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-rw-r--r--src/battle_controllers.c92
1 files changed, 46 insertions, 46 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 2b918d018..9fe4b7a74 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -264,67 +264,67 @@ static void InitSinglePlayerBtlControllers(void)
for (var = gUnknown_0203C7B4, i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- switch (gLinkPlayers[i].lp_field_18)
+ switch (gLinkPlayers[i].id)
{
case 0:
case 3:
- sub_81B8D64(gLinkPlayers[i].lp_field_18, 0);
+ sub_81B8D64(gLinkPlayers[i].id, 0);
break;
case 1:
case 2:
- sub_81B8D64(gLinkPlayers[i].lp_field_18, 1);
+ sub_81B8D64(gLinkPlayers[i].id, 1);
break;
}
if (i == var)
{
- gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
- switch (gLinkPlayers[i].lp_field_18)
+ gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer;
+ switch (gLinkPlayers[i].id)
{
case 0:
case 3:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
}
- else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1))
- || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1)))
+ else if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[var].id & 1))
+ || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[var].id & 1)))
{
- gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
- switch (gLinkPlayers[i].lp_field_18)
+ gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer;
+ switch (gLinkPlayers[i].id)
{
case 0:
case 3:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
}
else
{
- gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent;
- switch (gLinkPlayers[i].lp_field_18)
+ gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedOpponent;
+ switch (gLinkPlayers[i].id)
{
case 0:
case 3:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_LEFT;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_RIGHT;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
}
@@ -506,69 +506,69 @@ static void InitLinkBtlControllers(void)
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- switch (gLinkPlayers[i].lp_field_18)
+ switch (gLinkPlayers[i].id)
{
case 0:
case 3:
- sub_81B8D64(gLinkPlayers[i].lp_field_18, 0);
+ sub_81B8D64(gLinkPlayers[i].id, 0);
break;
case 1:
case 2:
- sub_81B8D64(gLinkPlayers[i].lp_field_18, 1);
+ sub_81B8D64(gLinkPlayers[i].id, 1);
break;
}
if (i == multiplayerId)
{
- gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer;
- switch (gLinkPlayers[i].lp_field_18)
+ gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToPlayer;
+ switch (gLinkPlayers[i].id)
{
case 0:
case 3:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].id] = 0;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].id] = 2;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
}
else
{
- if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1))
- || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1)))
+ if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[multiplayerId].id & 1))
+ || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[multiplayerId].id & 1)))
{
- gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner;
- switch (gLinkPlayers[i].lp_field_18)
+ gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkPartner;
+ switch (gLinkPlayers[i].id)
{
case 0:
case 3:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].id] = 0;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].id] = 2;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
}
else
{
- gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent;
- switch (gLinkPlayers[i].lp_field_18)
+ gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkOpponent;
+ switch (gLinkPlayers[i].id)
{
case 0:
case 3:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = 1;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPositions[gLinkPlayers[i].id] = 1;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
- gBattlerPositions[gLinkPlayers[i].lp_field_18] = 3;
- gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPositions[gLinkPlayers[i].id] = 3;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
}