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-rw-r--r--src/battle_controllers.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 1225d1953..17db0b868 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -234,16 +234,16 @@ static void InitSinglePlayerBtlControllers(void)
gBattleMainFunc = BeginBattleIntro;
gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
- gBattlerPositions[0] = 0;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToOpponent;
- gBattlerPositions[1] = 1;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
- gBattlerPositions[2] = 2;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[3] = SetControllerToOpponent;
- gBattlerPositions[3] = 3;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlersCount = MAX_BATTLERS_COUNT;
@@ -524,12 +524,12 @@ static void InitLinkBtlControllers(void)
{
case 0:
case 3:
- gBattlerPositions[gLinkPlayers[i].id] = 0;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
- gBattlerPositions[gLinkPlayers[i].id] = 2;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
@@ -544,12 +544,12 @@ static void InitLinkBtlControllers(void)
{
case 0:
case 3:
- gBattlerPositions[gLinkPlayers[i].id] = 0;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
- gBattlerPositions[gLinkPlayers[i].id] = 2;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
@@ -561,12 +561,12 @@ static void InitLinkBtlControllers(void)
{
case 0:
case 3:
- gBattlerPositions[gLinkPlayers[i].id] = 1;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
- gBattlerPositions[gLinkPlayers[i].id] = 3;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}