diff options
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r-- | src/battle_controllers.c | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 2b918d018..9fe4b7a74 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -264,67 +264,67 @@ static void InitSinglePlayerBtlControllers(void) for (var = gUnknown_0203C7B4, i = 0; i < MAX_BATTLERS_COUNT; i++) { - switch (gLinkPlayers[i].lp_field_18) + switch (gLinkPlayers[i].id) { case 0: case 3: - sub_81B8D64(gLinkPlayers[i].lp_field_18, 0); + sub_81B8D64(gLinkPlayers[i].id, 0); break; case 1: case 2: - sub_81B8D64(gLinkPlayers[i].lp_field_18, 1); + sub_81B8D64(gLinkPlayers[i].id, 1); break; } if (i == var) { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } - else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1)) - || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1))) + else if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[var].id & 1)) + || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[var].id & 1))) { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } else { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedOpponent; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_LEFT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_RIGHT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } @@ -506,69 +506,69 @@ static void InitLinkBtlControllers(void) for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - switch (gLinkPlayers[i].lp_field_18) + switch (gLinkPlayers[i].id) { case 0: case 3: - sub_81B8D64(gLinkPlayers[i].lp_field_18, 0); + sub_81B8D64(gLinkPlayers[i].id, 0); break; case 1: case 2: - sub_81B8D64(gLinkPlayers[i].lp_field_18, 1); + sub_81B8D64(gLinkPlayers[i].id, 1); break; } if (i == multiplayerId) { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToPlayer; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = 0; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = 2; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } else { - if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1)) - || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1))) + if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[multiplayerId].id & 1)) + || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[multiplayerId].id & 1))) { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkPartner; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = 0; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = 2; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } else { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkOpponent; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 1; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = 1; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 3; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = 3; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } |