics/berries/mago.png
index b83c4cc3e..b83c4cc3e 100644
--- a/graphics/berries/pics/mago.png
+++ b/graphics/berries/mago.png
Binary files differ
diff --git a/graphics/berries/pics/magost.png b/graphics/berries/magost.png
index d3332bc26..d3332bc26 100644
--- a/graphics/berries/pics/magost.png
+++ b/graphics/berries/magost.png
Binary files differ
diff --git a/graphics/berries/pics/nanab.png b/graphics/berries/nanab.png
index 88fa1368e..88fa1368e 100644
--- a/graphics/berries/pics/nanab.png
+++ b/graphics/berries/nanab.png
Binary files differ
diff --git a/graphics/berries/pics/nomel.png b/graphics/berries/nomel.png
index 828674f62..828674f62 100644
--- a/graphics/berries/pics/nomel.png
+++ b/graphics/berries/nomel.png
Binary files differ
diff --git a/graphics/berries/pics/oran.png b/graphics/berries/oran.png
index bc9517fac..bc9517fac 100644
--- a/graphics/berries/pics/oran.png
+++ b/graphics/berries/oran.png
Binary files differ
diff --git a/graphics/berries/palettes/aguav.pal b/graphics/berries/palettes/aguav.pal
deleted file mode 100644
index fa20daf24..000000000
--- a/graphics/berries/palettes/aguav.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/apicot.pal b/graphics/berries/palettes/apicot.pal
deleted file mode 100644
index 82cb76d5a..000000000
--- a/graphics/berries/palettes/apicot.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/aspear.pal b/graphics/berries/palettes/aspear.pal
deleted file mode 100644
index 52842fd55..000000000
--- a/graphics/berries/palettes/aspear.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/belue.pal b/graphics/berries/palettes/belue.pal
deleted file mode 100644
index 0d348b27e..000000000
--- a/graphics/berries/palettes/belue.pal
+++ /dev/null
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diff --git a/graphics/berries/palettes/bluk.pal b/graphics/berries/palettes/bluk.pal
deleted file mode 100644
index 88586d6b5..000000000
--- a/graphics/berries/palettes/bluk.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/cheri.pal b/graphics/berries/palettes/cheri.pal
deleted file mode 100644
index 01acf52c9..000000000
--- a/graphics/berries/palettes/cheri.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/chesto.pal b/graphics/berries/palettes/chesto.pal
deleted file mode 100644
index 3a4e0964f..000000000
--- a/graphics/berries/palettes/chesto.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/cornn.pal b/graphics/berries/palettes/cornn.pal
deleted file mode 100644
index 5096389e0..000000000
--- a/graphics/berries/palettes/cornn.pal
+++ /dev/null
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diff --git a/graphics/berries/palettes/durin.pal b/graphics/berries/palettes/durin.pal
deleted file mode 100644
index 8b636135d..000000000
--- a/graphics/berries/palettes/durin.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/enigma.pal b/graphics/berries/palettes/enigma.pal
deleted file mode 100644
index 349ecc7f4..000000000
--- a/graphics/berries/palettes/enigma.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/figy.pal b/graphics/berries/palettes/figy.pal
deleted file mode 100644
index e427ea1e9..000000000
--- a/graphics/berries/palettes/figy.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/ganlon.pal b/graphics/berries/palettes/ganlon.pal
deleted file mode 100644
index 381974125..000000000
--- a/graphics/berries/palettes/ganlon.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/grepa.pal b/graphics/berries/palettes/grepa.pal
deleted file mode 100644
index 42ff8830f..000000000
--- a/graphics/berries/palettes/grepa.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/hondew.pal b/graphics/berries/palettes/hondew.pal
deleted file mode 100644
index db2739961..000000000
--- a/graphics/berries/palettes/hondew.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/iapapa.pal b/graphics/berries/palettes/iapapa.pal
deleted file mode 100644
index 31fac9dde..000000000
--- a/graphics/berries/palettes/iapapa.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/kelpsy.pal b/graphics/berries/palettes/kelpsy.pal
deleted file mode 100644
index 67ad7a21c..000000000
--- a/graphics/berries/palettes/kelpsy.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/lansat.pal b/graphics/berries/palettes/lansat.pal
deleted file mode 100644
index 66621677d..000000000
--- a/graphics/berries/palettes/lansat.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/leppa.pal b/graphics/berries/palettes/leppa.pal
deleted file mode 100644
index 4fab82d6c..000000000
--- a/graphics/berries/palettes/leppa.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/liechi.pal b/graphics/berries/palettes/liechi.pal
deleted file mode 100644
index c12737deb..000000000
--- a/graphics/berries/palettes/liechi.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/lum.pal b/graphics/berries/palettes/lum.pal
deleted file mode 100644
index 237ef0dc4..000000000
--- a/graphics/berries/palettes/lum.pal
+++ /dev/null
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diff --git a/graphics/berries/palettes/mago.pal b/graphics/berries/palettes/mago.pal
deleted file mode 100644
index 4441e4564..000000000
--- a/graphics/berries/palettes/mago.pal
+++ /dev/null
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diff --git a/graphics/berries/palettes/magost.pal b/graphics/berries/palettes/magost.pal
deleted file mode 100644
index 2393be3d6..000000000
--- a/graphics/berries/palettes/magost.pal
+++ /dev/null
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diff --git a/graphics/berries/palettes/nanab.pal b/graphics/berries/palettes/nanab.pal
deleted file mode 100644
index 4441e4564..000000000
--- a/graphics/berries/palettes/nanab.pal
+++ /dev/null
@@ -1,19 +0,0 @@
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diff --git a/graphics/berries/palettes/nomel.pal b/graphics/berries/palettes/nomel.pal
deleted file mode 100644
index 6844ddcc3..000000000
--- a/graphics/berries/palettes/nomel.pal
+++ /dev/null
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deleted file mode 100644
index ac06d0224..000000000
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deleted file mode 100644
index fa2cb87a7..000000000
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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diff --git a/graphics/berries/palettes/qualot.pal b/graphics/berries/palettes/qualot.pal
deleted file mode 100644
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diff --git a/graphics/berries/palettes/rabuta.pal b/graphics/berries/palettes/rabuta.pal
deleted file mode 100644
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diff --git a/graphics/berries/palettes/rawst.pal b/graphics/berries/palettes/rawst.pal
deleted file mode 100644
index a7a4576b5..000000000
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deleted file mode 100644
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diff --git a/graphics/berries/palettes/salac.pal b/graphics/berries/palettes/salac.pal
deleted file mode 100644
index c0849c6bc..000000000
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diff --git a/graphics/berries/palettes/sitrus.pal b/graphics/berries/palettes/sitrus.pal
deleted file mode 100644
index b80481ae1..000000000
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diff --git a/graphics/berries/palettes/spelon.pal b/graphics/berries/palettes/spelon.pal
deleted file mode 100644
index 01acf52c9..000000000
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diff --git a/graphics/berries/palettes/starf.pal b/graphics/berries/palettes/starf.pal
deleted file mode 100644
index 68525b6a6..000000000
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diff --git a/graphics/berries/palettes/tamato.pal b/graphics/berries/palettes/tamato.pal
deleted file mode 100644
index 01acf52c9..000000000
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diff --git a/graphics/berries/palettes/watmel.pal b/graphics/berries/palettes/watmel.pal
deleted file mode 100644
index 786c0a848..000000000
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diff --git a/graphics/berries/palettes/wepear.pal b/graphics/berries/palettes/wepear.pal
deleted file mode 100644
index dac1511ff..000000000
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diff --git a/graphics/berries/palettes/wiki.pal b/graphics/berries/palettes/wiki.pal
deleted file mode 100644
index 88586d6b5..000000000
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diff --git a/graphics/berries/pics/pamtre.png b/graphics/berries/pamtre.png
index d066ab74c..d066ab74c 100644
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diff --git a/graphics/berries/pics/pecha.png b/graphics/berries/pecha.png
index 76543a044..76543a044 100644
--- a/graphics/berries/pics/pecha.png
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diff --git a/graphics/berries/pics/persim.png b/graphics/berries/persim.png
index 6c0ba368a..6c0ba368a 100644
--- a/graphics/berries/pics/persim.png
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diff --git a/graphics/berries/pics/petaya.png b/graphics/berries/petaya.png
index 04198ba39..04198ba39 100644
--- a/graphics/berries/pics/petaya.png
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diff --git a/graphics/berries/pics/pinap.png b/graphics/berries/pinap.png
index 71144554a..71144554a 100644
--- a/graphics/berries/pics/pinap.png
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diff --git a/graphics/berries/pics/pomeg.png b/graphics/berries/pomeg.png
index 394f8558a..394f8558a 100644
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diff --git a/graphics/berries/pics/qualot.png b/graphics/berries/qualot.png
index 15f51d4d8..15f51d4d8 100644
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diff --git a/graphics/berries/pics/rabuta.png b/graphics/berries/rabuta.png
index cf620f906..cf620f906 100644
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diff --git a/graphics/berries/pics/rawst.png b/graphics/berries/rawst.png
index c0e3e23a6..c0e3e23a6 100644
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diff --git a/graphics/berries/pics/razz.png b/graphics/berries/razz.png
index 5c415012d..5c415012d 100644
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diff --git a/graphics/berries/pics/salac.png b/graphics/berries/salac.png
index 557ab1742..557ab1742 100644
--- a/graphics/berries/pics/salac.png
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diff --git a/graphics/berries/pics/sitrus.png b/graphics/berries/sitrus.png
index d98327ae1..d98327ae1 100644
--- a/graphics/berries/pics/sitrus.png
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diff --git a/graphics/berries/pics/spelon.png b/graphics/berries/spelon.png
index 996f743db..996f743db 100644
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diff --git a/graphics/berries/pics/starf.png b/graphics/berries/starf.png
index 8cca44ee2..8cca44ee2 100644
--- a/graphics/berries/pics/starf.png
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diff --git a/graphics/berries/pics/tamato.png b/graphics/berries/tamato.png
index 9f2c14d4a..9f2c14d4a 100644
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diff --git a/graphics/berries/pics/watmel.png b/graphics/berries/watmel.png
index 6da099327..6da099327 100644
--- a/graphics/berries/pics/watmel.png
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diff --git a/graphics/berries/pics/wepear.png b/graphics/berries/wepear.png
index 468231651..468231651 100644
--- a/graphics/berries/pics/wepear.png
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diff --git a/graphics/berries/pics/wiki.png b/graphics/berries/wiki.png
index d13c76f5b..d13c76f5b 100644
--- a/graphics/berries/pics/wiki.png
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diff --git a/graphics/berry_blender/arrow.pal b/graphics/berry_blender/arrow.pal
deleted file mode 100644
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diff --git a/graphics/berry_blender/center.pal b/graphics/berry_blender/center.pal
deleted file mode 100644
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diff --git a/graphics/berry_blender/outer.pal b/graphics/berry_blender/outer.pal
deleted file mode 100644
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diff --git a/graphics/birch_speech/birch.pal b/graphics/birch_speech/birch.pal
deleted file mode 100644
index b89a5861a..000000000
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deleted file mode 100644
index 6f188b725..000000000
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deleted file mode 100644
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deleted file mode 100644
index a4ad56936..000000000
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
index f686f4b5c..000000000
--- a/graphics/decorations/decor_comfort_desk.pal
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index ea2301df2..000000000
--- a/graphics/decorations/decor_fire_blast_mat.pal
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index d2a4efb6d..000000000
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index 1027a9501..000000000
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index 782b82eef..000000000
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index bac2a7372..000000000
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
index 21ae1e434..000000000
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deleted file mode 100644
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deleted file mode 100644
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diff --git a/graphics/pokenav/may_icon.pal b/graphics/pokenav/may_icon.pal
deleted file mode 100644
index 2833b2613..000000000
--- a/graphics/pokenav/may_icon.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-115 197 164
-255 222 205
-222 164 148
-205 131 115
-123 90 82
-98 98 115
-41 57 65
-164 106 82
-74 49 57
-205 205 222
-106 213 65
-65 172 32
-255 98 90
-197 65 65
-255 255 255
-0 0 0
diff --git a/graphics/title_screen/emerald_version.pal b/graphics/title_screen/emerald_version.pal
deleted file mode 100644
index c5ed9a582..000000000
--- a/graphics/title_screen/emerald_version.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-255 74 238
-156 156 156
-90 90 90
-222 222 222
-24 16 24
-74 74 74
-238 238 238
-41 41 41
-172 172 172
-106 106 106
-189 189 189
-139 139 139
-205 205 205
-123 123 123
-65 57 57
-255 255 255
diff --git a/graphics/title_screen/press_start.pal b/graphics/title_screen/press_start.pal
deleted file mode 100644
index 561ab8f8f..000000000
--- a/graphics/title_screen/press_start.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-115 156 98
-0 0 0
-148 156 164
-180 189 189
-222 222 238
-255 255 255
-255 0 0
-255 0 0
-255 0 0
-255 0 0
-255 0 0
-255 0 0
-255 0 0
-255 0 0
-255 0 0
-255 0 0
diff --git a/graphics/unused/old_charmap.pal b/graphics/unused/old_charmap.pal
deleted file mode 100644
index cbcd5de4d..000000000
--- a/graphics/unused/old_charmap.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-255 255 255
-24 0 0
-41 0 0
-255 255 255
-0 0 0
-255 255 255
-255 65 0
-0 0 0
-255 0 0
-255 24 0
-255 65 0
-255 98 0
-255 131 0
-255 180 0
-255 222 0
-255 255 255
diff --git a/graphics/wonder_transfers/wonder_card_1.pal b/graphics/wonder_transfers/wonder_card_1.pal
deleted file mode 100644
index 9c5ef9b26..000000000
--- a/graphics/wonder_transfers/wonder_card_1.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-90 197 148
-213 213 213
-74 74 74
-98 106 106
-213 189 74
-238 213 82
-246 246 213
-255 255 255
-230 230 213
-238 238 213
-255 0 255
-255 0 255
-255 0 255
-255 0 255
-255 0 255
-255 0 255
diff --git a/graphics/wonder_transfers/wonder_card_2.pal b/graphics/wonder_transfers/wonder_card_2.pal
deleted file mode 100644
index 18c2be3fd..000000000
--- a/graphics/wonder_transfers/wonder_card_2.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-90 197 148
-82 82 106
-131 131 139
-197 189 213
-205 230 255
-115 139 197
-49 74 82
-0 0 0
-0 0 0
-222 255 246
-197 255 222
-222 238 255
-156 180 222
-156 106 115
-172 139 164
-255 255 255
diff --git a/graphics/wonder_transfers/wonder_card_3.pal b/graphics/wonder_transfers/wonder_card_3.pal
deleted file mode 100644
index db02d5d4b..000000000
--- a/graphics/wonder_transfers/wonder_card_3.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-90 197 148
-82 82 106
-131 131 139
-164 156 172
-197 189 213
-246 238 255
-255 0 255
-255 0 255
-255 0 255
-255 0 255
-255 230 230
-255 197 197
-255 164 164
-246 139 139
-238 90 90
-255 255 255
diff --git a/graphics/wonder_transfers/wonder_card_4.pal b/graphics/wonder_transfers/wonder_card_4.pal
deleted file mode 100644
index bfbf036a5..000000000
--- a/graphics/wonder_transfers/wonder_card_4.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-90 197 148
-82 82 106
-131 131 139
-164 156 172
-197 189 213
-246 238 255
-255 0 255
-255 0 255
-255 0 255
-255 0 255
-238 255 230
-213 255 189
-189 230 156
-164 213 131
-148 197 106
-255 255 255
diff --git a/graphics/wonder_transfers/wonder_card_5.pal b/graphics/wonder_transfers/wonder_card_5.pal
deleted file mode 100644
index fa41ee3b0..000000000
--- a/graphics/wonder_transfers/wonder_card_5.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-90 197 148
-82 82 106
-131 131 139
-164 156 172
-197 189 213
-246 238 255
-255 0 255
-255 0 255
-255 0 255
-255 0 255
-238 246 255
-205 238 246
-180 222 246
-156 197 238
-115 156 197
-255 255 255
diff --git a/graphics/wonder_transfers/wonder_card_6.pal b/graphics/wonder_transfers/wonder_card_6.pal
deleted file mode 100644
index 8a71f5846..000000000
--- a/graphics/wonder_transfers/wonder_card_6.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-90 197 148
-82 82 106
-131 131 139
-164 156 172
-197 189 213
-246 238 255
-255 0 255
-255 0 255
-255 0 255
-255 0 255
-238 238 197
-230 230 139
-222 222 115
-213 213 90
-189 189 57
-255 255 255
diff --git a/graphics/wonder_transfers/wonder_card_7.pal b/graphics/wonder_transfers/wonder_card_7.pal
deleted file mode 100644
index 01832b5e2..000000000
--- a/graphics/wonder_transfers/wonder_card_7.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-189 123 148
-213 213 213
-74 74 74
-115 123 123
-164 156 90
-164 148 90
-197 197 90
-213 205 90
-222 213 90
-213 213 106
-238 246 98
-230 222 98
-213 205 98
-197 180 98
-238 230 98
-246 238 106
diff --git a/graphics/wonder_transfers/wonder_card_8.pal b/graphics/wonder_transfers/wonder_card_8.pal
deleted file mode 100644
index 28a498b57..000000000
--- a/graphics/wonder_transfers/wonder_card_8.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-189 123 148
-213 213 213
-74 74 74
-115 123 123
-156 156 156
-139 139 148
-180 180 197
-197 189 205
-205 205 222
-189 189 189
-197 230 222
-189 213 213
-180 197 197
-156 164 172
-222 222 230
-230 230 238
diff --git a/graphics/wonder_transfers/wonder_news_1.pal b/graphics/wonder_transfers/wonder_news_1.pal
deleted file mode 100644
index 970736bbb..000000000
--- a/graphics/wonder_transfers/wonder_news_1.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-90 197 148
-213 213 213
-74 74 74
-98 106 106
-213 189 74
-238 213 82
-246 246 213
-255 255 255
-230 230 213
-238 238 213
-246 246 238
-255 0 255
-255 0 255
-255 0 255
-255 0 255
-255 0 255
diff --git a/graphics/wonder_transfers/wonder_news_7.pal b/graphics/wonder_transfers/wonder_news_7.pal
deleted file mode 100644
index 01832b5e2..000000000
--- a/graphics/wonder_transfers/wonder_news_7.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-189 123 148
-213 213 213
-74 74 74
-115 123 123
-164 156 90
-164 148 90
-197 197 90
-213 205 90
-222 213 90
-213 213 106
-238 246 98
-230 222 98
-213 205 98
-197 180 98
-238 230 98
-246 238 106
diff --git a/graphics/wonder_transfers/wonder_news_8.pal b/graphics/wonder_transfers/wonder_news_8.pal
deleted file mode 100644
index 28a498b57..000000000
--- a/graphics/wonder_transfers/wonder_news_8.pal
+++ /dev/null
@@ -1,19 +0,0 @@
-JASC-PAL
-0100
-16
-189 123 148
-213 213 213
-74 74 74
-115 123 123
-156 156 156
-139 139 148
-180 180 197
-197 189 205
-205 205 222
-189 189 189
-197 230 222
-189 213 213
-180 197 197
-156 164 172
-222 222 230
-230 230 238
diff --git a/include/battle.h b/include/battle.h
index 4fd252676..81c1d341d 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -4,35 +4,59 @@
// should they be included here or included individually by every file?
#include "battle_util.h"
#include "battle_script_commands.h"
-#include "battle_2.h"
+#include "battle_main.h"
#include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h"
#include "battle_util2.h"
#include "battle_bg.h"
/*
- Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
- Each bank has a value consisting of two bits.
- 0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side.
- 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.)
-*/
-
-#define BATTLE_BANKS_COUNT 4
-
-#define IDENTITY_PLAYER_MON1 0
-#define IDENTITY_OPPONENT_MON1 1
-#define IDENTITY_PLAYER_MON2 2
-#define IDENTITY_OPPONENT_MON2 3
-
-#define SIDE_PLAYER 0x0
-#define SIDE_OPPONENT 0x1
-
-#define BIT_SIDE 0x1
-#define BIT_MON 0x2
-
-#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
-#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
-#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
+ * A battler may be in one of four positions on the field. The first bit determines
+ * what side the battler is on, either the player's side or the opponent's side.
+ * The second bit determines what flank the battler is on, either the left or right.
+ * Note that the opponent's flanks are drawn corresponding to their perspective, so
+ * their right mon appears on the left, and their left mon appears on the right.
+ * The battler ID is usually the same as the position, except in the case of link battles.
+ *
+ * + ------------------------- +
+ * | Opponent's side |
+ * | Right Left |
+ * | 3 1 |
+ * | |
+ * | Player's side |
+ * | Left Right |
+ * | 0 2 |
+ * ----------------------------+
+ * | |
+ * | |
+ * +---------------------------+
+ */
+
+#define MAX_BATTLERS_COUNT 4
+
+#define B_POSITION_PLAYER_LEFT 0
+#define B_POSITION_OPPONENT_LEFT 1
+#define B_POSITION_PLAYER_RIGHT 2
+#define B_POSITION_OPPONENT_RIGHT 3
+
+// These macros can be used with either battler ID or positions to get the partner or the opposite mon
+#define BATTLE_OPPOSITE(id) ((id) ^ 1)
+#define BATTLE_PARTNER(id) ((id) ^ 2)
+
+#define B_SIDE_PLAYER 0
+#define B_SIDE_OPPONENT 1
+
+#define B_FLANK_LEFT 0
+#define B_FLANK_RIGHT 1
+
+#define BIT_SIDE 1
+#define BIT_FLANK 2
+
+#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler])
+#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
+#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
+
+// Battle Type Flags
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
@@ -66,6 +90,10 @@
#define BATTLE_TYPE_KYOGRE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
#define BATTLE_TYPE_x80000000 0x80000000
+#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
+#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
+
+extern u32 gBattleTypeFlags;
#define TRAINER_OPPONENT_3FE 0x3FE
#define TRAINER_OPPONENT_C00 0xC00
@@ -73,56 +101,58 @@
#define STEVEN_PARTNER_ID 0xC03
#define SECRET_BASE_OPPONENT 0x400
-#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
-#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
+#define B_OUTCOME_WON 0x1
+#define B_OUTCOME_LOST 0x2
+#define B_OUTCOME_DREW 0x3
+#define B_OUTCOME_RAN 0x4
+#define B_OUTCOME_PLAYER_TELEPORTED 0x5
+#define B_OUTCOME_POKE_FLED 0x6
+#define B_OUTCOME_CAUGHT_POKE 0x7
+#define B_OUTCOME_NO_SAFARI_BALLS 0x8
+#define B_OUTCOME_FORFEITED 0x9
+#define B_OUTCOME_POKE_TELEPORTED 0xA
+#define B_OUTCOME_LINK_BATTLE_RAN 0x80
-#define BATTLE_WON 0x1
-#define BATTLE_LOST 0x2
-#define BATTLE_DREW 0x3
-#define BATTLE_RAN 0x4
-#define BATTLE_PLAYER_TELEPORTED 0x5
-#define BATTLE_POKE_FLED 0x6
-#define BATTLE_CAUGHT 0x7
-#define BATTLE_SAFARI_OUT_OF_BALLS 0x8
-#define BATTLE_FORFEITED 0x9
-#define BATTLE_OPPONENT_TELEPORTED 0xA
-
-#define OUTCOME_LINK_BATTLE_RUN 0x80
-
-#define STATUS_NONE 0x0
-#define STATUS_SLEEP 0x7
-#define STATUS_POISON 0x8
-#define STATUS_BURN 0x10
-#define STATUS_FREEZE 0x20
-#define STATUS_PARALYSIS 0x40
-#define STATUS_TOXIC_POISON 0x80
-#define STATUS_TOXIC_COUNTER 0xF00
-
-#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
-#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
-
-#define STATUS2_CONFUSION 0x00000007
-#define STATUS2_FLINCHED 0x00000008
-#define STATUS2_UPROAR 0x00000070
-#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
-#define STATUS2_LOCK_CONFUSE 0x00000C00
-#define STATUS2_MULTIPLETURNS 0x00001000
-#define STATUS2_WRAPPED 0x0000E000
-#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank
-#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16))
-#define STATUS2_FOCUS_ENERGY 0x00100000
-#define STATUS2_TRANSFORMED 0x00200000
-#define STATUS2_RECHARGE 0x00400000
-#define STATUS2_RAGE 0x00800000
-#define STATUS2_SUBSTITUTE 0x01000000
-#define STATUS2_DESTINY_BOND 0x02000000
-#define STATUS2_ESCAPE_PREVENTION 0x04000000
-#define STATUS2_NIGHTMARE 0x08000000
-#define STATUS2_CURSED 0x10000000
-#define STATUS2_FORESIGHT 0x20000000
-#define STATUS2_DEFENSE_CURL 0x40000000
-#define STATUS2_TORMENT 0x80000000
+extern u8 gBattleOutcome;
+// Non-volatile status conditions
+// These persist remain outside of battle and after switching out
+#define STATUS1_NONE 0x0
+#define STATUS1_SLEEP 0x7
+#define STATUS1_POISON 0x8
+#define STATUS1_BURN 0x10
+#define STATUS1_FREEZE 0x20
+#define STATUS1_PARALYSIS 0x40
+#define STATUS1_TOXIC_POISON 0x80
+#define STATUS1_TOXIC_COUNTER 0xF00
+#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON)
+#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)
+
+// Volatile status ailments
+// These are removed after exiting the battle or switching out
+#define STATUS2_CONFUSION 0x00000007
+#define STATUS2_FLINCHED 0x00000008
+#define STATUS2_UPROAR 0x00000070
+#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
+#define STATUS2_LOCK_CONFUSE 0x00000C00
+#define STATUS2_MULTIPLETURNS 0x00001000
+#define STATUS2_WRAPPED 0x0000E000
+#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler
+#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16)
+#define STATUS2_FOCUS_ENERGY 0x00100000
+#define STATUS2_TRANSFORMED 0x00200000
+#define STATUS2_RECHARGE 0x00400000
+#define STATUS2_RAGE 0x00800000
+#define STATUS2_SUBSTITUTE 0x01000000
+#define STATUS2_DESTINY_BOND 0x02000000
+#define STATUS2_ESCAPE_PREVENTION 0x04000000
+#define STATUS2_NIGHTMARE 0x08000000
+#define STATUS2_CURSED 0x10000000
+#define STATUS2_FORESIGHT 0x20000000
+#define STATUS2_DEFENSE_CURL 0x40000000
+#define STATUS2_TORMENT 0x80000000
+
+// Seems like per-battler statuses. Not quite sure how to categorize these
#define STATUS3_LEECHSEED_BANK 0x3
#define STATUS3_LEECHSEED 0x4
#define STATUS3_ALWAYS_HITS 0x18 // two bits
@@ -141,8 +171,11 @@
#define STATUS3_UNDERWATER 0x40000
#define STATUS3_INTIMIDATE_POKES 0x80000
#define STATUS3_TRACE 0x100000
+#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
+
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
-#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
+// Not really sure what a "hitmarker" is.
#define HITMARKER_x10 0x00000010
#define HITMARKER_x20 0x00000020
@@ -168,8 +201,12 @@
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
#define HITMARKER_x8000000 0x08000000
-#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
-#define HITMARKER_UNK(bank) ((0x10000000 << bank))
+#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
+#define HITMARKER_UNK(battler) (0x10000000 << battler)
+
+extern u32 gHitMarker;
+
+// Per-side statuses that affect an entire party
#define SIDE_STATUS_REFLECT (1 << 0)
#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
@@ -180,49 +217,57 @@
#define SIDE_STATUS_MIST (1 << 8)
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
-#define ACTION_USE_MOVE 0
-#define ACTION_USE_ITEM 1
-#define ACTION_SWITCH 2
-#define ACTION_RUN 3
-#define ACTION_WATCHES_CAREFULLY 4
-#define ACTION_SAFARI_ZONE_BALL 5
-#define ACTION_POKEBLOCK_CASE 6
-#define ACTION_GO_NEAR 7
-#define ACTION_SAFARI_ZONE_RUN 8
-#define ACTION_9 9
-#define ACTION_RUN_BATTLESCRIPT 10 // when executing an action
-#define ACTION_CANCEL_PARTNER 12 // when choosing an action
-#define ACTION_FINISHED 12 // when executing an action
-#define ACTION_NOTHING_FAINTED 13 // when choosing an action
-#define ACTION_INIT_VALUE 0xFF
-
-#define MOVESTATUS_MISSED (1 << 0)
-#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
-#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
-#define MOVESTATUS_NOTAFFECTED (1 << 3)
-#define MOVESTATUS_ONEHITKO (1 << 4)
-#define MOVESTATUS_FAILED (1 << 5)
-#define MOVESTATUS_ENDURED (1 << 6)
-#define MOVESTATUS_HUNGON (1 << 7)
-
-#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
+extern u16 gSideStatuses[2];
+
+// Battle Actions
+// These determine what each battler will do in a turn
+#define B_ACTION_USE_MOVE 0
+#define B_ACTION_USE_ITEM 1
+#define B_ACTION_SWITCH 2
+#define B_ACTION_RUN 3
+#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
+#define B_ACTION_SAFARI_BALL 5
+#define B_ACTION_SAFARI_POKEBLOCK 6
+#define B_ACTION_SAFARI_GO_NEAR 7
+#define B_ACTION_SAFARI_RUN 8
+// The exact purposes of these are unclear
+#define B_ACTION_UNKNOWN9 9
+#define B_ACTION_EXEC_SCRIPT 10 // when executing an action
+#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
+#define B_ACTION_FINISHED 12 // when executing an action
+#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
+#define B_ACTION_NONE 0xFF
+
+#define MOVE_RESULT_MISSED (1 << 0)
+#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1)
+#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2)
+#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3)
+#define MOVE_RESULT_ONE_HIT_KO (1 << 4)
+#define MOVE_RESULT_FAILED (1 << 5)
+#define MOVE_RESULT_FOE_ENDURED (1 << 6)
+#define MOVE_RESULT_FOE_HUNG_ON (1 << 7)
+#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
+// Battle Weather flags
+
#define WEATHER_RAIN_TEMPORARY (1 << 0)
-#define WEATHER_RAIN_DOWNPOUR (1 << 1)
+#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
#define WEATHER_RAIN_PERMANENT (1 << 2)
-#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT))
+#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
-#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT))
+#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
#define WEATHER_SUN_TEMPORARY (1 << 5)
#define WEATHER_SUN_PERMANENT (1 << 6)
-#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
+#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
#define WEATHER_HAIL (1 << 7)
-#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
-#define WEATHER_ANY ((WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY))
+#define WEATHER_HAIL_ANY (WEATHER_HAIL)
+#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
+
+extern u16 gBattleWeather;
#define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1
@@ -235,6 +280,8 @@
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
+extern u8 gBattleTerrain;
+
// array entries for battle communication
#define MULTIUSE_STATE 0x0
#define CURSOR_POSITION 0x1
@@ -299,7 +346,7 @@ struct TrainerMonNoItemDefaultMoves
u16 species;
};
-u8 GetBankSide(u8 bank);
+u8 GetBattlerSide(u8 battler);
struct TrainerMonItemDefaultMoves
{
@@ -382,8 +429,8 @@ struct DisableStruct
/*0x12*/ u8 chargeTimer2 : 4;
/*0x13*/ u8 tauntTimer1:4;
/*0x13*/ u8 tauntTimer2:4;
- /*0x14*/ u8 bankPreventingEscape;
- /*0x15*/ u8 bankWithSureHit;
+ /*0x14*/ u8 battlerPreventingEscape;
+ /*0x15*/ u8 battlerWithSureHit;
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
@@ -394,7 +441,7 @@ struct DisableStruct
/*0x1A*/ u8 unk1A[2];
};
-extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT];
+extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
struct ProtectStruct
{
@@ -434,7 +481,7 @@ struct ProtectStruct
/* field_E */ u16 fieldE;
};
-extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT];
+extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
struct SpecialStatus
{
@@ -456,7 +503,7 @@ struct SpecialStatus
u8 field13;
};
-extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
+extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
struct SideTimer
{
@@ -478,12 +525,12 @@ extern struct SideTimer gSideTimers[];
struct WishFutureKnock
{
- u8 futureSightCounter[BATTLE_BANKS_COUNT];
- u8 futureSightAttacker[BATTLE_BANKS_COUNT];
- s32 futureSightDmg[BATTLE_BANKS_COUNT];
- u16 futureSightMove[BATTLE_BANKS_COUNT];
- u8 wishCounter[BATTLE_BANKS_COUNT];
- u8 wishUserID[BATTLE_BANKS_COUNT];
+ u8 futureSightCounter[MAX_BATTLERS_COUNT];
+ u8 futureSightAttacker[MAX_BATTLERS_COUNT];
+ s32 futureSightDmg[MAX_BATTLERS_COUNT];
+ u16 futureSightMove[MAX_BATTLERS_COUNT];
+ u8 wishCounter[MAX_BATTLERS_COUNT];
+ u8 wishUserID[MAX_BATTLERS_COUNT];
u8 weatherDuration;
u8 knockedOffPokes[2];
};
@@ -506,16 +553,16 @@ struct AI_ThinkingStruct
struct UsedMoves
{
- u16 moves[BATTLE_BANKS_COUNT];
- u16 unknown[BATTLE_BANKS_COUNT];
+ u16 moves[MAX_BATTLERS_COUNT];
+ u16 unknown[MAX_BATTLERS_COUNT];
};
struct BattleHistory
{
- struct UsedMoves usedMoves[BATTLE_BANKS_COUNT];
- u8 abilities[BATTLE_BANKS_COUNT];
- u8 itemEffects[BATTLE_BANKS_COUNT];
- u16 trainerItems[BATTLE_BANKS_COUNT];
+ struct UsedMoves usedMoves[MAX_BATTLERS_COUNT];
+ u8 abilities[MAX_BATTLERS_COUNT];
+ u8 itemEffects[MAX_BATTLERS_COUNT];
+ u16 trainerItems[MAX_BATTLERS_COUNT];
u8 itemsNo;
};
@@ -555,10 +602,6 @@ struct BattleResources
extern struct BattleResources* gBattleResources;
-#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack)
-#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack)
-#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp)
-
struct BattleResults
{
u8 playerFaintCounter; // 0x0
@@ -621,9 +664,9 @@ struct BattleStruct
u16 expValue;
u8 field_52;
u8 sentInPokes;
- bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
+ bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 field_58[4];
- u8 monToSwitchIntoId[BATTLE_BANKS_COUNT];
+ u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_60[4][3];
u8 runTries;
u8 caughtMonNick[11];
@@ -635,8 +678,8 @@ struct BattleStruct
u8 field_7D;
u8 field_7E;
u8 formToChangeInto;
- u8 chosenMovePositions[BATTLE_BANKS_COUNT];
- u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
+ u8 chosenMovePositions[MAX_BATTLERS_COUNT];
+ u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
u8 field_88;
u8 field_89;
u8 field_8A;
@@ -669,12 +712,12 @@ struct BattleStruct
u8 synchronizeMoveEffect;
u8 field_B3;
void (*savedCallback)(void);
- u16 usedHeldItems[BATTLE_BANKS_COUNT];
+ u16 usedHeldItems[MAX_BATTLERS_COUNT];
u8 chosenItem[4]; // why is this an u8?
u8 AI_itemType[2];
u8 AI_itemFlags[2];
- u16 choicedMove[BATTLE_BANKS_COUNT];
- u16 changedItems[BATTLE_BANKS_COUNT];
+ u16 choicedMove[MAX_BATTLERS_COUNT];
+ u16 changedItems[MAX_BATTLERS_COUNT];
u8 intimidateBank;
u8 switchInItemsCounter;
u8 field_DA;
@@ -682,7 +725,7 @@ struct BattleStruct
u8 fillerDC[0xDF-0xDC];
u8 field_DF;
u8 mirrorMoveArrays[32];
- u16 castformPalette[BATTLE_BANKS_COUNT][16];
+ u16 castformPalette[MAX_BATTLERS_COUNT][16];
u8 field_180;
u8 field_181;
u8 field_182;
@@ -695,7 +738,7 @@ struct BattleStruct
u8 field_1A4[96];
u8 field_204[104];
u8 field_26C[40];
- u8 AI_monToSwitchIntoId[BATTLE_BANKS_COUNT];
+ u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_298[8];
u8 field_2A0;
u8 field_2A1;
@@ -797,9 +840,9 @@ struct BattleScripting
u8 animArg2;
u16 tripleKickPower;
u8 atk49_state;
- u8 bankWithAbility;
+ u8 battlerWithAbility;
u8 multihitMoveEffect;
- u8 bank;
+ u8 battler;
u8 animTurn;
u8 animTargetsHit;
u8 statChanger;
@@ -831,9 +874,9 @@ enum
};
// rom_80A5C6C
-u8 GetBankSide(u8 bank);
-u8 GetBankIdentity(u8 bank);
-u8 GetBankByIdentity(u8 bank);
+u8 GetBattlerSide(u8 bank);
+u8 GetBattlerPosition(u8 bank);
+u8 GetBattlerAtPosition(u8 bank);
struct BattleSpriteInfo
{
@@ -907,7 +950,7 @@ struct BattleBarInfo
struct BattleSpriteData
{
- struct BattleSpriteInfo *bankData;
+ struct BattleSpriteInfo *battlerData;
struct BattleHealthboxInfo *healthBoxesData;
struct BattleAnimationInfo *animationData;
struct BattleBarInfo *battleBars;
diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_script_commands.h
index 5fb422b41..316f76de6 100644
--- a/include/battle_ai_script_commands.h
+++ b/include/battle_ai_script_commands.h
@@ -4,9 +4,9 @@
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
void BattleAI_SetupAIData(u8 defaultScoreMoves);
u8 BattleAI_ChooseMoveOrAction(void);
-void ClearBankMoveHistory(u8 bank);
+void ClearBattlerMoveHistory(u8 bank);
void RecordAbilityBattle(u8 bank, u8 abilityId);
-void ClearBankAbilityHistory(u8 bank);
+void ClearBattlerAbilityHistory(u8 bank);
void RecordItemEffectBattle(u8 bank, u8 itemEffect);
void ClearBankItemEffectHistory(u8 bank);
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 4046f7051..cc864b024 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -45,9 +45,9 @@ extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
-extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
+extern u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT];
extern u8 gUnknown_02038440;
void ClearBattleAnimationVars(void);
@@ -56,7 +56,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
-bool8 IsAnimBankSpriteVisible(u8 bank);
+bool8 IsBattlerSpriteVisible(u8 bank);
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
@@ -85,17 +85,17 @@ enum
BANK_Y_POS,
};
-u8 GetBankPosition(u8 bank, u8 attributeId);
+u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
-bool8 IsBankSpritePresent(u8 bank);
+bool8 IsBattlerSpritePresent(u8 bank);
void sub_80A6C68(u8 arg0);
-u8 GetAnimBankSpriteId(u8 wantedBank);
+u8 GetAnimBattlerSpriteId(u8 wantedBank);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
-u8 GetBankSpriteDefault_Y(u8 bank);
+u8 GetBattlerSpriteDefault_Y(u8 bank);
u8 sub_80A82E4(u8 bank);
u8 GetSubstituteSpriteDefault_Y(u8 bank);
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index c69cb1017..a0fc41b52 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -181,62 +181,62 @@ void sub_8033648(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
-void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
-void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
-void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
-void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
-void EmitLoadMonSprite(u8 bufferId);
-void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
-void EmitReturnMonToBall(u8 bufferId, u8 arg1);
-void EmitDrawTrainerPic(u8 bufferId);
-void EmitTrainerSlide(u8 bufferId);
-void EmitTrainerSlideBack(u8 bufferId);
-void EmitFaintAnimation(u8 bufferId);
-void EmitPaletteFade(u8 bufferId); // unused
-void EmitSuccessBallThrowAnim(u8 bufferId); // unused
-void EmitBallThrowAnim(u8 bufferId, u8 caseId);
-void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
-void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
-void EmitPrintString(u8 bufferId, u16 stringId);
-void EmitPrintSelectionString(u8 bufferId, u16 stringId);
-void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
-void EmitUnknownYesNoBox(u8 bufferId);
-void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
-void EmitChooseItem(u8 bufferId, u8* arg1);
-void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
-void EmitCmd23(u8 bufferId); // unused
-void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
-void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
-void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
-void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
-void EmitStatusXor(u8 bufferId, u8 b); // unused
-void EmitDataTransfer(u8 bufferId, u16 size, void *data);
-void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
-void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
-void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
-void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
-void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
-void EmitOneReturnValue(u8 bufferId, u16 arg1);
-void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
-void EmitCmd37(u8 bufferId); // unused
-void EmitCmd38(u8 bufferId, u8 b); // unused
-void EmitCmd39(u8 bufferId); // unused
-void EmitCmd40(u8 bufferId); // unused
-void EmitHitAnimation(u8 bufferId);
-void EmitCmd42(u8 bufferId);
-void EmitPlaySE(u8 bufferId, u16 songId);
-void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
-void EmitFaintingCry(u8 bufferId);
-void EmitIntroSlide(u8 bufferId, u8 terrainId);
-void EmitIntroTrainerBallThrow(u8 bufferId);
-void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
-void EmitCmd49(u8 bufferId);
-void EmitCmd50(u8 bufferId);
-void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
-void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
-void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
-void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
-void EmitCmd55(u8 bufferId, u8 arg1);
+void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
+void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
+void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
+void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
+void BtlController_EmitLoadMonSprite(u8 bufferId);
+void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
+void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
+void BtlController_EmitDrawTrainerPic(u8 bufferId);
+void BtlController_EmitTrainerSlide(u8 bufferId);
+void BtlController_EmitTrainerSlideBack(u8 bufferId);
+void BtlController_EmitFaintAnimation(u8 bufferId);
+void BtlController_EmitPaletteFade(u8 bufferId); // unused
+void BtlController_EmitSuccessBallThrowAnim(u8 bufferId); // unused
+void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
+void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data); // unused
+void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
+void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
+void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
+void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
+void BtlController_EmitUnknownYesNoBox(u8 bufferId);
+void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
+void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
+void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
+void BtlController_EmitCmd23(u8 bufferId); // unused
+void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
+void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
+void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
+void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
+void BtlController_EmitStatusXor(u8 bufferId, u8 b); // unused
+void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
+void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
+void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
+void BtlController_EmitCmd32(u8 bufferId, u16 size, void *c); // unused
+void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
+void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
+void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
+void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
+void BtlController_EmitCmd37(u8 bufferId); // unused
+void BtlController_EmitCmd38(u8 bufferId, u8 b); // unused
+void BtlController_EmitCmd39(u8 bufferId); // unused
+void BtlController_EmitCmd40(u8 bufferId); // unused
+void BtlController_EmitHitAnimation(u8 bufferId);
+void BtlController_EmitCmd42(u8 bufferId);
+void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
+void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
+void BtlController_EmitFaintingCry(u8 bufferId);
+void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
+void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
+void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
+void BtlController_EmitCmd49(u8 bufferId);
+void BtlController_EmitCmd50(u8 bufferId);
+void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
+void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
+void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
+void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
+void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
// player controller
void SetControllerToPlayer(void);
diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h
index 313a29811..75bc3e003 100644
--- a/include/battle_gfx_sfx_util.h
+++ b/include/battle_gfx_sfx_util.h
@@ -39,8 +39,8 @@ void sub_805EAE8(void);
void sub_805EB9C(u8 affineMode);
void LoadAndCreateEnemyShadowSprites(void);
void SpriteCB_SetInvisible(struct Sprite *sprite);
-void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
-void EnemyShadowCallbackToSetInvisible(u8 bank);
+void SetBattlerShadowSpriteCallback(u8 bank, u16 species);
+void HideBattlerShadowSprite(u8 bank);
void sub_805EF14(void);
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
void AllocateMonSpritesGfx(void);
diff --git a/include/battle_interface.h b/include/battle_interface.h
index b2d3b1b97..fe8c03f70 100644
--- a/include/battle_interface.h
+++ b/include/battle_interface.h
@@ -54,7 +54,7 @@ enum
HEALTHBOX_SAFARI_BALLS_TEXT
};
-u8 CreateBankHealthboxSprites(u8 bank);
+u8 CreateBattlerHealthboxSprites(u8 bank);
u8 CreateSafariPlayerHealthboxSprites(void);
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
@@ -62,7 +62,7 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
void DestoryHealthboxSprite(u8 healthboxSpriteId);
void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
void UpdateOamPriorityInAllHealthboxes(u8 priority);
-void SetBankHealthboxSpritePos(u8 bank);
+void InitBattlerHealthboxCoords(u8 bank);
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
void SwapHpBarsWithHpText(void);
u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
diff --git a/include/battle_link_817C95C.h b/include/battle_link_817C95C.h
index 815c1f058..cb2cb0b27 100644
--- a/include/battle_link_817C95C.h
+++ b/include/battle_link_817C95C.h
@@ -6,6 +6,6 @@ void sub_817E0FC(u16 move, u16 weatherFlags, struct DisableStruct *disableStruct
void sub_817E32C(u8 animationId);
void sub_817E3F4(void);
void sub_817F2A8(void);
-u8 GetBankMoveSlotId(u8 bank, u16 move);
+u8 GetBattlerMoveSlotId(u8 bank, u16 move);
#endif // GUARD_BATTLE_LINK_817C95C_H
diff --git a/include/battle_2.h b/include/battle_main.h
index ee61efd9b..54b5e7da6 100644
--- a/include/battle_2.h
+++ b/include/battle_main.h
@@ -1,5 +1,5 @@
-#ifndef GUARD_BATTLE_2_H
-#define GUARD_BATTLE_2_H
+#ifndef GUARD_BATTLE_MAIN_H
+#define GUARD_BATTLE_MAIN_H
void CB2_InitBattle(void);
void BattleMainCB2(void);
@@ -52,4 +52,4 @@ extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 * const gStatusConditionStringsTable[7][2];
-#endif // GUARD_BATTLE_2_H
+#endif // GUARD_BATTLE_MAIN_H
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h
index 80fabaa64..26659ff20 100644
--- a/include/battle_script_commands.h
+++ b/include/battle_script_commands.h
@@ -52,7 +52,7 @@
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
-u8 BankGetTurnOrder(u8 bank);
+u8 GetBattlerTurnOrderNum(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);
diff --git a/include/battle_util.h b/include/battle_util.h
index 81eb85dc7..56628c11d 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -48,8 +48,8 @@ u8 GetBattleBank(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
-void MarkAllBufferBanksForExecution(void); // unused
-void MarkBufferBankForExecution(u8 bank);
+void MarkAllBattlersForControllerExec(void); // unused
+void MarkBattlerForControllerExec(u8 bank);
void sub_803F850(u8 arg0);
void CancelMultiTurnMoves(u8 bank);
bool8 WasUnableToUseMove(u8 bank);
diff --git a/include/berry_tag_screen.h b/include/berry_tag_screen.h
new file mode 100644
index 000000000..26664bea6
--- /dev/null
+++ b/include/berry_tag_screen.h
@@ -0,0 +1,6 @@
+#ifndef GUARD_BERRY_TAG_SCREEN_H
+#define GUARD_BERRY_TAG_SCREEN_H
+
+void DoBerryTagScreen(void);
+
+#endif // GUARD_BERRY_TAG_SCREEN_H
diff --git a/include/constants/items.h b/include/constants/items.h
index 6135b8d6f..41d63c4a3 100644
--- a/include/constants/items.h
+++ b/include/constants/items.h
@@ -383,6 +383,9 @@
#define ITEM_MAGMA_EMBLEM 375
#define ITEM_OLD_SEA_MAP 376
+#define ITEM_LAST_ID 376
+#define ITEM_FIELD_ARROW ITEM_LAST_ID + 1
+
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
#define ITEM_TO_BERRY(itemId)(((itemId - FIRST_BERRY_INDEX) + 1))
diff --git a/include/global.h b/include/global.h
index f358dafe7..c575d40cd 100644
--- a/include/global.h
+++ b/include/global.h
@@ -34,6 +34,8 @@
// Converts a number to Q4.12 fixed-point format
#define Q_4_12(n) ((s16)((n) * 4096))
+#define PARTY_SIZE 6
+
#define POKEMON_NAME_LENGTH 10
#define OT_NAME_LENGTH 7
@@ -295,6 +297,16 @@ struct SaveBlock2
extern struct SaveBlock2 *gSaveBlock2Ptr;
+struct SecretBaseParty
+{
+ u32 personality[PARTY_SIZE];
+ u16 moves[PARTY_SIZE * 4];
+ u16 species[PARTY_SIZE];
+ u16 heldItems[PARTY_SIZE];
+ u8 levels[PARTY_SIZE];
+ u8 EVs[PARTY_SIZE];
+};
+
struct SecretBaseRecord
{
/*0x1A9C*/ u8 secretBaseId;
@@ -310,12 +322,7 @@ struct SecretBaseRecord
/*0x1AAD*/ u8 sbr_field_11;
/*0x1AAE*/ u8 decorations[16];
/*0x1ABE*/ u8 decorationPos[16];
- /*0x1AD0*/ u32 partyPersonality[6];
- /*0x1AE8*/ u16 partyMoves[6 * 4];
- /*0x1B18*/ u16 partySpecies[6];
- /*0x1B24*/ u16 partyHeldItems[6];
- /*0x1B2E*/ u8 partyLevels[6];
- /*0x1B34*/ u8 partyEVs[6];
+ /*0x1AD0*/ struct SecretBaseParty party;
};
#include "constants/game_stat.h"
diff --git a/include/graphics.h b/include/graphics.h
index 5917e9d2a..0635ef5cc 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -2654,6 +2654,12 @@ extern const u8 gBattleTerrainPalette_StadiumWallace[];
extern const u8 gPokedexMenu2_Gfx[];
extern const u8 gPokedexText_Pal[];
+// berry tag screen
+extern const u8 gUnknown_08D9BB44[];
+extern const u8 gUnknown_08D9BF98[];
+extern const u8 gUnknown_08D9C13C[];
+extern const u8 gUnknown_08D9BEF0[];
+
// rayquaza scene gfx
extern const u8 gRaySceneGroudon_Gfx[];
extern const u8 gRaySceneGroudon2_Gfx[];
@@ -2673,10 +2679,38 @@ extern const u8 gRaySceneGroudonTail_Gfx[];
extern const u8 gRaySceneKyogreRight_Gfx[];
extern const u8 gRaySceneRayquazaHover_Gfx[];
extern const u8 gRaySceneRayquazaFlyIn_Gfx[];
+extern const u8 gRaySceneOvercast_Gfx[];
+extern const u8 gRaySceneOvercast_Tilemap[];
+extern const u8 gRaySceneRayquaza_Gfx[];
+extern const u8 gRaySceneRayquaza_Tilemap[];
extern const u8 gRaySceneSplash_Gfx[];
extern const u8 gRaySceneGroudonLeft_Pal[];
extern const u8 gRaySceneKyogreRight_Pal[];
extern const u8 gRaySceneRayquazaHover_Pal[];
extern const u8 gRaySceneSplash_Pal[];
+extern const u8 gRaySceneClouds_Gfx[];
+extern const u8 gRaySceneClouds_Pal[];
+extern const u8 gRaySceneClouds2_Tilemap[];
+extern const u8 gRaySceneClouds1_Tilemap[];
+extern const u8 gRaySceneClouds3_Tilemap[];
+extern const u8 gRaySceneRayquazaLight_Gfx[];
+extern const u8 gRaySceneRayquazaLight_Tilemap[];
+extern const u8 gRaySceneOvercast2_Gfx[];
+extern const u8 gRaySceneOvercast2_Tilemap[];
+extern const u8 gRaySceneOvercast2_Pal[];
+extern const u8 gRaySceneRayquazaChase_Gfx[];
+extern const u8 gRaySceneChaseStreaks_Gfx[];
+extern const u8 gRaySceneChaseBg_Gfx[];
+extern const u8 gRayChaseRayquazaChase2_Tilemap[];
+extern const u8 gRayChaseRayquazaChase_Tilemap[];
+extern const u8 gRaySceneChaseStreaks_Tilemap[];
+extern const u8 gRaySceneChaseBg_Tilemap[];
+extern const u8 gRaySceneChase_Pal[];
+extern const u8 gRaySceneHushRing_Tilemap[];
+extern const u8 gRaySceneHushBg_Tilemap[];
+extern const u8 gRaySceneHushRing_Map[];
+extern const u8 gRaySceneHushBg_Pal[];
+extern const u8 gRaySceneHushBg_Gfx[];
+extern const u8 gRaySceneHushRing_Gfx[];
#endif //GUARD_GRAPHICS_H
diff --git a/include/item.h b/include/item.h
index a136f03ec..06eb08046 100644
--- a/include/item.h
+++ b/include/item.h
@@ -60,5 +60,6 @@ u8 ItemId_GetBattleUsage(u16 itemId);
ItemUseFunc ItemId_GetBattleFunc(u16 itemId);
u8 ItemId_GetSecondaryId(u16 itemId);
u16 itemid_get_market_price(u16 itemId);
+u16 BagGetItemIdByPocketPosition(u8 pocketId, u16 pocketPos);
#endif // ITEM_H
diff --git a/include/item_icon.h b/include/item_icon.h
index a43b72f39..b702b2045 100644
--- a/include/item_icon.h
+++ b/include/item_icon.h
@@ -1,17 +1,16 @@
-//
-// Created by scott on 10/20/2017.
-//
-
#ifndef GUARD_ITEM_ICON_H
#define GUARD_ITEM_ICON_H
-extern EWRAM_DATA void *gUnknown_0203CEBC;
-extern EWRAM_DATA void *gUnknown_0203CEC0;
+extern void *gItemIconDecompressionBuffer;
+extern void *gItemIcon4x4Buffer;
-extern const struct SpriteTemplate gUnknown_08614FF4;
+extern const struct SpriteTemplate gItemIconSpriteTemplate;
bool8 AllocItemIconTemporaryBuffers(void);
-void CopyItemIconPicTo4x4Buffer(void *src, void *dest);
void FreeItemIconTemporaryBuffers(void);
+void CopyItemIconPicTo4x4Buffer(const void *src, void *dest);
+u8 AddItemIconSprite(u16 tilesTag, u16 paletteTag, u16 itemId);
+u8 AddCustomItemIconSprite(struct SpriteTemplate *customSpriteTemplate, u16 tilesTag, u16 paletteTag, u16 itemId);
+const void *GetItemIconPicOrPalette(u16 itemId, u8 which);
#endif //GUARD_ITEM_ICON_H
diff --git a/include/item_menu.h b/include/item_menu.h
index 85655e9d5..0ddd6766b 100644
--- a/include/item_menu.h
+++ b/include/item_menu.h
@@ -2,11 +2,24 @@
#define GUARD_item_menu_H
// Exported type declarations
+struct BagStruct
+{
+ void *func;
+ u8 unk4;
+ u8 pocket;
+ u8 unk6[2];
+ u16 unk8[5];
+ u16 unk12[5];
+ void *unk1C;
+};
+
+extern struct BagStruct gUnknown_0203CE58;
// Exported RAM declarations
// Exported ROM declarations
void sub_81AAC50(void);
void sub_81AAC70(void);
+void bag_menu_mail_related(void);
#endif //GUARD_item_menu_H
diff --git a/include/item_menu_icons.h b/include/item_menu_icons.h
index 553e7c262..c3932390c 100644
--- a/include/item_menu_icons.h
+++ b/include/item_menu_icons.h
@@ -1,6 +1,12 @@
#ifndef GUARD_ITEM_MENU_ICONS
#define GUARD_ITEM_MENU_ICONS
+extern const struct CompressedSpriteSheet gUnknown_0857FDEC;
+extern const struct CompressedSpritePalette gUnknown_0857FDF4;
+
u8 sub_80D511C(u8 a0, u8 a1, u8 a2, u8 a3);
+u8 CreateBerryTagSprite(u8 id, s16 x, s16 y);
+void FreeBerryTagSpritePalette(void);
+u8 CreateBerryFlavorCircleSprite(s16 x);
#endif // GUARD_ITEM_MENU_ICONS
diff --git a/include/item_use.h b/include/item_use.h
new file mode 100644
index 000000000..ee7939824
--- /dev/null
+++ b/include/item_use.h
@@ -0,0 +1,54 @@
+#ifndef GUARD_ITEM_USE_H
+#define GUARD_ITEM_USE_H
+
+extern u16 gSpecialVar_ItemId;
+
+void ItemUseOutOfBattle_Mail(u8);
+void ItemUseOutOfBattle_Bike(u8);
+void ItemUseOnFieldCB_Bike(u8);
+void ItemUseOutOfBattle_Rod(u8);
+void ItemUseOnFieldCB_Rod(u8);
+void ItemUseOutOfBattle_Itemfinder(u8);
+void ItemUseOnFieldCB_Itemfinder(u8);
+void RunItemfinderResults(u8);
+void ExitItemfinder(u8);
+bool8 ItemfinderCheckForHiddenItems(struct MapEvents *, u8);
+void sub_80C9720(u8);
+void sub_80C9838(u8, s16, s16);
+u8 GetPlayerDirectionTowardsHiddenItem(s16, s16);
+void SetPlayerDirectionTowardsItem(u8);
+void DisplayItemRespondingMessageAndExitItemfinder(u8);
+void RotatePlayerAndExitItemfinder(u8);
+void ItemUseOutOfBattle_PokeblockCase(u8);
+void ItemUseOutOfBattle_CoinCase(u8);
+void ItemUseOutOfBattle_SSTicket(u8);
+void sub_80C9D00(u8);
+void ItemUseOutOfBattle_WailmerPail(u8);
+void sub_80C9D74(u8);
+void ItemUseOutOfBattle_Medicine(u8);
+void ItemUseOutOfBattle_SacredAsh(u8);
+void ItemUseOutOfBattle_PPRecovery(u8);
+void ItemUseOutOfBattle_PPUp(u8);
+void ItemUseOutOfBattle_RareCandy(u8);
+void ItemUseOutOfBattle_TMHM(u8);
+void sub_80C9EE4(u8);
+void sub_80C9F10(u8);
+void sub_80C9F80(u8);
+void sub_80C9FC0(u8);
+void ItemUseOutOfBattle_Repel(u8);
+void ItemUseOutOfBattle_BlackWhiteFlute(u8);
+void task08_080A1C44(u8);
+u8 CanUseEscapeRopeOnCurrMap(void);
+void ItemUseOutOfBattle_EscapeRope(u8);
+void ItemUseOutOfBattle_EvolutionStone(u8);
+void ItemUseInBattle_PokeBall(u8);
+void ItemUseInBattle_StatIncrease(u8);
+void ItemUseInBattle_Medicine(u8);
+void ItemUseInBattle_PPRecovery(u8);
+void ItemUseInBattle_Escape(u8);
+void ItemUseOutOfBattle_EnigmaBerry(u8);
+void ItemUseInBattle_EnigmaBerry(u8);
+void ItemUseOutOfBattle_CannotUse(u8);
+u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
+
+#endif // GUARD_ITEM_USE_H
diff --git a/include/menu_helpers.h b/include/menu_helpers.h
index 14b6d32ca..a91c89645 100644
--- a/include/menu_helpers.h
+++ b/include/menu_helpers.h
@@ -17,6 +17,7 @@ void sub_812225C(u16 *, u16 *, u8, u8);
void sub_8122298(u16 *, u16 *, u8, u8, u8);
void sub_8121F68(u8 taskId, const struct YesNoFuncTable *data);
bool8 sub_81221AC(void);
+bool8 sub_81221EC(void);
void ResetVramOamAndBgCntRegs(void);
void SetVBlankHBlankCallbacksToNull(void);
void ResetAllBgsCoordinates(void);
diff --git a/include/palette.h b/include/palette.h
index cb03699a6..41cef4048 100644
--- a/include/palette.h
+++ b/include/palette.h
@@ -67,5 +67,6 @@ void BeginFastPaletteFade(u8);
void BeginHardwarePaletteFade(u8, u8, u8, u8, u8);
void BlendPalettes(u32, u8, u16);
void BlendPalettesUnfaded(u32, u8, u16);
+void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7);
#endif // GUARD_PALETTE_H
diff --git a/include/pokemon.h b/include/pokemon.h
index cdab96687..f5d1683a2 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -128,7 +128,6 @@
#define NUMBER_OF_MON_TYPES 0x12
-#define PARTY_SIZE 6
#define MAX_TOTAL_EVS 510
#define NUM_STATS 6
#define UNOWN_FORM_COUNT 28
@@ -631,7 +630,7 @@ bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
bool8 IsTradedMon(struct Pokemon *mon);
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
-s32 GetBankMultiplayerId(u16 a1);
+s32 GetBattlerMultiplayerId(u16 a1);
bool16 sub_806D82C(u8 id);
u16 MonTryLearningNewMove(struct Pokemon* mon, bool8);
void sub_8068AA4(void); // sets stats for deoxys
diff --git a/include/rayquaza_scene.h b/include/rayquaza_scene.h
new file mode 100644
index 000000000..fe66b3df0
--- /dev/null
+++ b/include/rayquaza_scene.h
@@ -0,0 +1,17 @@
+#ifndef GUARD_RAYQUAZA_SCENE_H
+#define GUARD_RAYQUAZA_SCENE_H
+
+void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void));
+
+enum
+{
+ RAY_ANIM_DUO_FIGHT_PRE,
+ RAY_ANIM_DUO_FIGHT,
+ RAY_ANIM_TAKES_FLIGHT,
+ RAY_ANIM_DESCENDS,
+ RAY_ANIM_CHARGES,
+ RAY_ANIM_CHACES_AWAY,
+ RAY_ANIM_END
+};
+
+#endif // GUARD_RAYQUAZA_SCENE_H
diff --git a/include/recorded_battle.h b/include/recorded_battle.h
index adc4c6c85..296245a24 100644
--- a/include/recorded_battle.h
+++ b/include/recorded_battle.h
@@ -7,9 +7,9 @@ extern u8 gUnknown_0203C7B4;
void sub_8184DA4(u8 arg0);
void sub_8184E58(void);
-void RecordedBattle_SetBankAction(u8 bank, u8 action);
-void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear);
-u8 RecordedBattle_ReadBankAction(u8 bank);
+void RecordedBattle_SetBattlerAction(u8 bank, u8 action);
+void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear);
+u8 RecordedBattle_GetBattlerAction(u8 bank);
u8 sub_81850D0(void);
u8 sub_81850DC(u8 *arg0);
void sub_81851A8(u8 *arg0);
diff --git a/include/scanline_effect.h b/include/scanline_effect.h
index 54dfe17bd..eb837e7e2 100644
--- a/include/scanline_effect.h
+++ b/include/scanline_effect.h
@@ -1,7 +1,7 @@
#ifndef GUARD_SCANLINE_EFFECT_H
#define GUARD_SCANLINE_EFFECT_H
-// DMA control value to ransfer a single 16-bit value at HBlank
+// DMA control value to transfer a single 16-bit value at HBlank
#define SCANLINE_EFFECT_DMACNT_16BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_16BIT | DMA_DEST_RELOAD) << 16) | 1)
#define SCANLINE_EFFECT_REG_BG0HOFS (REG_ADDR_BG0HOFS - REG_ADDR_BG0HOFS)
@@ -36,7 +36,7 @@ struct ScanlineEffect
extern struct ScanlineEffect gScanlineEffect;
-extern u16 gScanlineEffectRegBuffers[][0x3C0];
+extern u16 gScanlineEffectRegBuffers[2][0x3C0];
void ScanlineEffect_Stop(void);
void ScanlineEffect_Clear(void);
diff --git a/include/strings.h b/include/strings.h
index 305007c5d..a8ea7ee46 100644
--- a/include/strings.h
+++ b/include/strings.h
@@ -152,6 +152,19 @@ extern const u8 gText_EggNickname[];
extern const u8 gText_Pokemon[];
extern const u8 gText_InGameClockUsable[];
+// reset rtc screen texts
+extern const u8 gText_Day[];
+extern const u8 gText_Colon3[];
+extern const u8 gText_Confirm2[];
+extern const u8 gText_PresentTime[];
+extern const u8 gText_PreviousTime[];
+extern const u8 gText_ResetRTCConfirmCancel[];
+extern const u8 gText_NoSaveFileCantSetTime[];
+extern const u8 gText_PleaseResetTime[];
+extern const u8 gText_ClockHasBeenReset[];
+extern const u8 gText_SaveCompleted[];
+extern const u8 gText_SaveFailed[];
+
// menu texts
extern const u8 gText_MenuPokedex[];
extern const u8 gText_MenuPokemon[];
@@ -210,4 +223,17 @@ extern const u8 gText_LoadingEvent[];
extern const u8 gText_DontRemoveCableTurnOff[];
extern const u8 gText_LinkStandby2[];
+// berry tag screen text
+extern const u8 gBerryFirmnessString_VerySoft[];
+extern const u8 gBerryFirmnessString_Soft[];
+extern const u8 gBerryFirmnessString_Hard[];
+extern const u8 gBerryFirmnessString_VeryHard[];
+extern const u8 gBerryFirmnessString_SuperHard[];
+extern const u8 gText_BerryTag[];
+extern const u8 gText_UnkF908Var1Var2[];
+extern const u8 gText_SizeSlash[];
+extern const u8 gText_Var1DotVar2[];
+extern const u8 gText_ThreeMarks[];
+extern const u8 gText_FirmSlash[];
+
#endif //GUARD_STRINGS_H
diff --git a/ld_script.txt b/ld_script.txt
index 3327dcb17..e6672c979 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -59,7 +59,7 @@ SECTIONS {
src/decompress.o(.text);
asm/rom_8034C54.o(.text);
src/battle_bg.o(.text);
- src/battle_2.o(.text);
+ src/battle_main.o(.text);
src/battle_util.o(.text);
src/battle_script_commands.o(.text);
src/battle_util2.o(.text);
@@ -108,7 +108,7 @@ SECTIONS {
src/coord_event_weather.o(.text);
asm/field_tasks.o(.text);
src/clock.o(.text);
- asm/reset_rtc_screen.o(.text);
+ src/reset_rtc_screen.o(.text);
src/start_menu.o(.text);
asm/start_menu.o(.text);
src/tileset_anims.o(.text);
@@ -229,7 +229,7 @@ SECTIONS {
asm/credits.o(.text);
src/lottery_corner.o(.text);
src/diploma.o(.text);
- asm/berry_tag_screen.o(.text);
+ src/berry_tag_screen.o(.text);
src/mystery_event_menu.o(.text);
src/save_failed_screen.o(.text);
src/braille_puzzles.o(.text);
@@ -255,7 +255,7 @@ SECTIONS {
asm/menu_indicators.o(.text);
src/unk_text_util.o(.text);
src/save_location.o(.text);
- asm/item_icon.o(.text);
+ src/item_icon.o(.text);
asm/party_menu.o(.text);
asm/battle_tent.o(.text);
src/unk_text_util_2.o(.text);
@@ -269,7 +269,6 @@ SECTIONS {
asm/pokemon_summary_screen.o(.text);
asm/pokenav.o(.text);
src/rayquaza_scene.o(.text);
- asm/rayquaza_scene.o(.text);
src/walda_phrase.o(.text);
asm/contest_link_81D9DE4.o(.text);
asm/trainer_rematch.o(.text);
@@ -377,7 +376,7 @@ SECTIONS {
data/main_menu.o(.rodata);
data/battle_1.o(.rodata);
data/data2b.o(.rodata);
- src/battle_2.o(.rodata);
+ src/battle_main.o(.rodata);
src/battle_util.o(.rodata);
src/battle_script_commands.o(.rodata);
src/battle_controller_player.o(.rodata);
@@ -409,7 +408,7 @@ SECTIONS {
src/scrcmd.o(.rodata);
src/coord_event_weather.o(.rodata);
data/field_tasks.o(.rodata);
- data/reset_rtc_screen.o(.rodata);
+ src/reset_rtc_screen.o(.rodata);
src/start_menu.o(.rodata);
src/tileset_anims.o(.rodata);
src/palette.o(.rodata);
@@ -504,7 +503,7 @@ SECTIONS {
src/lottery_corner.o(.rodata);
src/diploma.o(.rodata);
data/strings.o(.rodata);
- data/berry_tag_screen.o(.rodata);
+ src/berry_tag_screen.o(.rodata);
src/mystery_event_menu.o(.rodata);
src/save_failed_screen.o(.rodata);
data/braille_puzzles.o(.rodata);
@@ -526,6 +525,7 @@ SECTIONS {
data/menu_indicators.o(.rodata);
src/save_location.o(.rodata);
data/item_icon.o(.rodata);
+ src/item_icon.o(.rodata);
data/party_menu.o(.rodata);
data/battle_tent.o(.rodata);
src/unk_text_util_2.o(.rodata);
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 42cf0595f..355d81d2c 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -45,19 +45,19 @@ AI scripts.
*/
extern u32 gBattleTypeFlags;
-extern u8 gActiveBank;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u8 gActiveBattler;
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u16 gLastMoves[BATTLE_BANKS_COUNT];
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
+extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern u16 gSideAffecting[2];
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
+extern u16 gSideStatuses[2];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower;
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern s32 gBattleMoveDamage;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
@@ -179,7 +179,7 @@ static void BattleAICmd_if_holds_item(void);
// ewram
EWRAM_DATA const u8 *gAIScriptPtr = NULL;
-EWRAM_DATA static u8 sBank_AI = 0;
+EWRAM_DATA static u8 sBattler_AI = 0;
// const rom data
@@ -352,7 +352,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
defaultScoreMoves >>= 1;
}
- moveLimitations = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
// ignore moves that aren't possible to use
for (i = 0; i < 4; i++)
@@ -363,18 +363,18 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
}
gBattleResources->AI_ScriptsStack->size = 0;
- sBank_AI = gActiveBank;
+ sBattler_AI = gActiveBattler;
// decide a random target bank in doubles
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- gBankTarget = (Random() & BIT_MON) + (GetBankSide(gActiveBank) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget ^= BIT_MON;
+ gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget ^= BIT_FLANK;
}
// in singles there's only one choice
else
{
- gBankTarget = sBank_AI ^ BIT_SIDE;
+ gBattlerTarget = sBattler_AI ^ BIT_SIDE;
}
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
@@ -444,7 +444,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
for (i = 1; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
+ if (gBattleMons[sBattler_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
{
// in ruby, the order of these if statements are reversed.
if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
@@ -479,7 +479,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
for (i = 0; i < 4; i++)
{
- if (i == sBank_AI || gBattleMons[i].hp == 0)
+ if (i == sBattler_AI || gBattleMons[i].hp == 0)
{
actionOrMoveIndex[i] = -1;
bestMovePointsForTarget[i] = -1;
@@ -491,9 +491,9 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
else
BattleAI_SetupAIData(0xF);
- gBankTarget = i;
+ gBattlerTarget = i;
- if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE))
+ if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE))
RecordLastUsedMoveByTarget();
AI_THINKING_STRUCT->aiLogicId = 0;
@@ -521,7 +521,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
mostViableMovesNo = 1;
for (j = 1; j < 4; j++)
{
- if (gBattleMons[sBank_AI].moves[j] != 0)
+ if (gBattleMons[sBattler_AI].moves[j] != 0)
{
if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j])
{
@@ -542,7 +542,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
bestMovePointsForTarget[i] = mostViableMovesScores[0];
// don't use a move against ally if it has less than 100 pts
- if (i == (sBank_AI ^ BIT_MON) && bestMovePointsForTarget[i] < 100)
+ if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
{
bestMovePointsForTarget[i] = -1;
mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match
@@ -573,8 +573,8 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
}
}
- gBankTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
- return actionOrMoveIndex[gBankTarget];
+ gBattlerTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
+ return actionOrMoveIndex[gBattlerTarget];
}
static void BattleAI_DoAIProcessing(void)
@@ -587,13 +587,13 @@ static void BattleAI_DoAIProcessing(void)
break;
case AIState_SettingUp:
gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
- if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
+ if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
{
AI_THINKING_STRUCT->moveConsidered = 0;
}
else
{
- AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex];
+ AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex];
}
AI_THINKING_STRUCT->aiState++;
break;
@@ -627,18 +627,18 @@ static void RecordLastUsedMoveByTarget(void)
for (i = 0; i < 4; i++)
{
- if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastMoves[gBankTarget])
+ if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
- if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastMoves[gBankTarget] // HACK: This redundant condition is a hack to make the asm match.
- && gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0)
+ if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match.
+ && gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == 0)
{
- gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastMoves[gBankTarget];
+ gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget];
break;
}
}
}
-void ClearBankMoveHistory(u8 bank)
+void ClearBattlerMoveHistory(u8 bank)
{
s32 i;
@@ -651,7 +651,7 @@ void RecordAbilityBattle(u8 bank, u8 abilityId)
gBattleResources->battleHistory->abilities[bank] = abilityId;
}
-void ClearBankAbilityHistory(u8 bank)
+void ClearBattlerAbilityHistory(u8 bank)
{
gBattleResources->battleHistory->abilities[bank] = 0;
}
@@ -721,9 +721,9 @@ static void BattleAICmd_if_hp_less_than(void)
u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -736,9 +736,9 @@ static void BattleAICmd_if_hp_more_than(void)
u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -751,9 +751,9 @@ static void BattleAICmd_if_hp_equal(void)
u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -766,9 +766,9 @@ static void BattleAICmd_if_hp_not_equal(void)
u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -782,9 +782,9 @@ static void BattleAICmd_if_status(void)
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@@ -800,9 +800,9 @@ static void BattleAICmd_if_not_status(void)
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@@ -818,9 +818,9 @@ static void BattleAICmd_if_status2(void)
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@@ -836,9 +836,9 @@ static void BattleAICmd_if_not_status2(void)
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@@ -854,9 +854,9 @@ static void BattleAICmd_if_status3(void)
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@@ -872,9 +872,9 @@ static void BattleAICmd_if_not_status3(void)
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@@ -890,14 +890,14 @@ static void BattleAICmd_if_side_affecting(void)
u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
- side = GET_BANK_SIDE(bank);
+ side = GET_BATTLER_SIDE(bank);
status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gSideAffecting[side] & status) != 0)
+ if ((gSideStatuses[side] & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -909,14 +909,14 @@ static void BattleAICmd_if_not_side_affecting(void)
u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
- side = GET_BANK_SIDE(bank);
+ side = GET_BATTLER_SIDE(bank);
status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gSideAffecting[side] & status) == 0)
+ if ((gSideStatuses[side] & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -1084,8 +1084,8 @@ static void BattleAICmd_if_user_has_attacking_move(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
+ if (gBattleMons[sBattler_AI].moves[i] != 0
+ && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
if (i == 4)
@@ -1100,8 +1100,8 @@ static void BattleAICmd_if_user_has_no_attacking_moves(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
+ if (gBattleMons[sBattler_AI].moves[i] != 0
+ && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
if (i != 4)
@@ -1123,16 +1123,16 @@ static void BattleAICmd_get_type(void)
switch (typeVar)
{
case AI_TYPE1_USER: // AI user primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1;
break;
case AI_TYPE1_TARGET: // target primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1;
break;
case AI_TYPE2_USER: // AI user secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2;
break;
case AI_TYPE2_TARGET: // target secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2;
break;
case AI_TYPE_MOVE: // type of move being pointed to
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
@@ -1146,14 +1146,14 @@ static u8 BattleAI_GetWantedBank(u8 bank)
switch (bank)
{
case AI_USER:
- return sBank_AI;
+ return sBattler_AI;
case AI_TARGET:
default:
- return gBankTarget;
+ return gBattlerTarget;
case AI_USER_PARTNER:
- return sBank_AI ^ BIT_MON;
+ return sBattler_AI ^ BIT_FLANK;
case AI_TARGET_PARTNER:
- return gBankTarget ^ BIT_MON;
+ return gBattlerTarget ^ BIT_FLANK;
}
}
@@ -1196,24 +1196,24 @@ static void BattleAICmd_get_how_powerful_move_is(void)
gDynamicBasePower = 0;
*(&gBattleStruct->dynamicMoveType) = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
for (checkedMove = 0; checkedMove < 4; checkedMove++)
{
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
{
- if (gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
+ if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
break;
}
- if (gBattleMons[sBank_AI].moves[checkedMove] != MOVE_NONE
+ if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
- && gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1)
+ && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1)
{
- gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove];
- AI_CalcDmg(sBank_AI, gBankTarget);
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove];
+ AI_CalcDmg(sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
if (moveDmgs[checkedMove] == 0)
moveDmgs[checkedMove] = 1;
@@ -1246,9 +1246,9 @@ static void BattleAICmd_get_how_powerful_move_is(void)
static void BattleAICmd_get_last_used_bank_move(void)
{
if (gAIScriptPtr[1] == AI_USER)
- AI_THINKING_STRUCT->funcResult = gLastMoves[sBank_AI];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI];
else
- AI_THINKING_STRUCT->funcResult = gLastMoves[gBankTarget];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
gAIScriptPtr += 2;
}
@@ -1271,7 +1271,7 @@ static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
static void BattleAICmd_if_user_goes(void)
{
- if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) == gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1279,7 +1279,7 @@ static void BattleAICmd_if_user_goes(void)
static void BattleAICmd_if_user_doesnt_go(void)
{
- if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) != gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1303,26 +1303,26 @@ static void BattleAICmd_count_usable_party_mons(void)
AI_THINKING_STRUCT->funcResult = 0;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- u32 identity;
- bankOnField1 = gBattlePartyID[bank];
- identity = GetBankIdentity(bank) ^ BIT_MON;
- bankOnField2 = gBattlePartyID[GetBankByIdentity(identity)];
+ u32 position;
+ bankOnField1 = gBattlerPartyIndexes[bank];
+ position = GetBattlerPosition(bank) ^ BIT_FLANK;
+ bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
else // in singles there's only one bank by side
{
- bankOnField1 = gBattlePartyID[bank];
- bankOnField2 = gBattlePartyID[bank];
+ bankOnField1 = gBattlerPartyIndexes[bank];
+ bankOnField2 = gBattlerPartyIndexes[bank];
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -1356,11 +1356,11 @@ static void BattleAICmd_get_ability(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
- if (gActiveBank != bank)
+ if (gActiveBattler != bank)
{
if (BATTLE_HISTORY->abilities[bank] != 0)
{
@@ -1482,18 +1482,18 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
dynamicMoveType = &gBattleStruct->dynamicMoveType;
*dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
AI_THINKING_STRUCT->funcResult = 0;
for (i = 0; i < 4; i++)
{
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
- gCurrentMove = gBattleMons[sBank_AI].moves[i];
+ gCurrentMove = gBattleMons[sBattler_AI].moves[i];
if (gCurrentMove)
{
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
// reduce by 1/3.
if (gBattleMoveDamage == 120)
@@ -1505,7 +1505,7 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
if (gBattleMoveDamage == 15)
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
@@ -1522,13 +1522,13 @@ static void BattleAICmd_if_type_effectiveness(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
if (gBattleMoveDamage == 120)
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
@@ -1539,7 +1539,7 @@ static void BattleAICmd_if_type_effectiveness(void)
if (gBattleMoveDamage == 15)
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
// store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
@@ -1569,14 +1569,14 @@ static void BattleAICmd_if_status_in_party(void)
switch(gAIScriptPtr[1])
{
case AI_USER:
- bank = sBank_AI;
+ bank = sBattler_AI;
break;
default:
- bank = gBankTarget;
+ bank = gBattlerTarget;
break;
}
- party = (GetBankSide(bank) == SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
+ party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -1606,14 +1606,14 @@ static void BattleAICmd_if_status_not_in_party(void)
switch(gAIScriptPtr[1])
{
case 1:
- bank = sBank_AI;
+ bank = sBattler_AI;
break;
default:
- bank = gBankTarget;
+ bank = gBattlerTarget;
break;
}
- party = (GetBankSide(bank) == SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
+ party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -1667,9 +1667,9 @@ static void BattleAICmd_if_stat_level_less_than(void)
u32 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -1682,9 +1682,9 @@ static void BattleAICmd_if_stat_level_more_than(void)
u32 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -1697,9 +1697,9 @@ static void BattleAICmd_if_stat_level_equal(void)
u32 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -1712,9 +1712,9 @@ static void BattleAICmd_if_stat_level_not_equal(void)
u32 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -1733,11 +1733,11 @@ static void BattleAICmd_if_can_faint(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBank_AI, gBankTarget);
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ AI_CalcDmg(sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -1745,7 +1745,7 @@ static void BattleAICmd_if_can_faint(void)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1762,17 +1762,17 @@ static void BattleAICmd_if_cant_faint(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBank_AI, gBankTarget);
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ AI_CalcDmg(sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
// this macro is missing the damage 0 = 1 assumption.
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1788,7 +1788,7 @@ static void BattleAICmd_if_has_move(void)
case AI_USER:
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] == *movePtr)
+ if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
break;
}
if (i == 4)
@@ -1802,7 +1802,7 @@ static void BattleAICmd_if_has_move(void)
return;
}
case AI_USER_PARTNER:
- if (gBattleMons[sBank_AI ^ BIT_MON].hp == 0)
+ if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
{
gAIScriptPtr += 8;
return;
@@ -1811,7 +1811,7 @@ static void BattleAICmd_if_has_move(void)
{
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI ^ BIT_MON].moves[i] == *movePtr)
+ if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr)
break;
}
}
@@ -1829,7 +1829,7 @@ static void BattleAICmd_if_has_move(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
- if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *movePtr)
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
break;
}
if (i == 4)
@@ -1856,7 +1856,7 @@ static void BattleAICmd_if_doesnt_have_move(void)
case AI_USER_PARTNER: // UB: no separate check for user partner
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] == *movePtr)
+ if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
break;
}
if (i != 4)
@@ -1873,7 +1873,7 @@ static void BattleAICmd_if_doesnt_have_move(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
- if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *movePtr)
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
break;
}
if (i != 4)
@@ -1899,7 +1899,7 @@ static void BattleAICmd_if_has_move_with_effect(void)
case AI_USER_PARTNER:
for (i = 0; i < 4; i++)
{
- if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
@@ -1911,8 +1911,8 @@ static void BattleAICmd_if_has_move_with_effect(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
- // UB: checks sBank_AI instead of gBankTarget
- if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
+ // UB: checks sBattler_AI instead of gBattlerTarget
+ if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
@@ -1933,7 +1933,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
case AI_USER_PARTNER:
for (i = 0; i < 4; i++)
{
- if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
+ if(gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
@@ -1945,7 +1945,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
- if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
@@ -1961,9 +1961,9 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
if (gAIScriptPtr[2] == 0)
{
@@ -1993,7 +1993,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
switch (gAIScriptPtr[1])
{
case 0:
- if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2001,7 +2001,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
gAIScriptPtr += 6;
return;
case 1:
- if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2039,11 +2039,11 @@ static void BattleAICmd_get_hold_effect(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
- if (gActiveBank != bank)
+ if (gActiveBattler != bank)
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
else
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item);
@@ -2057,7 +2057,7 @@ static void BattleAICmd_if_holds_item(void)
u16 item;
u8 var1, var2;
- if ((bank & BIT_SIDE) == (sBank_AI & BIT_SIDE))
+ if ((bank & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[bank].item;
else
item = BATTLE_HISTORY->itemEffects[bank];
@@ -2077,9 +2077,9 @@ static void BattleAICmd_get_gender(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality);
@@ -2091,9 +2091,9 @@ static void BattleAICmd_is_first_turn_for(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn;
@@ -2105,9 +2105,9 @@ static void BattleAICmd_get_stockpile_count(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter;
@@ -2126,9 +2126,9 @@ static void BattleAICmd_get_used_held_item(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
// This is likely a leftover from Ruby's code and its ugly ewram access
#ifdef NONMATCHING
@@ -2166,9 +2166,9 @@ static void BattleAICmd_get_protect_count(void)
u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
+ bank = sBattler_AI;
else
- bank = gBankTarget;
+ bank = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses;
@@ -2221,7 +2221,7 @@ static void BattleAICmd_if_level_cond(void)
switch (gAIScriptPtr[1])
{
case 0: // greater than
- if (gBattleMons[sBank_AI].level > gBattleMons[gBankTarget].level)
+ if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2229,7 +2229,7 @@ static void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 1: // less than
- if (gBattleMons[sBank_AI].level < gBattleMons[gBankTarget].level)
+ if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2237,7 +2237,7 @@ static void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 2: // equal
- if (gBattleMons[sBank_AI].level == gBattleMons[gBankTarget].level)
+ if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2249,7 +2249,7 @@ static void BattleAICmd_if_level_cond(void)
static void BattleAICmd_if_target_taunted(void)
{
- if (gDisableStructs[gBankTarget].tauntTimer1 != 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2257,7 +2257,7 @@ static void BattleAICmd_if_target_taunted(void)
static void BattleAICmd_if_target_not_taunted(void)
{
- if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2265,7 +2265,7 @@ static void BattleAICmd_if_target_not_taunted(void)
static void BattleAICmd_if_target_is_ally(void)
{
- if ((sBank_AI & BIT_SIDE) == (gBankTarget & BIT_SIDE))
+ if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE))
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index b3fccb17f..23d223308 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -10,16 +10,16 @@
#include "constants/items.h"
#include "pokemon_item_effects.h"
-extern u8 gActiveBank;
-extern u8 gAbsentBankFlags;
+extern u8 gActiveBattler;
+extern u8 gAbsentBattlerFlags;
extern u32 gBattleTypeFlags;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT];
-extern u8 gLastHitBy[BATTLE_BANKS_COUNT];
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
+extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower;
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
@@ -35,11 +35,11 @@ static bool8 ShouldUseItem(void);
static bool8 ShouldSwitchIfPerishSong(void)
{
- if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG
- && gDisableStructs[gActiveBank].perishSongTimer1 == 0)
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
+ && gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
{
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -48,7 +48,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
static bool8 ShouldSwitchIfWonderGuard(void)
{
- u8 opposingIdentity;
+ u8 opposingPosition;
u8 opposingBank;
u8 moveFlags;
s32 i, j;
@@ -60,27 +60,27 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
return FALSE;
- opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
+ opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
- if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD)
+ if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
return FALSE;
// check if pokemon has a super effective move
- for (opposingBank = GetBankByIdentity(opposingIdentity), i = 0; i < 4; i++)
+ for (opposingBank = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
{
- move = gBattleMons[gActiveBank].moves[i];
+ move = gBattleMons[gActiveBattler].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
return FALSE;
}
// get party information
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -90,7 +90,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -104,24 +104,24 @@ static bool8 ShouldSwitchIfWonderGuard(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlePartyID[gActiveBank])
+ if (i == gBattlerPartyIndexes[gActiveBattler])
continue;
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
- for (opposingBank = GetBankByIdentity(opposingIdentity), j = 0; j < 4; j++)
+ for (opposingBank = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % 3 < 2)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2)
{
// we found a mon
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -141,42 +141,42 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
return FALSE;
- if (gLastLandedMoves[gActiveBank] == 0)
+ if (gLastLandedMoves[gActiveBattler] == 0)
return FALSE;
- if (gLastLandedMoves[gActiveBank] == 0xFFFF)
+ if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
return FALSE;
- if (gBattleMoves[gLastLandedMoves[gActiveBank]].power == 0)
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = gActiveBank;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
+ bankIn2 = gActiveBattler;
else
- bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
- bankIn1 = gActiveBank;
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ bankIn2 = gActiveBattler;
}
- if (gBattleMoves[gLastLandedMoves[gActiveBank]].type == TYPE_FIRE)
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE)
absorbingTypeAbility = ABILITY_FLASH_FIRE;
- else if (gBattleMoves[gLastLandedMoves[gActiveBank]].type == TYPE_WATER)
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_WATER)
absorbingTypeAbility = ABILITY_WATER_ABSORB;
- else if (gBattleMoves[gLastLandedMoves[gActiveBank]].type == TYPE_ELECTRIC)
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_ELECTRIC)
absorbingTypeAbility = ABILITY_VOLT_ABSORB;
else
return FALSE;
- if (gBattleMons[gActiveBank].ability == absorbingTypeAbility)
+ if (gBattleMons[gActiveBattler].ability == absorbingTypeAbility)
return FALSE;
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -186,7 +186,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -202,9 +202,9 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlePartyID[bankIn1])
+ if (i == gBattlerPartyIndexes[bankIn1])
continue;
- if (i == gBattlePartyID[bankIn2])
+ if (i == gBattlerPartyIndexes[bankIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@@ -220,8 +220,8 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (absorbingTypeAbility == monAbility && Random() & 1)
{
// we found a mon
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -231,34 +231,34 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
static bool8 ShouldSwitchIfNaturalCure(void)
{
- if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
return FALSE;
- if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE)
+ if (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE)
return FALSE;
- if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2)
+ if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
return FALSE;
- if ((gLastLandedMoves[gActiveBank] == 0 || gLastLandedMoves[gActiveBank] == 0xFFFF) && Random() & 1)
+ if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
{
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
- else if (gBattleMoves[gLastLandedMoves[gActiveBank]].power == 0 && Random() & 1)
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
{
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
- if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 1))
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1))
return TRUE;
- if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 1))
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
return TRUE;
if (Random() & 1)
{
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -267,25 +267,25 @@ static bool8 ShouldSwitchIfNaturalCure(void)
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
{
- u8 opposingIdentity;
+ u8 opposingPosition;
u8 opposingBank;
s32 i;
u8 moveFlags;
u16 move;
- opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
- opposingBank = GetBankByIdentity(opposingIdentity);
+ opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
+ opposingBank = GetBattlerAtPosition(opposingPosition);
- if (!(gAbsentBankFlags & gBitTable[opposingBank]))
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
{
for (i = 0; i < 4; i++)
{
- move = gBattleMons[gActiveBank].moves[i];
+ move = gBattleMons[gActiveBattler].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
return TRUE;
@@ -297,18 +297,18 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
- opposingBank = GetBankByIdentity(opposingIdentity ^ BIT_MON);
+ opposingBank = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
- if (!(gAbsentBankFlags & gBitTable[opposingBank]))
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
{
for (i = 0; i < 4; i++)
{
- move = gBattleMons[gActiveBank].moves[i];
+ move = gBattleMons[gActiveBattler].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
return TRUE;
@@ -328,8 +328,8 @@ static bool8 AreStatsRaised(void)
for (i = 0; i < BATTLE_STATS_NO; i++)
{
- if (gBattleMons[gActiveBank].statStages[i] > 6)
- buffedStatsValue += gBattleMons[gActiveBank].statStages[i] - 6;
+ if (gBattleMons[gActiveBattler].statStages[i] > 6)
+ buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6;
}
return (buffedStatsValue > 3);
@@ -345,32 +345,32 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
u16 move;
u8 moveFlags;
- if (gLastLandedMoves[gActiveBank] == 0)
+ if (gLastLandedMoves[gActiveBattler] == 0)
return FALSE;
- if (gLastLandedMoves[gActiveBank] == 0xFFFF)
+ if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
return FALSE;
- if (gLastHitBy[gActiveBank] == 0xFF)
+ if (gLastHitBy[gActiveBattler] == 0xFF)
return FALSE;
- if (gBattleMoves[gLastLandedMoves[gActiveBank]].power == 0)
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = gActiveBank;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
+ bankIn2 = gActiveBattler;
else
- bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
- bankIn1 = gActiveBank;
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ bankIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -380,7 +380,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -396,9 +396,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlePartyID[bankIn1])
+ if (i == gBattlerPartyIndexes[bankIn1])
continue;
- if (i == gBattlePartyID[bankIn2])
+ if (i == gBattlerPartyIndexes[bankIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@@ -411,10 +411,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
else
monAbility = gBaseStats[species].ability1;
- moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBank], species, monAbility);
+ moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility);
if (moveFlags & flags)
{
- bankIn1 = gLastHitBy[gActiveBank];
+ bankIn1 = gLastHitBy[gActiveBattler];
for (j = 0; j < 4; j++)
{
@@ -423,10 +423,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
{
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i;
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -446,19 +446,19 @@ static bool8 ShouldSwitch(void)
s32 i;
s32 availableToSwitch;
- if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ if (gBattleMons[*(activeBankPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
return FALSE;
- if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ if (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
return FALSE;
- if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
return FALSE;
- if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
return FALSE; // misses the flying or levitate check
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
{
- if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
+ if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
return FALSE;
- if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
+ if (gBattleMons[gActiveBattler].type2 == TYPE_STEEL)
return FALSE;
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
@@ -468,10 +468,10 @@ static bool8 ShouldSwitch(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = *activeBankPtr;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK)])
bankIn2 = *activeBankPtr;
else
- bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
+ bankIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK);
}
else
{
@@ -481,7 +481,7 @@ static bool8 ShouldSwitch(void)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -491,7 +491,7 @@ static bool8 ShouldSwitch(void)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -504,9 +504,9 @@ static bool8 ShouldSwitch(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlePartyID[bankIn1])
+ if (i == gBattlerPartyIndexes[bankIn1])
continue;
- if (i == gBattlePartyID[bankIn2])
+ if (i == gBattlerPartyIndexes[bankIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@@ -530,8 +530,8 @@ static bool8 ShouldSwitch(void)
return FALSE;
if (AreStatsRaised())
return FALSE;
- if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
- || FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2)
+ || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3))
return TRUE;
return FALSE;
@@ -543,9 +543,9 @@ void AI_TrySwitchOrUseItem(void)
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
- u8 bankIdentity = GetBankIdentity(gActiveBank);
+ u8 bankIdentity = GetBattlerPosition(gActiveBattler);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -554,25 +554,25 @@ void AI_TrySwitchOrUseItem(void)
{
if (ShouldSwitch())
{
- if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) == 6)
+ if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
{
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
if (monToSwitchId == 6)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- bankIn1 = GetBankByIdentity(bankIdentity);
+ bankIn1 = GetBattlerAtPosition(bankIdentity);
bankIn2 = bankIn1;
}
else
{
- bankIn1 = GetBankByIdentity(bankIdentity);
- bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
+ bankIn1 = GetBattlerAtPosition(bankIdentity);
+ bankIn2 = GetBattlerAtPosition(bankIdentity ^ BIT_FLANK);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -586,9 +586,9 @@ void AI_TrySwitchOrUseItem(void)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
- if (monToSwitchId == gBattlePartyID[bankIn1])
+ if (monToSwitchId == gBattlerPartyIndexes[bankIn1])
continue;
- if (monToSwitchId == gBattlePartyID[bankIn2])
+ if (monToSwitchId == gBattlerPartyIndexes[bankIn2])
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@@ -599,10 +599,10 @@ void AI_TrySwitchOrUseItem(void)
}
}
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = monToSwitchId;
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = monToSwitchId;
}
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler);
return;
}
else if (ShouldUseItem())
@@ -611,7 +611,7 @@ void AI_TrySwitchOrUseItem(void)
}
}
- EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBank ^ BIT_SIDE) << 8);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
}
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
@@ -651,34 +651,34 @@ u8 GetMostSuitableMonToSwitchInto(void)
u8 invalidMons;
u16 move;
- if (*(gBattleStruct->monToSwitchIntoId + gActiveBank) != 6)
- return *(gBattleStruct->monToSwitchIntoId + gActiveBank);
+ if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6)
+ return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
- return gBattlePartyID[gActiveBank] + 1;
+ return gBattlerPartyIndexes[gActiveBattler] + 1;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = gActiveBank;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
- bankIn2 = gActiveBank;
+ bankIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
+ bankIn2 = gActiveBattler;
else
- bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ bankIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
// UB: It considers the opponent only player's side even though it can battle alongside player;
- opposingBank = Random() & BIT_MON;
- if (gAbsentBankFlags & gBitTable[opposingBank])
- opposingBank ^= BIT_MON;
+ opposingBank = Random() & BIT_FLANK;
+ if (gAbsentBattlerFlags & gBitTable[opposingBank])
+ opposingBank ^= BIT_FLANK;
}
else
{
- opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
- bankIn1 = gActiveBank;
- bankIn2 = gActiveBank;
+ opposingBank = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
+ bankIn1 = gActiveBattler;
+ bankIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBank & BIT_MON) == 0)
+ if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -688,7 +688,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
firstId = 0, lastId = 6;
}
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -706,8 +706,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
if (species != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& !(gBitTable[i] & invalidMons)
- && gBattlePartyID[bankIn1] != i
- && gBattlePartyID[bankIn2] != i
+ && gBattlerPartyIndexes[bankIn1] != i
+ && gBattlerPartyIndexes[bankIn2] != i
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn1)
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn2))
{
@@ -734,7 +734,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
for (i = 0; i < 4; i++)
{
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
- if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
+ if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE)
break;
}
@@ -752,7 +752,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
bestDmg = 0;
bestMonId = 6;
@@ -764,9 +764,9 @@ u8 GetMostSuitableMonToSwitchInto(void)
continue;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
- if (gBattlePartyID[bankIn1] == i)
+ if (gBattlerPartyIndexes[bankIn1] == i)
continue;
- if (gBattlePartyID[bankIn2] == i)
+ if (gBattlerPartyIndexes[bankIn2] == i)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@@ -779,8 +779,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
gBattleMoveDamage = 0;
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
{
- AI_CalcDmg(gActiveBank, opposingBank);
- TypeCalc(move, gActiveBank, opposingBank);
+ AI_CalcDmg(gActiveBattler, opposingBank);
+ TypeCalc(move, gActiveBattler, opposingBank);
}
if (bestDmg < gBattleMoveDamage)
{
@@ -817,10 +817,10 @@ static bool8 ShouldUseItem(void)
u8 validMons = 0;
bool8 shouldUse = FALSE;
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT)
return FALSE;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -855,14 +855,14 @@ static bool8 ShouldUseItem(void)
else
itemEffects = gItemEffectTable[item - 13];
- *(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects);
+ *(gBattleStruct->AI_itemType + gActiveBattler / 2) = GetAI_ItemType(item, itemEffects);
- switch (*(gBattleStruct->AI_itemType + gActiveBank / 2))
+ switch (*(gBattleStruct->AI_itemType + gActiveBattler / 2))
{
case AI_ITEM_FULL_RESTORE:
- if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4)
+ if (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 4)
break;
- if (gBattleMons[gActiveBank].hp == 0)
+ if (gBattleMons[gActiveBattler].hp == 0)
break;
shouldUse = TRUE;
break;
@@ -870,65 +870,65 @@ static bool8 ShouldUseItem(void)
paramOffset = GetItemEffectParamOffset(item, 4, 4);
if (paramOffset == 0)
break;
- if (gBattleMons[gActiveBank].hp == 0)
+ if (gBattleMons[gActiveBattler].hp == 0)
break;
- if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset])
+ if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 || gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > itemEffects[paramOffset])
shouldUse = TRUE;
break;
case AI_ITEM_CURE_CONDITION:
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
- if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
+ if (itemEffects[3] & 0x20 && gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON))
+ if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON))
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN)
+ if (itemEffects[3] & 0x8 && gBattleMons[gActiveBattler].status1 & STATUS1_BURN)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE)
+ if (itemEffects[3] & 0x4 && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS)
+ if (itemEffects[3] & 0x2 && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ if (itemEffects[3] & 0x1 && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
{
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
shouldUse = TRUE;
}
break;
case AI_ITEM_X_STAT:
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
- if (gDisableStructs[gActiveBank].isFirstTurn == 0)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
+ if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
break;
if (itemEffects[0] & 0xF)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
if (itemEffects[1] & 0xF0)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
if (itemEffects[1] & 0xF)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
if (itemEffects[2] & 0xF)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
if (itemEffects[2] & 0xF0)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
if (itemEffects[0] & 0x30)
- *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80;
shouldUse = TRUE;
break;
case AI_ITEM_GUARD_SPECS:
- bankSide = GetBankSide(gActiveBank);
- if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
+ bankSide = GetBattlerSide(gActiveBattler);
+ if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
shouldUse = TRUE;
break;
case AI_ITEM_NOT_RECOGNIZABLE:
@@ -937,8 +937,8 @@ static bool8 ShouldUseItem(void)
if (shouldUse)
{
- EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
- *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2) = item;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = 0;
return shouldUse;
}
diff --git a/src/battle_anim.c b/src/battle_anim.c
index d991a702d..34b7a7476 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -25,8 +25,8 @@
#define ANIM_SPRITE_INDEX_COUNT 8
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
+extern u8 gBattlerAttacker;
+extern u8 gBattlerTarget;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
@@ -35,8 +35,8 @@ extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
@@ -130,9 +130,9 @@ EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
EWRAM_DATA u8 gAnimMoveTurn = 0;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
-EWRAM_DATA u8 gAnimBankAttacker = 0;
-EWRAM_DATA u8 gAnimBankTarget = 0;
-EWRAM_DATA u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT] = {0};
+EWRAM_DATA u8 gBattleAnimAttacker = 0;
+EWRAM_DATA u8 gBattleAnimTarget = 0;
+EWRAM_DATA u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_02038440 = 0;
// const rom data
@@ -214,15 +214,15 @@ void ClearBattleAnimationVars(void)
gAnimMoveTurn = 0;
sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
- gAnimBankAttacker = 0;
- gAnimBankTarget = 0;
+ gBattleAnimAttacker = 0;
+ gBattleAnimTarget = 0;
gUnknown_02038440 = 0;
}
void DoMoveAnim(u16 move)
{
- gAnimBankAttacker = gBankAttacker;
- gAnimBankTarget = gBankTarget;
+ gBattleAnimAttacker = gBattlerAttacker;
+ gBattleAnimTarget = gBattlerTarget;
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
@@ -234,12 +234,12 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
{
sub_80A8278();
UpdateOamPriorityInAllHealthboxes(0);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- if (GetBankSide(i) != 0)
- gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ if (GetBattlerSide(i) != 0)
+ gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
- gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
}
}
else
@@ -409,7 +409,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_80A82E4(gAnimBankTarget) + (s8)(argVar);
+ subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar);
}
else
{
@@ -418,13 +418,13 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_80A82E4(gAnimBankAttacker) + (s8)(argVar);
+ subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar);
}
if (subpriority < 3)
subpriority = 3;
- CreateSpriteAndAnimate(template, GetBankPosition(gAnimBankTarget, 2), GetBankPosition(gAnimBankTarget, 3), subpriority);
+ CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
gAnimVisualTaskCount++;
}
@@ -565,7 +565,7 @@ static void sub_80A40F4(u8 taskId)
u8 newTaskId;
s16 *selfData = gTasks[taskId].data;
- u8 bankSpriteId = gBankSpriteIds[selfData[t1_MONBG_BANK]];
+ u8 bankSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BANK]];
gSprites[bankSpriteId].invisible = 1;
if (!selfData[t1_CREATE_ANOTHER_TASK])
@@ -607,14 +607,14 @@ static void ScriptCmd_monbg(void)
animBank = sBattleAnimScriptPtr[0];
if (animBank & ANIM_TARGET)
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
- if (IsAnimBankSpriteVisible(bank))
+ if (IsBattlerSpriteVisible(bank))
{
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@@ -629,11 +629,11 @@ static void ScriptCmd_monbg(void)
}
- bank ^= BIT_MON;
- if (IsAnimBankSpriteVisible(bank))
+ bank ^= BIT_FLANK;
+ if (IsBattlerSpriteVisible(bank))
{
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@@ -652,20 +652,20 @@ static void ScriptCmd_monbg(void)
gAnimScriptCallback = WaitAnimFrameCount;
}
-bool8 IsAnimBankSpriteVisible(u8 bank)
+bool8 IsBattlerSpriteVisible(u8 bank)
{
if (IsContest())
{
- if (bank == gAnimBankAttacker)
+ if (bank == gBattleAnimAttacker)
return TRUE;
else
return FALSE;
}
- if (!IsBankSpritePresent(bank))
+ if (!IsBattlerSpritePresent(bank))
return FALSE;
if (IsContest())
return TRUE; // this line wont ever be reached.
- if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBankSpriteIds[bank]].invisible)
+ if (!gBattleSpritesDataPtr->battlerData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible)
return TRUE;
return FALSE;
@@ -699,7 +699,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
- bankSpriteId = gBankSpriteIds[bank];
+ bankSpriteId = gBattlerSpriteIds[bank];
gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
@@ -707,7 +707,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
- gSprites[gBankSpriteIds[bank]].invisible = 1;
+ gSprites[gBattlerSpriteIds[bank]].invisible = 1;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
@@ -718,7 +718,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
if (IsContest())
bankIdentity = 0;
else
- bankIdentity = GetBankIdentity(bank);
+ bankIdentity = GetBattlerPosition(bank);
sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
@@ -736,13 +736,13 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
- bankSpriteId = gBankSpriteIds[bank];
+ bankSpriteId = gBattlerSpriteIds[bank];
gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
- gSprites[gBankSpriteIds[bank]].invisible = 1;
+ gSprites[gBattlerSpriteIds[bank]].invisible = 1;
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
@@ -750,7 +750,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20);
- sub_8118FBC(2, 0, 0, GetBankIdentity(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
+ sub_8118FBC(2, 0, 0, GetBattlerPosition(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
}
}
@@ -869,14 +869,14 @@ static void ScriptCmd_clearmonbg(void)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
- gSprites[gBankSpriteIds[bank]].invisible = 0;
+ gSprites[gBattlerSpriteIds[bank]].invisible = 0;
if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
- gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
@@ -893,8 +893,8 @@ static void sub_80A4980(u8 taskId)
if (gTasks[taskId].data[1] != 1)
{
u8 to_BG2;
- u8 identity = GetBankIdentity(gTasks[taskId].data[2]);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(gTasks[taskId].data[2]);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
to_BG2 = FALSE;
else
to_BG2 = TRUE;
@@ -931,14 +931,14 @@ static void ScriptCmd_monbg_22(void)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
- if (IsAnimBankSpriteVisible(bank))
+ if (IsBattlerSpriteVisible(bank))
{
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@@ -946,11 +946,11 @@ static void ScriptCmd_monbg_22(void)
sub_80A438C(bank, toBG_2, FALSE);
}
- bank ^= BIT_MON;
- if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
+ bank ^= BIT_FLANK;
+ if (animBankId > 1 && IsBattlerSpriteVisible(bank))
{
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@@ -976,14 +976,14 @@ static void ScriptCmd_clearmonbg_23(void)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
- if (IsAnimBankSpriteVisible(bank))
- gSprites[gBankSpriteIds[bank]].invisible = 0;
- if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
- gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ if (IsBattlerSpriteVisible(bank))
+ gSprites[gBattlerSpriteIds[bank]].invisible = 0;
+ if (animBankId > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
+ gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
@@ -1001,15 +1001,15 @@ static void sub_80A4BB0(u8 taskId)
{
bool8 toBG_2;
u8 bank = gTasks[taskId].data[2];
- u8 identity = GetBankIdentity(bank);
- if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ u8 position = GetBattlerPosition(bank);
+ if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
- if (IsAnimBankSpriteVisible(bank))
+ if (IsBattlerSpriteVisible(bank))
sub_80A477C(toBG_2);
- if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
+ if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
sub_80A477C(toBG_2 ^ 1);
DestroyTask(taskId);
@@ -1145,7 +1145,7 @@ static void ScriptCmd_fadetobgfromset(void)
if (IsContest())
gTasks[taskId].tBackgroundId = bg3;
- else if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gTasks[taskId].tBackgroundId = bg2;
else
gTasks[taskId].tBackgroundId = bg1;
@@ -1270,21 +1270,21 @@ static void ScriptCmd_changebg(void)
s8 BattleAnimAdjustPanning(s8 pan)
{
- if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
else
pan = PAN_SIDE_PLAYER;
}
else if (IsContest())
{
- if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_SIDE_OPPONENT)
+ if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != PAN_SIDE_OPPONENT)
pan *= -1;
}
- else if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
if (pan == PAN_SIDE_OPPONENT)
pan = PAN_SIDE_PLAYER;
@@ -1292,7 +1292,7 @@ s8 BattleAnimAdjustPanning(s8 pan)
pan *= -1;
}
}
- else if (GetBankSide(gAnimBankTarget) == SIDE_OPPONENT)
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
{
if (pan == PAN_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
@@ -1312,16 +1312,16 @@ s8 BattleAnimAdjustPanning(s8 pan)
s8 BattleAnimAdjustPanning2(s8 pan)
{
- if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
else
pan = PAN_SIDE_PLAYER;
}
else
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER || IsContest())
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
pan = -pan;
}
return pan;
@@ -1701,12 +1701,12 @@ static void ScriptCmd_monbgprio_28(void)
sBattleAnimScriptPtr += 2;
if (wantedBank != ANIM_ATTACKER)
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
- bankIdentity = GetBankIdentity(bank);
- if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ bankIdentity = GetBattlerPosition(bank);
+ if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
@@ -1731,15 +1731,15 @@ static void ScriptCmd_monbgprio_2A(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
- if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank != ANIM_ATTACKER)
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
- bankIdentity = GetBankIdentity(bank);
- if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ bankIdentity = GetBattlerPosition(bank);
+ if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
@@ -1751,7 +1751,7 @@ static void ScriptCmd_invisible(void)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = 1;
@@ -1762,7 +1762,7 @@ static void ScriptCmd_visible(void)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = 0;
@@ -1778,17 +1778,17 @@ static void ScriptCmd_doublebattle_2D(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
- && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank == ANIM_ATTACKER)
{
- r4 = sub_80A8364(gAnimBankAttacker);
- spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
+ r4 = sub_80A8364(gBattleAnimAttacker);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
- r4 = sub_80A8364(gAnimBankTarget);
- spriteId = GetAnimBankSpriteId(ANIM_TARGET);
+ r4 = sub_80A8364(gBattleAnimTarget);
+ spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
{
@@ -1813,17 +1813,17 @@ static void ScriptCmd_doublebattle_2E(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
- && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank == ANIM_ATTACKER)
{
- r4 = sub_80A8364(gAnimBankAttacker);
- spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
+ r4 = sub_80A8364(gBattleAnimAttacker);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
- r4 = sub_80A8364(gAnimBankTarget);
- spriteId = GetAnimBankSpriteId(ANIM_TARGET);
+ r4 = sub_80A8364(gBattleAnimTarget);
+ spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF && r4 == 2)
diff --git a/src/battle_bg.c b/src/battle_bg.c
index 5d5bbf0e9..cb106adae 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -273,13 +273,13 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
static void sub_8035C4C(void)
{
- if (gBattleOutcome == BATTLE_DREW)
+ if (gBattleOutcome == B_OUTCOME_DREW)
{
BattleHandleAddTextPrinter(gText_Draw, 0x15);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (gBattleOutcome == BATTLE_WON)
+ if (gBattleOutcome == B_OUTCOME_WON)
{
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
{
@@ -324,7 +324,7 @@ static void sub_8035C4C(void)
}
}
}
- else if (gBattleOutcome == BATTLE_WON)
+ else if (gBattleOutcome == B_OUTCOME_WON)
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
{
@@ -363,7 +363,7 @@ void sub_8035D74(u8 taskId)
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
name = gLinkPlayers[i].name;
linkPlayer = &gLinkPlayers[i];
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index cb510bb5b..3775cf1fb 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -24,33 +24,33 @@
#include "pokeball.h"
#include "data2.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
@@ -203,15 +203,15 @@ static void nullsub_28(void)
void SetControllerToLinkOpponent(void)
{
- gBattleBankFunc[gActiveBank] = LinkOpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
}
static void LinkOpponentBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
- sLinkOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
+ sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
LinkOpponentBufferExecCompleted();
}
@@ -219,32 +219,32 @@ static void LinkOpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
static void sub_8064470(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
LinkOpponentBufferExecCompleted();
}
}
static void sub_80644D8(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
LinkOpponentBufferExecCompleted();
}
}
@@ -256,13 +256,13 @@ static void sub_8064520(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r8 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@@ -271,39 +271,39 @@ static void sub_8064520(void)
if (r8)
{
- if (r4 || !IsAnimBankSpriteVisible(gActiveBank ^ BIT_MON))
+ if (r4 || !IsBattlerSpriteVisible(BATTLE_PARTNER(gActiveBattler)))
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
return;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_80644D8;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80644D8;
}
}
@@ -311,48 +311,48 @@ static void sub_8064734(void)
{
bool32 r10 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
{
- sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ sub_8172EF0(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
+ sub_8076918(BATTLE_PARTNER(gActiveBattler));
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
@@ -361,56 +361,56 @@ static void sub_8064734(void)
}
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
r10 = TRUE;
}
if (r10)
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
- if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 1)
+ if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1)
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
}
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[BATTLE_PARTNER(gActiveBattler)]]);
+ SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_8064520;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064520;
}
}
}
static void sub_8064B04(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
LinkOpponentBufferExecCompleted();
@@ -421,13 +421,13 @@ static void sub_8064B04(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
@@ -437,21 +437,21 @@ static void CompleteOnHealthbarDone(void)
static void sub_8064C14(void)
{
- if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
static void sub_8064C58(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- EnemyShadowCallbackToSetInvisible(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
@@ -464,7 +464,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -483,21 +483,21 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_8064D60(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_8064DD0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0;
}
}
static void sub_8064DD0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs())
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
LinkOpponentBufferExecCompleted();
@@ -507,67 +507,67 @@ static void sub_8064DD0(void)
static void sub_8064E50(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_8064D60;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064D60;
}
}
static void sub_8064F40(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8064E50;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064E50;
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
LinkOpponentBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = LinkOpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@@ -578,13 +578,13 @@ static void LinkOpponentHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyLinkOpponentMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -592,7 +592,7 @@ static void LinkOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
LinkOpponentBufferExecCompleted();
}
@@ -606,7 +606,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
@@ -672,7 +672,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -687,7 +687,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -912,13 +912,13 @@ static void LinkOpponentHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetLinkOpponentMonData(gBattlePartyID[gActiveBank]);
+ SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -931,11 +931,11 @@ static void LinkOpponentHandleSetMonData(void)
static void SetLinkOpponentMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -976,10 +976,10 @@ static void SetLinkOpponentMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -993,196 +993,196 @@ static void SetLinkOpponentMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
}
static void LinkOpponentHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentHandleLoadMonSprite(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(gActiveBank, 2),
- GetBankSpriteDefault_Y(gActiveBank),
- sub_80A82E4(gActiveBank));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8064B04;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064B04;
}
static void LinkOpponentHandleSwitchInAnim(void)
{
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_8066494(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_8064F40;
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_8066494(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064F40;
}
static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
@@ -1190,66 +1190,66 @@ static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
- sub_806A068(species, GetBankIdentity(bank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void LinkOpponentHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- EnemyShadowCallbackToSetInvisible(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
- gBattleBankFunc[gActiveBank] = sub_8064C58;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064C58;
}
break;
}
@@ -1262,39 +1262,39 @@ static void LinkOpponentHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
}
else
{
- if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_FIRE_RED
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_LEAF_GREEN)
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
- if (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender != 0)
+ if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
trainerPicId = gUnknown_0831F578[0x4F];
else
trainerPicId = gUnknown_0831F578[0x4E];
}
- else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_RUBY
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_SAPPHIRE)
+ else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
- if (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender != 0)
+ if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
trainerPicId = gUnknown_0831F578[0x51];
else
trainerPicId = gUnknown_0831F578[0x50];
}
else
{
- trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender);
+ trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender);
}
}
}
@@ -1327,73 +1327,73 @@ static void LinkOpponentHandleDrawTrainerPic(void)
}
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBank));
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void LinkOpponentHandleTrainerSlide(void)
{
u32 trainerPicId;
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
- gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_8064470;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064470;
}
static void LinkOpponentHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934;
- gBattleBankFunc[gActiveBank] = sub_8064C14;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064C14;
}
}
}
@@ -1420,25 +1420,25 @@ static void LinkOpponentHandlePause(void)
static void LinkOpponentHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
LinkOpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = LinkOpponentDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
@@ -1446,26 +1446,26 @@ static void LinkOpponentHandleMoveAnimation(void)
static void LinkOpponentDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1473,20 +1473,20 @@ static void LinkOpponentDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
LinkOpponentBufferExecCompleted();
}
break;
@@ -1499,10 +1499,10 @@ static void LinkOpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_817C95C(*stringId);
}
@@ -1546,23 +1546,23 @@ static void LinkOpponentHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void LinkOpponentHandleExpUpdate(void)
@@ -1572,24 +1572,24 @@ static void LinkOpponentHandleExpUpdate(void)
static void LinkOpponentHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void LinkOpponentHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1646,7 +1646,7 @@ static void LinkOpponentHandleCmd37(void)
static void LinkOpponentHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
LinkOpponentBufferExecCompleted();
}
@@ -1664,16 +1664,16 @@ static void LinkOpponentHandleCmd40(void)
static void LinkOpponentHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
LinkOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1686,25 +1686,25 @@ static void LinkOpponentHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
LinkOpponentBufferExecCompleted();
@@ -1712,7 +1712,7 @@ static void LinkOpponentHandlePlayFanfareOrBGM(void)
static void LinkOpponentHandleFaintingCry(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
LinkOpponentBufferExecCompleted();
@@ -1720,7 +1720,7 @@ static void LinkOpponentHandleFaintingCry(void)
static void LinkOpponentHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
LinkOpponentBufferExecCompleted();
}
@@ -1730,46 +1730,46 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_80676FC);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80676FC);
taskId = CreateTask(sub_8067618, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_28;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_28;
}
static void sub_8067618(u8 taskId)
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_8066494(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8066494(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_8066494(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_8066494(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8066494(gActiveBattler, FALSE);
+ gActiveBattler = BATTLE_PARTNER(gActiveBattler);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8066494(gActiveBattler, FALSE);
+ gActiveBattler = BATTLE_PARTNER(gActiveBattler);
}
- gBattleBankFunc[gActiveBank] = sub_8064734;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8064734;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@@ -1782,50 +1782,50 @@ static void sub_80676FC(struct Sprite *sprite)
static void LinkOpponentHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
LinkOpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
- if (gBattleBufferA[gActiveBank][2] != 0)
+ if (gBattleBufferA[gActiveBattler][2] != 0)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
return;
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
}
}
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_806782C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_806782C;
}
}
static void sub_806782C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
LinkOpponentBufferExecCompleted();
}
}
static void LinkOpponentHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
LinkOpponentBufferExecCompleted();
}
@@ -1836,25 +1836,25 @@ static void LinkOpponentHandleCmd50(void)
static void LinkOpponentHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
LinkOpponentBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
}
@@ -1862,7 +1862,7 @@ static void LinkOpponentHandleBattleAnimation(void)
static void LinkOpponentHandleLinkStandbyMsg(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][2]);
+ sub_81851A8(&gBattleBufferA[gActiveBattler][2]);
LinkOpponentBufferExecCompleted();
}
@@ -1873,18 +1873,18 @@ static void LinkOpponentHandleResetActionMoveSelection(void)
static void LinkOpponentHandleCmd55(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][4]);
+ sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
- if (gBattleBufferA[gActiveBank][1] == BATTLE_DREW)
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW)
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
else
- gBattleOutcome = gBattleBufferA[gActiveBank][1] ^ BATTLE_DREW;
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
- gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2];
+ gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkOpponentBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_92(void)
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index 082b134b4..340a2b566 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -24,33 +24,33 @@
#include "pokeball.h"
#include "data2.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -198,15 +198,15 @@ static void nullsub_112(void)
void SetControllerToLinkPartner(void)
{
- gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
}
static void LinkPartnerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sLinkPartnerBufferCommands))
- sLinkPartnerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkPartnerBufferCommands))
+ sLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
LinkPartnerBufferExecCompleted();
}
@@ -214,26 +214,26 @@ static void LinkPartnerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkPartnerBufferExecCompleted();
}
static void sub_814AF54(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
LinkPartnerBufferExecCompleted();
}
}
static void sub_814AFBC(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
LinkPartnerBufferExecCompleted();
}
}
@@ -244,13 +244,13 @@ static void sub_814B004(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@@ -261,84 +261,84 @@ static void sub_814B004(void)
if (r6)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_814AFBC;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814AFBC;
}
}
static void sub_814B0E8(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive
- && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 != 1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
+ && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleBankFunc[gActiveBank] = sub_814B004;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B004;
}
}
static void sub_814B290(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
LinkPartnerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
LinkPartnerBufferExecCompleted();
}
}
static void sub_814B340(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
static void sub_814B3DC(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
@@ -351,7 +351,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -370,20 +370,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_814B4E0(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- CopyBattleSpriteInvisibility(gActiveBank);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_814B554;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B554;
}
}
static void sub_814B554(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
LinkPartnerBufferExecCompleted();
}
@@ -391,66 +391,66 @@ static void sub_814B554(void)
static void sub_814B5A8(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
- gBattleBankFunc[gActiveBank] = sub_814B4E0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B4E0;
}
}
static void sub_814B69C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- gBattleBankFunc[gActiveBank] = sub_814B5A8;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B5A8;
}
}
static void LinkPartnerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
LinkPartnerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
LinkPartnerBufferExecCompleted();
}
@@ -461,13 +461,13 @@ static void LinkPartnerHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyLinkPartnerMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -475,7 +475,7 @@ static void LinkPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
LinkPartnerBufferExecCompleted();
}
@@ -489,7 +489,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -555,7 +555,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -570,7 +570,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -795,13 +795,13 @@ static void LinkPartnerHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetLinkPartnerMonData(gBattlePartyID[gActiveBank]);
+ SetLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -814,11 +814,11 @@ static void LinkPartnerHandleSetMonData(void)
static void SetLinkPartnerMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -859,10 +859,10 @@ static void SetLinkPartnerMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -876,167 +876,167 @@ static void SetLinkPartnerMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void LinkPartnerHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
LinkPartnerBufferExecCompleted();
}
@@ -1045,28 +1045,28 @@ static void LinkPartnerHandleLoadMonSprite(void)
{
u16 species;
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(gActiveBank, 2),
- GetBankSpriteDefault_Y(gActiveBank),
- sub_80A82E4(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_814B290;
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B290;
}
static void LinkPartnerHandleSwitchInAnim(void)
{
- ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_814CC98(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_814B69C;
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_814CC98(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B69C;
}
static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
@@ -1074,64 +1074,64 @@ static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void LinkPartnerHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_814B3DC;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B3DC;
}
break;
}
@@ -1144,7 +1144,7 @@ static void LinkPartnerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
@@ -1154,31 +1154,31 @@ static void LinkPartnerHandleDrawTrainerPic(void)
xPos = 80;
}
- if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_FIRE_RED
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_LEAF_GREEN)
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RED;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
}
- else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_RUBY
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_SAPPHIRE)
+ else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RS_BRENDAN;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
}
else
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
}
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBank));
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void LinkPartnerHandleTrainerSlide(void)
@@ -1188,34 +1188,34 @@ static void LinkPartnerHandleTrainerSlide(void)
static void LinkPartnerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_814AF54;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_814AF54;
}
static void LinkPartnerHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
- gBattleBankFunc[gActiveBank] = sub_814B340;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B340;
}
}
}
@@ -1242,25 +1242,25 @@ static void LinkPartnerHandlePause(void)
static void LinkPartnerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
LinkPartnerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = LinkPartnerDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
@@ -1268,26 +1268,26 @@ static void LinkPartnerHandleMoveAnimation(void)
static void LinkPartnerDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1295,20 +1295,20 @@ static void LinkPartnerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
LinkPartnerBufferExecCompleted();
}
break;
@@ -1321,10 +1321,10 @@ static void LinkPartnerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_817C95C(*stringId);
}
@@ -1368,23 +1368,23 @@ static void LinkPartnerHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void LinkPartnerHandleExpUpdate(void)
@@ -1394,24 +1394,24 @@ static void LinkPartnerHandleExpUpdate(void)
static void LinkPartnerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void LinkPartnerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1468,7 +1468,7 @@ static void LinkPartnerHandleCmd37(void)
static void LinkPartnerHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
LinkPartnerBufferExecCompleted();
}
@@ -1486,16 +1486,16 @@ static void LinkPartnerHandleCmd40(void)
static void LinkPartnerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
LinkPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1508,25 +1508,25 @@ static void LinkPartnerHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
LinkPartnerBufferExecCompleted();
}
static void LinkPartnerHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
LinkPartnerBufferExecCompleted();
@@ -1534,7 +1534,7 @@ static void LinkPartnerHandlePlayFanfareOrBGM(void)
static void LinkPartnerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
LinkPartnerBufferExecCompleted();
@@ -1542,7 +1542,7 @@ static void LinkPartnerHandleFaintingCry(void)
static void LinkPartnerHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
LinkPartnerBufferExecCompleted();
}
@@ -1553,46 +1553,46 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
u8 taskId;
u32 trainerPicId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
- if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_FIRE_RED
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_LEAF_GREEN)
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RED;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
}
- else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_RUBY
- || (gLinkPlayers[GetBankMultiplayerId(gActiveBank)].version & 0xFF) == VERSION_SAPPHIRE)
+ else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender + BACK_PIC_RS_BRENDAN;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
}
else
{
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
}
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_814DCCC, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_112;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_112;
}
static void sub_814DCCC(u8 taskId)
@@ -1603,62 +1603,62 @@ static void sub_814DCCC(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_814CC98(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_814CC98(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_814CC98(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_814CC98(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_814CC98(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_814CC98(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_814B0E8;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814B0E8;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void LinkPartnerHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
LinkPartnerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_814DE9C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_814DE9C;
}
}
static void sub_814DE9C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
LinkPartnerBufferExecCompleted();
}
}
static void LinkPartnerHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
LinkPartnerBufferExecCompleted();
}
@@ -1669,25 +1669,25 @@ static void LinkPartnerHandleCmd50(void)
static void LinkPartnerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
LinkPartnerBufferExecCompleted();
}
static void LinkPartnerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
LinkPartnerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
}
@@ -1695,7 +1695,7 @@ static void LinkPartnerHandleBattleAnimation(void)
static void LinkPartnerHandleLinkStandbyMsg(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][2]);
+ sub_81851A8(&gBattleBufferA[gActiveBattler][2]);
LinkPartnerBufferExecCompleted();
}
@@ -1706,13 +1706,13 @@ static void LinkPartnerHandleResetActionMoveSelection(void)
static void LinkPartnerHandleCmd55(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][4]);
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
- gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2];
+ sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkPartnerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_113(void)
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 30414d53a..760205d90 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -28,27 +28,27 @@
#include "pokeball.h"
#include "data2.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
extern bool8 gDoingBattleAnim;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void *gUnknown_020244D8;
extern void *gUnknown_020244DC;
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
@@ -207,15 +207,15 @@ static void nullsub_26(void)
void SetControllerToOpponent(void)
{
- gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
}
static void OpponentBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sOpponentBufferCommands))
- sOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
+ sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
OpponentBufferExecCompleted();
}
@@ -223,32 +223,32 @@ static void OpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void sub_805F240(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
OpponentBufferExecCompleted();
}
}
static void sub_805F2A8(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
OpponentBufferExecCompleted();
}
}
@@ -260,42 +260,42 @@ static void sub_805F2F0(void)
if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = FALSE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = TRUE;
}
- gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank];
- gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON];
+ gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
+ gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK];
if (var)
{
if (var2 == TRUE)
{
- if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
else
return;
}
- else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- if (GetBankIdentity(gActiveBank) == 3)
+ if (GetBattlerPosition(gActiveBattler) == 3)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 == 0)
{
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
@@ -303,14 +303,14 @@ static void sub_805F2F0(void)
else
return;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
}
else
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_805F2A8;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8;
}
}
@@ -319,60 +319,60 @@ static void sub_805F560(void)
bool32 sp = FALSE;
bool32 r10 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
- if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- if (GetBankIdentity(gActiveBank) == 1)
+ if (GetBattlerPosition(gActiveBattler) == 1)
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
sp = TRUE;
}
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
}
else
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
@@ -382,29 +382,29 @@ static void sub_805F560(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_805F2F0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0;
}
}
static void sub_805F994(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
OpponentBufferExecCompleted();
@@ -413,11 +413,11 @@ static void sub_805F994(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
OpponentBufferExecCompleted();
@@ -425,21 +425,21 @@ static void CompleteOnHealthbarDone(void)
static void sub_805FAC4(void)
{
- if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
static void sub_805FB08(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- EnemyShadowCallbackToSetInvisible(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@@ -452,7 +452,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -471,19 +471,19 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_805FC10(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_805FC80;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
}
}
static void sub_805FC80(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs())
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
OpponentBufferExecCompleted();
@@ -493,60 +493,60 @@ static void sub_805FC80(void)
static void sub_805FD00(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_805FC10;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FC10;
}
}
static void sub_805FDF0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_805FD00;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FD00;
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
OpponentBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
OpponentBufferExecCompleted();
}
static void OpponentBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@@ -557,13 +557,13 @@ static void OpponentHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += GetOpponentMonData(gBattlePartyID[gActiveBank], monData);
+ size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -571,7 +571,7 @@ static void OpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
OpponentBufferExecCompleted();
}
@@ -585,7 +585,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
@@ -651,7 +651,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -666,7 +666,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -884,14 +884,14 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
static void OpponentHandleGetRawMonData(void)
{
struct BattlePokemon battleMon;
- u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
+ u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
- EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst);
+ BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
OpponentBufferExecCompleted();
}
@@ -900,13 +900,13 @@ static void OpponentHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetOpponentMonData(gBattlePartyID[gActiveBank]);
+ SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -919,11 +919,11 @@ static void OpponentHandleSetMonData(void)
static void SetOpponentMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -964,10 +964,10 @@ static void SetOpponentMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -981,198 +981,198 @@ static void SetOpponentMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
}
static void OpponentHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
OpponentBufferExecCompleted();
}
static void OpponentHandleLoadMonSprite(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(gActiveBank, 2),
- GetBankSpriteDefault_Y(gActiveBank),
- sub_80A82E4(gActiveBank));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = species;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_805F994;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F994;
}
static void OpponentHandleSwitchInAnim(void)
{
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_80613DC(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_805FDF0;
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
}
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
@@ -1180,66 +1180,66 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
- sub_806A068(species, GetBankIdentity(bank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void OpponentHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- EnemyShadowCallbackToSetInvisible(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
- gBattleBankFunc[gActiveBank] = sub_805FB08;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FB08;
}
break;
}
@@ -1262,7 +1262,7 @@ static void OpponentHandleDrawTrainerPic(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
@@ -1276,7 +1276,7 @@ static void OpponentHandleDrawTrainerPic(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
@@ -1292,7 +1292,7 @@ static void OpponentHandleDrawTrainerPic(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank != 1)
+ if (gActiveBattler != 1)
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
else
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
@@ -1304,7 +1304,7 @@ static void OpponentHandleDrawTrainerPic(void)
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
@@ -1314,20 +1314,20 @@ static void OpponentHandleDrawTrainerPic(void)
xPos = 176;
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBank));
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void OpponentHandleTrainerSlide(void)
@@ -1346,7 +1346,7 @@ static void OpponentHandleTrainerSlide(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
@@ -1360,7 +1360,7 @@ static void OpponentHandleTrainerSlide(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
@@ -1376,7 +1376,7 @@ static void OpponentHandleTrainerSlide(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gActiveBank != 1)
+ if (gActiveBattler != 1)
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
else
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
@@ -1386,47 +1386,47 @@ static void OpponentHandleTrainerSlide(void)
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
- gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void OpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_805F240;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
}
static void OpponentHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934;
- gBattleBankFunc[gActiveBank] = sub_805FAC4;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
}
}
}
@@ -1453,51 +1453,51 @@ static void OpponentHandlePause(void)
static void OpponentHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
OpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = OpponentDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
}
}
}
static void OpponentDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1505,20 +1505,20 @@ static void OpponentDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
OpponentBufferExecCompleted();
}
break;
@@ -1531,11 +1531,11 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
- sub_81A57E4(gActiveBank, *stringId);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+ sub_81A57E4(gActiveBattler, *stringId);
}
static void OpponentHandlePrintSelectionString(void)
@@ -1558,13 +1558,13 @@ static void OpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
OpponentBufferExecCompleted();
}
else
{
u8 chosenMoveId;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
{
@@ -1575,24 +1575,24 @@ static void OpponentHandleChooseMove(void)
switch (chosenMoveId)
{
case 5:
- EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
break;
case 4:
- EmitTwoReturnValues(1, ACTION_RUN, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
case 6:
- EmitTwoReturnValues(1, 15, gBankTarget);
+ BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
- gBankTarget = gActiveBank;
+ gBattlerTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankTarget << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
break;
}
OpponentBufferExecCompleted();
@@ -1607,11 +1607,11 @@ static void OpponentHandleChooseMove(void)
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBank << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(Random() & 2) << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
else
- EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(IDENTITY_PLAYER_MON1) << 8));
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
OpponentBufferExecCompleted();
}
@@ -1620,7 +1620,7 @@ static void OpponentHandleChooseMove(void)
static void OpponentHandleChooseItem(void)
{
- EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2));
+ BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
OpponentBufferExecCompleted();
}
@@ -1628,7 +1628,7 @@ static void OpponentHandleChoosePokemon(void)
{
s32 chosenMonId;
- if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) == 6)
+ if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
{
chosenMonId = GetMostSuitableMonToSwitchInto();
@@ -1638,17 +1638,17 @@ static void OpponentHandleChoosePokemon(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- bank2 = bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ bank2 = bank1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
else
{
- bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- bank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ bank1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ bank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -1661,8 +1661,8 @@ static void OpponentHandleChoosePokemon(void)
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
{
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
- && chosenMonId != gBattlePartyID[bank1]
- && chosenMonId != gBattlePartyID[bank2])
+ && chosenMonId != gBattlerPartyIndexes[bank1]
+ && chosenMonId != gBattlerPartyIndexes[bank2])
{
break;
}
@@ -1671,13 +1671,13 @@ static void OpponentHandleChoosePokemon(void)
}
else
{
- chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank);
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
+ chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler);
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
}
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = chosenMonId;
- EmitChosenMonReturnValue(1, chosenMonId, NULL);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
+ BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
OpponentBufferExecCompleted();
}
@@ -1691,23 +1691,23 @@ static void OpponentHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2];
+ hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2];
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void OpponentHandleExpUpdate(void)
@@ -1717,24 +1717,24 @@ static void OpponentHandleExpUpdate(void)
static void OpponentHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void OpponentHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1791,7 +1791,7 @@ static void OpponentHandleCmd37(void)
static void OpponentHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
OpponentBufferExecCompleted();
}
@@ -1809,16 +1809,16 @@ static void OpponentHandleCmd40(void)
static void OpponentHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1831,25 +1831,25 @@ static void OpponentHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
OpponentBufferExecCompleted();
}
static void OpponentHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
OpponentBufferExecCompleted();
@@ -1857,7 +1857,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
static void OpponentHandleFaintingCry(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
OpponentBufferExecCompleted();
@@ -1865,7 +1865,7 @@ static void OpponentHandleFaintingCry(void)
static void OpponentHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
OpponentBufferExecCompleted();
}
@@ -1875,23 +1875,23 @@ static void OpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_806280C);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
taskId = CreateTask(sub_8062828, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_26;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
}
static void sub_806280C(struct Sprite *sprite)
@@ -1903,79 +1903,79 @@ static void sub_806280C(struct Sprite *sprite)
static void sub_8062828(u8 taskId)
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80613DC(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80613DC(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_805F560;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805F560;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
static void OpponentHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
OpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
- if (gBattleBufferA[gActiveBank][2] != 0)
+ if (gBattleBufferA[gActiveBattler][2] != 0)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
return;
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
}
}
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_8062A2C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8062A2C;
}
}
static void sub_8062A2C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
OpponentBufferExecCompleted();
}
}
static void OpponentHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
OpponentBufferExecCompleted();
}
@@ -1986,25 +1986,25 @@ static void OpponentHandleCmd50(void)
static void OpponentHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
OpponentBufferExecCompleted();
}
static void OpponentHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
OpponentBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index a9d5b70eb..08af2e902 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -27,32 +27,32 @@
#include "pokeball.h"
#include "data2.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gAbsentBankFlags;
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gAbsentBattlerFlags;
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern u8 gPlayerDpadHoldFrames;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gMultiUsePlayerCursor;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gPartnerTrainerId;
extern struct SpriteTemplate gUnknown_0202499C;
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gUnknown_0203CEE8;
extern u8 gUnknown_0203CEE9;
extern u8 gUnknown_0203CF00[];
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
@@ -60,7 +60,7 @@ extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
extern u8 gBankInMenu;
extern u32 gBattlePalaceMoveSelectionRngValue;
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[];
extern u16 gUnknown_020243FC;
extern struct UnusedControllerStruct gUnknown_02022D0C;
@@ -232,7 +232,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
nullsub_22
};
-static const u8 sTargetIdentities[] = {IDENTITY_PLAYER_MON1, IDENTITY_PLAYER_MON2, IDENTITY_OPPONENT_MON2, IDENTITY_OPPONENT_MON1};
+static const u8 sTargetIdentities[] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT};
// unknown unused data
static const u8 sUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
@@ -243,33 +243,33 @@ void nullsub_21(void)
void SetControllerToPlayer(void)
{
- gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
gDoingBattleAnim = FALSE;
gPlayerDpadHoldFrames = 0;
}
static void PlayerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void PlayerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sPlayerBufferCommands))
- sPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerBufferCommands))
+ sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
PlayerBufferExecCompleted();
}
@@ -277,16 +277,16 @@ static void PlayerBufferRunCommand(void)
static void CompleteOnBankSpritePosX_0(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
PlayerBufferExecCompleted();
}
static void HandleInputChooseAction(void)
{
- u16 itemId = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
if (gMain.newAndRepeatedKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
gPlayerDpadHoldFrames++;
@@ -297,71 +297,71 @@ static void HandleInputChooseAction(void)
{
PlaySE(SE_SELECT);
- switch (gActionSelectionCursor[gActiveBank])
+ switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
- EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
break;
case 1:
- EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
break;
case 2:
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
break;
case 3:
- EmitTwoReturnValues(1, ACTION_RUN, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
}
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gActionSelectionCursor[gActiveBank] & 1) // if is ACTION_USE_ITEM or ACTION_RUN
+ if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gActionSelectionCursor[gActiveBank] & 1)) // if is ACTION_USE_MOVE or ACTION_SWITCH
+ if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gActionSelectionCursor[gActiveBank] & 2) // if is ACTION_SWITCH or ACTION_RUN
+ if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gActionSelectionCursor[gActiveBank] & 2)) // if is ACTION_USE_MOVE or ACTION_USE_ITEM
+ if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2
- && !(gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_PLAYER_MON1)])
+ && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if (gBattleBufferA[gActiveBank][1] == ACTION_USE_ITEM)
+ if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
{
// Add item to bag if it is a ball
if (itemId <= ITEM_PREMIER_BALL)
@@ -370,7 +370,7 @@ static void HandleInputChooseAction(void)
return;
}
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_CANCEL_PARTNER, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
PlayerBufferExecCompleted();
}
}
@@ -382,9 +382,9 @@ static void HandleInputChooseAction(void)
static void sub_80577F0(void) // unused
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- gBattleBankFunc[gActiveBank] = HandleInputChooseTarget;
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
}
static void HandleInputChooseTarget(void)
@@ -397,14 +397,14 @@ static void HandleInputChooseTarget(void)
// what a weird loop
i = 0;
- if (gNoOfAllBanks != 0)
+ if (gBattlersCount != 0)
{
do
{
if (i != gMultiUsePlayerCursor)
dp11b_obj_free(i, 1);
i++;
- } while (i < gNoOfAllBanks);
+ } while (i < gBattlersCount);
}
if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
@@ -415,30 +415,30 @@ static void HandleInputChooseTarget(void)
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
- EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8));
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
dp11b_obj_free(gMultiUsePlayerCursor, 1);
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
- dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
dp11b_obj_free(gMultiUsePlayerCursor, 1);
}
else if (gMain.newKeys & (DPAD_LEFT | DPAD_UP))
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
do
{
- u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor);
+ u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (currSelIdentity == identities[i])
break;
@@ -447,40 +447,40 @@ static void HandleInputChooseTarget(void)
{
if (--i < 0)
i = 4; // UB: array out of range
- gMultiUsePlayerCursor = GetBankByIdentity(identities[i]);
- } while (gMultiUsePlayerCursor == gNoOfAllBanks);
+ gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
+ } while (gMultiUsePlayerCursor == gBattlersCount);
i = 0;
- switch (GetBankIdentity(gMultiUsePlayerCursor))
+ switch (GetBattlerPosition(gMultiUsePlayerCursor))
{
- case IDENTITY_PLAYER_MON1:
- case IDENTITY_PLAYER_MON2:
- if (gActiveBank != gMultiUsePlayerCursor)
+ case B_POSITION_PLAYER_LEFT:
+ case B_POSITION_PLAYER_RIGHT:
+ if (gActiveBattler != gMultiUsePlayerCursor)
i++;
- else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER)
+ else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
i++;
break;
- case IDENTITY_OPPONENT_MON1:
- case IDENTITY_OPPONENT_MON2:
+ case B_POSITION_OPPONENT_LEFT:
+ case B_POSITION_OPPONENT_RIGHT:
i++;
break;
}
- if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor])
+ if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
else if (gMain.newKeys & (DPAD_RIGHT | DPAD_DOWN))
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
do
{
- u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor);
+ u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (currSelIdentity == identities[i])
break;
@@ -489,36 +489,36 @@ static void HandleInputChooseTarget(void)
{
if (++i > 3)
i = 0;
- gMultiUsePlayerCursor = GetBankByIdentity(identities[i]);
- } while (gMultiUsePlayerCursor == gNoOfAllBanks);
+ gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
+ } while (gMultiUsePlayerCursor == gBattlersCount);
i = 0;
- switch (GetBankIdentity(gMultiUsePlayerCursor))
+ switch (GetBattlerPosition(gMultiUsePlayerCursor))
{
- case IDENTITY_PLAYER_MON1:
- case IDENTITY_PLAYER_MON2:
- if (gActiveBank != gMultiUsePlayerCursor)
+ case B_POSITION_PLAYER_LEFT:
+ case B_POSITION_PLAYER_RIGHT:
+ if (gActiveBattler != gMultiUsePlayerCursor)
i++;
- else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER)
+ else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
i++;
break;
- case IDENTITY_OPPONENT_MON1:
- case IDENTITY_OPPONENT_MON2:
+ case B_POSITION_OPPONENT_LEFT:
+ case B_POSITION_OPPONENT_RIGHT:
i++;
break;
}
- if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor])
+ if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
}
static void HandleInputChooseMove(void)
{
bool32 canSelectTarget = FALSE;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
gPlayerDpadHoldFrames++;
@@ -530,7 +530,7 @@ static void HandleInputChooseMove(void)
u8 moveTarget;
PlaySE(SE_SELECT);
- if (moveInfo->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE)
+ if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE)
{
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
moveTarget = MOVE_TARGET_x10;
@@ -539,17 +539,17 @@ static void HandleInputChooseMove(void)
}
else
{
- moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].target;
+ moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target;
}
if (moveTarget & MOVE_TARGET_x10)
- gMultiUsePlayerCursor = gActiveBank;
+ gMultiUsePlayerCursor = gActiveBattler;
else
- gMultiUsePlayerCursor = GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE);
+ gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
- if (!gBattleBufferA[gActiveBank][1]) // not a double battle
+ if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
{
- if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBank][2])
+ if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBattler][2])
canSelectTarget++;
}
else // double battle
@@ -557,88 +557,88 @@ static void HandleInputChooseMove(void)
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_x10)))
canSelectTarget++; // either selected or user
- if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] == 0)
+ if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0)
{
canSelectTarget = FALSE;
}
else if (!(moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1)
{
- gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBank);
+ gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler);
canSelectTarget = FALSE;
}
}
if (!canSelectTarget)
{
- EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8));
+ BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
PlayerBufferExecCompleted();
}
else
{
- gBattleBankFunc[gActiveBank] = HandleInputChooseTarget;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
if (moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
- gMultiUsePlayerCursor = gActiveBank;
- else if (gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_OPPONENT_MON1)])
- gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gMultiUsePlayerCursor = gActiveBattler;
+ else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)])
+ gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
- gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, 10, 0xFFFF);
+ BtlController_EmitTwoReturnValues(1, 10, 0xFFFF);
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gMoveSelectionCursor[gActiveBank] & 1)
+ if (gMoveSelectionCursor[gActiveBattler] & 1)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gMoveSelectionCursor[gActiveBank] & 1)
- && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose)
+ if (!(gMoveSelectionCursor[gActiveBattler] & 1)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gMoveSelectionCursor[gActiveBank] & 2)
+ if (gMoveSelectionCursor[gActiveBattler] & 2)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gMoveSelectionCursor[gActiveBank] & 2)
- && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose)
+ if (!(gMoveSelectionCursor[gActiveBattler] & 2)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
@@ -647,16 +647,16 @@ static void HandleInputChooseMove(void)
{
if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
- if (gMoveSelectionCursor[gActiveBank] != 0)
+ if (gMoveSelectionCursor[gActiveBattler] != 0)
gMultiUsePlayerCursor = 0;
else
- gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBank] + 1;
+ gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1;
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
BattleHandleAddTextPrinter(gText_BattleSwitchWhich, 0xB);
- gBattleBankFunc[gActiveBank] = HandleMoveSwitchting;
+ gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting;
}
}
}
@@ -677,35 +677,35 @@ u32 sub_8057FBC(void) // unused
gBattle_BG0_Y = 0x140;
var = 0xFF;
}
- if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBank] & 1)
+ if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBattler] & 1)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
- if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBank] & 1)
- && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose)
+ if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBattler] & 1)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
- if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBank] & 2)
+ if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBattler] & 2)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
- if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBank] & 2)
- && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose)
+ if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBattler] & 2)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
return var;
@@ -721,73 +721,73 @@ static void HandleMoveSwitchting(void)
{
PlaySE(SE_SELECT);
- if (gMoveSelectionCursor[gActiveBank] != gMultiUsePlayerCursor)
+ if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor)
{
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
s32 i;
// swap moves and pp
- i = moveInfo->moves[gMoveSelectionCursor[gActiveBank]];
- moveInfo->moves[gMoveSelectionCursor[gActiveBank]] = moveInfo->moves[gMultiUsePlayerCursor];
+ i = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] = moveInfo->moves[gMultiUsePlayerCursor];
moveInfo->moves[gMultiUsePlayerCursor] = i;
- i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]];
- moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->currentPp[gMultiUsePlayerCursor];
+ i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->currentPp[gMultiUsePlayerCursor];
moveInfo->currentPp[gMultiUsePlayerCursor] = i;
- i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]];
- moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->maxPp[gMultiUsePlayerCursor];
+ i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->maxPp[gMultiUsePlayerCursor];
moveInfo->maxPp[gMultiUsePlayerCursor] = i;
- if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]])
+ if (gDisableStructs[gActiveBattler].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBattler]])
{
- gDisableStructs[gActiveBank].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBank]]);
- gDisableStructs[gActiveBank].unk18_b |= gBitTable[gMultiUsePlayerCursor];
+ gDisableStructs[gActiveBattler].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBattler]]);
+ gDisableStructs[gActiveBattler].unk18_b |= gBitTable[gMultiUsePlayerCursor];
}
MoveSelectionDisplayMoveNames();
for (i = 0; i < 4; i++)
- perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2);
+ perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor];
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
totalPPBonuses = 0;
for (i = 0; i < 4; i++)
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
- gBattleMons[gActiveBank].ppBonuses = totalPPBonuses;
+ gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses;
for (i = 0; i < 4; i++)
{
- gBattleMons[gActiveBank].moves[i] = moveInfo->moves[i];
- gBattleMons[gActiveBank].pp[i] = moveInfo->currentPp[i];
+ gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i];
}
- if (!(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
for (i = 0; i < 4; i++)
{
- moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
- moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i);
+ moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i);
+ moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i);
}
- totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES);
+ totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES);
for (i = 0; i < 4; i++)
perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
- i = moveStruct.moves[gMoveSelectionCursor[gActiveBank]];
- moveStruct.moves[gMoveSelectionCursor[gActiveBank]] = moveStruct.moves[gMultiUsePlayerCursor];
+ i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]];
+ moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor];
moveStruct.moves[gMultiUsePlayerCursor] = i;
- i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]];
- moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]] = moveStruct.currentPp[gMultiUsePlayerCursor];
+ i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]];
+ moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]] = moveStruct.currentPp[gMultiUsePlayerCursor];
moveStruct.currentPp[gMultiUsePlayerCursor] = i;
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor];
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
totalPPBonuses = 0;
@@ -796,17 +796,17 @@ static void HandleMoveSwitchting(void)
for (i = 0; i < 4; i++)
{
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
}
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses);
}
}
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
- gMoveSelectionCursor[gActiveBank] = gMultiUsePlayerCursor;
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor;
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpString();
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
@@ -815,8 +815,8 @@ static void HandleMoveSwitchting(void)
{
PlaySE(SE_SELECT);
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
MoveSelectionDisplayPpString();
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
@@ -825,15 +825,15 @@ static void HandleMoveSwitchting(void)
{
if (gMultiUsePlayerCursor & 1)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -843,15 +843,15 @@ static void HandleMoveSwitchting(void)
{
if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -861,15 +861,15 @@ static void HandleMoveSwitchting(void)
{
if (gMultiUsePlayerCursor & 2)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -879,15 +879,15 @@ static void HandleMoveSwitchting(void)
{
if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -905,7 +905,7 @@ static void sub_80586F8(void)
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8038D64);
- if (gBattleOutcome == BATTLE_WON)
+ if (gBattleOutcome == B_OUTCOME_WON)
sub_817E3F4();
FreeAllWindowBuffers();
}
@@ -918,7 +918,7 @@ static void sub_80586F8(void)
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8038D64);
- if (gBattleOutcome == BATTLE_WON)
+ if (gBattleOutcome == B_OUTCOME_WON)
sub_817E3F4();
FreeAllWindowBuffers();
}
@@ -938,7 +938,7 @@ void sub_80587B0(void)
else
sub_800ADF8();
- gBattleBankFunc[gActiveBank] = sub_80586F8;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80586F8;
}
}
else
@@ -953,32 +953,32 @@ void sub_80587B0(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
static void sub_80588B4(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(gSaveBlock2Ptr->playerGender);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
PlayerBufferExecCompleted();
}
}
static void sub_8058924(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
PlayerBufferExecCompleted();
}
}
@@ -989,33 +989,33 @@ static void sub_805896C(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
var = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
var = TRUE;
}
- if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8058924;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058924;
}
}
@@ -1024,58 +1024,58 @@ static void sub_8058B40(void)
bool32 r9 = FALSE;
bool32 r8 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
m4aMPlayContinue(&gMPlayInfo_BGM);
else
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
r9 = TRUE;
}
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
}
else
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@@ -1084,63 +1084,63 @@ static void sub_8058B40(void)
if (r9 && r8)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_805896C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805896C;
}
}
static void sub_8058EDC(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_8058FC0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058FC0;
}
}
static void sub_8058FC0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& !IsCryPlayingOrClearCrySongs())
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerBufferExecCompleted();
}
}
static void sub_805902C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_8058EDC;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058EDC;
}
}
@@ -1155,17 +1155,17 @@ void c3_0802FDF4(u8 taskId)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerBufferExecCompleted();
}
}
@@ -1187,7 +1187,7 @@ static void Task_GiveExpToMon(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -1202,13 +1202,13 @@ static void Task_GiveExpToMon(u8 taskId)
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
- && ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_MON]))
+ && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
gTasks[taskId].func = sub_8059544;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -1217,7 +1217,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1241,7 +1241,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
- SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp);
+ SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = sub_8059400;
}
@@ -1259,8 +1259,8 @@ static void sub_8059400(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 r4;
- r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[bank]);
+ r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
if (r4 == -1)
{
u8 level;
@@ -1281,17 +1281,17 @@ static void sub_8059400(u8 taskId)
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
gTasks[taskId].func = sub_8059544;
}
else
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1303,8 +1303,8 @@ static void sub_8059544(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- bank ^= BIT_MON;
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ bank ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
gTasks[taskId].func = sub_80595A4;
@@ -1320,10 +1320,10 @@ static void sub_80595A4(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_MON], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@@ -1337,31 +1337,31 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
bank = gTasks[taskId].tExpTask_bank;
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
static void sub_80596A8(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
static void sub_8059744(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
@@ -1378,9 +1378,9 @@ static void sub_80597CC(void)
{
u8 r4;
- gBattleBankFunc[gActiveBank] = sub_8059828;
- r4 = gTasks[gUnknown_03005D7C[gActiveBank]].data[0];
- DestroyTask(gUnknown_03005D7C[gActiveBank]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8059828;
+ r4 = gTasks[gUnknown_03005D7C[gActiveBattler]].data[0];
+ DestroyTask(gUnknown_03005D7C[gActiveBattler]);
FreeAllWindowBuffers();
sub_81B89AC(r4);
}
@@ -1391,11 +1391,11 @@ static void sub_8059828(void)
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
if (gUnknown_0203CEE8 == 1)
- EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00);
+ BtlController_EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00);
else
- EmitChosenMonReturnValue(1, 6, NULL);
+ BtlController_EmitChosenMonReturnValue(1, 6, NULL);
- if ((gBattleBufferA[gActiveBank][1] & 0xF) == 1)
+ if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
PrintLinkStandbyMsg();
PlayerBufferExecCompleted();
@@ -1406,7 +1406,7 @@ static void OpenBagAndChooseItem(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = CompleteWhenChoseItem;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
nullsub_35();
FreeAllWindowBuffers();
sub_81AABB0();
@@ -1417,20 +1417,20 @@ static void CompleteWhenChoseItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
- EmitOneReturnValue(1, gSpecialVar_ItemId);
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
PlayerBufferExecCompleted();
}
}
static void CompleteOnSpecialAnimDone(void)
{
- if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
PlayerBufferExecCompleted();
}
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -1469,9 +1469,9 @@ static void PlayerHandleUnknownYesNoInput(void)
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor != 0)
- EmitTwoReturnValues(1, 0xE, 0);
+ BtlController_EmitTwoReturnValues(1, 0xE, 0);
else
- EmitTwoReturnValues(1, 0xD, 0);
+ BtlController_EmitTwoReturnValues(1, 0xD, 0);
PlayerBufferExecCompleted();
}
@@ -1486,7 +1486,7 @@ static void PlayerHandleUnknownYesNoInput(void)
static void MoveSelectionDisplayMoveNames(void)
{
s32 i;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
gNumberOfMovesToChoose = 0;
for (i = 0; i < 4; i++)
@@ -1510,15 +1510,15 @@ static void MoveSelectionDisplayPpNumber(void)
u8 *txtPtr;
struct ChooseMoveStruct *moveInfo;
- if (gBattleBufferA[gActiveBank][2] == TRUE) // check if we didn't want to display pp number
+ if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number
return;
SetPpNumbersPaletteInMoveSelection();
- moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
- txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2);
+ moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
+ txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
txtPtr[0] = CHAR_SLASH;
txtPtr++;
- ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2);
+ ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 9);
}
@@ -1526,7 +1526,7 @@ static void MoveSelectionDisplayPpNumber(void)
static void MoveSelectionDisplayMoveType(void)
{
u8 *txtPtr;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
txtPtr[0] = EXT_CTRL_CODE_BEGIN;
@@ -1536,7 +1536,7 @@ static void MoveSelectionDisplayMoveType(void)
txtPtr[0] = 1;
txtPtr++;
- StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].type]);
+ StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 10);
}
@@ -1592,13 +1592,13 @@ void SetCB2ToReshowScreenAfterMenu2(void)
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
PlayerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
PlayerBufferExecCompleted();
}
@@ -1619,13 +1619,13 @@ static void PlayerHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyPlayerMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -1633,7 +1633,7 @@ static void PlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
PlayerBufferExecCompleted();
}
@@ -1647,7 +1647,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -1713,7 +1713,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -1728,7 +1728,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -1946,14 +1946,14 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
void PlayerHandleGetRawMonData(void)
{
struct BattlePokemon battleMon;
- u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
+ u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
- EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst);
+ BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
PlayerBufferExecCompleted();
}
@@ -1962,13 +1962,13 @@ static void PlayerHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetPlayerMonData(gBattlePartyID[gActiveBank]);
+ SetPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -1981,11 +1981,11 @@ static void PlayerHandleSetMonData(void)
static void SetPlayerMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -2026,10 +2026,10 @@ static void SetPlayerMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -2043,187 +2043,187 @@ static void SetPlayerMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void PlayerHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
PlayerBufferExecCompleted();
}
static void PlayerHandleLoadMonSprite(void)
{
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpritePosX_0;
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpritePosX_0;
}
static void PlayerHandleSwitchInAnim(void)
{
- ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
- sub_805B258(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_805902C;
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
+ sub_805B258(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805902C;
}
static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
@@ -2231,64 +2231,64 @@ static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_8059744;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8059744;
}
break;
}
@@ -2326,7 +2326,7 @@ static void PlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
@@ -2352,32 +2352,32 @@ static void PlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
- gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
// use the back pic in any other scenario
else
{
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void PlayerHandleTrainerSlide(void)
@@ -2406,49 +2406,49 @@ static void PlayerHandleTrainerSlide(void)
trainerPicId = gSaveBlock2Ptr->playerGender;
}
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30);
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void PlayerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
- gBattleBankFunc[gActiveBank] = sub_80588B4;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80588B4;
}
static void PlayerHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
- gBattleBankFunc[gActiveBank] = sub_80596A8;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80596A8;
}
}
}
@@ -2463,23 +2463,23 @@ static void PlayerHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PlayerHandleBallThrowAnim(void)
{
- u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PlayerHandlePause(void)
{
- u8 var = gBattleBufferA[gActiveBank][1];
+ u8 var = gBattleBufferA[gActiveBattler][1];
// WTF is this??
while (var != 0)
@@ -2490,25 +2490,25 @@ static void PlayerHandlePause(void)
static void PlayerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
PlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = PlayerDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
@@ -2516,26 +2516,26 @@ static void PlayerHandleMoveAnimation(void)
static void PlayerDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -2543,20 +2543,20 @@ static void PlayerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlayerBufferExecCompleted();
}
break;
@@ -2569,17 +2569,17 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
sub_817C95C(*stringId);
- sub_81A57E4(gActiveBank, *stringId);
+ sub_81A57E4(gActiveBattler, *stringId);
}
static void PlayerHandlePrintSelectionString(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
PlayerHandlePrintString();
else
PlayerBufferExecCompleted();
@@ -2591,7 +2591,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
- gBattleBankFunc[gActiveBank] = HandleInputChooseAction;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
@@ -2599,27 +2599,27 @@ static void PlayerHandleChooseAction(void)
{
s32 i;
- gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
sub_817F2A8();
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
}
static void PlayerHandleUnknownYesNoBox(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 12);
gMultiUsePlayerCursor = 1;
BattleCreateYesNoCursorAt(1);
- gBattleBankFunc[gActiveBank] = PlayerHandleUnknownYesNoInput;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerHandleUnknownYesNoInput;
}
else
{
@@ -2633,16 +2633,16 @@ static void HandleChooseMoveAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 320;
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
}
}
static void PlayerChooseMoveInBattlePalace(void)
{
- if (--*(gBattleStruct->field_298 + gActiveBank) == 0)
+ if (--*(gBattleStruct->field_298 + gActiveBattler) == 0)
{
gBattlePalaceMoveSelectionRngValue = gRngValue;
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
PlayerBufferExecCompleted();
}
}
@@ -2651,13 +2651,13 @@ static void PlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- *(gBattleStruct->field_298 + gActiveBank) = 8;
- gBattleBankFunc[gActiveBank] = PlayerChooseMoveInBattlePalace;
+ *(gBattleStruct->field_298 + gActiveBattler) = 8;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerChooseMoveInBattlePalace;
}
else
{
InitMoveSelectionsVarsAndStrings();
- gBattleBankFunc[gActiveBank] = HandleChooseMoveAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3;
}
}
@@ -2665,7 +2665,7 @@ void InitMoveSelectionsVarsAndStrings(void)
{
MoveSelectionDisplayMoveNames();
gMultiUsePlayerCursor = 0xFF;
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpString();
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
@@ -2676,11 +2676,11 @@ static void PlayerHandleChooseItem(void)
s32 i;
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
- gBattleBankFunc[gActiveBank] = OpenBagAndChooseItem;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
+ gBankInMenu = gActiveBattler;
for (i = 0; i < 3; i++)
- gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][1 + i];
+ gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i];
}
static void PlayerHandleChoosePokemon(void)
@@ -2688,23 +2688,23 @@ static void PlayerHandleChoosePokemon(void)
s32 i;
for (i = 0; i < 3; i++)
- gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][4 + i];
+ gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][4 + i];
- if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBank][1] & 0xF) != 2)
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != 2)
{
- EmitChosenMonReturnValue(1, gBattlePartyID[gActiveBank] + 1, gUnknown_0203CF00);
+ BtlController_EmitChosenMonReturnValue(1, gBattlerPartyIndexes[gActiveBattler] + 1, gUnknown_0203CF00);
PlayerBufferExecCompleted();
}
else
{
- gUnknown_03005D7C[gActiveBank] = CreateTask(TaskDummy, 0xFF);
- gTasks[gUnknown_03005D7C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF;
- *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBank][1] >> 4;
- *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBank][2];
- *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBank][3];
+ gUnknown_03005D7C[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gUnknown_03005D7C[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
+ *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBattler][1] >> 4;
+ *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
+ *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3];
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
- gBattleBankFunc[gActiveBank] = sub_80597CC;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80597CC;
+ gBankInMenu = gActiveBattler;
}
}
@@ -2720,32 +2720,32 @@ static void PlayerHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal > 0)
gUnknown_0203CD70 += hpVal;
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void PlayerHandleExpUpdate(void)
{
- u8 monId = gBattleBufferA[gActiveBank][1];
+ u8 monId = gBattleBufferA[gActiveBattler][1];
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL)
{
@@ -2758,12 +2758,12 @@ static void PlayerHandleExpUpdate(void)
LoadBattleBarGfx(1);
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // unused return value
- expPointsToGive = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ expPointsToGive = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
taskId = CreateTask(Task_GiveExpToMon, 10);
gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
- gTasks[taskId].tExpTask_bank = gActiveBank;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gTasks[taskId].tExpTask_bank = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
}
@@ -2774,32 +2774,32 @@ static void PlayerHandleExpUpdate(void)
static void PlayerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PlayerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PlayerHandleStatusXor(void)
{
- u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1];
+ u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val);
PlayerBufferExecCompleted();
}
@@ -2810,13 +2810,13 @@ static void PlayerHandleDataTransfer(void)
static void PlayerHandleDMA3Transfer(void)
{
- u32 dstArg = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8)
- | (gBattleBufferA[gActiveBank][3] << 16)
- | (gBattleBufferA[gActiveBank][4] << 24);
- u16 sizeArg = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8);
+ u32 dstArg = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8)
+ | (gBattleBufferA[gActiveBattler][3] << 16)
+ | (gBattleBufferA[gActiveBattler][4] << 24);
+ u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
- const u8 *src = &gBattleBufferA[gActiveBank][7];
+ const u8 *src = &gBattleBufferA[gActiveBattler][7];
u8 *dst = (u8*)(dstArg);
u32 size = sizeArg;
@@ -2837,7 +2837,7 @@ static void PlayerHandleDMA3Transfer(void)
static void PlayerHandlePlayBGM(void)
{
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
PlayerBufferExecCompleted();
}
@@ -2848,25 +2848,25 @@ static void PlayerHandleCmd32(void)
static void PlayerHandleTwoReturnValues(void)
{
- EmitTwoReturnValues(1, 0, 0);
+ BtlController_EmitTwoReturnValues(1, 0, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleChosenMonReturnValue(void)
{
- EmitChosenMonReturnValue(1, 0, NULL);
+ BtlController_EmitChosenMonReturnValue(1, 0, NULL);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue(void)
{
- EmitOneReturnValue(1, 0);
+ BtlController_EmitOneReturnValue(1, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue_Duplicate(void)
{
- EmitOneReturnValue_Duplicate(1, 0);
+ BtlController_EmitOneReturnValue_Duplicate(1, 0);
PlayerBufferExecCompleted();
}
@@ -2878,7 +2878,7 @@ static void PlayerHandleCmd37(void)
static void PlayerHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
PlayerBufferExecCompleted();
}
@@ -2896,16 +2896,16 @@ static void PlayerHandleCmd40(void)
static void PlayerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
PlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -2918,25 +2918,25 @@ static void PlayerHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
PlayerBufferExecCompleted();
}
static void PlayerHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
PlayerBufferExecCompleted();
@@ -2944,7 +2944,7 @@ static void PlayerHandlePlayFanfareOrBGM(void)
static void PlayerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
PlayerBufferExecCompleted();
@@ -2952,7 +2952,7 @@ static void PlayerHandleFaintingCry(void)
static void PlayerHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
PlayerBufferExecCompleted();
}
@@ -2962,29 +2962,29 @@ static void PlayerHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(task05_08033660, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
void sub_805CC00(struct Sprite *sprite)
@@ -2994,8 +2994,8 @@ void sub_805CC00(struct Sprite *sprite)
FreeSpriteOamMatrix(sprite);
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
DestroySprite(sprite);
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], 0);
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], 0);
}
static void task05_08033660(u8 taskId)
@@ -3006,93 +3006,93 @@ static void task05_08033660(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_805B258(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_805B258(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_805B258(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_805B258(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_805B258(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_805B258(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_8058B40;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058B40;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void PlayerHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
PlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_805CE38;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805CE38;
}
}
static void sub_805CE38(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
PlayerBufferExecCompleted();
}
}
static void PlayerHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
PlayerBufferExecCompleted();
}
static void PlayerHandleCmd50(void)
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
PlayerBufferExecCompleted();
}
static void PlayerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
PlayerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
}
@@ -3100,15 +3100,15 @@ static void PlayerHandleBattleAnimation(void)
static void PlayerHandleLinkStandbyMsg(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][2]);
- switch (gBattleBufferA[gActiveBank][1])
+ sub_81851A8(&gBattleBufferA[gActiveBattler][2]);
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
PrintLinkStandbyMsg();
// fall through
case 1:
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
break;
case 2:
PrintLinkStandbyMsg();
@@ -3119,17 +3119,17 @@ static void PlayerHandleLinkStandbyMsg(void)
static void PlayerHandleResetActionMoveSelection(void)
{
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case RESET_ACTION_MOVE_SELECTION:
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
break;
case RESET_ACTION_SELECTION:
- gActionSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
break;
case RESET_MOVE_SELECTION:
- gMoveSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
break;
}
PlayerBufferExecCompleted();
@@ -3137,13 +3137,13 @@ static void PlayerHandleResetActionMoveSelection(void)
static void PlayerHandleCmd55(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][4]);
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
- gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2];
+ sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PlayerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_22(void)
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 6b5211ceb..b2b6baa0a 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -23,34 +23,34 @@
#include "pokeball.h"
#include "data2.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u8 gBankInMenu;
extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -213,15 +213,15 @@ static void nullsub_77(void)
void SetControllerToPlayerPartner(void)
{
- gBattleBankFunc[gActiveBank] = PlayerPartnerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
}
static void PlayerPartnerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands))
- sPlayerPartnerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands))
+ sPlayerPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
PlayerPartnerBufferExecCompleted();
}
@@ -229,26 +229,26 @@ static void PlayerPartnerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerPartnerBufferExecCompleted();
}
static void sub_81BAE98(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
PlayerPartnerBufferExecCompleted();
}
}
static void sub_81BAF00(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
PlayerPartnerBufferExecCompleted();
}
}
@@ -259,13 +259,13 @@ static void sub_81BAF48(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@@ -276,59 +276,59 @@ static void sub_81BAF48(void)
if (r6)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_81BAF00;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BAF00;
}
}
static void sub_81BB02C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive
- && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 != 1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
+ && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleBankFunc[gActiveBank] = sub_81BAF48;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BAF48;
}
}
static void sub_81BB1D4(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
PlayerPartnerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerPartnerBufferExecCompleted();
}
}
@@ -351,7 +351,7 @@ static void Task_GiveExpToMon(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -366,13 +366,13 @@ static void Task_GiveExpToMon(u8 taskId)
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
- && ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_MON]))
+ && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
gTasks[taskId].func = sub_81BB628;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -381,7 +381,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -405,7 +405,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
- SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp);
+ SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = sub_81BB4E4;
}
@@ -423,8 +423,8 @@ static void sub_81BB4E4(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 r4;
- r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[bank]);
+ r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
if (r4 == -1)
{
u8 level;
@@ -445,17 +445,17 @@ static void sub_81BB4E4(u8 taskId)
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
gTasks[taskId].func = sub_81BB628;
}
else
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -467,8 +467,8 @@ static void sub_81BB628(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- bank ^= BIT_MON;
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ bank ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
gTasks[taskId].func = sub_81BB688;
@@ -484,10 +484,10 @@ static void sub_81BB688(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_MON], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@@ -501,31 +501,31 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
bank = gTasks[taskId].tExpTask_bank;
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
static void sub_81BB78C(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerPartnerBufferExecCompleted();
}
}
static void sub_81BB828(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerPartnerBufferExecCompleted();
}
}
@@ -538,7 +538,7 @@ static void CompleteOnInactiveTextPrinter2(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -557,20 +557,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_81BB92C(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- CopyBattleSpriteInvisibility(gActiveBank);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_81BB9A0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB9A0;
}
}
static void sub_81BB9A0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
PlayerPartnerBufferExecCompleted();
}
@@ -578,66 +578,66 @@ static void sub_81BB9A0(void)
static void sub_81BB9F4(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
- gBattleBankFunc[gActiveBank] = sub_81BB92C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB92C;
}
}
static void sub_81BBAE8(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- gBattleBankFunc[gActiveBank] = sub_81BB9F4;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB9F4;
}
}
static void PlayerPartnerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = PlayerPartnerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
PlayerPartnerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
PlayerPartnerBufferExecCompleted();
}
@@ -648,13 +648,13 @@ static void PlayerPartnerHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyPlayerPartnerMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -662,7 +662,7 @@ static void PlayerPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
PlayerPartnerBufferExecCompleted();
}
@@ -676,7 +676,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -742,7 +742,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -757,7 +757,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -982,13 +982,13 @@ static void PlayerPartnerHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetPlayerPartnerMonData(gBattlePartyID[gActiveBank]);
+ SetPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -1001,11 +1001,11 @@ static void PlayerPartnerHandleSetMonData(void)
static void SetPlayerPartnerMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -1046,10 +1046,10 @@ static void SetPlayerPartnerMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -1063,167 +1063,167 @@ static void SetPlayerPartnerMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void PlayerPartnerHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
PlayerPartnerBufferExecCompleted();
}
@@ -1232,28 +1232,28 @@ static void PlayerPartnerHandleLoadMonSprite(void)
{
u16 species;
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(gActiveBank, 2),
- GetBankSpriteDefault_Y(gActiveBank),
- sub_80A82E4(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_81BB1D4;
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB1D4;
}
static void PlayerPartnerHandleSwitchInAnim(void)
{
- ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_81BD0E4(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_81BBAE8;
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_81BD0E4(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BBAE8;
}
static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
@@ -1261,64 +1261,64 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerPartnerHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerPartnerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_81BB828;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB828;
}
break;
}
@@ -1348,31 +1348,31 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
// Use back pic only if the partner is Steven
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
{
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
else // otherwise use front sprite
{
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
- gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void PlayerPartnerHandleTrainerSlide(void)
@@ -1382,34 +1382,34 @@ static void PlayerPartnerHandleTrainerSlide(void)
static void PlayerPartnerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_81BAE98;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BAE98;
}
static void PlayerPartnerHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
- gBattleBankFunc[gActiveBank] = sub_81BB78C;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB78C;
}
}
}
@@ -1436,51 +1436,51 @@ static void PlayerPartnerHandlePause(void)
static void PlayerPartnerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
PlayerPartnerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = PlayerPartnerDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation;
}
}
}
static void PlayerPartnerDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1488,20 +1488,20 @@ static void PlayerPartnerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlayerPartnerBufferExecCompleted();
}
break;
@@ -1514,10 +1514,10 @@ static void PlayerPartnerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
}
static void PlayerPartnerHandlePrintSelectionString(void)
@@ -1539,21 +1539,21 @@ static void PlayerPartnerHandleUnknownYesNoBox(void)
static void PlayerPartnerHandleChooseMove(void)
{
u8 chosenMoveId;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
BattleAI_SetupAIData(0xF);
chosenMoveId = BattleAI_ChooseMoveOrAction();
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
- gBankTarget = gActiveBank;
+ gBattlerTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
- EmitTwoReturnValues(1, 10, chosenMoveId | (gBankTarget << 8));
+ BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8));
PlayerPartnerBufferExecCompleted();
}
@@ -1568,22 +1568,22 @@ static void PlayerPartnerHandleChoosePokemon(void)
if (chosenMonId == 6) // just switch to the next mon
{
- u8 playerMonIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- u8 selfIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ u8 playerMonIdentity = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ u8 selfIdentity = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
for (chosenMonId = 3; chosenMonId < 6; chosenMonId++)
{
if (GetMonData(&gPlayerParty[chosenMonId], MON_DATA_HP) != 0
- && chosenMonId != gBattlePartyID[playerMonIdentity]
- && chosenMonId != gBattlePartyID[selfIdentity])
+ && chosenMonId != gBattlerPartyIndexes[playerMonIdentity]
+ && chosenMonId != gBattlerPartyIndexes[selfIdentity])
{
break;
}
}
}
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = chosenMonId;
- EmitChosenMonReturnValue(1, chosenMonId, NULL);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
+ BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
PlayerPartnerBufferExecCompleted();
}
@@ -1597,28 +1597,28 @@ static void PlayerPartnerHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void PlayerPartnerHandleExpUpdate(void)
{
- u8 monId = gBattleBufferA[gActiveBank][1];
+ u8 monId = gBattleBufferA[gActiveBattler][1];
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL)
{
@@ -1631,12 +1631,12 @@ static void PlayerPartnerHandleExpUpdate(void)
LoadBattleBarGfx(1);
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // unused return value
- expPointsToGive = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ expPointsToGive = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
taskId = CreateTask(Task_GiveExpToMon, 10);
gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
- gTasks[taskId].tExpTask_bank = gActiveBank;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gTasks[taskId].tExpTask_bank = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
}
@@ -1647,24 +1647,24 @@ static void PlayerPartnerHandleExpUpdate(void)
static void PlayerPartnerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PlayerPartnerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1721,7 +1721,7 @@ static void PlayerPartnerHandleCmd37(void)
static void PlayerPartnerHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
PlayerPartnerBufferExecCompleted();
}
@@ -1739,16 +1739,16 @@ static void PlayerPartnerHandleCmd40(void)
static void PlayerPartnerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
PlayerPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1761,25 +1761,25 @@ static void PlayerPartnerHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
PlayerPartnerBufferExecCompleted();
}
static void PlayerPartnerHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
PlayerPartnerBufferExecCompleted();
@@ -1787,7 +1787,7 @@ static void PlayerPartnerHandlePlayFanfareOrBGM(void)
static void PlayerPartnerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
PlayerPartnerBufferExecCompleted();
@@ -1795,7 +1795,7 @@ static void PlayerPartnerHandleFaintingCry(void)
static void PlayerPartnerHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
PlayerPartnerBufferExecCompleted();
}
@@ -1805,16 +1805,16 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
@@ -1829,16 +1829,16 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
}
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_81BE2C8, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_77;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
}
static void sub_81BE2C8(u8 taskId)
@@ -1849,62 +1849,62 @@ static void sub_81BE2C8(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81BD0E4(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81BD0E4(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81BD0E4(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_81BD0E4(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81BD0E4(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_81BD0E4(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_81BB02C;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BB02C;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void PlayerPartnerHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
PlayerPartnerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_81BE498;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81BE498;
}
}
static void sub_81BE498(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
PlayerPartnerBufferExecCompleted();
}
}
static void PlayerPartnerHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
PlayerPartnerBufferExecCompleted();
}
@@ -1915,25 +1915,25 @@ static void PlayerPartnerHandleCmd50(void)
static void PlayerPartnerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
PlayerPartnerBufferExecCompleted();
}
static void PlayerPartnerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
PlayerPartnerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@@ -1949,11 +1949,11 @@ static void PlayerPartnerHandleResetActionMoveSelection(void)
static void PlayerPartnerHandleCmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PlayerPartnerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_128(void)
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index 6e29fa951..8078d0af2 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -25,33 +25,33 @@
#include "pokeball.h"
#include "data2.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
@@ -202,15 +202,15 @@ static void nullsub_70(void)
void SetControllerToRecordedOpponent(void)
{
- gBattleBankFunc[gActiveBank] = RecordedOpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
}
static void RecordedOpponentBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands))
- sRecordedOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands))
+ sRecordedOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
RecordedOpponentBufferExecCompleted();
}
@@ -218,32 +218,32 @@ static void RecordedOpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedOpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedOpponentBufferExecCompleted();
}
static void sub_81865C8(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
RecordedOpponentBufferExecCompleted();
}
}
static void sub_8186630(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
RecordedOpponentBufferExecCompleted();
}
}
@@ -254,43 +254,39 @@ static void sub_8186678(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].animEnded)
- {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded)
var = TRUE;
- }
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].animEnded
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].animEnded)
- {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
var = TRUE;
- }
}
if (var)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
return;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
return;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8186630;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186630;
}
}
@@ -299,38 +295,38 @@ static void sub_818686C(void)
bool32 r9 = FALSE;
bool32 r8 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
@@ -338,24 +334,24 @@ static void sub_818686C(void)
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
r9 = TRUE;
}
if (!IsDoubleBattle())
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
}
else
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@@ -365,36 +361,36 @@ static void sub_818686C(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_8186678;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186678;
}
}
static void sub_8186C48(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
RecordedOpponentBufferExecCompleted();
@@ -405,13 +401,13 @@ static void sub_8186C48(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
@@ -421,21 +417,21 @@ static void CompleteOnHealthbarDone(void)
static void sub_8186D58(void)
{
- if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedOpponentBufferExecCompleted();
}
}
static void sub_8186D9C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- EnemyShadowCallbackToSetInvisible(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedOpponentBufferExecCompleted();
}
}
@@ -448,7 +444,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -467,22 +463,22 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_8186EA4(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_8186F14;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186F14;
}
}
static void sub_8186F14(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& !IsCryPlayingOrClearCrySongs())
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
RecordedOpponentBufferExecCompleted();
@@ -492,67 +488,67 @@ static void sub_8186F14(void)
static void sub_8186F94(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_8186EA4;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186EA4;
}
}
static void sub_8187084(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
- sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8186F94;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186F94;
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
RecordedOpponentBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
RecordedOpponentBufferExecCompleted();
}
static void RecordedOpponentBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = RecordedOpponentBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@@ -563,13 +559,13 @@ static void RecordedOpponentHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyRecordedOpponentMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -577,7 +573,7 @@ static void RecordedOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
RecordedOpponentBufferExecCompleted();
}
@@ -591,7 +587,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
@@ -657,7 +653,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -672,7 +668,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -897,13 +893,13 @@ static void RecordedOpponentHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetRecordedOpponentMonData(gBattlePartyID[gActiveBank]);
+ SetRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -916,11 +912,11 @@ static void RecordedOpponentHandleSetMonData(void)
static void SetRecordedOpponentMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -961,10 +957,10 @@ static void SetRecordedOpponentMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -978,198 +974,198 @@ static void SetRecordedOpponentMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
}
static void RecordedOpponentHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
RecordedOpponentBufferExecCompleted();
}
static void RecordedOpponentHandleLoadMonSprite(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(gActiveBank, 2),
- GetBankSpriteDefault_Y(gActiveBank),
- sub_80A82E4(gActiveBank));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
- SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8186C48;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186C48;
}
static void RecordedOpponentHandleSwitchInAnim(void)
{
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_81885D8(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_8187084;
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_81885D8(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8187084;
}
static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
@@ -1177,65 +1173,65 @@ static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
- sub_806A068(species, GetBankIdentity(bank));
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void RecordedOpponentHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- EnemyShadowCallbackToSetInvisible(gActiveBank);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedOpponentBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
- gBattleBankFunc[gActiveBank] = sub_8186D9C;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186D9C;
}
break;
}
@@ -1248,14 +1244,14 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
@@ -1278,20 +1274,20 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
}
}
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBank));
+ sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void RecordedOpponentHandleTrainerSlide(void)
@@ -1301,31 +1297,31 @@ static void RecordedOpponentHandleTrainerSlide(void)
static void RecordedOpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_81865C8;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81865C8;
}
static void RecordedOpponentHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934;
- gBattleBankFunc[gActiveBank] = sub_8186D58;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8186D58;
}
}
}
@@ -1352,51 +1348,51 @@ static void RecordedOpponentHandlePause(void)
static void RecordedOpponentHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
RecordedOpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = RecordedOpponentDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation;
}
}
}
static void RecordedOpponentDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1404,20 +1400,20 @@ static void RecordedOpponentDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
RecordedOpponentBufferExecCompleted();
}
break;
@@ -1430,10 +1426,10 @@ static void RecordedOpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void RecordedOpponentHandlePrintSelectionString(void)
@@ -1443,7 +1439,7 @@ static void RecordedOpponentHandlePrintSelectionString(void)
static void RecordedOpponentHandleChooseAction(void)
{
- EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
+ BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedOpponentBufferExecCompleted();
}
@@ -1456,13 +1452,13 @@ static void RecordedOpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
- u8 moveId = RecordedBattle_ReadBankAction(gActiveBank);
- u8 target = RecordedBattle_ReadBankAction(gActiveBank);
- EmitTwoReturnValues(1, 10, moveId | (target << 8));
+ u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
+ u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
+ BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
}
RecordedOpponentBufferExecCompleted();
@@ -1475,8 +1471,8 @@ static void RecordedOpponentHandleChooseItem(void)
static void RecordedOpponentHandleChoosePokemon(void)
{
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
- EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBank), NULL);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
+ BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedOpponentBufferExecCompleted();
}
@@ -1490,23 +1486,23 @@ static void RecordedOpponentHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void RecordedOpponentHandleExpUpdate(void)
@@ -1516,24 +1512,24 @@ static void RecordedOpponentHandleExpUpdate(void)
static void RecordedOpponentHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void RecordedOpponentHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1590,7 +1586,7 @@ static void RecordedOpponentHandleCmd37(void)
static void RecordedOpponentHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
RecordedOpponentBufferExecCompleted();
}
@@ -1608,16 +1604,16 @@ static void RecordedOpponentHandleCmd40(void)
static void RecordedOpponentHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
RecordedOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1630,25 +1626,25 @@ static void RecordedOpponentHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
RecordedOpponentBufferExecCompleted();
}
static void RecordedOpponentHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
RecordedOpponentBufferExecCompleted();
@@ -1656,7 +1652,7 @@ static void RecordedOpponentHandlePlayFanfareOrBGM(void)
static void RecordedOpponentHandleFaintingCry(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
RecordedOpponentBufferExecCompleted();
@@ -1664,7 +1660,7 @@ static void RecordedOpponentHandleFaintingCry(void)
static void RecordedOpponentHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
RecordedOpponentBufferExecCompleted();
}
@@ -1674,46 +1670,46 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_818962C);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_818962C);
taskId = CreateTask(sub_8189548, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_70;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_70;
}
static void sub_8189548(u8 taskId)
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81885D8(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81885D8(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81885D8(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81885D8(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81885D8(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81885D8(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_818686C;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818686C;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@@ -1726,50 +1722,50 @@ static void sub_818962C(struct Sprite *sprite)
static void RecordedOpponentHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
RecordedOpponentBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
- if (gBattleBufferA[gActiveBank][2] != 0)
+ if (gBattleBufferA[gActiveBattler][2] != 0)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
return;
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
}
}
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_818975C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818975C;
}
}
static void sub_818975C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
RecordedOpponentBufferExecCompleted();
}
}
static void RecordedOpponentHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
RecordedOpponentBufferExecCompleted();
}
@@ -1780,25 +1776,25 @@ static void RecordedOpponentHandleCmd50(void)
static void RecordedOpponentHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
RecordedOpponentBufferExecCompleted();
}
static void RecordedOpponentHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
RecordedOpponentBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@@ -1814,15 +1810,15 @@ static void RecordedOpponentHandleResetActionMoveSelection(void)
static void RecordedOpponentHandleCmd55(void)
{
- if (gBattleBufferA[gActiveBank][1] == BATTLE_DREW)
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW)
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
else
- gBattleOutcome = gBattleBufferA[gActiveBank][1] ^ BATTLE_DREW;
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
RecordedOpponentBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_119(void)
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index f101d811f..953f989e9 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -24,34 +24,34 @@
#include "pokeball.h"
#include "data2.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u8 gBankInMenu;
extern u16 gUnknown_020243FC;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gBattleCommunication[];
extern u8 gUnknown_0203C7B4;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
@@ -201,15 +201,15 @@ static void nullsub_120(void)
void SetControllerToRecordedPlayer(void)
{
- gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
}
static void RecordedPlayerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
- sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
+ sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
RecordedPlayerBufferExecCompleted();
}
@@ -217,26 +217,26 @@ static void RecordedPlayerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedPlayerBufferExecCompleted();
}
static void sub_81899F0(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_8189A58(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
RecordedPlayerBufferExecCompleted();
}
}
@@ -245,53 +245,53 @@ static void sub_8189AA0(void)
{
bool32 r6 = FALSE;
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
}
- if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8189A58;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
}
}
else
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@@ -302,8 +302,8 @@ static void sub_8189AA0(void)
if (r6)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8189A58;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
}
}
}
@@ -312,48 +312,48 @@ static void sub_8189D40(void)
{
bool32 r10 = FALSE;
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
}
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
@@ -362,68 +362,68 @@ static void sub_8189D40(void)
}
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
r10 = TRUE;
}
- if (r10 && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (r10 && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_8189AA0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8189AA0;
}
}
static void sub_818A064(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_818A114(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_818A1B0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
@@ -436,7 +436,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -455,20 +455,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_818A2B4(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- CopyBattleSpriteInvisibility(gActiveBank);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_818A328;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A328;
}
}
static void sub_818A328(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
RecordedPlayerBufferExecCompleted();
}
@@ -476,66 +476,66 @@ static void sub_818A328(void)
static void sub_818A37C(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
- gBattleBankFunc[gActiveBank] = sub_818A2B4;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A2B4;
}
}
static void sub_818A470(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- gBattleBankFunc[gActiveBank] = sub_818A37C;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A37C;
}
}
static void RecordedPlayerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
RecordedPlayerBufferExecCompleted();
}
@@ -546,13 +546,13 @@ static void RecordedPlayerHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -560,7 +560,7 @@ static void RecordedPlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
RecordedPlayerBufferExecCompleted();
}
@@ -574,7 +574,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -640,7 +640,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -655,7 +655,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -880,13 +880,13 @@ static void RecordedPlayerHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetRecordedPlayerMonData(gBattlePartyID[gActiveBank]);
+ SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -899,11 +899,11 @@ static void RecordedPlayerHandleSetMonData(void)
static void SetRecordedPlayerMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -944,10 +944,10 @@ static void SetRecordedPlayerMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -961,167 +961,167 @@ static void SetRecordedPlayerMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void RecordedPlayerHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
RecordedPlayerBufferExecCompleted();
}
@@ -1130,28 +1130,28 @@ static void RecordedPlayerHandleLoadMonSprite(void)
{
u16 species;
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
- sub_806A068(species, GetBankIdentity(gActiveBank));
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+ sub_806A068(species, GetBattlerPosition(gActiveBattler));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(gActiveBank, 2),
- GetBankSpriteDefault_Y(gActiveBank),
- sub_80A82E4(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_818A064;
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ sub_80A82E4(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A064;
}
static void RecordedPlayerHandleSwitchInAnim(void)
{
- ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_818BA6C(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_818A470;
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_818BA6C(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A470;
}
static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
@@ -1159,64 +1159,64 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void RecordedPlayerHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_818A1B0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A1B0;
}
break;
}
@@ -1241,7 +1241,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
@@ -1266,31 +1266,31 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
- gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
else
{
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void RecordedPlayerHandleTrainerSlide(void)
@@ -1300,34 +1300,34 @@ static void RecordedPlayerHandleTrainerSlide(void)
static void RecordedPlayerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_81899F0;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81899F0;
}
static void RecordedPlayerHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
- gBattleBankFunc[gActiveBank] = sub_818A114;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818A114;
}
}
}
@@ -1354,51 +1354,51 @@ static void RecordedPlayerHandlePause(void)
static void RecordedPlayerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
RecordedPlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = RecordedPlayerDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
}
}
}
static void RecordedPlayerDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1406,20 +1406,20 @@ static void RecordedPlayerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
RecordedPlayerBufferExecCompleted();
}
break;
@@ -1432,10 +1432,10 @@ static void RecordedPlayerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void RecordedPlayerHandlePrintSelectionString(void)
@@ -1445,9 +1445,9 @@ static void RecordedPlayerHandlePrintSelectionString(void)
static void ChooseActionInBattlePalace(void)
{
- if (gBattleCommunication[4] >= gNoOfAllBanks / 2)
+ if (gBattleCommunication[4] >= gBattlersCount / 2)
{
- EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
+ BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@@ -1456,11 +1456,11 @@ static void RecordedPlayerHandleChooseAction(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gBattleBankFunc[gActiveBank] = ChooseActionInBattlePalace;
+ gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
}
else
{
- EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
+ BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@@ -1474,13 +1474,13 @@ static void RecordedPlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
- u8 moveId = RecordedBattle_ReadBankAction(gActiveBank);
- u8 target = RecordedBattle_ReadBankAction(gActiveBank);
- EmitTwoReturnValues(1, 10, moveId | (target << 8));
+ u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
+ u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
+ BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
}
RecordedPlayerBufferExecCompleted();
@@ -1493,8 +1493,8 @@ static void RecordedPlayerHandleChooseItem(void)
static void RecordedPlayerHandleChoosePokemon(void)
{
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
- EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBank), NULL);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
+ BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedPlayerBufferExecCompleted();
}
@@ -1508,24 +1508,24 @@ static void RecordedPlayerHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void RecordedPlayerHandleExpUpdate(void)
@@ -1535,24 +1535,24 @@ static void RecordedPlayerHandleExpUpdate(void)
static void RecordedPlayerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void RecordedPlayerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -1609,7 +1609,7 @@ static void RecordedPlayerHandleCmd37(void)
static void RecordedPlayerHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
RecordedPlayerBufferExecCompleted();
}
@@ -1627,16 +1627,16 @@ static void RecordedPlayerHandleCmd40(void)
static void RecordedPlayerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
RecordedPlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1649,25 +1649,25 @@ static void RecordedPlayerHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
RecordedPlayerBufferExecCompleted();
@@ -1675,7 +1675,7 @@ static void RecordedPlayerHandlePlayFanfareOrBGM(void)
static void RecordedPlayerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
RecordedPlayerBufferExecCompleted();
@@ -1683,7 +1683,7 @@ static void RecordedPlayerHandleFaintingCry(void)
static void RecordedPlayerHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
RecordedPlayerBufferExecCompleted();
}
@@ -1694,35 +1694,35 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
u8 taskId;
u32 trainerPicId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
- trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
else
trainerPicId = gSaveBlock2Ptr->playerGender;
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_818CC24, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_120;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_120;
}
static void sub_818CC24(u8 taskId)
@@ -1733,62 +1733,62 @@ static void sub_818CC24(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_818BA6C(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_818BA6C(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_818BA6C(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_818BA6C(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_818BA6C(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_818BA6C(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_8189D40;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8189D40;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void RecordedPlayerHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
RecordedPlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_818CDF4;
+ gBattlerControllerFuncs[gActiveBattler] = sub_818CDF4;
}
}
static void sub_818CDF4(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
RecordedPlayerBufferExecCompleted();
}
}
static void RecordedPlayerHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
RecordedPlayerBufferExecCompleted();
}
@@ -1799,25 +1799,25 @@ static void RecordedPlayerHandleCmd50(void)
static void RecordedPlayerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
RecordedPlayerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@@ -1833,11 +1833,11 @@ static void RecordedPlayerHandleResetActionMoveSelection(void)
static void RecordedPlayerHandleCmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
RecordedPlayerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_121(void)
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index 682e8333d..608d59418 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -22,21 +22,21 @@
#include "data2.h"
#include "pokeblock.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@@ -180,15 +180,15 @@ static void nullsub_114(void)
void SetControllerToSafari(void)
{
- gBattleBankFunc[gActiveBank] = SafariBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
}
static void SafariBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sSafariBufferCommands))
- sSafariBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sSafariBufferCommands))
+ sSafariBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
SafariBufferExecCompleted();
}
@@ -200,68 +200,68 @@ static void HandleInputChooseAction(void)
{
PlaySE(SE_SELECT);
- switch (gActionSelectionCursor[gActiveBank])
+ switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
- EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_BALL, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
break;
case 1:
- EmitTwoReturnValues(1, ACTION_POKEBLOCK_CASE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
break;
case 2:
- EmitTwoReturnValues(1, ACTION_GO_NEAR, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
break;
case 3:
- EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_RUN, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
break;
}
SafariBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gActionSelectionCursor[gActiveBank] & 1)
+ if (gActionSelectionCursor[gActiveBattler] & 1)
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gActionSelectionCursor[gActiveBank] & 1))
+ if (!(gActionSelectionCursor[gActiveBattler] & 1))
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gActionSelectionCursor[gActiveBank] & 2)
+ if (gActionSelectionCursor[gActiveBattler] & 2)
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gActionSelectionCursor[gActiveBank] & 2))
+ if (!(gActionSelectionCursor[gActiveBattler] & 2))
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
}
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@@ -273,7 +273,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void CompleteOnHealthboxSpriteCallbackDummy(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@@ -289,7 +289,7 @@ static void sub_81595E4(void)
static void CompleteOnSpecialAnimDone(void)
{
- if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
SafariBufferExecCompleted();
}
@@ -297,7 +297,7 @@ static void SafariOpenPokeblockCase(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = CompleteWhenChosePokeblock;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChosePokeblock;
FreeAllWindowBuffers();
OpenPokeblockCaseInBattle();
}
@@ -307,36 +307,36 @@ static void CompleteWhenChosePokeblock(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
- EmitOneReturnValue(1, gSpecialVar_ItemId);
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
SafariBufferExecCompleted();
}
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
SafariBufferExecCompleted();
}
static void SafariBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = SafariBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
SafariBufferExecCompleted();
}
@@ -377,18 +377,18 @@ static void SafariHandleReturnMonToBall(void)
static void SafariHandleDrawTrainerPic(void)
{
- DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBank);
- sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBattler);
+ sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_0202499C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void SafariHandleTrainerSlide(void)
@@ -415,18 +415,18 @@ static void SafariHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void SafariHandleBallThrowAnim(void)
{
- u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void SafariHandlePause(void)
@@ -445,15 +445,15 @@ static void SafariHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void SafariHandlePrintSelectionString(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
SafariHandlePrintString();
else
SafariBufferExecCompleted();
@@ -465,7 +465,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
- gBattleBankFunc[gActiveBank] = HandleInputChooseAction;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
@@ -473,13 +473,13 @@ static void SafariHandleChooseAction(void)
{
s32 i;
- gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_SafariZoneMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
}
@@ -499,8 +499,8 @@ static void SafariHandleChooseItem(void)
s32 i;
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
- gBattleBankFunc[gActiveBank] = SafariOpenPokeblockCase;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
+ gBankInMenu = gActiveBattler;
}
static void SafariHandleChoosePokemon(void)
@@ -525,7 +525,7 @@ static void SafariHandleExpUpdate(void)
static void SafariHandleStatusIconUpdate(void)
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_SAFARI_BALLS_TEXT);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT);
SafariBufferExecCompleted();
}
@@ -613,25 +613,25 @@ static void SafariHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
SafariBufferExecCompleted();
}
static void SafariHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
SafariBufferExecCompleted();
@@ -639,7 +639,7 @@ static void SafariHandlePlayFanfareOrBGM(void)
static void SafariHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry1(species, 25);
SafariBufferExecCompleted();
@@ -647,17 +647,17 @@ static void SafariHandleFaintingCry(void)
static void SafariHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
SafariBufferExecCompleted();
}
static void SafariHandleIntroTrainerBallThrow(void)
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_SAFARI_ALL_TEXT);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- gBattleBankFunc[gActiveBank] = CompleteOnHealthboxSpriteCallbackDummy;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
}
static void SafariHandleDrawPartyStatusSummary(void)
@@ -682,13 +682,13 @@ static void SafariHandleSpriteInvisibility(void)
static void SafariHandleBattleAnimation(void)
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
SafariBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void SafariHandleLinkStandbyMsg(void)
@@ -703,12 +703,12 @@ static void SafariHandleResetActionMoveSelection(void)
static void SafariHandleCmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
SafariBufferExecCompleted();
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
- gBattleBankFunc[gActiveBank] = sub_81595E4;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81595E4;
}
static void nullsub_115(void)
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index b0e1e1480..dd01e5996 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -28,27 +28,27 @@
#include "data2.h"
#include "party_menu.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gAbsentBankFlags;
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gAbsentBattlerFlags;
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gMultiUsePlayerCursor;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gPartnerTrainerId;
extern struct SpriteTemplate gUnknown_0202499C;
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
@@ -56,7 +56,7 @@ extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
extern u8 gBankInMenu;
extern u32 gBattlePalaceMoveSelectionRngValue;
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[];
extern u16 gUnknown_020243FC;
extern struct UnusedControllerStruct gUnknown_02022D0C;
@@ -204,7 +204,7 @@ static void nullsub_117(void)
void SetControllerToWally(void)
{
- gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
gBattleStruct->wallyBattleState = 0;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = 0;
@@ -213,10 +213,10 @@ void SetControllerToWally(void)
static void WallyBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sWallyBufferCommands))
- sWallyBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands))
+ sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
WallyBufferExecCompleted();
}
@@ -233,7 +233,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -244,7 +244,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -254,7 +254,7 @@ static void WallyHandleActions(void)
case 3:
if (--gBattleStruct->wallyWaitFrames == 0)
{
- EmitTwoReturnValues(1, 9, 0);
+ BtlController_EmitTwoReturnValues(1, 9, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -275,7 +275,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
WallyBufferExecCompleted();
}
break;
@@ -284,7 +284,7 @@ static void WallyHandleActions(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -304,7 +304,7 @@ static void OpenBagAfterPaletteFade(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = CompleteOnChosenItem;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem;
nullsub_35();
FreeAllWindowBuffers();
DoWallyTutorialBagMenu();
@@ -315,37 +315,37 @@ static void CompleteOnChosenItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
- EmitOneReturnValue(1, gSpecialVar_ItemId);
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
WallyBufferExecCompleted();
}
}
static void sub_816864C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive
- && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
+ && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleBankFunc[gActiveBank] = sub_8168818;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8168818;
}
}
@@ -354,23 +354,23 @@ static void sub_8168818(void)
{
bool32 r4 = FALSE;
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r4 = TRUE;
- if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
@@ -378,24 +378,24 @@ static void sub_8168818(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
}
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -414,46 +414,46 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_8168A20(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
WallyBufferExecCompleted();
}
static void WallyBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
WallyBufferExecCompleted();
}
@@ -464,13 +464,13 @@ static void WallyHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyWallyMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyWallyMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -478,7 +478,7 @@ static void WallyHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
WallyBufferExecCompleted();
}
@@ -492,7 +492,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -558,7 +558,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -573,7 +573,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -798,13 +798,13 @@ static void WallyHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetWallyMonData(gBattlePartyID[gActiveBank]);
+ SetWallyMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -817,11 +817,11 @@ static void WallyHandleSetMonData(void)
static void SetWallyMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -862,10 +862,10 @@ static void SetWallyMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -879,158 +879,158 @@ static void SetWallyMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void WallyHandleSetRawMonData(void)
@@ -1050,48 +1050,48 @@ static void WallyHandleSwitchInAnim(void)
static void WallyHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_8168A20;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8168A20;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
static void WallyHandleDrawTrainerPic(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
- sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void WallyHandleTrainerSlide(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
- sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void WallyHandleTrainerSlideBack(void)
@@ -1113,18 +1113,18 @@ static void WallyHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandleBallThrowAnim(void)
{
- u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandlePause(void)
@@ -1134,46 +1134,46 @@ static void WallyHandlePause(void)
static void WallyHandleMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
WallyBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = WallyDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation;
}
}
static void WallyDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1181,19 +1181,19 @@ static void WallyDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
WallyBufferExecCompleted();
}
break;
@@ -1206,15 +1206,15 @@ static void WallyHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void WallyHandlePrintSelectionString(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
WallyHandlePrintString();
else
WallyBufferExecCompleted();
@@ -1226,7 +1226,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
- gBattleBankFunc[gActiveBank] = WallyHandleActions;
+ gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
}
}
@@ -1234,13 +1234,13 @@ static void WallyHandleChooseAction(void)
{
s32 i;
- gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
}
@@ -1271,7 +1271,7 @@ static void WallyHandleChooseMove(void)
if (--gBattleStruct->wallyMoveFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, 10, 0x100);
+ BtlController_EmitTwoReturnValues(1, 10, 0x100);
WallyBufferExecCompleted();
}
break;
@@ -1281,8 +1281,8 @@ static void WallyHandleChooseMove(void)
static void WallyHandleChooseItem(void)
{
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
- gBattleBankFunc[gActiveBank] = OpenBagAfterPaletteFade;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
+ gBankInMenu = gActiveBattler;
}
static void WallyHandleChoosePokemon(void)
@@ -1300,24 +1300,24 @@ static void WallyHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void WallyHandleExpUpdate(void)
@@ -1402,16 +1402,16 @@ static void WallyHandleCmd40(void)
static void WallyHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
WallyBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1422,20 +1422,20 @@ static void WallyHandleCmd42(void)
static void WallyHandlePlaySE(void)
{
- PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
WallyBufferExecCompleted();
}
static void WallyHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
WallyBufferExecCompleted();
@@ -1443,7 +1443,7 @@ static void WallyHandlePlayFanfareOrBGM(void)
static void WallyHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry1(species, 25);
WallyBufferExecCompleted();
@@ -1451,7 +1451,7 @@ static void WallyHandleFaintingCry(void)
static void WallyHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
WallyBufferExecCompleted();
}
@@ -1461,55 +1461,55 @@ static void WallyHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_816AC04, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
static void sub_816AA80(u8 bank)
{
u16 species;
- gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0;
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattleSpritesDataPtr->battlerData[bank].transformSpecies = 0;
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ sub_806A068(species, GetBattlerPosition(bank));
+ gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
@@ -1521,27 +1521,27 @@ static void sub_816AC04(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_816AA80(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_816864C;
- gActiveBank = savedActiveBank;
+ gActiveBattler = gTasks[taskId].data[0];
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_816AA80(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_816864C;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void WallyHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
WallyBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
WallyBufferExecCompleted();
}
}
@@ -1563,13 +1563,13 @@ static void WallyHandleSpriteInvisibility(void)
static void WallyHandleBattleAnimation(void)
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
WallyBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void WallyHandleLinkStandbyMsg(void)
@@ -1584,13 +1584,13 @@ static void WallyHandleResetActionMoveSelection(void)
static void WallyHandleCmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
WallyBufferExecCompleted();
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK)
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_118(void)
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index c28b6ef3b..4f523cfa0 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -13,36 +13,36 @@
#include "battle_message.h"
extern u32 gBattleTypeFlags;
-extern u32 gBattleExecBuffer;
+extern u32 gBattleControllerExecFlags;
extern void (*gBattleMainFunc)(void);
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern u8 gActiveBank;
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
+extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gBattlersCount;
+extern u8 gActiveBattler;
extern u8 gUnknown_0202428C;
extern u32 gUnknown_02022FF4;
extern u8 gUnknown_0203C7B4;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBuffersTransferData[0x100];
extern u8 gUnknown_02022D08;
extern u8 gUnknown_02022D09;
extern u8 gUnknown_02022D0A;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u8 gBattlerAttacker;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
extern u8 gEffectBank;
extern u16 gBattleWeather;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u16 gChosenMove;
extern u16 gLastUsedItem;
extern u8 gBattleOutcome;
extern u8 gLastUsedAbility;
-extern u8 gStringBank;
+extern u8 gStringBattler;
extern const struct BattleMove gBattleMoves[];
@@ -51,8 +51,8 @@ extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu
// this file's funcionts
static void CreateTasksForSendRecvLinkBuffers(void);
-static void SetControllersVariablesInLinkBattle(void);
-static void SetControllersVariables(void);
+static void InitLinkBtlControllers(void);
+static void InitSinglePlayerBtlControllers(void);
static void SetBattlePartyIds(void);
static void Task_HandleSendLinkBuffersData(u8 taskId);
static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId);
@@ -76,16 +76,16 @@ void SetUpBattleVarsAndBirchZigzagoon(void)
gBattleMainFunc = nullsub_20;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- gBattleBankFunc[i] = nullsub_21;
- gBanksByIdentity[i] = 0xFF;
+ gBattlerControllerFuncs[i] = nullsub_21;
+ gBattlerPositions[i] = 0xFF;
gActionSelectionCursor[i] = 0;
gMoveSelectionCursor[i] = 0;
}
HandleLinkBattleSetup();
- gBattleExecBuffer = 0;
+ gBattleControllerExecFlags = 0;
ClearBattleAnimationVars();
ClearBattleMonForms();
BattleAI_HandleItemUseBeforeAISetup(0xF);
@@ -116,15 +116,15 @@ void sub_8032768(void)
RecordedBattle_SaveParties();
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
- SetControllersVariablesInLinkBattle();
+ InitLinkBtlControllers();
else
- SetControllersVariables();
+ InitSinglePlayerBtlControllers();
SetBattlePartyIds();
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
sub_81B8D64(i, 0);
}
@@ -135,7 +135,7 @@ void sub_8032768(void)
*(gBattleStruct->field_204 + i) = 0;
}
-static void SetControllersVariables(void)
+static void InitSinglePlayerBtlControllers(void)
{
s32 i;
@@ -145,62 +145,62 @@ static void SetControllersVariables(void)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayerPartner;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayerPartner;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
}
else
{
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayerPartner;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayerPartner;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
}
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
sub_81B8D64(0, 0);
sub_81B8D64(1, 0);
sub_81B8D64(2, 1);
sub_81B8D64(3, 1);
- gBattlePartyID[0] = 0;
- gBattlePartyID[1] = 0;
- gBattlePartyID[2] = 3;
- gBattlePartyID[3] = 3;
+ gBattlerPartyIndexes[0] = 0;
+ gBattlerPartyIndexes[1] = 0;
+ gBattlerPartyIndexes[2] = 3;
+ gBattlerPartyIndexes[3] = 3;
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMainFunc = BeginBattleIntro;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- gBattleBankFunc[0] = SetControllerToSafari;
+ gBattlerControllerFuncs[0] = SetControllerToSafari;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
- gBattleBankFunc[0] = SetControllerToWally;
+ gBattlerControllerFuncs[0] = SetControllerToWally;
else
- gBattleBankFunc[0] = SetControllerToPlayer;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
@@ -210,32 +210,32 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToRecordedOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
else // see how the banks are switched
{
- gBattleBankFunc[1] = SetControllerToRecordedPlayer;
- gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[0] = SetControllerToRecordedOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
}
else
{
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
}
}
}
@@ -243,19 +243,19 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayer;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
@@ -263,35 +263,35 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = 0;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = 0;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = 1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = 1;
- gBattleBankFunc[2] = SetControllerToRecordedPlayer;
- gBanksByIdentity[2] = 2;
+ gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
+ gBattlerPositions[2] = 2;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = 3;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = 3;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
sub_81B8D64(0, 0);
sub_81B8D64(1, 0);
sub_81B8D64(2, 1);
sub_81B8D64(3, 1);
- gBattlePartyID[0] = 0;
- gBattlePartyID[1] = 0;
- gBattlePartyID[2] = 3;
- gBattlePartyID[3] = 3;
+ gBattlerPartyIndexes[0] = 0;
+ gBattlerPartyIndexes[1] = 0;
+ gBattlerPartyIndexes[2] = 3;
+ gBattlerPartyIndexes[3] = 3;
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
u8 var; // multiplayer Id in a recorded battle?
- for (var = gUnknown_0203C7B4, i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (var = gUnknown_0203C7B4, i = 0; i < MAX_BATTLERS_COUNT; i++)
{
switch (gLinkPlayers[i].lp_field_18)
{
@@ -307,53 +307,53 @@ static void SetControllersVariables(void)
if (i == var)
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1))
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1)))
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
else
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON1;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
@@ -361,59 +361,59 @@ static void SetControllersVariables(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_WILD)
{
- gBattleBankFunc[0] = SetControllerToRecordedPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[2] = SetControllerToRecordedPlayer;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
- gBattleBankFunc[1] = SetControllerToRecordedOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[3] = SetControllerToRecordedOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToRecordedOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
}
else
{
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
}
}
else
{
- gBattleBankFunc[1] = SetControllerToRecordedPlayer;
- gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[3] = SetControllerToRecordedPlayer;
- gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToRecordedPlayer;
+ gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
- gBattleBankFunc[0] = SetControllerToRecordedOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToRecordedOpponent;
- gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToRecordedOpponent;
+ gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
}
else
{
- gBattleBankFunc[0] = SetControllerToOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToOpponent;
- gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToOpponent;
+ gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
}
}
}
}
}
-static void SetControllersVariablesInLinkBattle(void)
+static void InitLinkBtlControllers(void)
{
s32 i;
u8 multiplayerId;
@@ -424,23 +424,23 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToLinkOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
else
{
- gBattleBankFunc[1] = SetControllerToPlayer;
- gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[0] = SetControllerToLinkOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToLinkOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
@@ -449,35 +449,35 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToLinkOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayer;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToLinkOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToLinkOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
else
{
- gBattleBankFunc[1] = SetControllerToPlayer;
- gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[0] = SetControllerToLinkOpponent;
- gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToLinkOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[3] = SetControllerToPlayer;
- gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToPlayer;
+ gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[2] = SetControllerToLinkOpponent;
- gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToLinkOpponent;
+ gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
@@ -486,45 +486,45 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetControllerToPlayer;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToLinkPartner;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToLinkPartner;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
else
{
- gBattleBankFunc[0] = SetControllerToLinkPartner;
- gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
+ gBattlerControllerFuncs[0] = SetControllerToLinkPartner;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
- gBattleBankFunc[1] = SetControllerToLinkOpponent;
- gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
+ gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
- gBattleBankFunc[2] = SetControllerToPlayer;
- gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
+ gBattlerControllerFuncs[2] = SetControllerToPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- gBattleBankFunc[3] = SetControllerToLinkOpponent;
- gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
+ gBattlerControllerFuncs[3] = SetControllerToLinkOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
sub_81B8D64(0, 0);
sub_81B8D64(1, 0);
sub_81B8D64(2, 1);
sub_81B8D64(3, 1);
- gBattlePartyID[0] = 0;
- gBattlePartyID[1] = 0;
- gBattlePartyID[2] = 3;
- gBattlePartyID[3] = 3;
+ gBattlerPartyIndexes[0] = 0;
+ gBattlerPartyIndexes[1] = 0;
+ gBattlerPartyIndexes[2] = 3;
+ gBattlerPartyIndexes[3] = 3;
}
else
{
@@ -533,7 +533,7 @@ static void SetControllersVariablesInLinkBattle(void)
if (gBattleTypeFlags & BATTLE_TYPE_WILD)
gBattleMainFunc = BeginBattleIntro;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
switch (gLinkPlayers[i].lp_field_18)
{
@@ -549,18 +549,18 @@ static void SetControllersVariablesInLinkBattle(void)
if (i == multiplayerId)
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
@@ -569,42 +569,42 @@ static void SetControllersVariablesInLinkBattle(void)
if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1))
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1)))
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
else
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent;
+ gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
case 3:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 1;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 1;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
- gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 3;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
}
}
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
}
@@ -614,20 +614,20 @@ static void SetBattlePartyIds(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < 6; j++)
{
if (i < 2)
{
- if (GET_BANK_SIDE2(i) == SIDE_PLAYER)
+ if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
{
if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -638,22 +638,22 @@ static void SetBattlePartyIds(void)
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
}
else
{
- if (GET_BANK_SIDE2(i) == SIDE_PLAYER)
+ if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
{
if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2.
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0
- && gBattlePartyID[i - 2] != j)
+ && gBattlerPartyIndexes[i - 2] != j)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -663,9 +663,9 @@ static void SetBattlePartyIds(void)
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0
- && gBattlePartyID[i - 2] != j)
+ && gBattlerPartyIndexes[i - 2] != j)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -674,7 +674,7 @@ static void SetBattlePartyIds(void)
}
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- gBattlePartyID[1] = 0, gBattlePartyID[3] = 3;
+ gBattlerPartyIndexes[1] = 0, gBattlerPartyIndexes[3] = 3;
}
}
@@ -693,14 +693,14 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
case 0:
for (i = 0; i < size; i++)
{
- gBattleBufferA[gActiveBank][i] = *data;
+ gBattleBufferA[gActiveBattler][i] = *data;
data++;
}
break;
case 1:
for (i = 0; i < size; i++)
{
- gBattleBufferB[gActiveBank][i] = *data;
+ gBattleBufferB[gActiveBattler][i] = *data;
data++;
}
break;
@@ -751,12 +751,12 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
gTasks[gUnknown_02022D08].data[14] = 0;
}
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId;
- gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBank;
- gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBankAttacker;
- gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBankTarget;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBattler;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattlerTarget;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
- gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBankFlags;
+ gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBank;
for (i = 0; i < size; i++)
@@ -912,7 +912,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0])
{
case 0:
- if (gBattleExecBuffer & gBitTable[bank])
+ if (gBattleControllerExecFlags & gBitTable[bank])
return;
memcpy(gBattleBufferA[bank], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
@@ -920,9 +920,9 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
{
- gBankAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
- gBankTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
- gAbsentBankFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6];
+ gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
+ gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
+ gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6];
gEffectBank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7];
}
break;
@@ -931,7 +931,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
break;
case 2:
var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA];
- gBattleExecBuffer &= ~(gBitTable[bank] << (var * 4));
+ gBattleControllerExecFlags &= ~(gBitTable[bank] << (var * 4));
break;
}
@@ -939,7 +939,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
}
}
-void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
+void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
{
gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
gBattleBuffersTransferData[1] = requestId;
@@ -948,7 +948,7 @@ void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
+void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
{
gBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
gBattleBuffersTransferData[1] = monId;
@@ -957,7 +957,7 @@ void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data)
+void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data)
{
s32 i;
@@ -969,7 +969,7 @@ void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *da
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes);
}
-void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
+void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
{
s32 i;
@@ -981,7 +981,7 @@ void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, bytes + 3);
}
-void EmitLoadMonSprite(u8 bufferId)
+void BtlController_EmitLoadMonSprite(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
gBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE;
@@ -990,7 +990,7 @@ void EmitLoadMonSprite(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
+void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
{
gBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM;
gBattleBuffersTransferData[1] = partyId;
@@ -999,14 +999,14 @@ void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitReturnMonToBall(u8 bufferId, u8 arg1)
+void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1)
{
gBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL;
gBattleBuffersTransferData[1] = arg1;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitDrawTrainerPic(u8 bufferId)
+void BtlController_EmitDrawTrainerPic(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
gBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC;
@@ -1015,7 +1015,7 @@ void EmitDrawTrainerPic(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitTrainerSlide(u8 bufferId)
+void BtlController_EmitTrainerSlide(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE;
@@ -1024,7 +1024,7 @@ void EmitTrainerSlide(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitTrainerSlideBack(u8 bufferId)
+void BtlController_EmitTrainerSlideBack(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK;
@@ -1033,7 +1033,7 @@ void EmitTrainerSlideBack(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitFaintAnimation(u8 bufferId)
+void BtlController_EmitFaintAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION;
gBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION;
@@ -1042,7 +1042,7 @@ void EmitFaintAnimation(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitPaletteFade(u8 bufferId)
+void BtlController_EmitPaletteFade(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
gBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
@@ -1051,7 +1051,7 @@ void EmitPaletteFade(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSuccessBallThrowAnim(u8 bufferId)
+void BtlController_EmitSuccessBallThrowAnim(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
gBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
@@ -1060,14 +1060,14 @@ void EmitSuccessBallThrowAnim(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitBallThrowAnim(u8 bufferId, u8 caseId)
+void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId)
{
gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM;
gBattleBuffersTransferData[1] = caseId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitPause(u8 bufferId, u8 toWait, void *data)
+void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data)
{
s32 i;
@@ -1078,7 +1078,7 @@ void EmitPause(u8 bufferId, u8 toWait, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, toWait * 3 + 2);
}
-void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit)
+void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit)
{
gBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION;
gBattleBuffersTransferData[1] = move;
@@ -1108,7 +1108,7 @@ void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
}
-void EmitPrintString(u8 bufferId, u16 stringID)
+void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
{
s32 i;
struct StringInfoBattle* stringInfo;
@@ -1123,13 +1123,13 @@ void EmitPrintString(u8 bufferId, u16 stringID)
stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
- stringInfo->scrActive = gBattleScripting.bank;
+ stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52;
stringInfo->hpScale = gBattleStruct->hpScale;
- stringInfo->StringBank = gStringBank;
+ stringInfo->StringBank = gStringBattler;
stringInfo->moveType = gBattleMoves[gCurrentMove].type;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
stringInfo->abilities[i] = gBattleMons[i].ability;
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
@@ -1140,7 +1140,7 @@ void EmitPrintString(u8 bufferId, u16 stringID)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
}
-void EmitPrintSelectionString(u8 bufferId, u16 stringID)
+void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
{
s32 i;
struct StringInfoBattle *stringInfo;
@@ -1155,10 +1155,10 @@ void EmitPrintSelectionString(u8 bufferId, u16 stringID)
stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
- stringInfo->scrActive = gBattleScripting.bank;
+ stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
stringInfo->abilities[i] = gBattleMons[i].ability;
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
@@ -1169,7 +1169,7 @@ void EmitPrintSelectionString(u8 bufferId, u16 stringID)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
}
-void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
+void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
{
gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION;
gBattleBuffersTransferData[1] = arg1;
@@ -1178,7 +1178,7 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitUnknownYesNoBox(u8 bufferId)
+void BtlController_EmitUnknownYesNoBox(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
gBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX;
@@ -1187,7 +1187,7 @@ void EmitUnknownYesNoBox(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData)
+void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData)
{
s32 i;
@@ -1200,7 +1200,7 @@ void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4);
}
-void EmitChooseItem(u8 bufferId, u8 *arg1)
+void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1)
{
s32 i;
@@ -1210,7 +1210,7 @@ void EmitChooseItem(u8 bufferId, u8 *arg1)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
+void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
{
s32 i;
@@ -1223,7 +1223,7 @@ void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 8); // but only 7 bytes were written
}
-void EmitCmd23(u8 bufferId)
+void BtlController_EmitCmd23(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_23;
gBattleBuffersTransferData[1] = CONTROLLER_23;
@@ -1233,7 +1233,7 @@ void EmitCmd23(u8 bufferId)
}
// why is the argument u16 if it's being cast to s16 anyway?
-void EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
+void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
{
gBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE;
gBattleBuffersTransferData[1] = 0;
@@ -1243,7 +1243,7 @@ void EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
}
// why is the argument u16 if it's being cast to s16 anyway?
-void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
+void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
{
gBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE;
gBattleBuffersTransferData[1] = partyId;
@@ -1252,7 +1252,7 @@ void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
+void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
{
gBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE;
gBattleBuffersTransferData[1] = status1;
@@ -1266,7 +1266,7 @@ void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 9);
}
-void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
+void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
{
gBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION;
gBattleBuffersTransferData[1] = status2;
@@ -1277,14 +1277,14 @@ void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 6);
}
-void EmitStatusXor(u8 bufferId, u8 b)
+void BtlController_EmitStatusXor(u8 bufferId, u8 b)
{
gBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR;
gBattleBuffersTransferData[1] = b;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitDataTransfer(u8 bufferId, u16 size, void *data)
+void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data)
{
s32 i;
@@ -1297,7 +1297,7 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 4);
}
-void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
+void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
{
s32 i;
@@ -1313,7 +1313,7 @@ void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 7);
}
-void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
+void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
{
s32 i;
@@ -1325,7 +1325,7 @@ void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, songId + 3);
}
-void EmitCmd32(u8 bufferId, u16 size, void *data)
+void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
{
s32 i;
@@ -1337,7 +1337,7 @@ void EmitCmd32(u8 bufferId, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
}
-void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
+void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
{
gBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
gBattleBuffersTransferData[1] = arg1;
@@ -1346,7 +1346,7 @@ void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
+void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
{
s32 i;
@@ -1357,7 +1357,7 @@ void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5);
}
-void EmitOneReturnValue(u8 bufferId, u16 arg1)
+void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1)
{
gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
gBattleBuffersTransferData[1] = arg1;
@@ -1366,7 +1366,7 @@ void EmitOneReturnValue(u8 bufferId, u16 arg1)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
+void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
{
gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
gBattleBuffersTransferData[1] = b;
@@ -1375,7 +1375,7 @@ void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd37(u8 bufferId)
+void BtlController_EmitCmd37(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_37;
gBattleBuffersTransferData[1] = CONTROLLER_37;
@@ -1384,14 +1384,14 @@ void EmitCmd37(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd38(u8 bufferId, u8 b)
+void BtlController_EmitCmd38(u8 bufferId, u8 b)
{
gBattleBuffersTransferData[0] = CONTROLLER_38;
gBattleBuffersTransferData[1] = b;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitCmd39(u8 bufferId)
+void BtlController_EmitCmd39(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_39;
gBattleBuffersTransferData[1] = CONTROLLER_39;
@@ -1400,7 +1400,7 @@ void EmitCmd39(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd40(u8 bufferId)
+void BtlController_EmitCmd40(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_40;
gBattleBuffersTransferData[1] = CONTROLLER_40;
@@ -1409,7 +1409,7 @@ void EmitCmd40(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitHitAnimation(u8 bufferId)
+void BtlController_EmitHitAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
gBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION;
@@ -1418,7 +1418,7 @@ void EmitHitAnimation(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd42(u8 bufferId)
+void BtlController_EmitCmd42(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_42;
gBattleBuffersTransferData[1] = CONTROLLER_42;
@@ -1427,7 +1427,7 @@ void EmitCmd42(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitPlaySE(u8 bufferId, u16 songId)
+void BtlController_EmitPlaySE(u8 bufferId, u16 songId)
{
gBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND;
gBattleBuffersTransferData[1] = songId;
@@ -1436,7 +1436,7 @@ void EmitPlaySE(u8 bufferId, u16 songId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
+void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
{
gBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM;
gBattleBuffersTransferData[1] = songId;
@@ -1445,7 +1445,7 @@ void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitFaintingCry(u8 bufferId)
+void BtlController_EmitFaintingCry(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY;
gBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY;
@@ -1454,14 +1454,14 @@ void EmitFaintingCry(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitIntroSlide(u8 bufferId, u8 terrainId)
+void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId)
{
gBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
gBattleBuffersTransferData[1] = terrainId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitIntroTrainerBallThrow(u8 bufferId)
+void BtlController_EmitIntroTrainerBallThrow(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW;
gBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW;
@@ -1470,7 +1470,7 @@ void EmitIntroTrainerBallThrow(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
+void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
{
s32 i;
@@ -1483,7 +1483,7 @@ void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4);
}
-void EmitCmd49(u8 bufferId)
+void BtlController_EmitCmd49(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_49;
gBattleBuffersTransferData[1] = CONTROLLER_49;
@@ -1492,7 +1492,7 @@ void EmitCmd49(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd50(u8 bufferId)
+void BtlController_EmitCmd50(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_50;
gBattleBuffersTransferData[1] = CONTROLLER_50;
@@ -1501,7 +1501,7 @@ void EmitCmd50(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
+void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
{
gBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY;
gBattleBuffersTransferData[1] = isInvisible;
@@ -1510,7 +1510,7 @@ void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
+void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
{
gBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION;
gBattleBuffersTransferData[1] = animationId;
@@ -1519,7 +1519,7 @@ void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2)
+void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2)
{
bool8 arg2_ = arg2;
gBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG;
@@ -1533,14 +1533,14 @@ void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, gBattleBuffersTransferData[2] + 4);
}
-void EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
+void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
{
gBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION;
gBattleBuffersTransferData[1] = caseId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
-void EmitCmd55(u8 bufferId, u8 arg1)
+void BtlController_EmitCmd55(u8 bufferId, u8 arg1)
{
gBattleBuffersTransferData[0] = CONTROLLER_55;
gBattleBuffersTransferData[1] = arg1;
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 775578ca2..7958d07b3 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -23,17 +23,17 @@
#include "contest.h"
#include "constants/songs.h"
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gActiveBank;
-extern u8 gNoOfAllBanks;
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gActiveBattler;
+extern u8 gBattlersCount;
extern u16 gUnknown_020243FC;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT];
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
@@ -109,7 +109,7 @@ static const struct CompressedSpriteSheet gUnknown_0832C100 =
gUnknown_08C1F8E8, 0x1000, TAG_HEALTHBOX_SAFARI_TILE
};
-static const struct CompressedSpriteSheet gUnknown_0832C108[BATTLE_BANKS_COUNT] =
+static const struct CompressedSpriteSheet gUnknown_0832C108[MAX_BATTLERS_COUNT] =
{
{gBlankGfxCompressed, 0x0100, 0xd704},
{gBlankGfxCompressed, 0x0120, 0xd705},
@@ -127,10 +127,10 @@ static const struct SpritePalette gUnknown_0832C128[2] =
void AllocateBattleSpritesData(void)
{
gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
- gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT);
- gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT);
+ gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+ gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
- gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * BATTLE_BANKS_COUNT);
+ gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT);
}
void FreeBattleSpritesData(void)
@@ -141,7 +141,7 @@ void FreeBattleSpritesData(void)
FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
- FREE_AND_SET_NULL(gBattleSpritesDataPtr->bankData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData);
FREE_AND_SET_NULL(gBattleSpritesDataPtr);
}
@@ -149,17 +149,17 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
{
s32 i, var1, var2;
s32 chosenMoveId = -1;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
- u8 unusableMovesBits = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
+ u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
s32 percent = Random() % 100;
- i = (gBattleStruct->field_92 & gBitTable[gActiveBank]) ? 2 : 0;
+ i = (gBattleStruct->field_92 & gBitTable[gActiveBattler]) ? 2 : 0;
var2 = i;
var1 = i + 2;
for (; i < var1; i++)
{
- if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)][i] > percent)
+ if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)][i] > percent)
break;
}
@@ -234,13 +234,13 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
if (Random() % 100 > 49)
{
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
return 0;
}
}
else
{
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
return 0;
}
}
@@ -258,11 +258,11 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
}
if (var1 & MOVE_TARGET_x10)
- chosenMoveId |= (gActiveBank << 8);
+ chosenMoveId |= (gActiveBattler << 8);
else if (var1 == MOVE_TARGET_SELECTED)
chosenMoveId |= (BattlePalaceGetTargetRetValue());
else
- chosenMoveId |= (GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8);
+ chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8);
return chosenMoveId;
}
@@ -297,21 +297,21 @@ static u16 BattlePalaceGetTargetRetValue(void)
{
u8 opposing1, opposing2;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- opposing1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- opposing2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ opposing1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ opposing2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
- opposing1 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- opposing2 = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ opposing1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ opposing2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
- return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
+ return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
- switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)])
+ switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)])
{
case 0:
if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp)
@@ -324,11 +324,11 @@ static u16 BattlePalaceGetTargetRetValue(void)
else
return opposing2 << 8;
case 2:
- return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
+ return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
}
}
- return (gActiveBank ^ BIT_SIDE) << 8;
+ return (gActiveBattler ^ BIT_SIDE) << 8;
}
void sub_805D714(struct Sprite *sprite)
@@ -388,36 +388,36 @@ static void sub_805D7EC(struct Sprite *sprite)
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1;
if (!isStatus2)
{
- if (status == STATUS_FREEZE)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_FRZ);
- else if (status == STATUS_POISON || status & STATUS_TOXIC_POISON)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PSN);
- else if (status == STATUS_BURN)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_BRN);
- else if (status & STATUS_SLEEP)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_SLP);
- else if (status == STATUS_PARALYSIS)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PRZ);
+ if (status == STATUS1_FREEZE)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ);
+ else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN);
+ else if (status == STATUS1_BURN)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN);
+ else if (status & STATUS1_SLEEP)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP);
+ else if (status == STATUS1_PARALYSIS)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ);
else // no animation
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
}
else
{
if (status & STATUS2_INFATUATION)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_INFATUATION);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION);
else if (status & STATUS2_CONFUSION)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CONFUSION);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION);
else if (status & STATUS2_CURSED)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CURSED);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED);
else if (status & STATUS2_NIGHTMARE)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_NIGHTMARE);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE);
else if (status & STATUS2_WRAPPED)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
else // no animation
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
}
}
@@ -432,22 +432,22 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
gBattleMonForms[activeBank] = (argument & ~(0x80));
return TRUE;
}
- if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
+ if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
{
return TRUE;
}
- if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
+ if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
&& tableId == B_ANIM_SUBSTITUTE_FADE
- && gSprites[gBankSpriteIds[activeBank]].invisible)
+ && gSprites[gBattlerSpriteIds[activeBank]].invisible)
{
- LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBankSpriteIds[activeBank]);
+ LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]);
ClearBehindSubstituteBit(activeBank);
return TRUE;
}
- gAnimBankAttacker = atkBank;
- gAnimBankTarget = defBank;
+ gBattleAnimAttacker = atkBank;
+ gBattleAnimTarget = defBank;
gBattleSpritesDataPtr->animationData->animArg = argument;
LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
@@ -491,8 +491,8 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab
{
u8 taskId;
- gAnimBankAttacker = atkBank;
- gAnimBankTarget = defBank;
+ gBattleAnimAttacker = atkBank;
+ gBattleAnimTarget = defBank;
LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
gTasks[taskId].tBank = activeBank;
@@ -524,7 +524,7 @@ bool8 mplay_80342A4(u8 bank)
if (IsSEPlaying())
{
gBattleSpritesDataPtr->healthBoxesData[bank].field_8++;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_8 < 30)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
return TRUE;
m4aMPlayStop(&gMPlayInfo_SE1);
@@ -543,32 +543,32 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
- u8 identity;
+ u8 position;
u16 paletteOffset;
const void *lzPaletteData;
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
- species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
currentPersonality = gTransformedPersonalities[bank];
}
otId = GetMonData(mon, MON_DATA_OT_ID);
- identity = GetBankIdentity(bank);
+ position = GetBattlerPosition(bank);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
- gMonSpritesGfxPtr->sprites[identity],
+ gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
paletteOffset = 0x100 + bank * 16;
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
@@ -585,7 +585,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
}
// transform's pink color
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
@@ -596,42 +596,42 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
- u8 identity;
+ u8 position;
u16 paletteOffset;
const void *lzPaletteData;
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
- species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
currentPersonality = gTransformedPersonalities[bank];
}
otId = GetMonData(mon, MON_DATA_OT_ID);
- identity = GetBankIdentity(bank);
+ position = GetBattlerPosition(bank);
- if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
{
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
- gMonSpritesGfxPtr->sprites[identity],
+ gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
}
else
{
HandleLoadSpecialPokePic(&gMonBackPicTable[species],
- gMonSpritesGfxPtr->sprites[identity],
+ gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
}
paletteOffset = 0x100 + bank * 16;
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
@@ -648,7 +648,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
}
// transform's pink color
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
@@ -665,18 +665,18 @@ void nullsub_24(u16 species)
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank)
{
- u8 identity = GetBankIdentity(bank);
+ u8 position = GetBattlerPosition(bank);
DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId],
- gMonSpritesGfxPtr->sprites[identity],
+ gMonSpritesGfxPtr->sprites[position],
SPECIES_NONE);
LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]);
}
void DecompressTrainerBackPic(u16 backPicId, u8 bank)
{
- u8 identity = GetBankIdentity(bank);
+ u8 position = GetBattlerPosition(bank);
DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId],
- gMonSpritesGfxPtr->sprites[identity],
+ gMonSpritesGfxPtr->sprites[position],
SPECIES_NONE);
LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data,
0x100 + 16 * bank, 0x20);
@@ -713,7 +713,7 @@ void sub_805DFFC(void)
numberOfBanks = 4;
}
for (i = 0; i < numberOfBanks; i++)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[i]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[i]]);
}
bool8 BattleLoadAllHealthBoxesGfx(u8 state)
@@ -739,9 +739,9 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
else if (state == 3)
LoadCompressedObjectPic(&gUnknown_0832C0D8);
else if (state == 4)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]);
else if (state == 5)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]);
else
retVal = TRUE;
}
@@ -756,13 +756,13 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
else if (state == 5)
LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
else if (state == 6)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]);
else if (state == 7)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]);
else if (state == 8)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[2]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[2]]);
else if (state == 9)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[3]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[3]]);
else
retVal = TRUE;
}
@@ -802,44 +802,44 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
break;
case 3:
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0)
- gHealthBoxesIds[*bank] = CreateSafariPlayerHealthboxSprites();
+ gHealthboxSpriteIds[*bank] = CreateSafariPlayerHealthboxSprites();
else
- gHealthBoxesIds[*bank] = CreateBankHealthboxSprites(*bank);
+ gHealthboxSpriteIds[*bank] = CreateBattlerHealthboxSprites(*bank);
(*bank)++;
- if (*bank == gNoOfAllBanks)
+ if (*bank == gBattlersCount)
{
*bank = 0;
(*state1)++;
}
break;
case 4:
- SetBankHealthboxSpritePos(*bank);
- if (gBanksByIdentity[*bank] <= 1)
- DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], FALSE);
+ InitBattlerHealthboxCoords(*bank);
+ if (gBattlerPositions[*bank] <= 1)
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], FALSE);
else
- DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE);
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], TRUE);
(*bank)++;
- if (*bank == gNoOfAllBanks)
+ if (*bank == gBattlersCount)
{
*bank = 0;
(*state1)++;
}
break;
case 5:
- if (GetBankSide(*bank) == SIDE_PLAYER)
+ if (GetBattlerSide(*bank) == B_SIDE_PLAYER)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
- UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gPlayerParty[gBattlePartyID[*bank]], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gPlayerParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
}
else
{
- UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gEnemyParty[gBattlePartyID[*bank]], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gEnemyParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
}
- SetHealthboxSpriteInvisible(gHealthBoxesIds[*bank]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*bank]);
(*bank)++;
- if (*bank == gNoOfAllBanks)
+ if (*bank == gBattlersCount)
{
*bank = 0;
(*state1)++;
@@ -857,27 +857,27 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
void ClearSpritesHealthboxAnimData(void)
{
- memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT);
+ memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
}
static void ClearSpritesBankHealthboxAnimData(void)
{
ClearSpritesHealthboxAnimData();
- memset(gBattleSpritesDataPtr->bankData, 0, sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT);
+ memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
}
void CopyAllBattleSpritesInvisibilities(void)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
- gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
+ for (i = 0; i < gBattlersCount; i++)
+ gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
}
void CopyBattleSpriteInvisibility(u8 bank)
{
- gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBankSpriteIds[bank]].invisible;
+ gBattleSpritesDataPtr->battlerData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible;
}
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
@@ -885,21 +885,21 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
u16 paletteOffset;
u32 personalityValue;
u32 otId;
- u8 identity;
+ u8 position;
const u8 *lzPaletteData;
if (notTransform)
{
- StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
paletteOffset = 0x100 + bankAtk * 16;
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
- if (gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies != SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
- gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk);
+ gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
}
else
{
@@ -909,7 +909,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
if (IsContest())
{
- identity = 0;
+ position = 0;
targetSpecies = gContestResources->field_18->field_2;
personalityValue = gContestResources->field_18->field_8;
otId = gContestResources->field_18->field_C;
@@ -921,37 +921,37 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
}
else
{
- identity = GetBankIdentity(bankAtk);
+ position = GetBattlerPosition(bankAtk);
- if (GetBankSide(bankDef) == SIDE_OPPONENT)
- targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
+ if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT)
+ targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
else
- targetSpecies = GetMonData(&gPlayerParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
+ targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
- if (GetBankSide(bankAtk) == SIDE_PLAYER)
+ if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER)
{
- personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
+ personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
- gMonSpritesGfxPtr->sprites[identity],
+ gMonSpritesGfxPtr->sprites[position],
targetSpecies,
gTransformedPersonalities[bankAtk]);
}
else
{
- personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
+ personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
- gMonSpritesGfxPtr->sprites[identity],
+ gMonSpritesGfxPtr->sprites[position],
targetSpecies,
gTransformedPersonalities[bankAtk]);
}
}
- src = gMonSpritesGfxPtr->sprites[identity];
- dst = (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[bankAtk]].oam.tileNum * 32);
+ src = gMonSpritesGfxPtr->sprites[position];
+ dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, 0x800);
paletteOffset = 0x100 + bankAtk * 16;
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
@@ -960,7 +960,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
if (targetSpecies == SPECIES_CASTFORM)
{
- gSprites[gBankSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
+ gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32);
}
@@ -970,18 +970,18 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
if (!IsContest())
{
- gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies = targetSpecies;
+ gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies = targetSpecies;
gBattleMonForms[bankAtk] = gBattleMonForms[bankDef];
}
- gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk);
- StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
+ gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
}
}
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
{
- u8 identity;
+ u8 position;
s32 i;
u32 var;
const void *substitutePal;
@@ -989,23 +989,23 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
if (!loadMonSprite)
{
if (IsContest())
- identity = 0;
+ position = 0;
else
- identity = GetBankIdentity(bank);
+ position = GetBattlerPosition(bank);
if (IsContest())
- LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]);
- else if (GetBankSide(bank) != SIDE_PLAYER)
- LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[identity]);
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
+ else if (GetBattlerSide(bank) != B_SIDE_PLAYER)
+ LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
else
- LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]);
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
i = 1;
var = bank * 16;
substitutePal = gSubstituteDollPal;
for (; i < 4; i++)
{
- register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[identity];
+ register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[position];
void *dmaDst = (i * 0x800) + dmaSrc;
u32 dmaSize = 0x800;
DmaCopy32(3, dmaSrc, dmaDst, dmaSize);
@@ -1018,10 +1018,10 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
{
if (!IsContest())
{
- if (GetBankSide(bank) != SIDE_PLAYER)
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
else
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
}
}
}
@@ -1034,18 +1034,18 @@ void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId)
if (!loadMonSprite)
gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank);
else
- gSprites[spriteId].pos1.y = GetBankSpriteDefault_Y(bank);
+ gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(bank);
}
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move)
{
if (move == MOVE_SUBSTITUTE)
- gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 1;
+ gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 1;
}
void ClearBehindSubstituteBit(u8 bank)
{
- gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 0;
+ gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 0;
}
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
@@ -1055,22 +1055,22 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
{
- if (!gBattleSpritesDataPtr->bankData[bank].lowHpSong)
+ if (!gBattleSpritesDataPtr->battlerData[bank].lowHpSong)
{
- if (!gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong)
+ if (!gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
PlaySE(SE_HINSI);
- gBattleSpritesDataPtr->bankData[bank].lowHpSong = 1;
+ gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 1;
}
}
else
{
- gBattleSpritesDataPtr->bankData[bank].lowHpSong = 0;
+ gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 0;
if (!IsDoubleBattle())
{
m4aSongNumStop(SE_HINSI);
return;
}
- if (IsDoubleBattle() && !gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong)
+ if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
{
m4aSongNumStop(SE_HINSI);
return;
@@ -1080,11 +1080,11 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
void BattleStopLowHpSound(void)
{
- u8 playerBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- gBattleSpritesDataPtr->bankData[playerBank].lowHpSong = 0;
+ gBattleSpritesDataPtr->battlerData[playerBank].lowHpSong = 0;
if (IsDoubleBattle())
- gBattleSpritesDataPtr->bankData[playerBank ^ BIT_MON].lowHpSong = 0;
+ gBattleSpritesDataPtr->battlerData[playerBank ^ BIT_FLANK].lowHpSong = 0;
m4aSongNumStop(SE_HINSI);
}
@@ -1101,10 +1101,10 @@ void sub_805EAE8(void)
{
if (gMain.inBattle)
{
- u8 playerBank1 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- u8 playerBank2 = GetBankByIdentity(IDENTITY_PLAYER_MON2);
- u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]);
- u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]);
+ u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]);
+ u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]);
if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0)
HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1);
@@ -1117,19 +1117,19 @@ void sub_805EB9C(u8 affineMode)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (IsBankSpritePresent(i))
+ if (IsBattlerSpritePresent(i))
{
- gSprites[gBankSpriteIds[i]].oam.affineMode = affineMode;
+ gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
if (affineMode == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBankSpriteIds[i]].oam.matrixNum;
- gSprites[gBankSpriteIds[i]].oam.matrixNum = 0;
+ gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
}
else
{
- gSprites[gBankSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
}
}
}
@@ -1143,14 +1143,14 @@ void LoadAndCreateEnemyShadowSprites(void)
LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow);
- bank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankPosition(bank, 0), GetBankPosition(bank, 1) + 29, 0xC8);
+ bank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
if (IsDoubleBattle())
{
- bank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
- gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankPosition(bank, 0), GetBankPosition(bank, 1) + 29, 0xC8);
+ bank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
}
}
@@ -1159,20 +1159,20 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
{
bool8 invisible = FALSE;
u8 bank = shadowSprite->tBank;
- struct Sprite *bankSprite = &gSprites[gBankSpriteIds[bank]];
+ struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[bank]];
- if (!bankSprite->inUse || !IsBankSpritePresent(bank))
+ if (!bankSprite->inUse || !IsBattlerSpritePresent(bank))
{
shadowSprite->callback = SpriteCB_SetInvisible;
return;
}
if (gAnimScriptActive || bankSprite->invisible)
invisible = TRUE;
- else if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE
- && gEnemyMonElevation[gBattleSpritesDataPtr->bankData[bank].transformSpecies] == 0)
+ else if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE
+ && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[bank].transformSpecies] == 0)
invisible = TRUE;
- if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[bank].behindSubstitute)
invisible = TRUE;
shadowSprite->pos1.x = bankSprite->pos1.x;
@@ -1187,13 +1187,14 @@ void SpriteCB_SetInvisible(struct Sprite *sprite)
sprite->invisible = 1;
}
-void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species)
+void SetBattlerShadowSpriteCallback(u8 bank, u16 species)
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ // The player's shadow is never seen
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
return;
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
- species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
+ species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
if (gEnemyMonElevation[species] != 0)
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_EnemyShadow;
@@ -1201,7 +1202,7 @@ void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species)
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
-void EnemyShadowCallbackToSetInvisible(u8 bank)
+void HideBattlerShadowSprite(u8 bank)
{
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
@@ -1231,7 +1232,7 @@ void sub_805EF14(void)
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute)
{
- gBattleSpritesDataPtr->bankData[bank].transformSpecies = SPECIES_NONE;
+ gBattleSpritesDataPtr->battlerData[bank].transformSpecies = SPECIES_NONE;
gBattleMonForms[bank] = 0;
if (!dontClearSubstitute)
ClearBehindSubstituteBit(bank);
@@ -1245,7 +1246,7 @@ void AllocateMonSpritesGfx(void)
gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr));
gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
*(gMonSpritesGfxPtr->templates + i) = gUnknown_08329D98[i];
@@ -1286,7 +1287,7 @@ bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon)
s16 hp, maxHP;
s32 barLevel;
- if (GetMonData(mon, MON_DATA_STATUS) & (STATUS_ANY | STATUS_TOXIC_COUNTER))
+ if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER))
return FALSE;
hp = GetMonData(mon, MON_DATA_HP);
diff --git a/src/battle_interface.c b/src/battle_interface.c
index 885f9857f..debbc8eb7 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -153,10 +153,10 @@ enum
HEALTHBOX_GFX_117,
};
-extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT];
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattlersCount;
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern const u8 * const gNatureNamePointers[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
@@ -898,7 +898,7 @@ void sub_80724A8(s16 arg0, s16 arg1, u16 *arg2)
// healthboxSpriteId_2 refers to the other part
// there's also one other sprite that appears to be a black square? dont fully understand its role
-u8 CreateBankHealthboxSprites(u8 bank)
+u8 CreateBattlerHealthboxSprites(u8 battler)
{
s16 data6 = 0;
u8 healthboxSpriteId_1, healthboxSpriteId_2;
@@ -907,7 +907,7 @@ u8 CreateBankHealthboxSprites(u8 bank)
if (!IsDoubleBattle())
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
@@ -932,10 +932,10 @@ u8 CreateBankHealthboxSprites(u8 bank)
}
else
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
- healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
- healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
+ healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
+ healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
@@ -947,8 +947,8 @@ u8 CreateBankHealthboxSprites(u8 bank)
}
else
{
- healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
- healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
+ healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
+ healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
@@ -960,16 +960,16 @@ u8 CreateBankHealthboxSprites(u8 bank)
}
}
- unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBanksByIdentity[bank]], 140, 60, 0);
+ unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBattlerPositions[battler]], 140, 60, 0);
unkSpritePtr = &gSprites[unkSpriteId];
- SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBankSide(bank)]);
+ SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBattlerSide(battler)]);
unkSpritePtr->subspriteMode = 2;
unkSpritePtr->oam.priority = 1;
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + unkSpritePtr->oam.tileNum * 32), 64);
gSprites[healthboxSpriteId_1].data[5] = unkSpriteId;
- gSprites[healthboxSpriteId_1].data[6] = bank;
+ gSprites[healthboxSpriteId_1].data[6] = battler;
gSprites[healthboxSpriteId_1].invisible = 1;
gSprites[healthboxSpriteId_2].invisible = 1;
@@ -1087,11 +1087,11 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- u8 healthboxSpriteId_1 = gHealthBoxesIds[i];
- u8 healthboxSpriteId_2 = gSprites[gHealthBoxesIds[i]].oam.affineParam;
- u8 healthboxSpriteId_3 = gSprites[gHealthBoxesIds[i]].data[5];
+ u8 healthboxSpriteId_1 = gHealthboxSpriteIds[i];
+ u8 healthboxSpriteId_2 = gSprites[gHealthboxSpriteIds[i]].oam.affineParam;
+ u8 healthboxSpriteId_3 = gSprites[gHealthboxSpriteIds[i]].data[5];
gSprites[healthboxSpriteId_1].oam.priority = priority;
gSprites[healthboxSpriteId_2].oam.priority = priority;
@@ -1099,37 +1099,37 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
}
}
-void SetBankHealthboxSpritePos(u8 bank)
+void InitBattlerHealthboxCoords(u8 battler)
{
s16 x = 0, y = 0;
if (!IsDoubleBattle())
{
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
x = 44, y = 30;
else
x = 158, y = 88;
}
else
{
- switch (GetBankIdentity(bank))
+ switch (GetBattlerPosition(battler))
{
- case IDENTITY_PLAYER_MON1:
+ case B_POSITION_PLAYER_LEFT:
x = 159, y = 76;
break;
- case IDENTITY_PLAYER_MON2:
+ case B_POSITION_PLAYER_RIGHT:
x = 171, y = 101;
break;
- case IDENTITY_OPPONENT_MON1:
+ case B_POSITION_OPPONENT_LEFT:
x = 44, y = 19;
break;
- case IDENTITY_OPPONENT_MON2:
+ case B_POSITION_OPPONENT_RIGHT:
x = 32, y = 44;
break;
}
}
- UpdateSpritePos(gHealthBoxesIds[bank], x, y);
+ UpdateSpritePos(gHealthboxSpriteIds[battler], x, y);
}
static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
@@ -1156,7 +1156,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId);
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
- if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
objVram = (void*)(OBJ_VRAM0);
if (!IsDoubleBattle())
@@ -1180,7 +1180,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
u8 text[32];
void *objVram;
- if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER && !IsDoubleBattle())
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER && !IsDoubleBattle())
{
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
if (maxOrCurrent != HP_CURRENT) // singles, max
@@ -1210,11 +1210,11 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
}
else
{
- u8 bank;
+ u8 battler;
memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4));
- bank = gSprites[healthboxSpriteId].data[6];
- if (IsDoubleBattle() == TRUE || GetBankSide(bank) == SIDE_OPPONENT)
+ battler = gSprites[healthboxSpriteId].data[6];
+ if (IsDoubleBattle() == TRUE || GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent);
}
@@ -1223,7 +1223,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
u32 var;
u8 i;
- if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
if (maxOrCurrent == HP_CURRENT)
var = 29;
@@ -1258,9 +1258,9 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
u8 text[32];
void *objVram;
- if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
- if (gBattleSpritesDataPtr->bankData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible
+ if (gBattleSpritesDataPtr->battlerData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible
{
spriteTileNum = gSprites[gSprites[healthboxSpriteId].data[5]].oam.tileNum * 32;
objVram = (void*)(OBJ_VRAM0) + spriteTileNum;
@@ -1294,7 +1294,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
memcpy(text, sUnknown_0832C3D8, sizeof(sUnknown_0832C3D8));
bank = gSprites[healthboxSpriteId].data[6];
- if (gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars) // don't print text if only bars are visible
+ if (gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars) // don't print text if only bars are visible
{
u8 var = 4;
u8 r7;
@@ -1335,7 +1335,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
}
else
{
- if (GetBankSide(bank) == SIDE_PLAYER) // impossible to reach part, because the bank is from the opponent's side
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER) // impossible to reach part, because the bank is from the opponent's side
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116),
(void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * 32),
@@ -1354,7 +1354,7 @@ static void sub_80730D4(u8 healthboxSpriteId, struct Pokemon *mon)
u8 i, var, nature, healthboxSpriteId_2;
memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4));
- barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBankIdentity(gSprites[healthboxSpriteId].data[6]) * 384)];
+ barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBattlerPosition(gSprites[healthboxSpriteId].data[6]) * 384)];
var = 5;
nature = GetNature(mon);
StringCopy(text + 6, gNatureNamePointers[nature]);
@@ -1415,17 +1415,17 @@ void SwapHpBarsWithHpText(void)
s32 i;
u8 spriteId;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gSprites[gHealthBoxesIds[i]].callback == SpriteCallbackDummy
- && GetBankSide(i) != SIDE_OPPONENT
- && (IsDoubleBattle() || GetBankSide(i) != SIDE_PLAYER))
+ if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy
+ && GetBattlerSide(i) != B_SIDE_OPPONENT
+ && (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER))
{
bool8 noBars;
- gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars ^= 1;
- noBars = gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars;
- if (GetBankSide(i) == SIDE_PLAYER)
+ gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars ^= 1;
+ noBars = gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars;
+ if (GetBattlerSide(i) == B_SIDE_PLAYER)
{
if (!IsDoubleBattle())
continue;
@@ -1434,17 +1434,17 @@ void SwapHpBarsWithHpText(void)
if (noBars == TRUE) // bars to text
{
- spriteId = gSprites[gHealthBoxesIds[i]].data[5];
+ spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
- UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
- UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
+ UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
+ UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
else // text to bars
{
- UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
- UpdateHealthboxAttribute(gHealthBoxesIds[i], &gPlayerParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthBoxesIds[i]].oam.tileNum * 32), 32);
+ UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gPlayerParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * 32), 32);
}
}
else
@@ -1453,26 +1453,26 @@ void SwapHpBarsWithHpText(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
- sub_80730D4(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]]);
+ sub_80730D4(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]]);
}
else
{
- spriteId = gSprites[gHealthBoxesIds[i]].data[5];
+ spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
- UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
- UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
+ UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
+ UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
}
else // text to bars
{
- UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
- UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
+ UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_NICK);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_NICK);
}
}
- gSprites[gHealthBoxesIds[i]].data[7] ^= 1;
+ gSprites[gHealthboxSpriteIds[i]].data[7] ^= 1;
}
}
}
@@ -1486,9 +1486,9 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
u8 ballIconSpritesIds[6];
u8 taskId;
- if (!arg2 || GetBankIdentity(bank) != IDENTITY_OPPONENT_MON2)
+ if (!arg2 || GetBattlerPosition(bank) != B_POSITION_OPPONENT_RIGHT)
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
{
isOpponent = FALSE;
bar_X = 136, bar_Y = 96;
@@ -1567,7 +1567,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
gSprites[ballIconSpritesIds[i]].data[2] = isOpponent;
}
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -1712,7 +1712,7 @@ void sub_8073C30(u8 taskId)
{
for (i = 0; i < 6; i++)
{
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
gSprites[sp[5 - i]].data[1] = 7 * i;
gSprites[sp[5 - i]].data[3] = 0;
@@ -1964,7 +1964,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
- if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
sub_8075198((void*)(0x6010040 + spriteTileNum), windowTileData, 6);
ptr = (void*)(OBJ_VRAM0);
@@ -1992,9 +1992,9 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
return;
bank = gSprites[healthboxSpriteId].data[6];
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
return;
- if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
+ if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
return;
healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
@@ -2016,9 +2016,9 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
bank = gSprites[healthboxSpriteId].data[6];
healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
{
- status = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_STATUS);
+ status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
if (!IsDoubleBattle())
tileNumAdder = 0x1A;
else
@@ -2026,31 +2026,31 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
}
else
{
- status = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_STATUS);
+ status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
tileNumAdder = 0x11;
}
- if (status & STATUS_SLEEP)
+ if (status & STATUS1_SLEEP)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_SLP_BANK0, bank));
statusPalId = PAL_STATUS_SLP;
}
- else if (status & STATUS_PSN_ANY)
+ else if (status & STATUS1_PSN_ANY)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PSN_BANK0, bank));
statusPalId = PAL_STATUS_PSN;
}
- else if (status & STATUS_BURN)
+ else if (status & STATUS1_BURN)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_BRN_BANK0, bank));
statusPalId = PAL_STATUS_BRN;
}
- else if (status & STATUS_FREEZE)
+ else if (status & STATUS1_FREEZE)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_FRZ_BANK0, bank));
statusPalId = PAL_STATUS_FRZ;
}
- else if (status & STATUS_PARALYSIS)
+ else if (status & STATUS1_PARALYSIS)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PRZ_BANK0, bank));
statusPalId = PAL_STATUS_PAR;
@@ -2062,7 +2062,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
for (i = 0; i < 3; i++)
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * 32), 32);
- if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars)
+ if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 64);
TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE);
@@ -2075,9 +2075,9 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2);
CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void*)(OBJ_PLTT + pltAdder * 2), 2);
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * 32), 96);
- if (IsDoubleBattle() == TRUE || GetBankSide(bank) == SIDE_OPPONENT)
+ if (IsDoubleBattle() == TRUE || GetBattlerSide(bank) == B_SIDE_OPPONENT)
{
- if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars)
+ if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars)
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 1) * 32), 32);
@@ -2181,9 +2181,9 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
u8 bank = gSprites[healthboxSpriteId].data[6];
if (elementId == HEALTHBOX_ALL && !IsDoubleBattle())
- GetBankSide(bank); // pointless function call
+ GetBattlerSide(bank); // pointless function call
- if (GetBankSide(gSprites[healthboxSpriteId].data[6]) == SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
u8 isDoubles;
@@ -2275,7 +2275,7 @@ s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3)
8, expFraction);
}
- if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars))
+ if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars))
sub_8074B9C(bank, whichBar);
if (var == -1)
@@ -2323,7 +2323,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
gBattleSpritesDataPtr->battleBars[bank].receivedValue,
&gBattleSpritesDataPtr->battleBars[bank].field_10,
array, 8);
- level = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_LEVEL);
+ level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_LEVEL);
if (level == MAX_MON_LEVEL)
{
for (i = 0; i < 8; i++)
diff --git a/src/battle_2.c b/src/battle_main.c
index 4ff2bd19a..3704ff3b4 100644
--- a/src/battle_2.c
+++ b/src/battle_main.c
@@ -77,7 +77,7 @@ extern u16 gBattle_WIN1H;
extern u16 gBattle_WIN1V;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
+extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void);
extern void (*gBattleMainFunc)(void);
extern void (*gCB2_AfterEvolution)(void);
@@ -87,54 +87,54 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gDecompressionBuffer[];
extern u16 gUnknown_020243FC;
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u8 gStringBank;
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern u8 gStringBattler;
extern u32 gUnknown_02022F88;
extern u32 gHitMarker;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gPaydayMoney;
extern u16 gBattleWeather;
extern u16 gPauseCounterBattle;
extern u16 gRandomTurnNumber;
-extern u8 gActiveBank;
-extern u8 gNoOfAllBanks;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
+extern u8 gActiveBattler;
+extern u8 gBattlersCount;
+extern u8 gBattlerAttacker;
+extern u8 gBattlerTarget;
extern u8 gLeveledUpInBattle;
-extern u8 gAbsentBankFlags;
-extern u32 gBattleExecBuffer;
+extern u8 gAbsentBattlerFlags;
+extern u32 gBattleControllerExecFlags;
extern u8 gMultiHitCounter;
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern s32 gBattleMoveDamage;
-extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT];
-extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT];
-extern u16 gLastMoves[BATTLE_BANKS_COUNT];
-extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT];
-extern u16 gLastHitByType[BATTLE_BANKS_COUNT];
-extern u16 gLastResultingMoves[BATTLE_BANKS_COUNT];
-extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
-extern u8 gLastHitBy[BATTLE_BANKS_COUNT];
-extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT];
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern u16 gSideAffecting[2];
+extern const u8* gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
+extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
+extern u16 gLastMoves[MAX_BATTLERS_COUNT];
+extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
+extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
+extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
+extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
+extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
+extern u8 gUnknown_02024284[MAX_BATTLERS_COUNT];
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
+extern u16 gSideStatuses[2];
extern u16 gCurrentMove;
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
-extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
-extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
+extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
+extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gCurrentActionFuncId;
extern u8 gLastUsedAbility;
extern u8 gUnknown_0203CF00[];
-extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT];
+extern const u8* gSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern const u8* gBattlescriptCurrInstr;
-extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
extern u16 gDynamicBasePower;
extern u8 gCritMultiplier;
@@ -264,35 +264,35 @@ static void HandleAction_ActionFinished(void);
// rom const data
static void (* const sTurnActionsFuncsTable[])(void) =
{
- HandleAction_UseMove, // ACTION_USE_MOVE
- HandleAction_UseItem, // ACTION_USE_ITEM
- HandleAction_Switch, // ACTION_SWITCH
- HandleAction_Run, // ACTION_RUN
- HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY
- HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL
- HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE
- HandleAction_GoNear, // ACTION_GO_NEAR
- HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN
- HandleAction_Action9, // ACTION_9
- HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT
+ HandleAction_UseMove, // B_ACTION_USE_MOVE
+ HandleAction_UseItem, // B_ACTION_USE_ITEM
+ HandleAction_Switch, // B_ACTION_SWITCH
+ HandleAction_Run, // B_ACTION_RUN
+ HandleAction_WatchesCarefully, // B_ACTION_SAFARI_WATCH_CAREFULLY
+ HandleAction_SafariZoneBallThrow, // B_ACTION_SAFARI_BALL
+ HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK
+ HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR
+ HandleAction_SafriZoneRun, // B_ACTION_SAFARI_RUN
+ HandleAction_Action9, // B_ACTION_UNKNOWN9
+ HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT
HandleAction_Action11, // not sure about this one
- HandleAction_ActionFinished, // ACTION_FINISHED
- HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED
+ HandleAction_ActionFinished, // B_ACTION_FINISHED
+ HandleAction_NothingIsFainted, // B_ACTION_NOTHING_FAINTED
};
static void (* const sEndTurnFuncsTable[])(void) =
{
HandleEndTurn_ContinueBattle, // battle outcome 0
- HandleEndTurn_BattleWon, // BATTLE_WON
- HandleEndTurn_BattleLost, // BATTLE_LOST
- HandleEndTurn_BattleLost, // BATTLE_DREW
- HandleEndTurn_RanFromBattle, // BATTLE_RAN
- HandleEndTurn_FinishBattle, // BATTLE_PLAYER_TELEPORTED
- HandleEndTurn_MonFled, // BATTLE_POKE_FLED
- HandleEndTurn_FinishBattle, // BATTLE_CAUGHT
+ HandleEndTurn_BattleWon, // B_OUTCOME_WON
+ HandleEndTurn_BattleLost, // B_OUTCOME_LOST
+ HandleEndTurn_BattleLost, // B_OUTCOME_DREW
+ HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN
+ HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED
+ HandleEndTurn_MonFled, // B_OUTCOME_POKE_FLED
+ HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT_POKE
HandleEndTurn_FinishBattle, // battle outcome 8
- HandleEndTurn_FinishBattle, // BATTLE_FORFEITED
- HandleEndTurn_FinishBattle, // BATTLE_OPPONENT_TELEPORTED
+ HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED
+ HandleEndTurn_FinishBattle, // B_OUTCOME_POKE_TELEPORTED
};
const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
@@ -1575,7 +1575,7 @@ void BattleMainCB2(void)
if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
{
- gSpecialVar_Result = gBattleOutcome = BATTLE_PLAYER_TELEPORTED;
+ gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
ResetPaletteFadeControl();
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
SetMainCallback2(CB2_QuitRecordedBattle);
@@ -2371,8 +2371,8 @@ u32 sub_80397C4(u32 setId, u32 tableId)
return gUnknown_0831ABA0[setId][tableId].width * 8;
}
-#define tBank data[0]
-#define tSpeciesId data[2]
+#define sBattler data[0]
+#define sSpeciesId data[2]
void oac_poke_opponent(struct Sprite *sprite)
{
@@ -2397,8 +2397,8 @@ static void sub_8039838(struct Sprite *sprite)
{
if (sprite->animEnded)
{
- sub_8076918(sprite->tBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]);
+ sub_8076918(sprite->sBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
sprite->callback = sub_8039894;
StartSpriteAnimIfDifferent(sprite, 0);
BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108);
@@ -2409,7 +2409,7 @@ static void sub_8039894(struct Sprite *sprite)
{
if (!gPaletteFade.active)
{
- BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, FALSE, 1);
+ BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, FALSE, 1);
}
}
@@ -2447,20 +2447,20 @@ extern const struct MonCoords gCastformFrontSpriteCoords[];
void sub_8039934(struct Sprite *sprite)
{
- u8 bank = sprite->tBank;
+ u8 battler = sprite->sBattler;
u16 species;
u8 yOffset;
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != 0)
- species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0)
+ species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies;
else
- species = sprite->tSpeciesId;
+ species = sprite->sSpeciesId;
- GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); // Unused return value
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value
if (species == SPECIES_UNOWN)
{
- u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY);
+ u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C);
u16 unownSpecies;
@@ -2473,7 +2473,7 @@ void sub_8039934(struct Sprite *sprite)
}
else if (species == SPECIES_CASTFORM)
{
- yOffset = gCastformFrontSpriteCoords[gBattleMonForms[bank]].y_offset;
+ yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset;
}
else if (species > NUM_SPECIES)
{
@@ -2506,12 +2506,12 @@ static void sub_8039A48(struct Sprite *sprite)
}
else
{
- u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankIdentity(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data[3] << 8);
+ u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
for (i = 0; i < 0x100; i++)
*(dst++) = 0;
- StartSpriteAnim(sprite, gBattleMonForms[sprite->tBank]);
+ StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]);
}
}
}
@@ -2546,10 +2546,10 @@ void sub_8039B58(struct Sprite *sprite)
{
if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
- if (HasTwoFramesAnimation(sprite->tSpeciesId))
+ if (HasTwoFramesAnimation(sprite->sSpeciesId))
StartSpriteAnim(sprite, 1);
}
- BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, TRUE, 1);
+ BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, TRUE, 1);
}
}
@@ -2589,35 +2589,35 @@ void sub_8039C00(struct Sprite *sprite)
}
}
-void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
+void dp11b_obj_instanciate(u8 battler, u8 b, s8 c, s8 d)
{
u8 bounceHealthBoxSpriteId;
u8 spriteId2;
if (b)
{
- if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2)
+ if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2)
return;
}
else
{
- if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4)
+ if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4)
return;
}
bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce);
if (b == TRUE)
{
- spriteId2 = gHealthBoxesIds[bank];
- gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId;
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1;
+ spriteId2 = gHealthboxSpriteIds[battler];
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_2 = bounceHealthBoxSpriteId;
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 1;
gSprites[bounceHealthBoxSpriteId].data[0] = 0x80;
}
else
{
- spriteId2 = gBankSpriteIds[bank];
- gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId;
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1;
+ spriteId2 = gBattlerSpriteIds[battler];
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_3 = bounceHealthBoxSpriteId;
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 1;
gSprites[bounceHealthBoxSpriteId].data[0] = 0xC0;
}
gSprites[bounceHealthBoxSpriteId].data[1] = c;
@@ -2628,27 +2628,27 @@ void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
gSprites[spriteId2].pos2.y = 0;
}
-void dp11b_obj_free(u8 bank, bool8 b)
+void dp11b_obj_free(u8 battler, bool8 b)
{
u8 r4;
if (b == TRUE)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2)
+ if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2)
return;
- r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data[3];
- DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]);
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0;
+ r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2].data[3];
+ DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2]);
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 0;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4)
+ if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4)
return;
- r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data[3];
- DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]);
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0;
+ r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3].data[3];
+ DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3]);
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 0;
}
gSprites[r4].pos2.x = 0;
gSprites[r4].pos2.y = 0;
@@ -2671,7 +2671,7 @@ static void SpriteCB_HealthBoxBounce(struct Sprite *sprite)
void sub_8039E44(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
- BattleAnimateBackSprite(sprite, sprite->tSpeciesId);
+ BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
}
void sub_8039E60(struct Sprite *sprite)
@@ -2709,8 +2709,8 @@ static void BattleMainCB1(void)
{
gBattleMainFunc();
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
- gBattleBankFunc[gActiveBank]();
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
+ gBattlerControllerFuncs[gActiveBattler]();
}
static void BattleStartClearSetData(void)
@@ -2722,7 +2722,7 @@ static void BattleStartClearSetData(void)
TurnValuesCleanUp(FALSE);
SpecialStatusesClear();
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
gStatuses3[i] = 0;
@@ -2745,15 +2745,15 @@ static void BattleStartClearSetData(void)
for (i = 0; i < 2; i++)
{
- gSideAffecting[i] = 0;
+ gSideStatuses[i] = 0;
dataPtr = (u8 *)&gSideTimers[i];
for (j = 0; j < sizeof(struct SideTimer); j++)
dataPtr[j] = 0;
}
- gBankAttacker = 0;
- gBankTarget = 0;
+ gBattlerAttacker = 0;
+ gBattlerTarget = 0;
gBattleWeather = 0;
dataPtr = (u8 *)&gWishFutureKnock;
@@ -2774,7 +2774,7 @@ static void BattleStartClearSetData(void)
gMultiHitCounter = 0;
gBattleOutcome = 0;
- gBattleExecBuffer = 0;
+ gBattleControllerExecFlags = 0;
gPaydayMoney = 0;
gBattleResources->battleScriptsStack->size = 0;
gBattleResources->battleCallbackStack->size = 0;
@@ -2788,7 +2788,7 @@ static void BattleStartClearSetData(void)
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gLeveledUpInBattle = 0;
- gAbsentBankFlags = 0;
+ gAbsentBattlerFlags = 0;
gBattleStruct->runTries = 0;
gBattleStruct->field_79 = 0;
gBattleStruct->field_7A = 0;
@@ -2809,7 +2809,7 @@ static void BattleStartClearSetData(void)
*(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
}
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
*(gBattleStruct->AI_monToSwitchIntoId + i) = 6;
}
@@ -2831,35 +2831,35 @@ static void BattleStartClearSetData(void)
void SwitchInClearSetData(void)
{
- struct DisableStruct disableStructCopy = gDisableStructs[gActiveBank];
+ struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler];
s32 i;
u8 *ptr;
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
{
for (i = 0; i < BATTLE_STATS_NO; i++)
- gBattleMons[gActiveBank].statStages[i] = 6;
- for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleMons[gActiveBattler].statStages[i] = 6;
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
- if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank)
+ if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler)
{
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
- gDisableStructs[i].bankWithSureHit = 0;
+ gDisableStructs[i].battlerWithSureHit = 0;
}
}
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
- gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
+ gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
+ gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(gActiveBank) != GetBankSide(i)
+ if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i)
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
- && (gDisableStructs[i].bankWithSureHit == gActiveBank))
+ && (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
{
gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS);
gStatuses3[i] |= 0x10;
@@ -2868,77 +2868,77 @@ void SwitchInClearSetData(void)
}
else
{
- gBattleMons[gActiveBank].status2 = 0;
- gStatuses3[gActiveBank] = 0;
+ gBattleMons[gActiveBattler].status2 = 0;
+ gStatuses3[gActiveBattler] = 0;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank))
- gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank));
- if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank)
+ if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
+ gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler));
+ if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
}
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
- ptr = (u8 *)&gDisableStructs[gActiveBank];
+ ptr = (u8 *)&gDisableStructs[gActiveBattler];
for (i = 0; i < sizeof(struct DisableStruct); i++)
ptr[i] = 0;
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP;
- gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit;
- gDisableStructs[gActiveBank].perishSongTimer1 = disableStructCopy.perishSongTimer1;
- gDisableStructs[gActiveBank].perishSongTimer2 = disableStructCopy.perishSongTimer2;
- gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape;
+ gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP;
+ gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit;
+ gDisableStructs[gActiveBattler].perishSongTimer1 = disableStructCopy.perishSongTimer1;
+ gDisableStructs[gActiveBattler].perishSongTimer2 = disableStructCopy.perishSongTimer2;
+ gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
}
- gBattleMoveFlags = 0;
- gDisableStructs[gActiveBank].isFirstTurn = 2;
- gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit;
- gLastMoves[gActiveBank] = 0;
- gLastLandedMoves[gActiveBank] = 0;
- gLastHitByType[gActiveBank] = 0;
- gLastResultingMoves[gActiveBank] = 0;
- gLastPrintedMoves[gActiveBank] = 0;
- gLastHitBy[gActiveBank] = 0xFF;
+ gMoveResultFlags = 0;
+ gDisableStructs[gActiveBattler].isFirstTurn = 2;
+ gDisableStructs[gActiveBattler].truantUnknownBit = disableStructCopy.truantUnknownBit;
+ gLastMoves[gActiveBattler] = 0;
+ gLastLandedMoves[gActiveBattler] = 0;
+ gLastHitByType[gActiveBattler] = 0;
+ gLastResultingMoves[gActiveBattler] = 0;
+ gLastPrintedMoves[gActiveBattler] = 0;
+ gLastHitBy[gActiveBattler] = 0xFF;
- *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
- *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
- *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0;
+ *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]);
+ gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank))
+ if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
*(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
*(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
}
- *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
}
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
- gBattleResources->flags->flags[gActiveBank] = 0;
+ gBattleResources->flags->flags[gActiveBattler] = 0;
gCurrentMove = 0;
gBattleStruct->field_DA = 0xFF;
- ClearBankMoveHistory(gActiveBank);
- ClearBankAbilityHistory(gActiveBank);
+ ClearBattlerMoveHistory(gActiveBattler);
+ ClearBattlerAbilityHistory(gActiveBattler);
}
void FaintClearSetData(void)
@@ -2947,91 +2947,91 @@ void FaintClearSetData(void)
u8 *ptr;
for (i = 0; i < BATTLE_STATS_NO; i++)
- gBattleMons[gActiveBank].statStages[i] = 6;
+ gBattleMons[gActiveBattler].statStages[i] = 6;
- gBattleMons[gActiveBank].status2 = 0;
- gStatuses3[gActiveBank] = 0;
+ gBattleMons[gActiveBattler].status2 = 0;
+ gStatuses3[gActiveBattler] = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
- if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank))
- gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank));
- if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank)
+ if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
+ gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler));
+ if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
}
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
- ptr = (u8 *)&gDisableStructs[gActiveBank];
+ ptr = (u8 *)&gDisableStructs[gActiveBattler];
for (i = 0; i < sizeof(struct DisableStruct); i++)
ptr[i] = 0;
- gProtectStructs[gActiveBank].protected = 0;
- gProtectStructs[gActiveBank].endured = 0;
- gProtectStructs[gActiveBank].onlyStruggle = 0;
- gProtectStructs[gActiveBank].helpingHand = 0;
- gProtectStructs[gActiveBank].bounceMove = 0;
- gProtectStructs[gActiveBank].stealMove = 0;
- gProtectStructs[gActiveBank].flag0Unknown = 0;
- gProtectStructs[gActiveBank].prlzImmobility = 0;
- gProtectStructs[gActiveBank].confusionSelfDmg = 0;
- gProtectStructs[gActiveBank].targetNotAffected = 0;
- gProtectStructs[gActiveBank].chargingTurn = 0;
- gProtectStructs[gActiveBank].fleeFlag = 0;
- gProtectStructs[gActiveBank].usedImprisionedMove = 0;
- gProtectStructs[gActiveBank].loveImmobility = 0;
- gProtectStructs[gActiveBank].usedDisabledMove = 0;
- gProtectStructs[gActiveBank].usedTauntedMove = 0;
- gProtectStructs[gActiveBank].flag2Unknown = 0;
- gProtectStructs[gActiveBank].flinchImmobility = 0;
- gProtectStructs[gActiveBank].notFirstStrike = 0;
-
- gDisableStructs[gActiveBank].isFirstTurn = 2;
-
- gLastMoves[gActiveBank] = 0;
- gLastLandedMoves[gActiveBank] = 0;
- gLastHitByType[gActiveBank] = 0;
- gLastResultingMoves[gActiveBank] = 0;
- gLastPrintedMoves[gActiveBank] = 0;
- gLastHitBy[gActiveBank] = 0xFF;
-
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
-
- *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
- *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
- *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
-
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]);
-
- for (i = 0; i < gNoOfAllBanks; i++)
- {
- if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank))
+ gProtectStructs[gActiveBattler].protected = 0;
+ gProtectStructs[gActiveBattler].endured = 0;
+ gProtectStructs[gActiveBattler].onlyStruggle = 0;
+ gProtectStructs[gActiveBattler].helpingHand = 0;
+ gProtectStructs[gActiveBattler].bounceMove = 0;
+ gProtectStructs[gActiveBattler].stealMove = 0;
+ gProtectStructs[gActiveBattler].flag0Unknown = 0;
+ gProtectStructs[gActiveBattler].prlzImmobility = 0;
+ gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
+ gProtectStructs[gActiveBattler].targetNotAffected = 0;
+ gProtectStructs[gActiveBattler].chargingTurn = 0;
+ gProtectStructs[gActiveBattler].fleeFlag = 0;
+ gProtectStructs[gActiveBattler].usedImprisionedMove = 0;
+ gProtectStructs[gActiveBattler].loveImmobility = 0;
+ gProtectStructs[gActiveBattler].usedDisabledMove = 0;
+ gProtectStructs[gActiveBattler].usedTauntedMove = 0;
+ gProtectStructs[gActiveBattler].flag2Unknown = 0;
+ gProtectStructs[gActiveBattler].flinchImmobility = 0;
+ gProtectStructs[gActiveBattler].notFirstStrike = 0;
+
+ gDisableStructs[gActiveBattler].isFirstTurn = 2;
+
+ gLastMoves[gActiveBattler] = 0;
+ gLastLandedMoves[gActiveBattler] = 0;
+ gLastHitByType[gActiveBattler] = 0;
+ gLastResultingMoves[gActiveBattler] = 0;
+ gLastPrintedMoves[gActiveBattler] = 0;
+ gLastHitBy[gActiveBattler] = 0xFF;
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
+
+ *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0;
+ *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+
+ gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
+
+ for (i = 0; i < gBattlersCount; i++)
+ {
+ if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
*(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
*(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
}
- *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
}
- gBattleResources->flags->flags[gActiveBank] = 0;
+ gBattleResources->flags->flags[gActiveBattler] = 0;
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
- ClearBankMoveHistory(gActiveBank);
- ClearBankAbilityHistory(gActiveBank);
+ ClearBattlerMoveHistory(gActiveBattler);
+ ClearBattlerAbilityHistory(gActiveBattler);
}
static void BattleIntroGetMonsData(void)
@@ -3039,16 +3039,16 @@ static void BattleIntroGetMonsData(void)
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
- gActiveBank = gBattleCommunication[1];
- EmitGetMonData(0, 0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattleCommunication[1];
+ BtlController_EmitGetMonData(0, 0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
gBattleCommunication[1]++;
- if (gBattleCommunication[1] == gNoOfAllBanks)
+ if (gBattleCommunication[1] == gBattlersCount)
gBattleMainFunc = BattleIntroPrepareBackgroundSlide;
else
gBattleCommunication[MULTIUSE_STATE] = 0;
@@ -3059,11 +3059,11 @@ static void BattleIntroGetMonsData(void)
static void BattleIntroPrepareBackgroundSlide(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBankByIdentity(0);
- EmitIntroSlide(0, gBattleTerrain);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(0);
+ BtlController_EmitIntroSlide(0, gBattleTerrain);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[0] = 0;
gBattleCommunication[1] = 0;
@@ -3075,15 +3075,15 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
u8 *ptr;
s32 i;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- ptr = (u8 *)&gBattleMons[gActiveBank];
+ ptr = (u8 *)&gBattleMons[gActiveBattler];
for (i = 0; i < sizeof(struct BattlePokemon); i++)
ptr[i] = 0;
}
@@ -3091,46 +3091,46 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
{
u16* hpOnSwitchout;
- ptr = (u8 *)&gBattleMons[gActiveBank];
+ ptr = (u8 *)&gBattleMons[gActiveBattler];
for (i = 0; i < sizeof(struct BattlePokemon); i++)
- ptr[i] = gBattleBufferB[gActiveBank][4 + i];
+ ptr[i] = gBattleBufferB[gActiveBattler][4 + i];
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
- gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
- hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(gActiveBank)];
- *hpOnSwitchout = gBattleMons[gActiveBank].hp;
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
+ gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
+ hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)];
+ *hpOnSwitchout = gBattleMons[gActiveBattler].hp;
for (i = 0; i < BATTLE_STATS_NO; i++)
- gBattleMons[gActiveBank].statStages[i] = 6;
- gBattleMons[gActiveBank].status2 = 0;
+ gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].status2 = 0;
}
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
- EmitDrawTrainerPic(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
{
- EmitDrawTrainerPic(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000)))
{
- HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
@@ -3138,28 +3138,28 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000)))
{
- HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
- EmitLoadMonSprite(0);
- MarkBufferBankForExecution(gActiveBank);
- gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ BtlController_EmitLoadMonSprite(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2
- || GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
- EmitDrawTrainerPic(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
- if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
- EmitDrawTrainerPic(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
@@ -3173,7 +3173,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
s32 i;
struct HpAndStatus hpStatus[6];
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
@@ -3192,9 +3192,9 @@ static void BattleIntroDrawPartySummaryScreens(void)
hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
}
}
- gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ MarkBattlerForControllerExec(gActiveBattler);
for (i = 0; i < PARTY_SIZE; i++)
{
@@ -3210,9 +3210,9 @@ static void BattleIntroDrawPartySummaryScreens(void)
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
}
}
- gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
}
@@ -3244,17 +3244,17 @@ static void BattleIntroDrawPartySummaryScreens(void)
static void BattleIntroPrintTrainerWantsToBattle(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- PrepareStringBattle(STRINGID_INTROMSG, gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler);
gBattleMainFunc = BattleIntroPrintOpponentSendsOut;
}
}
static void BattleIntroPrintWildMonAttacked(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
PrepareStringBattle(STRINGID_INTROMSG, 0);
@@ -3263,49 +3263,49 @@ static void BattleIntroPrintWildMonAttacked(void)
static void BattleIntroPrintOpponentSendsOut(void)
{
- u32 identity;
+ u32 position;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
else
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
}
else
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
- PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
}
static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
- u32 identity;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_OPPONENT_MON2;
+ position = B_POSITION_OPPONENT_RIGHT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_OPPONENT_MON2;
+ position = B_POSITION_OPPONENT_RIGHT;
else
- identity = IDENTITY_PLAYER_MON2;
+ position = B_POSITION_PLAYER_RIGHT;
}
else
- identity = IDENTITY_OPPONENT_MON2;
+ position = B_POSITION_OPPONENT_RIGHT;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == identity)
+ if (GetBattlerPosition(gActiveBattler) == position)
{
- EmitIntroTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3315,29 +3315,29 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
#ifdef NONMATCHING
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
- u32 identity;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
else
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
}
else
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == identity)
+ if (GetBattlerPosition(gActiveBattler) == position)
{
- EmitIntroTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation;
@@ -3383,13 +3383,13 @@ _0803B288:\n\
_0803B298:\n\
movs r5, 0x1\n\
_0803B29A:\n\
- ldr r0, =gBattleExecBuffer\n\
+ ldr r0, =gBattleControllerExecFlags\n\
ldr r2, [r0]\n\
cmp r2, 0\n\
bne _0803B2F2\n\
- ldr r0, =gActiveBank\n\
+ ldr r0, =gActiveBattler\n\
strb r2, [r0]\n\
- ldr r1, =gNoOfAllBanks\n\
+ ldr r1, =gBattlersCount\n\
adds r4, r0, 0\n\
ldrb r1, [r1]\n\
cmp r2, r1\n\
@@ -3397,15 +3397,15 @@ _0803B29A:\n\
adds r6, r4, 0\n\
_0803B2B2:\n\
ldrb r0, [r4]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, r5\n\
bne _0803B2D8\n\
movs r0, 0\n\
- bl EmitIntroTrainerBallThrow\n\
+ bl BtlController_EmitIntroTrainerBallThrow\n\
ldrb r0, [r4]\n\
- bl MarkBufferBankForExecution\n\
+ bl MarkBattlerForControllerExec\n\
ldr r0, =gBattleTypeFlags\n\
ldr r0, [r0]\n\
ldr r1, =0x00008040\n\
@@ -3416,10 +3416,10 @@ _0803B2D8:\n\
ldrb r0, [r6]\n\
adds r0, 0x1\n\
strb r0, [r6]\n\
- ldr r1, =gNoOfAllBanks\n\
+ ldr r1, =gBattlersCount\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- ldr r4, =gActiveBank\n\
+ ldr r4, =gActiveBattler\n\
ldrb r1, [r1]\n\
cmp r0, r1\n\
bcc _0803B2B2\n\
@@ -3440,18 +3440,18 @@ _0803B2F2:\n\
static void BattleIntroRecordMonsToDex(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000)))
{
- HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
}
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
@@ -3460,30 +3460,30 @@ static void BattleIntroRecordMonsToDex(void)
void sub_803B3AC(void) // unused
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
}
static void BattleIntroPrintPlayerSendsOut(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- u8 identity;
+ u8 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
else
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
}
else
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
- PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
}
@@ -3491,26 +3491,26 @@ static void BattleIntroPrintPlayerSendsOut(void)
static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
- u32 identity;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_PLAYER_MON2;
+ position = B_POSITION_PLAYER_RIGHT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_PLAYER_MON2;
+ position = B_POSITION_PLAYER_RIGHT;
else
- identity = IDENTITY_OPPONENT_MON2;
+ position = B_POSITION_OPPONENT_RIGHT;
}
else
- identity = IDENTITY_PLAYER_MON2;
+ position = B_POSITION_PLAYER_RIGHT;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == identity)
+ if (GetBattlerPosition(gActiveBattler) == position)
{
- EmitIntroTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3523,29 +3523,29 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
- u32 identity;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
else
- identity = IDENTITY_OPPONENT_MON1;
+ position = B_POSITION_OPPONENT_LEFT;
}
else
- identity = IDENTITY_PLAYER_MON1;
+ position = B_POSITION_PLAYER_LEFT;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == identity)
+ if (GetBattlerPosition(gActiveBattler) == position)
{
- EmitIntroTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI))
{
gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation;
@@ -3563,14 +3563,14 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
void sub_803B598(void) // unused
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], FALSE);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3588,18 +3588,18 @@ static void TryDoEventsBeforeFirstTurn(void)
s32 j;
u8 effect = 0;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattleStruct->switchInAbilitiesCounter == 0)
{
- for (i = 0; i < gNoOfAllBanks; i++)
- gBanksByTurnOrder[i] = i;
- for (i = 0; i < gNoOfAllBanks - 1; i++)
+ for (i = 0; i < gBattlersCount; i++)
+ gBattleTurnOrder[i] = i;
+ for (i = 0; i < gBattlersCount - 1; i++)
{
- for (j = i + 1; j < gNoOfAllBanks; j++)
+ for (j = i + 1; j < gBattlersCount; j++)
{
- if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], TRUE) != 0)
+ if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], TRUE) != 0)
SwapTurnOrder(i, j);
}
}
@@ -3611,9 +3611,9 @@ static void TryDoEventsBeforeFirstTurn(void)
return;
}
// check all switch in abilities happening from the fastest mon to slowest
- while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks)
+ while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
{
- if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBanksByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattleTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
effect++;
gBattleStruct->switchInAbilitiesCounter++;
@@ -3626,9 +3626,9 @@ static void TryDoEventsBeforeFirstTurn(void)
if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0)
return;
// check all switch in items having effect from the fastest mon to slowest
- while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks)
+ while (gBattleStruct->switchInItemsCounter < gBattlersCount)
{
- if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBanksByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
+ if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattleTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
effect++;
gBattleStruct->switchInItemsCounter++;
@@ -3636,15 +3636,15 @@ static void TryDoEventsBeforeFirstTurn(void)
if (effect)
return;
}
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
*(gBattleStruct->monToSwitchIntoId + i) = 6;
- gActionForBanks[i] = ACTION_INIT_VALUE;
- gChosenMovesByBanks[i] = MOVE_NONE;
+ gChosenActionByBattler[i] = B_ACTION_NONE;
+ gChosenMoveByBattler[i] = MOVE_NONE;
}
TurnValuesCleanUp(FALSE);
SpecialStatusesClear();
- *(&gBattleStruct->field_91) = gAbsentBankFlags;
+ *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
ResetSentPokesToOpponentValue();
@@ -3652,7 +3652,7 @@ static void TryDoEventsBeforeFirstTurn(void)
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
*(&gBattleStruct->turnEffectsTracker) = 0;
@@ -3662,7 +3662,7 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleScripting.atk49_state = 0;
gBattleStruct->faintedActionsState = 0;
gBattleStruct->turncountersTracker = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gRandomTurnNumber = Random();
@@ -3677,15 +3677,15 @@ static void HandleEndTurn_ContinueBattle(void)
{
s32 i;
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
gBattleMainFunc = BattleTurnPassed;
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
- if ((gBattleMons[i].status1 & STATUS_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
+ if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
CancelMultiTurnMoves(i);
}
gBattleStruct->turnEffectsTracker = 0;
@@ -3693,7 +3693,7 @@ static void HandleEndTurn_ContinueBattle(void)
gBattleStruct->wishPerishSongState = 0;
gBattleStruct->wishPerishSongBank = 0;
gBattleStruct->turncountersTracker = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
}
}
@@ -3724,7 +3724,7 @@ void BattleTurnPassed(void)
gBattleScripting.animTargetsHit = 0;
gBattleScripting.atk49_state = 0;
gBattleMoveDamage = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
for (i = 0; i < 5; i++)
gBattleCommunication[i] = 0;
@@ -3742,16 +3742,16 @@ void BattleTurnPassed(void)
gBattleStruct->field_DA++;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- gActionForBanks[i] = ACTION_INIT_VALUE;
- gChosenMovesByBanks[i] = MOVE_NONE;
+ gChosenActionByBattler[i] = B_ACTION_NONE;
+ gChosenMoveByBattler[i] = MOVE_NONE;
}
for (i = 0; i < 4; i++)
*(gBattleStruct->monToSwitchIntoId + i) = 6;
- *(&gBattleStruct->field_91) = gAbsentBankFlags;
+ *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random();
@@ -3768,54 +3768,54 @@ u8 IsRunningFromBattleImpossible(void)
u8 side;
s32 i;
- if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
else
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
- gStringBank = gActiveBank;
+ gStringBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
- if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY)
+ if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
return 0;
- side = GetBankSide(gActiveBank);
+ side = GetBattlerSide(gActiveBattler);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (side != GetBankSide(i)
+ if (side != GetBattlerSide(i)
&& gBattleMons[i].ability == ABILITY_SHADOW_TAG)
{
- gBattleScripting.bank = i;
+ gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
- if (side != GetBankSide(i)
- && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE
- && gBattleMons[gActiveBank].type1 != TYPE_FLYING
- && gBattleMons[gActiveBank].type2 != TYPE_FLYING
+ if (side != GetBattlerSide(i)
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
+ && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
&& gBattleMons[i].ability == ABILITY_ARENA_TRAP)
{
- gBattleScripting.bank = i;
+ gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
}
- i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0);
- if (i != 0 && (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL))
+ i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
+ if (i != 0 && (gBattleMons[gActiveBattler].type1 == TYPE_STEEL || gBattleMons[gActiveBattler].type2 == TYPE_STEEL))
{
- gBattleScripting.bank = i - 1;
+ gBattleScripting.battler = i - 1;
gLastUsedAbility = gBattleMons[i - 1].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
- if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
- || (gStatuses3[gActiveBank] & STATUS3_ROOTED))
+ if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
return 1;
@@ -3828,34 +3828,34 @@ u8 IsRunningFromBattleImpossible(void)
return 0;
}
-void sub_803BDA0(u8 bank)
+void sub_803BDA0(u8 battler)
{
s32 i;
u8 r4;
u8 r1;
- // gBattleStruct->field_60[bank][i]
+ // gBattleStruct->field_60[battler][i]
for (i = 0; i < 3; i++)
- gUnknown_0203CF00[i] = *(bank * 3 + i + (u8*)(gBattleStruct->field_60));
+ gUnknown_0203CF00[i] = *(battler * 3 + i + (u8*)(gBattleStruct->field_60));
- r4 = pokemon_order_func(gBattlePartyID[bank]);
- r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + bank));
+ r4 = pokemon_order_func(gBattlerPartyIndexes[battler]);
+ r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + battler));
sub_81B8FB0(r4, r1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
for (i = 0; i < 3; i++)
{
- *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
- *((bank ^ BIT_MON) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ *(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
else
{
for (i = 0; i < 3; i++)
{
- *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
}
@@ -3878,235 +3878,235 @@ static void HandleTurnActionSelectionState(void)
s32 i;
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- u8 identity = GetBankIdentity(gActiveBank);
- switch (gBattleCommunication[gActiveBank])
+ u8 position = GetBattlerPosition(gActiveBattler);
+ switch (gBattleCommunication[gActiveBattler])
{
case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
RecordedBattle_CopyBankMoves();
- gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
+ gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
break;
case STATE_BEFORE_ACTION_CHOSEN: // choose an action
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
- || !(identity & BIT_MON)
- || gBattleStruct->field_91 & gBitTable[GetBankByIdentity(identity ^ BIT_MON)]
- || gBattleCommunication[GetBankByIdentity(identity ^ BIT_MON)] == 5)
+ || !(position & BIT_FLANK)
+ || gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
+ || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == 5)
{
- if (gBattleStruct->field_91 & gBitTable[gActiveBank])
+ if (gBattleStruct->field_91 & gBitTable[gActiveBattler])
{
- gActionForBanks[gActiveBank] = ACTION_NOTHING_FAINTED;
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED;
else
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
- if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS
- || gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS
+ || gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE)
{
- gActionForBanks[gActiveBank] = ACTION_USE_MOVE;
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
- EmitChooseAction(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
- MarkBufferBankForExecution(gActiveBank);
- gBattleCommunication[gActiveBank]++;
+ BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattleCommunication[gActiveBattler]++;
}
}
}
break;
case STATE_WAIT_ACTION_CHOSEN: // try to perform an action
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
- gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
+ gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
- switch (gBattleBufferB[gActiveBank][1])
+ switch (gBattleBufferB[gActiveBattler][1])
{
- case ACTION_USE_MOVE:
+ case B_ACTION_USE_MOVE:
if (AreAllMovesUnusable())
{
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
- *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
return;
}
- else if (gDisableStructs[gActiveBank].encoredMove != 0)
+ else if (gDisableStructs[gActiveBattler].encoredMove != 0)
{
- gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove;
- *(gBattleStruct->chosenMovePositions + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos;
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove;
+ *(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
return;
}
else
{
struct ChooseMoveStruct moveInfo;
- moveInfo.species = gBattleMons[gActiveBank].species;
- moveInfo.monType1 = gBattleMons[gActiveBank].type1;
- moveInfo.monType2 = gBattleMons[gActiveBank].type2;
+ moveInfo.species = gBattleMons[gActiveBattler].species;
+ moveInfo.monType1 = gBattleMons[gActiveBattler].type1;
+ moveInfo.monType2 = gBattleMons[gActiveBattler].type2;
for (i = 0; i < 4; i++)
{
- moveInfo.moves[i] = gBattleMons[gActiveBank].moves[i];
- moveInfo.currentPp[i] = gBattleMons[gActiveBank].pp[i];
+ moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i];
+ moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i];
moveInfo.maxPp[i] = CalculatePPWithBonus(
- gBattleMons[gActiveBank].moves[i],
- gBattleMons[gActiveBank].ppBonuses,
+ gBattleMons[gActiveBattler].moves[i],
+ gBattleMons[gActiveBattler].ppBonuses,
i);
}
- EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
+ MarkBattlerForControllerExec(gActiveBattler);
}
break;
- case ACTION_USE_ITEM:
+ case B_ACTION_USE_ITEM:
if (gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_FRONTIER_NO_PYRAMID
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_x2000000))
{
- RecordedBattle_ClearBankAction(gActiveBank, 1);
- gSelectionBattleScripts[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed;
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else
{
- EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
break;
- case ACTION_SWITCH:
- *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
- if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
+ case B_ACTION_SWITCH:
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
- || gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ || gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{
- EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ BtlController_EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
- else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
- || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
- && gBattleMons[gActiveBank].type1 != TYPE_FLYING
- && gBattleMons[gActiveBank].type2 != TYPE_FLYING
- && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
- || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0))
- && (gBattleMons[gActiveBank].type1 == TYPE_STEEL
- || gBattleMons[gActiveBank].type2 == TYPE_STEEL)))
+ else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
+ || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
+ && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
+ || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
+ && (gBattleMons[gActiveBattler].type1 == TYPE_STEEL
+ || gBattleMons[gActiveBattler].type2 == TYPE_STEEL)))
{
- EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBank]);
+ BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
}
else
{
- if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH)
- EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
- else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH)
- EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
+ BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
+ BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
else
- EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ BtlController_EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
- MarkBufferBankForExecution(gActiveBank);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
- case ACTION_SAFARI_ZONE_BALL:
+ case B_ACTION_SAFARI_BALL:
if (IsPlayerPartyAndPokemonStorageFull())
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_PrintFullBox;
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox;
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
break;
- case ACTION_POKEBLOCK_CASE:
- EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ case B_ACTION_SAFARI_POKEBLOCK:
+ BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
- case ACTION_CANCEL_PARTNER:
- gBattleCommunication[gActiveBank] = 7;
- gBattleCommunication[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] = 1;
- RecordedBattle_ClearBankAction(gActiveBank, 1);
- if (gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS
- || gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE)
+ case B_ACTION_CANCEL_PARTNER:
+ gBattleCommunication[gActiveBattler] = 7;
+ gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = 1;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
+ if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
+ || gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
{
- EmitCmd50(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitCmd50(0);
+ MarkBattlerForControllerExec(gActiveBattler);
return;
}
- else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH)
+ else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_SWITCH)
{
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 2);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 2);
}
- else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_RUN)
+ else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_RUN)
{
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
- else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE
- && (gProtectStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].onlyStruggle
- || gDisableStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].encoredMove))
+ else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE
+ && (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].onlyStruggle
+ || gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove))
{
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
- && gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE)
+ && gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE)
{
gRngValue = gBattlePalaceMoveSelectionRngValue;
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
else
{
- RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 3);
+ RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
}
- EmitCmd50(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitCmd50(0);
+ MarkBattlerForControllerExec(gActiveBattler);
return;
}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
- && gBattleBufferB[gActiveBank][1] == ACTION_RUN)
+ && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_AskIfWantsToForfeitMatch;
- gBattleCommunication[gActiveBank] = 8;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch;
+ gBattleCommunication[gActiveBattler] = 8;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
- && gBattleBufferB[gActiveBank][1] == ACTION_RUN)
+ && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
- gBattleCommunication[gActiveBank] = 1;
+ gBattleCommunication[gActiveBattler] = 1;
}
else if (IsRunningFromBattleImpossible()
- && gBattleBufferB[gActiveBank][1] == ACTION_RUN)
+ && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_PrintCantEscapeFromBattle;
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else
{
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
}
}
break;
case STATE_WAIT_ACTION_CASE_CHOSEN:
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
- switch (gActionForBanks[gActiveBank])
+ switch (gChosenActionByBattler[gActiveBattler])
{
- case ACTION_USE_MOVE:
- switch (gBattleBufferB[gActiveBank][1])
+ case B_ACTION_USE_MOVE:
+ switch (gBattleBufferB[gActiveBattler][1])
{
case 3:
case 4:
@@ -4115,186 +4115,186 @@ static void HandleTurnActionSelectionState(void)
case 7:
case 8:
case 9:
- gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
+ gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
return;
case 15:
- gActionForBanks[gActiveBank] = ACTION_SWITCH;
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH;
sub_803CDF8();
return;
default:
sub_818603C(2);
- if ((gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)) == 0xFFFF)
+ if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
{
- gBattleCommunication[gActiveBank] = 1;
- RecordedBattle_ClearBankAction(gActiveBank, 1);
+ gBattleCommunication[gActiveBattler] = 1;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
}
else if (TrySetCantSelectMoveBattleScript())
{
- RecordedBattle_ClearBankAction(gActiveBank, 1);
- gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
- *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
- gBattleBufferB[gActiveBank][1] = 0;
- *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CHOSEN;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ gBattleBufferB[gActiveBattler][1] = 0;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN;
return;
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE))
{
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][2]);
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][3]);
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][2]);
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][3]);
}
- *(gBattleStruct->chosenMovePositions + gActiveBank) = gBattleBufferB[gActiveBank][2];
- gChosenMovesByBanks[gActiveBank] = gBattleMons[gActiveBank].moves[*(gBattleStruct->chosenMovePositions + gActiveBank)];
- *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
- gBattleCommunication[gActiveBank]++;
+ *(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleBufferB[gActiveBattler][2];
+ gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)];
+ *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
+ gBattleCommunication[gActiveBattler]++;
}
break;
}
break;
- case ACTION_USE_ITEM:
- if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0)
+ case B_ACTION_USE_ITEM:
+ if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) == 0)
{
- gBattleCommunication[gActiveBank] = 1;
+ gBattleCommunication[gActiveBattler] = 1;
}
else
{
- gLastUsedItem = (gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8));
- gBattleCommunication[gActiveBank]++;
+ gLastUsedItem = (gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8));
+ gBattleCommunication[gActiveBattler]++;
}
break;
- case ACTION_SWITCH:
- if (gBattleBufferB[gActiveBank][1] == 6)
+ case B_ACTION_SWITCH:
+ if (gBattleBufferB[gActiveBattler][1] == 6)
{
- gBattleCommunication[gActiveBank] = 1;
- RecordedBattle_ClearBankAction(gActiveBank, 1);
+ gBattleCommunication[gActiveBattler] = 1;
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
}
else
{
sub_803CDF8();
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
}
break;
- case ACTION_RUN:
+ case B_ACTION_RUN:
gHitMarker |= HITMARKER_RUN;
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_WATCHES_CAREFULLY:
- gBattleCommunication[gActiveBank]++;
+ case B_ACTION_SAFARI_WATCH_CAREFULLY:
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_SAFARI_ZONE_BALL:
- gBattleCommunication[gActiveBank]++;
+ case B_ACTION_SAFARI_BALL:
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_POKEBLOCK_CASE:
- if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0)
+ case B_ACTION_SAFARI_POKEBLOCK:
+ if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) != 0)
{
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
}
else
{
- gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
+ gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
break;
- case ACTION_GO_NEAR:
- gBattleCommunication[gActiveBank]++;
+ case B_ACTION_SAFARI_GO_NEAR:
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_SAFARI_ZONE_RUN:
+ case B_ACTION_SAFARI_RUN:
gHitMarker |= HITMARKER_RUN;
- gBattleCommunication[gActiveBank]++;
+ gBattleCommunication[gActiveBattler]++;
break;
- case ACTION_9:
- gBattleCommunication[gActiveBank]++;
+ case B_ACTION_UNKNOWN9:
+ gBattleCommunication[gActiveBattler]++;
break;
}
}
break;
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
i = (sub_803CDB8() != 0);
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
- || (identity & BIT_MON)
- || (*(&gBattleStruct->field_91) & gBitTable[GetBankByIdentity(identity ^ BIT_MON)]))
+ || (position & BIT_FLANK)
+ || (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
{
- EmitLinkStandbyMsg(0, 0, i);
+ BtlController_EmitLinkStandbyMsg(0, 0, i);
}
else
{
- EmitLinkStandbyMsg(0, 1, i);
+ BtlController_EmitLinkStandbyMsg(0, 1, i);
}
- MarkBufferBankForExecution(gActiveBank);
- gBattleCommunication[gActiveBank]++;
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattleCommunication[gActiveBattler]++;
}
break;
case STATE_WAIT_ACTION_CONFIRMED:
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
}
break;
case STATE_SELECTION_SCRIPT:
- if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
+ if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
{
- gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
+ gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
}
else
{
- gBankAttacker = gActiveBank;
- gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank];
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ gBattlerAttacker = gActiveBattler;
+ gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
- gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr;
+ gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
}
break;
case STATE_WAIT_SET_BEFORE_ACTION:
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
- gBattleCommunication[gActiveBank] = 1;
+ gBattleCommunication[gActiveBattler] = 1;
}
break;
case STATE_SELECTION_SCRIPT_MAY_RUN:
- if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
+ if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
{
- if (gBattleBufferB[gActiveBank][1] == 13)
+ if (gBattleBufferB[gActiveBattler][1] == 13)
{
gHitMarker |= HITMARKER_RUN;
- gActionForBanks[gActiveBank] = ACTION_RUN;
- gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_RUN;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
- RecordedBattle_ClearBankAction(gActiveBank, 1);
- gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
+ RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
+ gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
}
}
else
{
- gBankAttacker = gActiveBank;
- gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank];
- if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ gBattlerAttacker = gActiveBattler;
+ gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
- gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr;
+ gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
}
break;
}
}
// check if everyone chose actions
- if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gNoOfAllBanks)
+ if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
{
sub_818603C(1);
gBattleMainFunc = SetActionsAndBanksTurnOrder;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gActionForBanks[i] == ACTION_SWITCH)
+ if (gChosenActionByBattler[i] == B_ACTION_SWITCH)
sub_80571DC(i, *(gBattleStruct->monToSwitchIntoId + i));
}
}
@@ -4305,13 +4305,13 @@ static bool8 sub_803CDB8(void)
{
s32 i, var;
- for (var = 0, i = 0; i < gNoOfAllBanks; i++)
+ for (var = 0, i = 0; i < gBattlersCount; i++)
{
if (gBattleCommunication[i] == 5)
var++;
}
- if (var + 1 == gNoOfAllBanks)
+ if (var + 1 == gBattlersCount)
return TRUE;
else
return FALSE;
@@ -4319,18 +4319,18 @@ static bool8 sub_803CDB8(void)
static void sub_803CDF8(void)
{
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = gBattleBufferB[gActiveBank][1];
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
}
}
@@ -4340,9 +4340,9 @@ void SwapTurnOrder(u8 id1, u8 id2)
gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2];
gActionsByTurnOrder[id2] = temp;
- temp = gBanksByTurnOrder[id1];
- gBanksByTurnOrder[id1] = gBanksByTurnOrder[id2];
- gBanksByTurnOrder[id2] = temp;
+ temp = gBattleTurnOrder[id1];
+ gBattleTurnOrder[id1] = gBattleTurnOrder[id2];
+ gBattleTurnOrder[id2] = temp;
}
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
@@ -4392,7 +4392,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
// badge boost
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
&& FlagGet(FLAG_BADGE03_GET)
- && GetBankSide(bank1) == SIDE_PLAYER)
+ && GetBattlerSide(bank1) == B_SIDE_PLAYER)
{
speedBank1 = (speedBank1 * 110) / 100;
}
@@ -4400,7 +4400,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
speedBank1 /= 2;
- if (gBattleMons[bank1].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank1].status1 & STATUS1_PARALYSIS)
speedBank1 /= 4;
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
@@ -4426,7 +4426,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
// badge boost
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
&& FlagGet(FLAG_BADGE03_GET)
- && GetBankSide(bank2) == SIDE_PLAYER)
+ && GetBattlerSide(bank2) == B_SIDE_PLAYER)
{
speedBank2 = (speedBank2 * 110) / 100;
}
@@ -4434,7 +4434,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
speedBank2 /= 2;
- if (gBattleMons[bank2].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank2].status1 & STATUS1_PARALYSIS)
speedBank2 /= 4;
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
@@ -4447,7 +4447,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
}
else
{
- if (gActionForBanks[bank1] == ACTION_USE_MOVE)
+ if (gChosenActionByBattler[bank1] == B_ACTION_USE_MOVE)
{
if (gProtectStructs[bank1].onlyStruggle)
moveBank1 = MOVE_STRUGGLE;
@@ -4457,7 +4457,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
else
moveBank1 = MOVE_NONE;
- if (gActionForBanks[bank2] == ACTION_USE_MOVE)
+ if (gChosenActionByBattler[bank2] == B_ACTION_USE_MOVE)
{
if (gProtectStructs[bank2].onlyStruggle)
moveBank2 = MOVE_STRUGGLE;
@@ -4507,10 +4507,10 @@ static void SetActionsAndBanksTurnOrder(void)
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[var] = gActiveBank;
+ gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler];
+ gBattleTurnOrder[var] = gActiveBattler;
var++;
}
}
@@ -4518,9 +4518,9 @@ static void SetActionsAndBanksTurnOrder(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActionForBanks[gActiveBank] == ACTION_RUN)
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
{
var = 5;
break;
@@ -4529,29 +4529,29 @@ static void SetActionsAndBanksTurnOrder(void)
}
else
{
- if (gActionForBanks[0] == ACTION_RUN)
+ if (gChosenActionByBattler[0] == B_ACTION_RUN)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
var = 5;
}
- if (gActionForBanks[2] == ACTION_RUN)
+ if (gChosenActionByBattler[2] == B_ACTION_RUN)
{
- gActiveBank = 2;
+ gActiveBattler = 2;
var = 5;
}
}
if (var == 5)
{
- gActionsByTurnOrder[0] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[0] = gActiveBank;
+ gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler];
+ gBattleTurnOrder[0] = gActiveBattler;
var = 1;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (i != gActiveBank)
+ if (i != gActiveBattler)
{
- gActionsByTurnOrder[var] = gActionForBanks[i];
- gBanksByTurnOrder[var] = i;
+ gActionsByTurnOrder[var] = gChosenActionByBattler[i];
+ gBattleTurnOrder[var] = i;
var++;
}
}
@@ -4561,34 +4561,34 @@ static void SetActionsAndBanksTurnOrder(void)
}
else
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH)
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
{
- gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[var] = gActiveBank;
+ gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler];
+ gBattleTurnOrder[var] = gActiveBattler;
var++;
}
}
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH)
+ if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
{
- gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[var] = gActiveBank;
+ gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler];
+ gBattleTurnOrder[var] = gActiveBattler;
var++;
}
}
- for (i = 0; i < gNoOfAllBanks - 1; i++)
+ for (i = 0; i < gBattlersCount - 1; i++)
{
- for (j = i + 1; j < gNoOfAllBanks; j++)
+ for (j = i + 1; j < gBattlersCount; j++)
{
- u8 bank1 = gBanksByTurnOrder[i];
- u8 bank2 = gBanksByTurnOrder[j];
- if (gActionsByTurnOrder[i] != ACTION_USE_ITEM
- && gActionsByTurnOrder[j] != ACTION_USE_ITEM
- && gActionsByTurnOrder[i] != ACTION_SWITCH
- && gActionsByTurnOrder[j] != ACTION_SWITCH)
+ u8 bank1 = gBattleTurnOrder[i];
+ u8 bank2 = gBattleTurnOrder[j];
+ if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
+ && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
+ && gActionsByTurnOrder[i] != B_ACTION_SWITCH
+ && gActionsByTurnOrder[j] != B_ACTION_SWITCH)
{
if (GetWhoStrikesFirst(bank1, bank2, FALSE))
SwapTurnOrder(i, j);
@@ -4606,32 +4606,32 @@ static void TurnValuesCleanUp(bool8 var0)
s32 i;
u8 *dataPtr;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (var0)
{
- gProtectStructs[gActiveBank].protected = 0;
- gProtectStructs[gActiveBank].endured = 0;
+ gProtectStructs[gActiveBattler].protected = 0;
+ gProtectStructs[gActiveBattler].endured = 0;
}
else
{
- dataPtr = (u8*)(&gProtectStructs[gActiveBank]);
+ dataPtr = (u8*)(&gProtectStructs[gActiveBattler]);
for (i = 0; i < sizeof(struct ProtectStruct); i++)
dataPtr[i] = 0;
- if (gDisableStructs[gActiveBank].isFirstTurn)
- gDisableStructs[gActiveBank].isFirstTurn--;
+ if (gDisableStructs[gActiveBattler].isFirstTurn)
+ gDisableStructs[gActiveBattler].isFirstTurn--;
- if (gDisableStructs[gActiveBank].rechargeCounter)
+ if (gDisableStructs[gActiveBattler].rechargeCounter)
{
- gDisableStructs[gActiveBank].rechargeCounter--;
- if (gDisableStructs[gActiveBank].rechargeCounter == 0)
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gActiveBattler].rechargeCounter--;
+ if (gDisableStructs[gActiveBattler].rechargeCounter == 0)
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE);
}
}
- if (gDisableStructs[gActiveBank].substituteHP == 0)
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_SUBSTITUTE);
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE);
}
gSideTimers[0].followmeTimer = 0;
@@ -4640,10 +4640,10 @@ static void TurnValuesCleanUp(bool8 var0)
static void SpecialStatusesClear(void)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
s32 i;
- u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBank]);
+ u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBattler]);
for (i = 0; i < sizeof(struct SpecialStatus); i++)
dataPtr[i] = 0;
@@ -4654,14 +4654,14 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
{
if (!(gHitMarker & HITMARKER_RUN))
{
- while (gBattleStruct->focusPunchBank < gNoOfAllBanks)
+ while (gBattleStruct->focusPunchBank < gBattlersCount)
{
- gActiveBank = gBankAttacker = gBattleStruct->focusPunchBank;
+ gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBank;
gBattleStruct->focusPunchBank++;
- if (gChosenMovesByBanks[gActiveBank] == MOVE_FOCUS_PUNCH
- && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
- && !(gDisableStructs[gBankAttacker].truantCounter)
- && !(gProtectStructs[gActiveBank].onlyStruggle))
+ if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
+ && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
+ && !(gDisableStructs[gBattlerAttacker].truantCounter)
+ && !(gProtectStructs[gActiveBattler].onlyStruggle))
{
BattleScriptExecute(BattleScript_FocusPunchSetUp);
return;
@@ -4693,7 +4693,7 @@ static void RunTurnActionsFunctions(void)
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
sTurnActionsFuncsTable[gCurrentActionFuncId]();
- if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
+ if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
{
gHitMarker &= ~(HITMARKER_x100000);
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
@@ -4716,9 +4716,9 @@ static void HandleEndTurn_BattleWon(void)
{
gSpecialVar_Result = gBattleOutcome;
gBattleTextBuff1[0] = gBattleOutcome;
- gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
@@ -4774,24 +4774,24 @@ static void HandleEndTurn_BattleLost(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
- if (gBattleOutcome & OUTCOME_LINK_BATTLE_RUN)
+ if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN)
{
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle;
- gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
gSaveBlock2Ptr->field_CA9_b = 1;
}
else
{
gBattlescriptCurrInstr = BattleScript_82DAA0B;
- gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
}
else
{
gBattleTextBuff1[0] = gBattleOutcome;
- gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
}
else
@@ -4809,17 +4809,17 @@ static void HandleEndTurn_RanFromBattle(void)
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
- gBattleOutcome = BATTLE_FORFEITED;
+ gBattleOutcome = B_OUTCOME_FORFEITED;
gSaveBlock2Ptr->field_CA9_b = 1;
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
{
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
- gBattleOutcome = BATTLE_FORFEITED;
+ gBattleOutcome = B_OUTCOME_FORFEITED;
}
else
{
- switch (gProtectStructs[gBankAttacker].fleeFlag)
+ switch (gProtectStructs[gBattlerAttacker].fleeFlag)
{
default:
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
@@ -4840,7 +4840,7 @@ static void HandleEndTurn_MonFled(void)
{
gCurrentActionFuncId = 0;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]);
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]);
gBattlescriptCurrInstr = BattleScript_WildMonFled;
gBattleMainFunc = HandleEndTurn_FinishBattle;
@@ -4858,19 +4858,19 @@ static void HandleEndTurn_FinishBattle(void)
| BATTLE_TYPE_WALLY_TUTORIAL
| BATTLE_TYPE_FRONTIER)))
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleResults.playerMon1Species == SPECIES_NONE)
{
- gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
- GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
+ gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
}
else
{
- gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
- GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
+ gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
}
}
}
@@ -4898,7 +4898,7 @@ static void HandleEndTurn_FinishBattle(void)
}
else
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
@@ -4908,7 +4908,7 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
if (!gPaletteFade.active)
{
ResetSpriteData();
- if (gLeveledUpInBattle == 0 || gBattleOutcome != BATTLE_WON)
+ if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
{
gBattleMainFunc = ReturnFromBattleToOverworld;
return;
@@ -4983,7 +4983,7 @@ static void ReturnFromBattleToOverworld(void)
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
{
UpdateRoamerHPStatus(&gEnemyParty[0]);
- if ((gBattleOutcome & BATTLE_WON) || gBattleOutcome == BATTLE_CAUGHT)
+ if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT_POKE)
SetRoamerInactive();
}
@@ -4995,20 +4995,20 @@ void RunBattleScriptCommands_PopCallbacksStack(void)
{
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
{
- if (BATTLE_CALLBACKS_STACK->size != 0)
- BATTLE_CALLBACKS_STACK->size--;
- gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size];
+ if (gBattleResources->battleCallbackStack->size != 0)
+ gBattleResources->battleCallbackStack->size--;
+ gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
}
else
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
void RunBattleScriptCommands(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
@@ -5017,200 +5017,200 @@ static void HandleAction_UseMove(void)
u8 side;
u8 var = 4;
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
- if (*(&gBattleStruct->field_91) & gBitTable[gBankAttacker])
+ if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker])
{
- gCurrentActionFuncId = ACTION_FINISHED;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
gCritMultiplier = 1;
gBattleScripting.dmgMultiplier = 1;
gBattleStruct->atkCancellerTracker = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gMultiHitCounter = 0;
gBattleCommunication[6] = 0;
- gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankAttacker);
+ gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
// choose move
- if (gProtectStructs[gBankAttacker].onlyStruggle)
+ if (gProtectStructs[gBattlerAttacker].onlyStruggle)
{
- gProtectStructs[gBankAttacker].onlyStruggle = 0;
+ gProtectStructs[gBattlerAttacker].onlyStruggle = 0;
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
gHitMarker |= HITMARKER_NO_PPDEDUCT;
- *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
}
- else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
+ else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
{
- gCurrentMove = gChosenMove = gLockedMoves[gBankAttacker];
+ gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker];
}
// encore forces you to use the same move
- else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
- && gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
+ else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
+ && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
- gCurrentMove = gChosenMove = gDisableStructs[gBankAttacker].encoredMove;
- gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
- *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
+ gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove;
+ gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattlerAttacker].encoredMovePos;
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
// check if the encored move wasn't overwritten
- else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
- && gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
+ else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
+ && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
- gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
- gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
- gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE;
- gDisableStructs[gBankAttacker].encoredMovePos = 0;
- gDisableStructs[gBankAttacker].encoreTimer1 = 0;
- *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
+ gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattlerAttacker].encoredMovePos;
+ gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
+ gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
+ gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
+ gDisableStructs[gBattlerAttacker].encoreTimer1 = 0;
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
- else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker])
+ else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker])
{
- gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
- *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
+ gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
else
{
- gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
}
- if (gBattleMons[gBankAttacker].hp != 0)
+ if (gBattleMons[gBattlerAttacker].hp != 0)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
gBattleResults.lastUsedMovePlayer = gCurrentMove;
else
gBattleResults.lastUsedMoveOpponent = gCurrentMove;
}
// choose target
- side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer != 0
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
- && GetBankSide(gBankAttacker) != GetBankSide(gSideTimers[side].followmeTarget)
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)
&& gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
{
- gBankTarget = gSideTimers[side].followmeTarget;
+ gBattlerTarget = gSideTimers[side].followmeTarget;
}
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& gSideTimers[side].followmeTimer == 0
&& (gBattleMoves[gCurrentMove].power != 0
|| gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10)
- && gBattleMons[*(gBattleStruct->moveTarget + gBankAttacker)].ability != ABILITY_LIGHTNING_ROD
+ && gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD
&& gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
{
- side = GetBankSide(gBankAttacker);
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ side = GetBattlerSide(gBattlerAttacker);
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (side != GetBankSide(gActiveBank)
- && *(gBattleStruct->moveTarget + gBankAttacker) != gActiveBank
- && gBattleMons[gActiveBank].ability == ABILITY_LIGHTNING_ROD
- && BankGetTurnOrder(gActiveBank) < var)
+ if (side != GetBattlerSide(gActiveBattler)
+ && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler
+ && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD
+ && GetBattlerTurnOrderNum(gActiveBattler) < var)
{
- var = BankGetTurnOrder(gActiveBank);
+ var = GetBattlerTurnOrderNum(gActiveBattler);
}
}
if (var == 4)
{
if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
}
else
{
- gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker);
+ gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
}
- if (gAbsentBankFlags & gBitTable[gBankTarget])
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
{
- if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
else
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
}
}
else
{
- gActiveBank = gBanksByTurnOrder[var];
- RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
- gSpecialStatuses[gActiveBank].lightningRodRedirected = 1;
- gBankTarget = gActiveBank;
+ gActiveBattler = gBattleTurnOrder[var];
+ RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
+ gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
+ gBattlerTarget = gActiveBattler;
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- if (gAbsentBankFlags & gBitTable[gBankTarget]
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
}
else
{
- gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
{
- if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
else
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
}
}
// choose battlescript
if (gBattleTypeFlags & BATTLE_TYPE_PALACE
- && gProtectStructs[gBankAttacker].flag_x10)
+ && gProtectStructs[gBattlerAttacker].flag_x10)
{
- if (gBattleMons[gBankAttacker].hp == 0)
+ if (gBattleMons[gBattlerAttacker].hp == 0)
{
- gCurrentActionFuncId = 12;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
- else if (gPalaceSelectionBattleScripts[gBankAttacker] != NULL)
+ else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
- gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBankAttacker];
- gPalaceSelectionBattleScripts[gBankAttacker] = NULL;
+ gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker];
+ gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL;
}
else
{
@@ -5224,24 +5224,24 @@ static void HandleAction_UseMove(void)
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
- sub_81A56E8(gBankAttacker);
+ sub_81A56E8(gBattlerAttacker);
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_Switch(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- gActionSelectionCursor[gBankAttacker] = 0;
- gMoveSelectionCursor[gBankAttacker] = 0;
+ gActionSelectionCursor[gBattlerAttacker] = 0;
+ gMoveSelectionCursor[gBattlerAttacker] = 0;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, *(gBattleStruct->field_58 + gBankAttacker))
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker))
- gBattleScripting.bank = gBankAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_ActionSwitch;
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
if (gBattleResults.playerSwitchesCounter < 255)
gBattleResults.playerSwitchesCounter++;
@@ -5249,11 +5249,11 @@ static void HandleAction_Switch(void)
static void HandleAction_UseItem(void)
{
- gBankAttacker = gBankTarget = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerTarget = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- ClearFuryCutterDestinyBondGrudge(gBankAttacker);
- gLastUsedItem = gBattleBufferB[gBankAttacker][1] | (gBattleBufferB[gBankAttacker][2] << 8);
+ ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
+ gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8);
if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball
{
@@ -5263,38 +5263,38 @@ static void HandleAction_UseItem(void)
{
gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0];
}
- else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
}
else
{
- gBattleScripting.bank = gBankAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
- switch (*(gBattleStruct->AI_itemType + (gBankAttacker >> 1)))
+ switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1)))
{
case AI_ITEM_FULL_RESTORE:
case AI_ITEM_HEAL_HP:
break;
case AI_ITEM_CURE_CONDITION:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1)
+ if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)
{
- if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 0x3E)
+ if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E)
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
- while (!(*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1))
+ while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
{
- *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
+ *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
}
break;
case AI_ITEM_X_STAT:
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
- if (*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1)) & 0x80)
+ if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
@@ -5303,9 +5303,9 @@ static void HandleAction_UseItem(void)
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
- while (!((*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1))) & 1))
+ while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
{
- *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
+ *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
gBattleTextBuff1[2]++;
}
@@ -5321,49 +5321,49 @@ static void HandleAction_UseItem(void)
break;
}
- gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
+ gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)];
}
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
-bool8 TryRunFromBattle(u8 bank)
+bool8 TryRunFromBattle(u8 battler)
{
bool8 effect = FALSE;
u8 holdEffect;
u8 pyramidMultiplier;
u8 speedVar;
- if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[bank].holdEffect;
+ if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[battler].holdEffect;
else
- holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item);
- gStringBank = bank;
+ gStringBattler = battler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
{
- gLastUsedItem = gBattleMons[bank].item ;
- gProtectStructs[bank].fleeFlag = 1;
+ gLastUsedItem = gBattleMons[battler].item ;
+ gProtectStructs[battler].fleeFlag = 1;
effect++;
}
- else if (gBattleMons[bank].ability == ABILITY_RUN_AWAY)
+ else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY)
{
if (InBattlePyramid())
{
gBattleStruct->runTries++;
pyramidMultiplier = sub_81A9E28();
- speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
+ speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
{
gLastUsedAbility = ABILITY_RUN_AWAY;
- gProtectStructs[bank].fleeFlag = 2;
+ gProtectStructs[battler].fleeFlag = 2;
effect++;
}
}
else
{
gLastUsedAbility = ABILITY_RUN_AWAY;
- gProtectStructs[bank].fleeFlag = 2;
+ gProtectStructs[battler].fleeFlag = 2;
effect++;
}
}
@@ -5378,13 +5378,13 @@ bool8 TryRunFromBattle(u8 bank)
if (InBattlePyramid())
{
pyramidMultiplier = sub_81A9E28();
- speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
+ speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
effect++;
}
- else if (gBattleMons[bank].speed < gBattleMons[bank ^ BIT_SIDE].speed)
+ else if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed)
{
- speedVar = (gBattleMons[bank].speed * 128) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
+ speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
effect++;
}
@@ -5399,8 +5399,8 @@ bool8 TryRunFromBattle(u8 bank)
if (effect)
{
- gCurrentTurnActionNumber = gNoOfAllBanks;
- gBattleOutcome = BATTLE_RAN;
+ gCurrentTurnActionNumber = gBattlersCount;
+ gBattleOutcome = B_OUTCOME_RAN;
}
return effect;
@@ -5408,53 +5408,53 @@ bool8 TryRunFromBattle(u8 bank)
static void HandleAction_Run(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentTurnActionNumber = gBattlersCount;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- if (gActionForBanks[gActiveBank] == ACTION_RUN)
- gBattleOutcome |= BATTLE_LOST;
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
+ gBattleOutcome |= B_OUTCOME_LOST;
}
else
{
- if (gActionForBanks[gActiveBank] == ACTION_RUN)
- gBattleOutcome |= BATTLE_WON;
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
+ gBattleOutcome |= B_OUTCOME_WON;
}
}
- gBattleOutcome |= OUTCOME_LINK_BATTLE_RUN;
+ gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN;
gSaveBlock2Ptr->field_CA9_b = 1;
}
else
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
- if (!TryRunFromBattle(gBankAttacker)) // failed to run away
+ if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away
{
- ClearFuryCutterDestinyBondGrudge(gBankAttacker);
+ ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
}
else
{
- if (gBattleMons[gBankAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
else
{
- gCurrentTurnActionNumber = gNoOfAllBanks;
- gBattleOutcome = BATTLE_POKE_FLED;
+ gCurrentTurnActionNumber = gBattlersCount;
+ gBattleOutcome = B_OUTCOME_POKE_FLED;
}
}
}
@@ -5462,31 +5462,31 @@ static void HandleAction_Run(void)
static void HandleAction_WatchesCarefully(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_SafariZoneBallThrow(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gNumSafariBalls--;
gLastUsedItem = ITEM_SAFARI_BALL;
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_ThrowPokeblock(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBankAttacker][1] - 1;
- gLastUsedItem = gBattleBufferB[gBankAttacker][2];
+ gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1;
+ gLastUsedItem = gBattleBufferB[gBattlerAttacker][2];
if (gBattleResults.field_1F < 0xFF)
gBattleResults.field_1F++;
@@ -5501,12 +5501,12 @@ static void HandleAction_ThrowPokeblock(void)
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_GoNear(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
@@ -5528,28 +5528,28 @@ static void HandleAction_GoNear(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
static void HandleAction_SafriZoneRun(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_NIGERU);
- gCurrentTurnActionNumber = gNoOfAllBanks;
- gBattleOutcome = BATTLE_RAN;
+ gCurrentTurnActionNumber = gBattlersCount;
+ gBattleOutcome = B_OUTCOME_RAN;
}
static void HandleAction_Action9(void)
{
- gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
- gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
- gActionsByTurnOrder[1] = ACTION_FINISHED;
+ gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
+ gActionsByTurnOrder[1] = B_ACTION_FINISHED;
}
static void HandleAction_Action11(void)
@@ -5557,7 +5557,7 @@ static void HandleAction_Action11(void)
if (!HandleFaintedMonActions())
{
gBattleStruct->faintedActionsState = 0;
- gCurrentActionFuncId = ACTION_FINISHED;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
}
}
@@ -5574,7 +5574,7 @@ static void HandleAction_NothingIsFainted(void)
static void HandleAction_ActionFinished(void)
{
- *(gBattleStruct->monToSwitchIntoId + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
+ *(gBattleStruct->monToSwitchIntoId + gBattleTurnOrder[gCurrentTurnActionNumber]) = 6;
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
@@ -5586,11 +5586,11 @@ static void HandleAction_ActionFinished(void)
gCurrentMove = 0;
gBattleMoveDamage = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
- gLastLandedMoves[gBankAttacker] = 0;
- gLastHitByType[gBankAttacker] = 0;
+ gLastLandedMoves[gBattlerAttacker] = 0;
+ gLastHitByType[gBattlerAttacker] = 0;
gBattleStruct->dynamicMoveType = 0;
gDynamicBasePower = 0;
gBattleScripting.atk49_state = 0;
diff --git a/src/battle_message.c b/src/battle_message.c
index 3fa3d0563..88d11163d 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -16,20 +16,20 @@
extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
-extern u8 gActiveBank;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gStringBank;
+extern u8 gActiveBattler;
+extern u8 gBattlerAttacker;
+extern u8 gBattlerTarget;
+extern u8 gStringBattler;
extern u8 gEffectBank;
-extern u8 gAbilitiesPerBank[BATTLE_BANKS_COUNT];
+extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
extern u32 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u16 gPartnerTrainerId;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0203C7B4;
extern struct StringInfoBattle *gStringInfo;
@@ -1430,18 +1430,18 @@ void BufferStringBattle(u16 stringID)
s32 i;
const u8* stringPtr = NULL;
- gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]);
+ gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBattler][4]);
gLastUsedItem = gStringInfo->lastItem;
gLastUsedAbility = gStringInfo->lastAbility;
- gBattleScripting.bank = gStringInfo->scrActive;
+ gBattleScripting.battler = gStringInfo->scrActive;
*(&gBattleStruct->field_52) = gStringInfo->unk1605E;
*(&gBattleStruct->hpScale) = gStringInfo->hpScale;
- gStringBank = gStringInfo->StringBank;
+ gStringBattler = gStringInfo->StringBank;
*(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- gAbilitiesPerBank[i] = gStringInfo->abilities[i];
+ gBattlerAbilities[i] = gStringInfo->abilities[i];
}
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
@@ -1501,7 +1501,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case STRINGID_INTROSENDOUT: // poke first send-out
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -1546,7 +1546,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case STRINGID_RETURNMON: // sending poke to ball msg
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0)
stringPtr = gText_PkmnThatsEnough;
@@ -1573,7 +1573,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case STRINGID_SWITCHINMON: // switch-in msg
- if (GetBankSide(gBattleScripting.bank) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleScripting.battler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
stringPtr = gText_GoPkmn2;
@@ -1590,7 +1590,7 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- if (gBattleScripting.bank == 1)
+ if (gBattleScripting.battler == 1)
stringPtr = gText_Trainer1SentOutPkmn2;
else
stringPtr = gText_Trainer2SentOutPkmn;
@@ -1609,7 +1609,7 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gBattleScripting.bank == 1)
+ if (gBattleScripting.battler == 1)
stringPtr = gText_Trainer1SentOutPkmn2;
else
stringPtr = gText_Trainer2SentOutPkmn;
@@ -1633,13 +1633,13 @@ void BufferStringBattle(u16 stringID)
stringPtr = gText_AttackerUsedX;
break;
case STRINGID_BATTLEEND: // battle end
- if (gBattleTextBuff1[0] & OUTCOME_LINK_BATTLE_RUN)
+ if (gBattleTextBuff1[0] & B_OUTCOME_LINK_BATTLE_RAN)
{
- gBattleTextBuff1[0] &= ~(OUTCOME_LINK_BATTLE_RUN);
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
- gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+ gBattleTextBuff1[0] &= ~(B_OUTCOME_LINK_BATTLE_RAN);
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
+ gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
- if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
+ if (gBattleTextBuff1[0] == B_OUTCOME_LOST || gBattleTextBuff1[0] == B_OUTCOME_DREW)
stringPtr = gText_GotAwaySafely;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = gText_TwoWildFled;
@@ -1648,23 +1648,23 @@ void BufferStringBattle(u16 stringID)
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
- gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
+ gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
switch (gBattleTextBuff1[0])
{
- case BATTLE_WON:
+ case B_OUTCOME_WON:
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
stringPtr = gText_TwoInGameTrainersDefeated;
else
stringPtr = gText_TwoLinkTrainersDefeated;
break;
- case BATTLE_LOST:
+ case B_OUTCOME_LOST:
stringPtr = gText_PlayerLostToTwo;
break;
- case BATTLE_DREW:
+ case B_OUTCOME_DREW:
stringPtr = gText_PlayerBattledToDrawVsTwo;
break;
}
@@ -1673,13 +1673,13 @@ void BufferStringBattle(u16 stringID)
{
switch (gBattleTextBuff1[0])
{
- case BATTLE_WON:
+ case B_OUTCOME_WON:
stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1;
break;
- case BATTLE_LOST:
+ case B_OUTCOME_LOST:
stringPtr = gText_PlayerLostAgainstTrainer1;
break;
- case BATTLE_DREW:
+ case B_OUTCOME_DREW:
stringPtr = gText_PlayerBattledToDrawTrainer1;
break;
}
@@ -1688,13 +1688,13 @@ void BufferStringBattle(u16 stringID)
{
switch (gBattleTextBuff1[0])
{
- case BATTLE_WON:
+ case B_OUTCOME_WON:
stringPtr = gText_PlayerDefeatedLinkTrainer;
break;
- case BATTLE_LOST:
+ case B_OUTCOME_LOST:
stringPtr = gText_PlayerLostAgainstLinkTrainer;
break;
- case BATTLE_DREW:
+ case B_OUTCOME_DREW:
stringPtr = gText_PlayerBattledToDrawLinkTrainer;
break;
}
@@ -1754,7 +1754,7 @@ static const u8* TryGetStatusString(u8* src)
}
#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
- if (GetBankSide(bank) != SIDE_PLAYER) \
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER) \
{ \
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
toCpy = gText_FoePkmnPrefix; \
@@ -1836,80 +1836,80 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gStringVar3;
break;
case B_TXT_PLAYER_MON1_NAME: // first player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON1)]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_PLAYER_MON2_NAME: // second player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON2)]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON2)]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
- GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
- GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
- HANDLE_NICKNAME_STRING_CASE(gBankAttacker,
- gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker))])
+ HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
+ gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
break;
case B_TXT_ATK_PARTNER_NAME: // attacker partner name
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
else
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker])
+ HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
break;
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget])
+ HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
break;
case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
+ HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank])
break;
case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank])
+ HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
break;
case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, gBattlePartyID[gBattleScripting.bank])
+ HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
break;
case B_TXT_CURRENT_MOVE: // current move name
if (gStringInfo->currentMove > LAST_MOVE_INDEX)
@@ -1930,10 +1930,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if ((gBattleScripting.multiplayerId != 0 && (gStringBank & BIT_SIDE))
- || (gBattleScripting.multiplayerId == 0 && !(gStringBank & BIT_SIDE)))
+ if ((gBattleScripting.multiplayerId != 0 && (gStringBattler & BIT_SIDE))
+ || (gBattleScripting.multiplayerId == 0 && !(gStringBattler & BIT_SIDE)))
{
- StringCopy(text, gEnigmaBerries[gStringBank].name);
+ StringCopy(text, gEnigmaBerries[gStringBattler].name);
StringAppend(text, gText_BerrySuffix);
toCpy = text;
}
@@ -1944,9 +1944,9 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
else
{
- if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
{
- StringCopy(text, gEnigmaBerries[gStringBank].name);
+ StringCopy(text, gEnigmaBerries[gStringBattler].name);
StringAppend(text, gText_BerrySuffix);
toCpy = text;
}
@@ -1970,16 +1970,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gAbilityNames[gLastUsedAbility];
break;
case B_TXT_ATK_ABILITY: // attacker ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]];
+ toCpy = gAbilityNames[gBattlerAbilities[gBattlerAttacker]];
break;
case B_TXT_DEF_ABILITY: // target ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]];
+ toCpy = gAbilityNames[gBattlerAbilities[gBattlerTarget]];
break;
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.bank]];
+ toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
break;
case B_TXT_EFF_ABILITY: // effect bank ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]];
+ toCpy = gAbilityNames[gBattlerAbilities[gEffectBank]];
break;
case B_TXT_TRAINER1_CLASS: // trainer class name
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
@@ -2039,16 +2039,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gLinkPlayers[multiplayerID].name;
break;
case B_TXT_1F: // link partner name?
- toCpy = gLinkPlayers[GetBankMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_20: // link opponent 1 name?
- toCpy = gLinkPlayers[GetBankMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_21: // link opponent 2 name?
- toCpy = gLinkPlayers[GetBankMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_22: // link scripting active name
- toCpy = gLinkPlayers[GetBankMultiplayerId(gBattleScripting.bank)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
break;
case B_TXT_PLAYER_NAME: // player name
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
@@ -2085,7 +2085,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
break;
case B_TXT_26: // ?
- HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, *(&gBattleStruct->field_52))
+ HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52))
break;
case B_TXT_PC_CREATOR_NAME: // lanette pc
if (FlagGet(FLAG_SYS_PC_LANETTE))
@@ -2094,37 +2094,37 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gText_Someones;
break;
case B_TXT_ATK_PREFIX2:
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix2;
else
toCpy = gText_FoePkmnPrefix3;
break;
case B_TXT_DEF_PREFIX2:
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix2;
else
toCpy = gText_FoePkmnPrefix3;
break;
case B_TXT_ATK_PREFIX1:
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix;
else
toCpy = gText_FoePkmnPrefix2;
break;
case B_TXT_DEF_PREFIX1:
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix;
else
toCpy = gText_FoePkmnPrefix2;
break;
case B_TXT_ATK_PREFIX3:
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix3;
else
toCpy = gText_FoePkmnPrefix4;
break;
case B_TXT_DEF_PREFIX3:
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix3;
else
toCpy = gText_FoePkmnPrefix4;
@@ -2266,7 +2266,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
srcID += 2;
break;
case B_BUFF_MON_NICK_WITH_PREFIX: // poke nick with prefix
- if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER)
+ if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
{
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
@@ -2292,7 +2292,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
srcID += 3;
break;
case B_BUFF_MON_NICK: // poke nick without prefix
- if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER)
+ if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
else
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
@@ -2313,9 +2313,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
{
if (hword == ITEM_ENIGMA_BERRY)
{
- if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
{
- StringCopy(dst, gEnigmaBerries[gStringBank].name);
+ StringCopy(dst, gEnigmaBerries[gStringBattler].name);
StringAppend(dst, gText_BerrySuffix);
}
else
@@ -2490,10 +2490,10 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
void SetPpNumbersPaletteInMoveSelection(void)
{
- struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
const u16 *palPtr = gUnknown_08D85620;
- u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBank]],
- chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBank]]);
+ u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
+ chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0];
gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1];
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index c7976fc2a..c6314082c 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -44,49 +44,42 @@
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern u32 gBattleTypeFlags;
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gActiveBank;
-extern u32 gBattleExecBuffer;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
-extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
+extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u8 gActiveBattler;
+extern u32 gBattleControllerExecFlags;
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
+extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u8 gLastUsedAbility;
-extern u16 gBattleWeather;
-extern u8 gStringBank;
+extern u8 gStringBattler;
extern u8 gEffectBank;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gMultiHitCounter;
-extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
-extern u16 gSideAffecting[2];
+extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u16 gPauseCounterBattle;
extern u16 gPaydayMoney;
extern u16 gRandomTurnNumber;
-extern u8 gBattleOutcome;
-extern u8 gBattleTerrain;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
+extern u8 gBattlerAttacker;
+extern u8 gBattlerTarget;
extern const u8* gBattlescriptCurrInstr;
extern u8 gCurrMovePos;
extern u8 gCurrentActionFuncId;
-extern u32 gHitMarker;
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern u8 gBattleCommunication[];
extern u16 gLastLandedMoves[4];
extern u16 gLastHitByType[4];
extern u16 gLastResultingMoves[4];
extern u8 gLastHitBy[4];
-extern u8 gStringBank;
+extern u8 gStringBattler;
extern u16 gDynamicBasePower;
extern u16 gLastUsedItem;
extern u16 gBattleMovePower;
extern s32 gHpDealt;
-extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
-extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
+extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT];
extern u8 gSentPokesToOpponent[2];
extern u8 gBank1;
extern u16 gExpShareExp;
@@ -96,14 +89,14 @@ extern u8 gPlayerPartyCount;
extern u16 gMoveToLearn;
extern u16 gRandomMove;
extern u8 gBankInMenu;
-extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
+extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u16 gChosenMove;
-extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT];
-extern u16 gLastMoves[BATTLE_BANKS_COUNT];
+extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
+extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u8 gUnknown_020241E9;
@@ -162,9 +155,10 @@ extern const u8 gText_BattleYesNoChoice[];
#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
-#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
+#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
-#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)))
+#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical != 0 \
+ || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special != 0)
// this file's functions
static bool8 IsTwoTurnsMove(u16 move);
@@ -715,12 +709,12 @@ static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2};
static const u32 sStatusFlagsForMoveEffects[] =
{
0x00000000,
- STATUS_SLEEP,
- STATUS_POISON,
- STATUS_BURN,
- STATUS_FREEZE,
- STATUS_PARALYSIS,
- STATUS_TOXIC_POISON,
+ STATUS1_SLEEP,
+ STATUS1_POISON,
+ STATUS1_BURN,
+ STATUS1_FREEZE,
+ STATUS1_PARALYSIS,
+ STATUS1_TOXIC_POISON,
STATUS2_CONFUSION,
STATUS2_FLINCHED,
0x00000000,
@@ -1030,10 +1024,10 @@ static void atk00_attackcanceler(void)
if (gBattleOutcome != 0)
{
- gCurrentActionFuncId = ACTION_FINISHED;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
- if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
+ if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattlescriptCurrInstr = BattleScript_MoveEnd;
@@ -1041,19 +1035,19 @@ static void atk00_attackcanceler(void)
}
if (AtkCanceller_UnableToUseMove())
return;
- if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
return;
- if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
- && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
+ && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
{
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
gHitMarker &= ~(HITMARKER_x800000);
- if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
{
i = IsMonDisobedient(); // why use the 'i' variable...?
switch (i)
@@ -1064,51 +1058,51 @@ static void atk00_attackcanceler(void)
gHitMarker |= HITMARKER_OBEYS;
return;
default:
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
}
gHitMarker |= HITMARKER_OBEYS;
- if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
+ if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
{
- PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT);
- gProtectStructs[gBankTarget].bounceMove = 0;
+ PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
+ gProtectStructs[gBattlerTarget].bounceMove = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
return;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
+ if ((gProtectStructs[gBattleTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
- PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH);
- gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0;
- gBattleScripting.bank = gBanksByTurnOrder[i];
+ PressurePPLose(gBattlerAttacker, gBattleTurnOrder[i], MOVE_SNATCH);
+ gProtectStructs[gBattleTurnOrder[i]].stealMove = 0;
+ gBattleScripting.battler = gBattleTurnOrder[i];
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
return;
}
}
- if (gSpecialStatuses[gBankTarget].lightningRodRedirected)
+ if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
{
- gSpecialStatuses[gBankTarget].lightningRodRedirected = 0;
+ gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
- else if (TARGET_PROTECT_AFFECTED
- && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST))
- && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
+ else if (DEFENDER_IS_PROTECTED
+ && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST))
+ && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))))
{
- CancelMultiTurnMoves(gBankAttacker);
- gBattleMoveFlags |= MOVESTATUS_MISSED;
- gLastLandedMoves[gBankTarget] = 0;
- gLastHitByType[gBankTarget] = 0;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
gBattleCommunication[6] = 1;
gBattlescriptCurrInstr++;
}
@@ -1121,16 +1115,16 @@ static void atk00_attackcanceler(void)
static void JumpIfMoveFailed(u8 adder, u16 move)
{
const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- gLastLandedMoves[gBankTarget] = 0;
- gLastHitByType[gBankTarget] = 0;
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
TrySetDestinyBondToHappen();
- if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move))
+ if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move))
return;
}
gBattlescriptCurrInstr = BS_ptr;
@@ -1138,9 +1132,9 @@ static void JumpIfMoveFailed(u8 adder, u16 move)
static void atk40_jumpifaffectedbyprotect(void)
{
- if (TARGET_PROTECT_AFFECTED)
+ if (DEFENDER_IS_PROTECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(5, 0);
gBattleCommunication[6] = 1;
}
@@ -1153,9 +1147,9 @@ static void atk40_jumpifaffectedbyprotect(void)
bool8 JumpIfMoveAffectedByProtect(u16 move)
{
bool8 affected = FALSE;
- if (TARGET_PROTECT_AFFECTED)
+ if (DEFENDER_IS_PROTECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
gBattleCommunication[6] = 1;
affected = TRUE;
@@ -1165,33 +1159,33 @@ bool8 JumpIfMoveAffectedByProtect(u16 move)
static bool8 AccuracyCalcHelper(u16 move)
{
- if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
{
JumpIfMoveFailed(7, move);
return TRUE;
}
- if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR)
+ if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
- if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
- if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1214,9 +1208,9 @@ static void atk01_accuracycheck(void)
if (move == 0xFFFE || move == 0xFFFF)
{
- if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
gBattlescriptCurrInstr += 7;
- else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else if (!JumpIfMoveAffectedByProtect(0))
gBattlescriptCurrInstr += 7;
@@ -1237,15 +1231,15 @@ static void atk01_accuracycheck(void)
if (AccuracyCalcHelper(move))
return;
- if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
{
- u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
+ u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ACC];
buff = acc;
}
else
{
- u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
- buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION];
+ u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ACC];
+ buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_STAGE_EVASION];
}
if (buff < 0)
@@ -1261,25 +1255,25 @@ static void atk01_accuracycheck(void)
calc = sAccuracyStageRatios[buff].dividend * moveAcc;
calc /= sAccuracyStageRatios[buff].divisor;
- if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES)
calc = (calc * 130) / 100; // 1.3 compound eyes boost
- if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
+ if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
calc = (calc * 80) / 100; // 1.2 sand veil loss
- if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && type < 9)
calc = (calc * 80) / 100; // 1.2 hustle loss
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect;
- quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ quality = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gStringBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_EVASION_UP)
calc = (calc * (100 - quality)) / 100;
@@ -1287,7 +1281,7 @@ static void atk01_accuracycheck(void)
// final calculation
if ((Random() % 100 + 1) > calc)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
(gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
gBattleCommunication[6] = 2;
@@ -1302,11 +1296,11 @@ static void atk01_accuracycheck(void)
static void atk02_attackstring(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
{
- PrepareStringBattle(STRINGID_USEDMOVE, gBankAttacker);
+ PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
}
gBattlescriptCurrInstr++;
@@ -1317,42 +1311,42 @@ static void atk03_ppreduce(void)
{
s32 ppToDeduct = 1;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- if (!gSpecialStatuses[gBankAttacker].flag20)
+ if (!gSpecialStatuses[gBattlerAttacker].flag20)
{
switch (gBattleMoves[gCurrentMove].target)
{
case MOVE_TARGET_FOES_AND_ALLY:
- ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
break;
case MOVE_TARGET_BOTH:
case MOVE_TARGET_OPPONENTS_FIELD:
- ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
break;
default:
- if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE)
+ if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE)
ppToDeduct++;
break;
}
}
- if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos])
+ if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
{
- gProtectStructs[gBankAttacker].notFirstStrike = 1;
+ gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
- if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct)
- gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct;
+ if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct)
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct;
else
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0;
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0;
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
- && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos]))
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
+ && !((gDisableStructs[gBattlerAttacker].unk18_b) & gBitTable[gCurrMovePos]))
{
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]);
- MarkBufferBankForExecution(gBankAttacker);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
+ MarkBattlerForControllerExec(gBattlerAttacker);
}
}
@@ -1365,29 +1359,29 @@ static void atk04_critcalc(void)
u8 holdEffect;
u16 item, critChance;
- item = gBattleMons[gBankAttacker].item;
+ item = gBattleMons[gBattlerAttacker].item;
if (item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[gBankAttacker].holdEffect;
+ holdEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(item);
- gStringBank = gBankAttacker;
+ gStringBattler = gBattlerAttacker;
- critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
+ (holdEffect == HOLD_EFFECT_SCOPE_LENS)
- + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY)
- + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD);
+ + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY)
+ + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD);
if (critChance > 4)
critChance = 4;
- if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR)
- && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT)
+ if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT)
&& !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
&& !(Random() % sCriticalHitChance[critChance]))
gCritMultiplier = 2;
@@ -1399,32 +1393,32 @@ static void atk04_critcalc(void)
static void atk05_damagecalc(void)
{
- u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)];
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
+ u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
sideStatus, gDynamicBasePower,
- gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget);
+ gBattleStruct->dynamicMoveType, gBattlerAttacker, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
- if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
gBattleMoveDamage *= 2;
- if (gProtectStructs[gBankAttacker].helpingHand)
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
gBattlescriptCurrInstr++;
}
-void AI_CalcDmg(u8 bankAtk, u8 bankDef)
+void AI_CalcDmg(u8 attacker, u8 defender)
{
- u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)];
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove,
+ u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker], &gBattleMons[defender], gCurrentMove,
sideStatus, gDynamicBasePower,
- gBattleStruct->dynamicMoveType, bankAtk, bankDef);
+ gBattleStruct->dynamicMoveType, attacker, defender);
gDynamicBasePower = 0;
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
- if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
gBattleMoveDamage *= 2;
- if (gProtectStructs[bankAtk].helpingHand)
+ if (gProtectStructs[attacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
}
@@ -1437,26 +1431,26 @@ static void ModulateDmgByType(u8 multiplier)
switch (multiplier)
{
case TYPE_MUL_NO_EFFECT:
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case TYPE_MUL_NOT_EFFECTIVE:
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case TYPE_MUL_SUPER_EFFECTIVE:
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
@@ -1476,20 +1470,20 @@ static void atk06_typecalc(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
// check stab
- if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType)
+ if (gBattleMons[gBattlerAttacker].type1 == moveType || gBattleMons[gBattlerAttacker].type2 == moveType)
{
gBattleMoveDamage = gBattleMoveDamage * 15;
gBattleMoveDamage = gBattleMoveDamage / 10;
}
- if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
- gLastLandedMoves[gBankTarget] = 0;
- gLastHitByType[gBankTarget] = 0;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
gBattleCommunication[6] = moveType;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
{
@@ -1497,7 +1491,7 @@ static void atk06_typecalc(void)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
@@ -1505,30 +1499,30 @@ static void atk06_typecalc(void)
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
// check type2
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 &&
- gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
+ gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2)
ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
}
i += 3;
}
}
- if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
- && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
+ && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
- gLastLandedMoves[gBankTarget] = 0;
- gLastHitByType[gBankTarget] = 0;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
gBattleCommunication[6] = 3;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
gBattlescriptCurrInstr++;
}
@@ -1544,11 +1538,11 @@ static void CheckWonderGuardAndLevitate(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
- if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
gLastUsedAbility = ABILITY_LEVITATE;
gBattleCommunication[6] = moveType;
- RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE);
+ RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE);
return;
}
@@ -1556,7 +1550,7 @@ static void CheckWonderGuardAndLevitate(void)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
@@ -1564,46 +1558,46 @@ static void CheckWonderGuardAndLevitate(void)
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check no effect
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
}
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 &&
- gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
+ gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 &&
TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
}
// check super effective
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20)
flags |= 1;
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2
- && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
flags |= 1;
// check not very effective
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5)
flags |= 2;
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2
- && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
flags |= 2;
}
i += 3;
}
- if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2)
{
if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gBattleCommunication[6] = 3;
- RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD);
+ RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD);
}
}
}
@@ -1617,32 +1611,32 @@ static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as Mo
switch (multiplier)
{
case TYPE_MUL_NO_EFFECT:
- *flags |= MOVESTATUS_NOTAFFECTED;
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case TYPE_MUL_NOT_EFFECTIVE:
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_SUPEREFFECTIVE)
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (*flags & MOVE_RESULT_SUPER_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- *flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case TYPE_MUL_SUPER_EFFECTIVE:
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_NOTVERYEFFECTIVE)
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- *flags |= MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
}
-u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
+u8 TypeCalc(u16 move, u8 attacker, u8 defender)
{
s32 i = 0;
u8 flags = 0;
@@ -1654,15 +1648,15 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
moveType = gBattleMoves[move].type;
// check stab
- if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType)
+ if (gBattleMons[attacker].type1 == moveType || gBattleMons[attacker].type2 == moveType)
{
gBattleMoveDamage = gBattleMoveDamage * 15;
gBattleMoveDamage = gBattleMoveDamage / 10;
}
- if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
else
{
@@ -1670,7 +1664,7 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[defender].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
@@ -1679,23 +1673,23 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[bankDef].type1)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1)
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
// check type2
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[bankDef].type2 &&
- gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 &&
+ gBattleMons[defender].type1 != gBattleMons[defender].type2)
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
}
i += 3;
}
}
- if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED)
- && AttacksThisTurn(bankAtk, move) == 2
- && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED)
+ && AttacksThisTurn(attacker, move) == 2
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[move].power)
{
- flags |= MOVESTATUS_MISSED;
+ flags |= MOVE_RESULT_MISSED;
}
return flags;
}
@@ -1714,7 +1708,7 @@ u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility)
if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
+ flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE;
}
else
{
@@ -1738,9 +1732,9 @@ u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility)
}
}
if (targetAbility == ABILITY_WONDER_GUARD
- && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[move].power)
- flags |= MOVESTATUS_NOTAFFECTED;
+ flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
return flags;
}
@@ -1770,42 +1764,42 @@ static void atk07_adjustnormaldamage(void)
ApplyRandomDmgMultiplier();
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect, quality = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gStringBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
{
- RecordItemEffectBattle(gBankTarget, holdEffect);
- gSpecialStatuses[gBankTarget].focusBanded = 1;
+ RecordItemEffectBattle(gBattlerTarget, holdEffect);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
- if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
goto END;
- if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
- && !gSpecialStatuses[gBankTarget].focusBanded)
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattlerTarget].endured
+ && !gSpecialStatuses[gBattlerTarget].focusBanded)
goto END;
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
goto END;
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
- if (gProtectStructs[gBankTarget].endured)
+ if (gProtectStructs[gBattlerTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankTarget].focusBanded)
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
- gLastUsedItem = gBattleMons[gBankTarget].item;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
END:
@@ -1818,40 +1812,40 @@ static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't
ApplyRandomDmgMultiplier();
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect, quality = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gStringBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
{
- RecordItemEffectBattle(gBankTarget, holdEffect);
- gSpecialStatuses[gBankTarget].focusBanded = 1;
+ RecordItemEffectBattle(gBattlerTarget, holdEffect);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
- if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
goto END;
- if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded)
+ if (!gProtectStructs[gBattlerTarget].endured && !gSpecialStatuses[gBattlerTarget].focusBanded)
goto END;
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
goto END;
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
- if (gProtectStructs[gBankTarget].endured)
+ if (gProtectStructs[gBattlerTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankTarget].focusBanded)
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
- gLastUsedItem = gBattleMons[gBankTarget].item;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
END:
@@ -1860,7 +1854,7 @@ static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't
static void atk09_attackanimation(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
@@ -1880,17 +1874,17 @@ static void atk09_attackanimation(void)
gBattlescriptCurrInstr++;
return;
}
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
u8 multihit;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattlerAttacker;
- if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
multihit = gMultiHitCounter;
else if (gMultiHitCounter != 0 && gMultiHitCounter != 1)
{
- if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
multihit = 1;
else
multihit = gMultiHitCounter;
@@ -1898,10 +1892,10 @@ static void atk09_attackanimation(void)
else
multihit = gMultiHitCounter;
- EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit);
+ BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
gBattleScripting.animTurn += 1;
gBattleScripting.animTargetsHit += 1;
- MarkBufferBankForExecution(gBankAttacker);
+ MarkBattlerForControllerExec(gBattlerAttacker);
gBattlescriptCurrInstr++;
}
else
@@ -1914,22 +1908,22 @@ static void atk09_attackanimation(void)
static void atk0A_waitanimation(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr++;
}
static void atk0B_healthbarupdate(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBank);
+ PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler);
}
else
{
@@ -1943,10 +1937,10 @@ static void atk0B_healthbarupdate(void)
else
healthValue = maxPossibleDmgValue;
- EmitHealthBarUpdate(0, healthValue);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitHealthBarUpdate(0, healthValue);
+ MarkBattlerForControllerExec(gActiveBattler);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
gBattleResults.unk5_0 = 1;
}
}
@@ -1958,7 +1952,7 @@ static void atk0C_datahpupdate(void)
{
u32 moveType;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattleStruct->dynamicMoveType == 0)
@@ -1968,27 +1962,27 @@ static void atk0C_datahpupdate(void)
else
moveType = gBattleMoves[gCurrentMove].type;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage)
+ if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage;
- gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage;
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gBattleMoveDamage;
+ gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP;
- gHpDealt = gDisableStructs[gActiveBank].substituteHP;
- gDisableStructs[gActiveBank].substituteHP = 0;
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gDisableStructs[gActiveBattler].substituteHP;
+ gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
+ gDisableStructs[gActiveBattler].substituteHP = 0;
}
// check substitute fading
- if (gDisableStructs[gActiveBank].substituteHP == 0)
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
{
gBattlescriptCurrInstr += 2;
BattleScriptPushCursor();
@@ -2001,9 +1995,9 @@ static void atk0C_datahpupdate(void)
gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
if (gBattleMoveDamage < 0) // hp goes up
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
- if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP)
- gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
+ if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP)
+ gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP;
}
else // hp goes down
@@ -2014,79 +2008,79 @@ static void atk0C_datahpupdate(void)
}
else
{
- gTakenDmg[gActiveBank] += gBattleMoveDamage;
+ gTakenDmg[gActiveBattler] += gBattleMoveDamage;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
- gTakenDmgBanks[gActiveBank] = gBankAttacker;
+ gTakenDmgBanks[gActiveBattler] = gBattlerAttacker;
else
- gTakenDmgBanks[gActiveBank] = gBankTarget;
+ gTakenDmgBanks[gActiveBattler] = gBattlerTarget;
}
- if (gBattleMons[gActiveBank].hp > gBattleMoveDamage)
+ if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- gHpDealt = gBattleMons[gActiveBank].hp;
- gBattleMons[gActiveBank].hp = 0;
+ gHpDealt = gBattleMons[gActiveBattler].hp;
+ gBattleMons[gActiveBattler].hp = 0;
}
- if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
- gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt;
+ if (!gSpecialStatuses[gActiveBattler].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gHpDealt;
if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
{
- gProtectStructs[gActiveBank].physicalDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt;
+ gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].moveturnLostHP_physical = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBank].physicalBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].physicalBank = gBattlerAttacker;
+ gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerAttacker;
}
else
{
- gProtectStructs[gActiveBank].physicalBank = gBankTarget;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget;
+ gProtectStructs[gActiveBattler].physicalBank = gBattlerTarget;
+ gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerTarget;
}
}
else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
{
- gProtectStructs[gActiveBank].specialDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt;
+ gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].moveturnLostHP_special = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBank].specialBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].specialBank = gBattlerAttacker;
+ gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerAttacker;
}
else
{
- gProtectStructs[gActiveBank].specialBank = gBankTarget;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget;
+ gProtectStructs[gActiveBattler].specialBank = gBattlerTarget;
+ gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerTarget;
}
}
}
gHitMarker &= ~(HITMARKER_x100000);
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
else
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF;
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = 0xFFFF;
}
gBattlescriptCurrInstr += 2;
}
static void atk0D_critmessage(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- PrepareStringBattle(STRINGID_CRITICALHIT, gBankAttacker);
+ PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
}
gBattlescriptCurrInstr++;
@@ -2095,44 +2089,44 @@ static void atk0D_critmessage(void)
static void atk0E_effectivenesssound(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = gBankTarget;
- if (!(gBattleMoveFlags & MOVESTATUS_MISSED))
+ gActiveBattler = gBattlerTarget;
+ if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
{
- switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
+ switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
{
- case MOVESTATUS_SUPEREFFECTIVE:
- EmitPlaySE(0, SE_KOUKA_H);
- MarkBufferBankForExecution(gActiveBank);
+ case MOVE_RESULT_SUPER_EFFECTIVE:
+ BtlController_EmitPlaySE(0, SE_KOUKA_H);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
- EmitPlaySE(0, SE_KOUKA_L);
- MarkBufferBankForExecution(gActiveBank);
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
+ BtlController_EmitPlaySE(0, SE_KOUKA_L);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
- case MOVESTATUS_NOTAFFECTED:
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
+ case MOVE_RESULT_FAILED:
// no sound
break;
- case MOVESTATUS_ENDURED:
- case MOVESTATUS_ONEHITKO:
- case MOVESTATUS_HUNGON:
+ case MOVE_RESULT_FOE_ENDURED:
+ case MOVE_RESULT_ONE_HIT_KO:
+ case MOVE_RESULT_FOE_HUNG_ON:
default:
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
- EmitPlaySE(0, SE_KOUKA_H);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPlaySE(0, SE_KOUKA_H);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
+ else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
- EmitPlaySE(0, SE_KOUKA_L);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPlaySE(0, SE_KOUKA_L);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)))
+ else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
{
- EmitPlaySE(0, SE_KOUKA_M);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPlaySE(0, SE_KOUKA_M);
+ MarkBattlerForControllerExec(gActiveBattler);
}
break;
}
@@ -2144,10 +2138,10 @@ static void atk0F_resultmessage(void)
{
u32 stringId = 0;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2))
+ if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2))
{
stringId = gMissStringIds[gBattleCommunication[6]];
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2155,64 +2149,64 @@ static void atk0F_resultmessage(void)
else
{
gBattleCommunication[MSG_DISPLAY] = 1;
- switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
+ switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
{
- case MOVESTATUS_SUPEREFFECTIVE:
+ case MOVE_RESULT_SUPER_EFFECTIVE:
stringId = STRINGID_SUPEREFFECTIVE;
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
stringId = STRINGID_NOTVERYEFFECTIVE;
break;
- case MOVESTATUS_ONEHITKO:
+ case MOVE_RESULT_ONE_HIT_KO:
stringId = STRINGID_ONEHITKO;
break;
- case MOVESTATUS_ENDURED:
+ case MOVE_RESULT_FOE_ENDURED:
stringId = STRINGID_PKMNENDUREDHIT;
break;
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_FAILED:
stringId = STRINGID_BUTITFAILED;
break;
- case MOVESTATUS_NOTAFFECTED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
stringId = STRINGID_ITDOESNTAFFECT;
break;
- case MOVESTATUS_HUNGON:
- gLastUsedItem = gBattleMons[gBankTarget].item;
- gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ case MOVE_RESULT_FOE_HUNG_ON:
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ gStringBattler = gBattlerTarget;
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
default:
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
{
stringId = STRINGID_ITDOESNTAFFECT;
}
- else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
+ else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO);
- gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE);
- gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO);
+ gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_ENDURED)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_HUNGON)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
{
- gLastUsedItem = gBattleMons[gBankTarget].item;
- gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ gStringBattler = gBattlerTarget;
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_FAILED)
+ else if (gMoveResultFlags & MOVE_RESULT_FAILED)
{
stringId = STRINGID_BUTITFAILED;
}
@@ -2224,17 +2218,17 @@ static void atk0F_resultmessage(void)
}
if (stringId)
- PrepareStringBattle(stringId, gBankAttacker);
+ PrepareStringBattle(stringId, gBattlerAttacker);
gBattlescriptCurrInstr++;
}
static void atk10_printstring(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
- PrepareStringBattle(var, gBankAttacker);
+ PrepareStringBattle(var, gBattlerAttacker);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
}
@@ -2242,10 +2236,10 @@ static void atk10_printstring(void)
static void atk11_printselectionstring(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattlerAttacker;
- EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2253,7 +2247,7 @@ static void atk11_printselectionstring(void)
static void atk12_waitmessage(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
if (!gBattleCommunication[MSG_DISPLAY])
{
@@ -2274,12 +2268,12 @@ static void atk12_waitmessage(void)
static void atk13_printfromtable(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
- PrepareStringBattle(*ptr, gBankAttacker);
+ PrepareStringBattle(*ptr, gBattlerAttacker);
gBattlescriptCurrInstr += 5;
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2288,26 +2282,26 @@ static void atk13_printfromtable(void)
static void atk14_printselectionstringfromtable(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
- gActiveBank = gBankAttacker;
- EmitPrintSelectionString(0, *ptr);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPrintSelectionString(0, *ptr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
gBattleCommunication[MSG_DISPLAY] = 1;
}
}
-u8 BankGetTurnOrder(u8 bank)
+u8 GetBattlerTurnOrderNum(u8 bank)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == bank)
+ if (gBattleTurnOrder[i] == bank)
break;
}
return i;
@@ -2334,22 +2328,22 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
{
- gEffectBank = gBankAttacker; // bank that effects get applied on
+ gEffectBank = gBattlerAttacker; // bank that effects get applied on
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER);
affectsUser = MOVE_EFFECT_AFFECTS_USER;
- gBattleScripting.bank = gBankTarget; // theoretically the attacker
+ gBattleScripting.battler = gBattlerTarget; // theoretically the attacker
}
else
{
- gEffectBank = gBankTarget;
- gBattleScripting.bank = gBankAttacker;
+ gEffectBank = gBattlerTarget;
+ gBattleScripting.battler = gBattlerAttacker;
}
if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
INCREMENT_RESET_RETURN
- if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ if (gSideStatuses[GET_BATTLER_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
INCREMENT_RESET_RETURN
@@ -2365,21 +2359,21 @@ void SetMoveEffect(bool8 primary, u8 certain)
{
switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
{
- case STATUS_SLEEP:
+ case STATUS1_SLEEP:
// check active uproar
if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF)
{
- for (gActiveBank = 0;
- gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR);
- gActiveBank++)
+ for (gActiveBattler = 0;
+ gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR);
+ gActiveBattler++)
{}
}
else
- gActiveBank = gNoOfAllBanks;
+ gActiveBattler = gBattlersCount;
if (gBattleMons[gEffectBank].status1)
break;
- if (gActiveBank != gNoOfAllBanks)
+ if (gActiveBattler != gBattlersCount)
break;
if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT)
break;
@@ -2389,7 +2383,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
CancelMultiTurnMoves(gEffectBank);
statusChanged = TRUE;
break;
- case STATUS_POISON:
+ case STATUS1_POISON:
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
@@ -2436,7 +2430,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
statusChanged = TRUE;
break;
- case STATUS_BURN:
+ case STATUS1_BURN:
if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
@@ -2478,7 +2472,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
statusChanged = TRUE;
break;
- case STATUS_FREEZE:
+ case STATUS1_FREEZE:
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
noSunCanFreeze = FALSE;
if (gBattleMons[gEffectBank].type1 == TYPE_ICE)
@@ -2495,7 +2489,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
CancelMultiTurnMoves(gEffectBank);
statusChanged = TRUE;
break;
- case STATUS_PARALYSIS:
+ case STATUS1_PARALYSIS:
if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER)
{
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
@@ -2525,7 +2519,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
statusChanged = TRUE;
break;
- case STATUS_TOXIC_POISON:
+ case STATUS1_TOXIC_POISON:
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
gLastUsedAbility = ABILITY_IMMUNITY;
@@ -2567,14 +2561,14 @@ void SetMoveEffect(bool8 primary, u8 certain)
break;
// It's redundant, because at this point we know the status1 value is 0.
- gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON);
- gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON);
+ gBattleMons[gEffectBank].status1 &= ~(STATUS1_TOXIC_POISON);
+ gBattleMons[gEffectBank].status1 &= ~(STATUS1_POISON);
statusChanged = TRUE;
break;
}
else
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
}
break;
}
@@ -2582,16 +2576,16 @@ void SetMoveEffect(bool8 primary, u8 certain)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
- if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP)
+ if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP)
gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2);
else
gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
- gActiveBank = gEffectBank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gEffectBank;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
@@ -2665,7 +2659,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
else
{
- if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber)
+ if (GetBattlerTurnOrderNum(gEffectBank) > gCurrentTurnActionNumber)
gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattlescriptCurrInstr++;
}
@@ -2687,10 +2681,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
break;
case MOVE_EFFECT_PAYDAY:
- if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER)
+ if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER)
{
u16 PayDay = gPaydayMoney;
- gPaydayMoney += (gBattleMons[gBankAttacker].level * 5);
+ gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
if (PayDay > gPaydayMoney)
gPaydayMoney = 0xFFFF;
}
@@ -2725,7 +2719,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove;
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8;
- *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker;
+ *(gBattleStruct->wrappedBy + gEffectBank) = gBattlerAttacker;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
@@ -2838,7 +2832,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_RAGE:
- gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_STEAL_ITEM:
@@ -2849,8 +2843,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
break;
}
- side = GetBankSide(gBankAttacker);
- if (GetBankSide(gBankAttacker) == SIDE_OPPONENT
+ side = GetBattlerSide(gBattlerAttacker);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
@@ -2866,56 +2860,56 @@ void SetMoveEffect(bool8 primary, u8 certain)
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_SECRET_BASE))
- && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
+ && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
{
gBattlescriptCurrInstr++;
}
- else if (gBattleMons[gBankTarget].item
- && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
+ else if (gBattleMons[gBattlerTarget].item
+ && gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
- else if (gBattleMons[gBankAttacker].item != 0
- || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY
- || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)
- || gBattleMons[gBankTarget].item == 0)
+ else if (gBattleMons[gBattlerAttacker].item != 0
+ || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)
+ || gBattleMons[gBattlerTarget].item == 0)
{
gBattlescriptCurrInstr++;
}
else
{
- u16* changedItem = &gBattleStruct->changedItems[gBankAttacker];
- gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item;
- gBattleMons[gBankTarget].item = 0;
+ u16* changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
+ gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
+ gBattleMons[gBattlerTarget].item = 0;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
- MarkBufferBankForExecution(gBankAttacker);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
+ MarkBattlerForControllerExec(gBattlerAttacker);
- gActiveBank = gBankTarget;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
- MarkBufferBankForExecution(gBankTarget);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
+ MarkBattlerForControllerExec(gBattlerTarget);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_ItemSteal;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
}
}
break;
case MOVE_EFFECT_PREVENT_ESCAPE:
- gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
- gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
+ gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_NIGHTMARE:
- gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_ALL_STATS_UP:
@@ -2927,17 +2921,17 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
break;
case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
- if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS))
+ if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS))
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS);
+ gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS);
- gActiveBank = gBankTarget;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
@@ -2984,11 +2978,11 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
if (gBattleMons[gEffectBank].item)
{
- side = GetBankSide(gEffectBank);
+ side = GetBattlerSide(gEffectBank);
gLastUsedItem = gBattleMons[gEffectBank].item;
gBattleMons[gEffectBank].item = 0;
- gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]];
+ gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBank]];
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_KnockedOff;
@@ -3016,20 +3010,20 @@ static void atk15_seteffectwithchance(void)
{
u32 percentChance;
- if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE)
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
else
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN);
SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
}
else if (Random() % 100 < percentChance
&& gBattleCommunication[MOVE_EFFECT_BYTE]
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (percentChance >= 100)
SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
@@ -3057,12 +3051,12 @@ static void atk17_seteffectsecondary(void)
static void atk18_clearstatusfromeffect(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC)
- gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
else
- gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr += 2;
@@ -3075,14 +3069,14 @@ static void atk19_tryfaintmon(void)
if (gBattlescriptCurrInstr[2] != 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
BattleScriptPop();
gBattlescriptCurrInstr = BS_ptr;
- gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
}
else
{
@@ -3095,58 +3089,58 @@ static void atk19_tryfaintmon(void)
if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
{
- gActiveBank = gBankAttacker;
- bank = gBankTarget;
+ gActiveBattler = gBattlerAttacker;
+ bank = gBattlerTarget;
BS_ptr = BattleScript_FaintAttacker;
}
else
{
- gActiveBank = gBankTarget;
- bank = gBankAttacker;
+ gActiveBattler = gBattlerTarget;
+ bank = gBattlerAttacker;
BS_ptr = BattleScript_FaintTarget;
}
- if (!(gAbsentBankFlags & gBitTable[gActiveBank])
- && gBattleMons[gActiveBank].hp == 0)
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gBattleMons[gActiveBattler].hp == 0)
{
- gHitMarker |= HITMARKER_FAINTED(gActiveBank);
+ gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr = BS_ptr;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
gHitMarker |= HITMARKER_x400000;
if (gBattleResults.playerFaintCounter < 0xFF)
gBattleResults.playerFaintCounter++;
- AdjustFriendshipOnBattleFaint(gActiveBank);
+ AdjustFriendshipOnBattleFaint(gActiveBattler);
}
else
{
if (gBattleResults.opponentFaintCounter < 0xFF)
gBattleResults.opponentFaintCounter++;
- gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
- if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0)
+ if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
{
gHitMarker &= ~(HITMARKER_DESTINYBOND);
BattleScriptPush(gBattlescriptCurrInstr);
gBattleMoveDamage = gBattleMons[bank].hp;
gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
}
- if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE)
+ if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE)
&& !(gHitMarker & HITMARKER_GRUDGE)
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
- && gBattleMons[gBankAttacker].hp != 0
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
+ && gBattleMons[gBattlerAttacker].hp != 0
&& gCurrentMove != MOVE_STRUGGLE)
{
- u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBankAttacker);
+ u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
- gBattleMons[gBankAttacker].pp[moveIndex] = 0;
+ gBattleMons[gBattlerAttacker].pp[moveIndex] = 0;
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
+ MarkBattlerForControllerExec(gActiveBattler);
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex])
}
}
else
@@ -3158,26 +3152,26 @@ static void atk19_tryfaintmon(void)
static void atk1A_dofaintanimation(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitFaintAnimation(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ BtlController_EmitFaintAnimation(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
}
static void atk1B_cleareffectsonfaint(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0)
+ if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0)
{
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].status1 = 0;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
}
FaintClearSetData(); // Effects like attractions, trapping, etc.
