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-rw-r--r--src/battle_gfx_sfx_util.c1299
1 files changed, 1299 insertions, 0 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
new file mode 100644
index 000000000..99a82f3ca
--- /dev/null
+++ b/src/battle_gfx_sfx_util.c
@@ -0,0 +1,1299 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_controllers.h"
+#include "battle_ai_script_commands.h"
+#include "battle_anim.h"
+#include "battle_interface.h"
+#include "main.h"
+#include "malloc.h"
+#include "rng.h"
+#include "util.h"
+#include "pokemon.h"
+#include "moves.h"
+#include "task.h"
+#include "sprite.h"
+#include "sound.h"
+#include "m4a.h"
+#include "species.h"
+#include "decompress.h"
+#include "data2.h"
+#include "palette.h"
+#include "blend_palette.h"
+#include "contest.h"
+#include "songs.h"
+
+extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
+extern u8 gActiveBank;
+extern u8 gNoOfAllBanks;
+extern u16 gUnknown_020243FC;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT];
+extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
+extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+extern struct MusicPlayerInfo gMPlay_BGM;
+
+extern const struct BattleMove gBattleMoves[];
+extern const u8 gUnknown_0831C604[];
+extern const u8 * const gUnknown_082C9320[];
+extern const u8 * const gUnknown_082C937C[];
+extern const struct CompressedSpriteSheet gMonFrontPicTable[];
+extern const struct CompressedSpriteSheet gMonBackPicTable[];
+extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
+extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
+extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
+extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
+extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[];
+extern const struct SpriteTemplate gUnknown_08329D98[4];
+extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
+extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
+extern const u8 gEnemyMonElevation[];
+
+// graphics
+extern const u32 gUnknown_08C093F0[];
+extern const u32 gSubstituteDollTilemap[];
+extern const u32 gSubstituteDollGfx[];
+extern const u16 gSubstituteDollPal[];
+extern const u8 gUnknown_08C1F1C8[];
+extern const u8 gUnknown_08C1F46C[];
+extern const u8 gUnknown_08C1F5E8[];
+extern const u8 gUnknown_08C1F76C[];
+extern const u8 gUnknown_08C1F8E8[];
+extern const u8 gUnknown_08C0237C[];
+extern const u16 gBattleInterface_BallStatusBarPal[];
+extern const u16 gBattleInterface_BallDisplayPal[];
+
+extern u8 sub_80688F8(u8, u8 bank);
+extern u8 pokemon_order_func(u8); // party menu
+extern void sub_81B8C68(void);
+
+// this file's functions
+static u8 sub_805D4A8(u16 move);
+static u16 BattlePalaceGetTargetRetValue(void);
+static void sub_805D7EC(struct Sprite *sprite);
+static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId);
+static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
+static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
+static void ClearSpritesBankHealthboxAnimData(void);
+
+// const rom data
+static const struct CompressedSpriteSheet gUnknown_0832C0D0 =
+{
+ gUnknown_08C1F1C8, 0x1000, TAG_HEALTHBOX_PLAYER1_TILE
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C0D8 =
+{
+ gUnknown_08C1F46C, 0x1000, TAG_HEALTHBOX_OPPONENT1_TILE
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C0E0[2] =
+{
+ {gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER1_TILE},
+ {gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER2_TILE}
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C0F0[2] =
+{
+ {gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT1_TILE},
+ {gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT2_TILE}
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C100 =
+{
+ gUnknown_08C1F8E8, 0x1000, TAG_HEALTHBOX_SAFARI_TILE
+};
+
+static const struct CompressedSpriteSheet gUnknown_0832C108[BATTLE_BANKS_COUNT] =
+{
+ {gUnknown_08C0237C, 0x0100, 0xd704},
+ {gUnknown_08C0237C, 0x0120, 0xd705},
+ {gUnknown_08C0237C, 0x0100, 0xd706},
+ {gUnknown_08C0237C, 0x0120, 0xd707}
+};
+
+static const struct SpritePalette gUnknown_0832C128[2] =
+{
+ {gBattleInterface_BallStatusBarPal, TAG_HEALTHBOX_PAL},
+ {gBattleInterface_BallDisplayPal, 0xd704}
+};
+
+// code
+void AllocateBattleSpritesData(void)
+{
+ gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
+ gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT);
+ gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT);
+ gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
+ gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * BATTLE_BANKS_COUNT);
+}
+
+void FreeBattleSpritesData(void)
+{
+ if (gBattleSpritesDataPtr == NULL)
+ return;
+
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->bankData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr);
+}
+
+u16 ChooseMoveAndTargetInBattlePalace(void)
+{
+ s32 i, var1, var2;
+ s32 chosenMoveId = -1;
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ u8 unusableMovesBits = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ s32 percent = Random() % 100;
+
+ i = (gBattleStruct->field_92 & gBitTable[gActiveBank]) ? 2 : 0;
+ var2 = i;
+ var1 = i + 2;
+
+ for (; i < var1; i++)
+ {
+ if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)][i] > percent)
+ break;
+ }
+
+ percent = i - var2;
+ if (i == var1)
+ percent = 2;
+
+ for (var2 = 0, i = 0; i < 4; i++)
+ {
+ if (moveInfo->moves[i] == MOVE_NONE)
+ break;
+ if (percent == sub_805D4A8(moveInfo->moves[i]) && moveInfo->currentPp[i] != 0)
+ var2 |= gBitTable[i];
+ }
+
+ if (var2 != 0)
+ {
+ gBattleStruct->field_92 &= 0xF;
+ gBattleStruct->field_92 |= (var2 << 4);
+ BattleAI_SetupAIData(var2);
+ chosenMoveId = BattleAI_ChooseMoveOrAction();
+ }
+
+ if (chosenMoveId == -1)
+ {
+ if (unusableMovesBits != 0xF)
+ {
+ var1 = 0, var2 = 0;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (sub_805D4A8(moveInfo->moves[i]) == 0 && !(gBitTable[i] & unusableMovesBits))
+ var1 += 0x1;
+ if (sub_805D4A8(moveInfo->moves[i]) == 1 && !(gBitTable[i] & unusableMovesBits))
+ var1 += 0x10;
+ if (sub_805D4A8(moveInfo->moves[i]) == 2 && !(gBitTable[i] & unusableMovesBits))
+ var1 += 0x100;
+ }
+
+ if ((var1 & 0xF) > 1)
+ var2++;
+ if ((var1 & 0xF0) > 0x1F)
+ var2++;
+ if ((var1 & 0xF0) > 0x1FF)
+ var2++;
+
+ if (var2 > 1 || var2 == 0)
+ {
+ do
+ {
+ i = Random() % 4;
+ if (!(gBitTable[i] & unusableMovesBits))
+ chosenMoveId = i;
+ } while (chosenMoveId == -1);
+ }
+ else
+ {
+ if ((var1 & 0xF) > 1)
+ var2 = 0;
+ if ((var1 & 0xF0) > 0x1F)
+ var2 = 1;
+ if ((var1 & 0xF0) > 0x1FF)
+ var2 = 2;
+
+ do
+ {
+ i = Random() % 4;
+ if (!(gBitTable[i] & unusableMovesBits) && var2 == sub_805D4A8(moveInfo->moves[i]))
+ chosenMoveId = i;
+ } while (chosenMoveId == -1);
+ }
+
+ if (Random() % 100 > 49)
+ {
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ return 0;
+ }
+ }
+ else
+ {
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ return 0;
+ }
+ }
+
+ if (moveInfo->moves[chosenMoveId] == MOVE_CURSE)
+ {
+ if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
+ var1 = MOVE_TARGET_x10;
+ else
+ var1 = MOVE_TARGET_SELECTED;
+ }
+ else
+ {
+ var1 = gBattleMoves[moveInfo->moves[chosenMoveId]].target;
+ }
+
+ if (var1 & MOVE_TARGET_x10)
+ chosenMoveId |= (gActiveBank << 8);
+ else if (var1 == MOVE_TARGET_SELECTED)
+ chosenMoveId |= (BattlePalaceGetTargetRetValue());
+ else
+ chosenMoveId |= (GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8);
+
+ return chosenMoveId;
+}
+
+static u8 sub_805D4A8(u16 move)
+{
+ switch (gBattleMoves[move].target)
+ {
+ case MOVE_TARGET_SELECTED:
+ case MOVE_TARGET_USER:
+ case MOVE_TARGET_RANDOM:
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_FOES_AND_ALLY:
+ if (gBattleMoves[move].power == 0)
+ return 2;
+ else
+ return 0;
+ break;
+ case MOVE_TARGET_DEPENDS:
+ case MOVE_TARGET_OPPONENTS_FIELD:
+ return 2;
+ case MOVE_TARGET_x10:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+static u16 BattlePalaceGetTargetRetValue(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u8 opposing1, opposing2;
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ opposing1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ opposing2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ }
+ else
+ {
+ opposing1 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ opposing2 = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ }
+
+ if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
+ return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
+
+ switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)])
+ {
+ case 0:
+ if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp)
+ return opposing1 << 8;
+ else
+ return opposing2 << 8;
+ case 1:
+ if (gBattleMons[opposing1].hp < gBattleMons[opposing2].hp)
+ return opposing1 << 8;
+ else
+ return opposing2 << 8;
+ case 2:
+ return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
+ }
+ }
+
+ return (gActiveBank ^ BIT_SIDE) << 8;
+}
+
+void sub_805D714(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data1;
+
+ if (!gSprites[spriteId].affineAnimEnded)
+ return;
+ if (gSprites[spriteId].invisible)
+ return;
+
+ if (gSprites[spriteId].animPaused)
+ {
+ gSprites[spriteId].animPaused = 0;
+ }
+ else
+ {
+ if (gSprites[spriteId].animEnded)
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void sub_805D770(struct Sprite *sprite, bool8 arg1)
+{
+ sprite->animPaused = 1;
+ sprite->callback = SpriteCallbackDummy;
+
+ if (!arg1)
+ StartSpriteAffineAnim(sprite, 1);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+
+ AnimateSprite(sprite);
+}
+
+void sub_805D7AC(struct Sprite *sprite)
+{
+ if (!(gUnknown_020243FC & 1))
+ {
+ sprite->pos2.x += sprite->data0;
+ if (sprite->pos2.x == 0)
+ {
+ if (sprite->pos2.y != 0)
+ sprite->callback = sub_805D7EC;
+ else
+ sprite->callback = SpriteCallbackDummy;
+ }
+ }
+}
+
+static void sub_805D7EC(struct Sprite *sprite)
+{
+ sprite->pos2.y -= 2;
+ if (sprite->pos2.y == 0)
+ sprite->callback = SpriteCallbackDummy;
+}
+
+void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
+{
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 1;
+ if (!isStatus2)
+ {
+ if (status == STATUS_FREEZE)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_FRZ);
+ else if (status == STATUS_POISON || status & STATUS_TOXIC_POISON)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PSN);
+ else if (status == STATUS_BURN)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_BRN);
+ else if (status & STATUS_SLEEP)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_SLP);
+ else if (status == STATUS_PARALYSIS)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PRZ);
+ else // no animation
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
+ }
+ else
+ {
+ if (status & STATUS2_INFATUATION)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_INFATUATION);
+ else if (status & STATUS2_CONFUSION)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CONFUSION);
+ else if (status & STATUS2_CURSED)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CURSED);
+ else if (status & STATUS2_NIGHTMARE)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_NIGHTMARE);
+ else if (status & STATUS2_WRAPPED)
+ LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED);
+ else // no animation
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
+ }
+}
+
+#define tBank data[0]
+
+bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument)
+{
+ u8 taskId;
+
+ if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80))
+ {
+ gBattleMonForms[activeBank] = (argument & ~(0x80));
+ return TRUE;
+ }
+ if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
+ && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
+ {
+ return TRUE;
+ }
+ if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
+ && tableId == B_ANIM_SUBSTITUTE_FADE
+ && gSprites[gBankSpriteIds[activeBank]].invisible)
+ {
+ LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBankSpriteIds[activeBank]);
