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Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r--src/battle_controller_wally.c514
1 files changed, 257 insertions, 257 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index b0e1e1480..dd01e5996 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -28,27 +28,27 @@
#include "data2.h"
#include "party_menu.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gAbsentBankFlags;
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gAbsentBattlerFlags;
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gMultiUsePlayerCursor;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gPartnerTrainerId;
extern struct SpriteTemplate gUnknown_0202499C;
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
@@ -56,7 +56,7 @@ extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
extern u8 gBankInMenu;
extern u32 gBattlePalaceMoveSelectionRngValue;
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[];
extern u16 gUnknown_020243FC;
extern struct UnusedControllerStruct gUnknown_02022D0C;
@@ -204,7 +204,7 @@ static void nullsub_117(void)
void SetControllerToWally(void)
{
- gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
gBattleStruct->wallyBattleState = 0;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = 0;
@@ -213,10 +213,10 @@ void SetControllerToWally(void)
static void WallyBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sWallyBufferCommands))
- sWallyBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands))
+ sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
WallyBufferExecCompleted();
}
@@ -233,7 +233,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -244,7 +244,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -254,7 +254,7 @@ static void WallyHandleActions(void)
case 3:
if (--gBattleStruct->wallyWaitFrames == 0)
{
- EmitTwoReturnValues(1, 9, 0);
+ BtlController_EmitTwoReturnValues(1, 9, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -275,7 +275,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
WallyBufferExecCompleted();
}
break;
@@ -284,7 +284,7 @@ static void WallyHandleActions(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -304,7 +304,7 @@ static void OpenBagAfterPaletteFade(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = CompleteOnChosenItem;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem;
nullsub_35();
FreeAllWindowBuffers();
DoWallyTutorialBagMenu();
@@ -315,37 +315,37 @@ static void CompleteOnChosenItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
- EmitOneReturnValue(1, gSpecialVar_ItemId);
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
WallyBufferExecCompleted();
}
}
static void sub_816864C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive
- && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
+ && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleBankFunc[gActiveBank] = sub_8168818;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8168818;
}
}
@@ -354,23 +354,23 @@ static void sub_8168818(void)
{
bool32 r4 = FALSE;
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r4 = TRUE;
- if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
@@ -378,24 +378,24 @@ static void sub_8168818(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
}
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -414,46 +414,46 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_8168A20(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
WallyBufferExecCompleted();
}
static void WallyBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
WallyBufferExecCompleted();
}
@@ -464,13 +464,13 @@ static void WallyHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyWallyMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyWallyMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -478,7 +478,7 @@ static void WallyHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
WallyBufferExecCompleted();
}
@@ -492,7 +492,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -558,7 +558,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -573,7 +573,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -798,13 +798,13 @@ static void WallyHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetWallyMonData(gBattlePartyID[gActiveBank]);
+ SetWallyMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -817,11 +817,11 @@ static void WallyHandleSetMonData(void)
static void SetWallyMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -862,10 +862,10 @@ static void SetWallyMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -879,158 +879,158 @@ static void SetWallyMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void WallyHandleSetRawMonData(void)
@@ -1050,48 +1050,48 @@ static void WallyHandleSwitchInAnim(void)
static void WallyHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_8168A20;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8168A20;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
static void WallyHandleDrawTrainerPic(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
- sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void WallyHandleTrainerSlide(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
- sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
+ DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void WallyHandleTrainerSlideBack(void)
@@ -1113,18 +1113,18 @@ static void WallyHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandleBallThrowAnim(void)
{
- u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandlePause(void)
@@ -1134,46 +1134,46 @@ static void WallyHandlePause(void)
static void WallyHandleMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
WallyBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = WallyDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation;
}
}
static void WallyDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -1181,19 +1181,19 @@ static void WallyDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
WallyBufferExecCompleted();
}
break;
@@ -1206,15 +1206,15 @@ static void WallyHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void WallyHandlePrintSelectionString(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
WallyHandlePrintString();
else
WallyBufferExecCompleted();
@@ -1226,7 +1226,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
- gBattleBankFunc[gActiveBank] = WallyHandleActions;
+ gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
}
}
@@ -1234,13 +1234,13 @@ static void WallyHandleChooseAction(void)
{
s32 i;
- gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
}
@@ -1271,7 +1271,7 @@ static void WallyHandleChooseMove(void)
if (--gBattleStruct->wallyMoveFrames == 0)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, 10, 0x100);
+ BtlController_EmitTwoReturnValues(1, 10, 0x100);
WallyBufferExecCompleted();
}
break;
@@ -1281,8 +1281,8 @@ static void WallyHandleChooseMove(void)
static void WallyHandleChooseItem(void)
{
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
- gBattleBankFunc[gActiveBank] = OpenBagAfterPaletteFade;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
+ gBankInMenu = gActiveBattler;
}
static void WallyHandleChoosePokemon(void)
@@ -1300,24 +1300,24 @@ static void WallyHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void WallyHandleExpUpdate(void)
@@ -1402,16 +1402,16 @@ static void WallyHandleCmd40(void)
static void WallyHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
WallyBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -1422,20 +1422,20 @@ static void WallyHandleCmd42(void)
static void WallyHandlePlaySE(void)
{
- PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
WallyBufferExecCompleted();
}
static void WallyHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
WallyBufferExecCompleted();
@@ -1443,7 +1443,7 @@ static void WallyHandlePlayFanfareOrBGM(void)
static void WallyHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry1(species, 25);
WallyBufferExecCompleted();
@@ -1451,7 +1451,7 @@ static void WallyHandleFaintingCry(void)
static void WallyHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
WallyBufferExecCompleted();
}
@@ -1461,55 +1461,55 @@ static void WallyHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_816AC04, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
static void sub_816AA80(u8 bank)
{
u16 species;
- gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0;
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattleSpritesDataPtr->battlerData[bank].transformSpecies = 0;
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ sub_806A068(species, GetBattlerPosition(bank));
+ gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
@@ -1521,27 +1521,27 @@ static void sub_816AC04(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_816AA80(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_816864C;
- gActiveBank = savedActiveBank;
+ gActiveBattler = gTasks[taskId].data[0];
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_816AA80(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_816864C;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void WallyHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
WallyBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
WallyBufferExecCompleted();
}
}
@@ -1563,13 +1563,13 @@ static void WallyHandleSpriteInvisibility(void)
static void WallyHandleBattleAnimation(void)
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
WallyBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void WallyHandleLinkStandbyMsg(void)
@@ -1584,13 +1584,13 @@ static void WallyHandleResetActionMoveSelection(void)
static void WallyHandleCmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
WallyBufferExecCompleted();
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK)
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_118(void)