@@ -3217,26 +3211,26 @@ static void atk1E_jumpifability(void)
if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE)
{
- bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0);
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattlerAttacker, ability, 0, 0);
if (bank)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(bank - 1, gLastUsedAbility);
- gBattleScripting.bankWithAbility = bank - 1;
+ gBattleScripting.battlerWithAbility = bank - 1;
}
else
gBattlescriptCurrInstr += 7;
}
else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE)
{
- bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0);
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
if (bank)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(bank - 1, gLastUsedAbility);
- gBattleScripting.bankWithAbility = bank - 1;
+ gBattleScripting.battlerWithAbility = bank - 1;
}
else
gBattlescriptCurrInstr += 7;
@@ -3249,7 +3243,7 @@ static void atk1E_jumpifability(void)
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(bank, gLastUsedAbility);
- gBattleScripting.bankWithAbility = bank;
+ gBattleScripting.battlerWithAbility = bank;
}
else
gBattlescriptCurrInstr += 7;
@@ -3263,14 +3257,14 @@ static void atk1F_jumpifsideaffecting(void)
const u8* jumpPtr;
if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
- side = GET_BANK_SIDE(gBankAttacker);
+ side = GET_BATTLER_SIDE(gBattlerAttacker);
else
- side = GET_BANK_SIDE(gBankTarget);
+ side = GET_BATTLER_SIDE(gBattlerTarget);
flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2);
jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4);
- if (gSideAffecting[side] & flags)
+ if (gSideStatuses[side] & flags)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 8;
@@ -3321,20 +3315,20 @@ static void atk21_jumpifstatus3condition(void)
u32 flags;
const u8 *jumpPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
if (gBattlescriptCurrInstr[6])
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr += 11;
else
gBattlescriptCurrInstr = jumpPtr;
}
else
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 11;
@@ -3369,7 +3363,7 @@ static void atk23_getexp(void)
switch (gBattleScripting.atk23_state)
{
case 0: // check if should receive exp at all
- if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags &
+ if (GetBattlerSide(gBank1) != B_SIDE_OPPONENT || (gBattleTypeFlags &
(BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000
@@ -3383,7 +3377,7 @@ static void atk23_getexp(void)
else
{
gBattleScripting.atk23_state++;
- gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]];
+ gBattleStruct->field_DF |= gBitTable[gBattlerPartyIndexes[gBank1]];
}
break;
case 1: // calculate experience points to redistribute
@@ -3435,7 +3429,7 @@ static void atk23_getexp(void)
}
// fall through
case 2: // set exp value to the poke in expgetter_id and print message
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM);
@@ -3501,11 +3495,11 @@ static void atk23_getexp(void)
// get exp getter bank
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2]))
+ if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterId) && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBank = 2;
else
{
- if (!(gAbsentBankFlags & gBitTable[0]))
+ if (!(gAbsentBattlerFlags & gBitTable[0]))
gBattleStruct->expGetterBank = 0;
else
gBattleStruct->expGetterBank = 2;
@@ -3530,46 +3524,46 @@ static void atk23_getexp(void)
}
break;
case 3: // Set stats and give exp
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
gBattleBufferB[gBattleStruct->expGetterBank][0] = 0;
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
{
- BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
- BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
- BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
- BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
- BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
- BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
+ gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
+ gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
+ gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
+ gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
+ gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
- gActiveBank = gBattleStruct->expGetterBank;
- EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattleStruct->expGetterBank;
+ BtlController_EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattleScripting.atk23_state++;
}
break;
case 4: // lvl up if necessary
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = gBattleStruct->expGetterBank;
- if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP)
+ gActiveBattler = gBattleStruct->expGetterBank;
+ if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
{
- if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId)
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId)
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId)
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterId)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL))
BattleScriptPushCursor();
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId];
gBattlescriptCurrInstr = BattleScript_LevelUp;
- gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8));
+ gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0);
// update battle mon structure after level up
- if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId && gBattleMons[0].hp)
{
gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
@@ -3584,7 +3578,7 @@ static void atk23_getexp(void)
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
}
// What is else if?
- if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
@@ -3619,7 +3613,7 @@ static void atk23_getexp(void)
}
break;
case 6: // increment instruction
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
// not sure why gf clears the item and ability here
gBattleMons[gBank1].item = 0;
@@ -3636,7 +3630,7 @@ static void atk24(void)
u16 HP_count = 0;
s32 i;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID)
@@ -3652,7 +3646,7 @@ static void atk24(void)
for (i = 0; i < 6; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
- && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i])))
+ && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i])))
{
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
}
@@ -3660,7 +3654,7 @@ static void atk24(void)
}
if (HP_count == 0)
- gBattleOutcome |= BATTLE_LOST;
+ gBattleOutcome |= B_OUTCOME_LOST;
for (HP_count = 0, i = 0; i < 6; i++)
{
@@ -3672,7 +3666,7 @@ static void atk24(void)
}
if (HP_count == 0)
- gBattleOutcome |= BATTLE_WON;
+ gBattleOutcome |= B_OUTCOME_WON;
if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
{
@@ -3680,13 +3674,13 @@ static void atk24(void)
s32 foundOpponent;
// Impossible to decompile loops.
- for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2)
+ for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2)
{
if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
foundPlayer++;
}
- for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2)
+ for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2)
{
if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
foundOpponent++;
@@ -3722,7 +3716,7 @@ static void atk24(void)
mov r7, r8\n\
push {r7}\n\
movs r6, 0\n\
- ldr r0, =gBattleExecBuffer\n\
+ ldr r0, =gBattleControllerExecFlags\n\
ldr r0, [r0]\n\
cmp r0, 0\n\
beq _0804ACE2\n\
@@ -3895,7 +3889,7 @@ static void atk24(void)
beq _0804AF1A\n\
movs r3, 0\n\
movs r5, 0\n\
- ldr r0, =gNoOfAllBanks\n\
+ ldr r0, =gBattlersCount\n\
ldrb r1, [r0]\n\
mov r12, r0\n\
ldr r7, =gBattlescriptCurrInstr\n\
@@ -4010,7 +4004,7 @@ static void atk24(void)
static void MoveValuesCleanUp(void)
{
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gBattleScripting.dmgMultiplier = 1;
gCritMultiplier = 1;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
@@ -4309,7 +4303,7 @@ static void atk38_bicword(void)
static void atk39_pause(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
if (++gPauseCounterBattle >= value)
@@ -4322,19 +4316,19 @@ static void atk39_pause(void)
static void atk3A_waitstate(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr++;
}
static void atk3B_healthbar_update(void)
{
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
- gActiveBank = gBankTarget;
+ gActiveBattler = gBattlerTarget;
else
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattlerAttacker;
- EmitHealthBarUpdate(0, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -4346,25 +4340,25 @@ static void atk3C_return(void)
static void atk3D_end(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
- sub_81A5718(gBankAttacker);
+ sub_81A5718(gBattlerAttacker);
- gBattleMoveFlags = 0;
- gActiveBank = 0;
+ gMoveResultFlags = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
static void atk3E_end2(void)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
static void atk3F_end3(void) // pops the main function stack
{
BattleScriptPop();
- if (BATTLE_CALLBACKS_STACK->size)
- BATTLE_CALLBACKS_STACK->size--;
- gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size];
+ if (gBattleResources->battleCallbackStack->size != 0)
+ gBattleResources->battleCallbackStack->size--;
+ gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
}
static void atk41_call(void)
@@ -4393,22 +4387,22 @@ static void atk43_jumpifabilitypresent(void)
static void atk44_endselectionscript(void)
{
- *(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
+ *(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
}
static void atk45_playanimation(void)
{
const u16* argumentPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
{
- EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -4421,18 +4415,18 @@ static void atk45_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
{
- EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 7;
}
else
{
- EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
}
@@ -4442,7 +4436,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
const u16* argumentPtr;
const u8* animationIdPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
@@ -4450,8 +4444,8 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_SNATCH_MOVE
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
{
- EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -4463,18 +4457,18 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
{
- EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 10;
}
else
{
- EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
}
@@ -4511,7 +4505,7 @@ static void atk48_playstatchangeanimation(void)
s32 changeableStats = 0;
u32 statsToCheck = 0;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
statsToCheck = gBattlescriptCurrInstr[2];
if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
@@ -4523,19 +4517,19 @@ static void atk48_playstatchangeanimation(void)
{
if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK))
{
- if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
}
}
- else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
- && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY
- && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE
- && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC)
- && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK))
+ else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
+ && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY
+ && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC)
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK))
{
- if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
@@ -4558,7 +4552,7 @@ static void atk48_playstatchangeanimation(void)
checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE;
while (statsToCheck != 0)
{
- if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC)
+ if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
{
statAnimId = checkingStatAnimId;
changeableStats++;
@@ -4581,8 +4575,8 @@ static void atk48_playstatchangeanimation(void)
}
else if (changeableStats != 0 && gBattleScripting.field_1B == 0)
{
- EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
+ MarkBattlerForControllerExec(gActiveBattler);
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1)
gBattleScripting.field_1B = 1;
gBattlescriptCurrInstr += 4;
@@ -4613,7 +4607,7 @@ static void atk48_playstatchangeanimation(void)
ldrb r0, [r0, 0x1]\n\
str r3, [sp]\n\
bl GetBattleBank\n\
- ldr r2, =gActiveBank\n\
+ ldr r2, =gActiveBattler\n\
strb r0, [r2]\n\
ldr r0, [r5]\n\
ldrb r4, [r0, 0x2]\n\
@@ -4650,7 +4644,7 @@ _0804BA26:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BA58\n\
- ldr r0, =gActiveBank\n\
+ ldr r0, =gActiveBattler\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
muls r0, r1\n\
@@ -4658,10 +4652,10 @@ _0804BA26:\n\
b _0804BAA0\n\
.pool\n\
_0804BA58:\n\
- ldr r6, =gActiveBank\n\
+ ldr r6, =gActiveBattler\n\
ldrb r0, [r6]\n\
str r3, [sp]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
mov r1, r10\n\
ands r1, r0\n\
lsls r0, r1, 1\n\
@@ -4809,10 +4803,10 @@ _0804BB6C:\n\
movs r1, 0x1\n\
mov r2, r8\n\
str r3, [sp]\n\
- bl EmitBattleAnimation\n\
- ldr r0, =gActiveBank\n\
+ bl BtlController_EmitBattleAnimation\n\
+ ldr r0, =gActiveBattler\n\
ldrb r0, [r0]\n\
- bl MarkBufferBankForExecution\n\
+ bl MarkBattlerForControllerExec\n\
ldr r0, =gBattlescriptCurrInstr\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
@@ -4870,12 +4864,12 @@ static void atk49_moveend(void)
arg1 = gBattlescriptCurrInstr[1];
arg2 = gBattlescriptCurrInstr[2];
- if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY)
- holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect;
+ if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY)
+ holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect;
else
- holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item);
+ holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item);
- choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker];
+ choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker];
GET_MOVE_TYPE(gCurrentMove, moveType);
@@ -4884,13 +4878,13 @@ static void atk49_moveend(void)
switch (gBattleScripting.atk49_state)
{
case 0: // rage check
- if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
- && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED
- && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
+ && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
+ && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK] <= 0xB)
{
- gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
+ gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK]++;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = TRUE;
@@ -4898,15 +4892,15 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 1: // defrosting check
- if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
- && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
- && gSpecialStatuses[gBankTarget].moveturnLostHP_special
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE)
- {
- gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE);
- gActiveBank = gBankTarget;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
- MarkBufferBankForExecution(gActiveBank);
+ if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
+ && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
+ && gSpecialStatuses[gBattlerTarget].moveturnLostHP_special
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE)
+ {
+ gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = TRUE;
@@ -4914,12 +4908,12 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 2: // target synchronize
- if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
case 3: // contact abilities
- if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBattlerTarget, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
@@ -4930,7 +4924,7 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 5: // attacker synchronize
- if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
@@ -4938,7 +4932,7 @@ static void atk49_moveend(void)
if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
|| gChosenMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
goto LOOP;
- if (gChosenMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
+ if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
{
gBattleScripting.atk49_state++;
break;
@@ -4948,7 +4942,7 @@ static void atk49_moveend(void)
{
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk)
+ if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
break;
}
if (i == 4)
@@ -4958,7 +4952,7 @@ static void atk49_moveend(void)
}
break;
case 7: // changed held items
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
u16* changedItem = &gBattleStruct->changedItems[i];
if (*changedItem != 0)
@@ -4981,47 +4975,47 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 8: // make attacker sprite invisible
- if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)
+ if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
{
- gActiveBank = gBankAttacker;
- EmitSpriteInvisibility(0, TRUE);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSpriteInvisibility(0, TRUE);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 9: // make attacker sprite visible
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT
- || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE))
- || WasUnableToUseMove(gBankAttacker))
- {
- gActiveBank = gBankAttacker;
- EmitSpriteInvisibility(0, FALSE);
- MarkBufferBankForExecution(gActiveBank);
- gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
- gSpecialStatuses[gBankAttacker].restoredBankSprite = 1;
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
+ || !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
+ || WasUnableToUseMove(gBattlerAttacker))
+ {
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSpriteInvisibility(0, FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gSpecialStatuses[gBattlerAttacker].restoredBankSprite = 1;
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 10: // make target sprite visible
- if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks
- && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE))
+ if (!gSpecialStatuses[gBattlerTarget].restoredBankSprite && gBattlerTarget < gBattlersCount
+ && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
{
- gActiveBank = gBankTarget;
- EmitSpriteInvisibility(0, FALSE);
- MarkBufferBankForExecution(gActiveBank);
- gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSpriteInvisibility(0, FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 13: // update substitute
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gDisableStructs[i].substituteHP == 0)
gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
@@ -5031,82 +5025,82 @@ static void atk49_moveend(void)
case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases.
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
{
- gActiveBank = gBankAttacker;
- gBankAttacker = gBankTarget;
- gBankTarget = gActiveBank;
+ gActiveBattler = gBattlerAttacker;
+ gBattlerAttacker = gBattlerTarget;
+ gBattlerTarget = gActiveBattler;
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
}
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
{
- gLastPrintedMoves[gBankAttacker] = gChosenMove;
+ gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
}
- if (!(gAbsentBankFlags & gBitTable[gBankAttacker])
- && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
+ && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
&& gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
{
if (gHitMarker & HITMARKER_OBEYS)
{
- gLastMoves[gBankAttacker] = gChosenMove;
- gLastResultingMoves[gBankAttacker] = gCurrentMove;
+ gLastMoves[gBattlerAttacker] = gChosenMove;
+ gLastResultingMoves[gBattlerAttacker] = gCurrentMove;
}
else
{
- gLastMoves[gBankAttacker] = 0xFFFF;
- gLastResultingMoves[gBankAttacker] = 0xFFFF;
+ gLastMoves[gBattlerAttacker] = 0xFFFF;
+ gLastResultingMoves[gBattlerAttacker] = 0xFFFF;
}
- if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget)))
- gLastHitBy[gBankTarget] = gBankAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)))
+ gLastHitBy[gBattlerTarget] = gBattlerAttacker;
- if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (gChosenMove == 0xFFFF)
{
- gLastLandedMoves[gBankTarget] = gChosenMove;
+ gLastLandedMoves[gBattlerTarget] = gChosenMove;
}
else
{
- gLastLandedMoves[gBankTarget] = gCurrentMove;
- GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBankTarget]);
+ gLastLandedMoves[gBattlerTarget] = gCurrentMove;
+ GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]);
}
}
else
{
- gLastLandedMoves[gBankTarget] = 0xFFFF;
+ gLastLandedMoves[gBattlerTarget] = 0xFFFF;
}
}
gBattleScripting.atk49_state++;
break;
case 15: // mirror move
- if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
- && gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget))
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
u8 target, attacker;
- *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gChosenMove;
- *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gChosenMove >> 8;
+ *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 0) = gChosenMove;
+ *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
- target = gBankTarget;
- attacker = gBankAttacker;
+ target = gBattlerTarget;
+ attacker = gBattlerAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove;
- target = gBankTarget;
- attacker = gBankAttacker;
+ target = gBattlerTarget;
+ attacker = gBattlerAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8;
}
gBattleScripting.atk49_state++;
break;
case 16: //
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
+ && !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
- u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ u8 bank = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
if (gBattleMons[bank].hp != 0)
{
- gBankTarget = bank;
+ gBattlerTarget = bank;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
gBattleScripting.atk49_state = 0;
MoveValuesCleanUp();
@@ -5142,13 +5136,13 @@ static void atk4A_typecalc2(void)
s32 i = 0;
u8 moveType = gBattleMoves[gCurrentMove].type;
- if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
- gLastLandedMoves[gBankTarget] = 0;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
+ gLastLandedMoves[gBattlerTarget] = 0;
gBattleCommunication[6] = moveType;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
{
@@ -5156,7 +5150,7 @@ static void atk4A_typecalc2(void)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
{
break;
}
@@ -5170,42 +5164,42 @@ static void atk4A_typecalc2(void)
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
{
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
{
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
{
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
}
// check type2
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2)
{
- if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2
- && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
{
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2
- && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
{
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
}
}
@@ -5213,46 +5207,46 @@ static void atk4A_typecalc2(void)
}
}
- if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
- && !(flags & MOVESTATUS_NOEFFECT)
- && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
- && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
+ && !(flags & MOVE_RESULT_NO_EFFECT)
+ && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
- gLastLandedMoves[gBankTarget] = 0;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastLandedMoves[gBattlerTarget] = 0;
gBattleCommunication[6] = 3;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
gBattlescriptCurrInstr++;
}
static void atk4B_returnatktoball(void)
{
- gActiveBank = gBankAttacker;
- if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ gActiveBattler = gBattlerAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
{
- EmitReturnMonToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitReturnMonToBall(0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr++;
}
static void atk4C_getswitchedmondata(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- gBattlePartyID[gActiveBank] = *(gBattleStruct->monToSwitchIntoId + gActiveBank);
+ gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
- EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlePartyID[gActiveBank]]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -5263,72 +5257,72 @@ static void atk4D_switchindataupdate(void)
s32 i;
u8 *monData;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- oldData = gBattleMons[gActiveBank];
- monData = (u8*)(&gBattleMons[gActiveBank]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ oldData = gBattleMons[gActiveBattler];
+ monData = (u8*)(&gBattleMons[gActiveBattler]);
for (i = 0; i < sizeof(struct BattlePokemon); i++)
{
- monData[i] = gBattleBufferB[gActiveBank][4 + i];
+ monData[i] = gBattleBufferB[gActiveBattler][4 + i];
}
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
- gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
+ gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
// check knocked off item
- i = GetBankSide(gActiveBank);
- if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]])
+ i = GetBattlerSide(gActiveBattler);
+ if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
{
- gBattleMons[gActiveBank].item = 0;
+ gBattleMons[gActiveBattler].item = 0;
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
for (i = 0; i < BATTLE_STATS_NO; i++)
{
- gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i];
+ gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
}
- gBattleMons[gActiveBank].status2 = oldData.status2;
+ gBattleMons[gActiveBattler].status2 = oldData.status2;
}
SwitchInClearSetData();
- if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp
- && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
+ && gBattleMons[gActiveBattler].hp != 0 && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
{
- gBattleStruct->field_92 |= gBitTable[gActiveBank];
+ gBattleStruct->field_92 |= gBitTable[gActiveBattler];
}
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]);
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
gBattlescriptCurrInstr += 2;
}
static void atk4E_switchinanim(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000
| BATTLE_TYPE_FRONTIER)))
- HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
- gAbsentBankFlags &= ~(gBitTable[gActiveBank]);
+ gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
- EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -5343,11 +5337,11 @@ static void atk4F_jumpifcantswitch(void)
struct Pokemon *party = NULL;
s32 r7 = 0;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES)
- && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
- || (gStatuses3[gActiveBank] & STATUS3_ROOTED)))
+ && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
}
@@ -5356,13 +5350,13 @@ static void atk4F_jumpifcantswitch(void)
#ifndef NONMATCHING
asm("":::"r5");
#endif // NONMATCHING
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
party = gEnemyParty;
else
party = gPlayerParty;
val = 0;
- if (2 & gActiveBank)
+ if (2 & gActiveBattler)
val = 3;
for (compareVar = val + 3; val < compareVar; val++)
@@ -5370,7 +5364,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlerPartyIndexes[gActiveBattler] != val)
break;
}
@@ -5383,19 +5377,19 @@ static void atk4F_jumpifcantswitch(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
party = gPlayerParty;
val = 0;
- if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE)
+ if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
}
else
{
party = gEnemyParty;
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
val = 0;
else
val = 3;
@@ -5403,14 +5397,14 @@ static void atk4F_jumpifcantswitch(void)
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
party = gEnemyParty;
else
party = gPlayerParty;
val = 0;
- if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE)
+ if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
}
@@ -5419,7 +5413,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlerPartyIndexes[gActiveBattler] != val)
break;
}
@@ -5428,12 +5422,12 @@ static void atk4F_jumpifcantswitch(void)
else
gBattlescriptCurrInstr += 6;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
party = gEnemyParty;
val = 0;
- if (gActiveBank == 3)
+ if (gActiveBattler == 3)
val = 3;
for (compareVar = val + 3; val < compareVar; val++)
@@ -5441,7 +5435,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlerPartyIndexes[gActiveBattler] != val)
break;
}
@@ -5452,12 +5446,12 @@ static void atk4F_jumpifcantswitch(void)
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
- r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ compareVar = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
compareVar = r7;
@@ -5465,10 +5459,10 @@ static void atk4F_jumpifcantswitch(void)
}
else
{
- r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ compareVar = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
else
compareVar = r7;
@@ -5479,7 +5473,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_HP) != 0
&& GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
- && val != gBattlePartyID[r7] && val != gBattlePartyID[compareVar])
+ && val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[compareVar])
break;
}
@@ -5492,12 +5486,12 @@ static void atk4F_jumpifcantswitch(void)
static void sub_804CF10(u8 arg0)
{
- *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
- gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]);
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
- EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
static void atk50_openpartyscreen(void)
@@ -5515,27 +5509,27 @@ static void atk50_openpartyscreen(void)
{
if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
- if (sub_80423F4(gActiveBank, 6, 6))
+ if (sub_80423F4(gActiveBattler, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(6);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
}
else
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
}
@@ -5547,88 +5541,88 @@ static void atk50_openpartyscreen(void)
if (gBitTable[0] & hitmarkerFaintBits)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
if (sub_80423F4(0, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[2]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
flags |= 1;
}
}
if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
{
- gActiveBank = 2;
+ gActiveBattler = 2;
if (sub_80423F4(2, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[0]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else if (!(flags & 1))
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
if (gBitTable[1] & hitmarkerFaintBits)
{
- gActiveBank = 1;
+ gActiveBattler = 1;
if (sub_80423F4(1, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[3]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
flags |= 2;
}
}
if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
{
- gActiveBank = 3;
+ gActiveBattler = 3;
if (sub_80423F4(3, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[1]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else if (!(flags & 2))
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -5638,13 +5632,13 @@ static void atk50_openpartyscreen(void)
flag40_2 = gSpecialStatuses[2].flag40;
if (!flag40_2 && hitmarkerFaintBits != 0)
{
- if (gAbsentBankFlags & gBitTable[0])
- gActiveBank = 2;
+ if (gAbsentBattlerFlags & gBitTable[0])
+ gActiveBattler = 2;
else
- gActiveBank = 0;
+ gActiveBattler = 0;
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -5654,13 +5648,13 @@ static void atk50_openpartyscreen(void)
flag40_3 = gSpecialStatuses[3].flag40;
if (!flag40_3 && hitmarkerFaintBits != 0)
{
- if (gAbsentBankFlags & gBitTable[1])
- gActiveBank = 3;
+ if (gAbsentBattlerFlags & gBitTable[1])
+ gActiveBattler = 3;
else
- gActiveBank = 1;
+ gActiveBattler = 1;
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
}
@@ -5675,34 +5669,34 @@ static void atk50_openpartyscreen(void)
hitmarkerFaintBits = gHitMarker >> 0x1C;
if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
{
- gActiveBank = 2;
+ gActiveBattler = 2;
if (sub_80423F4(2, gBattleBufferB[0][1], 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[0]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
}
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
{
- gActiveBank = 3;
+ gActiveBattler = 3;
if (sub_80423F4(3, gBattleBufferB[1][1], 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[1]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
}
gBattlescriptCurrInstr += 6;
@@ -5724,12 +5718,12 @@ static void atk50_openpartyscreen(void)
{
if (gBitTable[gBank1] & hitmarkerFaintBits)
break;
- if (gBank1 >= gNoOfAllBanks)
+ if (gBank1 >= gBattlersCount)
break;
gBank1++;
}
- if (gBank1 == gNoOfAllBanks)
+ if (gBank1 == gBattlersCount)
gBattlescriptCurrInstr = jumpPtr;
}
else
@@ -5746,45 +5740,45 @@ static void atk50_openpartyscreen(void)
}
else if (sub_80423F4(bank, 6, 6))
{
- gActiveBank = bank;
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gActiveBattler = bank;
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
gBattlescriptCurrInstr = jumpPtr;
}
else
{
- gActiveBank = bank;
- *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
- gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]);
+ gActiveBattler = bank;
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
- EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 6;
- if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF)
+ if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.playerSwitchesCounter < 0xFF)
gBattleResults.playerSwitchesCounter++;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActiveBank != bank)
+ if (gActiveBattler != bank)
{
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
}
else
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gActiveBank])
- gActiveBank ^= BIT_MON;
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(bank) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ gActiveBattler ^= BIT_FLANK;
- EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitLinkStandbyMsg(0, 2, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
}
@@ -5793,22 +5787,22 @@ static void atk50_openpartyscreen(void)
static void atk51_switchhandleorder(void)
{
s32 i;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
switch (gBattlescriptCurrInstr[2])
{
case 0:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleBufferB[i][0] == 0x22)
{
*(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1];
if (!(gBattleStruct->field_93 & gBitTable[i]))
{
- RecordedBattle_SetBankAction(i, gBattleBufferB[i][1]);
+ RecordedBattle_SetBattlerAction(i, gBattleBufferB[i][1]);
gBattleStruct->field_93 |= gBitTable[i];
}
}
@@ -5816,40 +5810,40 @@ static void atk51_switchhandleorder(void)
break;
case 1:
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- sub_803BDA0(gActiveBank);
+ sub_803BDA0(gActiveBattler);
break;
case 2:
- if (!(gBattleStruct->field_93 & gBitTable[gActiveBank]))
+ if (!(gBattleStruct->field_93 & gBitTable[gActiveBattler]))
{
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
- gBattleStruct->field_93 |= gBitTable[gActiveBank];
+ RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
+ gBattleStruct->field_93 |= gBitTable[gActiveBattler];
}
// fall through
case 3:
- gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = gBattleBufferB[gActiveBank][1];
+ gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
}
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
- sub_80571DC(gActiveBank, *(gBattleStruct->monToSwitchIntoId + gActiveBank));
+ sub_80571DC(gActiveBattler, *(gBattleStruct->monToSwitchIntoId + gActiveBattler));
}
else
{
- sub_803BDA0(gActiveBank);
+ sub_803BDA0(gActiveBattler);
}
- PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species)
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1])
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species)
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1])
break;
}
@@ -5861,31 +5855,31 @@ static void atk52_switchineffects(void)
{
s32 i;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- sub_803FA70(gActiveBank);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ sub_803FA70(gActiveBattler);
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- gSpecialStatuses[gActiveBank].flag40 = 0;
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ gSpecialStatuses[gActiveBattler].flag40 = 0;
- if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED)
- && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES)
- && gBattleMons[gActiveBank].type1 != TYPE_FLYING
- && gBattleMons[gActiveBank].type2 != TYPE_FLYING
- && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
+ if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
+ && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
+ && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
{
u8 spikesDmg;
- gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED;
+ gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND);
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_DESTINY_BOND);
gHitMarker &= ~(HITMARKER_DESTINYBOND);
- spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2;
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg);
+ spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
BattleScriptPushCursor();
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
@@ -5897,25 +5891,25 @@ static void atk52_switchineffects(void)
}
else
{
- if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit)
- gDisableStructs[gActiveBank].truantCounter = 1;
+ if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantUnknownBit)
+ gDisableStructs[gActiveBattler].truantCounter = 1;
- gDisableStructs[gActiveBank].truantUnknownBit = 0;
+ gDisableStructs[gActiveBattler].truantUnknownBit = 0;
- if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 &&
- ItemBattleEffects(0, gActiveBank, 0) == 0)
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0) == 0 &&
+ ItemBattleEffects(0, gActiveBattler, 0) == 0)
{
- gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == gActiveBank)
- gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
+ if (gBattleTurnOrder[i] == gActiveBattler)
+ gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)];
+ u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)];
*hpOnSwitchout = gBattleMons[i].hp;
}
@@ -5926,9 +5920,9 @@ static void atk52_switchineffects(void)
gBank1++;
while (1)
{
- if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1]))
+ if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBattlerFlags & gBitTable[gBank1]))
break;
- if (gBank1 >= gNoOfAllBanks)
+ if (gBank1 >= gBattlersCount)
break;
gBank1++;
}
@@ -5940,54 +5934,54 @@ static void atk52_switchineffects(void)
static void atk53_trainerslidein(void)
{
- gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]);
- EmitTrainerSlide(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
+ BtlController_EmitTrainerSlide(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk54_playse(void)
{
- gActiveBank = gBankAttacker;
- EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void atk55_fanfare(void)
{
- gActiveBank = gBankAttacker;
- EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void atk56_playfaintcry(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitFaintingCry(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ BtlController_EmitFaintingCry(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk57(void)
{
- gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- EmitCmd55(0, gBattleOutcome);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ BtlController_EmitCmd55(0, gBattleOutcome);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 1;
}
static void atk58_returntoball(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitReturnMonToBall(0, 1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ BtlController_EmitReturnMonToBall(0, 1);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -6011,20 +6005,20 @@ static void atk59_handlelearnnewmove(void)
}
else
{
- gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON2);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
}
}
@@ -6034,7 +6028,7 @@ static void atk59_handlelearnnewmove(void)
static void atk5A_yesnoboxlearnmove(void)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
switch (gBattleScripting.learnMoveState)
{
@@ -6107,7 +6101,7 @@ static void atk5A_yesnoboxlearnmove(void)
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition);
if (IsHMMove2(moveId))
{
- PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBank);
+ PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
gBattleScripting.learnMoveState = 6;
}
else
@@ -6119,7 +6113,7 @@ static void atk5A_yesnoboxlearnmove(void)
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition);
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition);
- if (gBattlePartyID[0] == gBattleStruct->expGetterId
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId
&& !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[0].unk18_b & gBitTable[movePosition]))
{
@@ -6127,7 +6121,7 @@ static void atk5A_yesnoboxlearnmove(void)
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && gBattlePartyID[2] == gBattleStruct->expGetterId
+ && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId
&& !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[2].unk18_b & gBitTable[movePosition]))
{
@@ -6143,7 +6137,7 @@ static void atk5A_yesnoboxlearnmove(void)
gBattlescriptCurrInstr += 5;
break;
case 6:
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
gBattleScripting.learnMoveState = 2;
}
@@ -6200,16 +6194,16 @@ static void atk5B_yesnoboxstoplearningmove(void)
static void atk5C_hitanimation(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr += 2;
}
- else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0)
+ else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0)
{
- EmitHitAnimation(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitHitAnimation(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
@@ -6226,7 +6220,7 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
if (trainerId == SECRET_BASE_OPPONENT)
{
- moneyReward = 20 * gBattleResources->secretBase->partyLevels[0] * gBattleStruct->moneyMultiplier;
+ moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier;
}
else
{
@@ -6290,24 +6284,24 @@ static void atk5D_getmoneyreward(void)
static void atk5E(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
switch (gBattleCommunication[0])
{
case 0:
- EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[0]++;
break;
case 1:
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
s32 i;
- struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4];
+ struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
for (i = 0; i < 4; i++)
{
- gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i];
- gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i];
+ gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
}
gBattlescriptCurrInstr += 2;
}
@@ -6317,9 +6311,9 @@ static void atk5E(void)
static void atk5F(void)
{
- gActiveBank = gBankAttacker;
- gBankAttacker = gBankTarget;
- gBankTarget = gActiveBank;
+ gActiveBattler = gBattlerAttacker;
+ gBattlerAttacker = gBattlerTarget;
+ gBattlerTarget = gActiveBattler;
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
@@ -6331,7 +6325,7 @@ static void atk5F(void)
static void atk60_incrementgamestat(void)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
IncrementGameStat(gBattlescriptCurrInstr[1]);
gBattlescriptCurrInstr += 2;
@@ -6343,12 +6337,12 @@ static void atk61_drawpartystatussummary(void)
struct Pokemon* party;
struct HpAndStatus hpStatuses[6];
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -6368,17 +6362,17 @@ static void atk61_drawpartystatussummary(void)
}
}
- EmitDrawPartyStatusSummary(0, hpStatuses, 1);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitDrawPartyStatusSummary(0, hpStatuses, 1);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk62(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitCmd49(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ BtlController_EmitCmd49(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -6395,15 +6389,15 @@ static void atk63_jumptorandomattack(void)
static void atk64_statusanimation(void)
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
- && gDisableStructs[gActiveBank].substituteHP == 0
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 2;
}
@@ -6413,16 +6407,16 @@ static void atk65_status2animation(void)
{
u32 wantedToAnimate;
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
- && gDisableStructs[gActiveBank].substituteHP == 0
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 6;
}
@@ -6432,16 +6426,16 @@ static void atk66_chosenstatusanimation(void)
{
u32 wantedStatus;
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
- && gDisableStructs[gActiveBank].substituteHP == 0
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 7;
}
@@ -6494,8 +6488,8 @@ static void atk68_cancelallactions(void)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
- gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
+ for (i = 0; i < gBattlersCount; i++)
+ gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
gBattlescriptCurrInstr++;
}
@@ -6504,42 +6498,42 @@ static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no ra
{
u8 holdEffect, quality;
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect, quality = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gStringBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
{
- RecordItemEffectBattle(gBankTarget, holdEffect);
- gSpecialStatuses[gBankTarget].focusBanded = 1;
+ RecordItemEffectBattle(gBattlerTarget, holdEffect);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
- if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
goto END;
- if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
- && !gSpecialStatuses[gBankTarget].focusBanded)
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattlerTarget].endured
+ && !gSpecialStatuses[gBattlerTarget].focusBanded)
goto END;
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
goto END;
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
- if (gProtectStructs[gBankTarget].endured)
+ if (gProtectStructs[gBattlerTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankTarget].focusBanded)
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
- gLastUsedItem = gBattleMons[gBankTarget].item;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
END:
@@ -6550,21 +6544,21 @@ static void atk6A_removeitem(void)
{
u16* usedHeldItem;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank];
- *usedHeldItem = gBattleMons[gActiveBank].item;
- gBattleMons[gActiveBank].item = 0;
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
+ *usedHeldItem = gBattleMons[gActiveBattler].item;
+ gBattleMons[gActiveBattler].item = 0;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk6B_atknameinbuff1(void)
{
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
gBattlescriptCurrInstr++;
}
@@ -6835,9 +6829,9 @@ static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
static bool32 IsMonGettingExpSentOut(void)
{
- if (gBattlePartyID[0] == gBattleStruct->expGetterId)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId)
return TRUE;
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterId)
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId)
return TRUE;
return FALSE;
@@ -6851,23 +6845,23 @@ static void atk6D_resetsentmonsvalue(void)
static void atk6E_setatktoplayer0(void)
{
- gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr++;
}
static void atk6F_makevisible(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitSpriteInvisibility(0, FALSE);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ BtlController_EmitSpriteInvisibility(0, FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk70_recordlastability(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument.
}
@@ -6897,8 +6891,8 @@ static void atk73_hpthresholds(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- opposingBank = gActiveBank ^ BIT_SIDE;
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ opposingBank = gActiveBattler ^ BIT_SIDE;
result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP;
if (result == 0)
@@ -6925,9 +6919,9 @@ static void atk74_hpthresholds2(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- opposingBank = gActiveBank ^ BIT_SIDE;
- hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank));
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ opposingBank = gActiveBattler ^ BIT_SIDE;
+ hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank));
result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout;
if (gBattleMons[opposingBank].hp >= hpSwitchout)
@@ -6945,8 +6939,8 @@ static void atk74_hpthresholds2(void)
static void atk75_useitemonopponent(void)
{
- gBankInMenu = gBankAttacker;
- ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+ gBankInMenu = gBattlerAttacker;
+ ExecuteTableBasedItemEffect(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
@@ -6956,52 +6950,52 @@ static void atk76_various(void)
u8 side;
s32 i;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
switch (gBattlescriptCurrInstr[2])
{
case VARIOUS_CANCEL_MULTI_TURN_MOVES:
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
break;
case VARIOUS_SET_MAGIC_COAT_TARGET:
- gBankAttacker = gBankTarget;
- side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ gBattlerAttacker = gBattlerTarget;
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
- gBankTarget = gSideTimers[side].followmeTarget;
+ gBattlerTarget = gSideTimers[side].followmeTarget;
else
- gBankTarget = gActiveBank;
+ gBattlerTarget = gActiveBattler;
break;
case VARIOUS_IS_RUNNING_IMPOSSIBLE:
gBattleCommunication[0] = IsRunningFromBattleImpossible();
break;
case VARIOUS_GET_MOVE_TARGET:
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
break;
case 4:
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
gBattleCommunication[0] = 1;
else
gBattleCommunication[0] = 0;
break;
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
- gSpecialStatuses[gActiveBank].intimidatedPoke = 0;
- gSpecialStatuses[gActiveBank].traced = 0;
+ gSpecialStatuses[gActiveBattler].intimidatedPoke = 0;
+ gSpecialStatuses[gActiveBattler].traced = 0;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
- if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterId)
{
u16 *choicedMove;
- if (gBattlePartyID[0] == gBattleStruct->expGetterId)
- gActiveBank = 0;
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId)
+ gActiveBattler = 0;
else
- gActiveBank = 2;
+ gActiveBattler = 2;
- choicedMove = &gBattleStruct->choicedMove[gActiveBank];
+ choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gActiveBank].moves[i] == *choicedMove)
+ if (gBattleMons[gActiveBattler].moves[i] == *choicedMove)
break;
}
if (i == 4)
@@ -7019,15 +7013,15 @@ static void atk76_various(void)
break;
case 8:
gBattleCommunication[0] = 0;
- gBattleScripting.bank = gActiveBank = gBattleCommunication[1];
- if (!(gBattleStruct->field_92 & gBitTable[gActiveBank])
- && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp
- && gBattleMons[gActiveBank].hp != 0
- && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ gBattleScripting.battler = gActiveBattler = gBattleCommunication[1];
+ if (!(gBattleStruct->field_92 & gBitTable[gActiveBattler])
+ && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
+ && gBattleMons[gActiveBattler].hp != 0
+ && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
{
- gBattleStruct->field_92 |= gBitTable[gActiveBank];
+ gBattleStruct->field_92 |= gBitTable[gActiveBattler];
gBattleCommunication[0] = 1;
- gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)];
+ gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)];
}
break;
case 9:
@@ -7040,14 +7034,14 @@ static void atk76_various(void)
case 10:
gBattleMons[1].hp = 0;
gHitMarker |= HITMARKER_FAINTED(1);
- gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]];
+ gBattleStruct->field_2A1 |= gBitTable[gBattlerPartyIndexes[1]];
gDisableStructs[1].truantUnknownBit = 1;
break;
case 11:
gBattleMons[0].hp = 0;
gHitMarker |= HITMARKER_FAINTED(0);
gHitMarker |= HITMARKER_x400000;
- gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]];
+ gBattleStruct->field_2A0 |= gBitTable[gBattlerPartyIndexes[0]];
gDisableStructs[0].truantUnknownBit = 1;
break;
case 12:
@@ -7056,14 +7050,14 @@ static void atk76_various(void)
gHitMarker |= HITMARKER_FAINTED(0);
gHitMarker |= HITMARKER_FAINTED(1);
gHitMarker |= HITMARKER_x400000;
- gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]];
- gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]];
+ gBattleStruct->field_2A0 |= gBitTable[gBattlerPartyIndexes[0]];
+ gBattleStruct->field_2A1 |= gBitTable[gBattlerPartyIndexes[1]];
gDisableStructs[0].truantUnknownBit = 1;
gDisableStructs[1].truantUnknownBit = 1;
break;
case VARIOUS_EMIT_YESNOBOX:
- EmitUnknownYesNoBox(0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitUnknownYesNoBox(0);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
case 14:
sub_81A5BF8();
@@ -7084,21 +7078,21 @@ static void atk76_various(void)
return;
break;
case VARIOUS_RETURN_OPPONENT_MON1:
- gActiveBank = 1;
- if (gBattleMons[gActiveBank].hp != 0)
+ gActiveBattler = 1;
+ if (gBattleMons[gActiveBattler].hp != 0)
{
- EmitReturnMonToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitReturnMonToBall(0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
break;
case VARIOUS_RETURN_OPPONENT_MON2:
- if (gNoOfAllBanks > 3)
+ if (gBattlersCount > 3)
{
- gActiveBank = 3;
- if (gBattleMons[gActiveBank].hp != 0)
+ gActiveBattler = 3;
+ if (gBattleMons[gActiveBattler].hp != 0)
{
- EmitReturnMonToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitReturnMonToBall(0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
break;
@@ -7109,21 +7103,21 @@ static void atk76_various(void)
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
break;
case 23:
- gBattleStruct->field_2A2 |= gBitTable[gActiveBank];
+ gBattleStruct->field_2A2 |= gBitTable[gActiveBattler];
break;
case 24:
- if (sub_805725C(gActiveBank))
+ if (sub_805725C(gActiveBattler))
return;
break;
case VARIOUS_SET_TELEPORT_OUTCOME:
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
- gBattleOutcome = BATTLE_PLAYER_TELEPORTED;
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
else
- gBattleOutcome = BATTLE_OPPONENT_TELEPORTED;
+ gBattleOutcome = B_OUTCOME_POKE_TELEPORTED;
break;
case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
- EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
}
@@ -7133,33 +7127,33 @@ static void atk76_various(void)
static void atk77_setprotectlike(void) // protect and endure
{
bool8 notLastTurn = TRUE;
- u16 lastMove = gLastResultingMoves[gBankAttacker];
+ u16 lastMove = gLastResultingMoves[gBattlerAttacker];
if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
- gDisableStructs[gBankAttacker].protectUses = 0;
+ gDisableStructs[gBattlerAttacker].protectUses = 0;
- if (gCurrentTurnActionNumber == (gNoOfAllBanks - 1))
+ if (gCurrentTurnActionNumber == (gBattlersCount - 1))
notLastTurn = FALSE;
- if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn)
+ if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT)
{
- gProtectStructs[gBankAttacker].protected = 1;
+ gProtectStructs[gBattlerAttacker].protected = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
{
- gProtectStructs[gBankAttacker].endured = 1;
+ gProtectStructs[gBattlerAttacker].endured = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- gDisableStructs[gBankAttacker].protectUses++;
+ gDisableStructs[gBattlerAttacker].protectUses++;
}
else
{
- gDisableStructs[gBankAttacker].protectUses = 0;
+ gDisableStructs[gBattlerAttacker].protectUses = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
}
gBattlescriptCurrInstr++;
@@ -7167,48 +7161,48 @@ static void atk77_setprotectlike(void) // protect and endure
static void atk78_faintifabilitynotdamp(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (gBattleMons[gBankTarget].ability == ABILITY_DAMP)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP)
break;
}
- if (gBankTarget == gNoOfAllBanks)
+ if (gBattlerTarget == gBattlersCount)
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
- EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (gBankTarget == gBankAttacker)
+ if (gBattlerTarget == gBattlerAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
}
else
{
gLastUsedAbility = ABILITY_DAMP;
- RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability);
+ RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
}
}
static void atk79_setatkhptozero(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = gBankAttacker;
- gBattleMons[gActiveBank].hp = 0;
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ gBattleMons[gActiveBattler].hp = 0;
+ BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -7219,15 +7213,15 @@ static void atk7A_jumpifnexttargetvalid(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- for (gBankTarget++; ; gBankTarget++)
+ for (gBattlerTarget++; ; gBattlerTarget++)
{
- if (gBankTarget == gBankAttacker)
+ if (gBattlerTarget == gBattlerAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
- if (gBankTarget >= gNoOfAllBanks)
+ if (gBattlerTarget >= gBattlersCount)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = jumpPtr;
@@ -7243,14 +7237,14 @@ static void atk7B_tryhealhalfhealth(void)
const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER)
- gBankTarget = gBankAttacker;
+ gBattlerTarget = gBattlerAttacker;
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
gBattlescriptCurrInstr = failPtr;
else
gBattlescriptCurrInstr += 6;
@@ -7266,12 +7260,12 @@ static void atk7C_trymirrormove(void)
for (i = 0; i < 3; i++)
movesArray[i] = 0;
- for (validMovesCount = 0, i = 0; i < gNoOfAllBanks; i++)
+ for (validMovesCount = 0, i = 0; i < gBattlersCount; i++)
{
- if (i != gBankAttacker)
+ if (i != gBattlerAttacker)
{
- move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0)
- | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8);
+ move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0)
+ | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8);
if (move != 0 && move != 0xFFFF)
{
@@ -7281,14 +7275,14 @@ static void atk7C_trymirrormove(void)
}
}
- move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0)
- | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8);
+ move = *(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 0)
+ | (*(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 1) << 8);
if (move != 0 && move != 0xFFFF)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = move;
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (validMovesCount)
@@ -7296,12 +7290,12 @@ static void atk7C_trymirrormove(void)
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
i = Random() % validMovesCount;
gCurrentMove = movesArray[i];
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
gBattlescriptCurrInstr++;
}
}
@@ -7310,7 +7304,7 @@ static void atk7D_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -7324,16 +7318,16 @@ static void atk7D_setrain(void)
static void atk7E_setreflect(void)
{
- if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT)
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBank = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
@@ -7345,20 +7339,20 @@ static void atk7E_setreflect(void)
static void atk7F_setseeded(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS)
+ else if (gBattleMons[gBattlerTarget].type1 == TYPE_GRASS || gBattleMons[gBattlerTarget].type2 == TYPE_GRASS)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
{
- gStatuses3[gBankTarget] |= gBankAttacker;
- gStatuses3[gBankTarget] |= STATUS3_LEECHSEED;
+ gStatuses3[gBattlerTarget] |= gBattlerAttacker;
+ gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@@ -7376,8 +7370,8 @@ static void atk80_manipulatedamage(void)
gBattleMoveDamage /= 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage)
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
break;
case ATK80_DMG_DOUBLED:
gBattleMoveDamage *= 2;
@@ -7390,23 +7384,23 @@ static void atk80_manipulatedamage(void)
static void atk81_trysetrest(void)
{
const u8 *failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- gActiveBank = gBankTarget = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1);
+ gActiveBattler = gBattlerTarget = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1);
- if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
{
gBattlescriptCurrInstr = failJump;
}
else
{
- if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP)))
+ if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP)))
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattleMons[gBankTarget].status1 = 3;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gBattlerTarget].status1 = 3;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
@@ -7415,7 +7409,7 @@ static void atk82_jumpifnotfirstturn(void)
{
const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gDisableStructs[gBankAttacker].isFirstTurn)
+ if (gDisableStructs[gBattlerAttacker].isFirstTurn)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = failJump;
@@ -7430,16 +7424,16 @@ bool8 UproarWakeUpCheck(u8 bank)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF)
continue;
- gBattleScripting.bank = i;
+ gBattleScripting.battler = i;
- if (gBankTarget == 0xFF)
- gBankTarget = i;
- else if (gBankTarget == i)
+ if (gBattlerTarget == 0xFF)
+ gBattlerTarget = i;
+ else if (gBattlerTarget == i)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -7447,7 +7441,7 @@ bool8 UproarWakeUpCheck(u8 bank)
break;
}
- if (i == gNoOfAllBanks)
+ if (i == gBattlersCount)
return FALSE;
else
return TRUE;
@@ -7457,17 +7451,17 @@ static void atk84_jumpifcantmakeasleep(void)
{
const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (UproarWakeUpCheck(gBankTarget))
+ if (UproarWakeUpCheck(gBattlerTarget))
{
gBattlescriptCurrInstr = jumpPtr;
}
- else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA
- || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT)
+ else if (gBattleMons[gBattlerTarget].ability == ABILITY_INSOMNIA
+ || gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT)
{
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
gBattlescriptCurrInstr = jumpPtr;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
{
@@ -7477,16 +7471,16 @@ static void atk84_jumpifcantmakeasleep(void)
static void atk85_stockpile(void)
{
- if (gDisableStructs[gBankAttacker].stockpileCounter == 3)
+ if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gDisableStructs[gBankAttacker].stockpileCounter++;
+ gDisableStructs[gBattlerAttacker].stockpileCounter++;
- PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter)
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@@ -7496,7 +7490,7 @@ static void atk85_stockpile(void)
static void atk86_stockpiletobasedamage(void)
{
const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
}
@@ -7504,17 +7498,17 @@ static void atk86_stockpiletobasedamage(void)
{
if (gBattleCommunication[6] != 1)
{
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0,
- 0, gBankAttacker, gBankTarget)
- * gDisableStructs[gBankAttacker].stockpileCounter;
- gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
+ 0, gBattlerAttacker, gBattlerTarget)
+ * gDisableStructs[gBattlerAttacker].stockpileCounter;
+ gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
- if (gProtectStructs[gBankAttacker].helpingHand)
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
}
- gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr += 5;
}
}
@@ -7523,30 +7517,30 @@ static void atk87_stockpiletohpheal(void)
{
const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
- else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp)
+ else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp)
{
- gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr = jumpPtr;
- gBankTarget = gBankAttacker;
+ gBattlerTarget = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter));
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter));
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
- gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
+ gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr += 5;
- gBankTarget = gBankAttacker;
+ gBattlerTarget = gBattlerAttacker;
}
}
@@ -7566,9 +7560,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
u32 index;
if (flags & MOVE_EFFECT_AFFECTS_USER)
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattlerAttacker;
else
- gActiveBank = gBankTarget;
+ gActiveBattler = gBattlerTarget;
flags &= ~(MOVE_EFFECT_AFFECTS_USER);
@@ -7584,21 +7578,21 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if ((statValue << 0x18) < 0) // stat decrease
{
- if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
+ if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_MistProtected;
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
@@ -7609,55 +7603,55 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gBattlescriptCurrInstr = BattleScript_ButItFailed;
return STAT_CHANGE_DIDNT_WORK;
}
- else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY
- || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE)
+ else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
+ || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
&& !certain && statId == STAT_STAGE_ACC)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_STAGE_ATK)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0)
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
{
return STAT_CHANGE_DIDNT_WORK;
}
@@ -7681,10 +7675,10 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
}
}
@@ -7708,20 +7702,20 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0xC)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0xC)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
}
- gBattleMons[gActiveBank].statStages[statId] += statValue;
- if (gBattleMons[gActiveBank].statStages[statId] < 0)
- gBattleMons[gActiveBank].statStages[statId] = 0;
- if (gBattleMons[gActiveBank].statStages[statId] > 0xC)
- gBattleMons[gActiveBank].statStages[statId] = 0xC;
+ gBattleMons[gActiveBattler].statStages[statId] += statValue;
+ if (gBattleMons[gActiveBattler].statStages[statId] < 0)
+ gBattleMons[gActiveBattler].statStages[statId] = 0;
+ if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
+ gBattleMons[gActiveBattler].statStages[statId] = 0xC;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
return STAT_CHANGE_DIDNT_WORK;
@@ -7740,7 +7734,7 @@ static void atk8A_normalisebuffs(void) // haze
{
s32 i, j;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < BATTLE_STATS_NO; j++)
gBattleMons[i].statStages[j] = 6;
@@ -7751,17 +7745,17 @@ static void atk8A_normalisebuffs(void) // haze
static void atk8B_setbide(void)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
- gLockedMoves[gBankAttacker] = gCurrentMove;
- gTakenDmg[gBankAttacker] = 0;
- gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBattlerAttacker] = gCurrentMove;
+ gTakenDmg[gBattlerAttacker] = 0;
+ gBattleMons[gBattlerAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns
gBattlescriptCurrInstr++;
}
static void atk8C_confuseifrepeatingattackends(void)
{
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE))
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE))
gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
gBattlescriptCurrInstr++;
@@ -7794,19 +7788,19 @@ static void atk8E_initmultihitstring(void)
static bool8 TryDoForceSwitchOut(void)
{
- if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
{
- *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget];
+ *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
}
else
{
u16 random = Random() & 0xFF;
- if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4))
+ if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
return FALSE;
}
- *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget];
+ *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
}
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
@@ -7833,7 +7827,7 @@ static void atk8F_forcerandomswitch(void)
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER))
{
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -7842,7 +7836,7 @@ static void atk8F_forcerandomswitch(void)
|| (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000)
|| (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
{
- if ((gBankTarget & BIT_MON) != 0)
+ if ((gBattlerTarget & BIT_FLANK) != 0)
{
firstMonId = 3;
lastMonId = 6;
@@ -7854,13 +7848,13 @@ static void atk8F_forcerandomswitch(void)
}
monsCount = 3;
minNeeded = 1;
- bank2PartyId = gBattlePartyID[gBankTarget];
- bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ bank2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000))
{
- if (sub_806D82C(GetBankMultiplayerId(gBankTarget)) == 1)
+ if (sub_806D82C(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
{
firstMonId = 3;
lastMonId = 6;
@@ -7872,12 +7866,12 @@ static void atk8F_forcerandomswitch(void)
}
monsCount = 3;
minNeeded = 1;
- bank2PartyId = gBattlePartyID[gBankTarget];
- bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ bank2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
{
firstMonId = 0;
lastMonId = 6;
@@ -7886,7 +7880,7 @@ static void atk8F_forcerandomswitch(void)
}
else
{
- if ((gBankTarget & BIT_MON) != 0)
+ if ((gBattlerTarget & BIT_FLANK) != 0)
{
firstMonId = 3;
lastMonId = 6;
@@ -7899,8 +7893,8 @@ static void atk8F_forcerandomswitch(void)
monsCount = 3;
minNeeded = 1;
}
- bank2PartyId = gBattlePartyID[gBankTarget];
- bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ bank2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -7908,8 +7902,8 @@ static void atk8F_forcerandomswitch(void)
lastMonId = 6;
monsCount = 6;
minNeeded = 2;
- bank2PartyId = gBattlePartyID[gBankTarget];
- bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ bank2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else
{
@@ -7917,8 +7911,8 @@ static void atk8F_forcerandomswitch(void)
lastMonId = 6;
monsCount = 6;
minNeeded = 1;
- bank2PartyId = gBattlePartyID[gBankTarget]; // there is only one pokemon out in single battles
- bank1PartyId = gBattlePartyID[gBankTarget];
+ bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles
+ bank1PartyId = gBattlerPartyIndexes[gBattlerTarget];
}
for (i = firstMonId; i < lastMonId; i++)
@@ -7950,22 +7944,22 @@ static void atk8F_forcerandomswitch(void)
|| GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE
|| GetMonData(&party[i], MON_DATA_HP) == 0);
}
- *(gBattleStruct->monToSwitchIntoId + gBankTarget) = i;
+ *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
if (!sub_81B1250())
- sub_803BDA0(gBankTarget);
+ sub_803BDA0(gBattlerTarget);
if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|| (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- sub_81B8E80(gBankTarget, i, 0);
- sub_81B8E80(gBankTarget ^ BIT_MON, i, 1);
+ sub_81B8E80(gBattlerTarget, i, 0);
+ sub_81B8E80(gBattlerTarget ^ BIT_FLANK, i, 1);
}
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
- sub_80571DC(gBankTarget, i);
+ sub_80571DC(gBattlerTarget, i);
}
}
else
@@ -7982,7 +7976,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
while (validMoves < 4)
{
- if (gBattleMons[gBankAttacker].moves[validMoves] == 0)
+ if (gBattleMons[gBattlerAttacker].moves[validMoves] == 0)
break;
validMoves++;
@@ -7990,17 +7984,17 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
for (moveChecked = 0; moveChecked < validMoves; moveChecked++)
{
- moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type;
+ moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
if (moveType == TYPE_MYSTERY)
{
- if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST)
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
}
- if (moveType != gBattleMons[gBankAttacker].type1
- && moveType != gBattleMons[gBankAttacker].type2)
+ if (moveType != gBattleMons[gBattlerAttacker].type1
+ && moveType != gBattleMons[gBattlerAttacker].type2)
{
break;
}
@@ -8017,20 +8011,20 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
while ((moveChecked = Random() & 3) >= validMoves);
- moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type;
+ moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
if (moveType == TYPE_MYSTERY)
{
- if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST)
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
}
}
- while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2);
+ while (moveType == gBattleMons[gBattlerAttacker].type1 || moveType == gBattleMons[gBattlerAttacker].type2);
- gBattleMons[gBankAttacker].type1 = moveType;
- gBattleMons[gBankAttacker].type2 = moveType;
+ gBattleMons[gBattlerAttacker].type1 = moveType;
+ gBattleMons[gBattlerAttacker].type2 = moveType;
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
@@ -8058,16 +8052,16 @@ static void atk91_givepaydaymoney(void)
static void atk92_setlightscreen(void)
{
- if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN)
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBank = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
@@ -8082,80 +8076,80 @@ static void atk93_tryKO(void)
{
u8 holdEffect, param;
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankTarget].holdEffect;
- param = gEnigmaBerries[gBankTarget].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
- param = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBank = gBankTarget;
+ gStringBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
- RecordItemEffectBattle(gBankTarget, HOLD_EFFECT_FOCUS_BAND);
- gSpecialStatuses[gBankTarget].focusBanded = 1;
+ RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
- if (gBattleMons[gBankTarget].ability == ABILITY_STURDY)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastUsedAbility = ABILITY_STURDY;
gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO;
- RecordAbilityBattle(gBankTarget, ABILITY_STURDY);
+ RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
}
else
{
u16 chance;
- if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS))
+ if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS))
{
- chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level);
- if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
chance = TRUE;
else
chance = FALSE;
}
- else if (gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker
- && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker
+ && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
{
chance = TRUE;
}
else
{
- chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level);
- if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
chance = TRUE;
else
chance = FALSE;
}
if (chance)
{
- if (gProtectStructs[gBankTarget].endured)
+ if (gProtectStructs[gBattlerTarget].endured)
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankTarget].focusBanded)
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
- gLastUsedItem = gBattleMons[gBankTarget].item;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
else
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp;
- gBattleMoveFlags |= MOVESTATUS_ONEHITKO;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp;
+ gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO;
}
gBattlescriptCurrInstr += 5;
}
else
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
- if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -8166,7 +8160,7 @@ static void atk93_tryKO(void)
static void atk94_damagetohalftargethp(void) // super fang
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -8177,7 +8171,7 @@ static void atk95_setsandstorm(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -8195,17 +8189,17 @@ static void atk96_weatherdamage(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
- if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK
- && gBattleMons[gBankAttacker].type1 != TYPE_STEEL
- && gBattleMons[gBankAttacker].type1 != TYPE_GROUND
- && gBattleMons[gBankAttacker].type2 != TYPE_ROCK
- && gBattleMons[gBankAttacker].type2 != TYPE_STEEL
- && gBattleMons[gBankAttacker].type2 != TYPE_GROUND
- && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND)
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
- {
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_GROUND
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_ROCK
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_STEEL
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_GROUND
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_SAND_VEIL
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
@@ -8216,12 +8210,12 @@ static void atk96_weatherdamage(void)
}
if (gBattleWeather & WEATHER_HAIL)
{
- if (gBattleMons[gBankAttacker].type1 != TYPE_ICE
- && gBattleMons[gBankAttacker].type2 != TYPE_ICE
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND)
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
+ if (gBattleMons[gBattlerAttacker].type1 != TYPE_ICE
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_ICE
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
@@ -8236,7 +8230,7 @@ static void atk96_weatherdamage(void)
gBattleMoveDamage = 0;
}
- if (gAbsentBankFlags & gBitTable[gBankAttacker])
+ if (gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
gBattleMoveDamage = 0;
gBattlescriptCurrInstr++;
@@ -8248,15 +8242,15 @@ static void atk97_tryinfatuating(void)
u16 speciesAttacker, speciesTarget;
u32 personalityAttacker, personalityTarget;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
else
- monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+ monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
- monTarget = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
else
- monTarget = &gEnemyParty[gBattlePartyID[gBankTarget]];
+ monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES);
personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY);
@@ -8264,16 +8258,16 @@ static void atk97_tryinfatuating(void)
speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES);
personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY);
- if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_OBLIVIOUS)
{
gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction;
gLastUsedAbility = ABILITY_OBLIVIOUS;
- RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS);
+ RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS);
}
else
{
if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget)
- || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION
+ || gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION
|| GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
|| GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
{
@@ -8281,7 +8275,7 @@ static void atk97_tryinfatuating(void)
}
else
{
- gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker);
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker);
gBattlescriptCurrInstr += 5;
}
}
@@ -8289,31 +8283,31 @@ static void atk97_tryinfatuating(void)
static void atk98_updatestatusicon(void)
{
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
{
- gActiveBank = gBankAttacker;
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = gBattlerAttacker;
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
gBattlescriptCurrInstr += 2;
@@ -8322,16 +8316,16 @@ static void atk98_updatestatusicon(void)
static void atk99_setmist(void)
{
- if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer)
+ if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker;
- gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBank = gBattlerAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
gBattlescriptCurrInstr++;
@@ -8339,14 +8333,14 @@ static void atk99_setmist(void)
static void atk9A_setfocusenergy(void)
{
- if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
gBattlescriptCurrInstr++;
@@ -8356,10 +8350,10 @@ static void atk9B_transformdataexecution(void)
{
gChosenMove = 0xFFFF;
gBattlescriptCurrInstr++;
- if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED
- || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED
+ || gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -8367,55 +8361,55 @@ static void atk9B_transformdataexecution(void)
s32 i;
u8 *battleMonAttacker, *battleMonTarget;
- gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED;
- gDisableStructs[gBankAttacker].disabledMove = 0;
- gDisableStructs[gBankAttacker].disableTimer1 = 0;
- gDisableStructs[gBankAttacker].transformedMonPersonality = gBattleMons[gBankTarget].personality;
- gDisableStructs[gBankAttacker].unk18_b = 0;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
+ gDisableStructs[gBattlerAttacker].disabledMove = 0;
+ gDisableStructs[gBattlerAttacker].disableTimer1 = 0;
+ gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
+ gDisableStructs[gBattlerAttacker].unk18_b = 0;
- PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species)
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)
- battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]);
- battleMonTarget = (u8*)(&gBattleMons[gBankTarget]);
+ battleMonAttacker = (u8*)(&gBattleMons[gBattlerAttacker]);
+ battleMonTarget = (u8*)(&gBattleMons[gBattlerTarget]);
for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
battleMonAttacker[i] = battleMonTarget[i];
for (i = 0; i < 4; i++)
{
- if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5)
- gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp;
+ if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp < 5)
+ gBattleMons[gBattlerAttacker].pp[i] = gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp;
else
- gBattleMons[gBankAttacker].pp[i] = 5;
+ gBattleMons[gBattlerAttacker].pp[i] = 5;
}
- gActiveBank = gBankAttacker;
- EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
}
static void atk9C_setsubstitute(void)
{
- u32 hp = gBattleMons[gBankAttacker].maxHP / 4;
- if (gBattleMons[gBankAttacker].maxHP / 4 == 0)
+ u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4;
+ if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0)
hp = 1;
- if (gBattleMons[gBankAttacker].hp <= hp)
+ if (gBattleMons[gBattlerAttacker].hp <= hp)
{
gBattleMoveDamage = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
- gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
}
@@ -8436,10 +8430,10 @@ static void atk9D_mimicattackcopy(void)
{
gChosenMove = 0xFFFF;
- if (IsMoveUncopyableByMimic(gLastMoves[gBankTarget])
- || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
- || gLastMoves[gBankTarget] == 0
- || gLastMoves[gBankTarget] == 0xFFFF)
+ if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget])
+ || gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED
+ || gLastMoves[gBattlerTarget] == 0
+ || gLastMoves[gBattlerTarget] == 0xFFFF)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -8449,22 +8443,22 @@ static void atk9D_mimicattackcopy(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == gLastMoves[gBankTarget])
+ if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget])
break;
}
if (i == 4)
{
- gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastMoves[gBankTarget];
- if (gBattleMoves[gLastMoves[gBankTarget]].pp < 5)
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBankTarget]].pp;
+ gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget];
+ if (gBattleMoves[gLastMoves[gBattlerTarget]].pp < 5)
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattlerTarget]].pp;
else
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5;
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5;
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
- gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos];
+ gDisableStructs[gBattlerAttacker].unk18_b |= gBitTable[gCurrMovePos];
gBattlescriptCurrInstr += 5;
}
else
@@ -8500,7 +8494,7 @@ static void atk9E_metronome(void)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
return;
}
}
@@ -8508,7 +8502,7 @@ static void atk9E_metronome(void)
static void atk9F_dmgtolevel(void)
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].level;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].level;
gBattlescriptCurrInstr++;
}
@@ -8519,54 +8513,54 @@ static void atkA0_psywavedamageeffect(void)
while ((randDamage = (Random() & 0xF)) > 10);
randDamage *= 10;
- gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100;
gBattlescriptCurrInstr++;
}
static void atkA1_counterdamagecalculator(void)
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank);
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBank);
- if (gProtectStructs[gBankAttacker].physicalDmg
+ if (gProtectStructs[gBattlerAttacker].physicalDmg
&& sideAttacker != sideTarget
- && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp)
+ && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBank].hp)
{
- gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2;
+ gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
- gBankTarget = gSideTimers[sideTarget].followmeTarget;
+ gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
- gBankTarget = gProtectStructs[gBankAttacker].physicalBank;
+ gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBank;
gBattlescriptCurrInstr += 5;
}
else
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank);
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBank);
- if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp)
+ if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBank].hp)
{
- gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2;
+ gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
- gBankTarget = gSideTimers[sideTarget].followmeTarget;
+ gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
- gBankTarget = gProtectStructs[gBankAttacker].specialBank;
+ gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBank;
gBattlescriptCurrInstr += 5;
}
else
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
@@ -8577,17 +8571,17 @@ static void atkA3_disablelastusedattack(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget])
+ if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
}
- if (gDisableStructs[gBankTarget].disabledMove == 0
- && i != 4 && gBattleMons[gBankTarget].pp[i] != 0)
+ if (gDisableStructs[gBattlerTarget].disabledMove == 0
+ && i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0)
{
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].moves[i])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
- gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i];
- gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2;
- gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; // used to save the random amount of turns?
+ gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i];
+ gDisableStructs[gBattlerTarget].disableTimer1 = (Random() & 3) + 2;
+ gDisableStructs[gBattlerTarget].disableTimer2 = gDisableStructs[gBattlerTarget].disableTimer1; // used to save the random amount of turns?
gBattlescriptCurrInstr += 5;
}
else
@@ -8602,24 +8596,24 @@ static void atkA4_trysetencore(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget])
+ if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
}
- if (gLastMoves[gBankTarget] == MOVE_STRUGGLE
- || gLastMoves[gBankTarget] == MOVE_ENCORE
- || gLastMoves[gBankTarget] == MOVE_MIRROR_MOVE)
+ if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
+ || gLastMoves[gBattlerTarget] == MOVE_ENCORE
+ || gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE)
{
i = 4;
}
- if (gDisableStructs[gBankTarget].encoredMove == 0
- && i != 4 && gBattleMons[gBankTarget].pp[i] != 0)
+ if (gDisableStructs[gBattlerTarget].encoredMove == 0
+ && i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0)
{
- gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i];
- gDisableStructs[gBankTarget].encoredMovePos = i;
- gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3;
- gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1;
+ gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
+ gDisableStructs[gBattlerTarget].encoredMovePos = i;
+ gDisableStructs[gBattlerTarget].encoreTimer1 = (Random() & 3) + 3;
+ gDisableStructs[gBattlerTarget].encoreTimer2 = gDisableStructs[gBattlerTarget].encoreTimer1;
gBattlescriptCurrInstr += 5;
}
else
@@ -8630,10 +8624,10 @@ static void atkA4_trysetencore(void)
static void atkA5_painsplitdmgcalc(void)
{
- if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE))
+ if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE))
{
- s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2;
- s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hpDiff;
+ s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2;
+ s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff;
u8* storeLoc = (void*)(&gBattleScripting.painSplitHp);
storeLoc[0] = (painSplitHp);
@@ -8641,8 +8635,8 @@ static void atkA5_painsplitdmgcalc(void)
storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16;
storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
- gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff;
- gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff;
+ gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF;
gBattlescriptCurrInstr += 5;
}
@@ -8654,13 +8648,13 @@ static void atkA5_painsplitdmgcalc(void)
static void atkA6_settypetorandomresistance(void) // conversion 2
{
- if (gLastLandedMoves[gBankAttacker] == 0
- || gLastLandedMoves[gBankAttacker] == 0xFFFF)
+ if (gLastLandedMoves[gBattlerAttacker] == 0
+ || gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
- else if (IsTwoTurnsMove(gLastLandedMoves[gBankAttacker])
- && gBattleMons[gLastHitBy[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS)
+ else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker])
+ && gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -8674,13 +8668,13 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
i *= 3;
- if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBankAttacker]
+ if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker]
&& TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE
- && gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
- && gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
{
- gBattleMons[gBankAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i);
- gBattleMons[gBankAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i);
+ gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i);
+ gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i))
@@ -8697,13 +8691,13 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
case TYPE_FORESIGHT:
break;
default:
- if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBankAttacker]
- && TYPE_EFFECT_MULTIPLIER(j) <= 5
- && gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
- && gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
+ if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker]
+ && TYPE_EFFECT_MULTIPLIER(j) <= 5
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
{
- gBattleMons[gBankAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands);
- gBattleMons[gBankAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands);
+ gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands);
+ gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands))
@@ -8720,9 +8714,9 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
static void atkA7_setalwayshitflag(void)
{
- gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS);
- gStatuses3[gBankTarget] |= 0x10;
- gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker;
+ gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS);
+ gStatuses3[gBattlerTarget] |= 0x10;
+ gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker;
gBattlescriptCurrInstr++;
}
@@ -8730,19 +8724,19 @@ static void atkA8_copymovepermanently(void) // sketch
{
gChosenMove = 0xFFFF;
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
- && gLastPrintedMoves[gBankTarget] != MOVE_STRUGGLE
- && gLastPrintedMoves[gBankTarget] != 0
- && gLastPrintedMoves[gBankTarget] != 0xFFFF
- && gLastPrintedMoves[gBankTarget] != MOVE_SKETCH)
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
+ && gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE
+ && gLastPrintedMoves[gBattlerTarget] != 0
+ && gLastPrintedMoves[gBattlerTarget] != 0xFFFF
+ && gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH)
+ if (gBattleMons[gBattlerAttacker].moves[i] == MOVE_SKETCH)
continue;
- if (gBattleMons[gBankAttacker].moves[i] == gLastPrintedMoves[gBankTarget])
+ if (gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget])
break;
}
@@ -8754,21 +8748,21 @@ static void atkA8_copymovepermanently(void) // sketch
{
struct MovePpInfo movePpData;
- gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBankTarget];
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBankTarget]].pp;
- gActiveBank = gBankAttacker;
+ gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget];
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp;
+ gActiveBattler = gBattlerAttacker;
for (i = 0; i < 4; i++)
{
- movePpData.moves[i] = gBattleMons[gBankAttacker].moves[i];
- movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i];
+ movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i];
+ movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i];
}
- movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses;
+ movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses;
- EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
+ MarkBattlerForControllerExec(gActiveBattler);
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBankTarget])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget])
gBattlescriptCurrInstr += 5;
}
@@ -8828,17 +8822,17 @@ static void atkA9_trychoosesleeptalkmove(void)
for (i = 0; i < 4; i++)
{
- if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i])
- || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH
- || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR
- || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i]))
+ if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattlerAttacker].moves[i])
+ || gBattleMons[gBattlerAttacker].moves[i] == MOVE_FOCUS_PUNCH
+ || gBattleMons[gBattlerAttacker].moves[i] == MOVE_UPROAR
+ || IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i]))
{
unusableMovesBits |= gBitTable[i];
}
}
- unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
+ unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen
{
gBattlescriptCurrInstr += 5;
@@ -8852,25 +8846,25 @@ static void atkA9_trychoosesleeptalkmove(void)
movePosition = Random() & 3;
} while ((gBitTable[movePosition] & unusableMovesBits));
- gRandomMove = gBattleMons[gBankAttacker].moves[movePosition];
+ gRandomMove = gBattleMons[gBattlerAttacker].moves[movePosition];
gCurrMovePos = movePosition;
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
- gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gBattlerTarget = GetMoveTarget(gRandomMove, 0);
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
static void atkAA_setdestinybond(void)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND;
gBattlescriptCurrInstr++;
}
static void TrySetDestinyBondToHappen(void)
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gBankTarget);
- if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gBattlerTarget);
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND
&& sideAttacker != sideTarget
&& !(gHitMarker & HITMARKER_GRUDGE))
{
@@ -8887,7 +8881,7 @@ static void atkAB_trysetdestinybondtohappen(void)
static void atkAC_remaininghptopower(void)
{
s32 i;
- s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48);
+ s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48);
for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2)
{
@@ -8901,43 +8895,43 @@ static void atkAC_remaininghptopower(void)
static void atkAD_tryspiteppreduce(void)
{
- if (gLastMoves[gBankTarget] != 0
- && gLastMoves[gBankTarget] != 0xFFFF)
+ if (gLastMoves[gBattlerTarget] != 0
+ && gLastMoves[gBattlerTarget] != 0xFFFF)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gLastMoves[gBankTarget] == gBattleMons[gBankTarget].moves[i])
+ if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i])
break;
}
- if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1)
+ if (i != 4 && gBattleMons[gBattlerTarget].pp[i] > 1)
{
s32 ppToDeduct = (Random() & 3) + 2;
- if (gBattleMons[gBankTarget].pp[i] < ppToDeduct)
- ppToDeduct = gBattleMons[gBankTarget].pp[i];
+ if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
+ ppToDeduct = gBattleMons[gBattlerTarget].pp[i];
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1);
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
- gBattleMons[gBankTarget].pp[i] -= ppToDeduct;
- gActiveBank = gBankTarget;
+ gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct;
+ gActiveBattler = gBattlerTarget;
- if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i])
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (!(gDisableStructs[gActiveBattler].unk18_b & gBitTable[i])
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 5;
- if (gBattleMons[gBankTarget].pp[i] == 0)
- CancelMultiTurnMoves(gBankTarget);
+ if (gBattleMons[gBattlerTarget].pp[i] == 0)
+ CancelMultiTurnMoves(gBattlerTarget);
}
else
{
@@ -8962,35 +8956,35 @@ static void atkAE_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gBankAttacker].status1 = 0;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
}
else
{
- RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability);
+ RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
}
- gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+ gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF)
+ if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gActiveBank].status1 = 0;
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gActiveBattler].status1 = 0;
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
}
else
{
- RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
+ RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
}
}
@@ -9004,12 +8998,12 @@ static void atkAE_healpartystatus(void)
{
u8 ability;
- if (gBattlePartyID[gBankAttacker] == i)
- ability = gBattleMons[gBankAttacker].ability;
+ if (gBattlerPartyIndexes[gBattlerAttacker] == i)
+ ability = gBattleMons[gBattlerAttacker].ability;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && gBattlePartyID[gActiveBank] == i
- && !(gAbsentBankFlags & gBitTable[gActiveBank]))
- ability = gBattleMons[gActiveBank].ability;
+ && gBattlerPartyIndexes[gActiveBattler] == i
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ ability = gBattleMons[gActiveBattler].ability;
else
ability = GetAbilityBySpecies(species, abilityBit);
@@ -9023,24 +9017,24 @@ static void atkAE_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
toHeal = 0x3F;
- gBattleMons[gBankAttacker].status1 = 0;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- gBattleMons[gActiveBank].status1 = 0;
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gActiveBattler].status1 = 0;
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
}
}
if (toHeal)
{
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
+ MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr++;
@@ -9048,14 +9042,14 @@ static void atkAE_healpartystatus(void)
static void atkAF_cursetarget(void)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gBattleMons[gBankTarget].status2 |= STATUS2_CURSED;
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9065,16 +9059,16 @@ static void atkAF_cursetarget(void)
static void atkB0_trysetspikes(void)
{
- u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[targetSide].spikesAmount == 3)
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES;
+ gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES;
gSideTimers[targetSide].spikesAmount++;
gBattlescriptCurrInstr += 5;
}
@@ -9082,7 +9076,7 @@ static void atkB0_trysetspikes(void)
static void atkB1_setforesight(void)
{
- gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT;
gBattlescriptCurrInstr++;
}
@@ -9091,7 +9085,7 @@ static void atkB2_trysetperishsong(void)
s32 i;
s32 notAffectedCount = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_PERISH_SONG
|| gBattleMons[i].ability == ABILITY_SOUNDPROOF)
@@ -9106,9 +9100,9 @@ static void atkB2_trysetperishsong(void)
}
}
- PressurePPLoseOnUsingPerishSong(gBankAttacker);
+ PressurePPLoseOnUsingPerishSong(gBattlerAttacker);
- if (notAffectedCount == gNoOfAllBanks)
+ if (notAffectedCount == gBattlersCount)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -9116,33 +9110,33 @@ static void atkB2_trysetperishsong(void)
static void atkB3_rolloutdamagecalculation(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- CancelMultiTurnMoves(gBankAttacker);
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
s32 i;
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
{
- gDisableStructs[gBankAttacker].rolloutCounter1 = 5;
- gDisableStructs[gBankAttacker].rolloutCounter2 = 5;
- gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
- gLockedMoves[gBankAttacker] = gCurrentMove;
+ gDisableStructs[gBattlerAttacker].rolloutCounter1 = 5;
+ gDisableStructs[gBattlerAttacker].rolloutCounter2 = 5;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBattlerAttacker] = gCurrentMove;
}
- if (--gDisableStructs[gBankAttacker].rolloutCounter1 == 0) // last hit
+ if (--gDisableStructs[gBattlerAttacker].rolloutCounter1 == 0) // last hit
{
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
}
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
- for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutCounter1); i++)
+ for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutCounter1); i++)
gDynamicBasePower *= 2;
- if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL)
gDynamicBasePower *= 2;
gBattlescriptCurrInstr++;
@@ -9151,8 +9145,8 @@ static void atkB3_rolloutdamagecalculation(void)
static void atkB4_jumpifconfusedandstatmaxed(void)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION
- && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
+ && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -9160,21 +9154,21 @@ static void atkB4_jumpifconfusedandstatmaxed(void)
static void atkB5_furycuttercalc(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- gDisableStructs[gBankAttacker].furyCutterCounter = 0;
+ gDisableStructs[gBattlerAttacker].furyCutterCounter = 0;
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
s32 i;
- if (gDisableStructs[gBankAttacker].furyCutterCounter != 5)
- gDisableStructs[gBankAttacker].furyCutterCounter++;
+ if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5)
+ gDisableStructs[gBattlerAttacker].furyCutterCounter++;
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
- for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++)
+ for (i = 1; i < gDisableStructs[gBattlerAttacker].furyCutterCounter; i++)
gDynamicBasePower *= 2;
gBattlescriptCurrInstr++;
@@ -9184,9 +9178,9 @@ static void atkB5_furycuttercalc(void)
static void atkB6_happinesstodamagecalculation(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
- gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25;
+ gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25;
else // EFFECT_FRUSTRATION
- gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25;
+ gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25;
gBattlescriptCurrInstr++;
}
@@ -9203,34 +9197,34 @@ static void atkB7_presentdamagecalculation(void)
gDynamicBasePower = 120;
else
{
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
}
if (rand < 204)
gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
- else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp)
+ else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp)
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
{
- gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED);
+ gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE);
gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
}
}
static void atkB8_setsafeguard(void)
{
- if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD)
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBank = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
@@ -9280,11 +9274,11 @@ static void atkB9_magnitudedamagecalculation(void)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (gBankTarget == gBankAttacker)
+ if (gBattlerTarget == gBattlerAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found
break;
}
@@ -9295,36 +9289,36 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
{
if (gMultiHitCounter == 1)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
}
else
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- if (gActionForBanks[gBankTarget] == ACTION_USE_MOVE
- && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget)
- && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
- && gBattleMons[gBankAttacker].hp
- && !gDisableStructs[gBankTarget].truantCounter
- && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT)
+ if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE
+ && gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget)
+ && !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
+ && gBattleMons[gBattlerAttacker].hp
+ && !gDisableStructs[gBattlerTarget].truantCounter
+ && gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == gBankTarget)
+ if (gBattleTurnOrder[i] == gBattlerTarget)
gActionsByTurnOrder[i] = 11;
}
gCurrentMove = MOVE_PURSUIT;
- gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankTarget);
+ gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattlerTarget);
gBattlescriptCurrInstr += 5;
gBattleScripting.animTurn = 1;
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
@@ -9339,7 +9333,7 @@ static void atkBB_setsunny(void)
{
if (gBattleWeather & WEATHER_SUN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -9354,16 +9348,16 @@ static void atkBB_setsunny(void)
static void atkBC_maxattackhalvehp(void) // belly drum
{
- u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2;
+ u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
- if (!(gBattleMons[gBankAttacker].maxHP / 2))
+ if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
halfHp = 1;
- if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12
- && gBattleMons[gBankAttacker].hp > halfHp)
+ if (gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ATK] < 12
+ && gBattleMons[gBattlerAttacker].hp > halfHp)
{
- gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12;
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ATK] = 12;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9381,7 +9375,7 @@ static void atkBD_copyfoestats(void) // psych up
for (i = 0; i < BATTLE_STATS_NO; i++)
{
- gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i];
+ gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i];
}
gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
@@ -9389,32 +9383,32 @@ static void atkBD_copyfoestats(void) // psych up
static void atkBE_rapidspinfree(void)
{
- if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED)
{
- gBattleScripting.bank = gBankTarget;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
- gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker);
+ gBattleScripting.battler = gBattlerTarget;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker);
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MOVE;
- gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0);
- gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1);
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 1);
gBattleTextBuff1[4] = B_BUFF_EOS;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WrapFree;
}
- else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED)
+ else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED)
{
- gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED);
- gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BANK);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
}
- else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
+ else if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SPIKES)
{
- gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
- gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0;
+ gSideStatuses[GetBattlerSide(gBattlerAttacker)] &= ~(SIDE_STATUS_SPIKES);
+ gSideTimers[GetBattlerSide(gBattlerAttacker)].spikesAmount = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SpikesFree;
}
@@ -9426,22 +9420,22 @@ static void atkBE_rapidspinfree(void)
static void atkBF_setdefensecurlbit(void)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL;
gBattlescriptCurrInstr++;
}
static void atkC0_recoverbasedonsunlight(void)
{
- gBankTarget = gBankAttacker;
+ gBattlerTarget = gBattlerAttacker;
- if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP)
+ if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP)
{
if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT)
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
else if (gBattleWeather & WEATHER_SUN_ANY)
- gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30;
+ gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
else // not sunny weather
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9461,19 +9455,19 @@ static void atkC1_hiddenpowercalc(void)
u32 powerBits = 0;
u32 typeBits = 0;
- powerBits |= ((gBattleMons[gBankAttacker].hpIV & 2) >> 1);
- powerBits |= ((gBattleMons[gBankAttacker].attackIV & 2) << 0);
- powerBits |= ((gBattleMons[gBankAttacker].defenseIV & 2) << 1);
- powerBits |= ((gBattleMons[gBankAttacker].speedIV & 2) << 2);
- powerBits |= ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3);
- powerBits |= ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4);
+ powerBits |= ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1);
+ powerBits |= ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0);
+ powerBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1);
+ powerBits |= ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2);
+ powerBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3);
+ powerBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
- typeBits |= ((gBattleMons[gBankAttacker].hpIV & 1) << 0);
- typeBits |= ((gBattleMons[gBankAttacker].attackIV & 1) << 1);
- typeBits |= ((gBattleMons[gBankAttacker].defenseIV & 1) << 2);
- typeBits |= ((gBattleMons[gBankAttacker].speedIV & 1) << 3);
- typeBits |= ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4);
- typeBits |= ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5);
+ typeBits |= ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0);
+ typeBits |= ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1);
+ typeBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2);
+ typeBits |= ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3);
+ typeBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4);
+ typeBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
gDynamicBasePower = (40 * powerBits) / 63 + 30;
@@ -9496,7 +9490,7 @@ static void atkC1_hiddenpowercalc(void)
mov r5, r8\n\
push {r5-r7}\n\
ldr r2, =gBattleMons\n\
- ldr r0, =gBankAttacker\n\
+ ldr r0, =gBattlerAttacker\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
adds r4, r1, 0\n\
@@ -9632,11 +9626,11 @@ _080544F0:\n\
static void atkC2_selectfirstvalidtarget(void)
{
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (gBankTarget == gBankAttacker)
+ if (gBattlerTarget == gBattlerAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
gBattlescriptCurrInstr++;
@@ -9644,22 +9638,22 @@ static void atkC2_selectfirstvalidtarget(void)
static void atkC3_trysetfutureattack(void)
{
- if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0)
+ if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK;
- gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove;
- gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker;
- gWishFutureKnock.futureSightCounter[gBankTarget] = 3;
- gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0,
- 0, gBankAttacker, gBankTarget);
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] |= SIDE_STATUS_FUTUREATTACK;
+ gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove;
+ gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker;
+ gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3;
+ gWishFutureKnock.futureSightDmg[gBattlerTarget] = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
+ 0, gBattlerAttacker, gBattlerTarget);
- if (gProtectStructs[gBankAttacker].helpingHand)
- gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10;
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
+ gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10;
if (gCurrentMove == MOVE_DOOM_DESIRE)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -9674,12 +9668,12 @@ static void atkC4_trydobeatup(void)
{
struct Pokemon *party;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- if (gBattleMons[gBankTarget].hp == 0)
+ if (gBattleMons[gBattlerTarget].hp == 0)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -9696,16 +9690,16 @@ static void atkC4_trydobeatup(void)
}
if (gBattleCommunication[0] < 6)
{
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0])
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0])
gBattlescriptCurrInstr += 9;
gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
gBattleMoveDamage *= gBattleMoves[gCurrentMove].power;
gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
- gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense;
+ gBattleMoveDamage /= gBaseStats[gBattleMons[gBattlerTarget].species].baseDefense;
gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
- if (gProtectStructs[gBankAttacker].helpingHand)
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
gBattleCommunication[0]++;
@@ -9723,13 +9717,13 @@ static void atkC5_setsemiinvulnerablebit(void)
{
case MOVE_FLY:
case MOVE_BOUNCE:
- gStatuses3[gBankAttacker] |= STATUS3_ON_AIR;
+ gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR;
break;
case MOVE_DIG:
- gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND;
+ gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND;
break;
case MOVE_DIVE:
- gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER;
+ gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER;
break;
}
@@ -9742,13 +9736,13 @@ static void atkC6_clearsemiinvulnerablebit(void)
{
case MOVE_FLY:
case MOVE_BOUNCE:
- gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR;
+ gStatuses3[gBattlerAttacker] &= ~STATUS3_ON_AIR;
break;
case MOVE_DIG:
- gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND;
+ gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERGROUND;
break;
case MOVE_DIVE:
- gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER;
+ gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERWATER;
break;
}
@@ -9758,7 +9752,7 @@ static void atkC6_clearsemiinvulnerablebit(void)
static void atkC7_setminimize(void)
{
if (gHitMarker & HITMARKER_OBEYS)
- gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED;
+ gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED;
gBattlescriptCurrInstr++;
}
@@ -9767,7 +9761,7 @@ static void atkC8_sethail(void)
{
if (gBattleWeather & WEATHER_HAIL_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -9782,34 +9776,34 @@ static void atkC8_sethail(void)
static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
{
- if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0
- && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0
+ if (gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK] == 0
+ && gBattleMons[gBattlerTarget].statStages[STAT_STAGE_SPATK] == 0
&& gBattleCommunication[6] != 1)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
- EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
static void atkCA_setforcedtarget(void) // follow me
{
- gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1;
- gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker;
+ gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
+ gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
gBattlescriptCurrInstr++;
}
static void atkCB_setcharge(void)
{
- gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP;
- gDisableStructs[gBankAttacker].chargeTimer1 = 2;
- gDisableStructs[gBankAttacker].chargeTimer2 = 2;
+ gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
+ gDisableStructs[gBattlerAttacker].chargeTimer1 = 2;
+ gDisableStructs[gBattlerAttacker].chargeTimer2 = 2;
gBattlescriptCurrInstr++;
}
@@ -9817,20 +9811,20 @@ static void atkCC_callterrainattack(void) // nature power
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
- gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
}
static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
{
- if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
+ if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
{
- gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status1 = 0;
gBattlescriptCurrInstr += 5;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
}
else
{
@@ -9840,20 +9834,20 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
static void atkCE_settorment(void)
{
- if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT)
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT;
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT;
gBattlescriptCurrInstr += 5;
}
}
static void atkCF_jumpifnodamage(void)
{
- if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg)
+ if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
@@ -9861,10 +9855,10 @@ static void atkCF_jumpifnodamage(void)
static void atkD0_settaunt(void)
{
- if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
{
- gDisableStructs[gBankTarget].tauntTimer1 = 2;
- gDisableStructs[gBankTarget].tauntTimer2 = 2;
+ gDisableStructs[gBattlerTarget].tauntTimer1 = 2;
+ gDisableStructs[gBattlerTarget].tauntTimer2 = 2;
gBattlescriptCurrInstr += 5;
}
else
@@ -9875,14 +9869,14 @@ static void atkD0_settaunt(void)
static void atkD1_trysethelpinghand(void)
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gBankTarget])
- && !gProtectStructs[gBankAttacker].helpingHand
- && !gProtectStructs[gBankTarget].helpingHand)
+ && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ && !gProtectStructs[gBattlerAttacker].helpingHand
+ && !gProtectStructs[gBattlerTarget].helpingHand)
{
- gProtectStructs[gBankTarget].helpingHand = 1;
+ gProtectStructs[gBattlerTarget].helpingHand = 1;
gBattlescriptCurrInstr += 5;
}
else
@@ -9895,7 +9889,7 @@ static void atkD2_tryswapitems(void) // trick
{
// opponent can't swap items with player in regular battles
if (gBattleTypeFlags & BATTLE_TYPE_x4000000
- || (GetBankSide(gBankAttacker) == SIDE_OPPONENT
+ || (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
@@ -9906,8 +9900,8 @@ static void atkD2_tryswapitems(void) // trick
}
else
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gBankTarget);
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gBattlerTarget);
// you can't swap items if they were knocked off in regular battles
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
@@ -9915,53 +9909,53 @@ static void atkD2_tryswapitems(void) // trick
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_SECRET_BASE
| BATTLE_TYPE_x2000000))
- && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]]
- || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]]))
+ && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
+ || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
// can't swap if two pokemon don't have an item
// or if either of them is an enigma berry or a mail
- else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0)
- || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY
- || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY
- || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item)
- || IS_ITEM_MAIL(gBattleMons[gBankTarget].item))
+ else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0)
+ || gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY
+ || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item)
+ || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
// check if ability prevents swapping
- else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
+ else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
{
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
- RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
// took a while, but all checks passed and items can be safely swapped
else
{
u16 oldItemAtk, *newItemAtk;
- newItemAtk = &gBattleStruct->changedItems[gBankAttacker];
- oldItemAtk = gBattleMons[gBankAttacker].item;
- *newItemAtk = gBattleMons[gBankTarget].item;
+ newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker];
+ oldItemAtk = gBattleMons[gBattlerAttacker].item;
+ *newItemAtk = gBattleMons[gBattlerTarget].item;
- gBattleMons[gBankAttacker].item = 0;
- gBattleMons[gBankTarget].item = oldItemAtk;
+ gBattleMons[gBattlerAttacker].item = 0;
+ gBattleMons[gBattlerTarget].item = oldItemAtk;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
- MarkBufferBankForExecution(gBankAttacker);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
+ MarkBattlerForControllerExec(gBattlerAttacker);
- gActiveBank = gBankTarget;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
- MarkBufferBankForExecution(gBankTarget);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
+ MarkBattlerForControllerExec(gBattlerTarget);
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0;
gBattlescriptCurrInstr += 5;
@@ -9980,11 +9974,11 @@ static void atkD2_tryswapitems(void) // trick
static void atkD3_trycopyability(void) // role play
{
- if (gBattleMons[gBankTarget].ability != 0
- && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD)
+ if (gBattleMons[gBattlerTarget].ability != 0
+ && gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
{
- gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
- gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
gBattlescriptCurrInstr += 5;
}
else
@@ -9998,10 +9992,10 @@ static void atkD4_trywish(void)
switch (gBattlescriptCurrInstr[1])
{
case 0: // use wish
- if (gWishFutureKnock.wishCounter[gBankAttacker] == 0)
+ if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0)
{
- gWishFutureKnock.wishCounter[gBankAttacker] = 2;
- gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker];
+ gWishFutureKnock.wishCounter[gBattlerAttacker] = 2;
+ gWishFutureKnock.wishUserID[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
gBattlescriptCurrInstr += 6;
}
else
@@ -10010,14 +10004,14 @@ static void atkD4_trywish(void)
}
break;
case 1: // heal effect
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget])
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishUserID[gBattlerTarget])
- gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -10028,23 +10022,23 @@ static void atkD4_trywish(void)
static void atkD5_trysetroots(void) // ingrain
{
- if (gStatuses3[gBankAttacker] & STATUS3_ROOTED)
+ if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gStatuses3[gBankAttacker] |= STATUS3_ROOTED;
+ gStatuses3[gBattlerAttacker] |= STATUS3_ROOTED;
gBattlescriptCurrInstr += 5;
}
}
static void atkD6_doubledamagedealtifdamaged(void)
{
- if ((gProtectStructs[gBankAttacker].physicalDmg
- && gProtectStructs[gBankAttacker].physicalBank == gBankTarget)
- || (gProtectStructs[gBankAttacker].specialDmg
- && gProtectStructs[gBankAttacker].specialBank == gBankTarget))
+ if ((gProtectStructs[gBattlerAttacker].physicalDmg
+ && gProtectStructs[gBattlerAttacker].physicalBank == gBattlerTarget)
+ || (gProtectStructs[gBattlerAttacker].specialDmg
+ && gProtectStructs[gBattlerAttacker].specialBank == gBattlerTarget))
{
gBattleScripting.dmgMultiplier = 2;
}
@@ -10054,27 +10048,27 @@ static void atkD6_doubledamagedealtifdamaged(void)
static void atkD7_setyawn(void)
{
- if (gStatuses3[gBankTarget] & STATUS3_YAWN
- || gBattleMons[gBankTarget].status1 & STATUS_ANY)
+ if (gStatuses3[gBattlerTarget] & STATUS3_YAWN
+ || gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gStatuses3[gBankTarget] |= 0x1000;
+ gStatuses3[gBattlerTarget] |= 0x1000;
gBattlescriptCurrInstr += 5;
}
}
static void atkD8_setdamagetohealthdifference(void)
{
- if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp)
+ if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp;
gBattlescriptCurrInstr += 5;
}
}
@@ -10084,7 +10078,7 @@ static void atkD9_scaledamagebyhealthratio(void)
if (gDynamicBasePower == 0)
{
u8 power = gBattleMoves[gCurrentMove].power;
- gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP;
+ gDynamicBasePower = gBattleMons[gBattlerAttacker].hp * power / gBattleMons[gBattlerAttacker].maxHP;
if (gDynamicBasePower == 0)
gDynamicBasePower = 1;
}
@@ -10093,19 +10087,19 @@ static void atkD9_scaledamagebyhealthratio(void)
static void atkDA_tryswapabilities(void) // skill swap
{
- if ((gBattleMons[gBankAttacker].ability == 0
- && gBattleMons[gBankTarget].ability == 0)
- || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD
- || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
- || gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if ((gBattleMons[gBattlerAttacker].ability == 0
+ && gBattleMons[gBattlerTarget].ability == 0)
+ || gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD
+ || gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
+ || gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- u8 abilityAtk = gBattleMons[gBankAttacker].ability;
- gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
- gBattleMons[gBankTarget].ability = abilityAtk;
+ u8 abilityAtk = gBattleMons[gBattlerAttacker].ability;
+ gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
+ gBattleMons[gBattlerTarget].ability = abilityAtk;
gBattlescriptCurrInstr += 5;
}
@@ -10113,7 +10107,7 @@ static void atkDA_tryswapabilities(void) // skill swap
static void atkDB_tryimprision(void)
{
- if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS))
+ if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -10121,11 +10115,11 @@ static void atkDB_tryimprision(void)
{
u8 bank, sideAttacker;
- sideAttacker = GetBankSide(gBankAttacker);
- PressurePPLoseOnUsingImprision(gBankAttacker);
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ sideAttacker = GetBattlerSide(gBattlerAttacker);
+ PressurePPLoseOnUsingImprision(gBattlerAttacker);
+ for (bank = 0; bank < gBattlersCount; bank++)
{
- if (sideAttacker != GetBankSide(bank))
+ if (sideAttacker != GetBattlerSide(bank))
{
s32 attackerMoveId;
for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++)
@@ -10133,8 +10127,8 @@ static void atkDB_tryimprision(void)
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i]
- && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE)
+ if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i]
+ && gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
break;
}
if (i != 4)
@@ -10142,26 +10136,26 @@ static void atkDB_tryimprision(void)
}
if (attackerMoveId != 4)
{
- gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS;
+ gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS;
gBattlescriptCurrInstr += 5;
break;
}
}
}
- if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
+ if (bank == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
static void atkDC_trysetgrudge(void)
{
- if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE)
+ if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gStatuses3[gBankAttacker] |= STATUS3_GRUDGE;
+ gStatuses3[gBattlerAttacker] |= STATUS3_GRUDGE;
gBattlescriptCurrInstr += 5;
}
}
@@ -10171,7 +10165,7 @@ static void atkDD_weightdamagecalculation(void)
s32 i;
for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
{
- if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
+ if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1))
break;
}
@@ -10190,14 +10184,14 @@ static void atkDE_asistattackselect(void)
s32 monId, moveId;
u16* movesArray = gBattleStruct->assistPossibleMoves;
- if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER)
+ if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
party = gEnemyParty;
else
party = gPlayerParty;
for (monId = 0; monId < 6; monId++)
{
- if (monId == gBattlePartyID[gBankAttacker])
+ if (monId == gBattlerPartyIndexes[gBattlerAttacker])
continue;
if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
@@ -10227,7 +10221,7 @@ static void atkDE_asistattackselect(void)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
- gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gBattlerTarget = GetMoveTarget(gRandomMove, 0);
gBattlescriptCurrInstr += 5;
}
else
@@ -10238,29 +10232,29 @@ static void atkDE_asistattackselect(void)
static void atkDF_trysetmagiccoat(void)
{
- gBankTarget = gBankAttacker;
- gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn
+ gBattlerTarget = gBattlerAttacker;
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gProtectStructs[gBankAttacker].bounceMove = 1;
+ gProtectStructs[gBattlerAttacker].bounceMove = 1;
gBattlescriptCurrInstr += 5;
}
}
static void atkE0_trysetsnatch(void) // snatch
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn
+ gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gProtectStructs[gBankAttacker].stealMove = 1;
+ gProtectStructs[gBattlerAttacker].stealMove = 1;
gBattlescriptCurrInstr += 5;
}
}
@@ -10269,20 +10263,20 @@ static void atkE1_trygetintimidatetarget(void)
{
u8 side;
- gBattleScripting.bank = gBattleStruct->intimidateBank;
- side = GetBankSide(gBattleScripting.bank);
+ gBattleScripting.battler = gBattleStruct->intimidateBank;
+ side = GetBattlerSide(gBattleScripting.battler);
- PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability)
+ PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability)
- for (;gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (;gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
- if (GetBankSide(gBankTarget) == side)
+ if (GetBattlerSide(gBattlerTarget) == side)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
- if (gBankTarget >= gNoOfAllBanks)
+ if (gBattlerTarget >= gBattlersCount)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -10290,14 +10284,14 @@ static void atkE1_trygetintimidatetarget(void)
static void atkE2_switchoutabilities(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- switch (gBattleMons[gActiveBank].ability)
+ switch (gBattleMons[gActiveBattler].ability)
{
case ABILITY_NATURAL_CURE:
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].status1 = 0;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
}
@@ -10306,9 +10300,9 @@ static void atkE2_switchoutabilities(void)
static void atkE3_jumpifhasnohp(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].hp == 0)
+ if (gBattleMons[gActiveBattler].hp == 0)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -10427,13 +10421,13 @@ static void atkE5_pickup(void)
static void atkE6_docastformchangeanimation(void)
{
- gActiveBank = gBattleScripting.bank;
+ gActiveBattler = gBattleScripting.battler;
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
*(&gBattleStruct->formToChangeInto) |= 0x80;
- EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -10443,7 +10437,7 @@ static void atkE7_trycastformdatachange(void)
u8 form;
gBattlescriptCurrInstr++;
- form = CastformDataTypeChange(gBattleScripting.bank);
+ form = CastformDataTypeChange(gBattleScripting.battler);
if (form)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
@@ -10457,18 +10451,18 @@ static void atkE8_settypebasedhalvers(void) // water and mud sport
if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT)
{
- if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT))
+ if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT))
{
- gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT;
+ gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
worked = TRUE;
}
}
else // water sport
{
- if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT))
+ if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT))
{
- gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT;
+ gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
worked = TRUE;
}
@@ -10505,16 +10499,16 @@ static void atkEA_tryrecycleitem(void)
{
u16 *usedHeldItem;
- gActiveBank = gBankAttacker;
- usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank];
- if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0)
+ gActiveBattler = gBattlerAttacker;
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
+ if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0)
{
gLastUsedItem = *usedHeldItem;
*usedHeldItem = 0;
- gBattleMons[gActiveBank].item = gLastUsedItem;
+ gBattleMons[gActiveBattler].item = gLastUsedItem;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
@@ -10526,11 +10520,11 @@ static void atkEA_tryrecycleitem(void)
static void atkEB_settypetoterrain(void)
{
- if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain]
- && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain])
+ if (gBattleMons[gBattlerAttacker].type1 != sTerrainToType[gBattleTerrain]
+ && gBattleMons[gBattlerAttacker].type2 != sTerrainToType[gBattleTerrain])
{
- gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain];
- gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain];
+ gBattleMons[gBattlerAttacker].type1 = sTerrainToType[gBattleTerrain];
+ gBattleMons[gBattlerAttacker].type2 = sTerrainToType[gBattleTerrain];
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain])
@@ -10544,19 +10538,19 @@ static void atkEB_settypetoterrain(void)
static void atkEC_pursuitrelated(void)
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gActiveBank])
- && gActionForBanks[gActiveBank] == 0
- && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gChosenActionByBattler[gActiveBattler] == 0
+ && gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT)
{
- gActionsByTurnOrder[gActiveBank] = 11;
+ gActionsByTurnOrder[gActiveBattler] = 11;
gCurrentMove = MOVE_PURSUIT;
gBattlescriptCurrInstr += 5;
gBattleScripting.animTurn = 1;
- gBattleScripting.field_20 = gBankAttacker;
- gBankAttacker = gActiveBank;
+ gBattleScripting.field_20 = gBattlerAttacker;
+ gBattlerAttacker = gActiveBattler;
}
else
{
@@ -10566,25 +10560,25 @@ static void atkEC_pursuitrelated(void)
static void atkEF_snatchsetbanks(void)
{
- gEffectBank = gBankAttacker;
+ gEffectBank = gBattlerAttacker;
- if (gBankAttacker == gBankTarget)
- gBankAttacker = gBankTarget = gBattleScripting.bank;
+ if (gBattlerAttacker == gBattlerTarget)
+ gBattlerAttacker = gBattlerTarget = gBattleScripting.battler;
else
- gBankTarget = gBattleScripting.bank;
+ gBattlerTarget = gBattleScripting.battler;
- gBattleScripting.bank = gEffectBank;
+ gBattleScripting.battler = gEffectBank;
gBattlescriptCurrInstr++;
}
static void atkEE_removelightscreenreflect(void) // brick break
{
- u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer)
{
- gSideAffecting[opposingSide] &= ~(SIDE_STATUS_REFLECT);
- gSideAffecting[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN);
+ gSideStatuses[opposingSide] &= ~(SIDE_STATUS_REFLECT);
+ gSideStatuses[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN);
gSideTimers[opposingSide].reflectTimer = 0;
gSideTimers[opposingSide].lightscreenTimer = 0;
gBattleScripting.animTurn = 1;
@@ -10603,22 +10597,22 @@ static void atkEF_handleballthrow(void)
{
u8 ballMultiplier = 0;
- if (gBattleExecBuffer)
+ if (gBattleControllerExecFlags)
return;
- gActiveBank = gBankAttacker;
- gBankTarget = gBankAttacker ^ BIT_SIDE;
+ gActiveBattler = gBattlerAttacker;
+ gBattlerTarget = gBattlerAttacker ^ BIT_SIDE;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- EmitBallThrowAnim(0, BALL_TRAINER_BLOCK);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBallThrowAnim(0, BALL_TRAINER_BLOCK);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
- EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
}
else
@@ -10629,17 +10623,17 @@ static void atkEF_handleballthrow(void)
if (gLastUsedItem == ITEM_SAFARI_BALL)
catchRate = gBattleStruct->field_7C * 1275 / 100;
else
- catchRate = gBaseStats[gBattleMons[gBankTarget].species].catchRate;
+ catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate;
if (gLastUsedItem > ITEM_SAFARI_BALL)
{
switch (gLastUsedItem)
{
case ITEM_NET_BALL:
- if (gBattleMons[gBankTarget].type1 == TYPE_WATER
- || gBattleMons[gBankTarget].type2 == TYPE_WATER
- || gBattleMons[gBankTarget].type1 == TYPE_BUG
- || gBattleMons[gBankTarget].type2 == TYPE_BUG)
+ if (gBattleMons[gBattlerTarget].type1 == TYPE_WATER
+ || gBattleMons[gBattlerTarget].type2 == TYPE_WATER
+ || gBattleMons[gBattlerTarget].type1 == TYPE_BUG
+ || gBattleMons[gBattlerTarget].type2 == TYPE_BUG)
ballMultiplier = 30;
else
ballMultiplier = 10;
@@ -10651,9 +10645,9 @@ static void atkEF_handleballthrow(void)
ballMultiplier = 10;
break;
case ITEM_NEST_BALL:
- if (gBattleMons[gBankTarget].level < 40)
+ if (gBattleMons[gBattlerTarget].level < 40)
{
- ballMultiplier = 40 - gBattleMons[gBankTarget].level;
+ ballMultiplier = 40 - gBattleMons[gBattlerTarget].level;
if (ballMultiplier <= 9)
ballMultiplier = 10;
}
@@ -10663,7 +10657,7 @@ static void atkEF_handleballthrow(void)
}
break;
case ITEM_REPEAT_BALL:
- if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), FLAG_GET_CAUGHT))
+ if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT))
ballMultiplier = 30;
else
ballMultiplier = 10;
@@ -10683,12 +10677,12 @@ static void atkEF_handleballthrow(void)
ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2];
odds = (catchRate * ballMultiplier / 10)
- * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2)
- / (3 * gBattleMons[gBankTarget].maxHP);
+ * (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2)
+ / (3 * gBattleMons[gBattlerTarget].maxHP);
- if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
+ if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
odds *= 2;
- if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
+ if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
odds = (odds * 15) / 10;
if (gLastUsedItem != ITEM_SAFARI_BALL)
@@ -10706,10 +10700,10 @@ static void atkEF_handleballthrow(void)
if (odds > 254) // mon caught
{
- EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -10728,13 +10722,13 @@ static void atkEF_handleballthrow(void)
if (gLastUsedItem == ITEM_MASTER_BALL)
shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check?