+ ClearBehindSubstituteBit(activeBank);
+ return TRUE;
+ }
+
+ gAnimBankAttacker = atkBank;
+ gAnimBankTarget = defBank;
+ gBattleSpritesDataPtr->animationData->animArg = argument;
+ LaunchBattleAnimation(gUnknown_082C9320, tableId, FALSE);
+ taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
+ gTasks[taskId].tBank = activeBank;
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1;
+
+ return FALSE;
+}
+
+static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 0;
+ DestroyTask(taskId);
+ }
+}
+
+#undef tBank
+
+static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
+{
+ switch (animId)
+ {
+ case B_ANIM_SUBSTITUTE_FADE:
+ case B_ANIM_RAIN_CONTINUES:
+ case B_ANIM_SUN_CONTINUES:
+ case B_ANIM_SANDSTORM_CONTINUES:
+ case B_ANIM_HAIL_CONTINUES:
+ case B_ANIM_SNATCH_MOVE:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+#define tBank data[0]
+
+void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId)
+{
+ u8 taskId;
+
+ gAnimBankAttacker = atkBank;
+ gAnimBankTarget = defBank;
+ LaunchBattleAnimation(gUnknown_082C937C, tableId, FALSE);
+ taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
+ gTasks[taskId].tBank = activeBank;
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1;
+}
+
+static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 0;
+ DestroyTask(taskId);
+ }
+}
+
+#undef tBank
+
+// great function to include newly added moves that don't have animation yet
+bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
+{
+ return FALSE;
+}
+
+bool8 mplay_80342A4(u8 bank)
+{
+ u8 zero = 0;
+
+ if (IsSEPlaying())
+ {
+ gBattleSpritesDataPtr->healthBoxesData[bank].field_8++;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_8 < 30)
+ return TRUE;
+
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ }
+ if (zero == 0)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[bank].field_8 = 0;
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
+{
+ u32 monsPersonality, currentPersonality, otId;
+ u16 species;
+ u8 identity;
+ u16 paletteOffset;
+ const void *lzPaletteData;
+
+ monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ {
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ currentPersonality = monsPersonality;
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ currentPersonality = gTransformedPersonalities[bank];
+ }
+
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ identity = GetBankIdentity(bank);
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
+ gMonSpritesGfxPtr->sprites[identity],
+ species, currentPersonality);
+
+ paletteOffset = 0x100 + bank * 16;
+
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ lzPaletteData = GetMonFrontSpritePal(mon);
+ else
+ lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
+
+ LZDecompressWram(lzPaletteData, gDecompressionBuffer);
+ LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
+ LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20);
+
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + bank * 16;
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20);
+ }
+
+ // transform's pink color
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, 0x7FFF);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
+{
+ u32 monsPersonality, currentPersonality, otId;
+ u16 species;
+ u8 identity;
+ u16 paletteOffset;
+ const void *lzPaletteData;
+
+ monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ {
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ currentPersonality = monsPersonality;
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ currentPersonality = gTransformedPersonalities[bank];
+ }
+
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ identity = GetBankIdentity(bank);
+
+ if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ {
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[identity],
+ species, currentPersonality);
+ }
+ else
+ {
+ HandleLoadSpecialPokePic(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[identity],
+ species, currentPersonality);
+ }
+