- EmitBallThrowAnim(0, shakes);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitBallThrowAnim(0, shakes);
+ MarkBattlerForControllerExec(gActiveBattler);
if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above
{
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -10752,18 +10746,18 @@ static void atkEF_handleballthrow(void)
static void atkF0_givecaughtmon(void)
{
- if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
+ if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
{
if (!sub_813B21C())
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
}
else
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id()));
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
@@ -10772,9 +10766,9 @@ static void atkF0_givecaughtmon(void)
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
- gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL);
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
- gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL);
+ gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
+ gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL);
gBattlescriptCurrInstr++;
}
@@ -10810,8 +10804,8 @@ static void atkF2_displaydexinfo(void)
{
FreeAllWindowBuffers();
gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species),
- gBattleMons[gBankTarget].otId,
- gBattleMons[gBankTarget].personality);
+ gBattleMons[gBattlerTarget].otId,
+ gBattleMons[gBattlerTarget].personality);
gBattleCommunication[0]++;
}
break;
@@ -10962,13 +10956,13 @@ static void atkF3_trygivecaughtmonnick(void)
case 2:
if (!gPaletteFade.active)
{
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
FreeAllWindowBuffers();
DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick,
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
- GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]),
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
+ GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]),
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
BattleMainCB2);
gBattleCommunication[MULTIUSE_STATE]++;
@@ -10977,7 +10971,7 @@ static void atkF3_trygivecaughtmonnick(void)
case 3:
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
{
- SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
break;
@@ -10992,32 +10986,32 @@ static void atkF3_trygivecaughtmonnick(void)
static void atkF4_subattackerhpbydmg(void)
{
- gBattleMons[gBankAttacker].hp -= gBattleMoveDamage;
+ gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage;
gBattlescriptCurrInstr++;
}
static void atkF5_removeattackerstatus1(void)
{
- gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status1 = 0;
gBattlescriptCurrInstr++;
}
static void atkF6_finishaction(void)
{
- gCurrentActionFuncId = ACTION_FINISHED;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
}
static void atkF7_finishturn(void)
{
- gCurrentActionFuncId = ACTION_FINISHED;
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
+ gCurrentTurnActionNumber = gBattlersCount;
}
static void atkF8_trainerslideout(void)
{
- gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]);
- EmitTrainerSlideBack(0);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
+ BtlController_EmitTrainerSlideBack(0);
+ MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
diff --git a/src/battle_setup.c b/src/battle_setup.c
index 6d7a97844..96af536fe 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -990,14 +990,14 @@ static bool32 IsPlayerDefeated(u32 battleOutcome)
{
switch (battleOutcome)
{
- case BATTLE_LOST:
- case BATTLE_DREW:
+ case B_OUTCOME_LOST:
+ case B_OUTCOME_DREW:
return TRUE;
- case BATTLE_WON:
- case BATTLE_RAN:
- case BATTLE_PLAYER_TELEPORTED:
- case BATTLE_POKE_FLED:
- case BATTLE_CAUGHT:
+ case B_OUTCOME_WON:
+ case B_OUTCOME_RAN:
+ case B_OUTCOME_PLAYER_TELEPORTED:
+ case B_OUTCOME_POKE_FLED:
+ case B_OUTCOME_CAUGHT_POKE:
return FALSE;
default:
return FALSE;
diff --git a/src/battle_util.c b/src/battle_util.c
index 2ce37cfbd..bbb4bf41d 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -24,39 +24,39 @@
#include "berry.h"
extern const u8* gBattlescriptCurrInstr;
-extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT];
-extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gActiveBank;
-extern u8 gStringBank;
+extern const u8* gSelectionBattleScripts[MAX_BATTLERS_COUNT];
+extern const u8* gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u8 gActiveBattler;
+extern u8 gStringBattler;
extern u16 gCurrentMove;
extern u16 gLastUsedItem;
-extern u8 gNoOfAllBanks;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u8 gBattlersCount;
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
+extern u8 gBattlerAttacker;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
extern u16 gBattleWeather;
-extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
-extern u16 gSideAffecting[2];
+extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
+extern u16 gSideStatuses[2];
extern u8 gBattleCommunication[];
extern void (*gBattleMainFunc)(void);
extern s32 gBattleMoveDamage;
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u32 gBattleTypeFlags;
-extern u16 gLastMoves[BATTLE_BANKS_COUNT];
+extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u32 gHitMarker;
extern u8 gEffectBank;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBank1;
-extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
-extern u8 gBattleMoveFlags;
-extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
-extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
+extern u8 gMoveResultFlags;
+extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
+extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT];
extern u8 gLastUsedAbility;
extern u8 gCurrentActionFuncId;
-extern u32 gBattleExecBuffer;
+extern u32 gBattleControllerExecFlags;
extern u16 gRandomMove;
extern u8 gCurrMovePos;
extern u8 gUnknown_020241E9;
@@ -79,10 +79,10 @@ u8 GetBattleBank(u8 caseId)
switch (caseId)
{
case BS_GET_TARGET:
- ret = gBankTarget;
+ ret = gBattlerTarget;
break;
case BS_GET_ATTACKER:
- ret = gBankAttacker;
+ ret = gBattlerAttacker;
break;
case BS_GET_EFFECT_BANK:
ret = gEffectBank;
@@ -91,7 +91,7 @@ u8 GetBattleBank(u8 caseId)
ret = 0;
break;
case BS_GET_SCRIPTING_BANK:
- ret = gBattleScripting.bank;
+ ret = gBattleScripting.battler;
break;
case BS_GET_gBank1:
ret = gBank1;
@@ -104,142 +104,138 @@ u8 GetBattleBank(u8 caseId)
case 8:
case 9:
case BS_GET_PLAYER1:
- ret = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
case BS_GET_OPPONENT1:
- ret = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
case BS_GET_PLAYER2:
- ret = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ ret = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
break;
case BS_GET_OPPONENT2:
- ret = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ ret = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
break;
}
return ret;
}
-void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move)
+void PressurePPLose(u8 defender, u8 attacker, u16 move)
{
s32 i;
- if (gBattleMons[bankDef].ability != ABILITY_PRESSURE)
+ if (gBattleMons[defender].ability != ABILITY_PRESSURE)
return;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[bankAtk].moves[i] == move)
+ if (gBattleMons[attacker].moves[i] == move)
break;
}
if (i == 4) // mons don't share any moves
return;
- if (gBattleMons[bankAtk].pp[i] != 0)
- gBattleMons[bankAtk].pp[i]--;
+ if (gBattleMons[attacker].pp[i] != 0)
+ gBattleMons[attacker].pp[i]--;
- if (!(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
- && !(gDisableStructs[bankAtk].unk18_b & gBitTable[i]))
+ if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].unk18_b & gBitTable[i]))
{
- gActiveBank = bankAtk;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
-void PressurePPLoseOnUsingImprision(u8 bankAtk)
+void PressurePPLoseOnUsingImprision(u8 attacker)
{
s32 i, j;
s32 imprisionPos = 4;
- u8 atkSide = GetBankSide(bankAtk);
+ u8 atkSide = GetBattlerSide(attacker);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (atkSide != GetBankSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
+ if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
{
for (j = 0; j < 4; j++)
{
- if (gBattleMons[bankAtk].moves[j] == MOVE_IMPRISON)
+ if (gBattleMons[attacker].moves[j] == MOVE_IMPRISON)
break;
}
if (j != 4)
{
imprisionPos = j;
- if (gBattleMons[bankAtk].pp[j] != 0)
- gBattleMons[bankAtk].pp[j]--;
+ if (gBattleMons[attacker].pp[j] != 0)
+ gBattleMons[attacker].pp[j]--;
}
}
}
if (imprisionPos != 4
- && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
- && !(gDisableStructs[bankAtk].unk18_b & gBitTable[imprisionPos]))
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].unk18_b & gBitTable[imprisionPos]))
{
- gActiveBank = bankAtk;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBank].pp[imprisionPos]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisionPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
-void PressurePPLoseOnUsingPerishSong(u8 bankAtk)
+void PressurePPLoseOnUsingPerishSong(u8 attacker)
{
s32 i, j;
s32 perishSongPos = 4;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleMons[i].ability == ABILITY_PRESSURE && i != bankAtk)
+ if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker)
{
for (j = 0; j < 4; j++)
{
- if (gBattleMons[bankAtk].moves[j] == MOVE_PERISH_SONG)
+ if (gBattleMons[attacker].moves[j] == MOVE_PERISH_SONG)
break;
}
if (j != 4)
{
perishSongPos = j;
- if (gBattleMons[bankAtk].pp[j] != 0)
- gBattleMons[bankAtk].pp[j]--;
+ if (gBattleMons[attacker].pp[j] != 0)
+ gBattleMons[attacker].pp[j]--;
}
}
}
if (perishSongPos != 4
- && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
- && !(gDisableStructs[bankAtk].unk18_b & gBitTable[perishSongPos]))
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].unk18_b & gBitTable[perishSongPos]))
{
- gActiveBank = bankAtk;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBank].pp[perishSongPos]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
}
}
-void MarkAllBufferBanksForExecution(void) // unused
+void MarkAllBattlersForControllerExec(void) // unused
{
s32 i;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- for (i = 0; i < gNoOfAllBanks; i++)
- gBattleExecBuffer |= gBitTable[i] << 0x1C;
+ for (i = 0; i < gBattlersCount; i++)
+ gBattleControllerExecFlags |= gBitTable[i] << 0x1C;
}
else
{
- for (i = 0; i < gNoOfAllBanks; i++)
- gBattleExecBuffer |= gBitTable[i];
+ for (i = 0; i < gBattlersCount; i++)
+ gBattleControllerExecFlags |= gBitTable[i];
}
}
-void MarkBufferBankForExecution(u8 bank)
+void MarkBattlerForControllerExec(u8 battlerId)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
- {
- gBattleExecBuffer |= gBitTable[bank] << 0x1C;
- }
+ gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C;
else
- {
- gBattleExecBuffer |= gBitTable[bank];
- }
+ gBattleControllerExecFlags |= gBitTable[battlerId];
}
void sub_803F850(u8 arg0)
@@ -247,45 +243,45 @@ void sub_803F850(u8 arg0)
s32 i;
for (i = 0; i < GetLinkPlayerCount(); i++)
- gBattleExecBuffer |= gBitTable[arg0] << (i << 2);
+ gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2);
- gBattleExecBuffer &= ~(0x10000000 << arg0);
+ gBattleControllerExecFlags &= ~(0x10000000 << arg0);
}
-void CancelMultiTurnMoves(u8 bank)
+void CancelMultiTurnMoves(u8 battler)
{
- gBattleMons[bank].status2 &= ~(STATUS2_MULTIPLETURNS);
- gBattleMons[bank].status2 &= ~(STATUS2_LOCK_CONFUSE);
- gBattleMons[bank].status2 &= ~(STATUS2_UPROAR);
- gBattleMons[bank].status2 &= ~(STATUS2_BIDE);
+ gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE);
+ gBattleMons[battler].status2 &= ~(STATUS2_UPROAR);
+ gBattleMons[battler].status2 &= ~(STATUS2_BIDE);
- gStatuses3[bank] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
- gDisableStructs[bank].rolloutCounter1 = 0;
- gDisableStructs[bank].furyCutterCounter = 0;
+ gDisableStructs[battler].rolloutCounter1 = 0;
+ gDisableStructs[battler].furyCutterCounter = 0;
}
-bool8 WasUnableToUseMove(u8 bank)
+bool8 WasUnableToUseMove(u8 battler)
{
- if (gProtectStructs[bank].prlzImmobility
- || gProtectStructs[bank].targetNotAffected
- || gProtectStructs[bank].usedImprisionedMove
- || gProtectStructs[bank].loveImmobility
- || gProtectStructs[bank].usedDisabledMove
- || gProtectStructs[bank].usedTauntedMove
- || gProtectStructs[bank].flag2Unknown
- || gProtectStructs[bank].flinchImmobility
- || gProtectStructs[bank].confusionSelfDmg)
+ if (gProtectStructs[battler].prlzImmobility
+ || gProtectStructs[battler].targetNotAffected
+ || gProtectStructs[battler].usedImprisionedMove
+ || gProtectStructs[battler].loveImmobility
+ || gProtectStructs[battler].usedDisabledMove
+ || gProtectStructs[battler].usedTauntedMove
+ || gProtectStructs[battler].flag2Unknown
+ || gProtectStructs[battler].flinchImmobility
+ || gProtectStructs[battler].confusionSelfDmg)
return TRUE;
else
return FALSE;
}
-void PrepareStringBattle(u16 stringId, u8 bank)
+void PrepareStringBattle(u16 stringId, u8 battler)
{
- gActiveBank = bank;
- EmitPrintString(0, stringId);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = battler;
+ BtlController_EmitPrintString(0, stringId);
+ MarkBattlerForControllerExec(gActiveBattler);
}
void ResetSentPokesToOpponentValue(void)
@@ -296,161 +292,161 @@ void ResetSentPokesToOpponentValue(void)
gSentPokesToOpponent[0] = 0;
gSentPokesToOpponent[1] = 0;
- for (i = 0; i < gNoOfAllBanks; i += 2)
- bits |= gBitTable[gBattlePartyID[i]];
+ for (i = 0; i < gBattlersCount; i += 2)
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
- for (i = 1; i < gNoOfAllBanks; i += 2)
- gSentPokesToOpponent[(i & BIT_MON) >> 1] = bits;
+ for (i = 1; i < gBattlersCount; i += 2)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
}
-void sub_803F9EC(u8 bank)
+void sub_803F9EC(u8 battler)
{
s32 i = 0;
u32 bits = 0;
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
- u8 id = ((bank & BIT_MON) >> 1);
- gSentPokesToOpponent[id] = 0;
+ u8 flank = ((battler & BIT_FLANK) >> 1);
+ gSentPokesToOpponent[flank] = 0;
- for (i = 0; i < gNoOfAllBanks; i += 2)
+ for (i = 0; i < gBattlersCount; i += 2)
{
- if (!(gAbsentBankFlags & gBitTable[i]))
- bits |= gBitTable[gBattlePartyID[i]];
+ if (!(gAbsentBattlerFlags & gBitTable[i]))
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
}
- gSentPokesToOpponent[id] = bits;
+ gSentPokesToOpponent[flank] = bits;
}
}
-void sub_803FA70(u8 bank)
+void sub_803FA70(u8 battler)
{
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
- sub_803F9EC(bank);
+ sub_803F9EC(battler);
}
else
{
s32 i;
- for (i = 1; i < gNoOfAllBanks; i++)
- gSentPokesToOpponent[(i & BIT_MON) >> 1] |= gBitTable[gBattlePartyID[bank]];
+ for (i = 1; i < gBattlersCount; i++)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]];
}
}
void BattleScriptPush(const u8* bsPtr)
{
- BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr;
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
}
void BattleScriptPushCursor(void)
{
- BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr;
}
void BattleScriptPop(void)
{
- gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size];
+ gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
}
u8 TrySetCantSelectMoveBattleScript(void)
{
u8 limitations = 0;
- u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
+ u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
u8 holdEffect;
- u16* choicedMove = &gBattleStruct->choicedMove[gActiveBank];
+ u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
- if (gDisableStructs[gActiveBank].disabledMove == move && move != 0)
+ if (gDisableStructs[gActiveBattler].disabledMove == move && move != 0)
{
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingDisabledMoveInPalace;
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingDisabledMove;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove;
limitations = 1;
}
}
- if (move == gLastMoves[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT))
+ if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT))
{
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingTormentedMoveInPalace;
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingTormentedMove;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove;
limitations++;
}
}
- if (gDisableStructs[gActiveBank].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
+ if (gDisableStructs[gActiveBattler].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveTaunt;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt;
limitations++;
}
}
- if (GetImprisonedMovesCount(gActiveBank, move))
+ if (GetImprisonedMovesCount(gActiveBattler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingImprisionedMoveInPalace;
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMoveInPalace;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingImprisionedMove;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMove;
limitations++;
}
}
- if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
else
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
- gStringBank = gActiveBank;
+ gStringBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
{
gCurrentMove = *choicedMove;
- gLastUsedItem = gBattleMons[gActiveBank].item;
+ gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveChoiceItem;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem;
limitations++;
}
}
- if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0)
+ if (gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]] == 0)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
}
else
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingMoveWithNoPP;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP;
limitations++;
}
}
@@ -469,9 +465,9 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
- gStringBank = bank;
+ gStringBattler = bank;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
unusableMoves |= gBitTable[i];
@@ -496,16 +492,16 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
bool8 AreAllMovesUnusable(void)
{
u8 unusable;
- unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
if (unusable == 0xF) // all moves are unusable
{
- gProtectStructs[gActiveBank].onlyStruggle = 1;
- gSelectionBattleScripts[gActiveBank] = BattleScript_NoMovesLeft;
+ gProtectStructs[gActiveBattler].onlyStruggle = 1;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
}
else
{
- gProtectStructs[gActiveBank].onlyStruggle = 0;
+ gProtectStructs[gActiveBattler].onlyStruggle = 0;
}
return (unusable == 0xF);
@@ -515,11 +511,11 @@ u8 GetImprisonedMovesCount(u8 bank, u16 move)
{
s32 i;
u8 imprisionedMoves = 0;
- u8 bankSide = GetBankSide(bank);
+ u8 bankSide = GetBattlerSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
+ if (bankSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
{
s32 j;
for (j = 0; j < 4; j++)
@@ -540,10 +536,10 @@ u8 UpdateTurnCounters(void)
u8 effect = 0;
s32 i;
- for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++)
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; gBattlerAttacker++)
{
}
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; gBattlerTarget++)
{
}
@@ -554,16 +550,16 @@ u8 UpdateTurnCounters(void)
switch (gBattleStruct->turncountersTracker)
{
case 0:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- gBanksByTurnOrder[i] = i;
+ gBattleTurnOrder[i] = i;
}
- for (i = 0; i < gNoOfAllBanks - 1; i++)
+ for (i = 0; i < gBattlersCount - 1; i++)
{
s32 j;
- for (j = i + 1; j < gNoOfAllBanks; j++)
+ for (j = i + 1; j < gBattlersCount; j++)
{
- if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
+ if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], 0))
SwapTurnOrder(i, j);
}
}
@@ -579,12 +575,12 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBank = gBankAttacker = gSideTimers[sideBank].reflectBank;
- if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBank;
+ if (gSideStatuses[sideBank] & SIDE_STATUS_REFLECT)
{
if (--gSideTimers[sideBank].reflectTimer == 0)
{
- gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
+ gSideStatuses[sideBank] &= ~SIDE_STATUS_REFLECT;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
effect++;
@@ -604,12 +600,12 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBank = gBankAttacker = gSideTimers[sideBank].lightscreenBank;
- if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBank;
+ if (gSideStatuses[sideBank] & SIDE_STATUS_LIGHTSCREEN)
{
if (--gSideTimers[sideBank].lightscreenTimer == 0)
{
- gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
+ gSideStatuses[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
@@ -630,11 +626,11 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBank = gBankAttacker = gSideTimers[sideBank].mistBank;
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBank;
if (gSideTimers[sideBank].mistTimer != 0
&& --gSideTimers[sideBank].mistTimer == 0)
{
- gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
+ gSideStatuses[sideBank] &= ~SIDE_STATUS_MIST;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
@@ -654,12 +650,12 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBank = gBankAttacker = gSideTimers[sideBank].safeguardBank;
- if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBank;
+ if (gSideStatuses[sideBank] & SIDE_STATUS_SAFEGUARD)
{
if (--gSideTimers[sideBank].safeguardTimer == 0)
{
- gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
+ gSideStatuses[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
BattleScriptExecute(BattleScript_SafeguardEnds);
effect++;
}
@@ -675,14 +671,14 @@ u8 UpdateTurnCounters(void)
}
break;
case 5:
- while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
+ while (gBattleStruct->turnSideTracker < gBattlersCount)
{
- gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
- if (gWishFutureKnock.wishCounter[gActiveBank] != 0
- && --gWishFutureKnock.wishCounter[gActiveBank] == 0
- && gBattleMons[gActiveBank].hp != 0)
+ gActiveBattler = gBattleTurnOrder[gBattleStruct->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.wishCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
{
- gBankTarget = gActiveBank;
+ gBattlerTarget = gActiveBattler;
BattleScriptExecute(BattleScript_WishComesTrue);
effect++;
}
@@ -798,10 +794,10 @@ u8 TurnBasedEffects(void)
u8 effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
- while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
+ while (gBattleStruct->turnEffectsBank < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
{
- gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
- if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBank];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
gBattleStruct->turnEffectsBank++;
}
@@ -810,11 +806,11 @@ u8 TurnBasedEffects(void)
switch (gBattleStruct->turnEffectsTracker)
{
case 0: // ingrain
- if ((gStatuses3[gActiveBank] & STATUS3_ROOTED)
- && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP
- && gBattleMons[gActiveBank].hp != 0)
+ if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP
+ && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
@@ -824,40 +820,40 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 1: // end turn abilities
- if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case 2: // item effects
- if (ItemBattleEffects(1, gActiveBank, 0))
+ if (ItemBattleEffects(1, gActiveBattler, 0))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case 18: // item effects again
- if (ItemBattleEffects(1, gActiveBank, 1))
+ if (ItemBattleEffects(1, gActiveBattler, 1))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case 3: // leech seed
- if ((gStatuses3[gActiveBank] & STATUS3_LEECHSEED)
- && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0
- && gBattleMons[gActiveBank].hp != 0)
+ if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
+ && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK].hp != 0
+ && gBattleMons[gActiveBattler].hp != 0)
{
- gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleScripting.animArg1 = gBankTarget;
- gBattleScripting.animArg2 = gBankAttacker;
+ gBattleScripting.animArg1 = gBattlerTarget;
+ gBattleScripting.animArg2 = gBattlerAttacker;
BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case 4: // poison
- if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_PoisonTurnDmg);
@@ -866,23 +862,23 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 5: // toxic poison
- if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) // not 16 turns
- gBattleMons[gActiveBank].status1 += 0x100;
- gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
+ if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns
+ gBattleMons[gActiveBattler].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8;
BattleScriptExecute(BattleScript_PoisonTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case 6: // burn
- if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_BurnTurnDmg);
@@ -891,13 +887,13 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 7: // spooky nightmares
- if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0)
{
// R/S does not perform this sleep check, which causes the nighmare effect to
// persist even after the affected Pokemon has been awakened by Shed Skin
- if (gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_NightmareTurnDmg);
@@ -905,15 +901,15 @@ u8 TurnBasedEffects(void)
}
else
{
- gBattleMons[gActiveBank].status2 &= ~STATUS2_NIGHTMARE;
+ gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case 8: // curse
- if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_CurseTurnDmg);
@@ -922,21 +918,21 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 9: // wrap
- if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMons[gActiveBank].status2 -= 0x2000;
- if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap
+ gBattleMons[gActiveBattler].status2 -= 0x2000;
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap
{
// This is the only way I could get this array access to match.
- gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
- gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MOVE;
- gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
- gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
@@ -944,8 +940,8 @@ u8 TurnBasedEffects(void)
{
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MOVE;
- gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
- gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr = BattleScript_WrapEnds;
}
@@ -955,46 +951,46 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 10: // uproar
- if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
{
- for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++)
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
{
- if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
- && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
}
}
- if (gBankAttacker != gNoOfAllBanks)
+ if (gBattlerAttacker != gBattlersCount)
{
effect = 2; // a pokemon was awaken
break;
}
else
{
- gBankAttacker = gActiveBank;
- gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
- if (WasUnableToUseMove(gActiveBank))
+ gBattlerAttacker = gActiveBattler;
+ gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down
+ if (WasUnableToUseMove(gActiveBattler))
{
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS;
+ gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
}
BattleScriptExecute(BattleScript_PrintUproarOverTurns);
effect = 1;
@@ -1004,20 +1000,20 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 11: // thrash
- if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
{
- gBattleMons[gActiveBank].status2 -= 0x400;
- if (WasUnableToUseMove(gActiveBank))
- CancelMultiTurnMoves(gActiveBank);
- else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
- && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
+ gBattleMons[gActiveBattler].status2 -= 0x400;
+ if (WasUnableToUseMove(gActiveBattler))
+ CancelMultiTurnMoves(gActiveBattler);
+ else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS))
{
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS);
- if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION))
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION))
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
SetMoveEffect(1, 0);
- if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
BattleScriptExecute(BattleScript_ThrashConfuses);
effect++;
}
@@ -1026,22 +1022,22 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 12: // disable
- if (gDisableStructs[gActiveBank].disableTimer1 != 0)
+ if (gDisableStructs[gActiveBattler].disableTimer1 != 0)
{
int i;
for (i = 0; i < 4; i++)
{
- if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i])
+ if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
break;
}
if (i == 4) // pokemon does not have the disabled move anymore
{
- gDisableStructs[gActiveBank].disabledMove = 0;
- gDisableStructs[gActiveBank].disableTimer1 = 0;
+ gDisableStructs[gActiveBattler].disabledMove = 0;
+ gDisableStructs[gActiveBattler].disableTimer1 = 0;
}
- else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends
+ else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends
{
- gDisableStructs[gActiveBank].disabledMove = 0;
+ gDisableStructs[gActiveBattler].disabledMove = 0;
BattleScriptExecute(BattleScript_DisabledNoMore);
effect++;
}
@@ -1049,18 +1045,18 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 13: // encore
- if (gDisableStructs[gActiveBank].encoreTimer1 != 0)
+ if (gDisableStructs[gActiveBattler].encoreTimer1 != 0)
{
- if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore
+ if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
{
- gDisableStructs[gActiveBank].encoredMove = 0;
- gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer1 = 0;
}
- else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0
- || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0)
+ else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0
+ || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
{
- gDisableStructs[gActiveBank].encoredMove = 0;
- gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer1 = 0;
BattleScriptExecute(BattleScript_EncoredNoMore);
effect++;
}
@@ -1068,33 +1064,33 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 14: // lock-on decrement
- if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS)
- gStatuses3[gActiveBank] -= 0x8;
+ if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBattler] -= 0x8;
gBattleStruct->turnEffectsTracker++;
break;
case 15: // charge
- if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0)
- gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP;
+ if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0)
+ gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
gBattleStruct->turnEffectsTracker++;
break;
case 16: // taunt
- if (gDisableStructs[gActiveBank].tauntTimer1)
- gDisableStructs[gActiveBank].tauntTimer1--;
+ if (gDisableStructs[gActiveBattler].tauntTimer1)
+ gDisableStructs[gActiveBattler].tauntTimer1--;
gBattleStruct->turnEffectsTracker++;
break;
case 17: // yawn
- if (gStatuses3[gActiveBank] & STATUS3_YAWN)
- {
- gStatuses3[gActiveBank] -= 0x800;
- if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY)
- && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT
- && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank))
- {
- CancelMultiTurnMoves(gActiveBank);
- gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
- gEffectBank = gActiveBank;
+ if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBattler] -= 0x800;
+ if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
+ && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gEffectBank = gActiveBattler;
BattleScriptExecute(BattleScript_YawnMakesAsleep);
effect++;
}
@@ -1121,37 +1117,37 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
switch (gBattleStruct->wishPerishSongState)
{
case 0:
- while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks)
+ while (gBattleStruct->wishPerishSongBank < gBattlersCount)
{
- gActiveBank = gBattleStruct->wishPerishSongBank;
- if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBattler = gBattleStruct->wishPerishSongBank;
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
gBattleStruct->wishPerishSongBank++;
continue;
}
gBattleStruct->wishPerishSongBank++;
- if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0
- && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0
- && gBattleMons[gActiveBank].hp != 0)
+ if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
{
- if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT)
+ if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBank]);
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
- gBankTarget = gActiveBank;
- gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
- gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
- gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
+ gBattlerTarget = gActiveBattler;
+ gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
+ gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF;
BattleScriptExecute(BattleScript_MonTookFutureAttack);
- if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0
- && gWishFutureKnock.futureSightCounter[gActiveBank ^ BIT_MON] == 0)
+ if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
+ && gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0)
{
- gSideAffecting[GET_BANK_SIDE(gBankTarget)] &= ~(SIDE_STATUS_FUTUREATTACK);
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~(SIDE_STATUS_FUTUREATTACK);
}
return TRUE;
}
@@ -1164,27 +1160,27 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
}
// fall through
case 1:
- while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks)
+ while (gBattleStruct->wishPerishSongBank < gBattlersCount)
{
- gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->wishPerishSongBank];
- if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBank];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
gBattleStruct->wishPerishSongBank++;
continue;
}
gBattleStruct->wishPerishSongBank++;
- if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
{
- PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBank].perishSongTimer1);
- if (gDisableStructs[gActiveBank].perishSongTimer1 == 0)
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1);
+ if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
{
- gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
}
else
{
- gDisableStructs[gActiveBank].perishSongTimer1--;
+ gDisableStructs[gActiveBattler].perishSongTimer1--;
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
}
BattleScriptExecute(gBattlescriptCurrInstr);
@@ -1235,30 +1231,30 @@ bool8 HandleFaintedMonActions(void)
case 0:
gBattleStruct->faintedActionsBank = 0;
gBattleStruct->faintedActionsState++;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
- gAbsentBankFlags &= ~(gBitTable[i]);
+ if (gAbsentBattlerFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
+ gAbsentBattlerFlags &= ~(gBitTable[i]);
}
// fall through
case 1:
do
{
- gBank1 = gBankTarget = gBattleStruct->faintedActionsBank;
+ gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank;
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
- && !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->faintedActionsBank]])
- && !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank]))
+ && !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBank]])
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank]))
{
BattleScriptExecute(BattleScript_GiveExp);
gBattleStruct->faintedActionsState = 2;
return TRUE;
}
- } while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks);
+ } while (++gBattleStruct->faintedActionsBank != gBattlersCount);
gBattleStruct->faintedActionsState = 3;
break;
case 2:
sub_803F9EC(gBank1);
- if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks)
+ if (++gBattleStruct->faintedActionsBank == gBattlersCount)
gBattleStruct->faintedActionsState = 3;
else
gBattleStruct->faintedActionsState = 1;
@@ -1270,19 +1266,19 @@ bool8 HandleFaintedMonActions(void)
case 4:
do
{
- gBank1 = gBankTarget = gBattleStruct->faintedActionsBank;
+ gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank;
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
- && !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank]))
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank]))
{
BattleScriptExecute(BattleScript_HandleFaintedMon);
gBattleStruct->faintedActionsState = 5;
return TRUE;
}
- } while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks);
+ } while (++gBattleStruct->faintedActionsBank != gBattlersCount);
gBattleStruct->faintedActionsState = 6;
break;
case 5:
- if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks)
+ if (++gBattleStruct->faintedActionsBank == gBattlersCount)
gBattleStruct->faintedActionsState = 6;
else
gBattleStruct->faintedActionsState = 4;
@@ -1302,9 +1298,9 @@ bool8 HandleFaintedMonActions(void)
void TryClearRageStatuses(void)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMovesByBanks[i] != MOVE_RAGE)
+ if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE)
gBattleMons[i].status2 &= ~(STATUS2_RAGE);
}
}
@@ -1320,17 +1316,17 @@ u8 AtkCanceller_UnableToUseMove(void)
switch (gBattleStruct->atkCancellerTracker)
{
case 0: // flags clear
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
- gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE);
gBattleStruct->atkCancellerTracker++;
break;
case 1: // check being asleep
- if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
{
- if (UproarWakeUpCheck(gBankAttacker))
+ if (UproarWakeUpCheck(gBattlerAttacker))
{
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
@@ -1339,15 +1335,15 @@ u8 AtkCanceller_UnableToUseMove(void)
else
{
u8 toSub;
- if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD)
toSub = 2;
else
toSub = 1;
- if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub)
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub)
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
else
- gBattleMons[gBankAttacker].status1 -= toSub;
- if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ gBattleMons[gBattlerAttacker].status1 -= toSub;
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
{
if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
{
@@ -1358,7 +1354,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
else
{
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
@@ -1369,7 +1365,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 2: // check being frozen
- if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
{
if (Random() % 5)
{
@@ -1386,7 +1382,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
else // unfreeze
{
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -1396,23 +1392,23 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 3: // truant
- if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
{
- CancelMultiTurnMoves(gBankAttacker);
+ CancelMultiTurnMoves(gBattlerAttacker);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case 4: // recharge
- if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
{
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE);
- gDisableStructs[gBankAttacker].rechargeCounter = 0;
- CancelMultiTurnMoves(gBankAttacker);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gBattlerAttacker].rechargeCounter = 0;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1420,11 +1416,11 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 5: // flinch
- if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
{
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED);
- gProtectStructs[gBankAttacker].flinchImmobility = 1;
- CancelMultiTurnMoves(gBankAttacker);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED);
+ gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1432,11 +1428,11 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 6: // disabled move
- if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0)
+ if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
{
- gProtectStructs[gBankAttacker].usedDisabledMove = 1;
- gBattleScripting.bank = gBankAttacker;
- CancelMultiTurnMoves(gBankAttacker);
+ gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
+ gBattleScripting.battler = gBattlerAttacker;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1444,10 +1440,10 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 7: // taunt
- if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
+ if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
{
- gProtectStructs[gBankAttacker].usedTauntedMove = 1;
- CancelMultiTurnMoves(gBankAttacker);
+ gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1455,10 +1451,10 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 8: // imprisoned
- if (GetImprisonedMovesCount(gBankAttacker, gCurrentMove))
+ if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
{
- gProtectStructs[gBankAttacker].usedImprisionedMove = 1;
- CancelMultiTurnMoves(gBankAttacker);
+ gProtectStructs[gBattlerAttacker].usedImprisionedMove = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1466,10 +1462,10 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 9: // confusion
- if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
{
- gBattleMons[gBankAttacker].status2--;
- if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ gBattleMons[gBattlerAttacker].status2--;
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
{
if (Random() & 1)
{
@@ -1479,9 +1475,9 @@ u8 AtkCanceller_UnableToUseMove(void)
else // confusion dmg
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- gBankTarget = gBankAttacker;
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
- gProtectStructs[gBankAttacker].confusionSelfDmg = 1;
+ gBattlerTarget = gBattlerAttacker;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
+ gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
@@ -1496,11 +1492,11 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 10: // paralysis
- if ((gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS) && (Random() % 4) == 0)
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
{
- gProtectStructs[gBankAttacker].prlzImmobility = 1;
+ gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
// This is removed in Emerald for some reason
- //CancelMultiTurnMoves(gBankAttacker);
+ //CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
@@ -1508,17 +1504,17 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 11: // infatuation
- if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
{
- gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
+ gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
if (Random() & 1)
BattleScriptPushCursor();
else
{
BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
- gProtectStructs[gBankAttacker].loveImmobility = 1;
- CancelMultiTurnMoves(gBankAttacker);
+ gProtectStructs[gBattlerAttacker].loveImmobility = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
effect = 1;
@@ -1526,22 +1522,22 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 12: // bide
- if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
{
- gBattleMons[gBankAttacker].status2 -= 0x100;
- if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ gBattleMons[gBattlerAttacker].status2 -= 0x100;
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
else
{
// This is removed in Emerald for some reason
- //gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
- if (gTakenDmg[gBankAttacker])
+ //gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (gTakenDmg[gBattlerAttacker])
{
gCurrentMove = MOVE_BIDE;
- *bideDmg = gTakenDmg[gBankAttacker] * 2;
- gBankTarget = gTakenDmgBanks[gBankAttacker];
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetMoveTarget(MOVE_BIDE, 1);
+ *bideDmg = gTakenDmg[gBattlerAttacker] * 2;
+ gBattlerTarget = gTakenDmgBanks[gBattlerAttacker];
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1);
gBattlescriptCurrInstr = BattleScript_BideAttack;
}
else
@@ -1552,11 +1548,11 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 13: // move thawing
- if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
{
- gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -1573,14 +1569,14 @@ u8 AtkCanceller_UnableToUseMove(void)
if (effect == 2)
{
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
}
return effect;
}
-bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
+bool8 sub_80423F4(u8 battler, u8 r1, u8 r2)
{
struct Pokemon* party;
u8 r7;
@@ -1590,11 +1586,11 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- r6 = ((bank & 2) / 2);
+ r6 = ((battler & 2) / 2);
for (i = r6 * 3; i < r6 * 3 + 3; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
@@ -1608,10 +1604,10 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
party = gPlayerParty;
- r7 = GetBankMultiplayerId(bank);
+ r7 = GetBattlerMultiplayerId(battler);
r6 = sub_806D82C(r7);
}
else
@@ -1624,14 +1620,14 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
#endif // NONMATCHING
party = gEnemyParty;
- var = bank ^ 1;
+ var = battler ^ 1;
r6 = (var != 0) ? 1 : 0;
}
}
else
{
- r7 = GetBankMultiplayerId(bank);
- if (GetBankSide(bank) == SIDE_PLAYER)
+ r7 = GetBattlerMultiplayerId(battler);
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1646,11 +1642,11 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
}
return (i == r6 * 3 + 3);
}
- else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBankSide(bank) == SIDE_OPPONENT)
+ else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
party = gEnemyParty;
- if (bank == 1)
+ if (battler == 1)
r6 = 0;
else
r6 = 3;
@@ -1665,22 +1661,22 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
}
else
{
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
- r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- r6 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ r6 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
party = gEnemyParty;
}
else
{
- r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
- r6 = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ r6 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
party = gPlayerParty;
}
if (r1 == 6)
- r1 = gBattlePartyID[r7];
+ r1 = gBattlerPartyIndexes[r7];
if (r2 == 6)
- r2 = gBattlePartyID[r6];
+ r2 = gBattlerPartyIndexes[r6];
for (i = 0; i < 6; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
@@ -1703,48 +1699,48 @@ enum
CASTFORM_TO_ICE, //4
};
-u8 CastformDataTypeChange(u8 bank)
+u8 CastformDataTypeChange(u8 battler)
{
u8 formChange = 0;
- if (gBattleMons[bank].species != SPECIES_CASTFORM || gBattleMons[bank].ability != ABILITY_FORECAST || gBattleMons[bank].hp == 0)
+ if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
return CASTFORM_NO_CHANGE;
- if (!WEATHER_HAS_EFFECT && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ if (!WEATHER_HAS_EFFECT && gBattleMons[battler].type1 != TYPE_NORMAL && gBattleMons[battler].type2 != TYPE_NORMAL)
{
- gBattleMons[bank].type1 = TYPE_NORMAL;
- gBattleMons[bank].type2 = TYPE_NORMAL;
+ gBattleMons[battler].type1 = TYPE_NORMAL;
+ gBattleMons[battler].type2 = TYPE_NORMAL;
return CASTFORM_TO_NORMAL;
}
if (!WEATHER_HAS_EFFECT)
return CASTFORM_NO_CHANGE;
- if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[battler].type1 != TYPE_NORMAL && gBattleMons[battler].type2 != TYPE_NORMAL)
{
- gBattleMons[bank].type1 = TYPE_NORMAL;
- gBattleMons[bank].type2 = TYPE_NORMAL;
+ gBattleMons[battler].type1 = TYPE_NORMAL;
+ gBattleMons[battler].type2 = TYPE_NORMAL;
formChange = CASTFORM_TO_NORMAL;
}
- if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[bank].type1 != TYPE_FIRE && gBattleMons[bank].type2 != TYPE_FIRE)
+ if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[battler].type1 != TYPE_FIRE && gBattleMons[battler].type2 != TYPE_FIRE)
{
- gBattleMons[bank].type1 = TYPE_FIRE;
- gBattleMons[bank].type2 = TYPE_FIRE;
+ gBattleMons[battler].type1 = TYPE_FIRE;
+ gBattleMons[battler].type2 = TYPE_FIRE;
formChange = CASTFORM_TO_FIRE;
}
- if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[bank].type1 != TYPE_WATER && gBattleMons[bank].type2 != TYPE_WATER)
+ if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[battler].type1 != TYPE_WATER && gBattleMons[battler].type2 != TYPE_WATER)
{
- gBattleMons[bank].type1 = TYPE_WATER;
- gBattleMons[bank].type2 = TYPE_WATER;
+ gBattleMons[battler].type1 = TYPE_WATER;
+ gBattleMons[battler].type2 = TYPE_WATER;
formChange = CASTFORM_TO_WATER;
}
- if (gBattleWeather & WEATHER_HAIL && gBattleMons[bank].type1 != TYPE_ICE && gBattleMons[bank].type2 != TYPE_ICE)
+ if (gBattleWeather & WEATHER_HAIL && gBattleMons[battler].type1 != TYPE_ICE && gBattleMons[battler].type2 != TYPE_ICE)
{
- gBattleMons[bank].type1 = TYPE_ICE;
- gBattleMons[bank].type2 = TYPE_ICE;
+ gBattleMons[battler].type1 = TYPE_ICE;
+ gBattleMons[battler].type2 = TYPE_ICE;
formChange = CASTFORM_TO_ICE;
}
return formChange;
}
// The largest function in the game, but even it could not save itself from decompiling.
-u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
+u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg)
{
u8 effect = 0;
struct Pokemon *pokeAtk;
@@ -1754,19 +1750,19 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
u32 pidAtk;
u32 pidDef;
- if (gBankAttacker >= gNoOfAllBanks)
- gBankAttacker = bank;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- pokeAtk = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ if (gBattlerAttacker >= gBattlersCount)
+ gBattlerAttacker = battler;
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
else
- pokeAtk = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+ pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
- if (gBankTarget >= gNoOfAllBanks)
- gBankTarget = bank;
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
- pokeDef = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ if (gBattlerTarget >= gBattlersCount)
+ gBattlerTarget = battler;
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
else
- pokeDef = &gEnemyParty[gBattlePartyID[gBankTarget]];
+ pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
@@ -1785,7 +1781,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (special)
gLastUsedAbility = special;
else
- gLastUsedAbility = gBattleMons[bank].ability;
+ gLastUsedAbility = gBattleMons[battler].ability;
if (moveArg)
move = moveArg;
@@ -1797,8 +1793,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
switch (caseID)
{
case ABILITYEFFECT_ON_SWITCHIN: // 0
- if (gBankAttacker >= gNoOfAllBanks)
- gBankAttacker = bank;
+ if (gBattlerAttacker >= gBattlersCount)
+ gBattlerAttacker = battler;
switch (gLastUsedAbility)
{
case ABILITYEFFECT_SWITCH_IN_WEATHER:
@@ -1813,7 +1809,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1822,7 +1818,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1831,7 +1827,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1848,7 +1844,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1857,7 +1853,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
@@ -1866,44 +1862,44 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
case ABILITY_INTIMIDATE:
- if (!(gSpecialStatuses[bank].intimidatedPoke))
+ if (!(gSpecialStatuses[battler].intimidatedPoke))
{
- gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES;
- gSpecialStatuses[bank].intimidatedPoke = 1;
+ gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES;
+ gSpecialStatuses[battler].intimidatedPoke = 1;
}
break;
case ABILITY_FORECAST:
- effect = CastformDataTypeChange(bank);
+ effect = CastformDataTypeChange(battler);
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
*(&gBattleStruct->formToChangeInto) = effect - 1;
}
break;
case ABILITY_TRACE:
- if (!(gSpecialStatuses[bank].traced))
+ if (!(gSpecialStatuses[battler].traced))
{
- gStatuses3[bank] |= STATUS3_TRACE;
- gSpecialStatuses[bank].traced = 1;
+ gStatuses3[battler] |= STATUS3_TRACE;
+ gSpecialStatuses[battler].traced = 1;
}
break;
case ABILITY_CLOUD_NINE:
case ABILITY_AIR_LOCK:
{
- // that's a weird choice for a variable, why not use i or bank?
- for (target1 = 0; target1 < gNoOfAllBanks; target1++)
+ // that's a weird choice for a variable, why not use i or battler?
+ for (target1 = 0; target1 < gBattlersCount; target1++)
{
effect = CastformDataTypeChange(target1);
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- gBattleScripting.bank = target1;
+ gBattleScripting.battler = target1;
*(&gBattleStruct->formToChangeInto) = effect - 1;
break;
}
@@ -1913,18 +1909,18 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_ENDTURN: // 1
- if (gBattleMons[bank].hp != 0)
+ if (gBattleMons[battler].hp != 0)
{
- gBankAttacker = bank;
+ gBattlerAttacker = battler;
switch (gLastUsedAbility)
{
case ABILITY_RAIN_DISH:
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
- && gBattleMons[bank].maxHP > gBattleMons[bank].hp)
+ && gBattleMons[battler].maxHP > gBattleMons[battler].hp)
{
gLastUsedAbility = ABILITY_RAIN_DISH; // why
BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
- gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
@@ -1932,40 +1928,40 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_SHED_SKIN:
- if ((gBattleMons[bank].status1 & STATUS_ANY) && (Random() % 3) == 0)
+ if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0)
{
- if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON))
+ if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON))
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[battler].status1 & STATUS1_SLEEP)
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[battler].status1 & STATUS1_BURN)
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[battler].status1 & STATUS1_FREEZE)
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
- gBattleMons[bank].status1 = 0;
- gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch
- gBattleScripting.bank = gActiveBank = bank;
+ gBattleMons[battler].status1 = 0;
+ gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch
+ gBattleScripting.battler = gActiveBattler = battler;
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
effect++;
}
break;
case ABILITY_SPEED_BOOST:
- if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2)
+ if (gBattleMons[battler].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2)
{
- gBattleMons[bank].statStages[STAT_STAGE_SPEED]++;
+ gBattleMons[battler].statStages[STAT_STAGE_SPEED]++;
gBattleScripting.animArg1 = 0x11;
gBattleScripting.animArg2 = 0;
BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
effect++;
}
break;
case ABILITY_TRUANT:
- gDisableStructs[gBankAttacker].truantCounter ^= 1;
+ gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
break;
}
}
@@ -1980,7 +1976,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
if (sSoundMovesTable[i] != 0xFFFF)
{
- if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
gHitMarker |= HITMARKER_NO_PPDEDUCT;
gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
effect = 1;
@@ -1995,7 +1991,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_VOLT_ABSORB:
if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0)
{
- if (gProtectStructs[gBankAttacker].notFirstStrike)
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
else
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
@@ -2006,7 +2002,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_WATER_ABSORB:
if (moveType == TYPE_WATER && gBattleMoves[move].power != 0)
{
- if (gProtectStructs[gBankAttacker].notFirstStrike)
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
else
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
@@ -2015,23 +2011,23 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_FLASH_FIRE:
- if (moveType == TYPE_FIRE && !(gBattleMons[bank].status1 & STATUS_FREEZE))
+ if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE))
{
- if (!(gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE))
+ if (!(gBattleResources->flags->flags[battler] & UNKNOWN_FLAG_FLASH_FIRE))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (gProtectStructs[gBankAttacker].notFirstStrike)
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
- gBattleResources->flags->flags[bank] |= UNKNOWN_FLAG_FLASH_FIRE;
+ gBattleResources->flags->flags[battler] |= UNKNOWN_FLAG_FLASH_FIRE;
effect = 2;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- if (gProtectStructs[gBankAttacker].notFirstStrike)
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
@@ -2043,16 +2039,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
if (effect == 1)
{
- if (gBattleMons[bank].maxHP == gBattleMons[bank].hp)
+ if (gBattleMons[battler].maxHP == gBattleMons[battler].hp)
{
- if ((gProtectStructs[gBankAttacker].notFirstStrike))
+ if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
else
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
}
else
{
- gBattleMoveDamage = gBattleMons[bank].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[battler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
@@ -2064,16 +2060,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
switch (gLastUsedAbility)
{
case ABILITY_COLOR_CHANGE:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& move != MOVE_STRUGGLE
&& gBattleMoves[move].power != 0
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && gBattleMons[bank].type1 != moveType
- && gBattleMons[bank].type2 != moveType
- && gBattleMons[bank].hp != 0)
+ && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && gBattleMons[battler].type1 != moveType
+ && gBattleMons[battler].type2 != moveType
+ && gBattleMons[battler].hp != 0)
{
- gBattleMons[bank].type1 = moveType;
- gBattleMons[bank].type2 = moveType;
+ gBattleMons[battler].type1 = moveType;
+ gBattleMons[battler].type2 = moveType;
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
@@ -2081,13 +2077,13 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_ROUGH_SKIN:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptPushCursor();
@@ -2096,10 +2092,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_EFFECT_SPORE:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 10) == 0)
{
@@ -2119,10 +2115,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_POISON_POINT:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
@@ -2134,10 +2130,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_STATIC:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
@@ -2149,11 +2145,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_FLAME_BODY:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
@@ -2164,20 +2160,20 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_CUTE_CHARM:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && gBattleMons[gBankTarget].hp != 0
+ && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && gBattleMons[gBattlerTarget].hp != 0
&& (Random() % 3) == 0
- && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
- && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
&& GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_INFATUATED_WITH(gBankTarget);
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
effect++;
@@ -2186,26 +2182,26 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_IMMUNITY: // 5
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (battler = 0; battler < gBattlersCount; battler++)
{
- switch (gBattleMons[bank].ability)
+ switch (gBattleMons[battler].ability)
{
case ABILITY_IMMUNITY:
- if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | STATUS_TOXIC_COUNTER))
+ if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
effect = 1;
}
break;
case ABILITY_OWN_TEMPO:
- if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
effect = 2;
}
break;
case ABILITY_LIMBER:
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
effect = 1;
@@ -2213,29 +2209,29 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
break;
case ABILITY_INSOMNIA:
case ABILITY_VITAL_SPIRIT:
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[battler].status1 & STATUS1_SLEEP)
{
- gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE);
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
effect = 1;
}
break;
case ABILITY_WATER_VEIL:
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[battler].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
effect = 1;
}
break;
case ABILITY_MAGMA_ARMOR:
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[battler].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
effect = 1;
}
break;
case ABILITY_OBLIVIOUS:
- if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ if (gBattleMons[battler].status2 & STATUS2_INFATUATION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
effect = 3;
@@ -2247,36 +2243,36 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
switch (effect)
{
case 1: // status cleared
- gBattleMons[bank].status1 = 0;
+ gBattleMons[battler].status1 = 0;
break;
case 2: // get rid of confusion
- gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION);
break;
case 3: // get rid of infatuation
- gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION);
break;
}
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
- gBattleScripting.bank = bank;
- gActiveBank = bank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleScripting.battler = battler;
+ gActiveBattler = battler;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
return effect;
}
}
break;
case ABILITYEFFECT_FORECAST: // 6
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (battler = 0; battler < gBattlersCount; battler++)
{
- if (gBattleMons[bank].ability == ABILITY_FORECAST)
+ if (gBattleMons[battler].ability == ABILITY_FORECAST)
{
- effect = CastformDataTypeChange(bank);
+ effect = CastformDataTypeChange(battler);
if (effect)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- gBattleScripting.bank = bank;
+ gBattleScripting.battler = battler;
*(&gBattleStruct->formToChangeInto) = effect - 1;
return effect;
}
@@ -2292,7 +2288,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
- gBattleScripting.bank = gBankTarget;
+ gBattleScripting.battler = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
@@ -2308,7 +2304,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
- gBattleScripting.bank = gBankAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
@@ -2316,7 +2312,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_INTIMIDATE1: // 9
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
{
@@ -2330,42 +2326,42 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_TRACE: // 11
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
{
u8 target2;
- side = (GetBankIdentity(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
- target1 = GetBankByIdentity(side);
- target2 = GetBankByIdentity(side + BIT_MON);
+ side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
+ target1 = GetBattlerAtPosition(side);
+ target2 = GetBattlerAtPosition(side + BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
- gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side);
- gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side);
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
{
- gActiveBank = target1;
- gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ gActiveBattler = target1;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
- gActiveBank = target2;
- gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ gActiveBattler = target2;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
}
else
{
- gActiveBank = target1;
+ gActiveBattler = target1;
if (gBattleMons[target1].ability && gBattleMons[target1].hp)
{
gBattleMons[i].ability = gBattleMons[target1].ability;
@@ -2377,9 +2373,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
gStatuses3[i] &= ~(STATUS3_TRACE);
- gBattleScripting.bank = i;
+ gBattleScripting.battler = i;
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank])
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility)
break;
}
@@ -2387,7 +2383,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_INTIMIDATE2: // 10
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
{
@@ -2402,10 +2398,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect = i + 1;
@@ -2413,10 +2409,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_BANK_SIDE: // 13
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect = i + 1;
@@ -2427,21 +2423,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
switch (gLastUsedAbility)
{
case 0xFD:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_MUDSPORT)
effect = i + 1;
}
break;
case 0xFE:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_WATERSPORT)
effect = i + 1;
}
break;
default:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability)
{
@@ -2453,7 +2449,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_ON_FIELD: // 19
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
{
@@ -2463,9 +2459,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleMons[i].ability == ability && i != bank)
+ if (gBattleMons[i].ability == ability && i != battler)
{
gLastUsedAbility = ability;
effect = i + 1;
@@ -2473,10 +2469,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect++;
@@ -2484,10 +2480,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_BANK_SIDE: // 17
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect++;
@@ -2495,9 +2491,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_ON_FIELD: // 18
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleMons[i].ability == ability && i != bank)
+ if (gBattleMons[i].ability == ability && i != battler)
{
gLastUsedAbility = ability;
effect++;
@@ -2507,7 +2503,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF)
- RecordAbilityBattle(bank, gLastUsedAbility);
+ RecordAbilityBattle(battler, gLastUsedAbility);
}
return effect;
@@ -2516,7 +2512,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
void BattleScriptExecute(const u8 *BS_ptr)
{
gBattlescriptCurrInstr = BS_ptr;
- BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
gCurrentActionFuncId = 0;
}
@@ -2525,7 +2521,7 @@ void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BS_ptr;
- BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
gBattleMainFunc = RunBattleScriptCommands;
}
@@ -2560,11 +2556,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
}
- atkItem = gBattleMons[gBankAttacker].item;
+ atkItem = gBattleMons[gBattlerAttacker].item;
if (atkItem == ITEM_ENIGMA_BERRY)
{
- atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect;
- atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam;
+ atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
+ atkQuality = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
}
else
{
@@ -2573,11 +2569,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
// def variables are unused
- defItem = gBattleMons[gBankTarget].item;
+ defItem = gBattleMons[gBattlerTarget].item;
if (defItem == ITEM_ENIGMA_BERRY)
{
- defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect;
- defQuality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ defQuality = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
@@ -2591,7 +2587,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
switch (bankHoldEffect)
{
case HOLD_EFFECT_DOUBLE_PRIZE:
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
gBattleStruct->moneyMultiplier = 2;
break;
case HOLD_EFFECT_RESTORE_STATS:
@@ -2605,9 +2601,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
- gActiveBank = gBankAttacker = bank;
+ gBattleScripting.battler = bank;
+ gStringBattler = bank;
+ gActiveBattler = gBattlerAttacker = bank;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
@@ -2636,10 +2632,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
u8 ppBonuses;
u16 move;
- if (GetBankSide(bank) == SIDE_PLAYER)
- mon = &gPlayerParty[gBattlePartyID[bank]];
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[gBattlerPartyIndexes[bank]];
else
- mon = &gEnemyParty[gBattlePartyID[bank]];
+ mon = &gEnemyParty[gBattlerPartyIndexes[bank]];
for (i = 0; i < 4; i++)
{
move = GetMonData(mon, MON_DATA_MOVE1 + i);
@@ -2659,8 +2655,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
- EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
+ MarkBattlerForControllerExec(gActiveBattler);
effect = ITEM_PP_CHANGE;
}
}
@@ -2676,9 +2672,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
- gActiveBank = gBankAttacker = bank;
+ gBattleScripting.battler = bank;
+ gStringBattler = bank;
+ gActiveBattler = gBattlerAttacker = bank;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
@@ -2898,41 +2894,41 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CURE_PAR:
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank].status1 & STATUS1_PARALYSIS)
{
- gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ gBattleMons[bank].status1 &= ~(STATUS1_PARALYSIS);
BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
- if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ if (gBattleMons[bank].status1 & STATUS1_PSN_ANY)
{
- gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ gBattleMons[bank].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[bank].status1 & STATUS1_BURN)
{
- gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ gBattleMons[bank].status1 &= ~(STATUS1_BURN);
BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[bank].status1 & STATUS1_FREEZE)
{
- gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ gBattleMons[bank].status1 &= ~(STATUS1_FREEZE);
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[bank].status1 & STATUS1_SLEEP)
{
- gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
effect = ITEM_STATUS_CHANGE;
@@ -2947,31 +2943,31 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CURE_STATUS:
- if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[bank].status1 & STATUS1_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
{
i = 0;
- if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ if (gBattleMons[bank].status1 & STATUS1_PSN_ANY)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
i++;
}
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[bank].status1 & STATUS1_SLEEP)
{
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
i++;
}
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
i++;
}
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[bank].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
i++;
}
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[bank].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
i++;
@@ -3004,14 +3000,14 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
- gActiveBank = gBankAttacker = bank;
+ gBattleScripting.battler = bank;
+ gStringBattler = bank;
+ gActiveBattler = gBattlerAttacker = bank;
switch (effect)
{
case ITEM_STATUS_CHANGE:
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
case ITEM_PP_CHANGE:
if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i]))
@@ -3024,7 +3020,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case 2:
break;
case 3:
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (bank = 0; bank < gBattlersCount; bank++)
{
gLastUsedItem = gBattleMons[bank].item;
if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
@@ -3040,45 +3036,45 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
switch (bankHoldEffect)
{
case HOLD_EFFECT_CURE_PAR:
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank].status1 & STATUS1_PARALYSIS)
{
- gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ gBattleMons[bank].status1 &= ~(STATUS1_PARALYSIS);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
- if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ if (gBattleMons[bank].status1 & STATUS1_PSN_ANY)
{
- gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ gBattleMons[bank].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[bank].status1 & STATUS1_BURN)
{
- gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ gBattleMons[bank].status1 &= ~(STATUS1_BURN);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[bank].status1 & STATUS1_FREEZE)
{
- gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ gBattleMons[bank].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[bank].status1 & STATUS1_SLEEP)
{
- gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
@@ -3106,26 +3102,26 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CURE_STATUS:
- if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[bank].status1 & STATUS1_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
{
- if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ if (gBattleMons[bank].status1 & STATUS1_PSN_ANY)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
}
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[bank].status1 & STATUS1_SLEEP)
{
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
}
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
}
- if (gBattleMons[bank].status1 & STATUS_BURN)
+ if (gBattleMons[bank].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
}
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[bank].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
}
@@ -3152,8 +3148,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
+ gBattleScripting.battler = bank;
+ gStringBattler = bank;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
return effect; // unnecessary return
@@ -3162,11 +3158,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- gBattleScripting.bank = bank;
- gStringBank = bank;
- gActiveBank = bank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleScripting.battler = bank;
+ gStringBattler = bank;
+ gActiveBattler = bank;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
break;
}
}
@@ -3177,11 +3173,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
switch (atkHoldEffect)
{
case HOLD_EFFECT_FLINCH:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
&& (Random() % 100) < atkQuality
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
- && gBattleMons[gBankTarget].hp)
+ && gBattleMons[gBattlerTarget].hp)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
BattleScriptPushCursor();
@@ -3190,20 +3186,20 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SHELL_BELL:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gSpecialStatuses[gBankTarget].moveturnLostHP != 0
- && gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF
- && gBankAttacker != gBankTarget
- && gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP
- && gBattleMons[gBankAttacker].hp != 0)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0
+ && gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0xFFFF
+ && gBattlerAttacker != gBattlerTarget
+ && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
+ && gBattleMons[gBattlerAttacker].hp != 0)
{
gLastUsedItem = atkItem;
- gStringBank = gBankAttacker;
- gBattleScripting.bank = gBankAttacker;
- gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1;
+ gStringBattler = gBattlerAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
+ gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].moveturnLostHP / atkQuality) * -1;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
- gSpecialStatuses[gBankTarget].moveturnLostHP = 0;
+ gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
effect++;
@@ -3226,7 +3222,7 @@ void ClearFuryCutterDestinyBondGrudge(u8 bank)
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
{
- if (gBattleExecBuffer == 0)
+ if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
}
@@ -3244,21 +3240,21 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
switch (moveTarget)
{
case MOVE_TARGET_SELECTED:
- side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBank = gSideTimers[side].followmeTarget;
else
{
- side = GetBankSide(gBankAttacker);
+ side = GetBattlerSide(gBattlerAttacker);
do
{
- targetBank = Random() % gNoOfAllBanks;
- } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]);
+ targetBank = Random() % gBattlersCount;
+ } while (targetBank == gBattlerAttacker || side == GetBattlerSide(targetBank) || gAbsentBattlerFlags & gBitTable[targetBank]);
if (gBattleMoves[move].type == TYPE_ELECTRIC
- && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
&& gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
{
- targetBank ^= BIT_MON;
+ targetBank ^= BIT_FLANK;
RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability);
gSpecialStatuses[targetBank].lightningRodRedirected = 1;
}
@@ -3268,55 +3264,55 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD:
- targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[targetBank])
- targetBank ^= BIT_MON;
+ targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[targetBank])
+ targetBank ^= BIT_FLANK;
break;
case MOVE_TARGET_RANDOM:
- side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBank = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
- targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ targetBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ targetBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
- targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ targetBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
- targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ targetBank = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- if (gAbsentBankFlags & gBitTable[targetBank])
- targetBank ^= BIT_MON;
+ if (gAbsentBattlerFlags & gBitTable[targetBank])
+ targetBank ^= BIT_FLANK;
}
else
- targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
break;
case MOVE_TARGET_USER:
case MOVE_TARGET_x10:
- targetBank = gBankAttacker;
+ targetBank = gBattlerAttacker;
break;
}
- *(gBattleStruct->moveTarget + gBankAttacker) = targetBank;
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBank;
return targetBank;
}
static bool32 HasObedientBitSet(u8 bank)
{
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(bank) == B_SIDE_OPPONENT)
return TRUE;
- if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
- && GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
+ if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
+ && GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
return TRUE;
- return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL);
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_OBEDIENCE, NULL);
}
u8 IsMonDisobedient(void)
@@ -3327,18 +3323,18 @@ u8 IsMonDisobedient(void)
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return 0;
- if (GetBankSide(gBankAttacker) == SIDE_OPPONENT)
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return 0;
- if (HasObedientBitSet(gBankAttacker)) // only if species is Mew or Deoxys
+ if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys
{
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gBankAttacker) == 2)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattlerAttacker) == 2)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
return 0;
- if (!IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName))
+ if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName))
return 0;
if (FlagGet(FLAG_BADGE08_GET))
return 0;
@@ -3353,27 +3349,27 @@ u8 IsMonDisobedient(void)
obedienceLevel = 70;
}
- if (gBattleMons[gBankAttacker].level <= obedienceLevel)
+ if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
return 0;
rnd = (Random() & 255);
- calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
if (calc < obedienceLevel)
return 0;
// is not obedient
if (gCurrentMove == MOVE_RAGE)
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE);
- if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE);
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
{
gBattlescriptCurrInstr = BattleScript_82DB695;
return 1;
}
rnd = (Random() & 255);
- calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
if (calc < obedienceLevel)
{
- calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF);
+ calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
if (calc == 0xF) // all moves cannot be used
{
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
@@ -3387,28 +3383,28 @@ u8 IsMonDisobedient(void)
gCurrMovePos = gUnknown_020241E9 = Random() & 3;
} while (gBitTable[gCurrMovePos] & calc);
- gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ gRandomMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
- gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gBattlerTarget = GetMoveTarget(gRandomMove, 0);
gHitMarker |= HITMARKER_x200000;
return 2;
}
}
else
{
- obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel;
+ obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
calc = (Random() & 255);
- if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA)
+ if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA)
{
// try putting asleep
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].status2 & STATUS2_UPROAR)
break;
}
- if (i == gNoOfAllBanks)
+ if (i == gBattlersCount)
{
gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
return 1;
@@ -3417,8 +3413,8 @@ u8 IsMonDisobedient(void)
calc -= obedienceLevel;
if (calc < obedienceLevel)
{
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
- gBankTarget = gBankAttacker;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
+ gBattlerTarget = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_82DB6F0;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
return 2;
diff --git a/src/battle_util2.c b/src/battle_util2.c
index 538c1c641..ba42d4ea9 100644
--- a/src/battle_util2.c
+++ b/src/battle_util2.c
@@ -8,12 +8,12 @@
#include "random.h"
#include "battle_scripts.h"
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0203CF00[];
extern const u8 *gBattlescriptCurrInstr;
extern u8 gBattleCommunication[];
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern void sub_81D55D0(void);
extern void sub_81D5694(void);
@@ -87,33 +87,33 @@ void AdjustFriendshipOnBattleFaint(u8 bank)
{
u8 opposingBank2;
- opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- opposingBank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ opposingBank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
opposingBank = opposingBank2;
}
else
{
- opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
{
if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29)
- AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 8);
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 8);
else
- AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6);
}
else
{
- AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6);
}
}
void sub_80571DC(u8 bank, u8 arg1)
{
- if (GetBankSide(bank) != SIDE_OPPONENT)
+ if (GetBattlerSide(bank) != B_SIDE_OPPONENT)
{
s32 i;
@@ -122,7 +122,7 @@ void sub_80571DC(u8 bank, u8 arg1)
for (i = 0; i < 3; i++)
gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
- sub_81B8FB0(pokemon_order_func(gBattlePartyID[bank]), pokemon_order_func(arg1));
+ sub_81B8FB0(pokemon_order_func(gBattlerPartyIndexes[bank]), pokemon_order_func(arg1));
for (i = 0; i < 3; i++)
*(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
@@ -138,11 +138,11 @@ u32 sub_805725C(u8 bank)
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[bank].status1 & STATUS1_SLEEP)
{
if (UproarWakeUpCheck(bank))
{
- gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -158,12 +158,12 @@ u32 sub_805725C(u8 bank)
else
toSub = 1;
- if ((gBattleMons[bank].status1 & STATUS_SLEEP) < toSub)
- gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ if ((gBattleMons[bank].status1 & STATUS1_SLEEP) < toSub)
+ gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
else
gBattleMons[bank].status1 -= toSub;
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ if (gBattleMons[bank].status1 & STATUS1_SLEEP)
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
effect = 2;
@@ -181,7 +181,7 @@ u32 sub_805725C(u8 bank)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ if (gBattleMons[bank].status1 & STATUS1_FREEZE)
{
if (Random() % 5 != 0)
{
@@ -189,7 +189,7 @@ u32 sub_805725C(u8 bank)
}
else
{
- gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ gBattleMons[bank].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -206,9 +206,9 @@ u32 sub_805725C(u8 bank)
if (effect == 2)
{
- gActiveBank = bank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = bank;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
}
return effect;
diff --git a/src/berry_fix_program.c b/src/berry_fix_program.c
index 8b1cd6a37..f6a5895a9 100644
--- a/src/berry_fix_program.c
+++ b/src/berry_fix_program.c
@@ -217,10 +217,9 @@ static void berry_fix_main(void)
}
}
-#ifdef NONMATCHING
static void berry_fix_gpu_set(void)
{
- s32 width;
+ s32 width, left;
SetGpuReg(REG_OFFSET_BG0CNT, 0x0000);
SetGpuReg(REG_OFFSET_BG1CNT, 0x0000);
@@ -249,230 +248,27 @@ static void berry_fix_gpu_set(void)
FillWindowPixelBuffer(3, 0);
FillWindowPixelBuffer(0, 0xAA);
-// This block is a meme among memes
- width = (0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2;
- box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E9B);
- width = (s32)(0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2 + 0x78;
- box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E8D);
- width = (0x70 - GetStringWidth(0, sUnknown_08617E8D, 0)) / 2;
- box_print(3, 0, width, 0, sUnknown_0861815B, -1, sUnknown_08617E8D);
- width = (0xd0 - GetStringWidth(1, sUnknown_08617E78, 0)) / 2;
- box_print(0, 1, width, 2, sUnknown_08618158, -1, sUnknown_08617E78);
+ width = GetStringWidth(0, sUnknown_08617E9B, 0);
+ left = (0x78 - width) / 2;
+ box_print(2, 0, left, 3, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E9B);
+
+ width = GetStringWidth(0, sUnknown_08617E8D, 0);
+ left = (0x78 - width) / 2 + 0x78;
+ box_print(2, 0, left, 3, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E8D);
+
+ width = GetStringWidth(0, sUnknown_08617E8D, 0);
+ left = (0x70 - width) / 2;
+ box_print(3, 0, left, 0, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E8D);
+
+ width = GetStringWidth(1, sUnknown_08617E78, 0);
+ left = (0xD0 - width) / 2;
+ box_print(0, 1, left, 2, sUnknown_08618158, TEXT_SPEED_FF, sUnknown_08617E78);
CopyWindowToVram(2, 2);
CopyWindowToVram(3, 2);
CopyWindowToVram(0, 2);
}
-#else
-__attribute__((naked)) static void berry_fix_gpu_set(void)
-{
- asm(".syntax unified\n"
- "\tpush {r4-r6,lr}\n"
- "\tmov r6, r8\n"
- "\tpush {r6}\n"
- "\tsub sp, 0x10\n"
- "\tmovs r0, 0x8\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0xA\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x10\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x12\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x14\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x16\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x50\n"
- "\tmovs r1, 0\n"
- "\tbl SetGpuReg\n"
- "\tmovs r1, 0\n"
- "\tstr r1, [sp, 0xC]\n"
- "\tldr r4, =0x040000d4\n"
- "\tadd r0, sp, 0xC\n"
- "\tstr r0, [r4]\n"
- "\tmovs r0, 0xC0\n"
- "\tlsls r0, 19\n"
- "\tstr r0, [r4, 0x4]\n"
- "\tldr r0, =0x85006000\n"
- "\tstr r0, [r4, 0x8]\n"
- "\tldr r0, [r4, 0x8]\n"
- "\tstr r1, [sp, 0xC]\n"
- "\tadd r0, sp, 0xC\n"
- "\tstr r0, [r4]\n"
- "\tmovs r0, 0xE0\n"
- "\tlsls r0, 19\n"
- "\tstr r0, [r4, 0x4]\n"
- "\tldr r2, =0x85000100\n"
- "\tstr r2, [r4, 0x8]\n"
- "\tldr r0, [r4, 0x8]\n"
- "\tstr r1, [sp, 0xC]\n"
- "\tadd r0, sp, 0xC\n"
- "\tstr r0, [r4]\n"
- "\tmovs r0, 0xA0\n"
- "\tlsls r0, 19\n"
- "\tstr r0, [r4, 0x4]\n"
- "\tstr r2, [r4, 0x8]\n"
- "\tldr r0, [r4, 0x8]\n"
- "\tmovs r0, 0\n"
- "\tbl ResetBgsAndClearDma3BusyFlags\n"
- "\tldr r1, =gUnknown_08618108\n"
- "\tmovs r0, 0\n"
- "\tmovs r2, 0x2\n"
- "\tbl InitBgsFromTemplates\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0\n"
- "\tmovs r2, 0\n"
- "\tbl ChangeBgX\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0\n"
- "\tmovs r2, 0\n"
- "\tbl ChangeBgY\n"
- "\tmovs r0, 0x1\n"
- "\tmovs r1, 0\n"
- "\tmovs r2, 0\n"
- "\tbl ChangeBgX\n"
- "\tmovs r0, 0x1\n"
- "\tmovs r1, 0\n"
- "\tmovs r2, 0\n"
- "\tbl ChangeBgY\n"
- "\tldr r0, =gUnknown_08618110\n"
- "\tbl InitWindows\n"
- "\tbl DeactivateAllTextPrinters\n"
- "\tldr r0, =sUnknown_08618138\n"
- "\tstr r0, [r4]\n"
- "\tldr r0, =0x050001e0\n"
- "\tstr r0, [r4, 0x4]\n"
- "\tldr r0, =0x84000008\n"
- "\tstr r0, [r4, 0x8]\n"
- "\tldr r0, [r4, 0x8]\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0x40\n"
- "\tbl SetGpuReg\n"
- "\tmovs r0, 0x2\n"
- "\tmovs r1, 0\n"
- "\tbl FillWindowPixelBuffer\n"
- "\tmovs r0, 0x3\n"
- "\tmovs r1, 0\n"
- "\tbl FillWindowPixelBuffer\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0xAA\n"
- "\tbl FillWindowPixelBuffer\n"
- "\tldr r5, =sUnknown_08617E9B\n"
- "\tmovs r0, 0\n"
- "\tadds r1, r5, 0\n"
- "\tmovs r2, 0\n"
- "\tbl GetStringWidth\n"
- "\tadds r1, r0, 0\n"
- "\tmovs r4, 0x78\n"
- "\tsubs r0, r4, r1\n"
- "\tlsrs r1, r0, 31\n"
- "\tadds r0, r1\n"
- "\tasrs r0, 1\n"
- "\tlsls r2, r0, 24\n"
- "\tlsrs r2, 24\n"
- "\tldr r6, =sUnknown_0861815B\n"
- "\tstr r6, [sp]\n"
- "\tmovs r0, 0x1\n"
- "\tnegs r0, r0\n"
- "\tmov r8, r0\n"
- "\tstr r0, [sp, 0x4]\n"
- "\tstr r5, [sp, 0x8]\n"
- "\tmovs r0, 0x2\n"
- "\tmovs r1, 0\n"
- "\tmovs r3, 0x3\n"
- "\tbl box_print\n"
- "\tldr r5, =sUnknown_08617E8D\n"
- "\tmovs r0, 0\n"
- "\tadds r1, r5, 0\n"
- "\tmovs r2, 0\n"
- "\tbl GetStringWidth\n"
- "\tadds r1, r0, 0\n"
- "\tsubs r4, r1\n"
- "\tlsrs r0, r4, 31\n"
- "\tadds r4, r0\n"
- "\tasrs r4, 1\n"
- "\tadds r0, r4, 0\n"
- "\tadds r0, 0x78\n"
- "\tlsls r2, r0, 24\n"
- "\tlsrs r2, 24\n"
- "\tstr r6, [sp]\n"
- "\tmov r0, r8\n"
- "\tstr r0, [sp, 0x4]\n"
- "\tstr r5, [sp, 0x8]\n"
- "\tmovs r0, 0x2\n"
- "\tmovs r1, 0\n"
- "\tmovs r3, 0x3\n"
- "\tbl box_print\n"
- "\tmovs r0, 0\n"
- "\tadds r1, r5, 0\n"
- "\tmovs r2, 0\n"
- "\tbl GetStringWidth\n"
- "\tadds r1, r0, 0\n"
- "\tmovs r0, 0x70\n"
- "\tsubs r0, r1\n"
- "\tlsrs r1, r0, 31\n"
- "\tadds r0, r1\n"
- "\tasrs r0, 1\n"
- "\tlsls r2, r0, 24\n"
- "\tlsrs r2, 24\n"
- "\tstr r6, [sp]\n"
- "\tmov r0, r8\n"
- "\tstr r0, [sp, 0x4]\n"
- "\tstr r5, [sp, 0x8]\n"
- "\tmovs r0, 0x3\n"
- "\tmovs r1, 0\n"
- "\tmovs r3, 0\n"
- "\tbl box_print\n"
- "\tldr r4, =sUnknown_08617E78\n"
- "\tmovs r0, 0x1\n"
- "\tadds r1, r4, 0\n"
- "\tmovs r2, 0\n"
- "\tbl GetStringWidth\n"
- "\tadds r1, r0, 0\n"
- "\tmovs r0, 0xD0\n"
- "\tsubs r0, r1\n"
- "\tlsrs r1, r0, 31\n"
- "\tadds r0, r1\n"
- "\tasrs r0, 1\n"
- "\tlsls r2, r0, 24\n"
- "\tlsrs r2, 24\n"
- "\tldr r0, =sUnknown_08618158\n"
- "\tstr r0, [sp]\n"
- "\tmov r0, r8\n"
- "\tstr r0, [sp, 0x4]\n"
- "\tstr r4, [sp, 0x8]\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0x1\n"
- "\tmovs r3, 0x2\n"
- "\tbl box_print\n"
- "\tmovs r0, 0x2\n"
- "\tmovs r1, 0x2\n"
- "\tbl CopyWindowToVram\n"
- "\tmovs r0, 0x3\n"
- "\tmovs r1, 0x2\n"
- "\tbl CopyWindowToVram\n"
- "\tmovs r0, 0\n"
- "\tmovs r1, 0x2\n"
- "\tbl CopyWindowToVram\n"
- "\tadd sp, 0x10\n"
- "\tpop {r3}\n"
- "\tmov r8, r3\n"
- "\tpop {r4-r6}\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.pool\n"
- ".syntax divided");
-}
-#endif
-
static int berry_fix_text_update(int checkval)
{
if (berry_fix_mb_manager->unk1 == checkval)
@@ -522,7 +318,7 @@ static void berry_fix_text_print(int scene)
ShowBg(1);
}
-static void berry_fix_bg_hide()
+static void berry_fix_bg_hide(void)
{
HideBg(0);
HideBg(1);
diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c
new file mode 100644
index 000000000..1e029bece
--- /dev/null
+++ b/src/berry_tag_screen.c
@@ -0,0 +1,653 @@
+#include "global.h"
+#include "berry_tag_screen.h"
+#include "berry.h"
+#include "decompress.h"
+#include "field_map_obj.h"
+#include "item_menu.h"
+#include "constants/items.h"
+#include "item.h"
+#include "item_use.h"
+#include "main.h"
+#include "menu.h"
+#include "text.h"
+#include "window.h"
+#include "task.h"
+#include "menu_helpers.h"
+#include "palette.h"
+#include "overworld.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "strings.h"
+#include "bg.h"
+#include "malloc.h"
+#include "scanline_effect.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "item_menu_icons.h"
+#include "decompress.h"
+#include "international_string_util.h"
+
+// There are 4 windows used in berry tag screen.
+enum
+{
+ WIN_BERRY_NAME,
+ WIN_SIZE_FIRM,
+ WIN_DESC,
+ WIN_BERRY_TAG
+};
+
+struct BerryTagScreenStruct
+{
+ u16 tilemapBuffers[3][0x400];
+ u16 berryId;
+ u8 berrySpriteId;
+ u8 flavorCircleIds[FLAVOR_COUNT];
+ u16 gfxState;
+};
+
+// EWRAM vars
+static EWRAM_DATA struct BerryTagScreenStruct *sBerryTag = NULL;
+
+// const rom data
+static const struct BgTemplate sBackgroundTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 29,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 28,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0
+ }
+};
+
+static const u16 sFontPalette[] = INCBIN_U16("graphics/interface/berry_tag_screen.gbapal");
+
+static const struct TextColor sTextColors[] =
+{
+ {0, 2, 3},
+ {15, 14, 13}
+};
+
+static const struct WindowTemplate sWindowTemplates[] =
+{
+ {0x01, 0x0b, 0x04, 0x08, 0x02, 0x0f, 0x0045}, // WIN_BERRY_NAME
+ {0x01, 0x0b, 0x07, 0x12, 0x04, 0x0f, 0x0055}, // WIN_SIZE_FIRM
+ {0x01, 0x04, 0x0e, 0x19, 0x04, 0x0f, 0x009d}, // WIN_DESC
+ {0x00, 0x02, 0x00, 0x08, 0x02, 0x0f, 0x0101}, // WIN_BERRY_TAG
+ DUMMY_WIN_TEMPLATE
+};
+
+static const u8 *const sBerryFirmnessStrings[] =
+{
+ gBerryFirmnessString_VerySoft,
+ gBerryFirmnessString_Soft,
+ gBerryFirmnessString_Hard,
+ gBerryFirmnessString_VeryHard,
+ gBerryFirmnessString_SuperHard
+};
+
+// this file's functions
+static void CB2_InitBerryTagScreen(void);
+static void HandleInitBackgrounds(void);
+static void HandleInitWindows(void);
+static void AddBerryTagTextToBg0(void);
+static void PrintAllBerryData(void);
+static void CreateBerrySprite(void);
+static void CreateFlavorCircleSprites(void);
+static void SetFlavorCirclesVisiblity(void);
+static void PrintBerryNumberAndName(void);
+static void PrintBerrySize(void);
+static void PrintBerryFirmness(void);
+static void PrintBerryDescription1(void);
+static void PrintBerryDescription2(void);
+static bool8 InitBerryTagScreen(void);
+static bool8 LoadBerryTagGfx(void);
+static void Task_HandleInput(u8 taskId);
+static void Task_CloseBerryTagScreen(u8 taskId);
+static void Task_DisplayAnotherBerry(u8 taskId);
+static void TryChangeDisplayedBerry(u8 taskId, s8 toMove);
+static void HandleBagCursorPositionChange(s8 toMove);
+
+// code
+void DoBerryTagScreen(void)
+{
+ sBerryTag = AllocZeroed(sizeof(*sBerryTag));
+ sBerryTag->berryId = ItemIdToBerryType(gSpecialVar_ItemId);
+ SetMainCallback2(CB2_InitBerryTagScreen);
+}
+
+static void CB2_BerryTagScreen(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void VblankCB(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void CB2_InitBerryTagScreen(void)
+{
+ while (1)
+ {
+ if (sub_81221EC() == TRUE)
+ break;
+ if (InitBerryTagScreen() == TRUE)
+ break;
+ if (sub_81221AC() == TRUE)
+ break;
+ }
+}
+
+static bool8 InitBerryTagScreen(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankHBlankCallbacksToNull();
+ ResetVramOamAndBgCntRegs();
+ clear_scheduled_bg_copies_to_vram();
+ gMain.state++;
+ break;
+ case 1:
+ ScanlineEffect_Stop();
+ gMain.state++;
+ break;
+ case 2:
+ ResetPaletteFade();
+ gPaletteFade.bufferTransferDisabled = 1;
+ gMain.state++;
+ break;
+ case 3:
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 4:
+ FreeAllSpritePalettes();
+ gMain.state++;
+ break;
+ case 5:
+ if (!sub_81221AC())
+ ResetTasks();
+ gMain.state++;
+ break;
+ case 6:
+ HandleInitBackgrounds();
+ sBerryTag->gfxState = 0;
+ gMain.state++;
+ break;
+ case 7:
+ if (LoadBerryTagGfx())
+ gMain.state++;
+ break;
+ case 8:
+ HandleInitWindows();
+ gMain.state++;
+ break;
+ case 9:
+ AddBerryTagTextToBg0();
+ gMain.state++;
+ break;
+ case 10:
+ PrintAllBerryData();
+ gMain.state++;
+ break;
+ case 11:
+ CreateBerrySprite();
+ gMain.state++;
+ break;
+ case 12:
+ CreateFlavorCircleSprites();
+ SetFlavorCirclesVisiblity();
+ gMain.state++;
+ break;
+ case 13:
+ CreateTask(Task_HandleInput, 0);
+ gMain.state++;
+ break;
+ case 14:
+ BlendPalettes(-1, 0x10, 0);
+ gMain.state++;
+ break;
+ case 15:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gPaletteFade.bufferTransferDisabled = 0;
+ gMain.state++;
+ break;
+ default: // done
+ SetVBlankCallback(VblankCB);
+ SetMainCallback2(CB2_BerryTagScreen);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void HandleInitBackgrounds(void)
+{
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
+ SetBgTilemapBuffer(2, sBerryTag->tilemapBuffers[0]);
+ SetBgTilemapBuffer(3, sBerryTag->tilemapBuffers[1]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(2);
+ schedule_bg_copy_tilemap_to_vram(3);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+}
+
+static bool8 LoadBerryTagGfx(void)
+{
+ u16 i;
+
+ switch (sBerryTag->gfxState)
+ {
+ case 0:
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(2, gUnknown_08D9BB44, 0, 0, 0);
+ sBerryTag->gfxState++;
+ break;
+ case 1:
+ if (free_temp_tile_data_buffers_if_possible() != TRUE)
+ {
+ LZDecompressWram(gUnknown_08D9BF98, sBerryTag->tilemapBuffers[0]);
+ sBerryTag->gfxState++;
+ }
+ break;
+ case 2:
+ LZDecompressWram(gUnknown_08D9C13C, sBerryTag->tilemapBuffers[2]);
+ sBerryTag->gfxState++;
+ break;
+ case 3:
+ if (gSaveBlock2Ptr->playerGender == MALE)
+ {
+ for (i = 0; i < ARRAY_COUNT(sBerryTag->tilemapBuffers[1]); i++)
+ sBerryTag->tilemapBuffers[1][i] = 0x4042;
+ }
+ else
+ {
+ for (i = 0; i < ARRAY_COUNT(sBerryTag->tilemapBuffers[1]); i++)
+ sBerryTag->tilemapBuffers[1][i] = 0x5042;
+ }
+ sBerryTag->gfxState++;
+ break;
+ case 4:
+ LoadCompressedPalette(gUnknown_08D9BEF0, 0, 0xC0);
+ sBerryTag->gfxState++;
+ break;
+ case 5:
+ LoadCompressedObjectPic(&gUnknown_0857FDEC);
+ sBerryTag->gfxState++;
+ break;
+ default:
+ LoadCompressedObjectPalette(&gUnknown_0857FDF4);
+ return TRUE; // done
+ }
+
+ return FALSE;
+}
+
+static void HandleInitWindows(void)
+{
+ u16 i;
+
+ InitWindows(sWindowTemplates);
+ DeactivateAllTextPrinters();
+ LoadPalette(sFontPalette, 0xF0, 0x20);
+ for (i = 0; i < ARRAY_COUNT(sWindowTemplates) - 1; i++)
+ PutWindowTilemap(i);
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+}
+
+static void PrintTextInBerryTagScreen(u8 windowId, const u8 *text, u8 x, u8 y, s32 speed, u8 colorStructId)
+{
+ AddTextPrinterParameterized2(windowId, 1, x, y, 0, 0, &sTextColors[colorStructId], speed, text);
+}
+
+static void AddBerryTagTextToBg0(void)
+{
+ memcpy(GetBgTilemapBuffer(0), sBerryTag->tilemapBuffers[2], sizeof(sBerryTag->tilemapBuffers[2]));
+ FillWindowPixelBuffer(WIN_BERRY_TAG, 0xFF);
+ PrintTextInBerryTagScreen(WIN_BERRY_TAG, gText_BerryTag, GetStringCenterAlignXOffset(1, gText_BerryTag, 0x40), 1, 0, 1);
+ PutWindowTilemap(WIN_BERRY_TAG);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static void PrintAllBerryData(void)
+{
+ PrintBerryNumberAndName();
+ PrintBerrySize();
+ PrintBerryFirmness();
+ PrintBerryDescription1();
+ PrintBerryDescription2();
+}
+
+static void PrintBerryNumberAndName(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ ConvertIntToDecimalStringN(gStringVar1, sBerryTag->berryId, 2, 2);
+ StringCopy(gStringVar2, berry->name);
+ StringExpandPlaceholders(gStringVar4, gText_UnkF908Var1Var2);
+ PrintTextInBerryTagScreen(WIN_BERRY_NAME, gStringVar4, 0, 1, 0, 0);
+}
+
+static void PrintBerrySize(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_SizeSlash, 0, 1, TEXT_SPEED_FF, NULL);
+ if (berry->size != 0)
+ {
+ u32 inches, fraction;
+
+ inches = 1000 * berry->size / 254;
+ if (inches % 10 > 4)
+ inches += 10;
+ fraction = (inches % 100) / 10;
+ inches /= 100;
+
+ ConvertIntToDecimalStringN(gStringVar1, inches, 0, 2);
+ ConvertIntToDecimalStringN(gStringVar2, fraction, 0, 2);
+ StringExpandPlaceholders(gStringVar4, gText_Var1DotVar2);
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gStringVar4, 0x28, 1, 0, NULL);
+ }
+ else
+ {
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_ThreeMarks, 0x28, 1, 0, NULL);
+ }
+}
+
+static void PrintBerryFirmness(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_FirmSlash, 0, 0x11, TEXT_SPEED_FF, NULL);
+ if (berry->firmness != 0)
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, sBerryFirmnessStrings[berry->firmness - 1], 0x28, 0x11, 0, NULL);
+ else
+ PrintTextOnWindow(WIN_SIZE_FIRM, 1, gText_ThreeMarks, 0x28, 0x11, 0, NULL);
+}
+
+static void PrintBerryDescription1(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ PrintTextOnWindow(WIN_DESC, 1, berry->description1, 0, 1, 0, NULL);
+}
+
+static void PrintBerryDescription2(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+ PrintTextOnWindow(WIN_DESC, 1, berry->description2, 0, 0x11, 0, NULL);
+}
+
+static void CreateBerrySprite(void)
+{
+ sBerryTag->berrySpriteId = CreateBerryTagSprite(sBerryTag->berryId - 1, 56, 64);
+}
+
+static void DestroyBerrySprite(void)
+{
+ DestroySprite(&gSprites[sBerryTag->berrySpriteId]);
+ FreeBerryTagSpritePalette();
+}
+
+static void CreateFlavorCircleSprites(void)
+{
+ sBerryTag->flavorCircleIds[FLAVOR_SPICY] = CreateBerryFlavorCircleSprite(64);
+ sBerryTag->flavorCircleIds[FLAVOR_DRY] = CreateBerryFlavorCircleSprite(104);
+ sBerryTag->flavorCircleIds[FLAVOR_SWEET] = CreateBerryFlavorCircleSprite(144);
+ sBerryTag->flavorCircleIds[FLAVOR_BITTER] = CreateBerryFlavorCircleSprite(184);
+ sBerryTag->flavorCircleIds[FLAVOR_SOUR] = CreateBerryFlavorCircleSprite(224);
+}
+
+static void SetFlavorCirclesVisiblity(void)
+{
+ const struct Berry *berry = GetBerryInfo(sBerryTag->berryId);
+
+ if (berry->spicy)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SPICY]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SPICY]].invisible = 1;
+
+ if (berry->dry)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_DRY]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_DRY]].invisible = 1;
+
+ if (berry->sweet)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SWEET]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SWEET]].invisible = 1;
+
+ if (berry->bitter)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_BITTER]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_BITTER]].invisible = 1;
+
+ if (berry->sour)
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SOUR]].invisible = 0;
+ else
+ gSprites[sBerryTag->flavorCircleIds[FLAVOR_SOUR]].invisible = 1;
+}
+
+static void DestroyFlavorCircleSprites(void)
+{
+ u16 i;
+
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ DestroySprite(&gSprites[sBerryTag->flavorCircleIds[i]]);
+}
+
+static void PrepareToCloseBerryTagScreen(u8 taskId)
+{
+ PlaySE(SE_SELECT);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_CloseBerryTagScreen;
+}
+
+static void Task_CloseBerryTagScreen(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ DestroyBerrySprite();
+ DestroyFlavorCircleSprites();
+ Free(sBerryTag);
+ FreeAllWindowBuffers();
+ SetMainCallback2(bag_menu_mail_related);
+ DestroyTask(taskId);
+ }
+}
+
+static void Task_HandleInput(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ u16 arrowKeys = gMain.newAndRepeatedKeys & DPAD_ANY;
+ if (arrowKeys == DPAD_UP)
+ TryChangeDisplayedBerry(taskId, -1);
+ else if (arrowKeys == DPAD_DOWN)
+ TryChangeDisplayedBerry(taskId, 1);
+ else if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ PrepareToCloseBerryTagScreen(taskId);
+ }
+}
+
+static void TryChangeDisplayedBerry(u8 taskId, s8 toMove)
+{
+ s16 *data = gTasks[taskId].data;
+ s16 currPocketPosition = gUnknown_0203CE58.unk12[3] + gUnknown_0203CE58.unk8[3];
+ u32 newPocketPosition = currPocketPosition + toMove;
+ if (newPocketPosition < 46 && BagGetItemIdByPocketPosition(BAG_BERRIES, newPocketPosition) != 0)
+ {
+ if (toMove < 0)
+ data[1] = 2;
+ else
+ data[1] = 1;
+
+ data[0] = 0;
+ PlaySE(SE_SELECT);
+ HandleBagCursorPositionChange(toMove);
+ gTasks[taskId].func = Task_DisplayAnotherBerry;
+ }
+}
+
+static void HandleBagCursorPositionChange(s8 toMove)
+{
+ u16 *scrollPos = &gUnknown_0203CE58.unk12[3];
+ u16 *cursorPos = &gUnknown_0203CE58.unk8[3];
+ if (toMove > 0)
+ {
+ if (*cursorPos < 4 || BagGetItemIdByPocketPosition(BAG_BERRIES, *scrollPos + 8) == 0)
+ *cursorPos += toMove;
+ else
+ *scrollPos += toMove;
+ }
+ else
+ {
+ if (*cursorPos > 3 || *scrollPos == 0)
+ *cursorPos += toMove;
+ else
+ *scrollPos += toMove;
+ }
+
+ sBerryTag->berryId = ItemIdToBerryType(BagGetItemIdByPocketPosition(BAG_BERRIES, *scrollPos + *cursorPos));
+}
+
+static void Task_DisplayAnotherBerry(u8 taskId)
+{
+ u16 i;
+ s16 posY;
+ s16 *data = gTasks[taskId].data;
+ data[0] += 0x10;
+ data[0] &= 0xFF;
+
+ if (data[1] == 1)
+ {
+ switch (data[0])
+ {
+ case 0x30:
+ FillWindowPixelBuffer(0, 0);
+ break;
+ case 0x40:
+ PrintBerryNumberAndName();
+ break;
+ case 0x50:
+ DestroyBerrySprite();
+ CreateBerrySprite();
+ break;
+ case 0x60:
+ FillWindowPixelBuffer(1, 0);
+ break;
+ case 0x70:
+ PrintBerrySize();
+ break;
+ case 0x80:
+ PrintBerryFirmness();
+ break;
+ case 0x90:
+ SetFlavorCirclesVisiblity();
+ break;
+ case 0xA0:
+ FillWindowPixelBuffer(2, 0);
+ break;
+ case 0xB0:
+ PrintBerryDescription1();
+ break;
+ case 0xC0:
+ PrintBerryDescription2();
+ break;
+ }
+ }
+ else
+ {
+ switch (data[0])
+ {
+ case 0x30:
+ FillWindowPixelBuffer(2, 0);
+ break;
+ case 0x40:
+ PrintBerryDescription2();
+ break;
+ case 0x50:
+ PrintBerryDescription1();
+ break;
+ case 0x60:
+ SetFlavorCirclesVisiblity();
+ break;
+ case 0x70:
+ FillWindowPixelBuffer(1, 0);
+ break;
+ case 0x80:
+ PrintBerryFirmness();
+ break;
+ case 0x90:
+ PrintBerrySize();
+ break;
+ case 0xA0:
+ DestroyBerrySprite();
+ CreateBerrySprite();
+ break;
+ case 0xB0:
+ FillWindowPixelBuffer(0, 0);
+ break;
+ case 0xC0:
+ PrintBerryNumberAndName();
+ break;
+ }
+ }
+
+ if (data[1] == 1)
+ posY = -data[0];
+ else
+ posY = data[0];
+
+ gSprites[sBerryTag->berrySpriteId].pos2.y = posY;
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ gSprites[sBerryTag->flavorCircleIds[i]].pos2.y = posY;
+
+ ChangeBgY(1, 0x1000, data[1]);
+ ChangeBgY(2, 0x1000, data[1]);
+
+ if (data[0] == 0)
+ gTasks[taskId].func = Task_HandleInput;
+}
diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c
index d30599607..b6b83086b 100644
--- a/src/calculate_base_damage.c
+++ b/src/calculate_base_damage.c
@@ -177,7 +177,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage = damage / damageHelper;
damage /= 50;
- if ((attacker->status1 & STATUS_BURN) && attacker->ability != ABILITY_GUTS)
+ if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS)
damage /= 2;
if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
diff --git a/src/decoration.c b/src/decoration.c
index 68a455285..68dcb26fb 100644
--- a/src/decoration.c
+++ b/src/decoration.c
@@ -2013,9 +2013,9 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor)
{
return MAX_SPRITES;
}
- LZDecompressWram(GetDecorationIconPicOrPalette(decor, 0), gUnknown_0203CEBC);
- CopyItemIconPicTo4x4Buffer(gUnknown_0203CEBC, gUnknown_0203CEC0);
- sheet.data = gUnknown_0203CEC0;
+ LZDecompressWram(GetDecorationIconPicOrPalette(decor, 0), gItemIconDecompressionBuffer);
+ CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer);
+ sheet.data = gItemIcon4x4Buffer;
sheet.size = 0x200;
sheet.tag = tilesTag;
LoadSpriteSheet(&sheet);
@@ -2023,7 +2023,7 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor)
palette.tag = paletteTag;
LoadCompressedObjectPalette(&palette);
template = malloc(sizeof(struct SpriteTemplate));
- *template = gUnknown_08614FF4;
+ *template = gItemIconSpriteTemplate;
template->tileTag = tilesTag;
template->paletteTag = paletteTag;
spriteId = CreateSprite(template, 0, 0, 0);
diff --git a/src/field_map_obj_helpers.c b/src/field_map_obj_helpers.c
index 1e0e9b66b..de26cb034 100755
--- a/src/field_map_obj_helpers.c
+++ b/src/field_map_obj_helpers.c
@@ -549,14 +549,14 @@ bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
{
if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0)
firstFreeSlot = i;
-
+
if (gUnknown_020375B8[i] == mapObject->localId)
{
found = TRUE;
break;
}
}
-
+
if (!found && firstFreeSlot != 16)
{
gUnknown_020375B8[firstFreeSlot] = mapObject->localId;
@@ -564,13 +564,13 @@ bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
ableToStore = TRUE; // the nonmatching problem is that ableToStore == TRUE isnt being merged with the above ableToStore = TRUE assignment.
}
}
-
+
if (ableToStore == TRUE)
{
mapObject->mapobj_bit_12 = TRUE;
mapObject->mapobj_bit_9 = TRUE;
}
-
+
sprite->data[2] = 1;
return TRUE;
}
diff --git a/src/field_poison.c b/src/field_poison.c
index b83788210..98819c450 100644
--- a/src/field_poison.c
+++ b/src/field_poison.c
@@ -42,7 +42,7 @@ static bool32 sub_80F958C(void)
static void sub_80F95C0(u8 partyIdx)
{
struct Pokemon *pokemon = gPlayerParty + partyIdx;
- unsigned int status = STATUS_NONE;
+ unsigned int status = STATUS1_NONE;
AdjustFriendship(pokemon, 0x07);
SetMonData(pokemon, MON_DATA_STATUS, &status);
GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
diff --git a/src/item_icon.c b/src/item_icon.c
new file mode 100644
index 000000000..4aaad9c31
--- /dev/null
+++ b/src/item_icon.c
@@ -0,0 +1,169 @@
+#include "global.h"
+#include "item_icon.h"
+#include "malloc.h"
+#include "sprite.h"
+#include "decompress.h"
+#include "constants/items.h"
+
+// EWRAM vars
+EWRAM_DATA void *gItemIconDecompressionBuffer = NULL;
+EWRAM_DATA void *gItemIcon4x4Buffer = NULL;
+
+// const rom data
+extern const void *const gItemIconTable[][2]; // todo: move to C file
+
+static const struct OamData sOamData_ItemIcon =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 2,
+ .affineParam = 0
+};
+
+static const union AnimCmd sSpriteAnim_ItemIcon[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_ItemIcon[] =
+{
+ sSpriteAnim_ItemIcon
+};
+
+const struct SpriteTemplate gItemIconSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &sOamData_ItemIcon,
+ .anims = sSpriteAnimTable_ItemIcon,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+// code
+bool8 AllocItemIconTemporaryBuffers(void)
+{
+ gItemIconDecompressionBuffer = gItemIconDecompressionBuffer; // needed to match
+ gItemIconDecompressionBuffer = Alloc(0x120);
+ if (gItemIconDecompressionBuffer == NULL)
+ return FALSE;
+
+ gItemIcon4x4Buffer = gItemIcon4x4Buffer; // needed to match
+ gItemIcon4x4Buffer = AllocZeroed(0x200);
+ if (gItemIcon4x4Buffer == NULL)
+ {
+ Free(gItemIconDecompressionBuffer);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void FreeItemIconTemporaryBuffers(void)
+{
+ Free(gItemIconDecompressionBuffer);
+ Free(gItemIcon4x4Buffer);
+}
+
+void CopyItemIconPicTo4x4Buffer(const void *src, void *dest)
+{
+ u8 i;
+
+ for (i = 0; i < 3; i++)
+ CpuCopy16(src + i * 96, dest + i * 128, 0x60);
+}
+
+u8 AddItemIconSprite(u16 tilesTag, u16 paletteTag, u16 itemId)
+{
+ if (!AllocItemIconTemporaryBuffers())
+ {
+ return MAX_SPRITES;
+ }
+ else
+ {
+ u8 spriteId;
+ struct SpriteSheet spriteSheet;
+ struct CompressedSpritePalette spritePalette;
+ struct SpriteTemplate *spriteTemplate;
+
+ LZDecompressWram(GetItemIconPicOrPalette(itemId, 0), gItemIconDecompressionBuffer);
+ CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer);
+ spriteSheet.data = gItemIcon4x4Buffer;
+ spriteSheet.size = 0x200;
+ spriteSheet.tag = tilesTag;
+ LoadSpriteSheet(&spriteSheet);
+
+ spritePalette.data = GetItemIconPicOrPalette(itemId, 1);
+ spritePalette.tag = paletteTag;
+ LoadCompressedObjectPalette(&spritePalette);
+
+ spriteTemplate = Alloc(sizeof(*spriteTemplate));
+ CpuCopy16(&gItemIconSpriteTemplate, spriteTemplate, sizeof(*spriteTemplate));
+ spriteTemplate->tileTag = tilesTag;
+ spriteTemplate->paletteTag = paletteTag;
+ spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
+
+ FreeItemIconTemporaryBuffers();
+ Free(spriteTemplate);
+
+ return spriteId;
+ }
+}
+
+u8 AddCustomItemIconSprite(struct SpriteTemplate *customSpriteTemplate, u16 tilesTag, u16 paletteTag, u16 itemId)
+{
+ if (!AllocItemIconTemporaryBuffers())
+ {
+ return MAX_SPRITES;
+ }
+ else
+ {
+ u8 spriteId;
+ struct SpriteSheet spriteSheet;
+ struct CompressedSpritePalette spritePalette;
+ struct SpriteTemplate *spriteTemplate;
+
+ LZDecompressWram(GetItemIconPicOrPalette(itemId, 0), gItemIconDecompressionBuffer);
+ CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer);
+ spriteSheet.data = gItemIcon4x4Buffer;
+ spriteSheet.size = 0x200;
+ spriteSheet.tag = tilesTag;
+ LoadSpriteSheet(&spriteSheet);
+
+ spritePalette.data = GetItemIconPicOrPalette(itemId, 1);
+ spritePalette.tag = paletteTag;
+ LoadCompressedObjectPalette(&spritePalette);
+
+ spriteTemplate = Alloc(sizeof(*spriteTemplate));
+ CpuCopy16(customSpriteTemplate, spriteTemplate, sizeof(*spriteTemplate));
+ spriteTemplate->tileTag = tilesTag;
+ spriteTemplate->paletteTag = paletteTag;
+ spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
+
+ FreeItemIconTemporaryBuffers();
+ Free(spriteTemplate);
+
+ return spriteId;
+ }
+}
+
+const void *GetItemIconPicOrPalette(u16 itemId, u8 which)
+{
+ if (itemId == 0xFFFF)
+ itemId = ITEM_FIELD_ARROW;
+ else if (itemId > ITEM_LAST_ID)
+ itemId = 0;
+
+ return gItemIconTable[itemId][which];
+}
diff --git a/src/item_use.c b/src/item_use.c
index 8fe705a50..6f585ed8b 100755
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -89,9 +89,10 @@ extern void flagmods_08054D70(void);
extern u8* sub_806CF78(u16);
extern bool8 ExecuteTableBasedItemEffect_(struct Pokemon*, u16, u8, u8);
extern u8 gBankInMenu;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern void sub_81B89F0(void);
extern u8 GetItemEffectType(u16);
+extern struct MapConnection *sub_8088A8C(s16, s16);
void MapPostLoadHook_UseItem(void);
extern void sub_80AF6D4(void);
@@ -379,12 +380,12 @@ bool8 ItemfinderCheckForHiddenItems(struct MapEvents *events, u8 taskId)
newDistanceX = distanceX - x;
distanceY = (u16)events->bgEvents[i].y + 7;
newDistanceY = distanceY - y;
-
+
if ((u16)(newDistanceX + 7) < 15 && (newDistanceY >= -5) && (newDistanceY < 6))
sub_80FD8E0(taskId, newDistanceX, newDistanceY);
}
}
-
+
sub_80FD7C8(taskId);
if (gTasks[taskId].data[2] == TRUE)
return TRUE;
@@ -453,8 +454,6 @@ bool8 sub_80FD730(struct MapConnection *connection, int x, int y)
return sub_80FD6D4(mapHeader->events, localX, localY);
}
-// weird math
-#ifdef NONMATCHING
void sub_80FD7C8(u8 taskId)
{
s16 x, y;
@@ -462,15 +461,18 @@ void sub_80FD7C8(u8 taskId)
s16 width = gMapHeader.mapData->width + 7;
s16 height = gMapHeader.mapData->height + 7;
+ s16 var1 = 7;
+ s16 var2 = 7;
+
PlayerGetDestCoords(&x, &y);
for (curX = x - 7; curX <= x + 7; curX++)
{
for (curY = y - 5; curY <= y + 5; curY++)
{
- if (7 > curX
+ if (var1 > curX
|| curX >= width
- || 7 > curY
+ || var2 > curY
|| curY >= height)
{
struct MapConnection *conn = sub_8088A8C(curX, curY);
@@ -480,155 +482,6 @@ void sub_80FD7C8(u8 taskId)
}
}
}
-#else
-__attribute__((naked))
-void sub_80FD7C8(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x14\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- str r0, [sp, 0x4]\n\
- ldr r0, =gMapHeader\n\
- ldr r1, [r0]\n\
- ldr r0, [r1]\n\
- adds r0, 0x7\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- str r0, [sp, 0x8]\n\
- ldr r0, [r1, 0x4]\n\
- adds r0, 0x7\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- str r0, [sp, 0xC]\n\
- mov r4, sp\n\
- adds r4, 0x2\n\
- mov r0, sp\n\
- adds r1, r4, 0\n\
- bl PlayerGetDestCoords\n\
- mov r0, sp\n\
- ldrh r0, [r0]\n\
- subs r0, 0x7\n\
- lsls r0, 16\n\
- lsrs r3, r0, 16\n\
- asrs r0, 16\n\
- mov r1, sp\n\
- movs r2, 0\n\
- ldrsh r1, [r1, r2]\n\
- adds r1, 0x7\n\
- cmp r0, r1\n\
- bgt _080FD8CC\n\
-_080FD816:\n\
- mov r5, sp\n\
- ldrh r0, [r5, 0x2]\n\
- subs r0, 0x5\n\
- lsls r0, 16\n\
- lsrs r4, r0, 16\n\
- lsls r2, r4, 16\n\
- asrs r1, r2, 16\n\
- movs r6, 0x2\n\
- ldrsh r0, [r5, r6]\n\
- adds r0, 0x5\n\
- lsls r3, 16\n\
- mov r8, r3\n\
- cmp r1, r0\n\
- bgt _080FD8B6\n\
- movs r0, 0x7\n\
- str r0, [sp, 0x10]\n\
- mov r1, r8\n\
- asrs r1, 16\n\
- mov r9, r1\n\
- mov r10, r0\n\
-_080FD83E:\n\
- ldr r3, [sp, 0x10]\n\
- cmp r3, r9\n\
- bgt _080FD860\n\
- ldr r5, [sp, 0x8]\n\
- lsls r0, r5, 16\n\
- asrs r0, 16\n\
- cmp r9, r0\n\
- bge _080FD860\n\
- asrs r1, r2, 16\n\
- cmp r10, r1\n\
- bgt _080FD860\n\
- ldr r6, [sp, 0xC]\n\
- lsls r0, r6, 16\n\
- asrs r0, 16\n\
- lsls r7, r4, 16\n\
- cmp r1, r0\n\
- blt _080FD89E\n\
-_080FD860:\n\
- mov r0, r8\n\
- asrs r5, r0, 16\n\
- lsls r4, 16\n\
- asrs r6, r4, 16\n\
- adds r0, r5, 0\n\
- adds r1, r6, 0\n\
- bl sub_8088A8C\n\
- adds r7, r4, 0\n\
- cmp r0, 0\n\
- beq _080FD89E\n\
- adds r1, r5, 0\n\
- adds r2, r6, 0\n\
- bl sub_80FD730\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- cmp r0, 0x1\n\
- bne _080FD89E\n\
- mov r0, sp\n\
- ldrh r1, [r0]\n\
- subs r1, r5, r1\n\
- lsls r1, 16\n\
- asrs r1, 16\n\
- ldrh r2, [r0, 0x2]\n\
- subs r2, r6, r2\n\
- lsls r2, 16\n\
- asrs r2, 16\n\
- ldr r0, [sp, 0x4]\n\
- bl sub_80FD8E0\n\
-_080FD89E:\n\
- movs r1, 0x80\n\
- lsls r1, 9\n\
- adds r0, r7, r1\n\
- lsrs r4, r0, 16\n\
- lsls r2, r4, 16\n\
- asrs r1, r2, 16\n\
- mov r3, sp\n\
- movs r5, 0x2\n\
- ldrsh r0, [r3, r5]\n\
- adds r0, 0x5\n\
- cmp r1, r0\n\
- ble _080FD83E\n\
-_080FD8B6:\n\
- movs r1, 0x80\n\
- lsls r1, 9\n\
- add r1, r8\n\
- lsrs r3, r1, 16\n\
- asrs r1, 16\n\
- mov r0, sp\n\
- movs r6, 0\n\
- ldrsh r0, [r0, r6]\n\
- adds r0, 0x7\n\
- cmp r1, r0\n\
- ble _080FD816\n\
-_080FD8CC:\n\
- add sp, 0x14\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided\n");
-}
-#endif
void sub_80FD8E0(u8 taskId, s16 x, s16 y)
{
@@ -992,7 +845,7 @@ void ItemUseOutOfBattle_Repel(u8 taskId)
void sub_80FE124(u8 taskId)
{
s16* data = gTasks[taskId].data;
-
+
if (++data[8] > 7)
{
data[8] = 0;
@@ -1131,7 +984,7 @@ void sub_80FE440(u8 taskId)
void ItemUseInBattle_StatIncrease(u8 taskId)
{
- u16 partyId = gBattlePartyID[gBankInMenu];
+ u16 partyId = gBattlerPartyIndexes[gBankInMenu];
if (ExecuteTableBasedItemEffect_(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE)
{
diff --git a/src/palette.c b/src/palette.c
index cc2046b14..fd4ad32ad 100644
--- a/src/palette.c
+++ b/src/palette.c
@@ -840,289 +840,94 @@ void BlendPalettesUnfaded(u32 selectedPalettes, u8 coeff, u16 color)
void TintPalette_GrayScale(u16 *palette, u16 count)
{
- int r;
- int g;
- int b;
+ s32 r, g, b, i;
u32 gray;
- int i;
for (i = 0; i < count; i++)
{
- r = *palette & 0x1F;
- g = (*palette >> 5) & 0x1F;
+ r = (*palette >> 0) & 0x1F;
+ g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
- r = r * Q_8_8(0.2969);
- r += g * Q_8_8(0.5899);
- r += b * Q_8_8(0.1133);
-
- gray = r >> 8;
+ gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
- *palette++ = gray << 10 | gray << 5 | gray;
+ *palette++ = (gray << 10) | (gray << 5) | (gray << 0);
}
}
void TintPalette_GrayScale2(u16 *palette, u16 count)
{
- int r;
- int g;
- int b;
+ s32 r, g, b, i;
u32 gray;
- int i;
for (i = 0; i < count; i++)
{
- r = *palette & 0x1F;
- g = (*palette >> 5) & 0x1F;
+ r = (*palette >> 0) & 0x1F;
+ g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
- r = r * Q_8_8(0.2969);
- r += g * Q_8_8(0.5899);
- r += b * Q_8_8(0.1133);
-
- gray = r >> 8;
+ gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
if (gray > 0x1F)
gray = 0x1F;
gray = sRoundedDownGrayscaleMap[gray];
- *palette++ = gray << 10 | gray << 5 | gray;
+ *palette++ = (gray << 10) | (gray << 5) | (gray << 0);
}
}
-#ifdef NONMATCHING
void TintPalette_SepiaTone(u16 *palette, u16 count)
{
- int red;
- int green;
- int blue;
+ s32 r, g, b, i;
u32 gray;
- u32 sepia;
- s8 r2;
- s8 g2;
- s8 b2;
-
- int i;
+
for (i = 0; i < count; i++)
{
- r = *palette & 0x1F;
- g = (*palette >> 5) & 0x1F;
+ r = (*palette >> 0) & 0x1F;
+ g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
- r *= 0x4C;
- r += g * 0x97;
- r += b * 0x1D;
+ gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
- gray = (s32)(r >> 8);
+ r = (u16)((Q_8_8(1.2) * gray)) >> 8;
+ g = (u16)((Q_8_8(1.0) * gray)) >> 8;
+ b = (u16)((Q_8_8(0.94) * gray)) >> 8;
- sepia = (gray * 0x133);
+ if (r > 31)
+ r = 31;
- r2 = (u16)sepia >> 8;
-
- g2 = gray;
-
- b2 = (gray * 15);
-
- if (r2 > 0x1F)
- r2 = 0x1F;
-
- *palette++ = b2 << 10 | g2 << 5 | r2;
+ *palette++ = (b << 10) | (g << 5) | (r << 0);
}
}
-#else
-__attribute__((naked))
-void TintPalette_SepiaTone(u16 *palette, u16 count)
-{
- asm("push {r4-r7,lr}\n\
- add r5, r0, #0\n\
- lsl r1, #16\n\
- lsr r1, #16\n\
- cmp r1, #0\n\
- beq _080A2BA2\n\
- mov r7, #0x1F\n\
- add r6, r1, #0\n\
-_080A2B50:\n\
- ldrh r0, [r5]\n\
- mov r1, #0x1F\n\
- and r1, r0\n\
- lsl r0, #16\n\
- lsr r2, r0, #21\n\
- and r2, r7\n\
- lsr r3, r0, #26\n\
- and r3, r7\n\
- mov r0, #0x4C\n\
- mul r1, r0\n\
- mov r0, #0x97\n\
- mul r0, r2\n\
- add r1, r0\n\
- lsl r0, r3, #3\n\
- sub r0, r3\n\
- lsl r0, #2\n\
- add r0, r3\n\
- add r1, r0\n\
- asr r1, #8\n\
- ldr r0, =0x00000133\n\
- mul r0, r1\n\
- lsl r0, #16\n\
- lsr r2, r0, #24\n\
- lsl r0, r1, #24\n\
- lsr r4, r0, #24\n\
- lsl r0, r1, #4\n\
- sub r0, r1\n\
- lsl r0, #20\n\
- lsr r3, r0, #24\n\
- cmp r2, #0x1F\n\
- ble _080A2B90\n\
- mov r2, #0x1F\n\
-_080A2B90:\n\
- lsl r0, r3, #10\n\
- lsl r1, r4, #5\n\
- orr r0, r1\n\
- orr r0, r2\n\
- strh r0, [r5]\n\
- add r5, #0x2\n\
- sub r6, #0x1\n\
- cmp r6, #0\n\
- bne _080A2B50\n\
-_080A2BA2:\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool");
-}
-#endif // NONMATCHING
-#ifdef NONMATCHING
-void TintPalette_CustomTone(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
+void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 bTone)
{
- s32 r;
- s32 g;
- s32 b;
- s32 gray;
- u8 r2;
- u8 g2;
- u8 b2;
+ s32 r, g, b, i;
+ u32 gray;
- int i;
for (i = 0; i < count; i++)
{
- r = *palette & 0x1F;
- g = (*palette >> 5) & 0x1F;
+ r = (*palette >> 0) & 0x1F;
+ g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
- r *= 0x4C;
- r += g * 0x97;
- r += b * 0x1D;
-
- gray = r >> 8;
-
- r2 = (u16)(gray * a3) >> 8;
+ gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
- g2 = (u16)(gray * a4) >> 8;
+ r = (u16)((rTone * gray)) >> 8;
+ g = (u16)((gTone * gray)) >> 8;
+ b = (u16)((bTone * gray)) >> 8;
- b2 = (u16)(gray * a5) >> 8;
+ if (r > 31)
+ r = 31;
+ if (g > 31)
+ g = 31;
+ if (b > 31)
+ b = 31;
- if (r2 > 0x1F)
- r2 = 0x1F;
-
- if (g2 > 0x1F)
- g2 = 0x1F;
-
- if (b2 > 0x1F)
- b2 = 0x1F;
-
- *palette++ = b2 << 10 | g2 << 5 | r2;
+ *palette++ = (b << 10) | (g << 5) | (r << 0);
}
- return;
-}
-#else
-__attribute__((naked))
-void TintPalette_CustomTone(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
-{
- asm("push {r4-r7,lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6,r7}\n\
- add r5, r0, #0\n\
- ldr r0, [sp, #0x1C]\n\
- lsl r1, #16\n\
- lsr r1, #16\n\
- lsl r2, #16\n\
- lsr r2, #16\n\
- mov r9, r2\n\
- lsl r3, #16\n\
- lsr r3, #16\n\
- mov r8, r3\n\
- lsl r0, #16\n\
- lsr r0, #16\n\
- mov r12, r0\n\
- cmp r1, #0\n\
- beq _080A2C38\n\
- mov r7, #0x1F\n\
- add r6, r1, #0\n\
-_080A2BD6:\n\
- ldrh r0, [r5]\n\
- mov r1, #0x1F\n\
- and r1, r0\n\
- lsl r0, #16\n\
- lsr r2, r0, #21\n\
- and r2, r7\n\
- lsr r3, r0, #26\n\
- and r3, r7\n\
- mov r0, #0x4C\n\
- mul r1, r0\n\
- mov r0, #0x97\n\
- mul r0, r2\n\
- add r1, r0\n\
- lsl r0, r3, #3\n\
- sub r0, r3\n\
- lsl r0, #2\n\
- add r0, r3\n\
- add r1, r0\n\
- asr r1, #8\n\
- mov r0, r9\n\
- mul r0, r1\n\
- lsl r0, #16\n\
- lsr r4, r0, #24\n\
- mov r0, r8\n\
- mul r0, r1\n\
- lsl r0, #16\n\
- lsr r2, r0, #24\n\
- mov r0, r12\n\
- mul r0, r1\n\
- lsl r0, #16\n\
- lsr r3, r0, #24\n\
- cmp r4, #0x1F\n\
- ble _080A2C1A\n\
- mov r4, #0x1F\n\
-_080A2C1A:\n\
- cmp r2, #0x1F\n\
- ble _080A2C20\n\
- mov r2, #0x1F\n\
-_080A2C20:\n\
- cmp r3, #0x1F\n\
- ble _080A2C26\n\
- mov r3, #0x1F\n\
-_080A2C26:\n\
- lsl r0, r3, #10\n\
- lsl r1, r2, #5\n\
- orr r0, r1\n\
- orr r0, r4\n\
- strh r0, [r5]\n\
- add r5, #0x2\n\
- sub r6, #0x1\n\
- cmp r6, #0\n\
- bne _080A2BD6\n\
-_080A2C38:\n\
- pop {r3,r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0");
}
-#endif
void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7)
{
diff --git a/src/pokeball.c b/src/pokeball.c
index b48e55135..ada0258db 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -16,11 +16,11 @@
#include "graphics.h"
extern bool8 gDoingBattleAnim;
-extern u8 gActiveBank;
-extern u8 gBankTarget;
-extern u16 gBattlePartyID[];
-extern u8 gBankSpriteIds[];
-extern u8 gHealthBoxesIds[];
+extern u8 gActiveBattler;
+extern u8 gBattlerTarget;
+extern u16 gBattlerPartyIndexes[];
+extern u8 gBattlerSpriteIds[];
+extern u8 gHealthboxSpriteIds[];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
@@ -334,12 +334,12 @@ u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
u8 taskId;
gDoingBattleAnim = TRUE;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive = 1;
taskId = CreateTask(Task_DoPokeballSendOutAnim, 5);
gTasks[taskId].tPan = pan;
gTasks[taskId].tThrowId = kindOfThrow;
- gTasks[taskId].tBank = gActiveBank;
+ gTasks[taskId].tBank = gActiveBattler;
return 0;
}
@@ -363,10 +363,10 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
throwCaseId = gTasks[taskId].tThrowId;
bank = gTasks[taskId].tBank;
- if (GetBankSide(bank) != SIDE_PLAYER)
- itemId = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
+ itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
else
- itemId = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
+ itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
ballId = ItemIdToBallId(itemId);
LoadBallGfx(ballId);
@@ -378,25 +378,25 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
switch (throwCaseId)
{
case POKEBALL_PLAYER_SENDOUT:
- gBankTarget = bank;
+ gBattlerTarget = bank;
gSprites[ballSpriteId].pos1.x = 24;
gSprites[ballSpriteId].pos1.y = 68;
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
- gSprites[ballSpriteId].pos1.x = GetBankPosition(bank, BANK_X_POS);
- gSprites[ballSpriteId].pos1.y = GetBankPosition(bank, BANK_Y_POS) + 24;
- gBankTarget = bank;
+ gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(bank, BANK_X_POS);
+ gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(bank, BANK_Y_POS) + 24;
+ gBattlerTarget = bank;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
break;
default:
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
notSendOut = TRUE;
break;
}
- gSprites[ballSpriteId].sBank = gBankTarget;
+ gSprites[ballSpriteId].sBank = gBattlerTarget;
if (!notSendOut)
{
DestroyTask(taskId);
@@ -405,12 +405,12 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
// this will perform an unused ball throw animation
gSprites[ballSpriteId].data[0] = 0x22;
- gSprites[ballSpriteId].data[2] = GetBankPosition(gBankTarget, BANK_X_POS);
- gSprites[ballSpriteId].data[4] = GetBankPosition(gBankTarget, BANK_Y_POS) - 16;
+ gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BANK_X_POS);
+ gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BANK_Y_POS) - 16;
gSprites[ballSpriteId].data[5] = -40;
sub_80A68D4(&gSprites[ballSpriteId]);
gSprites[ballSpriteId].oam.affineParam = taskId;
- gTasks[taskId].tOpponentBank = gBankTarget;
+ gTasks[taskId].tOpponentBank = gBattlerTarget;
gTasks[taskId].func = TaskDummy;
PlaySE(SE_NAGERU);
}
@@ -458,9 +458,9 @@ static void sub_80756E0(struct Sprite *sprite)
{
sprite->data[5] = 0;
sprite->callback = sub_807574C;
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 2);
- AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
- gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 2);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
+ gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0;
}
}
@@ -469,17 +469,17 @@ static void sub_807574C(struct Sprite *sprite)
sprite->data[5]++;
if (sprite->data[5] == 11)
PlaySE(SE_SUIKOMU);
- if (gSprites[gBankSpriteIds[sprite->sBank]].affineAnimEnded)
+ if (gSprites[gBattlerSpriteIds[sprite->sBank]].affineAnimEnded)
{
StartSpriteAnim(sprite, 2);
- gSprites[gBankSpriteIds[sprite->sBank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[sprite->sBank]].invisible = TRUE;
sprite->data[5] = 0;
sprite->callback = sub_80757E4;
}
else
{
- gSprites[gBankSpriteIds[sprite->sBank]].data[1] += 0x60;
- gSprites[gBankSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBankSpriteIds[sprite->sBank]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] += 0x60;
+ gSprites[gBattlerSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] >> 8;
}
}
@@ -755,19 +755,19 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
u16 wantedCryCase;
u8 taskId;
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
- mon = &gEnemyParty[gBattlePartyID[bank]];
+ mon = &gEnemyParty[gBattlerPartyIndexes[bank]];
pan = 25;
}
else
{
- mon = &gPlayerParty[gBattlePartyID[bank]];
+ mon = &gPlayerParty[gBattlerPartyIndexes[bank]];
pan = -25;
}
species = GetMonData(mon, MON_DATA_SPECIES);
- if ((bank == GetBankByIdentity(IDENTITY_PLAYER_MON1) || bank == GetBankByIdentity(IDENTITY_OPPONENT_MON1))
+ if ((bank == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || bank == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
@@ -783,7 +783,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1)
wantedCryCase = 0;
- else if (bank == GetBankByIdentity(IDENTITY_PLAYER_MON1) || bank == GetBankByIdentity(IDENTITY_OPPONENT_MON1))
+ else if (bank == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || bank == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
wantedCryCase = 1;
else
wantedCryCase = 2;
@@ -795,21 +795,21 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
gTasks[taskId].tCryTaskPan = pan;
gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
gTasks[taskId].tCryTaskBank = bank;
- gTasks[taskId].tCryTaskMonSpriteId = gBankSpriteIds[sprite->sBank];
+ gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBank];
gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10;
gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
gTasks[taskId].tCryTaskState = 0;
}
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 1);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 1);
- if (GetBankSide(sprite->sBank) == SIDE_OPPONENT)
- gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039B58;
+ if (GetBattlerSide(sprite->sBank) == B_SIDE_OPPONENT)
+ gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039B58;
else
- gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039E44;
+ gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039E44;
- AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
- gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0x1000;
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
+ gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0x1000;
}
#undef tCryTaskSpecies
@@ -836,35 +836,35 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
bool8 affineAnimEnded = FALSE;
u8 bank = sprite->sBank;
- gSprites[gBankSpriteIds[bank]].invisible = FALSE;
+ gSprites[gBattlerSpriteIds[bank]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
- if (gSprites[gBankSpriteIds[bank]].affineAnimEnded)
+ if (gSprites[gBattlerSpriteIds[bank]].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[bank]], 0);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[bank]], 0);
affineAnimEnded = TRUE;
}
else
{
- gSprites[gBankSpriteIds[bank]].data[1] -= 288;
- gSprites[gBankSpriteIds[bank]].pos2.y = gSprites[gBankSpriteIds[bank]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[bank]].data[1] -= 288;
+ gSprites[gBattlerSpriteIds[bank]].pos2.y = gSprites[gBattlerSpriteIds[bank]].data[1] >> 8;
}
if (sprite->animEnded && affineAnimEnded)
{
s32 i, doneBanks;
- gSprites[gBankSpriteIds[bank]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[bank]].pos2.y = 0;
gDoingBattleAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
- for (doneBanks = 0, i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (doneBanks = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive == 0)
doneBanks++;
}
- if (doneBanks == BATTLE_BANKS_COUNT)
+ if (doneBanks == MAX_BATTLERS_COUNT)
{
for (i = 0; i < POKEBALL_COUNT; i++)
FreeBallGfx(i);
@@ -889,8 +889,8 @@ static void sub_80760F8(struct Sprite *sprite)
}
else if (sprite->data[4] == 315)
{
- FreeOamMatrix(gSprites[gBankSpriteIds[sprite->sBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
DestroySpriteAndFreeResources(sprite);
if (gMain.inBattle)
gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
@@ -900,8 +900,8 @@ static void sub_80760F8(struct Sprite *sprite)
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
{
sprite->data[0] = 25;
- sprite->data[2] = GetBankPosition(sprite->sBank, 2);
- sprite->data[4] = GetBankPosition(sprite->sBank, 3) + 24;
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->sBank, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->sBank, 3) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->sBank;
sub_80A68D4(sprite);
@@ -956,7 +956,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
sprite->data[0] = 0;
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
- && sprite->sBank == GetBankByIdentity(IDENTITY_PLAYER_MON2))
+ && sprite->sBank == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
sprite->callback = SpriteCB_ReleaseMon2FromBall;
else
sprite->callback = SpriteCB_ReleaseMonFromBall;
@@ -982,7 +982,7 @@ static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
{
sprite->data[0] = 0;
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
- && sprite->sBank == GetBankByIdentity(IDENTITY_OPPONENT_MON2))
+ && sprite->sBank == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
sprite->callback = SpriteCB_ReleaseMon2FromBall;
else
sprite->callback = SpriteCB_ReleaseMonFromBall;
@@ -1183,14 +1183,14 @@ static void DestroySpriteAndFreeResources_(struct Sprite *sprite)
void sub_8076918(u8 bank)
{
- struct Sprite *healthboxSprite = &gSprites[gHealthBoxesIds[bank]];
+ struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[bank]];
healthboxSprite->data[0] = 5;
healthboxSprite->data[1] = 0;
healthboxSprite->pos2.x = 0x73;
healthboxSprite->pos2.y = 0;
healthboxSprite->callback = sub_80769CC;
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
healthboxSprite->data[0] = -healthboxSprite->data[0];
healthboxSprite->data[1] = -healthboxSprite->data[1];
@@ -1198,7 +1198,7 @@ void sub_8076918(u8 bank)
healthboxSprite->pos2.y = -healthboxSprite->pos2.y;
}
gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
- if (GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
+ if (GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT)
healthboxSprite->callback = sub_80769A8;
}
@@ -1226,7 +1226,7 @@ void DoHitAnimHealthboxEffect(u8 bank)
spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
gSprites[spriteId].data[0] = 1;
- gSprites[spriteId].data[1] = gHealthBoxesIds[bank];
+ gSprites[spriteId].data[1] = gHealthboxSpriteIds[bank];
gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
}
@@ -1275,8 +1275,8 @@ void FreeBallGfx(u8 ballId)
static u16 GetBankPokeballItemId(u8 bank)
{
- if (GetBankSide(bank) == SIDE_PLAYER)
- return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
else
- return GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
+ return GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
}
diff --git a/src/pokemon_2.c b/src/pokemon_2.c
index db176e025..730f245d7 100644
--- a/src/pokemon_2.c
+++ b/src/pokemon_2.c
@@ -14,10 +14,10 @@ struct Unknown_020249B4
struct SpriteTemplate* templates;
};
-extern u8 gAbsentBankFlags;
-extern u8 gActiveBank;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
+extern u8 gAbsentBattlerFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerAttacker;
+extern u8 gBattlerTarget;
extern u8 gLastUsedAbility;
extern u16 gTrainerBattleOpponent_A;
extern u32 gBattleTypeFlags;
@@ -34,9 +34,9 @@ extern const union AnimCmd* const * const gUnknown_0830536C[];
extern const u8 gText_BadEgg[];
extern const u8 gText_EggNickname[];
-extern u8 GetBankSide(u8 bank);
-extern u8 GetBankByIdentity(u8 bank);
-extern u8 GetBankIdentity(u8 bank);
+extern u8 GetBattlerSide(u8 bank);
+extern u8 GetBattlerAtPosition(u8 bank);
+extern u8 GetBattlerPosition(u8 bank);
u8 CountAliveMonsInBattle(u8 caseId)
{
@@ -48,21 +48,21 @@ u8 CountAliveMonsInBattle(u8 caseId)
case BATTLE_ALIVE_EXCEPT_ACTIVE:
for (i = 0; i < 4; i++)
{
- if (i != gActiveBank && !(gAbsentBankFlags & gBitTable[i]))
+ if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
case BATTLE_ALIVE_ATK_SIDE:
for (i = 0; i < 4; i++)
{
- if (GetBankSide(i) == GetBankSide(gBankAttacker) && !(gAbsentBankFlags & gBitTable[i]))
+ if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
case BATTLE_ALIVE_DEF_SIDE:
for (i = 0; i < 4; i++)
{
- if (GetBankSide(i) == GetBankSide(gBankTarget) && !(gAbsentBankFlags & gBitTable[i]))
+ if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
@@ -75,7 +75,7 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
return FALSE;
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
return FALSE;
@@ -86,11 +86,11 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank)
u8 GetDefaultMoveTarget(u8 bank)
{
- u8 status = GetBankIdentity(bank) & 1;
+ u8 status = GetBattlerPosition(bank) & 1;
status ^= 1;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
- return GetBankByIdentity(status);
+ return GetBattlerAtPosition(status);
if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1)
{
u8 val;
@@ -99,14 +99,14 @@ u8 GetDefaultMoveTarget(u8 bank)
val = status ^ 2;
else
val = status;
- return GetBankByIdentity(val);
+ return GetBattlerAtPosition(val);
}
else
{
- if ((gAbsentBankFlags & gBitTable[status]))
- return GetBankByIdentity(status ^ 2);
+ if ((gAbsentBattlerFlags & gBitTable[status]))
+ return GetBattlerAtPosition(status ^ 2);
else
- return GetBankByIdentity(status);
+ return GetBattlerAtPosition(status);
}
}
@@ -1197,26 +1197,26 @@ void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord)
for (i = 0; i < PARTY_SIZE; i++)
{
- if (gBattleResources->secretBase->partySpecies[i])
+ if (gBattleResources->secretBase->party.species[i])
{
CreateMon(&gEnemyParty[i],
- gBattleResources->secretBase->partySpecies[i],
- gBattleResources->secretBase->partyLevels[i],
+ gBattleResources->secretBase->party.species[i],
+ gBattleResources->secretBase->party.levels[i],
15,
1,
- gBattleResources->secretBase->partyPersonality[i],
+ gBattleResources->secretBase->party.personality[i],
2,
0);
- SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->partyHeldItems[i]);
+ SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->party.heldItems[i]);
for (j = 0; j < 6; j++)
- SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->partyEVs[i]);
+ SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->party.EVs[i]);
for (j = 0; j < 4; j++)
{
- SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->partyMoves[i * 4 + j]);
- SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->partyMoves[i * 4 + j]].pp);
+ SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->party.moves[i * 4 + j]);
+ SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->party.moves[i * 4 + j]].pp);
}
}
}
@@ -1353,7 +1353,7 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
StringCopy10(gBattleMons[bank].nickname, nickname);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[bank].otName);
- hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(bank)];
+ hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(bank)];
*hpSwitchout = gBattleMons[bank].hp;
for (i = 0; i < 8; i++)
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
index 7ffb2f36a..6442679a6 100644
--- a/src/pokemon_3.c
+++ b/src/pokemon_3.c
@@ -25,15 +25,15 @@
extern struct BattlePokemon gBattleMons[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4];
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u8 gBankInMenu;
-extern u8 gBankTarget;
-extern u8 gBankAttacker;
-extern u8 gStringBank;
+extern u8 gBattlerTarget;
+extern u8 gBattlerAttacker;
+extern u8 gStringBattler;
extern u16 gTrainerBattleOpponent_A;
extern u32 gBattleTypeFlags;
extern u8 gBattleMonForms[4];
-extern u16 gBattlePartyID[4];
+extern u16 gBattlerPartyIndexes[4];
extern u8 gLastUsedAbility;
extern u16 gPartnerTrainerId;
extern u32 gHitMarker;
@@ -113,7 +113,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
if (itemId == ITEM_ENIGMA_BERRY)
{
- temp = gEnigmaBerries[gActiveBank].itemEffect;
+ temp = gEnigmaBerries[gActiveBattler].itemEffect;
}
itemEffect = temp;
@@ -210,7 +210,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
void sub_806CF24(s32 stat)
{
- gBankTarget = gBankInMenu;
+ gBattlerTarget = gBankInMenu;
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
StringCopy(gBattleTextBuff2, gText_StatRose);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
@@ -233,7 +233,7 @@ u8 *sub_806CF78(u16 itemId)
itemEffect = gItemEffectTable[itemId - 13];
}
- gStringBank = gBankInMenu;
+ gStringBattler = gBankInMenu;
for (i = 0; i < 3; i++)
{
@@ -247,7 +247,7 @@ u8 *sub_806CF78(u16 itemId)
}
else
{
- gBankAttacker = gBankInMenu;
+ gBattlerAttacker = gBankInMenu;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
}
}
@@ -255,7 +255,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemEffect[3] & 0x80)
{
- gBankAttacker = gBankInMenu;
+ gBattlerAttacker = gBankInMenu;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
}
@@ -615,7 +615,7 @@ bool16 sub_806D82C(u8 id)
return retVal;
}
-s32 GetBankMultiplayerId(u16 a1)
+s32 GetBattlerMultiplayerId(u16 a1)
{
s32 id;
for (id = 0; id < MAX_LINK_PLAYERS; id++)
@@ -1366,12 +1366,12 @@ void sub_806E994(void)
gBattleTextBuff1[2] = gBattleStruct->field_49;
gBattleTextBuff1[4] = B_BUFF_EOS;
- if (!GetBankSide(gBattleStruct->field_49))
- gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->field_49]);
+ if (!GetBattlerSide(gBattleStruct->field_49))
+ gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->field_49]);
else
- gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->field_49];
+ gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49];
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlePartyID[gBankInMenu]))
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlerPartyIndexes[gBankInMenu]))
BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
}
@@ -1478,7 +1478,7 @@ const u8 *GetTrainerPartnerName(void)
else
{
u8 id = GetMultiplayerId();
- return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
+ return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
}
}
diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c
index 2bd4e3ef9..02755fe40 100644
--- a/src/pokemon_animation.c
+++ b/src/pokemon_animation.c
@@ -16,7 +16,7 @@ struct UnkAnimStruct
s16 field_8;
};
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
// this file's functions
static void pokemonanimfunc_00(struct Sprite *sprite);
@@ -945,7 +945,7 @@ void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
gTasks[taskId].tPtrHI = (u32)(sprite);
bank = sprite->data[0];
- nature = GetNature(&gPlayerParty[gBattlePartyID[bank]]);
+ nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[bank]]);
animId = 3 * backAnimSet + sBackAnimNatureModTable[nature];
gTasks[taskId].tAnimId = sBackAnimationIds[animId];
diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c
index ce8747395..25b9ccd53 100644
--- a/src/rayquaza_scene.c
+++ b/src/rayquaza_scene.c
@@ -1,37 +1,101 @@
#include "global.h"
+#include "rayquaza_scene.h"
#include "sprite.h"
#include "task.h"
#include "graphics.h"
#include "bg.h"
-
-struct UnkRayquazaStruct
-{
- u32 field_0;
- u32 field_4;
- u32 field_8;
-};
+#include "main.h"
+#include "malloc.h"
+#include "palette.h"
+#include "scanline_effect.h"
+#include "menu.h"
+#include "menu_helpers.h"
+#include "gpu_regs.h"
+#include "decompress.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+#include "constants/rgb.h"
+#include "random.h"
+
+struct RaySceneStruct
+{
+ MainCallback callback;
+ u8 tilemapBuffers[4][0x800];
+ u16 field_2004; // set but unused
+ u8 animId;
+ bool8 onlyOneAnim;
+ s16 field_2008;
+ s16 field_200A;
+ u8 unusedFields[12]; // completely unused
+};
+
+// EWRAM vars
+static EWRAM_DATA struct RaySceneStruct *sRayScene = NULL;
// this file's functions
-void sub_81D7134(u8 taskId);
-void sub_81D7F4C(u8 taskId);
-void sub_81D84EC(u8 taskId);
-void sub_81D8980(u8 taskId);
-void sub_81D8DB4(u8 taskId);
-void sub_81D6800(u8 taskId);
-
-void sub_81D8260(struct Sprite *sprite);
-void sub_81D961C(struct Sprite *sprite);
+static void Task_DuoFightAnim(u8 taskId);
+static void Task_RayTakesFlightAnim(u8 taskId);
+static void Task_RayDescendsAnim(u8 taskId);
+static void Task_RayChargesAnim(u8 taskId);
+static void Task_RayChasesAwayAnim(u8 taskId);
+static void Task_HandleRayDescends(u8 taskId);
+static void Task_RayDescendsEnd(u8 taskId);
+static void Task_HandleRayCharges(u8 taskId);
+static void sub_81D8AD8(u8 taskId);
+static void sub_81D8B2C(u8 taskId);
+static void Task_RayChargesEnd(u8 taskId);
+static void Task_HandleRayChasesAway(u8 taskId);
+static void sub_81D8FB0(u8 taskId);
+static void sub_81D7228(u8 taskId);
+static void Task_HandleDuoFight(u8 taskId);
+static void sub_81D752C(u8 taskId);
+static void Task_DuoFightEnd(u8 taskId);
+static void Task_HandleRayTakesFlight(u8 taskId);
+static void sub_81D81A4(u8 taskId);
+static void Task_RayTakesFlightEnd(u8 taskId);
+static void sub_81D94D4(u8 taskId);
+static void sub_81D93D8(u8 taskId);
+static void Task_RayChasesAwayEnd(u8 taskId);
+static void sub_81D90A8(u8 taskId);
+static void sub_81D98B4(u8 taskId);
+static void Task_EndAfterFadeScreen(u8 taskId);
+static void CB2_InitRayquazaScene(void);
+static void CB2_RayquazaScene(void);
+static void sub_81D750C(void);
+static void sub_81D7438(void);
+static void sub_81D7480(void);
+static void sub_81D74C8(void);
+static void sub_81D8BB4(void);
+static void sub_81D6A20(struct Sprite *sprite);
+static void sub_81D6D20(struct Sprite *sprite);
+static void sub_81D7860(struct Sprite *sprite);
+static void sub_81D7D14(struct Sprite *sprite);
+static void sub_81D7700(struct Sprite *sprite);
+static void sub_81D7A60(struct Sprite *sprite);
+static void sub_81D874C(struct Sprite *sprite);
+static void sub_81D9338(struct Sprite *sprite);
+static void sub_81D9420(struct Sprite *sprite);
+static void sub_81D8260(struct Sprite *sprite);
+static void sub_81D961C(struct Sprite *sprite);
+static void sub_81D97E0(struct Sprite *sprite);
+static void sub_81D9528(struct Sprite *sprite);
+static u8 sub_81D7664(void);
+static u8 sub_81D78BC(void);
+static u8 sub_81D86CC(void);
+static void DuoFightEnd(u8 taskId, s8 palDelay);
+static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y);
// const rom data
-const TaskFunc gUnknown_0862A6A0[] =
+static const TaskFunc sTasksForAnimations[] =
{
- sub_81D7134,
- sub_81D7134,
- sub_81D7F4C,
- sub_81D84EC,
- sub_81D8980,
- sub_81D8DB4,
- sub_81D6800
+ Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT_PRE
+ Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT
+ Task_RayTakesFlightAnim, // RAY_ANIM_TAKES_FLIGHT
+ Task_RayDescendsAnim, // RAY_ANIM_DESCENDS
+ Task_RayChargesAnim, // RAY_ANIM_CHARGES
+ Task_RayChasesAwayAnim, // RAY_ANIM_CHACES_AWAY
+ Task_EndAfterFadeScreen // RAY_ANIM_END
};
static const struct OamData sOamData_862A6BC =
@@ -194,7 +258,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A724[] =
sSpriteAnim_862A710
};
-const struct SpriteTemplate gUnknown_0862A72C =
+static const struct SpriteTemplate sUnknown_0862A72C =
{
.tileTag = 30505,
.paletteTag = 30505,
@@ -216,7 +280,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A74C[] =
sSpriteAnim_862A744
};
-const struct SpriteTemplate gUnknown_0862A750 =
+static const struct SpriteTemplate sUnknown_0862A750 =
{
.tileTag = 30506,
.paletteTag = 30505,
@@ -238,7 +302,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A770[] =
sSpriteAnim_862A768
};
-const struct SpriteTemplate gUnknown_0862A774 =
+static const struct SpriteTemplate sUnknown_0862A774 =
{
.tileTag = 30507,
.paletteTag = 30505,
@@ -325,7 +389,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A7F8[] =
sSpriteAnim_862A7E4
};
-const struct SpriteTemplate gUnknown_0862A81C =
+static const struct SpriteTemplate sUnknown_0862A81C =
{
.tileTag = 30508,
.paletteTag = 30508,
@@ -350,7 +414,7 @@ static const union AnimCmd *const sSpriteAnimTable_862A848[] =
sSpriteAnim_862A834
};
-const struct SpriteTemplate gUnknown_0862A84C =
+static const struct SpriteTemplate sUnknown_0862A84C =
{
.tileTag = 30509,
.paletteTag = 30508,
@@ -361,7 +425,7 @@ const struct SpriteTemplate gUnknown_0862A84C =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862A864 =
+static const struct SpriteTemplate sUnknown_0862A864 =
{
.tileTag = 30510,
.paletteTag = 30508,
@@ -372,9 +436,14 @@ const struct SpriteTemplate gUnknown_0862A864 =
.callback = SpriteCallbackDummy,
};
-const struct UnkRayquazaStruct gUnknown_0862A87C = {0x4000014, 0xA2600001, 1};
+static const struct ScanlineEffectParams sUnknown_0862A87C =
+{
+ .dmaDest = (vu16 *)REG_ADDR_BG1HOFS,
+ .dmaControl = 0xA2600001,
+ .initState = 1
+};
-const struct BgTemplate gUnknown_0862A888[] =
+static const struct BgTemplate sUnknown_0862A888[] =
{
{
.bg = 0,
@@ -429,17 +498,17 @@ static const union AnimCmd *const sSpriteAnimTable_862A8BC[] =
sSpriteAnim_862A8A8
};
-const struct CompressedSpriteSheet gUnknown_0862A8C4 =
+static const struct CompressedSpriteSheet sUnknown_0862A8C4 =
{
gRaySceneGroudon_Gfx, 0x3000, 30505
};
-const struct CompressedSpritePalette gUnknown_0862A8CC =
+static const struct CompressedSpritePalette sUnknown_0862A8CC =
{
gRaySceneGroudon_Pal, 30505
};
-const struct SpriteTemplate gUnknown_0862A8D4 =
+static const struct SpriteTemplate sUnknown_0862A8D4 =
{
.tileTag = 30505,
.paletteTag = 30505,
@@ -461,12 +530,12 @@ static const union AnimCmd *const sSpriteAnimTable_862A8F4[] =
sSpriteAnim_862A8EC
};
-const struct CompressedSpriteSheet gUnknown_0862A8F8 =
+static const struct CompressedSpriteSheet sUnknown_0862A8F8 =
{
gRaySceneGroudon2_Gfx, 0x200, 30506
};
-const struct SpriteTemplate gUnknown_0862A900 =
+static const struct SpriteTemplate sUnknown_0862A900 =
{
.tileTag = 30506,
.paletteTag = 30505,
@@ -488,12 +557,12 @@ static const union AnimCmd *const sSpriteAnimTable_862A920[] =
sSpriteAnim_862A918
};
-const struct CompressedSpriteSheet gUnknown_0862A924 =
+static const struct CompressedSpriteSheet sUnknown_0862A924 =
{
gRaySceneGroudon3_Gfx, 0x400, 30507
};
-const struct SpriteTemplate gUnknown_0862A92C =
+static const struct SpriteTemplate sUnknown_0862A92C =
{
.tileTag = 30507,
.paletteTag = 30505,
@@ -580,17 +649,17 @@ static const union AnimCmd *const sSpriteAnimTable_862A9B0[] =
sSpriteAnim_862A99C
};
-const struct CompressedSpriteSheet gUnknown_0862A9D4 =
+static const struct CompressedSpriteSheet sUnknown_0862A9D4 =
{
gRaySceneKyogre_Gfx, 0xF00, 30508
};
-const struct CompressedSpritePalette gUnknown_0862A9DC =
+static const struct CompressedSpritePalette sUnknown_0862A9DC =
{
gRaySceneKyogre_Pal, 30508
};
-const struct SpriteTemplate gUnknown_0862A9E4 =
+static const struct SpriteTemplate sUnknown_0862A9E4 =
{
.tileTag = 30508,
.paletteTag = 30508,
@@ -615,12 +684,12 @@ static const union AnimCmd *const sSpriteAnimTable_862AA10[] =
sSpriteAnim_862A9FC
};
-const struct CompressedSpriteSheet gUnknown_0862AA14 =
+static const struct CompressedSpriteSheet sUnknown_0862AA14 =
{
gRaySceneKyogre2_Gfx, 0xC0, 30509
};
-const struct SpriteTemplate gUnknown_0862AA1C =
+static const struct SpriteTemplate sUnknown_0862AA1C =
{
.tileTag = 30509,
.paletteTag = 30508,
@@ -631,12 +700,12 @@ const struct SpriteTemplate gUnknown_0862AA1C =
.callback = SpriteCallbackDummy,
};
-const struct CompressedSpriteSheet gUnknown_0862AA34 =
+static const struct CompressedSpriteSheet sUnknown_0862AA34 =
{
gRaySceneKyogre3_Gfx, 0x200, 30510
};
-const struct SpriteTemplate gUnknown_0862AA3C =
+static const struct SpriteTemplate sUnknown_0862AA3C =
{
.tileTag = 30510,
.paletteTag = 30508,
@@ -647,7 +716,7 @@ const struct SpriteTemplate gUnknown_0862AA3C =
.callback = SpriteCallbackDummy,
};
-const struct BgTemplate gUnknown_0862AA54[] =
+static const struct BgTemplate sUnknown_0862AA54[] =
{
{
.bg = 0,
@@ -702,17 +771,17 @@ static const union AffineAnimCmd *const sSpriteAffineAnimTable_862AA8C[] =
sSpriteAffineAnim_862AA6C
};
-const struct CompressedSpriteSheet gUnknown_0862AA90 =
+static const struct CompressedSpriteSheet sUnknown_0862AA90 =
{
gRaySceneSmoke_Gfx, 0x100, 30555
};
-const struct CompressedSpritePalette gUnknown_0862AA98 =
+static const struct CompressedSpritePalette sUnknown_0862AA98 =
{
gRaySceneSmoke_Pal, 30555
};
-const struct SpriteTemplate gUnknown_0862AAA0 =
+static const struct SpriteTemplate sUnknown_0862AAA0 =
{
.tileTag = 30555,
.paletteTag = 30555,
@@ -723,7 +792,7 @@ const struct SpriteTemplate gUnknown_0862AAA0 =
.callback = sub_81D8260,
};
-const s8 gUnknown_0862AAB8[][2] =
+static const s8 sUnknown_0862AAB8[][2] =
{
{-1, 5},
{-3, -4},
@@ -737,7 +806,7 @@ const s8 gUnknown_0862AAB8[][2] =
{9, 1}
};
-const struct BgTemplate gUnknown_0862AACC[] =
+static const struct BgTemplate sUnknown_0862AACC[] =
{
{
.bg = 0,
@@ -801,22 +870,22 @@ static const union AnimCmd *const sSpriteAnimTable_862AAF8[] =
sSpriteAnim_862AAEC
};
-const struct CompressedSpriteSheet gUnknown_0862AAFC =
+static const struct CompressedSpriteSheet sUnknown_0862AAFC =
{
gRaySceneRayquazaFly1_Gfx, 0x1000, 30556
};
-const struct CompressedSpriteSheet gUnknown_0862AB04 =
+static const struct CompressedSpriteSheet sUnknown_0862AB04 =
{
gRaySceneRayquazaTail_Gfx, 0x200, 30557
};
-const struct CompressedSpritePalette gUnknown_0862AB0C =
+static const struct CompressedSpritePalette sUnknown_0862AB0C =
{
gRaySceneRayquaza_Pal, 30556
};
-const struct SpriteTemplate gUnknown_0862AB14 =
+static const struct SpriteTemplate sUnknown_0862AB14 =
{
.tileTag = 30556,
.paletteTag = 30556,
@@ -827,7 +896,7 @@ const struct SpriteTemplate gUnknown_0862AB14 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862AB2C =
+static const struct SpriteTemplate sUnknown_0862AB2C =
{
.tileTag = 30557,
.paletteTag = 30556,
@@ -838,7 +907,7 @@ const struct SpriteTemplate gUnknown_0862AB2C =
.callback = SpriteCallbackDummy,
};
-const struct BgTemplate gUnknown_0862AB44[] =
+static const struct BgTemplate sUnknown_0862AB44[] =
{
{
.bg = 0,
@@ -1015,57 +1084,57 @@ static const union AnimCmd *const sSpriteAnimTable_862AC24[] =
sSpriteAnim_862AC08
};
-const struct CompressedSpriteSheet gUnknown_0862AC28 =
+static const struct CompressedSpriteSheet sUnknown_0862AC28 =
{
gRaySceneGroudonLeft_Gfx, 0x1800, 30565
};
-const struct CompressedSpriteSheet gUnknown_0862AC30 =
+static const struct CompressedSpriteSheet sUnknown_0862AC30 =
{
gRaySceneGroudonTail_Gfx, 0x80, 30566
};
-const struct CompressedSpriteSheet gUnknown_0862AC38 =
+static const struct CompressedSpriteSheet sUnknown_0862AC38 =
{
gRaySceneKyogreRight_Gfx, 0x600, 30568
};
-const struct CompressedSpriteSheet gUnknown_0862AC40 =
+static const struct CompressedSpriteSheet sUnknown_0862AC40 =
{
gRaySceneRayquazaHover_Gfx, 0x2000, 30569
};
-const struct CompressedSpriteSheet gUnknown_0862AC48 =
+static const struct CompressedSpriteSheet sUnknown_0862AC48 =
{
gRaySceneRayquazaFlyIn_Gfx, 0x800, 30570
};
-const struct CompressedSpriteSheet gUnknown_0862AC50 =
+static const struct CompressedSpriteSheet sUnknown_0862AC50 =
{
gRaySceneSplash_Gfx, 0x300, 30571
};
-const struct CompressedSpritePalette gUnknown_0862AC58 =
+static const struct CompressedSpritePalette sUnknown_0862AC58 =
{
gRaySceneGroudonLeft_Pal, 30565
};
-const struct CompressedSpritePalette gUnknown_0862AC60 =
+static const struct CompressedSpritePalette sUnknown_0862AC60 =
{
gRaySceneKyogreRight_Pal, 30568
};
-const struct CompressedSpritePalette gUnknown_0862AC68 =
+static const struct CompressedSpritePalette sUnknown_0862AC68 =
{
gRaySceneRayquazaHover_Pal, 30569
};
-const struct CompressedSpritePalette gUnknown_0862AC70 =
+static const struct CompressedSpritePalette sUnknown_0862AC70 =
{
gRaySceneSplash_Pal, 30571
};
-const struct SpriteTemplate gUnknown_0862AC78 =
+static const struct SpriteTemplate sUnknown_0862AC78 =
{
.tileTag = 30565,
.paletteTag = 30565,
@@ -1076,7 +1145,7 @@ const struct SpriteTemplate gUnknown_0862AC78 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862AC90 =
+static const struct SpriteTemplate sUnknown_0862AC90 =
{
.tileTag = 30566,
.paletteTag = 30565,
@@ -1087,7 +1156,7 @@ const struct SpriteTemplate gUnknown_0862AC90 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862ACA8 =
+static const struct SpriteTemplate sUnknown_0862ACA8 =
{
.tileTag = 30568,
.paletteTag = 30568,
@@ -1098,7 +1167,7 @@ const struct SpriteTemplate gUnknown_0862ACA8 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862ACC0 =
+static const struct SpriteTemplate sUnknown_0862ACC0 =
{
.tileTag = 30569,
.paletteTag = 30569,
@@ -1109,7 +1178,7 @@ const struct SpriteTemplate gUnknown_0862ACC0 =
.callback = sub_81D961C,
};
-const struct SpriteTemplate gUnknown_0862ACD8 =
+static const struct SpriteTemplate sUnknown_0862ACD8 =
{
.tileTag = 30570,
.paletteTag = 30569,
@@ -1120,7 +1189,7 @@ const struct SpriteTemplate gUnknown_0862ACD8 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0862ACF0 =
+static const struct SpriteTemplate sUnknown_0862ACF0 =
{
.tileTag = 30571,
.paletteTag = 30571,
@@ -1131,7 +1200,7 @@ const struct SpriteTemplate gUnknown_0862ACF0 =
.callback = SpriteCallbackDummy,
};
-const struct BgTemplate gUnknown_0862AD08[] =
+static const struct BgTemplate sUnknown_0862AD08[] =
{
{
.bg = 0,
@@ -1162,3 +1231,1702 @@ const struct BgTemplate gUnknown_0862AD08[] =
}
};
+// code
+void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void))
+{
+ sRayScene = AllocZeroed(sizeof(*sRayScene));
+ sRayScene->animId = animId;
+ sRayScene->callback = callback;
+ sRayScene->onlyOneAnim = onlyOneAnim;
+ SetMainCallback2(CB2_InitRayquazaScene);
+}
+
+static void CB2_InitRayquazaScene(void)
+{
+ SetVBlankHBlankCallbacksToNull();
+ clear_scheduled_bg_copies_to_vram();
+ ScanlineEffect_Stop();
+ FreeAllSpritePalettes();
+ ResetPaletteFade();
+ ResetSpriteData();
+ ResetTasks();
+ FillPalette(0, 0xF0, 0x20);
+ CreateTask(sTasksForAnimations[sRayScene->animId], 0);
+ SetMainCallback2(CB2_RayquazaScene);
+}
+
+static void CB2_RayquazaScene(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void VBlankCB_RayquazaScene(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void Task_EndAfterFadeScreen(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ SetMainCallback2(sRayScene->callback);
+ Free(sRayScene);
+ DestroyTask(taskId);
+ }
+}
+
+static void Task_SetNextAnim(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ if (sRayScene->onlyOneAnim == TRUE)
+ {
+ gTasks[taskId].func = Task_EndAfterFadeScreen;
+ }
+ else
+ {
+ sRayScene->animId++;
+ sRayScene->field_2004 = 0;
+ gTasks[taskId].func = sTasksForAnimations[sRayScene->animId];
+ }
+ }
+}
+
+static void sub_81D68C8(void)
+{
+ SetGpuReg(REG_OFFSET_WININ, 0x3F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0);
+ SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
+ gPlttBufferUnfaded[0] = 0;
+ gPlttBufferFaded[0] = 0;
+}
+
+static void sub_81D6904(void)
+{
+ SetGpuReg(REG_OFFSET_WININ, 0x3F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x3F);
+}
+
+static void Task_HandleDuoFightPre(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D750C();
+ if (!gPaletteFade.active)
+ {
+ s16 counter = data[0];
+ if (counter == 64)
+ {
+ sub_81D7438();
+ }
+ else if (counter == 144)
+ {
+ sub_81D7480();
+ }
+ else
+ {
+ switch (counter)
+ {
+ case 328:
+ DuoFightEnd(taskId, 0);
+ return;
+ case 148:
+ sub_81D74C8();
+ break;
+ }
+ }
+
+ data[0]++;
+ }
+}
+
+static u8 sub_81D6984(void)
+{
+ u8 spriteId;
+ s16 *data;
+
+ spriteId = CreateSprite(&sUnknown_0862A72C, 88, 72, 3);
+ gSprites[spriteId].callback = sub_81D6A20;
+ data = gSprites[spriteId].data;
+ data[0] = CreateSprite(&sUnknown_0862A72C, 56, 104, 3);
+ data[1] = CreateSprite(&sUnknown_0862A750, 75, 101, 0);
+ data[2] = CreateSprite(&sUnknown_0862A774, 109, 114, 1);
+ StartSpriteAnim(&gSprites[data[0]], 1);
+ return spriteId;
+}
+
+static void sub_81D6A20(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ data[5]++;
+ data[5] &= 0x1F;
+ if (data[5] == 0 && sprite->pos1.x != 72)
+ {
+ sprite->pos1.x--;
+ gSprites[sprite->data[0]].pos1.x--;
+ gSprites[data[1]].pos1.x--;
+ gSprites[data[2]].pos1.x--;
+ }
+
+ switch (sprite->animCmdIndex)
+ {
+ case 0:
+ gSprites[data[1]].pos2.x = 0;
+ gSprites[data[1]].pos2.y = 0;
+ gSprites[data[2]].pos2.x = 0;
+ gSprites[data[2]].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ gSprites[data[1]].pos2.x = -1;
+ gSprites[data[1]].pos2.y = 0;
+ gSprites[data[2]].pos2.x = -1;
+ gSprites[data[2]].pos2.y = 0;
+ break;
+ case 2:
+ gSprites[data[1]].pos2.x = -1;
+ gSprites[data[1]].pos2.y = 1;
+ gSprites[data[2]].pos2.x = -2;
+ gSprites[data[2]].pos2.y = 1;
+ break;
+ }
+}
+
+static u8 sub_81D6B7C(void)
+{
+ u8 spriteId;
+ s16 *data;
+
+ spriteId = CreateSprite(&sUnknown_0862A81C, 136, 96, 1);
+ gSprites[spriteId].callback = sub_81D6D20;
+ data = gSprites[spriteId].data;
+
+ data[0] = CreateSprite(&sUnknown_0862A81C, 168, 96, 1) << 8;
+ data[0] |= CreateSprite(&sUnknown_0862A81C, 136, 112, 1);
+ data[1] = CreateSprite(&sUnknown_0862A81C, 168, 112, 1) << 8;
+ data[1] |= CreateSprite(&sUnknown_0862A81C, 136, 128, 1);
+ data[2] = CreateSprite(&sUnknown_0862A81C, 168, 128, 1) << 8;
+ data[2] |= CreateSprite(&sUnknown_0862A81C, 104, 128, 2);
+ data[3] = CreateSprite(&sUnknown_0862A81C, 136, 128, 2) << 8;
+ data[3] |= CreateSprite(&sUnknown_0862A81C, 184, 128, 0);
+ data[4] = CreateSprite(&sUnknown_0862A84C, 208, 132, 0) << 8;
+ data[4] |= CreateSprite(&sUnknown_0862A864, 200, 120, 1);
+
+ StartSpriteAnim(&gSprites[data[0] >> 8], 1);
+ StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
+ StartSpriteAnim(&gSprites[data[1] >> 8], 3);
+ StartSpriteAnim(&gSprites[data[1] & 0xFF], 4);
+ StartSpriteAnim(&gSprites[data[2] >> 8], 5);
+ StartSpriteAnim(&gSprites[data[2] & 0xFF], 6);
+ StartSpriteAnim(&gSprites[data[3] >> 8], 7);
+ StartSpriteAnim(&gSprites[data[3] & 0xFF], 8);
+
+ return spriteId;
+}
+
+static void sub_81D6D20(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ data[5]++;
+ data[5] &= 0x1F;
+ if (data[5] == 0 && sprite->pos1.x != 152)
+ {
+ sprite->pos1.x++;
+ gSprites[sprite->data[0] >> 8].pos1.x++;
+ gSprites[sprite->data[0] & 0xFF].pos1.x++;
+ gSprites[data[1] >> 8].pos1.x++;
+ gSprites[data[1] & 0xFF].pos1.x++;
+ gSprites[data[2] >> 8].pos1.x++;
+ gSprites[data[2] & 0xFF].pos1.x++;
+ gSprites[data[3] >> 8].pos1.x++;
+ gSprites[data[3] & 0xFF].pos1.x++;
+ gSprites[data[4] >> 8].pos1.x++;
+ gSprites[data[4] & 0xFF].pos1.x++;
+ }
+
+ switch (gSprites[data[2] & 0xFF].animCmdIndex)
+ {
+ case 0:
+ sprite->pos2.y = 0;
+ gSprites[data[0] >> 8].pos2.y = 0;
+ gSprites[data[0] & 0xFF].pos2.y = 0;
+ gSprites[data[1] >> 8].pos2.y = 0;
+ gSprites[data[1] & 0xFF].pos2.y = 0;
+ gSprites[data[2] >> 8].pos2.y = 0;
+ gSprites[data[2] & 0xFF].pos2.y = 0;
+ gSprites[data[3] >> 8].pos2.y = 0;
+ gSprites[data[3] & 0xFF].pos2.y = 0;
+ gSprites[data[4] >> 8].pos2.y = 0;
+ gSprites[data[4] & 0xFF].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ sprite->pos2.y = 1;
+ gSprites[data[0] >> 8].pos2.y = 1;
+ gSprites[data[0] & 0xFF].pos2.y = 1;
+ gSprites[data[1] >> 8].pos2.y = 1;
+ gSprites[data[1] & 0xFF].pos2.y = 1;
+ gSprites[data[2] >> 8].pos2.y = 1;
+ gSprites[data[2] & 0xFF].pos2.y = 1;
+ gSprites[data[3] >> 8].pos2.y = 1;
+ gSprites[data[3] & 0xFF].pos2.y = 1;
+ gSprites[data[4] >> 8].pos2.y = 1;
+ gSprites[data[4] & 0xFF].pos2.y = 1;
+ break;
+ case 2:
+ sprite->pos2.y = 2;
+ gSprites[data[0] >> 8].pos2.y = 2;
+ gSprites[data[0] & 0xFF].pos2.y = 2;
+ gSprites[data[1] >> 8].pos2.y = 2;
+ gSprites[data[1] & 0xFF].pos2.y = 2;
+ gSprites[data[2] >> 8].pos2.y = 2;
+ gSprites[data[4] & 0xFF].pos2.y = 2;
+ break;
+ }
+}
+
+static void VBlankCB_DuoFight(void)
+{
+ VBlankCB_RayquazaScene();
+ ScanlineEffect_InitHBlankDmaTransfer();
+}
+
+static void sub_81D6FE0(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sUnknown_0862A888, ARRAY_COUNT(sUnknown_0862A888));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D706C(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRaySceneClouds1_Tilemap, sRayScene->tilemapBuffers[1]);
+ LZDecompressWram(gRaySceneClouds3_Tilemap, sRayScene->tilemapBuffers[2]);
+ LoadCompressedPalette(gRaySceneClouds_Pal, 0, 0x40);
+ LoadCompressedObjectPic(&sUnknown_0862A8C4);
+ LoadCompressedObjectPic(&sUnknown_0862A8F8);
+ LoadCompressedObjectPic(&sUnknown_0862A924);
+ LoadCompressedObjectPic(&sUnknown_0862A9D4);
+ LoadCompressedObjectPic(&sUnknown_0862AA14);
+ LoadCompressedObjectPic(&sUnknown_0862AA34);
+ LoadCompressedObjectPalette(&sUnknown_0862A8CC);
+ LoadCompressedObjectPalette(&sUnknown_0862A9DC);
+}
+
+static void Task_DuoFightAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ ScanlineEffect_Clear();
+ sub_81D6FE0();
+ sub_81D706C();
+ CpuFastFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
+ ScanlineEffect_SetParams(sUnknown_0862A87C);
+ data[0] = 0;
+ data[1] = CreateTask(sub_81D7228, 0);
+ if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
+ {
+ data[2] = sub_81D6984();
+ data[3] = sub_81D6B7C();
+ gTasks[taskId].func = Task_HandleDuoFightPre;
+ }
+ else
+ {
+ data[2] = sub_81D7664();
+ data[3] = sub_81D78BC();
+ gTasks[taskId].func = Task_HandleDuoFight;
+ StopMapMusic();
+ }
+
+ BlendPalettes(-1, 0x10, 0);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ SetVBlankCallback(VBlankCB_DuoFight);
+ PlaySE(SE_T_OOAME);
+}
+
+static void sub_81D7228(u8 taskId)
+{
+ s16 i;
+ u16 *data = gTasks[taskId].data;
+
+ for (i = 24; i < 92; i++)
+ {
+ if (i <= 47)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[0] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[0] >> 8;
+ }
+ else if (i <= 63)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[1] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[1] >> 8;
+ }
+ else if (i <= 75)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[2] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[2] >> 8;
+ }
+ else if (i <= 83)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[3] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[3] >> 8;
+ }
+ else if (i <= 87)
+ {