+ paletteOffset = 0x100 + bank * 16;
+
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ lzPaletteData = GetMonFrontSpritePal(mon);
+ else
+ lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
+
+ LZDecompressWram(lzPaletteData, gDecompressionBuffer);
+ LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
+ LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20);
+
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + bank * 16;
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20);
+ }
+
+ // transform's pink color
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, 0x7FFF);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void nullsub_23(void)
+{
+}
+
+void nullsub_24(u16 species)
+{
+}
+
+void DecompressTrainerFrontPic(u16 frontPicId, u8 bank)
+{
+ u8 identity = GetBankIdentity(bank);
+ DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId],
+ gMonSpritesGfxPtr->sprites[identity],
+ SPECIES_NONE);
+ LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]);
+}
+
+void DecompressTrainerBackPic(u16 backPicId, u8 bank)
+{
+ u8 identity = GetBankIdentity(bank);
+ DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId],
+ gMonSpritesGfxPtr->sprites[identity],
+ SPECIES_NONE);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data,
+ 0x100 + 16 * bank, 0x20);
+}
+
+void nullsub_25(u8 arg0)
+{
+}
+
+void FreeTrainerFrontPicPalette(u16 frontPicId)
+{
+ FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[frontPicId].tag);
+}
+
+void sub_805DFFC(void)
+{
+ u8 numberOfBanks = 0;
+ u8 i;
+
+ LoadSpritePalette(&gUnknown_0832C128[0]);
+ LoadSpritePalette(&gUnknown_0832C128[1]);
+ if (!IsDoubleBattle())
+ {
+ LoadCompressedObjectPic(&gUnknown_0832C0D0);
+ LoadCompressedObjectPic(&gUnknown_0832C0D8);
+ numberOfBanks = 2;
+ }
+ else
+ {
+ LoadCompressedObjectPic(&gUnknown_0832C0E0[0]);
+ LoadCompressedObjectPic(&gUnknown_0832C0E0[1]);
+ LoadCompressedObjectPic(&gUnknown_0832C0F0[0]);
+ LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
+ numberOfBanks = 4;
+ }
+ for (i = 0; i < numberOfBanks; i++)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[i]]);
+}
+
+bool8 BattleLoadAllHealthBoxesGfx(u8 state)
+{
+ bool8 retVal = FALSE;
+
+ if (state != 0)
+ {
+ if (state == 1)
+ {
+ LoadSpritePalette(&gUnknown_0832C128[0]);
+ LoadSpritePalette(&gUnknown_0832C128[1]);
+ }
+ else if (!IsDoubleBattle())
+ {
+ if (state == 2)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ LoadCompressedObjectPic(&gUnknown_0832C100);
+ else
+ LoadCompressedObjectPic(&gUnknown_0832C0D0);
+ }
+ else if (state == 3)
+ LoadCompressedObjectPic(&gUnknown_0832C0D8);
+ else if (state == 4)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]);
+ else if (state == 5)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]);
+ else
+ retVal = TRUE;
+ }
+ else
+ {
+ if (state == 2)
+ LoadCompressedObjectPic(&gUnknown_0832C0E0[0]);
+ else if (state == 3)
+ LoadCompressedObjectPic(&gUnknown_0832C0E0[1]);
+ else if (state == 4)
+ LoadCompressedObjectPic(&gUnknown_0832C0F0[0]);
+ else if (state == 5)
+ LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
+ else if (state == 6)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]);
+ else if (state == 7)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]);
+ else if (state == 8)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[2]]);
+ else if (state == 9)
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[3]]);
+ else
+ retVal = TRUE;
+ }
+ }
+
+ return retVal;
+}
+
+void LoadBattleBarGfx(u8 arg0)
+{
+ LZDecompressWram(gUnknown_08C093F0, gMonSpritesGfxPtr->barFontGfx);
+}
+
+bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
+{
+ bool8 retVal = FALSE;
+
+ switch (*state1)
+ {
+ case 0:
+ ClearSpritesBankHealthboxAnimData();
+ (*state1)++;
+ break;
+ case 1:
+ if (!BattleLoadAllHealthBoxesGfx(*bank))
+ {
+ (*bank)++;
+ }
+ else
+ {
+ *bank = 0;
+ (*state1)++;
+ }
+ break;
+ case 2:
+ (*state1)++;
+ break;
+ case 3:
+ if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0)