+ gScanlineEffectRegBuffers[0][i] = data[4] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[4] >> 8;
+ }
+ else
+ {
+ gScanlineEffectRegBuffers[0][i] = data[5] >> 8;
+ gScanlineEffectRegBuffers[1][i] = data[5] >> 8;
+ }
+ }
+
+ if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
+ {
+ data[0] += 448;
+ data[1] += 384;
+ data[2] += 320;
+ data[3] += 256;
+ data[4] += 192;
+ data[5] += 128;
+ }
+ else
+ {
+ data[0] += 768;
+ data[1] += 640;
+ data[2] += 512;
+ data[3] += 384;
+ data[4] += 256;
+ data[5] += 128;
+ }
+}
+
+static void Task_HandleDuoFight(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D750C();
+ if (!gPaletteFade.active)
+ {
+ s16 counter = data[0];
+ if (counter == 32 || counter == 112)
+ {
+ sub_81D7438();
+ }
+ else if (counter == 216)
+ {
+ sub_81D7480();
+ }
+ else if (counter == 220)
+ {
+ sub_81D74C8();
+ }
+ else
+ {
+ switch (counter)
+ {
+ case 412:
+ DuoFightEnd(taskId, 2);
+ return;
+ case 380:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
+ gTasks[data[1]].func = sub_81D752C;
+ gTasks[data[1]].data[0] = 0;
+ gTasks[data[1]].data[2] = data[2];
+ gTasks[data[1]].data[3] = data[3];
+ ScanlineEffect_Stop();
+ break;
+ }
+ }
+
+ data[0]++;
+ }
+}
+
+static void sub_81D7438(void)
+{
+ PlaySE(SE_T_KAMI);
+ sub_80A2C44(0x7FFF, 0, 0x10, 0, -1, 0, 0);
+ sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1);
+}
+
+static void sub_81D7480(void)
+{
+ PlaySE(SE_T_KAMI);
+ sub_80A2C44(0x7FFF, 0, 0x10, 0x10, -1, 0, 0);
+ sub_80A2C44(0xFFFF0000, 0, 0x10, 0x10, 0, 0, 1);
+}
+
+static void sub_81D74C8(void)
+{
+ sub_80A2C44(0x7FFF, 4, 0x10, 0, -1, 0, 0);
+ sub_80A2C44(0xFFFF0000, 4, 0x10, 0, 0, 0, 1);
+}
+
+static void sub_81D750C(void)
+{
+ ChangeBgX(2, 0x400, 1);
+ ChangeBgY(2, 0x800, 2);
+}
+
+static void sub_81D752C(u8 taskId)
+{
+ u16 bgY;
+ s16 *data = gTasks[taskId].data;
+ sub_81D7860(&gSprites[data[2]]);
+ sub_81D7D14(&gSprites[data[3]]);
+
+ bgY = GetBgY(1);
+ if (GetBgY(1) == 0 || bgY > 0x8000)
+ ChangeBgY(1, 0x400, 2);
+
+ if (data[0] != 16)
+ {
+ data[0]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, (data[0] << 8) | (16 - data[0]));
+ }
+}
+
+static void DuoFightEnd(u8 taskId, s8 palDelay)
+{
+ PlaySE(SE_T_OOAME_E);
+ BeginNormalPaletteFade(-1, palDelay, 0, 0x10, 0);
+ gTasks[taskId].func = Task_DuoFightEnd;
+}
+
+static void Task_DuoFightEnd(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D750C();
+ if (!gPaletteFade.active)
+ {
+ DestroyTask(data[1]);
+ ChangeBgY(1, 0, 0);
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Stop();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ data[0] = 0;
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+}
+
+static u8 sub_81D7664(void)
+{
+ u8 spriteId;
+ s16 *data;
+
+ spriteId = CreateSprite(&sUnknown_0862A8D4, 98, 72, 3);
+ gSprites[spriteId].callback = sub_81D7700;
+ data = gSprites[spriteId].data;
+ data[0] = CreateSprite(&sUnknown_0862A8D4, 66, 104, 3);
+ data[1] = CreateSprite(&sUnknown_0862A900, 85, 101, 0);
+ data[2] = CreateSprite(&sUnknown_0862A92C, 119, 114, 1);
+ StartSpriteAnim(&gSprites[data[0]], 1);
+ return spriteId;
+}
+
+static void sub_81D7700(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ data[5]++;
+ data[5] &= 0xF;
+ if (!(data[5] & 7) && sprite->pos1.x != 72)
+ {
+ sprite->pos1.x--;
+ gSprites[sprite->data[0]].pos1.x--;
+ gSprites[data[1]].pos1.x--;
+ gSprites[data[2]].pos1.x--;
+ }
+
+ switch (sprite->animCmdIndex)
+ {
+ case 0:
+ gSprites[data[1]].pos2.x = 0;
+ gSprites[data[1]].pos2.y = 0;
+ gSprites[data[2]].pos2.x = 0;
+ gSprites[data[2]].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ gSprites[data[1]].pos2.x = -1;
+ gSprites[data[1]].pos2.y = 0;
+ gSprites[data[2]].pos2.x = -1;
+ gSprites[data[2]].pos2.y = 0;
+ break;
+ case 2:
+ gSprites[data[1]].pos2.x = -1;
+ gSprites[data[1]].pos2.y = 1;
+ gSprites[data[2]].pos2.x = -2;
+ gSprites[data[2]].pos2.y = 1;
+ break;
+ }
+}
+
+static void sub_81D7860(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ if (sprite->pos1.y <= 160)
+ {
+ sprite->pos1.y += 8;
+ gSprites[sprite->data[0]].pos1.y += 8;
+ gSprites[data[1]].pos1.y += 8;
+ gSprites[data[2]].pos1.y += 8;
+ }
+}
+
+static u8 sub_81D78BC(void)
+{
+ u8 spriteId;
+ s16 *data;
+
+ spriteId = CreateSprite(&sUnknown_0862A9E4, 126, 96, 1);
+ gSprites[spriteId].callback = sub_81D7A60;
+ data = gSprites[spriteId].data;
+
+ data[0] = CreateSprite(&sUnknown_0862A9E4, 158, 96, 1) << 8;
+ data[0] |= CreateSprite(&sUnknown_0862A9E4, 126, 112, 1);
+ data[1] = CreateSprite(&sUnknown_0862A9E4, 158, 112, 1) << 8;
+ data[1] |= CreateSprite(&sUnknown_0862A9E4, 126, 128, 1);
+ data[2] = CreateSprite(&sUnknown_0862A9E4, 158, 128, 1) << 8;
+ data[2] |= CreateSprite(&sUnknown_0862A9E4, 94, 128, 2);
+ data[3] = CreateSprite(&sUnknown_0862A9E4, 126, 128, 2) << 8;
+ data[3] |= CreateSprite(&sUnknown_0862A9E4, 174, 128, 0);
+ data[4] = CreateSprite(&sUnknown_0862AA1C, 198, 132, 0) << 8;
+ data[4] |= CreateSprite(&sUnknown_0862AA3C, 190, 120, 1);
+
+ StartSpriteAnim(&gSprites[data[0] >> 8], 1);
+ StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
+ StartSpriteAnim(&gSprites[data[1] >> 8], 3);
+ StartSpriteAnim(&gSprites[data[1] & 0xFF], 4);
+ StartSpriteAnim(&gSprites[data[2] >> 8], 5);
+ StartSpriteAnim(&gSprites[data[2] & 0xFF], 6);
+ StartSpriteAnim(&gSprites[data[3] >> 8], 7);
+ StartSpriteAnim(&gSprites[data[3] & 0xFF], 8);
+
+ return spriteId;
+}
+
+static void sub_81D7A60(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ data[5]++;
+ data[5] &= 0xF;
+ if (!(data[5] & 7) && sprite->pos1.x != 152)
+ {
+ sprite->pos1.x++;
+ gSprites[sprite->data[0] >> 8].pos1.x++;
+ gSprites[sprite->data[0] & 0xFF].pos1.x++;
+ gSprites[data[1] >> 8].pos1.x++;
+ gSprites[data[1] & 0xFF].pos1.x++;
+ gSprites[data[2] >> 8].pos1.x++;
+ gSprites[data[2] & 0xFF].pos1.x++;
+ gSprites[data[3] >> 8].pos1.x++;
+ gSprites[data[3] & 0xFF].pos1.x++;
+ gSprites[data[4] >> 8].pos1.x++;
+ gSprites[data[4] & 0xFF].pos1.x++;
+ }
+
+ switch (gSprites[data[2] & 0xFF].animCmdIndex)
+ {
+ case 0:
+ sprite->pos2.y = 0;
+ gSprites[data[0] >> 8].pos2.y = 0;
+ gSprites[data[0] & 0xFF].pos2.y = 0;
+ gSprites[data[1] >> 8].pos2.y = 0;
+ gSprites[data[1] & 0xFF].pos2.y = 0;
+ gSprites[data[2] >> 8].pos2.y = 0;
+ gSprites[data[2] & 0xFF].pos2.y = 0;
+ gSprites[data[3] >> 8].pos2.y = 0;
+ gSprites[data[3] & 0xFF].pos2.y = 0;
+ gSprites[data[4] >> 8].pos2.y = 0;
+ gSprites[data[4] & 0xFF].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ sprite->pos2.y = 1;
+ gSprites[data[0] >> 8].pos2.y = 1;
+ gSprites[data[0] & 0xFF].pos2.y = 1;
+ gSprites[data[1] >> 8].pos2.y = 1;
+ gSprites[data[1] & 0xFF].pos2.y = 1;
+ gSprites[data[2] >> 8].pos2.y = 1;
+ gSprites[data[2] & 0xFF].pos2.y = 1;
+ gSprites[data[3] >> 8].pos2.y = 1;
+ gSprites[data[3] & 0xFF].pos2.y = 1;
+ gSprites[data[4] >> 8].pos2.y = 1;
+ gSprites[data[4] & 0xFF].pos2.y = 1;
+ break;
+ case 2:
+ sprite->pos2.y = 2;
+ gSprites[data[0] >> 8].pos2.y = 2;
+ gSprites[data[0] & 0xFF].pos2.y = 2;
+ gSprites[data[1] >> 8].pos2.y = 2;
+ gSprites[data[1] & 0xFF].pos2.y = 2;
+ gSprites[data[2] >> 8].pos2.y = 2;
+ gSprites[data[4] & 0xFF].pos2.y = 2;
+ break;
+ }
+}
+
+static void sub_81D7D14(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ if (sprite->pos1.y <= 160)
+ {
+ sprite->pos1.y += 8;
+ gSprites[sprite->data[0] >> 8].pos1.y += 8;
+ gSprites[sprite->data[0] & 0xFF].pos1.y += 8;
+ gSprites[data[1] >> 8].pos1.y += 8;
+ gSprites[data[1] & 0xFF].pos1.y += 8;
+ gSprites[data[2] >> 8].pos1.y += 8;
+ gSprites[data[2] & 0xFF].pos1.y += 8;
+ gSprites[data[3] >> 8].pos1.y += 8;
+ gSprites[data[3] & 0xFF].pos1.y += 8;
+ gSprites[data[4] >> 8].pos1.y += 8;
+ gSprites[data[4] & 0xFF].pos1.y += 8;
+ }
+}
+
+static void sub_81D7E10(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, sUnknown_0862AA54, ARRAY_COUNT(sUnknown_0862AA54));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D7E9C(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(2, gRaySceneRayquaza_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRaySceneOvercast_Tilemap, sRayScene->tilemapBuffers[1]);
+ LZDecompressWram(gRaySceneRayquaza_Tilemap, sRayScene->tilemapBuffers[2]);
+ LoadCompressedPalette(gRaySceneRayquaza_Pal, 0, 0x40);
+ LoadCompressedObjectPic(&sUnknown_0862AA90);
+ LoadCompressedObjectPalette(&sUnknown_0862AA98);
+}
+
+static void Task_RayTakesFlightAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ PlayNewMapMusic(MUS_REKKUU_KOURIN);
+ sub_81D7E10();
+ sub_81D7E9C();
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x808);
+ BlendPalettes(-1, 0x10, 0);
+ SetVBlankCallback(VBlankCB_RayquazaScene);
+ CreateTask(sub_81D81A4, 0);
+ data[0] = 0;
+ data[1] = 0;
+ gTasks[taskId].func = Task_HandleRayTakesFlight;
+}
+
+static void Task_HandleRayTakesFlight(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ if (data[1] == 8)
+ {
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ data[2] = 0;
+ data[3] = 30;
+ data[4] = 0;
+ data[5] = 7;
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 1:
+ data[2] += data[3];
+ data[4] += data[5];
+ if (data[3] > 3)
+ data[3] -= 3;
+ if (data[5] != 0)
+ data[5]--;
+ if (data[2] > 255)
+ {
+ data[2] = 256;
+ data[3] = 0;
+ data[6] = 12;
+ data[7] = -1;
+ data[1] = 0;
+ data[0]++;
+ }
+ SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0);
+ break;
+ case 2:
+ data[1]++;
+ SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32 + (data[6] >> 2), data[2], data[2], 0);
+ data[6] += data[7];
+ if (data[6] == 12 || data[6] == -12)
+ {
+ data[7] *= -1;
+ if (data[1] > 295)
+ {
+ data[0]++;
+ BeginNormalPaletteFade(-1, 6, 0, 0x10, 0);
+ }
+ }
+ break;
+ case 3:
+ data[2] += 16;
+ SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0);
+ Task_RayTakesFlightEnd(taskId);
+ break;
+ }
+}
+
+static void Task_RayTakesFlightEnd(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ SetVBlankCallback(NULL);
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+}
+
+static void sub_81D81A4(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if ((data[1] & 3) == 0)
+ {
+ u8 spriteId = CreateSprite(&sUnknown_0862AAA0,
+ (sUnknown_0862AAB8[data[0]][0] * 4) + 120,
+ (sUnknown_0862AAB8[data[0]][1] * 4) + 80,
+ 0);
+ gSprites[spriteId].data[0] = (s8)(data[0]);
+ gSprites[spriteId].oam.objMode = 1;
+ gSprites[spriteId].oam.affineMode = 3;
+ gSprites[spriteId].oam.priority = 2;
+ InitSpriteAffineAnim(&gSprites[spriteId]);
+ if (data[0] == 9)
+ {
+ DestroyTask(taskId);
+ return;
+ }
+ else
+ {
+ data[0]++;
+ }
+ }
+
+ data[1]++;
+}
+
+static void sub_81D8260(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ else
+ {
+ sprite->pos2.x += sUnknown_0862AAB8[sprite->data[0]][0];
+ sprite->pos2.y += sUnknown_0862AAB8[sprite->data[0]][1];
+ }
+
+ sprite->data[1]++;
+ sprite->data[1] &= 0xF;
+}
+
+static void sub_81D82B0(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sUnknown_0862AACC, ARRAY_COUNT(sUnknown_0862AACC));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ schedule_bg_copy_tilemap_to_vram(3);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D8358(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(0, gRaySceneRayquazaLight_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast2_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRaySceneRayquazaLight_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRaySceneOvercast2_Tilemap, sRayScene->tilemapBuffers[3]);
+ CpuFastFill16(0, sRayScene->tilemapBuffers[2], 0x800);
+ CpuFastCopy(sRayScene->tilemapBuffers[3], sRayScene->tilemapBuffers[1], 0x800);
+ CpuFastFill16(0, &sRayScene->tilemapBuffers[1][0x100], 0x340);
+
+ LoadCompressedPalette(gRaySceneOvercast2_Pal, 0, 0x40);
+ gPlttBufferUnfaded[0] = RGB_WHITE;
+ gPlttBufferFaded[0] = RGB_WHITE;
+ LoadCompressedObjectPic(&sUnknown_0862AAFC);
+ LoadCompressedObjectPic(&sUnknown_0862AB04);
+ LoadCompressedObjectPalette(&sUnknown_0862AB0C);
+}
+
+static void sub_81D844C(void)
+{
+ u16 VCOUNT = GetGpuReg(REG_OFFSET_VCOUNT);
+ if (VCOUNT >= 24 && VCOUNT <= 135 && VCOUNT - 24 <= sRayScene->field_2008)
+ REG_BLDALPHA = 0xD08;
+ else
+ REG_BLDALPHA = 0x1000;
+
+ if (VCOUNT == 0)
+ {
+ if (sRayScene->field_2008 <= 0x1FFF)
+ {
+ if (sRayScene->field_2008 <= 39)
+ sRayScene->field_2008 += 4;
+ else if (sRayScene->field_2008 <= 79)
+ sRayScene->field_2008 += 2;
+ else
+ sRayScene->field_2008 += 1;
+ }
+
+ sRayScene->field_200A++;
+ }
+}
+
+static void Task_RayDescendsAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D82B0();
+ sub_81D8358();
+ SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
+ BlendPalettes(-1, 0x10, 0);
+ SetVBlankCallback(VBlankCB_RayquazaScene);
+ sRayScene->field_2008 = 0;
+ sRayScene->field_200A = 0;
+ data[0] = 0;
+ data[1] = 0;
+ data[2] = 0;
+ data[3] = 0;
+ data[4] = 0x1000;
+ gTasks[taskId].func = Task_HandleRayDescends;
+}
+
+static void Task_HandleRayDescends(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ if (data[1] == 8)
+ {
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ if (data[1] == 10)
+ {
+ data[1] = 0;
+ data[0]++;
+ SetHBlankCallback(sub_81D844C);
+ EnableInterrupts(INTR_FLAG_HBLANK | INTR_FLAG_VBLANK);
+ }
+ else
+ {
+ data[1]++;
+ }
+ }
+ break;
+ case 2:
+ if (data[1] == 80)
+ {
+ data[1] = 0;
+ data[0]++;
+ sub_81D86CC();
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 3:
+ if (++data[1] == 368)
+ {
+ data[1] = 0;
+ data[0]++;
+ }
+ break;
+ case 4:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_RayDescendsEnd;
+ break;
+ }
+}
+
+static void Task_RayDescendsEnd(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ SetVBlankCallback(NULL);
+ SetHBlankCallback(NULL);
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+}
+
+static u8 sub_81D86CC(void)
+{
+ u8 spriteId = CreateSprite(&sUnknown_0862AB14, 160, 0, 0);
+ s16 *data = gSprites[spriteId].data;
+ data[0] = CreateSprite(&sUnknown_0862AB2C, 184, -48, 0);
+ gSprites[spriteId].callback = sub_81D874C;
+ gSprites[spriteId].oam.priority = 3;
+ gSprites[data[0]].oam.priority = 3;
+ return spriteId;
+}
+
+static void sub_81D874C(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ s16 counter = data[2];
+ if (counter == 0)
+ {
+ data[3] = 12;
+ data[4] = 8;
+ }
+ else if (counter == 256)
+ {
+ data[3] = 9;
+ data[4] = 7;
+ }
+ else if (counter == 268)
+ {
+ data[3] = 8;
+ data[4] = 6;
+ }
+ else if (counter == 280)
+ {
+ data[3] = 7;
+ data[4] = 5;
+ }
+ else if (counter == 292)
+ {
+ data[3] = 6;
+ data[4] = 4;
+ }
+ else if (counter == 304)
+ {
+ data[3] = 5;
+ data[4] = 3;
+ }
+ else if (counter == 320)
+ {
+ data[3] = 4;
+ data[4] = 2;
+ }
+
+ if (data[2] % data[3] == 0)
+ {
+ sprite->pos2.x--;
+ gSprites[data[0]].pos2.x--;
+ }
+ if (data[2] % data[4] == 0)
+ {
+ sprite->pos2.y++;
+ gSprites[data[0]].pos2.y++;
+ }
+
+ data[2]++;
+}
+
+static void sub_81D8828(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sUnknown_0862AB44, ARRAY_COUNT(sUnknown_0862AB44));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ schedule_bg_copy_tilemap_to_vram(3);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D88D0(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(1, gRaySceneRayquazaChase_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(2, gRaySceneChaseStreaks_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(3, gRaySceneChaseBg_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRayChaseRayquazaChase2_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRayChaseRayquazaChase_Tilemap, sRayScene->tilemapBuffers[1]);
+ LZDecompressWram(gRaySceneChaseStreaks_Tilemap, sRayScene->tilemapBuffers[2]);
+ LZDecompressWram(gRaySceneChaseBg_Tilemap, sRayScene->tilemapBuffers[3]);
+ LoadCompressedPalette(gRaySceneChase_Pal, 0, 0x80);
+}
+
+static void Task_RayChargesAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D8828();
+ sub_81D88D0();
+ sub_81D68C8();
+ BlendPalettes(-1, 0x10, 0);
+ SetVBlankCallback(VBlankCB_RayquazaScene);
+ data[0] = 0;
+ data[1] = 0;
+ data[2] = CreateTask(sub_81D8AD8, 0);
+ gTasks[taskId].func = Task_HandleRayCharges;
+}
+
+static void Task_HandleRayCharges(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D8BB4();
+ if ((data[3] & 7) == 0 && data[0] <= 1 && data[1] <= 89)
+ PlaySE(SE_OP_BASYU);
+
+ data[3]++;
+ switch (data[0])
+ {
+ case 0:
+ if (data[1] == 8)
+ {
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 1:
+ if (data[1] == 127)
+ {
+ data[1] = 0;
+ data[0]++;
+ gTasks[data[2]].func = sub_81D8B2C;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 2:
+ if (data[1] == 12)
+ {
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 3:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_RayChargesEnd;
+ break;
+ }
+}
+
+static void sub_81D8AD8(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if ((data[15] & 3) == 0)
+ {
+ ChangeBgX(1, (Random() % 8 - 4) << 8, 0);
+ ChangeBgY(1, (Random() % 8 - 4) << 8, 0);
+ }
+
+ data[15]++;
+}
+
+static void sub_81D8B2C(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if (data[0] == 0)
+ {
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ data[0]++;
+ data[1] = 10;
+ data[2] = -1;
+ }
+ else if (data[0] == 1)
+ {
+ ChangeBgX(1, data[1] << 8, 2);
+ ChangeBgY(1, data[1] << 8, 1);
+ data[1] += data[2];
+ if (data[1] == -10)
+ data[2] *= -1;
+ }
+}
+
+static void sub_81D8BB4(void)
+{
+ ChangeBgX(2, 0x400, 2);
+ ChangeBgY(2, 0x400, 1);
+ ChangeBgX(0, 0x800, 2);
+ ChangeBgY(0, 0x800, 1);
+}
+
+static void Task_RayChargesEnd(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D8BB4();
+ if (!gPaletteFade.active)
+ {
+ SetVBlankCallback(NULL);
+ sub_81D6904();
+ DestroyTask(data[2]);
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+}
+
+static void sub_81D8C38(void)
+{
+ ResetVramOamAndBgCntRegs();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, sUnknown_0862AD08, ARRAY_COUNT(sUnknown_0862AD08));
+ SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
+ SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
+ ResetAllBgsCoordinates();
+ schedule_bg_copy_tilemap_to_vram(0);
+ schedule_bg_copy_tilemap_to_vram(1);
+ schedule_bg_copy_tilemap_to_vram(2);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+}
+
+static void sub_81D8CC4(void)
+{
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(2, gRaySceneHushRing_Gfx, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(0, gRaySceneHushBg_Gfx, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible());
+
+ LZDecompressWram(gRaySceneHushRing_Tilemap, sRayScene->tilemapBuffers[1]);
+ LZDecompressWram(gRaySceneHushBg_Tilemap, sRayScene->tilemapBuffers[0]);
+ LZDecompressWram(gRaySceneHushRing_Map, sRayScene->tilemapBuffers[2]);
+ LoadCompressedPalette(gRaySceneHushBg_Pal, 0, 0x60);
+ LoadCompressedObjectPic(&sUnknown_0862AC28);
+ LoadCompressedObjectPic(&sUnknown_0862AC30);
+ LoadCompressedObjectPic(&sUnknown_0862AC38);
+ LoadCompressedObjectPic(&sUnknown_0862AC40);
+ LoadCompressedObjectPic(&sUnknown_0862AC48);
+ LoadCompressedObjectPic(&sUnknown_0862AC50);
+ LoadCompressedObjectPalette(&sUnknown_0862AC58);
+ LoadCompressedObjectPalette(&sUnknown_0862AC60);
+ LoadCompressedObjectPalette(&sUnknown_0862AC68);
+ LoadCompressedObjectPalette(&sUnknown_0862AC70);
+}
+
+static void Task_RayChasesAwayAnim(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ sub_81D8C38();
+ sub_81D8CC4();
+ sub_81D68C8();
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0xE09);
+ BlendPalettes(-1, 0x10, 0);
+ SetVBlankCallback(VBlankCB_RayquazaScene);
+ data[0] = 0;
+ data[1] = 0;
+ gTasks[taskId].func = Task_HandleRayChasesAway;
+ data[2] = CreateTask(sub_81D8FB0, 0);
+ gTasks[data[2]].data[0] = 0;
+ gTasks[data[2]].data[1] = 0;
+ gTasks[data[2]].data[2] = 0;
+ gTasks[data[2]].data[3] = 1;
+ gTasks[data[2]].data[4] = 1;
+}
+
+static void Task_HandleRayChasesAway(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ if (data[1] == 8)
+ {
+ sub_81D90A8(taskId);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ break;
+ case 1:
+ if (gSprites[data[5]].callback == sub_81D97E0)
+ {
+ if (data[1] == 64)
+ {
+ sub_81D94D4(taskId);
+ sub_81D93D8(taskId);
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ }
+ }
+ break;
+ case 2:
+ if (data[1] == 448)
+ {
+ data[1] = 0;
+ data[0]++;
+ }
+ else
+ {
+ data[1]++;
+ if (data[1] % 144 == 0)
+ {
+ sub_80A2C44(0xFFFE, 0, 0x10, 0, -1, 0, 0);
+ sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1);
+ }
+ }
+ break;
+ case 3:
+ BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
+ gTasks[taskId].func = Task_RayChasesAwayEnd;
+ break;
+ }
+}
+
+static void sub_81D8FB0(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if ((data[0] & 0xF) == 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDALPHA, ((data[1] + 14) << 8 & 0x1F00) | ((data[2] + 9) & 0xF));
+ data[1] -= data[3];
+ data[2] += data[4];
+ if (data[1] == -3 || data[1] == 0)
+ data[3] *= -1;
+ if (data[2] == 3 || data[2] == 0)
+ data[4] *= -1;
+ }
+
+ data[0]++;
+}
+
+static void Task_RayChasesAwayEnd(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ if (!gPaletteFade.active)
+ {
+ StopMapMusic();
+ if (data[1] == 0)
+ {
+ SetVBlankCallback(NULL);
+ sub_81D6904();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ DestroyTask(data[2]);
+ }
+
+ if (data[1] == 32)
+ {
+ data[1] = 0;
+ gTasks[taskId].func = Task_SetNextAnim;
+ }
+ else
+ {
+ data[1]++;
+ }
+ }
+}
+
+static void sub_81D90A8(u8 taskId)
+{
+ s16 *taskData, *spriteData;
+
+ taskData = gTasks[taskId].data;
+
+ taskData[3] = CreateSprite(&sUnknown_0862AC78, 64, 120, 0);
+ spriteData = gSprites[taskData[3]].data;
+ spriteData[0] = CreateSprite(&sUnknown_0862AC90, 16, 130, 0);
+ gSprites[taskData[3]].oam.priority = 1;
+ gSprites[spriteData[0]].oam.priority = 1;
+
+ taskData[4] = CreateSprite(&sUnknown_0862ACA8, 160, 128, 1);
+ spriteData = gSprites[taskData[4]].data;
+ spriteData[0] = CreateSprite(&sUnknown_0862ACA8, 192, 128, 1);
+ spriteData[1] = CreateSprite(&sUnknown_0862ACA8, 224, 128, 1);
+ gSprites[taskData[4]].oam.priority = 1;
+ gSprites[spriteData[0]].oam.priority = 1;
+ gSprites[spriteData[1]].oam.priority = 1;
+ StartSpriteAnim(&gSprites[spriteData[0]], 1);
+ StartSpriteAnim(&gSprites[spriteData[1]], 2);
+
+ taskData[5] = CreateSprite(&sUnknown_0862ACC0, 120, -65, 0);
+ spriteData = gSprites[taskData[5]].data;
+ spriteData[0] = CreateSprite(&sUnknown_0862ACD8, 120, -113, 0);
+ gSprites[taskData[5]].oam.priority = 1;
+ gSprites[spriteData[0]].oam.priority = 1;
+}
+
+static void sub_81D9274(u8 taskId)
+{
+ s16 *taskData = gTasks[taskId].data;
+
+ gSprites[taskData[3]].callback = sub_81D9338;
+ gSprites[taskData[3]].data[4] = 0;
+ gSprites[taskData[3]].data[5] = 0;
+ gSprites[taskData[3]].data[6] = 4;
+ gSprites[taskData[3]].data[7] = 0;
+
+ gSprites[taskData[4]].callback = sub_81D9338;
+ gSprites[taskData[4]].data[4] = 0;
+ gSprites[taskData[4]].data[5] = 0;
+ gSprites[taskData[4]].data[6] = 4;
+ gSprites[taskData[4]].data[7] = 1;
+}
+
+static void sub_81D9338(struct Sprite *sprite)
+{
+ if ((sprite->data[4] & 7) == 0)
+ {
+ if (sprite->data[7] == 0)
+ {
+ sprite->pos1.x -= sprite->data[6];
+ gSprites[sprite->data[0]].pos1.x -= sprite->data[6];
+ }
+ else
+ {
+ sprite->pos1.x += sprite->data[6];
+ gSprites[sprite->data[0]].pos1.x += sprite->data[6];
+ gSprites[sprite->data[1]].pos1.x += sprite->data[6];
+ }
+
+ sprite->data[5]++;
+ sprite->data[6] -= sprite->data[5];
+ if (sprite->data[5] == 3)
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+ sprite->data[6] = 0;
+ sprite->callback = SpriteCallbackDummy;
+ return;
+ }
+ }
+
+ sprite->data[4]++;
+}
+
+static void sub_81D93D8(u8 taskId)
+{
+ s16 *taskData = gTasks[taskId].data;
+ gSprites[taskData[3]].callback = sub_81D9420;
+ StartSpriteAnim(&gSprites[taskData[3]], 1);
+}
+
+static void sub_81D9420(struct Sprite *sprite)
+{
+ switch (sprite->animCmdIndex)
+ {
+ case 0:
+ case 2:
+ if (sprite->animDelayCounter % 12 == 0)
+ {
+ sprite->pos1.x -= 2;
+ gSprites[sprite->data[0]].pos1.x -=2;
+ }
+ gSprites[sprite->data[0]].pos2.y = 0;
+ break;
+ case 1:
+ case 3:
+ gSprites[sprite->data[0]].pos2.y = -2;
+ if ((sprite->animDelayCounter & 15) == 0)
+ {
+ sprite->pos1.y++;
+ gSprites[sprite->data[0]].pos1.y++;
+ }
+ break;
+ }
+}
+
+static void sub_81D94D4(u8 taskId)
+{
+ s16 *taskData, *spriteData;
+
+ taskData = gTasks[taskId].data;
+ spriteData = gSprites[taskData[4]].data;
+
+ gSprites[taskData[4]].callback = sub_81D9528;
+ gSprites[spriteData[0]].callback = sub_81D9528;
+ gSprites[spriteData[1]].callback = sub_81D9528;
+}
+
+static void sub_81D9528(struct Sprite *sprite)
+{
+ if ((sprite->data[4] & 3) == 0)
+ {
+ if (sprite->pos2.x == 1)
+ sprite->pos2.x = -1;
+ else
+ sprite->pos2.x = 1;
+ }
+ if (sprite->data[5] == 128)
+ {
+ sprite->data[7] = CreateSprite(&sUnknown_0862ACF0, 152, 132, 0);
+ gSprites[sprite->data[7]].oam.priority = 1;
+ sprite->data[7] = CreateSprite(&sUnknown_0862ACF0, 224, 132, 0);
+ gSprites[sprite->data[7]].oam.priority = 1;
+ gSprites[sprite->data[7]].hFlip = 1;
+ sprite->data[5]++;
+ }
+ if (sprite->data[5] > 127)
+ {
+ if (sprite->pos2.y != 32)
+ {
+ sprite->data[6]++;
+ sprite->pos2.y = sprite->data[6] >> 4;
+ }
+ }
+ else
+ {
+ sprite->data[5]++;
+ }
+
+ if (sprite->data[4] % 64 == 0)
+ PlaySE(SE_W250);
+
+ sprite->data[4]++;
+}
+
+static void sub_81D961C(struct Sprite *sprite)
+{
+ s16 counter = sprite->data[7];
+ if (counter <= 64)
+ {
+ sprite->pos2.y += 2;
+ gSprites[sprite->data[0]].pos2.y += 2;
+ if (sprite->data[7] == 64)
+ {
+ sub_81D9868(sprite, 1, 0, -48);
+ sprite->data[4] = 5;
+ sprite->data[5] = -1;
+ gSprites[sprite->data[0]].data[4] = 3;
+ gSprites[sprite->data[0]].data[5] = 5;
+ }
+ }
+ else if (counter <= 111)
+ {
+ sub_81D97E0(sprite);
+ if (sprite->data[4] == 0)
+ PlaySE(SE_BT_START);
+ if (sprite->data[4] == -3)
+ sub_81D9868(sprite, 2, 48, 16);
+ }
+ else if (counter == 112)
+ {
+ gSprites[sprite->data[0]].data[4] = 7;
+ gSprites[sprite->data[0]].data[5] = 3;
+ sub_81D97E0(sprite);
+ }
+ else if (counter <= 327)
+ {
+ sub_81D97E0(sprite);
+ }
+ else if (counter == 328)
+ {
+ sub_81D97E0(sprite);
+ sub_81D9868(sprite, 3, 48, 16);
+ sprite->pos2.x = 1;
+ gSprites[sprite->data[0]].pos2.x = 1;
+ PlayCry1(SPECIES_RAYQUAZA, 0);
+ CreateTask(sub_81D98B4, 0);
+ }
+ else
+ {
+ switch (counter)
+ {
+ case 376:
+ sprite->pos2.x = 0;
+ gSprites[sprite->data[0]].pos2.x = 0;
+ sub_81D97E0(sprite);
+ sub_81D9868(sprite, 2, 48, 16);
+ sprite->callback = sub_81D97E0;
+ return;
+ case 352:
+ sub_81D9274(FindTaskIdByFunc(Task_HandleRayChasesAway));
+ break;
+ }
+ }
+
+ if (sprite->data[7] > 328 && (sprite->data[7] & 1) == 0)
+ {
+ sprite->pos2.x *= -1;
+ gSprites[sprite->data[0]].pos2.x = sprite->pos2.x;
+ }
+
+ sprite->data[7]++;
+}
+
+static void sub_81D97E0(struct Sprite *sprite)
+{
+ struct Sprite *sprite2 = &gSprites[sprite->data[0]];
+ if (!(sprite->data[6] & sprite2->data[4]))
+ {
+ sprite->pos2.y += sprite->data[4];
+ gSprites[sprite->data[0]].pos2.y += sprite->data[4];
+ sprite->data[4] += sprite->data[5];
+ if (sprite->data[4] >= sprite2->data[5] || sprite->data[4] <= -sprite2->data[5])
+ {
+ if (sprite->data[4] > sprite2->data[5])
+ sprite->data[4] = sprite2->data[5];
+ else if (sprite->data[4] < -sprite2->data[5])
+ sprite->data[4] = -sprite2->data[5];
+
+ sprite->data[5] *= -1;
+ }
+ }
+
+ sprite->data[6]++;
+}
+
+static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y)
+{
+ struct Sprite *sprite2 = &gSprites[sprite->data[0]];
+
+ sprite2->pos1.x = sprite->pos1.x + x;
+ sprite2->pos1.y = sprite->pos1.y + y;
+
+ sprite2->pos2.x = sprite->pos2.x;
+ sprite2->pos2.y = sprite->pos2.y;
+
+ StartSpriteAnim(sprite, animNum);
+ StartSpriteAnim(sprite2, animNum);
+}
+
+static void sub_81D98B4(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ SetBgAffine(2, 0x4000, 0x4000, 0x78, 0x40, 0x100, 0x100, 0);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ data[4] = 16;
+ data[0]++;
+ break;
+ case 1:
+ if (data[5] == 8)
+ PlaySE(SE_JIDO_DOA);
+ if (data[2] == 2)
+ {
+ data[0]++;
+ }
+ else
+ {
+ data[1] += data[4];
+ data[5]++;
+ if (data[3] % 3 == 0 && data[4] != 4)
+ data[4] -= 2;
+
+ data[3]++;
+ SetBgAffine(2, 0x4000, 0x4000, 0x78, 0x40, 0x100 - data[1], 0x100 - data[1], 0);
+ if (data[1] > 255)
+ {
+ data[1] = 0;
+ data[3] = 0;
+ data[5] = 0;
+ data[4] = 16;
+ data[2]++;
+ }
+ }
+ break;
+ case 2:
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ DestroyTask(taskId);
+ break;
+ }
+}
diff --git a/src/recorded_battle.c b/src/recorded_battle.c
index c88229c61..fc576462b 100644
--- a/src/recorded_battle.c
+++ b/src/recorded_battle.c
@@ -25,11 +25,11 @@ extern u32 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u16 gPartnerTrainerId;
-extern u8 gActiveBank;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
+extern u8 gActiveBattler;
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gUnknown_03001278;
extern u8 gUnknown_03001279;
@@ -52,13 +52,13 @@ struct RecordedBattleSave
{
struct Pokemon playerParty[PARTY_SIZE];
struct Pokemon opponentParty[PARTY_SIZE];
- u8 playersName[BATTLE_BANKS_COUNT][PLAYER_NAME_LENGTH];
- u8 playersGender[BATTLE_BANKS_COUNT];
- u32 playersTrainerId[BATTLE_BANKS_COUNT];
- u8 playersLanguage[BATTLE_BANKS_COUNT];
+ u8 playersName[MAX_BATTLERS_COUNT][PLAYER_NAME_LENGTH];
+ u8 playersGender[MAX_BATTLERS_COUNT];
+ u32 playersTrainerId[MAX_BATTLERS_COUNT];
+ u8 playersLanguage[MAX_BATTLERS_COUNT];
u32 rngSeed;
u32 battleFlags;
- u8 playersBank[BATTLE_BANKS_COUNT];
+ u8 playersBank[MAX_BATTLERS_COUNT];
u16 opponentA;
u16 opponentB;
u16 partnerId;
@@ -75,14 +75,14 @@ struct RecordedBattleSave
u16 field_50E[6];
u8 field_51A;
u8 field_51B;
- u8 battleRecord[BATTLE_BANKS_COUNT][BANK_RECORD_SIZE];
+ u8 battleRecord[MAX_BATTLERS_COUNT][BANK_RECORD_SIZE];
u32 checksum;
};
EWRAM_DATA u32 gRecordedBattleRngSeed = 0;
EWRAM_DATA u32 gBattlePalaceMoveSelectionRngValue = 0;
-EWRAM_DATA static u8 sBattleRecords[BATTLE_BANKS_COUNT][BANK_RECORD_SIZE] = {0};
-EWRAM_DATA static u16 sRecordedBytesNo[BATTLE_BANKS_COUNT] = {0};
+EWRAM_DATA static u8 sBattleRecords[MAX_BATTLERS_COUNT][BANK_RECORD_SIZE] = {0};
+EWRAM_DATA static u16 sRecordedBytesNo[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA static u16 sUnknown_0203C79C[4] = {0};
EWRAM_DATA static u16 sUnknown_0203C7A4[4] = {0};
EWRAM_DATA static u8 sUnknown_0203C7AC = 0;
@@ -99,7 +99,7 @@ EWRAM_DATA static u32 sRecordedBattle_AI_Scripts = 0;
EWRAM_DATA static struct Pokemon sSavedPlayerParty[PARTY_SIZE] = {0};
EWRAM_DATA static struct Pokemon sSavedOpponentParty[PARTY_SIZE] = {0};
EWRAM_DATA static u16 sRecordedBattle_PlayerMonMoves[2][4] = {0};
-EWRAM_DATA static struct PlayerInfo sRecordedBattle_Players[BATTLE_BANKS_COUNT] = {0};
+EWRAM_DATA static struct PlayerInfo sRecordedBattle_Players[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA static u8 sUnknown_0203CCD0 = 0;
EWRAM_DATA static u8 sUnknown_0203CCD1[8] = {0};
EWRAM_DATA static u8 sUnknown_0203CCD9 = 0;
@@ -123,7 +123,7 @@ void sub_8184DA4(u8 arg0)
sUnknown_0203C7AC = arg0;
sUnknown_0203CCD0 = 0;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
sRecordedBytesNo[i] = 0;
sUnknown_0203C79C[i] = 0;
@@ -164,7 +164,7 @@ void sub_8184E58(void)
gUnknown_0203C7B4 = GetMultiplayerId();
linkPlayersCount = GetLinkPlayerCount();
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
sRecordedBattle_Players[i].trainerId = gLinkPlayers[i].trainerId;
sRecordedBattle_Players[i].gender = gLinkPlayers[i].gender;
@@ -200,7 +200,7 @@ void sub_8184E58(void)
}
}
-void RecordedBattle_SetBankAction(u8 bank, u8 action)
+void RecordedBattle_SetBattlerAction(u8 bank, u8 action)
{
if (sRecordedBytesNo[bank] < BANK_RECORD_SIZE && sUnknown_0203C7AC != 2)
{
@@ -208,7 +208,7 @@ void RecordedBattle_SetBankAction(u8 bank, u8 action)
}
}
-void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear)
+void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear)
{
s32 i;
@@ -221,12 +221,12 @@ void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear)
}
}
-u8 RecordedBattle_ReadBankAction(u8 bank)
+u8 RecordedBattle_GetBattlerAction(u8 bank)
{
// trying to read past array or invalid action byte, battle is over
if (sRecordedBytesNo[bank] >= BANK_RECORD_SIZE || sBattleRecords[bank][sRecordedBytesNo[bank]] == 0xFF)
{
- gSpecialVar_Result = gBattleOutcome = BATTLE_PLAYER_TELEPORTED; // hah
+ gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah
ResetPaletteFadeControl();
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
SetMainCallback2(CB2_QuitRecordedBattle);
@@ -248,7 +248,7 @@ u8 sub_81850DC(u8 *arg0)
u8 i, j;
u8 ret = 0;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (sRecordedBytesNo[i] != sUnknown_0203C79C[i])
{
@@ -350,7 +350,7 @@ u32 MoveRecordedBattleToSaveData(void)
battleSave->opponentParty[i] = sSavedOpponentParty[i];
}
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
for (j = 0; j < PLAYER_NAME_LENGTH; j++)
{
@@ -1339,7 +1339,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
gEnemyParty[i] = src->opponentParty[i];
}
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
for (var = FALSE, j = 0; j < PLAYER_NAME_LENGTH; j++)
{
@@ -1386,7 +1386,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
gSaveBlock2Ptr->frontierChosenLvl = src->field_4FC;
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
for (j = 0; j < BANK_RECORD_SIZE; j++)
{
@@ -1462,7 +1462,7 @@ u8 GetActiveBankLinkPlayerGender(void)
for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
- if (gLinkPlayers[i].lp_field_18 == gActiveBank)
+ if (gLinkPlayers[i].lp_field_18 == gActiveBattler)
break;
}
@@ -1501,7 +1501,7 @@ void RecordedBattle_CopyBankMoves(void)
{
s32 i;
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
return;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return;
@@ -1510,7 +1510,7 @@ void RecordedBattle_CopyBankMoves(void)
for (i = 0; i < 4; i++)
{
- sRecordedBattle_PlayerMonMoves[gActiveBank / 2][i] = gBattleMons[gActiveBank].moves[i];
+ sRecordedBattle_PlayerMonMoves[gActiveBattler / 2][i] = gBattleMons[gActiveBattler].moves[i];
}
}
@@ -1523,9 +1523,9 @@ void sub_818603C(u8 arg0)
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return;
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (bank = 0; bank < gBattlersCount; bank++)
{
- if (GetBankSide(bank) != SIDE_OPPONENT) // player's side only
+ if (GetBattlerSide(bank) != B_SIDE_OPPONENT) // player's side only
{
if (arg0 == 1)
{
@@ -1536,14 +1536,14 @@ void sub_818603C(u8 arg0)
}
if (j != 4) // player's mon's move has been changed
{
- RecordedBattle_SetBankAction(bank, ACTION_MOVE_CHANGE);
+ RecordedBattle_SetBattlerAction(bank, ACTION_MOVE_CHANGE);
for (j = 0; j < 4; j++)
{
for (k = 0; k < 4; k++)
{
if (gBattleMons[bank].moves[j] == sRecordedBattle_PlayerMonMoves[bank / 2][k])
{
- RecordedBattle_SetBankAction(bank, k);
+ RecordedBattle_SetBattlerAction(bank, k);
break;
}
}
@@ -1561,14 +1561,14 @@ void sub_818603C(u8 arg0)
u8 array3[8];
u8 var;
- RecordedBattle_ReadBankAction(bank);
+ RecordedBattle_GetBattlerAction(bank);
for (j = 0; j < 4; j++)
{
ppBonuses[j] = ((gBattleMons[bank].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
}
for (j = 0; j < 4; j++)
{
- array1[j] = RecordedBattle_ReadBankAction(bank);
+ array1[j] = RecordedBattle_GetBattlerAction(bank);
movePp.moves[j] = gBattleMons[bank].moves[array1[j]];
movePp.pp[j] = gBattleMons[bank].pp[array1[j]];
array3[j] = ppBonuses[array1[j]];
@@ -1591,28 +1591,28 @@ void sub_818603C(u8 arg0)
{
for (j = 0; j < 4; j++)
{
- ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
+ ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
}
for (j = 0; j < 4; j++)
{
- movePp.moves[j] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_MOVE1 + array1[j], NULL);
- movePp.pp[j] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP1 + array1[j], NULL);
+ movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + array1[j], NULL);
+ movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + array1[j], NULL);
array3[j] = ppBonuses[array1[j]];
}
for (j = 0; j < 4; j++)
{
- SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
- SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP1 + j, &movePp.pp[j]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + j, &movePp.pp[j]);
}
var = 0;
for (j = 0; j < 4; j++)
{
var |= (array3[j]) << (j << 1);
}
- SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP_BONUSES, &var);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, &var);
}
- gChosenMovesByBanks[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)];
+ gChosenMoveByBattler[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)];
}
}
}
diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c
new file mode 100644
index 000000000..75d994162
--- /dev/null
+++ b/src/reset_rtc_screen.c
@@ -0,0 +1,640 @@
+#include "global.h"
+#include "reset_rtc_screen.h"
+#include "event_data.h"
+#include "main.h"
+#include "menu.h"
+#include "palette.h"
+#include "rtc.h"
+#include "save.h"
+#include "sprite.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "string_util.h"
+#include "strings.h"
+#include "task.h"
+#include "text.h"
+#include "scanline_effect.h"
+#include "bg.h"
+#include "window.h"
+#include "gpu_regs.h"
+#include "new_menu_helpers.h"
+
+struct ResetRtcStruct
+{
+ /*0x0*/ u8 dataIndex;
+ /*0x2*/ u16 minVal;
+ /*0x4*/ u16 maxVal;
+ /*0x6*/ u8 left;
+ /*0x7*/ u8 right;
+ /*0x8*/ u8 unk8;
+};
+
+// this file's functions
+static void CB2_ResetRtcScreen(void);
+static void VBlankCB(void);
+static void Task_ResetRtcScreen(u8 taskId);
+static void sub_809F048(void);
+
+// const rom data
+static const struct BgTemplate sBackgroundTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ }
+};
+
+static const struct WindowTemplate sUnknown_08510408[] =
+{
+ {0x00, 0x01, 0x01, 0x13, 0x09, 0x0f, 0x0155},
+ {0x00, 0x02, 0x0f, 0x1b, 0x04, 0x0f, 0x00e9},
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct WindowTemplate sUnknown_08510420 = {0x00, 0x04, 0x09, 0x15, 0x02, 0x0f, 0x00bf};
+
+static const struct ResetRtcStruct sUnknown_08510428[5] =
+{
+ {
+ .dataIndex = 3,
+ .minVal = 1,
+ .maxVal = 9999,
+ .left = 0,
+ .right = 2,
+ .unk8 = 0,
+ },
+ {
+ .dataIndex = 4,
+ .minVal = 0,
+ .maxVal = 23,
+ .left = 1,
+ .right = 3,
+ .unk8 = 0,
+ },
+ {
+ .dataIndex = 5,
+ .minVal = 0,
+ .maxVal = 59,
+ .left = 2,
+ .right = 4,
+ .unk8 = 0,
+ },
+ {
+ .dataIndex = 6,
+ .minVal = 0,
+ .maxVal = 59,
+ .left = 3,
+ .right = 5,
+ .unk8 = 0,
+ },
+ {
+ .dataIndex = 7,
+ .minVal = 0,
+ .maxVal = 0,
+ .left = 4,
+ .right = 0,
+ .unk8 = 6,
+ },
+};
+
+static const struct OamData sOamData_08510464 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const u8 sResetRtcScreen_DownArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_downarrow.4bpp");
+static const u8 sResetRtcScreen_RightArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_rightarrow.4bpp");
+static const u16 sResetRtcScreen_ArrowPal[] = INCBIN_U16("graphics/misc/reset_rtc_screen_arrow.gbapal");
+
+static const struct SpriteFrameImage sSpriteImageTable_85104B4[] =
+{
+ obj_frame_tiles(sResetRtcScreen_DownArrowGfx),
+ obj_frame_tiles(sResetRtcScreen_RightArrowGfx)
+};
+
+static const struct SpritePalette sSpritePalette_Arrow =
+{
+ sResetRtcScreen_ArrowPal, 0x1000
+};
+
+static const union AnimCmd sSpriteAnim_85104CC[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_85104D4[] =
+{
+ ANIMCMD_FRAME(0, 158, .vFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSpriteAnim_85104DC[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sSpriteAnimTable_85104E4[] =
+{
+ sSpriteAnim_85104CC,
+ sSpriteAnim_85104D4,
+ sSpriteAnim_85104DC,
+};
+
+static const struct SpriteTemplate sSpriteTemplate_85104F0 =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 0x1000,
+ .oam = &sOamData_08510464,
+ .anims = sSpriteAnimTable_85104E4,
+ .images = sSpriteImageTable_85104B4,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+// code
+static void SpriteCB_ResetRtcCursor0(struct Sprite *sprite)
+{
+ int state = gTasks[sprite->data[0]].data[2];
+ if (state != sprite->data[1])
+ {
+ sprite->data[1] = state;
+ switch (state)
+ {
+ case 1:
+ sprite->invisible = FALSE;
+ sprite->animNum = 1;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 53;
+ sprite->pos1.y = 68;
+ break;
+ case 2:
+ sprite->invisible = FALSE;
+ sprite->animNum = 1;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 86;
+ sprite->pos1.y = 68;
+ break;
+ case 3:
+ sprite->invisible = FALSE;
+ sprite->animNum = 1;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 101;
+ sprite->pos1.y = 68;
+ break;
+ case 4:
+ sprite->invisible = FALSE;
+ sprite->animNum = 1;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 116;
+ sprite->pos1.y = 68;
+ break;
+ case 5:
+ sprite->invisible = FALSE;
+ sprite->animNum = 2;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 153;
+ sprite->pos1.y = 80;
+ break;
+ case 6:
+ DestroySprite(sprite);
+ break;
+ }
+ }
+}
+
+static void SpriteCB_ResetRtcCursor1(struct Sprite *sprite)
+{
+ int state = gTasks[sprite->data[0]].data[2];
+ if (state != sprite->data[1])
+ {
+ sprite->data[1] = state;
+ switch (state)
+ {
+ case 1:
+ sprite->invisible = FALSE;
+ sprite->animNum = 0;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 53;
+ sprite->pos1.y = 92;
+ break;
+ case 2:
+ sprite->invisible = FALSE;
+ sprite->animNum = 0;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 86;
+ sprite->pos1.y = 92;
+ break;
+ case 3:
+ sprite->invisible = FALSE;
+ sprite->animNum = 0;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 101;
+ sprite->pos1.y = 92;
+ break;
+ case 4:
+ sprite->invisible = FALSE;
+ sprite->animNum = 0;
+ sprite->animDelayCounter = 0;
+ sprite->pos1.x = 116;
+ sprite->pos1.y = 92;
+ break;
+ case 5:
+ sprite->invisible = TRUE;
+ break;
+ case 6:
+ DestroySprite(sprite);
+ break;
+ }
+ }
+}
+
+static void CreateCursor(u8 taskId)
+{
+ u32 spriteId;
+
+ LoadSpritePalette(&sSpritePalette_Arrow);
+
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0);
+ gSprites[spriteId].callback = SpriteCB_ResetRtcCursor0;
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = -1;
+
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0);
+ gSprites[spriteId].callback = SpriteCB_ResetRtcCursor1;
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = -1;
+}
+
+static void FreeCursorPalette(void)
+{
+ FreeSpritePaletteByTag(sSpritePalette_Arrow.tag);
+}
+
+static void HideChooseTimeWindow(u8 windowId)
+{
+ sub_8198070(windowId, FALSE);
+ RemoveWindow(windowId);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static void PrintTime(u8 windowId, u8 x, u8 y, u16 days, u8 hours, u8 minutes, u8 seconds)
+{
+ u8 *dest = gStringVar4;
+
+ ConvertIntToDecimalStringN(gStringVar1, days, 1, 4);
+ dest = StringCopy(dest, gStringVar1);
+ dest = StringCopy(dest, gText_Day);
+
+ ConvertIntToDecimalStringN(gStringVar1, hours, 1, 3);
+ dest = StringCopy(dest, gStringVar1);
+ dest = StringCopy(dest, gText_Colon3);
+
+ ConvertIntToDecimalStringN(gStringVar1, minutes, 2, 2);
+ dest = StringCopy(dest, gStringVar1);
+ dest = StringCopy(dest, gText_Colon3);
+
+ ConvertIntToDecimalStringN(gStringVar1, seconds, 2, 2);
+ dest = StringCopy(dest, gStringVar1);
+
+ PrintTextOnWindow(windowId, 1, gStringVar4, x, y, TEXT_SPEED_FF, NULL);
+}
+
+static void ShowChooseTimeWindow(u8 windowId, u16 days, u8 hours, u8 minutes, u8 seconds)
+{
+ SetWindowBorderStyle(windowId, FALSE, 0x214, 0xE);
+ PrintTime(windowId, 0, 1, days, hours, minutes, seconds);
+ PrintTextOnWindow(windowId, 1, gText_Confirm2, 126, 1, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static bool32 MoveTimeUpDown(s16 *val, int minVal, int maxVal, u16 keys)
+{
+ if (keys & DPAD_DOWN)
+ {
+ *val -= 1;
+ if (*val < minVal)
+ *val = maxVal;
+ }
+ else if (keys & DPAD_UP)
+ {
+ *val += 1;
+ if (*val > maxVal)
+ *val = minVal;
+ }
+ else if (keys & DPAD_LEFT)
+ {
+ *val -= 10;
+ if (*val < minVal)
+ *val = maxVal;
+ }
+ else if (keys & DPAD_RIGHT)
+ {
+ *val += 10;
+ if (*val > maxVal)
+ *val = minVal;
+ }
+ else
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static void Task_ResetRtc_3(u8 taskId)
+{
+ gTasks[taskId].data[0] = 1;
+}
+
+static void Task_ResetRtc_2(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ HideChooseTimeWindow(data[8]);
+ FreeCursorPalette();
+ gTasks[taskId].func = Task_ResetRtc_3;
+}
+
+static void Task_ResetRtc_1(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ u8 selection = data[2];
+ const struct ResetRtcStruct *selectionInfo = &sUnknown_08510428[selection - 1];
+
+ if (gMain.newKeys & B_BUTTON)
+ {
+ gTasks[taskId].func = Task_ResetRtc_2;
+ data[1] = 0;
+ data[2] = 6;
+ PlaySE(SE_SELECT);
+ return;
+ }
+
+ if (gMain.newKeys & DPAD_RIGHT)
+ {
+ if (selectionInfo->right)
+ {
+ data[2] = selectionInfo->right;
+ PlaySE(SE_SELECT);
+ return;
+ }
+ }
+
+ if (gMain.newKeys & DPAD_LEFT)
+ {
+ if (selectionInfo->left)
+ {
+ data[2] = selectionInfo->left;
+ PlaySE(SE_SELECT);
+ return;
+ }
+ }
+
+ if (selection == 5)
+ {
+ if (gMain.newKeys & A_BUTTON)
+ {
+ gLocalTime.days = data[3];
+ gLocalTime.hours = data[4];
+ gLocalTime.minutes = data[5];
+ gLocalTime.seconds = data[6];
+ PlaySE(SE_SELECT);
+ gTasks[taskId].func = Task_ResetRtc_2;
+ data[1] = 1;
+ data[2] = 6;
+ }
+ }
+ else if (MoveTimeUpDown(&data[selectionInfo->dataIndex], selectionInfo->minVal, selectionInfo->maxVal, gMain.newAndRepeatedKeys & (DPAD_UP | DPAD_DOWN)))
+ {
+ PlaySE(SE_SELECT);
+ PrintTime(data[8], 0, 1, data[3], data[4], data[5], data[6]);
+ CopyWindowToVram(data[8], 2);
+ }
+}
+
+static void Task_ResetRtc_0(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ data[0] = 0;
+ data[3] = gLocalTime.days;
+ data[4] = gLocalTime.hours;
+ data[5] = gLocalTime.minutes;
+ data[6] = gLocalTime.seconds;
+ data[8] = AddWindow(&sUnknown_08510420);
+ ShowChooseTimeWindow(data[8], data[3], data[4], data[5], data[6]);
+ CreateCursor(taskId);
+ data[2] = 2;
+ gTasks[taskId].func = Task_ResetRtc_1;
+}
+
+void CB2_InitResetRtcScreen(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetVBlankCallback(NULL);
+ DmaClear16(3, PLTT, PLTT_SIZE);
+ DmaFillLarge16(3, 0, (u8 *)VRAM, 0x18000, 0x1000);
+ ResetOamRange(0, 128);
+ LoadOam();
+ ScanlineEffect_Stop();
+ ScanlineEffect_Clear();
+ ResetSpriteData();
+ ResetTasks();
+ ResetPaletteFade();
+ sub_809F048();
+ SetVBlankCallback(VBlankCB);
+ SetMainCallback2(CB2_ResetRtcScreen);
+ CreateTask(Task_ResetRtcScreen, 80);
+}
+
+static void sub_809F048(void)
+{
+ clear_scheduled_bg_copies_to_vram();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
+ schedule_bg_copy_tilemap_to_vram(0);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ InitWindows(sUnknown_08510408);
+ DeactivateAllTextPrinters();
+ sub_81973A4();
+}
+
+static void CB2_ResetRtcScreen(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ do_scheduled_bg_tilemap_copies_to_vram();
+ UpdatePaletteFade();
+}
+
+static void VBlankCB(void)
+{
+ ProcessSpriteCopyRequests();
+ LoadOam();
+ TransferPlttBuffer();
+}
+
+static void ShowMessage(const u8 *str)
+{
+ sub_8197B1C(1, FALSE, 0x200, 0xF);
+ PrintTextOnWindow(1, 1, str, 0, 1, 0, NULL);
+ schedule_bg_copy_tilemap_to_vram(0);
+}
+
+static void Task_ShowResetRtcPrompt(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 0:
+ SetWindowBorderStyle(0, FALSE, 0x214, 0xE);
+ PrintTextOnWindow(0, 1, gText_PresentTime, 0, 1, TEXT_SPEED_FF, 0);
+ PrintTime(
+ 0,
+ 0,
+ 17,
+ gLocalTime.days,
+ gLocalTime.hours,
+ gLocalTime.minutes,
+ gLocalTime.seconds);
+ PrintTextOnWindow(0, 1, gText_PreviousTime, 0, 33, TEXT_SPEED_FF, 0);
+ PrintTime(
+ 0,
+ 0,
+ 49,
+ gSaveBlock2Ptr->lastBerryTreeUpdate.days,
+ gSaveBlock2Ptr->lastBerryTreeUpdate.hours,
+ gSaveBlock2Ptr->lastBerryTreeUpdate.minutes,
+ gSaveBlock2Ptr->lastBerryTreeUpdate.seconds);
+ ShowMessage(gText_ResetRTCConfirmCancel);
+ CopyWindowToVram(0, 2);
+ schedule_bg_copy_tilemap_to_vram(0);
+ data[0]++;
+ case 1:
+ if (gMain.newKeys & B_BUTTON)
+ {
+ DestroyTask(taskId);
+ DoSoftReset();
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+static void Task_ResetRtcScreen(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 0:
+ BeginNormalPaletteFade(-1, 1, 0x10, 0, 0xFFFF);
+ data[0] = 1;
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
+ {
+ ShowMessage(gText_NoSaveFileCantSetTime);
+ data[0] = 5;
+ }
+ else
+ {
+ RtcCalcLocalTime();
+ data[1] = CreateTask(Task_ShowResetRtcPrompt, 80);
+ data[0] = 2;
+ }
+ }
+ break;
+ case 2:
+ if (gTasks[data[1]].isActive != TRUE)
+ {
+ sub_8198070(0, FALSE);
+ ShowMessage(gText_PleaseResetTime);
+ gLocalTime = gSaveBlock2Ptr->lastBerryTreeUpdate;
+ data[1] = CreateTask(Task_ResetRtc_0, 80);
+ data[0] = 3;
+ }
+ break;
+ case 3:
+ if (gTasks[data[1]].data[0])
+ {
+ if (!gTasks[data[1]].data[1])
+ {
+ DestroyTask(data[1]);
+ data[0] = 2;
+ }
+ else
+ {
+ DestroyTask(data[1]);
+ RtcReset();
+ RtcCalcLocalTimeOffset(
+ gLocalTime.days,
+ gLocalTime.hours,
+ gLocalTime.minutes,
+ gLocalTime.seconds);
+ gSaveBlock2Ptr->lastBerryTreeUpdate = gLocalTime;
+ VarSet(VAR_DAYS, gLocalTime.days);
+ DisableResetRTC();
+ ShowMessage(gText_ClockHasBeenReset);
+ data[0] = 4;
+ }
+ }
+ break;
+ case 4:
+ if (TrySavingData(0) == 1)
+ {
+ ShowMessage(gText_SaveCompleted);
+ PlaySE(SE_PINPON);
+ }
+ else
+ {
+ ShowMessage(gText_SaveFailed);
+ PlaySE(SE_BOO);
+ }
+ data[0] = 5;
+ case 5:
+ if (gMain.newKeys & A_BUTTON)
+ {
+ BeginNormalPaletteFade(-1, 1, 0, 0x10, 0xFFFF);
+ data[0] = 6;
+ }
+ else
+ {
+ break;
+ }
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ DestroyTask(taskId);
+ FreeAllWindowBuffers();
+ DoSoftReset();
+ }
+ }
+}
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index a4bb4a728..925b65de5 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -22,14 +22,14 @@ extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u8 gReservedSpritePaletteCount;
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBankInMenu;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattlersCount;
extern u32 gBattleTypeFlags;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
@@ -38,16 +38,16 @@ extern void ScanlineEffect_Clear(void);
extern void sub_8035658(void);
extern bool8 IsDoubleBattle(void);
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
-extern u8 GetBankSpriteDefault_Y(u8 bank);
+extern u8 GetBattlerSpriteDefault_Y(u8 bank);
extern u8 sub_80A82E4(u8 bank);
extern void sub_806A068(u16 species, u8 bankIdentity);
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
-extern u8 GetBankPosition(u8 bank, u8 caseId);
+extern u8 GetBattlerSpriteCoord(u8 bank, u8 caseId);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
-static bool8 LoadBankSpriteGfx(u8 bank);
-static void CreateBankSprite(u8 bank);
+static bool8 LoadBattlerSpriteGfx(u8 bank);
+static void CreateBattlerSprite(u8 bank);
static void CreateHealthboxSprite(u8 bank);
static void sub_80A95F4(void);
@@ -118,32 +118,32 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
}
break;
case 7:
- if (!LoadBankSpriteGfx(0))
+ if (!LoadBattlerSpriteGfx(0))
gBattleScripting.reshowMainState--;
break;
case 8:
- if (!LoadBankSpriteGfx(1))
+ if (!LoadBattlerSpriteGfx(1))
gBattleScripting.reshowMainState--;
break;
case 9:
- if (!LoadBankSpriteGfx(2))
+ if (!LoadBattlerSpriteGfx(2))
gBattleScripting.reshowMainState--;
break;
case 10:
- if (!LoadBankSpriteGfx(3))
+ if (!LoadBattlerSpriteGfx(3))
gBattleScripting.reshowMainState--;
break;
case 11:
- CreateBankSprite(0);
+ CreateBattlerSprite(0);
break;
case 12:
- CreateBankSprite(1);
+ CreateBattlerSprite(1);
break;
case 13:
- CreateBankSprite(2);
+ CreateBattlerSprite(2);
break;
case 14:
- CreateBankSprite(3);
+ CreateBattlerSprite(3);
break;
case 15:
CreateHealthboxSprite(0);
@@ -164,15 +164,15 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
LoadAndCreateEnemyShadowSprites();
- opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
- SetBankEnemyShadowSpriteCallback(opponentBank, species);
+ opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
+ SetBattlerShadowSpriteCallback(opponentBank, species);
if (IsDoubleBattle())
{
- opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
- species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
- SetBankEnemyShadowSpriteCallback(opponentBank, species);
+ opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
+ SetBattlerShadowSpriteCallback(opponentBank, species);
}
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
@@ -208,25 +208,25 @@ static void sub_80A95F4(void)
regBgcnt2->charBaseBlock = 0;
}
-static bool8 LoadBankSpriteGfx(u8 bank)
+static bool8 LoadBattlerSpriteGfx(u8 battler)
{
- if (bank < gNoOfAllBanks)
+ if (battler < gBattlersCount)
{
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
- if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
+ if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
else
- BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
+ BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
}
- else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
- DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank);
- else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
- DecompressTrainerBackPic(BACK_PIC_WALLY, bank);
- else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
+ DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler);
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
+ DecompressTrainerBackPic(BACK_PIC_WALLY, battler);
+ else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
else
- BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
+ BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
gBattleScripting.reshowHelperState = 0;
}
@@ -243,111 +243,111 @@ struct MonCoords
};
extern const struct MonCoords gTrainerBackPicCoords[];
-static void CreateBankSprite(u8 bank)
+static void CreateBattlerSprite(u8 battler)
{
- if (bank < gNoOfAllBanks)
+ if (battler < gBattlersCount)
{
u8 posY;
- if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
- posY = GetSubstituteSpriteDefault_Y(bank);
+ if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
+ posY = GetSubstituteSpriteDefault_Y(battler);
else
- posY = GetBankSpriteDefault_Y(bank);
+ posY = GetBattlerSpriteDefault_Y(battler);
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
- if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
return;
- sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
+ gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
- gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
+ if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
+ gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
- else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
{
- sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
+ sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
+ gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
sub_80A82E4(0));
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
{
- sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
+ sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
+ gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
sub_80A82E4(0));
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
}
else
{
- if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
return;
- sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
+ gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
- gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
+ if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
+ gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
- gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
+ gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible;
}
}
-static void CreateHealthboxSprite(u8 bank)
+static void CreateHealthboxSprite(u8 battler)
{
- if (bank < gNoOfAllBanks)
+ if (battler < gBattlersCount)
{
u8 healthboxSpriteId;
- if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
- else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
return;
else
- healthboxSpriteId = CreateBankHealthboxSprites(bank);
+ healthboxSpriteId = CreateBattlerHealthboxSprites(battler);
- gHealthBoxesIds[bank] = healthboxSpriteId;
- SetBankHealthboxSpritePos(bank);
+ gHealthboxSpriteIds[battler] = healthboxSpriteId;
+ InitBattlerHealthboxCoords(battler);
SetHealthboxSpriteVisible(healthboxSpriteId);
- if (GetBankSide(bank) != SIDE_PLAYER)
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_SAFARI_ALL_TEXT);
else
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
- if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
- DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
+ if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT)
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], TRUE);
else
- DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], FALSE);
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
- if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
{
- if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
}
diff --git a/src/safari_zone.c b/src/safari_zone.c
index ce1eb65bc..12da73090 100644
--- a/src/safari_zone.c
+++ b/src/safari_zone.c
@@ -108,20 +108,20 @@ void SafariZoneRetirePrompt(void)
void CB2_EndSafariBattle(void)
{
sSafariZoneFleedMons += gBattleResults.field_1F;
- if (gBattleOutcome == BATTLE_CAUGHT)
+ if (gBattleOutcome == B_OUTCOME_CAUGHT_POKE)
sSafariZoneCaughtMons++;
if (gNumSafariBalls != 0)
{
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
- else if (gBattleOutcome == BATTLE_SAFARI_OUT_OF_BALLS)
+ else if (gBattleOutcome == B_OUTCOME_NO_SAFARI_BALLS)
{
ScriptContext2_RunNewScript(EventScript_2A4B4C);
warp_in();
gFieldCallback = sub_80AF6F0;
SetMainCallback2(c2_load_new_map);
}
- else if (gBattleOutcome == BATTLE_CAUGHT)
+ else if (gBattleOutcome == B_OUTCOME_CAUGHT_POKE)
{
ScriptContext1_SetupScript(EventScript_2A4B9B);
ScriptContext1_Stop();
diff --git a/src/secret_base.c b/src/secret_base.c
index 61c2511b7..bb92bc5a9 100644
--- a/src/secret_base.c
+++ b/src/secret_base.c
@@ -13,6 +13,7 @@
#include "menu_indicators.h"
#include "constants/maps.h"
#include "constants/songs.h"
+#include "constants/species.h"
#include "sound.h"
#include "overworld.h"
#include "fieldmap.h"
@@ -711,237 +712,45 @@ u8 sub_80E98AC(struct Pokemon *pokemon)
return evTotal / 6;
}
-#ifdef NONMATCHING
-// This function is a meme
void sub_80E9914(void)
{
- u32 zero;
- u32 *personality;
u16 partyIdx;
u16 moveIdx;
u16 sbPartyIdx;
- u16 *species;
- u16 *items;
- u16 *moves;
- u8 *levels;
- u8 *evs;
+ struct SecretBaseParty *party;
sbPartyIdx = 0;
- personality = gSaveBlock1Ptr->secretBases[0].partyPersonality;
+ party = &gSaveBlock1Ptr->secretBases[0].party;
if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0)
{
- partyIdx = 0;
- moves = gSaveBlock1Ptr->secretBases[0].partyMoves;
- species = gSaveBlock1Ptr->secretBases[0].partySpecies;
- items = gSaveBlock1Ptr->secretBases[0].partyHeldItems;
- levels = gSaveBlock1Ptr->secretBases[0].partyLevels;
- evs = gSaveBlock1Ptr->secretBases[0].partyEVs;
- zero = 0;
- for (partyIdx = 0; partyIdx < PARTY_SIZE; partyIdx ++)
+ for (partyIdx = 0; partyIdx < PARTY_SIZE; partyIdx++)
{
- for (moveIdx = 0; moveIdx < 4; moveIdx ++)
+ for (moveIdx = 0; moveIdx < 4; moveIdx++)
{
- moves[partyIdx * 4 + moveIdx] = zero;
+ party->moves[partyIdx * 4 + moveIdx] = 0;
}
- species[partyIdx] = zero;
- items[partyIdx] = zero;
- levels[partyIdx] = zero;
- personality[partyIdx] = zero;
- evs[partyIdx] = zero;
- if (GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&gPlayerParty[partyIdx], MON_DATA_IS_EGG))
+ party->species[partyIdx] = 0;
+ party->heldItems[partyIdx] = 0;
+ party->levels[partyIdx] = 0;
+ party->personality[partyIdx] = 0;
+ party->EVs[partyIdx] = 0;
+ if (GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&gPlayerParty[partyIdx], MON_DATA_IS_EGG))
{
- for (moveIdx = 0; moveIdx < 4; moveIdx ++)
+ for (moveIdx = 0; moveIdx < 4; moveIdx++)
{
- moves[sbPartyIdx * 4 + moveIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_MOVE1 + moveIdx);
+ party->moves[sbPartyIdx * 4 + moveIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_MOVE1 + moveIdx);
}
- species[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES);
- items[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_HELD_ITEM);
- levels[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_LEVEL);
- personality[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY);
- evs[sbPartyIdx] = sub_80E98AC(&gPlayerParty[partyIdx]);
- sbPartyIdx ++;
+ party->species[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES);
+ party->heldItems[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_HELD_ITEM);
+ party->levels[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_LEVEL);
+ party->personality[sbPartyIdx] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY);
+ party->EVs[sbPartyIdx] = sub_80E98AC(&gPlayerParty[partyIdx]);
+ sbPartyIdx++;
}
}
}
}
-#else
-__attribute__((naked)) void sub_80E9914(void)
-{
- asm_unified("\tpush {r4-r7,lr}\n"
- "\tmov r7, r10\n"
- "\tmov r6, r9\n"
- "\tmov r5, r8\n"
- "\tpush {r5-r7}\n"
- "\tsub sp, 0x24\n"
- "\tmovs r0, 0\n"
- "\tmov r10, r0\n"
- "\tldr r0, =gSaveBlock1Ptr\n"
- "\tldr r1, [r0]\n"
- "\tldr r2, =0x00001ad0\n"
- "\tadds r2, r1, r2\n"
- "\tstr r2, [sp]\n"
- "\tldr r3, =0x00001a9c\n"
- "\tadds r0, r1, r3\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0\n"
- "\tbne _080E993A\n"
- "\tb _080E9A60\n"
- "_080E993A:\n"
- "\tmovs r6, 0\n"
- "\tldr r7, =0x00001ae8\n"
- "\tadds r7, r1, r7\n"
- "\tstr r7, [sp, 0x14]\n"
- "\tldr r0, =0x00001b18\n"
- "\tadds r0, r1, r0\n"
- "\tstr r0, [sp, 0xC]\n"
- "\tldr r2, =0x00001b24\n"
- "\tadds r2, r1, r2\n"
- "\tstr r2, [sp, 0x10]\n"
- "\tadds r3, 0x94\n"
- "\tadds r3, r1, r3\n"
- "\tstr r3, [sp, 0x18]\n"
- "\tldr r7, =0x00001b36\n"
- "\tadds r7, r1, r7\n"
- "\tstr r7, [sp, 0x1C]\n"
- "\tmov r9, r6\n"
- "_080E995C:\n"
- "\tmovs r4, 0\n"
- "\tlsls r5, r6, 2\n"
- "\tlsls r3, r6, 1\n"
- "\tldr r0, =gPlayerParty\n"
- "\tmov r8, r0\n"
- "\tadds r1, r6, 0x1\n"
- "\tstr r1, [sp, 0x4]\n"
- "\tadds r2, r5, 0\n"
- "\tldr r1, [sp, 0x14]\n"
- "_080E996E:\n"
- "\tadds r0, r2, r4\n"
- "\tlsls r0, 1\n"
- "\tadds r0, r1, r0\n"
- "\tmov r7, r9\n"
- "\tstrh r7, [r0]\n"
- "\tadds r0, r4, 0x1\n"
- "\tlsls r0, 16\n"
- "\tlsrs r4, r0, 16\n"
- "\tcmp r4, 0x3\n"
- "\tbls _080E996E\n"
- "\tldr r1, [sp, 0xC]\n"
- "\tadds r0, r1, r3\n"
- "\tmov r2, r9\n"
- "\tstrh r2, [r0]\n"
- "\tldr r7, [sp, 0x10]\n"
- "\tadds r0, r7, r3\n"
- "\tstrh r2, [r0]\n"
- "\tldr r1, [sp, 0x18]\n"
- "\tadds r0, r1, r6\n"
- "\tmov r2, r9\n"
- "\tstrb r2, [r0]\n"
- "\tldr r3, [sp]\n"
- "\tadds r0, r3, r5\n"
- "\tmov r7, r9\n"
- "\tstr r7, [r0]\n"
- "\tldr r1, [sp, 0x1C]\n"
- "\tadds r0, r1, r6\n"
- "\tstrb r7, [r0]\n"
- "\tmovs r2, 0x64\n"
- "\tadds r5, r6, 0\n"
- "\tmuls r5, r2\n"
- "\tmov r3, r8\n"
- "\tadds r4, r5, r3\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0xB\n"
- "\tbl GetMonData\n"
- "\tcmp r0, 0\n"
- "\tbeq _080E9A54\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0x2D\n"
- "\tbl GetMonData\n"
- "\tcmp r0, 0\n"
- "\tbne _080E9A54\n"
- "\tmovs r4, 0\n"
- "\tmov r7, r10\n"
- "\tlsls r7, 2\n"
- "\tmov r8, r7\n"
- "\tmov r0, r10\n"
- "\tlsls r7, r0, 1\n"
- "\tadds r0, 0x1\n"
- "\tstr r0, [sp, 0x8]\n"
- "\tldr r2, =gPlayerParty\n"
- "_080E99DA:\n"
- "\tadds r1, r4, 0\n"
- "\tadds r1, 0xD\n"
- "\tadds r0, r5, r2\n"
- "\tstr r2, [sp, 0x20]\n"
- "\tbl GetMonData\n"
- "\tmov r3, r8\n"
- "\tadds r1, r3, r4\n"
- "\tlsls r1, 1\n"
- "\tldr r3, [sp, 0x14]\n"
- "\tadds r1, r3, r1\n"
- "\tstrh r0, [r1]\n"
- "\tadds r0, r4, 0x1\n"
- "\tlsls r0, 16\n"
- "\tlsrs r4, r0, 16\n"
- "\tldr r2, [sp, 0x20]\n"
- "\tcmp r4, 0x3\n"
- "\tbls _080E99DA\n"
- "\tmovs r0, 0x64\n"
- "\tadds r4, r6, 0\n"
- "\tmuls r4, r0\n"
- "\tldr r0, =gPlayerParty\n"
- "\tadds r4, r0\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0xB\n"
- "\tbl GetMonData\n"
- "\tldr r2, [sp, 0xC]\n"
- "\tadds r1, r2, r7\n"
- "\tstrh r0, [r1]\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0xC\n"
- "\tbl GetMonData\n"
- "\tldr r3, [sp, 0x10]\n"
- "\tadds r1, r3, r7\n"
- "\tstrh r0, [r1]\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0x38\n"
- "\tbl GetMonData\n"
- "\tldr r1, [sp, 0x18]\n"
- "\tadd r1, r10\n"
- "\tstrb r0, [r1]\n"
- "\tadds r0, r4, 0\n"
- "\tmovs r1, 0\n"
- "\tbl GetMonData\n"
- "\tldr r1, [sp]\n"
- "\tadd r1, r8\n"
- "\tstr r0, [r1]\n"
- "\tadds r0, r4, 0\n"
- "\tbl sub_80E98AC\n"
- "\tldr r1, [sp, 0x1C]\n"
- "\tadd r1, r10\n"
- "\tstrb r0, [r1]\n"
- "\tldr r7, [sp, 0x8]\n"
- "\tlsls r0, r7, 16\n"
- "\tlsrs r0, 16\n"
- "\tmov r10, r0\n"
- "_080E9A54:\n"
- "\tldr r1, [sp, 0x4]\n"
- "\tlsls r0, r1, 16\n"
- "\tlsrs r6, r0, 16\n"
- "\tcmp r6, 0x5\n"
- "\tbhi _080E9A60\n"
- "\tb _080E995C\n"
- "_080E9A60:\n"
- "\tadd sp, 0x24\n"
- "\tpop {r3-r5}\n"
- "\tmov r8, r3\n"
- "\tmov r9, r4\n"
- "\tmov r10, r5\n"
- "\tpop {r4-r7}\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.pool");
-}
-#endif
void sub_80E9A90(void)
{
@@ -1357,7 +1166,6 @@ void sub_80EA354(void)
gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseRecordId].sbr_field_1_5;
}
-
void sub_80EA3E4(u8 taskId)
{
s16 x;
diff --git a/src/sprite.c b/src/sprite.c
index 6d76b9854..8a4729b27 100644
--- a/src/sprite.c
+++ b/src/sprite.c
@@ -240,12 +240,26 @@ static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] =
AffineAnimCmd_frame,
};
-static const s32 sUnknown_082EC6F4[24] =
+static const s32 sUnknown_082EC6F4[3][4][2] =
{
- 8, 8, 0x10, 0x10, 0x20, 0x20,
- 0x40, 0x40, 0x10, 8, 0x20, 8,
- 0x20, 0x10, 0x40, 0x20, 8, 0x10,
- 8, 0x20, 0x10, 0x20, 0x20, 0x40,
+ {
+ {8, 8},
+ {0x10, 0x10},
+ {0x20, 0x20},
+ {0x40, 0x40},
+ },
+ {
+ {0x10, 8},
+ {0x20, 8},
+ {0x20, 0x10},
+ {0x40, 0x20},
+ },
+ {
+ {8, 0x10},
+ {8, 0x20},
+ {0x10, 0x20},
+ {0x20, 0x40},
+ },
};
static const struct OamDimensions sOamDimensions[3][4] =
@@ -1207,106 +1221,26 @@ s32 sub_8007E28(s32 a0, s32 a1, s32 a2)
return a2 - ((u32)(a2 * a1) / (u32)(a0) + var1);
}
-#ifdef NONMATCHING
-void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
+void obj_update_pos2(struct Sprite *sprite, s32 a1, s32 a2)
{
s32 var0, var1, var2;
- u8 matrixNum = sprite->oam.matrixNum;
+
+ u32 matrixNum = sprite->oam.matrixNum;
if (a1 != 0x800)
{
- var0 = sUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32];
+ var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][0];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].a;
sprite->pos2.x = sub_8007E28(var1, var2, a1);
}
if (a2 != 0x800)
{
- var0 = sUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)];
+ var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][1];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].d;
sprite->pos2.y = sub_8007E28(var1, var2, a2);
}
}
-#else
-__attribute__((naked))
-void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6,r7}\n\
- adds r5, r0, 0\n\
- adds r6, r1, 0\n\
- mov r8, r2\n\
- ldrb r1, [r5, 0x3]\n\
- lsls r0, r1, 26\n\
- lsrs r7, r0, 27\n\
- movs r0, 0x80\n\
- lsls r0, 4\n\
- mov r9, r0\n\
- cmp r6, r9\n\
- beq _08007EA2\n\
- ldr r2, =sUnknown_082EC6F4\n\
- lsrs r1, 6\n\
- lsls r1, 3\n\
- ldrb r0, [r5, 0x1]\n\
- lsrs r0, 6\n\
- lsls r0, 5\n\
- adds r1, r0\n\
- adds r1, r2\n\
- ldr r0, [r1]\n\
- lsls r4, r0, 8\n\
- lsls r0, 16\n\
- ldr r2, =gOamMatrices\n\
- lsls r1, r7, 3\n\
- adds r1, r2\n\
- movs r2, 0\n\
- ldrsh r1, [r1, r2]\n\
- bl __divsi3\n\
- adds r1, r0, 0\n\
- adds r0, r4, 0\n\
- adds r2, r6, 0\n\
- bl sub_8007E28\n\
- strh r0, [r5, 0x24]\n\
-_08007EA2:\n\
- cmp r8, r9\n\
- beq _08007EDA\n\
- ldr r2, =sUnknown_082EC6F4\n\
- ldrb r1, [r5, 0x3]\n\
- lsrs r1, 6\n\
- lsls r1, 3\n\
- ldrb r0, [r5, 0x1]\n\
- lsrs r0, 6\n\
- lsls r0, 5\n\
- adds r1, r0\n\
- adds r2, 0x4\n\
- adds r1, r2\n\
- ldr r0, [r1]\n\
- lsls r4, r0, 8\n\
- lsls r0, 16\n\
- ldr r2, =gOamMatrices\n\
- lsls r1, r7, 3\n\
- adds r1, r2\n\
- movs r2, 0x6\n\
- ldrsh r1, [r1, r2]\n\
- bl __divsi3\n\
- adds r1, r0, 0\n\
- adds r0, r4, 0\n\
- mov r2, r8\n\
- bl sub_8007E28\n\
- strh r0, [r5, 0x26]\n\
-_08007EDA:\n\
- pop {r3,r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif // NONMATCHING
void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip)
{
diff --git a/src/start_menu.c b/src/start_menu.c
index a820cd992..53c5106d9 100644
--- a/src/start_menu.c
+++ b/src/start_menu.c
@@ -62,6 +62,11 @@ EWRAM_DATA u8 sBattlePyramidFloorWindowId = 0;
EWRAM_DATA u8 sStartMenuCursorPos = 0;
EWRAM_DATA u8 sNumStartMenuActions = 0;
EWRAM_DATA u8 sCurrentStartMenuActions[9] = {0};
+EWRAM_DATA u8 gUnknown_02037619[2] = {0};
+EWRAM_DATA bool8 (*gUnknown_0203761C)(void) = NULL;
+EWRAM_DATA u8 gUnknown_02037620 = 0;
+EWRAM_DATA u8 gUnknown_02037621 = 0;
+EWRAM_DATA u8 gUnknown_02037622 = 0;
// const rom data
static const struct WindowTemplate gSafariBallsWindowTemplate = {0, 1, 1, 9, 4, 0xF, 8};
@@ -120,6 +125,13 @@ const struct WindowTemplate gUnknown_085105AC[] =
const struct WindowTemplate gUnknown_085105BC = {0, 1, 1, 0xE, 0xA, 0xF, 8};
// code
+void SetDexPokemonPokenavFlags(void) // unused
+{
+ FlagSet(FLAG_SYS_POKEDEX_GET);
+ FlagSet(FLAG_SYS_POKEMON_GET);
+ FlagSet(FLAG_SYS_POKENAV_GET);
+}
+
void BuildStartMenuActions(void)
{
sNumStartMenuActions = 0;
diff --git a/src/tv.c b/src/tv.c
index af0c7069c..0fb2997ad 100644
--- a/src/tv.c
+++ b/src/tv.c
@@ -1208,7 +1208,7 @@ void PutPokemonTodayFailedOnTheAir(void)
{
ct = 0xFF;
}
- if (ct > 2 && (gBattleOutcome == BATTLE_POKE_FLED || gBattleOutcome == BATTLE_WON))
+ if (ct > 2 && (gBattleOutcome == B_OUTCOME_POKE_FLED || gBattleOutcome == B_OUTCOME_WON))
{
sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE)
@@ -2402,23 +2402,23 @@ void sub_80EE184(void)
show->breakingNews.poke1Species = gBattleResults.playerMon1Species;
switch (gBattleOutcome)
{
- case BATTLE_LOST:
- case BATTLE_DREW:
+ case B_OUTCOME_LOST:
+ case B_OUTCOME_DREW:
show->breakingNews.kind = TVSHOW_OFF_AIR;
return;
- case BATTLE_CAUGHT:
+ case B_OUTCOME_CAUGHT_POKE:
show->breakingNews.outcome = 0;
break;
- case BATTLE_WON:
+ case B_OUTCOME_WON:
show->breakingNews.outcome = 1;
break;
- case BATTLE_RAN:
- case BATTLE_PLAYER_TELEPORTED:
- case BATTLE_SAFARI_OUT_OF_BALLS:
+ case B_OUTCOME_RAN:
+ case B_OUTCOME_PLAYER_TELEPORTED:
+ case B_OUTCOME_NO_SAFARI_BALLS:
show->breakingNews.outcome = 2;
break;
- case BATTLE_POKE_FLED:
- case BATTLE_OPPONENT_TELEPORTED:
+ case B_OUTCOME_POKE_FLED:
+ case B_OUTCOME_POKE_TELEPORTED:
show->breakingNews.outcome = 3;
break;
}
diff --git a/sym_common.txt b/sym_common.txt
index 4918ca425..ec6c95b20 100644
--- a/sym_common.txt
+++ b/sym_common.txt
@@ -215,10 +215,10 @@ gBattleResults: @ 3005D10
gLeveledUpInBattle: @ 3005D54
.space 0xC
-gBattleBankFunc: @ 3005D60
+gBattlerControllerFuncs: @ 3005D60
.space 0x10
-gHealthBoxesIds: @ 3005D70
+gHealthboxSpriteIds: @ 3005D70
.space 0x4
gMultiUsePlayerCursor: @ 3005D74
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 67911a3cc..90b0cfcbc 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -270,25 +270,25 @@ gBattleBufferA: @ 2023064
gBattleBufferB: @ 2023864
.space 0x800
-gActiveBank: @ 2024064
+gActiveBattler: @ 2024064
.space 0x4
-gBattleExecBuffer: @ 2024068
+gBattleControllerExecFlags: @ 2024068
.space 0x4
-gNoOfAllBanks: @ 202406C
+gBattlersCount: @ 202406C
.space 0x2
-gBattlePartyID: @ 202406E
+gBattlerPartyIndexes: @ 202406E
.space 0x8
-gBanksByIdentity: @ 2024076
+gBattlerPositions: @ 2024076
.space 0x4
gActionsByTurnOrder: @ 202407A
.space 0x4
-gBanksByTurnOrder: @ 202407E
+gBattleTurnOrder: @ 202407E
.space 0x4
gCurrentTurnActionNumber: @ 2024082
@@ -300,7 +300,7 @@ gCurrentActionFuncId: @ 2024083
gBattleMons: @ 2024084
.space 0x160
-gBankSpriteIds: @ 20241E4
+gBattlerSpriteIds: @ 20241E4
.space 0x4
gCurrMovePos: @ 20241E8
@@ -333,10 +333,10 @@ gLastUsedItem: @ 2024208
gLastUsedAbility: @ 202420A
.space 0x1
-gBankAttacker: @ 202420B
+gBattlerAttacker: @ 202420B
.space 0x1
-gBankTarget: @ 202420C
+gBattlerTarget: @ 202420C
.space 0x1
gBank1: @ 202420D
@@ -345,10 +345,10 @@ gBank1: @ 202420D
gEffectBank: @ 202420E
.space 0x1
-gStringBank: @ 202420F
+gStringBattler: @ 202420F
.space 0x1
-gAbsentBankFlags: @ 2024210
+gAbsentBattlerFlags: @ 2024210
.space 0x1
gCritMultiplier: @ 2024211
@@ -360,7 +360,7 @@ gMultiHitCounter: @ 2024212
gBattlescriptCurrInstr: @ 2024214
.space 0x8
-gActionForBanks: @ 202421C
+gChosenActionByBattler: @ 202421C
.space 0x4
gSelectionBattleScripts: @ 2024220
@@ -390,10 +390,10 @@ gLockedMoves: @ 2024268
gLastHitBy: @ 2024270
.space 0x4
-gChosenMovesByBanks: @ 2024274
+gChosenMoveByBattler: @ 2024274
.space 0x8
-gBattleMoveFlags: @ 202427C
+gMoveResultFlags: @ 202427C
.space 0x4
gHitMarker: @ 2024280
@@ -408,7 +408,7 @@ gTakenDmgBanks: @ 2024288
gUnknown_0202428C: @ 202428C
.space 0x2
-gSideAffecting: @ 202428E
+gSideStatuses: @ 202428E
.space 0x6
gSideTimers: @ 2024294
@@ -659,25 +659,6 @@ gUnknown_020375D6: @ 20375D6
.include "src/event_data.o"
.include "src/start_menu.o"
-
-gUnknown_02037619: @ 2037619
- .space 0x1
-
-gUnknown_0203761A: @ 203761A
- .space 0x2
-
-gUnknown_0203761C: @ 203761C
- .space 0x4
-
-gUnknown_02037620: @ 2037620
- .space 0x1
-
-gUnknown_02037621: @ 2037621
- .space 0x1
-
-gUnknown_02037622: @ 2037622
- .space 0x2
-
.include "src/tileset_anims.o"
.include "src/palette.o"
.include "src/sound.o"
@@ -1165,7 +1146,7 @@ gUnknown_0203AB98: @ 203AB98
.include "src/coins.o"
.include "src/battle_transition.o"
-gAbilitiesPerBank: @ 203ABA4
+gBattlerAbilities: @ 203ABA4
.space 0x4
gStringInfo: @ 203ABA8
@@ -1266,10 +1247,7 @@ gUnknown_0203BCE8: @ 203BCE8
.include "src/lottery_corner.o"
.include "src/diploma.o"
-
-gUnknown_0203BCF4: @ 203BCF4
- .space 0x4
-
+ .include "src/berry_tag_screen.o"
.include "src/mystery_event_menu.o"
.include "src/save_failed_screen.o"
@@ -1409,12 +1387,7 @@ gUnknown_0203CE8C: @ 203CE8C
.space 0x10
.include "src/unk_text_util.o"
-
-gUnknown_0203CEBC: @ 203CEBC
- .space 0x4
-
-gUnknown_0203CEC0: @ 203CEC0
- .space 0x4
+ .include "src/item_icon.o"
gUnknown_0203CEC4: @ 203CEC4
.space 0x4
@@ -1527,4 +1500,4 @@ gUnknown_0203CF58: @ 203CF58
gUnknown_0203CF5C: @ 203CF5C
.space 0x4
-gUnknown_0203CF60: @ 203CF60
+ .include "src/rayquaza_scene.o"