+ gHealthBoxesIds[*bank] = CreateSafariPlayerHealthboxSprites();
+ else
+ gHealthBoxesIds[*bank] = CreateBankHealthboxSprites(*bank);
+
+ (*bank)++;
+ if (*bank == gNoOfAllBanks)
+ {
+ *bank = 0;
+ (*state1)++;
+ }
+ break;
+ case 4:
+ SetBankHealthboxSpritePos(*bank);
+ if (gBanksByIdentity[*bank] <= 1)
+ DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], FALSE);
+ else
+ DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE);
+
+ (*bank)++;
+ if (*bank == gNoOfAllBanks)
+ {
+ *bank = 0;
+ (*state1)++;
+ }
+ break;
+ case 5:
+ if (GetBankSide(*bank) == SIDE_PLAYER)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
+ UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gPlayerParty[gBattlePartyID[*bank]], HEALTHBOX_ALL);
+ }
+ else
+ {
+ UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gEnemyParty[gBattlePartyID[*bank]], HEALTHBOX_ALL);
+ }
+ SetHealthboxSpriteInvisible(gHealthBoxesIds[*bank]);
+ (*bank)++;
+ if (*bank == gNoOfAllBanks)
+ {
+ *bank = 0;
+ (*state1)++;
+ }
+ break;
+ case 6:
+ LoadAndCreateEnemyShadowSprites();
+ sub_81B8C68();
+ retVal = TRUE;
+ break;
+ }
+
+ return retVal;
+}
+
+void ClearSpritesHealthboxAnimData(void)
+{
+ memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT);
+ memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
+}
+
+static void ClearSpritesBankHealthboxAnimData(void)
+{
+ ClearSpritesHealthboxAnimData();
+ memset(gBattleSpritesDataPtr->bankData, 0, sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT);
+}
+
+void CopyAllBattleSpritesInvisibilities(void)
+{
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
+}
+
+void CopyBattleSpriteInvisibility(u8 bank)
+{
+ gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBankSpriteIds[bank]].invisible;
+}
+
+void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
+{
+ u16 paletteOffset;
+ u32 personalityValue;
+ u32 otId;
+ u8 identity;
+ const u8 *lzPaletteData;
+
+ if (notTransform)
+ {
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
+ paletteOffset = 0x100 + bankAtk * 16;
+ LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
+ gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
+ if (gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, 0x7FFF);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+ gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk);
+ }
+ else
+ {
+ const void *src;
+ void *dst;
+ u16 targetSpecies;
+
+ if (IsContest())
+ {
+ identity = 0;
+ targetSpecies = gContestResources->field_18->field_2;
+ personalityValue = gContestResources->field_18->field_8;
+ otId = gContestResources->field_18->field_C;
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[0],
+ targetSpecies,
+ gContestResources->field_18->field_10);
+ }
+ else
+ {
+ identity = GetBankIdentity(bankAtk);
+
+ if (GetBankSide(bankDef) == SIDE_OPPONENT)
+ targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
+ else
+ targetSpecies = GetMonData(&gPlayerParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
+
+ if (GetBankSide(bankAtk) == SIDE_PLAYER)
+ {
+ personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[identity],
+ targetSpecies,
+ gTransformedPersonalities[bankAtk]);
+ }
+ else
+ {
+ personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[identity],
+ targetSpecies,
+ gTransformedPersonalities[bankAtk]);
+ }
+ }
+
+ src = gMonSpritesGfxPtr->sprites[identity];
+ dst = (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[bankAtk]].oam.tileNum * 32);
+ DmaCopy32(3, src, dst, 0x800);
+ paletteOffset = 0x100 + bankAtk * 16;
+ lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
+ LZDecompressWram(lzPaletteData, gDecompressionBuffer);
+ LoadPalette(gDecompressionBuffer, paletteOffset, 32);
+
+ if (targetSpecies == SPECIES_CASTFORM)
+ {
+ gSprites[gBankSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32);
+ }
+
+ BlendPalette(paletteOffset, 16, 6, 0x7FFF);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+
+ if (!IsContest())
+ {
+ gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies = targetSpecies;
+ gBattleMonForms[bankAtk] = gBattleMonForms[bankDef];
+ }
+
+ gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
+ }
+}
+
+void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
+{
+ u8 identity;
+ s32 i;
+ u32 var;
+ const void *substitutePal;
+
+ if (!loadMonSprite)
+ {
+ if (IsContest())
+ identity = 0;
+ else
+ identity = GetBankIdentity(bank);
+
+ if (IsContest())
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]);
+ else if (GetBankSide(bank) != SIDE_PLAYER)
+ LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[identity]);
+ else
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]);
+
+ i = 1;
+ var = bank * 16;
+ substitutePal = gSubstituteDollPal;
+ for (; i < 4; i++)
+ {
+ register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[identity];
+ void *dmaDst = (i * 0x800) + dmaSrc;
+ u32 dmaSize = 0x800;
+ DmaCopy32(3, dmaSrc, dmaDst, dmaSize);
+ i++;i--;
+ }
+
+ LoadCompressedPalette(substitutePal, 0x100 + var, 32);
+ }
+ else
+ {
+ if (!IsContest())
+ {
+ if (GetBankSide(bank) != SIDE_PLAYER)
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
+ else
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
+ }
+ }
+}
+
+void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId)
+{
+ BattleLoadSubstituteOrMonSpriteGfx(bank, loadMonSprite);
+ StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[bank]);
+
+ if (!loadMonSprite)
+ gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank);
+ else
+ gSprites[spriteId].pos1.y = GetBankSpriteDefault_Y(bank);
+}
+
+void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move)
+{
+ if (move == MOVE_SUBSTITUTE)
+ gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 1;
+}
+
+void ClearBehindSubstituteBit(u8 bank)
+{
+ gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 0;
+}
+
+void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
+{
+ u16 hp = GetMonData(mon, MON_DATA_HP);
+ u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
+ {
+ if (!gBattleSpritesDataPtr->bankData[bank].lowHpSong)
+ {
+ if (!gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong)
+ PlaySE(SE_HINSI);
+ gBattleSpritesDataPtr->bankData[bank].lowHpSong = 1;
+ }
+ }
+ else
+ {
+ gBattleSpritesDataPtr->bankData[bank].lowHpSong = 0;
+ if (!IsDoubleBattle())
+ {
+ m4aSongNumStop(SE_HINSI);
+ return;
+ }
+ if (IsDoubleBattle() && !gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong)
+ {
+ m4aSongNumStop(SE_HINSI);
+ return;
+ }
+ }
+}
+
+void BattleStopLowHpSound(void)
+{
+ u8 playerBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+
+ gBattleSpritesDataPtr->bankData[playerBank].lowHpSong = 0;
+ if (IsDoubleBattle())
+ gBattleSpritesDataPtr->bankData[playerBank ^ BIT_MON].lowHpSong = 0;
+
+ m4aSongNumStop(SE_HINSI);
+}
+
+u8 GetMonHPBarLevel(struct Pokemon *mon)
+{
+ u16 hp = GetMonData(mon, MON_DATA_HP);
+ u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ return GetHPBarLevel(hp, maxHP);
+}
+
+void sub_805EAE8(void)
+{
+ if (gMain.inBattle)
+ {
+ u8 playerBank1 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ u8 playerBank2 = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]);
+ u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]);
+
+ if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1);
+ if (IsDoubleBattle() && GetMonData(&gPlayerParty[bank2PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[bank2PartyId], playerBank2);
+ }
+}
+
+void sub_805EB9C(u8 affineMode)
+{
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (IsBankSpritePresent(i))
+ {
+ gSprites[gBankSpriteIds[i]].oam.affineMode = affineMode;
+ if (affineMode == 0)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBankSpriteIds[i]].oam.matrixNum;
+ gSprites[gBankSpriteIds[i]].oam.matrixNum = 0;
+ }
+ else
+ {
+ gSprites[gBankSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
+ }
+ }
+ }
+}
+
+#define tBank data0
+
+void LoadAndCreateEnemyShadowSprites(void)
+{
+ u8 bank;
+
+ LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow);
+
+ bank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, sub_80A5C6C(bank, 0), sub_80A5C6C(bank, 1) + 29, 0xC8);
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data0 = bank;
+
+ if (IsDoubleBattle())
+ {
+ bank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, sub_80A5C6C(bank, 0), sub_80A5C6C(bank, 1) + 29, 0xC8);
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data0 = bank;
+ }
+}
+
+void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
+{
+ bool8 invisible = FALSE;
+ u8 bank = shadowSprite->tBank;
+ struct Sprite *bankSprite = &gSprites[gBankSpriteIds[bank]];
+
+ if (!bankSprite->inUse || !IsBankSpritePresent(bank))
+ {
+ shadowSprite->callback = SpriteCB_SetInvisible;
+ return;
+ }
+ if (gAnimScriptActive || bankSprite->invisible)
+ invisible = TRUE;
+ else if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE
+ && gEnemyMonElevation[gBattleSpritesDataPtr->bankData[bank].transformSpecies] == 0)
+ invisible = TRUE;
+
+ if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
+ invisible = TRUE;
+
+ shadowSprite->pos1.x = bankSprite->pos1.x;
+ shadowSprite->pos2.x = bankSprite->pos2.x;
+ shadowSprite->invisible = invisible;
+}
+
+#undef tBank
+
+void SpriteCB_SetInvisible(struct Sprite *sprite)
+{
+ sprite->invisible = 1;
+}
+
+void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species)
+{
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ return;
+
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+
+ if (gEnemyMonElevation[species] != 0)
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_EnemyShadow;
+ else
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
+}
+
+void EnemyShadowCallbackToSetInvisible(u8 bank)
+{
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
+}
+
+void sub_805EF14(void)
+{
+ u16 *vramPtr = (u16*)(VRAM + 0x240);
+ s32 i;
+ s32 j;
+
+ for (i = 0; i < 9; i++)
+ {
+ for (j = 0; j < 16; j++)
+ {
+ if (!(*vramPtr & 0xF000))
+ *vramPtr |= 0xF000;
+ if (!(*vramPtr & 0x0F00))
+ *vramPtr |= 0x0F00;
+ if (!(*vramPtr & 0x00F0))
+ *vramPtr |= 0x00F0;
+ if (!(*vramPtr & 0x000F))
+ *vramPtr |= 0x000F;
+ vramPtr++;
+ }
+ }
+}
+
+void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute)
+{
+ gBattleSpritesDataPtr->bankData[bank].transformSpecies = SPECIES_NONE;
+ gBattleMonForms[bank] = 0;
+ if (!dontClearSubstitute)
+ ClearBehindSubstituteBit(bank);
+}
+
+void AllocateMonSpritesGfx(void)
+{
+ u8 i = 0, j;
+
+ gMonSpritesGfxPtr = NULL;
+ gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr));
+ gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000);
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
+ *(gMonSpritesGfxPtr->templates + i) = gUnknown_08329D98[i];
+
+ for (j = 0; j < 4; j++)
+ {
+ gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
+ gMonSpritesGfxPtr->field_74[i][j].size = 0x800;
+ }
+
+ gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i];
+ }
+
+ gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000);
+}
+
+void FreeMonSpritesGfx(void)
+{
+ if (gMonSpritesGfxPtr == NULL)
+ return;
+
+ if (gMonSpritesGfxPtr->field_17C != NULL)
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
+ if (gMonSpritesGfxPtr->field_178 != NULL)
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178);
+
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed);
+ gMonSpritesGfxPtr->sprites[0] = NULL;
+ gMonSpritesGfxPtr->sprites[1] = NULL;
+ gMonSpritesGfxPtr->sprites[2] = NULL;
+ gMonSpritesGfxPtr->sprites[3] = NULL;
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr);
+}
+
+bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon)
+{
+ s16 hp, maxHP;
+ s32 barLevel;
+
+ if (GetMonData(mon, MON_DATA_STATUS) & (STATUS_ANY | STATUS_TOXIC_COUNTER))
+ return FALSE;
+
+ hp = GetMonData(mon, MON_DATA_HP);
+ maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ barLevel = GetHPBarLevel(hp, maxHP);
+ if (barLevel <= HP_BAR_YELLOW)
+ return FALSE;
+
+ return TRUE;
+}